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How's Your Webcomic? /hyw/ #285

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Thread replies: 520
Thread images: 91

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Just a few more adjustments edition

Share your comic with others!
Link your website and portfolio!
Comment and critique others work!
Previous thread: >>83858319
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Scrub Authors GOODIE Bag

Here’s a short list of sites that any new webcomic artist or writer will find handy:

>*-Struggling to find that perfect FONT? Create your own using this link;
http://www.myscriptfont.com/

>*-Don’t forget to brush up on that ANATOMY:
http://artists.pixelovely.com/practice-tools/figure-drawing/
http://www.quickposes.com/pages/timed

>*-What’s a list without some reference STOCK IMAGES?
People: http://senshistock.deviantart.com/gallery/
Scenery: http://www.shutterstock.com/

>*-Here's a big fat compilation of CHARACTER DESIGN REFERENCE:
http://www.pinterest.com/characterdesigh/

>*-Finally, here are some links to get a rough WEBSITE started up:
Easy to use tumblr webcomic theme: https://www.tumblr.com/theme/39018
Do’s and Don’ts for starting a site: http://pastebin.com/kNR2W5mV

>*-Here’s the contact sheet if anyone wants to put information down, like their site and webcomic:
https://docs.google.com/document/d/1uwfOSHXfrgvcf--PkPz9jXL6p5RqIsrYvXYwgQpgT3k/edit#

>*-We also got a SKYPE CHAT room going on,
To join the chat, seek out 'starlinemike' or 'scribblehatch' and they'll add you in.

>*-We also got a DISCORD CHAT going on,
Ask for an invite in the thread.

>Wise words from John Cleese:
https://www.youtube.com/watch?v=PQ0lck7oo4A

>Invisible Ink:
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_1.pdf
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_2.pdf
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_3.pdf

>Paper Wings
http://chrisoatley.com/category/podcasts/
https://web.archive.org/web/20140625035030/http://paperwingspodcast.com/

>Fonts for your webcomic on Blambot:
http://www.blambot.com/

>Writing Resources:
http://www.cienciasecognicao.org/rotas/wp-content/uploads/2013/12/Robert-McKee-Story.pdf

>Guide to promoting your comic:
http://miss-melee.tumblr.com/post/143483233951/
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>>83918495
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I need to get better at a lot of things.
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>>83918632
I also need to shrink my shit the fuck down holy shit.
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>>83916552
Yeah man, I actually formatted my pc in an attempt to fix it before realizing what the actual issue was.
Literally every brush is fine*, mind, except for my unfortunate favourites the 'Natural Edge' watercolours.
Gotta run it from CPU at 90% ram priority to avoid crashes.

*For me. It seems that a lot of people on lower-end pcs can't run many of them.
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>>83918632
its cute
>>
Too many boobies (a total of 2) to post directly here, so check today's update out on the site
http://kiwidayn.comicgenesis.com/
I had fun drawing this thing.. at least in the second panel. This was going to include the flashback too, but that'd be way too long, so I split it up... and already WAS split up from what was going to be like 30 panels or someshit.
so I added a few fighting panels. yknow, it deserves more screentime. though maybe I should have made it more of an amorphous mass of small things?
>>
Late update of my own stuff this week but I'd appreciate folks' input on it.
http://www.inkandrubbish.com/laxlegends/
Upping the conflict bit by bit sorta stuff
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>>83919614
404'd for me, bud.
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>>83919723
add index.html
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>>83919723
huh, that should've worked. yeah, index.html should fix it. did you include the / at the end?
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>>83918632
Forgot to post this last night, fell asleep a bit early
Hope you can decipher my bad handwriting and can make sense of this
Liking the new page so far though, looking cute
>>
www.nowavecomics.tumblr.com

I promised myself I was going to make comics this summer and it doesn't matter how bad they are.
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>>83920260
Saved it, thanks!
Another question, the above pic is what I keep my dimensions at because anything under that looks really pixely. Is there anyway I can find a medium without it looking like crap? Should I just draw in the same dimensions and just scale it down?
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>>83920420
>do more deeds
hehehe. this is stupidly funny. keep it up, i'll keep readin' em if you post 'em. maybe you'll become a new john campbell except not insane please
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>>83920472
>anything under that looks really pixely.
that's not how resizing works. change your options from nearest neighbor to bicubic when you resize, and it'll look nice no matter what size (to a point)
then change it back to nearest neighbor when you wanna keep shit aliased
'same dimensions' as what?
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>>83920564
It's 2,330 x 3,284
Resolution is 800
I also have no idea what a "neighbor to bicubic" is.
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>>83920544

Nah I won't be insane. I am a stand up comic but a lot of my material is conceptually dissonant esoterica, so I thought a stupid comic might better convey my more bizarre blurbs.
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>>83918542
Nice. Link.
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>>83920663
800 is not a resolution. we're not speaking in the same terms here. what art program are you using?
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>>83920663
>>83920786

Hold the fuck on. You're not working at 800 DPI are you???
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>>83920685
woot. d'jou ever read demitri martin's book?
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>>83919614
>>83919723
>>83919790
>>83919830
http://www.inkandrubbish.com/LaxLegends
Lowercase the directory name to avoid confusion.
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>>83918495

FUUUUUUU! I waste so much time on games that late for the deadline.
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>>83920786
Photoshop CS6
>>83920796
Uhh, I think so.
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>>83920996
Holy shit, you beautiful fucker. Pro comics are usually done at 300/400 DPI, and those are for print. You need to cut way, way back on the DPI.
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>>83920690
https://tapastic.com/series/starpunchgirl
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>>83918542
are you the creator of that comic

i found it accidentally a few days ago because i always google names that i plan to use in my comic just in case they are related to something

so googling "star punch" brought me to the page

i really liked the art

and ilike your giant gloves, they look way more comfortable to use than the giant gloves i draw for one of my characters

>>83920690

the name of the comic is star punch girl
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>>83920996
see bicubic there? that's what i'm talking about. that should mean when you resize some shit, using image size, it makes it nice n' smooth for you. if you're seeing it become pixely when you do so, then i dunno what to tell you.
>>
>>83921046
He's also working at 3 x 4 inches, so...
see this is why DPI is meaningless. changing the dpi would simply change what the inches there were listed as, and nothing else would change.

2330x3284 is a fine resolution for a working canvas. then you shrink it down to whateverishx1000 and it should look fine.
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>>83921047
i THOUGHT that looked familiar. i remember this.. it's pretty cool.
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>>83921208
>DPI is meaningless

Triggered.
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>>83921065
im the writer, yes.
Im interested in your comic as well, be sure to link it to us when it gets started! (or post it here )
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>>83921311
once it's time to print, you can change the DPI to whatever makes those inches read what they should read (8.5x11 or whatever) but >>83921046 's excitement is meaningless unless one wishes to print extremely high resolution index cards.
now if we do want to get excited, there are some artists in here who work on huge canvases, like 11,000 pixels across, and THAT is impressive and will result in high quality prints or whatever.
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>>83920996
>>83921208

Also, if it helps, here's what I was at for a guest piece for a webcomic. You can still work at 800 DPI for your pages (if you must! but that's so fuckin' big!) IF you remember to at least shrink it down significantly when you upload. Bigger's fine to work at but imo you should shrink it a bit for the end product.

>>83921343
Ah, I guess you're right? I'm just so used to working at lower DPI/bigger canvas that when I see anything above, like 600, I lose my mind
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>>83921343
Wouldn't increasing a 2x3 inch page to an 8.5x11 size warp the art?
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>>83921395
you know, i go out of my way to add as many 'likes' and 'whatevers' to my speech, to avoid specifically this kind of nitpick. it's not just to sound like a 90s teenage girl, it serves a purpose. i thought about doing the math to get it exactly right, but I thought "surely nobody's going to be that pedantic. and if they are, a 'or whatever' will clear things up"
it's not like it was 2x3 in the first place, THAT was rounding.. it was 2.913 x 4.105, okay? now i don't know what THAT ratio is exactly, I could bust out my calculator if it'd please you.. I guess I should have said 3x4, which would have been a lot closer to 8.5x11, as I know from making a lot of 8.5x11 drawings of mine into 4:3 desktop backgrounds.
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>>83921455
I'm sorry, man, I was asking genuinely because I didn't know.
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>>83921455
hey wait a minute
i DID say 3x4. YOU said 2x3. dag-diddly-nabbit, you're confusin' me nah.
i'm going to bed before this like turns into a big kerfuffle or whatever
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>>83921471
it's okay baby i love you
>>
>>83921472
I'm sorry, I'm flipping back and forth between here and work, too. Not quite at 100% brainpower for /hyw/ but that's definitely all my fault.
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>>83921487
and for the record i wasn't suggesting changing the inches manually, but saying that when you change DPI, the inch readout will change accordingly. and accordingly, what will be printed, assuming you send it to the printer with no other information or changes. though i don't know because i've never owned a printer
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>>83921323
Thanks, i have already posted some characters here , right now im practicing at drawing backgrounds to get my first pages right

btw this is the character i mentioned, most of the first chapeter is going to be about him getting used to the gloves and training so he can be strong enough to move while using them
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>>83921883
first of all , the coloring is really good. I like the gloves , they remind me of a simple 3D modeled boxing glove. And yeah, backgrounds are the worst.
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>tfw ur art is shit
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Did a short porn comic

rest on /aco/ >>/aco/653837

Hopefully I crossboarded right because I'm gonna go to sleep now.
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>>>/aco/653837
It's fucking shit. What a surprise!
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>>83918542
That's VERY pretty to look at.

>>83918632
It's cute but needs a fair bit of work. But one of the most glaring problem is the pacing. Your comic is WAY too slow; you do in three pages what could be done in one.
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>>83918495
A boy falls in love with a girl.

Unable to confess, he is gifted by a deus ex machina with the girl's phone number. Never minding the strange area code, he immediately calls her, and is overjoyed to find out that she has a crush on him as well.

But, the next day, when he recounts the previous day's confessions to the girl, she only looks at him with a perplexed expression. After some investigation, he finds out that the girl he called is not the same girl he fell in love with. In fact, she doesn't exist in this universe at all. She is the girl's alternate universe counterpart, who has fallen in love with the MC's own AU self, who too is blissfully unaware of her crush.

Hijinks ensue as the two strike up a deal to give each other their darkest, most private secrets in order to equip the other with the weapons they need to conquer the heart of their other selves. While the two chase their respective loved ones, DRAMA ensues as they begin to fall in love with each other instead and question the NATURE of LOVE.

OP: https://www.youtube.com/watch?v=ycfdfinG_P8
ED1: https://www.youtube.com/watch?v=hXDNGS9V4Us
ED2: https://www.youtube.com/watch?v=m4DyTjrruVo
PV: https://www.youtube.com/watch?v=JcVGDV67L-g
EP 1: https://www.youtube.com/watch?v=o_rz1bluG_k
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>>83918542
Been reading this comic since 2014, never thought I'd see you post here.
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>>83922294
barf
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>>83922294
I love how bad you make Blu Trinity look by merely being your regular self.
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>>83923759
> Blu Trinity
Who dat?
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>>83923780
The people who thought it would be anything but an embarrassment to publish Dewd's comic.
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>>83923587
I remember this. I love this premise, and the art is looking pretty good as well....... I can only hope this will be good, but judging by the fact that you already chose ops and endings to your webcomic, I can't not think it will devolve into weeb shit.
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>>83923972
Don't make the mistake of taking memeposters seriously, Anon.
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>>83923587
>someone fucking did it
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>>83923996
I am an idiot, I never really clicked the embeded links to realise it was a retarded shitposter
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>>83923813
Holy shit.

That looks like a grade schooler made it.

It's fake.

Right?
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>>83924183
It's real, just google it.
Hopefully all parties involved will grow from the experience and do better in the future.
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>>83924183
It's real!
http://blutrinitypublishing.com/the-blu-store#!/West-Tree-Academy-of-Heroes/c/19659216/offset=0&sort=addedTimeDesc

https://youtu.be/jrIoXJ707e4
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>>83924213
>Comics were a big part of my life growing up, like
>Dragon Ball
>...
>...
>Yu-Gi-Oh
>...
>A lot of TV shows, I'm BASICALLY a 90's kid.

Maybe he should have thought more deeply about this before recording.
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Started a Web-Comic recently, tell me what you think anons

darkemperor.net
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>>83923813
>Title covers a character's face
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>>83924360
Dewd says it's a joke, but it's executed poorly.

>>83924339
>No option to read from the start.
wew
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>>83924360
Fuck I didn't even notice. That's hilarious.
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>>83924384
Apparently it's supposed to be because the character is really ugly or something (and because the O's in "book" go over her breasts) but it really just looks like a complete fuck up.
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>>83924339

Are you reading it on a phone? I know the fucking interface sucks on a moblie view. You will have a ,,First'' button on tablets and PC. I know it sucks, sorry
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>>83924339
You seem stuck on pre-defined poses and have trouble actually illustrating actions. Having an arrow point and describe that a character is waving their arms or that what we're seeing is a flashback means you don't know how to actually convey this to the audience.

