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agdg - Amateur Game Development General

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Thread replies: 797
Thread images: 125

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Lack of memes edition

> Next Demo Day 16 itch.io/jam/agdg-demo-day-16
> Play Demo Day 15 itch.io/jam/agdg-demo-day-15
> Play Monster Jam itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
AGDG Steam Games: homph.com/steam
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: >>183094013
Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
Godot: godotengine.org
GameMaker: yoyogames.com/gamemaker
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter
>>
Blog about your AI if you please
>>
>>183139619
My AI does 2 thing
1: patrol until it see the player
2: shit his pants
>>
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>>183138415

Commissioning 3rd parties to make the 3d assets and art.

First I do a design image with what I want, then I send it off to the artist. Artist does a sketch and sends it back, which I correct. Then he does the final colour. Sometimes when I want something specific I'll do a rough sketch myself.

With concept art and 3D, I do a description or design, send it to the artist, he sends back the sketch, I make corrections, then I send it off to the 3D guys, they make the model and send it back, I make corrections and then await the final product.

Pic related.

.
>>
>>183139860
Shits the player's pants? That's a credible threat.
>>
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>start off with $5000
>pay the music guy $1000
>pay the artist guy $1000
>pay the fat man $100 to put game on Steam
>pay the government $50 for LLC
>only sold 50 copies
>the fatman takes 30% of my cut
>the government takes 50% of my cut
>still haven't reached $1000 in sales to get my $100 back
>10 patent trolls are threatening to sue me for things which are far too late to change now
I'm now $2000 in debt. Why the fuck did I fall for the gamedev meme?
>>
>>183140583
>paying 50% of gross to the government
>founding an LLC for 1/10 of what it actually costs
Did you even try to research this shitpost?
>>
>>183140806
I don't know where you're from, but this is how things work in USA.
>>
>>183140424
>ALSO GENDERLESS, BUT HAVE A FEMALE FORM (FOR AESTHETICS)
>>
>>183140583

> living in America

There is your mistake bucko.
>>
>>183140806
In Oregon it's only $100.
>>
>>183140924
We're all living in America.
>>
What kind of music would you like to hear in a post WW3 dystopian Sci-fi (avoiding the term "cyberpunk" for now, but it definitely has those elements too). It is gonna be extremely story/lore heavy, 2D, turn based strategy if that helps. I thought of
>orchestral music
>chiptune-like with ambience/echo dialed up
>Techno/house music (I do not knnow the correct terms for this particular genre)
>>
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>>183140921
>>
>>183140910
>>183141032
Fuck me, I thought LLC's were $500.
Maybe that's what it costs in my state. I should look into this more.
The taxes are bullshit though. What state do you live in with an income tax of 20%+?

Oh, and the patent troll thing is a shitposter meme. That really gives you away.
>>
>>183141072
https://www.youtube.com/watch?v=1rmo3fKeveo
>>
>>183141072
https://www.youtube.com/watch?v=HRXBayEcPSk
>>
>>183141072
You could be cute and like mix post WW2 music with aspects of the genres you listed.

Although maybe post WW2 music from the defeated countries, if WW3 happens how it's stereotyped. Actually, that's a good question. In your world ARE there winners after WW3? You could set up contrasting musical themes for different zones, the winners and losers.
>>
>>183140583
You forgot to pay off the Let's Play League so they don't trash your game and memeify it
>>
>>183141064
nice meme
>>
>>183141072

https://www.youtube.com/watch?v=mQ8moLn3e-k

>>183141212

It's $500 in Australia, plus there is a yearly fee and you need to do tax returns.
>>
>>183141072
Drumming and voice is the most survivable kind of music.

https://youtu.be/aGXcnWUqV-Y?t=52
>>
>>183141212
Oregon's one of the better states, in California it's $800 yearly.
>>
>>183138334
That's actually pretty neat. Nicely done.
>>
>>183141072
Post-WW3 dystopia could take a fuckload of different forms and if you don't know what type of tone you're going for then I don't know how anyone is supposed to give you meaningful suggestions on the matter.
>>
>>183141365
>In your world ARE there winners after WW3?
WW3 is starting right now and the main theme is that not a single nation participating in WW3 formally declares war. WW3 is also CW2
>>
>>183141637
Thank you.
>>
>never find answers to problems for unity because all the google results are retards asking babby's first game questions with the wrong terminology and/or the answer is "buy my asset goy"
>>
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Holy shit, it's starting to look like an actual game.
>fixed some minor issues
>implemented rooms
>LOS algorithm is still shit and I'm definitely going to have to replace it, but I'm so fucking tired of doing LOS shit that I'll just leave it for now
>probably going to start implementing enemies and the battle system; may not make visible progress for a long time

I'm really worried about the LOS thing but I must press on. Either way, there's no more easy progress from here on out, not that it was ever easy in the first place.
>>
*turns off the lights*
>>
>>183140583
Nice roleplaying, shame it didn't actually happen to a shitposter like you!
>>
Now that mobile games have been established, do you prefer mobile over old flash games, or do you still prefer flash games

https://strawpoll.com/338g61dw
>>
>>183142484
Mobile games are mostly bland corporate trash, newgrounds was amazing because it was a lawless land of edgy kids throwing shit at walls and seeing what sticks.
>>
>>183142484
>do you prefer mobile over old flash games
Absolutely not.
Mobile games have none of the charm or passion or experimentation that defined flash games back when they were still hot shit.
They're strictly commercial and most of them suck.
>>
>>183142484
Maybe I haven't been paying attention, but there were more beautiful small well designed games made in flash, mixed in with the rest. It seems like those beautiful small gamedevs have mostly moved on to unity and itch, whereas mobile took all the shit.
>>
>>183142484
Flash was convenient at the time, and I have fond memories of them, but it had to die

Mobiles games now have enough variation that my recommended list is not filled with Pay to Win BS and are actually decent
>>
>>183142082
What's wrong with the LOS?
>>
>>183141653
>>183141365
Indeed a good question. There are winners, but not in the traditional sense. The game is about what countries/people portray v/s what actually is the truth. In the game,after WW3 , there are no countries anymore, but alliances, and as the WW3 was started by a single country and a few smaller supporting countries, after the war the main axis country is just simply stripped of it's ebil gubmint people and joins one of the less aggressive alliances. Keep in mind this isn't actually the real world , but a fictional world which resembles our world, so there's no "the evil country was germany/russia", or "the good countries were USA,UK and China".
>>183141653
I know. The tone is basically what I mentioned above, the basic idea is that it isn't exactly a dystopia but a post-war "pay reparations" kind of scenario except that there is no one to blame, and allaince leaders don't even know that there are betraying/higher forces at work.
I am sorry if it doesn't make much sense, it is quite hard to convey the base idea without giving away too much detail.
>>183141549
>>183141607
>>183141307
>>183141248
Those were quite good, thanks ! Do you think they'd work on 2d map grid with turn/phase based strategy ?
>>
i give up
>>
>>183142913
focus on gameplay first instead of daydreaming about setting and music
>>
>>183142279
Hahaha wow good joke quick make it every day for years.
>>
>>183142992
welcome
>>
>>183142279
*teleports behind you*
>>
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>>183142484
Flash. I want to make this but with my own style of gameplay/art. Adventure Quest is its very own type of game that I haven't really seen replicated anywhere else. I want to make an offline version that's a full fledged game but preserves the 1 on 1 fighting style and simple flash style screen/transitions/dialogue.
>>
>>183142484
There are a lot of completely free (no ads) flash trash games with a lot of love in them.

Compared with mobile trash, where devs do the absolute little possible, and always have $$$ on the brain, flash seems great.
>>
>>183143098
Repetition is not really my shitposting style, I sometimes bring up old shitposts but I like to keep them fresh.
>>
>>183142742
>recommended list
Let's see it.

I've played a dick ton of games on mobile and none have ever got me beyond "meh" (and I enjoy a lot of computer games, so it's not just that I hate video games).
>>
>>183143183
This looks like absolute garbage. This is your inspiration? I'm sorry, but I will never play your game.
>>
>>183143183
fug this pic just nostalgia bombed me
>>
>>183143271
>I don't like what you (and quite a few other people) like so you should kill yourself lmao
>>
Reply to this with your music composition inspo
https://www.youtube.com/watch?v=E7IKBRqOz8Q
>>
>>183143263
Not that anon.
Really Bad Chess, Hoplite.
I've heard Imbroglio is brilliant but don't have IOS.
>>
>>183143425
>Really Bad Chess
Why can't I think of simple shit like this?
>>
>>183143425
>the best mobile game is just a really bad version of chess
kekd
>>
>>183143425
Oh yeah, Hoplite was tits.
>>
>>183143528
Ironically RBC solved one of chess's largest flaws.

>>183143514
Stop thinking so much in terms of genres. You can't have a wild success like this by simply repeating known ideas, you have to try legitimately novel things and fail 90% of the time.

That said, obviously RBC still has the hook of being grounded in chess.
>>
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>>183143514
space invaders but it's a bullet hell
>>
>>183143425
>Imbroglio
Huh looks cool as heck. Might break out my retired iPhone for this (god I hate the iPhone)
>>
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Texturing my heavy enemy. Any ideas for decals?
>>
>>183143271
That's fine. I mean I want more tabletop style RPG gameplay but I accept I have niche tastes. I'm also referring to it from a purely functional standpoint. I'd rather have
>More quests
>More areas/dungeons
>More enemies
>More skills/talents/abilities

Than have complicated real time combat in a high res 3D worldspace. That format allowed a single dev(I think, it was definitely indie as fuck) to implement patch after patch of content in a timely manner. I find the simplistic nature of the pipeline for content super awesome and inspirational. I think games that have a single gimmick mechanic and design arcade levels around that (super meat boy, etc) to be absolute trash, so to each their own.

The best part about indie dev is that you don't have to dev for everyone. You get to dev for people like you. I'd rather make a game that caters to 120% of what one audience wants than try and snag 60% of two audiences or 40% of three audiences.
>>
Checkers but pieces are random.
>>
>>183143837
Play Michael Brough's other games if you haven't, most are on PC.

There's also a steam imbrogio-like with hexes called "morphblades "
>>
Rock Paper Scissors but you have limited throws for each type
>>
>>183143865
bro I've got an obscene number of hours put into BG1,2 and pillars of eternity and whatnot.

Your goals are fine but that looks like complete garbage. Absolute trash. Unplayable. Not sure why you're jumping to conclusions you've already made about your audience, but I guess it's because you know it looks like garbage.
>>
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>>>183136517
Where would games like Cave Story be on that list?

There are still indies emulating that style, so I'm curious.
>>
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>Doing spritework because I can't stand to look at my code right now
>I can literally never stand to look at my spritework

I made progress today but I've really hit that point where I hate everything about my project that I once loved.
>>
>>183144771
Now give it the death it deserves by finishing it.
>>
>>183144239
>Absolute trash. Unplayable.

Its literally just grinding for gear and items and shit and doing quests written by a 14 year old anime fanfic writer. That's pretty bad, but its far from unplayable trash, I've seen worse games by far on mobile markets. At least its an actual game with love put into it and gameplay.

SHOVELWARS XD ADVANCED (invite your friends to play!) is way worse.
>>
made some soup, now just watching some netflix with my game :)
>>
>>183143183
Can't remember my fucking login to this

Or my password for that matter
>>
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Come here Anon, if you recommend this shit game to your friends I'll give you a handful of gems (which take an hour to get ~1).
>>
>>183145017
>he can't remember passwords from over a decade ago that are absolutely and completely different from your current passwords.

Bet you're one of those MARIJUANA injesters.
>>
>>183145170
I'm high on gamedev
>>
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I have a game idea centered around social circles. What are some good character stats for this? How would you expand "sociability" out of a single useless "charisma" stat?
>>
>>183145428
tact, fury, gullibility, quickwit, comedic timing, atmospheric presence, historical bonuses for increasing acquaintance
>>
>>183145428
learn some actual psychology, big 5 is a place to start
>>
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So good news: I got the bullet tracker keep track of each unit of ammo.
Bad news: I don't know how I'd go about making the bullets go back down and having a skinny bullet on the left light up when you reach 11 rounds. Whoops.
>>
>>183142817
It's hard to show it without making another webm but it has weird artifacts where the tile 8 or so tiles away randomly goes dark when you're near walls.
>>
You're all applying to the nippon residency, right?
http://creatorikusei.jp/en/application-guide-for-overseas-creator-english/
>>
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Are there any math PhDs here? I need some help

Basically i have a speed, which at the beginning is say 100m/s. An unchanging force is constantly acting against this speed (let's say gravity, so -10m/s/s)

So this would be the speed of the given object over time, with gravity acting on it:
0s - 100m/s
1s - 90m/s
2s - 80m/s
...

