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DECO CHOCO CACO

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DOOM THREAD / RETRO FPS THREAD - Last thread >>3597354

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like ladies and gentlemen ~~
>>
== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
>>
=== NEWS ===

[11-5] SYNTH DOOM, anon-made 80s inspired retro music mod
https://mega.nz/#!KlBiAJDC!PuPUNjIjKdqK6NISzhQlWs8I7hUIrIkpvSuOyRnH4uE

[11-5] Moonman, a racist /pol/.wad monster randomizer fork
http://www.mediafire.com/?47bsdg96m9xju8i

[11-2] Warp House - A Shores of Hell inspired GZDoom map with a lot of monsters, secrets and 20,000 sectors to explore
http://forum.zdoom.org/viewtopic.php?p=949685#p949685

[11-2] "Runballs" Doom mod in development
https://www.youtube.com/watch?v=9t1EitY_fxQ

[10-30] Doom4Doom 2.0 released - a gameplay mod that brings the Doom 2016 weapons into the classic Doom maps
http://www.moddb.com/mods/d4d-doom4-for-doom/downloads/d4d-v20

[10-30] Brutal Doom 64 released - merging Doom 64 and Brutal Doom (sort of)
http://www.moddb.com/mods/brutal-doom-64

[10-30] Wolfendoom - Blade of Agony trailer, first chapter coming November 12
https://www.youtube.com/watch?v=0cyO9iq-tjA

[10-28] Ghosted 2, a mod for Doom that's like that Slenderman game where you look for pages while he tries to get you
https://www.youtube.com/watch?v=Uj_ogrQyISM

[10-24]
Green Arrow, a new Wolf3D mod based on the Arrow comics and television show
http://www.moddb.com/mods/green-arrow/downloads

[10-22] The Dreamwell Enigma: Barlington Estate - map for Blood
http://www.celephais.net/board/view_thread.php?id=61367

[10-22] Dracula's Castle, halloween map for Duke 3D
https://forums.duke4.net/topic/8996-rel-draculas-castle/

[10-22] https://www.reddit.com/r/Doom/comments/58h59q/announcement_ask_me_anything_with_id_software/

[10-16] ZScript to replace DECORATE at some future point
http://forum.zdoom.org/viewtopic.php?p=946680#p946680

[10-15] Zip of Duke3D files needed for EDuke32 plus addons
https://mega.nz/#!PMNmSa4Z!Wf02HdeRo2FPLBrwMrLzukrNxcom0IMLs-2e8bdaoAs

[10-15] PortaDOOM alpha 1 >>3561827
https://mega.nz/#!jtphlA4b!WoCJ1hUuZJi9ZZ17D7UJ1XJ8-D7X65Fk40pnp69-f8Y

===

To submit news, reply/backlink to this post.
>>
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Your megawads. Give them to me. Now.
>>
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what's your favorite demon and why is it cacodemon
>>
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It's that fucking time again, m8s.

Post your sprites, post your maps, post your code, post what you're working on and what you're in-progress with.
>>
>goto Missile+2

what did he mean by this?
>>
>>3602046
Working on a new area for Hexen Souls

also something I've been working on diminishing returns for stat investments. I'm really crappy at math so at first it was really broken and the stat returns were so diminished they were actually negative after a point.
>>
>>3602026
>[11-5] Moonman, a racist /pol/.wad monster randomizer fork
Is this a new version? Moonman doom has been around for a while.
>>
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>>3602059
Also I'm not great at making natural environments in the DOOM engine, so it is a challenge to make areas that look halfway decent.
>>
>>3602063

Doesn't seem to be new. Looks like it's the same old version.
Dunno why it's in the news.
>>
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>>3602046
This is mostly an experimental room so I don't know if this will be in the final version, but whatever.
>>
>these clunky ass Strife weapons
The better games on the engine have spoiled us.
>>
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>>3602019
What are these and where can I get one?
Japanese make the best Doom fanart.
>>
i'm retarded
how the fuck do I play wolf3d
>>
>>3602082
google it
>>
>>3602082
download the starter pack in the pastebin

click on the .exe

it just werks
>>
>>3602082
There was a port on the PS3 which was acceptable. It's probably really cheap, if you don't mind gamepad controls.
>>
Alright lads, how do we fix Quake 4?
>>
>>3602083
>>3602085
>>3602087
I want to run it in ECWolf. I just don't know what files I need or where to find them.
>>
>>3602089
not retro
>>
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>>3602090
the starter pack literally has everything and more

download it, extract it somewhere, and click on ecwolf.exe
>>
>>3602097
neither is doom3 but we talk about that
>>
>>3602102
Am I actually braindead? I can't find it. I checked all three pastebins, it's not there.
>>
>>3602105
when?
>>
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>>3602106
hmm I don't blame you, I can't seem to find it in the OP either

probably in a pastebin within a pastebin within a pastebin *again*

anyways here it is

A - Alternative: a Wolf3d starter pack, posted Sept. 2016

http://pastebin.com/mRmhVWce

https://mega.nz/#!ikVlQBpQ!AtTZGvnFZgw_I96tsaOK-dbyLf6Usps1nVjLSdxUGz8

you're welcome
>>
>>3602115
Thanks Anon!
>>
How do I give myself weapons through the console in BD 64?
>>
>>3602112
In the same context as Q4. When talking about how bad they are. So I'll ask again, how do we fix them?
>>
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>>3602132
this doesn't even make any sense

also why are you crossing the justgirlthings meme with the ancaco meme?

none of this is makings any sense
>>
>>3602131
>In the same context as Q4.
when?
>>
>>3602134
First of all, Read. It says Just Caco Things.

Second, try to imagine a Caco eating corn and getting a bit stuck in their teeth, the same way people do. That Cacodemon will be in a serious dilemma, it has no hands or tongue with which to try and pick the piece of corn outta their teeth. They'd have to ask a fellow demon to pretty much climb into it's mouth to help Caco out.
Think of the Cacodemons and Don't feed them corn!
>>
>>3602131
Make the level progression less linear and add more industrial music. Also add powerups such as quad damage back to the campaign.

Keep most scripted events, though. They are cool.
>>
>>3602142
>it has no hands

but it clearly has hands in that picture
>>
>>3602134
It's brilliant
>>
>>3602079
>Pizza nukage onsen
Is this hell or heaven?
>>
>>3602079
I bet the blue one does the most damage
>>
>>3602150
Canonically
>>
Has there been any updates released for Dump 3? My file seems to have a few bugs in it, like a map being impossible to enter.
>>
>>3602143
>industrial music

it's quake we're talking about. not command & conquer.

>less linear
it was fine for what it was worth
>>
ive been away for awhile whats the dump stuff?
is it a wad pack created by doom general?
>>
>>3602209
Newb mappers practice their mapping and modding skills and hone up their works afterwards. If you ever wantd to be a mapper but didn't knew how - now is the time to start.
>>
Is portaldoom what it sounds like or is this some bullshit bait for retarded faggot by a retarded cuck level faggot?
>>
Has anyone remade Doom 4 in Doom 2 yet?
>>
>>3602225
If you about OP, then its Porta without L.
Its a BAT-based frontend, not very comfortable to use and inflexible by nature.

I don't see any use for it, really.
>>
>>3602089
By dropping Doom3 engine and using something more flexible.
>>
>>3602234
It's actually QB64 based
>>
>>3602241
That may be even worse.
>>
>>3602242
>>3602227

lol someone sounds buttagitated

The reason for no Doom3/Doom4 in Doom is simple: it takes a lot of effort to do properly, and at that point it is a better idea to put that effort into something of your own instead of recreating stuff somebody else made.
>>
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Hey, check this: hudmessage graphic zoom/scaling!

It will be possible to release the map position from the player and scroll around manually to set waypoints or call artillery strikes or CAS later on.
>>
>>3602257
So... Can you make an actual minimap for regular doom with it? Id on't care if I have to generate map with an outside utility first.
>>
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What's better, D4D or Project Brutality?
>>
>>3602261
Yep, it works perfectly for that. And you do indeed have to take a snapshot of the map in GZDB or export the lineart map (no textures) from slade 3 and then find the offset from the center point of the image to the player starting point as well as the pixel-to-map-unit ratio for any given map/image combination. I released an earlier version of the minimap without zooming in ZDF resources back in.. spring?
>>
>>3602257
you are very small
>>
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> tfw perfectionist
> wanted to start with classic doom and wolf and work my way to quake and duke
> finished all official ID releases
> finished couple of fun stage wads like pol
> still playing wolf and heretic
> played through only about 1/3 of planned wads for halloween
> winter is coming
> you know what that means.jpg
> tfw no end in sight
What have I started...
>>
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Hey, I know y'all guys have good taste, so let me ask you something about Duke Nukem. Do you like it?

Because I'm playing it and I'm not having much fun for different reasons.
>>
>>3602267

Nice false flag

>>3602227

Somebody (can't remember who, probably DOOMERO or Major Cooke) remade the intro level already.

