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agdg - Amateur Game Development General #784

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Thread replies: 765
Thread images: 102

File: agdg boat.jpg (1MB, 3456x2304px) Image search: [Google]
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Set sail for progress!

> Next Demo Day 16 itch.io/jam/agdg-demo-day-16
> Play Demo Day 15 itch.io/jam/agdg-demo-day-15
> Play Monster Jam itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
AGDG Steam Games: homph.com/steam
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: >>183054954
Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
Godot: godotengine.org
GameMaker: yoyogames.com/gamemaker
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter
>>
>>183094013
How did you arrive at that figure?
>>
Godot 3.0 is feature-complete, only bugs are fix to do now.
>>
FIRST FOR BOATS
BOATS ARE THE NEW CHICKEN
>>
>>183094206
I kept track all these years
I picked a random number
>>
So do you think these devs will pull it?

https://steamcommunity.com/sharedfiles/filedetails/?id=894327882

I'm really rooting for them.
>>
Artist here
>>
>>183094209
Source for that claim?
>>
>>183094013
>>183093935
What is a language that's like python that I can make these kinds of games with.
>>
>>183094328
reduzio twitter
>>
>tfw a new game similar to yours has been realized so you can plagiarize it
nice
>>
File: AGDG rumble.jpg (1MB, 6544x3144px) Image search: [Google]
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roll for your fighter.


if people like this format i can expand it.
>>
>tell gf I started making a game
>asks me 4 hours later if I'm done yet

I almost blew up. Do normies really think games take a few hours to make.
>>
>>183094308
Eh, just looks like your typical mobile game that has online support.
>>
>>183094308
>space invaders + the most annoying hitsound in the world
Nope.
>>
>>183094465
put them in the hunger games sim
>>
>>183094465
add all games or go home
>>
>>183094474
>he hasn't made a complete game in 2 hours
never gonna make it
>>
>>183094465
Where's MARMO you scum?
>>
Lawyer here looking for game collaboration. I'll protect your IP from bogus claims
>>
>>183094578
This. I wanna see people disappointed when they roll my character.
>>
Gametester here.
Looking for any games to test, but they need to be fun.
>>
>>183094308
nostalgia aside, is there any reason to like space invaders?
>>
>>183094684
Will you be my greatest ally?
>>
>>183094465
Lets try this once.
>>183094474
>gf
:)
>>
>>183094308
the gameplay looks completely worthless. is this a mobile game?
>>
Just a guy here.
Not particularly good at anything but I'd like to work with someone
>>
>>183094684
Dog here looking for game collaboration. I'll visit you and protect your IP from curses.
>>
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FUCK

Also updated lighting and made the ceiling higher
>>
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Been reworking the blood and gore effects a bit because the next level is very gore heavy.
>>
>>183094805
>but they need to be fun
Sorry, I only make unfun games
>>
>>183094357
Depends on what you want.

>"I just want to make vidya games"
Use GameMaker. It's easy to wrap your head around, and if all you know is Python, you don't need the complexity of trying to strap an engine together. Take the easy way for now, and you'll get better as you go.
Unity is fine too, but is a bit more complex than GM.

>"I want to learn how to program, and figured making games would be a good way to do it"
Learn C# or C++. C# is my personal favorite, and C++ has a tendency to look like an arcane mess to beginners.

If you learn C#, use Unity or Monogame. If you go C++, use your best judgement after you've learned the language, because you'll know enough by then to make your own calls.
>>
>>183094949
gross
>>
>>183094357
godot will support python in 3.0, and its scripting language is already pretty similar to python
>>
>>183094953
t. gogem
>>
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>>183094390
I don't see it.
>>
>>183094357
isn't python like the highest level language one can learn? not going to find too many similar ones.
>>
>>183095159
https://twitter.com/reduzio/status/886666719468687361
>>
>>183094357
Like the other anon said Godot is a good choice. I tried Pygame before and wasn't a fan. GDScript is similar to Python and Godot is a solid engine, so it was easy to learn.
>>
>>183094949
>went from pranking housewives to executing Jesus
Going for the Hatred strat?
>>
>>183094765

i'm just trying it out for fun. i would have to make a different role system. i did want to do all protags from all games but i would have to go back through all the threads.
>>
>>183095376
Well.. it's not like you are forced to do it. It's one of the options. If anyone gives me shit I can say that there are other ways to do it, but they decided not to. So it tells more about them than me.
>>
Social medias sites noob here, what is usually the go-to for indie dev (beside having your own site)?

Twitter/tumblr?
What about Pinterest/Instagram? (what the fuck is the difference)
Snapchat? (no idea how to use that, I think my phone cant even)
Youtube mandatory? Facebook seems a bit useless compared to others.

fuck man
>>
>>183095221
Noice. Now to wait another 3 months for the first alpha.
>>
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I really want to make my own language.
>>
>>183094949
It seems weird for your character to just kill people like that though. Would have been cooler if there was some kind of james-bond laserbeam between his legs that you could knock upward to cut him in half.
>>
>>183095594
>What about Pinterest/Instagram?
No.
>Snapchat?
No.
>Youtube mandatory? Facebook
Yes.
>Twitter/tumblr?
Yes.

Twitter gets you easily the most initial views by posting #indiedev #screenshotsaturday #[your engine] #gamedev.
To retain those views you will need the other sites.
>>
>>183095594
Twitter and youtube.

I wouldn't bother with tumblr because if people cared about your game enough to read a blog then you should make a Patreon
>>
>>183095594
fuck man links with google now
>>
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>>183095732
Well... that's actually reserved for another level.

And the person in this level doesn't wait for you like this. It needs to be placed there. And you're basically helping cultist to complete their ritual by sacrificing victims (you are their summoned ghost). But you can also fuck the cultist over and kill them instead, but game doesn't tell you that.
>>
>>183095943
Why use pixelart if you are just gonna use an unlimited palette anyway?
>>
>>183095594
none of those are suitable for marketing
>>
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I wanna learn how to draw better, anyone know of any good sites?
>>
>>183096080
>>183095943
More like, why use pixel art if you're going to stick soft shadows in there anyway?
>>
>>183095657
Bad idea. A couple devs from around here tried it, and they all died.
>>
bastion is a better top-down halo than halo wars
>>
>>183095943
>>183096148
Easier to animate.
>>
>>183095657
Why?
>>
>>183096115
/i/ everyday
>>
>>183095594
You either use Tumblr or Twitter. Having both seems redundant. Twitter is more 'professional' in my opinion, since a lot of pro devs use it. You won't find that many big names on tumblr though.

Youtube for trailers/big previews.
>>
>>183096335
>/i/
>not /ic/
>>
>>183095943
>I clean
haha nice american dad reference!
>>
>>183095594
tumblr first, then twitter. Pinterest is for women who stitch and cook, shilling gaming there would be a waste of your time. Instagram is a maybe, it's essentially twitter but users want to look at images and be friends with popular image sharers. It works for some podcasters, but no notable gamedevs on it. Instagram is the Reddit version of twitter. Snapchat is for fucking convention sluts maybe if you went to indie shows like PAX, has nothing to do with game dev. Youtube not mandatory, but if you can make gameplay vids or commentary/developer vlogs, they would never hurt. Kikebook is pretty useless other than telling your immediate friends and family, unless you have a lot of clout in a big group.

You're welcome,
t. normie skinwalker
>>
>>183096587
>tumblr first, then twitter.
Why did you not give an explanation for why you said this?
>>
>>183096426
/ic/ barely knows anything and not fun
/i/ knows nothing and is fun
>>
>>183096683
You use twitter to direct people towards your progress on tumblr.
>>
>>183096249
>>183096289
>why
because C is kinda clunky with its headers and 70's standard library and such.
>>
>>183096697
/b/ drawthread masterrace
>>
>>183096115
i like loomis :>
>>
>>183096810
You better post progress on your language development sunbae. I'll be waiting
>>
>>183096810
There are plenty of other languages, you know.
>>
>>183096773
For what purpose? Can't they just see it on your twitter?
>>
>>183094465
>Fight Knight
>AGDG game
>Hasn't ever posted any progress here about the game
>>
>>183096935
Too circlejerky
>>
>>183097026
Try doing something like Factorio Friday Facts with 140 characters.
>>
>>183096683
tumblr is where the kids who will play your game are. If they like your art, politics, .gifs or .webms of gameplay they will follow you on any other format and do the most sharing for you on tumblr first, then their other social medias. Twitter works somewhat in hashtags for indie gaming, but you have a much harder time building an audience from scratch on twitter than on tumblr. You should do both, but tumblr is where you want to focus your effort, because as a nobody it's where you get the most attention of other nobodies. Twitter works better & faster for professionals and semi-professionals that already have an audience and can build from there.

Basically, you're scum(no offense) and scum is more friendly and accepting of new scum's material on tumblr's site and format than they would be on twitter.
>>
>>183097026
twitter is only for visual progress and memes, if you like making actual blog posts then it's useless
>>
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>>183096810
You can always just wait for jai
>>
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>>183095657
>tfw you will never have a language with double-binary truch vectors to represent both hollow and full uncertainty, granting you acess to both Kleine and Priest’s semantics without making a duplicate if-operator
>>
>>183097001
but there are none as beautiful as C. every "C" replacement tries so hard to be "safe" they become even clunkier than the original. and just suffer from overall feature creep, or just compile to C itself anyway.

my baes are hlsl, C and fortran. but they are all 40 years old christmas cakes
>>
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>>183096115
Doodle or Die (Dead)
>>
>>183097083
No single post should contain this much bait.
>>
>>183097158
>actual blog posts
You do realize hardly anyone likes reading long posts about your game development right? That's not how you gain a following with the normies
>>
>>183097185
>truch
truth*
>>
>>183094949
>bottom half flops down since its not connected to anything
appreciate the attention to detail
t. autist
>>
>>183097314
They love reading what they don't undestand if it can be shown graphically.
>>
>>183097314
>gain a following with the normies
that was your first mistake. You want the autists and furry dollars first
>>
>>183097185
>>183097327
Fuck, it even changed kleene to kleine
It's all fucked up man
>>
>dollars
>>
>>183097182
>nigger blow spends more time developing his development environment than actually writing code in every demonstration

it's shit.

>>183097185
dumb phoneposter
>>
>>183097314
People love good and informative blogs though, blogs like Frictional Games, Rust, Factorio, Dwarf Fortress are all pretty popular.
It really depends on your target audience, if it's the autism crowd then a blog is nice, if it's casual shit then you can just post pretty gifs on twitter.
>>
>>183097285
To be honest Fight Knight wasn't posted much here. Sorcerobe was posted way more often compared to Fight Knight.
>>
>>183097772

i did it by most posted total.
>>
>>183094474
Sounds like your gf was making a joke and you didn't get it, which, shamefully, makes you dumber than a woman.
>>
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>Petscop is a fake PSX game probably made in Unity, used for a YouTube series
>all graphics are low-res sprites or blocky polygonal structures with low-res textures or flat colors
>no features besides walking in cardinal directions, touching pick-ups to collect them, and pressing a button to interact with certain environmental fixtures
>nobody's sure if the menus are even real or if they were just edited into the videos in post
>environments are consistently reused across videos
>game isn't publicly available so the dev has full control over what's visible to the audience
>"gamedev" on Reddit thinks it's impossible to make enough heavily-scripted content for a 5-10 minute recording every week
Why are redditers like this?
>>
>>183097613
>his formal language can't even evaluate self referential statements continuously
>>
What's the best way to write an RPG in c with the lack of objects? Structs?
>>
>>183098381
>writing a game in C
what the fuck are you doing senpai
>>
>>183098172
>fake """"PSX""""" game
>perspective texture mapping
>stable vertices

come on dude
>>
>>183098172
I thought Unity game dev was harder before I got started.

Where I an after 1.5 days is where ai thought I would be after 4 months of solid work.
>>
>>183098381
just manually code every object into an address block in the memory
>>
>>183098381
why
>>
>>183098524
I said fake, not homebrew.
>>
>>183098381
a struct is an object.

you can even reimplement high level objects if you want with your own vtables and everything. but don't do that.
>>
>>183098536
thats the whole point of using an engine
>>
>>183098648
you can do vertex snapping and affine mapping on a PC. several devs here have done it for their retro 3D games.
>>
monolith dev how the fuck do i change ships
>>
>>183098820
I don't see how that's relevant.
It's presented as a PSX game but isn't one, so it's a fake PSX game.
What point are you trying to make?
>>
>>183098671
I just need variable management, I'm trying to make a semi dynamic battle system where you input two "creatures" and they battle, even if the MC isn't present. I guess I'll just hard code the mc into it though.
>>
>>183098980
>variable management
maybe just implement a global dictionary for that
>>
>>183098980
you just gotta remember that in functional programming state and behaviour is separated.

so you'd have structs that represent all the data of your creatures. and then a function that operate on that data, instead of object methods.
>>
>>183098172
>redditor for 1 day
>every single post is about Petscop
Hmm, I wonder why this totally normal average person who totally isn't the game's developer is defending that game.
>>
>>183099310
>c
>functional programming
are you high?
>>
>>183099206
I am already.

