Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up.
Do not forget to PLEASE RESIZE and crop your images before uploading them. 1kpx is fine.
→ → → → Before asking "what should I read/view/study/learn," Read the fucking sticky, it's there for a reason: >>1579290 → → → → → → → →
Questions go in the QUESTION THREAD
This is for posting studies & getting critique.
>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your originals as well.
TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - there are many studies left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.
Respect those giving you advice and if you suck don't give advice.
Old thread: >>>2334074 →
i've been drawing on and off for a while, but i just came to the realization how bad i really am because i was trapped very early to depend on reference pics. i'm making an effort to draw from imagination. any tips? any resources recommended?
i used a random noun generator, and it gave me 'soup'. i sat for a minute or two and thought of a scene. what are you guys' creative thought processes?
keep drawing stuff you love or want to draw from imagination and incorporate reference as you go to improve on whatever needs to be improved, whether it be anatomy, proportions, color, etc...It's the best way to get better and not get stuck doing random studies that mean nothing in the end
Currently doing the Erik Olson perspective videos, what else should I be studying in my off time? What's a good reference for learning individual features of the face because all of my features look bad.
I need to draw more because I love this but I can't get myself to.
Please tell me anything that might help. I'm sure there are a lot of people in the same situation as me.
To those who went through this what happened that make you go forward and draw more?
>I love this but I can't get myself to.
If you loved it you should be wanting to.
Either way, the best way to get over procrastination is to just start. Set aside half an hour a day and you might find once that 30 minutes is up you still feel like continuing.
Don't wait for the perfect idea to come to you, just start slapping shit on paper. None of your good ideas will come out the way you want them anyway when starting out so get all your thousands of bad drawings out of your system sooner rather than later.
There's not a magic solution to shitty motivation. Just schedule time to draw and draw.
Force yourself to do it everyday, for at least 20 minutes. No matter if you feel like it or not. Never skip a day.
The reason for this, 20 minutes is enough to get you in the mood for it, and If you don't feel like drawing after 20 min, no worries, you will eventually start drawing more and more as you keep doing this everyday.
>misplaced anon's advice from one of these threadsthat helped me get out of my slump and actually start drawing and was pretty inspirational overall
fuck the stuff they said was so helpful and i cant find it anymore and now im lost and have no idea where to go from here since i cant find the post anymore
time to go back to months of pretending to get involved in art and never actually draw haha who /nevermakingit/ here
I've been reading some Bridgman lately, now I'm trying to apply some of what I like about his stuff to other figure drawings. Trying to do some (relatively) less messy sketches. I think I fucked the hips up pretty bad on the third one.
I've been up all night so hopefully they're not embarrassingly bad and I'm just not noticing.
better than anything i can do. Im still trying to get stick figure proportions right.
Anybody got any tutorial recs? Ive been drawring my whole life but it was always while looking at a picture of something.
I finally decided to try and tackle the thing im the worst at.
Drawing humans. Hands, feet, legs, arms, torso and god help me...faces. FUCK faces. Cant draw a face to save my life.
Any techniques for basics would be great.
Here's how I've been spending the morning. That statue thread is absolutely awesome. Feedback so far?
Can anyone point me to good rendering techniques? It takes me a long time of tweaking to get to this sort of result, which I think doesn't look terrible, but is also kind of muddy and could be achieved more quickly. Is it just a question of practice and building confidence with my values and strokes, or is there something wrong with my rendering technique on a fundamental level?
Also, how do I into faces? Lots of failed attempts of getting the likeness in this drawing already.
Are you asking if I use it or suggesting that I should? Thought it was frowned upon, and I find it kind of shitty.
I do a typical mix of opacity and solid strokes, trying to follow the method shown in but I've no idea how to get that economy of strokes and solidly-defined shapes.
Should I draw skulls in perspective or just keep practicing heads?
I think you are quite right about not understanding the skull. it seems the head constructions (ball / plane etc) ended up hurting me because the heads looked very flat and I couldn't progress them past Ironman masks.
When I built from the skull my heads don't have that problem. still needs a lot of practice obviously but I feel like I'm on the right track now at least.
The thing is I'm already trying hard everyday learning a new language, been doing so these past two years, so usually after I'm done with that I don't have enough energy left to get myself to draw.
