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ITT: Worst areas in pokemon

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Thread replies: 302
Thread images: 45

File: HGSS_Whirl_Islands-Day.png (19KB, 256x160px) Image search: [Google]
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ITT: Worst areas in pokemon
>>
I'll take "what is luminose badlands" for 100
>>
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My favourite part is the Pokeball just lying in the middle of a path.
>>
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>lets make the player go through a long as shit cave really early on in the game
>and not let you get a single Repel until after it
>>
>>32489656
>All those areas where there are the exact same rock patterns
DEVILISH
E
V
I
L
I
S
H
>>
>>32489695
>>32489656
Love this, it's just so fucking evil
>>
>that one Fog route in Sinnoh

I love having to catch a Starly just to teach Defog to just for a single route, and then boxing it after
>>
That one fucking route in Kanto with all the fences
>>
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>damn guys, gen 4 games aren't as fast as gen 3 games and things can get tedious, we should try not to exacerbate this
>lol nah, here's a snow route that slows you down, has constant hail, and has a blizzard that obscures most of the map
>I'm sure that's fun right??
Fuck this route. Great idea, wrong timeframe.
>>
Fuschia/Cerulean City in RBY. Horribly laid out towns.

>>32489738
What was with that area anyways?
>>
>>32489636
does kalos in general count?
>>
>>32489835
Too general, pick an area, like the Mamoswine route
>>
>>32489636
Alola
>>
>>32489850
Oh please, Lumiose Badlands is obviously the worst area.

I'm trying to think of a place I hate more in any other game but I can't
>>
>>32489907
it's not called the BADlands for nothing you know
>>
>>32489655
So much this. This joke of a "dimension" made the whole thing even more anticlimactic than it was in the first place.
>>
>>32489655
I've seen backyards bigger than Ultra Space
>>
>>32489646
Sinnoh was by far the most dogshit region I've ever encountered in pokemon.
Practically every route was a goddamn slog.
Two fucking routes had the gimmick of "slowing you down to a crawl to make the route seem long".
>>
I just realized how incompetent Gamefreak is.
Again.
>>
The Under in Colosseum was pretty bad, because you constantly needed to select discs for the UFO
>>
>>32489645
What was seriously wrong with that place? I never had a problem with it, but every time I'm on here it's just endless bitching about it.

It was like the most "nothing" area in the game. You run into like one Trapinch, fight the Flare dude, then do the power plant and leave.
>>
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this is the pokemon equivalent of hell
>>
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this is my least favorite route in the entire series
>>
>>32490112
>item needs rail grinding
>but the wind that shouldn't exist is blowing

Fuck the wind and fuck the arena trap mons you cant Repel away from
>>
>>32489746
Don't forget the TM that was hidden in the snow.
>>
>>32489746
Thats a pretty cool route for how simple it is desu
>>
It's so water routes in east Hoenn from the original Ruby and Saphire
>>
>>32490273
Weird, I always have fun exploring those.
>>
>>32489738
you can skip that
>>
>>32489636
All of the Johto caves with ledges in them are fucking awful, they're just there to create the illusion of size by making you go through the same cave five times to get all the items. Same with that route south of Blackthorn, but at least you can use fly to make that less annoying.
>>
>>32490025
Still one of the best themes in all Pokémon, though. I loved the idea of the city in general too. The UFOs were very unneeded and annoying, though.
>>
>>32489646
>>32489656
>>32489746
Sinnoh has a surprising amount of shit areas.
>>
>>32489746
I actually like this route.
>>
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Kalos Route 1, it's literally nothing
>>
>>32489656
>Mira is all the way to the right
I always got the feeling she was in the left
>>
>>32490115
Look at that map

Even game freak gave up on this one.

Rails in the middle of fucking nowhere
>>
>>32490458
It at least has the best route theme in the whole game
>>
>>32489746
this is a goat route
it does have the troll hm though
>>
>>32489636
All of Johto and all of Sinnoh. Fucking garbage regions.
>>
>>32490139
Some of Kantos design is baffling when you try and think of it as a real place.

Back then it was the first game and they probably didn't care but a bunch of places are just mazes for no reason, like that area there.

Some things just make no sense, like why is the key to Cinnabar Gym hidden deep in the mansion?
>>
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Every victory road is a pain in the ass
>>
>>32489656
I didn't even know this area existed the first time I played through
>>
>>32489997
>i don't know what immersion and realism is
i'm sorry for you
>>
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>>32490741
>Realism
>Pokemon
>>
>>32489746
it's almost as if it was a good vidya version of real japanese snow blizzards coming from siberia
really makes you think, huh?
>>
>>32490774
they even added snorunt with the traditional straw cloak theme and pokemon inspired by local animals in that area
>>
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>>32489646
Wanted to post this. Instead I'll post an area on par with it.

Why was Sinnoh so ugly and egregious? Now that all the sinnohfetuses are old enough to post here seeing them defend it is hysterical.
>>
>>32490834
>why is there an hgss beta test part in this game hurr durr
this area wasn't even meant to be mandatory or relevant, how much autism do you need to complain about minor and irrelevant features of the game
every game had these, like pokestar studios, pokethlon, pokemusical, white forest, etc
>>
>>32490834
In almost all of those other places you can get neat little prizes for participating. All you get from this bullshit area is literal fluff your dumbass Pokemon (if you had one besides a starter that qualified) picks up as an ugly accessory in contests and some other garbage you don't want or need
>>
>>32490885
>>32490919
Meant to reply to this but I'm a gay retard
>>
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Wow, it's fucking nothing: the place.
>>
>>32490741
You mean the two things pokemon was never about?
In the generation that jumped the horse with literal pokegods?

Do YOU know what immersion and realism is?
>>
>>32490774
How does that defend bad game design?
Pretty sure they would have achieved the same effect if they didn't slow the player down below regular walking speed.
>>
>>32490557
>every
>when S/M exist
Vast Poni Canyon felt more like a victory road than the actual victory road.
>>
>>32490967
>a region cannot be realistic if pokemon aren't
>a game cannot have immersion
nice lack of arguments
you'd call bullshit for any explanation of pokemon being present in the pokemon universe anyway
>>
>>32490982
wow, next time i guess you don't need to surf too
just use the bike on the water because it goes fast
you'd have achieved the same result and it would have been much better

nice
epic
i like it
>>
>>32490557
>gen 1's endless boulder pushing
>gen 2s emptiness
>gen 3's darkness and hm usage
>gen 4's whatever the fuck that was
>gen 5's cliffs
>forget gen 6's too
>mount lanikala LOL
>>
>>32490982
>wah it takes an extra 5 seconds to cross a route
>>
>>32490557

I kinda wished the Victory Road in Gen 2 wasn't abandoned the way it was. Fighting all those ace trainers only to find an empty cave was a bit disappointing.

