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/civ4xg/ - Strategy/4X General

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Thread replies: 782
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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/


>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh (embed) (embed)

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed) (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur (embed) (embed)
>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Previous thread: >>174279109
>>
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>going to vassalize a faction that probably won't take part in the war by beating the shit out of their ally
>>
How do I delete the Blorg?
>>
>>174320059
Blorgs are top tier you shitlord
>>
>>174320059
ctrl+w
>>
I know that there are fucktons of infinite system cheatmods but is there any mod that, like Only removes the influence cost of removing a system?
Because I am sick of having to remove/Add systems all the time just because the AI is being lazy or retarded with development shit
>>
>he fell for the mastery of nature meme
>>
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wew i never thought i would win a paradox game
>>
Stop with the spiders already.
>>
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I'm having my first crack at making my own species for stellaris with pic related as my setup.
Are these good options for an imperialist empire?

Also, I'm going for the generic Emperor/Empress title, but what should I call my heirs? Prince/Princess or something else?
Also any empire name ideas? I'm thinking of Void Court at the moment.
>>
Is there any mod that add more shp classes without all the bloat and bullshit from the New ship classes mod
>>
>>174320421

They look interesting enough m8. Would personally drop fanatic purifiers for slaver guilds or mining guilds since imperialism isn't really about wiping stuff out but more exploiting them.

By the way, where's the ui color mod from? I like it
>>
Is there a no niggers mod yet?
>>
>>174320513
There is several european mods.
>>
>>174320513
There are separate phenotype mods, so you can have a no niggers allowed empire, and an all nigger empire.
You can even have kikes, kebabs, sandniggers, and gooks.
>>
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>>174320609
>kikes
?
>>
>>174320513
Undiverse Humanity.
>>
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>>174320507
How about this then?
Also the UI mod is called Dark UI, on the steam workshop.
>>
>wraith levels a curator station
it's the little things that make it all worth it
>>
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Just what was the AI thinking again.

>yea this must be a good place to colonise
>build ship
>30% chance it gets raped when flying to rally-point
>>
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>>174320513
go to steam>steamapps>common>stellaris>gfx>portraits>portraits>07_portraits_human,txt
change the underlined numbers from 05 to 01

now all your blacks will be whites and you get to keep the dread hair too
>>
>>174320863
based anon, thanks
>>
>>174321228
np dawg
>>
Has anyone here tried this Northgard game? Just saw it while looking through the strategy releases on Steam. Looks kinda like settlers or something.
>>
>>174321303
Looks like a mix between Folk Tale and a very casual Dwarf Fortress.
>>
>be spiritualist
>have zro in starting system
I'm going full shroud aren't I?
>>
>>174319925
Warp in Stellaris has no link to warp in Star Trek anyway.
>>
>>174320421
What's the flag mod?
>>
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fuck off
>>
>>174321724
I use these two:
http://steamcommunity.com/sharedfiles/filedetails/?id=682165224
http://steamcommunity.com/sharedfiles/filedetails/?id=900079667
>>
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Rate my build

I wanted my peaceful cabbage people to be a democracy but Philosopher Kings sounded great
>>
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>decides to play Dungeon Keeper to have an entire dungeon full of spiders
>can't dig on a Z axis
>uninstall
>>
>>174320059

Orbital Bombardment
>>
>>174321845
I never understood xenophile/pacifist, like what do you even do, wait till you get raped by non-pussies?
>>
>>174321303
Ya, I liked it quite abit.
They made 4 "houses" that fight between each other on a randomly generated map, there are unique map victory objectives and the normal conquer/tech/faith victory, pretty fun.
if I remember correctly, they are making a 5th house as well, each of them has a different way to play, some have hilarious late game potential and some are based on early-mid game.
>>
>>174322209
Play defensive and play tall instead of wide?