It also reads a lot like VGCats, which was a (pretty bad) gag comic, but your trying for something more narrative driven. Practice your anatomy, give your characters more distinct, well-defined body types, work on your perspective and study your characters from multiple angles.

But above all else, please try not to have two unlikable protagonists. Neither is very endearing.
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>>83921376
I'm going to resize my work to this and see what happens in a bit.
>>
No.83924522

thank you for your criticism, It helps alot more than praise. Is there something you liked, or is it just terrible to you?
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>>83921376
Always work bigger and shrink down for the end product. I've seen a few webcomicers lament the fact they drew stupidly small when starting out, and having to redraw the art when it came time to make a print collection.

I find pixel measurements largely meaningless, especially for things vastly larger than screen size. The key thing is to have some idea of how dpi relates to pixels in terms of printed size. It's probably better to think in terms of actual measurements, rather than pixels, as it's easier to visualize. You need to know what size the final published work will be, then draw at a multiple larger than that. Even if you currently have no intention of making a printed collection of your comic, I think it would be good practice to work at a standard print size. You never know what the future will hold, whether that's making your own print collection, or otherwise working on a comic that will be printed.

300 and 600 dpi seem to be the most common dpi resolutions, if you want a baseline for starting measurements. Work at 600, for printing at 300.

Personally, I work at A5 (148mm x 210mm, approx 6" x 8") at 1200dpi, for making print comics at A5, 300dpi.
>>
>>83918542
This looks very nice! :3
>>83918632
As does this. The artstyle is simpler but I'm liking what you're doing with it!
>>
>>83924566
You can just click the post number to reply.

I like that you're not going for an easy gag a day strip about "lol furry lesbians", and it's easy to feel the sincerity behind your work. You care about your work and as a reader I can pick up on this; that's a great quality to have.

On the flip side, that's probably part of your problem both in writing and art. You need to take a step back from what you already know and like and consider the reader. "I love these two, but why will THEY? How do I grab their attention more quickly? Can they easily read this? Is this design appealing? WOW it is hard to read a monochrome comic when things are this busy!" Basically, read some comics that are like the things you're going for and try to deconstruct what you like as a reader and what works visually.
>>
>>83924339
>Cat is flat on cover.
>Has pretty sizable breasts in a couple pages.
Everyone's style changes over time, but keep proportions consistent.
>>
Thank you very much, this is something I can work with. Making it look less busy is something I'm aiming at.
What would you change about the characters to make them more interesting to you especially.
Or how would you introduce them, that you would start to care about them?
>>
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>>83924339
Not without potential, but I can barely make heads or tails of your pages.
Like, your compositions don't seem to care about guiding the eye with contrast and lines. Pic related is how I first read this page.
Your line width doesn't seem to communicate depth and it's really hard to make out the shapes.
You lettering is way too chaotic. You've got randomly bolded words, words with three underlines, and the grammatical issues really don't help.

Also I don't know if it's my connection but I can't get a lot of the images to load.
>>
>>83924397
Which makes it even more dumb, because Sarah is actually the only attractive female character in the comic.
>>
>>83924743
Adding to this anon's comment, there's a LOT of black but not a lot of shading, leaving a lot of pages where things are hard to quickly make out.
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>>83924770
Really? Why Sarah? All of the girls in that comic seem about the same level to me.
>>
>>83924743
>3924743▶
>File: help im lost.png (1.28 MB, 1281x1824)

I cannot change to much about the first two comics but I'm saving your advice for future strips.
I try to have a unique panel layouts for each page. But I will look into making it easier to read in the future and see if someone can help me with the grammar as well.
>>
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You guys are all getting BLOWN THE FUCK OUT over on the /lgbt/ webcomics thread
>>
>>83924902
You're already off to a good start.

Most people take criticism this well, and the characters in your comic are more competent than your DA gallery. Just practice, I'm sure things will turn out fine.
>>
>>83925010
There's a few well drawn and decently thought out comics here. Nothing sensational, but stuff like Green Knight and Sisters are competently drawn and written.

No need to exaggerate some part of a group to encompass the whole (like you're doing by implicating /lgbt/ in general instead of a few anons).
>>
>>83925010

>/lgbt/

We may make shitty webcomics, but at least we're not faggots, queers, and degenerates.
>>
>>83925085
You get about as much pussy as the average gay dude though
>>
>>83925105
Daaaaaamn.
>>
>>83925036

Seriously you have to be able to take criticism or you will get stuck, and your work will never evolve. I posted on 4chan for that reason specifically, you guys are more reliable than family and friends, it's ALWAYS good to them, and I hate that more than any critique.

And yeah my DA sucks, will delete a good 50% on what is on there in the future.
>>
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>>83925105
S A V A G E
A
V
A
G
E

These are the average denizens of /lgbt/ btw
>>
>>83924743
this can be done, but you need to indicate which panel is next visually, try arrows that fit the art style
>>
>>83925105

And the only pussy you'll ever get is the one the doctor sews on after he lops off your dick.
>>
>>83925036
>Most people DON'T take criticism this well
Whoops.
>>
>>83925141
Heterosexuals confirmed for weak comebacks. Way to disgrace us.
>>
>>83925141
I've slept with more men and gotten literally 10 times the sex you have

oh... so i've had sex zero times... ohhh... ;_;
>>
>>83924902
>I try to have a unique panel layouts for each page
Please don't try to be fancy for fancy's sake. That's the number one mistake. Layouts should be invisible to the reader, first and foremost.
For making it easier to tell what's going on, here's a bunch of ideas:

Stop using so much pure black and white for the backgrounds. Save the high contrasts for important stuff like characters, dialogue and important background elements.

Pull the camera out further, generally. It's easier to see what's going on with context.

Start consciously varying the weight of your lines to suggest things like distance, lighting and texture. http://imgur.com/a/IkoEZ#5
>>
>>83925154

I got what you said,

The arrow thing is not a bad idea. Gonna ask some friends which pages they had trouble reading.

you mentioned fonts. would you rather go with everything hand written or should I just use a font for everything?
>>
>>83925010
There aren't actually that many truly cringey comics here. The three to five people who do them just post way too god damn much.

What there are a lot of are fantasy comics.

And nobody doing story first is a pretty fair crit for most of us.
>>
>>83925244
>And nobody doing story first is a pretty fair crit for most of us.
How do you figure?
>>
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HEY GUYS I MADE SOME OC!
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>>83925277
A lot of us are fixated on a milieu we like out of some form of genre fiction.

Green Knight I binged recently, and it's been fairly comfy and all for a guy like me that likes folklore and all the details he brings to the table. But the stated/presumed central conflict (a cursed character) hasn't really driven the action of any of the episodes. It's never gotten dark enough to be horror or tragedy, or subverted my expectations enough to properly make me laugh, or given me a mystery or puzzle I wanted to solve on my end. Again, it's comfy and well-executed, but it's mostly just been showing us these characters and building a setting, which is far from being story first.

Series vs serial is also a thing. You don't really crave an overarching story in a gag comic because any given story is a page long. I recognize Green Knight is more about the "episode" stories than the "season" stories, but with episodes usually dragging out the status quo with really minor tweaks it's got a particular character. And from the looks of things, most comics here share that character. We don't have many gag comics or story first comics, but we have a lot of episodic stories with glacial status quo changes.
>>
>>83925277
A lot of you guys start your comics without any prior planning and keep making it up as you go along. I've had to teach quite a few people about planning future pages via thumbnailing in the past few weeks, even.
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>>83925141
Fucking kek
>>
>>83925372
>Series vs serial is also a thing. You don't really crave an overarching story in a gag comic because any given story is a page long. I recognize Green Knight is more about the "episode" stories than the "season" stories, but with episodes usually dragging out the status quo with really minor tweaks it's got a particular character. And from the looks of things, most comics here share that character. We don't have many gag comics or story first comics, but we have a lot of episodic stories with glacial status quo changes.

I think a lot of people here want to tell the whole "Characters go on a grand adventure" story.

Nothing wrong with it, as that's kind of what I prefer anyway. But the only thing that changes from one comic to the next is more or less the setting.
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>>83925010
>/lgbt/
It's not like the opinions of those fags matter anyways
>>
>>83925420
The issue isn't so much with a particular comic doing it as with too god damn many comics doing it. At a certain point I just got sick to death of comics doing characterization and world building.

When the fuck is gunnerkrigg going to get back to sword-ghost lady, for example? Why do I even care about Hetty or people being crabs or fairy exchange students or who's dating who? I don't. And spending so much time on all this has made it hard to even remember what the point of the story was.
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>>83925482
>At a certain point I just got sick to death of comics doing characterization and world building.

That's always kind of been one of the big problems/complaints with action/adventure webcomics, I guess.

I mean, I see what you're saying. Some people just skip reading the page or two a week, and just binge after 4 months or whatever. Kinda sucks, but I can see why they would want to do that.

Getting 1 page at a time, definitely makes the progress of the action and stuff bog down at times.
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>>83925482
Isn't this essentially the compression vs. decompression discussion again?

I mean, monst people probably don't have anything against good characterization, it just becomes an issue when the creator overdoes it. Though, of course, different readers will have different thresholds for that too.
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>>83925583
Characterization is best done naturally during a story, it should be forced or overloaded
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>>83925554
Gunnerkrigg is neither action nor adventure. It sold me on its story with the mysteries of the court and the forest, then sort of nixed that in favor of something with all the worst elements of slice-of life.

>>83925583
This has nothing to do with that. I have nothing at all against long quiet pages so long as the action occurring is still pertinent in any way to the story.

I would be perfectly happy to read a quiet comic about one character foraging in a post apocalyptic wasteland until the stuff runs out and they starve. Because that story would have a point, and almost anything you could possibly spend time on would be pertinent to it.
>>
>>83925372
So you mean "not story first" in the sense of focusing a lot on character development rather than getting straight to fixing the inciting conflict?
I guess I can see that. I thought you might be saying most people didn't know where they were going with their stories.

>>83925378
Eh, there's a big difference between having a vague plan and having no prior planning.
I don't really see the use of thumbnails, myself. IME it's not really any faster than full page sketches where you can get a much better sense of how the finished page will read.
>>
>>83925654
>So you mean "not story first" in the sense of focusing a lot on character development rather than getting straight to fixing the inciting conflict?

I mean sort of.

First of all it's not either/or. I can think of plenty of shows that characterize well while still having shit happen, so I don't know why it constantly gets framed as mutually exclusive in comics discussion.

Second of all I'm totally open to non conflict-based stuff driving audience interest. For me, the enigma central to a mystery, the building dread of horror, and the way jokes work are all totally different animals. But I want something along those lines. I want to know why I give a shit about this story in particular. I'm not really reading comics for ersatz friends or waifus in the cast. Nor am I here for the amateur ecology/anthropology/whateverthefuck of places that don't exist.
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>>83925482
What about character focused stories that only last ~300 pages? Is the issue more length than style?
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>>83925654
I usually do thumbnails to make sure my layouts don't get repetitive and to see how many pages the chapter will have.

Some people also "write" their stories by doing thumbnails instead of using a script.
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>>83925644
I can agree with that.
A 20/30 page chapter every once in a while just about the characters is fine, but the plot has to keep moving forward eventually.
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>>83925734
If it doesn't have a central conflict, enigma, building tension, gag, or some other engine to actually make me give any shits about anything, then one page is too fucking long.
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>>83925644
>Gunnerkrigg is neither action nor adventure.

Ok. I honestly have never read it, so my bad.

But the point is, there's something about pacing that kind of gets lost in practically any largely story-driven webcomic, due mostly to upload times and stuff.

Just makes me wonder; is the one-page-a day, 1, 2 or 3 days a week too little? Would it be better to upload like, a 10-page batch all at once, maybe twice a month? Or just go all out and release a chapter at a time or something?
>>
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Using this pattern brush is great!
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>>83925745
This is exactly how I do mine, too. I scribble all my dialogue out on my thumbs.

>>83925654
Yeah, for me, thumbs are where I can get a really quick gestural idea of what the character's expressions will look like as well as panel placement, camera angle, etc. It also helps to see that I'm not being boring or repetitive with my paneling.

If I tried to do full page sketches I would personally either burn out or give up fairly quickly.
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>>83925721
What do you mean by "having shit happen", exactly?
With the Green Knight, it seems to me like every chapter moves the overarching plot along in some way.
Like, Chapter 1 introduces the main characters, chapter 2 introduces the season's goal of rescuing the elf lady's son, chapter 3 introduces the complication of the war between north and south, chapter 4 has Richard finding out that the elf queen's plan might not be in his best interests, and chapter 5 has those two new characters talking Richard being involved in some prophecy.

