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/civ4xg/ - Strategy/4X General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 786
Thread images: 155

This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

>Stellaris
- (Future FAQ Pastebin goes here. If you want to contribute, reply to the OP with ideas or excerpts to use!)
- WIP Ship Design Guide for 1.5.1 https://pastebin.com/2QWUPKSh
- Another Ship Design Guide for 1.5 https://www.reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
- Wiki http://www.stellariswiki.com/Stellaris_Wiki

>Endless Legend
- Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com
- District Cheat Sheet https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Alpha Centauri
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread: >>175076365
>>
FUCK YOU SPIDER NIGGER HAHAHAHA
>>
Can we have the spiders back?
>>
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How do you make the perfect 4x game?
>>
Playing with some ideas for a mod.
I want to add modifiers to each of the different authority types so they matter for more than just leader lifespan.

I was thinking
>Democracy - +5% minerals due to free market economy
>Oligarchy - +5% research speed due to the administration raising the best and brightest above the plebs
>Dictatorship - +1 core world due to the ability to circumvent bureaucracy
>Imperial - +5% unity due to the sovereign's status as a symbol of the nation

Is this a bad idea?
>>
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Gee, someone seems a little upset.
>>
>>175122870
Tineye doesn't look for images "like" that, it only looks for that particular image with that specific hash.
>>
>>175126483
10 years of nofap.
By the end of it you'll transcend your mortal body and become the ultimate grognard.
>>
>>175126513
Shouldn't it be +5% energy credits due to free market economy?
>>
>>175126513

I tried adding modifiers to authorities and it didn't work, did you find a way?
>>
The Last Federation, Firefly games and Trails of the Sky I guess 90% off this week.

http://www.gog.com/promo/20170424_weekly_sale
>>
>>175126667
No, because the government still eats all your credits with taxes.
But at least the mining companies are productive.

>>175126702
Haven't tried yet, just assumed it would be possible.
But I guess that's my fault for thinking Paradox wouldn't hardcode something so important.

I'll take a look at the files and see if I can find anything.
>>
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This looks pretty funny desu
>>
What does /civ4xg/ specialize their Stellaris capital planet into? A tech hub? A mining center?
>>
>>175126890
Usually consider changing it into a research planet once I colonize a 25 tile homeworld candidate
>>
>>175126890
I usually end up using it for energy credits.
But I don't ever seem to produce enough research, so maybe I should start using it for that.
>>
>>175126915
shoo
do we need to dox you again?
>>
How many trait points do i need to become erudite, resilient and enduring?

I want to actually ascend.
>>
>>175126890
Pretty much fill the blank tiles with empire-modifying buildings and other uniques and the rest with whatever their tiles originally provide.
>>
>>175126513

Yes it's bad, almost all of your modifiers are fucked up.

Democracy should be bonus to core worlds; having a large state bureaucracy/state helps in management of large things. Single leaders cannot effectively manage an entire country if its anything more large or less shitty then N. Korea.

Oligarchy gives more wealth by concentrating it in the hands of the wealthy elite that run the country. Oligarchs can stand directly against science, but science shouldn't be tied to government type anyway.

Dictatorships should give a bonus to leader skill levels. While obviously in reality dictators can be shit leaders, in space game we'll just say that having one person in power means they're more effective then a team, especially since they've been serving their entire life.

I actually really like your Imperial one though, keep that the same. Nice to have a cultural leader types, like the monarchs of Britain.
>>
>>175127923
>Dictatorships should give a bonus to leader skill levels.
Useless.
>>
>>175127923
>Democracy should be bonus to core worlds
This works too, although arguably extreme bureaucracy implies some degree of inefficiency and/or decentralization. I will admit I pulled the dictatorship one out of my ass at the last minute because the only other thing I could think of was naval cap, but that implies a military junta.

>Oligarchy gives more wealth by concentrating it in the hands of the wealthy elite that run the country.
This is fine, but I'd rather boost minerals than energy. Can't quite articulate why but it just feels better to me.

>Dictatorships should give a bonus to leader skill levels.
I'm worried this would be too strong. I made all the bonuses small on purpose because I'm not a fan of mods that just give everyone massive bonuses for free. They usually justify it with "it's balanced because the AI gets them too :^)" but Pairadicks AI is dogshit.

>>175128302
Are leader skill levels useless?
I actually don't know a hell of a lot about the deeper aspects of the game, which is why I asked about this in the first place.

Anyway I'm gonna crack open the files and see if this is even possible before I invest any more thought into it.
>>
>>175128302
>>175128610
Not him, but having leader levels at game start is ridiculously op. I think you can start with 3 and then get +2 admiral/general and +1 everything from things. Having level 5 scientists always is amazing.
>>
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Why are Materialists so retarded?
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>>175130751
Anything other then militarist/pacifist fanatic and then your ascension type is retarded. Materialists have robot ascension which is neither the best nor the funnest. So its the worst choice.
>>
>>175130751

I'm angry that people like you STILL don't understand what Spiritual and Materialist actually mean. It's not space religion vs space fedoras, dumbass.
>>
>>175131194
The dialogue options that Spiritualist and Materialist empires in the game have do very little in dispelling that perception.
>>
>>175131194
>It's not space religion vs space fedoras, dumbass.

they are in game dumbass
>>
>>175131194
Not theoretically, but they end up acting like that.
>>
>>175131194
>Talk to a religious empire
>They ask if I've heard the good news.
>>
>>175126353
So are we going to ignore the fact that the OP has a pony in it?
>>
What's the point of a pacifist empire
>>
>>175126513

Yes , but i think both imperial and dictatorship need something larger to make them comparable to the confy agendas ( and the ability to pick them every 50 years ) from oligarchy

and the FREE influence and boosts that may be more fitting to your empire every 10 years from democrats

I'd say that slavers Dictatorships and Imperioums should be able to get influence from slaves , total slaves or number of different enslaved species , but that sounds a bit harder to mod compared to your original suggestion
>>
>>175132178
announcing reports is against the rules so yes
just do it and don't post about it
>>
>>175132280
>forcing us to use slaves
No.
>>
>>175132338
what did he mean by this?
>>
>>175132223
Liberation into your federation so you have hundreds of people in your federation. 1 for every planet. Vassalizing liberated planets and then enslaving them when you integrate them.
>>
How butthurt will the universe be if I use forced labor to cull my slave pops? I wanna replace them with synths.
>>
>>175132223
Gunning for science/unity and building your way to the victory conditions.
>>
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wew, so unless I'm doing something wrong
>mods don't change the checksum
>authorities can't have country_modifier applied to them

Thanks a load, Pairadicks.
>>
>>175132953
nice blog fur fag
>>
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>get event chain to turn into intelligent ayys (old humans)
neat. I also got unique buildings
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>playing fanatic purifiers
>endgame
>already destroyed the unbidden and cucked the only remaining AE so hard that it's getting bullied by every shitter in the galaxy
>bordered on both sides by the two largest rival empires in the galaxy, they're both in a defensive pact and have equivalent fleets to me so I can't really do anything
>the one with the most powerful fleet suddenly guarentees some shitter's protection
>said shitter has no defensive pacts or other guarentees
>declare war on it then proceed to utterly rape my rival's empire freely while the other rival sits with his dick in his hands
>>
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LOL this galaxy man

the earthlings are about to get thrust into the homeworld universe whether they like it or not
>>
>>175133557
I wonder if this still triggers if you have intelligent and weak.
>>
>>175133173
Are you gonna help me convince Pairadicks to make authorities moddable or are you just going to sit there and shitpost?
>>
How do I modify save games? I looked up a tutorial but no matter what I try, it breaks the save. All I did was replace any reference to my founders species name to something else.
>>
>>175126483

Get really good at dangling carrots at the end of sticks
>>
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>have to keep playing musical chairs with slaves every time the equality faction forms
I suppress these faggots every time they show up but they just won't stop.
>>
>>175126483
Take a Paradox game at the end of its development cycle. Something like CK2, but with pops and trade. And then add a campaign mode modeled on Sengoku Rance.
>>
What is the best mod/combo of mods for Stellaris that give extra tech/traditions/resources/buildings/things to do outside of vanilla. I want to play tall, like 1/5 a spiral tall and not have to worry about running out of things to do while going on enslavement runs.
>>
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>>175133682
You get the resilient trait instead.
I'm going to change just the humans on Earth to form an intelligent ruling class specialized for research.
>>
>>175134142
CK2 has been shit since Rajas of India desu.
>>
>>175134437
>You get the resilient trait instead.
Gross. Who turns themselves into ugly spiral heads for that?
>>
>>175134545
>like
>>
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god that's annoying.

the real price for human rape-slaves.
>>
>>175134437
shit. I think it keeps the normal humans as my primary species if i dont modify all of them.
any way i can check/change it?
>>
>Playing the Commonwealth of Man
>Be aggressive expansionist
>Be BOSS OF THIS GYM
>Everyone around me is inferior in every way or Pathetic
>Meet the UN
>They are inferior

WELCOME BACK BROTHERS.

Do the United nations Humans count as a different species than the CoM Humans?
>>
>>175135206
yes
>>
>>175135206
>>175135236
theyre a subspecies. they have all the same rights when you conquer them
>>
>>175135206
Its like Khan vs humans. Theyre the same but different in little ways that you can tell.
>>
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>playing civ 6
>Take Saladin's final city on the continent
>Make peace and take all of them
>Come back to the world map
>"Would you like to keep this city?"
Now it's occupied and Saladin wont cede it to me. Thanks Firaxis.
>>
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Any reason I cant go here? I also cant go to any enemy fleets even when they are in my territory any idea why I mean im at war and even when they are in my empire I cant warp to them.
>>
So how's your empire going?
>>
>>175134987
hmm. maybe it did change.
Wont really matter unless I change my ethics later.
>>
>>175135573
This exact problem happened to me with a system near my border with the Ix'Idar Star Collective, except we weren't even at war (yet).
One of my science vessels warped in to explore it, got destroyed instantly before I could even check what kind of hostile fleets were there, and then I couldn't warp in to the system ever again.
>>
>>175135780
Keep restarting because unless I give the AI tons of bonuses I just curb stomp them at everything.
>>
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>>175135930
>>
>>175135357
>playing civ 6
>>
>>175135357
just like real life desu
>>
Is there a better looking slave race mod? I dont care about animations I just dont want fucking squids as domestic slaves.
>>
>>175136192
around a squid hide your kids
>>
>>175135956
So uh how did you fix it? Might be kinnda of a problem if I cant attack the enemy. I know I can beat them my fleet strength is like 4x bigger then them.
>>
>>175136417
I didn't fix it.
I just loaded that save to see if I could enter the system now that it's inside my borders and I can.
But as far as I know it was inaccessible during the entire war despite not being in anyone's territory.

Weird ass bug.
>>
>>175136837
The more I play this game the more it bugs out. The early game is very stable but the larger the map and the more fringe the case the more likely it is to collapse. Like hell this game ive had the crisis break my transports dissaperar as seen in the pic ships refuse to fire and now this really annoying.
>>
>>175137263
This actually happened to me early on. I never play games far because I always get bored due to either an unwinnable war or an eternal cold war.
>>
>>175137263
>a
Ive tried fighting the giant robot fortress and my ships would bug out going into its range then halfway and turn around to leave again. So I had to go invincible and waited 2 years and I couldnt control them or stop them from doing it.
>>
>>175137428
>not suicideing during an eternal cold war
Thats half the fun, bringing the galexy to its knees because they try to stop you while you risk it all to take them out.
>>
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Is there a mod that lets you choose who your potato servant race will be if you take that ethic? I don't like it being random.
>>
>>175137556
Won't work if I only have defense pacts and didn't build enough science labs.
Plus warfare in this game is fucking terrible. Utopia has actually made me enjoy the empire-building quite a bit but I just see war as a tedious chore I need to do to acquire slaves. They need to add fleet caps and shit.
>>
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>>175137428
i never play games far because after you get the biggest fleet with the biggest dick you've already won, but you still need to engage in hundreds of years of incredibly tedious curbstomp wars to get to the actual victory screen
>>
>>175137886
Thousands of small fleets will be even worse.
>>
>>175138024
Just go for the mindless tedium of winning through habitat spam.
>>
>>175136163
It feels a lot better than it did at launch honestly. I'm almost finished with this game when before I could barely play an hour without getting a migraine.
Biggest complaint for me is the god awful minimap though.
>>
>>175137556
>suddenly I'M the bad guy
>>
>ships are refluffed to have 'gravity cores'
>need to orbit stars and planets to offload to equalize the gravity within the ship
>different systems with more stellar bodies can support more fleet
>when a system is overloaded with too many points worth of ships, they start to take damage from the gravity core pulling the rest of the ship into it or something, structural damage
>now you have to split fleets like armies in other Grand Strategy games

There you go, I fixed Stellaris.
>>
Arthropod is the best portrait category.
>>
>>175138879
Heres a simpler idea.
>Each admiral can only command so many ships without a combat penalty.
>If to many ships are in command under that admiral when they enter battle they suffer an increasingly severe stacking penalty
>Different ships give different stacking penalties screens like destroyers and corvettes give less capitols give more.
>The stacking penalty can be decreased by the skill of the admiral and tech.
I stole all that from darkest hour.
>>
>>175138879
what an overly complex, stupid workaround
here I just fixed it, dumbass
>transport from star to star is throttled, takes much longer to transport bigger fleets (even if split and re-joined right after)
>>
>>175138879
>>175139624
Oh boy, tons of irritating micro.
>>
>>175139646
It would be nice, manuvering battleships to the side while corvettes attack from the back and cruisers take up most of the damage before they focus on corvettes. Combat now sucks.
>>
>>175139772
I'd rather it not be even more tedious.
>>
>>175137752
yes there is
>>
Im kinnda bored of my current game its getting kinnda boring nothing is left to do and super large with 30 empires was a bit overkill. How fun is it to make everyone use hyperlanes?
>>175139772
God no I cant imagine the bigger battles. I DO HOWEVER wish that I could give better orders to my fleet or make them do clever things. As it stands destroyers stay to far back and only defend my BBs from missle and strikecraft attack while my cruisers and corvettes kamikaze. If I could give them orders that would be great. Hell let me give orders to my fleet as it stands both sides try and rush each other till its a swarm. I would like it if I could tell my fleet to chill back if I have better long range fighting ability.
>>
Why is AI so bad at teching?
>>
>>175139996
There used to be a mod for that.
>>
>>175139772
>>175139624
That's fucking retarded. It's just a bunch of tedious micromanagement.

