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/scgedg/ Star Dangerous Space General: We Found The Secret to

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Thread replies: 758
Thread images: 152

the secret was starting the thread a day before AtV happens

>ED info:
https://pastebin.com/zEufftYe
Be aware, Thargs are currently grabbing ships out of witchspace and giving out complementary rectal probings, it is advised you shoot the fuck out of them whenever possible, or just go with it if that's your thing, I ain't tellin you how to live. Apparently the Ayylmaos are rumbling again, inquire within if this means goddamned thing or if its just Braben trying to scare up some more money.

announcement vid /w contribution from our lord braben: https://www.youtube.com/watch?v=PX49v8zYutI

https://www.youtube.com/watch?v=jmVEYZnDZf8

>Frontier Official YT
https://www.youtube.com/user/FrontierDevelopments/videos

__________________________________
Star Citizen Information:

3.0 Scheduled for release on or about June 29th make that July 12th, stand by for further delays in two weeks.

>newFAQs
https://pastebin.com/pmUsuxhf

>Star Citizen Official YT
https://www.youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA

>Other games:
http://pastebin.com/cugkem8w

today's AtV: https://www.youtube.com/watch?v=I_rSQGavuiI

Above is a pastebin of games you can play while waiting for SC and E:D to become playable.

Old thread: >>182319779
>>
hi guys EVE > everything
>>
>>182666331
>CIG does Fallout better than Bethesda.webm
>>
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>Congrats for surviving.
HOWEVER OP YOU DIDN'T ADD THE VERSION NUMBER. PLEASE DELETE THE THREAD AND MAKE A NEW ONE. THE LATEST THREAD SHOULD BE #181 IF I'M CORRECT.
>>
>>182666761
The one before that one was 179, so this one 180 and the correct new one will be 181
>>
>>182666502
Not saying much.
>>
>>182666891
DJELET THIS AND MAKE NEW
>>
>>182667082
delete yourself and make no.
>>
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>>182666502
Knowing CIG you can be sure that even FO4 fully randomized shit loot is more rewarding that what you'll find in those wrecks.
>>
reminder that the cutlass black is the best shipfu and if you haven't bought one yet you're a fuckin idiot and you're gonna be sorry when it gets a $100 price hike.
>>
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>>182666331
>all windmills look in different direction
>each and every one spins with the same speed as others
>>
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>>182667632
>>
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Reminder that 3.0 never ever.
>>
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>>182668238
But anon, FIDELITY >>> useful UI that provides the player with all information he might need!
Have you seen trading UI, for example? Do you think anyone but Chris finds this clusterfuck superior to good old 2D window? Chris doesn't even realize that a LOT of people who backed his game have shit PCs and interacting with such screens when your game is a laggy mess is far from being an enjoyable experience.
>>
>>182668701
To be fair this would actually be perfectly fine if the camera snapped to the display's edges and stopped moving while you're interacting with it.
It's probably an easy fix and they'll do it if enough people complain.
>>
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GAS THE THARGOIDS SPACEWAR NOW
>>
>>182668701
>a LOT of people who backed his game have shit PCs
just buy a new PC then
>>
>>182668919
>>182668701
The way Prey (2017) handled screens is an example of the concept done well.

It still blows my mind, though, howE:D has the worst fucking UI in existence. It's all flash over function and provides you with very little useful information.
>>
>>182668238
>>182668701
>hmm, i wonder if i should go to the forums and present my opinion that the UI for Item 2.0 is obtrusive in places?
>nope, better just bitch about it on 4chan where nobody who is in a position to actually say anything will admit they've been browsing
Then again I'm sure you'd get about ten thousand "ITS WORK IN PROGRESS" replies anyway.
>>
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>>182668701
>Chris doesn't even realize that a LOT of people who backed his game have shit PCs

>ei guise check out this flamin cool JAY-PEGG it was only 15k USD +tip :)
>i-i hope the game will run on my second hand $300 HP laptop....
>>
>With LTI don't ever have to pay for the plan itself, but you still have to pay a percentage of the value of the ship as a premium when you lose your ship and want to get it replaced
solo capital ship fags eat fucking shit lmao
>>
>>182670240
if you don't have any insurance you could lose your ship permanently right?
>>
>>182670575
Yep. The way timed insurance will work is that with, say 6-month insurance, you'll have to pay a fee every 6 months for the insurance plan. They've said you'll be notified before you leave your hangar in a ship that "hey you don't have any insurance dude", but you'll be able to ignore it at your own peril.
>>
>>182670840
i've never paid any insurance in eve and tend to keep it that way.usury is haram inshallah
>>
Are free CCUs being deleted? I want to see how the aurora/mustang reworks go before I choose one or the other.
>>
>>182671064
insurance isn't usury.
>>
>>182671205
you're right but some consider it a form of gambling
>>
>>182671461
go away stupid mudslime
>>
>fifteen hours doing missions
>not one navy rank up mission

There has to be some kind of a trick to finding this shit.
>>
>>182671527
first i'll steal your ingame waifu then i'll rape your irl women
>>
>>182671635
I am my in-game waifu what kind of fag would play as a dude?
>>
>>182671153
please reply
>>
>>182666331
holy shit fdev is going to nerf quince soon this shit is way too lucrative
>>
>happy hour
>these fucking designers
>AU
>it's uuuuuh, like uuuuuh, the distance from the earth to uuuuuuh, the moon?
>no it's the sun
>it's the time it takes light so we're 8 AU away because it takes light 8 minutes to reach us
>>
>>182672208
>1 AU = 1 light-minute
lol that'd be such a retarded unit
>>
>>182667390
>Knowing CIG
do you know something the rest of us don't about how CIG, who has never made a game before this one, prefers to structure their loot scaling, given there's basically no loot in the game thus far, but you can find pretty much anything that is in the game for free if you know where to look?
>>
>This is a question we get all the time, so let's put it to bed. Will mining be in 3.0?
>No.
>No?
>No.
>>
>>182667632
I'd say get the miles eckhart cup team on this pronto, but really they're only pointing in two directions so it makes sense they'd spin at the same rate, especially how slow they are going; they could easily have been stirred up by a short gust and are now see-sawing back and forth due to their uneven weight distribution. also, the one in the back seems to be moving slower than the rest, and also appears to be slightly slanted to the rest. fidelity uncompromised.
>>
>>182672659
What will be in the famous 3.0 then ? A new kind of press button ?
>>
>>182672895
only pretending, right?
>>
>>182672895
cargo
moons
ship interaction
new ships and items
>>
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Eh?
>>
>>182673009
You will need THE Press Button Starter Pack at 15 bucks

>>182673080
What's new ? 5 years and no cargo or ship interaction ?
>>
>>182673108
>The Cyclone
???
>>
>>182673108
OY VEY
>>
Reminder to ignore shitposts.
>>
>>182673108
GIVE US MORE FUND$ GOY
>>
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>>182673108
>The Cyclone ?
>>
I think I'm doing shit with my reputations in Elite, any good guides to explain quickly how it works ?
>>
>>182673108
>$45 to $70
is it a ground vehicle?
>>
>>182674267
It's probably that "tumbril" thing they tried to generate completely artificial hype about. Some ground-based cargo hauler, like a scifi forklift.
>>
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>>182666331
>caterpillar can have two cargo modules, or it can have fifteen of them
is this just a misinformed artist or have they changed their stance on this once again? I would love to be able to overburden my cat and turn it into a ghetto hull-D or do pic related with it, with all the weight/thrust ratio consequences that would imply.
>>
>>182676972
>asymetrical spaceship
Come on guys, come on
>>
>>182676972
They touched on this in Happy Hour. The artist was incorrect. The Caterpillar's max module count is not 15.
>>
>>182676972
>full server room for Herald+ capabilities
>tractor beam, dragonfly bay, 2 turrets for Cutlass+ tier raiding
>hull habitation unit for troop transport
>breakaway command unit
>still at least as nimble as a freelancer
I want this ship so bad now. it would be such a comfy household style ship like a bebop or firefly with none of the fat slow drawbacks that reality would impose on those ships outside a TV show.

>>182677306
super gay. did they go into any detail about it, like saying 'it's locked at 4 units', or were they intentionally vague about it as usual saying 'the artist was wrong' and giving no further clarification as usual? I bet it was the latter. why the fuck is ben so bad at explaining shit.
>>
>>182677653
They didn't say what the maximum module count is, no. Just that it's less than 15.
>>
>>182676972
That thing rides the border of hideous and beautiful.
>>
>>182678596
it looks like an eve ship to my untrained eye
>>
>>182678938
Asymmetry bullshit
>>
>>182676972
I really do like the look of the Cat, if only it was a little smaller.
>>
>>182679878
i want a big black caterpillar
>>
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>>182666437
How is your job as a unpaid human NPC?
>>
>>182681150
>unpaid
>>
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>>182667390
At best you can look at Freelancer (game), the loot wasn't particularly good but then again, the game was a fraction of what it was meant to be, extremely linear and with no dynamics economy. Once you knew what to do you could make money like most game
>>
>>182681425
Man i enjoyed trading jump gate parts to the Tau-31 construction site.
>>
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>>182670240
>>182670840
>>182670575
1st: the insurance time was said to be TIME SPENT INGAME, so 2 month of insurances would be already ridiculously long
2nd: LTI have been nerfed, it don't concern the equipment like engine, it will be funny to see wave of Whales with bare hull trying to make money to buy back their engines and guns
and third there's the timer on the replacement

>>182676972
Also caught that, I do hope they come back to the original concept of completely modular ship
I would love to try transforming the ship into a cheapass capital ship with turret module
>>
>>182682759
LTI queens will cry all day long to CIG about muh early backer exclusives.
>>
>>182681347
of course unpaid, those PLEX addict serve as npc for free, liking your job don't mean it's not a job.
>>
>>182683021
>unpaid
You need to think harder anon
>>
>>182682759
>LTI have been nerfed, it don't concern the equipment like engine, it will be funny to see wave of Whales with bare hull trying to make money to buy back their engines and guns
They literally said that LTI gives you the ship with stock parts. You don't need to buy new engines unless you upgraded your engine with aftermarket parts.
>>
I see 2016 threads talking about Sothis as a good system for long range hauling with nice payout, is it still viable ?
>>
>>182684625
You only do Fed rep Boom Delivery between there and Ceos, and those aren't available all the time.
>>
>>182684854
So it's not really interessing
>>
just how p2w will this game be? this is the first time i even noticed it since i dont normally pay attention to mmos.
>>
>>182685241
Which game fagwad
>>
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>3.0 one year late and with 50% of the features originally announced
>still not gonna get our hands on it for another month
>lap it up like a good cuck and go crazy everytime they show some scripted footage of this and that
What causes this? Is this a coping mechanism or just retardation?
>>
>>182685164
It's a quick way to get Fed rep if you are close to rank. It's pretty far out though. I did use it to get my last rank for my Sexual Assault ship, so it's good for what it is.
>>
>>182685416
I'm gonna give it a try then, I have enough money to re-buy my ship if I lost it anyway
>>
>>182685378
Short term backer who hasn't seen the shit leading up to this. All the criticism is silenced by calling you a goon, so there is not much point in bringing it up outside here.
>>
>>182685314
>not the game with ships costing over 100 USD
>>
>>182685582
It's no risk. Boom delivery is just non cargo delivery runs. You may get interdicted, but just submit and high wake out if you can't beat the computer.
>>
>>182685241
If you're talking about Star Citizen, hardly at all. Everything will be earnable in-game with a reasonable amount of effort. The combat is largely skill-based, as well.

The expensive ships you see in the store are there primarily to give people who want to invest a lot into the game a way to do so. Some of them are more expensive than they should be for the sake of limiting the number of that type of ship in the game. For example, you wouldn't want a thousand capital ships flying around day one on launch.
>>
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ayy lmao
>>
>>182685590
I mean obviously people are going to dismiss you when you start calling then retarded cucks.
>>
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>>182685241
E:D is completely P2W since the addons required for boosting your ships

Star Citizen will technically stop once the game release, whales with LTI ship will have a good start and cheaper & timed replacement but once you got above that, the only P2W feature will be to buy a capped amount of ingame money to avoid grind.

It help that SC is not shaping to be very competitive, no matter what org believe, they'll still be outnumbered by npc whom will comprise 80% of all ships
>>
>>182686420
It's pretty extreme hyperbole on both sides. The NMS fanboys have grieved long enough and a lot of them are on spectrum. Their extreme theorycrafting circlejerk is as annoying as the fucks who still think croberto is running with the money, 5 years later.
>>
>>182686224
topkek
Why they just can't give correct date ? It's like a girl blue balling by teasing you
>>
>>182687287
Because they don't know what it is? Release date drama is why they stopped giving us release dates at all, and just give us the raw dev schedule with internal targets.
>>
>>182687372
Weird since they are the puppy of a bank now
>>
>>182687584
>muh loan
Fuck off, retard.
>>
>>182687584
You're retarded.
>>
>>182687792
>>182688686
I know
>>
>>182688686
*your retard
>>
So, SC is going to use the current rebuy mechanic, but if you can't afford it you have to wait a day for the price to decay, or be a crew on another ship to get paid in the mean time.

How many beggars with no rebuy do you think will stack up?
>>
>Doing the Navy grind
>making a surprising amount of cash.

Ten mil. in. I'll easily be able to buy my ship the moment I get rank.
>>
>>182690473
The best part is, the mechanic won't prevent people from suicide rushing an objective until they're out of money.
>>
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>>182682759
>use the ingame money I saved from getting LTI to also buy equipment insurance
real hard
>>
>>182679553
>>182677274
>bitch about space planes
>also bitch about asymmetry
the fuck do you want? wingless tubes?
>>
>>182692734
what about nature's perfect shape?
>>
Are there any plans for how many systems SC will ultimately have? 100 is pretty scant.
>>
>>182692956
Everything is tool created. It wouldn't surprise me if CIG made the first 100, then turned the tools over to the community for further expansion
>>
>>182693279
>After all that time and money
"Here take that and that" now build your game!
>>
>>182693373
Don't get it wrong. It wouldn't surprise me if they got 5-10 systems or less out and the "rewarded the community" by releasing the tools so they can crowdsource the completion. It's exactly the type of jewery that CIG is capable of.
>Thanks for the couple g's you retard, now finish the game yourself if you want to play it. Don't forget to pledge for episode 2.
>>
>>182692956
>100 is pretty scant
Fuck off retard.
>>
>>182692956
>100
at this point you should be happy you're getting one
>>
>>182693902
>getting one
um...
>>
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>>182692893
you mean this?
>>
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>>182694040
Use a spoiler on lewd shit like that goddamit.
>>
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>>182694065
>projected release is exactly the week of Gamescom
>>
>>182694065
Evocati is still a week away.
RIP thred.
>>
>>182693759
>>182693902
https://asd.gsfc.nasa.gov/blueshift/index.php/2015/07/22/how-many-stars-in-the-milky-way/
>>
>>182694065
>On the plus side, the delayed proposed release date has allowed some of the ship and weapon refactors that were intended for a future release to be added to the 3.0.0.
They are literally dragging their feet.
>>
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>>182694065
>all those UI tasks that got delayed by another week
>>
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>>
>>182692956
100 total
50 of them inhabited (human and alien)
a third of them maybe with handcrafted landing zone
Then there will be a lot of procedurally generated stuff

>>182693279
>he think they would give extremely costly tools for free so they can be retro-engineered by anybody
Please, it's stupid even among the 'SC is a scam' crowd of retard.
>>
>>182694357
this game does not span the entire galaxy. it takes place in one tiny sector of a single spiral arm of the milky way local to Earth.
>>
>>182694065
Man did i call it on ui shit and render to texture being the things that would push back the date on 3.0 a few months ago. render to texture because it's going to be fucking finicky and annoying to set up and ui because the guys they have doing UI are total fucking goobers. Like people are way too hard on CIG sometimes but their UI guys are either consistently retarded or consistently given terrible direction.
>>
>>182695360
Not free. You have to rent the Amazon server from them obviously. You will probably have to pay for some developer pack also.
>>
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>>
>>182695721
>still haven't built the preacher arms ship gun that was unlocked for all backers pre-100 million
>>
what's with all the newfags today? piss off
>>
>>182694357
Good idea, they should just make a 400-billion star procedural fucking wasteland like E:D or NMS. That'll work real well.
>>
Hey, I'm new to these new fangled space sims. I used to play TIE Fighter when I was really young and now I'm beginning to feel nostalgic. I already have E:D (after I heard you could smuggle slaves for fun) Star Citizen looks cool but I'm not sure if that game is going to be a huge money sink and I don't know if I want to build a super PC on my pitiful budget. Should I bother buying it?
>>
>>182698447
You don't have to spend any money on SC beyond the $45 base game package. Everything is earnable in-game. You also don't need a super jacked rig to play it. Right now, performance is mostly limited due to network issues, but I've played single player with acceptable framerates on a GTX 760. And obviously as development goes on, the game will be optimized further.