It's in a video showcasing Doom 4 Doom.
>>
>>3602285
>>3602107
Is this you?
>>
>>3602264
D4D has better combat due to a focus on all projectiles

PB has better enemies due to scaling tiers of enemies with more options on making enemies hard.

In D4D you will eventually end up Russian Overkill powerful, even with MP weapons turned off and set to Nightmare or Ultra Nightmare

PB keeps you above most enemies in power but you can't outclass them so hard that they just melt in front of you.

I pick D4D as the better mod though due to less useless weapons compared to PB

D4D needs something to mix in with Hell Razors because they are effectively useless and easier to deal with than zombiemen
>>
>>3602285
It has hilarious hitscanners. Even Shadow Warrior, despite being harder, isn't as bad in that aspect.
>>
>>3602296
>and set to Nightmare or Ultra Nightmare
nigga, on Ultra Nightmare even a shogunner can OHKO you at full health.

RO-tier powerful my ass.
>>
>>3602302
All enemies attack linearly and it's all dodgeable

Use your Siphon grenades more so you always have armor, since Nightmare and Ultra Nightmare both start you with it AND it causes enemies to flinch often.

I meant RO-tier powerful more in how effectively you can kill everything rather than being completely invincible on lower settings.

D4D weapons are ridiculously powerful and it's kind of nice but it gets stale once you have say.. The Orbiter upgrade.
I'm tearing through slaughtermaps because of how powerful things are, and the SSG with piercing shots alone fucks up everything easily enough.
>>
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>BTSX + D4D + SynthDoom
>mfw
I don't know why but it just feels so good together.
>>
>>3602303
>Use your Siphon grenades more so you always have armor,
Completely irrelevant any time a shotgunner spawns near you or a regular trap triggers revealing a horde of em behind you, which you may remember as some of the most common mapping techniques post-Plutonia. We're talking Ultra Nightmare, where any mistake means death, any other difficulty is a joke.
>I meant RO-tier powerful
I don't think you realize what this means, that'd mean that you'd have thousands of hp and thus tank wads whole with rarely needing to heal, not to mention of course weaponry that can erase a map's monster count in a single shot.
>>
>>3602308
I guess RO-tier is a bit too much.

Trying to think of something else instead.

It's definitely much stronger than Trailblazer.
Feels stronger than Guncaster for sure once you get either the piercing upgrade for SSG or mobile turret. This doesn't count Siege mode Gauss either.
And Orbiter basically plays the game for you

I guess somewhere above Guncaster sounds right?
>>
>>3602308
I liked Vinesauce's reaction to Russian Overkill, haven't seen genuine human joy out of causing mass destruction in a long while.
>>
>>3602316
>"HOMING BOOLETS?!?!"
>>
>>3602295
I did read that, I'm not that autistic though.
>>
>>3602316
Wished it was Joel instead of Vinny though, since it has Kenshiro's rapid fire fists and a timestop gun that mutes the audio and makes the screen go a little blue.
>>
Some anon mentioned first doom 3 mission done in doom 2. Is it true? Where can I get it? Thanks.
>>
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>>3602019

BRUTAL DOOM.
Hell on Earth standalone game.

Its a must download for all Doom fans.

http://www.moddb.com/mods/brutal-doom/downloads/brutal-doom-hell-on-earth-starter-pack
>>
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OBLIGE is a bit confusing with some of settings. In the "Level Architecture", the "Size" has an option called "Episodic".

I get small, large, progressive, but what the heck is Episodic supposed to mean?
>>
>>3602337
Yah, Brutal Doom may be shit but his maps are breddy gud.
>>
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>>3602338

>tfw I know exactly what this map is for

now if only hdoom were as good as it
>>
>>3602339

Those new maps suite the Brutal Doom mod perfectly. Play on Black Metal or higher difficulty. I would rather play this than any modern shooter.
>>
>>3602337
>>3602339
This. What I like most about it is that the architecture is somewhat realistic, like a place where people could have actually lived and worked, it's one of the main reasons I like the Freedoom maps.
Are there any other wads with realistic architecture? Is there a download for Freedoom maps standalone?
>>
>>3602337
So this is something new? Doesn't BD include it's own campaign(s) by default? And then PB has it's own too?
>>
>>3602338

I think it's supposed to mean the levels get larger as the "episode" goes go, then resets back to the normal or smallest size for the start of the next episode.

Or in other words, progressive but done over episodes rather than the whole game.
>>
>>3602351

A pack containing Brutal Doom v20b, GZDoom ready to be played, and the Hell on Earth Starter Pack: Containing 32 new levels specifically designed for Brutal Doom..

Also contains a metal music soundtrack and voice acting.

It just makes it easier to download and play without doing much more. Not sure if the maps are new but they are really well done.
>>
>>3602338
Probably the same as progressive, but scaling back at the beginning of each cluster. Something like creating several episode-length sets with the progressive size and then smashing them all together into one mapset.
>>
>>3602285
Duke Nukem 3D is great, if you're not liking it you're probably just bad at videogames.
>>
>>3602349
Just found a download for the Freedoom 2 maps.
https://www.dropbox.com/s/5zdc3jy0sve78pu/freedoom2maps.wad?dl=0
>>
>>3602296
I think the Hell razers in D4D would be better if they followed you with their lasers instead of just stopping after they discharge it. As they are right now, they're a complete joke.
>>
>>3602354
>>3602358

Ah, so a bit like the Ultimate Doom 1 structure of maps. Yeah that would make sense.

Thank you.
>>
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>>3602283
same

feels good desu literally a lifetime's worth of free games with continuous development because of WADs
>>
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>>3602339
>Brutal Doom may be shit but his maps are breddy gud.
Especially the maps he didn't originally make.
>>
>>3602285
If you like shooters, but don't like Duke 3D there's something wrong with you.

I've always preferred Duke 3D to Doom desu.
>>
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>mfw playing Guncaster, getting the hang of it and finding the B.A.D.A.S.S. suit for the first time ever.

I AM A GOD HAHAHAHAHAHAHAHAH
>>
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>>3602383
someones jelli
>>
>>3602357

Doesn't PB already contain all this and more?

> Also contains a metal music soundtrack and voice acting.
Fucking cringe.
>>
>>3602407
PB contains PB. Nothing more. Its just an addon based on BD.
>>
>>3602414
It's not an addon and you're clearly never plaid it. It has itself AND bd.
>>
>>3602397
but he's right lol
>>
>>3602397
Well, the starter pack does have some maps that are/used to be on Freedoom.
MAP02 and MAP03 for example.
>>
>>3602383
The Suburbs remake is completely fine anon.
>>
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>>3602349
I think I know what I like Freedoom and HoE SP, Mark blatantly stole bits and pieces.

>>3602383
>>3602397
He's right. Screenshots from the Freedoom maps.
>>
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>>3602446
>>
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>>3602448
>>
>>3602416
It was inspired by brutal and us based off it. Its avaikable on the brutal doom addons moddb page.
>>
>>3602448
>>3602453
what are you playing it with?
>>
Does any sort of generic intermission mod or a progression mod exist for doom 2?

I was thinking if there was a sort of a overworld map that was shown between levels, regardless of what megawad you were playing. I think something like that would be cool.
>>
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>>3602453

>>3602459
I'm playing with Quakestyle ZX, get Doomzone while you're at it, you won't regret it, trust me.
http://zorasoft.net/doom.html
>>
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>>3602464
>>
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>>3602470
Last one, I feel like I've been taken on one hell of a ruse cruise.
>>
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>>3602337

Still prefer this.
>>
>>3602473
imagine the smell in one of these rooms

especially weeks/days after the marine killed them all
>>
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Still open for some more simple, Doom based objectives. Things you would normally/likely do within the confines of the Doom engine. Any decent suggestion WILL be implemented, even if it sounds crazy.

>no pizza boy mod
>I'm not making a wad to deliver pizzas for combo delivery styles
>>
>>3602479
deliver grinders
>>
>>3602479

What if there were sub sandwiches, and you had to deliver them.
>>
>>3602479

Deliver sandwiches, made in the same place you would make a pizza.
>>
>>3602476
Has there been a Viscera Cleanup Detail map based on Doom yet?
>>
>>3602479
see
>>3602484

objective: clean up all the blood, dead bodies, and all the other mess
>>
>>3602481
This one actually led to the development of a nifty idea having to transport grinders across a level to clear out a huge pit of cyberdemons. I like it.

>>3602482
>>3602483
>Subway makes pizzas as well
Spyro would like to have a work with you.

>>3602486
I think someone has already done that, and cleaning things up sort of goes against the whole killing and destroying part.

Can ya'll not be creatively stupid?
>>
>>3602340
...what's it for?

And what does HDoom have to do with it?
>>
member when jokewad just meant maps that are purposely shit?
>>
>>3602131
make the game less detailed. ya I get it, computers, but where the fuck am I going?
>>
>>3602131
Make the game feel less like "Call of Quake"
>>
I have just discovered flat sprites and so far I can't quite make them work. They flicker and look like horseshit. Any idea what I could possibly be doing wrong ? If I adjust the pitch, they display fine (but of course, the idea would be to have the sprite flat on the ground, not fucking flying at an angle)
>>
>>3602546
Lift them off the ground by one unit.
>>
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>>3602046
I released a fixed version of Nuclear Showdown, my old gameplay mod that was basically Immoral Conduct for Duke.

http://www.moddb.com/mods/nuclear-showdown-redux
>>
>>3602554

Brilliant ! Had to add the old "nogravity" flag too.