>>183099310
Yeah I'm a Java refugee so I need to get into a proper mindset when it comes imperative (c isn't functional) programming.
>>
>>183098172
>agdg
>knowing anything about how long it takes to make anything
>>
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Got some collision working properly I think.
Though it's not CCD and still completely unoptimized, but it's... something?

original character do not steal
>>
>>183099412
>>183099564
sorry I meant procedural
>>
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>have fun making games but none of my games are actually fun to play
>enjoy making small games but it all feels pointless at times
>never get ideas for big games
>>
>>183099357
But he's not defending it.
>>
>>183099836
Wait, C isn't imperative? Have I been rused?
>>
>>183099969
it's both. they mean different things.
>>
>>183099672
this triggers my jezzball reflex
>>
>>183099915
How is he not defending it? He's saying a game like that is difficult to make, even though it looks like a game someone with at least a bit of experience could make in 2 days.
>>
>>183100101
He's not saying that in defense of it, he's saying that because he thinks it's the "obvious" explanation for why there hasn't been an update in 6 weeks, which other people assume is an intentional delay.
>>
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The story so far
>>
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>>183100483
How does the player know when to load another .txt?
>>
>>183100842
When there are no options left
>>
redpill me on rust
is it really the C++ killer?
>>
>>183100912
So when you implement more locations, the player will have to load 20 different files to find the one that is valid to progress in?
>>
>>183100483
Imbressive, the ascii is surprisingly good at communicating for the most part, particularly for facial expressions

The dragon spitting flames looks like a giant jizzing dick however
>>
>>183094465
this >>183094553

also roll
>>
>>183101141
The same way a player has to enter 20 buildings in a town to know which one will advance his quest.

>>183101156
Thank you, I'm not sure how to make the dragon look less like a dick
>>
>>183101264

that ones a toss up. meme girl has the power of memes.
>>
>still working on GDD tonight

I know you're going to say "not gamedev" but I've actually fucked around with stuff for a while and determined that I need a solid mental picture of what I want out of the basic structure for my game. I'm not putting shit like "THESE WEAPONS NEED TO BE HERE" or "THESE ARE ALL THE CHARACTERS" I'm working on stuff like "I want the main movement around the map to look like X, Do I want world map movement to be seperate from dungeon/town movement? How will dialogue be displayed?" I have pretty solid ideas of how a lot of this stuff will work and the more stuff I write about the more questions I have that I'm able to answer to kind of clarify some sort of roadmap. After I'm done with this I plan to cut out and remove non-essential features so that I can prototype them and how they will work.

I already know I have to learn how to do a lot of stuff like how to display a tilemap and move a character around it. There are tutorials online for how to do that though in other engines/enginedeving and I'm confident I can adapt it to Godot. I also know I want gamepad input as my primary control input.
>>
>>183101925
if 0-4 memes win
>>
>>183094465

rollin'
>>
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Currently looking for management tools to become more structured in my dev process. All open questions are littered with people with obscure titles shilling their own buggy as fuck unusable shitapps. One can taste their desperation.
What process management tool would you shill?
>>
>>183099189
If its a slime girl, you could say when you copulate with the slimegirl, the slime girl's natural ability transferred to the humans when the slimegirl orgasms.
>>
>>183102012
the issue is that you'll design your stuff and then sit down code 1/5 of it and realize it's not fun and then turn it into a completely different game, tossing all that design work
>>
>>183092149
There is a game very similar to this description, but it's about a dickgirl who has to fuck monsters to capture them.
>>
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Since my character will most likely have a cape, I made some fast testing.
Even if I scrap it, I discovered that I can do stuff like wings and other fleshy parts using it, which will make some bigger enemies and environment more organic.
>>
Eh... I don't really like your game.
>>
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>>183102012
You should focus on prototyping your core game mechanics first, no matter how solid the game is in your head you will not know how fun it is to play until you prototype it. Nothing wrong with writing down the structure of the game but don't waste your time actually implementing all the secondary stuff until you prototyped and tested the core gameplay thoroughly.
>>
>>183103502
>(((waifu)))
what
>>
>>183103502
>perpetuating the worst memes, bar none, this general has to offer
please kindly leave
>>
>>183103540
dude i love lua
>>
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>>183103540
>arbitrary whitespace
>nobody writes math like this
>>
>>183103540
>nobody writes math like that
I do all the time
>>
>>183103540
>nobody writes math like this
nobody writes two division symbols in a row either, that just looks even more stupid
>>
>>183103540
Seems like your fantasy language is more of a scripting language.
>>
>>183103540
t. retard
>>
>>183103540
learn to program nigger
>>
>>183104004
>nobody writes two division symbols in a row
It's clearly a comment.
>>
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>>183103853
>>183103908
>>
>>183104181
good luck with the green one in a programming language you tard
>>
>>183103043
If it's fun in your head but not in the game then you made the game wrong and need to tweak it until it's good.
>>
>>183104102
it's pretty much half and half ANSI C and FORTRAN with a light sprinkle of pascal

>>183104281
I just showed you how >>183103540
>>
>>183104348
>I just showed you how
I'm an engineer and give 0 fucks how (you) think it should be written.
>>
Ok so I don't really want to make my own game from scratch and alone, I'd much rather join an ongoing project. Do you guys know some good open-source games that are in development? Preferably in C/C++ and not too big, as I'm not that experienced and don't think I could handle a really big codebase.
>>
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>>183104181
>using parenthesis
>>
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>>183104348
>I just showed you how
>>
>>183103540
>continue statement on next line symbol
whitespace-aware languages are literally cancer.
>>
>>183104306
That's not how it works at all, a lot of things are fun to think about but not fun to play.
It's simple mental bias, you only focus on the fun aspects of something and filter out the bad/boring aspects of it, thinking is a lot different than experiencing.
>>
>>183103356
Looks sweet man.
>>
>>183104516
>1+1 / (2*4-1)
pedmas fucker
>>
>>183104618
the idea is to offer the flexibility to format how you want while not having you add a symbol to the ned of every line which is pure idiocy and causes so many pointless typo bugs that could easily be avoided
>>
>>183104673
Yeah, I jump like that all the time.
>>
>>183104715
The y-offsets of the division parts imply parenthesis. Though admittedly this mouse-drawn example fails to bring that point across.
>>
>>183104896
I think that jump is one of those "so bad it's good" things
>>
>>183104859
squirrel does both, it's not hard really.
>>
>>183103356
Rolling during jump looks retarded (especially with the thrusters, like how does the flame not spin too?). I'd remove that. Otherwise looks cool. Nice job anon.
>>
>>183105196
>so bad it's good
Get your Metroid-hating ass out of here!
>>
>>183103356
the effects are smooth and such, but i dont know. it doesnt look fun, like something i'd play for 10 mins and thats it
>>
>>183094308
Looks like a fun game. I think they will anon.
>>
how can i disable all mesh renderer components of childs with script attached to parent?
>>
>>183105325
That is not how Samus jumps you stupid fuck.
>>
If you hate parentheses so much you can use polish notation.
>>
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>>183105601
Excuse me?
>>
>>183105325
>Metroid-hating
You shouldn't assume things like that. I like metroid, it's just that the jump here looks abrupt and unnatural, though I'm sure it's just a placeholder.
>>
Which programming pattern are you?
I'm the Observer.
>>
>>183105987
Singleton.
>>
Is this a funny story
It's about an MK ultra sleeper agent, he's black and his trigger word is "nigger" and whenever he hears this word he goes into a fit of rage
There's a lot of emphasis on how much brainwashing they had to do to get him to act aggressively to the word nigger
>>
>>183105987
Lazy initialization
>>
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kek
>>
>>183106171
The one you posted a couple days back was actually... not good, but it had a charm from its simplicity and actually made me smile.

This one is in a dead zone of too much detail poorly implemented
>>
What are good algorithms for generating a graph to be used in path finding? I.E. a graph that doesn't just have a grid of nodes, but nodes at corners, doorways, etc.

Whats the state of the art for generating path finding graphs in general?
>>
>>183106358
>nodes at corners, doorways, etc.
Are you perhaps looking for a navmesh?
>>
>>183106094
I don't think niggers need brainwashing to get agressive when they hear the word nigger

also you're gonna get crucified for using the n-word in the normie space
>>
>>183106769
>I don't think niggers need brainwashing to get agressive when they hear the word nigger
that's the joke you fucking idiot
>>
>>183106589

Yes! Thanks I'll start googling around for that. Do you know of any techniques for generating them that you'd care to share? Not interested in doing it manually.
>>
>>183106094
https://www.youtube.com/watch?v=Pueh5IcRi2U
>>
>>183096115
>Part 1/2
Fuck sites. Just read books. Also, at the very least, just read some of Loomis' books. They're great.

Beginner's essential books:

Andrew Loomis' Books
>https://mega.co.nz/#F!WBERCQiB!uMTQlTgeSCK_4FxKDwE_Lg

Burne Hogarth's Books
>https://mega.co.nz/#F!fINAQbZK!YtfCRPbKIIZjT84meSl3DQ

"The New Drawing on the Right Side of the Brain" by Betty Edwards
>https://mega.co.nz/#!6ZsTESZD!cBHFG4pgOWGurLr8SgC79v3Eu-gOjmaH9JAC_XeYQEA

"Keys to Drawing" by Bert Dodson
>https://mega.co.nz/#!LZsVXTjJ!t5W4mBq9v2iBbJWxvHM04rrMtA4wV7d3ZqX4daJowL4

"Drawing Lessons from the Great Masters" by Robert Beverly Hale
>https://mega.co.nz/#!CAVSjLZa!d-xFoYCx1TrzqOLbL0LVN9ZmzRrFxtaz6JDCvBSN5hY

"How to Draw" by Scott Robertson (HIGH quality scan)
>https://mega.co.nz/#!iB81WbxK!eNSWCFuDinDeSXib_e0s6ZpfPIAMEGEPpz8otwRiIoQ

"Alla Prima: Everything I know about Painting" by Richard Schmid
>http://www.mediafire.com/download/l5eatwcpn8w7la8/%28Richard+Schmid%29+Alla+Prima+-+Everything+I+Know+About+Painting.pdf

"Color and Light - A Guide for the Realist Painter" by James Gurney (HIGH quality scan)
>http://www.mediafire.com/view/uecuhtr5vdd9kx6/%28James_Gurney%29_Color_%26_Light_-_A_Guide_for_the_Realist_Painter.pdf

"Imaginative Realism: How to paint what does not exist" by James Gurney
>https://mega.nz/#!ywsSCQzB!HC07i7ntFEYQUAOy9GBYWxTrF2fzbo67Jf4jVuj57DE

"Perspective Made Easy" by Ernest R. Norling
>https://mega.co.nz/#!yEVH0RzI!hExkmbL9WTEV20aI10De7q9J4rf3t3A6uluz4cT9FbM

"The Animator's Survival Kit" by Richard Williams
>https://mega.co.nz/#!bFchmCAZ!papybufoEqDH8Vn19hVk8zxohaYOB5XjLM2U-EZT8Js

"Anatomy for Sculptors" by Uldis Zarins
>https://mega.co.nz/#!GIdSSZib!rI1rTzWtIiUq0Qn4ECJHU-fOhB011wFTH8Egqdguk5M

DYNAMIC BIBLE
>https://mega.nz/#F!CF9g3QpD!Mc41x88vBi1afeoBWxcp-A

HYPER ANGLE + Drapery
>https://mega.nz/#!AxwBELxR!4qtKaU55buF-l6NNPoyu2JWAhM0bFTrV5-SUxfqq3Eg
>>
>>183096115
>>183106912
>part 2/2
"Memory Drawing : Perception and Recall"
>https://mega.nz/#!6g0WxYbZ!FdpzcawiFj5WixyulEtGw57uYTZ4pH5uA5sWjRJghMI

"Oppai and H-Gals Book"
>https://mega.nz/#!ocV1EaxL!AvqA_iAwq_H8RX_xQzC8KYRRHMv9CLuoq5yxxFLaXyE

"The art of Fire Emblem: Awakening (Knights of Iris in JP)"
>https://mega.nz/#!DoZSjZ5A!Qrcx2a8NRy4WTduiXkS0VEzyDpVj_NTUoB-Sn6N4SG4

"The Art of Yoh Yoshinari: Rough Sketches Book"
>https://mega.nz/#!awdB0RaA!qSchqOeZbQx4odhMSiz3gaNXugkp1jXdjriI-XZruLc
>https://mega.nz/#!OwcjiCLD!ehsnEFDi_Q5jqWJRQ2S-4ei2n4rMcpxgXnT3WkdRiR8

"Muybridge: The Human Figure in Motion"
>https://mega.nz/#!xh4SAaZL!7tHxNc4jAHSgxx0MHbVKKbh3HRVyD5cDQ3ctqKNezU0

"The Artist's Complete Guide to Drawing the Head"
>https://mega.nz/#!Z08lUBRR!_HvWcwsD6i6g6lhT-ST_99h0Ct7aFS3Yln5WbwBxwUw

"Problem Solving For Oil Painters"
>https://mega.nz/#!wE8XVCJZ!upkUBIwkZ1GIK-FvnNRFBAGLTYI9X-hdsvC7OPAR63I

"The Art of Yoh Yoshinari Illustrations"
>https://mega.nz/#F!6AUnHJhK!V2qMYa0qKUdxBi1Ik38sjA

Additional Links:
>https://mega.nz/#F!sooUBbLI!BNFqLoday7oQK_edwt7rag
>https://mega.nz/#F!d4xxQJQQ!eOPs97ft49VXj4PDuTbIVQ

You're whalecum
>>
>>183105292
I can obscure the animation during dashing, but removing spinning altogether would be bad, as it's important to gameplay.

