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/heg/ - Hacking and Essentials General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 238
Thread images: 36

File: comfy.png (76KB, 511x410px) Image search: [Google]
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[ROM HACKING]

Notable ROM hacks: http://pastebin.com/GfJ9zhqx
Getting started on your own hack: http://pastebin.com/fjGZfMzP

Gen 4 - 6 Hack Tools:
http://pastebin.com/WvTzcdPR

▀▀▀
[ESSENTIALS]

Essentials Engines:
http://pastebin.com/G5PdvaGD

Essentials Wiki: http://pokemonessentials.wikia.com/wiki/Pok%C3%A9mon_Essentials_Wiki
RMXP Tilesets: http://www.mediafire.com/download/sd99pug37y4v4se/Ziddy%27s+DS+Style+Tilesets+RMXP+.rar
http://imgur.com/a/CiudS (WIP Gen 5 tiles)

▀▀▀
[SITES FOR SHARING GAMES]
http://www.pokecommunity.com/ (better for ROM hacks)
http://reliccastle.com/forums/ (better for Essentials games)

FAQ:
>"Can someone inject this Pok-?"
>>>/vp/ekx
>"Why do people use Essentials?"
>>>/trash/
>"DOORS"
>>>/reddit/
>"Sage-"
Sage is still under development, albeit slowly.

Before asking questions, check the links above.
>>
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Still having the problem of not being able to walk where the arrows are despite there being no non-passable tiles in the way
>>
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What'd be the best way of executing an island-based game? Should there be a big, "main" island? Or multiple, somewhat big "main" islands? What could be a good, non-gym goal for players to achieve?
>>
How do you change the world map entirely in Fire Red?
>>
Does the newest version of Elite Battle break Battle Outcomes for anyone else? It's the only way I can explain my year old gym design suddenly failing to function.
>>
How does replacing music for a hack work exactly? I've been thinking of adding in Aqua Mans theme from Mega Man 8 in but don't know how to do so. Is it a simple conversion that makes the song in a pokemon sound font or would I have to create my own version. I've been thinking of putting in some mystery dungeon music also if that's easier.
>>
>>28125652
Holy shit, anon, you have no idea. Every other aspect of romhacking pales in comparison to music-making. Don't even try it, there's virtually no support for the single, trash program that exists for it.
>>
Well I had randomized Pokemon Y and was Nuzlocking it, and then I updated it because I didn't know what was going to happen, and now my game is no longer randomized and I assume all the changes I made to gym leaders is gone too. So no one should update their altered games.
>>
>>28125336
I thought the Sevii islands did the island theme right. They were all relatively the same size, too. Go deep as opposed to wide.

The region in my game is also going to have islands but it also has a big main landmass, like Hoenn. The hard part for me will be trying to cut down on the "too much water" routes that plagued the last third of RSE.

I was thinking about making the islands their own maps like Sevii, so the player can explore and surf between the islands freely, but can't go back to the main land mass without a boat event.
>>
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>>
>>28125917
woah what game is this?
>>
>>28125336
>>28125897
I'm partial to a hub-like island with a bunch of nearby smaller islands. If you're going to make a big island, make sure the entire island is NOT completely accessible from the start. Even if it means filling your region up with dancing men and blackouts.

Fast travel is the only way to avoid a "too much water" predicament.
Instead of giving the player Fly, the player should be required to talk a guy at a dock to open the world map and select an island.

The non-gym goal can be simply linear plot progression.
>>
>>28125269
just add a free pass tile on top
>>
Hey max, I wanted to use your Blizzard walk slower script in a Gym, to have the player be slowed down by fans.
How would you change it to be a tileset rather than weather?

if PBFieldWeather::Blizzard
case $game_player.direction
when 2 #down; speed goes down by half
@move_speed /=2
when 4 #left; speed unaffected
@move_speed /1
when 6 #right; slows you down greatly
@move_speed /4
when 8 #up; speed goes down by half
@move_speed /2
end
>>
Alright so I installed Mid2Agb and Sappy and everything is fine but Sappy which gives me an error 339 message claiming I am missing the vbalCbEx6.ocx file. Anyone know how to fix or a download for a working one?
>>
>>28125202
>Someone finally made the thread for once
Thanks anon
>>
>>28125269
>>28126401

Did you use just any random blank tile to erase something, because that tile might be marked to non-passable.

This happened to me so I always use the first blank tile in the tileset for erasing tiles since it'll always be passable and empty.
>>
>>28126492
Yeah I figured it out and fixed it, thanks though!
>>
>>28126311
First off, you need to base this script around the properties of the fan event.
If the fan is facing up or down, you need to compare the the Y values of the the event and the player.
Same with left/right and the X values.

I think this should work:
(Fan facing left)
>Set the fan event to Autorun
>add a script action
>"event x" is whatever the variable is: not really sure atm

if $game_player.x > "event x"
case $game_player.direction
when 2 #down; speed goes down by half
@move_speed /=2
when 4 #left; speed unaffected
@move_speed /1
when 6 #right; slows you down greatly
@move_speed /4
when 8 #up; speed goes down by half
@move_speed /2
end


Further conditions can affect the range of influence, but that just gets the effect.
>>
>>28125917
That looks great anon
>>
>>28126743
what if the fans are always blowing south? it's not a super complicated gym. I already changed the speeds of the directions, just need the top section, since I can't really comprehend that section
>>
>>28125917
Holy shit I want to play this if it gets released.
>>
Can someone tell me why this isn't properly functioning as a Double Battle?

