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/vr/ct - Roller Coaster Tycoon Thread

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Thread replies: 531
Thread images: 156

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Dark Edition

DOWNLOAD OPENRCT2: https://openrct2.com/

Collaboration document link: http://pastebin.com/9isX3qBZ

Awesome Downloads:
>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip

---
Helpful Resources:
>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111
>>
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-MISCELLANEOUS-

>Original Mr. Bones save
http://www.mediafire.com/?5mogrbefwf5v94d

>The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
http://www.rctmart.com/downloads/uces/UCES_Setup.zip

>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/

>A website made by a fellow /vr/other where you can find everything that's on this list and more:
http://galax.moe/rct/
>>
poster post your costers
>>
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Anyone wanna take over Shnupz's spot?
I'll search my file and reupload it.
If flying banana dino is ded someone else can have his spot aswell.

Also: Subtitles of old Schwarzkopf documentary are about halfway done. Currently delayed due to exams. Expect it at the end of this month.
>>
>>3351427
When's the BASED new lighting in OpenRCT2 supposed to come out.
Super amped for that.
>>
Never played RCT2 before and feel overwhelmed by how unfocused all of the scenarios seem. Massive flat parks with really long term goals, and tons of attractions already unlocked from the start, even on the easier difficulty ones. Is there no Forest Frontiers equivalent? I know I can play Forest Frontiers in this game but that's not my point
>>
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>>3351689
Also why can't I charge a park entrance fee even when it's closed?
>>
>>3351807
RCT2 doesn't allow mixed admission models anymore. You can unlock them through a cheat, at least in OpenRCT2.

If you are playing vanilla RCT2, stop right now and get OpenRCT2. It also fixes some of the missteps RCT2 made.

Pretty much the only things RCT2 did better are Shift to change build height, more scenery options, additional options when saving track designs (including paths and scenery) and some stuff under the hood. Its addons are particularly garbage. All the "new" attractions are just reskins and most of the scenery looks atrocious.
>>
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Post what you consider to be your best coaster.
>>
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>>3351827
>RCT2 doesn't allow mixed admission models anymore.
You mean you can't charge for both attractions and park admission? Because even when I make the singular ride free, I can't charge admission.
>>
>>3351847
It's a scenario parameter, not something you can switch between.
>>
>>3351847
It's defined in the scenario's file, you can't change it in game unless you cheat.
Just get OpenRCT2.-bis
>>
>>3351853
>>3351854
Okay, thanks for the help. I see the RCT1-style cheat now.
>>
>>3351840
Fucking hell, that's beautiful!
>>
>>3351827
>If you are playing vanilla RCT2
Did you notice the little top-left arrow in the screenshot he posted
>>
>>3351840
That looks really nice, well done on the visual side of things

However

>those red positive G's. It can't feel good for the peeps taking that first loop
>that long straight part where you could have put a block section
>that long track length combined with the short ride time, i play on euro units so take this with a grain of salt but it seems like you should push the avg speed down a bit
>>
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>>3351840
>>
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>>3351840
>>
>>3351949
It looks at the same time amazing, and disgusting
>>
>>3351427
Hey someone used my park as the OP picture! I've finally made it~
>>
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>>3351915
>>those red positive G's. It can't feel good for the peeps taking that first loop
Normally I would agree with that statement, but in this case those positive g's are what make Schwarzkopf loops so good.
>>
>>3351840
Is this available to download?
>>
>>3352487
Now it is.
http://www.mediafire.com/download/yu5qld2qg6a47ht/Heaven%27s+Edge.SV6
>>
>>3352546
thanks
>>
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>>3352463
>that smaller black loop immediately after the white one
This ride looks fucking incredible.
>>
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>>3352808
That thing pulled a cool 6.5 vertical gs, although when Six Flags had it they raised the first two loops and lowered that to 6 gs, still much higher than most modern coasters pull (~5 gs).
http://schwarzkopf-coaster.net/ESthrillerGF.htm
>>
>>3352463
rest in piece astroworld ;_;7
>>
>>3352546
>open saved game
>coaster immediately breaks down
welp
>>
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>>3351840
Never managed to finish this one before the map on the server reset, still had some supporting to do.

Probably not the "best" thing I've done, but I personally love it
>>
>>3353027
That's one of the best stations I've ever seen in RCT. Great layout too, I'd love to go on that IRL.
>>
Noob here

How do I add RCT1 recreations to open RCT2? Also user created coasters?
>>
>>3351954
i agree. Maybe a color change would help?
>>
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>>3351840
I like this one
>>
>>3353027
Is that some custom roof?
>>
>>3353281
It's track. Monster truck track merged over top of woodie track.
>>
>>3353113
the download for the recreations is in the OP. To add a scenario, you can double click on it and rct will install it, or put in in your scenarios folder if you are using openRCT (my docs/openrct2/scenarios). Make sure to set openrct as the default program for scenarios and parks too so you can simply double click them to open.

You can just drop tracks into your tracks folder, which is in your game directory.

>>3353051
Thanks senpai
>>
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>>3351840
Best one on phone
>>
How do I properly place block brakes? I usually end up with trains waiting far too long for another or place them in a way that the train can't make the next hill.
>>
should I start with RCT1 or 2?
>>
>>3353959
RCT2 Is basicly a straight upgrade.
You can get the RCT1 scenarios for 2 in the OP.
If you like the unlocking experience of RCT1 then OpenRCT2 has you covered.
>>
>>3353981
Thank you based anon.
>>
>>3353586
You have to experiment until you gain an intuition. A couple things to note: You can use chain lifts at the top of hills as block sections without braking, though it requires excellent timing; the first section should be the longest for simplicity's sake; and you can adjust the minimum station wait time to sync the trains properly.
>>
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>>3351427
Dynamic lights fucking when desu
>>
Apparently Olimpia Looping is not coming to Düsseldorf... It may even be closing this year...

Anyone knows what oder rides to expect?
>>
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>>3354052
>>
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>>3351840
Nothing overwhelming, I just really like the aesthetics of this one.
>>
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Recently started playing RC2 again. Made some pretty good coasters on Gravity Gardens scenario
>>
What did I miss in the past ~6months or so?
openrct still buggy?
>>
>>3354391
>openrct still in development?
Yes.
>>
>>3354198
This would be pretty rad with those maurer sohne custom cars
>>
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Anyone play Parkitect?
>>
>>3356445
I've tried but it's beyond me
>>
>>3356445
What does it do what OpenRCT2 doesn't? Looks like gameplay is grid-based too.
>>
>>3356590

Easier to mod and download shit.

easier to decorate stuff

and it's fun
>>
>>3356445
I've got the game, been playing since before the steam released. It is pretty damn fun, but somehow more tedious to make things look good than rct2 at NE level. Great game if you have the time and patience to spend making a diorama, but harder to get into than rct.

The UI is Pretty shitty too for ride and scenery selection, especially scenery. They are group in categories much like rct3, and an outright pain in the ass the scroll through and find something you want compared to rct2 with custom scenery. You can't build rides backwards, or delete them backwards (deleting from the back is one at a time, can't spam bulldoze like in rct), so if you fuck up on your coaster and want to alter the layout it can be a real pain.

the sheer amount of customization and detail you can put into a park is really lovely though, and the art style is great imo.
>>
>>3357932

I'm happy they finally updated it so that walls now seperate the paths.

Also happy that instead of 20 different paths they just have scenery you can place over paths to change it.
>>
>>3356445
the angle of stairs still upsets me
>>
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a fun booster coaster i built cause i was tired of big ass chain lifts
>>
>>3358590
A trick you can use to reduce the length of chain lifts is to build the coaster at a higher level. If you elevate your coaster high enough you can even go without the chain lift at the beginning and just use them at the end so they can function as block breaks.
>>
bump rrrr
>>
>>3351468
If there's still a free spot when I get home from hiking in ~10 days I'll take it. I'm starved for more collabs.
>>
>>3361645
Have a pic to get hype.
>>
>>3361859
Damn, looks really nice. If I was any good at the game I would join in.
>>
>>3362702
desu I'm tempted to join in and make my usual shit in one of the square.
The one benefit would be that the other three would look even better thanks to the comparison with mine.
>>
>>3362702
>>3362794
You don't need to be a great builder to participate in collabs, it's all for fun!
>>
>>3351468
I'll do it, but I've never done a collab before. Do I need to give a name, or can I just get the park and get started?
>>
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>>3362865
Names are not necessary but they help with keeping track. You can just put in Anon if you want.
You can also ditch the E-mail part if you provide a download link and tell the thread when your part is done.
Link to Collaboration document: http://pastebin.com/9isX3qBZ
>>
>>3363826
All right, I'll take it. I should have something ready before the end of the weekend, but I'm going to bed now.
>>
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kinda proud of these stats
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>>3364038
>that sad short queue line to Looping Roller Coaster 4
>>
>>3363405
stats?
>>
>>3364475
I assume you're talking about the corkscrew coaster

6.68
8.49
3.96

it's not really that good
i need to redo everything after the second loop and make it not all left turns, at least it looks decent though
>>
>>3363846
Change of plans, I don't have time for the collab right now, so I've given up my spot. So there's still one empty spot now.
>>
>>3352546
I am unable to open the saved game, it said invalid files. I am using openrct, pls help
>>
>>3365576
There's an option to allow loading invalid saves. If that doesn't work, you're fucked.
>>
For those of you using OpenRCT2's dev version, does the interface look somewhat glitched for you too?

