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/agdg/ - Amateur Game Dev General

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Creating video games edition.

> Upcoming Demo Day 14
itch.io/jam/agdg-demo-day-14

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>174763140

> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
Are you happy with your game?
>>
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Is vertex shading the superior style for meme-poly?
>>
>>174822646
no
>>
>>174822646
yes
>>
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Which one for a horizontal 2D shoot and slash?
>>
Is your game happy with you?
>>
>>174822646
No. I'm a competent programmer, I have a solid game design, and I have a good writer working for me, but my art is deviantart tier to the point where I can't imagine anyone getting off to my h-game.
>>
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>>174822646
What game
>>
>>174822946
Left visually but right gameplayally.
I never liked "bullet stops where you clicked at" mechanics.
>>
>>174822946
Left. Always left.
>>
How would you go about saving all enemy object positions in the current room and if they are alive/created/activated or not in GameMaker? Is there a way to save the x and y coordinates of children objects as long with variables of them?
>>
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Been revamping the limbo quite a bit, but I've been way too busy with the fireflies. They fly away as well, GOAT
>>
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>>174822646

I like how my movement feels and where the game is going. Can't wait to really dig in when school is over.
>>
>>174822946
#1 but have it stop at walls/enemies/whatever]

>>174822646
Yea. It's starting to come together and it's fun as fuck to make. Will be posting a webm later. I'm just scared of coding online play because I know that separating code from visuals and preparing for edge cases and malicious players will be a bitch and a half.
>>
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what's agdg's average music budget?
>>
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>tfw spending time programming is more fun and productive than learning pixel art
>tfw it's too painful to draw multiple frames
>>
>>174823445
>budget
A what now?
>>
>>174823175
Sorry, I forgot to mention the bullet can also go past the reticle.

>>174823365
As in, have the reticle snap to the first thing a bullet would collide with?
>>
>>174822646
actually yes and the initial reception has been quite positive
i'm too slow making it though
>>
>>174823331
Crunch then Fluff
>>
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>tfw agdg talking about budgets, marketing, hooks, target audiences and pricing
Where is the LOVE?
>>
>>174823667
meme then meme
>>
>>174823504
At time of fire, yea. Or maybe make the reticle follow the mouse up until something gets between the player and the mouse.
>>
>>174822750
That just looks plain bad, the 3D equivalent of an uncolored sketch.
>>
>>174823793
we LOVE money
>>
>>174823793
>budgets
Because I don't have unlimited time or money to make the game. Might as well contract out what I can't do (art).
>marketing
I'm not making a game just to enjoy it myself (though that does help). I want others to play too
>hooks
That just makes a good game
>target audience
Once again, I want as many people who would enjoy my game to play as possible. Even if it's free.

Also
>implying 99% of devs get far enough to do any of those
>>
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i do mostly orchestral music if anyone is looking to colab. i'm currently working on a few projects and i'd like to do some game related music on the side.


[email protected]
https://soundcloud.com/ethanb/the-retreat

https://soundcloud.com/ethanb/the-grand-walk

https://soundcloud.com/ethanb/spets-suoiretsym

https://soundcloud.com/ethanb/frozen-rain-drops

https://soundcloud.com/ethanb/c-sharp-minor-stuff-2

https://soundcloud.com/ethanb/improv-on-june-5th-2013

https://soundcloud.com/ethanb/sailing-in-the-autumn-sea


-----


https://soundcloud.com/ethanb/tracks
>>
This is a really stupid simple question, I would like to preface with. But anyways, I have GMS:2 and I was wondering how to make an npc move around 1 or 2 spaces randomly, sort of like in pokemon I guess. How would I go about doing this?
>>
I'm sure we can all remember several great moments in the Metal Gear Solid series, but what made those moments great?
Simple, the fact that you were interacting with characters that felt alive and part of the world.

Imagine if Psycho Mantis in MGS was just an audio log character, you listen to his crazy antics but you never actually experience them, he would be a forgettable character.

Same with all the Codec characters, they could easily just be audio logs but what you perceive as real-time conversations is what makes it all memorable, you aren't just being told a story but you are actually living in it.
>>
>>174824902
Haha, very random anon!
>>
>>174824719
Set an alarm in which you put the movement code, use a loop to check which 'space' is within it's maximum walking reach, then move to etc etc you get what im saying.
>>
>>174824690

this is some pretty fantastic work. have you done any game soundtracks so far?
>>
>>174824719
here's a protip to stop you having to ask simple questions
break down exactly what you want to do, and see if you know how to do it or you can find commands in gms that sound like what you want. In this instance, you need to move an object for a second and choose a random direction.
If you don't know how to implement either of those, then you need to do more tutorials because this is very entry level stuff.
>>
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>>174824902
I've never understood MGS fanboys.
Whole franchise has a plot bit more intricate than a cheesy 80's action movie but it's being treated like a second coming of sliced bread.
>>
>want to post soundcloud
>it's under my real name
not sure if it's worth the risk but damn I need some work
>>
>>174825625
Upload some to clypp.it or something
>>
>>174825569
Because it has memorable moments with effective emotional hooks, it's not about the plot.
Same with Undertale.
>>
>>174825569
the plot hits the right notes for cheesy action, and for a long time it was the biggest series that actually put plot first.
>>
>>174825569
Learn to appreciate the experience as a whole
>>
>>174825703
you got it
https://clyp.it/2eokv0yo?token=cde2a8d856a188ba684ce2632e0c97c3
https://clyp.it/1yezia4o?token=144b858f58a4c107102ae765289df316

don't be gentle, i need some critique
>>
how's the 3d modeling going, anon?
>>
>>174826643
GAPP
>>
>>174826643
I need some generic hat models and I'm debating if I can be bothered to make them myself or if I should just spend $15 on a hat pack asset
>>
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>>174824690
and i thought my chiptune shit was good.
>>
>>174826609
Not what I need but I think it's bretty good
>>
>tfw I will never be good enough at art to draw/model my own very own personal waifu
>>
>>174826643
That mouth is creepy
>>
>>174827241
Thats why you practice anon.
Keep it going.
>>
>>174826643
dont eat me
>>
How many different kinds of tile sprite do I need to cover all my bases?

Or do I just have one base sprite for the desired texture, and then overlay edges when the sprite is in a corner or surrounded by other sprites that look the same?

I know I can rotate and flip them but do I need more than just single, edge, corner and surrounded? Feels like I'm missing one.
>>
>>174827419
You need 47.
http://www.cr31.co.uk/stagecast/wang/blob.html
>>
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Fucked up the face but I'll probably work on it some more tomorrow.
>>
>>174827984
cute, let's see the wireframe
>>
OFFICIAL progress post. Reply to this post with your progress
>>
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>>174828157
Thanks, but the character was created by Pantsu Harvest dev, he's the one who made her cute.
As for the wireframe, it sucks, at least for now. I'll fix it up when I get to rigging it.
>>
>>174828325
doesn't look too bad. My first thought was that you may have a little trouble with the shoulders, but the poofy bits will be very forgiving
good job anon
>>
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>11 days until DD14

>0 progress since the announcement
>>
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Post dev music.

Reminder: dev music should be helpful for focusing, should not be single songs (otherwise 5 min later you have to find something new), and should be the perfect mix of ignorable but not boring.
>>
>>174828686
http://www.ancientfm.com/

https://www.youtube.com/watch?v=613nUS1m3j8
>>
>>174828686
Skyrim's music is pretty chill
https://www.youtube.com/watch?v=YPZtRmx1Dyk
>>
delta
>>
epsilon
>>
>>174824690
I was sure from the thumbnail this was a picture of the ghost of Harambe.
>>
Post dev food
>>
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How's this carpet? Would you diem on it?
>>
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>>174830161
This pic is from several months ago but it still counts.
>>
>>174830521
white rice with black beans is so unaesthetic
>>
>>174830376
Looks like a carpet, but I think you could have alpha on the edges to make them fuzzier.
>>
>>174828686
Either
https://youtu.be/OpIQNxiKJoE
or
https://youtu.be/08bwsYIm818
>>
>>174828686
http://i.4cdn.org/f/WORLDISAFUCK.swf
>>
>>174830521
>mixing grains
>serving size fit for a girl's kids menu
>>
>>174824690

i'll keep your email in my contacts.
>>
>>174830581
You know what's more unaesthetic?
A sickly, dying dev that only eats junk.
Eat healthy!
>>
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>>174826609 here again, few more tracks. orchestral stuff which i'm a bit shit at.

https://clyp.it/p0l4licy?token=00f5478c8ca57dad9e77a86d9990d1b0
https://clyp.it/1xrlxvyf?token=dcbb6e234596ca3395fb2836b24f0e0f
and an old sega-ish track I made forever ago but still very fond of
https://clyp.it/llhfl4o5?token=6579432be9c3888daacdf2e9691b4b11

feedback much appreciated
>>
>>174830802
>being a fatass
>>
Reposting in hopes of feedback on this song. To be used as "Theme Song of the Little Brother"

https://clyp.it/ty54hbuv
https://clyp.it/ty54hbuv
https://clyp.it/ty54hbuv
>>
>>174830802
It's a big plate.
>>
>>174831461
this is fantastic, sounds really authentic. cute composition too. well done
>>
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This turned out to be a much less interesting idea than I thought it was.
>>
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>>174830161
Now post your game
>>
>>174830521
too many carbs, not enough fiber
>>
Where do I hire professional artists? I'm not interested in hobbyists or people looking to earn a few dollars. They're always flakes, have poor work ethic, or plain don't give a shit.
>>
>>174831781
>chicken wings
>not mozzy sticks
>>
>>174830521
I have muchos respect for you anon, for going all through the trouble of preparing this. Don't get me wrong, I love cooking and healthy food though I much rather stuff 8 peanut butter sandwiches through my throat instead of preparing this meal which is literally two bites
>>
>>174831878
Artstation
>>
>>174831878
Post some artwork that's similar to the level of quality you're looking for. I've been out of work for a while and need a job.
>>
>>174825159

i'm working on a few soundtracks at the moment.
>>
>>174831765
I like, does it have a second phase when it bounces into the corner?
>>
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So was Hyper Light Drifter's art """"good""""? I've put a few hours into it and I've never been more inspired by another game's aesthetic before.

>>174823452
iktf. I can make tiles and backgrounds all day long but I'll be damned if I can animate anything.
>>
>>174830161
cum
>>
>>174832125
Do you like the art?
If yes, then it's good. If no, then it's not good.
>>
>>174832125
>gradients in pixel art
It's trash.
>>
>>174832280
You're trash.
>>
>>174832319
I am but that's not the point.
>>
>>174828325
looks good! what resolution is your UV map?
>>
>>174832076
No second phase, but I'm going to have some kind of easter egg when it hits the corner perfectly. In the meantime I'm trying to think of how to make the game more interesting without breaking the theme too much. Right now the way it works is that the DVD logo gets faster and faster the closer it is to death, and if you get hit three times you lose.
>>
>>174806895
Yeah I was, that's probably why it was slow huh?
>>
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>>174832125
If you look at the sprites most stuff isn't particularly detailed compared to something like pic-related. But, it's done in a pleasing aesthetic, good use of color theory, and has "style".
>>
>>174832125
>So was Hyper Light Drifter's art """"good""""?
a better question is why do you need validation of your opinions
>>
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>>174831973
>$150 just to post
>>
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What's up with Monogame doing stuff like this when I move my camera around? I have continuous movement, but everything is drawn at 1x1 with a render target and scaled up afterwards - I have PointClamp on too. Anyone know anything about errors like this?
>>
>>174832125
I want a game with this aesthetic with a massively interactive environment, DF-tier autism with regards to actually doing things in the world and affecting change on the environment, more adventure/narrative than fighting and action, NPCs with very complex AI, etc.

That's why I haven't played this game, because I'm sure that I'll love the environments so much but it will too quickly feel like I'm just looking at pretty pictures that I can't do anything with.
>>
oh right there's that one idiot in here with the hyper light drifter knock off character who keeps trying to talk about art when he doesn't know shit about it
thanks for reminding me why I don't post much in here recently, dipshit
>>
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>>174830161
what i just had 2 hours ago was this for breakfast
>>
>>174832125
>So was Hyper Light Drifter's art """"good""""?

It doesn't matter what we think. What matters is what your customers think

Go read reviews. Do they mention loving the graphics?

Spoilers: Yes they do

So, you like the aesthetic, and customers like the aesthetic.

Win, win
>>
I'm having some trouble. I have a game with two main characters, and I need to figure out a way to utilize them both effectively in a Zelda-like action-adventure game. The idea is that they're both on screen at the same time (they both interact with characters and set pieces simultaneously), so my known options are thus:

-Make it possible for the player to switch between the two characters and have the unused character controlled by AI. This would be the most effective option, but good AI in a game like this seems like a gigantic hassle, and an AI that can attack bosses and the like seems like it would make the players role in the game redundant (not to mention the fact that with two characters there should be puzzles involving the characters going their separate ways, which seems incredibly unwieldy with an AI).
-Same as above, but instead of an AI the unused character just follows behind the controlled character (if you've ever played Links Awakening, think Marin during the sequence where she follows Link). Problem is, this method essentially makes the second character next to useless for anything other than maybe some puzzle rooms, so it begs the question of why have it in the first place.
-Have it controlled via a second control scheme like Brothers: A Tale of Two Sons. I hate this option the most because controlling two characters independently rarely feels good, and in a Zelda-like game I can't see it really working when you need to center your focus on enemies during battles, and thus having to manage two characters simultaneously seems strenuous.

