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/civ4xg/ - Stellaris, Endless, Civilization and 4X Games General

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/4xg/ /rtsg/ /cbg/

Previous thread: >>185852135(Cross-thread)

STELLARIS
>Pastebin:
pastebin.com/YHdisqem (embed)
>WIP Ship Design Guide for 1.5.1:
pastebin.com/2QWUPKSh (embed)
>Another Ship Design Guide for 1.5:
www.reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
>Wiki:
www.stellariswiki.com
>The Development of Stellaris
www.gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php
>Steam group
steamcommunity.com/groups/vgstellaris

ENDLESS SPACE 2
>Official and Unofficial Wiki
wiki.endless-space.com
endless-space-2.wikia.com
>Community Hub
www.games2gether.com
>Planets Stats
imgur.com/w5RO8TH.jpg (embed)
>Ships Stats
pastebin.com/aabCNGau (embed)
>Horatio splicing guide
pastebin.com/1cH8sqEH (embed)
>Manual
cdn.akamai.steamstatic.com/steam/apps/392110/manuals/User%27s_Manual_-_Endless_Space_2.pdf
>ES2 politics guide.
pastebin.com/pDUQDpwA (embed)

ENDLESS LEGEND
>Manual:
cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf
>Wiki:
endlesslegendwiki.com
endless-legend.wikia.com

CIVILIZATION
>Browser Civ Game, plays like civ2
play.freeciv.org
>Fix for Civ IV BTS XML errors:
www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
>Civilization Analyst (Civ VI, Civ V, BE):
well-of-souls.com/civ/index.html
>Civ V Giant Multiplayer Robot:
www.multiplayerrobot.com
>Civ 5 Mods
forums.civfanatics.com/forumdisplay.php?f=393
>Civ 5 More Mods
pastebin.com/5ANRmRur (embed)
>Civ 5 Drafter
georgeskleres.com/civ5/
>District Cheat Sheet:
civ6.gamepedia.com/District
>/civ4xg/ steam group
steamcommunity.com/groups/civ4xg

ALPHA CENTAURI
>Essential improvements:
pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
>Official short stories:
www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

MICROPROSE
>MoM
www.myabandonware.com/game/master-of-magic-21t
>Wiki
masterofmagic.wikia.com/wiki/Mod
>MoO 2
gamesnostalgia.com/en/game/master-of-orion-ii-battle-at-antares
>>
>>186193041
Fuck cultists.
>>
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Instead of a spider, I give you this.
If you remember a dream in which you felt like you were choking, you are probably infected.

>>186193112
Use 4chanX, click on the arrow, click on "Copy Text", and just update the "previous thread".
>>
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>>186193041
http://marsh.speedrunwiki.com/Text/alltomorrows.pdf
reminder that Stellaris has the potential to become this
>>
>>186193239
>click on the arrow, click on "Copy Text", and just update the "previous thread".
Oh my, i missed that.
Thanks spiderbro.
>>
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>>186193606
No problem. But call me Spiderman.

>>186193431
That book manages to be even worse than Warhammer 40 000.
>>
>spiderposter names himself after a public menace
I KNEW IT
>>
>>186193431
>ywn get to play as AM and torture species by turning them into sentient goop for all time
>>
>>186193431
I liked how the only descendants of 'pure' humans ended up fixing everything. Shame everyone died in the end.
>>
>>186194042
Calm down Jameson.
>>
The Shroud is strong in my family, my father had it, I have it, my sister has it. You have that power too
>>
>>186197795
Please don't fuck your sister.
>>
>>186198079
>not creating a incest eugenics program where you reach the point that all of your children are practically clones
>>
YOU WERE THE CHOSEN ONE!

It was said that you would purge the Purifiers not join them. Bring balance to the Shroud not leave it in darkness.

>>186198079
Are daughters and nieces fine? The redhead wife is probably dead.
>>
>tfw the Vaulters were just trying to find videogames
>>
>>186198532
Do you know what "inbred" means? To have a decent population, you need at least 200 people.
>>
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>win a war
>defensive pact spam begins
If I was genociding these cunts in a war of aggression I'd understand but this dipshit declared war on me and I'm not even eating his people just kicking them out
>>
That feel when Wiz did not want ground combat but some Swede shoved it in.

Is this why ground combat in Stellaris is so shit? The devs threw in a half-baked idea and they are more concerned with fixing other parts of the game before they fix ground combat.
>>
>>186198912
Is this inherently a problem, or could it be overcome by gene editing?
>>
>>186199108
You could just edit out the faulty genes
>>
>>186199037
You would appear to be the top dog, therefore it is in the ai best interest to protect themselves. Additionally, aren't there more than one interlocking agreements?, that's how the handful of games I play work.
>>
>>186199098
At least Stellaris has varied units, so it's a bit fun. Otherwise, it's a setback compared to EUIV.

>>186199108
Gene editing would be no different from having a person of unpure blood joining the eugenic program.
You need a massive pool of pure individuals. Think Bene Gesserit.

And while I'm spouting out references, why can't I force a lottery on slave population?
>>
>>186199098
all the space 4xs have shitty numerical blob combat.if you know one that has good combat beyond "blob of guys +modifiers for tech crash into each other", please tell me.
I've played all of these things starting with MoO and they all have super simple ground combat.
>>
>>186199238
You can set it up like EUIV where you have a map which requires you to maneuver and take ground however that adds micro.

Things would be 100% improved if the current system was kept automated but the final outcome can be influenced by leader traits, buffed fortifications, vet bonus and research for both defensive and offensive units.

The possibility of ships going down due to planetary weapons would be a nice addition too.
>>
>>186199219
Oh damn right I'm the top dog right now, but only just, the screenshot doesn't show it but there's about 3 other empires just out of shot that are only marginally smaller and weaker than me. I just find it dumb that your threat skyrockets when you win a defensive war and decisively end (without genociding) the threat to your people that was the aggressor. The only message that should send to the AI is "do not fuck with this nation" not "this nation is going to kill us all, better team up against them"
>>
There is a person or two here who wants Aurigans in ES2 - well, you can make a mod with them, just use UN ships with all the art from EL, add traits, heroes and other stuff. EL and now ES2 have quite good mod support (el better though), it's just amplitude games are not popular amongst modders (or just good enough to have just minor tweaks mods).
>>
>>186199630
You're hoping too much.

>>186199562
>all the space 4xs have shitty numerical blob combat
Except Distant Worlds, Sins of Solar Empire, Star Ruler (the first one, through Star Ruler 2 features more strategy due to blobs being specialized).
>>
>>186200441
And Swords of the Stars.
>>
>>186201645
>SotS
>Not blob wars 2 : Rail guns boogaloo
>>
We Auriga now?
>>
>>186199562
Lay it on me anon, how would you design combat in a space 4x? Making it anything but blob combat is difficult owing to the fact that space is a rather boring battlefield by virtue of it being, quite literally, almost completely featureless. Which is why it's called space.
>>
>>186205317
We're dead, yes.
>>
>>186205317
We are many things, we have been many things ...
>>
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>>186206030
WHAT WAS SHALL BE WHAT SHALL BE WAS
>>
>>186207396
>inb4 blackholephobia anon get triggered
>>
>>186207396
https://www.youtube.com/watch?v=EaJHFxCYUjI
>>
>>186208139
That guy was hilarious.

I was scared of astronomical bodies too once, there was some comet or other but I was convinced it was going to kill us all.
But I had the excuse that I was 4 years old and not trying to play a space vidya.

Although what annoyed me.mostabout the whole episode was all the Paraducks armchair-psychologising him and demanding that he go to therapy immediatly. He asked for modding help, not Sigmund fucking Freud.
>>
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>>186208904
You seem upset, anon. Tell me about your mother
>>
>play for 2 hours
>complete about 10 turns due to army size
>can't bear to use auto resolve
>must make roving klansmen pay
>who cares about leaving Auriga, I'm now driven by revenge
>>
>the cultist thread is about to end before hitting 40 posts
>>
>>186212218
Good. The only good threads are the spider threads.
>>
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Nice bait you made in this pic. It even made it to /pol/
>>
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>>186213094
Are you thinking of slandering glorious Zelevas threads?
>>
>>186213649
Art style really went through the roof between ES1 and 2.
>>
>>186213649
I don't know. Are zelevas tasty?
>>
For some reason I just can't get into ES2 like I can Endless Legend. I am pretty sure I understand it, it just feels like a slog. Anyone else feel like this? I really wanna love the shit out of it.
>>
>>186214306
You could wait for the expansions.
>>
>>186214306
I never liked EL or ES1 but really enjoy ES2.
>>
>>186214358
That's fair. I came into Endless Legend after all the expansions, so it makes sense vanilla ES2 would be underwhelming.

That said, though, I never really wait it out and get to late-game ES2. I never really felt threatened, but that'll probably change once the AI has battleships and shit.
>>
Enslaving the xenos to faithfully serve their human masters is the best playthrough
>>
Enslaving the humans to faithfully serve their spiritual masters is the best playthrough
>>
>>186213285
It would be more accurate if it said
Nazis: let's genocide non-whites
Antifa: let's genocide non-leftists
BLM: let's genocide cops
>>
>>186213285
pretty accurate image desu
>>
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Sea monsters? How quaint. Sink back to those depths and let me show you how it's done.
>>
>>186218306
Except maybe not, because Tempest is trash and all these water traits don't affect your start position at all. Of course not. Why would they, even if that's how it works for literally all other traits?
>>
>>186219716
>Tempest is trash
Amen.
>>
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>>186218306
Morgawr are just too deep for you.
>>
>page 10
Ded.
>>
>page 10
Ded again.

Someone start complaining about Civ6, Stellaris, Wiz or anything to keep that thread alive.
>>
Last thread people said sectors were created for competitive MP. Is that true? I thought sectors were just a poorly-executed vassal/faction mechanic.
>>
>>186227407
If leaders had their own agenda, yeah. But sectors lack the autonomy and culture mechanisms from EUIV, and feel forced into the gameplay.
Official explanation is "fuck you faggots, lol". Just kidding.
The real reason given is that it's to avoid micromanaging every planet. Since Stellaris is in real-time, unlike, I dunno, Endless Space, and since Paradox is, for some obscure reason, attached to micromanaging tiles and buildings (because it makes sense to have a mine taking half a continent) instead of following Distant Worlds' idea of leaving planets to their own devices, they introduced sectors to allow the player to control a lot of planets indirectly in exchange for a small loss of income.
Except that the AI is as retarded as DarkSydephil.
>>
A lot of these Religious laws seem tailor-made for the Vodyani
>>
>>186227694
the thing is in practice it's not "control indirectly" but "be unable to control at all"
the AI is completely retarded and there is pretty much no way to meaningfully influence it
how is it so hard to create an AI that actually fucking builds buildings instead of just hoarding resources
>>
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>stellaris mod adds in religions
>no terran monothiesm option or anything similar
I just wanna deus vult across the galaxy
>>
>>186230214
I'm pretty sure the Stellaris AI doesn't understand how to use global food, or unity, or traditions, or ascension perks.
>>
>>186230652
I don't have any proof, but I'm sure that AI in general doesn't follow the same rules than the player do.
>>
>>186230843
I know for a fact that AI empires are gifted minerals if they are running a deficit.
>>
>>186231247
I can't speak for Stellaris, but I know many games where the AI cheats. BfME2, Empire Earth, Endless Space (through you cheat as well if you play on anything lower than easy mode)...
>>
>>186230630
there's no religious mods for stellaris on workshop dude
>>
>>186228047
>A lot of these Religious laws seem tailor-made for the Vodyani
They are, Vodyani got new religious law replacements in a recent patch. The "only main species can grow" law gives any other faction +5 Dust per pop, while Vodyani get Essence instead. The last tier religious law for normal factions makes pacifist conversion easier to do yourself but it's completely useless for Vodyani since they can't do pacifist conversion, so instead they now get Essence from enemy systems under their influence sphere and makes their own arks unconvertable if under someone else's influence sphere.

Horatio also got two new Horatio-exclusive Ecologist law replacements because the versions for normal factions encourage species diversity which is the anti-thesis of Horatio, who instead now get bonuses to all systems per spliced species.
>>
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Non-figuratively impossible.
>>
>>186231707
Stellaris+ adds them dude
>>
>>186232006
I miss Stronghold. I should never have sold it.
>>
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Stellaris only has military victory conditions (well federation too but still it's a conquest type). Leads me to wondering how an "economic" victory is supposed to work in other games. Just piling up the biggest pile of goal shouldn't really affect other empires that don't trade with that empire. Even in alpha centauri economic victory didn't make sense because because of how little trade affected economies. Might make more sense if cities/planets were more "multicultural" where it would be affected by multiple cultures and economic factors, like a 10 pop city would have 3 morgans, 2 gaia, 4 un, and a spartan pop which would be normally controlled by those 4 factions, while a city with 9 morgans and 1 un would be a morgan city.

Have there ever been a 4x game where different civs shared control of a city/planet?
>>
>>186232758
>Have there ever been a 4x game where different civs shared control of a city/planet?
There's Aurora. One Anon described his game where three different civilizations started on Earth.
Otherwise, Distant Worlds allows pirates and natives to coexist in buttrape and the occasional pillage, with the pirate fortress being hidden.
>>
>>186230652
the AI isn't actually all that awful all things considered, it just ignores large segments of the game
>>
>>186231580
>Empire Earth
That game didn't even try and pretend the AI wasn't a cheating motherfucker.
>>
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>>186233765
>the AI isn't actually all that awful all things considered, it just ignores large segments of the game
>>
>>186232758
if there is a universal currency it only makes sense that an empire with a massively dominating economy would be the clear winner
>>
>>186234079
It makes any game post WWII unbeatable : the AI will just spam nuclear bomber. And since it didn't have any real economy, harassing it was almost useless, and prophets, the funnier unit in a RTS, ended up being shit.
>>
>>186234163
by that I mean it actually works fairly well in practice, too bad it does so through cheating
the exception to this is sector AI, because ignoring infrastructure sucks for the player
>>
>>186234452
Ha, okay. I thought you meant strategy AI in general.
I wonder if the retarded AI is a Warhammer 40 000 joke.
>>
>page 10 again
... seriously? Fuck that, I'm going to bed.
>>
>>186193239
No its a small hairy creature called karabasan who causes that by sitting on your chest.
>>
>>186239454
You gave your cat a very strange name.
>>
How do I get good at ES2? Nothing I do seems to work
>>
>>186239549
I have a cat?
>>
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Have any of yall heard of Lost Technology it's a Japanese 4x that was a free game in Japan but recently released on Steram and it's only 3 bucks.
>>
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>>186218306
What difficulty is best for first time players in Endless Legend?
>>
>>186239597
Expand more.

