Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.
AVOID asking unrelated questions, there is a question thread for that.
RESIZE YOUR IMAGES TO ~1000 PIXELS:
#1)
>screenshot the image and post that instead (I recommend ShareX)
#2)
>change camera capture settings to something smaller
#3)
>send to computer and resize in MSPaint
→ →
There's a new (and cleaner) sticky in town! You can see it at:
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj
>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.
TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.
OLD THREAD: >>2735409
>>2738836
trying to see her face in 3d
>tfw your less than garbage
Repost from the previous thread, can someone give me direction? I'm doing mirroring in perspective.
So what do you guys think about it? Currently I'm doing the first draw a box lesson while copying some stuff from time to time. Am I doing ot right? Would you reccomend me sonething else?
Also I noticed I keep drawing small things with my fingers instead of my wrist? Is it normal? How do i change it?
>>2738909
and as always 4shit feels free to rotate my images however it likes
From previous thread.
I'm stagnating and hitting a wall. No matter what experiences I do, I only see minimal improvement. Please help.
>>2738869
Try taking your time and sight measuring the most imortant landmarks in your reference before anything else, noting the angles and distances between them.
>>2738926
You're definitely symbol drawing, have you tried doing the exercises from drawing on the right side of the brain?
Try not to render so much before you understand the forms of what your drawing.
>>2738931
Couldn't find it in the sticky, and can't find a free copy online. Would you happen to have a spare PDF, please.
critiques?
>>2738948
Ah! Welcome back
>>2738960
hello!
>>2738948
Take more time measuring and try to see where significant angles relate , and try to group your values more clearly
>>2738843
test.
>>2738926
Check Uldis Zarins' Anatomy for sculptors, odds are the approach by simple volume will suit you well.
>>2738937
https://aimeeknight.files.wordpress.com/2016/01/edwards-the-new-drawing-on-the-right-side-of-the-brain-viny.pdf
Try to just focus on the exercises, the text has a lot of theories that are dwelled on for too long imho
>>2738938
The mouth, the nose and eyebrows aren't accurate and appear flat, but the placement and proportion look fine (other than the eyes that you already mentioned)
i'm found my really bad habit jesus
only thing i can drawing from imagination is drawing head at same angle i'm fucked
>>2738840
>RESIZE YOUR IMAGES TO ~1000 PIXELS
yet you took my image, resized it larger than the original and above 1000px at that. gj op.
>>2738988
>implying you're a beginner
fuck you, mang
>>2738841
Ramus too long neck too small on the guy.
>>2739016
you're a gook, you probably have double or triple the art gains that the rest of us are gonna have
Manikin I started working on earlier today, Any critiques/advice to help me better identify my weaknesses or where I can improve? (Like personally I cant stop looking at how off I am with the arms and thighs)
>>2739080
I would say gesture then mannequin it cause it loses the motions of the pose
i don't know this is some kind of excercise
i have ugly style anyway
>>2739108
Reasons why you shouldn't study anime right here...
Look in the mirror and recreate the angle of your drawing. Apparently, the camera is at a low angle since the ear is below the brow line. Your chin will not look like that.
>>2739114
aw shit what a information thanks mate
>>2739080
Try working on gesture once you have anatomy down packed anon.
Burd
>>2739121
Why did 4chins flip the damn thing
No seriously, what the actual fuck
So I'm really trying for good figures without a reference. I feel that this is okay, but not good. What exactly is wrong?
>>2739127
How about a picture even..
>2016 presidential election going on and people are drawing
kek
""""""""""gestures"""""""""
>>2739114
aw fuck sake, i ruined
I'm trying to get into rendering after some time just doing line drawing and I feel there is some secret to this shit.
So, how do you finish a rendering? For some reason if I zoom out enough it looks okay, but the more I close in the shitier it gets.
Critique please
>>2739153
looks like if that guy on here that does random mspaint paintings made an actual portrait
>>2739142
No that's just your problem, you do NOT need to be rendering yet. Your values and proportions are off and everything is too soft and mushy. You need to do it in this order:
Sketch (big shapes and gesture only)
Rough clean line-art (simple but less messy, more accurate, use visual measuring. for example here you would have fixed proportion and all that cranium you cut off, the shape of the jaw, eye socket shape, cheekbones...)
Block-in (block in values, this shit looks kind of like a paint by numbers. No rendering yet)
Block in refinement (go in and fix up any gradient tones lying under the details you're looking at. Blend your soft shadows, and define the hard shadows)
Render/polish (now that the structure, tones, and form are all planned out all you have to do is smooth out and mess with the smaller details and variants in tones, like any inside the eyes or nasal cavity, the little dimples and textures, etc.)
It looks like you put down a sketch and went straight to block in refinement. Don't skip anything or you'll be polishing a turd.
Start over entirely, do it again with this process.
>>2739142
>>2739159
>>2739160
Okie, gonna follow these. Thanks a lot.
working on shading with a single color, long with just using a chisel tip pen.
