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/vr/ct - Roller Coaster Tycoon Thread

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Thread images: 123

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Photo Loop Edition

DOWNLOAD OPENRCT2: https://openrct2.com/

Collaboration document link: http://pastebin.com/9isX3qBZ (embed)

Awesome Downloads:
>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip

---
Helpful Resources:
>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111
>>
-MISCELLANEOUS-

>Original Mr. Bones save
http://www.mediafire.com/?5mogrbefwf5v94d

>The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
http://www.rctmart.com/downloads/uces/UCES_Setup.zip

>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

>A website made by a fellow /vr/other where you can find everything that's on this list and more:
http://galax.moe/rct/
>>
who /no rct in weeks/ here?

was my contest scenario fun?
>>
Go-kart contest when?
>>
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>>3290810
Wasn't there already one?
>>
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With a new thread this means the contest has ended. And with the most votes, Forlorn Fortress takes top spot.

A special thank you to everyone who contributed to the contest and if you have any ideas for future ones, please share your thoughts.
>>
>>3290806
I haven't played the game for more than a few seconds in a full year now. Haven't missed lurking these threads even once, on the other hand.
>>
>>3290828
Got the whole list? I kinda want to see how well my favorite fared.
>>
>>3290863
Shouldn't the starwpoll link be in the old thread in the archive?
>>3290828
Best scenario using only one type of ride, with no coasters allowed, and shops and stalls still allowed. For example only gentle rides, or thrill rides, etc. Transportation rides would fall under gentle.
>>
>>3290863
http://www.strawpoll.me/10232562
>>
>>3290806
>>3290834
My ideas are too large for my motivation and I get bored quickly every time I fuck around making a one off. I have concepts laid out and some rides built, but cant be bothered to see to actually making the rest. It's a bit depressing. Threads are still fun, though.
>>
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I wish handymen would have better pathfinding and not always get stuck underground like the one here.
>>
>>3290828
Some kind of coaster contest so we can make it faster. Or a summer contest to make a mini park, max 25x25 or so.
>>
>>3291371
That's why you use patrol areas.
>>
>>3291619
Problem is that the tiled patch leading underground is at the edge of a 4x4 square.
>>
>>3291634
I wonder why chris did that anyway. Surely a factor of 16 on memory thats probably masked to one bit per tile per employee isnt significant.
>>
>>3292606
Seems like a design choice.
-Avoids the tedium of adding patrol squares one by one
-Locking it to a grid means you don't have to handle for overlaps
>>
>>3292626
Aside from expanding paths, one by one could be better, at least as an option.
>>
>>3291537
I would love a mini-park contest. That's the kind of thing a procrastinating-ass jive turkey such as myself can actually contemplate accomplishing.
>>
>>3292687
Seconding this, the 15x15 coaster contest was my favorite of the past competitions.
>>
>>3291537
>>3292687
>Want to do a 25x25 park because of reading this.
>Open up the game.
>Remember I'd have to pick all shops and coasters and attractions one by one.
Okay, anyone got links for 25x25 parks?
>>
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Am I the only one who starts coasters with their main element and then doesn't know how he should build the rest? I really liked my initial idea here though.

Final coaster was pretty terrible, E:6 I:9 N:6.2
>>
>>3293108
>spoiler
That coaster type always gets bad stats. Rebuild the layout with the Corkscrew or Twister coaster, and it should be better.
>>
>>3293120
Not available in this scenario. Stand-Up is the only one with half loops and corkscrews.
>>
Would any fellow /vr/cters be interested in a trip to Cedar Point or Kings Island sometime this summer?
>>
>>3293108
I start coasters with a general idea of what I want to do with them, but then either they take up half the park because I'm terrible at keeping things compact or they end up with 10 intensity and no one is ever interested in them.
>>
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>>3293589
so far away desu
>>
Are the locomotive samples in this from RCT or am I just going crazy?

https://www.youtube.com/watch?v=d74PCZMksyk
>>
>>3293860
They probably used the same stock sound sample, it wouldn't be the first time. Mission Impossible 2 uses the same crowd sound as RCT

http://www.chrissawyergames.com/feature1.htm

I'm pretty sure I've heard RCT sounds in other media as well
>>
Anyone here try PlanetCoaster?

I know it has a shockingly small amount of content compared to RCT but the building and ride customization options kinda have me interested in it as a possible replacement for it one day.
>>
>>3293859
It's over 4000 miles for me...
Any germans here?
>>
>>3293859
>>3293916
>Google maps doesn't even tell you to kayak across the atlantic anymore.
What's even the point?
>>
>>3293860
The "crowd celebrating" sound from CtP1/2 keeps being used in... in about everything ever. It's kinda annoying.
Also, holy shit.
>Alton Towers (the UK's largest theme park) wanted to use some of the music from RollerCoaster Tycoon in their park!
>A suite of music for the Swan Boats ride was going to be created from several of the 'theme' pieces in the game, but unfortunately the project was cancelled.
>>
>>3293589
>cedar point
I would love to but I live in California
my little brother lives in cleveland
>>
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help
how do I get him to actually fix the damn thing
>>
>>3294530
the problem is in the other station

you have to let him go to the entrance
>>
>>3294539
when I put him next to the entrance, he answers the radio and walks all the way down to the exit and does this again

there's nothing stopping him from going to the entrance if he wanted to
>>
>>3294550
okay then uh

I'm fresh out of ideas
>>
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>>3294550
>>3294558

I deleted the one path tile and now it works fine
literally doesn't make sense
>>
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>>3294562
>>
>>3294562
>>3294530
OpenRCT2 is still very unstable and the AI is kinda fucked right now. The devs are investigating the AI problems
>>
>>3294568
>>3294562
wait no, he just walked to the entrance, only to walk back down to the exit
this makes less sense
>>
>>3294572
I thought I just figured it out.

There was a guest stuck in the entrance while it was broken down. Setting the ride to 'closed' wouldn't push him out of the queue, he would stay standing in the entrance.

So I loaded an earlier save, closed the ride, and tried to get a mechanic to inspect it. And they still can't do it. They just walk from the entrance to the exit and back over and over.
>>
>>3294614
There needs to be an exit at station 1 for mechanics to inspect/fix it. At least that is the case in my experience.
>>
>>3294618
Loaded an older save when it wasn't broken so I could add an exit.
Mechanic attempting to inspect it headbutts that exit and turns around, too.
>>
>>3293916
>Any germans here?
Yes, several
>>
>>3294638
Does his zone cover the station itself?
>>
Thanks to the power of technology you can now experience rollercoasters as a PS2 cutscene.

https://www.youtube.com/watch?v=odR1ikkDRxg
>>
>>3292626

>Avoids the tedium of adding patrol squares one by one

I was kinda imagining a similar tool to how you do zones in the later Sim City games. Would be pretty damn neat if you ask me.
>>
>>3293909

I'm fairly sure anyone in this thread with enough computer power has tried PlanetCoaster.

I sure as hell wish I could.
>>
>>3293909
the new trailer is pretty hype
https://www.youtube.com/watch?v=2bIL7WJnU0o
>>
>>3295156
He's not zoned since I had only built like 4 rides.
>>
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>>3295205
What is his face trying to convey?
>>
>>3295205
Is it better with or without the VR?
>>
>>3295275
Probably without, unless they can get some more pixels.
>>
>>3295538
also, the straps whipping in your face seem to be annoying
>>
>>3295205
Has anyone here been on one of these VR coasters yet? Magic Mountain is doing it to Revolution and I'm not sure if I think it's a good idea. A big part of what makes rollercoasters fun is moving fast through real space and seeing the real landscape fly past you.
>>
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Tried another recreation
>>
>>3295734
You can opt out of it
>>
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>>3297536
>>
>>3297536
>>3297540
wow these are really good! evergreen gardens was always the hardest for me as the hills made it difficult to make rides around
>>
>>3297845
Are you being sarcastic?
>>
>>3297870
what the fuck is wrong with you?
>>
>>3297892
what the fuck is wrong with you?
>>
>>3297892
>>3297902
What the fuck is wrong with you two?
>>
>>3297925
too many rides broke down
>>
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>>3297540

>>3297892
Many things.
>>
>>3297536
>>3297540
>>3297947
I hate you for doing stuff that's not possible in RCT. Evergreen Gardens is awful in the beginning with all the shit in your way, long ways and visitors not having much cash.

A month ago, after years of abstinence, I started playing the game again with that level, noticed that I had forgotten how to build good coasters and then ruined shit by getting a Worst Value Award (but also the Safest Park award!)
>>
I'm replaying RCT and I never had the expansions as a kid.

