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This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.
Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun!
>Fresh off the boat? Get back on the boat and read THIS:
>List of active livestreams
>Taiwanese Anime Tutorials
Remember the words of our good friend Glen Vilppu: “No rules, just tools.”
/ic/: "Daily reminder that one Artist can now make up to 26k biweekly"
looking for a bit of critique on the raw sketch, doing this character >>2377283
the ref chin is wider. work on that. also your thighs might be a bit too long, and work on the knees. another thing i'd say is that the calves ar a bit too small in your drawing. put on some meat on the bones.
try some of these material studies. use references look up contents of your material. get your whole mind around what you're trying to put on canvas.
Trying the AO/Disney/Pixar kind of coloring method, feels it doesn't really work for me
R E S I Z E !
your thumbnail reads well and it's colors are perfectly fine, the problems you have there are your foundations for that drawing
the drawing is weak, right now it lacks form or structure
the values are pretty random, you are not really thinking how things should be, you're just doing shadows randomly every time there's something convex over that area, that's no foundation
choose the position of your light source, choose if it's close or far away (directions from the source can be paralel or conic), then draw those lines doing tangents to your forms, so you can calculate something beilable
then, do values, keep in mind that the core shadow is the darkest area of shadows (except the places where light can't even get in)
At the moment, even if the contrasts are good, the shadow zones doesn't get brighter to the left, where the ambient light would bright that up
Last, but not least, when you color, mind that the most saturation areas are next to the core shadow, before the midtone that's the area of max saturation
Thanks to some very helpful and thorough feedback, I think I"m getting closer to that evil pop singer design. She doesn't seem to be far enough into villain territory yet though. Any advice on how to push that angle farther?
They're a set of two prints, cut down the middle, which is why looking at it as one piece might be a bit awkward.
For me the eyes are too big, make them a lil smaller like this, I think it looks better
Just sketched it. Please tell me how bad it is so I won't do it again.
>all they do is drawing weeb waifus
your attitude is shit, completly, so if you're willing to drop something, you must quit that attitude
who cares how shit it is, you don't realice how many thousands of drawings like that everyone else has been doing too at some point when they lacked education
You want to hear a harash coment or what? you're masochistic
If you want to learn to draw learn some humilty and be smarter (it's a choice), ask for help rather than asking for negativity,and read the sticky, and then use this site www.drawabox.com with discipline
If you want to draw animu at that point use references, measure and use your construction, but learn to draw ovals, right there the base for that face is a broken oval, they're not perpendicular with the outsidie shape, they're tangent (use google if you don't know yet)
don't practice frontal views, if you wanna grind, you have to grind each fundamental individually, if you don't know what to do, learn what to do first of all, as that's the obvious first thing to do you need
i can't sleep and i like designing characters, hope this helps nail the evil vibe with a little subtlety
Could be sexier, your character is androgynous as fuck. Take reference on Ragyo maybe.
ye i know how to do sexy lol its not my problem this anon gave her no tiddies,
im just tweakin the outfit, wanted to keep the cartoony vibe also
>implying i wasn't thinking of ragyo when i drew that smug face
Even if you were thinking about Ragyo for the smugness the result doesn't live up to her's at all, the overall head/face really could be improved.
And sexy =/= showing off tits
Could give her some nice hips and thighs for example.
>thinking of how to explain why i didn't make a 10 minute sketch live up to a studio trigger villian
>why didn't i focus on making sexy hips while i was designing someone elses dress
yeah man thats crazy
Hey, man. I appreciate where you're coming from and all, I really do, but I was going more for a Tomm Moore style and just goofing around, taking a moment away from Loomis. I felt kinda pathetic for trying it and even felt a little guilty for posting it.
I wrote out a proper excuse about time deadlines and abandoning changes halfway through, forgetting to come back, but >>2380774 has mostly got it down pat. None of it would have been an issue if I had just fundamentally understood knees from the get go.