>>183105503
Well, shit. Is this visuals related or it's because of how the movement looks?
>>
>>183104181
>shitposter failing at basic maths
Not surprised. All the parenthesis on the bottom are obligatory otherwise it would change the operation.
>>
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>>183106912
>>183107052
Thanks
>>
>>183103356
Looks radical. Nice work.
>>
>>183107087
>idiot fails at reading comprehension

the point is there's much nicer ways of writing it out on paper, that programming languages don't afford you, so you have to use the parenthesis cancer on the bottom. a language that would have syntax for enforcing order of operations without paranthesis cancer would be much easier to write equations in.
>>
>>183107052
>"Oppai and H-Gals Book"
!!!
>>
>>183107087
>All the parenthesis on the bottom are obligatory
wrong, the outer parenthesis are optional, pecause division has precedence over subtraction.
>>
I have the problem of, if I don't plan out every piece of my game, and make all of the sprites beforehand, I won't ever finish it.
>>
>>183107062
not visuals nor movement.
maybe it's just i've been looking at this game for a long time and I don't see anything that makes it stand out as far as gameplay goes. I was hoping it wouldnt just be a metroid clone
>>
>>183106912
>>183107052
Every time this gets posted the mroe i think it's a long con from some anon to destroy western art in it's bud.
>>
>>183107634
thats how you make a good game
>>
>>183106820
Not really. I played around with the in-built navmesh class in Godot for a few minutes, but that's it. The most challenging part would probably be to find the vertices of obstacles to avoid and add them to the navmesh.
Pretty sure there's an asset for that for Unity, too.
>>
>>183107732
There is a wide variety of good books there so no idea what you mean.
>>
>>183107653
Obviously you haven't been paying that much attention because he's posted webms of mobility features that outstrip anything Metroid has to offer other than shinesparking (a technique with extremely limited application).
>>
>>183107732
if you really think that
you're really not gonna make it
>>
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>>183107732
You have a shit ton of options, and some of them include
>Loomis
>William Maughan
>Scott Robertson
>>
>>183106912
>DYNAMIC BIBLE
Link's spazzing out.
>>
is season 2 of new game actually about dev this time
>>
>>183108293
>anime
>actual gamedev
Anon...
>>
>>183107924
There's like 2-3 links that are useful for beginners and a couple specialized books for those who know what they need, the rest is pure fucking trash
>>
>>183108293
>you will never have an anime waifu teach you the secrets of good amateur game dev.
they already taught us that the best way to dev is to have talented friends.
>>
>>183105853
Not him but iirc you couldn't change direction (rotate about the up-down axis) when you jumped in metroid the way >>183103356 does. Though I think all the other anons were only worried about the spinning.

Personally I'd save the spins for secondary jumps like that turbo-boost thing (and have him commit to just clockwise/counterclockwise), but I don't actually think its a big deal either way.
>>
>>183108293
this was within the first 5 minutes of episode 1
>>
is anyone going to be angry if i make my roguelike so you can wear a melee+shield and a ranged weapon at the same time instead of having to switch all the time between the two
>>
>>183108576
WTF I love gamedev now!
>>
>>183108576
>anime uses premise only as a weak framework to show fanservice
More at eleven.
>>
>>183108576
Thank god I'm not wasting time on this or gamedev
>>
Please be my artist
>>
>>183108651
>roguelike
Stopped reading there.
>>
>>183108651
Not if that ranged weapon is a mini-crossbow strapped to a limb.
>>
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>>183108576
Fucking shameful. Nuke all anime.
>>
>>183108293
It's like watching K-On to learn something about music and instruments.
The most accurate part I found was how the assignment of the first week is just "read this handbook about our tools"
>>
>>183108845
>i have no game
stopped reading there

>>183108851
its a longbow
>>
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>>183108576
>>
>>183108576
Shameful display
>>
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which is better?
>>
>>183108576
IT HAS GAME DEV, SEE?
>>
>>183109243
I really don't care
>>
>>183109243
Depends on the rest of your visuals.
>>
>>183109243
Saturation of top with gloss of bottom.
>>
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Totally forgot about order of resolving, left and middle object are both dynamic, but the pushing object gets resolved rather than the pushed object just because of update order.

Right object is static, works as intended, no matter the update order.
>>
>>183108576
so this is the shit animefags in this thread are shilling all the time?
jesus fucking christ
>>
>>183109243
2
>>
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bit of an update, now things enter your body when you step over them. Also increased the range of the regular attack. Need to fix those hitboxes though
>>
I wish I was more skillful so I took less time putting in details.

What do you guys consider "essential" details for a game ?
>>
>>183109531
fuck off hometrash
>>
>>183109445
What happens if a male enters her body?
>>
>>183109518
Gameplay.
>>
>>183109381
>>183109445
>>183109243
Video Game

>>183109558
>>183109415
>>183109325
>>183109308
Video Shame
>>
>>183109518
Graphics.
>>
>>183109531
Would be my preference, at least, though the dude saying it depends on the rest of your visuals has a point as well.
>>
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>>183109308
>Assertion failed in dbgdel.cpp
>The Issue was an infinite loop
yeah right
>>
>>183109631
thanks jame
>>
>>183109701
im stuck in an infinite loop of masturbating to the brown one
>>
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>>183109061
>fuck anime
Gladly
>>
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>>183109701
also
>infinite loop in a foreach statement
well maybe her laptop has infinite memory
>>
>>183109570
now we're asking important question
>>
>>183109570
more exp
>>
>>183109631
keep it up man love what you do
>>
>>183109701
>>183110002
https://www.youtube.com/watch?v=u8qgehH3kEQ
I can appreciate writers that thoroughly research their subject matter.
>>
>>183109518
Lore.
>>
>>183110260
>>183109631
Video Gay
>>
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this progress posting is genius, i get to share with you guys who share same passion as i in making games and add this same stuff to my personal progress log for future laughs and inspection--

+decided to ditch all the lasersight shit and added improved version from the old onscreen crosshair, it seems little off but whatever. bullets go where you're aiming so it's good.

+basic level designing. current total number of rooms: 4 and 1 hallway which connects them. (extremely time consuming stuff.)

+added few blueprint assets to help with making rooms (lights, doors, etc..)

+very simple score system (to be improved with more functions) with nice points adding animation.

+glass orbs, shoot'em, get more time.

-some wall pieces needs adjusting to make walls smooth with same color

-shit ton of decorating to do

-need more key items for different colored doors (need to complete puzzles/simple objectives to get them)
>>
>>183110375
>that slowmo
woah

I think you have a chance of making it
>>
>>183110375
Looking nice.

I wanted to ask about slo-mo, is it a simple setup, or do i need to make some more animations and stuff for it to look nice?
>>
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>>183094013
Played around with some pallets this morning on the character. Today, I'm going to focus on making more enemies.
>>
>>183110287
Thanks man, even just looking at the thumbnail made me laugh. Good times.
>>
>>183110582
can't you just have a shader do that?
>>
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>>183110375
>time limit
>>
>>183110375
The way the character walks is giving me MGSV vibes.
>>
>>183110582
now post the dab
>>
>>183110681
I can. I'm just making the pallets I want for reference if I ever use them.
>>
>>183110681
Doesn't mean he can't experiment with which palette he wants to use...
>>
>>183110582
stealed
>>
>>183110913
What dab?
>>
>>183094308
>https://steamcommunity.com/sharedfiles/filedetails/?id=894327882


It annoys me to see so much content and effort put into such a shitty core game mechanic.
>>
>>183110974
Faster to experiment with the shader.
>>
>>183110991
Silly, you can't steal colors. Colors are for everyone.
>>183111103
Reminder, I'm using Fusion. It's faster for me to do it in paint to get the exact colors I want.
>>
>>183111103
Not really, not to mention that at the time of the original post you had no reason to suspect that he hadn't done that in the first place. Don't let that stop you from being a presumptuous twat, though.
>>
I just shat from my ass and onto the floor.
>>
>>183110375
>>183110582
Video Game

But where is the video shame? Congratulations wow there isn't too much of it! Until next time see ya later crocodile!
>>
>>183103540
>end
>>
>>183111570
ok pajeet, we know.
>>
>>183111183
I used Fusion in the past, and getting the exact colors I wanted was as easy as changing some sliders. Definitely faster than opening Paint and bucketing in each pixel one by one.

>>183111323
>Not really
It is.

>had no reason to suspect that he hadn't done that in the first place
The fact he laid them out side by side made it obvious.
>>
>>183103540
also this is literally F#
but without ends, and when you do OOP the type inference doesn't work
>>
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Working on replacing the shitty how to play with a proper tutorial and adding better gamepad support.
Should I try to cover stuff like bullet herding or just keep it to basic mechanics?

>>183094465
not enough 9's in this rollan
>>
>>183111843
Leave something for the player to find on their own.
>>
>>183104618
no they aren't
:)
>>
>>183111673
>Definitely faster than opening Paint and bucketing in each pixel one by one.
lmao I can see why you'd think making your own shader is the more practical way of experimenting with palettes if you're editing images in paint like a know-nothing.
>>
>>183111843
It's hard to read the moving text, maybe make it static with an arrow pointing at the power up.
Also I hope that background is placeholder.
>>
>>183104102
There are languages that look like Python but have execution speed comparable to C.
Nice syntax doesn't make a language a scripting language.
>>
>>183110491
>>183110573
SetGlobalTimeDilation = 0.2

>>183110703
there will be collectibles that gives twist to it and plenty of hidden glass orbs for bonus time. it's gon be fun i swear.

>>183110778
good vibes (⌐■_■)
>>
>>183111813
>functional
trash
and no one said anything about type inference. I'm talking ANSI C style implicit typing
>>
Been out of the game for a few months.

VR was a pipe dream, why did I ever try dev'ing for it though it was fun

Gonna try my hands at a dungeon delver now. Any words of advice?
>>
>>183111976
>making your own shader is the more practical
There's really no argument whether or not it's more practical. You'd have to be a dumbass to think it's not.
>>
>>183110703
Resident Evil Mercenaries mode has a time limit
>>
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>>183109701
>>183110002
They didn't go into this detail in the comic.
>>
>>183110375
>stock assets models
>stock assets animations
>stock assets coding
>stock assets menu
>5 replies

Good job agdg. Good job.
>>
>>183111928
That's probably the way to do it, yeah. I'm just worried that people will blame the game on there lack of genre savyness.

>>183112146
I'll try making it static on the bottom with a big SNK arrow pointing it out.
And yes, the background's super placeholder.
>>
>>183112425
you're right, this is just unreal
>>
>>183112235
Keep if simple moran
>>
>>183112425
the power of UE4~
>>
>>183112425
you have to forgive them.
they're probably new to agdg and games in general and think stock ue4 graphics are the bomb.
>>
>>183112425
nodevs can't know what stock assets are if they have never opened an editor
>>
>>183112425
>salty faggot nodev who will make it his mission to attack this dev from here on out because MUH STOCK ASSETS
Standard agdg faggot. Standard faggot.
>>
>>183112425
where is your game
>>
>>183112338
You'd have to be a dumbass to think anyone is testing palettes by using the bucket tool in their image editing program of choice. Hint: you don't need to program a fucking shader to change colors with the ease of a slider, idiot. You're arguing that programming a completely redundant solution is more practical that using preexiting functionality; there's really no argument, that's a stupid idea.
>>
>>183112425
>stock UE4 stuff
>it already looks and plays better than anything Unity
makes you think
>>
>>183112598
you dont need to be a dev to recognize that shit. hell, you should be able to tell that shit just from having been here for a few months

back in 2014 all you saw were that blue man in every single agdg ue4 game
>>
>>183112425
>no game
>7 replies

Good job agdg. Good job.
>>
>>183112338
>>183111976
I wouldn't deny it's faster, but for me, I have no real shader knowledge. I tried to understand it last week, but it was still confusing me. It's faster for me with my current knowledge and skillset to just find what I want in paint, and if I like it, I can then tell it to swap that specific color for the sprite alone.
For him, it might be different because he has that knowledge.
>>
>>183112598
That's where you're wrong. They've installed and booted up every IDE just to come to the same conclusion: they can't make games.

Jim Sterling gave mentally ill nodevs something to fixate on in 2014 and they haven't stopped: "stock assets", most of which are imagined by the shitposter. He wants to believe you can literally drag and drop an entire game.
>>
>>183112573
Nah I'm gonna make it a dungeon delver MMO with crafting and idk whatever else is stereotypical. A "strong" story? Player driven narrative with choices that matter? Shixel graphics?
>>
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>>183109570
>>
>>183112739
>you dont need to be a dev to recognize that shit.
Kill yourself you fucking faggot. End your life. It is worth nothing and you know it.
>>
RIP in piss GitHub
>>
>>183112235
I think VR is still an option. That recent oculus price drop/sale has drastically increased the userbase, and garbage games get good reviews and modest sales easily

That said it's hard to make a fun VR game. It's not easy

unironically I would collab, no memes
>>
>>183112425
only stock there is the ue4's mannequin and couple meshes are from the demoprojects. everything else is mine. including the non-existent menu.
>>
>>183113029
it's back, went down for like two minutes
>>
>>183112994
I'm gonna tell my kids that this is what your semen becomes if you shoot it onto a tissue

if I ever have any
>>
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I rotated my arm bones' pole-angle to get the elbows to bend the right way in their IK Constraint, but when I parent the armature and mesh after doing this it twists the fuck out of the geometry. The only way I can get the shit to fall properly is to rotate the pole angle back.