I haven't unlocked it yet, but how do you guys stack the gentle rides for Micro Park? Do you just have to raise a square of ground, build your ride, then lower the ground, or is there an easier way?
>>
>>3297960
I got Safest Park, Best Park, Best Food.
>>
>>3297987
hold shift and move your mouse up
>>
>>3298028
Doesn't work in the original RCT.
>>
>>3298080
right my mistake
>>
>>3297927
Gotta use zones with your mechanics. They tend to wander otherwise. It's a big park.
>>
>>3297987
exactly how you said it, anon. You have to build from the highest layer down for the most part.
>>
>>3298114
I wasn't serious desu. Just giving an rct themed reason for frustration.
>>
>>3298114
>It's a big park.
for you
>>
>>3290784
Haven't played a RCT game in a while, thinking about buying one on GOG.com now that they're on sale. Should I get the first one or the second one?
>>
>>3298421
There's literally no reason aside from nostalgia to get #1 over #2. You can import fan-made recreations of RCT1's scenarios into the sequel. Aside from that, everything is a straight improvement.
>>
>>3298427
Also you can get OpenRCT2
>>
>>3298442
Alright, bought RCT2 and installed that (which was a good decision since the vanilla game crashed when I tried to load a save).

I like how this implicitly starts the game in the window, but is there any way to enable edge scrolling on the window itself? Cause right now, the mouse clipping outside of the window when it's active doesn't seem to work, so I gotta go to the edge of the computer screen itself to edge scroll.
>>
>>3297540
>Grand Tour
https://www.youtube.com/watch?v=XR46WbmYFyQ
>>
>>3298421
They're both good games but you can sort of view the first game as an "alpha" compared to the second game which is a lot more refined. RCT1 has a lot of unusual quirks to it that make it kinda annoying when you're coming from the second game.
>>
>>3298551
Such as no holding shift to lower or raise where something is built.
>>
>>3298556
Yeah that's one. Another really annoying thing is during construction trees do not clear themselves out of your way. You have to right click on each tree in your way(no scenery removal tool either) to remove them one by one IIRC
>>
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One thing I liked about RCT1 was how extensive the ride descriptions were. I think the descriptions kept but they were moved to individual ride windows under that little tab where you can choose the vehicle type.
>>
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>>3298629
There are some differences though and the "other info" is no longer there.
>>
Can someone explain to me the idea of indoor rides? When a guests says: "I'm not riding ride "x" while it's raining."

If I place a lot of roof tiles over the ride what effect will that have? What about walls and siding? Does making a roller coaster go underground considered indoor ride? How much of the ride has to be indoors 1/2 or 3/4 or 100%?
What if only the station platform is indoors? What if the station platform is the only portion of the ride outdoor. Will guests ride it while it's raining?

>>3293060
>Okay, anyone got links for 25x25 parks?
There is a mod to let you add scenery objects and rides to a saved file.
>>
>>3298779
I don't think roof/wall pieces actually protect the guests from rain, they're just scenery. Underground stuff is indoors, and I think if at least 1/2 of the track is underground, guests will go on in the rain.
>>
>>3298516
Just right click scroll like a competent computer user.
>>
>>3298791
If you put the station underground I think it negates any scenery advantage and instead just gives you a flat bonus that's better than no scenery but not better than a fully decked out ride.
>>
>>3298796
I'd love to do that, but it goes in the opposite way as normally.

I.e. when you drag and move right, it actually moves right, instead of going left (the natural way).

It fucks me up in the head.
>>
>>3290828
>>3291537
How about a, remake / modify / decorate a prefab coaster from one of the original scenarios. Like Dynamite Blaster / Doppelganger / Three monkeys.

I'm not sure how it'd work.
>>
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Finally came up with something after a bit of a slump.
>>
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>>3297960
I swear Evergreen Gardens is the easiest next to Forest Frontiers, you just need to delete paths to make small sections of the park so the Guests/Staff won't go full maze runner.
>>
>>3299446
The objective isn't hard especially since you're given four years, but the start is just very annoying. Not many flats, no info kiosk in the beginning, everything being so spread out… And the scenario actually goes too long for my taste.

Diamond Heights is without a doubt easier, as you already have good coasters and only need to raise the park value by building some more stuff.
>>
>>3299440
Do they ever get caught up in it?
>>
>>3299571
caught up in what?
>>
>>3299573
https://youtube.com/watch?v=rCwn1NTK-50
>>
>>3299581
mhhmhmm

pretty weak meme
>>
>>3299571
I had it running through my head for the whole build, as soon as I thought up the name.
>>
Okay, I just installed OpenRCT2 (plus openrct2-content.zip). I played mostly core RCT and only a few hours of RCT2 before, so I'm much more familiar with RCT's interface. I already found how to get back traffic lights instead of those dumb flags, but there's other stuff that annoys me.

Is there a way to permanently get back the message bar at the bottom or at least to make object popups appear faster? Also, I'd prefer stuff like the land tool to show all options as in RCT rather than having to hold. And it's a bummer tiled footpaths and independently selectable supports are no longer available. Finally, is there a way to get back the dropdown for number of cars and trains rather than just those teensy arrows? Also, fuck those staffers demanding higher wages than in RCT.

I guess most of that stuff would be feature requests, but maybe some of it can already be tweaked.
>>
>>3300034
>Finally, is there a way to get back the dropdown for number of cars and trains rather than just those teensy arrows?
I think the OpenRCT2 devs just changed that, they used to be drop down menus in OpenRCT2 0.0.4. They'll probably revert it back if it proves to be too annoying.

>Is there a way to permanently get back the message bar at the bottom or at least to make object popups appear faster? Also, I'd prefer stuff like the land tool to show all options as in RCT rather than having to hold. And it's a bummer tiled footpaths and independently selectable supports are no longer available.
These are all things that were a part of RCT2. The OpenRCT2 devs are open to suggestions if you have them. Except for the things listed under the "limitations" or limits

https://github.com/OpenRCT2/OpenRCT2/wiki/Found-bugs-and-limitations-in-RCT2
https://github.com/OpenRCT2/OpenRCT2/wiki/Increasing-of-game-limits

Limits cannot be changed until OpenRCT2 is completely independent from RCT2
>>
>>3300094
Also here's a list of RCT1 features that the devs are already considering porting over to OpenRCT2

https://github.com/OpenRCT2/OpenRCT2/wiki/RCT1-Features-not-in-RCT2
>>
One thing I forgot to mention is prices on top of scenery items in the build list.

Though having all of RCT, RCT2 and OpenRCT2 side-by-side makes me realize how inconsistent the GUI in RCT was. E.g. rides had their prices in the description.
>>
>>3299446
>deleting path

That's cowards talk.
>>
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>>3300139
>not wanting free money
>>
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How do I prevent painting myself into a corner in a park? What I mean is I have a tendency to make park expansion really hard by blocking possible pathways with rides.
>>
>>3301920
Underground paths?
>>
>>3301920
build ahead. place a part of a path you want to build in the future, but leave one space out so people won't walk over too it.
>>
>>3302164
Hell no. Handymen have more issues with those than they solve. And it leads to things like >>3291371

>>3302165
Good idea for the future. I just go around it by building paths over the rides, and extending existing paths into them. Also helped relieve the issue I had been having with it being "too crowded" some.
>>
Do suspended coasters always suck?
>>
>>3302776
If you make one that makes a half-loop at the first possible opportunity, and use a station launch so the car reaches the end of the half-loop and returns, you have something with great stats that's over in like five seconds.
>>
>>3302789
The scenario has the single rail ones. I'm play-testing my scenario before posting the revision to here.
>>
>>3297947
>the "food court" section with the maze
now THAT is comfy
>>
courtesy bump
>>
Just gave up for the third time to make a nice castle-themed ghost train. Building shit out of walls and base blocks is such a fucking hassle.
>>
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>>3304536
I love making dark rides. Could you show or tell me what exactly you're having trouble with?
>>
>>3304556
Show the stats of the woodie and the one with three loops, plox.
>>
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>>3304580
Here's the looper.
>>
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>>3304584
And here's the woodie. I never got around to decorating this end of the park.
>>
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>>3304556
Well, the main issue is whether to place wall pieces on the "inner" or "outer" side of a block. E.g. that trap door was supposed to lead out of the station, but I could only place it in the square of the white curve.

But this creates a shitty gap in the wall if I don't make it the same everywhere.