Yeah, I posted the WIP a while back. And thanks.
tits r gonna be animated with high detail :^)
What would be the best place to get exposure for Animu? At the moment I have a Pixiv, DA and Twitter accounts. Not sure if I should get myself a instagram/facebook/tumblr one, what do you think of those?
I've never taken the class, but I'd imagine it'd cover things like
>How basic shapes and silhouettes affect peoples' perception of your characters
>How contrasting color schemes affect characters
(people with similar colors or misc. similar features tend to seem like they're on the 'same side', etc.)
You could probably figure out all of the same things by just studying Disney/Pixar characters' designs for a while. (Or alternatively, something closer to your current style or that you REALLY fucking like.)
Note the shape language used in villains vs. in protagonist characters or supporting roles.
Character design is a really subjective topic, though. It involves a lot of changing minor things until you're happy and you have something you can draw consistently.
look at materials, realize the difference between each one and how your eye recognizes which material this is, generally the main thing to study is how the material interacts with light and the shapes/textures
BAD place to gain exposure, in my opinion. They have some seriously sketchy rules around using peoples' art to market and other users tracing/stealing art. BUT, since it's an art site specifically, a big chunk of exposure could be soaked up here. Shitty for mass-posting images.
will get you the most exposure in general, assuming you draw lots of fanart. The site owners are pretty cool about theft, etc. but a big chunk of the users are trashy. You can get out of it by refraining from posting shit that'd piss off SJWs (or anti-SJWs.)
Sorry about this one, but your art most likely won't stand out too much here. Most animu artists fall into the same sort of generic styles and it's very hard to stand out among them unless you're pushing in a different direction.
I don't have a lot of experience with this, but it seems a lot less consistent than Tumblr or DA for gaining exposure.
Again, not a ton of experience. Seems even less consistent than Twitter, but you can post photos and traditional art pretty easily here.
Good speedpaints get some serious views. Animating here will fuck you, though.
Not a huge amount of views, but if you're really good you might get a chunk of cash from here once in a while.
Seems like a shitty place for art unless you're previously famous. And even then, it still seems shitty.
Everywhere has its ups and downs. I'd recommend getting a Tumblr and deleting your DA. If you're really diligent, you could try to rock all of them.
> Pixiv : Sorry about this one, but your art most likely won't stand out too much here.
I have almost 400k pages views and 2.600 followers at the moment, so I don't think it's too bad, only problem is that, well, it's still a japanese website.
Don't feel your list helped much though, none of those seems interesting when you put it like that.
It'll get you the most exposure, though. I don't really like it either, but the site itself is all-around better than DA and not a lot of people even check most of the other sites.
I think Pixiv is one of those things where everyone follows everyone because everyone is pretty good. I'm not really sure, though, it just doesn't seem that useful to me. I'm glad you seem to be doing well for yourself on it, though.
>Don't feel your list helped much though, none of those seems interesting when you put it like that.
Yeah, they're all pretty shitty in their own ways, but there isn't much else when it comes to putting your shit out there.
Making an art-only Tumblr would probably get you the most exposure out of any of it, but again, only if you spam fanart.
What's the best time to post on pixiv? Normally even my shirt stuff gets attention, but I recently posted a piece that was crazy successful on other social media. My interaction rate was great on pixiv; more comments, favorites, and followers per visitor than ever before; but it got like no views? A relatively popular series, and it got way way less views than any thing I've ever posted, even shifty originals or obscure series etc. Like, just the normal views you get for posting. My only explanation is that I posted it at a bad time, but maybe I fucked up elsewhere?
That's sort of arguable. Getting a decent following could translate to commission-based income in the future, and the people who hire artists do look at the artists' personal sites/galleries/etc.
Exposure is not validation.
Nope, I got all my tags in. It's just an abnormally low view count, maybe 1/10ths of what I'm used to, even after several days.
My main source of income is my art, since I sell prints both irl and online. People finding or reposing my art from Pixiv has led me to online store sales in the past. So yes, views and likes mean a lot to me.
