Post your vector requests and recently done vectors here.
>Previous thread → >>1963244
READ THE OP BEFORE POSTING!
>Before requesting, here are some tips:
– Request an image ONCE per thread. Do not bump or second - once is enough.
– Check the lists below to see if your request has already been previously fulfilled.
– All requests are welcome, within reason, but remember:
– The poorer the quality of an image (in resolution and drawing ability), the less likely it will be picked up. The more detail seen and higher the resolution, the better.
– Full-body images preferred. Images cut off on 3 or more sides are very unlikely to be picked up due to their limited usage; keep this in mind when finding an image to request. (Hair or skirt edges that are barely cut off don't usually count)
– Requests for removing the background from an image (called a RENDER) and resizing requests should go to the IMT threads.
– Refrain from using renders for requests. Try to find the original non-rendered image; it is easier for vectorists to work with.
– Note: Overly complicated images are unlikely to be picked up due to their nature. IF your request is taken, please have patience.
>Check these places before requesting:
http://double-you-vectors.deviantart.com/
https://drive.google.com/folderview?id=0B_VmbVyD4eT3N1VUbGN4Wjd5OVE
http://iqdb.org/
http://yande.re/post/index?tags=vector_trace
http://konachan.com/post/index?tags=vector
http://danbooru.donmai.us/post?tags=vector_trace
http://gelbooru.com/index.php?page=post&s=list&tags=vector*
http://browse.minitokyo.net/gallery?tid=9&index=2
http://browse.deviantart.com/manga/digital/vector/?order=5
>Anime vectoring tutorials:
—online viewable guide (Inkscape): http://sites.google.com/site/jjaaba/main
—downloadable guide (Inkscape): http://www.mediafire.com/?xhj5d254zhui0tr
—Illustrator video tutorials: https://www.youtube.com/watch?v=3g0cRvqYRVE
>Thread archive
http://pastebin.com/vh8KpMFG
Requesting
Requesting
something i did today. gonna color it later
Sparkles optional; requesting.
Requesting
Here's a little more progress on this. Getting some practice with gradient meshes. I've never been too great with them, so even this simple skin coloring is taking a while. I'm not really looking forward to coloring the feet.
Also, the source makes the skin shading a lot more apparent, but I feel like it looks too harsh when I vector it. Should I darken the shading?
Requesting Silver hair
requesting the girls
http://mangadb.xyz/i/yande.re/373377
>>1974290
The shading looks fine to me, do what looks best to you.
Requesting.
I'm finished
Bigger version: http://drelyt-tylerd.deviantart.com/art/Cthuko-643300743
>>1974432
Nice job anon-kun, looks great
>>1974290
can you go a teeny tiny bit darkr for the shading (if the number was FFFFFF for example, can you make it DFDFDF instead) because while it is nicely shaped, it's hard to see and makes her look like an otaku that has never had any sun.
Not that I experience this, of course.
.... Of course...
>>1974252
>>1974252
>>1974484
>>1974484
>>1974485
Absolutely based.
>>1974486
DAT MEME
>>1974486
Is this a request?
A request.
>>1974523
No, he's trying to be cute and post a reaction pic as a thank you.
Requesting the keychain.
requesting without text
do you guys work with a drawing tablet or a mouse? i tried a tablet once with a vector program but it felt really cumbersome
>>1974920
I've always used a mouse. I own a tablet but I never felt like trying. I don't feel like it'd be as easy to precisely place down nodes and move handles.
Its time boys [requesting] only the character not the background
>>1974920
Better to use a keyboard and mouse - the precision of it is better overall..
>>1974947
Don't post animated gifs. Give us a specific still that you want done.
>>1974432
that's just fucking awesome.
this should be p easy seeing as it's just an outline
only stipulation is that it has to be black and white, it's a design for a laser etching
god bless this thread
Requesting with more toned down colors. Thanks to anyone who picks this up
Requesting help for my /ss/ gift.
I need some fairies in their dancing positiong.
Just 4 or 5 would already be amazing.
There are tons of them in the OP. If someone is interested in helping, I can screenshot a few and post them, or you can just download the OP. It doesn't really matter which fairy it is as long as there's a nice variety.
https://www.nyaa.se/?page=view&tid=460005
Help would be very much appreciated.
>NSFW
I know the image is tiny and complicated but had to try.
http://es.tinypic.com/r/dwx9vd/9
>>1975003
Anything for a fellow santa. This should be pretty simple too. I'll see if I can find some time tonight, if not, it shouldn't take me super long.
Can anyone tell me how to get the 3 paths in red to be transparent when i feel the object not in red? It ignores the other 3 paths and fills over them.
>>1975016
Select the three inner shapes and select the outer shape. Make sure the three inner shapes are above the outer shapes in the layers. Then go to the pathfinder window and click Minus Front (assuming its in Illustrator).
>>1975015
Thank you very much, anon.
Tell me if you need some screens.
Requesting!
Requesting, thanks.
>>1975003
Let me know if you need something changed or just help with anything else. If you need the .ai, here's a link https://www.dropbox.com/s/3jfr2h3s1p2xm3j/Fairies.7z?dl=0
First of all I want to thank the person who did my last request (Amazing Nurse Nanako), I really love how it turned out to be. Now I'm requesting another ANN vector, thank you very much in advance!
>>1975139
Thanks, they look really cute!
>help with anything else
Rather than help, I need a second opinion on this.
I'm planning on making a [spoiler]blanket[/spoiler] for my anon. Do you think this look good enough? What about the background color, maybe something different would be better?
any update on this?
>>1975152
Seems to fit well. I think any pastel color would work. It looks good as is, but if you feel that it's too empty, I could trace some candies that you could add to the pattern.
could someone do this?
>>1975155
Will do this one.
I've been requesting this for a while, please make my day. Give Terra some love pls.
>>1975154
Thanks for the offer, but I think I'll leave it as it is. I wanted to make it a bit simple anyways since the I'm doing two different sides for the blanket.
>>1975159
I've spaced out my requests so that I don't seem too desperate.
>>1975161
Horizontally as well as vertically?
I have to reorganize them anyways because I fucked up, guess I'll just completely redo it.
>>1975161
>>1975169
Going to bed for now, but I tried a bigger spacing.
It definitely is better than the previous one, what do you guys think?
>>1975179
Spacing looks about right now, color choice is fine. I think you have it.
Can't find in higher quality and a vector should be simple with the style. Thanks
Requesting please and thanks
>>1975196
Fuck the file didn't load
Requesting
>>1975153
Hey! Here's a quick export of my current progress, getting pretty close to being finished now. A lot of the colours and objects are just placeholders and still need a fair bit of tweaking though, there's also a few things left to add.
>>1975245
Glorious!
>>1975179
this is a really cute idea anon.
Canti from FLCL
Requesting
Can anyone render the girl in this picture?Thanks!
So here's what I have. I darkened up the shading. Is it better?
Any critique is welcome as well.
Can someone make a vector of this? Sorry i know the quality isn't great
>>1975421
If you're going to request a vector, don't use an edited image to do it; post the original.
