Last Thread: >>2339796
This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.
Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun.
>Fresh off the boat? Read the fucking sticky!
>List of active livestreams
>Japanese Animu Tutorials
Remember the words of our good friend Glen Vilppu: “No rules, just tools.”
/ic/: "Daily reminder that Artists can now make up to 24k biweekly"
oh man, how did i not notice this earlier. i hope you finish it, looks promising also >that filename
How does one even develop/discover such a specific fetish? What makes it attractive to you?
Also to keep it art related, the torso looks really mushy and weird. I think you are overstating the value range there.
tell me if this process is hack :^)
it's kinda funny now tho, back then was just pain kek
PD: I traced a still life with magic, to suddenly improve it, prove me wrong
Hiei's pose is pretty flat compared to the rest of them, he stands out in a bad way, like he's just bored.
I liked to see more of a hierarchy in the figures as well, maybe make Yusuke take up more of the composition?
nice attempt, you're trying to think form, which is good, but you're doing things so wrong from the beginning, take note:
1) don't put pressure on your pen
2) start drawing gesture, imagine lines that just follow the flow of the figure, that's a few big strokes
3) build on it the silouette, measure
4) compare horizontal and verticals
5) compare interior shapes and exterior shapes
6) and then focus on forms, use your pen to follow the skin and volumes, don't use straight lines for this nor perpendiculars to the figure outlines, it should contact as tangents at the end
7) focus on values
Take these steps in order and one at a time and you'll improve, read the sticky and visit the beginner thread >>2341131
i dont really agree that i'm doing things so wrong from the beginning like you said. your feedback feels very generic and at times ambiguous/inapplicable
you should really work on your feet though, m
i see what you meant about hiei, also realized i flipped the image a while ago and the dragon was on the wrong side. hopefully that fixes it.
yusuke though i dont know how to make him more prominent, but i agree with you
Quick sketch to demo what I mean, no ref, so sorry if I mangled the character. I made Yusuke the obvious center while using his forearm to connect him to the gestures of the others, creating a nice flow. Obviously there's more than one way to do this, you might have to go back to thumbnails, but that's a good thing!
Check out movie posters as well, the old painted ones. They do cool things with hierarchy as well. Good luck. Also what con are you attending, if you don't mind?
really stuck on the arms and hands, also anything else that looks like shit
not for this piece specifically.
compose how you like, I personally feel the negative space is not adding to the piece, what are you trying to convey with the empty space?
I can't take someone seriously when they misuse literally. Since when is telling some one to crop a piece "Literally useless"?
How is it wrong, why would cropping it be wrong? Anon didn't compose the negative space at all, it's obviously an afterthought, so just cut it off.
I think you think that I said that ALL pieces with negative space need to be cropped, which I never said, and I'm not sure how you got that.
Anon is still in the early process of drawing the figures. Some negative space on the side should be an after thought.
How about helping them with that instead of pointing out something minuscule so you feel like a big shot.
>Anon is still in the early process of drawing the figures.
Anon is in the early process of drawing a picture, composition is not a separate issue you figure out afterward, build them up together.
He said himself his hands and arms are off, I agree, he probably has gotten ref for them by now. If he doesn't have specific questions, I'm just going to point out what I noticed.
>How about helping them with that instead of pointing out something minuscule so you feel like a big shot.
Cry me a river you fucking baby, you made a big deal of my cropping suggestion not me. Anon agreed with me, they can do whatever they want afterward, so what's your problem?
>>I probably shouldn't have let myself get baited
Didn't participate in the conversation. It may be the clothes that fucks up my perception of it, but the breasts seems more turned than the bust. Also, neck doesn't seems to be on the center.
>Didn't participate in the conversation
I know, I just regretted doing it as soon as I did it.
not sure about the bust critique, I could definitely more the head over a few pixels. Thanks.
lots of practice, observe nature and other peoples work. learn color theory, work with palettes
color is probably the easiest thing to learn
a little visually confusing. the more i look at it the less i like it. the drawings lack resolution
the leg on the right on the figure on the left looks detached from the pelvis, if you brought it in towards the figure more it wouldnt look broken
i kind of like what youre trying to do but you're not clearly defining the clothes, hands, other features well enough. either do that with crisp, hard edges or lines
They're really nice as sketches, as the other anon said some bits are a little vague and undefined but sketches don't need to be well defined. It tells all the important information.
anybody else who's decent with lines but still can't color for shit?
