Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up.
AVOID asking unrelated questions, There is a question thread for that.
Visit the usual "Art book Thread" to find your desired books.
Do not forget to PLEASE RESIZE and crop your images before uploading them. 1kpx is fine.
→ → → → Before asking "what should I read/view/study/learn," Read the f*cking sticky, it's there for a reason: >>1579290 → → → → → →
>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're a baddie.
TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless. (hint: post a cute anime girl if you would like replies)
Old Thread >>2373699
Made this using a ref from the last thread, thoughts?
Actually this is the last, very confusing angle, thoughts?
Posting my last drawing here, because the draw thread is full of fucking master artists.
Lost count of how many times I've tried to get into drawing, and then given up, partly because I love the idea of getting to illustrate my ideas, only to have reality (i.e actually drawing something and realizing I'm utter shit) shatter my motivation to get better, and partly because I never got any real feedback, or anything at all in return.
But recently, me and some classmates got together and decided we're going to make a platform game, so I realized I had to git gud, or at least passable at illustrating ideas.
This was an exercise in a number of things: Perspective, shading, texturing, drawing from imagination, developing a style (which might be why it's so inconsistent).
I had no idea how to texture the building, and ran out of time when I got to the mountains, so I did them the same way as I did the cliffs.
Having said all that, feel free to tear it to shreds.
My first thoughts are that I need more references of her ass for...studies...
Hey guys, trying to understand perspective, am I even a bit on the right tracks?
Of course drawing isnt for everyone. Its such a stupid meme, only like 10% of people can actually start learning it in a way that they can become a quite good artist in 5-10 years.
If you struggle with the basics - just quit, you'll save your time.
Do you think beginners should draw from life rather than from pictures?
look at your damn negative space. theres no way you havent realized for the nose.
Okay I'm a beginner at drawing things with more than one color so I guess I can post here. I made this thing.
I made a very rough sketch of them and jumped straight to inking with black with minimal erasing. Then I made a new layer for colors and then the background.
I wanted to make this quick-like (took me about an hour I think) because I know that I get overwhelmed when I try to obsess about everything being right. I feel good about it because it's more finished than most of my other things.
What could I have done different?
Are you taking perspective into consideration? You like you are just drawing shit where ever you want. I don't know why art has a reputation of being free and subjective, in reality you have to measure and calculate everything, it's not fun. and is a pain in the ass. It is especially apparent in boxy shapes like building and cars, use a ruler.
Successful Drawing by Andrew Loomis has really great section on perspective, even though he sucks at figure drawing.
I am taking perspective into consideration and doing all the construction. (The lines are kind of light so they might not be too visible in the picture I posted) But I've been doing it free hand so maybe that's my problem.
I highlighted your construction lines I could see in orange. Your horizontals need to be horizontal and your verticals need to be vertical, these are your constants to base every thing on. Then determine where you want the horizen line (the eye level of the viewer) and draw two converging lines, this is the confinement of your object. Base the width of your object on how far apart these lines are.
I'd really recommend that loomis book and using a ruler. Just practice, it'll take time to build the muscle memory needed to even place the lines where you want to place them.
Thanks a lot man, this is really helpful. I've done a lot of perspective work (vandruff's videos and norling's book) but I guess I've been totally disregarding it when it comes to actually applying it. I'll definitely check out the loomis book.
>going through some book exercises
>draw a self-portrait
Thanks! I actually had to draw it twice. I realized after "finishing" the first one that everything was wrong and there was no resemblance, so I kind of just did it again more mindful of the underlying forms and constructing more deliberately. It's still inaccurate (I put it on top of the ref to check for mistakes) but the errors are much more minor.
pic related is a comparison of the two attempts
I've een doing a lot of gestures and figures lately, so decided to do one from imagination. 20 min. Kyoko Sakura.
What did you use? 2B is the standard and most people I know use 4B. You should have a "main" pencil and it shouldn't be harder than 2B it helps you get consistent if you mainly use one pencil. Most artists do this. Only use harder pencils if you really need the very light tones.