I honestly don't know where to go at this point, and this is the last roadblock I need to overcome before I can start prototyping.
>>
>>174832816
Either round your camera coordinates or accept it.
You can't have smooth movement and 1:1 pixel art rendering.
>>
>>174831941
I didn't prepare anything, I don't know how it works in inferior countries but that's just regular packed food here.
>>
>>174833020
>Birthday cake flavour
What

Since when was 'cake' a flavour
>>
>>174833182
You're telling me if someone fed you cake while you were blindfolded, you wouldn't be able to recognize the taste?
>>
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>>174833080
the smooth movement is done at a 1x1 scale, so everything gets rounded anyway
I tried it at its base resolution and it's just throwing away lines of pixels?
>>
>>174833287
I'd recognise the taste of a chocolate cake or a carrot cake, I wouldn't call it cake flavour.
>>
>>174833339
>so everything gets rounded anyway
Are you sure you rounded? Your results are saying otherwise if you did render to a target and scale after.
Also did you disable mipmaps?
>>
>>174823445
$0
>>
>>174833287
I would probably know it's cake but cakes have a multitude of tastes, that's like saying "animal sound" and expecting someone to understand what sound you are talking about exactly.
WHAT THE FUCK IS CAKE FLAVOR
>>
>>174833064
Not sure if you're aware of it, but Zelda actually has a game where a single player can control 4 links simultaneously through the entire game: Four Swords Adventures.

The way that Zelda handled it in Four Swords adventures was that by default, the other links will follow around the last player link to interact with them a la Marin, attacking at the same time as the player. However, the player also has the option to enact formations at will with a combination of a button and direction, which then make the AI-controlled links move in a specific formation, like a square, line, or cross shape relative to the main player link.

The game *also* gave you the option of controlling each individual link manually, and they'd remain in place and are uninteractable to enemies (but can interact with the environment to do things like hold down buttons) when not being controlled. At any time the player could recall them and they'd zoom back to your side, even through walls.

Not sure if it's helpful, but food for thought.
>>
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>>174833182
cake flavoured cake is the best, if the flavour isn't "artificial"
>>
>>174833715
>>174833476
its sort of like a sugary buttery bread-like flavour

I only bought it because it was 25% off

oh and I also put in about 100g of frozen berries like blueberry blackcurrant strawberry raspberry mix
>>
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>>174833715
Were you ever a child in america? It's probably pic related.
>>
>>174833476
>>174833715
Why are you assuming all this bullshit? Does it say "cake with chocolate" or "carrot cake"?
No, it just says cake. As in a plain cake, the kind you make without adding in fucking chocolate or vanilla or cinnamon.
>hurr what does bread taste like I only know what ham sandwiches and pb&j taste like what the fuck is bread
>>
>>174833520
There's only one draw call that gets used for everything (renderSystem in ECS) and I'm rounding there. Not sure about disabling mipmapping.
>>
>>174833986
Cake can also be made of all kinds of different bases, it's a file format rather than an actual file.
>>
>>174833976
It think that brand is misspelled
>>
>>174833976
yeah it tastes like these things

it actually has multicoloured specs in it as well, wouldn't be surprised if they just blended raw whey protein with one of these mix packets to make it flavoured
>>
Is there a wrong way to use ds_grid in game maker? I'm using one to store dungeon layouts but I feel like I'm noticing slowdown when I add to it. I might just be going crazy though.
>>
>>174834121
Yeah, I'm sure you can bake a cake with fucking human breast milk and shark eggs, except that's not fucking normal you retard
Why the fuck is your first assumption that the cake is made with bullshit goat ingredients instead of assuming the thing labeled "cake" tastes like a normal fucking cake?
>>
>>174833986
Brown bread doesn't taste like white bread, and those are only one type of bread.
>>
>>174833976
So it's vanilla.
>>
>>174834219
Cakes don't necessarily have eggs and milk.
>>
This discussion has now arrived at this point:

https://youtu.be/h5dXUSkwhhM?t=263
>>
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>>174834121
>reverse food analogies
>>
>>174834063
Disable mips.
Also are the vertex positions of the actual tiles rounded too?
>>
>>174834354
>Cakes don't necessarily have eggs and milk.
The fact that you have to specify that shows that it's the fucking default configuration for a cake
Again, you're making these wild assumptions for the sake of being a retarded contrarian
>>
>>174833803
>Four Swords Adventures
...oh my god, I'm a fucking idiot. I can't believe I forgot about Four Swords Adventures (I had played it before but it was with friends so I never saw how it handled single player play).

Thank you for reminding me of it, anon. I think I'm going to download it and do a quick play of it just to get a feel for how they handle multiple main characters.
>>
>>174834193
It kind of depends on how much information you're storing, what method you're accessing it, and in what kind of script/event.

Try to avoid having it store or check the grid every step. Find ways to limit and shave it down if possible.
>>
>amerifats confusing vanilla taste with some nonsense "cake" taste
Typical.

>my game's genre is 3D
>>
how many stolen shaders does your game have?
>>
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>>174834371
No it hasn't
>>
>>174834641
Three.
They are MIT so they are mine.
>>
Anyone participating in current LD?
>>
>>174834641
All written by me
>>
>>174834523
>Disable mips.
Googling Monogame Disable Mipmap doesn't produce any relevant results?
>Also are the vertex positions of the actual tiles rounded too?
Yea, the vertex positions are actually stored as Points and converted to Vector2 on draw
>>
>>174834845
I tried but everything I started making was shit and I don't feel like finishing a game with no redeeming qualities.

I blame the theme.
>>
>>174834547
Glad I could help, anon!
>>
>>174835000
Ah, ok mipmaps were disabled the whole time on the render target.
>>
>>174835000
Actually my mistake if you said you used point filtering then mipmaps aren't used.

If you did all that and rounded, the only other thing that should cause it is you not using integer scaling when stretching the RT to the screen. If you have odd scales (eg not exactly 2x,3x), use linear filtering on the final draw but point filtering when rendering to the RT.
>>
>Diablo guy said in his game postmortem talk that he worked from 4am to midnight everyday for last 8 months of development
jeesus, and here I am feeling tired after 3 hours of work
>>
>>174835494
Here's my draw call:
https://pastebin.com/aKV6DaRf
Just scaling by 2x
>>
>>174835589
Wagecucks consider driving and chatting around the water cooler "work" so take their claims with a grain of cake batter.
>>
>>174835959
Can you scale it to 1x and see if it still happens?
Unrelated: Why are you re-creating the render target every frame?
>>
File: detailPassHigh.png (975KB, 1024x768px) Image search: [Google]
detailPassHigh.png
975KB, 1024x768px
Detail pass mostly done on this area.
Introduced some electric light to get the thief atmosphere out a little more.
Next week is trailer cutting week

Also can you help me one last time to name this shitty indie studio?

>http://www.strawpoll.me/12813204
>>
>>174836325
>>174835959
Also why is the render target size ScreenDimensions? Shouldn't that be a fixed size like 320x240 and so on?

If screendimensions is the actual size of the window/screen, you got it all wrong.
>>
>>174836489
Do you have any pro experience? Your art looks so polished.
I wish I could say the same about the gameplay that you never show.
>>
>>174833143
>packed food
look at you so healthy
>>
>>174836325
When I scale to 1x I get dropped lines of pixels like in: >>174833339
>Unrelated: Why are you re-creating the render target every frame?
I am not any longer
>>174836672
>Also why is the render target size ScreenDimensions?
It's not, the "screen dimensions" are the fixed 1x size, everything is based on the 1x size except the final draw call to double it.
It appears that the issue is it's dropping a line of pixels every so often in both 1x and 2x - any idea what could cause that?
>>
Are animation smears good or bad?
>>
>>174836921
Good if done right, like anything in life.
>>
>>174836698
>Do you have any pro experience?

Well, yeah...

As a programmer
>>
>>174836872
>When I scale to 1x I get dropped lines of pixels
Odd, that shouldn't happen.
>It's not, the "screen dimensions" are the fixed 1x size,
Okay that's fine then.

Your draw code seems fine, but if you get that error at 1x too then the issue isn't here I think.
Post your code for drawing the tiles with the batch.
>>
>>174836921
You know what makes a good smear?
Shit
Want your game to look like literal shit?
Use smears
>>
>>174822646
yes very
i wont post it though because someone called me cocky once and now im self conscious
>>
downloaded some sprites and i'm going to trace over them
>>
>>174836489
Dinosaur clown car suplex studio
>>
>>174837306
That guy from Double Fine once said something like this:
>To become famous you first need to act like you're famous
>>
File: WhyAmIEvenMakingGames.jpg (80KB, 620x438px) Image search: [Google]
WhyAmIEvenMakingGames.jpg
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>>
>>174837259
I'm using the Artemis ECS framework:
https://pastebin.com/gBVNRwZ7
DrawEntities are all the tiles that can be seen. The ToPoint().ToVector() is just how I've been rounding
>>
File: trapper.webm (3MB, 640x360px) Image search: [Google]
trapper.webm
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>>174828285
Snibbity snap, here's a bear trap.
Playing cat and mouse with the bitrate to get this thing under the size limit is a real pain.
>>
>>174828285
if you call this progress post, where is your progress though
>>
File: savvy.png (175KB, 512x288px) Image search: [Google]
savvy.png
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>>174837608
Oh hey I was right.
>Each game we made in the 90s we got a little more recognition for it. And we were always pretty savvy about getting our names on the box. You have to kind of act like you're famous before you're famous.

Nothing wrong with being proud of your work.
>>
>>174837824
is the fire the mouse, and that when you press jump he jumps towards the current fire position?
>>
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1365200400828.jpg
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>>174835997
>a grain of cake batter
>>
>>174837807
Hm try:
>(sprite.Location - cameraPosition.Coordinates).toPoint().ToVector2()
I assume the origin is just (0,0)? If not round that too
>>
File: Chasm.webm (3MB, 960x540px) Image search: [Google]
Chasm.webm
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>>174838009
Yup.
Mouse controlled platformer, with an emphasis on quick movements.
>>
There are 3 types of games in this world, the Action games, the RPGs, and the cancer that is Action RPGs.

who else here cancer master race?
>>
>>174837608
"In order to be a rock star you have to act like a rock star" That's how I know it originally.
>>
Is it wrong to have my dev logo displayed prominently in my game's cover art?
>>
>>174828685
why don't you just start now
>>
>>174838095
Didn't work either - and yea, origin is just 0,0. The tile location is a static number, so it has to be something else - also it appears I'm dropping lines of pixels in the middle of the texture, so it's probably not overlapping textures.
>>
>>174830376
looks comfy
>>
>>174838437
Theres a reason movies dont have every group's logo on their posters.
It's ugly, just keep it to a splash screen or credits.
Most indie dev logo's are also really bad.
>>
>>174838657
But I want to be famous.
>>
>>174838748
then spend a lot of money on your logo
>>
>>174838748
then make good games.
No one fucking cares about dev logo's, only the games attached to them.
>>
File: 1492909768757.jpg (559KB, 980x735px) Image search: [Google]
1492909768757.jpg
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>>174838748
post your logo
>>
>>174838437
Is this going to be on mobile too?
>>
>>174839228
I don't have one yet, I think I will go for something like my initials in cursive.
>>
https://www.youtube.com/watch?v=C9RyEiEzMiU
>Sean Murray is an ULTIMATE enginedev
>>
>>174839496
NMS was made in Unity.
>>
>>174838437
>>174838748
>>174839413
epic! epic for the win!
>>
>>174839496
>dude im old LMAO
Jesus hes like 20 years early on that shtick.
Wasnt a very informative talk though.
For an engine dev he seems to only talk like a salesman.
>>
File: witch_translucency_is_working.jpg (25KB, 1280x720px) Image search: [Google]
witch_translucency_is_working.jpg
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>>174828685
>itch.io/jam/agdg-demo-day-14
Hmm 14 days until the deadline, i might be able to get a tiny demo done by then. As far as i can tell itch is fine with adult only games, right?
>>
loli jam only had 1 entry

>>174838287
the start area looks really nice
>>
>not making your logo interactive and more fun than the game itself for maximum customer loyalty
https://youtu.be/tY6kdj92gX8
>>
>>174838507
I'm not sure either at this point, maybe it's with your texture itself?
>>
>>174839871
I've failed you all ;_;

My sketchbooks I bought to practice arts for my new year resolution are still blank.
>>
>>174839953
It's just a standard sprite atlas for a tileset
I guess I'll do some more testing. Thanks for the suggestions.
>>
>>174838287
Don't you feel like the use of a mouse in this manner would make it too easy?
>>
>>174838287
Did you ever add the option to change the color of the cursor? All I remember from this game playing it years ago was that once you started getting blood everywhere it became impossible to keep track of your also red cursor.
>>
>>174839496
>>174839707
>not saying you're old when you're actually 60-70 years old


Getting really tired of younger than me people saying this kinda dev meme.
>>
>>174836489
That stone looks like everything's been underwater (rounded & shiny).

