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/dfg/ - Dwarf Fortress General

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Thread replies: 768
Thread images: 138

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fucks sake you let it die edition
Previous thread >>183480552

>Download the basic game here. Current version is Dwarf Fortress 0.43.05
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Standalone is out of date, use Starter Pack for 43.05):
http://www.bay12forums.com/smf/index.php?topic=122968.0
https://github.com/splintermind/Dwarf-Therapist/releases/

>DFHack:
http://www.bay12forums.com/smf/index.php?topic=139553.0
https://github.com/DFHack/dfhack/releases

>Starter Pack:
http://www.bay12forums.com/smf/index.php?topic=126076.0
http://dffd.bay12games.com/file.php?id=7622

>More DF stuff:
http://pastebin.com/AnsHjQ40
Modanon's Mods: http://dffd.bay12games.com/who.php?id=3558

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
>see elf walk by carrying a book
>left eye covered in tears
>right eye covered in tears
>ask him how he is feeling
>says hes fine
i didnt realize lying was already implemented :^)
>>
he man will WIN!
CHECK EM
>>
>>183681729
pretty much everyone is always teary eyed
its weird
>>
Online multiplayer PvP when?
>>
If singles Herne loses
>>
>>183683010
How would that work?
>>
>>183681729
Basically in this version if someone gets a single sad thought they cry forever.
>>
>>183682603
>>183682672
>>183682756
you are aware that non-0 repeating digits are disabled on /vg/?
>>
>embark on lakeside to make comfy fishing fortress
>There is nothing to catch in the central lake.
Why you do this to me?
>>
>>183686657
explains my failures
>>
>>183686657
>>183686827
>>183686948
What a bunch of fags.
>>
>>183686657
does this mean he man can still win?
>>
>>183686657
So he should have said, uncheck 'em?
>>
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>>183687026
Possible
>>183686989
Hey man, I'm just education people who are too dumb to lurk before posting
>>183687159
Meh, not getting repeating digits has no power.
>>
>>183687186
>education
yeah it's late I'm off to bed
>>
>>183683467
Could be implemented into invasions.
Send Squads off the map and let them invade a random player... would not be balanced, but its Dwarf Fortress.
>>
Be honest. How many of you only play this game for the cute girls?
>>
>>183688103
cute beards!
>>
>>183688103
Not gonna lie, when I'm an adventurer I usually have them befriend a particularly attractive female NPC and give them gifts from time to time. Its cute to hear how thankful they are.
>>
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Its not the time to make artifacts you fucking faggot save my commander!
And I noticed that 2 of my 3 soldiers have become infected, not sure whats gonna happen next but it sounds bad for me.
>>
Do flying mounts still exist? I remember my marksdwarves getting owned in my roofless towers when goblins mounting elks appeared in sieges.

Also, dwarf mounts when
>>
>>183689692
Elks don't fly though.

Or do they?

FUCKING HERNE, HE COULD FLY ALL THIS TIME AND WE DIDN'T KNOW
>>
I remember reading that your stats won't go beyond double what you initially set them at in adventure mode. Is this still true for this version?
>>
>>183690029
Hehehe, I was thinking elk birds, but these don't fly either. Maybe it was giant bats of cave swallows.
>>
>>183689384
>has become a military commander infected

what was he infected by
>>
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>>183689384
So I guess the healthcare system is still kinda fucked, Im pretty sure she shouldnt be walking around like nothing happened. Well crawling around actually.

>>183690669
Its the Corrosion mod, there was an infected ambush, basically zombies I think. They got infected after being bitten, I guess they will maybe turn into zombies at some point. If they do Ill probably have to stop using melee.
>>
>tfw the random language generator gives one of your subjects an interesting name.
>>
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>>183690949
Yeah they transformed as I expected. Thankfully they were training in the barracks and my last soldier managed to kill them fast, and he didnt get bitten so its the best outcome.
Still pretty sad to lose these two, they were husband and wife and both skilled pikemen who came in the second wave.
>>
>>183692684
Is that mod any fun to play?
>>
>>183692617
>death, disease, and fertility

that makes no sense and is stupid
>>
>>183695484
Life and death are just the same thing really
>>
>>183695484
Usually yeah but the race that I was playing as was conceived as a living, inbred cancer swarm brimming with genetic defects and hereditary diseases so it kind of fits.
>>
>>183695484
You could argue that fertility doesn't necessarily mean life or living of people, but maybe plants. Or a lot of birth, but many of those die.
>>
>>183695657
Oh okay. Skaven. I get it.
>>
>>183695970
Pretty much, except naked mole rats instead of actual rats, and a matriarchy instead of a patriarchy. The resemblences weren't intentional I swear. I just set out to make a naked mole rat civ and remembered reading documentaries about how they were pretty dickish and was like "Oh I guess they'll be a 'bad guy' race then." And after that I was wondering what their theme would be and I thought of a neat mechanic, where they lived to 90 years but had a random chance of death by old age (complications from defects) from 10 to 90, and once I thought of that I just had to put it in there and then I wrote some stuff justifying why they were like that and suddenly whoops not!skaven happened.
>>
>>183695292
I havent played it for years so cant really tell, but it looks really more similar to vanilla DF now. It used to be dangerous to mine with weird syndrome causing rocks but I havent had any trouble mining so far.
>>
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W-What is this supposed to be?
>>
>>183696219
Pretty cool anon, I promised myself I'd properly learn to mod the raws when the next update hits. I've been dabbling in it a little, but all I've achieved is understanding more stuff about tokens and creating a bunch of unfinished, vomitous abortions, so that now my raws are a nightmare to go through. Got any tips for a novice modder?
>>
>>183697693
>so that now my raws are a nightmare to go through.

Well uh, we're in the same boat then really. Someone took a look at my raws and said he had no idea how some of my stuff even worked without breaking the game.

I think the best thing you can do is experiment, try and do a thing, load the game and see if it works, if it works keep adding more thing until satisfied, if it crashes then check the error log and experiment until the game doesn't crash anymore.

Basically just bash your head against the wall until you smash clean through to the other side.
>>
>>183697951
Oh and if you can't figure out something, check the wiki or ask for help. I usually don't ask for help until I've tried to solve the problem and failed so many times that I know I've developed tunnel vision and can't think a way out of the problem, thus necessitating a fresh perspective to clear things up, but do what you think is appropriate.
>>
>>183697951
The best way to understand creature raws is to take existing creatures and modify them. The only thing particularly complex about creature raws are defining the bodies. Ask me any question if you have them and I may be able to help.
>>
>>183685320
>>183682832
>>183681729
I thought everyone just always had 'tears' since your eyes are supposed to stay moist
>>
>>183702517
That actually makes some sense.
>>
>>183700305
I can't think of any particularly pressing issues at the moment but feel free to root around in my files, if you aren't the anon who did it previously I mean.

http://dffd.bay12games.com/file.php?id=12897
>>
>>183697951
>>183700305
Come on dude let me help you.
>>
>>183703886
>>183703784
>>
>>183703784
>>183703886
Thanks I did not see that post.
>>
>>183704003
no prob
>>
>tfw by the time you realize you aren't getting any invasions you've built a grand fortress with glorious defenses you'll never get to use

I wish I could drop back into world creation mode and wait for the goblins to take over my continent
>>
how do I put items in a specific bag in adventure mode?
i'm trying to put a bag within another bag specifically
>>
>>183705029
nvm figured it out
>>
>>183703784
I am looking at the ganbu now and their creature file looks okay but there seems to be a token declaring that members of the [MALE] caste have facial hair when the species has no hair. Have you thought about messing with the attributes they have more flavor?
>>
>>183705457
Oh the facial hair thing is just leftovers probably. Also funnily enough all my other creatures have custom attributes. I must have just forgotten to do that with the Ganbus.
>>
Can I train with fists like "Training weapons" in the guide?
>>
so my dwarf therapist from lazy pack saying "memory layout error" and "version check error" and version from mastermind not working at all.
>>
>>183707343
from splintermind*
is there some other forks for current x64 version?
>>
>>183707343
Check the bay 12 thread, I got a version that works from there.
>>
>>183704670
hmm it'll help to get more invasions? how to do it? just wait?
>>
>>183707905
i can't see post with all the forks. it's too hard to find something in their thread.
>>
>>183705615
What do you intend them to look like exactly because there are certain description modifiers which may not make sense with the appearance you have in mind for them?
>>
>>183708404
Basically a cross between an alligator and an armadillo.
>>
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>>183692684
>next zombie attack
>infected spearman
Uh oh, you're dead. I raised my bridge but the siege is led by a flier infected so i had to send my two man military to fight him. Sadly the new recruit was bitten in the first action. He is 9 years old.
It's time to craft some ranged weapons.
>>
shit, all forks require building from tar.gz, that is too hard. i don't have red eyes
>>
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>>183710846
>>
>>183711520
do you have more such pictures?
>>
Anyone got a training hotkey script for adventure mode?
I need a simple script for " Aa*gzua "
>>
>>183712535
write script yourself in autohotkey. this is quite easy
>>
>>183712535
^+v::
Send, Aa*gzua
Return

That?
>>
>>183711997
http://www.monicacookart.com/
enjoy
>>
>>183712763
it's that easy? thanks I had no idea.
>>
>>183712965
Yeah, the + is Shift, the ^ is Ctrl, and the v is v. You can set the v to whatever or take + or ^ out.
>>
>>183712909
no no i wanted random exclusive picture from you. not necessary from that author
>>
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>>183713454
Oh, I don't have many, sorry
>>
>>183713094
not him but do you know how to just make it so you're passive? like you just let them attack you in auto attack
>>
>>183713705
Yeah, I got one set up. You gotta press the , to make it go

^+,::
Send, .
Return
>>
>>183713627
this one is good too. i like your taste
>>
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>>183714075
we've gone a bit off topic here I guess
>>
>>183714704
Who's the artist of that one? I really like the house design, reminds me of the art in Lain.
>>
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>>183715065
tatsuyuki tanaka
>>
>>183714704
post more
>>
>>183715218
Thanks
>>
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>>183710808
Infected kid finally turned and was put down, some civilians also joined in the beating but thankfully noone was bitten.
But after he died, not sure what is happening but they kept fighting between them, not much damage except that my last soldier cut off the arm of my expedition leader, what the hell you crazy girl?
>>
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>>183715294
>>
>>183711520
This looks strangely sexual.
>>
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>>183716082
not such pictures, this one is absolutely normal. also you took those pictures not from /b, right?
>>
>>183716757
oh, nvm. 4chan use the same number of digits in names
>>
>>183716757
Nah, these are just random pics from the art folder I have, most come from /ic/. I don't have many unsettling or even strange images, just stuff I use as inspiration or when I wanna look at cool art.
>>
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(Previous: >>183537132)
>>
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>>183715682
Apparently the expedition leader made a big mistake by landing the last blow on the infected kid. Everyone went after him and now he is dead. I thought this would go crazy ina full civil war but now only 2 guys are still fighting each other, we'll see what happen next.
>>
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>>183717823
One of the 2 guys got killed by a few others, but at least it's over now. I have no idea what it was all about, I thought it was a loyalty problem with the civilians attacking the infected soldier but only the expedition leader was part of this. Maybe they had secret grudges and try to pretend the other is infected to murder them or something.
>>
>>183717767
I can't wait for you to have to hand draw hundreds of invaders. Why don't you outline your pictures? Or at least draw harder lines. I think this is one of your better ones because of the more defined lines.
>>
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>>183720030
Yeah, I cant wait for a HAPPENING of doom paul proportions to really get the action going. so far its been fairly run of the mill chores being depicted. but its good practice anyway.
Thanks for the feedback. I will work on line weight, I agree it needs improvement.. That being said, when I start getting these scanned, they will turn out better. the lines are much easier to make out IRL than they are in these potato photos.