I've been trying to develop a unique style of drawing. Any critique?
Go in the OPPOSITE direction with your noses, and brush up on basic anatomy/construction.
Trust me, the over-exaggerated body blush on a big, poorly-defined nose is really unappealing.
posting here as well as draw thread as i have stylized colours a fair bit and wish for advice on said colours (and anything else)
I don't understand.
The color harmony is pleasant.
The line weight is uniform and pleasing.
The composition is pretty fundamentally solid (mid,mid).
...just, really quite bad, baffling really how someone could grasp those other aspects of the work at such a journeyman's level but when it came down to the actual "drawing" and subject matter, they fuck it up.
This is what tumblr is doing to kids i swear.
Just robbing them of potential.
I don't think it's bait. I just think it's bad. Changing coloration just for the nose looks bad. I know it's a meme and all now but seriously. It's not even cool or appealing as a style. It's just... dumb.
Like, I applaud you for trying something different and showing it off to such a harsh community, but this style isn't working. Try something else.
the body makes no sense.
are you flipping your canvas anon?
I'm the guy that drew it, I use paint tool SAI and liberal usage of ctrl-z.
For longer lines, I try to do quicker strokes, zooming out helps that as well. Other lines I just do my best to be steady-handed.
Really rough idea of one of my wizard-type OCs, would love to get some feedback
I'd honestly say not much more than the fundamental choices you made in starting the piece as some generic happy anime girl staring into space. I can't render for shit, and I don't know if you met your own goals or not.
Hey thanks man. Yeah, I post there.
I don't update it often though
i have been studying for awhile now, and maybe I missed it in the sticky but I need to understand line weight better than the tuts I have found. Gradient as well. I am having trouble with light and shadow.
I went ahead and inked the sketch I had with a lot of these changes in mind. I think I have the character about where I want her! I'll play with the proportions since i still have about a month before she makes her debut in the comic but the design is about where I want it now. Thanks again to everyone who was so helpful
>You could probably figure out all of the same things by just studying Disney/Pixar characters' designs for a while. (Or alternatively, something closer to your current style or that you REALLY fucking like.)
I have some styles I really like, but never knew how to study them. What's the best way to approach studying them? Any advice on that?
It's weird because you're obviously into something here. I mean, your coloring, the idea behind your compistions, those are allright-- it's the drawing itself that looks weird.
You should try and loosenn up a little, study artists that you like and then go ahead with a style of your own.
Think about it as if you were learning to play guitar. Would you strum mindlessly tryng to come up with a song, or would you study songs that you like and then, after being more experienced, write your own?
Is taking an image and putting it to grayscale and upping the contrast a good value exercise? I'm trying to go for only 4 values in this and somehow keep as much detail as possible.
i like the style , but in my opinion ,you should change the colors , and i don't think that skin-tone or whatver that is on her ear works with the main skin color , if you understand what i mean . The hair is also.... static
legs and feet are too small make them a little bigger , i like the concept but the face , not that much , keep up the good work. also , this is my personal opinion , you do whatever you want to do
Work in progress, trying something way more stylized than normally
hmmm, i just get the feeling that his style is really not that stable ,as he said , he is afraid to approach the portrait and stuff which makes it harder for him to actually develop one
I disagree, his fundamentals are very solid, I don't know why you think he's lacking.
Yes , so much better , see what you can do to the eyes ... Experiment with them . What i mean is , take the face , copy&paste it a couple times on a new canvas , and try to draw the eyes different . Try to make them a little bigger , or keep the same size bu change the amout of white next to the iris . I would really like to see the results.
I didn't said that his fundamentals are not stable , i just said that his style is ... how can i say this .. .lacks confidence , this is just my opinion anyway , you can ignore it . Also , he admitted that he is afraid a little bit of the face since he doesn't want to lose the expression .