Not hating though; it looks awesome overall. I hope you'll do more than just the orange/blue dynamic everywhere. Other colors are cool too.
>>
Finished my ludum dare game folks...
https://epiplon.itch.io/ld38
>>
>>174841293
Me, the simulator
>>
meanwhile on /dpt/
>>>/g/60042566
>>
>>174833064
I personally don't like _important_ companions in action games (when you need to make sure they survive). Either make Baldur's Gate-like controls, where you can pause and give orders to all characters. Or make so that only one character is present, but you can swap at any time. The second thing may work nice if the characters have distinct abilities. Like, a paladin guy who fights in melee, and a witch girl who has mobility and crowd control.
>>
>>174839496
NMS' worlds are awful though, why would i listen to him
>>
>>174841293
>muh crippling anxiety
>muh crippling depression XD
kys
>>
>>174841841
Where's your non-crippling game?
>>
character creation screens are stupid

characters should be built during the game not before it

and your appearance should be a forced randomized ugly mess just like real life
>>
File: k2 4_23_2017 6_13_51 PM.webm (3MB, 860x482px) Image search: [Google]
k2 4_23_2017 6_13_51 PM.webm
3MB, 860x482px
Turns out particles are a horrible way to implement shots. Switched to mesh instead, and now the bullet collisions are properly detected.
>>
>>174841967
>rust dev
>>
>>174841837
Name one game with better worlds that uses < 2gb of disk space. NMS is a glorified demo and it's pretty cool to refresh different procgen shit from his talk
>>
>>174841967
Your real life appearance isn't randomized. It's thousands of years of tweaking sliders
>>
Where are all the animal crossing rip off games.
>>
File: old v new.png (179KB, 1188x1016px) Image search: [Google]
old v new.png
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>>174839871
Cheers!

>>174840163
Most of the feedback I've gotten says the opposite. The game is hard, and it's hard by design. That level in particular is planned to be within the first five playable, so it's mostly just there to help teach players how to wall jump.
Once the players are over the initial learning curve, I can start demanding really precise, quick movements out of them.

>>174840250
The cursor is bigger, and actually a lot more orange now, but I still haven't added custom color options, unfortunately. Visibility was one of the big things people mentioned to me though, and I have spent a fair bit revamping a lot of the art to try and better distinguish the important stuff.

That being said, both custom cursor and scarf colors are still planned.
>>
>>174842214
you have no control over it so it's exactly the same as randomization.
>>
>>174842205
Dwarf Fortress
>>
Artist here, anyone want to collab?
>>
>>174842439
post your music
>>
>>174842439
No thanks.
>>
>>174842439
Not posting samples.
>>
>>174842495
I said art, not music you fucking retard.
>>
>>174841967
Can't see how you will build your character gender, overall appearence and race during the game.
>>
>>174842439
I am not into collabing, but thanks for asking. Good luck to you!
>>
so whats the end/game to this ironic X looking or Y shitposting?
Is the Albuquerque cabal trying to keep us down?
>>
>>174833339
What does a single sprite look like? Maybe this is because your sprites overlap?
>>
>>174842625
>music isn't an artform
Kill you're self
>>
>>174842756
>some fat basement dwelling brazilian slapping his big retard ham hands all over a keyboard is considered music nowadays
end you are self
>>
>>174842687
Nice Weird Al reference.
>>
>>174842643
Lol. Start as an android template (some default robotic appearance, some default neutral personality), then loot or unlock human features.
>>
File: 1470205590846.png (2KB, 95x138px) Image search: [Google]
1470205590846.png
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traced the sprites from kings quest
it's going to be an EPIC adventure!!!
>>
>>174842895
https://agdg.co/
>>
File: Untitled.jpg (96KB, 1366x768px) Image search: [Google]
Untitled.jpg
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>>174841293
ez. Is the message of this game that "le anxiety!!" people are just fucking dumb and willingly putting themselves in unhelpful situations and environments?
>>
>>174842998
delet this
>>
File: Shader.jpg (165KB, 2504x680px) Image search: [Google]
Shader.jpg
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Which shader is less shit /agdg/, A or B?
>>
artist here
also programmer here
and game designer here
sometimes a writer here

I- I'll just one man army.
>>
>>174843116
B by a lot
>>
>>174843116
Ground looks more cohesive with B, but I don't like the harsh white lighting on the characters
>>
>>174843116
I like A
>>
>>174843116
A looks better. B looks like some basic bitch shader that came default with the engine.
>>
>>174843116
A feels a lot nicer to my eyeballs than B
>>
>>174843116
I'll still improve whatever's picked by the way, I just want to decide which one to work on
>>
>>174843116
A 2bh
>>
>>174843116
A
B looks like default unity
In both cases the colors look muddy and boring
>>
>>174843031
Depressed people struggle with simple tasks.
Also, the confort zone is easier, no?
>>
File: 1481672648699.png (23KB, 587x466px) Image search: [Google]
1481672648699.png
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>tfw I ignore all feedback because I know what's best for my game unlike some random chucklefucks with too many opinions
>>
File: Item Screen Mock Up.png (91KB, 1280x720px) Image search: [Google]
Item Screen Mock Up.png
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Experimenting with layouts for an item screen before I code it in. I need opinions on:
- Quick Status A or B
- Description box A or B
>>
>>174844046
Wow, what a great project! I've seen it in the last thread. Tumblr/twitter?
>>
>>174843204
>>174843247
>>174843268
>>174843272
>>174843345
>>174843540
>>174843649
I guess A it is then. Thanks!
>>
>>174843116
A is different and cartoonish.
Looks good with round, cutesy models.
>>
>>174843898
Maybe I'm just to smart too be depressed because I recognize that sitting in my semen encrusted underwear in total darkness all day is bad for my mental state

>>174844097
Put status box A on the right
Description box A
>>
>>1748424378
why of course I do

who doesn't?
>>
>>174844097
All A but quick status on the right
>>
>>174843116
A, but the slime from B is better than A.slime
>>
File: Untitled.png (63KB, 1008x625px) Image search: [Google]
Untitled.png
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>>174844097
The stuff of JRPG nightmares.
Or have the item options with opacity open up on top next to said item.
>>
If your menus look like spreadsheets then you need to work on your presentation.
>>
>>174828686
https://www.youtube.com/watch?v=Dq-FeJ0scXQ
>>
File: Item Screen Mock Up B.png (57KB, 1280x720px) Image search: [Google]
Item Screen Mock Up B.png
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>>174844668
>>
>>174845202
Yeah thats good, I assume those are just placeholder colors and stuff.
Make sure to lose the border on the item options.
>>
File: Item Screen Mock Up A.png (56KB, 1280x720px) Image search: [Google]
Item Screen Mock Up A.png
56KB, 1280x720px
>>174844486
>>174844269
All A but Quick Status on right
>>
>>174843116
B is way better.
>>
>>174830521
FUCKING BRAZILIAN GET OUT OF MY AGDG REEEEE


just kidding ,keep it up , healthy boy.
>>
>>174842709
I thought so too, but there are no horizontal brown lines at the top or bottom of any of the tiles, and even on larger static sprites it's dropping lines of pixels at average intervals all the way down (but not on the main character sprite)
>>
>>174845668
>reverse image searching
ew creep
>>
My mouse broke. What mice are you gents using?
>>
>>174845898
Logitech G502 best cursor rodent
>>
>>174845898
g600
>>
File: EasterEggsVSWood.webm (731KB, 800x504px) Image search: [Google]
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Decided to change the old poof wooden blocks to floating Easter eggs. Poof effect is still the same however.
>>
>>174842117
Maybe I'm not seeing it correctly but the first box you shoot doesn't look like the bullet/projectile collided with it at all. It also seems slow and unresponsive.
>>
>>174846153
I thought easter was just a theme world? Why is everything easter eggs now? I'd just make them small bubbles or something universal.
>>
>>174846506
why not
>>
I think Bokube is all just a social experiment to test /agdg/'s patience.
>>
>>174846506
That level is IN the Easter world hehe.
>>
>>174830521
Looks tasty but I don't eat meat
>>
>>174846153
Why does everything poof away.
Why not just continue the Ninty ripoff and make them fall to the depths.
>>
>>174844269
>sitting in my semen encrusted underwear in total darkness all day is bad for my mental state
It's true. Thanks for playing, anon.
>>
File: 1491455622885.png (121KB, 420x420px) Image search: [Google]
1491455622885.png
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>>174846740
Why would make an Easter level if you don't even celebrate Easter?
>>
>>174845830
> dropping lines of pixels at average intervals
This sounds very much like some sort of float<->int conversion glitch. Without knowing your code, the only suggestion I have is to inspect the glitchy sprites (screen and texture coordinates and sizes) just before they are sent to the drawing function.
>>
>>174846717
i think 4chan is a social experiment to test patience of those not involved in the experiment
>>
>>174846997
WRONG bokudev is a straight pure christian man.
>>
How do you guys plan your games?
Do you write it down and go from there, just go with what you get on your head or do you make a flowchart?
>>
>>174847313
1. Get brilliant flash of idea holy shit it's the best idea ever
2. Write down the basics so I don't forget it
3. Start devving
4. Lose interest after 1 month or so
1.
>>
>>174847472
This is basically the same for me.
>>
>>174844097
Cut the item inventory down to one column.
>>
>>174848084
t. consolecuck
>>
>>174845898
razer deathadder 2013

works better than my old cm storm
>>
File: k.png (84KB, 993x720px) Image search: [Google]
k.png
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>>174844097
>>
I can never get video of my moving backgrounds to not look glitched and blurred so please have this small screenshot instead. I still have to finish the details on the broken shrines and large modern buildings (unshown) that will be popping closer to the character but I thought it was looking pretty alright in the test. Probably need to drop the saturation of it all so the character doesn't get lost in it (i think having the cloud line below the larger, higher buildings helps separate them from the lower layers, I also still need to add a lot of variety to the cloud types so it doesn't just repeat the only 2-3 shapes I made.)
>>
>>174848363
>Inventory screen's primary purpose is to use items
>Therefore, let's give text descriptions the most screenspace instead of items
>>
>>174848363
>vertical inventory
>having the info box larger than the inventory
Please stay out of games.
>>
File: 1488224579310.png (22KB, 611x560px) Image search: [Google]
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My game is still fun, right?
I just got tired of it after playing and testing it so much, right?
>>
>>174848963
Your game is very fun and everyone is going to like it when you finish it!
>>
>>174849139
>everyone
I failed then, it's designed for niche autism.
>>
>>174848450
I like your palette, anon.
>>
Is it unethical to ask for an optional price of 50 cents for you Ludum Dare game?
>>
I barely remember how to compile simple code, but anyway I'm using cyg win 64 as my compiler and using a basic text program to code.

If I want to start using a custom library or engine like sdl2 how the hell do i link this and compile it, for like lets say a simple program that shows a window or something.
>>
>>174849527
I don't know what those words mean but they don't sound like gamedev.
>>
>>174848363
Oh I hate long narrow inventory lists. Maybe make a 2d grid like in Morrowind and Gothic.
>>
>>174847472
1 month? I'm impressed. Takes less than a week for me, yet the ideas haunts forever
>>
How do I design a game mansion?
>>
>>174849527
On cmd or whatever shell youre using you have to specify the paths.
I highly recommend using code blocks for any c?++ usage.
It can handle imports for you.
And then you can study the output for how to exactly compile everything yourself.
>>
>>174822476
Is it worth using unity for a non-asset flip first person game?
I tried getting into unreal, I enjoy blueprints but can't stand the constant crashes that happen with C++.
>>
>>174849910
Get a floor plan and... wait, you already did that.
>>
>>174849910
Copy paste the Spencer Estate.
>>
>>174842971
>tracing sprites.

good luck
>>
File: k2 4_23_2017 8_00_23 PM.webm (3MB, 500x280px) Image search: [Google]
k2 4_23_2017 8_00_23 PM.webm
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>>174846304
What about now?
I made the overall animations a little faster and increased the bullet speed.
I need an aiming system overhaul.
>>
>>174850001
The problem is that architects don't design houses to account for game flow or to fight monsters in.
>>
>>174849527
You'll need to supply the include directories and libraries to link against. If you installed sdl via package manager, you'll need something along the lines of

gcc $(pkg-config --cflags --libs sdl2) program.c

otherwise, you'll need to point to include directories with -I, to libraries with -l, and add library directory to LIBRARY_PATH and LD_LIBRARY_PATH.
>>
>>174850328
Are you not deleting the bullets upon collision?
>>
Who is actually a dev here? Game or not.

