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/r6g/ - Rainbow Six General

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Thread replies: 753
Thread images: 164

nigger edition

DO NOT BUY THE STARTER EDITION
(To find out why, read OP FAQ right below this, under "Which edition should I buy?" section)

>/r6g/ FAQ, Guide, and Links (Newfriends, read this first before asking questions)
http://pastebin.com/Wi0PwtYw

>Stat Checking
http://r6stats.com/
https://game-rainbow6.ubi.com/en-us//player-statistics//multiplayer

>/r6g/ OP Pastebin & Groups
http://pastebin.com/gWcgwQyJ
Steam: http://steamcommunity.com/groups/R6GO
PS4: Add dazint8
Xbone: Add IMadSpykeI

>/r6g/ Drawfriend Galleries
http://r6gdrawfriends.booru.org/

>Teamspeak for /r6g/ operations
OperatorOperations.teamspeak.host
The password is: Operations
IP address: 159.203.29.41:9988

>Official News & Known Issues
Mid-Season Reinforcements deployed on March 15th.
https://rainbow6.ubisoft.com/siege/en-US/updates/velvetshell/reinforcements.aspx
http://rainbow6.ubi.com/siege/en-US/updates/velvetshell/index.aspx
http://forums.ubi.com/showthread.php/1332624-Top-Priorities-and-Known-Issues-Updated-2-13-2017

previous thread: >>174450750
>>
first for iq is cute
>>
mah toxic babes are in position
>>
lmao the madman actually made it
>>
>>174567038
5th for I want to marry Haru
>>
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>>174567038
>>174567168
>>
>>174567038
>>174567168
Echo get off 4chan
>>
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>>174567314
No
>>
>>174567038
how do i filter you?
>>
>>174567403
you cant
>>
FOOKIN
>>
LASER
>>
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>>
UMP45 set to single fire is actually pretty neat if you're shooting across one of the bigger objective rooms
>>
>>174567847
Single fire is one of the most overlooked features of the game. Learning to use it effectively can easily gain you a few ranks.
>>
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time for a second round of voting.

http://www.strawpoll.me/12791712

keep in mind the new bandit is 100% snake/reddit free, so if that was an issue for you before it shouldn't be now.
>>
>>174567907
shut the fuck up
>>
>tfw broke 100 hours
>still a shitter that can barely get 2 kills in casual
how do I get better
>>
>>174568424
Play ranked
>>
>>174568327
>>174567907
2 Round burst on the AR33 is pretty neat, but it's hardly something that can't be achieved with decent trigger control.
>>
>>174568484
i actually do a little bit better in ranked. mostly because I'm sweating buckets and act more twitchy

still haven't played enough to get a rank at all
>>
>>174568271
Noone fucking cares lad

just fucking get on with it.
or don't

literally noone gives a shit either way.
>>
>>174568660
t.snake
>>
>>174568660
Some people do, stop over reacting.
>>
>>174568698
has anyone been more BTFO than snake?
>>
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>>174568660
>Noone
>>
>>174568698
this general is fucking shite
>>
>>174568798
some say he still posts bad webms to this day
>>
>>174568798
hoesof
>>
>>174569023
he does

on reddit
>>
>>174569220
im not a part of the teamspeak & never understood this meme

can u spoonfeed me?
>>
>>174569282
Just read this post right here >>174568992
>>
>>174568271
right is better but the number needs to be larger somehow
>>
>>174569282
you know how there's always a post saying "Xth for sakuya" , that's hoesof. hes got some shitty waifu and always namefags/avatarfags all the time. eventually someone got sick of his shit and posted his ranked stats. he was plat 3 with a 0.65 k/d.

at this point any shitposting is blamed on him due to the fact that he shitposts regularly and provides the general with nothing but his shit.
>>
>>174569671
I know that that's a shit k/d but thats like better than mine
>>
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>>174567907
>>174568545
AN 94 Operator when?
>a fucking PULLEY
>>
>>174569772
his k/d wouldn't be a problem if he had a lower rank. at plat 3 with a k/d like that it implies he's carried so hard he breaks his friends backs.
>>
Why the fuck did Ubisoft nerf Montagne and buff Glaz
>>
>>174569894
Because Montagne is 100% pickrate for pro scene and Glaz was useless outside of plane?
>>
>>174569873
>implying waifufags have friends
>>
>>174569873
>tfw I'm such shit that Hoesof carries me
>never complains about my worse K/D
He's a cool guy. Stop making him a boogie man
>>
>>174570002
I MAIN MONTAGNE ITS NOT FAIR AHHHH
>>
>>174570002
>Montagne is 100% pickrate for pro scene

no?
>>
>>174570002
Montagne was perfect as he was because he required synergy with the entire team and required coordination to function properly
>>
where the fuck is my iq drawing you drawfag piece of shit
>>
>>174570271
If that was true, this nerf wouldn't matter.
>>
>>174570315
This does not make sense
>>
>tfw bought the Starter edition
How do I deal with this bros?
Do I just live with Tachanka, Fuze, and Thermite only?
>>
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>>174570274
>>
requesting the the post where anon said he had a dream with caveira and jackal fucking
>>
>>174570271
That aspect wasn't nerfed. All that was nerfed was hip fire for the magnum. He synergises just as well, he just can't shit on people without exposing his head any more.

I think they went a bit far, though. At the very least first shot accuracy should be better.
>>
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>>174570502
>>
>>174570519
what I meant is that he used to be best used with others, now he has to rely on his team mates too much and is unable to do shit by himself
>>
>>174570494
where's thick anon iq drawing
>>
>>174570486
Pick up Hibana and either Valk or Mira for rainbucks.
>Tachanka
why did you do this to yourself?
>>
>>174570494
Nice.
>>
>>174570417
If it was only the teamwork and coordination that made montagne good, then the revolver nerf would not matter. How does that not make sense?

>>174570620
You've contradicted your original statement now, not expanded upon it.

>>174570652
Have you seen those mash potatoes? THICC
>>
>>174570565
thanks anon, but i meant a crop out of a post where he explains he had a dream about it
>>
>>174570620
Yes
That is precisely the intention of this nerf
>>
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>>174570090
ill carry you anytime anon!~
>>
>laser sights in Siege are not first shot accurate
>Ubisoft doesn't know how lasers work
>>
>>174570732
I probably worded myself poorly, srry bout that
>>174570785
he's probably right so I should stop trying to rationalize it
>>
>>174568545
Oh it's definitely possible, however it is easier to control through the built-in feature and everyone has to start somewhere. :)

>>174570486
Just grind. It's annoying but it's not like it'll kill you.

>>174570090
K/D isn't important. As long as you're having fun. You'll rank up eventually over time. :)
>>
I will miss just walking up to people and blowing them away with the revolver.

Couldn't they have found a middle ground on this nerf though? The spread is almost as large as the screen now, you need to be touching them to land any shots (at which point they lag through you and shoot you in the back)
>>
>>174570882
shut the fuck up
>>
>Montagne’s LFP586 hip fire spread has been increased.
For literally WHAT reason? He only has 6 bullets to hit someone with so HOW is it unfair that he has better accuracy? FUCKING UBI
>>
>>174570906
It's hard to balance shield operators. A SLEIGHT tweak and they can ruin the game for people.
>>
Stop namefagging.

We're all anonymous here.
Stop giving a shit about /u/Hoesef or /u/Snake. They're just Anons too.
It just derails the thread.

Quality of the post, not status of the poster.
>>
>>174571193
>/u/Snake
>/u/Hoesef
>/u/
>>>/r/rainbow6
>>
REINFORCEMENTS IN PLACE
>>
leaked footage of the hong kong DLC

https://www.youtube.com/watch?v=dFdWcxKRhq8

The guy recording it likes Castle alot for some reason
>>
>>174570928
>>174568327
You could easily filter me if it bothers you THAT much.

>>174571109
It's because even those 6 shots could be overbearing.
>>
>>174571114
It's a shame, they're incredibly fun and unique feeling but they have struggled a year and half now to be viable without being ridiculous
>>
>>174571193

Face it the TS runs this place try making an OP without the TS info and see what happens

Hoesef and his little posse all come in and bomb the thread and scream its unfinished since the TS wasnt there
>>
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>>174571738
>remove ts from op
>anons that want the ts go to the last thread or got to the op pastebin
wow ts btfo!
>>
Here is how we can make /vg/. better

No trip codes

No outside programs allowed (Discord,Teamspeak,mumble,skype,IRC)

No image spamming in multiple threads

Only images that are of the topic in the general are allowed

post IDs
>>
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>>174571871
Run along to reddit kiddo
>>
>>174571294
>these are the people you ask for rainbow 6 advice

jesus christ you're thick
>>
>>174571871
None of these are good ideas, or are enforceable.
>>
>>174571738

Ill just drop /r6g/ I feel like its the same posters to much of the time. Generals are gay to me now the amount of same shit that happens its autistic

The same arguments,the same shitposts,the same reaction images.

Look at the Touhou shitposter constantly spams the same images and words its shocking

The repetitiveness of generals is autistic and it is my fault for listening to the "/vg/ is better than /v/ meme" since it fucking is not better /v/ is actually better
>>
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>>174570502
>>
>>174571871
The TS is fucking fine. It makes sense to have a place to squad up and pubstomp.
It's the constant, attentionwhoring, namefagging and constantly making posts about 'personalities' that makes the thread shitty.
>>
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>>174571109
Montagne was becoming too powerful and ubisoft was worried they would lose control of him
>>
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>>174572337

No it isnt

STOP DEFENDING IT

WE REMOVED IT ONCE

WE SHOULD REMOVE IT AGAIN

I DONT WANT TO SEE ANOTHER GENERAL DIE DUE TO SOME CIRCLE JERK

FUCK YOU TEAMSPEAK

YOU FAGGOTS
>>
>>174571871
>Hey guys how can we make /vg/ better?

>Let's remove any sense of community!

Smart. :)

If you want a loner's paradise you could just stop showing up.
>>
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>>174572474

I dont have enough smug anime girls for you autist

Generals are made for people like us to annoy the fuck out of people so just fucking leave <3
>>
>>174572474
TS is fine.

The TS leaking into the thread is what causes thread drama.

We need a buffer zone.

Why don't TS fags use the steam group chat to specifically shitpost each other and the thread for more general, non specific shitposting?
>>
This is what happens when Doc runs out of stim darts.
>>
>>174572736
Because their fags. This will never change.
>>
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Fine fuck you faggots

When its only the TS shitters keeping the thread alive with what ever epic shitposting tactic they are doing just to keep the thread alive dont complain in other generals about "how awesome /r6g/ was"

You caused this and could have prevented it /r6g/ was to open and it was its downfall
>>
>>174572864
docposting is shitposting
>>
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>>174572940
Valk is my favorite OP
>>
>>174573045

Another meme the TS came up with
>>
>>174573045
Docposting is still better than half the fucking thread so far.
>>
>>174572140
Then Fuck off already retard. There's like 6 or 7 people on the TS overall. Half of them are faggots who don't even play r6. Get over yourself Lmao
>>
>>174573502
meant for
>>174573268
>>
>>174573502

>Reddit memes

Holy shit
>>
>>174571109
>reeee why can't i get an ace by clicking in the vague direction of the enemy anymore
>>
>>174572940
Just curios, how long have you been here?
>>
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>>174572940
I don't even come to the general because no one talks about site holds or strats. The discussion on the general is stuck in the new player phase. Unfortunately most of the people in the thread are bad, so my hope is foolishly placed in a renaissance occurring here. It was all downhill since Year 1 Season 2.

t. Multi a.k.a TS shitposter
>>
>>174574050
>baiting this hard

ebin troll
>>
>tfw wasted 100k+ renown at the end of year one because I didn't think there would be any more operators
it still hurts fampai
>>
>>174574257
Ok then.

You first.
>>
>>174571109
>>
>Diamond friend and Plat1 friend who is just about to hit diamond ask me to play ranked
>Tell them i'm still trying to get to grips and better myself on PC
>Say it's kewl, they don't mind
>Get super fucking salty when I don't manage to win the round myself multiple times after all they keep doing is rushing etc

Call me shit or whatever but i'm only fucking decent at the game and still trying to improve, don't blame me for not winning against other diamonds solo
>>
>>174569894
I feel the hipfire nerf went too hard, he needed fixing sure, but I was having trouble shooting a fucking trap at my bloody feet today while standing still inches away from it, it's idiotic
>>
>>174574764
those are some goddamn faggy friends if they're going back on their word like that
get better friends, siege should be nothing but fun with them
>>
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more iq drawings when?
>>
>>174574764
maybe you should join the ts. we have people of all skill levels who wont bully you
>>
Who 0.65% k/d here? I can't be the only one
>>
>>174575496
Had to grind for this view
>>
>>174575496
i have a 0.33 k/d

but i'm also only level 15 so can i be excused
i'm afraid of playing casual, i get yelled at for being a retard a lot
>>
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New operator leak
>>
>>174575029
I just told them i'm not playing ranked till i'm better and most likely not with them if they're going to get that pissed at me, plus i'd rather take a more serious knack at it when I get a good mic for sounds etc

>>174575029
Probably will sometime, just wanna get used to it a little more
>>
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>>174574391
I'm not trying to duck your request, but presenting ideas to one another is not very feasible. There are at least two floors that have to be discussed in tandem. There does exist a tool designed by the development team, but it stopped being updated around season 2 or 3. I've thought about trying to create a tool for visuals. However, I'm not very good with graphic design.

I'm down to try and experiment with solely text discussion of the game, though.

Hereford Base basement is an easy one to discuss:
Hereford Base basement; BOMB:
-Reinforce the 3 outer walls
-Reinforce the 1 wall left of green boxes
-Reinforce the 2 walls that face ladder room
-Reinforce the 2 hatches
-Either reinforce the long wall of the armory or projection wall

Operators preferable:
-Smoke for slowing/stopping plants in projection room
-Rook for the armor and ACOG for fighting long angles from green boxes or holding projection room door from ladder room
-Valkyrie for cams in red container, lockers that looks into grates into projection, and the last cam on the tree facing parking to do run outs from outer stairs or placed in the trench to watch for thermite
-Bandit or Mute for breaching denial or let's face it slowing down
-Jager for barbed wire protection in projection and ladder room

Continued...
>>
>play Siege casual
>randomly pick Blitz on matchpoint attack rounds since the enemy literally will not expect you picking the shittiest character in the game
>proceed to get no less than 2 kills every time

Feels fucking good my dudes
>>
All of Echo's stats should be boosted when Yokai is destroyed
>>
Bought this game 3 weeks ago already have 79 hours, I think I have addiction.

Plat 3 in ranked how do I get to diamond? Also why is everyone a raging faggot in this community. Enemy teams always talking trash while my team rages for not knowing fallouts on maps.
>>
>>174575980
Doing stupid shit on casual is fucking great. Was playing with some friends the other day, we all went Shield recruit and wrecked the other team's shit for precisely one round, and the next time we tried it we all got nitros in the face.
>>
>>174575987
>All

So he goes from 1 speed / 3 armor to 2 speed / 4 armor?
>>
Are valk cams better off

A) In preplanned secret location

B) random locations
>>
>>174575879
>Jager?