>>175139531
This is the right idea, but there needs to be a reason to not just make your smaller stacks follow your bigger stacks around.
>>
>>175140296
I already put that in with what I said the key word there is combat. Even if you tried to game it and bring a bunch of small fleets when battle starts it checks how many ships are in combat not fleets or any of that just flat how many ships in battle.
>>
>>175139772
>>175139624
>>175139531
>>175138879
The problem with breaking up doomstacks is that the smaller fleets will realistically need someone to lead them and Stellaris doesn't give you many leaders like it does in Darkest Hour.

Trying to make leaders more expensive and special was a mistake. It made no sense in EU4 and it makes no sense here.
>>
All suggestions to change combat should inconvenience the AI as much as they do the player.
>>
So I consoled to look at the swarm and holy shit are they pussys they spawn in 5 sectors each sector gets a whopping 15k fleet. Any decent power can easliy beat this. Why are crisis so fucking weak they should be a threat that unites the galaxy they are all so fucking weak when the swarm shows up it should be a 100k fleet at least. The unbidden should spiral showing up with a weaker fleet but should begin to drop anchors at an alarming pace reaching fleet sizes in the 100ks and if they truly snowball fleet size 1 million. Right now they are an inconvenience at best. Unless its the unbidden and they spawn right on top of you.
>>
>>175140506
Ah, I missed that.

>>175140572
If they don't increase the leader pool and make admirals cheaper I will fix it in a mod and post the mod here and we can all be happy.
>>
How often do you reach late game?
>>
>>175141392
So far, 0% of the time.
I have never seen a crisis.
>>
>>175141392
Id by late game you mean when the crisis shows up then 100% of the time. I usally quit after they die.
>>
>>175141392
most of the time, after they're gone and after war in heaven there is fuck all else to do so I quit
>>
>>175141392

I consider defeating the crisis or defeating an AE to be the end of the game because at that point I'm strong enough to rape everybody but I lack the necessary autism to spend 50 hours actually doing it
>>
Are afterburners a meme?
>>
>>175141852
Try to sync up the combat speed of all your vessels so the cruisers don't kamikaze ahead of your battleships
Have them blob, in short
>>
So, in 1.6, Fanatical Purifiers don't need to have a Militarist ethos, only Fanatic Xenophobe.
>>
>>175142164
what's the point
>>
>>175142239
I guess just opening up additional roleplay options?
>>
>>175142239

authoritarian purifiers
spiritualist purifiers
materialist purifiers
pacifist purifiers
egalitarian purifiers
>>
>>175135573
>>175135956
>>175136417
>>175136837
>>175137263
YOUR FLEET IS SET ON EVASIVE YOU GIGANTIC RETARD.
>>
>>175126883
> Order
Harmony already exists.

> Cybernetics, Biogenesis
Ascensions and technologies already exist, they hardly need more attention in shape of traditions. Besides, these are just technologies, hardly worth a tradition tree.

> Faith
Might actually be a good idea.

> Aspiration
Super vague. Sounds like Discovery by another name.

> Malice, Purity, Benevolence
Playstyle metas are hardly worth making into tradition trees.
>>
>>175142431
>Pacifist purifiers.

I've played that game. Of course, you just build up Unity, then Ascend, then transition to Militarist to turn FP and start conquering the galaxy.
>>
>>175142164
>>175142372
>>175142431
It'd be kind of neat to have a "Fanatical" civic for each ethos.

>Imperialist Warmongers (Militarist)
>Fanatical Purifiers (Xenophobe)
>Anarchist Revolutionaries (Egalitarian)
>Technological Ascendents (Materialist)
>Galactic Peacekeepers (Pacifist)
>Cosmopolitan Absolutists (Xenophiles)
>Hierarchical Architects (Authoritarian)
>Devoted Transcendents (Spiritualists)

All of which would have their "end game" goal.
>Conquer or otherwise subjugate all other civilizations, ensuring a carefully constructed eternity of war
>Kill All Fucking Xenos
>Outright dismantle all interstellar government (with yours being the last), reducing the galaxy to a community of perpetually free planets
>Reach the utmost limits of biological and non-biological power, reshape the galaxy according to your whim
>Ensure that no war or conflict occurs, whether it be by forming a pan-galactic super-state or just being interventionist
>Erase all notion of national boundaries on the basis of species; turn the galaxy into a single polity, or an otherwise united federation of equal nations
>Construct the most perfect state ever seen, a behemoth of perfect efficiency without a shred of chaos, with all (acceptable) sapient life in its proper place.
>Help your species (or all) reach their true psychic potential, becoming beings of pure will and subliming into the Shroud.
>>
>>175143243
>>175143243
>>175143243
THIS!
>>
>>175143243
Imperialist wouldnt really fit militarist. Maybe something like ritualistic combat instead.
>>
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why
>>
>>175143243
>>175143298
>Get unity and influence from winning space battles and happiness from winning wars; can make other empires (of any size) into "Gladiatorial Thralls" that automatically have research agreements with you, can enter into war with them for any time with a few constraints.
>No wargoals
>Wars must last at least 10 years
>Much increased influence and unity gain from space battles

>We already know what purifiers do

>Much increased ethics divergence, but consumer goods cost are almost null. Extreme energy output.
>New Wargoal; State Dissolution, causes all systems in the enemy empire to become their own nations.
>There's a chance of your state being forced to dissolve (via spawning of mass amounts of rebels and mutineering fleet ships) based on your relative size to the largest empire in the galaxy; if you're the last multi-system empire, this automatically happens at the end of a 10 year clock
>All dissolved one system empires automatically enter into a voluntary confederation, forming some kind of automatic mineral and trade network.
>There's no gurantee that they won't diverge and start conquering again

>Get access to singularity technologies after finishing either the Synth or Bio ascendency paths
>both result in the empire getting science from every pop they control, regardless of what they're working.
>gain access to multiple research slots per field

>Basically what it says on the tin; nothing too special besides diplomatic bonuses and so forth
>Exception being that unlike normal F-pacifists, Peacekeepers can use the "Intervention" wargoal on any empire currently in any war, or has been in war in the past 5 years.
>Winning forces that empire to be unable to declare any war for a decade.

(cont)
>>
>>175144309
>he fell for the blorg meme
>>
>>175144401
>Lots of migration and happiness shit, I don't fucking know
>Gain bonuses to unity, general economy, and happiness for each species in their empire that is at least 50% xenophilic, including empires they have migration treaties with
>Structures and edicts to increase attraction to xenophilia, as well as regular "liberation"

>No fucking idea for the Authoritarians, honestly

>Once they finish the psionic ascension path and start fucking with the Shroud, they can also get access to the "enlightenment" edict for planets
>Costs a huge upfront sum of influence and even unity, as well as a hefty energy maintenance, but gives massive boons to that planet
>also has an empire wide version that gives weaker boons at a greater absolute cost, but applies equally everywhere
>A planet, once enlightened, is "enlightened" forever even if you turn off the boons, unless it's annexed
>Once at least half of all your planets are enlightened, a transcendency special project becomes available (similar to the mass upload for synths)
>All pops are converted into not!Unbidden when finished
>gain access to psychic and dimensional ships
>more shit I can't be assed to think about this late
>>
Help me, I'm so bad at Stellaris I get rekted by an AI.

I need some tips, I'm still new to the game.
>>
>>175142619
oh my god that is so retarded
who thought it was a good idea to make evasive fleet stance give you a pathing error message
>>
>>175144960
Evasive fleet stance is retarded in itself.
There needs to be proximity or pathing detection and not just system detection.
>Construction ship sitting in home system
>Haven't remembered to turn off evasive yet
>Amoebas warp in and sit at the edge of the system
>Construction ship flips his shit and runs away from the starbase

It's even worse when you forget to turn off evasive and amoebas warp in on a system where your construction ship is 90% done building a frontier outpost.
>>
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>>175142619
>>
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Never go full authoritarian.
>>
>>175145960
Authoritarian
Fanatic xenophile
Behold the kingdom of new sweden
>>
Is there any point to researching first contacts? AI empires contact you on their own and non-empire first contacts are mostly useless fluff.
>>
>>175146108
You get influence for contacting first, so yeah it's really good.
>>
>>175146064

>xenos are free
>native race in chains
>>
how fucking long does it take to displace a pop?
>>
>>175146543
10 yr
>>
>>175146108
>>175146186
The non-sapient space-faring entities will never initiate contact either of course, and they can offer you some decent bonuses.
>>
>>175145960
What is this from?
>>
How long does it take for a primitive civ to advance between stages?

Do pre-sentients ever develop into primitive civs?

I really want to play as some vorlon precursors, but i'm finding that i'll have to cheat to get all techs to have the genetic engineering tech to uplift peoples and to genetically modify them.
>>
OPINIONS ON https://steamcommunity.com/sharedfiles/filedetails/?id=701432146
THANKS_
>>
>>175147037
It's a bit memey but it adds some nice variety to how they behave.
>>
>>175146979
Once they reach industrial they progress swiftly. Before that it takes such a long time that without outside influence it might as well never happen at all.
>>
>trying to triggger end of the cycle
>its 2500
>and the galaxy is locked in a 3 way stalemate
nothign to do except watch the days go by
>>
>>175146421
A-Australia?
>>
>>175148426

>Implying you'd let these things roam free in a futuristic empire

https://www.youtube.com/watch?v=9yFJCDNq8Ws
>>
>>175148518
their voices are worst fucking sounding thing in existence. If my ears could vomit they would
>>
>>175148689
they sounds like an ordinary aussie to me t.bong
>>
>>175134587
Perhaps the spiralheads are quiped and well equiped and very resilient if you know what I mean.
>>
If I take the genetic ascension path, will I be able to modify my species for tomb world preference?
>>
>>175143243
>>175144401
>>175144825

Love you lads. /civ4xg/ has had a lot of based ideas. I hope they eventually somehow make it to the Swedes, even if they ignore 90% of them and take 2+ years to implement the remaining 10%.
>>
>>175148518
Dindu nuffin all white mans fault
>>
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>no Patapon civilization mod
>>
Should I enable fallen empire option? I turned them off because I'm still new to the game and afraid they would murder me when they awakened. And what would they do when they become awakened empire, kill everyone?
>>
>>175150107
yes enable them, it's one of the only fun things in the game
>>
>>175149473
10bux has a lot of ideas too but Wiz hasn't even posted there in two (2) weeks, I think he's dead
>>
Stellaris is like crack
>>
>>175150370
He posted on twitter 2 days ago. Also there should be a dev diary and a stream today.
>>
Is there a mod like colonizable home system but instead of just making all the barren and toxic shits colonizable with FOR REASONS bonuses it instead adds one world near your starting type and one that's not? I like the idea of having planets to colonize in my home system when running pre-ftl but having 8 just seems busted as fuck.
>>
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>Doing a Homeworld playthrough
>militarist/egalitarian/spiritualist
>inna comfy oligarchy with Karan Sjet as leader
>get the old god shrines quest
>ohboy.jpg
>take the spiritualist reward for banter
>makes me fanatical spiritualist 40k-tier Imperium
>eventually roll goat rng with the Shroud
>Karan becomes the chosen one God-Empress

Wew. The poetry is real.

VAYGR SCUM BTFO
>>
Spiritualist VS Materialist which one is better?
>>
>>175150540
Addictive but you know how shitty it is?
>>
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>tfw too intelligent to win the war
>>
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>doing an isolationist 'get off my lawn' Hivemind playthrough
>everybody hates my guts because hiveminds are spooky-tier
>just want to be left alone to build my dyson sphere, home system is fortified to fuck and back
>every few years a new war is declared
>hundreds of hostile ships get systematically dismantled around my system
>literally never showed an ounce of aggression towards anyone
>even the peaceful spiritualists join the crusade on ((not))Jerusalem
>i don't even say anybody's my rival, but i'm still everybody's rival

aliens get OUT
>>
>>175151667

Shitty compared to what? I haven't played any 4x beside Civilization before and I am thoroughly enjoying Stellaris. I keep seeing Distant Worlds mentioned, if I enjoy Stellaris will I like Distant Worlds better?
>>
>>175151757
>tfw to intelligent too have positive energy income
>>
>>175151807
How much do you expand?
>>
>>175151589
Unless you're going full tech, spiritualist gives better bonuses. It's kind of sad how underpowered materialist really is.
>>
>>175132178
Well, everyone was whining about spiders...
>>
So 3 of my neighbors are tied together in a defencive pact, is there a way to fight em one at a time?