That's my plan, also having extra unity in a multi-specie ''''''empire'''''''' would make sense, no?
>>
>>174322209
>he thinks that pacifist means being nonviolent
Aren't you too young to be a on4chan? You need to be at least 18 years old.
>>
>>174321845

You should at least drop talented. Fewer levels means less opportunities for leaders to gain a trait when levelling up.
>>
>>174322209

Every AI Pacifist Xenophile I've seen always succeeds in finding allies and form federations. Actually makes them strong enough to defend themselves.
>>
>>174322252
Sounds interesting. Might give it a try, thanks.
>>
>>174322330
Leaders aren't suppose to be disposable? Idea was to constantly generate high-level leaders, pick wilting?
>>
>>174322352
half the time they get eaten by a nearby fanatical purifier though
>>
>>174322370

Using leaders as disposables can be bad due to how much influence they cost and your situation with influence fluctuates quite a lot. I'd pick anything honestly. Rapid Breeders probably the best pick.
>>
>>174322445
So, what would be more fitting to a peaceful/play tall empire? Also to plant people.
>>
>>174322620
>Rapid Breeders
>>
If I terraform a planet with a species that can be uplifted on it, will they die?
>>
>>174322318
>pacifists cant even wage offensive wars
Instead of playing the game plays you, you just sit back and barely interact, like a cuck, also nice projecting.
>>
>>174322861
>projecting this hard
>not even denying the accusation about him being underage
Lol.
>>
>>174322861

Pacifists can wage liberation wars, though, which are offensive wars. It just means you don't get the land and a new faction spawns aligned to you instead.

You don't even play the game, so stop commenting in its mechanics.
>>
Playing fanatic purifier atm and I managed to survive long enough to pick an ascnesion perk.

Which one should I take? I know robots are better than biological fucks but having a species that wants to eradicate everyone else because they are impure.... i mean i cant just turn myself into a robot, it would disagree with that ideology?
>>
>>174322837

Not even sure if the game actually allows it
>>
>>174322956
>robots are better than biological fucks
Lol no.
>>
>>174323043
>biological being
>get old and die
>randomly get in heat and need to reproduce
>meawhile, robot master race
>doesn't get old
>doesn't die
>doesn't need to fap until his cum looks like water
>>
Am I the only one that wants more intricate galaxy generation for Stellaris? Like, choose exactly which empires will be features and where they will spawn, choose the locations of all the enclaves and unique systems like Sanctuary and Gargantua. I'd like to have control over that
>>
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>>174323015
I wouldn't be asking it otherwise.
>>
>>174322956

That is an interesting thought, since xenophobes clearly hate synthetics once you create them, because there counted as a separate species.

Don't know how it would work through Ascension. Maybe the upgraded population becomes the primary one and it all goes well?
>>
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I think my drouds may be defective what do?
>>
>>174323140

Only one way to find out, anon.
>>
>>174323140
Yes, terraforming removes all pops.
>>
>>174323180
But muh birds.
>>
>>174322901
>>174322932
>kids talks without knowing
>get BTFO'd so hard it doesn't even answer
REKT
>>
>>174322643
Well, anything else.

Also, is there any reason to be a democracy?
>>
>>174323140

Looked it up on the paradog, seems like the primitives won't go anywhere
>>
>>174322901
>not even denying the accusation about him being a cuck

Lol.

>>174322932
So you end up with a swarm of small vassals that just sit ontop of their planet in a War and get curbstomped by some psionic madman that goes on a crusade..
And building tall takes easily 200 years to get going.
>>
>>174323367
>I never played Stellaris but I like to talk like I did : The Post
Embarassing!
>>
>>174323294

Mandates, if you're interested
>>
>>174323145
I mean, im sure the game allows you becoming a synth as a xenophobe, but it wouldnt make much sense and I would feel stupid doing it.

>>174323043
I mean cyborgs/synth give better bonuses than being able to genetical engineer a few traits in.
>>
>>174323457
Literally have 0 hours in this game, what are mandates good for?
>>
>>174323452
Yes be a good little paracuck
>>
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>>174323468
>I mean cyborgs/synth give better bonuses than being able to genetical engineer a few traits in.
Not a chance fancy pants.
>>
so Things I should do/Not do with sectors
>not allow them to redevelop buildings to prevent them from fucking up a planets entire purpose in my empire
>only give them a planet after I build the building on every tile
Anything else?
>>
>>174323562
I have never even seen this trait how do you get it?
>>
>>174323657

It's an uplifted species trait only
>>
>>174323657
If you go that rout you unlock a bunch of new traits.

