[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

doom thread / retro fps thread shooting things is cool talk

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 636
Thread images: 202

File: 1367198468047.png (201KB, 734x455px) Image search: [Google]
1367198468047.png
201KB, 734x455px
doom thread / retro fps thread

shooting things is cool

talk about your favorite shootbangers

post your favorite mods

shitpost about how the op isn't the same as before
>>
>>3369857
Posting this because OP didn't bother to

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Quake pasta (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509
>>
>>3369862

===NEWS===

[07-17] Anon mod update: Smooth Doom Weapons Only >>3368842
http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3
https://drive.google.com/open?id=0By8mA3D0CACmQzZOa0RaMXd2YzA

[07-16] Anon map release: TerrorTomb >>3365964
http://www.mediafire.com/download/vucmubygevbuzfe/TerrorTomb.wad

[07-16] Anon map WIP: Processing Facility >>3364032
http://www.mediafire.com/download/hu8t4389gm0byd1/Episode+1.wad

[07-15] Anon mod release: Batty >>3363190
https://www.dropbox.com/s/r33b58k999qtvmo/Batty.pk3?dl=0

[07-14] Brutal Doom Monsters Only 20b >>3359348
http://www.mediafire.com/download/qqjmegwi5q17elp/bdmonsters20b.pk3

[07-12] Anon mod release: Fluffy >>3355450
https://www.dropbox.com/s/8hm07qpgtjujhy8/Fluffy.pk3?dl=0

[07-12] Anon mod update: Smooth Doom Weapons Only >>3354079
http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3

[07-11] Anon mod release: Mai Shiranui skin (NSFW) >>3352872
http://www.mediafire.com/download/t200a5j4tnpmy45/MaiS.wad

[07-11] Anon map update: Leaden Skies >>>>3351941
https://a.pomf.cat/bewzzk.zip

[07-11] Anon maps release: Server Warehouse and Processing Plant >>3351874
http://www.mediafire.com/download/4lvn9tnyfkp7d1y/Earth_65.wad

[07-11] Anon map release: Windows 98 Maze >>3351061
http://www.mediafire.com/download/8i7e8jivtkcqctd/WIN98MAZE.pk3

[07-10] Anon mod release: Doom 64 HUD >>3351004
http://www.mediafire.com/download/i8kymz4085odma2/D64HUD.pk3

[07-10] Anon mod release: Barless Classic HUD >>3350952
https://mega.nz/#!s5lQ3IqT!nHjOfTsyXIAY9DxEJHMVXFaYAHv2enDGTKXMQo7m7qE

[07-10] DUMP 3 weapons test build >>3350482
https://www.dropbox.com/s/0jyxfwmbdvuzeb1/DUMP-3-weapons-test0.pk3?dl=1

[07-10] Demon Gate, ripped by Anon >>3350363
http://www.mediafire.com/download/78x1bul778zepzn/demgate.iso

[07-10] Anon map release: Nukage Tunnels >>3349614
http://www.mediafire.com/download/6ndslgxdm9q05of/Nukage+Tunnels.wad

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
>>
YOU DIDN'T MAKE THE THREAD CORRECTLY
DELETE AND DO IT AGAIN
REEEEEEEEEEEE

i'm just kidding I don't care.
>>
>>3369864
Thanks anon for updating it with new mods.
>>
>>3369857
:^(
>>
There needs to be made a so you want to play some fucking heretic and so you want to play some fucking hexen. What mods and maps would you suggest should be included in them?
>>
not entirely doom related, but my windows 8's MIDI playback suddenly completely stopped
even windows media player throws up an error on .MID files
is there an easy fix or will i have to endure chocolate doom's weird broken framerate?
>>
>>3369881
grab something like virualmidisynth (can't vouch, but you'll need something like it for win8 midis) and see if it works
>>
File: tumblr_o9atjbWw1Q1ty70x1o6_1280.png (259KB, 1280x960px) Image search: [Google]
tumblr_o9atjbWw1Q1ty70x1o6_1280.png
259KB, 1280x960px
Play Nihility, it's fucking gud.
>>
What's an instant turn-off for you when it comes to a mod?
>>
More from the Heretic monster pack/expanded compatibility pack I'm making for Trailblazer. This time I actually have new screens to show off. Thanks to the anon who suggested a dullahan-type enemy. Feel free to make more enemy suggestions, but keep a few things in mind:
-Has to be doable w/ sprites in the Heretic IWAD or on R667. I'm no spriter.
-I'm not putting enemies that are Doom-y in this pack. I have a few monsters from Eriance's Demon Eclipse that are ambiguous enough, in my opinion anyways, to be in Heretic, but I'm not going to put in a black floating Cyberdemon or something like that.
-No hitscan attacks. Heretic doesn't have 'em, so I wanna stick to that.
>>
>>3369919
rotsprite-only anims, slippery movement, grating sounds, needing 4 extra keybinds.

i get that some mods whole design require it, but that's my own personal turn-off.
>>
File: 200% BERSERK.png (225KB, 500x738px) Image search: [Google]
200% BERSERK.png
225KB, 500x738px
>>3369919
Reloading
>>
File: behr2016.png (463KB, 1280x1440px) Image search: [Google]
behr2016.png
463KB, 1280x1440px
http://www14.zippyshare.com/v/DlMdqClj/file.html

I saw that Behr paint commercial and got inspired.

Here's Behr's 2016 Colour Trends brought into Doom's palette.

Working on a version with more traditional greens right now since I don't care for the blueish greens too much either.
>>
>>3369927

This enemy may be a human, but it actually replaces an Ironlich. ...Assuming you allow it to, that is; my monster pack lets you enable/disable any type of monster variant, and even lets you choose how often enabled variants will replace the standard type, from 12% of the time all the way to 100%.

It's not weak like a human, though; good armor, assault rifle for long range & autoshotty for close up, can deploy a shield to block all damage from the front (isn't invincible though), and can deploy a drone too.
>>
>>3369864
>smooth doom weapons only twice
>no mention of D4D release

>>3369919
non-centered weapons are somewhat of a pet peeve of mine

then again I don't dislike TB, GC, or amything, I'm just a sucker for centered guns I guess
>>
File: behr-greenvariants.png (426KB, 1280x1440px) Image search: [Google]
behr-greenvariants.png
426KB, 1280x1440px
>>3369936
Two green variants, greener and greenerer.

http://www96.zippyshare.com/v/RzdAB0Pi/file.html
>>
>>3369857
>shitpost about how the op isn't the same as before
Did the OG OP have another tantrum and quit?
>>
>>3369945

How do you feel about non-centered weapons if they're dual-wielded?
>>
https://www.youtube.com/watch?v=vsVfud5nE2A
>>
>>3369919
bad sound design, over-used sprites, realm 667 copy-pastes, hi-res graphics that clash with the original graphics.
>>
File: 1435936094550.gif (286KB, 123x116px) Image search: [Google]
1435936094550.gif
286KB, 123x116px
>>3369936
>>
File: nothanks.jpg (138KB, 693x693px) Image search: [Google]
nothanks.jpg
138KB, 693x693px
>>3369919
>This mod requires the latest devbuild
>>
File: Capture.png (49KB, 264x273px) Image search: [Google]
Capture.png
49KB, 264x273px
>Got all these textureless Doom 4 models
>Get Substance Painter 2
>howhardcanitbe
>Have to UV unwrap these highpoly fuckmeshes
>GPU too old to run Substance Painter 2
>Laptop burning up UV wrapping this nightmare
>It made a grid of triangles with no identifiable form
I don't have a reaction image but Ryu looks mad enough.
>>
What are good, huge maps.
Something like Hellbound, I guess. I love me some huge maps.
>>
File: Capture.png (283KB, 1582x767px) Image search: [Google]
Capture.png
283KB, 1582x767px
I'm going to need like 5 asprin and a beer.
>>
https://my.mixtape.moe/apebiu.mp4

gun for dump 3
>>
File: 1401595175199.png (25KB, 200x303px) Image search: [Google]
1401595175199.png
25KB, 200x303px
>>3369963
>>3369919
>ancient ass mod doesn't work with the latest stable build
>>
File: so you want to kill yourself.png (105KB, 347x500px) Image search: [Google]
so you want to kill yourself.png
105KB, 347x500px
>>3369919

Making a new pistol sound that's not weak as shit sounding. I get the chaingun and changing it's sound but the pistol is a piece of shit and it sounds like it, don't change it.

Other than that, changing monster sounds, but that doesn't annoy me as much.
>>
>>3369984
That looks hella cool yo
>>
>>3369978
What program is that?
>>
>>3369919
When a standalone map decides to replace the textures of the weapons or monsters.
>>
>>3370001
Substance Painter 2. You'll need a strong computer or else you'll lag too much to actually paint on the model.
>>
>>3369919
>>3369963

>a mod works using a certain dev build
>mod stops being updated
>said mod doesn't work using a newer build
>>
File: 1452938337450.png (137KB, 623x527px) Image search: [Google]
1452938337450.png
137KB, 623x527px
Why is the first map of Hellbound so fucking unbalanced? That thight ass room with the hellknight and the imps, followed quickly by lost soul gang rape is pure garbage.
>>
File: bit_too_gimmicky.jpg (109KB, 821x521px) Image search: [Google]
bit_too_gimmicky.jpg
109KB, 821x521px
I want to use crushers, but this is perhaps bit too gimmicky. Key would be at center, and going to get it would trigger ambush. But I don't think player could use the crushers interestingly.

Actually, got new idea for layout now.
>>
>>3369949
Ah, that's fine then.

It's when the guns are both centered when they should very well be angled while dual wielded that it looks awkward.
>>
working on a strife mini-mod.

opening room of mission #1
>>
>>3369919
Doom 3 sound effects.

Like, on anything.
>>
>>3369919
>bad gun sounds
>obnoxious design
>enemy sfx replacements
>>
>>3369919
Terribly aligned sprites like revolver in Trailblazer.
>>
>>3369919
>shadow warrior uzi sprites with doomguy hands
>>
File: knife.png (8KB, 149x104px) Image search: [Google]
knife.png
8KB, 149x104px
>>3369919
These two hand sprites. They look terrible on just about everything.
>>
>>3369978
you'll bloat like Dobson's girlfriends.
>>
File: Samus-Bomb.png (1KB, 27x23px) Image search: [Google]
Samus-Bomb.png
1KB, 27x23px
>>
File: best.png (1KB, 41x56px) Image search: [Google]
best.png
1KB, 41x56px
>>3370189
>>
>>3370197

I remember this. That was the morph ball for the longest time

Speaking of Metrood, I still think term fucked up the speed booster effect
>>
File: misaligned textures.jpg (41KB, 640x640px) Image search: [Google]
misaligned textures.jpg
41KB, 640x640px
>>
File: MAP09The Pit.gif (416KB, 200x148px) Image search: [Google]
MAP09The Pit.gif
416KB, 200x148px
>>3370275
is it time for hot doom memes?
>>
File: Loss.jpg (47KB, 500x374px) Image search: [Google]
Loss.jpg
47KB, 500x374px
>>3370291
Maybe
>>
File: SamusRuns-4x.png (6KB, 216x240px) Image search: [Google]
SamusRuns-4x.png
6KB, 216x240px
Rig's all fucked, and I have no idea how to effectively pose a rig.

But scale down anything and draw long enough and no one can tell how bad it was.
>>
File: f34.png (231KB, 501x1206px) Image search: [Google]
f34.png
231KB, 501x1206px
>>3370314

watcha doin there anon
>>
File: spasm0000.png (824KB, 1366x768px) Image search: [Google]
spasm0000.png
824KB, 1366x768px
>>3370275
>>3370291
>>
>>3370321
OH FUCK
THE AUTISM ISN'T TRIGGERING
>>
>>3370319
Fucking about like usual.
>>
File: starecat.jpg (22KB, 268x265px) Image search: [Google]
starecat.jpg
22KB, 268x265px
>>3370298
>>
File: chozo ghost.jpg (92KB, 776x997px) Image search: [Google]
chozo ghost.jpg
92KB, 776x997px
>>3370325

Looks to me you're fucking about with Metroid related stuff, care to share with the rest of the class?
>>
File: 1450115265377.jpg (48KB, 558x650px) Image search: [Google]
1450115265377.jpg
48KB, 558x650px
>>
>>3370337
2AAAAAAA4me
>>
File: 1466464144031.jpg (40KB, 558x650px) Image search: [Google]
1466464144031.jpg
40KB, 558x650px
>>3370337
>>
>>3370369
o shit .waddup
>>
>>3370371
WADdup
>>
>>3370387
no
>>
>>3370397
oh
>>
File: uglybugly.jpg (113KB, 767x515px) Image search: [Google]
uglybugly.jpg
113KB, 767x515px
Welp, 1/3 of map's geometry kinda done.
I still feel this section could use a facelift later...
>>
>>3370401
???
>>
>>3370406
i don't know
>>
>>3370416
k then
>>
File: 1452225265019.png (3KB, 128x128px) Image search: [Google]
1452225265019.png
3KB, 128x128px
>punch thin air
>whole world hears you
>hold loud ass chainsaw
>no one gives a shit
>>
File: que.gif (91KB, 640x480px) Image search: [Google]
que.gif
91KB, 640x480px
post music you listen to while building maps
https://www.youtube.com/watch?v=BHfE682mm3c
>>
>>3370440
"What ARE Shamblers? We just don't know."
>>
File: 1465088141808.jpg (35KB, 236x236px) Image search: [Google]
1465088141808.jpg
35KB, 236x236px
How do you people get ideas for maps? Do you have the whole basic layout and encounters on your head before you go into doombuilder, or do you just pick a theme you like and build rooms at random, doing whatever you feel it's right?
>>
File: mappingjoy.jpg (67KB, 712x438px) Image search: [Google]
mappingjoy.jpg
67KB, 712x438px
>>3370449
I start with a theme/track, and go from there, thinking of strong incorporated elements ( ex. fire, iron, crushers - or perhaps water - marble - tyson ).
Encounter design is trickier. I tend to do all encounters at end, figuring structure first and then enemy-placement. Sometimes I start building areas with some specific combat-situation in mind.