The other problem is with base blocks just erasing walls. And I guess the station roof showing through one of the blocks is a graphics issue.

Forgot image.
>>
>>3300203
Context?
>>
>>3304781
RCT2 being more lenient with giving out good excitement ratings than RCT. Also the one in RCT has scenery objects while the other hasn't.
>>
>>3304781
He's comparing RCT1 to RCT2 apparently. RCT2 changed some things in subtle ways, physics included I think. It looks like the average and top speed are slightly different which means some elements are more intense in RCT1 than in RCT2. RCT1 might also just be grading the intensity a lot more harshly and intensity negatively affects excitement and nausea.
>>
>>3304626
It can help to just build the building larger than it needs to be. If you've got the aesthetic prowess, you an use this extra space to make things look snazzy. Don't be afraid to bulk up; a few tiles here and there won't make a huge difference in your park as a whole
>>
>>3304803
>>3304805
I think the main difference might just come down to the speeds+Gs. The RCT1 version is faster and has more Gs in general which increases the intensity.
>>
>>3304589
I didn't think it could be done, but that curved lift hill actually looks really nice.
>>
>>3297540
>>3297892
Not a fan of boosters on every hill and breaks between them just to clear each element in acceptable speed. The Woodie and the Vekoma are both fine by me.
>>
>>3299440
Fuck me, that's beautiful.
>>
>>3305135
There are boosters on two hills, not every.
>>
>>3299440
>>3304584
pls gib
>>
>>3305269
http://www.mediafire.com/download/9arc8y64yxy7007/Crusader.SV6
http://www.mediafire.com/download/2lln7oqxdo7ewdm/Crossfire.sv6
>>
>>3306114
oh shit, cool, thanks!
>>
>>3305196
Well then. I'm not a fan of boosters on two hills and breaks between them just to clear each element in acceptable speed.

It looks like you started building your coaster without a plan and then just added boosters when you noticed that it did not work or look good speedwise.
>>
How long does my station have to be for max cars on a ghost train? Does station length even matter? One of the prebuilt ones has 20 with a shorter station than mine.
>>
>>3307030
It seems that the amount of trains comes from the ride length, not the station length.
Having 2 stations, each being just 1 in length may help in shortening queue times, as you can load and unload simultaneously.
At least it's that way in coasters. Don't know if it's valid in all rides...
>>
>>3307083
I just changed an intermediate section and it jumped from 7 to 25 cars max. wtf
>>
>>3307089
Then, I have no clue...
>>
Robb Alvey is a dick
>>
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Almost done with that shit. Only need to place the remaining walls and some windows, and maybe make some minor tweaks.

Weird thing is that if I lower the curve between entrance and exit path, my max number of cars is 17. Now it's 31. Though the track can only accomodate like 20 with no waiting times.
>>
>>3304626
Zero clearances, place it down, restore clearances
>>
>>3307352
I don't quite understand what you're trying to tell me.
>>
>>3307248
It's not a truly corrupted cathedral if there isn't a basement filled with skeletons.
>>
>>3307369
You can place walls, base blocks, track, etc in the same place by disabling the engine's clearance checks.
>>
>>3307380
Good point. I only have Creepy theming researched right now, so Mr. Bones will have to wait. I have a skull inside at least.

>>3307382
Ah, I see. Will try that next time.
>>
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It's....beautiful
>>
anybody familiar with the map generator on openrct2? how can i stop it from making maps so bumby?
>>
>>3307502
What's the speed at the latest big sideways turn? Did you put brakes after it and before the S bends?
>>
>>3307502
Which scenario?
>>
>>3307502
Could you show some screenshots of the water ride in the mountain? I keep trying to make something of that kind with a lot of small underground bits but I can't ever make it look good.
>>
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>>3307570
Yeah, it goes ~15mph after the brakes

>>3307578
Silver Peaks from the last contest. It's slow going but worth it.

>>3307591
The key I've found is to keep up with the terrain. Every segment of the ride you build, stop and raise the terrain around it to make it rugged and form-fitting. You can't expect to get a good lay from the mountain to start with, so you have to make a lot of it yourself.
>>
>>3307642
Nice, thanks.
Real good looking ride too. Hope the stats make it worth it.
>>
Sorry if this is a stupid question, but how do i open the /v/pack on OpenRCT2?
>>
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>>3307248
a cathedral is cross shaped though desu
>>
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>>3307754
Many are, but that's not by definition.
>>
>>3307790
>That corner wall in the bottom.
Reeeeeeeeeeeee.
>>
>>3307793
Duh. Fixed.
>>
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do I scrap it?
>>
>>3308732
Just redo the area after the first drop. Even banked, those hairpin turns will fuck you good
>>
>>3308756
>just redo 90% of the ride
o-oh, okay
>>
>>3308759
Hey, at least the lift hill is perfect!
>>
>>3308814
>>
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Up in Washington we've only got Wild Waves, so I made do.
>>
>>3309010
What's with all the black?
Also I'm amazed you even got that much excitement with so little.

Do you have double width paths everywhere? Last time I tried that, my park was complete shit and nothing got done by staff until I deleted all the extra and went back to single.
>>
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Don't know if you guys ever play Moto Racer for PSX. There are two tracks I really like. One is Great Wall and the other is Dirt Arena. This is more of a mock-up so it doesn't have all the scenery completed.
>>
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Just posting some comfy screenshots I found.
>>
>>3309063
>I'll never makea coasters that good.
reeeeeeee
>>
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A small project I was working on, I put it onto the side because I wasn't sure what to do with it.
>>
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Just who makes these awful parks featured in the OpenRCT2 intro? That miniature train isn't even fully built, it just has the rails. All of them have failed objectives too.

The only half-decent coasters are the vomit-colored Bermuda in the very first scenes (though that has stupid brakes sections) and two of those in Cypress Grove.
>>
>>3309136
Comfiness doesn't need stats.
>>
>>3309136
Pretty sure they were only made to look good or like real stuff, man.
>>
>>3309072
Show us something you made, and we can give advice.
>>
>>3309101
Looks comfy.
>>
>>3309136
It was likely done deliberately so people wouldn't load them up and instantly win them.
>>
>>3309160
pls post general advice so I'm not stuck in an eternal cycle of
>launch orct2
>make junk coaster
>try to fix it
>it gets worse
>altf4
>>
>>3309316
>Make coaster.
>It's shit.
>Fix it.
>No better.
>Fix it again.
>Barely better.
>Again.
>It's good enough now.
>No money left.
>Coaster parts still in only cost 4K tops.
>Blew 6K on building and destroying.
>>
Hi, haven't played RCT in a while, kinda want to restart. Is there any point in using OpenRCT or should I stick to RCT2 for the moment?
>>
>>3309332
It reintroduces a lot of features from RCT1 that were removed in RCT2 and it also adds things on top of that.
>>
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keep/change/demolish?
>>
How bad would a scenario be if you started out with about 2.5k guests in the park, a bunch of paths, no rides, but a shit ton of money (like more than $400k)? With the stalls and staff still in place too.
>>
>>3309369
>Elevated water splash
>Crazy Castle
demolish
>>
>>3309381
the park rating would drop pretty fast, it really depends if on what type of scenario it would be
>>
>>3309381
That would be kinda pointless since the guests would all leave after a short time. It doesn't even make sense logically why would there be so many guests in an empty lot?
>>
>>3309395
The water splash was kinda stupid, but I couldn't think of anything interesting to do with the last part. Plus it's a cheap way to raise excitement.