Just be aware that it's going to be years until Star Citizen is "finished". Don't buy a game package thinking you're buying a game. You're investing in a project.
>>
>>182698193
if they can justify it by building gameplay mechanics around it, sure why not
but who are we kidding
>>
>>182699069
>people constantly shit on games with huge procedural worlds because it's impossible to develop truly good content for a system like that
>idiots should have just made locations by hand
>Star Citizen does the smart thing and uses procedural generation to supplement hand-made locations
>fucking idiots why don't they just make a good procedural system
Fuck off, retard.
>>
>>182699198
>people constantly shit on games with huge procedural worlds because it's impossible to develop truly good content for a system like that
but this is exactly what I said
>>
Schedule got updated
https://www.diffchecker.com/91Bl6TQY
>>
>>182699432
>Inventory System
>Progress has been affected due to the work on the Search Feature.
>they're having trouble searching through a fucking list
Anon was right, the UI team really is braindead, holy shit.
>>
>>182698009
>piss off

>>182699198
>Fuck off, retard.

Why are SCultist always so jumpy?
You fags are not making any friends with that attitude.
>>
>>182700007
It's 4chan. I don't want to make friends. I want you to fuck off.
>>
>>182700007
It's the drought. We will have been playing basically the same content for just short of 2 years, and CIG's fucking us out of 3.0 now to get more sales at gamescom.
>>
>>182700253
Well, Star Marine added a lot of gameplay. I like it a lot, I just personally have no interest in competitive shooters, so the game mode itself isn't very interesting to me.
>>
>>182700246

Well too bad, because I'm not going anywhere.

;-)
>>
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>>182699753
idgaf as long as they continue to deliver stuff like pic related
>>
>>182700403
>Star Marine added a lot
That shit was busted out of the gate, and they never did get the huge movement lag out of it.
>>
>super special derelict that there's only one of
>http://starcitizen.wikia.com/wiki/Artemis
>A piece of hull plating was found in the Stanton system by Shubin Interstellar.[4] It is believed that the Artemis sustained damage, and that Janus, the ship's AI, woke some of the engineering crew in order to touch down for repairs.[2][5] However, according to a simulation, Janus was unable to put the crew back into cryostasis.[5]
:thinking:
>>
Why do so many people like scam citizen? You really expecet something from them? How many years have passed and all we got is a shitty demo, guess where all those millions of bucks went?

And they are still able to milk the nonexisting cow even further, wow, I'm impressed.
>>
>>182698193
>implying they couldnt just do it for a few hundred more stars
>>
>>182702132
>Why do so many people like scam citizen
Let's get one thing straight. We don't like star citizen. We like immersive as fuck space games. Why do you think edg is even still a thing? It's all we got atm.

If a few years, Hellion or some other game will surpass SC, and we will move onto that. For now, ED is all that is playable and SC is a meme that might be something this fall.
>>
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>>182703110
>this fall
>>
>>182667082
it's at least 20 counts off in either direction, there were dozens and dozens of threads in a row with copypasted numbers, and people either continuing from there or adding 30 more than necessary to compensate

we're really at 220ish if you count all the threads that died inside 50 posts the past 2 months
>>
ill elite dangerous worth getting into or should i just wait for SC
>>
>>182694216
Yeah it wont be out at gamescom, they will rush and crunch and it wont work out Chris will stutter a bit on stage saying he would love to release it but can't then they will show a video of the final moment where they decided that they can't release it and the community will praise them for being so honest and not rushing things. I'm done. 3.0 maybe christmas
>>
>>182705146
That really depends mate. The full experience is kinda really only appreciate-able in VR, which'll require a hefty investment. Starting off, there'll be a shitload of information and stuff to take in. And at the higher tiers, there'll be a days on days of grinding to get the best shit. There's also not that much content diversity. Wide as ocean, shallow as a puddle.

That said, the combat is actually pretty enjoyable and the ship bridge atmosphere is really well done.
>>
>>182705146
ED is boring unless you really, really like the sound design.
>>
>>182705385
they'll just drop another gameplay demo

it'll be the amazing and we'll all forget about actually playing 3.0 for another couple weeks til they drop more cinematic tool videos on an ATV or show off a flight ready reclaimer with a functioning salvage arm

it's not even worth playing without netcode overhaul so thats fine by me, rather wait for that than pretend i'm excited to play 3.0 at a spasming 5-30 FPS on a server full of people ensuring the persistence gets abused with as many ships as possible left floating around
>>
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>>182666761
>>182667082
>>
>>182676972
https://youtu.be/yGqZE-bTdYg?t=3040
50:40

wouldnt expect it to be modular any time soon
>>
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"Shee-Ahn"
"knocks Koo-ayy"
>this triggers the illiterate
>>
AAAAAAH! fUCKING SHIT ASS DICKSSSSSSSSSSSSS GIVE ME FUCKIUNG 3.0 YOU STALLING SHIT PISSS FUUUUUUUUCCCCKKKKKKKKKKK
>>
>>182708665
we todd did name
>>
>>182708759
no
>>
>>182701335
it's gotta be the javelin. he's said they've done 4 derelicts, and among them we've seen the starfarer, caterpillar, I think constellation, and the jav.
>>
>>182714998
The Javelin isn't big enough to see from space, even if it would only be 3-4 pixels big.

They mentioned one important thing: that derelict is now part of the ship pipeline. I only mentioned the Artemis because it's a neat bit of lore. Realistically? It's probably a Bengal. It's *the* Squadron 42 ship, so it's probably been getting constant work. I wouldn't be surprised if it's finished with the ship pipeline and they're putting a single wreck in the PU as a fun teaser for S42.
>>
>>182708759
I don't even really give a shit about cargo or missions or whatever.

I just wanna ride spess bikes :^(
>>
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>>182715847
I have a Black Dfly and a Kue and they both are going to fit in my Cutlass and look bad af, but fat fuck Disco gets his greasy kfc fingers on that shit and is all casual about it like he could have done without it. I hate his smug fuck ass and I hope beards go out out of fashion so he looks like a pedo again.
>>
>>182716525
your mom does things between basketball players legs
>>
>>182715523
Yeah, but we just saw the JAV wreck at the end of ATV, and these are moons, not full sized planets, so we could feasibly see the JAV from space.

Would love a Bengal wreck, and I'm not saying it is the Javelin

But it is the Javelin.
>>
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>>182667390
I'm sure we can expect the
>LE EPIC BIG BENNY SO QUIRKY xD
meme
>>
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>>
>>182721614
Hi dad
>>
barely 20 fps in promotional vids on their 4x+ 1080ti rigs, lmao
can't wait for the launch disaster
>>
>>182721968
Not that I am disagreeing with the fps point, but if the rigs that the promotional videos are recorded on do indeed have 4 way SLI, it is making no contribution to performance that a single card would not have. SLI is dog shit or even decreases performance for many games now a days, particularity unoptimized ones. If they shelled out for 4 way 1080ti's they it was because the computer was part of a render or work node that is being give work over the network.
>>
>>>/vp/
>>
Been a while since i played Elite what's the current meme way to make money? iirc robigo and sothis were nerfed to shit right?
>>
>>182722779
pokemon confirmed for 3.0?
>>
>wonder what the "power play" stuff is on the galaxy map
>accidentally open galactic powers thing when trying to open my system map
>look around
>see this cutie

Oh my...
I think I've just joined the Empire.
>>
>>182726468
I dunno about the "meme way" but I've been getting a nice chunk of money doing bounty hunting for the community missions. As far as I can tell in general you just can't go wrong with bounty hunting, and turning those in for the community mission will net you a hefty bonus when the mission is over.
>>
https://www.youtube.com/watch?v=QgnJ8GpsBG8
>>
>>182729143
You really just like her stonking massive shields
>>
>>182731508
That just makes me want to pierce her with my beams even more.
>>
I wish the Anaconda was Python sized. I love the look of it, but not the huge fucking size.
>>
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probably old as shit news but I just realized they moved the wing guns on the gladius more towards the center of the ship in ATV

did they change anything else?
>>
>>182731508
If 5k of shielding is wrong, I don't want to be right.
>>
>>182695360
Also when they say procedural generation, it's just the technology they're using to store an entire planetary surface. All of the planets are handcrafted, but in a Sim City terrain editor kind of way.
>>
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>Kastak Arms
>>
>>182673156
Like what your parents think, all these years and still useless
>>
How jewy is The Cyclone going to be?
$45 - $70 is already a kick in the nuts because you can't swap a dragonfly for whatever the 'basic' one is.
>>
>>182733228
I didnt know that, nice one
>>
>>182701335 >>182715523
We will all be disappointed if there isn't more unique stuff to explore
They've shown a Vanduul wreck somewhere, if that's a Kingship, it could be unique

I wonder if procedural generation would allow a DYSON SPHERE
You discover a funny Jump point, on the other side you wonder where the star is
You get in and wake up the Kardashev civilization type 2, ass probing happen to you, you are sent back to your base with no way to prove what happened or find the jump hole again

more funny would be a technology so ridiculously advanced it's TARDIS within a TARDIS where you can fly Endeavor around
>>
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>>182737370
shit makes zero mechanical sense but fuck it, long as it's just another beat weapon in a massive pool of available weapons
>>
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>>182741993
I like that one, reminds me of the Voss from BF2142.
>>
>>182733228
gladius has gotten some form of visual change for just about every patch ever

it's kinda the flagship for SQ42 so they seem to be focusing heavily on making it look and feel like a ship thats visually pleasing enough to do most of the space missions in
>>
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>>182741993
*click* *pwwshhhhhhhhhhh* *click*

can't wait for the railgun and other weapons that seem to have overheating mechanics
>>
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>>182742681
stop giving me feels
>>
>>182746015
>We've got company!
>We've got company!
>Hostile walker spotted!
>We've got company!
>MEEEEDDDDDIIIIICCCCC
>MEEEEDDDDDIIIIICCCCC
>Nice, Thanks!
>>
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>>182746190
>you'll never again drop pod onto an airship with your best friends from high school
>you'll never again fight your way through the cargo bay while Jason flanks through the air ducts
>you'll never again fire rockets down the corridor with your gunfu voss during the final push
>you'll never again jump off the airship as it explodes hot micing the dankest memes of the day
>>
>>182747704
Yes you will
https://bl2142.co
>>
>>182747704
Remember that time where if you cranked your vehicle sensitivity up, when you were in a drop pod you could get some serious lateral movement going and 'surf' across the map (than they patched it).
or in Fall of Berlin if squad beacons were placed right you could pod on top of the buildings.

Good shit, modern games just don't have that 'jankyness' that older titles had which made them fun.

>>182747813
huh, need to check this out.
>>
>>182739132
Unfortunately, I doubt we'll see anything like a dyson swarm in Star Citizen. CIG seems to be taking a very conservative approach to technology.
>>
>>182749697
>CIG seems to be taking a very conservative approach to technology.
>>
>>182750000
SC takes place almost 1000 years from now. We'd have a dyson swam by then. Any other civilizations we meet would, statistically, be either terribly primitive compared to us, or so incredibly advanced that they could swat us like flies.

Star Citizen is not hard scifi, and their technology is extremely conservative and weak.
>>
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Gamestar article is out where they got to playtest 3.0
http://www.gamestar.de/artikel/star-citizen-geburt-eines-universums,3316828.html
it's shit, 5-10 systems for "release" they can't seem to solve big networking issues, internal testing gets about 70 people per instance
>>
>>182750119
you never know maybe chris pulls off a freelancer and reveals that some ancient alien civilization had that tech
>>
>>182750361
For those who don't speak Aryan.
Demo, with some in-depth look at systems (AI, Planets...)

Gamestar visited Foundry 42 Frankfurt to play a preview of Alpha 3.0. In the beginning text, the author asks the question, why F42 my have delayed Squadron 42. More about that later.
The Demo starts at GrimHex. The Player wakes up and uses the new mobi-glass to equip himself with some clothes.
They walk outside to the landing pads where a Gladius waits
They get introduced to the new use-System and item 2.0, where they can control many things more detailed (entering the ship, HUDS...)
With item 2.0 CIG can make every object in the world interactive by giving it properties.
With the new Star Map via the mobi-glass, they now can fly to POIs instead of the old marker on the hud.
Todd Pappy on the answer after the Strechtgoal Levski: "When C.R. makes a stretch goal, that means it has to be in the game in the given time. Often it depends on how important it is for C.R. Let's say, it's very important for him. The NPC Miles Eckhart, too."
Via the Star Map they jump to the edge of the atmosphere of Delamar and are then flying down manual. During the atmospheric entry, flames start appearing around the hull. This depends on your speed and the size of your ship.
A new flight control system shows the way to a landing pad on the highly detailed Levski landing zone, where are now also garages, where you can get your ground vehicles.
It is planned, that the ship will despawn after landing and some time has passed, to make space for other players.
Normally you would now go to a kiosk to let the ship repair and refuel because this would take some time.
In the Demo they have problems with the elevators and the physics grid, so they had to use console commands to go down.
The Details in Levski are really impressive.
>>
>>182750721
As they approach Miles, they noticed a change in his behaviour. Miles notices us, checks us with a short look and looks down again on his mobi-glass. This seemed very natural.
This behaviour got they already to see when they visited Bob Reininger who is in Frankfurt for final implementations of the NPC's for 3.0. In General, all features from other studios come to Frankfurt to get implemented in the 3.0 build.
Gamestar got a deeper look at NPC behaviour and got shown the new features. In comparison to last years Gamescom demo, they made a huge jump in the details of movement. Everything seems very natural and the facial expression is incredible and in combination with the voice over nearly real. They are not done yet with NPC's, all the time are coming new features and bugs get eliminated. They want to make NPCs in 3.0 as perfect as they can.
The quest-givers and subsumption in 3.0 are test objects because, in the future, every NPC will use this technology in Star Citizen and Squadron 42.
Subsumption is more a system than a script.
Between 7 and 14 missions will be in the game. How many it will be, depend on how many problems they have to face until 3.0 But they will add them via updates.
[Spoiler] The mission from Miles is finding a missing person. Last known place is Yela. A signal is coming from a possible crash site. The job is obvious: Fly to the position and find out what happened.
They go back to the landing pad and fly up out of the atmosphere, where they choose the new signal as a destination and start quantum travel.
Everything they do is seamless. There is nowhere a Loading screen.
Now they fly down to a caterpillar, a wreck.
this kind of wrecks will be partially be procedurally generated.
Some of them will be taken over by NPCs, but not in 3.0 yet. Some of them will fight you, some of them are friendly and want to trade.
>>
>>182750797
They leave the Gladius and go on foot explore the caterpillars interior.
In one room they find the corpse of the missing person. (Sadly the interaction system in the demo fails) But now 2 enemies are coming from behind and start to fire at you.
To kill the enemies they use an anti-vehicle weapon. A lot of power, a lot of help.
Pascal Müller (Senior Environment Artist) and Michel Kooper (Lead Environment Artist) show them the Leveleditor (PlanEd) in detail. They confess that it sometimes might be a little boring to edit for such a long time a moon, that consists only out of rocks and dust. But Gamestar admits that they achieve with the tool some really interesting locations. Objects groups are automatically changed and look each time different.
They try to make each moon recognisable by their surface, geographic details and lightning.
Now the people from Gamestar are allowed to play 3.0 by themselves.
Shortly after they used the new nox bike, the game crashed.
After a restart, they try it again and everything works fine and they cruise around. The controls aren't perfect yet, at least for the gamepad.
Driving one round around a moon with a Dragonfly will cost you >3 hours.
The dimensions of a solar system becomes very clear when they looked at SolEd (The solar system Editor). Seeing the proportions to each other is stunning. That became clear when Sascha shows the Stanton system in SolEd and kept scrolling out and out and out. These dimensions alone are fascinating.
Even people who closely follow the development might not imagine how big this universe is.
In 3.0 will be a interesting cross-play-system. 2 Players will get different quests and sometimes the same job, maybe even with different goals and this might bring 2 players to the same location where both of them don't know what the other player want. It might be very interesting to see how the people react.
>>
>>182750867
But this might also be a problem because the reputation system is coming with 3.1
With a console command, they teleport to an outpost, which might be part of a mission in 3.0
Currently everything in them is not useable, but this will change, because item 2.0 makes it possible (don't know if already in 3.0).
Not everything that will be in 3.0 could they test. (trading, insurance and stamina).
Many apps and improvements on systems are missing in the demo.
Question for Todd Parry: Can you fill this huge space with interesting stuff? Todd: "I don't know. But it is my goal. I am as long pessimistic until I see results".
He is very optimistic with planets and outposts, but the next challenge is to make it a living environment.
They work piece by piece and systems are coming together which will help them to make the next step. Most of the time it takes longer than C.R. and the developers want, but they need this time to have a foundation to build on.
Many people think, that C.R. should have forced some parts a bit more and don't be the perfectionist. But with 3.0 the editor thinks, that they may not have done something huge (content wise), but something that will be the base for a game that can be played for years.
>>
>>182750947
Where is Squadron 42?

