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/srwg/ Super Robot Wars General #1162

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Previous Thread:
>>14919286


If you need help with any game try checking Akurasu for help:
http://akurasu.net/wiki/Super_Robot_Wars
If any of the pages are blank try this:
CLICK 'EDIT'
SAVE THE PAGE WITHOUT MAKING ANY CHANGES

Current status of the games availability in the English language as of the end of September 2016:
http://pastebin.com/Y1ND2asB

Detailed Version of Game Availability in English as of September 2016:
http://pastebin.com/crZFqXVk

Music Pastebin:
http://pastebin.com/fQQpEtCJ

Bring Stabity's Quick Guide to Katakana:
http://pastebin.com/x6FmxFGk

Game Modification Pastebin
http://pastebin.com/wr1RLQpB

Translated Plot Pastebin
http://pastebin.com/HAQ3qrSg

Art Pastebin
http://pastebin.com/AEEmisXS

SRC Pastebin V2:
http://pastebin.com/NRPtThEZ

Make your own SRW character Pastebin
http://pastebin.com/DBj6Nknk

If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: [email protected]
You may also reach them in IRC at #SRWEternity on Rizon.

You can also visit their website at: http://srw.eternitychan.org/ (Currently Ressurected)

SRW V PV1:
https://youtu.be/KhBMd4YbIzk

SRW V teaser PV
https://www.youtube.com/watch?v=18otfdWJlLI
>>
PS4 Pro available TODAY

Finally can enjoy Moon Dwellers
>>
>>14922506
I've been having mine on its way since Tuesday
>>
https://www.youtube.com/watch?v=Lie5nngFPQk
Did Jin and Shinji hang out at all during Tengoku-hen
>>
>>14922506
Such words
>>
>2 scenarios here
>They put 00 OP1 because we're going to play with Exia(maybe repair) for a short while

Yes... please YES!!!!
>>
You can feel the presence of a terrifying demon...
Will you stay here?
>>
>>14922546
Activate Lamp
>>
>>14922506
I should have mine next week.
>>
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>>14922546
I WANT MY CANDELABRUMS, NIGGER
>>
>>14922546
Open Door
Get on Floor
Everybody walk the dinosaur
>>
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>>14922546
Focus
Pierce
Freikugel
>>
>>14922561
>Pierce
>Freikugel
>when fighting fiends
https://www.youtube.com/watch?v=OvPcoHeXcOw
>>
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>>14922567
It's not cheating when it's for justice.
>>
>SRW NXSWITCH has full 3D MAPS & 3D MAP MODELS
>V has 2D maps and 2D head icons

How mad are you now, /m/?
>>
>>14922544
You fucking wish.
>>
>>14922579
3D maps are pointless and shit.
>>
>>14922587
>if it was good enough for the original Game Boy it never needs to be changed ever
>>
>>14922579
No VR? What is this? 1996?
>>
>>14922546
Assess the situation. What and who do I have with me?
>>
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Where is her sister
>>
>>14922618
You mean Kai's Daughter.
>>
How many puru will we get in V
>>
>>14922629
I'd Ple's V
>>
>>14922579
I don't really care either way
>>
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happy b day
>>
>>14922672
But my birthday is sunday Anon.
>>
15 minutes to go.
Are you gonna wish Terada Takanobu-san-sensei-senpai-dono-sama-chin a happy birthday?
>>
It's the 11th in Nipland, so happy burthday, Terada and Skyrim!
>>
>>14922765
*birthday, fuck
>>
>>14922546
Yes but just to be safe I set the room on fire
>>
>>
>>14922546
kill bilbo
>>
>>14922501
>make 2 whole new characters instead of reusing any of the 6 preexisting unused ones
Why in the name of fuck would you ever do that?
>>
>>14922899
New originals, new seiyuu, new story.
>>
>>14922907
Why in the name of fuck would you ever do that when you could get any of those 6 preexisting unused characters and give them new stories? They fucking did that exact same shit back in fucking Alpha, for crying out loud. What's wrong with their voice actors?
>>
>>14922914
>why would you create something new when you can just lazily reuse old shit
>>
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>I can't replace the Eva units' battle theme with Combination Pizza Hut and Taco Bell
V is fucking garbage.
>>
>>14922914
>What's wrong with their voice actors?
They all sound like shit.
Irm and Mina were the only legit good ones out of the bunch, Ring didn't get on the same level until OG
>>
>>14922928
>Hayashibara
>shit
also Irvin's VA also voiced Perfectio so that's not an excuse
>>
>>14922940
Go check out their performances by playing the game or something.
There's a degree of quality that separates Ogata's acting as Ring from her Shinji.
>>
>>14922899
For some reason I kinda want to see how an older Mina, Grace and Jayce act.
>>
I have forwarded you the Robot Demon Waifu Summoning Application.

It's up to you to save the world now.
>>
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How can the snes masoukishin game have better maps than Z3. Heck, I'd rather have the classic 2d map models over the recent 2d ones. What happened?
>>
>>14922962
steVFn, you update your summoning program a bit too much
NOT LIKE YOU UPDATED ETERNITY
>>
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>>14922899
>WAAAAH STOP REUSING OLD SHIT LAZYPRESTO
>WAAAAH WHY DON'T YOU REUSE OLD SHIT LAZYPRESTO
>>
>>14922962
Shit, I already fucked it up and got half the party killed.
>>
>>14922962
It says it's not compatible with this version of Android.
>>
>>14922962
>Save the world

Please, it's probably the best to let the demons take over.
>>
>>14922962
Now this is more like it.
>>
>>14922968
Just for that, I've disabled my Robot Demon Waifu Summmoning Application.

I'll just go put on my Imperial Japanese uniform and save the damn world myself.
>>
>>14923042
I never even got the program though...
>>
>>14922506
I'm getting my PS4 in 2 weeks. Going to shop online for Black Friday deals. Not sure if I should just buy PS3 MD for less money and not worry about it being in English.
>>
>>14923053
What's your point? You're supposed to have 18 years or more to write on this board,so... do what you feel comfortable doing.
>>
>>14923053
All the PS3 copies were more expensive, at least when the PS4 English ones debuted. Did that finally change?
>>
>>14923060
I'm way older than 18, dude. I'm part of that "fuckers over 30 who need to get a life" group.
>>
>>14923072
You'll have a ps4 in two week, no? Buy-it for ps4 so. Unless you can read Japanese , having it in Engrish is still better than having it in Japanese.
>>
>>14923072
Join the club.
>>
Finished UX, thanks to Citra, and with that, the rest of the 3/DS games.

W> UX > L> BX > K

Guess I'm moving into D next, or A.
>>
>>14923095
If you choose A I hope you're ready to suffer
>>
>>14923106
I was born ready
>>
I'm playing BX right now.... Fuck 00 animations. I do not think I've ever seen attack animations so confusing. I liked more the UX version.
>>
>>14923106
A is easy as fuck.
Soulgain SSShits on everything, and Vysaga is easy babby mode.