I'll do my best though. I suppose I should try to see it as something enjoyable rather than something stressing.
Hello all. Another beginner here. I do some drawing in free time and would really like to improve my skills. Also ive got access to a graphics tablet. Should I just start from the tab with Ps or should i learn traditional first?
Use basic forms and describe what these forms are doing in space, what is in front, behind, tilting, moving away form you, or towards you. Study how others use gesture and how they build on top of it much like a sculpture uses wire frame for structure. Remember to try not to copy but instead build the figure up with these forms.
Know the bony landmarks to help you keep proportion in check and in relation to parts of the figure (hand is the size of the bottom of the chin to the brow for example)
dont get baited dont get baited dont get baited dont get baited dont get baited dont get baited dont get baited dont get baited dont get baited dont get baited dont get baited dont get baited dont get baited dont get baited dont get baited dont get baited
pick this apart please
its another draft of this >>2336434
since it was a fun concept
Holy shit, i stopped browsing /ic/ for about 2 years, and now I come back, lurk a little, leave a few critiques, and i read your comments in every thread, and honestly, you are worse cancer than lefty. Like, can you just chill, why are you so fucking rude to everyone. Also, mikufag is better than you btw. Like, he tried to help a dude, and you just shittalked him. I don't get it, what the fuck is wrong with you, why are you so fucking bitter. Are you a troll? What you said is correct, the feet he drew are blobs, which is kind of weird considering he is paying attention to form in every other part of his drawing, but can you not be an asshole and tell him like a normal person? Something like "You should take your own advice and try to pay attention to the form in the feet, they really don't fit with the rest of the drawing in terms of quality".
i was just playing around but just for you i went ahead and did some things from imagination in my custom weeb style took me something like 30 minutes
>inb4 im shit
inb4 i already know but please do tell
woops didnt go through. id love it if any bit of insult would be accompanied with your art so we dont have to fight.
Can somebody please point out what is wrong with my figure, maybe red line it?
I have been doodling for a number of years, but literally only draw a few hours a year. I am wanting to get serious with drawing but am hitting lots of blocks. I feel like i have wasted so much time :/
In b4 Loomis
give more flair to your lines and youre well on your way its pretty decent excluding the hands. maybe reduce the top part of the abdomen 4-10 px.
If youre reffing post your reference
Not meant to be realistic, but im thinking it might be too small anyway
What do you mean by more flair? Like incorporate rhythm to reduce stiffness? I'm not using a reference for this pic and usually have more trouble trying to use one than from my head, but i am thinking about doing some life drawing classes
by flair im really just imagining you passing over your drawing and eliminating your chicken scratching as well as fixing the very slightly anatomy problems that are distributed roughly equally across the image.
How did I do, ic?
Not sure how to deal with the cheeks and dimples and such. If I try to draw them with lines, the face ends up looking like a hideous monstrosity from wikiHow.
>Not sure how to deal with the cheeks and dimples and such.
It's an interesting problem, isn't it? Deciding what to draw and what not to draw.
At the end of the day, a pencil stroke in a certain spot isn't a real representation of the lighting or color of a source image. It's just there to imply the idea of something. It's very abstract.
Even though the eyes in your image are almost a one-to-one reproduction of all the curves that the eye has, the idea of the eye can be represented so much more simply.
Look at the threshold image. This might be what you see in extreme sunlight or something. But the shape of the eye is so beautifully simple in stark black and white. And you can instantly see that it's an eye as well.
I modified your image at the bottom (crudely). Even though it took a lot of work, look at how much you can take away from the eyes and still have it be meaningful. But maybe you chose to detail the eyes, because you want to draw attention to them. That's what personal style is.
As for the cheeks, it would be a shame not to highlight them somehow, since the cheeks in the source are so prominent. A small line near the mouth seems to highlight it well.
Again, even though it isn't a true representation of the clear, dark line from her mouth to her nose, the point is to convey the idea of a protrusion in the face. And it can be conveyed that simply.
Drawn from life, any critique or advice how to approach life drawing?
Hey guys I want to get back into drawing, I always used to do it when I was a child but during high school I never really learned anything, art class kind of killed my interest in drawing so I stopped trying and my stuff wasnt very good anyway.