I need to calculate where in space the object is at a given time.
So let's say the start position of the object is 0m (we only have one axis of movement)

So at 2 seconds time the position of the object will be somewhere around +180 meters above zero (by my estimate) (if there was no gravity, it would be +200m since it traveled 2 seconds at 100m/s speed)

I need tome way to exactly calculate the position on the axis for any given time (5 seconds, 28 seconds.. etc)

I am cute girl, and I have been stuck at this forever, please help me.

Seriously though, a core game mechanic, which i need to implement hinges upon me solving this and i have never felt so dumb ;_;
>>
>>183146653
>math PhDs
>literally high school calc
>>
>>183146715
If you are so smart then where is your answer brainlet?
>>
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>>183139383
Added the first enemy, which is easy to kill as all starting enemies should. It will not move unless it is present in the frame and will chase the player very slowly.
>>
>>183146757
I'm too busy working on my engine to answer your stupid questions
>>
>>183146757
velocity = 100 - 10x
integrate to get position
position = 100x - 5x^2 + C
>>
It happening again, whenever I made a lot of progress theres this feeling of existential dread, like fear I could die any moment and all my effort will have been wasted
>>
>>183143271
If you don't like those comfy graphics then I wouldn't want you to be part of my audience at all
>>
>>183147019
When make a lot of progress it get stopped by depression nigga whispering into my eat:
"Shieeeeeeet son, why do you even bother? Your game is shit and nobody will ever play even for free, you are literally wasting your life away with nothing to show for it."
I hate the depression nigga so much.
>>
>>183147159
Making art should help with existential dread
>>
>>183147159
Sounds like you are bullying yourself, or maybe you could think less about how shit your game is, and how dope your skills are becoming, compared to the average normie
>>
>>183146870
what engine?
>>
what's a good way to do an inventory system in GMS2? Kinda dreading it atm.

arrays, grids?
>>
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Daily reminder that you don't have to (and shouldn't) display night as "can't fucking see anything".
>>
>>183147384
I should clarify that I'm leaning towards an inventory tetris style
>>
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>>183147384
Tetris style, probably a grid of maps. That's what I'm planning on trying when I fully implement my inventory. What you see here is just an array of maps.
>>
>>183147384
yes
break it down into as small a feature as you can think of
what exactly do you need to make to implement this menu? Moving items, adding things to an array, checking array coordinates to see if a shape will fit, etc
it's easier than you think
>>
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>>183147378
Fusion 2.5
>>
>>183147463
Night should be desaturated, not blue
The parts of your eye that work in low light can't see color
>>
>>183147470
>inventory tetris
literally why
>>
>can't decide if i want to keep a game breaking mechanic that also happens to be very fun
>>
>>183147313
Artists stereotypical live with a sense of dread regarding their legacy and are their own harshest critiques.

That's why you know gogem isn't an artist.
>>
>>183148378
Just like have a kid nigga
>>
>>183146207
Probably div and mod:
bulletsShown = currentBullets % 11;
clips = bulletsShown div 11;
currentBullets being the current amount of bullets, bulletsShown the amount of small bullets shown and clips the amount of shotgun shell clips the player still has.
>>
Why is the % of competition of my game in direct proportion to negative motivation?
If i finish 1% of my game the motivation is 99% and when i'm like 40% done my motivation is 60% or less and i never fucking finish anything ;_;
>>
>>183143850
Substance was a mistake
>>
>>183148440
clips = currentBullets div 11, I mean
>>
>>183148440
See I can't use something like that, SBARINFO is a different beast from anything that makes sense.
>>
>>183148440
I swear I've seen this same question about clips and bullets 15 times
>>
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Finally got these elastic physics working. going to apply them to the multitool grabshot. It'll save me a fair bit of animation work and probably look better too.

all effects are placeholders. sprites are rough.
>>
>>183148769
nice
>>
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>>183146653
>math PhD
>highschool question
I love ameritards, I really do
>>
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Fighting spaghetti code with more spaghetti. At least the bounce angles are more consistent now.
>>
Anyone here use game maker studio 2? I'm trying to make a tank game and I'm having trouble with the movement. I got A and D working to rotate the tank, but it only rotates its set value 1 time before stopping until I press the button again. So in order to turn I have to press AAAAAAAAAAAAAAAAAAAA, or do 90 degrees at a time or something else equally crazy. Can anyone give me a clue? Been looking around youtube but the only tutorials I could find are in the older version of game maker, and I guess it works differently so their tutorials don't work
>>
>>183148769
Looks cool, nice going.
>>
>>183148845
If i was smart enough to be able to finish high school, i would be doing something challenging like web development now, instead of making a shitty game engine
>>
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You get special clothes for raiding, depending which group you will raid with.
>>
>>183149232
Someone agdg already made a school shooter game tho
>>
>>183149217
Hahahahahaha
>>
>>183149072
I don't know about GMS2 but gamemaker studio has an issue going from 360 degrees back to 0 so if i remember correctly you needed to do something like
if (angle => 360) {
angle = 0;
}
>>
>>183149072
i don't think they've changed GML much going from GM:S to GMS2. those tutorials probably still work.

i'm not certain what you're trying to do, though, so i can't really suggest anything.
>>
>>183148862
Camera seems tight
>>
>>183149304
What about delinquent teenagers dressing funny to beat each other with no reason at all?
>>
>>183149217
Web development is ass
Enginedev is probably 10x as fun
>>
>>183149072
You're doing keyboard_check_pressed checks instead of just keyboard_check.
check_pressed will only return true the step the key is pressed
check will return true as long as it is being held

If you're using blocks use Keyboard instead of Key Press.
>>
>>183147924
Desaturated isn't pleasant to look at. But I'd probably go with purple anyhow...
>>
>>183149451
I'm sorry, I'm using the visual thing, I don't know know anything about coding except for some HTML :( thank you for helping though

>>183149537
I thought they would too, but I've gone over it at least 5 times now, combing over everything, and it works for them but not for me

https://youtu.be/tlLmxjkzjl0?t=462 at 7:42 is what I'm trying to do
>>
if your language isn't type dependent, why would I play your game?
>>
>>183149783
I never thought of that! I'm going to try it right now! Thank you so much!
>>
>>183149696
I'm still not sure if I like the current camera, I've changed it a bit after the last demo to make it scroll even further forward when you're going fast, but occasionally it feels a bit disorienting. There's some very ugly jittering at certain speeds too.
>>
>>183149897
I don't care if an /agdg/ chronic shitposter plays my game.

I care about the tens or hundreds of thousands of people out there who like and buy videogames.
>>
>>183149851
Fuck man I hope you don't plan on doing anything too complex using GMS UI or I'm telling you now you're going to run into issues. good luck.
>>
>>183149783
That exactly worked! Thank you very much anon! Tomorrow I'll figure out how to make it shoot :)
>>
>>183150063
I appreciate your fervor but
you don't have a game
>>
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first update since i assumed the role of programmer

here's some dialog

yee
>>
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What do you guys think of my evil bird?
>>
>>183150152
looking for an artist?
>>
>>183150141
Projecting isn't healthy for your social relationships, that why you have none.
>>
>>183150315
You don't have a game. I'm really sad for you
>>
https://strawpoll.com/4arrb1a5
>>
>>183150298
Why did the loftwing go bad
>>
https://www.youtube.com/watch?v=bxHgrQSaXkg
>>
>>183150309
making art is my favourite part lel
>>
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>>183150083
Not really, I'm just learning the ropes, I've never made games before so this is all new, I know a little bit of HTML and I'm learning more everyday via codeacademy, I just got back to work so I slowed down a bit but I'll catch up in no time

I think that GMS uses its own coding language, so I at least can figure out how it works before I step into that once I'm better at coding in general, for now I'm just focusing on simple tiny games that are fun and easy, like pic related

What kinds of issues do you think I'll run into trying more complex stuff?
>>
https://www.youtube.com/watch?v=rxFs5wdClDk
>>
>>183150387
You just keep pushing people away, is this really how you want to live?
>>
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>>183150298

C-cute!
>>
>>183150640
>implying nodevs are people
>>
artist here, just hoping for a project to work on
>>
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Thank god for having peers who are smarter than you. This tracker works perfectly now.
>>
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>>183150484
Oh, that's cool. I've never played skyward sword, but I guess nintendo also likes shoebills
>>
>>183150710
Post your portfolio I'll let you know if you're a fit for my game.
>>
>>183150427
damn, i thought you guys hated inventory tetris
>>
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>>183150298


>>183150152
nice
>>
https://www.youtube.com/watch?v=u1Wr8Xq93-M
>>
>>183150152
Is this the rotating lowpoly grill from before? Shes cute
>>
>>183150751
Forget it, this is how I got memed last time.
I'm not falling for it again. Good luck!
>>
https://www.youtube.com/watch?v=rlebjaqRZ2c
>>
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>>183149232
made you a costume
>>
https://www.youtube.com/watch?v=ncHvhF2yCG4
>>
https://www.youtube.com/watch?v=0mUmqH1ZHW8
>>
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Total GM noob here.

What's a good way to change "myEmotion" when switching dialogue (e.g. when myText[1] comes on screen switching myEmotion to 5)?

I'm still learning the ropes. don't tell me its a bazillion "if else" statements
>>
>>183150710
https://www.youtube.com/watch?v=J1zSKKWw1SY
>>
https://www.youtube.com/watch?v=9ejHaC-yzZY
>>
>>183151290
myEmotion[0] == sad
myEmotion[1] == surprised
>>
>>183151290
I would make myText be an array of ConversationEvents, of which dialogue is a type of conversation event, but so too are emotion changes. So you could be like
myText[0]= new DialogueConversationEvent("What a nice watch.")
myText[1]= new EmotionChangeConversationEvent(Emotions.Angery)
myText[2]=new DialogueConversationEvent("Hey, thats MY watch!")
>>
>>183150914
yess
glad you think so
>>
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>>183151146
whoops
>>
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>>183151630
It worked
>>
>modeling dialogue as a tree
Hahahahahaha
>>
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I've ventured into the 3rd dimension
>>
>>183151883
I'm skeptical you coded that up in 5 minutes
>>
>>183152198
oh my gaaaaaaaawd
>>
>>183152198
>high res ground texture with lowpoly
incorrect
>>
>>183152347
Those are /actually/ high-res normal maps that I put into the terrain texture for shigs until I make low-poly ones (never). There actually isn't a texture at all. Also, only been dicking with Unreal and modeling for a couple hours.
>>
What is a simple game you could make in a week without an engine?