That's like one of the first things you do anywhere, I had my teacher give this to us really early as well. Use a mirror, just draw what you see, that's the whole point, to not draw symbols and to try and measure some proportions. It doesn't have to be perfect and you should do this regularly it will show your improvement if you do this at least once a month.
I tried it a gain with a ruler, is this any better?
Could I get some opinions on this please? They're both from imagination
I'm new to drawing bodies
This is too edgy to submit to a college art teacher right?
I'm just lacking in paintings and I'm not sure which is better, having her being awkward all semester or getting a lower grade, it doesn't help that the rest of my photos are horses giving blowjobs to carrots...
this is just.. wow.
Start with a box and use a ruler. Everythin looks wonky as fuck and start simpler. I feel like you just cut right to the end of the book and didnt read any of the chapters before
Your perspective isn't really good and that looks really unrealistic. Also, adding a lot of detail doesn't make something prettier. And for a beginner, drawing without reference is something really bad.
But you got enough patience, which is important to learn. Check the sticky, draw some things with reference.
I've been studying the basics for a bit and want to get into drawing manga, I really like the art style of OPM.
I want to start drawing human anatomy and other creatures like this, but I know learning realism is important too. I don't know what I should do to go to the next stage, drawing manga style, or should I grind drawing realistic pictures until I can do that?
Heres what you should do is this order:
>1. Be an expert at perspective.
I really like loomis' book successful drawing, it explains it well.
>2. Memorize human anatomy.
I recommend vilppu's videos. You should be able to draw every bone, joint, and visible muscle from every angle, and know every insertion point.
>3. Read Framed Ink.
I havn't read it myself but it seems perfect for getting into comics and stuff. Tells you how to frame a scene depending on what you want to communicate to the reader.
That is pretty much it. You should also know how to communicate 3D form through lines and tone. See you in a year.
how big should my canvas be when starting a piece like a portrait? I'm not good yet but some things are starting to click a little.
I usually just make a 3000 wide/tall canvas but really I don't have any idea what I should be doing.
A year eh? No problem with that, but how much would assume I would be practicing a day?
Right now I've got 6 classes a week, then Ill be on an internship, but I'm aiming for 2 hours minimum daily.
I've always thought perspective was really important to drawing... well anything, but people kept telling me it wasn't important for anatomy, which made me angry because I thought saying that was silly.
Which videos in particular? Is vilppu the only good resource? I really struggle drawing from imagination / memory. I've been drawing what I see for a while and am so used to constantly looking at a reference. I don't know how to feel about that.
I'll check it out.
This is one of my more recent drawings, it's not finished. mostly the facial hair has to be done, but i thought id post it to give you at least an idea of where im at.
When I draw from imagination its like I forget everything I learned, i just draw a blank.
>people kept telling me it wasn't important for anatomy
It kind of isn't for traditional portraits and renaissance paintings, but you really need to know it for comics when you are making scenes that suck the reader into the action. Even in your post the top panel has a pretty crazy perspective. You should be comfortable with planning any perspective and know how those different perspectives impact the reader.
>Which videos in particular?
The highlighted ones at least. They are about an hour long. He is an old man so I'd recommend watching at 1.5x speed. Each section will probably only take 2-5 hours to internalize. Seems like a lot of work but keep in mind you only need to learn them once, then they'll be in your visual library for ever. For example even a year later I can still exactly visualize the knee joint and where each tendon attaches to each bone. When you can draw any type of human from any angle in any perspective with out thinking about, you can focus entirely on the content of your comic.
You should try and take that same bust and draw it from 3 or 4 different angles. In my opinion this is the best way to get used to visualizing 3D objects and get into drawing purely from imagination.
>tfw trying to draw cuties with a thick pencil brush is really fun even if it doesn't look good
Well, at least I got something right. Thanks for the crit bruh.
the way the hands pose is unnatural. it's mostly the arms are fault though. you need more foreshortening, they just look too flat. also legs look awkward as fuck, need more balance there.