Is there something I should be doing differently when attaching the armature to the mesh, or is there a way I can rotate the direction a joint flexes without rotating the pole-angle?
>>
>>183112739
>yeah im a nodev so what
Fuck you and kill yourself nigger, that's what.
>>
>>183112683
He said he's doing it in Paint, therefore it's automatically less efficient. The exact method he uses in Paint is irrelevant.

>you don't need to program a fucking shader to change colors
No shit.

>completely redundant solution
It's not redundant. If they're testing pallets on multiple characters, items and so in the future, then you do not open Paint and waste time with pallette references. I pointed it out because I was stupid in the past and did the same thing he was doing. If you're not the dev, then I don't even know why you're wasting your time arguing for him.
>>
>>183113013
>>183113273
>being THIS triggered someone recognized your stock assets
>>
>REEE NICE STOCK ASSETS REEEEE ASSET STORE ASSETS REEE
>"actually I made these myself"
>[radio silence]
Every fucking time.
>>
>>183112994
best monster girl type
>>
>>183113013
>>183113273
reeks of underage in here.

I understand you're 13yo and think ue4 has super cool graphics. its ok. we were all easily impressed at one point
>>
>>183113201
xdddd kids dont know better1!!!!
>>
>>183113064
>That said it's hard to make a fun VR game. It's not easy
I mean, it's hard to make a game period, as evident here. VR is just another layer of "why bother" and complications. But like I said, it was fun. Keep that attitude though anon.
>>
>>183113410
how many times does that happen?
>>
>>183113382
>being so foaming at the mouth upset with yourself and your inability to make games you feverishly jump on devs for trivial shit
>being such an embarrassment to gamedev that you don't even try to make games you just do ... this
You're avoiding the stinging truth in that post you replied to. Your life is of no value and you should end it.
>>
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Anyone else lose motivation if they use assets for their project?
>>
>unity user being this triggered over a new UE4 game that effortlessly looks much better than anything he can do
ayy
>>
>>183113618
stop, us UE4 users are supposed to be professionals around the unity and godot shitters. You're embarrassing us.
>>
>>183113582
Most often on youtube with pretty much every new indie game that isn't by a known house. In agdg it's usually just the same saltbag and some of us are actually devs who know better (and don't care) so it happens more rarely.
>>
>>183113618
seething
>>
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wow I missed an entire AGDG thread lol


anyone here versed in unity/C# wanna work on a 3D platformer/skating collectathon akin to JSRF? we could use the extra hand in prototyping and development

pic related, current concept of our redesigned ryder which I'm going to be modelling tonight
>>
>>183113556
>>183113582
>>183113757
>>183113769
Shut the fuck up.
>>
>>183113752
The only UE4 game that I respect is one by Mayhem League dev.
>>
>>183113883
please for your own sake stop trying to assemble a huge devteam, it will only end in disappointment
>>
>>183113883
Why the fuck do you need more than one programmer for this? Is your current programmer that much of a baby?
>>
>>183113990
>huge

we have like 4 people tops actively working on this anon
>>
>>183114097
and that's more than enough!
>>
>>183112781
ironically, unironically adding to replies.
>>
>>183113752
>trying to make this about UE4 vs Unity
It's obvious you're excited about turning this into an enginewar, less obvious is why you're continuing to use resources instead of ending your worthless life. Do us all a favor.
>>
>cgpeers is down

oh no
>>
>>183113883
>game already completely changed from a fighter to a collectathon
what will it be next week?
>>
>>183114238
oh no how are ue4 devs going to pirate their photo realistic meshes and textures
>>
>>183114164
you're probably right yeah
>>
>>183113912
>>183114217
>still being this mad
>>
i need interesting 2d top down shooter mechanics
>>
>>183114323
>photorealism

uhh no sweety I use UE4 for low poly
>>
>>183114360
>Still wasting resources
Stop. You're not worth it and you know it.
>>
>>183114276
fighting games are way too much work for a small team of 4 people and there was nobody on the team that could animate decently

for ~1000 total frames of animation per character we weren't ready to tackle that and we didn't realize it until about 11 days in development

so we switch genres before we got in too deep

i didnt feel like i wouldve had to explain this every post but it looks like someone cares enough to point it out
>>
>>183114420
>UE4 for low poly
well you're using UE4 the wrong way sugar
>>
>>183114217
>>183114470
The only thing wasting resources is Unity's bloat.
>>
>>183113382
>>183114360
>be incorrect
>LOL U TRIGGERED
By your incorrectness?
>>
>>183114470
grow a skin you big baby and learn to ignore posts you don't like
>>
>>183114536
You know you can make 2D games in UE4, right?
>>
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Now the first level of every chapter shows the chapter's name
>>
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>>183106350
yeah I know, I just decided to fuck it and start making things. Hopefully in a year it will be good.
>>
>>183114653
Yeah but why

Hell, people already bitch about using Unity for 2D. Using UE4 for 2D is like flying a rocket ship to Walmart.
>>
>>183114636
>J-JUST IGNORE IT
Nah, it's more fun to provoke the kind of shitstick faggot who accuses devs of things that are untrue.

I can do this all day.
>>
>>183114653
And if you do, you better be making Rayman or Ori. Not Stardew Valley
>>
>>183114524
I don't mind the switch since I'm not a big fan of fighting games but a JSR clone doesn't seem like it would be easier to make, you will need a lot of content to make it interesting.
>>
>>183114618
>>183114858
seething
>>
>>183114883
I'm making a NES remake in UE4 and there's nothing you can do to stop me daddy-o
>>
>dev makes first post ever
>he's using placeholders
>you think you can attack him for it
But that's wrong, you retard.
>>
>>183114524
Why not make it a racing game with skates?
>>
>>183114559
>uebaby complains about bloat
>500mb pong that requires a gtx 950
>>
>>183095657
Making your own language isnt that difficult, making it perform well and have lots of ready to use code so that it's actually useful is.
>>
>>183114764
Personally? Because I like using it over Unity, and using blueprints is way faster and allows me time to think about actually making the goddamn game
>>
>>183115008
>implying I use either engine and not just trying to derail the shitposting away from the poor dev
>>
>>183114993
But the dev wasn't the one being attacked retard.
It was the newfags responding to it.
>>
>>183114238
We need a kind soul to give us a link of all cool unity asset store assets for free.

A man can dream, too bad anon delivery is something of the past.
>>
>>183113257
>I rotated my arm bones' pole-angle to get the elbows to bend the right way in their IK Constraint, but when I parent the armature and mesh after doing this it twists the fuck out of the geometry. The only way I can get the shit to fall properly is to rotate the pole angle back.
I think it's cause you'd already glued it to the bone earlier. If you remove the armature modifier and put a new one on, the old weights stay. Go clear out your vertex groups, then try slapping the armature modifier on.
>>
>>183114993
>first post ever
Not his first post, probably his third I think.
>>
>>183114993
he knows and is getting increasingly upset that he was wrong. we should really ease up on him anon or else he might accuse us of using the asset store again.
>>
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>all the UE4 pissbabies getting triggered this easily
>>
>>183114998
i like platformers and JSRF lol
>>
>>183115128
why would an anon upload assets and help out his competition
>>
>>183114524
>for ~1000 total frames of animation per character
How is that supposed to be a problem for 3D characters? You keep on taking weird directions, stick to one project.
>>
>>183115124
Accusing someone of something they didn't do is attacking them.
>>
>>183114536
>not keeping the polycount low so you can bump up fancy particles and shaders
>>
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>ue4 dev posts early progress
>WOWOEOWOEE IT'S ALL DEFAULT UE4 ASSETS REEEEEEEEE FUCK OFF
every time
>>
>>183115124
>>183115160
Are you making excuses for nodevs (You) attacking devs over hallucinations?

Motherfucking kill yourself, nigger. kek
>>
>>183115282
>competition
If you're competing in an amateur game dev general then you're doing it wrong.

And I'm sure it would help agdg productivity to have more assets in the general. Nodevs are not going to care but Yesdes are going to be pleased to have something good to use until they can make their original assets.
>>
>>183115325
>someone of something they didn't do
What the hell are you talking about?
This shit isn't that complex.
The guy posted his game which used the placeholder UE4 Blue-man and a 'couple meshes'.

Anons were wow'd by this.
They were called out.

Simple.
Thats it.
Fuck off.
>>
>>183115602
where's your game?
>>
>>183115602
Kill yourself.
>>
>check out the discord
>cristian joined and is now shitting up every channel with his dumb shit
>>
>>183110375
dope that you can fit 1.5 minutes into 3mb
>>
>>183115546
>And I'm sure it would help agdg productivity
why would i want to do that
i hope all these games fail so that i can soak up whatever fanbases they have.
>>
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>>183115664
not an argument
>>
>>183115708
who?
>>
>>183115602
>I called out anons for not shitposting and attacking a dev who used a universally recognized stock character model
end your life cunt holy shit
do you think this is what gamedev is?
>>
>>183115758
baseless claims aren't arguments either friendo
>>
>>183113883
is it a paying job?
>>
>>183115602
>make complex game with no art
>0 reply

>make stock asset game with stock guy stockingly picking up stock items and stock fps shooting stock other assets
>oh wow so good great progress
>>
>>183115874
That is true. And?
This is my 1st post in this thread.
>>
>>183115806
>do you think this is what gamedev is?
Sadly some of these kids have convinced themselves they are in fact a part of the indie game dev scene because they shitpost and attack devs on 4chan. I wish it weren't true but it is.
>>
>>183115913
because the general is full of casuals who love shooters, the agdg discord goes apeshit over PUBG
>>
>>183115742
You are a horrible person.
>>
>>183115913
>angry his handcrafted magnum opus got less (You)'s than some guy using placeholders
if you're losing to someone who's done so little maybe you should try listening to them anon
>>
>>183115509
>I slapped together stuff other people made and decided to call it my own
This is late stage enginebaby's everyone, this is what happens when you reject enginedevving, it's the long, ride down towards shit like people buying premade games only for them to stick a name on it and call it their own.
>>
>>183115913
Nobody here believes you have ever come close to making a "complex game" with no art, nigger. And even if you did, it wouldn't excuse being a crab in a bucket faggot jumping on devs for trivial things. Stop being a nigger, and kill yourself, nigger.
>>
>>183115952
same here friendo
non arguments don't have to be met with arguments
>>
>>183115952
>This is my 1st post in this thread.
The fuck does that have to do with anything, cunt?
>>
>>183115913
If your game gets no replies then it's just plain uninteresting or it's already well known enough around here, new games always get more replies.
>tfw my game with shit art gets plenty of replies since I try to make my progress posts interesting
>>
>>183116197
There's a difference between what has to be done and what should be done.
Anyway, you can do whatever you like. It's your own business if you end up looking like an complete idiot
>>
>>183110002
>infinite loop
Where??
>>
>>183116057
>>>/reddit/
You have to go back.
>>
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still messing around w/ the grass
>>
>>183116405
>THIS COMBINATION OF WORDS WAS ON REDDIT ONCE
>I KNOW BECAUSE I SPEND ALL MY TIME THERE
Wow so surprising that a faggot who thinks it's okay to attack devs with lies is accusing everyone of being reddit :^)
>>
>>183116421
Well you need to mess with it some more because it's shit
>>
>>183114536
low poly with PBR unironically looks great, if the quality is good
>>
>>183116395
passive aggression isn't an argument anon!!!
>>
>>183116398
follow the quote
>>
>>183116283
>The fuck does that have to do with anything, cunt?
1) I spot a non-argument and say it was indeed not an argument 2) An anon replies to me about something that's not important to me at all 3) I say it was my first post so that one would understand that I haven't been involved with the other posts.
You need to calm down, dude. Your rage is making you reply like an idiot
3)
>>
>>183116082
>I can't stand people making things with other things
That's because you're a mentally ill failure of a person, your were failed to be raised you properly and you're a burden on society.
>>
>>183116725
>Your rage is making you reply like an idiot
lmfao at least he's composed enough to properly make a bulleted list
>>
>when nodev shitters think they are in good company and suddenly realize they're not
The reactions are always sublime. Stick to your designated crabbing times faggots it's not 2015 anymore.
>>
>>183116682
1/2 of the post was an argument. 1/2 was not. Good job spotting the wrong half.
>i just did it again without realising it
>>
alright enough memeing and shitposting
post some progress
>>
>>183116534
ur shit
>>
>>183116835
What's wrong with the list? The last 3) was just a typo because I'm tired... or it's a scrotum face representing the post's receiver
>>
where
is
your
game
>>
>>183116128
>>183116296
>your game is not interesting if you get no replies
Stupid reply as always, but I'll bite. Here is what the other anon is probably trying to say


>>183094940, gameplay, no reply
>>183109381, gameplay, 1 meme reply
>>183110582, no gameplay, 4 replies
>>183111843, advanced gameplay with options and shit, 2 replies
>>183114671 functional gameplay, no no replies


>>183110375, stock gameplay with good looking stock assets, 6 replies, tons of whiteknights
>>183116421, new ideas but with shit stock unity assets, 1 hate reply
>>
>>183117196
not in this shit hole that's for sure
>>
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>>183109701
>>183110002
>infinite loop
That's a translation error, the actual bug was caused by destroying the object within the foreach loop.
>>
Are there any projects that need original music done?
>>
>>183116751
You're absolutely right, I can't stand people who call themselves devs and didn't spend any time working on the content in their games, everything in his 'game' was made by someone else, this is exactly what happens when you reject enginedevving, you get people who don't actually want to make a game but just use other peoples work rather than doing it themselves.