Thanks a lot m8 !
>>
>marathoned Strife today
Well that sure was... an experience.

My head hurts now.
>>
>>3602573

did you personally like anything about it?

what was the worst part (if anything), in your opinion?
>>
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>>3602573
What ending did you get?
>>
>>3602476
>boots stick to floor as you walk
>>
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>>3602590
This game needs more love
>>
>>3602598
>>3602590
Oops, didn't mean to quote there
>>
>>3602598
I would play the fuck out of it if the controls weren't so godawful.
>>
>>3602598

I'm sure it'd get more love if Aleph One wasnt a piece of shit.
>>
>>3602575
>did you personally like anything about it?
It was kind of interesting that they tried to do some kind of stealth mechanics. Unfortunately the robots just kind of decided to be always attacking you anyway.

>what was the worst part (if anything), in your opinion?
The weapons were terrible and the hitscanning was relentless. The level 3(?) Sigil that shot a huge cone of energy balls and blew everything up was pretty good but you know what happens to that, and the final weapon might have been usable but I couldn't find it and it was probably only in one place in the whole game lol.

>>3602582
There are multiple endings? What changes it?
>>
>>3602606
>>3602598

I'm tempted to recreate the Marathon weapons in Doom using the Samsaraweps as a base, with modern GZDoom (or Zandronum-compatible) tech to be more accurate to the original game.
Because I love Marathon but FUCK Aleph One.

Would anyone be interested in something like that?
>>
>>3602616

Sure why not, but I'd be more interested in a way to play marathon that's not full retard.

Port the whole fucking game ! (and then get working on Killing Time)

NO SLEEP.
>>
>>3602484
Imagine a mod where you play through the map normally, but after hitting the exit switch, instead of progressing to the next map, you pull out a mop and have to clean up the mess you just made.
>>
>>3602616
Yes please, the world needs Marathon-accurate WSTEM5s
>>
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For those who've played through dump3, what am I supposed to do here? I can't progress past the bottom of the stairs, despite the map telling me there's a giant room right in front of me. I can even shoot into there.
>>
>>3602637
>Filters
>>
>>3602637

What map are you on?
>>
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>>3602637
>>
>>3602631
10/10

make it happen
>>
>>3602640
Winter in Summer.

>>3602638
>>3602641
I swear it didn't look like that in the actual game. I'll see if I'm just a blind retard and look in the options.
>>
>>3602645

That's strange, I don't remember a part like that in Winter in Summer.
Sorry, I'm afraid I can't help.
>>
>>3602645
Turns out I'm a blind retard. Excuse me while I go sacrifice myself to the hellspawn.
>>
>>3602651
The problem isn't the filtering, it's the horrible aliasing caused by it.
>>
>>3602616
>to be more accurate to the original game

I don't get it, i tought Marathon weapons on samsara were like super close to the original game, what would even zan 3.0 features do to the weapons?
Hell, best feature you could do would be recreating Marathon's MOVEMENT, not the weapons, because mouseturning air control is the tits and should have been a thing on zdoom code since a long fucking time ago.
>>
>>3602671
Also, to expand on samsara's marathon's weapons being as accurate as the engine deems it, i mean that the shots weren't hitscan, they were fake hitscans, and explosions used a flag called fullradiusdamage (or something) which makes explosives do the same damage on the blast radius (current zan 2.1.2 version just made the thing explode hard, zan 3.0 gave it FRD), the Fusion pistol made MASSIVE BITCHING DAMAGE to mechanical targets and went through invuln/armor which shreds the heresiarch and nearly all of the bestiary on Strife. I don't see much reason to make an accurate to the game weapons mod, again, i'd prefer if it was more like making Marathon's movement mechanics a thing on doom.
>>
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>>3602490
>replace health with a pizza %
>100% is perfect pizza
>0% is absolute dog shit ruined pizza
>taking damage ruins pizza

ALTERNATIVELY

>pizza acts like an armor but reduces no damage
>each hit, no matter damage, removes 1 from your pizza armor
>when your pizza armor reaches 0 then it's ruined

I think... I think I can actually work with this.
>>
>>3602671
>i tought Marathon weapons on samsara were like super close to the original game
they were as close to the original as the skulltag engine would allow

now, however, there's a lot of things that could be rewritten to be more efficient (the dual wielding could make use of A_Overlay) or more accurate (the fusion pistol overcharge could actually shape and beep higher pitched)

and, yes, the movement
>>
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>>3602637
>>
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>>3602717
>No mipmaps
>>
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we must go uglier
>>
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>>3602727
Not him, but I've always wondered what this effect in pic related was called, and why it happens. Obviously, it's not just Doom, but also in any video game where there's a repeating texture.
>>
>>3602727
you can take your mipmaps and you can take a nice trip off to the next town
>>
>>3602745
moiré?
>>
>play Thy Flesh Consumed
>small spaces fill of jumps and lava
>dude Barons everywhere lmao
>random Cyberdemon at the end when exit is revealed

what the flying fuck happened the first 3 episodes were so big and atmospheric and then there's THIS clusterfuck
>>
>>3602757
no
>>
>>3602770
> i have no taste and suck at games
ok
>>
>>3602779
I had no problems completing it, just confused by the complete shift in pacing
>>
>>3602770
Thy Flesh Consumed was released after Doom 2, play that first.
>>
>>3602771
yes >:(
>>
>>3602792
force me
>>
>>3602510

MGQ. They both have monster girls but hdooms are all dumb imp reskins while MGQ has variety.
>>
>>3602828
>are all dumb imp reskins
what.
>>
>>3602832

All hitscanners are imp reskins. It's really lame because zombiegirls aren't even that crazy. They don't even have hitscan, which I guess can be considered a good thing but it's also a lot easier because of that.
>>
>>3602838
>All hitscanners are imp reskins
so it's not ''all'' like the post claimed.
>>
So, out of all these retro fps games, which one has theoretically the strongest enemy?

My vote goes to Tchernobog.
>>
>>3602840

Ah yeah I messed that up my bad.
>>
>>3602847
are we talking difficulty or power level?
>>
>>3602856
Power level because every enemy by itself is pretty easy to fight, barring a few exceptions.
>>
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>>3602857
well that's easy then.
>>
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This was amusing
>>
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Generic Fantasy Doom Map01 is complete: Goblin Town. Enemies are limited down to dogs and goblins here, and it should be relatively easy. Next release will include Map02: Orc Stronghold and I'll add music for both levels.
http://s000.tinyupload.com/index.php?file_id=02652206977299733658
>>
>>3602872
>>3602875
At least try to make your samefaggotry less obvious.
>>
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First thing I did was restore the original weapon damage values.

I forgot how much of a beast the WSTEs were. This is definitely a Super Shotgun tier weapon.

Juggling the weapon tiers is going to be strange, since I won't have to worry about balance or compatibility like Samsara does.
So I'm not sure what would be good for things.

>Chainsaw = ???
>Shotgun = Flechette SMG and/or second pistol
>Super shotgun = WSTEM5
>Chaingun = Assault rifle
>Rocket Launcher = SPNKR
>Plasma Rifle = TOZT or Fusion Pistol
>BFG = I really like Samsara's WMC
>Berserk = alien weapons?
>>
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> tfw FINALLY get classic doom 3 to work
FUCK THIS MAKES ME MAD.
> find doom 3 torrent that actually fucking works
> install the fucking game (protip: it doesn't wanna)
> patch it
> find fucking crack
> make sure there's nothing wrong with ANYTHING, EVER
> make sure the air is 21.587 C, no more than 3% humidity, maximum 5% CO2
> pray no more fucking with software bullshit
> enjoy your fucking game
>>
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>>3602952
>enjoy doom 3
>>
>>3602969
Cyberdemons aren't even the most dangerous enemy in D4D.
>>
>>3602970
What's your point?
>>
>>3602974
That it's not an issue because they're jobbers.
>>
>>3602969
because 14 is far more than 7
>>
>>3602976
Both are far less than 45 or so
>>
>>3602979
and 45 is far less than 128
>>
>>3602982
What does that have to do with anything?
>>
>>3602982
And 128 is less than 666.
>>
>>3602985

And 666 is less than 777.
>>
>>3602987
and 777 is less than 1000.

really makes you think
>>
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>>3602046
>Making a dead player drop their weapon brings up their next weapon momentarily
Crap, is there any way around this?
>>
>>3602874
I could use some weapon sprites though, because shotguns, pistols and chainsaws don't fit the setting because this isn't Army of Darkness. Anyone have any sprite sheets for medieval-style weaponry beside the usual magic-crap found in Hexen and Heretic?
>>
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>>3602727
>filling a fuckhuge area that the player will never encounter with a texture that's meant for detailing to make a point about mipmaps
>>
Is it normal for demonsteele to either spawn a revenant on top of me or give me one unit of damage for using it with the snes jukebox? Only happen with Hae-lin too.
>>
>>3603016
is this why you feel the need to shitpost about brutal doom and then whine when it's deleted?
>>
>>3603026
Don't give the subhuman attention.
>>
>>3602957
CLASSIC doom 3. It's knee deep in the dead.
>>
>>3603046

We get it, you're upset your bait didn't fly.
>>
>>3602770
Episode 4 was a bonus episode released in 1995 to coincide the retail release of Doom 1.