You sweaty fuck, you're the reason why this game is dying
>>
>Ubisoft is going to add an underwhelming OP and an Overpowered OP in a few weeks
>Still playing this dumpster fire of a game

Why do I do this to myself?
>>
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>>174575159
>>174570274
well im coloring this right now
>>
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>>174576421
>>
>>174576597
Because the game is fun and actually unique. You can't simply leave the game behind and go play the same thing from another dev.
>>
Why frogeaters are always so toxic and stupid in this game? Only russians can be more disgustig
>>
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>>174576616
>>
>>174576616
Post feet version
>>
>>174576816
You can say that about every game tho. I can't simply leave Battlefield and play COD or Siege for the same feeling either.
>>
>>174576251
He gains rook armor and plays an animation taking off all his other armor by pressing the Yokai button

Turns into 3 speed 1 armor, his guns are still shitty but his animations are all sped up, has a visual affect like Silent Step

Starts screaming full Tachanka mode
>>
>>174576616
Will there be an uncensored version as well?
>>
>>174577420
There are other games that play similar to those series, and both those are actual series. As in it has multiple games for you to get the same experience. I guess I should add that Siege is fresh to the my original post.
>>
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>>174575879
I tried the Ubisoft whiteboard. The thing is confusing and not up to date. Here's what I was talking about in my last post. Did what I type translate well or is the visual much more understandable?
>>
>>174577307
im coloring this, ill probably post it tomorrow

>>174577530
both versions are uncensored, i had to improvise a thong to upload it here
>>
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>>174576616
God bless you drawfriend
>>
Am I fucked if someone gifted me a copy of R6 and it's the standard edition? Can I upgrade?
>>
>>174576616
Vary your line density holy shit
>>
>>174578340
standard edition is the one you want
>>
>>174578340
You can "upgrade" by buying with real bux all the operators after getting your free ones. It completes the cost to 40$ but seeing as you got it free it's more like a coupon.
>>
>>174577659
True, but at the same time I could play CSGO for the crazy team based strategy and overall game meta. Much in the same way we can predict enemy spawns and their likely teams based on what objectives they have already successfully defended, the economy is CS plays a huge part.

I'm surprised Battlefield hasn't made a 12v12 Siege clone, where instead of "sieging" one building, you have multiple buildings in an entire town.
>>
>>174576616
I beg you. Have a version without shoes.

I BEG YOU.
>>
>>174577692
These are some great strats, wanna hook up and play some ranked?
>>
>>174576616
Make a futa version
>>
>>174577257
>>174577307
>>174577530
>>174578290
>>174578698
>>174578781
These are better than TS posts
>>
>>174578816
Yes and...?
>>
>>174578854
He said unaware of the irony
>>
>>174579039
I'm fully aware of the intended irony. But he is simply wrong, because un-ironically those posts are better than TS posts.
>>
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>>174579115
>>
>>174578513
fuck, this is some actual good advice, thanks a lot anon

>>174578698
yup, there's one with kneesocks with barefeet and another with kneesocks and shoes

>>174578340
starter edition is the grind one, standard is the good one, if the base operators are 500 renown you are good to go, just do all the situations and youll get enough to buy most of the basic roaster
>>
>>174578816
To be fair, you don't know which posts are TS posts. So please stop shit posting about it.
>>
Dumb question, did the nerf also increase the hipfire of the revolver in general with all operators?
>>
>>>/wsg/1650209
>Tachanka still cant survive 1 headshot
>>
>>174580012
>Rainbow Six Siege is still the only game in the video game industry that has universal one shot headshots on every weapon
>This is still the most highly contested subject in Siege
>Ubisoft still won't let us disable one shot headshots in custom games because they are afraid we'd make the game better by doing so
>>
>>174580274
hello newfag
>>
>>174580274
I was just making a joke, I dont think its the most contested thing but It is pretty great. Glad they haven't caved in on this
>>
>>174580365
>been here since 2015
>"newfag"

It comes up all the time and is the only subject that doesn't have universal agreement on (ie blitz headshot hitbox is retarded, tachanka sucks, etc), other than people coming up with shit ideas like the dog operator or cap/bb being swapped.

>>174580446
I think there is really good arguments for and against it. But Siege being the only game with it even tho it's not very realistic, and more realistic games tend to operate without it... The writing is kind of on the wall there.
>>
>>174580569
There has never been universal agreement on anything ever in the history of humanity. Gas yourself brainlet.
>>
>>174580643
>you legitimately think there are people who unironically thought tachanka was fine or that Blitz has no issues with his head hitbox

And you are calling me a brainlet?
>>
>>174580785
You're strawmaning me. So yes, you are stupid.
>>
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>>174580854
>says no issue has almost universal agreement
>list two issues that have almost universal agreement
>LOL YOU ARE STRAWMANNING ME
>>
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>>
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>>174581167
Where is your evidence of universal agreement? Can you prove your claim?

>almost
>almost
>almost
lol
>>
>>174581265
If you have spent any time here you would know these are universal truths but sure, I mean whatever. Feel free to keep baiting me because I don't mind the You's and the red ! on my open tabs from you making a fool of yourself.
>>
>>174581265
Now you're trying too hard.
>>
>winning 3-0
>lose 3-5
fuck this shit game and shit players
>>
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>>174580569
>cap/bb being swapped
>a bad idea
>>
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>>174581429
>these are universal truths

You committed logical fallacies twice. I never said "almost" that was you. Additionally, your use of the word "almost" is a Freudian slip conceding the argument, or your use of the word "almost" is testament to your carelessness.

You can't prove that these are universal truths. Get fucked. Please elaborate more on your mythos.

My point is: there is no belief in human history that is universally accepted. That's all I said. Your autism disallows you from agreeing to this. Rather you use mythos as evidence of truth. LMAOing at your existence famalam
>>
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>>174582018
?
>>
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>>174582018
Heh that's nothing kid
>>
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HAHAHA .6KD HAHAHAHA SAKUYA
>>
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>remember when the content drought had /r6g/ discuss what constituted art or the morality of war
>now it's TS shitposting and namefagging
i want to go back
>>
>>174581975
The only reason you want me to find "proof" is because you know it's exceedingly difficult to parse generals from now to over a year ago, and you will find any hole to punch through anything, like if you point at the first ironic "Tachanka is fine" as proof you are right, you will claim victory and that I'm wrong. This isn't my first rodeo I know exactly what you are doing.

General consensus here, with pretty much damn near unanimous agreement as you can get on 4chan, is that Tachanka was shit. Many still argue he is shit.

You are choosing to argue semantics for literally no reason other than to waste time and shitpost. I don't mind because what it really does is expose you for being an idiot, and gives everyone else in this thread a show.

And yes Tachanka being shit is as universal a truth on /r6g/ as you can ever get on 4chan. The sky being blue is less consistent than this. You are free to return to whatever shitty general you normally frequent since it's clear you aren't a regular here.
>>
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>>174583212
>reddit spacing
ball's in your court
>>
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cut it out you twits. neither of you are convincing anybody anything.
>>
>>174583461
Point is I'd love to see how Siege plays without the 1 hit headshots, and if Ubisoft added that as an option for custom games it literally would do the game zero harm.
>>
>>174584019
They'd have to remove leaning too
>>
>>174584210
Why? It just means positioning is more important (ie attacking from unexpected angles). Maybe shields will see a much higher usage.
>>
>>174583461
There better a dick when I find the source
>>
>>174571109
uh oh looks like you have to actually aim now, maybe even... no it cant be... you might have to put yourself into harm's way to get kills!
>>
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>>174583461
No dick baka desu senpai
>>
>>174584276
>someone leaning exposes ~10% of their body
>someone who is not exposes 100% of their body
>hitting the exposed head does not stop damage
>hitting the only exposed part of their hitbox is much harder

Removing one shot headshots will make peeking even stronger
>>
>>174584276
shotguns would dominate
>>
>>174575684
>Had to grind for this view
>high win loss
>low k/d
I think you mean other people had to grind for that view since you are obviously carried
>>
>>174584742
>both sides easily able to peek
>headshots still do high levels of damage because at worst they'd be torso damage, and at best proportional to hitbox sizes
>have to land consistent, multiple shots on target instead of spraying and getting a lucky headshot
>hitting from alternative angles, smoke grenades, flashbangs, shield use and even shotguns may see a boost in usage
>peekers advantage may vanish

I need you to give me some downsides here
>>
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>scan cavs footsteps as jackal
>she just silent steps

ANY OTHER OPERATOR
>>
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another one
>>
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There should be some fun drone mini games. I know we have rocket league on favela, but if we had a tony hawk style mini game that would be nice aswell. Doing 360s and climbing things.
>>
>>174584862
>caring about muh k/d
post rank
>>
>>174584968
>both sides easily able to peek
I forgot the maps are symmetrical
>headshots still do high levels of damage because at worst they'd be torso damage, and at best proportional to hitbox sizes
So, the game improves if I'm not rewarded for hitting a smaller target. Rather, the skill ceiling should be lowered. I gotcha.
>have to land consistent, multiple shots on target instead of spraying and getting lucky headshot
The L85 is a 3 shot. Glaz's rifle is a 2 shot. Not every kill is a headshot. Everyone already does this retard.
>hitting from alternative angles, smoke grenades, flashbangs, shield use and even shotguns may see a boost in usage
Why would there be alternative angles? Smoke grenades are already used for denying vision. They are smoke grenades... flashbangs are used to blind people and burn ADSs. Just because you suck with them doesn't mean they are useless. Shield use... Montagne...
>Shotguns
They are one shot at decent range. The lowest TTK in the game. Really makes me think.
>>
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>playing as Mira
>Doc runs by and pops all my mirrors in a really good spot I have forward of the objective
>shoot him with my shotgun and down him
>run off
>proceed to get 3 kills that round
>seem him coming for me, but relents to shoot despite aiming at me directly
>do next round
>run off and proceed to win round almost singlehandedly by killing two people on objective and securing it
>overtime match point as attacker again
>go and get two kills immediately by complete chance
>begin setting up to win round
>that salty doc comes up behind me and headshots me
>we still win the round
>I get MVP
>send him a message saying "Still got the mvp tho :^) " with a million of pic related emojis
>receive 10 asspained messages of him freaking out for how much of a shitter I am

Feels good my dudes
>>
>>174585130
t. anchor
>>
>>174585386
I always find it amusing how surprised people are when you nuke their shit after they pop your mirrors or ignore you asking them not to reinforce a wall. If they're not going to be respectful or a team player I'm going to give them a time out every time.
>>
>>174585618
>/r6g/ - autistic teenagers pretending to be 30 year olds pretending to be autistic teenagers
>>
>>174585378
>not symmetrical
Does not matter since you can argue certain sides have certain advantages they need to be cognizant of.

>skill ceiling
Please explain to me why the skill ceiling is lowered when even the most well known, popular, most "skilled" FPS game on the market, Counter Strike, doesn't have universal headshots?

>Everyone already does this retard
Do you have data that shows body hits vs how often headshots are landed, and more importantly, that the rate of headshots in Siege is actually 100% where it should be and not somehow inflated due to body damage being disproportionate in the headshot TTK than it is compared to headshots?

>Why would there be alternative angles
It's almost like we have the ability to breach walls or attack from numerous angles in this game!

>Shotguns have the lowest TTK in this game
How are you calculating this data, exactly? Are you including occurrences of firefights outside of one shot kill ranges? Or even ranges in which a shotgun disengages because they are out of range to kill the opponent?
>>
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https://streamable.com/zoigs
>>
>absolute horrid first
>no kills
>enemy killed one another second round
>no kills
>match point up against 1 old person and 4 new guys
>my team gets rekt by one guy spawnpeeking
>kill him when he runs out
>proceed to clutch the round by killing frost then getting a headshot wallbang on a Mira
>before I can get my renown the game crashes
fun! game this was garage on consulate BTW and I was Thacher so /teamplayer/ here
>>
>>174585831
>It's almost like we have the ability to breach walls or attack from numerous angles in this game!
Every angle in this game is known. It's something you have to be cognizant of.
How are you calculating this data, exactly? Are you including occurrences of firefights outside of one shot kill ranges? Or even ranges in which a shotgun disengages because they are out of range to kill the opponent?
Using this same contention: headshots are very hard to get because of sight alignment. If you separate two players at max distant on the Plane tarmac, bullet drop is introduced. Therefore, headshots are hard to get as you have to compensate for bullet drop.
>>
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>>174576616
You are my favorite person.
>>
>>174581212
Fuck that's lewd anon.

>>174584409
DAS A CLEETORUS EXTREME LEWD
>>
>>174586027
>Every angle in this game is known.
Yes but every angle is not always in play, and the angles in which attackers are coming from may vary. Defenders have less viable angles of where they will be than attackers, so it's easier to predict where they might be.

>headshots are very hard to get because of sight alignment
See the issue here is if you want to have a universal, factual argument on numbers we need to have
>percentage of gunfights that end in a headshot in R6 Siege
>what that percentage "should" actually be in a perfect world / environment, when you factor in all the TTK's

Then we could argue whether or not headshots are over represented, under represented, and etc. I remember a game where headshots were the only reliable way to get kills, so the only way to play the game was to get a headshot, since body damage did virtually nothing in comparison. Headshot TTK was far, far lower than non Headshot TTK by a WIDE margin.

If you agree with this statement that "If a gun does 10 damage on a body hit at point blank range, but one kit kills, you will see a lot more headshots than you will body kills" this is what I'm going with. Siege may be in that territory, but it may not be. It'd be interesting to see how the game would handle without headshots, and if it would be to the detriment, or the benefit, of the game.

I disagree on every level that removing headshots would lower the skill ceiling, as it takes an equal amount of skill to get consistent, controlled shots on target. It's just a different type of skill, not any better or worse.
>>
>>174586317
>but one kit kills

but headshots 1 hit kill
>>
>1v3
>turn it into a 1v1
>have a valk cam watching my back so I don't flanked from the hole I made to get into objective
>get flanked anyway because my teammates don't even know how to hold down a button
>vote kick started against me
nice game
>>
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>>174567629
Please god take us now
>>
Why do I always do best when I'm the only one in objective against five people? It's like the God's of siege guide my bullets straight to their heads. Also fuck anyone who says that valk has to roam, get out of here with that nonsense.
>>
>>174586317
>L85A2
Damage: 45
3-4 shot kill
Fire Rate: 670
>AR33
Damage: 42
3-4 shot kill
Fire Rate: 749
>G36C
Damage: 38
4-5 shot kill
Fire Rate: 780
>R4-C
Damage: 41
3-4 shot kill
Fire Rate: 860
>556XI
Damage: 46
3-4 shot kill
Fire Rate: 690
>F2
Damage: 39
4-5 shot kill
Fire Rate: 980
>417
Damage: 66
2-3 shot kill
Fire Rate: Semi-Automatic
>0Ts-03
Damage: 152
1-2 shot kill
Fire Rate: Semi-Automatic
>AK-12
Damage: 44
3-4 kill
Fire Rate: 850
>6P41
Damage: 49
3-4 shot kill
Fire Rate: 680
>AUG A2
Damage: 41
4-5 shot kill
Fire Rate: 720
>552 COMMANDO
Damage: 47
3-4 shot kill
Fire Rate: 690
>G8A1
Damage: 37
4-5 shot kill
Fire Rate: 850
>C8-SFW
Damage: 38
4-5 shot kill
Fire Rate: 837
>CAMRS
Damage: 68
2-3 shot kill
Fire Rate: Semi-Automatic
>MK17 CQB
Damage: 41
3-4 shot kill
Fire Rate: 585
>SR-25
Damage: 71
2-3 shot kill
Fire Rate: Semi-Automatic
>PARA-308
Damage: 42
3-4 shot kill
Fire Rate: 650
>M249
Damage: 33
4-5 shot kill
Fire Rate: 650
>TYPE-89
Damage: 41
3-4 shot kill
Fire Rate: 850
>C7E
Damage: 46
3-4 shot kill
Fire Rate: 800
>PDW9
Damage: 33
4-5 shot kill
Fire Rate: 800

If 1 shot headshots are removed from the game, attackers guns would have to severely nerfed.
>>
>>174587428
Do you understand the data I am asking for, and why I am asking for it, or are you unable to understand why I am saying I need this information?

Cause the data you provided is incomplete, lacks information such as recoil pulses and how the ROF + Recoil impact accuracy, as well as options as far as magnification go, plus environmental factors such as the average and/or likely ranges at which you will engage in fights. That information you posted is in no way sufficient to calculate TTK.
>>
>>174587425
who says that
>>
>>174587428
>If 1 shot headshots are removed from the game, attackers guns would have to severely nerfed.

Also just to address this point, the fact that defenders have a defensible position that attackers have to come into. Attackers are at an inherent disadvantage because of that, which is why Defenders get the weaker guns. This applies in every video game, as well as real life. It's why "camping" is a meme, after all.