What percent of your office brings in lunch? Of those that do, what percent make spaghetti commonly?
>>
>>174850606
I am a dev
I work alone
And the office is my bedroom
>>
>>174849527
>>174850461
Anyway, in Windows you're better off with Visual Studio. Just google some SDL2 setup guide for VS. Using cygwin is asking for trouble.
>>
>>174849275
Thank you! On a side note I am hoping to have some more HUD 'panel' choices in the options menu for DD14 because I know the flower motif turns a lot of people off to the idea of even trying the game. I was thinking some cooler colors. Maybe some baseline greys and dark blues. Something to not conflict too much with the active field colors.
>>
>>174850574
I'm trying to attach particle system to the bullet so that it plays on impact. The bullet's mesh renderer is disabled but the bullet is destroyed 0.5 seconds later.
On the second thought, I never disable the glow attached to the bullet. I'll do that now.
>>
>>174850606
I was a financesdev, but quit due heavy stress and to pursue gamedev.
My ex-boss is a mad cunt who thinks that projects don't need planning and can whip our asses until code comes out.
His main project is in development for the last 7 years and has changed UI at least 3 times. Probably he will retire before that.
>>
>>174849527
1: Get MinGW.
2: http://lazyfoo.net/tutorials/SDL/01_hello_SDL/windows/mingw/index.php
>>
>>174845898
Webcam + trained NN for eyetracking
>>
File: UI test540.webm (806KB, 961x540px) Image search: [Google]
UI test540.webm
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in-game test of mockup menu and battle screen. note this is purely graphical and non-interactive at all.
>>
>>174850808
>the flower motif turns a lot of people off to the idea of even trying the game
That's kind of sad. Purple's one of the few shades I haven't been able to naturally incorporate into my game, but your combinations of blues and purples looks quite nice.

As for testing visibility, I'd recommend popping a screenshot into Photoshop and completely desaturating it: if you can still reasonably distinguish between foreground and background then your use of luminosity is good. Another trick would be to slap on a vibrance filter with vibrance set to -100 and saturation set to +100. The remaining colors are essentially a saturation mask: it'll show you which sections of colors the player's eye is going to be drawn towards the most. This is just kind of my own approach tho, so don't think of too much as a hardset pass / fail sort of thing.
>>
>add tips to load screen
>game takes <100ms to load
>>
How do I into GameMaker? I've checked their website several times, but I can't find a guide that isn't geared toward GMS2.
>>
>>174852004
Thank you very much, anon!
Thank you for the advice, anon. I will be trying that out a bit later to see what I need to adjust! Every little bit helps.
>>
>>174852540
There's built-in tutorials and demos. Youtube also has a shitload.
>>
>>174852540
They did a bait and switch by selling 1.4 for really cheap then wiping off everything about it including export modules and forcing users to upgrade to 2.0.
Such a scummy company won't see a single dime from me.
>>
>>174852703
Yeah they really ripped people off, selling their entire engine with Windows exports for a fucking dollar.
>>
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Changed the background to blue instead of black, seems to work OK. Also redid the chasm walls to make the floating island effect a little more convincing.
>>
>>174852540
YouTube tutorials or the built in manual in the program.
>>
>>174852823
but how does water stay in river
>>
>>174852703
The manual seems to still be in the game. What exactly did they remove?
>>
>>174853028
They didn't "remove" anything that people already owned. They removed the ability to purchase new export modules for 1.4, which is still QUITE shitty of them, but not nearly as shitty as that guy is making it out to be.
>>
How do games like minecraft deal with chunks? Loading and unloading chunks.
Are there any tutorials or simple example code? I'm not even sure what to google
>>
>>174852950
That's the edge of the map. It connects to another map where the river continues.
>>
>>174853285
Think about, minecraft chunk things so it wouldn't render or loads blocks in parts of the world that are unoccupied by the player. When the player moves near enough to an unloaded chunk it starts to load again
>>
>>174853154
Is there really an alternative to GMS? I've heard bad things about Unity and 2d games and I'm a neet fag with no money. Are LOVE and Godot good?
>>
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Progress
>>
>>174853597
I don't know about LOVE but Godot is a straight upgrade over GM.
>>
>>174853634
>that sword
>>
>>174853597
Godot's still in development but it's getting better every day. I dunno about LÖVE, but I've heard good things about it. Only problem is that you have to code in Lua.

of course you could always just use SDL and write your own
>>
>>174853704
Oh fuck you're right, I should put the memesword in
>>
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What is more common between FMOD and WWISE, if I'm gonna learn one which one should I start with?
>>
>>174853697
>Godot is a straight upgrade over GM
Save for decent documentation and the fact that for every problem a newbie/moderately experienced GM user has there's a solution on the forums.
>>
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Multiple control schemes have now been implemented. There's 4:
-One where you can use WASD + 1-2-3 on the numpad AND the arrow keys + Z-X-C keys to controls
-Two that are WASD-1-2-3 only and Arrows-Z-X-C only
-One that's for freaks with Dvorak keyboards that will likely never actually be used by anyone but I felt like including it anyway.
>>
>>174851965
Just watching that, my intuition is that individual characters have separate inventories, when I select 'items' and am brought to the list of items, I expect it to be all items held by all characters.

If you are having separate character specific inventories that's fine but if not, it might be a bit less user friendly to have to enter and exit up to four menus to say heal each party member with the same potion in between battles.
>>
>>174851965
>ruining the spooky moody atmosphere with LISTS LISTS TEXT TEXT BUTTONS BUTTONS NUMBERS NUMBERS
sad
>>
>>174854212
Why not just allow the player to set each action to whatever key the want?
>>
>>174854601
There's actually a fifth entry in the control array for custom controls. I've got it dummied out at the moment because at this point in time I don't feel confident in my ability to acceptably implement custom controls. I plan on going back and enabling it, but tonight I don't have time to get it up and running in a satisfactory form.
>>
https://www.twitch tv/shaunjs

Why aren't you making twitch multiplayer games like this one?
>>
>>174855114
I don't care about multiplayer, much less Twitch multiplayer.
>>
>>174855241
i thought it was every kid's dream to make a WoW clone
>>
>>174855310
I'm a fully grown man.
>>
Is gamedev the ultimate form of escapism?
>>
>>174839871
>removed constantly from OP
>some sperg attacking anyone talking about it
No wonder why it got only 1 entry, but it says a lot about the community shitposting hivemind.

We know now that it's fine to shitpost to death a jam that you don't like.
>>
>>174856435
It's ok squaredev, not everyone loves little girls and we need to be understanding.
>>
https://clyp.it/wy0mybge

should I just abandon this one and go again? is it gameworthy?
>>
>>174856435
This place has been contaminated. I'm not even posting progress anymore. It's sad but guess it's time to move on.
>>
>>174856984
its a good first iteration, depending on what its for.
Dont scrap it though.
>>
I, for one, am glad that loli jam happened and failed miserably. It means that the memers that tried to shitpost the jam into reality and tried to make pedophilia the face of agdg will finally die away.
>>
>>174857154
>>174856653
>pedophilia
There's only one game and it has no sexual content whatsoever you fucking faggots.

You're happy about failure, which says a lot about you.
>>
@174857342
stop responding to shitposting and just report it please.
>>
>>174857342
Can you really blame anyone here for your jam not being successful? I don't even remember your game being shitposted at and there was that tea time game that wasn't submitted for some reason.
>>
>>174852823
wow, did you make all those assets, looks great
>>
>>174857471
>that tea time game that wasn't submitted for some reason.
Geez, I wonder why.
>>
squaredev, it's time to stop.
>>
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>>174822476
How do I make a minecraft clone in unity?
>>
>>174857548
I do wonder too, if he didn't want it associated with his main dev name or whatever he could have just used another account, it wasn't like he was afraid of posting progress either and people didn't seem to mind.
This prosecution complex is silly, the jam got few entries because most people here simply aren't interested in the theme.
>>
>>174857667
download unit-z and sell it on steam as meincock zombo edition
>>
>>174857667
Tbh you can either copy-paste or pay your way through development. A minecraft clone is probably the most documented genre ever.
>>
>>174843116
with what you currently have, A looks better

I just like that it has more contrast visually at the scale you view the scene
>>
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>>174857761
>>174857771
Thanks doc
>>
>>174828685
>>11 days until DD14
fuuuck
>>
>>174857868
If you want to learn how it actually works:
http://alexstv.com/index.php/category/voxel-tutorial
>>
>>174857756
>This prosecution complex is silly
And how do you call removing a jam from the OP? I don't care that much about the theme, I'm just pointing out that you people are actively defending this.
>>
added stamina bars. will be working on enemy AI next weekend
>>
>>174857756
The theme got shitposted into oblivion which made people afraid of joining.
>>
>>174858153
Serendipity! I was hoping to see a post from you!

Quick question, when you animate attacks where the character is moving through the game environment as part of the attack how are you handling that?

Basically I'm making attack animations in blender and playing them in unity, but I'm not entirely sure how to do a lunge or jumping forward attack in the animation and have that forward movement of the character actually move the character forward in unity.

I've seen something about root motion but I haven't entirely looked into it.
>>
>>174858125
Because the jam theme was never agreed upon by agdg and it was basically one guy just shilling his jam, I wouldn't want Rush Hour jam in the OP either for example.

>>174858205
Shitposted by a few, joined by even fewer and ignored by the vast majority, I think square overestimated the overall excitement over the theme because of a few nodev shitposters who only posted about loli to get a rise out of a few spergs.
Hell, the poll in which loli "won" was very obviously manipulated and everyone agreed that it was void, that's where most shitposting came from.
>>
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>>174858468
I simply slide the character's game object forward with a speed that lowers over time. I set at which point in the attack animation that forward push happens.

I made an attack editor so I could easily edit that forward push data per attack. I prefer this way since I can even edit and save the data during runtime when I'm testing combat.

Root motion would probably be the most visually impressive way to do it, if your attack animation has some realistic forward movement with the footwork and whatnot, the character's game object would move properly that way.
>>
>>174858536
>was never agreed upon by agdg
>ignored by the vast majority
And this is where I know you're probably one of the idiots that shitposted to death the jam.

Since when do we need a crushing majority to start a jam? You're being a hypocrite. I can point out most of the preview jams like the dinosaur jam or even the lewd jams.

What >>174858205 happened. One guy constantly tried to associate anyone who wanted to try the jam to a pedophile and just shitposted the thread into oblivion when we told him he was an idiot.
>>
>>174859268
why would anyone who isn't a pedophile be interested in a loli jam lol.
>>
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>>174859268
>associate anyone who wanted to try the jam to a pedophile
gosh what a leap
>>
>>174859268
Dude, the simple fact that the jam got literally one game proves that it simply had no support, you can throw out stupid unfalsifiable claims about prosecution but the jam was criticized from the very beginning for having a shit theme with zero gameplay, it's not even about pedo memes.
If you think something as dull as loli could ever get any sort of traction here then honestly you don't understand this community very well, even better themes had problems getting decent amounts of entries.
>>
>>174858536
>Hell, the poll in which loli "won" was very obviously manipulated and everyone agreed that it was void

you are such a fucking faggot holy shit
have you even see the last attempt at jam theme poll?

I will spoiler you, so don't wory
here's the most popular picks
1- slavery (black)
2 - slavery (female)
3 - slavery (children)
>>
squaredev people liked your game but branding it as loli was retarded. please be humble, accept that your wrong and move on
>>
Personally it doesn't matter to me what theme a jam is, though "loli jam" is particularly stupid. I shitpost about it more because of how assclenched some people get about jam themes, like it will make or break their future career as notch2
>>
>>174843116
B, although it's mostly because it smooths over your so-so texture work. The light source is also far more pronounced in B (or I should say the highlights) whereas in A it almost looks unlit beyond the hard shadows being cast.

A would maybe be preferable in maintaining the detail and quality in the art assets, but B would be preferable in letting you get away with less via something more stylized. So again I prefer B with what you've got.
>>
squaredev
>>
>>174859598
Did YOU see the original poll being played out in real time? After many days of it being fairly normal with stuff like Cops and Construction at the top someone went along and made shit themes like "source engine" and voted for himself hundreds of times.
http://poal.me/joj5q4
>>
>doing something as stupid as anonymous polls
The only way to gauge any interest here is by reading posts, it something gets the boners going then go along and do a jam and people who like it will join, simple as that.
>>
Can I see your game anon
>>
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3 hours later and I'm finally satisfied with how cards handle. Now to actually develop the game.
>>
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>>174851738
You should angle the direction of the particles relative to the normal collided with.
>>
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Hey lewd anon who was posting yesterday, have you ever used the physical animations in ue4? Are they worth the effort? Any pointers?
>>
>>174859863
paranoid fuck
can't even accept he's being played fog giggles by bored cunts who don't give a shit, probably don't even make games, just hang around to shitpost
BTW the poll before the last one had winning pick "I want a dick up my ass"
>>
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>>174855114
Huh, that's pretty neat actually.
>>
>>174860220
I mean the normal of the polygon obviously.
>>
>>174860281
I've shitposted these polls from time to time, with an easy to reach public proxy site. It gives me ~12 votes. Sourcedev is known to have more proxies than that, and is a more dedicated shitposter. While I'm sure many of the loli votes are natural, admin / sourcefriend was clearly behind a good chunk of the votes.

t. DICK IN YOUR ASS anon
>>
>>174859572
>that it simply had no support
Nice try but it had, you just constantly spammed posts like >>174859447 and >>174859508.
>>
>>174860435
Admin was actually serious about the polls and thought he wasn't a shitposter at all which made him a precious kind of shitposter, he said he created the construction theme in a kind of a ragequit post and I think he never intended polls to become such a meme.
>>
>>174860510
Those anons are obviously just pulling your leg since you seem so flustered over this, I recommend you stop posting now that emotions are running high and come back once you cool down.
>>
>tfw i know for a fact that squaredev is currently asleep and its some other dedicated shitposter
>>
>>174860657
>Those anons are obviously just pulling your leg
They are not pulling anything, I'm just merely pointing out the cause again.
Funny that your only argument seems to be that I'm running on emotions when I've only been stating facts, with their posts helping my point.
>>
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>>174860134
>having the cards snap back into your hand instead of dropping on the floor
Good job otherwise, add some 3D monsters like in Yu-Gi-Oh and you have a guaranteed hit.
>>
>>174860221
It's amazing. Correct collision and easier to use than blending as well as full integration with physics. Unfortunately there isn't that much information available apart from Epic's released "magic numbers" (1000, 100, 1000, 100 in physical animation profile data) that you can look up in one of their streams introducing the tech so you'll have to do a lot of experimenting. Another resource is content examples project (physical animations level) which shows how to set everything up.
>>
>>174860746
Isn't square Italian or something? It's almost 8am there which seems a too early for a southern euro siestaperson.
>>
>>174860850
Tanks anon. I'll be sure to add a hardcore mode where cards drop to the ground and cats skitter across the play table and scatter cards everywhere.
>>
>>174848450
but how many thousand objects can you have on screen at once?
>>
so hows your project going, /agdg/, talk to me about it.
>>
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>>174861470
Having a really rough time optimizing this level. My colored little eggs wont batch for some reason and the unity stats show my batch count is over 500 and killing my CPU here.

