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How's Your Webcomic? /hyw/ #284

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Thread replies: 519
Thread images: 84

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Because no on else would make it edition

Share your comic with others!
Link your website and portfolio!
Comment and critique others work!
Previous thread: >>83776199
>>
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Scrub Authors GOODIE Bag

Here’s a short list of sites that any new webcomic artist or writer will find handy:

>*-Struggling to find that perfect FONT? Create your own using this link;
http://www.myscriptfont.com/

>*-Don’t forget to brush up on that ANATOMY:
http://artists.pixelovely.com/practice-tools/figure-drawing/
http://www.quickposes.com/pages/timed

>*-What’s a list without some reference STOCK IMAGES?
People: http://senshistock.deviantart.com/gallery/
Scenery: http://www.shutterstock.com/

>*-Here's a big fat compilation of CHARACTER DESIGN REFERENCE:
http://www.pinterest.com/characterdesigh/

>*-Finally, here are some links to get a rough WEBSITE started up:
Easy to use tumblr webcomic theme: https://www.tumblr.com/theme/39018
Do’s and Don’ts for starting a site: http://pastebin.com/kNR2W5mV

>*-Here’s the contact sheet if anyone wants to put information down, like their site and webcomic:
https://docs.google.com/document/d/1uwfOSHXfrgvcf--PkPz9jXL6p5RqIsrYvXYwgQpgT3k/edit#

>*-We also got a SKYPE CHAT room going on,
To join the chat, seek out 'starlinemike' or 'scribblehatch' and they'll add you in.

>*-We also got a DISCORD CHAT going on,
Ask for an invite in the thread.

>Wise words from John Cleese:
https://www.youtube.com/watch?v=yfl6Lu3xQW0

>Invisible Ink:
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_1.pdf
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_2.pdf
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_3.pdf

>Paper Wings
http://chrisoatley.com/category/podcasts/
https://web.archive.org/web/20140625035030/http://paperwingspodcast.com/

>Fonts for your webcomic on Blambot:
http://www.blambot.com/

>Writing Resources:
http://www.cienciasecognicao.org/rotas/wp-content/uploads/2013/12/Robert-McKee-Story.pdf

>Guide to promoting your comic:
http://miss-melee.tumblr.com/post/143483233951/
>>
DELETE THIS
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>>83858390
No?
>>
Is there a comic hosting website I can post my comic to? I wanted to do Tumblr but the layout is shit. Is there one where people can upload something in the format of like a manga hosting website?
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>>83858347
heyyy those aren't the proper cleese words.. hehe
https://www.youtube.com/watch?v=PQ0lck7oo4A
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>>83858560
Hello?
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>>83858319
Posted mine just before the last thread died. Still seeking guest pages.

>>83849297
>>
>>83858642
I was just about to post that.

I have re-watched that video and it's still an eye-opener.
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Always carry satchel meat
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>>83858990
ha, bacons! not what i'd expect. but cloudy-tail backwards-scale dinos are fond of it.
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>>83859096
they are rather fond of it
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>>83859865
Dewd?
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After an obligated break, I'm back at my fancomic. Is it alright to spend almost two days in just drawing a page, even when you're an amateur with modest drawing skills and don't want to do detailed stuff? or am I just slow as a turtle?
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>>83859964
it's over for you
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>>83860578
You... You think so?

Damn...
>>
>check on E3
>there's a game with a character similar enough to one I already designed as the main character

Ya snooze ya lose, I guess
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>>83860999
Sounds like you were...feeling a feel.
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>>83861027
Yeah, in the same way that I am right now breathing a breath and posting a post

Unless this is some new weird lingo that you god damn kids use these days
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>>83861058
>tfw there are people in /hyw/ who don't recognize your feely way of life
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>>83861079
kill yourself
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>>83861079
i honestly thought and hoped that meme was dead

Also, any good references or tips for keeping characters hunched over, and still making them look appealing and coherent? Like the same type of back-hunching that a cat does when sitting.
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>>83860999
hey, it may have been on e3, but your comic will be out before that game comes out i guarantee. go ahead
>>83861227
actually you've hit it on the head. if you want hunched-overness to look graceful and elegant instead of grotesque, you have only to look at animals. (er, not apes though)
practice drawing nice parabolic arcs
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>>83861227
true memes never die
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>>83860999
What have you seen, Dewd?
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Bampin with a lil cover I quickly made up for Halloway
I'm not very good at design so I'll leave the fully fleshed out cover to my future self and the person he has paid to do the job for him
Back to work
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>>83863103
love me a hair tuft
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went back to make a cover so it would have a more official looking start, i got art block while making my previous pages but i think ive shifted it so i hope i can actually make new pages and not keep flaking
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>>83863146
hate when that happens. i'm just glad you didnt quit!
this is a very appropriate cover, it kinda says it all
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>>83863118
What kind of monster couldn't love hair tufts? They're so cute
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>>83863215
thanks man it was hard to think of what to do but i wanted to give it a ordered chaos kind of look with the clutter
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finished inking, and putting text on a page
still trying to keep the style consitant
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bump, saving this thread
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>>83866246
with no survivors!
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Does working while tired affect your writing?
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>>83866507
I somehow write slightly better actually
I don't even know why, I think it's because I'm thinking less so it all just comes out naturally
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>>83866507
You shouldn't work tired. Its always better to get a fresh start the next day or after a break.

When I'm tired I can't see the slow decline of quality in my work forcing me to redo the pages the next day while I'm awake.
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>>83866507
i work while listening to the twin peaks soundtrack
I'm always tired
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>tfw the initial passion you had for your comic is gone
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>>83866507
Yes.
It makes you dumb and bad at spotting mistakes.
Of course, sometimes that can be a good thing, like when you're just beelining through a first draft to get to the end.
I find that my sketches get really free and loose and crazy inspired when I'm tired, too.
But never do anything that needs to be polished and presentable. Only do that when you're properly awake, ideally early in the day.

>>83867496
It's a marathon, not a sprint. Tough it out.
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>>83859964
How many panels? Did you take two days to draw two faces? See how much you can do in an hour.
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>>83864455
some more updates from my day..
how are the bubbles?
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>>83868989
and a concept character
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>>83859964
>Is it alright to spend almost two days in just drawing a page
I'm 9 hours (spanned over 3 days) into drawing my current page and it's barely over half done. Two days per page is a good pace.

>>83867496
Why do you think so many people recommend testing out the waters with short comics first?
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>>83868989
The first panel looks kinda squished like a video displayind a slightly off aspect ratio...

>>83869294
Looking good
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>>83869696
It's not done it, there is a third panel on the page but just a box atm
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New page today! What do you guys think?
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>>83858668
MY BROTHER WORKS FOR FREE
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>>83870082
Jackie's face is so wonky here.
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>>83870082
>Oh, your mom mentioned it

Where does she keep her costume, anyway? Is it her superpower that she can hide it under her office outfit?
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>>83871909
Jan typically stashes her costume in her purse.
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random doodle.

I want to show to you guys.
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>>83872032
Saggy tits but I'd still fuck it
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>>83871929
Oh okay. We haven't seen her with a purse this chapter, so I honestly wasn't sure if she had one with her. Might have been a good idea to have a little inset of her picking it up before leaving the the car on pg 15, but eh, that's hindsight for you.
>>
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what hardware and software do you need to make a webcomic?
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>>83872527
Manga Studio and 8gb of ram.
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>>83872527
Photoshop or clip studio paint, a reliable tablet, and an adequate amount of ram
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>>83872527
A scanner, and image editing software.

A camera, and the ability to take photos that are well lit, the right way round, suitable framed, and of a reasonable resolution. Plus image editing software.
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>>83872536
>>83872624
>Good amount of RAM
Wait what
I've been working off 3 gigs for like 4 years. Where the hell do all your guys' RAM go?
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>>83872788
Once you get above a certain number of layers you really do need lots of memory for things to not start crawling.
>>
>>83872788
High resolutions
Lots of layers
Multiple windows/views of the thing you're working on
And you really don't want it to lag.
>>
http://luckyhazard.the-comic.org/

two page update, starting off the next Part and the next Chapter!
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>>83870082
Aww Janice'a worst enemy is herself.
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I'mma be the best comic artist EVAH!

I'll be the next Bum Tickley!

seriously though i think i may need a drawing tablet...
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Epilouge time!

Here's the WIP.

I almost forgot about this epilouge actually.
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>>83868989
bubbles that loose and thickly-lined always look like real in-universe objects
>>83869696
i reckon that's because the wheels are so tiny
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>>83870082
that old chestnut, eh? i love it
>>83872032
reminds me of this old book i had.. something like 'new at the zoo' or something, with a bunch of cute weirdly-drawn zoo animals (reminded me of quintel a bit) meeting a new baby something-or-other (looked like this. some kind of dog but with a black mane)
i wish i could remember it or find anything about it online. all i remember is the characters all had biblical jewish names like samuel and benjamin
>>
>>83872854
>>83872812
it's true. this is why i'm happy lately i barely ever need to use layers. my computer's having trouble running anything anymore.
>>83873584
i assume 'tha' is intentional
actually* just a wig
hot-ass should be hyphenated
have* thought up
original*
thought of it or thought it up, not thought up of it
unoriginal*
failure*
observe them fighting*
what their* weaknesses are*

and for the record, epilogue* just something to write down in your notes
>>
>>83872854
>Lots of layers
So what you're saying is

webcomics are like onions
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>>83868777
Those faces take me 2 houra and a bit. It tock me 2 days to draw and ink a page with four whole panels. I cannot draw more fast, and I cannot draw for more than 5 hours a day because bad eyesight. I guess I'll never a pro who can work professionally, not even if I finally achieve good skills. I was wondering if I am awfully slow or just very slow.
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>>83869501
Oh, ok. So it's not that bad as I though. Thank god, I was starting to feel a bit depressed at my pace.
>>83873915
>Tock
Took. I need to spellcheck my posts.
>>
>>83873584
You said you would use spellcheck.
>>
>>83873915
>I cannot draw more fast
Unless you have some sort of problem moving your arm, that's not true. The time you spent actually drawing the lines on the paper was a tiny fraction of the time you spent looking at the page unsure of what you should do, and that WILL improve with practice, no matter how bad your eyes are.

>>83874048
Time per page depends a lot on how much coloring and other polish you put in it, so its not always useful to compare with other artists - for a pair of relatively simple line art faces, two hours really is a long time. Don't feel depressed though, it's mostly just a matter of practice.
>>
>>83874112

Is English even Dewd's first language?

Generally, I don't even bother looking at his pages, but I looked at this one out of curiosity, and like, half the dialogue is unintelligible.
>>
>>83874112
>>83874359
he did like 10 pages in a row with, collectively, maybe 8 mistakes.
if you leap on every backslide you encourage people to stop trying
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>>83874419
>implying Dewd is trying in the first place
>>
>>83874419

That's a lot of mistakes for 10 pages.

And this new page has what barely even sounds like actual human dialogue.
>>
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This page is actually a bit 3D because of the gouache (not that you can really see it in the scan, but still).

http://vigormortis.co.uk/
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>>83874312
I'll take your word then.I'll also try to not feel depressed.
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>that feel when you discover your comic is making you more money than your enemy's comics is making for them
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>>83874359
He says he's from the US and he has an American-sounding name.
Maybe he's just dyslexic or whatever.
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>>83874711
Not dyslexic, just an idiot.
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>>83874711
he's mentioned a learning disorder before
where i come from you try to be a bit sensitive about these things and not dwell on it, it's supposed to give you an excuse. as long as you're working on compensating for it.
>>
>>83874545
Well, everyone's different, but I saw huge improvements in my speed when I started my comic. Like, time reduced by half despite my later pages being much more detailed.
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>>83874836
I think it's a bullshit learning disorder, like the one I was "diagnosed" with when I was in high school. I just lacked motivation and drive but they tried to tell me it was a disorder and not my fault, which was complete bullshit. They just wanted my family to pay for expensive psychiatry and/or medicine.
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>>83874937
that does happen a lot
in any case he's clearly working on it since typos have gone down significantly (until this one). he just appears to have trouble locking the correct spellings in permanently. considering the way typing is stored in the spine it wouldn't surprise me.
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>>83874883
Well, I've been drawing since I was a child, but this is my first time doing a comic, to be honest. Let's see how much fast I can become.