No? They're also part of the OC portrait set I've been doing, doesn't means I'm just doing that, Intended to keep going with some simple poses as well but I'll try to continue with some stuffs in perspective as well next.
cleaned it up, still can't the hands to look decent at all, they look weird
mmm, I like your suggestion but i dont think im going to make him larger than everyone. it really does feel like an old star wars poster. but thank you! i'll probably change his pose at least
oh and the convention is Anime LA at the end of this month
How's the foreshortening? It's definitely not my strong point.
Show to me your OC
Im trying to design my own right now, but cant figure out what kind of clothes she should wear, it should be Sexy but not exotic, maybe a short tube top and short spats
but for real tho, i think most people do that cause it's a way of showing the body type more clearly without them being naked/wearing sexually codified clothing like a bikini/just a bra and some panties (since obviously a lot of people's OC's are straight up just a representation of themselves, and while there's still obviously some idealization going on there not everybody wants to present themselves in a sexualized manner)
this is only in references to refs only tho, if all they ever draw them in is that then yeah, they're bein kinda lazy (i myself am constantly guilty of just slappin some quick short shorts and a crop top of figures cause fuck it, don't want em to be nakey)
I've wasted so many hours trying to make this look like the camera is aiming upwards at her.
I always weenie out when it comes to pushing perspective, for fear of ruining my precious animu proportions.
I haven't been this frustrated with my art in years.
Will probably just drop it for now, can't get over how badly I fucked up the perspective on the "dead" doll.
..but.. staight lines, corners, desu why?
your line art is not consistent, it changes on the body, and it has too many weird spots, on arms mostly
the ear might be way too small even for manga
In the realm of digital art a little negative space of the outside is an after thought because it can be easily fixed. Now if the figures composition wise were off you'd have an argument for composition there but they're in a good place. Personally I don't see what the big deal is about that extra space. The two characters are still the focus and my take is their looking away from each other has more feeling because it looks like their reluctant to hold hands to show affection for one another that extra space representing that being close but distance.
like one anon said negative space can be important. It's up to the artist to decide if they want it or not and up to the viewer to decipher it.
I want to have loose lines in a way that looks good. Something sketchy like this, maybe
Oh well, ended up doing the whole pic in one go.
Eh, was beginning to wonder if I was the only one to know him here.
Pigeon is a pretty major influence for me, but copy is a bit too much, was just mostly experimenting to create the same kind of renders as him.
Alright, I'll rework the whole thing lol
I guess I should've posted my initial sketch, I know it's bad but this is my secondary, cleaner sketch. If the foreshortening is bad that means I'm really bad at foreshortening, the only reason why I focus on the face so much is because I like to get the facial expression right so the pose fits the face, if that makes any sense.
After a long pause i decided to draw again i think i did quite good desu any crits? :D
Me again... I think for the first time in my life I achieved a great color relationship, but im not sure.
Yea, the lines are pretty sketchy :p
Colored then quickly got bored - moving on
Thanks for the pick OP! >>2343910
You are improving really fast and you make some pretty good artwork lately. Keep it up, tableguy!
Same here. I can ink traditionally though, I'm pretty good at getting lines down with fine liner pens and proper ink brushes. But digitally, all my lines are absolute shit. I don't know if it's my tablet settings or just me not doing things correctly, but I feel like I have no control over my digital lines.
Anyone know some tips?
I hate digital inking, but some anon suggested using a scanner. It helps you at least get your content onto the computer for coloring, and you can clean up in PS.
Otherwise for digital inking, I am still learning, but I spam the eraser. Here are some things I tried that didn't work
>turning my initial sketch into ink by erasing the hairy lines
It is better to just push the sketch onto a lower layer, then draw over it
>Inking without rotating the canvas
I used to ink with the intuous but my pen control sucks so I can only comfortably draw lines at certain angles. Rotating the canvas quickly sucks in PS compared to traditional. I'm going to sound like a dick right now, but I have been using the iPad and canvas rotation is significantly easier. Maybe some anon as a tip for fast canvas rotation??
I haven't drawn fashion figures in a while. I guess I am pretty rusty...
I was informed by some tumblr anon that I should just cel shade instead of floundering around with painting. Good advice, but I'm going to have to learn how to paint eventually...
/ic/ can be surprisingly helpful sometimes
that's not how you hold a clipboard.
minor update but gotta do another so let's rest this one till final lineart/coloring, hope I get some feedback :8
The face and the head look like they're from separate drawings, like it was a dudes face that got shopped onto it
Try making him look less like my boss and maybe make his face a harder looking surface so it merges better with the spikes
okay I'll try to make it translate to the head softer so it does not look like that D:
That word is near meaningless in front of the word "art."
Saying "unconventional" art isn't saying much of anything. At most it's implying "lazy" or "untrained" art. Like "outsider" art.
But that's meaningless too since the "traditional" "art community" hasn't held any sway for decades and has no influence over art audiences here or throughout the rest of the internet.