>>2739129
>People are drawing and some anon had to mention the election
Topmeme
>>2739163
Good. I believe you can do this, anon. Either get some solid structure and form in there or squint and look at the big shapes the shadows make. Or do both, who gives a fuck.
As long as you keep practicing with a purpose like that, you will keep improving.
>>2739134
love the line confidence !
>>2739159
not that anon but do you have any visual examples of this process?
>>2739159
Thinking like this helps with block-in
>>2739184
Ohhh I see, thanks anona
I feel like faces from side view are the hardest thing on earth. How do I git gud? Practice more Loomis? Perspective? Facial features? Everything at once?
What do you think I could change for that "pro" look?
>>2739196
draw like a painter. meaning just be free and use the pencil as a mark maker instead of trying to make it a photocopier.
>>2739173
Damn, anon, if you talk like that you are going to make me blush. And then furiously masturbate to an anime version of you pumping my ass.
Does this count as block-in? I remember reading something saying you draw like a painter and you paint like a sculptor, so kind of like this.
Is this good?
>>2739246
>>2738840
quick Q
anyone know of a good program for doing just sketches on a tablet? i don't need to color or anything, just want to sketch and not have ads and shit.
>>2739258
photoshop
>tfw you have sketched the general outline of the head and have to start doing the face
>>2739258
Something that costs money but is totally worth it: sketchbook pro. It even gives you perspective tools bruh.
As for free programs, krita, gimp, mypaint, there are a ton just google em up and find one you like.
>>2739258
clip studio god's tool
>>2739135
Shift facial features up and define the chin.
Strictly speaking, abandon manga style and copy from real references to improve your rendering technique and anatomy: your hair are terrible and the drawing is overall ugly because of bad rendering of volumes. Even the eye, which is the best thing in this drawing, has wrong perspective.
>>2739343
REALISM FUCK YEAH
Why is drawing so fucking hard.
>>2739364
because you don't have the spark
>>2739364
the ligameme wasn't genetic
>>2739364
not gonna make it
>>2739367
I will exchange my ligameme for a spark
>>2739349
Well you can't stylize forms without knowing them beforehand.
It's like taking a shit without an asshole.
messy.
>>2739394
1.
Work on your construction. Your face has no skeletal structure, and you still arent thinking in three dimensions.
2.
Learn your proportions, the head is way too large, the torso is too short, and the arms and legs are too short AND too skinny.
3.
When you learn your anatomy, you'll quickly realize that legs do not work like this.
Keep practicing, I can tell you'll make it one day, kid.
>>2738842
>>2739400
Push those values anon.
Look under his jawline in your reference, that shit is black as fuck.
>>2739343
any way do you have any good reference for those angle? i can do that shit from imagination
How do i work in some basic elements of the skull into my construction? like the cheeks and sockets, so i can have a basic skull to work over?
>>2739406
Don't try new poses without references, you are can do something from imagination only after you've already understood it completely; and even after that you can save a lot of time by finding the right reference for what you want to do.
I'm trying to learn values and form and I can't seem to simplify things. I tried squinting but I still focus on the details.
any advice?
>>2739436
Do not use line. Only fat brush.
Make an other study of a picture at the begining of this thread. Then, post one image with the three following steps :
step 1 sketch of basic shapes
step 2 add value (no blending)
step 3 refine value/edge (pic related)
We will tell you when you start to destroy your drawing. Enjoy
>>2739193
They are lacking just a little bit of skull, especially at the back of the head. Do a few skull studies and add a few asaro heads and you should be on the right track.
>woke up early to draw
>spent the whole morning shitposting on /pol/ instead
>>2739436
Right now all your edges are pretty smooth start cleaning up your edges and add start adding more contrast in your value range.
>>2739477
Internet was a mistake.
i drew this without any reference. used only imagination. what do you think?
>>2738841
am i supposed to use pen or pencil? i keep reading use pen so you cant erase, but then i cant fix my mistakes.
>>2739508
Use reference.
>>2739508
i think you should use reference
>>2738845
Is it just me or does her torso look a bit too long?
>>2739522
Don't worry with the pen part, if you're more comfortable with a pencil, go for it.
Now, your drawing. You should try to build the shapes that makes the face the way it is. Going in dry like that without prior knowledge on how to draw a head will only make you rely on symbol drawing and that's never good.
>>2739528
Her head is too small also, she must be pretty tall.
>>2739508
pretty bad desu and looks really flat , use reference
long time lurker
some skull studies
sure are a handful of skull studies this thread, I don't think there were any for the past couple of threads
>>2739543
Are we suposed to keep doing skulls or variety is key?
>>2739546
skull studies are always healthy, keep some in your schedule
>>2739530
thanks, I'm not quite sure I understand what you mean though. I understand the face is in 3D, like i can see the level changes and shadows, but I don't know how to draw it.