>>186240756
Normal.
>>
>>186241117
Even at the cost of expansion penalties?
>>
>>186241205
There are various ways of mitigating that from building approval boosting system improvements to certain techs and what luxury resources you use to increase system levels.

In an of itself though, it isn't all that much if you go a little over. Most of the unhappiness in a system will come from the system itself.
>>
>>186232758
Stellaris should enable an economic conquest type by letting you buy and sell planets. It's still technically a conquest victory, but you're buying you're way to victory.

That would also repair the fluff for the "ruthless capitalist" AI type.
>>
One species with Industrious and Very Strong, with the Slave Guilds and Mining Guilds civics with the plan to get Secret Police later, or two species with Industrious and Thrifty, with Syncretic Evolution and Slave Guilds, with the plan to get Mining Guilds later?
>>
>>186242270
>buy and sell planets
Unfortunately the real reason you can't buy planets in Stellaris is that Stellaris diplo is copy-pasted from EUIV, and in EUIV buying clay is highly exploitable since the AI is a dipshit.
Rather than take the time and effort to fix it in both games Wiz decided to just disable it.
>>
>>186227407
If you read the old dev diaries and think about the mechanics, it's obvious that sectors were designed around the ability to rebel.
This is why you are hassled with alerts to give them an internally self-sufficient economy, and the AI desperately tries to achieve it when left to its own devices - otherwise you could short-circuit their rebellions by not having them produce any energy.
This is why they're required to be territorially contiguous - otherwise you could short-circuit their rebellions by having them as scattered, isolated planets that would never be viable if they successfully seceeded.

But I think Paradox were too lazy to get it working in time for v.1.0 release, and then at some point Wiz decided "multiplayer balance is king" and that losing 1/3 of your territory in one fell swoop would disrupt the balance too much, so rebellions got changed to being isolated planet unrest in 1.5
>>
How do I reactivate the tutorial robot?
>>
>>186243831
>minmaxing your species in Stellaris
>needing advice to minmax your species in Stellaris
It's a roleplaying game.
>>
>>186244746
I'm just asking, dude.
>>
>>186244710
Settings?
>>
>>186242270
I could see an economic conquest by buying "rights" to a planet, where both sides gain from the planet's production, like 110% production for the empire owning the planet and 10% production for the empire which bought the rights to it. Handwaved as benefits of free trade and economic efficiencies from specialization or setting up a rothschild central bank or something. Closing borders automatically ends the relationship (foreign companies get nationalized). An empire which owns the rights of 60% of the galaxy wins an economic victory.
>>
>>186244746
>roleplaying game
>can't pick any white humans
woooow
>>
>>186243831
One species, use authoritarian xenophobe, get caste system to maximise farm & mine output with slave & mining guilds.

Don't pick Industrious & Very Strong though. Pick Extremely Adaptive & Strong.

For ascensions, unlock the first in Expansion then Supremacy for +1 pop on colonisation then +20% border range.

Finish expansion & pick Master of Nature (fuck tile blockers), then go back to finishing Supremacy & pick border range ascension.

Prosperity would be the 3rd pick. If you play by "the rules" of core planets, then maybe choose Imperial Prerogative as the 3rd ascension, although if you're a smart player you should just be building up the planets to the basic level 1 structures (with the capital upgraded, and the slave/mineral processing, energy nexus and if it's a science planet choosing the science upgrade) then dumping into into a giant sector with everything unticked (all it will do is upgrade buildings, and maybe build some defensive armies)

Picking Flesh Is Weak and getting the Cybernetic trait is very good.

Blob fucking hard. Put mines & farms on the low habitability large planets because you're enslaving them and thus happiness is irrelevant, use good planets for research & energy.
>>
>>186250281
>Using low habitability planets as gigantic slave-camps because happiness doesn't matter to slave.

FUCKING GENIUS.

You recommend Xenophobe, though? Why's that -- just for the border range?
>>
>>186250281
Why Xenophobe instead of, say, Spiritualist or Militarist?

For purging?
>>
>>186254451
>>186253851
Spiritualist has shit bonuses especially for a slave using empire. Yay, I get reduced unrest even though I can eliminate it completely with a dozen defensive armies. If you're going psionic but I wouldn't use this nation setup to do that in the first place because you can't go full psionic until the 4th ascension pick and blobbing is not conducive to ascensions.

Going fanatic Xenophobe is for border range. You will end up with a +90% border range.

There's an early tech that gives +20% Border Range
Fanatic Xenophobe is +30%
Intestellar Dominion is +25%
Supremacy First Pick is +20%

Playing as an expansionist blob, this setup is unrivalled. You'll envelop opposing empires outposts & frontier planets and steal "their" resources out from under them, be able to quickly convert conquered planets to slaves by rebuilding the new planets to farms or mines, or use whatever flavour of purge you prefer if you want to get rid of a certain alien type.

You can definitely go non-fanatic with a triple ethos pick of Xenophobe/Authoritarian/Militarist. When you unlock the 3rd Civic you could add the National Zeal choice that gives +10% border range. That would end up with a 5% smaller border range, in exchange for +10% fire rate, reduced war demand costs & full orbital bombardment. That's very much an either/or situation, both choice are good.

Concentrate tech choices on resource building upgrades whenever they show up, don't neglect science debris pickups to ensure you stay up to date with opposing empires fleets, try to keep from starting wars that will result in multiple defensive pacts or creating an opposing huge federation, until you've grown far beyond your neighbours pitifully small empires that you become unstoppable and can annex them almost at will.
>>
>>186234079
Oh god, that game. Literally THE worst pathing ever made.
>>
>>186257418
I haven't played that game, explain please.
>>
>>186256769
This is an excellent explanation, thank you.

What negative traits would you recommend taking to afford Very Adaptive and Strong?
>>
>>186209373
>can't bear to use auto resolve
What
ffs im getting fucking tired of you retarded autists, please have i genuine good fucking reason for using anything besides auto-resolve.
>>
>>186257568
Units can't turn on a dime. If you tell a unit to go somewhere behind him, he'll half to move forawrd a little bit and make a U-turn. Not a big one at all, mind you, but enough that if you're telling a group of units to turn around, they're going to be bumping in to eachother all the time. The pathing engine has NO idea how to handle this, either, so all bets are off when the bumper carts start.
Picture two tanks sitting next to eachother. Now picture them both turning toward eachother and coliding head-on, vibrating in place, backing up in sync and dirving straight forward to colid again, doing that a few times, then eventually pressing against eachother and sloooooooooooooowly physicing around until they're facing the right way, then bumping into eachother and cutting eachother off every step of the trip.
Got it? Now picture 40-50 tanks, and a bunch of infantry and support units, all in one group and weep.
>>
>>186257773
sedentary
slow learners

Last pick is harder.

Probably deviants since you're playing authoritarian slavers.

Repugnant can work but can result in a boring as fuck "it's another half the galaxy joins a giant federation against you" episode.
>>
>>186258921
Do you know of any good videos to watch this clusterfuck? I have to see this.
>>
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HALP
>>
>>186256769

Ive been posting this kind of thing since last thread. Its fucking broken and OP. Although it loses for Hive Minds in terms of passive expansion and also against fanatic purifiers on a war at the very start, but thats it.
>>
>>186260614
Rome fell in a day.

>>186260342
God, I wish.
>>
>>186260614
JUST BUILD MORE UNITS BRAH
>>
>>186260614
How did this even happen?
>>
>>186260614
WELCOME TO CIVILIZATIONS 6
>>
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>>186260614
>Raids your lands with 0 movement points
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>>186193041
does that ambient noise from stellaris ever go away? I hear it even when I'm not playing
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>>186268510
Don't hate the Worm.
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>>186193041
>Created 17 hours 25 minutes ago
>121 Replies, 45 Unique Posters
/4xg/ is dead, bury it
>>
>>186268510
thats just tinnitis man
>>
>>186273625
just cant survive when the yanks are asleep
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>>186273625
wow I never knew how few people actually post here
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>>186232282
>>
thinking of getting EL2
how fucked is the AI in this game?
>>
>>186276993
What does the Deluxe version add? Only played the vanilla one and Crusader. And I was really surprised when the demo for Crusader promised to let you fight Philippe-Auguste and Frederick, and the game turned out to not have them.

>>186277280
AI is so good that difficulty make you cheat.
>>
>>186273625
you don't know shit about dead
>>
>>186277320
According to the box (translated from Dutch) it offers:
"Not just the 21-mission campaign, but also new extended maps for sieges, invasions and economic missions.

I do believe it also adds 1 new created map for free building. Oh, and it includes Patch 1.2
>>
>>186277545
If it's just maps, it's not interesting. I'm interested in the patch, however. I never patched any of these old games, I wonder what it adds. Does it make the sarracen swordsmen actually not shit?
>>
>>186277280
Greetings time traveller.
Please tell me the industry gets better in the coming years.
>>
>>186277902
actually its not that bad
Blizzard actually relea
>>
Ha. He created a time paradox and erased himself. Nice going, Doctor.
>>
>>186277638
I doesn't do anything major like fixing broken units (and wolves still climb ladders/stairs). As far as I can see it only fixes some crashes, so you'd be better off buying the HD version on Steam in all fairness.

Also, the sound in the main menu if way fucking louder in this version than it is on the HD steam version. Like, your ears will hurt the first time you launch it because you have to go through the menu to turn it down.
>>
>>186278183
Never had any crashes, be it on Stronghold or Crusader. Also, is that really a bug that wolves can climb stairs? Ladders, I can understand, but stairs?
>>
>>186278246
Maybe not a bug, I'll admit, but an annoyance for sure. Then again, using a knife to tear down a wall wasn't exactly what I expected either.
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It's happening.
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>>186279221
Yeah, that part was annoying. I heard someone saying they got rid of it in the second game and that only war machines can damage walls.
>>
>>186259568
Slow Learners? Really?
>>
>>186279623
Yeah, I think slow learners is a bad pick - mostly because it makes it really hard to complete good anomaly projects or precursor quests early game, when the rewards actually make a difference.
>>
where can i download civ 5

inb4 cucks
>>
>>186283124
We know you're a cuck, why do you need to bring it up?
>>
>>186283205
what sort of person bothers replying like this
>>
>>186260614
Do barbarians still pop out a unit every turn even on marathon speed?
>>
>>186283318
What sort of cuck is too poor to buy a 3+ years old game?
>>
>>186284014
>paying $80usd for a video game
>>
>>186284569
>implying it's just a video game
>and that awful cringe-inducing grammar
Let me guess, you're a kid who doesn't know what an expansion is.
>>
>>186284569
>£32.50
>$80
Did the dollar collapse overnight or something?
>>
>>186284569
>saying dollars twice
Are you dumb?
>>
>>186285413
He might be a leaf
>>
>>186285748
>usd
>>
>>186285994
leafs don't have currency
>>
>>186285748
Leaves aren't retarded. My guess is that he's a taco that crossed the border before our Lord and Saviour built the wall. Noticed how horrible his English was?
>>
>>186284694
>>186285413
>>186285687
didnt mean to upset redditors boyos

i will buy the game when on sale just wanted to play it first
>>
>>186286160
Then you should already know where to get torrents
>>
>>186286578
His mom probably locked google, so he can't look for the yarrbay himself.
>>
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Dead.
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>>186287393
FUCK OFF with that horatio sauce. It was never funny.
>>
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>>186287508
>>
>>186287557
This will be my legacy on /civ4xg/. Not the numerous time where I saved the thread from extinction, raids, shitposting and alien invasions (some of these may be exagerrated for drama purpose), but that one slip of the tongue with that fucking sauce.
>>
>>186287667
I think every single anon that frequents the thread has saved it from extinction at least once.
>>
This madman
https://www.youtube.com/watch?v=JZhrNE7GEqg
>>
>>186287768
Your opinion is not relevant.
My hubris says I saved that general single-handledly by myself, therefore it's the truth.
>>
>>186287814
Hyrule Total War was updated? Or is it something completely different? Is that a mod? TELL ME MORE DAMMIT
>>
>>186287823
This is why we need the eternal end.
>>
>>186287912
The guy who made the Hyrule:Total War mod for Medieval 2 TW is porting it to the Pyrogenesis engine (the one for the 0 A.D. game)
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>>186288020
I don't know what 0AD is but I am getting aroused. It looks like Empire Earth.
>>
>>186287823
Thank you for your service, Horatio.
>>
>>186288108
Call me Spiderman, not Horatio!
>>
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>>186288107
Its a free, open-source, historical Real Time Strategy game
https://play0ad.com/game-info/project-overview/
>>
>>186288191
can you genesplice out autism
>>
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>>186288191
Spiderbros unite
>>
>>186288219
That really, really reminds me of Empire Earth. With the graphism taking after Age of Mythology.

>>186288240
If I did, you wouldn't be here.
>>
>>186288317
>you wouldn't be here.
yes I'm asking you to save me ;_;
>>
>>186288627
I'm not a god (and I regret it).
>>
>>186287814
>>186288219
That looks really cool, but I have a dumb question.
Does that game feature charge mechanism?
>>
>>186288219
There's there a similar game (as in being a free RTS) but more based on Total Annihilation?
>>
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>>186288240
you can genesplice it in, at least
>>
>>186286127
Somebody started a rumor that canada was accepting migrants so hundreds of thousands of illegals jumped the border recently. They even started using the montreal stadium as a refugee camp because there's so many of them.
>>
>>186286118
Loonies are the currency of the future.
>>
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>>186287814
REV UP THOSE CEASE AND DESISTS
>>
>>186292296
Just like Chapter Master.

I forever cry.
>>
>>186279623
>>186279925
Yup. It's my second dump stat. It has minimal impact to your empire. It doesn't:
* Fuck up your breeding growth.
* Reduce your happiness.
* Require slaves on non-slaving planets to keep people happy in a different way to the above.
* Kill your leaders early.
* Reduce your diplomacy opinion with other empires.
* Increase consumer goods cost.