I used to use the packages from a PPA, but switched to the launcher since it that PPA hasn't been updated since May.

Transparency for the dropdowns and windows colors are off. Some track elements also have wrong colors, but only at some rotation angles.

Went back for now.
>>
>>3366664
where is that located to allow that
>>
>>3367296
Options → Misc., should be second from the top.
>>
Been playing some open RCT2 multiplayer now and got alot of desync problems. any tips/ideas to fix this?
>>
>>3367407
yeah it still does not work :(
>>
>>3367449
Desync-ing cannot be helped, the multiplayer is still very new and has a lot of problems. Just tick the box to stay connected after desyncing and hope for the best.
>>
Guys, I'm building a steeplechase coaster and can't seem to get anymore than 2 cars. I've extended the station and it won't let me increase it.
What am I missing?
>>
>>3369239
Change the setting to continuous circuit and not block brake sectioned mode.
>>
>>3369239
No block brakes
Don't design it like shit so it doesn't crash
>>
>>3369245
>>3369246
Cheers guys
>>
Is is common for parks from NEDesigns to look all cool at first, but actually be horribly broken? As in, guests can reach the park entrance and just stay on the edge of the map?

At least was that way for http://www.nedesigns.com/park/133/bijou-magique/ featured on the front page.
>>
>>3369769
Without actually opening the park, it's 12 years old and back then a good number of parks weren't actually intended to be peepable
>>
>>3369807
Fair enough. Some of the other weird stuff I've seen are parks consisting almost only of scenery objects (in part placed over invisible footpaths) and a coaster in boat hire mode traversing a track made of multiple rides. Not to mention all the dummy tracks.

Those are levels of RCT autism I didn't think were possible until recently.
>>
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Hey guys.
What are some good /vr/ct memes?
>>
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>>3370289
BANK
YOUR
TUUUUURNSSSSSSSS
>>
>>3370289
Giga coasters are a meme
>>
>>3370289
autism and parking lots
>>
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>>3371067
Car parks are more a NED thing,
>be sure to add more interest and excitement to your roofs and paths
>>
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>>3370289
>>
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>>3370726
This desu fampai
>>
I can't decide on a fucking scenario
>>
Is there anything wrong with tracks consisting only/mostly of right/left turns, or is this just autism of some people here?

I want to build a coaster around the whole park, so it will be mainly right turns.
>>
>>3372412
The guests won't mind.
>>
How do you guys make such beautiful parks with no puke anywhere? HOW?
>>
>>3372471
Hire enough handymen, build benches and First Aid stations.

Alternatively just use a cheat.
>>
>>3372471
Huge handymen budget, bathrooms at the exit of every high intensity rides, couple infirmaries, loads of benches.
>>
Just rode my first RMC retrack after finally getting back to the park to put my season pass to use. The switching banks all over it are neat but otherwise meh. I will however say that it was incredibly smooth - smoother than the B&M even, though that may just be because it has only lap restraints.

Also my antiemetic (meclizine) seemed to only make nausea a little milder, not eliminate or make it only a minor concern. I might try a double dose though I worry that'll put me to sleep.
>>
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Which one looks better?
>>
>>3372547
Do bathrooms actually decrease nausea?
I have tried placing first aid stations but nobody ever seems to go into them.
>>
>>3372898
Restrooms make "very sick" guests less sick. I'm pretty sure they don't completely heal guests though, the guest will still have to sit and rest on a bench, go to a first aid station, or walk it off to be completely healed. First aid stations can completely heal guests who have any nausea but the guest AI sucks so they have a hard time actually deciding to use them.
>>
>>3372713

They both look a shit.
>>
>>3372713
>wooden loop

I'll let you guess
>>
>>3373183
>>3373218
If you were forced to eat shit, which of them then?
>>
There was an anon asking about this in one of the previous threads

https://github.com/OpenRCT2/OpenRCT2/issues/3537

https://openrct2.org/forums/topic/1245-show-limits-for-of-cars-per-train/

It seems the dropdown menus for these two options were changed to up/down arrows because the dropdown menus have a hard limit of 64 on screen at a time and the limit was raised to 255 max.
>>
>>3373320
Well, that's still a shitty way to input large numbers. Thinking how long it takes to raise umbrella prices during the rain.

Also, how often would one need (or even have space) for 64 < x < 255 cars/trains on a normal track.
>>
>>3373347
It's only possible to run into the limit if you have the 255 car cheat enabled. The devs in the issue there want to disable the arrows unless the cheat is enabled.

They probably intend to address it properly in the future but cannot raise the limit on the dropdown menus right now due to the existing code.
>>
>>3373364
>It's only possible to run into the limit if you have the 255 car cheat enabled.
Yeah, I know it's only possible with that cheat. I just couldn't think of many kinds of ordinary-sized tracks where you'd even want to go that high. Maybe chairlifts spanning the whole park.
>>
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When i was young, my friends all believed that we had to close down the rides when it rained because they break and kill people. is that actually true?
>>
>>3373735
lolno. They don't even run faster from lessened friction.
>>
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I'm looking for custom scenery archways that fit in with the brown castle walls as well as the matching door/portcullis.

ToonTowner made an okayish one in XXWLCB08.DAT, but it still doesn't fit perfectly and is slightly glitched. The stock ones just let guests slip though and don't open, so that looks stupid too.
>>
>>3374305
Could you use the rightmost one and raise it one unit, then use some trim pieces to connect it to the ground?
>>
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>>3374319
Not quite sure what you mean there. There are not other pieces in the set that would match this.

However, I placed a ¼ wall piece in the top quarter of the archway to at least get rid of the ugly gap. Not perfect either.
>>
>>3374380
I don't know what workbench you're using but you might have to mix and match pieces from different sets to make it blend in
>>
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Don't know if any of you would be interested in a mega park scenario. I'm still working on it. Might take a couple more days to finish. I was thinking of a build your own ski resort. The catch is the highest elevations is about 530 and the lowest elevations is -30. So that gives a lot of room for some insane coasters.

The top of the park is where the ski resort can be built. The entrances to the park are at the bottom. A walking path and chair lift can be take guests to the resort.

I'm not sure If I should have sharp drop offs likes this or give it more of a natural look. Many of the scenery objects are taken from Christmas in Rovaniemi found at nedesigns.
>>
>>3374416
I only use OpenRCT2 (for about a month now) and import a few things that I think look nice with the rest of the stock parks.

Don't have any experience with external tools or creating my own scenery.
>>
My parks always look like trash

Please fucking kill me
>>
>>3374701
You don't have to make complicated structures or anything just play around with trees, bushes/hedges, flower gardens, and water fountains. Try to cover any bare area you're not currently building in with something.
>>
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>>3374701
It's easy to make comfy parks. Covered paths, seating/eating areas off to the side, winding paths, and lots of foliage (but not too much to the point that you can't see anything else).
>>
>>3375657
Imminent swan jam detected.
>>
>>3375689
I was actually surprised that in the 5 years I was in that park, I only had to close the swans once because everyone was stuck
>>
Anyone has a good scenario on hand?
Some hills, a little water, some flat land, no rides?
>>
>>3376316
Leafy Lakes
>>
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something I threw together on a multiplayer server
>>
>>3376687
That scenery really brings it together.
>>
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>>3376687
Funny how this piece of shit already has higher excitement that your coaster.
>>
So why is it that we still cant use block sectioning for merged track coasters?
>>
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Dicking around.
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where can i find some good inspirations for park design? i don't mean just coasters, but scenery and park layout and all that. all my parks seem to end up in a very ugly uniform-looking grid.

pic semi-related, it's the first park i'm actually trying to put effort into
>>
>>3377415
NEDesigns for rct related stuff, for real life stuff just check out youtube, rcdb, or use google streetview to walk through a good number of parks that have it available
>>
>>3377415
Local Child Lets Go of Horse, Thrown By Centripetal Force, Drowns
>>
>>3377436
anon centripetal force pushes you towards the center of your circle
>>
>>3377453
Journalists.
>>
>>3377458
i was just sending my letter to the editor telling them they need to hire writers who graduated high school
>>
>>3377458
>implying most readers would know about centripetal force rather than just centrifugal
>>
>>3377415
How about looking at real parks, Anon?
You can even copy their coasters designs.
>>
Hey how do I transfer save progress between PCs on RCT1?
>>
>>3378609
Do you mean saved games or the scenario list?
>>
>>3373735
If only.

Would make rainy scenarios more challenging.

>rain
>GO KARTS 1 HAS CRASHED! 12 PEOPLE HAVE DIED IN AN ACCIDENT ON GO KARTS 1!
>>
Does it make any difference for boarding time whether the entrance is built near the middle or the front/back ends of a station?

