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Post your current drawing here and give constructive critique to others!
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>dA /ic/ group :
>General resources :
>fellowBro's books :
>Figure Drawing Tool:
good directions in the last thread, hope you guys update progress, wish you the best for new year
here's my challenge, any crit apreciated
Ive been post in another thread. But, here's my current piece...
Here is the fixed version, or at least mostly fixed I wanna know if something is still wrong.
It's not clear where you want to go from that, but working on the shape language a bit more might, it's pretty random and due to square brush, it doesn't follow forms in detail, but you might get on that later
As it's a study, if you're gonna render it, better try to get more drawing donw and consider light theroy, atmospheric perspective, ambient oclusion and try to apply one fundamental at a time
Sorry for the kinda shitty pic.
I am thinking about how to give the robe more depth using some heavy shadows on the side towards the chair. Also thinking about colouring the robe light blue (it's a hospital robe) but I'm not sure how to do it while keeping hard contrast feeling from the black and white
If anyone's got some ideas they are very welcome to tell me about it.
Any other critique is also welcomed.
your drawing is more solid (better) than your values, you should quit textures and airbrushing this early, you have to calculate where shadows and brights separate on every object, you cant just guess it, imagine that light from the moon and make huger contrasts
I really like the colours and textures, but I wonder why you've pussied out so hard on the middle guy's hands. You can obviously do it better, so why not take the opportunity? Hands are a great way to express mood/feelings/personality of a character.
I tried to combat my bad habits of going almost straight to rendering with values only so I limited myself to very small palette, one brush
one eraser and working with color only; no black, grey or white. I will try to slowly build everything up. Do you have any good pointers where
I could study shape language more?
Yeah I tried to fix the perspective. There are still probably some mistakes since I'm a beginner with it and rarely do anything that actually requires it too much.
Didn't get much in the way of feedback in the last thread so trying again. Would appreciate any crit before I do the background.
Looks alright... for a copy of a screen shot, not much to say about it. I'm getting the feeling that you traced the features, I guess it's since it looks a bit too tidy and accurate while your shading technique seems more amateurish. You should avoid smudging, until you have more control over your shading and hatching.
The teeth look okay. Maybe soften their edges a bit since they are in shadow and you don't want to draw much attention to them.
I think you can work on making her tiara thing feel more like it is on her head. Right now it sort of floats in front and doesn't feel a part of the same picture.
Also somewhat personal taste, but I don't like how you ended the background like that to white. Feels like you are circling the head in a bad way with that dark grey. I would just fill in a solid flat background probably, or make it more geometric and designed.
Been trying to do something new lately, where i study a moviestill for around 15-30 minutes, close the photo, and then continue from imagination, not memory mind you.
Im really stuck right now, been drawing for 15 min without the ref, and whatever i do makes it worse. Plus, does anyone work in CMYK? I've been doing that for a while now, and it really sucks, colors blend terribly, and saturation has to be low. Any advice for that?
Thanks for the comments. It's not a trace, I'm trying to break my comfort zone so to speak. This isn't the style I would usually use. I haven't done anything outside of line drawings and painting in almost a decade so any development on your shading comments is something I'd like to hear. If I should avoid smudging how should I approach the shading instead?
Almost all of my illustrations are going to become prints, so i have to get used to it and find solutions for all the problems im getting with cmyk. There has to be some way to solve the saturation and blending problems, i just can't find any online.
And the conversion to jpeg is also a nightmare. I fucking hate cmyk.
would like to get a crit on the perspective It feels off. A simple redlining would be big help
I mean CMYK is meant to be printed and that means that some RGB colors literally can't be printed unless you do some weird shenanigans.
I say it's better to work with rgb onscreen and then converting to cmyk and dealing with less saturated colors when you want to print it.
gonna try to draw a page of hands everyday this year. im gonna figure this shit out. im doing a portrait of my mother tomorrow, and then a portrait of a friend on tuesday so i gotta practice cause im a little rusty
also i think i should try doing some where i'm holding stuff. heres another one. i'd like to do 1 more big page today
you need to watch more wrestling then ,Anon-kun
Well the ropes don't match the perspective of the giant.
