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/civ4xg/ - Strategy/4X General

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Thread replies: 756
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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

>Stellaris
- FAQ : https://pastebin.com/abGgZJnT (suggestions/feedback welcome, reply to OP with them)
- The Development of Stellaris http://www.gamasutra.com/view/news/274018/Postmortem_Paradox_Development_Studios_Stellaris.php
- WIP Ship Design Guide for 1.5.1 https://pastebin.com/2QWUPKSh
- Another Ship Design Guide for 1.5 https://www.reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
- Wiki http://www.stellariswiki.com/Stellaris_Wiki

>Endless Legend
- Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- D.I.C.E. Summit 2016 - Civilization 25th Anniversary Panel https://www.youtube.com/watch?v=h65FXaJHbhE
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com
- District Cheat Sheet https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Alpha Centauri
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread: >>175334646
>>
old thread isn't maxed out

offtopic OP
>>
>>175392898
How are spiders Strategy/4X related?
>>
>>175393080
Because just like spiders, players in 4x games start by exploring the environnement, looking for the best place to settle, and then they start building a base, explore a little bit more, find enemies to crush, and exploit their braindead AI to take them out.
>>
>>175392898
Too early you fucking retard.
>>
>>175392898
If you post another spider in this thread, your mom will die painfully choking on her lunch tomorrow.
>>
people bitching about the OP makes me laugh
who even looks at the OP for longer than you click the link to it
>>
>>175392898
Reminder for whoever makes next OP that /wgg/ exists again on its own so it should be removed from the tags
>>
Can't we put all the Stellaris-related links in the FAQ and save some place in the OP?

Also, you'll have to remove the /wgg/ tag next time.
>>
>>175393837
Last thread's op shitpost and called us 'space-/gsg/', I'm thinking the people butthurt about the spider remind me of them more than anything else.
>>
Would adding /civ/ and /end/ to the new thread tags be good? I can't see why not, since most people will probably search for those. Civ for civ, end for endless games.
>>
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Reminder that more negative traits are on the way and they are retardedly aggravating

not all of them will spawn for the AI though you pussies looking for an easy game
>>
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>>175393835
Killing something that's already dead means bringing her back to life, right?

>>175393885
>>175393917
Yeah, my bad. I completely forgot to remove the tags.

>>175393923
I'm happy someone else noticed it.

>>175393983
/civ/ would be redundant, it's already in the general's name.
Next OP (assuming it's not me) may add /end/.

Be sure to remember everyone when we'll reach 700 posts.
>>
>>175393923
I mean, the last OP wasn't wrong.
>>
>>175394532
There was some Civ 4 discussion about Fall from Heaven and Caveman2Cosmos. Like, 6 posts of it.
>>
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Is Syncretic Evolution any good?

How about Mechanist?

Also, what are some positive/negative traits that you almost always take regardless of playthrough?

I heard here that Sedentary/Deviant/Weak are some popular ones to take, but that Non-Adaptive was terrible for example
>>
>>175394634
They're a waste of a trait, Syncretic Evolution actively hurts you and mechanist isn't good enough to warrant the slot.
>>
Need more suggestions for a mod. Currently focused on buffing/nerfing existing content.

What I've done so far:
>homeworlds are bigger (20-25 tiles, or 18-25 for primitives)
>mineral silos give a smaller capacity bonus, larger adjacency bonus, no longer planet unique
>Dyson sphere produces 200% more energy

I'm working on making missiles less shit right now but I'll need you guys to test the tweaks for me.
>>
>>175394747
>Syncretic Evolution actively hurts you
How?
>>
>>175394787

Allow more megastructures to be built at a time
Remove planetary survey corps
>>
>>175394795
You have to disable pop-migration or you'll end up with a capital full of your slaves, theres no actual bonus attached like mechanist and having half of your early population be slaves can seriously fuck with your energy/research production before you have tools to mitigate it.
>>
>>175394914
Planetary Survery Corps are supposed to represent Star Trek. It's sort of valid.
>>
>>175395236

To boldly go can do that
>>
>>175394914
What would you suggest replacing PSC with?
I don't disagree that it's too strong but I've gotta put something else in there.
>>
>>175394787
>missiles

Theres a missile mod that increases damage and missile HP. Maybe take a look at that for inspiration.

Make Ringworlds cheaper or make habitats more expensive. That or give ringworlds a energy boost or something, no reason a band around a star cant reap power for its star.
>>
>>175395343
But it's supposed to represent the idea of ships like the enterprise LITERALLY.

A ship going around acting as a mobile research lab. Every day a new problem, every day a new discovery.

I don't like the Discovery Tradition, but I still know what it's supposed to represent.
>>
>>175395407

+5% sensor range
>>
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I kinda wanted to restart after I found out I started right next to a fallen empire, but honestly it has its perks.
As long as you are nice to them and plan your empire in a way that won't piss them off, you'll be safe when they wake up and go on their galactic school-shooting spree. Because the AI is never NOT dickish to it's neighbors, the fallen empires will always target them.
>>
>>175395508
>give ringworlds a energy boost or something, no reason a band around a star cant reap power for its star.
Actually, something I was thinking about is to stop mineral harvesting on ringworlds (because it makes no goddamn sense) but give a significant boost to energy and science production.
>>
>>175392898
>get beat in making two threads in a row so you have to resort to making a thread ten posts early
0/10
Apply yourself.
>>
>>175394787

Some more:

Reduce ringworld construction time. Megastructures suffer from "game is way past over" syndrome and by the time you can even construct them it's almost over and by the time you have constructed them the unbidden died 60 years ago. Dyson spheres, too. Either that or make Mega Engineering easier to obtain.

If you wanna spend more time, you could Tier the megastructures by adding more technologies, like so:

>T1 Megastructure Engineering
>Unlocks Science Nexus, Sentry Array, Habitats

>T2
>Unlocks Dyson Spheres

>T3 (what we have right now)
Unlocks ring worlds
>>
Am I going to see any problems with 1.5.1 mods on 1.5? Mods are currently split between the versions and I'm unsure if that bugfix snuck in anything that'd cause problems.
>>
>>175396938

1.5 had a problem with mods that edited defines.txt so if you rollback, any mod that relies on changing that file will brick.
>>
>five answers to the OP
>four of them are people whining about the spider
>>
>>175397069
Not rolling back, still on 1.5 right now. If I let it update, is that going to break 1.5 mods?
>>
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Please rate my peace-loving plants
>>
>>175397265

You should be fine. If any do break, edit the .mod file that comes with the "broke" mods with Notepad and change the supported version line from 1.5.0 to either 1.5.1 (only works on that version) or 1.5.* (works on any 1.5 version)
>>
Is f. xenophobe egalitarian the best ethos for a tall meme playthrough?
The borders give you an insane amount of real estate to fill with stations per planet.
>>
>>175397114
Whining about the spider posting early because his autism couldn't handle the fact that someone could make a thread besides him
>>
>>175397332
Just spotted a typo in the bio and fixed it
>>
>>175397332
>an utopic
>will not tot shy away
>>
>>175397479
>retard get in an autistic rage
>somehow he's not the autist
Lol okay
>>
>>175397510
I already corrected that
>>175397491
>>
> Somehow I'M the badguy
>>
>>175397332
Why are they xenophobic? Nothing about them is xenophobic,
>>
>>175397708
They're xenophiles anon
>>
>>175397332
>No Inwards perfection
unoptimised/10
>>
>>175394634
Both can't be replaced but effectively double your early game growth. Mechanist is pretty great for materialists and Syncretic is great on authoritarians. Not being able to replace them sucks as the civic is completely useless in the mid to late game other than the early lead you should have.
>>
>>175397708
Xenophile m8
>>
>>175394634
Nonadaptive isnt really that bad unless you're minmaxing for maximum happiness.
>>
What's your favorite galaxy shape, Elliptical Spiral or Ring?
>>
>>175397797
>>175397827
>>175397332
Oh nevermind I'm retarded, if thats the case, pretty good.
>>
>>175395752

>RE awakens but gives me chance to become satellite
>leave my allies to fend them off while my scientists gawk at their ringwords
>>
>>175398089

*FE *ringworlds, fuck
>>
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>>175397332
I get the sudden urge to enslave them and then turn them into robots...
>>
First pass at missile buffing:
>Doubled health for level 3 and level 5 missiles
>Increased evasion for all missiles by 50%
>Added shield to level 5 missiles (1/2/3) and spaceport missiles (1/1.5/2)

Too much? Not enough?
>>
>>175398523
They'll still get killed by flak. Triple health and triple plain PD damage at the minimum.

Don't waste effort with shielding. damage types don't matter when killing missiles.
>>
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Can anyone suggest a game mixing economy and civ/base-building?
I had someone recommending The Guild, but I'm not fond of the Middle Ages ambiance.
>>
>>175398523
Only playtesting and battle reports can tell
>>
>>175398523

Flak does like 20-30 damage, if you wanna buff missles nerf flak. That will also buff strike craft. Also, I think reducing missile fire time and increasing their damage massively will address the overkill problem in some way. Still bad if you have billions of missiles firing though.
Also, reduce the armor pen on plasma guns. 90% is fucking ridiculous.
>>
>>175398678
>damage types don't matter when killing missiles.
True.
I'll just increase the health a little more.

>>175398791
Also true.

>>175398924
I'm going to cut damage and accuracy on flak.
Would you guys say regular PDs in a good place?
>>
So, I tried the executor dreadnaught mod. Did I do something wrong? That shit is weak as shit, it couldn't take down a much weaker enemy.
>>
>>175398735

If you're gonna spam that shitty comic every thread at least post some different content for us to see

Also, the fuck is that translation? What's a decapitation thread?
>>
>>175397817
syncretic doesnt double your growth, its the same because the growth is divided by the two races
>>
do mega structure lights match flag/ship lights?
>>
>>175399312
Oh, that's a very nice pun you made here.

But about my question, can you suggest a fun game?
>>
>>175397817
>effectively double your early game growth
If two species are on the same planet, growth is divided between them.
>>
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>Open up the Stellaris launcher.
>Automatically deletes the Automated Behavior Ajdustment mod file from the folder.
What. Why?
>>
>Occupy every single one of my enemy's planets
>Destroy his entire fleet
>Obliterate all his mining and research stations
>Even swat down all his science and construction ships
>83% War Score
This fucking game is busted.
>>
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IT'S HAPPENING
>>
>>175399828

War score is fucking retarded when you are fighting multiple empires. It just does not work. I went to war against 4 empires. 1 planet was 4% warscore. My only wargoal was HUMILIATE for fuck sake, it would have took about 24 planets just to get that. If I wanted to keep those planets, I'd have to take another 90 or some stupid shit like that.

Fuck defensive alliances. Fuck federations. Fuck independence guarantees.
>>
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Anyone got better than -3288?
>>
> Skipping warscore cost reduction techs
Pacifist agrarian idyll memers shocked, SHOCKED that they suck at war. News at eleven.
>>
>>175400239
>>175400004

Here. I had the two -50% war demands, -25% from Domination (or supremacy), that's 75% for ceding planets. That still costs more than humiliate, which is a base of 10 and can't be reduced.

The problem is with the warscore system as a whole. It's shit, stop defending it.
>>
>>175399839
Dimension wurm won. They're attacking again though. Not sure it will make it this time.
>>
>>175398523
>>175398791
>>175398678

Oddly enough I've made a mod that Throws in a couple extra weapons and rebalances vanilla stuff.

It is a tricky thing really, you have to battletest this stuff a far amount to have some idea of where you want this stuff to be at.

Just a outline of what I've done to missiles:
>Added XL missiles
>Missile HP for medium has double the HP of small missiles, Large has x4, XL has x8.
>Missile Speed has been increase to 12 from 5, decreases slightly with missile size
>Added Anti-Armour and Anti-Shield variants
>Swarmer missiles have less evasion, but double the firerate and HP, as well as being available in S/M/L instead of just M.
>Missile evasion is constant and starts at 40% increasing to 80% at level 5, 100% at level 7.
>Missile accuracy and tracking is one of the highest in the game.

Generally, It's a rock paper scissors with Missiles, PD and normal weapons. Although you can even the odds without PD by using Appropriate Armour and shields on Battleships.

In addition Flak cannons (and other anti-strikecraft weapons) have a flat 50% tracking.
Other PDs have been added: Lasers, Interceptor Missiles and so on. Some types are better against larger missiles, some smaller and so on.
>>
>>175400574
>still no mod adding giant pincers for melee combat
Meh.
>>
>>175400574

You're the guy who made that?

Pls remove the Camera edits in defines.txt, it's really annoying when the map zooms all the way out every time

Anyway, some weapons are bugged, and do less damage than their upgraded versions. Think one of the Kinetic Artillery things is one of them.

Thanks pham, I like the mod
>>
>>175399805
She's cute. Source?
>>
>>175400842
Reimu Hakurei, from Touhou.
>>
>>175400574
>That weapon tree
Looks like a lot of pointless fluff.
>>
>>175400574
I'm of the personal opinion that HP should stay fairly consistent across missile sizes. Instead, damage should scale much stronger than the standard 1S/2M/4L system. Something more like 1S/3M/10L.