>>2739401
>>2739567
'sup /ic/
I'm halfway through Fun with a Pencil and I've noticed that my progress is really inconsistent. Often I start doing exercises and the results are way better or way worse than the previous attemps. I always try to understand what the exercise is trying to teach me, but sometimes it's like I've forgotten everything learnt so far.
I didn't have this problem with Drawing on the Right Side of the Brain.
Is this normal, or am I approaching the book the wrong way? I've actually started writting down everything I notice wrong with my drawings so I can hammer in the knowledge, but you guys may know what is going on and have a better solution.
>>2739572
I could also use some tips on how to scan drawings properly.
>>2739572
you fell for the meme
don't even bother with even fun with a pencil, you need to practice basic shapes and line quality. Draw simple objects from life or a while.
What you're essentially doing here is studying calculus when you don't even comprehend basic addition and subtraction.You're mindlessly copying down a formula but you don't understand it.
Studying consistently from real objects (nail clippers, an eraser, pencil sharpener, your fingers, wooden cubes, etc.) will improve you faster than anything else when starting out. In doing such, you will be training your brain to see. It doesn't happen overnight- but it will happen if you work at it diligently. Then picking up Loomis later will be a cakewalk.
I can clearly see some effort has been put into this. I'm willing to bet that if you apply yourself more efficiently you can make it.
>>2739559
That face is not in 3D, that face is a a flat plane, a photograph, and your brain and your eyes know it.
You want to see and understand 3D better? study things that are actually within the third dimension.
My first proper drawing tablet arrived today, intuos draw. I've been messing around and drawing random things for a while, but how do you draw cartoon hands? I can't seem to get the shape right, im very much a beginner btw
>>2739399
Thanks! I dont do a lot from imagination so this really helps
any proportion and anatomy tips in this sketch?
thanks!
>>2739577
I did study from real life for some time; while I was following Drawing on the Right Side of the Brain and Keys to Drawing, but I guess I'll have to get back to that.
How do I practice line quality, though? I don't remember the books mentioning that.
>>2739595
Are you drawing with your shoulder?
I'm a /beg/inner too and I'm still struggling with this, but I can already see the difference.
By keeping my wrist steady and moving only my shoulder and arm I can (barely) get some longer and steadier lines.
Also, superimposing lines is a popular exercise that I'm into right now. You now, tracing a line and then making another 8 lines on top of that without going off
>>2739592
connexions seems wrong.
pic related
>>2739599
>Are you drawing with your shoulder?
Shit, I do remember the books talking about that.
I'm not sure if I draw with the shoulder or not. I think I do sometimes, but I'll have to check later. Thanks for the guidance, Anon, I'll be sure to keep drawing from real life and try some superimposing exercises.
Not really similar to ref but I was mainly focusing on skull and fixing values. Some directions?
>>2739605
Previous step.
>>2739595
Drawing something from a reference is fundamentally different from just drawing from your mind. You want to build up your "natural" sketching and drawing ability- uninhibited by having something in front of you, so that you can make more precise and confident strokes when you study.
As a warm up exercise- literally just practice drawing lines of various lengths. Draw them straight, curved, angled. Practice drawing over the same line multiple times with the intention of not making it messy.
Over time your muscle memory will build up to the point where your lines will go where you intend them. 10-15 minutes a day of this before your studies should suffice. Use pen and printer paper if you have to.
>>2738869
Looks too scratchy, you aren't looking at lines properly. Take your time to notice lines and shapes.
Also, do you have source on the reference image please?
>>2739599
arent you supposed to only draw with your shoulder when you do very long lines? like you cant do precision with your shoulder
>>2739623
Think of it like increasing and decreasing the diameter of your "brush", you need to get good at drawing from your shoulder for your bigger strokes, wrist for tiny details, and arm for most stuff.
what techniques do you use for measuring proportions?
Using the pencil as a ruler is very limited desu
Warmup page for today. Let's see if I can't get some real shit done today, my n/ic/cas.
I fugged up hard trying to draw in that last angle for that constructo-head, must have done it five times. Don't know what the hell my problem is today, dammit.
Also, for all you fags like me who're posting pics from a phone, the JustResizeIt! Free app has got you covered. The free app only has one profile, but it'll do everything you need it to. Set the max size to 1000 by 1000 and it'll resize any photo to under 1000 pixels without fuggin up the aspect ratio. Also, set the destination to 'local' and pick or create a folder to put your resized photos in. Oh, and it can resize a whole bunch of fotos at once, and there aren't even any ads <3
What a time to be alive, /beg/!
i need a site that can give me average sized photos of random objects
>>2738842
>dont even have to flip this to see his head sticks out too much
Shit
>>2739637
Proportional divider is love, proportional divider is life.
Also compass.
>>2738843
How exactly do I approach this
>tfw cant nail head construction that works for you
>>2739765
Fuck you bitch im still gonna draw
>>2739752
You don't. It is all abstract and feeling and therefore has no application. You just have to put in the mileage until you have enough experience to "get it".
After 2 months of Erik Olson and a Scott Roberston DVD, I tried to do a irregular shape thing in perspective, drawn digitally and freehand.