Also the other anons are right, the image reads very poorly. You shouldn't need the title to understand it. It's got a pretty bad initial read and there are some things that are definitely working against a clear read like some tangents, bad value organization, unusual pose, that floating arm, and the impact point itself doesn't read well. The giant also does not seem to be reacting at all the force of the impact. Did you do thumbnails beforehand?
Look at Phil Hale. He's got great fight images that are stylistically similar but far superior in readability/clarity.
yeah I know Phil Hale's work. The reason why it reads easily is because the background is more or less just a gradient with accents. It's not really what I have in mind for the piece. Also all of the motion in his work goes only side to side or up or down. It doesn't enter in the third dimension which I suppose is why mine doesn't read well. Thanks for the crit though,I'll tend to the tangents and the giant body language.I'm just ambitious with the angle.
These are a pretty cool style... The shading especially. But some off the hands seem a little weird anatomy-wise. Like the top one in the second picture looks like it has two knuckles on one of the fingers. I can see how the knuckles are pretty defined so it looks like you're going for stylization, which is fine but work on getting the anatomy correct and stylized.
Even still, I reaaalllly like these anon.
Special inks. Not worth it imo, but I printed some leaflets in really bright magenta with those. Not suited for artwork as far as I know, more /gd/ territory.
Also expensive as fuck
They read well for more than just the fact that the background is flat. The angles and poses he chooses, the shapes he uses, the lighting, everything in the image is designed for a good clear read. You don't have to make the background a flat light value, but you need to make it read more clearly I think. And a lot of that is how you stage the image and what shapes you use and what levels of contrast (contrast not only in value but in detail, colour, shape, edge etc).
Did a study today. I think I need to do more tonal studies before moving to color desu. Any crits on this?
I just got a drawing tablet for Christmas, and whipped this up after getting used to it. I haven't really done a lot of drawing since doodling in high school, so I realize it's got some flaws in perspective. Looking for a critique, and maybe a point in the right direction to improve. I'm mostly interested in developing a unique style of line-art.
Study/imagination. There's something wrong with it, but I can't pinpoint what. Suggestions?
I'm just looking for someone to draw a dakimakura of Julian from Trailer Park Boys. I need this because of reasons. I want to bring my Lahey costume an upcoming anime convention.
hello im from the last thread, one anon there gave me crit and i liked the way he pointed it out (about the butt is too sticking out) anyway here the updated version. what do you think?
>the story is that the red one is kissing the blue and the purple and the green are his ex gf's
anymore suggestions? thanks in advance :)
So frustrated with trying to draw figures from reference with pencil on paper. Something about lines that just fucks me up. Ended up in photoshop and just blocked in a figure from imagination with a bigger brush and erased until a figure appeared. No hands, feet, barely a face cause can't. Shiny leotard thing failure because I can't shiny on forms, or forms at all.
I am happy with the stance. Looks like a standing figure even if things like perspective and anatomy is shit.
It's pretty blocky and geometrical, not just for being organic but for being a female face. The eyes are misaligned with the right hand one being too high. She also has a rather unappealing pug nose going on. I think the ear is probably too close to the face as well.
trying to get a handle on multiple light sources with different colors. any advice would be great
How can you misinterpret my interpretation of asking about underlying intentions? You've been talking to people on the internet for quite a while and yet you still got your head up your ass about communication.