>>1975402
Much better. She doesn't looks pasty any more.
Requesting
Requesting
Just finished this vector i was working on and i'm looking for critique.
only Yukihime thanks, dears lords.
>>1975574
Whoops forgot the original http://imgur.com/a/oyGXo
>>1975441
>>1975442
Sorry
>>1975574
Some lost detail in the eyes.
A little orange bleed at the tip of the bottom scarf piece.
requesting. thanks
re-requesting
>>1975650
Welcome to the Nickelodeon style that Trigger has. Will they please go bankrupt already...
>>1975598
>>1975650
Added some details that were missing and fixed the bleeding.
>>1975389
I'm gonna go and give this a try. just gimme some time, i have a busy schedule right now
>>1975763
It's okay, take your time. Thanks for accepting my request. Looking forward to it!
I think this vector is about finished. Critiques are appreciated as always.
Larger version: https://a.pomf.cat/tgrlgh.png
she's so pretty *-*
>>1975781
looks great, how long did it take you do to this?
>>1975824
Thanks. I took longer than I should have. I was working on it on and off since spring. I'm not great at keeping track at the specific amount of hours because I don't really follow any schedule. I'm glad to be finished though, I can apply what I've learned to my next vector.
>>1975764
some progress on your requested piece. whoo, glad i got the dress mostly down, just a few clean ups needed
>>1975934
Looking good!
My first time vectorizing images ever. Can someone point me towards improvements? The edges are bothering me and I don't know what to do it make them look better.
Can someone vector this?
Trying to turn this into a 4K wallpaper
Requesting.
>>1975781
Well done with the flowers.
Those had to have been a real pain in the dick.
Requesting.
>>1974991
Nice motive will do when i get home
Requesting
Thanks in advance to anyone who picks this up <3
>>1975945
Can you post the original?
Just finished this one. Its actually the first vector i ever finished. I'd appreciate any tips you guys can give me.
>>1974336
Who's this? I need some references for colouring.
>>1976348
Saika Totsuka from OreGairu
>>1976344
line consistency is all over the place - look at the line thickenesses for the hair for example.
Also the ends for some of your hair - they are so thick, they look almost like blocky terminations. The curve should be gradual to help give it a more "flowy" feel. Look at or (her left) rightmost bang line for example.
The faded shine on the eyes look funny - eyes are glossy and reflect brightly because of the water used to moisturize them. They should not be transparent, but solid white.
Overall, a decent first attempt. Do cleanup n it, and it'll be a lot better....
>>1974336
Here you go Anon
>>1975235
You're on my list bitch
>>1976479
Lines look a little thin
>>1976498
Its the fact that the lines are not black that makes them look a little thin.
i am a bit confused, when should i use strokes and when shapes?
because in a few pieces here i've seen lines that are too perfectly consistent to be shapes. do you guys just draw strokes and then convert that into a shape to create the pointy ends to keep the line consistent otherwise? because right now im drawing everything, even thin lines, as a shape and its hella hard to make it really consistent all the way.
>>1975940
found a bit more time to get some progress done. maybe i'll finish the line art today and start coloring tomorrow or over the course of the next week
>>1976561
Nice, thanks for the update!
>>1976479
Bit of a coloring error on the purple on his left (our right) shoulder.
>>1976540
It usually depends on the affec:
* MAchined things shouldbe strokes. This gives them a more "even" look. This should not be the case if you need to add in dings and imperfections tot he line - then outline the stroke.
* Everything organic should be fills The reason for this is that you are not going to see perfection in organic shapes, so those variances help remove the "uncanny valley" (look it up on tvtropes to see the explanation) that the majority of people willl feel as "something is not right with the image"
That doesn't mean you can't cheat occasionally, if you know what you are doing, but still, tere are easy ways to get more "perfect lines" if you know what you are doing:
* Have some sort of "measure" for your lines - I usually use the mouse at certain zoom levels, depending on the density of the line.
* Make your nodes and levers parallel to one another - this doesn't mean that they have to be the same length, though.
* Make complex lines with a fill, CLONE the line, on top of the original, move the nodes for that top one to the thickness you want, then seal the lines - I like this for insanely complex lines, liek wedding dresses and frills - it's not a time saver, but more of a sanity saver, so yo don't wonder where a node is, and have to go through a ton of adjustment.
* OR, you can makea "straight line" using two nodes for each end point, make the GENERAL CURVE that the line follows (if it is mostly straight, still lean the nodes towards one way, unless, again, it is mechanical and needs to be straight) Then once you have that basic curve and all those levers normalized and parallel, you can just add nodes on each side of the line at major arc apexes or valley bottoms as needed, and move those pairs.
Hope that helps.
>>1976540
Echoing what Derpy said, most lines should be fills. Some things like weaponry, some armor, and other things like that look fine in strokes.
Here is an example from one the vectors I worked on (and sadly haven't finished yet...). The hair ornament thing, to me, looked like a solid metal object so I used strokes for most of it. The base was a stroke that I converted to a fill to give it that tapered look. But all the lines surrounding it are fills, like the hair, ribbon, and skin.
And when I do lines, I usually do three "passes" to get them consistent:
1. Use a stroke to make the outline of the line, placing nodes in pairs. At this point, I don't really care about width and consistency, just parity.
2. Make sure all the of nodes' handles are parallel. Still don't care about consistency here.
3. Once that's done, I try moving all the nodes to make the line consistent. I usually zoom in and out to compare the line to the surrounding lines. Then I fill it.
At the left of the picture you can see the end product of the line before I change it to a fill.
Going to stream for a little: www twitch tv/serukoi
>>1976711
Progress from stream
>>1975660
Never in your life fagboi
Could I get a vector of MissingNo?
Using this image
>http://archives.bulbagarden.net/media/upload/9/98/Missingno_RB.png
>>1976897
too small. cannot make out he finite definition of all the pixels.
>>1976934
Its a glitch Pokemon that is just a bunch of pixels, I can not see any reason to vector it since you could just open the image in Photoshop and resize it without resampling and it will look exactly how you want it to look.
Nadeko please.
Thanks.
Requesting
>>1976943
Who the fuck is Nadeko?
Don't come here and take for granted we know the name of every anime character.
>>1976983
I didn't even have to add "anime" or "monogatari" or "shaft" to my GIS of "nadeko" to get a full page of obviously-a-character-in-the-image results.
Like I understand it's nice if people specify which character in a group picture, but put forward any effort at all and you'll get your answer.
>>1976989
Or he could simply say "girl with the orange coat".
Too difficult, I know.
>>1976983
Sorry, I rushed it.
>>1976994
From those several techniques, you'll be able to come up with something that best fits your methodology. Play with all of them, and not only see what works best for you, but see how you can adapt them to your own style.
Sometimes, efficiency isn't always the best way for certain people - I know people that vector faster than I do, using the "go to outline mode and trace the fuck out of everything exactly" school.
Good luck! When you get something going, let us know, and we can point you to more tips!
Requesting!
>>1976572
okay, this should be it. do you need the background too?
