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/heg/ - Hacking and Essentials General

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Thread replies: 316
Thread images: 50

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Discord: https://discord.gg/HfWa4Dg
IRC: irc.rizon.net #romhacking

Rom hacking
>Notable romhacks: http://pastebin.com/WPpQDzm2
>Making a romhack: http://pastebin.com/fjGZfMzP
>Gen 4-6 hack tools: http://pastebin.com/GfJ9zhqx
>Disassemblies: https://github.com/pret/pokered https://github.com/pret/pokecrystal https://github.com/pret/pokeruby

RMXP/Essentials
>Engine: http://pastebin.com/G5PdvaGD
>Wiki: http://pokemonessentials.wikia.com/wiki/Pokémon_Essentials_Wiki
>Tilesets: http://www.mediafire.com/download/sd99pug37y4v4se/Ziddy%27s+DS+Style+Tilesets+RMXP+.rar
>WIP Gen 5 tiles: http://imgur.com/a/CiudS

Places to share fangames:
>http://www.pokecommunity.com/
>http://reliccastle.com/forums/

Topic:
Favorite fan game
What makes it good?
What do you not like in a game?

Also, does anyone browse here regularly that hasn't joined the Discord server?
>>
https://soundcloud.com/dimbus-maximus/battle-team-swamp-admin
We /Admin/ now

Also, I'm going to make the Meta Mercury Discord public now.
Follow the link below:
https://discord.gg/CGYWm9R
>>
This is my tentative layout for Ilex Swamp. It's south of Ilex Forest. You get there by surfing down the western Route 34 coast, or down the eastern Route 32 coast and through a new floor of Union Cave.

It's an optional side area, so no major plot events. However, I do have a plan for a certain useful thing to collect by exploring this and other optional geography.
>>
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>>31663120
Dammit, forgot the pic.
>>
>>31663083
Compare to https://soundcloud.com/dimbus-maximus/battle-team-swamp-grunt
>>
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Not a route but rather a region.

Top is old, middle and bottom are new.
Route layout is not finalized.

Thoughts?
>>
>>31663493
That's set up for some good exploration
I personally love when there's different methods of getting to remote locations, like ferries and planes.
>>
>>31663130
Pretty fucking good there. What wilds will go there? I'd imagine Wooper at least
>>
>>31663493
Looks interesting. That central city has a lot of potential.
>>
>>31663589
Paras/Parasect, Oddish/Gloom, Grimer/Muk, Venonat/Venomoth, Gastly/Haunter at night. Water: Wooper/Quagsire, Psyduck/Golduck.
>>
>>31663120
>>31663130
Is this for Polished Crystal?
>>
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>>31664016
Yep! Here's the overworld it fits in; I'm still designing the east coast.
>>
>>31664040
Goddamn. 3.0 WHEN?
>>
>>31664052
When these are done:
https://github.com/roukaour/pokecrystal/issues/34
(and when the battle engine crashes and bugs are fixed)
>>
how the fug do i add new pokemon to the wild roster (FR)
Hex editing?
>>
>>31664093
Oh, okay.
Do you have any plans to do something similar with RBY? Because that would be pretty fucking awesome pair of hacks.
>>
>>31664213
You're looking for Red++.
>>
completely re-mapped Route 24.
>>
>>31664238
I like how the fence connects to the ledge.

Is there any reason to explore the bottom-right dead-end rectangle of grass?
>>
>>31664238
It's an improvement but the path going down is too thin now and that path in the middle of the grass should either be longer or not there at all. The map in general feels a bit rectangular maybe try expanding the grass rectangle into being a whole other winding path or maze leading to a secret
>>
>>31664259
items.
>>
>>31664238
Learn how to stagger trees, it's not hard with some block editing.
>>
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>>31664040
Coast is done.
>>
/bfg/ - Bumping and Fan Games General
>>
>>31666693
Hey, Ronald Dahl.
>>
>>31666745
Can someone make a checklist of the basic pokemon found in a pokedex?
Like fishing encounters, early route mons, pseudos, gimmicky mon, etc.etc.
>>
>>31667608
Sounds like you've started the list yourself.
>>
>>31666745
I thought it was like Roahld Dahl?

You know, the James and the Giant Peach guy. Willy Wonka. Beat his wife or something.
>>
>>31667728
Okay, well, is it bad to have two of the same base concepts in one regional dex? Like if I made a Dark/Fairy Big Bad Wolf from Little Red Riding Hood and also did a Dark/Electric Wolf in Mareep's clothing?
Also, how many fishing encounters is adequate? One for each rod?
>>
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Hi /heg/! Long time Golurk, first time actually posting here.

I'm currently developing a remake/revamp of Gen 1 called Indigo: Molten Red + Arctic Blue. Its main selling points are an expanded storyline, a larger Kanto (renamed Indigo) with more locations, Anime-inspired locations including Orange Islands, two rivals, Gen 2 features like Gender, Phy/Spec split, and new variants of old Pokémon (Crystal Onyx and Pink mons, for example). There's more, but I don't think I need to list them all.

Picture related is the Town Map of Indigo, which is loosely based on Kanto and the Orange Islands, along with some other locations you may or may not recognize.

My question is, if there was anything you'd like to see in a reworked/revamped Gen 1 game, what would that be?
>>
>>31670341
That map seems kind of huge. You don't want to bite off more than you can chew, because even small projects can take huge amounts of effort. I'm also not sure how you'd split that up to fit on a 160x144 screen.
>>
>>31670377
I've been developing since 2007 and I'm already far beyond beginning this project.

The region image is split into different portions on the town map, and displays one of them depending on where you are using a multiple region maps feature.
>>
>>31670392
>making it for 10 years now
What's it been like seeing the series change while planning your hack having spanned four different gens of time developing it?
>>
>>31670392
>The region image is split into different portions on the town map
Could you show me some examples of what it looks like split-up? There don't seem to be any easy "chunks" to split between.
>>
>>31670341
Ooh I think I've seen this on pokecommunity. Good luck!
>>
>>31670405
Wew, that's a little rude
Sometimes, projects just take a long time, because of one reason or another.
I ma have not been a priority, but rather something to just do.

>>31670341
I'm interested in what you have planed so far.
Do you have any information about the story expansions and available pokémon?
>>
>>31670427
Only now do I realize that came off as an insult.

I was just asking because it felt like an interesting experience planning something but then watching new moves, the Fairy type etc. come into existence. My bad.
>>
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>>31670405
It's inspiring. When Gen 5 came out I considered ditching Indigo to work on a BW demake, but I've put that on hold until Indigo is released.

>>31670415
Pic related is the first section with Pallet, Viridian, and Pewter visible. There's a total of 6 sections that fit into my display.

>>31670420
Thanks :)

>>31670427
The very beginning of the game introduces you to a plotline involving Professor Fuji. His research team were in the Orange Islands prior to the start of the game, where they discovered a new species (Mew). Mew and Mewtwo will play a major role in Fuji and Team Rocket's plot, taking some inspiration from the anime and 1st movie.

I consider the overall plot to be a mix of the game, anime, and manga's stories.