Please give me a reply, don't leave me hanging you guys. should anything be fixed drastically just talk to me
That face is off , the teeth are weird the nose... is generi , the hair si so not diverse and the eyes are way to animu shit.
My advice is to stop working on this and do this . First , you fuckin draw cubes and ciliders and balls and shadows and stuff and i bet you kinda did that but do them again , do them again and again and again until you start crying. then you go to the portrait (i know you want to draw animu shit but you can't without knowing the basics faggot) . Also , it seems to me that you combined a realistic nose and a realistic mouth with shitty anime eyes and that's a no no .
I can tell you that i spent 3 months drawing only bodies and shit and i cried 4 times because of my frustration but now i understand the body so much better. GET BACK TO THE BASICS!
When something was off i used to take breaks and then get back to the drawing and i just noticed my mistakes really fast . Now i don't have to leave i just stare at the reference and at my drawing until i see it
there is more! added a lot more details, didn't see your critique until then
I am currently taking a painting class, where I am repeatedly painting pears. ( box + cylinder)
and more pears.
>way too animu
but it's an alternative art thread
If you are going for a realistic kr0n style it would be easier to rip off kr0n. This is borderline uncanny it is very difficult to pull something off in between animu and a real face without making it look jarring and unpleasant.
Consider pic related she is probably the closest thing for an animu face because of how far apart her eyes are which gives her appeal.
the boobs look like they're sagging. and you should've check the back again. the difference between your pic and the ref is that there's a visible trapezoid on the photo but in your pic there's none.
also consider verifying the whole figure sketch before starting the rendering process. that'll learn you to save time instead of polishing turd.
you guys are overreacting.
it's not 'so ugly'
what is it, the eyes?
I am not exactly constructing, it's a free study from this photo.
I even moved the eyes and made more room between them.
This is it from each side, I think either side looks good, but I see they are asymmetric, the eyes at least.
She has to have nostrils tho if you guys think they are bad. I have to fit them in somehow,
what? Is the skin shading not smoothed enough?
The skin looks muddy. Find a better method for painting it.
You could put some texture/more shading on the left one. It would look great I think. Btw,the strap from her quiver is missing. Also the way her cape bends makes her shoulders looks super large (on the left one). This might be only my taste but I'd make her shoulders smaller and her hips a tad wider so she'd look more feminine. Neat stuff! Tumblr?
I think it's because I don't post a lot. People can't hate me if they don't know I exist.
Made some edits. Raised his lips, lowered his left-hand eye, and added some cranium. Not sure where you were going stylistically, so sorry if these were unnecessary or inaccurate (in general).
some ideas for an adventures in space comic i'm thinking of
Alright, so, I feel bad critiquing something when I don't feel like I'm too good myself, but I have to.
Made proportion edits, leg was fucked up and so was the arm.
Made the hair more tame, because I cant fucking do anything else, added some more form, it didn't look like the hair was moving WITH the shoulder.
To be honest, you'r color for the body was great IMHFO, I only messed with the anatomy, try not to show your line art off near the bottom or in the hair anymore, it doesn't work when the body is so well painted.
On a completely related note, will anybody critique my above image? I did a couple hours ago, fairly happy with it, feel free to rip it to parts, I don't have enough self esteem to care anyways.
Thanks Nose Bro, I guess I should use a frontal or almost frontal view to make those hands work and since the face was still very unappealing I decided to scrap it.
How's that? Obviously I need to improve with hands but besides of this?
I can understand to some degree. My fetish is tf so I like watching a very slight person transform into something bigger, although I also enjoy the opposite. I just never really thought about what exactly was going on in these before and I was like wait a minute, how does that work.
can you at least say where the fuck you got the reference. Ya know for people who will actually become artists. Instead of a 4chan ic commenter ... Just sayin
Then again 4chan really isn't known for it's ref abilities, like can you guys even find this image?
Oh who am I kidding you guys are more "creative writers than actual artists" huh.
I guess I've been depressed over my girlfriend who recently died in a train explosion. I've been racking my brain over if I should show her nudes or not. trips decides.
