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AGDG - Amateur Game Development General

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Thread replies: 766
Thread images: 147

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Making games isn't fun

> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
AGDG Steam Games: homph.com/steam
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627 (embed)

Previous Thread: >>182076761 (Cross-thread)
Previous Demo Days: pastebin.com/JqsQerui (embed)
Previous Jams: pastebin.com/jAByvH3V (embed)

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter
>>
Wow great job OP
Kill yourself
>>
>>182227301
Come the fuck on you had all the time in the world.

Anyways, actual last thread:
>>182155325
>>
3rd for gogem OP or riot
>>
Why aren't you using the tools finished AGDG games used?

Risk of Rain: Game Maker
Deadbolt: Game Maker
Cash_Out: Game Maker
Cavern Kings: Game Maker
Spaceman Sparkles: Game Maker
Uncanny Valley: Game Maker
Pixel Star: Game Maker
VA-11 HALL-A: GameMaker
Way of the Red: Game Maker: Studio
Monolith: Game Maker: Studio

Skyrogue: Unity
Catmouth Island: Unity
Megabyte Punch: Unity
Xenoraptor: Unity
Stormworm+: Unity
Social Interaction Trainer: Unity

Vagante: C++
Lethal League: C++

Painter's Guild: Flash
Restricted-RPS(Client): Flash

Aviary Attorney: Construct 2
Dreaming Sarah: Construct 2

Vampire of the Sands: Java
Restricted-RPS (Server): Java

Aerannis: LÖVE

Tier 1: C#

Walkerman: Ren'Py
>>
>>182227843
But I am
>>
What do you think about this game?

http://store.steampowered.com/app/525380/Demon_Peak/
>>
>>182228043
nice viral marketing
on-trend, well executed pixel art
is it supposed to be a darksouls?
>>
>>182228118
Just saw it on Steam popular releases, and it looks pretty indie and like projects here, so wondering what the thoughts of people here are.

:^)
>>
>>182228169
Oh their old game's style is pretty good, gonna reference it for my game. Thanks viral marketer!
>>
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Got this little lava room done, opinions?
>>
Should you make your game with the intent of selling it, or should you make it for yourself and worry about selling it later?
>>
>>182228350
Why not both?
>>
>>182228371
Because I want to make a game based off SCP, and I'm not sure how selling it would work, as licensing for such a product would be... iffy, just based on my current knowledge of copyright laws.
>>
>>182228043
Oh look yet another pixel art platformer. So exciting! Instant buy!!!1
>>
>>182228323
the platform clips and it could be solved trivially.
have you tried a slightly more dark and blue color for the walls, for contrast with the lava? obsidian maybe
level design: what's to stop me from standing on one platform to cross the whole way?

>>182228350
if you're actually trying to make a living off this you'd better plan your market and your game from the beginning, even going as far as changing the game to be have more memetic potential. don't be a bad businessman just because you love games.

if this is a hobby just make it fun for yourself and sell it if you want to. you can always transition to fulltime later. just don't expect to make your game for yourself and have it automatically find an audience.
>>
>>182228538
>level design: what's to stop me from standing on one platform to cross the whole way?

Because the platforms are moving against the direction you need to be going. If you just stood on the moving platform it would take you back to the entrance spot.

I'll try the color change and see how it looks tho
>>
>>182228538
Given that I want to make a game based on the SCP foundation I feel the idea already has a market ready and waiting. My problem is I don't know if I should make it non-profit or figure out licensing for all the disparate SCPs
>>
>Play a game
>Get ideas to make mine better instantly

Being a thief feels amazing man
>>
>>182228759
Go away yanderedev
>>
>>182228043
Nice viral marketing faggot.

Also the run animation isn't in sync with the floor/movespeed which looks real goddamn awkward.
>>
>>182228883
How is posting a random game you saw on steam viral marketing?

>Also the run animation isn't in sync
Cheers, I'll fix that
>>
>>182228703
From their site: "2. Add the Creative Commons Attribution-ShareAlike 3.0 license (or CC-BY-SA for short) to the derived work. Doing this will release it under the CC-BY-SA license.

Releasing it under the CC-BY-SA license means that people will be able to copy your work wholesale, and even sell it, provided that they properly attribute you and release their work under the same license."

Do you need to use the SCP brand? You can tell similar stories without directly using their IP. I don't know if the marketing would be as strong. If it's all the same to you, making it nonprofit is probably safer. But there is a massive niche waiting to be exploited if you can figure out how to sell it and market it.
>>
>>182228907
>random game
>i'll fix that
hue nice meta
>>
>>182227843
>Catmouth Island:
I'm still angry at the untapped potential of his game.
>>
>>182215186
you can't tell the difference because unity fullscreen is borderless and the desktop is always vsynced

just leave it off
>>
>>182227843
c++ and what library?
>>
>>182228973
Was there really potential, other than cutesy art? I thought it wasn't much more than a walking simulator.
>>
>>182229258
There's no libraries anywhere there but I guess that'd be interesting info. If you mention which game, I could probably dig it out for you.
>>
>>182229298
there's only two c++ games on the list
>>
>>182228910
So basically if I want to sell an SCP game the license means someone will be able to copy everything in it and sell it somewhere else as long as they give credit.
Wew lad, why did they do that?
>>
>>182229358
And I'm not going to hunt them both out for a lazy dude!
>>
>>182228703
I guess the other question is whether CC share alike is compatible with steam's license.

>>182229371
Because that's what YOU'RE doing when you make money of the SCP IP. The license is a viral one to make sure that content that starts free stays free.
>>
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>>182229404
c++ isn't a tool, so it's pointless to list it without also listing the library.

>>182229371
to prevent you from cashing in on their ideas you little shit
>>
>>182229489
>picking out C but not C#, and java
Really makes you think.
>>
>>182229464
That makes sense, I suppose.

>>182229489
Or they could have used a different license so specific authors for the SCPs used got royalties off the game, which is what I was expecting.
>>
>>182229532
both of those have extensive standard libraries
>>
>>182229582
Ok fair point. They're still pretty weak without a library of some sort (XNA, LibGDX) for gamedev stuff.
>>
>>182229532
Making sane programmer's choice makes you think what?
>>
>>182229721
You missed the context, it seems. Also probably missed that it's "picking out" and not "picking".
>>
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>4:42 am
F U C K
>>
>>182229258
Vagante is SFML
>>
>>182229760
Ah, true, sorry. English is still confusing for me sometimes.
>>
>>182229489
Ew, communist scum
>>
https://www.youtube.com/watch?v=D6AD_ubglqo
Are they about to make it?
>>
>>182229572
To elaborate: why didn't they use a license that would allow the people who put in time and effort to write SCPs and create games based on them be paid for their work?
>>
>>182228907
Just pirated it - too many design flaws. The enemies just stand there and you can just run past them. If you do fight them, there's no pattern for them, all you do is hit, backtrack, repeat. None of them feel more special than the rest. Got sick of it within 10min (from launching the game).

On the other hand, graphics and music are ok and movement feels solid.
>>
>>182230081
probably because they wanted a standard license for the site. they had licensing problems with scp-173 and a few others, imagine if you had to track down every author when you wanted to make a game.

and don't forget that authors are benefitting from the scp brand too. there' nothing stopping them from writing their scp on their own site under their own license.
>>
if that Doom modder is still here, what source port are you using? and what editing tools are you using?
>>
>>182230356
GZdoom and Zandronum 3.0, and I use SLADE for code work, GIMP and Aseprite for sprites, and Audacity for audio stuff.
>>
would tycoon game(business sim) be a good first project?
i'm not talking transport tycoon scope here, much smaller. lemonade stand, kiosk tycoon or some shit.
>>
>>182230406

bruh do you have a steam or something? I'd love to ask you about working with GZDoom and stuff if possible.
>>
>>182230258
Sounds like less work than actually making a game, but still a lot of effort, so fair enough I guess.
Probably more important to have a game in the first place, so I'll get started on that.
>>
>>182230493
if you've already made your pong and a couple other very short games, sure
>>
>>182230519
I usually keep to myself on Steam, but if you need some doom modding pointers, you could take a peek into the /vr/ doom thread. Realm667 and the Doom wiki are your friends too.
>>
>>182230620

alright, thanks, I've been having trouble finding basic guides to modding and the engine as opposed to tutorials to do specific things, is all, when I asked in the /vr/ thread I got ignored, lol
>>
>>182230982
What were you trying to pull off?
>>
>>182229260
It was a walking simulator because the dev was lazy as fuck and only fishing for (You) with his cutesy art.

I get mad at artists who have potential to make good game with their arts but do nothing interesting.
>>
>>182231105
>artists who have potential to make good game with their arts but do nothing interesting.
literally me ;_;
>>
>>182231024

Total conversion, so I kinda need to know everything lol, I've decided on GZDoom and I know to use GZDoom Builder and SLADE but that's about it.
>>
>>182231214
You got a long road ahead of you, my friend. Just like gamedev: Start small, make a custom weapon, a custom monster, then a complete weaponset, a full monster roster, then try out massive gameplay changes, then go from there.

Make a gun or a custom monster, and then share it with the thread there. you can do this dude.
>>
I am going to transition into a woman. Where do i start?
>>
>>182231196
dude just be interesting lmao
>>
>>182231326

is there any reason not to just start with changing game mechanics, and then working from there? I mean then anything I add will probably actually make it to the final game
>>
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>>182231490
You start by seeking psychological help.
>>
>>182231641
If you first making your first video game, would you try making world of warcraft or some crazy bullshit like that? Start small, learn.
>>
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>>182229997
>he doesn't seize the means of software production
sasuga
>>
>>182231196
You can make an interesting game with shitty art. Minecraft is the perfect example of it.
>>
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>>182231795
>he likes to seize nothing and die of starvation
>>
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>It's been almost 4 years and I haven't made a game
>>
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Those pesky skeletons finally learned to wear armour
>>
>>182232067
>60 FPS
The fuck? Isn't it supposed to be 30 FPS with game maker?
>>
>>182231996
are you meme?
>>
>>182232067
Looking good.
>>
>>182232192
>that retard that keeps repeating the same joke over and over because people laughed the first time
>>
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We CS now
>>
>>182232380
You don't say.
>>
>>182228323
The camera going up that far is kinda disorienting and I seems like it'd make it hard to gauge jumps; maybe make it go up a little but not follow the character the whole way up.
>>
>>182232381
Can you show any actual game footage or is it all NDA/inaccessible to you? I've always been curious about the rest of the game.
>>
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>>182232794
That knife and a lot of the animations I post are for two mobile games called "Bullet Force" and "Forward Assault." Plenty of videos of those, but it's a mobile game so you're not gonna see anything too great.

The other games I work on (Our Ghosts of War and Hell Let Loose) haven't showed game footage yet so neither can I.

Any others are for Ironbelly, who sell assets and don't make full games. If I'm contracted by them for a specific game then I can't show those animations at all, unless the project they're for shows them.
>>
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>>182233017
>open world ww2 survival fps

suddenly ww2 is acceptable again and now everyone and their grandma is jumping on the bandwagon to run it into the ground a second time
>>
>>182233017
>Bolt Action rifles in ww2

lmao
>>
>>182233017
Just checked them out. Those games have an insane amount of downloads. Do you know anything about the marketing strategies used?
>>
>>182233435
The war was mostly fought with bolt action rifles until the US joined.
>>
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>>182233382
Pretty much, from what it seems like both teams I'm with have just been fucked by timing; they both have been being worked on for a couple years and now when they're ready to start showing content there's a gorillian WW2 games coming.

>>182233435
Not sure what you're insinuating, but opposed to what most think, bolts were used more often than semi and full auto guns because there were shortages of them during the beginning of the war. Bolts were used plenty by all sides during WW2.