By you saying that their guns would have to be nerfed if 1 shot HS's are removed, is you stating in no uncertain terms headshots make up a huge portion of firefights in Siege, and that individual weapon damage is almost useless in determining a weapons viability since a weaker gun can still win those firefights just as often as not. If this is the case then Defenders wouldn't have weaker guns to begin with either.
>>
>>174587673
The guys I just played against
>you suck why are you at objective with a roamer
jokes on though, I hadn't been the object we would have lost sooner
>>
>>174587560
>recoil pulses
pull down with your mouse when you click
>ROF+Recoil impact accuracy
Pull down on your mouse
>options as far as magnification
All attacker guns have ACOG. Anything else is 1x, nigger. ACOG on everything anyways.
>plus environmental factors
You don't have to lead shots, range is a meme.

>>174587823
>attackers are so weak right now
kys shitter. It's so easy to force an attacker out of a corner. I know it's scary to walk into the building but it's been 3 minutes, you gotta click the bad guy. You just suck lol.
>>
>>174570796
I'm gonna miss you guys when I have to leave, unless I don't go
>>
>>174588034
>pull down on your mouse
Wait so is accuracy a part of the skill ceiling or not? Wouldn't being able to pull down on your mouse for longer and more consistently raise the skill ceiling than simply lining up one shot? :^)

>range is a meme
tfw you think 2m firefights are 100% equal in every way to a 10+m firefight

>you just suck
It's weird why the military needs to have an entire platoon to clear a building that has maybe like 2 bad dudes in it, and still potentially expect as high as a 25% casualty rate to be considered a success, but I guess IRL dudes are all shitters too :^)
>>
>>174588241
Holy fuck this explains it. You have a hard time separating videogames and reality.
>>
>>174582018
I beat some PUB streamer with 10k views two matches in a row, and was the MVP both times, so my name showed up in big letters and each time the twitch chat was filled with nothing but "LUL BEATEN BY FAGWOLF"
>>
>>174584742
You know how you make peeking less strong?

You make the bullets come out of the barrel of the gun instead of the center of your screen, that way when you see a pixel of someones head sticking out, it can't shoot you.
>>
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>>174588241
yeah dude real life is just video games
>>
>>174588484
Are you saying Siege isn't at least semi realistic? Then why do you want 1 shot headshots so bad if you don't care about realism?

Also if said attacking / defending dynamics weren't also true, why do defenders have weaker weapons???
>>
>>174588536
Because it's fun. Bazinga
>>
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>>174587428
All maps in the game are already attacker-sided, or barely equal. The only exception is Bartlett but no one likes to play Bartlett anyways.

One-shot headshot is a great mechanic, especially when combined with the 100% first shot accuracy. It works well because of the CQC nature as well as the fact that it's a feature in the entire Rainbow Six series. Funnily enough the only people I've noticed arguing for a change ingame are shitters who commonly spray at someone and miss, while enemy turns around and headshots them, then they complain about how RNG sprays are or how 1hit headshots are stupid.

>>174588510
The reason why people don't like game discussion here is because most people in this general are shitters who, not only are they bad at Siege, but have never played any other FPS games that have tried tinkering with core elements.

Bullets coming out of the gun barrel sounds great on paper, but you have to realize that you don't have the same spacial awareness that you have IRL in a game. In Siege, with how intense CQC and leaning is, it's a godawful idea. You can't make a "raise arms" button to raise your gun over a waist-high platform without making it incredibly clunky. Having bullets come out of your head is a compromise designers have to make.
>>
>>174588958
>Bullets coming out of the gun barrel sounds great on paper, but you have to realize that you don't have the same spacial awareness that you have IRL in a game. In Siege, with how intense CQC and leaning is, it's a godawful idea. You can't make a "raise arms" button to raise your gun over a waist-high platform without making it incredibly clunky. Having bullets come out of your head is a compromise designers have to make.

Takrov makes it not clunky

Also god forbid a game had slower gameplay.
>>
>>174588958
>It works well because of the CQC nature as well as the fact that it's a feature in the entire Rainbow Six series.

Why is it a core feature, despite many games that had said feature previously have moved away from it?

>muh adhom on your just a shitter

Isn't it fair to say said people would still be equally shitty, because they wouldn't land consecutive, consistent shots on target enough to kill the enemy, and get out skilled? It just seems that headshots don't equalize the fights as often as they just result in maybe a random spray killing one of the two parties. Without 1 shot headshots, the ONLY way to get a kill would be to have consistently better aim than the opponent or to outplay them overall - whereas with 1 shot headshots any shitter can still win firefights arbitrarily against higher skilled opponents.

All I've been advocating for here is having it as an option as a custom game mode, because then we can see whether or not it would be better for ourselves. Maybe it would make the game worse, but maybe it would make it better. We don't know, and nobody has done long term statistical analysis to review what the impact of one shot HS's is on the game.
>>
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where the fuck are our operator teasers?
>>
>>174589192
here >>174575827
>>
>>174589192
忍耐
>>
>>174589192
t.nukemdukem who needs new content for a 5 hour long speculation video
>>
>>174588958
There are plenty of tactical shooters where bullets come out of the barrel of the gun, and i have never in any one of them felt that cop out term it's not like in IRL hinder the game in any way.
>>
>>174589079
>>174589589
Escape from Tarkov is nowhere in the same game genre as Siege, an arcade tactical shooter. Arma games have this, Squad has this, Dayz has this, even Battlefield has this, and it works fine because you never get into CQC to the same tier of R6S.
>god forbid a game had slower gameplay
God forbid you entirely redesign a game because you feel like it, it's a shit idea because of the setting.

>>174589132
Pixelpeeking is already incredibly powerful, now imagine pixelpeeking where you have to put at least two shots into their head to kill them. Headglitching is heavily abused in "tactical" games where there's low TTK but no guaranteed 1 headshot kills, like CSGO, which has so many flawed core features that it's incredible that it's even considered "high skill ceiling" at all.
If someone is "higher skilled" than the other person but arbitrarily loses gunfights, they're not higher skilled. I don't consider myself to be a great player but when I lose to low level players I know exactly why, and I don't blame the low TTK.

Sure, maybe you can advocate for non-headshot kills as a custom game mode, but it's still a bad idea.
>>
>>174588958
>Having bullets come out of your head is a compromise designers have to make.
Bullets out of barrels worked just fine for Insurgency and that's much faster pace than Siege and has leaning. Don't rationalise lazy development.
>>
>>174589798
>Sure, maybe you can advocate for non-headshot kills as a custom game mode, but it's still a bad idea.

I vehemently disagree with this because we have seen an almost complete abandonment of the mechanic across both casual and professional esport tier shooting games. If headshots were such a good idea we would see atleast some games still employing them as aggressively as Siege does, but Siege stands alone.

I know it's not a good argument on it's own, but sometimes when you are the only person arguing a position, it's worth having introspection. Is Siege the only game that "gets it" and knows you need one shot headshots, or is Siege actually behind the times and using decade old game design theory that has been proven to be obsolete?

I would just like to see it in action. I can think of numerous ways in which it wouldn't negatively impact my experience in Siege and actually enhance it. There is a few issues with maybe maps like Plane where your approaches are limited, but I think you would see more application on gadgets such as shields and flashbangs to help mitigate the advantage defenders would have in some of the entrenched positions. You might also see more emphasis on teamwork, since it's less viable for one person to win firefights with multiple enemies.
>>
>>174590029
you just suck. Get over yourself.
>>
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>>174590227
>must have better accuracy for a longer period of time
>must have objectively more skill
>"LOL YOU SUCK"
>>
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What do your operator loadouts look like?
>>
>>174590253
nigga I played Halo for 4 years. You just suck nigga.
>>
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>>174585895
>>
>>174589798
>Battlefield has this

No it doesn't
>>
>>174590418
>Halo is an esport larger than Rainbow Six Siege
>Halo doesn't have 1 shot headshots

HMMMMM
>>
>>174588958
>most people in this general are shitters who, not only are they bad at Siege, but have never played any other FPS games that have tried tinkering with core elements.
This kinda goes for both /v/ and /vg/ in general. The vast majority of people are not good at video games by any reasonable metric and those that are good by the average player's standards are still probably considered shit by better players standards. Take CSGO's ranks for example, the average player is Gold Nova 4, Global Elites are 0.50% of the playerbase, and actual top-tier players still consider most GEs to be shit players who have no idea how to play the game.
>>
>>174590029
Did you ever consider that, while you were writing all this trash, people might not want every single game to play exactly the same? As you said, there are plenty of games you could play that are made to your preference. That's what it is, your PREFERENCE. You can waffle all you like about what it """might""" do but when it comes down to it all you want is for the game to be more familiar to you.
>>
>>174590253
Extending TTK in a game about tactics and coordination replaces one type of 'skill' with another. It downplays the tactical skill and increases the mechanical skill. Outsmarting your opponent is much more interesting than outshooting them and what you suggest trades some of the former for more of the latter.
>>
>>174590584
>in a game where ranks are based on a normal distribution of ELO scores, the average player is in the middle of the distribution and the category set to contain the 0.5% highest ELO scores only has 0.5% of of the player base in it!!!
I'm crying anon
>>
>>174590582
>bullet magnetism
>>
>>174590582
>>174590843
This is a good one.
https://www.youtube.com/watch?v=UL1_ht1EdAU
>>
>>174590667
Did you ever consider the overlap of players who would never have played RB6 Siege if there was no 1 shot headshots, the amount of players who wouldn't have cared, and the amount of players who would have played the game who otherwise wouldn't now?

Your post is literally a complete waste of time because you are arguing about population preference but you could argue easily it wouldn't change, or if in the case the game was actually better because of it, a net population increase.

But for writing an entire paragraph about PREFERENCE what you fail to realize is you are literally just arguing about your preference.

>>174590726
I would argue the exact opposite. As it is right now, you can supplement position, outsmarting, and out playing the enemy with good aim and/or luck. How many times have you come around a corner into a bad situation but still came out on top due to a skillful (or lucky) headshot?

Removing that variable would put more emphasis on position, information, and outplaying your opponent, since you would need to be in the advantageous position of having a better chance of getting more accurate shots on your target than the enemy.

If you know the enemy is leaning a specific corner or watching a specific avenue of approach, right now you can get into a peekers advantage fight with him and still win because of a headshot easily. Without that, it would make winning that fight a lot harder, requiring you to think about your approach more.
>>
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>>174588958
> it's a feature in the entire Rainbow Six series

I just started up Rogue Spear and spawned in with different armor and weapons. The helmet for medium armor can take point blank hits from pistol calibers like 9x19mm but .50 AE and 5.7x28mm will penetrate and kill the operator. The helmet for heavy armor will stop all pistol calibers as well as buckshot for at least a couple of point blank hits, for example it can take 6 rounds of .357 Magnum FMJ and something like 20 rounds of .32 ACP JHP. Light armor doesn't get a helmet so they are the only ones who are a one hit kill no matter what weapon is used.

As far as torso protection goes it can be summed up with that light armor will stop one or two hits from pistol calibers barring stuff that has good penetration like FMJ 5.7x28mm, 7.62x25mm and heavy stuff like .50 AE. Medium will reliably stop pistol calibers and buckshot unless you dump entire mags into them. Heavy will stop massive amounts of pistol caliber rounds, virtually any amount of buckshot and a couple of rounds of 5.56x45mm but stuff like 7.62x51mm and up will penetrate.
>>
>>174590873
>posting Halo 5

also

>being so uninformed about video games that you are unaware aim assist is actually a very, very huge thing on consoles that have to be cleverly designed and engineered
>>
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>>174576312
hoesof showed me some really cool places that people NEVER check and also gives you great vantage points with valk cams and keeping one for yourself in emergency meme kills i think it's best to put them in prepared spots, but you should experiment as to where those spots should be, like places an enemy would enter and never turn around in, is my preference and i think I get the most mileage out of it.
>>
>>174590889
Heh anon, don't you know that rainbow six starts with lockdown, heh
>>
>>174590889
"HEADSHOTS ARE MANDATORY FOR RAINBOW SIX" FAGS OFFICIALLY BTFO AND ON SUICIDE WATCH
>>
>>174591149
Since vegas they are.
>>
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>16,691 players in game as of this post
>join casual
>switched lobbies about 4 times
>~10 mins in queue
>still no progress
>mfw
FUCKING WHY
is moderate NAT really that big a deal or is matchmaking just that fucking stupid?
>>
>>174591260
>implying Vegas isn't viewed as ruining the franchise for true R6 fans

BTFO x2000
>>
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Who are the best players from /r6g/?
>>
>>174591349
I know that's why i said this.

Since these fags probably play rainbow six since vegas or lockdown.
>>
>>174591349
what if vegas was the first R6 i actually played since i was too young to actually understand and play tactically when the first games were out?
seriously, i as like 8 or something and my dad had one of the old ones but i only have a vague memory of one mission, so i mostly likely sucked at it
>>
>>174590945
>posting Halo 5
Right, let's get picky about the one posted. I know fuckall about Halo beyond 2 because that was the last one I played.

also

git gud at aiming.
>>
>>174591501
Well that explains everything now doesn't it?
>>
>>174591501
Then any argument of "Well that is how Rainbow Six is supposed to be" is 100% invalid, which is what the entire discussion in this thread is about right now. Apparently the old standby of "It's Rainbow Six so it has to have 1 shot headshots" is apparently a false meme and it looks like all those shitters now have shut up since they got exposed for being too young to remember good shit.

Although to be fair I also didn't remember it off the top of my head either so I admit I have some shitter blood running in my veins
>>
>>174591597
>git gud at aiming

I mean I can formulate an argument in which aim assist does not really lower the skill ceiling but instead simply raises the skill floor for casual shitters, since even the pro's will still have a higher mastery of the system - which is easily observable since shitters aren't in MLG tournaments winning big bux

But I think it will go over your head since you have no ability to comprehend anything other than "AIM ASSIST = BAD"
>>
>>174591617
>Then any argument of "Well that is how Rainbow Six is supposed to be" is 100% invalid

I specifically remember R6 was terrible for strafing too. Making it like the old R6 would change the game completely.
>>
>>174590945
???
THERE IS NO AIM ASSIST ON SIEGE FOR CONSOLE
O
NO AIM ASSIST
S
L
E
>>
>>174591616
>>174591617
forgot to add that im not the anon you guys were talking to, nor did i know what you guys were arguing about. just felt like adding my two cents lol
on the subject of one shot headshots, the R6 series has always aimed at realism as far as im aware of, and the chances of surviving a headshot IRL are astronomically thin so one shot headshots are fine by me
>>
>>174591741
So? All that does is lower the skill floor
>>
>>174591501
Just saying, I was still in elementary school when I beat R6 off of one Blockbuster rental, and I definitely remember going through the process of manually making plans for all the teams, so age is a poor excuse.
>>
>>174591780
>so
it means that there isn't any aim assist on console retard
>video games
>skills
come back when you're making money with your ''skill''
>>
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>>174591768
>wear ballistic rated helmet
>it just makes your 1 shot headshit hitbox bigger
>>
>>174591768
Doesn't matter who you are, the point stands about everything in your life.

>on the subject of one shot headshots, the R6 series has always aimed at realism as far as im aware of, and the chances of surviving a headshot IRL are astronomically thin so one shot headshots are fine by me
You are wrong, with a modern helmet you can survive rifle calibers from a distance and you can survive any pistol calibers from point blank.
>>
>>174591847
>it means that there isn't any aim assist on console retard
So?

>come back when you're making money with your ''skill''
Isn't the whole point of aim assist a skill based argument? Why do you care otherwise?
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>>174591840
back then shooters werent really my thing, always leaned more towards action and rpgs anyways

>>174591931
>You are wrong, with a modern helmet you can survive rifle calibers from a distance and you can survive any pistol calibers from point blank.
that i did not know, so i'll just show my uneducated self out. thanks for the info though
>>
>>174591948
>so
Homosexuals get out
>skill based argument
No, it's usually ''console players can't even aim AND they have aim assist'' I was just clarifying that there isn't aim assist, which is why console players can't aim
>>
>>174591931
>You are wrong, with a modern helmet you can survive rifle calibers from a distance

Just to add onto this, a standard 3A rated helmet could also work to "deflect" a bullet even at close ranges. While unlikely, unless the bullet is traveling 100% directly into the helmet on a relatively (to the bullet) flat piece of it at a perfect 90 degree angle, there is always the chance it'll fuck off

There are videos of guys in Afganistan having bullets plink off their helmet, even tho their helmets are in no way rated for what is firing at them.