It has a minimal, passive reduction that never really amounts to much in the grand scheme of things. There's also the mid-game Selected Lineages technology that can cancel out the trait.
>>
>>186289020
I think yes

>>186289698
Spring RTS
https://springrts.com/wiki/Media

>>186292296
Probably wont happen since he already did a mod for Medieval 2 TW for years before that
>>
>>186292843
I don't think building one farm/mining station on a non slave planet to keep people happy is really that much of a burden, I'd rather do that than take the experience hit.

Also are 100% specialist planets even optimal? I've never seen anyone try to calculate this, but it doesn't seem like they would be when you have to ignore so many tile bonuses.
>>
>>186288191
Horatio Sauce
thats your legacy
Horatio Sauce
HORATIO SAUCE
spiders are fags not bros btw
>>
>>186294641
They're not optimal when you only have basic buildings unless the planet has a good modifier, great if you're in a position to exploit a modifier or upgrade infrastructure, then fall off again once repeatables overshadow the unique planetary modifiers (which is probably beyond the point most people play).
>>
>>186295589
FUCK
OFF
>>
>>186288219
>The sum of all resources on the map is limited. These resources can be gathered in several ways:
[PANIC]
>>
>>186295659
HoratioSauce
>>
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>>186295659
>>
>>186296709
>>186296738
That Xenomorph reject Horatio must BURN.
>>
>>186296808
Do you think the back of his head opens like a xenomorph egg does?
>>
>>186296848
The horatio is clearly a drone. Just compare the skull's form between Kane's Son's head and Horatio's.
>>
>>186296808
>dat first Horatio Sauce of the day
>>186296848
it's a gland to produce Horatio Sauce of course. He needs it milked every day.
>>
>>186297070
I want to burn Horatio until only ashes remain.
>>
>>186297919
that's how premium sauce is made
>>
>>186297919
Well great, now I'm going to do a Horatio playthru, haven't tried him yet.
What's the best way to cultivate the best sauce ? I only won with the Lumeris and Cravers before.
>>
>disband entire fleet to rebuild with fleet academy bonuses
>neighboring AI instantly smells blood as I no longer have a navy and declares war on me
>by the time his first ships arrive 10 spaceports just finished a battleships each
>relative fleet strength goes from overwhelming in his favor to him being ranked as pathetic next to me
>another 10 battleships and 60 cruisers are being on the way
Man imagine being that empires intel guys and the shit they're about to catch when their superiors ask them how the fuck they missed that their opponents could build an entire new, superior, fleet from scratch in a year
>>
r8 my xenophile biological ascension candidates.
>>
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>>186299028
>>
Who wants habitable gas giants and molten worlds?

They are such hostile places that it's fascinating to imagine just what kind of lifeforms could live and thrive on these worlds and not anywhere else.

Also Mustafar. Mustafar is cool.
>>
>>186299551
Me.

I wish you had genuinely diverse species options, rather than assuming that all life must live under Earthlike conditions.

If you could play as a Dathnak like species which had a different style of play, that would be amazing. Or the ability to play as nomads, or pirates, sentient fucking astroid worms, anything would be cool.
>>
>>186299551
>habitable gas giants
Reminds me of the Ethereans from MoO3. They lived in those and they were probably my favorite race in that game, had great ship aesthetics and gas giants were fucking HUGE for fitting more population on them while also being super rich in minerals. That the two Etherean races were also great at food production meant they had a tendency for their population to explode and snowball super hard. Man MoO3 was a terrible game in a lot of respects but the tech progression and faction aesthetics were top notch, shame everything else sucked.
>>
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but what does Horatio Sauce go with
>>
>>186301058
(You)
>>
>>186301058
Anything beautiful
>>
>>186300242
>Pirate
Another thing that needs fixing.

I don't see Civilian cargo ships flying around so begs the question what are the pirates for? I'd also make them behave like a combination of the pirates SoASE and Distant Worlds. You can hire them to attack other Empires (with penalties should they find out) or they can also act a inter-galactic mafia for weaker races forcing you to pay a 'protection fee' and possibly introducing all kinds of ills into your society like enslaving your pops and shipping them elsewhere or getting your leaders addicted to drugs.

>different style of play
Based on what I've read of Star Ruler 2, they did have that level of diversity for their races. It still wasn't enough to save the game from obscurity though and I think the studio has shut down after much tinfoil hatting about how gaming media deliberately gave more attention to PDX then they did their small guy studio.
>>
>>186302653
>Star Ruler 2
My only memory of that game is of using fling FTL to collect a bunch of planets in one system in some massive web of resources, and then throwing them all halfway across the map when someone declared war.
>>
>>186279225
>that leader

The modder obsession with Hitler is hilarious.
>>
>>186301058
Krogan cock.
>>
>>186304840
As far as I know, fling beacon is the most original FTL method. I haven't been able to find an equivalent in any other media.

Can it be mod into Stellaris?
>>
>>186302653
The only studio I've seen tinfoil hatting was Chucklefish when they claim that all the negative Starbound reviews came from a few people.
>>
>>186305110
He's the most iconic leader of Germany.
>>
>>186305615
For uncultured americans, maybe.
>>
>>186279225
Did he mod in the swastika as a religion symbol as well?
>>
>>186305713
I'm pretty sure if you trotted out Barbarossa, Bismarck and the Bohemian there'd be a clear winner even in Europe.
>>
>>186294112
>he already did a mod for Medieval 2 TW for years before that
He probably lives in some shit hole where Nintendo cease and desists aren't worth the paper they're printed on.
>>
>>186305303
SO GOOD
>>
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https://twitter.com/Martin_Anward/status/897846995502682112
>>
>>186307108
Hmmmm
>>
>>186307108
seems legit
>>
>>186307108
looks like a faggot riftborn
>>
>>186264837
He let a scout touch his border and escape back to a horse camp. The horse camps are pure evil
>>
>>186306367
t. Americafat trying to project his ignorance on everyone, including the Europe master race
>>
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>>186307438
Looks more like a guardian killer from legends.
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>>186307108
>Sure ancient space robots, upload your "update".
>>
>>186306481
>United States
>>
>>186306481
Trumpland.
>>
>>186307108
I didn't trust this gimmick in Deus Ex Human Revolution I ain't trusting it now.
>>
>>186299191
>nonadaptive

lmao
>>
>>186294641
Speaking from my own experience/preferences, the worst part of playing a huge highly adaptive blob is dealing with all the planetary micro. Using different buildings instead of just building one resource type planets annoys me.

If you want different negative traits it's your empire. I just see it as the most indirect negative choice of the other negative traits.
>>
>when the mongols expend a great musician in your border
https://www.youtube.com/watch?v=UELf0p-DB0o
>>
>>186310024
Every bit of mongolian music I hear makes me want to listen to more
>>
>>186310024
10/10 would sack all of Asia and kill millions on it
>>
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>>186310024
>mongolian music
https://www.youtube.com/watch?v=tTvyMBEDupQ
>>
>>186310826
Mongols and Mongolian aren't the same.
A Mongolian is someone who browses /gsg/.
A Mongol is Gengis Khan's little boy.
>>
>>186305110
That's everybody, not just JFD, anon.
And it's fair. Hitler was kind of a big deal.

>>186306367
>Barbarossa
Ah yes, my favorite leader of the Germain nation, Barbarossa.
>>
>>186313224
As much as a big deal as Cromwell for the British or "Fat" Boris for the Empire.
>>
Is there any way to improve the weaponry of my frontier outposts in Stellaris?
>>
>>186313469
You're missing the point. Holy Roman Empire isn't Germany.
>>
>>186313723
There's a mod or two that lets you do that yeah, they'll still be shit in a fight but they'll be a minor road bump instead of something that evaporates when something enters the system. Probably not worth the time though, static defenses are eternally pointless and shit in stellaris. Unless random pirate spawns ala civ barbarians ever become a thing they'll remain that way too.
>>
>
>
>
>>
>>186314232
>Holy Roman Empire isn't Germany.
Everyone get a load of that heretic.
>>
>democratic crusaders have -100 with hive minds because they're an autocracy
>they hate creatures that would literally die if separated from the hive mind because they don't vote
>they hate creatures that are literally one mind in many bodies because it doesn't go down to the ballot offices and vote for itself
10/10 would devour again.
>>
>>186302653
>I don't see Civilian cargo ships flying around so begs the question what are the pirates
Obstacle to player expansion. Otherwise you wouldn't waste minerals on early fleet development.
>>
>>186314938
Considering that hives can assimilate now, you can see thier terror at a being which can effectively eat your soul.
>>
>>186316542
>eat your soul.
*laughs in synth*
>>
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>>186277348
>you don't know shit about dead
Recommend me some dead generals.
I'm just used to /gsg/ and /twg/ I guess
>>
>>186316542
Genestealer Cult when?

>>186316698
Slablands General. Indie General. Shit, even Tera General is only alive because of all the sluts.
>>
>>186316896
/tesg/ is nothing but non stop waifu posting too
>>
>>186316896
/indie/ isnt dead.
Its a slow general. :3
>>
>>186304840
Wait what you could use fling to move planets???
>>
>>186292843
I usually put at least one farm next to the capital on each world to offset good maintenance . I can see where micro managing pops might get to be a pain though.
>>
>>186317016
I'm sorry, /tesg/?

>>186317095
I have to often bump it with cat pictures. Or spider pictures. Or spidercat pictures.
>>
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>>186317306
/tesg/
>>
>be space robots
>get contacted by older space robots
>hello goybot can we interest you in some updated software?
: ^ )
>>
>>186317403
this image's typography pleases me
>>
>>186317403
I enjoy the letters on this picture
>>
>>186317403
I appreciate the curving of these red things.
>>
>>186317403
I find this digital painting's choice of symbols to my liking
>>
>>186318413
Why yes I would like to make some choices where I have no clue what the outcome is, if there even is only one possible outcome per choice. This is a good feature to have in a strategy game.
>>
>>186314938
I've been redpilled!
>>
>>186316542
>>186314938
I'd like it if hive mind lifeforms stayed in the hive mind even if they were taken in an other empire. Like capture a planet full of hive mind creatures and they either split off into a separate hivemind entity/faction that belongs to your empire, or they stay part of the other hive mind and have the same level of happiness as diplomacy with the original hive and if ever in war, the population automatically rebels.

I'd like if if I assimilate a vassal hivemind "snarf empire" then I suddenly have "Hivemind of the Snarf" faction that I need to keep happy in my empire. Reverse being that a non-devouring swarm hivemind would suddenly gain factions from the non-hivemind pops it acquires.
>>
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>>186323305
imagine how much shit would be created by devouring an entire species of billions in a short time frame the way hive minds do
entire planets would be lifeless toilets
>>
>improved space battles still lets you build deathflowers
I fucking love this mod.
>>
What kind of game were they trying to make when they made Stellaris?
>>
>>186327294
Obviously not a good one.
>>
>>186327294
One that would make them lots of money
>>
>>186327294
Europa Universalis in space, but since it isn't historical it lets you play out any (well-known) sci-fi story.
>>
>>186327294
A dlc vehicle
>>
>>186327294
The same game as all their other games.
Have you even played another Paradox game?
>>
>>186327710
Or just let you nerd out with the modding. I'm having more fun shoving my Imperial Star Destroyers down Picard's throat than I should be.
>>
>>186317403
The Elder Scrolls General? Weird, I always thought it talked about lore.
Also, is that guy strangling a woman with a hand coming out of his mouth?
>>
>>186330838
Nah, the lore discussion goes on in the /tg/ ESG
>>
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>6 wheat
dis gon be gud
>>
Best way to use China in civ6?
They seem terribly weak since their UI is god awful on top of their UB being very limited with early game wonders being meh. Petra/Pyramids seem to be the only standout ones there are which get heavily fucked by your starting position. China seems to start near a smalldesert most times though.
>>
>>186332789
That really looks like a flash game.
>>
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Looks like I'm about to receive some Middle Eastern refugees

>>186333898
I don't know what you mean
>>
>>186333752
>china
>weak
https://www.youtube.com/watch?v=V0HKfnlkHXo#t=43m25s
>>
>>186334341
He means it looks like someone smeared grease on the graphics, shook it up a little, approximatively put the pieces where they were before, then threw up on it for good measure. It looks like a mobile game.
>>
>>186335397
How did he win so fast?
I really dont understand tourism.
>>
>>186336107
I guess he was the only player who got any wonders, so even though you barely gain any tourism that early in the game, everyone else's defensive tourism was bad enough that the wonder tourism was enough to win.
>>
>>186336239
So basically it doesnt work against the AI.
I mean there are plenty of cheese strats in multiplayer, but I dont have that much fun in it since the games are so fast.
>>
/4xg/, you can stop roleplaying Auriga haha
>>
>>186338083
WARM AND GREEN
>>
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IMMIGRANTS OUT
SCYTHIA FIRST

>>186336042
is this better
>>
>>186338671
needs more horsies
>>
>>186338083
I AM MANY THINGS
>>
I haven't played a civ game since II. Can someone bored give me a crash course?
>>
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>your neighbours are QT elves

W-what do i do guys?
>>
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>>186338671
the horses arrived, but there's nothing left anyway
arabia just rolled over and died

>>186339274
just play on low difficulty
you can't fuck it up, so you can learn as you go along
>>
>>186298778
minor factions, all of them, and try to meme the gas bags early so you can get their great FIDS bonus
>>
>>186339678
Make your neighbor your family
from your rape dungeon
>>
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Hordes of barbarians are already descending to feast on Arabia's still warm corpse.
>>
>>186340665
It's not rape if it's elves
>>
Riftborn seem to have gotten a handful of new changes that aren't in patch notes.
>Starting minor faction is now Epistis instead of Remnant
>Compression and Dilation singularities now cost 20 strategic resources
>Fold singularity gives +25% Dust on empire in addition to its usual effects
>Rip singularity gives +25% Science on empire in addition to its usual effects
>Stasis singularity gives +25% Influence on empire in addition to its usual effects, plus it now costs only 1 of each T3 strategic resources
>Tower of Temporal Paradox now increases its own Dust income +2 / turn instead of +1 / turn

Anyone else find new stuff?
>>
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It turns out Arabia had a secret just over the horizon. Mountains, with iron and a magnificent fjord.
>>
>>186342946
>+25% on empire
>>
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>have two admirals
>one of them runs the military faction
>the other controls the pacifist faction
>>
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>>186343980
you now what to do
>>
>>186339678
>elves
The only xenos I purge are Fungoids, Molluscoids, and Elves
Everyone else is 25 terran years of servitude before being elevated into residency
>>
on a perfect world dowscale ships and fixed turrets would work togheter + the three principal ships expasion mods running at the same time
>>
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Kongo forward settled on me AGAIN. I didn't mean to make this a 150-turn military victory, but everyone keeps getting in my way.
>>
We Live!
>>
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Persia's next.