That way large missiles hit very hard but are easily swatted by PD. Small missiles fill up the field with lots of missile HP and thus are difficult to kill.
>>
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>think of a fun roleplaying possibility to try in stellaris
>get amazing starting luck and have smooth sailing for the first chunk of the game
>start meeting all the other races and having to create sectors
>suddenly lose will to play
>repeat the cycle the next time I boot up the game
>>
>>175399839
EVERYONE GIVE DIMENSION WURM YOUR ENERGY!!
>>
>>175401592

>start game
>have fun
>declare war on someone
>get bored because cat and mouse with transport bait is fucking boring
>do it again the next day anyway
>>
I like to make custom factions whose ethics are the complete polar opposite of each other, and then putting them in my games so they always form natural rivalries

Does anyone else do this or am I just autistic like that?
>>
>>175400574
>battletest
Speaking of, do you have any suggestions for doing this?
>>
Basically cheat out the ass so you can set things up.

It's easier if you cheat with a friend to help out.
>>
>>175401945
Paradox console has gotten pretty good over the years. I bet there's a spawn unit command.

Start a game, give yourself infinite resources, tech, and short build times. Spawn an enemy fleet. Even better write an event that copies the spawn pattern of unbidden or prethoryn and test as much as possible.
>>
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This is the comfiest hypermeme only start I've had so far.
>>
>>175400815
It looks like the Advanced Projectile autocannons didn't have an updated maximum damage value
The camera bug should have been fixed on the 27th, I`ll look into it again if it's still being a shit.

>>175400962
I see your point but I don't particularly like how hard you can counter missiles, I don't see how this would help as you effectively force people into a corner spamming corvettes and destroyers
>>
>>175395752
>galactic school-shooting spree
lmao
>>
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>>175402272
>tfw when you start in an obscure part of the map
>thats filled with yummy minerals and credits
>and their is only one way in or out
>and nothing is blocking your path
shits great yo
>>
>>175402272
[ALIEN VESSELS DISCOVERED IN SISAJA SYSTEM]
>>
>>175402261
>>175402253
>>175401945
I haven't found anything better than using instant_build, research_technologies and attackallfleets

I'd love to see a spawn unit command
>>
>>175399141
can anyone else confirm this? Are the dreadnaughts a meme?
>>
>>175403304

Of course m8
>>
>>175403427
Ah, shit. They look cool. But I had one , on its own it had 50k and it couldn't take down a 28k force.

Meh.
>>
>>175403034
add_ship *classname*
>>
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>>175403023
fug
>>
>>175403936
ayy restart
>>
>>175403721

Of course it won't, you can't put one big ship loaded with big guns against a bunch of small ships. Size ain't everything nigga
>>
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>>175403936
>Falling for the hyperlame meme
>Ever
>>
>>175404007
Im tempted but the enemies in the black hole seem to be passive.
>>
>>175403741
this can be used to have your very own horrors, devourers and infinity machines too
>>
Does anyone know where Displacement duration and max megastructures under construction are kept in the game files?
I cannot find either. Are they both hardcoded?
>>
>>175403741
Fucking glorious.
>>
Is this bootleg /gsg/ ???
>>
>>175405085
Pretty much.
>>
I've got an ascension perk pick up. I've got
>Technological Ascendency
>Voidborne
>Forgeworlds (from the Megastructures mod)
>Galactic Wonders

Trying to decide between
>The Flesh is Weak (doesn't this make other empires hate me?)
>Master Builders
>The Circle of Life

what do
>>
Ha, /gsg/ is sending their defects again. As if the spiderhater wasn't enough.
>>
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>play 100 years
>still to terraforming
>>
>>175400815

Just to prove that I am the guy I've uploaded the update just now, enjoy!
>>
>>175406173

Thanks m8y

Better not have to edit defines.txt again
>>
So what's the go-to easy strategy in stellaris now?
I've never finished a game, but want to be able to say I have. Even if it means I sat on my hands and let the game's mechanics do it for me.
>>
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So guys how about this idea for rebalancing armour instead of paradoxs "lets turn it into shields 2.0"

As evasion hard counters L weapons but is weak to S weapons how about putting armour on the opposite end of the defence spectrum and having them counter S weapons but be weak to L weapons.

This can be done by making that armour works like a save roll in traditional gaming, as in the damage of the weapon is rolled (combined with another variable of say 1 to 20) and unless rolled damage+rolled variable>armour value The shot doesn't do damage or does significantly reduced damage. Meaning that spammed S weapons might just bounce off the ">shields"-class battleships whilst the big guns still hurt them.

Good idea? Shitty?
>>
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>+85% growth time

Almost done
>>
>>175406743
spam missile corvettes on hyperlanes
>>
>>175406990
what the fuck kind of trait is that? That's so much worse than Weak and it's still only -1 point. I hate it when modders have no sense of balance.
>>
>>175407151
> Negative army traits
> Meaningful in any way whatsoever
Cry more noob that's free points for me.
>>
>>175407151

It's 1 point because you can avoid it entirely by either having slaves, having syncretic evolution, or avoiding ground invasions entirely, in which case it's hardly a malus anyway. It's a free trait m8

I was considering removing it
>>
What's the best hivemind build for hyper groß clay?
>>
So. I could of got Crusader Kings in space, and instead I got Stellaris?
>>
>>175407614
>could of
neck yourself cunt
>>
>>175407614
>I could of got
wat
>>
>>175406990
so, what's the point of your mod
>>
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huh never noticed this before.

the small variant only has shield damage.
>>
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>>175407151
>>175407254
>>175407274

Anyway, on top of that, negative traits are supposed to be a hard pick. That trait was originally -2, but I changed it to -1 because it seemed too good for -2.

The theme of it is mostly for challenge and roleplay and because picking sedentary every time is dull as shit.

I'm not gonna upload it yet, gimme some feedback on points. Some of these values are ridiculous imo.

>>175407707

Roleplay and difficulty I guess. These are the 7 new ones from today, some suggested by other anons. I lowered non-combatants to 20/10 so you can at least offset the army damage with Strong.
>>
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What do? My toughest fleet is around 20k. What types of weaponry should I main against these fucks. Right now the bulk of my damage comes from bombers. Also what do fighters do?
>>
>>175408331
>My toughest fleet is around 20k
>bulk of my damage comes from bombers

>what do

Lube the fuck up m8
>>
It annoys me that apparently the discovery of FTL came at the same time as shaceships in general. Your solar system starts out completely unscanned and undeveloped besides your home planet. Even if you let a pre-FTL race develop naturally they jump from "international space station" to "after hundreds of years we finally developed wormholes, NOW we can build a mining station on our moon!"
You'd think these races were trapped inside their own solar system not their own world.
>>
>>175408331
>xenophile
just die
>>
>>175408479
Yeah. And also, everyone starts expanding at the same exact moment.

Fucking Ur-Quans, dude.
>>
>>175408331
As a general rule of thumb if you don't meet your fleet cap you deserve anything that happens to you.
>>
>>175408331

Fighters do damage to ships but also hit missiles , torpedoes and other strike craft

You want high end kinetics and energy torpedoes
>>
>>175408331
>20k fleet built around bombers
>those yields
Hope theres an AE between you and the portal.
>>
>>175408195
>>175408195
Remove the Governing Ethics Attraction from Disloyal.
Depraved should probably only be -2 and happiness penalties reduced to -20/-10
Grounded should be -30% (to make up for anomalies) and be -4.
Fractured should be -30% if it's just going to be Tier-two deviants.
Impotent should be -25%.
Mentally Impaired is funny, but I'd nerf it to -25%, and add an additional -15% learning speed.
>>
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>>175408739
>Mentally Impaired is funny
>>
Clumsy scientists: +30% anomaly fail risk
>>
>>175408739

>1

Removing the divergence from disloyal kinda goes against the name. However, since there's so many that already have ethics attraction anyway, I agree. -25% unity is hefty enough I think.

>2

This was an anon's request that I mixed in with another. He wanted a super repugnant. Not sure why it's 3 points, it was originally 2. Must have fucked up. It's a free pick for authoritarians and sync evolution. Without slaves happiness was a bit too extreme.

>3

Grounded was another anon's request, he only wanted same-types colonizable, so deserts only get deserts, no savannah or arid. It's very restrictive, and even more so on 0.25x planets setting.

>4

You're right about that. Some of these are created with other traits in mind, to stop weird stacking or to encourage some stacking of penalties/buffs.

>5

The mod already has Large, which is +25%, which is why Impotent is 50%. It's a player only inhibitor, so you can pick more OP positives to make up for it. Maybe reducing it to 25% for 2 is fine. I usually go 1 point per 10%, to be in line with vanilla.

>6

There's already a trait that's -25% for 3 but can't be taken with mentally impaired. Not sure what you mean by -15% learning speed. You mean nerf mentally to 25% then have another trait that's an additional 15%?

Thanks anon for the feedback. Some of it's going in
>>
Hates spider : +99% anomaly fail rish, -200 opinion with arachnoids species.
>>
>>175409597

I'm all in for species specific traits but sounds like too much work
>>
>>175409551
>Not sure what you mean by -15% learning speed. You mean nerf mentally to 25% then have another trait that's an additional 15%?
Basically tack slow learners onto it. Glad I could be of assistance.
>>
for bad species traits:
Technophobic: research alternatives -1
flavour:these guys are crummy old assholes that distrust new technology and change.
>>
>>175409821
How so?
>>
Grouchy : you get free "cleanse" wargoal for each stone that damn kid threw in your garden.
>>
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>>175408473
>>175408623
>>175408641

I was at my fleet cap with a much more balanced fleet but I literally just got out of a war and then I lost another half my fleet killing the dimension wurm.

It's been a couple months. I immediately traded for a sensor uplink with the civs around the hungry boyse but my sensors have gone dark, presumably because the ships feeding me the information were destroyed.

These are the ship types that currently make up the bulk of my army.

>Muh shields

The civilization I just beat used a lot of disruptors so I fitted my ships with shields. Should I refit them with shields? I beat the fortress so I have pretty nice ones.
>>
>>175410319
Edit: I meant to say I fitted my ships with armor, not shields.
>>
>>175409847

Ohh, that. Right. Completely forgot about that since I never once picked it. Picked its opposing trait a lot though

>>175409973

I wouldn't be able to do this since I want it to be species mods only, something like that affects you on a country level so just having 1 pop of the species with that in your empire will hit you with the -1 research alternatives.

It's one of the reasons I started this mod, since so many others with traits have mods that affect you on a country level. Like a pop having -1 rivalries. Something like that belongs on a civic, not a species trait.
>>
>>175410319
Battleships literally only care about two weapon sizes: Large and extra Large. Hangars are okay too.

Don't use anything else on a battle ship. Their AI is only capable of fighting at long range.

For small and medium weapons use cruisers for their leeroy AI.
>>
>>175410027

dunno , having certain traits be for specific species , reduced food requirements for plantoids ( their generate their own food ) , reduced energy production ( they eat part of it )

Certain aggressive looking species like those Anthropoids being more prone to being strong and militarist , etc

But it would require a new game
>>
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>>175410671
Ok. I've created 2 new classes of ship designed to speed ahead of the rest and take out their shields so the other ships can focus on damaging their hulls. Is this a dumb idea?
>>
>>175410959
Stellaris 2 when?

I'm still in need of a cute spider empire, and Stellaris won't allow that.
>>
>>175410319
>missiles
>battleship heavy fleet
>mediums and smalls on a battleship
>bombers
>non-flak point defence
Oh dear
>>
>>175410671
And all of by battleships modules are fitted for large weapons. The only ones that have anything else are the carriers.
>>
>>175411045

Looks good yeah, but try to minmax the power a bit. You're wasting precious minerals on power you don't need.

Small slot armor isn't really worth using, btw. Those 3 slots are giving you like 60 EHP, you'd get far more from shields.
>>
>>175411045
combat AI works like this:
Cruisers are always ALWAYS in front getting beat down and taking names.
Corvettes tag behind.
Destroyers sit back and shoot.
Battleships sit back and shoot.

You can not change this AI. Use weapons that excel at those ranges.
>>
>>175411171
Wait. That's wrong. Ignore that statement.

>>175411162
Did I not just tell you that I had a more balanced fleet but lost most of it in a war?

>>175411239
Got it. Will switch to anti-shield cruisers.
>>
>>175411045
Ignore this guy. >>175411202

Corvettes are up to choice. If you are way under fleet cap then strip shields and use minimal energy. Energy is the MOST expensive part of your vessel so by going barebones you will reduce ship cost to 120-150'ish and still keep the same damage output.

If you are near fleet cap and have loads of money then skip corvettes and just like make more cruisers yo.
>>
>>175411326
You should be able to crank out corvettes, destroyers and cruisers by that stage of the game. Also you ignored all of the other points.
>>
>Xenophile FE next to me stops hitting the snooze button
>wardecs me, invades my home planet
>I warp in long enough to get a good idea of what his fleet is comprised of (Carriers Have Arrived, also a Titan)
>Warp out
>make a Cruiser fit with 5 Flak Artillery
>make 5 of them
>crush a 60k fleet with a 30k fleet

Good balancing, Paradox
>>
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>>175411239
How's this?
>>
>>175411734

Plasma is a better general purpose energy weapon if you're going that route. Unless you're fighting Unbidden or are 1000% sure you don't need anti-armor capability.
>>
>>175411870
I am indeed fighting the unbidden. Plus these are just designed to take out shields to the rest of the fleet can work the armor.
>>
Is there a benefit to having a well-rounded fleet or should my fleet be something like 50% tanked out cruisers and 50% killing shit ships be they destroyers or battleships?
>>
>>175411162
Are bombers bad? I can get a pretty high dps with them
>>
What's more fun, Genetics ascendancy or Cyborgs?
>>
>>175412092

Bombers suck cause they are inaccurate and once killed during a battle will not respawn until the battle is over. You get 6 bombers per hangar slot, so that's 12 per battleship. They have very little HP, so any enemy with point defense will kill them very quickly.