Thanks a lot for the support, anon.
>>
>>83874937
And because of that one experience you're now an expert on the subject and know that every single person who was diagnosed with a learning disorder is just as lazy as you were?
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>>83875025
I'd been drawing semi-seriously for nearly 12 years when I started mine. Comics really are a different beast.
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>>83875025
You could also try practicing speed if you're really worried about it, but the other anon is right, it usually comes with experience anyway.
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>>83874836
Is this dewd? I am so baffled and disgusted at this dick sucking. Just fuck off to reddit if you're so desperate for hand holding
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>>83873584
Please attempt to draw more on model. I know you're going for a Spumco/John K look, but they still remained on model enough for the character to still be read as that character (i.e. a squashed and stretched Stimpy still reads as being Stimpy.) Neptunia does not look like the same character when viewed from the side - I can't tell if it's a problem with the models themselves or an inability to draw on model, but it's worth examining so your comic will be easier for readers to follow.
>>
>>83875095
>>83875118
All right then. I won over think about it and I'll just work on my comic.

You're really supportive. I would hug you right now, or either treat you to a coffee or a beer. Or biscuits. Why is captcha so obsessed with them? It's the third time in a row.
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>>83875124
95% sure it's coldfusion, actually.
>>
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I going to redraw this page and see it going to make more sense and easier to read.

>>83873711

The funny thing is that I thought I rip off from homestuck or something. But, no...There is no girl that look like that.

I try to look for a character that look like her.

>>83872149
Draw porn
Draw porn
Draw porn.

Do it slave.
>>
>>83875136
in this case I think it's more a problem with costume changes. if he hadn't identified it as neptunia I wouldn't have recognized her either
he is actually getting a lot better at staying on model (despite those scale issues that i genuinely can't tell if they're intentional or excuses) but when people keep having major changes to their models, losing limbs, changing hairstyles and outfits.. it's not enough.
>>
>>83875238
>hmm, Popeyes
Not sure what you're going for - is it a reference to the restaurant chain?

>are you going to see it?
Not entirely sure of the context. What's "it"?

>No, I going to watch you fall and fail.
Should be "I AM going to watch you fall and fail."

>"Still doubting?"
Technically nothing's wrong with this, but I think it would sound more natural if it were "still doubtful?" or "Still doubting me?"

>"in few minutes, you will be amaze"
Should be "in A few minutes, you will be amazeD"
>>
>>83875512
i think it's a pun. because it's literally an eye
>>
>>83875203
>both tripfags with horribly drawn comics that look like something you mock on DA
Welp that makes a lot of sense now. Especially as to why he defends this shit so hard. It's a bit noble, like watching one school retard try to stand up for another.
>>
>bothered that there's no single-word plural "you" in common English because there is one in the language the characters are supposed to be speaking
>alternative is having vikings going around saying "youse" or "y'all" or "yinz", which are all either super obscure or associated hard with one specific accent.
I honestly don't know which one I want to go with. It's not like I've been shying away from modern phrases in the past, but I'm sure a lot of reader would instantly imagine everyone with a southern accent.
I guess I could go back to renaissance standards and have it be thou for singular and you for plural. But then I'd feel like I should de-modernize all the rest of the dialogue, too - having "thou" follow modern grammar rules would seem really strange.
Eh. I should probably just stick with multi-word solutions like "you guys".
>>
>>83875927
What about "ye"?
>>
>>83875927
Fuck it, just change the language to Spanish. "Ustedes" and "vosotros" for all!
>>
>>83875927
it is a major blindspot in our language. which i guess is why various slangs fill it in.
i thought like, thee was singular and thou was plural. is that not how it worked? and then that became ye and you, and then we dropped the ye out of confusion with 'the' spelled with a y because for a while that was the sound Y made.. or something.
i think you can get away with 'yous'. without the e at the end it comes off more 'jason mewes' and less '30s gangster'
>>
>>83876016
"Yous" still comes across as heavily regional, though.
>>
>>83876098
eh. a little. it's just a bit low class is all. you cant have someone classy say it. for classier ones you can go with thou but people still won't know it's plural


i just use 'you guys' for this. it's pretty ingrained, to the point i have to stop myself saying 'you guys's'
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>>83876168
I'm from the South and nobody around here says "yous." It's associated with Yankees.
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>>83876216
yeah but, yknow. the south doesn't count. the south has 'y'all'
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>>83876276
Born and raised here, spent my whole life here, and I actually say "you guys." I've never said "y'all" in conversation.
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>>83876365

I say ya'll all the time.

It is more easier to say things.
>>
>>83876406
Yeah but it sounds weird.
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>>83876425
https://www.youtube.com/watch?v=6OEsMEu_y4Y
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>>83875978
That's not really used outside of Newfoundland and bits of GB. It's got the regional problem (although it's probably better than "y'all", being less specific)

>>83876009
My Spanish is muy no bueno. I have been considering making a pan-Scandinavian translation, though, with the characters speaking their modern version of wherever they're from to simulate the dialect of Old Norse they'd be using.

>>83876016
Nah, thee and thou was a question of grammar - nominative was thou, accusative was thee (I think). You was always plural, but became singular after addressing someone in the plural became a sign of respect - eventually not doing so was seen as an insult.
"The" got spelled with a Y because the German-made printing presses of the time didn't have the letter þ ("th"), so they'd use Y instead.
"Yous" seems a bit weird to me, since I've never heard it used (or read it used, that I can think of) by anyone except the stereotypical 30's gangsters.
>>
>>83876425
So?

Colour is weird to me.
>>
>>83876482
>with the characters speaking their modern version of wherever they're from to simulate the dialect of Old Norse they'd be using.
This would be a great way to take potshots at various Scandinavian countries that you dislike by giving them a horrible Southern drawl or something.
>>
>>83876482
i think the 'yeh' of the north is a bit different from the historical ye
>all dat history
ahhh i'm learning shit.

and actually now that i think of it, even the aforementioned mewes usually said 'yous guys'
>>
>>83875927
Maybe you could use visuals clues to differentiate between the two?

Like, show all people who are being addressed in the panel and use their expressions and body language to show their reaction to what the speaker is saying, have them look at the speaker, stuff like that.
>>
Ok /hyw/, describe your comic in exactly 5 words. GO!
>>
>>83876514
I considered making various English accents analoguous to places in Scandinavia, with Danes and Swedes (East Norse dialect) being British, Norwegians, Icelanders and other Atlanticans (West Norse dialect) being American, and Gotlanders(who had their own thing) being Aussies, but honestly I'm not that good at English dialects that I'm sure I could make it work. I already mix up American and British spellings and word use all the time.
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>>83876666

SHIT HAPPENS: the comic.
>>
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>>83875288
I checked it out, it's definitely a model issue. Inb4 "squash and stretch" cause in that cause many underlying shapes and features remain consistent. Dewd doesn't care about improving so it really doesn't matter. I know he has certainly improved some but he has gotten very little for his mileage when we know he is capable of getting more.
>>
>>83876708
colon aint a word
>>83876666
love fight adventure relax fun

no wait that's the flavor text around the title logo for my 16 year old anime story
>>
>>83876666
Man disarmed. Things get worse.
>>
>>83876760
SHIT HAPPENS: the kids comic.
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>>83876666
so bad it shouldn't exist
>>
>>83876748
yeah you know what, i think maybe he's only keeping the main characters consistent and getting looser on the extras. gotta watch those extras, dewd. especially since neptunia should count as a main character. she's got like, more fanart than anyone but annabeth

that said i still think john k was worse. that fucker was just doing it intentionally.
>>
>>83876708
>4 words
Try again.
>>
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>>83876666
You like happy endings? Sorry.
>>
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>tfw your buddy's lazy parody of your comic becomes dozens of times more popular than the original
>>
>>83876848
If you were allowed 8 words, would you have ended that with "Nothin' personnel, kid?"
>>
>>83877151
>You like happy endings? Sorry, it's just neutral

This comic is based on a game I was making that got rekt due to loosing the data on a laptop, it originally had 3 endings, 2 sorta-bad and 1 good, in order to adapt it to a comic I mish-mashed them all and now the ending I have planned for it is kinda... neutral I guess, that's more or less how I can describe it.
>>
>>83876482
You had one character calling the other 'faggot' on page 3 which is exclusively of american origin so I'd not get that strung up about word origins.
>>
>>83877384
If anything, I'm deliberately rewriting or avoiding certain things in order to not make it edgy.
Which is hard considering some of the hardships at home certain characters had.
Talking about abuse and/or neglect, kinda hard to write a flashback with that without making it seem edgy.
>>
>>83876666
Girl and beast explore ruin
>>
>>83877434
i'm pretty sure faggot is british. it derives from their extremely homoerotic boarding schools. the kid who fetched your fags was the fagboy. then after you had a smoke you did butt stuff to him while wishing your cold british parents could show affection
>>
>>83876666
fucking around on floating island
>>
>>83877633
The term faggot in reference to gays is an Americanism.
>>
>>83876666
Fantasy Adventurer Gal Pals Comedy.
>>
>>83876662
Oh, there's plenty of workarounds, like what you're describing or just using a few more letters and writing "you guys" or "you lot" or "you (number)".
My gripe was an incredibly minor one.

>>83876666
Valkyries ruin everyone's good times.

>>83877434
Well, I wouldn't say exclusively - these days, a gay Brit wouldn't spend long wondering why you were calling him a cigarette.
It's not as heavily associated with American accents as, say, y'all is with Southern US (well, based on my perception, anyway - if I read the word "y'all" in a text, I immediately add a bit of southern twang).

Like, would the average reader know that "ye" or "youse" means plural you? Plenty of people don't even know that "y'all" is plural and think it's just the Southern version of "you".
>>
>>83877772
mmmm dont think so... it just transitioned smoothly from subservient to the natural association of 'bottom' gay
>>
>>83876666
freelancing adventurers and opressive governments
>>
>>83878030
The point I was trying to make was about out of place words being used in the context of the setting (in this case Norse), not the etymology.

>>83877884
"You guys" should be sufficient
>>
>>83876666
Purple lady punches bad guys.
>>
>>83878132
oh i see.
well obviously it's "Translated"
>>
>>83876666
West Tree Academy of heroes.

I don't think anything more needs to be said.
>>
>>83876801
Yeah, I still haven't gotten used to that costume and I haven't really had a sketchbook lately to practice it in (Mainly because I lost it, hopefully I find it.)
>>
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Doodling.
>>
>>83878249
it's a pretty weird 'academy' though. if you didn't know you'd just think they were in some kind of weird cult or fraternity or something. the title is about as relevant as aquateen hunger force.

i would think you'd have gone with 'crazy brainwashed retards fighting sometimes'
>>
>>83878030
No, it's very much an American invention. British smokers still bum fags in great numbers every day without any kind of sexual meaning to it.

>>83878132
Yeah, "you guys", "you people", "you ones" etc are probably what I'm gonna go with. Widely used and self-explanatory. I'm just gonna have to ignore the niggling feeling of using two words where one could be sufficient.
Of course, if I was actually trying to be accurate, I'd also have to come up with some way to insinuate that the characters were using dual pronouns so maybe it's for the best I don't even go into the mouth of the rabbit hole.
>>
>>83878410
yes, but the person you FETCHES you your fags,
oh nevermind
>>
>>83876482
>Nah, thee and thou was a question of grammar - nominative was thou, accusative was thee (I think). You was always plural, but became singular after addressing someone in the plural became a sign of respect - eventually not doing so was seen as an insult.

Interesting. Spanish came to a similar evolution in some parts of South America. Here in Europe we still use the singular form for 2º single nom. (and 3º single for the polite speech). But the "voseo" is a huge thing over there.
>>
>>83876666
Heroics for magic and SCIENCE!
>>
Rate the top 3 /hyw/ female characters by looks alone.
>>
>>83879002
is it anything like the subjective-objective thing? at least that i can wrap my head around
>>
>>83879113
shit.. i can narrow it down to 5, but not to 3
jackie, jam, annabeth, raccoongirl, and then i know i have to save room for one i'm forgetting from someone who never posts anymore
>>
>>83879232
>annabeth
>female
>>
>>83876666
Kawaii monster and tentacle friend.
>>
>>83879193
It all comes from "vuestra/vuestras merced/mercedes" > "vos + 2º plural verb forms" and the like, so I guess... yes? Not really into Philology, just know the basics because as a historian, I've had to read a ton of Modern Age documents..
>>
>>83876666
the worst kid heroes around
>>
>>83879419
We're still anxiously awaiting the embarrassing reveal of zeki's official sidekick costume.
>>
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>tfw it's impossible to make a female character for your comic and have her not be waifu material
>>
>>83870082

that gwenpool is a shit book, probably the worst marvel idea ever
>>
>>83879002
Yeah, using plurals to address a single person seems to have a lot of traction in various languages. German, Danish and Norwegian apparently all use "they" to be polite/formal, and Swedish uses "you(pl.)" as well in a colder sort of formal way (except for Finnish Swedish). I didn't know it was a thing outside of the Germanic languages, though.
>>
>>83879508

Just embrace if, feelanon.