I outpower two of them easily, the third is at equivalent fleet power, do i attack him and hope others will break the defence treaty?

Can they break the treaty anyway?
>>
>>175152059
Starting in a ringworld system, so 4x25 planets. Only expansion I've done outside of that is frontier outposts, because fuck you get off my lawn
>>
>>175151842

Nigga I literally just took on about 8 new worlds and over my system limit when I took that screen
>>
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>Automated dreadnought right next to my starting homeworld
>>
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>>175152483
>Infinity Machine next to mine
>>
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>>175152483
>Curator enclave right next to my homeworld
>>
>>175152156
What hurts it is just about anyone can go robot or gene splicing. Which maybe is okay, because limited it to only Materialist might not make any real sense. I'd even question that the unique quality Materialist does have - AI rights - should be given to Materialist exclusively. For example, as an egalitarian xenophile, I recovered the extinct species' databanks and restored them into droid bodies. Great, right? Nope, chattel slavery and no option to do otherwise.

It's honestly pretty difficult to give a materialist anything special, because they believe in the same things as just about everybody else - that science and reason are good - but they believe in them to an absurd extent. There isn't a whole lot of nuance to them, as making them too strongly fedora excludes the profit oriented materialists, so they're just sort of this dull ambiguous middle ground.

Maybe materialists could get a long term event chain, like nearly the entire game with several rotating events as generations are born and grow into adulthood and die, searching for their own meaning to the universe.

Because if the reason for existence is "what you make of it", maybe it would help for your empire's culture - not politics and factions, culture - to determine what that is. Which gives the opportunity for Ferengi style materialist, communist style materialist, science and tech style materialist, and militant atheist style materialists to all double down on completed traditions or, possibly, have your empire constantly be ambivalent on what their purpose is in an empty meaningless eternity and be more prone to ethos shifts as a result.

Yeah, that's a bit more than the other ethos get, but everyone else's reasons are pretty clear while Materialists' reasons are - by virtue of rejecting the objective meaning offered by spiritualists - subjective.
>>
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>>175152483
>Xenophobic FE next to my starting homeworld
>>
>>175151589

They're balanced terribly, so unless you want to go full FLESH IS WEAK, there's no reason to take materialist over spiritualist.

The resource income buffs are laughable, especially early-midgame (+100 energy vs. +110).

Meanwhile, spiritualists get not only a passive buff to ideological unity (thus getting more influence/happiness out of factions), they also get special snowflake buildings that buff not only their already Mary Sue-tier passive attributes, but also generate a fuckton of unity.
>>
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>>175152483
>Advanced start slaving despots right next to my homeworld

I hate advanced starts so goddamn much.

What you'd expect is the Minbari - a sort of proto-Fallen Empire - but really all you get are a bunch of conquering assholes that got a head start and will almost always paint a giant blob on the map that nobody can really do anything about.
>>
>>175153209
i just turn advanced starts off desu
>>
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>>175153209
And if you don't use advanced starts every other empire are pathetic faggots that can't tech or conquer for shit. There is no middle ground.
>>
>>175152912
Interestingly, Ferengi as a race are spiritualist. They may be unforgiving plutocratic capitalists, but they have an entire spiritual belief system based around making mad dosh.
>>
>>175153343
See >>175153346

The problem isn't that Advanced Starts get a head start, it's that they become the only relevant empires at all in a short amount of time but are utterly a snore to interact with in the best of times and in the worst of times they practice what is more or less spawn camping.

A few unique Advance start quest chains or interactions would do WONDERS. Like they had been observing for a while now and, depending on their ethos, either consider you like the equivalent of Truman from the Truman Show after he left the 'set', or they treat you as a bunch of barbarians who cannot understand that them targetting your ships with their weapons without any warning was really just their way of saluting.

I mean I get it, they have a head start, but do something with that. Give them a personality beyond "that guy who has Superior fleet power for most of the early game".
>>
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>>175150540

I wish I could get addicted to games like I did when I was a kid.
>>
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>>175153682
You know what I mean, though.

Perhaps Weyland Yutani might be a better example. Soulless corperatists who play god, get burned badly, and then walk away from that experience laughing maniacally and ranting about how "WE'RE GOING TO MAKE A FORTUNE OFF OF THIS!"

Yeah, you can be a plutocrat oligarchy, and yeah there's a megacorp civic. But nothing really feels like your empire is run by megacorps. There's no events oriented around that theme of PROFIT and biting off way way more than you could ever chew.
>>
>>175152912
I always found Spiritualist to be a more entertaining ethic in every way but god damn, Utopia felt like a "fuck you" to Materialists.

>Spiritualists get bonuses that make dealing with the new ethic system a lot easier
>and also get access to a unique ascension path that can give them super strong buffs, psionic rape avatars and unique techs
>AND a building that gives you more Unity
>materialists can gib rights
Like fuck, how hard is it to give them their own unique building? maybe do something fancy like making Synths exclusive to Materialists or giving them a better version. Right now I don't feel like I'm missing out on anything terribly interesting by not going Materialist.
>>
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>>175153209

>What you'd expect is the Minbari - a sort of proto-Fallen Empire

It's really the biggest flaw with Stellaris, and something that can't be fixed with just a patch. Paradox is at their best when they go full autist and make >believable worlds that make you feel like you're part of an existing and concrete political landscape.

Distant Worlds is elder-god tier at presenting this in a sci-fi setting with having Vicky 2/HoI 3/EU IV start dates that drastically change the political landscape of the galaxy depending on your choice.

Ideally, Stellaris would do the same, for example;

>Vanilla start is how shit is now, (a few Fallen Empires, maybe some advanced starts, but everyone discovering ftl at the same time)

>Spess Napoleonic Wars, (you happened to walk on the galactic stage at a time when there's a fair few advanced empires trying to fuck each others' shit up in a massive coalition war, and you inevitably get caught up in it while trying to expand your empire

>Spess 30 Years War, (existing empires are divided into 2 main ideological groups and are trying to genocide each other. Early-mid game is the younger empires trying to stay the fuck out of the way)

>War in Heaven; Round 1, (advanced empires are trying to fuck up the Fallen Empires, but are losing.)

The problem with Stellaris is that the engine isn't optimized at all. Any pre-existing galactic politics/struggles inevitably means ships, which inevitably means lag right out of the gate. The balance between scale and performance is Stellaris' biggest weakness. It can't simulate a dynamic galaxy over an appreciable number of years without fucking up performance beyond repair.
>>
>>175153827
Same here.
When I was a kid, I would spend hours just teleporting stuff in Startopia, and when I discovered you could teleport plants in the bio-pot, I was overjoyed
>>
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>>175154034
It'd be nice if there were more inter-empire events. I really liked the Fleet Maneuvers concept, that you do x and it results in a neighbor being angry with you but you could hypothetically call it off and whatnot.

Right now your neighbors, even fellow Fed members, feel like they have no real personality and just sort of sit in their bubble of space waiting for a war.

Nobody talks to one another. You never learn about another species' quirks. Hell, except for those Gas Giant weirdos. That's another good example of a kind of event we need more of.
>>
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>>175154034
To be fair they are improving the performance.
I get far less lag now than I did before banks/utopia.
>>
>>175153936
Not just more unity, but boosts governing ethic attraction.
Just plop your starting pop on every new planet on a temple and you're good until you can upgrade your capitol. The imbalance between spiritualist and materialist is a symptom of the problem with the ethics wheel though. It's like the problem with egalitarian and authoritarian, they do two completely different things, when opposing ends of the wheel should do the same thing but in a different way.
>Egalitarian gives bonus influence from factions
>Authoritarian should reduce influence costs
Both options are viable and accomplish the same goal, they just provide a different experience while doing it.
And then there's the dissonance between egalitarian/authoritarian, and xenophile/xenophobe. That shit just straight up breaks the game. Then there's the fact that democracies and oligarchies are straight up better than dictatorships because they removed the bonuses that made dictatorships worthwhile in the first place when they revamped the system.

It's a mess.
>>
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Playing any race other then based plantoids just fucking off yourself right now
>>
Is there something special about the human home world that keeps me from building an observation post around it or is this a bug?
>>
>>175154673
Stupid weed, go make like a leaf and fuck off
>>
>>175154673
>not playing elves
>>
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>>175154305

>Right now your neighbors, even fellow Fed members, feel like they have no real personality and just sort of sit in their bubble of space waiting for a war.

Tbf, that's been a problem with spess 4x games ever since even MoO and GalCiv. It's really fucking hard to portray credibly alien, but relatable ayy politics. The ethos wheel, for all of its flaws, has the potential to suceed here where other 4xs have failed. Paradox just isn't able to advance their own ideas at anything other than a snail's pace.

>>175154470

*blocks your path*
>>
>playing fanatical purifiers
>"holy shit, it rally buffs the power of my fleet"
>find neighbor, attack
>trick the AI into leaving its spaceport and kill their fleet
>subjugate them and start purge
>chose to process them
>lots of food
>why even farms?
>replace farms with power plants, lacking energy now
>throw all conquered planets into a sector
>conquer another small empire a bit further away even easier
>since this is far away put it in another sector
>find advanced start AI, wait to build up fleet before attack
>while waiting all the xenos die
>all at the same goddamn time (great mechanics paradox)
>the sector that was far away disappeared
>turn power plants and mines into farms to prevent starvation
>since fleet cap dropped below what ships I have now, I decide its time to attack
>cannot take all their planets because warscore
>they surrender and become food
>except for three systems I couldnt wargoal and one system that separated from the others before my attack
>attack the one system leaving just a few faggots i cannot attack because truce
>soon after this I find a federation of 3 countries
>aka my next meal
>now my empire goes from galactic center to the rim, in a 800 star elliptic galaxy
>all this by 2260

seriously, fanatical purifiers is OP as fuck
>>
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>>175154894
>>
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>>175155269
cute moth >>>>> starfish
>>
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>>175155368
>>
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>>175155368
Batteur > moth.

Maintenant, la purification va commencer.
>>
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-70-the-adams-update-part-1.1017372/
>>
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>>175156014
>While the code and content design team have been busy with fixes and improvements, the art time has not been idle either.
>>
I need some guidance on how to write a good bio for Stellaris and I'm really bad at writing.
>>
>>175156014
'Drain Stockpile' interaction that allows you to seize 75% of a sector's stockpiled resources
thank fuck
>>
I am trying to prepare myself for a futile defence against an AE

Where to put my flower fortress trap?
First planet in or capital?
>>
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>>175156093
It's all memes
>>
>>175156121
You can also tax sectors by individual resource now.
>>
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>>175156014

only the cute and fluffy shall survive
>>
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>>175156281
>>
>>175126353
Is my Irassian Precursor questline bugged?

I've only found 3 artifacts despite being 100~200 years and having explored every system desu
>>
What's the best build for a spiritual empire looking to end the cycle.
>>
>>175156134
Oh god please no, there got to be more than that.
>>
>>175154894
That fucking face just kills me
>>
>>175156786
You can type more but the box is cancer and often fucks up spacing. It's best to keep it as succinct as possible.
>>
Why do slaves get happiness from a paradise dome?
>>
>>175151828
Shitty compared to what it could be
>>
>>175156989
The best way I can compare the two is that while DW may look bad and old, and has some problems it has a lot less wasted potential than stellaris.
>>
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>decided to go xenophobe/spiritualist/pacifist space elves
>at some point I get a modded questline about the "orila"
>ends in changing my ethics to materialist, pacifist and xenophile
>already started going psionic and have the first ascension perk for it
Am I still going to be able to continue down the psionic "tree" or has this questline mod screwed me over?
>>
>>175155446
We need to stop this slippery slope in the degeneracy, last day someone had a wet dream including molluscoids and now moths?
>>
>>175157153
You're right. We should be having wet dreams about the geckos
>>
>>175156934
in the dome they get whipped by a sexy mistress
>>
>>175157116
Nevermind, answered my own question by making an extra save, researching all techs and cheating more unity to test it. Turns out you only seem to need spiritualist to take the first perk and transcendence only requires the previous perk. Not sure if The Shroud will work though.
>>
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>>175157153
>he doesnt fap to moths
>>
>>175157378
>generic anime girl face

If you are going to go degenerate, might as well go all the way
>>
Here is my prediction on how they will 'fix' doomstacks
I predict that they will 'fix' it by just giving penalties to large stacks or if there is too many ships in one system
They won't actually do anything good, just make it more tedious to do shit
>>
>>175157482
>He doesn't know
>>
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>>175152483
>Wraith anywhere near my sensor range
>>
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>>175157536
doomstacks have been a problem in 4x games forever

the only way to solve them is to make it necessary for players to have military forces in several places at the same time, forcing them to split the stack

but yes, devs tend to add either limitations or penalizations

>>175157482
if anime makes you butthurt get off 4chan
>>
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So I'm just in the middle of a war in heavens, I was able to capitalize on a AE-AE stalemate fight so I dumped my main fleet on the remainder and was able to cripple the main fleet and occupy their capital and main production systems, but now I've got the fucking tron people from hell knocking on my doorstep, immediately churning out 3-4 50k stacks of their weird ships. Wat do, am I bonered? I've only got around 65k worth of fleet power myself at this point.
>>
>>175157884
>Main production systems
AEs get like +200% to minerals and energy during the war in heaven just so you know
>>
>>175157884

Teh unbuddies are harder than AE in my experience , their ships have no armor but huge shields , the portal itself has like 200kh and 80% mitigation from armor

Tl:dr : its all ogre
>>
>>175157810
You should have stat limitations to doomstacks, coordinating a fleet of 200 corvettes is no easy task and even having independent crews, moving them around in space while shooting is even harder than making sure they don't just fucking collide with eachother
Then again, it shouldn't depend on the number alone, formations should be added to the fucking mix, so a snake formation would have different maluses than a parable
It's not somethign that is intuitively easy to balance, but where there's will, there's a way
>>
>>175158025
The aggressor didn't really expand well enough, he only had maybe 4 systems that actually produced any ships and I've occupied them all.
>>
>>175158129
My 200 corvettes all have superfast AIs or preco AIs, I'm sure they can deal.
>>
>>175156130
Do AE always attack other empires?
>>
>>175158129
the xeno scientists studied the behavior of fish schools and applied it to corvettes
>>
>>175157378
>fapping to a yandere
>>
>>175157810
>>175158129
Honestly, I would not mind at all if they just like, stole the way Land combat from Hearts of Iron 4 and used it for The Space shit in Stellaris
Or even something that worked similar to that, considering that they said, they want to find a way to make managing lots of fleets less micro intensive it makes sense, at least on paper
>>
>>175158083
*Unzips arc emitter*
>>
>>175157810
>weeb with a persecution complex

I was just saying if you are going to become a disgusting xenolover, might as well go the full mile, not everything is an excuse to dump your chinese cartoon folder
>>
>>175158519
1 dmg
>>
>>175158424
Attack?