Pretty annoyed.
>>
>>174861470
Lots of ideaguyin' and little doin' in the last week, I hope to at least add a decent amount of content before DD14 so I better rev down the shitposting.
>>
>>174861586
I don't understand what I'm looking at, it's like a M. C. Escher painting.
>>
>>174853634
nice progress anon it just need better art and Ui but you have a solid combat system,i am curious to know how do you create a skill system like that,is every skill coded from ground up or do you have an interface for every skill effect(aoe,dot,etc..)?
>>
>>174861470
working on improving the basics of the AI, using my own Behavior Tree system.
>>
>>174861470
Recently got to about 98% of the planning and concept designs which was the hardest part, about 30% done with MC animations but almost have enough to get started. The programming end of all this isn't anything I haven't done before so it should be pretty fast. Just need to stop getting so fucking easily distracted and procrastinating.
>>
Reminder that the theme of a jam, and how much agdg participates in it, have a TREMENDOUS impact on your future as a successful game developer. In addition, it's important to note that the quality of /agdg/ at any given time is highly correlated with ability to dev and make progress.
>>
>>174861470
Trying to figure out why the final trap in >>174837824 Didn't play it's full closing animation, but I haven't been able to replicate it since. Aside from that, I've been redrawing some of my tree sprites to get them a bit more up to speed.

hbu?
>>
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I have no inspiration so I've resorted to copying things I like
I'll probably make slight changes in design/color to things like this though.
>>
>>174850606
I'm a dev. I moved to another state recently so I now work remotely from home. I make my lunch so I guess technically I "bring in lunch to work".
I used to care about my code being well organized and documented but I completely gave up after my boss continually clobbered the source any time he decided he wanted to add or change a feature despite not actually knowing the language and complaining to me every time he encounters a language feature he thinks is "stupid".
>>
>>174860891
>1000, 100, 1000, 100
those aren't even near to the right numbers,trust me i know
>>
>>174862091
This "copying things and then removing the most memorable and unique aspects of them to avoid being called a hack" meme needs to die.
>>
>>174861606
>>174861831
whatcha been thinking about making?
>>174861586
are they all going to spawn at once?
You could work around it for now with a mechanic where one pickup spawns n eggs, and when all those eggs are obtained the next pickup is spawned.
>>174861821
Pretty snazzy, although it looks like it could become a clusterfuck really fast.
>>174862021
putting off menial refactoring.
>>
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>>174861782
The latter. Granted, I'm simplifying a lot of mechanics.

I'd really like to polish it but I'm worried I'll still be working on functionality until demo day.
>>
>>174822476
>tfw faster and easier to just create a brand new game than it is to refactor my spaghetti code.
This is why I haven't touched my game in a year. No matter which decision I make I feel like I'm wasting time by not going with the other decision, or new problems pop up that need to be dealt with before I can just power through it. On the bright side I've been able to catch up on all the new games I've wanted to play.
>>
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working on a new vapor-themed world
>>
>>174822750
nah, u gotta turn antialiasing off and make it look like a ps1 game for true style
>>
>>174862326
>>174861831
Simple 2D action game, though with a theme, difficulty element that's next to never used/maybe never even done before in the genre and unique monster designs. Not posting shit until I got something substantial to actually show for it but I think this is gonna be a lot of fun.
>>
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>>174828686
https://www.youtube.com/watch?v=DWGjYg2LmZQ
https://www.youtube.com/watch?v=gr0XWmEbiMQ
>>
>>174860134
>stops you from flipping the cards upside down
that's wrong. they need to have full movement and the cards should be boomerangs you toss into battle. also wheres the surfboard?
>>
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>>
>>174828686
http://everynoise.com/engenremap.html
>>
>>174863539
Your implementation.
>>
Is vertex animation cheaper than skeletal?
>>
>>174863539
That makes no sense, the box is never in contact with the moving platform and it should plop down instead.
Fix that bug.
>>
>>174862470
thank you for sharing anon

>I'd really like to polish it
what kind of graphics are you planning?pixel art or lineart?
>>
>>174863801
>>174863604
Frame of reference you dumb fucks
>>
>>174863539
>>174863801
not only does it not make sense, it is exploitable.
put the portal in standard infinite drop configuration to gain max gravity speed, pillar comes down for extra boost speed, move portal to launch light speed object.
>>
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Threads kind of slow at the moment, so lets try something:

Post a comparison of the oldest picture of your game you can find, with an up to date shot of the same area
>>
>>174823445
2 hours a day.
>>
Whatever I can get by bullying art nerds into giving me for free.
>>
>>174864225
meant to reply to >>174863942
I should probably go to bed.
>>
>>174863990
Explain how a static cube suddenly inherits the inverted speed of the moving pillar without ever touching it.
Portals are simply cameras, the world seems to be moving if you look into the orange portal but in reality it's static, the camera is simply changing position.
It's a bug.
>>
>>174864225
I actually am looking for a project to work on. Wouldn't even have to bully me! :3 Is this your own engine?
>>
Cool nvm good luck
>>
>>174863539
Finally someone who gets it.

>>174864324
The world never moves so if you slam a portal on a person , they'll be forced to move through it at the speed of the portal.
>>
>>174853634
>tfw you removed my gelatinous cube
>>
Hi again Aggydaggy, I'm in need of

I D E A G U Y S
D
E
A

G
U
Y
S


I'm making a VN with an experimental android trying to fit into 1980s Russia
What minigames should I put in? Help me, idea friends
>>
>>174864464
I love minigames! This is my jam brotown. Setting sounds awesome too. What are you making it in?
>>
>>174864523
python
>>
>>174863550
>http://everynoise.com/engenremap.html
yo this is actually really great thanks dude
>>
>>174859863
So why did no one make a Jam page for cops or construction?
>>
>>174864448
Why would they move at the speed of the portal? Physically portals are just windows and if you pass through a window you won't inherit the window's position.
I assume the result in the gif happened because there's some duplication trickery going on or something but if you ever did the experiment in real life with proper portal rules the cube would plop down.
>>
>>174823335
are you using an engine ?
It looks really good
>>
>>174864643
Because the anon who made the original poll admitted he was a random shitter who never intended to make a jam and the rest of the people were lazy fucks too, including me.

Trust me, I watched it all happen.
>>
>>174864448
you move a hula hoop so that an object at rest passes through its center. The object did not suddenly gain momentum.
Same with the portals. Just because a portal has momentum, that momentum is not transferred to an object at rest (the box) so it should just plop and not go launching.
>>
>>174864523
Pls help me anonyfriend
>>
>>174848450
Looks like shitty mspaint Espgaluda. I like it.
>>
Objects don't inherit momentum from the portal they came from
Objects do inherit momentum from the portal they go into
Frame of reference moving =/= world moving

It's a bug.
>>
>>174864931
>>174864741
The reason portals aren't real is because it would cause inconsistencies like this. You have to pick one and implement it. Either way violates your intuition of some cases.
>>
>>174864385
Game maker.
Maybe something rough for demo day. I'll worry about that when the time comes. I eventually want to make the animation and customization a lot more robust. I'm not completely sure what I'll need for that yet.

>>174864460
>yfw cubes don't have faces
I'll put him in as an enemy. Just for you anon.
>>
>>174864298
pixel art,1 sprite,max 32x32,tell me which monster you like and i will try,cant promise it will be good.deal?
>>
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>>174864721
Oh I know, I was here too at the time.
My point is that you bitch about the guy who made Loli Jam for doing something you were all too lazy to do yourselves.
Hell, even after the Jam page was done, any of you could have just made a better Jam and kind of overridden his, but nobody did anything (except complain and shitpost about pedos of course).
>>
>>174864464
>minigames
>1980
macrogames
>>
>>174865025
It's not inconsistent, the portals make perfect sense and solution B is just a misunderstanding of how portals work.
I don't know if the dev coded that interaction like that on purpose but A is objectively the only right way and he should fix that.
>>
>>174865056
32x32 is pretty small on my scale. Which is fine. How about a cave bat?
>>
>>174864031
Counterpoint: Portals are already nonexistent things
if you did that it would just slow down time, learn to relativity
>>
>>174865180
There were like 3 other jams but everyone was sick and tired of Admin and jams in general.
A bunch of shitters wanted their 15 minutes of fame by being jam creators while jam demand was pretty low and that's all it boils down to.
>>
>>174865180
>My point is that you bitch about the guy who made Loli Jam for doing something you were all too lazy to do yourselves.
Glad I'm not the only one who saw that.

They all shit on the jam while they can't even lift their lazy asses to make a jam.
>>
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>>174864464
How about ripping off actual Russian arcade machines?
>>
>>174865532
Oh shit, great idea! You are definitely onto something!
>>
>>174864620
>>174865046
That's cool, well good luck but I'm going to have to pass, not interested in python or gamemaker
>>
>>174865495
>A bunch of shitters wanted their 15 minutes of fame by being jam creators
Except squaredev has been around this thread making stuff. What have you done? Nothing but shitposting. Just saying.
>>
>>174865469
>portals are nonexistant things
even nonexistant things can follow the laws of physics.
https://www.sciencedaily.com/releases/2017/04/170417095534.htm
>>
>>174865578
I'm only interested in ideas for minigames, friend, I don't need any help writing, coding or with art. :)
>>
>>174865654
Like I said, I'm not really interested, but good luck
>>
>>174865654
He's shit posting anon, he never had anything to offer you.
>>
So me and my pal sat down this weekend to make a Ludum Dare entry
https://www.youtube.com/watch?v=UgmFQygihQo

It's nowhere near done but we should have something playable by the end of the jam.
>>
>>174864464
How about that, Russia had those glass recycling points where you can exchange empty milk and beer bottles for a bit of money, so homeless, children and old people would always fight for garbage. I bet you could make a minigame out of that.
>>
>>174865654
don't fall for the bait anon
>>
>>174865596
I'm just pointing out how there actually were jams but no one cared about any of them, including loli jam.
They all probably had the best intentions in mind but a combination of shit polls, shit themes and shit timing devolved into good old shitposting.
I dislike Loli jam not only because the theme is non-gameplay crap but also because square (or some nodev who didn't even bother making a game) would keep shoving it in the OP and making flamebait posts (ARE YOU SAYING THIS PIC IS SEXUAL?) even though no one gave a single fuck about it.

So I'm curious about who memed loli jam so much, if square really is just an innocent little dev then he was simply played by the shitposter, if not then he's the shitposter himself. Neither of these options put loli jam in a good light.
>>
>>174865898
I like the idea, anon. However I could find next to nothing about this on the internet. I'll write it down though, thank you.
>>
>>174864464
I'm from slav europe.

If you want to go for authentic russian feel, go for this:
http://joemonster.org/art/27361 - game & watch knockoffs, pretty popular in soviet countries and beyond. Made by russian company Electronika
>>
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>>174866181
I guess you have to search about it in Russian since it's too minor to be mentioned in English speaking internet.
It was pretty big thing for kids that wanted some pocket money, though.
>>
>>174866284
Thank you, anon. This will help a lot.

>>174866370
Thanks a lot. Do you know where I might learn more about things like these?
>>
>>174866023
I still don't see your point.
Someone proposed a jam and unlike the others did a proper page for it, and you simply decided that it was shit because reasons.

>the theme is non-gameplay crap
So before he did it for fame, and now the argument has changed to this? This exactly the kind of attitude I'm talking about. And I don't see how it's different from, say, the previous lewd or other non-gameplay according to your standard jams that we had.

You're just trying to find reasons to hate on the jam and we both know why.
>>
>>174866023
Squaredev here. I made the Jam because I like the theme, as 'no-gameplay crap' as it may be, but mostly because it was winning poll after poll so I believed there was some interest. In hindsight, I should have known better, after all, every poll has many more votes than games made in the end. I was here when Lewd Jam happened, so I know how many shitposters vote in the polls just for keks, but for some reason I thought this time was different.
Still, that doesn't change the fact that
>nobody else made a page for the more 'legit' themes like cops, pirates, etc
>the other jams that were made to 'counter' Loli Jam (like Rush Hour Jam, Gelatinous Cube Jam, and another one I think) were completely ignored by everyone
Going back to Lewd Jam, it's like many shitposted about the theme winning over Stealth, and when some guy made the page for Stealth Jam, nobody joined.
>>
If you feel that an agdg jam, or the theme of an agdg jam, is important enough to talk this much about it, I think you need to just turn off the monitor and step away for a little bit.