They weren't really thinking about difficulty progression with it, which is why some earlier maps are harder than others.
>>
>>3603058
FFS stop responding to this forced bait, it's been posted for like 4 threads in a row now. Just ignore and report.
>>
Can I use the awesome effects from d4d without anything else? You know, blood, explosions and shit
>>
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What maps did /doom/ play today?
>>
>>3603060

No. They're a part of the mod.
Why in the world would you think you can?
>>
>>3602957
It's fun.
>>
>>3603059
I didn't realise. My bad.
>>
>>3603062
I played a nice little Quake map called infernal ascent. That's about it for today.
>>
Are your buttholes ready for Total Chaos?
>>
>tfw you've never played a map worse than your own
>>
>>3603117
There was a map supposed to represent the x-slaps-your-gf-on-the-ass joke. It's shit and I could upload it for you to play if it's not in op anymore.
>>
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>>3602046
Working on an asiany area of a museums historical wing.
>>
>>3602991
There must be.

What is this mod, btw.
>>
>>3602046
Today will be the screenshot sunday. People will post screenshots of what they are currently playing. I'm gonna make a pic and everything. It's gonna be the next big thing. It'll outlive the screenshot saturday even. I guarantee you that.
>>
>>3603119
It's fine. I want to keep my standards high, so that my maps aren't abysmal garbage.
>tfw there are flat-lighting maps that use STARTAN2, CEIL1_1 and whatever the other default flat for Doombuilder 2 is that are better than yours that use multiple textures and crude lighting
>>
>>3603120
Looks cool anon
>>
https://www.youtube.com/watch?v=gbQ1dTZu8EI

Is that what you were talking about when you mentioned first level of doom 3 in doom 2? I can't find a link to download this though.
>>
Any jungle themed maps?
>>
>>3603145
Do the first maps from Plutonia count?
>>
I haven't been here in months

someone tell me the status of GMOTA ??

what is latest version ??

is kegan (sp) here? is he sad ? hi
>>
>>3603150
A reboot of it is being made right now.
>>
>>3603145
There's Mark's Knee-Deep in the Jungle and the Island, probably more.
>>
>>3603151
"reboot"

why not just continue from where it was? was there some fundamental limitation in the code? Sounds like a recipe for delays...

gmota is my all-time favorite doom mod.
>>
>>3603135
Seems to be it. But how it's called? "Mars city" returns fuck all.
>>
>>3603150
>is he sad ?

all the time
>>
>>3603145
There is DKC style level in Golden Souls.
>>
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>>3603134
Thnx.
>>
>>3603135

Also https://www.youtube.com/watch?v=eIU5fxs4Vms
>>
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>>3603150
>>3603169

Working on rebooting it, check the ZDoom forums for the latest version though.

Yes I'm still here, yes I'm a sad bastard.

I'm rebooting cus I've realized there's a lot of ideas I've added in GMOTA don't really work very well in the grand scheme of things. I'm confident what I'm doing will be a massive improvement though.

This is either gonna save the mod or finally be the thing that kills it
>>
There was a guy making a wad for D64. So how much have you done? Have you finished it already? Got screens?

Also how's the guy who did greenswitch doing?
>>
>>3603184

gomenasai!
>>
>>3603159
I wish he'd just do a vanilla episode some day.

I really like his contribution to VR200 more than anything else he's ever done.
>>
>>3603189
or whatever the fuck you boys say these days! fuck
>>
Is it possible, with due programming skills, to rip some effects from some mods and ports (like risen3d or d4d) to use like smoothdoom with any wad I want no strings attached?
>>
>>3603184
any webm of the HAMMER

i fucking love what you did with the hammer

also making a hobby project too ambitious often leads to it never getting completed..... i think the old version was great, man

<3
>>
>>3603190
Mark is a great talent, albeit, spoiled by his magnum opus success.
>>
>>3603194

Actually if anything, this update I'm working is gonna be scaling GMOTA back in a lot of ways, removing the random item spawns, streamlining the sword and Blazter controls, and doing everything else I can to make this a better mod.

and have my favorite hammer webm, just for you
>>>/wsg/1381047
>>
>>3603062
Some JPCP here, a run through Romero's E1M4 there, and about 30 minutes to get through one map of Plutonia on the side.
>>
The way Doom was meant to be experienced http://www.moddb.com/mods/cacodemon-textures/videos/ctu2016-lite-v2#imagebox
>>
>>3603062
back to saturn ep1
>>
>>3603184
Hey man, if you happen to have v0.82 lying around then I'll gladly play that forever until I die.

You can do the whole reboot thing, but just let me have by pre-0.9 back.
>>
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>>3603208
>so 2008, its amazing

RIP sides
>>
>>3603214

What did I change from 0.82?
>>
>>3603208
>>3603215
That comment would honestly explain my thoughts as well. It's probably because of the rock music, I used to play a lot of racing games with music like that back then.
https://www.youtube.com/watch?v=qw2LU1yS7aw
>>
>>3603216
A lot of stuff. I have 0.9 something and the POW system is all weird, a lot of secondary attacks are missing, and everything feels less powerful. POW weapons are changed in shining knight, etc.
>>
>>3603223

I only have 0.8, and that was before the combo system and when Blaz still used the Ruby Wand.

I'm removing the POW system and shining knight with this reboot anyway.
>>
>>3603208
There these light effects again! They are pretty popular clearly. Works with smoothdoom too. Still, some new textures aren't good and there are still some old textures left which clash with the new ones. Also high res backgrounds are a mistake.
>>
can anyone explain WHY THE FUCK does the game work in full screen in NON-NATIVE resolution but when switching to NATIVE RESOLUTION screen goes blank and says that it doesn't support it (even though ITS FUCKING NATIVE)?
>>
>>3603206
holy balls, using the hammer to climb is beautiful, thanks
>>
>>3603208
Okay so how do I use the fireball, explosion and shootinig lights without the textures? And how do I not use potion and armor lights?
>>
>>3603267
I don't know the exact answer to this, but my guess is that the game can't account for stuff like your taskbar, which is included within the definitions of your monitor's full native resolution
>>
>>3603282
So you say that the game only sees my resution minus stuff like taskbar?

But the thing is I played most of the wads I played with my native resolution IN fullscreen. So it's not like it's something technical necessarily. It's also not the wad. It's just some bullshit I can't understand.
>>
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Why have I gotten bored of every game i've ever played including minecraft But after 20+ years I still absolutely love doom and enjoy every second of it?
>>
>>3603285
I'm thinking it's trying to fit itself onto your whole screen and doesn't understand what the taskbar is, and is trying to go over it which it doesn't know how to do. This is really just my guess though, since I actually have the exact same issue, but I don't mind it as much.
>>
>>3603287
It's just a well designed shooter that constantly has new mapsets to play/mods to play around with.
>>
>>3603295
eh, i'll probably never play crash bandicoot or mario 64 ever again desu, I 120 star'd mario twice in the past two years, and 100%'d each crash game numerous times and those were games of my childhood, yet i'd never play them again

Doom has this longevity that just can't be explained.

>>3603294
I have to be honest even If i could only play Doom, doom 2, and final doom i'd still play them and enjoy it.
>>
>>3603305
But anon I just played through the entirety of doom 2 vanilla a year ago for the x^yth time and loved it.
>>
>>3602337
Except it does not work as a standalone and comes with a copy of FreeDoom, which, SURPRISE causes glitches and bugs like inconsistent texturing and monster sprites shifting between freedoom and BD variants.
>>
>green/red damage floor
>doesn't damage

Don't do this map makers, it's annoying. Red or green floor means it damages you, don't fucking mix things up.
>>
>>3602616
>>3602606
What's so bad about Aleph One? Is it not accurate or something?
>>
>>3602991
Make it switch to dummy "no weapon" weapon instead.
>>
I want a gun that shoots cyberdemons.
>>
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>>3603336
any gun can do that, just aim at the cyber demon and you can shoot it
>>
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>>3603336
MOOOOOOOOOOOOOOOOOOOOO
>>
>>3603336
The game gives you seven of them, how many more do you want?
>>
>>3603336
play hexen, summon maulotaurs
>>
>>3603342
yours was better than mine >:( >>3603339
>>
You know the graphics mod is shit when you play for straight 10 mins thinking "wtf is this glitch is opengl off or something" only to realize it's supposed to be a recochet effect.
>>
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>>3603352
> f-first d-do better
Nice
>>
>>3603352
It doesn't take a chef to know the food is shit.
>>
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>>3603352
Do I also have to suck a mile of dicks to be able to tell my gf she's bad at bj?
>>
So beautiful doom markets itself as a customizable mod. And yet I can't seem to find any actual options in it, like in smoothdoom. There's only one pk3 file and it doesn't provide any in-game settings with it. WTF?
>>
>>3603148
Already played Plutonia.
>>
>>3603367
Hi mark.
>>
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>>3603367
>>
>>3603342
you know what I meant
I want to shoot cyberdemons out of a gun. is there a mod that does that?
>>
How do you get enemy health bars on complex doom?
>>
Can't decide on these two things, someone make up my mind for me.