Pretty much all of Indigo only features Kanto mons, but the Orange Islands include tons of variants along with some Gen 2 and 3 mons. I haven't decided if I want to include any Gen 4/5/6/7 mons yet, but I'm considering it.

>>31670441
I saw no insult :) by the way I should mention I won't be including the Fairy Typing or Mega Evolution.
>>
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Hacking and Essentials General: Injection edition
>>
>>31670500
Intredasting
I think if Gen I were a later gen, this is kinda how the plot would look.
Nice
>>
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>>31670500
Another addition to my game is Team Rocket Machines, a concept I picked up from the TCG. Wacky, quirky, or just weird robots some Team Rocket members will utilize in battle along with Pokemon.

The designs from Robopon (a pretty poor game but it has its appeal) I feel would fit perfectly as Rocket Machines, so I'll be using some of the more favorable ones as their sprites.

Rocket Machines won't be available for capture at all, but will work similarly to Pokemon. They'll have typings, movesets, etc. Some of them will also serve as Trainers, using their own Pokemon and Rocket Machines in battle.

>>31670547
Thanks Max!
>>
>>31670585
Oh, cool! That's a great way to make Team Rocket stronger without deviating from their usual Poison and Normal Pokémon. Reminds me of the things you battle in B/W's Pokéstar Studio movies.
>>
Since Max is the only knowledgeable poster here who actually answers, I'll ask him.
Is it possible to have rotating autotiles with Essentials? I know it's not going to be round as pre 3d is all on a grid. I'm trying to do something like this, but with the outer ring rotating clockwise and an inner ring that rotates counter-clockwise.
>>
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>>31671131
I would try individual frames and animate them + a parallax background

>>31671122
Speaking of which, F-00 and his counterpart will be featured as Rocket Machines!
>>
I have a question, overworld mapping for gen 4/5 is hard, or more tedious? I know that both gens require 3D modelling instead of just sprites, but it requires full modelling? I don't know much about it, but I was under the impression that HGSS/BW still used sprites but in a 3D layout, like a false 3D?

I know that some parts of BW/BW2 have full 3D environments, but I'd like to stick in a HGSS overworld style using Gen 5 graphics, I don't know if I'm clear...
>>
>>31671237
Most overworld objects besides NPCs and the player are 3D models in BlackWhite/2B2Furious
>>
>>31671244
I know, but, the modelling for Gen 5 is complicated? Like something I can't learn if I'm getting started? I know it uses 3D in pretty much everything, but if I had the air-cam from Gen 1-4, do I require the full model with textures and all?
>>
>>31671131
This >>31671167
Looks like I'm not the only knowledgable person here :^)
>>
>>31671277
Im sure you can learn it
I wouldnt know how complicated it is, most of my work is involving Gen 1 and 2 mechanics.

Use the 3D perspective action replay code in a Gen 5 game to see what 100% top down looks like, and make your decision from there.

Hope it works out my guy. Gen 5 hacking needs to be a thing.

>>31671305
Or musical :^)
>>
>>31671237
Right now 45 mapping is almost too convoluted to even attempt
Some have done it though (see Light Platinum DS), but I wouldn't advise it, until more research is done.
Also, the proportions of the 4/5 sprites are extremely different, and may appear rather jarring.

>>31671319
>Or musical :^)
OH
POST SOME
>>
>>31671333
https://soundcloud.com/firepowerrecs/vyill-dangerous-games-feat-omegamode-1
>>
>>31671305
Didn't notice the new guy :^) Anyway, thank you.
>>
>>31671369
No prob! :^)
>>
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>>31671366
O-Oh.
OH!
>>
So,we can't do this, but they can?

>TONY STARK WAS ABLE TO BUILD THIS IN A CAVE..WITH A BOX OF SCRAPS!!
>>
>>31671399
How come I'm just learning of this?
Why can't I imitate this style?
Why am I doomed to Gen 3 hell?
Why am I asking all these questions?
Find out on the next episode of Dragon ball z!
>>
>>31671393
:^) I love your OST

>>31671399
Believe in yourself

>>31671426
Believe in yourself
>>
>>31671399
I'd actually consider playing romhacks if they looked more like this instead of FRLG based shit #367
>>
>>31671399
It's not that you can't do that, it's just really hard, relative to using Gen 1-3 as a base. The guy doing Light Platinum DS is dedicated.
>>
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>>31671632
So would I need substantial programming skills to do this.
>>
>>31671664
I'm not even sure if it's programming skills, but mapping in Gen 4 requires shit like making 3D models and importing them into the game. I don't know if it's gotten easier over the years, but just adding or editing a single map took some complex shit last I checked.
>>
>>31671467
Thanks!
Is there any way I can follow your work?
>>
>>31664040
you probably won't read this but you're a bloody legend and your hack is great
>>
>>31670341

How close are you to being finished?
>>
>>31670341
Essentials? Gotta be, right? Link please.
>>
>>31670341
>My question is, if there was anything you'd like to see in a reworked/revamped Gen 1 game, what would that be?

>>31670392
>I've been developing since 2007 and I'm already far beyond beginning this project.

I'd be really interested in playing a demo and providing some constructive feedback. Do you have a link?
>>
How would I go about making a that that removes the Phy/Spec split?
>>
>>31673178
*rom hack, eurgh i cant help but zone out mid thought.

I want to play a gen 4 game without the split
>>
>>31673178
Manually
It shouldn't be "that" much work.
I think there's a tool on Project Pokémon
>>
>>31671712
Not at the moment, I deleted my old SC

>>31672987
I'd say it'll be done within the year.

>>31673013
Yep. No links yet.

>>31673082
I'm anal about demos of anything, same with my music. When a stable full version is done this will be the first place I post it.
>>
>>31673178
If you have a tool that can change move properties from physical to special or vice versa, you could just take the time and convert all moves to their old setting (all Normal moves become physical, all Fire-type moves become special, etc.)
>>
>>>/vr/3779703
Oh hey, Vidyamon is still alive. That makes me happy.
>>
>>31673896
I'm pretty excited for this desu. How much anime canon and manga canon is in it, and how much is OC?
>>
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>>31674513
Lots of inspiration from the original anime series canon in characters, locations, battles, and plot. Manga canon inspired a few characters and some story elements. And the rest is OC: original locations, original characters, etc. It will maintain as much faithfulness to the entire Gen 1 canon as possible.

Pic related has had some inspiration on Indigo's region design.
>>
>>31673896
Maybe friend me in the Discord then?
>>
>>31675720
no one cares about your shitty discord, max
>>
>>31675994
ree.
>>
>>31671319
>>31671333

Thanks, guys. I felt asleep yesterday so I couldn't post again.

question: compared to gen 4, gen 5 is harder to hack or both are equally hard because nds hacking is a bitch? how much can be modified nowadays? because so far all the sites i've seen are from 2013/14 so i dont know how much has changed ever since
>>
>>31676073
I think there's less tools or something for Gen 5.

It's slightly harder if memory serves me
>>
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Pic related is a shitty labeled version of my Indigo Map. I'm sure a lot of you will recognize some fun and interesting inclusions :)

>>31675720
>>31675994
>>31676012
Hate to be that guy, but yeah I don't fuck with Discord lol
Any other form of contact?