How's the game coming along?
>>
>>174866879
I also hated the stupid Rush Hour jam for the same reasons but at least Admin had the decency to fuck off once he realized no one cared so you can tone down your victim speech, hell you didn't even make a game for loli jam yet here you are pretending it had any kind of major interest.
I think the result speaks for itself and it confirmed my suspicion that loud shitposting minorities aren't actual devs.

I won't keep shaming square or whatever, I just will just file it under funny agdg moments and forget it ever happened, there's no vindication to be had or reputations to be restored so I recommend you forget about it too.
>>
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>>174867236
Fine thanks, how about you?
>>
>>174826643
Feels like running in circles
>>
>>174867236
>How's the game coming along?
spent 2hrs on fapping and doing some dumb shit. I'm going to dedicate this week to the story, as in writing down every single bit of dialogue in the game. already got a 300x8 cells spreadsheet with a rough sketch.
>>
>>174867491
Same but I havent even fapped yet, just downloaded gigs of porn off of /d/
>>
What tech stack should I use to create a mobile game like agar.io? I'd like to have it be accessible in the browser as well... so I'm leaning towards hacking together something with React Native.
>>
What do when I have original ideas? It's just like everything in my games genre has been already done before.

Should I just continue anyway, even though the game will be unoriginal then?
>>
>>174867087
changing the dates and turning loli jam into squid hands girls easter jam didnt help.
>>
>>174864721
Yo I made the original poll and I said no such thing. By the way to keep my neutrality on the voting I even made the two required themes for the poll creation ... and ... and I didn't vote on the poll.
>>
>>174867825
I'm not sure what you're tying to say here, Gogem.
Oh right, you said I was going to publish my game for Easter Jam, right? How did that go in the end?
>>
>>174867852
Did you make a Jam page for any theme on that poll?
>>
>>174867905
you were late. not surprising that someone who delays jams also cant finish in time.
>>
>>174867771
*don't have original ideas
>>
>>174868010
Who delayed a jam?
>>
>>174867852
We might be talking about different polls or the anon who said he wasn't making a jam was confused or just trolling.

IT DOESN'T MATTER
>>
>>174867983
No because squaredev did it first
>>
>>174868060
squarediscord pushed back loli jam a week
then changed loli jam to not involve lolis
and square made sure his not-loli was a squid just in case anyone mistook it for a sexy underage girl
>>
>>174868156
Gogem, you're not making any sense.
>>
>>174864039
That'd be really cool, too bad I can't find my older stuff for some reason
>>
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>>174868197
what are you having trouble understanding?
>>
>>174868370
Does that look like a squid to you?
Does that look sexy to you?
I'm starting to seriously worry about you, man.
>>
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>>174868156
>>174868370
>implying things about squids kids and sexy
>>
>unironically discussing with goog AND doing it non-anonymously
Good Lord, Square, stop falling for the shittiest baits before hubris takes over you, I won't be defending you when you devolve into a namefag thinking he's some hot shit personality around here like goog does. He's a broken man that feeds on rancor and you should know better.
>>
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>>174868440
>Does that look like a squid to you?
yes
>Does that look sexy to you?
no, i was being facetious about that.
sexy underage squid girls look like this.
>>
>>174868548
Where is your game?
>>
>>174868580
Right here.
*unzips files*
>>
>>174868548
Can you point out where I namefagged?
>>
>>174868573
>yes
How?
>>
I can't tell if I find the amount of discussion about this abortion of a """GAEM JAM""" is the funniest thing I've witnessed in recent memory, or the saddest.
>>
>>174868640
You haven't yet but I do recognize a downward trend when I see one pretty quickly. I'm just giving you a heads up and telling you to stop getting so involved in shitposting.

>inb4 it was an impersonator again
>>
I would have submited my crappy game but I can't get it compile
>>
Hahahahahahaha
You would have had one more submission to the jam!
But he couldn't get it to compile!
>>
>>174868712
hair is the shape of a squid
the "hands" are clearly tentacles. theres even a protruding sucker
>>
File: 2017_4w2.png (844KB, 1600x2760px) Image search: [Google]
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-------- AGDG WEEKLY RECAP --------
Fill out the form to be a part of the weekly progress recap. Be sure to check out the "read me" link for important information on scoring and formatting.
Submissions will be accepted for at least the next 36 hours.

-------- FORMAT
----[ Recap ]----
Game:
Dev:
Tools:
Web:
Progress:
+ ...
- ...

-------- LINKS
Read me: pastebin.com/QA047M2e
Recap archive: dropbox.com/sh/icm5ng2zs8p24uh/AACC61OsXzCgl6-9Vdwb4sRAa
Scores archive: pastebin.com/AmFmLeAy
>>
>>174868913
I hate mothdev for doing cheap fapbait but goddamn I want to fuck that moth.
>>
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>>174868857
>hair is the shape of a squid
Have you ever seen a squid?
>the "hands" are clearly tentacles. theres even a protruding sucker
Okay, you need glasses.
Actually wait, I have the perfect reply for you! "It's my unique style, so you can't criticize it!"

>>174868776
Not an impersonator, but you're right. I tend to avoid shitposters but something about Gogem compels me to reply to his idiocy.
I'm sorry. I promise this is the last shitpost I make.
>>
>>174868913
That is a very pleasant palette. Unreadable, except for the titles, but still really pleasant.
>>
>>174868991
>hating devs for brining wonderful tits into the world
shygddigytee
>>
>>174869068
nice loli but loli jam is over, put her away.
>>
>>174869179
>tfw no game based on that z-ton doujin
>>
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>>174869283
>z-ton
Man with good taste detected
>>
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>>174868913
----[ Recap ]----
Game: Elements Torn
Dev: Arkbrik
Tools: Game Maker: Studio, Paint.net
Web: https://www.tumblr.com/blog/elementstorn
Progress:
+ Trader screen
+ Making more characters, spells, and items
>>
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Decided to get around to making my male character model. Finished modelling (I hope..) and starting the texture work after quickly hashing out the details.

>>174857539
Thanks! Yeah they're all mine.
>>
>>174862794
i unironically like the look of this
keep up the good work
>>
>>174869678
too long legs on both
>>
I can't think of any good core gameplay idea for my game. What do? Everything has already been done before...
>>
>>174870373
>I can't think of any good core gameplay idea
>Everything has already been done before...
If everying has been done before you do'nt even need to think. Just use a good core gameplay idea that has been done before
>>
>>174870356
From a realistic perspective, yep, but I think long legs look really cool on female characters. Not so much on male characters but they have to share skeletons.
>>
>>174870447
>Just use a good core gameplay idea that has been done before
But then the game would be unoriginal. Good game usually have something original, or at least make something already existing even better.
>>
Does anyone have a link for the vg catalogue with "agdg" filled in the search bar (I don't know how to make one) :)
>>
My brain is failing me
whats a simple single line formula for:
(input X is a number [1,1000])
if X = 1 then return 0
else return X

so 1.5 -> 1.5, 1000 -> 1000, but 1 -> 0
I need a single equation
is there something simpler than

return max(ceil(min(x-1,1)),0) * x
>>
>>174870546
But you said it yourself everything has already been done before. If everything has already been done before it's impossible to come up with an original idea.
>>
>>174870605
add #s=agdg to the catalog url
>>
>>174870737
I'm pretty sure I just can't think of anything original and good. No matter how much I think about it, it's just driving me nuts.
>>
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>>174870356
Take all your short fat chinks you want and leave.
>>
>>174870837
Why don't you try doing random things until you find somethnig orignal?
>>
>>174870837
Take a random game idea and add monster girls
BAM
No need to thank me
>>
>>174870740

thanks :)
>>
>>174870926
What do you mean by "random things"? Just working on other things instead?
Creating a core gameplay is hard work. I can't just create this in a day and see how it goes.
I have to plan this out forst, but I just can't think of anything original.
>>
>>174870837
Original stuff is often gimmicky and not very fun at all. Just use a bunch of good already tried concepts and mix them together.
>>
>>174871014
I guess you're just too lazy to come up with something original. Did you think it would be easy or something?
>>
>>174871014
Just do something basic and then add to it when you get ideas.
>>
>>174871110
>Original stuff is often gimmicky and not very fun at all.
Yea, that's what I think too. But then there are also games which are original, or made already existing things better, and they are very good.

>>174871139
How am I too lazy, when I think about nothing else since weeks already? I write down ideas the whole day, I search for inspirations every day, etc. It just all has been already done.
>>
>>174871252
> I can't just create this in a day and see how it goes.
>>
>>174871161
That's what I'm already doing, but I don't get ideas. Every idea I get has been already done.
>>
>>174871308
What does this have to do with this?
What would it help me to create some dumb ideas which have been already done anyway?

I don't have to prototype to see if an idea is original or not...
>>
>>174871398
I was just answering your question
>>
>>174871457
You are just talking nonsense. Seeing no reason to prototype unoriginal ideas out has nothing to do with lazyness.
There is no reason make a prototype of them, when I already can see in advance if they are original or not.
>>
so is that dude thats doing a battle network clone still here?
>>
>>174871252
>How am I too lazy, when I think about nothing else since weeks already?
I thought about various projects for a long time and nothing ever came of it until i sat down and actually started doing something, so stop sugar coating your lack of anything. You're not doing anything. Thinking is not making any progress.
>>
>>174871572
Then give up and kill yourself. Happy now?
>>
>>174871593
Waifu, weeaboo, git gud. 15:00
https://youtu.be/bqCSzO15VME?t=15m
>>
>>174871572
But you said you couldn't do it not that you don't want to. If you can't do it you have to stop being lazy and learn because it's obviously possible as many people have done it before.
>>
>>174870481
Whatever, it's your game.
>>
>>174871593
>You're not doing anything.
I am doing stuff, dipshit. I am doing the stuff which I KNOW I want in the game.
What I am not doing is simply the core gameplay. Because this should be something original.
>>
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these are things
like circle things with filigrees and shit
and circles in circles
and a triangle
and a vortex...? thing?
rate
>>
>>174871754
>I am doing the stuff which I KNOW I want in the game.
What is that?
>Because this should be something original.
List 10 games made in the last 5 years that are original.
>>
>>174871637
>you said you couldn't do it
I said I couldn't do it in a single day.
It would be just a huge waste of time, to prototype ideas which I already know are shit anyway.

Learn to read, you fucking retard.
>>
>>174871813
that is one misleading thumbnail/10
[/spoiler]pretty gud[/spoiler]
>>
>>174871824
Exactly. You can't do it in a single day, but there are many people that can. If you're too lazy to practice as much as they did so they could do that it's your fault.
>>
>>174871824
So instead of 'wasting time making prototypes' what are you doing? Whining on agdg? Wow, much better use of your time.
>>
>>174871815
>What is that?
Currently I am working on the secondary player weapon. And other things like GUI for example, too.

>List 10 games made in the last 5 years that are original.
I don't play modern games anyway. I only play shmups, and there are many original games.
Also many unoriginal ones, but those are also mainly the bad ones.
>>
>>174871951
>doesn't have core gameplay
>works on player weapons and UI
Oh no it's retarded
>>
>>174871919
>there are many people that can
How do you even wanna know that? You don't even know how complex my core gameplay will be... Just stfu and fuck off.
>>
>>174871754
then do your shit, get a theme and mechanics and start doing them. Do you honestly think someone will get up, go to their original ideas shelf and grab one just for you? Figure that shit out by yourself, noone's going to tell you that, you tit.
>>
>>174871927
>So instead of 'wasting time making prototypes' what are you doing?
Like I already, fucktard, I am searching for inspiration, I am writing down ideas, I am brainstorming. And I also implement the stuff which I know I want in the game already.

However just implementing ideas which I know are shit anyway, is just waste of time.
>>
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>>174872024
>>
>>174872024
>You don't even know how complex my core gameplay will be
Feel free to prove me wrong if you can
>>
>>174871951
Well if you have weapons then you clearly have some form of gameplay in mind. What is it? Shmup? FPS? TPS?
>>
>>174872093
Post your ideas.
Post the stuff you implemented.
Until you do that, you're just a baby crying for attention.
>>
>>174864716
he's using unity
>>
Why are you faggots even getting so defensive about this?