>>1977234
Wow, it looks great.
This is fine, thanks so much!
>>1977238
no problem, that was a fun one because i got to use some gradients which i haven't used really often yet
Would love a vector of him.
Requesting this if possible.
requesting
>>1977335
The shapes are fairly easy, i will give this a try because i have not done any fancy coloring yet so this will be a challenge. it's gonna take me some time and experimentation tho because i'm not that experienced with coloring yet, so it's gonna be a lot of trial and error to make it look right.
this may also be a good opportunity to check out mesh fill for me
I know this isn't anime but if I could get these vectored it would really help me out, I stitched screencaps from the highest quality source I could find to make this.
>>1975003
>>1975139
Just because this is my favorite anime and I rarely see it mentioned, here's a vector I did for my personal use of Watashi. That blanket idea is fucking awesome I would literally buy that if you put it up on Etsy or something.
Vector Artwork of The Goddess of the Heart, Hestia, from the Anime 'Is it wrong to try to pick up Girls in a Dungeon?'
Done in Corel Draw X8 and some Photoshop.
This is the shot that this Vector is based on:
i.cubeupload.com/zkzjbU.jpg
>>1977600
>>1975179
This is great as a tiling desktop background, I'm using it now, I made a few different sizes in case anyone is interested, I can't upload anything smaller.
>>1977234
The eyes look bad, and the wrist & forearm areas look sloppy.
>>1977605
linework is all over the place - looks sloppy instead of stylized.
Blush effect is terrible - especially on our left side. It looks more like you pasted one blur over another.
The shadows i the eyes should align in the pupils and whites - even if they were put in originally, it looks bad this way.
Requesting either of these
>>1977652
or this one
Requestin'
>>1977648
thanks for the feedback, do you have any advice regarding the eyes? because i made them by recreating the shapes i could see in the original picture and i'm rather new to this stuff, only having started a few weeks ago so i don't know the best ways to do some stuff yet
>>1977649
hey, i wanna get better so i have some questions here. regarding the linework, what do you mean exactly? does the line thickness vary to much / are the lines not smooth enough?
about the blur , you are right, it looks weird on our left when it touches the black line. corel can't do gaussian blur that easily so i tried to create a similar effect with dropshadows, but it doesn't work as well as i hoped it would. iirc in the tutorial video i saw a way to make a similar effect with a transparency gradient, so i'll give that a try the next time
>>1977234
The line thickness needs to be adjusted on the hair.
>>1977727
Two words: Use Circles.
Eyes are always made from circles - especially in real life. Animators do not have the luxury of being as precise, due to deadlines.
>>1977730
>hey, i wanna get better so i have some questions here. regarding the linework, what do you mean exactly? does the line thickness vary to much / are the lines not smooth enough?
Yes, This is EXACTLY what I meant (sorry I didn't sign it - I was not at home when typing. Also why I was so succinct.
For easier ideas on how to make lines, see what I and Phlux posted here:>>1976659
and here >>1976683
Apologies for the typing - juts got a new keyboard, and getting used to it.
The other thing you should think about is line thicknesses - For example: I would use a "base thickness" for the skin lines, then make the ribbon a LITTLE bit thinner, and the frilly/fluffy/fringy whatever you want to callthem thinner still, to give a sense of "volume" to things.
Also watch the tutorial after reading those posts, and you'll have some more ideas on how to continue. Please remember that consistent is NOT uniform - avoid strokes until you know a LOT more what you can do with the tools.
An example of why and how parallel lines can make life easier for you.
Hope this helps.
>>1977727
Derpy said most of it, but here's how i would do the eyes as well as a few examples of lineart.
Also, i would advise against using blunt ends on the lines that don't go into another line and instead end it in a sharp point.
I hate to ask however, I am more of a visual learner. When one of you get the opportunity. Could you possibly do a vectoring video tutorial using the latest version of Illustrator?
>>1977781
>>1977779
>>1977789
Thanks, that makes a lot of sense, especially the stuff about using circles for eyes. right now i am trying to create the shapes as well as i can, but if i vectorize them i can of course clean them up rather than just copying something that was done to safe some time.
The stuff about establishing a base thickness and changing it up from there in order to create volume is also a good one, i will keep this in mind for the next project im gonna do
thanks guys/girls
Requesting.
hello would someone be able to get her alone w/o the background and transparent?
What's the best way to fix my svg so inkscape can fill the colors appropriately? I'm assuming the problem is because I'm using a bunch of line segments that don't connect. Pic related is my issue.
>>1978204
am retarded.
Here's the pic.
>>1978204
click the little thing that looks like a heart, just next to the fill options
>>1978212
Requesting
>>1978204
First off, it's your "metagame" that you need to fix - each thing is part of the same object. To fix this, you need to tell it to put in "slices" that then will put a micro-fine hair between one object and another. With the image as it is, this is the most likely way you are going to have anything done.
There is another way, though - make each thing you want colored its own object.
You can then, form there, Make each thing colored the way you want it with the look you are going for.
Here is a quick example - What I would actually do is make each colored piece at the same time, so I would make all my blues first, then my red, then my greens. If you have snap or show nodes set up properly, you won't have to worry about things not lining up.
Though to me, this looks like a test to get used to the tools. I recommend NOT doing it this way - either watch the tutorials here, or the one for the minimalist vector thread. What you are doing here looks "easier" but is really a metric fuckton more work in the long run.
>>1978338
Thanks, I'll give that a shot. I didn't really watch any tutorials, I just started playing with inkscape and I know what I did wrong, I just wanted to know if there was an easy way to fix it.
I was just doing this as a one-off and I already colored it manually in gimp but I wanted to go back and improve this so I can make some changes.
Thanks for the tips.
>>1978512
While using strokes for the mask is okay, look at how to make your lines with fills for the cloth. Also all your line thicknesses are too uniform. If I were you, I'd increase the thickness of the hilts by 20%, the light blue parts and teeth by 30% to give some substance to the image.
Hope this helps.
>>1978617
this is the vector thread, not imt
Requesting, sadly I cannot even remember from what episode I did this crop from
>>1978767
Wow the image didn't upload, and I would like it without the background
>>1978774
http://img11.hostingpics.net/pics/2347661479842802054.png
>>1978782
Wat
Requesting Cocona plese
>>1978791
Don't feed the troll. Report and ignore.
First try with Inkscape.
Need opinion.
Any advices? Especially about shadows.
>>1979002
First, export just the drawing and not the entire page we don't need that extra space.
Second, transparent background so we can actually see holes in your work.
Third, higher resolution so we can see details better.
>>1979009
your consistency is good, except for a few places - mostly points - you go too thick on the ears, and too thin on the chin.
Your ears should have consistent lines the thickness I pointed out to match the "style" you are doing. Barring that, they should be at least the same thickness of the skin, regardless.
The style thing where tall the lower lines terminate in points looks off. I'm not a fan. It's better to continue those lines to proper termination at the end of the image, or where they would terminate naturally, if applicable.
The eyes are okay - you still should have used the circle tool and clipped them, but I digress.