>>31676073
No problemo, my guy!
I'd assume Gen 5 is harder than 4 just because of the fact that newer generations always have less hack tools and resources than previous ones.
>>
>>31676242
I guess that answers the ToTT
¯\_(ツ)_/¯
You can find me on PokéCommunity by Dimbus Maximus
>>
>>31676242
That is one hefty region. How big are the villages, towns, and cities? Is it like the usual 3-4 buildings per village, 5-6 per town, and a dozen or so for cities, or do you massively expand them?
How do you keep from the settlements being nothing but filler with one or two points of interest per town?
>>
>>31676711
>That is one hefty region.
Correct you are!

>How big are the villages, towns, and cities?
>Is it like the usual 3-4 buildings per village, 5-6 per town, and a dozen or so for cities, or do you massively expand them?
Let me put it in perspective. Pallet Town has 5 buildings: Green's house, Blue's house, the Oak Lab, and two NPC homes. Pallet Town is one of the very small towns. Most towns get into the 8-12 building range.
Villages are usually anywhere from 4-8 buildings.
And cities vary greatly. The smallest cities are about 12 buildings, while the biggest are around 22.
In general though, all original locations from RBY are expanded in size and content, and are generally redesigned in layout.

>How do you keep from the settlements being nothing but filler with one or two points of interest per town?
All areas will have enough things to do to keep the player busy, and many of them require a visit for a certain HM, a certain item, or to move the story forward. There are trainers to battle, unofficial and non-League Gyms, tournaments and Battle Facilities, special Pokemon to be obtained, side-stories, missions for cash, Team Rocket to deal with, and plenty of other things to do.

For example: The player needs to visit Bill's Lighthouse to get HM Cut to exit Cerulean Forest to access Vermillion Street. To get HM Cut, the player needs to go to the Hidden Village. Before you can get through to the Hidden Village though, you need to traverse Pokemon Tech. After getting HM Cut, you can proceed to Vermillion City. But to board the SS Anne, you need the SS Anne Ticket. To get the SS Anne Ticket, you need to reach Bill's Lighthouse. To get to Bill's Lighthouse, the player needs to deal with the Squirtle Squad in Beige Town. That right there is 10 different locations for the player to visit between the 2nd and 3rd badge.
>>
>>31676973
>The player needs to visit Bill's Lighthouse to get HM Cut to exit Cerulean Forest to access Vermillion Street
Just now realizing I worded this incorrectly. You get the ticket from Bill's Lighthouse, Cut from the Hidden Village.
>>
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what in the fug is musice hacking in FR/LG?
I just get a garbled mesh, even after i replace all the voice tables
>>
>>31663073
>does anyone browse here regularly that hasn't joined the Discord server?
yes.
>>
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PROGRESS
>>
>>31677270
Looking great, Max. Have you thought about having the Pokeball open on the center of the Pokemon's sprite versus the highest value?
>>
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>>31677292
Yeah, I just haven't touched up those animations yet.
I'm mostly working on positioning objects, right now.
In fact, a lot of battles will display animations at different angles.
>>
>>31677328
This is impressive. That switch in camera angle is something I wished BW2 wouldve done, making use of their full body front and back sprites.
>>
>>31677346
I feel Gen V was taking steps toward a direction VI moved away from.
I think, if GF decided to stay sprite-based, X/Y would have had that feature.
A lot of features we're getting now, like PokéRides, would have definitely be obtainable in the next game.
>>
>>31676973
>>31676242
I'm not normally into romhacks or fangames, but shit. This looks really promising.
>>
>>31677494
You should stick around here more, /heg/ pumps out some good shit

except me i'm a turd
>>
inb4 "It's too square lol"
>>
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Here's the 72 Team Rocket Machines that will be featured in Indigo :)

>>31677494
Thank my guy! If you have any of your own ideas or suggestions you'd like to share to me, I'm more than happy to listen. I want this game to please as many fans as possible.
>>
>>31677872
Sure it's stll kinda square but now you've got something good going on. You could make it less square-y yes but either way the map is more solid now.

Though that big tree clump of unused space in the bottom-middle bothers me that's just me, it's fine leaving it that way if you want.
>>
Is it possible to play sun/moon on emulators yet? Looks pretty gud and I don't have a 3ds.
>>
>>31678230
yes it has been for months
>>
>>31678254
I read it's laggy and shit. Which emulator btw? I was mainly looking at citra.
>>
>>31678260
all 3ds games are laggy right now, get a better computer
>>
>>31677872
>he still hasn't staggered the trees
por que?
>>
>>31678348
I'm poor tho

Anyway, guess I'll wait.
>>
>>31678446
what the fuck do you mean anon
>>
>>31676973
Wow. Okay, one more question - how do you intend to curve the difficulty?
I mean you have like 3 main game region's worth of content here, how do you prevent the player from getting to level 100 before the fifth gym if there's so much going on?
I've considered a similar issue in the project I've been planning and come to one possible solution, which is to make encounters more rare on main routes. Not sure that's a good idea or even an effective solution though.
>>
>>31676973
Huh... looks like we have the same idea. I like that.
>>
>>31678477
Simple: the BaseEXP stat of each Pokemon has been lowered. Lower EXP gain = more required battles/training = longer game.

Example: Instead of Caterpie having a BaseEXP equal to 39, its 12.

>>31678539
:)
>>
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>>31678473
Not him, but I'm pretty sure he means for the trees to be arranged like pic related rather than in straight collumns. I honestly think the map looks fine and I don't care if the trees are staggered or not.
>>
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>>31678767
why would you even delete that post?
>>
>>31677998
the fourth one on the first row looks distinctly like Slowpoke
PERFECT
>>
>>31678473
Dude, only reason your trees should be all uniform and straight like that is if they were placed like that intentionally. Picture walking into the woods and every tree is in a straight line, forward and across.
That shit would not look natural.
Use this advice>>31678767
>>
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>>31678767
Really nigga?
>>
>>31677872
I don't want to discourage you, but you're still making those same mistakes. Your trees are all in straight lines and you're making paths for the sake of finding and item. Over to the left, those cut trees are there for what purpose? An npc is there why? Just because you decided to put an item in there? Add some grass at least.
>>
>>31677998
Ok this is pretty good. Will they battle against the player, or use pokemon? It sucks that Lusamine!Nihilego still used pokemon in Sun/Moon.
>>31678568
Explain more about the BaseExp thing. I'm sure I will have the same balance problem.
>>
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>>31678871
>>31678827
>>31677872
Um, could someone please explain this?
Here is the entire FRLG map, and I see only squares. Every time a formation of trees is placed, it's done in a rectangular fashion.
If you follow the style GF set in place, then that should be a downside.
Anons say stuffl ike this in every thread.
>>
>>31678980
*then that shouldn't
>>
>>31678837
>>31678809
Forgot to put it as a reply the first time. Also, I accidentally had one of the trees one pixel off. Triggered me just a little too much.
>>
>>31678909
>Explain more about the BaseExp thing. I'm sure I will have the same balance problem.
Gotcha

>BaseEXP
>The base amount of Experience gained from defeating a Pokémon of this species. It must be a whole number between 0 and 65535.
>This base amount is used in a calculation to determine the actual number of Exp. points awarded for defeating a Pokémon of the species.
>>
>>31677998
I really want that wizard king pumpkin thing. Looks so bomb.
>>
>>31678980
Meme you goddamned autist
Stagger your fucking trees. Are you scared of block editing or something? Do you need someone to do it for you?
>>
>>31679726
I'm not meme.
I'm just saying it's not done, even my official sources.
It seems that all the gen 3 devs don't mind, but it's the peanut gallery that gets prostate perforated over something that doesn't even need to be done.
>>
>>31678980
off topic but do composite maps such as this exist for any other legit games?
>>
>>31681068
There's one for Hoenn and Johto and Sinnoh, an incomplete one for XY and I don't think any for gen 5.

