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/heg/ - Hacking and Essentials General

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Thread replies: 19
Thread images: 2

File: keep heg alive.png (10KB, 240x160px) Image search: [Google]
keep heg alive.png
10KB, 240x160px
Everlasting /heg/ Edition

Old Thread reached limit >>25744347

The usual OP:
List of notable ROM Hacks: http://pastebin.com/ua7u6gZz
Getting started on your own hack: http://pastebin.com/fjGZfMzP

Essentials:
Essentials Wiki: http://pokemonessentials.wikia.com/wiki/Pok%C3%A9mon_Essentials_Wiki
RMXP Tilesets: http://www.mediafire.com/download/sd99pug37y4v4se/Ziddy%27s+DS+Style+Tilesets+RMXP+.rar

Sites for sharing games:
http://www.pokecommunity.com/
http://reliccastle.com/forums/

IRC channel: #/vp/romhack @ irc.synirc.net
Webclient: http://webirc.synirc.net/?channels=/vp/romhack

TOPIC OF THE THREAD:
Should you adhere to the GameFreak method in regards to maps, trainers, story, and Gyms or do you look to do your own thing?
>>
>>25802779
OP here, the reason I made the topic of the thread was because I'm in the very early stages of considering to create a hack with a 'western' feel-where the Evil Team isn't so much evil as opposed to the technological and societal progress brought by Pokémon League Federation trainers and professors, where there aren't gyms or the childhood rival and you don't get handed a starter by a professor but rather catch your own (a few hacks do this already)-but how many other hacks actually do this? The only ones I've played that were playable followed the GF Method.
>>
>>25802779
Yes because I'm unoriginal.
>>
Daily reminder that if your game is about a 10 year old collecting badges, you might as well give up now.
>>
>>25802779
I look to do my own thing.
Also:
>Using the same image 3 threads in a row
>>
>>25803056
Sorry, I thought it was a standard /heg/ image.
>>
>>25802857
I almost forgot. Thanks.
>>
>>25802857
Good thing mine's about a 12 year old collecting badges then.
>>
File: Baby Steps.jpg (140KB, 544x480px) Image search: [Google]
Baby Steps.jpg
140KB, 544x480px
I drafted a starter town to help conceptualize my project. The long house up top right is where the player goes to see the Wise Woman of the Prairie Clan; she takes the player to a safari-zone like map to capture their starter (much like Ultra Violet did.) Opposite corner, the Pokémon League Federation (the body that makes up gyms and Elite Four of the other regions and all that) Governor's house and the PLF government building. Lower right is the player's house and a neighbor. Not sure what to do with the rest of it though. Maybe a jail for Pokémon rustlers and other outlaws or a bird stable (large bird Pokémon are the way to travel across Westralia.)
Still very very early, may never get very far with it.
Anyone got a good program to map out a region? I made a rough draft with A-Map tiles last night but can't find it (guess I never saved.)
>>
I'm new to everything here, sorry if these questions are obvious.

I want to play a randomized wild, trainer, and starter pokemon run emulated on PC. All the randomizers I find also do things I don't want, like random types or evovles into random pokemon.
What's a good randomizer to download?
>>
>>25803379
Universal Pokémon Randomize by Dabomstew. It's configurable, so you can choose to have randomized wild, trainer, and starters without the random typing and evolutions unless you want them. It also does other neat things.
>>
>>25803613
Thank you, friend.
>>
To the anon asking before the last thead died if deleting my update data got Eternal X to work, yeah. It's working now.
>>
>>25802779
How many times do I have to correct you on the notable hacks pastebin?

http://pastebin.com/hMRJR8KX

I mean both are outdated but this one isn't dinky at least.
>>
>>25803339
>unreachable grass

You monster.
>>
Are there any rom hacks that include 6th gen pokemon in them?
>>
>>25803715
>http://pastebin.com/hMRJR8KX
Updated my pasta, thanks anon.
>>25803746
It's a prairie. A sea of tall grass.
>>
>>25803860
Pokémon Gaia is the best out of the ones that do, senpai.
>>
>>25804024
You should still use a different tile for the tall grass, otherwise it is deceptive level design; players will see it and ask "Where do I need to go to get there?".

It's the same reason why you should never let the players walk on the mountaintop tile, either, as it then potentially implies you can access any of them. That's why the mountainous Sinnoh region had a new terrain texture specifically for walkable parts of the mountain, and why so many fan maps look amateurish when the fail to follow suit.

It's a small design quirk that many people overlook, but taking heed of it works wonders for creating an authentic map.
Thread posts: 19
Thread images: 2


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