(Previous: >>183717767)
did 2 drawings today since I forgot to post one yesterday.
this one is much worse in regards to line weight. But you see how the left side of the picture is more defined than the right? its the glare from my desk lamp on the right hand side. Again, sorry, I really need to start scanning these - they would look so much better.
>>
>>183721353
Oh yeah, that glare really affects it.
>>
>>183683010
I would really love to be abel to play multiplayer worlds. I randomly thought about that yesterday. Basically it works like this:
Server calculates world and offscreen events and gives players notifications if something enters their world from outside (invaders, merchants, etc) and gets notified from events that happen in the fortresses when someone leaves (their stories being able to travel around that way). Would make a cool multi-player world where people can compete on who can build the best stuff/have the most people/etc
>>
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>finally, almost 5 years since the artifact war hammer, one of my 20 weaponsmiths is taken by a mood and claims the magma forge
>forbid half of my fortress to provide the finest materials
>steel bars, gold blocks, yellow diamonds, most precious leathers, bones of the fallen enemies
>shit's going to be amazing
>dorf doesn't move
>why doesn't he move
>check stocks for 10 minutes to see if everything is right
>it is
>is this some bug
>goblin plot
>enemy stand
>finally, realization
>fuck no
>check this fucker's preferences
>FUCK
>unforbid pig iron
>that fucking steel-hating quadruple elf dives into a stockpile like a kea seeing a platinum minecart
>pulls out a big, thick pig iron bar with his resin-covered fingers
>crowd of dorfs watches in terror as this sick fuck drags his filthy rod, passing by the mountains of steel so fine, scholars in the Mountainhome wrote an erotic novel about it, with two spin-offs and anime adaptation
>finally that goblin in the dwarf skin reaches the forge that has never been touched by anything but pure steel
>dead silence, as onlookers are petrified by the premonition of horrors they're about to witness
>licking his lips, the iron pig slowly slides his dirty thing onto the anvil
>scraped metal lets out a single cry of agony and despair as the rod violates and defiles the surface
>legendary weaponsmith duchess faints seeing this sacrilege
>dwarven child drops his lead toy boat and starts crying, streams of tears run into his beard
>witnesses can't take it anymore
>half-digested +quarry bush roasts+ start flying everywhere, turning quartzite floors into olivine
>nearby caravan wagons implode
>cats untoggle
>rock nuts activate
>dehydrated dorfs lower themselves to half-tree
>amidst the chaos stands he, the iron invader, ferric fiend and carbon criminal, the primeval pig freed form the shackles of steel, bringing forth the unrefined revolution
>>
>>183717084
saved
>>
>>183725397
What did he make?
>>
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>>183725397
capped
>>
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>>183726026
removed my mouse from the pic
>>
>>183725948
Nothing yet, since I was busy being butthurt.
You can make bets if you want.
>>
>>183726269
1 +pig tail sock+ on it being a pike
>>
>>183726269
One steel axe on it being a dagger
>>
>>183726269
One plump helmet woman on a bow.
>>
>>183726269
One tricked-out Easy-Bake Oven on it being a bed.
>>
>>183726269
screw pump
>>
>>183727019
oh and I bet one barrel of sorghum beer
>>
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>>183725397
>dehydrated dwarves lower themselves to half-tree
>>
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>>183725397
>>
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>>183726460
>>183726762
>>183726961
>>183726976
>>183727019
Here we go.
>>
>>183726976
>the scalded sacks
>>
>>183726269
One -Fungiwood Barrel- of dwarven wine on a hammer.
Also, strip that iron pig of his noble weaponsmith profession and force him to fight things with the horrid thing he makes.
>>
>>183727473
this is almost worse. someone is going to have to use that. in the barracks it will be the 'sorry bro this is my only other controller' or war hammers. last to form up for station gets stuck with Rakust's Pig Dick
>>
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>>183727473
This is only the second most boring artifact war hammer I have.
>>
>>183727473
Wait.. I actually betted after the thing happened, but didn't see the post. I took time seeing what pig iron would be bad at....
>>
>>183727473
uh... what is the density of pig iron?
>>
>>183727487
The way I heard it, there was an incident involving someone trying to make a magma-heated hot spring. The survivors left the mountainhomes in shame, hoping to make an outpost far enough away to escape the indignity.

Their outpost would then go a year without leadership after a wereelephant outbreak left a 37-year-old girl (no, really) as the only survivor of the original population, while a troll spent most of that year trying and failing to destroy a single bedroom door.
>>
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>>183727572
>>183727642
I think I got this covered.
>>
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post Beasts

this monster has been fighting everything in sight for about 8 years in the cavern. the current injury was a lucky shot from some tradesdwarf.
>>
>>183728035
7850 kilograms per cubic meter, so 400 cubic centimeters, so about 19625 grams for a hammer.
43.26572 for pounds.
>>
>>183728851
>43 pounds and 4 ounce hammer
jesus
>>
>>183728714
a bold and hopeless expedition to wash away a great shame
>>
>>183728851
The accuracy increase from an artifact will make it an "okay" weapon, in that it will be accurate.
A silver one would be around 26225 grams, or 57.81623 pounds, making it worse than a silver war hammer, obviously.
>>
>>183729080
It's a hammer. Made to break bones and crack skulls. What do you expect? Also, I'm not good with math, so I might have messed that up.
>>
>>183728851
>7850 kilograms per cubic meter, so 400 cubic centimeters, so about 19625 grams for a hammer.
>43.26572 for pounds.
bad math nibba
1 cu m = 1 000 000 cu cm
7850 Kg = 7 850 000 g
= 7.85 g per cu cm
* 400
=3140 grams (3.14 Kg)
3.14 Kg = 6.922515 lbs (~ 6 pounds 14.75 ounces)
>>
Have any of you tried succession forts, where you each take turns running the fort? They've always been really fascinating to me.
>>
>bemoaning my fantastic defenses' lack of a goblin enemy to test their mettle
>an elven caravan from Thofalaosime has arrived.

looks like war is back on the menu boys
>>
>>183729181
Actually, the king just came and it seems like he's a competent hammerdwarf and incompetent everything else. So I think I will send Rakust to the caves and if he comes back alive, I will let him give the king his Pig Dick.
>>
>>183729538
Thanks. I knew I messed up here.
>>
>>183729538
>>183729190
following this same math
a silver warhammer would be 4.2 Kg (9 pounds 4 ounces)
>>
how is it that the goblin civ can be extinct yet I have friendly gobbos hanging out in my fort barding and soldiering and whatnot. shouldn't they be the only ones with other races in their civ, given they're the only ones who kidnap people?

an interesting aside, I always thought kidnapping children and raising them was retarded self-cuckery and made no sense for a civilization to do, but apparently it was common among the mi'kmaq and other northeastern NA native tribes to steal children during raids in times of war and raise them as members of the tribe to replenish their populations. I guess they never developed a strong concept of racial groups, and thus never considered the idea of racial preference.
>>
Alright then i've trained dodging to legendary? but the problem is I can't train my blocking because I just dodge everything
>>
>>183730080
kek
>>
>>183730080
Block in the fight menu, If you're the guy who was asking about hotkeys

^+v::
Send, Aca
Return

And it will block an incoming attack to train block, and attack their neck sometimes to train msc. object user.
>>
>>183729542
nah, there is no such strange people in my environment who know english, not even talking about everything else
>>
>>183729997
And guess who got eradicated in the end
>>
How do get invaded more? set savagery to high? Settle near Goblins?

I'm kind of disappointed by how seldom enemies come.
>>
>>183729538
Also, how did you get that figure? 7.85. The other stuff makes since, but I cant find that. Division? Which way? g/cm? cm/g?
>>
>>183732547
Find the most haunted place you can and proceed to die via zombie alligators.
>>
>>183732547
All the above.

Alternatively, insult elves and shoot at caravan guards.
>>
>>183732736
>7.85.
7 850 000 (grams) divided by
1 000 000 (cubic centimeters)
>>
>>183732806
A little bit too hard but I'm tempted to.
>>
Should I get used to ASCII? If there something similar thats a little easier on the eyes?
>>
>>183732997
Yeah, you'll get used to it. Use Stonesense once or twice if you're wrapping your head around channels/z-levels.
>>
>>183732856
Thanks. I'm not that good with math.
>>
>>183729997
Goblins join other civilizations all the time. I am not sure why it is so common considering they are genetically assholes.
>>
>>183732871
Reanimating biome is an okay challenge, but what I think is the hardest is reclaiming a fort from death by thralling mist.
>>
>>183733763
in reanimating biome is there a way to play with meat industry? they can literally reanimate the moment you kill them. and also caverns can be dangerous.
>>
>>183734050
Yes. Only slaughter tame animals, no killing them, and butchery surrounded by cage traps all sides. That should do it.
>>
>>183734050
Wouldn't body parts reanimate the moment you hack them off?
>>
>>183734531
i'm also regularly get grazers die from starving. and that troglodytes from caverns, shit, they can just sneak in your fortress, die, and then you'll have undead troglodyte. with no or almost no military
>>
>>183734936
First: Cage traps entrance to caverns. Lava. DOORS you can lock. A bridge for emergencies.
Grazers? Atom-smash/slaughter them until you have a large enough pasture. Pets? Unless they're poultry, atom-smash.
>>
>>183735459
too much things to remember
>>
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my group of seven was ambushed by boogey men and they are all murdered I ran away. How?? I thought boogeymen can't attack you if you have a party.
>>
>>183736317
they were*
and I ran away*
>>
>>183736317
lol you know bogeymen are bugged turn them off in world generation
>>
>>183736317
Bug.
>>
>>183713454
irl smiled, nice
>>
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>>183725397
Fucking sides escaped the stratosphere.
>>
>>183736317
That's not possible. They are exclusive to adventurer, and you can't control individual dwarves in fortress. If you had a party of seven in adventurer, it still shouldn't be possible. They are birthed into existence by a lonely adventurer, and die as soon as the sun rises, or he escapes.
>>
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>>183702517
Nah, if you remove the emotional trauma triggers for crying they go away.

Adventurers always cry because they are awake but unable to control their bodies as you use them to rip the arms off children by biting and shaking.

>>183710846
tar -xvf foo
cd foo
makepkg -s
sudo pacman -U foo*press tab and let it autocomplete the pkg.tar.gz*
>>
>>183737615
But it did! I saw my comrades turned into but a fine paste. I was able to kill one chasing after me.
>>
>>183737256
who smiled? you smiled? this is so sweet :3
>>
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>>183725397
Fantastic.

>>183727723
>Sistersbalds
wat
>>
>>183738198
you are cute anon
>>
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>>183738847
>>183738198
>>183737256
>>183713454
This thread is too nice
>>
>>183738847
>>183739260
calm down fags we are here for autism. let us know about your current fort/adventure.
>>
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>>183739260
this is nice board.
>>
>>183739448
Running around sticking my dick in things
>>
>>183739448
>calm down fags we are here for autism
whynotboth.jpg
>>183739260
glad you consider me nice
>>183739597
more like a nice thread
>>
>>183739448
I want to build a fort in a volcano but so far every fort has, ironically, died of dehydration.
>>
>>183739851
Just bring more booze and seeds
>>
>>183739851
That's only ironic if you mean you burned them alive or drowned them with magma or something.

Also: build a still.
>>
>>183738847
i'm busy watching some cute japanese girl stream and i can't come up with a good answer for you, sorry
>>
Where can I get some random adamantine equipment in adventure mode? and what are these asterisks on the fast travel map?
>>
>>183740764
you should not value your girlfriend over your friends anon
>>
>>183741049
Occasionally vaults can have candy stuff, but otherwise only your forts can create it.

Asterisks represent entities. If they're static and surrounding a hamlet, hillock, fortress, town, or forest retreat, then they're either an encamped army or fleeing refugees.

If they're moving, they're probably wanderers, bandits, boogeymen, or wild animals.
>>
What were some projects you attempted to accomplish?

I once tried to build a fort that was above water. I chose a lake and built some sort of harbor/row house sort of thing. It went pretty well until I got swarmed with migrants. Eventually, I got bored and submerged the whole thing underwater. 85% of the population died.
>>
>>183741104
i'm playing dwarf fortress, what girlfriend you are talking about...
>>
>>183741590
Cool story bro. 10/10 dwarfy, non-generic ending
>>
>>183741590
But jokes aside, I am currently building a jew outpost in the desert (Babylon style). Main industry will be jewelry and coins. Then I will try to get the elves into cooperating with me to make an grown (TM) wood store there and help them eradicating the wood-cutting practice from the world. After that we will spread the word and make this town into a huge trading hub where everyone can get all the grown wood (TM) they need
>>
>>183742823
>some cute japanese girl stream
>>
Is there any way to target specific body parts when shooting a crossbow in adventure mode?
>>
>>183743270
It's anime
>>
>>183742868
I've only started to play about two weeks ago, I haven't had time to get any interesting stories.
>>
>>183743613
Oh! Well, everyone has to start somewhere. I hope you will soon get some interesting stories together as well. Maybe try embarking on harder biomes. Like a scorching evil desert. This one is actually very fun as the surface is quite hellish, so if you limit your pop to about 50 it gets way more interesting suddenly. And the upsides of limiting your population are higher fps and you being more interested in each person and caring about them more. This is how truly interesting stories happen, as you kinda get every character in your fort a story as you read their status and work with their messages and feelings. I would read Archcrystal for inspiration on how to play and build an extremely interesting game.
>>
>>183743298
no
>>
>>183743270
you don't know what is stream? i'm just one of your viewer and i even can't understand japanese
>>
>>183744407
of her*
>>
>>183729997
Native Americans are all the same race and didn't encounter any other peoples for ~10k years so it's not surprising they didn't have a conception of race.
>>
>>183739260
>>183738847
fuck off faggots
>>
>>183729639
it's something! I was seconds away from raising the gates on the elven caravan and starting a war. we'll stress test the fort first I guess.
>>
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>>183746012
er.
>>
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My very late contribution to the "striking a pose after blowing the fuck out of an opponent" genre.
>>
>>183746241
dayum
>>
>>183746336
Bootiful
>>
>>183746241
How did it end?