Whato do think, /ic/? I know I'm still a begginer in the perspective field but seeing some progress feels good.
>>2739804
Are those blue fins meant to by symmetrical? They don't look like they are mirrored correctly.
The cast shadow looks wrong too, you put the ship shadow directly under it like the sun is overhead, but the shadow of the ramp looks like the sun is behind the viewer. That or the shadow is on a weird hill, but it still is not correct.
Avoid hatching your shadows like that as it flattens the perspective. If you are going to hatch with loose lines then makes sure they follow the ground plane and go to the left vanishing point and help emphasize the perspective instead of contradict it.
>>2739738
Get outta /beg/
>>2739815
I tried revising some of the problems with the drawing.
You are right, the blue fins are not symetrical, and I don't think I got them right this time either, I'll have to rewatch the part where Scott explains that again.
However, let's say the light source in the drawing is above, just to clear some things up, I think I confused the fact that the ground blueprint of the the shape is not supposed to be the shadow of it, I mean if the shadow were to be above the shape then the shadow would become bigger when projected in the ground, right?
One more thing, the shadow in the ramp would be correct, no? Supposing the ramp is facing directly into the Left vp, then it would cast somewhat like it does in the pic, if that's not the case then it's probably the same problem that I had with the shape, which is that the shadow projected isn't supposed to be the ramp moved to the ground plane.
Thanks for the reply, anon.
What am I even doing?
>>2739080
cia?
>>2739847
Well I'm a bit confused as to what you are trying to show. Is the ground plane meant to be flat? Right now it looks like the ground itself is another ramp, I drew a cast shadow showing how it reads to me. If you want it to be flat then you messed up how you placed the vanishing points as this would be outside the normal cone of vision and things would be distorted and not look like how you drew them. I did a quick edit on how I would roughly fix the scene but it's just me guessing eyeballing and isn't very accurate either probably, but is closer to how it should look probably.
>>2739153
numero dos
>>2739968
drawing with a poor understanding of what it means to think in 3D
What are some good places to get references from? Finding good references is actually harder than I thought, are there any sites specifically made for this or some general ref packs that have a bunch of random refs in them that I can just look through? I end up wasting too much time looking for reference so I just stick to imagination drawing and then I don't learn as much.
>>2739998
Reference for what? Literally just learn to google for what you want.
>>2739765
How's this for some 'spark', fuckboy?
Thanks for inspiring me to actually do something today, anon :D
>>2739589
>how do you draw cartoon hands
Wew lad
First off, you need to check the sticky. Read the beginner's guide. All the books you need should be right here on this Google Drive I found a while ago: https://drive.google.com/folderview?id=0B8VO-JQCy3HgZ0U3QkVvVm4wREE&usp=sharing
Also, go to Drawabox and make sure you understand how to draw 3D forms before moving onto Fun With A Pencil.
>>2740069
Stop giving him (you)s ffs.
>>2739986
Blend. Look more at your reference, eye cavity and chick don't have those strong values and the gradient is smooth. Pick up the behavior of the model, your drawing looks like she is stupefied, mostly because the eye and mouth are not exact. Treat hairs like other volume, it's unecessary to add the scratches.
Don't be like >>2738988 and draw the hand wich is important for the understanding of the pose.
>>2739984
this is pretty awesome
this is a WIP. does she at least look like scarjo?
>>2739433
1-2h drawing
of course it's shit
Can anybody give me some tips on how to paint in ph? Some good tutorials? Spent so much time on this drawing and it looks like total crap
>>2740104
nope nope nope, and it will never look like her until you stop symbol drawing
>symbol drawing
nice meme
>>2740234
what is symbol drawing anyway?
>>2739984
It seems that my lack of skills have bested me yet once again. I suppose my estimation of the Vps was too exagerated, that made the ground plane too distorted or simply the the object look too close to the SP.
I'm going to have to practice how to set them up properly, because even if the eyeballing you did isn't completively correct, it does look better than my guess. Erik Olson did say that learning how to place the Vps is something you get from practice so I guess that's the problem.
Thanks for the edit, it can be hard to get perspective feedback in /ic/.
I feel like i should be able to just do faces now, but im clearly missing something and i dont know what it is.
>>2738869
you haven't seen mine
literally toddler tier
Does it matter if i cant draw realistically? I want to leanr how stuff actually works of course, but really i want to do pseudo- comicish stuff
>>2740272
Jazza?
>>2740290
No? Are you asking what material i used
>>2740292
Something about your work reminds me of Jazza, be careful, anon. The path you walk is dangerous
>>2740299
Oh dear. I'll try harder then senpai.
This is a really stupid question so I'm sorry
I made this background for a small game project, but it needs to loop. Is there an easy way to make it into a seamless pattern?
>>2740301
Try over at /gd/
>>2740240
drawing from your abstracted memory instead of what you see or what conforms to the mathematical rules of reality. It's about a failing to execute your own intentions.