Layouts happen how they happen. Sometimes I have sort of strong starting layout ( nazi castle on mountain, I made walls of castle before I made anything inside ), and sometimes I just made room-by-room.

I am just a beginner, though.
>>
>>3370449
I just like to do things as I go along without any prior planning. Maybe not the best way to go about mapping, but hey whatever works I guess. Haven't really mapped since DUMP 2 though.
>>
>>3370449

I just start building and let the ideas come to me

last map I made started off by drawing a simple Y-Wing from Star Wars, and just kept adding rooms and corridors
>>
File: Paralyzer.png (2KB, 320x200px) Image search: [Google]
Paralyzer.png
2KB, 320x200px
>>
File: wat.png (151KB, 1280x960px) Image search: [Google]
wat.png
151KB, 1280x960px
dafuq am i doing wrong? just upgraded to the latest GZDoom build
>>
>>3370609
But the header says it's the Feb 23 build.
>>
>>3370609

Dev build? You need the dev build not the regular one.
>>
File: 1467658709667.png (373KB, 473x572px) Image search: [Google]
1467658709667.png
373KB, 473x572px
>>3370619
whoops, i thought it needed the most recent stable build, not a dev build
>>
>>3370609

They mean the latest development build. Just grab the latest one here:

http://devbuilds.drdteam.org/gzdoom/

If you get problems, keep going down the list until you get one that works.
>>
>>3370628
The stable builds really aren't good for most things. You should keep copies of the latest 1.x and 2.x builds, those'll let you play anything.
>>
Is it just me or is D4D really crashy?
>>
>>3370654
just you
>>
at this point i want quake champions to succeed just to spite the youtube fuckwits calling the quake series a "nostalgia leach"[sic]
>>
>>3370679

what are you doing reading youtube comments
>>
>>3370679

>"nostalgia leach"

What does that even mean?
>>
File: Lord of DYNAMITE.gif (2MB, 312x419px) Image search: [Google]
Lord of DYNAMITE.gif
2MB, 312x419px
>>3370662
I can't even fucking play it cos as soon as I do something, it crashes
>>
>>3370449
Whenever I get an idea for a map, is because im listening to music before that map, so if im listening to something shitty, I will make a shitty map.
>>
>>3370690
did you get the latest dev build like it said
>>
>>3370654
It crashed for me when I was playing it on one of BD's starter pack earlier maps when I used the static cannon. Other than that, no.
>>
>>3370685

I assumed what the commenter meant is that the game is trying to cash in on nostalgia for the Quake franchise. Which is kinda a "no shit".
>>
>>3370701
Yes (my previous build was outdated, so I got a new one), and it runs, except it crashes like, 45 seconds in
AND IT ONLY HAPPENS WITH D4D WHAT THE FUCK
>>
>>3370712
get a dev build a little older

dev build roulette

>>3369963
this guy's making a lot of sense
>>
>>3370708

That's not inherently a bad thing, it's only bad if they do it poorly. I assume you already know this though.
>>
>>3369919
>credits
>Sgt. Mark IV for the sprites/sounds
>>
>>3370717
Nah, I'd rather just wait for a fix to roll in.
Thanks anyway
>>
>>3369919
>multiplayer mod for zandronum

9 times out of 10 it's shit.
>>
>>3370796
and that 1/10 time no one's playing it
>>
>>3369919
Map(set) where sounds for weapons and monsters are replaced for no reason.

Not so common nowadays, but a lot of stuff from the 90's were pretty guilty of this.
>>
File: smug anime girl.jpg (18KB, 401x401px) Image search: [Google]
smug anime girl.jpg
18KB, 401x401px
>playing D4D
>piercing upgrade for SSG
>shoot a mob of imps at point blank
>dat collective gibbing sound

This is what heaven is like
>>
>>3369919
Slaughtershit
>>
>>3370858

>when it comes to a mod?
>a mod
>A MOD

(You)
>>
>>3370851

wha
>>
File: 1465820794162.png (33KB, 1020x426px) Image search: [Google]
1465820794162.png
33KB, 1020x426px
>>3370864
a levelpack counts as a mod
>>
>>3370857
something tells me this was cropped from lewd
>>
>>3369919
I don't care for Doom 3 sounds.
I don't like when a mod uses a random custom overlay for Invulnerability instead of a standard one. The reason for this is because I made a small mod of my own that changes the inverted colors of default into the gold version from Heretic.

The inverted colors hurt my eyes too much and I can't actually see when using it, so that's why.

The biggest turn off is a bad shotgun but this applies to all games.
>>
>>3370892
its likely, but google image search doesnt give me anything
>>
>>3370864
Custom maps are a kind of mod, dipshit.
>>
File: What a rig.png (156KB, 512x512px) Image search: [Google]
What a rig.png
156KB, 512x512px
His shoulder dislocated and spins 360 degrees and pops back into place with his flesh twisted around the gnarled bone just by making his arm move forward.

Rigging is nuts.
>>
>>3370921

are you making a non-chibi Freedom Force anon
>>
>>3369919
>See door
>Press use on door
>"DSOOF"
>Look for a way to open door and find none
>Noclip around door
>Nothing behind door/door texture

Then why did you put a door texture there if theres no door?
At least make it a janitor closet or something.

This is even more irritating when put in urban/city type maps where players are usually expected to explore
>>
File: 46712757_p1_master1200.jpg (78KB, 493x407px) Image search: [Google]
46712757_p1_master1200.jpg
78KB, 493x407px
>>3370892
>something tells me this was cropped from lewd

Really? How did you come to that conclusion?
>>
File: Dynamic Pose.png (238KB, 512x512px) Image search: [Google]
Dynamic Pose.png
238KB, 512x512px
>>3370939
Nah I'm just fucking around, trying to learn rigging so I can maybe one day do more than one functional pose.
>>
>>3370943
>"DSOOF"
the sound when you push a regular wall is DSNOWAY
DSOOF plays when you land from a fall or push a door
they're identical in DOOM(2).WAD but they're still different lumps
>>
>>3370952

They do have pretty cool guns though.
>>
File: 1424057244004.jpg (12KB, 284x276px) Image search: [Google]
1424057244004.jpg
12KB, 284x276px
>>3370952
>That face peeking through
Amazing
>>
>>3370959
That is some serious nitpicking right there anon.
>>
>>3370532
thats a fucking usb stick
>>
>>3370984
what kind of nerd doesn't know all the filenames from memory
>>
>>3370984
How long you been modding? 12 minutes? Pfft, get real!
>>
I'm the anon that in the last thread right before it died said they were just starting with modding but were too embarrassed to really show what they're doing. Would anyone even be interested in seeing what a first timer is doing? I'm so new at this so far I've only been able to reskin a weapon, I haven't even gotten into editing the actor or anything like that.
>>
File: one willitastic kek.jpg (36KB, 500x536px) Image search: [Google]
one willitastic kek.jpg
36KB, 500x536px
>>3370990
>>3370992
>>
>>3370993
link it up
>>
File: chucklenuts.jpg (106KB, 768x576px) Image search: [Google]
chucklenuts.jpg
106KB, 768x576px
>>3370986
>>
File: 1450143247421.gif (999KB, 250x251px) Image search: [Google]
1450143247421.gif
999KB, 250x251px
Just noticed that Batty's obituary is broken, still the standard doomimp obituary even though I replaced it?

My other obituaries work fine, but this one is fucky for some indecipherable reason
>>
>>3370993

If you looking for tutorials, check out Gunlabs. It's a bit out of date; doesn't cover stuff like anonymous functions, but still pretty useful for new modders.

http://gunlabs.blogspot.com/2011/01/tutorials.html

Also, the ZDoom Wiki is invaluable.

http://zdoom.org/wiki/Main_Page
>>
Earth Defense Force but it's in Hell
>>
File: Vanilla.gif (229KB, 360x239px) Image search: [Google]
Vanilla.gif
229KB, 360x239px
>>3370949
i dont know
>>
>>3370993
>Would anyone even be interested in seeing what a first timer is doing?

If DUMP is any indication, yes.
>>
>>3370857
>>3370949
>>3371006
What an interesting chain of events
>>
>>3369919
Being incapable of running it.
I tried getting Arcane Dimensions to run for like 2 hours but I just gave up on it.
I think I have severe mental retardation.
>>
>>3371032
Why're you having trouble with it? Just run it like a normal Quake mod and start a new game.
>>
>>3371032
quakespasm.exe -game ad
>>
>>3371032
any big gameplay mod/major levelpack for any game released that has more than three files needed to run it probably has a readme file bundled alongside it that probably explains how to run it.

why not, you know, check that instead?

or just do what
>>3371041
says and get shit done, your pick
>>
>>3371037
Problem is, I never did install a quake mod before. I only played the game vanilla, but the instructions for running it are pretty simple and I think I followed them exactly, but it gives various sorts of errors when loading.

>>3371041
Fist thing I did. It gives error messages.
>>
>>3371053
If it says it can't find an autoexec file, don't worry about that. Just run a new game and it'll work fine.
>>
File: deadpool rides a horse.gif (192KB, 210x178px) Image search: [Google]
deadpool rides a horse.gif
192KB, 210x178px
so it's pretty much universally agreed that D4D is infinitely better and more polished than brutal's D4 addon, right?
>>
>>3371059
Yes. D4D is one of the best Doom 4 mods.
>>
>>3371059
speaking of which how do I get d4d running on the zdoom launcher
>>
>>3371051
>>3371057
Well now I'm massively ashamed.
Apparently I was getting it right the first time, but The only thing I did not do was to run the damn thing.
Sorry for wasting your time dudes, but thanks a lot. I'll make a little funeral for my braincells and play the mod.
>>
>>3371059

Well, I doubt it for the following reasons:
1: D4D hasn't even been out for a day.
2: Never underestimate the die-hard dedication of a Brutard.

But I'm having far more fun with it.
>>
>>3371059
I guess so, since BD's D4 addon has been the worst Doom 4 mod since day 1.
>>
>>3371065
I went through the same shit trying to get AD working. No shame.
>>
If I hit this robot will he get pissed off
>>
>>3371071
little known fact: hitting robots is how you say they look lovely today
>>
>>3371071
It will be extremely painful
>>
>>3371075
for you
>>
>>3371063
You pick the .pk3 and put it in the PWADs section and you're done.

It's very easy.
>>
>>3369919
honestly, new palettes that make graphic mods incompatible with the mapset. I almost feel like this is a way for vanilla purists to force people to play the vanilla way, just like adding lumps that disable jumping and crouching in zdoom.
>>
>>3371117
What's abad about this? Mods can be played without jumping.
>>
I've noticed that mapping for vanilla/boom is becoming kinda stagnant, lots of sorta-slaughter maps focusing too much on challenge and large amounts of monsters.

what is a way I could subvert this? I've been thinking of altering the balance of enemies through dehacked so smaller scale encounters can still be a threat, but it sounds like too much work.

I just really don't like the road mods are going down right now with ribbicks, memfis etc. style dominating.
>>
>>3371119
yea but if the player wants to jump that should be their choice, it seems kinda slimy to force one type of playstyle to me.
>>
>>3371124
make them shoot while moving and make them run

i think you can rearrange enough frames to do that in dehacked
>>
>>3371117
>. I almost feel like this is a way for vanilla purists to force people to play the vanilla way,

Custom palettes have existed even way before ZDoom gameplay mods were a thing.
>>
Plus, to deem custom palettes as something "purist" couldn't be any more ironic.
>>
>>3371103
thanks
>>
>>3371141
Glad I could help.

ZDL is really really handy and fortunately for any mod that may seem awkward to run it is as easy as finding the core mod files and figuring out the load order.

Important things to note for ZDL
>.pk3s must be extracted from zip files
>Gameplay mods come last in the lists
>>
>>3371129
sv_allowjump 1
sv_allowcrouch 1
>>
>>3371163

don't map lumps and such override those cvars?
>>
>>3371167
no, allow{jump,crouch} override mapinfo. that's their entire reason for existence.
>>
>>3371168

oh, must've had it mixed up
>>
>>3371162
>>.pk3s must be extracted
Why? I actually want to know why.
>>
>>3371190
They can't be inside zip files, that's what he meant.
>>
>>3369880
For hexen:

>>3367538
+ Deathkings of Dark Citadel
>>
>>3371190
Probably because .pk3 is a zip archive itself, and you can't run a zipped zip
>>
File: skill.png (183KB, 639x476px) Image search: [Google]
skill.png
183KB, 639x476px
So I've been busting my head against a wall on what I'm gonna do for the other ammo pickups in GMOTA, seeing as I plan on stripping out a lot of the random spawners because they're a pain in the testicles, I've been trying to think of what I'm gonna do with those, so hear me out here:

Shells and shellboxes will become the blue gems, and those will still be extra sword juice, and the other ammo types (clips, rockets, and cells) will become different gems of different shapes and colors, and will do other things, like collecting a set amount of one will grant a powerup that lasts the duration of the stage or some shit. I'm mainly throwing this idea out here because it'll mean those items will always be relevant and worthwhile to go searching for, and Blaz is only gonna have one resource when I'm done here, with subweapons and subshots using an ammo supply with a restock timer after running out.