The displeasure after the cancelled demo for SQ42 was huge, but everyone who knows CIG for a bit longer knows why it wasn't shown. At first, there was the new planet tech. SQ42 is C.R.'s baby. And everything has to be perfect. Gamestar speculates, that C.R. want to have the planet tech also in SQ42 (!speculation!). An additional reason was the work on the AI. Until last year, they worked on Kythera and CryAI, but C.R. didn't want two systems. Brian Chambers: the foundation has to be perfect for such an important part of the game. They had to make half a step backwards and build it right. Both systems got merged together into the subsumption AI. Todd about SQ42: "It's going". Brian: "I would like to show and say so much more". He sees every week all these cinematics and epic space-fights and then he always thinks: "what are procedural planets?! Look at this!". But they can't they anything about that. All the animations and their quality are the same in SQ42 and SC. Brian: "It needs more time, but they think it was the right decision. We make good progress, but the core elements they develop for 3.0 are also needed for SQ42. So the work at the NPCs are necessary for SQ42 to achieve such high-level animations, facial expressions and behaviour. They really want a high quality for the characters. Everything must be better or at the same quality as everything in other comparable games. And I am not happy until we reached this goal. For Star Citizen, I show features when they are not ready and polished, but for SQ42, I don't want to do this. If I show it, it has to be like Activision or Bethesda is unveiling a new game at E3, only with the difference that everything we show is ingame."
>>
>>182750361
That article doesn't say any of that. Stop making shit up.
>>
>>182751034
According to C.R., no work got wasted from last years Vertical Slice of SQ42. The team decided to not show any work in progress last year. He wants to show the finished system without any compromise solution and workarounds. With the current status is C.R. very happy:"When the people see it, they will understand and they will be very happy about it". It's done when it's done. When we can see SQ42 didn't want C.R. us to tell.

Off-Text

In front of the studio are loud noises to hear. The city is building a Subway in front of the building, which has to be on the surface because the urban planners missed some how that they can't go under a bridge nearby. With organisation problems is Brian Chambers (Development Director) familiar. Brian worked on Effects for Star Trek Voyager, was animation director for Red Dead Redemption and some GTA's are influenced by him. Then he worked at the WWE brand and then joined Crytek as a Senior Producer at Ryse: Son of Rome. It is relatively quiet although it is a plan office. The atmosphere is relaxed and concentrated. In front of 2 or 3 monitors, the developers are writing code, thinking about problems or making skype calls. They get every day many applications, but they are very careful in hiring people because they have to fit. The mentality is very important, you can't just have good knowledge. Star Citizen wouldn't be possible without this outstanding team.
>>
>>182751118
An often asked question to C.R.: "Do you believe, that you can do it?" On the one hand because of the sheer size and on the other hand because of the technological challenge.
Chris and the team are confident, that they can achieve this.
The passion and the know-how is really impressive
Every goal is with current technology achievable, says C.R.
But not every goal or idea will be implemented in the way it is planned because they realise, that it isn't fun or a good way to do it this way. But they have no problem to go back and start new to make a better implementation.
A huge amount of time was invested in building up this team and the foundation (making changes to the engine etc.)
Marco Corbetta and Carsten Wenzel (ex-Crytek members, now for 2 years at CIG) make clear, that there is no CryEngine anymore. If you compare the engines 1:1 you have around 50% of CryEngine code and 50% of new engine code. But if you look at the actually used code by SC, you have around 10% CryEngine code and 90% new engine code.
2 things resulted in a huge refactor: The sheer size of the universe and the interaction possibilities.
To make a hole solar system with huge planets possible, you need to make it possible, that the engine can handle these coordinates. Such precision in such a huge world is only possible with 64Bit precision.
This change took them about a year.
The huge amount of interaction possibilities with NPCs and objects required a re-write of the Job-Managements-System, so that the code is not blocking the main thread. The logic now makes full use of all cores, because they need many refreshes for the many entities they will have in the game.
>>
>>182751218
A weakness of the CryEngine was, that not everything can be an entity. They changed that and now every entity can have different components. A ship has the flight-control-system as a component. Then it has a life-support component in form of different rooms with oxygen. There was no component-system in the CryEngine.
This is called the item 2.0 system. This lets the team develop and test each component independently.
According to Chris, this is a very modern principle in programming that is expandable-friendly, performance-friendly and makes it easier to synchronise the game world over the network.
The first plan was to make SC like in other MMO's with capsuled instances with not many players.
Currently there are 24 players on one server, which will probably not change in 3.0)
The rework of the engine also affects the network. There will be many servers that can communicate with each other that will enable instances with thousands of players.
A physical server contains currently 32 cores that make 8 virtual machines possible for dealing with data. This is because currently, the CryEngine can't do much with more than 4 cores.
And another problem is, that more cores don't mean more players in a linear equation. This will change in the future.
When they get 24 players with 4 cores and the scaling with CPU relatively linear to the player count, they can get far more than 100 players on one server.
And when they have the server network and the seamless transition between them, every player practically plays in the same instance of the world.
A huge step towards this is the Batch-updating. With this technology, one batch is processed from all core together. This makes Synchronising much easier. Especially physic is with this method much better scalable.
Because this technology still needs some time, it is important to continue to rework the CryEngine to allow for much more, like a huge amount of NPCs.
The plan is, to have 90% of the population to be NPCs.
>>
>>182751371
All these demands from the game (huge universe, planets, ships physics, physics grids, effects, etc.) are not easy to satisfy.
The Demo they played run on an i7 5930K, Nvidia GTX 980 and 32GB RAM with about 30 Frames.
They have still problems with elevators, the ragdoll-system and server crashes.
What Hardware will we need? Corbetta and Wenzel: It should run on modern hardware but it will scale very good with much better hardware. They really want to use all the power of your machine.
To be aware of performance issues, they don't want to have the best hardware in their PCs and they have a huge variety of components in the developer PCs to notice problems fast.
Optimisations for the new Ryzen processors are scheduled to be worked on.
They don't want the same reputation like Crysis (running gag: "Can it run Crysis?").
The minimum specs for the PC are these: 4 core CPU, 2GB GPU, 8GB RAM. Recommended is an SSD.
Graphic settings will give you many controls over the performance demand.
Currently there is only one quality setting for the overall quality
There probably won't be more than 20 options for the graphic settings because it would need too much testing.
But there will be enough options to control the performance.
Will there be a downgrade? No, because they don't have to develop for consoles. They can develop for future hardware and people can turn back settings by themselves. And current High-end hardware will be in 2 years only upper middle-class hardware and SC will hopefully be played for many years.
It is also important, that this is a crowdfunding game and they have every few month a new public and working build and get feedback.
C.R. is very happy, that so many people understand that they take the time to do it the right way.
Internal tests are done with up to 70 people.
>>
>>182751463
After that come 2 waves of community testing before the release. (Evocati with around 1000 player and the public test Universe (PTU) with up to 20.000 players.
Only a version that got through all tests comes online for everyone.
The multiplayer part is the biggest challenge for them according to C.R. It is one thing to test everything alone in the editor and testing it over the internet from all over the world with people in different locations in the game world.
It is a challenge to keep track of so many things in the game world and being smart by knowing what to keep track of or to sync over the internet with the clients.
Huge problem was to synchronize physic over the internet because they have different gravitations and gravitation-directions.
They are not done with many things for 3.0, so more delays can be expected.
They have huge ambitions for everything although it is only in an alpha state.
Question after technical highlights: planets and sheer size of the game, but the answer to this question will always change as they try to add new things and improve the game.
Wenzel says: Don't quote me on that, but we try to achieve Crysis-Niveau for our planets and moons.

Duel of the interfaces: DirectX vs. Vulkan

The game makes use of a Low-Level Interface like Direct X 11. Because Direct X 12 is Windows 10 only, they will switch to Vulkan for newer API features. This will be done in time for the commercial release. They maybe even plan to completely drop Direct X 11 support.
Vulkan will make a way better core utilisation possible, which leads to more drawcalls.
CryEngine already plans in the near feature to support Vulkan 5.4, but CIG can't take these updates because the code is too different. But they have a similar plan like Crytek, but they first have to complete the underlying re-write of many components to work on this.
The current problems are more in the game code than on the graphics API.
>>
>>182751463
>Optimisations for the new Ryzen processors are scheduled to be worked on.
Fuck.
>>
>>182751558
Big, bigger, 64 Bit

The biggest challenge was the 64 Bit implementation.
This is something that hasn't the CryEngine neither the Lumberyard engine.
64 Bit makes it possible to work with much bigger numbers (264 = 18.446.744.073.709.551.616 Bit instead of 232 = 4.294.967.296 Bit)
With 32 Bit, it wouldn't be possible to make such huge solar systems.
For many years CPUs support 64 Bit and even Windows XP got an update for 64 Bit, but today's games are mostly running on 32 Bit.
For comparison: The game world of The Witcher 3 can be placed in one crater of a moon.

Everything procedural, or what?

Someday, Star Citizen should contain around 100 star systems with over 300 planets and moons.
Every planet and moon should be able to walk on.
For release C.R. is aiming for 5 to 10 star systems.
To accomplish that, they made the procedural planet tech.
This is just a tool for the developers to get a foundation to work on
The planets don't get procedurally generated as you fly by.
This works by overdrawing the planet with many biomes and layers. Like with a specific type of forest, stone or in the future also with water (maybe lakes and rivers? We already saw ocean).
C.R. calls it "painting with a bigger brush".
But every planet and moon will be revisited from developers to make POIs (Point of interests) and landing zones.
>>
>>182751638
Where with all the data

when travelling through the game world, your PC has to have the correct data ready to get displayed.
Having a whole star system with real planets is a technical challenge. They have to stream the data very efficient.
To solve this problem, CIG developed the "Object Container Streaming".
An object container contains all data necessary for displaying this container. This could be a whole planet, a space station or just a room in a space station.
SC will now identify which object may be needed and loads this data in time. A hierarchy ensures, that the most important data is at first available.
More cores will support a better streaming because the main thread will be relieved.
To support the technique hardware wise, it is recommended to have an SSD and a huge amount of RAM.
Currently are 4-5 special areas on planets and moons.
As soon as Object Container Streaming is implemented it will be much more.
According to C.R., the implementation will be done until the end of 2017.
>>
Messer did nothing wrong.
>>
>rewatch AtV
>We've done 4 [derelict ships] so far, and one of those 4 is massive
Fuck, the special derelict is just a javelin, ain't it? But at the same time, they said they haven't talked about it? Theyve definitely talked about derelict javelins.
>>
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>>182751960
this.
>>
>>182752502
If true this means that the javelin is nearly flight ready.
>>
>>182753434
>>182752502
Surely its the Idris, which was supposedly close to finish end of last year, due to being main focus of SQ42 early game?
>>
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Newfag here, just got ED for PS4 and just started playing. How the hell do I dock without getting fined? I requested and received permissions but every time I get close to the glowing dock area a fine timer counts. Over 1k in fines now and don't know what to do.
>>
>>182754021
Wrong pad. Does it say loitering? Look at the number and try landing on the correct pad.
>>
>>182751581
There are 2 more Ryzen lines coming out this year, 1950x for Threadripper and 1300 for the low end line.
AMD isn't even done with the microcode for the currently released processors, much less the generational optimizations from future releases.
I don't blame CIG for waiting, most of these mobos have new bios every 2 weeks. How the hell would they test it now?
>>
>>182753520
The Bengal is the star of S42, not the Idris.
>>
Was there a delay this week?
>>
>>182755552
he's talking early game.In the first episode you start out in an Idris.
>>
>>182755685
ui delayed by one week again also added og weapons and aurora reworks
>>
>>182755685
UI got delayed, but all the target release dates are the same.
>>
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>>182747813
Fuck both of these games, I'm going back to contest some titans
>>
>>182684854
>>182685416
>>182685760
It was a good advice, thank you
>>
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>>182756712
Fed's where it's at. First time you fly a Dropshit with more armor and shields than all the ships you owned before it combined, Feelsgoodman.
Then there are 2 ships above that which made people dead even better.
>>
>>182757262
Do you have same the kind of tips but for imperial this time ?
>>
>>182757819
Quince. Much slower than Sothis outright for Empire, but you will make a fortune and you can buy your way further in Empire than Fed, in my experience.
I'm not trying to rank Empire, but you should look on the edge of the bubble for a pair of systems more than 10ly apart with nothing in between them, like how Sothis and Ceos are.
If you can find a Empire version of the Boom missions, you would be the first here.
>>
>>182758154
I'll check that, ty
>>
>>182758274
If you go to Quince, take a stripped out Hauler with an A rated drive. You will only need a hangar and vehicle, and you can buy both at Millerport, so don't take the range penalty transporting them there.

Btw, a taxi Hauler is pretty much required for most of the annoying running around until you can afford a high range DBX to replace it. Trust me, you will find it very worth the money to travel in your taxi and pay to have your combat ship transported. The difference in jumps over 500ly can't be overstated.
>>
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>>182758630
>tfw you fly your 12Ly Corvette out to Quince
>>
>>182758630
I'm in a T6 atm but I can switch for a Hauler/DBX, got the credits
>>
>>182758836
Kek. I made a 500ly trip in my FAS once at 15ly range. That was it, I never questioned the money for transport ever again.
In my Hauler, I use a 3B fuel scoop and a 1t fuel tank for an extra 2ly a jump. I only travel fuelable stars and it refills completely before the cooldown. It is so fucking nice crossing the bubble in 10 minutes and doing something else waiting on my ship to get ferried.

>>182759085
If you are trying to make money, Quince still outpaces everything by a lot. You can make career money here and not have to worry about it again. Build this Hauler
https://eddp.co/u/LAyw7ZFg
Make sure you set your route to only show the fuelable stars.
O
B
A
F
G
K
M
Check "Apply to route" and make sure your course is on the right stars. You will figure it out after a few tries, but you will be able to go into scoop range after each jump and refuel completely before the cooldown. Protip: don't engage your FSD while the fuel scoop is engaged. If you heat damage your thrusters, you are fucked.
>>
>>182759751
Well, Quince will be my destination for tonight
>Protip: don't engage your FSD while the fuel scoop is engaged. If you heat damage your thrusters, you are fucked.
I know.. on my trip to Sothis, I inadvertently heat at 209%, glad I did not blowup my thrusters
>>
>>182760180
This is what to do when you are there.
https://youtu.be/EDFol4SELq8
>>
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>>182760180
You sweet summer lad...
>>
>>182760391
That's a lot of informations, thank you again
>>
>>182749697>>182750119
CIG is not conservative and that's precisely why it wouldn't feel out of place. The UEE can terraform many planet and they are foolishly trying to "build a planet".

If they added one to the game a civilization capable of building a Dyson sphere would be able to open/close Jump Point on a whim and erase their existence from lesser civilization.
Tying up any loose end.

And I suggested that precisely because like >>182750390 said, that's the plot of Freelancer
>>
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>>182750721
>>182750797
>>182750867
>>182750947
>>182751034
>>182751068
>>182751118
>>182751218
>>182751371
>>182751463
>>182751558
>>182751638
>>182751750
Thank you anon,
Whoever make the OP should remember to add this in a pastebin
If someone is already making it please post, it will save a step
>>
>>182677653

It offers everything except firepower lol.
>>
>>182668701
this game isnt intended for shit pc's. optimized yes but intended for teamfortress players, no.
>>
Same number of players per instance for 3.0, but from the article:
>When they get 24 players with 4 cores and the scaling with CPU relatively linear to the player count, they can get far more than 100 players on one server.
And when they have the server network and the seamless transition between them, every player practically plays in the same instance of the world.
>>
Will armors mean shit in 3.0? OR will they still be just aesthetical?
>>
>>182763270
You aren't supposed to be able to pilot a ship in armor, so presumably yes, but that hasn't been mentioned for a while afaik.
>>
>>182763509

If even not the light is allowed to get in the pilots chair, both light and medium are pretty much obsolete.
>>
>>182763741
The stamina and breathing are supposed to balance that out.
If you want to run and gun, you will still need light armor.
>>
>>182763879

Light has more autonomy in the vacuum (oxygen)?
>>
>>182763741

They should allow light in the cockpit. Some players will play solo. It makes no sense just to leave them in pajamas.
>>
>>182764432
Most ships that aren't short-range fighters have equipment lockers in them
>>
>>182764312
I'm not sure what other distinction they would make for eva other than thrust to mass, maybe? Maybe the heavy armor doesn't thrust as fast or change direction as easy.
>>182764432
I think the bikes will allow armor for sure. There will probably be a armored flight suit eventually, but I think CR said specifically flight suits would be needed. Ships would have to have lockers in that case though.
>>
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will i be able to play if i only have a dual core cpu (i5 4200h) but have 3 gigs of vram surplus?
>>
>>182764686
*for star citizen
>>
>>182764686
No.
>>
>>182764686
>i5 4200h
>2013 notebook
Lol, sorry. Most likely no.
>>
>>182763741
>both light and medium are pretty much obsolete.
Inside tight corridor yes.Heavy armor is going to be shit in open fields though.
>>
>>182765016
Pretty much this. CIG is very focused on each ship and piece of equipment having specific things their good at, while being mediocre or shit at everything else.

A heavy-armor shotgunner will be fucking terrifying in tight corridors, but out in the open world they're going to get picked off from mile away.