I don't want to make pong.
>>
I'm writing a wrapper of sorts for Unity's input system so it can have rebindable controls.
I'm thinking of making a class that contains a list of KeyCodes of the players keys, and bunch of functions that get there current state up, down, held. But I'm not sure if this is redundant or not.
>>
>when you discover things you shouldn't be able to do
https://webmshare.com/rNzVn
>>
video shame
>>
Would people want a SUPER EASY 3D tool, specifically for low poly? Literally every tool I've tried has been assy (or dead development while lacking some important things like being able to save in any sane format).
>>
>>183152750
>that bgm
>>
>>183152597
Google around, this should be a solved problem since unity's input is so shitty by default
>>
>>183152750
what am I looking at here
>>
>>183152893
being able to slide upwards in a corner.
>>
>>183147384
In all honestly you'd probably be best off not having a data structure but an onscreen grid of squares that don't allow something to be put on them if they're already touching something else.
>>
>>183152810
http://assetforge.io/
>>
>>183152810
Make it for yourself first so it's of some use. But I suspect you're chasing a demographic that doesn't really exist. Your final audience is like, total scrubs who can't be assed to learn blender, maybe kids?
>>
>>183153041
Yeah the goal would be to make an amazing tool for myself, and if other people like it/use it, then cool.
>>
>>183153090
I for one would like to see what you come up with. Sort of the sculptris of lowpoly modeling, dead simple but nice to use, a good start for modeling?
>>
monolithdev where the fuck the OST at
>>
>>183153263
That'll be $15
>>
>>183153263
https://arcofdream.bandcamp.com/album/monolith-official-soundtrack
>>183153406
hue
>>
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I have parent object which is trigger and children objects are all cubes that form that wall.
When player enters trigger all children should stop rendering but only first one does.

if(playerEnter == true){
GetComponentInChildren<MeshRenderer> ().enabled = false;
}

How can I apply this to all children.
>>
>>183153541
Are you gonna sell it on steam too
>>
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>>183152810
>Literally every tool I've tried has been assy
You may have a learning disability.
>>
>>183153567
Use a foreach loop and GetComponentsiInChildren (mind the s).
>>
If i have a function like this in c#

float test(float a, float b){return a+b;}

How do i save that function into a variable?
something like
float test = (float a, float b){return a+b;}
>>
>>183153691
Okay.
>>
>>183153883
float myTestResult = test(6,9);
>>
>>183154027
That only saves the result of a function i need to save the function so i can do

float test = (float a, float b){return a+b;}
var blah = test(1,2)

kind of like lambda
>>
>>183152451
In a week?
Your looking at basic arcade-type games.
Tetris
Space Invaders
bejeweled
oh and Pong
>>
>>183153883
If you were using a real language, you could use pointer functions, but no, you're using C#.
>>
>>183154152
>pointers
if i wanted to suffer i would pay a hot tai slut for some ball abuse instead
>>
>>183154196
Oh you're retarded. That explains the C#.
>>
>>183154196
The stupid "pointers are hard" meme is really quite annoying baka tbqh senpai
>>
>>183153883
Delegates?
>>
is firing 4 raycasts from each corner of the near clip plane really necessary for a camera collision script, or is there a better way to do this?
>>
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>>183154529
>>
>>183143183
adventure quest is just a bog basic rpg though? The only thing that I can see that is anything remotely unique is you click on locations to move around rather than control an avatar
>>
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Sketching some random people for later usage.
>>
>>183155495
Remove the bulge, it will trigger any female player to their previous rape experiences
>>
>>183155317
Playable in browser (in a year where there weren't many options).
>>
>>183146504
>have previously shown at international art festivals, film festivals, game shows, comic festivals, etc.
Welp...
>>
>>183146504
>all expenses paid and travel insurance
>60 days in tokyo
how much money is that?
>>
>>183156554
~$1000 travel expences + ~$6000 living expences
>>
>>183150298
i like it
>>
>>183156784
>$6000 living expences
how do you even spend a hundred dollars every day for that ?
>>
>>183157015
Japan ain't a cheap place to visit, anon
>>
>>183157015
Easy. $80-90 of it is a hotel price.
>>
>>183157015
it is tokyo my dude
>>
>>183157078
Tokyo is full of cheap ways to eat food, most restaurants are 10-15 dollars for a meal, and you can go to diners/ramen places for 5-8 dollar meals, or get bentos for 3-4 dollars.

>>183157082
It says they provide housing already, that's not part of the allowance.
>>
>>183157589
>10-15 meal
>5-8 for literal ramen
>>
Why make video games when you can watch anime (the superior art form) instead?
>>
>>183157712
Make game get money fund own anime
>>
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What would be a gold co!bat system for a game about animal trapping?
>>
>>183158064
did you also ask last thread
>>
i have pages and pages of game ideas but they are just that

game ideas
>>
>>183158119
Ive been banned from 4 chins for the last week so no.
>>
>>183158121
what about a game THEORY.
>>
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>>183157712
Because gamedev makes you think, unlike most anime
>>
>>183158152
ok well you should think about how much of the gameplay loop you want to be setting up traps, choosing the best locations, tracking etc, and how much you want to be combat with the animals after you've caught them or snuck up on them
>>
>>183157847
>he thinks he will get enough money from gamedev fund an anime
easier to 1MA an anime
>>
>>183158280
you would know
>>
>>183158221
I was thinking of about the length of a pokemon battle but I hate the battle system of pokemon so I'm stuck.
>>
the game idea i have involves a lot of depth and background foreground stuff and it would have been great for 3ds and i wish i started it 7 years ago
>>
>>183158314
i literally would given i've 1MA'd an anime
>>
>>183158221
>gameplay loop
thats not a context in which that term makes sense, stop trying to sound smart you hillbilly
>>
>>183158379
What about the game feel.
>>
>>183158372
""""anime"""""""
>>
>>183142082
>roguelike using GM:S
B L O A T
>>
>>183158337
you missed my point

you can have an interesting loop JUST in setting up the traps and checking in on them, without needing a combat system. so the question is, how deep is the pre-combat portion, and how deep is the combat

realtime or turnbased? do you want the combat to be instanced or happen in the overworld?

>>183158379
wat
>>
>>183150713
Why are you spending so much time on a project that won't bring you cash nor fame.
>>
I 1MA'd Naruto desu
>>
>>183158428
animé
>>
>>183158379
oh i get your complaint, it's more like there are 2 loops, the pre-combat and the combat itself, my point was you choose how deep each one is,
>>
>>183158435
I thought about dropping the combat in favor of just setting up traps but I can't really figure out how to make enough game play just off setting up traps alone.
>>
>>183152810
>Would people want a SUPER EASY 3D tool, specifically for low poly?
I would.
>>
>>183158571
One punch man started as a 1MA project
>>
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>>183158571
you're trying to be funny but thats an actual thing
>>
>>183158694
Yeah but any retard who can draw can shit out manga, but good luck doing actual animu as oma
>>
>>183158709
>Animation
>Single frame
>>
>>183158747
googs literally did this
>>
>>183158709
but only right looks like he's in pain, the other two have a static, deadpan expression
>>
>>183158562
Because I wanted to, it's a labor of love. Only indie shitters are after money and fame, and I'd rather not follow in the footsteps of those assholes.

That being said, I do want to make some stand alone games I can sell in the future, but I gotta finish this before I can do that, if I can't finish a mod, what hopes do I have of finishing a game?
>>
What is the best way to model rocks and boulders? I want to try both simplistic (like in Rime) and more realistic (like in Uncharted or whatever AAA) approach.
>>
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>>183158764
>>183158801
i agree, theres no point honoring the source material when adapting garbage like Naruto.... but that wasnt the point.
>>
>>183158868
stylized:
cube -> subdivide -> round -> sculpt tool -> scribble on the screen until it looks ok
realistic:
same but apply a triplanar texture
>>
>>183158913
I thought you would be in favour of trying out new things in animation, seeing as you can't animate properly either.
>>
>>183158747
To be fair OPM had some parts where you really could just use the manga panels as keyframes.
>>
>>183159015
And those manga panels were made by a different person than the original author, so the manga wasn't a 1MA project.
>>
>>183158992
you have brain problems.
>>
>>183158280
I am not willing and likely unable to do VA
>>
Lol you're all amateurs who haven't made anything, you can't criticize other things
>>
>>183159125
>>
>>183159236
>instead of re-reading the thing you misread you decide to post a /pol/ webm
when you have literal actual life threatening brain problems
>>
>>183159308
>/pol/ webm
Hello lgbt/co/lit

>when you have literal actual life threatening brain problems
Oh boy, resorting nigger twitter memes too now?
>>
>>183159308
Diagnosis is a thing but where is your phd ?
>>
give me some agdg twitter personalities to follow
>>
>>183159789
Me

I only have 20 followers, help me out senpai
>>
>>183159789
>personalities
don't start with that e-celeb worshiping cancer anon, just follow the devs of games you are interested on, and follow back devs that follow you
>>
>>183160116
>and follow back devs that follow you
youre the cancer
>>
>>183160116
>and follow back devs that follow you
cuck
>>
>>183140583
Why don't you post link? I could give you a sale.
>>
>>183160539
because there is no game
>>
>Following more than 20 people

Do you even use twitter?
>>
>>183160404
>am I part of the secret 4chin club yet?
>>
>>183159789
But I have no personality on a twitter. I don't talk about politics, girls, niggers, and any other shit. Only post art and progress updates.
>>
>not following all /agdg/ devs
What kind of whodev does this?
>>
>>183160716
Post twitter.
>>
>>183160179
for an attention whore you are, your twitter looks pathetic
>>
>>183160870
im not an attention whore, just not a pussy.
>>
>>183160982
>i'm not an attention whore, that's why i feel the need to constantly develop a personality and image on an anonymous imageboard and namefag
>>
>>183160843
here https://twitter.com/DwarfDev
Nothing particular interesting there, I double-post almost everything on aggy daggy anyway.
>>
>>183160982
>the biggest namefag in /vg/ claims not to be an attention whore
appropriate reaction image.jpg
>>
>>183161086
if the thread isnt anonymous than neither should you.
>>
>>183160830
attention whores only follow other attention whores
>>
>>183161146
That's actually a nice twitter. Congrats.
>>
>>183161235
"then" ya fuck
>>
>>183161146
Oh you were doing the dwarf girl game too? I wasn't a fan of that personally, but I like your cute RPG. Keep it up.
>>
>>183160830
>following any of the burrito devs
>completely unusable feed
>>
>>183161420
where will you get your anime and politics from then
>>
>>183161235
that's a pretty flimsy excuse when you consider that we can count the regular /agdg/ namefags on the fingers of one hand even though there is a lot more people posting their games and every thread is filled to the brim with shitposts that would never happen if it wasn't for the anonymity
also >>183161393
>>
>>183161393
Vampire of then Sands
>>
>>183160830
I don't follow ALL of them, but there's a few I keep tabs on. For those that I don't follow, I still root for them, because I want them to just like, make game.
>>
>>183161415
Thanks.
Dwarf girl is on hold now. I figured out that I can't make game interesting enough with the current implementation.
On the contrary RPG coming out pretty nice, even better than I expected myself so I'm concentrating on it now.
>>
>>183144149
Already been done niggee
>>
>>183161507
A game is an identity, kinda, sorta. Especially if you release.
>>
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Is it finally time to upgrade to Game Maker 2?

I've been fearing good things lately.
>>
>>183144771
Start shitcanning features until you're left with a hollow corpse of a game, then (and this is the important part)

FINISH
THAT
FUCKING
GAME
>>
>>183162184
Go to Godot.
>>
>>183140424
>no eyebrows
>haughty
I would keep eyebrows tbqh
>>
>>183162138
you're not wrong, but most people only bring up their "identity" when it's relevant to the subject (so usually when they post progress) instead of showing it all the time
>>
>>183161509
No mind reading pls.
>>
>>183143183
>Adventure Quest is its very own type of game
It's just an RPG, and not even a good one.
>>
>>183144771
>I've really hit that point where I hate everything about my project that I once loved.
I'm kinda glad to know I'm not the only one feeling that way.
>>
Reminder that if you're using GM:S and not using this library:

https://github.com/gm-core/gdash

you're a casual and doomed to failure
>>
>>183152280
since GML has dynamic typing there's not much thinking needed to do something like this
>>
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>>183139383
How does this make you feel, agdg?
>>
>>183163403
It shows only a very tiny bit of how horrible game journalism is.
>>
>>183163403
It shows you just shouldn't answer.
>>
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>>183163403
>CAPTCHA: JUST
>>
>>183163403
Honestly Unity really messed up their branding. They made it so shitty low quality amateur games are forced to have their logo. While professional well made games can pay to have their logo removed.
So we end up in a situation where people only see the Unity logo when they play bad games.
>>
>Godot doesn't support animated tiles
What a meme I fell for
>>
>>183163632
>While professional well made games can pay to have their logo removed.
There is a also bad games that had the unity logo removed because someone slighty rich backed them up. Grimm Eclipse is a good example of that.
>>
>>183163935

Why would anyone care what engine you used?
>>
>>183164263
Autism and lack of knowledge on the subject. Someone who has played a bunch of shitty games made in unity/gms will probably think the games are bad because the engine is bad and will avoid all games made in unity/gms.
>>
>>183163403
>wishlist
so he wasn't going to buy it anyway
>>
>>183163691
There's fairly easy ways to do it. But yes, it would be better if it was a built in functionality. There is an open issue discussing animation in tilemaps.
https://github.com/godotengine/godot/issues/9179
>>
>>183164263
Nobody would care if unity-made games didn't run like shit with 5 fps on top-tier PC while having nothing more that a bunch of cubes in a closed room.
I once saw a complete autist who made a software-rendered 3D engine for a one game scene to show that even software render is faster than unity. It indeed was faster.
>>
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>>183163403
>>
>>183165172
>tfw bokube ran like shit (with shit all going on on screen / low polygon count)
>tfw computer can run TF2 silky smooth
>tfw I get shit on for too old of a computer
I get it, but, come on.
>>
>>183164468
>Autism and lack of knowledge on the subject
There's no lack of knowledge, in fact it's the opposite.