Gen 3 and Gen 4 have the absolute worst Victory Roads though and I can't decide which one is worse between the 2. Tedious with forced HM usage everywhere

BW2's was cool since it was all dilapidated and you could take pretty much any route you wanted through it and get to the end.

I can't even remember what victory road from Kalos was like, then again Kalos is painfully forgettable anyway.
>>
Silph Co.
>>
>>32489645
"I'll take... For 100" would be you choosing the category, but saying "what is" also implies you're giving an answer.

In other words, fuck you fat piece of shit
>>
>>32490965
Yeah but plates and relics for money
>>
>>32491065
I always considered route 26/27 the true victory road and the cave just the final jog to the league, but sure maybe they could've done something more interesting with it.
>>
>>32490741
You say that as if this immersion and realism is good.

If I wanted a real outdoors experience, I'd go outside. That route takes all of the bad aspects of hiking, and none of the good (fresh air, exercise, natural beauty etc.)
>>
>>32491160
So why does the place have a shitload of teleporters and key doors to begin with? Imagine needing to take a shit but you forget which teleporter puts you into the bathroom that has no door
>>
>>32491333
><> J
>>
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>>32489636
Why are these patches of soil here, if we can't plant berries?
>>
>>32491690
>what are farms
>>
>>32490741
That's not how it works.

This route was a slap on the player face, there wasn't anything deep within it, just a clusterfuck of terrible ideas, like half of MOTHERFUCKING Sinnoh when you drop the nostalgia Googles.
>>
>all this butthurt against my favorite region

Ah, it's like I never left.

Either way, fuck the rock tunnel. Fuck the cave on the second gym's Island on Hoenn, and especially fuck about half of the Johto routes. Everything was short, bland and brimming with trainers like the entire region was just a popular mall
>>
>>32491891
Rock Tunnel's just a pain in the ass because it's so fucking long. If you're in RBY you dont even need flash, because you can see the walls
>>
>>32491803
>this is not how it works
>my opinions are more reliable than facts
wew lad
>>
>>32489636
>hating Whirl Islands
Johto areas were no babies allowed
>>
>>32492010
Mt. Mortar is definitely the worst and most frustrating of all the fucking cave mazes! REEEEEEEEEEEEEEEEEEEEEEEE

I don't mind Johto caves at all, some were challenging and some had great music, but fuck Mt. Mortar.
>>
>>32490996
This, fuck Mt. Lanakila
>>
>>32492010
Route 217 is fine, the one with the mid you can get stuck in is the worst.
>>
>>32492051
That's the most no babies allowed cave in the franchise.

Actually, it probably is the hardest cave in the franchise. Especially the HGSS version that added a separate Rock Climb path for postgame. After going into it the first time I played HGSS Ive skipped it entirely to play after I beat the game every time since
>>
>>32492074
desu, I just havent gotten the chance to change it since all the other times I posted it. I definitely think this route is worse (especially the snowstorm shit) but I'd probably put the route next to Celestic Town there instead
>>
>>32492010
>need flash/whirlpool/rock smash/strength/surf/maybe waterfall just to get through it
>5 of the 6 entrances are dead ends
>forced to go there in SS

i love johto but it's easily the worst part
>>
>>32489746
this route is ok
>>32492010
>This image still doesn't have the marsh-half of one the Sinnoh routes
>Still no fog route either.
>>
>>32492082
It's mostly the most boring, worst TMs to use, have to click Surf every 2 literal seconds for the pond part etc. Waste of Max Repel for the item harvesting part and so on while riding the bike and so on.
>>
>>32492106
It's getting the fog route next time, dont worry

>>32492100
I just loved the amount of variation, since it had so many entrances and paths. Also HGSS added that really cool waterfall with the sweet view
>>
>>32492010
Route 8 is great, I love that the water freezes in the winter.
>>
>>32490834
I never realized that this small island in the middle was supposed to resemble Sinnoh
>>
>>32492363
Ooooooooh Fuuuuuuuck
>>
>>32492010
I really liked the crazy current route, you always end up somewhere new depending on which path you decide to take. Blew my mind when I accidentely bumped into the underwater Regi cave for the first time. Modern Pokemon games sadly don't do stuff like that anymore.
>>
I don't like Mt Mortar or Whirl Islands. Yeah, they're "challenging", but guess what? They're not fun either. just HM spam and one way ledges and hoping you go the right way. At least stuff like BW2's Victory Road was fun to play and had variety.

Sinnoh had pretty annoying design a lot of the time. I don't recall enjoying any of the postgame island, and the fact there's so many caves throughout the game with no real variety within them doesn't help.

Mt Moon is really bad as well. It's not the dungeon design so much as it's way too big with no repels allowed early on.

Honestly, I'm not fond of the caves in the first two gens period.
>>
>>32490540

Because Blaine himself put it there and probably arranged what was left of the mansion to be more labirynth-like. It suits him. This is one example of ass-pulled maze that can be explained.
>>
>>32493134
burned out buildings tend to be deathtraps. Blaine's kind of a piece of shit
>>
>>32493165
>Blaine's kind of a piece of shit
The Karma thought the same since it blew his island and Gym
>>
>>32493177
dumbass shouldn't have built his gym over the mouth of a fuckin volcano
>>
>>32490112
Huge as fuck nothing area with pokemon that chase you that you can't run from or repel. Also pointless wind
>>
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>>32490557
B2/W2 and ORAS victory roads are alright
>>
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>>32490115