I think I know the answer. Because deep down you all know your ideas are shit too, and you can't stand if someone tells you that originality actually means something.

really makes you think...
>>
>>174872256
Aw he gave up
And right as soon as someone asked him to post what he had
Sad
>>
>>174842265
post webm of your game. It looks good but wanna see it in motion.
>>
why couldnt i have been born the age of human-ai configuration so that if my stupid monkey brain becomes distracted my Eyeball UI says "hey fucco get back to work"
>>
>>174872810

>>174837824
>>
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>>174868913
----[ Recap ]----
Game: Space Dementia
Dev: rez
Tools: SFML/C++
Web: rezydev.tumblr.com
Progress:
+ Flamethrowers can leave fire on map
+ Freezer weapon acts as extinguisher
+ Improved tunnel boost controls
+ Updated particle physics
+ Improved impact on weapon hit
+ Improved flying enemy moveset and animation
>>
>>174872814
that would be rude
>>
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>>174868913
----[ Recap ]----
Game:Shmoop 2 (working title)
Dev: shmoopdev
Tools: gms, photoshop, aesprite
Web: shmoopdev.tumblr.com/
Progress:
+First level completely playable start to finish
+New/improved background for the first half of stage 1
+New intro
+More UI stuff (game over screens, etc)
+Commence maximum over-polish
-Completely re-doing all the sound mixing (it was pretty shit)
-Nervous about demo day
>>
>>174841293
>You slep for 6 hours
>slep
polishedaf/10
>>
>>174874237
>he doesn't slep
>>
>>174874237
>nigga neva had a short slep

kys my nigga
>>
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>>174865330
>portal
This is fucking dumb and wrong for the same reason that jumping onto a train kills you just as much as getting hit by the train itself does.
Frame of reference my boy.
>>
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>>174822476
my character is too small so i'm redesigning it

i really like adobe garamond btw
>>
>>174874825
>great constant perspective work finally
>now the characters feel out of place
lol
>>
>>174874867
>great constant perspective work finally
ty
>now the characters feel out of place
https://www.youtube.com/watch?v=l27P6qK1G5E
it's too small so it looks like shit on youtube, the actual look of it is whatever
>>
>>174873041
>>174873668
these look tight.

Any of you bastards want some sound effects or music.

I haven't had a reason to crack out alchemy in a while.
>>
>>174875085
A bit less in your face when the geometry is sparse.
>>
>>174875085
Why do you keep using youtube as a way of comparison?
>>
>>174875175
Are you just asking them or what? In any case if you happen to be down, my game needs some good getting hurt sounds / dying (short) sounds for the MC.
>>
>>174875329
so less geometry? that's what i thought, i'm really just experimenting right now
>>174875370
because that's how people learn about games and that's the size the game is going to be in windowed mode

i'm designing it for windowed mode anyway because it's gamemaker
>>
>>174875452
I can't really do voice acting sorry.
>>
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>>174875523
>tfw memed
What about... the sound of collecting souls? It'd happen frequently (like say, collecting coins), so it couldn't be too grating.
>>
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>>174875175
Thanks, that would be cool
Can you make a dashing sound? It's a commonly used move, so it needs to be simple but satisfying.
>>
>>174875175
can you make me a level up sound

like warcraft or pokemon
>>
>>174875523
Use Lyrebird. Boom. Morgan Freeman voice acting.
>>
>>174875578
http://www.procedural-worlds.com/blog/best-free-unity-assets-categorised-mega-list/
not him but check the audio links, maybe you'll find something useful.
>>
>>174868913
----[ Recap ]----
Game: [Placeholder Title]
Dev: Ogier
Tools: GM:S, Aseprite
Web: https://ogierdev.tumblr.com
Progress:
+Made some new ice effects
+Mostly done with ice attack re-implementation and various ice buffs
+Passive mp regen re-implemented
-Video games are distracting again
>>
>>174875761
spooki
>>
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>option to change resolution
>it's a single button that you click to move forward through 15+ different presets
>if you click too fast and miss you have to loop all the way around to get back to it
If this applies to any of your games, fucking fix it.
>>
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but anon its much more intuitive!
>>
>>174875578
this is way too long but I really need to see the game for the most part, see what the collectibles look like, how many you can get in what time etc.

https://drive.google.com/open?id=0BzY3VEy-TGy3ZGRmSFdvZmo5MUk

Maybe you'll find a use for it anyhow.


>>174875647
>>174875682
on it.
>>
>>174876249
i'll shuffle the resolution list after each loop
>>
>>174876249
literally what game
>>
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>>174876249
>the resolution changes to each option without you pressing apply, so you have to wait for it to settle each time
>>
>>174876402
risk of rain
>>
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Title screen scene for the upcoming Demo. Still lacking a ton of props, but it'll do for now. Gotta work on more important stuff.
>>
>>174876487
i dont remember that and i pirated it atleast twice
>>
>>174876249
You find the resolution you want but...
>'If you are happy with this resolution select ok'

TIME UNTIL RESET TO DEFAULT RESOLUTION 0.1 SECOND
>>
What happened to the flat-shaded texture-less UE4 game with the spooky enemies and the size changing mechanics?
>>
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>>174876249
This, but applied to any sizable list. I don't want to have to run through 20 flags/colors/whatever just to get back to the one I want. Goddamn.
>>
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Trying to work out character portrait styles but I can't decide which to go for.

Which looks better?
>>
>>174876836
but we need to see the whole text box/game screen to decide between a and c. unless what you show us is the whole screen. i like c more then
>>
>>174859195
Ah, okay, that approach of coding the movement like that was my initial thought. Thank you for sharing!

I think I'll do more testing with root motion but if not, your approach is the one that feels more intuitive to me rather than guessing the scale of the movement in blender before importing to unity.
>>
>>174876249
i don't have any option to change resolution because it's gamemaker
>>
>>174876249
You will be provided with a single resolution
>>
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Is it too early to talk about the next Jam?
I mean, Loli Jam was shit and nobody even took part in it, so we've basically been without a Jam for 3 months. Someone some time ago suggested we hold shorter Jams with gameplay-related themes, and longer Jams with more generic themes (like the ones we've had until now), what do you think?

The main problem is still finding a fair way to choose the theme without the results being swayed by shitposters who aren't going to participate anyway.
>>
>>174876836
is this a boxing game?
i'd go with C, but make the box square
>>
>>174877149
do you have resizable window and resolution auto adjustment (like me)?
>>
>>174877218
how do you do this sorcery
>>
>>174876512
Fancy
>>
>>174877190
>we had 5 jams
>3 months without jam
>>
>>174877393
>>we had 5 jams
What? Last Jam was comfy Jam.
>>
>>174877443
2 weekend jams rush hour jam gameplay jam loli jam
>>
>>174877487
>2 weekend jams rush hour jam gameplay jam loli jam
discord, no games, no games, one game
As I was saying, last Jam was Comfy Jam.
>>
>>174877487
Fake jams
>>
>>174877560
>discord jams are not jams
Youre not making any sense
>>
>>174877190
>The main problem is still finding a fair way to choose the theme without the results being swayed by shitposters who aren't going to participate anyway.

That is easy.

step 1) hold a shit jam the same currant shit way

step 2) if at least 4-5 people participated in it, then pm their itch accounts with a unique vote code

step 3) hold a vote on the new jam, 1 vote per unique vote code, if you didn't participate in the last jam you are banned from voting in the next, but you can still participate in the next when it is decided and held, you just cannot vote on what it will be

and so in order to earn the priveledge to vote on a jam, you must first submit to one that you are not allowed to vote about how it will be

its like how newfags have to lurk moar, only instead it is shitposting nodevs have to submit moar

i'm a genius
>>
>>174877638
They're not agdg jams, no.
>>
>>174877569
next you're gonna say ludum dare is a fake jam
>>
>>174877715
who said anything about agdg?
>>
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>>174868913
----[ Recap ]----
Game: Apotheosis
Dev: Meneer Guus
Tools: GM8
Web: https://meneerguus.itch.io/apotheosis
Progress:
+ Added knockback effect
+ Optimalization (reduced particle usage, boost in fps)
+ More tilesets
+ Finally replaced some of the primordial placeholders
+ Juice
+ New gamemode
>>
>>174877803
I thought it was implied since we're in agdg.
Otherwise, there are Jams being held every single day on itch.io.
>>
>>174877190
We are having LD right now.
>>
>wake up
>missed ludum dare
fucking hell, I hate irl shit
when's the next one?
>>
>>174878297
It's not over you dingus, Today is the last day.
>>
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>tfw I realize the already asset-heavy game I'm working on is going to need even more assets
Fun times ahead. Pic unrelated but looks cool
>>
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help, this is my first attempt at animated pixel sprite, i'm gonna make the walking animation after this because I feel it will be harder, but for now what improvements can i make? The obvious ones is the slashing effect and the shading in his cape and skirt thingy, any suggestions?
>>
>>174875647
https://streamable.com/rblja

Alright, that's what I've got so far.

Slight problem with yours is that the length of the dash can technically change, and I'm guessing you can level up the length of your dash later and what not.

So If you like this I'll zip and send the beginning, the boost sound in the middle and the out of fuel end sound and you'll have to implement them like that.
>>
Godot 3 when? What would be a productive use of my time until then?
>>
>>174877731
No. The difference between LD and AGDG weekend jams is that people actually participate in LD.

People actually participate in 2-week long jams when it comes to AGDG jams. We need a longer-than-1-weekend-jam here.
>>
>>174878780
Art dev, music dev or marketing maybe?
>>
>>174878798
>People actually participate in 2-week long jams when it comes to AGDG jams.
Not so much lately, just look at the last 5-6 jams we've had.
>>
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>>174878737
if i wanted to make sprites this big, i'd learn how to make sprites from 3d. this seems like too much work to draw from scratch
>>
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>>174868913
----[ Recap ]----
Game:jamos
Dev:anon
Tools:c sdl allegro
Web:me4tw.itch.io
Progress:
+ added semaphores to break past sdl 40fps event cap
- engine still goes down to 36fps when 9000 objects are on screen at once
>>
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>>174878737
this is how i make slashing attacks
>>
>>174877934
its like majoras mask
>>
>>174879032
what is this game
>>
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>>174879101
>>
>>174878780
>Godot 3 when?
Still months away

>What would be a productive use of my time until then?
You can actually download a buggy 3.0 right now and it isn't all that different from the current stable version, there are new syntax options, some node types are merged into one and such but it's still essentially the same and porting a project will probably not be too hard so I recommend you just like download the stable version and make game instead of waiting for the perfect engine to fall down from the skies.
>>
Anyone know how to get ahold of tales of games? I'm in their local area and basically want to work as their gopher and unpaid intern to get experience.

Tried emailing them through Kickstarter page and got no response, was hoping for some inside info.

Yes I have programming experience.
>>
I have about two years of free time because I got my legs fucked up in the military. What skill should I improve? Is art the way to go?
>>
>>174879395
Whatever you do, you should take it one step at a time.
>>
>>174879395
yeah if you can learn to draw that is the most useful skill
>>
>>174879395
>>174879479
>falling for the art meme

t.artist
>>
>>174878737
Animating the shoulders is what helps really sell an animation. Either find a video of someone swinging a longsword, or take a video of yourself doing the motion you are trying to animate.

A downward vertical slash with that much windup would likely only be targeting an opponents head or clavicle/shoulder area and so to reach that the character swinging the sword would have to lift his shoulders while bringing the weapon up, and then drop them as he swings forward.

Unless he's fighting very short enemies then you're fine.
>>
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>>174879314
shut up it looks good
>>
>>174879395
>What skill should I improve?
All of them.
>>
>>174879395
just don't shoot yourself in the foot by becoming an engine dev
>>
>>174879395
do all the legwork you'd usually put off because you had better things to do.
>>
>>174879334
Not fucking with you, I will let the producers know to check the email next time I see him, any details you could provide me on what he can search for like int he subject line or some shit? Because they probably get a shitload of spam.
>>
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>>174879529
>>
>>174879529
now redraw the entire screen in ms paint
>>
>Working on sprites
>Iterative improvement
>Backgrounds look comparatively shit
Kill me.

I'm working on a Unity 2d rpg, standard ultima/DQ stuff. What's the standard practice? Load the entire overworld in the scene or chunking? I'm storing tile info in a class holding a character, with subclasses for additional mechanic.
>>
>>174879497
How is learning art a meme?

Even if your game fails, you can live a comfortable life making patreonbux by drawing porn
>>
>>174878765
Thanks anon, I like it.
Yeah, the dash can be both shorter and longer, but the main length is most important to get right. The rest can be faded out or have some loop added.
Could you give me a zip? I will do some adjustments.
>>
>>174879395
Definitely art. I heard sprites cost an arm and a leg these days.
>>
>>174879675
And thats why you do bgs last
>>
>>174879565
Is it common to accept unpaid internships? I mean, free work seems like it'd be welcomed, but I've sent out general enquiries and only ever gotten "nope".
>>
>>174878889
Ok, let me rephrase then.
People participate more in 2-week long jams here than weekend jams so 2-week long jams are more suitable.
>>
>>174879821
I'm sure it's mostly a combination of smaller scale teams either feeling weird about it or just already having their work delegated.
>>
>>174879831
I disagree, a two-week jam is too long.

What is better is either a one week jam that then gets a 4 day extension 3 days before the end, or a jam announced at least 2 weeks ahead of the date with a 2 day submission period

because if it is open for submissions for two weeks it doesn't feel good and i dont like it, not sure why
>>
>>174879676
One has to be master at art to make a living of porn patreobux. Akabur studied art all his life in various schools
>>
>>174879717
https://drive.google.com/open?id=0BzY3VEy-TGy3Z1VMbzBrNmNmQ1E

there you go.
>>
>>174879831
I never participate in agdg jams because they are too long, I think 1 week is the absolute maximum for jams.
>>
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>>174879598
hehe lol
>>174879634
love this meme
>>174879675
>>174879750
>And thats why you do bgs last
>>
>>174880054
I think they have become too short, they used to be one month long. But im not doing jams anymore either way.
>>
>>174880256
Bad advice for games
>>
>>174879565
Thanks, I'll send my next email with a reference to our state bird in the subject, not even joking.