Light armor would be the opposite, and medium armor would fall somewhere in between. I expect medium armor to be the adventurer's armor of choice solely for the flexibility.
>>
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>>182763270

They should allow light at least while medium and heavy remain as the agile/slow dedicated ground combat versions.
>>
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>>182765317
Cutlass
Freelancer
Constellation

Which one has a locker?
>>
>>182765432

>*allow light in cockpits
>>
>>182765432
For single-seat fighters, i'd expect to only see flightsuits allowed. Maybe light armor. For larger ships with multi-seat cockpits or proper bridges, I wouldn't be surprised to see medium armor allowed. For land vehicles, they'll probably allow medium armor, but heavy armor would be reasonable too.
>>
>>182765542
All three of those have lockers nigger. You can even open the ones in the constellation in 2.6.3
>>
>>182757819
I've been doing boom data delivery between Qu Guinami and HIP 10791 (I believe, the HIP system just 11or so lys away) made several million just traveling to the three stations in on system, and dropping everything off at the one system in the other, and repeating, go up to squire in no time.
>>
>>182765432

Defense wise, I saw some tests on youtube where medium only took a shot more to the chest compared to light and also allowed one more weapon to be carried if Im not mistaken.

Thats it. Headshot wise they die with the same damage.
>>
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>>182765786
Why wouldn't you just have all three armors in your locker and use the flight suit to fly?

>mfw Hornetfags and Sabrefags in pajamas forever.
>>
>>182766050
I imagine the capacity of lockers will be limited. Besides, who cares if you could? I'm not even sure what youre trying to say.
>>
>>182766181
Cutlass is cheaper than a base model Hornet, carries 2 space bikes, and has a locker.
Hornet has been the ship to have up until 3.0, and the balance will change with 3.0. Hornets will still be strong for combat, but there is quite a bit more things to do, so they are marginalized a bit.
>>
>>182766581
It's not even balance changes. Fighters have been the ships to have for a while because fighting is all there is to do.

Except now there's going to be other things to do that single-seat fighters are shit at because they're single-seat fighters
>>
>>182766050

Single seat pilots dont need land gear. The fuck will they be doing on the ground? They cant loot shit anyway. What they need is some kind of specialized anti G-force suit for combat and racing (like real life ones that squeeze the pilot to maintain the blood in the brain).

Marauders/salvagers however, with their penguins, cutlasses and lancers need something.
>>
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>>182766050
Not pajamas per se.There is the pilot suite that's gonna debut in Squadron 42.No words on what sort of advantages its gonna offer.
>>182766814
pic related
>>
>>182766774
Even the 300 series is relevant now because they have a bed and you can hide and log out with them.

>>182766814
I'm all for dedicated flight suits. The black and gold one is pimp af. I'm just glad that CIG is making it pretty clear that ships aren't being left out.
>>182766984
I'm calling flight suits pajamas from now on. It's my bet that fighters will require them and I would rather that be a thing now so it's established.
Black and gold pajamas ftw.
>>
>>182767195
>I'm just glad that CIG is making it pretty clear that ships aren't being left out.
It's always been the plan to have single-seat fighters have extremely limited range due to the lack of an interior and low fuel capacity. They need to have a parent ship to be effective, or stop to refuel often.
>>
>>182766050

It a shit pajamas with a golden fish bowl on the head. Anyway, the explorer armor (the white one) also has a fish bowl but it seems to have some degree of armor too. It doesnt differ much from light.
>>
>>182768031

Yeah. At 18.26.

https://www.youtube.com/watch?v=ZmfrEek2eq8
>>
>>182768206

All he gets is camwhore equipment in the shoulders. He has nothing on the gut faggot!
>>
>>182768206

Do they sell fedoras at grim hex?
>>
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>>
>Have a bunch of shit I can do
>rank grind for navy ships I don't know if I really want, but would kind of like to have any way
>shopping for shit for the community mission
>bounty hunt
>Even some kind of hot tip mission that I don't even know if I can do, since it talks about going to a planet's Log and Lat co-ords and I don't have Horizons.

I kind of feel like maybe I should look into some community stuff. Give me a direction beyond "Money for next ship"
>>
>>182772656
>Give me a direction beyond "Money for next ship"
There isn't one. Once you have the money and rank for a good ship, you are hundreds of hours from fully engineering it.

You haven't even started.
>>
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>>182772656
Well there's always SIRA
>>
>>182772946
What kind of sick man makes painting your ship, the best way to express any kind of individuality, into a fucking pay option?

I mean some shit like gold sure, but I can't paint my ship any kind of fucking color without spending real money in ED?
>>
>>182759751
I'm in Quince atm but no courrier/boom/scans mission, only fight vs AI, did they change it ?
>>
>>182774212
You need to board flip for a while. The video above didn't have any scan missions at first either.
>>
Stop being ded, fags
>>
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Defend this, shitizens.

Pro-tip: You can't
>>
>>182774352
Well almost one hour of trying, nothing
>>
>>182778135
*defends this*
:3
>>
>>182778135
HAHAHAHAHAHAHAHAHA
>>
>>182778135
It's gonna be 4.
>>
>b-but the systems will be huge
>>
>>182779403
Yeah, it's even better, they'll be able to make more detailed systems!
>>
>>182779403
This is literally what all the backers are saying right now, rather than being rightly outraged and demanding that CIG give them what they originally promised.
>>
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*lies to you constantly*
>>
>>182779767
T-thats fine
>>
>>182778135
>no source
nice b8. I wont even download it if they have less than 100, if it's true though.
>>
>>182766984
Except for maybe heavy armor, all armor types should be able to fly a ship

Flight suits should offer little protection from fire but should offer the pilot wearing them far more resistance to gforces and more responsive handling of controls
>>
>>182780910
Why? Implementing flight HUD in combat helmets is retarded from a lore perspective.
>>
>>182780734
From the Gamestar article
>>
>>182781228
But it's convenient from a GAME perspective ;)
>>
I don't care that the developers aren't fulfilling their promises! What they're giving me is more than enough anyway!
>>
>>182781704
The cultists are literally worse than No Man's Sky fanboys at this point. At least they turned on Sean once they found out he was lying to them.
>>
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>when you realize that Operation Pitchfork is now pointless because there won't be any Vanduul systems in the game to attack at the end of the beta
>>
>>182781553
That's just like, your opinion, man.CIG is making sure that there's going to be a good trade off between air and on foot combat to justify team play.
>>
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I find it quite interesting how Star Citizen is getting advertised by the peoples who seem to despise it the most.

>seamless planet are impossible
CIG show they already did it
>they'll never manage to make 100 of them
CIG show they can generate them by the dozen with better quality than other game
>it will never reach the quality they promised
No one is reading this, they are amazed at what was done already

I'm nearly waiting for 3.0 more to see the samefaging hater cling on network than the tech demo itself
>>
>>182783148
So then why are they only aiming for 5-10 at launch? They just felt like breaking their promise?
>>
>>182783906
broofs?
>inb4 unofficial link
>>
>at launch
The launch, as far as the retail launch, is so many years away, it's not even worth talking about.
A beta launch of 5-10 systems makes sense, the retail launch is too far away for even CIG to call.
>>
>>182784020
http://www.gamestar.de/artikel/star-citizen-geburt-eines-universums,3316828.html
>>
>>182783906
>>182784130 meant to quote you on that
>>
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>>182782346
>when you realize the end of beta is 3 years away so they have plenty of time to add vanduul systems
>>
>>182784798
>3
>>
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>>182784140
>http://www.gamestar.de/artikel/star-citizen-geburt-eines-universums,3316828.html
>>
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>>182783906
It only look strange for someone who still don't understand game design process despite being show all the steps better than any other making-of did before.
You need to spend 70% of your time preparing the tools to crank out everything in the 30% that come after
>>
>played all week
>never ran into a single player
>see first person in a long time today
>interdicts me
>no scans, no text
>opens fire immediately
>>
>>182789620
Welcome to open mode.
>>
Weird. There's seems to be quite a few more ED players this weekend. Anyone in the HIP 20277 system up for some bounty hunting in the Empire's biggest shithole?
>>
>>182789912
Yeah, I guess so; guess I'll stick to Solo or Group for now. To be honest, I'm not even really upset, I'm just kind of confused as to why he'd bother. There was literally no benefit in killing me; I didn't have a bounty, I had no cargo and I don't do PowerPlay.
>>
>>182789620
>Never see a single other person for thirty hours
>finally find two other people
>in a line waiting for a fourth guy to get off the medium pad at an outpost almost 500ly away from the bubble.

In a sci-fi game with worlds to explore and space to fly through, I end up in a queue in the ass end of the galaxy.
>>
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Are missiles even worth it in this game?
>>
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>>182784130
I've been telling people for years that there will beta of 5-10 systems around 2018 with a soft launch around 20 systems. Maybe I'm right maybe I'm wrong but I always thought that was being realistic about the situation. There are 3 big existential problems facing Star Citizen.

1) How are they going to get it to run without melting people's computers
2) How the fuck are they going to make the multiplayer work
3) The sheer amount of assets that need to be made is absurd

People underestimate number 3 bigtime. The solution is simple but that doesn't make the mountain any shorter. There's a reason why they are begging for artists to apply. The Sol system alone is in all likelihood at least 10 months of work. If I'm CIG I avoid making the Sol and Hades (if they are going to do Hades properly it's going to require shitload of assets that basically can't be re-purposed or reused elsewhere) systems for as long as possible. Notice I haven't even mentioned the potential clusterfuck of the alien races yet.

When a CIG developer occasionally says they hope to be working on star citizen for the next decade they aren't just blowing feelgood smoke up your ass.
>>
>>182793295
They're super purpose built weapons that do great burst damage. You'll need to engineer the shit out of them to get them to really shine, and then apply special engineer effects like shield overload or heat generation. But as assassination tools or synthesis supplemented weapons, they can tear ass, provided you keep close enough to your enemy to avoid minimize the chances of anti-missile systems blasting your babies out of space.
>>
>>182794275
So what I'm hearing is, since I don't have horizon's they're not worth it.
>>
Can someone post a rip of the Gamestar article? I can read kraut and I don't want to trust some random translation
>>
>>182794578
Newpo
>>
Freelancer MIS + Dragonfly or Hull C?
Hull C should make more money but MIS + DF sounds more fun
>>
Which game from the X series would you guys recommend playing? I see X4 has bad reviews for some reason, and I also see a shit load of X3 variants.
They're all compatible with HOTAS aren't they.
>>
>>182796475
Max with either the dragonfly or the new cyclone thing.
>>
>>182796591
The X3 variants mostly build upon each other. Albion Prelude is the latest one. Only the previous games' campaigns aren't available.
X4 is shitty because it was unfinished (and still is), buggy as fuck, broke a trillion promises, and was originally made for Xbox (which was a pipedream since MS never would have let an Egosoft bugfest release on their console), and most importantly, they made the game from scratch, whereas the previous X games iterated upon each other, so the devs pretty much forgot how to make a game all-new without just ripping off mods. It's amazing how bad it is.
>>
>>182794754
How much does it cost?
>>
>>182797435
>>182796591
Rebirth isn't X4, X4 was announced earlier this year and is in production.
>>
>>182796475

Hull C is for traders.
>>
>>182797729
like 3 Bucks I think
>>
ded
>>
>>182802240
Sometimes it's so advanced that they don't appear at all.
>>
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>>182750361
>this retard
>5-10 systems
>>
>>182793958
They could release S42 in the meantime and get a shit-ton of mainstream coverage.
>>
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>>182810427
>>
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>>182810619
>>
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>>182810817
>>
>>182808735
if you put a gun to my head i'd say that's the gameplan over the next 12 months. what i wonder is after that.

If they're still sticking to their initial plan of developing magnus, pyro, nyx and terra prime (which is the only one of these that should be a huge pain in the ass) in some order i think there's a logical way to proceed afterwards. Looking at their WIP starmap I think you go castra/hadrian/terra military planet. They all share a theme so you'd be able to not only lay down the ground rules everything related to the navy but you'd also be able to turn around and use some of that shit for the single-player content they want to continue to make. You'd be able to double dip (or more!) on a large percentage of those assets immediately as well as in the future.
>>
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>>182811054
>>
>>182791068
isnt Ftroop a british company? If so, it makes sense.
>>
>>182793295
this made me laugh way too much.
>>
>>182810063
>>182810234
>>182810427
>>182811054
It's a shame none of these things will ever be changed. Engineers could never be altered; if you took away a dad's upgrades that they spent so much time on, they'd rightfully be upset and the dads are FDev's main fanbase (or at least their most vocal one). As for Power Play, I honestly think they want to forget that it exists. They'll keep the weapons and modules balanced, but that's it.

I always thought the Type-9 would work better in an "AWACS" role. Equipped with long-range senors, a group communications package, and some more supporting features, it'd actually make sense to see one of these fuckers in a Conflict Zone. As it stands, they're literally bullet sponges. Type-9s in combat is like if instead of using F-22s and F-18s for our air engagements we just used C-5 Galaxies.

The Type-6 would make a really cool missile boat, too. It's such a dumpy little thing that it'd be fitting for it to be a dangerous, missile-spewing little brick. One problem with that mock-up, though: if the tubes are just the sides of the ship, it'd be crazy easy to disable it. A rail-gun shot to the side and not only have you stopped its attacks, but you may damage or detonate any torpedoes or missiles stored inside.
>>
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>>182812735
It's the delayed "Pop!" at the end that does it.
>>
>Have enough money to buy a python and have about 4 mil left over
>can't bring myself to pull the trigger

Just a bit more money, that'll let me equip it how I want, and not make me feel like it was all a huge mistake, right?

The real question is if I want to sell my AspX, I really hate how it looks, but it's a surprisingly good little shit.
>>
>>182813582
Take the ship price and triple it to estimate how much it will cost to A rate it.
>>
>>182813678
I don't really care about A rating it out the gate.

Just enough to be able to lose it once or twice, and outfit it with some weapons, maybe a better generator.
>>
>>182811263
I want that Clipper.
>>
>>182793958
I'm in the same boat as you, really. I'm perfectly okay with 5-10-20 systems at launch. I always thought CIG's claim of 100 was ridiculous. I just wish CIG would be honest. Of course, I understand that they'd get a shitload of backlash if they said "yeah we're only having 10 systems at launch because it's a shitload of work now that we have procedural planets. Sorry.", but that would be way better than hearing about it second-hand from some magazine.
>>
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Is Elite Dangerous worth getting on ps4? Does anyone actually play it on there. I don't have a decent PC right now but I wanna be in space.
>>
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>>182781325
Prove it, nigger.
>>
Even if Star Citizen were to get "released" and be complete crap, I cannot fathom why some people get so disproportionately butthurt over a $45 investment.
>>
>>182817034
korean : Grindfest isnt worth getting on any system. In fact before you buy it, you should demand a refund.
>>
>>182668238
holy shit this is scary. is this the state of the ui in game? don't even play this but wanted to
>>
>>182819730
Fuck off, retard.
>>
>>182819730
last I checked they were transitioning to everything being done off of the real world objects, basically what you see as the fixes in that picture. Haven't started up SC in some time, so no idea if they're made any headway on that.
>>
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>So basically I, the honest cargo carrier who just want to chill and haul cargo (because that's what I like), is going to be deliberately given a mission to haul cargo just so the game can make me the object of molestation by criminals... no thank you.

t. Spectrumfag


Why these people so awful, I mean honestly you'd think they don't even want a game but a visual novel or something.
>>
>tfw you can't really pick out the weapon set up you like the most.'
Pulse Lasers, Beam, Burst, Cannons, multi-cannons, fixed or gimbals, I just cannot decide what I like best.
>>
>>182819328
Understood. Thank you.
>>
>>182820858
It's funny because some community groups in ED apparently do massive trader convoy's specifically to give pirates something to do.
>>
>>182820858
Literal, casual babies. Thank fucking god croberto is too autistic to listen to them.

Like fuck, maybe they should consider the idea that this game isn't for them, the goals of the game have always been crystal clear, and that buying a game package doesn't entitle them to shit?
>>
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>>182820897
>not BRRRRRRRRRRT
>>
>>182821039
Whats the pirate gameplay like in elite?
>>
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Because Anaconda is overrated.
>>
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>>182821195

Backed in 2014 and these people have existed since day one, its painful to watch. Thank god no one listens to them..
>>
>>182821195
>and that buying a game package doesn't entitle them to shit?
This is the most infuriating part. It's always
>it's really upsetting that I won't be able to enjoy a game I paid money for...
>>
>>182803053
They DO APPEAR. You just don't understand the way the random procedural mechanic works. Bases seem to be invisible because of the draw distance and sometimes they spawn underneath the surface of the planet which is a bug but I understand it hasn't been first priority for the developers. I can assure you that the bases are still there EVEN WHEN THEY ARE NOT VISIBLE.
>>
>tfw, no silver, disco like suit.
>>
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>>182821785

It doesn't matter if you paid money and didn't enjoy it, thats not how this works. Its a vegan walking into a Grill, buying a pulled pork, and then getting disgusted when they see its pork.

They are idiots getting ass blasted because a product they bought, knowing it would have piracy/trading/etc still has some elements they dislike, despite knowing they'd exist.
>>
>>182823267
BUT MUH PVP SLIDER
>>
>>182821332
Basically finding another player, you interdict them, basically force them into a game play instance with you. After that you can threaten them for their cargo (scanning them first to see what they have) or just blow them up and collect what they drop.