You'll have to google since they're all over 6MB.
>>
Bumparino
>>
boop
>>
Anyone else has as much a problem with writing endings as I do?
Beginning? Easy Rising Action? Fine
Climax? Fuck yeah. Final battle/Conclusion of plot? Fugeddabahdit
>>
Can i emulate oras an x/y on citra? played through sumo already
>>
>>31663073
>Notable romhacks
What happened to this?
I just wanna play some old games made better
>>
How difficult/impossible would it be to have an Essentials game with online battles? Like a full game that is also online compatible? Trading, battling, etc?
>>
>>31679726
>Getting this assmad over literally fucking nothing
>>
>>31684227
>needing someone to do things that are "too hard ;(" for you
>>
Would a Nuzlocke-only game be too frustrating?
>>
>>31676242
Ayy holon, I didn't think anybody knew about that place
>>
I dont know exactly where to ask, so i'll do it here

I hacked my N3DS and installed a few cia games.
However, my 3ds is japanese so there are some games that, despite being in the us version, are all in japanese. Is there a way to fix it?
>>
>>31663073
Does anyone have a link to Prism? I'd like to download it but the C&D seems to have shut it down pretty hard.
>>
File: Forests_16x9.jpg (1MB, 2354x1325px) Image search: [Google]
Forests_16x9.jpg
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So what the hell is happening with sage? Is anyone still working on it at all?
>>
>>31683029
OP removed the old pastebin and whenever someone makes a new thread they keep forgetting to put it back in. Though, it's really outdated now, especially the "old games made better" section since almost every Gen has a better vanilla+ hack than when the list was last updated.
>>
>>31685058
Is your system settings in Jap too? No idea otherwise, try the Homebrew laucnher in /vg/
>>
How many hacks/fan games have travel to other universes but in the style of older games?
Like going from BW style to RBY style maps? Or like FRLG to RBY and meeting the alternate universe version of yourself?
>>
>>31685350
>>31676098
>>
>>31685350
There's a sage general right now
>>31676098
>>
File: Tír na.png (7KB, 242x162px) Image search: [Google]
Tír na.png
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Post screenshots/maps
>>
File: FovonRegion.png (47KB, 616x320px) Image search: [Google]
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>>31689176
I've posted Fovon before, but this seems like a good time to bump the thread with it, I guess.
>>
Anyone with Essentials ever get this error before?

Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass
PokemonField:1418
PokemonField:1415:in `call'
PBEvent:54:in `trigger'
PBEvent:49:in `each'
PBEvent:49:in `trigger'
Game_Character_2:67:in `update_move'
Game_Character_2:6:in `update_old2'
Walk_Run:96:in `update'
Game_Event_:249:in `update'
Game_Map_:422:in `update'
Exception: NoMethodError

I know what's triggering it: Moving NPCs near Map Connection borders. Player is visible on one map + NPC visibly moving on another = crash.
>>
>>31689366
I had that on a map a while ago and made a new one which was exactly the same. Seemed to fix it
>>
>>31689378
Alright, but new what?
>new map of old destination (before passing thru connection)
>new map of new destination (after passing thru connection)
>>
>>31689378
>>31689397
Just tried it. Error persists.
>>
File: map.png (120KB, 327x304px) Image search: [Google]
map.png
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>>31689176
Based on the Galapagos, just re-ordered geographically so it flows better as a region.
>>
>>31690277
Pokemon Darwin?
>>
>>31690296
Not decided on a name yet. Though it's not going to go down the route of investigating evolution and the like. Could be seen as a bit of a waste of potential but I really just chose the region as I saw a lot of geographical potential and I wanted to do a somewhat tropical region.
>>
>>31690349
>tropical region
durrrrrrrrrrrrrrrrrr not like we aint got enuff o doze!
>>
>>31690471
nigger faggot
>>
>>31690489
Aww poor guy is big angry now
>>
>>31690277
oh hey, I've been tinkering away at a pair of games called Gala and Pagos for a while now. So much for originality.
>>
>>31663073
Make the next thread topic be Evil teams.

Speaking of which, how edgy or personal does your evil team get?
Mind you Ghetsis tried to freeze you and Lysandre straight up attempted to murder you.
>>
>>31692675
Also, if you could create another stat, what would it be?
Dexterity? A quicktime stat?
>>
>>31692675
that sounds good
I might have Team Swamp stuff by then
Oh, and I updated >>31663083 today
Actually got a hold on some speakers to mix
>>
>>31692982
Luck. Combined with the opponent's luck somehow, it would affect chances of move effects, missing, critical hits, and other randomness. Probably shouldn't be more drastic than doubling or halving chances though.

Or, make PP a single stat, and give moves a PP cost (which could even be 0 for Splash).
>>
Blimp
>>
>>31694717
Hey, is it possible to make an entire map change depending on the time of day?
For example, at night a section of the woods has glowing orbs that float about, a creepy mist, and scary bgm, but during the day it is just a plain woods.
Or an entire grassy route with beautiful, exotic plants that disappear leaving only barren ground at certain times?
>>
Are people here normally okay with non-Mega/Z-Move Gimmicks?
>>
quick question for someone more familiar with this than I. What size screen do you work to? As in, 16 tiles high x 24 wide or whatever.
>>
>>31663130
Nice! I love the exploration you've fit into the map.
>>
>>31663083
>https://soundcloud.com/dimbus-maximus/battle-team-swamp-admin
0:00 to 0:25 sounds pretty cluttered mix-wise imo - the drones strike me as "suffocating", in a way. also from 0:36 to 0:58, that synth in the higher register doesn't match too well with what's underneath. i wouldn't get rid of it, more just tweak the melody a bit. the ideas are all sick though, and it structurally flows nicely
>>
Has anyone ever created a solo Johto region without Kanto?