It all seems to be building to a climax pretty well.

>>83925745
>>83925992
Oh I know why you'd do 'em, they just don't really work for me when I try 'em out.
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>>83925223
Use a font unless your lettering is very good.

Nate Piekos of Blambot.com is a professional comics letterer, and makes free fonts for comic makers.
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>>83925930
I binge when I can. I think the important thing isn't your update schedule. It's deciding what your story is about and trimming the fat.

If you want a formulaic approach:

FIRST start with a single high concept premise (lift the curse, defeat the bad guy, discover the lost islands of pith, survive in a hostile place until you don't; whatever) MAYBE get yourself a b-plot going through your cast arrangement (comic foils, romance, bickering family dynamics, whatever). THEN figure out your most important story beats (start with something that makes your premise clear, maybe work on one or three big reversals of fortune for your middle, and finally figure out how shit's gonna resolve).

THEN work backwards from each of these major beats and figure out what the audience needs to know and how you're going to fit that info into an "episode" which can be approached and planned in a manner similar to the larger story. Basically it can be turtles all the way down.

End result will be a tighter story down to the fucking panel once you've practiced doing it this way a bit.

Obviously not the only way to do a story, but a solid way to make a more tightly paced one.
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>>83924339

Thanks to the anons who contributed.

Im gonna make some changes to the comic based on your feedback.


improvements:

for next strip

-make it less busy/fancy, easier to read.
-fewer panels on one page, zoom out more
-try more interesting angles (cinematic)
-my anatomy/movement needs practise
-more shades of grey to make it easier to read
the art
-make use of line weight

for existing Strips:

-Change lettering, get grammar checked
-Build in arrows for easier reading comprehension
-better shading, change black to grey in certain backgrounds
-improve consistency of characters (cats breast size).

tell me if I forgot anything

btw did anyone else have problems loading pages?
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>>83926022
>1 introduces
>2 introduces
>3 introduces

Basically, it's the audience finding out things. That's not the same thing as shit happening. The characters were always the characters. The war was happening before we knew about it. The elf queen's plan isn't something happening. Some girl having dreams is a footnote in that chapter. The audience having a bigger view of the status quo isn't the same thing as a change in the status quo.

Let's see a war start on screen. Let's see the elf queen actually betray somebody after cleverly dropping hints through chapters in which unrelated shit happened. Let's see the elf lady's son get kidnapped. Hell, let's see the frog get cursed. That's shit happening.

Of course I'm probably making it sound like I like the green knight a lot less than I do. I'm not trying to put that guy down so much as outline a distinction that seems pertinent to me.
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>>83926059

I definitely see what you're saying. Having the big points laid out, and then working backward from there fine-tuning the smaller and smaller details is a very viable way of doing it.

At least having some outline of the overarching story, and a solid idea of your beginning, middle, and end points as tent poles is important, at the very least.

I've seen plenty of comics where the author was practically just winging it from page to page, and had no idea where their own story was going, and usually it ends up a confusing mess, and the author drops it because it just ends up being too frustrating for them to put their own pieces together.
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>>83926156
Guy who was having problems loading the pages here, it seems to have fixed itself. Probably on my end.
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>>83926205

very happy to hear that. Connection problems is something I don't want to deal with.

gonna apply the mentioned changes and repost the comic into another ,,How's your Web-comic'' thread

you were very helpful anon (even if a little hurtful) hope to see you in the next thread.
>>
>>83926167
So basically you feel like there's nothing happening because the viewpoint characters don't have enough agency in the surrounding story?
Like "why am I paying attention to these guys rather than the movers and shakers of the story?"
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>>83926274
Good luck, Anon! I look forward to helping (and hurting) you in the future.
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>>83926346
I mean, the particular solution isn't up to me. It's less about who is doing the moving and shaking (I'm all up for a disaster movie even if the characters aren't making the disaster happen) and more about just seeing the moving and shaking rather than alluding to it.

Assuming of course that the moving and shaking you mention are the actual point of the chapters you described. Which could be way off the mark; I don't really know what's planned for this story.

By the way if it's your comic or something it's fine to put your trip on for this. It's just getting hard to tell if I'm still illustrating a trend or if somebody wants specific feedback on their specific thing.
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>>83925878
Nah m8.

There's no absolutes in comics, just relative values. I couldn't deal with a long comic where EVERY page is tension or a punchline.
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>>83926167
So basically fuck the author for daring to start anywhere but the absolute very beginning? Fuck the author for having the unmitigated gall to build up the world through dialogue, character interactions, and tiny bits of exposition here and there, rather than massive infodumps just like my Chinese cartoons?

Fuck outta here.
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>>83926167
The third one is semantics. He says introduces, but it's actually rising action. The path is set and the hero is finding challenges in the way.
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>>83926604
You're missing my point. It's that lacking these things wrecks even short comics. Family Circus is bad. Heathcliff is bad. It is perfectly possible to make a comic with zero appeal in a single panel because length is a nearly irrelevant factor here.
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>>83925372
Hey, TGK author here.

I'm glad you enjoyed it for the most part; I can't deny that I did NOT really think of the story first. The first and foremost reason I wanted to draw this was so that I could draw folklore creatures from different myths, the Knight-cursed-into-a-frog was very much a reason to have someone traveling the world and encountering different folklore creatures/people.

For what it's worth, though; I do realize that the "Monster of the Week" format would get old after a bit; that does stop after the episode I'm drawing now (the one with the seal fairies). I did want to start off with a series of loosely-related episodes before actually getting into the "main" plot of the cursed knight, but I totally get that some might find it over-kill with the 1 page/week update.
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>>83926167
A better idea would be to keep the backstory elements as-is but to progress some form of lesser conflict on-screen.
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>>83926668
And you're missing my point: a complete aversion to anything that isn't immediate gratification is terrible. There's nothing wrong with a page that is not funny, tense, mysterious or otherwise moving the plot along so long as it has PURPOSE, and sometimes that purpose may very well BE supposed irrelevance. A comic that needs to impress at every turn, with every page, can become a weary thing to read.

What is needed is proper balance and pacing, not a complete aversion to "pointless" pages.
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>>83926627
In media res is fine. I like the comic fine. But there's a difference between things happening and us finding things out. They are fundamentally not the same thing.

>>83926667
3 is a solid chapter. It gives you a nice enigma at the beginning and works a little like a mystery. Which is a great way to get the audience to give a shit about the setting, as I've said. But the relationship between the chapter and the larger story still appears to be the establishment of the setting. Which is still fundamentally different than shit happening.

Green Knight still has a largely episodic feeling as a result. It's not bad on its own. I'm as big a fan of AtLA as the next guy. But that stuff is really common in webcomics.
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>>83926498
Nah, I'm just doing a similar kind of "episodes with their own self contained plot but also connections to an overarching plot" setup and interested in avoiding the pitfalls.
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>>83926694
Thanks for understanding. Your thing has some solid individual episodes so far. Looking forward to seeing how you execute on what you've been building up to. Especially if we get into the curse a bit more.
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>>83926876
I actually haven't binged yours in a while. I can give you some feedback if you're into it.
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>>83926923
Always into feedback. I had a bit of a filler period between chapters though, so there might not be as much to binge as you'd like.
>>
You start the story at the beginning.

If it's in media res, that's fine. You don't need to explain how Little Red Riding Hood baked her treats or why the wolf is big and bad.
>>
>>83926668
>Heathcliff is bad
you take that back right now
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>>83926274
The best kind of help is the kind that hurts.
>>
>>83918495
This isn't my comic, this is my friend's comic, I figured I 'd share it here and get it some more exposure.
Feel free to critique though, I'll relay any and all comments to him.
Thanks in advance for taking the time to check it out.
>>
>>83927110
You gonna link it?
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>>83927110
I forgot the link because I'm an idiot.
https://tapastic.com/series/Dagazs-Journey
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>>83926752
I think actually you're missing his point. He's not saying that 1 page of a comic being unexciting is enough to ruin a long narrative, he's saying that even a 1-page narrative can feel too long if it never has any payoff in it.

>>83927129
Damn, I was too slow to make a snarky comment about it.
>>
>>83927150
The second I posted, I noticed I had forgotten the link.
Even now the seed of what I've done germinates withing me.
>>
>>83926752
This guy got it: >>83927150

It's nice arguing with someone who isn't coldfusion. If I had to guess based on touchiness about pacing, I'd say Scribs? Not sure I've seen Scribs here in a bit though.
>>
>>83927086
You really couldn't be more wrong.
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>>83927382
I don't know. It really depends on the person. I improved immensely and focused a lot harder on getting better when some nerds on /ic/ told me my art looked like generic bland tumblrshit.

n-now it just looks like generic bland regular shit
>>
>>83927270
It couldn't be Scribs, he's too ignorant and boneheaded to have a meaningful conversation with unless the conversation consists of you constantly praising him with zero criticism.

besides, it would be bad form for him to be posting anonymously anyway, what with how hard and long he rallied against anonymous posters on the grounds that they're all cowards and trolls.
>>
>>83927458
I was mostly absent for whatever he did that got everybody mad at him. Only saw the aftermath of people shushing each other.
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>>83926900
No need to "thank" the author, I do appreciate any criticism one might have about the story, especially when someone took their time to read through it. Comments like that are always useful to read even when you don't necessarily agree with all of it.

I did want every chapter to have at least ONE page which made the plot a bit thicker (the above poster actually pointed them out nicely, I was afraid that most people would have forgotten about them), though I can see why some people would find the build-up to on the slow side. That's actually a format I'm fairly confortable with from loving shows like, as you pointed out, A:TLA or comics like early-Cerebus.

I think many people are confortable with it since it's an easier format to digest for beginners, which might be why so many webcomics go for it
>>
>>83927426
Please explain how kicking someone in the crotch helps them.
>>
>>83927086
>this guy enjoys being a cunt
>and he thinks he's helping

lol
>>
>>83925010
Damn.
>>
>>83927640
You can't possibly be this obtuse.
>>
>>83927129
Here's some art/execution thoughts. Not gonna say anything about the writing because I really don't want to read through all that, sorry.

>*raises knife*
>*kneels*
>*switches hands*
I don't know what possessed your friend to do sound effects (?) like this, but he should really stop. Most of them should just not be there because the art should make it clear what's happening, and for the rest, at least write things that sound like the sounds, rather than the verbs. *shunk* rather than *stab* for instance.

>it reads right-to-left
Oh god alarm bells but technically I guess there's nothing wrong with this

Obviously, his anatomy needs work. His perspective, especially his perspective on complex shapes like the human body, REALLY needs work.
His posing isn't horrible, but he could do with focusing more on clean lines of action and making silhouettes that read well.

He's got a lot of extreme close-ups that would work better if he zoomed out a bit.

His speech balloons look like he draws them before he puts text in them. That's the reverse of how he should be doing it. The text is very commonly squared off in a round bubble, which looks weird. Either make the bubbles rectangles with rounded corners or make the text fit the round shape better.

His lines are actually decent. His use of value, while simple, works okay, and the use of limited color actually looks better than when he colored everything. At his current level, it's probably a good idea for him to not play around with full color.
>>
>>83925452
yet you constantly post yours
>>
>>83926954
There's not much of a serial narrative that I can discern. It's pretty much just one chapter and some gags, so I can't super get into how chapters hang together or anything.

I can say that your first story was pretty solid. There were maybe a handful of pages that were a little loose at the very start. Like I get that it was sort of dragged out for comic effect, but you could probably guess that wouldn't agree with me in particular.

I actually really like your gag pages. Exposition through gags is rare as fuck, compared with exposition by mystery/travelogue/infodump.

For the new chapter, starting with tight shots and pushing out on this surreal bit is working for me. I know it's kind of a standard opener for this sort of thing, but it's one of those things that just works.

I don't have much else to say beyond keep checking your values. I sometimes had a hard time visually understanding what was happening in the earlier pages. Maybe turn down your screen brightness periodically and check if things still read well. Newer pages seem better about this in general.
>>
>>83927640
It makes you think about why the fuck you just got kicked in the dick instead of brushing it off.

Unless you're a self-absorbed baby, in which case you'll be thinking "YOU'RE MEEEEAAAAN!"
>>
>>83925010
>he doesn't know that /hyw/ is satire
Everybody's in on the joke but you. :^)
>>
>>83927668
How am I being obtuse?
>>
>>83927744
>I don't know what possessed your friend to do sound effects (?) like this
Reading translated manga, if I had to guess.
>>
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>>83928049
>Like I get that it was sort of dragged out for comic effect
Which bit was this, exactly? Before they go to the farm where everyone's dead? That bit wasn't quite intentionally dragged out, I just didn't know how to pace things.

>I actually really like your gag pages
The ones in between the chapters you mean?

>I know it's kind of a standard opener for this sort of thing, but it's one of those things that just works
Yeah, I hope people will eventually forgive me for spending three weeks on a silly stereotype opening thing like "it was all a dream". But it's plot-relevant and only three pages when you're binge-reading through the archives, so hopefully it will work out.