Then again, its not like anyone will ever see her anyway, at your rate.
>>
>>83879508
make her fat and ugly, problem solved
>>
>>83876666
Coping With Your Own Death
>>
>>83876666
I'm going in dry, kid
>>
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>>83879508
>purposefully trying to make waifubait so I can get them /a/utismo clicks
>tfw can't draw girls for shit
>>
>>83880624

Just look at tons of porn.

I mean, I'm sure you do already, but look at it more.
>>
>>83876801
I know you want to defend it, but please stop using professionals as examples.

You bring up people like Craig and John and throw them under the bus to boost Dewd, but you don't bother putting any sort of thought into it. You don't understand what they do or why and throw out comments that even people who don't give a shit about art could find dubious. It's not just insulting, it sets a standard for thoughtless, stupid comments that extend to the works posted in these threads.

Please, just fucking stop with these stupid comparisons.
>>
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>>83876666

- Sandra and Woo: "Fun, food and raccoon propaganda"
- Gaia: "Last exit: Armageddon"
>>
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Anyone got some tips, guides, or links on effectively starting a Patreon?
>>
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>>83869696
>>83873678
this look any better?
kinda destretched it and made the wheels bigger
I'm not a car guy lol
>>
>>83876666
like twin peaks but worse
>>
>>83881440
Step One: Don't unless necessary.
Step Two: Have a lot of people already following you.
Step Three: Don't expect much.
>>
>>83881501
Why is this general always so contradicting?
>>
>>83881543
Different people have different opinions on things.
>>
>>83881543
My b, here are the steps you were looking for

>start one right away, regardless of readership and fan enthusiasm
>expect a lot
>when you results inevitably fail to match expectations, rationalize away the dissonance
>>
>>83881629
This guy isn't me
>>83881501
by the way. I gave you a more neutral response.
>>83881608

See? Different opinions in action already.
But really, a stable Pattern isn't a science.
>>
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>>83870082
I am not shitting on it or anything, but I just wonder how it would flow with an establishing shot. Because my general impression of miss melee is that its very cropped in, and sometimes it makes me a bit claustrophobic.
>>
>>83881707
You don't have to pre-empt yourself, that panel is way better. You're not shitting on them.
>>
>>83881193
It's coldfusion. Dude needs to leave his trip on so we can filter him already. It's bad enough that his comic is garbage, but so are his text posts.
>>
>>83881193
i wasnt the one making the comparison
>>
>>83881707
That's a nice suggestion and I second that there are a tad too many close-ups. Jackie should look more excited while handing the sheet to Miss Melee.
>>
>>83881707

Pretty sure the previous page had them crashing through the window of the bank, with a view of the scene/action.

Not every page needs an establishing shot.
>>
>>83881392

I just saw that the "Last exit" phrase doesn't work as well in English as in German. So maybe:

- Gaia: "Lilith learns a spell: Armageddon"
>>
>>83881930
Nope, but that page sure could use one or something akin to it. Anything to stop with the constant closeups.
>>
>>83881930
>Not every page needs an establishing shot.
Webcomics might need them kind of frequently, since they aren't often viewed as a two-page spread.
>>
>>83881930
Ah. well, I missed a few days, I only did this because I had time today. Miss Melee's website is not loading for me.
>>
>>83881440

Either already have a large following. Or be able to draw porn at least decently. I guess you're outa luck with the latter one if you're doing a family friendly strip.
>>
>>83881975

I agree that there are a lot of closeups. I think most people seem to let it slide with Miss Melee because the art is generally pretty good, and the characters are generally pretty animated and expressive.

But I think the backgrounds in general can be kind of sparse, so just having more going on from time to time would help remind people what physical location we are in.

>>83882001

Maybe, but I think Miss Melee updates with pretty fair consistency. Seems like the writer is posting at least 2-3 updates a week in these threads.
>>
>>83881501
>>83881629
If Patreon is so shitty, feel free to share the superior methods of making money or a living off of webcomics.
>>
>>83858639

It's always best to have your own domain, Anon. Spend the 10bux for a year of domain name and use Wordpress+ComicPress.
>>
>>83882163
>If an option isn't guaranteed success in a niche field, it must not be the best option.
Come on man, you were doing so well with not shitting up threads. Don't start acting irrational.
>>
>>83882163
I'm pretty sure that having an unrelated day job and making your webcomic stress-free is the best way to go about it.
>>
>>83881707

Yes, too many close-ups in that page. If I remember correctly, also often in the rest of your comic.
>>
>>83860999

This happens a lot when you make normal human characters.
>>
>>83882163
There's not.
Making money on webcomics is mostly down to luck and making connections.
>>
>>83881629
Can you provide one reason to start one after you gain a following instead of before? Won't it look bad if you wait until you have a big following then suddenly put early pages or extra content behind a paywall when hundreds or thousands of viewers are accustomed to being treated the same without paying a cent?

>>83882213
The fuck are you talking about? This discussion was never about expectations. It started with a humble request for tips guides on starting one, that's all. If anyone's shitting up the thread it's the one answering with a strawman argument about expectations and shit.
>>
>>83882282
>and making connections.
lol making connections? Who in webcomics got successful due to "connections"?

I'll give you luck, though.
>>
>>83882412
>Can you provide one reason to start one after you gain a following instead of before? Won't it look bad if you wait until you have a big following then suddenly put early pages or extra content behind a paywall when hundreds or thousands of viewers are accustomed to being treated the same without paying a cent?

The general consensus is that if you throw up a Patreon and you have literally no one putting money toward it, it makes you look pitiful, and it'll probably be up for likely years before anyone starts really giving you money.
>>
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Finished this page!
>>
>>83882463
>Who in webcomics got successful due to "connections"?
most success in anything anymore is about connections. meritocracy became like panning for gold, and people got sick of trying to bash nepotism
>>
>>83882473
>it makes you look pitiful
Does anyone not in middleschool really give a shit about how you "look" on the internet?

Can't the same argument be made that you look pitiful for having no confidence in you or your comic's future to even bother having one?
>>
>>83882473
what difference does it make if you wait?
>>83882518
left a couple typos in there.
>>
>>83882557

I think you're looking at this in a weird way.

Doesn't also seem odd for some nobody who has no followers to start asking for money?

Unless you already have some sizable backlog of pages (like, 100) to dump from the get-go, most people;

1.) Have no idea who you are, or your work ethics. People aren't going to start throwing money at you for your 1st, or 10th, or 50th page. They're going to give you money if they see you putting a ton of effort into it.

2.) No idea how long you're going to last. People probably aren't going to throw money at you if you've got a new comic on the scene. So many comics come and go these days. For every 1 comic that actually sticks around past the first...year or so, I'd bet there are 100 more that stop updating after the first 3 pages.

It makes way more sense to have established yourself, have a solid reader base who is familiar with your work, your update schedule, and your ethics regarding your comic. Then, you can come out and say "Hey guys. I've been doing this for a while, and I'd really like to take up to the next level. I've set up a Patreon, and if you support me, I can bring you more updates more quickly, and here's some bonus stuff as incentive to donate a little more."

People are probably more on board with supporting something they already love, and some fuck head nobody looking like he just begging for money out of the gate.
>>
>>83882518

I wish you would work on your drawing style so that it matched the potential quality of your drawing technique.
>>
>>83882557
>Does anyone not in middleschool really give a shit about how you "look" on the internet?
like it or not, that's what marketing is about
>>
>>83882734

I couldn't have said it better.
>>
>>83882734
nothing stops you from doing the "i've set up a patreon" speech later on despite it having been sitting around untouched for a year.
>>
>>83882948
now there's a crit i haven't heard yet. Most people say he should stop focusing on style and work more on technique, but you think the technique has potential and the style needs working on?
I kinda think he needs to work on fundamentals first, and then technique, and then maybe the style. or i used to think that, then the style grew on me
>>
>>83882734
What if you do graphic novels instead of webcomics
They take a really long time and the most you can do is update the progress and maybe release some sketches
>>
>>83882734
Actually I think YOU'RE the one looking at this in a weird way.

That is, you seem to think a comic is either brand new with no fans, or long-running with a fanbase. There are grey areas. The internet is a big place, not every comic that's worked on frequently will have tons of fans, particularly if the author hasn't had time or money to put into advertising yet.
>>
>>83882557
>Does anyone not in middleschool really give a shit about how you "look" on the internet?

Somewhere in the afterlife, Machiavelli is hanging his head in shame. His words taught us nothing.
>>
>>83881469

The back of the car with the open platform looks much broader than the part with the read window.

But it looks okay nonetheless.
>>
>>83882948
Thanks dude, also yeah, in a way, I'm still trying to find myself.

But I have been getting closer.
>>
>>83883133
you do know all that shit machiavelli was famous for saying was a parody, right? he didnt actually believe that. it's just the sarcasm has been lost
>>
>>83883082
That's not what they're saying.
They're cautioning you from throwing your hat in before it's lucrative, as this projects a lack of precision and professionalism in the minds of outsiders. Not to say it IS that, but it makes people less likely to pay.

The point is a certain level of content and popularity should be established first, not that one requires the other.
>>
>>83882163
They're not saying it's shitty, they're saying it's difficult to use it successfully unless you have a decent enough audience that is willing to actually give you money, you fucking turkey.
>>
>>83883338
it's not like it costs you a dime in the meantime though. if there's even a fraction of a chance of it benefitting you before the point when it becomes a good idea, why not make it early and let it sit?
>>
Not that I have personal experience with patreon, but based on what I have seen from others I always got the impression that it doesn't matter that much if you start one right away or do it later. The one thing you really shouldn't do is constantly complain about how nobody is giving money.
>>
>>83882463
Do you have any idea how any of this works? Webcomics connections are what get you an audience for your own shit and what will eventually get you jobs. I made friends with webcomics people despite not having much output, and some of them are friends with mainstream comics industry people. One day I uploaded a comic and it got shared among a lot of my webcomic friends and that's how I got jobs via comic publishers and various websites and anthologies. Because of this, by the time I actually launch a webcomic I'll likely have a sizable follower-base.

Of course, if you set out thinking of everyone as a "connection" and not just being nice and making friends, it probably won't work out for you very well. Be nice and friendly and work a lot on your art and you'll make friends and do well. Probably.
>>
>>83883032

While I wouldn't call the quality of the line work "good", I would say that it is adequate and good enough if the other features of the comic were of good quality.

However, what he's doing with the lines and basic shapes built out of them is not good. He should get rid of that edgy and deformed character design and learn how to draw cartoony characters (and objects) that look life-like and aren't that unpleasent (at least in my opinion) to look at.
>>
>>83883403
This thread doesn't want to think about both sides of the coin. It's like confidence when trying to pick up girls. Not enough of it and you look pathetic. Too much of it and you're an obnoxious tryhard.

I feel like people are focusing on the latter and not the former. If you let your fanbase grow without thinking you or your comic are "good enough" to "deserve" funding, it looks kind of pathetic. And I know I'm not the only one that thinks this.
>>
>>83883479
So I should stop having my lines be pointy and stuff?
>>
>>83883265
It was satire mocking the belief that there are "good" leaders. The ideas expressed in the later half of The Prince, when not taken to the biting extremes he set up, are pretty much the essentials to good law and business strictly BECAUSE others in the field lack scruples and outward appearance matters. Shit, the man himself used those tactics, especially in regards to the militia.

It's almost like a genius of the Renaissance doesn't deal in absolutes and doesn't write books solely to say "DIS IS BAAAAAD". Imagine that.
>>
>>83883530
You definitely need to work on line weights. And learn to spot and fix tangents.
>>
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what's the term for the designs in the metalwork for something like old fashioned steam trains or similar machines? I want the subway car they're in to give that impression
>>
>>83883403
Not him but: chances are, unless you're completely unknown, you'll get 1-5 people who will pledge. And in that case you have to do whatever you promised, which may require just es much effort for 5 people as it would for hundreds, but without really being worth the effort.
I know some people who had to close their patreon because it ended up being a huge time sink without really making them any money.

I guess the lesson to take away from this is to not promise something that eats up lots of your time unless you already have a large following.
>>
>>83883551
Well, I do try and get rid of as many tangents as I can.

And how should I work on my line weights?
Should I do that one thing where I have the lines on the outside/important lines big and smaller lines on the inside/smaller details?
>>
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>>83883580
or like the patterns on the gate, what's the term for that style?
>>
>>83883625
You could try victorian, gothic architecture or maybe steampunk
>>
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>>83883612
Okay, but get rid of all of them next time. And use spell check, please.