Even at a point blank range there is a potential for it to prevent a rifle cartridge that otherwise would have went into your brain, to go somewhere else. Far less likely but 100% possible.
>>
>>174590804
Fact of the matter is that anybody from DMG to GE can join the average player's match and easily stomp the enemy team. Pro players can then join the average GE's match and do the same. You're technically correct, but in reality anybody who's good enough has no real problems getting out of GN4, it's just that most players do in fact belong there. There's a huge gulf in skill between a GN4 and even a DMG. Most top-tier players would also consider both outright bad at the game despite them being considered average or even well above average by the only metric available.
>>
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Has there been a Capitao edit of this? We need one
>>
>>174592197
Yeah I know Siege doesn't have aim assist. I was never arguing it did. I'm just saying that having aim assist in a game isn't exactly a detriment to the game and doesn't lower the skill ceiling.

If you want my more nuanced opinion on this I think skill floors are highly observable, but that skill ceilings don't really exist unless they are arbitrarily handicapped by multiple systems to do so. Every game that anyone always says has a low skill ceiling has readily observable variances in skill, from noob to pro league tier, that is no more varied than any other game, like Siege. Overwatch's pro league is no more accessible to shitters than Siege's or CSGO's, really.
>>
>>174592258
what if you get shot in the face?
>>
>>174592373
Then you are fucked

Unless you are wearing those GIGN face shields, which are also 3A rated, at which point you can just absorb pistol rounds for days like you don't give a fuck
>>
>>174592269
>the grand majority of players are near the centre of the distribution
stop... I can't take it....
>>
>>174590029
>we have seen an almost complete abandonment of the mechanic across both casual and professional esport tier shooting games.
Thing is, said games play vastly differently to Siege and thus need to be balanced differently. Overwatch, for instance, has a large variety of heroes with completely different abilities and weapon types on top of being far more of an arcade shooter than Siege. The game's balance would be entirely destroyed if Soldier 76 could OSK every other hero in the game. Everybody still gets bonus damage from headshots and heroes like Widow had their headshot damage buffed further solely to ensure they could OSK with it. A game like CS plays closer to Siege, though still far differently, but it also has an entire economy system to consider when it comes to weapon balance on top of different overall gameplay. Almost all of the most used weapons can still OSK on a HS or do so much damage with it that anything else will kill you, even the weakest, free gun in the game can two shot kill a player who's bought head armor.
>>
>>174592503
You're not really refuting anything I said. You're just mentioning something that I already acknowledged and that doesn't actually disprove anything I claimed.
>>
>>174593267
he's laughing at you, aspie
>>
>>174593142
This is 100% true, but even then, even tho CS has a few funs that can 1HK, the M4 can't 1HK on HS, but the AK can't.

But you Battlefield has largely abandoned it with the exception of snipers, COD hasn't had it in over 10 years. Almost every tactical shooter, from the more casual gameplay, to the next most serious game before Siege, it's no longer in place. Even games like Player Unknown's Battlegrounds doesn't have guaranteed 1 hit headshots, and that game uses some really retarded ARMA tier sim based gameplay for it's gun play

even in games like Insurgency, the range + the high torso damage makes relying on headshots incredibly foolish. Why would I bother trying to hit a tiny head, when 1-2 rounds from my SKS will drop someone with far less accuracy?

I think Siege's overall gunplay TTK is far too low for one hit headshots. It's that disparity between an attackers rifle needing, lets say, anywhere from 3-5 shots to down someone, that puts such a huge emphasis on the headshots in the game. It's that disparity between TTK without headshots that determines whether or not it feels out of place, or at home. You would never question it in Insurgency, but in Siege it feels odd sometimes losing a gunfight where everthing was going in your favor, but on the kill cam they spun around and did a quick burst and a bullet went into your head

Or even more relevant, how many kill cams do you see from a Monty or Blitz using pistol spam and a random bullet just hit your head?

Siege seems like a game where teamwork and co-ordination, where planning and positioning, seems super key to the game... But position is widely useless if you can kill someone in a highly defensible, perfect position, before the network latency even displays you on their screen. Would Ash be as much of a problem without headshots? Probably not, no.
>>
>>174593421
I know, but I'm autistic enough to feel the need to point out how he's not actually proving me wrong.
>>
>>174593482
>but the AK can't.

but the AK can*** god damn I'm retarded tonight
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>>174591501
Back then I didn't even understand english and I still almost beat OG Rainbow 6. I got caught on the second to last mission since I didn't understand what the fuck was even going on. I remember bragging to my dad when I completed the hydroelectric dam mission in the summer of 1999.

I swear to God the last mission in Rogue Spear is bugged beyond belief, 50% of the time the terrorists just goes full meltdown without you doing anything wrong.
>>
>>174593482
Then play those other games.
>>
>>174593853
I do? That is why I am able to formulate arguments on the subject.
>>
>>174593881
So you agree adding zoom-in to all guns in Halo 5 was a step in the right direction? It's just like popular game call of duty. Sprint is in all games so Halo should have sprint. Right? Right?
Unironically kill yourself you appeal to popularity nigger.
>>
>>174593968
>muh fallicious ad populum may may
>muh halo game design strawmans

haha someone is bootyblasted

Also why strawman me? My entire argument hinges on the core design pillars of Siege are actually IMPROVED without headshots. Because

>teamwork
>information acquisition
>position vs enemy position

are all strengthened because whipping around the corner and 420 no scoping with Ash would no longer be possible. Leveraging better positions or better use of gadgets / information in such situations would be necessary to offset the advantage defenders have for being in entrenched, easily defensible positions. Shield use may go from a "why are these in the game" tier to a regularly seen, viable strategy that has a place in the meta, just like every other operator.
>>
Someone just teabagged me for 2 minutes until i die while the whole team watches since we are both the last one
>>
>>174594197
Why not just leave the objective room to die and save yourself the humiliation?
>>
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>>174594110
post your stats feller
>>
Since the last Windows update I've been having the retarded "Your graphics card does not support DirectX 11 features" error. Anybody having the same problem?
>>
>>174594408
>can't refute ANY of these points
>literally asks for stats so he can adhom him because he's not a member of Continuum

I have never seen someone so fucking fannyflustered in my life
>>
>>174594461
I don't have to refute you nigger. You are a shitter and only worth baiting. Just kys my man you suck lol
>>
>>174594607
No thanks my dude. I'll continue posting because I like having good discussions in this thread. I also don't mind angry as fuck scrubs giving me delicious (You)'s, so either way I'm the winner here.
>>
>174594646
You aren't having any good discussion because you are the fucking cancer of this general. Rather than discuss your grand strategy you are fantasizing about a game system that favors your preferred playstyle. What is your fucking clearance level you fucking scrub.

Additionally, if you want what you describe: play on Xbox or PS4
>>
>>174594754
>muh preference

There we go again. Feel free to explain in what way one shot headshots work towards Siege's core systems instead of actively undermines them. Please explain why Ash with peekers advantage makes Siege more tactical and strategic :^)

And there have been many good replies in this thread so far to just act like they aren't there is even more delicious.

Good job denying me the (You) but I still got the reply and it feels good my dude. I am continually growing stronger.
>>
>>174594957
Explain why you are larping in a videogame? Pretty fucking sad t b h. If you want real tacticool join the army bro.
>there's nothing I can do against ash
again, you just suck.
You type like a a jew by the way.
Siege is a shooter at its core retard. How does shooting your enemy undermine a shooter? Really made me think...
Put barbed wire down to slow attackers, play off the audio cue. Wow, I've just explained how to play the game. It's almost like I've strategically countered Ash...
You can counter Ash with barbed wire and guard the wire from her gadget with Jager. Wait for audio cue and then peek.
Are you just fucking bad?
>>
>>174595184
>you can get good to beat the limitations in the laws of our physical reality as it related to latency

LOL

>How does shooting your enemy undermine a shooter
I can ask the same to you. How does consecutive, consistent shots requiring a higher level of skill undermine a shooter?

>Counter ash with barbed wire

Wow so you have infinite barbed wires you can place everywhere, and then still have enough gadgets like Nitrocells, or deployable cover, to do the things you want to do? Wow dude it's almost like basing your entire team strategy around stopping one or two speedforce characters leaves you open to large counter players in other areas that leave your team deficient in dealing with them

But what do I know I'm just a shitter :^)
>>
>>174594957
>Please explain why Ash with peekers advantage makes Siege more tactical and strategic

How about you get out of that little corner you sit in and shoot her first?
>>
>>174595401
>game is designed around fortifying positions and defending objectives
>The counterplay for characters moving faster than internet lag who can 1 shot kill you before you even see them is to completely abandon defending objectives since it will more than likely get you killed
>this is somehow more tactical

REALLY MAKES YOU THINK
>>
>>174595561
When I run tactical training shit we out in multiple moving parts at once when we want to really fuck with them.
I.e one angle and two shooters or on opposite sides or something.
>>
>>174595661
Really honest question, have you even played this game or are you just here because shitposting in /owg/ or /lolg/ isn't good tonight or something???
>>
>>174595561
You can defend an objective and still move.

You're complaining about peekers advantage, given to a moving player around a corner in confrontation to a still player, yet you're too set in "THIS IS HOW I SHOULD PLAY THE GAME" to eliminate that factor.

>More tactical
Fuck your stupid tacticool bullshit, if you want that, go play a milsim. R6 Siege is a goddamn Arcade shooter.
>>
>>174595891
>R6 Siege is a goddamn Arcade shooter.

I thought it was a realistic, tactical shooter - which is why you are arguing so adamantly on headshots being in the game. If it's an Arcade shooter in the same vein as COD of Overwatch, why should there be 1 shot headshots?
>>
>>174595984
Because it's fun you fucking autist
>>
>>174595984
There's two different people responding to you fucknuts.

Even though I'm not the headshot guy.

A 1 headshot system doesn't make the game tactical. See Any hardcore game mode in Cod. R6 is just HC: Search and Destroy with fixed classes.

You're in a small map, in small teams, where aggressive attackers have the advantage. It's an Arcade shooter.
>>
>>174596046
>Because it's fun

I disagree. Scroll up if you wish to get acquainted with my reasons why
>>
>>174596186
No, it's because you can't do it. You can't get headshots so you want to penalize those who can for your benefit. Fuck. Off. Faggot.
>>
>>174593482
>even tho CS has a few funs that can 1HK
But, like I said, CS also plays differently. An attacker has a much harder time exposing only their head compared to Siege where anybody who peeks properly will barely expose anything else.

>Battlefield, COD, Battlegrounds
A game where you can get shot from across the map by a player you can barely see and can't reasonably expect to be there does need different balance than a closequarters game where you're almost always preaiming every location somebody can be. You can't really use most other games as an example of how balance in Siege should work when very few games play anything like Siege.

>even in games like Insurgency
This is one of the reasons I don't like Insurgency since it goes too far in one direction. The incredibly low TTK greatly lessens the value of mechanical skill since good aim isn't actually required to quickly kill someone.

>Siege's overall gunplay TTK is far too low
Did you mean too high? Good positioning is still rewarded in Siege, but mechanical skill is as well. I feel like getting rid of headshots would greatly remove the need for mechanical skill while prolonging engagements and making them more awkward. Even games like Starcraft require a fair deal of mechanical skill, a good player can do the most braindead strategies and still win if they just use their units far better than you.

>You would never question it in Insurgency, but in Siege
Personally, I find it far more frustrating in Insurgency. Somebody in Siege needs to outaim you to win if you get the drop on them. Somebody in Insurgency just needs to react faster than you, and they need to react less if they have a better gun.

>network latency even displays you on their screen.
Would this actually fix the issue though?

For the record, I just kind of jumped into the argument so I'm not sure how you'd change headshots exactly. Would you get rid of them entirely, reduce it to just bonus damage, or balance it like CS?
>>
>>174596153
>It's an Arcade shooter.

Weird. I don't see this anywhere on the page.
>>
>people complaining about headshots in a fucking fps game

post headshot % you fucking faggot i bet its below 10%
>>
>>174596348
>let me pull up the Wikipedia article

Holy autism batman.

You're playing Hardcore Search. Get over it.
>>
>>174596323
I feel like headshots deprive me of an otherwise good firefight, whether I am on the distributing or receiving end.

>>174596336
I would disagree with your point that attackers have a much harder time exposing themselves. With Siege's emphasis on position / the ability to choose where to breach, the fact only attackers have Smokes and Flashbangs, droning for intel and shield users in general, I think it would be quite easy to account for the inherent advantage that defenders have. Blitz, Monty and Fuze account for 20% of the roster, meaning, if we are talking pure stats on average, every single match one of those 1/5 attacker slots should be going to a shield user... But we don't see that reflected in game.

>Did you mean too high
Yes I did, sorry. Good positioning is rewarded, but Ash being an issue is directly tied to the headshots sidestepping the TTK. If you want a practical demonstration for this, I used it above. If you have the highest power gun in the game do 10 damage per body shot, but headshots were still 1HK, would you feel like that would negatively impact the gun play and everything would devolve down to headshots and/or lucky sprays? Instead of outaiming the opponent every time, a lot of gunfights might just be decided by raw luck of who got the head first in the spray war. If you agree, we just have to scale it back until what level of body damage is no longer a problem. This is what I'm trying to examine with Siege. I should really start collecting data, but I feel like half my kills in Siege are headshots, even higher on defense with people like Mira.

>how would you balance it
CONT.
>>
>>174596336
>>174596684
I'm not sure, but ultimately I'd be happy with just a mode in casual where you turn it off but, lets say HS is 50% bonus damage or even just torso damage. I'd love to see how the game is impacted by having headshots not be as big of a meme as it currently is. Knowing that a defender is holding an angle would drastically change what you do, because right now we just pretty much go and try and fight it 1v1 since we have a good chance of winning it.

If you knew a Rook was scoped in watching a hallway, would you get into a peek war with him if you couldn't dome him, or would you have to find some alternative way in? Whether that solution is stunning him, smoking him out, sending a Blitz or Monty down the hallway, or finding another access route... It'd have a lot more thought than "LOL LET ME PEEK HIM" and winning that fight because Hibana's rifle is a headshot beast
>>
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I personally love this game and accept any short commings it may have. No other game can consistently get my blood pumping as fast as this one. Just thought of throwing this out here, because the discussion is becoming increasingly more aggressive.
>>
>>174596684
How long have you even played this game?
>>
>>174596957
I've been in /r6g/ since around November, 2015 anon.

It's 100% fine to admit a game can be improved in ways you may not agree with, or atleast accept it would be an interesting thought experiment.
>>
>>174597050
And your stats are?
>>
>>174597162
What are yours? If we are going to get into who is a better subject matter expect these memes are going to get maximum spicy real fast.
>>
>>174597219
50% of all my kills are headshots, what is your percentage?
>>
>>174597252
Hold on, can you explain to me why your headshot % makes you a better authority on game design?

Also, how are you controlling for shotgun users, who can't get any headshots and thus drive that percentage down? What is the proportional headshot ratio for someone who uses shotguns 50% of the time? What about 25% of the time?

Please respond friend
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>>174597340
>implying you can't get headshots with shotguns

JUST AIM AT THE HEAD LMAO
>>
>>174597340
If you use shotguns 50% of the time, you suck. Same for 25%.
Because I know the fucking maps and there isn't some magic alternative route into sites. You keep saying, "you could find an alternative entrance" every entrance will have someone PEEK FIGHTING YOU. Kys yourself. You are bad.
>>
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>>174597340
Seriously though, what's your headshot % at? I'm genuinely curious at this point.
>>
>>174594426
-Make sure your graphics card drivers are update
-If you're on a laptop, make sure it switches to the GPU when you launch Siege and doesn't try to use integrated graphics.
-Disable Uplay Overlay in the Uplay application's settings.