Real OGs and Angelg suck shit though.
>>
>>14923115
I know right?
The animations were all over the place, and I just didn't like it.
>>
>>14923115
Yeah, BX team came to the coclusion that having units slide all over the screen at mach speed was a good idea.

It wasn't
>>
A is really easy, almost completely different from AP. Both R and A have enemies with really low HP which makes them very fast to beat. I think R toom me about a week of just playing for a few hours every morning. I went through all forms of the last boss on the third or fourth turn. SRW A took me a bit longer because of the unskippable animations.
>>
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>>14923042
Look Afendi, I just got your program and I tried to summon Kikuri-Hime, Daisoujou and Metatron but instead I got Sakuya, Torkaizer and Chargeman Ken. I think you might have messed up somewhere.

What's up with that?
Also, I've posted some info on the next SaGa stream on /vr/ check it out.
>>
>>14923115
I think UX actually had better animations on average than BX.
I mean, sure, the sprites get all blurry when they zoom in, but most of the "HD" sprites just make them look like paper dolls.
>>
>>14923122
>Yeah, BX team came to the coclusion
You mean a single animator because very little else is animated in the same way in the game even with the 00 cast the other Gundams with the reused sprites are done a different manner.
>>
>>14922965
SNES era was a magical time. A time of people giving a shit. A time that has gone forever.
>>
>>14923149
>sprites just make them look like paper dolls.

yes, in fact it makes me rather uncomfortable. I do not like the final result.
>>
>>14923156
That's why the SNES SRW are objectively the worst out of the lot, isn't it?

Except for Shin, we agreed that one doesn't exist and will continue to do so.
>>
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>>14922976
>Implying that hasn't already happened
NANOVOTES, SON
MAKE NEO AMERICA GREAT AGAIN
SIEG ZEON etc. etc.
>>
>>14923171
....why the SKL of all things?
>>
>>14923122
>BX Team
Just the 00 guy, AGE-FX looks great.
>>
>>14923106
Only A Portable can be considered hard and that's more to wonky balance than anything. Vanilla is just CANNOT SKIP MOVIE.
>>
>>14923152
I think the same guy also did the Dunbine units.

Maybe the GaoGaiGar? I thought he looked kind of jank in this one.
>>
>>14923187
GGG is too slow to be by the 00 guy.
>>
>>14923042
Sahib, when's my Fantasy Robot Knight Summoning Application coming? I've been waiting for months.
>>
http://www.eurogamer.net/articles/2016-11-10-final-fantasy-15-to-have-1080p60-mode-for-ps4-pro

THANK YOU BASED SQUEENIX
>>
>>14923227
> 1080p60
> Not 4k60
Squeenix pls
>>
>>14923241
>meme resolution
>>
http://www.nicovideo.jp/watch/sm25960572
>The comment explosion on "that"

I wonder if they're gonna redo Sazabi's animations for V.
Maybe they'll just get someone else to remake them from scratch.
>>
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>>14923227
>FFXV
>>
>>14923253
THAT?
>>
So does SRC Robot Dungeon have a New Game+ or something similar? I want to know if I should just keep wasting my money on getting the upgraded forms.
>>
>>14923370
I believe it does, yes. Mostly just cash and kills carryover so if you get a unit you had on the previous run it's that much easier to upgrade it, plus I believe there's a potential set of stages you can go to, fighting the Guests and Keisar Ephes, that might be NG+ only, I've still yet to find out how to get there.
>>
>>14923374
Good to know. Now if only the creator didn't go insane with the combiner units and having to gather parts of them the entire game.
It's fine for stuff like the Braves since those things are strong individually, but every single part of Combattler and Voltes is pissing me off.
>>
>>14923381
Yeah, it can be a pain sometimes. At least it's made easier by purchasing parts to make the next spawning ally in a stage be one of the missing component parts.
>>
>>14923374
Parts also carry over, but everything you carry over gets wiped if you go into another difficulty (or at least happened to me going normal -> hard).

You get 2 items when you clear the final stage the first time, one has to be is the consumable that lets you warp out of a floor with infinite uses, that's the one you have to use in one specific tile of the second half of the normal final stage, which sends you to the next 20? stages and THAT'S when the item is actually used up.

The other just powers up the Neo Granzon in 30F or 50F and you gotta beat that one to be able to evolve vanilla Granzon into it.
Also might be hard mode only? I dunno never tried playing it again.
>>
>>14923152
SD Gaiden units had a different animator, but very similar principles.
>>
>>14923466
Really just Knight Gundam and Vassal Knight. Alex, ZZ, Zeta, and especially Nu move around slower - hell, Nu's effectively stationary.
>>
>>14923471
Nu's borderline classic srw tier.
>>
>>14923474
Na, he moves his arms a lot. He just doesn't move his body too much.

https://www.youtube.com/watch?v=59S_vqNgjDE
>>
>>14923471
Ehm, Wut? Knight Gundam, Alex, ZZ and Nu? I missed a step, what SRW is this?
>>
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Meanwhile, in Order of Ecclesia.
>>
Say what you want, but the Crossbone unit animations in V have been absolutely fucking gorgeous so far.

It's a shame it seems like the guy animating the units doesn't seem to be working on any of the other series from what we've seen, though.
>>
>>14923505
He's doing the Unicorn and the 00, at least.

At this point, though, I'm more worried about the fact that the rest of the animators don't seem to be improving much at all.
>>
>>14923489
Knight Gundam, Knight Gundam Alex, Fencer Zeta, Warrior ZZ, Wizard Nu.

The five units from SD Gundam Gaiden in BX.
>>
>>14923494
>wearing anything but the Queen of Hearts
That ain't very smart, old man.


Also don't forget REPPUKEN
>>
>>14923505
Full Cloth is the one thing I'm looking forward to animation wise. If it's by the same person than it's going to be legendary.
>>
>>14923494
That Shanoa, she's a CHAR.
>>14923510
DOUBLE REPPUKEN
>>
>>14923511
I swear to god if they bait and switch and give the Full Cloth to the Arios guy I'm going to Uncle Banpresto's house to slap him silly
>>
>>14923519
But Arios does good?
>>
>>14923519
Arios Guy is fine too honestly
>>
>>14923519
What if it goes to Arbalest guy instead?
>>
>>14923535
I want the Murasame Blaster to look nice and heavy and to not be hidden behind thirty layers of explosion effects.
>>
>>14923519
Arios Guy is a different kind of good in that the acrobatic choreography and fast paced motion is really nice and everything flows together really well.