>>182233437
Honestly have no idea. When I first joined him (they're both only run by a kid that when they were started he was 17, he's 18 now) I didn't think it'd be nearly as popular as they are. Only thing I know he does is support YouTube personalities, I don't know of any other marketing he's done.
>>
>required 20m dollars to play in Overwatch league
>you have to pay 10m dollars for League of Legend regional league
I think i am going to dev e-sport meme game.
>>
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>get banned for shitposting
>make progress
wew lad
>>
>>182233805
>shitposting is progress
>>
>>182231795
>the means of software production
A desktop computer?
>>
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>working in UE4
>make blueprint inheriting from AnimNotify
>add it to the animation
>go into animation blueprint
>it's not showing up anywhere

I've wasted 4 hours by now trying to get this fucker to show up. I tried restarting and even re-compiling (even though it's just BP stuff) several times, but it just won't show up. I googled the issue, and people said to just restart the editor (which I did), or try to make another one and restart, which I also did.

What the fuck am I doing wrong? Why won't custom notifies show up? If I add them to the anim montage itself they will show up, but then I can't give them custom logic or variables, only name. I can't imagine it being a bug since they're a rather commonplace thing and if it were, there'd be a lot more complaining around.
>>
>>182233904
only if you shitpost so hard you get mods' attention
>>
>>182227843
>the decent games all used Game Maker
huh
>>
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>>182232067
Changed the amplitude to make it harder to land punches.
>>
>>182234268
art > enginedevving
>>
>>182234268
really turns the gears
>>
>take two weeks off work
>think I'll work on my game
>suddenly it's up and I have to go back to work
>didn't do shit
welp might as well kill myself now
>>
>>182227843
We should add construct, love and renpy to the engines list in the OP, and maybe add a short description for each engine.
>>
>>182233904
shitposting is not progress

only if your Australian maybe
>>
>>182234396
construct and love are on and off in the op because no-one ever actually uses these things anymore
>>
>>182234448
They need more ~*killer games*~ to prove their worth.
>>
>>182234519
godot didn't need any games to become an op regular
>>
>>182234331
Forgot to ask. How do you record those high quality gifs ?
>>
>>182234651
It's a .webm ya fuck

I don't know the name of the tool though IIRC it's in the OP somewhere!
>>
>>182234835
obs+webm for retards
>>
>>182232067
Switch off the eyes on dead green things.
>>
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-------- AGDG Weekly Recap --------
Fill out the form to be a part of the weekly progress recap. Be sure to check out the "read me" link for important information on scoring and formatting.
Submissions will be accepted for at least the next 36 hours.

-------- Format
----[ Recap ]----
Game:
Dev:
Tools:
Web:
Progress:
+ ...
- ...

-------- Links
Read me: pastebin.com/QA047M2e
Recap archive: dropbox.com/sh/icm5ng2zs8p24uh/AACC61OsXzCgl6-9Vdwb4sRAa
Scores archive: pastebin.com/AmFmLeAy
>>
>>182234651
use LICEcap for high quality gifs it's excellent.
>>
>>182234960
fuck off
>>
>>182234651
WebMCam
>>
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>go to highschool reunion
>peers are now graduated from college have good jobs
>oh anon what do you do?
>code a game alone in a dark room until 6 am
>>
0-1 platformer
2-3 tactical rpg
4-5 top down rpg
6-7 shmup
8-9 card game
>>
>>182234960
>shilling monday
Is it that time already?
>>
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>>182235264
>shilling
>>
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>>182234960
----[ Recap ]----
Game: Ironmash!
Dev: Norby
Tools: Unity, Paint.net, Inkscape
Web:
Progress:
+Made some changes, according to demoday suggestions:
+WASD/arrows camera panning
+Fixed healthbars
+To switch the selected unit, you can just click on it instead of bringing out the menu if it's the only option
+Added an arrow that shows the path your unit will take before moving
>>
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>>182235003
>>182235264
You must be new here.
>>
>>182227843
>Many successful GM games
>No godot games
Fuck it, should I just quit using godot and make vidya in GM? It's 100 USD, is there any fees that I'm not aware of or any bullshit?
>>
>>182235447
They're just nodevs. They hate the recap because it reminds them of all the time they wasted not making a game.
Just ignore them.
>>
>>182235449
this is exactly why famous engines keeps being used even if they're shit and good engines are ignored because there are few games made with them.
>>
>>182235449
If your game sells big bucks Yoyo games will take some of your money.
>>
>>182234960
stay here friend
>>
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>>182235003
this nodev is fucking pissed lmao
>>
>>182235449
>>182235560
>>182235573
Godot is Free. Gm is not.
>>
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>>182235449
GM is also much older. GM is actually just proof that you can make a good game in any piece of crap.

Don't worry about it too much, if Godot is doing everything you want and your pace of dev is fast.
>>
>>182235573
except yoyogames is one of the few big guys who just charge you a fuckload at the start and all the money you earn with gm games belongs to you
https://www.reddit.com/r/gamemaker/comments/3pwwyc/question_what_is_the_revenue_share_to_yoyo_if_you/
>inb4 reddit
that's where quick google which you should've done led me
>>
>>182235642
Godot's biggest issue to me right now is making tiled stuff is a bitch.
>>
>>182235676
I could have sworn they charge royalties.
Do we have this shit listed with all of the various engines? If we don't, we need to.
>>
>>182235704
Vine, at least, made GM:S 2's tiling stuff look like an absolute dream. Dunno if it's actually the case.
>>
>>182235676
>you have to pay to get the software
>you have to pay to publish
>you have to pay them charges
Yoyogame maximum jewish
>>
>https://en.wikipedia.org/wiki/List_of_game_engines
>tfw wikipedia says LibGDX etc are "engines"
>tfw people here called me crazy when I said the word "engine" is kinda wide and has changed throughout time
>>
Why not just OpenGL?
>>
>>182235914
Not human friendly at all. Also Vulkan is already here, if you want to be max autismal.
>>
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May as well start participating in recap since I'm back to active development.

----[ Recap ]----
Game: Petite Witches
Dev: Dwarfdev
Tools: Godot, Krita
Web: https://twitter.com/DwarfDev
Progress:
+ Further battle refactoring
+ Add proper player damage animation and effects
+ All battle menus are functional now
+ Add action command
+ One level's graphics redrawn
>>
>>182235884
people list love2d as an "engine" too but it's just a framework that wraps openGL and sdl functions with a bit of sugar.
if you need to write code for handling animation, game states and other basic shit you can't call it an engine.
>>
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>>182235857
you idiot, you can't read!
>>
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which one you guys like more? The first one (light blue) looks more natural, but I don't wanna sacrifice those 2 dark shades ;-;
>>
>>182235447
I helped kill the original recap, the thread was better for it.
>>
>>182236175
the blue one. uses less colours and is how I would shade it. when you see the moon in the blue sky IRL it looks like it sort of blends.
>>
>>182236105
it's a graphics engine
>>
Is there any tool that lets me edit tiles while previewing how they tile to fix the seams easier? I know I have seen someone doing that before here but can't recall what software they were using.

>>182236175
1 but you could try adding with the darkest shade from 2 in a blueish tone
>>
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is using 3d models as a reference for 2d sprites a good idea and if yes, what program has ability to add clothing and hair rather than just manipulate the model itself

yes i am relatively new to this
>>
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>>182234960
----[ Recap ]----
Game: Bullet Hell Lane Shooter
Dev: ADMAN
Tools: Unity
Web: https://sgtadman.itch.io/untitled-bullet-hell-game
Progress:
+ The sub-system I was rebuilding again to take the Update cycle into account is now mostly done.
- Now I need to build all the levels again
- Need to change the way I handle scoring to make the game faster.
>>
>>182236312
>>182236537
Okay 1 it is then.
Can't add colors because I'm on a limited palette with only 2 shades of blue. There is a third blue that's dark ( almost black) but it doesn't fit the washed out look of the first moon.
>>
>>182236547
Yes, but unless you are using a premade model with premade animations it will take more time, and if the model's animations aren't good the sprites animations won't look that good either.

If you are want anime-looking stuff you could get into MMD. There is a lot of dancing animations and very little game-like animations though.
>>
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>tfw you will never be this dedicated
>>
>>182236840
>20 years in making
>still not done
friendly reminder that it took about 12 years for duke nukem forever to get release, and it was 'eh' at best

let's face the truth, it won't be as good as you think it is
>>
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>>182236840
who is this guy
>>
>>182237176
He is a game developer making the best game of all time.
It will release this week.
>>
>>182236840
who?
>>
>>182237283
He is the best game developer making the best game and basically your game sucks
>>
>>182228323
Croc 2 Tier
>>
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>mfw stealing art from these threads
>mfw people cant do anything about it
>mfw making millions because of "my" art
>>
>>182237421
Just checked his 2013 indiegogo campaign, the video is hilarious.
>classic retro old skool
How many more adjectives does he need to justify the shitty graphics?
>>
>>182236840
>>182237176
>2003
>2013
This is why they call you an insane shitposter. Get a fucking life.
>>
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>>182237176
>>182237283
Autistic Australian Nearderthal supremacist who's been pretending to release his game for the last 20 years.

https://www.youtube.com/watch?v=xDyXSCd2Lp0
>>
>>182237638
>implying our art is worth millions
if I could get money from my shitty pixel art I wouldn't be poor
>>
>spend 20 years making a game any college student could make in a year in they free time.
>>
>>182237728
post pixel art
>>
>>182237638
>implying anybody except pixelshitters post not extremely scaled down and overcompressed art.
>>
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>>182234960
----[ Recap ]----
Game: Bravely Fantasy: Persona Edition
Dev: Anon
Tools: Monogame
Web: N/A
Progress:
+ Started the 2nd out of three Party Member, a Female Paladin
+ Most Transitions in combat are now animated
+ End of Combat info about experience and items gained has graphics now
>>
>>182237638
>making millions from pixelshit
>>
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>>182237660
>I even have a note from the doctor
>>
post your ideas from your dead projects, at least it may be picked up by another anon and live on
>>
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games launching today, heres a few keys. thanks for the shitposts along the way aggy-san

2C097-C28J0-K0RH5
ZKXA7-TND95-J5XM3
TY5GW-KT2X8-RB0D0
ZAGEJ-9ZCGB-II50Z
M8TNF-QT3AJ-EAC0W
9WP4Q-QVPYT-ZPDW6
ZP7I8-590K5-4ABK2
F2GRI-E4YR0-6MTWP
7HDZQ-T2TGJ-9VRQA
98P8R-IY4MT-B4FMG
V3D8Q-XI3QT-QHXT2
4IM4F-Z0ZLG-X7487
938CA-H7W23-8RBE4
2XTM4-C27I8-ML8KR
3XNM7-TWL5E-GGJ3P
R7BYK-3XWWR-05TTX
PJM0M-KETAX-BVQC6

making steam achievements/cards is tiresome as fuck. lookin forward to makin real progress again
>>
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>>182238204
oh and progress:
> this tiresome shit
>>
>>182238204
>2C097-C28J0-K0RH5

thanks lad
>>
What would it take to get you to play a 2d sidescrolling walking simulator?
>>
>>182238473
It would need to have cute sexualized anime girls

bonus points for futanaris
>>
>>182238473
Something like this.
>>
>>182238204
Congrats on the release anon
>>
>>182238473
An interesting story and setting. I played LISA for those things, and would honestly not have minded if he threw out the tired as fuck battle system and just made the game 100% walking between dialogues.
>>
>>182238473
If there's no gameplay everything else have to compensate so art, music and writing have to be top class.
>>
>>182238645
cheers senpai, a lotta work. fingers crossed it goes ok and there arent any crippling bugs or anything left in the code :/