That was fucking weird. I don't see what possible point anyone could make out of that. That's like someone going to a math tutor and someone stopping them at the door to ask why they're going to see a math tutor, like there's any answer other than to get some fucking help with math. They must've been drunk, I know people who try to sound smart and prove points and shit while they're drunk only to do some completely incoherent thing and act all smug like they actually showed you something. Fucking ridiculous.
define your lightsource, don't have such hard outlines, study anatomy extensively
HEY I REALLY LOVE THIS
MY CAPSLOCK IS BROKEN BUT I AM ENTHUSIASTIC TOO
I DID A FEW THINGS LIKE MAKE IT MORE READABLE BY MAKING THE HANDS BRIGHTER ETC
HER TORSO WAS A BIT SHORT BUT THE WAY I FIXED IT MADE A TANGENT WITH HER FEET AND THE BORDER SO IF YOU DO THE SAME MAYBE EXPAND THE CANVAS
Trying to improve my painting/landscape skills. Any crits? I could use some advice, or maybe some recommendations for things to watch/study.
The shading is pretty inconsistent. Look the the little bean things on the right. They've got shadows on the right side. But the egg's heavily shaded on the left.
Other than that perspective is a little weird. Try laying down a grid to get everything straight.
This is still cute though, keep trying.
I am no pro, but I think something with his ear and on the pic his left cheekbone. Tried to help you with this redline, but I am not confident about it either.
Nothing 'personnel' as they say, don't be ashamed of trying to help someone-but wanting to help someone provides a good opportunity to investigate your own understanding too. If something doesn't look right to you always have a formal, academic resource at hand to help sort it out in your own mind before rushing ahead (you could also have looked up pictures of people's heads). For what it's worth, your red line does look polished and it shows a decent understanding of the construction of the head, you just really dropped the ball on the ear thing, my main mayne.
The Beautiful Astroid Girl
Acrylic on canvas, 30 x 24 inches
its only 25% done...but this is all I got right now
use a palette and a color picker, don't try that randomly if you aim for more controled renders, get some photo or film frame and take it due to the mood, that way you'll get gasp of what colors can do
Any recs for learning to construct more accurately?
Having a lot of problems here, especially with likeness.
Also any recs for the Riley method?
Gonna go and finish this. Just some quick test with some motion blur.
academically when you'd draw a bust, you'd take your pencil and measure proportions with your arm stretched out. with the pencil/stylus you can also measure angles and bring them right to the page/canvas.
Cheers, I am doing that but perhaps I should do it for more of the lines.
I'm still quite new to doing it this way, was wondering if anyone had recs for the general procedure. There's not much of the Riley method on YT, and Jeff Watts has quite a bit on info on his channel though.
will make the hair more saiyan alike (like ryuko), any feedback is appreciated senpaitachi
I like your character design, but I think more contrast is needed between the robot and the background. Maybe change the sky colour a bit, or add a feature behind him to make him stand out more. Good job though, keep it up.
Not the guy you're replying to here.
Your smudging is fine, I would say regarding the shading it could be a little cleaner on your points of focus which is probably the eyes, the right eye (ours) is too soft but perhaps that is due to the camera. Do a few edge fixes after smudging and I think you're sorted, kind of like the left eye and the wrinkles around it. I wouldn't over-render the rest though, having a nice focus point adds a lot even if you are copying something. This seems to be a value study though so I assume you might know all this shit already. Only genuine crit I have are the ears, they look CG, forms too soft, kind of unrealistic while there's such detail in the rest.
A half-finished robin I'm working on at the moment. I'm trying to get better at rendering feathers, any advice? I have a previous drawing if anyone wants to see that too.
>Come into thread
>Everyone is so good
Uhhh, here's something I drew yesterday
Your Motion blur looks more like you've just applied an average blue over those areas for some reason.
Consider toning it down, adding a bit over the entire car (Since right now it looks more like it's just the drill/wheels moving incredibly fast in place), and adding particle effects (Like the dirt trail on the 2nd wheel) for readibility.
Also, it doesn't seem to follow the direction of motion on the tires (It goes across vertically instead of in a rotating motion), which seems to imply that the tires are just vibrating rather than spinning.
Repainted it with some reference this time. Thanks.
