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Post your current drawing here and give constructive critique to others!
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If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>dA /ic/ group :
>General resources :
>fellowBro's books :
>Figure Drawing Tool:
gotta agree with >>2332148 the signature is pretty shit.
The portrait itself is fun, though. It's a nice caricature, a lot of people just give them weird proportions and call it a day but yours feels a little more natural.
I don't know what it is about the eyes, or if it's just me, but they seem to stick out a little though.
Still reckognizable as mark twain which is the most important part. Something does seem off about the proportions though. I think the nose and the hair are a tad too big. Only by a hair though. The face also looks a little too chiseled, he was always very round around the sides of his jaw.
Practising sketching, mainly making things cleaner and clearer for colours.
After spending nearly one month without drawing, I'm trying to warm up but it's like I never held a pencil in my life.
Phil Noto influence?
Trying to get better at figures from imagination. Crits?
Beginner here, trying to get better at sketching. Crits plz?
Unless that's a false horizon from the top of a steep hill, the perspective is messed up. The horizon line should intersect each figure at the same point if they are standing on the same level plane. So either both with have the horizon line cutting through the neck, or both will have it a half head height above the top of their head. You can't have both.
Also you have a TON of tangents. Like everywhere.
I think this would be more interesting with a more clear narrative too. Not much happening here and the posing of the foreground guy doesn't really convey anything in particular.
Anon you gotta draw the other one so you can get better at it. Since you're doing digital, just make yourself some guidelines on a separate layer so you can line it up, there's nothing wrong with doing that. That's what the guideline step is for, only with digital you don't have to erase it you can just turn it on and off as needed. It's still part of the regular drawing process and is totally fair to use.
in addition to the general things >>2332288 said, there's a thread for beginners that will suit you better.
Even there, though, you're going to hear one thing primarily: read the sticky and read Loomis. Personally I'd suggest checking out Proko's videos, his head and face drawing videos reflect the gist you'll get from Loomis. You should probably still check out the books, but a convenient summary in quick video form is nice.
So start there, if you haven't.
Good luck, friend.
Thank you for replying. I know I have to draw both eyes, and in the next drawing I will. I'm just trying to get comfortable. The only small detail is, I'm using mspaint so I don't have layers. Also, I'm sorry if I got it wrong, but my red orientation lines doesn't count as guidelines? I try to copy the red line like in pic related using that plane method.
Oh, without layers it's not quite the same. You draw the guidelines to draw directly on top of like a projector. That's why you would put them on a layer, so they can be directly on top of what you're drawing and you use them to line things up. Otherwise you do it the traditional way, drawing the guides then drawing on top of the guides directly, and ending with erasing the guides. They shouldn't be off to the side, they need to be part of your actual drawing, one way or another. Adding to what >>2332341 said,
DA has a free in-browser drawing app that's actually pretty good and has layers.
Because with mspaint I don't get distracted by fancy brushes, layer modes, "miraculous" painting tutorials and such. Besides, failing in mspaint weight less (this is kinda hard to explain). And last motive, I feel really comfortable with it.
Forgive me if I got it wrong but you talking about tracing the guide lines? If that's the case, sorry I can't roll that way.
Oh, I see. I guess I get what you mean now. I did draw the guidelines under, but I erased it while shading the boy face. Next time I post a drawing, I'll leave a picture just with the guide lines so you can see it.
You don't really need to leave the guidelines in all the way until the end of the drawing, just long enough for you to use them to line up everything in its proper place, and then you can erase them and start shading, The most important part is using them to construct correctly though, not to race towards shading so just keep that in mind, okay?
New to /ic/, I've just started this one but am struggling with the eyes. I know there is a lot left to be done...
>Because with mspaint I don't get distracted by fancy brushes, layer modes, "miraculous" painting tutorials and such. Besides, failing in mspaint weight less (this is kinda hard to explain). And last motive, I feel really comfortable with it.
If it works for you, I guess. It just seems kind of like handicapping yourself. It's like deciding to only do traditional art with a sharp rock and a wall.