They annex your shit if you dont accept to be a vassal when you ask them
>>
>>175158706
>you ask them
they ask you
>>
>>175158456
>Stellaris
>micro intensive fleets
What?
>>
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>>175158532
>literally gets mad over anime
>"no you have persecution complex!"
>>
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>>175158824
>weeb with persecution complex also reflects this by showing 'white persecution'
>>
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>>175158904
>so butthurt he resorts to pop psychology

buy some cream for you anus anon, seems like it is burning
>>
>>175158819
They mean they want to reduce the micromanagement involved in maintaining multiple fleets.
>>
>>175158440
Whereas fishes use a medium to regulate and tune their behavior to, no such medium exists in space
>>175158293
Enjoy all those counter measures m8
>>
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>>175158904
If you unironically can't stand anime, what are you doing on an anime website?
>>
>>175159170
>medium
EM-waves need no medium
>>
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>two butthurt people arguing over who's more butthurt
>>
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>it's a "some mod is making traits not work at all again" episode
god
DAMN IT
>>175159235
>basing your entire navigation system on something that can be easily perturbed
bad joke
>>
>>175159170
Behind my 200 corvettes are more than a hundred cruisers and destroyers, and a few battleships, too. I'm sure they can deal.
>>
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>>175159282
>who's more butthurt
its obviously the anime hater who is in 4chan
>>
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>>
>>175159162
>maintaining multiple fleets.
>Stellaris
What?
>>
>>175159392
>warrior culture
yeah, because land armies are that useful
>>
>>175159392
What a comfy ruler.
>>
What's wrong with doom stack? Why do people want to micro manage many smaller fleets?
>>
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>>175159392
>roman
>burbs
>>
>>175159431
Thats the point.
They want to fix doomstacks. Other than imposing penalties or ship caps that means fixing the micromanagement problem.
>>
>>175159512
what would you pick?

>>175159587
space roman eagles not to your taste?
>>
>>175159392
What's the politically adept trait? What mod adds it?
>>
>>175159767
Distinguished Admiralship, increases fire rate of ships, so they have more dps
>>
>>175159805
https://steamcommunity.com/workshop/filedetails/?id=681816257
This mod adds that trait.
>>175159829
that's definitely better but i was going more for flavor
>>
>>175159613
But there is no micromanagement problem in Stellaris because there is no micromanagement.
You just throw your doomstack at the enemy doomstack and watch them beat themselves automatically with zero input.
If anything Stellaris NEEDS micromanagement.
>>
>>175156134
Agrarian is non-synergetic with Agrarian Idyll because it buffs your food production so that you need to build fewer farms. If you're taking something which rewards having a lot of farms, you don't want to have something else which reduces the amount of farms you need to build. Your advantages undermine one another.

Pick industrious instead.
>>
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Rate, suggest improvements and etc.
>>
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>>175159767
>burbs
>roman
>>
>>175160039
btw does individual planetary food production affect growth rate of populations on that planet?
>>
>>175160057
If you're picking meritocracy you might as well get talented in as a trait for day 1 3* leaders.

I dunno if wasteful is there for RP, but if you're trying to be meta it's a much worse pick than sedentary etc.
>>
>>175160392
Well, space birds, wasteful did make sense and would make more sense than sedentary.

Replace strong for talented, huh?
>>
>>175159512
Min maxing go and kill yourself
>>
>>175160271
I don't believe it does anymore, but this is just from hovering over the growth bar and reading the breakdown.
>>
>>175160136
Romans were massively furry for eagles, my dude.
>>
>>175126883
What mod is this or is this like 1.6 stuff?
>>
>>175159963
>Stellaris NEEDS micromanagement

Why?
>>
>>175160057
venerable is just too expensive, pick enduring and drop nonadaptive
>>
>>175160467
>Replace strong for talented, huh?
I don't want to shit on your RP, but if strong doesn't matter too much to you then I'd drop it. It's a decent trait and all but meritocracy+talented is just too good/fun.
>>
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>>175160497
But were they eagles, my buddy.
>>
>>175160757
They wanted to be.
>>
>>175160575
>implying nonadaptive is bad

it's really not, its basically free trait points
>>
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Japan need to discover RTS.
>>
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>>175160805
But were they?
>>
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wtf is the scaling on these guys?
how can they afford a 500k power fleet
>>
>>175161083
Fallen empire.
>>
>>175161159
so? do they get a 400% fleet cap?
>>
>>175161187
Yeah, they'll have like 2-4 planets but they'll be leagues ahead of you.
Better technology, better ships, better buildings.
They don't do anything unless you piss them off so it's nothing to worry about.
>>
>>175161187
No, they just ignore it like everyone else who is insanely wealthy.
>>
>>175161346
they awakened and joined the biggest federation, so they are invincible
>>
Favorite 4x games that aren't Stellaris?
>>
>>175161482
Did a crisis happen or war in heaven?
>>
>>175161562
crisis, no war in heaven
>>
>>175161662
Probably just banded together to get rid of it, they'll probably be defenders of the galaxy or something.
That federation can no longer go to war now.
>>
>>175161732
yea the game is stuck in a stalemate
>>
>>175161879
If only there is technology victory.
>>
>>175161546
Stellaris
>>
>>175162187
Really? I prefer Stellaris
>>
>>175162220
Fuck off retard, Stellaris is better
>>
>>175162384

>Thinks Stellaris is better than Stellaris
>>
>>175162087
Victory conditions don't end the game though.
If the AI wins through technology I can still continue and conquer them.
>>
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would you guys play a rts/4x about fallout universe?
>>
>>175159963
No anon they don't mean that type of micro.
To reinforce multiple fleets if they were a thing you'd need to go to a fleet, set rally point, and queue ships from every shipyard. Eu4 even before it let you recruit directly from armies had less micromanagement than this because armies autoreinforced from manpower.

If paradox wants to remove the viability of doomstacks they need to fix this micromanagement problem before it even becomes a thing, otherwise people will just mod it back to the old system because the new system is unbearably tedious.
>>
>>175162726
Let a somewhat decent developer buy fallout from bethesda and give us a proper base management game. Not mobile trash and cash in copies based on mobile trash
>>
So how good is Endless Space 2 gonna be?

I'm kind of disappointed we're only getting 8 factions again, but I'm glad they're all different races this time. Having half the factions be humans and the other half inexplicably random weird alien/fantasy races in the other games was really stupid.
>>
>>175162726
no

In terms of genre, the series is fine where it is as an FPS
>>
>>175162918
It's good
>>
>>175161546
imperium galactica 2
endless space 2
>>
>>175162726
A City Builder game might work better, more of a focus on getting a working settlement up and running in the horrors of the Wasteland.

Kind of like Clockwork Empires but not shit. Or maybe Rimworld.
>>
>>175162741
The problem is that Stellaris doesn't have enough content already, so reducing the little the player is expected to do is going to make the game more boring.
>>
>>175163281
Except it wont be because they want to make you have more individual fleets to manage.
>>
>>175163335
And how exactly do they expect that to happen?
>>
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>>175152483
>1K+ pirates in every system with a good planet near me
>>
>>175163647
You have to ask wiz
>>
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>>175163784
>spawn next to a fallen empire who hates me
>>
>>175163832
I am going to assume they are starting the house with the roof then.
>>
>>175161546
SMAC
>>
power overwhelming
operation cwal
black sheep wall
>>
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c2c for civ vi complete with fixing the game when
>>
>>175163165
just mod dwarf fortress for that

i think a fallout mod already exists
>>
>>175164757
the graphics are too shit for me to bear
>>
Is Cutthroat Politics worth it when you get a second civic point?
>>
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>>175165131
>>
>>175164919
I remember them.
Do you remember the quotes, too?
"You call down the thunder,
Now reap the whirlwind.
Keep it up, I dare ya.
I'm about to break my aggression inhibitors!"
>>
>>175165146
This isn't an answer to your question but your post made me remember I got a civic point that I forgot to use over 50 years ago, thank you.
>>
>>175165146
That's really a civic that's best to start with because it allows you to landgrab with an extra outpost early. Think of it also like giving a free tradition because with an extra outpost you're less likely to have to take supremacy early.
>>
>>175165253
my fader always whatch me playing, i would get shy if he saw me playing a game with such shitty graphics.
>>
>>175165341
>have sli 1080ti's
>spend my time playing smac and stardew valley.
>>
>>175165341
>literally underage
>>
>>175165468
This is the patrician experience
AoE II too
>>
>>175165341
>still having a father
>a father that cares enough to watch what games you're playing
I'm jealous.
;_;
>>
>>175165341
Underage b& gtfo when
>>
>tile blocker cleared
>>
>>175165709
>gigantic skeleton discovered
>>
>>175165468
>google stardew valley
>read "chucklefish"
>close tab
>>
>>175165146
Depends on the context and how much you're struggling for influence. I usually play egalitarian so have a lot of influence at that point from faction pandering, but it depends.
>>
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>>175165740
>shadow play discovered
>>
>>175165740
>fleet lost
>>
>>175165787
Hey, Risk Of Rain was very good.
Don't mistake the developper, who do all the work, and the publisher.
>>
>>175165787
Chucklefish only published it.
It was developed by one guy not affiliated with them and is one of the greatest games of all time if you like harvest moon type games.
>>
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>next to xenophobes

REEEEEEEEEEEEEEEE
>>
>>175165787
Chucklefuck hasn't really influenced Stardew at all. Besides the multiplayer, which still isn't out. Barely any news on development of it either.
>>
>>175166028
I really tried to like that game, it got boring so fast...
>>
>>175166028
Imagine stardew crossed with SS13
>>
Did we ever talk about First Look: Macedon and First Look: Persia in Civ VI
>>
>>175165931
wish I could leave some parasitic xeno virus on planets like that for the moment they awaken and colonize it
>>
>>175166213
what do you mean, first look?
shit's live nigga
>>
>>175166213
yes, they are shit, have a nice day.
>>
>>175166213
Not even Alex could save civ vi
>>
>>175166278
kind of telling about how little anyone cared
I didn't even know they were live, the only reason I noticed them was the news on some chink sites
>>
help me niggas KOTOR2 isnt working!
>>175166398
maybe if sidmeier was in the development team...
>>
>>175166213

It was pretty funny watching the sperges in the youtube comments and /v/ go mad about Alexander and Macedonians being ethnically Greek or not, that's all I remember about it
>>
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So what the fuck went wrong with Civ VI?
>>
Is there some good overhaul mod for Stellaris ?
I mean something with complete package -ships, techs, classes, planets, balance, fixes, additional shit, events, weapons etc
>>
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CORVETTES <3
>>
>>175166679
Civ V. Burn your good will, get burned.
>>
>>175166679
It was bad on release
Now it's pretty good but this general is too busy complaining about Stellaris to notice
>>
>>175166679
everything
>>175166694
most shitty things of the game is hard coded, so usually only a few things can be changed
>>
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>>175166760
>>
>>175166679
They tried to cater to a more casual audience, namely the phone users.
>>
>>175166760
> You will never upgrade your starbase modules to be anything more than shit

Self replicating wormhole mines when?
>>
Is Plasma best against pirates?
>>
>>175166760
Mother of god
>>
>>175166679
The IA. The rest could have been improved but they fucked the core thing of a turn based strategy game.
>>
>>175166694
yes, star wars mod, star trek mod and theres a really big one the I forgot the name of that allows you to even start as a ringworld empire.
>>
>>175166679
It's easier to ask what, if anything, was actually right.
>poor UI
>terrible release that wasn't even controversial like CiV to keep things going
>delaying mods forever and ever
>unbalanced design
>fucking the core audience in general
>>
>>175166760
3fps... welp...
>>
>>175166778
Yeah but look at Attila after Rome 2.
>>
>>175154034
5 hour old post I know but to anyone, is Distant Worlds worth time?
>>
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>>175149602
Fuck you.
Signed, a big brother that ran out of patience.
>>
>>175166930
its best against everything except mater disintegrators (unbiden tech)
>>
>>175167271
Yes it is.
Its second best space 4x on the market.
>>175167091
ISB maybe ?