Crossbone Guy though, his animations are smooth, fluid and feel like they actually have weight to them. Very reminiscent of some Alpha 3 or MX animations.
>>
>>14922579
I'd be fine with 2D stuff.
>>
>>14923535
Arios guy does smooth, flashy animation, but he doesn't always do good animation. His work in Z3, in particular, had more than a few issues with weight, consistency, and choreography, and often relied too heavily on his signature shakycam.
>>
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>>14922962
Cheers.
>>
Didn't the Crossbone Guy also do the Mazinger Zero animations? Those looked pretty nice when they're not some dumb edgy overly detailed cutin.

Also I'm fairly certain Cross Ange, ZZ and Xi Gundam are all done by the same person. They look janky and weightless and weightless as hell.
>>
>>14923538
I actually don't really mind the Arbalest guy. I mean, he's not super great, but he's not awful.

Except for the Falke. I have no idea what happened with that.
>>
>>14923551
I think Crossbone man and Mazinger Zero man are different people. Zero dude also did the Shin Getter and Mazinger stuff in Z2, I think, maybe Dai-Guard?

As for those three, Cross Ange guy is the same as the Aquarion dude, aka the Tristan Divider guy, while ZZ and Xi are the Z3 Neo-Zeon guy. I think.
>>
>>14923551
They're just not weighed down by gravity nothing wrong with that.
>>
>>14923494
I remember this game was hard as fuck
that fucking crab boss thing raped me over lots of times
>>
>>14923546
Fantasy Maiden Wars 4 fucking when? wasn't it supposed to come out in May? what happened
>>
>>14923555
I like the short shot we got in the V PV of him turning around while clutching the opponent for a point-blank shot.
>>
>>14923513
RAGING STORM
>>
>>14923551
I dunno if both of Vilkiss's moves were done by the same person. Like Chamber.

>>14923574
Yeah, that's neat.
>>
>>14923571
If you haven't figured out that OOE is very pattern driven like that by then you were going to eat shit with every subsequent boss.

On the plus Shanoa is stupid overpowered in the endgame so NG+ is a hell of a cakewalk. Just lightsaber backdash-cancel everything.
>>
>>14923572
>May
these things generally come out at Comiket or Reitaisai(sp?). So August or December.
>>
>>14923574
What I hope we get that whole thing where Arbalest jumps on a guy, kinda clings onto it and stabs it in the head with the knife.

I was kinda bummed out it didn't get that in Z3.
>>
>>14923545
Arios Guy's "shaky cam" was more obvious in Saisei than it was in Jigoku and Tengoku. You're probably getting that confused with his use secondary and overlapping action, which very few animators in SRW seem to like applying and many fans seem to be frightened of, for whatever reason.

>>14923551
No. Mazinger Zero is being handled by the person who did, wait for it, Mazinger's animations. You can tell by his style of coloring and shading. He's also doing Yamato's animations. At least, the animations that aren't copy and pasted from the show.
>>
>>14923602
I don't think you know what secondary action means.
>>
>>14923623
I'm fully aware of what it is.
Problem is that plenty of other people aren't, and shout "shaky cam" at the sight of sequences slightly beyond simple extremes and pose-to-pose animation.
>>
>>14923629
"hurr shakey cam" is just the go-to response for retards who haven't a clue as to what they're talking.
Every medium has an equivalent
>>
>>14923602
>secondary and overlapping action
Clueless, please explain
>>
The Destiny trio (but not the Impulse, oddly) looked ugly as fucking hell in Z1/2. Thank god their sprites look better and more in line with the other gundams in Z3.
>>
>>14923641
The best way to learn about a visual medium is through the visual format.
https://vimeo.com/93206523
>>
>>14923629
Don't try to frame this as a "you're just ~afraid~ of how ~revolutionary~ he is" argument. It makes you look like a Mattman-tier piece of shit.

Arios guy drank his own kool-aid, and now his stuff looks completely alien to the rest of the game. It looks like it's animated in a different framerate, has crappy effects for projectiles that look either weak or like they're not hitting at all, has melee attacks that look weak and weightless because of a combination of weak effects, weak lines of action, and a lack of wind-up, doesn't show attacks hitting like half the time, constantly either shakes or zooms the camera in or out for an effect that's just disorienting, sometimes has his sprites just change proportions, and is so obsessed with massive, weird-looking explosions that they make his animations hard to follow, and choreography that's just boring when it's not just copying scenes from the original show wholesale. His stuff just looks and feels wrong, and that's why I don't like it.

I don't even know why he's become like this, when his stuff was really god damn good in Z1 and Z2.
>>
Alright, /srwg/, you just need one more class to graduate; however, there's only two left to pick from: Intro to Mullets, with Irm, as your professor or Sideburns 1010, with Sanger as your professor.
>>
>>14923676
Or you can take my class

where I teach special courses on how to save the world using a Demon Maide Fantasy Robot Vampire summoning application.
>>
>>14923672
You ever see these fucks try to talk about animation?

>HURR WEIGHT

Oh.
You are one of those fucks.
>>
>>14923672
That's an interesting digest of buzzwords and criticism with the depth of a puddle, for whatever that's worth.
>>
>>14923678
'old up
Demon Maid Fantasy Robot Vampires or Demon Maiden Fantasy Robot Vampires?
>>
>>14923672
Ehm...not to be rude, but there is no a precise list of who has doing what. These are just guesses.
it's notpossible that they got new animatos or Arios guy has mentored other rookie, or maybe has corrected himself thw work made by others. This kind of thing are very common in team work.

We do not know how they work, or in what conditions.
>>
>>14923698
Both.

That's why you drop the n, to signify that it's both.
>>
>>14923700
>it's notpossible

It's not "impossible".
>>
>>14923687
>>14923688
What's good about his animations, then?
>>
I don't like Arios guy's animations because the units randomly warp their proportions and I just can't shake off the feeling that I'm watching MSG with higher framerate and brighter colors.

Zeta twisting around like wicked fiend to use the hyper mega launcher is the stuff of nightmares.
>>
Some units in Z3 had technically nothing wrong with their animations, but there's just something extremely offputting about the pacing among other things.

Turn A's Moonlight Butterfly is the worst offender for me, at least off the top of my head
>>
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>>14923710
>feeling that I'm watching MSG

It might be a homage?
>>
>>14923676
I don't have the build for sideburns, so a mullet will be fine.
>>
>>14923728
Well, Nu DOES use a lot of 0079 references instead of CCA stuff.
I'm surprised there's no hint of dummy balloons anywhere in Z3.
>>
>>14923672
>crappy effects.

The effects are fine. Explosions expand nicely with a the volumetric shadows applied to the bottom of the clouds and furthermore properly dissipate there on. Beams, of both the rifle and saber variety, likewise have trailing effects and particles, be it through the conditions of the trajectory or otherwise, and aid in applying directional force
No different from anything in Arifumi Imai or Yoh Yoshinari's house of effects.

>weak lines of action

They certainly aren't anything Walt Stanchfield would cheer for, but they're still present and active, which is about as much as you could ask, especially considering the nature of symbol-based animation. Certainly in the upperechelon of Z3.