If you're worried about the fancy stuff in a better program, just avoid using them. Still having a program with some pen sensitivity and a better brush engine would help.
>If you're worried about the fancy stuff in a better program, just avoid using them.
That's the thing, man. I can't simply avoid fancy stuff. If I get photoshop, I'll want craig mullins brushes, I'll want all anthony jones, I google and save millions of textures (and other stuff like this) and in the end I won't actually draw. I'll just keep gathering resources and never work on what actually matters, that is, fundamentals. So, yeah, the best way to help myself is by keeping things simple.
good thing you identified as "dee jay" to separate yourself from the gorillions of other djs out there. the last thing you want as an artist is getting your name confused with some else whos famous with the same/similar name
I liked the earlier version you posted like a couple weeks back or whenever. This one feels too sterile. The colour is dead, the background totally flat, the outline is uniformly very hard, the internal forms feel mushy etc.
Thanks for the critique! I had a problem with the surface being too absorbent, I think that's the main problem that caused most of that, especially the colour problem. I'm not sure why but its probably because I didn't paint the gesso layer thick enough.
>tfw you miss a meal because you're in the zone
>tfw you didnt have anything to eat anyways
im sooooo fucking doneeeeeeeeeeeeeeeeeeee
with like life and stuff
tell to draw something for you and i will
Can any one critique this pretty please?
i copied bleach manga vol 40 cover art
The flow of the lines could be better. I feel like you're exaggerating without much thought to how the shapes interact. There's a class called analytical figure drawing, or something. I recommend you check it out. Besides that, I like it. Maybe try to do a little less blotchy shading.
I actually really liked the movie, and keep on going with the studies!
also I haven't been posting but this is ye.21
Please help. Just started to actually look at the skull. How am I looking for a first time?
learn lighting types I feel they will significantly help you improve. For example, search in google 'rembrandt lighting', study it thoroughly start incorporating it in your work, also check other methods as well like 'butterfly lighting' etc. Got a lot of potential.
Really trying to push myself with this one and not call it "done" when it clearly is not. So /ic/ help a buddy out and c&c
I'm not much qualified to critique but the idea is neat and it's looking good so far, anon!
Take what I say with a grain of salt because I'm a bit of a beginner but maybe push the values a bit more around the skull and reduce it a bit around the hands? Right now the hands are the highest contrast and most eye catching... unless the focal point is intentionally the hands, in which case carry on.
first digital drawing. just got a tablet. is this okay for a beginner?
Well I mean if you make a conscious effort to improve everything's ok for a beginner. However: make sure you post in the beginner thread here >>2331234
Now start your work on fundamentals pronto.
Also stop chicken scratching. A great way to do so is to open a blank file and just fill it with parallel straight lines, each one stroke. You can also try making several freehand circles or also tracing pictures in confident strokes (just for work on your line confidence)
Read the sticky and work through it and good luck.
I don't really get an ominous feeling, even though it has all of the ingredients. I think this would better serve as a symmetrical composition, with mr. Skeltal in the center, kind of looking up on him. Might would serve to push the lighting effects (warm pink glow on bottom and the coolish yellow green from top) here's something I scribbled on my phone with my thumb, hopefully you can look past the messy Ness to see what I'm saying. As a storytelling aspect, I would have him calling all the creatures toward him with the horn. Maybe fancy up the horn and make it more magical or important looking.
That's my 2 cents anyway.
I'm being a substitute in a kind of large scale art secret Santa. But something in my picture looks really off and I cant figure out what it is....
I think it's the neck. I'm not quite sure on the anatomy but I don't think human neck bones bend inwards like that most of the time. Usually they curve in the other direction, so maybe try changing that?
I don't think the neck is the problem. Looks to me like there's a problem with the way the figure is grounded. The way the right foot is angled/placed suggests more twist in the hips, which isn't there. The ankles are very close to each other and the shins don't suggest much twisting/bending, meaning something's weird going on with the thigh/hip to have that work. It makes it feel unbalanced. The legs might be a tad too long too. Try doing a basic construction sketch on top of it, you shouldn't need to redo a lot to get it fixed.