F E A R and despair
>>
>>182238204
Is this one of them asset flips?
>>
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>>182236993
they didn't work on it for 12 years. they played everquest in the office, scrapped the whole thing several times and then gearbox just patched together the pieces in a new engine in a few months
>>
>>182238830
nope, everything is original
>>
>>182238204
>ZP7I8-590K5-4ABK2
Thanks lad. Good luck with your game.
>>
>>182238204
Hey dude pretty cool game but have you thought about adding some form of multiplayer for this? Co op would be sweet
>>
https://strawpoll.com/76a163z3
https://strawpoll.com/76a163z3
https://strawpoll.com/76a163z3
>>
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>>182238473
Cute animals.
>>
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----[ Recap ]----
Game:Kick-in'
Dev:Kickindev
Tools:Gamemaker Studio
Web:Kickindev.tumblr.com
Progress:
+Began implementing more feedback from DD15. Several player ability attributes altered.
+Implemented framework for the round timer. When it hits 0, you lose the match.
>>
>>182238991
real co-op is too hard to do. but i might add some pseudo mode where each player is in their own stage but you see their ghost, and you can trade items / revive each other / chat / engage in pvp ..etc


so you'll be in your own stage, but youll be able to interact with other players through the shadow realm or some shit
>>
>>182239064
>tfw fur shaders are hard
>>
----[ Recap ]----
Game:Seasons Past
Dev:ambientdev
Tools:Gamemaker Studio, photoshop
Web:https://ambientdev.itch.io/seasons-past
Progress:
+did some art and downloaded a tutorial on shaders
-did nothing else
>>
>>182239201
>real co-op is too hard to do
I figured that was the problem or else you would have added it already. That other idea you've got sounds good though I think having at least some form of interaction between players makes a game feel a lot less lonely and depressing.
Actual gameplay feels pretty tight btw, nice job
>>
>>182238204
>F2GRI-E4YR0-6MTWP
Thanks man, and good luck
>>
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----[ Recap ]----
Game:Still Not Dead
Dev:Greg Sergeant
Tools:Unity
Web: search "Still Not Dead" on steam
Progress:
+ steam achievements
+ steam trading cards and other shit
+ released the game to public
>>
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I gave this asshole skeleton a hookshot. I'm also going to make it drain a little bit of the player's ammunition on hit.
>>
>>182198361
How?
>>
>>182239506
Make it spill the ammo around, creating pickups.
Basically if hit you are out of ammo and need to walk around to collect your ammo.
>>
>>182239418
Unrelated, but is Portal 2 the best designed co-op game?
Can't win alone for obvious mechanical reasons, but if one player is significantly worse than the other, they can still both progress, without it feeling like one is soloing and the other is being carreid.
>>
>>182238204
Already got one from begging you a long time ago, thanks for posting for AGDG anyhow!
>>
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>>182234960
----[ Recap ]----
Game: Ctesiphon
Dev: Stomy
Tools: LibGDX, Blender, Krita
Web: stomygame.tumblr.com
Progress:
+ Fixed bug whereby you would stay zoomed in if you switched out of the submachinegun
+ You can now configure the field of view using the game settings file
+ Fullscreen settings option is now updated properly when you change mode with Alt-Enter
+ Working on some underlying changes to fix stuttering from the garbage collector
>>
>>182238473
Tits. As if you expected something else.
>>
>>182239656
That would be a pretty massive pain in the dick to implement given how the ammo system will work as I add more playable classes. Plus it'd make this attack not punishing enough for my tastes.
>>
I had a nightmare where an old bug came back to haunt me and required a huge rewrite to fix.
>>
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Post your gamedev battlestations!
>>
>tfw no gamedev boyfriend
>>
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>no more cute agdg game to fail speedrun
What happened to all the devs with cute girls?
>>
>>182237660
>1997
some people on this site haven't even been born by fall 1997
>>
>>182239994
Just imagine a laptop surrounded by various trash and bits of paper sitting on a shitty, dusty ikea table
>>
>>182240125
I've already graduated from school by 1997 though.
>>
>make music track
>hate it
>come back a month later "huh, that's not so bad"

welp
>>
>>182240153
I can imagine it all too well, Anon.
>>
Why do so many of you have female protagonists? Do you wish you were a girl?
>>
>>182240191
Your standards fall as your wallet empties.
>>
>>182240220
I am a girl.

I'm also 8 years old and wear fluffy dresses.
>>
>>182238204
>3XNM7-TWL5E-GGJ3P
Thanks for the game, man.
>>
>>182240078
They are posting every single day. You'd find them if you wannted, but you want only to shitpost, don't you? So take (You) and get lost.
>>
>>182239418
cheers, yeah. well, if i designed the game for co-op right off the bat it wouldnt be too bad - you've gotta do that rly.. the state of the game right now, co-op is not an option.

but pseudo co-op could be cool and cause im only syncing basic things like player location/weapon drops i could have a lot of people in a single server..
>>
>>182240220
>tfw im a lesbian tomboy trapped in a straight guy's body
>>
>>182240220
I actually prefer male protagonists, but not everyone roleplay as the character.
>>
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>tfw no gamedev gf to marry and make games together
who else always thinks of this?
>>
>>182240220
i always play as a girl because it's a 3rd person game
>>182240235
i doubt both of these things
>>
>>182240340
>gamedev gf
Aren't they all transgender?
>>
>>182240220
You like male protagonists? Are you a gay?
>>
>>182232067
why is he contantly facing diagonally and not facing forward?
>>
>tfw not mentally challenged and I don't need a character to be similar to me in order to "immerse" myself in the game
>>
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>>182234960
----[ Recap ]----
Game: Ghost Knight Victis
Dev: Anomalous Underdog
Tools: Unity, Blender, Substance Painter, Photoshop CC
Web: hypertensiongamedev.tumblr.com
Progress:
+ Finally integrated the warhammer into the game.
+ Started working on the warhammer attack combo.
- The blurred background effect in the pause menu fucks up when camera is near a light source, contemplating whether I allot time to fix it or just leave it black.
>>
>>182240220
>tfw my entire roster of planned characters are all dudes
>>
>>182240078
Fuck now I want to make a metroidvania where the character is a cute girl and the abilities and weapons are clothes
>melee weapon is a scarf
>hood to that grows big and she puts it all over herself to use as shield or uses as a parachute to glide
>belt that works as a grappling hook
>projectile weapon that shoots buttons (not sure how this would work)
>spin attack with the skirt
That's it, this is going in my game idea folder.
>>
>>182240401
not him but im gay and usually prefer to play as girls
>>
>>182239994
where's your computer though
>>
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>>182240220
We're boys. Do you like to look at a girl's ass or a guy's ass?

............. don't reply, I forgot what this place was for a moment.
>>
I love cute girls in cute dresses.
>>
>>182238204
>ZAGEJ-9ZCGB-II50Z
Thanks sunbae. I hope you make it.
>>
>>182240383
>not liking feminine penis
>>
>>182240540
I like looking at the butts of cute crystal-kin
>>
>>182240340
>no gamedev gf who would constantly whine, cry, shout "you love your games only", and take any means possible to discract you from devving
>she would also constantly be jealous that you are better than she in devving and blame you for this
I thanks God every time that I don't have one...
>>
>>182240220
>Why do so many of you have female protagonists?
I like cute girls so I enjoy drawing cute girls.
Guys like cute girls so they buy games with cute girls.
Girls like cute shit so they buy games with cute girls.
>Do you wish you were a girl?
Sometimes.
>>
>>182240191
>write a short story
>love it
>come back a month later, disgusted by it

Become a writer, it will cure you.
>>
>>182240383
you're confusing gamedev with speedrunning
>>
>>182238204
>V3D8Q-XI3QT-QHXT2
taken
>>
>>182240340
I don't even want a gf, just a partner that understands me, a dude would work just as well, if not better since there would be no fucking distracting us from jlmg.
I'm just tired of doing this alone.
>>
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>>182240635
I find wisdom in your words, anon.
Thanks for the consolation.
>>
>>182240635
ex was exactly like that Always complaining that I didn't have a creative hobbie, or something I was passionate about. But as soon as I found something I loved to do, and started spending time on it or spending time with other people that love it too she started to complain on how she didn't own 100% of my time anymore.
>>
>>182240881
Fuck off normie.
>>
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Start working on your game instead of whining if you want to impress girls.
>>
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>>182241032
>tfw no qt gamedev girlfriend
>>
I will close this tab and work on my game for at least 5 hours today.

Bye /agdg/
>>
>>182241032
is that girl who i think she is
>>
>>182241125
See you in 10 minutes
>>
>>182241125
Nice discipline!
>>
>>182240940
>implying I haven't been bitter and lonely like everyone else here after I lost her
>>
how does one into time management with a fulltime job and living alone(must cook, clean, wash, etc)???
>>
>>182241205
Have you finally ascended to the level of MGTOW?
>>
>>182240583
I love cute girls in cute dresses
I love cute girls cutely undressed
I love, in any form
Girls who as "cute" can be addressed
>>
>>182239334
Those standing bricks in the shadow should be, you know, in the shadow.
>>
LD39 theme suggestions is open.
Any suggestions how to construct a theme that would sound innocent but could be easily interpreted as lewd? My own English knowledge failing me on this task.
Directly lewd suggestions would be outvoted right away, so please subtle ones only.
>>
>>182241209
>must cook, clean, wash,

Haven't heard of takeaways?

Never have to cook or clean.
>>
>>182241209
I have it on hard mode - fulltime job and living with disabled gf(she broke her hand lately). It's a little hell actually.
>>
>>182241307
>can afford everyday meals at a restaurant
you're no indie video game developer
>>
>>182241307
what is health
what is saving money
>>
>>182241260
Different sports instructor jobs, easily. Like a school swimming team coach. Or dancing coach.
Or if you want a medieval RPG cliche, make it some healer or whatever.
>>
>>182241254
hence why i downloaded a tutorial on shaders

there's no simple way to make the brick in shadow that doesn't also disable depth, so i either have to make a sprite that i put over it if it's in shadow, which is what i did for the characters, or i can make a shader for all objects that are in shadow, you know
>>
>>182241451
>>182241465
He's working full time.

One benefit of being a wageslave is that you can afford not living in poverty.

Unless he's working full time and still has no money, might as well commit suicide.
>>
>>182241485
Do you know what "theme" is?
>>
>>182241465
>knowing what health or money are

Not a real indie video game developer.
>>
>>182241260
Link to the page?
>>
>>182241240
I have
not gonna lie I miss being in love with someone but I know how bad it will end
>>
>>182241615
https://ldjam.com/events/ludum-dare/39/theme
>>
>>182241649
>>>/pol/
>>
>>182227843
>Vagante was made in C++/SFML

Get the fuck out. Really?
>>
>>182241209
>cook
Subscribed to a food box service, cooking decent food takes 20-30 minutes a day.
>clean
Once a week is enough, that's what weekends are for
>wash
What is a washing machine

I also have a job with plenty of downtime I can use to work on my game I mostly waste it here, sadly, very hard to concentrate at work
>>
>>182241804
According to his own Recap Monday cards, yeah. I'm sure someone could find out 100% for sure by spelunking into the game folder, but I think that's good enough.
>>
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>>182241485
>Like a school swimming team coach. Or dancing coach.
Sound like good ideas for a lewd game
>>
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>>182234960
----[ Recap ]----
Game: Totally not Castlevania
Dev: Anon
Tools: Game Maker
Web: N/A
Progress:
+ Finished a shitty boss
+ Made an intro/story screen
+ Started working on a new enemy
+ Started working on a background tileset
- Still have a lot of stolen assets I need to replace
- Found a couple of huge bugs to fix
- I suck at balancing difficulty
>>
>>182240078
Soon
>>
>>182241209
1. Live off pizza
2. Take quicker showers
3. Sleep an hour less
4. Just Like Make Game
>>
>Go to work
>Sit at desk and imagine that I could be working on my game
>Get all these ideas
>5pm
>Go home
>No ideas
>Just sit on aggydaggy and watch anime

Kill me lads
>>
>>182241869
I was certain it was made in Game Maker. Now I'm impressed, if that's true.
>>
>>182242097
3. Sleep an hour less
REALLY bad idea.
Live on instant ramen and never shower if you have to but sleep full 8 hours.
>>
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>>182242170
Here. Now stop being a faggot.
>>
>>182242097
>>182242234
>poisoning your own body with junk
Surely cannot go wrong.
>>
>>182241209
Meal prep on Sundays.
>>
>>182242598
Like a proper wagecuck.
>>
>>182242598
>eating week old stuff on saturdays
Sounds dreadful
>>
>>182238204
>7HDZQ-T2TGJ-9VRQA
Cheer anon
>>
>>182241209
raw vegan

no cooking

>inb4 triggered carnists
>>
>>182242718
I put them in the freezer.