The typical comparison is a symbol eye vs an eye that follows form. Another example would be when you are studying a face and when you finish it, the head is tilted in a completely different direction. It's so off that everyone can instantly point out that it's wrong- but you may have no idea why it's so off.
The reason it happened is that despite having a reference, you still drew what your brain told you it knew instead of what was in front of you.
Amateurs often confuse stylized drawings for symbol drawing. As long as what you draw has a believable structure and adheres to the fundamental concepts of light and shadow, then it's clear you have the knowledge and are not creating a symbol.
tldr; if it looks competent and believable it's less likely to be symbol drawing. Some mistakes are more noticeable than others.
Pic related is from someone who doesn't post here anymore but does a better job of explaining than me, I just woke up. Hope it helps.
>>2740310
have this pic too
Scrub who's learning how to use digital. Used to have an unprinted keyboard which looked fucking cool but made it impossible to use hotkeys.
Taking a break from traditional drawing because while I love ink more than any other medium, it is also very frustrating to me, more often than not..
>>2739349
Google images duder. It's fucking amazing, I don't know how people drew shit before it. Usually get a few good refs in the first 10 or 20 results. Example search terms I'd use are like, " female running side view". Biggest issue tends to be clothing obscuring anatomy but you can supplement that with other references.
>>2740299
How do i avoid becoming polite aussie man? Should i just do a sheet of basic heads right now or something
>>2740322
"polite"
Jazza is a snake. His personality is fake.
>>2740341
What did he do?
can i make it without reading books
This is my reference for
>>2740344
Dang internet is slow
Finally gathered the discipline to complete something. Lost my kneaded eraser but I'm too lazy to use it anyway.
These are just random pictures I've drawn this year and the ones that didn't make me cringe honestly.
I wanna be a artist that dabbles in both comic books and animation. But I'd like to get better also and would like pointers in how to do so. I will accept all criticisms and will come back again one day once I feel as though I have improved.
http://imgur.com/a/oMnb9
http://imgur.com/a/t2cAJ
http://imgur.com/a/NeASl
Thanks in advance!
>>2740347
Definitely made me cringe
Will copying anime teach you anything?
>>2740362
Yes!
I've avoided copying and I regret it.
Try to make your standards those of what you copy.
Damn this was difficult and I still probably didn't get it. Ref from last /beg/ thread
>>2739045
Why IS it that asians are so much better at drawing than everyone else? Does it have something to do with the callipgrahy of the lingo?
Give it to me straight
what should I be working on?
am i gonna make it?
>>2739508
Cave-drawing/10
I like it.
Still, use reference.
>>2740362
Yes and no. Most good manga artists are trained traditionally and this knowledge of reality carries over into their stylized work. If you're just studying from people's cartoons, and you're not trained enough to be able to tell if they've made mistakes or not, you're going to run into big problems. You'll end up one of those people who can only regurgitate things they've copied from other pictures, you won't understand how to do anything yourself.
There's more fundamental knowledge you just can't get from copying cartoons either. Doing studies from reality, applying and studying the fundamental concepts, is the only way to really get good at this.
If you study from reality and get good, there's very little you'll need to pick up in terms of stylization to draw anime. If you can draw a good looking human figure, you can draw a good looking anime figure, there really isn't that big of a leap.
Just don't try to learn by only copying anime, and you won't end up like one of those bad 'How to Draw Manga' artists.
>>2738841
Welp, it's not TERRIBLE considering I never actually draw real faces but clearly alot is left wanting and in the end the face doesn't actually resemble the person itself.
I can't tell what really went too wrong other than maybe the blacks not being black enough but I'm not sure it's enough to save this drawing.
And wierdly enough my phone seems to have warped the image somewhat, what's in front of me and what's onscreen are not the same.
>>2740344
Wah.. how.. what.
Well this is a slow board.
Am I still symbol drawing eyes? I've been trying to work on them.
>>2739522
The missing link/10
>>2740423
fucking pedo
airbrushing is really fun and now I want to use it more. tips and shit?
>>2740449
>airbrushing is really fun and now I want to use it more. tips and shit?
Be careful, a lot of artists stunt their growth with airbrushes because it gives a false sense of finish on things and makes you complacent or fooled into thinking that the superficial gradients are showing the true forms. I would be very conscious of the planes and how the forms turn even if you are using an airbrush.
>>2740461
I see what you're saying. Thanks for making me more aware of that.
>>2740444
She is 31 and has a small frame. It's okay bro.
Spent a pretty long time on this. I kept fucking up an ok drawing though. I would lose lines and forms as I painted and stuff got warped. The face is especially out of wack. any crit is fine, but I only really lisen to people who do a draw over as I have gotten loads of horrible advice.
>>2740472
Better than the rest of the thread.
>>2740423
some redlines
>>2740491
Awesome.. Very much appreciated.
I started painting. I've been trying to learn how to draw in order to paint, but I realized I had to start painting to know what the heck I need to learn. And I can see that iI need to focus on construction to make trees that are three dimensional.