Gotta optimize those Photo Loops as far as possible.
>>
>>3380831
It makes a world of difference on flat rides and especially water rides. Log flumes need entrances near the front of the stations. Exits are less important.
>>
>>3380831
It does, as peeps have to walk to their seats. Entrance and exit should be placed as near the middle of the train as possible.
>>
File: openrct2_shuttle.png (2KB, 409x208px) Image search: [Google]
openrct2_shuttle.png
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>>3380831
This works in OpenRCT2, and is faster because the train never actually goes through the photo element, but people still buy photos. Just make sure you set WITHOUT passing station so it stops at the station properly.
>>
File: SCR6.png (183KB, 1920x1200px)
SCR6.png
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>>3377136
Dicking Around 2: Hold the Spaghetti
>>
>>3381518
Bretty gud
>>
File: Screenshot (43).png (1MB, 1366x768px) Image search: [Google]
Screenshot (43).png
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some minetrain x bobsled fun
>>
File: Screenshot (45).png (912KB, 1366x768px)
Screenshot (45).png
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>>3381763
and a little western train ride
>>
>>3361645
Place is still open.
>>
File: SCR9.png (532KB, 1956x1134px) Image search: [Google]
SCR9.png
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>>3381763
Bobsleds are maximum comfy
>>
File: SCR26.png (101KB, 1366x768px) Image search: [Google]
SCR26.png
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Skyrush from Hershey Park
>>
>>3383271

are you from PA?
>>
File: forest2.png (2MB, 2558x1344px)
forest2.png
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It's amazing how nice trees make your Park look.
>>
what is NED
>>
>>3383560
That looping coaster looks excellent, and I like the waterslide, too. I'd recommend you put a fence along the path in the back, though.
>>
>>3383780
A bunch of autists making nonfunctional parks that look good, I think.
>>
>>3383804
I always find it interesting when people come up with unconventional uses for video games. On NED they're basically using RCT as a paint canvas for making landscapes.
>>
>>3383560
Like, HOW do you do this? Are you planning advance every tree? I end up throwing a bunch of trees around and it looks like literal garbage
>>
>>3385082
I don't know about you, but it looks like pretty uninspired tree spam to me. Too many different sorts and no space inbetween to make them look realistic.

It kinda works since it has some variance in colors, but I doubt much thought went into it. Ride placement is nice however.
>>
>>3383804
tbqh fambruhgini, I think the whole "autism" thing around it is really unnecessary. that shit is gorgeous! spending a lot of time on something beautiful doesn't make you autistic. it's stupid.
>>
>>3383271
http://x123m3-256.github.io/RCT2/CustomRides/index.html

Intamin Wing Coaster for the correct trains. Also the drop into the brakes is a bit too steep
>>
>>3386847
Given how obtuse the clay is, an argument can be made.
>>
>>3387083
It's a shame some of them look weird...
Is there something like that for custom tracks too?
>>
Is anybody else getting this error?
>>
>>3387879
Maybe it's a height restriction error built into the scenario.
>>
>>3387887
It was.
>>
File: Forest3.png (3MB, 2559x1389px) Image search: [Google]
Forest3.png
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Slight update on my forest park.
>>
>>3388683
nicceeee
>>
>>3386847
>>>tumblr
>>
>>3388683
Looks nice but kinda flat, needs some rolling hills or something idk
>>
>>3383804
I recently downloaded a semi-functional park from there and wondered why everybody was stuck near the park entrance.

Turned out the stairs weren't actually stairs, but a series of river ride lift hills.
>>
File: SCR28.png (2MB, 1636x982px)
SCR28.png
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Threw this together on a multiplayer server. (not my woody)
>>
File: Forest5.jpg (2MB, 2559x1347px) Image search: [Google]
Forest5.jpg
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Used the lake
>>
>>3392063
I can see ground. Needs more trees.
>>
>>3383271

I keep forgetting that Hershy Park is a real theme park and not just some knock off Disney Land with lame kid rides.
>>
>>3388683

I'd actually remove the trees around the launch free fall but other than that fuggen sex.
>>
File: demtreesbrah.png (513KB, 1536x800px) Image search: [Google]
demtreesbrah.png
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>>3383560
>>3388683
>>3392063
You just place the trees with the random scenery tool as in pic related, do you?
>>
>>3376771
>.03

Big difference there chief. Maybe there's a slight hook to your nose?
>>
So I don't really do anything on /vr/ except lurk in these threads, but does the Zoo Tycoon series ever get any love on this board?
>>
>>3393734
this thread in particular has lots of nostalgia for other /vr/ business sims like zoo tycoon but RCT, (open)TTD and Sim City are the only series with a remaining playerbase.

We really should rename this to /vrtyc/ or something and include other games in the OP, much like having quake/duke/blood etc in the doom general
>>
File: Forest6.jpg (2MB, 2558x1348px) Image search: [Google]
Forest6.jpg
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>>3392813
Ye
>>
File: noscenery.png (1MB, 2555x1349px) Image search: [Google]
noscenery.png
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>>3393948
And this is without any trees
>>
>>3393949
>falling for the launched lift hill meme
>>
>>3393665
The point is that my coaster is complete shit but still has better stats. Already posted about it in the last thread, it was a test track I just opened as is in the end. That's also why its station is far too long – the track was supposed to be longer. (save imported from RCT1, so no block brakes available)

And the actual excitement is another 0.1 higher due to nearby rides. I only removed those for the screenshot.

>>3393948
IMO it would look better/more realistic if you chose a two or three main tree species (for maximum autism, ones that commonly occur together in nature as plant communities) and interspersed them with some shrubs and rarer trees. And left some space inbetween.

The area around the freefall alone has about a dozen different trees. But feel free to carry on. Realism isn't everything, you have to like how it looks. Definitely looks better with trees than without.
>>
>>3393949
How depressing.
>>
File: SCR20.png (184KB, 1600x838px) Image search: [Google]
SCR20.png
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Well, about time I posted this. Been playing around with Chain Launch and I'm enjoying it.
But I'm kind of struggling to come up with something other than a banked hill turn as the first hill...
>>
File: SCR21.png (180KB, 1600x838px) Image search: [Google]
SCR21.png
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And this would be my approach at fixing the main problem the Chain Lift has. If a breakdown occurs during the Launch, the train doesn't get enough speed to make the hill and falls back onto the Chain Launch, where it gets stopped and Launched again at "not enough speed to make the hill" and the loop repeats and you have to close the ride and reopen to fix it.

With the return tracks, the train gets to the beginning of the Chain Launch and once the ride is fixed, it gets the speed needed to clear the hill.

Now, if anyone better than me at the game could make an actual good coaster out of it... I'd be happy.
>>
Also... How was this missed?
>http://www.talk-about-games.de/chris-sawyer-interview-anlaesslich-der-eroeffnung-von-klugheim-im-phanatasialand/

Apparently the almighty Chris Sawyer is kind of a pussy, when it comes to coasters...

But the interesting part:
>Plant man ein RCT 2 Patch mit aktuellen Achterbahntypen wie zB. einem Wingcoaster?
(Are there plans for a RCT2 Patch with current Coaster types, like Wingcoasters?)

>Sawyer: Nein, neue Typen sind derzeit nicht geplant. Es wird mit der mobilen Version von RCT 2 lediglich vereinzelt neue Streckenelemente geben, wie zB. einem Launch-Element für Giga-Bahnen.
(No, new types are not planed right now. With the mobile version of RCT2 there will only be some occasional new track elements, like a Launch element for GigaCoasters)


So... can we expect those elements ported into OpenRCT2 at some point?
>>
>>3394257
>So... can we expect those elements ported into OpenRCT2 at some point?
At some point it will happen because OpenRCT2 has mod support planned in the future. In order to avoid legal problems the devs will probably avoid shipping it with their game engine and instead require that you extract the graphics(and maybe code) from the DLC and add them to a particular directory to enable the new elements.
>>
>>3394257
>Also... How was this missed?
It's a German-language interview, that's how.

Someone linked the park's special about that new Klugheim area in the last thread though, and it also featured Chris Sawyer in the last 10 minutes. But he didn't talk much about the games.
>>
>>3394383
Yeah Chris seems to be a scenery enthusiast.

https://www.youtube.com/watch?v=D09ADnKbMdc#t=1h43m30s
>>
>>3394103
>>3394257
Maybe use a Twister Coaster so you can put inversions?
>>
>>3394413
Well, I used the Giga cause I wanted to do a Taron-like Coaster.

Of course id wouldn't be a problem to use it in other types of coasters. The first prototype for the returning track was done using the Minecoaster. And I've done some Launched Ladybirds too...
>>
>>3394103
That's actually really neat, first time I've seen someone do that
>>
File: SCR5.png (623KB, 1920x1017px)
SCR5.png
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I made a park.
>>
>>3395504
>wood loops
>>
>>3395858
Nice meme.
>>
>>3395858
>Not wooden loops
>>
How does one get good at scenery and decoration
>>
>>3397064
Practice makes perfect. You're going to suck for a while so just keep making parks. Save some pictures that get posted itt and take inspiration from them when you build your own parks
>>
>>3394103
Is that 2nd track at the start to ensure it gets a full boost / avoids crashes, if the life hill breaks? I've thought of doing that a few times, pretty rad if it works.
>>
>>3397602
>Is that 2nd track at the start to ensure it gets a full boost / avoids crashes, if the life hill breaks?
exactly. It works pretty well, you just need to make sure to build the tracks in the right order.
>>
LAURA LAURA LAURA

WHAT THE- ?
>>
File: Silver Streak.png (956KB, 1280x720px)
Silver Streak.png
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/vr/ct, in your respective opinions, what are some comfy scenarios or some with amazing landscapes?