>rails fior literally no reason
>>
>>32490834
>Now that all the sinnohfetuses are old enough to post here seeing them defend it is hysterical.
B-b-but it's DIFFICULT! Difficulty like this is GOOD!
>>
>>32490834
I liked gen 4 but the hm bullshit can fuck off.
>>
>>32493186
He didn't until gen 2 rolled along.
>>
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This piece of fucking garbage, holy shit this made me angry.
>>
>>32489667
You can buy repels in Pewter City.
>>
>>32489636
Johto
>>
>>32493393
Only in FRLG.
>>
>>32492484
That's a good way to look at it desu, I can see why one would like it now

>>32492301
Sure, but it's definitely the most tedious route. You have to go on and off with surfing and the path is odd
>>
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>>32493386
>That one faggot ace trainer who spams double team in the fog
>>
>>32490115
>Wild encounters that follow you, move when you do and can't be avoided even with repels, have to stand still and wait for them to despawn
>Most of the wild Pokémon have Arena Trap
>Strong wind blowing you around
>Rails all over the place for no reason
>Power plant entrances you can't actually use all over the place for no reason
>Looks fucking stupid having a badlands area in the middle of lush grassy fields
What the fuck were they thinking?
>>
>any area that requires defog
>whirlpool islands
>rock tunnel
>the entirety of kalos
>>
>>32492187
>spamming max repel while exploring
And then you fucks whine about level curves and shit placement all because you couldn't encounter the higher leveled/evolved/ rare pokes
>>
>>32489645
This, and every cave where you need flash
>>
>>32493232
Newfags need to leave.
http://bulbapedia.bulbagarden.net/wiki/Cinnabar_Island
>>
itt: fucking casuals complaining about games made for children
>>
>>32493386
This so much.
>>
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>>32490965
>they say the Dive HM will be back in BW2
>it's my favorite HM
>the RSE dive theme is among my favorites
>finally get to that part when I play BW2
Fuck you too GF.
>>
>>32494437
It doesn't have to be hard to be annoying
>>
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This place sucks solely because its music is retirement home-tier ear grinding. I hate coming back here in either game unless I mute it for as long as I'm here.
>>
Citadark Isle in GoD, mostly because it's way too fucking long. Like half the game's shadow pokemon are in the final area, and it's real obnoxious
>>
>>32492363
Nice!
>>
>>32490405
If Sinnoh wasn't burdened with how slow it was a lot of its areas would be pretty serviceable. As it stands though I can't even bring myself to play Platinum without getting incredibly bored at how tedious it is.
>>
>>32489636
>>32489667
>>32489746
>>32490139
>>32493386
I like all of these areas (except I admit Defog is shit). People are just too phobic of HMs these days.
>>
>>32493222
difference between difficulty and tedium desu
most of sinnoh tends to go towards the latter
>>
>>32495783
>I have ADHD
>>
>>32495954
If I had ADHD I wouldn't be playing Pokemon to begin with, buddy. You're also not refuting the fact that gen 4 in general is tedious as fuck due to the engine and some of the maps deliberately slowing you down.
>>
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>>32489645
>tries to be witty and edgy
>can't even get the fucking format right
>>
>>32494328
This is correct.
>>
>>32494328
>mt mortar
>rare pokemon
>whole purpose is getting a tyrogue and some tms
are you trying to meme me again?
>>
>>32493386
>this
>garbage
it's hoenn area around fortress city comfy tier
how much of an autist you have to be to not get an hm slave like every normal player?
>>
>>32496398
Gamefreak should've just not had it in the game to begin with
>>
>>32493214
>>>/m/inecraft
>>
>>32491065
You have missed the point, the routes after the Tohjo Falls are the actual Victory Road trial, see the high ammount of Ace Trainer and other trainers with few strong Pokemon.

The Victory Road itself was filled with Explosion and Selfdestruct mons, bulky Ursaring and Donphan and those cancer fast bats with trapping moves and confusion x poison RNG rapefest.
>>
>>32491065
>those routes require hms hurr durr
>but i like the gen 5 route which does the same

hmmm...
>>
>>32491704
>what are farms
apparently very unproductive wastes of space, seeing as how nothing ever grows there anyway
>>
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How the hell has this not been mentoned
>>
>>32496448
Probably because everyone forgot it existed
>>
>>32496448
Why are they bad?
That's how archipelagos work and you have to catch those Unown in a way or another.
>>
>>32496448
I honestly don't remember this ever being a thing, just as >>32496452 said
>>
>>32496448
I've actually forgotten most of FrLg. I should really play it again sometime.
>>
>>32496457
Because litreally nothing happens if you catch all of them
>>
Tedious is now a buzzword on /vp/
>>
>>32496475
Just like in every Unown ruin, anon.
Did you want to catch Entei or something?
>>
>>32496398
>Sinnohfetus unironically defending the need for an HM slave
Put it in the books, folks. To answer your question, I should not have to carry a fucking Bidoof/Staravia around just because GF wants to fuck my ass with constant HM use, the idea of an HM Slave taking a slot on your team goes against the very fundamentals of Pokemon, it removes the freedom to use whatever 6 Pokemon you want to use because now you're required to carry a shitmon or be faced with getting roadblocked every other route thanks to Defog, or Cut, or Rock Smash.
>>
>>32496486
s..sniff.. m-maybe...
>>
>>32496398
>use only 5 pokemon because the route's fucked

The game's more fun if you can use 6 pokemon you like and want to use, not 5 and 1 level 16 shitmon that's only used to break knee high rocks.
>>
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The music drives you nuts while youre trying to get every important item and fight everybody.
Please gamefreak. No more big cities.
>>
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>>32496448
Maybe you were destined to post it.
>>
>>32496515
>i need 6 mons by that part of the game
>i teach every mon hms instead
absolute casual trash
then teach your mon defog instead?

waterfall areas are late and post game parts anyway, where you have already met the move deleter

you have no excuses for your own stupid claims actually

>>32496492
>waaah waaah i will tell and cry to gf about muh opinion about hms because i sure know better how the games are meant to be played
this is how you sound
not to forget that rock climb is a decent stab for some mons and can be deleted after you have reached the league so that it appears as an area reached by the use of fly

>slave taking a slot on your team goes against the fundamentals of pokemon
>teaching my team some hms does too
what did he mean by this???

also
>roadblocked by defog

you didn't even play the games i suppose
rock smash was also supposed to have game limiting purposes for the story and quest
advance, in hoenn at least

but it's okay, you people will complain you have to get 8 badges before challenging the league
or the impossibility of reaching the league once you get your starter
>>
>>32496475
Would you prefer it be like in gen 4 where catching the different forms of Unown raises the encounter rate for Hippopotas?
>>
>>32496572
4 non hm moves are more fun than just teaching your starter Surf/Waterfall/Rock Smash/Strength.