Red is current, blue is possible fix, green is approx center of gravity. Forgive it's crudeness, I'm no pro but I thought the visual might help. Notice the difference between the angle of the ankles and the angle of the pelvis.
Workin on a wip, trying to gettin back into drawing got so caught up on work this year guess I got lazy. Well that changes this year.
help me /ic/. i did this grayscale drawing and i don't know how to color it. I have two layers, one is the background layer that is 25% grey and then the next layer is this drawing on top of it.
i tried a multiply layer and just coloring on top of it but it came out crappy and muddy. it's for a friend, so i really want it to come out good but i don't have any idea what to do next
Different layer modes will affect the values underneath in different way. These are some that I use:
Multiply: makes everything darker and tinted with the colour you choose
Screen: makes everything lighter and generally less saturated and shifted to the colour you choose
Soft light: if you paint a light value it makes it lighter, if you paint a dark value it makes things darker. Pushes towards the extremes basically. Everything gets more saturated. Good for glazing in a bit of a colour and getting a minor value shift.
Hard light: similar to soft light but more extreme
Overlay: also pushes values to extremes and saturates, but reacts with colour slightly differently than hard light and stuff
Color: keep values exactly the same but changes the hue and saturation to what you picked
Is this how you want the colour?
Because this is 5 seconds in Photoshop.
I'm pretty sure most people who colorize their greyscale still do a lot of just plain painting overtop. The stuff I've seen tends to set their base colors with color and multiply layers, and then go overtop that with an opaque layer and make it look less awful.
working into this one now, any early thoughts?
also, if anyone has any color theory images handy i could really use the help.
Anything super off that I should fix before I start throwin down color?
Who is the greatest female Jedi?
Aayla Secura is the greatest female Jedi.
I'm happy with it. :3
hands are definitely too small
wrists are non existant
study your drapery
and more than anything, I think you can use some hard edges on the form. Try reading Anatomy for Sculptors, its very applicable since you're working 3d. For the drapery, use references or find a tutorial from cgpeers (they have plenty of 3d learning material).
oh thats just a base for the clothes right now, im doing the anatomy when the posing and the clothes are done to cut out a lot of anatomy work
but yeah i do need to work on hands, mostly the posing... its very difficult to get that right for me
I'm new to drawing and animation. Any critique is useful, she's supposed to be a Khajit from Skyrim in Fur Armour.
Each body piece is drawn on a different layer so I can animate her eventually.
imo multiply is the way to go
bro, i've seen your work. i know you can color.
Started adding colors but something seems super off. Any suggestions?
i wanted to at least finish something this year, kind of
Are you saying it is finished then? Becaus eit looks very unfinished. I think you'd do well to bring in more colour variation and control your values and materials a lot better. Take a look at someone who is a strong character designer/painter like Moby Francke or Wes Burt, and you will see their values are way more economized than yours. I would also think of ways to bring better readability to areas. Like for his empty hand, perhaps the palm can also be that tan colour of his belly so it stands out and doesn't get lost with everything else around it.
tried a bunch of different layers and then just went over it with opaque like another anon said. think it came out kinda nice. hopefully she likes it
hello new in /ic/ here ill take any critique (can't really rely to people around me right now) anyways for me being criticized excites me more to draw. thanks happy new year.
Tortoise chap to go on mock tea packaging
Is this meant to be pixel art? It looks like it's just an image you've scaled down. All the edges have the same anti aliased look to them so it's all just a bit blurry.
I"m doing this warhammer test again. This time I'm focussing on making the characters exactly the same as the references provided, which seemed to be the only thing that was wrong with the last one I did.
i dont like it.
the space marine's pose gives me more of a "I know karate" vibe, like he's disarming the orc.
When I think warhammer 40k I don't really think of a fist fight where they are slapping weapons out of each other's hands and doing Gunkata on rooftops.