The shiny circles in the eyes should either be a) using lines the same colors as the surrounding lines or b) not have the lines altogether. I personally would go with B as they are made from reflections, thus the lines kill the effect.
requesting
>>1979258
don't post renders
>>1979268
That is the way the artist posted it, bro.
http://www.pixiv.net/member_illust.php?illust_id=60067357&mode=medium
>>1979290
oh, its not a render, my bad, my ffx image background is just the same color as the image's background. Whoops.
Butt
also yes, those are strokes, fight me
>>1979369
No backround
>>1979369
Proud of that sloppy 15 minutes of work using strokes huh?
I'll admit its better bait than most of the stuff we get here
>>1979372
If that is actually Jellycatz he/she knows how to do a non-stroke vector.
Also, where the fuck have you been? I have not seen you post anything in forever.
>>1979374
Yeah, it's me, back from the dead.
also I found old vectors i never finished so I've got something to do, I'm so looking forward to that...
>>1979376
We still need the fluffy tail...
Whoops, exported selection instead of page
this should be it now
Requesting.
>>1979384
Something about her eyes just looks weird, and her fingers look an awful lot like the animator just ran out of time for that scene.
>>1979392
The pupils and lines nxt to them are not centered.
Yes: the fingers look off, but she is a shape-shifting vampire. Maybe she was messing with the animators..?
>>1979369
>>1979371
These almost gave me an existential crisis - I know you know better but still seeing strokes like this is mega cringeworthy to this day.
>>1974234
Whats the source of this?
>>1979441
Kantai Collection, Tenryuu and Tatsuta.
http://kancolle.wikia.com/wiki/Tenryuu
http://kancolle.wikia.com/wiki/Tatsuta
It's mostly done, just not sure how I want to do the drip on her chin. Does anyone have any ideas?
could someone please vector this, I don't think it would be too difficult and I would really appreciate it
thanks in advance
>>1979473
Anon you can literally just drop that into Illustrator and press "Image Trace" and it would do that for you
>>1979467
Shaped drop, with a light white transparent film - I think about 20% should be a good starting place for the transparency level...
>>1979467
any chance that u will also do the alternate version for that?
http://danbooru.donmai.us/posts/995463
okey, another one of hestia from danmachi.
with this one i tried to make use of some of the tips i received here. i tried to establish a base line thickness for the skin which was a bit weird because i wanted the places that come out under the clothing to be thicker to emphasize her clothing being so tight. but i made the clothing lines much thinner so there is definitely some contrast now in the lines.
her ribbon looks super weird because i couldn't really make out any details in the original pic, i will probably have to go and do a ribbon of my own rather than trying to replicate the shape i see there
this is the original pic
http://i.cubeupload.com/OeS1e6.jpg
>>1979556
my eyes cant handle the lines
>>1979556
Line consistency is all over the place. In actuality, your line thicknesses should be, from thicket to thinnest:
* Bikini
* Skin
* Hair
Good luck.
This should be the finished version.
>>1979517
Screwed around with it a little, ended up doing it like the rest of the sweat.
>>1979542
I might do it some time later, don't really feel like doing it right now.
Need a vector of her.
>>1979769
I am, but i haven't come around to get this one going yet. there are a few things i need to have done before christmas eve hits
Might be nice as a shirt or something.
>>1979607
thanks for the feedback. i need to slow it down a notch and be more patient. i get incredibly annoyed if a line doesn't behave as i want it to so i always move on asap once i think it looks okayish enough to me rather than trying to get it as clean as possible, because i wanna get done as fast as possible
>>1979817
Nosey aren't we?
>>1979918
Remember my suggestions on how to do lines from the last thread? Those will help out immensely, and take out the guesswork by giving you firm anchors to rely on,
>>1979929
More like telling them to have patience - Real life most likely won't ley someone see a requested vector for quite some time.
>>1979673
This is fantastic, I love colored linework.
>>1978774
Has anyone taken this up yet?
>>1980102
>Has anyone taken this up yet?
No. No bumping or seconding. Just request it again next thread. If you bug us more than once per thread, it makes us even more unlikely to do it.
>>1979673
Looks good. Only a few things I would change, if it were me:
* Add in holes for the lacing on her corset to go through
* Cut the laces to make them go over-under inside those corset holes.
* The line colors for the beer mugs should be greenish-blue, like real mugs.
These things are just personal preference, otherwise, I love the use of colors and transparencies to make the beer. If it were a character I liked, I'd be making her into a background to use on my computer...
Any updates? About to hit the 2 year anniversary of this request.
>>1980113
I made the knee but I forgot to export it with the knee since it is outside of the artboard.
>>1980113
>About to hit the 2 year anniversary of this request.
You have the patience of a saint.
>>1979954
Leave it alone...................
>>1980113
D-don't you think you could have learned how to do it yourself in 2 years
>>1979384
the eyes look a bit odd shaped as well especially towards the bottom of the curve you should just use the ellipse tool for round/curved things like that.
If possible, could someone vector this image?
>>1980108
Oh sorry, it's just that back in the day people used to reply to a post with saying that they're working on it so that several anons wouldn't be working on the same request, I guess shits changed over the years I wasn't here
>>1980272
> I guess shits changed over the years I wasn't here
That hasn't changed. Are you so dense that it never occurred to you that perhaps this means no one picked up the request or wants to?
nepnep please.
>>1980284
Oh excuse me, it's just that I didn't lurk here for that long since I got back to browsing 4chan again and in this thread I didn't notice anyone picking anything up so perhaps it's my oversight, I don't want to start shit but seriously, what's with the holier than thou attitude?
>>1980444
Not him, but we have had an influx of trollers lately. Just chalk it up to people getting sick of it, let it go, and post again patiently next thread...
>>1980448
Ah, that makes sense then, thank you :)
>>1980449
For better success: you might also want to see if you can find an image similar of that, with her ahoge (cowlick) for fuller completion. The more complete, the more likely it'll be picked up, because someone doesn't have to redraw fro scratch.
>>1980452
Unfortunately it's from a screencap, and her hair isn't fully visible in the shot at all. Previously I couldn't find from which episode was it and now I did and see how bad it is for a vector since yeah it isn't all too clear and the addition of hair needs to be done.
pl0x
>>1980452
And I remember that I messed around in Photoshop to fix up the colors a bit and sharpen the image, so the original screencap seems pretty bad so eh, feels like a waste now seeing as my sources are pretty darn bad
>>1980112
Alright, did the lacing on the corset like this. Doing it another way was too much effort for me and I think this looks fine. Think I should get rid of the 2 lines in the middle?
>>1979955
>>1980031
Thanks
>>1980617
Better - that makes it look like it is "under-laced" I like it.
>>1980292
anyone know how to do a very fine ben-day dots texture for coloring?
>>1980622
See image.
>>1980617
I like it.
Requesting
Quick question: In inkscape, is there a way to control both handles of a 'smooth' node? It seems like they're permanently stuck to being on opposite sides of one another.
>>1980651
That is the point of a smooth node, you need to make it a corner node to control each handle individually.