pbTrainerBattle(PBTrainers::BADGUY,"Grunts",_I("Our teamwork failed!"),true,0,false,0)
>>
>>28125714
Just uninstall the update. It shouldn't have affected your gym leaders, just wild pokemon and mart data.
>>
>>28126743
>>28126311

if $game_player.y > "event y"
case $game_player.direction
when 2 #down; speed goes down by half
@move_speed /=1
when 4 #left; speed unaffected
@move_speed /=1.2
when 6 #right; slows you down greatly
@move_speed /=1.2
when 8 #up; speed goes down by half
@move_speed /=1.4
end

Using 1,1.2,1.4 is a lot better than larger numbers.
>>
>>28127007
How do I do that?
>>
>>28126847
>>28127111
Whoops
>>
>>28127144
if $game_player.x > "event x"
case $game_player.direction
when 2 #down; speed up
@move_speed /.5
when 4 #left; normal
@move_speed /1
when 6 #right; normal
@move_speed /1
when 8 #up; speed goes down by lot
@move_speed /4
end

This is what I'm using now, obviously it crashes when I enter the map.
>>
>>28127844
@move_speed/.5
Should be
@move_speed/0.5

Also, use game_player.y and "event.y"
I think "event.y" should be self.y, but I can't check right now.
>>
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Last thread died, so posting with a cleaned up version of the starting town. Spaced things out more and fixed some details. I think it's turning out well.
>>
>>28127944
event.y and self.y give errors
Exception: RuntimeError
Message: Script error within event 15, map 243 (Sunset City Gym):
Exception: SyntaxError
Message: (eval):11:in `pbExecuteScript'compile error
(eval):11: syntax error
***Full script:
if $game_player.y > "event.y"
case $game_player.direction
when 2 #down; speed up
@move_speed /0.5
when 4 #left; normal
@move_speed /1
when 6 #right; normal
@move_speed /1
when 8 #up; speed goes down by lot
@move_speed /4
end


Interpreter:276:in `pbExecuteScript'
Interpreter:1606:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
Scene_Map:114:in `update'
Registered:102:in `main'
>>
>>28128588
Putting the script in the movement events movement pattern instead, setting the frequency to highest and using self.
>>
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>>
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>>28129357
In green are technicalities.
The whole "boy/girl question" is gone, and instead has a Sun/Moon style "what do you look like?"

There's no death in the game, obviously.
However, one character is a reincarnation of another character from the prequel.

I'm editing overworld sprites from other games, like the Kyogre from RS Pinball.

>"Alolan" formes
>Sound type
>Fakemon

Meta Mercury isn't really a long title though.
>>
>>28128039
Anon, you have a fucking terrible eye for this. I'm sorry, but holy wow. It was much better than it was with the last revision, but the addition of that differently-tiled symmetrical eyesore smackbang in the middle is a mistake
>>
>>28129506
Someone said to add some sort of pattern, so I went for it.

I don't know what else to tell you.
>>
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>>28129357
I'm gonna count "Starry Skies" as two long words since I'm probably calling it that

I'm thinking of adding and Alolan Form type thing yeah though I haven't designed any of them yet nor do I know what mons they'll be for
>>
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>>28129357
>>
>>28129357
i-is there an issue with talking about an issue that also exists in the real world?
my entire project is kind of based on the clash of science and tradition
>>
>>28125917
Whoa! This is lovely!
>>
>>28128039
I actually like it a lot. It's cool that the starting town is near or part of a port. All it needs is some NPCs to make it not so empty looking.
>>
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I found the fakemon tutorial
http://zerudez.deviantart.com/art/Fakemon-Coloring-Tutorial-568849085
>>
>>28129997
Glad to hear. I plan on adding some more NPCs to help liven it up a bit, though I may end up trying to map things out to the first gym before that.
>>
>>28127133
If you're still here, it's under system settings somewhere; in data management I think. Should be pretty straightforward.
>>
Since I'm not as well-versed in hack balancing as you guys, I thought it might be a good thing to ask about this little idea I had.
What do you think about replacing simple trade evolutions (Kadabra and so on) with friendship evolutions? That way, they remain as something you might only get late into the game if you don't care enough while giving you the option of having the evolution right away if you so wish and are willing to put in enough effort, unlike what setting them to a hardcoded level would do. It also wouldn't put any item barriers or be immediately available like using evolutionary stones or leveling up while holding an item.
>>
>>28130128
I do that in my hacks for the same reasons you've listed. As long as you give the player a Soothe Bell early on it works pretty well.
>>
>>28130128
That could potentially work rather well. Friendship is easy to get quickly, but if you have all the hardware so is trading. I think that'll make it nice, as they'll spend some time in the middle stage unless you really work for it, and if you don't it'll probably end up evolving anyway eventually.

I think it might work better than just having a Link Stone type item to just use on them.
>>
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>>28129357
define artificial difficulty
>>
>>28128039
make some buildings that are facing a different way
>>
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>>28129357
Sage doesn't get bingo.

>>28130786
Hard for the sake of making the game longer is a general standard.
>>
>>28131221
>Hard for the sake of making the game longer is a general standard.
is an enemy spamming double team artificial difficulty?
>>
>>28130056
Forgot all about this one.
Going to use it for the final artwork.
>>
I’m just wondering, how exactly do I use tilesheets?
Do I feed them into ImageMagick to split the tiles up? Is there anywhere I can get, say, individual PNGs for all nine directional grass tiles?
>>
>>28131221
I kinda like when fangames go hard, since, you know, official games are easy. What's the bingo supposed to even mean? Some things in there seem more like technicalities
>>
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>>
>>28132398
Bumparuni