As for your line weight, everything is too thick and it's hard to read. You need a variation of both thick and thin in order for your style to be more readable and appealing.
>>
>>83883722
Alright, I'll lay back on the thickness.
>>
>>83883497
that's because girls aren't for picking up, men are.
>>
>Play MOBAs a lot
>wrist starts to hurt
>"holy shit please no"
>youtube wrist exercises to prevent cts
>do them all day
>wrist still hurts

Please help
>>
>>83883761
Cut off your hand
>>
>>83883612
Not that guy but I've been wanting to say something like this to you for a while, it's just that until recently you didn't seem to have the hand-control for it to be worth bothering.
But now that he reminds me, I think it is time for that, yeah. You want to try working with your pressure sensitivity so that lines get thicker at one point of the line and thinner at the ends.
>>83883722
yeah, like this. it makes things all.. sinuous. Of course your art is a mix of wiggly and hard, so by all means make the lines hard and straight when that's warranted. Try to vary the two for mood. Look at the differences in, say, annabeth's hair and angel's.
>>83883755
and yeah the thickness has always been a bit high. buuut for your kind of butch hartmany look that's not too bad, so don't thin them out TOO much.
>>
>>83883761
it's over for you
>>
>>83883722
Anybody else have resources on line weight?
It's something I need to practice on too.
>>
>>83883530

I find it hard to say anything specific about your artwork other than its parts just don't fit together well. I mean there are some obvious bad parts like the face of the girl in panel 4. But the general problem is that almost everywhere something is more or less off. Have you ever tried to redraw several character poses so often that they look really good? Moving everything around until the anatomy looks good, the facial features are neither too close together, nor too far apart...
>>
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I'm back after 2 months of doing absolutely nothing, probably not for long this time either.

Anyway, help please. I have no idea what I'm doing and it's kinda important because the next several pages will use the exact same lighting so I need to decide on something before I proceed.

This is an otherwise dark room in the middle of the night and curtains closed, lit up by a somewhat strong, pointed light. A miniature stage light, I guess. How would the lighting work? I think I'm getting closer with each attempt but it still looks like shit and I'm getting discouraged.

Of course middle tones will be smoothed out, I wasn't doing this because it's easier to correct hard defined values like these. At first, I guess at attempt #0 or #-1, I thought I could just get away with simple light on the spot and darkness all around, but of course light will bounce off surfaces and lit up the room at least somewhat, so that was out. It's a moderately sized classroom, 7 x 11 meters (23 x 36 feet).
>>
>>83883403
>>83883497

I'm not trying to make it sound all or nothing, but can't you see how frustrating it might be for an artist who has only a handful of followers to be making like, $8 a month, off of 5 supporters, a year into their comic, or whatever?

Obviously, there's no magic switch, or magic time where all of a sudden, you put up a patreon and suddenly you're making money. I seriously can't even believe I have to explain that.

A lot of people go into the mind set when they set up a patreon that they have dozens, or maybe even a couple hundred followers. So, someone--ANYone--of those will support them. And then they get frustrated when money isn't rolling in.

Frankly, I think a person should explore all avenues of possible income. Personally, I'd rather be sitting at a table at a convention selling books for $10 a piece where I can directly interact with people, and whatnot and sort of have fun with it, than rely on the "maybe-kinda-sorta today will be the day my first Patreon sends me a dollar."

I guess in the end, I'm just saying people really shouldn't expect anything from Patreon for (likely) years until they really get going, and have an established rhythm, schedule, fanbase, etc.

Setting up a Patreon and then begging for money when you have nothing, or little to show comes off as seeming like some sort of desperation gambit to almost everyone that I've ever seen talk about how you should handle a Patreon for webcomics.
>>
>>83884017
#4 should have "strongest light" in the description of course + it's only lighting for the floor, I'll change it for all other surfaces (walls, desk, character etc.) accordingly.
>>
>>83883761
1)Switch to your other hand when not drawing
2)I'm going to sound insane here BUT TRUST ME a lot of the time wrist pain/RSI has a stress based component to it. I suggest taking a break and not worrying. You WILL get better.
>>
>>83884085
it'd be 8 dollars less frustrating a month than if they had no patreon at all.
>>
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>>83884017

The cone of light becomes brighter towards the light source.
>>
>>83884241
I don't think there'd be a cone of light honestly. I tried it out with a (giving weaker light) desk lamp in a (smaller) room and of course there was no cone of light. I think that's because the background, i.e. the room walls, furniture etc. are visible as the bounced light reaches them. On a big open stage with a much stronger light source, like in your image, things work different, I think. I've been browsing Google for something similar to what I'm trying to do but so far with no luck. Maybe I'm using wrong searching terms, ha ha.
>>
>>83883580
Wrought Iron.
>>
>>83883976
Well, I do have to draw somethings over and over again until I get (What I think) is right.
>>
>>83884224
>Having to do extra tax paperwork for a $100 tip each year.
No thanks.
>>
>>83884722
it's easier if you do that in the sketch stage. that way you can make little modifications like select one side of a limb and slide it around so it gets thinner or fatter, shit like that. then you just trace lineart over it. it seems like a lot of work but it's worth it, it saves you time in the long run
>>83884776
you don't have to report it until you start making more than like 6 grand. (though when you do, it's insane ass)
last year i made 8 grand and was fucked. not on patreon but on self employment
>>
>>83884868
Yeah. I can try that for a while and see how it goes.
>>
>>83883693
>>83884675
alright, thanks, I'll study up on them
>>
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>>83882163
>making money or a living off of webcomics
>>
webcomic bump
>>
>>83886798
There are no webcomics. They're all gone.
>>
>>83886966
>Where have all the comics gone
>And where are all the lewds?
>>
>tfw constant bickering between gf, parents and gfs parents because I want to be a creator/artist/comic writer and they want me to get a real job

Anyone deal with this?
I have 2 part time jobs but they want me to drop everything and get a job at a cannery for 10 hour work days

Idk what to do cause I'll never stop wanting to do comic related things or drawing and want to make a living off it but people who have never done anything remotely creative or know the struggle of it are trying to dictate me
>>
>>83888672
How long have you been making comics for? Are you making money off the currently?
>>
>>83888755
I make money in commissions around 150 a month if I look for work and comics is a recent thing that I've been doing seriously (even though I did it casually for myself all throughout school)
My stuff is this >>83864455
>>83869294
>>83881469
>>
http://laserwing.tumblr.com/
Nobody reads my comic or knows I exist and it's been a long time since I've tried showing it here

give me feedback please
>>
>>83888672
Course for failure: Having attachments that demand large concessions before you can even try to achieve your dreams

Course for success: Achieving your dreams and then afterwards having attachments that fit better into your life

It sucks, but those are your options. Pragmatically, the best approach is to zero in on whether or not you are honestly going to be hungry enough to succeed. If you are, you need to scale the relationships back to a point where you can work and not be berated constantly. If your GF is a good person, they'll work with you rather than against you. If they're not, you need to examine if a girlfriend like that is worth sacrificing your future happiness over.

Here's an absolute fact: You get one life, and only one, and when everything passes you by it will never come back.
>>
>>83889134
Work on your colors buddy.
Your reds are too red, your blues too blue, etc. Give objects and characters a tint, based on their location, it works wonders.

Second, work on readability.
If you keep making those group shots on tiny squares the readers won't get a good look into anything at all. Think about what you actually want to show, and include just that. Cut off panels if you need to, you can just add them next page, but always avoid cluttered drawings.

About the writting itself I can't really give you an opinion, I have yet to go through the entire thing.
>>
>>83889820
I see exactly what you mean about the colors. I'm not sure what you mean with my layouts though, like the group shot panels should be larger?
>>
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>>83890157
Either make your panels larger, or the contents less detailed.

Take this panel for example.
Do we really need to know that these two fellas were back there? Isn't the point of the panel to portray scythe-guy over Matty? And even then, you drew full bodies for both Matty and the Josh when you didn't really need to. Maybe a perspective shot from Matty into Josh could've worked just fine instead. Way more direct, gives us clear vision of the main events of the panel, and as a bonus you won't do another detailed background. Less clutter in general, basically.
The panels themselves are not -wrong-, but they look kinda awkward, and can be way better.
Hope I am explaining myself correctly over here.
>>
>>83890603
For that particular panel, the two people in the back are important because the idea is for the shot to be funny. This guy is going apeshit while literally everyone else in the scene is calm. The non-dynamic angles are supposed to emphasize the tone of the scene, it's supposed to be funny, not dramatic.

Or at least it's funny in my head, because I know the characters. Which is why I'm really happy to have feedback. I can't know on my own if these characters are funny when they fight, I know them inside and out and the reader is still being introduced to them.

In general though, I've always had a tendency to make my first row of panels kinda big and then squish in everything beneath them. I thought I had been conscious of this and correcting it in the sketching stage but now I'm looking at it again and I'm still falling into that trap.
>>
>>83889323
>Here's an absolute fact: You get one life, and only one, and when everything passes you by it will never come back.

This is my main reasoning in my head, I'm hungry enough my ideal world is working and working and working on comics and stuff in general
I'm extremely minimalistic so money isn't my biggest concern which is what makes them mad
I would rather make enough on 2 part time jobs to get by and have a lot of free time doing 10-14 hour days on comics than be affluent and hate it
I've always been a workaholic with art which they think translates to other things not art related
>>
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Making practice comic, want to have fun while improving skills.
Never considered making the world before making the character, new creative routes.
Draw planet....
Planet doesn't come out the way i like, but looks decent design wise. It's not done but i would love to have your input besides the shape of the planet (I know it's not a perfect circle).
>>
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I posted the first chapter of my comic.
pls no bully.
I'm working on the second chapter now. I was going to release them side by side but chapter 2 is 40 fucking pages.
http://juneau.the-comic.org/comics/first/
>>
>>83893240
You have potential. You're artstyle is nice, but the visuals in the first couple pages are not too visually pleasing. You should also work on pacing, as some things you did in five pages could've been accomplished with just two-three

You're paneling was a tad sloppy too. Some pages they were all over the place, and sometimes aren't even on the same level (if that makes sense)

I recommend you take every other day to work on your anatomy, perspective, and line skills as they aren't that strong either. Maybe look into Wakfu, as it feels like that's the kind of style you're aiming for

Overall though, it's not bad. Just amateurish, as can be expected with all our first comics. Keep up the work though, I believe you can make something good!
>>
>>83893240
Hey, I like this so far. Your coloring is pretty solid, and your characters look pretty cute, too. Definitely one of the better starting comics I've seen in these threads.

Also, yeah, listen to this guy >>83893667
, he's pretty much got it down (except I completely disagree with your first pages being unpleasing, I liked them a lot).
>>
>>83893667
Whoops, forgot to include this
Here's an example of a page with messy direction. Notice how some of the gutters are a bit uneven, and the leveling of the panels on the right don't coincide well with the previous ones. Give me an hour till I hop on my compy, and I can show what I mean and how it can be fixed with a bit more specific detail
>>
>>83893783
Can't believe I forgot the image twice. Apologies!
>>
>>83889134
Anon, I actually like this a lot. Your dialogue is pretty funny, kind of reminds me of early Paranatural. +Follow from me.

>>83890855
Do you thumb your pages out before you draw them or do you just draw your whole page on a paper without planning beforehand?
>>
>>83893783
>>83893815

Agreed, I couldn't tell what was happening on this page.
>>
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>>83893667
>>83893762
>>83893783
>>83893815
Thank you for the advice! Most of my peers don't draw so they never figure out the faults but I definitely need to get better.
Also damn it's obvious that this is first comic, huh?
>>
>>83893240
Slow start, but I'm looking forward to chapter 2
>>
>>83889134
Oh, I remember you. Your perspective is still as bad as it was, I see.

The panels are monotone and boring in the long run, as if you were afraid to leave your comfort zone, while the pages feel cluttered as fuck. Now I can tell what is going on more or less but using establishing shots at least sometimes would help a lot.

I couldn't shake off comparisons to Paranatural. There's school, students, magic and the characters' behavior shifts around slightly to accomodate jokes, except Paranatural looks and reads much better. Also I couldn't tell Pauline was a she until it was implicitly stated.

There's no direction in your comic; it feels like we're still in the introduction chapter and it's a pretty long one, especially now when you update once or twice per month only. I hope you know where you're going with this stuff. In the end it's readable but I can't say I'm particularly looking forward to read more.
>>
>>83893910
Yeah, but it's okay! It's really cute and I'm looking forward to it anyway.