Also, have a wooden coaster I made about two years ago. The unbanked turns were actually a conscious decision.
>>
File: ghostpalm.gif (38KB, 100x100px)
ghostpalm.gif
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>>3399085
Upon further review, I realised that all the turns, save for the last, are left turns.
>>
File: SCR8.png (168KB, 1920x1200px)
SCR8.png
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Disappointing stats.
>>
>>3399345
Decent layout though, surprised it makes it back to station. It's always pretty hard to pull off because they lose so much speed.
>>
>>3399376
I dunno if you missed the merges. It only has to make it through the bulk of the track forwards. An unmerged shuttle just has to be short as shit.
>>
>>3399345
>>3399376
Just noticed the merge on the back track, neat.
>>
>>3399085
We just had a contest based on scenarios. Take your pick:

http://imgur.com/a/QoYKQ
>>
File: SCR9.png (168KB, 1920x1200px)
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>>3399345
This one came out pretty decently.
>>
>>3399345
>>3399463
I'm not a fan of hacks anyway, but with woodies it's so jarring it just looks like shit.
>>
>>3399630
But the POSSIBILITIES, Anon.
>>
>>3399632
I've seen bullshit like trains accelerating to 100 km/h on flat lift chains (probably done because there are no RCT1 boosters) or seemingly flying through the air and changing tracks on NED already.

Some of the stuff looks cool, but it's all pretty dumb.

https://a.pomf.cat/rniqbc.mkv
>>
>>3399698
>probably
You think? There's nothing bullshit about it if you accept that that chain is simulating a powered launch. That clip is just retarded and physically (nearly) impossible. Most merging is to simulate track switching existing in reality, with the graphical limitations tolerated. If youre going to bitch about it you might as well bitch about every other awkward thing done to recreate real stuff.

If you find the quirks intolerable, fine, but don't act like the pursuit is stupid.
>>
>>3399698
>>3399714
It occurs to me that you probably took the original comment too broadly. People creating 8 year old's day dreams surrounded by the full rigor of NED is indeed full retard, but I was talking about using hacks to create real shit otherwise not possible in the engine, which is absolutely a worthwhile pursuit.
>>
File: VB COASTER ILL SMASH YA M8.webm (2MB, 442x214px) Image search: [Google]
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>>3399630
The reverse inclined launched woody is a real thing, it even has a switch track. I dont know its name though.

webm semi-related
>>
>>3399761
>trains literally driving through each other

Well, IMO the main point of reverse-incline launch and similar modes is to travel back the same route in reverse. Otherwise, it's kinda lame and not all that different from having a continuous circuit.
>>
>>
I've just started to play OpenRCT2 Again, after half year.
>>
>>3401546
Scrub a dub dub
>>
Just installed OpenRCT2, it's pretty cool so far, though I didn't expect it to lock a bunch of Scenario's for me. Oh well time to mash through all the ones I haven't completed.
Just finished Botany Breakers but I'm crap at the scenario's requiring completion time by a specific year.
>>
>>3403281
the scenario unlocking is an optional feature, you can also choose how you'd like the tabs to be sorted. Just go to options and have a look around, it should be there somewhere
>>
>>3394257
>like a Launch element for GigaCoasters
Oh neat, as if they weren't overpowered in the Excitement department already
>>
File: SCR3.png (178KB, 1366x768px) Image search: [Google]
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spent about two and a half hours tonight trying my hand at making a more "realistic" coaster station, thoughts?
>>
>>3404039
Looks nice, but shouldn't have taken that long. I take it most of this is custom scenery, including the paths.
>>
>>3404039
Looks good.
Now I'm going to copy it in 5 minutes.
>>
>>3404054
to be fair, building structures in an engine that wasn't really designed for building structures takes a lot of getting used to. most of the parks on nedesigns took anywhere from 2 months to a year to make.

and i used xtreme97's 2013 workbench for the scenery
>>
>>3404074
>most of the parks on nedesigns took anywhere from 2 months to a year to make.
Yeah, but that's not necessarily the cheese one should strife to compare with.
>>
>>3404087
i cant tell if you mistyped something or if i have 0 reading comprehension because i have no idea what you're trying to say
>>
>>3404860
I think he's calling them cheesy because the NED parks are nonfunctional and only look good.
>>
>>3404867
i guess i can half agree with that, but functionality isn't really my main focus with this
>>
>>3404867
Mostly this.

Among the cheesiest and most autistic are parks that mainly consist of invisible footpaths and custom scenery emulating footpaths or ground types, e.g. to achieve angled paths.
>>
>muh NED
On the other hand I'm insanely pleased with how my latest play through of Hydro Hills turned out, RCT looks mixed with just the right amount of realism. Only to bad there were not space for a plaza anywhere.
>>
File: SCR95.png (3MB, 3324x2382px)
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>>3405063
Pic related...
>>
File: Untitled.png (1MB, 1921x1079px)
Untitled.png
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I haven't had this much fun with friends in forever.

That sick fukken loopy loop ride is perfect, very high excitement. the only thing i dont like about my park so far is that it has too much path
>>
>>3406406

>The entrance to the twister coaster is at the far rear of the station and the exit is at the far front.
>>
>Not a single path on the ground.
>>
>>3406448
Thats intentional
>>
>>3406406
The closer I look at it, the worse it is.

>>3406498
Make the ground lava then.
>>
>>3406516
It's my theme park
>>
>>3406618
Yes, and look, this is my message saying your park looks like ass.
Your park looks like ass.
>>
>>3406618
That wasn't meant as an instruction. I was making fun of you.
>>
>>3406623
>>3406624
Oh, okay
>>
File: 1409273585466.jpg (30KB, 445x606px)
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>>3406498
>>3406618
>>3406647
>>
>>3401546
>Billy D.
FAGGOT
>>
File: Knotted Pine.png (304KB, 1366x706px)
Knotted Pine.png
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I decided to stream a little OpenRCT tonight, using the Chireno Bayou scenario (thanks to the anon that made it-- it's quite comfy!) and made this wooden coaster. Nothing major, but I really like it.
>>
>>3407323

I'm glad you like the scenario. I'm sorry the research shit is bjorked.
>>
>>3407386
i just played this map on multiplayer, whats wrong with it?
>>
>>3408027

The research stuff in it was messed up. Most stuff was available from the start, but it would still try to research stuff that was already available.
>>
>>3401546
I laughed

>>3406406
The other anons aren't wrong about it being ugly, but I actually like the idea you're going for. Lava or water might sell it a little better though.
>>
>>3356445
yee


Also
does someone have a download for the latest planet coaster release?
>>
File: 133781214657.png (148KB, 402x350px)
133781214657.png
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OK so i've downloaded a shit ton of track designs from the OP but a lot of them are missing scenery, any idea where to download the missing scenery?
>>
>>3410442
You most likely already have the scenery. it's just not in the scenario you try to build them in.
>>
File: SCR96.png (203KB, 475x507px)
SCR96.png
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Is a freefall (downward) of this height really supposed to have this low I? It doesn't feel right.
>>
File: 1437744316744.png (535KB, 500x500px)
1437744316744.png
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>>3370289
>>
>>3370289
>>
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derp.jpg
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>>3410569
I hadn't thought of that, thanks chief.
>>
Bump?
>>
I don't know why i am feeling comfy with that old wooden coasters, where all you can do is make it go up and down :U
>>
>>3412881
I prefer making those in a way that just barely manages to take the course without derailing or hitting excessive Gs. Long straights just look boring.
>>
File: 1333913246675.jpg (2KB, 127x121px) Image search: [Google]
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i like rct3 better
>>
>>3413871
Well, i was drunk when posting pic, but thanks for tip, i'll try that
>>
>>3414589
ok
>>
>>3414589
It's ok anon, not everyone can be perfect
>>
An anon posted a splash boats file last year, it was on my old computer but the hard drive died. It had 4 different launch points, 4 tracks that moved next to each other, super high excitement, anyone have that? I want to rip it off.
>>
https://www.youtube.com/watch?v=qjN7hexyezE
Some nostalgia for any Clevelandfags in here.