You're not the first to mention the values problem. Good to know my efforts to fix it are paying off.

Thanks a lot for taking the time to read through my stuff, man. I hope chapter 2 won't disappoint.
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>tfw your art is shit but you're too lazy to actually study
>>
>>83928706
If that's the case, someone should tell him it really doesn't work in English.
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>>83928393
>people have a good reason for kicking you in the dick
>if you get raped, it's your fault for dressing like a slut
>>
>>83925010
Who are these assholes who say they used to post here?
>>
>>83929025
>"if you get raped, it's your fault for dressing like a slut"
>Implying that's wrong
>>
>>83929025
Are we seriously equating anything that hurts you with rape now? Should we suggest getting your foot stubbed under the table is the same as molestation?

Get the fuck over yourself you goddamn baby. Being told your comic is shit isn't comparable to fucking rape.
>>
>>83929350
I'm comparing the logic of blaming the victim to the logic of blaming the victim.

Reading is FUNdamental.
>>
>>83928393
Someone beating their wife makes them think about why they just got beaten instead of brushing it off.

Unless they're a self absorbed baby, in which case you'll be thinking "YOU'RE MEEEEAAAAN!"

Please kill yourself.
>>
>>83929422
Choosing rape as an example is stupid though. I'm sure you know full well that that word instantly triggers drama.
>>
>>83922294
shit, i wanna read it. but that wasnt archived
>>
>>83929618
>that that word instantly triggers
Oh, that's what's going on here.
>>
>>83929628
>>>/aco/651262
You can find it in here.
>>
>>83922938
oh wait, now it's working. i didnt realize it was a post number, not a thread number. also didnt realize how short 'a short porn comic' was. one page. got it.
hmmm
i enjoyed angel's facial expressions
>>
>>83929618
Because some cunt who thinks his own shit don't stink wasn't already causing drama.
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>>83929066
Anonymous COWARDS who will never show their face because they fear confrontation. They sit atop their mountain of queer shit and talk down on us but when we wave our axes and spears at them, suddenly, as if a magic spell had struck them, they go silent and aren't so tough anymore.

If they want to talk shit, they can come in here and do it, but they won't.
>>
>>83929422
You're pretty hypocritical for posting anonymously, Scribblehatch, you swarm of BATS, you.
>>
>>83925010
oh fuck i wonder what they think of mine. i try to just pretend that shit doesnt exist, but make exceptions for comedy. and so far that consists of
>comically gay pirates
>faggy male demons almost to the point of lisping
>sexy demons/catgirls/whatever who don't seem to give a fuck what sex their target is
i always assumed someday it would trigger somebody and i'd just have to be like "you must have been really sad in the 90s. well i was happy, and it's over, so you win"
>>
>>83929817
If you're a good critic and know so much about webcomics, why is your webcomic shit.

Furthermore, if attacking the artists of webcomic makes them better... again, why is your webcomic still shit?
>>
>>83929783
>why don't they come here?!

I think they made that perfectly clear. This place is filled with useless autists.
>>
>>83929932
Whoever you'er talking to hasn't critted anybody. The only actual crits anybody's gotten in this thread were (if we take the artists at their word) appreciated. One was politely asked for.

Not really sure why every time anybody gets a crit, somebody gets mad on their behalf. Do you feel left out?
>>
>>83925554
it's understandable i suppose. i'm basically trying to feel like yuusha yoshihiko.. because i know no matter what i do i'll never be able to really do a great story where people go "hot damn that was great story writing" or action that gets people super fired up to see the action. gotta play to your strengths and live within your limitations (while gently expanding them), right?
>>
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>>83925105
>>
>>83930124
You have no obligation to operate within your perceived limitations coldfusion. Doing things you're uncomfortable with is how you get comfortable with more things. Never mind that you run the risk of completely misapprehending your limitations and setting the bar far lower than what you're actually capable of. Like how your comic is drawn so much worse than some of your fan art.
>>
>>83929932
I guess you are an expert on determining what webcomics are shit, Scribblehatch. It does take one to know one, after all.
>>
>>83930302
It doesn't take a genius to realize webcomics are shit. That's why other boards laugh at these threads. Of course you don't seem to be able to figure it out, but you're not exactly winning any IQ contests.
>>
>>83928706
translated manga doesnt do that.
that comes from roleplaying
>>
>>83930419
Can you start tripping again so my filter can do it's job? Thanks in advance.
>>
>>83930103
Not that guy but I get mad whenever the crit is inaccurate. Twicely so if the target of it listens to it. Can't count how many web-original projects I've seen take a swerve in the wrong direction because being on the internet means instant feedback, and not all feedback should be followed.
>>
>>83919341
Dude, I have another question for ya. Uzi's sharp mode makes her shape to be a bit more shall we say, polygonal? or is it me? I was trying to avoid using the word Sharp I think I can have inks for the third page after confirmation.
>>
>>83930235
>Doing things you're uncomfortable with is how you get comfortable with more things.
Doesn't work that way with me, they just get more and more uncomfortable over time. I'm told that's unusual though.
you would have a point, but I think i'm very VERY in-touch with my strengths and weaknesses compared to most people. To the point I worry I'm too self-ablorbed, and too often hold others to my standards as if everyone was just another me.
I'll still keep that in mind though
>>
>>83930515
Yeah polygonal is what I was going for. Because she was born out of a mirror, I wanted her to slowly return to glass. that's why her doppelgangers break apart into shards, and at the end she dissolves into powder.
plus it served the plot purpose of making her hard to touch, because of sharp edges. that way it negated the weakness of her reflecting ability, being able to be physically thrown
>>
>>83930500
You've posted this shit before.

The authors of comics you like are going to receive feedback. They're going to get worse if they rely on friends and family than if they hear from other comics writers/artists. Free to take and leave the actionable bits piecemeal. And free to make shit I like and you won't if I make my case well (and thank god for that cause your taste sounds shit).

And hearing nothing is far more discouraging for most of us than getting confused or taste-biased technical advice. I've known quite a few artists who had a hard time really sticking with it after school not for lack of confidence but because crits stopped rolling in. It's fucking hard to consciously make technical decisions if you don't converse with others who think in those terms.

Just start talking shop with other people. Shutting me (or whoever) up isn't going to happen. Making your case for the shit you like with the people making that shit is probably a better bet. It'll also probably help you organize your own thoughts about your own work.
>>
>>83925010
They're not wrong. I mean I've said similar things myself. There's a lot of young people here trying to make aimless comics meant for the 4chan audience that are terrible. Where every character has the same edgelord voice and quirky attitude. Even some that look good still think asshole is a trait every character should have.

At least the young lads in the thread are getting their shit out early. Right?

I disagree about the sexual point though. Measuring a comic in 'sex had' seems weird unless you're reading a porn comic.
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Working on scenes set within a cramped up town, and am super shitty with buildings and perspective. Any tips to try to make it look alright?
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>>83930688
well yeah obviously. if you just scream NO THAT'S WRONG you will only serve to make them sound more right. you have to give your counter-argument, make your case.
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>>83930766
Definitely looks pretty cramped!
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>>83930766
You're doing pretty simple one-point perspective. I can see a few errors (not many) but I have to ask: If it matters to you, why didn't you just start with a horizon and grid? It wouldn't be hard to just put one on a third layer and adjust opacity or turn it off when you don't need it.
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>>83930743
I think the point about the amount of sex wasn't related to /hyw/ comics but to another discussion going on at the same time about gay gomics.
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>>83930886
Not gonna lie, I have no damn clue how perspective works on grids or even how to make them. It just never clicked right in my head. Doesn't help that the only thing art school taught me was to 'eyeball' it.
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>>83930983
i think it was the gay people being upset that their identity-based-entirely-on-sex is being represented in media by people-who-do-nothing-but-have-sex
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>>83930983
It still applies though. I mean why should a gay comic include a certain amount of sex? There's a lot of people here that think the same thing about straight pairings or including nudity. Like it's wrong if you don't do these things.

What if it's not useful to the narrative?
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>>83931134
shit, that's an art school i'd enjoy going to.
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>>83930124
>because i know no matter what i do i'll never be able to really do a great story where people go "hot damn that was great story writing" or action that gets people super fired up to see the action

I think that's the wrong attitude to have; while I realistically know my comic won't be as good as my "idols"', but that doesn't mean I don't strive for constant improvement (I often worry my new page isn't AS good as the last one
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>>83930500
>I get mad whenever the crit is inaccurate
Pfffffffthahahahaha
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>>83931274
i guess i shouldn't have said "never". i didn't mean never in the temporal sense, like "even if i spent forever".
i meant never in the probability sense, as in "Right now, if i rolled these two dice, I'm never going to hit 14 no matter what"
I'm actually constantly impressed by my progress, and sometimes I wonder if I'll be one of those people who become famous incredibly late in life. but it's slow progress, and I don't think I can push it any faster. Not much faster anyway.
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>>83931180

Loved the chill/open atmosphere there and the whole 'fine art' scene that was going on. But damn was it not worth the tuition. One of the drawing classes, we had to sit for 3 hours just making circles on our paper to get used to the 'motions'. I wasted so much charcoal and paper.
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>>83931366
Oh yeah, I'm sure nothing ever makes you mad. I know it's semi-irrational but I can't get those images out of my head. Great artists who took a goddamn nosedive, unique projects that got shouted down into sameyness.
>>83931376
Yeah I was afraid of that. Sounds like a diploma mill.
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>>83931134
Here's a super basic version. You should probably google tutorials or grab a copy of perspective made easy.

Horizon is your eye line. Look at shit from down low, the horizon should probably be low on the page. Look at shit from up high, it should be high on the page. Most of the time. Shit gets cropped differently sometimes.

Lines parallel with the ground converge at the horizon if you extend them. The point at which they do so is called the vanishing point.

One point perspective is good for hallways, alleys, whatever. You've got one vanishing point everything leads to. The vanishing point doesn't have to be at the center of the image, mind you. You're not always looking straight down the "hallway" from the middle of it. So, you know... play with that.

Two-point perspective is good for objects viewed at an angle or the corner of a room or whatever. Here you've got two vanishing points, because the two visible faces recede to different places. Usually the vanishing points should be way the fuck off the page though. There's ways to place that stuff correctly, but personally I think just drawing from observation and getting a feel from it should be adequate for right now.

There's also three point perspective and a bunch of special rules for shit like sloped roofs and stairs. Which can all be a bitch. Take your time. Learn when you're ready.

Oh, and real cities are a clusterfuck of non-square streets. There are tricks for eyeballing it, but nothing beats observational drawing if you want to play things by ear and still look plausible.
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>>83929422
>Anything that hurts my feelings is victim blaming.
PLEASE fuck off.
Only a moron would contest that some good lessons are painful or conflate that with fucking trauma.
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>>83931175
I agree that it shouldn't be mandatory for every comic (I wouldn't include any sex or nudity just for the sake of it if it doesn't happen naturally), but if a comic is entirely about the romantic relationship between two people - regardless of sexuality - then having sex for the first time is kind of an important milestone.
I don't need to see the characters doing it, but putting it off for ages without any of the characters really having a good reason for not wanting to have sex just really stretches my suspension of disbelief.

I guess what I'm trying to say is that pointless sex scenes and pointlessly keeping the characters from having sex is equally bad writing.
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>>83931134
Perspective is really vital for an artist, anon.
I'm amazed your art school didn't teach you anything about it. Here's a good book on the subject. You can read through it pretty quick, but it's mostly for reference.
http://www.storytellerartist.com/documents/Perspective_Made_Easy.pdf

For a simple 1-point perspective like you've drawn, the main thing is to make sure that all the parallel lines (for your drawing, the horizontal lines on the sides of the buildings and the most prominent ones) converge on a single point at horizon/eye level.

If you'll look at the image in this post, I've extrapolated the lines where the buildings meet the street to make a vanishing point in magenta, and a horizon line in green. I've colored in red all the parallel lines I could find in the image that should share that vanishing point. That's pretty much all you need to do to make the drawing correct perspective.

The blue line are just to figure out how tall the girl is in relation to the wall. Since we know the ground is at the same height, drawing a horizontal line from her feet to the wall tells us how far towards us she is. Draw a line straight up from that point, and a line straight out from the top of her head and you can tell how tall she is.
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>>83931134
>art school didn't teach basic perspective
Literally scammed. How did you end up in such a shitty "school"?
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>>83931688
i'm trying to learn this too, but somehow it seems "wrong"
if you made all those red lines meet that horizon, they'd be incredibly steep. it seems like that would be too steep, in fact they already seem too steep. isn't it that the current viewpoint is higher? like, I would think the horizon line would be higher than that green line.. how do you decide where it is?
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>>83929583
>I can't come up with an argument, so I'll say it's comparable to domestic abuse.