But hey this is AGDG so it doesn't matter if you bought your game, all that matters that you aren't a filthy enginedev!

People like you need to be sent to the gas chambers, absolute cancer upon agdg.

>>183117303
No they can just buy the music from the asset store!
>>
>>183117212
>stock gameplay
Nigger what?
What is wrong with you?
>>
>not programming his game in asm

babies
>>
>>183117212
no i made assets myself :) (that's why texture doesn't look so good right now)
>>
>>183117039
No but seriously the seams on the grass are visible from certain angles, and the grass blades are jarring. I imagine walking on that would feel like sinking in thick mud.I don't know if you're going for a cartoony aesthetic or not, but whatever it is, it's not working.

You've got to start over.
>>
>>183108963
Actually K-On is pretty accurate when it comes to a lot of the technical aspects of performance music.
>>
>>183117212
>accusing anons of whiteknighting because they don't support baseless attacks on devs
You should probably leave. Haven't you realized this yet?
>>
>>183117341
>Nigger what?
You know exactly what I'm talking about here, this is why the stock model got fps ready animations.

>>183117465
What's your excuse for ignoring all of the other devs? You don't have any, you're just a shitposter going along with the current shitposting flow with no arguments whatsoever. Go fuck yourself.
>>
>>183117369
whoooaaa he/she's gonna give me criticism haha. i kno...my technical skills aren't adequate right now. still working on it.
>>
Well right now isn't the best time to post updates.
>>
>>183117465
>Never ever criticize someone, if you do it's baseless
>Even though they didn't actually make the game
>Even though what they showed was completely uninteresting
neo-agdg everyone, you don't actually have to make a game to make a game and if people call you out on it then it's just a bunch of angry nodevs.
>>
>>183117212
What's your game? I will tell you why it's not getting replies.
Oh who am I kidding? You obviously don't have a game.
>>
>>183117336
>I can't stand people who call themselves devs and didn't spend any time working on the content in their games
I don't think anyone here gives a shit. All you're doing is highlighting your own insecurity.

What, you can't do better than a dev who made nothing himself?
Which isn't true by the way, you rancid sack of urine, you already know the dev made some of the assets because he fucking told you but you are sticking to the narrative because the holes in your brain are a bigger priority than gamedev.
>>
>>183117413
but you'd only know if you already knew. it doesn't teach you anything.
>>
>>183117336
Am I able to upload my own music for sale on the asset store?
>>
>>183117342
Not even devs during the 90's liked using the assembly toolchain, but they did because they didn't exactly have a choice.

Now presently we have this pompous ass who thinks they're some elite programmer for being able to 'do what those 90's programmer's' did to make games, when in actuality nobody gives a fuck. You can fuck right off.
>>
>>183117610
>You know exactly what I'm talking about here
I know that you have the same mental disorder countless nodevs like you who came before suffered with and tried unloading on the rest of us. That's all I know.
>>
>>183117689
>What, you can't do better than a dev who made nothing himself?
You know this has absolutely nothing to do with what is better and entirely do with actually making a game.

How can you say someone made a game when they didn't make anything in his game?

>B-B-BUT HE MADE THE SHITTY MENU 1% OF THE GAME IS ACTUALLY HIS

This is like me going into github, taking code from some multiple projects, slapping a shitty menu on it and calling it my own, fuck off.
>>
>>183117648
>Never ever criticize someone, if you do it's baseless
Nigger you were literally wrong lmao
You literally made a baseless accusation.
>>
>>183117679
>I will tell you why it's not getting replies.
You haven't replied to 5 games I've listed.
If I go back to the old thread I'm sure I will find many more good progress that you haven't replied yet.

What is your excuse? You're all just a bunch of hypocrites, and whenever someone points it out you all start shitposting to death that person which is hilarious.
>>
>>183117679
yes, let me just post my game so you can proceed to call it trash.

I have not seen a single person respond to 'where's your game' since ive been here
>>
>>183117928
>How can you say someone made a game when they didn't make anything in his game?
Because he fucking did make some of the assets you unbelievable asshole.

You can't convince me what you're suffering with isn't mental illness at this point. It has all the hallmarks. The only other place I see this happen is in the music industry.

You have a BAD case of the crabs.
>>
>tfw I have a game
>tfw I have no problem whatsoever with sometimes not getting replies because I know some progress posts are just meant to be read and I don't care about getting empty "Nice!" replies
it's ok shitposting-san, if you had a game then you would understand too
>>
>>183118162
nice blog
>>
>>183117928
he was already forced to say multiple times that some of those assets were his
if you're not even listening why are you attacking? surely the issue you have is from within.
>>
>>183118162
not getting replies is good desu, it means nobody found something to shit on. Doesn't necessarily mean there's nothing worth shitting on, but usually if you're fucking something up it will get called out

that's generally why I post progress here anyway, when I do
>>
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Everyone here attacking each other should just be quiet for some minutes. No one gives a shit if you're mad at someone, so just tell them kindly why you think they are wrong. You're just as bad as those you attack if you don't care about creating a shit show with your loaded comment.
This thread's toxic level has become unholy
>>
>>183118009
>says people are whiteknighting the ue4 dev
>proceeds to whiteknight other devs that didn't get as many replies as he deems acceptable
>>
>>183118358
>This thread's toxic level has become unholy
This is nothing compared to early agdg
>>
>>183118358
>You're just as bad as those you attack
lol
no
I make games and don't attack devs. Fuck your peacekeepnig, little bitch.
>>
>>183118358
>nu-/agdg/
>toxic
people don't even shit on demoday games through tier lists anymore
>>
>>183118446
good job proving his point, anon
>>
>>183118528
I remember that. A ton of devs legit quit after that demo day
>>
>>183118417
Shitposting nodevs flipping out over REEE STOCK ASSETS ASSET STORE
is absolutely early agdg
>>
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>>183117212
>no gameplay, 4 replies
It is a game, but you're right on the gameplay side. That's because I want to make sure movement is right and I actually have some enemies before making levels.
I'm also a little slower than the other devs, but I make sure to progress with one thing every added every day at least.
>>
>>183118109
>He made SOME of the assets
Thanks for admitting that, that means I can sit down, add stock everything and take stuff from the asset store, even code, but I'm happy to know people like you will defend me as a yesdev even when I didn't make anything.

I remember when "asset-flipping" wasn't a common term, but thanks to people like our no-yesdev who only has to make some of the assets but the rest be made by someone else.
>>183118417
Early agdg was better, I should know, I was there.
>>
>>183118394
And another stupid reply as expected.

I'm not whiteknighting the other devs you stupid fuck, I'm asking you why you ignored them if you're so interested about progress in this general.
The truth is that you don't, you're just using that guy right now because it's convenient for the current shitposting.
>>
>>183118528
The tierlist was good, it was the only evidence I have my game was on an upwards trajectory

>>183118618
I didn't quit, but after 3+ demos getting only single digit downloads, its not worth the effort. Even though its not about downloads but pushing yourself to produce an executable. But my progress posts also get zero replies, thats the real thing that kills a devs participation
>>
>>183118880
>but after 3+ demos getting only single digit downloads, its not worth the effort.
Also
>after no replies for a couple of months, its not worth the effort

I have a game but I don't post it anymore.
>>
>>183118721
I wouldn't call it asset-flipping while you're still in development, just like I don't give a shit if you're using ripped sprites or models while you're still developing the game.

It's all about getting the game to a functional state before you start spending time or money on assets.
>>
>>183118741
I read all progress posts but I only reply when I have something to say, this isn't very hard to understand.
Why aren't YOU replying, oh great reply-sama?

Adding a question or talking about things that you will implement in the future is a great way to get lots of replies, "I did this thing" posts aren't conversation starters.
>>
>>183118721
>Early agdg was better
Hell no it wasn't. Anon's decompiling demo day games, Personally attacking someone's GF while they ran a KS, Tier list reviews, Loli sim dev, sourcefag and rotatedev in their prime shitposting days, I could go on.

Definitely much more tame now.
>>
>>183119232
>Anon's decompiling demo day games
What's wrong with that?
>>
>>183115138
this is going to be a really stupid question but how do I mess around with vertex groups
>>
>>183118880
If you are getting single digit downloads then you are doing something seriously wrong to be honest, maybe your presentation is absolutely horrible or you don't make enough progress between demo days.
>>
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>>183118721
>Early agdg was better
Early agdg felt more like demoscene, bros showing their stuff to eachother, a zyzz attitude about everyone improving themselves. But becoming a General thread saw agdg "culture" take the place of gamedev discussion
>>
>>183118702
What color are her panties?
>>
>>183119295
not everyone wants their assets and source code leaked without their permission
>>
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I'm going to make a tier list next demo day, enjoy.
>>
>>183119232
earlier than that, also I don't see a problem with lolisim dev.
>>183119329
I would reply to myself pretending to be a new inspiring dev to get other people to reply to me to dissuade the non-existent anon

I can't believe it's been like 7-6 years
>>
Did you submit to GMTK jam?
>>
>>183119709
No, I'm busy bickering and shitposting.
>>
>>183119232
>loli sim
>tier list
>bad
Now that's just being a bitch.
>>
>>183119582
>lolisim dev
I wonder how he's doing
His game is a piece of art
>>
>>183119556
please do.
>>
>>183118358
>has become
this is pretty mild
>>
>>183119831
yes, because we definitely need tiers such as "why are you even bothering making a game' tier.

most sane people dont want their games posted in the same place where a game about kidnapping and raping lolis takes place either(dreaming sarah)
>>
>>183119346
Probably yellow or green, idk.
>>
Here's the reply formula for you thirsty devs:

1. Don't post every single day - novelty dies off quickly and you don't want your game to become routine
2. Questions - even something simple like "what do you think?" is enough
3. Go into detail - it's a lot easier to give feedback on something if the person knows how it actually works
4. Disregard all of this and post fucking progress, replies don't matter and agdg is not for marketing
>>
>>183103043
I want to make an RPG. I have a pretty good idea of what is fun "actual gameplay/mechanic wise" for me at least from a core gameplay standpoint. I mean I agree with your point, its just the actual gameplay involved in RPG's isn't something that I really think needs innovation or that I have any desire to innovate. The innovations that are being made right now in the genre is doing things like Dragons Dogma in regards to climbing on bosses and stuff.

Really RPG's are suffering from other genre's ripping their mechanics. Most of the newer games coming out that are getting high praise actually are just doubling back on older mechanics and stepping away from action RPG gameplay, or they're experimenting with procedural generation or systematic differences like a magic system where you learn a language or input the spells with motion controls or whatever.

However none of those are really what I'd call "core gameplay", they're more specific game gimmicks. There's not much difference that I'd like to make in terms of
select and action -> action feedback.
>>
>>183120345
I think the most important thing to remember is that even if no one replies, chances are a lot of people still like what you post.
So don't give a fuck if you get no replies, just post again if you've made progress
>>
>>183119831
You are the problem.
>>
>>183120552
Maybe. But if you're post can't even garner a single measly (You), then how do you expect it to sell? Of course there is progress that is invisible to players that still needs to be done. But remember to also make progress worth commenting on and makes people want to play.
>>
>>183120345
>1. Don't post every single day - novelty dies off quickly and you don't want your game to become routine
Test this theory by posting just once a week. You will see no difference.