If you insist on strike craft, fighters are superior because of the accuracy.
>>
>>175411958
You're still better off using kinetics for shield damage, disruptors are shit for more reasons than their damage. They retarget once shields are down and their priority is full shield targets so they'll drop shields once then just let them regen back up
>>
>>175412209
Cyborgs by a landslide.
>>
>>175412239

>They retarget once shields are down and their priority is full shield targets so they'll drop shields once then just let them regen back up

That actually makes Disruptors kinda okay in a single slot, doesn't it? Get effectively three guns worth of gun that auto targets the thing that gets you the most bang for your buck?
>>
>>175412210
I don't get it. Bombers have 100% accuracy.

>>175412239
Even with the +200% shield damage from ion disruptors?
>>
>>175412209
Genetics is alot more proactive. You can make specialised subspecies to do different roles in your empire.
>>
>>175412210
Bombers have 100% accuracy, I believe you're thinking of tracking because they have none whereas fighters have 40% but 70% accuracy. They also launch in squads of 8 not 6.

>>175412373
Nah it makes them shite because they're never firing at what the rest of your fleet is firing at, kinetics are superior because they take shields down then keep shooting the same target, going through armor slightly and keeping shields down. Disruptors just re-target the instant the shields drop to something your fleet isn't shooting, then re-target off that and so on and so forth. Basically you end up with one ship being shot by your real weapons while the disruptors play a stupid game of shield pingpong with everything else, only ever keeping one or two ships shields down which doesn't matter because they're not being shot by your real guns. Basically splitting damage is terrible and you want ships being focus fired down asap to remove more sources of incoming fire, disruptors actually work against that by doing nothing BUT split damage.
>>
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What's the best Cruiser design? Should I replace the Shields with Armor? I'm going to war against a Xenophobic FE, should I take them declaring war against these guys as opportunity?
>>
>>175412781
So fit them with gauss weapons? What are unbidden's defense make up like? 30% armor 70% shields? Or are they mostly shields. Do they have point defense? I wish there was a way to find this shit out without having to sacrifice a large enough fleet to last long enough to actually tell.
>>
How the FUCK does the AI have a larger fleet than me with the same number of planets in the same amount of time?
Does it cheat or something?
>>
>>175412983
Is 6M Plasma better than 2L and 2M?
>>
>>175413530

Yes. Same damage output, better tracking to hit cruisers, destroyers and corvettes with.
>>
>>175412983
Ship Design pastebin says you should try to have ~60-70% armor on cruisers and battleships, but then fit shields on the rest

Also put Kinetic Artillery on the L slot
And Shield Capacitors instead of Afterburners because you don't need combat speed/dodge on a big ship like a Cruiser
>>
>>175413642
>>175413593

So wait, is the meta 2 Kinetic and 2 Plasma or 6 M Plasma?
>>
>>175413819
Neither, 1 kinetic artillery 4 M plasma
>>
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I'VE BEEN TRICKED
>>
>>175413498
>enemy flying in transport ships one at a time
>see them doing this in a specific spot
>park fleet in their way outside of their sensor range
>COINCIDENTALLY, transport ships take a different route
ECKS DEE
>>
>>175413864
Am I getting meme'd here?
>>
>>175413954
Get meme'd on
>>
>>175412983
>Puts afterburners on instead of capacitors.
>>
>>175414082
Gotta go fast, I don't know shit about design
>>
>>175413642
Ship pastebin guy here. I need to rewirite that armor section because it's horribly unclear, the armor value I advise is skewed horribly because I forgot to mention that you should shoot for that level with armor bonuses included, 20% from neutronium ore and shit included, it's unreasonable to aim that high without it on a cruiser.

>>175414045
Nope, the 1 L slot is to pound on shields before you get in range with plasma, by the time your plasma is in range shields have been dropped on multiple ships letting you unload with maximum firepower with the plasma. 2L slots is overkill and cuts down on the amount of plasma you can fit, 6 M plasma doesn't have anything to cut shields down for it and is inefficient at doing the job itself although it can still work.
>>
>>175414273
This anon speaks truth.
Kinetics race ahead of plasma so you need just enough to crack the shield and the plasma bolts will do the rest.
>>
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>tfw wait and wait for a crisis
>unbidden show up square in the middle of my empire
>kill them within 6 months
>the galaxy gives me +40 opinion for destroying the interdimensional terror (-5 per year)
Well well, looks like its back to genocide with extreme prejudice.
Well... back to genocide
>>
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>>175414273
Am I suppose to aim for 60%, if I don't have Neutronium Ore? I have that material that boosts hull points but that's it.

What should I do with the armor and shields? Which slots? I can't seem to get it between 0 to 20 power
>>
>>175414045
>Am I getting meme'd here?
Not really. They are about as good as each other.

Cruisers die in droves in any meaningful fleet combat so it doesn't really matter in the end, but the KA is nice long range to open the fight.
>>
Anyone know the makeup of the unbidden's defenses? Is it mostly shields? Mostly armor? What about their weapons?
>>
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>>175414958
>European Alliance
>Genocide
>>
>>175415148
Nobody cares senpai
>>
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>>175414976
I better start finding that ore
>>
>>175415148
Fuck off to /gsg/.
>>
>human empire
>all of them are black slant-eyed obese people
>one of their sectors is named Xir
can't make this up
>>
The Unbidden spawned right on top of me and at best if I combine both of my fleets I only get 50k power. They've got 2 fleets raping me at 150k. What do I do? Is it GG for me?
>>
>>175416018
gg
>>
>>175415148
>I dont like that someone does something in a fantasy game!
>OH I know ill depict him as a dumb kid that will show him
>>175416018
Sounds more like BG tb.h
>>
I JUST HAD A FUCKING HEART ATTACK BECAUSE FOR THE FIRST TIME IN WEEKS I HEARD A VOICELINE FROM THIS GAME I HADN'T HEARD BEFORE AND IT THREW ME OFF SO BAD
Colony ship under attack!
>>
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>find 25 tiles 80% habitability world RIGHT next to my neighbor's borders
>oh man they're so gonna go to war over the friction border
>1 Non-Aggression Pact Request
they walked right into that one
>>
I love it when you get a good start in Stellaris.
>>
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>>175416106
You nigga should play Myth.

CASUALTIES
>>
guys, recommend me a race build that is ____fun__ for my first actual completion of the game
>>
Predynastic Egypt is on sale at 25% off
>>
>>175417076
I don't care if people tip their fedoras at me, I'm having fun exterminating every advanced civ I meet as a European space empire that got pushed too far in the 21st century, and this is the first game I've played past 2300 >>175414958
>>
>>175417150
The interface is kinda... It doesn't look good.

Is it better than Children of the Nile, that piece of shit?
>>
>>175394627
C2C is too autistic for most people
We should have a pitboss game running
>>
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>turning on a planet cracker
>>
>>175417284
Tips*
>>
>>175417304
I have no idea because it was just one guy who used to shill it.
There's a demo at least.
>>
Just finished the precursor questline. The first time I did it some cuck got it before me. I did it again but this time when I surveyed the planet nothing happened. What's going on?
>>
Updated negative traits boys

http://steamcommunity.com/sharedfiles/filedetails/?id=905584315

have fun with your shit tier civs
>>
>>175417284
ive never made it to 2300

mostly i just wanna play the geckos and then turn into synths

but i dont wanna deal with any other bullshit aliens, so I guess xenophobe

materialist for robutts

dunno if I should do either of those fanatical, or what third to pick

I dont wanna use a fuckin democracy, this election bullshit is the worst
>>
>>175417718
Geckos are best race

Just do what you feel like and try to stick with it for awhile, the random developments are fun.
>>
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I hate how outposts work in this, there should be a way to make them cheaper so I can claim my "natural borders" (see. space inside the the dotted outposts), I look like a pathetic shitter while my fleet power is better than every single non FE
>>
>>175400574
>all those missiles
>all die like bitches to flak
>>
>>175418045
am I gonna hate going pacifist
>>
>>175417718

Pick militarist , it will increase your chances of getting weapon tech from the 3 random techs and extra fire rate is always cool

Long periods of peace may turn your pops into pacifist but if you give them the strong trait that will push them into militarist in compensation
>>
>>175418316
yes very much
>>
can civics be changed later, or just do you just get extras
>>
>>175418439

You can drop them, yes. Can change to purifiers halfway through a game.
>>
>>175418614
how?
>>
How much fleet power do you need to awaken fallen empires?
>>
>>175419080
Depends on game mode and how far into the game you are, but chances are you'll experience it some time after you get 40k fleet power.
Shameless copy from the wiki:
A Fallen empire in this state stops being passive and attempts to shape the future of the galaxy, having considerable technological and starting resource advantages even compared to mid- or late-game empires. The following rules apply to standard awakening (which might trigger a War in Heaven):

At least 100 Years must have passed, their Fleet power is above 40,000[2] and they are not at war
A default Empire is getting too strong (40k/50k/60k Fleet power[2], in Normal, Hard and Insane difficulties respectively) or has conquered a Fallen Empire World
There has been no Awakening and No Guardians of the Galaxy Awakening
The mean time to happen (MTTH) is 50 Years, modified as following:
If there is more than one Fallen Empire in the game, the MTTH is multiplied by the number of Fallen Empires (it is unclear if that includes non longer existing ones)
If an Empire has 60k/80k/100k Fleetpower[2], the MTTH is halved
If a Fallen Empire Planet was taken by a default empire, the MTTH is cut by 10
If the Global Flag "high_awaken_chance" is set, the MTTH is cut by 100. There is no event that set that flag so it is likely for debugging purposes
>>
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>>175417718
r8 my geckos

anything I should change for more funs?
>>
>>175419768
Get off warp
>>
>>175419768

Geckos are fucking cunts and I genocide them in every game I come across
>>
>>175419768
>warp
Vomit
>>
>>175419857
>>175419906
so wormholes then?
>>
>>175419875
DELETE THIS

>>175419967
Hyperlanes
>>
>>175419906
>>175419857
>Implying it's not the best FTL

hyperdriveonly kiddies and wormhole-micromanagement autists need to go.
>>
>>175419967
yes. Do not enable hyperlame shitters
>>
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>there are hypercucks in this thread RIGHT NOW
>>
>>175420006
>>175420023
>>175420045

why the hyperlanes meme?
>>
>>175420149
>>175420101
>>175420045
>>175420023
>>175420006
>>175419906
>>175419857
why can't you all get along

also now i really dont know which to take
>>
>>175420149
Hyperlanes gives you the opportunity to create chokepoints in war. In my opinion it also just adds more variety to each playthrough by seeing what kind of network of lanes you get dropped in and where your closest chokepoints are that you want to push your borders to.

Play whatever you want though, jump drive makes it all irrelevant.
>>
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Is the perk "one vision " bugged ? i'm not seeing the 10% increase , not in the per month unity or in the yield of unity producing buildings

did i miss something or what the fuck paradox
>>
>>175420320

pop_government_ethic_attraction = 0.30
tile_resource_unity_mult = 0.10

Looks fine to me pham
>>
>>175420546

Ye , I just noticed that it affects buildings only
>>
>>175420320
>1 + .1 (One Vision) + .025 (happiness) +.3 (Inwards Perfection) + .2 (Pacifist) +.19 (Scientist whateverthefuck) = 1.815

Looks right to me.
>>
>>175417150
we wuz
>>
>>175420938
wuz we tho?
>>
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i thought you were guaranteed to get 1 similar type world near your spawn?
>>
>>175424096
maybe one of the planets you haven't explored
or did you reduce habitable planets?
>>
>>175424313
i didnt survey them yet but they're all oceans/whatever. you dont need to survey to see that

and no i increased it
>>
>>175424532
I meant the planets you haven't had in sensor range yet, but now i see that you actually have them all scouted, so i guess you're just shit outta luck
>>
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>>175424096
much better
also i set habitable back to 1x...why are there more good planets
>>
what empire set up have you guys had to most fun with?
>>
>>175425456

Industrious fanatical purrifier
then expansionist xenophile that opens migration and uplifts to be able to live in any kind of planet , research suffers a lot
>>
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my meticulous 5* scientist got hypermeme'd
>>
>>175425456
Democratic spiritualist xenophobes before utopia. Empire pumped out so much negative ethics divergence and happiness that xeno pops would convert within a few years and be legitimately happy to be second class citizens eternally barred from ever holding any power beyond being a shift supervisor on their containment worlds ever again. I miss it.

Hive mind and fanatical purifiers are my favorites at the moment. I wish hive mind had more work put into it so the events weren't completely retarded for them but I like the whole me against the galaxy thing. Finding another hive mind to be best buddies with is always fun too.
>>
Don't play Hive Mind.
It's just a dumbed down, gimped up Fanatic Purifier.
>>
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>>175425681
>>
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>>175392898
Could anyone give some tips for Sins of a Solar Empire?

