Last Thread: >
This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.
Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun!
>Fresh off the boat? Get back on the boat and read THIS:
>List of active livestreams
>Taiwanese Anime Tutorials
Remember the words of our good friend Glen Vilppu: “No rules, just tools.”
/ic/: "Daily reminder that one Artist can now make up to 26k biweekly"
bg line art is competing with midground
control line weight with coherence or you're communicating things wrong, so, if you keep linework, keep bg with hinner lines than fg
It's going nice, but I'm sad that you didn't exploit the opportunity of having a model for yourself, that pose is shit
body language communicates too, that pose is boring, if you don't push your models they will only stand there, art is about contrasts, there's none right there, even hips and shoulders are paralels, it's completly frontal
consider looking old masters for inspiration next time, bet you can get way greater results if you plan it properly
Trying to experiment with values before adding colors. Any advice on how to make the image more interesting ?
thx, I see in the right, but I dont' see any issue on the full body
not going to detail that more tho
the color test (2nd is best)
kk thx, it doesn't matter that much, but will edit that
trying to do this today, hands and feet now, da final boss :'/
It's still rough, and I'm having a lot of trouble in choosing a hair color.
no reference used, going for that dragon quest feel.... Should i even ink it?
i started drawing the construction over your drawing and i noticed a few things.
1. he is a midget with a buff body
2. legs are short and lack dynamics imo- he doesnt look like he is jumping forward
3. shoulder looks like it is detached from socket, thats why the arm looks long, or u made the body too wide still contributing to the midget look
fix head n neck, lengthen legs, fix arm, add more movement and i think it can work?
thank you so much, i knew something was wrong but i couldn't pinpoint what. i tried fixing it quickly but it still looks weird. I'll try again tomorrow i guess, thanks again
Just made this, would love soime c&c, thanks guys.
feels like you just badly reffed a DNA panel.
Every plane is oriented just slightly oddly (his right leg vs ass his shoulder vs abdomen) and your foreshortening/perspective is really bad. try choosing a horizon line next time
I really like this! For the right one though, I feel like the character would have a hard time supporting that huge thing on her back? Especially because the stance she's in puts all of her weight on that peg leg, which doesn't look very sturdy.
Looked for some poses, I guess the problem in the balance was the leg being too front orientated?
Have you caught yourself avoiding more complex pieces for the sake of speed?
i think it's a problem with rhythm/gesture. The main line of the figure is straight vertical, which doesn't suggest to the viewer the lean and twist that goes into a pitch. So it ends up reading stagnate and stiff. I definitely recommend doing a bunch of gestures based off pitchers. Actually, any kind of gesture. It'll really bring your figures to life.
Roughing this out. Looking for some help, particularly for the legs for the girl on the right.
Can someone please enlighten me as to how to draw hands. Do I just study those fuckers from every imaginable angle?
Beginner here, learning the basics and what not. Breaking things down into shapes, anatomy, etc etc. As I continue my studies, I'm just curious to know when will you know it's a good time to job into stylization?
I have ideas for characters, and I have certain styles I like to look at. Curious to know when your studies will start to involve Stylize?
don't rely on what someone tells you. do you like that color? because it contrasts so much with the violet figure it looks like puke
other than that, you could go for more polished smooth lines. there's a lot of dabs that exist outside where they should - and they don't look like it was done on purpose. clean it up more
gonna build final bodyparts as next steps, I'll wait a bit to see if I get some critique on his anatomy/construction, just type what you see wrong thx :)
okay i tried rendering it for shits and giggles but i clearly have no idea what i'm doing so i just dropped it. Colored it with a mouse.
Darkest Dungeon made me sleepless. very addictive game.
Is there anyone who REALLY draw everyday? literally? I've been trying to draw each day but I get burnt out quite easily.
yeh, I analyzed a lot of skullgirls sprite to learn how the fuck they make those sprites xD
I've learned for this project pretty quickly, well, yesterday I got burned out but hopefully I keep the track tomorrow :/
Would like some feedback on this, especially if it looks flat, second try with scenery.
A bit more progress. I'll head to bed and look at it with fresh eyes when I wake up. Any thoughts would be appreciated family.