Genetics Engineering >>>>>>>> synth
>>
>>174323685
and the little brain symbol is the >tfw to intelligent
trait?
>>
>>174323540
Useful for gaining "Influence", which is a quantified resource in Stellaris rather than a vague notion and is for non-democracies otherwise a difficult thing to acquire.
>>
>>174323562
>only useful if multiple species minmax
>>
>>174323791
Erudite 20% to all research and leaders get +1 level
>>
>>174323540

Never played Democracy myself(Dictator and Imperial cunt).

From what I read somewhere:

Democracies and Oligarchies get Mandates every time a new president is elected. Mandate is like a small mission available while the leader is in position. I.e. something like "Build X amount of mining/research stations", " Colonise X amount of planets", something of that sort. Once completed they reward you with Influence. There's no penalty for not completing them.

Also, Democracies and Oligarchies might have somewhat of an advantage against others because of elections. They don't have to wait for their leaders to die and the Empire-wide perks they receive are a lot more fluid.
>>
What is good to minmax now? Technology and Unity?
>>
>>174323791
There is actually a trait that's literally callled "Intelligent" and it's a mortarboard, not a brain.
The brain trait is "Erudite", is basically superintelligence, and you can only get it if you become a 1337 gene h4XX0r
>>
>>174324019

Oligarchies don't get mandates, they get Agendas instead, which are a passive bonus.

Oligarches work by electing 1 of 4 leaders, each with a different mandate. There's no objective to complete like you do with a Mandate.
>>
The game really need balance.
>synth ascension is useless
>megastructures are bad except habitats
>>
How do you manually install mods in 1.5? The old way doesnt seem to work anymore, they show up in the launcher but not ingame
>>
>>174324182
>new content needs balancing

who would have thought
>>
>>174324079

Yep, my bad, somehow was certain that Agendas were only for Dictatorial and Imperial authorities.
>>
>>174324385
The people who are supposed to play test it in QA for 300 hours?

Don't excuse paradox for being lazy.
>>
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Oh fuck what do I pick?
>>
>>174324483
yes, new content in any game ever has always been perfectly balanced

nothing has ever been overpowered or complete garbage

fucking moron
>>
>>174324483
So after talking out of your ass about pacifist, you decided to prove that you have no clue about how QA works?
Nice.
Epic.
Much proof.
Such stupid.
>>
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>>174323367
>>174322861


Literally (You)
>>
>>174324708
>>174324678
Fix your games, dipshits, then you wouldn't have defend your shit company on the internet.
>>
>>174324659
MAP
THE
STARS
NIGGA

WE WUZ RESEARCHERS N' SHIT
>>
>>174324659

Get the Sentient AI. Other stuff can easily show up later.
>>
>>174324826

>>>/v/
>>
>>174324826
>"anyone who disagree with me is a drone"
>"i am the only carrier of truth in the entire world"
>"everyone but me is retarded"
So, how old are you? Twelve?

>>174324809
Fucking savage!
But it lacks the guy playing "remove kebab".
>>
>>174323928
What can you do with influence? I still don't know what to do with my peaceful cabbage
>>
>>174324862
>wanting to upset MC smartypants in their ringworlds
mom's gonna freak
>>
>>174324990

Nah, they'll just yell at you and slap your appendages.

Whatever the case, that +10% is fucking delicious
>>
>>174324678
>nothing has ever been overpowered or complete garbage

"X is bad, but this other thing was bad too, therefore X is not bad"?
>>
>>174324950

Planetary edicts, leaders, outpost if you got a good income too.

Place governors and enable Propaganda Broadcasts to make your vegetables the happiest in the galaxy.
>>
>>174324708
The fuck are you talking about?
>>174324678
Obviously nothing is flawless but you'd think they could have caught the most glaring shit that the players noticed in less than a month.
>>
>>174324950
Resettling pops from one planet to another, colonising virgin worlds, invading primitive aliens who haven't invented FTL yet, and planting big flags in systems to expand your territory.
These are the big 4.
There's also a few government reform options but nobody ever uses them.
>>
>>174325279
Less than two weeks.
>>
>>174325412
He's trolling, stop feeding him.
>>
>4x game where, instead of set victory conditions, each player/AI empire is graded in several various categories and wins when they achieve enough of a point difference to everyone else in one category
>Each category is combined of multiple elements, once you 'dominate' in a category if nobody can match you in any other category you win
>Military domination comes from winning the most wars, having the strongest armies, having the best defensive planets, be receiving the most tribute from other empires, etc.
>if you dominate in the military category but another player dominates in the economic category the game continues until one of you is the sole winner