>>83894096
>Paranatural looks and reads much better
It does now. It wasn't that solid 5 years ago. With a few years of focus and improvement I can see the art getting a lot better, maybe not with this comic specifically, but in general.
>>
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>>83894161
>Reminder this is what Paranatural looked like in 2011
>>
>>83893240
>page is 1165 x 1642 pixels
way too big for me and my screen display
>>
>>83894193
And that's still better than our guy's comic.
>>
>>83894342
Not really the point. Improvement will come.
>>
Any tips on designing armor? I've got general shapes down but I don't want it to be this, uh, shit
>>
>>83893876
I kinda draw it all out without planning, on a paper draft. Then I resketch (with lots of changes usually) digitally, and sometimes shrink and grow panels to fit better.
>>
>>83894814
You're a fool! Try planning your next few pages by thumbnailing them out, first. Then you won't have as much of an issue with fitting panels in there.
>>
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>>83889134
I drew some fanart of your comic.
Keep it up anon.
>>
>>83894096
What's weird is, all of the backgrounds I've been doing lately have been outside of my comfort zone. I mean it's obvious that straight lines are my nemesis but the color choices for the scenes have also been a part of a struggle to make things look...not 'real' because they really aren't, but at least...recognizably mundane? Like I'm trying to make the streets they walk down look like Earth Streets with Earth Buildings that make sense and aren't special. I guess I've gone too far with that maybe.

Pacing is a known problem. It can take me like ten hours to finish a page so I have to fit it in around my work schedule and other projects. I currently feel like I can't cut corners and save time because all my backgrounds would collapse into scribbles. Like more than they already are.
>>
>>83894936
AAAAAAAAAAAAA THANK YOU
>>
>>83891299
The real test will be if, after you express your decision not to waver on comics and not to change your lifestyle to suit others, you can handle someone giving you an ultimatum of "you do this, we're done."
>>
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>>83881707
Don't sweat it, it's just another one to add to the pile of the many panels I'd like back.

I do have a have a tendency to default to the tight panel, but I'm usually juggling a deadline and numerous outside commitments.

So it's a bit of a challenge navigating the page week to week.

Still the crit is noted and on the list of things to go over once the issue wraps up and I can decompress a bit and really give it a good look.

>>83882137

>Maybe, but I think Miss Melee updates with pretty fair consistency. Seems like the writer is posting at least 2-3 updates a week in these threads.

Updates weekly.
>>
>>83894096
>I couldn't tell Pauline was a she until it was implicitly stated.
And this matters why? Not that author but I don't see the issue. There's nothing inherently different about female and male characters beyond their gender and/or equipment.
>>
>>83885226
Epic. :^)
>>
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>tfw no one reads your web comic and you don't know what to do so you try to quell the fears with "it's just a matter of time"
>>
>>83896426
At least link it, anon.
>>
>>83896426
PYW
Y
W
>>
>>83888672
get a real job that isnt a fucking 10 hour a day factory job. you must have some skills and talents if you're an artist. no guarantees of course, but you can show them you're trying
>>
>>83889134
i read your comic. there's just not much to say about it. it's an early 2000s throwback and i dig that. i like to think mine's kind of one too
>>83892755
that's very little ocean. this would have effects on worldwide climate AND culture I reckon (would they even have bothered inventing ships when they could just walk?)
>>
>>83893240
friggin love the art. it's a good thing though, because i couldn't follow the story at all. i know i'm an idiot who needs words, but even just trying to follow her day i didn't understand it. she seemed to transform into totally different people as she changed clothes, for no reason.
but i'm glad i followed it til the end because then something interesting happened, and now i care.
>>
>>83892755
Deserts right next to snow make no sense. What is this, the influx of Heroes of Might and Magic II & III mapmaking?
>>
>>83894193
that.. is not how i remember it looking
>>
>>83894481
think about range of motion, try to make shapes of pieces that won't keep you from making useful bodily motions.
i used to be able to just bullshit up armor, but somehow i lost that, so now i look up references.
>>
>>83894936
shit this is cute art. who you is?
>>83895989
you're kidding right? also, there are girls in laserwing? shit i need to go look again.
>>
>>83896673
does this count as like 10% talent?

>>83864455
>>83881469
>>83869294
>>
>>83896969
well getting a job in art is hard
but artists usually have some other skills too. typically people who gravitate towards crafting shapes might have some other spatial or engineering aptitude.. maybe a writer is good at writing ad copy, or good at proofreading.. a person who's good at organizing a story might also be skilled at data entry, yknow? it's worth looking into some little certification or an entry level white collar job, if blue collar scares you that much (like it does me)
>>
>>83896673
>get a real job that isnt a fucking 10 hour a day factory job.

Working 10 hours a day in a factory is about "the realest" job you can get.

Not saying its a fun job, but it doesn't get any more real than that.

Love, someone who works 8-12 hours as a welder in the manufacturing industry.
>>
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>>83896949
I'm a literally who.
>>
>>83897021
i didn't mean that as Get (a real job (that isn't 10 hour etc) )
I meant it as get a real job, that isn't 10 hour etc

he said his family's pressuring him to get a job, and specifically this one job
so i was saying.. by all means bow to their pressure to get a job, but not the specific one they're pushing him towards
>>
>>83897069
I was that post and I already have 2 part time jobs
Infact i made that post at one of them
>>
>>83897118
i don't understand
>>
>>83897191
They want me to make more money but I make enough to pay rent and do art

It would just be nice to get family support without getting a job that wears me out before i get home and can't even do art

Plus friends are really petty and don't support it either, with them it's either "they're better than you" or they're dicks to you if you have an ounce more talent than them in something just really petty stuff that makes being around them a pain

Only support I've gotten is from people online really
>>
>>83897235
if they want you to make more money why are they pushing you to a shittier job that would make less money and kill you
wait, do factory workers make GOOD money?
in any case sounds to me like you need a good solid relocatin'
>>
>>83897245
The job offers alot of overtime at double pay but I don't need as much money as people want from me

I'm fine with the online support, and friends really

I'm from a realllllllllllllllllllllllly small town in Washington, and it really helps with inspiration

It's just the people that are a ball ache

I was just wondering if anyone else has to deal with people breathing down their necks

I'm gonna finish my useless graphic design degree though to keep them off my back for around half a year
>>
>>83897245
>wait, do factory workers make GOOD money?

Depends on a lot of things.

I'm this guy >>83897021 And I make $23/hr USD+ pretty much whatever overtime I want, and bonus checks every 6 months.

That said, it is still a shitty job, and I am likely leaving it by the end of the year, after I get a couple more bills paid off.

I'm to the point that I'd rather die doing what I love (art) than being a work drone forevermore.
>>
>>83897299
oh shit dude, you're already in a fantastic state. you're so close to living somewhere awesome
yeah dude, pursue that degree. at worst youll get a really boring graphic design job making stupid logos for shitty corporate websites or something, but it'll pay.
>>83897308
oh wow that is pretty nice. yeah i guess i could see putting up with that. a lot of people sort of do things where they work something terrible for as long as they can stand it, save up the money.. or things like oil rigs or crabfishing boats where you make massive cash in a short time then spend the rest of your year or decade or whatever recuperating from it and living off of the cash. it's a way to go.
i worked an office job for 7 years, easiest damn thing in the world, still torture. got harder to get out of bed every week.
then finally got them to let me telecommute.. for a lot less money.. so i supplemented it with my savings, then learned how to live on almost no money.. then eventually they let me go. and even now, i'm so burned out, despite life having been so easy, that i can't do fucking squat anymore. i'd rather die at this point than ever work again. sometimes you've just gotta go with that.
>>
>>83883875
>http://imgur.com/a/IkoEZ#5
>>
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In the sci-fi setting I'm working nearly half the universe does not use synthetic or manufactured technologies and rely completely on organic material and recycled technology thrown away by other factions in order to exist on a intergalactic scale. A problem I'm running into with character and prop designs is not just making them all look primitive or like they're part of a fantasy setting as opposed to sci fi. Does anyone have any ideas on how I could make things look organic and biological while still looking futuristic? I need some inspiration. This is especially a problem with character design as I'm not sure how they could dress that wouldn't just look like medieval or like homeless people.
>>
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>>83898245

I have a similar story. No real "organic" or bio-armor, but very found-technology.

The base is sort of a 50s/60s/70s Retro-future technology, with high-future parts thrown in.

In your case, you might want to use something like The Guyver as a starting point for ideas (pic related) for bio/organic space suits/armor/etc. and start building off of there.
>>
>>83896064
A fraction of 1% of everyone who has ever made a webcomic has made a living off of it for any period of a time, which could be as short as a few months. Maybe 1% of THOSE people actually make a long-term living (3 years of that kind of money or more). Statistically, you're highly unlikely to make a living off of webcomics.
>>
>>83898390

I think very few people who are serious about this try to just profit off of "webcomics" in a generic sense.

Those people are also out at cons selling stuff, selling books, selling merchandise, doing commissions, etc.

And I'm betting your percentage jumps way up, if the artists in question are willing to do porn commissions.
>>
>>83898245
I'm assuming you're using "organic" in the sense of coming from living creatures, rather than the organic chemistry sense.

Bio-engineered "Living tech", maybe?
Taking a leaf out of the 40k Eldar book, they could use some sort of chitin instead of plastics.
Viewscreens could be skin taken from chameleon or octopus-like color changers.
Guns could be based on muscle spasms or pressurized liquids, rather than expanding gases.
Maybe they could plug brain-like organic mind-control devices into really big bugs to use as transportation?

As for clothing, there's nothing to say they could use the same fashions as the rest of the universe, just made from different materials. Considering the wealth of natural fibres found just on earth, there's barely any limit to what kind of things they could do. Clothes based on skins could be made seamless and air-tight (for stuff like space suits) with the use of enzymes like meat glue.
>>
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>>83898553
>>83898345
Great ideas, thanks. I really like the skin monitors concept and the idea of a bonding agent that holds together most any organic material or possibly could just be shaped into components all on it's own. Doing more with deep sea creatures in general might help them look more interesting. Their rival group that spans the rest of the universe wears your stereotypical cyberpunk clothing but with absurd amounts of augments and machinery added. So in general I'm trying to avoid one seeming more advanced than the other instead of a mirror so I think I will try and work more with chitin and insect parts more attune to morrowind or Guyver to seperate these people from cavemen or D&D characters.
>>
>>83894317
Sorry about that, I had it scaled down smaller I think like 1,200 X 1,000 but the quality of it was really bad. I need to find a good medium.
>>83896771
The friend that helps me with the writing thought it'd be a good idea to not have her talk until the end of the first chapter but I can see how it doesn't translate well. The next ones will not have that.
>>
>>83882010
>Miss Melee's website is not loading for me
That was the result of server hardware upgrades that were SUPPOSED to have already been done by Saturday morning but happened (of course) while I was out of the house Saturday evening. It erased yesterday morning's update and all the comments, so I had to reupload the page.

It's so far the only time I've had any problems with my ISP but of course it would happen at basically the least opportune time.
>>
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>>83898663
>idea of a bonding agent that holds together most any organic material
You know meat glue is a real thing, right?
>>
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>>83893240
Why do you have three artists for this one little chapter? The difference in quality is pretty jarring sometimes, as there is the difference in skill, and the fact that you guys don't even keep lineweight or painting style consistent.

Also about the writing, nothing happens in this whole chapter, 20 pages and the information we get is that she hates crime, she may be a little clumsy, she likes comics maybe. We get it, she hates crime, we are expecting her to put on a costume and start fighting crime since the first page, where there is cry for help, and that moment never comes. Let me walk you through what was going on in my mind while I read this: "Ok, this comic started us right in the middle of action, she sees someone in peril, she is going to the back of the store to put on her costu... no, she just gets yelled at and the scene kinda ends", "ok, now she is heading home, she cancelled the plans with her friends because she is going to put on her costume and fig... no, she is going to watch tv", "now... maybe she was trying to escape her obligations as a superhero, but the news guited her enough to get out of the house t... ok, reading comics on a mountain", and when finally something is about to happen, the story ends.

I saw some previous sketches of yours, and I thought this comic was this one gag a page type of thing about a really strong little girl in an alien planet? and to me it looked great, it looked fun, the art was great... so reading this reaally slow comic about a teenager, with a generic half done wanna be superhero origin story and wonky drawings was really disappointing.
>>
>>83894481
Are you trying to draw medieval plate armor or some sort of high tech armor? I'd say just look at photos, drawings and videos of armor to construct a visual library. When you know how they look and function, you will then be able to access the details from these pictures in your head when you want to construct a unique thing from imagination.
>>
>>83898733
About that, so you have the right idea of where it is going about the superhero gag but yeah the art is inconsistent because I couldn't settle on lineweight, style or anything like that. I should point out that I kinda drew all of this about 5 months ago but just posted it now because I tried to get better with this kind of stuff. So there will be a consistent style in the second chapter and beyond and I think I've slightly improved in that timeframe. Although when I start posting the 2nd chapter I would still like to hear the feedback.
>>
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>>83898716
Yeah I'm aware. This would be combining living tissues as varying as insect with jellyfish in order to make airtight seals for space travel or could be sculpted into it's own independent living constructs though so it's pretty different in concept. If I ever make a steaksuit it'll just use meat glue though.

Pic related is some rough sketches I did with some of the concepts mentioned.
>>
>>83898815
I guess just generic fantasy armor?