Everything happens so fucking quickly and its not like you can pause to think.
>>
Is there an easy way to tell where mods are conflicting in Stellaris, and how?
>>
Do you need to enable anything to actually USE a research agreement
Because I swear to fuck I have a research agreement with everyone who will trade with me and my research bonuses never have +25%
Yes it actually says "applicable research technologies" when doing the agreement
>>
>>175428782
Did you bother to check and see how many techs they have that you don't? And just making sure here, but you are mousing over tech costs to be certain that the -25% base isn't applying, right?
>>
>>175428782
you understand its only for techs you haven't researched right? if you eclipse or supersede their techs researched the agreement is entirely one sided
>>
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>>175429040
>>175429114
It's not JUST this technology either, when I get on the research screen there's never a 25% bonus
>>
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>that flag
>those planet names
>those ethics
did a little girl make this?
>>
13 tile gaia planet worth it?
>>
>>175429995
NO
>>
>>175429995
are you worth it?
>>
>>175430035
>not terraforming every planet into a gaia world and filling it with robotgeckos

why live
>>
>>175430197
yes i use l'oreal shampoo
>>
Is it possible to ninja the Unbidden with 50k worth of cruisers?
>>
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>swarm invades in some other sector on the other side of the galaxy
>check up on swarm progress, nothing has changed yet
>swarm has been shelling the same planet for 20 years now

I didn't want a crisis anyway.
>>
>>175428602
Even the UI mod is breaking for some reason.
>>
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>>175392898
How do I get the game to not lag to shit once I reach like 100k fleet power?

I have everything on the lowest settings ;(
>>
What's the best ship build and how many ships do I need to beat the unbidden? I want to research Jump Drives already
>>
>>175432328

That happened in my game too, did Utopia break them?
>>
>>175433124
cruiser
1L 4M
kinetic battery on L
plasma on M

hit "auto-complete ship"

just spam that as much as you can
>>
>>175433173

It might have, I didn't have any problem with them before Utopia hit.
>>
Sectors are really damn good if you know how to use them
>>
>>175429556
Probably
take your kid to work day is a thing
>>
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>>175433248
WHAT COULD POSSIBLY GO WRONG
>>
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>hyperlanes only
This is on the rim of a 4-spiral, mind you
>>
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Is this the beginning of the (((Wiz))) redemption arc?
>>
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Is there anyway to change your empire's ethics by embracing a faction, but without changing the ethic into the fanatic tier? I want to change back to Militarist/Spiritual/Authoritarian after the War in Heaven event forced me to change... please help
>>
>>175433248
>not a single flak artillery
y tho
>>
>>175434708

Do you want legit ways ? because there is the Horizon signal and Shrines of the old gods quest

if not , save files are .zip files renamed to .sav
open and edit gov_ethos=
>>
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What do you think?
>>
>>175434964
>intelligent, strong, communal
minmaxing faggot
>>
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do these change based on if i'm xenophobe or not or did i just never notice before
>>
>>175434615
The only thing there that matters is the second to last point

He needs to
1. Make it so fleet size is limited by general level
2. The AI knows how to use multiple fleets intelligently so wars take place on multiple fronts and not one blob

I think having a 'guard' command would help as well, so that rather than having to micro fleets across your empire you could set a fleet to engage anything that entered stars you designate; assuming your fleet size is better or close to the enemy fleet size.

This way the player can have a war going on and be forced to defend multiple fronts while attacking multiple fronts, keeping defensive and offensive fleets.
>>
>>175435132
>>
>>175434951
Thanks, I'm not used to the new ethos mechanics and decided to play around with the faction system >.<
Are the quests related to anomalies found during surveying?
>>
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Are torpedo corvettes good?
>>
What's the best build for turning everyone into Tributaries?
>>
>>175436150
Charismatic and some level of Xenophile
>>
>you colony on mars is located very close to our borders
>we would appreciate you removing it
bitch I'm already in the Sol system, fuck off
>>
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>>175436534
>tfw this the closest I can be to being a mercenary company
>>
Been trying to use console commands and save edits to get psionics. I've made my species fanatic materialists, given the society researcher the psionics trait, and I've rerolled the research options a couple hundred times but haven't gotten it. What am I doing wrong?
>>
>>175407883
>huh never noticed this before.
The picket bow for destroyers has an extra medium utility module space.
>>
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>>
>>175435769
You there. How did you get psionics?
>>
>>175437014
By talking to the shroud.
>>
>>175437073
>hello, Shroud?
>can i have 3 psionics please
>yes, 3 is perfect, thanks
>>
>>175435769
hoenstly i've never used them as anything but a means to deliver as many mining lasers/disintegrators/disruptors onto enemy fleets as fast as possible but i wouldnt doubt the usefulness of 75-100 torpedos, the damage is not effected by it being on a corvette right?
>>
>>175436998
>Exiles
Nice end of cycle you got going there.
>>
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>when you find particle lances in mining drone debris
holy fug
>>
>>175437147
No. How did you get the option to research it in the first place? I have fanatic materialist, a scientist with the psi trait, but after 50 rerolls of my bio options I still don't have the option to research psi stuff.
>>
>>175436998
>prime
>prime
>prime

you know there's a fuckin random name button right
>>
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>>175437147
It's completely random man, you either get the chance or you don't.

>>175437175
Doesn't seem so.
>>
>>175437240
Noice. Now about that energy defecit
>>
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>When the Unbidden destroy your favorite curator station
>>
>>175437303
Literally one month left on the colony, senpai
>>
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Can anyone tell me what I'm doing wrong here? I've rerolled 100s of times. I should have gotten the chance by now
>>
is there a mod that lets me repair the cybrex homeworld

if so, is it feasible to get access to it way before the perk?
>>
>>175437246
>materialist
You must be spiritualist to get psionics
having a psi researcher does not matter
>>
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>>175437479
meant to include this

I wanna follow in their footsteps

finish their mission
>>
>>175437754
You can build a new ringworld in the cybrex homeworld if you like, but you lose the living metal and engineering I think.
>>
vassal or tributary?
>>
>>175437749
Is it just for the first part of the tree? Can I remove it after i get the first one and still get the rest?
>>
>>175437460
Good good.
>>
>>175437967
Most of the psi tree is locked behind their ascension path.

I suppose in theory you could ascend and then turn back into materialists but that seems bizarre.
>>
>>175437240
nice but
>27 years in
>over 2k energy
>only making 37 minerals a month
WHAT
ARE
YOU
DOING
>>
>>175437467
Chance for?
>>
>>175438846
Some people like playing a comfy game. Until the Unbidden comes and kick their asses.
>>
>>175438846
Being bad and being comfy. How many minerals should I be at?

How do I git gud?
>>
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>>175437412
>When the Unbidden spawn right inbetween the biggest shitters in the galaxy while their fleets are busy raiding your shit.
>>
>>175437467

Hoover over the box looking icon in the tech that you want to get , it will tell you the requirements and how likely it is to happen depending on ethos , scientist and so on

>https://bipedalshark.gitlab.io/stellaris-tech-tree/vanilla/

If you have Utopia DLC some techs have a 0x weight ( meaning that they wont appear ) unless you meet the requirement
>>
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>>175435204

>This way the player can have a war going on and be forced to defend multiple fronts while attacking multiple fronts, keeping defensive and offensive fleets

Would almost make me forgive the absolute state of the game at launch if they pull it off even passably well tbqh.
>>
>>175439264
How to gid gud:
1. Take private Trans-Stellar Corporations tradition to build private colony ships ASAP.
2. Colonize at many planets as possible.
3. Take Planetary Survey Corps ASAP to rush research.
4. Don't upgrade your mineral mines or power plants, keep them at level 1. Level 1 gives +2/+3 for 60 mineral cost while upgrading to level 2 only gives +1 for 90 mineral cost.
5. Building all your level 1 buildings before giving a planet to sectors.
6. When you can't colonize any more, use Infrastructure Edict to upgrade your buildings.
7. Building a strong fleet and reach your naval cap so nobody declares war on you. War is costly, avoid one unless you're much stronger than the enemy.
>>
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>>175439315
>>
>win domination victory through vassals
>wipe out all other free xenos and give their territories to your vassals
>win conquest victory
>release all vassals and invite them in your federation
>also win the federation victory
>>
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>Wraith migrating illegally around the galaxy for 200 years
>Hasn't been in my space since early game
>Inna war with the human shits and their federation
>STATIONUNDERATTACK.mp3
>Check the backwater sector the notification came from just in time to see a piece of shit outpost the sector ai constructed take down the Wraith

Wew
>>
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Anyone know how to mod ship cores?
or a modding guide
plz help?
>>
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>>175437412
I felt bad when this happened in my game.
>>
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>try to get my fleet strong enough and the right comp to prevent fallen empire from awakening
>they either always awaken or rape my ass when I declare a preemptive war

REEEEEEEEEEEEEEEEEEEEEEEEEE
FUCK FALLEN EMPIRES
ESPECIALLY SPIRITUALISTS
>>
>>175440186

666 hours in mspaint

http://www.stellariswiki.com/Modding

http://www.stellariswiki.com/Ship_modding

https://www.reddit.com/r/StellarisMods
>>
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>edging for a little over 8 hours
>also playing stellaris
>middle of a major 3 way war
>suddenly a faction breaks off from an opponent and greets me
>caught me by surprise
>accidentally the whole big cums
>tfw i tributed this face
>>
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I'm currently using the following mods (ruling out cosmetics and races):

Balanced Starting Positions
Ruler Level System
Svafa's Expanded Species Traits
UI Overhaul 1080p
Guilli's Planet Modifiers

Any suggestions? I would love some recommended mods that add more to ship building or make the AI more interesting to deal with.
>>
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>>175439264
In my experience if you prioritize minerals you should be producing ~40 a month by 10 years in, and approaching 100 by the 20-year mark. The only downside of this is you'll probably be hurting for Energy Credits, but unless you're terraforming (which nobody ever is because good luck getting all the tech you need), or relying on robutts, it doesn't matter.

If you want to know my openers:
KEEP MY ARMY AT HOME - seriously, they take a month to Emergency FTL, and in the beginning you can't afford to lose your starter ships because you need at least 5 to take care of the space pirates. Instead, I like to use my started construction ship to explore every planet within reach (I use wormholes) because they won't get rekt by space amoebas or whatever.
Second, I scan my home system, then afterwards I scan every solar system within my borders that has an asteroid belt. In the beginning, getting your industrial base up to snuff is your number one priority, so go to the places where you're most likely to find minerals
pro tip - you can order construction ships to solar systems from the galaxy view to see whether or not the station has anything you can build mining bases on, although you can't distinguish whether it'll be minerals or energy, but use your head - if it's an asteroid belt, it's minerals. If it's gas giants, it's energy
Third, I take Expansion as my opener, for the faster colonies and the perks within really help with expansion, with faster pop growth and lessened frontier outpost cost, not to mention the 33% unity cost reduction for future perks.
Fourth, I start colonizing when I can afford it. As of late, I've been holding off on colonization until almost 10 years in, and I've been getting better results than just bum rushing a colony ship as soon as I had resources for it. Take advantage of the small pop to get faster research and build up the home plane so your pops grow faster. It's worth it in the long run.
>>
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>When the ether drake baby roars and instantly blows up a cruiser
Imagine being in the cruiser and instantly getting obliterated by a space dragon.
>>
>>175440367

It's pretty easy to cheese FE mechanics if you know how. The best strategy I've found is to git gud
>>
>>175440641
Well I just spent five hours building a very large fleet of long range destroyers, only to be immediately trounced.
>>
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Critters evolved in Tropical planets should be very specialised, but non-adaptive. Critters born in planets with radical season (cold ones) changes should be more adaptive but less especializad.
>>
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>>175440605
>>
>>175440748
I haven't seen any randomly generated hivers or fanatical purifiers, must the player generate some to see them in the game?
>>
>>175440605

I like to think that any admiral with over 1 star has the sense to ask the spaceNSA to search my empire's version of 4chan for keywords like
>tfw no space dragon gf
>tfw a qt ether drake will never sit on your face
>tfw you'll never be smothered by a loli ether drake's gravity well
and then loads up all those ayynons into the front line of ships charging the dragon
>>
>>175440367
Fallen Empires awaken if someone has 40,000+ fleet power on normal difficulty, 60,000+ hard.