I would imagine it having loads more areas to boost the region and make it cool in its own right.
>>
File: 1482029800255.jpg (136KB, 797x876px) Image search: [Google]
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>tfw Gamefreak beat you to the punch with superpowered alien pokemon from another dimension
I was totally gonna do a Pacific rim type theme with kaiju esque pokemon appearing
>>
>>31697350
You should be glad because now you can do the concept with UBs and not get your alienmons unfairly shat on regardless of design quality for being fakemon.
>>
Numel, don't be a faggot. Leak the demo. I want to laugh.
>>
>>31697692
I know it's you HE.
>>
>>31698025
Im not Mantager. I know you two fags are active in the Discord servers, but I'm not. I'm the Discord hater cause of the anime xD shitposting and autism VS. any kind of gamedev talk.
>>
>>31697692
It's being released this month apparently. 21 days.
>>
>>31698135
(You)
Nice b8
Made me check
Every channel on the server is on topic, even #shitpost.
There's even a discussion going on right now over a game being developed in this very thread.
I know you're already don't like it, but please never come to the Discord.
>>
>>31698216
Might give it a try another time. I probably set my expectations too high, as the server was just being set up for the first time anyway. Sorry. I don't really mean all the negativity. The anime girl bot retardation DOES bother me though, it makes the server feel as a 5-ppl internal joke circlewank, and thats my problem with almost all servers. Thats why IRC is superior.
>>
>>31698265
Sorry I came off so harsh, though
I'm not having the best of days.
>>
>>31698306
Forgive me, too. The vp shitposting is contageous.
>>
>>31696481
The only features I'm not OK with is new typings
>>
>>31698419
Like in any way, or just stuff like "I made Electivire Electric/Fighting"

Must've wondered how you felt playing SM then, if you did, that is.
>>
>>31696481
I prefer SOME kind of gimmick, but one that is NOT Megas/Z-moves. I feel like those belong in a gen6/7 game and you shouldn't just paste it into your game for the sake of bulking your list of features like insurgence does. Id rather have something original that gives flavour to your gameplay and region on its own. Heck, Id be okay with having regional forms alone, as long as they don't suck and make sense (for example, a furry Ice/Flying Hoothoot, instead of le randum xD electric rattata delta type xD)
>>
>>31689322
Is that Devon and Cornwall as a region? Fuck, that's cool. Love how you did the names too.
>>
>>31698445
No I meant new types. Like light/sound/space/magic

Although I'll give max a pass since his game seems that good
>>
>>31698475
Oh, I feel ya there.

Gas type felt fucking unnecessary in Prism, and I was bothered that they made a Sound type and didn't put in Chatot, but instead decide that Porygon-Z should be Sound type instead.
>>
>>31698375
Truer words have never been said.:^)
>>
>>31698475
Shit ideas. Do not mess with preconceived core mechanics. It doesnt make the story interesting. It makes the gameplay inconvenient.
>>
>>31698475
Fuck you. Light is great.
Also, cosmic wouldn't be so farfetchd
>>
PKSM or PKhex?
>>
>>31698612
Both! Pkhex to create and a lots of edits, Pksm to edit small things on the go/when lazy to get to a computr.
>>
File: 250px-Sevii_Islands.png (152KB, 250x360px) Image search: [Google]
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Would you consider it possible to make an entire romhack around the Sevii Islands 2 years after FR/LG?
>>
>>31698879
If you expand them, because they're pretty dull.
>>
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>>31698879
>mfw I made a map connecting all the islands via water routes to expand sevii
>tfw can't hack
Well the idea is here, Birth Island now has a league and Victory Road's entrence is Naval Rock.
>>
>>31698909
essentials
>>
>>31698879
Anything is possible. Whether it's feasible, and whether it would end up good, is a different story.
>>
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>>31698456
Good eye, and thanks. I figured since I'm from Devon, it'd be cool to make a region based on the general area. I'm mainly making my fangame for fun, so expect lots of silly-looking fakemon and unusual dialogue. Pic related is my title screen.
>>
>>31699073

Whats the font for Press Enter/Version xx
>>
I've been thinking about the recommended hacks pastebin that needs to be updated, and just have a quick question: would it be better to separate hacks into Finished and Unfinished categories, since some people prefer to only play hacks that are complete, or leave them lumped together?
>>
>>31699254
I don't think there is a font for it by name. It's actually from default Essentials, and it's even saved as an image. If I'm not mistaken, it's also in FRLG and stored as graphic data (rather than text data) in-game. You could probably make a font out of it with a little editing work though.
>>
I read you guys' nerdy ass shit and never post cause im too cool to

I envy your esotericism
>>
>>31699524
Hey I mean you're welcome to join us.

We're fucking dead half the time anyway.
>>
File: ensquirm2.png (6KB, 240x160px) Image search: [Google]
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I'm getting japanese spriters to dot my designs now *laughs*
>>
Whats the sprite sizes for gba and gbc ? How can i resize them and they dont look like shit?
>>
>>31699073
I'd be interested to see it when it's done. Do you have a dex to show us? Since I'm from the UK too, I'm always interested to see UK-based regions! Nice title screen too, is your legendary a lion?
>>
>>31700028
Sprite size on GBC is 56x56 for front sprites (some are 48x48 and some are 40x40, but 56x56 is the max) and 48x48 for back sprites.
>>
POST SIMON'S DEMO
DO IT
>>31699712
>>31699712
>>31699712
>>31699712
>>31699712
>>
Does anyone have that huge ass spritesheet with video games replacing the pokemon in gsc style?
Do you guys know if the person making it has a blog or site or something
>>
>>31700069
Oh NOWWW we get the people from UK here.
I'm doing a game based on England.
What would you like to see in it? I'm having trouble filling the cities with content. Also, is there any noteworthy landmarks, mountains, forests, etc. besides Stonehenge, Sherwood, Pennines and Lake District?
>>
>>31700069
Also, are Manchester United fans anything like the way there were portrayed in Eurotrip?
What are some cool routes or locations that you'd like to see?
I need to know this, or I will not be your doctor.
>>
>>31700069
Furthermore, does York or Birmingham or Leeds have industrial factories. Isn't Birmingham like the birthplace of the Industrial revolution?
How is Lake District? I'm going to make it like the safari zone of the game.
How does Brito sound for the region name? Not original enough?
I need to know these things, or I will not be your doctor.
>>
>>31700069
Additionally, I'd like you to rate these cities Ive chosen for gyms.
The name theme is spectral colors.
>Hue Ville-Starter town
I'm thinking Tenby,Wales because of the multicolored row of houses.
>Greenwood Village-Grass
Based on Nottinghamshire with Robin Hood esque themes
>Blueport City-Water
Mixture of Liverpool and Bath
>Redbrick City-Fire
Based on Manchester-speaking of which, what are some noteworthy places in Manchester?
>Violet Hill-Psychic
From the Coldplay song. Based on Oxbridge, is where Cambridge would be
>Yellow Ward-Electric
Similar to how Celadon and Saffron are both based on Tokyo because of Tokyo's size, Yellow ward and Whitecrown are both based on London. Yellow Ward is a part of Whitecrown. I'm gonna make the Tower Bridge be a Battle Club.
>Orangeo City-Ground
This one might bother you. kek I took inspiration from GRRM and made what would be southwest England a desert. The city is based on Gibraltar with a Dornish/Spanish theme. Wiltshire is all desert. Stonehenge is an important plot point.
>Greyfort City-Steel
Either Birmingham or York, not sure
>Whitecrown City-Light
London
Tl;dr go fuck yourself If
If you're from the UK, rate me.
>>
File: Kachingon.png (3KB, 90x122px) Image search: [Google]
Kachingon.png
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>>31700069
The fakedex is being worked on, but so far only 37/255 fakemon are complete. The mascot legendary is some kind of strange man-made dodo creature. It has control over money and has access to a new move called Coin Cannon, which is like a stronger Steel-type Pay Day.
>>
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>>31700578
I know you were expecting this but