Anyone got tips on making my rendering look nice? I know i should use big brushstrokes but cant control those well so it ends up looking gross. I have so much more control with thin sketchy lines but they look hairy and unappealing. I just want to be smooooooooooooth
I'm surprised ugh.png wasn't already a filename on my computer
Any general advice for doing thumbnails?
I tend to polish turds so I wanted a change of direction.
I drew the cover page to my comic, tell me what you think.
Read up on basic shapes and construction - Loomis is the standard recommendation but you can find plenty of tutorials on the idea.
The first and biggest step in drawing your own stuff is learning to deconstruct something into basic shapes and, alternately, construct something from basic shapes.
The "Kill yourself" was over-the-top, but I agree. You shouldn't redline until you actually understand what you're trying to correct. Your redline was just as broken, if not worse.
Redlining something isn't helpful unless the redline was actually correct, you know?
And even then, the drawing wasn't correct enough for the artist to actually be able to understand and put a redline to use, so your effort was wasted doubly so.
Hey /ic/ this is an old character my friend made and they want to know what they can improve on with the design and story.
Progress over 4 days. 1 hour every day. 1-2 still lifes a day.
Did the latest one in 30 minutes.
How do you get better at seeing proportions? I've never been able to eyeball something and determine it's length in inches. This is my biggest bottle neck right now when I have to step back and redraw everything every fucking 10 minutes.
Just take your pen/pencil and stick your arm out all the way. Measure it out with like the metal or your finger or whatever.
If you're doing it with a photo, use a ruler or just draw lines off to the side and re-draw the lines to measure out the heads.
It'll be inaccurate, but it's not that bad.
Don't try eyeballing it until you've measured a lot. It'll become intuitive as you go, but for that to happen you need to spend your time measuring stuff out.
The big thing is trying to measure things in proportion to other things. Find what lines up vertically horizontally. Like, if you have a man standing at attention his elbow will line up with his belly button, and the belly button generally sits horizontal to the highest point of the hip bone and the lowest point of the rib cage, etc.
Measure with your pencil as needed, find where things line up. Obviously things will line up differently depending on the pose of your subject, so do it on a case by case basis.
Haven't gotten feedback on this yet. Dark side of the moon
this may seem dumb but how do i draw a portrait? i've been doing contour mostly and then filling in features, but that seem wrong. does construction take over contour when doing a portrait?
nothing really technical; a landscape from imagination mainly focused on creating depth
it's better to take more time rather than less time. You're going to learn more from something that you put a lot of time and effort into, than you would from doing something fast. Improvements on your time to make something of about the same quality are irrelevant if your overall product does not improve
We can do this the easy way or the hard way. The choice is yours.
How do I do that?
I've just been breaking those objects down into cylinders and squares.
If there is a better way of doing it please show me.
I've never heard of simple forms ever.
This is the first time im doing something like this
ok, you see the picture posted and your mind is like, 'ok everything's a shade of gray" right. but not too great.
this sculpture is helpfully segmented into different planes. utilize that. divide the values into four or five shades (if five - white, light gray, gray, dark gray, black).
since you've already constructed the sculpture, shade the darkest parts as dark as you can. --of course, identify what shapes those shadows are making. for instance, I would say the shadow under the chin is a combination of a triangle and a vertical rectangle. also notice how the right side of the neck is lighter... so don't color that black. anyway, do something like that.
it would help if you went ahead and made a value strip, like a palette, before you dug in deeper.
so doing this will help you (1) simplify values and (2) recognize values as simple shapes
apply this into everything else. when everything else isn't segmented like the sculpture? squint. squinting will help you simplify values.
I know Leona (bigger woman)'s lower body is screwed up. I can't really figure out how to face her pelvis in relation to her upper body and how the legs work from then on.
i realize her outfit doesn't help identify problems but still halp
the figure in the study feels more stable. your drawing ... her right pelvis is messed up. I think you identified it in your study, though.
are... are those supposed to be perspective lines on the ground?