If you have name suggestions, I'll look into them
>>
Are there any hacks of gen 4 with Fairy type in them? I basically just want to play Platinum but with a Fairy type Clefairy. Thanks.
>>
>>28125202
Recommend me some broken ass ROMhacks. I'm talking bootleg chinese 250 in 1 gameboy cartridge where half of the games are in moon and when you start up Pokemon Fire Red you end up fighting through droves of Enteis with your starter fire/water Celebi until you are eventually unable to proceed past the second town due to landscape glitching out.
>>
>>28129869
I mean, I think the bingo card's referring to stuff like the presidency and BLM, which is a problem because those sorts of things are NEVER going to stay as relevant through a game's whole development. The clash of science and tradition is a pretty timeless struggle, though, so you should be fine.
>>
>>28134208
Pokémon Vega. I mean, Gym 1 has:
- Self-destructing Pineco
- Steamroller-ing Rock/Bug Fakemon
- Shuckle with Deep Yawn (normal-type spore)
>>
Change mixes sprite to mixes tiles
Sprites is a bit broad.
>>
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Why are there no post-gen4 mods with custom models? I always wanted to play soem Gen 5 hacks.
>>
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>>28134047
bumping this with unrelated pic
>>
>>28134208
You want broken? Here you go. It starts bad, and gets worse.
>filedropper (dot com)
>/ pocrystalbprk00
Fucking spam filter.
>>
>>28134047
MindCrystal is an HGSS hack with the Fairy-type, I don't know about Platinum though.
>>
>>28134752
>French
no thanks
>>
>>28125699
>>28125652
Send me your ROMs and I'll help you.
Tell me what songs you want.
>>
>>28128626
Just woke up and tried to do this, but it didn't work. There isn't enough space on the script section, even with Extend Text
>>
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>>28134524
>>
where do I go to download tilesets? I'm making a romhack but I'm tired of using the same old FireRed tiles.
>>
>>28135176
I’m wondering the same. Also want to know where I can get pre-sliced-up tiles e.g.

- Top left grass
- Top mid grass
- Top right grass
etc.
>>
>>28135007
How about this, are the fans at a set location on the border of the map?
(Like at the very top where the player can't reach)
>>
Insurgence playing guy, how's the story and how's the "darker" mode coming along?
>>
>>28134953
I haven't done anything to my rom yet so you can just edit a vanilla Fire Red with the Squeetz Musical Base patch for the sake of having more songs. I want to keep as much of Fire Red's and Emeralds ost's as possible so it'd be best to replace the songs that were from Drill Dozer and Summon Night but if there isn't enough space for all the songs to fit just get rid of a few Fire Red songs that don't really matter.

For the songs I want I don't exactly know where I would want to put them other than Aqua Mans theme from Mega Man 8 to replace the surf theme of Fire Red, the Rayquaza battle theme from mystery dungeon to be the champion theme, and Weapons Factory from Mario RPG for the villains base.

For the songs that are for like battles and overworld
https://www.youtube.com/watch?v=XSUJwtpJkDE&list=PLTmomcjY1VRz8w18GHELihCMAgbdX5ge5&index=41

https://www.youtube.com/watch?v=phNkW4bA80I&list=PLTmomcjY1VRz8w18GHELihCMAgbdX5ge5&index=49

https://www.youtube.com/watch?v=c6oohc9rb58&list=PLTmomcjY1VRz8w18GHELihCMAgbdX5ge5&index=52

https://www.youtube.com/watch?v=fRXIc9BNbpc&list=PLTmomcjY1VRz8w18GHELihCMAgbdX5ge5&index=62

https://www.youtube.com/watch?v=uP4ywgekmYU&list=PLTmomcjY1VRz8w18GHELihCMAgbdX5ge5&index=68

https://www.youtube.com/watch?v=OvZfSXVnHtQ&list=PL66C3A99730C3F3F2&index=19

https://www.youtube.com/watch?v=gDcbS9Vl3GI&list=LL2BYpkLL35a1bScFJzR1S3Q&index=31


I don't plan on changing any event songs cause I don't think I can change any of those to my liking. Sorry if this is too much or if something goes wrong. You can send me a link to download like on 4shared or mediafire openly on this thread. I don't want it to be shared personally.
>>
>>28135535
The fans are at the top of the map, and don't move. They always face South and the player enters from the south.
If there was just a script that made the player move at 1/2 speed north, x2 speed south, that would be perfect.
>>
>>28135828
if <<check for the map>>
case $game_player.direction
when 2 #down; speed up
@move_speed /0.5
when 4 #left; normal
@move_speed /1
when 6 #right; normal
@move_speed /1
when 8 #up; speed goes down by lot
@move_speed /1.5
end

Dividing the speed is actually not to scale.
This should get you close.
I don't know the syntax of the map check (think it's "$game_map.id==<<YOURMAPID#>>")
Anyway, this should go in walk_run in the place from last thread.
I believe that's three lines above the end of "update"
>>
>>28135935
>>28135828

Oh yeah
and add another "end" statement to the end of that.

If this doesn't work, I'll work on it tonight.
I'm afk in normie world and doing this all off the top of my head.
>>
>>28135970
getting a syntax error on the first line,
if <<$game_map.id==<<243>>
Could be my placement, but I've tried a couple places. Next to update old? Below it?
>>
>>28136113
Oh, sorry the <<>> aren't operators, so remove them.
I just used them as pseudocode marks.
>>
>>28136179
while it doesn't crash, nothing happens when I'm on the map. It's two lines above the last End, below the update_old in the def update section.
>>
>>28136457
Yeah it needs to be above the update_old.
>>
>>28136540
It's in the right spot, no crashes, right map, but I'm not having any speed difference weirdly.
>>
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>>28125202
DOORS
>>
>>28136622
What's on the line right above the new script?
>>
>>28136699
here's a chunk of the script.