>>175166838
I will settle for "more shit" like more events etc.
>>
>>175166679

I wanna say it wasn't different enough like Civ 5 was. For me, I had played a lot of Civ 5 and just didn't have it in me to play much of Civ 6 due to how similar it was. Civ 5 was different enough to Civ 4 that I wanted to play more and more, even if it sucked dick at launch.
>>
>>175167271
yes, super fun, if you can live with the 2d graphics
>>
>>175167271
Yes.

>>175167361
>second
Niggah what?
>>
I never get the megaengineering tech.
What am i doing wrong.
Shit!
>>
>>175167361
>>175167423
>>175167480
Thanks for the answers lads. Off to give it a bash.
>>
>>175167480
Best space 4x :
1. Aurora 4x
2. Distant Worlds
3. Stellaris
4. Everything else.
>>
If Distant Worlds is so gud, can someone post a decent video of it? I've tried looking for some, but there's never any gameplay in it, just menu management and stuff like that. Unless that's the actual game. I really wanna give it a go.
>>
>>175167580
get the defensive fortresses tech first and have a habitat or such in your borders, its a rare and very expensive one though.
>>
You know the thing I love about Stellaris? Autistically recreating the races of a homebrewed DnD campaign from years ago. Spent hours making them, doing their write ups, making traits and government styles fit. It's one of the best features of the game.
>>
>>175167638
Aurora is too niché to be "best". It's like Dwarf Fortress, it's not something that a person just discovering 4X can get into.

Then again, we haven't really defined what "best" means in this context.

>>175167665
Here I guess : https://www.youtube.com/watch?v=wrk3oVy8VJ4&list=PLzEZx9zuF9_4xZgd7xHhjKFZ34vezLKn4

Sorry, I don't know a lot of LPers, and the one I know are ALL shitty.
>DarkSydePhil trying Distant Worlds
Oh the laugh.
>>
>>175167804
Are you implying Stellaris is good for that? I challenge you to even recreate a Wraith or Lich using Stellaris.
>>
>>175167638
>stellaris
>top 3
>>
>tfw the best fantasy 4x games are all either 15+ years old or mods
>>
>>175167869
Best does not have to mean popular.

>>175167906
>implying anything else fits there
>>
>>175167665
Its actually menu management and stuff
Funny thing is people expect 4x games to not be menus
>>
>>175166979
explain how they fucked
>>175167964
we are in the sci fi time, the fantasy time, sadly has gone, i hope they begin to make more fantasy games(especially rpg-based ones aka pillars of eternity)
>>
>>175168095
Why not just play /tg/? PoE and shit have to be >balanced, when I play fantasy I don't care about balance I want to spam evard's black tentacles across the map.
>>
>>175168095
cheating IA instead of making it smart.
>>
>>175168183
>IA
Wut
>>
>>175168183
Do you mean AI or something?
tfw Civ IV is literally better than Civ VI
what the fuck is with game companies and going backwards over time
>>
>>175167869

Thanks m8, giving a watch. Better than other videos I found so far.

>>175168018

I can tolerate a game that's mostly menus, that's not a problem if that's the actual game. Just didn't know if there was more to it
>>
>>175168004
Even master of orion 2 beats it
>>
>>175167964
Dominions 4 came out in 2013.
>>
>>175166694
>complete overhaul mods
I hate people like you.
>>
>>175168324
I only suggested it because he doesn't yell in the first ten seconds. And because he sounds like he knows what he's talking about.

You'll notice he put a lot of time in setting the game.
>>
>>175167964
endless legend
>>
>>175168324
Theres a star map with stars and planets, and menus
Like a 4x
>>
too many ships breaks the ui
>>
>>175168450
>implying FFH and C2C aren't good overhaul mods for Civ IV
>implying M&T isn't the only thing that makes EU IV actually playable
>>
>>175166979
>>175168183
It's AI in English, Anon.
>>
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Whats the bare minimum needed to poop on level 1 space ports?
>>
>>175168183
you are portuguese of brazilian? it's how they speak AI, i am a monkey as well ;D
i also think that pillar of eternity is a bit too linear, they should give more freedom, and add more flavor, no shit like balance, balance is for multiplayer games.
>>175168183
do you mean stellaris 2.0?
>>
>>175168482

It's a good video, he's very informative, not just going balls deep into the game, explains what he's doing, what each thing does. Obviously knows it's a difficult/intimidating game and commentates with that in mind.
>>
>>175168570
fleet power? 1.6k
>>
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>>175168521
>>
>>175168590
PoE is a mimick of a campaign-type D&D game, so linearity is a given.
>>
>>175168570
Depends on what weapons your enemy uses. If it's missiles and you have point defense unlocked, go nuts.
>>
>>175168570

Depends on your weapons and ships. 2-3 shielded destroyers and a load of corvettes will dump on the, fleet power won't matter since the tanky destroyers will be getting shot at instead of corvettes.

You can do it with just a few (12+) corvettes with space torpedoes on them. They do so much damage.
>>
>tfw no /RPG/ general
FUCK


why everybody say aurora 4x is so good? what it has that other 4x games dont?
>>
>>175168521
Too many squads breaks the UI. It doesn't like handling dozens of individual rally point ships. No rubber band commands from the map either.
>>
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https://www.youtube.com/watch?v=Rq5zJXEcPHc
>>
>>175168384
No it doesn't.
>>
>>175168605
I'll keep that in my bookmarks next time someone asks for a video about DW:U. It sounds useful.

>>175168731
They all sound really cute. Screaming frogs are adorable.
>>
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>>175168731
>faction with completely opposite ethic shows up
>attempt to stamp them out because they have 0 happiness
>they keep getting bigger
fuck this gay galaxy
>>
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Just to remind people that the poll for out /vg/ league side is still on.

The /vg/ league is a competition between different generals using the AI v AI mode of PES17.

Here is our roster poll. Please vote if you are interested.
https://strawpoll.com/47c67g3
Vote for all the players you think should make the team.

https://implyingrigged.info/wiki//vg/_League_8_Signups
https://implyingrigged.info/wiki//civ4xg/
>>
>>175168850
ignore em, institute utopian living and theyll be fine
>>
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Post races /4xg/.


>>175168715
COC, real logistics, autistic level of detail, solar systems are as big as they should be not a fucking Stellaris/MoO2 shoeboxes etc.
>>
>>175168731
If you enslave every member of the faction it vanishes instantly.
>>
>>175168950
Are we participating this time?
>>
>>175168950
tx, whens the next cup start?
>>
>>175169017
no bio/10
>>
>>175169001
If I'm not playing Egalitarian and they have 0% base happiness, it doesn't help.
>>
>>175169017
what mod for the slut portraits
>>
>>175169215
>0%
did you put them on a tomb world for some weird social experiment?
>>
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Feels good mate...

>>175169347
Space Babes from Skymods.
>>
>>175167872
It's the best game for it.
>>
>>175169468
t. Alex Grandi, it's terrible and you know it. I can literally make a Civ IV mod with Dread Wraith Sovereigns as my special unit and it'd be more unique than Stellaris' "everyone is the same with a coat of paint".
>>
>>175169074
We're signed up.

>>175169132
We'll have to take part in the qualifiers first which means we play three matches from June 2-June 4.

If we do well we will qualify for the main event with group stages held over the next two weekends and knockouts the weekend after the group stage.
>>
>>175169580
I can mod Stellaris to make them. What the fuck my main man.
>>
>>175169607
You should add Coal Miner's Kilimanjaronian Wifi Pigs instead of having a bunch of different choices for what amount to the same meme.

>>175169680
No you can't, find me how you can simulate 1d8 constitution drain and sunlight powerlessness in Stellaris.
>>
>>175169435
That's their base happiness not their actual happiness/cap, which for a faction that isn't royally pissed is about fifty. That means they don't start causing unrest/lower production if you don't have plenty of happiness modifiers.
>>
>>175169747
Ah, you're baiting. 9/10 you got some replies out of me.
>>
>>175169607
tx for the info, please dont fuck up! Im tired of /v/ laughing at us.
>>
Are kinetics the best weapon?

My fleets seem to do a lot more damage when I load then up with railguns.

Also, I would just like to add, that I boned my coworker the other day. Considering I'm a strategy game addicted autist, that's a pretty big feat.
>>
>>175169929
>I have no answer therefore you are baiting
Admit it, in Stellaris every single race may as well be a Core race with literally no difference beyond cosmetics and a bunch of cultural stereotypes.
>>
>>175168850
Slaves can't become factions.
Annihilate them.
>>
>>175169953
>giving a shit about fags that don't even play vidya
>>
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What kind of mammal is this supposed to be
>>
>>175170038
Typically I always end up with faction problems when I have no proper way to deal with them by enslaving them.
>>
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>>175157153
>not having deviant daydreams about the space spiders
>>
>>175170373
>tfw webm got cut short from what it could've been
>>
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Tachyon lance or kinetic artillery?
>>
>>175171034
>flashlight or FUCKING SPACE CANNONBALLS SHOOTER
>>
>>175171034

Kinetic Artillery on every single slot. Flak cannons are useless on battleships since they sit way at the back of the fleet, making them useless as PD.

Giga cannons on a spinal mount for general purpose. Kinetic Artillery is better though, imo.
>>
>>175171119
>>175171161
Okay thanks. I just thought I had seen people talk about lances like they were hot shit before but I wasn't sure, this is my first real run.
>>
>>175171246

Lances used to be the be all end all weapon. In a patch they changed them from L slots to X slots, meaning they went from 7 per ship to fucking 1. They didn't really rebalance the weapon well enough to justify that and so now they are in the dumpster with missiles.
>>
Is there a bug in utopia that keeps you from researching omega theory for the worm?
>>
>>175171489
Yes.

http://steamcommunity.com/sharedfiles/filedetails/?id=903292662&searchtext=
>>
>>175170373
post the webm
>>
>>175171436
It really sucks that after the whole ship re-balance Energy and Missile weapons are left with out dedicated large weapons. Paradox really needs to work on making all weapon system equal and viable.
>>
>>175172241
anon the webm is naughty
>>
>>175172390
Would love an X mounted cruise missile thing that does immense damage and has a shit ton of HP. Would make great PD fodder as well as dealing huge damage.
>>
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> Zero point fusion warhead missile
> Capable of shattering a small moon
> Doesn't deal splash damage
>>
>>175172101
>tfw you made a second save-line just to try the worm in vain
>>
>>175172587
Missile are so underwhelming in this game, it's either that or I don't really know how to design a ship with missile as main weapon.
>>
>>175172402
i want the webm, i give anything
>>
>>175173148
I want your panties and your anal virginity.
>>
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And fuck you pirate scum !
>>
> Very first ship off the assembly line isn't named after the ship class
Fix this it's literally ruining my enjoyment of the game.
>>
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>do this with every system that has a planet
>AI can't invade any planets because the stupid assholes will beeline for the planet and leave the FTL inhibitors intact to catch the transports following their fleets

It feels like cheating tbhbbq
>>
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>>175157153
>>
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>70 years after conquering a world
>population is still being displaced
Might as well have just enslaved them to work on their own world
>>
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>>175157153
>he doesn't wank to xenos
>>
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>>175174120
> He can't hunt down and systematically displace his undesirables
GITGUD.
>>
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>tfw Unbidden are fucking up my only ally and there's a huge empire of militaristic bird motherfuckers with a rape-face on next to me looking at my planets and just waiting for a chance to nab them from me
>>
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look at my pretty space flower
>>
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>second FE insults and threatens me
>month later this comes as a research alternative

Revenge is coming you xeno faggots.
>>
>>175174970
Noob here, please explain what's going on here

I don't know crap about military stations or how to use them properly
>>
Can I give a sector independence? I have an exclave that I'd rather just set free.
>>
>system with 14 energy and terraforming gases
>system next to it with a bunch of minerals and teldar crystals
>put a frontier outpost down
>previously unknown militarist isolationists demand that I remove my outputs
b-but
>>
>>175175157
He's just being autistic as all of those stations would fall one by one to even a 10k fleet. The only real use of military stations is a roadblock by snaring fleets with the FTL inhibitor, and even that's only really good when playing hyperlane only games.
>>
>>175174970
Is that a euphemism for Cosmic Vagina?
>>
>>175166679
Fuck off Bryn, you gacha will never come back.
>>
>>175175157
>>175175404
It's a trap system designed entirely to support my fleet for an ambush situation. It's hyperlanes only but all the big boys have jump drives anyway so it's less helpful.
>>
>>175128610
I think he confused leader and ruler

While you're at this mod you should also make it so ruler skill levels do the following:
1.) actually level up
2.) have an effect specific to government type rather than an incredibly weak unity modifier
>>
>>175175704
Brynhildr is a good girl I literally don't know what DW has against her
>>
>>175175273
>>175175273

pls help
>>
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>Some fucks want me to stop genocide
>Have to spend influence to tell them to fuck off
I'm new and this is bullshit
>>
>>175135997
sure is better than delores mudhadbad
>>
If I have a level 4 scientist and they become the ruler of my faction, do they stay as level 4 and become level 1? (since ruler and scientists are different "classes")
>>
>>175168539
>no love for DoC
>>
>>175172889
It's not your fault, missiles are just coded badly. The delay between firing and doing damage, combined with missiles not retargeting if the target dies, results in them severely overkilling targets, and thus wasting damage.
>>
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>Unbidden is clearing out so much space near me
>Could colonize all that shit after wiping out the Unbidden
>tfw too comfy to actually expand anywhere