And all of these images are created using mainstream tools and techniques. Nothing in any of these threads is "alternative" or "unconventional" in any way.
Naming these threads or images "Alternative Art" is stupid as fuck.
This is coming along nicely. Good to see that you draw more than cutesy animu girls.
Don't forget to work on the shirt rendering.
The cabinet perspective is also out of whack. Maybe sketch the whole scene with blocks to get the perspective before painting
Her legs look unnatural and cut off.
Not sure what this is, did you ever finish it?
Push the values more, it looks flat
The head doesn't match the body realism
rendering is too soft right now, but I guess I'll rely on layers when coloring, gotta fix hands tho
I'm not at your level, but even I can see that her arms are too short and her head seems too big.
I like the hair and the concept overall, but it would be much better if you take more risk or put more effort on your draft.
on top of what anon above mentioned the arms come out too far away from the body even considering that the skin and muscle has degraded, but body is misaligned with the face. Her breasts are misaligned with her shoulders, and clothes don't hug the form like drawn from shoulders to breasts.
I'd suggest just finish that one up and work on construction. Many of the problems I mentioned (minus the clothes) would take pretty big reconstruction and has its roots in your initial sketch probably.
you seem upset anon, have some animu lesbians to help you calm down.
The boobs look off, they're at a completely different angle than her collarbone.
If you're going to redline you should take into account which aspects of the drawing are stylistic choices.
>The head looks way too big in comparison to the rest of the body.
This statement in particular is asinine since I could say the same about your redline.
Not saying your construction is bad but you need to have a better understanding of stylization before redlining someone else's work.
Honestly there are so many things with this red line it probably hurts the original artist more than it helps.
Not to say the original drawing was perfect, but you're leading him far astray with your redline
Oh, well, I rather meant to say direction, but composition means to where the attention of the viewer is drawn. In this case, to the head of the snake. There's a clear direction and flow in this drawing unlike your other ones where everything is mashed on top of other.
Not the same anon but the lighting on the character comes from her side when it should be coming from her front, the shadows on the bed don't look right and it kinda looks like she's floating.
Her lower body looks like its facing a little more towards the left than her upper body, and the shading isn't the same as the background and that looks a little off too.
Thanks, I see what you mean. I'm gonna try to fix the light and pose later. About the style: i was trying to go for a more 'animation' look with a cg character and a more detailed background, just experimenting new stuff.
No problem, I appreciate your observation. I will work on that.
I tried fixing it some more: http://firez-da.deviantart.com/art/Zombie-Princess-583717437. Fixing proportions when everything is rendered is quite hard
Thanks for your help and sorry for the nuisance.
This is really nice but she seems "divorced" from her environment (She appears to be floating and the styles don't quite match, also try to revise the perspective, the room looks almost diamond shaped)
Converted some old inktober drawings into png's so I can finally color them in
I guess it is time to shade
Looks better, but your lighting should be a bit more dynamic.
I need help. I don't know what to do with the arms. ...or anything with this
Well i did this in mouse and isn't even anatomical accurate (that's why is shit) but it works anyway,
Well, it doesn't have depth,
it's like you tried to draw a 3d body but it's all flat.
I recommend you to learn body anatomy
proko will help you.
I'm a noob piece of shit, but i think it's better than nothing.
I'm trying to draw a bear character and when i'm halfway through I have second thoughts about how long her muzzle should be. What do you guys think is better, left or right?
Could use some references
I'm the first guy and i agree with the other dudes, the eyes are so "Smooth" in contrast to the rest of the cat, i would prefer some darker tones and cel shading to be according to the rest of the cat.
i don't know a shit but wouldn't it look more like a bear if you make the part behind the nose wider?
You don't have to do that. Your colors have just enough shading, light, and value to compliment the drawing.
Some of /ic/ think you have to apply every single thing they've read in some art book to every piece or every style. You don't. Sometimes you can keep it simple and still produce something good.
bashed bg for testing it, will clean shit, paint better values and do bg next
>sees past work, its amazing
>sees this and laughs
>notice i dont do perspective
>try some angles
overlapping forms are your friend, friend
also remember to use reference, if you don't know how something looks for a certain angle no amount of self inflicted brow beating will will that information into your mind.
Drawings good, I can't be sure but I don't think Robin's torso in foreshortening correctly. Not sure if she's reclining or about to sit up, unlike nami.