@move_speed = $RPGVX ? 4.5 : 3.8
end
end
if $game_map.id==243
case $game_player.direction
when 2 #down; speed up
@move_speed /0.5
when 4 #left; normal
@move_speed /1
when 6 #right; normal
@move_speed /1
when 8 #up; speed goes down by lot
@move_speed /4
end
end
update_old

end
end
>>
>>28130056
I hope you didn't post an example of a well-done fakemon, because that doesn't mimic the style at all.

It's also one of Stitch's cousins from the TV show, but that's besides the point.
>>
>>28136771
Shit, I know what it is.
Replace
>@move_speed /
With
>@move_speed /=
For all for directions.
Sorry about that.
>>
>>28135757
Yeah, that's quite the hefty request.

Just finished Aquaman's theme, what do you think?
https://clyp.it/hazszef5

Regarding the mystery dungeon songs, I was actually planning on porting them too, but took a break from music stuff ever since I made that base you mentioned

Gonna try the bottom two tomorrow, but yeah, mystery dungeon songs will take a loong time and I'll probably make another patch once they're done.
>>
>>28137054
it's still not working
thank you for helping me so much though
>>
>>28138058
It's really good especially at the second half. My only minor nitpick is that it's too scratchy in the first 10 seconds but it's fine hearing it everywhere else. If it is too hard to take it out it doesn't really matter to me cause of just how awesome the song turned out overall. I'm anxious to see how everything else turns out.
>>
>>28134428
It's probably too complicated for now.
>>
>>28138464
>My only minor nitpick is that it's too scratchy in the first 10 seconds but it's fine hearing it everywhere else.
I presume you mean the Wave bass is too loud, and I have to agree.
Lowered the volume a bit at the start, so it should sound better now.
https://clyp.it/ph3hg3wf
>>
>>28139513
Yeah the Wave bass is what I meant. It does sound much better now. What will happen if this thread dies out before you finish everything. Will you keep the progress up to date on the next Hacking and Essentials thread?
>>
>>28139703
I always lurk here, don't worry
>>
>>28125202
any other way to make a pokemon game besides Hacking and Essentials?
>>
>>28140878
any type of engine like unreal engine or something.
>>
>>28140878
You could rig up a pokemon game in a Mirage Source/Eclipse engine, Orion+ should be doable aswell. They're 2d mmo engines that are tailored to old rpg games, you can cut out most of the junk and just stuff in a pokemon system.
>>
>>28141064
http://www.ascensiongamedev.com/community/topic/180-orion/
>>
Which is the better Emerald hack, the Complete National Dex version or Eccentric?
>>
>>28125202
I'm not into hackroms and all those things, I just stopped by to say that pic looks gorgeous.
>>
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>>28136959
That's not a well done fakemon. That's a very lazy fakemon by a person who can draw pokemon and fakemon very well. The whole point of a tutorial is so that you can learn how they do it and apply it. If you haven't noticed, no artist will go into a lot of detail on how they create the best stuff, they only share the basics and keep the rest to themselves as a trade secret.
>>
Quick question. What was the rpgmaker fangame where you start out on a train and there's an explosion or something and everyone is Cold Steel? You could choose between all of the starters too.
>>
>>28142629
I think you talking about Rejuvenation.

>>28138261
I'll figure it out, don't worry.
It should be an easy fix.
Are you certain 243 is the map I'd?
>>
>>28142950
yes, 243. 100% certain on that.

Thank you again for all the help, I put you in the credits, if that's cool.
>>
>>28143500
Sure, thanks.
>>
>>28143500
try using
>$game_map.map_id
instead of
>$game_map.id
>>
>>28142629
The one you described is Pokemon Reborn. Although Rejuvenation also fits a bit, but the start of this one is in a ship.

I recommend you play Reborn first, since Rejuvenation is based in it and also even more difficult
>>
>>28142629
Rejuvenation or Reborn, take your pick.
>>
>>28143993
It's Reborn. Only Reborn starts with a train. Rejuvenation's start is a cult cutscene followed by an attack in a ship.

Kinda easy to mix them up since the first half of Rejuvenation lacks a lot of originality
>>
>>28143932
syntax error, weird since the previous one wouldn't give me one at all.
>>
>>28144082
can you post the code again?
>>
>>28144112
$game_map.243
case $game_player.direction
when 2 #down; speed up
@move_speed /=0.25
when 4 #left; normal
@move_speed /=1
when 6 #right; normal
@move_speed /=1
when 8 #up; speed goes down by lot
@move_speed /=8
end
end
update_old

end
end
>>
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I'm using the speech bubbles script from the Essentials wikia.

Is this supposed to happen? I made it work fine enough for a window message on top but not on the bottom apparently
>>
>if $game_map.map_id==243
case $game_player.direction
when 2 #down; speed up
@move_speed /=0.25
when 4 #left; normal
@move_speed /=1
when 6 #right; normal
@move_speed /=1
when 8 #up; speed goes down by lot
@move_speed /=8
end
end
update_old

end
end

There you go!
>>
>>28144206
That happens with me too.
The script was never finished apparently.
I'll work out fixes at some point/.
>>
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>>28144241
You're a god, thank you so much.
>>
>>28144303
glad it works!
does it actually move at a reasonable speed with those parameters?
>>
>>28144536
I tuned it around a little so it wasn't painfully boring to run around, it's at .9 and 1.1 now, but I might add a .05 to them.
>>
>>28144564
I found the best parameters were 1,1.2,&1.4
>>
DOORS
>>
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>mfw found several ethnic instruments including a Didgeridoo in a folder I never look in
You know what this means
>>
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Just re-scored Auster Island's Wild Battle theme.
https://soundcloud.com/dimbus-maximus/wild-pokemon-battle-auster-island?in=dimbus-maximus/sets/meta-mercury

Definitely came a long way from:
https://soundcloud.com/dimbus-maximus/battle-vs-wild-pokemon

Because of how Auster Island is basically one giant safari zone, I tried to make it as feral as possible.
I based a lot of the form around XY's trainer battle, too.
>>
>>28139513
>https://clyp.it/ph3hg3wf

So, are you one of those precious few who can do real GBA music hacking, or is this some other witchcraft that I don't understand?
>>
>>28149383
If by "real music hacking" you mean using Sappy and knowing the GBA's limits and how voicetables work, then I guess so.
>>
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>mods actually deleted this post
>>
>>28149838
Sasuga, Hugbox.
>>
Regarding pokemon liquid crystal, is the radio and phone supposed to be non-functional? In-game, so far, I've made it to Goldenrod, but I'm curious as I got the radio component, and it says that it isn't working.