So by building up a fleet that can easily kill a FE you will awaken them resulting in them having 200,000+ in fleets.
>>
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>>175440694

Pls be b8
>>
>>175440984
But they awaken and try to rape me even if I'm minding my own goddamn business. It's like those arcade games that have bosses with the sole purpose of making you cough up quarters.
>>
so if I have cyborgs
and gene mod other ayys to be cyborgs
when I synth ascend will those ayys become synths too
>>
>>175440984
are you supposed to snipe their planets with mass clone troops or what?
>>
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A reminder that Hyperdrive will be the only FTL available at the star in the next patch.
>>
>>175441152
guess im going to learn how to mod wormhole stations into the starting options
>>
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>>175441152

DELET
>>
>>175441149

That's how I took out a Fallen Empire next to me. I avoided their fleets while raided his planets with my navy and lots of troops. Not sure if it works with Awaken Empire.
>>
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>>175441152
If that's true then... well, it's not too bad...
>>
>>175441152
They better fucking not
>>
>>175441152

Personally, I'd like something like this:

>Hyperdrive as default.
>Natural occurring wormholes in some places (with the possibility to build them later on).
>Warp drive/Jump drive revolution later on.
>>
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>>175441149

>tfw paradox will never make a Dust 514/Republic Commando tie-in game for Stellaris where you're clone commandos sent in to disable the Palatial District orbital defenses on an Awakened Empire's Ringworld
>>
>>175441149
>clone troops
>not Droid army
do you hate ______fun_______
>>
Alright. I'm in a position where I could take out the unbidden portal. Half of me wants to do it but the other half wants me to let them take over enough of the galaxy to get the others invader types to spawn.

The game was kind of boring until I had a challenge to fight like the unbidden and I'm worried the game will get boring after I kill them. What do?
>>
>>175441149
>>175441269

how do you even land troops when their planets are defended with Tach lances spaceport and stations ?
>>
>>175441669

How close are they to you fampai?
>>
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>>175441767
>>
>>175441826
let them stay
>>
>>175441729

>split up your fleet
>have one b8 the AE blob into chasing them
>teleport behind them with your other fleet and destroy their defense stations
>nothin personnel their ringworld

Unless you're doing extremely well and FEs don't awaken until extremely late, you're not going to beat them in a straight up fight. You have to draw out their blob and distract it while you get warscore from invasions until you can get white peace.
>>
>>175441729

Raiding. You destroy his space assets one by one. Then, you invade their planets.
>>
>>175441890
You got it. I'm going to have to try and protect my light blue buddies as they're my vassals and my favorite trader enclave is in there.
>>
>>175441826

Let them have fun
>>
>>175441826
You can't kill the Drej, they're PURE ENERGY
>>
>>175440517
ty baby
>>
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>>175441978

Kek
>>
>>175439783
>>175440602
Thanks anons, I'll give it a go! I have a hard time choosing between going prosperity/discovery and expansion when not doing the uber cheesy agrarian perfection build, so any advice as to managing unity besides "build monuments"?

I'm currently going with adaptive, militarist/materialist/xenophile, imperial, nationalistic zeal/ distinguished admirality.

I'm going for an imperial type of game where I turn everyone else into tributaries, but otherwise not much else.
>>
>>175441978
>always loved Titan A.E. since I was a kid
>always thought it was an underappreciated classic
>go to watch it again
>it's no where near as good as I thought it was, but I can't quite put my finger on why
Why is it so good and so mediocre at the same time?
>>
>>175442318
There were some pacing issues and there are some issues of it not really knowing if it wants to be for kids or adults. It's not perfect, but it is certainly a classic.
>>
>>175441152
>>175441436

Have warp be a short term/midgame upgrade. It's basically like "oh we figured out how to create a short term artifical hyperlane through space so we can reach any system in range.

Then have wormhole stations be a later game upgrade, maybe only for pacifistic empire (focused on defense?) that allow you to pop to any system in range without needing to warp or hyperlane.

Then of course jump drives for the classic crisis.
>>
>>175442394
I feel the same could be said for Atlantis; everything after the betrayal really fucked the atmosphere and pacing of the movie.

That said though, the destruction of Earth scene is still pure kino.
>>
>>175442318

Because it tried to be based sci-fi and a kids movie at the same time, also there was a fucking massive amount of (((executive))) meddling that made what eventually came out a monstrosity of multiple edits of the movie, done by different writers/directors no less.

If I remember right, they were originally going for ANH vibe.

>Violence and genocide were okay
>Dark humor, but with a happy ending
>Much more buildup than we got

Then the lads at the studio went full IT'S 2000, which made the kiddy parts far too kiddy and dispensed with a lot of characterization/world-building because it came out at the time when soccer moms werw putting their chilluns on drugs en masse and so muh attention span was a primary issue.
>>
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>>175441826
>playing premade empires
>playing the empire with brown people
>ring galaxy with FTL methods that arent hyperlane

what a fuckin masochist
>>
>>175442509
Atlantis was probably the better movie, all things considered.

Yeah, the betrayal in Atlantis was a lot more forced than the betrayal in Titan AE, but Atlantis had fewer tonal missteps than Titan.
>>
>>175402272
Ten bucks says that there is some xeno blocking your way out of this shit.
>>
>>175442918
>Hidden Fortress
>blocks your path

THE WALL
THE WALL
THE WALL
NOTHING ON EARTH CAN MAKE IT FALL
>>
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This system name is a little on the nose, isn't it?
>>
>>175442887
Actually, I'd say that the betrayal in Atlantis wasn't all that bad. It fit Rourke's character, the only issue was that it was -too- cruel and sociopathic.

My main issue with Atlantis at the section of the film was how fast everything went; suddenly they've got an entire army that know how to fly the fucking fish, Rourke has god damned planes, and the entire thing feels like it jumped the shark. It felt completely out of place compared to the previous atmosphere of gradual exploration, discovery, and revelation.

The shield part was pretty cool, though.
>>
>>175442318
I didnt watch Titan AE as a kid and I watched it recently and it was very good film. I dont even like kids films but it didnt feel like one.
>>
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>>175442823

>playing a spiritualist/psi empire
>meet the humans
>"I-I hope to visit your homeworld someday"
>dawwww.tiff
>one of their fedora scientists appears
>wants to study my stars to disprove my religion
>"Go for it scrub, the shroud just gave me +50% shields and my leader is an immortal Rand Al-Thor"
>Fucker doesn't disprove jack shit, but publishes a smug book calling my empire redneck, religious faggots
>UNE doesn't do anything to prevent it
>check their relative strength
>pathetic.jpg
>Earth is glassed within 6 months
>Hunt down every science ship they have

Nuffin personnel fedora kiddos. Spiritualists are goat rp tbqh
>>
>>175439783
>Planetary Survey Corps

What does that do?
>>
Any mods that make battleships worth it
>>
>>175441978
I'm actually rather happy that I'm not the only one who felt the Unbidden were just Drej.

I do wish Titan AE explained what the fuck they were beyond that one line though. And why the Drej don't just blob everywhere when its clear no one can really stop them.
>>
>>175443613

http://sfdebris.com/videos/animation/titanae.php
>>
>>175443613
I think the Drej are the equivalent of a Radical Xenophobe Fallen Empire and want nothing to do with anyone, but Earth had - by chance - discovered the exact method to kill them.

So from humanity's perspective, the terraforming device was a gift to the whole galaxy. But to the Drej, it was a prelude to their own genocide.
>>
How many Science ships should I have at the start? Is it worth blowing all my minerals on them?
>>
>>175443860
Two. Any more than that will place some strain on your leader pool.

Get a third as your leader pool increases.
>>
>>175443363

Lets you bring cruisers with t3 weapons to a corvette fight

>>175443457

>implying they're not already worth it
>falling for le cruiser spam meme
>>falling for le useless strikecraft meme

They're subpar, but they're great tanks against AE's tachyon lances and titans, and if paracocks can manage to let you customize ship behavior on a class basis, then they'll be goat.

>kit out a battleship class to be a Scharnhorst/Bismarck
>Full of M slots that don't consume a lot of energy
>Load it up with so much shields, armor, capacitors, and afterburners that it enters combat at the same time as cruisers while your destroyers, carriers, and artillery battleships bombard from long-range

Paradox needs to embrace HoI 3-tier autism when it comes to ship design, it would go a long way to fixing the doomstack problem.
>>
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I conquered this system. 45 minerals.
>>
What Ethics and Civics are good to choose in 1.5+
>>
>>175444172
Ethics: Materialist, Xenophobe, Pacifist.
Civics: Agrarian Idyll, Inward Perfection

And that's it
>>
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>>175444172
The ones which fit your species' theme.

>min maxing
>ever
>>
>>175444172

Pacifist, Xenophobe, Materialist

Inwards Perfection, Agrarian Idyll.

Once you unlock all/enough the traditions/perks, you can switch out pacifist and steamroll everyone.
>>
>>175444015
But isn't it useless unless you are playing on a giant map?
>>
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>>175444306

>early-mid game +33% research bonus
>ever useless

Um... Sweetie...
>>
>>175444297
Wait, you can switch ethics?
>>
>>175444379
>+33% research bonus
It's 100% actually. If you survey fast enough, your research storey will never run out..
>>
>>175444273

Ok, what traits and civics suit House Atreides from Dune
>>
>>175444379
Source on that pic ?
Its porn, isn't it ?
>>
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>>175444379
>bonus that lasts for less than a decade on tiny
>bonus that lasts into end game on huge
>>
>>175444468

That really depends on historic period
Egalitarian , Militarist , Spiritualist ?
Harkknonen are obviously Authoritarian industrious materialist
>>
>>175444440

Yes, find one of the factions that it is warlike or something, encourage them to grow, and promote them into government.
>>
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>Have to play with a squished UI with these mods because all the UI mods require larger screens.
>>
>>175444468
Hmmmm... it's been a while since I last read Dune...

They're human, so Nomadic and Quick Learners.

Definitely Spiritualist, Authoritarian, and Militarist

Imperial or Oligarchic, depending on your interpretation of the Empire.

Mining Guilds, of course. Aristocratic Elite? Cutthroat Politics? Shadow Council? Much depends on your interpretation.
>>
Is there any mod that makes having more than one ariant of a class less of a clusterfuck?
>>
>>175444297

What Racial traits do you normally use for this?
>>
Does /vg/ have a super secret link for whites only?

I am sick of doing a playthrough and my heir is a Black Woman.

Also I am 90% sure if you pick a white male ruler, your starting governor will be a black woman.
>>
>>175445027
No.

Paradox hard coded ethnicities into all humanoid portraits.
>>
>>175445027
It's called the Human Phenotypes mod.
>>
>>175444541
It's not. It's a show called iZombie.
You can use https://exhentai.org/tag/parody%3Asankarea if you need to masturbate to a zombie waifu as a good substitute however.
Even the show itself is good for masturbation purposes.
>>
>>175446029
Ahh shame ..
It looked like something from Sapphic or Malena Morgan film :(

>exhentai
>fapping to weeb shit

No thanks.
>>
>>175444893

pls respond, I am thinking to just go with Intelligent, or maybe add Solitary and Rapid breeders as Happiness won't be much of an issue with my civics.
>>
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>>175418105
>>
>>175444551
If you're playing on tiny you want a short game and it still lets you rapidly out-tech everybody and snowball hard so there won't even be a late game. While they're still dicking around with fleets made of mostly corvettes and maybe a couple destroyers you fly in with cruisers covered in plasma throwers and autocannons and just rip them apart.
>>
>>175447104

Not >him, but;
>proving an autist's point
>on the internet

Just got out of a war with an AE, I had hundreds of PD/FLAK'd.com kills, but very few of those came from PD.

Sure, mounting a L weapon slot on your destroyers with 2 PD ordnance systems is goat, but that's your fallback line if your cruisers weren't kitted out correctly and get rekt.

Flak right now is 10/10 imba. It kills missiles and strikecraft better than dedicated PD can.

You're being rused by stats. Missiles have a far longer cooldown than their graphics suggest. If you ever played Homeworld 2, you'll know what I mean. Just because missile gfx models hit their target doesn't mean the missiles are actually there. It's a rng-based system and as of right now, missiles are destroyed before their models hit the target.
>>
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>playing as a F pacifist/spiritualist/authoritarian space babes empire
>first two xenos encountered are both militaristic/egalitarian democracies

God i fucking hate that Paradox deck stacking against player ...
>>
>>175449561
kys
>>
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>>175449561

>F pacifist/spiritualist/authoritarian space babes empire
>>
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>>175449561
Aaaannnd of course two others are Hive mind made by me and xenophobic isolationists.

>>175449839
It used to be simple pacifists, somehow my empire ethics switched ;/

And authoritarian and spiritualist part are because i grew tired of playing materialists democracies.
>>
>>175450030

>somehow my empire ethics switched ;/

How though? Paracocks hasn't yet demonstrated the ability to code spontaneous, organic ethics switches. What the fuck happened? Did you do the shrines to the old gods quest?

>And authoritarian and spiritualist part are because i grew tired of playing materialists democracies.

You're a good lad, don't let /gsg/ discord bully you.
>>
>>175450383
>How though? Paracocks hasn't yet demonstrated the ability to code spontaneous, organic ethics switches. What the fuck happened?

I have no idea, its like my ethics switched places because Ashari were made as a F spiritualist/pacifists..

>shrines to the old gods quest?

I dont think so..
I did mass extinction through ages and hab planets.
>>
>>175450802
>>175450383
There's other events that switch ethics, the alien pillars and wood music instruments. Had an option to go xenophile through one.
>>
>>175450917
But for the whole empire ethics ?
I know that some events change some pops ethics but i never had my empire switch ethics..
>>
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>>175450917
>>175451397
>>175450802
>>175450383
>>175450030
>>175449839
>>175449561

Ok, i'd fuck with that..