I'm making damn sure I have my shit together in a way that sounds like fun and less of a godawful mess before I start really getting in there and sorting this mod out.
>>
>>3371193
Oh, alright. I got confused because .PK3s are actually renamed archives,
>>
>>3371206
that image seems to be suggesting that you just replace everything with axes
>>
>>3371220

I've been trying to figure out how to make an effect that looks like an axe-shaped hole is cut out in the book, but I have no idea how to do that in GIMP.

and that'd be silly, I'm not gonna replace EVERYTHING with axes, just most of it
>>
>fuck around with the bhop test maps in nQuake
>fly through them at more than quintuple normal running speed
jesus fuck
how on earth did carmack dislike this
>>
>>3371228

From what I remember, he just didn't like the visual of big tough guys jumping all around.
>>
>>3371241
I agree with that - but the rest of it (gameplay, not aesthetics) was amazing.

>>thread
HEY, guys, GZDoom is running on my second monitor when I go fullscreen, no other games or programs do this - wat do? Legit no idea how to make it fuck off of that monitor.
>>
>>3371124
anything that deviates from tarnsman-levels of shit is more than welcome
>>
>>3371032
Why are you not using Quakeinjector
>>
>>3371273
Not him, but I'm totally fine with just using the command prompt to run Quake maps/mappacks.
>>
>>3371124
A mod that makes any enemy more dangerous would be nice, especially for playing Ultimate Doom again.
>>
>>3369857
Is the dump 3 weapon mod going to implement multiple weapons per slot?
>>
>>3371284
nope
>>
>>3371284
I don't think so but you could just idkfa up all the weapons and have them all, so you could just mod out the restriction somehow I guess
>>
>>3371284
you can drop the weapon you got in a certain slot to get a new one
>>
>>3371284
There are many weapons per vanilla weapon slot, but you can only have one of each at a time.

There is, however, a cvar I added that removes that limitation, so you can have as many as you want.
>>
>>3371124
One thing I wanted to see were a bunch of shorter maps instead of the usual 32 regular maps. 64 Popcorn maps that are still amazing.
Though, that might not be up your alley. If it isn't, I'll still be interested, I love having less enemies that are stronger and smarter rather than more enemies that don't put up much of a challenge unless they're in numbers that make up for their short comings.
Make use of Doom's bullet-hell like nature, put out more projectiles out of less monsters, more bang for your buck.
>>
>>3371290
I am wanting to carry everything.
I have been spoiled by other weapon mods.

>>3371289
Other mods have done it. I am sure it is possible.
>>
File: 1464998830802.gif (256KB, 658x604px) Image search: [Google]
1464998830802.gif
256KB, 658x604px
Is it possible to make a melee attack poisonous?

As far as I can tell it's only projectiles, and even then the wiki does an absolute shit job of explaining how to apply it
>>
>>3371291
How do I take advantage of this?
>>
>>3371297
You wait until I release the next test build.

>>3371296
Melee is pretty hard to customize, you'd be better off using either an invisible projectile or a short range hitscan, that'll allow you to mess with poison stuff.
>>
File: 1464464382867.gif (8KB, 80x160px) Image search: [Google]
1464464382867.gif
8KB, 80x160px
>>3371301
Oh shit, hi Yholl

Quick question, how much time do I have to clean up my DUMP guns and replace the sounds for them?
>>
>>3371301
I'm looking forward to it.
>>
>>3371162
>ZDL
is the ZDL website ever gonna come back? I still have it installed but I noticed the site has been down for awhile.
>>
>>3371305
A fair bit, don't feel pressured or anything. I'm more or less just waiting for a bunch of updates from people before I make another build.

Extra polish is always welcomed.
>>
File: ranger teacher 2.jpg (149KB, 750x489px) Image search: [Google]
ranger teacher 2.jpg
149KB, 750x489px
>>
I was playing Inferno just now and is it just me, or does the map design get progressively more boxy and kinda crap the more you get into it? Limbo is a boring slog.
>>
File: 1451866858130.jpg (63KB, 640x480px) Image search: [Google]
1451866858130.jpg
63KB, 640x480px
Monster 3 down, baby: Green Snek

https://www.dropbox.com/s/nk49nzw50uje53s/Green%20Snek.pk3?dl=0

Red Snek and Black Mamba are in the works but I'll have to figure out poison for the Mamba
>>
File: Im gonna need more bullets.png (146KB, 640x480px) Image search: [Google]
Im gonna need more bullets.png
146KB, 640x480px
>>3371296
I've done it in hexen. my arachnosferati had poisoned attacks.

Looking at the decorate I used:

Poisondamage 15
DamageType 26

And just used A_CustomMeleeAttack in the melee state
>>
File: [Spanish REEEEEEEEE Noise].png (79KB, 407x243px) Image search: [Google]
[Spanish REEEEEEEEE Noise].png
79KB, 407x243px
>>3369919
Mods for doom 1 that only change the first episode and then you're dumped right back into doom at the end.

Or mods that only change one level and then dump you back into regular doom after completion.

It's like the mod maker was too lazy to make the mod end right there or something and it's disappointing.
>>
File: 1466739786956.jpg (48KB, 720x717px) Image search: [Google]
1466739786956.jpg
48KB, 720x717px
>>3371332
Oh I forgot to mention it currently replaces the Shotgunner

>>3371360

DID YOU EVEN KNOW THAT YOU'RE MY HEEEEEEEEEEEEEROOOOOOOOOOOOOO

seriously thank you, workd like a fucking charm
>>
>>3371364
It's all to do with how music worked back in the day. People made single maps for certain map slots in Doom 1 because of the music for that map slot. Then there's people that also just put it in MAP08 so when you finish the level the game "ends,"
>>
>>3369919
Switches that only allow you to press another switch that only allows you to press another switch. Scythe 2's map 15 is making me sick of the things.
Just let me press the switch you turbonigger.
>>
>>3371313
>>3371301
I love you no homo.

Seriously though, no mod(s) have done more for my dooming than you & Kyle's shit together.
>>
>>3371364
>Mods for doom 1 that only change the first episode and then you're dumped right back into doom at the end.
>Or mods that only change one level and then dump you back into regular doom after completion.
>It's like the mod maker was too lazy to make the mod end right there or something and it's disappointing

Or Doom 2. It's a pretty common thing. But I guess it's OK if it's someone who just learning about making maps posting here.
>>
>>3371376
just for you my next map is going to include a stack of 1 unit thick switches, each one revealing the next one

at the end you will get a clip
>>
>>3371384
>it's someone who's
>>
File: 1468768402227.png (368KB, 483x531px) Image search: [Google]
1468768402227.png
368KB, 483x531px
>>3371385
>>
Is any invasion wads that works for zandronum, gzdoom, or zdoom
>>
>>3371382
Haha, thank you for the kind words.
I passed them on to Kyle, he was also quite happy you said that.
>>
File: 1466739762412.gif (3MB, 300x237px) Image search: [Google]
1466739762412.gif
3MB, 300x237px
>>3371385
M A D M A N

A

D

M

A

N
>>
>>3371364
What do you expect them to do for ports without MAPINFO? Make map02 stick you in an empty box?
>>
>Play DUMP 3 maps
>secret3

THIS IS NOT OKAY
>>
File: skul.png (82KB, 173x201px) Image search: [Google]
skul.png
82KB, 173x201px
>Valiant w/ DRLA
>Armageddon
>Start episode 3 as marine
>Suss gun on first map
>Wonder what a bulk mod does on a gun without reloading.
>MFW

Made map31 my bitch.

Aside from hordes of cacobyss fucking hell Yholl do they really have to shit all those particle effects everywhere when supercharge each other? A crowd of 20+ tanks the framerate on my 2600k.
>>
File: Darth Vader Hoth.jpg (29KB, 720x340px) Image search: [Google]
Darth Vader Hoth.jpg
29KB, 720x340px
https://www.youtube.com/watch?v=ZlHTjMnBlLk

So any good star wars mods for doom 1 or 2?

The best I can do is mish mash together some maps with some enemy and weapon mods.

This one looked pretty cool https://www.youtube.com/watch?v=aKrdiGkMN_g
But I can't find it anywhere.

Recommend me some stah wahs mods pls.
>>
>>3371408
Yeah, it's waaaaaaay over the top. I'll make a point of getting rid of that shit for the next patch. You can blame me for being lazy and using the same projectile for the spam, instead of making a newer, more simple one.
>>
File: 29a73a1918af060b33bc9.jpg (7KB, 200x200px) Image search: [Google]
29a73a1918af060b33bc9.jpg
7KB, 200x200px
>>3371440
literally saw someone working on a new stormtrooper enemy in the last day or so, funny you should ask
>>
>>3371408
Suss gun?
What does the bulk mod do to guns without reloads?

It's been a long time since I played DRLA, still waiting for the melee update.
>>
>>3371440
Isn't Dark Forces basically that?
>>
is there a way to turn off weapon rendering interpolation in the latest devbuild?
>>
>>3371296
thanks, doc
>>
>>3371441
Goodie, I look forward to maintaining a solid smooth FPS when dealing with an air raid of those explosive, regenerating, and plasma-immune fuckballs.
>>
>>3369857
Best doom megawad? Best doom megawad!

http://www.strawpoll.me/10426064
>>
File: doomguy.jpg (31KB, 500x350px) Image search: [Google]
doomguy.jpg
31KB, 500x350px
Who was the real life doomguy? Did they base his face off someone or draw it from scratch (surely not)?
>>
>>3371494
We keep telling you, these aren't all megawads!
Stop it!
>>
>>3371495
I'm gonna take a guess and say Kevin Cloud.

Mike Dopud did the voice of Doomguy, hereticguy.. basically did the grunting in the stocksound cd ID used
>>
>>3371440
might as well just play dark forces and dark forces II: Jedi Knight. It doesn't get better than that for retro SW FPS. then go on to Jedi Outcast and Jedi Academy if you still want more.
>>
File: e2m1.png (1MB, 1920x1080px) Image search: [Google]
e2m1.png
1MB, 1920x1080px
>>
File: 1465643216300.png (54KB, 565x641px) Image search: [Google]
1465643216300.png
54KB, 565x641px
>>3371526
>Romero's face when
>>
File: 1448256822969.gif (1MB, 248x193px) Image search: [Google]
1448256822969.gif
1MB, 248x193px
>>3371495
>FILTERS
>>
File: ZZ9gp6K.gif (236KB, 500x500px) Image search: [Google]
ZZ9gp6K.gif
236KB, 500x500px
>>3371495
>"hd remake"
>>
>>3371495
He looks like he has pubic hair on his head.
>>
File: 1468919719301.png (307KB, 563x975px) Image search: [Google]
1468919719301.png
307KB, 563x975px
>>3371526
REEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
File: 1468804752294.png (54KB, 590x825px) Image search: [Google]
1468804752294.png
54KB, 590x825px
>>3371539
>>
File: suss.webm (3MB, 480x270px) Image search: [Google]
suss.webm
3MB, 480x270px
>>3371448
S
U
S
S

G
U
N
>>
>>3371538
Jesus Christ, your pubic hair is thick as fuck Anon.
>>
>>3371495
I believe the official direction was just that he was supposed to look different from BJ.
>>
>>3371541
>that feeling when your image gets posted by someone else
>>
>>3371542
> obliterates the hungry with no effort at all
i have severely underestimated that gun
>>
File: Screenshot_Doom_20160719_063415.png (123KB, 960x600px) Image search: [Google]
Screenshot_Doom_20160719_063415.png
123KB, 960x600px
Why.
>>
File: 1429456263180.png (43KB, 169x156px) Image search: [Google]
1429456263180.png
43KB, 169x156px
>>3371495
>>
>>3371542
So is this a green drop?
>>
>>3371562
So did I until I saw that a bulk mod makes it shoot two balls at a time.

>>3371572
Of course.
>>
File: gzdoom 2016-06-28 01-01-28-43.png (587KB, 1920x1080px) Image search: [Google]
gzdoom 2016-06-28 01-01-28-43.png
587KB, 1920x1080px
>>3371441
Is there anything planned for the next update? Commando and a slew of melee weapons to fit?