IX Indoor Amusement park would be an interesting challenge for /vr/ct. I recall when I went there as a kid there was an indoor ride, weird for an amusement park already situated indoors.
>>
>>3405067
I know this reply is 5 days late, but damn this looks nice. I had a lot of trouble getting Hydro Hills to look good the first time I played it.
>>
http://www.cbsnews.com/news/new-details-emerge-in-freak-accident-at-kansas-water-park-caleb-schwab/
http://www.cnn.com/2016/08/08/health/tennessee-ferris-wheel/index.html

yikes
>>
File: 2639951850237.gif (4MB, 320x260px)
2639951850237.gif
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>>3415381
Here you go
http://www.mediafire.com/download/948yl2eseegp8xb/Quad_Drop.TD6
>>3415946
Probably gif related but with a bad ending.
>>
This is kinda unrelated, but was it anyone else's dream as a kid to buy some large acre-age of land and build their own roller-coaster on their own property?
>>
File: 1352760528439.jpg (3MB, 1920x4300px) Image search: [Google]
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>>3415381
That was QB.
>>
>>3416557
I think it's safe to say everyone itt has fantasised about that at some point.
>>
File: David Moßmann.jpg (74KB, 504x391px)
David Moßmann.jpg
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>>3416557
This guy tried but got shut down by local authorities. you can't just build stuff on your land in Germany.
>>
>>3416607
Because he built it in an unsafe way in a protected landscape.
>>
>>3416641
you got a point there.
>>
File: Racing Square.png (512KB, 1280x720px)
Racing Square.png
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I HAVEN'T PLAYED THIS GAME IN AGES
>>
>>3416474
You're the man

>>3416576
I remember that now, that's impressive.
>>
I'm bored
>>
>>3416656
>those race track bleachers
Comfy af
>>
>>3381976
Thats fucking beautiful man
>>
File: 1463188328257.png (120KB, 356x333px) Image search: [Google]
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>still no night mode update
>>
>>3418013
It would be lovely to see that dynamic lights at night, still it's just a dream.
>>
>>3405067
That corkscrew coaster looks excellent, and I like that the boomerang is the last element, nice pacing.
>>
>>3415635
That's a carnival bro. Several different carnival companies contribute rides and such to that event and because it takes place in winter it's a "best of" show. Several ops involved but they only bring their best rides. If one groups Ring o Fire is better than the rest it's the one that gets to come to the IX show. That building is big enough for a 90 foot goldola wheel to go up.
>>
>>3417589
Thank you
I... Ripped the design from that one /v/ pack race track scenario.
>>
WHY EVERY "CHALLENGING" MAP IN RCT2 IS SO BIG FLAT NOTHING
>>
>>3418735
Because you're a dumb frogposter.

You're really asking why an airfield isn't located in a mountain range?
>>
>>3418950
No but this looks like it has been made 10 mins before rct2 premiere, or done by 12y old kid.
>>
I tried to fuck around with a mini suspended coaster and hacked block brakes mode onto it. But I must have made some mistake while building the thing and now have an invisible third station in addition to the start and unloading ones. Now I can't test or open the coaster.

How do I fix this superfluous station thing? Anyone ran into something similar?
>>
File: SCR5.jpg (556KB, 1024x768px)
SCR5.jpg
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>>3351840
>>
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>>3419582
>>
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Castle Square.png
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>>3351840
>>
File: 1452952609_0L1Xgd6.gif (789KB, 444x272px) Image search: [Google]
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>>3419994
>>
>>3419994
post stats please
>>
>>3420067
>>3420161
too lazy to screenschot.

Excitement rating: 7.97 (Very high)
Intensity rating: 8.09 (Very high)
Nausea rating: 5.10 (Medium)

Max. speed: 69 km/h
Average speed: 30 km/h
Ride time: 1 min 2 secs
Ride length: 708 m
Max. positive vertical G's: 3.04 g
Max. negative vertical G's: -1.20 g
Max. lateral G's: 1.83 g
Total 'air' time: 4.38 secs
Drops: 8
Highest drop height: 13 m

In hindsight, making a screenshot probably would've been easier.
>>
how about themed collabs
>>
>We need to improve the OpenGL renderer before the lighting can be integrated into the code base proper. We don't plan for this feature to be enabled in the software renderer as it is too costly in terms of processing.

Dynamic lighting fucking never, the dream is dead
>>
File: 1308729533769.jpg (61KB, 396x384px) Image search: [Google]
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>Sum of All Thrills is closing
>tfw /vr/ct: The Coaster will be no more
>>
>>3422368
I guess my motivation to play this game is dead now too. Peace out
>>
>>3422368
That's good news. They should fix the major bugs hardware rendering already has, such as shitty transparency or wrong colors on some parts of a track. Just now I discovered a minor one where flying balloons blink in the three different colors I sell them in.
>>
>bug
>not charging guests $20 for multicolor light-up balloons
>>
>>3416557
This is part of my dream as an adult. Retire somewhere semi rural, build my own house (compact and comfy yet open and spacious with few rooms fitting together as in a tiny house) and a few roller coasters. Current daydreams are a smallish woodie built into a slope and a shuttle heartline with a zero-g roll (lots of hobby welding if I ever hope to do this). All of this rigorously engineered myself, of course.
>>
I went to Magic Mountain. Rode my first suspended, flying, and wing coasters. Unlike the two hybrid wooden coasters I've been on, which seem to be designed with as much airtime and lurching twists as can possibly be crammed in, they didnt cause me any nausea at all and were quite satisfying. Flying coasters seem to take absurdly long to get their trains loaded, though that might just be six herps, so Tatsu nearly wasnt worth the wait despite being great.

X2, however, was absolutely hilarious. It has no leg restraints yet likes to point you face down like a flying coaster. Together with the chaotic twists that are the point of the ride and it being a shaky Arrow coaster, you end up with your arms and legs dangling, getting slammed all over the place and generally thrown around like a ragdoll. I was laughing my ass off the entire ride, including the photo. People call this shit intense because you do a flip during a backwards vertical drop, but whatever man. It's just funny, and in that regard, magnificent.

Also ads in six flags parks for beta access to RCTW gave me a chuckle.

I'm trying to decide whether it's worth a season pass and an hour drive when I move to LA next year to go.
>>
>>3423093
If you do get a pass, wait until the annual Labor Day sale that Six Flags holds. I don't know how much passes at MM will be, but I get my Great Adventure pass for $65 and it's good from whenever you buy it until the end of the next year.
>>
>>3423992
Yeah, that's what I did this year. That way you get a gold pass too with free parking and skip the admission lines. The bigger thing is Magic Mountain being in the middle of nowhere unless you live in Simi Valley. Discovery Kingdom is just ten minutes from me but its kind of a poor park for coasters.
>>
>>3424663
true that Marine World is sorta lacking in coasters but they do make up for it by being a half-zoo
>>
>>3424707
They've enough quantity, its just quality, really. Aside from Medusa and V2, there's the aforementioned nauseating hybrid and a couple vekomas. Superman #56 is kinda boring and has way too little throughput. Granted they don't really have the room to put anything better in. They've already done two parking lot coasters.
>>
>>3423093
>rode X2
lucky fucker
its my dream holiday to tour American amusement parks.
>>
dumping screenies of the autism server so far. Use this as inspiration to git gud :^)
>>
>>3425635
this whole section of the park here is dedicated to TOGO and shitty Japanese parks
>>
>>3425637
Steel Dragon 2000 ripoff. Forgot to include the side friction stats, they are roughly 5.5/5.7/3.3
>>
>>3425641
Built this tonight, who /can'twaitforintaminboxtrackloopers/ here?
>>
>>3425642
I did the ride layout, but somebody else changed the lift hill around to suit the buildings better. I did not build that scenery.
>>
>>3425645
>>
>>3425648
>>
>>3425652
obligatory schwartzkopfposting. Built this is the other server.
>>
You're not having any problems with the guests?
Last time I tried 2 square width paths, guests kept getting lost, and some attraction saw absolutely nobody until I changed to width 1 paths.
What'd I miss?
>>
>>3425871
RCT1 or 2?
>>
>>3425908
OpenRCT2.
>>
>>3425929
Then that's strange. Maybe they messed with pathfinding
>>
>>3425871
It's a known problem.

https://github.com/OpenRCT2/OpenRCT2/issues/2499

https://github.com/OpenRCT2/OpenRCT2/issues/3943

Apparently guests with park maps try to go straight for attractions no matter how far away they are but they don't take into account any breaks in paths so if there's a break in the middle of the route they'll circle around the area endlessly. The only thing you can do is either avoid selling park maps or design your footpaths so they don't have dead ends or breaks anywhere.
>>
Can we discuss Planet coaster here?
>>
>>3425635
>>3425645
>>3425648
Super cool

>>3426216
I don't think anybody will yell at you
>>
>>3426216
yee
>>
>>3426309
Oh man thats fucking nice anon.

Wish I was this fucking creative.
>>
File: park.png (2MB, 1920x1079px) Image search: [Google]
park.png
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Pretty comfy
>>
bump?
>>
>>3417659
Shame the multiplayer server I was on didn't allow for landscaping, I wanted it to go underground.
>>
Goddamn, I remember /vg/ had RCT threads a long time ago. Found this thread by accident. Feels like coming home, installing RCT2 as we speak m80s!
>>
File: IT GOT A NAME NOW.png (960KB, 1669x829px)
IT GOT A NAME NOW.png
960KB, 1669x829px
>>3428371
Be sure to post your creations!
>>
>>3428409
Entrance is nice, the actual track pretty bland though.
>>
>>3428432
Old Arrow corkscrews are usually bland.
>>
File: SCR64.png (1MB, 1637x950px)
SCR64.png
1MB, 1637x950px
>>3428432
I prefer to build my Arrow loopers kinda short and with only a few elements, in my mind it makes them look more realistic and rideable but I'm no expert.
>>
>>3426816
It really bothers me that you can't get a smooth transition from upwards sloped curve to a downwards one in parkitect.
>>
>>3428409
Will do! How's that for a start?
Excitement: 6.51
Intensity: 8.38
Nausea: 6.68
Is there a way to change the resolution in OpenRCT without losing your aspect ratio? I can only zoom out on my 1920x1080.
>>
>>3428680
You can set a zoom level in the options.