Statistically speaking, a game made in Unity is likely to be trash. It's always funny when I pirate Unity games and I can always hear my GPU fan getting loud (something which shouldn't be he happening with unimpressive run of the mill Unity trash).
>>
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>>183140424
>no lights or flashy things
>tripoint visor
>all those clunky curved parts with lights and flashy things
>insects

if you want functional looking power armor the first place you'd want to look is mjolnir mark 6
>>
>>183165201
>Coming from a guy who can't code.
>>
>>183165271
Overbloated and poorly optimized. Optimization requires good amount of arcane knowledge and a lot of work.
tl;dr: Producing good optimized games is nearly impossible for amateurs.
>>
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>>183165172

Endless Space 2 was done in Unity. It runs fine.

>>183165457

This is what the artist and I came up with eventually.

>>183165476

Yeah, just don't code like an idiot.
>>
>>183157683
Real ramen. It's a meal with vegetables and pork in a huge bowl. It's cheap as hell and tastes amazing.
t. lived in Tokyo for 4 months
>>
what the fuck is burrito galaxy
>>
>>183165741
How does whatever's in the armor move his arms up ? looks like the pauldrons will get blocked by the part that surrounds the neck.
>>
>>183165741
>ftc
>injecting his pleb brown elf fetish
stop. stoppp.

>>183165271
bokube has dynamic lighting and shadows, TF2 does not. bokudev could probably achieve similar performance by enabling static lightmapping and using something like https://www.assetstore.unity3d.com/#!/content/4386 instead of shadow mapping
>>
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I wish I could go
To a place without screams
I wish I could touch
The flame of living dreams
I wish I could watch
Streams of my game
>>
>>183159406
>failling to understand that all political opinions are WHERE IS YOUR GAME, ANON
>>
>>183165741
>One game out of thousands runs fine.
Was this supposed to mean something?
>>
>>183165741
>just don't code like an idiot.
just draw the rest of the owl
>>
>>183166331
there's literally c# performance guides on msdn and performance articles in the unity manual
>>
>>183165741
Good code won't fix the renderer's slowness and that's where the issue in Unity lies.
But hey they made it even slower in the newest update so enjoy "optimizing" that.
>>
>>183165471
>coming from a yesdev who sold games
>>
>>183166359
Did you read those articles?
>>
>>183166451
yes
>>
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>>183166086

Space age materials. The armour chitin is flexible.

>>183166123
>>injecting his pleb brown elf fetish

You know you like it, don't deny.
>>
>>183166359
there are literal books on how to draw
>>
>>183154316
You are so retarded you don't know about delegates, Action or Func in C#. You are also retarded if you think function pointers are a good way to solve the problem instead of std::function.

Fucking retard stop giving advice forever.
>>
>>183142484
Mobile seems more professional.
>>
>>183154373
pointers aren't hard, they're just easy to fuck up
>>
>>183166503
Delicious chocolate elves
>>
>>183166516
did you read any of them?
>>
>>183142484
A good mobile game is superior to a good flash game. The problem is, with both categories, good games are few and far between.
>>
>>183166503
Why are there layered plates on the knee if it is flexible then ?
>>
>>183154102
encapsulate function into class and use polymorphism fuck the police
>>
>>183166887
name a mobile game that is even half as good as shift. note: micro-transactions automatically puts it into the trash.
>>
Do both objects in Unity need RigidBodies for collision to occur?
I've read only one object needs a RigidBody but I can't get collisions to occur with only the player having an RB.
>>
Give me one reason why i shouldn't steal your game and make millions
>>
>>183166962
>being this mad tb2h
>>
>>183167490
Please do. I want to see my game finished already.
>>
>>183167490
My game is trash
>>
>>183167490
Execution > Ideas

If you were that skilled you'd be doing it with your own ideas.
>>
>>183167379
at least one involved collider needs to have non-kinematic rigidbody. kinematic rigidbodies should use their own collision logic.
>>
>>183166821
yes
>>
>>183167681
My player has a non-kinematic RigidBody. Collision doesn't occur unless the colliding object also has the same.
The code for the collision is inside the player script if that's what you meant by logic.
>>
>>183167490
ok here it is, please finish it
https://u.nya.is/iarpmv.7z
>>
>>183167991
how are you moving it? non-kinematics should only be moved by applying forces
>>
>>183166920

https://en.wikipedia.org/wiki/Arthropod_exoskeleton
>>
>>183168067
The player is moved using a CharacterController.
>>
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I think I got all the fundamental components implemented and working. Just got to write some interactive fiction now.
>>
>>183168168
the character controller shouldn't be paired with a rigidbody.
>>
>>183168335
The RigidBody isn't being used at all other than for the engine to detect collision. Or is that enough to cause issues?
What's the best way around this?
>>
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>>183168259
>>
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>>183168259
>fiction

Y-yes... fiction...
>>
>>183168387
the character controller is a special class provided by physx to imitate quake movement, it does its own collision
>>
just read this: https://docs.unity3d.com/Manual/class-CharacterController.html
http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/CharacterControllers.html
>>
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It took me a while to realize this wasn't a lewd theme.
>>
>>183168693
>wasn't a lewd theme.
Thats not for you to decide
>>
>>183168140
arthropod exoskeletons are divided into somites which do not overlap each other though
>>
>>183168693
it is whatever you think it is
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>>183167490

> Threatening game devs with finishing their games

Oh please. If you want to work 90 hour weeks for 2 years slaving away at a project that will never make back the time, effort and love you put into it, be my guest.
>>
>>183168489
So every other object should have a RigidBody instead then?
>>
Anyone had any luck submitting games to gog indie dept?
>>
>>183163403
It's too late, Jim Sterling royally fucked Unity devs and his attempts at undoing it with a "Unity is actually okay" video was too little too late.
>>
>>183163403
>getting upset about trolls
>>
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>>183168809

I have no idea desu. I will take your observations and criticism on-board and the next time we rework the armour I will confidently tell the artist that the pauldrons are mechanically unsound and that somites don't overlap, so the armour's plates shouldn't either.

Thank you for your diligent pursuit of perfection and realism in science fiction video games.
>>
>>183169131
Good, maybe they will stop using that shit engine.
>>
>>183163568
If you don't answer people already know the answer. Unity is that stigmatized now.
>>
>>183163403
i've yet to play a Unity game that was stable and working 100% proper from start to finish.
>>
>>183169221
>things people said 2 years ago that isn't true
>still isn't true
>>
>>183169421
I don't know what you're talking about but I know Unity is shit right now.
>>
>>183165457
>posting 343 designs
Lmaoing at your life
>>
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>>183169207
Just feed him some Ernst Haeckel for nature inspired designs.
Although Haeckel only drew real animals.
>>
>>183169407
i've yet to use any piece of software that was stable and working 100% proper from start to finish.
>>
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>>183169642
>piece of software
>from start to finish.
You might try putting some effort next time, anon.
>>
>>183169521
I'm saying when Jim Sterling took the entire steam userbase down a path of engine pissing everyone said
>GOOD now maybe devs will stop using Unity and triggering me REEE

The problem with that is that devs are all in the thick of years long projects with Unity and they're not going to switch engines just because the userbase has been spoiled with rotten apples who are concerned with things like
>WHAT ENGINE IS DIS

So Unity is not going to go away, ever, and neither is the phantom of shit that faggots like Sterling have attached to it.
>>
>>183169221
yeah, that thing has no tourge at all
fuck this engine
>>
Anyone tried implementing a basic physics engine (broadphasing/swept aabb) using an ECS before?

Got a Collider component with the Bounds, Body with BodyType (Static doesn't resolve any collision, dynamic does) and Velocity. Transform component has the Position.

Currently I have the Physics and the Collision systems seperated, I add movement from velocity in the physics system. Not sure how to do Swept without moving the character in the Collision system though.

Do I need to combine the systems, or should the Swept function reside in the physics system rather than the collision system?

Been looking at other peoples work with this, and none of them have included this, most of them just used Farseer or other physics libraries, but I'd rather not have to hack that shit into an ECS.
>>
>>183169771
torque?
>>
>>183169742
>He hasn't gotten 100% completion for notepad++
lul
>>
>>183169035
they turned down Whip the Vote if that helps you any.
>>
>>183169763
Good, if you refuse to grow out of Unity then you deserve to be ree'd at.
>>
>>183170140
You mean they actually have quality control ?
>>
>>183170134
I have a life, not like you nerds getting all the achievements.
>>
>>183165201
Fuck that faggot and the rest of his indie crew. he may have actually been a decent dev by now if he spent half as much time coding as he does "fighting for the revolution" on twitter and trying to shove his fringe political ideology down everyone throat.
>>
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Added smoother exit from the wallrun and the ability to jump out in the middle.
>>
>>183170258
>I have a life
>posting in agdg
lmao
>>
>>183165471
>>183170327
>can't code
>made millions on games
So this is the power of using engines
>>
>>183170258
just be glad you don't have to paypal money to the notepad++ developer for them
>>
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>>183170395
>that little tippy toe animation for the wall run
>>
>>183170248
huehuehuehue
they're super picky, although im not familiar enough with their catalogue to know on what grounds.
>>
>monolith doing depressingly bad on steam
should it have gone Clarent's way and disappeared without a trace the moment they knew it wouldn't be any good?
>>
>>183170605
Shit sales is better than no sales
>>
>>183170605
long tail
>>
>>183170395
I'm fucking dying over here mate. do you not see how funny that wall run animation is?
>>
>>183170429
His partner does the code nibba.
>>
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>>183169035
gog exec wrote me an email if I wanted them to host my game on their servers but it didn't go anywhere as of now
>>
>>183170605
>Clarent disappeared because it was going to fail

???
>>
>>183170395
lmao
good job anon
>>
>>183150298
cute bird,anon
>>
>>183170605
>the moment they knew it wouldn't be any good
But Monolith is good.
>>
Yanderedev is a fucking nightmare.

https://www.youtube.com/watch?v=K7wNpStFPA0
>>
>>183170695
long tail means the majority of the sales are in the early days, getting a thousand bucks spread out over years doesnt do you much good unless you have multiple products doing that simultaneously.
>>
>>183170967
This guy seems more like he enjoys making youtube videos than video games.

>Also blaming Unity
>>
>>183170147
For most devs it's worth being REE'd at to make money and make games, but it's just sad that it had to be that way, because there was a time when "gamers" didn't have negative connotations towards engines and just cared about games.
>>
>>183171054
Unity devs complaining about Unity is a common trend, the lead Rust dev is another famous example.
>>
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>>183170395
Red arrow wallrunning is an under-appriciated genre
>>
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>>183171135
It's his benis
>>
>>183171132
Educate yourself on Yanderedev before you compare him to other Unity devs.
>>
>>183170967
>1min: "I'm definitely not a sociopath guys."
he cant keep getting away with this.
>>
>>183171132
>yanderedev
>Unity dev
>Dev at all
>>
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>>183170395

Am I going to need to do a wall running reference video for you?
>>
>>183170967
>30 seconds to compile

Is he putting all his code in a single file?
>>
>>183170112
don't make me explain my stupid joke.
>>
>>183171273
Yeah, yanderedev is a good example of the average unity """""""dev""""""".
>>
>>183171376
Oh, sorry.
>>
>>183171054
He absolutely does and it's beyond the point of absurdity now. He is the biggest slow motion trainwreck of a gamedev probably in indie game history, no indie dev has ever had millions of followers excuse them for so long while being such a doucher.

His behavior during his twitch streams which he apparently does playing vidya everyday is incredible. He acts like an anime character in his vdieos but his real personality is top tier rancid and he treats people in his chat like he's jerking off and imagining himself to be a chad who can bully people or something, the guy seems like a real sicko.
>>
>>183171348
Someone post his "code"

You'll see why it takes 30 seconds to compile
>>
>>183169763
Sorry for being newfriend, but who is Jim Sterling and what he did exactly?
>>
>>183171378
Average new user maybe.
>>
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>>183171135
This only reminds me that i also need to implement edge climbing and maybe vaulting.

>>183171305
Please do. And different running speed would be great too.