Here is one I kept of Balamb Garden, it didn't take long desu. I used to like smudging and monochrome images, art teacher used to complain about that.
Please give some advice, I never learned anything about art other than copying other images badly.
Is it worth getting back into it?
Hello, not sure this would go into the question thread, since it doesn't look like it's up, but what the best exercise for line weight? Whenever I draw with a pencil my lines are always too thick, and I really can't control pressure on my tablet either. Anybody got tips, or do I have Parkinson's?
I think you failed to commit far enough to rendering the mouth accurately, leaving its right corner to far into the cheek, at least suggestively.
See how the corner of her mouth is tucked away under a wrinkle that connects subtly down toward the chin? Now see where your rendition turns upward at the corner instead. I'd say this was a good choice if your aim was more for cartooning than photorealism (nothing wrong with that), but harmful if you want to keep going with the cheek development and tacking on more shading.
tl;dr I think the problem is the corner of the mouth turning up instead of down.
Oh, and her jaw's a little off.
Does there exist a drawing book for absolutely inept total beginners?
One that starts with the absolute basics like drawing a straight line or circle and then takes small steps so that you don't get overwhelmed? One that holds your hand and explains everything to you so it's clear to you what you do?
Every book I looked at yet felt like pic related to me.
I don't fully understand the purpose of the exercises, how good I should be doing them before moving on and what skills I am supposed to learn from them. The explanations sound vague and subjective.
Anyone got any suggestions?
How to draw like a boss.
I normally wouldn't recommend that book but in your case this might exactly be what you need. You can't find a slower approach than this.
You can most likely find a link for it in the previous thread, or the one before that. If you can't ask again and I'll upload it for you.
You can already draw a straight line, really. You just don't know how. As for drawing a "good" circle, that's something that takes years, especially because you'd be mad to make that a goal.
Sounds like you're overthinking this whole thing enormously. Pick up Keys to Drawing and just do it.
I see the reviews here are negative but maybe because everyone here is so smart.
>Pick up Keys to Drawing
Well I have a few questions then. Just how good am I supposed to be able to do the exercises? Like when you get told to draw an apple. Does it have to be photorealistic? Just when do I move on? This is what I mean. I can't find a clear goal. Like if I am studying math I need to solve the exercise problems that have solutions. Because I solved all the previous exercises correctly I know that I have all the tools I need to solve the problem. If I solve the problems correctly I move on. If not I keep practicing until I do. But here what is the goal? Maybe I should try looking for art courses. I seem to be lost without an instructor.
Draw this two days ago while going through Drawing on the right side of the brain. Turned out OK I think but it took way to long. Any exercises I can do to make my drawing more like sketches on not a full on drawing everytime.
So for someone who wants to be able to do stuff similar to pic related, and who is currently maybe 1/10th through Keys to Drawing, what should I be practicing? I still have trouble with very simple things, so it's a long way away but I'd be really appreciative if anyone had advice on things that'll be good or a waste of time for me.
I'm aware that somewhere down the line I'll need to get a tablet, but I feel like the better I get with a pencil, the better it'll make me when I finally decide to invest in a tablet. Is that incorrect thinking?
hm, seems like I have to break my chicken scratch habit. any crits?
it's my forced meme. i should probably drop it. : D
thanks for guidance, see you round friend.
also, NAILED IT
"Four years or it'll never happen" seems like a pretty big difference in time. I'm okay with it taking a decade or whatever to get half as good, I'm just looking for advice on what else to do after I'm done doing my daily butchering of Dodsons exercises.
start with small. make small goals. you can always look up to great artists, but if you've just started off, you should look at people that are a bit better than you, but not too much. from a masterpiece like datura's you will not learn anything. it will just be pretty. whereas when you would look upon a piece created by a person of similar level, you could see their mistakes and ways of revealing form that you could learn from and maybe interpret into your own creations.
the thing is, you have to have a target in mind, but it shouldn't be too huge.
i started out by just taking 2 hours a day to draw. at first there were days when i'd just want to do anything but draw, but determination and grinding is the main propelling engine of progress. read books on perspective, read books on composition, read books about tones, surround yourself with an atmosphere you can learn from.