At least not between orcs and space marines maybe another race. I think of those two as being mostly "get fucked up and fuck them up in the process" types. There shouldn't just be anger in the orc's face, it should be in his body language. They should be trading blows, getting stabbed and shot and still fighting through it. They both come across as too agile in these poses.
gave up on this after a couple hours, could fix more but i figure i'll move on instead. really need to work on digital painting. crits are appreciated.
take this with a grain of salt because im
i just draw portraits of people and abstract nonsense
but i think when you are posing these characters you shouldn't think of them as having personalities. Don't give them years of combat training and any idea of personal safety.
Pose them as if they were animals fighting in the wild, not as if they were people. You are making me care too much about them. It's like the opposite of what I like to do, they should be completely devoid of self restraint and humanity. It should be as violent as possible while still being tasteful.
If nothing else try doing it that way just because the last one was almost identical the way you presented the characters. Don't try to tell their story, make them the backdrop. They should set the tone for what all the little fights in this war look like. It's not an anime battle it's god damned war. Space marines are religious zealots and orcs are animalistic killers. Don't try to humanize them, save that for main characters not cannon fodder.
The internal edgework is sloppy. Get some harder edges in key places. Also think more about what the form is and paint the halftones and shadows to show those forms. Sometimes you just are copying shapes blindly and small errors are making the forms not read properly.
THis is pretty good. Her left tit is too small, if you see that ridge that runs down the middle of her chest the tit you drew is too far off of center and her waist is slightly too wide at the belly button on her right side along with a number of small discrepancies here and there. Other than that your transitions from light to dark are a bit sharper in many places than the photo giving it that amateurish look.
Over all it's good though, good study. Though I suggest when trying to figure out what's wrong do as you've done here and put the images side by side, then dart your eyes back and forth from the reference to your painting, if you do it fast enough the discrepancies become clear.
Did you make a lot of thumbnails and preparatory sketches to figure out the composition, poses, values, and colors? I ask because this is still pretty similar to your last one, and IIRC you mentioned that they found it to be too static/peaceful, correct? Did you explore vastly different camera angles and scenarios?
This doesn't feel as exciting or intense as it could be. We already know you can render it to a finish regardless of what you go with. Considering that, I'd place even more emphasis on getting the earliest stages rock solid.
Still battling with drawing people. I've been watching a lot of Vilppu lately but I still can't seem to get any 'life' into my drawings. Desperate for some critique or advice.
that strong bold unbroken outline to the figure is not helping you.
the form is very flat, the only place that feels full is the legs and they are over done at that.
the anatomy on the head/jaw is just wrong.
please also post the obviously used reference so we can further help you.
Did some tweaking.
The karate comment was pretty spot on after I thought about it. Maybe this is a little more brawler-y?
Also good points.
I made lots of little sketches of people fighting. I chose this because it it shows lots of the details of the figures and I thought there was something interesting happening with the whole blocking the gun and shooting back thing.
So in the email they sent me which I recently checked, this is the only thing they said
> Unfortunately the art you sent us does not meet the standard we require
> This is the most important part. All art must represent the models, this includes armour and anatomy, down to the minute detail of shoulder pads and weapons (reference shots are supplied). It should also reference relevant iconography and heraldry wherever possible. (your picture doesn't do this accurately enough).
I guess I just assumed it wasn't action enough. Also I was thinking maybe part of the problem is that I made the ork really big which might not reflect the size they want them. I might shrink him down
Personally I preferred the earlier one, but a punch could work. Right now though it looked to me like the marine was holding the gun in the hand he was punching with. The perspective also seems a little weird to me, it makes the arm look really long and huge... Unless it's a power fist, but even then.
It needs to sell the figures thus it needs to look exactly like the figures. What they're doing isn't as important as them clearly being the white scars or those wolf marines or whatever. Maybe plan it more like a PR shoot, where the shoulder heraldry is pointing straight at us.
Does this rain looking convincing or is it just cheesy?
If it's the latter does anyone have any tips on how to paint rain?