Figuring out how many frames what should be is a real pain.
>>
>>183171707
HHHHHHNNNGHH
>>
>>183171428
He has any code at all? I thought his "game" existed only on paper.
>>
>>183171804
Yeah, he gets volunteers to code the game for free for him.
>>
>>183171461
Waged a general war against Unity and asset flippers for a few years

https://www.youtube.com/watch?v=5svAoQ7D38k

Eventually realized he had created a monster in the fanbase when kiddies started accusing every dev of being a Unity asset flipper even when they were making their own assets in Crytek. It became apparent that these "gamers" had no idea how game dev actually worked and were just copying daddy Jim by hating le Unity even when it had nothing to do with certain games, so he had to create a video trying to cool that off

https://www.youtube.com/watch?v=RlQtW4Fzizw

That was 2 years ago and the stigma is still around. I still see Unity devs regularly accused of asset flipping when they make their own assets, and if a Unity game doesn't have the logo someone will make it a point to point out that it's Unity or make the dev "admit" it because that's how sick the climate is now. It's kind of fucked up but wheels keep on turning and devs keep still using Unity.
>>
>>183171765
Don't hhnnghh used goods
>>
Daily reminder that this faggot can't even handle the discord hugbox. Grow a spine, AGDG.
>>
>>183172121
He must have really gotten underneath your skin. Is that why you hide in the chat and stew over it only to cry to anons who don't care? Poor little nodev.
>>
>>183172121
That's some good juice thou
>>
>>183172121
Stop posting and samefagging about yourself already faggot, no one cares or knows you.
>>
>>183172121
If this is the bad gif you use to shitpost I wonder what the good gifs looked like?
>>
>>183172121
Stop bullying
"Bantz" is bad
>>
>>183170395
this is going to be the best spidermang game ever
>>
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>>183170605
Sometimes life just ain't fair, that's all there is to it.
>>
>>183172121
I'd sooner buy this guy's game than whatever shit you're peddling, son.
>>
>>183168259
ebooks aren't video games
>>
>>183172415
It's probably going to explode in popularity at some point. We'll see.
>>
>>183172584
>good things cant flop
i have an awesome bridge you should invest in.
>>
>people itt still think the initial release is the only time an indie game sells
This is how I can tell you've never sold a game before.
>>
i want to make shmup
>>
>>183172415
>>183172584
Just gotta wait for Steam to realise it will make money
If they push it even a fraction as hard as they pushed Risk of Rain then it'll bring in a respectable amount

>>183172984
Implying you have any experience with 'good things'
>>
>>183172984
who are you to speak about quality ?
>>
>>183172415
I just don't think the game is particularly interesting.

You can't make endless roguelites and expect every one to sell millions.
>>
>>183173270
>>183173329
Don't reply to him, you fools.
>>
>>183173270
>Steam
It's up to the publisher to market shit, Steam doesn't feature your game unless you pay up.
>>
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>People heads over heels about my game
>But it's not selling well
>Guess my game is crap and I should kill myself!
>>
I'm glad the "all good games sell no matter what" meme is finally dead.
>>
all these passive aggressive replies are making me nervous
>>
>tfw cant make a proper loading screen without multithreading and i know jack shit about multithreading.
>>
>>183174154
Except all good games DO sell. The problem is people don't buy games they don't know exist.
>>
do any of you know about ai in unreal engine?
I'm stuck and I don't really know what I'm doing wrong
>>
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>>183172032
It's Unity's fault for forcing stupid shit like this.
>>
>>183174103
true
>>
>All these people who said "I don't care if my game sells a lot, as long as people like it"
>Monolith happens
>"Wtf where are the sales"
>>
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>>183174103
>>
>>183174176
are you literally shaking yet?
>>
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>>183170395
I love that dumb wallrun animation so fucking much. You can tell he's on his way to sexually harass a supervillain.
>>
>>183174369
You are retarded if you ever took those people remotely seriously.
>>
>>183174154
A game's merits does exist in a vacuum.

You have games which were good for the time, or in their field, and equally releasing a 'good' game in a genre which is absolutely flooded with equally 'good' games with no distinctive feature takes away from it's goodness.
>>
My game won't sell, but in 10 years after I'm already dead it will revive as a cult favorite.
>>
>>183174263
>Except all good games DO sell. The problem is people don't buy games they don't know exist.
Then what you mean to say is "good games CAN sell".

>>183174369
To be fair, you could be apathetic in regards to how much money your game makes, and still be surprised by the number. I wouldn't really care if the winning lottery number happened to be my phone number, but I'd still be surprised.
>>
My game better sell because it's multiplayer only.
>>
>>183174851
*pained laughter*
>>
No cutting corners.
No shedding tears,
Goal is real near.
>>
>>183174905
Yeah, who would be retarded enough to release multiplayer only game, and then stalk that game waiting for anybody to get on, and make videos about that.
>>
>>183174369
>where are the sales
It's one salty shitposter every time though.
>>
>>183174851
You'll only get players by giving out a million free keys and pretending the key is actually for a different, better game.
And even then you'll only have max 10 players.
>>
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>>183174992
I got you pham
https://www.youtube.com/watch?v=jMQL9BcZmGo
>>
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Do you guys even like video games?
>>
>>183175324
yeah, I play them a lot which makes me a better dev than 80% of people here
>>
>>183175324
I spend all my time making games so I haven't played one in a long time.
>>
>>183174992
>stalk
theres twitter announcements for public servers

>>183175180
good lookin out.
>>
>>183169531
that's not 343, that's blur studio. they were much more faithful to the original in the cutscenes than in the actual game.
>>
>>183175324
i don't like video games but i spend too much time playing them
does that count?
>>
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>>183142082
>Traditional Roguelike with Game Maker
You absolute madman. I tried this too, dropped it because I was tired of fighting against the engine. (Building game logic and graphics separately when GM just mixes the two... augh. LOS was giving me headache.)

Good luck, and keep us updated.
>>
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>>183175761
Blur Studio did a better job than bungie on all the cutscenes.
>>
>>183175410
Nodev detected
>>
>>183173634
Btw, any idea about how much it costs to have your game be featured on the front page ?

... not that I have a game yet, but I'm curious about marketing 101 in general.
>>
>>183176079
It doesn't cost anything, you only get the feature if your game is popular already.
>>
artist here
>>
Starfish would make a better basis for a zombie game than the rabies or fungus tropes popular in games nowadays I think. What if people were transformed with starfish DNA and they got rapid regenerative properties and expelled their stomachs inside out to digest their prey and could move up walls with their tube limbs and are hard to disable due to a decentralized nervous system
>>
>>183175912
So what do you use now?
>>
>>183176079
My publisher said the number of people in your game group and with the game on their wishlist before launch is very important to initial visibility.
>>
autist here
>>
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>>183171054
>>183171132
>unity not us :^)
>>
>>183176302
How do you cope with the lack of ideas?
>>
pussy here
>>
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>>183174369

> Data

Category: Single-player, Steam Achievements, Full controller support, Steam Trading Cards
Release date: Jun 7, 2017
Price: $6.39 (Down 20%)
Score rank: 99% Userscore: 98% Old userscore: 98%
Owners: 2,598 ± 1,357
Players in the last 2 weeks: 1,136 ± 1,111 (43.73%)
Players total: 2,413 ± 1,308 (92.86%)
Followers: 1,263
Peak concurrent players yesterday: 46
Peak on Twitch yesterday: 17 viewers, 5 channels
YouTube stats: 10,097 views and 295 comments for videos uploaded last week, 15 new videos uploaded yesterday.
Playtime in the last 2 weeks: 04:55 (average) 08:28 (median)
Playtime total: 09:13 (average) 06:52 (median)

> Analysis

Monolith has an excellent rating and it's playerbase has increased by 1000 people in the last 2 weeks. It has good youtube stats and a decent amount of videos. The only worrying thing is average playtime. It looks like people are buying it, but dropping it quickly (due to whatever reason).

I think Monolith still has a great deal of growth potential. I wouldn't be surprised to see ± 50000 players by the end of the year.

Still, it is a niche game. Only time will tell.
>>
>>183176482
> It looks like people are buying it, but dropping it quickly

Because 5-10 hours is how much it takes to see almost all of the content in the game.

This isn't Isaac or RoR where the items transform your runs and you can play the game for 1000 hours and keep finding new combinations of items.
>>
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>>183175864
>>
>>183176482
>± 50000 players
>±
>>
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>a trolley paradox game
>player character moves to town with intricate trolley public transportation system
>antagonist is an evil psychopath who hires thugs to tie people to tracks and stop an innocent bystander to make a difficult choice
>you get stopped and forced to make the choice
>4chan-tier psychological analysis of how horrible a person you are regardless of what you chose
>character gets stopped every day, seemingly targetted but genuinely random
>writing shows character descending into guilt and madness worse and worse each day, police can't seem to catch the guys doing it
>choices affecting who else is on your commute/goes missing at work/in your neighborhood each day, getting worse, like a depressing reverse-dating sim
>>
>>183176482
How is 7 hours median "dropping it quickly"?
When you will guys stop with this fucking stupid /v/ "if the game doesn't trap you for tens of hours then it's shit" meme?
>>
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am i passable at this yet
>>
Compared to Unity scripting, how difficult is UE4's C++ coding?
I know fundamental C++ but haven't tried actual coding in the engine yet.
>>
>>183171428
https://pastebin.com/cu9gDj5Z
Don't forget to take not that it's all in update.
>>
>>183177153
I haven't used it but I heard it's a huge mess and it takes forever to compile, you should use blueprints.
>>
>>183177153
Very similar once you know about pointers and shit.

There's also some UE4 specific words which isn't a big deal.
>>
>>183177153
It's not actually C++, it's Unreal C++.
>>
>>183177139
imps are a nebulous concept, but one thing they don't do is stand tall and proud. They're arche-typically hunched over, scrounging, prowling, low-class evil, bent legs for body language.
>>
>>183177153
you should use blueprint with c++ nodes because the actual c++ code is a mess
>>
>>183177480
you forgot the huge throbbing dick
>>
>>183177480
idc about imps, I drew the statue and then had to give it a filename
could have been bun_length_skin_on_floppy_weiners.png for all it mattered
>>
>>183176186
>>183176273
I see. So as a 1MA, this means that the more time I will preemptively spend on marketing my game before launch, the more likely it is that it will be featured on steam once D-day finally comes. Makes sense, I guess.

Thank you for your answers.
>>
>>183142082
nice digestive system simulator.
>>
>>183177357
>not C++
>source compiles with C++ compiler
>>
>>183177139
>>183177663
>draws imp knowing nothing about imps
>complains when someone points out
That said, doesn't look bad, I like the pattern on the wings and the palette. I personally would try to make the wings look less geometrical and I have no clue what's happening on his crotch though, are those smaller wings covering him? Is kinda hard to see.
>>
>>183148769
that's exactly how nipple physics work, good job.
>>
What makes an insanely detailed sim interesting and immersive vs. tedious and tiresome?
>>
>>183176265
Still Game Maker. I'm working on a different game. (An exploration platformer. Overdone, but hey, I'm doing this for fun)

I also plan to learn a real language and make that roguelike one of these days.
>>
>>183178562
If you dig to the basics of basics - it is amount of micromanagement you can delegate to AI.
>>
MMF2 > Game Maker

fite me
>>
>>183179472
I just looked it up. Reminds me of Construct 2
>>
>>183176482
>Still, it is a niche game.

If you take anything away from Monolith's release its that you can have the great art and great gameplay, but if you angle your gameplay to a tiny audience, then you aren't going to be anywhere near as successful as you could have been.

Also, getting praise on AGDG for your art and ideas is not a good indicator of market appeal.
>>
>>183179614
construct was made by mmf users to replicate mmf
>>
>>183170248
They don't even allow free assets.
>>
am bored, will sprite ideas

give

>idea
>reference (optional)
>canvas size
>color palette limit (optional)
>>
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Why the fuck isn't the front of my character colliding with anything? It hovers a bit away from the actual object, but the left and right sides can collide with it just fine. You have to slide in through the side but it still touches.
Why?
Pic related.
>>
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so does anyone here actively share other's projects to other people or personally fund kickstarters, or are we all just jerking ourselves off over one another like Soundcloud/Bandcamp indie music threads on /mu/?
>>
>>183179472
>MMF2
Just wait until Fusion 3.
>>
>>183180053
We're all nodevs here, why would anyone market someone else's games here?
>>
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>>183180079
>>
>>183180053
this is not a shilling network or a gamedev guild
>>
>>183180168
I'm a starting dev having written most of my everything and not intending to use one of these freemium game engines, and I saw a post yesterday from someone showing off some visuals for a space game but asking for a gorillion dollars to fund it with a few people shitting on him.