Post corpses
>>
>>183747329
still in progress. it's wandering around murdering human philosophers and consorts and errant militiadwarves who wouldn't take up their fucking stations. I've just opened the trade district full of elf merchants to hopefully draw it into the kill room. sadly I haven't played this fort in a year so I cant find the lever for my 'drop a lake on em' trap but maybe enough steel bolts will do.
>>
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MY LIVESTOCK
>>
>>183748609
That is what you get for doing anything outdoors other than hunting.
>>
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>>183748792
at least I got to see this turkey tossin action. I swear to god he picked it up for a dropkick on that first one
>>
>>183746336
Well done.
>>
>>183749178
LOOK AT THEM GO
>>
>>183749178
>nervous flapping sounds
>*thud*
>suddenly no sound anymore, but now there is a sound of something flying
>goal for Slytherin
>>
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POWER OF AMBER FIST
>>
>>183743165
>>
How do you keep fish populations from dying off?
>>
>>183751049
nest boxes
>>
>>183743165
>dwarves are jews
>goblins hate dwarves
>goblins have been the good guys all slonh
>>
>>183751163
you can place them in the water?
>>
>>183751250
dwarves like to keep themselves and build fabulous projects and civilizations. goblins like to come in and try to fuck it all up. goblins also enforce multiculturalism as a rule
>>
>>183751250
goblins are an-caps + leaders whose soul purpose is leading the masses into war
they give no shits about anything

truly humans are the good guys that will build a good, moral society
>>
>>183751250
>>183751419
This, if anything the goblins are the jews.
>>
>>183751502
you only say this because economics was taken out

dwarves are hoarders

hell, they already raid the fortresses craft bins to decorate themselves
>>
>>183751491
What about elves?
>>
>>183751617
elitist tree hippies
>>
>>183751617
They are the Middle Eastern terrorists.
>>
>have measly 1z level high wall arounf fortress entrance
>seal up against invasion of 70 goblins
>in half a year of waiting, only one has scaled the wall
Are multi z-level walls with lips a meme?
>>
>>183752906
oh, thx, now i don't have to build 2z lvls castle
>>
>>183752906
Goblins? Try that against a werebeast. Also, creatures prefer going through entrances to climbing.
>>
I would give a gold plated urist to the man who can give me a clue on how to automate the Dyer with workflow.
>>
is it just me or do spears get firmly lodged quite often? in adventure mode i mean
>>
>>183753903
Can't you just use the manager work orders now?
>>
>>183754207
managers cant start up when low or stop when high.
>>
>>183754196
Stabbing attacks and attacks to the upper and lower body tend to get stuck more in my experience (mostly with swords, to be fair).

Get good with a slashing weapon and/or fists and have it on hand. Potentially outdated wiki says being impaled makes it harder for enemies to dodge (which I think still works, though I haven't tried much recently). You can still miss, but they won't jump away.
>>
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>>
>>183754374
You can add inequalities for quantity as a condition for work orders though.
>>
>>183754667
slabs are merely a spook perpetrated by demons
>>
>>183754207
Right now I just keep "dye thread" and "dye cloth" on repeat but the cancellation warnings are driving me insane. I have a fairly large scale cloth industry (it is my favorite industry) and it is mostly automated in workflow but I can't figure out a solution for dyeing for several reasons (no stockpile distinction between dyed and not, workflow cannot predict output) but I refuse to not dye my cloth. Turning one single pig tail seed into products worth an excess of 5000 urists total will never not be neat to me.
>>
>>183749820
Dude, update us. I am still only interested in the corpses and how many died
>>
>>183755240
I tried the lakedrop lever and it actually half worked and missed him and flooded the fort so I bitched out and killed the process to start again since I happened to save right before he arrived
>>
>>183755171
I always have this moment though, after my first legendary skilled laborers are done, where I regret having such a large operation. Why bother with all of that when my one dude makes it all work better, faster, and more profitably?
>>
>>183756343
An inorganic titan wouldn't have drowned anyway. But yeah you're a bitch.
>>
>cosy underground tree farms and pastures
>hollowing out natural rock formations for fort usage
>skybridges between them
Cavern forts are the best, shame GCS exist.
>>
>>183662239

I had a recent werebeast outbreak and my craftsdwarf was feeling rather fell that day.
>>
>you punch the bronze colossus in the upper body
>instant death
BRUTAL
>>
>>183758397
pics or didn't happen
>>
Page 10... I cannot be overwhelmed by vengeance.
>>
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This has to be my most interesting random name in this game.
>>
Would a futa dwarf have a beard?
>>
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>>183761595
All dwarves have beards, they're actually the dwarven sex organs.
>>
any legends mode mainly players here?
>>
>>183761745
So a futa dwarf simply has two beards, one male and one female.
>>
Is it normal for a fort of ~60 to have 30 dedicated haulers and STILL be bottlenecked by hauling? Do I really HAVE TO start laying out hauling routes and making minecarts?
>>
>>183762552
For me that would be an example of trying to do "too much", like most of the industries in the game. Aside from obvious weapon/armorsmithing, I tend to only do 2/3 industries in dept. I run microforts of 40/50 and rarely have problems.
>>
>>183762837
>doing too much
That's probably the issue, but how do you handle it?
Spending time designing all sorts of complexes, setting up industries, and creating squads is fun, but unpausing and waiting seven years for anything to get done is agony. And everything I can possibly do to distract myself requires pausing the game and making everything take EVEN LONGER!
It seems like There's nothing between "tiny dirt hol crammed with farmplots and workshops" and "1000x1000 industrial warehousing and mining complex. And the second one takes fucking forever to get done.
Maybe I'm just addicted to megaconstructions.
What exactly do you DO in your fort with 50 dwarves?
>>
>>183764257
It's not so much about doing less but doing less concurrently. I build, generally. Also DF is a great game to have while paying attention to something else, I often read while playing for example.
>>
the human traders left as soon as they arrived. Is that normal?
>>
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>>183762512
You know what, I'm gonna go ahead and say yes, that is how it works.
>>
>>183715218
1catlmao
>>
>>183767369
Did you not make them an offering? Humans are very backwards. Line the area around your depot with goblin or elf corpses to show them how tough you are, and try to have at least one wild buzzard released to celebrate their coming.
>>
>>183761745
>All dwarves have beards
Only if you mod deviant fetishes into the game.
>>
Do dorfs taken by mood respect burrows? If I prepared a burrow with workshops and a stockpile of raw materials, then assigned a moody dorf to it once the announcement pops out, would it work?
Forbidding stuff is pain in the ass and disrupts the work of other dwarves.
>>
>>183768947
Look, Toady clearly had some sort of psychological break that caused him to shave his own beard and mistakenly remove the beards from female dwarves, I'm not modding shit there, I'm correcting the worst mistake a man or dwarf can make: shaving their beard.
>>
>>183771551
I think they dont but not sure, but you could always lock them in the workshop room and drop materials in there instead.
>>
> <70 total units on 3x3 embark
>fps regularly drops down to 1-2
What is causing this and can I do anything to fix it? There is not even any water flow
>>
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>you can't appoint king as the commander of the squad
THIS IS PURE UNFILTERED BULLSHIT
>>
>>183761595
Dwarves don't have dicks. They reproduce through fungiform sporing. They're more similar to orkz.
>>
>>183776308
That is positively undwarvenly. I hope there is a way to change that.
>>
>>183776290
Pathing and items. Wall off every area you're not using and destroy/trade away all your things. It won't help much though.
>>
>>183777119
I dont remember it being that bad, I only have 25 people in my fort, it's terrible.
>>
>>183777416
some people have reported good fps gains retiring and unretiring fortresses I think, but that's an extreme step. I personally play with temperature off and really small embarks as well. 3x3 is over twice as big as 2x2
>>
>>183771551
they respect, and will just stay forever wherever you say them
>>
>>183776290
it could be caverns, but for this you need to lock dwarves there somehow, and they will be strongly concentrating on pathing to your fortress even if it's impossible
>>
Is there any good mods to play humans/kobolds/elf or whatever? I really like building above ground stuff
>>
>>183681608
All right you all. My fortress has had to handle some curious forgotten beasts, most of them were Humanoid and were quite interesting.
Humanoid made out of Granite:
>"Beware it's lust for blood"
>Appeared early in my fortress' run
>All attacks from swords and spears glanced away
>Killed 4 soldiers before a hammerdwarf smashed it's face
>Total kill count: 4 soldier and 2 civilians
Humanoid made from rubicelle:
>Beware it's noxious secretions
>Easily dispatched
>Secretions didn't seem to do anything
>After a while some animal's limbs started rotting
>Every animal died from the blight
>Kill count: Every animal unfortunate enough to be on the map during the blight
A humanoid made from nickel:
>Magma resistant
>Bypassed all my doors simply by taking the magma aquaduct
>Military was already in the cave and it took a while until they were back at the surface
>Civilian retreat out of the fortress couldn't be done as fortress was on lockdown because of a siege
>Was easily dispatched
>Kill count: 22 civilians
A spider made out of vomit:
>"Beware it's fire"
>Yuck
>Set entire cave ablaze
>2 shot comboed by spitting webs and fire
>Killed by giant cave spider
>Cave spider burned to death
>Kill count: Some cave creatures
Other forgotten beasts so far have been mundane but I'm sure another interesting one will appear soon
>>
>>183757460
it's not the water but the force. I was actually doing pretty well against it , they had chopped off several limbs, I was mostly just cheesed a lever that had been suspending linkage constantly actually worked for some reason.
>>
haha, I just had a plains titan appear, and then a visiting goblin appeared from the same tile and ran past in terror towards the fort.
>>
>>183782807
>tulikoura
is 90% of this games playerbase finns? they seem to crop up a lot.
>>
>>183784770
It's the booze
>>
>>183758397
>>183758469
>>
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>>
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>>
>>183792354
I cryolite myself to sleep.
>>
Big
Dorf
Benis
>>
>>183796060
Gib
Boglin
Gock
>>
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>>183777116
Looks like I was able to solve the problem by giving monarch a [SQUAD:10:royal guard:royal guards] token. King still can't be appointed as a normal commander, but can lead his own squad.
Although it seem like it doesn't work on already existing worlds (even though I modified the save raws), so for testing I made the king [APPOINTED_BY:EXPEDITION_LEADER] and [SITE]. Dunno if this might influence the ability to create a squad.

I'm a complete modding noob, so if anyone has a better idea how to make aristocrat commanders, I'd love to hear it. Especially if it can be applied without generating a new world.
>>
Im going to make a fort entirely based on cheese industry, sounds comfy as fuck.
>>
>>183797627
Nice man i did a fort solely on pottery and glazing once. Turns out to be very lucrative.
>>
>>183796297
The only way I've ever done it is by appointing the dwarf as a squad leader before they're promoted to their noble position. It's easy to do with your site nobles, but you would have to arrange it with an heir for a monarch. Not impossible, just a pain.
>>
This is my fight too. Begone archive!
>>
Is there a way to flood the whole surface while the fort is safe below?
I guess maybe by doing a lot of tunneling on a sea shore, but has anyone done something like that?
>>
What's the most detailed tileset? As in, I'll instantly be able to recognize what it is I'm looking at 100 percent of the time.
>>
>>183799986
Spacefox and Gemset are pretty good.
>>
>>183799412
Water will run off the edge of the map so make sure you have walls around the edges. also enjoy 1fps.
>>
>>183799284
I have a part in this. I will have my revenge!
>>
>>183797627
If you flood the world economy with cheese will there be of abundance an cheese in adventure mode?
>>
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I have defeated the titan with my bare hands!
>>
>>183796297
After some more testing, it looks like the [SITE] token is necessary for the squad creation. However my testing methods were flawed, since I used the "make-monarch" command, so there might be some difference in game's behavior if king actually comes from the mountainhome instead of being magically produced with memory hacking tool. I will leave the [SQUAD:10:royal guard:royal guards] in the raws and report if it worked in the actual game. Assuming I won't forget about this, of course.
That being said, "make-monarch" can be used to get a king commander without modding by simply having some filthy plebeian hold the crown for a bit while his majesty puls on his steel pants.