>doesn't show attacks hitting like half the time
Gross hyperbole will get you nowhere.


>sometimes has his sprites just change proportions
Like, I dunno, everything else in the franchise?

>choreography that's just boring
Boy do I hate long takes!

Also, saying "(THING) is bad and (OTHER THING) is bad" is an incredibly shit and worthless nonargument.
>>
>>14923734
Which is odd, Nu deploys a bunch of them for its Fin Funnels in Alpha 3.
For no reason whatsoever, too, it just fucking drops all its weapons and like 3 balloons for the final funnel burst.

I think it also did that in MX for the Melee attack? Can't remember.
>>
>>14923710
>the units randomly warp their proportions

Do you just only watch Arios Guy's animations on Youtube and call it a day? Because that shit is standard as hell.
>>
>>14923734
Use beam saber in space.
>>
Z2
https://www.youtube.com/watch?v=ECNoe8UFBps

Z3 Tengoku
https://www.youtube.com/watch?v=Ks-fMprN-YY

Maybe they yet don't feel confortable with the HD.
>>
>It's a "Mouthbreathers talk about shit they know nothing about" episode

Can't you guys do anything original.
>>
Will we ever recover from OGMD translation
>>
>>14923748
For effects, compare Z2's Beam Confuse to Z3's Beam Confuse. Heck, look at the Hyper Beam Saber, and how it goes beside the target, not through it.

For lines of action, wind-up and follow-through, look at the Harute and how for its melee attack it tries to pretend that tiny little stab can cut a robot in half.

For attacks not being shown hitting, look at the Waverider Crash, or Nu's second "use all attacks" finisher.

Also, long takes have nothing to do with stuff like Moonlight Butterfly going from a weapon of mass destruction to what looks like a unit's standard spammable attack with an animation that's mostly just showing the target in black smoke.
>>
>>14923777
What would happen if we put a senzu bean in Kusuha's concoction?
>>
>>14923149
>I think UX actually had better animations on average than BX.
I think you're a fucking idiot.
>>
>>14923149
UX has absolutely nothing to compete with the likes of the SD Gundams, AGE units, Galient or even Gorg, though.
>>
>>14923777
Translate it in english, was a mistake. They had to translate it in French, Italian, or Spanish.
Fuck English language.
>>
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>>14923149
>>14923122
>>14923115
>>14923121
>Actually thinking this
https://www.youtube.com/watch?v=7DuXkmGQJMM
>Looks better than this
https://www.youtube.com/watch?v=9BY4La91JRM

UX had worse animation that fucking L at times.
>>
>>14923793
The only thing truly bad in BX are the 00 units. The rest is pretty good, with some god tier level for the Age units. A good sign for the next 3ds game.
>>
>>14923810
Raijin-Oh's animations were pretty fucking bad for what they were.
It, along with the GGG units, definitely epitomized the whole "boring paper cutout gradient" hd sprites most people complain about.
>>
>>14923805
They were all talking about the 00 Gundam, not the Knight.
UX
https://www.youtube.com/watch?v=hQwST3Ce1b0

BX
https://www.youtube.com/watch?v=fxTOjiU4oMo

The Bx version is a mess.
>>
>>14923587
Actually I welcomed the massive difficulty spike at the start of OoE
compared to the 2 previous Castlevania DS titles, thing were getting too fucking easy
OoE proves its not fucking around with the very first skeleton boss
>>
>>14923814
I thought all the GGG units except for GGG itself and J-Der looked OK.

Incidentally, I'm not the only one who's really bothered about how half the units in BX look really weird when they enter the screen, am I? Like half of them are just sort of tilting forward weirdly.
>>
>>14923823
Yeah it definitely isn't Z or even @3 quality stepping in for sure.
>>
>>14923581
YOU CANNOT ESCAPE

FROM DEATH
>>
>>14923505
>Say what you want, but the Crossbone unit animations in V have been absolutely fucking gorgeous so far.
That's not an accomplishment. The problem with modern SRW is not the animations but the choreography.

One of the best attack sequences was in Z with Jiro
https://youtu.be/nyp2J-DYCZk?t=107

Compare that with Unicorn
https://youtu.be/EC-hdzf3VIU?t=208

Yeah...it looks good but the way how everything moves is so....dull.
>>
>>14923832
>using Tengoku Unicorn for the comparison
nigga no
>>
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>>14923672
>when his stuff was really god damn good in Z1 and Z2.
>Z2
https://www.youtube.com/watch?v=3wF1n5oo3Ws
When will this Z2 was good meme finally end?
>>
>>14923832
But Unicorn was one of the few things Tengoku did right with animation.
>>
>>14923782
>compare Z2's Beam Confuse to Z3's Beam Confuse

Which part, the part where he actually, and very literally, "winds-up" to toss his beam saber in Z3 unlike in Z/Z2, the part where Zeta actually reacts to firing its rifle in Z3, or the part where the particle and beam effects react as they should to the applied directional forces?
But, hey, the dispersed particle beams, which have less mass than a flake of confetti, should certainly hit like a truck.

>Heck, look at the Hyper Beam Saber, and how it goes beside the target, not through it.

I'm going to assume that you didn't watch the animation, because it very clearly slices downwards diagonally and then exits by tearing through upwards diagonally.

>look at the Harute and how for its melee attack it tries to pretend that tiny little stab can cut a robot in half.

Final Mission Pack? It's using scissors. The weapon is literally a pair of scissors. You even see him open the thing up before he actually bisects the unit.
Are you just selectively seeing what you want to see or something?

>Nu's second "use all attacks" finisher.

So, you don't see a few Funnels actually hit their target. Even after you just saw them make countless direct hits. Then the camera pans past them to focus on Nu Gundam and it fires two shots offscreen before it makes its finisher because that's how sequence shots work.
The only problem here is your lack of object permanence.

>Moonlight Butterfly going from a weapon of mass destruction to what looks like a unit's standard spammable attack with an animation that's mostly just showing the target in black smoke.

It's fucking nanomachines. The WMD nature is literally just them turning stuff into dust. I'd have to wonder, again, if you're paying attention to half the things you're talking about.
>>
>>14923832
>The problem with modern SRW is not the animations but the choreography.

Can't agreed. First this subjective to each of us, second SRW Z2 had beautiful choreography and the overall level, even with some fall, was among the most the best of the franchise. Z3 has simplified things a bit ', probably due to lack of time, but the level is still high.

https://www.youtube.com/watch?v=0SsTROq6p0I
>>
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>>14923851
>Unicorn was one of the few things Tengoku did right with animation.
>>
>>14923841
>Tristan meme

Every time.
>>
>>14923829
UX also had a similar issue, but it wasn't as glaring since the sprites were way more SD.
>>
>>14923793
>Gorg

Pretty cut-ins aside, the animations are hardly anything to write home about.
Especially when you get to that awful combo with Manon.