uggh i'm pissing myself off because i can't even do fucking gesture posies right
they're always too big on my paper so i can only fit about 12 and i eat paper, and even then they turn out disproportionate as fuck half the time
i use quickposes to time myself 60 seconds for each
how is this supposed to help me again
>uggh i'm pissing myself off because i can't even do fucking gesture posies right
>they're always too big on my paper so i can only fit about 12 and i eat paper, and even then they turn out disproportionate as fuck half the time
>i use quickposes to time myself 60 seconds for each
>how is this supposed to help me again
It's a beginner book. It will have clear descriptions and pictures of what you're supposed to arrive at. Seriously, you sound like you're half in a panic or something. Relax, stop overthinking this. Pick up a beginner book and go through it. Practice, practice, practice.
As for goals, what is your goal? You have to answer that, not /ic/. Why do you want to learn to draw? Do you want to run a webcomic? Be a concept artist? Draw porn? Whatever it is, that will be your ultimate goal. Take porn. To draw really attractive porn, you need to be really good with figures. Proportion, gesture, anatomy, form in general. That isn't the only thing you need to be good at, but now you know what to focus on. You can now begin drawing figures every day for years to get that good. So your goal may be to draw 100 gestures and 10 figures in a week. Or it might be to just figure draw for 1 hour every day.
if you cant make it in 60 boost your timer. Kinda like i used to do hands in 2 minutes and not have enough time and now i never finish the counter if its just the basic form.
>It's a beginner book. It will have clear descriptions and pictures of what you're supposed to arrive at.
Not always. And some look to be honest a bit too ambitious for a beginner to me. Like how the apple has good shading when I haven't even been taught shading yet.
>As for goals, what is your goal?
To get really good at (realistic) figure drawing from imagination. With a focus on detail. Don't really care much about anything else right now. I would like to be able to create photorealistic 3D sculptures as an endgoal. I assume I need a very good understanding of anatomy for that and be able to replicate the sculpture on paper.
Do I need to finish a beginners book like Keys to Drawing first before starting a figure drawing book? Are there any figure drawing books for complete beginners? I tried fun with a pencil and it felt too advanced for me to be honest. I had a hard time making up any faces on my own. I think I lack the visual library and creativity.
Thanks for this too! I guess the fact that I don't really know where I'd like to be between now and my peak is pretty problematic, I hadn't really considered that. I'll take this advice along with posting some stuff here when my areas to improve upon aren't so easy for me to figure out.
Congratulations, 2 posts in and you've already made me too annoyed to continue trying to help you. If you want to keep finding ways and reasons to not draw, and want to keep shopping advice until someone tells you what you have decided you want to hear anyway, then go right ahead, fuckwit.
do that shit daily, stick with keys to drawing. Learning how to draw takes TIME and you are going to suck shit for a long time. Draw.
Still messing up a lot, these are the best of a hundred. I tend to make the heads too damn big for some reason.
That's pretty neat actually. The cockpit looks kind of sloppy though, and I feel like the exhaust is awkwardly placed, and maybe too short. The tail of the plane could do with more shape to it, just a bit. There's perspective issues all over, but I can't really get specific about them.
I see I'm not the only one who uses pixelovely. It's looking good, keep it up anon
>back to basics after long-term art neglect
>always had trouble with basic cylinders
>half assed them, they looked bad, whatever
>suggestion for drawing the cylinder starting with the sides
>it's infinitely easier
>I have been doing it wrong for literally years
oh my FUCKING god
>If you want to keep finding ways and reasons to not draw
So just because I ask questions it means that I am looking for excuses? Learning is a long process so I want to make sure I do it right so I don't spend months practicing the wrong way and making no progress.
It's a start. Get some references, and look at the shapes of the facial features. How things like the eyelids and the lips overlap. The larger creases around the eyes. Surfaces that are parallel to your angle of view can also be nice to indicate. I redlined some stuff to look for.
I feel like theres something wrong in the way I paint, maybe opacity or my brush strokes
How'd I do /ic/?
Started with the boy, followed the bench over to the girl to find her lower end and connected it to her head. From there I went down to pupper...Goddamn you pupper.