This is a personal thing, feel free to ignore, but you lost the design when you caricatured Robin and Nami. They just look like animu girls in a specific wig than the characters themselves.
good, but you've committed the sin of fetish pinups by having one fetish (the foot) block another (massive cleavo on the left girl)
also the lack of cast shadows when coupled with the much more polished rendering of the characters leaves them feeling ungrounded from the scene, like they're possibly floating above the chairs instead of sitting in them
did you know if your hand is bigger than your face you have cancer?
nice bras! i feels like their faces are a little off though, its a variant on uncanny valley maybe define robins hand a tad more btw
its a little early for you to start rendering shit seriously considering your lack of prportions. stop using soft brushed this much or water color or blurr or whatever the fuck youre doing
no blob, but here is a more finished sketch
for the character on the left
the far (their physical left) elbow is jutting out too far, and their waist is a little disproportionately thin
other than that looks nice
make a blog fucker
I really liked it until I realized it was pretty much an exact copy of Dragon's Crown art with furstuff added. Nonetheless the original things about it like the heads are pretty good, except for that ostentatious nose ring on the "sorceress".
Here are some things I''m noticing.
>waist seems like it's being squeezed too hard
>clavicle seems to be at the wrong angle?
>spend more time rendering the clothing like you did on the face, style and quality is all over the place, especially the background. Lower half is sloppily rendered. (although this comment and probably a few others are only if you felt like putting in the effort.)
>blue reflected light from an unknown source, instead of pink from the object she's holding. (even if it's not that bright it should definitely show up on the glasses)
>distance, placement, and size of eyes is incorrect
Study some other artists' stylizing methods. The face is attempting to border on concepts from realism and concepts from anime, however I think you've focused on the wrong areas of each.
I like how you've applied the facial zones of color to your work. The hands here look much better than the previous versions, and I like the hair.
>not getting the joke
autistic cunt bitch faggot
The blank background was bothering me too much, ended up adding particles besides fixing a few last stuffs.
first post in the new year
happy 2016 my animu friends
seems that I can't sit still and put myself in drawing seriously no matter what. jeez
Does this still look too ayy lmao?
If it's too bad I might just drop it right now and move onto something else or do a few studies, I don't want to tackle something I'm not ready for.
I believe the head is what's throwing off the rest of this piece. The body is decent (although judging from the lineart you posted earlier the torso and hips are somewhat ambiguously drawn). The problem with the head is that its angle competes with that of the body: if you block off the body completely with your hand, the face and head look as if they are at eye-level. It's like that head is copy/pasted from another piece. So yeah, do work on drawing your forms more clearly and keep up your figure studies.
Thank you, I see what you're saying, she's supposed to be looking up, do you think the head should be overlapping the body a bit more?
I'm gonna go do some foreshortening studies, I shouldn't be drawing stuff like this from memory.
i tried to follow your redline, but i can't decide which one to go with.
working on it slowly like an hour a day at most because of work and stuff
I honestly like the original better, but the arm seems a bit off, kind of like its coming from too far up.
The angle on the second one seems a bit too high up, it looks better when she's looking down on the building rather than it being eye level or above.
bottom, she does not have to be sitting on an horizontal surface, it adds more points to add some tensions and show both hips, bg is going nice but values need to be more consistent, it's fine at the left-bottom, left sides of the boxes bright, right sides on shadow
btw, be carefull with her right hand, thumb is too far, it's always closer to the index finger
look her jersey bottom, instead of an opened oval, it's a curve, and it's closer to a horizontal line than to a circle, it's a foreshortening and you're missing it completly
your color palettes are good tho
seriously don't have a body of work, sketches like that are about all i can do at a consistent quality for the moment, wanna be able to do at least consistent lined and at least flat colored work before i start pushing for exposure
duly noted, was trying to push it out a bit so that it'd read clearly but if it looks wrong it looks wrong, i'll have to fiddle with it more
gift for a friend, my friend, but it is indeed just fluffs dressed up as dragon's crown characters. glad you like the heads tho, i've spent a while trying to figure out how to keep them simple yet appealing
Tweaked the eyes a bit as suggested. Found some cool water brush that looked extra veiny. The colors are still kinda dark and still feel saturated.
Time to move on.
Any changes before Ink tomorrow? She might just become a robot if I don't feel like drawing the face.
Hey anon, cool stuff! I think you can improve it more so I attached a bit of my criticism and paint over your great work.
Here are some of my opinion/ crits regarding the piece.
I think the shadows as it looks like it's all over the place. You might want to define it a bit more and lessen the soft shade.
You might want to check the contrast too to make your character pop a bit more.with some changes in values.
Also, I kinda skewed some of the perspective a bit on the character's sholder to make.
Hope you don't mind anon! Keep up the great work!
making a sketch of someone's oc
i still gotta finish the remaining lines and clean it up
foreshortening arms and hands at those positions is ahrd as hell, any tips?