I just personally launched my own indieogogo campaign yesterday and I've been having some trouble with getting it off the ground.
>>
>>183180368
That space guy literally has no gameplay and has been posting his game here for a year now.
>>
>>183180053
If I like a game I'll share it on twitter. But it's not like I have many followers, and some of those followers are from here anyways.

I don't fund kickstarters though, even if I do like the game. I would much rather buy it when it releases.
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>>183180571
oh lol my b, I'm pretty new to this general.
>>
>>183171804
He's been releasing playable builds periodically for years.
The problem is that he literally can't help himself when it comes to feature creep, and wastes a ton of time implementing "easter eggs" like pressing a button to make everyone gigantic and play the AoT theme song. Considering he has "volunteers" doing all his art for free and makes enough money on Patreon that he quit his job, he should probably be done by now, but he'll never be done.

Oh, he also reads literally every email anyone sends him, and instead of just not doing that, he writes blog posts and makes YouTube videos complaining that he gets too many emails and doesn't have time for dev.
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anyone else have a paid game on android store?
How do you feel about Google forcing us to publish our home address on our game's page?
>>
>>183180667
Somebody should just make a real yandere simulator and release it.
>>
>>183180053
it's more like a hangout/feedback/help thread, show your work, give your thoughts about others, discuss general dev topics, get help, give help. that's it. it's not for shilling and it's not for jerking off.
>>
>>183181262
the idea itself isn't very good
>>
>>183180571
For real. I remember him floating some ideas guy shit about gameplay where each ship does circles shooting at each other and the only way to get a decisive advantage was to guess which way the enemy was going to circle.
Even googem had a better idea for RPS than that and he actually made something out of it.
>>
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Any tips on how I could improve this dust effect?

>>183179828
Can I get a 16x16 skull in the style of my HUD hearts?
Actually 16x16 hearts to replace the open art I'm using would be cool too.
>>
>>183181486
1.5 million people disagree
>>
>>183181612
rightio, coming up
>>
>>183181486
an idea doesn't have to be good to be popular

see: any MOBA
>>
>>183181486
Hitman + anime isn't a bad idea. Assassination games are a pretty untapped genre now that hitman is dead and assassins creed is a shitty brawler.
>>
>>183181813
>hitman is dead
what did he mean by this
it did well in the summer sale and I/O retained the rights to the IP
>>
>>183181813
>now that hitman is dead
the fuck are you talking about
hitman is more alive than ever now that the devs aren't stuck with shitty-ass squeenix
>>
>>183181112
I had to check if it was real and it actually is. What kind of shit is that? I would give my personal info if it was between me and the publisher only, but mobile market is full of mad children and Chads. Those people get crazy if they lose at a mobile game and now instead of leaving angry reply that barely looks like human speech they can burn your house or get you swatted.
>>
>>183181813
>hitman is dead
Not true.
Hitman 6 is weaker than Blood Money but still a worthy sequel, and IO finally has creative freedom now that Squeenix has dumped them.
>>
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>>183181315
Well how about some feedback on this?
https://youtu.be/_UfbKBGcKr0
>>
>>183140424
hue
I can make concept sketches/paintings but I can't really make 3d models lol.
>>
>>183147313
Lol artist life is just as bad
>>
>>183165741
same face
also whats with the arm and hand placements?
>>
>>183182068
it takes 10 seconds before you see gameplay. the title should go at the end and the gameplay is so short I have no idea what the fuck is going on.

[ ]follow
[ ]add to wishlist
[X]not interested
>>
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>>183182271
ok
>>
>>183182068
what
>>
>>183177180
>if
>else
>if
>else
>if
>else if
>else
...is this real? i heard stories of how bad his code is, but how does he even keep track of anything in this mess?
nothing is commented, nothing is separated. every other line is a fucking if statement.
it would drive me mad if i had to deal with reading this shit on a daily basis.

how does this man function
>>
>>183182619
>how does this man function
through the means of logic gates
>>
>>183182619
>how does this man function
He's getting as much money as an engineer while doing jackshit.
>>
>>183182417
just make a better trailer. what is your game even about? I should at least have a clue by the 30 second mark.
>>
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>>183181315
>get help
I already told you I won't see a therapist, Mom!
>>
>>183182068
That art + that soundtrack made me think that it was a dime-a-dozen indie rhythm game until I read the description.
Either way, I'm not sure why you're trying to get an indiegogo thing happening when your art and gameplay is that simplistic. What you're marketing is a 3 month dev cycle game that people give a bash for a few minutes on their tablet in exchange for watching an add, not a game that people get hyped enough for that they donate cash to see it developed.
>>
I feel very motivated to dev, but I feel like I'm actually running away from everything else.

Has this happened to you, even if it was with some other activity.
>>
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>>183182790
I see reading isn't your strongsuit so i'm not sure writing anything more that isn't already in the youtube description is gonna really do you any good, champ
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>>183182890
ye ok just nevermind lol
>>
>>183182942
Using text under your work to explain something that should be explained through the work itself is literally what Bum Tickley does.
Show, don't tell.
>>
>>183181612
>>183181737
Skull and heart are done. Do you want a beating animation for the heart?
>>
>>183177180
>several thousand instances of 'this.'
Errytime.

>>183182619
I have it on no authority that this is decompiled code, meaning lost comments, unrolled loops, machine-named variables etc.
Although that doesn't excuse putting the excessive bloat in Update().
>>
>>183177037
frankly games that are designed and intended to suck tens of hours out of players repel me nowadays, i prefer short and sweet experiences (not in a meme indie sense of the word that implies there is no gameplay)
i'm sure i'm not alone on this
>>
What's the best way to check if an enclosure is complete vs. open in my re-themed Zoo Tycoon clone?
>>
>>183183216
It depends how it's design to require hours and hours of playing.
Lengthy RPGs are fine.
Games which have "hours of gameplay" because half of it is grinding are not.
>>
>>183182942
there's no description in an embedded video
>>
>>183182619
>how does this man function
games like this only "function" for so long, unless the code gets refactored
>>
A stupid question about UE. I'm making a Widget Blueprint. When I go to the event graph I leave behind the Designer. How do I go back to the Designer without closing the whole Widget?
>>
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>>183176643
>Because 5-10 hours is how much it takes to see almost all of the content in the game.

True enough. I bought Transistor and only played it for 20 odd hours and still thought it was a well worth the purchase.

>>183176836

Covering all my bases.

>>183177037

7 hours is not a lot. People dropping a game after a few hours is an indicator of long term success. If people only play a game for a short period, they are less likely to tell their friends about it or talk about it online.

I've probably invested 1000s of hours into PoE and I definitely talk about it online and tell friends about it. This generates sales.

>>183179734
>If you take anything away from Monolith's release its that you can have the great art and great gameplay, but if you angle your gameplay to a tiny audience, then you aren't going to be anywhere near as successful as you could have been.

I think if the Monolith team actively started targeting their niche they could increase sales incrementally. I still think 50k units is not an impossible target.

>Also, getting praise on AGDG for your art and ideas is not a good indicator of market appeal.

True. Most people on AGDG spend more time making games than playing them, but the 'market' does drop in on the thread every now and then. I think we should be less critical of nodevs and actively pursue their opinion, because in many cases those kinds of people will be buying and playing the games we make.

>>183181112

Didn't bother me. I thought it was weird, but you can always pay $200 for a PO box.

>>183180368

Crowdfunding takes ground work. If you don't have at least 10k fans on your mailing list, don't even bother.

I've been doing 2 years of market research and building networks with investors. People don't give away money for nothing. You need something to show and research to prove a profit down the line.

>>183180571

Some old footage. Just for you.

>>183181503

It's going to be amazing, just you wait.
>>
>>183182942
>expecting people to read a fucking youtube description to understand the very basics of your game
>when the whole point of a trailer is to show what the game is and make people interested in it
>being a dick when you specifically asked for feedback and got a reasonable response
not that guy, but I'm pirating the game and not even playing it out of spite
>>
>>183183216
I much preferred the episodes to HL2 proper for this reason alone. HL2 is just tedious to complete.

>>183183376
nice tier 1 clone
>>
>>183182942
Yeah you aren't ready for crowd funding mang. Give it another 3-6 months.
>>
>>183183320
>2017
>not browsing 4chan on mobile
>not getting redirected to the youtube app
>not shitposting from the comfort of your bed
>>
>>183183376
>Cutscene of a battle
>Gameplay

???
>>
>Game almost done
>Haven't done any marketing
>>
>>183183293
Make the structures operate on a grid system and check once per second whether all paths from a given tile terminate in a wall.
>>
>>183183216
>i'm sure i'm not alone on this
you're not, you classless, tasteless nu-male cuckboy beardgoon hipster fuckface. There's entirely too many of you cunts ruining video games with your shit opinions online and poisoning the well with your ignorant, idiotic messages floating out there for developers to see and possibly take seriously. Please stop playing games then, or stop posting about them, or better yet just die.
>>
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>>183183537
>phoneposters
>>
>>183183376
you can't just grab a sins of a solar empire webm and slap your logo on it
>>
>>183183691
relax nigga
>>
>>183183646
Thanks.
>check once per second
Would it work just as well to have all walls check whenever a wall somewhere is created or destroyed?
>>
>>183183376
>current technology allows battleships to hit targets behind the horizon
>futuristic spacecraft can't coordinate a volley of projectiles to hit a target within line of sight and less than ten hull lengths away
>>
>>183183691
where's your game
>>
>>183183376
I will never understand space autism
>>
>>183183792
>realism
>battleships
>2017
>>
We haven't heard about bokube recently.
>>
>>183183829
right here, bitch nigger.
mega:#!Bg1hnChK!xccg-bwOD_yb_UksDYyE4IhsJKkEIwAONZrbPlhxpcA

now where's yours?
>>
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>>183183438
It looks like the game is pretty clearly an on-rails shoot'em'up. I dunno maybe kids these days just have no concept of what that genre of game even is.
>>
>>183183351
In the top right of the window you can swap between them
>>
>>183183783
no. do it every frame, don't be a pussy
>>
>>183183943
He dropped the game and ran with the 5k from kickstarter.
>>
>>183183943
I think the backlash was pretty overwhelming for him.
>>
>>183183871
Let me rephrase that.
Naval vessels designed for combat ability at long ranges.
>>
>>183183640
Aww shit nigga

You better push your intended release date back a year or two.
>>
>>183183943
He's doing other shit like 48 hour game jams instead of finishing bokube! <3
>>
>>183184004
>once per second
>every frame
Wait, which is it? My game has 60 frames per second.
>>
>>183183206
That would be super sweet.

Question: Ladders in a game where Up means Jump. Would it make sense for up + right/left (to get off the ladder) to result in a leap off the ladder, as opposed to hitting right/left alone and simply dropping down?
>>
>>183183783
Yes, but that introduces the possibility that you'll forget to include a call to the check event in some obscure edge case that will only come up in 1/1000 plays. It will definitely be faster, though.

Also, make sure you use memoization or you're looking at exponential time.
>>
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>>183183351
Either you're doing something wrong when creating a widget either you have brain damage.

>>183183865
It would be fine if it had proper level design but every game just throws in a couple structures, asteroids and then puts a planet in the background.
It's super boring.
>>
>>183183943
bokube took the money and gave it to an actually competent programmer who is fixing his game so there is less stuff like "i couldn't program a pushable block so i put a spike on top of it and made it kill everything"
we should hear about it again in a month or two
>>
>>183183943
Massive spoilers: its not coming out
>>
>>183184147
every frame per second
the original suggestion wasn't even a real answer. just check out some basic graph theory
>>
>>183184147
normie-mcconaghey-wolf-of-wall-st-meme.cam
>>
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>>183183829
I said, WHERE'S YOURS??? MEGA.NZ LINK NOW
>>
>>183183117
If your reaction to failing an elevator pitch is to ragequit, then trying to crowd fund a game is going to give your a stroke. Crowdfunding lives and dies on good PR and marketing and you just failed at both within seconds.
>>
>>183184206
>i couldn't program a pushable block so i put a spike on top of it and made it kill everything
I am still surprised that he got to a stage where there was actual gameplay.
>>
>>183183993
>>183184165
That part disappears while I'm on the Graph. Any ideas?
>>
>>183184509
window -> toolbar ?
>>
>>183184509
Is the Toolbar still there? (with Compile, Save etc)
>>
>>183183185
Meanwhile 100% of modern games use pre-rendered cutscene trailers that don't indicate in the slightest what it's about yet still gain interest.

Perhaps the videogame industry will soon just merge with the 3D CG animated film industry at this rate.
>>
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>>183184156
Here's the skull. Any qualms?