>>182242649
I admit everything. Currently juggling a full-time job, three time consuming hobbies and studies. There is absolutely no way I could spend time cooking every day and take-out is expensive as fuck where I live.
>>
>>182242815
I literally do not give a fuck about anyone else's dietary choices.
>>
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I worked on how to kill the Leafheads, created a pause state, and shored up the symbol centering. Behind the scenes I worked on how to push an object out of a wall if it were to somehow end up in a wall (there really shouldn't be a situation where the player or enemy get stuck in a wall but its helps to be prepared).
>>
>I'm supposed to do level design but I literally have no idea how to do it

I need ideaguys
>>
>>182228043
Looks fine. Not really a game I'd care to play.
At a $5 price point I do question the length of the game. It must be short if they made the price that low.
>>
>>182227843
I don't know if it's interesting, but several games prototyped in a different language than they ended in.

Lethal League started in Flash, but ended in C++

VA-11 Hall-A started in Ren'Py but ended in Game Maker

Probably others but I don't know about em.
>>
>>182242995
5 hours long accordion to the devs.

That's respectable for an indie game for 5 dollarydoos.
>>
>>182240509
Too bad nigga, I'm stealing all that shit
>>
>>182241209
Work part time, get food stamps/welfare/income based housing, keep devving. Make sure to eat proper and wash your nasty ass.
>>
>>182240509
Nice 'never gonna make it' idea.
>>
>>182242980
What environment do you need to design? A good start would be to take inspiration from a real place and fuck the infrastructure up so player can't go in a straight line.
>>
>>182243093
>using welfare while working on a computer
>>
>>182243065
Ah alright, that sounds good.
>>
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>>182243218
>>
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>>
How do I go on shilling my games? Just make WebMs and say "hi I'm the faggot who made it what do you guys think"?
>>
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Alright stop bumping this thread, I need to work on my game.
>>
>>182240509
Make the clothing lolita shit and have a lot of different (pallete swapped at least) sets you can collect or unlock and you will have /cgl/ stuffing money in your mouth.
>>
>>182243129
Just wait, fag. Just wait.
>>
>>182243436
You cant shill something that's not getting you any money.
>>
>>182243093
There are countries in this world whin no welfare. Most countries doesn't have any form of welfare to be correct. And if you don't have rich parents/real estates/bank savings by rich parents - you need to work your ass of just to survive.
>>
>>182243436
http://www.gameanalytics.com/blog/how-to-grow-a-gaming-community.html
>>
>>182242845
>Currently juggling a full-time job, three time consuming hobbies and studies.

I did the same thing, anon.
After one year started dropping the hobbies and friends.
After 3 years dropped the university to keep the job, because I can't pay rent without the job, and I can't continue existing doing both.
Considering quitting my life right about now.
>>
>>182243639
Do worthwhile games even come from such countries?
>>
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>>182243621
>ideaguy
>think he'll make something
>>
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Speaking of cute girls, reminder that cute girls and mecha/robots go together like fine wine and cheese.
>>
>>182243621
t. cuckdreamnodev
>>
>>182243548
hmm, I have an unfinished beat-em-up game with lolita mc beating shit out of enemies with her parasol(made it as birthday present for gf).
Shoud I finish it maybe?
>>
>>182243436
Make a good game.
>>
>>182243728
>>182243753
Where are your games?
>>
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>>
>>182243713
Stalker
>>
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>>182243397
>no game with cute sheeps
>>
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>>182243896
Alright you got me there.
>>
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>>182243845
>no arguments
>w-where is your game
>>
>>182243979
Where is your argument?
>>
>>182243859
2nd mice is cool.
3rd mice is cute.
>>
>>182243803
would play
>>
>>182244006
cant reply with arguments when Im already the argumentator of the post-tree
get rekt
>>
>>182244070
>new IP
>post-tree instead of reply chain
>argumentator, literally made up word
>still no argument or game
lol
>>
>>182243803
her panties must have been soaked after that stunt
>>
how can I make sure my girls are cute?
>>
>>182243803
>lolita
no.
>>
>>182231490
Download unity
>>
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>>182244186
Like this.
>>
>>182230531
Make the SCP game, release it for free to get an audience, then recycle the gameplay systems in a "new" game with an original IP and more content.
>>
>>182243680
I don't have any friends so I got that going for me.
>>
>>182244159
>he doesnt have gold-chan pass
Stay also pleb, nodev.
>>
>you will never be the developer of Flappy Bird
>>
>>182244232
>inb4 he thinks they mean loli
>>
> Making games isn't fun
>>
>>182244359
Woah
>>
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Hi, I'm Anthony Burch, and I have finished more games than you have started.
I may have divorced my wife, and misplaced my Wii, but at least I have completed developing video games, and I am not a nodev like you.
>>
>>182244864
>writer
>>
>>182244696
>wanting to be know for a gimmick game
>>
>>182244864
I'd rather be a fart particle than a numale
>>
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STILL NOT DEAD OFFICIALLY RELEASED to early access

http://store.steampowered.com/app/337290/Still_Not_Dead/

makes another one for the released AGDG games list :)
>>
stop talking about your girlfriends REEEEEE
>>
>>182244954
he probably got a very lucrative job at apple
>>
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>>182244864
>tfw not anthony burch
>>
>>182244823
Protip: I like games should never be the reason for starting to dev.
>>
anyone here deving for phones?
>>
>>182244823
stop watching anime to fix your brain
>>
>>182245056
t. gauguin
>>
>>182245087
I am porting the warehouse and online payment software that feeds me to mobiles right now.
Even having to refresh checkboxes after every change to them is a torture.
>>
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>>182244186
Is mine cute?
>>
>>182244359
I dunno if I can make my girl that short.
but she is short compared to all the other (non-existent) characters, and insecure about it.
>>
>>182245005
Advertising your game is against the rules.
>>
>>182245186
Could be cuter, but it's nice.
>>
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After a few off-and-on weeks of learning Unity I decided I'd rather make a 2D game anyway, and picked up GMS2. Been having a blast, but I can't figure out how to import sprites from one project into another. Google says I just "Add Existing," but both Add Existing/From My Library are grayed out on the sprites tab.
>>
>>182245186
she might need to be wider
>>
>>182243896
https://en.wikipedia.org/wiki/Unemployment_benefits_in_Ukraine
>>
>>182245289
Big head, big eyes, and simple shapes for the hair is my recipe for cute characters. I think those are the most important things anyway.
>>
>>182245005
who
>>
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>>182245132
>>182245056
>>
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Hey /agdg/,
newfag here. I've been lurking for a bit now and I wanted to ask how many here are solo-developing their game or do most of you have a small team.
>>
>>182245056
You can't make a good game if you don't enjoy games because you won't understand how to make them fun.
But liking games doesn't mean you will be able to make a game either.
>>
>>182245602
Yes, you don't give a fuck. That's the problem.
>>
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Implemented a new weapon (mostly), the Spark Knuckle.

Done now just to demonstrate how the exact same attack set can produce two pretty different-feeling weapons with minimal effort.

Spark Knuckle has substantially faster attack windup (and somewhat faster follow-through) with a much slower cooldown time. It also does half-damage and deals half-knockback.

In terms of general progress, tweaking some attack animations, changes to how attack speed balancing works (added a Cooldown time that's weapon specific and a fourth "static" time for stuff that should be weapon-agnostic), made global gravity changes so that physics objects follow the same overly-fast fall speed as the characters, and changed water rendering to make deeper water "murky" so you can't see below it (and it shines a brighter blue at the surface).
>>
>>182245607
no, we're all solo
>>
>>182245361
Is this just you pushing a fetish. coz she's meant to be cute & agile not a sexual fetish.
>>
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>>182245659
>>
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Hey, someone told me my code was really messy yesterday. How do I make it less messy? What's the criteria? Do I have to fit it to the golden spiral or something?

Also, how should I handle mouse inputs for a shooter, assuming I want to be able to resize my viewport for different resolutions? Right now the game checks how far up or down you've traveled on the screen from the center with respect to the total screen size (so traveling halfway up the screen from the center would give you an upwards input of one-half). I think this gives me more up and down sensitivity than side to side sensitivity though, since the height of the viewport is smaller than the width. Not sure why I did it that way. And should I normalize all that before rotating or is it more natural to turn faster on diagonals?
>>
>>182245671
Will there ever be enemies strong or complex enough that you actually need all these crazy techniques and weapons?
>>
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punch club but with a proper interactive combat system
>>
>>182245757
Then stop trying to make games and go find another hobby, fool.
>>
>>182245830
I'm not sure if he's asking for an explanation for why "making games isn't fun", or if he's asking for an explanation as to why someone wrote that in the OP
>>
>>182245521
>simple shapes for the hair
I'll try it
>>
>>182245771
Don't try to put everything on a single line, use variables. The reduction in file size is not worth it compared to readability. Also the compiler will take care of optimization, often it doesn't matter what your code looks like.
>>
>>182245934
Oh fuck I didn't even see that in the OP. What a stupid mindset, making vidya is a pain in the ass but it's a fun pain in the ass.
>>
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>>182245943
forgot
>>
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>>182246015
>fun pain in the ass
>>
>>182246051
What does the rest of her body look like?
>>
It's not enough. It's never enough. It will never be enough
>>
>they are not making comfy game
>>
>>182245970
>tfw just tried to eliminate as many variables as possible before posting
I'm still not completely sure what passes for readable though. Would line 18 pass, or should I set input.x, input.y, and input.z in three separate lines? (there will eventually be an input.y value that isn't just zero)
>>
>>182245671
looking real nice anon I want your twitter or something so I can follow you.
>>
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>>182246183
I think there's enough.
>>
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>>182245830
>>182245934
To be fair I failed to link to the OP; didn't think it was necessary, but it probably would've been clearer if I had.
>>
How does one achieve good gamefeel?
>>
>>182240340
My gf doesn't like videogames and I'm not sure if it would be better if she did.
>>
>>182246283
Indies are usually edgy, brown, dark and grim. Get on with it.
>>
>>182246363
I thought you were a run of the mill anime depression poster
>>
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>>182246363
Well then I'm sorry that I called you a fool then. Take a cheeseburger as an apology and keep having fun with your gamedev.
>>
>>182246384
Play Mother.
>>
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>>182246152
He's not wrong.
>>
>>182246438
Indies are retarded
There I fixed that for you buddy
>>
>>182245714
follow-up question. I'm currently working as a junior programmer mainly in APEX and some database development. What kind of gaming position could I get with that in my resume with no game dev experience.
I've only made 3 "practice games" in college
>>
>>182246291
>should I set input.x, input.y, and input.z in three separate lines?
Yes.