HM's are not fun to have on your pokemon, at all.
>>
>>32496594
>needing four moves in all 6 mons
Fucking casuals.
>>
>>32496698
>HM's are not fun to have on your pokemon, at all.
>>
>>32496515
Honestly I would rather Gamefreak just make HM moves actually good or able to be forgotten without the move deleter. Like Surf is one of the best HM moves to get in the game (probably THE best actually), it's always nice when you get it.
>>
>>32496151
Since I have a greater attention span than a rabbit, the extra five seconds it takes to cross maps don't bother me at all
>>
>>32496517
Castelia is the least painful of the big cities in my opinion, since it's all straight lines. Lumiose is far worse, and I'd say Mallville and Hau'oli are worse too.
>>
>>32496517
Castelia's music was comfy as fuck what the hell are you talking about?
>>
>>32496848
Your point would be more valid if an extra five seconds to clear the map was really all it took. In any case you're still failing to refute the fact that dumping movement-hindering areas in a game with an already slow engine makes everything take longer than it really needs to. In addition Gen 4 doesn't have the weather QoL change that Gen 5 does so you're forced to sit through "it's hailing!" every single turn regardless of whether or not you're actually getting hit by it.

"haha you have ADHD" isn't really an argument, it's you attempting to disregard and brush off the points I'm making.
>>
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>>32497021
Goldenrod is the least painful though
>>
>>32496393
In the original Gold and Silver, Marill is only found in one (1) area of Mt. Mortar and it only has 1% (one percent) encounter rate. This was fixed in Crystal where you can find it in more places with higher encounter rates and in HGSS where you can also find it in the Safari Zone.
>>
>>32497067
Oops, I sometimes forget there are big cities before Gen 5. Honestly all pre-Gen 4 big cities are fine to me, Gen 5 started the trend of big cities being annoying and it didn't get intolerable until Gen 6.
>>
>>32497085
*all pre-Gen 5 big cities
>>
>>32497061
You're right, I'm dismissing your complaint because slowness isn't really something that makes things worse and your insistence that it does makes you sound like you can't stand still for a few seconds. It's a game, not the real world; getting to Snowpoint in the equivalent time of a couple more wild encounters does not make it terrible game design. It might not be your preference but that does not make it objectively worse.
>>
>>32497067
>Goldenrod
>big
You can cross it in about three seconds on the bike m8 what are you talking about
>>
>>32497123
Goldenrod is probably twice as big as Hau'oli though.
>>
>>32497180
>synergising visuals with gameplay experience is a bad thing
It's a snowy route. People can't walk quickly in the snow. This helps immersion. Plus the route is beautifully designed with a nice, soothing soundtrack. I find it a very relaxing place. If you can't see it or enjoy it, well that's too bad but that doesn't mean the design is bad. Just that it's not to your taste.
>>
>>32497233
Yeah, you're right. I realized I was being retarded right after I made that post. After playing gen 6 and 7 games for a while and then gen 3 games it's warped my perception of speed.
>>
>>32496517
>no more big cities

Oh, so you're the casual GF is pandering to with microscopic towns like in Sun and Moon.
>>
>>32490139
I like this route because it was the first time I got KOed in the series. the fact it was in this weird maze for no clear reason is the best part and probably the only reason i remember it (for all i know i got KOed several times before but don't remember save for the nostalgia of this one)
>>
>>32494270
I could deal with all of it except for the wild encounters that follow you and are immune to repels. Honestly the most fucking stupid route design. It'd be such a straightforward area if not for that bullshit.
>>
>>32497233
>This helps immersion.
You realise you're talking about immersion in a Pokemon game of all things right?
As in one of the least immersive games out there?

Also don't generalize, just because you can't walk at a normal pace in snow doesn't mean that no one can. It's also worth noting that far more immersive games than pokemon made the distinction between gameplay and atmosphere maintaining both while ensuring they don't affect one another. Just look at Mt. Valac in Xenoblade Chronicles. It's everything you've described the snow route as but it's not painfully boring and arduous to traverse. Now imagine if you had to climb down that mountain slowly.
>Plus the route is beautifully designed
It's a straight line with nothing in it. How is that "beautifully designed"? I'd understand if it was more intricate and detailed but there's literally nothing there and it stands as one of the most under designed routes in the Pokemon series.

>Just that it's not to your taste.
There's only so much that you can blame on taste. When it's a flaw that affects the enjoyment of the game then it's less the game to being to someone's taste and more that people like you are in denial.
>>
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Literally every ice cave with a sliding puzzle

Seriously, FUCK ice puzzles
>>
>>32497370
fuck you I like the sliding puzzles
>>
>>32495688
I've always thought that the water looks refreshing as fuck though.

back when I was a wee lad I used to think of how cool it would be to hang out with my friends under the cliff/underpass and just swim and hang out, us and our Pokemon. Or even without Pokemon, just a waterfall-side village on a mountain.

then when I replayed it when I was older I thought it'd be a great place to escape and have lots of sex undisturbed, with the waterfall buffering out a lot of noise so nobody would likely hear you

lol funny what a little time and exposure does to you.
>>
>>32497370
Ice puzzles are easy, nigger.
>>
>>32497370
But ice puzzles are cool.
>>
>>32497352
>I don't know what willing suspension of disbelief is
This is even more important in games where crazy shit happens like in pokemon.

>Also don't generalize, just because you can't walk at a normal pace in snow doesn't mean that no one can.
>walking quickly knee-deep in snow where you can't see where you're putting your feet
Enjoy those broken ankles faggot

>It's a straight line with nothing in it. How is that "beautifully designed"?
The visuals are gorgeous. It doesn't need clutter, it looks great as it is.
>
There's only so much that you can blame on taste. When it's a flaw that affects the enjoyment of the game then it's less the game to being to someone's taste and more that people like you are in denial.
Um, no. You can't make a game that pleases everyone. There's always someone who won't enjoy that one aspect of the game when others do. That's the definition of taste. I don't enjoy it therefore it's shit is the reaction of an entitled manchild. Go slog through heavy traffic for two hours, then go through the route to Snowpoint and tell me it's arduous or tedious or painful.
>>
>>32497370
Ice Path is fantastic mate
>>
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>>32497423
>This is even more important in games where crazy shit happens like in pokemon.
Once again, you do realise you're talking about immersion in Pokemon, right?
On top of the various nonsensical creatures and such you have a completely boneheaded story with very little substance and fairly bland environments most of which fail to draw the player in and are often lazy, case in point Route 217. This isn't exactly the "beautifully designed" route you claim it is.
Needless to say this game in its current state isn't the immersive experience you think it is.