Did they remove the ability to give a citizen captured from barbarians back to its original owner for a relationship boost?
>>
>>186348709
No we don't.
>>
Should I be using the Stellaris beta patch?
>>
>>186349321
Seriously though it looks as if a popup is going to ask for a microtransaction at any moment.
>>
>>186352240
I wouldn't
>>
Wiz is a faggot
>>
>>186349321
Jesus Christ, everything about that game just looks terrible. Why'd they fuck with the textures so much? Makes it look like some cheap phone game.
>>
>>186355030
>>186352304
I think it looks fine. Brown and bloom was ten years ago, maybe you'd be happier with games from that era instead of modern ones.
>>
So, to any Commonwealth of Man/other xenophobic imperialist players, do you ride to the rescue of the UNE/other human factions in their darkest hour or do you leave them to the xenos?
>>
>>186355345
You've got shit taste. "Modern" is the worst way to describe something btw.
>>
>>186356157
Civ 5 will never come back. It's nearly a decade old, and 6 is already closer to being a better game, considering it released with half the mechanics it took Civ 5 two expansion packs to develop. Stop crying in every thread and get over it.
>>
>>186355631
My people just want to be left alone; we aren't space-bastards.
>>
>>186356636
>6 is already closer to being a better game
it's fucking garbage. It is better than 5 was at release tho and that all it has going for it.
>>
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>Valletta lets you buy walls for 50% of their gold cost in faith.
>Monarchy grants 1 Housing for every level of walls in a city.

My literal dick, free housing for everyone.
>>
>>186357076
It's garbage, compared to what? Paradox's latest dlc cash-in? Endless "We were in early access for half a year but please beta test our game" Space?
>>
>>186356636
>never come back
? But you can still play it... there is literally nothing forcing people to "move on" to Civ Vi.

>closer to being better
I'm sure eventually they will make it a decent game, but they will never be able to make it much better the V. They could have easily updated V with a few minor changes and it would be VI, but with a much better overall look, and not that cheap af texture style.
>>
>>186342946
I get that they want to make the other sungilarities as good as the first two, but they need to nerf other aspects of the riftborn cause they were already very good
>>
>>186355631
Yes. I like playing as the CoM and the UNE always seems to get into trouble in midgame. I go so far as to declare war on anyone who's vassalized or conquered them. Then take/integrate the UNE worlds into my own. It's pretty much my main goal whenever I play the game.

Only annoying thing is that the UNE tends to spawn half way across the galaxy from me.
>>
>>186357740
There's apparently something forcing people to shitpost every time a screencap from 6 appears here. If I had a nickel for every time someone who has no idea what phone games look like said 6 looks like a phone game, I could retire today.
>>
Is this a good thing?
>>
Is there a way to predict primitives ?
Do you have to survey everything that's not a gas giant or an asteroid just on the off-chance it hides primitives ?
>>
>>186359460
It's a neutral thing. Can be good if you don't do something stupid.
>>
>>186360190
Primitives happen on habitable worlds. So if you're looking for primitives look there.

Or are you thinking of precursors?
>>
>>186360589
Wait, so primitives are on habitable planets without a colonisable icon, and not hidden ?
I never payed attention to the whole mechanic before.
The game files do only mention habitable class.
>>
>>186360871
Yes. There are no primitives inhabiting non habitable planets, and those planets aren't colonizatiable because the primitives count as a empire. The only two exceptions would be the Dathnak gas giant aliens and they're a questline instead of the standard empire/population, the other exception are the primitives on the Sanctuary ringworld event.

Otherwise all primitives are on habitable planets. No frozen world or toxic world primitives.
>>
>>186361807
can a new primitive spawn after the game starts?
>>
>>186364924
no.

Limbo quest can spawn a new (droid) empire or a new population on a benevolent fallen empire's preserve world, but there's no way for a new primitive to spawn on it's own.
>>
>>186359460
if you play your cards right as well as the dice you help it calculate infinity, in which it travels into the black hole to create a universe inside it, granting you a whole bunch of research from the black hole
>>
How the fuck do I give systems away to AI?
>>
>>186366868
You wait for the DLC, good goyim.
>>
>>186366868
Just purge all life from it, the AI will colonise it soon enough.
In fact, just purge the AI too.
>>
>>186365276
any mod that let this happen? I only find ones that fix the amount to a hig value at the start of each game, but they evolve too fast before I even have time to have fun with them, always have other empires to deal with
or any mod that extends how much it takes for them to evolve?
>>
Stellaris is crap. Why would anyone smarter than a cucumber would try playing it? Are people that retarded?

Play a good game instead, like EVERYTHING ELSE!
>>
>>186369181
give me more games where the AI leader begs you when you're winning, beside civ
>>
>>186369181
Thanks for the tip, I'll go back to my copy of E.T the Extra-Terrestrial.
>>
>>186369519
Stronghold.
>>
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>80 turns into a new game of Endless Space 2 until I noticed a patch dropped
M-maybe I should up the difficulty.
>>
What are the differences between Amplitude and Paradox when it comes to things not working and stuff being OP and balance?
>>
>>186371138
Amplitude
>tries to fix it
>proposes next DLCs that can be skipped as they add optional stuff
Paradox
>ban users, accuse them of being racists and sexists when they disagree with the devs
>never patches anything
>every DLCs has a few fixes but a shitload of new bugs
>make as money DLC as possible to milk the goyims
>>
>>186369890
what game do you think gave me this fetish? I mean new ones
>>
>>186371138
Amplitude DLC feels like genuine additions to an already finished product.
Also, I've been on their Game2Gether forums and didn't immediately get cancer, so that's good I guess?

Paradox DLC feels like paying more money for the rest of your game.
>>
>>186371331
Ha... Well, I dunno. maybe Alpha Centauri, but it's just "get in da cage".
>>
>>186371138
Dont know how Paradox reacts, but when Amplitude fuck up this happens. https://www.games2gether.com/endless-space-2/blogs/531-lesson-learned
>>
>>186371557
>Dont know how Paradox reacts
When Paradox's voice pack came under criticism on Paradox Plaza, Wiz called them all sexists, then he locked the thread. Trying to make a new thread would get you banned.
>>
E SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE S
>>
>>186371797
I also loved how he patted himself on the back for the daring decision to include a female VA when he knew how the sexist bigot customers would react.
>>
>>186373048
Fuck that guy, seriously. He made me want to refund Stellaris on the pot, that overpaid cunt.
>>
>>186373048
>>186373121
And don't forget how he explained himself in the end, saying he never called anyone sexist, right after calling ALL his fans bigots.

It's like saying "I never called you a nigger, I just said you were black".
>>
Is CIV 5 BNW still better then CIV 6?
>>
>>186373914
Even Master of Magic is better than Civ6.
>>
>>186373961
>>186373914
Once thing that can never be fixed, is the leaders, how the leaders look, and how the game looks.
>>
It's hard to play a xenophobe, because all other empires hate your fucking guts.

I know the strategy mentioned above advises it, but would another option be a valid choice?
>>
>>186374492
I find sticking charismatic on xenophobes works pretty well if you're worried about the opinions of your lessers.
>>
>>186371138
Paradox are so obsessed with balance in Stellaris that every empire plays exactly the same and every mechanic, development, quest, and technology gives only the weakest of rewards to prevent anyone ever getting an "advantage" in multiplayer.
>>
>>186374834
Is that why the naked corvettes thing actually work in Stellaris why it would be totally conter productive in Distant Worlds?
>>
>>186374783
They hate everyone else for being boorish cunts.
>>
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>>186374890
Partially.
Although the main story with naked corvettes is that because Paradox never playtest their games before release, this is one "Decisively good strategy" that managed to slip through their "No fun allowed" net.
So of course it's being nerfed in the next patch
>>
>>186375029
Of course. Everything that makes the game fun or simple must be removed because obviously, a good game must be unfun, complex, and unrewarding.
Fuck Paradox.
>>
>>186343980
>How do you get peace?
>With a fork.
>>
>>186339678
setup outpost as close as you can to their homeworld so you can wistfully watch the qt empire despite knowing they'll never want to penetrate your borders.
>>
>>186374834
It says a lot when what's basically a cointoss or a slot machine (Shroud) is the most exciting thing in Stellaris.
>>
>>186374834
who the fuck plays multiplayer in 4x games. fuck those guys. do they spend 200 hours playing one match? wtf.
>>
>>186375836
That's sad.

>>186375851
Getting anyone to do an AI War campaign is already hard enough, and a campaign in AI War is 2 hours long.
>>
>>186375851
With good friends it's actually fun but competitively or with randoms it becomes an unfun slog
>>
>>186376014
So it's only fun if you don't play seriously.
>>
>>186376145
I still play seriously but I know that I don't have to min max and can RP with friends so it becomes much more fun than with randos
>>
>>186372820
Hello, delicious friend!
>>
>>186376430
A RECKONING IS NOT TO BE POSTPONED INDEFINITELY
>>
>>186375851
>>186376393
I've done it at a LAN party, with me acting as a kind of shitty Stellaris dungeon master. We would exit the game, I'd load it up in single player and use the console to trigger various events, make the fanatic purifier AI annex a bunch of its neighbours, force players into friction, etc. etc., basically anything to keep things interesting.

It's pretty fun
>>
>>186372820
Sunless Sea is a pretty good game
>>
>>186377138
boring as fuck
>>
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https://twitter.com/Martin_Anward/status/898106326290759680
>>
>>186377138
What are you doing here, /indie/, it's past your bedtime.
>>
>>186378271
>https://twitter.com/Martin_Anward/status/898106326290759680
Thank fuck for that
>>
>>186378271
I can finally live out my space feudalism dreams.
>>
FUCKING FINALLY
https://twitter.com/Martin_Anward/status/898120371194531840
>>
>>186378271
>>186378590
Now lets see how Wiz will fuck it up.
>>
>>186378319
no sleep
only pancakes
>>
>>186376921
Are you asking me to have sent / send / will send you to Irem? Because it seems that you've asked / you're asking / you'll ask for it.
>>
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>>186378271
>>186378590
>>186378507
I don't understand your celebration; you can already create vassals in 1.6
>>
>>186380946
Only homeworlds.

I recently conquered half of a hivemind, taking its homeworld. all the pops died and I replaced them with my own. I then conquered the second half and wanted to release them as a vassal so they wouldn't die out, but the only planet it would let me release was their homeworld which was now fully populated with my own species and none of theirs. They ended up going extinct. That is retarded.
>>
>>186380946
But now you can decide where exactly
>>
>>186381047
But xenos are made to die.
I don't understand.
>>
>>186381624
You can create a bunch of satellite states instead of sectors so they don't bitch to you about anything and survive the psionic death of your empire.
>>
HORATIO
>>
https://www.games2gether.com/endless-space-2/forums/66-game-design/threads/27564-gdd-15-fighters-bombers?page=3#post-245745
>Currently, kinetics are flaks. As we plan on nerfing them to counter balance their defensive use, if Large ships decide to go for Kinetics they will lose that extra edge Fighters & Bombers can bring, or even other weapon types.
>Yes, the idea is that fighters are still the best anti-squadron alternative, but the flaks can help adding that extra damage.
>Dividing flaks from kinetics is something we are considering more and more. Currently, we'll stay on course with our gameplan and see how everything works out, then balance everything out accordingly! (F/Bs are a big addition to the space battle after all). With this could come more specialized roles for ships.
>We're trying to adress the kinetic supremacy by nerfing it and bringing beams up to medium range (with a cooldown penalty). We'll see if that works!
>We are considering upping morale bonus and to check how we can improve ranges.
>>
Which faaction is shittiest and why is it the vodyjani?
>>
>>186382996
>Lack of sauce
>Not even Horatio
you know why
>>
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-82-synthetic-dawn-music.1039976/

Dev diary is out!
>>
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And thus, the galactic crusade against roads begins
>>
>>186384272
>changes to democratic elections.
Place your best, folks. Will they make democracies shit because muh balance or will they somehow make them even more powerful because Paradox
>>
>>186384286
>not allowing privatized roads
really violates my NAP
>>
>>186384512
I bet they won't be fun
>>
>>186384585
Just like the rest of the game.
>>
>>186384512
They'll be even better because democracy is good and good things should be powerful.
>>
>>186384724
slavery is OP tho
>>
>>186384805
And slavery is good, yes.
>>
>>186385003
yeah, I know, but they don't. And that's why democracy is supposed to be OP. I'm kinda looking forward to the update, but on the other hand stellaris is already this weird mixture between 4xs and rts (because unit microing is somewhat prevalent), but really doesn't have much to offer rp wise. Too bad the ship battles are kinda fun. Robots are just going to be lame skinned upgrades, and they're not going to change much. Characters/heroes need more work than the combat, economy imo.
>>
desu failing your mandates under democracy should cause happiness penalties
>>
>>186386442
I would agree to this if it wasn't just bullshit like "miner mandate" that only makes sense in the expansion phase, and which you're doomed to fail repeatedly in the late game unless you engage in some kind of weird Keynesian destruction of your own stations.
>>
>>186193041
What are the odds I get a steam ban from using CreamAPI?
>>
>>186387683
>unless you engage in some kind of weird Keynesian destruction of your own stations.
Sheeeit, that's what I used to do. Just find the most worthless mining stations (just 2 energy or minerals) and just destroy and rebuild.
>>
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>>186387683
In a better game mandates would be something tied to majority pop ethics or your empire's interests. Instead we have Magic 8 ball type basic bitch quests.
>>
>>186384272
That track is fucking good.
>>
>>186307108
This is how the geth descended into civil war, accepting code like taking cock without protection.
>>
>>186250281
>>186256769

I'm having a little trouble with this strategy.

While I've got the whole rapid expansion thing down pat, I'm finding that my Mineral income is soaring much higher than my Energy and Research income.

I am almost positive this is because I'm dividing my green-habitability worlds between Power Plants and Research Centers, wheras the more more numerous yellow-habitability worlds are entirely devoted to mines.

Actually, all of my worlds have Farms on the appropriate tiles to fuel population growth.