That's really good advice, thank you!
>>
>>83889134
>http://laserwing.tumblr.com/

- Make your pages larger. Why are they so tiny? Width should be at least 750 pixels.
- Colors are too saturated.
- Your text is too hard to read. I suggest using a comic font. At least make the letter size more consistent.
>>
>>83894193
Aside from wonky heads, this is honestly better than Pnat is now. Pages have room to breathe, panels are more dynamic, perspective is better, etc.
>>
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>>83898973
>it's a "people think sketchy art is better than polished art because their imagination fills in the blanks of the sketchy art and it being better exists only in their heads" episode
>>
>>83893240

- Get rid of that 2nd page with the artist names. That belongs on the cover. Nobody cares about your names enough that they should be on that super precious second page.

- I don't understand what the red-haired girl is doing. It looks like she's flying a kite, but that's certainly wrong.

- You use too many pages to tell too little that doesn't get the reader hooked. Compare it with the awesome first page of Gunnerkrigg Court whose excellent line "The most prevalent of these oddities being the fact that I seemed to have obtained a second shadow." immediately catches the reader's attention that something special is going on here. http://gunnerkrigg.com/?p=2
>>
>>83898733
This. Don't draw these kinds of things out unless you're going somewhere interesting with it. You could just as well have had her rush outside to help when SUDDENLY, ALIEN TRANSPORT BEAM ZAPS HER OH MY.

Less is more.
>>
>>83899006
Your first and third points are 100% spot on and if that guy doesn't listen to you he's an idiot. If I go to a comic's site and the most recent update is a page that's only text with artist/writer credits it sure ain't gonna entice me to read the archive.

Your second point is also probably spot on but I literally have no memory of a red-haired girl in that comic and I finished reading all the way through it like half an hour ago. Which probably says something about the comic in of itself.

Decompression is a really bad thing and I swear I'm seeing it more and more in webcomics. Look no further than Paranatural for that shit, or Chaos in the Tropics which also does it. You can tell the influence for those two comics is shounen anime, and they're even influenced by the propensity of those animes to do filler and to stretch out scenes to fill airtime, something the authors don't realize is a bad thing (it is). When I write my comic, I try to compress as much as I possibly can to give the reader the most I can possibly cram on a page, while still maintaining integrity of the characters and the story. I'm not Silver Age Superman level where one panel he's on Earth and the next panel he's off in space, but I try to prevent horrible anime-esque decompression from happening to my comic and dragging, say, a dodgeball game out over several months when almost nothing important to the story happens at all in it.

There's two extremes, too much compression and too much decompression, and you have to find where between those extremes works best for your comic. It's a balancing act, and I'm still trying to find my footing, but man, decompression is really bad for a webcomic when you're putting out only one page per week, which is typical of the genre of comics that are affected most by decompression.
>>
>>83899090
>Your second point is also probably spot on but I literally have no memory of a red-haired girl in that comic and I finished reading all the way through it like half an hour ago. Which probably says something about the comic in of itself.

It's page #4. There's a random girl holding rope, and what she is doing and why is completely unclear.
>>
>>83898973
I... honestly don't know what comic you're reading if you think current Paranatural doesn't look, feel, and read infinitely better than that.

You're either a blind fool or you don't know shit about comic creation. Or you're a double fool.
>>
>>83899090
>Your second point is also probably spot on but I literally have no memory of a red-haired girl in that comic and I finished reading all the way through it like half an hour ago. Which probably says something about the comic in of itself.
It might be that one weird panel about 3 pages in or so in which I had no idea what was happening, who the hell is that and why is that panel even there in the first place.
>>
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>>83898859
In addition to what >>83898815 said, my advice would be to always have a clearer idea of what you're going for than "generic fantasy armor".

Who is this guy?

A knight in shining armor, who had it custom made for himself and has servants to polish it every day?

A soldier of fortune, who has to weigh defense against his limited income and ability to carry it?

Just a conscript who managed to scavenge bits and pieces of armor off of people who didn't need it anymore?

A dungeon adventurer who regularly has to go through tight spaces?

A kid who happened upon the lost armor of a king of legend?

A city watchman who took off on his own with his standard-issue armor?

Is he wearing the colors/uniform of his noble house/country/city/church/mercenary company?

You should be able to tell a lot about a character from the way they dress.

Pic related might be useful to you.
>>
>>83898993
>It's an "anon thinks perspective, page composition, panel composition and fluidity don't matter because look at the smooth lines and pretty colors!!" episode.

Dumb frogposter.
The sketchiness is a flaw, but fuck me if the first year's worth of pages weren't more visually entertaining than Hitball - The Arc Where Everything Is Always Flat And Cramped.
>>
>>83899118
Oh, that. It's not rope, it's a purse strap. That page is pretty incomprehensible but I was able to figure that out pretty easily.
>>
>>83899090
>and they're even influenced by the propensity of those animes to do filler and to stretch out scenes to fill airtime, something the authors don't realize is a bad thing (it is)
that's just, like, your opinion, man
>>
Oh, also;

>>83899090
>You can tell the influence for those two comics is shounen anime, and they're even influenced by the propensity of those animes to do filler and to stretch out scenes to fill airtime, something the authors don't realize is a bad thing (it is).

That's true. Mostly with Shounen (or manga in general) a new chapter has to come out weekly, so a single page of a 24 chapter dedicated to a single sword swing, or a punch being thrown, and then a page or two of characters reacting is pretty much just to draw "as much as possible" in as little time as possible.

I like manga, but in a lot of Shounen, you can fly through a chapter in minutes without much of anything happening.

With Webcomics, the only real deadlines are the ones you place on yourself, so you can set yourself at your own pace, and you have the advantage of keeping that going and keeping the story in line.

Plus a lot of times with Manga, Shounen is hyper-popular, so the publishers want the mangaka to draw out the story as long as humanly possible for money-making purposes.
>>
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>>83899121
Your average Pnat page these days is like this. Until recently they were also extremely cramped with WAAAAAY too many panels per page.

There are exceptions, of COURSE there are, and those blow the old strips out of the water. My problem is the average page is more sterile than they were when Zack started, and part of that is likely a byproduct of falling into a groove over time.
>>
>>83899170
Not my opinion. Compiled from months of empirical evidence gathered through /hyw/ and Paranatural threads, as well as discussion on comics from boards that are not /co/.
>>
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>>83899132
When did this...
>>
>>83899123
Armor also changes a ton through the centuries.
>>
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>>83899199
...become hotter than this?
>>
>>83899138
Oh, so she's getting her purse stolen? And people around only take pictures? And that's why the main character seems pissed?

Wow, that makes a whole lot of sense. I wasn't able to figure it out on my own at all just from reading the comic.
>>
>>83899123
Holy shit, thanks so much, this is going to help a lot.
>>
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>>83899199
>>83899207
When pic related was more akin to your average Hitball page while the latter is very much your average chapter 1 page.

Zack's better at drawing on a technical level these days, of COURSE he is, but somewhere in the grind of churning out updates he lost a lot of the natural fluidity he once had. Like damn, do I gotta post the page from a month or two back with like six Johnny's in nearly the same pose oriented on the left side of a panel? The pages where he's not trying his best can get REALLY flat and repetitive
>>
>>83899336
I get what you're saying. What do you think would solve this? It looks to me like he has way too much shit on his pages. They're still readable, sure, but they're cramped. Would separating them into more pages help, or would that fuck with the pacing even more?
>>
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>>83899203
Yeah, but that's probably not something you need to get into right away when you're making a fantasy setting with bunny people.
It's usually not very important from a storyteller's perspective if a character is wearing 14th or 16th century plate armor, but it is important to the story if the gritty sellsword looks like a noble paladin or vice versa.

>>83899254
The image or the sage advice? I've got a bunch of pictures from various illustrated war history books I could upload if you want.
>>
>>83899408
Both, it'd definitely help for me to get her character down and let that shine through her design, and the references help, too.
>>
>>83899400
He needs to actually thumbnail his chapters out first and revise. Hitball got out of fucking control and nearly went on for a whole year. When he's just going in blind he relies too heavily on "reaction" shots and poses he knows well. It creates homogeneity and leads to a lot of boring, cramped panels.

He seems to have noticed because the more recent updates backed the fuck down on panel count and are a lot smoother because of this.

So remember kiddos: even once you've "made" it, never get complacent.
>>
>>83899006
>>83899067
Noted, I need to get better at this. Also I just removed the pages, having my name up there for all to see slightly bothers me.
>>83899090
I am taking the advice wtf? I agree.
>>
>>83899510
>even once you've "made" it, never get complacent
It's hard to take that advice seriously when Tim Buckley, who has been complacent for over a decade now, makes as much money as he does to this day.

It's not bad advice, it just doesn't seem to follow reality nearly as often as it should.
>>
>>83899554
I'm talking about art, not money.
>>
>>83899562
When you're making a shitload of money, quality of your art doesn't seem to matter so much anymore.
>>
>>83899423
http://imgur.com/a/Qhgjx
Here's some stuff then. More of it was from before plate armor really becomes a thing than I remembered, but maybe you can still use that.

I thought I uploaded pic related along with the rest, but apparently not.

Keep in mind that this is all based on historical armor, which might not always be the best fit for a comic that's more than really low fantasy. It's also not at all exhaustive.
>>
>>83899589
Hey, reference is reference. Thanks m8
>>
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>>83899608
No problem.
Forgot another one.
Also, when designing armor, remember that armor doesn't have to be silver. Even outside of fantasy stuff like armor made from dragon scales or whathaveyou, real life saw a lot of armor that was painted, purposefully oxidized on the surface (which could make it black, blue or rust-colored), or covered with fabric to look cool or prevent rust.
>>
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Page 12 done!
Kinda odd to have a chapter that's this less colorful than usual. But it fits the worsening weather so I think it still looks quite nice overall (though DO tell me if I'm taking it too far); plus, I think having the main chapter antagonist of the chapter as just a human is a nice change of pace over the next evil fairy.

>>83860999
Don't worry about it

>>83875927
What's wrong with "you two" or "you girls"? Assuming the dialogue is referring to the two mains

>>83876666
Frog and Fairy go Adventuring

>>83893240
Seems nice; will get back to you latter on when I've read through the the whole thing

>>83894481
There's no better way to design cool armor than looking at actual armor and thinking "how can I make this cooler"; much like many Fantasy setting are "Like this real life place, but bigger and cooler".

There's always the practicality of what you're drawing to consider DEPENDING on how seriously you want your work to be taken or how much you enjoy that aspect. But what you should start with is just observing armor of the setting your work is inspired by. Personally, I like them is close to real historical armor as possible with some minor alterations for world-building reasons (like, maybe a rabbit's helmet would be shaped to accommodate the ears, etc...)

>>83899090
I do agree that decompression is NOT fit for the majority of webcomics. Most aFaIK update like twice a week; while with a Shonen manga you get 18 pages a week. And I like my decompression; Cerebus the Aardvark and Berserk are my two all time favorite comics, but it's UNIMAGINABLE to read them on a bi-weekly schedule (although with Berserk you might as well)
>>
>>83899760
>tfw Richard will never find a frog-girl to live happily ever after with
>>
>>83899760
Are you sure you don't want to put some kind of pattern on the selkie's dress in the last panel? It looks a bit odd as pure brown, even though it's pulled back a lot.

Colors seem just fine to me.

>What's wrong with "you two" or "you girls"?
Nothing, really - it just bugs me a bit that I have to use two words for it. Honestly, the real issue would be the lack of a singular "you".
>>
>>83899844
Somehow I don't think he'd be very happy about married life as a frog, considering the state of his genitals when we saw him undressed in chapter 1.

BTW SpacePirate, going through chapter 1, I noticed a lot of comments were about the following page. I think the addition of the map page might have thrown things off?
>>
>>83899006
I just read that page. Fuck, they managed to show the school, her walking in the school and through the hallway on one page. Meanwhile it took me 15 to explain that. Fuck I need to be more concise.
>>
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>>83882163
This.
>>83882222

You're not going to start a webcomic, make a patreon the next day and do well. You might get some pity money but it will be so little people who come to look will be scared away by how little you make thinking it's your fault. That your patreon must suck.

You need a fanbase to be able to hop on when you make it.

Making money off webcomics is a long con unless you're extremely good, productive and lucky. Let's face it: No one here is enough of those things or they wouldn't be here.
>>
>>83900295
There's likely to be a ton of variables to the percentage of readers that donate, but for curiosity's sake, how many regular readers do you have?
>>
>>83900332
No idea how to quantify that.
>>
>>83900341
How many unique views per update, then?
>>
>>83900359
Wildly variable. Low end of 1500 on updates.
>>
>>83900407
Thanks!
>>
>>83900459
It should be noted that just because you have a lot of regular readers, that doesn't mean they want to give you lots of money.
>>
>>83900607
Usually true. I heard the rule of thumb, when applied to merch, is 10% of your readers might be willing to give you money. Probably similar for patreons and commissions.