oy vey
>>
>>31700080
Thinking of making this into a sprite in game . how do i resize and everything?
>>
>>31701319
kys
>>
>>31701319
Shit this is a great concept.
>>
fuck you it's done
>>
>>31702378
Hella sexy, Meme
>>
>>31701319
I'd be really cool to make these more organic
I could draw out what I mean tonight maybe
>>
>>31702378
Still no logical reason for that path on the right. It's there just because you decided to put an item there. And ypu try to make it seem like it's a cool discovery when in fact it's just forced. At leas remove the cut trees.
>>
>>31702637
I meant om the left
>>
>>31702637
>>31702723
Name an official game that doesn't have that exact trope early on in the game.
Every single one does, especially popular in gen 3, which this emulates.
>>
>>31701455
Is that a program or what. Never done this before lol
>>
>>31702803
Doesnt seem as jarring
Have to obtain cut then come back there just to walk and get an item? Thtow some wild grass in there with some pokemon stronger than the other encounters
>>
>>31702876
you do realize that location based grass encounters are Gen 7 only right.
There's not even ASM for it yet.
>>
>>31702910
>changing the variety and levels of pokemon for wild encounters is a Gen 7 development
>>
>>31702929
Pokemon rarity is in percent.
For all grass.
I can't make certain pokemon appear here more commonly and not appear in the other places rarely.
>>
>>31702948
Yeah, I just realized that. If you were to set a patch of grass behind the cut tree to have level 30s Ambipom, then the other patches of grass would also have level 30s Ambipom, totally destroying my argument.
I assume that's what you mean? Because with Advanced Map, you can totally control what pokemon appear on specific routes.
>>
new payload when
>>
>>31700547
>Tenby starter town
Sounds like a neat and simple idea. Wouldn't be too hard to do in-game either.
>Robin Hood village
Also sounds pretty neat; could make for a comfy feel.
>Mixture of Liverpool and Bath
I don't like this idea so much. The two cities are too geographically distant for it to work. Just have it be mainly Liverpool, maybe with a couple nods to Bath.
>Manchester
Manchester doesn't have a lot of well-known monuments, but it is very well-known for its football team, so maybe you could make it a football-themed town with a football pitch where you can battle footballers or something.
>Oxbridge/Cambridge with intellectual themes
Sounds perfect.
>London being split into 2 cities
I love this idea. One half could have the cultural aspects while the other half could have the urban/modern aspects.
>South west desert
Really not liking this. England has a cold and damp climate; a desert would make zero sense and could ruin the immersion. If you want a place for ground types, make it a muddy swamp instead, or perhaps a moorland full of rocks if you want to have a dry/rocky area.
>Greyfort City
I'd recommend going for Birmingham. If you go too far up north with your region, your scope will become too large, leading to lots of Kalos-esque problems such as lack of immersion and detail.
>Whitecrown City
I can just picture how good this would look. The white palette and golden lights would really capture the more regal side of London.

Overall I like most of these ideas. Perhaps for Liverpool and Manchester, you could have there be a huge rivalry between the two cities (as is the case in real life). It'd make for some funny lore. Also, if you're going to keep Gibraltar, may I also suggest having a little area based on the Falkland Islands? Penguins and land mines are a hilarious combination.
>>
Hey.. im working on a hack for the first time, its a Fire Red hack that takes place in a Pokemon Academy Island, is it okay if i post some pictures and get some of your feedback? Its quite amateurish but i need to get better at this
>>
>>31706025
yeah go for it.

>>31702378
that path with the house on needs more than a single square into it. In general anything one square wide is an intentional bottleneck. Otherwise it just looks weird like here.
>>
How do you guys implement ev trainin in your game ? Also stupid question , if i max ev a pokemon but its not lvl100 what happens then?
>>
recommend me a fun hack/fangame /heg/
>>
So, quick question. I downloaded Rebalanced Red, but I'm getting a lot of slowdown. Is that just the game, or is there something I can do on my end to make it run more smoothly?
>>
Is there any easy way to inject the content of one mod into another? I just want to play SGSS with HGSS Golden Edition's aesthetic and QOL changes in the same way Meme Sapphire happened.
>>
>>31707268
It's piss-easy in anything disassembly-based, but not in anything with traditional hacking, unless the person making one hack released all the code they added to their ROM, and even then I think it would take more than just a little effort.
>>
I've never really used hacks before, so please explain this to me as if I'm an idiot. I've got an emulator, a clean Emerald rom, and the Glazed UPS file. How do I... run this? I can load Emerald, but I'm not sure what to do from there, and I can't find basic instructions anywhere.
>>
>>31707929
You use a UPS patcher (I think the two tools people like using are NUPS and Tsukuyomi, not sure if that changed over time) and patch that file to your clean ROM. After that you just play it like you would regular Emerald.
>>
>>31663073
>haven't worked on game in months
>log onto /vp/
>see this thread with 200+ posts

life just gets in the way.
>>
File: megasharp.png (118KB, 402x530px) Image search: [Google]
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>>31707951
Beautiful. Much obliged, friend, that works.
>>
>>31702637
dont do 2 cut trees together, thats stupid
>>
>>31708695
There's tons of examples in the games where two cut trees are next to each other.

>>31702378
Can you edit the cut tree to have snow on top?
>>
>>31700326
C'mon I know one of you has it.
>>
>>31706012
I forgot to mention the region has ASOIAF/Game of Thrones themes design wise.
There is even a massive, stone wall based on Hadrian's Wall that divides South Brito (Plus) from North Brito aka Scotland (Minus)
The desert in the south will be explained.
>>
>>31706012
Yeah ,i mean the only inclusion from Bath is going to be the spa houses.
>>
SURVEY
SURVEY

Would you mind if the Pokémon Center in a fan game made you wait a little while your Pokémon get full medical attention instead of instant healing? Particularly for a Pokémon game thats trying to add a bit more realism and play like the anime somewhat.

I'm leaning towards instant healing, but the idea was given to me earlier.
>>
File: el rumpu.png (575KB, 583x478px) Image search: [Google]
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el bumpu~
>>
>>31711801
I'd rather just keep the instant healing
>>
>>31711801
DISGUSTING do not do this. Literally what fucking Jrpg makes you wait to heal, other than a short sleeping animation at an Inn?
>>
>>31711826
>>31711866
yeah thats what i thought too
>>
>>31708762
It's still retarded design.
>>
So, story question. Should I go the Team Rocket route with a gang trying to take over the region, or the Team Galactic route where they're trying to use the Legendary Bird Trio to capture Lugia?
>>
File: Academy Entrance.png (143KB, 560x1376px) Image search: [Google]
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>>31706690
All right.. this is the main entrance to the Academy
I will dump what i have done until now
>>
>>31712017
Super long forest path leading to the entrance
Whats with the mountain on top of the pool? Nigger what are you doing, thats not how you map
>>
>>31712036
The mountain on top of the pool was supposed to be where the Director stands and gives his speech in the ceremony, this is the first map i have ever done, i should make the forest shorter right?
>>
Have sex with me Meme
>>
>>31712017
and you want critique? How harsh can you take it. There s a lot of stuff here I would not do in your shoes.