Anything further may be more specific to your system.
>>
>>174597481
Can you explain why you suck if you choose a certain weapon and do well with it? Especially if you suggest said weapon is disadvantageous?
>>
>>174597595
You are just trolling. You're gold or below stop talking.
>>
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Can someone actually explain why headshots are a measure of skill, exactly?
>>
>>174597739
That's not how skill works. Getting a headshot is a skill itself, fool.
>>
>>174597784
Is it? So what about games that don't have headshots? Do they take no skill?
>>
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>>174597739
headshots are only skill when they're one taps like in cs

in r6 99% of kills are running around a corner holding shoot button down and you get a kill anyway because the game has a small spread and barely any recoil
>>
>>174597836
They have things in them that are other skills. dodging is a skill. crouch jumping is a skill. Etc.
>>
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>>174597739
Getting headshots vastly reduces your time to kill, obviously, and is a smaller target.

Being to consistently get headshots in your firefights means you'll win the vast majority of them.

>>174597850
Bullets don't come out of the barrel fucking sideways like they do in CS, sorry.
>>
>>174597892
So is it not fair to say if headshots weren't in Siege, we'd measure skill another way?
>>
>>174597850
So you have 80% headshots then?

>>174597931
We already use w/l and k/d
>>
>>174597931
I think it's safe to say that without headshots, the superior stat would be shitposting, or raw autism.
>>
>>174597975
40% but that's besides the point half the time you spray through walls or window barricades

>>174597929
i don't want a cs system i want a ro/rs/insurgency type system where full auto has uncontrollable recoil, this would reward going for accurate headshots instead of holding your mouse in the general direction of the enemy
>>
>>174598190
>full auto has uncontrollable recoil

have you ever actually fired an automatic weapon

recoil is not uncontrollable.
>>
>>174596684
>I think it would be quite easy to account for the inherent advantage that defenders have.
I think you misunderstood me. I'm saying that terrorists in CS are required to expose more of themselves than attackers in Siege. This is a big part of why an AK is a OSK but an M4 isn't. It's easy for a CT to place themselves in a good position where the T is required to get a headshot but the T is almost always forced to expose most of their body to engage a CT. Leaning however means that an attacker in Siege can expose very little of themselves if they peek properly.

>But we don't see that reflected in game.
That's not a bad thing. Not everything has to be equally viable in a game. I may also be partially biased though because I hated the concept of shield users ever since I saw the RNG hipfire.

>lot of gunfights might just be decided by raw luck of who got the head first in the spray war.
This is assuming that spray headshots are always luck. I feel like a lot of your argument here assumes that you're already correct, that the current level of body damage is an issue, that headshots are a bad thing, and that spray headshots are luck.

>>174596868
>or would you have to find some alternative way in?
What alternate way in? At some point or another, you have to take that fight. The main difference is that it comes down more to who shoots first and who has the better gun than who actually has better aim.
>>
>>174594332
fugg cute af.
the flag patch is way too big though
>>
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>This trigger the niggers
>>
Rate my non-webm game

http://plays.tv/video/58f9e8070547797765/blackbeard-more-like-baebeard
>>
>>174598190
>insurgency type system where full auto has uncontrollable recoil
I usually just go rifleman in RO/RS, but Insurgency's recoil is far from uncontrollable. Practice it for five minutes and you have better recoil control than a pro CS player.
>>
>>174598441
Nice stats besides the .16 accuracy. .19 is closer to optimal play.
>>
>>174598780
Decent positioning but your aim is really fucking jittery man.
>>
>>174599036
Slowly working my way down a lower mouse sensitivity. Baby steps.
>>
>>174594110
You are correct, however it will probably never be implemented because normies can't deal with things like

>teamwork
>information acquisition
>position vs enemy position
>>
>>174598360
>I feel like a lot of your argument here assumes that you're already correct

I do feel this way, mostly be cause Siege is the last real game holding onto this mechanic so aggressively, and it doesn't really seem to impact gameplay in an overall positive way. I've also seen how a high TTK with 1HK Headshots (or at range, extreme damage) influenced gameplay in a way that was negative to the experience - MGO2 was shit to play.

>Not everything should be equally viable
I disagree. I believe perfect balance in certain scenarios would be hard to achieve. Certain characters are obviously better on some maps than the others. But on the whole your main goal would be to balance certain maps to get underrepresented characters more use. Look at Plane giving Glaz a unique aspect he has on no other map, and no other map offers this for other people. It was clearly an attempt to make Glaz more useful in the vanilla game.

Overall if we scroll up, I'm never saying I want 100% that I'm right. I'm saying I'd like to see it, so we can observe it first hand. I feel like I would be right, but it'd be interesting to be proven wrong. Or maybe it would just make Siege a drastically different game, not better or worse. If it was a custom map option, what's the harm?
>>
>>174599621
>everything should be the same
kys
>>
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>Usually have really good aim in shooters and try to keep my sens the same across games
>Can't hit shit in Siege even just playing casual and aiming feels really off to the point where I don't even wanna play
>Finally spend one night looking it up and fiddling with a bunch of ADS sensitivities until it feels like it does in something like CS
>Very next game I play some dude actually thanks me for carrying the team and making a match competitive against diamonds and plats
>tfw getting headshots left and right

Why the fuck is the default ADS sens so off from your hipfire? Also, why is my shitter group getting paired against diamonds and plats?
>>
>>174599976
The fact that you're playing in a group means you're more likely to face other groups.

I think the sensitivities are high because of new players.
>>
>>174576616
good job anon, cant wait to see it finished
>>
>>174599965
What?
>>
>>174599621
>mostly be cause Siege is the last real game holding onto this mechanic so aggressively,
Like I said though, the main reason other games don't have it like Siege does is because they are vastly different, even then, almost every game gives it at least double damage. The closest game to Siege that I can think of would be CS and that does greatly emphasize the need for headshots for everything but an AWP, but even that still has a lot of basic gameplay differences from Siege as I explained.

Also, as other people have said, Siege doesn't have to play like other games. In fact, I think a large part of why people like Siege is because it plays very much unlike any other game.

>MGO2 was shit to play.
I think a lot of people would disagree with you on that. I've heard nothing but good things about MGO2.

>Not everything should be equally viable
I didn't say that not everything should be equally viable. I said that not everything has to be equally viable.

>If it was a custom map option, what's the harm?
There's no harm in it, but I don't think it's going to benefit the game. Maybe it will for how you like or want to play the game, but I think the vast majority of players wouldn't want it.
>>
>>174600605
>I think a lot of people would disagree with you on that. I've heard nothing but good things about MGO2.
Is MGO2 the MGSV online?

That was terrible
>>
i just realized i had mouse acceleration on the entire time.

cant tell if it's good or bad now since Im used to it.
>>
>>174601031
MGO2 was the MGS4 online
i think you can still play it but you need a modded PS3 or something
>>
>>174600062
>The fact that you're playing in a group means you're more likely to face other groups.
Yeah, but shouldn't it try to prevent three mostly shit new players that have never played ranked from facing off against diamonds and plats? We got matched against two separate groups of them two games in a row.

>I think the sensitivities are high because of new players.
Hipfire is always high in every game but that's easy to adjust. The problem is the ADS sens was way too slow so my aim always felt super sluggish. Source engine games automatically default zoom sens to roughly equal your hipfire in screen distance and games like Battlefield have uniform soldier aim so it stays consistent across every sight.
>>
>>174600605
>Vastly different games
I don't feel this is a valid argument. If we look at PUBG, COD, BF, CSGO, Titanfall... All these VASTLY different games who, ultimately, leave this mechanic at the wayside while still managing to be unique and serve different goals. Why does Siege need to have the 1HKHS to be different, and why would losing that devalue the core gameplay elements

>People like Siege because it's different
I think so too, but I'm of the position that I think that the 1 Hit Headshot acts to a net negative of those unique elements, since they come into play in an impactful manner than, well just getting into a peek war. If you knew a Rook had deployable cover deployed and watching a hallway, right now a valid strategy is to just peek him. You aren't actually at a big disadvantage right now, and if you are using 3 speeds and have good aim, you still retain the advantage in that scenario.

>MGO2 was not shit
Then why was it abandoned and nobody was playing it very quickly after launch. There was only ever one server lobby populated at peak gaming hours.

I also don't know how having invicnibility frames on torso damage is a good thing, but I'd love of hear you explain why.

>Vast majority of players wouldn't want it.
Who knows. Might serve a niche purpose, might encourage more people to play custom game modes. Halo was greatly benefitted by highly customizable games, Overwatch has done it, and r6g has a drone based rocket league. Clearly there is some demand here for custom shit.

But part of the reason why I'd want it is to be proven wrong or right. We can't argue one way or the other. You say Headshots enhances the core design pillars. I say they act in a net detriment. I don't agree with your argument that defenders have to expose too little of themselves which would give them a huge advantage, as most objectives have atleast 3 entry points before Thermite/Hibana gets involved. I think it would shift the game from individual to team.
>>
>>174601121
Mouse accel isn't necessarily bad, but you're probably better off turning it off. Main issue with it is that basically everything but Quake has a super shit implementation of it so you can't customize it and it's really hard to get and stay consistent with it. Also, if you just have it turned on in windows then I think Siege ignores it anyway.
>>
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Whats the longest you've ever suffered through a Siege ranked match?
>>
>>174601292
>Then why was it abandoned and nobody was playing it very quickly after launch. There was only ever one server lobby populated at peak gaming hours.
I can mention more than a few reasons as to why other than it being not good.

1.being metal gear is not that popular of a game
2.being most people would buy metal gear for the single player only
3.Being the kind of gameplay it offered isn't something console kiddies like
4.Being similar to the above, and that's it being a console exclusive.
>>
>>174601292
CS:GO has one hit headshots..
>>
>>174601480
Where is the mouse accel option i can't see it?
>>
>>174601558
>1.being metal gear is not that popular of a game
Objectively false

>2.being most people would buy metal gear for the single player only
Except the multiplayer was highly anticipated and players want to play it.

>3.Being the kind of gameplay it offered isn't something console kiddies like
Except the gameplay was an almost perfect mix of arcade elements and Metal Gear. It was insanely fun on the surface level, which the further you got into it the worse it got. It could not really be played competitively because of huge design flaws.

>4.Being similar to the above, and that's it being a console exclusive.
If you are one of the largest console exclusives, it being an exclusive in no way would hurt people playing it. Siege is on 3 platforms but more PC players doesn't mean there are more people on Xbox to play.

The real issue with MGO2 was a ton of bad design issues, from a high TTK bolstered by invincibility frames with high headshot damage / instant kills on some guns, to how their menu was set up and the very act of registering for MGO2 required you to create two accounts, in addition to your PSN.
>>
>>174601616
Have you played Counter Strike anytime in the last 10 years????
>>
>>174601862
Yes?

There are even fucking pistols that can 1HK with a headshot.
>>
>>174601558
>being metal gear is not that popular of a game

MGS4 outsold R6 Siege anon....
>>
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Is it normal to drop down to Silver II from Gold IV after two consecutive losses? Asking for a friend.

It's me, I'm my friend.
>>
>>174601929
But MGS4 has more to it than R6
>>
>>174601907
...C'mon anon try harder
>>
>>174601959
Stop losing
>>
>>174602008
Yes anon, even through armor
>>
>>174602024
I'll do it for you.
>>
>>174602047
No full health full armour isn't a one hit headshot.
>>
>>174602148
Anon, why fucking lie about this?

There are 3 pistols that will kill you with a headshot with full health and armor, any of the sniper rifles, and the AK.
>>
>>174601292
>All these VASTLY different games who, ultimately, leave this mechanic at the wayside
How in the fuck does CS leave headshots at the wayside? Have you played CS at all? All the other games you mentioned are also designed for casual players, are far faster paced, have far larger and more open maps, and even still they all give a lot of bonus damage on headshots and have weapons that can OSK even without a headshot. Using Titanfall as an argument against Siege's game design isn't far away from using Quake.

>Why does Siege need to have the 1HKHS to be different
Nobody's saying that Siege needs OSKs to be different. They're saying that Siege is different so you can't use vastly different games as an example of why it shouldn't have OSKs.

>Then why was it abandoned and nobody was playing it very quickly after launch.
Are you talking about MGO2 or MGO3? Because from what I understand MGO2 had a very dedicated cult following for what was basically a tacked on MP mode on a single player focused game that few players probably even tried. They're even modding it to bring it back.
>I also don't know how having invicnibility frames on torso damage is a good thing
For the record, I only played MGO3, so I have no idea what you're talking about.

>Clearly there is some demand here for custom shit.
I'm not saying there isn't, but I'd be amazed if most players did anything more than give it a shot. More custom shit isn't a bad thing by any means, but I don't think that even if you found the change to improve the game in every way you expected, that the vast majority of players would like the changes as well.

>We can't argue one way or the other.
What are we doing right now then?
>>
>>174588079
>anon will be gone one day and you wont be able to carry him anymore
hold me
>>
>>174602316
plenty of shitters around who can hold you back
>>
>>174591351
DLdawg
Multi
Boogie
Hoesof
>>
>>174602008
>>174602148
>Have to spend money just so some guns don't OSK you on a headshot
>AK, Deagle, R8, AWP, SG, and Scout will still kill you regardless
>AUG, Tec 9, P250, CZ, and every shotgun will still kill you in one shot if you're close enough
>Virtually every other gun in the game will reduce you so low that any other bullet will kill you
>Even the glock can two shot on headshots if you're close enough and the USP can do it at range
>If you get dinked by an M4 then you better already be headshotting the guy or you're fucking dead

How in the world is this considered to be leaving headshots at the wayside? If you can't get headshots in CS then you're considered shit at CS.
>>
>>174601205
Casual has basically no matchmaking except maybe for your map preferences, if you want to fight against equally-skilled people, play ranked.
>>
>>174603796
>if you want to fight against equally-skilled people, play ranked.

good joke
>>
>we want the dudebro audience
>not using the ski mask on buck anyways
>>
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>>174604660
>allowing people to look at bucks neck
GET THIS LEWD SHIT OTTA HERE, RIGHT THIS INSTANT
>>
>>174602508
>Talking about universal, one hit kill headshots
>You literally illustrate that the game doesn't have universal, one hit kill headshots
>WHAT IN THE FUCK ARE YOU TALKING ABOUT SEE THERE ARE HEADSHOTS

Jesus Christ dude

>>174602265
The point isn't that Titanfall is analogous to Siege, the point is that almost every other game EXCEPT Siege has thrown it aside. From the most casual of shooters to the next closest thing to Siege, they don't have them as core mechanics and Siege.

If you are saying NONE of these games can be used to form a very basic argument on Siege vs the Industry because they are not 100% analogous, we can have no arguments since no game would meet that criteria.

At which point I default to my position of the positive impacts on game design. I feel as though it would flesh out the core design pillars. You are saying headshots should stay as is, because that is how they are in the game and it shouldn't be changed. I'm challenging you to provide a design based argument to advocate why they should be in the game. For example, if we were on the Siege dev team, how would you convince your boss they 1HK headshots, on every character for every gun, would positively impact Siege and enhance the core design

>MGO cult following
>Cult
>On one of the best selling games on that platform
I think the proof is in the pudding here my friend. Konami made a ton of critical mistakes that players didn't put up with, from menu shit to just base design, and players fled to greener pastures. The game was more populated than, let's say For Honor, but was still mostly dying.
>>
>>174605209
Calm your rampant autism.

Said that CS:GO left headshot mechanics behind. It hasn't. They're still extremely highly rewarded, and basically required if you want to play at a good (i.e meaningful) level.

1HK headshots are in the game because they encourage skill based aiming towards the head.
>>
>>174605514
Can you objectively prove headshots are any more skillful than being able to manage consistent, consecutive damage on target?
>>
>>174605514
Not him, but it's different in CSGO, since the deviation on guns is pretty big, as well as ranges being bigger so even small amounts of recoil pull your aim off the enemies head, requiring you to aim and shoot carefully, either in bursts or semi-auto.

While in siege the requirement is to spray around the uppper area of the character could be below or above his head, and just jerk the mouse, eventually you'll get a headshot.
>>
>>174605785
Also pulling headshots in CSGO is also harder because there's no aim down sights mechanic.
>>
>>174605917
You get ADS level accuracy on some guns without ADSing at all.

Thats easier, not harder.