Lengthened the torso and it does look better, but something with either my screen or program is making everything look darker outside of SAI. Your paintover looks really dark, and when I view my images through windows photoviewer the same thing happens.
the guy in the backround is totally off the vibe, cluny and weird. I know he is in the shot in the frame, but maybe removing him would make the picture better as a whole, even if it is just a study. Or you could just try to fix him a bit.
That's a pretty small tree compared to the guy. Also always remember that the horizon line is at eye level, which means at the moment you should be about knee level to the character, which would change his perspective a bit. Maybe bring that up a bit. Keep at it though, looking better.
Sweet idea, but I agree it's a bit too dark to see clearly.
from hips you mean? it's a solid frontal bar which is the eye of the armour suit, will sharp those lines kk
it's like this now
At least he's giving constructive criticism.
Having the bridge going straight away from us is a bad idea, makes things look flatter. With environment pieces a key aspect is depth. Have multiple objects in front of or behind each other, use atmospheric fog to push the depth of far away things like mountains, and use value to show the different levels. Try thinking of it like a pantomime stage, where you have the cardboard cutout backgrounds, but arranged at different depths on the stage to improve the illusion.
Riley method is just a more stylized way of working with the shadow shapes first. Try thinking of it as painting rather than drawing maybe? Pic vaguely related, with painting it tends to be a basic lay in for measurements and such, then a nice base tone, and then the shadow shapes. Once you have those in you can model out the rest of the face in comparison to that. Paint with your pencil anon.
The headpiece/ear thing doesn't follow the same angle as the eyes and head, which makes her forehead look bigger on our left. The breast placement feels a bit high, and seeing where it connects to the shoulder feels weird, use this as an excuse to look at sideboob reference. I'd also say the ribcage is turned a bit too far towards us; makes the spine pretty twisted, and it looks too small/thin also.
And lastly the right thigh doesn't join into the butt the way it should, the finger on her right hand is too long, and the way she's standing on that leg makes it feel like she's about to topple over to her right/backwards. Ignore the anon telling you to just move on, it's up to you if you think you'll get more from finishing the piece and working on the errors, or if just starting something new would be better.
This is my first pallet knife acrylic painting. It started out with a doodle and boom I just got into it. Its was kind of enjoyable to paint with only one pallet knife. I really want to paint more, how could I improve?
Thank you very much anon. Informative response.
It's taking a long time to polish a turd, but it's a way to learn.
read alla prima by richard schmid, it has pretty much everythng you'll need to know about painting. Also move onto oil painting as soon as you can, hard to get the hang of but oh so much better than acrylic.
drew my hands. 5 hands a day is my goal this year
So, I am trying to get into painting and I am doing this thingy, but I don't really know exactly where to go from here.
I blocked in the colors on the background, still figuring out the characters, of course, but about the background, should I start rendering details? My first instinct is to start fixing the edges on the trees and to start to render the leaves, but I don't want to jump into details too early. What do you guys think?
Rate my drawing. I did it completely from head, no references.
Seems strange to do so much in line then just abandon it. Why not follow the lines more closely with your painting? Or even leave them in the final result?
Anyways, if you want to start adding details now then you can do it. You've blocked in the main shapes already, so put in that tertiary detail.
start your details man, you're at a point to do so. consider the other anon's comment about your lines, too, unless you're planning on including a lot of that stuff with your 'details' phase already. so far you look like you're in good shape though, keep posting the progress!
this is really nice! i'm particularly impressed with your anatomy. my only gripe is that the foreshortened leg on the candledemon reads more as a small gimpy leg rather than a leg in the distance. are these concepts for a bigger project or just doodles?
Finally a board where people aren't rude.
I'm trying to draw for my fan fiction of Gon and Killua and I just want to know is he anatomically okay?
>Draw decently, get overly harsh critiques that don't even offer any proper advice
>Improve over time, get accused of tracing and cheating
What do you want from me, /ic/.
I know your pain. I had people saying this until they actually saw me draw. If someone draws photo realisticly it will happen. Its not like they´ll go through it line by line to find one that´s slightly off.