>2386495 got a lot of hate but he visualized what i was talking about with the arm-face relationship.
neck is still too long,
forarm is way too long and skinny. (see pic)
...unless again that's your style. style is a little more acceptable now.
Since the questions thread is dying...
I'm really new to this, and one of the biggest problems I was facing was drawing the lines I wanted, so I posted a thread on here and now I'm doing the exercises from this site: http://drawabox.com/ (thank you by the way to whoever suggested it). Anyway, I've been doing the exercises but now I have a question that seems very important:
At first I began doing the exercises not thinking too much about my arm. I limited myself to locking my wrist, and that was it. I drew with my hand brushing the paper every time, but then I reached the ghosting exercises, and seeing as I have probably the worst lines I've ever seen in the history of ever, I have to do a lot of invisible lines. I noticed it was quite annoying to keep the hand on the paper, since after a while the friction feels weird, and there's always a "drag" when I try to move my arm because of my hand, besides, I feel like if I'm working with something that can easily smudge (like charcoal), this would definitely be a problem. Now I've been doing the exercises with my hand hovering, and with the pen perpendicular to the page. It is a bit hard to control sometimes (I've been getting considerably more comfortable with it), and it can get pretty tiring (when I can't go on I just stop, I've decided to never draw with my hand resting on the paper again), but this seems to have many benefits, including the ease with which any line at any angle is made, since I can just adjust my arm to find a suitable motion, and don't have to think about wrist angle at all.
Am I doing the right thing here? Should I keep drawing with my hand hovering over the paper and build up resistance and arm control, or am I hurting myself?
First time trying something like this, copy paper is a bitch to shade on, critique me please and tell me what i couldve done better , thanks
I have the same problem, it's like my eyes can't tell how dark the shade is just from looking. It only makes sense when I compare one shade with another one, but it always ends up being overall too light.
Just finished working on some practice stuff. Ignore the writing, I usually write critiques of my own doodles when I'm done messing with them.
Got myself Art Academy Atelier for the Wii U a few weeks ago. It is pretty nice with going step by step through processes, but the lack of pressure sensitivity really limits it as a learning platform.
I think it might function as a supplement to traditional tools, though there are probably way better tutorials for that out online for that too.
I do wish there were more lessons that went through things step by step, or maybe some that went through more complicated compositions. I have not moved on to the advanced courses just yet though so I guess it might delve into them later.
that size seems okay. for reference when i do figure, and use anything smaller than 2000x2000 (then cropped to proper frame) the fingers are so small they might only be a few pixels wide. if youre just a beginner you probably arent capturing enough detail for it to matter
Took me a while because I'm having trouble picking the correct value.
This looks pretty much exactly like my art used to. It's kind of uncanny.
You've layered things pretty well. I think the treeline and everything above could be much lower though.
Don't do that thick shaded line thing that you've done with the sun rays. If you can't think of a way to fill a space, then just leave it. Be careful with which lines you thicken, that treeline in the back pops too much.
Take some landscape photos and make them black and white, and study how the light values change across the distance, it's really important.
I haven't drawn shit in like 2 weeks. i don't whether its because im being a sad bitch babby or its artist block, but can i please have some critqiue on this terrible piece of shit i did.
Not much really, continue like that and you will improve. But couple tips: Have more of a gradient with your shading and don't checkerboard the contours, break up the spaces gives your drawing a much more natural and an organic feel.
>Being this stupid
Nigga, he's trying to correct something that he doesn't understand and failing at it. He should not do redlines at his current skill level. He's providing misinformation.
Who do you guys recommend for learning how the spine works/turns? Also who do you recommend for learning the same about pelvis/torso?
I'm doing a lot of studying from game art and sometimes it gets extremely hard to understand what's going on under the fabric, especially when they have some really dynamic perspective, and even when i'm doing gestures/studies from models sometimes it's still hard to understand how/where the pelvis is and how/why it's acting the way it is.
Practice your fundamentals more.
Draw a still life every day.
Be sure to construct everything.
There's no point in having 2 cents on this when you could do fundamentals instead and quickly realize where you've gone wrong.