>>1980653
Ohh... That makes sense. I thought it gave the node a different property or something. Thanks for letting me know. :)
>>1980642
post a non-render.
>>1980664
If that's a render those are the cleanest edges I have ever seen.
If I had to guess I'd say that is the original image as ripped from the game disc.
>>1980664
hurr durr I just parrot shit.
it's clear as fuck that's not a render.
Requesting.
>>1980793
Is a "fuck" clear?
>>1980872
Depends on how much water he/she has been drinking.
Requesting the one on the left (NSFWish)
https://my.mixtape.moe/rvmjjs.png
what are vectors?
Please make Dva better
Requesting please! Combining so many things that I love.
Requesting
>>1981060
Google is your friend.
Requesting
Can I get this with the Text gone, a solid color background, and at 1440 x 2560? Hope it's not asking for too much. Thanks in advance, Anon.
>>1981270
Preferably with a background and Size similar to this one. Thanks in advance Anon, i'd really appreciate it!
>>1981270
Her boobs are oddly "floppy" there. I don't think they are supposed to look like that.
>>1981425
They look fine to me.
>>1981425
They look like they were drawn by someone that has seen real boobs.
>>1981425
There's definitely a bit of pushup action going on from her suit that's making them look a bit squished, and the weird lines of the suit give a bit of an illusion that they look kinda wobbly, but I don't see anything actually wrong with them.
>>1975781
Damn, that's insane. I have been doing vectors for a while but I have no idea how you guys do this shit. I would love if you would post like an svg of one of your older projects with shading and detail like that so I could open it up and look at how you made it.
>>1981525
>Damn, that's insane. I have been doing vectors for a while but I have no idea how you guys do this shit
Time, and patience.
Also helps if you love the image...
Requesting Cocona (only her, not the background)
This might be a fun request,
Requesting Ruler (the one that's giving the OK sign)
>>1981842
That's actually the "money" sign in Japanese...
I haven't used DA in forever, is there a way to search the /w/ vectors account for a character I might want before suggesting?
>>1981878
DA is a piece of utter shit so no, search doesn't, and likely never will, work like that... or at all for that matter.
We just use it because it because another person uses it, it is a vicious cycle.
>>1981886
Fuck ok, thanks.
>>1981857
And money is OK so it all works out
>>1981888
Just hand it over, Okay?
requesting guz thanks in advance
requesting for the shadow to be filled in on her head I would do it but I'm not good a color blending
>>1982097
You want the IMT for this.
>>1982114
I've put it on imt already but I guess I should have more patience I'm sorry for wasting your time I'm still new to theses threads.
I would love a version of this or even any of Ougi's faces.
>>1982124
>I've put it on imt already but I guess I should have more patience I'm sorry for wasting your time I'm still new to theses threads.
Please lurk more, and read the OPs - they are there to prevent you and others from wasting time.
only batgirl showing pls
>>1982328
Like, a render/vector or what it's called.
>>1982364
render and vector are two completely different things on this board, do you want the character cut out with no changes to the image except removing the background? if yes then that is a render and should be taken to the Image modification thread,
Or do you want the image completely redrawn as a vector graphic like others in this thread see >>1976561 for example which is a vector.
>>1980123
Awesome job so far. Pretty cool to see the hard work you've put into it over all this time despite life getting in the way.
>>1980141
Thanks I guess
>>1980148
Yes but I didn't really want it bad enough to warrant taking the time to learn the skills necessary to complete it myself. At this point I don't really care about it but since Nakki picked it up I like seeing the hard work he's put into finishing it.
>>1982328
Answered on /wg/.
Long shot but does anyone have the vector of raimu from bakuon. It's just her helmet.
>>1975400
I know this is not IMT, but I'm working on that
>>1982886
>>1975400
Here it is, hope I didnt messed it up that much.
>>1982892
This is terrible - you ruined the linework on the edges badly.
I just made this, I think it turned out pretty good.
Just finished this a few hours ago. I'm still a vector baby, so any pointers, tips, or critisicms are welcome.
Requesting
>>1983089
Looking at this as a thumbnail AND a larger file indicates that this thing is simply chaos, with nothing pulling the eye to anything
.
You have nothing pulling the eue to it. The colors you are using don't give it any "pop" and, when put on a white/light background, uoi have white blobs all over the place - some of them not even making the lines smooth like they should for her chin.
To fix this and make it a bit better:
* Remove the random spots of color in her hair - those blobs should be a light color like the hair and not orange or green - i'd use the blue or pale aqua
* Make the "stars" a bright yellow, so they stand out like something. Maybe a goldish color?
*Remove the grey lies i her hair for the dark blue color with all the blobbies in it.
* Make all the lines for her skin the skin tone line, and all the clothing the clothing tone - don't bleed them like you have it - it is just more "mess" to deal with.
* Make the white in her jacket pale grey - I'd also get rid of the line for the shadow separation - you don't use it anywhere else, and it looks wonky.
* The eye-path thing: Waaay too busy. Try muting it down by removing some of that white.
* I like the mouth, but I'd make the lower lip a darker shade.
* Unless her hair is fucking glass, I would remove the ear lines and colors - it just looks weird like that - hair you can get away with it, as bangs are usually "thinner" and it is a cheat to show this.
The one thing *I* would do, is make the lines a bit smoother than what you have. IF you want a neart effect, make the lines look like they were done with a Marker doing a calligraphic style - not just random blobs at points.
Hope this helps...
>>1983107
>hair you can get away with it, as bangs are usually "thinner" and it is a cheat to show this.
Hair over eyes. Also sorry for the typos. Clumsy fingers and no proofreading...
>>1983099
Use less nodes - your lines are not smooth. Also, make sure that when you DO place a node, you make the handles parallel to its partner on the opposite side.
Clothing really should NOT have sharp points to it - only exceptions are "rigid" materials or ribbons, and only THEN if they have ends that have been cut that way.
Her mouth lines don't align to make a decent mouth. Unless she has a hairlip and the scar for it, that should be closer to a flat, smooth merge for both lines. You should also use tapered lines for creases in her hair, not block terminations like you have.
Hope this helps.
>>1983110
Thanks, I'll remember this for next time. However, what are tapered lines? I'm assuming block terminations are ending a line inside of another line?
requesting this one of Asuka, thanks.
>>1983111
Best example
>>1983121
Thanks.
>>1983107
I'm just copying the source nigger. All that shit is there on the source artwork, you should take it up with the artist. By the way her hair is actually glass, it's from Houseki no Kuni. She's made of gemstones. This board could really do with less autism.
>>1983141
Just because something is part of the original doesn't mean it looks good. You are tracing and enhancing the image, might as well take every opportunity to fix it and improve it.
>>1983143
Better or worse is a matter of opinion in that case, I happen to like the original art and I tried to match it as closely as possible. It's not particularly useful criticism, especially from an autistic namefag with a 9fag-tier name.
>>1983104
This feels like it would be so much better without the sunglasses.