I think I'll stick to building ring worlds and habitats
>>
>>175177384

They'll kick the shit out of you m8, best start building ships
>>
>>175170167
Bat, you fucking idiot
>>
>>175168950
Since it looks like Somehow I'M the bad guy? is going to win how will you design the player?
>>
>>175177689

Oh yeah that makes sense, didn't notice those things were meant to be fangs. They look more like spider mandibles. I also forgot they were mammals.
>>
>>175177384
> only 150 mineral income
>only a 90k fleet
>he actually thinks he's powerful enough to let the unbidden rampage unchecked
>>
>>175177693

Just make it Hitler
>>
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>>175126752
Grabbed The Last Federation & AI War. Thanks for the heads-up, mate.
>>
>>175177384
>150 minerals by 2429
jesus fucking christ dude

youre gonna get your shit packed in

hope you like extradimensional cock
>>
>>175176307
Yes you can but you have to deselect each one of those little star on your map.
Just go to "Manage Sector" and deselect them start with the outer rim of the sector.
>>
>>175170038
Neither can nerve-stapled lobotomites.
>>
>>175173148
commom i want this webm help me pls
>>
>>175177873
/pol/ has Hitler as one of their star players though
>>
>>175178121
Space Hitler
>>
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>>175177951
>>175177803

The only one who's getting their shit wrecked are the Unbidden. I could literally go and kill them all right now.
>>
>>175178121

This is the /vg/ cup, not 4chan cup.
>>
>>175178079
Poke around on /gif/
It's usually in one of the 2D threads
>>
>>175178193
prove it
>>
>>175169045
I can't enslave (or purge) my founder population, or single units of population, either way
>>
>>175178232
just post it you faggot
>>
>>175178279
I need to kill this FE first because they declared war on me again because of this one stupid outpost.
>>
are there any must-have mods for stellaris?
>>
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Has anyone here ever succesfuly let the Unbidden just rampage around while they sat and bid their time to go stomp them out later and then recolonize all the worlds they left empty?

Or is doing that basically suicide because they grow stronger with each world consumed? (Do they? Or do only anchors+time do that?)

I'm just wondering if it's only viable to kill them as soon as they spawn or how much leeway you usually have before things get out of hand.
>>
>>175178381
Have you even tried using yandex to look for it?
>>
>>175178603
when the two other factions spawn in you usually find some equilibrium because they fight each other to a groundstill
>>
>>175178591
Stellar Expansion
More Events Mod
Extra Events
>>
>>175178730
>Two other factions
What? There's multiple Unbidden factions that hate each other?
>>
>>175178773
Is More Events okay? I tried extra and it's alright, but I need even more events.
>>
>>175178836
I didn't recommend it because it's bad, fuckstick.
>>
>>175178793
If the unbidden takes enough ground two other extra dimensional factions will show up.
>>
>>175178793
There's actually three. Aberrant and Vehement arrive after some time.
>>
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>>175152483
>dimensional horror blocking me from rest of the galaxy
hyperlanes was a mistake
>>
>>175178793
There's the Vehement and the Abherent but I don't remember their spawn times after the unbidden arrive.
The Unbidden are usually stronger because more anchors = more fleet power, but you can usually expect the player + ai to have their shit together as well

desu it's almost always solved before they spawn but when they do it's kinda cool because it creates a sort of no-man's land
>>
>>175178961
On the other hand
>dimensional horror blocking the rest of the galaxy from you
>>
>>175178381
I don't have it, bud.
>>
It's always the unbidden that attack me.
Never anything else.

Fuark diz!
>>
My pacing in stellaris seems like garbage. I have no idea when to start building research stations.
In my last game, I focused on credits and energy early, but never had enough energy to comfortably expand AND research. Hell, I even had less planets than a normal ai who had surpassed me in tech too. How do the first few decades go for you guys?
>>
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>>175178217
>Out system thinks your post is spam
>Out system thinks your post is spam
>Out system thinks your post is spam
>Out system thinks your post is spam
>>
>>175179141
I'm on full repeatable by 2315 normally
>>
>>175179007
>you can usually expect the player + ai to have their shit together as well

In my first game I researched Jump Drives and wasn't ready for the shitstorm that would befall my galaxy.

I was the strongest empire but because of noobishness I had a really poor economy and couldn't handle the onslaught. And all the other factions got eaten alive because they were extremely pathetic even compared to my mediocrity.

I reloaded a save before I researched Jump Drives because I realized I had doomed us all


What difficulty do you guys play on? I feel like in my next game when I actually know the basics better, I'll leave the AI behind again easily if it's on Normal. Or maybe I just got lucky and they were squabbling too much against each other?
>>
>>175179141
Minerals come first. Energy and food should be kept positive but not much higher. Research comes once you can afford it without taking a productivity hit.
>>
>>175179229
Well I think /vp/, /vr/ and /jp/ had a bunch of very similar characters last cup. But you're right, VGL is a championship for a representation reward.
>imagine coming in 1st or 2nd and getting a nice gold bad guy
>>
>>175179387
At what point can you say "I've got enough minerals"? Because all of my energy was going towards mining and my minerals were stockpiling like crazy.
>>
>>175179269
Do you play tall or wide? Do you use sectors?
>>
>>175179494
You shouldn't be floating minerals, like ever
That's like a basic RTS concept
>>
>>175179503
just pick PSC

I expand to core systems cap, then build habitats in those systems, so tall I guess
>>
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Does this look about right for a fucked-up Earth?
>>
>>175179664
So you rush PSC in the Discovery tree, and then what do you go for Traditions wise?

What I was doing earlier is rushing PSC, then dipping into Prosperity and Expansion, finishing Discovery, finishing Prosperity and finishing Expansion. But I think I did it all in the wrong order.
>>
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https://twitter.com/Martin_Anward/status/854732758731632640
>>
>>175179837
Hot
>>
>>175179793
This game I've been experimenting with not focusing on finishing tradition trees, but just getting traditions as they're useful to me and it seems like it's working out pretty well for me.
>>
>>175179793
prosperity opener, rush PSC, Complete expansion, supremacy opener, complete prosperity, complete discovery, complete supremacy, harmony, domination, diplomacy
>>
>>175180069
why do you prioritize the prosperity opener?
>>
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Do I need to use land army to win a war or I can just bomb them into submission?
>>
>>175180151
Not him, but I'd think reducing the costs of mining early would accelerate the early game a bit.
>>
>>175179636
>floating
Do you mean stockpiling without a reason or what?
>>
>>175180151

Saving 30 minerals per mining station... nothing compares to it.
>>
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Pls respond.

Do you make a new faction every time you start a new game, or do you do multiple ones with a single faction?

Do you create custom factions so that they appear in your games, or do you always let the game randomly determine those?

What difficulty do you play on?

What galaxy size and settings do you play on (#Empires, #Advanced, #FE's, etc)?
>>
>>175180069
Diplomacy is better than domination if you want to lead the third leg of the War in Heaven.
>>
>>175178121
We play against the other generals
>>
>>175180151
cheaper mining stations, then cheaper research stations
means more minerals for frontier outposts and a quicker colony ship in the early game.
>>
>>175180439

Yes.

I create plenty of customs but they rarely appear without forcing them to spawn.

Normal. I'm not very good yet.

Maximum size [1000], 18 AI, 4 fallens, 0.75 habitable worlds.
>>
>>175180514
yes but >>175179229
>>
>>175180439
Medium elliptic with 50-75% hab worlds and a custom difficulty setting that gives regular AIs +25% minerals and nrg.
12-ish AIs with 4 FEs and 4 advanced starts.
>>
>>175180439
Yes
No
Normal
max size, ~12 empires, no advanced starts all FE
>>
>>175180439
>Do you make a new faction every time you start a new game, or do you do multiple ones with a single faction?
>Do you create custom factions so that they appear in your games, or do you always let the game randomly determine those?
Yes.
>>
>>175180598
Don't private colony ships trivialize regular colony ships anyway?
>>
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>>175178463
>What the fuck did you just fucking say about me, you little arthropod? I'll have you know I graduated top of my class in the Military Academy, and Ive been involved in numerous secrets purgings of Primitive Species, and I make 100 confirmed minerals/month. I am trained in powered exoskeletons and I'm the top Assault Army in the entire Interplanetary Expeditionary Forces. You are nothing to me but just another rival. I will wipe you the fuck out with precision the likes of which has never been seen before in this Spiral 4 Arms galaxy, mark my fucking words. You think you can get away with saying that shit to me over the intercom? Think again, fucker. As we speak I am doomstacking my whole navy into one lump of missile equipped corvetts across my 5 spaceports and my scientist is surveying a BH so you better prepare for the worm, maggot. The worm that embraces the pathetic little thing you call your life. You're fucking dead, prole. I can be anywhere, anytime as long as nothing is blocking my hyperlanes access, and I can conquer your species through over seven hundred wargoals. Not only am I extensively trained in contacting the Shroud, but I have access to the both Agrarian Idyll & Inwards Perfection and I will use it to its full extent to wipe your miserable ass off the face of the galaxy, you little xenophobe. If only you could have known what unbidden retribution your little clever insult was about to bring down upon you, maybe you would have held your fucking borders open. But you couldnt, you didnt, and now youre paying the price, you goddamn idiot. I will shit Amoeba Flagellas all over you and you will drown in them. Youre fucking dead, you blorg.
>>
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>wake up
>still no C# Aurora
>come back from work
>still no C# Aurora

>mfw
>>
>>175180445
Domination is better because vassals and tributaries are more likely to take point on your fleet and guaranteed to join you.
>>
>>175180730
>because vassals and tributaries are more likely to defect to whichever FE hates you most
ftfy
>>
>>175180640
not if you don't want shitty factions ruining your slaver-technocracy
>>
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>Annex a militarist isolationist FE
>Now I have this clusterfuck of planets ruining my empire
>Cant release them as vassal
>Actually have to keep these shitty planets

Well, fuck me sideways and call me Mandy
>>
>>175180439
>Do you make a new faction every time you start a new game, or do you do multiple ones with a single faction?
Usually I make a new one per game so I can try new things.

>Do you create custom factions so that they appear in your games, or do you always let the game randomly determine those?
Depends. I've made a few that I've set to allow to spawn, so when they do, it would be a surprise.

>What difficulty do you play on?
Normal because I want a comfy game experience, and the harder difficulties don't actually make the AI any smarter, it just cheats more. I don't see the point of harder difficulties because the only thing being challenged is my minmaxing autism.

>What galaxy size and settings do you play on (#Empires, #Advanced, #FE's, etc)?
Usually smaller than normal, one or two advanced starts, normal or below normal empires, and a few FEs for fun. Depends on what I feel like.
>>
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>>175180858
So private colony ships are actually a big meme?

Good god I fell for it
>>
>>175180817
>you don't liberate THEN vassalise
>>
So, how do we fix battleships?

Personally, I think having Combat Computer options that change behavior would help, since that enormous hull/shields/armor don't do shit if the only ships shooting at them are other battleships. Artillery platforms are fine, but the tankiest ships should be able to go in and tank, damnit!
>>
>>175180890
you played yourself, Mandy

Should've liberated and then vassalized

"Cede Planet" is the biggest meme of them all
>>
>>175180439
Depends how I'm feeling, if I enjoy an Empire I can play with it multiple times, but usually I create a new one (and save it) per game.

I allow my CEs to spawn ingame, yes.

Normal usually, I've just started playing on Hard.

Large Spiral, 17 Empires, 3 FEs, 2 Advanced Starts.
>>
>>175180640
What purpose do private colony ships serve anyway?
>>
>>175180439
I usually go for the same few because I'm a shameless xenophobe.

Randomly generated, except when I feel like forcing a specific kind of galaxy.

Insane, but with the AI resource boosts increased and the science boosts removed. High AI aggression.

1000 stars, Advanced basically random every time, maximum possible FEs, all crises enabled.
>>
>>175180954
Asides from annexing other empires, they're the main reason you get factions other than your governing ethics
>>
>>175181137
Combat Computers right now don't change behavior right? Corvettes have swarm and then the others are balanced, right?
>>
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>>175181143
For some reason I couldnt do anything but demand cesession of the planets so I went with it because I got tired of those dumb twats throwing fits over one stupid outpost.

Also, look at dem habitats and planets I got from my neighbours who were nice enough to die into extinction at the Unbidden's hands.
>>
>>175181137

Reduce range on cruiser weapons, reduce speed on cruisers. Reduce cost of battleships.
>>
>>175181013
What is the point of liberating and vassalizing when you can just annex the shit out of them and call it a day?
>>175181143
Cede Planet is a perfectly fine meme.
>nerve staple the lot of them
>throw them all into a sector
>never give them another thought
>>
>>175181189
Early colonization rush. The early bottleneck is usually minerals, so buying a colony ship with energy credits can be pretty nice, even if the colonists don't share your government's ethics. It seems like it'd be seriously amazing as a hive mind as your pops are incapable of diverging, though how there can be private colony ships in an empire composed of one entity is a bit beyond me.

