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Make a fictional retro video game.

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Thread replies: 91
Thread images: 42

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Make a fictional retro video game.
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>>3669291
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>>3669291
You're just an indie game dev looking for free ideas. I'm onto you, OP!
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Doom Rampage Edition
you play as the Baron of Hell
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>>3669291
Another bootleg thread maybe?
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>>3672982
Actually I was thinking it would be more like an "official" game thread. Like make a fictional retro game but it's supposed to be one that might have been officially released in some alternate universe or something.
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>>3673283
like this?
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>>3669291
>>>/mu/
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This might be the first thread I've ever read on /vr/ that I admit would have more potential on /v/.
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Never made it past the 32 door dungeon.
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How about a firefly jrpg.
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>>3669367
HA! That's really good actually. Never thought of it that way.
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>>3673820
God damn it I want it.
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>>3672926
Kek
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>>3669291
>>3669367
Rape me.
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>>3677037
Frogot pic.
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>>3669291
Mascot platformer with a woodland critter as main character so now it's only evidence of existence is bad furry fanfiction art.
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And you know you want it.

And now I'm back to the models. After I finish Popful Mail the next one will be Bomberman in his Turbografx cover design.
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>>3673345
Yep. You got it.
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>>3677039
Is that the sequel to Phalanx?
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>>3677401
This one also had some pretty weird spin-offs.
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>>3678227
But that one's impossible. Maybe if it came out for the N64 or PSX...
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>>3678523
In monochrome he just looks like a guy with a big chin famalam
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>>3675052

Just looking at it I get the sense that it would pkay more like the SNES Star Wars games
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I now demand a game based on the Californication music video.
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>>3677998
So it's like noah's ark? Do you shoot jews with a slingshot to hide them in your factory or would it just be shooting nazis? You could just reskin wolf3d to have a gold watch on his hand and you'd be good to go!
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>>3679267
Wouldn't it just be like that music video? ps2 era not retro get out.
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>>3679296
the spiritual successor to Sonic R
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>>3679296
I'll buy 10.
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>>3679296
Segagaga was pretty funny.
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Can you, a humble kid from Queens become the mighty God Emperor?
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>>3669291
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>>3677401
And here comes a new challenger!
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>>3679296
Sega please listen to our prayers
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>>3677998
Ah, should have left the D off.
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>>3677401
I'm literally hearing the character select screen music right now.
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>>3680396
holy shit dude, everyone of your models is gold
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>>3675052
Looks more of a shooter.

>>3677401
PinBot?
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>>3680918
A good game, but not retro.
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>>3680421
Bomberman 5. the gold unlockable, he will be a secret color, can you make it so VR fighter creator dude?
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Who will be Nintendo and Sega fighters? As Autism Hedgehog is too obvious, Opaopa too... Opaopa and I despise Alex Kidd, I'm leaning on Segata Sanshiro for Sega. /vr/ loves him and he would be a nice fit for our nonexistant game, as a traditional karateka on crack.
But I can't think of a single Nintendo character. The Meme Plumber is too obvious. Actually all of Nintendo is too mainstream.
Original arcade Donkey Kong? Pig Ganon? Pig Ganon would be awesome, but he's not very popular on /vr/. Wario? Kiddy Kong? K. Rool?
Who will be the other girl? Umihara Kawase?

TreVoR will have his classic Game Boy equipped with a Game Boy Camera and his Power Glove.

>>3681017
I'll include alternate colors and some alternate costumes when I release the models.
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>>3681161
>Sega
Ryo Hazuki instead of Akira, makes for extra ironic since Shenmue started off as Virtua Fighter RPG and Ryo was Akira.
>But I can't think of a single Nintendo character.
Marina Liteyears
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>>3681161
How about the Balloon Fighter?
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>>3681161
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>>3681162
Marina is Treasure, not Nintendo, but she could be our second girl. And her design is more unique than Umihara Kawase's.
Ryo would be just Akira in different clothes. But Segata too is similar to Akira. Maybe.
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>>3681363
>Marina is Treasure, not Nintendo,
Treasure always was weird with their contracts. A lot of stuff they did is co-owned by sega and since Nintendo published Mischief Makers I don't doubt there's a similar thing going on. Either way, I just wanted to push Marina no matter what.
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>>3678593
yeah i know i was halfway through when i realized and i was like meh
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>>3679312
BRAvO
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>>3681161
>>3681162
For Sega, definitely use Segata Sanshiro. The guy beats up kids and entire discos because they are not playing Sega Saturn games, and if you don't pick him, he'll appear in your house and beat you up too. I wanted to sell my Saturn once, and then later on the day I saw him eyeing me from the other side of the road. I immediately pulled down the ad for my Saturn and even bought another one as a backup, in case my main unit dies.

... plus I REALLY want to see how his fiery hair would look in a low-poly VR environment. You'd probably end up using a third of your polygon quota just on the hair.
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>>3680918
Finally, someone has created something even more autistic than Sonic adventure.
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"Skyking, Skyking". Or just "Skyking". It's a game about NATO in the Cold War, but fictionalized so the cold war gets hot. The title is a reference to a codeword on NATO's radio network. 16-bit.
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>>3673874
It's hard when you can't use Invisible Touch until later games.
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>>3681771
Nice one.
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>>3673874
the ending is weird. Makes second playthroughs feel different.
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>>3672982
I'd be that Tiger Princess's "Play King" if you know what I mean.
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>>3669367
Teen? Absolutely disgusting.
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>>3669291

Ah the late 90s early 00s...
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Legends of Eternity: The Dungeons of Doom, a 1993 epic Super Famicom dungeon crawler with turn based combat a la Shining in the Darkness or Might & Magic III, though with a semi-fixed party and a focus on plot. The game featured a few nice anime-style cut-scenes, tough the plot was considered simple and cliche by the standards of the day. The dungeons were sprawling, as were the cities. The game had a somewhat dark subject matter concerning an evil cult taking over the world. However, all overt references to religion were excised from the american version. The plot-heavy game suffered from a bad translation, confusing the player and making the plot feel vague and leading players to get stuck at some puzzles, only beating them using tips, or by brute force. The 32 megabit cartridge was quite expensive to manufacture and it sold poorly, forcing the planned sequel, Legends of Eternity: The Portals of Infinity, to be scrapped.
Europe did not get a release.
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How about this Fantastic Four beat em up for Sega Dreamcast? It was amazing how it was SJW-free and celebrated the sixties in a fun way.

Taking a break from /vr/ Fighter? No, just playing a bit with animation.

Trying to upload the webm but 4chan won't let me.
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>>3686326
Have you disabled the sound? That may be it.
If all else fails, try uploading it to some site like pomf.cat and posting a link
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>>3679312

>what is Saga Frontier II
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>>3685137
Now look at that game, that the way you do it
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>>3685109

should be a Dreamcast game mate
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>>3679826
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>>3687110
Looks like the Atari 2600 port as opposed to the 5200 port that I posted.
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>>3669291
>Make a fictional retro video game.

Why doesn't /vr/ just make a real retro video game?
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>>3687505
https://www.youtube.com/watch?v=P3ALwKeSEYs
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>>3687505
I'm working on it, anon. The drivers are pretty much done and I've written a bunch of conversion tools for serializing assets. I'm just finalizing a framework now for my first game.
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>>3669367
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>>3688585
Hey. That's a real game.
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>>3689421
this actually would make a great cover
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Thread posts: 91
Thread images: 42


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