Makes me want to NOT draw photo realistically. Like I should just completely rethink the way I draw.
I like /ic/ and have been coming here for years but goddamn, it's impossible to get on this board's good side.
still learning to color from grayscale, added color with flat color blocks and a bit more painting on the skin, lf crit
Looks great, anon! I've been learning to color from grayscale, as well. Do you use Photoshop or a different program? I imagine you shaded it in pure grayscale first, then added a "Color" layer to automatically color it in according to your grayscale shading?
yes Photoshop, I've been two color layers for the same color, first one in color mode, or overlay, and then for the second one, duplicate the first one and then edit it's mode to w/e fits best, and then, if it does not, adjust it's hue to a different tone to make different hue transition in different values. But it's a fucking mess.
I would prefer to go with color from start but my pc paint slower when in rgb :(
Ah, right right. That is a good method, probably better than what I mentioned and what I've been doing. I believe Artgerm does the exact same thing.
Pic related is my first attempt at adding color to a grayscale drawing. I think it's cool, but the colors are a bit... "washed out" compared to what I was picturing to begin with. My problem is that I go way too dark when shading in black and white. Way too much absolute black. However, now that I know what I've done wrong, I can easily improve next time.
I used to go with color from the start, but I realize that I have a hard time understanding color in relation to light and shadow. Thus, I will stick with shading in grayscale ad adding color afterwards.
there, I only changed saturation and tones; there are 3 contrasts: value, saturation and tone, your contrast on tone and saturation was the worst part, but your values also went a bit wrong when you added that color, but not as serious
sadly, just a doodles.
And yes i fuckup hes leg.
just i usualy draw porn, maybe this is the case.
PNG is a web format and not used for print at all as it only handles RGB color spaces.
JPG will work fine if you don't have anything else provided the image is high quality, but you really want to print from PDF or TIFF.
Tried to make it as disgusting as possible. referenced the gesture from some statue
I don't really know what I'm doing but I am having fun and learning a lot! First time painting digitally in ps.
hands from today. doing a few more today but i won't postem unless they're good
Currently working with some silver point. What do you guys think?
I'm really struggling on this one.
Any help would be appricated i think its mainly my value range??
I think it'd have better atmosphere if you darkened some of the values further away from the subject (guessing the intended subject is the man on the boat) and maybe with the guy waiting with the torch as a secondary focal point. Might not hurt to have that torch be more of a light source on the surroundings rather than just the guy holding it, as well. Right now a lot of stuff seems to just float there without the lighting really bringing it together.
This is a super half-assed example but it's what I mean, sans any unified lighting.
I actually want to make clear he's going to hell by showing the gate. so id like to have the whole scene visable. guy in boat first read, guy on riverside second read and gate 3th read.
the lanterns are actually just a quick try of getting more light values in there...
The gate it still visible in my edit, but if you're going to light it up I say you use the orange of the crack in the door rather than the sort of faded thing you have going right now. It all being well lit just sort of demonstrates the copy pasting you've been doing and makes all the sort of artificial looking bits stick out. It also doesn't look like a scene anyone would need a torch in since it looks well lit as if there's just a cloudy day above them.
Do you guys think this is worth finishing? I think it's funny as fuck.
My camera is total SHIT, sketch
How to train your demon
no i don't want to into memes
I'm calling it quits, very happy with this! Also painting in CS6 is so much fucking better than sai holy shit.
been fucking about with this on an off for a while, i know a bunch of you said it was dumb in previous draw threads but I kinda like it regardless
Who is this stretchy red girl? What is her back story? How did she get red and stretchy? I'm actually kinda interested. What is that blob man in the background? Why has he always been unrendered?
I think the "payoff" for this image isn't strong enough. Like the whole thing is centered around this red woman, and her head and torso is the focal point and the image is built around that. But when you look there...she doesn't even have a face. And there are no clothes or elements that might hint at a story or who she is or what she is or what she is thinking. It's just blank and boring. Her material of that glossy substance is kinda cool, but it's not enough to carry the entire image. What is she doing? Who is she? Who is the other guy? Where are they? Too many questions, not enough answers.