Also holy shit the Demolitionist is absurd as fuck with endgame assemblies.
>>
>>3371587
double tap with a nuclear biggest fuck-gun
no other class gonna do that!
>>
File: put through a c64 converter.png (74KB, 1280x800px) Image search: [Google]
put through a c64 converter.png
74KB, 1280x800px
>>3371612
>Spamming the Mother-In-Law without any repercussions whatsoever
>Half ammo usage on the Anti-Materiel Rifle, Zeus Cannon, and Voltgun

Challenge does not exist

Also

>Make high-powered Nuclear BFG
>Hold down fire
>It fucking blows up

Didn't know what I was expecting to be honest
>>
>>3371616
>Make high-powered Nuclear BFG
>Hold down fire
>It fucking blows up

stabilize it with blue stuff
>>
>>3371542
That's actually a really cool design.
>>
>>3371617
Don't you have to play as the Technician to modify nuclear weapons to their fullest? Though you can make some other nuclear assemblies as another class fine like the Nuclear Revolver.
>>
>>3371619
that's only in DoomRL
not DRLA
>>
/vr/ what is your favourite gameplay mod and why?
>>
>>3370449
I usually concoct ideas for traps and possibly theming as well and go off of that.
>>
>>3371657
My favorite is Dakka. It just feels good, even if the minigun and other plasma weapon feel kinda crap but I just ignore them. Following that, Trailblazer. Again I just like how it feels, specially the machine gun.
>>
>>3371657
DRLA

Are there any other mods that impose a reasonable weapon limit and add a fuckton of different guns to encourage switching?
>>
Final releases of JPCP and Ancient Aliens uploaded to idgames. Also the AAliens texture pack!
>>
>>3371657
I never play gameplay mods. Only original mapsets. I need to be able to explore new areas. for me thats the whole point of playing FPS: exploration, puzzle solving and surviving combat while navigating complicated maps
>>
File: fxedit7.jpg (13KB, 320x200px) Image search: [Google]
fxedit7.jpg
13KB, 320x200px
>making a bridge in vanilla doom
Jesus H Christ how annoying can this get
I've been trying this for a good hour and getting nowhere on a rocket sled
>>
>>3371587
The next update is the long awaited mythical 1.06 patch, and the 7.0 Monsterpack.

The changelog is pretty huge by this point, huge amount of fixes, some new features like the barrel cvars, etc.

Mostly, the monsterpack is the main thing, with the Abominant, Cyberdemon Mk. II, De-vile, Deathweaver, Watcher, Shifter, and the revised Magmabus, along with a whole bunch of fixes and updates to make enemies less silly. Like a Nightmare Cyberdemon trying to kill a little Hungry eating his face with a particle beam.
>>
>>3371684
It's why back in the day the mapsets that actually had working bridges were considered rare, amazing beasts.
>>
>>3371686
Alright, good shit. Do you think some sort of LegenDoom support could happen, with defeated legendary enemies rewarding various items or something?
>>
>>3371693
I could add something to LegenDoomLite. LegenDoom support is kinda pointless, as they already drop the LegenDoom weapons.
>>
>>3371495
I remember reading somewhere that Adrian Carmack just drew a generic marine face, so it's not actually based on anyone.
>>
File: mario spots a star.gif (922KB, 400x225px) Image search: [Google]
mario spots a star.gif
922KB, 400x225px
>>3371696
>LegenDoomLite

Shit, didn't know this was a thing.
>>
I was wondering. Does anyone know if the download of Q!Zone for Quake from the Internet Archive is legit? 600mb for a shovelware map collection seems a tad huge.
>>
File: b.png (3MB, 2403x2301px) Image search: [Google]
b.png
3MB, 2403x2301px
T H I C C
H
I
C
C
>>
>>3371719
>Open image in new tab
>Stare at image

Holy fuck that's terrifying
>>
the fuck that made 2016 ranger better get demoted to modelling boxes and floor trash

not fired though, not many places looking to hire a 3d artist in god damn russia
>>
We need a 2016 reboot of the Ghostbusters mod.

But, you know, not shit.
>>
File: rave.gif (1MB, 800x1373px) Image search: [Google]
rave.gif
1MB, 800x1373px
Who /metal/ here? What do you usually listen to while you rip & tear? Other genres are welcome too

My personal picks are Andrew Hulshult and Powerwolf
>>
>>3371751

Not based on 2016 ghostbusters either. Although that's a given with "not shit".
>>
>>3371756

You're probably joking but still, don't bring that shit here. Some people might not know that and start stupid arguments which we don't need.
>>
>>3371763

yeah you're right. In all seriousness, a ghostbusters mod done with today's more experienced modders and shit would probably be great.

You could rip a lot of sounds and other assets from the really good ghostbusters games from 2009. Holy shit that game was excellent.
>>
>>3371753
https://blanckmass.bandcamp.com/track/dead-format
https://www.youtube.com/watch?v=5cDLZqe735k
https://brownbird.bandcamp.com/track/blood-of-angels
https://www.youtube.com/watch?v=DC38hnOehlM

metal feels too fast for me to get a killing groove to, but powerwolf was good. i remember finding them on metal blade records' website back when.

>>3371767
i downloaded that piece of shit 2016 ghostbusters game thinking i'll get some high quality sounds, maybe some other stuff. might not be able to get anything though.
>>
>>3371771

just grab the 2009 game, the sound design is fucking grand
>>
File: Capture.png (85KB, 785x552px) Image search: [Google]
Capture.png
85KB, 785x552px
It's a fucking proton shotgun

This is so stupid it's perfect for Doom
>>
>>3371657
I like Accessories To Murder and Shut Up And Bleed.

ATM:
>weapons all feel pretty great
>good aesthetics
>some of the monsters are really cool
>on the other hand some of the monsters are too easy

SUAB:
>some of the weapons are great
>some of the aesthetics are great
>almost all the monsters are awesome and horrifying in some way
>helps build a spooky atmosphere
>it isn't exactly well balanced though
>>
>>3371657
Extreme Measures (ww-xm), fun weapons, fun enemy replacements (GET DOWN!), I just like it in general.
>>
>>3371202
Cool, what are good mods/wads for heretic?
>>
File: Ghostbusters2016-ProtonShotgun.png (4KB, 428x200px) Image search: [Google]
Ghostbusters2016-ProtonShotgun.png
4KB, 428x200px
>>3371816
It's such a Ghostbusters turned stupid action film weapon it's the perfect attitude for a Doom mod.
>>
>>3371657
Right now it's D4D. Because I'm too poor to afford a good PC that would run Doom 2016, so this is the next best thing.
>>
>>3371816
It looks like a TF2 weapon
>>
I uploaded my map to ID Games.
https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/terrort
Check it out.
>>
File: Minigunner.png (102KB, 768x556px) Image search: [Google]
Minigunner.png
102KB, 768x556px
>>3371879
It definitely looks inspired by TF2 judging by the models.
>>
>>3371909
It's been released though.
Also the theaters are pretty empty it seems.
>>
File: MedicPizza.jpg (112KB, 792x590px) Image search: [Google]
MedicPizza.jpg
112KB, 792x590px
lol
>>
Chex-themed reels in Reelism when?
>>
God there are models for zombies in this game and the male zombies are fully clothed, they have their shirts and pants on no problem. But the female zombies are fucking naked with their rotting tits out with like 20 separate clothing items that have to be applied in-game.

Why didn't they just join the meshes? It's not like the parts interchange, they're always going to have these same clothes on.
>>
>>3371962
It's for the clothing-damage mods.
>>
Is there a russian overkill like weapons mod for hexen?
>>
File: nightmarejobber.webm (2MB, 1280x720px) Image search: [Google]
nightmarejobber.webm
2MB, 1280x720px
>>3371686
>Like a Nightmare Cyberdemon trying to kill a little Hungry eating his face with a particle beam.
>>
File: 1456691139399.gif (2MB, 500x500px) Image search: [Google]
1456691139399.gif
2MB, 500x500px
>>3371962
>female zombies
?
>>
File: hexen.jpg (204KB, 960x960px) Image search: [Google]
hexen.jpg
204KB, 960x960px
>>
>D4D framerate drops
>framerate drops
>on a mod for a 20 year old game
>>
>>3372061
Better buy a 1080
>>
>>3372061
Works on my computer :^)
>>
>>3371272
Whats wrong with Tarnsman levels?
>>
>>3371753

I don't. If the map didn't come with good music, it wasn't a good map.

Love me some Industrial though. Blame growing up with Doom. Doesn't matter if it's not really metal (KMFDM) or crazy Finnish techno industrial metal (Turmion Kätilöt)
>>
>>3372061
>20 year old game

You can't use this excuse when the mod requires a source port that in itself likely wouldn't run on 20 year old hardware.
>>
>>3371686
What enemy type does Abominant, Deathweaver, Watcher, Shifter refer to?
>>
>>3371686
any plans for the SS enemies?
>>
>>3372078
>If the map didn't come with good music, it wasn't a good map.

Equinox would like a word with you.
>>
>>3370943
THIS
the worst is that even modern AAA games are guilty of this sometimes
>>
>>3371686
>>3372148
Pls no.

SS and Keens are too commonly modified through dehacked patches in megawads.
>>
>>3371696
will you finally be adding a chainsword to drla?

>>3371712
i dl'ed a 495mb doom shovelware iso from there & it was legit; just be sure to scan it with antivirus

>>3371753
powerglove
megadrive
flying lotus
3do music
>>
Looking for arena fighting based wads, any reccs?
>>
>>3372167
Yeah, somtimes...
>>
>>3372160
>Equinox
>Good
>>
>>3369963
>ACS: I don't know what X means

Goddamn it
>>
File: Render1-PalTex-Sprite.png (8KB, 320x200px) Image search: [Google]
Render1-PalTex-Sprite.png
8KB, 320x200px
I am having a Hell of a hard time getting this to come out not looking CG as fuck.
>>
>>3372202
Reelism
>>
>>3372214
I will fight you.
>>
>>3371657

Demonsteele- The way all the changes comes together makes it a different (and very excellent) game.

DRLA: Wide variety of guns and such is quite nice. Don't really like having to "discover" assemblies by randomly jamming mods into weapons hoping it will create something new. Otherwise with all the classes and such, it's great.

D4D is also really nice, though who knows if it'll be less nice with time.
>>
>>3371868
>>3371816
>>3371879
Looks like a modified Quake Rocket Launcher
>>
File: huh.png (52KB, 411x407px) Image search: [Google]
huh.png
52KB, 411x407px
>play hideous destructor
>it just so happens that a barrel has just exploded, or a lost soul just died and there's so many smoke particles up the ass it looks like a cuban pub
>save game
>crashes

>play D4D
>fight four retardedly overpowered mancubi
>acid mancubi fireballs touch the ground creating a hugeass pool off 99% pure distilled framerate hate
>save game
>crashes

holy shitu
>>
File: what.jpg (20KB, 326x352px) Image search: [Google]
what.jpg
20KB, 326x352px
>try to log into zdoom forums
>password incorrect like 10 times in a row
>'resend activation code'
>specified username doesn't exist
what in the lovecraftian fuck?

did I just fall flat off of zdoom forums or some shit?
>>
>>3372202
> https://www.dropbox.com/s/wx7pkdmvpyd2ho8/bdust.pk3?dl=1

/selfplug selfplug
>>
>>3372321
Stop saving in the middle of battle then
>>
>>3372321
>D4D
>Overpowered anything that isn't shotgunners, holy shit do they hurt on NIghtmare
Seriously though maybe you need to upgrade your computer, it should not be giving you such framerate issues for an encounter you can find in Doom 2
>>
File: 1450190297138.jpg (107KB, 428x427px) Image search: [Google]
1450190297138.jpg
107KB, 428x427px
>>3371753

DANGER

https://www.youtube.com/watch?v=cznpPMomJXw
>>
>>3372342
it's more to do with the blood splats I believe, I keep hearing a lot of people casually commenting on the blood splatters slowing performace when there's a ton of shit on the screen you need to get rid of quickly

>>3372340
I don't do that

a lost soul could be off somewhere meandering about the map infighting other monsters and die and randomly crash the game when I save, that's mostly what triggers it actually I'm pretty sure

there should be like a smoke choke of sorts
>>
>>3372342
everything hurts like a fucking bitch on UV and forward. pinky demons especially are fucking retarded and revenants are way too durable and deal ludicrous amount of damage.

still pretty satisfying to kill though.
>>
>>3372351
The blood slowdown is real, definitely reduce that count.
It's really noticeable when the BFG is used.

>>3372357
I play on Nightmare on default because it doesn't have respawns and the challenge is fun
It's just very easy for the Shotgunner replacements to take out 100+ armor with only a couple of pellets.

Revenants don't feel too much more durable, two point blank SSG shots still seem to take one down.

Pinkies are also not that bad as long as you're always strafing, even if a charge hits you you end up not taking a lot of damage because the brunt of it is getting hit dead on.
And if you really don't like them you should definitely buy that piercing upgrade for the SSG first.

It really annihilates them.

D4D is my favorite mod right now
>>
>>3372336
nope, cant go in either :c

>>3372371
just wondering, how does chainsawing pinky demons work out for ya? I only recently realized you have to hit them in the back to trigger the hit, otherwise it won't register as often if you do it up front, it's kinda buggy on my end no pun intended

and ye D4D kinda makes me want to have a better toaster so I can finally get my hands on the real deal
>>
File: 1455048347456.png (4KB, 210x229px) Image search: [Google]
1455048347456.png
4KB, 210x229px
>Playing D4D
>Open Gun-mod menu
>MFW

This mod isn't just fun, it's a visual treat
>>
File: DOOM64 2016-07-19 15-07-41-46.jpg (239KB, 1920x1080px) Image search: [Google]
DOOM64 2016-07-19 15-07-41-46.jpg
239KB, 1920x1080px
>tfw finally getting the hang of Doom 64 lighting

now if only I can make interesting levels
>>
>>3372384
can you just slap some random computer terminals around? looks bretty güd to me already.
>>
>>3372376
You can use the regular Chainsaw cut on the front, but you can't do the instant kill on the front reliably.
Come at an angle or get it after a charge and hit them from behind.

Doom 4 is fun too and D4D's take on it is nice. A lot of the weapons feel very accurate to Doom 4 outside of the dual SSGs, which doesn't exist in Doom 4.
>>
>>3372389
Ditto on the guns! I was surprised to see he even got the distinct firing sound on the heat blast mod right. nice little detail.