Went ahead and fixed some stuff I saw and darkened my lines a bit. Tear me apart guise :^)
as the guy who usually goes out of his way to do redlines, id like to say that his redline is acceptable within context. Hes not addressing the right things like the form but hes adding parts that were completely forgotten. So please dont bitch about it.
I guess this is what happens when you don't draw for a couple months.
I can't bring myself to finish this.
Dunno how you measure and draw, but a trick is to figure out where the hands, feet, knees and elbows are placed in relation to the rest. Draw them in, AND THEN draw the legs/arms. So you know for certain the destination and you don't end up with wacky arms and legs.
Also, don't stress too much about getting it pixel perfect. As long as the pose looks solid and correct on its own it's all good. Pixel perfection comes with time.
Posted a little bit ago about how I went back to drawing on paper from a tablet since I'm just beginning.
This is my drawing and reference. One thing I noticed that I am having a little trouble with is getting proportions right. Most of the process of drawing this was trying to measure out everything to an accurate proportion. While this overall was an improvement from what I was doing on tablet, I'm unsatisfied with the proportions. An example would be that I drew the forehead a bit too small.
Is this something that just needs some grinding that I'll get the hang of eventually? Or is there something specific I should be doing/reading.
Thanks, I'll check out the mouth\jaw.
Now that you mention it, it does seem off.
Agh, what you did with the eye there is like next-level drawing for me. I have no idea how to simplify these things and what lines to erase after I'm done constructing, so I tend to leave most of them.
Do you have any advice for this stuff? Or is it just play around\find what works\look at how other artists solve these problems?
And thanks for your feedback!
I'm terrified of value. I can't move from rendering spheres and cubes to applying that knowledge to faces, even though I at one point memorised the planes of the face. I understand that once I learn how to do that, though, the cheeks would become easier to deal with.
it's not grinding
it's starting to take measures and try as many ways as possible, some with a ruler, some with your eye, some by thinking about simple shapes, some with a sixth sense you'll develope
once you try them enough times you'll instinctively pick the most effective for each situation
in my case this one would be solved by doing a triangle and a couple verticals to see that everything is aligned, others would for example take measures from the head and compare to the rest of the pic
just don't mindlessly grind, it's a waste of time. unless you're actually developing a skill, spending time doing stuff hoping that somehow knowledge will fall on its place may work but is a waste of time. be goal oriented, always try to either try something new, figure out what's wrong about something you did, or polishing a technique. that's what studies are for
From the sounds of what you've described, its what I meant by 'grinding.' Perhaps better wording on my part would have been good. It's something I'll pick up over time as I draw. Not something to focus on learning. That about right?
First of all, if you're asking for crits, do everyone the common courtesy of flipping your image and making sure the page is placed flat, getting rid of the useless background would also be appreciated. Best option is to scan, of course.
I'd say you have a lot of work ahead of you in terms of measuring angles, negative spaces and proportions. The wrong direction of the folds on the boy's shirt also indicates you have problems with perspective.
You might benefit from altering your workflow, starting by sketching out a very simpified but proportionally accurate frame and then moving on to details.
I swear I'm going to have nightmares about those cheeks.
I think I messed up the tilt of the head slightly. Any pointers\crits\anything would be welcome.
I've been hype fit Pokémon Go, so I drew a Char. Feedback appreciated.
Sadly, that's pretty accurate.
You draw what you focus on as being larger because you feel it is more important. It's just a subconscious thing people do automatically, like they make the face on a head too big.
Plot out imaginary vertical and horizontal lines to see where things line up and this will help keep things in relation to each other. Never put anything down before making sure it is correct compared to everything else.
Some people just have an easier time taking what they see and putting it on paper, while some specialize in drawing from within. It's a specialty and approach thing, trial and error as well.
Yeah, but the neck needs better shading, or the underside of the head needs stronger shading, because it's really hard to understand if he has a long neck or if his head is coming out near the hands
take measurements and consider things like negative space and relationships between angles and shit
a good example of doing so is using comparative measurements between your ref and your drawing in progress. not literal transfers of measurements though cuz the scale is obviously different
so let's say you're trying to figure out the width of the shoulders on a body; on the ref you'd take a pencil or something and you measure the width of the head, and find out that one head over from that equals a shoulder. you then go to your drawing, measure the head you have on your page, go one head over exactly and put an indication of where the shoulder is. it's a simple method to check proportions and all that
I personally think this is the best thing to do atm. Draw the absolute raw base and work your way up from there.
same boat, i wanna draw cool shit but it's... study. Boring. I don't wanna look at a half naked dude and study his ass or look at flat chicks and study her shoulder.