>>2740088
Thanks anon. Any tips on blending? I don't know how to get a smooth gradient and I'm scared of just making everything look super muddy.
>>2740498
The appearance of three dimensions has more to do with value changes around the form. Construction is a good tool to help you think and plan three dimensionally, but ultimately how you handle light and dark, along with your edges, is what's going to make that thing look 3D.
Get Gurney's book Colour and Light, and take a look at the section on form. Read the whole thing actually, it's a goldmine.
>>2740507
hm, okay. I thought I just got what construction was, but actually it is all about laying a good foundation for the rendering afterwards? this is the third time I think I understand what construction is... I'm learning.
I thought the tree was badly constructed because it is mainly oriented in two dimensions (no branches front and back etc...) and the branches have poorly defined direction, form and the way they attach to the trunk is also very unclear.
thanks for the book tip, I've got it in my folder actually
>>2740226
senpai why do you do this? its clearly stated that its a work in progress. is it not implied that the details that fix symbol drawing havent happened yet?
>>2740375
Ingrained culture of hard work (generally). Instead of shitposting on imageboards and going outside they devote their time to their craft.
>>2740499
Sure, vary the settings for opacity/flow. Block your color with higher percentage and blend with lower. Otherwise you could use the smudge tool. Concerning the muddy aspect see the image absolutely correlated. Begin with slightly higher saturation and save your colors (swatches) in case of mudiness.
>>2740561
That doesn't explain the culture surrounding the art craft specifically.
Like, there's an over-abundance of good artists from asian countries, so much that any two-bit piece of shit Korean or Chinese MMO can have god tier art.
Even the mediocre artists from asian lands curbstomp whatever modern western artist is being masturbated over westside. It's staggering.
And if you look at popular asian art from a few hundred years before now and compare it to European art, the balance is completely different with asians drawing mostly enhanced Cave drawings and europeans peaking drawing and painting as an artform.
What happened?
>>2740423
>>2740491
And... 5 steps of regression..
I've been wanting to draw for years but whenever I sit down with my paper and pencil I blank out and don't know what to draw. I feel like i might be more in love with the idea of drawing rather than actually drawing. What do?
>>2740638
use a thicker brush and draw big. don't bog down on details too much. try and be aware of your lines. The slight transparency doesn't look good unless it's used for a line that's being tapered off, for example on the pink one, the bottom of the curve of the breast, that whole line could be a completely solid line, with just the end of it tapered off with 1) transparency 2) a thinner line weight.
this will give your lines some nice weight 8)
>>2740641
When I don't know what to draw, doing some kind of lesson helps me get motivated. try and learn something new off youtube. have a goal of what you want to learn and push for it.
everything i make has a horrible look of suffering
well, this is my first real attempt on painting, after learning how to blend stuff. does somebody have tips and tricks on painting?
>>2740720
this is very good as a WIP but too early to help you on your blending, because you didn't really blend yet.
also the noisy base doesn't help you, as that detail is in the edges of the highlights and painting with them on with an untextured brush is the opposite of that
also it'd be helpful to know if you deliberately deviated from your reference (be honest here) cause the two don't have much in common
>>2740762
any pic with instructions for reference? xd
also thanks
Can someome critique this. Is the armor practical or is the whole thing trash? I have a lot of stuff like this not sure if it's worth completing.
>>2740709
you know you have a choice in brush size, LOL
>>2740881
I think you mean opacity. He clearly has size by pressure on (albeit not used too well)
>>2740872
You should look at references for armor and see how they operate on a human, and if you want, try to design your own while still retaining functionality. What I'm looking at on my screen right now is what seems to be metal plates rung around a figure like doughnuts around a pole. There is no thought behind what you drew.
I see no stupid questions thread so can I ask this here?
Do I understand correctly that to learn how to draw from imagination you need to first be able to draw basic geometric shapes from any angle?
Now I think I understand the basics of perspective. But I don't get one thing.
How exactly do you know where to set the vanishing points? It depends on the FOV right? But still how do you know where exactly to put them? Do you just guess?
im getting a bit frustrated with this. the figure seems good so far? im having trouble attaching the head and getting the construction and proportions on the head and face right. it seems like theres not enough face but if her head is turned down there should be more hair showing. i tried to go for a more extreme down turned angle but im not good enough. help
>>2740949
>>2734567
The principal vanishing view point is on the horizon right between your eyes.
>>2740961
is my figure really that bad
>>2740962
Yes, study more reality.
>>2740966
okay i just noticed the legs are a bit too long but what else is wrong about it?
okay i bothered measuring and saw that both the arms and legs were a bit to long to i redid those and played around with the lower leg thats showing. since her upper leg is disproportionate massive. if this cant be fixed with minor tweaks im going to scrap it
>>2740970
Literally everything m8. Not trying to bring you down there is definitely potential there but if you dont see whats wrong with the anatomy and proportions there is no sense drawing from imagination.