Now i have to find a way to at least drop fanatic pacifist to regular one and i will be set.
>>
Which one sounds better? United Earth Directorate or United Terran Directorate?
>>
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>>175451515
Mand, say anything you want about Stellaris but AI is deliciously smug sometimes.
>>
>>175452427
>Hive
>Hive Mind
>Hive Mind
>>
>>175452481
With the Hive Mind ethic.
>>
>>175452412

Terran Union Directorate
>>
>>175452481
>>175452503
Why would hive mind be concerned about names ?
Eat, reproduce, conquer.
Its all they do.
>>
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Would Helios be possible before reaching the stars and getting Synths in Stellaris?
>>
What's the best ruler trait combo? Space Miner/Industrialist?
>>
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STARFISH BTFO
>>
>>175442918

>>175403936
>>
>>175452940
How do you get to 2421 with no empire modifiers at all?
>>
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>plantoids need farms
>>
>>175452668
Like rednecks.
>>
>>175404261
In 1.6 everyone will be falling for the hyperlane meme.
>>
>>175453109
Fuck off, moron.
>>
>>175453060
I have no idea. How do you get them?
>>
>>175453109
HUUR WHY DONT THEY NEEED BEE SPECIES ON PLANET TO MAKE FGROWTHS????? PARACUKCS BTFO!!!!!
>>
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wtf i love research stations now?
>>
>>175453385
Research amoebas, lightning clouds, several anomalies give them. Just weird that you wouldn't have found any in all that time.
>>
Is Milhouse a meme yet? Im a girl btw
>>
>>175453465
[power shortage intensifies]
>>
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[mind raping intensifies]
>>
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>>175452940
Shit, after defeating the AE, I now have a bunch of thralls under me. This power might go to my head

>>175453467
Yeah never came across any of them in this game. I spawned right next to the starfish, militant FE, and they repeatedly fucked me up so my expansion and exploration at the start was fucked. But starfish are yum yum
>>
>Abandoned terraforming project world
>Wind up with a free 25-tile Gaia
Gotta roll the dice I guess
>>
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>>175444541
>Its porn, isn't it ?

Yes.
>>
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>>175453642
Where we are going we don't need power
>>
>>175453458
Probably the same retard who whines about ringwold giving out minerals.
>>
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>>175453804
Shit just got real..

>>175453850
Same here, on a second world in the home system <3

>>175453917
Little too flat for my taste.
>>
>>175453917
>ywn taste that tush
>>
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wtf i hate aliens now
>>
>>175437749
>>175437246
You can get psionics as anything but materialist. Materialist literally has a 0% chance to get the techs.
It's just insanely rare for non-spiritualists to get it, and you still need spiritualist to transcend.

Synthetic leaders are better than psionics anyway.
>>
>>175454174
That's not true anymore.
The modifier for being non-godfag went from 0.05 to 0.0 in Banks.
>>
>>175453109
As if the idea of freely moving plants isnt ridiculous already
Also hive minds should be able to have livestock
>>
>>175454297
Oh, really?
Well that's fucking stupid. Going to go change that back right now.
>>
>>175453458
if the plants can move they can just "rub pollen" on to each other
>>
>>175454510
lewd
>>
Is there nanotech?
>>
Should I rename Earth to Terra as a Scientific Directorate?
>>
>>175454615
Sure there is, just look down your pants
>>
>>175454298
>As if the idea of freely moving plants isnt ridiculous already
Plants do move twat
>>
>>175454825
>freely moving
Get some comprehension skills
>>
>>175454712
Sol-3
>>
>>175454825
I've never seen a plant pick itself up and replant itself somewhere else
>>
>>175454510
>>175454561
IT'S HIP TO FUCK TREES
>>
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>>175454878

That would be with a Despotic Hegemony.
>>
>be phonetic xenophobe
>get a xenophile party
how
why
Why can't I send them to the gas chamber?
>>
>>175454912
https://www.youtube.com/watch?v=yKUUScwxb5w

>>175454912
Plants do that all the time twat, except they do it underground rather than above ground using roots to plant new plants
>>
>>175455202
Woops that was for >>175454867
>>
>>175455202
holy shit it's actually walking down the street. You've proved me wrong once again anon!
>>
>>175455431
>Goalposts
Okay /pol/tard, have a nice day being wrong and living with that denial
>>
>>175455202
>exotic
That's a weed here, the rare thing in the video is that brown dick shaped thing which is a native bee hive.
>>
>>175392898
>Tfw can't find any ship mods that aren't fucking star wars/ME or just shitilly textured like that Warhammer one
Homeworld mod when?
I may just not be looking deep enough/blind.
>>
>If city bound ever gets released it'll probably be the last non-facebook-esque city builder game
F
just kill me pls
>>
>>175455476
I'm the one moving goalposts? Are you retarded (rhetorical)
>>
>>175455202
>freely moving
Once again you have proved your comprehension skill to be an utter failure
>>
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This cant be good ...
>>
>>175455729
What's the worst that can happen?
>>
>>175395108
Are you crazy? Slap caste system on your proles and give them basic subsistence. You'll be rolling in minerals and food with slavery and reduced consumer goods. Start new colonies with your main species and resettle one of the proles yourself.

To be fair you do have to be Authoritarian to get the most out of Syncretic Evolution.
>>
>>175455147
>phonetic xenophobe
You autistically screech at xenos?
>>
>>175454742
epic my fellow redditor
upboats and internetz to you XD
>>
>>175455729
The pastebin in the OP details the covenants.
>>
>finally get earth to spawn in the correct ~half radius location with a decent number of colonizable systems
>find out im wedged between an advanced start fanatical purifier and xenophobe FE
epic
>>
>>175457301
>implying i want to spoil myself only genuine good thing about that buttfucked game
>>
>>175457403
>convenants
>not just cheap paradox gimmicks
>>
>>175457403
Then don't ask about its effects, otherwise you will get spoiled.
>>
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Fuck yeah \m/

>>175457463
Lets face it, events and end game shit is the only good thing about that game.
>>
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>>175457334
Buck up and fuck'em up and pull out a win or become Reach'd
>>
>>175457545
>end game
>good
Such as?
>>
>>175457334
stop whining pussy
>>
>>175455729
>mfw I only figured out now that it was covenant, not covent
That makes sense, now.
>>
>>175457545
kys
>>
WHY ARE ALL MY COLONISTS XENOPHILES
SKREEEE
>>
>>175457726
Crisises, Guardians, End of the Cycle, War in Heaven etc.

Nice late game addition compared to "steamroll everything once you get a traction" present in every other 4x.
>>
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>occupy empire's planets directly to my left
>the pact gives up since i took out their fleets and fully occupied one faction
>i receive the orange box as a tributary instead of the green despite it being my war goal
pls explain paradox
>>
They really need to work on the unrest mechanic in Stellaris.

I've checked out the worlds of slaver AIs and they're almost all suffering from quite a lot of unrest, because the AI simply cannot manage slaves and covers the entire planet with them.
At the same time, I've never had to deal with unrest on any of my planets. It just never goes high enough, even as a brutal slaver.

So authoritarian/xenophobe AIs suffer a malus to everything while all the other ethics can go on just fine.
>>
>>175458106
All that shit is lame though.
Crises get killed by the ai 9/10 times, war in heaven is usally stale cos everyone just turtles.
>>
>>175457545
>>175458106
You don't like the initial exploration and expansion, meeting all the empires? Once all the map is revealed by say 2350 all games generally play the same.
>>
>>175458106
Crisises are a current joke (specially since 90% of the time is just the dimensional niggers unless you use mods)
Guardians are just bonus boses, if you can kill one you can kill anything else in the galaxy
End of the Cycle is more of a funny game over.
War in Heaven is shit because it usually ends with federations forming, and then nothing to do because declaring a war means declaring a war with the other half of the galaxy.
And Megastructures come to late and cost to much for what they do.
>>
>>175458637
>>175458387
Thats a balance issue, the idea is very neat and its always something different.
>>
>Watching Issac Arthur videos
>Start to get super meme'd about dyson swarms, rotating habitats and the like
>realize regular space 4x sci fi is kind of lame by comparison
>>
>>175458637
>end of the cycle
>game over
Given its 2% proc chance every 1600 days by the time you get it its like 2700-2800 and it doesnt end the game because the big bad boss dies so easily.
Basically end of the cycle is just another gimmick
>>
>>175458796
>always something different
No, 9/10 times its the same, and its shit
thats my point
>>
>>175458923
>Dies so easily
Que?
>>
>>175458637
I have played about 15 games since release, probably more. I've gotten the unbidden faggots every time
>>
>>175459040
The shields dont regen, maybe its bugged idk
So it does its tour of the galaxy and ends up wearing out its 300k hp having accomplished nothing
>>
Is there any point to fighters?
>>
>>175458853
>born too early to witness space megastructures like Dyson Swarms and matrioshka brains
>born too late to live in comfy medieval times
>>
>>175459227
>medieval
>comfy
>>
>>175459227
>comfy medieval times
What.
>>
>>175459218
They're better than bombers.
>>
>>175459305
Are they really?
I'm using a mod that adds carriers and I've been running a 50-50 split but on paper bombers seem to do a lot more damage.
>>
>>175459218
Fighters are basically super PD, which would be more meaningful if flak wasn't the PD to end all PD.

If you have flak then you can run mostly bombers. You still need some fighters to cover the bombers when they fly forward out of flak range but once the enemy strike craft crash into your cruiser flak they'll poof.
>>
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>>175459097
>Scourge are just a "if any other crysis fail to spawn, they have a chance"
>AI Revolt can be avoided by giving them rights
>Meanwhile the Unbidden can spawn by the use of the best FTL in the game
Is there any surprise they are the ones that spawn all the fucking time?
>>
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Man, the Horatio faction in Endless Space is just a smidgen off being my absolute fetish.
>>
>>175459884
Flak was a mistake.
Why did they even put it in the game? As if missiles werent already weak shit
>>
>>175460163
muh bsg probably.
>>
>>175460052
I know. I don't research jump drives and don't give robots rights and still get the fucking unbidden.
>>
>>175460236
Muh wut? What does flak have to do with bsg
>>
>2389
>defeated the Unbidden in 6 months
>own 1/3 of galaxy
>killed 1/2 FEs
>only power posing a challenge on paper is the other FE
Should I even keep playing? Will other crises occur?
>>
>>175460303
Battlestar Galactica.
>>
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>>175460303
dunno senpai
>>
>>175460239
Is probably going to be worse if Paradox goes with the idea of forcing hyperlanes as the only starting FTL too.
>>
>>175460429
Isnt that just pd? I mean flak is just M size pd basically.
>>
>>175460334
You win basically.
The only time i ever reached a stalemate was when an awakened FE joined the biggest federation and had nearly 1m combined fleet power.
In the end i managed to break that up too but i had to wait about 200 years for them to get into a war so i could sneak attack their ringworld
>>
>>175460429
My fee fees still are hurt from the last season
>>
>>175460239
AI researching and using jump drives doesn't help either.

Player is not the only to force end game crisises.
>>
>>175460815
Okay, new empire time.
>>
>>175460680
Is flak because the shell explode
>>
>>175460824
I enjoyed it until the very end where they went "DID YOU GET IT, IT WAS GOD AND THEY BECAME US!!!!!", I could deal with the spiritual stuff and leaving things unexplained but that was such a cop-out.
>>
>>175429271
bro, hover over the cost 1454/3183. You see the reduction there
>>
>>175460939
> Cylons
> Fanatic spiritualist synths
>>
>>175460928
It's called flak because the explosion is filled with shrapnel I.E. flak.
>>
>>175461212
>disassembled themselves
>>
>tfw just fell for the starfishes of peace meme
>>
>>175461350
Is called Flak because is a german acronym, I.E. FLiegerAbwehrKanone
>>
>>175461350
Functionally its the same in the game tho
>>
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>>175461514
SQUALIA~
>>
>>175461514
Honestly if you don't make those starfish into either fanatical militarists or fanatical xenophobes then you're kind of a dummy.
>>
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>>175461571
>>
>>175461350
Flak actually refers to the weapon itself, not the shell or shrapnel.

Flugabwehrkanone.
>>
Anyone else have fucked-up Stellaris UI? As in the main menu don't show the text in the buttons, the mouseover shows a crushed button and a trapezoid, and it just seems like a tornado fell on the UI elements. Already tried steam file verification, but still fucked. Now the launcher won't start and the music won't play.

Am I fucked? What should I do to get unfucked?
>>
>>175461640
German is a beautiful language.
>>
>>175461702
>What should I do to get unfucked?
Buy DLC.
>>
>>175461702

Delete defines.txt and reverify

Reviry doesn't replace edited files, just misplaced ones iirc
>>
>>175461704
The language of poets.
>>
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r8
>>
>>175457545
keep that filth out of the gen you fagget
>>
>>175461727
Already installed it some time ago and it works fine, borked itself sometime later

>>175461782
Where would this defines.txt be located?
>>
>>175462470

stellaris\common\defines
>>
>>175462264
>Stellaris general
>keep Stellaris out of that general

You are not the brightest tool in the shed aren't you ?
>>
>>175462754
If you want to mock someone for stupidity it's generally a good idea to proofread your post.
>>
>>175462546
Oh, you mean 00_defines.txt? Okay, here goes. Verifying now.

Any idea on the black rectangle of the launcher?
>>
>>175462754
Posting perverted shit, no need for that stuff in the gen you fucking fagget
>brightest tool
>brightest
>tool
You are one stupid cunt
>>
>>175462987
Well it was actually about three scientists with psychic and spark of genius traits but nice projection.