>Enjoy those broken ankles faggot
Like I said, just because you can't walk at a normal pace in snow doesn't mean that no one can.

>The visuals are gorgeous.
Just take a look at the image. What visuals are there to be amazed at? Are you just gawking at the obnoxious snowstorm?

>It doesn't need clutter, it looks great as it is.
You're right, it doesn't need clutter. It needs substance and actual design.

>Um, no. You can't make a game that pleases everyone
No shit, but like I said you're defending something that impacts the game negatively and doesn't achieve the immersion you're hanging on to. In other words people like you should be ignored completely because you'll always be in the minority in these types of games.
>Go slog through heavy traffic for two hours, then go through the route to Snowpoint and tell me it's arduous or tedious or painful.
You do realise they're the same kind of tedium right?
The game dropping you significantly below walking speed for no particular reason is the same as going from 60mph to about 5 in rush hour traffic.
What exactly is your point here?
>>
>>32496517
You're the reason why Sun and Moon had such shitty towns.
>>
>>32497578
>comparing a few seconds of delay to literal hours where you can barely move and have to be on your guard for overaggressive drivers trying to cut ahead of you
Well bravo, you really got me going good. Congratulations.
>>
>>32497123
Yeah sure Goldenrod isn't big in scale but it has a lot of buildings to actually explore.
>>
>>32497578
>>32497352
Not him, but i understand the appreciation of immersion and visuals. I'm not defending this completely, but I do enjoy how older regions had a logic to their layout and how they treat the overworld. It's a snowy route and it's difficult to walk, because that's what would logically happen. I'm not saying things should be completely unplayable (FUCKING Kalos Route 13), but I legitimately enjoy when things are made even slightly less convenient to help the region feel like a real place

I enjoy a pokemon game more when they treat their overworld seriously. And there's a charm to the visuals of the pokemon regions that adds to it.
>>
>>32497067
haven't played SM yet
is that really the biggest city in gen 7?
>>
>>32497578
>What exactly is your point here?
same kind of reasoning as people who say "your life doesn't suck because you're not being bombed by terrorists in Syria so suck up being homeless" or some shit like that
>>
>>32497541
When I first played Silver, I struggled getting through Ice Path. It took me so long that by the time I eventually figured it out I already had several mons in the 50s, including a Dragonite which I got from the Game Corner, which I started playing after I got stuck in Ice Path. I wasn't even that little.
>>
>>32497632
Yes. And while most of the other biggest cities have a couple expansive buildings or underground component that makes the place feel bigger, that really is it for SM.
>>
I was replaying Platinum recently and western SInnoh isn't very good.
>>
Victory road in poke gold and silver
>>
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>>32497370
oh so you're the faggot that defends the new titles lack of puzzles.
I wish you nothing but a slow and painful death
>>
>>32489636
Lumiose. Fucking. City.
>>
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>>32489636

this really didn't appeal to me
>>
>>32497578
>Like I said, just because you can't walk at a normal pace in snow doesn't mean that no one can.
How is this relevant? Do you honestly believe a scrawny ten year old with no snow shoes or even goggles could run through waist-high snow drifts in a snow storm?

>You're right, it doesn't need clutter. It needs substance and actual design.
Just because you don't understand the design doesn't mean it's bad. The lack of clutter and empty space filled with nothing but snow represents a whiteout about as well as possible in a Pokemon game. In a blizzard like that you can't see anything except snow unless it's right in front of you, and you sure as shit aren't going for a jog in it.
>>
>>32497371
ok, here you go anon :^)
>>
>>32497874
He's either trolling or terminally retarded. He also completely sidestepped the issue of visibility before what makes you think he'll acknowledge it this time?
>>
>can only access it once per day
>only way to catch mons not in regional dex other than transfer
>only place to plant berries

why did this place exist, /vp/?
>>
>>32492010
The Unova and Sinnoh routes are made up of by being by the comfiest cities in the game.
>>
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>>32489746
>when you go inside the house in the middle of the blizzard
>>
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>>32490741
>sinnohfags
>>
>>32493222
this argument is funny too because emerald and B2/W2 were harder and came right before/after platinum
>>
>>32498357
sleep snug, smug
>>
>>32489997
ya this

I want to kick anyone's ass calling sinnoh "comfy"

how anyone can find this garbage region good after the great hoenn is beyond me, don't even get me started on mt. coronett or the HMs
>>
>>32498403
Emerald is not harder than Platinum. Unless you're talking about leveling one Pokemon or something.
>>
>>32498346
Iccirus is great but to be fair,, pretty much all of Unova was great.

The comfiest Sinnoh town is Jubilife though.
>>
>>32498427
>what is the battle frontier