Actually looking at it I like your style of drawing the legs, but yeh the leg shapes looked weird to me. Youre way better than me but I tried to show what I mean
Sorry to double post, but where are the anatomy problems on the head, neck and jaw?(I actually have expected the numerous errors in the anatomy of the legs to stick out, especially on the back of the thighs).
Perhaps I'm just over protective, I haven't received many criticisms yet.
im thinking about rework the jaw thing but i dunno. thoughts on this? first thing ive done from imagination in a long time
ARGH. I haven't finished anything in over a week.
Your values are too dark. Contrast background/creature (light/dark) and within one shape, to have a better value range, make the light side double the brightness of the shadow side. For example, if you work with Photoshop, when the dark side is a 20 in grey scale value, then have the light side being a 40 in grey scale value. Not sure if this makes sense?
If not, just watch this and do some value studies: https://www.youtube.com/watch?v=V3WmrWUEIJo
A good point is that it looks like you're having fun designing this thing, man.
First thing I've done in several months, not really sure what to do with background.
Actual body parts are final details for you?
Yet, you drew the hair, defined the face expression and even a fucking headphone or something.
I think your conception of basic constrution and details are entirely wrong.
Trying to loosen up alot. Is it somewhat readable, or at least interesting? I want it to be kind of confusing and hard to read, but it needs to be more than just a mess.
Finished product, this is honestly my first time ever drawing fur. Although I'm happy with the outcome any pointers is welcome
Painted this over a Randy Bishop sketch to practice light and form. Care to tell me where I fucked up, /ic/? Thanks!
Then you could have blocked in her proportions with all body parts in it, like everyone else.
Proportions and anatomy seem ok with the style your used, but the pose doesn't seem natural and I think the foreshortening on her left leg could be better executed.
Gonna drop some color on this - anything that needs changing before I do so?
Yea it was a barn, black board with white snow showing through. The thing that worries me is that in the movie/graphic novels he was bright yellow so it was impossible to miss him. Concerned that doing a 90% dark background would overpower the portrait itself in some way.
nice line quality, i think the confidence just isn't there yet but im sure your working on it.
thing that stands out the most is hands look a bit weird and the toes are too symbol-y. like for the toes you just went "i know there's x many lumps, so i'll put x many lumps". really be specific with every body part and how it is posed even the piggies.
I kinda like the thumbnail, but in the large version I don't really understand what I'm looking at. Are these mountains? Are we in a cave? Where is the light coming from? From what kind of perspective are we looking at this scene right here? I don't really know.
When you are drawing/painting you should try and see your piece from viewer's perspective. It's really easy to just get lost in your own work. Ask yourself questions all the time.
Tau is a part of a modelling thing some of my friends do, its a fictional army.
See pic, some amateur art of them I got off google.
Tried to address all the problems plus added more detail.
Head is too big for the jaw. The rounded cranium sticks out a bit more than in your pic - google "skull" and compare. The clothing is flat and two-dimensional, you need to layer it. Since when do skeletons have necks, and how do those lines make any sense on it? The lighting is inconsistent.
But i like the design, and the lines are pleasingly confident. Keep trying!
Well i waited for 90min and nobody answered, so i guess ill just post it.
I included an explanation because I know a lot of people complain that they dont "get" this type of thing.
Any mistakes with the composition or perspective? Wanna know before I continue any further.
Composition is bland. What is he doing/looking at? Why is there so much empty barren space? Why is the tree cut off on the edge like that? Why is the log pointing out of the image? How big are those blobs in the distance supposed to be, and what are they supposed to be?
Also he looks like a midget, you need to get his proportions checked.
If you want just a dude in a hat standing there and looking good compositionally then you need to look at someone like NC Wyeth.
Pretty decent in terms of anatomy. Just a couple of things to keep in mind
Pec major originates on ribs 1-7 but yours look a little short. maybe lengthen the sternum to help.
The forearm extensors don't really look like that and only start right at the elbow where as yours start a little further up the humerus.
Abdominals are a little incorrect but the general shape and proportion is fairly correct.