Should I replay going down with complex doom? Or with d4d?

and

Should I play ancient aliens with complex doom? or d4d?
>>
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Okay so here's the lighting thing http://www.moddb.com/games/doom/addons/sbrightmaps

But for some retarded reason it also lights enemies' eyes and health hits.
>>
So how do you choose what wads in beautiful doom NOT to use?
>>
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>>3603332
I found a workaround by making the player switch weapon and drop the currently held weapon at the same time. Doesn't end up visually glitching for whatever reason.

>>3603124
>What is this mod, btw.
I guess since people keep asking this its placeholder name is "Unrok", it's super WIP and I'm a slow worker. Have a crappy logo.
>>
>>3602560
also made a trailer for it:
https://www.youtube.com/watch?v=UpRNnIcYmGk
>>
>>3603328

The controls are fucking horrible and unresponsive, and, at least in my case, it crashes all the time on two different pcs.
>>
>>3603408
Will there be a chargeable 6-shooting Cerebrl Bore?
>>
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Great torches, some amazing decorations, but then they add some moronic dust puffs to shots and now enemies' guns light up when shooting like cheap leds. Either you get to enjoy the great 10% together with shit 90% or you don't get either. Sad.
All because these shillers don't like to give people choice.
>>
>>3603390
Why not use those provided with the GZDoom itself?
>>
>>3603431
There's nothing provided with gzdoom. If you mean bright. and light. , they don't do nearly as much. The whole point of sbright is that it makes everything glow in the dark as it's supposed to. Only it fucking overdoes it with those eyes ffs.
>>
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>>3603417
While that is a brilliant idea, this isn't a Pillowblaster-tier mod.
>>
I mean look at this! Fire remains and green torches are fucking amazing, but lost souls look like bald fags.

https://www.youtube.com/watch?v=VNSBShXRbZw
>>
> bdoom readme
>> It's inside a pk3. You can play it as a whole or tear it up and take out the
things you like
HOW?! I googled, no results.
>>
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>>3603390
Honestly it looks exactly like the standard ones provided with base GZDoom
>>
>>3603442
That pic didn't showcase it. Check the red gate in the beginning of the level inside the room in front of your initial position.
>>
>>3603441
To tear out the things you like you'll have to wade through Mark's spaghetty code, which is the reason only few mods ever done it. (BDJ, ProjectBrutality and few other BD derivatives that are defunct because Makrs code became even more spaghetty in the recent releases)
>>
somebody please tell me you also get fps drop for a second when rocketing a mass group of imps in a decently enemy heavy wad like ancient aliens

I refuse to believe my computers too shitty to run doom, r9 280x fx 8350

I know it's a shit computer, but GOD DAMN this happened with Hell on earth starter pack as well.

anyone have any ideas as to why this might be happening? It's only happened once so far with d4d but it's pretty disconcerting that it even happened. It's a 20 year old game for christ sake
>>
>>3603445
bdoom = beautiful doom. It's supposed to have 6 wads all nice and neat. But how the fuck do I choose them?

Also does smoothdoom include this http://forum.zdoom.org/viewtopic.php?f=19&t=32628 ?
>>
>>3603447
GZDoom can choke pretty easy on any system.
>>
>>3603450
ugh thank goodness, had me worried for a second.
>>
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revenant balls.png
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>That one GZDoom that might be cool to play with others through Zandronum if it wasn't behind in features

What's their name, /doom/?
>>
>>3603443
Oh wait now I get it.
Neat. I guess now we can have glowtextures like Doomsday has.

Too bad this one is not as nice as it shouldve been - many things glow not the way I'd like them to.


>>3603451
>>3603447
Only maps heavy on 3Dfloors or huge maps with no reject table should make your FPS go anywhere below 100 fps.

Or mods that add ridiculous ammount of sprites/3d objects to emulate some effects like ketchup or BD gore and some others.

In what scenario exactly do you get a frame drop?


>>3603452
has anyone ever been as far as decided as to even think more like
>>
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>>3603452
>>3603454
>That one GZDoom mod*

Well fuck, lately I've been skipping single words in posts a lot
>>
>>3603454
>In what scenario exactly do you get a frame drop?

Was playing ancient aliens with d4d i believe it was episode 2 map 3 and I activated all the monsters, there were probably about 20 monsters shooting their projectiles I ran up to a group of imps standing on a ledge (about 6-7) shot them with a rocket launcher and I got a frame dip as they all were gibbed, I looked away quickly and frame rate came back
>>
>>3603454
> Too bad this one is not as nice as it shouldve been - many things glow not the way I'd like them to.
That's what I'm saying. Maybe you'll find better.

Some more deaths http://www.moddb.com/games/doom/addons/random-deaths-and-decoration-15-final (not in smooth)

At least one of them is a bit off though.
>>
>>3603461
For me to find better someone should make better first :P
Maybe I could do it (I definitely could) if I wasn't such a lazy ass bum.
>>
http://forum.zdoom.org/viewtopic.php?f=19&t=32628 is this included in smoothdoom or not?

>>3603463
You'll be my hero.
>>
WTF idkfa or idfa doesn't work in doom 2? Iddqd works fine. I NEED WEAPONS FFS
>>
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>>3603457
D4D does add loads of additional effects. Not as much as BD does, but still. It laso adds some voxel models, and GZDoom is not good at rendering several of those at the saem time.

The gibbing effect it adds is your culprit - theres a lot of fancy blood flying around, and spawning that much at the same time can cause issues.

Did a simple test, and indeed gory explosions are a culprit of massive slowdown.
>>
What's the best sourceport for Hexen and Heretic?
>>
>>3603484
ZDoom.
>>
>>3602765
yup.

>>3602745
It happens when the elements of a repeating pattern are of similar size as the pixels of the raster. You could say it's a graphical version of the acoustic phenomenon of beat frequency.
Can be removed with filtering.
>>
>>3603484
z&

spoiler alert
hexen is gonna be a dissapointment after heretic
>>
>>3603484
Any ZDoom derivative.
>>
>>3603479
so its not my computer, its the port?
you're a gentleman and a scholar btw
>>
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>D4D
>get killed from 135 HP by one baron fireball
>>
>>3602893
Replace the chainsaw with a second pistol, and set up RandomSpawners for plasma and berserk.
>>
>>3603479
thank you, just played alien vendetta map 25 and got all the enemies in one place and gibbed them all with rocket launcher, dropped to 30 fps as lowest.

Is this my computer? Or should this expected with alien vendetta, d4d and gzdoom
>>
>>3602893
So is this going to be a SO-only mod? Neat
>>
>>3603479
Wow...okay I just did a test to make sure it's not gzdoom.

I played plutonia go2it with complex doom on zandronum and I got all the mancubus' to shoot at me and I dropped to 30 fps with a large amount of particles covering the screene.

I guess my computer really IS shit, I mean I know r9 280x is an older card, and fx 8350 isn't good for gaming, But FUCK it's so bad that it drops to 30fps in doom....I mean modded doom with a million sprites happening at once, but still i would think that it'd at least be able to do it at steady frames....Is that card really THAT shit?
>>
>>3603523
https://www.doomworld.com/vb/source-ports/90031-is-gzdoom-on-an-amd-card-really-20x-slower-than-nvidia/
>>
>>3603523
Your computer isn't shit, it's the mods you're playing that are.
>>
>>3603536
so it does this for everyone?
>>
>>3603541
Yes, but it's more evident in your rig due to you having an ATI GPU.
>>
>>3603530
this amd card has caused me nothing but trouble, i've come across like one or two games that were optimized for AMD, and by that I mean good for both nvidia AND amd. So many games I come across are shit for AMD and good for nvidia
>>
>>3603543
I think i'll just fork over the money for an i5 and a gtx. Might as well, I haven't had a good time with this computer ever, the only two games it runs well are csgo and LoL, and I hate both of those games.
>>
>>3603523
>>3603536
>>3603457
you can tone down the gibbing effects and other shit in the d4d options menu.
>>
>>3603557
also complex doom has a ''vanilla mode'' that turns off effects, has to be binded in the cusomize controls menu.
>>
jeez
>>
>>3603565
oh man
>>
>>3603565
https://www.youtube.com/watch?v=gU9gbQBbNZQ
>>
>>3603557
>>3603559
yeah thanks I figured that out, it's more the principal that my rig has to turn down settings for doom, I shilled out money for this thing years ago and have been having nothing but buyers remorse since.

Thanks tho guys, deciding whether to shill out money for an i5 and gtx 1060 or not.
>>
>>3603385
Just got to Map10 of Going Down with D4D.
Don't do it.