Tried some more banked curves first but decided to go with a simple hill. Made some tweaks to the rest. Excitement is now slightly better than before.
>>
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how do I make loops without killing people
>>
>>3309578
As slowly as possible.
You need about 50~60km/h.
>>
>>3309578
Fix your lateral Gs

>lower the speeds of the coaster
>make your turns wider
>bank your turns
>>
>>3309607
Oh and vertical Gs too. Vertical Gs are caused by the train going too fast down a hill. They push the guests into their seats.
>>
>>3309578
One thing I would try to improve is all of the curved track. On roller coasters there's often straightaway sections where the guests are given a small break from all of the action and allowed to view their surroundings. Curves are good in moderation but too many increases your intensity and nausea ratings. If you put hills in make sure the train has enough momentum to propel itself above the hill at a reasonable speed, you don't want your train to just barely make it over a hill. The regular incline track is useful for making hills, the steep incline kills a lot of speed fast and shouldn't be used directly after a drop it's a waste of power.
>>
>>3309450
I beat a scenario I made, that is loosely based on Jurassic Park, so the description says some dinosaurs escaped and wrecked the rides.
>>
>>3309821
Heh that's kinda funny. Maybe you could make some rollercoasters or gentle rides that are missing pieces or something.
>>
have a completely original coaster i made in openrct2 https://www.youtube.com/watch?v=j7r4mfe2B0U
>>
>>3309010
only having wild waves is one of the few gripes i have about this state. there is plenty of space up here north of seattle!
>>
>>3310403
>north of seattle
Not from Washington, but
>wanting to destroy the natural beauty of the Pacific Peninsula
What about the areas between Seattle and Spokane?
>>
>>3310889
>natural beauty
Any landscape is improved with roller coasters.
>>
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>>3310902
>seeing the Cedar Point skyline from across the bay in Sandusky
>>
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>>3310913
>Rolling up to Cedar Point on my senior trip
>Weather is shit
>A few waterspouts casually chilling out on the lake behind the park's skyline
>Everyone sees them but nobody says anything because they don't want to ruin the day
>>
>>3310913
Ohio doesn't count, as Cedar Point is the best thing it has.
>>
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>>3310889
The whole Cascadia region should be nuked desu
>>
OpenRCT2 removes walls if I build a track beside them while RCT2 doesn't. Bug or some "feature" I can turn off?

Disabling clearance checks in the cheats menu changes nothing.
>>
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Is what I'm doing with the path here a good or a bad idea? I leave the parts of the path where entrances are facing each other open, just adding fences inbetween to get more benches and bins.
>>
>>3311343
Eh.
Do you use double width path everywhere?
I'd not do that, desu. I'd rather keep it double width and put the benches elsewhere. Or just have a dedicated restaurant/food court.
>>
>>3311379
The scenario starts with a double width path for the "main street", branches are one square wide.

I don't really like the idea of a food court much. It's not like guests have particularly refined tastes and profit much from having 5+ different food stalls in one location. Most of my stalls are just placed in free squares next to gentle rides, and souvenir stalls next to coasters and thrilling ones.
>>
>>3311401
Most parks I went to had a restaurant or several, desu. I really don't get the 1x1 stuff. It's more of a traveling funfair thing than fixed park here.
>>
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>>3310902
There's a reason Busch Gardens consistently receives the most beautiful park award
>>
>>3311927
It suffers from being in fucking Florida, though. Some of the best parks are concentrated in the worst state.
>>
>>3311927
>>3311956
You can see the unbreathability of the air just looking at the picture.
Florida truly is hell
>>
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>>3311956
>>3311976
That was Busch Gardens Williamsburg, not Tampa although Virginia isn't much better
>>
>>3309010
this looks really good
>>3309060
HOW
>>3309063
niiiiice
>>
>>3309010
I hope RCT2 will let us merge water ride tracks with water completely some day.
>>
>>3312063
A good option for implementing in OpenRCT2 would be to use the boat track(rowboats, canoes, etc). Only problem is merging the two different types of track together.
>>
>>3312063
8cars was wonky about it but could potentially make track invisible, allowing that.
>>
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>>3312083
OpenRCT2 can do it too with the tile inspector.
>>
>>3312083
>>3312094
Ideally not invisible, but looking like tracks for row boats, swans and all. And integrated to the UI properly. And dedicated track=>water ride parts.
>>
>>3312139
With the invisible you would throw other non-functional parts at it, like steeplechase track.

I agree an in-water track type would be nice, but I imagine it'll take more decompilation and would be implemented like the water coaster.
>>
>>3312145
Yeah, that'd be for later, of course.
I wonder if they tried it at all in RCT1/2 and gave up.
>>
one of you fuckers need to give Outlaw Run from Silver Dollar City in branson missouri a shot

shit is the closest thing to break your fucking neck in both rct and the real world
>>
>>3312173
>Woodie going into -two- consecutive inversions
my neck hurts just looking at it
>>
You with your Murrican coasters… how bad does this thing look to you?

https://www.youtube.com/watch?v=6YWaPSjuXSE
>>
>>3312268
Looked promising at first when it stopped at the top. It's too fucking short though and looks boring as hell.
>>
>>3312268
Where's the rest of the ride?
>>
>>3312268
>Block brakes are half the ride time
>>
>>3312289
Yeah, that's what I thought too. The older version had more scenery but lacked the drop into the kraken's mouth, though the track itself hasn't changed.
>>
>>3312173
>wooden hybrid coasters

The inversions are always the same. When will this meme die, it already ruined Roar
>>
>>3312324
So it was the same 15 second ride?
Why would anyone wait in line for that?
>>
>>3312346
I still havent gotten over to try The Joker. Maybe tomorrow. I keep returning to an amusing comment I saw on an announcement, "The largest non-inverting coaster in the park is now a Zierer."

Is this symptomatic of people being bored by woodies now or is six flags just dumb?
>>
>>3312602
I've never seen people thinking of woodies as boring, considering both Terminator at Magic Mountain and Roar have always had stupid long lines imho
>>
Does anybody know a good workbench for creating a fun water park? Found one I thought I liked called H2H7 it's full of 2013 Louis! object. But I just noticed it includes no custom water scenery.
>>
Ignore above comment. Realized the work bench does have water objects they simply we're selected.
>>
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What's the most intense/agressive ride you've ever been on? For me, Green Lantern at Magic Mountain. The positive g-forces are extremely powerful, and at the brakes, the car flipped over 4 times in about 5 seconds. It was right on the edge of being unpleasant, and I had trouble walking down the exit stairs. Good times.
>>
>>3312897
Ninja (or "Blue Hawk" as I see it is now named) at Six Flags over Georgia. I actually cried getting off of it, it fucking hurt. 0/10 coaster, do not recommend, fuck you up your ass vekoma
>>
>>3312897
any stand-up. the calf cramps are no joke
>>
>>3312412
Uh, it's marketed as the only dive coaster in (continental) Europe. I guess the same criticisms can be leveled at Oblivion in Atton Towers.


Here's another German coaster from Europa-Park I find pretty cool though. Wild Mouse with an elevator instead of a lift hill.
https://www.youtube.com/watch?v=lwvfiHvlYu0
>>
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Just finished this park.
>>
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>>3313305
>>
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>>3313307
>>
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>>3313309
>>
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>>3313310
Fuck me that's the wrong image.
>>
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>>3313314
Overview front.
>>
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>>3313317
Overview back.
>>
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>>3313305
>>3313307
>>3313309
>>3313310
>>3313314
>>3313317
>>3313318
Incredibly comfy, and a lovely use of scenery. Nice sense of realism behind it, I really like it. Hammerhead is probably the best ride in the park, followed by vortex, python then shooting star.

If you are aiming for realism, your current layouts are within the reals of possibility in the sense that they could work irl, but you'd never see these sorts of layouts because companies tend to have a specific style. Biggest tip I can give you other than to keep making gud shit is to smooth out the bottoms of your hills, the inclines go from steep to flat very quickly, which is uncomfortable irl. Pic is related, but it's an unrealistic layout regardless (couldn't find a good example, my desktop with all my screenies is kill)
>>
>>3313349
I usually don't do the "steep - gentle - flat" hills/valleys because I don't like the way it looks most of the time. Something I would love to see implemented in ORCT2 is the smooth transitions that the twister coaster has being made available for all track type, though I'm not sure if that's possible.

More than realism, I try to capture the style of the RCT1 scenarios and prebuilt coasters.
>>
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One of these worth it?
>>
>>3313389
if you are going to do it, use a steep lift hill and put a hill or loop directly out of the station rather than a turn to save space.

If you want a jewcoaster, launched corkscrews with a single half loop for track are better because of how many riders per hour you get.
>>
>>3313421
I don't really want a jewcoaster, I just wanted something like the Backtrack you see in the OpenRCT2 menu, just better. Apparently it has shit ass stats. >>3309136
Also trying to put hills/loops right out the station, but I kinda came to like the coil around the lift hill (and it looks way better with a steep hill, thanks), putting anything but a turn makes the stats worse.
>>
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>>3313309
>that mini golf nestled into the corner
too fucking comfy
>>
>>3313317
>>3313318
Looks comfy, nice job!
>>
>Still having these generals when no one can build at a NEDesigns level
>>
>>3313883
But there have been some recognizable ne builders that posted here as anon, I guess nobody else recognized their building styles though
>>
>>3313883
I'm just satisfied I graduated from 6 year old kid's parks and coasters to 10 over the past few weeks.
>>
>>3313903
Same tbqh, I can now make shit realistic coasters.
>>
>>3313883
but anon, I have NED autism, I just don't have the patience or time to spend literally hundreds of hours on something. Pic related, the server rolled over to a new map before I could finish all the supports on this ride
>>
>>3314386
>I just don't have the patience or time to spend literally hundreds of hours on something. Pic related
seems about right
>>
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>>3314386
wew lad
>>
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>>3313883
NED has too much autism for my taste
>>
>>3314482
why are woodies with vertical drops so top tier?
>>
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>>3313389
I made one like a year and a half ago. Theyre nice if youre okay with poor throughput, but the three train block sectioned coasters can cover that.
>>
>>3314553
Because RMC is the only coaster company that counts
>>
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>>3312036
>HOW

How to make the track invisible?