Heres a list if youre interested: arm proportions are fucked. Entire body looks like a tube of putty that is folded twice. No anatomy knowledge whatsoever, most glaringly boobs pelvis and ribcage. Shaky edges and blending. Weird uniform color.
If you draw from a reference photo you can get feedback and immediately see if the proportions of your painting match up with the reference.
Your painting shows that you will be able to grasp the fundamentals with a few more weeks of practice
>>2740977
>arm proportions are fucked
im hoping i fixed that here >>2740975
>No anatomy knowledge whatsoever, most glaringly boobs pelvis and ribcage. Shaky edges and blending. Weird uniform color.
all fair and true. i just dont want to polish a turd if the figure itsself is horrendous
is the updated one passable? and are you saying the 'issue' i asked about my op about the head/face construction issue are actually okay? thanks for the feedback
>>2740981
Not fixed. Draw something else with just the line. It's unecessary to begin rendering on a false drawing. With just the construction you will se your flaws more easily.
>>2740981
Notice the shoulders and forearm length
Oops forgot pic
>>2740985
i had my arms at a similar length to that ref but changed it after i measured and saw that the elbow would come quite a bit past the navel. your model seems like her isnt loomis. googleing "woman hands behind head" shows proportions similar to the one in my revised pic and pic related
>>2740986
but im pretty close to breaking it.
>>2740988
i saw that one.
>>2740992
You cant break a turd
>>2740997
The world you draw still has a horizon. It just might be out of the picture frame. You can use some fixed points on your desk to the upper right and upper left of your fixated paper if you want to be precise
>>2740996
true but you could have a pretty ideal turd, shoot it with it pee, break it apart, and shoot it again and break it even more. then youd be left with a flakey broken up mess with multiple masses floating around in your bowl with countless flakes and spec swirling in a brown misty orbit around the new smaller poop planets when you could have a one solid cohesive log that definitely shows you have a balanced diet and eat your fiber. but yeah, at least itll be easier to flush right? which is what youve been trying to tell me to do with mine all along right?
>>2740999
The thing is you cant expect to shit a perfect turd until 10 years down the line. You need to be able to get in there with your hands and go play doh on that log. You cant be afraid of breaking it in two and instead end up doing stuff like putting that bit of corn 2mm farther left. Thats not how art works. Especially since you can always ctrl s and ensure that your masterpiece of shit is safe if you actually do fuck it up completely
>>2741003
>You need to be able to get in there with your hands and go play doh on that log
but isnt sculpting harder than painting?
it's just a sketch but.. do you guys think this artstyle looks okay?
>>2741001
>>2740998
So how do you get to the point where you can draw geometric shapes from any angle without needing to draw vanishing points and guides?
How should my exercises look like?
>>2741017
Scott Robertson's stuff covers that.
this may be silly question,
is copy and study well drawn animation is not recommendation? some idiots are doing that and looks like fun
>>2741052
I wouldn't recommend it, unless you wanna study the style specifically.
>>2738842
>>2738841
>>2738843
>>2738869
some quick sketches
What's the point of sketching/painting uniquely from values ? Can I get away with just training my values-skills by starting with line sketches and only then start rendering ?
I ask because I have a hard time getting proportions right by sketching from values and I spend a lot of time correcting those proportions (but I guess it's just about grinding to get better here)
>>2741052
Do what ever, but don't count on getting gud doing it.
in photoshop, is there a way to see the hue cube and HSB sliders at the same time? it's such a hassle to keep changing the color window interface.
>>2738843
>>2738841
How to draw hair like this?
>>2739605
And how do I know where to place distance between the nose, mouth, eyes?
>>2741015
I like it. Are you going to draw the other eye?
Yo, niggas, how can I paint things like that? I know the photo is terrible, but I needed to take one so I could try to explain myself.
There is light coming from every fucking where here and it seems like there are almost no shadows, I don't know what the fuck to do.
>>2741274
Paint what you see. In the case where there is lots of ambient light then the important things are the local colours and the shapes of each object. There is still some lighting information, like there is some subtle ambient occlusion in areas such as where the stem was on the apple, and there's some specular reflections like on the waxy skin of it. The controller is a plastic material that is a bit harder to fully understand since it's mostly specular, but just paint what you see for now.
>>2741196
Thanks for advice i had some minor fixes but i can't cleary convince it
toast me
>>2741284
Damn, that's hard as fuck.
>>2741052
Some people do because they want to develop a certain style from an anime that they like. But as a beginner it's generally a no-no since you don't have the recommended level of fundamental skill to not only learn, but back up whatever you're learning.
>>2741291
that hair is triggering me
can we see your ref>?
I am trash. I don't even know why I went wrong and how I prevent this from happening. Please help?
>>2741349
newbie here, but this looks like a severe lack of construction to me
>>2741104
There seem to be two kinds of people when it comes to that... The first kind see things primarily in terms of value and masses, and others in terms of line and shape. Obviously you want to practice both ways of seeing but from what I've seen over the years it seems pretty evident that people tend to have a natural inclination to one or the other. Also, sketching with values from the start is a bit meme tier. Even the most painterly traditional guys start with a solid line drawing.
i tried not to symbol
idk how you fuckers do it
what do i do?