I don't know if it's part of the GSC storyline (never played the remakes, been >decade since I've last played them) or something, but google can't find me any conclusive answers. Anyone here know anything?
>>
>>28132247
>What's the bingo supposed to even mean?
5 in a row u dumdum

>>28132398
>A very large area used as a small region
Reminder kanto is literally just kanto, pick one part of these areas. This triggers my autism hard.
>>
>>28149565
You make it sound like it's easy? Literally two threads ago I was in here asking about music hacking and I got about three replies telling me to just not do it, because it's extraordinarily difficult to pick up with no experience

That said, I was also asking about devamping a song from a DS pokemon game, which I'm assuming opens up a whole new can of worms?
>>
>>28132398
>>28151247
It really is a ridiculously large set of regions, and if Max is willing to accept some criticism, he should listen to this anon.

The map you've already posted for what's now called Bareos Island - half a region - is almost the size of one full region. By the time you do the other half of New Zealand, it's going to be ridiculously big. Add Tasmania, and it's fucking colossal.

If you even consider doing mainland Australia on top of that, which would have to have the same density of locations unless you want it to feel barren and look incoherent, it'll be an insurmountable amount of work, even for a full team of people. Remember that mapping is difficult and time consuming - particularly if you want your maps to be decent. Just look at Kanto Roads anon.

Consider setting a more realistic goal, my tripfag friendo. Shit like this is why so so so so many of these projects have absolutely zero chance of ever seeing a final release
>>
>>28135757
Just did Minish Woods:
https://clyp.it/agrhjzew
How does it sound?

>>28151820
Not many people delve too deeply into music hacking because they see it as 'too difficult.'
I'd be happy to help you, but I'm shit at explaining things.

And devamping songs from the DS can take a very long time depending on how many tracks it has.
The GBA can only play 5 Directsound instruments at once (regular instruments like Trumpet and Overdriven guitar) with chords counting towards this limit. For battle themes, the max playing should be 4 to make room for attack SFX.
It also has 4 square channels that can be utilized in different ways ("filler chord", noise percussion, and bass as an example). Gamefreak used these in quite creative ways in their gen 3 songs.
I'm not sure if the DS has square channels at all, but it can play 16(+?) instruments at once, which is massive compared to the GBA.
>>
>>28151946
Aus is large and barren with fucking nothing in between a lot of places. Ausfag here.
>>
Give me a ROMhack to play. Preferably an obscure one. Like, one most people have never ever heard of. It's okay if it's not complete, or in English.
>>
>>28152636
Download the romhacking tools, change the name of the professor in your rom. There you now have a ROM that literally no one has ever played before ;)
>>
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Has anyone ever really created a ROMhack that'd be anything more than a novelty? Or is that what they're all doomed to be? I feel like no romhacks are actually enjoyable as games.
>>
>>28152969
Because anyone with any actual skill makes their own game and doesn't try to leech off of the success of pokemon
>>
>>28149838
pretty cancerous post to begin with familia
>>
>>28151247
>>28151946
In most cases, I agree, this would be too much, but I've figured out how to fill large areas as like Aus.

Let me explain a bit:
The plot of the game covers all four areas.
In the Orelia Region, the player's goal is to compete in the league and do field research for their father.
Bareos Island is mostly comprised of cities and is highly populated.
It has some exploration, but the area is rather compact compared to Auster Island.
Auster Island is a natural reserve and has very few settlements.
Before each gym badge, the player visits a different part of Auster Island to do field research with their childhood friend.
This where most side quests take place, and while the actually map is large, it is mostly forests and other dungeons.

Both of these are pretty well spaced and won't seem too large when played.

The Ardian Kingdom is the player's home region. At the start of the game, the player leaves for Orelia. After, defeating all eight badges and dealing with conflict on Orelia, the player returns to take on the Elite Four.
The region is very small, containing mostly the Castle, a few towns and a couple spots of interest.

After defeating the Pokémon League, the player heads over to the Inshi Region to end the continuing conflict there. The region holds the second half of the plot as well as many post-game quests.
Because of the climate differences, Inshi holds the highest diversity of wild Pokémon. The region is similar to Auster Island in that many areas are dedicated to exploration.
Every other region has something to do in the post game, too.

The amount of material on each region fits their size, and each one has a distinct purpose.
If each region was like Kanto or Hoenn, then it would be too cluttered to make sense.
>>
>>28152578
>>28135757

Different Road
https://clyp.it/mudwdnwg
>>
>>28152578
Minish Woods is good but there is one point in the beginning that is off a little. I'm not music savvy as you can already tell but around the 4 to 19 second mark there is something that feels absent in the clip that you sent. It's hard to describe cause I don't know what to call it.
>>28154033
This sounds incredible everything about it feels the same as the original
>>
>>28126856
>>28125991

Nigger thats SPECTRUM and its been released for what a year now?
http://reliccastle.com/forums/showthread.php?tid=504
>>
>>28154995
Yeah, I know what you mean.
The flute in FR is very, very soft, and it doesn't have a Clarinet sample, so I cheated a little bit by taking the Clarinet sample from Summon Night, I think it was.