They have a youtube thing "Educating Ed" where their community manager tags along with people, he went along with a trading community group and they went on a big convoy, Hutton I do believe. One of their members literally said "These missions wouldn't be any fun without pirates, and without us, the pirate have little to do with players" They understand how this stuff is supposed to work.

People that complain about that stuff want to play a fucking single player game, so fuck them.
>>
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>>182823462

God please no, everytime I think about buying ED or getting excited about SC I remember the PVP SLIDER and it hurts...
>>
>>182824101
>pvp slider
clearly I've been out of the loop.
>>
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>>182824239

Elite dangerous allows you, iirc, to play in solomode without other players, and many carebears in the SC community want a similar system wherein they can opt out of pvp, either via a solo mode or with a 'pvp slider'
>>
>>182824239
In a 10ftC one time, Chris said they were working through some ways to have PvP work, and off-hand mentioned that a PvP slider was something they were considering.

They have since abandoned that idea entirely, for obvious reason, but carebears cling to it desperately.
>>
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>Not following SC particularly hard
>Suddenly, see all of these AtV videos with interesting things
>See this: >>182786853
God damn now I'm going to be hyped for this and it will be agonizing.

Now if only they would do the 300 series rework.
>>
>>182821332
any kind of pvp is nearly impossible
>fly for hours with no human contact
>finally find someone
>interdict ship
>he combat logs
>>
>>182825049
well i read up on an idea of how it would work, basically being a slider that had a range. like 1 to 10, 1 meaning very low chance of "pvp"and 10 meaning the whole place is filled with pirates. This person thought that the slider could work basically on a basis of the further out from "lawful" area's the higher the minimum number the slider can be set to. So if you're in the Sol system, the slider can be set to 1, but if you're out in on contested space where no one has any kind of law enforcement, the lowest it could go would be like 7, for example.

If some kind of slider had to be in the game, which is shouldn't, I'd want that system. Still allows pvp, and forces people to be ready for it, but at the same time will make secure areas and lawless areas feel more so.

I mean, if one group gets strong enough in SC, is there really anything stopping them from just taking over the capital systems themselves?
>>
>>182825049
I though Chris said something to the effect of there being one in some sort of write up back when he would make big long com-links detailing game mechanics. But if it was that long ago it would be before 10ftC existed.
If I remember right in the post he gutted the idea saying something to the effect of no matter what the slider is set to there is always a chance you will be instanced with pvp players, particularity if there are not many other players in the area you were in.
>>
>>182825463
>I mean, if one group gets strong enough in SC, is there really anything stopping them from just taking over the capital systems themselves?
Players only make up 10-20% of the population in the SC universe. It's literally impossible for players to overpower the military.
>>
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>>182820858
NON-CONSENSUAL PVP ISN'T FAIR I PLAY VIDEO GAMES TO RELAX NOT TO ENTERTAIN A BUNCH OF SOCIOPATHIC KIDS

what's funny is that the more rules that are set up the better me and my hombres are at griefing because rules make retards think they are safe and make them ripe for the plucking.

>>182824575
the best part is that basically ever since they started the project they've been slowly walking back the pvp slider nonsense. the last time i remember them answering a question on it they were basically "haha yeah the pvp slider well maybe haha but even then it won't always work so oopsie".

the tears over grimhex, an outlaw station, actually having outlaws when it first released should tell CIG that there's no way you can make some dipshits happy.
>>
>>182685378
Coping mechanism.
>>
So, now that a bunch of stuff has been pulled from 3.1 and is confirmed to be in 3.0, that means we should get 3.1 a little bit faster

r-right?
>>
>>182828010
Speaking of 3.1, CIG has that big design doc where they talk about how mining will work from the perspective of the person controlling the ship, but have they said how ore is going to work?

Will it spawn in veins at the surface? Will it be voxel-based? Will it be something destructible, or will it just be a rock that changes color when it's depleted it whatever? The latter wouldn't have very much FIDELITY so I can't imagine them going down that route.

A voxel-based system would have the most FIDELITY, but that sounds like something they'd have to make huge engine modifications to support, which would be awful. I don't want to wait another year for 3.1.
>>
>>182828756
>This week, Frankfurt started work on Item 3.0.
>This new system will allow volumetric destruction of every asset in the game

>This week, our UK office has has started converting all our ships to Item 3.0
>We hope to get this into your hands very soon.
>>
don't die
>>
I never realized how fucking fast the Cutter is. I swung by a planet-side outpost to use an SLF to kill the generator and a Cutter took off from the station and chased me down. My shields were the only thing that gave me enough time to jump out.

I hate how they look, but I kind of want one now.
>>
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>>182831186
don't tell me what to do
>>
>>182831460
It's surprisingly fast, but you can probably guess that it's not exactly agile. Drifts like a motherfucker.
>>
>>182832469
Yeah, but turrets are a thing and iirc, the Cutter has a shitton of hardpoints, right? I think it also has the strongest possible shields in the game, too.
>>
>>182832965
Wasn't judging its combat ability (you're right on all counts), just the fact that it turns like a shopping cart on ice. Even with DD5s I gave up and went back to the Corvette because it was just a slog to handle. I know some people really like it though.
>>
>>182833998
Ah, I see. Kind of a shame to hear it hadles like that, to be honest. I want a change of pace and since it can trade and fight, I was really considering it. I'm flying an Anaconda now and I'm already fed up with trying to fight stuff when everything can just easily get behind me. I porbably need to engineer more, but I'd rather kill myself than touch that cancerous grind ever again.
>>
>>182834565
I really wish we had a firing range/ship simulation with test dummies and proper statistical analysis (damage numbers, shield/hull hitpoints) so we could determine what we want to grind before devoting time to it. All the assets and values currently exist, so there only needs to be a spawning tool and we're good to go.

But naw, instead we have to wait for a pair of dads on reddit to buy a graphing calculator and get a week off work.
>>
>>182835192
It's pretty ridiculous. The fact that you have to dig around to get hard numerical values makes no sense lore-wise or in terms of gameplay. All we have to work off of are poorly represented figures and vague percentages. I'm not even a minmaxer and the shit drives me crazy.
>>
>>182796475
freelancer/cutlass are going to technically be some of the first real feature complete ships where you will get the most out of 3.0

if a HULL of any kind comes out for 3.0 it's probably just going to be some basic bitch buggy piece of garbage where the cargo only works via terminal teleporting

freelancer/cutlass and a bike is the best money you can spend for 3.0 to access all of it's features with 1 ship.
>>
>>182825463
>>182825474
>>182825674
>I mean, if one group gets strong enough in SC, is there really anything stopping them from just taking over the capital systems themselves?
The PVP slider can happen as long as there's instancing as the normal working mode of the system that will put bounty hunters or friends together.
Regardless if it happen they are only hoping to get 200 players in a singles place. So large group greifing is limited to that number.

2015 https://www.youtube.com/watch?v=K4SABcj4a8Y

>If I remember right in the post he gutted the idea saying something to the effect of no matter what the slider is set to there is always a chance you will be instanced with pvp players, particularity if there are not many other players in the area you were in.
That may be right but the other way I remember it myself is that any Players you would have choose to avoid would be replaced by very strong NPC

2014 https://www.youtube.com/watch?v=X-5FWftRwRQ

Aside, I couldn't find the video where he said he want PVP to be the hardest things a player will do. So it goes against his intent to let a player mow down other through a glitch
I wonder what he planned to prevent a griefer from waiting around a known quest landing zone and torpedo powered down ship
>>
>>182797396
my guess is cyclone is a small jeep/planetside vehicle that would justify it being $45-50 but not exactly ursa levels of utility

anvil so it's almost certainly military application and not a civilian starter ship / smaller fighter
>>
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>>182831480
>confusion
>>
>>182837872
who?
>all those names
literally
who
>>
>>182838004
bunch of furfags
>>
>>182813582
I just bought my AspX, this ship is fucking good looking
>>
dad thrad
>>
>>182844047
Burger eaters aren't awake yet
>>
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In the middle of nowhere
>Main Fuel Tank Drained
>>
>>182838004
people who in the past have made content for /scg/ but have an autistic stalker or two who shits in his high chair at any mention of their names.
>>
>>182844047
I'm just one Australian shitposter, anon.
>>
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>>182844261
freedom never sleeps
>>
>>182845069
Here they come
>>
Ok so I can't stack passengers in one cabin
>>
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>>182839117
So you enjoy pentagons that much?
>>
>>182837189
>as long as there's instancing as the normal working mode
Instancing, as you know it, is not going to be the working mode. There will eventually be 1 CPU core for about every 6 players and it will scale to the full volume of players.
There will be no player free instance to hide in.
>>
>>182851727
More than a pentagons, it has a lot of charm
>>
What kind of accent Imperial have in E:D ? Sometimes it sound like chinese
>>
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>>182853860
Don't confuse what's they want to be able to do, with what they need do.

They want to be able to make 0 instance because it's required for epic battle
They said there will be instance at any time they need to. And anybody here can make you a long list without mentioning pvp slider, there was a video where they talked about how to have players meet the sames npc without having to wait in line, I only found this TL,DR but they mentioned a bureau that lead you into different instance

and speaking of hiding, I'm looking forward pirates desperately asking for instance because piracy is hard enough without bounty hunter having it easier than you
>>
>>182854898
Denying another player their game because you are a pussy faggot who won't defend yourself is unforgivable.
The only time I ever got a heartbeat in ED was getting interdicted and realizing that there was no chat window and it was a player.
There are literally dozens of single player carebear games, why would anyone shit up the only decent mp space game, ever.
Literally go play X if real people scare you that bad. The game is built around 2 players picking different sides of the same quest.
Carebears have no place.
>>
>>182854806
Each station has a random traffic control voice from a pool of different accents.
>>
>>182778135
>5-10
thank god.

every time i see the number 100 fucking star systems i quake in fear for the empty as fuck world it would be. sure it sounds great when you say it but in reality it'd be super dull.

better have 7 detailed systems than 100+ thats sort of meh
>>
>>182860886
REEEEEEEEEEEEEEEEEEEEEEE BUT THEY'RE BREAKING THEIR PROMISE WHY ARE YOU LAPPING IT UP LIKE A KEK 90 DAYS FUCKING TOPS
>>
>>182860886
I would be glad if the core systems were fleshed out and few, then keep the fringe numerous and uninhabited
>>
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>>182861149
i know we often joke about autism and so but when it stares you right in the face the humor really doesn't shine through...

anyways, im just glad SC seems to move toward more attainable goals.

>>182861324
fringe worlds would be cool but i imagine that they're places you'd go to once, go "oh thats rad", and then fly back to one of the main hubs.

if there are nothing to do in those places people wont go there really.
i dont know if the devs have planned being able to build things like trade bases or mining stations or not since i dont follow SC too much but that'd be a nice way to turn these fringe worlds into places where gameplay could ensue.
>>
>>182860886
It's also current year, what game doesn't do piece-meal content release patches, to maintian interest in a game.
Release with 10, expand to 100 over x years, perfect.
>>
>>182861604
Building bases using the modular system they've implemented for outposts is planned.

Uninhabited systems will won't be places you go to once and never again. The low security will be desirable for pirate orgs as a base of operations, and all systems will have some appeal for explorers and miners. Someone's gotta find the ore and someone's gotta mine it.

Beyond that, you could have quests that point to things in these kinds of systems, which will be high-risk and inevitably draw players into conflict with pirates.
>>
>>182862007
I'm hoping the communication relays are how they are going to let power shift back and forth. If the boundary from high sec to low sec hinges on who controls the comm points, that's an entire game on its own.
>>
>Best federation rank up appears to be fucking sothis and ceos
>six hundred fucking lightyears away

theres got to be something closer, right? I mean the stuff I was doing for the Empire was only a hundred or so off.
>>
>>182862180
Honestly many of the gameplay ideas they've spitballed and prototyped have been some primo shit. I know people gave CIG shit for the golf swing mechanic for scanning but the idea itself is godlike. You wanna scan for others big boy? That's fine but if you fuck up (and there's a legitimate chance you will fuck up) you will get lit up like a christmas tree on everyone else's scanner. It's simple but it allows for all sorts of shenanigans for both good and bad guys.
>>
>>182863497
>600ly
You are little baby. Also use a Hauler, you are only doing boom missions. You don't need cargo. 600ly is 10 minutes in a Hauler.
>>
>>182863668
>the oft overlooked and under appreciated honeypot
Every time they describe something like player generated missions and the missions with built in PvP, I just can't help but think of different ways to abuse good will with it. Even if players figure out loopholes so both sides can complete the mission, it seems like it is just a basis for shenanigans of all kinds.

What if pirates take some of the cargo they are trying to steal with them and just swap with the cargo ship? Both sides could still complete their contract.

The only way to transfer money from player to player is to complete contracts. So if I agree to pay you x amount to be my crew and you step on board, can I pay you then or does the ship have to take off first?
>>
>>182863720
>You don't need cargo.
not strictly true, unless they changed not being able to complete a mission if you cannot hold commodity rewards.
>>
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>>182860886
When the game releases, it should at least have a universe that doesn't feel half-baked, which imo would require the following:

-Multiple high-sec UEE systems with a range of wealth and production capacity
-Some low-sec frontier systems
-At least one Vanduul-controlled system
-At least one undiscovered system

Bonus points for a Xi'An and Banu system.
>>
>>182864749
Carrying an empty cargo bay doesn't cost range, the point is, you don't need a type 9 to run boom missions.
>>
>>182864760
Oh, and it should also include Sol.
>>
>>182864760
setting yourself up for almost certain disappointment interesting plan you got there bud
>>
>>182865278
I'm not saying this is what they will launch with, but rather it is what they ought to launch with.
>>
>>182861149
The scale of each system drastically increased with new tech. Its probably for the best.
>>
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>just started playing ED yesterday
>got lucky and in 4 missions am sitting on 200k
What should I buy first lads? If I buy multiple ships can I switch out at any station or just the one I left the ship at?
>>
>>182871123
You can transfer ships and modules between stations.
But it'll take some cash, and time, depending on ship's value, and distance from the station.
>>
>>182871123
Build the Hauler in this post >>182759751 when you have enough money.
Use it to go to Quince and make a fortune.
If you don't have Horizons, ignore this.
>>
>>182871541
Oh wait, Horizon was required ?
>>
>>182872593
>what is surface scan mission?
Can't go to the surface w/o Horizons. p2w baby.
>>
>>182871123
I would save up a alittle more and get a Diamondback Scout. I love the Diamondback line, great range, pretty good hardpoints, and enough cargo to make a little money from that while you scoot around the galaxy.
>>
>>182872732
oops
>>
>>182873469
Sorry m8. This board generally assumes you have Horizons unless you specify in your post.
>>
>>182873609
Horizon was a my buy list, I just wanted to wait until I really need it, guess it's time
>>
>>182873739
was on my buy-list*
>>
>>182873739
It's not all bad. Dismissing your ship once you are in the rover and seeing it appear over head and land is pretty well done.
>>
>>182874946
I really like that game and this rover thing seem awesome yes, I think they did not exploit it at 100% yet
>>
>>182871541
No horizons yet. Ended up just upgrading parts on my sidewinder for more survivability. An extra cargo rack let me earn my money back and then some with beer/liqour running missions in the same systems for 50k+ a pop
Should I wait to play until I get horizons or will everything I earn carry over?
>>
>>182877396
Everything carries over. Don't worry about it. Best to go through the ships as your money allows. Components resell for 100%, ships are only 80%, so unequip everything before you sell.
>>
btw, passenger missions in Quince still work.

Just got there in my DB Explorer, and got like 3.5 mil, in a single run.
>>
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>>182877396
This might help with some questions of "what ship should I get?"
Generally the answer will be Asp Explorer, but if you want something to really focus in on, this chart might help. Or not.
>>
>>182854898
I SAW A MUDCRAB THE OTHER DAY
>>
>>182878920
I'm doing them atm, but it's <1m
>>
>>182879553
I'VE FOUGHT SPACECRABS MORE FEARSOME THAN YOU
>>
>>182879553
OH, HELLO

HAVE YOU HEARD OF THE XI'AN?
>>
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The guy who made the summary of the Gamestar article posted this picture to prove that the 5-10 systems quote is real because the cultists had convinced themselves that it had to be fake.
>>
>>182881170
lmao
>>
>>182880249
HIDEOUS CREATURES

>>182854898
that interdickery sounds pretty good, will set up a bit of a rock paper scissors where people go ff the main trade lanes to avoid capture and others try to speed bump them.

the bureau instancing just sounds like what every mmo does nowadays with instanced single player areas for advancing the story, which is jarring and annoying, but I have faith cig will integrate it more than say swtor and eso.
>>
>>182881170
this is some elaborate bait or the magazine has a terrible layout
>>
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>>182855528
>The only time I ever got a heartbeat in ED was getting interdicted and realizing that there was no chat window and it was a player.
Not our fault ED is a shit truck simulator where getting ganked is the most fun you'll have
No one worry about the quest matchmaking, it's a good idea, beside with 90% npc and most players being lawful the pvp might be rare as fuck except in nullsec

You missed the point anyway, instancing will be used to hide gamey mechanic the same way you don't have dozen of players doing duplicated quest at the place with the same npcs
Crobert is inspired by Darksoul you know, he don't want one-sided pvp, not even two sided in fact, pirate will have to fight slavers and vanduul as anybody else

>>182860886
>>182861604
>>182861324
the 100 system figure always included 80% of empty/wild system or planet you'll be forbidden to land on. There was a figure of 25 landing zone somewhere, with alien and military planet that limit you to safe dome.
>>
>>182882338
Man, I'm hyped as fuck for Crusader. Floating cities are so underrepresented in sci-fi.
>>
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>>182882338
>Crobert
Go back to SA frendo.
>>
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They had the No Man's Sky developer Gareth Bourn on the latest Happy Hour. A backer asked him how they would avoid repetition in their procedural missions, and his answer was that they would start/end in a different location each time.