I'm not digging that palette at all, it's over-saturated, no balance and overly-cartoony for your style
not even anime does this
don't get me wrong I really like your style (although you could give him a chin)
composition is not good, you need a better understanding of space and get a better sense of flow
big anatomical improvement
it could use some more contrast though
the left goblin nose's shadow does something weird on her cheeck, as it makes an edge that shouldn't be there
the right hand of the right goblin is too dark compared to that nut, make it reflect a bit of that brown maybe
it looks great overall, those typos tho
Right ones nose seems to be coming out from too far to (our) right. I'm also a little confused what's going on with how her back is connecting with her hips.
Overall rather liking it though.
When will it end! Been working on it for a while, and now that school's started up, less time to work on it even more. But it's coming along. Anything I need to fix or adjust?
I put some tips on learning how to draw kornprinz style piece on my forum:
reall liking this, nice values and palette, very cute girls, especially the right one
>that garbo image
Who would aspire to draw this poorly?
I put some tips on learning how to draw on my post
Well guys, I used to want to draw like Cho Jung Man, but I felt I was faking it, if that makes any sence... I tried just sketching and see what comes out rather than worrying for style... And this came out. You guys like it? I think this can work for shonen which is kind of what I'm going for
Re-Opened it... I've also been posting stuff on HF but I want to focus on somewhat more serious stuff... I want to make an ecchi/action comic with some gender-bending characters, but I've been struggling to settle for a style
I think I'm done with this, took a while but I finally finished the linework.
Thanks, yeah that was a bit of a stylistic choice.
I hope it has enough contrast, it was kinda confusing with light reflecting everywhere.
I use the default rough pencil on Clip Studio Paint for the sketch, I used a different brush for the final linework and I'm kinda disappointed I lost that sketchiness the sketch had.
please some1 fix the fuckin legs so i can see how they are supposed to look. nothing fancy just rough sketch it over the image
the perspective i had in mind is overhead but not very high. i think i got the upper body right
on second thought i fkin failed the body too, didnt get the perspective at all it just looks like a normal perspective ...
was going for pic related perspective
Thumb shape and direction seems wrong also the fingers that make the V looks very unconvincing it's probably dué to their current angle, I think it shouldn't be that elevated judging by my own hand.
well... actually... those fingers cant go back like that (very hard to have them go outward of palm)... so thats still incorrect. but it is better than the original in general due to form.
I love it. I don't know what it is, or if it's original, but I love it. Something feels right about it.
Yes they do, try doing it yourself. Notice how the angle on the ones on the picture pulls back, as if you were pulling on them. And that's without getting into the position of the thumb, ring, and pinky.
The best way to fix it is to simple do the pose yourself and see what you've done wrong. Currently, the glaring one is that the thumb, ring, and pinky are as if they are seen from one angle, while the middle and index fingers from another. The ring and pinky simply cannot look the way they do with the knuckles. And how exactly does the thumb 'hook' over the index finger like that and get down to the tips of the ring and pinky? It is physically impossible. Take a picture of yourself in the same hand pose and use that as a reference, simply the easiest way to do it and to learn from.
It's still weird af. you can't bend the ring finger and pinky like that, just try it with your hand and you'll notice. The thumb should be a bit lower as well.
the guy who redlined you has the right idea.
i need more color palletes. i want simple and flowy art. not sure how to get that honestly.
gorgeous skinny legs
i really like this, feels like it's missing something though. maybe a little dark?
your perspective is a little off on the feet and the legs could be defined a little better.
You need to get out of your comfort zone, draw bigger girls! bigger cities! get creative with the destruction!
Your most memorable piece (to me) is the one with the medieval army going to fight the kyodai shoujo, that was really cool, anon!
I'll try bigger cities, but it seems like nothing but just a chore to detail in more buildings if I expand it's size and the canvas...
i'm drawing this one as a birthday present for myself, so i'm just drawing one of my favorite girls being huge for no good reason.
alright lol. maybe I'll try a train, for now, i put some tanks there because it's yukari and all.
need to study hands
her left (our right) leg in the red line should be much more foreshortened toward the viewer. At least switch the position of the legs, I know you're going for a dynamic pose but it feels like she's gonna fall out of frame.