>SD Gundams

Knight was okay, but Vassal is an incomprehensible monstrosity with literally no easing.

The important AGE units, I agree, are good, but they're the only ones actually worth being called good.
>>
>>14923797
Translate it to Latin. That way I can get some use out of those 5 years
>>
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>>14923857
>that
>good choreography
I seriously hope you're trolling.
>>14923859
>meme
Yet it carried over to Tengoku hen and Jigoku-hen
>>
>>14923823
Some of the proportions in BX are just bad.

Like GGG and Gorg looking like goddamn dwarfs.
>>
SRW X-O event. What are the requirements to get the SP ticket?
>>
>>14923869
>I seriously hope you're trolling.

Nope, i like hit, especially the first attack that is a clear homage to the original material. A lot of choreography are often tributes.

Gundam mostly, mimic the same anime direction of their tv show. And I'm trying to be friendly. Frankly I think you're just writing bullshit.
>>
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So what SRW games (or fangames) are you playing at the moment?
>>
>>14923881
V
>>
>>14923881
Rolling the good ol SRC Dungeon, writing a little, probably gonna play J with a friend later tonight as their intro to SRW. Should be fun.
>>
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>>14923864
>>14923149
>>14923814
>>14923823
>>14923870
>UX has bad animation now
/srwg/ is bored again aren't you?
https://www.youtube.com/watch?v=dcXrriRd0CA
https://youtu.be/48QcSsve_lA?t=150
>>
>>14923881
V
>>
>>14923881
BX , but it's not so good.
I am considering to do another run with MD.
>>
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>>14923881
I just beat FMW1 earlier today.

Almost half of those loads are from the final stage alone.
Flandre can fuck off and die with her "lol imma dodge 96% and then hit and crit 43% a dozen times" bullshit
>>
>>14923886
>>UX has bad animation now
You know... I do not think that they criticized UX.
>>
>>14923891
That's just RNG for you. If its not 100% then its not guaranteed and if its not 0% then there's a change of it happening.
>>
>>14923886
>that Galient attack
>good

It's certainly not bad, but it isn't impressive, anon.
>>
>>14923881
Still in the middle of trying to make my own.
>>
>>14923881
No SRW games at the moment, unfortunately. Just getting some /m/-related smut-pics while writing a commission.

Kind of waiting on G Generation Genesis and maybe it will fill the tide for a while until V. I really should complete my last run of UX sometime, though.
>>
>>14923891
>normal
>average level 14
>>
>>14923879
>Saying that a unit with a single hit animation has good choreography
>Saying the garbled mess of a team attack because they were too lazy to make the TTG units separate as good choreography
>Saying a final attack that ends with a fucking 30 second still frame as good choreography

Yep, you're a fucking dumbass alright.
>>
>this argument.

You people have fun, I'm just going to stare at this God Mars shot where one of his arms managed to get in front of his body and giggle.
>>
>>14923899
FMW1 is pretty darn archaic. I don't blame him for playing it on Normal.
>>
>>14923892
>>14923895
Yep you guys are bored or just trolling hard.
>>
>>14923899
I'm not quite masochistic enough for hard mode.

I don't actually know how bad avg. 14 is, I was p. late on getting Keine's bonus and didn't really take advantage of it much.
>>
>>14923886
>UX

Other than that I agree anon that those look good but for whatever reason this board won't stop falating UX especially when the bulk of its animations looked like shit.
>>
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>>14923881
I'm playing SRW OE.

I like the original they've got for this one.

She is kawaii.
>>
>>14923902
No, you get back here and start greentexting
>that thing you like
>good
with us like it's worthwhile conversation and not just idiocy that leads nowhere.
>>
>>14923909
You me SRW OoE oldman.
>>
>>14923901
>because they were too lazy to make the TTG units separate

Can you blame them for not making them playable?
In the show itself, they were glorified background characters with little more than one attack for their mech, two if you wanted to try your best to bullshit some stuff up.
That alone would leave you with, what, 7 units with two attacks at best which are 2L (3L in the final), if you want to mess with balance.
I think they made the right decision in making the TTG Team a single attack.
>>
>>14923881
Endless Frontier Exceed and MD on Exhard
>>
>>14923904
No, i was serious. I have begun the issue and my only complaint were the 00 attacks in BX. They seemed too confusing for me. I preferred the ones in UX, although more simple.
>>
>>14923885
>J as the intro to SRW
May god have mercy on his soul.
>>
>>14923856
Why shouldn't dispersed particle beams look impressive instead of like they don't have any effect at all? It's not even that the ones in Z2 "hit like a truck," it's that they seem like they have any effect at all.

The HBS looks like it's not hitting at all. The whole time, the saber is in front of the target, like it's hitting two feet to the left of where the target actually is.

You only see the scissors opening up for a split second, and the act of cutting is like two frames total for what should be the main event of the attack. It's a total failure on the part of the animator to show the viewer what he wanted to convey, not helped at all because there's still barely any wind-up or followthrough no matter what weapon he's using.

If the Moonlight Butterfly is SUPPOSED to look boring and like it doesn't do anything, does that mean every other SRW with Turn A, along with the actual show, are now shittily animated for making it look dangerous? Even if you're just going for the black smoke effect instead of the actual moonlight butterfly effect, why not show the target being disintegrated, or anything at all other than just having it sit there?
>>
>>14923922
Could be worse.

A friend of mine tried to start with OE.
>>
>>14923676
Fuck, that's a hard choice. Probably Sideburns because he's likely to teach us some sword skills.

Then again, Irm could teach us how to hook up with the ladies. Choices...
>>
>>14923921
>They seemed too confusing for me.
So you're retarded
>>
>>14923904
>WAAAH PEOPLE DON'T LIKE WHAT I LIKE
>>
>>14923903
I more meant to imply that he should have been able to do better on that difficulty.
Last time I played FMW1 I got above 15 on average with Reimu and Marisa sitting at 18 and 17 at the end of vs Flandre.
>>14923907
The very first time I played any turn based strategy at all was FMW1, and I got an average of 14 at the end.
On subsequent playthroughs I managed to get above 15, although I noticed that my team tended to end up being better on Reimu's route. Probably because I focused less on abusing Marisa's spirits and because Nitori and Alice aren't that good, so early Marisa got most of the kills.
Also, use Dai's spirits to help out the units that inevitably fall behind, unless you plan on dropping them in a save transfer to a future game. You can level them up pretty quickly in the third game to make up for that, but the events giving you units you benched still sucks.
Also, I don't really blame you for that high reload count. I think the devs used it as an excuse to keep the players power level low and give the enemies lots of buffs. Considering their bad balance choices in the second and third game, I wouldn't be suprised.
>>
>>14923916
I think making the TTG units an attack was a good compromise, especially since Z2 already made the hanger-ons into attacks for the Dai-Gurren, but I think they should've given Yoko, Gimmy and Darry their TTG forms. At least as an attack, or something.