>>1983141
>>1983146
If you want people to suck your dick over how good your vector is post it to leddit or deviantart
If you actually want to improve and grow as a vectorist take the criticisms you hear in this thread to heart as these people have been doing it and teaching others how to for many years.
>>1983214
So much better
>>1983089
i like it, but i think you fucked up the breaks in the lines.
here's what i would have done, on the right.
>>1983141
>By the way her hair is actually glass,
That was why i used the word IF, dumbass.
And just like Nakki said: just because it is there in the original, doesn't mean it FUCKING LOOKS GOOD.
Sometimes, you have to change shit, if it is just that: SHIT.
>>1983146
>I happen to like the original art and I tried to match it as closely as possible. It's not particularly useful criticism, especially from an autistic namefag with a 9fag-tier name.
lol I don't even use a consistent name - I just do it to give people a sense that I am not just some generic namefag, as shown by ALL THE GOOD TIPS, SUGGESTIONS AND ART I have posted.
Gee, it's not like *I* don't know what I am talking about, afterall, since I have been working with art for OVER forty years.
Now, The things I mentioned to fix are FUCKING SIMPL:E. TRY THEM AND SEE THE FUCKING DIFFERENCE. Would it fucking HURT you to try it? Do you need daddy to hold your fucking hand as you a) make a copy of the art, and b) use the fucking COLOR DROPPER to make changes? If you can work on something and post it here KNOWING you are going to get criticized, then have the fucking common courtesy of actually TRYING the suggestions - ESPECIALLY IF THEY ARE MOSTLY MINOR. Sometimes minor changes can improve a work - like adding just a pinch of salt to sugar cookies or candies altogether...
>>1983218
>If you actually want to improve and grow as a vectorist take the criticisms you hear in this thread to heart as these people have been doing it and teaching others how to for many years.
Thanks for the kind words. I hope you have a good holiday.
>>1983294
Deko. Not nakki. God, I need to wake up better sometimes before posting.
>>1983265
THIS! Fucking THIS.
This was what I was trying to say! Thank you!
>>1983218
None of his criticisms were about my work, they are about the original art. Plus I never asked, I made it for myself and posted it in case someone else would like it. If he actually gave a shit about people improving he would post as anon rather than just giving unsolicited criticism to everyone who posts in the thread to stroke his own ego.
>>1983265
This is useful criticism, thank you, you are exactly right.
>>1983294
>>1983293
You remind me of a college art teacher that thinks he's hot shit cause he got his mediocre work in a local gallery once. But if he was actually a good artist he wouldn't be teaching art in community college to begin with. If you weren't such an autismal faggot, I would be more likely to take your posts seriously, instead you are throwing a fit and shouting about your 40 YEARS of experience because your 'expert advice' is being ignored. If everyone just followed your directions on matters of style, it would just be you making the art in the first place. Criticism isn't a directive, it's supposed to be constructive suggestions and if every artist accepted every piece of criticism given at face value all art would be the same bland shit. I'd be open to criticism of my technique, because you are right that many people have been doing it longer. But just because you have been doing it longer doesn't make you some sort of art god who's word is law. You should be more humble and less autistic and stop namefagging so people can suck your dick. This anon >>1983265 gave more useful advice than you did in 2 sentences and I am happy to take it.
>>1983350
They are about your work because they are legit issues with the original image that you decided to post, I happen to like the image but you would be a fool to think it is well done, you also kinda asked for it by posting your opinion of "I "think" it turned out pretty good" also please keep in mind that this is a request and critique thread and everything posted here can and should be critiqued, I do admit that he can come across too strong he still does have a few good points and flat out dismissing him would be wrong.
Let's go through his post point by point.
>>The colors you are using don't give it any "pop" and, when put on a white/light background, you have white blobs all over the place - some of them not even making the lines smooth like they should for her chin.
This is a cluster fuck of a sentence and I happen to disagree with the Colors not popping (I love you Derpy but you are the last person to give advice on coloring...) There are a lot of White Blobs and while I understand they are there to try to make the image look like there is shininess and depth they are not at all smooth, you probably want to use the ellipse tool to make these as highlights tend to look better if they are more uniform especially if you want it to look Gem like.
>>* Remove the random spots of color in her hair - those blobs should be a light color like the hair and not orange or green - i'd use the blue or pale aqua
I disagree they are supposed to be reflections from her skin and don't look to bad, I would just use the ellipse tool to make them.+
>>* Make the "stars" a bright yellow, so they stand out like something. Maybe a goldish color?
While this could look nice I don't think its necessary to change the color since they are supposed to be reflections (and there is no yellow in the hair) and I would like to see them thinner and a little more uniform.
continued in post 2
>>1983350
>>*Remove the grey lies i her hair for the dark blue color with all the blobbies in it.
I agree here, the grey is because of the markers that the original artist used to make the image they are poping through and don't add much to the image. You can leave them if you want but I probably would have changed the colors of them myself.
>>* Make all the lines for her skin the skin tone line, and all the clothing the clothing tone - don't bleed them like you have it - it is just more "mess" to deal with.
This is a preference thing and I am fine with the 2 colors, I would have liked you to draw the lines as one line and then use the pathfinder tool to split the line and then color them differently that way it looks like the lines were continuous rather that 2 separate lines. (Just look at the image if this does not make sense.)
>>* Make the white in her jacket pale grey - I'd also get rid of the line for the shadow separation - you don't use it anywhere else, and it looks wonky.
The shadow separation thing is correct it does look a little wonky, if you are going to do it I would suggest playing with it to try to get it to follow the folds of the clothing and that may help.
>>* The eye-path thing: Waaay too busy. Try muting it down by removing some of that white.
He is right in that it is really busy, I would like to see it simplified by using the ellipse tool as they look a little out of wack as well s potentially getting rid of the gradients that is not used anywhere else.
>>* I like the mouth, but I'd make the lower lip a darker shade.
I really don't like the mouth at all but ymmv.
>>* Unless her hair is fucking glass, I would remove the ear lines and colors - it just looks weird like that - hair you can get away with it, as bangs are usually "thinner" and it is a cheat to show this.
Ignore due to him not knowing it was transparent, Not sure what he was saying on the thinner thing.
Continued in part 3
>>The one thing *I* would do, is make the lines a bit smoother than what you have. IF you want a neart effect, make the lines look like they were done with a Marker doing a calligraphic style - not just random blobs at points.
This so much this, your lines are all over the place and while I understand that you were trying to copy the marker style that does not mean that you shouldn't try and clean up all the random blobs and bleeds from the markers bleeding in the paper or shaky hands, it just looks better in the vector format.
>>Use less nodes - your lines are not smooth. Also, make sure that when you DO place a node, you make the handles parallel to its partner on the opposite side.
Good general advice and you are using way too many points.
>> Clothing really should NOT have sharp points to it - only exceptions are "rigid" materials or ribbons, and only THEN if they have ends that have been cut that way.
Normally true, there are more exceptions than what he listed but it's still a good rule of thumb.
>>Her mouth lines don't align to make a decent mouth. Unless she has a hairlip and the scar for it, that should be closer to a flat, smooth merge for both lines. You should also use tapered lines for creases in her hair, not block terminations like you have.