Stalin ate butter. Are you a butter eater, you pinko?
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>>83931601
Well, I mean, look who you're talking to.
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>>83931720
Not that person but my school was the same. Apparently, by time I could take the class, the teacher that taught it was gone and they didn't replace him until after I left. I have many an issue with my school though.

On a more positive note, little girls being excited is both cute and icky.
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>>83931760
This is why debate has died. If you try to speak in absolutes and generalizations, people don't listen. If you try to use specific examples to support your point, people (rightly) point out that the example isn't the same thing as what you're arguing, but a different scenario with its own different characteristics.
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>>83931720
It's more common than you think.

In theory, kids should learn perspective and color theory in middle or high school so colleges can teach you more advanced and interesting stuff, maybe focus more on portfolio building. In practice, art education through the public school system is a joke.

Colleges sometimes deal with this by requiring students to apply to the major, see if they have any fucking fundamentals at all under their belts before they waste their money on art ed. Or they lump drastically different artistic practices together because it's a tiny irrelevant department in a larger school.
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>>83931783
hnnnngh. this is realy cute and it's starting to remind me of some late-90s anime though I can't think of which.
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>>83931783
Nice.
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>>83931783
I love the "Not a drill!" in the background.
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>>83931598
Thanks a ton man, I took a screen shot of your comment to look back on while I do these scenes. I'll look for beginner tutorials and probably practice most of that today to get a nice feel for it.
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>>83931802
You realize you just described Socrates's chief method of debate, right? The father of refined conversation and debate himself ignored absolutes and generalizations and constantly peeled away excuses, examples and abstractions. What you described as killing debate is the BASIS of debate you ninny.
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>>83931781
wew
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>>83931986
the socratic method is about asking questions, not dismissing anything.
if you can't say things in general, and you can't say things in specific, what the hell is left?
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>>83932044
A futile grasping at meaning.

Read his dialogue with Euthyphro. He ignores the man's attempts to hold absolutes as self-evident and grills him to define piety.
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Can you redeem a villain by raping her instead of killing her?
Since I read about that Gordon meme, I think it would be useful to save a popular qt from certain death.
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>>83932089
i'm just sayin, dude. what the fuck is there besides what you know inside your own head, and what you can provide as a tangible example to others? if they refuse the former because it's in your head, and they refuse the latter because it's only an example and not the actual thing in question, then what's left?
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>>83932103
I would advise against it.
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>>83931688
Thank you for your help too! Definitely saving the link you gave!

The college I went to didn't really teach basics. We sat down and just drew what we saw. Not to mention my high school was solely focused on graphic design/web/logos rather than any form of traditional illustration. I never learned many basics on anatomy or perspective.
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These threads were a mistake. You guys don't deserve webcomics
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>>83932103
Rape can be an extremely effective plot device but you have to be very skilled to use it properly. If you're not a seriously high-level writer I can guarantee you will not be able to do it properly. I've only ever seen rape used effectively in fiction once, the Kathryn Bigelow sci-fi thriller Strange Days.

It's possible to do it well but the odds are so against you I would advise that you don't do it. You can have the hero save the villain and redeem her, but PLEASE have him save her from something other than rape. You won't be able to pull it off.
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>>83931756
I just picked the lines at the ground level and used those to decide where my horizon is. You could put it any height you want, really.

Getting too far away from the horizon line does result in some wonkiness, because in real life a field of view that wide/tall would see the vertical lines converging as well. It's one of the weaknesses of using simple 1-point perspective. I'd probably use a vertical two-point perspective for a scene like this and just eyeball the stuff around and below eye height.

>>83932156
Good luck anon!
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>>83932285
>>83932135
I was planning to make the hero mistake "death by rope" with "death by rape" but I'm not talented at all, so I'd probably fuck up, thanks for the advice
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>>83932103
Why would the villain being raped turn her good?
That doesn't even make sense.
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>>83932428
In Dominic Deegan there was this good guy orc who was forced to rape a girl orc and then she falls in love with him.
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>>83932449
But Dominic Deegan is terrible.
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>>83932353
what, so it's a comedy? because by all means, that's funny.
>>83932428
>>83932449
there is the old fantasy concept of a good hard dicking fixing everything, and the semi-prevailing one that a lot of people only say no because they're told to, and once they feel the pleasure they change their minds.
none of it's any more reprehensible than what's considered moral in today's society, so..
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>>83932470
Well, yes.
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>>83932483
Well, but in that case the character would already be attracted to the hero, right? In that case, the redeeming quality are her feelings for him, not getting raped. And you can have the feelings without the rape.

I actually don't think rape should be such a taboo to include in a story, but I honestly just don't get the point here.
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>>83932130
But that's literally in opposition to the ideals of Socrates, whose entire purpose in debating people most of the time was to strive for greater knowledge and learning in ways which are intangible. To try and better know abstract concepts we often use without thinking and find "truth" beyond our personal biases.

Like, shit, it's okay to not agree with the guy, but you sound like a tool going "Debate is DEAD: People are debating in the same way the father of debate did!" It's like "video games are dead because people are having fun with games that have no depth beyond moving your character around." For the claim to be valid, it never would have been alive in the first place.
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>>83932583
>already attracted
usually yeah, that's typically part of the story. or else they find out that looks aren't everything.
>taboo
yeah, nothing should be a taboo. bad things are just bad. taboo is like building a wall of jenga around something bad.

in any case rape describes like three totally different things (sex acquired by coercion, outright theft of sex, and sex used as an assault weapon), so nobody can really ever have a proper discussion about it or get to the point of the matter.
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>>83932678
look i dunno what you're trying to say, that doesn't sound like the socrates i know, all i'm asking is how the fuck you're supposed to debate when those two methods I described are both unilaterally and immediately rejected by the majority of people, and what should be tried in their stead
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>>83932170
You are literally the "Gamers are Dead" of webcomics.
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>>83932784
i thought that was pretty obvious trolling. why acknowledge it?
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>>83932721
>that doesn't sound like the socrates
You CLEARLY don't know shit about Socrates if you think he would argue for a person's own, biased understanding of a concept or indulge evidence in place of definition. He literally stood opposed to such things.
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>>83930595
Cool, here you go. This is obviously not representative of the final version, but it's almost the final step before adding colours, so if there's anything you'd like to see changed, now it's the time. Same for the earlier pages.
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>>83932859
>whole on the ceiling
"hole in the ceiling."

>you luck out
YOUR luck out
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>>83932884
Thank you man, since those are actually words, the corrector didn't flip. I'll be sure to fix them. The version that is ready to colour is textless, so I'll make sure to have the final version fixed.

Much appreciated.
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>>83932850
that's not what i said at all. i think you're not listening.
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>>83932859
it is so goddamned cool seeing my characters in shit like this.
Ummm you missed mizu's scabbard in the second panel (which by the way you draw fantastically. in the third panel it's exactly how i would draw it in a higher detailed style)
are you going to represent the angular-mode with the colors? because otherwise I feel like you should put something onscreen to explain it.
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>>83933023
I will do it with colours. In fact, I felt bummed that Uzi in the 4th panel came out really pretty and roundy, and I had to ink with straight lines.
In any case, more of the depth will come with colours.
As for the other details, I'll get on it nao, thanks for the feedback. Will try to have more done soon, but I'm not sure I'm gonna finish it by the end of the month as promised.

Thank god it's the final crossover...
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This page ended up crowded.
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>>83933120
Those kids are far too adorbs, I love it!
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Bampsu.
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>when you have more updates than readers
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>>83935155
>over 100 strips
>0 comments
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I've got the chance to get my own shit updated today! It's incredible what you can get done once you shut down your consoles :^)
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>>83936045
hehehe. those are some familiar sentiments
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>>83936045
he looks derpy in the last panel. loomis
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I don't know any of you. Why should I make a comic for you guys again? Oh yeah, because I hate everyone in real life already.
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>>83936200
i think the last panel's the least derpy one
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>>83936219
Knowing nobody here gives you the freedom to post whatever shit you want and have it evaluated at face value. No friends patting your back to obvious mistakes. No personal grudge to bring you down just for the sake of it.

If you're not a ten years old who get offended by obvious shitposting or real critiques, you won't find a better place.

>>83936200
I just noticed the eyes are messed up. Too late to fix it, but I'll try to keep this one in mind next time, that's an angle I use a lot, so I need to step up my game. Thanks!
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>>83936219
is this the new memetic shitposting? because i hope not
you should make comics for us because we like comics. people who are not-us generally don't like them
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>>83936219
You should make or do whatever for yourself.
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>>83936609
well exactly. us guys are them person
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bampu
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The inaccurate critique comment confused me. If you think the evaluation you're getting isn't helpful, why not just ignore it?
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>>83937926
Because he has to defend his perfect, flawless vision for his comic, at all costs, especially the cost of his reputation.
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>>83938064
Seems rather silly
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>>83937926
I'm talking about situations where the critique is wrong but the person it's directed at takes it anyway. that makes me, a third party, angry.
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>>83918495

I don't have a webcomic but I want to to a web cartoon. I've done one as a college project, but I wasn't happy with the result because I relied on too much dialogue. Cartoons are a great opportunity to tell majorly/solely visual stories, so I want to redo my old cartoon but make it more about the setting itself and how things unravel for the MC

My animation: https://m.youtube.com/watch?v=KpykAEmtQkY
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>>83938461
i kinda disagree. in a cartoon, visuals are at a premium while dialogue is a lot easier. if you're trying to focus more on visuals and less on dialogue you should probably DO a webcomic.
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>>83938447
It's a real good thing people listen to me and not you. Since you're always wrong and all.
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>>83938718

Maybe, I just really enjoyed animating, but the excess dialogue I added really hindered what I was trying to do in the first place.

I might try doing a basic comic and develop my story telling from there
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>>83938447
Do you have an example?
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>>83938447
How can critique be wrong? Doesn't it all boil down to the individual's personal preferences?
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>>83939145
that's a whole different thing, that's a problem the threads have had from time to time, but not recently. someone assholishly giving their critique as fact when it's just preference.
I'm talking about factual contradictions, like if you were to try to say "carrion girls' outlines are too thick"
and yeah sometimes it is just preference and that's not my preference. it still makes me mad, but i'm not dumb enough to think my preference is special
>>83939001
most of the time lately it's been stating a trend (i can't think of a specific example) that is actually going the other way. like "your proportions are getting less consistent" when they're clearly getting more samey, or "you're not improving" when they demonstrably are.
or going back a while, we used to get accusations of sameface when there wasn't, even when other comics in the thread DID have sameface going. That kinda shit.
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>>83939240
>r "you're not improving" when they demonstrably are
Oh, okay, you're defending Dewd. Opinion discarded.
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Someone should start timing how long it takes to get back to pissing contests on this thread.
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>>83939595
pissing contests are the one thing we've never really done. we have a few egos but they're usually kept pretty well in check
that said, i miss fjordson
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Anyone got tips on how to speed up the process of making pages?

Currently I do a sketchy draft and resketch digitally (making changes and stuff). I separate the foreground stuff (characters mostly) from the backgrounds and give each their own inking and flat coloring. I used to do two layers of shading and two layers of highlights for the backgrounds and the foregrounds separately, but that became way too time consuming so now I do them both together (still two layers of each). I also hand-letter, which may just be a Mistake all together.

I used to have the backgrounds and foregrounds on the same layers but my backgrounds always came out shittier that way.

Also my backgrounds aren't stylized in any way that reduces the colors or shapes, because the setting is supposed to look like normal real life Earth.

And I (usually) don't use line tools for anything but panel borders, because the lines won't match my inking style and I feel it looks lazy.

A page takes about 10 hours.

How much am I overcomplicating my process?
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Weird thing to bring up I guess. A friend of mine suggested changing the last panel to have the doll in it and I wanted to get opinions on if that works better or not? Original ending is the panel with mimi and the other 2 are variations with the doll one.
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Are the gains from adding political intrigue worth the cost of being dragged into real world political battles? [Mostly outside the social-justice sphere in issues covered.]