Agdg has never been worth anything. Devs and lurkers realize this one after the other, replaced by newcomers who then come and are replaced etc. etc.
>>
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players now can bully the boss
>>
>>183120814
If not wanting to suppress one of the greatest works of art of this generation means being part of the problem, then yeah.
>>
>>183120985
I do exactly that and I get plenty of replies so you can shut the fuck up you silly nodev.
>>
>>183121021
>greatest works of art
You're a shitposter alright.
Nothing about that game was a work of art.
>>
>>183121153
what's your game?
>>
>>183121214
It's as much a piece of art as DorfFort. Both are pushing the medium with autismal amounts of simulationism.
You on the other hand are unwilling to have any discussion about it, because your delicate psyche can't deal with a virtual subject matter. Your ilk is a detriment to 4chan.
>>
>>183121214
It was disgusting, though the fucker has attention for detail and was a good programmer, sad that he's wasting his talents on that vile shit.
>>
>>183121619
>loli sim dev
>good programmer
hahaha
>>
>>183094357
>like python
That doesn't mean anything. A language can be similiar to Python in one way, but completely different in another.
Maybe what you are looking for are 'easy' languages, because that's what most people associate Python with.
>>
In agdg you have the luxury of crying over not getting attention but consider it a first taste of the doggy dog world of trying to get a following outside this place, no one will listen to your cries out there so you better work on your presentation instead.
>>
>>183120992
Looking good, though there's something that bothers me about your game. It has this grayish, desaturated and a bit dead look to it and I feel like this type of game should be bursting with color and energy.
>>
>>183120992
[electric six intensifies]
>>
>>183122189
um, but it's significantly easier to gain a following outside of agdg. normal people are much more easily impressed than devs are.
>>
>>183122272
>grayish
>dead
Pfft. More like "pastels".
>>
>>183120552
THIS! I post progress when I can not just for feedback, but to also keep up the motivational stream of progress.
>>
>>183122349
>normal people are much more easily impressed than devs are
that would be meaningful if agdg wasn't mainly nodev
>>
>>183122420
Yeah I guess that's a better term. But if that was the intended look then I guess he nailed it.
>>
>>183122349
maybe for getting retweets on your pretty graphics but you will have a hard time convincing a good amount of people to buy your game, here in agdg you will always get some replies since it's not a popularity contest like social sites
>>
>>183122483
being a nodev doesnt mean they weren't devs before. I can understand if a dev doesnt get too many responses here. we all know this place is shit. but if you cant get a bunch of 10 year olds interested in your game on twitter/tumblr/reddit, then the game probably needs to be reevaluated.
>>
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>>183122272
thanks, i agree that colors don't feel quite right yet and want to take it into a more lively direction
>>
i like steam better as an advertiser than as a store.
>>
>>183122272
>>183122971
I think if you increased the saturation more it would look garish and be tiring to look at. I don't really have a problem with the colours as is.
>>
>>183123080
Agreed

>>183120992
>>183122971
I think the colors your have now give your game a distinct look/feel and personally I think you should stick with it.
>>
what are the top 3 most successful released games made by posters from /agdg/?
>>
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>>183123080
>>183123321
yeah, it's a fine line to balance on, but i think there is room for some improvement
i'll try some tweaks another day
>>
>>183123538
read the OP
>>
>>183120831
I can't say for everyone, but I don't give a (you) if I'm not interested in the game.
>>
>>183122987
>still waging battle with steam customers because they dare to this or that
k

http://steamcommunity.com/app/519930/discussions/0/217691032430905828/
>>
>>183120992
No bully pls.

Bully pls.
>>
How much practice in FL Studio would it take to produce a Yume Nikki tier soundtrack?
https://youtu.be/EGM8-YN5B64
>>
>>183123660
He's not waging war against steam or customers you dummy, he's just playing the classic controversy con and I'm amazed that there are anons here who think they are "owning" goog by posting links to dumb stuff goog says which is exactly what he wants.
>>
>>183123861
2 days?
>>
>>183123558
I think what you want to fiddle with is maybe the contrast, that can often make colours pop more without changing their saturation
>>
>>183123660
>announce SIT is going to be removed from the store
>sales spike because theyre insane
>up the price to maximum to kill it
>[insanity intensifies]
i provided a sale on itchio for SIT and one guy after buying it for 0.40USD complained to itchio that it didnt come with a steamkey and then got his 0.40USD refunded when no steamkey was confirmed.
>>
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https://www.codeproject.com/Articles/1190423/DirectX-and-Pure-Assembly-Language-Doing-What-Cant
>>
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Have some progress. Had a bug, (or more like a missing feature I thought I'd already done) to allow players to button mash out certain attacks, as opposed to requiring the right timing. Using the twin blades I tried to test this, and it caused the player and swinging blades to wig out instead. So I got that fixed. You can see here how I can tap the button as quick as possible and the test attack still works fine.
>>
>>183123948
>He's not waging war against steam
fuck yeah i am, fuck steam, they're the ultimate form of shitty shovelware mobiledevs.
>>
>>183124357
have fun.
>>
>>183124819
I will. reading it. using com from C is already nigthmareish enough
>>
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Here's my first game. Its really bad but I like in a weird kind of way.

https://halestrom.itch.io/super-carrot-collector-2000
>>
>>183125192
I don't remember seeing progress of this one here.
Welcome to /agdg/ friendo, now remember that here is not the place for shilling your finished projects.
>>
>>183125670
>finished
>product
>>
What about a game where you play as a gamedev making a game about gamedev
>>
>>183125816
I would consider that game finished, it might not look like much but it's something.
>>
>>183125670 I use to lurk around the UE threads a long time ago. First time ive been here so ill take the shill critique on that one. Thanks for the welcome tho :)
>>
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>>183125192
congratulations on surpassing the average shitposter

>>183125670
>t. guy who didn't get enough replies when he tried shilling his project
>>
>>183126142
>>t. guy who didn't get enough replies when he tried shilling his project

He's correct though.
>>
>>183126034
Feel free to post progress on your next one whenever that happens.
>>
>>183126142
can I still that edit. I love it
>>
>>183125670
Is the reason /agdg/ never finishes shit because they can never make a post on /agdg/ letting everyone know it's finished?
>>
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>>183126236
it isn't as though enough people here actually complete games for posting them to be an issue, and it isn't as though the anon was breaking forum rules by advertising

>>183126264
go for it
>>
>>183126359
>Is the reason /agdg/ never finishes shit because they can never make a post on /agdg/ letting everyone know it's finished?
The bigger issue is that you essentially become a tripfag by posting a game. In the eyes of other posters, you're either a tripfag or a nodev.
>>
>>183126359
You are free to tell about your finished product and even continue posting about it with gamedev-related content post-release but it's poor form to post a finished product as your first post, /agdg/ is about game development and not game selling.
>>
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>spend 2 weeks on feature
>finally finished
>check my handy-dandy todo list
>feature wasnt even on my todo
>>
You all allow monolith to shill his game so I forbid you to open your damn mouth to say anything about >>183125192.
>>
>>183126438
>and it isn't as though the anon was breaking forum rules by advertising
>11. Advertising (all forms) is not welcome—this includes any type of referral linking, "offers", soliciting, begging, stream threads, etc.
>>
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>enemies have a FOV
>"!" from metal gear when spotted
>deployable camera

Thoughts?
>>
>>183126658
Yeah, it's against the rules to advertise. So it's a good thing he didn't break those rules by doing something like advertising. You know, since his game is free and all. Retard.
>>
>>183126628
I understand that you want to defend a fellow dev but whiteknighting is really fucking gay and only generates shitposting, no one was even aggressive towards the guy.
>>
>>183126680
>Huh what was that noise!?
>>
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I didn't mean to start a fire storm, Im sorry :^(
>>
>>183126807
>wanting to be able to post games in a thread about making games
>whiteknighting
>>
>>183126789
If you weren't a newfag you would know that shilling is frowned upon here, now fuck off with your worthless hugbox attitude.
>>
>>183125192
Cute rabbit.
>>
>>183126628
Monolith posts progress.
That whodev is just posting their finished game and no progress or discussion prior to posting the finished game, it's just shilling.

The entire point of this thread is to see the cool things people are working on, not to see some random finished game get posted by someone who has never posted before.

If that dev comes back and starts working on a new game and posts progress it will be 100% fine.
>>
>>183126936
This is nothing compared to usual /agdg/, some people are just sensitive because we just went through a minor shitposting storm.

>>183126939
stop shitposting
>>
>I began life working as a Morse Intercept Operator in Army Intelligence in 1978. I've worked at a number of aerospace companies (only ever as a word processor; those were the very early days).

>All of my software development knowledge came from books. In the 1990's I developed drivers for QIC tape drives. These were for a company that went out of business before I could finish; the entire QIC market dried up shortly thereafter.

>I've developed drivers for everything from network packet handlers to disk drives; from keyboards to mice; from tape drives to file system filters. My latest efforts were focused on an NTFS file system parser that worked on raw disk sector reads.

>All of my development is under Windows, and is in assembly language exclusively.

>In 2008 I worked for Microsoft as an SDET III (Software Development Engineer in Test) on the Ford Sync project, which was relatively new at the time.

>I'm currently working on creating the resources required to develop a scaled-down OS in all assembly for the purposes of running 3D games without all the corporate fluff, slowdown, and bureaucracy. On top of this will run an all-assembly 3D game engine. Speed-ups from today's norm are expected to be staggering, but only the final product will stand on its own merit.
>>
>>183126936
It's over anon. Everyone's completely memorized your art style and will remind you of this every single time you ever post a game. You'll have to move to a new town, get a new name, find a new job. There's nothing we can do.
>>
>>183127194
neat where is your game?
>>
>>183127194
> You’re not likely to find source code samples in assembly; you’ll have to convert them from C++ or whatever other language you prefer.
>>
>>183127150
>wanting to be able to post games in a thread about making games
>whiteknighting
>shitposting
nice mental gymnastics friendo

>>183127315
>neat where is your game?
>anon posts it
>wow why would you post a game?
t. agdg
>>
>>183126936
Don't worry. Just post progress next time. We like to see the process.
>>
>>183126936
yesdevs usually do, just ignore it
>>
>>183127423
>>neat where is your game?
>>anon posts it
>>wow why would you post a game?
>t. agdg

>making up lies for no reason
t. angry nodev
>>
>>183127423
Stop being a fucking moron and stop posting already, no one agrees with you here and you're better off leaving this place if you think shilling is acceptable here.
>>
>>183126628
the difference between the two is that one posted progress through entire development and the other just popped up with a finished game no-one heard about before
>>
>>183127580
>tell people they can't post games
>call them nodevs when they don't post games
perfect strategy

>>183127586
>no one agrees with you here
save for the other posters here who agree with me

>y-you're all the same person
riiight
>>
>getting butthurt on behalf of another dev
worst /agdg/ meme there is, it produces about 80% of the shitposting here and you can tell that it's always the same few insecure nodevs doing it thinking they are some kind of community managers
>>
>>183126807
>>183127068
>>183127590
>say in a previous thread that we are nodevs for complaining about monolith advertising his game for the 6th time
>tell them ok but don't complain if someone else do it
>someone else do it
>complain

Assholes as predicted. Only your celebrities are allowed to post. Fucking disgusting.
>>
>>183127774
>he doesn't even have a game
dude, you could be making a game right now. Why are you putting it off?
>>
>>183127786
>telling people what they can and can't post while calling other people community managers
cleaning video games off of the video game development thread

FOR
R
E
E
>>
>>183127908
>>183127937
Are you just pretending to be retarded?
>>
>reply-san is still this mad over the ue4 game getting 6 replies that now he thinks he must fervently defend some crappy unity game done in a weekend
N O G A M E
>>
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>>183128049
>everyone I don't like is the same person
>>
>>183128158
I'm sorry, I meant
Are both of you just pretending to be retarded?
>>
>>183127919
I do have a game, anon, it's you who's the nodev. Remember; you're a nodev until you've actually finished a game.
>>
Congratis anon, you now made the new dev run away with your shitposting disguised as fighting for justice.
>>
>>183128260
Nope. That's a very strange question to ask considering we did nothing that would suggest any such thing.
>>
>>183128282
A yesdev is someone developing a game.
A nodev is someone who whines on /agdg/ instead of making progress.
>>
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>>
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HUD idea.
>>
>>183128403
He's probably just working on a game, unlike you ever have.

>>183128428
>A yesdev is someone developing a game.
Nope, you need to have a finished game. You don't call yourself a mechanic just because you started working on your car a few days ago.
>>
>>183128487
>posting a game
FUCK OFF
fucking NODEV shit
Only celebrities can post here
>>
>>183128598
but he is a celebrity mr insane shitposter
>>
>>183126680
Really cool. The implementation on the camera is surprisingly smooth.
>>
>>183128123
>>183128443
>pointing out your hypocrisy means you're a nodev or insane shitposter
Of course, whatever helps you sleep at night.
>>
>>183128487
Looks good honestly, though I always found it awkward when characters face is shown on the hud.
>>
>>183128714
>hypocrisy
>one dev posted progress for years
>one dev posted a finished game

Do you see the difference?
>>
>>183128714
How the fuck is it hypocrisy? You are comparing a dev who always posted progress here since the very start to some whodev who dropped his finished project here thinking this is like a /mu/ soundcloud shillinh thread.
Do you have literal brain damage or do you just like to shitpost?
>>
>>183128487
I like your artstyle its clean and neat and your progress is always admirable. Unfortunately, I'm not by any means a furry and the I would be disuaded from purchasing your games even if they had good gameplay mechanics due to that fact. Godspeed though.
>>
>>183128682
It was pretty easy to do. I just switched the X,Y calculation of the shadows and view from the player to the camera and I drew some triangles to simulate its FOV.
>>
Anyone looking for an artist?
>>
>>183128487
>>183128884
>I like your artstyle
>Unfortunately, I'm not by any means a furry
This though, why are there so many good furry artists? I almost feel depressed when I see well-drawn-but-furry art, I wish I had more widespread tastes.
>>
>>183129052
post your portfolio
>>
>>183128548
Yeah okay, you're right. A yesdev is someone who finished a game.
>>
Can I get away with graphics somewhere around the PSX era if I don't go the whole nine yards and include autistic shit like vertex jitter and a CRT filter?
>>
>>183129339
I like vertex jitter
>>
>>183129081
>widespread tastes

nice euphemism
>>
>>183129339
You can get away with anything if the final product is good.
>>
>>183129105
I've gotten memed on pretty hard way too many times in here, so if you'll forgive me, I'd like to know 1) that you actually have a game, and 2) a little bit about it.
Thanks!
>>
>>183129081
>why are there so many good furry artists?
They're motivated by both money and masturbation, whereas most non-furry artists are only motivated by one of the two.
>>
>>183129339
I unironically like the vertex jitter, there's something comfy about it. CRT filters are terrible though.