Intriguingly, one of my countless embarks actually had a queen as one of the starting dorfs and it was the only monarch without [SITE] token that could from a squad. That gives me a glimmer of hope that "make-monarch" might be the source of problems.
>>
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>>183803805
>>
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>>
>>183797627
My autism dwarven factory protrudes nothing but toys.
>>
>>183707917
there's a dfhack command that may work to force an invasion but I forget it
>>
>>183811767
i don't intend to do such a thing anyway
>>
>>183803948
Omae ma wo, shindeiru.
>>
>>183808789
Immunity shark, dog, and cat bitch
>>
How do I deal with giant birds? My unskilled archers aren't doing much
>>
>>183814835
Get skilled archers.
>>
>>183814835
what they doing to you? iirc birds can't kill anyone, even giant
>>
>>183816119
Well thats good at least. They disrupt a lot of dwarfs working outside, I can't build my tower until I can kill them.
>>
>warriors that have been training forever chase target into river.
>bunch of them drown

how do I stop my dwarfs from being dumb
>>
>>183817493
Teach them to swim.
>>
>>183817493
Make a small moot where dwarfs usually pass and fill it 3/7 or 4/7 with water.
This way dwarves will learn to swim.
>Alternativily: Make a burrow and lock dwarves in it and fill that a little bit with water
>>
>>183816119
Sure they can. Most of them aren't hostile, but giant keas, vultures and buzzards will attack as a matter of course while attempting to steal your shit. Sometimes a particularly ornery giant owl will start shit. Giant eagles are murder machines. If you luck into an elf siege where they're riding flying mounts any of them can be dangerous. That normally timid giant wren will fuck a dwarf up with an elf on its back.
>>
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Is exploding elves' heads with fists healthy? asking for a friend.
>>
>>183819350
It's healthy until Toady makes it possible to become damaged from your own attacks.
>>
>>183819980
If toady adds magic I hope he can add random awesome magical properties to equipment / weapons. Like enchantments.
>>
>>183819350
>>183819980
>Self-wounds implemented
>All dwarves forego any kind of attack and become pacifist
>They undergo intense training regiments that only have to do with blocking, and craft the strongest armors for themselves
>march unto the enemy and watch them pulverize their own flesh and bone as they try to wound the dwarves
>>
>>183782807
I remember getting a blob of steel before.
>Literally only able to die by pulping
>Made of steel
That was a fun fight.
>>
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>>183821918
>no enchanted hammer that melts the enemey
>feels bad man

>>183822891
That gives me the mental image of gray goo
>>
>>183823062
*enemy
>>
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Jumping Spider Man Bard
>>
>>183808789
I RECENTLY LASHED A KEA IN HALF

no seriously I did
>>
>>183792354
>>183793057
nice r o c k s
>>
Are dfhack and dorft therapist updated for 64bit yet?
>>
>>183825658
yes and idk
>>
anyone actually use minecarts?
>>
>>183825758
Im still stuck at the designing bedrooms stage
>>
>>183826441
why not just 4x3 rooms for all
>>
>>183808789
I recently WRESTLED a kea into 5 different pieces!
>>
>>183826525
I wish I could do something this simple.
>>
>>183808789
I RECENTLY LASHED A KEA IN HALF
>>
>>183825758
Two forts ago I created a stupidly complex, multi-level minecart system distributing ores and metal bars. Honestly, it created more problems than solved. Unless you have to transport shitloads of stuff from one side of the embark to another, wheelbarrows and a lot of bored dorfs are good enough.

However minecarts have some other uses, like quantum stockpiles, transporting magma, launching stuff or grinding goblins.
>>
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>>183826441
here's what I usually use, center of the fort
>>
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>>183826807
i made an ahk script for picrelated lol. that was a lot of autistic work. i searched errors for few hours
>>
>>183827392
>>183827502
>1x3
What are those, bedrooms for hobbits?
>>
>>183827502
National Socialist.
>>
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>>183827502
>he uses 3x3 stairs
>>
>>183827985
Are we gonna have this discussion again
>>
>>183827985
it would be... fun, if i'd have to write another script for stairs.
>>
>>183828097
It triggers my autism, please do not do 3x3 central stairwell
>>
>>183828453
What about 3x3 with a central pillar though?
>>
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>>183827502
>3x3
>>
>>183828453
shut up. 3x3 is much more convenient than 2x2 because you can make much more symetric forts with it.
2x2 sucks ass. 3x3 is the true master race
>>
What about 9x9?
>>
>>183829092
Why the fuck would you need so many stairs.
>>
>>183828572
3x3 central pillar with spiral ramp around it master race.
>>
>>183828917
2x2 is shit too

>>183829207
This
>>
How do 3x3 stairs even look like in real life
>>
>>183829092
good to train legendary miners
>>
>>183829092
maybe 14x8?
>>
>>183829174
Because 9x9 is actually a 3x3 made from 3x3 stairs.
>>
>>183829338
14x88
dwarf pride world wide
>>
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>>183829312
>>
>>183829624
fuck off
>>
>>183830071
>t. butthurt elf
>>
>>183829702
stairs to the left lead into wall
>>
>>183829702
ah, there are path near, i see
>>
What about 3x3 with an open space in the middle? Put some statues in the middle to make your dwarfs happy even.
>>
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>>183827985
Can someone explain this meme to me?
What's wrong with 3x3 stairs?
>>
>>183829702
>year four, post embark
>>
>>183832002
Don't worry about him anon, he's an autist.
>>
>>183832002
it triggers the autism on "people" who try to imagine how it'd look in real life
>>
>hate dealing with the military
>playing without invasions is boring
>too much of a brainlet for adventure mode

What should I do?
>>
>>183832905
>too much of a brainlet for adventure mode
What
>>
>>183808789
I recently put three +silver bolts+ into a kea, which appeared to actually be stealing something valuable, that I found lying nearby. I didn't even order anyone to do it.
>>
>>183832905
Play something else.
>>
>>183833306
I just get lost in the starting area then I have no idea where to go, it gets dark after a while and the boogeymen rek me
>>
>>183834384
Just read the wiki and get some companions.
>>
>having stairs at all
>not creating a 1z level fort
Really jingles my jangles
>>
How do you find temples in adventure mode? I've been looking in the town for a long time in an area where it says one is, but I just can't find it. What do they look like? Do they have a sign out front?
>>
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>>183835561
On the travel screen hit the button to get the local structures/building names sidebar then look for a cyan named building, a town will usually have one intact temple and one ruined temple.
>>
>>183835697
I see it in the sidebar, but still can't find it in the town.
>>
>>183825758
only for quantum stockpiling atm
>>
>>183832905
traps everywhere
they dont need training only rearming
>>
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>>183838060
Hmmm, sometimes that happens in packed towns, look for a little 3x3 building or one sunken into a pit maybe?
>>
>>183732997
There are more aesthetically pleasing ASCII tilesets, and you can edit the colours too
>>
>>183840192
It was in a pit and I very slowly and laggily made my way down it, but when I toppled statues I got no curse. I'm trying to become a vampire, and I've went around the world drinking their blood to no avail. The temple should've been my last hope, but not even that worked. Thanks for the help though.
>>
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My dwarfs stopped using barells for a raw food stockpie. What to do? I have barrels and stockpile is set to take max barells.
>>
>>183842346
What kind of autistic dining room is this? Everyone is turning their back to the middle
>>
>>183843324
Yeah i know.....and?
>>
>>183843928
I have contamination and mutants, in my brain.
>>
How up-to-date is the lazy newb pack? 64bit yet?
>>
>>183844946
62 and a half, but it's getting closer every day.
>>
>>183843324
>wanting your dwarves to face eachother
fucking normie reeee
>>
>>183843324
>>183848682
>not creating private dining compartments
>>
>>183850041
Sir, those are prison cells.
>>
What's the point of telling stories? My elf won't stop performing.
>>
>>183852389
F O C U S E D
>>
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(Previous: >>183721353)
>>
>>183852965
what's the point of being focused
>>
>>183854945
Best yet, better defined faces and scenery.
>>
>>183855918
Thanks, I took anons advice and improved contrast+line weight.. As well as drawing very light guidelines to plan out the proportions instead of winging it and moved that lamp to reduce the glare
>>
>>183855295
http://dwarffortresswiki.org/index.php/DF2014:Need
>>
>>183856502
Have you tried using framing proportions? It feels like you're JUST off of a rule of thirds there.
>>
>>183856719
Nani?
I know about the rule of thirds though I ought to start using it
>>
>>183856926
Define important vertical lines by "squaring the rectangle". Every rectangle has two squares in it, those should divide the rectangle into three parts. Furthermore each of the parts can be divided vertically the same way, creating a grid of nine boxes whose edges naturally draw the eye. For best results start with a golden rectangle(sides in a ratio of phi or ~1.618).
>>
>>183858643
Thx for the tip i will try and put it in practice next time
>>
two handed swords wielded with only one hand
>>
>>183863503
It's possible yes.

But what about two handed swords wielded with four hands?
>>
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AW YISSSS, JACKPOT

ALSO IN AN EVIL FOREST CALLED THE FOREST OF LUST

THE LOCAL ELVES ARE ALREADY AT WAR
>>
>>183863910
You're going in the wrong direction.

Four handed swords wielded with only one hand, but four of them for one four-armed creature.
>>
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>>183864059
>not wielding weapons containing your actual foes and the weapons they were wielding
>>
>>183864043
make a magma safe powered pump asap and destroy your map.
>>
>>183864459
four four-handed masterwork blood thorn shovels encircled with bands of almond wood with spikes of leather holding the corpses of your foes and their four four-handed swords
>>
>>183864598
Now we're talking.
>>
>>183864043
Why is your FPS at 67253? Do you not have a cap on it?
>>
>>183865068

because i want my game fast af so i dont have to wait.

also theres no new frames to render when it's paused, so it displays a really high framerate
>>
>think I'll give Adventure mode a try
>hmm i guess Ill rescue this guy's kid
>get to a town
>why are my human companions slaughtering human civilians who are being attacked by goblins?
>why are those goblins friendly?
>anyways Im almost to the kidnap site
>why is this place full of screaming goblins with dwarf job titles?
>holy shit a troll threw me down 30 z levels. good thing I save scumed.
>JESUS CHRIST, WHY ARE THERE 50 CHILDREN TO BE SAVED
>Cool now I moving a space takes 37 secs

what the fuck
>>
>>183864598
>not firing four-handed masterwork blood thorn shovels encircled with bands of almond wood with spikes of leather holding the corpses of your foes and their four four-handed swords from quadruple-wielded crossbows
It's like you want to lose.
>>
>>183865681
nahnahnah, you gotta throw the crossbows at the enemy and use the shovels in melee. Matter of fact, throw the shovels too. Actually, just throw everything. Doesn't matter as long as it's everything.
>>
>>183865681
Waitasec. Holdafuckup.
Jokes aside, can ammo be a container?
>>
>>183865813
when you dive into the raws anything is possible
>>
>>183865920
That sounds like a motivational poster, not an answer. Seriously, has anyone tried this? I'm phoneposting away from home, I can't check.
When a container goes ballistic and collides with something it spills its contents. If that container were a bolt, and it had been submerged in magma before being quivered by a dwarf... Well, you see where this is going.
>>
>>183866436
the answer is no, you can't fire shit that isn't ammo

you can throw it, though. Which is the same as firing but more effective because ~we_don't_balance~
>>
>>183866575
I didn't ask if you could fire things other than ammo. I asked if ammo can be a container.
>>
>>183867291
No.
>>
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>>183865813
Yes, but you can't just raw mod it, I use dfhack with my own personally tweaked version of advfort to do that shit.
>>
can you dual wield swords in this game?
>>
>>183870419
So adding a CONTAINER_CAPACITY to ammo (which I presume is what you did with shovels?) doesn't work? Why not?
>>
>>183872352
You can wield as many swords as you can find.
>>
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>>183872502
Shovels are a tool with mining skill and a small container capacity, using dfhack I can just stuff units into anything though, the ones dying in that image were inside my axe.
>>
>>183872502
>>183872661
[ITEM_TOOL:ITEM_TOOL_SHOVEL]
[NAME:shovel:shovels]
[VALUE:10]
[METAL_WEAPON_MAT]
[TOOL_USE:MEAL_CONTAINER]
[CONTAINER_CAPACITY:3000]
[TILE:'/']
[SIZE:1250]
[SKILL:MINING]
[TWO_HANDED:37500]
[MINIMUM_SIZE:3000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:18000:0:smash:smashes:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:20:400:strike:strikes:handle:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
>>
>>183865375
stand up
>>
Is the wildlife in Good/Evil Savage X a superset of wildlife in Neutral Savage X? Are there some animals that don't appear outside of neutral biomes?
>>
/dfg/ has died after colliding with page 10
>>
>>183879542
It is horrifying
Post art
>>
>>183879542
Death is all around us. This cannot horrify me.
>>
>>183879542
It was inevitable.
>>
>>183873573

I do. It's the fact that right now im on a laptop and have 40+ something children companion/rescues
>>
>>183875601
There are critters that don't appear in good or neutral or evil or some combination of those.
So it'll be g+n+e or g+n or g+e or n+e or any one by itself.
>>
How do I make adventure mode very fun with lots of bandits and beasts and actually hostile humanoids to kill?
>>
can enemies climb walls atm?
>>
>>183884108
Yes but they rarely do in my experience
>>
>Herne has purchased a lion leather mask
The NERVE of that elk!
>>
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>making a tower in the lake
>winter comes and realize its a freezing biome
>nice I can dam the lake easily and build stuff on the bottom
>freezing season only last 2 months
Fuck, 1 more month and it was done.
>>
>>183885610
This brings me to a question, is there a way to have an above-ground well working in winter? Cause all tiles that are labelled above-ground will freeze right?
>>
>>183886015
it will freeze not instantly even in glacier. you can make a pond there and it will turn into ice
>>
>>183886423
i mean designate as a pool, not pond
>>
What's your default embark profile?