I'm having trouble deciding between the risk of controversy, and the risk of muting one of my greatest interests and a huge well of inspiration to draw from. It should be a trivial decision, but politics in Webcomics is generally a special no-no, is it not? Or does that rule of thumb just apply to lazy strawman comics that don't even succeed at humour?
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>>83941290
I like the new idea for the ending. Creepy possessed dolls are already established and I think the new ending will make that strip more standalone while still not separating it from the world of Mimi.
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>>83941290
Considering Mimi is thinking about cleaning her out, leaving her out of the panel is part of the punchline, I think leaving her out work against the intended, but it solves the thing with the fourth one I mentioned before, I guess.
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>>83941359
Which one do you prefer. Close up of doll or the one with the kid in it? I'm partial to the one with the kid.
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>>83941290
I have a soft spot for stuff happening as/after the new character has walked away, probably because life just feels like that to me. A series of things that come, and then go. I love the "character tosses an object out of frame and then a sound of a screeching cat or a ten-car pileup occurs" But I think most professionals would probably disagree with me and say you should see the object speaking whenever possible.
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>>83941382
In the new ending, cleaning out wouldn't come up at all and mimi would kind if not even realise what she did I guess. This is what I was talking about with these things being difficult. Fix one problem, create another.
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>>83941301
If you want to depict reality, go ahead. But reality kind of sucks, and most of us are looking for an escape from it. So like, it depends what your goal is, dude.
the issue with politics in comics is usually something meant to be entertaining turning into a soapbox. They're two utterly, utterly different things. applause is not the same as laughter. Nobody buys a ticket to go hear someone agree with them for 30-90 minutes.
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>>83941290
I like the original idea but of the two others the top seems the best.
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>>83941444
I hear you, I prefer if she stays and say so, but if you're going for the close up, go for the one with the kid that has the retort.
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>>83941524
Would it be a bad idea to keep the original ending but add an extra panel to my comments area? That way I can have both.
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>>83941397
I prefer the one with the kid in it myself.
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>>83941588
Nah I don't think so. It actually seems like a good idea it's neat seeing the different ideas an artist has for their comic. It's one of the main reasons I visit these threads seeing the way other people do their thing.
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>>83941290
Only tangentially related, but this reminded me of your comic.
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>>83941924
I love you. It warms my heart that that exists.
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>>83941033
Carrion girls?

Really depends what you want/get the end product to look like.
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>>83941873
>>83941588
Yeah that's a great idea. I know a lot of comics who show us alternate versions. Sometimes they even go back and re-insert those later, if people decide they like it better (Five Mighty Damsels did that recently, while still leaving out another alternate panel that most agreed wouldn't work as well)
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>>83941961
I think that's Mimi actually. CG is all digital and I know it takes a lot longer than 10 hours
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>>83942010
Ok I'll do that then. I showed the page to my other friend and he only understood it was a ghost with the original ending. Maybe the alt ending will be the doll being fed cake and talking about ho it's power is growing stronger (ghostsunami loving cake is a thing here)
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>>83942034
That wasn't me. I do take about 10 hours a page though. Mostly because I'm totally incompetent and easily distracted.
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>>83941301
Just do your research and write it well. I'm down to read a well made case for shit I don't personally agree with. Even more down to just see multiple systems in play or playing off each other. I'm sure there are enough who feel that way that you might carve a solid niche.
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>>83942086
Didn't that sacrifice tree page take you like 15 hours? I remember you talking about one page taking you 15 hours or something.
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>>83942219
Mimi doesn't have any pages like that. I imagine Doll took that long though. Doesn't help that I had to recolor most of the pages twice because of my computer dying.
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>>83942278
I thought you were Carrion Girls Guy, my bad.
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>>83942376
Is ok. No trip makes it hard to tell.
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finished this page finally im hoping there is no obvious mistakes or grammar errors
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>>83942764
>and frankly tucking you in at night is tedious
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>>83941961
Laserwing, actually. And odd as it sounds I kind of want my end product to look like a webcomic. I'm going for a early- to mid-2000s mundane fantasy look. Anime-influenced but distinctly American. Like if Sluggy Freelance was drawn by someone who gave a shit. That's a horrible example but I can't think of any others at the moment.
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>>83942809
well given how long each page is, 10 hours actually seems pretty normal.
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I'm driving myself nuts but at least the kid in the back is entertaining.
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Fuck it, I'll bite.
http://www.comicssherpa.com/site/feature?uc_comic=csjts&uc_full_date=20160426
>>
>>83942894
they are all entertaining and i love them. i hope mimi meets little kids all the time. what if cute boys. and they come to her with skinned knees and needing hugs. and some kid bad-traded him out of his favorite weird-monster trading card, and mimi poses for a new one with full weird eyes and tentacles and teeth showing, and now all the others want to trade for that. and one of them is like "i think my big brother would like that"
>>
>>83942894
How tall is Mimi?
>>
>>83942926
hehehe. good stuff, my man. pretty newspapercomic-y.
terrible website though. the way it's scaled.. it's not to a percentage of the screen, so I had to ctrl-scroll it up to a decent size, and that actually still leaves it horizontally scrollable, meaning it's dead-set on having a huge fuckton of empty space.
>>
>>83943081
Not gonna lie, I didn't consider little boys but I could see a little boy idolize her in the same way they like garbage pail kids or something. Emelia comes back at some point though so we get more tentacle friendship or something.
>>
>>83943133
5'2
>>
>>83942809
10 hours is pretty good for a full colored and hand lettered page.
>>
>>83943167
>>83942926
aaand now that i've binged the whole thing, i can give the other cent
A) you are alarmingly good at handling politics. i uh.. how the shit did you do that? from now on when I tell people i hate it when that comes up, i'm going to have to add 'except this one comic I know about woodland critters'
B) i before e in friend, friend. also horowitz's name seems to be spelled randomly with a z, a backwards z, a z with a slash through it, or a backwards z with a slash through it.
>>
>>83943329
You tagged two different people in that post.
>>
>>83942809
I'd need to take a look first if its stylized like that. Otherwise I'd recommend speed painting from observation with limited layers. Lot of times you can just brute force a better result if you practice right.
>>
>>83943150
Yeah Newspapery is the goal, I've wanted to draw paper comics since I was like 12. Thanks for the feedback homie
>>
>>83942926
I really dig this like a lot. Thanks for sharing anon.

>>83942894
Your characters are so expressive. Also the kid that got the doll her hairstyle is adorable. Any idea what it's called?
>>
>>83943329
>you are alarmingly good at handling politics
>a description of something followed by "this thing is dumb" punchline is considered "alarmingly good"

After reading your critiques of this guy and Dewd, it's alarming how low your standards are.

>>83942926
That being said, I do like this comic. The characters are silly enough that they work with the gags, and your dialogue isn't stilted or slow. My advice to you would probably be to change your hosting site (or at the very least, customize it to make it look a little less boring) and to experiment with inking and coloring your strips. Also, steady lettering would help.
>>
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How can I make this look more.. forceful? More powerful?
>>
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>>83943453
thanks! They're called sausage curls.
>>
>>83943528
It depends on your intent for the page. If she's supposed to be casually throwing a punch, it looks forceful enough. If she's supposed to be using all of her might to punch, you might want to change her body language and facial expression.
>>
>>83943528
Speed lines make it look more like something very large passed her very quickly.
>>
>>83943636
>>83943528
This, if she just punched the tree towards the left why are there speed lines behind her coming from the right side??
>>
>>83943424
one of 'em was me, i was completing my previous comment.
>>83943490
well that's the thing, the actual storytelling is blunt, childish, exactly what you'd expect from a garfield or a baby blues or something. but somehow.. it actually makes good points about controversial shit where you expect the thud punchline to be 'haha that side is dumb' and it wasn't.
>>
>>83943528
move the tree closer to her, or change her position to be closer to it, her punch doesn't look like it'll reach the tree without her changing positions at least. aside from that, I think it looks ok for the most part. maybe changing the pose may help give it more of an impact?
>>
>>83943528
Those black lines that go from the left to right of the panel and don't touch the other side? Maybe try starting them from the other side of the page, or giving them a slight angle.

Or maybe not, my graphic storytelling classes start tomorrow so take that with a grain of salt.
>>
>>83942809
Aw but I like the direction your comic is going organically. That said, I can give you tips to speed up panel and word ballon creation (provided you have PS). And depending on what kind of coloring tips you want, I can give you tips on some of that, I'd just need specifics.
>>
>>83943528
well,
>>83943636
>>83943671
what these guys said, to start with. secondly, if the tree is already gone, then you shouldn't have those tree-bits flying out of the spot where it used to be. If she's THAT stupidly powerful, then I would epxect the tree literally hasn't had time to move out of place yet, and you should see the top of the tree still there, tilted somewhat from the force connecte dto it, as the trunk has been vaporized. Like imagine flicking a noodle hanging in antigravity (because the tree's anchored to the ground), and you flick it. the middle would wobble and the top would curl. When forces are THAT high, EVERYTHING is a noodle.
>>
>>83943570
>doriiru
>>
>>83943627
>>83943636
>>83943671
>>83943681
>>83943683
>>83943724
I was going for a vacuum wave caused by how stupidly powerful she is. The shockwave alone forcing rock to immediately turn to lava and atomizing the tree as if a confined super nuke just vertically hit it. And yeah it's supposed to be a causal punch to show off how strong she is, she's supposed to be a bit away from the tree to emphasize that she didn't even need to be near it to obliterate it. But I get what you guys mean.
>>
>>83942809
>>83943440
Having taken a look, your coloring/shading is actually pretty weak. I'd start by brushing up on color theory if I were you. I could try for a more specific crit tomorrow, but it's bedtime for me now.
>>
>>83943807
horizontal* Wow, I'm stupid.
So I should get rid of the bigger black lines?
Erase the tree bits anything else?
>>
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>>83943763
Doriru curls are much bigger and exaggerated.
>>
>>83943844
basically there needs to be a curve emanating from the impact zone. whether it be a curved shape of a vaporizing tree bending away from the point, a mass of ash, or even just lensed air from the shockwave spot. the curve shows all the matter in the vicinity shockwaving outward from that point. you should look at some slowmotion shots of impacts from bullets or meteorites or whatever
>>
>>83943570
No problem and thank you I've been trying to find a style for my character forever but nothing seemed to fit. Saw that page and fell in love with it.
>>
>>83943844
You could push the camera out, put the character and tree on the right of the frame. Show the obliterated tree in the second panel.

Also think about the character's silhouette both on the wind up and the punch. The placement of the hair sort of erases the action as is.

You could add stuff to the scene and show secondary action. A picnic blown away or something.

Just spitballing.
>>
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>>83943931
No problem. Hope it helps.
I specifically used the stylization that Darla Dimple has. Shirley Temple has that in a more realistic fashion if you want specific references.
>>
>>83943844
Those dust clouds are so light, I couldn't even tell that they were there. Try and make them a bit darker (and personally I think they'd look better in a more gray/white-ish color), and that grass is looking pretty stiff. Maybe have it get pushed back from the force of that punch, along with the hair.
And, only a suggestion, buy maybe add shadows along the girl to draw direction towards the punch a bit more
Hope that made sense
>>
>>83943684
I use GIMP 2.6

currently for coloring I've been keeping PNGs of each characters' color palettes plus a palette for the chapter's backgrounds and such. I do the flats in their colors and then layer over them with shading. I change the colors of the shading for different lighting 'modes' (day, night, indoor light, etc) but generally all the shadows in a panel come from the same color. I could do better, but so far it's been faster this way. Reds too close to 'pure' seem to be immune to overlay layers, which is probably fucking up a lot of my coloring because so many of my characters wear red.

I'm using default circle brushes because I'm used to them and they're easy. My shading is pretty sloppy as a result of this plus speed.

Coloring backgrounds tends to be the lengthiest part of the creation process for me.
>>
>>83944046
>>83943930
>>83943932
I'm going to bed but I'll post back in about 12 hours to show the changed picture. Thanks for the advice!
>>
>>83944116
Flat cel shading would probably be even faster for you.
>>
>>83944135
I used to use cel shading for everything (years ago) and it honestly took me way longer. It requires way more precision.
>>
>>83944240
Hm, I find that rendering takes a lot more precision. To each their own, though!
>>
>>83944273
how are you defining 'rendering?' What I've been doing is honestly scribbling
>>
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I wish I could just leave it at this state. I can't say I find shading any fun at all and due to my lack of experience it's also slow and inaccurate. 13+ hours just for this page so far, I think.
>>
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>>83944881
...and out of those 13+ hours almost 2 went into experimenting with hatching/greyscale hybrid ideas. While the effect is interesting, the hatching has to be done far more neatly to look good, I think.
>>
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>>83944769
Oh, I just meant that more painterly style. Your pages have a lot softer shading that I associate more with digital painting than comic pages, although there are quite a few comics that are pretty painterly-- like Dresden Codak (it's a train wreck of a comic and I don't recommend reading it but maybe taking a look at the pages and doing some studies could help you fine-tune your rendering?).
>>
>>83944881
>>83944928
Time well spent. I like what I see.
>>
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>>83944769
For reference, this is a panel with the colors turned off. It's definitely not precise.
>>
>>83944963
I take this back, don't do studies of his pages. Just give the individual drawings a look-over.
>>
>>83944981
Ok, from this I can tell you what you need to work on.

-values
-light source/direction

It doesn't look like there's any one specific light source. The shadows and highlights look arbitrarily placed. There also doesn't appear to be a strong range of values in your shading.
>>
>>83939240
>it's the tripfag
Jesus christ he just won't give it up
>>
>>83944963
It makes me sound like an idiot, but I'm not looking for fine tuning, I'm looking for shortcuts. I don't get a lot of time to work on the comic, I'm only putting out a page a month right now. I'm already cutting a lot of corners with my shading and with my backgrounds (which is why I don't work out perspective lines for most panels that aren't establishing a new setting). I'm worried that if I keep cutting my comic will just look like garbage.
>>
>>83945158
Nah, it's cool. We all have our own processes.