>>174605718
Can you "prove" otherwise?
>>
I'm fucking SICK of losing games where i pull 1v4 clutches and the next round at spawn our smoke kills you and another teammate and leaves and the rest of the team in general is 1-4 when you're 9-2

FUCK this game FUCK matchmaking and FUCK winning or losing affecting your renown gains instead of how you perform

fucking nigger reddit game
>>
>>174606115
Add me as a friend i'll never leave you anon :)
>>
>>174603906
Are you arguing that ranked has a more random matchmaking than casual?
>>
>>174606013
>Can you "prove" otherwise?

Absolutely. If we agree that lucky headshot sprays are a common occurrence in Siege, eliminating them will put more the edge on the player who is more able to consistently feed the TTK equation, ie multiple shots on target compensating for recoil, weapon behavior, and enemy movement the entire time. Being able to keep your crosshair on the enemy takes more work than just lining up a single shot, or aiming at the torso and hoping the jump lands a headshot.

We can also speculate how one player has to land consistent damage on targets, meaning they may be more likely to receive damage in a fair gunfight they win, means that further emphasis may be placed on other skills, such as positioning, mind games, and overall communication, skills which you could argue are devalued on a meta where Ash can reliably assfuck entire times due to latency abuse.

There are many ways to slice the pie, but the fundamental argument here is removing headshots would force players to maintain skill output for a longer period of time; which is a super simple way to argue it takes more skill by almost any basic definition.
>>
>>174606429
If you want the tldr

>Line up shot
>First shot is 100% accurate and you do not have to deal with recoil
>Enemy dies

Vs

>Line up shot
>Have to manage recoil
>Enemy reacts to incoming fire which you also have to manage
>Have to be able to maintain cursor on target for long period of time under these conditions
>>
>>174606604
>First shot is 100% accurate and you do not have to deal with recoil

This is the way it always should be.
>>
>>174606703
His point wasn't argue that it shouldnt, just that it shouldnt be one-shot-one-kill, unless it's a sniper rifle.
>>
>>174576616
How far from completion do you think? Asking for a friend.
>>
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losing 90 points in a fucking 3v5 sounds very fair
>>
>>174606882
Right, because hitting deagle shots or quake headshots is less skillful than P90 rush
>>
>>174606429
Sounds like TF2 or Overwatch is more up to your speed anon.

Kindly fuck off with your "luck!!!" shitter arguments.
>>
>>174606429
>but the fundamental argument here is removing headshots would force players to maintain skill output for a longer period of time

The fundamental argument is that removing headshots lowers peeking risk, and punishes players less for standing still while in danger so someone can land a well placed shot to their dome.
>>
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>>174606994
Does it hurt you knowing Overwatch is far more popular and has a bigger dev team and professional league that Siege? Does it make you weep like the baby you are?
>>
>>174607161
I don't think anyone is particularly angry that ActiBlizzard is capable of hiring more people or throwing more money onto the fire that is "Pro" Overwatch.
>>
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>>174607161
>Bliz cuck
Color me surprised
>>
>>174566829
>update
>my network is strict
fucking hell
>>
>>174607276
>Fire
>Game generates obscene money
>Is still more culturally relevant than Siege
>Siege pro league is borderline bad joke tier

Your tears are delicious
>>
>>174607386
Nobody is arguing with you, go back to shouting at pidgeons
>>
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>>174607384
SAME

What the fuck did they do
>>
>>174566829
>People that unironically use aimbot and wallhacks on this game
>On casual too

Literally why? I watched the killcam and I can't imagine its very fun homing in on every single players head through walls
>>
>>174606882
Different anon
One shot to the head should leave them dead. They have body armor so multiple shots to break the ceramic plates or through the heavy kavalar. Makes sense to me.
>>
>>174605209
>Jesus Christ dude
You said headshots were left by the wayside in CS, apparently because every single gun can't always OSK on them, despite the fact that headshots are still heavily rewarded and outright required to do well and be considered a good player. You've also completely ignored all the reasons I gave you for why CS doesn't have OSK headshots across the board like Siege.

>almost every other game EXCEPT Siege has thrown it aside.
Holy shit, your definition of throwing a mechanic away is if you don't have it implemented in it's most extreme form. Every single game you mentioned rewards you for getting headshots and all of them have weapons that can OSK on a headshot. There's no reason for not going for headshots in those games besides your own inaccuracy.

>because that is how they are in the game and it shouldn't be changed.
Pretty sure I've given better reasoning for why headshots should stay than because they're already in the game, but you're clearly not listening so whatever.

>how would you convince your boss they 1HK headshots
>Raises the skill ceiling
>Immediate reward and satisfaction whenever a player gets a headshot
>Encourages players to improve their aim which invests them in the game and satisfies them when they improve
>Makes every round more intense because a good enough player on one hp can still potentially outplay his opponents even if he's by himself
>Players generally don't enjoy bulletsponges in ballistic shooters and, especially in games with an air of authenticity, expect people to die or almost die when shot in the head by high caliber guns.
>Players jiggle peeking or headglitching could be very frustrating, especially given the former point, if they need to be shot repeatedly in the head
Bam, right off the top of my head.

>On one of the best selling games on that platform
People buy MGS for the singleplayer and most MP games rarely get huge thriving playerbases on consoles unless they're a staple like CoD or BF.
>>
>>174607104
>The fundamental argument is that removing headshots lowers peeking risk

I would argue that it increases risk for peekers, since while peeking you would be subject to receiving some degree of incoming fire. The latency advantage you see right now with 3 speed users would vanish, since they can't kill you before you appear on their screen, and they would already be aiming in that general direction.

>Punishes players less for standing still

Does it tho? Isn't any player not moving still receiving damage overall?
>>
>>174606013
>You get ADS level accuracy on some guns without ADSing at all.
>Thats easier, not harder.
ADS does make it easier though by zooming you directly in on your target. It's a lot easier to hit someone if they're 4x the size.
>>
>>174608079
>since while peeking you would be subject to receiving some degree of incoming fire.

Yeah, unlike now where if you peek someone that is ready you're dead. How is that a lower risk you dummy

>The latency advantage you see right now with 3 speed users would vanish, since they can't kill you before you appear on their screen

Peekers advantage will not go away because you remove headshots.

Unless you make the TTK so different between defending and attackers weapons that they can peek you first, shoot you first, and still lose the fight.

Which is a terrible suggestion.
>>
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>>174608076
>You said headshots were left by the wayside in CS
You are taking what I said literally verbatim instead of the context of the argument. In the context of the argument, yes, CSGO has abandoned Universal 1HK Headshots. This is an objective fact. You agree.

>Every single game you mentioned rewards you for getting headshots and all of them have weapons that can OSK on a headshot.
Then why do they not put this mechanic on every weapon?

Also many of these games also have one shot kill weapons, irregardless of hitting them in the head.

>Raises the skill ceiling
Explain why one form of skill is better than the other.

>Immediate reward and satisfaction whenever a player gets a headshot
What about the negative player experience when they did everything "right" and a panic spray kills them. Did you factor this in?

>Encourages players to improve their aim which invests them in the game and satisfies them when they improve
Same would exist without 1HK HS

>Makes every round more intense because a good enough player on one hp can still potentially outplay his opponents even if he's by himself
Can still happen even without 1HK HS.

>Players generally don't enjoy bulletsponges in ballistic shooters and, especially in games with an air of authenticity, expect people to die or almost die when shot in the head by high caliber guns.
As far as authenticity goes, multiple characters wear bullet proof helmets. Also to suggest the game is a bullet sponge without 1HKHS is arguing the games TTK is too high. Should we lower the TTK so that most guns will down in 2-3 hits?

>>Players jiggle peeking or headglitching could be very frustrating, especially given the former point, if they need to be shot repeatedly in the head
Engaging enemies from tiny murder holes or positions of advantage are predictable player experiences. If you attack an entrenched position and die, you know what to do better next time. With a 1 hit headshot, what does the player learn other than aim better
>>
>>174608347
Why is eddy not russian like double D and ed?
and who is he even meant to be?
>>
>>174608329
>unlike now where if you peek someone that is ready you're dead

Except defenders get readily and actively fucked

>Peekers advantage will not go away
The issues from it, primarily getting HS before you can react, would mostly, sure. Nobody bitches because Ash got 30 damage on you.
>>
>>174608691
Sounds like you're playing R6 like CS:GO and expecting it to go well for you, to be honest.

If you're still getting fucked by Ash rushes with all the tools available to you to prevent it, you're bad.
>>
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>>174607276
There's a few reasons I think the pro scene isn't developed.

Cost. The game in general is just too expensive to draw the player base it needs.

Balancing. The game can go long periods with blatantly broken characters and weapons with no fixes.

'Pro' scene drama. Having people match fixing/cheating isn't a good way to help out your game.

Poor design. The game in general has massive issues that can be seen as a spectator, which are mostly to do with the engine itself. The gameplay isn't really smooth.

Theres more that while I don't think directly affected the pro scene, may have had a hand in the current situation. The game missing an anti cheat for an insane amount of time while Ubi was touting it as competitive, for example.
>>
>>174608830
These issues are so universal I cannot tell which game you're talking about.
>>
>>174606902
now just finished 2v5 chalet. 6 rounds of 2v5 and last two 3v5. STIL GOT ONLY 62 POINTS ARE YOU FUCKING KIDDING ME UBISOFT
>>
>>174608805
>Comes up almost every day for over a year in one form or another
>LOL ARE YOU STILL THE ONLY ONE EXPERIENCING THIS OUTDATED MEME YOU SHOULD JUST DIE
>>
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Why do people use fucking laser sights in ranked/ at all ever??
>>
>>174608907
Except the other games don't suffer from them ALL, which was the point. It has had massive problems that kept stacking up.
>>
>>174609072
>Comes up almost every day for over a year in one form or another

Yes, I have no doubt a lot of /r6g/ are bad

>>174609108
Because they're magic
>>
>>174608830
I think the biggest issue with the Siege pro scene is that Siege is simply not fun to watch. It's not. It is hard to create a good narrative as a commentator, and it's impossible to tell who to watch. If you didn't broadcast it live, it'd be far easier to construct a spectator sport over it, but nobody wants to watch something that happened an hour ago.

I remember one of the first pro match streams. It was a lot of "OH SOMETHING HAPPENED ON THE OTHER SIDE OF THE MAP TOO BAD WE MISSED IT"

Whereas its super accessible to watch Overwatch or a MOBA and not only see what a teams strategy might be for someone less informed, but it's just easier to create a spectator sport out of it.

Rocket League is the ultimate spectator sport however.
>>
>>174609278
>the other games
What, like Overwatch, CS:GO etc?

Yeah. They REALLY fucking do. Even the anti-cheat stuff is relevant considering you had CS pros cheating at major events and winning tournaments while running hacks.
>>
>>174608618
Eddy is supposed to be twitch
>>
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>>174609301
>this
Though I still think it can be fun watching.
>>
>>174609301
I tried watching a pro game recently and everything was happening way too fast on way too many floors for the camera to keep up.

And unlike dota, I actually enjoy playing siege, so I realized I would rather just go play than watch
>>
>>174608569
>CSGO has abandoned Universal 1HK Headshots.
Yeah, for a variety of reasons that I fucking explained, if CS had the same base mechanics as Siege then it might very well have universal OSKs. You were also in favor of either removing headshots outright or making them do a small amount of bonus damage and clearly don't want OSKs at all so don't change your argument to be solely against universal OSKs like you wouldn't be even more annoyed were it balanced like CS.

>Also many of these games also have one shot kill weapons, irregardless of hitting them in the head.
So does Siege.

>Explain why one form of skill is better than the other.
You first.

>What about the negative player experience when they did everything "right" and a panic spray kills them.
Probably better than when they land 2-3 shots directly on somebody's head and then see the killcam where the guy panic sprayed at their stomach and killed them because his gun is stronger, it fires faster, or he just reacted a moment quicker.

>Same would exist without 1HK HS
Not nearly to the same level.

>Can still happen even without 1HK HS.
How in the fuck do you expect somebody to realistically 1v3 or 1v4 if he has a minimum of 3-5 shots to kill all of his opponents while they only need one? It's unrealistic but doable even when he only needs one. They have to be literally retarded for him to win when he needs 3-4.

>multiple characters wear bullet proof helmets.
Doesn't protect from rifle rounds fired at close range.

>Also to suggest the game is a bullet sponge without 1HKHS is arguing the games TTK is too high.
No, it isn't. It's suggesting that people expect somebody to die when they shoot them 3-4 times in the face unless they're a monster.

>With a 1 hit headshot, what does the player learn other than aim better
A lot, there are plenty of ways you can play situations better. Also, learning to aim better isn't a bad thing. It's a shooter after all.
>>
>>174609398
>you had CS pros cheating at major events and winning tournaments while running hacks
When? From what I recall, it was literally one guy and they have no proof he ever hacked at a tournament.
>>
>>174609945
>>174608569
>>174608076
the real redpill is there is nothing wrong with osks, it's that body shots don't do enough damage
>>
>>174609301
Overwatch gets a lot of complaints that it's too hard to watch as well. It's kind of a clusterfuck.
>>
>>174610074
Fuck that, I don't want this to be like Insurgency where whoever fires first wins and headshots are a waste of time and too risky because you can kill somebody just as fast by shooting them in the chest.
>>
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ITT: good accuraccy shoudnt be rewarded because i cant aim :(
>>
>>174610340
that's realism though you fucking faggot go play call of duty or battlefield
>>
>>174599976
What settings are you using now?
>>
>>
Being able to get headshots consistently is like being able to consistently throw a triple twenty in Darts.
>>
>>174609945
>OSKs at all so don't change your argument to be solely against universal OSKs like you wouldn't be even more annoyed were it balanced like CS

Literally the biggest strawman. I'd be super in factor in balancing it out. How would you do it? DMRs and Glaz still retain it? Sounds good. 1 Armor still has universal headshots because they are wearing baseball caps - adding more impact on armor / speed choices? Sounds good to me.

All I have been arguing the entire time is I would be open to seeing these mechanics more flushed out or thought out. To think I would somehow object to Glaz not retaining 1 hit HS's is just silly my main dude.

>You first.
Scroll up

> then see the killcam where the guy panic sprayed at their stomach and killed them because his gun is stronger, it fires faster, or he just reacted a moment quicker.
You understand that would literally be impossible unless the first player had potato aim and got out played, right?

Or unless the enemy had a fucking crazy gun that was overpowered.

>Doesn't protect from rifle rounds fired at close range.
This is untrue and fake news. It's not rated to and would be unlikely to but it totally could and regularly does IRL

>No, it isn't. It's suggesting that people expect somebody to die when they shoot them 3-4 times in the face unless they're a monster.
Except I wouldn't expect someone to survive more than 3 headshot hits????

>>174610074
>it's that body shots don't do enough damage
I can 100% agree with this statement. Wide variances in TTK are not good game design. I would be in favor of increased damage across the board.
>>
>>174610340
>Gets outplayed by someone better than him
>Whines his one specific skill isn't as important in determining the outcome of fights

Gitgud scrub
>>
How much would I have to play to be able to afford one DLC Op from scratch?
>>
>>174610975
>This is untrue and fake news. It's not rated to and would be unlikely to but it totally could and regularly does IRL

There are several documented cases of helmets taking rounds, but they are very rare and even rarer from close range. To say it happens regularly is ridiculous.

And half of those documented cases are long range hits to the NVG baseplate.
>>
>>174611138
25 hours is Ubisofts estimate
>>
>>174611138

About a week or so if you do the challenges and play a few hours every day.

It's not a huge grind, and it's not like the base operators aren't fun to play.
>>
>>174610567
Cranked my ADS sens up to 75, and I doubt you care, but hipfire is 400 dpi and around 9ish on the default slider. ADS might still be a bit off but it feels a lot better. I don't think you can really get it perfect anyway like in other games since sights have different multipliers.
>>
>>174610975
>I would be in favor of increased damage across the board.

Yeah me too I want people to die to 1-2 SMG shots through a wall, its bullshit people don't evaporate into pink mist the moment anything touches them
>>
>>174611206
>And half of those documented cases are long range hits to the NVG baseplate.