But I forced myself to draw for at least half an hour a day, I still skip a day if I'm busy but make it a habit. I've kept all my sheets I've used to draw and some of my early stuff looks like complete trash, so I know I've improved, even if it is a tiny bit.
Tried drawing hands for the first time. Is it a bad habit to find other features in the drawing to aid in measuring and determining what goes where?
For example the red line I noticed (on my arms at least) the outer line of arm sort of goes through the middle of your pointer finger.
I also used the outer line of the thumb and realized the inner line is parallel.
When I do gesture drawing I also find for stuff like this, like if the elbow is in line with the chin, if the left foot sort of matches up with the right ankle etc.
Sort of badly worded. To clarify, I drew the hand first and in order to determine where to draw the arm lines, I looked at my own arm and I noticed the outer line for the arm goes through the middle pointer finger roughly.
not really sure what you're asking
using angles and 'plumb lines' is fairly good. it allows you to get proportion measurements right. a lot of artists look at their own hands while drawing to find little things exactly like those you are describing
One minute gestures today. I polished some of them for maybe half a minute past the pose. I am dangerously satisfied with some of these, so please beat me down before I get arrogant.
i have a few quick questions with this one so i dont end up putting in too much more effort if it sucks.
first is, how do those leaves look? basically i made a layer and painted a bunch individually with different angles and colors and such, copied the layer a couple times and adjusted, flipped, warped etc.
second perspective check on the ionic column. i think i got it but i want to be sure.
lastly, loomis check on the statue head.
if everything checks ill continue putting more detail into it
Tried drawing Magneto looking a little from above and some stylization but slaughter it pls.
1. Looks like they floating in lake of blood
2. If you can't check perspective by yourself, then you doesn't know anything about perspective.
3. Clown lips, nose too long
Values is too dark.
Right hand is missing a finger
Eyes are way too high and just looking into empty space
Weird thick pointy feet
The light source coming from the hand shouldnt be making shadows on his hand, it isnt really illuminating much past his leg
Cape is a mess but i know you wheren't focusing on it so whatever
Try using some finer brushes and more broad strokes, less scratchy ones.
Apart from the the pose is nice and the lighting's ok. The mouth has some nice detail too.
Hello again beginnerfriends! I'm planning on making a sort of tarot card set. I want to do something elaborate and intricate, but I'm hitting a rut Looking through some references, they either have bland borders like mine currently, or they have elaborate designs that I have no clue how to re-create. Would any of you be willing to lend a hand with this and help me make something like this
into something like this (shoutout to exitmothership, the one who created this and is a pretty big influence)
How do I make Loomis fun
I'm finally beginning to get a grasp of creating form, but drawing these basic shapes over and over until they make sense only holds my interest for so long.
Should I just take a break? I kind of want to go on since I have nothing else productive worth doing, but I'm feeling a bit burnt out. I'm eager to apply my newfound knowledge to more interesting drawings, but I don't feel at all confident in my abilities (which is warranted, I certainly need more practice) so I just end up half-assedly studying shapes for 15 minutes at a time before procrastinating..
>I'm eager to apply my newfound knowledge to more interesting drawings, but I don't feel at all confident in my abilities
Do it anyway. There are things you need to improve upon alongside form and doing form exercises over and over won't tell you what they are.
Ive been drawing for a month now doing loomis like the sticky told me and I just realized I have not drawn from my imagination since I was like 8 thats like 20 years ago. All I have been doing is drawing from reference?
The thought of drawing from the imagination is jarring.. How fucked am I?
Messed up the positioning, but drawings the new years resolution, alright for day 5?
No I'm serious. I really just want somebody to talk to about this stuff. I don't normally talk to people online outside of 4chan but I thought this would be a good idea to help stay motivated and talk with other beginners on a deeper level.
What's the best setting guys?