As for the question, that sounds like it'd get somewhat tedious if you, say, have a wall of ladders, are trying to climb up a large wall of some sort with boulders dropping down. You would instinctively press left or right to evade the boulder whilest also holding up to maintain progress, so if you were to have it so up + left/right were to make you jump off of the ladder, then you'd have people accidentally jumping off ladders
>>
>>183184206
>"i couldn't program a pushable block so i put a spike on top of it and made it kill everything"
What the fuck? Isn't his movement grid-based? How hard can it be to push a block one grid space at a time?
>>
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>>183183829
shitposting license: REVOKED
you fucking nodev, I wish you would get banned for non-participation and sliding the post count you stupid cunt.
>>
>>183184006
That would be some next level shit.
>>
>>183184760
That's because normie want interactive movies.
>>
>>183183989
>a game is just a genre
wow thanks
>>
i want to detect which side of my character is being collided with for animation purposes.
would it be less intensive to raycast, or to use 4 sphere colliders around the sides of my character?

does it even matter? am i being autistic because either method costs basically nothing?
>>
>>183184760
>Perhaps the videogame industry will soon just merge with the 3D CG animated film industry at this rate.
Blizzard cutscenes were hailed as ahead of everything back in the day. I wonder if those guys changed industry.
>>
>>183184760
1. This game doesn't exactly have story or anything to show off.
2. Gameplay trailers are still released for those games before the games themselves are released.
>>
>>183184823
but you have to check all these weird new situations like pushing a block into a wall. to hard
>>
>>183184904
>>183183986
>>183184406
post a screenshot of your game you lying nodev, your link can't fool me
>>
>>183185012
Can't you just use the dot product?
>>
>>183184646
>>183184668
The toolbar was being hidden by default. I'm sorry I bothered you with such a stupidity. My bad.
>>
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Working on the emotes for our little co-op game. Now the sprites can be adapted to all the skin/hair colors that the player can choose from in the game.
I'm gonna have to add more layers for other stuff that will appear above the face but it's fine for a start.
>>
>>183185012
Hotline Miami used four colliders to detect that to improve movement around corners. I think you'll be fine.
>>
>>183185103
Why would you not just literally copy/paste the condition for collisions from the player object or whatever?
>>
>>183184760
AAA franchises with narratives and settings sometimes use non-gameplay trailers to sell their narrative and setting, since everyone already knows what the gameplay is going to be and the new WW1 or space wallpaper is as much a selling point as the gameplay.
Your game isn't a well known AAA game and doesn't have an interesting setting or narrative to sell the game, ergo the gameplay should be front and centre.

Not exactly rocketscience here.
>>
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>>183185146
fuck you, post yours now.
>>
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>>183184448
I didn't fail at anything here man. I offered a video and asked for feedback and thw feedback i received was almost wholly unintelligble on top of then being goaded into "doing it better". It was my risk, but I guess I'd just forgotten for a moment which website we're on. Lots of shitposting happens on 4chan regardless of any factors.

If you wanna be mad at me cause you feel like you do make some sense when you actually do not, that's your prerogative bro. It could have been the trailer for the next halo or calladuty and it still would have insured some type of criticism like that. Only difference here is that I'm not a studio of hundreds of people with a salaried employment.

Like dang man use your brain. We're all shitters here whether you realize it or not.
>>
>>183185434
he already did >>183183986
>>
>>183185434
>rpg maker
I said game, not mod.
>>
>>183177180
>https://pastebin.com/cu9gDj5Z
holy shit
>>
>>183184813
It's a bit tiny compared to my other HUD icons, and looks like more of a ghost's face because it's missing the lower jaw IMO. Are you willing to remake it? (Even if you don't I'll use it as a collectible, it still looks neat.)

And oooh, that's an issue I hadn't thought about. I think I'll make the player jump off only when at the edge of a climbable surface, or maybe include a separate button for jumping off... ?
I might also just drop the idea of jumping off ladders entirely.
>>
>>183185480
Look forward to you coming back and posting your funded campaign here to spite all the 4chan haters! Keep it up man.
>>
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>>183184156
>>183184813
And here's the heart beat. Again, any qualms?
>>
>>183185526
I could be wrong but I'm 99% sure that isn't made in RPG Maker.
>>
>>183182068
why would you make an indie gogo for an arcade style game?
>>
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>>183185480
>wholly unintelligble
Your title shouldn't take up the first 12 seconds of footage. I don't understand what type of game this is, shooting, but how? On rails? Tied to music? What?

The elevator pitch is convincing a stranger to be interested in your product in the time it takes to board an elevator and disembark on another floor, average of 15 seconds. Your video fails to do this, both on time and is communicating what your game does or is about.

Is that coherent and easy to understand? either add some voiceover of "this is a classic indie on-rails shooter through the mindscape of 80's new-wave visuals to a heart thumping soundtrack of pulse-pounding nostalgia" or put some text on screen that tells us what's going on.
>>
>>183182942
autism.
>>
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>elevators
>not taking the stairs
americans
>>
>>183182068
Along with what >>183182271 has said, I think you should focus on what makes your game unique. Like what's up with the top down part at 0:20?

The trailer makes me think this is a standard rail shooter with some different mechanics each level, so if the latter part is your selling point, maybe you should show individual levels for a full 6-8 seconds or so each, instead of 2.
>>
>>183186196
>stairs
>not climbing the building's facade
europeans
>>
>>183185480
>I'm not wrong everyone is just trolling me.

If you don't believe us, you may as well post it on reddit/twitter/TIGsource and see what reaction you get.
Either way this Phil Fish style tantrum shit towards criticism/"trolling" is inexcusable if you're planning to use crowd funding and social media. You're going to have a mental breakdown if you try to deal with """"polite suggestions""""" and complaints from your potential backers.
>>
>>183186196
excuse me, we call them "lifter-ledgeys" going up and "drop-plop hop-stops" going down, here
>>
>>183186196
>wasting valuable devtime by climbing 50 floors on foot
frogposters
>>
>>183186410
You can save time by just never leaving your room in the first place.
>>
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>>183185890
Ayo so let me get this straight. You watched the video, came to the conclusion of "this is a classic indie on-rails shooter through the mindscape of 80's new-wave visuals to a heart thumping soundtrack of pulse-pounding nostalgia" yourself, then decided to be difficult against me because you don't understand why the pitch wasn't more transparent when you otherwise actually fully understood it?

Are you trolling me or what.
>>
>>183186513
I don't have people visiting me though. Who am I going to pitch my game to?
>>
>>183186547
Not that anon, but after watching the video I was about 75% sure that's what you were going for.

I am not going to spend money to fund a game based on being 75% sure what it's about.

Make me 100% sure. In the trailer.
>>
>>183186547
not him but take his critic, hes right and you need to fix it.
>>
What's the minimum age that a character should be in an erotic video game?
>>
>hey guys what do you think of my trailer
>it sucks but here's how you can improve it
>LOL WHY ARE YOU TROLLING ME HAHA OH WELL WHAT DID I EXPECT FROM 4CHAN AMIRITE MY INDIEGOGO IS GOING TO BE SUPER SUCCESSFUL SO GO FUCK YOURSELF
>>
>>183186805
10
>>
>>183186805
Depends on the legislation of where you make and distribute your "game".
>>
>>183186910
>you see, your honor, while she may look like an 8 year old girl to the untrained eye, she is actually intended to be a very well proportioned 18 year old dwarf
>it just never came up in the story
>>
>>183186805
18, or 17 if you want to bait pointless controversy on Tumblr for free advertising.
You might get that even if they're 18 though because I've actually seen people say without a hint of irony that drawing porn of D.va makes you a pedophile because she's 19 and that's basically the same as being underage.
>>
>>183186805
This
>>183186868
>>
>>183186547
the quotation is a guess. Was I right? I don't spend money on guesses.

I also don't spend money, unless it's the minimum $1 on a kickstarter to share screenshots 18 hours a day of what a cunt you are to prompt refunds for bigger spenders for 18 month-long campaigns because I have severe autism.
>>
>>183187107
>speaking to anyone under the age of 30
Basically statutory rape.
>>
>>183186303
>climbing the building's facade
>not teleporting
humans
>>
>>183187326
>teleporting
>not existing everywhere at once
mortals
>>
>>183186805
Assuming you're in the US, whatever age you want. If the game has any gameplay at all, then it's even protected even from archaic obscenity laws which only apply to "materials with no redeeming values beyond being pornography". That's why Stephen King can include child orgies in his books without going to prison.
>>
>>183187513
>That's why Stephen King can include child orgies in his books without going to prison.
why did I instantly know you were talking about IT, lol
>>
>>183186854
>it sucks but here's how you can improve it
Honestly his entire concept is a hard pass from me.
I'd be mildly interested in a starfox knockoff of decent quality, but that art style and faux nostalgia is completely played out, if it was ever interesting at all.
>>
>>183186805
500
>>
>>183186805
Make it 1yo busty android produced for sex slavery.
>>
>>183186805
if you need to ask then fuck off
>>
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>>183186805
18.
Pic related, an 18 year old Grecian warrior.
>>
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>>183186854
>hey guys whaddya think
>it's bad cause it easily conveyed to me that it was a railshooter with pumping music and therefore you did something wrong cause I don't know what it is

I'm not here to start fights but this quasi-thinking thing some of these responses have attempted is really gettin on my nerves. Theres info on the campaign page itself as well as the development log tumblr page which are both linked in the description pertaining to why I'm launching the crowdfund in the game's current state. other than bringing anyone's attention to those, I think I'm done here trying to have some conversation or going out of my way to reply with defending myself against needless attacks. Criticism is one thing but much of the critique I've received here either is already explained via further interest through the video's links or has just been unhelpful coming from people who would rather believe they are actually doing the opposite and attempting to be helpful.

Thanks.
>>
>>183187978
>I'm not interested in criticism, and any you give me will be willfully misconstrued into an easily-defeated strawman to protect my fragile ego
I hope your indiegogo succeeds because if it does, you'll be the next Phil Fish for sure.
>>
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Made an idle animation for Female Protag. (not shown) as well as making the font on all the UI stuff easier to read.

So basically I'm trying to put off coding the battle system.
>>
>>183187978
Post the trailer on reddit's dev sub and see what the response is.
>>
>>183187918
can you start using a trip so that I can properly filter this shit
>>
>>183187918
>don't stare at the balls.gif
>>
>>183187918
why in the fuck does he have genitalia?
>>
>>183187978
Welcome to agdg, don't let obstinate retards get you down.
>>
>>183188870
>furvert game
why do you think?
>>
>>183188870
because the dev is an absolute faggot
>>
>>183188983
I think he should pull his head out his ass and make a porn game or a 8bit platformer, not both at the same time.
>>
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>>183188870
Someone told me it'd be funny. Like this tiger from Knights Of The Round.
>>
>>183189175
its ok, by pandering to the worst shit possible he will soil is dev name forever
>>
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>>183185675
Right. How's this? It's 16x14 now rather than 14x14

Your HUD icons are about the same size (The hearts are 16x14, the boots are 15x14) so I just went off of those
>>
>>183189230
>funny
I literally not want to play your game because of that shit
>>
>>183189230
That is a lot more subtle, stop kidding yourself
>>
>>183185258
Cute
>>
>>183189230
The one that told you that has a weird sense of humour. I never found that funny.
Besides it looks ok that tiger because it looks like an animal. Is untasteful on your dog becuase it's an antrophomorphic, looks more like an human than like a dog.
>>
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Also playing around, trying to decide on what I want the environments to look like.
>>
>>183189230
>Someone told me it'd be funny
haha it would be funny haha
>>
>>183189773
What's the scope for this game?
>>
>>183187978
>asks for criticism
>receives criticism
>discards all criticism because "haha shitposting"

none of those anons were too shitposty with their responses. they were just being blunt and you're being dense.
/agdg/ can be helpful because probably no one here will sugarcoat their responses. you're an idiot if you were expecting anything different.
>>
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Fixed up the shading/lighting. I'm trying to keep the unlit style but make it look less unnatural, and I think the toon shader works well for that. Other than that I don't really know what to work on next. Any ideas guys?
>>
>>183188870
Because thats how dogs and humans are and there is nothing wrong with representing it. A better question would be why is it naked from the waist down
>>
>>183190057
Have you tried gameplay?
>>
>>183190006
Level-by-level action platformer that will control basically like Zelda II but with a rolling dodge added.
Trying to decide on if there should be sub weapons or magic or what, at the moment.
>>
>>183190057
>Any ideas guys?
game
>>
I still have no game to show, but I'd like to asses my capability to take criticism without getting angry.