main game is about the same difficulty i.e. not hard at all
>>
>>32498427
>battle frontier before the physical/special split
it was harder
>>
>>32498074
i like strength puzzles too
>>
>>32498346
What even makes a city comfy? Maybe I'm an autism or some shit but I don't get this. Do you mean the music?
>>
>>32498424
>great hoenn
Pls. Hoenn is the most overrated region.
>>
>>32498471
You mean the most underrated. Sinnoh is the most overrated, followed by Johto. That's not to say they're bad, however.
>>
>>32498462
Visuals and music. The fall colours in Platinum are maximum comfy.
>>
>>32498476
I don't remember much of the music from DPPt but I do like the visuals.
>>
>>32498474
No, I don't. Hoenn is only average yet it's touted as the greatest thing ever by half the fandom. Johto, Kanto and Sinnoh all eat into each other's votes (or rather Johto eats into Kanto's and Sinnoh's votes). That said, all four are better than the next three regions.
>>
>>32498498
Okay, why do you think Hoenn is only average?
>>
>>32490458
Idk, but I love it.
It has a great music and it's like it tells you "Welcome to 3D Pokémon"
>>
>>32498498
I wouldnt say Hoenn is better than Unova
>>
>>32498528
I would.
>>
>>32498506
Because I rank it smack in the middle of all the regions. Sinnoh, Johto and Kanto are better and Unova, Kalos and Alola are worse
>>
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>>32490540
It's called level design. Back then, the maps were made like video game areas instead of either trying too hard to be realistic or being barebones just because Game Freak thinks kids are stupid.
>>
>>32498622
Japanese moms think kids are stupid and complained to Game Freak that Platinum was too hard
>>
>>32498578
I definitely don't think Johto and Kanto are better. I honestly don't remember too much about Sinnoh at the moment beyond having a deep hatred of fog.
>>
>>32498653
Platinum was easy, though. It was just a shit game.
>>
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>>32498653
they complained about the level design which is why Unova was a fucking circle
>>
>>32491027
I legit felt blueballed when I spent 2 minutes in that ice cave only to find the Pokémon league on the other end. I guess they thought Vast Poni Canyon (A.K.A. We just gave the fuck up this late into the game.) made up for it.
>>
>>32489746
It's just a straight line how fucking lost can you get? Enjoy the comfiness
>>
>>32498885
that wasn't the point of that post my dude
also it's not very comfy when the route's almost completely obscured by hail.
sure it makes sense but it doesn't look or feel good
>>
>>32495790
Maybe if most HM's didn't such shit.
Cut is still a trash move as literay every pokemon gets a better move after level 10-15 and you cna't eveb rid of it until a good 1/3rd or halfway through the game.
Then we had to suffer with 70% accurate flash for over 3 generations and then when it finally became a half decent move, they replaced it with defog
speaking of defog, when it didn't have its hazard removal capabilities, it was just a shitty sweet scent. and then when they made it good, they removed it from being an HM
Waterfall in gen 2 and 3 was just a shitty surf, and dive was just a shitty waterfall. Even with Waterfall being good in gen 4+, it still meant you either needed another water type or you slap another non-removable move on your water type. It got really obnoxious in Gens 2 and 3 wth three water based HMs. Speaking of other waterbased hms
Whirlpool is complete shit in every way being mandatory in an area with shitty music.
Rock Smash is very self explantory. Buffed thee whole times and its still a shitty move they really should just change it into the physical equivalent of acid spray.
Rock Climb was basically like gen 2-3 waterfall, except being even more limited in distribution.
The only good HMs after all of that were strength, surf, and fly. If they made the HMs good moves or at least moves that could easily be repaced, a lot less people would have problems with them.
>>
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>>32498930
>in an area with shitty music
If you're talking shit about Dragon's Den's theme we can't be friends.
>>
>>32496434
the only one gen 5 requires is surf and strength. The rest are purely optional to reach certain pokemon or items.
>>
>>32498930
Strength was a shitty Return. At least Waterfall was great for physical waters and it's not like Surf can't be learned by a lot of non-waters
>>
>>32498986
For the majority of the game, return would be weaker than strength and before gen 5 was a one use until postgame, so strength has at least some merit ingame.
>>
>>32498985
You mean Cut. It doesn't require strength iirc
>>
>>32497067
>nimbasa
Reminds me of Kinshasa
>>
>>32498986
this is bait or you clearly don't know how return and frustration work or both
>>
>>32499028
You can get multiple Return TMs on most games iirc
>>
>>32499042
>>32499028
Nigga how long does it take to get a Crobat? A bit longer and Return becomes better than Strength.
>>
>>32499053
Friendship needs to be higher than 200 to be more viable than Strength. Most pokemon start off at 70 happiness unless its hatched or caught in a friend ball.. trading pokemon resets happiness, faining decreases and dont even think about using medicinal herbs. Not to mention, unlike the unlimited use strenght, return is a one time TM in most games, and only in some can you rebuy them with DPPt taking a whopping 8000 coins for it.and HGSS you can't buy multiples until you reach Kanto. Unless you go out of your way to raise happiness to be over 200, it for the majority of the game will be weaker than strength.
>>
>>32499100
>his pokemon faint
>he uses herbs
Seriously what. Just walk around with your pokemon by four gyms Return is better.
>>
>>32499119
its pretty funny you still havent refuted my point.
>>
>>32499131
What point? Any pokemon you get 4 gyms before Strength should have a more powerful Return than 80 BP. Unless it's Buneary, fucking 1 starting point. Unless you mean that pre-gen 5 Return is more accessible which is fair I guess. It's not as reusable as I remembered I guess.
>>
>>32489646
>>32489997
this
>>32490741
>muh immersion
>i love getting stuck in mud
pig posters please go back to your stalls
>>
>>32499168
Pre gen 5 Strength is more accessible*
Jeez
>>
>>32489667
>3 original gameboy sized screens
>"long as shit"
>>
>>32490139
it takes like two seconds to navigate this "maze". The diagonal wall in the middle is the only one you even have to probe to find the way past. Everything else is just straight lines.
>>
>>32490741
it isnt worth having immersion in pokemon and asking for realism in a world with fantasy creatures is retarded
the games should either go all-in or not instead of this half-assed garbage.
>>
>>32490557


/thread
>>
>>32498930
>Gen 2 had 3 water HMs
You only need Whirlpool and Waterfall a couple times and half of them are optional, there's no way those could have been very annoying
>>
>>32499423
Pretty much this.

Take the bullshit that it's Doom.

Mars something, something, hell, something as well, rip and tear, sipershotgun, glory kill something something, music so industrial it brought back 19th century Britain.

It's stupid but it works because it's over the top, blood everywhere on a place that makes no sense with nonsensical shit, yet it is more fun than any other FPS game campaign.

Pokémon needs to embrace its silliness a bit more and stop worrying about immersion or realism, here have a fire breathing turtle, HAVE FUN!

In that sense Sinnoh was mildly decent, it jumped the Shark with its legends but failed to make it fun in every other area.

Gen5 did everything else right but focused too much on the history, getting to the dreamyard in BW is such a drag, the rest it's OK despite the Waco shit going with team plasma. Seriously I like Unova map, almost every route has optional exploration bonuses, but they don't stop you in the slightest.