Might also be good if you have a bunch of -ethics divergence modifiers stacked, like conformist or priestly conclave, to bring pops back to the dominant ethic.
>>
>>175181143
You can't liberate FEs
>>
Tips on rushing end of cycle to cuck friend in MP
>>
>>175181365
Just being spiritualist and throwing down temples seems to be enough, I have yet to see a non-empire faction in ~600 total years, even with most of my colonising done by private ships.
>>
>>175181425
ya you can
>>
>>175181472
sadly you can't do that, end of cycle doesn't exist in MP
>>
>>175181472
Get psionic ascension

Keep going into the shroud

pray to RNGesus
>>
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>>175181365
>though how there can be private colony ships in an empire composed of one entity is a bit beyond me.
Paradox quality control strikes again

Last game, there was a Hive Mind AI that got rekt by its neighbors, and I took in Hive Mind refugees. I posted about it here and people said that they'd die off after a certain time. They never died, and behaved like regular folks from any other species.

At first I was scared that the Hive Mind had stealth infiltrated my empire and was going to start some sick rebellion/take over/infestation event.

But no.

It was just an oversight.
>>
>>175181612
>At first I was scared that the Hive Mind had stealth infiltrated my empire and was going to start some sick rebellion/take over/infestation event.

This would be pretty awesome
>>
>>175181527
na you cant
>>
>>175181612
If you have genetic mastery you can actually remove their Hive Mind trait so they act like normal pops, but I'm surprised they didn't die on you. They're supposed to, but I guess that feature is nonfunctional.
>>
Is there any Greater feeling than Conquering Spiritualists and forcing them to become cyborgs/synths
Especially if you successfully make all their race into cyborgs/synths
>>
>>175180297
Yeah, basically
You should always keep your mineral wallet as empty as possible unless you're saving up for a costly thing. You shouldn't ever just let it accumulate
>>
>>175181769
wallet empty, production solidly in the black
>>
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how do you like my map
>inb4 2600
>>
Someone give me the short version of purging the squishies 101.
I always played religious zealots so I can't wrap my head around what I should prioritize for synthetic evolution.
>>
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Best ascension for scientific technoracy:

Synthetic or Biological?
>>
>>175181991
Without knowing more about you want to RP it could be either.
>>
>>175181991
synthetic gives the best bonuses hands down, its almost imba
>>
>>175181991
Full biological plus the first step of synthetic.
>>
>>175181769
What happens if you run out of things you want to build?

Are you just too far ahead to worry about anything at that point?
>>
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Rate my spess america
>>
>>175180297
Pretty much, I personally divide projects into four categories; marginal, non-marginal, important, and critical.

Marginal projects/costs are bought as they can be, if I'm not saving for anything else. Stuff like upgrading buildings, building stations, building corvettes.destroyers, etc etc.
Basically anything you can get with only ~3 months of saving on your current income.

Non-marginal is anything that can be bought with 1 year of saving based on your current income.

Important is anything that warrants saving for 2 years on your current income, such as early colonies or space stations.

Critical is anything so absolutely vital that you have no choice but to save for no more than 3 years to get it.

If it would take more than 4 years to save enough minerals for it, either a) your economy isn't developed enough, b) it's not important enough anyways, or c) it'll be too late for it to help you by the time you finish it.
>>
>>175181612
>They never died, and behaved like regular folks from any other species.
What the fuck?
Did they even have the hive mind trait?
>>
>>175181886
Where's your technology?
>>
>>175182173
That's where one of three things happen.

>you start preparing for anschluss
>you start building megastructures
>you close out the game because it's done.
>>
>>175182185
>'murica
>Doesn't use Nuclear Missiles
>>
>>175182292
what technology
>>
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>>175181886
>2600
>all those free empires
>>
>>175181257
Right now, combat computers have no effect on behavior. Corvettes always swarm, cruisers always lead the charge, destroyers hang back but slowly keep advancing, and battleships stop dead in the water as soon as they're in range.
In previous versions, different computers were supposed to cause different behavior, but I remember it being very inconsistent on whether behavior actually changed.
>>175181325
So essentially nerf cruisers?
My main problem with that is that it's trying to fix a ship being underpowered by making another ship type weaker. I don't believe that to be a sound philosophy, especially since battleships are supposed to be really powerful.
It also doesn't fix the problem of the biggest, most durable ships only ever taking damage when everything else is dead. Taking out enemy battleships should be a priority, not an afterthought when the battle is already won.
>>
>>175182030
>>175182065
>>175182081
second question:

what goes best for Technocracies? Being freedom knowledge pursuing good dudes, or being ruthless xenophobes who slave all inferior species and only improve their own for research bonuses?

I'd guess Biological lends itself more to xenophobes because of the genetic modifiers for better slaves, while Synthetic lends itself more to the freedom loving, xenophile dudes right?

>>175182260
>Did they even have the hive mind trait?
Yes, they did. I even used them to colonize Arid planets because they had Arid preference. They were good for backwater planets like that. Nothing weird ever happened with them.
>>
>>175181886
>2600s
>Research that small
>>
>>175182489
You can play it either way, its your RP.
>>
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>>175182424
>free
they are all vassals, part of a big empire or part of a fed
>>
>>175181886
>2600
>can't afford a battleship every month
Shit nigga what are you doing.
>>
>>175178773
Novio Magnum is pretty good if you overlook the retarded nomenclature on some of the expanded techs.
>>
>>175182489
>I'd guess Biological lends itself more to xenophobes because of the genetic modifiers for better slaves, while Synthetic lends itself more to the freedom loving, xenophile dudes right?
You can genuinely enhance aliens but Synthetic Ascendancy is a one-off event so from a meta perspective that's not really true.
>>
>>175182601
They should all be under you.
>>
>>175182531
>bumping research for repeatables
no point

>>175182682
no i dont givea f
>>
>>175179141
Depends.

You build that sweet +6 ASAP, but the lower ones can be ingored.
>>
>>175182712
>>175182601
>>175181886
Show your empire.
>>
>>175182434
battleships are supposed to survive virtually any engagement tho, they shouldn't be tanking

(if we're Meming old ww2 navy doctrine anyway)
>>
>>175182603
trying to trigger end of cycle, but its rng with 2% chance
thanks paradox
>>
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>>175182790
pacifist btw
>>
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POST SHIP PREFIXES

ISS FAGS NEED NOT APPLY
>>
>>175183130
ASS
>>
>>175182489
European Imperialists.

It's not fair to enslave races just because they were born inferior. It's your duty as the only proper species in the galaxy to bring them into the fold and turn them into the best approximation of civilised beings they can possibly be.

It's just unfortunate that you can't extend proper citizenship to the uncivilised, since the transition process is likely to take many generations, but work befitting non-citizens can be found.
>>
>>175183130
FNS - Federation Navy Ship
GTV - Galactic Terran Vessel

Two i use the most.
>>
>>175180704
>C# Aurora
the fuck is this?
>>
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What should I do with her?
>>
>>175183296
>GTV - Galactic Terran Vessel
I approve
>>
>>175183310
secure the borders
>>
>>175183130
HMS
>>
>>175183296
>GTV - Galactic Terran Vessel
One of your capitals better be called Colossus
>>
>>175183130
since i play as commonwealth, i just use CNS
>>
>Playing as Hive Mind
>Spawn next to xenophile FE on end of galactic arm
>They close their borders so I can't go anywhere
>Get the event where I give them one of my pops, agree
>They open their borders
>My hive minded pop doesn't die in their non-hive-mind preserve
FAST FORWARD LIKE A HUNDRED YEARS
>Xenophile FE awakens
>"Hey buddy sign off your independence"
>No
>They declare war
>I think I can take them
>First fight ends with them having 30k ships and me 10k
>I surround them from the north and south, we are the eastmost on the map
>Queue up a bunch of ships, rally point set to just below their south border
>Their fleet is following my remnant, going to destroy it
>Suddenly fleet turns around
>Chasing the single corvette

I led them on goose chases for years until I built up my military big enough to challenge them. Then I gene-modded them into the hive mind. Problem->no problem.

Also, to get the Xenophage achievement you can't be purge/consuming the different pops, you need to set them to Livestock-type slavery.
>>
>>175183327
>>175183542

Nice way to do that is to actually use

GTS - for survey ships
GTD fopr Destroyers
GTC for Corvettes
GTCC for Cruisers
GTB for Battleships etc

>>175183542
Dont forget to actually use HMMS for civilian ships mate.
>>
What negative traits do you always seem to take, no matter what you're roleplaying as?
>>
>>175183698
Sedentary.
>>
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Big Spender.
>>
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>>175183378
>>
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Well shit that is a nice development.
Vool ( FE ) ended the war with Pelx and the second they do it - both Polity and Citizen League give Pelx guarantee...
I think i will also guarantee them - Vool still are ovewhlemingly better at science but have pathetic fleet power and capacity compared to me..
Might make that work.

>>175183302
New version of Aurora that is coming out.

>>175183698
Weak
Sedentary
Deviants

One of those.
>>
>>175184109
Really? I've been fucked by deviant pretty hard before. That divergence.
>>
>>175184109
>>175183831
Do you usually take Nonadaptive to accompany Sedentary or is that too much?
>>
>>175184313
non adaptive is terrible whereas sedentary doesn't really affect much anyway
>>
>>175184313
Nonadaptive severely limits colonization efforts, so I don't take it.

I don't like when my pops migrate, and I don't ever use resettling except in rare minmaxing cases, so it's basically one free point.
>>
>>175182434

It's not a buff directly to make battleships better, cruisers are just too good. They're cheap, they have way too many large slots, they can work as tanky PD AND large artillery in one. As well as being fast, they do everything a battleship can do better.

Battleships are just OK, cruisers are far too good. So yes, nerf cruisers which ends up buffing battleships. If something is too good, you don't buff everything to make it better. You nerf the thing that's too good.

Like hell are they gonna buff every tradition to bring it in line with Planetary Survey Corps, they will just nerf that to bring it in line with every other tradition. They can do the same with battleships, by nerfing cruisers.

Battleships only die if a fleet jumps on top of another fleet, when everything is in 'melee' range. They will always be the last man standing, and that's fine, but there's no point in bringing 1 battleship when you can bring 3 cruisers which cost the same amount of minerals, same total HP, more DPS, more evasion, more speed, etc.
>>
>>175183831
>>175184109
Alright, how about mandatory positive traits? Or are they all completely determined by intended objective?
>>
>>175184174
I dont know, i simply never saw a big difference between taking and not taking deviants.

I always end up with ethics all over the place.
>>175184313
Nonadaptive is terrible.
Sedentary is literally no brainer to take.
>>
>>175184543
>>175184478
>>175184416
How about Solitary?
Is the happiness hit really bad?
>>
>>175184521
>battleships cost 3x cruisers
wut
>>
>>175184617
not massively but it's a bigger impact than sedentary
>>
Aaaand of course those xeno faggots stopped their guarantees after a week...
Stupid me, believing that Stellaris AI permits any kind of reliable diplomacy.

>>175184541
Intelligent
Adaptive/ EX adaptive
Cant go wrong with those two.

>>175184617
Not really.
But its a hit while deviants/sedentary is virtually unnoticable.
>>
Repugnant is ez trait also if you're playing some xenophobes or authoritarians.
>>
>>175184647

average of 650 vs 1800.
>>
>>175184541
Depends on what I want. Thrifty, Industrious, Intelligent, rapid breeders, adaptive. I'll take one of these depending on the fluff of the race.

>>175184617
I enjoy happy pops because I enjoy the production bonus from happiness. It's pretty great. Making up for that 5% happiness hit is difficult. In fact, I'll even take Communal occasionally.
>>
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Really underwhelming.
>>
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>>175184824
no
>>
>>175184934
Post the actual loadouts and base costs in the designer.
>>
Wait what happened I downloaded this game played 4 games in a row all for hours. Started this game and just quit out of boredom. What am I missing to not get bored I like this game but I feel something major is missing.
>>
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>>175185212
>>
>home planets are locked between 16 and 20 tiles
Who the flying fuck thought this was a good idea
20-25 is far more sane.
>>
>tfw dow3 is garbage

guess I have to stick to stellaris for my 40k fix
>>
>>175185585
It would be nice if there were more start options each with their own little set of events.
>>
>>175185487
>that 3rd battleship slot's weapons

that explains a lot lol
>>
>>175185725
doesnt explain shit
go post a loadout that makes battleships 3x
>>
>>175185803

it explains plenty, like that you're the kind of retard who unironically makes battleships lol
>>
>>175185869
no i dont use them at all you retard
>>
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Dumb angry cloud.
>>
>>175185927

yes you clearly do, now i'm gonna backpedal and call you a retard again lol
>>
>>175185998
STUPID LOUD,
ANGRY CLOUD
>>
>>175185998
The worm is nicer.
>>
>>175185998
psionic ascendancy is so shit
even ending the cycle has a fucking 2% chance zzzzzz
>>
>>175186024
post a loadout where battleships are 3x or fuck right off
>>
>>175184521
You're mostly right but
>too many large slots
Nah, they have 2 tops and have to sacrifice almost all their M slots for them. The issue is that they cannonball into knife fighting range almost as fast as corvettes and that M plasma is mind blowingly broken by virtue of 80% armor penetration making it the supreme capital ship killer while also retaining enough accuracy and tracking to not be completely useless against corvettes.