On a less brighter side, I was actually hoping this to be the mod to get the chaingun right, but sadly that wasn't the case, it still fires kinda slow-er I feel? Also the weapon mods are supposed to be already maxed out, right? as in, fully upgraded, mastery acquired and shit? because if so then the gatling rotator feels kinda slower to boot up than it was in D'16. dunno maybe it's just me.

overall pretty fun though.
>>
I've noticed that I'm relying too much on monster-closets, and enemies just appearing in general. what are some ways I can stop doing this while still keeping combat engaging?
>>
>>3372407
Hide them around a corner so when the player runs into them
>>
>>3372407
Nothing wrong with monster closets, it's all about how you use it.

Toss in monsters into previous areas to pincer attack the player for example.

If you're thinking of how to make encounters engaging right when the player enters a room consider using elevation and environmental hazards to limit the player's mobility and put some enemies that can't be attacked conveniently until the player fights his way towards them.
Like how revenant snipers are a thing.
>>
>>3372407

Put monsters in more unusual spots, like high up alcoves, behind trees and other obstacles
>>
>>3372427
>monsters behind trees
something about this sentence in particular makes it sound adorable or spooky
>>
File: foreboden.png (121KB, 568x573px) Image search: [Google]
foreboden.png
121KB, 568x573px
Can someone explain who's fucking idea was it to make mods like Legendoom spit fucking error messages at you in the dev builds?
>>
>>3372419
>>3372420
>>3372427
thanks guys, I will definitely use this advice

I also found this interesting post on doomworld while searching, I might as well post it in case other people want help as well https://www.doomworld.com/vb/doom-editing-tutorials/73964-essay-article-monster-placement/
>>
>>3372384
damn it I love doom64
>>
File: Lady in White - Posed.png (796KB, 1600x900px) Image search: [Google]
Lady in White - Posed.png
796KB, 1600x900px
I can pose her.

Theoretically I can make animations of her slapping your shit.
>>
>>3372450
can u do a toho
>>
>>3372458
If I can find a rigged model, theoretically.
>>
>>3372440

Gonna really have to emphasize the ambush point. One thing that mappers seem to love is putting ambushes when you grab every single keycard. It gets old and tiring.
>>
>>3372462

I was just shitposting, but if there are rigged models out there then it'd probably be good to get in contact with that guy rehauling Touhou Doom into something good.
He could probably use better sprites.
>>
File: Screenshot_Doom_20160719_215518.png (808KB, 1920x1080px) Image search: [Google]
Screenshot_Doom_20160719_215518.png
808KB, 1920x1080px
I found a little doom!
>>
Redpill me this fellow doomers.


I don't know SHIT about making doom wads but is it possible to make wad where I can put the Hexen weapons in Heretic? I know there is a wad that exists already where the hexen weapons are in Doom but how do I go about just putting them in Heretic? Pic related is me running the wad with Heretic.
>>
File: Screenshot_Doom_20160719_215523.png (622KB, 1920x1080px) Image search: [Google]
Screenshot_Doom_20160719_215523.png
622KB, 1920x1080px
This is so cool!
>>
>>3372487
But does he fistbump it?
>>
File: 1462844857583.jpg (77KB, 975x533px) Image search: [Google]
1462844857583.jpg
77KB, 975x533px
>>3372384
>>
>>3372061
there is a panic button that will remove laggy stuff.
you can also turn down the voxels. I put mine on around 500 and it plays fine. I know a very nice visual effect gets lost but the mod is still the same
>>
>>3372486
>but is it possible to make wad where I can put the Hexen weapons in Heretic?
Yes. Very easily.
>>
File: m39zZBf.png (689KB, 1120x630px) Image search: [Google]
m39zZBf.png
689KB, 1120x630px
quick question about zdoom

can I remove the slippery movement especially when trying to stop and make stopping more snappy?
>>
>>3372490

That font triggers me.
>>
File: 1443778103385.png (301KB, 800x1000px) Image search: [Google]
1443778103385.png
301KB, 800x1000px
>>3372498
wow that's a fucking cool snek
>>
>>3372496
How do I go about it? I have slade installed but I can't find any good tutorials on youtube
>>
>>3372498
http://forum.zdoom.org/viewtopic.php?f=37&t=35761
>>
File: Screenshot_Doom_20160718_215510.png (624KB, 1366x768px) Image search: [Google]
Screenshot_Doom_20160718_215510.png
624KB, 1366x768px
why do my scrnshots look like shit from manhunt?
>>
>>3372489
Yes he does and you can do it 3 times whenever you want.
Im looking through the mod trying to remove the limit of fistbumps. I wanna bump him more than 3 times.
>>
File: 1466714126550.png (862KB, 900x506px) Image search: [Google]
1466714126550.png
862KB, 900x506px
How do I make Doomguy right handed in smooth Doom without editing the sprites
>>
>>3372508
That's a little bit A E S T H E T I C. Just a little.
>>
>>3372508

It's your resolution.

>>3372514
>without editing the sprites

Textures.
More trouble than it's worth.
>>
>>3372510
Each fistbump gives you 200 HP/Armor.

Removing the limit means you have a max heal each time.

It replaces Megasphers and it's worth three of them.
>>
File: Screenshot_Doom_20160719_171026.png (526KB, 1280x720px) Image search: [Google]
Screenshot_Doom_20160719_171026.png
526KB, 1280x720px
Guys, I want BFG. How 2 get BFG?
>>
>>3372510
Sweet
>>
>>3372526
oh I didn't know that.
That's kinda overpowered.
>>
>>3372527
noclip
>>
>>3372527
find it.
if you can't, play a wad with a bfg.
>>
File: Screenshot_Doom_20160719_171410.png (385KB, 1280x720px) Image search: [Google]
Screenshot_Doom_20160719_171410.png
385KB, 1280x720px
>>3372527
>>3372534
>>3372536
Nevermind, found it

>2 secrets hidden in fireplaces on the same map
gg mark
>>
>>3372536
*with a more accesible
>>
>>3372538
There's only like 2 or 3 BFGs in his map pack. It's shit
>>
File: gzdoom 2016-07-18 22-04-38-26.png (854KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-04-38-26.png
854KB, 1364x768px
>>3372518
>>3372523
well shit i'm using fraps to take shots to post here
>>
File: gzdoom 2016-07-18 22-04-59-30.png (794KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-04-59-30.png
794KB, 1364x768px
>>3372545
they got so bored, they're eating each other
>>
>>3372545
Is t-that.. three dee?
>>
>>3372548
what mod/wad?
>>
File: gzdoom 2016-07-18 22-08-44-87.png (1014KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-08-44-87.png
1014KB, 1364x768px
>>3372550
like quake itself
>>
File: 1459158587233.gif (84KB, 900x750px) Image search: [Google]
1459158587233.gif
84KB, 900x750px
>>3372545
You don't need to use fraps, just bind a key to "screenshot"

>models and sprites together
reee
>>
File: gzdoom 2016-07-18 22-07-36-59.png (649KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-07-36-59.png
649KB, 1364x768px
ah, the great outdoors

>>3372551
psychophobia

>>3372554
i did that, it came to >>3372508
>>
>>3372542
Yeah, and it crashes a lot with D4D. Only reason I haven't changed to another megawad is because I'm moderatelly far into it, so I might aswell finish it now. Probably gonna MDK the icon of sin tho. Fuck that thing
>>
>>3372458
yholl pls go
>>
File: gzdoom 2016-07-18 22-09-46-29.png (528KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-09-46-29.png
528KB, 1364x768px
>>3372557
>some one put the smg from hl2 in this
>>
File: gzdoom 2016-07-18 22-21-16-29.png (668KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-21-16-29.png
668KB, 1364x768px
>>3372561
>>
File: gzdoom 2016-07-18 22-22-54-58.png (571KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-22-54-58.png
571KB, 1364x768px
>>3372565
>shoot people
>trigger alarm

oops
>>
>>3372560
kek
>>
>>3372557
>>3372561
Man, GZdoom is terrible at rendering models. Unless it's a Quake 1/2 era model, it just looks so fucking flat.
>>
File: gzdoom 2016-07-18 22-23-51-27.png (445KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-23-51-27.png
445KB, 1364x768px
>>3372571
>half the shits are unarmed

it ain't fair
>>
>>3372506
I'm too fucking lazy to do an in-depth explanation, but the short of the matter is that data across all the idtech1 games is shared because reasons, which means summoning a DoomImp will work in Hexen and summoning a Blaster will work in Doom.
Of course, sprites and sounds will be gone, but that's where you come in.

1: Take all relevant sprites/sounds and convert to png, put in a pk3 sprites folder.
2: Do the same with sounds. Except converting them to png. Don't convert sounds to png, that's stupid.
3: Look at all the weapon actors you want on the ZDoom wiki, add Replaces Shotgun or Replaces Crossbow or whatever to the end of the actor definition.
4: Load in game of choice.
>>
File: gzdoom 2016-07-18 22-29-18-59.png (615KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-29-18-59.png
615KB, 1364x768px
>>3372576
>second bulkhead opens

fuck it, i'm leeroy jenkins'ing this
>>
File: gzdoom 2016-07-18 22-35-01-01.png (446KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-35-01-01.png
446KB, 1364x768px
>>3372584
protip: never come at a dude armed with a meatsaw
>>
File: Hell-no.png (9KB, 560x480px) Image search: [Google]
Hell-no.png
9KB, 560x480px
I would have to use orthographic instead of perspective camera and also scale the claws up when they're in front so it looks like it's up close without the perspective making her look far away or down / above at an angle.

And then do a whole bunch of shit to make the sprites almost viable.

That's not going to happen.
>>
File: gzdoom 2016-07-18 22-40-07-26.png (409KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-40-07-26.png
409KB, 1364x768px
>>3372589
he looks sexier than he ever did in q3a
>>
>>3372592
Shame, it looks really good.
>>
Adrian Carmack needs to drop a tutorial.
>>
>>3372589
They could have baked highlights and shadows into the texture.

They could have taken a soft brush and just bullshitted a shadow.

But no
>>
>>3372596
dat face tho
>>
File: 1450246079758.png (16KB, 300x820px) Image search: [Google]
1450246079758.png
16KB, 300x820px
>>3372612
>Step 1: Draw a circle
>Step 2: Draw the rest of the fucking demon
>>
>>3372483
>>3372487
Mind linking the wad?
>>
>>3372623
I wouldn't mind if he dropped that tutorial because it would mean he finally has an online presence that can only expand.
>>
>>3372624
Hell Ground
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hg
>>
File: gzdoom 2016-07-18 22-43-27-87.png (663KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-43-27-87.png
663KB, 1364x768px
>>3372618
that filename sums up what doom is about

>>3372615
noob modelers don't think about time consuming shit like that
>>
File: gzdoom 2016-07-18 22-49-06-13.png (624KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-49-06-13.png
624KB, 1364x768px
>>3372637
>marines of the uac
>keeping a blood demon in the fridge

and george bush did 9/11
>>
File: gzdoom 2016-07-18 22-53-44-65.png (806KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-53-44-65.png
806KB, 1364x768px
>>3372642
this is the best looking boomstick in the history of doom, right here
>>
>>3372648

did he impale his hand on that
>>
>>3372654
if you put your hand UNDER it the gun will just fly UP

if you put your hand OVER it the gun will just fall DOWN

if you put your hand THROUGH it the gun will stay put

haven't you ever fired a gun anon
>>
File: [pain].gif (1MB, 371x209px) Image search: [Google]
[pain].gif
1MB, 371x209px
>>3372648
>That grip
>>
File: gzdoom 2016-07-18 22-54-11-71.png (551KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-54-11-71.png
551KB, 1364x768px
>>3372654
no, but he will get his thumb & his fingers burned from the barrel, but he doesn't give a fuck
>>
File: gzdoom 2016-07-18 22-55-05-15.png (475KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-55-05-15.png
475KB, 1364x768px
>>3372665
>some1 was on their period but there are no wemon around
>>
File: gzdoom 2016-07-18 22-59-48-06.png (765KB, 1364x768px) Image search: [Google]
gzdoom 2016-07-18 22-59-48-06.png
765KB, 1364x768px
>>3372670
>floors look like it's been waxed five seconds before i came in
>>
how do I motivate myself to map?

music? thinking exercises? taking a break? smooth jazz? hard drugs?
>>
>>3372689
limit the time you spend each session, you'll want to keep going but you have to stop. then you'll get refreshed after a bit and you'll want to continue.
>>
>>3372371
>>3372342
well shotgunners have always been major insipid squirt-retentive thundercunts in every single Doom title released, so making them bees-in-ass annoying in a D4-inspired mod isn't that out of the field.
>>
>>3372689
>make a giant square
>start from there

it's poetry
>>
File: 1450232483564.jpg (152KB, 1582x2048px) Image search: [Google]
1450232483564.jpg
152KB, 1582x2048px
>>3372689

put on some "working" music, whatever gets you going

think about what you like in a map in terms of architecture, enemy placement, etc.

and most importantly, drink like a fish
>>
>>3372689
Create the most interesting room you can possibility think of, add a door, and then go from there. That's how I always start.
>>
>>3372689
lennon walking

you'll have the entirety of doomworld at your feet my son don't u forget
>>
File: is it safe yet.jpg (106KB, 532x944px) Image search: [Google]
is it safe yet.jpg
106KB, 532x944px
>>
What are some wads with good bossfights
>>
File: little demon killer.gif (332KB, 344x195px) Image search: [Google]
little demon killer.gif
332KB, 344x195px
I want one.