Gen6 was...Unfinished, I mean PSS was cool and the dex was varied but kalos feels so unfinished on everything else.

Gen7 is trying to avoid the Sinnoh situation but with the railroad of gen5 pushed up to 11. The moves and Megas where a fun gimmick but they keep trying to be cinematic and it just ruins the fun.
>>
>>32489746
Love this route. Actually feels like you're lost in the mountains.
>>32490741
It's okay anon, I get ya.
>>
>>32499821
It's a straight line. Maybe you should get better taste.
>>
>>32499821
It's a stupid design choice, there is no actual difficulty in that route.

Only artificial annoyance.
>>
>>32492363
.........Can people post more stuff like this instead of GOLDENROD GYM IS LIKE A CLEFAIRY LOL AND MOZART!!
I mean
I actually learned a new Poke-fact..something like that didn't happen for months
>>
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I just realized we have 250 posts and nobody said Haina Desert yet, really?
This is gen 7 version of Lumiose Badlands, but with "lost woods" puzzle mechanics making it even more annoying
>>
>>32503171
The latter half of Alola is just a blur to me honestly, I zoned out fast and just wanted to get the game over with by the end so I could say I beat it and not have to play it anymore.
>>
>>32503171
Huh, we finally have guidbook maps?
>>
>>32503171
>area is blocked off until you do acerola's trial
>there's not a single reason for it to be blocked

Alola more like Railroad Simulator 2016
>>
>>32489636
Whirl Islands are an absolutely solid location in the games. A mystical and adventurous location that works great as a post-game dungeon.

If you bought Silver/SoulSilver, then you fucked up.

>>32489646
>Has a tram so you can get through the Safari quickly and collect all the items in one go
>Still complain???

>>32489656
Absolutely nothing wrong with this. Oh boo-hoo, a completely optional maze. You're rewarded with Earthquake if you do it.

>>32489746
One of the best routes in the franchise. You make it through Mt. Coronet, scale down the mountain, and then push through a blizzard. Really interesting and unique location. The blizzard chips at your Pokémons health, and there's a sense of danger, and relief when you reach that safe house. You can also stumble upon the mystical ice rock, and the sense of relief you get when you make it to Snowpoint is one of the most special moments in the franchise.

I consider Route 217 the ultimate normie filter. If you don't like it, you're a pleb who is either looking for something to complain about in Sinnoh, or one of the mouthbreathers that Game Freak is sadly catering to nowadays.

>inb4 b-but its slow, wahhh
Cry me a river
>>
>>32490139
It's not good or bad, it's just kinda meh

>>32490458
It's just supposed to represent a step into the now-3D world of Pokémon. Nothing wrong with that.

>>32490834
>comfy garden for the sole purpose of relaxing, getting free items, and teasing the following-Pokémon mechanic
>People still find a reason to bitch and complain
???

>>32490965
You get to explore ancient ruins and recover cool shit. A completely optional Post-Game feature. Whats to dislike exactly?

>>32491690
In Black version, there are greenhouses, was just supposed to represent natural farming.

>>32493386
Nothing wrong with this. Another difficulty spike to filter out the mouthbreathers like you

>>32496517
Literally the best city. The allys are straight lines so you can't get lost. Just enjoy city life. B2W2 even added cool hidden areas to find, with stray Eevee.

>>32497370
Git gud

>>32498622
In a 3d environment, there's not really a problem with having to shift the focus to more realistic settings. You can do this without making the game less interesting game, it just means less overworld puzzles.

>>32498749
Optional mountain, nothing wrong with it. Don't explore it if you don't want to. If you do, you're rewarded with a cool cameo, and a rare Pokémon
>>32489667
>>32489655
>>32490115
>>32497699
>>32503171
These are shit though.
>>
>>32503390
>The blizzard chips at your Pokémons health, and there's a sense of danger, and relief when you reach that safe house
No there isn't. Potions, Full Heals, etc. There is no sense of danger. It just makes things drag on unless you're doing a Nuzlocke or a no-item run or something.
>You can also stumble upon the mystical ice rock
>>mystical ice rock
Are you and I playing the same game? It's a fucking cold rock, get over yourself.
>and the sense of relief you get when you make it to Snowpoint
This is the only true statement you're making.
>is one of the most special moments in the franchise.
How is that special in any way?
>I consider Route 217 the ultimate normie filter. If you don't like it, you're a pleb who is either looking for something to complain about in Sinnoh, or one of the mouthbreathers that Game Freak is sadly catering to nowadays.
It's a straight fucking line you stupid faggot. If anything creating more routes like this is what normies would want. Something straight and easy to run through with exaggerated movement.

Fuck you, the idea is good but the execution is complete garbage.
>>
>>32503439
Mouthbreather detected

It's sad that you can't appreciate the atmosphere and immersion that was clearly being crafted as you traverse the mountain and push into the blizzard.
>>
>>32503454
I can't appreciate the immersion because it's half-assed bullshit. Why should I take it seriously when half the game barely takes itself seriously? Like I said, good idea but terrible execution. This is why gen 4 deserves remakes - they could easily recreate these areas only without the shitty slowdowns. Ice levels are the best so give them more than this.
>>
>>32503467
It's okay buddy, Pokemon GO is that way.
Looks like it's the game that satistfies your specific needs.
>>
>>32492010
Route 132 was choice.

So many different outcomes.
>>
>>32503394
>You get to explore ancient ruins and recover cool shit. A completely optional Post-Game feature. Whats to dislike exactly?

Hahahaha! Oh wow...
"Exploring" an empty maze for some "Big Nugget" replaced by a vase and a coin sprite...incredible...and maybe some random tryhard quotes in the middle. Truly an experience, you are given HM Dive for this sole garbage quest, this is actually what you call cool shit.
>b-but muh post game area
You clearly didn't read the OP.
Not only, the Abyssal Ruins are the Pokemon ingame version of clickbait ads, wow, a mysterious area, you will definitely find some actual solid lore and maybe rare Pokemon...surprise! Nothing!