Yeah I can see your point I think my original idea was better but I had so much trouble making it work that I've tried to Macgiver a new picture out of the old. In the original the focus was supposed to be the immense power of the air shooting out of the structure they were exploring, it was so strong that it started to tear them apart. I thought it was a cool visual at least. But you're right, this one lacks pay off. :(
Have you tried a vertical flip? It might be more interesting if she was hanging or climbing up instead. Then you can take the cheesy route and put a dead body or a child in her normal sized arm or something.
That kindof it. She's supposed to be part of a group of people who had their minds and bodies transplanted into t-1000 style bodies to emerge from hybernation after the world froze over so they could come out after everyeone else has died off and sortof re claim the world. but oh no! As you'd expect things go wrong and shit.
A little generic, but I love the idea of the hive mind thing to save their species. I think that would be a cool character to explore. See how they will act as a collective and find their place in nature could make some nice narrative if you were looking to pen a story for this piece.
now it more Wayne Barlowe than K6BD.
But! I dont fuckup his legs! I think...
I'm planning on penning a story. I was going to write it in brief here and get your opinion but it was getting too long... maybe that's telling. WHen you mention a hive mind, because i didn't say anything about a hive mind, did you interpret what I said about a bunch of people transplanting their minds into new bodies as 'transplanting their minds into a SINGLE body?" which you found interesting?
i swear, the less of a fuck i give the better i draw. I dont get it
Flash I did awhile back .
Gallery owner has it :(.
Cholo stylized ball point pen drawing
Sorry, its very late I misread "bodies" as "body".
I think both are interesting. They certainly would take you in different directions as to what is open to you to explore. I was giving the impression of it being a single being due to the featureless form you made for her.
I have to say I don't hate the idea of it being individuals. But you need to think of solid designs to help differentiate them from each other (work at unique silhouettes). Then workshop them to make them believable beings. You would have had to do this anyway, but now it is scaled up.
It is just lots of trial and error, write your ideas see where you want the mood and direction to go and follow it loosely (don't feel boxed in to experiment). If an idea isn't working, scrap it or rework it from the ground up(even if it is fairly developed). But that is just my own experience, take what you will leave what you disagree with.
Thanks and yes, I'm trying to fix that, I'm doing tutorials like pic related, I also have 2 illustrations that include the upper torso and almost every day i try to do figure drawing.
This isn't mine, but I saved this several years ago from /ic/. I was wondering that maybe the artist was still lingering around this board and in this general.
Anyway, I like it and I hope that she is doing well in art.
simplify it even further, you should only use 3 tones no more, generalise values into groupings, once you can pretty much paint any face with 3 flat tones your understanding of form is adequate to move on. IMO atleast.
the extra blocking you're doing of values is inneccessary information. I've got to go college right no but I'll explain it with a paintover when I'm back!
Values on the left two aren't bad, and nice simplified planes too. Your measuring is way off on the kid though, and the features of the top left guy as well.
Make the right study more like the other two.
Keep at it anon, value is one of the best things to master to bring paintings to the next level.
You keep posting this, getting the same crits over and over, just phrased differently But you continue to post constantly with barely any worthwhile changes.
Just fucking finish it or trash it and move on.
But your problem is you can't, since you're too emotionally attached to drawing stretchy shiny goo people to ever think objectively about your work.
Don't get me wrong, it's a nice rendering. But it's not helping you. You fully rendered it nicely and devoted all your attention to it without being objective about everything else in the piece.
I feel like the shading on her face is too light compared to what it should be if you take in the context of the color of her hair.
Its not done but I like getting feedback on paintings as I go, does anyone have a nice way of painting hair? I find that making a bit of stray strands helps making it a bit realistic but I find rendering the whole hair to be really overwhelming, is there a smarter way to do this?