I have the game set to 1.25 all the time because the small font (for messages and guest thoughts) is practically unreadable otherwise.
>>
File: blah.png (1MB, 1080x680px)
blah.png
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>>3428409
Current one. Operating mode hacked into block section mode, which is what a lot of the lift hills act as. This type also quickly loses a lot of its speed, so some of them are actually needed.

Not completely happy with this, so I might scrap and redo some sections.
>>
>>3428768
More than two separate lifthills is seldom a good looking idea desu.
>>
>>3428780
You mean those two consecutive ones after the second drop or more than two in general? The two are timed to prevent the next car from stalling one block before.

And I either need a dozen short lift hills or a station with a length of seven units to get a reasonable number of cars.

Originally I hoped that the cars could clear the (then shorter) track up to the unloading station just with their potential energy, but that proved completely unrealistic for suspended minis.
>>
>>3428845
More than two in total.
>>
>>3428870
Well, that's just not possible in this case.
>>
>>3428916
The two lift hills thing is just an aesthetic/realistic thing, from gameplay perspectives it's of course fine.
>>
What would you all think about a 2x2 square collab with a cards theme? Every square themed after a suit kind of deal. Maybe even do a hexa and add ace, king and joker?
>>
>>3429208
I'd give it a try. We realy need to revive collabs.
>>
>>3430182
collabs are dead? Was I gone for that long?
>>
So next contest. Halloween themed.
Yes or no?
>>
>>3430564
I thought about it earlier today and came to the conclusion that it would be nice to have a running scenario contest a couple of months every fall/spring, that way we'll always have fresh maps to play.

Other than that, a halloween themed contest sounds nice.
>>
>>3352463
Ah shit nigga, is that Taz's Texas Tornado? Was a great ride but you would get a headache if you rode it consecutively. The upside to this is that the ride always had a short line.
>>
>build really low freefall (for them kids yo)
>downwards launch
>it drops, start breaking almost instantly and sloooowly reaches the bottom
>fuckfast bounce almost sending it crashing of the top
lmao why
>>
something went wrong.
I wanted to reinstall RCT3 and the expansions, and it turns out

I have RCT3, RCT3 Gold Edition, and RCT3. No soaking for me.
>>
File: SCR97.png (2MB, 1794x934px) Image search: [Google]
SCR97.png
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>tfw you build a coaster that really hits the spot
Please ignore the Arrow Cash Machines, I was in need of money for extensive terraforming and land buying.
>>
>>3430876
>I wanted to reinstall RCT3
That's where the things going wrong started already.
>>
woodposting time. Remember to bank those turns!

>>3430979
nice GCI anon, if you are interested in making more take a look here http://imgur.com/a/t26cI
>>
File: that intensity tho.png (277KB, 1366x560px) Image search: [Google]
that intensity tho.png
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>>3428409
A little something I made when I was streaming the other night. I finally made a Wooden Wild Mouse Coaster that didn't suck.
>>
Is there a server up?
>>
>>3431036
I agree on RCT1 and 2 being the better and, more importantly, cozier games, but

>ride rides
>sandbox with ALL options available
>swimming pools and water slides
>animal friends
>>
>>3431042
>GCI
>you actually recognized what I was aiming for
I don't know if I'm supposed to be impressed by you or by myself.

>imgur
That's a great in-depth guide, I just tried to copy elements from real GCIs. While I kinda got the station right it seems like I fucked up my transfer track and also at least one RMC inspired element made it in there. But whatever, I like it.
>>
>>3430587
It was also called Zonga when it was at Marine World, I was the only one out of my friends who wouldn't get hurt/get a headache riding it
>>
File: traversrevenge.png (285KB, 1280x720px)
traversrevenge.png
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My best wood.

I haven't built anything new in so long, I can't think of anything.
>>
>>3431317
>>3431042
Meant as a reply
>>
File: SCR49.png (670KB, 1446x758px)
SCR49.png
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>>3431042
Might aswell post another woody, one of my favorite coasters.
>>
File: SCR10.png (805KB, 931x609px)
SCR10.png
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Someone said woodies?
>>
>tfw my woodies are still shit, except the one where I completely copied an existing ride.
>>
>>3431602
This is really cozy, especially the banked station flyby. To bad about all the chain lifts.
>>
>>3431621
The lifts are just for block sectioning. I should have cut it down to two trains. Dont remember why I did three as it was some time ago.
>>
File: SCR2.png (308KB, 1366x705px)
SCR2.png
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I like this one! Relatively compact to my other designs.
>>
File: Sidewinder.png (234KB, 924x626px)
Sidewinder.png
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>>3431042
I realise that it's all right turns on this, hence the name.
>>
File: 1459725684940.jpg (59KB, 500x667px)
1459725684940.jpg
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Why hasn't Robb Alvey been decked in the face yet? Jesus, the guy's a twat.
>>
>>3415946

Who the fuck thought putting camelback hills on a waterslide was a good idea
>>
>>3432468
Literally who?
>>
>>3432468
I saw him twice in the same week two weeks ago at Knoebels and Six Flags. He's well behaved irl but holy fuck once he gets online that all changes.
>>
>>3432483
A coaster enthusiast and returning contender for the title Most Obnoxious Person of the Year. He run the Team Park Review channel on Youtube.
>>
>>3432483
https://www.youtube.com/watch?v=3lHO-7rAw8o
>>
File: SCR126.png (205KB, 1571x817px)
SCR126.png
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r8 pls, i'm really proud of that station
>>
>>3433146
Nice station, shit coaster.
>>
>>3431763
>huge behemoth
>'compact'
kek
>>
>>3432845
I hate this guy so much
I am also apparently banned from commenting and subscribing to TPR, can't really remember why. I'm not even the internet insult guy, probably just Rob butthurt.
>>
>>3433146
nice station, nice coaster.
>>
>>3433146
Shit station, nice coaster
>>
>>3433146

Shit station, shit coaster, shit paths, shit fences, shit peeps, shit signs, shit trains, shit colors, shit roads, shit stats, shit interface, shit garbage cans, shit save icon, shit name, shit pixels, shit game

it's shit, anon
>>
>>3433146
It's Hills: The Ride, but that flyover is pretty cool.
>>
>>3431042
>http://imgur.com/a/t26cI

Something like that, but for other companies?
>>
>>3433146
Nice station, nice coaster, nice paths, nice fences, nice peeps, nice signs, nice trains, nice colors, niceroads, nice stats, nice interface, nice garbage cans, nice save icon, nice name, nice pixels, nice game

it's nice, anon
>>
File: SCR127.png (204KB, 1571x817px) Image search: [Google]
SCR127.png
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>>3433534
>>3433485
>>3433461
>>3433453
>>3433371
>>3433212
>>
did they fix the bug where the guests would get stuck on a path?
>>
>>3426816
what game is this?
>>
>>3433332
Compact coasters are not my thing, haha.
>>
>>3419994
>free space is wasted space
intradesting design choice
>>
>>3433146
I really like the name desu

>>3433723
Parkitect
>>
Now that KAT is gone, where do I get the latest Parkitect/Planet Coaster betas?
>>
>>3433485
>Hills: The Ride
>not great
ride the Phoenix, my friend
>>
https://github.com/OpenRCT2/OpenRCT2/issues/4198#issuecomment-237976441

64bit support is almost complete. 64bit support will allow GNU/Linux, BSD, and OSX support without requiring redundant libraries and it can also lead to somewhat better performance. Increased memory limits would probably help when the limits in the game are raised.
>>
>>3434584
I would be a laffin if RCT ever hit 4gb of memory usage.
>>
>>3434896
it might once the map size, object, staff and guest limitations are removed, rides are expanded with new track pieces and we get things like park vs park multiplayer maps