Dorfs:
2x Miner 5 - unskilled miners dig and train slowly as fuck and for first 4-5 years there's shitload of mining.
Engraver 5 - even slower than miners and my autism makes me smooth even water/magma channels which can really delay early constructions.
Weaponsmith/Armorsmith 5 - no cheap way of training until you have magma and you want high quality military stuff as soon as possible, also annoyingly rare among migrants.
Blacksmith/Metalcrafter 5 - same as above, although less essential.
2x Swordsdwarf/Dodger 5 - In case of friendly neighborhood. Also allows to skip the ungodly slow noob training and get an efficient squad early on, so you don't have to hide behind bridges for two years like a faggot.

I don't take other farmers/crafters/workers because they are easy to train and/or come with migrants. Lack of mason and carpenter hurts a bit at the beginning, but I think the earlier military is well worth it. I'd love to take a medical dwarf, however with 5 different health-care labors my limited embark points won't make any difference.

Items:
DIY Bronze Tools kit, enough for picks, axe, and 2x full armor + swords.
1 coke bar to skip wagon dismantling and wood burning.
~100 units of coal. There is no such thing as too much coal.
~80 sand bags. Great for magma-safe pumps. Also free bags make my inner jew happy.
~100 units of milk. Enough to get away with no food production for a year.
~45 plump helmets, you get 5 wine units and a spawn for mere 4 points.
Some meat and booze just in case.
Seeds, 15 of each crop except for plump helmets.
Some lye and thread for early hospital.

Of course, it's under assumption I have trees and embark isn't something fun like terrifying glacier.

Pets:
A breeding pair of turkeys for eggs and future early warning system.
Dogs, one male, two female.
Cats, one male, two female.
I'd like to take some sheep, llamas or alpacas, but they are too expensive so I just order them from caravan.
>>
>>183886674
wow such a elaborate profile. 5 seeds is enough actually though one time all my seeds dissappear somehow. and cats are excess as well as engraver & blacksmith/metalcrafter, peafowls are better for warning system. i prefer to take carpenter&woodcrafter and mason cause if dorf have no experience one should disable all side shit like construction cleaning etc. and wait for him to actually get at least 0 in skill. actually armorer and weaponsmith is excess too since it's much more important to have experienced dorfs, you can add third miner or soldier. bituminous coal make game kinda easy and irritating when yor dorfs carry all this shit for few month, and it give really tons of coal. or you meant charcoal?
>>
>>183887589
and actually someone should make bins and pots at the start. it's not guaranteed to have migrants for this fast. and mason should have 5 cause he has slow training and slow production, unlike woodcrafter and carpenter. and you anyway will need doors&tables&chairs so mason not so bad. also i always take mechanic for traps
>>
>>183887589
>5 seeds is enough actually
Yeah, 15 is a bit of an overkill, but they are cheap and allow me to be a bit lazy with making farms. Also if a stupidly huge wave comes or I fuck something up it's always better to have a greater food production ability.
>cats are excess
I like cats.
>peafowls are better for warning system
Eh, the differences are minimal. Turkeys give more food and before the lifespan becomes an issue, I have millions of other animals.
>bituminous coal make game kinda easy and irritating when yor dorfs carry all this shit for few month, and it give really tons of coal. or you meant charcoal
I meant bituminous coal. Also no real need to haul it early, it's not like it's going to rot.

As for workers - you don't need that much stuff early. A few beds, tables, chairs, some buckets, splints, crutches and wheelbarrows. Bins aren't essential until you start mass-producing stuff and embark already has abundance of food, so you don't need hundreds of pots either. Also you can get barrels cheaply form caravans. Metal industry is a bitch to get running if you have no smiths though, especially if you're low on resources. You always have enough stone to order some migrant to make hundreds of items on repeat, but you might not have luxury of wasting fuel and ore on training sessions. Also I tend to get more masons and carpenters from waves than smiths.
Pretty much every time I decided to not take smiths I regretted it later. Slower wood and stone processing is annoying, but it's not something I can't deal with. Having no competent metalworkers when I need a hundred of armor pieces of best quality possible is a royal pain in the ass. Masterwork doors and hatches can wait, swords and breastplates can not.
Engraver is just my fancy, I like to smooth things and they are disgustingly slow when untrained.

On the unrelated note - do changes in creatures' raws require a new world gen or just editing save raws is enough?
>>
>>183883458
you play caves of qud
>>
>>183892045
That's a shit game though.
>>
>>183883458
Turn up night trolls, werebeasts, titans, and megabeasts in world generation. Turn up the amount of secret types if you want more necromancers and turn up the percentage of evil and savage biomes.
>>
>>183891084
i just didn't see much difference with masterpiece armors and simple armors if your dorfs are untrained. maybe with trained everything is differently. and i'm usually get good smith via mood, but at the start smith at 5 may be useful, though extra soldier is better for sure.
>>
>>183885610
can you share your color scheme? That looks like taffers tileset, but the colors are way better than what I have.
>>
>>183893510
Its from Vherid color schemes, I think it's the natural one? You should find it on the DF forums
>>
if i smelt cassetierite and tetrahedrite do i still get the silver from the tetrra?
>>
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Fuck, I got ambushed and I was too busy making cheese and building stuff to bother with a military.One of them is already inside my meeting hall and I already have one casualty, but I have two migrants with fighting skills so I hope they will have time to equip some stuff and save my fort. Im gonna also park some big animals and maybe it will help too.
>>
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>>183896679
A caravan came at the right time, please save me guys thanks a lot, Im glad I didnt send my militia to sacrifice themselves right away
>>
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>>183898209
Based guards, they killed 9 out of 10 ambushers. The only zombie left is hiding in the upper floors, I hope none of my militia get infected like half of the caravan was. Ill have to isolate the trade depot asap because of this. At least it's not a caravan from my civ.
>>
>>183895015
If you want the silver you have to smelt them separately and then make bronze from bars instead of ore. If your metal industry is efficient and you have skilled furnace operators it's not much extra work.
>>
>>183898662
And then my militia killed the zombie but got infected, and DF crashed and this is fucking annoying
>>
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I created a miniature cave dragon, a bit smaller than a dog, with a cat-like behavior and [CURIOUSBEAST_ITEM] token.

And it turns out those little motherfuckers are savage as fuck.
First thing I threw at the dragon was a normal dog. As expected, it was a one-sided rape.
Then I pitted it against a grizzly bear. Despite the size difference, bear didn't put up much of a fight.
But my jaw dropped when I decided to end this with a giant tiger. That little motherfucker dodged all attacks and started to mince the tiger, eventually making it lose consciousness. Then dragon proceeded to torture the tiger for over a month, unable to mortally wound the opponent due to the small size. Finally, the tiger woke up and managed to land a lucky shot, which killed the dragon immediately, but still, we're talking about a size 25,000 dragon knocking down a size 1,900,000 tiger.

It seems like leaving cave dragon's combat skills unchanged turned those things into tiny murder machines that jump around the victims, latch on and grant them a slow, painful death by a thousand cuts.
I'm kinda tempted to leave it that way.
>>
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>>183900060
>>
>>183900048
lol. but this was quite interesting embark i guess. mine embarks are always without early invasions((
>>
>>183901973
I always get early ambush followed shortly by a siege in Corrosion, I should try vanilla to see if the crash comes from the mod though cause its not the first one.
>>
>>183902509
hmm, i played not much, like 7-10 forts and for few years only, but i got crash only once and it wasn't connected to smth specific. i always thought crashes are not frequent in vanilla at least
>>
Identity crisis necromancers.
>>
>>183905984
futa dwarves with long, hard beards
>>
>>183906193
Dwarves don't have dicks, Anon. None of them.
>>
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R8 my embark and give me some neat ideas.

Holy fuck, mere 52,189 bytes below the limit.
>>
>>183832002
it destroys framerate by raping the pathing routine the game uses. It's also why creating very wide hallways or completely open areas the size of the fortress are a bad idea that will slow down the game greatly.

Every floor the pathfinder goes up, the pathfinder also checks horizontally.

The framerate impact would be the exact same if you had made a single up/down staircase and then dug out all the walls surrounding that single up/down staircase.
The pathfinder, instead of only going straight up the staircase, now also decides to check every floor.

This is also why traffic designations were implemented; To tell the dumbfuck pathfinding routine where to check first.
>>
>>183909078
Building in canyons is some neat shit. You should make a good chunk of the fortress over the canyon like some sort of giant bridge fort.

Post pics of whatever you do because I want to see how this turns out
>>
>>183909078
oh, big maps is beatiful. hmm, next my embark will be desert, i'm tired if all this green shit and white glaciers is not much either
>>
>>183909078
swamp people dorfs

with carved stars-n-bars engraved on their artifact crossbows
>>
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>>183909876
>Post pics of whatever you do because I want to see how this turns out
Unfortunately for next 3 weeks I'll be stuck with an ancient laptop with fucking AMD E-350. That piece of shit can barely handle modern web browsers, it would choke on a 6x6 embark with a major river like elves on *grown mahogany dildos*.
At least I'll have a lot of time to design something awesome.
>>
>check legends mode for a new world
>one human civ is at war since 150 years with their neighbor human civ and 2 elf civs with over 20k deaths
Why are dwarves so boring
>>
>>183915420
Actually it's 3 elf civs for 150 years
The sad thing is that they have not won a single battle in the 4 wars against everyone
>>
How do you guys find interesting locations for forts? It seems to be mostly luck for me.
>>
>>183916935
Depends what you mean by interesting. You can always look around big rivers if you're looking for canyons or waterfalls. Or just make your fort interesting instead
>>
>>183916935
You mean the terrain? The cliffs screen during embark helps a lot. River joints + high elevation differences are almost always great. Other than that, it's trial and error. Find some promising location, embark and see if you like it. If not, kill the DF and try again.
>>
/dfg/ you're so dead.
>>
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Are vanilla tiles horribly ugly or did I fuck something up?
>>
>>183922208
Vanilla tiles are shit.
>>
>>183922208
no, i like vanilla more than yours screenshots from higher posts. whats on that screen i don't know, "a" with two dots on it is obviously mean you messed up smth
>>
>>183922630
Yeah I thought it was weird, managed to fix it
>>
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I'm making a stronk wrestler dwarf I had him punch a incapacitated elephant's tail to but a fine mist till legendary. How can I push his strength even further?

I want to make the one punch dwarf.
>>
>>183923356
Post his stats.
>>
>>183922208
>>183922415
No. You have edited raw files, which change which symbol means what. Restore them if you want to use a unedited set.
>>
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>>183923458
one punch man" not a dorf.
>>
>>183923917
>all those superhuman stats
I think you've reached the cap for those stats, there is a way to check it with dfhack but I forgot how, but if you want more skills to train tehn you try training swimmer to max, and also knapper and archer/thrower, the best way to do that would be to make a macro to knap a stone and then throw that stone, throwing trains both thrower and archer, so it makes it easier.
>>
>>183923917
>>183924164
Also get that wrestler skill to legendary.
>>
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>>183923356
https://github.com/maxthyme/scripts/raw/master/crithit.lua

https://github.com/maxthyme/scripts/raw/master/flashstep.lua

Additionally if you want you can use what I hope to get pushed in as the main gm-unit version: https://github.com/maxthyme/scripts/raw/master/gui/gm-unit.lua that one includes appearance modifiers and attributes so you can be bald and zomgstronk.
>>
>>183925228
looks cool. Sorry but how do I use this? is this something I just plop in the files?
>>
>start in cool embark
>rocky wasteland bordering dense forest
>start digging
>notice combat reports
>giant honey badger maiming all my dorfs
GG NO RE
>>
update never
>>
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>>183925859
Assuming you have dfhack installed > right click on the raw script page > save page as > navigate to your df > hack > scripts folder and they're ready, though gm-unit is another step scripts > gui.

Then you ready an attack and type crithit in the terminal or hotkey it, when your attack round comes up the attack (or attacks) you ran the script on will send people flying across the screen if it doesn't just punch them right in half.

Flashstep just puts your unit where the look cursor is because trying to use the teleport script in adventure mode sucks.