>>175462880
Not native english speaker and yeah i fucked up - shit happens.
>>
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What do?
>>
>>175463191
REMOVE
>>
>>175463191
What ship classes mod ?
>>
>>175463191
Let him live!
>>
>>175463191
What happens if you just let him do his thing?
>>
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>>175462754
Wew, lad!
You're one bright tool!
>>
>>175463191
remove or invade the planet alltogether
>>
I'm starting to be convinced that Unbidden are actually the only crisis in the game and the Scourge and AI Rebellion are both just a non-existent meme. It's always the fucking Unbidden.
>>
>>175463191
remove him! He will become a rival!
>>
>>175463484
Ship Classes Extended
>>
Is there some sort of an end in Stellaris like like an end date and I get a big summary screen like in civ games?

I had two playthroughs and in both cases I've managed to avert the crisis, reach the end of science trees, explore all the anomalies and the NARRATIVE and did some sort of ascension.
In both playthroughs I'm currently stuck with massive and massively expensive fleets in cold war with some another big empire and a myriad of smaller vassals/federates/shitty little empires being stuck in a permament HRE while I'm inventing +5% To Something XIV or Reflective Nigger Storage XXVII and I just can't be bothered to wage any wars and play cat and mouse with a dozen AI fleets just for the sake of painting the map blurple.

also
What's the most optimal way to split fleets in late game, as in X battleships, Y cruisers and Z destroyers per fleet?
>>
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Gods i hope that wont come to bite me in the ass...
>>
>>175464046
AI require someone to have enslaved synths, scourge requires no other crisis and Unbidden simply require someone to have a jump drive.
>>
>>175464421
there are victory conditions, check the tab in the log/objectives screen (forget what it's called). When you meet them you get a big summary screen and the game ends.
>>
Is there some better tutorial at not being aggressively shit at Endless Legend, I'm losing on easy.
>>
>>175463191
>newly uplifted single planet
could just turn him into a vassal 4free
>>
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>>175464421
>Is there some sort of an end in Stellaris like like an end date and I get a big summary screen like in civ games?
Go to situation log and check Victory conditions. After completing one of them you just get this screen, nothing else. Also the endgame is the same type of boring slog for all playstyles, apart from Pacifist cucks who simply never win and the game goes on forever.
>>
>>175464734
>>175464838
Sounds like Domination is the fastest victory.

>We own 26 out of 110 habitable planets required!

Playing on a Huge galaxy was a mistake.
>>
>>175465158
vassals and tributaries count towards that goal, as you own them and their worlds
>>
>>175461704
You have to shout it. It's a language specially designed for shouting.
>>
>>175464421
>whats the best way to split fleets
Dont unless your fleet power is so huge that you just split it 50/50
>>
>>175465158
For Domination victory your direct vassals' planets also count towards it. So if you want to get Domination victory fast the best thing to do is to vassalize everyone in one war instead of ceding planets. No need to integrate them either. I'm not sure how one is even supposed to get Subjugation victory (no one but you is independent) since you'll hit Domination condition much earlier, unless all empires start near you and you somehow manage to subjugate every one of them extremely early in the game.
>>
>>175465519
100k a piece
>>
>>175465519

Did you even read the part after that?
>>
>>175464421
1/1/1/0
0 being battleships
vettes netron torp and plasma
destroyers all plasma, 1 gauss
cruisers all plasma and 1M flak, 1 gauss

prioritise shields, A slots use capacitors
>>
>>175466159
Anything except battleships.
>>
>don't make battleships
>make medium range cruisers

>get dumped on by fallen empires and their spaceports and fortresses

great advice
>>
>>175466707
>losing to fortresses and spaceports no matter what you use
>>
>>175467001
>make all M range ships
>cant engage enemies quick enough before they take out most of my fleet
>fall for the plasma only meme
>FE strike craft delete me anyway

More great advice
>>
>>175467097
>no pd or flak
wew lad
>>
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>when you become a fucking K2 civilization but it's completely lackluster, even with mods
>>
>>175466707
you must have missed that little tech called afterburners, if you want to have a medium range fleet and stomp everything you have to quit being a small pussy and attack. 1 afterburner slot will make your cruisers as fast as vets
>>
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Coming as a surprise to absolutely no one, Vaulters in ES2 are pretty much confirmed. Either the Enfer Twitter ARG is leading up to their surprise reveal as a major faction (maybe a long shot but both Sophons and Vaulters are scientists) or they'll have a central part in the global storyline. Or in worst case scenario DLC.
>>
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>>175467214
>harvest the energy of a sun
>it's barely as good as a single decent planet full of powerplants
>>
>>175468181
how much energy does a dyson sphere give anyway?
>>
>>175468337
400-450 at max.
>>
>>175468337
400 when fully upgraded. It's seriously not worth the time and mineral investment. If you convert energy to minerals, it'd take about 81 years to pay itself off.
>>
>>175468409
>>175468441
lame
>>
>>175467745
So Vaulters winning EL is canon?
>>
>>175468181
Not to mention you'll have won the game by the time you complete it. They seriously need to increase megastructure resource output, maybe reduce building costs and make it so you can initiate construction immediately after unlocking the associated perk: instead of one humongous upfront cost they could use a slider that drains from your monthly empire mineral output gradually and you can temporarily stop, slow down or speed up the construction depending on how much minerals you have to spare.
>>
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>>175468608
Yeah, Vaulter Quest victory was already pretty much confirmed. The promo material and ARG leading up to original ES2 reveal had Opbot, the Vaulter faction quest narrator who also reappears as a hero in ES2. There's also this image with Opbot bringing DotE's Dust crystal to Grey Owl, the victory ship.

Other factions' outcomes are up to anyone's guess, most likely they're dead though they could've won other victory types and survived the coming Winter barely, f.ex. Necrophage's faction quest mentions them hiding their eggs everywhere around Auriga in preparation. Or some faction holing up in the Concrete Endless victory Wonder.
>>
>>175467214
Maybe the dyson sphere should work like the sensor array. That things gives you a permanent, galaxy-wide sensor range that eliminates the need for any other sensor-range research or anything like that.

So would it better if a dyson sphere gave a permanent 90% reduction to all energy upkeep costs of fleets, buildings and stations, in addition to the 400e/month? Its effects would be significant but not as overwhelming as granting 10k e/month.
>>
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>>175469541
>>
Where do y'all pirate DLCs? I'm having trouble finding a good version of Utopia
>>
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https://steamcommunity.com/sharedfiles/filedetails/?id=877873698&searchtext=dynamic+border

novel idea
>>
>>175469929
>90% reduction to all energy upkeep costs of fleets
that is a fucking lot by end game
>>
>>175470071
From the russian website. But it requires to install botnet first.
>>
>>175470071
try the pastebin dumby, scroll past spiderfaggots ramblings
>>
>>175470214
>>175470237
Aight thanks anons. What's this about a botnet?
>>
>>175469929
I think a 30 or 40 percent boost to energy production would make more sense, but even then it seems illogical. How would the Dyson sphere affect maintenance costs or production directly except at a flat production level?
>>
>>175470071
fitgirl stellaris 1.5 repack
>>
What is the combination of ethics and government if i want to have the maximum amount of options when dealing with rights of other species in my empire ? I would like to have a complete authority to for example make every mamalian into citizen, every avian into food and every anthropod into foot soldier.
>>
They shouldn't have gone with dyson spheres.

There is absolutely no way to balance it without it ending up pathetic for what it should be, there needs to be like 5 more tiers of tech for it to fit in.
>>
Are sectors ever worth using or should I just get a mod to uncap planets?
>>
>>175470681
No they are not.
Managing everything is tedious as fuck but beats relying on dumb fuck ai.
>>
>>175470681
good for research planets but that's about it, even if a planet is fully developed they jew at least 25% of your resources
>>
>>175470549
Authoritarian should do it.
>>
>>175470681
They get the job roughly done, but they're pretty fucking dumb. If you're going wide and thus I assume also going to expand through conquest I don't know why you would ever want to subject yourself to the tedium of autistically managing every single planet tile manually. And if you're going tall you won't need sectors anyways.

It's not like the game is difficult or has good management gameplay to warrant min-maxing. As long as they keep your fleet afloat that's good enough for me. If you want to min-max manage I'd play a better game instead.
>>
>>175470549
anything but xenophile and/or egalitarian
>>
>>175470549
hivemind
>>
>>175471392
Or fp or hivemind
>>
>>175470127
Borders are bs butthis kind of make sense. chances are the ai cant handle it
>>
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>this is what the average stellaris player plays as
pathetic
>>
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>>175469929
The only way to fix Dyson Spheres is either:
A-You changed their whole gameplay, which at that point you may as well just make a new megastructure.
B-You change the whole economy of the game so energy is important and not simply for upkeep and trade it for minerals.
>>
>investigate Titanic Life
>quest fails and big dumb animals take over planet
>they build a space station

sometime later
>investigate abandoned terraforming equipment
>quest fails and mutated animals take over planet
>they build a space station
>>
>>175470391
My idea was that you turn over to using it to power everything.

Energy credits barely make sense, anyway. What is it, like trading batteries? Energy cells are currency?
>>
>>175472423
Bitcoin essentially.
But theres no way to balance a dyson sphere. Who cares anyway
>>
>>175472231
>Egalitarians
>Not Xenphobe Militarist Spiritualists
>Not forcefully expanding your order across the galaxy and subjugating the inferiors

>>175471265
Is building tall in any way viable, or do you just get stomped late game.
>>
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>>175472360
I wish they would just make megastructures so OP that they break the game in half, by the time you can build one you've won anyway.
Give Dysonspheres the ability to mount an energy-to-matter converter to shit out fleets in the blink of an eye. Let them shoot huge laser that turn entire systems into nothing but burning worlds.
Something like that.
>>
Will attacking a Federation Associate drag the whole Federation into war with me?
>>
>>175472814
nah, associates mean fuck all
>>
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>>175472231
>Slow learners
>>
>>175472231
>rapid breeders
>>
>>175392898
OP pastebin was fun to read. Nicely written
>>
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>this the average workshop mod
top kek
>>
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These things are such a fucking resource drain that I lost a good deal of income after taking it over. I can't bear to get rid of them though.
>>
>>175472693
>Is building tall in any way viable, or do you just get stomped late game.
With right civics you can get crazy Unity output and unlock all the tradition trees in no time. Plus, research costs are much lower for tall empires and you can zoom though techs. You can also play pseudo-tall by waging war and making other empires your subjects and tributaries to stay competitive. If you have diverse politics in your empire (Deviants negative trait might actually be good for this) you can promote a faction and later change your ruling ethos (if going pacifist / xenophobe first for Inwards Perfection etc.), essentially booming and then starting to plow down other empires.

Pure tall is harder, and obviously impossible to win as due to lack of victory conditions. From my experience with full Pacifist / Xenophobe you can survive no problem, but you aren't going to be as competitive as the biggest megablobs. And I got fucked by the Unbidden spawning in my territory. Megastructures are actually also pretty useless to tall empires due to how abhorrently expensive they are to build, and it's actually easier to build megastructures as a blobber due to their usually much higher mineral output.
>>
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What do?
>>
>out of all suggested pastebins he chooses the worst
Literally fucking kill yourself, OP.
>>
>>175473729
Study them. Viruses are actually quite nice once you get to know them.
>>
>>175473620
>woman in love
>the ronettes
>the ultimate collection
>>
>>175473773
Going by the spider section in it, he made it.
>>
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>>175392898
How do I hotkey fleets, planets, etc.?
>>
>>175473724
You can win as a tall, pacifist empire with habitats.