Kittan, too. Had the perfect opportunity to have him come back and get a cool SRW-original TTGL form. I mean, Kamina got to show up, so why not him?
>>
How broken will Mazin Emperor G be
>>
https://www.youtube.com/watch?v=Y_Y1YSeMk-4
>>
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>>14923916
>>14923929
>Man making these separate units and giving them new attacks is such a hassle
>Man giving two series with similar attacks an brand new team attack is such a pain
>I know! Let's make a brand new never before seen unit with a new moveset and completely new animation!

I have to wonder what goes through their minds at times.
>>
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>>14923930
This broken
>>
>>14923930
Just slightly broken. Emperor Blade didn't exactly wow me on the destructive potential scale like that Rust Hurricane on ZERO, so I'm guessing it's just going to be basically around God Scrander Z in terms of power level.
>>
>>14923946
Emperor will be powerful as the Shin Getter.
Zero, instead, will be something more.
>>
>>14923946
>>14923949
I am going to refund if I can't one shot the final boss
>>
>>14923952
You are lucky, they have added an easy mode for you.
>>
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>>14923881
@Gaiden and MD
>>
>OG DLC for V
>Hibiki and Suzune
>>
>>14923923
These mental gymnastics are hilarious
>>
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>>14923881
Still playing through Jigoku-hen. I love it
>>
>>14923923
>The HBS looks like it's not hitting at all. The whole time, the saber is in front of the target, like it's hitting two feet to the left of where the target actually is.

You are either fucking blind or too far gone in your ego and obtuse nature to admit fault in your argument. It directly fucking hits the target you blithering numbskull. There's literally a scalding scar across the enemy from the attack. There's literally a moment of hesitation as Zeta tries to rip it out of the unit. The fact that you seemingly constantly ignore this in a petty attempt at maintaining an argument is absolutely baffling to me.

>You only see the scissors opening up for a split second
There's an explicit cut to show that it is opened.

>what should be the main event of the attack.
There's many philosophies and schools of thought in the world of cinematography. Saying that something "should" be the "main event" and anything of the ilk is more ignorance than anything else.

> It's a total failure on the part of the animator
Yeah, blame the animator for your cognitive failings. That's fine, I suppose.
>>
>>14923952
I'm going to be more lenient. I'm going to refund this game if it doesn't give me the dynamic fire or the earth melting breast fire
>>
>>14923881
Picking up Tengoku hen to complete the scenario chart....if the fucking thing stops freezing.
>>
>>14923964
>>OG DLC for V
>Asakim and Xine
>>
>>14923942
>I know! Let's make a brand new never before seen unit with a new moveset and completely new animation!

It's more like

>A company wants to advertise a new toy!
>>
>>14923973
>Xine with non-shit sprite proportions
Muh
>>
When's Serena DLC...
>>
>>14923976
Can't you wait a year or two?
>>
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>>14923971
Obviously here you backgrounds an open door! Without this, the entire game will become meaningless.
>>
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I'm going to violate this.
>>
>>14923969
There's a scalding scar across the enemy that's not cohesive with the actual slash. The slash mark looks like it's in a completely different angle from the saber slash. Also, what moment of hesitation? Are you mixing it up with the Long Beam Rifle?

The cut in Harute's attack lasts for less than a second, in which the scissors aren't the main focus. In fact, the scissors are stuck in the corner of the screen, and the focus of the shot is on the Harute flying swinging its arm while flying through smoke, which obstructs its scissor hand, before leading to the actual hit, which still lasts for two frames, and is still complete garbage. It's a blink-and-you-miss-it moment, especially if you don't know the Harute has a weapon like this. How is that not a failure? Is this an attack animation made specifically for the true elite that's not "afraid" of garbage animation and shittily put-together choreography?
>>
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>>14923881
>No one said DB
Or maybe you guys all already completed it months ago or something.
>>
>>14923881
BX

in between bouts of:
Advent Dark Force (the final boss of one of the endings is kicking my ass)
Zero Time Dilemma (not liking it as much as VLR due to all the teams staying the same and the scrambled narration)
>>
>>14924002
DB never worked for me it kept crashing when akira's crew showed up.
>>
>>14923983
You're not welcome here, Yazan
>>
>>14923996
Now you're just repeating you nonarguments.
>>
>>14923996
>in which the scissors aren't the main focus

Ignoring my previous sentiment. About what I expected.

>and the focus of the shot is on the Harute flying swinging its arm while flying through smoke

Its arm is readying the scissor in that shot. It even reacts to the scissors opening up in that scene. Again with the cherrypicking on what it is you see in a vain attempt at making an argument.

>which obstructs its scissor hand,
Smoke is almost completely dissipated by the time Harute makes its way, which, by that time, also leaves the scissors in the center of the screen.

>which still lasts for two frames
Six, actually.
But thanks for continuously talking out your ass.

>is still complete garbage

Based on what? The fucking amount of frames or use of time in the animation?
Meanwhile Satoshi Kon loved using quick cuts that lasted for barely a second, if that, but what does he know, right? There's only one method of execution in cinematography!

Try watching the animations.
>>
>>14924022
I won't violate you.
>>
>>14924028
Get ready for another desperate backpedal.
>>
>>14924017
Try the Locale Emulator method in the Pastebin
>>
>>14924022
>still no Yazan/Ali/Gauron team up
>>
>>14924037
B-But the animation doesn't have w-weight
>>
https://www.youtube.com/watch?v=CmdgQyKESII

What is a scrander even
>>
>>14924048
Sky + Lander = Could Mozart be alive?
>>
>>14923922
We went with that because 1. It was in English and 2. It had the most shows she had watched before.
>>
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Soon?
>>
>>14924082
I have been wondering about the seaweed smut myself.
>>
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>>14924087
Still a bit tricky, that. Really should just buckle down and get to it, but been working on other things lately. The smut-writing that makes bank, plus my new image addiction. Kind of nice to see someone anticipating that stuff, though.
>>
>>14924098
I'm the same guy who eagerly awaits every single thing you get up to, the second you mentioned Qubeleys I figured you were either gonna go for a Puru or Haman pic.Really I just want to see how you handle making seaweed smut.
>>
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>>14924100
Mostly I wanted to see how the guy handled the idea of SD robots, Puru worked as a nice framing for the experiment. Came out...alright. There's also a Xiaomu thing in the works, new artist with a more cartoonish style though. Perhaps we'll see soon enough. Between personality and the seaweed, well, it's a daunting task.
>>
>>14924122
Is the pic done?
That Qubeley came out a Zaku with giant shoulders.
>>
>>14924122
They just don't make Space Marines like they used to.
>>
>>14924127
That one is, Xiaomu's still just a sketch.
>>
>>14924130
The Puru come out any good?
>>
>>14924002
I'm sort of playing it...
>>
So about the Alpha 1 translation
>>
>>14924132
Well enough for me, but we've seen that they're hit and miss for anyone else. http://imgur.com/a/BnPJN
>>
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>>14924140
Don't have one of those, but what I do have is a smug Hayamin. Just as good, right?
>>
>>14924147
pretty good
>>
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>>14924147
I came here expecting lolis. There is nothing to Puru about in those pics.
>>
Why don't GMs have rocket punches?