>United States JKay OFFLINE
>Using the 8 cars trainer.....
>
>alt-tab out of RCT2,
>open 8cars,
>go to the rides menu,
>find the correct ride # in the drop down list,
>change the "track type" to the crooked house,
>click "apply",
>return to RCT2 and Viola!, invisible track

tips from myself if you put scenery under the track keep the go karts 2 spaces above else it will look like the go karts fall under the scenery.

These are the 4 go karts that I know of post if you know any others. Motocross, brooms, Flintstones, Bentley.
>>
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>>3313116
>Uh, it's marketed as the only dive coaster in (continental) Europe
I guess that will have to stop.
Anyways. Dive machines are often pretty short.
>>
>>3314553
>>3314783
REMOVE RMC

>tfw it's ruining all my favorite woodies
>tfw I can never ride Texas Giant again
>tfw I can never ride Roar again
>tfw I can never ride Colossus again aside from the fire
>>
>>3315192
Why does B&M have the sexiest track?
>>
>>3315192
>Dive machines are often pretty short.
Any particular reason?
>>
>>3315223
The dive is considered the main event, anything after that doesn't really matter. At least that's the rationale.

Also, that shit is expensive.
>>
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>>3315232
>anything after that doesn't really matter.
>>
To play RCT1 scenarios, do I download the RCT2 Extras or the RCT1 recreations
>>
>>3315583
Recreations. Crappage is the man
>>
>>3315608
Are those any different from what is included in this? https://www.ginever.net/downloads/file/17-rollercoaster-tycoon-2-community-content-pack-for-use-with-openrct2/
>>
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>>3315223
The trains are massive and they lose their speed so quickly that you'd need a launch or another lift hill to get more speed which would never happen. Plus they're really expensive because of the massive track size
>>
>>3315887
Is Valravn some incredible engineering feat then? Two 90 degree drops and a lot longer track than on most dive machines.

I love learning about this stuff.
>>
>>3316203
The second drop is much shorter than the first.
>>
>>3316203
>>3316218
Is the second drop after a lift hill or a just a hill?

Can short dive coasters be made in RCT2 and work or do they end up with too low stats?
>>
>>3316243
It's just after the mid course break run.

https://youtu.be/sEydyLJ-wjw

And I'm pretty sure they can, you can look at the Alton Towers scenario and the stats that Oblivion has. That coaster is basically just the one drop.
>>
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>>3316243
I did a pretty stupid one in RCT where I just did a steep lift hill with a 180° turn, a vertical drop followed by two loops and a photo section before going back to the station.

It was just a stupid test, but it already got pretty good stats and I just opened the shit as is.
>>
>>3316295
>>3312268
I really don't find this appealing.
Second one is better but, the killing of momentum really makes me disinclined.
>>
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A silver surf coaster wraps a corkscrews over the walkway.
>>
>>3317371
I like stuff like this, post moar!
>>
>>3312897
Smiler at Alton Towers

It's fucking 2 mins long with 16 inversions.
>>
i've always been a big fan of rct, and recently thought i'd try the expansion packs. (hard to believe i hadnt played them till now).

going through corkscrew/loopy landscapes atm and hate to say it, but not really enjoying the campaign. so many scenarios with ugly prebuilt castles, tonnes of badly designed/underground pathways. i just finished dragon's cove which wasnt very fun. god damn, why are there not more empty slate type scenarios. still love the game, but now going back to the original campaign. :(
>>
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lads
>>
>>3318084
Rest in RIP.
>>
I downloaded the 4chan pack and JUST bought RCT2 and installed OpenRCT2. Anyone got a suggestion for a scenario I should start on from this thread? I already know how to play, just never bothered to buy on Steam.
>>
>>3318170
Vista Falls.
>>
>>3318084
They didn't fly so good.
>>
Check out this mess of death rides I made when I was 14.
Volume warning.
https://www.youtube.com/watch?v=hoUcy67xFJk
>>
>>3318084
Coaster for refference:
http://rcdb.com/2433.htm

>>3318058
Try Wacky Worlds and Time Twister for RCT2. Those are even worse
>>
Is there a way to build Elevated without the horrible wood Below Everything? I get its for Realism but My autism in this Micropark cannot be stopped.
>>
>>3318436
Build something beneath it?
>>
>>3318436
You can use invisible support blocker custom scenery, MOM a sundial underground as a support blocker, or put minimally noticeable scenery directly under the track.
>>
>>3318436
put a base block directly beneath it
>>
RIP park rating
http://globalnews.ca/news/2787729/11-injured-after-roller-coaster-derails-at-scotlands-mds-theme-park/
>>
>>3318649
At least they didn't explode.
>>
>>3313318
Got a close-up of that go-kart track?

Love the use of the barriers.
>>
>>3318649
The park rating will recover after a few months but the tsunami will never be popular again. Might as well demolish it.
>>
>>3318649
>11-injured-after-roller-coaster-derails-at-scotlands-mds-theme-park/
>11

>10 injured after roller-coaster derails at Scotland’s M&D’s theme park
>10

???
>>
>>3318906
>Police initially said 11 people were injured but revised the number later in the day.
???
>>
>>3318906
>>3318913
There was a football player on the ride.
>>
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Crazy stuff
>>
post your best coaster in rct2
no cheats
no scenery
>>
>>3319278
>inb4 everybody posts giga spaghetti with good ratings
>>
>>3318918
Kek

Did he later receive a yellow for diving?
>>
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Wow I didn't think that this was possible
>>
>>3319657
are you lost, friendo?
>>
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>>3318772
I've been doing it on all the go-kart tracks I've made recently. It's supposed to mimic the chicane rumble strips on real race courses.
>>
>>3319657
>Plays meme mod.
>Surprised he gets memed on.
Anon...
>>
>>3319657
>>3319664
>>3319701
IVE BEEN FUGGED FOR THE LAST TIME
>>
Is it a better idea to make a boat ride tracked or to limit its area through landscaping and fountains?
>>
>>3319932
Letting it be open looks nicer imo but when it's not tracked it's fairly common for boats to get stuck or to be out on the water for a while leading to longer lines. Your call really
>>
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wat
>>
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>>3309369
>keep/change/demolish?
I really like how you designed the walls. Perfect for war. But as for the coaster I'm not feelin' it.


>>3318058
>i've always been a big fan of rct, and recently thought i'd try the expansion packs. (hard to believe i hadnt played them till now).
>going through corkscrew/loopy landscapes atm and hate to say it, but not really enjoying the campaign.

In the past campaigns were designed to teach you. Now they're meant to waste your time. If I knew how I would use the scenery without having the expac installed. It makes a mess of the file system. The castles are small but that can be fixed.
>>
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>>3320223
These are the default walls for Crazy Castle. The level designers will be glad you like them.