Can someone criticise me?

Here's some facts so you can roast me alive.

I really like the Sailor Song (Autoheart).
I love short haired girls.
I am probably uglier than you.
I still haven't watched Back to the Future.
I don't lift.

Doet.
>>
>>183190290
Your taste in women is highly questionable but you seem like an otherwise alright guy.

Wait, did I do that right?
>>
>>183190290
>I still have no game to show
Then get the fuck out and make one.
>>
>>183189419
You're not the target audience
>>
>>183190465
the target audience doesn't exist
>>
https://www.youtube.com/watch?v=CPQ1budJRIQ
>be 28
>be mediocre at every skill
>people are already making it while being just for 1/3 of the time I've been on agdg
>I keep telling myself
>oh you need to simply put more effort
>waste time on 4chan
>get depressed, stop deving for weeks
>start to think I'll be easier to make money if I focus on just one of my skills
>get excited for days about focusing on one skill
>realize after doing the research is even harder than games (making money off it)
>practice for two days
>realize I'm not passionate enough for that (unlike making games)
>giving up on that
>realize games are easy money
>start to think I simply need to use unity and do an asset flip and just tweak it enough so people don't think is an asset flip
>go back to gamedev
>the cycle start again
>time passes
>is being 2.5 half years on that
>tfw low self steem, lack of confidence, procastination
>tfw people on the discord already hate me
>I keep telling myself I will make it in two years from now
>tfw googum at this point is a winner compared to me
>>
>>183190465
>amateur game
>target audience: the degenerates
bravo, I'm glad to hear that
>>
>>183190290
I can't believe how grossly homosexual you are and to spite you I will pirate your game if you ever make one.
>>
>>183190290
>I really like the Sailor Song (Autoheart).
never heard the song before, but it sounds pretty gay
>I love short haired girls.
good taste
>I am probably uglier than you.
absolutely true
>I still haven't watched Back to the Future.
movies are a waste of time anyways
>I don't lift.
you're probably a manlet too

Now start working on your game you nodev piece of shit
>>
>>183190521
>target audience doesn't exist
>for a cute lewd furry game
What universe do you live in m8

>>183190598
targeting degenerates is literally free money
>>
>>183189773
>dog cokc healthbar never ever
>>
>>183190290
>I love short haired girls.
supreme taste depending on how short
>>
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>>183190524
>realize games are easy money
>>
>>183190617
>movies are a waste of time
uncultured swine
>>
>>183190465
If the target audience is people who would fap to a dog's balls then the progress should be posted at /trash/ and not here.
>>
>>183190735
>flappy bird
>crossy road
>other meme games on steam
>>
>>183190443
Thanks. That wasn't all that helpful, though.

>>183190452
This guy gets it.

>>183190601
Will you play it at least?

>>183190617
>you're probably a manlet too
The manlettist among the manlets goes back to devving!

>>183190707
Pixie short. Maybe a bit more. Below the ear lobes might be the cutting point.
>>
>>183190670
>targeting degenerates is literally free money
and from there on you're "that furrfag dev with no self-respect"
and you THINK its free money
>>
>>183190815
>several thousand copycats that did not make a single dollar
>>
>>183190735
You are replying to cris aka the village idiot, please don't do that.
>>
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>>183190524
you should stop watching those shitty motivational videos since they just give you unrealistic expectations.

here's the truth: some people aren't good at things. this triggers agdg every time.
>>
>>183190815
winning the lottery is easy money too
>>
>>183190951
>making it as a writer, musician and artist is easier than games
>>
>>183190985
>the village idiot
but gogem is already the village idiot, do we have 2?
>>
>>183190904
>Pixie short
ur taste privileges are revoked
>>
>>183191095
goog is the village drunk naked guy
>>
>>183191039
Nice implication you got there. Where did you find it?
>>
>>183190996
>pretends to be science
>anecdotal evidence

I see why they're publishing online instead of a peer-reviewed journal.
>>
>>183190985
>he hates cris
>he's not even the worse shitposter here
>>
>another "making game for money is hard"
you fuckign retards, this is a HOBBY.
you're in AMATEUR GAME DEV GENERAL.

Go work at some big studio if you want to make money while making games. Oh wait, its completely ass (I know by experience and from friends experience that no, the money is not there and the management is terrible since only manchildren of the highest order survive there).
>>
>>183190134
I'm experimenting with a few different ideas right now. Just have to get motivated to polish them.
>>
>>183190524
here's a protip cris: games are NOT easy money and if you are in this for the money then you will literally never make it and you're better off forgetting this silly gamedev dream
>>
>>183191364
(((peer-reviewed)))
>>
>>183163403
It's suffering the same situation as Game Maker, where a bunch of dumbasses and kids who can't program are churning games out which are slow/shitty, so they automatically blame the engine.

This effect is magnified by the fact that most people using Unity are making 3D games, which requires much more optimization and utilization of resources which you can get away with in a simple 2D pixel game.

Basically, too many garbage devs making games.
If Unity didn't exist then I can't even imagine how badly UE4 would get shit on.

I've seen source code for many games on github and such, and it's absolute shit. Just because you can make something 'work' does not make you a good programmer.
>>
>>183187918
Seen this gif evolve over the past few days, the addition of the bulge is unsettling

not just to my sexual sensibilities, but in that I know you're going to rake in the furry dollars with it, brrrrr
>>
>>183190521
Of course the target audience exists.
The problem is that there's only one gay furry shotacon here and it's the guy making the game.
>>
>>183190524
>is being 2.5 half years on that
Nigger I'm 29 and been making little games project since I was like 14 or so. Did I ever finish a full big game? no Did I sell anything? No, the money is not there, you do this for fun and learning. That's it.
>>
>>183191364
peer review is not a magic stamp of approval
>appeal to authority
>>
>>183188523
>Post the trailer on reddit's dev sub
If he doesn't, I will
>>
>>183191436
>Go work at some big studio if you want to make money while making games
The problem with this is that you cannot ever make your own game while working for a game studio.

Well, I suppose you can do it illegally, but if you become big and they find out who made it, then you're going to get sued into oblivion AND lose your job.
>>
>>183191436
Imagine being so triggered by money that you'd spend your time making a post like that instead of working on your game.
>>
>>183191595
>Of course the target audience exists.
Why not just pay for an actual porn game?
>>
>>183191789
why is it illegal?
>>
>>183191473
>>183191631
https://www.youtube.com/watch?v=uABlnaMleXI
https://www.youtube.com/watch?v=M9RerewwKqQ

there's 3 years diference on those two videos.
he's been improving faster than googum.
he needs more confidence.
>>
>>183191393
I don't hate cris, he's just an incredibly dense person with the wrong ideas about literally everything and when his ideas are proven wrong he goes all deppry depressy every time instead of actually learning, it doesn't help that he shitposts about everything that goes in his head.
>>
>>183191808
>>>/biz/pgdg
>>
>>183191789
>The problem with this is that you cannot ever make your own game while working for a game studio.
this is why amateur dev is a hobby, you do YOUR game on your free time.
>>
>>183191917

Because you'd be breaching the contract. Most game studios do not allow you to develop games while working under them.
>>
>>183163403
I like playing the Endless games, which are made with Unity. I was positively surprised to find out.
It serves as a reminder that engines are just tools, and that someone proficient in a "crappy" engine will produce a better product than someone not proficient with a "high-end" engine.
>>
>>183191436
I want to be a neet and make the games I want to make and sell them and earn enough money to buy food and rent and never ever ever leave the house
>>
>>183191926
we'll that's how you learn IRL.
you don't learn with your successes.
you learn with your failures.

he's slowly learning life is not easy.
>>
>>183191808
I will be working on my game this evening, when I'll be back home

>>183191919
His games are actual games which is already better than gogem "shock value and bad press" ui show
>>
>>183191864
Furries can afford both. Most of them are middle class but unmarried.
>>
>>183192009
No thank you, I don't care about money. I'd just rather work on my game.
>>
>>183192027
it doesn't matter if it's in your free time.
If you're working for that employer and make a game, it belongs to them.
>>
Should I use the built in gamemaker studio physics system, or should I create my own? How would I go about it?
>>
>>183191917
It's called a non-compete clause.
>>
>>183190524
At this point what you need is to finish a project, which will help motivate you to work more. It doesn't have to be big, but you need a simple idea that you can execute in a short amount of time and put it out there.
>>
is it time to filter "cris" already? It feels like you guys are winding up to another two week shitfest again
>>
>>183192123
>I want to be a neet
Nobody wants to be a useless human being, nobody with an ounce of self-respect
>>
>>183192276
Just filter /go+g[ue]+m/ and most of the shitposting goes away. Including whoever you're talking about because I haven't seen that name until your post.
>>
>>183192207
Not when you work at home. I know what you're talking about since I worked at EA for two years, but still they have no idea what the fuck I do (or rather did) at home.
>>
>>183192031
>>183192217
right, I did have one when I was working but I forgot because I didn't think about competing
>>
>>183192195
he just needs self discipline.
we learn is through struggle in life, that's something they don't teach you in college.

>>183192276
he's not googum or potato tier at least.
>>
>>183192147
He has been at it for years, he's not learning anything.
He also seems to suffer from severe ADHD, he can't stay in one topic for more than 2 minutes.
>>
>>183192217
Noncompete clauses are the biggest pieces of bullshit ever devised by lawyers, second only to arbitration clauses.
>>
>>183192276
That's what happens when the current format gets too few (You)s. Gotta get their fix somewhere.
>>
>>183192212
if it's for character movement, make your own. if it's for a meme physics game do whatever.

watch tutorials.
>>
here's how you fix your life dear cris:
get a prescription for adhd meds and stop being a self-loathing faggot
>>
>>183192367
Being a NEET does not mean being useless.
>>
can u enginedev on windows?
>>
>>183192207
>work at ubi while doing my bac
>team game project for a class
>when do it and even continue during the summer, then release
what is ubi going to do? Come after me because I did a game that started as school project with 3 other guys while working part time there?
>>
>>183189773
the hud literally looks like a cock and balls
>>
>>183193129
useless to society and your family. Good luck getting a descent gf/wife as well.
>>
>>183193129
NEET literally means "Not in Education, Employment, or Training", you could argue that making money with games counts as employment so you would technically not be a NEET.
>>
>>183193150
if they want to they probably could
>>
New thread
>>183193385
>>
>>183193443
well then thats stupid because 3/4 of the QA tester were students, at least half of the devs where doing some homebrew projects at home, etc. Seriously, that rule is just not enforced, or at least, not here in Canada
>>
>>183193393
Well if I could make enough money while making whatever games I want I would be okay with technically not being a NEET.

>>183193308
There are many ways to be useful to society and my family that don't include getting a job. That said I don't care much about being useful nor getting a girlfriend.
>>
>>183193583
they only give a shit if you're a dev, or straight lift mechanics/features and make a lot of money
half of this corporate law shit is only enforced if it's costing money or tarnishing reputation.
>>
>>183187918
Shitposts are not an excuse to post furry porn.
Also, your target audience is not in AGDG as you can probably tell by the lack of "wow, I want to lick this chibi wolf's balls >///<" responses.

>>183191631
This guy gets it.

>>183193150
>It's possible to get a job at Ubisoft with just a baccalaureate
>tfw Bac +2 but didn't even think I had a chance with them
Huh. Maybe I should have sent them my CV after all.

>>183190996
>some people are naturally better at things
Yes.
>some people are naturally better at things therefore only they have the chance to succeed
Jumping to conclusions.
>>
>>183191160
>>183191095
Nay, gogem is the phony veteran who spends his days trying to impress youngsters even though everyone knows that he is a complete fucking loser who never did anything worth mentioning.
>>
Can someone help me into animator controller in Unity? I am having issues. My character drops from the sky running, I just want him dropping in the jump position then run, and when you hit x, he jumps.
>>
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>>183188870
how else do you expect french players to get interested in your game?
>>
>>183196732
augmented legs
>>
>>183196732
The longer I look, the worse it gets.
France was a mistake.
>>
>>183196732
what game
>>
>>183196732
new codex entry: french autism
srsly what the fuck am i looking at even??
>>
>>183197214
Dofus.
It's full of sex jokes too.
>New quest: [Mastrubation]
>>
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>>183196732
nice
Thread posts: 797
Thread images: 125


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