Or rocket knees?
>>
>>14924147
You and me have very similar tastes I've found, so I tend to enjoy whatever you get made or put out.
>>
>>14923928
FMW2 and 3 are so good games
>>
>>14924221
They are pretty fun, but the balance is wonky.
Seriously, evasion is too strong in 2 so they nerf all evasion via evasion decay in 3, instead of actually having an accuracy stat.
>>
>>14924194
Glad to hear it. Nice to share tastes with someone. Got a SRW waifu of your own you'd hope to one day see?
>>
>>14924238
For me it's always been Leona. I've always had a thing for classy girls.
>>
>>14924241
Good taste. Classy is tricky though, if something ever happened I probably wouldn't think up anything more than a pin-up of some kind.
>>
>>14924223
FMW is also one of the few times in SRW or a SRW related series where Valor can be considered to be a waste of SP.
>>
>>14924273
You don't have to force classy to work, with a little imagination you could make anything work for anyone as long as you keep it believable.
Even a simple pin up would be pretty nice for someone with a small amount of anything.
>>
>>14924238
not him but lewd are of Ring is practically nonexistent so it'd be something fresh
>>
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>>14924275
not in 3
fuck Okuu
>>
>>14924275
I wouldn't say that, it's still useful.

You're just a lot more conservative with SP in general in that game.

It seems less useful because you're always facing stuff that will obliterate you if you don't have defenses at max at all time.

BUT THAT DOESN'T BOTHER PERFECT SQUARE SAKUYA

https://www.youtube.com/watch?v=d4UK9i3I-cI
>>
Theoretical series combination that would be fun to use together.

Acrobunch and Ideon.
>>
>>14924309
>>14924314
I only really break it out if I want to make sure someone's really dead. Otherwise, I rather just let support attacks do the work. And even then sometimes I feel like its not really worth it since FMW tends to throw in some gimmick designed to make you throw up defensive spirits.
>>
>>14923973
>>14923975
>Xine
When will this meme die?
>>
>>14924333
That remains to be Xine.
>>
>>14924223
Evasion can still be pretty powerful in 3, especially since the pair system makes it much easier to supplement your dodgier units with support defenders just in case they screw up.

As for the "nerf" to evasion, it was less about adding evasion decay and more about actually remembering to give certain bosses an accuracy stat high enough to even be worth mentioning. Really, the main reason 2's difficulty was nonexistent on normal is because none of the enemies could hit worth a damn except Yukari (and Sanae, but only in her last two spellcards). It was kind of embarrassing, really, and the bosses were long overdue for a buff.
>>
>>14924351
Its a bit more than just giving bosses more acc in 3, a lot of enemies had huge evasion penalty danmaku effects (granted by this point you should practically be in perma focus anyway) and the bosses tended to carry huge accuracy bonuses whether it was skill or spellcard wise.

They could have gone about this better by simply adding an unit accuracy stat though. That way the player gets a way to help out the less fortunate units on the accuracy side.
>>
>>14924182
Because they aren't Bigs.
>>
>>14924340
The e isn't silent you dumbass.
>>
>>14924369
Focusing doesn't actually get rid of a lot of the nastier evasion problems. Yorihime obviously doesn't care if you're ignoring the danmaku and running a massive evasion stat, she'll have a 200% hit rate on you anyway. And Reimu and Okuu both had spellcards that made evasion outright impossible outside of casting Alert. But then, bosses springing nasty effects on you without warning is kind of expected in these games.

A unit accuracy stat would have worked fine, but I was quite satisfied with their chosen approach. The fixed accuracy modifier isn't an intrinsically terrible idea, Banpresto was just generally bad at balancing it. The guys at Sanbondo tend to be much more on point when it comes to gameplay design, and I think they made it work. Accuracy issues weren't a big deal in my runs, outside of certain bosses and maybe bats.
>>
>>14924391
The bosses effectively had the equivalent of a super high unit accuracy stat anyway. Okuu had what +60% final accuracy? Yorihime had three different forms of bonus accuracy and a plus accuracy part.

And the reason why I mentioned focusing was for the grunts who do stack evasion penalty danmaku on you.

I also wouldn't really call Sanbondo on point considering their solution to it is to either drastically cripple evasion or stack accuracy to the point where you're going to be hitting everyone with a problem.
>>
>>14924401
>either drastically cripple evasion or stack accuracy to the point where you're going to be hitting everyone
That's expected behavior from bosses, and grunts don't do that unless you're really slow about killing them off or are on lunatic. I fail to see the problem.
>>
Why is Puru called Ple now
>>
>>14924409
Why is peopuru called people now
>>
>>14924407
I expect bosses to have some sort of hit on your evasive units but just adding +60% final hit because the current accuracy formula is skewed heavily to evasion (see FMW1 and 2) is just downright lazy. Granted there's not many options to get that weighting problem in the first place.

With regards to the mooks, that's more down to stage design than anything. There's definitely quite a few stages, where you're likely to end up in a danmaku quagmire no matter the pace.
>>
>>14924409
Elpeo Ple is (one of) the official romanization(s).
>>
>>14924409
Why is Phorka called Folka now
>>
>>14924426
I don't see how it's more or less lazy compared to adding a unit accuracy stat, then inflating it for bosses. They end up with exactly the same accuracy one way or the other, you're just moving the numbers around without actually changing anything.

Most bosses are balanced such that evasion isn't completely useless, but you're highly unlikely to hit 0%. Which is a good place to be, in my opinion.
>>
>>14924409
Lemon People
Le People
El People
Elpeo Ple
>>
>>14924460
>Le People
frenchie reeeee
>>
>>14924435
Adding it to unit accuracy would mean that the player could still no sell it if they had high enough evasion.

If you add it to final accuracy, then there's no selling anything. Since the accuracy calculation's already over and done with and this is just a flat addition.
>>
>>14923964
Realistically, would Bamco itself want to put Hibiki as a DLC ?. He's not even popular in Japan.
>>
>>14923646
The only one that bothers me was the Destiny, it looked like it was squeezed.