>>3433531
leddit wiki page
>>
>>3433847
>Parkitect
is this RCT2 but with modern graphics or nuRCT2?
>>
>>3435026
It's Parkitect.
>>
>>3435026
>modern graphics
That's a nice way to say that it looks like shit.
>>
>>3435049
just look at it
look at the orthographic view
look at the coasters
everything about this screems RCT but with modern graphics
does this live up to RCT2?
>>
File: Smooth.png (555KB, 1526x1003px)
Smooth.png
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>>3435070
The slope of terrain and steps are too steep, it ruined the game for me
>>
>>3435084
>steps are too steep
post pic pls
>>
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>>3435093
Slopes are 1:1 in parkitect afaik and in rct they're 1:2
>>
>>3435130
I see
maybe the devs fill fix it if we report it to them
>>
tfw just spent $280 AUD in knex coaster pieces, finally joining the league of extreme autism
>>
>>3435130
aren't stairs slopes 1:1 in RCT3? yet they seem steeper here...
>>
>Always end up with shit that has an odd square length.
>Can't center 3D signs because they have a width of two.
reeeeeeeeeeeee
Tell me there's a mod with 3 square long 3D signs, please pretty please.
>>
File: SCR33.png (544KB, 1920x1080px)
SCR33.png
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I think I went too far with the supports. But I had eventually reached a point where I just couldn't stop adding more.
Excitement rating is about 7.7 with just the station, 7.6 without.
>>
File: 1456266756099.jpg (27KB, 640x454px)
1456266756099.jpg
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>>3390489
>can't use banked downhill curves
>>
>>3435326
>I think I went too far with the supports
Yeah, way to far.
>>
File: 1462912682086.gif (731KB, 540x304px)
1462912682086.gif
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>>3435326
>how do you want to enter the rollercoaster senpai?
>just put the pathway through the window of a factory building
>>
>>3435334
This is something I hope OpenRCT adds eventually
>>
>>3435662
Wouldn't it also need new sprites for the Corckscreew Train?
>>
File: image.png (1MB, 1582x615px)
image.png
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>>3435185
Here's a little trick I came up with to avoid having to cut the rails.
You can easily hide it in a station building.
If done right it's just a minimal bump and can be passed both ways.
>>
File: SCR45.png (2MB, 3743x1755px) Image search: [Google]
SCR45.png
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Repost, from my last successful park
>>
>>3435850
thanks anon I bought 10 lengths of 1.5m/5ft tubing and that's all they had in stock. I'm gonna go max jew until I have enough to never worry about how much I cut the tubes.

>>3435797
ever single regular coaster car (twister, woodie, looper etc) can go through any element when hacked onto different track types, including downward sloped curves. The game engine selects the sprites closest to what is needed. So yes, pretty much every coaster will need new sprites (the aim is to use 100% original assets anyway) but they will still function with new track elements until those sprites are updated.
>>
>>3437606
I doubt the devs will implement anything that looks glitchy, like banked turns without sprites, into the main branch. So we'll probably just have to wait for some artistic person to turn up and create the required sprites for both track and train before we get it.
>>
>>3437621
x7123 was making some kind of application / generator which took a model and generated the required sprites for custom cars. So it'd be possible to intergrate it seemlessly but he never (or hasn't) released it.
>>
>>3437606
Where did you buy and how much did you get for your money?
I consider geting into those when I some day have the time and place for it.
>>
>>3437835
http://www.knexusergroup.org.uk/acatalog/knex-user-group.html

I emptied their stock of track tubing though, and they don't have any middle cars. More will eventually come in stock, but you'll have to wait. Don't use the yellow tubing, it is thin and bad for roller coasters, good for ball machines though.
>>
>>3437850
>images of little girls playing with it
and here I thought I would get into a new hobby as a 20+ male
>>
File: Loop.png (2MB, 1280x867px) Image search: [Google]
Loop.png
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>>3437850
>Don't use the yellow tubing, it is thin and bad for roller coasters
Do you even retro?
>>
>>3438497
BANK YOUR CURVES
A
N
K

Y
O
U
R

C
U
R
V
E
S
>>
>>3437569
Nice and spacy, very park-like. Which scenario is it?
>>
File: Progress.png (733KB, 3092x1268px)
Progress.png
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>>3438712
It was just flat terrain i used for the side friction comp.
>>
>>3438814
why did you cut out those 2 parts?
>>
>>3438839
I stitched together screenshots and i didn't have any for that region because there's nothing there.
>>
File: image.jpg (64KB, 800x534px)
image.jpg
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>>3433341
Robb Alvey is a douche, he bans people just because he disagrees with them, when the first B&M of the Netherlands was being built, a lot of people were hyped about it and Robb Alvey came out and said Europeans overhype everything, he got into a discussion and ended up spamming the thread with pic related and banned the users that disagreed with him.

http://themeparkreview.com/forum/viewtopic.php?f=2&t=18934&start=880
>>
>>3438497
that used a different train type though right? I was told by some SScoasters autists to avoid that tubing when using the more conventional modern train types
>>
Oh nostalgy
>>
>>3439076
>asking for station collisions
>>
>>3437569
>le diagonal meme
>>
>>3437569
how did you get your bumper cars that long?
>>
>>3439162
There's an inactive one next to the real one. See the little fence in the middle?
>>
>>3439162
I once saw a retard place four bumper cars on top of each other with clearance disabled to make it look like a 6x6 hall. This is nowhere as autistic in comparison.
>>
File: SCR56.png (2MB, 3093x987px)
SCR56.png
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>>3439132
>implying diagonal isn't the new black
>>
File: 1419080311507.gif (2MB, 255x164px)
1419080311507.gif
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>>3439076
>no grids
how can people even play this game without grids?
>>
>>3439719
You know the grid pops up when you're building something, right?
>>
>Not one single Mine Train Coaster posted
Why does it not get the love it deserves?!
>>
>>3439820
I know it pops up in build mode
but look at
>>3439890
or
>>3439076
look how shit the game looks without grids
>>
>>3439901
You're quite autistic if that's the thing that bothers you the most.

>>3439890
I like the general idea, but the roof looks like shit. I'm not much of a fan of custom scenery, but roof and wall tiles are what I tend to import some of that shit into my parks for.
>>
File: car.png (2MB, 917x809px)
car.png
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>>3438912
The car was built from pieces
>>
File: Forest Flags 2016-08-20 15-51-12.png (508KB, 1536x864px) Image search: [Google]
Forest Flags 2016-08-20 15-51-12.png
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>>3439934
Yeah I guess you're right. Is there really no way of building a decent, theme-neutral entrance building?
>>
File: 1462285865227.jpg (4KB, 200x200px) Image search: [Google]
1462285865227.jpg
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>>3439951
>1.71 MB, 917x809
>>
>>3439951
bank your curves you disgusting fuckwit
>>
>>3439951
Was this post intended to give us new information?
>>
>>3440068
>bank your curves
where does this meme come from?
>>
>>3440070
RCT4M
>>
>>3440075
all I found was this
http://www.wikihow.com/Build-a-Cool-Roller-Coaster-on-Roller-Coaster-Tycoon
>>
>>3440047
default scenery only is hard as fuck to pull off since a lot of fences and roofs from the other tabs are vital to git gud. This might inspire you though, other than the 2 pagoda roofs it is entirely default scenery as far as I can see
>>
>>3440083
>Use your imagination. Try using loops, corkscrews, and helixes.
Well that was fucking anticlimactic.
>>
>>3440070
>>3440075
>>3440083
iirc it started when new players kept asking why the stats are so bad on their really shitty babby's first rides. A lot of newfags really don't understand how incredibly painful it is to whip around a tight corner right after a giant loop or go through a corkscrew at 70km/h etc
>>
>>3440047
Anything that isn't a straight pitched roof or a flat roof is hard to build with stock scenery objects.

RCT1 allowed some more stuff for roofs and walls, but you were otherwise constrained in that all "buildings" were treated as landscape.
>>
File: SCR92.png (2MB, 1715x704px) Image search: [Google]
SCR92.png
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>>3439890
Postan Mine Trains. Why are they so perfect together with water rides?
>>
File: SCR98.png (2MB, 1275x1146px) Image search: [Google]
SCR98.png
2MB, 1275x1146px
>>3440232
>>
>>3440101
That pretty much but >>3440075 was also right because one of the promotional videos for that shitty mobile game had a roller coaster that comes off of a huge drop it immediately does a sharp turn at the bottom with no banking
>>
File: 1454722507163.gif (1MB, 320x180px)
1454722507163.gif
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>>3440232
>diagonal tracks
>>
>>3440259
The hot exclusive /vr/ct meme
>>
File: SCR67.png (618KB, 1740x944px) Image search: [Google]
SCR67.png
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>>3440259
>muh diagonal tracks
Dudebro, I built >>3439572.
>>
>>3440270
who cares? nobody asked
>>
File: 1345135814340.jpg (392KB, 800x800px)
1345135814340.jpg
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>>3440270
>I built a generic wooden coaster so I can do whatever I want mom!
>>
Anyone has big flat-ish maps with loads of researched coasters and nice scenery? I just want to practice building pretty things.
>>
>>3440357
Make one with the scenario maker
>>
File: SCR99.png (1MB, 4702x1096px)
SCR99.png
1MB, 4702x1096px
>>3440274
>>3440289
Take a chill pill yo. Apparently Anon does not like diagonal track while I love it, there's an obvious need for good looking coasters with and without diagonal track to settle the disagreement.
>>
>>3440364
Oh fuck that's good. What are the stats?
>>
>>3440358
I suck at it and adding research stuff and themes is tedious as fuck, which is why I asked.
>>
File: stats.png (13KB, 316x202px)
stats.png
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>>3440369
They're decent but nothing to go crazy about.
>>
>>3440364
I personaly like diagonal tracks... from that perspective... seen from de oder angle... eugh
>>
>>3440517
i just hate how it looks kinda gross and bigger than straight tracks.
>>
Why am I so shit at Leafy Lake?
>>
>>3440968
You know, you can build over the lake or use the extra space in the north.
>>
>>3440968
At the start delete the footpath to each side of the enterance to force all customers to a smaller area. Smaller area = more money faster. Build in the lake and to the sides. Use more the footpath as you grow, never all of it until you've filled all the space with rides and shit.
>>
>>3440371
Use OpenRCT anon, you can add every selected ride to the already researched section with one button click. It also sorts out the ride and object selection by vanilla/TT/WW/custom, gives you the option to further sort those by ride type or ride name, and you can choose to only see stuff you've already selected or not selected.
>>
File: boathire.png (128KB, 351x220px)
boathire.png
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The fuck is going wrong here?