100 bucks says I can draw better than you.
ignoring the fact that he IS worst than you ( or he wouldve posted work). You arent at a level were you should be making tutorials.
sincerely, your light source is fucked. Your lips are disgusting, your ear looks like cob web, your hair looks like its part of the hat, there red stripe has no form her eyes are grotesque, her nose is pointy and the plane you see is wrong, your eyes are misaligned, your ass breaks out unnaturally, your scapula is nonexistent, and her left leg is wavy.
its not a finished work, if a line is inaccurate, im not doing it over again, and ill start from where i deem the initial line shouldve ended.
I like that this is what you chose to hate on though.
how is it possibly for you to have great form on her left hand, not connect her left elbows to her core, have really neat facial anatomy, not having arms that connect to anything YET HAVING A GREAT PELVIS
are you like referencing for half of your body?
Haven't had much time to work on this, moved over the weekend. I like where it's going though.
I suck at drawing eyes. Girl eyes specifically (I don't care about dudes). I'm fine with drawing pretty much anything but this. I can visualize what I want to do but applying it just doesn't work. It's like I can't manage to find my own "style" (yeah I know muh style), or in other words I can't find what'd feel right to me. I could probably copy eyes from whatever manga or anime or someone else's style but it'd just feel too wrong to do this.
I would like to gather different opinions from you guys - how did you get good at drawings eyes? What made it all click for you? Does anyone happen to have resources or hacks to draw eyes? Did you just copy eyes you found were cool from your favorite artists and with time slowly altered them until you were satisfied or something? Any tips/advice?
I'll check back until the thread dies, I appreciate any reply. Thanks for reading.
> I could probably copy eyes from whatever manga or anime or someone else's style but it'd just feel too wrong to do this.
No it's not wrong, stop being retarded, that's how you'll learn if anything. And show your eyes works.
This kind of offtopicc but now i have the option to upgrade my gpu a 280x to a 390 or save that money and buy a huion 18.5". I don't play much games but i was thinking if you guys the digital artist mostly could help me to make a decision and what could benefit me the most for drawing/painting.
You have a sameface problem m8.
Those all look like the same with slight changes.
Try more exaggerated face bases and expressions.
That's not sameface at all, you sperg. Having similar base shape ≠ sameface. Tsuji Santa is sameface. Animu may have few base shapes that are appealing within the moe market but that is anything but sameface.
That's some awfully generic character design. Like the kinda shit a 16 year old would pull from the top of their head when prompted to "uhh, draw a cool girl?" by a classmate. Does your visual library entirely consist of shit-tier pleb animu? What is that for anyway? What universe does that character belong to, what does she do? This has to be obvious in character design. I mean not to be harsh man, I really don't want to say it this way, but there is absolutely nothing that stands out as recognisable and creative or gives a sense of the character's personality. Not to mention version 2 and 4 are awful from a color theory pov. Dude I'm sorry but if you want to create something that's interesting you'll have to use your imagination better than this.
I agree with
there's no background for it, and it's just fitting bad client objectives, he didn't allow me to get too away from his pleb tastes, so I guess I went lazy with the random bitch :^)
but ofc I could have just put more throughts on it :L will focus more next time, thanks for the crit
>big tits pilot
Oh concept art tropes, never change.
I miss some marks at her right foot, it's foreshortening a bit but you've just drawn the shape of it, make some hatching lines like you did in the end of the kwee, or some folds, or some edges
your line weight is not making too much sense, as it's perfect in some places, there's none at all for arms vs background, further part of tits vs torso/arms, and also hair, it's all the same size against bg, face or anything else
It's not a mistake, but keep in mind to make better linearts
Like the torso, the feet's details were expected to be more with the coloring, hence why I didn't add much.
For the lines I guess I does was a bit more random this time, should write down at the beginning the size I'll pick depending on the line to be more consistent.
So something is extremely off in this picture and I can't tell exactly what. I think it's the legs/butt/hip area. Crit, advice, or redline would be extremely appreciated. Still need to draw her other arm, but I want to fix what's off first.
waist is too thick, it's a profile
her but goes too backwards
her upper legs are as thick as the lower leg, and their lenght is almost in a ratio of 1:2
your reference might have foreshortening, but you've not drawed form at all, only copyed shapes
masure and construct
Thanks guys! I didn't use a reference, so that's probably what my problem is. Trying to force myself to learn and figure things out from scratch on top of exercise and using refs. I'm unsure what you mean by backwards? Like it's too high or?