Don't know how to use Photoshop.
I'm using a 27 inch monitor
I tend to just use A4 size and it suits me fine, at that size you basically need to scale it down to a third of its size anyway.
That image size you have is really big. Which can be good but I think yours is too big, especially if your PC can't handle it. Your computer might just shit itself every other brushstroke.
That's only going to help someone that's not even aware of the concept of symbol drawing
The underlined part is what generally makes the difference between advanced symbol drawing and clean drawing. Think about it, use your brain. If you still don't get it I can explain it to you in a more condescending manner
I tried drawing Falco. Crit? This is one of my first drawings using a tablet, I'm really loving the precision of it
Drew the opening. Kind of disappointed that it took two hours.
Starting to get into coloring, I would love critique on how I am doing, not just on the color itself but also on structure and the sorts. I've never bought an art book before, any suggestions?
I meant for this to be on the "what you did in the past hour" thread but this seemed more appropriate.
I just got finished reading Fun With a Pencil, and now I'm at Drawing on the right side of the brain's exercises.
I'm having some serious problems with drawing a self portrait. I just don't know how to start.
I've also never drawn from life before.
How do you guys start your portraits?
Take a still picture of yourself for reference and use that. Do not do this is it an exercise of memory/creativity, just role with whatever you can think of if that is the case.
I usually work outside in or inside out, starting from outlines or starting from the nose. Usually you start from the outlines if you are doing it to learn. If it is for the soul purpose of learning make structural connections about the body, if you can make out muscles or generic form then work off of contours.
someone please fucking help me, im so miserabl bad and am getting nowhere
what am i doing wrong i cant render for shit
2 1/2 hours and this is the best i can do
what the fuck is wrong with me
Technique and practice gives to greater results in smaller time allotments, you just have to develop it. Prepare for frustration and hopelessness because unless you commit and understand where your flaws lie then you will have trouble progressing
what's wrong is you're a lazy shit that probably didn't read a single book on anatomy or painting.Rather than renderring your concern should be drawing an appropriate torso ,,,fucks sake
i was trying to design an overly muscular male, and was using this as a reference
i could post some more examples of my work if you want to see those
i really like your torso though, damn i hope i can get to that level
>you just have to develop it
someone told me this a few threads back when i posted another drawing i did, that at my level its more about putting in the hours
what do you think about >>2340173
should i really go back to reading, and where do you think my flaws lie?
are you ? you can clearly see on the redline that its drawn correctly. I just didn't bother putting in contrast to push it behind the palm. Fuck's your problem ?
>called on his bullshit
> o-oh yeah ? well you're a poopyhead
real smooth anon, cancer like you is why there won't be any descent critiques on this board. At least I bothered to give a crit. You just shit on me.
First time doing an actual still life, critique and general advice greatly appreciated
>I thought the concern had been about coloring and shading
Yea thats my biggest concern
I get why the other guy had a problem with my torso though comparing his to mine i see my mistakes even though i was using a unique source material
Idk just trying to be honest with my art
But yea i definately feel fucked
When it comes to coloring
Im the guy who originally asked for help with the torso. im not >>2340187
Before i start colour/render.. is there anything that could be better/less shit?
How do i into good penicl rendering? I really like the style of karl kopinski, dave rapoza or toolkit04 but i when i go for a more 'sketchy' style with hatichng it alway looks off and i have to smooth it out later
I really like this but the perspective on the bench is fucked, it looks like its pointing upward
work on your anatomy for a few months then do it again. if you want to get good you shouldn't waste time rendering shit drawings. spend your time doing things that will help you to be a better artist tomorrow
first time ever drawing a figure (and posting anything i've drawn on the internet), yes i know the head is disgusting
Try it again, but make longer continuous strokes instead of short ones. And make sure you're moving you're entire arm (wrist, elbow, shoulder) when you're drawing instead of choosing a pivot point by laying your wrist down and make sure that you are staring directly at the screen.
Imagine if your eyeballs were flashlights. The paper that you're staring at should cast a rectangular shadow instead of a parallelogram.
Thanks. I was trying to get the shape of each line exactly as it appeared on the image, didn't think about the single-stroke thing. I'll use a different ref this time, that picture is so sickeningly ugly i started rushing near the end to be done with it sooner.