Whole area looks like this now.
>>
Have anyone ever built a nice looking Heartline TOGO?
>>
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>>3320417
>>
>>3319678
I hope openrct will add 45 degree go kart tracks and 2x2 curves
>>
>>3320417
Is building a good looking heartline even possible?
>>
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fuck
>>
Is there any scenario that has a heartline available at the start?
>>
>>3320540
Extreme Heights.
>>
>>3320524
>Is building a good looking heartline even possible?
If Lunatim's couldn't do it I'm not going to try. He had two heartlines and they both had an excitement of 4 and a nausea rating of 5.
>>
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I'm new to OpenRCT2. What mod can give me a Day/Night cycle?
>>
>>3320601
Just look through the settings there's an option.
>>
>>3320604
Not in the latest Stable version though.
>>
>>3320610
Yes it is.
>>
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>>3320417
>>3320524
Well, that was easy...
>>
>>3320639
kek
>>
>>3320638
Oh right yes, it's the fancy lights stuff that's missing.
>>
Where can I download rollercoaster tycoon?
>>
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>>3320704
Read the OP
thoroughly
>>
>>3320735
oh ok thanks
>>
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>>3319018
>Elements: Derailment
>>
>>3320735
This is that "300km/h" coaster in Indie right, great shit
>>
>>3320639
>just a big wall that does not meld well with the rest of the area
>looks nice
Pick one
>>
>>3320417
I got bored and created a scenario that features one. I'll upload it in the morning.
>>
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>>3321736
Nope, that's pic related.
Also 200km/h.
Might even have been possible when using the launched lifthill and several passes. At least when it was new.
>>
>>3321973
http://www.mediafire.com/download/dvjovtsa42csdn8/Freeway_Park.SC6

Oh, and it is set up so you charge for park entrance. I know the landscape is a bit plain, but I did just throw it together when I was bored.
>>
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>>3322419
>The investors insist the Heartline Coaster must stay.
>>
>>3322419
Updated the description, because I realized I had a little more room for it. Also including the Heartline's stats.
>>
>>3322419
>freeway
>only five cars, all stalling on the street
>at least two of them headed the wrong way
Sorry, but this triggers me.
>>
>>3322659
Invisible track car ride with the ends of the road in tunnels?
>>
>>3322210
That's just a TPR photo of some ugly ass Jet Coaster in Japan.

>300kph on shitty knockoff Arrow track wouldn't shake the train apart

WEW LAD
>>
>>3322659
Its a four lane highway. Two lanes each way. Very common to have shit between the parts going opposite ways. As I said, it was thrown together very quickly on a whim because of the Heartline Coaster talk. I can upload the blank landscape if you want to fix that if it is bugging you that much.

>there are no scenery objects that can be used to make a wrestling ring
>>
>>3322814
Assuming right-hand traffic, two of the three cars in the right two lanes still face in the wrong direction.
>>
>>3322829
No they don't. The red and blue ones are a different model than the black one.
>>
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>>3322756
Her is your (You):
>That's just a TPR photo of some ugly ass Jet Coaster in Japan.
Nah, it's in Vietnam.
>300kph
200
>>
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I build pic related every week, AMA.
>>
>>3323201
Where are you at now?
My local fair opens in the next couple of days but ever since they jacked ride tickets up to $20 I'm hard pressed to justify doing more than walking around and looking at cows n shit
>>
>>3323201
Do the track pieces interlock or do they just butt against each other and bolt in place?

I'm more interested in the engineering and fabrication of the track - how they bend the tubular steel, the structure of woodie track and supports, etc.
>>
>>3323239
We're in Sand Lake, Michigan for the Fourth. It's a comfy little town, we're taking over the local park so a ton of folks and their kids were watching us today. We had to move the coaster because a little ass tree was in the way and the local fair board has said "no landscape changes."

To answer your question, the track is lifted into place by two or three men and each successive piece goes onto the "tits", the slightly smaller part of the running rail that each piece ends with. High-test pins and wedges with r-keys attach the track to the supports or as we call them, jack-stands, since they each have two screw-jacks to adjust the support's height and angle relative to the track. The key is to keep transitions between the pieces smooth. Everything is adjustable and setting up the track just right makes a smooth ride versus one that feels like it's about to collapse. I'll shoot some porn of the good stuff tomorrow now that I know someone wants to see it.
>>
>>3323239
https://www.youtube.com/watch?v=4kPCrRItW6s
https://www.youtube.com/watch?v=QSl5MMlJIho
https://www.youtube.com/watch?v=rGKgVxx5Wu8
Those should keep you busy for the night

>>3323201
What's the biggest ride you have to put together? Would you want to transport something as massive as Olympia Looping?
>>
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>>3323554
Forgot to trip, ayyy.

Have a "Mighty Mouse", our second largest coaster. I don't do shit with this thing. It's work for Crane Crew #1 and his team. This ride is still chilling were we left it in Howell waiting to be disassembled if any Anons have nothing to do and want to watch in the next couple of days. No one cares as long as you stay out of the way and don't touch our shit, its very expensive and we don't want anyone to get hurt. This is when we were open last Sat. Next pic will be the coaster after the rest of our rides left on Mon. morning.
>>
Is OpenRCT2 worth using or does it crash a bit too much?
>>
>>3323576
It's absolutely worth using as long as you're using the most recent stable build. I haven't had any crashing and it adds a bunch of useful features.
>>
>>3323562
I think I've watched all of those already. Basically the only way I'll be satisfied is to watch a documentary not targeted at the layman but at an engineer, covering the fabrication and construction in detail. The closest I've found is the build it bigger episode showing the construction of a woodie, but that was still targeted at the clueless.

Maybe I should just cold call them as a studying engineer. I want to build a couple backyard coasters decades in the future when I retire on rural property (not to mention the house on that property), but properly - not those shitfests that people cobble together with linear wood or pvc track.
>>
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>>3323604
As a recently graduated engineer looking to get into the industry, you'll be hard pressed to find much in depth stuff. As far as documentaries go, Devin Olson's From Dreams to Screams series on Youtube is probably the closest you'll find to what you're interested in. He's an enthusiast making them for a mostly enthusiast audience. Kolmarden is also making a really well done mini-series on their Youtube channel documenting the construction process of Wildfire which just opened up today.

Here are some company names for you if you want to look more into the fabrication http://forum.nolimits-exchange.com/comments.php?DiscussionID=2439&page=116#Item_15
>>
>>3323678
>tfw wanted to be a coaster engineer/designer when I was a kid
>highschool history teacher now

I just want a nice acre back yard and build a woodie on it
>>
Worlds biggest water park? No, Six Flags after hurricane Katrina. Recently found out the Six Flags Theme Park closed it's doors 3 days before the levees broke. How often do successful Theme Parks close down let alone 3 days before a natural disaster. Dumb luck?
>>
Just want to post one last abandoned theme park then I'll drop it. I don't want to derail the subject. https://www.youtube.com/watch?v=R59wMXbgMcg
>>
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>>3319278
>post your best coaster in rct2
I didn't build this one just posting it because it's one of the best ones I've seen.

Green Machine
>>
>>3324106
>spaghetti.png
>>
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>>3324106
If you're talking about the best being in excitement, then this would be mine. I've seen coasters hit the Ultra-Extreme rating before but I've never done it myself. You don't even have to look at the picture to know what coaster type it is.
>>
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>>3324161
And completely bare as per >>3319278
>>
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>>3323826
How about something real instead?
>>
Is 13 Excitement rating possible?

>>3324161
>If you're talking about the best being in excitement
I actually have a formula I use for myself. If the Nausea is higher than 6 I start taking points away from the Excitement. Example if the Excitement is 10 and the Nausea is 7 then the Excitement is really a 9.0 in my book.

I would post a pic of one of my roller coasters but it's really not that great. I like it because the Nausea is 3.31 and people never get sick. And the Excitement is 8.89 so as soon as they get off the ride they get right back in line.
>>
>>3324389
post webm
>>
>>3324389
Please post webm?
>>
>>3324426
>post webm
Is there an easy way to make one? Only way I know is fraps+converter mp4 to webm. Which seams like a lot of work.
>>
>>3324161
Gigas are cheating, put it away
>>
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>>3319278
Literally can't be beaten
>>
>>3326105
TD6 plox
>>
>>3326105
>can't be beaten
Wooden coaster? Impressive.
>>
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>>3324389
>Is 13 Excitement rating possible?
>>
>>3326313
>ride time
>I want to get off Mr. Bones' Wild Ride
>>
>>3326336
>I want to get off
Nice try. Popularity is 100%.
>>
Shamelessly taken from /r/rct
Chris Sawyer went to the opening of Phantasialand's Klugheim

https://www.youtube.com/watch?v=D09ADnKbMdc#t=1h43m30s
>>
>>3326589
Scenery autism confirmed for best.
>>
>>3326589
I almost expected him to give the ride an excitement rating.
>>
>>3327526
>I'd give it a 7.3, scenery considered, but on the third turn I felt 3.1 or 3.2 lateral Gs, which was a bit too high for me. As such, I've penalized it for a final E of 5.7, with 9.2 Intensity and 4.5 Nausea. Do not anticipate profit on this ride.
>>
>>3326589
He seems entirely like you'd expect. Do you think he was in pain when they mentioned Rollercoaster Tycoon games, and he was reminded everything after 2 still exists.
>>
>>3328386
His company is currently porting RCT2 to mobile phones although RCT3 already exists on iOS.