Assign every operation to its own variable.
>>
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>>182246157
I'm going to try to aim for sexy and cute
>>
>>182246384
>gamefeel
that's the most disgusting buzzword right after atmosphere
>>
>>182246354
Whats the point of being enough if it doesn't feel like its enough? It never feels like its enough. I can only hope it isn't enough now but it will be because if enough still feels like not enough there will never really be enough and if it will never be enough there is no point in it being enough. It doesn't feel like it will.
>>
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How does one create the next Undertale?
>>
>>182241209
discipline
>>
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>>182245521
>>
>>182247089
step 1) stop obsessing over other devs
step 2) just like make game
>>
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>>182245572
been here ages, before your time

>>182245005
how do i market my game now? im literally jus lookin on youtube for small video makers and emailing them keys
>>
>>182247180
that's almost a peridot/pearl thingie.
>>
>>182247089
You can't. It's gimmick is not innovative anymore.

You can however try to make a exceptional game. Minecraft, FNAF, Undertale and others cannot be reproduced.
>>
>>182244186
>draw girl
>see if she's cute
>if no scrap and draw a new one
>if yes congrats
Should work unless you're not a homo
>>
>>182245607

I'm solo, and have a regular job to pay my bills. I just try to put in a few hours everyday because I am determined to finish.
>>
best resolution for doing pixelart
>>
I think this >>182247212

>stop obsessing over other devs

should get more attention in this place. The whole shitposting that constantly happens in this thread is because of nodevs obsessing over successful devs.
>>
>>182247180
>>182247251
I was thinking the same thing, that's some peri hair
>>
>>182247410
no
>>
>>182247251
Fuck, you're right. And I never watched SU.
>>
>>182245056
You'll end up like gogem with attitude like that.
>>
>>182247089
Rip off Hussie's next project.
>>
>>182244864
More like wrote some shit jokes to games other people finished.
>>
>>182247228
>ive been shitposting with you guys for years before i started shilling my game i swear
>>
>>182245056
there's no real, reliable money in gamedev. if you're not in it because you like games, then what for?
>>
>>182247416
Agreed.
Great minds discuss games; average minds discuss engines; small minds discuss devs.
>>
>>182247416
fucking this
>>
>>182247180
looks like mr.bokchoy from medabots
>>
>>182247089
>no matter how successful you are people would rather be the less successful person if he's better looking

Facelets BTFO again
>>
OOOOU SHIT I GOT IT

WATCH ME MAKE MILLIONS BOISSSS
>>
>>182247180
greetings from sug
>>
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>>182247089
i thought fox would look better and taller

like i imagined him looking like heartbeast
>>
>>182247612
he means "like playing games" not "like making games"
>>
>>182247596
I can believe that. I've been here since 2007 and haven't finished my game.
>>
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>>182234960
----[ Recap ]----
Game: When It Hits the Fan
Dev: @trueyomic
Tools: Java + libgdx
Web: http://www.heartfeltgames.org/when-it-hits-the-fan
Progress:
+ All levels "done" from a gameplay standpoint
+ Working on the final boss
- Motavio help me, I'm almost there
>>
>>182247649
I like the cut of your jib.
>>
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>>182247089
Have good humour and a pure heart
>>
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>>182247596
done lots of projects on agdg, ur just a pleb

gif related

also:
> jurassic car
> tony eagle
> spooky slide
..etc
>>
>>182247596
How new are you? I remember seeing his progress from a year or more ago.

Why do newfags always do this? I've seen it a few times before. They just assume every game that has content is a whodev even if it's a dev that posts here. You know games can go beyond initial development phases.
>>
>>182247970
I love how that dog is all of Toby's shitposting nature condensed into a single sprite with that stupid faggot face.
>>
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>>182248001
+ this top down shooter
>>
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>>182248001
>that reload animation
>>
>>182247774
He is not bad looking either to be honest, but being that skinny doesn't work well if you don't have wide shoulders. If he got a little bit /fit/ he would look way better.
>>
>>182245789
Are there ever, really?

When you think about the best enemies/bosses in action games, they're all more or less the same: They have a sizeable pool of attacks or behaviors that are essentially random, and your job as the player is to use quick reflexes to avoid those attacks while getting in close enough to land a hit or two when there's an opening.

Stylish action games typically riff on this formula somewhat by developing a second gameplay loop, which is juggle/combo maintenance, where playing well lets you sustain longer and longer combos, so the gameplay in encounters rapidly flip-flops between using your reflexes to evade and find a window and using your combo skills to rip that window as wide-open as possible for maximum damage whenever you can.

I would argue that in every good stylish action game there are two main kinds of "grunt" enemy; there are the ones that are basically punching bags which pose very little threat; these are there (in conjunction with some sort of style rank or combo score system) to teach you about the combo extension system and let you practice maintaining long combos. Then there are the ones which are mostly immune to your juggle system and typically attack in really obvious patterns (often slow tanks or flying enemies, or both) that are there to teach you about evasiveness and enemy behavior.

Then the really FUN encounters are the Grace and Glorys, the Jeannes, etc., where those two elements come together.

But very rare is the action game where your attacks all have unique utility in terms of actual offense. Most of the attack strings are interchangeable animations that exist only to reward the player's muscle memory of combo strings or punish the mashing of the X button until the controller breaks by stringing hitboxes together quick enough to sustain stunlock.
>>
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>>182248135
>>182248001
+ this platformer
>>
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>>182247774
he looks better now
>>
>>182248286
>got a haircut and forgot his glasses at home
>WOW HE GOT SO MUCH BETTER
>>
>>182248249
>>182248286
he does not, he has an ugly face and he's 5' 6"

i bet you guys look like him which is why you're defending him
>>
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>>182247089
Someone once said, "make a game you want to play, and someone somewhere will want to play it with you," and I think that about sums it up.
Just be earnest about your designs and content, and you'll find a fanbase somewhere.
>>
>>182248391
tfw 6'3" and baby face.
>>
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>>182244864
>your sister will never be more succesful than you
>tfw no sister
>>
>>182248514
>all these stories on fourchan where a virgin brother has to listen to his sister have loud sex right behind the wall
if you post anime you should be glad you don't have a sister
>>
>>182248286
even his shirt looks better in the second pic
>>
>>182248286
>>182248576
He's not slouching in #2
>>
>>182248353
>t. fat greasy slob that has never cleaned himself up and gotten a nice haircut
You could easily go from a 2/10 to a 5/10 for less than $20
>>
>>182248391
6' 0'' and I have a round face. Look nothing like him.
He is average at best, but not bad looking at all.
>>
>tfw 5'7'' but huge square manly face
>tfw will never be a cute trap
>>
>>182248560
better than listening to your brother having sex imo
>>
>>>/v/383491306
Game design question for (((idea guys))).
>>
>>182248514
>sister just entered college this year for her engineering degree
>acing all her physics and calculus classes
>has her own studio apartment
>has a boyfriend

>I've been in college for 4 years for my CS degree, and still haven't managed to pass 2/3 of my calculus classes, and haven't passed a single physics one

>live with 3 flatmates who keep the house dirty as shit

>tfw no gf


Sisters, never once.
>>
>>182249157
google "extra credits: power creep"
>>
>>182249267
>extra credits

Aren't those the people who proposed we are running out of air to run wireless internet through?
>>
>>182249362
I haven't the faintest clue
>>
>>182249267
>extra credit

Really nigga?
>>
>>182249362
yes and if anyone is serious about making vidya then they should fuckin disregard anything those idiots have to say
>>
>>182249362
Wut?
>>
>>182249508
I remember some video years ago when the IP address shortage was fashionable, and they said IP addresses aren't the bottleneck, space is. We don't have enough space for all the wireless waves, so they will start clashing and ruining our internet or something.
I can't recall exactly, but it was quite silly, yet played straight.
>>
i am excite for monster girl gamu!
>>
The only good game design channel:
https://www.youtube.com/user/McBacon1337
>>
>>182249868
>not GMTK
kys
>>
>>182249794
>The one where you fuck a skeleton
At lest they got the right tagline
>>
>>182249985
anon, are you okay? I think you need to see a doctor.
>>
>>182249985
GMTK is fine for some base observations and stuff. But really the best source of learning game design is playing video games. Both good and bad games.
Bad games are arguably some of the best teaching aids in learning game design, honestly.
>>
>>182249985
?
>>
>>182249267
no
>>
>>182250072
>>182250168
sorry, I didn't know his yt name was McBacon1337 even though I watch pretty much every video he puts out probably because I use the app on my tablet
>>
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>>182250060
goo boy is best monster girl!
>>
>>182249419
>>182250221
I just found that one video to be useful, the speaker explains what actual devs do rather than give their own suggestions
>>
>>182238204
>M8TNF-QT3AJ-EAC0W

Got it, thanks; will test after I'm done with prepping a soundtrack for a game. Cheers!
>>
are you placing memetastic content in your game to improve its chance of doing well?
>>
>>182250860
no
>>
>>182250949
it's almost like you hate money
>>
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>no function to normalize a rotator
>think of some bullshit idea
>"pfft, no way it'll work"
>it works
>>
>>182250860
Depends on what do you call "memetastic". I do place several references to the games I got inspiration from that will be understood only by fans of that games(and one of them pretty obscure).
>>
>>182250860
Never. My game takes itself seriously.
>>
>>182238204
Got 9WP4Q-QVPYT-ZPDW6, thanks anon
>>
>>182250860
No

>>182251076
If I wanted lots of money I'd get a desk job or start sucking dicks, except you seem to have that market cornered
>>
>>182251193
References are just as bad as memes (unless they are subtle as fuck).
>>
>>182250860
my game is literately meme
>>
>>182251367
>(unless they are subtle as fuck).
wrong. if a previous game was important enough to your work to warrant a reference it should be explicit
>>
>>182251494
Post
>>
>>182251596
Explicit references are the worst fucking shit.
>>
>>182251136
absolute madman

i think what you want is the normalize axis function which converts angles to the +-180 range
>>
>>182251808
No, I just wanted a normalized version of it so I could scale it back up depending on a rotation rate.
>>
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Finished a massive bulk of item UI icons. Need to figure out what to do next. I'm thinking about ether making the prefabs for holding every item in your hand (for the first person camera) or adding more enemy/Animal AI.
>>
>>182251990
that said I could probably use normalized axis, divide by 180, and scale back up with the rotation rate so I'm gonna do that.
>>
what do I do if I have 0 skill in music?
>>
>>182248391
>he's 5' 6"
Why do you even know that?

What is wrong with you nodev gamedev stalkers?
>>
>>182251990
i have no idea why you would do it that way but if its working then good on you

as a note on terminology: normalization of rotators refers to converting each axis to the +-180 range
it turns out there is a GetNormalized function in c++land which can be exposed to blueprints through a static ufunction
>>
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>>182252284
here he is with tim schaefer
>>
who is the ugliest dev on agdg
is their game good?
>>
>>182228323
The lava looks really cool, the jumping though looks choppy and prefabricated.
>>
>>182252284
>>182252556
here's 5' 6" jack black with tim schaefer
>>
>>182252616
if you're not either a complete normalfag who isn't actually into video games or a complete autismo like shitposters in this general the looks of whoever made a video game should not matter to you
>>
>>182252616
Of all the devs to show their face it was gogem. He looks like the kind of person you do not want to leave your kids around if you had kids.
>>
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>>182240368
>>182240540
>girls ass meme
this is a bad excuse and it always has been
>>
>>182252556
>>182252702
I guess more importantly is why are you talking shit on a gamedev for being short? Gogem did the same thing to hopoo and look who is where now.