>>2741380
This is not a bad attempt. You're closer to drawing properlythan symbol drawing, but you still have some slight symbol drawing issues in it. The eyes for example are very flat in the way you outlined them, and the eyebrows looks like symbol drawing still. Try observing more closely what the shapes in your reference are.
>>2741381
should've mentioned that i eyeballed the distances from the reference, is there any major proportion negligence other than the ear?
>>2741383
The proportions seem okay. It's more an issue of how you are drawing the features and things. The hair for example is just scribbles and no actually what it looked like. The neck seems a bit odd too,
When drawing a body from Imagination, i simplify everything is simple shapes..but even then nothing really looks like it has volume..and when i then go and to a lineart everything looks flat..
Should i just go back drawing forms and boxes?
>>2741414
Post some examples of your art.
>>2741387
the sorry attempt of hair probably made the neck look odd
>>2741420
Here is something I just did.
I just look up the refernce and tried to put it into boxes, like it would do something when i would work with imagination.
And if i would put now muscles and all on top of it and then would do Lineart..everything would look flat.
>>2741447
Well that particular pose is pretty flat as there's no real twist or foreshortening happening except maybe a bit with one arm. When you do the linework just focus on maintaining those same forms, and make sure you are overlapping the lines too and not just outlining it.
>>2738843
I almost never use these refs but its time
>>2741450
tried to shade as well, but she came out kind of evil.
>>2741452
Bretty good
Using references can help you improve if that's what's causing you to steer away from them, but you have to study them
>>2741453
Thanks, man. I've been drawing for a year. almost strictly doodling from imagination, but now I've been drawing the same shitty faces and two dimensional trees for long enough. I need to know what things look like.
>>2740498
this is my 2 dimensional tree. I'm gonna start using refs now, cause I know what I want to learn.
Here is my attempt at the girafe woman. Note that this is still a WIP and I've only been working on it for 40 minutes now. I know the hair and the Hand are still kinda off and there are some more things to touch up but, have this for now.
First time using a ref.
>>2741467
you need to actually look at what you're doing. compare the shapes of the values in the ref compared to what you've got. slow down and work thoughtfully.
also, your ear is super messed up.
>>2741470
Thanks for the quick critique, really helping me there. Ahah yea the ear, didn't went there as for now. Going to bed now, working back on it tomorow. Kisses from france anon
does anyone know any books that teach lineart (not the entire book on lineart but has a portion that helps with lineart)?
>>2741349
you need work on that construction. look up videos on how artists start with shapes to build a face. especially for someone like you, that's crucial to do
>>2740709
try closing her mouth up a bit so that she doesn't look like she's screaming in pain. that's what you got wrong.
also correct the neck
>>2740377
Your colors are off, use something more vibrant if you're drawing cartoons. The shading on the underside of the wing isn't right, but you did it fine on the upper right leg. And use a colored pencil for the sword.
>tfw procrastinate by not knowing what to draw
>>2741582
go roll in the towers girl thread
Judge Dredd
>>2741588
All you've drawn is 3/4 view heads and you can't even get the helmet right. A helmet, similar to the head is wrapped around a cylindrical plane. Your drawing looks really flat.
>>2741589
Well, not all I've drawn is 3/4 view heads. I often post here pose and anatomy studies, but they are somewhat different
But I agree with your critique. I'll try to improve.
Hey guys, what do I need to improve on before I start colouring?
>>2741694
Curious beginner here, was this drawn from a reference or freehand? It looks very nice.
what the fuck why i can't draw for shit?
i don't have fucking clue
>>2741711
Thanks man!
I used a ref for the pose, and some for the markings & feather counts
I want to draw hot milfs but my drawings always look like loli sticks, I can't add the thiccness ot it looks disproportional like a fat loli, any suggestions pls, pic is sorta related
>>2741714
Initial guess is that you haven't studied anatomy as much as you should. This is evident in the arms.
Also drop the negativity. You'll get better faster when you don't have the whole cringe "I suck" mentality on because it's not only embarrassing for everyone to see but a mental setback.
>>2741736
i struggled at shoulder i think i have to draw with naked reference, thanks anyway
>>2741200
this makes me glad, thank you!
probably, yes. I just wanted to make sure the drawing looks alright before going into more detail.
>>2741728
If they look like sticks try making sure that she's curvy all the way through. Don't draw her with straight lines, really exaggerate the curves of the lines. Its hard for me to give you feedback without an example, if you want to post a drawing I could help you better.
Also make sure she has big hips.
>>2741714
some one advice fix this disaster anyway i can't convince i understood it
>>2738843
2nd time painting on sai, how did I do? Also whats the next step for this painting, i don't really know how to refine it
>>2741866
Compare it to the reference, is it a 1:1 copy?
Blend some shit
>>2739199
this guy is right