Anyway, what am I doing wrong? Should I restrict mineral-generation to planets of a certain size? How do I get a more balanced resource generation?
>>
>>186389923
I'm sorry for the Reddit-spacing. I promise; that's just how I type.
>>
>>186389923
What you're doing wrong is having a build entirely geared towards mineral production, way past the point where minerals cease to be the bottleneck on development. This is why syncretic evolution+ a thrifty primary species is the superior strategy.
>>
using reddit as an adjective is pretty reddit desu
>>
>>186390250
That whole 4chan elitism meme has to die
>>
>>186390108
So, maybe just retain the rapid-expansion aspect of the build, but don't specialize the worlds and build yield-appropriate buildings?

>>186390250
I've just heard it called that; I don't post on Reddit.
>>
>>186390108
The build's real purpose is to blob; the mineral-generation focus is to capitalize on the slaves, but the goal here is to secure a sizable territory that crowds your rivals out of their resources.
>>
>>186390351
>but don't specialize the worlds
I think this is the main point, when you get the idea into your head that all planets of a certain type have to be used in a certain way, it gets in the way of flexibility and developing in a way to suit your needs.

At any rate, that's what I found when I used to try and have pure research planets with genemodded natural scientists.
>>
I really hate the people who write the Stellaris dev diaries and everyone involved in making this shitty game that I have 2000+ hours in
>>
>>186390607
I find the lazy way to do things is to build enough farms/mines/power plants to cover a planet's immediate needs and then specialise the rest of it. Plus it's nice to know that every planet is self-sufficient in an emergency that won't ever exist in gameplay.
>>
>>186390656
I know what you mean. Stellaris is a game where you play it more because you want to enjoy it than because you actually do.
>>
>>186207396
I got tired of this event after the third time I got it. It's actually really poorly written. Just like every story-related element of this game.
>>
>>186390745
I like this. In fairness, it's possible that if you specialise you could get your energy planet or something occupied and be screwed for the war.
>>
>>186390889
If only Dyson Spheres didn't take an eternity to build, they'd be passable military investments for permanent income.
>>
>>186390607
>>186390745
>>186390889
Thanks, guys; I'll give this a shot. I'll lose some minerals, but I was really struggling to afford the fleet I could build anyway, so it will balance out.

I appreciate the input!

>>186391865
It's definitely rediculous that they 1) cost so much, 2) take so long to build, 3) require such a heavy investment in Ascension Perks to unlock, and 4) don't offer a bonus at all commiserate with how difficult it is to create them. They're a good IDEA for an addition to the game, but they're so poorly implemented that the only one I build with any regularity is habitats.
>>
That megastructure that gives you full vision of the entire galaxy is worth building I think.
>>
>>186392461
Yes, unlike almost all the others.
Why can't I build modules on my habitats? This is soooo gay.
>>
>>186392461
Makes war easy, especially if you have jump drives
>>
>>186392526
>Can't figure out how to balance habitats
>Put arbitrary immovable limit on their size
>Ignore the fact the limit makes no sense in a civilisation
>>
>>186392620
*civilisation capable of building fucking ringworlds
>>
>>186392461
It's a great megastructure because you can't replicate its effects by colonising harder.

I feel like Paradox wanted megastructures to feel like grand constructions requiring you to bend the resources of your empire to a single task, then realised any vaguely realistic bonuses from the shit they were letting you build would break the game in half and cut everything down to an unsatisfying middle ground while leaving the 'one at a time' restriction for no real reason.
>>
>>186217220
It really isn't
>>
>>186393217
The solution is to provide a satisfying end game instead of basically making it so that you build one megastructure and then, as a consequence of your ambitious collection of resources and planets, win the game. I won without even thinking about it on my last game.
It's frustrating to build a megastructure and then immediately realize that any bonuses you get from it are meaningless because there is no satisfaction in playing the game any further.
>>
>>186387783
Zero. Steam doesn't give a fuck.
I mean fuck, I just pirated Skyrim DLCs back in the day, played them and got the achievements and they didn't give a rat's ass.
>>
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>>186390014
1) Never apologize on 4chan.
2) No one important gives a shit about your use of legible formatting.
3) post more meme empires
>>
>>186395439
>mechanist and industrious
lol
>>
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>>186395439
>try to make an RP species to satisfy my autism
>can't even write down their recent history because the biography has a tiny limit
>>
>>186396857
>Writing their bio
Just keep all the RP shenanigans in your head.
You're hardly exiting to the main menu to check their bio to make sure you're playing them correctly are ya?
>>
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>>186395439
what a weird use of that portrait, those snails look like chilled-out agrarians to me
>>
>>186384286
Hadime.
>>
>>186398134
DUDE

WHEAT

LMAO
>>
>pirate Stellaris
>play it for fuck knows how many hours
>decide to finally bite the bullet and buy it, I enjoyed it a fuckton, so why not
>suddenly loading times that are multiple of what the pirated version had
What the fuck
>>
The remaining Psionics will be hunted down and defeated.

The attempt on my life has left me scarred and deformed but I assure you my resolve has NEVER been stronger.

In order to ensure our security and continuing stability, the United Nations of Earth will be re-organised into the FIRST Human Empire for a SAFE and SECURE society.
>>
>>186401308
Welcome to Stellaris, where the legit versions are worse than the pirated version.
Just like with movies.
>>
>>186401308
What, you thought the devs wanted you to have fun, maybe have freedom of choice in your empire?
>>
>>186401308
Paradox doesn't deserve your money. Especially not that dumb fuck Wiz.
>>
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>constantly declare war on me
>send me insults on cooldown
>basically been an enormous cunt to me for the entire game when I literally dindu nuffin to him
>not even taken any planets off him when he declared war on me just humiliated him
>waaah muh star
No fuck you. When this is finished I'm going to use the funds to expunge your entire fucking races sense of individuality and incorporate you into the hive mind, you will FEEL how much of a faggot you are EVERY SINGLE DAY OF YOUR LIVES AND YOU WILL HAVE NO CHOICE BUT TO OBEY MY WILL
>>
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Friendly reminder that THIS is Wiz's answer after being told numerous time that calling his customers "bigots" and mocking them is not a good idea.
>>
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For reminder, this is about a new (paid, oi vey) DLC adding voices.
It was heavily criticized because the voice associated to the militaristic faction sounded unprofessional, with people complaining she sounded more like a berzerk than a soldier.
Cue Wiz saying "ahaha oh yes we expected totally unfair complains like that it's just because she's a woman and if it was a man, there would be no whining".

Suck my dick, Wiz.
>>
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>>186402663
>1x agree
Something tells me you can upboat your own posts.
I never thought about pirating before, but now I want to do it just out of spite
>>
>>186403040
Please do. The consensus before was that you were to buy Stellaris and pirate the DLCs, nowaday I doubt anyone will suggest buying it.

And I'm not even posting that screenshot of another dev reminding everyone that disagreeing with a developper is a bannable offense. Fuck Paradox.
>>
>>186402903
>>186402663
Shit, do you have any examples for those voices?
>>
>>186403405
Not at all. I'm completely neutral in that story, never heard to these voices, I just saw the shitstorm and Wiz's retarded answer.
You can probably look on Youtube though.
>>
>>186403223
Welp at least I only paid 14 Yuroshekels when I bought it from a keyseller. The only reason I really bought it was the ease of using Steam workshop - getting mods was a bit annoying with the pirated version and some mods could not even be downloaded for whatever reason.
>>
>>186402663
>I could have handled it better and accept responsibility for causing this mess
Was he talking about the game lolololol
>>
>>186403405
https://www.youtube.com/watch?v=3b10YpKvgMY
>>
>>186403609
You are right.
https://www.youtube.com/watch?v=3b10YpKvgMY
I mean, the voice does sound like someone overacting a dyke and I probably wouldn't want that in my game but what the fuck is their problem.
>>
>>186402586
>megacorp
>giving a fuck about stars

ps: one eyed wanderer is what I call my dick
>>
>>186402503
There's nothing wrong with Wiz, he just wants to be friends. He's a nice guy.
>>
>>186402663
>i'm not saying that you are all misogynist
>But you are all misogynist because society made you so
>>
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>>186402903
>call everyone that dares to not love the female voice a sexist bigot
>realize that you fucked up and get BTFO by everyone
>close the thread with passive-aggressive statement claiming you never ever called anyone a sexist bigot while implying that they are all sexist bigots so you can have the last word
This is both sad and hilarious.
>>
>>186402663
I think the problem was as wiz stated they expected some backlash about it being a woman and when they got the backlash even though it was about it being shit and not about it being a woman, they interpreted it as sexism.

Kind of like "if all you have is a hammer, everything looks like a nail".
>>
>>186389923
First up Food is now a global resource assuming you're in Current Build. You don't need to build farms on specific planets now, although it's not a big deal unless you're building farms on planets with a special modfier that means you aren't taking advantage of the modifier.

Energy is used to maintain ships. How much energy you have only matters in comparison to how big your fleet is.

If it's a small fleet and you still don't have a lot of spare energy then you need to start using your minerals to build more energy planets, and thus a bigger fleet.

If you've got a huge fleet and you don't have a lot of spare energy, it's not that big of a deal.

>>186390463
The point of the build is to maximise your territory as quickly as you can, increase the amount of planets you can colonise, which increases your population, and the income from them, so that you can maintain the biggest fleet possible and the further into the game & the tech tree you get the bigger your income is compared to smaller enemy empires, letting you build a bigger fleet than they can.

Reducing the space your enemy empires have is a side effect but a good one.

The rapid expansion is just the first phase.

The second phase comes once you enter the mid-game when territory is taken and 'locked', your planets are all built up and should be at or near capacity, and you start to run out of new planets.

At that point you just concentrate on building the biggest giant fleet you can, target easily defeated neighbours to expand through conquest. At which point you rebuild the planets that you've just captured to maximise their output, and use the new income to keep building the fleet. When you get a new resource tech upgrade, you build more ships again with the new income.

You repeat this cycle over and over, until you've won the game, beat the endgame crisis, conquered the fallen empires, or had half the galaxy join together to defeat you.
>>
>>186384286
solitary xenophiles.

Shouldn't they be neutral to xenos?
>>
>>186384512
>Place your best, folks. Will they make democracies shit because muh balance or will they somehow make them even more powerful because Paradox
Considering the non-imperial types fuck with your leaders, and cost influence to pick people, they kinda need some improvement.

DESU I just got sick of fucking elections so I never bothered with anything other than the imperial heir type.
>>
>>186403815
Sorry, I haven't listened to it back then, I still won't do it.
That way, if I'm accused by a drone of beng biased, I can say "I never listened to that fucking mess, so spare me the spanish inquisition".
>>
What traits should I give my empire to recreate the IMC from Titanfall?
Materialistic, Authoritarian, Militaristic, Human. . .
>>
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>get declared war on by empire who is buttmad over some border friction
>stomp him into the ground
>somehow I'm the bad guy
>every empire ends up connected to eachother through defence pacts and federations
>can't expand anywhere because the second I declare war on 1 shitty empire, everyone attacks me because they're spacefags

Guess it's another one of those episodes where you won't finish the game after pumping a lot of time into it....
>>
>>186404442
it's the same thing that happens over and over again in every form of media these days
>someone makes something that is shit
>fanbase says its shit
>but because a woman/minority/homosexual was involved, your dislike of the shit is now a hate crime
See: Ghosbusters, Rick and Morty, etc.
That being said, IDGAF as long as it's optional dlc or I can turn it off in my game.And if anything, it opens up the possibility of modded voicepacks, which will be superior most likely.
>>
>>186409564
Come now, there has to be even one empire out there who doesn't hate your guts and would be willing to defensive pact you.

If you're really diplomatically SOL, just build up your military and build tall for a few years and fight losing wars to a white peace until you can gain the upper hand through superior tech, infrastructure, military, or diplomacy.

In one game I managed to survive a few defensive wars simply by having my fleet avoid their massive one and lasting long enough to white peace. Eventually they lost most of their fleet in another war letting me swoop in and grab a few systems.
>>
I'm having a good time with AoE2HD but I also remember some complaints from a few years ago saying that it's trash for some reasons?

Has it gotten better or does it have horrible bugs and netcode compared to the service people use to play the original game online today?
>>
>>186402663

They're just going to end up using this controversy to release a second VO pack with different voices to choose from for only $9.99.
>>
>>186411274
I have no idea why the fuck they didn't just do both male and female VOs in the first place
>>
>>186411274
I can actually see them doing that.

>>186410712
Complains about AoE2HD? Except for the new nigger factions, I don't remember anything.
>>
>>186412628

It would cost 2x the amount to produce.
>>
>>186410712
AoE 3 is trash,you mean.
>>
>>186412701
>Except for the new nigger factions
das rayciss

I meant general complaints about performance and bugs.
So far I've only touched a little bit of The Forgotten and things seemed solid.
>>
I've quit when the latest DLC was released only to come back around now in the hope patches fixed all the problems... the first day experience was horrible lots of game breaking bugs.