Did someone claim Toby was tall?
>>
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>>182252356
>i have no idea why you would do it that way but if its working then good on you
Projectile homing.
I know there's already a component for that but I want to add a couple functions to it, like some random deviations to the trajectory.
>>
>>182252031
Did you draw all the icons?
>>
>>182253154
I agree guys who play as females are confused as fuck. An age old /v/ debate.
>>
>>182253223
>WHOSE A LIL HOPOO xD xD
later that year
>p-pls halp my game is f-failing hopoo can you gib me a shout out pls i thought we were friends
>>
>>182253154
We get it, you're gay.
>>
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Finally, some progress.

Got the new pattern switching sub-system working. So now it changes the pattern of object coming towards you every wave. Additionally, it can switch patterns mid-wave. It's not perfect, but it does give me a lot more to work with in terms of throwing random shit at the player.
Furthermore, I changed how the shooting works, so you can fire more than one bullet at a time.

As a side question, should I try and make a demo for the next demo day? I could probably make a few levels and probably throw in a randomly generating endless mode. I'd probably need to do some art work for it too.
>>
>>182253154
idk i'm just a girl fetishist i guess
>>182253223
gogem was right to shit on hopoo for being 5' 6"
>>
>>182240509
>stolen
>>
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>>182253461
>gogem was right
>>
>>182253223
>>182253432
If you compare gogem's games to risk of rain it's actually mind blowing that he had the nerve to do that.
>>
>>182253458
you should make it look like one of those arcade cabinet games from the early 2000s

like ballistics
https://www.youtube.com/watch?v=VqKxarR71E4
>>182253553
let me rephrase that

it is right to shit on hopoo for being 5' 6" even if gogem does it
>>
>>182253568
yaeh but the karma was swift
totalbiscuit did a 20 minute video praising risk of rain and telling millions of people to BUY NOW
gogem got the name of his rock paper scissors game mentioned and then laughed off in 10 seconds by dodger and totalbiscuit
>>
>>182253461
Still wondering where someone said Toby was tall and why his height needed to be brought up...

crickets chirping
wind blows softly
tumbleweed
>>
>>182253691
>you should make it look like one of those arcade cabinet games from the early 2000s
More or less what I was thinking of doing, although I had Tempest in mind. As a side note, I really want to play Ballistics.
>>
>>182240220
I like drawing tits
>>
>>182253865
A good, honest answer.
>>
>>182253553
don't give attention to retards.
>>
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>>182228323
Jumping looks a bit choppy, almost like there is a second boost to the jump, if that makes any sense, level looks really good though anon, good shit.

>>182232067
>>182234331
Both of these are just gorgeous, so much personality with the art styles, keep up the good work faggots.
>>
>>182253943
Sorry, that statement was too stupid for me to ignore. I'm usually better about this.
>>
>>182253707
>totalbiscuit did a 20 minute video praising risk of rain and telling millions of people to BUY NOW
Really one of the all time great moments for any agdg dev.

https://www.youtube.com/watch?v=3Zh30kl6nwY
>>
>>182253289
if i understand this right then the usual method is to find the rotation axis that allows the shortest rotation to point towards the target and then apply some angular velocity/acceleration
>>
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>>182234960
----[ Recap ]----
Game: Unkown World
Dev: Dewdneym
Tools: Rpg Maker VX Ace / Paint.net / FL Studio
Web: https://dewdneym.itch.io/unknownworld
Progress:
+ Made new (sorta) tileset of a destroyed town under reconstruction.
+ Made regular battle theme, still working on it. Got some good feedback last night: https://soundcloud.com/marcus-dewdney-1/unknown-world-regular-battle-theme-keep-a-steady-hand-draft-2
+ Made various NPCs and shit

- Will probably have to take the week off to focus on my day job
>>
>>182254351
Eyyyy you've tweaked the battle theme a little, nice work!
>>
>>182253343
yeah, I mean, I wouldn't hate on a guy for playing Chun Li in Street Fighter because she has unique moves and whatnot
But guys like >>182253445 and >>182253461
are the types that create female OC's in Monster Hunter (example) and attention whore online
>>
>>182254512
Thanks. I'm still getting used to the 8 bit style.
When I hear shit like https://soundcloud.com/mmmmmmmmmmmmmmmmm-1/battle-alola-trainer-gbc-8-bit that fucking nails it I wonder what I'm doing wrong and how I can copy that.
>>
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>>182254351
thanks for the assets
>>
you're not an enginedev if you're using any library
>>
>>182254128
That's what I'm doing, the Delta (Rotator) gives you the shortest rotation path and then the rotator is normalized before being scaled so that it can be added to the root component's rotation.
>>
>>182254764
you're not an enginedev if you're using an api
>>
>>182253315
Yeah I didn't realize this, but in a survival game you can be autistic and want 1000 or more items all willy nilly but then you have to draw so many UI icons and make so many first person prefabs for holding those items man its alot more work than I thought.
>>
You're not an enginedev if you have a game.
>>
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>he doesn't create his own OS to build his games
>>
>>182255129
>his game is not 640x480 16 colors
>unholy satanic 24-bit HD
>>
>>182255080
If you're already going to make models for every item just use the model as an icon as well.
>>
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>>182242078
And here's a small gif shoowing the new 'enemy' and the background in more detail. Still need to tweak the background tiles a little.
>>
With Unity charactercontrollers, is there anything against using the move() method more than once?

My character is jumping only about 70% of the time I press the button and I don't understand why.
>>
>>182255328
shit I thought that was a real castlemania game for a second
good shit
>>
>>182255386
>castlemania
>trackmania style dungeon builder
>>
>>182255386
Thanks, anon. That's the best compliment I could ever get.
>>
>>182255364
>With Unity charactercontrollers, is there anything against using the move() method more than once?
it is a bottleneck function but otherwise no problem

>My character is jumping only about 70% of the time I press the button and I don't understand why.
pastebin code
>>
i have two computers working at the same time. I'm too futuristic for you.

https://www.youtube.com/watch?v=34Vp6dvqC7Y
>>
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What tacticool operator can live without their trusty silenced smg?
>>
>>182255662
There's a lot going on with my grounded movement in terms of the rotation and shit, but the jump mechanic used to work no problem.
https://pastebin.com/nwc5LhXF
>>
>>182255906
cant see shit while shooting captain
>>
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how do I project a point onto a plane non-perpendicularly?
>>
>>182255662
>>182256046
Also the weird thing is the yVelocity is definitely being controlled correctly. It looks like Unity is just ignoring the second Move() method call.
>>
>>182256046
>CameraPerspective
>Gravity
not verbs

im not sure exactly what CameraPerspective does but it seems like you are going to have issues with speed changing based on the camera tilt, normalize is not the correct solution for stick controls but oh well probably nobody will notice?

>cont.Move(new Vector3(0, yVelocity, 0));
you should be applying a delta time to your velocity unless your game is locked to 1fps
this is probably the issue you are talking about now
>>
>>182255662
most likely you are checking whether your input is down rather than for the keydown or keyup events
>>
>>182255328
Reminds me of castlevania jam
>>
>>182256642
CameraPerspective is a poor name which basically makes sure the character moves in the way the camera is pointing. The two dampening methods are identical essentially.

And I forgot to add it to the pastebin, it's in the actual code and I'm getting the problem. Sorry for forgetting it.
>>
>>182231490

Do you have a twitter, a tumblr, RPG maker and a steam creator account?
>>
>>182252191
Probably not music.
>>
>>182231490
start crossdressing and posting pics of your shaved legs in stockings so we can give positive feedback and encouragement.
>>
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>>182234960
----[ Recap ]----
Game: Nox Striga
Dev: Mez
Tools: Unity, Blender, Paint.Net, Gimp
Web: mezdritch (twitter/tumblr)
Progress:
+ Reworked the quick encounters. (UI, state machine, dictionary usage, etc.) It's now possible to do a complete one.
+ The dialogues are being reworked, so far the UI is done.
+ Some improvement done to each area.
+ Made a few particles effects.
+ New avatars, textures, etc.
- Tried to do the bones/animate in blender, boy am I bad at this. Will have to restart, and redo the model as well.
>>
>>182256060
What do you mean exactly?
>>
>>182255291
That would look like ASS anon. the colors wouldnt be cute, and its suppose to be doodles. I'm just gonna use my shit UI icon doodles as programmer art and once I get some cash for this project get a UI artist
>>
>>182232329
Thanks man

>>182234917
Will do

>>182240406
just holding the sword to his side

>>182254008
thanks bro :^)
>>
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>>182234960
----[ Recap ]----
Game: Unnamed Pixel Platformer
Dev: Anonymous
Tools: C++, SDL2, Code::Blocks, Aseprite, Tiled
Web: N/A
Progress:
+Fixed a game crash and a handful of other bugs
+Adjusted some of the attacks based on feedback
-That's all, no new stuff
>>
>>182228323
watch dunkey's last video on games critics, especially the Crash Bandicoot part
>>
>>182259018
I mean if I have a vector, a point on a plane and the normal of that plane. how can I find where the vector intersects the plane defined by the point and the normal?
>>
Made a glitch effect as part of the screen transitions. I realized people would probably think it was an actual bug so I added some electric sound to remedy that.
pls r8 gr8 m8s

https://youtu.be/trHXpocoaCk
>>
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>>182234960
----[ Recap ]----
Game: Kniggit (working title)
Dev: Oakleaf
Tools: GM:S 1.4
Web: https://oakleaff.itch.io/kniggitdemo
Progress:
+ First Recap
+ Combat system with hp, stamina, blocking and hit combos
+ 5 Enemy types, including a resurrecting necromancer
+ Working level generation with heightmap and ruins
+ Refractoring & optimizing code
>>
>>182260210
pretty cool
>>
>>182259975
>tfw you're such an emptyheaded plebeian that you think [most recent video] by [popular youtuber] better articulates your point than you could yourself
>>
>>182260210
cool shit dude
>>
>>182234960
----[ Recap ]----
Game: Love Letters to Generico
Dev: Yamsdev
Tools: GM:S, MSPaint
Web: n/a
Progress:
+ Started just like making game
+ Added turn order
+ I think it's working
- I stole the graphics from FF1
>>
Where is the hamsterposter? I want to file a complaint
>>
>>182254536
I'm going to go ahead and take the bait. I've always played as a female, it just felt right, I'm not homosexual nor interested in cross-dressing, it's just that it's different. Wheb I play a game I like to abstract myself and picking a character that is not my gender always ihas been more immerssive for me.
>>
Posted this yesterday on /v/ but

>1989
>nearly 30 years ago
>games totaled less than 1 megabyte
>offered hours upon hours of joy & challenge

>2017
>struggle to produce assets for a "game" that'll never come together, let alone be released
>cant go a few hours without wanting to trash it all and go jack off & eat
>>
>>182260865
Definitely a post worth preserving, I'm sad you waited an entire day to repost it here.
>>
>>182260379
>tfw attention span too short to watch videos
>>
>>182261186
I don't understand what you're saying, could you please refer to a relevant Extra Credits video to make your point?
>>
Finally done with the assets for this castle dungeon thing. Now we can start actually working on the game.
Don't pay too much attention to the colors, I'm reworking the palette to add more variation and more adequate color schemes.
>>
>>182260361
>>182260381
Thanks dudes.
>>
>>182260379
DAYUUUUUUUM
>>
>>182260865
wooah...
>>
Which resolution you guys are using?
>>
>>182260024
pls respond I'm not clever enough to find this stuff out by myself ;_;
>>
have you guys made a good game yet
>>
>>182260253
>GMS:1.4
this is a 3D game right?
>>
>>182261384
>Don't pay too much attention to the colors, I'm reworking the palette to add more variation and more adequate color schemes.