Hopefully most of the mission stuff will be designed by Tony Zurovec, but then it's like why even have Bourn as a designer unless he's going to be making decisions that affect the game?
>>
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>>182864760
For games like this I much prefer smaller maps like Star Citizen's where each system is more detailed and unique as opposed to garbage like Elite Dangerous.

Pic related.
>>
>>182885740
>his answer was that they would start/end in a different location each time
that sounds more like a vague example than an answer.
>>
>>182885748
You're kidding, right ?
>>
>>182885926
Tony Zurovec already gave a much better answer in 2014.

>It’s not difficult to create a large, randomly generated world. The problem is in making a vast universe that’s actually interesting – that’s able to hold your attention for an extended period of time. On the mission side, for example, we’re aiming to algorithmically construct a lot of our missions, but we’re going to leverage our designers’ capabilities, instead of trying to entirely replace them with mathematical equations.

> For Star Citizen, we’re going to try and do something a lot different. Designers are going to hand-craft individual mission components, and then specify how those pieces can be customized at run-time and linked to others to form coherent chains that effectively represent small, unique stories consisting of multiple sequential mission objectives. Responding to a simple distress call, then, becomes a lot more interesting because – just like in real life – you never know what might unfold as a result. Prevent a freighter from being destroyed by brigands, and you might collect your reward and leave. Search the computer core of the attackers’ ship, though, and you might ascertain the location of one of their remote outposts. Infiltrate that base and you might learn where they stash their stolen booty and make off with a fortune…if you can figure out how to defeat or draw away the heavily armed ship defending it. I think that the end result is going to be considerably greater than the sum of the individual pieces, and provide players with a much more diverse and interesting world to explore, where there are a practically infinite supply of threads that, when pulled, can dynamically instantiate long strands of a story that the player can choose to pursue or ignore as they see fit.

http://www.loadthegame.com/2014/11/24/star-citizen-qa-tony-zurovec/
>>
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>>182881374
>the bureau instancing just sounds like what every mmo does nowadays with instanced single player areas for advancing the story, which is jarring and annoying, but I have faith cig will integrate it more than say swtor and eso.

be careful with what you ask, either you have epic scenario where you visit of an antique ruin is a separate instance made for you and friends (replacing your npc crew)
or every single missions you'll do will be proc gen "explore X" click fest that last 2 minutes because anything more complex will have players erupting to steal your loot or your ship while you are away
that's what lead to the dads meme you know, guy who couldn't accept they were playing a game and wanted nothing that break their immersion

(I do wonder what they planned to protect you and your ship from bombing in a mission like the Homestead demo)
>>
>>182667632
>WOW LOOK AT ALL THOSE ASSETS THEY LINED UP TO DISPLAY FROM MULTIPLE ANGLES IN A COMMUNITY CONTENT SHOW
>IT SURE LOOKS DUMB AND UNREALISTIC
You know what's dumb and unrealistic? All of you fucking faggots. Also the ignorant fucktard whales who thought LTI would be free infinite and instant respawns of their $2500 ships and are now shitting their pants because CIG said they would actually have to either wait or pay a deductible for a replacement in the event they fuck up hard enough to lose a ship with enough crew members to hijack a space station.

This is why this game would have never been made without hundreds of millions of NEETbux. You fucking retards can't understand basic concepts of game design.
>>
>>182887189
CIG said over a year ago that the more expensive your ship is, the longer you'll have to wait for the insurance claim to get filled. I don't think anyone is really shitting their pants.
>>
>>182887413
>I don't think anyone is really shitting their pants.
You can't read the concierge forum, can you?
>>
If I have a wanted passenger in Quince, will I be okay as long as I dont leave Quince system ?
>>
>People say boom data missions don't pay very much
>I'm ending up making more money than I do at High RES sights.

Wow.
I must be really shit at dog fighting.
>>
>>182887595
I'm not stupid enough to spend that much money, no.
>>
>>182887629
wtf I took one in my cabin without paying attention, I guess I will find out very soon
>>
>tfw Star Citizen still hasn't made a ship that you really feel like you have to have.
>>
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>>182887815
Yeah well it's got the great fortune of being just as full of kneejerk bullshit as the General forum.
>>
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>>182694065
>>182694216
>>182705385
>>182706356
>tfw after waiting 5 years I am going to los my house, internet access and place to setup my pc two weeks before 3.0/first playable "game" release.

You cannot possibly comprehend how bad this feels.
>>
>>182887997
They did, it's called the Cutlass Black.
>>
>>182888328
>really like the look of the Cutlass Black
>not interested in piracy
>>
>>182887997
This >>182888328
Cutlass black right now is the most bang for buck in game and will be a literal do-it-all light multicrew which is alo perfectly soloable. There is no real downside to it, Tbh Im considering trading one of a my bigger ships for like four of em, just to lend out to my org members, most of whom are long time multigame friends, but have only spent intro money on SC.
>>
>>182888562
The Cutlass Black is easily the most versatile and cost-effective ship in the game. The versatility and low cost are what make it good for piracy, but it's by no means a pirate ship.
>>
>>182888562
Its not a pirate ship though man, Its combat capable cargo ship with good firepower for size, built in tractor mounts, living quarters, ability to carry a bike, multiple exits for planetside drop.

Its a: Freighter, Heavy Fighter, Transport, Dropship, Gunship, Salvage ship, probably more too. It wont be much good for exploration or long range scouting, but it has become so well rounded and flexible as a generalist hull that it could be adapted to nearly any role.
>>
>>182888751
>The Cutlass Black is easily the most versatile and cost-effective ship in the game.
Don't say that too loudly. They'll bump the price. Actually, what am I saying? I hope they bump the price. I'm sitting on a Polaris I saved $100 on because I CCU'd from a pre-price hike Starfarer Gemini. Up the Cutlass for all I give a fuck, I'll CCU it to a Redeemer for $50.
>>
>>182889460
Hell yeah, man. I got a Cutlass Black with LTI so I don't give a fuck what they raise the price to. The higher the better.
>>
>>182889552
>The higher the better.
why
>>
>>182889609
Because it means fewer people will ultimately have them, giving me an advantage, and it means I could get a huge discount on a CCU to something bigger.
>>
>>182889609
becasue we already hav ethem and we'll get to ride the price increase to bigger hull.

Thats how I have a $220 StarG, and a $450 Hull-E
>>
>>182889735
But this is not kind for other people, anon
>>
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>>182890017
Trying to appeal to the empathy of a star citizen backer after four or five years of listening to people tell you it's vaporware and a scam tends not to work. We are all very bitter, angry people.
>>
>>182890017
See:
>>182890223

Even worse, I wasn't a very empathetic person to begin with.
>>
>>182890398
>>182890223
Are you guys losing hopes ?
>>
>>182888206
man up at least you had that privilege for a while and still have a chance to get it back
>>
>>182890495
Not really mate, they've put out more impressive shit in the last year than they did in the two years before that. What I mean is that we are generally extremely resentful of everyone.
>>
>>182890223
this desu senpai.

see >>182888206
>>
>>182890684
It only makes it worse when you combine that with the general antisocial behavior you expect from 4chan.
>>
>>182890853
People in this thread are kinda fine actually, except 1-2 daily bashing about SC
>>
>>182890684
Resentful of the "SCAM!" crowd who we have been dealing with for years.
Resentful of the newfags who don't read and demand things that have either already been confirmed or already abandoned,
Resentful of the cultist drones who rubberstamp approve and justify everything that is done by CIG even if its really not cool.
Resentful of CIG for taking SO FUCKING LONG to deliver anything and missing every projection and making us look like shitheads for defending them.
Resentful of the uninitiated for being totally free of this all, the will just get the game someday and it will be great and they will have no Idea what an ordeal it has been.
>>
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>>182891370
At least the first group on that list largely evaporated late last year.
>>
>>182891974
Never ever forget
2 weeks, 90 days tops
E X T I N C T I O N
L E V E L
E V E N T
>>
>>182889735
>Because it means fewer people will ultimately have them, giving me an advantage
I'm surprised you haven't been swarmed with mockery for being a whales, because the Cutlass isn't expected to be costly, Drake you know.
Give it 100h of play time and I expect everybody will be able to buy one on an impulse

[spoier]if you had said that about a cap ship it would have been a shitstorm about stealth eclipse bomber ganking your ass or the anti Admiral conspiracy[/spoiler]
>>
>>182892369
Most of what you said in this post was dumb.
>>
>>182888206
Hey you know man if that's true then I want you to do me a favor: Don't give up. Just think in the back of your mind, know it, that 3.0 is going to be a buggy laggy clusterfuck that barely works and people are going to rage hard about it because they don't know how to temper their expectations.

Meanwhile you're probably down around the third circle of Hell at that point but at least your suffering means something. You go find yourself a new hole to live in and you get your ass on the PU when you're good and sheltered.
>>
In ED without Horizons, is there any point to trading early on rather than just doing those risk free delivery missions?
Also, once you have the best shit and upgrades, what else is there to spend credits on?
>>
>>182893952
You can use online calculators to figure a trade route that would be profitable. Your best bet would be to start collecting and upgrading ships. It's ok to leave them wherever, you can transport them later. If you ever get Horizons, you will have all those ships ready to engineer.
>>
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Ok the rover and everything around is awesome but now I want pic related
+ https://www.youtube.com/watch?v=DMylmOlot4g
>>
>>182893952
You need cargo space in 100s for it to be worth the time.
You stockpile money and wait for braben to add a thagoid ship for a few billions or some other bullshit. Having enough money to be able to blow up your shiny corvette a hundred times is also nice.
>>
>>182892638
this doesn't make any sense at all.
>>
>>182886189
>Implying tens of thousands of randomly generated systems that are all fundamentally the same is better than a handful of more crafted systems
No, I'm not
>>
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>>182891974
>At least the first group on that list largely evaporated late last year.
One of the things I'm looking forward to most with SC alpha 3.0 is the reaction of all of the people that are emotionally invested in this game failing.
>>
>>182899093
You are aware that the biggest part of the galaxy is plenty desert, right ? There is nothing more than dust, rock or gas
>>
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>>182899367
3.0 is guaranteed to run like shit and crash constantly, not to mention it had things trimmed off it that were originally promised nearly a year ago

I'm about 200 dollars in but I have no delusions about 3.0 being something you dip your toe in for maybe 2 hours, get bored, and never play with again just like the patches before it
>>
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Holy shit, just saw a white dwarf for the first time, hyperspaced so close I was getting heat warnings
Its beautiful
>>
FINNALY
FINALLY I CAN ENJOY STAR CITIZEN ON LAUNCH WITH MY EVE ONLINE BUDDIES

https://www.youtube.com/watch?v=IWXWu4SXiws
>>
>>182901409
You're missing the point. This isn't about SC in particular, it's about quality vs quantity when it comes to where you can play in a space-based game.
>>
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>>182901558
hey now bombing people's ships in port olisar with unmanned starfarers is the most fun i've had in a video game in the last couple years. somehow it was even funnier when you just missed and people would be all fucking confused in chat.

>Miss the spawned conny
>Somehow randomly hit a guy who's walking around the pads
>>
>>182902051
You want a full hd 4k top res VR compatible talking rock ?
>>
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>>182902474
>I have no argument so I'll just strawman like it's going out of style
>>
>>182901768
>tfw no friends to enjoy teledildonics with
>>
>>182886540

>"Captin! Mah sensors detect juicy loots on the surface."
>Lets go

Has no space left for taking them.

>SC exploration
>>
newfag here

explain the dads meme
>>
>>182905123
>please
>>
>>182905393
where are my manners

please
>>
Have just enough to get a Cobra MK II, it would be my first ship other than the sidewinder
Should I? haven't had any combat outside of the tutorial but I wanted to do a mix of booze running/bounty hunting. Looks like an all around upgrade too
>>
I dont think any other game has had me more erect than star citizen. that should mean something on 4chan since we hate every game here.
>>
>>182905123
>>182905969
Middle aged men who must have complete control overeverything, like your dad. They have children and expect you to structure your gameplay around the needs of their crotch spawn. They demand that other players be unable to break into thier space and disrupt thier plans and agressive attempt to get anything they dont understand nerfed.

The have a VISION of how their gameplay should be and any deviation from that vision enrages them. It is worth noting that Braben is a dad and the reasons dads have so much traction is because Braben and his crew agree with the dads.
>>
The Astro Pub is annoying as shit. I don't know how people can watch these fuckheads.
>>
>>182888743
>>182888751
only if I can pilot it effectively on my own.
>>
>>182911498
It's a two-seater, so yeah it's perfectly possible to fly it solo, but you have the option to being along a few buddies as a co-op and turret operator.
>>
>>182908641
thanks
>>
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not that I'm strapped for credits, but what's the current cash meta for Elite? is the Robigo thing still working?
>>
3.0 is totally coming out soon Tee-Em.
>>
>>182911498
The only function you lose solo is the two turret guns.

4xS3 and a handful of missiles is a pretty solid loadout for a single seat ship with a cargo bay. Equal to the lancer, though the Lancers is gimbaled.
>>
>>182894717
plz no space swords and space magic
>>
>>182921630
>The only function you lose solo is the two turret guns
I'm more concerned about losing the co-pilot first. I think the third seat will be the turret each time.
>>
>>182921630
pretty sure they said they're working on slaving the turret so you can use it as a gimbal when flying solo
>>
>>182925864
Everything the Co-pilots does the pilot can do he just has to work harder. The guns on the other hand he cannot use, now anyway.

>>182926108
Maybe but you'll likely be giving up some firepower for that.
>>
>>182927287
It's situational, but taking workload off the pilot for defense seems more important. A turret is not much firepower compared to full time shield management.
>>
>>182927287
yeah, but I'd rather give up a size category and have another set of guns with my friend flying a second ship than have him in my turret
>>
>>182886540
>(I do wonder what they planned to protect you and your ship from bombing in a mission like the Homestead demo)
probably little more than a criminal record for doing so, ship locking preventing you looting it, and the sheer size of the planets making stumbling across unguarded ships unlikely. it simply wont be worth your ammo (which you do have to pay for) to blow up someone's ship.

if you've tagged a bounty on the other hand, setting up an ambush outside their parked ship makes perfect sense.
>>
third party software like voice attack and turret slaving are going to ruin star citizen multicrew
>>
>>182930390
what's wrong with voice attack?
>>
>>182930390
>voice attack
Voice control should have been a core feature. Maybe because CIG is dealing with Amazon, we can get an Alexa ship computer module.
>>
3 more days until evocati
>>
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>>182930390
multicrew is a meme, bru.
the only thing i'm going to multicrew is my reclaimer with two of my friends
if the "game" doesn't crash and burn
>>
>>182930390
that and if they rework the targeting system to be more like Elite where turreted weapons can track on their own.

I mean, come on, it's 1300 years in the future. AI has to be good enough to track a target in open space. We have shit now that can do that with AESA radar like in the F-22 or Typhoon.

If your dogfighting, and your sensors maintain constant target acquisition, the turret AI should be landing shots all the time, assuming their aiming mount is fast enough to keep up with the radar lock.

Come to think of it, I get that they try to make space combat an up close and personal dogfight like something out of WWII, but realistically if we get into a space combat scenario, it's going to be us lobing antimatter shells at like 1/2 light speed with their own targeting and maneuvering systems from across a system at the other fleet, not drilling holes at 1km range into their hulls.

Frankly, The Expanse is the most realistic combat I've seen in a long time. Take the doneger vs stealth ship. It starts with lobbing torps from 10,000km out, then proceeds to boarding parties, all being shot at by Phalanx cannons onboard the donager

https://youtu.be/SpfCkkKP9eE?t=7
>>
>>182931627
it renders the position of co pilot nearly useless
>>
>>182932107
unlikely. It's not the pressing buttons that is the major workload for the pilot, it's keeping the most important system at the front of your mind.
Co-pilot will always be better because 2 minds are better than one. Once the pilot is freed up to fly and fight, a solo pilot with voice attack fighting them is at a disadvantage.
>>
>>182932084
What's the difference between what you're suggesting and letting the CPU take over your controls like in freemium mobile games that plays itself? Where's the fun?
>>
>>182932703
and now you see the issue with space combat, especially if we look at what real life will likely be.