For gui/gm-unit you just have a unit selected or have the status/whatnot screen visible and run the script/hotkey and it'll let you fuck with their damn near everything.
>>
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>>183927040
Saved. Is this not the proper terminal?
>>
>>183929135
You saved it in your hack/scripts folder as crithit.lua right?
>>
>>183929850
Yes. It's alright now though the file was corrupted somehow. and I just replaced it.
>>
How do you select units in adventure mode / df hack? I wanted to try out your edit script
>>
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>>183925892
See anon, this is exactly why you don't embark without a Proficient Customer Service Assistant.
>>
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>>183930929
I mean, seriously.
>>
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>>183930656
View with the look cursor should be caught by gm-unit, if not you can select them from your look list and it'll bring up their status screen which you can run the script at.

Most of those editors were not me though, Atkana deserves a fuckton of credit for taking the loose suggestion of a goal I had in mind and fucking bashing that shit out like a boss.

All I did was hack together the attributes editor, the rest was either the original gm-unit or atkana with their shit like this.
>>
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>>183931726
I think I'm kinda out of things to throw at him.
>>
>>183932420
Fantastic. Thanks alot it works great. Does "NIl" have any meaning besides legendary+4
>>
>>183933129
bronze colossus.
>>
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>>183932420
I don't see the attributes in the editor did I mess up or something?
>>
>>183933184
Awesome to hear, and nope, just legendary +n.
>>
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>>183933791
I don't know what you expected, but I don't think the outcome is particularly surprising.
>>
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>>183934220
Yes, yes well done bronze colossus, well done bronze colossus.

HOWEVER
>>
>>183933834
https://github.com/maxthyme/scripts/raw/master/gui/gm-unit.lua

Save this over that copy of gm-unit.
>>
>>183935103
thanks
>>
The thread walk. Hide while you still can!
>>
>>183939984
Grevious wounds, this leaves me so shaken!
>>
Can I use brown recluse spider man silk to make things?

Should I attempt to capture some brown recluse spider people to put to work in a silk farm?
>>
>>183941072
Can't hurt to try right? Theyre not dwarves after all.
>>
>>183941072
Test it. I don't know if you can or can't.
>>
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mica
>>
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>>183945710
sexy pic desu
>>
>>183925228
Sheeeeiiiit
Graphics pack for that?
>>
>>183945797
what the FUCK?
>>
>>183945797
Not giving the drink a smile too, it's like you didnt even try
>>
>>183945710
cool rock
>>
>>183945797
Is that Kojimap
>>
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>>183947196
Was my curses racial set, it's uhhh, this one should be. Tried to shape the graphics so they resemble the letter, elf tiles fit the outline of the e tile, humans fit into the U tile, etc.
>>
>>183948013
No, I meant the cool shiny font on the status messages
>>
>>183935103
Hey, you have any idea of a working questport script? I searched and found two, but neither work.
>>
>return to DF after a long Hiatus
>open my games and find a few worlds I previously made
>notice that the first world I chose already had a fort from my last run, previously leaving it to manage things without me
>world loads
>streams of red-messages keep coming with no end in sight
>insanity, stress , insanity.... caught in webs?
>finally peer into the hold to find destroyed fortress, spiders-webs, bodies and the occasional survivor scavenging for food
>my Hold has, in my absence, been assaulted by spiders from the depths and its citizens hunted and murdered by what ever monsters had followed in their wake
>what's left of the fort's residence is either in the upper-layers of the decaying-fort, or are surviving within the spider ridden caverns

How did everything turn so shit when I wasn't around?
>>
Why does my miner have Socialize spelt with purple? He's been socializing for months and there's digging that needs to be done.

The rest of my dwarves just socialize too, instead of digging or smoothing the bedrooms like they should.

Yes, they have the labours enabled.
>>
>>183949048
https://raw.githubusercontent.com/maxthyme/maxthyme-scripts/master/questport.lua should work.

>>183948367
Hrrm, that was my shading phase and it's buried off in a backup drive somewhere, check out Wanderlust as it's where I got the style from.
>>
>>183949428
Purple basically means they're enamored in what theyre doing, and wont stop until they want to.
>>
>>183949461
N-no I don't like Wanderlust, I-I like yours ;_;
>>
>>183949461
Thanks man, that one works.
>>
>>183949659
damn it hes a legendary miner and i have a stockpile to dig out
>>
Can you level punching and kicking by fighting an unconscious target? I know it works with wrestling, but not on the weapon skills.
>>
>>183949895
I get such satisfaction from having scripts work using the native UI like that, when the solutions work out like that it's just fantastic.
>>
Is there an alternative to the rapist? I really need the bedrooms smoothed out but all my dwarves are socializing like peasants.
>>
>>183952561
v - p - l, stone working, detailing I think.
>>
>>183952724
I know about that, but I mean seeing all the dwarves' preferences at a glance and modifying them quicker than going unit through unit.
>>
>>183953006
Ah sorry, don't know of any alternatives.
>>
>>183952561
Dfhack's manipulator. Why not therapist, though? More features.
>>
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>>183681608
Quick question, how do I go about placing artifact furniture, like an armour stand for example. I got some artifacts laying around and I need this faggot mayor to stop trying about his digs
>>
>>183954557
Apparently it doesn't work with 43.05, as far as I could find.
>>
>>183955168
standalone therapist doesn't work, but the version in the starter-pack does. At least for me.
>>
>>183954912
Same way you place normal furniture, it's got a unique name and will likely be way down the list .
>>
>>183955304
Alright, now how do I get into this list anon, please help I'm retarded
>>
>>183955272
Oh, I'm not using the starter-pack. Is it just a .zip with a bunch of shit in it?
>>
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>>183955304
>>183955462
Nevermind anon I figured it out. I have no idea how I was too dumb to figure this out
>>
>embark screen promised deep metals
>its actually just mica and lignite
Ok fuck you
>>
>>183955543
basically. Comes with a nice launcher that lets you tweak the inits without messing with text files.
>>
Does ASCII not have box select?
>>
>>183956336
¿?
>>
>>183956415
dwarfhacks Alt-M where you select a box. So far I only know how to paint one square at a time in ASCII
>>
>>183956539
just used default selection method????

but the real question is... how the fuck.. could it be ruined by ascii?
>>
>>183956938
I haven't played ASCII yet
>>
>>183955543
If you don't want to use the starter pack you should be able to just pull the rapist out and use it in your normal installation.
>>
>>183957304
I think maybe you have some misconceptions about what dfhack and ASCII mean.
>>
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(Previous: >>183854945)
>>
>>183957714
If you were playing ASCIIDwarf and designating mining spaces, how do you select multiple squares at once?
>>
>>183957941
by hitting enter...? twice...?
>havent played ASCII yet
is this bait?
>>
>>183958136
ill try that
>>
>>183958381
ASCII is just the way it looks, it shouldn't affect anything game wise.
>>
>>183958498
I don't think the alt-m thing was showing up though
>>
>>183958681
You can just select an area for designation then clear all the designations but the outside lines, won't take to much time.
>>
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daily reminder
>>
Is there a bug where skeleton creatures never die?
>>
>>183960191
oh nevermind it did die, it just took a very long time.
>>
>>183959879
Do you ASCII users want a special award or something?
>>
>>183960992
superior readability and aesthetics are its own reward, anon
>>
>>183959879
Ironhand really is just the most hideous tileset.
>>
>>183961332
Thats Pheobus and its actually the best way to play DF
>>
>>183962496
Some tile sets are okay, that one isn't. I play ASCII but I do quite like the Spacefox tiles.
>>
My dorfs keep getting stuck in trees. How do I get them down?

I can't cut them down because my only woodcutter is one of them.
>>
>>183962496
>best way to play
For you.
>>
>>183963465
assign someone else to woodcutting.
>>
What happens with sparring dwarves when you fastdwarf 1 1?
>>
>>183909269
Evidently, the superior staircase method is to create individual floor-to-floor 1x1 staircases for each possible floor-to-floor combination. Not only does this greatly reduce the chances of overcrowding (such as in a central staircase), it also combines the pathfinding efficiency of 1x1 staircases.

That said, such a strategy requires planning and time, and adding additional floors to your fortress results in an exponential growth of staircases, but why are you really building multi-level fortresses anyways? We did fine enough with single z-level fortresses back in 0.23.
>>
>>183957732
hm
>>
>>183957732
He's about to milk the fuck out of that alpaca.
>>
>>183965761
>for each possible floor-to-floor combination
+/-1z room combination would be more accurate. Still, heavily trafficked rooms would experience severe congestion in usual floorplans.
>>
Am I wrong for wanting guns? This is why Dwarffortress is second to Rimworld
>>
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>>183965491
>pssht, nothing personal kid
>>
>>183967021
You are not alone, I want you to have a gun too. Plus a bullet, a bottle of rum, and a Silvia Plath novel.
>>
>>183967148
books suck
>>
>>183967021
Just get one of the mods on the forums.
>>
>>183967021
It's a fantasy setting, what did you expect?
Although it would be cool if you could use mechanisms to build rudimentary firearms. There's probably a mod for that, knowing the community.
>>
>>183967129
starfarer has come a long way desu
>>
>>183968335
Just need to be able to start mining surveyed planets and we'll finally have the comfy space mining sim we all need.
>>
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Post stupidest procedurally generated things. Books, dances, engravings, whatever.

Mine:
>book about an angry sparrowman who quit being a farmer to be a dancer
>>
>>183969034
>Footloose
>>
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mika
>>
>>183969034
Forced Feminization clearly isn't his fetish.
>>
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be still, my boner
>>
>>183967326
>books suck
>plays a reading simulator
>>
>>183969792
>her skin is pale brown
right here is when my flood flow went to my pants
>>
>>183970606
>>183969792
>tfw no brown shortstack futa dorf waifu
>>
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>>183971909
>futa
>>
>>183969792
Well she died. Got fucked up by some reanimated elf bodies and there was no doctor. I attacked my followers, which led to a civil war. Forced to crawl around due to massive leg damage, I bit the head of one of them and shook them around as hard as I could. Eventually I succumbed to wounds.

Fun times, but is there a way to recover from wounds aside from walking it off?
>>
>>183972398
[n]
>>
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>>183972398
>he denies the objectively best fetish
>>
>>183972428
become a werewolf or dfhack heal unit
>>
>>183972567
>dfhack
>>
>>183969814
Honestly haven't read any of the shit Dwarf Fortress generates. Its boring and gets repetitive
>>
>play 3 games where nothing happens
>huge walking dead army the next that destroys my decent military

There really is no inbetween difficulty is there.
>>
Is there a starter pack for linux? or should i just use wine?
>>
>>183974116
Don't bother with a starter pack.
>>
>>183974116
Opinion is divided on therapist generally but you should really learn to play without it at first, it's not difficult when your first forts probably won't get more than 30 dorfs. The main thing a pack does is preload a tileset for you, but you should learn to do that yourself so you can customize your game.
>>
Does anyone know how to DELETE custom professions from the dfhack job manager thing?
>>
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>>183681608

Post forts! I want to see your forts!
>>
>>183977219
>D.F NOIRE
>>
>try out adventure mode
>obtain a couple of followers and some decent armor
>go to a town
>they tell me about a titan that's fucking things up
>that seems like an excellent way to die!
>ask where it is
>"durr ask fuckstain"
>ask about this fuckstain guy
>"fuckstain is my neighbor!"
>go to the next house
>"fuckstain is my neighbor!"
>go across town
>"fuckstain is my neighbor!"
Do they really expect me to spend hours talking to everyone on the off-chance one of them is Fuckstain McShitface?
>>
Ded Fortress General
>>
>>183981080
>He feels nothing after the death of a loved one
>>
What's the smallest fort you can cram 100 dwarves in indefinitely?
>>
>>183981949
What are you defining for size? You could probably keep that many dorfs alive sealed off in 8x8 soil layer with farms.
>>
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>>183977219
>2 tiles wide corridors
You disgust me
>>
Horrifying screams come from the darkness below!
Begone page 10!
>>
Anyone else suffering from serial-restarting disorder?
It seems like I keep starting new forts, setting up basic industry, bedrooms, dininghall, etc... and then realize that I hate everything I made and restart.
Entrances especially fuck with me, but fort layout in general usually winds up as just a big cube of 11x11 rooms that, while compact and efficient, is really boring.

Anyone got any tips on building a more interesting fortress?
>>
>>183989758
One tip an anon gave a while ago to me was to use really small but very specific stockpiles for a more organic workspace. In terms of design, I like looking at floorplans of historic buildings.
>>
>>183989758
Build inside caverns or canyon, and use existing walls to make your rooms inside without changing the original formation. Of course you gotta add glass windows for maximum style points.
Or just embark without a pick so you cant do your shitty 11x11 rooms without losing tons of time
>>
>>183989980
The way I always set things up each workshop has a personal incoming and outgoing stockpile, both of which are linked to a central storehouse stockpile which takes almost everything. So a total of four stacked floors, wit room for a fifth below the workshops in case I decide to pump up magma. That way everything is all in one central location and I can do everything through the manager. Plus it takes longer to sort out all the labors than it does to build.