But yes, low poly with simple textures is completely fine. Just make it look good.
>>
>>183129339
Sure, vertex snapping and CRT are fucking shit and shouldn't be emulated.
>>
Anyone familiar with Godot who could point me in the right direction about making good 2d control input? I made a basic nodevs first movement today but I'd like to improve and learn more.
>>
>Locally declared variables live on the stack. The compiler assigns a location in the stack’s space for each local value, but it doesn’t assign an initial value at those locations, unless one is explicitly set in the source code. The initial value is whatever was last placed into memory (the stack space) at the variable’s location: leftover garbage.

>Following the assignment of a specific location for a local variable, the compiler will generate the instructions required to initialize the data (if such statements are present in the code). This by itself completely destroys the idea of saving any kind of memory by making a value local instead of global. There are other reasons why a value would be made local; the point is that no memory is saved by doing it. In addition to the extra bytes of code required to initialize it, immediate data (data coded directly into an instruction) is used where it can be and this further bloats the code. All data that will eventually end up in local variables must be declared somewhere – usually within the code itself – thus increasing the memory usage by however many bytes of code are required to do the initialization. In far too many cases, nothing is gained beyond adherence to ritual, and a good amount of performance and memory (all things being relative) are lost. Local data, in my opinion, is drastically overused, and in the long run the practice of using it costs plenty in the arenas of both memory and performance.
>>
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>score a full-time job
>progress dies
>>
>Worse, every reference to local variables requires indirect addressing. This is where the actual location of each variable has to be calculated by the CPU on the fly, typically using relatively costly addition per access. The CPU’s RBP register is used as a base; from there, some number of bytes must be added (or subtracted) to find the variable’s location. The offset of a local variable, from a base location, is always known when the app compiles, but the value of the base – the RBP register – won’t be known until the application executes. So indirect addressing is the only option for accessing local variables. When you’re trying to maintain a good frame rate for your game, you might as well be running through quicksand. You will see easily measurable performance gains just by cutting your use of local variables to an absolute minimum – those gains won’t translate to dozens of frames per second but they’ll definitely have an impact.

>Use local data when there’s a compelling reason to use it – primarily, when multiple execution threads must access the same variable. Otherwise, especially for a game, go global, in spite of your conditioning to do otherwise. Globally declared variables, structures, strings, etc. reside in the data segment, affording the compiler the luxury of using hard-coded addresses to access them. No extra calculation is required.

>>>Otherwise, especially for a game, go global, in spite of your conditioning to do otherwise.
>>
>>183129625
There's lots of different ways of doing it, and it also depends on the type of game you're making, and it also depends on what input methods you want to support.

Godot has the whole input map thing which makes a lot of it easier.
>>
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>>183129782
>quit job
>suddenly a ton of time and progress
>>
>>183129625
What are you seeking to do exactly?
>>
>>183129625
>could point me in the right direction about making good 2d control input?
I've only done 3d in godot but its more or less analogous to 2d, just with less documentation.

There are a lot of ways to go about it depending on how much of it you want to do via code vs via menus. If I had to think up a dumb tip, it would be to note that certain physics-related functions only work in the fixed_process as opposed to the normal process loop.
>>
>>183129702
The point of the stack and local variables is not to conserve memory.
Whatever article you're reading is written by a fucking idiot.
>>
>>183129968
Partial starvation or rather a Low Calorie Diet is a great way to lose weight too.
>>
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I showed /3/ my dick but they didn't answer me.

No really, how should I clean up the topo within the orange lines? I shaved off the bottom quarter of a UV sphere but I had to go against the grain. Are these pentagons etc going to mess up my shading?
>>
>>183130123
it's the directx in assembly guy
>>
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>>183130294
you could probably get away with collapsing these edges

overall you shouldnt worry about it, your model should be more than fine
>>
Do you need more than PS1/2-level graphics for a 3D game? Assuming the gameplay is on point, I don't think graphics beyond that level really add much unless you're making a walking simulator.
>>
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rate my input code
>>
A game where the player makes a game and you get to sell it
>>
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>>183130580
christ i really fucked that image up LOL
>>
>>183130730
low poly is aesthetic
>>
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>>183128487
I think it needs some sub-pixeling. i'd also do this with the gold plate by adding more/changing the colours.
>>
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More characters.
>>
>>183130580
I probably won't do anything really, but I'm curious as to why you suggested I close the tri that's all the way on the right and not the one on the left. Just an oversight or is one is worse than the other for some reason?

I might make a ring in the middle and scale it out to the width length of my cut's arc; curring into a sphere should give me a circular cut, so the points will be in proper positions. The I could try pinning the jank vertices to the good spots it afterwards.
>>
>>183130386
He's a fucking idiot.

One of the few points of the LIFO stack is to allow the compiler to allocate memory fast enough to avoid the overhead when doing it from the heap.
His suggestion to go global would defeat the whole purpose of memory management in the first place. A safe amount of memory can be allocated at the very start of the game if you really want to optimize your game, you would need you to know exactly how much memory you're going to have at all time which is impossible, you can only guess an average.
Also doing so would mean that at random point of time you would have unused memory lying around, which is a waste of memory space for the current operating system your program is running in.
>>
>>183131019
me second from the right
>>
>>183130972
I thought your main character was dark gray?
>>
>>183130741
>a fullscreen button
>>
>>183128487
Is that a 3d model with a toon shader and low render resolution?
>>
>>183131212
That was the other furry game.
The same furry is making a different furry game so he can fund development of the first furry game.
>>
>>183117413
What happened to this place? I looked in here years ago and it was full of turboautists, now it seems like a place where people actually occasionally game dev.
>>
>>183130782
>every failed game that relies on user generated content
Usually ends up pure cancer.
>>
>>183131019
>every character has neat design
>protag girl is just a generic girl
>>
>>183131373
I thought Mario Maker turned out pretty great
>>
>>183131121
the one on the right is more likely to affect the smoothing of adjacent faces

or so i think but i could be wrong

the one on the left is surrounded by sharp edges so there's no need to kill it
>>
>>183131382
the player character should be the least interesting one
>>
>>183131019
>those thigh and vagina bone shadow lines on the queen
You. I like you.

>>183131382
The protag is a cute get out.
>>
What about an RPG where you play a car, in other words a carpg?
>>
>>183131382
I wouldn't call her generic, just simple.
And simple MCs are good.
>>
>>183131212
it's not my character. I'm not a degenerate furry I was just suggesting he alter his pixel art a little.
>>
>>183131539
so gran turismo and tokyo extreme racing?
That's usually called a car sim
>>
Daily reminder that this thin-skinned faggot couldn't even take the bantz in the discord hugbox. Don't end up like him.
>>
>>183131382
she'll have more animation frames

npcs will have a couple or maybe none! you can get very detailed with their designs
>>
>>183131645
No, one where you talk to other cars, do quests for them or battle against them Burnout-style, and you can upgrade your equipment e.g. spoiler, armor plating, rims, engine
>>
>>183129976
My end goal is to have basic 2d platforming controls this month. Tomorrow I would like to learn how Godot handles player inputs to avoid some issues I've been having and to be not shit.

>>183130741
Could you explain to me what this is doing? I think this checks if any of those input methods are held and stops new inputs. Might be completely wrong but whatever.
>>
>>183131761
wasn't he always a huge cunt anyway
good riddance
>>
>>183131761
Daily reminder that this nodev faggot is still obsessing over yesdevs instead of making a game.
>>
>>183131912
Didn't he post the same exact thing just like 2 threads earlier?
>>
>>183132038
>daily reminder
>>
>>183131761
I think you're the faggot here. He actually helped people, was active and funny in voice, and his game looks fun as fuck.
>>
Is making every character have a random chance of being male/female/nonbinary a good way to make a gender neutral game?
>>
>>183129339
then you'd be imitating n64 instead. that one didn't have any vertex issues and it had proper texture mapping too

one thing people often forget to emulate with PS1 is the fact that it didn't have any z buffer but could only sort entire objects
>>
>>183103356
Is this the new rotatedev?
>>
>>183131832
It replaces the typical input event with a signal and lets me change the echo timings of each input manually, this is important for me since it makes the input consistent between the keyboard and joystick and different computers too, by default Godot just uses the OS echo timings and the joystick doesn't have an echo.
And there's no duplication of code since every node that wants input just connects to the input signal.

Other than that it doesn't do much but in a previous timeline it also had code to simulate direction presses using the analog sticks and I will code that in again.
>>
>>183131761
I think those animations look good

If you're actually the dev who made them then well played
>>
>>183131761
>trying to make a guy look bad
>post his yesdev that makes him look good
I mean...
>>
>>183096080
>>183096148
Not that guy, but pixel art is popular. Much, much more popular than vector art, which is strongly associated with mobile shovelware.
If you're doing 2d and you don't use pixel art, you're hurting your game, right now.
>>
>>183132824
vector graphics is the tightest shit ever and get out of my face
>>
>>183131521
>vagina bone
lmao retard
>>
>>183131761
His game was cool and you're a pitiful faggot.
>>
>>183132508
If you're talking about the protag then that isn't even a great idea from a totally liberal perspective, because if you based the chance off of the real-life odds, people who actually wanted to be something other than normal would have to reroll constantly. And in general, if it's possible, people will reroll the shit out of any NPC they have to interact with regularly.

All you should really do is make your protag's character creator have separate sliders for male and female instead of putting them on just one slider. Suppose each slider can go from 0 to 1. [0,0] is no-gender, [0,1] for male, [1,0] for female, and [1,1] for "both". And obviously you'd be expected to make that independent from the characters physical sex.
>>
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>>183133029
I pity you for your lack of culture.
>>
>>183132898
Your audience doesn't think so, sorry.
>>
Reminder
Anything worth doing takes time~
>>
>>183131761
What actually happened? I searched his posts in the discord and it was just some normal banter and him actually helping people with GMS questions. I literally do not get the hate for this guy.
>>
>>183133309
I pity you for your limited vocabulary, and by extension your absence of culture.
>>
>>183133240
I meant just the NPCs. But what you propose sounds interesting. Would you have each slider alter the player's character model? E.g. the female slider widens hips, the male slider increases upper body muscle mass
>>
>>183131761
>muh bantz
Both the word and what it describes are retarded.

That looks good though, I hope he keeps working on it,
>>
>>183133614
He's been working on that shit since 2013.
I think it's been 'redone' 3 times now. Not gonna make it
>>
>>183133554
Which is why you parroted my words. Who's the one lacking culture here?
>>
You must gather your party before venturing forth.
>>
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>mfw I add twice as many tasks to my TODO list as I remove
>>
>>183133029
>>183133554
"vagina bones" is a meme
>>
>>183133564
>Would you have each slider alter the player's character model?
Honestly you could probably get away with them having no visual effect whatsoever if you're just trying to use them to represent psychological gender (aside form, I don't know, dialogue? Or you could just pass their purpose off as "revenue generation"), but if you want more physical customization options it would probably be a creative thing to apply to physical sex as well.
>>
>>183134426
GODDAMNIT JAN
>>
How much will you charge your game?
>>
but where are the games?
>>
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>>183094013

The foresail at the head of the ship was called the jib. The expression 'the cut of your jib' originated from different countries/cultures using different shaped jibs on their sailing boats and ships, hence, sailors could identify where a boat or ship came from by the 'cut of the jib'.
>>
Are there any good PC racing games
>>
>>183134706
>psychological gender
shoo shoo liberal fiction
>>
>>183134829
I'm not sure, why didn't you post yours?
>>
>>183134745
$20
[spoiler[I'm serious.[/spoiler]
>>
>>183134839
boatjam 2 please
>>
This is it. I'm free from my University Shackles for 3 weeks. I'll do it. I'll write my own 2d collision system to replace godot's, and will finally be able to move on with this project. Wish me luck-de-luckydee-doo.
>>
>>183134887
Why would you even care?
>>
>>183134745
something like 10$
>>
>>183134887
>specifically point out how you could have these sliders do absolutely nothing as a means of revenue generation
>"liberal!"
well, I am a Jew at least
>>
>>183134745
a funny poem
>>
>>183131761
What sort of game was he making?
>>
>>183134745
I was thinking $10 or $8.
>>
>>183135030
Because indulging delusion has proven to have ramifications beyond temporarily sating the confused desires of the delusional and it's time to stop.
>>
>>183135142
Metroidvania, but he's never gonna finish it.
>>
>>183134745
>How much will you charge your game?
I'm doing this to learn, not money
>>
>>183135019
make sure to post progress, it sounds interesting
>>
>>183134745
I'll pay people to play it with me
>>
>>183135253
delusion is the only thing anyone indulges in. Yes, even /pol/fags only live in delusion.
So why would it matter?
>>
>>183134745
It's gonna be free.
>>183135019
Good luck anon.
>>
game?
>>
>>183134903
20 bucks for what? Better be good.
>>
>>183135538
no game
This is what you get for not giving (you) to hardworking devs!
>>
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>>183135425
I'm the lazy bum working on this, and I never seem to be able to make changes without bugging everything into utter hell and losing all motivation. Maybe if I can work this out I'll actually be able to make some constant progress. Or maybe I'll just fade into university hell once again.