Humans will just be there to be the proverbial trigger puller. Shit, we already do this with drones. Today the MQ-9 Reaper can takeoff, fly to it's AO, identify, track and set up a firing solution for a target on it's own, it just can't fire on it's own because that's the human's only job.

In future space combat, it's going to be just a fuckload of drones killing stuff to protect the meatbags inside pushing buttons, or if we simply don't care anymore, they'll kill on their own.
>>
are there any exclusive cosmetic things if you get into star citizen this early?
>>
>>182933269
Subscribers get hangar decorations every so often. Monthly? Idk.
There is nothing cosmetic for the ships yet, but paint has been hinted at.
>>
>>182933073
Is this an ender's game reference?
>>182933269
There's plenty of trophies and limited edition ships.
>>
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>>182933073
that's why they went for dogfighting
because it's fun gameplay

I'm not sure where you're trying to go with this
I think everyone knows that if we ever had real space combat it wouldn't involve space planes
>>
>>182926108
>>182927287
iirc, in the rework for the weapons, one of the things listed was that manned turrets could be made into gimballed mounts, but reduces the weapon's size by one level to do so.
>>
>>182933073
All of you have loved ones. All can be returned. All can be taken away. Please step away from the vehicle.
>>
>>182930390
>just get the demo version of voice attack

I'm really loving this thing, no longer have to put pips any where, no longer have to bother with landing gear or scoop buttons, and coming into a station feels so much better telling the thing to request docking.

I might even fucking buy the program at this rate.
>>
>>182935714
Voice Attack is like riding a moped or fucking a fat chick. Lots of fun until someone catches you doing it.
>>
Just got my Python in ED, and I've fallen so much in love with it that I'm actually debating buying some of that fucking cosmetic shit for it.
>>
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>>182936740
Do it, maybe they'll add a penthouse suite for daddy Braben on top of the building they bought.

I personally love the Python
>>
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>>182778135
>Arguing over that there might be 5 - 10 star systems at release with only an unsourced article to back it up when Starmap has existed for literally ever
>We've never seen any evidence to suggest there would be any less available at launch than what Starmap shows already
>Lore videos release like every week trying to reinforce the backstory of each galaxy so why would they even do that if it's post-launch content
>We already know Starmap is being used as THE map in-game, so why the fuck would they even release the current Starmap online if they were just going to strip away systems in the future
>Not even infeasible considering quite a few of the systems on the starmap are sparse when it comes to life, most differences being lore or aesthetic, such as the one that's about to go nova any moment, or the numerous frontier systems with literally nothing but like one moon and some outlaws
I don't even understand the logic of wanting to argue about this
Derek Smart, is that you?
>>
>>182942259
>unsourced article
You mean, the article where they literally fucking interviewed Chris Roberts and everyone else?
>>
>>182942427
CIG can create an entire star system in an instance and will demonstrate in the next happy hour.
>>
>>182942657
What does that have to do with anything?
>>
>>182942259
>Derek Smart, is that you?
well elite dangerous subreddit mods were caught brigading those threads
>>
>>182942427
see >>182818061
I'm not even going to come close to believing it until I see an official statement or an article where I can actually read it rather than taking some else's word for it
By the way, it's paywalled, but I assume you've read it yourself considering you're so willing to argue about it
>>
>>182942767
Here you go, cultist>>182881170
>>
>>182942725
You figure it out.
>>
>>182942805
>implying posting that image, in any way, is exempt from the reasons I don't trust taking someone else's word on the contents of the article
you're calling me a cultist but damn anon you have a low bar of evidence
>>
>>182942902
The guy who made the summary already made one of the last Gamestar SC story so there's literally no reason to believe that he lies or wants to sabotage the project in any way.
>>
>>182925835
no no no, I was talking about the flying drone to scan a place
Imagine they add full city, you ( as a bounty hunter ) arrive with your ship and let your drone scan the city to find THE Wanted person, almost like 'Star Wars : Bounty Hunter'
Or as an explorer, you launch your drone to find rare minerals
>>
>>182942657
>>182942832
>They can make an entire star system of copypasted planets really quickly!!
Is that supposed to prove a point? It took them 10 months to make THREE moons. Arccorp has been in the making for years and is still not done. Microtech is still in concept modeling. Hurston has been MIA for almost two years. Terra and Earth haven't even been started. Sol alone will take at least twice or thrice as much work as the entirety of Stanton. Spider will also be a monumental task. You're probably going to stutter and spout "but, but, but once they have the basic tilesets and textures finished it will go a lot faster!", well guess what fucker, their design document about architecture mentioned about 10 styles of architecture, of which we have, guess what, one (1) that could be considered anywhere close to finished. Not to mention Banu, Xian and Tevarin architecture, or that one star system that is full of extinct alien architecture which obviously can't be reused anywhere else.
You either believe this game will come out in the next 10 years, or you still hang on to your 100 systems.
>>
With free CCUs biting the dust and 3.0 coming _soon, what would /scg/ suggest to a cutlassfag as a secondary fighting/fun ship? I have a super hornet and have been CCUing between it and the Gladiator, but I honestly can't decide between the two.
>>
>>182943834
>It took them 10 months to make 3 moons.
no retard they spent that time to make the level editor
>>
>>182844985
>tfw you thought you had enough to jump through that last class Y system, but then the main reactor empties its reservoir while the FSD is cooling down and pulls in the last of the fuel you needed to jump
>>
>>182944661
https://robertsspaceindustries.com/comm-link/transmission/15704-Monthly-Studio-Report
>We’ve been recently building great looking assets for individual moons, as well as refining our procedural tech and tools for moons, full planets, and full systems.
https://robertsspaceindustries.com/comm-link/transmission/15790-Monthly-Studio-Report
>The team has made a lot of progress on the procedural moons around Crusader, making sure that Yela, Cellin and Daymar each have their own distinct look and feel.
https://robertsspaceindustries.com/comm-link/transmission/15833-Monthly-Studio-Report
>The Frankfurt environment team has been primarily focused on finalizing the Crusader’s moons.
https://robertsspaceindustries.com/comm-link/transmission/15900-April-Monthly-Studio-Report
>The team also made progress on the mining structures in and around the borehole to give them a more functional feeling and a polish pass. There were also some final touches done to the moons to differentiate them from each other.
https://robertsspaceindustries.com/comm-link/transmission/15951-Monthly-Studio-Report-May-2017
>The Environment art team continued to work with the Level Designers on Levski’s exterior.
>The last layout changes for Levski are coming in and the set dressing pass is close to complete.
>The terrain of Delamar was polished up and both the Assets and Rocks are all being finalized.
https://robertsspaceindustries.com/comm-link/transmission/16000-Monthly-Studio-Report-June-2017
>The surface of Delamar also received its final polish, with geology and materials being updated and fine-tuned.
>In Levski, final touches are being put into the Customs area.
>The team also nearly completed work on the garages and will soon be ready to include them in the level.

Amazing how the "finalizing" of those moons started in March and is still ongoing, eh?
>>
>>182932084
all i want to say is that in a videogame universe, auto tracking turrets are reasonable.

but try programming autotracking to function not only with varying levels of atmosphere, but a targeting function that also accounts for gravity, orbital velocity, and centroidal based recoil. it gets extemely convoluted, fast. i tried to tweak a kerbal weapons AI for orbital dogfights. even heat seeking missles will miss when you're orbiting at 1700 m/s
>>
>>182945281
>well as refining our procedural tech and tools for moons, full planets, and full systems.
wew lad
>>
>>182945412
Refining tools doesn't mean they didn't have any tools, and the environment artists were still busy, as that very report says. Are you shitposting?
>>
>>182945516
>Are you shitposting?
i don't know.are you?
>>
>>182877396
If you're looking for general-purpose ships the typical progression is:
Sidewinder -> Adder -> Cobra MkIII -> Asp Explorer -> Python -> Anaconda

Each step up means more firepower and cargo carrying capacity but not every aspect of each new ship is a straight upgrade.

Some other ships can wedge in that list for general-purpose but they require navy rank.
>>
>>182945269
I just found this site https://www.fuelrats.com/ , did not try yet and hope I will never have to
>>
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butt
>>
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Let's take a moment to appreciate the beauty of the Fer-de-Lance
>>
>>182947432
>Struts right in front of my fucking face: The Ship

"Luxury" design, my ass.
>>
ED and SC are gay
>>
>>182947554
It's almost funny that devs put a french name on a luxury boat
>>
>>182947770
It's named after the snake.
>>
>>182947842
And it is actually a real expression that I wasn't aware of
>>
page 10
>>
>>182921630
something tells me it's gonna get the 4 perma-gimball S2 guns treatment like the sabre to keep people from slapping 4 s3s on it

can't be having a cheap $100 ship matching the sabre in guns can we
>>
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http://www.pcgames.de/Star-Citizen-Spiel-3481/News/Derek-Smart-Gamestar-Titelstory-Propaganda-Twitter-1233287/
>>
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>>182951001
oh look he's at it again
>>
>>182887189
>that damage control
How many grand are you in, baby?
>>
>>182951978
you're expecting a response from someone who posted 14 hours ago?
>>
How do I get to hutton orbital without losing my will to live?
>>
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>>182666437
>>
What do you guys think about this fit
https://roguey.co.uk/elite-dangerous/ships/asp-explorer/eq=3a4d5a4d4d5d5cal0136d0115c0243a0063e0202g0081c0011c050i000000000000000000000000000000000000000000&pri=11111111111111111111111
It's for exploration + long range passenger mission
>>
>>182929919
That may not be profitable, depending on the mission.
>>
>>182942657
They can create a barebones system, sure, but they still need to create landing zones and other unique locations, and then bug test everything, which could take weeks to months for a single planet, especially since they don't have all the tilesets done.
>>
>>182954541
There is way more easy way to do but CIG need money so will make it lasts :)
>>
>>182954918
Fuck off, you ESL retard.
>>
>>182954339
I can't wait for the tears from the "turrets are stupid, I'll just bring a second ship" fags when their group is drowning in maintenance costs.
>>
>>182955147
a juy hnaik jukl? :))
>>
>>182955360
You need to go back.
>>
>>182955407
Keep crying
>>
>>182951001
>Backers on Reddit are already trying to decipher German writings about a $154 million game they paid for
>paying for a game should require the company to translate all media coverage about the game for you
Can you fucking imagine being Derek Smart?
>>
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>>182955975
>CIG revealed a major change to a magazine behind a paywall before they revealed it to their backers
>in a project that is supposed to be built on transparency
He has a point, you know.
>>
>>182957717
That's legitimste criticism, but also not what he said.
>>
>We just want all our backers to know that the internal builds of 3.0 are coming along, but we need more time to get the quality we know you expect. We are pushing the Evocati release date back 2 weeks, but the rest of the schedule will remain the same. Oh, by the way, we are only doing 5 systems for launch now.
>>
>>182958253
>we need more time to get the quality we know you expect
because we really want that full hd 4k top res VR compatible talking rock
>>
>>182958529
I want you to know, you sound like a dumbass every time you say that.
>>
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>>182681425
Acquiring top tier weapons from derelict sites hidden in the middle of dangerous systems was the shit in Freelancer.
>>
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jesus fucking christ, these cultists

moving goalposts and mental gymnastics.
>>
>>182960465
>they don't answer to you in any fashion
they literally do tho
>>
>>182960465
There are at least enough of them bringing it up that a response is likely. CIG has answered all the other hype questions and clarified quite a few things. Like I have previously said, a beta release makes sense with a handful of systems and the beta period is the expansion of the number of those systems, and launch is the full product. SC will likely be in beta for years.
>>
>>182954339
>>182955230
if that's the case, I'd still rather have him sitting in my cargo bay than have him miss every shot in the poorly optimised turret.
>>
>>182960465
If anything is going to kill the project, it's going to be these retards.

I don't have a problem with a reduced system count. If anything, it's probably a good thing. 10 is a bit too low, though. I don't think CIG is malicious, and I hate to play the "cultist" card, but christ these people will literally lap up anything CIG gives them. It's disgusting. Even the most mild "hey, maybe don't?" is met with such disproportionate mob justice, it's insane.

>>182960923
The OP of the thread that anon was talking about made a good point. If CIG wants to have 300 systems at "launch", they've got their work cut out for them. They'd have to be pumping out finished planets weekly, which isn't really feasible, even with their pipelines and tools.
>>
>>182961406
>They'd have to be pumping out finished planets weekly, which isn't really feasible, even with their pipelines and tools
Averaging planet a week would take just under 6 years. That's not unrealistic for a beta. They likely won't be that efficient at first, but since each new system is a new level that can just be tacked on, the release window is equal to the longest single work period in their pipeline.
>>
>>182962042
You have a pretty loose definition of "beta". Beta testing for most AAA games takes a couple months, at most. When you begin a beta test, everything should be feature-complete. Beta tests exist for bug testing and fixing last-minute issues before a game's release.

A 6-year beta would be absolutely fucking insane.
>>
>>182962190
>You have a pretty loose definition of "beta"
CIG has a pretty loose definition of an alpha. Alphas are supposed to be short periods where you prove the tech. If the alpha is over 5 years long, a slightly longer beta isn't as far fetched.
>>
>>182962190
This is how it works now :
Alpha = Beta
Beta = The Game (I just lost it)
Game release = DLCs
>>
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>>182961406
It's going to be telling on how long it takes them to make the Magnus system which is supposedly one of the next ones they want to work on. More specifically I'm talking about the landing zone. They did some work on it in the past but I'm betting they are going to have to scrap a lot of it. Now in theory it should be relatively quick even if that happens because a large portion of everything they need will already have been done for various Stanton landing zones. If it ends up bogging them down then hooo boy are they in trouble.

The system itself I don't care that much about because I'm betting on them filling in existing systems with assets they make for other systems i.e. we need a run down mining rig here so we'll reuse and put a pristine one in stanton. In fact doing it any other way is probably stupid.
>>
>>182963208
I just want them to do Terra and do it well. I'll be happy forever.
>>
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>>182963385
This shit gets me rock hard.
>>
Has anyone considered this:
~10 systems on release.
~10 systems available in SQ42 Ep1 release.
~10 systems released in SC, released in parallel to or shortly after SQ42.
>>
>>182964365
no waaay, 30 systems is way too much for a space game
>>
>>182964365
What are you even saying? "Release" is the commercial release of Star Citizen, which will be years after SQ42 Ep. 1.
>>
>>182759751
A.w.e.s.o.m.e
>>
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>>182947228
I recently redownloaded PS2. It's a shame it's ded if you're not playing at peak, but I really missed the game and they seem to be good about keeping up development.
Also
>new LMGs added
>mfw trying Naginata in VR
>>
Has anyone recently unlocked Liz Ryder? I finally grinded enough rep to get her invite, but she wants Landmines and even the places that the Galaxy Map says exports them don't fucking have any. And for some reason, eddb can't find any nearby Eurybia.
>>
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Is this even possible ?
>>
>>182967146
Landmines are illegal almost everywhere. It needs to be a planetary base in an anarchy or I think dictatorship.
>>
>>182968024
Trinary star systems are theoretically possible, yes. I don't know if we've found any IRL tho.
>>
>>182968024
Sure contact binaries are possible. They should be equatorially distended and share a gas envelope but the game engine can't render these details.
>>
>>182968369
You mean aside from alpha centauri right next door to us?
>>
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>>182905123>>182908641
if you are still here, there's have various interpretation, but their Venn circle are often concentric
>>
>>182925864 >>182921630
Do you know that every players will be able to and are expected to hire NPC ?
Chris wasn't kidding when he said 90% npc, the only difference is that the npc will be a character that move and have 100 parameters rather than a box* with an on/off button for automated turrets

*you'll still be able to buy one, but it will be inferior to npc
>>
>>182968369
>>182968496
I'm ready for the quaternary then
>>
>>182969259
Dude you have no idea. The record is 23 iirc.
>>
>>182969259
We can go bigger.

https://en.m.wikipedia.org/wiki/AR_Cassiopeiae
>>
>>182969628
>>182969741
come on, 7 irl and 23 ig ?
>>
>>182969832
Space be crazy.
>>
>>182930021
While I agree for the most part, radar may detect shutoff ship on the surface and some place will be unique.
They'll need instancing just to keep constant stream of player from trying to get respawning loot

Of course I'll be sad if you can't hijack a ship not guarded by npc
>>
Okay so the IFR flight is not viable in this game, I just lost my AspX, altitude indicator was telling me "You're going up" and then boom
>>
>>182969832
Stellar configurations get crazy near the galactic core in game as stars get packed very close together.
>>
>>182970573
It won't stop you from slamming into the side of a mountain, no.
>>
>>182970902
Well, I was going upward, ~1.5km high, no moutain at sigh but I just discovered assurance so everything is good
>>
>>182826345

Blob is for faggots. Only solo encounters in open world or arena are the real thing. I hope SC delivers on this.

Eve also kinda works well in FW because the plex gates gives you time to evaluate the opponent.
>>
>>182932014

>two of my friends

You cant even operate all the turrets and the claw with 3 people lol. You need to join a clan (or whatever they call it there), preferably salvagers and put it to good use.
>>
>>182971179
Terrain elevation can be deceptive. You might think you're level but could instead be headed up a slope that's rising faster than you're gaining altitude.
>>
>>182945281
amazing how it's actually been half the time you claimed it's taken and somehow you think this helps your argument.
>>
>>182973681
>half the time
6 months are half of 10 months? Does 6 months for 3 moons actually sound good in your head? No wonder you believe in 100 systems on launch.