It's still aiming out of the POV, so that makes it look to nowhere, when it's posing to a photo, it's just weird to look like that
hope this helps you understand how to calculate POV
the more paralel the eyes are, the further it's looking
if you put one of the eyes in the middle vertical line of the composition, it will push further the effect of looking to the camera (this is a trick pro photographers do to make portraits more vivid)
You know what faggot I hope you get cancer and die by a bear fucking the shit out of you while Leo watches and laughs.
Hey guys I usually don't do anything like this, can you give me some pointers when doing things in color and line?
sagukabooru has webms of anime fights and shit that you can pause at for specific frames
you should probably just do the skeleton stickfigure bullshit for action poses and build on them, though
I fixed a lot of the flaws, made the eyes more symmetrical, made the nostrils more gentle, lightened the muddy look going on in the skin tone, especially around the nose, gave her straight teeth and fixed the lips.
what then, drawingly- viewed, needs to be fixed?
I'm open for both too
I also don't agree with the sentiment that you should focus on lineart first, since I have spent most of my life doing only lines, and NOT coloring, and when I finally want to color a lineart which I like (even though you think it's bad) my coloring is atrocious and does not fit with my current drawing level.
It's like a 14(since you think it's bad) year old drew something and then a 5 year old came and colored it. You get me?
Your skill levels just don't match if you do not develop both at the same time and it's really noticeable.
Figured I'd drop in and give some suggestions. However in no way am I saying that I'm "good". My eyes are pretty off in this picture, I didn't finish rendering, and I'm still learning... so take most of it with a grain of salt.
One of the biggest things I think you have a huge problem with is you are trying to detail every nook and crany. Like her lips in your picture look extremely old and chapped. Lines tend to make things look older, especially hard defined ones. That's a good tip if you ever wanna draw grandmas.
Instead of drawing lines, use shadows. Things tend to be "blocks" of color that overlap and less individual lines if that makes sense. I really good way that sounds strange is look up how chicks do contours for make up. It kind of gives you an idea how shadows and lighting can shape the face.
Her eyes are too big because unfortunately the more you head towards realism the less you can exaggerate things with out the looking strange. You need to scale them back and split them further apart.
Also I was confused with her face. Her head shape was somewhat leaning towards manish and maybe too wide in my opinion? Her skin colors look really blotchy, might I suggest using a low opacity brush and going over things a few times if you weren't already.
You surely need a lot more practice and work but I think /ic/ can be really harsh. You obviously still have a long way to go, but that's most of the board, myself included. very much
But seriously, thank you for attempting a comeback.
>what then, drawingly- viewed, needs to be fixed?
Facial symmetry, basic forms/construction, basic anatomy
Oh, and you're trying to render too much but you don't understand what you're detailing or how to render.
What >>2384883 said is mostly true, but you need to be sure to clock in a lot of mileage before trying to pull shit like this off again.
I recommend going to the beginner thread, I think that place is more suited to working out your current issues.
Build up your line confidence, work on general anatomy? Forms?
Like, I can obviously tell what it is, but I don't think you're good enough to be able to directly critique, really. Read my response to the other person I replied to. I don't think alt. art is the right thread for you at your current skill level.
Thanks for answering :).
But the anatomy of >>2384183 isn't way off, isn't it? The proportion also seem to be ok, what do you think? I'm just asking to reajust my view on my skill level.
This is honestly the only thread I've found on 4chan where I can get critique besides the porn thread but I thought two girls kissing are too soft for that. Besides they also don't really say much except that my drawing doesn't look intimate enough. Where's the beginner thread?
theres almost nothing :/ whyd you give up on your previous alias? I know i cant ask you what your non-faggot-porn blog is. But itd be nice if you posted something, ill surely ask for blog when the time comes.
>tfw you're practicing drawing without sketching first and the result usually makes you laugh
This is just the initial sketch. What should I fix before I move on to inking?