From the top the building is kinda plain and dull. What kind of academy is it? Could it use a pair of statues out front or something? At the minute it seems very faceless.Just a big monotonous block building.

The u-bend in the path leading up to it seems unnatural and contrived from a real life point of view, and also pointless from a design point of view. A straight all the way path won't work either. How about cutting out the 'U' part and just having the walk in be up-left-up?

What is the bit to the left with the weirdly scattered trees? Does it serve any function or is it just design for the sake of it?

Someone will be along presently to tell you to stagger your tree-lines and someone else will be along soon after to say not to.
>>
File: Vanilla Forest.png (110KB, 640x640px) Image search: [Google]
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>>31712017
This is the forest that you can access through the Western beach, sorry if the bad mapping makes you angry, im learning
>>
>>31711801
I think that's a case where realism is detrimental to fun. Delayed healing would just bring progress to a screeching halt after any major battle, and unless the player had been constantly cycling through a large stable of backup mons they'd be left without anything to do.

What you COULD do, if you could figure out how to make this work, would be to let us swap pokemon out from your party to your PC, and vice-versa, and give a slow healing effect to any mons sitting in the boxes. Emphasize the need for raising a larger roster in game, and longer routes and more complex dungeons become a lot more viable. It'd be kinda neat to be able to change around the party on the fly to suit the needs of the area, as long as you have the foresight to keep your usable fighters leveled enough.

I have no idea how easy or hard implementing something like that would be though. Might be impossible, but it'd be a unique gimmick.
>>
>>31712089
>that bridge
I have like 2 hours of mapping experience and I can tell you that it looks out of place.

If you really want a bridge, make it looks more wooden or something.
>>
>>31712082
As harsh as you possibly can, i need to learn, the academy would be the central place where the Pokemon exams take place, and the Students sleep, i will remove the u turn, and the trees weirdly placed are just design for the sake of it
>>31712108
Yes i was thinking of that, i dont have much knowledge so i will try to put a wooden one

Keep them coming please
>>
You cunts, dont reply to clear underages
>>
>>31711934
Depends.
>>
File: Vanilla Forest1.1.png (111KB, 640x640px) Image search: [Google]
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>>31712108
This looks better?
>>
>>31712265
I'm sorry anon, but you should consider doing the whole thing from scratch using this original version as a reference.

The map is completely littered with one tile paths. While I love the underlying layout you have going on here to fix this you would need to start again to fix that completely.

Also the elevation before putting a bridge down should be higher so take that into account when you do.
>>
>>31712265
The elevated stone areas that the bridge connect don't look tall enough to have a bridge in the first place. Only one set of four steps and the bridge is already higher than those big trees? Perspective is wonky.
>>
>>31712292
>>31712310
All right, i will start again from scratch, and this time i will have in mind the elevation of the stones, and i will fix the one tile paths

Thanks
>>
>>31712089
Given the limited screen you can view at one time, this map would be a nightmare to navigate. Is that intentional? Even after a few circuits of the map, you might not find the miniscule passageway to exit at north. You come in and go go right and it brings you to one end of bridge so you cross it, drop down again, and find yourself once more at the entrance. And then you walk the opposite direction and the same thing happens. All the while being forced to wade through long grass patches with no ways around. This would be simply horrid to play through.

As for finer deets, some of the trees underneath the bridge are taller than the hills supporting the bridge. You should also always avoid creating any passageways that are a single tile wide unless you have good reason.
>>
>>31712393
The encounter rates are very low, i made it that way so it would be difficult to find the exit top-left, it leads to a secret place because i want this hack to have plenty of exploration, that said, im working on the cliff so the bridge makes more sense, thanks
>>
>>31712170
>Don't reply to people who need help because that's not cool and I wrote the book on cool because I'm Cool
>>
>>31712265
The perspective of that bridge is giving me weird vibes. Did M.C. Escher design this map? What the fuck
>>
>>31712524
Kek im sorry im working on it
>>
>>31706012
>Oxbridge/Cambridge with intellectual themes Sounds perfect.
Yeah, I'm even gonna have a Pokemon University that is where people study to be professors. Might even include some cameos from past professors.
>>
>>31712326
Before you just dive in mapping things out, stop first and ask yourself what the level is about. Are there any items you want the player to pick up? Any encounters or events that have to happen here? How long should it be etc. Something like this is worth a read though there are many more: https://gamedevelopment.tutsplus.com/tutorials/a-beginners-guide-to-designing-video-game-levels--cms-25662

There are also other general things to consider like for example, will the player need to back-track through this area? If so (or even if he might), then there needs to be shortcuts to allow that. Same way every route has a long way through but a quick ledge hop back through. Especially early in the game before the player has access to Fly.

A quick sketch before you even begin to lay a single tile can work wonders.
>>
>>31702627
Did you manage todraw it?
>>
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>>31709525
Found it

They're on vr

>that game and watch row
>>
>>31714376
This is just an idea, but if no one has any problems with re-arranging the order a little bit, you could make an Eevee kind of thing with the free spaces.
Thought of it while looking at Guybrush. What about LeChuck, and you can evolve him into his Ghost, Zombie and Fire Demon forms? Also I guess whatever he was in Escape from Monkey Island, I never played that.
>>
File: file.png (211KB, 1135x575px) Image search: [Google]
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Alrighty, what am I doing with this mountain area? I'm thinking of just making it an aesthetically-pleasing non-traversable spot (basically a similar moutnain area as the bottom-middle area) to simplify the route, but there is room to do more... Hrrm.

Also don't worry about those fucked up trees on the right, I'll get to them later.
>>
>>31715086
Why the circle?
I'm just speaking preference here, but I don't like the idea of walkinf above a cave like that. Why not just have the exit where the steps are above the cave?
>>
Is clover or sage still being worked on? I'd love to play those.
>>
Has anyone done a remake of one of the gen 1 games in gen 2 before? I'm interested in hacking the gen 2 games and it seems like it'd be a fun project for learning, since I don't really need to concern myself with pokemon design or writing or anything.
>>
>>31717147
I've never seen it done, but I love the idea.
>>
>>31715086
How about a building of some sort?
>>
I want to kill myself
I en-NEET'd back in May 2016, thinking of a gap year to know what do I actually want to study but its awful. I wake up at 9 am and waste time until 1pm, then have launch and get back to my bedroom until night. I hate living and am so fucking desperate
>inb4 get a job
Im trying, some sites wont even let me upload my CV cause its "too short". Im seeing a unemployment "counselor" for the second time next week.

I used to love spending time with fangames but now that I have unlimited time, I cant enjoy any second of it
>>
>>31718035
Nice blog
>>
>>31718035

Get off your ass, grooom yourself and get into your local town and start enquiring about vacancies everywhere. Show eagerness and enthusiasm. Hand them a cv. LOTS of small businesses don't advertise online.
>>
>>31717147
Are you gonna add in fairy type and the later evos? Check out tpp anniversary crystal. They started the story in kanto
>>
>>31718035
Don't kill yourself.