Hmm. Well, I guess the best advice I can give you is to either drop the number of panels you have per page and then make those leftover panels bigger and less detailed, or maybe even drop coloring and/or shading altogether.
>>
>>83945059
That particular panel's a night scene. They have their backs to a road that has streetlights that provide some light, and the middle character's wings and eyes give off a little ambient red glow. Now that I'm looking at it closer the red glow should probably be affecting the highlights more directly.

As for values, currently what I'm doing is two layers of multiply and two layers of overlay. Every bit of shading on one layer is one color. Should I maybe be doing many colors on one layer? I'm mostly separating them to make them easier to erase, but since I rush through it I haven't actually done much erasing.
>>
>>83945284
Have you seen ctrl paint's tutorials? Just curious.
>>
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>>83945284
No, I mean your black-white values need to be stronger. Look up some tutorials on values in digital painting.

Although I'm not sure if that is exactly what you're looking for since it will take a lot of time to learn.
>>
>>83944928
it's true, everything about this looks great except for how messy the hatching is. looks more like fur or woodgrain.
>>
>>83944981
now that you show me this, I think I understand what you're doing, and why it's sometimes wrong. you're adding depth to things that don't have any (the scythe blade, the pocket of the shirt) and the light source is a bit muddled.
if you cut back a bit on how many colors-per-color you used, you could probably cut the coloring time down and have a slightly messier version of cel shading, and look just as good.
>>
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>>83945226
Dropping coloring would lose a lot, a lot of what I want to do thematically is reliant on color. Here's that same panel with the coloring on and no shading. I could probably get away with this but it feels like a bad idea.
>>
>>83945486
howbout just add one layer of shading. that shouldn't take long. Just the shadows.
>>
>>83945482
>you're adding depth to things that don't have any (the scythe blade, the pocket of the shirt)

Please, stop giving advice. This is completely off-base.
>>
>>83945533
Yeah, one multiply layer for shading, one screen or color dodge later for highlights. That's generally what I do. Use a brush at about 50% opacity to build up some values.
>>
>>83945351
Never heard of that.
>>83945482
Oh god I'm seeing it. I reverse-pillow-shaded the scythe. I'd probably be saving time by not doing that.

What do you mean by 'colors per color?'
>>
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>>83945634
Yeah, just study what scythe blades or metal blades look like in general and it'll get easier. You could probably cheat it eventually and stylize it once you get it down.

Not sure what that guy meant about hoodie pockets or scythes not having depth, though, since they're objects in 3-D space.
>>
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>>83945743
Hoodie man for reference.
>>
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probably gonna upload the first 20 pages on tapstic once I get there
idk alot of other platforms but all the page needs now is text
>>
>>83946134
If I saw this at a comic festival I'd definitely pick it up. I really like the feel of it
>>
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>>83945486
Don't have to put as much detail. Especially not at night.

Multiply layer of blue. another multiple of blue for shades and an overlay of a light blue for a hint of highlight.
>>
>>83946402
thanks man, glad ya like it so far
>>
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>I'm going to finish this comic tonight if it kills me.
>Holy shit. This is terrible. Should I just stop now?
>I'm finishing it
>But it is pretty bad. I should work on another week on it.
>Fuck that
>*uploads it*
>Idgf what they think about my comic anyway.
>>
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>>83946461
That blue-ing looks good on the backgrounds but not so much on the characters...although that may be because I picked the background colors to match the night scene but eyedropped character colors straight from their palettes.

I just did a test of my own shading style and then a different one, to see how it'd look. This took about 20 minutes.
>>
https://tapastic.com/series/HouseholdSlimeMold

So, my comic only has ~10 pages out so far, but I'd really like some honest critique so I can correct myself earlier rather than later. Could anyone give it a look?
>>
>>83946776
I think you're giving yourself too much work, you're doing so much that the final product ends up being muddled.
>>
>>83947296
This is very cute so far. You've got a lot of potential! I'm excited to see where your art goes in the future.

As for right now, study anatomy, study perspective. You're experimenting with a lot of things like dynamic camera angles and environments, which a lot of amateur artists aren't even thinking about yet. This is good! Just make sure you're solidifying it when you're not working on putting pages together.

Do you read Devil's Candy? I think you'd get a lot out of looking at those pages.
>>
>>83943570
I thought they were called ringlets
>>
>>83946776
First one looks best honestly, but is still rather muddy. I don't think you really need 4 layers of shading, unless you're going for super-painterly stuff one highlight color and one shading color can suffice. Have you tried doing your shading in blocks, like cel shading, but with a soft brush? It might be faster for you than your current method.
>>
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>>83947376
How about these then? The top is my regular style but with only the primary shading, the bottom is only the detail shading.
>>
>>83947569
Gimme a second to boot up my lappy and I'll try to give you a visual example of what I'm thinking about for ya.
>>
Is tapstic any good for a drama comic?
not ongoing but graphic novel length
>>
>>83947624
Yeah, as long as you manage to update regularly and get your name out. Tapastic's userbase can be willing to try out different genres as long as you can get it out to them and make it look appealing.
>>
>>83947624
A Better Place is doing well on Tapastic so yeah
>>
>>83947569

Ok here we go. I think what might be taking you a little longer might just be the fact that you have so many brushstrokes on your shading layers. IMO if you cut them down from lots of strokes into bigger chunks of shadow and highlight it should cut down on the amount of time you spend on them, too.
>>
>>83947716
>>83947728
how often should it be updated?
Like release a full chapter to get it out there and then just page by page after that?
>>
>>83947296
>https://tapastic.com/series/HouseholdSlimeMold
>it's yet another "I have a comic on Tapastic but I insist on uploading it page by page rather than chapter by chapter so that the badly designed navigation bar is completely fucking useless" episode
>>
>>83947832
If I keep scrolling I see the whole thing in order. Is that not what's supposed to happen
>>
>>83947868
the empty spaces between pages make it even more horrible to read than average korean webcomics, and that's an achievement in itself
>>
>>83947970
Ah, I get what you're saying.

Why IS Tapastic's navigation so fucking weird? Why doesn't it just have a << >> kind of generic webcomic navigation?
>>
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>tfw you hurry to finish an update on time but halfway through realize no one really cares and you give up for today
>>
>>83947827
Yeah, a whole first chapter could really help draw in early readers.

>>83947832
Sorry, I'll try going to get a tumblr site for my comic up soon so it can be read more easily.

>>83947508
Thank you. I still really need to hammer out my fundamentals, so I'll try to put more focus on anatomy and perspective for now.
And yes, I do read Devil's Candy! I hope my comic doesn't come off as same-y because of the whole monster girls/boys thing, haha.
>>
>>83948289
Oh, no! Not samey at all, I just thought it would help give you something to bounce off. I reference bits and pieces of my favorite comics and artists all the time.
>>
>>83941033
10 hours isn't too bad though; mine take around 15

I USUALLY draw the BG and Characters in the same layer for both ink layer and pencil layer though. Your process seems fairly standard; if anything you need to work on more fundamental stuff.

Although...
>>83945158
>I'm only putting out a page a month right now.
You really can't afford 10 hours in 30 days? I'm sure you're probably not busy with IRL stuff, like University or work, butif you want your (colored) pages to looks real good AND have them come out more frequently, perhaps you should cut on some of your other hobbies.

>>83943197
It's funny; when thinking of series with very stylised characters, I can't really conceptualise their size. I measure them more in "heads" in my mind than feet (and then it also dépends on whether the character has a long or round face); I know their height but I don't really think about it.
>>
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whatsup, just finished page 5 of this thing I've been working on, i'm gonna dump the whole thing rn

1/5
>>
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>>83948729
2/5
>>
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>>83948748
3/5
>>
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>>83948766
4/5
>>
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>>83948779
5/5
>>
>>83948813
It's good! I like it, it's got some good gags in there, too. And it looks like your paneling has improved since last time.
>>
>>83948873
thanks my guy.
i'm in this weird limbo right now where i'm really sick of drawing rocks but i have to draw a few more to progress the story to where I don't have to draw rocks anymore
>>
>>83948813
I like the use of black and white, but I would vary your lineart thickness a bit. It's a bit too thin at times, and is hard to make out. Your desolate rocky backgrounds are actually pretty nice, and I really like the panels where protag dude is just a tiny dot on the landscape. Also, pay attention to your panels,as they can be confusing at times, like on page 5.
>>
>>83944963
When did the cyborg get injected with rat DNA?
>>
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biggest fear atm is consistency with style
>>
>>83949448
Inconsistencies are going to happen, especially over long stretches of pages. That's the nature of webcomics, and drawing anything for a long time, really.
>>
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Last bit for tonight probably gonna repost it tomorrow though

pic gets and accompanying song!! :D:D:D boy is it cheery

https://www.youtube.com/watch?v=WIXLE1dF938
>>
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I've spent fucking weeks going over and over these few unfinished pages, trying to settle on which style to go with before I actually commit and start properly, lest I end up with the dreaded 'Gunnerkrigg Court effect' if I change my mind later.

Every attempt at digital inking has been shitting me because they end up too clean and sterile, so I've reverted to single-take pencils. I just want it to look natural and not take fucking forever to clean up. Hell, K6BD is basically scribble but it's gorgeous because of the sheer level of organic detail.


>Would you read a comic that basically looks like a Dreamworks storyboard?
>>
>>83950179
Holy fuck these are cute
>>
>>83950179
>Would you read a comic that basically looks like a Dreamworks storyboard

absolutely
>>
>>83950179
>not putting googly eyes on the characters in the WIP you post to /hyw/
wew
>>
>>83948722
Yeah the height thing is difficult for me to think about too but only if other people are showing up. I'm also 5'2 and feel shorter than everyone. It's frustrating because I know a lot if girls around my height but if I draw someone like that they come off as being child sized.
>>
>>83950583
S-same height? Same height!

Weirdly, my height/stature has affected my art, too. Everyone's stubby.
>>
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I've started writing a storyboard for a webco an artist I love that also happens to be my lil bro is gonna draw.

His stuff: http://qsy-and-acchan.deviantart.com/

It would be neo-lovecraftian, alice in wonderlands meets historical fiction, about a fictional country inserted in 1890s middle Europe, a sell-sword state that pushed scientific advancement a few decades up.
It was actually built in secret from the astral by a lesser slave-god via prophets throughout history.
At some point of the story the secret elite of the country manages to invoke it in the real world and she starts using the country's military resources to wage a war on her former masters, the 7 creators of all that exists.
I would want the settings and characters to be highly detailed, but with short slang dialogues and grim violent action.

I lack motivation because of a huge breakup and I'm fairly depressed. What do
>>
>>83950583
Heh, the main characters in my comic are REAL short, which can sometimes make scenes where they're talking to adults a bit awkward to frame

>>83951202
>I lack motivation because of a huge breakup and I'm fairly depressed. What do

Love your work more than you've ever loved a woman.
>>
>>83947820
Yeah, I could definitely see that cutting down my time, thank you
>>
>>83951571
No problem. Glad I could be of a little help.
>>
>>83951202
>neo-lovecraftian, alice in wonderlands meets historical fiction
I want to throw up.
>>
>>83948722
I've already (unintentionally) cut a lot of stuff out of my daily routine. I used to be a regular on several different virtual pet sites and had to cut the list down to two just to make my time manageable. Other than that my time is spent with other art projects, and most of those are fan works (mostly my blog Popkas).

And that seems kinda like wasted time, but most of the internet isn't interested in looking at original stuff unless you lure them in with some kind of fanart first. I post a low-effort scribble of a Digimon once a day and get 100-300 pageviews, while Laserwing only gets looked at at all if I start hooting and hollering about how I have a webcomic. I've been seriously considering putting Popkas on hiatus but it feels like that would effectively wipe me off the internet entirely.