What is needed is more nerfs to plasma so that it doesn't have ridiculous levels of armor penetration at the M size, or a further malus vs shields. L plasma is fine, it's a big boy slot for killing big boy ships, M plasma is just almost as good while actually being good against smaller ships. You could slash another 10-20% off M plasmas penetration and it'd still be the best gun for ripping through armour at its size while actually lacking some of the raw punch that the L version brings. Cruisers are bust because that one M slot weapon does literally every job in the game bar PD and shields, and the best PD in the game is ALSO an M slot, and cruisers have the most M slots of all the ship classes even when they sacrifice some for an L slot to negate the shield disadvantage with a kinetic artillery.

tl;dr Plasma and M slots being busted is the main reason why cruisers are busted.
>>
>>175186338
yep this.
L slots are only good on destroyers right now with their insane tracking computers.
Battleships cant hit shit with large slots and dont get into range fast enough for mediums
>>
>mfw that Autocannon sound

Sweet gentle jesus this is boner inducing..
>>
Post small balance changes you think will improve the game.
I'm collecting suggestions for an overhaul mod.
>>
>>175175150
>four different colored stripes
What the fuck?
>>
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Why doesn't terraforming clear certain modifiers?
>>
>>175186619
Reduced megastructure build time and cost
Reduced displacement purge time
Nerf to Flak cannons
>>
>>175186743

Maybe it doesn't clear harmless ones
>>
>>175186648
Two rebellions in one xeno empire.
>>
>>175186619
more than one megastructure under construction at a time
nerf plasma guns
give missiles more health and evasion
flak less tracking and damage
>>
>>175186619
give missiles shields or armour (as they upgrade) so you need to actually have dedicated PD ships
>>
>>175185652

There is a neat mod that adds a good chunk of starting systems , 5 of them I think are inspired after the mass effect races

There is one that is low on resources but has two pre FTL civs ( to eat , enslave or protect )

A damaged ringworld start that is low on minerals and credits but has large science stops and tomb worlds

Some extra systems with a quest that I haven't done and more systems without anything special in particular but they are different to the two in vanilla
>>
>join a federation in a 2k galaxy with 60 aliums
>everything makes contact at once and now i'm playing at 10 fps
guess i need to get some super performance mods or some shit if i want to play in larger galaxies
>>
>>175187282

>telling us of all the cool stuff
>not a single link

cmon man
>>
>>175187001
>>175186829
>>175187070
I'll put these in a .txt and try to get something worth playtesting out this weekend.

Any suggested changes to ethics or traditions?
>>
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2281.11.01

Day that will be forever remembered in Humanity history.

On that day both Mars and Europa orbital Yards completed first Armageddon class Super Dreadnoughts : FNS Howard Anderson and FNS Arianna Saletta - named after two presidents of Terran Federation.
Additional SD's are in building but those ships alone give us the equal footing against most FE.
Those xeno fags wont know what hit them.
>>
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>>175187378
This is why I exterminate every civ I meet. Can't slow down my fps if they don't exist.
>>
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>>175187636
>Armageddon-class
>>
>>175187591
As part of those megastructure things look at increasing their yields, 400 energy is fucking trash, bump it to like 1k or something it'll actually be worth building then, do something similar to the science nexus.
>>
>>175187429
Is probably More Home Systems
>>
>>175187636
>tfw play Star Ruler and end up with a ship bigger than the galaxy. Which is hidden in a ship bigger than a star hidden inside a ship bigger than a planet hidden inside a ship the smallest size possible.
>>
How to install workshop mods on a pirated copy?
>>
>>175187636
I think this is relevant to the size of those ships.
https://1d4chan.org/wiki/The_ship_moves
>>
>>175187872
Doctor pls go and stay go.
>>
>>175187946
By buying the the game and not being an edgy piratefag.
>>
>>175187946
Just buy the game, kike.
>>
>>175187789
>implying its not a fitting class name for a ship that has 30K military power on his own

>>175187872
>>175187996
Yep.
Too bad Star Ruler was so crap.
>>
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>>175188179
>>175188361
If it was 75% off right now maybe, but I can't justify 40 fucking bucks right now
>>
>want to try a robot playthrough
>start next to fanatic spiritualist FE
>>
>>175188635
are you a nigger or something, learn to delay your gratification
>>
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dude weed lmao
>>
>>175187429

More home systems is the name

http://stellaris.smods.ru/archives/616
>>
>>175188898
>only 2 ethics
Wut.
>>
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Lets see those fucking xenos topping this.
>>
>>175184934
> Shielding your corvettes
Stop.
>>
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>Have 7 construction ships building habitats in a system
>Asteroid sighted in route to planet blah!
>All 7 fucking construction ships stop construction to "evade hostiles"
>I don't even get fucking refunded.
>>
>>175189538
What a cute girl.
>>
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>>175188898
>not the High Mind the Hive Mind

Get on my level
>>
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Should I change anything?
>>
>>175189784
>egalitarian
ayy lmao
>>
>>175189784
Spiritualist to materialist and you should be good to go.
>>
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>>175189472
>You're fucking dead, prole. I can be anywhere, anytime as long as nothing is blocking my hyperlanes access, and I can conquer your species through over seven hundred wargoals. Not only am I extensively trained in contacting the Shroud, but I have access to the both Agrarian Idyll & Inwards Perfection and I will use it to its full extent to wipe your miserable ass off the face of the galaxy, you little xenophobe. If only you could have known what unbidden retribution your little clever insult was about to bring down upon you, maybe you would have held your fucking borders open. But you couldnt, you didnt, and now youre paying the price, you goddamn idiot. I will shit Amoeba Flagellas all over you and you will drown in them. Youre fucking dead, you blorg.
>>
>>175189518
Isn't the meta that corvettes and destroyers get shields, while battleships and cruisers stack armor?
>>
>>175189906
Unshielded corvettes cost 1/3 the price of max shields and deal the exact same damage.
>>
>>175189895
But then there's no psionic Meme Magicâ„¢
>>
>>175189518
jokes on you i dont even use corvettes
>>
>>175189472
Wow, you're really sirius about killing those aliens.
>>
>>175190224
By that logic, you might as well not put shields or armor on anything because they'll have the same DPS regardless.
>>
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>>175189897
>>175189472>>175190306


>1 planet
>9 pops
>my one ship has 100 times more firepower than their entire fleet and i have many more ships than one
>still taking shit

Ok fuck it, seven Armageddon class SD's backed by a assault fleet stuffed with xenomorphs will teach that fag a lesson.
>>
>>175190295
this nigga be using constructor ships and space flowers my nig
>>
>>175189906
>>175190224
>still using corvettes after unlocking cruisers
????@
>>
>>175190224
>1/3 the price
you save like 50 minerals max
>>
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>>175190446
>>
>>175190224
>caring about cost when minerals are so worthless
>not wanting maximum combat efficiency
>not wanting most power to fleet cap ratio
you fell for a meme
>>
what memes did you fall for today boys

>I fell for the hyperlane meme
>I fell for the arc emitter meme
>I fell for the spiral galaxy meme
>>
>>175190940
I fell for the events mod meme.
>>
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Just noticed Sol is right next to my home system.
Can't wait to enslave the Turks.
>>
>>175190940
Spiral Galaxy meme is the best meme though.

Comfiest way to play.
>>
>>175190940
I fell for this game.
>>
>falling for the "PlanetName Prime" meme
>>
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Looks like there are no Turks, just slaves.
>>
>>175190940
Psionics meme.
Why wont the end trigger
Paradoooooox
>>
>>175191169
This is the only meme you can actually fall for.
>>
>falling for the meme meme
>>
>>175191049
Elaborate.
>>
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Am I ahead or behind on tech?
>>
>>175191489
They're all full of unbalanced badly written events or shoehorned references
>>
So the meta choice after getting cruisers for Corvettes is to not armor or shield them at all and just drop shitloads of them on enemies right

>naval capacity based on the mineral costo of ships fucking never
>>
>>175191602

looks fine to me

Make a bigger fleet, though. You have the planets.
>>
>>175190940
I fell for the plasma cannon meme
This molasses garbage misses so much
It always gets completely overshadowed by kinetics in the total damage screen
>>
>>175191602
you could have got mining network techs quicker but you're doing good
>>
redpill me on disruptors

are they a meme?
>>
>>175192005
Energy torps are better
>>
>>175192005

Absolutely.
>>
>>175191665
If you want to lose them all in one battle to flak.
>>
>>175192005
>shit only deals damage to shields

why not just

smash through the shield

with weapons that can harm things that aren't shields

>>175192102
nobody actually uses flak though
>>
>>175191650
Which ones you tried?
>>
>Sector Taxes & Stockpiles
Another addition to Adams is a few more tools for managing your sectors' economy. As of 1.6 you will be able to set taxes for Energy and Minerals separately, and we've added a new 'Drain Stockpile' interaction that allows you to seize 75% of a sector's stockpiled resources at the cost of 100 influence. In the event that you are fighting in a defensive war, this cost goes down to 25 influence, allowing you to use rich sectors as a resource reserve for an unexpected war declaration. Finally, we've added the ability to feed your sectors 1000 resources at a time through CTRL-clicking.

nice
>>
>>175192005
this >>175192051
>>
Any good starting system mods? Most of the ones I've seen are lame.

Maybe I should just tailor my own starting system.

>>175192294
I'm still not going to use sectors unless they fix the retarded AI.
>>
Can someone explain habitats and ringworlds to me? Do they count as cores or am I allowed to build as many as my heart desires? Can they be destroyed/occupied? The wiki barely acknowledges their existence.
>>
>>175192294

I'm still not going to use sectors ever
>>
>>175192392
>>175192456
you two have bretty strong autism
>>
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am i cool yet?
>>
>>175192284
More and extra are the main 2, picked up a few other events from other mods and they're generally all terrible.
>>
>>175190393
> By that logic
Find better logic famaclops.
Why pay triple for double the health when you can pay triple for triple health AND triple damage?

There's no value in shielding a corvette after cruisers enter the tanking role.
>>
>>175192394
Habitat:
It's a 12-size gaia world with unique buildings. You can't put power stations on them if the habitat is in a black hole system. Doesn't count as a megastructure for build limit. Can't have a spaceport. You still need to settle it after you build it, like you would a normal planet.

Ringworld:
Takes five-ever to build, has to be built in stages, and counts as a megastructure for your "you can only be building one megastructure at a time" limit. Eventually you get four 25-size gaia worlds, so they can be occupied and conquered and have spaceports and stuff.
>>
File: 1483047932938.jpg (9KB, 340x191px) Image search: [Google]
1483047932938.jpg
9KB, 340x191px
[spoilers]is existence a meme?[/spoiler]
>>
>>175192394
To add to what the other guy said Habitats have their own unique buildings which are incredible for energy and research but shit for anything else.
>>
>>175192774
Press ctrl-s to auto-insert spoiler tags.
>>
do you need to research normal torps first before you can get energy torps?
>>
>>175193034
Yes
>>
>>175192676
Theres almost no value in corvettes after cruisers period
>>
>>175190940
I just fell for the "energy isn't that important" meme.

In SupCom.
>>
>>175193034
You actually need Disruptors.
>>
>>175193090
no
>>
>>175193034

Ya, space torpedoes + disruptors = energy torpedoes.
>>
File: tiyyVML.png (675KB, 1874x5961px) Image search: [Google]
tiyyVML.png
675KB, 1874x5961px
>>175193034
>>
What's even the point wasting leader slots on governors now that they don't give happiness?
>>
>>175193826
Reduced unrest
Increased yields
>>
why would anyone use the horizon signal power hubs when normal power hubs are straight up better
>>
>>175193826
There's a couple choice skills they can have:
+10% science
-ship build cost +ship build speed
-army cost +army build speed
+food%
-building cost
+building speed
>>
>>175193938

You can use the Horizon Signal ones on habitats; can't build energy grids/nexuses on Habitats. So they're fuckin' busted in that sense.
>>
File: Building_shield_generator.png (17KB, 100x100px) Image search: [Google]
Building_shield_generator.png
17KB, 100x100px
> Things that are totally unrepentantly useless
>>
>>175190940
I fell for the x0.25 meme
>>
>>175193826
if you specialize your planets like a true patrician, you can get food and science ones.
dunno if its from a mod but pretty sure there's one for growth time (-15%) too, so its good to have one or two for new colonies
>>
>tfw i end up this day with conquering FE
>and pissing off one much larger

Bring it on you faggot.
>>
>>175194138
>it's a rare tech
>>
>>175194138
I built them on my resort/fortress ringworld.
>>
>>175194786
For RP?
>>
File: 1493303516802.jpg (2MB, 3264x2448px) Image search: [Google]
1493303516802.jpg
2MB, 3264x2448px
What stats does that building give, /4xg/?
>>
>>175193826

To do the mineral generation hack if you get the right leader , it isn't worth it
>>
>>175194915
+5% overcompensation
>>
>tfw you put fucking six medium autocannons on your cruiser and big ass afterburners

TIME TO LET ER RIP
>>
>>175194915
Empire bonus to unity
>>
>>175195001
Wait what? You can get negative build costs or something?
>>
>>175194915
Your dick actually grows 5 inches when you finish building it.
>>
>AI will never not overbuild farms
>AI will never not float energy
>AI will never trade their excess energy in for minerals
>>
bread
>>
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___HUH.jpg
148KB, 596x364px
>>175196313
>>175196313
>>175196313


New thread !

>>175196313
>>175196313
>>175196313
>>
>>175148518
That's a lot of dogs.
Thread posts: 786
Thread images: 155


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