Sound better?
https://clyp.it/eu4kkwjj
>>
>>28155422
Yeah that's much much better
>>
I'm also thinking of replacinging Sound's resist to Ghost with Fire.

What are some ideas for Ghost type moves?
>>
>>28150202
I haven't played Liquid Crystal but the radio should work as soon as you get it in both GSC and HGSS. The only times it won't work are when you're in the Ruins of Alph, when Team Rocket took over the Radio Tower, and when you're in Kanto before restoring the power.
>>
When will someone actually rip BW2's textures and make an actual, complete tileset? Every single tileset I've ever come across, including Gen 5 essentials' and OP's, have all been half-assed and unfinished with bits of BW1 thrown into the mix.
>>
>>28157535
you should do it
all you need is desmume and an image editor
>>
>>28157535
I'm working on it famalam
>>
Would anyone have a list of Pokémon locations for Pokémon Perfect Heart? The document that's linked from the hack's page by its creator is corrupted so I can't open it, and I'd like to know where some of the non-Gen 2 pokemon are. A link to a not-corrupt version of the original spreadsheet is fine
>>
Not sure if this is the right place to ask, but how to make pokemon uranium stop lagging? I got it all updated and shit.
>>
>>28159112
Essentials is optimized like anus, so no matter what theres generally lag.
>>
>>28158654
Once again you're the man bro!
>>
>>28153376
You're gonna have hell dealing eith level balance.
Unless the player starts over with each region.
>>
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Thought I would take a crack at mapping out a region.

Used the Minecraft application Worldpainter to map this out. Haven't planned the routes or city locations yet, probably won't until I have a few more biomes and points of interest. It's pretty basic still, but what are your thoughts?
>>
>>28161193
Nah the game scales with the player's team in most places.
I even wrote an algorithm that brings in evolutions at certain rarities when the level scales high enough.
And no, you can't under level your team to finish the game with lvl 5 mons.
Think of it as having a dynamic level curve that grows upwards.
>>
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>>28149041
>>>/m/14664873
Crossposting Mechamon, an Essentials game with a similar scope to Sage

We hope it's up to par
>>
Anyone have uranium?
Can't find a link.
>>
>>28162577
Just look up the uranium subreddit, there's safe downloads there
>>
>>28162504
Yo, young one, don't hope it's up to par. Hope it will be better
>>
>>28162642
Right, we will do our best Senpai
>>
>>28161575
Hm. You really know your shit.
>>
>>28162642
>>28162756
>already looks better
heh gud challenge (^:
I believe in you, these are the kind of hacks that are actually interesting and worth playing
because they are unique and don't mirror what every other hack has done before
>>
>>28152601
Also an Ausfag here. I don't think it matters what it's really like, it only really matters that it's fun in-game. Walking/Pokedriving into a seemingly infinite, featureless outback? no ty
>>
>>28165491
I'd suggest quicktravel of some kind; buses or Soaring would be good.
>>
>>28165491
You'd need to set it up like Orre where it's basically a bunch of self-contained locations in a desolate desert
>>
>>28165864
>>28165964
Neither is really necessary.
Pokemon maps are never truly to scale or let you travel on or through every single tile.
It all depends on location positions and their use.
Ever notice that buildings or much bigger on the inside?
Same effect occurs with routes and towns in relation to the Region.

Don't worry it'll be fine, anyway.
There are several methods of transportation, including soaring.
>>
>>28166378
I suppose, though it'll feel odd if that massive wasteland is too small, though it'll be boring if it's too empty.
>>
>>28166473
It goes the other way, too.
You can use the natural size to map great large maps too.
There's a lot of space that can be used, but it doesn't necessarily mean it will be small or large.
>>
>is cute
>>
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Hey guys, something really serious just happened to my game and I'm completely dumbfounded as to how to fix it.
Every single one of my Battle ID's no longer works, meaning that every Grunt doesn't work, every Rival is now the default easy team, etc.
On top of that, now my Outcomes in Battle now no longer work, screwing some Gym puzzles.

I was really close to a release, but this completely screwed any chance of it, and I have absolutely no idea whatsoever how to fix it or what caused it, It's really frustrating and I have no idea what to do.

Would anyone be interested in poking around my game files and helping me solve this?
>>
>>28168025
Is this Essentials?

Did you make backups?
>>
>>28168121
Essentials yes, I do have backups but it's losing a month~ of progress. If I were to restart from there I'd lose some serious motivation and probably not finish it.
>>
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>>28164075
Thanks man. We had a feeling that our space theme was something that hasn't done.

Here's a screenshot of what space travel will look like. All the sprites and tilesets are placeholders right now and we are hoping to get some better looking space tiles, but this will give you an idea.
>>
>>28168167
Dropbox your files.
Maybe I can do some digging to see if it's a programming issue or data loss.
>>
>>28168187
https://drive.google.com/file/d/0B4POqmbcEPjXbUF0Xy11cHJTbnM/view?usp=sharing

God If you figure out what's wrong I'll love you forever.
>>
>>28168236
I hope your booty is ready then I want to see this Max x Anon porno
>>
>>28168236
>>28168259
Currently downloading, hope you're lubed up anon-sama~
>>
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>>28125202
I can't wait to see its evolution!
>>
>>28168450
You haven't seen it?