>>3372813
Winter's Fury
>>
>>3372813
None
People suck at making boss fights that don't boil down to a big bullet sponge target with instakill attacks.
>>
File: DDLLB0.gif (332KB, 344x195px) Image search: [Google]
DDLLB0.gif
332KB, 344x195px
>>3372816
I accidentally didn't make it loop.
>>
File: 260px-Pazuzu.jpg (6KB, 260x274px) Image search: [Google]
260px-Pazuzu.jpg
6KB, 260x274px
These D4D Lost Souls don't fuck around, wow
>>
>>3372816
>>3372820

Damn, those are some stiff animations.
>>
File: sbOYpyO.jpg (90KB, 612x612px) Image search: [Google]
sbOYpyO.jpg
90KB, 612x612px
>>3372817
>>3372813
You have ten seconds to name a good boss fight in a first-person shooter game or mod.

Hard mode: Nothing from the Metroid Prime games.
Nightmare mode: No Mecha-Hitler.
>>
How's Quake 1/2 for co-op?
>>
>>3372839
I took the pictures from the file but maybe its because of my gif making skills.
>>
>>3372846
painkiller's boss fights

serious sam 3's boss fights
>>
File: 1454241352769.png (85KB, 533x468px) Image search: [Google]
1454241352769.png
85KB, 533x468px
>>3372846

Half Life

Half Life 2

Half Life Opposing Force
>>
File: Serious_Sam_-_Ugh-Zan_III.jpg (77KB, 1024x768px) Image search: [Google]
Serious_Sam_-_Ugh-Zan_III.jpg
77KB, 1024x768px
>>3372846
>>
>>3372384
Looking Good anon!

More people should map for Doom64, its quite a challenge.
>>
>>3372846
d4
all of them
>>
>>3372813
>>3372846

MM8BDM. Evil robot and Genesis Units.
Not even memeing.

https://www.youtube.com/watch?v=IlOrQ_REORo

https://www.youtube.com/watch?v=X1trwjRL8go
>>
what would you say is the most underrated wad of the year so far?
>>
>>3372875
some might not want to outright say it, but yeah, this basically
>>
>>3372435
>Toriel plays Doom

based
>>
>>3372846
sgt mark 4 icon of sin
>>
>>3371753
I don't like metal a whole lot aside from Pantera, Slayer, and Motorhead, so I just listen to Death Grips and shoegaze
>>
>>3372932
>Hey guys ever heard about Combined Arms mod for Doom?
>IT SUCKS

no it doesn't not that much

>Doom is around for so long and not a single good fucking gun mod for it

that's a goddamn lie
>>
>>3372943
nope
>>
>>3372552
Were are the corpses originally from? Blood 2?
>>
>>3372975

Doom 4 doom, mod that gives doom 4's weps and stuff into regular doom and doom 2.
>>
>>3372975
> can't google two words
>>
>>3372963
>no it doesn't not that much

THAT DOESN'T MAKE ME FEEL MUCH BETTER
>>
Guys I went to Goodwill and saw The Ultimate Doom and Doom 2 for sale for $10 together. I debated buying it.

I already have the games emulated but was thinking about buying the original deal just to have them.

Should I have done it? I could probably still go there and buy them.
>>
>>3372980
Mods that add guns or features from other games are cancer. If I wanted to play another game I fucking would.
>>
What's up with the random post deletion?
>>
>>3372995
>THIS MOD SUCKS
>FUCK YOUU!!!
>why was post deleted?

it is a mystery
>>
File: 1453696325471.png (3KB, 256x224px) Image search: [Google]
1453696325471.png
3KB, 256x224px
>D4D
>Playing on Nightmare
>Map 09, The Pit
>>
>>3372582
Thanks anon I'll do the best I can.
>>
File: 1468836905026.gif (4KB, 650x220px) Image search: [Google]
1468836905026.gif
4KB, 650x220px
>>3372995
>>3373001
>>
>>3372992
>Should I have done it?

It's okay to buy DOOM as long as it's a physical copy.

Run back to goodwill before it's too late you idiot
>>
>>3373006

It feels kind of pointless since I already have the two games emulated. Plus Doom 2 was just the CD-Rom without anything else.

I guess it would be cool to play the game as the developer's intended, and to always have them if I lost my emulated versions.

Maybe I should go buy them.
>>
Are the HeXen weapons suppose to be this overpowered?
>>
anyone got zweihander sprites

or any other similarly huge sword
>>
File: 1465958762384.png (105KB, 254x243px) Image search: [Google]
1465958762384.png
105KB, 254x243px
>mfw there will NEVER EVER be a good modelpack that is well animated, stays true to the sprite's design, and doesn't look like shit

Granted, I would only play thourgh the game using said pack once, and then probably forget about it. But still, it's a novel idea that'd I'd like to see being well executed.
>>
>>3373012

Different games have different HP and damage values. Hexen's enemies were beefy as shit, so its weapon damage was amped to match.
>>
>>3373015

I would honestly rather have more custom sprites than models.
>>
>>3373012
Well, gee anon. You're fighting common street thugs with a fucking magic hammer that explodes on impact.
>>
Hey, how do I get Zdaemon to run a pk3 mod? I'm trying to set it up so I can use it to play Reelism with some friends but Gzdoom's built in is shite for more than a few people but I can't figure this Zdaemon out.

All the documentation/forum posts I can find are way too old to be relevant to the current build. Anyone know?
>>
>>3373002
>the pit
>bad

this meme needs to stop

>>3372982
add moar weapons & i'll change my mind

>>3372979
no clue but they're some barrels from blood 1 that is 3d rendered
>>
>>3373020

You can't.
ZDaemon is ancient.
>>
>>3373020
Zdaemon is waaaay more obsolete than Zandronum. It's a very good port for vanilla and light randomizers, but anything fancier won't work. You better off getting one of the test Z& builds and host with that.
>>
>>3373024
FUCK.

What should I use then? Zandronum?

>>3373031
Well aight.
>>
>>3372846
Hans Grosse in Wolfenstein 09'
Guardian in Doom 3
Gonarch in Half-Life
Most of the bosses in Duke Nukem 3D are alright, if samey.
The big spider and the huge stone gargoyle from Blood

For mods, I think the final boss in Totenkopf SDL, 'Panz Grosse' (I think that was his name), was pretty cool because he's actually kind of hard.
>>
>>3373034
Reelism can't run on Zandronum 2.1.2. You'll need to either use an older Reelism in 3.0, or suck it up and use GZDoom's netplay.
>>
File: tumblr_o9atmyYE0w1ty70x1o2_1280.png (204KB, 1280x960px) Image search: [Google]
tumblr_o9atmyYE0w1ty70x1o2_1280.png
204KB, 1280x960px
>>3372906
Nihility

It's only a demo yet, but more people should play it, because I think it's really good.
>>
>>3373036
>The big spider and the huge stone gargoyle from Blood

The Gargoyle """"maybe"""", but the spider? You can practically rape her if you crouch down infront of her and discharge your Tommygun. Her little spider spawn are also really easy to kill all at once with dynamites if they become too overwhelming. You can also always run into the water if you don't want the little critters to get you, since they die instantly in water. She's more threatening when used as a regular enemy in a map, but even then she's more of a bullet sponge nuisance than anything.
>>
Is it really fun to stay at the YMCA?
>>
File: 1351828838553.jpg (23KB, 420x300px) Image search: [Google]
1351828838553.jpg
23KB, 420x300px
>>3373021

>More weapons

anon please there's a shitload of weapons already, I've thought about how cool it'd be to add like. Weapon packs that're themed, like "the medieval series" and shit
>>
File: Screenshot_Chex_20160719_155855.png (439KB, 1366x768px) Image search: [Google]
Screenshot_Chex_20160719_155855.png
439KB, 1366x768px
Chexen.
>>
File: Screenshot_Chex_20160719_130806.png (266KB, 1366x768px) Image search: [Google]
Screenshot_Chex_20160719_130806.png
266KB, 1366x768px
>>3373060
>>
File: Screenshot_Chex_20160719_130845.png (257KB, 1366x768px) Image search: [Google]
Screenshot_Chex_20160719_130845.png
257KB, 1366x768px
>>3373061
do you think he's still alive while frozen
>>
>>3373058
I would actually really like a pack of historically accurate medieval weapons in doom, no lie.
>>
File: Screenshot_Chex_20160719_131240.png (237KB, 1366x768px) Image search: [Google]
Screenshot_Chex_20160719_131240.png
237KB, 1366x768px
I always loved this projectile pattern.
>>
>>3373039
Is there anything that can use it?
>>
File: Screenshot_Chex_20160719_155908.png (465KB, 1366x768px) Image search: [Google]
Screenshot_Chex_20160719_155908.png
465KB, 1366x768px
star trek
>>
>Hexen-themed mod in the style of Chex

that's a cacoward-winning idea
>>
File: Screenshot_Chex_20160719_161203.png (220KB, 1366x768px) Image search: [Google]
Screenshot_Chex_20160719_161203.png
220KB, 1366x768px
wraithverge on the run
>>
File: z.png (99KB, 247x248px) Image search: [Google]
z.png
99KB, 247x248px
>>3373060
>Chexen
Is this real life?
>>
>>3373063

>historically accurate

Anon I hate to tell you this but I make nothing but goofy and dumb weapons, have you ever hit the use item key with the fists in Combined_Arms, for example?
>>
File: smugdrum.png (70KB, 254x315px) Image search: [Google]
smugdrum.png
70KB, 254x315px
>>3373060
>>3373061
>>3373062
>Chexen
>>
>>3373078
Dude I only discovered Doom a few days ago. So no idea what "Combined_Arms" is.

Played through all the episodes of the first game in a single sitting, shit was great. Haven't started the second game yet though. I should probably get some sleep, haven't done that once over the past couple days.
>>
File: whyhellothere.gif (30KB, 320x320px) Image search: [Google]
whyhellothere.gif
30KB, 320x320px
>>3373081
>Dude I only discovered Doom a few days ago.

WELCOME ABOARD NEW FRIEND.
>>
>>3373083
don't you seduce him with your skeleton lies
>>
>>3373081
>Dude I only discovered Doom a few days ago
welcome

play some mods

play some maps

have some fun

call kegan a faggot

we'll have a blast
>>
File: Screenshot_Chex_20160719_170430.png (251KB, 1366x768px) Image search: [Google]
Screenshot_Chex_20160719_170430.png
251KB, 1366x768px
>>
>>3373081
Oh, welcome to the scene. Enjoy your stay.
>>
File: 1413772103685.png (44KB, 349x303px) Image search: [Google]
1413772103685.png
44KB, 349x303px
>>3373081
welcome, fresh meat
>>
>>3373012
Mere mortals can't handle magic hammers of retribution
>>
>>3373083
>>3373089
>>3373091
>>3373094
Thanks. So what's this "Combined_Arms" the first anon mentioned?

I seriously would like some historically accurate medieval European weapons in Doom. Even just a sword with a murder-stroke as a sort of alt fire would be good.
>>
>>3373101

It's a gameplay mod, but there's far better ones to start with anon.
>>
>>3373101
a weaponset made by a regular here

http://forum.zdoom.org/viewtopic.php?t=51066

it's okay but one strange guy has taken personal offense to it and likes posting extremely angrily about it, which usually gets deleted
>>
File: sshot012.png (1016KB, 1024x768px) Image search: [Google]
sshot012.png
1016KB, 1024x768px
Custom Textures in Doom64 is pretty easy really. dont even need a TEXTURES lump or patch table from what I can tell.

>Slade doesn't have a "Doom64" pallette option
I think I used DoomPSX for this
>>
>>3372024
Ahahahaha, that's the one. HOW EMBARASSING

>>3372084
Abominant is the Armageddon wildcard boss, like the Bruiser Brothers, Agony Elemental and Terminator for other difficulties.

Watcher is the Armageddon Imp.
Shifter is the Armageddon Spectre.

>>3372148
No, I don't touch the SS to keep compatibility with any dehacked stuff in mapsets.

>>3372184
Not in this patch. 1.1 will be the melee update.

>>3372224
I swear to god if that thing sticks around I will actually lose my shit. Nothing says "I don't fucking care about your mods" like that fucking "feature"

>>3372435
I would also certainly like to know who to direct my hatred towards.

>>3372560
hey hey die

also wow did not expect so many people to ask me stuff after I fell asleep
>>
>>3373112
>>3372084

Oh whoops, and Deathweaver is the Armageddon Arachnotron.
>>
>>3373109
That's terrifying
>>
>>3373051
I actually didn't consider that, I just ran around like crazy and kept bunnyhopping.
>>
>>
>>3372846
Korax from Hexen
>>
>>3372993
But what if someone wanted to use weapons from another game in Plutonia or Hell Revealed maps?
>>
>>3373109
Doom 64 needs more modding tools. I can't even find a good wad extractor for it.
>>
>>3373112
>wildcard boss
so one has a chance to spawn on a bossmap instead of a cybie/spider?
cool.

>>3373109
is that a fetus in formalin? that's always creepyneat
>>
>Unable to resurrect. Player is no longer connected to its body.


what did they mean by this?
>>
>>3373135
Your head blew off. Or you shattered into a thousand pieces. Pick one.
>>
>>3373135
When you gib in heretic, your morph into an actor called "bloodyskull" that pops from the body, giving this really cool effect that you really blew up into little bits. BUT, the downside is that you can't use the ressurect command.
>>
>>3373127
I think I used something called "wadgen" which comes with Doom64EX.