I'll email them again later today.
>>
>>174878737
>first attempt at animation
>1000x1000 sprite
every time
>>
>>174880548
My first animated sprites were vector art
>>
>>174879529
love it x
>>
>>174880256
But nips are terrible at world building and non-character design.
>>
>>174880741
>x
are you a grill kissing me
>>
>>174880547
Np dude, I probably won't see him until 9 EST-ish tomorrow if he's even around so might be a bit.
>>
>>174879529
This looks gud fix those white artifacts though>>174879538
>>
>>174880965
>>174880741
this is just an old thing to show off the style that i cba to redo, this is more what it will look like
>>174874825
also not finished
>>
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>>174878737
like dis
>>
>>174880835
yes
>>
>>174881054
I like the other one more
>>
>>174881102
grill(male)?
>>174881450
well i don't
>>
>>174877190
>>174880054
>>174880275

I honestly think it's time to fuck off for good with Jams. They always bring 2 or 3 unplayable mobile-tier games and a constant flow of shitposting.

Wanna Jam? Great! There's http://itch.io/jams, pick the one you like the most and feel free to post progress here. Don't see anything you like? Then create one, put a single post here and on tumblr/reddit or whatever you want to promote it, but don't make it an AGDG jam, you'll even get more entries and might make a couple of new friends.
>>
I have an idea of a Zelda like game where you explore different zones and fight with enemies but not sure what kind of view should I go for.
On the one hand side view like in Zelda 2 or Castlevania allows to show art better in my Opinion but I can't imagine it being good for exploring and on the other hand there is a view like in Breath of Fire IV or Bastion that works great for exploration but I don't really feel this is great way to show art because for it to work you most certanly need to change the proportions of MC.

How would you do it?
Are there some games with side view but great exploration ?
>>
What would be the best way to implement physics-based melee combat? I know that I could do it easily enough with animations, but I'd like swords to lock unless explicitly drawn back, or slide down the length of a guard.
>>
>>174881640
>show art better
GAMEPLAY
FIRST
>>
>>174881583
>well i don't
Why?
>>
>>174879032
>77MB process memory
absolute garbage
>>
>>174881616
Dude if you dont like the jamposting just filter the word jam
>>
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>>174881770
because the black makes me feel tense

in terms of there being more space to move around in, i agree that the old one looks better
>>
>>174881868
>if you don't like it just filter it XD
Fuck you and fuck the likes of you you fucking piece of shit.
>>
>>174881868
That's the think, I'm okay with anons working on Jam games and posting their progress here, that's no problem, it's the incessant polls, shitposting and force feeding that are unbearable.
Jams are good, AGDG Jams are shit.
>>
>>174881994
Cry more
>>
>>174881994
Maybe 4chan isnt for you

>>174882010
Polls are even easier to filter and shitposts should be reported
>>
>>174881954
That sounds kind of racist. But yellow is comfier I suppose.
>>
>>174882148
>Armor is easy to wear if you get hacked with a sword is your own fault
This is how retarded your argument sounds.
>>
>>174882292
>That sounds kind of racist.
i need to learn colour theory honestly, because i'm sure that darker colours are meant to be relaxing
>>
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>>174865404
not quite happy with result but i hope you like it
>>
>>174882402
I dont get your analogy
>>
>why aren't there any more jams

Maybe there have been loads of game jams in these threads, and you just kept disowning each one and filtering them out of your mind, so it's like none have ever existed? Or maybe people actually stopped bothering because they knew if the jam got any attention on itch.io that you would disown it and make your own imitation jam page?
>>
>>174863337
Idk if introducing athleticism into a card game is a good idea
>>
>>174882917
Dont host a jam during LD
>>
>>174881091
He needs to raise his sword higher
>>
>>174881091
>>174878737
Go find a stick and swing it. Film yourself doing it if you can.
>>
>>174878737
>>174883496
>>174883258
Indeed, I was only fixing his slow ass swing / made the smear look better (which isn't hard). It's still shit but it might point him in the right direction!
>>
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I got a question that probably gets to more of the technical side of things.

I know from asking my friends that certain languages like Java can be ported to all operating systems with little to no hassle. But languages like c++ can't. What steps do you have to take on the non-portable languages to make them? Do I have to remake the game for each version of windows or just like one for apple, one for linux, one for windows?
>>
>>174882917
>if the jam got any attention on itch.io that you would disown it and make your own imitation jam page
Is this about Lewd Jam?
>>
What's more important? Story or graphics?
>>
>>174883808
Personally I don't care whatsoever about story, but it depends on your game and your audience.
>>
>>174883808
Both can be used to support gameplay
Protip: Rely more on the one you're better at
>>
>>174883808
Both, but style is more important than graphics.
>>
>>174883709
>not calling it lewdum dare
>>
>>174883808
>>174883924
>>174884019
>>174884078
Graphics > story if you're appealing to people with ADHD

Story > graphics if you're appealing to people with brains
>>
>>174882917
>and you just kept disowning each one and filtering them
Or shitpost them to death because they don't like it.
>>
>>174884121
Graphics > story if you're appealing to people who want to play games
Story > graphics if you're appealing to people who want to read books

Fixed
>>
>>174876332
Breddy damn good. As you say it's too long, but I could probably use that ZIP ~halfway through. Or if not, it would definitely be neat somewhere else.
>>
>>174884218
Graphics > story if you're appealing to people who want to look at pictures
Story > graphics if you're appealing to people who want to read books

Gameplay > graphics and story if you're appealing to people who want to play games
>>
>>174883808
The one you feed the most
>>
No story > bad story
>>
There are no bad stories only bad storytelling
>>
>>174884443
this
>>
>>174884212
Speaking of jams, when is 80s jam happening?
>>
>>174884521
After Gelatinous cube jam that everyone seem to have forgotten about for some reason
>>
>>174883808
artstyle > graphics
lore > story
This way nothing is more important than the other, because it's about synergy
>>
>>174884617
I don't have the budget for both a writer and an artist
>>
>>174884667
Just fake it
>>
>>174884667
I'm an artist and have some time coming up, have wanted to get more into gamedev (worked a bit on a friend's game for LD)

What's your game like? Genre? How far along are you? What engine? Got ideas for art direction?
>>
>>174878994
>>174880548
Yea I was planning on scaling it down eventually, I just found it harder to do it smaller and still make the movements look decent

>>174879521
I see, thanks, I'll do that

>>174883496
Yea I actually did the motion a few times, I guess I should look at a video of someone who actually knows how to do it right instead

>>174881091
Oh wow, that looks good, thanks I'll use it as a reference

>>174883258
>>174883536
>It's still shit
th-thanks ;_;
>>
best engine for an rts like game?
>>
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Hi I'm Anon and I speak in absolutes. I have NO CLUE why the games I make are shit, though.
>>
>>174884787
Clojure or Idris
>>
>>174884812
Only a sith deals in absolutes
>>
>>174884847
>best engine?
>lists languages
youre a special kind of moron
>>
>>174878737
The forward step looks goofy, wouldn't the weight of the sword mess with his balance? The perspective looks odd, too: with the diagonal body pivot but straight blade direction.
>>
>>174884758
Nothing is decided yet, I'm still at the stage of deciding what is and isn't feasible given my constraints.
>>
>>174884927
Clojure is an engine
>>
>>174884758
oh you
>>
>>174884963
Hmm, I don't know, the forward step was meant to help with his balance, his body isn't meant to look diagonal, I'll try to make him look more horizontal I guess
>>
>>174885120
?
>>
>>174885362
Current meme meta is to say you're an artist/dev looking for a partner. When they give you details you say "oh haha, nevermind"
>>
I want to make a game with Nazis as the bad guys but a lot of my friends are /pol/ users and have already advised against that.

What do I do? I don't want to be seen as an SJW or cuck
>>
>>174885459
.... How is that even a meme?
>>
>>174884847
those are languages not engines
>>
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>>174885561
I meant "shitposting". But it's literally a meme. That shit gets posted 1+ times per thread.

Guaranteed (You)s for the depressed nodevs.
>>
>>174885546
Make whatever game you want? If your friends are legitimate nazis but can't stand to see their political party as an enemy in a game, they hardly seem like friends.
>>
>>174885561
Name one thing that isn't a meme
>>
>>174885561
Since you're new here, 4chan culture is about getting (you)s. Having someone reply to you is no different from an upvote or a like on those other websites we use. The more (you)s you get, the more popular you are! They're tallied in your user profile, and you can earn badges for getting a lot of them.

Here's a complimentary (you). Good luck collecting them!
>>
>>174885546
>I want to make a game with Nazis as the bad guys but a lot of my friends are /pol/ users and have already advised against that.
your friends are fucking stupid

wolfenstein 3d had nazis as the bad guys and it was a great game
>>
>>174885631
Alright well I'm not meming but I am also interested in programming a bit unlike most artists, so a situation where the programmer is interested in a little coaching would be ideal for me (not to the extent where we slow down dev process of course)
>>
>>174885631
Dont post that. i cant fap right now
>>
>>174885459
It's not a meme if it's one person
>>
>>174885643
>>174885682
I am gonna get doxxed. I tried to put up this facade of being an anti-SJW dev and now I'm fucked
>>
>>174885741
jokes on you ive fapped 9 times today
>>
>>174885787
>I tried to put up this facade of being an anti-SJW dev
why would you ever want this

just do what gogem did and try and piss everyone off

also where is gogem anyway
>>
>>174885887
NO WHY DID YOU NAME HIM

FUCK
>>
memes
>>
>>174885930
Is he voldemort?
>>
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I don't really know where to take my infinite runner thingy at this point. I don't know how to make a map generator which is my main issue I think.
>>
>>174885729
>>174885561
>>174884758
This is becoming more and more sophisticated lol

Post art you doofus
>>
>>174883704
As i hear, there are several ways:
1) supply your game with all needed dlls, so it became hugeass big, but works
2) make your game adaptive and able to understand enviroment in which it is running.
>>
>>174885459

That's current? That one-off incident happened months ago, you can't be so starved for content that you pick a thing from mid-2016 as "current meme meta".
>>
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>>174868913
----[ Recap ]----
Game: Ironmash!
Dev: Norby
Tools: Unity, Paint.net, Inkscape
Web:
Progress:
+Solved a pathfinding bug that slowed the game down when the AI was thinking its next move.
+A new active skill for the dwarven queen.
+A tutorial is on the way.
-Thinking of reworking the entire interface from the ground up.
>>
>>174886453
So what's current?
>>
>>174885103
no it's not, shitlord, but here's a complimentary (You) for trying
>>
>>174886453
>he doesn't live in AGDG to see it happening every day
I don't know what to say, Anon.
>>
>>174885729
Post a portfolio if you're serious
>>
>>174886453
Have you been living under a memepoly rock? The haha nevermind meme is hot right now.
>>
>>174886295
>randomly generated
do what abzu did
https://www.youtube.com/watch?v=mYAX1bXV6qc
>>
2d artist here, i'll draw some art for you
>>
Anyone here making a top down twinstick shooter with anime girls?
>>
>>174886696
Cool, what do you draw using?
>>
>>174886696
A catgirl
>>
>>174886696
a loli eating fece
>>
>>174886856
>>174886856
>>
>>174886696
A wet dog sitting on a transparent eye globe, there is a human inside the globe with 6 arms and 6 legs.
>>
>>174886686
How does this work exactly? It is a series of premade blocks that are thrown together?
>>
>>174886982
it's not randomly generated, i greentexted randomly stupidgenerated because map generation is fucking

just use the abzu/ journey aesthetic and people will eat it up
>>
>>174886540
I'm a little shy heh but I'll work on something. Tell me about your game
>>
>>174887469
I asked cause if you are serious, and not just using this ploy for (You)s, most programmers won't give you time of day without some proof.

I'm making a VR card game so I'd need 3D models with at least 3 animations (idle, attack, die, maybe also walk and summoned) as well as an accompanied portrait for the card. But I'm not thinking about it too much because that's when the dread sets in.
>>
>>174886696
Hey man, we're working on a contribution-collab project with a few different artists. We'll take any skill level assuming it's a serious attempt.
You can either get paid up front depending on quantity and content, or instead we can work out a cut which is much less money upfront, but you'll continue to get paid as long as the project rakes in money (our Patreon alone current pulls in over $1500 a month).
As for workload and the content, we can disclose that and the Patreon after you fax or mail us a physically signed and notarized NDA, after which we can discuss payment and what you'll be working on. Must be comfortable working with adult art, must be willing to finish the entire set you commit to, and payment is only sent via mailed check/money order. No Paypal.
Post your email and we'll contact you to discuss further.
>>
>>174888597
>$1500/mo
>adult art

Just come out and say you want him to draw furshit futas.
>>
>>174887904
Hmm, sounds interesting! I'm just not really interested in VR at this time however.

Good luck!
>>
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>>174868913
----[ Recap ]----
Game: Neon Knights
Dev: bokchoydev
Tools: Unity, Pyxel Edit
Web: http://bokchoydev.tumblr.com/
Progress:
+ AI is much more functional?
+ Actors now drop items when they die
+ Started work on being able to have summons/companions
- There's some weird AI issues that only crop about 5% of the time that are really hard to track down
Thread posts: 798
Thread images: 136


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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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