Want me to show you now or do you want to wait to play the game?
>>
>>28168481
I want to see it now
>>
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>>28168503
Nautlantis Water/Poison
>>
>>28168524
Looks cool!
>>
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>feel really inspired to take a whack at a unique Essentials idea I've had in my head for a while
>motivation kicks in, can't wait to start putting things together

>the second I start, remember just how fucking much it'll take to ever get this thing functional on my own, much less polished
>designs, sprites, art, typing, moveset, balancing, tilesets, maps, story, music, scripting...
>lose motivation, can't make myself do work because of the thought that whatever I can manage to do will go to waste anyways, just like any of my other past projects

>cycle repeats ad nauseam

Is there any way to get past this, or will it just be the norm unless I drop all other life commitments?
>>
>>28168543
Thanks!
I should have some better artwork of it and the other pokémon once I get some practice in.
>>
Any anon willing to beta test my emerald hack??
It's a hard "Wonderlock" varient.

https://drive.google.com/open?id=0B8DOY40rAEq-VkVVa1c4SWk4UVU
>>
>>28168352
I'm lubed up.
Thanks for the help.
>>
>>28168840
I can give it a shot, though I'm not really an expert on 'lockes.
>>
>>28168916
You won't be disappoint.
>>
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>probably going to be lazy and making a Colosseum-esque Shadow-oriented game
Will removing items and whatnot really decrease file size and make things simpler, or do I need to keep things in regardless of whether I'm going to use them or not?
>>
>>28168602
You can try working with a team on a project so that not all the work is on you. Then if you are successful and feel motivated, it might be easier for you to get the mental strength to work on your own.

Do you have any skills like sprite creation, programming, etc?
>>
>>28168873

Dd some testing, and you're right.
All the grunts had the same team.
So, I looked at the trainer compiling function: no issue.
Then I checked the Editor to look for missing ids: nothing.
However, when I decided to make a new trainer in it, the editor would crash upon me adding a pokemon. "Expected species name" (I just picked a lvl 10 Abra from the pop-up list, so ???)
I'll look at it more tomorrow, but for now I gotta head to bed.

What version of Essentials is this?
Looks like it's not entirely up to date, which may be it.
>>
>>28168840
gonna give this a shot. Looks interesting
>>
>>28168840
>>28168916
Just played up to Roxanne.

First thing I encountered was picking out a team of 3 battle factory style, which was cool, but I wasn't sure what to do next as it just cut back to birch panicking. I tried picking out a new team to be sure, but it turned out it just switched to the lab event for some reason.

I'd say to put the zigzagoon encounter back in, since otherwise it's possible to constantly look at the bag for new teams. If that's intentional, some indication of how to continue after would be nice.

Anyway, ended up with Arcanine, Ninetails, and Seviper, since I was picking at random. Arcanine breezed through most things, Seviper handled May's Wailmer.

I noticed that the levels were pretty weird. Some wild pokemon were mid 20s, others were level 8. Same with trainers, some had teams in the 30s, others had them at around 12 or seemed unchanged. The lack of indication also made leveling up new catches tricky. I'd recommend adding in an Exp. Share somewhere early on, just so building a team is quicker.

I manged to get a bulbasaur in petalburg woods, leveled it up to an ivysaur.

Beat Roxanne on my second try. First time around Ivysaur died because I didn't notice that vine whip only had 10 pp for some reason. Second time through, Ivysaur got through both geodude and onix before getting taken out (it was level 18), Seviper finished off the next 3, then arcanine got the last one. I'd say nosepass was her strongest.

Overall, solid ideas, though I think the choices for mon selection and moves are a bit odd. Onix, Omastar, and Lairon kept spamming defense boosts, which didn't help them at all, and the one other move onix used was rock throw. Oran berries instead of sitrus and rock throw over rock slide seemed odd.

I'm not sure how hard you were aiming to make this, but I think it could use some tweaking. This was also without items and on set, for reference.
>>
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Does anyone know how to get running animations to work when swapping player character sprites? They can jump out of the truck and look up at the sky just fine, and turn their heads when passing by signs, but whenever I try running they go into a default pose and just slide across the ground
>>
>>28170891
characters simply don't have running animations
>>
>>28171082
But they have jumping and looking up animations?
How much effort would it take to add in running animations?
>>
>>28168602
Motivation comes and goes? Try not to focus on completing your game, but on smaller things you can achieve in a short amount of time. Usually I'll map a route/town for a day and look at it at the end of the day and just be happy with what I've done.
>>
>>28169331
Most recent version, just really weird glitches.
>>
>>28169949
(For now) Yes, its intentional to allow you to pick again in the beta. As you see with held items, moves and natures Some of them are weird. I plan on making it as close to the original Starter selection as possible. Except I can't get the warp or any other function to work after the Rental Screen. So until I get some xSe help, or figure it out myself.

Thanks though anon, I'll fix vinewhip. That is weird.
I planned on giving the exp share and lucky egg earlier.