I really like them though, the only things that look a bit inconsistent are the thin lines in the wood chest.
>>
>>182261669
Normal line-plane intersection, rotation of the plane doesn't matter, there will either be 0 intersections, exactly 1 intersection, or an infinite amount of intersections.
https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection
>>
>>182261816
HAHAHAAHAHAH just fucking with you guys, i know you can't make good games
>>
>>182260865
Creating is hard. If it were easy, every jack off would be doing it.
>>
FUCK SLOPES IN A FORCE BASED MOVEMENT ENGINE

FUCK THEM HARDCORE

I WISH THE ENGINE I USE IMPLEMENTED PIXEL-PERFECT MOVEMENT AND COLLISION.

WHY DO YOU FAIL ME, GODOT?
>>
>>182261816
>>182261959
See: homph.com/steam
>>
>>182261312
sure, here you go

https://www.youtube.com/watch?v=JFRuzZQBlJc
>>
>>182262023
>he fell for the Godot meme
>>
>>182262290
I mean, it's not like unity does it any better, and I'm not too fond of GM, either.
>>
When was Godot released?
>>
>that feel when you realize the entire premise for your game is just a platform for your own fetishes even though you weren't making an adult game
>>
>>182260865
>nearly 30 years ago
Dont remind me that I'll turn 30 in a few months ;_;
>>
>>182260024
You make a plane that contains your line, find the line of the intersection of the planes, and then find the intersection of the lines. Also, you could google this.
>>
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>>182262023
http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/
>>
>>182262567
It was in closed development from 2007 until February 2014 when it went public, 1.0 released in December 2014.
>>
>>182262272
>linking gogem
w h y
>>
>>182262787
that's the problem. Because the engine deals with force based movement, I can't translate that article to my game, as I my code does not deal directly with pixel movement, but applying forces.

I'm probably a bit dumb and can't translate that article into something usable in this different environment.
>>
>>182262915
eat your greens
>>
>>182262982
what
>>
>>182262723
I have like 20 tabs open with information on this and 0 of them give a straight answer

and your solution sounds way way too slow. can I do it a million times in a millisecond? then it's no good.
>>
>>182262970
I'm surely a bit dumb, as I repeated myself in that post for no real reason.
>>
>>182262970
set the position of things by yourself
if you have to then write the collision checks yourself

i did this in unity replacing all the default physics and dealt with the bullshit involved in getting pixel perfect scaling working with the shit camera system
>>
>>182263062
Why would you need to do that a million times in a millisecond? Anyway, it's just some math.
>>
>>182263218
That's the exact reason why I switched from unity in the first place, I wanted to use the engine code, and not write my own from scratch. I guess there's no running from it.
>>
>>182263358
>I wanted to use the engine code, and not write my own from scratch
Is this a joke?
>>
>>182263234
because I need it for a shader so it needs to be fast as fuck. approximations and tricks are preferred to accuracy.

I still don't have a clear answer for how to do it.
>>
is godot 3.0 out?
>>
>>182263480
what, if I didn't want to use at least some of the engine's default code, why bother with an engine in the first place? If you're going to replace everything, including IO code, UI code, Networking code, Audio code, etc. There's no reason to use it.
>>
>>182263657
it's alpha, you need to compile it yourself, unless some friend in the thread has a pre-compiled build link to share.
>>
>>182263664
the asset pipeline of an engine alone can be worth it depending on your game

i like to shit on unity and unreal a lot for all the shit that is basically unusable and has to be replaced but from a production standpoint they still saved time for me
>>
>>182263657
>>182263807
https://dl.bintray.com/calinou/godot/
>>
>>182261828
yes, and runs over 30 fps. why?
>>
Anyone else like hunting for illegal polygons when modeling?
>>
>>182264257
what the fuck are illegal polygons? do you mean n-gons?
>>
>>182262290
>he fell for the make no games but call every engine a meme when devs complain about their engine meme
You poor thing
>>
>>182264257
I don't need to hunt for them because I don't create any without intending to do so.
>>
>>182264498
I call them illegals and then I kill them. Usually by grabbing their face, I grab them by the face and say "GET OUT OF MY MODEL ILLEGAL SCUM" and destroy them.

The polygons that is.
>>
>>182264257
is this a new form of nodeving?
>>
>>182264498
>n-gons
>illegal
kek, just like real life, the n- are always bad.
>>
>>182264702
Sloppy modelers who clean up their model end up with the best models also they are the best in bed.
>>
>>182259975
So I just watched it and I don't know exactly what you were getting at except maybe don't make jumping onto small objects a thing because miyamoto realized that jumping accuracy in a 3d space is tough
>>
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>>182264872
>>
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Am I blessed, /agdg/ ?
>>
>>182264257
no, but if i see them doing something illegal i will call the guards
>>
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>>182234960
----[ Recap ]----
Game: MoGiSho (Moth Girl Shooter)
Dev: WRIT
Tools: GM:S
Web: http://thirdkeyofsun.tumblr.com/, https://twitter.com/ThirdKeyOfSun
Progress:
+ Added homing shot type options to Lore
+ Reverted homing behavior to option shots created only during focus mode and the trade-off of speed for homing feels like a better balance.
+ Lore's main shot now very slightly curves towards enemies in focus mode
- Redoing burst system
- Need to add new universal score system
- Need to change/modify Sana and Blue's shot type
- Work on stage 2 halted for above changes
>>
>>182262658
There is nothing wrong with that
>>
>>182262658
>>182265190
?
>>
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Just done with my first day of work.
Neet days are over.
>>
How much butt hurt would it cause to randomly make game time pass in real time?
>>
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>>182245005
>http://store.steampowered.com/app/337290/Still_Not_Dead/

How long did this take to develop?
>>
>>182265861
>consider the following
>poses a question
Wow that's zen, dude.
>>
>>182254008
Thanks, famu
>>
>>182238473
A fuckload of content. Check out "Strawberry Jam" by Daniel Remar (the Iji guy), if you can make something like that but thrice as long you're going to make $$$ I'm sure.
>>
Is the market for megaman zero like action games good enough?
>>
>>182265807
Probably a lot, unless you can get around it somehow.
>>
>>182266350
Good enough, sure.
>>
>>182265807
Seaman did it, and it's a great game.
>>
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Rate & hate. How do I git gud with zbrush?
>>
>>182266350
well now with the dark souls craze, you could market it as the dark souls of 2d hack n slashes
>>
What would be the best game-making tool to start with if I want to make a game that plays like CoC or TiTS but isn't porn?
>>
>>182266538
Self-throwing bowling ball/10
>>
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----[ Recap ]----
Game: Ye Olde Noir GTA
Dev: Drury
Tools: Unity, Paint.NET
Web: https://drury.itch.io/
Progress:
+ AI cars seek and follow roads
+ Began work on intersection logic
+ Added handbrake and tire smoke particle effect
- Didn't manage to fix an annoying lighting bug; maybe later
>>
>>182267074
damn I was literally writing that joke
>>
>think about making gammu
>realize all the art that would be needed

Should I just kill myself?
>>
>>182265719
I'm sorry anon
>>
>>182266538
>How do I git gud with zbrush?
By starting with a good concept.
>>
>>182266350
Everyone seems to think Dead Cells is a "metroidvania" but it's much more similar to MMZ than an IGAvania, so its success should serve as a barometer for the market you're interested in.
>>
>>182267203
make a game with no art
>>
>>182267371
What kind of game has no art?
>>
>>182266538
The surface doesn't look like it's muscles showing off.
And what the fuck is up with his feet.

>>182266964
you don't even need an engine for that kind of game
>>
>>182267396
Text adventure.
>>
>>182267396
http://store.steampowered.com/app/339350/Choice_of_Robots/
>>
>>182267396
thomas was a bad boy has cubes. It has voice acting tough, that's a different kind of art, I suppose.

N+ and VVVVV tough, have nothing of the kind.
>>
>>182267396
>>182266964
>>
>>182267396
actual roguelikes
>>
>>182267396
A Zork clone.
>>
>>182267502
I want to make a Game Design Document. Right now I just have somewhat ordered notes. Do you recommend any format? It doesn't seem to be a standard.
>>
>>182267203
Check this shit out. Nothing but text, voice acting, and recordings of the faces of real actors.

https://www.youtube.com/watch?v=mfzqY-RdN3M

>>182267456
This game is even more minimalist, literally all black text on a white background, and it's fucking great.
>>
>>182267396
https://www.kickstarter.com/projects/2139542651/bokube
>>
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>>182267657
>>
>>182267401
I made the feet in like 2 minutes, no plan whatsoever.
>>
What do you call something that repeats an unreasonable amount of times but isn't infinite?
>>
>>182267854
Annoying.
>>
>>182267854
Gogum
>>
>>182267456
Which engine did this game use?
>>
>UE4's character controller has a single maximum speed for all directions
What's the best way to make backpedaling slower? I could use the dot product but I'd have to do it in Tick, which I'd rather avoid if possible.
>>
>>182267854
The days of my life
>>
>>182267657
wow this didn't fail after all
>>
>>182267854
Ad nauseam?
>>
I quoted a post by mistake.
I want to make a Game Design Document. Right now I just have somewhat ordered notes. Do you recommend any format? It doesn't seem to be a standard.
>>
>>182268101
How big is the game going to be? If it's a pong clone, you literally don't need one. If it's on the level of SMB3 or SMW, you need probably a page of just notes for each general game state (that is, a bit about how the overworld works, a bit about playing the game in the levels, etc.). If it's like an RPG, then you need to really think about a design document.
>>
>>182267854
Near infinite.
>>
>>182267976
You use dot product.
Why do you want to avoid Tick?
>>
How hard would it be to create something like a 2D deus ex
>>
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>>182234960
----[ Recap ]----
Game: Trash game as in trash movie but its a game
Dev: Augurusto
Tools: Paint.net, Gamemaker
Web: augurusto.tumblr.com
Progress:
+found a way to do a game with little to no time
+char poses
+5 places
+map
+sketched some stuff for future use
- threw away old game assets that were too fancy to ever finish
>>
File: DragonflyDodge.png (41KB, 533x330px) Image search: [Google]
DragonflyDodge.png
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>>182234960
----[ Recap ]----
Game: Fight Club Froggerz (temp name)
Dev: yamasakai
Tools: Unity, Blender, PS
Web: twitter.com/yamasakai | gloomgrooveundernight.tumblr.com
Progress:
+ Dragonfly enemy implemented
- Need to rework on the target sys
>>
>>182268202
It would be a turn based RPG, yes. What should I do then?
>>
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>>182255364
I've disabled my ground movement, so now literally the only Move() method being called should be acting on (0, yVelocity, 0) and yVelocity becomes 6 every time jump is pressed.
Gravity is also working fine, so the Move() method is working but not when jumping.

What the fuck is going on?
Update() is literally only calling three methods.
https://pastebin.com/rdvvdntT
>>
>>182268332
is this the game starry the waifish gayboy except mspaintified?
>>
>>182268292
Something like a more expansive and reactive mark of the ninja, I guess... Would probably be hard.
>>
>>182268262
Anything that can be done elsewhere, should be done elsewhere. Otherwise you could easily have a bunch of useless checks every frame that do nothing but eat processor cycles.
>>
https://www.youtube.com/watch?v=3MlNWYyVdh0

Reminder.
>>
>>182268541
I was thinking top down more than side scroller
>>
>>182268552
How many characters do you plan to have active at one time?
>>
>>182267854
My attempts at writing while loops
>>
>>182267854
Procedural
>>
>>182268648
huh, METAL GEAR?!

you knew?!
>>
Is it a good idea to make the MC go to therapy so I can gather information about the player so I can make the other characters react to him/her according to that?
>>
>>182234960
There's so many games I don't recognize or don't see anymore after not coming here for a while.
I know Monolith is released, but how many games have already died in the past few months?
>>
>>182268665
Only the player character will need the backpedal penalty, I think.
I just want to avoid Tick whenever practical.
>>
>>182268386
Start with core mechanics. Everything you need for it to work. List them, and then make a second list of all the major things you want in the game but that don't need to be in the game for there to be a game there.