He knows when the series was best.
>>
What are some other good Chris Sawyer games? The only games I ever played that were made by him are RCT1 and 2.
>>
>>3328612
Transport Tycoon Deluxe.
Which is what oTTD's based off.
>>
>>3328612
Aside from Transport Tycoon Deluxe which is his other notable work, there's also Chris Sawyer's Locomotion which is meant to be a successor to TTD. It plays similarly to TTD but uses the RCT2 game engine and mechanics. It's a little strange coming from TTD(especially OpenTTD) but it's not bad either.
>>
Post more (not giga) coasters with files so I can steal them.
>>
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Bumping for photo loop content, also post Forest Frontiers high scores.
>>
>>3330000
>not pairing the stations to sync them
>>
>>3330220
that would waste time and lower total riders/hr
>>
>>3330287
Not necessarily. If the lines always have a full train's worth, then no problem. You could also figure out exactly how long it takes for a full load of passengers to board and set that as the maximum wait time.
>>
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>>3330000
Now this is Photo Looping.
>>
>>3330000
>that fucking number
o bb
>>
>>3326589
Raik looks... meh...
But Taron on the other hand...
https://www.youtube.com/watch?v=wNs6oRhObc8
>>
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just some oc i cooked up, kinda proud of them, ignore shit queue lines. i have to learn how to build good station buildings
>>
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>>3330823
and this one too
>>
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Here is a stupid coaster i made ages ago and never posted
>>
>>3330904
Stats are kinda shit, but that's an interesting design.
Wonder if there's any like that IRL, but going all the way with both tracks following each other 100%.
>>
(post more coasters pls)
(even irl ones, I need inspiration)
>>
>>3331313
Too bad we can't have that in oRCT. Looks kinda fun.
(There are seats on the big disk, yes. Also it spins.)
>>
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https://www.youtube.com/watch?v=DDd1W_LB_Ao
POST HUSS BREAKDANCERS
>>
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>>3331316
If you hack a roto-drop car onto corkscrew track or whatever, you can have something similar.
>>
>>3332496
Ah shit, nice!
I suppose stats are crap, though?
>>
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>>3333043
They're pretty good for what it is, but in the grand scheme of things they're bad. It's basically a flat ride.
>>
File: El_Mirado_RCT2.png (1011KB, 1280x1590px) Image search: [Google]
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Use the landscape tool to construct an RCT2 pyramid, model after the El Mirador in Guatemala.
>>
>>3324389

>Is 13 excitement rating possible

I once built a go-kart track that went across the entire perimeter of Evergreen Gardens and set it to 16 laps or whatever the maximum is. The excitement rating was high-teens to twenties but everyone wanted to get off the ride.
>>
>>3330823
>>3330829
Nice layouts. Once you learn how to build scenery you'll be able to make some cool stuff.

>>3334520
Neat, didn't realize that land can go that high
>>
>>3334520
Nice, make a park of it now.
>>
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Repostin' this because it was the last cool thing i made in rct like 3 months ago
>>
>>3335508
I get that this is some trial park, but dude, what is it with your shitty way net?
>>
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Putting in some scenery.
>>
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How come they don't like my park?
>>
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Any suggestions what to improve here, besides making sure all cars actually make the last hill and don't bounce off from the one already up there? (enforcing 5 seconds wait time is enough)
>>
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>>3338983
Earlier version with more excitement, but also some stupid-looking curves taken at rather high speeds. Crashes if a car without passengers tries to make the last hill.
>>
>>3336767
Cool stuff,anon. With the scenery it really comes together. Hope you release a scenario around it eventually.
>>
how many of you guys try to recreate your local amusement parks?

i live across the street from the Busch Gardens in Tampa now so I'm thinking of just going there periodically and trying to do it in RCT. probably been done before but BG has changed a whole lot in the past decade.
>>
>>3323815
No the 7-day forcast, and countless warnings
>>
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>mfw Rainbow Valley
>mfw can't modify terrain
>mfw can't remove trees
>mfw bad at efficient coaster design

please tell me you win this scenario by plastering gentle and thrill rides everywhere.
>>
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Wow why does this suck? I even tried to cheese it with scenery.
>>
>>3340917
>good looks
>E > I, negligible N
>not to long
Suck? Looks great to me.
>>
>>3340930
>>3338983
freakin Virginia reel has better stats
(good work on it though, I can never get those to work)
>>
>>3312897
The Boss at Six Flags St. Louis

Usually I like wooden roller coasters, but this one was WAY rickety. I literally felt like the cars were gonna fly off at any moment. 1/10 would not ride again
>>
>>3340917
Doesn't suck at all dude, looks like a nice coaster.
>>
>>3340917

In Rct COMFY is just as good if not better than any other style & that is hells comfy.
>>
>>3339991
You can build underground
>>
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the davoo collective, YO
>>
>>3312909
is that the same Ninja that is at Magic Mountain?
I'm going in a few days and it's my first time ever going to a park of this size so it would be nice to know what to expect
>>
>>3340917
It sucks because it only has 1-2 slight left turns I'd say the two turn pieces count as one turn and 4-6 right turns
>>
>>3342039
Ninja is super comfy and often doesn't have bad lines. X is worth even a 1.5 hour wait. If the line for X is over an hour by some food like panda express to munch in line.
>>
>>3342094
Awesome, nice to know. What about the ViperI? I heard it gave killer headaches.
Also I kind of went overboard and decided fuck it and bought the platinum flash pass, so hopefully lines won't be too much of an issue.
>>
Went to Magic Mountain and tried the virtual reality Revolution today. Honestly, I thought it was kinda lame. The feeling of the coaster rattling around really breaks any kind of immersion, and the vision was really blurry, although maybe that was just my headset.

What irritates me is that now if I want to just go on Revolution without the headset, I've still gotta wait in the 90min+ line because of how slow the dispatches are now. Riding Revolution without the shoulder harnesses is much better than virtual reality.
>>
Does Magic Mountain have long lines at opening too or just later when everyone turns up? I'm going to LA for a week in a month and want to swing by 2 or 3 times but lines suck man.
>>
Is this game better than TTD?
>>
>>3342208
Very different games and not at all comparable. I like both of them.
>>
>>3342147
I don't really get headaches, played football in highschool and 2 years in community college, takes a lot to get a headache now
>>
>>3340917
Looks sick m8, now do a station and maybe some terrain editing around it
>>
Fuck, I wish there were breaks for Wild Mine Coasters...
>>
>>3343746
Brakes are for cowards.
>>
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>build a nice ass scenic chairlift showing of the park
>cheat and make it go continuous circuit because fuck you I don't want 2 stations
>this happens
Fugg
>>
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I'm still pretty new to this game and could do with some tips. What are some things that guests love and hate? I've learned that it's better to have banked turns than normal turns and not to have steep drops that are too long, but what else is there? Just general things.
>>
>>3344738
For coasters, try to imagine riding them yourself. High G-forces are generally uncomfortable, so try not to take turns, hills or inversions at to high speed. You want to move smoothly through the track.

Guests love water rides.
>>
Well, the Fair is coming to Düsseldorf soon...
Anyone planing to go?
What coasters are to be expected?
>>
>>3345110
Probably Teststrecke.
>>
>>3344689
Sucks hard. I used the crooked house trick on one of my go kart tracks and it cut the excitement rating in half.
>>
>>3344738
welcome to one of the best games you will ever play. heres some tips:
charge $19.50 for umbrellas (guests will still pay)
always charge free admission to park and then charge slightly more than default prices on everything other than rollercoasters and go kart/river rapids.
set these according to the excitement level of the ride, ie: excitement level 6.4, charge $6
dont raise prices for maps since they are vital
chip shops have the biggest proffit margins and make people want to drink.
set most handymen to empty bins and sweep paths only
shorten inspection times to 10minutes on rollercoasters with low unreliability
building ride tracks next to other ride tracks increases the excitement of that ride (especially with rollercoasters, river rapids, go karts)
building track/footpaths through vertical loops increases excitement alot
building underground increases excitement
building scenery next to rides increases excitement
>more excitement
>more guests
>
>(more) PROFIT
after time you will need to lower prices/rebuild rides for guests to ride them
dont build food stalls near high nausea level rollercoaster exits.

to make exciting rollercoasters
have climbs after drops which really slow the coaster down, then another drop which follows a same pattern. and so on, and so forth, till you reach the exit.
include helixes at the end of each drop and loops too.
with most coasters availiable to you alot can be acheived with a height difference of 10 from lowest point (most often station) to highest point (initial drop).
bank all curves trains are travelling at more than 15/20mph for most coasters
put brakes at the end of tracks if the trains entering the station at >20mph
always put a photo section on every ride for moe money!!
>>
>shorten inspection times to 10minutes on rollercoasters with low unreliability

*high unreliability
>>
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Slowing down a fast ride for a brief moment before making it go fast again makes it more exciting and it also helps with turns so they are less nauseating.
>>
File: SCR19.png (85KB, 1600x838px) Image search: [Google]
SCR19.png
85KB, 1600x838px
>>3345286
>include helixes at the end of each drop and loops too.