The NVG baseplate, made out of allumnium, somehow was the sole thing that stopped a rifle otherwise penetrating a 3a helmet

That's 100% bullshit cause I know of a ton of documented cases of rounds being deflected, which is a huge reason they still issue those helmets instead of Level 4 helmets. That and shrapnel.
>>
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>>174611096
>Shooter
>Aiming is now one specific skill that shouldn't be important
>>
>>174611386
I thought you wanted the game to be more realistic???
>>
>>174611484
>Player aims better than you
>Whine that he didn't aim at a very specific thing you want to be important for some reason
>Still has to hit you multiple times
>>
>>174610975
>Wide variances in TTK are not good game design. I would be in favor of increased damage across the board.

There isn't a wide variance in TTK.

Almost all guns kill in 0.3 seconds +/- 0.1s

What would you see it reduced to, by the way? 0.2 seconds? Do you think that kind of a difference is meaningful in any way?
>>
>>174611342
Thanks. Aiming in siege always feel so panicky and jumpy to me
>>
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>>174611419
>>
>>174611692
Are you trying to calculate TTK based on the raw damage + ROF? Cause that meme was debunked 8 hours ago friend
>>
I think we should also add some changes to make the game more like Overwatch, which is a very popular game.

Instead of someone having to carry the defuser, it walks to the bombs by itself and you have to escort it.

When you hit Q, everyone near you fucking DIES. It's balanced because you can only do this every three minutes or so.

Four or five operators are designated SUPPORT, and they get no main weapons.

One of the new operators is a robot horse.
>>
>>174610152
oh look they're using all their ults at the same time oh wow look at this ALL OUT BATTLE AT THE CHOKEPOINT WITH ULTS WOW
>>
>>174611754
Are you sure he didn't have a Rhino arm on the helmet and not just a thin piece of aluminium bolted in front of his ballistic helmet?
>>
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>>174612138

He could have. I'm not saying that the baseplate alone is stopping them but the NVG mounting gear in addition to the kevlar might be it.

The reason why I think it's rare to survive helmet hits is every time it happens it makes news, at least during the Iraq/Afghan wars. And there is only a handful of stories of it happening.
>>
>>174610975
>How would you do it?
If I had to change it then I'd do it like CS where a headshot is virtually always guaranteed to almost kill somebody and other guns are always guaranteed to OSK depending on balance, unfortunately you can't just give attackers OSK weapons across the board in Siege unlike CS for the reasons I stated, so I'd probably just keep primaries the same while nerfing sidearms. Maybe at most three armor heroes can take a single headshot but I'm not sure if that'd be across the board or just from defender weapons.

>All I have been arguing the entire time is I would be open to seeing these mechanics more flushed out or thought out.
No, all you've been arguing for this entire time is that headshots are awful and the game would be better without them. If you meant something else then you should have said that.

>To think I would somehow object to Glaz not retaining 1 hit HS's is just silly my main dude.
Nobody thought you'd object to that. Nobody thinks you're that retarded.

>Or unless the enemy had a fucking crazy gun that was overpowered.
You realize that attacker weapons are already stronger than defenders, right?

>It's not rated to and would be unlikely to but it totally could and regularly does IRL
>would be unlikely to
>regularly does
Pick one.

>Except I wouldn't expect someone to survive more than 3 headshot hits????
Except you are in favor of removing headshots altogether and there are guns that take more than three shots to kill people.
>>
>>174612586
One of the interesting things with the helmets is how all the other physics do come into play. Basically depending on the axis of the bullet with how it will impact the helmet can create a situation where a bullet that would otherwise have gone into your head, now has it's path of travel changed to go somewhere else .

At short range, a 100% direct as can be hit to the helmet will likely fuck your shit up super bad and there is no way out of it. The Orlando officer is quite lucky.

But there are a ton of smaller reports of bullets hitting helmets and wizzing by.

Let's just remember this is a game where Blitz getting shot in the ear muff kills him.
>>
>>174611717
Not sure the ADS sens will help you then because my problem was the opposite where I felt too sluggish. It can't hurt to try though.

>>174612101
Not even just that, it's the fact that it's a clusterfuck deathball half the time and it's hard to keep track of what everybody is even doing, how much health they have, or who's actually doing important things. Compare it to something like CS where it's a lot slower paced, easier to show somebody actually worth watching, and anybody tuning in can easily follow along.
>>
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>>174613217

Yeah i agree with you for the most part except the frequency of helmets taking hits

I hear about it happening but I was thinking in my head how many times the bullet is redirected compared to how many times it just went through like butter

I'm not sure there is really a way to find out without going full autism
>>
I see there is a new update, what gives?
>>
>>174612983
>Maybe at most three armor heroes can take a single headshot but I'm not sure if that'd be across the board or just from defender weapons.

I would probably say it would make a good balance - even if the general rule of thumb as 1 armor = dead, always, 2 armor = can likely survive a headshot, based on the weapon, but takes huge damage, 3 armor = can tank a headshot better than everyone else but still fucking hurts.

>all you've been arguing for this entire time is that headshots are awful
I've been arguing that to illustrate a point. When the suggestion was made, and people said it's fucking retarded, I have to go and explain why I think the game might actually be improved with it. I can go and find you many posts above of mine where I am even skeptical of the idea myself, or how exactly it would be applied.

Universal, everything in the game, one shot kill headshots I am very much against, yes. I am not, however, in favor of removing ALL headshots, period. But we aren't talking about DMR's and Glaz, we're talking MP5's and L85's right now.

>Nobody thought you'd object to that
The line above has you arguing that I thought every headshot in the game, period is bad, so stay consistent.

>You realize attacker weapons are already stronger than defenders, right?
Yeah and that's because of the dynamics in which a defender or someone holding a position, is at a far bigger advantage. In most games this is referred to as "camping"

>Pick one
Do you want direct fire, point blank rifle rounds defeating 3A or do you want helmets deflecting rounds that would have otherwise went into the head, cause both happens all the time.

>Except you are in favor of removing headshots altogether
The biggest strawman ever. I am, and only have been, in favor of removal UNIVERSAL 1HKHS. Period. I'd love to discuss the "I'd do it like CS" points, but I have to deal with autists screeching so the discussion never gets there
>>
>>174613481
>I'm not sure there is really a way to find out without going full autism

Part of the problem is a lot of it is going to be anecdotal. I don't think we can easily pull up stats of "How many people got shot in the head and made it out of afganistan" and, more importantly, I don't think anyone is collecting and publishing data on the impacts that helmets in combat have and at which points they were defeated and at what points they weren't. It'd be a really interesting thing.

But you google the subject and you'll find tons of anecdote stories of helmets tanking hits, and a lot of evidence also saying they shouldn't have, or that they can't.

At the end of the day a helmet can be rated 3a, but not 3, but it doesn't mean it just sits at 3a. It can be anywhere along that spectrum, it's just a minimum standard.

Interestingly enough a lot of helmets are moving to only Level 2 protection. Go figure.
>>
>>174589843
>bullets out of barrels
>Source mod
Pick one. Insurgency uses hitscan.
>>
>>174570486

Can't you just buy some r6 credits and buy the vanilla ops? If you really like the game it'd probably be best otherwise you'll end up getting burned out from having to grind hard for just ops.
>>
>>174594332
who she
>>
>>174615279
Some chick from reddit
im serious
>>
>>174593779
>I swear to God the last mission in Rogue Spear is bugged beyond belief, 50% of the time the terrorists just goes full meltdown without you doing anything wrong.
The terrorists have radios and check in with each from time to time. So players had to time their kills and cover the meltdown buttons simultaneously. You basically had to play it as a stealth mission for the first half.
>>
>>174611908
>Cause that meme was debunked 8 hours ago friend

Wat
>>
Is there a chart somewhere that shows the damage multipliers for the various parts of the body and how it is influenced by normal and rook armor?
>>
>>174616132
rook armor is placebo
>>
>>174616132
There is, but I'm phone posting right now. You can easily find it on goggle by using the search terms you'd expect to use

It's either a Reddit post, or a YouTube video with a link to a Google docs spreadsheet. I can't remember
>>
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What's your favorite DLC Op? I have enough to afford one and would like recommendations.
>>
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JAGER UNIFORMS

NOW
>>
Why is it only /r6g/ autists who want to remove one shot headshots?

They were always in rainbow 6
>>
>>174616837
Buck/Jackal for offense and Valk/Mira for defense.
>>
>>174608830

>namefag
>is also an infinity fag
>>
>>174616997

It truly is

/r6g/ is full of autists who want to make this general an esports general
>>
>>174592302

Hard to do with the glasses. Find me an ugly BR without them.
>>
>>174617250
thats why /vg/ is here faggot

Esports is the future
>>
>>174616997
T.vegas is my favourite
>>
>>174616132
there is an app for that

R6 Assistant
>>
>>174616864
Good. Now the white boy here can stop screeching about Jager uniforms
>>
I bought the starter edition, and it took me
97 hours of casul
70 hours of terrorhunt
to get enough dosh to unlock all original operators
I dont even have any DLC ops yet

dont buy the starter edition
>>
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>>174608347
Fucking kek
>>
why is Hibana the sexist thing ever
>>
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>>174618925
Shes not
>>
>>174618925
>Horse face
>Sexy
No. The cutest operator is IQ or Frost.
>>
>>174616864
>Not flecktarn

Really ubisoft?
>>
>>174619431
>Police wearing military camo

NEIN

DAS IST VERBOTEN
>>
>>174619217
>>174619140
niggers it is her then Ash (red hair is great) then Valkyrie

cant even see iq and frost you like eye faggot
>>
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>174619810
Bait
>>
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Alright /r6g/, who is in the wrong for an accidental tk?
>the guy who started shooting at an enemy and didn't stop when he saw his teammate passing by
or
>the guy who moved in front of the shooter while he was already shooting and focusing on the enemy
>>
>>174620010
The guy who crosses the line of fire.
>>
>>174620010
Guy who moved in front
>>
>>174620010
Depends on the situation, angle and timing.
>>
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>>174618573
Jesus. Fucking. Christ.
>>
>>174619140
What anime is that?
>>
>>174618573
what is the starter edition? I got my standard game day of release and never looked at the starter edition.
>>
>>174620342
Sabagebu!
It's airsoft
>>
>>174620342
Sabagebu, enjoy the ride.
>>
>>174620520
>>174620514
thanks
>>
>>174620437
Cheaper game, but the vanilla ops cost somewhere near a DLC op to unlock.
>>
>>174620514
Me on the middle left
>>
>>174620594
Holy fuck thats taking it in the ass by a horse
>>
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smol
>>
>>174617524

Its been a thing since Raven Shield

but no one really played R6 multiplayer alot
>>
Hey consolefags, what sensitivity are you using and are you good at aiming?
>>
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Stupid oc. It's not an obligatory thing but whatever.
>>
>>174622174
looks like they gay and fooking laser sights is on top
>>
>>174621978
20 I think
>>
>>174622174
kek
>>
>>174622174
cute
>>
>>>/v/374567963
Epic
>>
>>174622174
Cute picture of the best duo in the game.
>>
Matchmaking in this game is garbage.
>>
Is supernova good? I seem to be really bad with hibana's rifle
>>
>>174625106
Worst primary shotgun in the game.
>>
Does Jackal have the most lines of any operator? He seems to have a bunch of lines for scanning tracks.
>>
toxic babes
>>
>>174625197
Is there an attacker whos shotgun is better than other option(s)?
>>
>>174625106
Her rifle is pretty damn good though.

Wouldn't trade it for a shotgun when attacker's advantage is full sized rifles with acogs
>>
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>>174620342
Its garbage ignore it
>>
>>174623127
Absolutely ebin
>>
>>174625904
I like shotguns, I extensively use them on defense and I'd like to use them on offense too, but the best shotgun so far (in my experience) - the french one - competes with overpowered famas which is simplt too good to not use it.
>>
>britbongs call smokes bombs persuadey grenadies
>>
>>174626295
Chokey Blokeys
>>
>>174566829
When's the next operators and map?
>>
>>174621158
what the fuck?
>>
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>>174626842
Soon
>>
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I'm I part of the cancer if my top two OP's are Glaz and Jager
>>
>guy screaming really fucking loud with a thick german accent at everyone on the team
>he's too fucking loud, to the point where anytime he talks, it almost hurts
>tell him to stop screaming like a menstruating womyn and mute him
>as the next round starts, he tk's me
>all of this on casul
Damn some people can't take some bantz. No wonder we had 2 world wards because of the germans.
>>
>>174627773
With a 1:18 K/D?

Yeah, pretty firmly.
>>
>>174567629
I cant look at veks art without bursting into uncontrollable laughter
>>
>>174625807
Unfortunately not. Sledge seems to be the most viable for shotguns on attack since you have the SMG-11 as a sidearm. The SG-CQB on Twitch is also really good.
>>
>>174628873
It's good, but not as good as GSG9 recruit with the krautcannon, and the opportunity cost is still high because the F2 is one of the very best guns in the game.
>>
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>deploy shield
>STAY BEHIND ME
>nobody is behind me
>>
>>174629736
Keeping behind a shield like that is a great way to get yourself killed
>>
>>174629893
https://youtu.be/0jMkB2ETc4I
>>
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>>174629979
Why did you save and upload that?
Is it that rare that someone hits a shot on console from big tower to dining door?
>>
Anyone have any good Montagne strats? Revolver vs pistol?
>>
Why did they add a bunch of piss yellow blotches to Jager's Red Crow headgear? It drives me fucking nuts that Ubi constantly alters cosmetics like this. FUCKING STOP IT, UBI
>>
>>174630434
Revolver

Hit people when they look away
>>
>>174629979
>Posts shit like this
>Wonders why console players get ragged on
>>174630260
No, he's just autistic and making everyone else look bad
>>
>>174620610
>Dual wielding
>>
>>174630434
Revolver is now total garbage at hipfire, so you're probably better off with the peashooter until they buff it back a little.
>>
>>174631189
>hipfiring as monty
>>
>>174628785
yeah but at least hes making something. what have you made? nothing? alright then.
>>
>>174631260
>not hipfiring with money
If you're aiming then you're ALSO better off with the gun with higher capacity and faster reload. Unless you're bad at aiming enough to fail at headshots but not so bad that you're going to waste 6 rounds missing entirely. So yeah, there's a specific band of mediocrity where the revolver is best IF you're never hipfiring.
>>
>>174631260
>>174631423
you trash retards only legit way to kill people with montly is getting in melee range and magdump into retard you clutching
>>
>>174621158
>manly tears gives a try at siege
>>
>>174631707
Your english teacher should consider a new line of work.
>>
>>174629979
I don't get this clip, the guy who killed the montagne wasn't the doc.
Am I missing something?
>>
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>>174630260
>>174630569
I'm new and thought it was cool
>>
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>>174631423
uh huh.
>>
>>174630434
If you only shoot when aiming, bring the revolver, if you plan on hipfiring, bring the other one.
Not only hipfire on the revolver is trash now, but the low ammo means you have less chance to hit a lucky headshot and it takes forever to reload so you are left unshielded for a lot, which is a death sentence if you are the only attacker left
>>
>>174631874
Yeah, the revolver was great because it was FUCKING LETHAL from the hip. Now you can't hit the broad side of a barn with it without aiming.
Did you miss the patch or something?
>>
>>174631846
Great, now I'm a bully
My apologies anon
>>
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>>174631846
I'm sorry anon.

There will probably be way cooler things in the future!
>>
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>>174621158
post smol
>>
How good is Montagne in general?

And what is he good for?
>>
>>174632890
Not nearly as good as a week ago.
He's a giant unkillable spotting drone that can also bully people and block doors.
>>
>>174632890
>And what is he good for?
pushing the objective
intel
>>
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>match point
>2 vs 1
>it's me yah boy doc and my buddy rook vs the jew
>rook catches a bullet to the face in the other room
>i shoot up some heroin and wait with my shotgun
>ash blows a hole in a wall and runs through
>i blast her once in the tits
>she turns on me
>i blast her again
>she fires
>she downs me
>she v bags me
>she kills me
>she still has full health

also hear a good joke today /r6g/

competitive rainbow 6 siege
>>
>>174630512
I think they're mustard stains. It's hard to eat hot dogs when your head is totally covered.
>>
>>174633340
>miss twice
>f-fucking netcode
>>
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Is there any character in R6 that's just plain broken?
>>
>>174634143
recruit
>>
I never understand why people pick Jager on hostage if the enemy team has a dude that likes to pick fuze. That's a free win.
>>
>>174634795
Banking on your enemy being dumb is bad strategy
>>
>>174634795
Because Jager has more uses than just countering Fuze?
>>
>>174634795
Even before thermal Glaz, grenade spamming was used on Hostage mode for smoke & grab.
>>
>>174633340
But sonic jew has no tits anon
>>
>>174634795
There are rooms to defend from besides the hostage room you know. But smoke nades are also an issue.
>>
I just started using blitz in casual, the last time I used him was like a year ago.
Dear God this is fun, I wonder if he would be useful in ranked.