Going Down really likes to throw a bunch of monsters at you at once, which will kill you outright with D4D since, like BD, D4D gives them a siginificant boost.
>>
>>3603587
But a poster a while ago said D4D made things too easy.
>>
>>3603572
You should get an i7 to go with a card of that caliber. No point in having a bottleneck - CPU and GPU should be of the same "performance zone" so neither of them chokes on stuff while other works at 50% of its capacity.


I got me i7 3770 with GeForce 660 Ti (performance/price ratio seemed perfect at the time) in 2013 and I can still play fresh games at near max with a bit of tweaking at 1600x900 (mostly some shadows and post processing like DoF and glare). Only recently games began using uncompressed high res textures that require 4GB VRAM, and then I have to tone down from ultra to High, and that's only then.
>>
>>3603590
Are you able to play doom 4 on max anon? Rage?
>>
>>3603590
>uncompressed high res textures
S3TC 4lyf
>>
>>3603589
Which post is that?
>>
>>3603595

>>3602296
>>3602303
>>
>>3603593
rip S3 Virge
>>
>>3603589
It takes time to upgrade your weapons to make it become easy. That poster is probably talking about Map 20 or 30 of a megawad. In the beginning, Going Down is horrible.

The library map (Map 8 or 9?) slaughtered me, as a switch would usher in multiples of cacodemons, hell knights, and revenants, all of which had boosted rate of fire and firepower.

At that level, you still need to fire 2 rockets in a caco's face to kill it.
>>
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So Ive been trying Butral Doom 64, and it looks like its just Doom64 with ketchupv5 strapped on it?
I saw he has made changes on it since the release which just are making the game easier and making it look worse lol.
>>
>>3603604
lol.
>>
>>3603604
that's p. much exactly what it is, but also with terrible sprite-based lighting and blood enemies for some reason

the new version came out and you know an update is good when it triples gun damage
>>
>>3603593
>S3TC
Tell those words to AAA devs

whisper it in their ears while they sleep

>>3603604
Maps got less pronounced ambient lighting (aka one thing that made them atmospheric) and got more added SPECIAL EFFECTS like halos, smoke, dynamic lights etc. Enemies become brutalized, Chernobog from Blood got added to maps, Unmaker became shit by design, new OP weapon got added, Chainsaw is OP but requires ammo, you can now suicide with your own BFG in situations where you absolutely have to use it at point blank.
New update made Shotgun nearly obsolete by bumping pistol damage to match.
>>
>>3603601
>>3603610
We must build The Temple of Savage4
>>
>>3603610
>SPECIAL EFFECTS
>>
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>>3603620
Goddamn it Mark
>>
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Are there mods for this? Converting the image into some art style.
>>
>>3603639
>FFS
is it 2005 again?
>>
>>3603641
That would be tremendously slow.
>>
>>3603643
Have people unlearned to read acronyms? smdb
>>
>>3603641
Not really like your pic but fucking aroznd with shaders can make your game wobbly.
>>
>>3603649
cant find link pls
>>
>>3603649
>aroznd
How the fuck did you manage a typo like that?
>>
>>3603650
ROOL
Bouncy Doom
Wobbly Shader
>>
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>>3603651
QWERTZ, I presume.
>>
>>3603652
>Bouncy Doom
>Shader
>>
>>3603654
Well that's a bit of a stretch
>>
>>3603656
True, but it makes the experience more fun.
>>
>>3603604
>making the game easier and making it look worse
what else did you expect from sgt mark?
>>
>>3603664
Stop it, BD on last difficulty is harder than plutonia 2 on nightmare. I don't suppose you finished it? Gfx is shitty at places but mostly very solid with brilliant moments
>>
>>3603491
thats interesting, I found heretic disappointing after hexen. Heretic is just re-skinned doom. Hexen actually has interesting things going on and some real challenges in the game play and level design.
>>
>>3603665
I never played brutal doom. Looks shit, and I prefer new maps with vanilla gameplay or subtle gameplay changes, rather than playing the same maps with some over-the-top gore.
>>
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> headphone broke
> spend basically last 12 hours searching for wads and shit to play/mod
> tfw no sound
>>
>>3603669
PC speaker son.
>>
>>3603669
Speaking of sound, is it me or are things from a distance too quiet in GZDoom
>>
>>3603671
> tfw no pc speaker
>>
>>3603672

Aren't they supposed to be quiet? Or do you mean really quiet when like 20 feet away or something?
>>
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>>3603679
I take it that it's probably more of a problem with vanilla Doom itself, but what I'm thinking along the lines is that Chainguys make absolutely no sound when you're this far away and they can still damage you. There's no impact sounds when walls are hit either, but that's a given.

There's probably other examples, but I'm trying to say that the distance at which something presumably quite loud can be heard is relatively small.
>>
>>3603620
>those screenshots
>firefighter 64
>>
>>3603714
DESU those screenshots wouldve been okay if that was the original design and intended atmosphere. But it was not.
>>
>>3603718
Fuck wordfilters
>>
>>3603607
literally nothing wrong with sprites

it's part of the doom a e s t h e t i c
>>
>>3603739
>it's part of the doom a e s t h e t i c
translucent sprite based "lighting" is not
>>
>>3603739
Not the sprites themselves. Sprite-based lighting effects and smoke that clips into walls, and gives effect of increased brightness while not adding dynamic light to the environment.
>>
>>3603667
I have to agree with a lot of this. Heretic is kind of a direct downgrade from Doom, even with added mechanics like an inventory system.

Some of the levels in Hexen can get super confusing and finding stuff that would be secrets in the previous games is mandatory to progress, though. Also it can be kind of boring without mods because all the classes have only 4 weapons each
>>
>>3603667
Hexen's horrendous ''a door opened somewhere'' level design is what makes it worse than a reskinned Doom with inventory system.
>>
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>>3603754

Don't forget about me, faggot.
>>
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>all this (dead)
>check archive
>mfw

DKG's back, isn't he.
>>
>>3603754
I never said hexens level design was "good", just challenging.

I do enjoy non-linear gameplay rather than dooms linear exit runs, so personally I enjoy hexens level design and gameplay more than dooms

>>3603757
fun to watch them choke on flechette gas
>>
>>3603757
I removed their invuln and made them all shoot projectiles, with the slaughtaurs shotgunning them

suddenly the game was more fun
>>
>>3603757
aaaaahhhh fuck

Who the hell at Raven thought they were a good idea?
>>
What are the hot multiplayer mods these days? I remember having fun with GvH about 5 years ago, and more recently Whodunit.
>>
ok I don't wanna go off-topic, but I plug 3.5 jack into PC's sound card and the red and yellow RCA/VGA (?) on the other side of the cable to the tv. No sound. Why? I don't see any new devices on tv or pc as well.
>>
>>3603775
>I do enjoy non-linear gameplay rather than dooms linear exit runs
But it's still a to b, it's just messier than usual because you have to guess where to go next, that makes it borderline unenjoyable.
>>
>>3603805
drivers
>>
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>>3603803
'Complex Doom', from which the last time I tried was a mod with little actual original content and a fuckton of bloat.
>>
>>3603812
Never understood what that meant. Is that supposed to be like a methaphor for secrets that give you some ammo and a wep but unleash tons of cunts on you? But why "10c-"? What is this symbol anyway? What is going on?
>>
>>3603803
>What are the hot multiplayer mods these days?
Megaman 8 bit dm.
>>
>>3603809
> most suiting drivers already installed
>>
File: 2d to 3d map.webm (324KB, 640x480px) Image search: [Google]
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There we go!
>>
>>3603813
you're reading too much into it.
>>
File: 8bit dm.png (193KB, 1152x864px) Image search: [Google]
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>>3603814
I think he meant aside from obvious. MM8bdm always was and always will be. He probably meant like for doom and shit.
>>
>>3603819
MM8BDM isn't for Doom?
>>
>>3603819
holy fuck my eyes
>>
>>3603821
It's a TC. It's in a different category.
>>
>>3603826
It's a doom mod, that's what matters.
>>
>>3603814
Goddamn, MM8BDM is still being played?

I remember zDoom Wars too, is that still played or in development? I remember the original guy jumped ship and a new version was worked on, where did that go?
>>
>>3603828
Everything's a doom mod lol. You see a lot of duke on demonseeker?
>>
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>>3603831
MM8BDM is forever. Seriously.

It reached the critical level of popularity in the right time and now it's just one of those classical games that will always have a player base. I hate to compare it to BD, but in the sense of popularity and community size it's basically a multiplayer version of BD.
>>
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Well, if mm8db is allowed here after all... Anybody wanna play some team dm?
Europe
>>
>>3603817
Time to call airstrikes on the surface of hell.
>>
>>3603819
>>3603814
MM8BDM is too much of an eyestrain for me to appreciate. They should've at least spice it up with light levels, but nope, uniform fullbright.
>>
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>>3603848
What do you mean? There's plenty of dark and light levels. Also all of them are from corresponding mm games - that's rather the point.
>>
>>3603850
You seem to enjoy playing dumb a little too much.
You may stuck that way if not careful enough.
>>
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>>3603846
>>
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>>3602026

Oh man, V5 is out!

https://www.youtube.com/watch?v=Y3_OP6kFMbQ
>>
>>3603831
MM8BDM is more of its own community
>>
>>3602257
Lookin nice. Needs more detailed ground textures/objects or something. You do feel very small.