I'm not sure I'm doing it correctly sempai.
>>
>>3345345
Demolish the ride (or at least the first half) and don't make the drops as high. And make the station longer to allow more trains.

Also
>using Imperial units
>>
>>3345360
Jeez, it was a joke. I'm not even the guy who asked...
>Demolish the ride
I didn't even bother to save, so it no longer exists
>Make the station longer to allow more trains
I prefer to use block brakes on the ride to have multiple trains running at once. I only do longer stations for longer trains.
> >using imperial units
I used to use metric, but since every site I consulted used Imperial (like >>3345286)
I simply changed the units to have a better reference.
>>
>>3290784
So what should i play Openrct2 or Just the roller coaster tycoon 2?

send help
>>
>>3345730
OpenRCT2 you twat.
>>
>>3345730
Openrct is the best, there is basically no reason not to use it.
>>
>>3345757
>>3345759
About 7 builds in the last 24 Hrs.
Do i need to be constantly downloading the exe? does it update automatically? or what build should i get
>>
>>3345730
RCT > OpenRCT2 > RCT2
>>
>>3345764
>>3345759
>>3345757
Nevermind i'm fucking dumb there is a launcher
>>
>>3345238
crooked house trick?
>>
>>3312897
Sigh. Just barely too big to be portable...
>>
Never really stopped by /vr/ before but I'm so happy this thread and all the cool shit people make exists.
>>
>>3299446

I diamond heights there was a bunch of my guests getting stuck in one place for some reason even though there was a path that clearly went elsewhere.
I went so far as to put park maps free so they could get out and even though some had a map they still couldn't find the exit.
Guests are retarded sometimes
>>
>>3345159
This is the largest portable coaster in the US. I don't fuck with this. It's another division of our company and they have their own schedule they move by. Experts only. You get there by handling the four smaller coasters that our company owns. Wacky Worm is a good training ground for anyone who is interested in building coasters.

https://m.youtube.com/watch?v=hH_hfdt-lWI
>>
Is there any theme parks worth visiting in Hamburg? I might be going on a 2 day trip to the Miniature Wunderland sometime soon and was looking to see what else is worth doing while in the area.
>>
>>3346437
Heide Park, one of the biggest parks in Germany, is somewhat close.

That's also where >>3312268 is, though I'm not sure how appealing it's gonna be based on that ride video.

Been almost 20 years since I've last been there.
>>
>>3346459
Any good woodies? A good wooden coaster is the sort of thing I'd happily make into the main purpose of a holiday.
>>
>>3346508
Colossos is supposedly very good. But as said, I haven't been to the park in almost 20 years, before that one opened. So this is just based on hearsay.
>>
>>3346281
>This is the largest portable coaster in the US
Düsseldorf is in Germany though. We are used to bigger portable coasters.
>>
File: Screenshot (38).png (798KB, 1366x768px) Image search: [Google]
Screenshot (38).png
798KB, 1366x768px
more practice
>>
File: 1461940439873.png (720KB, 622x684px) Image search: [Google]
1461940439873.png
720KB, 622x684px
>>3346608
would recommend placing brakes by the station just in case. other than that looks really good
>>
So how do you lads feel about Parkitect?
>>
>>3318861
Maybe a bunch of daredevils and not-quite suicidal folks will flock to it though.
>>
>>3323815
Nah, people knew it was coming. It was just the poor people who couldn't afford to go anywhere that got shit on.
>>
>>3347198
That's one comfy snake
>>
File: SCR4.png (857KB, 2560x1378px) Image search: [Google]
SCR4.png
857KB, 2560x1378px
Help me, I suck again.
>>
File: SCR1.png (334KB, 2000x1700px) Image search: [Google]
SCR1.png
334KB, 2000x1700px
>>3319278
>>
How do I get RTC2 to run at 1080p

highest res it shows in options is 1280x1024
>>
>>3347514
Play OpenRCT2 you twat. It takes all resolutions.
>>
>>3347514
OpenRCT2
>>
>>3347536
nice post

>>3347538
I was going by PCGamingWiki and WSGF, they mention nothing about OpenRTC2 but say it supports 1080 so I figured I could get that res without using it. I was reading the OpenRTC2 change log yesterday and noticed there were still bug fixes being made and I didn't want to have to mess with it.
>>
Which coasters besides Wild Mouse ones allow cars to pass through doors? I want to build something similar to Mouse Towers.
>>
>>3347543
I don't know about Open Real Time Clock 2, but I do know Open RollerCoaster Tycoon 2 supports any resolution since you can resize the window.
>>
File: la-spaghett-italian-restaurant.jpg (31KB, 550x407px) Image search: [Google]
la-spaghett-italian-restaurant.jpg
31KB, 550x407px
>>3347510
>>
>>3347543
Ah, OpenRCT2 is bad for having bug fixes going on, but RCT2 is good for still having ten years old bugs. Makes sense.
>>
>>3347547
car ride
>>
>>3347536
>>3347675
Good to see that people are so hostile to new players who are asking simple questions
>>
Post dueling coasters, please.
>>
>>3347703
I said "coasters". I also know that car rides and ghost trains support them, but that wasn't the question.
>>
>>3346530
Its true. You guys have better coasters moving. Olympia Looping, Grottenblitz, EuroStar. Not to mention the bigger versions of Freak Out or monster 200ft drop towers you guys got. I'm jealous. Also, my Sizzler Scrambler took a shit today. Now I'm just cleaning up the place.
>>
>>3347709
>random insults on 4chan are hostility
>sarcasm is hostility
>sarcasm is unjustified toward someone who made a silly assumption rather than asking whether said assumption was valid or of concern
Relax, cunt.
>>
>>3348067
So how is life moving with a carnival? Did you have to get your own rv/trailer to live in? Is working with the stuff worth the slinging hot steel and the living like white trash?

How does one get into such a job? Do they look for some kind of exemplary experience or do you start as a lowly freight hauler or somesuch?
>>
>>3347709
retard
>>
>>3290784
anyone have a free version of the game i could download?
>>
>>3348325
PAY YOUR DUES TO OUR LORD AND SAVIOR CHRIS SAWYER, FIEND.
>>
>>3348328
i need the files for my win98 machine
>>
>>3348331
You have a damaged CD?
>>
>>3348332
i dont own a CD
>>
>>3348335
>i dont own a CD
>>
>>3348339
it was shattered
>>
>>3348332
>>3348335
>>3348340
responses donn't quite add up anon
>>
>>3348342
it was shattered, i threw it away, so now i dont own a CD
>>
Are you not able to change the park admission fee and take out loans in RCT2? Or do you access such things in a different way in RCT2 compared to the first one? I tried to use the old maps in RCT2 but it really bothered me that I didn't have the same options as the original.
>>
>>3348795
Park and ride fees are mutually exclusive in rct2. I'm not sure if there's something else going on for you, but that's the main thing.
>>
>>3348067
>EuroStar

But it's ded now :,(

BTW, are portable coasters still being produced? It looks like most where built by Schwarzkopf, but that's out of business...
>>
>>3348795
OpenRCT2 allows you to charge both park and ride admission via the cheat menu. Enabling both in scenario options is an open request. No idea whether vanilla allows that too. Loans are in the bottom-left of the finance window, where they have always been.

There's barely any reason to play vanilla RCT2 over OpenRCT2 anyway. It has more options and fixes some of RCT2's many blunders.

Also, keep in mind that park and company value are calculated differently now, so all those park value objectives are vastly different in RCT recreations.
>>
File: rip in pieces.png (1MB, 882x420px) Image search: [Google]
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1MB, 882x420px
>>3348325
Read OP. Read it good.
>>3348810
>But it's ded now :,(
I'm with you, it was a good ride.
>>
>>3348810
http://www.pinfari.com/

They built our newest, a 2016 Zyclon named Super Cyclone

I live in an RV with my own private room. Its big enough. I travel about 9 months of the year then chill on my savings and bonus the rest of the year.
>>
wait im stupid
>>
hello darkness my old friend
>>
Make a new thread, faggots.
>>
>>3351427
New thread
>>3351427
Thread posts: 508
Thread images: 123


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