Now I hope mods also evolved a lot - what are the must have BUT I want to have a full vanilla game first, so the mods should just enhance experience not re-balance it or alter it entirely.
>>
>>186413432
Telling us what game would help you dingus.
>>
>>186412824
That's not racist, it's the truth. The only things I saw related to AoE2HD are discussions about the new AI and the "WE WUZ KANGS" meme.
>>
>>186414405
The latter wasn't even AoE2 discussion.
>>
>>186414493
Of course it was, don't be dim.
>>
>>186414710
What? It wasn't.
The threads you are referring to were only WE WUZ stuff with the promo art of the expansion and nothing else.
>>
>>186414493
It was. The expansion is the source for the WE WUZ meme.
>>
>>186414942
That's not AoE2 discussion and it was not the origin of that but an adaptation of it that got popular.
>>
>>186412701
>hating on the african civs
I love them just because Ethopians counter knight rushes so good
>>
>>186414219
Stellaris.
>>
>>186415050
We're talking about AoE2HD discussion, not AoE2. I'm pointing out that the only thing I heard about it was the WE WUZ KANG thing.
>>
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>>186381863
Wouldn't they instantly turn hostile and dogpile you though?
>>
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Time to delete an awakened empire.
>>
Why are warp drives labeled "dangerous technology"?
>>
>Victoria on more borders, being an asshole, declaring industrial surprise wars 24/7
>Everyone hates her, everyone denounces her, everyone in the world wants to go on a joint war against her
>An opportunity! Declare joint war with some other well-liked guy
>WHAT THE FUCK HOW DARE YOU I CAN'T BELIEVE YOU'D DO THIS YOU WARMONGER HOLY SHIT HOW DOES ANYONE HAVE THE BALLS TO DO THIS GET DENOUNCED FUCKO KISS THOSE TRADE DEALS GOODBYE WHAT YOU WANT AN EMBASSY NO SORRY WE DON'T ACCEPT BARBARIC MONSTERS LIKE YOOOOOOU

Christ, I haven't even touched any cities yet. This is going to suck.
>>
>>186419975
they let the unbidden in
>>
>>186419995
Harald, who is currently AT WAR with Victoria, just denounced me for attacking Victoria. How the fuck did they manage to make diplomacy WORSE?
>>
>>186420001
Who are the unbidden? In what?
>>
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>>186419603
My god these ships just straight up removed 40k worth of fleet strength with this salvo. This is just a prelude though, these guys are in the way of the AE and I need a few planets off them to secure passage.
>>
>>186371557
>fuck up
>write a fucking essay as an apology AND make a hotfix
Amplitude is really the virgin walk of space 4X. Meanwhile Wiz, being a chad that he is, acts like a douchbag, calls everyone sexist and otherwise shits on his community, makes paid DLC to fix another paid DLC, and bitches still buy his game.
>>
>>186419603
so is the laser xl weapon the best out of the three?
>>
>>186421218
The unbidden pizza delivery man, he not only delivers pizzas to your empire but brings the women and the weed too.
>>
>>186422590
Ehhh it's certainly the most stylish but all the XL weapons are kinda shit compared to just using 2 kinetic artillery. This is mod shit though so they're hilariously overpowered, do note however that the gun itself is worth 3000 of the 5000 minerals the ship costs
>>
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>in a fight to save the only other human faction, inadvertently save the romulans from annexation by the cardassians
>they thank me by closing borders, stranding my fleet, and leaving the federation, meaning i can't slam them for 10 years
I'm just counting down the days until I can ram my Imperial cock down their throats, especially since their fleet was literally erased when the war ended. Did they think I don't have the economy to manage a fleet away from a space station?
>>
>>186419995
>get attacked by trajan constantly
>eventually get tired of his shit
>raze his cities to the ground
>somehow I'm the badguy
>>
>>186423381
>Romulans
>Cardassians
>Star Wars imperial ships
What's going on here
>>
>>186424771
MODDING EXPERIMENT!!! [GONE WRONG]
>>
>>186423901
But I haven't razed any cities! That meme doesn't apply.
>>
>>186419995
I thought they fixed that issue.
>>
>>186424771
Space shitstorm, basically. Recently got the game, saw all the mods and figured "fuck it, may as well" so I've been having the big sci-fi showdown that I've wanted since I was a kid going.

Really don't get all the hate, it's a fun game IMO, and I like the other Paradox games too. Though I pirated the DLC so maybe that's the biggest reason behind the bad blood.
>>
>>186425141
If they're gonna hate you anyway you might as well go full genocide
>>
>>186425375
Wait til you've played a couple more games.
>>
>>186425472
Conquest, maybe, but no razing. I need those ports.
God, why are warmonger penalties already so damn high? It's the industrial era, war was plenty normal during that period of history.
>>
any of you guys ever play babylon in CivIV?

Curious what you generally did as em if so

I've started playing Sumeria after having never touched BTS before, and felt like I was oriented towards very ancient aggression, and figured if I was gonna do that I may as well play Babylon but they somehow manage to look even weirder to approach
>>
>>186426442
War is the natural state of humankind, peace is just the period between wars used to rebuild and re-arm for the next war
>>
>>186425632
Maybe. I mean this is my second game and the first with actual mods (aside from the ships and such, Improved Space Battles). The only reason I'm doing so well is because a lot of this game is familiar ground. /gsg/ may not want to admit it but Stellaris really is more or less EU4 in space.

I do like that the space battles are actual space battles though and not "two ships occasionally jerk back with two green bars getting progressively redder."
>>
>>186413432
Yo guys some of you can surely help me.

Also in Stellaris is the kinetic weapon type still the king?
>>
>>186419995

This has always been a problem with Civ.

The thing about Warmonger penalty is it's mostly there to allow the AI to pseudo-counter a player who's being too successful at Domination victory. The huge diplo penalty is so the AIs will deny you gold and open borders to slow you down a bit.
>>
>>186427734
In 5 warmonger penalties were MUCH lower if it was against someone that everybody hated.
>>
>>186427078
Not true, at least every EUIV game is different and choices and random events are meaningful. Once you play a few games of Stellaris you'll find that no matter what race or roleplaying strategy you try the game plays out exactly the same every time.
>>
>>186428707
Fuck multiplayer balance and fuck e-sports, wiz is a literal retard
>>
>>186427725
Kinetics are tied with Plasma as the kings of shooting niggers. Kinetic artillery is the single best L slot weapon in the game and Plasma is the best M slot in the game, the two have phenomenal synergy with KA raping shields from long range while keeping up decent hull damage while M plasma basically ignores armor and has just enough tracking that it can rape corvettes into the ground through sheer massed firepower.

At the moment the best strat for fleets is to run naked corvettes, corvettes with nothing on them but t1 kinetics because paradox can't balance for shit so even when you go retardedly far over your fleet cap they're still more cost effective in minerals than anything else.

In terms of fleet cap efficiency though M plasma cruisers with 1 KA on them reigns supreme because they can shred literally everything with equal effectiveness only losing to an equal fleet cap worth of KA battleships, but the battleships only win if the fight starts at max range so they lose if they get jumped on and they can't fight corvette spam either. This costs more than just relentlessly spamming naked corvettes though.

Missiles are still worthless don't even bother and for mods I personally like using
Ship power plants http://steamcommunity.com/sharedfiles/filedetails/?id=776095610
Guilli's Planet Modifiers http://steamcommunity.com/sharedfiles/filedetails/?id=865040033
and Improved Megastructures http://steamcommunity.com/sharedfiles/filedetails/?id=902701397
among others which change, those are the consistent three though, but your tastes are not my tastes so play a few games and figure out what you want. Those three have pretty good compatibility with other mods though for what it's worth.
>>
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We have long since gone past the point of having enough megastructures in this empire. But lets keep going and see what happens.
>>
>>186429089
>At the moment the best strat for fleets is to run naked corvettes, corvettes with nothing on them but t1 kinetics because paradox can't balance for shit so even when you go retardedly far over your fleet cap they're still more cost effective in minerals than anything else.
It's worth noting at the moment, too. I wouldn't advise running this strategy cause we already know 1.8 kills it by rebalancing tech costs, hiking up corvette prices, and making it so remaining missiles don't self destruct on target death and instead target the next living thing.

I think with the naked corvette thing on the way out we're at what, Cruiser spam?
>>
>>186429089
Thank you for your constructive effort anon, helped me a lot. Time to game on ! Damn I missed this game so much.
>>
>>186396345

This anon has a point. Try thrifty, talented and rapid learners with solitary and sedentary.
>>
>>186427734
I never managed to pull off a proper full-blown warmonger playthrough in Civ V. Conquering cities doesn't really seem that good due to massive happiness penalties from both conquered cities and over-expansion, and even if you do it for wonders the ones you get will be random rather than planned. If you decide to raze everything to deal with happiness you'll start to question what was the point in the first place. Warmonger civs with their unique units are also really prone to getting fucked over by map RNG, f.ex. Longbowmen lose their usefulness if your opponents happen to be surrounded by forests or jungle, or lack of strategic resources in other cases and no one will ever want to trade with you do to being a warmonger.

In the meanwhile regular tall and wide civs on other continents will be beelining through proper infrastructure tech and will absolutely destroy you tourism wise, meaning that even considering Autocracy is suicide. By mid-endgame when you've met all the other civs everyone will hate you because of warmonger penalties and eventually simultaneously declare war on you, instead of actual score or other victory type leaders. This is true if you go for non-militaristic playthrough as a player as well, and while the AI will be less prone to making deals with you their priority seems to be to stomp on warmongers rather than winning the game. Shaka might ruin your game if he happens to spawn near you, but by endgame he gets gangfucked.

It seems to be much more safer to play regular civs and wage war as needed (f.ex. certain wonder, you want a city in the spot the opponent built, slowing down other victory type leader etc.), rather than doing so for militaristic domination victory since that way you'll be lacking everywhere else and are painting a huge target on your back.
>>
>>186419603
>>186421485
I know that's Zenith.You think that's the best, just wait until you unlock the Titan Disintegrator or, heaven forbid, the Divine Judgement. Once you get that, everyone will be dying to your fleets.
>>
>>186429324
>tfw no way to automatically buy minerals from shops
>>
>>186429403
Making corvettes more expensive doesn't fix the issue; Paradox are fucking morons.

Corvettes are MEANT to be fielded en masse.
>>
>>186427725
Lategame, yes. During the cruiser era kinetic is rather poor, due to your lack of options for getting down enemy hulls, whereas laser-users can use alternative weapons to get down shields.
>>
>>186430306
Nah this is just the weapon mod. Not gone all in on trying the full mod yet.
>>
>>186431906
what mod is that?
>>
>>186430123
Wait till you get the nuclear option and it won't matter, playing as Rome in 6 and going wide you can become the dominant power without ever declaring war then just stockpile nukes and declare war for lebenstraum or just raze everything
>>
Guys there are so many damn mods to acheive what I want... so many so many popular but old so many new and hard to find..

I basically want to roleplay more than balance in this game - it's the way I always enjoyed playing it, hence I want more freedom.

I'm looking for a mod that tweaks dyson sphere for example to provide more energy, and all the goodies related to this.
>>
>>186435191
>want to roleplay more than balance
>wants to buff dyson spheres
There is a divide in what you say you want and your example. There's a mod linked further up the thread that buffs megastructures like the dyson sphere though, it buffs the final form up to 1.2k EC income so it's actually, y'know, a massive source of energy like a dyson sphere should be.
>>
>>186436791
Well I want to roleplay a fantasy and by that I meant that I wanted balanced values according to our predictions just like you mentioned.

Also if you desire to stay cryptic can you at least tell me if the mentioned mode is posted as a steam link or something else, would help me search it instead of going trough each individual post.
>>
>>186437175
It was only like 10 posts up but here
http://steamcommunity.com/sharedfiles/filedetails/?id=902701397
Buffs dyson spheres to 1.2k, science nexus to 250 in each field with the event upgrade giving you a % research speed modifier, significantly cheapens and shortens the build times and lets you build multiple if you're rich enough to be able to. Also makes the ascension perk that speeds build times up give you permanent access to researching mega engineering so you don't have to fish for it.
>>
Day of the rope soon, St*llarisfags. Just you wait.
>>
>>186429089
By naked corvettes with t1 kinetic you mean first level the basic one you get from start?
>>
>>186442584
Yep. It's cause the cost of, for example, a t2 kinetic weapon is double that of the t1 but only like 10% better combat stats so it's just more efficient to spam the basic fit that you start with. It's getting killed next patch though thank fuck, I never use it anyway.
>>
>>186442584
Yes, with nothing else on it
>>
>>186441343
What's coming up anon?
>>
>>186442929
>>186442940
This is actually fun, as sad as it is - I'm happy this hole in balance happened it will lead to some fun playtroghs where I can just let my imagination go crazy while caring less about min maxing.

After all in a real life space war scenario the one civilization interested in winning will cheat and use any imaginable advantage :^).

Tho If I want to also make a fleet which is focused on not being hit and actually hitting first what you suggest in terms of min-maxing it?
>>
>>186443239
ES2 expansion, surely.
Eventually.
It might be too late.
>>
>>186443389
Battleships and Cruisers with Kinetic Artillery, but they'll get rekt if you get warp into another fleet
>>
>>186398134
>slerp
One of these days I'll write up a bunch of raced based on Dr Seuss characters.
>>
>>186402586
>but we're not sorry
>>
>>186384286
>Magapedes
jej
>>
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>>186426737
>pournelle will never finish the Jannissaries series

I will drive out to the Chaos Manor and wipe your bloated and partially paralyzed geriatric ass every day if that's what it takes to get you to finish the series.
>>
>>186443712
I know I'm forcing your hand, but can you give me an optimal tradition route as well?
>>
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>>186387683
>Implying weird Keynesian destruction to appease the masses doesn't happen in real democracies
>>
>>186445735
For Glass Cannons? Any of the fleet ones
>>
>>186404951
They are swedish after all.
Thank G*d they are genociding themselves right now.
>>
>>186446171
Nah In general, tho I tend to build either a scientific or military empire all the time, this playtrough going with hybrid but heavily sceintific - isonaltionist focused on research.

Was thinking
Prosperity > Harmony ( them domes seem op ) > Here not sure if to go with exploration or expansion first.
>>
Is Dawn of War III worth a buy?

Steam's given me a 50% off coupon.
>>
>>186384286
Post the Magapede Empire, I wish to see it.
>>
>>186446740
Go Agrarian Idyll and it doesn't matter what you choose
>>
>>186447165
Can I reform my government later on?
>>
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>>186447069
BLUMBF BTFO
>>
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>>186448138
...b-blumbf bt-f-f-f-ooooo
>>
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>>186448113
Reforming your government later on in response to the things that happen to you in game is the DEEPEST LORE that Stellaris has
>>
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Since I am not one of those people who thinks that Stellaris music is the best noise ever composed, does anyone have any recommendations for thematic space / futuristic music to listen to while playing?

Most of the time I'm on Perturbator:
https://www.youtube.com/watch?v=Y8DekFFCE5c
>>
>>186449341
https://www.youtube.com/watch?v=z8oxkBZwaN8
https://www.youtube.com/watch?v=QZ6hQW-tfmU
https://www.youtube.com/watch?v=S_xFuWmdhLk
>>
>>186405813
Had to go xenophile to get Free Haven, which I thought was thematically important for Ancapistan.
Because if you can't economically compel dispossessed refugees into your harem of child sex slaves, what is even the point of anarchocapitalism?
>>
>page 10
Oh dear, don't tell me there's another spam.
>>
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Also fuck this game I struggle with energy big time.
>>
>>186454320
>all those minerals
>only 1 planet
>>
>>186454320
try building shit
>>186454507
this
>>
>>186443548
What if I like both?
>>
>>186454507
You can see I haven't build anything much around me... + I had robots early.

I don't want to expand much because I need SCIENCE RESEARCH snowballing to achieve mega structures and such asap.