Maybe I'll try making "modules" dedicated to specific tasks instead. Though the thought of all that redundancy scares me, and the central warehouse concept works really well with so little effort. The temptation might be too much.

>>183990928
God, making sense of 3d cavern layouts gives me a migraine just thinking about it. But I have had thoughts about building a bunch of specialized mini-forts spread out across the map, and building in caves would prevent me from just shoving everything into little cubes.
>>
>>183991114
"Working well" is what makes things look bad though, efficiency is rarely aesthetic. One thing you can do to increase per fortress playtime is like with the cavern idea, is migrate to a secondary fortress later. Once you get over your initial set ups you can begin designing it and creating the materials and furniture to keep you interested. I'll usually migrate to cavern layer 3 at somepoint rather than pumping magma to help with fps in later years.
>>
>>183751491
Humans are the only race that by default keep slaves. "Good, moral society" my dick.
>>
>>183989758
Ever made your cube fortress hang from the sky or submerged it in magma?
>>
Quick, do creatures huskified by evil mist can destroy buildings? Or do I have to wall myself in? I am now running an hermit fort after a little surprise.
>>
why is the df wiki so slow?
>>
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>>183977219
>>
>>183993298
>interesting spawn
>fill it with commie blocks
10/10 would migrate with 4 kids
>>
>>183987414
bump
>>
>>183992214
Only if they were building destroyers in the first place.
>>
>>183994978
Yeah the wiki told it to me. It was camels and other animal stuff so I'm safe.
Also I managed to save a children so its a 2 man fort now. I have to cheat and enable professions on the kid with the therapist though, or I cant breach that aquifer if noone is pumping.
>>
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>>183995451
>elven caravan
>no guards
Well that's free trade goods to sell to the next real traders, unless they someone take down the thing that killed 12 dwarves with just 3 of them
>>
>>183989758
Abandon the idea of efficiency, because otherwise you will always end up with forts with central shaft and square/cross/swastika shaped floors.
You have no timer set. There is no scoreboard. Absolutely nothing bad will happen if your fort will be inefficient. As long you can supply vital demands like food, clothing and security, you can let your dorfs waste time traversing corridors. Actually, industries in this game are ridiculously efficient on their own. Two planters easily can feed 200 dwarfs. Once the livestock starts breeding, you will be drowning in meat, wool and milk. A single highly skilled artisan without any problems will produce hundreds of items, meaning you can easily get away with only one dorf assigned to each labor, excluding miners, engravers and furnace operators. There is absolutely no need to optimize that, unless you want to run out of stuff to do in your fort after 4-5 years.

You can try a lazy approach - build only what you absolutely need at the moment, without a 10-year plan. Once new demands appear, expand your fort to satisfy these and only these needs.
Other thing you can do is a central shaft ban. You will have to be more creative without that 3x3 stairwell.
Use the terrain; embark somewhere more fun than a flat with a single river or regular slope. Look for tributaries, canyons, lakes, cliffs, volcanoes and try to incorporate the land features into your design. For underground, you have caverns, veins and pockets you can use.
Also no fucking "stockpiles for everything", it's a fortress, not a dollar store. Divide your fort into logical modules. Areas for industries, storage area, barracks, hospital, socializing areas, show-off area, residential area (although you can also try to decentralize a bit and build dorfs' bedrooms next to their respective industries, it's quite neat). And don't stack them one atop each other. A single-level fort might be a good exercise.
>>
>>183999961
And the last thing - build a fort you would like to live in, show to your mom and brag about in front of elven maidens. You wouldn't want it to be some commie cube, right?
>>
Havnt played for a couple months, did that artefact stuff or anything else come out?
>>
>>184000817
No.
>>
>>184001409
oh, guess ill pass the time by trying out an arctic embark then
>>
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>>183996965
FUCK. The buffalo husk got in. I forgot to lock the door when I sneaked outside to take some stuff, but I have no idea who opened it since my 2 dorfs were working in the aquifer and the door is animalproof.
Now the only hope is a good pick to the brain, or maybe they can wall themselves in the aquifer shaft and reach the cavern.
>>
>>184002296
The kid got killed, the expedition leader managed to survive and is hiding in the shaft, but he got his right arm and his left hand mangled so he can't dig anymore.
I have to hope for migrants at this point if the husk doesnt wander into some room where I can lock him.
>>
>>184002965
This feels like the end. Stupid cat lured the husk in the shaft, expedition leader is not doing any job because of injuries or he's scared as fuck, so the shaft wasnt blocked, then instead of fighting like a hero he dodged into open space and fell in the aquifer.
>>
>>184002296
>horrific mass of muscle and horns stomping around killing everyone
>leader looks at only other survivor and sees the futility of it all
>"Surely drowning is better than this."
>>
>>184003878
>Your settlement has crumbled to its end.
RIP.

>>184004304
He actually managed to get out of the water, went up the shaft and dodged his way past the husk, leaving him below. I tried to invert the burrow for a last chance at saving the fortress, but the poor dwarf realized he had enough and ignored it. He walked right back in the shaft after a few moment and suicided to the husk.
>>
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>>183999961
>it's a fortress, not a dollar store
>>
>>183977512
Just go ask a lord in a different town.
>>
>>183993298
I would very much like to know what this tileset is
>>
Is there a way to remove relationship with DFhack? I want to do a hermit fort but the 7 all start as friends
>>
>>184014148
They'll become friends if they interact with each other enough I think.
>>
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somebody link the best tutorial for this game please
>>
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>>184015871
Tailored just for you, retarded frogposter.
>>
>>184015871
Dumb frogposter.
>>
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>>184016067
>>184016103
thats not very nice
>>
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>>184016278
Get the fuck out of my thread.
>>
>>184016067
>>184016103
Do not bully the frogposter.
>>
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>>184016534
why are you being so mean? i just wanna play dwarf fortress
>>
>>184015871
see
>>183681608
>>
BUMBLEBEES OR HONEYBEES ????
>>
>>184016863
>>184016278
>>184015871
>>>/bant/
>>
>>184019848
honeybees for mead

bumblebees for cute mechas
>>
>>184019848
Wasps.
>>
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>>184020306
Nah, fuck wasps, the correct answer is spiders.
>>
>Sunshine [20]
>Value: 100
Im disappointed, I thought sun berries were worth a lot.
>>
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>>184019848
>>184020306
>>184021472
For your consideration.
>>
AaaaaaaaaaaaaaaaaaaaaaaAAAAAAZZZZZZ??>>184023526
>>
>>183975802
Delete the files it generates.
>>
>>183977219
I play adventure mode mostly but here's my attempt at an aboveground hamlet before it was ruined by necromancers.
>>
>>184023284
It has base value of 5 while almost everything else is worth 2 dorfbucks, so it's pretty expensive for a drink. If alcohol had quality levels, the price could go up to 60 dorfbucks per unit and you would be able to produce expensive liquors for rich pretentious fucks. Currently every barrel is just full of cheapest booze.
>>
>>184027495
>no perimeter wall
Literally asking for it.
>>
>>184028212
I guess I should just cook it, prepared food too OP.
>>
>>184028661
I wish food production wasn't so ridiculously over-efficient. I'd like to make a big industry with varying food types, but even a single source of food easily fills my stocks. I know I can just get rid of overabundant meals, but something like that would kill my boner.
>>
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>114 years old
>no family to speak of
>no parents
Is this worrying? Also one of of her former entities is called the Thief of Shadows.
I'll keep her anyway, she came with a pet dog and a pet cat and my hermit embarked with a dog and a cat, it must be a sign that she is my first migrant.
>>
Is there any way to retire at your own site?
>>
>>184032116
More details on the god?
>>
>>184032480
Anybody?

>>184032116
You're probably fine. Search her up in Legends, see what crazy shit she's done.
>>
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>>184032116
There are other interesting migrants. I was going to get rid of this useless family, a lye maker and a spinner with 4 young children? No thanks. But I saw the oldest daughter wanted to rule the world, so I had to keep her.
Then I saw her cultural values and what is this? Im not sure but it doesnt sounds like dorf culture at all, all the other dwarfs value craftdwarfship and have great respect for the law etc. Actually only the father has proper dwarven values, the 4 other sounds like they were raised by goblins.
I will probably keep them too and dump the other useless migrants in the river. Gotta check legends now Im curious about this. I assume it has something to do with baby snatching, or maybe conquest since my civ is at war with the local gobbos.

>>184032793
Its just a standard dwarven goddess of fortresses, nothing special.
>>
>>184032480
In adventurer mode? Just retire your fort, make an adventurer from that spot (dwarven civ) and then retire immediately. Now he is one of your citizens!
>>
>>184034659
No, I mean is there a way to have your adventurer, build a camp, and then retire at the camp?
>>
I did two more tests, the first one is the same test as the humans with spears and pikes vs large creatures one except instead of normal humans I used large humans, humans of 78000 size that can wield pikes with just one hand, the second one is a test composed of 20 sets, in which a put two groups of humans with the same skills against each other in individual combat, but one group of humans always has grand master fighter skill while the other never has any fighting skill.

Here are the results of the first test: https://pastebin.com/PCSKWcur
And for the second one: https://pastebin.com/KnFvASYX

I'll post the observations in the next post.
>>
>>184036828
Observations of the first test: The large humans with spears performed better than those with pikes in the first two sets, although it was more notable in the second, while in the third set the performance of both groups was quite similar. Both groups of large humans generally performed better than their normal counterparts in the previous test. One thing that is I find strange is that the large humans with spears performed better than the ones with pikes in this test too, even the pike supposedly has greater penetration than the spear, and the large humans can wield it with just one hand. But even if they did not win, the difference between the large humans with spears and the large humans with pikes is slightly smaller than the difference between the normal humans with spears and the ones with pikes.
>>
>>184036828
>>184036962
Observations of the second test: In the first three sets it is clear that the humans with fighter skill have an advantage, in the first set the humans with fighter skills stomped the others, but this advantage got reduced in the second set and even more in the third set, but even then it's clear that the humans with fighter skill had a clear advantage. The same thing happens in the next three sets, but this time the humans with fighting skill retained a bigger advantage than the ones in the first three sets. The same thing happens in the next six unarmed sets, the humans with fighter skill stomp in sets 7 and 10, then their advantage gets lowered in sets 8 and 11 and even more in sets 9 and 12, but, this time the advantage of the humans with fighter skills in the unarmored and armored tests is the same, instead of being higher in the armored tests like the previous ones.

Now, the last eight sets are more interesting, in set 13 and 14 you can see that the humans with swordsman skill has an advantage over the humans with grand master fighter skill, fighter skills makes you better, but a grand master fighter won't be better at using a sword than a grand master swordsman. But, this changes completely in set 15 and 16, in these sets the human with fighter skill is the one who has the advantage, now, I think this has something to do with armor, I have some thoughts about why armor changes the situation completely but I don't know how to express them, I might add them later.

Now for the last four sets, in set 17 the humans with grand master fighter skill seems to have the advantage, but in set 18, when the other humans has grand master skills instead of adept, the situation changes, and now the humans without fighter skills are the ones that have the advantage, and the same thing happens in set 19 and 20.
>>
>>184034775
Yep. Just go in the "b" menu, build your camp, name it, and retire.
>>
>>184038906
I did all the building, naming and claiming, but it won't let me retire. Just starve.
>>
>>184038906
>>184039078
>>184034659
Nevermind, I figured it out. I just had to designate my log cabin as the "main hall" and I got an announcement telling me I owned the site. Then I could retire.
>>
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cinnamon grossular
>>
>>184043725
spicy rock
>>
>>184043725
Looks like a dessert made of strawberry gelatin and puke.
>>
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>>183977219

Now it looks like this!
>>
How do I into arctic embarking
>>
>>184045614
Nice tileset, anon.
>>
>>184045715
Dig into the caverns and ignore the surface?
>>
>>184045715
Quickly.
>>
Is there a way to make stonesense draw everything? I built a really tall thing, but if I zoom out far enough to see the top, it no longer draws the ground.

Alternatively, are there any better 3d viewers?
>>
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>>183977219
It's in the making, what do you think?
>>
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>>184048840
Woops missed a layer there
>>
>>184049285
You ruined everything with that rectangle poking in the river on the left side tbqh
Nice dining hall on the river though but would be nicer if it was in front of the waterfall
>>
>>184049285
Looks great except for the tileset
>>
I built a big-ass pyramid. I originally planned on having it be a temple, but now I got the idea to make it my monarch's tomb. But I don't know if it is undwarf-like to be buried above ground.

This pyramid is fuckin huge, its 19x19 on the exterior, and 12z tall, with a masterwork statue of my fort's most-worshiped god; Kun, Goddess of Fate. Whole thing is made of dolomite blocks; statue is dolomite as well, encrusted with as many gems as I could find. I think the whole "Goddess of fate statue on a tomb" schtick is really appealing.