Patreons have the added bonus of people being able to steal your content and share it. Which is both good and bad as people will be encouraged to give you money if they like it or just continue waiting for someone else to steal and post.
>>
>>83900693
>Patreons have the added bonus of people being able to steal your content and share it
I don't really worry about this with my own Patreon, because it only seems like the really popular or really heavily disliked content creators have that happen to them. For the former, it doesn't matter so much because they still make lots of money, and for the latter, I'm not worried about that because I'm not Dobson level.
>>
>>83900607
I know there's bound to be a huge variation depending on a number of factors, but now I have more data than I did previously!

>>83900693
That stealing content thing is one of the main reasons I think a time-release thing is better than total exclusivity. Ideally, patreon rewards would be stuff that can't be shared, like access to streaming sessions or control over what content gets made in the first place (I wonder how a quest-styled comic where patron votes count for more than regular reader votes would do).
>>
>>83900871
Here's a bit more data: I've had multiple people tell me that they're willing to Patronize me but not right now, later when my comic has more content out. Now, who knows if they ever actually will pledge but the amount of content a comic already has out seems to matter when it comes to getting Patrons, outside of how many fans it has and/or how rabid they are.
>>
>>83900950
How much content do you have currently?
>>
>>83900996
Not counting covers and filler, 37 comic pages.
>>
>>83900950
flaking webcomic artists is a real worry. Don't want to be Diaz or the sadsacks still waiting for Hanna is not a boy's name.
>>
>>83901024
Oh, you! I'll assume you're intentionally not saying the name.
You were at about 1500-2000 unique views per update as well, right?
>>
>>83901149
He's definitely not against saying his name.
>>
>>83901034
>Hanna is not a boy's name

well she's doing two other comics now, isn't she? Seems a bit silly to wait for an old comic to come back when the creator has been doing other things for years.
>>
>>83901149
My uniques are way lower than that. They're actually generally higher during the week than they are on update days, but at their average highest they're still not in that range.
>>
>>83901277
That's the point. People got attached to that thing.

It annoys me that she doesn't put dates on her comics so I can't tell if she's flaking or not.
>>
>>83901282
Oh okay, guess I misremembered. Just gonna put "way less than 1500 uniques per update" in my little spreadsheet thing.
Thank god, thinking even a comic like yours couldn't get more on patreon with 1500 readers was pretty disheartening.
>>
>>83901361
I know, I liked it too, but it's been so long, I don't really have any feelings on the matter anymore.

Many artists announce new pages on their twitter or tumblr, you could probably check how long it's been on there if you're worried.
>>
>>83901397
Post your spreadsheet!
>>
>>83901479
It's literally just those two comics so far, anon. Sorry if I got your hopes up.
>>
>>83900693
>>83900871

>Worry about "stolen" Patreon content.

That's why I feel like its probably better for the patreon goals to be like, extra pages, or more trips to cons, or some such. You could do like, an incentive artpiece for the $1 tier or $5 tier or something. Something that you're really not going to care, because people probably would have donated that amount anyway.

It wouldn't really hurt my feelings if a Patreon piece got leaked out though. I'd just say oh wel, and move on, because those other rewards are the "real" ones.

>>83900950

People are always willing to say they'll donate, because that's free. When it comes time to actually put the money up, though, I'm willing to bet those numbers drop even further.

I don't know how many times I've seen polls on sites like DA asking how many people would donate to Patreons, and a pretty fair number said they would, then you look at the person's actual Patreon page when they finally make one, and it's a fraction of those who said they'd throw money the artist's way.
>>
>>83901500
If you want to add more comics to the spreadsheet, browse through the Project Wonderful ad listings. The way it counts uniques isn't right (it's way low) but overall traffic numbers are very accurate, and publicly available. You can cross-reference those with the Patreon numbers of many comics on that site.
>>
>>83901745
Oh, that I didn't know. Thanks!
>>
>>83899844
I've actually been thinking about the ending a lot (among other things). There's SO MANY directions one could take this; I guess things will become clearer as it approaches. Though now I'm leaning to something very uplifting after such a long adventure.

>>83900107
>Somehow I don't think he'd be very happy about married life as a frog, considering the state of his genitals when we saw him undressed in chapter 1.

It's the conundrum of people with Frog-fus/Fish-fus/Mer-fus! Would you love her knowing the action would consists mostly on fertilizing eggs? Sorry to break it to everyone enjoying My Hero Academia

Whatever the case, I think he'd at least still find joy in raising three dozen kids into fine knights and ladies!

And yeah; the adding maps messed up the comments in the first chapter or two. I'm not sure how you can actually fix it, but I don't think it's a big problem; plus I think it's real nice to see the distance walked. Of course, in the next arc they'll have a whole new map to fill.

>>83899915
I've personally never really though of it being much of an issue; usually it's clear from context. Kinda like the German "sie" though not as bad since at least "you" keeps it within the second person.
>>
>>83902105
My personal dream (and you should NOT follow this just because a fan wants it, you tell the story you want to tell) is that his curse is a swerve and has nothing at all to do with his frog form, since I don't recall the curse being explicitly said as being a frog form within the pages of the comic itself (I know elsewhere on your website it says it).
>>
https://discord.gg/0u5dpTltxNSWFvGI

HEY GUYS, WHO WANTS TO JOIN A NEW ART CHAT?!
>>
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>tfw someone leaves a comment on your comic but later deletes it
>>
>>83902105
I don't mean an issue as in "I'll have trouble writing around it" but as in "this isn't the phrasing they'd use in the original Old Norse agggghhhh oh God it'll keep me awake at night". (coincidentally, I believe Old Norse totally had an analogue to the "sie" thing)
>>
>>83883722

left looks better
>>
Laserwing person here, throwing in another thank you to everyone who gave feedback. I'm gonna reevaluate the way I've been doing backgrounds since they're the most time consuming part of the process and also the part that seems to be falling flattest. But also since there's some old vs new discussion going on about Paranatural that reminded me that I have some old comics that might make you guys laugh:

http://angelfirehime.tumblr.com/

because they are 100% terrible

Someone mentioned that Laserwing feels like an early 2000s throwback and that is absolutely intentional, I was in high school in the 2000s and Laserwing is partly a love letter to that era. But also I was actively making terrible scribbled comics during that time and looking back at them they're like gonterman levels of bad, so I felt the need to preserve them.
>>
>>83898838
it's just like my 80s toy-commercial cartoons. i love it
>>
>>83899121
i like a lot of things about the old days better, even though it has obviously improved
>>83899132
he is talking about a real phenomenon though
>>
>>83899185
anime might be artificially stretched to stretch the manga, but the manga itself usually has a nice pace in terms of showing off battles. fact is, a lot of action is hard to show in a comic without wasting fucktons of space. i try to just make my battle-scene comics longer / put more work into them to get them out faster, to compensate. that way the talky ones are where i get to take a break
>>
>>83902105
Getting into a weird territory here, but while I can see Richard loving a frog woman, I can't imagine Richard ever being okay with living his life as a frog because of how fucked up it must be to have a cloaca all of a sudden.
Like, on top of never being able to become intimate with a human woman because his skin is poisonous, he's also physically incapable of anything resembling ordinary human sex and given the presumably medieval state of biology, he might very well assume that he's been turned into a female frog or a eunuch. He also can't pee standing up anymore, which just adds to the feelings of emasculation.
I know it's probably overthinking a fairly light-hearted comic, but Richard's a glowing example of chivalric stoicism with how well he's coping.
>>
>>83903775
You can see that phenomenon easily when comparing the Dragon Ball manga to the anime, particularly uncut DBZ.
>>
>>83899760
BARK!
>>83900295
shiiiit i could go for that. that'd be great to me.
>>
>>83903822
He could have a human penis for all you know.
>>
>>83903207
>Terrible
yeahh no. i think i might need to marry you. i think that might be the best course of action.
>>
>>83903822
dont frogs just kind of exude uric acid crystals in paste form?
>>83904144
yeah basically... battles still went on FOREVER, but they didnt stand around talking as much in between. they got the important meat of the fights in a way that isnt boring (which if you think about it.. DRAWN fights would get really boring quickly if they didnt keep finding ways to pull you in)
>>
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>>83904188
It sure doesn't look like it.

>>83904275
I'm pretty sure I've had frogs pee on my hand when I pick them up.
>>
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>tfw you want to torch your comic and burn everything to the ground
>>
>>83900295
on a related note, does anyone have any advice on keeping up with a webcomic while maintaining a full time job?
>>
>>83904534
give up on a social life and it's easy
>>
>>83904437
You don't have the guts. You're not gonna do SHIT.
>>
>>83904627
eh, worth it
>>
hey dewd didnt you say you were going to put something on the big screen on page 23?
>>83904908
i certainly think so. you guys work fine as friend substitutes
>>
>>83905013
"I cant believe it's not friend" sums up this site pretty well
>>
>>83905044
if you're going to have the kind of social life where you can't talk about most shit with the few people you can stand to talk to, beause people who agree with you on issues are unpleasant to be around, then you might as well just keep the whole thing at arm's length with semi-anonymous strangers
>>
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Buump.
>>
>>83906779
it was all just a terrible goat dream
>>
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>>83906779
>not using the proper /co/ approved censorship technique
>>
>>83903822

Well, yeah; the whole "at least he'd be happy raising 3 dozen kids" thing was a joke assuming he ever found a nice girl who's ALSO a frog.

Though those are things I had also though of in between drawing the pages; though I don't want to get TOO MUCH into his past before the end of this story arc. Which mind you I can't wait to get to since I REALLY want to move onto the next arc when he heads back south.

>>83904534
If you have a job AND a fairly active social; I've actually begun waking up at 5 AM to get an hour of drawing done before work so I have less to do when I get back. It sounds daunting, but I actually feel way more productive.
Nothing happens before 8 AM anyway, so you know you'll have zero distractions.

>>83902183
There IS a certain aspect of the curse that's left intentionally vague. I intended this story to be around 50-chapters long, so it won't be 50 chapters of monster-of-the-week and him & him chasing a cure; I'm actually quite exited to eventually change direction for a while and try something new writing-wise.
>>
>>83907072
yeah you dont want that gilligan's island or one piece syndrome where you have a big goal that's your constant motivator but you never get it because the story would be over..
>>
>>83907072
Is the story going to shift to a more standard kind of fantasy quest narrative?
>>
>>83906860
Pretty sweet goat tho.

>>83906919
>Christian
Eh, I'd have to edit it a bit.
And just having black blobs lets me show more of the scene to get feedback on.

>>83907072
Oh man, knowing what little more about the curse and Richard's past that I do, this is making me so damn giddy.
The next arc is them heading south? Huh. I thought they'd be heading west to the viking-analogues.
Oh god I have so many questions I can't even ask because spoilers.
>>
>>83907465
For all you know it could be that one Christian guy censoring your comic from beyond the grave. After all, as Skalmold said, Christians are pussies.
>>
>>83907647
Eh, I don't think early Christian Norse were particularly prudish in that regard compared to the pagans.
The idea of a bloated zombie flitting around the page, frantically throwing himself in front of Skeggöld's nakedness is an amusing image, but I think I'd waste wayy too much time drawing it.
>>
>>83908037
But you'd only have to draw it once, after that you could use it every time you have to censor something!
>>
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Working on a cover page
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>>83908136
l-lewd
>>
>>83908163
They'll get clothes. Eventually.
>>
>>83908119
That's not nearly as funny though.

>>83908136
It's a really static composition considering your comic. It's a screwball comedy, right? Doesn't fit it to have everybody doing static power poses like that. It's fine for the center one since she's the bored-snarky archetype (personally I'd give her a kink in the line of action to suggest her annoyance), but the other two should be way more dynamic and energetic.

Also, the elements should be more centered rather than all the way out at the sides. Rule of thirds/golden mean, man!