>>3373128
yep its a real life creepy preserved baby. The map is called "Hybrid Breeding Facility" and is the 3rd map (WIP) for the Earth mapset:
https://www.doomworld.com/vb/wads-mods/89559-earth-2-maps-for-doom64ex/
>>
File: 1441070076426.gif (2MB, 306x235px) Image search: [Google]
1441070076426.gif
2MB, 306x235px
>>3373145
>>
>>3373010
Yeah man. No reason not to. If it was more money, I'd say no, but that is super reasonable. Feels good to have legit copies of stuff you love.
>>
u think gzdoom's circle particles are bitmaps?

hmmm
>>
File: Screenshot_Doom_20160719_213120.png (441KB, 1280x720px) Image search: [Google]
Screenshot_Doom_20160719_213120.png
441KB, 1280x720px
>>3373203
why can't we define custom sprites for classes of sprite particles and lights

you can swap them out in gzdoom.pk3
>>
Hey, I got a message for the Archvile:

HE SUCKS
>>
File: an uncanny fellow.gif (5KB, 224x221px) Image search: [Google]
an uncanny fellow.gif
5KB, 224x221px
>>3373228
>>
>>3369919
Required jumping.
>>
>>3373081
Have fun with Doom 2!

I only started dooming a few months ago

i still haven't bothered to finish doom 2 because it sucks
>>
File: 1453234584500.jpg (100KB, 854x640px) Image search: [Google]
1453234584500.jpg
100KB, 854x640px
>>3373230
Pissy martian or pissiest martian?
>>
File: 1394723422519.jpg (39KB, 200x200px) Image search: [Google]
1394723422519.jpg
39KB, 200x200px
>want to make a wad of the weapons in a game series I like
>play through the games to get how the weapons behave fresh in my mind
>end up playing through the games using only the default melee weapon
>>
>>3373246

which games?
>>
>>3373230
that looks like the demon from bound by flame
>>
>>3373041
The atmosphere in Nihility is fucking top notch. Feels desolate as fuck. The German map titles help as well.
>>
File: Screenshot_Doom_20160330_022240.png (244KB, 800x600px) Image search: [Google]
Screenshot_Doom_20160330_022240.png
244KB, 800x600px
>>3373296
Yeah.
I think what I really like about is how it feels very old and dated using the alpha and beta assets, yet it does something kind of fresh with it, and it makes things feel flashy using relatively simple tricks, like palette swaps and basic ambient sounds, basic dehacked functions too.

I really like the new monsters, and I wonder if he'll ever add a soundtrack or if it being quiet is intentional.

Speaking of using the old cut development content, is there any other mapset which uses the alpha and beta assets like Nihility does?
>>
>>3373307
There being no soundtrack is definitely intentional. You're suppose to be unnerved by the hums of computers and engines and the rushing of water etc.
>>
>>3373060
Some one ought to make a Hexen game based around a fictional cereal brand. Classes can be like, Chocolate bite, Fruit Swirl, and Marshmallow.
>>
>>3373325

I had a Chex Quest mod idea for a long time where you play as representatives of different fast food franchises, like a swirly ice cold snowman for Dairy Queen and a military sergeant in a nice suit for KFC, using all silly sci-fi 50s pulp weapons.
>>
>>3373329
>a military sergeant in a nice suit for KFC,
>not just using Col fucking Sanders
>>
File: quality.jpg (98KB, 800x600px) Image search: [Google]
quality.jpg
98KB, 800x600px
>>3373307
yo that gun's barrel is crooked as fuck

>>3373325
castlevania mod but with count chocula
>>
>>3373336
Well it is an alpha/beta asset ain't it? Can't be too harsh.
>>
>>3373336
Blame iD and the whatever toygun they used as a base.
>>
>>3373331

He was basically a copyright-free Colonel Sanders, yeah.
>>
>>3371771
>metal feels too fast for me to get a killing groove to

You should try Doom, Stoner, and Sludge metal.
>>
>>3373373
oh i have a bunch of that, Grizzly, Brains, The Kings of Frog Island, Rifflord, Sweat Lodge, Galaxicon, but they don't have the same sensation of driving forward that i get from Blanck Mass' churning percussion and choppy moaning or COMP shouting OOH OOH WHAT ELSE WHAT ELSE or Bobby Brown's programmed swingy beats or Brown Bird's foot tapping fiddle and drums and dynamic voice.

sludge / doom / stoner is too relaxing.
>>
File: totallynotaflakcannon.webm (3MB, 640x360px) Image search: [Google]
totallynotaflakcannon.webm
3MB, 640x360px
How do I make projectiles spawn slightly in front of the player (i.e. where the end of their gun would be) instead of from 0 on the x axis? It really screws up the visuals of projectile weapons that have extreme spread.
>>
>>3373396
by changing the horizspawn position?

it's not rocket science
>>
File: 1450219250768.jpg (221KB, 1070x723px) Image search: [Google]
1450219250768.jpg
221KB, 1070x723px
>>3373402
Well how about some rocket science then?

How do I make a custom actor spawn in mid-air like lost souls?
>>
>>3373402
>horizspawn position
I said in front of the player, not to the side.
>>
>>3373404
make the first frame of the projectile TNT1 A 1
>>
>>3373404
there's no clean way to do it
visually, you can have the projectiles not emit any effects for the first (two) tic(s) to create the illusion
>>
>>3373403
If you're talking about pre-placed monsters you'd have to set a Z position yourself, or use the "SPAWNFLOAT" flag (actor spawns at a random height).

Lost Souls actually start the game on the floor, same with Cacodemons.
>>
>>3369864
Ancient Aliens now on idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/aaliens

Japanese Community Project now on idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/jpcp
>>
>>3373414
>>3373418
Does this explain what I mean better? The point is that the projectiles spread out from the player's centre of mass.
>>
File: firecone.png (11KB, 562x465px) Image search: [Google]
firecone.png
11KB, 562x465px
>>3373437
Forgot imaaage
>>
File: Mech-C-Oculus-Pose1-QuickPal.png (13KB, 428x200px) Image search: [Google]
Mech-C-Oculus-Pose1-QuickPal.png
13KB, 428x200px
>>
>>3373439
then you'd have to make a projectile that splits into the real stuff after a very short distance
it's gonna get ugly tho
>>
File: 1348616445821.png (224KB, 416x422px) Image search: [Google]
1348616445821.png
224KB, 416x422px
>Ripped everything from Angels Fall First
>Delete the game
>Go to import a model
>Half the files are shortcuts
>>
File: 1447735392152.gif (37KB, 200x194px) Image search: [Google]
1447735392152.gif
37KB, 200x194px
>>3373421
thanks a lot anon, SPAWNFLOAT is exactly the thing i'm looking for
>>
>>3373460
I thought as such...actually, can I use A_SpawnItemEX instead of A_FireCustomMissile?
>>
File: Screenshot_Doom_20160719_204637.png (424KB, 1366x768px) Image search: [Google]
Screenshot_Doom_20160719_204637.png
424KB, 1366x768px
Look how much damage the Quietus caused.
>>
>>3373478
if you know how to calculate the correct position for it
i don't
and good luck with getting the pitch right
>>
>>
File: Mel.png (40KB, 168x166px) Image search: [Google]
Mel.png
40KB, 168x166px
>>3373490
Just realised that probably wouldn't work anyway due to the random spread screwing up the trigonometry velocity calculation. Guess I still have to spawn a splitting projectile like >>3373460 said, damn.
>>
File: Screenshot_Doom_20160719_212239.png (484KB, 1366x768px) Image search: [Google]
Screenshot_Doom_20160719_212239.png
484KB, 1366x768px
>>
>>3373257
NAM
>>
>mfw finally giving Doom 3 a try and getting to level 17 or so
you're meaning to tell me this is the garbage people keep screaming about in defense against nudoom?

this is some shittastic 'atmosphere' they've set up here alright. I'm trembling in my boots whenever I think of the next time a bunch of spiders crawl out of the walls and I somehow have nothing to fend them off. Better make these 300 bullets, 300 shells, 100 rockets and 500 plasma rounds count. Don't believe I'll be able to make it.
>>
>>3373546
It's less a Doom game and more of a new idTech engine showcase with all the new lighting effects and usable monitors'n shit. I think it was also because it was around the time F.E.A.R. was on lots of people's minds.
>>
>>3373546
As a horror game, it kind of falls flat because it really doesn't offer much in that department.

As a shooter, it's alright, try playing with a flashlight mod or with the chainsaw as much as possible, it makes the game more fun.
>>
>>3373546
Doom games have always been awful in regard to ammo distribution. Always far too much.
>>
>>3373546
>you're meaning to tell me this is the garbage people keep screaming about in defense against nudoom?
No, I never said anything of the like, I'm pretty sure you made that up.
>>
>>3373546
Problem with Doom 3 is that Its basically a watered down linear version of System Shock.
>>
>>3373396
I dunno about you

but I think this might be a flak cannon
>>
>>3373239
maybe you suck, did you ever consider that huh?
>>
Is there any reason in particular why my wall textures (and UI bits) are showing up fine in game, but floors and ceilings do not?

I decided to give a try to retexturing everything and I made a wad that has replacement files for the stuff I finish and load that up with Doom and Doom2 wads and I only started to just do floors and flats and I'm not seeing the changes to those in game.
>>
>>3373340
Nah, Its never been off center. Some cuck probably moved it a couple of pixekls to mess with us
>>
File: Screenshot_Doom_20160719_212302.png (283KB, 1366x768px) Image search: [Google]
Screenshot_Doom_20160719_212302.png
283KB, 1366x768px
not really a fan of BD's gameplay but I do like how you can keep chopping the corpses. Such a good thing gone to waste.
>>
>>3373691
There's a version of BD called Ketchup which keeps the blood/gore system but has vanilla Doom gameplay.
>>
>>3373694
Thank you based anon.
>>
>>3373694
Doesn't let you keep beating up corpses that I remember.
>>
https://my.mixtape.moe/hkxcci.mp4

making another gun for DUMP 3
>>
>>3373789

>For DUMP3

Submissions for DUMP3 ended like, a month ago
>>
>>3373794
http://forum.zdoom.org/viewtopic.php?f=19&t=52276&sid=baec1a4ba5161c9328e92a39a07a464e&start=930#p926465
>>
File: Kevin_Cloud_Pistol.jpg (103KB, 680x614px) Image search: [Google]
Kevin_Cloud_Pistol.jpg
103KB, 680x614px
>>3372612
Not Adrian, but from an old Gamespy interview with Kevin Cloud:

"I used DeluxePaint for years. We didn't have an animation program. So we tested our animations by toggling between the page and spare page."

"With Quake III, I put aside DeluxePaint for pixel work to use Photoshop. If I'm creating an image from scratch I'll work in layers in a manner similar to the process used for normal painting, starting off with a pencil sketch and then painting in color. This is a process that is probably followed by most artists that use Photoshop. The first layer is a grayscale image similar to a pencil sketch. I'll follow up with a layer for shadowing and a third for adding little details and highlights. If I like what I have, I'll start working in the color. I still need to work on the addition of color. I have a tendency to rely too heavily on the underlying grayscale image. As a result my colors are probably too muted and muddy."
>>
>>3373789

Oh wow, that sprite is excellent. But

>custom ammo type

anon...
>>
>>3373797
Yeah, if something's of good quality, I'll let it in, but only until the next test build is released, which should be in a day or so. Hopefully.

I might be completely destroyed for a week after tomorrow, so WHO KNOWS
>>
>>3373814
it's an internal magazine you dingus
>>
File: Elves.png (75KB, 500x255px) Image search: [Google]
Elves.png
75KB, 500x255px
>Try out Heretic and Hexen for the first time
>Love Heretic's gameplay, but hate having to play as some faggy elf
>Hate Hexen's slow melee combat but love the Mage and Cleric's designs

SUFFERING
>>
>>3373885
>Try using Hexercise
>Basically just chew through mana like a motherfucker on top of extra bloat
>>
>>3373694
It would be perfect if it had blue blood for cacos and Revenants didn't explode into a pile of gore.
>>
I don't know if this is the right place to ask, but I'm loading up Doom 2 for the first time using GZDoom and everything on the menu is flickering. When I try to actually play the game, all the textures blend. Using 2-1-1, 64-bit version, running on Windows 10
I'm only 18 and pretty stupid, so sorry if this is a dumb question
>>
If Doomguy can run on water does that mean he's Jesus?
>>
>>3373652
The sights don't really line up on the alpha and beta rifles, go check it out, I'll wait.
>>
>>3373943
demons can run on water too

does that make them jesus
>>
File: [Screams internally].gif (1MB, 255x192px) Image search: [Google]
[Screams internally].gif
1MB, 255x192px
Post
>Yfw at 1 hp.
>>
>>3373946
Yes.
>>
BFG is overrated you rarely find ammo for it and you rarely find any place to use it too especially in vanilla games where the biggest groups of enemies are less than what you can find on third level of any fan made megawad
>>
>>3373943
He's the child of Benellus
>>
File: 1455004435144.png (778KB, 1135x1077px) Image search: [Google]
1455004435144.png
778KB, 1135x1077px
>>3373948
>>
>>3373941
try zdoom instead? maybe windows 10 just doesn't work or something? google "windows 10 GZDoom problems"
>>
>>3373951

It's really really fucking good when you can/should use it though. I'd rather not have to spend more than a few seconds fighting a spider demon at the end of ep3 in ultimate myself.
>>
File: [Turbo Autism].gif (1MB, 500x250px) Image search: [Google]
[Turbo Autism].gif
1MB, 500x250px
>>3373948
>At 1 hp.