P.S.: July's report will again have "finalizing" the moons, you just know it. August too, so that will be 8 months.

P.P.S.: Work started on them before January, dipshit.
>>
>>182970184
other games that use similar systems do it well; for places that are supposed to be uninhabited or out of the way they limit instances to a handful of people, so it's still possible to stumble across other players and either fight over or cooperate to make the goal, but the area is never swamped so you don't end up standing in line waiting for spawns or anything.
>>
>>182974109
>march
>april
>may
>june
>july
count them on your fingers anon.

>bu-but july is almost over!!
no it's not, but even if they started on march first, which they did not, that would still be five months.
>>
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i dreamt last night that the retaliator has gotten a secret rework for 3.0 and that's why we haven't seen it on ATV or as a crash site


in the rework it's interior was defucked and it got foward guns for the pilot and the torps were switched to a rotary system, and all turrets were boosted to max S3 guns


please tell me this wasn't a dream; but a premonition
>>
>>182974332
I dreamt my cats brought me a pile of dead mice and wildflowers
>>
>>182974302
There are two more reports from January and February in my post, you complete fucking inbred mouthbreather.
>>
>>182974428
sounds like youre gay for you cat
>>
>>182974438
the first couple reports talk about making procedural assets for moons. as in, things that can be used anywhere, like craters and cliffs. you seem to be incapable of grasping that all this preliminary work only has to be done the first time, which is worrying, since you should have noticed that already having been the case with ships, guns, characters, etc.
>>
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Is this the correct running posture?
>>
>>182974428
cats are actually ascended psychic entities that absorb human emotion from around them and are either hate filled sadistic shits or autistic kids who think giving dead rodents to someone is a gesture of kindness and respect

screencap this post for when they decide they are done with this phase of their infinite realities and deem our universe unfit to continue
>>
>>182974837
looks like a sprint from somebody not used to sprinting, like somebody who sits in a chair all day, like a videogame programmer or a pilot.
>>
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>>182974969
How about this?
>>
>>182974835
Holy shit you're reaching. Even if I'd grant you your point it would still be only the first report since the February one specifically says "Yela, Cellin and Daymar". But yeah, sure, just discount all the previous work on those moons as "general moon work" and you end up with 5 months of work for three empty, deserted moons. 100 star systems on launch confirmed.
>>
>>182975402
Honestly, once all their tools and finished and polished, empty shit like the moons we're getting in 3.0 should require almost no real interaction .Just a quick once-over to make sure everything seems reasonable. Realistically, they could probably finish 2 or 3 in a week or two.

But planets with tectonics that have large-scale surface features? Planets with life? Planets with landing zones?

They're still going to take months to complete for one planet.
>>
>>182975402
>But yeah, sure, just discount all the previous work on those moons as "general moon work" and you end up with 5 months of work for three empty, deserted moons
...which in turn becomes 5 months of work to shit out hundreds of moons if they so desire, with a dozen hours worth of personalizing to make them unique be tweaking atmospheric settings and geographical styles.

as I said, you're completely unable to grasp what's happening here. just stop trying.
>>
>>182975609
they have enough employees and interns they can shit one out with their algorithms and say "here sommy jim, go walk the earth and make sure nothing's fucky" to a person with a low priority task.
>>
>>182975609
That is part of my point. Even if this is really all preliminary work for empty moons and they end up shitting those out on a daily basis, consider that they have to do all of the asset creation, tweaking of tools etc. for every unique or even semi-unique location they do, and it took them more than half a year for some rocks and shit.
That other anon said that most of SC is really empty. I've been clicking myself through the starmap randomly and could barely find any system that didn't look like at least half a year worth of work. There's the headquarters of the various corporations, the Vanduul infested border systems full of human ruins, there was even one planet with an ongoing civil war. Imagine trying to portray that without fucking it up.
>>182976042
>a dozen hours worth of personalizing to make them unique be tweaking atmospheric settings and geographical styles.
Cool head-canon.
>>
>>182968167
I tried a couple planet-side bases that said they export them and Landmines weren't even listed. I DID notice that I accidentally had the "Include Planetary Bases" filter set to "No" on eddb, though. I've got a list to work off of now, but I get the feeling I'm going to get to these places and they won't have landmines either because why the fuck would anything make sense in this game?
>>
Damn, they made the new cutlass fucking big. I liked how small it was before.
>>
>>182976442
imagine being such a simpleton that you think creating art assets is the most time consuming pert of creating a procedural terrain generator.
>>
>Sitting port, looking to trade
>I can go to a system 20 ly away and make 752k
>Or I can travel 140ly more to make 88k more

Huh.
>>
>>182977059
Cultists, everyone.
>>
>>182976845
thicc cutlass is best shipfu

>>182977059
That's not what he said at all. Obviously the most time-consuming part of creating a procedural terrain generator is creating the generator.

But even with that done, landing zones and similar points of interest will require loads of unique assets. That's not quick. It's not gonna be done in a couple days.
>>
>>182977176
not every planet has unique landing zones or handmade anything. in fact none of the three moons currently in production have any bespoke locations, they are 100% procedural, and the majority of the planets and moons in the game will be the same.
>>
>>182976845
Now that the Buccaneer exists, they feel like they can get away with making the Cutlass the combat hauler that Ben apparently always wanted it to be.
>>
>>182977456
I am fine with combat haulers.
It never made sense to me that a ship full of cargo would have little ability to defend itself. Merchant ships were often very heavily armed.
>>
>>182977385
They're not 100% procedural. They were created by artists using procedural tools.
>>
>>182977592
which is what it takes so long to build, yes. that is what we mean by 'procedural assets' as opposed to handcrafted locations. the random outposts are procedural, things like levski and bespoke.
>>
>>182977385
>not every planet has unique landing zones or handmade anything.
Many of them will.

>in fact none of the three moons currently in production have any bespoke locations, they are 100% procedural
And even "fully" procedural planets without any landing zones or special POIs will still require an artist to paint the biomes and bug testing to ensure that the terrain generated as intended. They don't just click "generate planet", tweak a few shader settings, and that's it. It's not nearly as much work as a full, populated planet, but it's still nothing to sneeze at. It takes a not-insignificant time investment.

>and the majority of the planets and moons in the game will be the same.
Almost every single system has multiple points of interest that will require significant artist and developer time. Go look at the star map.
>>
>>182977592
>>182977716
Last I checked, didn't they use some in house planet "painting" program? so they could paint out planets, and the program would add random variation to various things?

Or did I just imagine that in some kind of fever dream?
>>
>>182977739
>still require an artist to paint the biomes
though they will likely have someone go through and brush it up quickly to make it interesting, the planet can be basically generated without human input. a typical moon with be single biome, as will many planets.
>>
>>182977881
Yes, but from what I understood, they're still hand-placing wrecks and outposts, or at least some of them.
>>
>>182977881
that is a post-generation tool they can use to tweak elevations and customize landmasses
>>
>>182977990
Yeah, but putting the bits in the soup is a little easier than making a planet, so the "painting" and whatever other tools would really speed that up.

Stations and stuff can also be made from pre-fab pieces, which would make logical sense in the world, with added fluff to make them look a little more unique. Also, I'd expect a couple versions of each pre-fab set, and then each company that would be making to heading the stations would have their own set designs. I'd say that the asset generation would be about equal to the actual building of the set pieces, as they pull from the sets already made, and request custom parts for what they don't have.

As admirable as wanting all this shit in the game is, it would really be better to put out something that can actually be played, and make money. Except CIG has clearly seen that they don't actually need to ever release their game to make money.
>>
why so ded
>>
>>182981852
everyone is too busy doing absolutely fucking nothing.
>>
The old cutlass didn't look worth the 120 they wanted, the new one kind of does.
>>
>>182983468
Yeah it looks pretty slick.
>>
We should design a ship for fun, voting for size/function/manufacturer/looks
>>
>>182985181
A large VTOL similar to Space 1999's Eagle in configuration, with a wide variety of addons for different missions. Shit in combat, but if you are in a bad spot, maybe your turrets and missile blocks will fuck up some lone pilot.
>>
>>182981956
This. I come here all the time, i have nothing to talk about. Evocati is soon so maybe that will bring new shit to discuss.
>>
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>>182974332
I dreamed they got rid of the shitty tilt-engine assembly or streamlined it fixed.

>posting this forever until it get done
>>
>>182985912
>Evocati is soon
stop saying that. I swear to god Ben lurks here just to fuck something up and push it back a week every time this is said.
>>
>>182985181
DRAKE Heavy fighter:
- armor focus, shield is shit
- power is limited, ammo focus
- too agile to take on with anything but agile focus fighter
- too slow to follow most medium ship
- S6 level weapon or S7 if I get my space A-10
- some good pylons
- one bed?

It may be fearsome but it is hard to field,
it need costly repair after a fight because it tank damage,
it need costly ammo because it don't have enough power for energy weapon,
it can barely follow medium ship,
It don't replace bomber because it can't run away to reload fast
>>
>>182987373
>drake ship needing costly maintenance.
I think you're kind of missing the point m8
>>
>>182985181
Size - Small~Medium
Function - Moonshine transporter
Manufacturer - Celtus
Looks - Literally just a piece of crap, that shouldn't even be able to fly.
>>
>>182989023
>Cletus*
>>
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Are you guys ever going to learn to use your fucking heads or am I going to have to keep turning off my vpn to come here and hold your hands forever?

SC's development will be ongoing through whatevery arbitrary "release" date they decide on, and will continue beyond it. They plan to add all the systems on the map, and this process is going to take the same amount of time regardless of when they decide to say the game is "released". If they currently plan to "release" the game when all the gameplay features are basically complete and they've gotten 5-10 systems done, that doesn't affect the timeline for getting the systems out. All it affects is that CIG stops doing wipes, the economy becomes real, and they have to stop selling ships for real cash. If anything, you smarties should be happy that they've announced they're going to stop selling ships for cash earlier in the process than when they have the entire starmap in the game.
>>
>>182989512
Wow, you sure are smart. Thanks for telling us what we already knew.

Now fuck off.
>>
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>>182987737
Never said maintenance, I said repair.
Drake ship are all about sacrificing something to punch above their class

It's the Hurricane evil twin, same firepower but instead of managing energy, shield and turret it brute force a solution with ammo, armor and frontal gun.

Next you'll tell me you don't want a Drake Jolly rog. I mean low cost territorial anti-vanduul defense ship
>>
>>182990037
The hurricane looks so good. Shame about the engines though.

It's like a really cute woman with a flat ass.
>>
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>>182989764
>We were only pretending to be retarded: The Post
Well thanks for your candor, goonie. Now maybe you should check the header on your Microsoft Edge window and see that you're not on Something Awful, and realize that it's you who should fuck off.
>>
>>182990664
>>We were only pretending to be retarded: The Post
Literally no one here thought that development would just stop when the game gets "released". What the fuck are you even talking about?
>>
>>182990664
>everyone who doesn't bow before my obviously superior intellect is a goon
You really need to leave.
>>
>>182990472
And we all know that flat ass is worst than flat boobs
>>
>>182985181
Medium
Smuggling/Battle/Polyvalent
Made by Corellian
Looks like a piece of crap too but a beautiful one
Oh wait, it's the Millennium Falcon.
>>
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>>182990968
>He didn't read the thread
>>182991135
>He thinks 4chan is a safe space from words too big for him
>They both get mad at a post even if it seemingly applies to others and not to them just because the poster says "you guys" and they read it with their own eyes so it must be about them
>>
>>182991602
Here's your last (You), retard. Savor it, and feel free to have fun flinging braindead shit when you respond to me.
>>
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>>182991846
>Here's your last (You)
Heard that one before.
>>
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>get interdicted while running missions
>nearly get killed, about to turn tables though
>have him smoking in my sights
>feds show up chasing him and blow him up while I'm still shooting too
>"400cr fine for assault on a federal officer" or some shit pops up
>they turn on me
>get blown up trying to jump away
>now have a dormant bounty of 400cr in that system for a week
It is only in that system,right? How can I pay it off if I can't go there?
>>
>>182990472

Fast, low agility paper mache piece a shit with large guns and no cargo.

Odd as fuck!
>>
>>182992390
You can go in there. When you dock, you can pay your bounty at the station. Stray shots aren't supposed to trigger that, but you have to watch out and expect the police to fly in front of you.
>>
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>>182969628

>record is 23
>>
>>182831480
>Confusion is the winner

Totally
>>
>>182968024
Proxima Centaury could be the tiny red dwarf at the left, and there are two other stars in the system
>>
>>182992565
>You can go in there
Fool me once I guess
Dammit.
>>
>>182994068
lmao. Please tell me how you failed to make to the station on a 400cr fine. I've been in the millions and I never went to Robigo.
>>
>>182993731
>muh anon virtues
>>
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something seems a little faked up about this ring. are they adding a false layer of 'dust' that fades out as you get closer rather than letting the actual rocks make up the ring from a distance?
>>
>>182995204
I want you to reread you question, then go outside and think about what you did and how you will avoid it in the future.
>>
>>182994353
yiff in hell dog fucker
>>
>>182995204
Does it matter how they do it?
>>
>>182996069
CR's insistence on not faking anything just makes it seem like an unusual shortcut to take.
>>
>>182996069
Not that anon, but the ring LOD is really bad. Its way too close. In fact most of CIG's LOD is really bad and close. I hope they fix it eventually.
>>
>>182996478
to be fair to them he is in the editor and screaming past the ring way faster than a player is ever going to be outside of quantum, which would be too fast for you to see it anyway. it might look more natural at actual ship speeds.
>>
>>182996458
Imagine the processing power you would need to render enough particles to make a ring look hazey.
>>
Realism question, is possible to fly 'freely' in a spaceship like we do in E:D/SC ?
>>
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>>182996458
>>182996478

they plan on redoing planet rings anyways once they get their gas tech (which can be used for more than just gas) down. the early prototype they showed for that s couple months ago for that was some shit.
>>
>>182996628
"Yes" except in real life you are always travelling on a parabola and never in a straight line.
>>
>>182996785
That's what I thought
>>
>>182996597
No, I mean you can see a clear delineation where the asteroids stop and the ring begins. The LOD is too close.
>>
>>182995204
>something seems a little faked up about this ring. are they adding a false layer of 'dust' that fades out as you get closer rather than letting the actual rocks make up the ring from a distance
Obviously.

The alternative would kill your computer.
>>182996458
There are practical limits to this to make the game enjoyable and allow your computer to run it.

Planets and distances are reduced scale so you can still travel at 10% the speed of light and not take hours to travel around the solar system.

Asteroid belts are full of asteroids like in the movies instead of being realistic where the distances between asteroids would be akin to the distance between the Earth and the Moon or greater.
>>
Got a problem guys, I'm blocked unranked at 100% for Federation and Empire, I know I have to do a '... Navy' mission but I can't make it spawn, is there a kind of capital for each that can make it spawn faster ?
>>
>>182997802
>realistic where the distances between asteroids would be akin to the distance between the Earth and the Moon or greater.
you know these are asteroid fields around moons, unless they are earth sized themselves at least (they are not) that wouldn't make any sense, you could only have like two asteroids at that distance.
>>
>>182998562
I'm talking about asteroid belts, anon. I said so in my post.

Asteroid belts as in the one between Mars and Jupiter.
>>
>>182998763
why are you talking about asteroid belts when everyone else is talking about rings?
>>
>>182995204
if it was just the rocks you wouldn't see shit.
>>
>>182998941
you can see the ring around Yela just fine right now with only the rocks. it's actually rather majestic.
>>
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>>182998890
>>
>>182998890
Real rings are made almost entirely of dust. There are no large rocks.
>>
>>182999319
not exactly true, Saturn, our best example, has rings composed of boulder sized and smaller rocks.
>>
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>>182999319
>>
>>182999435
I said almost. Even Saturn's rings are mostly dust.

>>182999502
Never respond to me again.
>>
>>182999581
sorry senpai :(
>>
>>182999502
desu
>>
>>182994269
>try to go into station
>get permission to dock
>get scanned before I can make it into the mail slot
>"Nice try criminal scum"
Boom
>>
>https://www.reddit.com/r/starcitizen/comments/6ntoba/players_will_kill_players/

It's that time again...


Inb4 leddit
>>
>wonder why my gunner isn't able to track shit
>sends me this screenshot
>>
>>183006197
>>
>>183004413
This does make me wonder how exactly player ships will factor into salvage and stuff. If I blow up a Freelancer that wasn't carrying anything will I be able get scrap and salvage from just the ship itself?
>>
>>183004151
You know, it had been so long since I did undermining and had to deal with that. I forgot the cops shot at me a lot and I just went ahead anyway. Bet that tidbit would have been helpful earlier.
Alfredcryingandsayinghefailedbatman.gif
>>
>>183006197
>>183006684
>paying for snot flavored exhaust
Thread posts: 758
Thread images: 152


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