I'm considering trading my minerals for energy at the trader.
>>
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>>186454874
additional planets always outweigh research costs due to the research they can provide compared to costs
>>
>last shitty holdout empires left before I finish conquering the galaxy
>8 more years until I can declare war again
>~3 more wars to go to completely annex

What should I do in the meantime lads
>>
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>>186454874
Started to expand and was forced to build a frontier outpost just so i can grab energy rich star systems around, dayumn.

Also that Allahu Snackbar alien negro bug just colonized a planet inside my empire - how do I get rid of it as I cannot purge them?

>>186455124
In the past it did not work like that, it was more advantageous to stick with 3 - 4 research focused planets while building lots of research stations all around.
But can't disagree with you entirely haven't read patch notes since.
>>
>>186455243
Go authoritarian and send them back via displacement.
>>
>>186455243
invade and deport
>>
>>186455362
Can governing ethics changed at will now?
>>
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>>186455190
Go cheevo hunting, that's what I always do.
Although that actually results in me quitting games as soon as I get the victory screen because the REAL challenge of cheevo hunting is to fulfil Outside Context Problem which is an rng crapshoot decided at the start of the game, so you just have to start new galaxies asap
>>
>>186455528
Yes, with faction fuckery.
>>
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>>186455528
Not quite at will - you need +20% population supporting it to embrace the faction.
>>
>>186455645
But I pirated
>>
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Watcha guys think I should do.
I'm tempted to accept mainly because they are very strong and the most efficient empire around me even tho our ethics divide us.

+ It also helps to have that energy and it will work towards pleasing main faction.
>>
>>186456725
You have nothing to lose with research agreements, and you'll want a friendly empire to defensive pact with before the midgame powerbloc shitshow starts.
>>
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> "Delighted 2 meet u" :)
>>
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>city state conquering another city state
don't see that every day
>>
>>186455363
How does one deport?

>>186447165
Playing as a pacifist is now intolerable to me.

We need additional Unity generation options -- at the very least, I can't understand why an Authoritarian species can't be Pacifist and take Agrarian Idyll.
>>
Is there any reason not to battleship spam with kinetic/plasma/flak if you actually can afford it?
>>
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I've never had this before, I heard it's quite rare - I feel lucky !
>>
>>186463747
In theory a corvette spam would eat you alive.
>>
>>186446826
Bump.
>>
>>186464275
I have never had so much energy that I could filed so many naked corvettes over my cap that they would slaughter a significantly larger force unless I bothered to upgrade them at least a little.

I use plasma/torpedo corvettes with basic upgrades and they tend to do the trick, attacking from a distance and wearing down shields before getting into close range.
>>
>>186464056
What's an Illuminated Autocracy?
>>
>>186464668
Imperial government, materialist trait, technocracy civic
>This government is a materialistic form of hereditary autocracy, based on technocratic principles that the sovereign is sworn to uphold. Nothing is valued more highly than scientific knowledge and the advancement of technology.
>>
>>186464330
It was apparently super mediocre on release and I don't think they improved it in any significant way. Definitely a try before you buy if anything.
also indie's dead again rip
>>
>>186234275
Which was the case in SMAC for example with the Energy Units. So you could say that a economic victory was less about a currency domination but energy domination
>>
>>186464668
Imperial Materialists with the Technocracy Civic.
>>
>>186321056
of course this is stellaris where the worst choice you can ever make in this game is accompained by a giant tool tip saying DO NOT DO THIS.

Nothing bad will happen. It'll probably generate some kind of small event chain that sees your people get upgraded or have traits switched around, and some kind of end-state where you can just reset the whole thing with a research event at the cost of pissing the FE off.
>>
When I ascend my species to become synths will common sentient synths also become main species members?
>>
>>186457018
#notalllavis
#prayfornoroads
>>
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See, this is what i don't like about Stellaris, and what I think is key to its problems.
So, on the surface, this seems pretty cool and clever. The In Limbo quest interacting with the Surrender Your Population request as the xenophile FE creates a pop of a long dead species. So far, so sci-fi.
The problem is that it does almost literally nothing gameplay wise. The one pop that gets created will lie buried deep within FE territory *at best* until 2350 doing nothing, and by the time anyone gets stronk enough to possibly take The Preserve and thus possibly do anything with it, you are long, long past the point where one pop - of any species - represents anything more to you than a drop in the bucket.
If this pop was going to have amazing traits that let you do something you could never do before - like colonize Barren worlds or something - then yes, it would have a gameplay effect and so this little screen would pertain to the game. But no such uniquely-
applicable traits exist at all in the game, let alone on this limbo pop, so what's even the fucking point.

It's why the argument "Stellaris is great for RP" really annoys me. CK2 is great for RP too, but CK2 manages to be great for RP without the game just being a collection of irrelevant popups of no strategic utility. "Good RP" is not an acceptable excuse for do-nothing mechanics.
>>
Looking for people to play domination only TSL Europe civ vi
>>
>>186470008

You are lucky. In my games faggots always ask for one of my own.

I always say no, fuck them.
>>
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>>186472048
They asked for one of mine as well earlier.
It's OK, I read the Rama series, so I quite like the idea of being sent to live on an ayy preserve
>>
>>186470008
What the fuck is wrong with you? Do you have any idea what this will do to multiplayer balance? Someone gets their hands on a single pop that has +30% to mineral an it's GG
>>
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>>186472378
Good... good... let the MP meta flow through you...
>>
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Distant Worlds is better than Stellaris.
>>
Have the AI and multiplayer stability issues in Endless Space 2 been fixed yet?
>>
Hey, is there a way to cheat in stellaris to assume control of everyone's fleets and armies? It's for a cinematic ending of a narrative playthrough I'm developing
>>
>>186473103
A new patch dropped a day or two ago. AI seems a lot more willing to pursue victory conditions at least.
>>
>>186470008
you forgot to mention that usually when you hand over a pop to a FE they open their borders to you and show you a bit of sympathy

THAT is the reward for handing them a pop, which in itself is not a very high price to pay
>>
>>186473201
I assume that by that you mean it's still far from being "finished"... the wait continues
>>
any way to make stellaris have less/more powerfull individual ships? something like what you did with 30 ships you can do it with 7 now but they cost more
or should I look for a different game entirely?
>>
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>>186473453
Literally just wait until the next patch, Paraducks are upping the raw cost of ships.
The purpose is to counter corvettespam so idk if this will actually affect late-game fleet bloat. But it might.
>>
>>186473394
I've played maybe half a normal-speed game since the patch dropped so I can't give a full answer.

And what would you define as "finished"? If AI were a completely solvable problem you probably wouldn't be asking this question to begin with.
>>
>>186473536
still not what I wanted, should look for another game instead, imagine it in a way that one can only have 1 big ship x full sector or something like that
>>
>>186473590
I mean finished in terms of "level of polish"

think in terms of Endless Space 1 and how one year after release a ton of issues had been fixed
>>
>>186473453
Improved Space Battles mod for now.
>>186473536
>Paraducks are upping the raw cost of ships.
Just corvettes actually. They're also reducing tech upgrade costs down to 16%
>>
You citizen! Instead of complaining about paradox, why don't YOU tell me what you'd balance about Stellaris?
>>
>>186474902
I'd balance the dev team's heads on a pike.
>>
>>186474902
I'd fire Wiz and replace him with a crippled monkey. That would probably be a net boon for the game.
>>
>>186474902
I'd put Wiz in a cute robe and sell him to a whorehouse.
And if he complains, I'd tell him "don't be a bigot."
>>
>>186474902
I'd make all portraits and ship types the exact same to promote diversity and then make all weapons do the same damage and strip all the specialisations and unity upgrades, then streamline the mana by just making it one resource. I think this could provide an intensely immersive experience and a better game
>>
>>186474902
Stellaris doesn't need balance, it needs the opposite. It needs to be UNBALANCED to make different empires and situations have different best-practices and solutions.
Also it doesn't have that special magic Civ 5 has of having clearly distinguishable eras - groups techs which give you a quantum shift in your abilities (i.e. ocean-faring, industrialisation) and you really feel like you've kicked up a gear. I'd put them in.

Habitability needs to be nerfed. At the moment it's too easy to expand too fast. I'd make it so instead of habitability going 80%, 60%, 20%, it goes 80%, 5%, 0%: you literally cannot colonise outside your own biome. Force people to actually use droids or terraforming

Strat resources are shit - there needs to be buildings and ship modules that can only function at all if you have at least one copy. I'd put in maybe an OP laser or shields that requires special crystals, and maybe antimatter power plants require you to mine an antimatter resource or something.

Make pops more different. Habitability will go some way towards that, but i want species to feel special and distinct. I think the best way to do this without totally fucking up early game balance is to have it so pre-FTL pops have various special gene traits that you can't pick at game start.
>>
>>186475596
More like a net BABOON amirite?
>>
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>>186474902
I think Stellaris' main problem is that there's no... schemes.
Like in CK2, you end up with plots like:

> I want to be Byzantine Emperor
> So I need to marry a Byzantine Princess so our son can get a claim
> There's a Byzantine Princess who's father was deposed and she was sent to a monestary in Chaldea
> So if I capture Chaldea I can get her in my court and marry her
> If I capture the Duchy of Trebizond if I get Chaldea under my control
> In order to form Trebizond i need to own 50% of the de jure ducal provinces
> The easiest ducal province target is the county of Theodosiopolis
> I could do with allies to mount this attack
> The doux of Armenia Minor hates the count of Theodosiopolis, he'd be a good ally
> But I need a political marriage in order to bind us together effectively
> He's got an cruel, inbred, 30-year-old unmarried son
> I've got an attractive, gentle, kind 16-year-old sister
> ALL ACCORDING TO KEIKAKU

In Stellaris there's none of that: none of "Do A to enable B to allow C to enable D to achieve E". The most intricate plan you can possibly have in Stellaris is "I wanna win wars, I should get minerals and energy for ships". That's it. That is the deepest possible scheme you can execute in this game.

So... Stellaris needs schemes.
>>
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>>186477702
4u
>>
>>186477702
He's already got one to stream with
>>
>>186478023
>tfw no 300 year long incestual eugenics programs to produce Strong, Attractive, Genius offsping in Stellaris
>>
>>186478023
Stellaris needs a lot of things. Schemes are just one.
>>
>>186445750
Space Krugman pls leave
>>
Is ES2 still bugged to hell?
>>
>>186480040
You're mistaking it for Stellaris.
>>
>>186480165
No memes, give it to me straight anon. I haven't played since launch so I don't know if they've squashed the big bugs yet.
>>
>>186480294
They corrected a shitload of them, yeah.
>>
>>186480423
Aw nice. What are the major issues with it now? Are Tree"""bros""" still cancer?
>>
>>186472804
it looks like aurora got a gui
>>
>>186408413
slow breeders to emulate the low population base
wasteful to simulate the huge amount of money spent for no return on making the game
mechanists because giant robots
>>
>>186443548
lol have they fixed the bug that ruins your game yet?
>>
>>186457018
i think those guys might violate the NAP.
>>
>>186473115
Force-annex to a single empire.
>>
What would you want to see in a mod that allows you to play as a Fallen Empire?

Atm I have awakening operating on the same principles as the base game (there's an event with an MTTH of 50 years when someone gets above a 50K fleet). I made some FE interactions, for example requesting alien pops for the preserve, and I was thinking of having some kind of points system where if you have enough successful interactions you can awaken. It's either that or make some awakening techs but that seems boring.

Thoughts/suggestions? No screenshots because I'm at work.
>>
>>186473959
>Just corvettes actually. They're also reducing tech upgrade costs down to 16%
>16%
... Why do both ?
Each on their own would suffice, this way corvettes will end up being completely worthless compared to destroyers...
>>
>>186483412
Bravo Paradox
>>
>>186482330
Crisis federations
>>
>>186482330
Sounds interesting but are we expected to sit on our asses doing sweet fuck all for 200 years until it's time to bully the babby Empires?
>>
Does anyone have to deal with some random fuckery whenever adding mods to Stellaris via workshop? Everytime I do I have to disable everything and re-enable it in the "right" order because otherwise the game will just straight up crash every time it finishes loading.
God fucking damnit, I really shouldn't have bought that fucking game. The pirated version didn't have that issue.
>>
>>186483891
>sit on our asses doing sweet fuck all for 200 years
Yeah that's the thing, maybe an event chain with a series of tasks that ends in you awakening?
>>
Would anyone want to see a stellaris stream?
>>
>>186487187
>boy I'm too bored to play Stellaris myself
>better watch someone else get bored
Short answer : no, thanks.
>>
>>186487187
yes, teach me master
>>
>>186488386
im not that good but I have pretty much won before.
>>
>>186489194
impressive
very nice
>>
>>186492797
Holy shit he built a black hole.
>>
>>186492797
God dammit what's wrong with that screenshot.
>>
>>186492797
What does Doom 3 have to do with anything?
>>
>>186492068
Patrick?
>>
>>186474902
Make the main game extra memey, intentionally unbalanced, and full of wacky shit to make it fun.

Make a separate "multiplayer mode" with the current special snowflake no hurt feelings balancing.

Add automated civilian trade ships a la Sins of a Solar Empire to simulate a vulnerable internal economy and allow for raiding/privateering/economic warfare gameplay.
>>
>>186307108
>upgrade to Windows 10,000
>>
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My first time playing Stellaris. Did I do good with my first race?
>>
>>186496617
who have*
>>
*which has
>>
>>186195404
it was just a resolution so that readers would be able to recommend it to other people without just saying "wanna puke but in your brain????"
>>
*that has
>>
>>186496617
Lasers and hyperspace are the worst starters, unless you're making everyone in the galaxy go hyperspace only like a baddie.
>>
>>186498763
FINAL DESTINATION
>>
What happens if you declare war on someone that is getting reked, but who can't be absorbed in one go, in case one of your wargoals disappear into another empire ?
Will the war end automatically, the specific wargoal be removed, or will i suicide myself and automatically declare war on the "overwhelming fleet" guy that is in the green with me ?
>>
>>186499525
If you declare war and a wargoal is unavailable, e.g. another empire captures a world you wanted, it will simply say that "No participant fulfills the required conditions for this wargoal" and the goal won't count towards the peace negotiations. Essentially you've wasted your warscore and need to keep the war going on longer.
>>
>>186499749
Thanks !
Even if i can grab even one world, i'd be content.
>>
>>186500275
No problem, anon-kun. Let us know how your war went and provide screens.
>>
I don't know about you but I think it's more fun to get everyone to join your alliance/federation and create a Galaxy-spanning organisation where aliens are at your beck and call.