Mouth has issues but it's the least of the issues with the image. I use tapper and block depending on the lines but you should use tapered more often in general.
General tips don't call people nigger or autistic even if you think both are true.
>>1983293
Derpy please stop blowing up, it does not help the people learn and will just make them leave, if you want to blow up just send an angry message my way.
>>1983350
The best artist I know irl works at a community college because it lets him teach something he loves doing and gives him time to work on his own art something a normal 9-5 job does not normally give, not all great artists will make a lot of money and the ones that do are few and far between.
>>1983371
>>1983382
>>1983385
The thread is requests and sharing, according to the title. I see nothing wrong with posting something just to share. But that aside, see, this is useful criticism because you explain why and do it in a mature way. Like to an extent I agree with some of his suggestions, making the bottom lip a darker shade is a good idea, and the shading on the shirt I was questioning myself but I just chose to stay faithful to the original rather than make a change. But some of the things he is saying compromise the basic style of the original image, and rather than saying "I don't like this" but recognizing the reason it is like that (colored highlights, the reflections being white instead of yellow, which makes no sense because there is no yellow anywhere on the image, colors not popping, what does this mean even?, multicolored lines are a stylistic choice) If he was just less of a faggot about it and conveyed himself clearly instead of just posting as if he's the word of god because he namefags a general thread and thinks he's hot shit cause he's old as dirt, it would be actually useful feedback. Also opening with "The whole thing is simply chaos" is not helpful. That aside:
>you probably want to use the ellipse tool to make these as highlights tend to look better if they are more uniform
I tend to avoid the ellipse tool because I feel like it looks too clean and artificial sometimes, whereas doing it as a path has a more organic hand-drawn feel. A lot of vectors tend to feel too clean to me, which I guess is the point, and I prefer things a bit messier. But I would be open to it, can you explain more about why the ellipse tool is better?
> I would like to see them thinner and a little more uniform. (the sparkles)
Agreed
>>1983393
cont.
>I would have liked you to draw the lines as one line and then use the pathfinder tool to split the line and then color them differently
I'm not sure I understand, can you show an example on mine where that is wrong as a comparison?
>He is right in that it is really busy, I would like to see it simplified by using the ellipse tool as they look a little out of wack as well s potentially getting rid of the gradients that is not used anywhere else.
What do you mean by this, because there are lots of gradients in the hair. Also how could ellipses be used here, since the patterns are geometric? I think he was talking about the shattered gem part on her face, and you are talking about the eye itself?
>>1983393
>I tend to avoid the ellipse tool because I feel like it looks too clean and artificial sometimes, whereas doing it as a path has a more organic hand-drawn feel. A lot of vectors tend to feel too clean to me, which I guess is the point, and I prefer things a bit messier. But I would be open to it, can you explain more about why the ellipse tool is better?
If you want it to look organic and hand-drawn, then vector art is not the medium to use for that. Vectors are made to be blown up to a million pixels for print, and a messy, hand-drawn style looks bad when it's that large. That said, there is definitely such a thing as "too clean" and those are stroke vectors.
>>1983393
The look of vectors tend to have a cleaner more mechanical feel to them just due to the nature of the medium, when you try to copy something done in another style ( say paintings, markers or colored pencils) you are automaticly making concessions just due to the medium. Heavy texture and fine shading and un-uniform lines that would work with paint look messy in vectors and will look bad, it's not impossible to make work but you are going to have to work a lot more to get the effect you are looking for, and while I commend you on trying to do it you need more experience to pull it off.
I agree that a lot of people's work looks to clean and artificial (I'm the person here that pushes for it a lot and you can see that in my vectors) you also have to have a good starting point for your lines I would suggest that you start with a perfect circle and use the direct selection tool to edit one or to the the points to make the shape close the the original this way you get a line that works better in the vector "style" as well as give it the more organic look you are looking for.
>> I'm not sure I understand, can you show an example on mine where that is wrong as a comparison?
Look at the image I posting in the 2nd post for an example, it was a line that was drawn and then split in order to make the dual colors, I phrased that a little awkward.
>>1983395
>>What do you mean by this, because there are lots of gradients in the hair. Also how could ellipses be used here, since the patterns are geometric? I think he was talking about the shattered gem part on her face, and you are talking about the eye itself?
The eye is a perfect circle and the same with the iris etc so you would want to start with the ellipse tool you can edit them a little to make them work but had drawing them almost always looks worse. I was talking about the eye but yeah he may have been talking about the shattered part. idk the main issue is the eye should be the focal point of the image and yours is a little off , an easy way to see this is to make the image black and white and you will see that the eye blends in with the colors around it. I would say darken or lighten the eye will make it "pop" more. As for the gradients I got off my laptop and onto a good monitor and I can see them a lot better now, they are a little subtle but that's not a bad thing, that was my fault ignore the gradient since you were using them, I would say you might want to add them to her clothing so it makes the image more cohesive.
Have you done a more traditional vector? If not I would suggest trying a few just to learn the basics we preach here and use what you learned to integrate into your more "chaotic" works.
>>1983405
>>1983410
Understood, I'll try to use that circle method more. I think a perfect ellipse tends to look unnatural but I hadn't considered modifying it like that afterward. I think I understand what you mean with the lines, I used a similar method but your way seems better and less messy.
>>1983415
I see what you mean with the eye not being a focal point. It popped a lot before I made all the hair so I never really revisited it. I'm not sure how I could add gradients to her clothing in a way that would look decent but I agree that would be a good idea if it can be done.
I have done like 10 different vector projects, and each one I do I learn a lot more through the process. I tend to like taking challenging or chaotic projects because it's more fun and I learn more from it, otherwise I get bored. Though I usually don't do things with lines, oftentimes I prefer the more minimalist style, so that is my biggest weak point. I don't necessarily feel confident enough to unilaterally make deviations from the source on something so complicated either, which I why I basically kept it the same as the original. That being said pic related was my first vector and it was abysmally shit so I clearly have made some progress. The next thing I make will probably be even more of chaotic mess than the last one in terms of source image, but challenging yourself is how you learn. I'll try to keep your tips in mind though.
>>1983425
If it helps here is the oldest vector I still have so I have come a long way as well.
I don't like the minimalism style normally simply because they remove the eyes and that is what I like the most about a lot of image, and do keep pushing yourself.
If I could make a suggest for your next image focus most of your time on the outlines and perhaps pick an image with a lot of hair, this will force you to get better with outlines and I honestly think that is the most important part of vectoring.
If your outlines suck your image is going to suck.
>>1983425
Here is another old vector redone when I had a better idea what I was doing.
>>1983350
>You remind me of a college art teacher that thinks he's hot shit cause he got his mediocre work in a local gallery once.
There is a difference between knowing I am "the shit" and knowing enough form experience how things work. Learn the difference - this is definitely the latter to show that I'm not just some idiot trolling - I actually have experience with this shit and I am trying to help you to become better.