>shotgun zombies nearby
>>
Plutonia more like Memetonia
>hurr Revenants spawning from thin air right in front of you and chaingunner snipers xD

such challenge

shit fucking design that would get bashed if anyone tried it today
>>
File: smug carmack.png (402KB, 469x498px) Image search: [Google]
smug carmack.png
402KB, 469x498px
>late night at the Quake headquarters, everyone is overworked and ready to go home
>I slip into the room, unnoticed, and hop onto a computer
>I enter the fast inverse square root with the knowledge granted to me by the time travelers who informed me of the Oculus Rift
>slink back into the shadows, unnoticed
>everyone comes back in the next day and they're all scratching their heads trying to figure out what happened and who did it
>mfw
>>
>>3369919
Any gameplay mod that slows the player speed down. Nothing is more annoying than having the gameplay style go from speedy doom to slow ass cover shooter. On top of that you break many maps where you need proper running speed to jump these gaps.

I also hate mods that go through the trouble of slowing down strafe running (or strafing in general) and slowing the player down when your low on health.
>>
>>3373961
Zdoom runs it perfectly for whatever fucking reason.
>>
>>3373948

I'M GOING OUT THE SAME WAY I CAME INTO THIS WORLD

COVERED IN BLOOD AND SCREAMING. BRING ON THE FUCKED UP HELL DEMONS
>>
If there is Hell does that mean there is also Heaven? Why God does fuck all to help? Or maybe Doomguy is the God?
>>
>>3373979
Not necessarily. Doom would not be anywhere close to the first series to only have hell as the afterlife. But then again the only thing we have that even implies hell is where humans go when they die is that text of Doom guy wondering where bad people will go when they die after killing the Icon of Sin.
>>
>>3373979

Sorta on the same end, is there any heaven maps where you fight like, angels and shit as a demon, or fight demons invading as an angel? That'd be fucking cool imo.
>>
>>3373973
>i = 0x5f3759df - ( i >> 1 ); // what the fuck?
>>
>>3373982
And the fact that we have Lost Souls enemies.
>>
File: >mfw.jpg (152KB, 1003x767px) Image search: [Google]
>mfw.jpg
152KB, 1003x767px
>>3373948
>>
Chaingun is fucking shit.
>>
>>3374042
chaingun is good
>>
>>3374042
It's great for thinning out small fry like zombies and imps.
>>
We need more mods like Pirate Doom or Reelism - comfy, light hearted and with surprisingly good maps.

>muh Outlaws assets
go fuck yourself half of the mods rips something off from other games
>>
>>3374049
Agreed Pirate Doom is quite a lovely little jaunt. I'd like more platformery like mods like Hocus Pocus Doom and Doom: The Golden Souls. Those are fun as fuck.
>>
>>3373979
Maybe god just isn't interventionist in Doom?
>>
>>3374049
if anyone has actually ever complained about the outlaws assets, i'm sure it's not about using another game's assets and more about outlaws has extremely shitty sprites. the hands look like deviantart anime fan art in 256 colors.
>>
File: 1429136007623.gif (2MB, 640x360px) Image search: [Google]
1429136007623.gif
2MB, 640x360px
>>3373948
>looking for medikit
>can't find it
>demons becoming ative everywhere
>projectiles flying everywhere
>player was shot by a zombieman
>>
File: 31211.png (1MB, 2263x2306px) Image search: [Google]
31211.png
1MB, 2263x2306px
>>3374049
I wish they hadn't used the granny hands though. Makes Pirate Doom Guy look like he's on the late stages of cancer.
>>
>>3374083
It's one of the best. Dakka's pretty good too.
>>
>>3374082
Are those fucking skeleton hands
>>
File: DooD.png (23KB, 579x700px) Image search: [Google]
DooD.png
23KB, 579x700px
>>3373948
Rip ana piR
>>
Anyone played IMPatience? It's a mod where you play as an Imp and have to kill Doomguy with other monsters being friendly to you. Any good?
>>
>>3374102
It's a cute concept thing. I didn't play very far into it. I recall the dev actually being from /vr/.
>>
>>3374096
>Rip ana piR

Who is Ana Pir, and how did she died?
>>
>>3374103
I hope that faggot will add the ability to play other monsters or level up the Imp.
>>
>>3374083
I like SUAB and ATM better, even if they aren't perfect.

Oh yeah, and Zero Tolerance.

>>3374092
What's the fun with a gameplay mod if you don't change up the enemies to balance the new weapons?
>>
What's the most atmospheric Doom wad? Not necessarily atmospheric as in ''creepy'' but just having a very distinctive vibe.
>>
>>3374093
it doesn't have much (any) coverage because I don't really advertise anything I've made, besides the occasional mp4 here and there on these threads

desu it surprises me every time dakka's brought up, because I think that sticking to mutations of the doom arsenal has led to it being in a really shitty spot balance-wise. it feels like the only direction forward it could take is boiling itself down to six or seven guns, but then how do you make that fit in the framework of doom, with its thousands of maps made to work with the vanilla roster?

I can think of a few ways to get around that issue, but then more issues arise every time, and my motivation runs dry yet again. honestly I don't think I'll ever do anything with dakka again.

seems to be the story of everything I make, and at this point I've just stopped trying. maybe I should just stick to the small things.

>>3374090
you're an idiot
>>
>>3374118
grove.wad
gameplay sucks ass, but holy balls is it comfy.
>>
>>3374118
Recently there was a Doom 1 mapset called Nihility: Infinite Teeth. Incredibly atmospheric. Apparently it's gonna be a full megawad with Infinite Teeth being E1 so that's pretty exciting.

There's also Strange Aeons, which is a Lovecraft-esque tour through dreamworlds of different types.

>>3374119
Remove the Minigun and the other plasma gun. Then it's my favorite weapon mod. Those two just kinda stick out like sore thumbs and wreck flow. Maybe also make the Super Shotgun not feel like a pop gun as well. Feels like I'm shooting people with party poppers.
>>
File: gears of war at his computer.png (10KB, 369x300px) Image search: [Google]
gears of war at his computer.png
10KB, 369x300px
I am so sorry for bringing this up, but did you guys know that Barneyfag is supposedly a Doom speedrunner? He claims he doesn't want anyone to find out who he is, but he sure likes to tease people with that information. I wonder if he posts in these threads, or maybe he's one of the more autistic DW members.

For those of you who don't know Barneyfag, he's one of the biggest autists out our time. He has a blood boiling hatred for Barney the Dinossaur and MLP, to the point where he has a custom program that detects EVERY TIME a picture from one of those two shows is posted on 4chan, so he can promptly shitpost in said thread.
>>
File: 1450572122938.jpg (4MB, 9000x9000px) Image search: [Google]
1450572122938.jpg
4MB, 9000x9000px
>>3374147
>inb4 it's Dime
>>
>>3374170
The big three are GZDoom, PRBoom+ and Chocolate Doom. GZDoom for your everyday playing, PRBoom+ for an enhanced vanilla experience with perfect 90s demo playback and Chocolate Doom for the most authentic DOS experience.
>>
>>3374147
He's well aware of the thread about him on Kiwifarms and goes by the name x86x2 on there, if that's any clue.

Barneyfag also admits that he avoids boards that don't enforce GR15.

>>3374170
It's the most technical easily and boasts powerful modding, but probably the least faithful major sourceport and also one stuck with incompetent netcode. PrBoom+ and Chocolate Doom fulfill the former niches, and Z& the latter since nobody uses ZDaemon or Odamex.
>>
>>3374127
I was gonna respond to this with something along the lines of how I think the minigun is one of the best weapons in dakka, because that's what I remember

but I think I see what you mean by the minigun sticking out like a sore thumb - it's the wind-up. all the other guns go 0-100 instantly, while the minigun takes time to do so. it's also got no kick to it.

I think the channeler primary fire is fine. the alt-fire is weak conceptually - it's the chaingun's alt-fire but better - and it sounds kinda ass, but the primary is something worth keeping. if anything, the channeler primary fire could be reworked into the plasma's alt-fire, because I've also never really liked "it's bullets, BUT WITH BLUE TRACERS".

the ssg... I used to really like those sounds, but now, not so much. I doubt I'll ever find anything better, because quite frankly, if it's not code I have no fucking clue where to look 80% of the time.

-----

I've got my own complaints - the shotgun alt-fire is awful and always has been, the fists are a cop-out, the pistols are boring, the plasma rifle and rocket launcher primary fires are basically "the vanilla versions BUT FASTER" - and really what I get from all of this is "stop using the doom weapons as a base you dipshit".

which leads straight back into the simplfiying the arsenal down. it'd be a good excuse to stop using the doom weapons.

I dunno, I'm having success basically taking EYE's guns and making them in doom (with some changes here and there). maybe that'll lead to something.

and maybe I'll have a fist weapon that isn't awful one day.
>>
>>3374189
Ganbatte, Dakka-anon! Know that you have this anon's full support in whatever you feel like trying out.
>>
File: Q2_chaingun.jpg (4KB, 246x142px) Image search: [Google]
Q2_chaingun.jpg
4KB, 246x142px
Post your favrit retro game weapon.
>Pic related
Don't even like Quake 2 all that much, but this weapon is pure sex.
>>
>>3374203
The Quake 1 rocket launcher is mine.
>>
I would like to see some oldschool horror themed megawad you know vampires, mummies that kind of shit with some humor thrown in.
>>
File: 2016-07-21 02-02-39.webm (3MB, 640x360px) Image search: [Google]
2016-07-21 02-02-39.webm
3MB, 640x360px
Anyone know how to stop bouncy projectiles from sliding over the top of monsters? Is it a bug? I'm using Hexen type bouncing, if that means anything.
>>
>>3373948
>>
File: tumblr_o93dldgjMR1tt2yb9o5_400.png (178KB, 391x327px) Image search: [Google]
tumblr_o93dldgjMR1tt2yb9o5_400.png
178KB, 391x327px
where can I get some doom 4 sound rips
please
i've given myself a fucking migraine sorting through thousands of decompiled wavs I just want some weapon/powerup sounds
>>
I was anticipating the D4D weapon mod, and it's fun, but I have to admit I'm a little disappointed because every weapon I've tried so far is very inacurate compared to the actual Doom.
>>
>>3374235
/vr/ is a board with relatively slow traffic

the deal is, shitposters believe they got it easy enough by coming here and spouting garbage like this lovely little sperg but in reality no one ever gets even remotely angry at them or even minds them, because literally everyone else is aware that they suck shit and would get eaten out by other shitposters dare they leave the board, which is, again, why they're here of all places to boot

tl;dr we know they're pathetic faggots with no chance of ever improving so we let them be
>>
File: trodgobite.jpg (308KB, 1280x960px) Image search: [Google]
trodgobite.jpg
308KB, 1280x960px
>>3374356
Well, nothing can survive transistion without inaccuracies.
I don't know if D4D's purpose was to be as-faithful, or faithful-enough+more-fun. Some weapon mods seem more viable.
>>
File: 614VnnH0iGL._SL1024_[1].jpg (115KB, 802x1024px) Image search: [Google]
614VnnH0iGL._SL1024_[1].jpg
115KB, 802x1024px
For those who may have waited for this moment to get it, you don't need to buy a bundle of the new Doom game in order to get the classic Doom cover art frame any more, there's plenty of sites who seem to be selling it separately right now, included Ebay, Amazon and GAME.

If you end up buying one, please be a hero and scan it for us mere mortals
>>
>>3374397

It was meant to be faithful-enough+more-fun.

Honestly, wanting 100% faithful to the source is kinda defeating the point of porting it here.
>>
>>3374420
Well yes, but having a shotgun that is able to snipe to long distances renders some other weapon and mods less useful.

That's just an example. Doom 4's weapon and weapon mods work well together, but if you start changing stuff it can break the whole thing.
>>
>>3374345
this for the music
http://www.moddb.com/mods/brutal-doom/addons/doom-2016-soundtracks-for-starter-pack

this for the sprites
http://www.moddb.com/mods/brutal-doom/addons/alternate-sprites-of-items

>>3374278
>he couldn't snipe chaingunners with his shotgun
>>
>>3374495
>he couldn't snipe chaingunners with his shotgun
Hello there, sourceport kiddy.
>>
File: 51ecc877d3[1].jpg (72KB, 960x814px) Image search: [Google]
51ecc877d3[1].jpg
72KB, 960x814px
>>3374502
>dosbox purist

people like you still exist?
>>
New thread >>3374548
>>
File: 1461513187967.gif (980KB, 335x348px) Image search: [Google]
1461513187967.gif
980KB, 335x348px
>>3373983
>Doomguy goes to Hell, kills Icon of Sin
>Then goes to Heaven, kills God
>MFW DoomGuy is the Saint of Killers
>>
>>3375082

...Why would the Doomguy kill God? This isn't SMT.
>>
File: Saint Doomguy.jpg (147KB, 900x1350px) Image search: [Google]
Saint Doomguy.jpg
147KB, 900x1350px
>>3375082
Thread posts: 636
Thread images: 202


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.