>Literally the best city. The allys are straight lines so you can't get lost. Just enjoy city life. B2W2 even added cool hidden areas to find, with stray Eevee.
First of all the Eevee area of the Castelia Sewers is a whole separate dungeon and area and not Castelia itself, second he was definitely refering to Castelia's layout.
Lastly those "straight lines" are still garbage since they are full of same looking buildings that don't allow you to remember where exactly some key and item are located and at what floor and so on even when you revisit Castelia again, it takes lot of unnecessary time to check every floor and that obnoxious lift part, easily even worse than Lumiose City.
>>
>>32496517
>That endless 20 second music loop

This and Nimbasa were just torture to listen to. They clearly didn't finish composing their music.
>>
>>32503390
You don't have to go to Whirl Islands in Silver. Those games were made when legendary pokemon were supposed to be mysterious and you had to go way out of your way to look for them rather than handed to you on a silver platter.
>>
>>32504518
Oh, it's just SS that forces you then, my bad.
>>
>>32490025
yo it was legit when you got the down disc and went to the postgame under colosseum with those sexy huge doors
>>
>>32496517
Castelia was the last good big city imo
>>
>>32504184
not an argument, autist
>>
>>32504548
I don't think it's even forced in SS. You're told about them but don't have to go.
>>
>>32505813
Pretty sure it's actually required to do the legendary encounter in the remakes, since they repurposed the Kimono girls to have a part with that thing.
>>
>a city so disorientating and shitty they actually have cabs just so you can get from one point to another.
this place pretty much singlehandedly made me hate x and y, fucking awful gen.
>>
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>>32505868
forgot this
>>
>>32505868
Literally better than any location from gen 4 or 5
>>
Sinnoh had the best legendaries but the worst maps

I never want to go into Mt. Coronet again
>>
>>32505914
Gen 4 legends were pretty shit my dude
>>
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desert areas
>>
>>32505921>>32505921
Creation Trio were amazingly designed, with an interesting back story too. Actually felt like mythological pokemon.

I guess most of the other ones weren't all great. Regigigas is cool but lacks functionality. Darkrai is pretty neat. Uxie and the rest are shitty
>>
Honestly, I've ended up disliking most typical grass routes because they're just so boring. Most of the areas in this thread I like because they're something different. Except the badlands, fuck that.
>>
>>32505877
Are you being autistic on purpose?
>>
>>32505899
>i stopped playing after Gen 3: the post
>>
>>32499040
city of strong style
>>
>>32497632
Yep, Alola is kind of a backwater place
>>
>>32498290
You forgot how you weren't able to access that thing for weeks just because some shitty nuclear desaster happend in Japan
>>
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>>32504292
>First of all the Eevee area of the Castelia Sewers is a whole separate dungeon and area and not Castelia itself, second he was definitely refering to Castelia's layout.
>Go underground in Castelia City
>Come out in an area with the Castelia City music, surrounded by Castelia City buildings
>It's not Castelia City
>>
>>32496492
What a moronic complaint, why does that annoy you so badly in that route and not in every single route between Gen 1-6?

>the idea of an HM Slave taking a slot on your team goes against the very fundamentals of Pokemon

Yet having a HM slave was a fundamental of Pokemon for a long time. So what does this have to do with the route? It's just one HM
>>
>>32490768
>>32490967
>>32491333
>>32491803

No wonder Gamefreak is dumbing down the region. THESE people don't actually want any immersion or realism in the games that help create the feeling of an adventure and life to the overworld.

>This route was a slap on the player face

It's a normal average Pokemon route that requires one HM, how the fuck is it a slap in the face? It's on par with tons of other route, so your hate for this one route is stupid.
>>
>>32507129
It's not like Flash where you can just push through it without being at a disadvantage, it makes your attacks miss like half the time. And it's not any fun to box a main member of the team just for a level 2 Starly.

I like Sinnoh but don't defend the stupid as fuck Defog shit.
>>
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>>32503144
>Poke-fact
>>
Why don't you guys put all the areas in a zip file and get this thread over with
>>
>>32504518
>>32504548
You're forced to encounter the legends in both of the remakes.
>>
>>32489645
Everything in X and Y is terrible
>>
>>32497578
Tryhard.
>>
>>32507534
Yeah but HeartGolds version it actually a fun and appropriate pre-E4 tower with a legendary that makes sense with the Kimono girl subplot they added, whereas Whirl islands forces you to backtrack and figure out this complicated cave system with multiple fake entrances and dead ends, using a HM that is comparable to Dive in B2W2 because it's basically never used except for like 2 very specific locations. All to encounter a legendary that effectively comes out of left field and doesn't make sense for the story at all.

I'm saying HeartGold was a justified tower/legend/quest addition, with Whirl Islands as an appropriate optional post-game location, whereas SoulSilver was the complete opposite, forcing you to do shit before the E4 that makes no sense and is an absolute chore that you shouldn't have been forced to do.
>>
>>32496517
I love Castelia, including the music
>>
>>32503394
niggerfaggot cuck
>>
>>32507151
Instead of immersion and realism they should just go around the concept that this is a MOTHERFUCKING game.

Design it as a fucking game instead of the bullshit that gen4 was.
>>
>>32489746
REMINDER THIS ROUTE IS RIGHT AFTER A FUCKING CAVE
>>
>>32490965
BW2 already had a great post game, but
all they had to do is add a legendary in an underwater cave or just have some worthwhile Pokemon encounter that can only be found using dive. That would have put the game over the top.
>>
>>32510393
A really linear cave that's over in like 5 minutes.
>>
>>32505947
I just thought that they jumped the shark a bit much with literal universe-destroying Pokemon. Kyogre and Groudon were fine because their destruction slowly spreads but the creation trio broke my suspension of disbelief. It also kind of felt like a retread of gen 3's legendaries. It doesn't help that Giratina is functionally equivalent to Rayquaza in terms of what it does in the story.

The pixies are boring, Regigigas is aight. The way to unlock him and how he unlocks more shit was pretty cool, I'll admit. Phione, Shaymin, and Manaphy all annoy the fuck out of me and it feels like you could pick one of those and throw the others away. The others are okay, I guess.
>>
>>32507151
>muh realism
>muh immersion
>m-muh difficulty in a route that is trivialized by items and holding up on the dpad
>>
>>32499247


when i was a kid mt moon was basically the size of montana.

now as an adult it's just the 5 room ramp for my nidoran to vault into a nidoking and beat the shit out of nugget bridge with.
>>
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>>
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>>32511324
ayyyy
Thread posts: 302
Thread images: 45


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