>None of his criticisms were about my work,
But they ARe ebout your work - you are direct copying, and any monkey can do that. The true artist will clean things subtly so that the experience is abetter as a whole, just like daul said here >>1983371
> If everyone just followed your directions on matters of style, it would just be you making the art in the first place.
Wrong, wrong, wrong. There are some things that translate to vector, and some that don't - busy things actually hinder the work, as it has nothing to draw the eye to it.
Which is what I said. Still: It wouldn't hurt you to try the minor suggestions I made.
>>1983382
>>>* I like the mouth, but I'd make the lower lip a darker shade.
>I really don't like the mouth at all but ymmv.
The way it is done there, it's like those peopel IRL that have "cat lip" with that little bit of overlap on the top that gives it that roundness. Just pointing out the references so you can see the madness to the method.
Steaming
Internet sucks right now so even lower than normal settings.
twitch tv/ninjagaidenguy
What was done one stream in three parts
>>1983779
the one daul will never finish so we are even
>>1983778
was curious how I would do the image that was posted earlier so I started working on it, got about this far in 2 hoursish.
We also talked about running a for fun contest (the normal people that run the contest are broke right now) and we thought that a "lewd" or ecchi theme could be fun. We though a time frame of 2-3 months would work tentatively set to start on say the 25th. Judging would be done by anyone that entered or if anyone wanted to volunteer that could also work.
Thoughts or suggestions?
>>1983780
One day I will finish it...
>>1983781
I was doing the same - about an hour's worth of work before I saw that daul was doing the same thing for the most part with the colors, but I was going to add in bends for the hair being glass and curved in places. I'll just scrap it now, since he's already in the process...
>>1983783
I promised that my image would be done around the same time... no rush
>>1983781
Poster of the original here. That's a different take on it but I like it, I hope you finish it! So far there are some things on mine that I will stand by but it's a different style and it looks good so far.
>>1983784
I sincerely hope that you intended to redo all of that linework because if that's the best you can do after your whole FORTY YEARS of experience speech, I'm gonna be pissed. But please go ahead and finish it and prove me wrong.
>>1983788
I said it was after an hour. IF you knew anything about how I do things - I always chunk out the lines first, then adjust them to a specific look.
This is just the first steps, man, but then again I bet you expect things to be done instantaneously by magic!
This is my vector version of a "rough sketch", which you'd know if you ever saw any of my other finished products.
>>1983788
>>1983855
You also didn't read where I said I was going to scrap it because daul pretty much is doing it exactly as *I* would have, except the hair. I would have made it transparent like this, with the more solid bits underneath, and the white hilights above.
>>1983863
Now the transparent without the black mask
May I request a vector of Komachi (only the girl) from Oregairu
>>1983912
That screencap is from a super low bitrate stream, you might want to get a better one for a request.
>>1983855
I don't know how you work man, for all I know you adjust the lines first. I'm serious though, go ahead and finish it if you want to prove me wrong cause I can respect you putting your money where your mouth is.
>>1983912
>>1983917
Sorry about that. I went through the entire show and was unable to find that scene. Later someone told me its from the op
>>1983918
>I don't know how you work man, for all I know you adjust the lines first.
Usually, it's the sane way to think, but for me, I have to lay them out, then determine what line gets what weight to add substance, then I finalize...
>I'm serious though, go ahead and finish it if you want to prove me wrong cause I can respect you putting your money where your mouth is.
Why? daul is already doing the work that I would do, and he is faster. Why duplicate effort, if I am not enthralled with the image in the first place? I posted the only changes I WOULD have made with the transparent hair bits, to give an idea of the madness that could have been. <shrugs>
It's been scrapped. If you want to see my other work, look on deviantart under derpy-answers.
>>1983782
I'll participate for sure. Theme should be pretty fun. Just to situate ourselves, how lewd should we be allowed to go?
>>1983788
Will finish it when I get time should not take to much longer.
Derpy does do his lines a weird way, it works for him so "shrug"
>>1983941
I think if we can post it on deviantart would be the line. So no full on penetration but nudity is fine.
>>1983782
Sounds fun, though 3 months seems a bit long to me.
>>1983942
>Derpy does do his lines a weird way, it works for him so "shrug"
Don't sugar-coat it. I know I am nuts who else takes up vectors with roses AND frills on a regular basis?
>>1983942
As someone that's known him for years, Derpy is the epitome of weird.
is inkscape or illustrator preferred usually? Want to start making vectors but im unsure of which to use. I have both.
>>1984579
Illustrator is preferred. Has access to more features.
>>1984579
I prefer Inkscape because the usage is more intuitive and it's free software.
>>1984579
Been a few years since I switched from Inkscape to Illustrator and I don't see any reason to go back. Inkscape worked fine but Illustrator just has more tools. Inkscape used to be recommended for beginners but the only reason I can think of would be it's bezier tool being easier to get used to compared to Illustrator's pentool. I'd recommend going straight to Illustrator, especially if you plan on using gradient meshes.
>>1984579
I use Inkscape because I'm too lazy to pirate Illustrator and learn how to use it, and I've never had a problem with Inkscape. It's very intuitive and easy to use, but Ai is probably more powerful.
Found this on another thread. Can someone make the outline thickness more uniform?
>>1984610
at these places. Thanks.
>>1984610
That's not really how it works, you'd need to ask the original creator to make those changes.
If you just want a quick and dirty edit? You want the IMT.
If you want a full-scale redraw of the vector from the ground up? You need to find the original source and post it as a request.
>>1984613
I'll post it in the IMT then, sorry.
Thanks
Finished my first vector with Inkscape.
Looking for some tips and feedback, seems like the linework is pretty uneven in terms of thickness but I'm not sure how much I should change on that.
>>1984627
Can you post the original?
>>1984628
>>1984627
ive been working on the same vector for several hours.
this is kinda therapeutic, even if I'm still shit at it.
>>1984627
Here's how I'd do the lineart. Hopefully it's enough to convince you to not use strokes for these kind of details. Should give you a good idea on the thickness you want too. Feel free to ask if you have other questions.
>>1984654
This is great, I'll try this out. Thanks!
>>1984652
That's why I do it.
Finished this just in time.
Merry Christmas everyone.
>>1984734
Cute. Merry Christmas.
>>1984734
My Christmas vector least year was not great. This one is cute.
>>1984734
Cute! Thanks!
>>1977605
Is there some kind of quick guide for making simple pattern backgrounds such as this?
I'm brand new to this and I've been using Inkscape along with Gimp for vectoring and wallpapers but whenever I try to do the background aspect I feel like I'm doing it in a very time-consuming and inefficient way.
>>1984807
You can just make one and then tile it in gimp, I don't think you can tile in inkscape.
>>1984809
I didn't even know there was a clone tool on Inkscape despite using it for like 2 years. I guess I never needed it.
>>1984807
In CorelDraw i use a PlugIn called Pointilizer to quickly do these. It's pretty neat and can be used to create all kind of effects, doing a pattern like that is really easy with it.
new thread when?
>>1974228
not mine, but already done
can someone get me the outline of this character, with the background removed?