So here's a study I did, trying to get used to color since its something that I struggle with a lot.
>when you realize you've always skipped the ears or hid them
I am not even joking guys. wtf.
Im not happy with the perspective the unrealistic light setup and the rendering on the buildings and the composition. I sincerly appreciate advice on how to improve on some of these foundational things.
I color with paint and block in, but I am consistently/constantly check my values using a saturation layer above. So I am working in both color and values at the same time. If you know what I mean.
Firez, you understand the structure of how the neck connects to the skull, right?
preference question, how do you guys construct things?
I used to do the line by line rib cage this, rib cage that but I feel like the process is really de motivating, what do you think about kinda using blocks of color to compose the things you're making?
I find it a lot more comfortable but I'm not sure if I'm hurting my growth in the long run.
Working without line is a very common approach for digital painting. As long as you don't entirely neglect your draftsmanship (still do pencils in your sketchbook on the side) you will be fine.
from memory her jaw is softer her hairline is more concave and her bun smaller, her nose would certainly spike down a bit.. her shoulders definitely not that wide. let me check
im not a fan of half studies, like youre doing everything but not applying yourself. You dont get the benifit of rendering and deep knowledge nor do you get to practice form, but maybe im just crazy,
and ya youre past beginner thread good job.
maybe I actually am mature, but refuse to show my true nature as a form of protection, so any insults directed to me in my head would be redirected to the way that I act, and an illusion would then be created, that it's not me that is hurt. But really, if this is true about me then I should definitely stop, because that would only lead to more severe problems.
I'm having lots of trouble with coloring/color composition. Trying to get comfortable with lighting/shading but i'm still insecure.
I like your colors! Your figure looks a little off balance (like she's falling forward) but that could just be me.
more value studies
thanks! i tried only using 3 tones here. i used four in the one with the kid in it for extreme darks. i suppose it is unnecessary info, but i didn't want it to be too simple, either. eagerly awaiting paintover!!
thanks! i didn't really pay too much attention to measuring and proportions, i was more focussed on the values i guess. i'll try and work on that in the future, though.
This pose looks like it would be SUPER difficult to draw for a beginner. Everything from how it's in perspective and being foreshortened just looks like it would be difficult to wrap your head around unless you KNEW what was going on. Like, look at her left shoulder vs her right shoulder. Look at her left leg and how it's being foreshortened RIGHT at the knee. I can just imagine people that don't understand form/anatomy would have a difficult time with the proportions of this picture. Like, I could totally see them messing up the left leg, and just making it look like a small, gimpy leg, rather than a leg that is being foreshortened. idk why, but I'm slightly intimidated by this picture. Maybe I'll try to draw it, just to shake those fears out.
think i solved the values tho?
guys crit me before i finish it so i can clean it up well
Here's what I meant.
I'll post the study result first then the process so you can understand what I'm doing.
If you got any questions let me know. I'll try my best to answer. But notice how I conduct my process:
>I sketch out a simple drawing, take into consideration negative space, take into consideration overall size of subject, and I also make sure to sketch down the simple shadow shapes (where all the shadows are).
>Then I block in with mid-tone
>Then I move on to shadow-tones
>Then I blend between the mid tone and shadow tones >(now at this point I've moved on to rendering, which is >a step ahead of what you're doing)
>Then I move onto gradually adding details using >variation of tone and adding lighter regions just ever >so slightly bringing areas of contrast out on the face.
>I then finish by added bounce light (an interesting lighting contrast) and some of my own personal >interests to it that I like my studies to have.
this shit makes me want to quit. just like that guy up there said before. these top down viewers are extremely hard for me to wrap my head around because I'm just measuring angles and distances, but I can't measure it all, and there is close to no construction behind these drawings and that's what makes em fall apart for me I fink. jeez, gonna move down to some easier ref. maybe extreme angles are not to be taken so early on.
What do you think of this? From imagination, ran out of motivation and space when it came to nose and up since it was a lips practice that got out of hand.