Although males tend to have more narrow pelvic regions, yours seems to be too narrow.
legs look pretty good, the q angle is a little small but when you fix the pelvis this should fix itself.
There are other things to consider but its not half bad :)
Thanks for the pointers. I tried to fix things you said.
Nope, not my intention, the look came mostly because its my first time doing anything like this.
Usually I just do charecters and go from greyscale to color and I use a lot of occapicity to build up the values.
I tried. Can you point me what is wrong in perspective?
I like it!
Only thing is the knee doesn't really bend that way unless you internally rotate the femur. in which case you would most likely see the inside of the knee.
To fix this you could move the foot closer to the glute or re-draw the whole leg to you can see the inside of her knee.
At the moment it sort of looks like her knee has fallen off.
Some brutal honesty for you: it's extremely ugly. I understand and like the concept behind it, but the piece itself is hideous. None of your pieces mesh well with one another. Like, ok, "fine art doesn't have to be beautiful, just deep!" but maaaan you just copy-pasted shit into ms paint without any thought at all towards aesthetic appeal, and AESTHETIC appeal is literally the only thing that shit like vaporwave has going for it.
Water continues to mystify me, but I think it's turning out ok. Still gotta do the mermaid's reflections, but I'm gonna do the mermaid's colors first.
Any suggestions for improvements?
Did you use this method too? Why this thing is getting so popular.
Lol, yup. Ref photo
It's not as if I painted the image directly, I am not at the level I need to be to paint out of my head. I need some kind of reference. Sitting around copying a pose I will be painting over anyway doesn't change anything. I just saved 2 hours and started with the design.
I wouldn't be learning anything from painting from that photo either. 2d reference to 2d canvas. Who cares.
Portfolio showing I'm not full of shit.
So what exercises did you guys do to help you remember anatomy? Every time I see a photo of a naked model, male or female, I'm all like "it makes sense" and all the skeletal and all the muscular landmarks fall in place like Tetris. Then when I go to draw I can hardly recall anything! Yeah there's references but references only get you so far, and I'd rather draw with the benefit of knowing.
I used a online photo editor for color curves and efect.
I'm not sure you've fucked up. But maybe you could try to push it further. be more subtle with your value shifts etc.
Thanks, now I see what you mean. Does this fix it?
yes you're totally right. It still looks like it's made out of clay. I usually start rendering the difference in textures later on, but maybe i should have taken the time to show it. But it could also use some more color shifts. Right now it could use some more warmer tones etc. But I still hope that it's enough to get the point across
I'm trying to get good with anatomy.
Please butcher me.
Also, sorry for the bad quality, this is as good as it gets.
Just wanted to draw something, anything before the day was out. I don't think I'll be using references for a little while because I want to see how much I don't know.
I can see how that would improve it, but it's such a minor change that I don't think I'm gonna bother.
Thoughts so far? Especially on the colors.
vampire dude here, thanks a lot for the comments and the paintover! It's really great and it work so much better. I really wish I could paint "alla prima", but at the moment I'm kind of stuck with a Matt Kohr-kind of technique where y slowly build every form one by one. Maybe that's what I need right now, but I'll surely try to implement some softer edges in the geometry and such. Also study some surface differences. At the moment I always forget to focus in the specific value range for each material. Many thanks again!
I'm using pic related for reference. I'll look at it again tomorrow with fresh eyes. It's kinda an odd angle.
heya /ic/ need critique
the story is the boy is kissing the girl and the 2 woman in the back are his ex. Any suggestion will be welcomed.
Why are the girls pushing their asses out like that, especially the green one? If you're using lewd refs then be careful, some poses in porn are pretty unnatural and look weird unless it's from a particular angle.
Noice. Agree with head too big comment though,, but it looks good with the loli so maybe make the body bigger instead.
Having that building, ramp, parachuting guy and trees/rocks so close to the horizon like that flattens out the image. Push the depth of the piece more by having things varying distances from the viewer, and in front or behind other objects. Values will also help with this, things should get lighter as they get further away.