I used to have fountains there to block off areas where boats aren't supposed to go, but replaced them with fences to make it look less stupid. Now the swan boats don't manage to leave the guide rail, instead turning around in the spot and pass through the fence. Can't pass in the opposite direction though, so they can't reach the other side of the station.

There were also some swan boats in the middle of the lake already (from before I changed to fences) who no longer found their way back.
>>
>>3441329
Are those fences on the same tile as the track or the tile beside it? For that to work maybe it can't be on the same tile as the track. Otherwise try a larger object. I used the full-tile pole things here >>3375657 on the bottom and never had any boats go past them.
>>
>>3441329
Usually I just block them off with a length of wooden footpath. Works best on rivers inside little valleys, of course.
>>
File: Screenshot_2016-08-20-21-17-31.jpg (190KB, 1078x1832px) Image search: [Google]
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>>3438878
Jesus Christ this man is a fucking baby
>>
File: Suck Land.png (2MB, 2583x1008px)
Suck Land.png
2MB, 2583x1008px
>>
File: really.png (221KB, 656x553px)
really.png
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>>3441430
Almost on the same level as RCT:W supporters during the first public beta release
>>
Sim Theme Park is better :^)
>>
>>3441434
Nice coasters. I like when people move away from the standard Vekoma Boomerang and build something more unique but I'm not a huge fan of taking a corkscrew at the same speed as a loop.
>>
Which of the B&M coaster types is your favorite and which one do you like the least? Post pictures!
>>
I always thought coasters in the games were amalgamations of different coaster types instead of being directly based on some company's. Company autism eludes me.
>>
>https://worldwide.espacenet.com/publicationDetails/originalDocument;jsessionid=NtbNjxF7nVeJ40oeUmGIaRxY.espacenet_levelx_prod_1?CC=US&NR=1806102A&KC=A&FT=D&ND=&date=19310519&DB=&locale=en_EP

Patent for Harry Traver's Cyclone layout, which was built at Crystal Beach, Palisades and Revere Beach (known as "The Lightning"). Traver was an absolute madman and built the twistiest, sexiest woodies of the 20's. The ride in this particular patent actually used steel supports under a wooden track, but in the same shape as regular woody supports.

pic related is available for download at mediafire.com/?6z1hgy1wdlddwk9 , I tried to keep the scenery basic so you can use it in scenarios and avoided using zero clearance so it would save properly.
>>
>>3442535
Well, some are. For example there are several coaster companies that build Woodies, and I don't think anyone could tell from the track type if a Woody in RCT is an Intamin, a CCI etc. You'd have to look at how the layout is designed, what trains are used etc. But others, like the B&M Floorless or the Arrow Corkscrew are basically identical with their IRL counterparts.

>>3442525
Floorless is my favorite type to build (also the only B&M I've been on). Inverted, Flying and Wing coasters are the hardest to build, but I do like them when I manage something nice.
>>
>>3442554
mediafire.com/?sx42v5lrynq8xm7

fixed the supports fuckup in the lower turnaround, the track didn't save the scenery properly because of clearance issues, there used be be a lattice over the track where the supports stuck out
>>
tfw when you build a nice looking coaster with shit stats
>>
>>3444067
Poast coaster
>>
why do they love adjacent stations so much? i always feel like im cheating when i build them
>>
>>3444249
>he's never been on a duelling coaster
>>
>>3444249
>building several shuttle loops
>using adjacent station bonus is what feels like cheating
>>
File: 1468451405973.jpg (58KB, 720x700px)
1468451405973.jpg
58KB, 720x700px
>>3444094
I deleted it sorry bruv
>>
File: IMAG0489.jpg (2MB, 2688x3840px) Image search: [Google]
IMAG0489.jpg
2MB, 2688x3840px
oh fug :-DDDD

My work is offering this deal. Should I take it? Is Six Flags San Antonio any good? I haven't been to a Six Flags park since Astroworld shut down.
>>
File: SCR100.png (954KB, 1165x678px) Image search: [Google]
SCR100.png
954KB, 1165x678px
>try to build realistic River Rapids
>shit stats
What did Chris mean by this?
>>
>>3444837
It is kinda shit, Anon.
>>
>>3444837
Wasn't there something about guests paying more for water rides than they would for other rides with similar stats?
>>
>>3444837
It is shit. Needs more length (there's probably a breakpoint), more elements, larger drops. I built one into a hill, maybe 30ft tall, with just trees around and got 5 excitement.
>>
>>3444837
Atleast it looks pretty. I appreciate your work, Anon.
>>
File: Evening-Wood-station-mall-PNG.png (800KB, 1187x1397px) Image search: [Google]
Evening-Wood-station-mall-PNG.png
800KB, 1187x1397px
>>3351840
It goes thru and under many things in the park, so can show only station, lol.
>>
File: thought.gif (3KB, 718x130px) Image search: [Google]
thought.gif
3KB, 718x130px
>>3445163
Also a lil' meme.
>>
>>3444837
would be better as a log flume
>>
>>3445163
>4 drops
>1.86 secs air time
It sucks.
>>
File: 1462651291275.jpg (42KB, 480x477px) Image search: [Google]
1462651291275.jpg
42KB, 480x477px
>build kickass coaster
>(Extreme)
>(Extreme)
>(Extreme)
>>
File: 1460332613711.jpg (54KB, 640x609px) Image search: [Google]
1460332613711.jpg
54KB, 640x609px
How the fuck is nausea calculated?
>>
>>3445316
Not the guy you quoted, but how exactly does air time work? How do I maximize it? Taking a small incline at high speed followed by a flat section?
>>
>>3445316
You judging it with wrong standarts. It's a coaster that takes a ride around the part to look at scenery and rides.
>>
>>3445320
Lateral Gs. Positive are right turns, and negative vice versa. Too much at once increases nausea.
>>
>>3445439
Also going too fast into narrower turns increases it.
>>
>>3442554
That looks quite tame compared to his other would.

10/10 would break ribs for
>>
>>3441909
Can you get it to work? I can't even get Sim Coaster to run.
>>
Have we done an online square collab yet, and if not, why not?
>>
>>3444749
I went there when my younger brother was playing in the Alamo Bowl 4 years ago, it was a lot of fun and I remember a few rides being under construction then, so I say do it
>>
>>3445120
>larger drops
But that's the thing, I've never seen a real life River Rapid with a huge ass drop. I guess it could have been longer.
>>
>>3445326
Negative vertical G's. It's just physics, when a roller coaster train travel over a hill it want to keep moving upward but the wheels keep it pinned to the track. The restraints in turn keep the riders from flying away which is what feels like you're weightless or about to take off.
>>
>>3445603
Longer is the main thing. The scoring for most rides in RCT includes a minimum length component that severely bounds the score. It's why you'll see mice or woodies go from 3 excitement to 6 with a minor change.
>>
>>3445450
that woody has nothing to do with Traver, anon. I just felt like making a woody.
>>
File: Crest Graph 1.png (26KB, 987x362px) Image search: [Google]
Crest Graph 1.png
26KB, 987x362px
>>3445326
Air time is anything between 0 and 0.5 vertical g's in game (i think). You want your train to slow down to 33-35km's at the peak to max air time.
>>
>>3445163
Did you play with BRIO as a kid?

Also

B A N K
A
N
K
>>
>>3446226
I did not.

Banking there doesn't do anything cause its very low speed at those points. Without banking its more AESTHETIC,
>>
>>3447037
>low speed
>that first drop
>two and a half downward spirals
>steep drop
>no brakes
>low speed

BULL

SHIT
>>
>>3447056
While I agree with you, you mad tho.
>>
>>3447056
Ok, maybe you're right, i made this like 2 years ago so may not remember everything. After that drop there are banks later on even tho whole ride is pretty low-speed.
>>
File: Animoot.gif (181KB, 782x429px)
Animoot.gif
181KB, 782x429px
>>3445163
>>3447056
Also found animated station of other coster from that part - Morning Wood.
>>
>>3442554
How do you even make that shit work? Even with that big a lift hill I can't manage half the drops and air time.
>>
>>3445319
>literally kicks the guests asses
>>
>>3442554
>all these little chain lifts
ew
>>
>>3447223
I suspect they're there to look like some kind of breaks, for realism purposes.
>>
Page 10

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