Drawing from life is the key to being good at drawing from imagination.
It really is the only way to get better. There is no point in doing loomis if you haven't already done plenty of still lifes.
Do one everyday for an hour a day. If you don't feel like sticking with it for a full hour stop. As long as you do half a study you're good for that day.
The most important thing is to do one everyday no matter what so you make steady progress.
Make sure when you do draw your still life you de-construct the object. (Break it down into spheres, cubes, and cones, etc)
Look more at the object than the paper. If it looks like shit on paper that doesn't matter. You still learned more than just paying attention to the form.
Be sure to spend time on it though at the same time. Try not to rush through your still lifes. It's more beneficial to do 1 still life in an hour and just really pay attention to what you're doing.
Trust me man. You will be amazed at how much better you get. You'll be able to see in 3D on the paper and that's the most important thing.
Draw from your imagination after 4-5 days of doing this and you'll feel the improvement on your drawing.
Also, keep in mind that when it comes to art it's
Drawing only people without putting in a great effort into the fundamentals is detrimental because you will learn nothing from it except anatomy which won't look nice until you do your fundamentals.
Also don't do studies from photographs.
It's totally pointless when compared to drawing from life.
When you do a study from a photo you go from 2D -> 2D but when you do it from life you are the camera.
You move something from 3D to 2D on paper.
Right now I'm practicing on gestures. I'm practicing on 20 2-minutes gestures everyday, sometimes more and I'm also reading chapter one of Hampton everyday while going through all the gestures I've done the day before. Also working on my elipses. Do you guys have any good advice? Is there anything else I should really be doing to improve besides anatomy studies (I plan to do them later)?
looks like you're focusing more on the gestural quality of the limbs themselves at the expense of the entire pose. a lot of 'em look off balance, too, maybe because you keep cutting off at the feet. do you do shorter gestures as well or are they all 2 minutes?
how come we dont have a guide that just gives pointers on like what to study, for how long and how to practice or apply those things? i think something like that would be a big help. please correct me if we do actually have one and i just havent seen it.
Thanks for the reaction. No, I only do 2 minutes gestures as I really can't get them done under 2. Sometimes even 2 minutes are not enough.
Some of them probably look of balance because I couldn't draw the objects around them, the one in the middle for example was leaning on a fallen tree.
Can you give an example of the focusing on limbs issue?
I don't understand why the most important bit at the very bottom is pretty much hidden by art books.
The order is reversed. The fundamentals should be at the top and the books should be at the bottom.
This is literally the most important sentence in the entire web page and it doesn't even get its own bold, highlighted paragraph.
"Solidify your grasp on basic shapes and lighting. You learn a large part of this by drawing from life"
your noses look like muddles water. Is that what you're going for? It also just looks awfully awkward... are you drawing the same nose over and over again? It feels like you are.
prioritize form over color. what you're doing where isn't helping you draw (or paint) better noses. stop painting it and just draw it for us and we can help you.
okay so I'm out and about and did this quickly in paint so apologies for being terrible but hopefully it helps to clarify. gesture is all about the action, right? so less lines usually do a better job of expressing motion than more, and anatomy doesn't really matter. green lines are where I thought you were heading in the right direction and red lines are where I thought you were getting needlessly holed up in details at the detriment of the whole.
Why the fuck am I still symbol drawing if I am drawing the sphere of the eye/etc? It's still looking like () no matter how I draw it. And I draw what I see. I try to wrap around the ball of the eye and everything. Seriously, what the hell?
Seeing as the sticky is full of bad information, and how I am seemingly stuck with symbol drawing (mainly with spheres it seems). What do I have to do to get away from that? I can draw cubes in perspective just fine and whatnot
Study of OP. I use too many strokes and I don't really know how to decrease it :(
hahaha nope, not going for that muddles of water,
I hope i didn't got worse with this one
There are a few issues with your proportions, the pursed lips are the most obvious. Next time be more careful with your observations.