The hud should also be a bit smaller, but that's just opinions. Going for multiplayer?
>>
>>3603408
>Have a crappy logo.
Thanks.
>>
>>3603817
Tom Clancy's Rainbow Six Six Six
>>
>I hate to compare it to BD, but in the sense of popularity and community size it's basically a multiplayer version of BD.

Brutal Doom CLEARLY has a more active playerbase compared to 8BDM.

Mark could shit a crappy frankensprite and still trick people into giving money to his Patreon (lol), and 8BDM could release update after update and still won't grow past the people who still play the game in Z& just to roleplay.
>>
>>3603887
Yeah I'm not really bothering with the map at the moment. Using a single huge texture like that was pretty stupid, if amusing to work with. Next time I'll use an actual heightmap to generate the vertex slopes instead of pulling them manually, and then use normal textures at a scale/density where the player doesn't feel small.

The hud will probably stay huge for both stylistic and practical reasons. And yes, it's mean to be a mainly multiplayer game. When played 1vs1, each player will have a small squad of NPC mechs to command.

>>3603901
Operation Mechpoint :^)
>>
>>3603921
https://en.wikipedia.org/wiki/Joke
>>
>>3603931
i joked as well

it's not actually called that
>>
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Is there a way to change the hud? I didn't see anything in the setting - the hud section doesn't really provide any options. Also I can't see the chat.

Help?
>>
>>3603921
Is there anyway to overlay textures? Like have your detail textures, then project a giant texture over all of it so distant land looks more normal?
>>
>>3603813
That's the symbol for Cents, which are the fractional quantities of Dollars (100 Cents = $1)
>>
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> get rekt
> can't see frags anymore
Why the fuck would you do this? The only time anyone would look at their frags is after death.
>>
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>>3603939
Only through a particularly gross hack which involves embedding a texture into a hardware shader as pure text/numbers.

I think plain old dirt and grass textures will look fine however. Especially if I can find a way to bake light levels into all the sectors like pic related.
>>
>>3603863
Are there going to be vehicles on this map?
>>
>>3603936
No. Enjoy eyesearing clusterfuck. You did it to yourself.
>>
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>>
>>3603983
Not really since it's a mech game. Non-mech NPC vehicles you can command through your screens might make it in eventually.
>>
>>3604073
Did someone put out red flags to dry?
>>
>>3604084
How about leaving the suits, Shogo style?
>>
How does one make an arrow trap? I'm severely limited in the mapping realm because of the shitty editor I use, so it needs to be entirely within the realms of decorate and the boom format.
>>
>have to look up how to find the last two missing gems of the first hub in deathkings
>it's actually only 5 gems and 1 optional which meant I only needed one more, even though it uses the graphic from the main game which needs 6
>which means I was running around in maps looking for gems that don't exist
>the puzzle to get the last gem was solvable at any time, unlike what was implied by the interconnected portals and other shit that made the map look like a secondary hub and only one of the podiums being "active"
>didnt even realize what the puzzle was because it was a picture on the wall that's barely visible even when you're looking right at it, and the buttons that were selection blocks didn't look like anything you can activate at all
>get stuck in a room on the secret map later
>look it up again
>its the same kind of """"puzzle"""" with a blank gray texture on a flat wall that doesnt look like a button or anything
Fucking why
>>
>>3604193
You can make an actor with decorate that just fires projectiles straight ahead in it's spawn state, then lower/raise a section of the wall to allow the projectiese to pass through.
>>
>>3604253
Any examples I can [s]blatantly plagiarize[/s] base mine off of?
>>
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>>3604273
actor arrowshooter 25000
{
+nogravity
states
{
spawn:
TNT1 A 0
TNT1 A 4 A_CustomMissile("plasmaball",0,0,0,CMF_AIMDIRECTION)
loop
}
}

I think that should work, but I'm a bit rusty. The door part of the trap should be easy to figure out yourself.

On an unrelated note, I managed to make a single-hudmessage linedrawing function while playing around. Needs some tweaking for right angles, but it could be useful if someone wants to recreate Asteroids in ACS I guess?
>>
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Man what a great game. They added rush too.
>>
>>3604376
>just fuck my eyes up senpai
>>
Is it possible to make endless plains in doom?

I wanna have a area in my map that has the player looking at the window seeing an endless ocean.
>>
>>3604381
Line Horizon, bro.
>>
>>3603981
>Especially if I can find a way to bake light levels into all the sectors like pic related.
That sounds promising.
Do it by hand :-p
>>
>>3604381
What port? In zdoom an several others you can just put the line horizon special on a wall, and it will appear like a window to an endless field of whatever texture is on the floor in front of it.
>>
How to make doom explorer remember converted pathways and what was last loaded?
>>
>>3603714
>>3603714
>brave fire fighters sega arcade
>>
>>3604298
>but it could be useful if someone wants to recreate Asteroids in ACS I guess?
am_roids.c
>>
>>3603882
>>3603865
Either Im using DoomSeeker wrong or theres only 1 or 2 servers of MM8BDM up at a time. I miss Roboenza and the early class mods. Way too many fucking classes now with the most vague powers.
>>
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>get to the final battle of deathkings
>notice I have a shitload of dark servants, didnt use a single one during the rest of the game
>use all of them
>>
So is there any way you can use A_WeaponReady and Offset at the same time so you can get both bobbing during firing and not have to make a shitload of sprites?
>>
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Shhhhhh, he's sleeping
>>
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guys, how do I play doom?
I'm 27 and I never played it, not that I haven't tried but I have yet so succeed running it on my PC.
To date I tried some original installs, a GoG version and a dozen of packages from different trackers and yet I can't get it to run. I don't really know how is that possible, I'm not too good with computers.
>>
>>3604480
Read the OP
Get the Doom IWADs
Get Chocolate Doom
Run them through that
>>
>>3604480
there's a doom pack on the OP

basically you just click on an .exe file like anything else while a .wad file is in the same directory to play it

example: clicking on zdoom.exe while doom.wad is in the same "place" so to say
>>
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>>3604480
Here is the pic on how to get started as well ver 6
>>
Give me some fun wads like pol to play immideately! Nothing requiring high power like nuts and no halloween. Come on.
>>
>>3604497
You could try asking nicely.
Lunatic.
>>
>>3604501
No space shit, it depresses me.

Listen. This is not related to my request, but is doom 2 reloaded at least as good as TWiD?
>>
>>3604483
>IWADs
>Get Chocolate Doom
I don't understand what those are
>>3604486
ok so I need zdoom
I see the forum
can't see any download that isn't some awfully specific twist on what I'm looking for?
>>
>>3604506
No.
>>
>>3604483
ok got chocolate
what iwad do I get, there's a million of them
>>
>>3604490

I should probably work on v8 sometime soon.
The iwads link being dead is a pretty huge problem, and there's been some new and interesting releases.
>>
> redux e2m4
Well wtf is this shit? Can you even do anything with pistol start here?
>>
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>>3604480
>>3604515
>>3604531

here, I made a quick mega upload for you

https://mega.nz/#!dYkDSBgQ!v1gkB-WAXPuSIBgOfZRqEjcZbyx6UymQXrNUM6gPaqM

it contains and only contains zdoom and doom 1 and 2

you need to extract it and then bam you should be good to go
>>
>>3604564
thanks man
I got to the forums looking for dls but this being my first time I can't make heads or tails of it
>>
>>3604570
no problem, if you have any further questions let us know
>>
>>3604571
ok, it works
at long last
now I'm gonna play doom
>>
Since they talked a bit about Hexen and Heretic in Term's latest podcast, I hope they talk about Strife and how it's the worst next time.
>>
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>>3604605
gl m8

you're need it
>>
>>3604606
Strife is kind of cool though, while Hexen is horribly boring.
>>
>>3604539
Add megaman in total conversions. It's time.
>>
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>dem hd gramphics
>>
> pc_cbase
Great level, very very good work from the author known to reliable produce good work. But holy revenant ball cologne is it brutal with ammo. Fuck me, it was tense. I'm not gonna try and beat it nosave, but I'm sure it would've proven to be fun and challenging.
>>
I've noticed a lot of mega nz links here so I thought I'd ask, but is there a way to turn off the cloud auto-sync with mega nz? Whenever I delete something, mega nz tries to download it again and again...