Sometimes I just flash people and watch them as they start spazzing everywhere, it's like a comedy show.
>>
>>174635001
I prefer to think of it as fuze countering jaeger.
1/3 of fuze's gadgets can almost entirely delete the entirety of jaeger's.
>>
>>174634143
I feel like Glaz is definetely up there. The way he can set up smokes and peek through with his thermal sights is plain broken sometimes.
I play him though plz don't nerf
>>
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>>174635462
>the fuze counters jaeger argument
>>
>>174634143
night time favela
defenders could rekt your ass 20miles away
>>
>>174635592
Jaeger certainly doesn't counter Fuze. And when you consider that now everyone can spam smoke into the objective room and nades, it's not really that different than if you had just thrown an emp nade into the room. Except Fuze's pucks still probably killed someone.
>>
>>174636116
The implication is that we had this argument weeks ago, and it's pointless to have this discussion as everyone will be repeating the same points someone made back then. Even you, apparently.
>>
>>174634143
Ash.

Her gadget isn't that good (especially with Buck), but people only play her because 3 speed and broken hitbox. If they had fixed her hitbox, she would've been a shittier character than Tachanka.
>>
>>174636385
Apparently I didn't read that discussion. Though I don't see how the discussion could past what I posted.
>>
>>174636457
Ash would still be a 3 speed. And her gadget is good. Better than IQ's. But IQ will be alot more competitive once they fix GSG9's head hitboxes.
>>
>>174636457
Dont forget that about her laserguns
>>
*cracks open a cold one*
heh... they're gonna love this
*puts a thermal scope on glaz*
>>
you think you are cool enough to roll with me kid?
*deploys rifle shield*
>>
heh... they're gonna love this one
*releases new patch to explain we can't fix hibana bug*
>>
Why does rook carry alot of body armor? what is gonna need it for
>>
>>174637128
We know you don't have any friends anon, but Rook does.
>>
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Oh wow, never thought there would be a general for siege, I am so happy now.

Do you guys know if that 2400 pack with the season 1 operatives has ever been on sale?
>>
>>174637313
no but you can fuck right off you weeb shitter
>>
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>>174637313
welcome anon
have a complimentary meme
>>
>>174637313
I'm pretty sure it has been but they're rare. Just play the game and unlock them with renown.
>>
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>>174637313
weebs are not welcome they are nothing but toxicity that will kill r6g
>>
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>>174637783

its already dead
>>
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>>174637313
>>
>>174637497
>>174637663
>>174637725
>>174637783
>>174637945

Ok thanks for the answers, I feel already at home.
>>
>>174637945
>>174637783
TRUE BROS
>>
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>>174638243
hey I gave you a complimentary meme and the other guy gave you an answer
>>
Trying to shoot Ash is like trying to shoot a displacer beast. Her real hitbox traces like three feet behind her. You have to anti-lead her.
>>
>>174637783
Lol /r6g/ is long gone my man
>>
nth for /r6g/ is NOT DEAD.
>>
>>174639653
Yeah it is, what's left of it is just redditors and newfags.
>>
>>174638435
Trying to shoot Ash is like trying to stick your dick in a Cheerio
>>
>>174639716
Which one of them are you?
>>
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>>174639653
hopefully if we can cure the cancer that is anime it wont be
>>
>>174639721
Joke's on you I have a small dick.
>>
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>>174639721
>>174640519
>size of a AAA battery when erect
JUST
>>
>>174640465
neither to be honest, been here since the closed beta but I've started hating this general more and more the last few weeks.
>>
>>174640516
>Choosing a Japanese based message board to complain about anime on
Back to normiebook with you
>>
What's your favorite bad call out, /r6g/?

>on me

Is my personal favorite.
>>
>>174640781
What's wrong with "on me"? It's better than someone trying to direct you from spectator mode to look any particular place.
>he's right THERE
>>
>>174640781
>RIGHT THERE RIGHT THERE
>RIGHT to your LEFT
>>
>>174640973
If you said "on me", and I shoot through a wall at the area a few feet above your icon, will I actually hit the enemy, or just get air because the enemy's actually a few feet away from you?
>>
>>174640973
Saying "on me" is a bad callout. Saying something like "on the stairs next to me" is better because the enemy is almost never on you unless it's Caveira.
>>
>>174640973
What is "on me"?

Above you? left? right? up the stairs? down the stairs? standing right on your corpse?
>>
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>>174640735
yeah i bet posting anime on /mu/ is in no way off topic you weeb
>>
>>174641359
>>174641224
>>174641149
Your right, probably should be "near me." That's what it means to me, unless someone is screaming "interrogation" into their mic.
>>
>>174641381
Anime has music in it. Not off topic.
>>
>>174641639
>>174641381
Reaction images by definition can't be offtopic. What matters is what the text of the post says. An image of anime with no text, or no related text would be off-topic.
>>
>>174641585
"Near me" is just as bad.

Just say where you saw them.
>>
>>174641828
While I have a dislike for anime this is true. Reaction images can be from any source and still be on topic.
>>
>>174641973
>just as bad
no it's not. A good callout? no. Better than saying nothing? yes. If I'm playing casual and bother to use my mic, sometimes I go for the low effort callouts.
>>
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Where's the finished IQ?
>>
find and eliminate the VIP

defend the VIP from all hostiles
>>
>>174642140
You might as well not say anything if you're going to say "near me". You have to be specific or your teammate has to play a guessing game on where they are.
>>
>>174642264
>4v5 game mode
Is the VIP AI? Player controlled? Do they have a weapon?
I could see this working with a short timer maybe.
>>
>>174620010
I've died to spastic ash players constantly peeking angles that I've been holding, so the person crossing is at the wrong.
>>
>>174642408
VIP is player controlled but require 2 headshots to kill (like bombers in t-hunt). defenders are highly suggested to move with the VIP to a room and then defend them in the room.
>>
>>174642405
Nah, near me means near me. So "Ash near me" gives information. It means that character is in my vicinity, it doesn't mean I got spawn peeked or sniped, or that they are on the objective etc. etc. Besides, if no one is nearby, info you give on where an enemy is becomes useless 1 second after your callout.

>>174642550
If Attackers had a short timer I think it could work. Might need a specific map as well.
>>
>>174642140
>Better than saying nothing? yes

Not really.
>>
Is Sledge good? I just got the game and I'm trying to figure out which operator to get first, and I like the idea of busting down barricades like that one scene in The Shining, but I feel like that's just going to put me in prime position to get shot by half the enemy squad.
>>
>>174642702
>Is Sledge good?
yes
>>
>>174642702
He's pretty good. Solid guns and the hammer is by far the quietest way to get through a wall, which lets you show up places people aren't expecting more than you'd think.
>>
>>174642702
Sledge is fantastic. Almost always a good pick.
>>
>>174642193
This
>>
>>174642550
>defenders are highly suggested to move with the VIP to a room and then defend them in the room.
How about instead of that, the new mode is 'escort.'

You have either a non player character, or a character that must be escorted like a hostage. The defenders need to bring or escort the target to a certain room and then hold out for a short period of time while he hacks something or sets a bomb or whatever.
>>
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Patiently waiting for that finished IQ my sweet Sweet draw friend.
>>
>8 hours played
>level 51
>4.0 KD

Hacker or smurf?
>>
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>>174644579
>>
HOLY SHIT

http://www.foxnews.com/entertainment/2017/04/21/tom-clancys-rainbow-six-siege-to-get-anime-debut.html
>>
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>>174644802
>that KD
>accuracy <30%
>headshot % <10%
also
>2 suicides as the same i have at 200+ hours
ok
>>
>>174644802
8.2H in casual.

Could just be someone that went from situations/THunt straight to ranked
>>
>>174644926
>fox news
>even caring about siege or anime
should've gone with something like ANN or reddit..
>>
HOLY SHIT

http://www.ANN.com/entertainment/2017/04/21/tom-clancys-rainbow-six-siege-to-get-anime-debut.html
>>
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>>174567629
>>
What did Ubisoft mean by this?
>>
>>174645670
Cryg9n died from DBNO shortly after the round ended.
>>
>>174594332
>>>/v/374593217
>>
>>174637945
That's my waifu! You cunt!
>>
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fresh meme
>>
>>174641381
>yeah i bet posting Hayao on /vg/ is in no way off topic you goon
See look, I can do it too. Follow your own fucking criticism and train of logic.
>>
>>174647037
kek
>>
>>174647037
Got the original?
>>
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>>174647190
yep
>>
>"aw man it sucks siege is made by ubi"
>"i want to be in the alternate universe where it was made by a competant company"
>"i want a siege not ruined by ubi"
>"if only siege wasnt made by ubi"
well lads, do i have news for you! there's a game that's pretty much exactly like siege but is not made by ubisoft!

http://store.steampowered.com/agecheck/app/349580/

now you can go play the version of siege that you always wanted.
>>
>>174647793
>http://store.steampowered.com/agecheck/app/349580/
Fake and gay
>>
>>174647897
http://store.steampowered.com/app/349580/
>>
>>174611908
The L85 is a 3 shot you fucking retard
>>
>>174647793
It got killed a while ago though kek
>>
>>174612983
>heroes
kill yourself
>>
>>174647793
Now THAT is some quality trashware.
>>
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>>174640516
>tfw 4chan will always be an anime imageboard
>>
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>>174648118
>>
>>174613697
Literally play CS you fucking sperg
>>
>>174630512
>Oh I like this cosmetic because of x, I'll get it
>Ubi changes x and adds y details, maybe removing detail from x
AAAAAHHHHH
>>
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>>174647793
mmm
>>
>>174630512
They did that to cover up the mouse cursor, didn't they?
>>
>>174648467
I think they got rid of the cursor in a previous patch
>>
>>174648467
>crapshoot
>nunckster
>anomorphous blobchan
TS is fun
>>
>>174649012
you forgot the reddit nigger
>>
>spawn
>hipfire a random window barricade just to hear the beefy sound of CAMRS
>headshot
I'm really sorry for that guy
>>
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>>174647259
>>174647037
62 hours in paint
>>
>>174649496
nice
>>
>>174649267
who's the reddit nigger I haven't seen his icon
>>
>>174649496
good, but if possible you should make the heads bigger. If you want a program for easy shooping and editing then here you go https://pixlr.com/editor/
>>
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>>174647793
Thanks anon, I'll use this as reference the next time an anon whines about how the game isn't tactical enough.
>>
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FUCK YOU FOR SAYING MY IDEAS WERE BAD
>>
>>174649709
the one at the left
you filter his webms too?
>>
>>174650059

Isn't that just the twitch drone weapon?
>>
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>>174650059
N-Nani?
please explain this
>>
>>174650062
oh it's hoesof
fuck that renigger
>>
>caveira on oregon
>valk is upstairs, she got contact (even if she doesnt tell teh rest of the team)
>sneak upstairs
>she sees me, gets me down to 20 hp
>I cant even be mad at her anymore, I just look at her and hope she can feel my disappointment
>gets herself fucked from the roof, I die moments later because Twitch forces me out and I die to a feather touching my foot
At least apologize if you are being retarded.
AT LEAST
APOLOGIZE
>>
>>174650059
That's Twitch's drone, idiot. Bonfire launcher is Ash's breaching launcher
>>
>>174650409
no no the other reddit nigger
>>
>>174650543
How many reddit niggers are there
Fucking stop the pronoun games
>>
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>>174649012
>boorunigger is a frogposter
makes me think
>>
>>174650409
woah dude thats rude
>>
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>>174650656
snake, the one with bandit and the fucked up hair on the far left, got exposed as a reddit user
>>
>>174650929
Fucking kek he browses r/4chan
>>
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>>174650513
>>174650140

>lol /r6g/ making shit up XDXDXD
>>
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>>174650929
>r/iamverysmart
What a faggot.
>>
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>>174650820
my anon of similar superior taste
>>
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>>174651047
>>
>>
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>>174651047

LEAKBROS ON SUICIDE WATCH
>>
>>174651098
>>
>>174651047
What are you saying? It's Twitch's drone, idiot. Also, slicer launcher is Hibana's gadget.
>>
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>its another episode of hoesof gets insecure and starts shitposting
>>
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How does it feel to have one of the worst generals?
>>
>>174651421

Taser has been in the files before the TTS

Expect this taser was in the magazine files
>>
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FINALLY
THE FUCKING JAGER CAMOS
>>
>>174651598
How does it feel to only browse one general? You don't know how bad other generals actualy have it this is pretty tame
>>
>>174651565
>>
>>174651598

>155 posters

/r6g/ has fallen we had a good run
>>
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>>174651565
Don't reply to it.
Don't read it's posts.
Don't post about his posts.
Don't acknowledge it's existence.

If we stop giving it (You)'s then it might go away.
>>
>>174642264
>vip
what is hostage
>>
>>174651637
Yurobeat: Engaged
Spawn Windows: Broken
ADS: No time to deploy, gotta peek.

Time to go fast.
>>
>>174651629
>Taser has been in the files before the TTS
No kidding? Yeah, that's Twitch's drone. Her drone has a "magazine" and it literally reloads/recharges after each shot
>>
>>174651962

Expect the taser was never seen in the magazine files until this one
>>
>>174651814
my pronouns are he/him/his shitlord
>>
why does rook have to deploy his bag to put a vest on himself why isn't he already wearing one?
>>
Not a single (You).
>>
>>174614978
R6 uses hitscans too
>>
fuck /vg/ seriously im sticking to /v/ its less toxic than this shit
>>
>>174651814
Don't respond to @174652154
>>
>>174652419
>>174652490
>this much autism
>>
>>174651598
how new are you? /r6g/ is not even close to being one of the worst
>>
Why does the game have to load when you access any attachment of any weapon? Couldn't they just load the entire thing in when you click on the character?
>>
>>174652419
here you go

>>174652470
>toxic
i think /r/rainbow6 is more your speed, little guy
>>
>>174652596
You misunderstood my message but thanks anyways.
>>
>>174652272
He wants to be part of the team.

>>174652589
Console UI.
>>
>>174652439
I'm aware. Never said it didn't
>>
>>174651598
>>174652568

This isn't /vitagen/
>>
>>174652696

But it's just as shit on consoles.
>>
Speedruns of Ranbow 6 and Rainbow 6: Rogue spear WHEN
>>
>>174652926
None of these shitty operators can go fest
>>
>>174653059
just give them recon armor
>>
>playing extreme home makover: the game
>>
>>174647793
We want a r6s made by a competent company. Two and a half students infamous for releasing unfinished shit on steam greenlight and never bothering to finish it is not a competent company.
>>
>>174652272
This allows Rook to forego picking up armor, and allow another operator to double dip and pick up a second set of plates after being injured and picked up.
>>
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>>174647793
and it makes me wonder...
>>
new thread get in here

>>174653681
>>174653681
>>174653681
>>
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Will I get very far in ranked if I use mainly shotguns?
>>
@174653716
Haven't hit bump limit yet nigger
Also why vek thread
>>
>>174651598
>Worst general
>Not monster girl general
>Not pokemon gym challenge general
>Not DotA general
>Not League of Legends general
>Not Katawa Shoujo general
Wew lad, how new are you?
>>
>>174659087
>Not SC2 general
>>
>>174651598
Oh boy you haven't seen kspg then
>>
>>174651598
>not /dag/
>not /tesg/
I'd say we are doing pretty good
>>
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.
>>
>>174620514
me in the middle
>>
>>174576616
I think the helmet should be a little bit bigger...
Thread posts: 753
Thread images: 164


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