Your main problem is edge control, in some places your edges are good, but others (like above the ear) are either blurred, or distorted etc. Block out the shapes with a hard brush, and use the lasso tool or masks.
I can see your lineart on the edge of the nose and the cheek, this really flattens those areas, make sure you render those out.
Your value range isn't so hot, you need more darks and more lights, but not too many. This doesn't mean just fiddle with the levels, it means you need to add darker areas (like on his right eye) to increase the value range.
I know brushes don't matter in the long run, but you're using too small of a brush too carelessly. You just seem like you're scribbling in your values in shapes, when you could use a larger square brush and make conscious brushstrokes. Use hotkeys to change your brush settings a lot to fit your needs. A large value area should be very smooth, and sharper value changes should be harder. Also, don't use smudge tool to blend, blending by hand is much better to get used to blending, and will always look better.
Those are some basic things, just keep your head up and practice practice practice.
shat the bed on my facial construction and then hid behind cancerous humor.
it's okay to be impressed
I see the beginner thread gain a sudden popularity, there are more posts than usual
however how many of the new posters actually bother reading the OP and the sticky?
most of the new posters just post whatever, even drawings they clearly have not spent more than 30 min on, and just expect to get a constructive feedback.
this thread should be really more focused on learning the fundamentals than bad drawings attempts
i mean some of the reasons people don't post in the Draw thread is because they get told they are bad and lack basic knowledge
after that they just come back here and post the same work without trying to learn anything
maybe we should change it's name to Studies thread instead
So I figured it would be better if I posted this in this thread instead of starting a new one. I just got my first drawing tablet and I don't know what the hell I am doing. Any advice for brushes/techniques/whatever else specifically in the realm of digital painting?
The ones on 4chan are autistic, we must have a good retention rate. Also, C++ is doing a great job at helping people so most everyone is getting feedback which incites posting. The OP itself was pretty good as well which helps.
Yeah I need to get much better at planning my paintings instead of just kind of going; for whatever reason when I do a sketch first and then block it in I can never finish it. It always just seems stiff to me when I don't do everything freehand and I have no idea how to get past that.
I was really proud of this when I drew it early today but now I'm not so sure.
Study thread is dead so can anyone give me insight on my construction?
did construction too quickly for how long shading took, as a result the features are not perspective parallel (you know what I mean). I am dissatisfied with the eye, and will draw the other one next time as practice. I think one thing I will do more is sharpen the shading pencil before I get to the eyes, in any drawing.
what else would you change?
used my darkest pencil so contrast is as good as it'll get.
Proportion is a bit off. Try to plan your overall drawing with correct or seemingly visual correct proportions. Really look at your model. I would also work on values and line structure. Keep at it.
Compare your nose size to the lip size. Very off. As I said try drawing what you see. Look at your reference more than your paper. Line quality needs work. Try to be more confident in your lines.
>learning the fundamentals, loomis and construction ... anon that is all i see
I really wish I wasn't garbage at drawing so that I may draw a variety of merchants in creative poses.
help /ic/ can't make this pose right
trying to draw a loli doing a speed reload...
It either comes too relaxed, or just plain wrong
>trying to draw a loli doing a speed reload...
i'm honest, the only and only motive i started drawing is to make lolis do things
Whip sorry about sideways pic I'm tech illiterate. Please smack me across the face and convince me to draw every day
I am on a phone on the app clover and have no idea how to resize the image and cannot dip my images on gallery and post them without it flipping in default. How about you go over here and show me how
Anonymous stranger has insulted me
I am so offend
I would say critique my art but it seems to have triggered your autism of large and sideways images
This is hard for me but I'll try to elaborate, have in mind that I'm not drawing digitally. Let's say there's different ways to approach copying/drawing this image.
1- Like this https://www.youtube.com/watch?v=ICs4gpyQikY and this https://www.youtube.com/watch?v=T7sezJx3HLU this is called sight sizing I think? Basically measuring everything with horizontal and vertical lines and connecting dots so you get the planes and then shade (as far as I understand). It would be far more practical to print the image.