No need to exterminate them. They just have to kowtow...or else.
https://www.youtube.com/watch?v=O1CQ7Vwz8Eo
>>
>Play John Tillers Gettysburg
>Capture 2500 Union cav within first hours of Brandy Station
>Only lose 600 Confederate cav
>Opponent hasn't sent turn back in three days
Okay I will just do my War in the East turns
>Approach Kiev and Smolensk
>Opponent just gives me both and runs like 80 miles East
>O-okay
>It is not like I wanted to hurt the Soviet army anyways
>Wait
>Random weather is on
>Realize mud is probably going to fuck over any big offensive I do if he keeps running
>Fuck
>>
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WE
ARE THE CRYSTAL GEMS
>>
I like cultists
>>
I hate cultists
>>
>>186502654
right post
>>186503114
wrong post
>>
>>186503114
I'm going to have to break your legs now.
>>
>>186503114
>The tale of the boy with wrong opinions
>>
>>186502182
That's a lot of unfamiliar stuff right there.
>>
>>186502654
I am also fond of pigs
>>
>>186504483
What the fuck did you say about the cult, you little bitch? I'll have you know I've been involved in numerous glorious sieges on enemy cities, and I have over 300 confirmed converts. You are nothing to me but just another village chief. I will persuade you with an eloquence the likes of which has never been seen before on Auriga, mark my fucking words. You think you can get away with saying shit like this to me over the diplomatic channels? Think again, fucker. As we speak I am contacting my secret network of forgotten across the region and you're being detected right now so you better prepare for the storm, maggot. The storm that wipes out that pathetic little thing you call your mind. You're fucking erased, kid. I am everywhere, anytime, and I can convert you in over seven hundred way, and that's just with my converts. Not only am I extensively trained in organic brainwashing, but I have access to the entire arsenal of the Cult of the Eternal End and I will use it to its full extend to wipe your miserable name off the face of the region, you little shit.
>>
The civ 6 theme keeps growing on me
>>
>>186506424
Get a doctor, that shit ain't sanitary.
>>
>>186506842
Sometimes it whispers secrets to me at night
>>
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>mfw I pass on a mediocre great merchant only to realize that the ai players are literally generating no great merchant points so i'll never be able to claim another one
>>
I always wondered if there was wifi up on Kilimanjaro.
>>
Ugh I need a new writing utensil to take into orbit.
>>
>>186472804
Correct.

I always enjoy cleansing the galaxy of insectoid filth.
>>
>>186514729
>discord
The thread is on life support as it is fuck off.
>>
>>186514896
That's racist!
>>
>>186515129
Hey, we only over MP, nothing more.
>>
>>186514729
Discord is always terrible
>>
>>186514896
>>186515196
>when there's six different empires of a single insectoid race
>>
>>186515339
>Quite Stupid
>Master Engineers
Accurate
>>
>20 minutes
>page 10
I dislike Summer
>>
>>186518808
there is nothing new to talk about, and this type of games don't attract as many newfags as other generals, and I don't feel like getting into blogposting my last game or political shitposting right now
>>
>>186518808
>underaged kiddies don't like slow thinking games
And in other news, water is wet
>>
AURORA C# WHEN


i CAN'T WAIT ANY LONGER AAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>186520489
He's enjoying his boat
>>
>>186518808
Shouldn't have deleted the discord link
>>
>>186522631
Did janny do it? I thought the discord guy just wimped out
>>
>>186522674
I AM the Discord guy
>>
>>186518808
What does Summer has to do with this?

>>186522631
Blame the Discordfag for being a rule-breaking retard.
>>
>>186523484
MP would get this general going and you know it
This general is dead as it is
>>
>>186523484
how new
>>
>>186523592
>moving all the discussion elsewhere would keep that general alive
Are you dumb or is there a step in your master plan that you forgot?
>>
>>186523684
We've had this server going for a year in three days and /gsg/ is still alive.

We still post and participate in a normal way.
You're just an angsty faggot
>>
>>186523793
>implying /gsg/ is a good example
>implying a name-calling childish guy can be trusted with anything
>>
>>186523870
>you proved me wrong, but I don't wanna admit it
This is why this general is dead.
Enjoy.
>>
Take notes, everyone, calling someone an angsty faggot means "proving him wrong" in mongoloid language.
>>
>>186523592
So post a teamspeak/mumble/vent/literally any other voip server. Fuck discords, I haven't seen a single one that wasn't complete garbage which hastened the death or increased the amount of shitposting of whatever threads it was originally created for.
>>
>>186524156
Discord is always trash. It mixes the forum's attention whoring behaviour with newfag "WE UR LEGION xDD INTERNET HATE MACHINE".
It's always as cancerous as 9gag.
>>
Welp I finally played long enough to get a crisis.

It was around 2370. I got the unbidden.

It ended up being a bit of a disappointment, I was playing a tall science nation of robots, and had the research trees empty by 2350 (only repeatable techs available). My fleet wasn't that large, only 60k when it all started, and my federation was also fighting a fallen empire that ended up dropping its attempt to conquer us to help fight the unbidden.

The AI is worthless fighting disasters, in fact it seems like the AI is kind of worthless in general, but yeah I actually managed to kill that 200k fleet defending the rift with an 80k fleet with mostly battlecruisers and kinetic artillery (I also had the defender of the galaxy perk).

Anyway, now I've got an awakened empire I'm trying to get into my federation so we can finally get to 60% planet coverage and win the game. The AI is all fucked up so he keeps attacking us even though he's still patronizing attitude toward me.
>>
>>186524156
We have always had a "no talking about the thread within the Discord" policy, because that way we were easily able to get rid of people that just can't help but shitpost.

>So post a teamspeak/mumble/vent/literally any other voip server

There is absolutely no difference in this whatsoever. The users are always going to flock to the most advantageous platform and we've been in this one for almost a year. It's been kept reasonably small to allow discussion instead of shitposting, the channels are well moderated and all the shitposters (especially those form /gsg/) have been banned.
It doesn't really matter if you think "that's enough to show that it's not just a retarded meme server, because it still remains the truth. Some will never be happy with giving up anonymity and that's fine. We were offering. Not attempting to force.

>>186524321
Good post, friend.
>>
>>186524321
I really hate internet hate machine people, the appeal of 4chan is the anonymity, not being an edgelord to everyone. The popular perception of 4chan kills this site sometimes
>>
>>186524492
>all the shitposters have been banned
So in other words, whoever disagree with the mod get banned, I get it.
Not interested in Paradox Plaza 2.0.
>>
>>186524603
>So in other words, whoever disagree with the mod get banned, I get it.
No, but people that actively shitposted in /gsg/ or just were in the server to insult people got banned.
Don't be ridiculous.
>>
>>186524734
>people that actively shitposted in /gsg/ got banned
So you're saying that there's a witch hunt going on in the discord to identify "shitposters", and that accusing someone you don't like to be one is a nice way to get him banned, and that the mods are totally reliable to identify Anonymous and are not at all abusing their powers to ban people they don't like while accusing them of being "that guy who said >lmao grossgermanium".
Got it.
>>
>>186524894
Are you autistic?

Because you seem like it.
>>
>>186524579
I came to 4chan for the edginess.
I'm still on 4chan because of the Anonymity.

It's kinda relaxing to be nobody at all. You can be useful and give helpful hints, or you can be a piece of shit, it's all the same. People won't come and insult you because "200 hours ago, you called my mother a whore so I made it my life's mission to harass you".

>>186524952
You're proving him right.
>>
>>186524952
>comes from /gsg/
>calls other people autistic
Go away and never leave your containment thread again.
>>
I want Tomyris to dunk my head in between her thighs and make me drink.
>>
>>186524894
But /gsg/ is nothing but shitposts
>>
>>186525112
I mean yes but the internet hate machine newfags who just randomly spout edgy shit and insults for no reason stick out like a sore thumb and make it unfun to use the site. I'm fine with people being twats but getting a random "fuck off faggot" as a reply to a completely unrelated post is just shit.
>>
>>186525241
>tfw had to jack off during a game once because of her
>>
>>186525118
Watch out, he's going to ban you from Discord for "being a shitposter" (i.e. disagreeing with him).

>>186525313
Still does wonder to vent out after a hard day, and it doesn't hurt much.
Niggers spamming Love Life threads are worse, or the people invading the caturday threads on /b/ to post gore.
>>
>>186525437
Theres a difference between being aggressive or getting into a stupid argument to vent to the boring kind of edginess you see some newfags use. I do the first two myself, everyone does, its part of the fun.
>>
>>186250281
Thank you so much for recommending this build; it's completely changed how I play.

Expansion is so much faster now and my neighbors have no choice but to war among themselves for territory because they can't challenge me.
>>
>>186525437
>Niggers spamming Love Life threads are worse, or the people invading the caturday threads on /b/ to post gore.
Those are kind of people he's talking about though
>>
>>186525609
I agree. Posting gore in a cute thread is one of the few things that really piss me off. Well, that, and stupidity, but at least, with stupidity, I can tell myself "not my fucking problem he's retarded and leave it at that".
People going like "hey watch that cat getting burned alive hahaha aren't i edgy and provocative" are worst.

>>186525660
Yes, I kinda skipped his post to just rant about stuff. My bad!
>>
Are we being raided by /gsg/ again?
>>
>>186525809
Not really a raid. Just a lone, sad guy trying to get people in his own circlejerk.
>>
>>186525809
I posted three posts and one lad just didn't feel right.
>>
>>186474902
Execute every member of the dev team and replace them with prototype robots designed to do their jobs better than they ever could.
Stop wasting resources on a gay-ass soundtrack that nobody fucking cares about.
Change the art direction entirely.
Rewrite every narrative pop-up so that the game has a consistent tone rather than just a bunch of jokes that stop being funny after the 3rd time you hear them presented in lieu of story.
Lower cost, build time of megastructures
>>
>>186526219
Are megastructures being reworked in 1.8?
>>
>>186524492
>absolutely no difference
Wrong. There's no history to voip clients. You log in, see if there's someone there, ask if they want to play, add them if they do, and go to a waiting room channel if no one is available to play.
The fact that discord is designed to be both a chatroom with image posting AND voip client changes everything in the eye of the bad apples.
You can't have anonymity in MP and that's fine. Discord is just that much more likely to turn things to shit because it's more friendly to becoming more than a voip program for its users.
>>
>>186526337
If they are, then they're probably just going to suck worse after these fucking morons are done retooling them.
Also whoever came up with this UI scaling mechanism should be shot, this is fucking terrible, the UI is just too fucking big in the first place and should be shrunk by default.
>>
At least the thread didn't die.
>>
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>>186527194
Turns out I wasn't needed.
>>
>>186527561
Burn all spiders and spiderposters.
>>
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>>186527767
>>
>>186524486
>The AI is worthless fighting disasters
This is one of the reasons why nobody likes tall. If I can't depend on my space daddy to protect me from actual enemy aliens, I have to do it myself, which means colonizing and liberating/conquering everything beforehand.
>>
To be fair if you really want to run a Discord for anon-friendly gaming you can:

-join a server without logging into an account
-have the server mod lock the text chat channels so noone can post and build egos
-unlock the channels only while games are running
-clear channel history by deleting and remaking a channel each time

Discord is a useful tool just like any other voip but superior due to its ease of setup and use. However it also comes with bountiful options for server mods, so if you want to set one up that won't "turn to shit" there's nothing stopping you.
>>
Question time.
What's the best way to get huge loads of minerals in Stellaris endgame? I saw someone with 2k per month at ~2400
>>
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Dungeon of the Endless is on sale for the cheapest it's ever been, if you're hungry for more Amplitude Endless goodness.
https://www.bundlestars.com/en/game/dungeon-of-the-endless
>>
>>186530993
It's not a RTS though.
>>
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>>186531235
it's rogue-like Real-Time-with-Turn-Based-Elements Tower Defence/Dungeon Crawler hybrid. Or as I like to call it: fun.
>>
So is it normal for an endgame crisis to show up and the Awakened Empire (Watchful Regulator) to just shrug and do nothing?
>>
[ends eternally]
>>
>>186531790
40% normal.
>>
>>186535497
Fuck. Guess that means I and my 100K fleet are handling this alone, I guess, what with the rest of the galaxy diddling around doing nothing. Here's hoping Naked Corvette fodder backed with Battleship firepower can do it.
>>
>>186536383
AI Rebellion:
With 50% the Keepers of Knowledge will become the guardians. With 25% the Enigmatic Observers. And with 25% no Fallen Empire will become guardians.

Unbidden:
With a 70% chance either the Enigmatic Observers or the Keepers of Knowledge will become the Guardians of the Galaxy. With 30% no Fallen empire will react.

Prethoryn Scourge:
With 50% Chance the Enigmatic Observers will become the guardians, with 25% the Keepers of Knowledge will and with 25% neither will. This is rolled when the Vanguard arrives.

Sentinels
When the swarms border covers at least 20% of the Galaxy, the special Sentinel empire will spawn. A completely new System will be spawned for them and they have Fallen Empire level tech although their fleets do not have the same strength. This mechanic is in addition to a "Guardians of the Galaxy" awakening. The player can donate energy to the Sentinels so they can afford more ships although they will refuse the offer if their naval capacity cannot support more ships. After the player has killed 10 Prethoryn Fleets, the Donate button will instead give Sentinel Ships to the player. While the player is asked to vow not to use them anywhere but against the swarm, there is no actual check for this.
>>
Yeah, and there's only incremental differences between a the ships of a civilization at full tech plus a few repeatables and someone who is fielding naked corvettes. Honestly the tech with the biggest impact on fleet strength are just the fleet cap increases. The whole tech tree needs a big overhaul.
>>
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Time for a new thread!

Anyone should be added to the new OP?
>>
>>186537287
Try to find an image relevant to 4x for the op.
>>
>>186536383
I thought that the materialist empire had a 100% chance to become a custodian if the crisis happens after they'd already awoken?
>>
New thread :
>>186537760
>>186537760
>>186537760
>>
>>186536383
Enjoy it while you can, 1.8 kills naked corvette spam being a viable tactic.
>>
>>186531452
So that's why Horatio wants so much corn.
Thread posts: 758
Thread images: 112


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