I'm feeling a lot better hearing from so many people that 10 hours per page sounds normal though. I put off starting Laserwing for years because the process was taking too long and I guess I was right to call myself a lazy baby, suck it up, and do it anyways.
>>
>>83951684
oh yeah I take up to 16h on my pages, as long as you get them out you should keep going
also that fanart vs original content is sadly very very true, although once you get people hooked up to your style and following your websites they'll probably stick around if you were already producing original shit when they came.
>>
>>83951684
Webcomics are hard to get people to start. You've got to stomp your feet about it. Hell, most of my friends online are webcomic artists and I haven't read about 75% of their comics, either. It's a rough gig.
>>
>>83951684
You have to spend time and effort promoting your webcomic if you want it to take off. Trying once or twice and then complaining about how it doesn't work is Scribblehatch-tier.
>>
>>83951600
I has mecha super-soldiers too!
>>83951340
>Love your work more than you've ever loved a woman.
Cool piece of advice.
Do I need to have sex with it?
>>
>>83951873
>this is the "writer"
Don't bother
>>
>>83951963
I'm the artist, please advise
>>
dead thread

dead comics
>>
>>83953675
these threads were a mistake.
>>
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Hello /co/. I used to post here. And now I need advice because I don't draw anymore: I write. Here are rough drafts of my story. I want to make like some ikki tousen, mirai nikki hybrid fuck.

mega.nz/#!FcAGRLAC!Br8BJXkAhq5KZgL8uYaDzAUEfY-QeinRboQ3Q5kP1pA

google docs

docs.google.com/document/d/1SZjgn-BJRNogDiHSNZO3dC0fXloIqymGaSXorl0xlYE/edit?usp=sharing


But as you can see. I am a terrible writer. I mean, I think I made a play format?

So anyway, I'm wondering what I should do: Should I try to make the writing really good that it's like a novel? Is the current format good enough and needs some polishing? Do you think this story is good enough for webcomic or did you like the story? Where else should I upload this?

Anyway, so yeah. I used to post in these threads, but I don't want to become a namefag. So ill keep it at that.

Thank you
>>
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>>83953981
also, please excuse my errors. I pulled 10 hour allnighter to finish these chapters up because I was slacking off, which is why i'm going to pass out right now. I like uploading things asap.

btw, i don't know how to sage on 4chan x because im a fucking pleb.
>>
>>83953898
Maybe to you! I love having fun online with all my friends here in /hyw/! /hyw/ actually stands for Having (y)Fun (w)Online! The "y" and "w" are silent.
>>
>>83946776
Your own shading style is not good.

You do fat lines there's no reason to make that scribbly mess. Simplify it.
>>
I wish we could have a thread about webcomics where we could post and promote out webcomics and get feedback.

I mean without the same half dozen autists treating it like a chatroom and ruining everything.
>>
>>83954532
You can you idiot. Just post comics
>>
>>83954642
>proving my point
>>
>>83954532
Be the change you wish to see in the world.
>>
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How do these colors look to you guys? I've been kinda trying to improve my colors, was going for a sort of monochromatic green-y swamp, but think it might be TOO much? Might make the green on Urchin a little less harsh.
>>
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>>83954932
Also a WIP page.
>>
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>>83935241
>>0 comments
Post an iniitial comment yourself. People are often reluctant to be the first. Also, check the obvious: can anyone post comments at all; is the comment system brain-damaged in requiring logins and registrations (this frustrates me the most); are you actually inviting comments?

This extends to kickstarter and patreon campaigns: pre-fund (friends) so that people see they are not the first (so many patreons have only 1 sub for example). Three's a social momentum effect that can be used here. Pic barely related but probably how you feel.
>>
>>83954932
I always love seeing your work. What other color options have you considered? I only ask because maybe the green on her wouldn't always pop on such a green environment.
>>
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>>83955233
well I only ever thought of green-ish and swampy really, haha. Might make the grassy platform a bit brighter to stick out against the BG and Urchin's colors a little closer to how they normally are.
>>
>>83954771

You didn't post any comic here so you can't expect people to respond to it. Did you just expect to say something and have no one respond? So you want to be able to control who says what and how? Go start your own chat where people aren't allowed to socialize. Wait that exists... or does it?
>>
>>83954932
Maybe have some more yellow to the brighter areas, and give the characters some points of contrasting color like whatserface's (Nancy?) headband.
It's pretty good overall, though.
>>
>>83953981
>I used to post in these threads, but I don't want to become a namefag.

Everybody can recognize you, Bones.
>>
>>83945568
he's adding the kind of shading on the scythe blade that makes it look like it has a beveled edge. he put shine on both the top and the bottom. you can't support that. it's supposed to be flat, right?
>>
>>83947990
because phones, i'm afraid
i TOLD you guys phones were bad news, you didnt' listen. i was trying to get computers to replace phones. then the reverse happened
>>
>>83954532
>he said, while treating /hyw/ like a chatroom
>>
>>83950120
oh jeez. that is not the grave i want. i demand a proper headstone, with "be excellent to each other" on it. it doesn't have to be heavy but it has to stay in place, yknow?
>>
>>83950412
i think the potato nose suffices for now, wouldn't you say? along with the eyes that get narrower as you face forward, meaning they're placed slightly on the sides of the head.
>>
>>83954932
whoa, you just reminded me i had a dream where i was working on my comic and i got this sickly green lighting on a character, showing they were deep underground or something.. and realized i'd have to add it to the others.. man, drawing dreams are weird.
anyway this looks totally right to me
>>
The resources at the top of this thread are pretty great. As someone attempting to make comics again for the first time in 20 years I'm relieved to find some information to help me get started.
>>
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Here's a WIP of the FIRST page of the NEW chapter!
>>
>>83957115
No. It is now /hyw/ law that all WIPs posted in the thread have googly eyes in them.
>>
>>83957406
Except for the one about making money off of advertising that's in the pastebin that's horrifically out of date.
>>
>>83957468
I don't plan to make any money anyway so I skipped that one.
>>
>>83957433
third panel, eighth panel, and tenth panel, one of those yours needs to be a you're
whoa, fire poncho. cool
>jimbo was a trap
oh god.

hmm, your original juan drawings looked pretty cool, and believably jack's dad. here you seem to have made his head really wide and he looks more like hugh jackman (oh hey that's almost jack's name).. can't say I dig it. but that's just taste. what's not taste is how loosely drawn he seems to be. gotta work on that i reckon
jack, sora, and anna look fine though. so i think you just have trouble with new characters? i know you enjoy doing model sheets so maybe if one of them is going to be important like this you could do one of those before a major appearance. just an idea.
>>
>>83957433
Why does the guy have a bird foot growing out of his lower jaw? This is awful.
>>
>>83958662
what IS that with old cartoons and drawing bird feet as just a bunch of sausages with lines on them? that shit was weird.
>>
>>83958662
>>83957590
i've blocked dewd's trip, is there a way to block replies to him too?
>>
>>83959171
i dunno which extension you're using but i have three options after hide: 'this post' 'hide replies' and 'make stub'
>>
>>83957433
Dewd, please keep your lineart in the panel unless your storytelling needs a deliberate break in the panel border.

Also is there really no way for you to keep your panel sizes consistent?
>>
>>83960268
>Also is there really no way for you to keep your panel sizes consistent?
There absolutely is in the software he uses. It'll take several months of people telling him to do it before he actually bothers to do it, though, like spellcheck.
>>
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>>83958662
>>83959171
When did this escalate into full hatred?
I mean, we know Dewd's work is ... special. But ain't this a bit too much?
>>
>>83958662
>>83958969
It's a cigar silly billies!
>>83960268
Well I mean, usually I erase whatever is outside of the panels when I'm finished.

>>83960340
Well yeah, but then that makes every panel a layer, and that's just way to many layers to handle and more likely I'll fuck the page up even more.

Also that'll take too much memory from my computer, so yeah, that's never gonna happen.
>>
>>83960350
Are you new? People have been openly hating on Dewd for at least a year.
>>
>>83960268
weird request-phrasing. heh. i like it.
i thought people didn't like super consistent panels, preferring slightly varying ones?
>>
>>83960407
I'm sure there's a way to do it that doesn't make a separate layer for each one.
If you're trying for a perfect panel grid, howbout drawing a square, copying it, pasting it a bunch of times (nudged so they're even), then flatten the whole thing and start over with that as your background.
that's not how i do it, but it wouldn't tax your computer much
>>
>>83957102
Well it's a roadside memorial
No cemetery will probably be shown
>>
>>83960460
It's a panel grid. They're all supposed to be the same equal size.
>>
>>83960407
Have you tried drawing out your grid with a line tool, then selecting the lines, declaring the selection and then making a certain size stroke inside it? That works for me in PS.
>>
>>83960553
hm, I think I prefer similar-but-slightly-off panels just for variety. that's what I end up using, though I used to get more creative with it. I miss that. But I don't really anymore.. and it turns out the closer a shape is to a circle, the more room it has inside.. but since circles leave space in between each other, something that tesselates like a square works better. I guess I'd use hexagons but that ruins the progression somewhat, and image formats still have to be rectangular. So like, more interesting panels always feel like they have something missing.
>>
>>83960407
Are you using Manga Studio 5/Clip Studio Paint? Use the "Divide Frame Border" tool rather than "Divide Frame Folder". Should be something similar in MS4.

I've never bothered with MS/CSP's way of having each panel in it's own folder, and all the associated layers. I have dabbled with it on a strip or two, but it's far more trouble than it's worth, frankly (though I can see the advantage of it in some circumstances).

I just use the Manga Framing Templates, mainly "3... " and "4 rows evenly", then "Divide Frame Border" for the vertical gutters.
>>
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another page today!
>>
>>83960629
God, I wish you had a name or a trip or something so I could filter you and never have to pay any attention to your inane drivel ever again.
>>
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>>83960629
>I prefer similar-but-slightly-off panels just for variety
Why is dewd's dick so far down this guy's throat?
>>
>>83961167
It's coldfusion. He doesn't wear his trip unless he's talking about his comic. Which is a shame, since everything he says is garbage.
>>
>>83961136
Oooohh.
In the uncoloured version you showed previously, I thought the backpack in panels 2 and 3 were the cactus coming out the other side of his body.
This makes much more sense (although it's a little less funny).

>>83961167
>>83961245
>>83961268
Please just ignore him. Shitposting at him doesn't make these threads any better.
>>
>>83961136
>rather than that
>instead
You don't need both.

>then
>once such and such happened
Again, you're better off with one. In most cases neither, but in this case probably the latter.

Think about your prose and what reads well. Say it out loud if you have to.
>>
>>83961245
i was doing it first. if anything he's copying me.
>>
>>83957115
>He thinks that varying character ref doodles used to determine final proportions is indicative of the eventual consistency of a finished product; at least to the extent to be a smartass about it.

Cute.
>>
>>83960350
I don't hate him, I just don't want to see his posts anymore.
>>
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Here are the first three pages of a comic I plan to launch near the end of summer.
>>
>>83961441
I was kind of too much of a smartass about that. I just find that Dreamworks style ugly. Also, this artist seems to have a lot of skill, so I did think they were trying to be consistent for this reference.
>>
>>83961512
I think I've seen your stuff. Poodledooples was it?
>>
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>>83961512
>>
>>83957433
The art is so awful I have trouble putting it into words. Just look at the 4th panel, he looks retarded. Nice toes he's suckling on. This might be one of your ugliest comics yet, even worst than when you first started 2 years ago. How are you this stupid? Your mom must've drank during pregnancy for you to have such a severe mental deficiency.
>>
>>83961167
He does have a name and a trip, but he takes it off when he's not shilling his comic.
>>
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>>83961550


>>83961549
That's me!
>>
>>83961633
That's a good little gag in panel 6-7.
Comic's not really doin' anything for me, but it seems competent.
>>
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>tfw people are roasting dewd and you don't feel as bad about your own comic
>>
>>83961733
Finally, a feel we can all relate to
>>
>>83961550
never heard this terminology before
>>83961633
wait what? ice ray?
>>
>>83961706
Thanks on two counts, friend.
>>
>>83961760
Unless you're Dewd.
>>
>>83961846
fuck him, he's an idiot anyways
>>
>>83961778
It may be a localization thing, but a "rising freshman" is an 8th grader that has completed or is about to complete middle school. A freshman is a 9th grader. They aren't sure how to categorize themselves because it's summer and they're not in school, but since they're 14 it's a big deal.

Also re: ice ray - you will see...
>>
>>83962003
ah yeah that must be a local thing. oh well i get it from context.
>>
okay someone get that new thread ready
>>
>>83962544
I am no longer making /hyw/s until Desustorage goes back up.
>>
>>83962655
Finally, we can lay these threads to rest. Let this be the final one
>>
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>tfw you finally draw a hand flawlessly
>realize its inverted
>>
>>83962655
i dont see the connection
also, desustorage is down? shit
>>
>>83962766
don't worry anon, we'll stop making them. just for you.
if you see another one, don't come in. it's a fake. a trap!
>>
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>>83962788
So I'm still having some issues with the big monster girl's lines in panel 7. I'm having trouble thinking up a reaction that's annoyed-sounding while still allowing me to move on quickly.
I mean the current lines WORK, but I don't really like them, y'know?
>>
>>83963349
Oops, didn't mean to quote.
>>
>>83963349
i actually kind of like them. though they don't flow very well on the page, going from right to left
alternate idea:
>I'm going to wake you up in a way that you don't wake up. because you're dead
>>
Does Dewd have autism?
>>
>>83963472
>>83963472
Probably
>>
>>83963524
everyone but >>83962766 come in here
Thread posts: 520
Thread images: 91


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