2- Make 1 line at a correct angle on the paper, lets say the jaw line close to the ear (problem 1: what size and position to make so that it would fit the paper) try to find the angles and proportions by looking I guess, kinda strange to use the pencil to measure in front of the monitor idk.
3- Same as above but don't care about the line size and just make a small drawing compared to the paper or a big one that doesn't fit (like a super close-up). I guess this is not a problem in digital since you have a unlimited canvas size
4- Do like your image and exactly copy everything including the values in small "squares" upside down (optional I know), this is a problem on paper because of the size, so you would need to approach in a way that would fit the paper. I see it pretty much like grid drawing. I already understand what is symbol drawing.
5- Just draw by eye trying to see proportions/angles (inb4 endless erasing and image not fitting the paper)
6- Just make a lot of plumb lines I guess?
7- "Enveloping it" idk how I would start and continue
8- Make some kind of guidelines? idk, the usual brow line/bottom nose/chin thirds? Or look at the image and try to find the specific proportions of these things as they are on the image.
btw i'm more focused on the planes first (i guess i should?)
Literally explain like I'm five step by step/how/when/why.
will vilppu help me to get rid off stiffness?
Instead of doing a study today, I (digitally) painted along with Bob Ross best I could. It was very relaxing. I'm usually intimidated by environments but it made me feel like nothing really mattered and I could just have fun with it, so I think it was a valuable experience and I might try to do it more often. Not necessarily as a serious study, just to enjoy things I wouldn't normally enjoy doing. Maybe it will help me get over my hesitation when it comes to working on environments and backgrounds.
Following the book Pen and Ink: A Simple Guide, I'm making value scales for different types of strokes. This will take a while.
Step 1 draw in the basic shapes. Step 2, look at your plublines and compare angles compare sizes. Step 3 Render?
People have different techniques, most people do most of what you mentionned without actually drawing it out. It doesnt matter. just get into it and try and try again until you see what you like.
Don't use a grid. Your drawing might turn out better if you do, but you won't learn how to measure the figure or subject w/o one. Learing to measure is one of the main points of copying something.
A bit of gestures practice I did a lil while back. It was the latest I could find. I do not feel like I understand how to gesture very well, and it is frustrating me very much as well as one of my biggest weaknesses I think. I also heard it was one of the hardest things to really understand and teach.
Anyone have any advice? I am currently taking a bit of a break from drawing too to sort of clear my head and understand what I am doing wrong.
mirrors, how do they work?
i still need to understand that even anatomy has perspective... and i'm assuming that in reflections, it's not just an opposite of the body but a whole new perspective involved? are there any tutorials? anything?
I've got a quick question.
I need to print out a 18' by 24' piece of artwork, but first I need to sketch the "anchoring points". Is there an online program or site I can use to draw lines every few inches and put some dots on, then Dave it and take it to Kinko's or something and print out ?
Trying to get the hang of head construction. It's coming along painfully.
Those are my first loomis faces, decided to become an artist long time ago but its my first time studying, Im 18 and I have 4 months to git good enough for university
begin with keys to drawing , perspecitve made easy, villpu drawing manual. invest at least 4 hours in your situation, make daily gesture drawings and drawings from life.
dont follow it completly i am also a beginner but these helped me alot in just 1 and a half month.
What makes for a really challenging life drawing?
Personally I use power tools and they're very hard to draw.
I'm not good at it yet and this is a very rushed study, but nothing really forces you to truly look at angles and perspective more than a power-drill standing on an angle.
What are other household objects that are very hard to draw?
I'm definitely going back to this as soon as I can.
First time posting an image and new to drawing- just finished working through Keys. I drew this using a picture lifted from here and I know it is a long way from perfect. I am especially scared of darker values.
Any advice would be awesome.
So I like to draw these things because they quickly let me try out a variety of poses and angles while still sorta looking like people and hopefully keeping the gesture. Anatomy isn't too huge of a concern for them but it's still supposed to be 'sorta right'.
How they looking /ic/? should I just go off myself?
New thread faggots