Also, not sure what is meant by
>Imagine if your eyeballs were flashlights. The paper that you're staring at should cast a rectangular shadow instead of a parallelogram.
Should I be staring straight down at my paper, rather than sitting back from it? Are you talking about a trapezium?
Yeah, I'd try staring down at it. Imagine an infite sheet of paper stretching into the horizon, you want to minimize the perspective effects on the paper as little as possible to get the correct proportions on your drawing.
Ah right, I get what you're saying. At the moment I'm leaning on a surface inclined 30 degrees or so from my desk, so it's fairly perpendicular to my eyes. I'll try resting it flat and seeing if I notice any changes.
yes, very good job, almost out of beginner thread tier.
build shit out of forum and let go of your stiff gesture
build out of form and do some gesture studies
feel free to leave beginner thread
youre killing the flows and direction, like his upward tilt, youre almost out of beginner thread for your studies.
not him but how is it backwards?
I think he means that too much of the top surface is visible. You don't have a whole lot of other reference things to compare it to, so it doesn't bother me too much, especially since the bench could be leaning back... but the can should have more of the top visible compared to the bench.
you should probably ignore the vanishing point lines because i think I fucked up on it. but the planes should be ok.
Very new to digital art, and art in general. I made this as a first real try... It took a few hours. Can anyone give me tips on how to do lighting and shading with digital art? Blending techniques would be super helpful too.
P.S. I know I can't draw feet, it's a work in progress :P
>Can anyone give me tips on how to do lighting and shading with digital art? Blending techniques would be super helpful too.
What I did that helped me a lot, even when it came to color, was to do a lot of drawings in greyscale. It helps you learn your lighting/values and escape the abundance of choices you have for colors, especially because color selection is deceptively difficult digitally because you can slap literally any color you want on something right away with almost no regard for value/light and how those things affect the local color. I didn't understand how it would help with color until I did value studies for a while and got a proper understanding for just how vital good value and lighting is to a composition.
Blending depends on the program, but in photoshop generally using flow seems preferable to using opacity. Generally you want to lay in your values with a hard brush, then you can use one with slightly less opacity/flow, slap down in between your two tones, color pick, slap it down again, color pick, blend, etc. You can get a good transition doing that even with a hard edged brush if you use a bit of flow / opacity, and you can get really quick with it as long as you use the shortcut for color picking and maybe keep a palette/value scale nearby to pick from.
A lot of beginner digital artists overuse soft rounds when doing shading, it doesn't look like you have but I still caution you against it in case you end up doing it in the future. It makes everything muddy and gross. They have their uses, but you don't need them.
As for general lighting tips, you always want to know what direction your light is coming from, and then think of things (even complex objects) as basic shapes. If you know how light casts on a pyramid, sphere, cylinder, cube, etc, you'll be able to map your lighting far more easily. You seem to have a basic idea of it from what I see, and some will just come with mileage once you grasp the concepts.
Thanks a lot! This helps. I'm so excited to do art! Digital art is great because I don't have any room for real paints. I don't have photoshop but I think I know what you're talking about with the opacity thing. I'll give it a try!
Can someone explain what the "barrel shaped mass...terminating in horseshoe-like passages" is, that the pic refers to?
>said by someone bitter from disillusion about themselves and their relation to the world.
It's just some really shitty ms paint with the only thing going for it is that it is trying to tell a story.
how do i apply loomis or construccion drawing to life drawings, i mean i can use construccion(or at least i think i do) while doing imagination drawing but i use none of it while doing life drawing at most i use it for the hands or a part that is giving me trouble.
pic related bot life drawings(from photos) left one made how i normally draw and right one using construccion
I don't understand anatomy. Any other critiques though?
You do it by doing it, fampai. What you're doing right now is contour drawing, if you can draw construction drawings from imagination as you claim, constructing the figure into forms shouldn't pose much of a problem rn to be honest family tho shake my head.
How do I female body construction? It's confusing the hell out of me.
very quick question, i just started drawing on the right side of the brain. is it really necesary to get the piece of plastic and the wayfinders? can't i break symbol drawing with just pencil and paper?
This too...did these two in the past 3 days and haven't drawn in a while.