Thank you for input!!! This will be the first project I've made public. I want the patch to be decent.
>>
>>28166716
Like that other anon way up, I still think you're way way wayyyyy underestimating the amount of work that goes in to mapping those locations. From my experience anyways, mapping gets exponentially harder the larger the map is. Like the big sprawling ones you've mention for PokeAusttralia
>>
>>28173329
I know mapping takes time.
I've already dealt with mapping in a related project.
I'm saying the execution can be done in many ways.
Planning it prior to building drastically reduces the time it takes
>>
Does anyone know where to look to edit nature effects? I successfully added three more natures in PBNatures and they show up ingame. What's weird is that they each seem to decrease one stat and increase no stats rather than do nothing by default. I'm aiming for two natures that increase HP by 10% and an extra neutral nature.
I was thinking the information for editing this stuff must be in one of the stat script sections but I'm noobish and can't make too much sense of it.
>>
>>28168524
It Just gets bigger but i like it. I could like it more..try adding unique abilities or traits into the shell
>>
>>28174313
How does it just get bigger? Honestly curious.
I used a completely different shell and body style.
It's colors will also be different.
>>
>>28169331
I did a little testing as well, created a new trainer and it let me make the team just fine when I launched, but when I opened the Trainers.txt, it erased like half my document. Just weird all around, I'm going to make a thread on the essentials wiki to see what they think too.
>>
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Why isn't there a hack with all the regions yet?
>>
>>28175515
Because that wouldn't be practical or end up how you actually want.
I tried to explain a bit here
>>28153376
>>
>>28175253
I'm thinking that the editor and, by extension, the compiler script is out of date. Try redownloading it and see where that goes.
>>
>>28175963
Yeah, I started on v15 and 'upgraded' to v16. Coulda screwed something up, but that was a long time ago.
>>
>>28175963
updated editor and compiler script, plus some other things but it doesn't look like anythings changed sadly
>>
>>28176640
Is the data still there after a recompile from the editor or does it drop some?
We're the trainers added after the update to 16?
>>
When you lose motivation on a project, what do you do?
>>
>>28177508
Practice discipline. Motivation is great, but it won't get your project done. Discipline will.
>>
>>28177593
This is some fucking sage advice, friendo.
No project gets done just because you want it to
>>
>>28177326
after I launch and compile everything, the trainers.txt is normal.
I've been developing since Dec. 2014 so trainers have been added all over the place, since the v16 I can't be 100% sure what I've added but it's mostly probably the BLUERIBBON2_M/F ones, alongside a few other trainers here and there.
>>
>>28178233
So the syntax hasn't changed at all between versions?
That's why I'm asking

Had the error always existed as long as 16 has been installed?
>>
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>>28178324
nah I don't think it was the 16 transition, it randomly showed up this last month.

Something I think might be related is this is the picture, idk if anyone else's UI looks like this but it showed up around the same time.
>>
>>28178660
does this spawn on every event?
I'm starting to think something is corrupting your character data now
>>
I want to change the music of virbank city to the original, the only files i found are POISONE_GYM 00 and 01, which both are the japanese, what is the name of the english one?
>>
>>28169002
Removing items will only decrease it marginally unless you remove their sprites, too. Sprites and soundfont take up the most room as individual components, I think.
>>
>>28178703
yeah every event, all the ui is like that for whatever reason. even after re-installing RPGmaker its like that, same on other projects.
>>
>>28178706
SEQ_POISONE_GYM_01 holds the English version if the ROM is English

>>28178749
That is weird af
That might be the cause of the issue, but it doesn't look too good, son
The best I can do is in import your data to an earlier bugless version and see what happens
>>
>>28178839
so that means i did it right?
>>
>>28178839
what's the easiest way to move data from one thing to another?
>>
>>28178864
Do you have vgmtrans? It's buggy as fuck, but It lets you listen to your sseq files
>>
>>28178994
You can go in you data folder and copy/paste map and script data, along with most everything else. I could do it if you want.
>>
>>28169104
finding a team is a lot easier said than done senpai
>>
>>28179019
I just tried and after the data transfer the glitch came back. Pretty weird, so it's somewhere in the files I think.

Here's the month~ old release of the game if you wanna give it a shot, the help.rar was last nights.
https://drive.google.com/file/d/0B4POqmbcEPjXNDJDeHdSaGxFNEE/view?usp=sharing
>>
>>28135757
PMD:Red's music is now done.
Any other suggestions?

Mario RPG's Weapons Factory I couldn't do because I can't find any MIDIs for it, and creating one from scratch would take weeks.
The tool I found for ripping music off SNES games didn't help too much either, because it got ripped as 24BPM and the drums were all in one key.
>>
>>28181154
I'll have to think about that for a little bit. I'll think of a replacement for the villains base and maybe add one or two songs if that isn't any trouble. Can I get a sample on one of the PMD songs?
>>
>>28181232
The PMD songs sound exactly the same.
https://www.youtube.com/watch?v=WnpvpNFonLI&list=PL16D986A5464BEA5A
>>
>>28179317
Got it, thanks.
This may take a bit longer.
I have a very busy couple of days coming up
>>
Here's the songs I got left. I'm not gonna have the villains base theme changed cause I can't think of anything.

For caves
https://www.youtube.com/watch?v=QV0ec134lh4&index=24&list=PL4649F0DBF0FC09E3

For coastal towns
https://www.youtube.com/watch?v=F3U5vcbdSN4
>>
newb here, does pokemon omega red have different spawns depending on the time of day? i'm playing pokemon rutile and trying to catch a happiny north of little root town and i haven't been able to find one for like 4 hours.
>>
>>28184653
>does pokemon omega red have different spawns depending on the time of day?

I'm not sure whether "Omega Red" is an Omega Ruby hack or a Fire Red hack, but neither of those games have time-dependent spawns. I know some modern Gen 3 hacks have a real-time clock though so maybe it's an exception.
>>
>>28184982
well when he says littleroot what do you expect?
>>
>>28184982
sorry, i meant omega ruby. the hack is rutile ruby. i managed to find a happiny initially but didn't have pookeballs yet. its stupid silhouette is still on my pokenav and its about 5 hours now and i havent found another one. my autism will keep me going until i catch one.
>>
File: rocket executives.png (10KB, 538x245px) Image search: [Google]
rocket executives.png
10KB, 538x245px
Hey, I posted a WIP of these sprites like a year ago before shelving them due to a lack of artistic talent; someone showed me a cool sprite editing tool and I checked it out by touching up these sprites a little. Archer's face is still royally fucked up but other than that, are there any decent sprite artists here that can give me some criticism?
Thread posts: 238
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