Again thank you both for taking the time to respond. It helps.
Diff anon answered you, but I'm kind of confused, if you compared the hand at least to the face you fucked up. Also look at the thickness between the two arms. The other one is much thicker. Also since her left (our right) arm is closer it should be at least as thick if not more so than the other one.
o i fixed the legs a while ago. Arm are still long a bit but don't feel like editing for those.
Trying to study Shigenori soejima's coloring style a bit. Lol
Agh man, clean up your rendering. More than that, study anatomy and proportions, the legs are still wrong, so are the arms. The figure looks disjointed, the body doesn't read as a whole structure the parts of which are interconnected by muscles and bones but rather as "well, here are the arms... here are the legs... here's the torso... the head...". The neck especially gives that away. A good way to communicate the structural nature of the body in which all elements are connected is to practice gesture drawing - you seek to portray the figure with accuracy with only a few lines. You can also draw muscles and bones on top of the gesture after you're done to practice anatomy. Btw, "the local color is green so i'll make the shadows a darker shade of green/the local color is reddish so i'll make the shadows a darker shade of reddish" is not how color works. There needs to be variation, otherwise the piece looks unnatural. The color of the shadows depends on the surrounding environment, that of the lighted areas depends on the lightsource. I also have a little trouble understanding where the light is coming from and why her torso is not touched by light when 1) it's not covered by the hair and 2)the leg that's facing the same direction as the torso is lighted.
Nice job on the hand though, also god-tier taste in women. Are you the Etofag who drew her fully clothed before?
Hello guys my roomate found doodles like these in my notebook he called me autistic and a lousy drawer and laughed at me.Is it that bad im 19 and in college should I keep doodling or should I just stop I know im bad but is it that bad to ridiculize me.
>Nice job on the hand though, also god-tier taste in women. Are you the Etofag who drew her fully clothed before?
I did this one and pic related
Sketches, does the style look fine? I think I never stop in one fucking style and keep switching when im bored of it, is that bad?
You're right, I should probably stop being ashamed of copying others, after all masters themselves also copied others before coming up with their own style.
I don't have any eyes to share right now, sorry.
I think it's a good advice, I should probably gather my favorite artists and analyze the things I like about each of them, etc.
Thank you both.
Can't decide on how I'm going to colour this, going to head to bed and figure this out tomorrow.
Could I get some feedback on this? Trying to design a villain for a story idea, she's a bombastic pop singer with a cold & condescending off-stage personality, and her songs have the power of hypnosis. I know the facial expression doesn't really match the character type yet, but anything else I could get to push the design in the right direction would be a lot of help
Got it, thanks! I'll throw on some dreamy music and see what I can do about working up a color scheme more informed by that style, I'm thinking softer pinks and blues would probably be closer to what I'm looking for?
She's very plain, doesn't come accross as a villan, and nothing about her says pop singer.
First, look at how pop singers dress, both today and in the past (probably to the 80s at least). If you want her to really say villan, a more 80s pop look, with modern design would be a good direction. For the hypnosis, some kind of symbol for it, or a more mysterious color pallette (Purple always says villan and it works for "Paranormal" type things too so thats your best bet for the main theme!).
Additionally, if she's a pop star, she's gotta be pretty. I know you said the face don't match already but still mentioning it.
Make sure you design stage outfits as well as normal outfits for her, and consider an "in cognito" outfit as well since pop stars go under cover a lot to hide from the press.
I'd say for her offstage outfit, give it a connection to her onstage outfit in design so it looks like its still within her tastes.
This is a cool idea. Not super original (one of the MLP movies had singers like this for the antagonist and I'm pretty sure something like that was in Scooby Doo once too) but you can put an original spin on it with the design and her personality.
Remember the best villans have loads of personality aside from just what you get at face value. Compare an early DC comic with the joker to how he might appear in a comic today to see what I mean.
Wow, this is... absurdly helpful. Thank you so much for taking the time to write all of this! I'm looking into other pop singers for inspiration, Grimes and Katy Perry are where I've started but I know I need to branch out too, I'll look to other kinds of pop stars as well. I'm a big fan of Metric and Janelle Monae, I feel like there's a lot there I can use
Kind of hitting a dead end with this work, any advice helps.
So this is my first attempt with me new markers, Just want some tips in general, anything will do