The game drags on forever but it's doable.
>>
To properly RP the Mi-go, a race that worships Cthulhu and the Great Old Ones, what would be the most appropriate ethics and civics? I was thinking fanatic spiritualist, but I don't know what else to put a point in for ethics
>>
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>probably have to wait 2 more weeks for 1.6
REEEEEEE
>>
>>175474136
>I have never played an rts or 4x before
>>
>>175475335
1.6 comes so soon?
>>
>>175467745
>>175468608
>>175469541
>>175470025
I think I read somewhere that the ship carrying survivors off of Auriga exploding is what causes the Riftborn's universe to start dying.
>>
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Would you?
>>
>>175476260
fuck off furry
>>
>>175475541
Martin said we didn't have to wait long since they were working on it while also developing 1.5. I know there's another dev diary for it coming out this week and then it'll probably come out next week or the week after.
>>
>>175476260
>simians
Cats are where it's at, senpai
>>
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>>175476120
Riftborn intro video + this hero description. You can also see the same Dust explosion in the amplified reality version of the announcement trailer and at the end of Cravers' intro.
https://youtu.be/h8H8DedCW_I
https://vimeo.com/136384410
https://youtu.be/-4rgswnjpZg

Despite the description saying Grey Owl "exploded" and Opbot was separated from the Vaulters (and later salvaged by another alien species)
https://www.games2gether.com/endless-space-2/votes/188-opbot-dv8-the-story-so-far
I think it's safe to say that Vaulters are not dead or at least they're not completely done plot wise, otherwise they wouldn't be so vague about their supposed anti-climatic doom. Especially since Vaulters are the devs' favorite faction. Either they somehow survived and the Dust explosion flung them into some unknown part of the universe (it already ripped a path to Riftborn's alternate reality), or maybe they'll turn up again as horribly wrong due to being exposed to massive amounts of Dust. My own bet is that the Academy global plot that's supposed to come with complete release will have something to do with them.
>>
>>175476260
>would you..?
...brutally murder them for their fucked up faces and alien mindset? yes.
>>
>>175473620
>Collectivist
>not xenophobic
They had one job, seriously
>>
>>175476260
Right in the nostril
>>
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+200 fleet cap or defender of the galaxy bonuses?
>>
>>175478601
Neither are really necessary unless it's an emergency situation.
>>
>>175478601
neither lol

If you must, the naval cap is the better choice.
>>
>>175478601
Dominion.
>>
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Look at these madmen
>>
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>Want to pick both imperial cult and fanatic purifiers for my IoM RP playthrough
>Cant because of ethic points
>Cant even change the files because ethics are hardcoded now
CUT MY LIFE INTO PIECES
>>
>>175478601
Neither. Go consecrate your worlds.
>>
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UH why did my species change to my annexed vassals? How the fuck do i change it back
>>
>>175480310
>Not playing a Glorious Human Empire of Man
Top Kek! Git Gud or Git Rekt you xenoscuck. PURGE ALL HERESY!! FOR THE EMPEROR!! PRAISE KEK AND PRAISE SHADALAY
>>
>>175480494
God what a faggot
>>
>>175480494
God what a bitch
>>
>>175480310
It's a bug with Psionic ascension, through I don't know if it's exclusive to it. If another race inside your empire awakens psionically they become your main race for some reason. You can't change your main race back by the way.

In other words bravo Paradox.
>>
>>175479515
Just use mods.
>>
>>175480637
There is a fix for it on the workshop, but yeah, your current game is fucked.
>>
>>175480594
>>175480635
Thank /gsg/ for sending their trash away.

We who greeted the tired, the poor, the huddled masses yearning to breathe free, we're not drowning in retarded refugees from the worst shithole in /vg/.
>>
>>175480875
Could you stop swearing please. Thanks.
>>
>>175480928
No
>>
>>175480928
My bad, sorry.
So, your current game is diddly-doddled very badly, and only restarted a new one may remove the genitalias painfully stuck in your butthole.
>>
>some guy starts whining about the OP, even answering himself
>immediately after he was ignored, there's a shitposter spouting /gsg/ "memes"
Really make you think...
>>
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>>175481316
>being this mad over literally nothing
How does it feel to be weaponized autism incarnate?
>>
>>175480804
>ethics are hardcoded now
>>
>>175481584
Just report and ignore. If you start answering it, you'll be here the entire night.
>>
>>175442473
Really wish someone would mod a stargate/mass relay option for FTL. Some kind of super expensive station that takes a long time to build and can only connect directly to systems with another station, and can't be built within X lightyears of another station, but has a low windup time and stupid huge range. It'd make managing bigger empires at least remotely feasible without jump drive.
>>
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So I just conquered a FE system I don't want and will probably give to one of my vassals.
>>
>>175482085
How the mighty have fell...
>>
>>175482085
cool story bro
>>
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>>175482085
Much better.
>>
>>175482085
purge the fuckers
>>
>>175482085
>>175482317
This is painful to look at.
>>
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>>175482085
>>175482317
why have you done this! DELET!
>>
>>175480637
God fuck this company. I'm pirating all their shit from now on
>>
Jesus fuck.

And my tributary thinks his little 1k fleet can handle these guys.
>>
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>>175482510
>>175482608
I'm not going to let my vassals have all that.
>>
>>175482837
Ha, okay.

I thought you put it in a sector or something and they immediately removed everything.
>>
>>175479515
>>175481598
Are you retarded?
http://steamcommunity.com/sharedfiles/filedetails/?id=904150792
>>
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>>175482317
>>175482085
I can't believe you've done this.
>>
>>175479515
>>175482926
that mod's a little much. you can just edit the ethics cost like I did and make it so fanatic costs only one point.
>>
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Fucking finally ..
>>
>>175483154
>that mod's a little much

considering the devs are changing FP to be fanatic xenophobe + anything, it's obviously not a bit much
>>
>>175483365
Enigmatic Fortress confirmed best leviathan
>>
>>175474136
this game has horrible micro keybinds, rather a complete lack thereof. enjoy large amounts of click-drag selection

like you can't even select-all or ctrl+click select multiple things from the nice menus on the right
>>
>>175483989
>like you can't even select-all or ctrl+click select multiple things from the nice menus on the right
shift click dipshit
>>
>>175484298
autism
>>
>25 tile, 20% habitability world
>guess I'll just make it a Droid mining outpost
>(((Abandoned Terraforming Machinery)))
>turns it into 25 tile Gaia world
LAAAAWDDD HAVE MERCY
>>
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Question about Stellaris:

When you fill out your initial core system cap, do you often try to colonize habitable planets as soon as you see them and you can afford the mineral/energy hit, or do you wait until you have developed your core worlds first before messing around with sectors?

Basically I have no idea on when's a good time to start expanding beyond my core worlds. I do know that you're supposed to make a blueprint for the whole planet before handing it over to the AI so it doesn't fuck up too badly. Do you do this in one fell swoop when you have a lot of minerals, and then hand it to a sector so going over the core system limit doesn't fuck you over too much?

What do you do?
>>
>>175484847
Sounds like something /gsg/ would say.
>>
>>175483365
I wish there was enigmatic weapons too. I want a full enigmatic ship loadout so I can make the FE/AE fucks jelly.
>>
>>175484847
Yep, that was the case.
>>
>>175485268
>I want a full enigmatic ship loadout
what does that look like?
>>
Are any of the crisis debris weapons good?

I've been using the matter disintegrator and it seems decent. Not sure if it's better than just plasma though. What about the Prethoryn scourge missiles?
>>
>>175484905
Blob like the nastiest fucking cunt early game. Colonize ANYTHING 40% or over. Size doesn't matter. Don't be afraid to go up to 6/3 core sectors the penalties are a slap on the wrist. Fill your planets with level 1 buildings don't upgrade yet. Two construction ships always busy making mining outposts out the ass. Any surplus goes toward your fleet so you are too scary to go to war to. Once a planet has enough level 1 buildings just dump it into a sector, INDUSTRY FOCUS, 75% TAX to minimize energy bleed, give them minerals sometimes.
Frontier outposts only to secure important shit like 25 tile worlds you want to terraform later etc, basically as actual land claim stakes from your neighbors not as resource acquisition accessories.
>>
>>175483365
>empires don't go to war over leviathan bounty
Just awful.
>>
>start a new game
>only 2 colonizable planets near me are 13 and 15 tiles
>find a 60% habitable world further out, 14 tiles
Should I just grab them?
>>
I know it's a minor thing, but the changes to the colony hub to only benefit from energy tiles is really throwing me off when colonizing.
The old way you could place it on either a food or a mineral tile, meaning you had more options when placing it.
Now it feels often feels like I have to either destroy a tile resource, or give up on the adjacency bonus more often.
>>
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>>175484905
Play pacifist, fill out expansion first, tech like shit and never need to use sectors.
>>
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>16 continental and 25 arid worlds in the same system in my starting space
inb4 I'm starting near some fucking xenophobic fallen empire

Also what are some good class names for Human ships? General themes would do.
>>
>>175482073
Yeah a long-range, permanent option would be pretty sweet
>>
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Oh fuck me running ...
I threw a 171K power fleet against this fucker, managed to kill the first form and now he is awakened ..

panic.jpeg

He is moving left to right in the system so far, god i hope he aint going to warp somewhere because its fucking deep inside my territory...

>>175485645
>implying anyone would dare to attack me
>>
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>you can please both the pacifist and militarist factions at once
why do Paradox suck so much
>>
>>175484905
get the imperial prerogative ascension perk so you don't have to deal with sectors until mid game.
>>
>>175485784
But how the hell do you win a game as pacifists?

Do you make a Federation or what?
>>
>>175486428
Pacifist =/= non violent.
>>
>>175486309
That's their CITIZEN happiness not the political satisfaction of the abstract faction you dumdum.
They can be pissed about something but the pleasure dome makes up for it
>>
>>175486309
>move your mouse onto the faction icon
>find out you're retarded
>>
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>>175486508
>Pacifist =/= non violent.
>>
>>175486428
Liberation wars, federation, colonization.

>>175486309
But you can do that in real life too...
>>
>>175486649
Unless you're a fanatical pacifist you can still wage liberation wars and make vassals.
Who the hell cares about actually winning the game anyway?
>>
>>175485784
>>175486360
Don't fall for this trap. Sectors are amazingly good if you use them well. Sectors turn EVERY small, 40% habitability planet from "why bother" to "shit yes, resources, frontier outpost and fleet cap just for 325 minerals!"
>>
The Endless Legend victory screen is kind of insulting.
>>
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>>175486883
>Sectors are amazingly good
>>
>>175486981
How?
>>
Are Unity producing buildings worth it on small planets, planets without no-bonus tiles or your homeworld?
Seems like the space there'd be better used for buildings that can produce far more of the normal resources.
Stuff like getting +8 minerals vs +4 unity.

Also, is there way to tell how big the unity penalty of a colony is? Something that'd give me a rough idea how much unity I'd need to produce to counter it.
>>
>>175486883
"Shit yes, resources, frontier outpost, fleet cap, endless micro and tech malus"
>>
>>175486986
Explain how are they not good.
Maybe you just don't know how to use them?
>>
>>175487014
Its so full of story and then you complete the wonder or whatever and you just get a "you win" screen, I was at least expecting a paragraph saying what happened as a result of building the wonder.
>>
>>175487136
The whole point of sectors is that they remove micro though.
>>
>>175487143
you don't get their full resources
they fuck up buildings even when you set it for a specific focus
they don't fucking build shit half the time
>>
>>175487306
It's supposed to be the point of them, but in practice you have to babysit them to make sure they don't implode
>>
>>175487306
If you want a sector to not be shit you have to build the level one buildings you want in every tile so that the sector AI just follows the blueprint. There is no other way to make it not be completely retarded, especially when it comes to the AI not building enough labs to offset the tech malus.
>>
>>175487519
How many labs DO you have to build to offset the tech malus?
>>
>>175486521
Um are you retarded, that's the base happiness for the faction, not their average happiness.

>>175486558
the economic prosperity faction is made up of pacifists

>>175486736
Not really, I fail to see how subjugated other empires and insulting everyone ala Trump would please some economic cuckservatives
>>
>>175486521
That's wrong.
You're wrong.
>>
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>>175487624
>>
>>175486428
Pacifist isn't really about never waging wars.
For one, you still build a navy. Because being a pacifist doesn't mean you're a fool.
Second, you do the normal stuff of building alliances and treaties. That means that just as you would defend yourself if attacked, you'd join a war to help your friends or allies.
And finally, the best way to be a pacifist, is to realize that if your neighbor not; then war is inevitable and will happen the moment you're in a weak position.
And the best solution is to preemptively attack them, beat them and force them to change their ethics to yours.

I've played a pacifist empire that's been constantly at war for hundreds and hundreds of years, splitting up larger empires, changing the government of smaller ones, and straight up vassalizing weaker ones in the name of keeping the peace.
I've been in a Federation with a bunch of other pacifists and they've all agreed on every single war I've suggested.
>>
>>175487136
>tech malus
>remotely relevant once you've got a few dedicated research planets
Yeah getting that five percent damage increase a few months earlier sure makes up for having 200 less ships.
>>
I fucked up and made it too early, my apologies. Let's move in five posts.

>>175487878
>>175487878
>>175487878
>>
>>175487461
>you don't get their full resources
With industrial focus and 75% tax you only get a little bit of energy wasted, which is under the 10% penalty you'd get from it not being a sector. Soon you will even be able to pilfer that energy bleed too.
>they fuck up buildings even when you set it for a specific focus
>they don't fucking build shit half the time
You dumb fucking cunt did you even read the sector menu
Disable replacing buildings, leave some level 1 buildings as template
Toss them some minerals when they're low, it comes back to you
>>
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>>175487957
>that subtle spider OP
>>
>>175487519
Yeah but what about buildings like frontier clinics?
You only build these when a planet is recently colonized, and you replace them when the population is maxed.
Is the AI smart enough to do that?
Can the AI sort pops so like a pop with agrarian will get placed on a farm?
I feel like the sectors AI is kinda sorta smart enough, but I wish I could still just manually check planets in sectors and move some stuff around.
>>
>>175487967
>You dumb fucking cunt
wow rude
>leave some level 1 buildings as template
sectors are so great, I have to fill all the tiles with level 1 buildings, set no redevelopment, and then I can safely put it in a sector! wtf I love sectors now!
>50 years later no upgrades
t-thanks
>>
>>175488456
No one's saying the sector AI is good. It's just possible to work around it and make things less tedious for yourself.
>>
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Foxes > spiders
>>
>>175490134
>No one's saying the sector AI is good.

>>175486883
>Sectors are amazingly good

k
>>
new thred?
>>
>>175490683
>>175487957
>>
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Is there a balance for fleets I should be following?
Like 1 Destroyer for every 4 Corvettes?
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