Finally and probably least importantly, the perspective is off. We can see their butts below their crotches, but most of the rest of the drawing seems to suggest that the camera is around eye height. What are they standing on? Where's the horizon?
>>
>>83908533

Give the guy a break. He can only really do frontal and 3/4 shots.
>>
>>83908594
He should work on his art, then.
>>
>>83908841

Yes.
>>
>>83908594
Nah, he can do it in 3/4ths or frontal shots if he wants, it just needs to be more dynamic. (although those "frontal" noses that actually point to the left really hard are bothering me something fierce)

>>83908841
Honestly, it seems a little early to be doing a cover. He's got what, four, five pages done? The cover's the last thing you do in the comic! It's like the first level in a video game! It has to be the best thing in it!
Unless he's just getting started early so he has a lot of time to work on it in which case good job, guy-making-Apophenia-whose-name-I-forget!
>>
>>83909022
>The cover's the last thing you do in the comic!
It's the first thing I did for mine.
>>
>>83909099
It works sometimes, but it's generally a bad idea. You'll have a much better idea of what you're going for, what the appeal of the story is, once you're a bunch of pages in.
>>
>>83907096
That's right; though in OP at least you KNOW they're getting closer to their goal with each Island. I HOPE people won't feel this story drags on forever (I know that 1 page/week is on the very slow side, despite the comic being quite compressed as it is)

>>83907125
I want each arc to have a fairly different feel in narrative (though keeping within the basic premises of "lighthearted adventures of a frog and a fairy"). While I know the settings of all story, I don't so much how they'll be told.
For the first I did want that simple fairy tale-esque structure where characters solve a problem in every stop and is loosely tied together in a larger narrative (The whole "let's rescue the fairy lady's son" plot).
Without giving much away; the second arc drops the Fantasy elements besides the two MCs and is intended as more down-to-earth Knight story; the third goes back to a full blown High Fantasy with a Scandinavian theme and a clearer quest; for the rest I'm still undecided.

>>83907465
Hey, if I ever need you help again you'll get that special story preview! Which I frustrating because I'd LOVE to discuss such things more in detail to get people's opinion, but I also want there to be surprise; most readers won't read what I wrote above anyway, but I' don't want to get int much more detail than that

>>83908037
You do get some interesting attitudes when a culture is recently converted. Like carvings/sculptures of women opening up their vaginas in early Irish/British churches because vaginas scared away evil spirits acording to pagan belifs
>>
>>83909245
I knew exactly what I wanted my story to be long before the cover was even dreamed of. If you don't have a clear image of what you want your comic to be, why draw anything for it at all?
>>
File: angel 2.png (446KB, 1200x886px) Image search: [Google]
angel 2.png
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Working on my lines and Angel's face.

Does these new eyes look good?
>>
>>83909571
No. Work on your art.
>>
>>83909501
are they? the arc fatigue set in for me at around skypeiea and i got the strong impression it was never happening
>>
>>83909568
Stories change as you work on them. Especially when you're just starting out and have no idea what you're doing, learning everything as you go, but even experienced authors will experience story drift. You want the cover to reflect the actual comic so the reader knows what they're getting into, not the idea you had of it when starting out.
>>
>>83909571
i like em a lot better. you're good at expression. and i'm glad your faces arent so lopsided anymore.
now watch the consistency of the width of angel's nose-nub. i see you trying out several different nub-widths here, i think you should pick one and stick with it. angel's always had a slightly piggy nose, that's kinda part of her thing.
>>83909642
however, as this person points out, there's still a lotta work to do on other stuff, so when you feel up to it you might wanna put in some more practice time. your armpit lines are still coming up too high (even if shoulders and chests in general show better anatomy) and her hair is still kind of a blobby symbol.
>>
>>83909811
>You want the cover to reflect the actual comic so the reader knows what they're getting into
And that's exactly what my cover does.
>>
>>83909969
How can you say that when the comic isn't done yet?
>>
>>83909501
>Which I frustrating because I'd LOVE to discuss such things more in detail to get people's opinion,
You can usually anonymize your question while leaving the relevant details that you want feedback on.
>>
>>83908594
You pretty much described 90% of the people here. Really don't see why you would single him out
>>
>>83909571
The lines in her hair don't make any sense. Why aren't they curving with the shape of her hair? They look like bad shading as is.
>>
>>83908136
That is obscenely boring.
>>
>>83910064
Because I know exactly what my plan is and I know how to stick to it, tone and overall plotwise.
>>
>>83908136

I can't find any sort of composition. That doesn't look like a cover, but like a page ripped out of a sketchbook.
>>
>>83911106
to me it looks like a fun cast page or a piece of promotional artwork
i love promo art. i used to make it a lot, i don't anymore. it usually took that form. title logo + characters standing neatly
>>
File: mangapic.png (269KB, 640x530px) Image search: [Google]
mangapic.png
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Does anyone know what kind of patter brush that is for her hair? Is it in mangastudio or PS? I downloaded some but they don't work size well unless they're like 2,000x which wont work but if I make it smaller, it's just a bunch of nasty cubes.
>>
>>83911468
why won't it work to make them bigger? the whole point of digital screentones is you make them as big as you want then use em
sometimes you make a separate layer with masking then just paste the tone into that selection..
>>
>>83911521
Is that how it's supposed to work? I thought I could just paint the pattern to fill the empty space, but if thats the case then I guess I'll suck it up.
>>
>>83911521
Wait, what about the shadows on her skin? They clearly look painted on with a sort of pattern brush.
>>
>>83911669
they look like another tone to me
>>
File: 14026979011.png (226KB, 325x321px) Image search: [Google]
14026979011.png
226KB, 325x321px
>tfw you try to design characters but all you end up drawing is waifus
>>
File: apple.jpg (142KB, 1200x1200px) Image search: [Google]
apple.jpg
142KB, 1200x1200px
>>83858319
whats the best way to START a comic? I mean in terms of narrative? Do you guys like world building first or characters introduced first?
>>
>>83914209
I prefer characters to be introduced first. I'm not a big fan of overt worldbuilding in general because it always feels like the creator jerking themselves off.
>>
>>83914209
character takin' a whiz. that way we're like.. who is this? why's he or she taking a whiz? where?
then the rest of the comic answers that
>>
>>83914209
Characters.

Give us people we can relate to and care for. The worldbuilding should come naturally.
>>
>>83914343
Agree desu. I prefer that world is built though character driven dialogue and even then its gotta be spaced out.

>>83914476
lol. Thats actually a pretty good start lol
>>
>>83914476
Please don't be a repeat of that one guy who was dead-set on his female character being shown graphically urinating.
>>
>>83914848

the fuck? lol I must hear of this legend
>>
>>83911593
If you're using PS buy Kyle T Webster's screentones pack. Lifesaver.
>>
File: 20160619_215501-1.jpg (3MB, 2590x1930px) Image search: [Google]
20160619_215501-1.jpg
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Extra stupid thumbs.
>>
>>83915366
cute
now make them futas
>>
>>83915366
lol what happened here? Why are her eyeballs being eaten!?
>>
>>83915764
Doll is still haunted. Mimi forgot to eat the ghost.
>>
>>83915813
which post here explains your comic? I'd like to know more
>>
>>83916290
My comic is monsterousmimi.com. This one is kind of a sequel to the page called Doll. I haven't posted in this specific thread yet but I do come to co from time to time.
>>
>>83914209
Question wrongly put. Exposition should be built into stuff happening. First thing I want to know is what the damn story is about.
>>
>>83916453
can you elaborate on that /co/mrade?
>>
>>83915253
A word of warning for anybody interested in Ol' Kyle T's other dynamic brushes (Specifically the Watercolour and Marker;) They're incredibly sytem-intensive and you'll need to run PS from your CPU to keep from crashing every ten seconds.

Also itty bitty image sizes.
>>
>>83916453
It's a bunch of gag strips about a monster girl. No real story to speak really.
>>
>>83916387
lol holy shit what is this comic? Nice work
>>
>>83916523
Oh man, I've never had that happen to me before.
>>
File: EPLILOUGE 2.png (694KB, 1125x1650px) Image search: [Google]
EPLILOUGE 2.png
694KB, 1125x1650px
WIP of the next page!
>>
>>83916524
>>83916540
now that's not fair. it's got a bit of a story. she's weird but she doesn't know she's weird, and she gets into situations with regular folk where her weirdness surprises them. but also she seems to spread happiness and joy without trying. at least to animals and childrens.
>>
>>83916588
Yeah, I like what I'm reading man. I don't think >>83916453 was talking about your comic though my dude.
>>
>>83916632
I was the one saying my own comic has no story. If other people see a story in it that's fine but I'm not making the strips (right now) with a plot of any kind in mind.
>>
>>83916632
Also, thank you for the compliment! Hope you stick around.
>>
>>83916570
very nice downward shot in panel 3, that's a tough angle to get. the mistakes you made are ones I make pretty often: the joining of the neck to the head (try to have more sort of chin-underside showing) and the boobs being too high when the angle should dictate seeing them from above and thus they look lower.
sometimes* one word
best put a comma after smarticapita
pushovers is usually one word too

also, where'd you come up with that 10th panel dialogue? because I wanna say it's rare and cool to get such "evil overlords list" kind of thinking from villains. I know I've mused about it before, that it's unwise to cause too much emotional damage lest the heroes raise up an army or just one pissed-off hometowner against you. if I never put that in my comic, then I planned to at some point. Was that inspired from something?
>>
>>83916632
Oh whoops. My phone is being screwy and showed a (you) in their post so I thought they were talking to me. My bad.
>>
Any good guides on advertisement/exposure?
>>
>>83917008
Make friends and be nice and post often and draw pandering fanart and git güd
>>
>>83917045
>Make friends and be nice
These are easy but don't magically grow your fanbase.

>post often
My comic was met with supreme apathy and one scathing criticism here. I'm guessing if I kept posting it I'd be an annoyance more than anything.

>and draw pandering fanart
Can do.
>>
File: mimi.jpg (53KB, 454x435px) Image search: [Google]
mimi.jpg
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>>83916771

drew some fan art. How do you get such fluid lines? I feel like I struggled and mine came out less clean haha
>>
>>83917097
Yes, they can, if you make friends with the right people. Get friendly with other creators who will share your work with their fans via tumblr or Twitter, their fans become your fans, all those fans share their work amongst each other and your fanbase continues to grow that way.

Also I meant keep posting consistent on your update schedule so people don't forget about it, also if your comic is shit, either get better or maybe take it in a new direction.
>>
>>83917144
Thank you so much! I use a brush pen. Cheap, I know, but I have tendonitis in my drawing hand and its just easier for me to grip.
>>
File: AB0051.png (27KB, 975x530px) Image search: [Google]
AB0051.png
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I take forever to draw scenery, even with a reference; I kinda just want to get back to the part where my characters do stuff, but I need to develop the context place for them too.

I'm trying to aim for bright and modern, and this scene was supposed to show the contrast with nature.

Am I doing this right?
>>
>>83917230
great start though!
>>
>>83917230
I really love the way this is going, anon. I'm a big fan of the stylized water.
>>
>>83917230
Looking good, anon. I really like that cityscape.
>>
>>83917230
whoa. now that you've toled me to look at it, this background is awesome
but if you hadnt i wouldnt have bothered looking at it.. i just wouldve wondered who the little kitty cutie is and what she's doing in this washed-out situation
>>
>>83916498
The first thing I want to know is what the central conflict, enigma, shtick, or tone is going to be.

I don't want to be told a character is generous, I want to see a character doing something generous, and have this drive the plot. As an example. And the same logic applies for settings as for characters in this respect.
>>
>>83917410

you helped me more then you know.
>>
>>83917402
Are you an idiot? I'm just wondering if you're an idiot.
>>
>>83917582
lol chill dude. they are just trying to be cute.
>>
>>83858639
I could post it on my site, if you want. You keep all your rights and everything.
>>
>>83858639
Most webcomic specific options are either a little shit or so formulaic it's hard to include your own branding. I've heard good things about Tapastic. Any reason you're opposed to having your own website? GoDaddy's pretty cheap, given what you get for it.
>>
>>83916703
Nah, I just wanted him to seem smart and all that, and more intimidating.
>>
>>83917928
>>83882189
It's only 10 a year? That's too bad.
Also I'm not against having my own website but don't I need to learn coding and what not for that?
>>
>>83918003
not too bad*
>>
>>83918003
There's a fistful of programs that make learning coding a bit easier by providing a structured interface and preview of the results?
I've built my own site knowing barely a thing and it's working fine.
>>
>>83917582
>>83917802
i think i have a developmental disorder that makes me not pay attention to backgrounds, yeah. it's the same in real life, i kinda stick to what's in front of me to stop information overload
>>
>>83917977
well it works. this is definitely a comic where the good guys are all lovable retards and i guess the villains, now that they have properly shown up (took a while), are less so
>>
get that new thread ready
>>
>>83918113
Kind of a "Road to Mars" thing. We love the charming fool sort of character because that one's trying to engage with the audience. The intellectual character is generally putting themselves above the audience, so fuck that guy.
>>
>>83918150
I'll do it
>>
>>83918403
Did it

New Thread GOGOGOGOGOGO
>>83918495
>>83918495
>>83918495
>>
>>83918075
Alrighty, cool. I guess I'll do that.
>>
The last reply?
I'll steal it!
NO ONE WILL EVER KNOW
>>
>>83919233
KEK
>>
>>83919653
REEEEEEEEEEEE
Thread posts: 519
Thread images: 84


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