Wasn't any options in the gear icon either to stop it
>>
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>Play my own level
>Can't actually enjoy it since I have to test the fuck out of it nonstop
>Play it with mods
>Suddenly a ton of fun
>>
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testing out QZdoom's Bloom and Ambient Occlusion features. I'm not feeling it to be honest. I feel as thought all it does is make the edges of the room slightly darker than the rest, and it contrasts very poorly with the overall rough/unnatural look of the various sectors with different brightness in the levels. It also slows the game down considerably(getting around 30-40 FPS in this map)
>>
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>>
>>3604703
>this hand of mine glows with an awesome power!
>wait it's actually glowing
>SHIT
>>
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>>3604703
Which one are you using? I'm using ReShade.
>>
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>>
Okay so the problem with RESOLUTION NOT SUPPORTED bullshit is apparently due to opengl. I have to use it now with piratedoom but then it just doesn't fucking let me go fullscreen. Fucking retarded idiocy.

Pls help?
>>
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>>3604713
It's the built-in AO feature from QZDoom. I just downloaded the latest build, turned GL rendering on and then I set the AO quality to high.
>>
So anyway I turned on opengl in doom explorer, the background looks like on the screenshot BUT IT STILL GIVES ME THE MESSAGES ABOUT TURNING ON THE OPENGL AND AFTER ABOUT 7 SECONDS I JUST DIE!

WTF?
>>
>>3604731
Oh so it's like a suicide. BUT IT LOOKS LIKE ON THE SCREENSHOTS, WTF IS WRONG?

WHAT SETTINGS ARE SUPPOSED TO BE LIKE WHAT?! FFS

Please help.
>>
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>>3604728
It's not as intense as ReShade's.
>>
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Touhou Doom and space piracy is a very interesting experience.

It would crash earlier on; figured out why, and it's been an interesting ride since.
"Interesting".
>>
>>3604758
i remember those crashes, i thought it was simply activating the blast and time freeze at the same time

what was causing it?
>>
>>3604762

It's a really stupid thing.
The stunlock is a simple loop forcing the enemy into the pain state again and again, while storing their painsound in a string and temporarily making it silence instead.

Can you guess what happens if a monster, for some unearthly reason, doesn't have a pain sound defined and uses the Pain: state with A_PlaySound to play a painsound instead?
>>
>>3604768
>monster doesn't have pain sound defined and uses a_playsound instead
how horrifying
>>
>>3604768
Is there a way to check if the monster doesn't have a painsound?
>>
>>3604703
>doing effects in screen-space
>what could possibly go wrong.jpg
>>
>>3604728
Where do I find AO quality options?
>>
>tfw need to recolour and modify all 58 pinky demon sprites
Son of a bitch.
>>
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>>3604798
put on some good music, grab a beverage and get to work senpai

you'll be done before you know it
>>
>>3604771

Dunno if that's feasible, but I'll try it.
>>
>>3604804
Not that easy. I need to remove small details, specifically the horns, while also keeping the same colours for blood and teeth.
>>
>>3604810
are you working in TEXTURES or using an external editor and importing that?

if the former, do the latter
>>
>>3604814
External editor, GIMP. I don't know how people do this shit though.
>>
>>3604816
By doing it.

If you're looking for a quick and easy way, well, there isn't. Just gotta grind it out, senpai.
>>
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>>3604816
>I don't know how people do this shit though

passion and patience, anon

it's not easy or fast but if you take the time you'll be able to look back on your creation and smile
>>
>>3604695
>Play map so much it becomes super easy for me
>People complain that it's too hard
>Add more health/items an decrease enemy amount to make it easier
>people now complain it's too easy
>>
>>3604835
>people always complain
>playtest it a bunch then release it
>take constructional criticism and improve on the next map instead
>>
>>3604835
God, item/health placement is so hard to figure out; especially when testing.
>>
>>3604792
Options>display options>open gl options>preferences
>>
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Man impatience is fucking great and exactly what I needed. Jesus I haven't slept like 30 hours now. Tomorrow's gonna be new day and more doom.
>>
why did wolf 3d even have a score/treasure system.
>>
>>3604887
Because, that was the style at the time. Our summoning circles were squares, the blood we drew them with was sawdust, and by golly, our games would have scoring systems.
>>
>>3604924
I remember Gallomphing for Roys.
>>
>>3604942
You see, this wise fellow understands how the time was.
>>
>>3604887
Why not? Grabbing treasure is fun and score is a nice way to get extra lives.
And why did it have a lives system?

Not everyone likes savescumming or infinite lives.
>>
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Fuck this piece of shit. The lag really doesn't help.

>>3604868
Thanks
>>
>>3604956
Suck it down. Fucking finally.
>>
File: Screenshot_Doom_20161106_215214.png (491KB, 1366x768px) Image search: [Google]
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>>3604962
Forgot image.
>>
>>3604887
It's fun, honestly, and I like how it makes it distinct from later shooters.

It kinda fits the cartoony style of the game too, what with the turkey dinners, the cartoonishly large bosses, the silly big chaingun.
>>
>>3604713
I would have expected there to be fanart of the Urban Brawl goth chick, guess not though.
>>
>>3604768
>for some unearthly reason
I have one, not wanting to interrupt the monster's voice.
>>
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Alright, got the de-horned Demon done. Now it needs to be recoloured green. I suppose things like teeth and claws can get recoloured, but the tongue/mouth and blood needs to stay, and that's going to be a pain in the ass.
>>
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ExampleBig.png
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>>3605023
Here's what I might go with. Resized for easier viewing.
>>
>>3603062
beat DUMP 3

defeated benellus on the first try, yeah boiii

>only 10HP left

Still counts.
>>
>>3605078
congrats
>>
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>>3604798
>>3605023
>>3605043
You could always mass remap the colours of the sprites all at once in SLADE. it'll leave the tongue green though.
>>
>>3605087
I can live with doing it in GIMP. It took me about an hour to remove the horns, should take me less time to do the recolouring.
>>
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>>3605078
>defeated benellus on the first try
>>
how do i into douk mods? i'm way too used to the ease of ZDL to grasp this
>>
>>3605219
Most Duke Nukem maps are single map files that you can select from the user map menu in-game. It's not really the kind of game that has many custom episodes.
>>
>>3605220
thanks mate. what about gameplay mods like the one in >>3602560
is loading up that the same process as well?
>>
>>3605224
Put the files for the gameplay mod in a seperate folder where EDuke32 is and set the "use custom folder" in the launcher to the gameplay mod's folder. Should work in-game then.
>>
https://www.youtube.com/watch?v=78B7Pd8tkFc

>chip's challenge
>but with a Doom theme
>>
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>>3605230
>Impse Busters
>>
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Marathon weapons now standalone and don't require anything from Samsara. Whew. That was rough.

Are there any especially autistic Marathon fans out there? I'd like to compare notes and see what sort of things should be changed for upgrading their accuracy even further, or seeing if there's any sort of unique behavior that should be emulated.
>>
>>3605229
doesn't seem to fully work but i'm sure i can figure it out myself at this point. thanks for the help either way
>>
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>>3603808
>it's still a to b
not compared to doom. I said I enjoyed it, seems like you dont, we have different opinions. I enjoy exploration and not knowing where I'm supposed to go. Gives you that much more satisfaction when you finally finish a hub.
>>
>>3605320
How many Doom mods even get the hub thing right

Assault on Tei Tenga was really short
>>
>>3605247
Just place Nuclear Showdown in your Duke directory (make sure you have Eduke32 in there as well) and run the Nuclear Showdown bat file.
>>
>>3605043
He looks sick. Is he alright anon? What have you done to him!?
>>
So anyway is there a wad-pack of all Paul Corfiatis wads? It seems like the perfect thing to play after finishing up with official dooms. Would make a great exhibition in the op pic.
>>
How to make doom explorer (or ZDL!) remember which wads I used last time? How to make it remember my fucking wad folder even?
>>
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>Firefly sprites got ripped from World Tour sometime recently
Nice.
>>
>>3605379
Is this some kind of fishman or lizardman? Looks pretty nice, shame about World Tour though.
>>
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>the final boss of Duke Nukem: World 3D Tour is a Cycloid Emperor recolor with a 10 ft range flamethrower
What the fuck???
https://www.youtube.com/watch?v=o21Bfs5zG9k
>>
>>3605390
It's a nod to the pathetic cycloid emperor of DNF.
>>
>>3605380
It's an old prototype of the Liztroop.
>>
== NEW THREAD ==

>>3605474

>>3605474

>>3605474
>>
>>3605478
too soon
>>
>>3605478
this thread isn't suspicious at all
>>
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>>3605390
>Tardbox Suckware "quality"
>>
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>>3605230
I actually enjoyed this more than I should.
>>
>>3605320
Doom's level progression is linear but the levels themselves, however self-contained, are fairly open and complex.
>>
>>3605609
>>>/co/
>>
Can someone make an actual new thread? The current one was made by a shitposter.
>>
>>3606063
Are you one of those people who get really angry at cartoons and stuff? Like those who always have to bring up how much they hate barneyfags when the rest of the world has long since moved on?
>>
>>3602043

i luf u cacodemon
>>
>>3606063
Sorry, but I'm white. Thanks for the offer, though.
>>
>>3602175

Only in Plutonia
>>
>>3604850
What I do is when the map is finished, I wait about a week without touching it and then play it again, suddenly all sorts of flaws in balance and gameplay become visible.
Thread posts: 540
Thread images: 126


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