Complete the first list, keeping the second in mind for extensibility's sake, but really focus on the things in the first list.

Add notes, clarifications, and so on, as you go. The purpose of a design document is twofold. It helps a team work together and maintain the same vision, and it helps you know what you want in your game and keep a clear vision of what it should be like in your own head.
>>
>>182268476
my jump works fine, and If I compare with your code, the only real difference I see is:

I do
//Jump
public void Jump()
{
if (ThirdPerson_Controller.CharacterController.isGrounded)
VerticalVelocity = JumpSpeed;
}
>>
>>182268851
If you mean "is it cool if the game psychologically profiles the player," then yes, but only if you know what you're doing.
>>
>>182267854
the Source poster
>>
>>182268292
>how hard would a -game type- be to make
nodev question

should be asking yourself "am I able to make -game type-" instead
>>
>>182268898
Moving characters already calculate shit every frame, that's how movement happens. It's not a problem especially if it's just one character. Wasting time on such tiny micro-optimizations isn't necessary.
>>
File: proof.png (35KB, 1191x436px) Image search: [Google]
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>>182268524
How did you notice? Complete previous walk sprite as proof. Also, its been some months.
>>
>>182269000
>>182268476
oh, and my gravity aswell:

//Gravity
void ApplyGravity()
{
if (MoveVector.y > -TerminalVelocity)
MoveVector = new Vector3(MoveVector.x, MoveVector.y - Gravity * Time.deltaTime, MoveVector.z);

if (ThirdPerson_Controller.CharacterController.isGrounded && MoveVector.y < -1)
MoveVector = new Vector3(MoveVector.x, -1, MoveVector.z);
}
>>
File: screen7.png (610KB, 1193x749px) Image search: [Google]
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610KB, 1193x749px
im rich now you plebs

http://store.steampowered.com/app/337290/Still_Not_Dead/
>>
>>182266538
stay at low-res for as long as you can
>>
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>>182269696
wrong image
>>
>>182269696
FUND MY FETISH GAME

But really, this is now spamming anon, cool the fuck down a bit. You've posted the link like 5 times today. You should be writing to journalists instead of spamming a dev board.
>>
>>182269696
>>182269906
Hey man best of luck with this it looks neat. But also this: >>182269934
>>
>>182268951
Thank you!
>>
>>182269906
congratulation, you have now made more than gogem
>>
>>182269906
Another dozen sales and you'll start measuring up to googs.
>>
>>182269906
You only need $52 before you've earned back your submission on Steam.
>>
>>182269934
>You should be writing to journalists instead of spamming a dev board
do any journalists cover SteamEA games? not him btw
>>
>>182269906
good luck, your game is actually fun unlike 90% of the other trash that came from agdg
>>
>>182269972
>>182269934
ok i'll stop. more progress posting will begin soon..

but yeah i am spamming youtubers as well, i must have sent at least 200 emails today and i'll probably do that for most of the night with perhaps a couple hours for actual progress..

do people pay attention to real journalists anymore, or just youtubers?
>>
>>182268898
Why not just set maxwalkspeed to something slower when have backwards movement pressed and set it back to normal when you release it?
>>
>>182270247
The only way to know is by spamming them instead of us.
You'll make more money selling condoms in the Vatican than spamming your game on a game dev board with less than 100 posters.
>>
>>182269029
>only if you know what you're doing.
What did you mean by this?
>>
>>182270230
you need ~$145 revenue to earn $100, they take 30%
and from what i understand you dont officially recoup and get back that $100 until 1k
>>
One man army.

Do I learn art first or programming
>>
>>182270612
depends
>>
>>182270612
programming, art can be bought or use simple graphics
>>
>>182270612
follow your heart.
>>
>>182270612
what kind of games do you want to make long term?
>>
>>182270369
I considered this but it didn't solve the problem that the player's base move speed can change.
But I just remembered I already figured out how to deal with that, so I'll just do this.
>>
>>182270612
just be yourself
>>
>>182270446
I mean at least read a few Wikipedia articles on psychology first.
>>
>>182269906
>>182270051
Top kek.
>>
>>182268851
desu you can be even more subtle. whatever questions you would ask in therapy, ask over a longer period at the start of the game in other contexts.

you can even add in choices where the player doesn't even know they are being profiled. give the player a choice of two routes or things to do, then decide based on which one they do or do first.
>>
>>182268851
you mean silent hill shattered memories? I guess it's fine, as long as it's thematically consistent.
>>
File: 789456.jpg (26KB, 413x395px) Image search: [Google]
789456.jpg
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>>182270612
>Do I learn art first or programming
you have already failed
>>
>>182271163
Doc Mitchel from New Vegas too.
>>
>>182271163
>>182271478
This is obvious as fuck though, any time you ask the player a bunch of questions at the beginning of the game it's clearly a character select screen.
>>
File: Rain.webm (956KB, 1280x720px) Image search: [Google]
Rain.webm
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How does this look for some rain? In the temple area I have another which looks more like droplets compared to this.
>>
What do you need for a turn based strategy game? Something simple-ish like Advanced Wars. Like a grid is basically the most complex part of it right?
>>
>>182267854
Fractal?
>>
>>182271589
basically all you need is pathfinding and a turn-based logic script
>>
>>182271589
You need a system for deciding whose turn it is. The more original this system, the more your game will stand out.
>>
>>182271586
You might want to make it smaller or faster.

It feels too slow for rain.
>>
>>182270612
Programming is impossible to learn
>>
>>182271452
Why
>>
>>182271586
If you look at it too long the effect is broken, cause the rain drops move too slowly. The classic rpg method has each rain streak show up for one frame, then dissapear off the screen cause it's moving so fast.
>>
>>182271586
matches the style pretty well, add a shader to make some raindrops appear in the ground though, otherwise it looks too much like a film effect or something.
>>
>>182271725
>not making the turns happen at the same time
>>
>>182271775
Honestly if you're not already VERY good at art or programming, your chances of actually making anything of substance are astronomically low
>>
>>182271891
So people come out of the womb being good at art and computer programming?
>>
>>182227301
Currently trying to learn how to make shaders in fusion. Sure, I could just buy some guy's water shader for 3 bucks, but I'd rather make my own.
>>
Could Heroes of Might&Magic work as a roguelite if you cut out the overworld stuff?
>>
>>182271931
I did
>>
>>182271806
>>182271785
>>182271752
thanks for the feedback, I'll tweak it
>>
>>182271775
because you don't even know what you actually want to do and how
you're trying to rely on a shitposting outlet for something as big as "what should i do for the next year"
this screams failure
>>
>>182271931
I don't know about that but I certainly got good at art without even trying. Just got better as I aged and I barely ever drew.
>>
File: navlink2.webm (1MB, 1280x720px) Image search: [Google]
navlink2.webm
1MB, 1280x720px
I hate AIs
>>
>>182272214
>because you don't even know what you actually want to do and how

I know exactly what I want to do. I am in the process of learning how to accomplish what I want to accomplish. A game requires a large amount of different skill sets to make, I'm just asking which branch I should try learning first.
>>
>>182272281
Post art
>>
>>182272403
answer me >>182270709 and i'll give you advice

it depends on what aspect of the game is more important. for a strategy game for example, put off art or hire someone to make it. for a more artful story driven game you should have more artistic control and do art first.

either way, you should get good at color theory and basic composition and silhouettes and juice", so even your prototypes look good even with placeholders
>>
File: 2017-07-09_23-07-25.webm (331KB, 1102x610px) Image search: [Google]
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It's nice to work on effects when you're bored of fixing bugs and coding game logic
>>
File: shittysketch.jpg (186KB, 852x1000px) Image search: [Google]
shittysketch.jpg
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>>182272414
Here's a shitty sketch. I'm not amazing at art or anything but it's certainly more than enough for solo gamedev.
>>
File: 7b9.png (531KB, 497x732px) Image search: [Google]
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>mfw newsteamdevs are more succesful than gloogem
>>
>>182272998
Gogem is the village's idiot of agdg, no surprise there
>>
>>182272836
Why is the ship bleeding?
>>
>>182272917
have you finished anything
>>
>>182271163
>>182271559
What if it's done throughout the game as >>182271141 suggests?
>>
>>182273285
A game you mean? No lol.
>>
>>182273216
>>182272998
Can someone redpill me on why you guys bully this person?
>>
>>182273370
no I mean art

like a finished piece or whatever you artfags call it
>>
>>182273370
I think he means anything ever.
>>
>>182271701
>>182271725
I didn't really consider AI either, which I don't think I have the cranial capacity to do
>>
>>182273405
Probably because he's a fucking moron
>>
File: whip it good.gif (130KB, 732x476px) Image search: [Google]
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Watching the Castlevania show made me wonder what a whip might look like in my game. So here's my prototype. Only one attack so far. You can dodge out of the recovery, and being too close to an enemy renders the attack useless.
>>
>>182273405
Anon weren't you here last week? Someone posted like a collection of all shit gogem did/is doing, do we need to go over years of stupidity, ego and controversy for the sake of controversy again?
>>
>>182273405
You don't have to lurk long to find out why. Trust me on this one.
>>
>>182273489
Yeah, but I don't want to get reverse image searched because my finished art can be easily tied to my identity.
>>
>>182273603
I might have been drunk and forgot I asked honestly.
>>
>>182273901
>>182273901
>>182273901
>>
>>182273405
He's an autistic manchild who craves negative attention so much that he made TWO games based on then-recent school shootings.

He has terrible opinions like "limited inventory space is always and without exception bad game design."

He has been making games for at least 10 years but none of them have ever been good. Despite this, he thinks he's some kind of game dev role model.

Worst of all, he doesn't even like video games. He literally just makes them for attention.
>>
>>182273576
>actually spins the whip to gain the momentum needed for a proper snap
already miles ahead of castlevania's "lol just swing it like a sword" approach to animation
>>
>>182242980
Good level design is about providing challenge along with an interesting narrative, and rewarding the player for paying attention.

Make a list of every single thing your player can do (shoot, jump...) in the game, and what you want them to do (explore, rush, don't rush). Now teach the player those things, and create obstacles to test the player's knowledge of one or more of those things. Create some rewards as well (powerups, xp, extras, etc.)

Fluff your obstacles around a level theme, decide on what skills the levels teach and test, build a difficulty curve, and create a narrative about the level (this is largely dependent on the environment and on the game's mood; this is where you come up with memorable set pieces).

Finally it's time to actually build the level, by arranging obstacles, rewards and setpieces. Try to fit the narrative. Start by teaching, then test the player. Some games reintroduce previous tests, to keep them fresh in the player's memory. Some intertwine two different lessons in a level (sure, you can use the boomerang attack, and you can jump real good, but can you do BOTH AT ONCE???).

If you'd like more detailed advice, post your game, I'll see what I can do.
>>
>>182273369
that's how shattered memories does it. The psychanalist sessions are interlaced with gameplay, and change some routes and enemies.
>>
>>182273405
Because he's an asshole to everyone, and he has been around this thread forever.
Thread posts: 766
Thread images: 147


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