It's all about making plans. You need to sit down, see what it is you want in life, and take small steps to get there. Make a plan.

>what sort of job do I want?
>do I have those skills needed?
>if no, how do I acquire those skills?

And get into some routine while you're at home. Keep getting up at the same time. Do some exercise - it can be a class or just a simple hour's walk every day. Interact with people - friends, family. Keep social to maintain sanity.

And think about fun stuff you can do. Try to plan for nice things, and then you can look forward to those things on your calendar. Plan a day trip somewhere. Plan a weekend break. Organise a night out with friends. Go to a sports/music event with a family member. Buy yourself a pack of TCG cards. Whatever. A fun activity in the future makes life more interesting.

You can do it anon. Be the change, get off your ass and make things happen for you. Even 5% more effort will give you big returns.
>>
>>31714376
>jazz jack rabbit
this brings back memories
>>
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>>31702378
I tweaked it in MS Paint, don't judge. :P

If I could give you one piece of advice - stop making pathways so narrow. You need them to be wide and open so that the player can see where to go. Also, it makes the area look less cluttered.

Look at my modified route. I opened up the path down to the house, put more space outside the house. I also widened the Cut tree area to make it feel less claustrophobic. On the right on the North exit, I took away a couple of trees to create a spacious feeling too.

Thoughts? (I like your map BTW, but I think these small things make a huge difference.
>>
>>31702378
Yeah >>31719222 is a big improvement, Meme.
Your original is good though
>>
>>31712098
That's a nice idea but you'd have to change how xp works to make it happen, because the grinding needed in order to keep more than 6 pokemon at the right level would be atrocious.
>>
>>31714376
since this is dead, think they would care if i ripped all these and inserted them?
>>
>>31721050
I don't think it's dead, they posted that sheet on /vr/ a couple days ago.
>>
>>31721050
Vidyanon here.

Not at all. In fact, we actually encourage anyone to insert them and make their own hacked games. These sprites are a group effort and nobodies stopping you from doing it so it really doesn't matter either way. Go nuts.

Although the game is still in it's development phase and we're still making sprites so its really not dead yet.

Also, maybe you'll have more of a better time plugging the sprites in because it's such a pain in my ass.
>>
>>31723796
Did you ever switch to the disassembly like we suggested after you lost your old base?
>>
>>31724131
Yeah, I did.
>>
>>31718130
I might, I never really considered that. I was sorta planning on keeping it just to gen 1 and some of the gen 2 evos, but I guess adding the newer evolutions and types would make sense.
>>
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Alright, yo.
Final thoughts on Light type
I AM adding this so don't try to convince me otherwise
Is this OP? If so, help me balance it
>LIGHT
>Strong against Dark,Ghost,Poison, and Dragon
>Weak to Dark, Grass, Steel, and Ground
>Immune to Ghost and Poison
>Doesn't affect Grass
>Resists Light, Fire, Water, Flying, and Rock
>Resisted by Light, Steel, and Psychic
>>
>>31725682
Honestly, sounds like an expanded Fairy type.
>>
>>31726464
Explain, shitstain.
>>
>>31726464
How do I make it different from Fairy?
>>
>>31727031
Not him but it's strong against Dark and Dragon and it's weak to Steel.

Also some of these typings are a huge stress. Why have it interact with Ghost? Why does Psychic resist it? Why does it resist Water when water is known to bend and distort light?
>>
>>31670341
sevii islands expanded somehow would be awesome.
>>
>>31728044
Not him but-
>Why have it interact with Ghost?
Ghosts and spooks typically disappear in daylight.
>Why does Psychic resist it?
Most light based effects in gen 1 were Psychic themed.
>Why does it resist Water when water is known to bend and distort light?
Water is OP and could use a nerf. It's no less nonsensical than Steel being weak to Ground or Grass being weak to Flying.
>>
>>31728482
>Steel being Weak to Ground does not make sense!
Earthquakes bend steel beams.
>Grass being Weak to Flying does not make sense!
Many birds eat fruits. Some birds eat leaves.
Having Water be weak to Poison and Poison weak to Light makes more sense to me.
High-energy light kills microbes and destroys toxins, you know.
>>
>>31725682
>Pokemon Plus and Minus
Are you retarded for real?
>>
>Feel like playing some hack
>Read op
>Pastebin is a troll one

Well I'll ask here then.

What are some good hacks? I'm playing through polished crystal and I'm having a blast, something of that level would be great.
>>
>>31729490
Vega
>>
Would you play a game with a very different concept opossed to just catching and raising? I'm in the process of coding something really, really cool, but I have to admit, it doesn't fit the Pokémon universe, so Im guessing people would be put off by it.

Have you played Pokémon Infinite Fusions? Something similar to that fashion in that it simply doesn't really fit Pokémon. Any issues with that? Any tips at overcomign/normalizing an otherwise cool mechanic?

>>31729490
Vega for fakemon, Polished Crystal for Gen 2, Red++ for Gen 1 (Kanto but better), Gaia for a (now unfinished, but its at 7 gym or so) really fucking good vanilla-feeling game. It fucking rocks.
>>
>>31729579
Of course I'd play something like that. Can I ask what exactly type of game it'll be?
>>
How do I start a hacking project from a disassembly like this? The only game I've really messed with in the past is Super Mario World.
>>
>>31728482
birds make tress their bitches all the time.
>>
>>31729849
Still coding the barebones! I'll post more details as I progress. Thanks for the interest though, that's encouraging.
>>
>>31730097
Server
>>
>>31730106
what
>>
After some trials romhacking, I'm looking to start on the obligatory "fix gen II level curve and bring in some new mechanics while you are at it" Fire Red hack, and while it might end up an aborted project I at least want to give a good shake at it. One thing that I thought would be sensible to run by y'all concerns the map headers (yes, the map headers). As it still seems that there is no way to easily insert new map headers I will be forced to reassign old ones to the Johto region. While some of these are easy (taking out either the event areas or Sevii Islands frees up a lot) I don't think there are quite enough headers left for every cave, route, town, city and "landmark" area. That being the case, I was thinking that in the header I could put towns, cities, caves and the like, and then for the routes in each region (barring special ones like Victory Road) I could amalgamate the Kanto routes into "Kanto Wilds" and the Johto routes into "Johto Wilds" (or something similar). Obviously signposts would still show the route name, but it might be able to streamline the file formatting a bit.
>>
Would it be unacceptable to include some gen 6&7 pokemon without implementing the fairy type? Not changed fairy pokemon to normal, just adding some other types. I was thinking of making steel SE on dragon to make up for the lack of fairies. Should I remove steel's ghost and dark resistances too, even though I won't be including Aegislash?
>>
>>31730932
Dont add new types. If anything, add a Fairy weakness or make one more type resist it, but don't shake the type chart if possible. Otherwise, just make the Fairies normal type or no-second-type.
>>
New Thread
>>31731555
>>31731555
>>31731555
>>31731555
also, Check em
Thread posts: 316
Thread images: 50


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