>>14924147
Pretty nice job, a mature looking Puru is always the best kind for me.
>>
>>14923646
>>14924748
I hated the tiny-ass feet on a lot of Z1's sprites; SF's and Sword Impulse's stick out in memory the most.
>>
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D4qmM.jpg
100KB, 480x360px
>>
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>>14924757
fug
>>
>>14924757
I will laugh my ass off if this thing isn't in V
>>
>>14924767
I hope he gets the GBA OG2 Axel treatment if he shows up. Sadly he won't, since we'll need him on our side to deal with Ru Cobol's bullshit and thus he'll have to be at least halfway tolerable.
>>
>>14924768
I still kind of hope it isn't, but I wouldn't mind seeing HWS again.
>>
>>14924769
I sincerely hope Rex memelord gets pulverized at least once by the player side. God knows he deserves it.

Shit, the Edax villains gave more of a fuck about each other than he did about anyone but himself, and they were planet-destroying galactic monsters.

As an aside, I genuinely can't wait to see Espeil's clunky robort animated in glorious OG style.
>>
>>14924778
>As an aside, I genuinely can't wait to see Espeil's clunky robort animated in glorious OG style.
Was that he mad scientist that turned himself into his robot? Because he was the best one.
>>
>>14924778
>I sincerely hope Rex memelord gets pulverized at least once by the player side. God knows he deserves it.

Mist goes through that midgame arc where he's just ALL HUMANS ARE ASSHOLES.

Folks pops in, punches him in the face, and exits stage right.
>>
>>14924768
It'll be in as an attack.
>>
>>14924273
by the way, how did the PPGs thing turn out?
>>
>>14924768
It will not be in, and nothing of value will be lost.
>>
>>14924769
>OG2 Axel Treatment

Who's gonna be his Kyosuke though ?
>>
>>14924878
Yuunagi
Ichitaka will be in the sidelines
>>
>>14924787
>he's just ALL HUMANS ARE ASSHOLES.

I'm pretty sure he was not so edgy as people paint him. He only suggested that thing in a single dialogue. To me it was more rude when he bitch slapped Angelica, though perhaps she deserved that.
>>
>>14924878
Post-mindwipe Cobray, if that's a thing again.

Maybe this time the Crossgate sucks him and Werkbau off to Atreem and he gets mistaken for one of the Edax when they both show back up on Earth.
>>
>>14924878
Crowe
>>
>>14924882
>everyone is mourning a comrade's sacrifice
>BOY THAT SURE WAS A FUN ADVENTURE WASN'T IT
Mist can go fuck himself, seriously.
>>
>>14924967
wish he was around when Daitetsu died
>>
>>14924967
What a fun party.
>>
>>14924369
>They could have gone about this better by simply adding an unit accuracy stat though. That way the player gets a way to help out the less fortunate units on the accuracy side.
3 had quite a lot of accuracy buffs but they're not really obvious, you can jack up your accuracy stats pretty heavily through simply use of friendship bonuses and accuracy boosting PS's. Which imo promotes good play and better planning,

I mean fundamentally the graze system alone means that evasion units aren't getting away scot free even in focus mode but you need a reason to force it. But it's still possible to stack your evasion to hilarious levels in FMW3, it's not like they made it unviable but just not a free solution.

The graze system here is the fundamental difference between FMW and SRW where if you have the ability to dodge is simply a superior option always.
>>
>>14924314
>BUT THAT DOESN'T BOTHER PERFECT SQUARE SAKUYA
We know about you old man but is her limiter released?!
https://youtu.be/g60eK9Fk_yw
>>
How the fuck are you supposed to beat XN-L in Hard mode? his replenished MAP Ammo and three turns pretty much kills your second stringers and you cant dogpile on him due to conviction and you cant chip at him thanks to his 70K heal per turn.
>>
>>14924980
Friendship bonuses are a thing like always but as usual, the fundamental thing with those is that not everyone is going to have a decent friend list they have access to. Kanako's PS is a thing but her kit otherwise is kind of awkward.

On the note of "good" play, its cool that relationship bonuses exist and you want to encourage the player to use Graze (which bosses do anyway) but there could have been a much better medium between FMW2's the formula's too kind on evasive characters and FMW3's evasive characters that don't have a lot of relationship bonuses or are just plain overkill evasion.
>>
>>14925005
use someone with Fury and mind blast to wipe the spirits it casts
>>
>>14925005
keep one lamalice alive near XN-L
>>
>>14925011
>Kanako's PS is a thing but her kit otherwise is kind of awkward.
Luna also gives a accuracy bonus field which is actually a slightly higher boost than Kanako's when the 3 Fairies are uncombined, Lyrica of the Prismrivers has that MAP accuracy/evade buff as well and so does Mystia and they all stack I believe. For bosses Cirno has the -30% evade debuff on her Ice Beam attack.

I'm sure there might've been a few more modifiers I've forgotten you probably won't dip into unless you play Lunatic, but those are all the most practical ones.

And maybe 4 will hit the soft spot you're looking for but quite frankly having played SRPG games like these for so long the most amazing thing that strikes me about FMW3 is just about everything is viable. Almost every single unit even the worst ones has a niche they can perform which is pretty rare in these kind of games.
>>
>>14925029
What I really want more than anything out of 4 aside from the soft spot when it comes to hit/evade and other things, is a bit for flexibility in Cost. I didn't like how FMW dumped a bunch of characters on you in 3 but you couldn't even use most of them.

I'm really not looking forward to 4's version of MX Scene 9 if those datamines from the demo are remotely accurate.
>>
So since I've beaten FMW1, what are the general pro-tips and skill distribution for FMW 2?
>>
>>14925058
It's still Reimu: The Game.

As long as you remember that, everything else should work out okay.
>>
File: SRW GS 3.jpg (207KB, 734x506px) Image search: [Google]
SRW GS 3.jpg
207KB, 734x506px
Something's off.
>>
https://www.youtube.com/watch?v=jLbGDdH6dLk
https://www.youtube.com/watch?v=dP63mPou19Q
https://www.youtube.com/watch?v=DKhk1yUEUHg

Kinda funny to think these are all supposed to be the same robot.
>>
>>14925058
>Game soft-locks when I try to access the Spirit menu and Japanese text just shows up as blank
Fug. I guess I'm missing some important file?
>>
>>14925017
>>14925012

thanks, didnt think about that. does Mind Blast last the whole turn or will the effect only wipe out one round of Seishin spam?
>>
>>14925110
System locale. Set it to Japanese.
>>
>>14925116
The cause and solution to all of life's problems.
>>
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I had to expand the chart in 20% to fit those. Will add the Mucus and Neo units later.

BX sprites rips were, sadly, too much small and pixelated to use. The Youtube videos that I find seems to always have some kind of murkiness on the idle sprites... At least there is the lineart I managed to save...
>>
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>>14925139
That Arm Stora recolor is fucking terrible, use this instead
>>
>>14925173
>>14925173

New Thread
>>
>>14924769
>>14924778
Haven't played K yet. Is the MC really that much of a dick?
Thread posts: 339
Thread images: 44


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