Thoughts?
>>
>>184047743
There's a keybind to increase the number of simultaneously rendered z-levels, same as for expanding or contracting the rendered x or y axis. Armok Vision is the only other option out there, and opinions vary on whether or not it's better. Made by the same guy who did stonesense, but he's designing it to be an interface replacement rather than just a visualizer. You'll have to manually adjust the viewable area in AV as well, though.
>>
im gonna preface this with im new to fort mode and im probably a retard, but when i try to zoom out with scroll it just pans down instead of zooming and when i pause and zoom it just adjusts the text size. im using twbt, and i think thats the issue but i dont want to not use it, but i dont want it to be so zoomed the fuck in

on mac if that makes a difference inb4 >mac user
>>
>>184052041
pic related
>>
>>184049672
That corner is the hospital well thats getting water from the river four layers below. I might change it later.

>>184050594
Thanks. I know you guys dont like tilesets, I dont either normaly but I like that one.
>>
>>184052041
You already checked the keybindings right
>>
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>>184052368
I dig Duerer myself.

>>184052041
Fuck, there's an option for doing text or map or full zoom with twbt but I can't remember because twbt doesn't work in adventure mode.
>>
>The list is down to about twenty nuggets like this, which take a day or two each. Not that I'd extrapolate a release date from that... it never works that way. But we're getting there.
Update in about two months then?
>>
>set up df
>start a fort
>have to constantly check the tutorial on the wiki and the keybinds
>get burned out after a couple of hours
>put down for a day of two
>rinse and repeat

how many forts do i have to do this on till i have the main keybinds memorized and the setup steps down? im ""ok"" with the learning curve im just sick of learning after a while and i just want to be able to have fun goddammit.
>>
>>184055994
stop looking at the wiki
>>
>>184055994
Why would you need the wiki to know the keybindings? They're all on the side tab.
>>
>>184055994
Took me 2 or 3 forts. Don't worry, you'll get it.
>>
>>184056347
>>184056456
but how do i know what to do to set up an office or whats covered by zones or what kind of stockpiles i need or how to set up farming or what rocks are good for what or literally anything else. the keybinds i can see yeah, what im worried about is how to play and memorising the binds.
>>
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Will this faggot ever leave? He's related to some people in my fort but I think he need to leave us alone ffs
>>
>>184057019
Just figure it out yourself? When you want to know how to do something, look through the screens, there many of them. Zones are self-explanatory if you look through their options, as are farms. Make stockpiles as you require them. Just remember to 'q', 'k', 'v', and 't' if you want to learn more about something.
>>
>>184049285

I dig your big diagonal hallways and room layouts. Not a bad fort anon.
>>
>>184057019
>>184057365
yeah anon, just discover fire and invent the wheel while youre at it. why learn about machines when you can develop an engine from scratch yourself? and if you ever get into programming make sure not to use any libraries because honestly it just cripples you.

figure it out yourself. whoever needs documentation should honestly kill themselves.
>>
>>184057853
Dwarf Fortress isn't easy, but it really isn't that hard, why immediately go straight into ridiculous hyperbole?
>>
>>184057019
Just play the game. Dont worry about your first few forts looking like shit and being horribly inefficient, cause a few hundred hours from now your forts will still look like shit and be horribly inefficient.
>>
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How can I get them to shoot him? When I station them there, they don't do anything, despite having crossbows/quivers/bolts. When I tell them to kill him, they complain they can't find a path and go do something else.
>>
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(Previous: >>183957732)
kid on the right is 14, described as "clumsy and weak", "good memory", "iffy sense for music, meager ability with social relationships, and little patience." i.e. autism he shall be the fortress bookkeeper
he has already gotten in an argument with the stonecrafter, the little shit.
>>
>>184058153
its not even that ridiculous of a hyperbole. like yeah the difference in difficulty is quite dramatic but encouraging people to avoid a resource that would make learning easier than if they didnt use it is just bad advice that should be called out. its a pretty elitist attitude.
>>
>>184058356
Maybe he isnt hostile so they dont shoot on sight and kill order doesnt work for ranged? Drop a kitten in there maybe?
>>
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I think I made a world I'm happy with
https://www.mediafire.com/?v0z73e06fdqcg0d
>>
>>184058705
What? Did you even read the reply chain? He's literally asking for alternatives to looking at the wiki because it's ruining his fun. And yes, comparing learning dwarf fortress to developing an engine from scratch or programming without any libraries is ridiculous hyperbole.
>>
>>184058724
It's a bronze colossus, there no way he isn't hostile
>>
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>>184058680
slug lover misses his mommys tendies. poor bastard.
>>
>>184059148
did you even read the post m8? hes frustrated that its time consuming to learn and he keeps getting burned out. so how about lets suggest a way that will make it even harder and take even longer to learn?

it might be hyperbolic in complexity but the analogy is pretty apt.
>>
>>184057019
the keybinds are all listed right next to each option. Notice how it says Designate [d]? Or Squads [s]?
>>
>>184058356
Ah, figured it out, didn't know that low-level marksdwarves can only fire through adjacent fortifications.
>>
>>184059997
Yeah, you usually want to put a wall on the inside of fortifications so they have to stand adjacent. Even high skill marksdwarves have greater accuracy when adjacent to a fortification as opposed to firing through it from a distance.
>>
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>>184050761
He can still be deep underground like a proper dwarf. Just bury him under the pyramid.
>>
>got age of heroes announcement in fort mode
>started world in year 104 Age of Myth, now 109

Guess my beast hunter adventurer really cleaned up
>>
>>184061594
Below the pyramid is soil though, unless I go down a lot of layers.

The pyramid itself is impenetrable too; the only access to the interior is a floor hatch. Building destroyers cannot destroy buildings from below, so if I lock the hatch he's completely grave-robber proof.
>>
>>184058705
>claims the wiki is a resource that makes learning easier
>after several session of a couple of hours each still doesn't know anything
Maybe you're just fucking retarded.
>>
dorf is taken by a mood, I have all workshops for his moodable labors, yet he's just standing around. What do?
>>
>>184063675
Build more workshops. Have 1of each type
>>
>>184063675
Burrows? Workshops limited to certain dwarves by manager screen?
>>
>>184063819
>>184063875
No burrows, no orders or limits.
>>
>>184064107
Have you somehow sealed off access to his moodable workshop with locked doors? Is the workshop itself forbidden? Did you get the right moodable skill? Do you have magma equivalent forges? Are there any civilian alerts? You've fucked up somewhere, just figure it out.
>>
>>184064604
He can get down there, and I'm certain I have workshops for every moodable skill he has (Tanner, Herbalist and Soaper). No alerts, but he IS hanging around the temple.

What do you mean by magma-equivalent?
>>
>>184065112
I don't know if it's still in this version, but a dwarf that wants a Forge, Kiln or Glass Furnace can have a preference for either the ordinary variant or the magma version and you can't tell which. This only applies if magma is revealed on the map.
>>
>>184065364
No magma, so I'm good there.
>>
>>184065112
none of those are moodable iirc. You need a crafts workshop.
>>
>>184065434
Therapist claims they are, but you may be right. I'll remove all jobs from the craft station.
>>
>>184065869
Tanner is leatherworking, the rest is craftdorf workshop
>>
>>184066254
Welp, he got killed by a werebeast.
>>
>>184066458
Problem solved! Good work everyone
>>
>>184066596
>tfw noob recruit gets bitten instead of slapped by a xXllama wool sockXx
>>
Blegh
>>
Puargh
>>
>>184072540
Do zombies at necromancer towers respawn when you fast travel? Kind of hard to tell if there are just that many zombies in the tower or if they keep coming back when i go rest up.
>>
Above ground cities > underground cities
>>
Human dicks = Elf dicks > Dwarf dicks

You know this is true.
>>
>>184073116
t. human
>>
>>184073416
You know elves don't have dicks
>>
>>184058356
What tileset is that?
>>
Name a tileset better than Taffer.
>>
>>184073416
futa necromancers>all
>>
>>184077267
Myne.
>>
>>184073416
t.Human

Dorf cock is best
>>
File: Myne2.png (7KB, 288x288px) Image search: [Google]
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>>184074470
Modified Myne. I'll post it here in case anyone else is bothered by Myne's use of the detailed grayscale minecart tracks for the single lines (making them look very strange in any case where they arent representing minecart tracks), or their single and double lines being off center, or prefers the vanilla "filled in" dwarf soldier instead of the helmet.
>>
>Latest is tracking how the now-tradeable artifacts are handled by wagons, pack mules, and animal thieves, since the non-historical critters and vehicles aren't supported by the rumor/claim framework, but they still carry artifacts off the fort map. In order to set up the historical events and inventory transfers, I ended up making the historically-relevant merchants abstractly swipe the artifacts from their wagons and mules the moment they leave the map. It'll be easier to handle properly when we handle traded objects more generally, though there's still the issue of who "holds" the artifact when it is sitting in a wagon which is owned by somebody. The current structures don't admit much vagueness. For animal thieves, they get to become historical themselves, and roam the world map with their treasures.
>The list is down to about twenty nuggets like this, which take a day or two each. Not that I'd extrapolate a release date from that... it never works that way. But we're getting there.
I bet five urists for a mid September release
>>
>>184078554
octubre
>>
>>184078554
>The arterial plaque lodges firmly in the cardiac muscle!
>The Toady One loses grasp of the -plastic keyboard-
>The Toady One loses grasp of the -plastic mouse-
>The Toady One falls unconscious!
>>
>>184079758
Man it would fuckin suck Toady just gets hit by a car and dies just like that
>>
>>184079758
>threetoe releases the source code
>it's totally unreadable
>various open fortress forks try to cary the torch but the sane people working on it have a life and the insane ones lean due social justice so it goes nowhere
>dwarf fortress dies with a whimper, not a bang
>>
>>184078554
Id say more November, December.
>>
>>184081342
>one mega-autist with no life takes up the banner and pedges to continue development
>the first thing he does is spend a decade rewriting it in heavily macroed LISP
>>
File: this is my feel.png (126KB, 259x194px) Image search: [Google]
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>going through the chore of linking up levers to bridges
>"it shouldn't be this hard"
>get curious and count how many bridges there are
>320 fucking bridges
>immediately regret having counted
>>
So I've got a little island fort with a harbor. Will dwarven caravans keep coming, and if so, can I get them to come on the map from the "harbor" edge (both for imagination purposes and protection from beasts)?
>>
Anyone else go from playing Rimworld to Dwarf fortress? The graphics are so much comfier in Rimworld but after learning DF it feels so broken and incomplete.
>>
>>184082208
The fuck are you doing? Ive never had more than like 1-2 bridges
>>
I usually get carts positioned right ontop of areas that miss caverns. That is if you dig down from the cart you won't hit any.

Am I just crazy or is this a thing?
>>
>>184050761
>But I don't know if it is undwarf-like to be buried above ground.
Worry not anon, there's a solution: if Urist won't come to the mountain then the mountain must go to Urist. Simply turn ~20 z-levels above the surface into obsidian and carve out a huge cave around the pyramid.
>>
>>184082460
A lot. Most of it is in plumbing, and more than half of that has never been used yet (partially because it's such a pain to link everything up), and the next most common use for it is scaffolding. A little bit of cavern security. Some of them are even for walking on.
>>
>>184083201
fkin hell m8 do you have working toilets in every one of your dwarves bedrooms?
>>
>>184082460
Bridges are moveable floors that use 1/4 of the materials, they're very useful in pretty much anything.
>>
>>184083821
A lot of rooms have their own wells. Some of them have more than one. Most of them can be drained if I can find the right lever.
>>
>>184083992
I'm still failing to see where you would use them unless you have tons of gaps to bridge. Do you have a picture?
>>
>>184084765
Whereever theres a floor on the map, that can be a bridge. Except if you wanted a 10x10 floor it'd cost you 100 blocks, but only 26 (1+ tiles/4) if it's a bridge with the added advantage of being able to hook it up to a lever. Main use in projects and above ground buildings. What's not to get?
>>
>>184084931
Why you would use floors.
>>
>>184084931
I guess I just like using floors instead
>>
A constructed up stair also functions like a floor, right? In the sense that fluids and creatures can't get up from below into it.
>>
>>184085847
Yeah, it builds the floor into it. You can use it if you accidentally reveal cavern with an up/down stair, by building an upstair to seal it off.
>>
>>184086189
fuck that, I just dwarfhack:die my way out if I find a cavern I want to avoid
>>
farewell /dfg/
>>
>>184087786
In the late summer of 2017, /dfg/ was kidnapped by autosage. I cannot be overwhelmed by sadness.
>>
>>184090130
>>184090130
>>184090130
Thread posts: 768
Thread images: 138


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