>>183135528
hey, thanks.
>>
>>183135608
$5 for mobile games
$10 for 2D low-tier pixel games
$15 for 2D high-tier pixel games
$15 for low poly 3D
$20 for high poly 3D
>>
>>183135521
That's some powerful sophistry, son. No, not everyone indulges in delusion, at least not delusion as defined within the field of psychology, and I don't care about whatever conveniently ambiguous and loose definition of the word you're operating under.
>>
>>183136013
What are examples of High Tier pixel games and Low Tier pixel games?
>>
>>183136013
>gameplay, length, and replayability should have no effect on cost
>>
>>183136013
>charging by graphics instead of content
Are you by any chance a 12-year-old with a subscription to GameInformer?
>>
>>183136128
High tier pixel art is pixel art with bloom and shadows.
Low tier pixel art is NES-era art.
>>
>>183135253
>>183136119
>indulging in delusion
It's modeling phenomena. Even if you're just describing a feeling or disposition, you're describing something which has a physical basis on some level. And in advance:

>physically it's a mental disorder!
You can say that if you like, but that's just connotation, the trademark of sophistry.

It's pretty pointless to have in a game but it it's still a meaningful way to describe things.
>>
>>183136128
OwlBoy = high tier.
stardew valley = low tier.
divide both of those by 1.5 to get agdg standards(owl boy is 25, stardew is 15)

>>183136174
nobody cares about that

>>183136279
no
>>
What could you add in a Deluxe Edition of your game?

Soundtrack? Concept art?
>>
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>>183136289
What about the best the SNES could do?
>>
>>183136517
owlboy is a shit game though and it doesn't even look that good
>>
>>183136174
By your logic I should be able to make a proc gen game which has infinite length and replayability, and therefore charge infinitely more simply based on those values
>>
>>183136537
More content
>>
>>183136647
People literally pay for WoW until they lose interest in continuing to play it.
>>
>>183136647
The anon you replied to was right and you deformed his argument.
>>
>>183136647
No Man's Sky still costs $60, so yeah.
>>
>>183136726
I don't want to lock away parts of the game, I was thinking about extras.
>>
>>183136647
The problem is your proc gen isn't going to make infinitely unique content. It's all going to be the same thing over and over with minor changes. It will get dull after some time.

If you can make a proc gen game that literally creates unique never before played games every time you launch it, then you've got yourself infinite money.
>>
>>183136537
More content, a deluxe edition should not release at the same time as the normal edition. The OST should be included with the purchase of the game. Any game that sells its OST separately is actual turbo jew tier. Just because its seen as acceptable doesn't mean it isn't super Jewish. You've literally already paid for the content when its included in the game, why should you have to pay again in order to have the music files in a format that you can listen to on a music player?
>>
>>183136859
Who said anything about locking away content?
Oh wait are you talking about having multiple versions of your game?
>>
>>183136859
I think anon is saying that (possibly in addition to soundtrack and concept art) you could take a complete game and add even more. Take it that little step further.

Is it a platformer? Add super hard bonus levels. Is it an RPG? Add a couple new classes and side quests and some more character portraits. Is it a Harvest Moon clone? Now you can date other dudes and also raise a supercow.
>>
>>183136987
Meant to say *releasing multiple version of your game at the same time
I also agree with >>183136982
>>
>>183136764
And Minecraft was only $20.
Meanwhile NMS was complete shit and generally had a huge backlash.
>>
>>183136982
You can rip the OST, sure. Or rip it from youtube for that matter. You're paying for convenience and maybe lossless.

A separate OST seems like the most harmless way to make some extra money off the game.
>>
>>183137167
And yet people are still paying $60 for it.
>>
>>183137167
>And Minecraft was only $20.
what, back then it was something like 5$. Actually, I'm not even sure if I paid anything when I started playing in alpha
>>
>>183136410
>It's modeling phenomena.
This in no way precludes it being an indulgence of delusion so your point is irrelevant.
>You can say that if you like, but that's just connotation, the trademark of sophistry.
No, attempting to undermine the significance of the concept of a mental disorder by describing the distinction as purely connotative is sophistry.
>it it's still a meaningful way to describe things.
Not remotely, since authorities on the subject deem the described phenomenon to be a mistaken notion and proponents (outnumbered by aforementioned experts) of the phenomenon as a useful descriptor cannot themselves decide on the basis or meaning of the phenomenon itself.
>>
>>183136982
>Any game that sells its OST separately is actual turbo jew tier

The idea of a deluxe edition is to earn extra sheckels. If someone wanted to get the OST without paying he could just dig it up from the game files.
>>
>>183136517
>nobody cares about that

I very rarely buy a game that doesn't have replayability. The last one I bought was TIS-100 which is a puzzle programming game. I don't play games like Metal Gear Rising because its like 7-8 hours and then you're done with no replayability unless you're doing some sort of gay ass time trial or something. Games being short one-off experiences extremely hampers the fun I have with the game because that means there's basically no discovery or systematic depth involved, its literally nothing, you're just doing some sort of designed gayboy experience that the developer worked on to get a specific reaction.
>>
>>183137210
You can charge $100 for your game and somebody will pay for it. The ones still paying $60 probably didn't read any reviews or kept up with the news about it. This is not surprising considering it was hyped to death.
>>
>>183136982
Separate OSTs often have higher quality, and sometimes full-length versions of songs that had to be cut down for the game.
I have actually never seen anyone cry about them being sold separately before now.

>>183137235
It was originally free, but at some point he stopped updating the free version of survival mode.
>>
>>183137343
you are what's wrong with games nowadays, there's room for both replayable and non-replayable games
>>
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Do you guys make a detailed design document before siting to do the actual work or simply come up with stuff as you work along?
>>
>>183137330
>This in no way precludes it being an indulgence of delusion so your point is irrelevant.
Delusion is as purely-connotative a word as mental disorder.

>No, attempting to undermine the significance of the concept of a mental disorder by describing the distinction as purely connotative is sophistry.
Nope. You know what connotation is? It's like the "boo!" or "yeah!" value a word has. Whats "mental disorder" mean? It means it's a behavior that's perceived as "boo" by enough people. It's pretty much raw connotation, just like how you're using the word "delusion" to categorize phenomena that you think is very "boo!".

>authorities on the subject deem the described phenomenon to be a mistaken notion
nope
>>
>>183137398
I don't really listen to music at all, my friend listens to OST's though and makes it a point not to pay for them separately. He'll buy physical copies of a game if he can, and will buy games that he no longer has access to that he's already played because he likes the devs, an example would be Bayonetta.

Its literally fucking retarded though. If you pay for an OST you're basically the same as someone paying for armor packs in dynasty warriors.
>>
>>183137580
the latter
>>
>>183137580
bit of both, depending on what the project is
if it's just something small like a jam game I work on the fly, but with my main game I designed a lot of it beforehand
Some genres benefit from careful planning more than others, too. You're going to have to plan out a zelda clone more than a shmup
>>
>>183137580
Let me check the forms here...
>design documents, validity and usefulness of
Yup, that's an approved shitpost reply chain starter.

Sign here and here, and we'll send a copy of this to the local Shitposting Resources Department. They should get your your shitposting license for the thread within the week. If not, call them on their hotline, which you can find in this pamphlet or online.
>>
>>183137343
WIth games like MGR, DMC, and Bayonetta, you're supposed to replay them on higher difficulties and master the combat system.
I never finished MGR but iirc DMC4 had two unlockable difficulties plus Bloody Palace.

A better example of a game with no replay value is the Stanley Parable, and I still think that's worth buying if it's on sale.
>>
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>>183137881
>Stanley Parable
>no replay value
>>
>>183137881
>A better example of a game with no replay value is the Stanley Parable
That's actually a terrible example of a game with no replay value. You could've picked any other walking sim and come up with a better example.
>>
Tell me about variations you have made on standard AI or pathfinding algos.

Also tell me about your AI, I want to read aggydaggers blog about AI and the such, thanks.
>>
>>183137469
My opinion isn't the only opinion. I'm not saying all games should be like what I want. I was replying to an anon that said
>nobody cares about that
Which is absolutely wrong. The subset of games that are looking for a short and sweet experience (also described as MAXIMUM FUN PER HOUR) are a small subset of gamers too. Most gamers want something in the middle because paying $60 or whatever for a 5 hour game feels like a massive fucking ripoff. I'm on the other extreme end where I compare literally every game I'm about to buy with
>could I just play Dwarf Fortress instead?
>could I play through Skyrim/Oblivion/Morrowind again?
>Could I play one of the 20 RPG's that I have in my backlog that I picked up for $10 on a steam sale?
>Do I want to play this instead of just ripping a PS2/GBA/NDS/PS1 emulated game that I haven't played yet?
>Should I just work on making my own game?

Like there's so many good games with massive replayability that I could be playing instead that I already own. The result is that I buy maybe one full price game a year now.
>>
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>>183137881
>A better example of a game with no replay value is the Stanley Parable
>>
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>>183137580

I write the entire game from beginning to end, items, levels, stats, enemies, colours, assets. My current GDD is 25k words and counting.

When I start working on the game it's just like drawing by numbers. Open up the GDD, read what you need to do next and just do it. It increases work flow and efficiency.

The biggest issue in indie game development. It's really easy to get bogged down by ideas and concepts and you are trying to develop and implement. Better just to split design and development into two separate phases.

Also helps to avoid scope creep.
>>
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Have some progress. Realized that with some weapons you'd really need to have them bounce off walls if they're really big, just like this test great sword. After all, swinging around something like this in a tight hallway would be unfeasible. I can set different attacks to be wall-hittable depending on the part of the animation, or straight up not wall-hittable. I can also set what animation it does when it hits a wall, which could also be an attack itself, so maybe I could come up with some weird weapon that bounces back for another attack if it hits a wall. Obviously it needs tweaking, since it completely ignores the wall when it's hitting an enemy. I may have to do something more CPU intensive so we shall see.
>>
Does having an "exclusive edition" which includes OST even incentivize players to buy? I've never though "hey I should have this game OST" until after I'd played through the game at least once, so I'd never pay extra for the OST before buying the game. And furthermore, once I've bought and beaten the game and gained interest in the soundtrack, I'm not gonna buy an exclusive edition of a game I already own just to get the OST.

At what point in time would someone actually be motivated to buy a package for the OST in the first place?
>>
>>183138163
I think I'm going to do this. I'm still learning the engine that I'm working with so I'll probably work with it while doing the design doc just to keep learning it. Are you at the stage of programming/art where you know basically how to do everything and you know you'll be able to make assets within your scope?
>>
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idea guy here, I'll never make a game but if I did and if it had branching dialogue, this would be an idea I'd work on
>>
>>183138410
Only someone who is obsessed with your game or just really wants to support you for some reason would buy it.

It's better to sell the OST separately, if it's good music people will buy it.
>>
>>183138805
wrong

>>183138410
Some people are obsessive completionists and they feel like they have to have the most that is purchasable for a given game. Developers make deluxe editions to take advantage of these obsessive completionists; they cost basically nothing to produce (throw an already existing OST and some concept art in the form of an 'art book' in there) so any return on them is worth it.
>>
>>183138760
though now I'm realizing I'm retarded because "current node" like I was trying to depict with the bar, would never include multiple nodes.

Anyhow, the idea is a kind of graph visualization of the conversation, to avoid the thing where you have to say "let me ask you about something else" 20 times. Another thing I think a lot about is how to get more realistic, where an NPC would lose patience with excessive repetition, while maintaining fun
>>
>>183137986
>>183138150
>>183138031
You can see all the endings in a single sitting and it takes 2 or 3 hours. Plus, the line between playthroughs is blurry enough that I just consider it a single playthrough.
>>
>>183139178
>By single playthrough I actually meant multiple playthroughs
hurr
>>
A new thread
>>183139383
>>183139383
>>183139383
>>
>>183139178
Why is that a problem?
The game sets to provide a certain experience to the player and it succeeds at that, making timesink mechanics wouldn't improve it in any way and honestly I don't like playing timesink games anymore, life is too short for fetch quests.
>>
>>183139480
I don't think it's a problem. I said I still think the game is worth buying if it's on sale. There isn't enough content to justify paying $15 for it but it's still a good experience, even if it's not quite a game.
My point was just that it isn't worth coming back to.

>>183139415
Multiple playthroughs that bleed into each other and feel like a single playthrough, yes. There is even one route that resets itself over and over so you're not sure if you've actually finished it or not.
And after you've finished them all, which takes 3 hours, you won't have any reason to play it again.
>>
>>183128443
Where can I find all of these?
>>
>>183128443
I used to visit a general on /co/ that had a tripfag who would periodically launch into insane tirades about how he hated everyone else in the thread, combined with rambling about The Blacklist.
To this day, I'm still not sure if this was a persona or genuine mental illness.
>>
>>183094465
Missing a lot of games
>>
>>183140504
If you are constantly playing a character then are you really pretending?
>>
>>183140692
When he wasn't ranting about other tripfags or rambling about TV shows, he was generally a tolerable poster.
He would just suddenly snap and start shitposting non-stop about how he wanted to kill everyone else.
I think he actually claimed a few times that it was all an act, but he never stopped doing it.
>>
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>>183136517
I guess I'm stardew valley tier at the moment then.
>>
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yay thank you to the person who recommended GMS2, even a complete retard like me can figure it out!
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