How does this sound as alternate victory conditions? Why hasn't any game done something like it?
>>
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YES, YESSSS.
>>
>found weird temples in space carved out out of Meteorites and in the design of ancheint temples my species used to apparently build
>some interdimendional fuckery involving some 'worm' shit was apparently waiting for certain individual people of my species for god knows how long and took them to god knows where
> the 'worm; shit also has something to go with some 'Loop' shit and some weirt space/time clone of a guy from my species for some reason wanted to be killed
>keep finding shit like anceint dead aliens who have similar biology and apearance to my species
>one of my colonys was completely replaced by someone and none of the original colonists exist and instead people who have no records of ever existing
and a bunch of other shit like that has happened
this is probably the first time this game actually has me interested in shit other than just expanding bigger all the time
>>
>curbstomp two fallen empires in a row, one of which was awakened
>tore through their fleets like it was fucking nothing
So what do I do now? Everyone's pissy at me cause I went synth and grabbed all those delicious homeworlds but I'm pretty sure even if they all decided to attack at once I'd still easily win.
>>
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>>174325282
>>174325167
So, is this any better? Should I replace Meritocracy with Cut-Throat Politics? I want my sapient salad to be chill dudes, but you gotta do what you gotta do
>>
>>174325702

Dude, that's like the best event the game had right now. Still haven't finished it and it gives the real chills each time it progresses.

There's some even more wild shit coming up towards the end, that I know.

The event is actually something like a free DLC. I think they got the guy from Fallen London to write it.
>>
>>174325702
I like that retro-scifi feel when you sometimes find something that is way beyond your comprehension and rather than trying to subdue it, you just hope it'll ignore you.
>>
>>174325984
Or replace Pacifist with Egalitarian
>>
>>174325848
attack them all at once, then of you win and wipe them all out go full builder putting stuff like ringworlds and shit everywhere, then if possible cause a crisis and fight it all by yourself
>>
>>174325984
Is your federation going to be "The Big Salad"?
>>
>>174324950
The Ruler Level System mod adds an event that fires regularly, you can chose a bonus among a lot of different ones. And it'll cost influence, usually 75~250. It'll also often have drawbacks linked to whatever you pick, and a monthly energy and mineral cost, and a small negative modifier to energy/minerals like -1% or -2%.
>>
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Can anyone point to any recent guides for ship design and fleet composition for Stellaris.

I keep trying different tactics and just get wiped out every time, regardless of fleet size. It's getting a little boring now.
>>
>>174322956
>having a species that wants to eradicate everyone else because they are impure....
WE NECRON NOW

but if you engineer you go suprhuman.
Actually going full evolutionary gives you + 6 trait points AND you still can have two ethich as opposed to one. And psionic powers give yoy +5 everything and great leaders (evasion bonus admirals)

Biological evolution is ridiculously better than robots.
Also you will have to build each and every pop if you go Necron.
>>
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Yeah, I'll quake in fear of your one planet, alright

I'm guessing this is a primitive race that got brought up. Kinda wanna go bomb them to shit now.
>>
>>174325984

Dunno about either of them man.

Thing is, both of those civics are more like small early-game boosters. As in, Meritocracy will give your scientists an extra star so they snatch those anomalies early on and the Cutthroat civic is basically one free frontier outpost right off the bar. These bonuses, especially the Meritocracy, will lose their worth the further you go. Decide on what you wanna prioritize early on.

Anyway, whatever you choose, you can reform your government and choose other civics once you think you got the most out of them.
>>
Reminder that if you rush planetary survey corps you are effectively cheating.
>>
>>174326421
You can uplift fanatic purifiers?
>>
>>174326469
The AI does it too, though. They usually either pick that first or expansion. Both reasonable choices. (Survey corps after all isn't much use when your research output is still below 10)
>>
Why does it cost influence to move robots and slaves?
>>
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>>174326494

They were probably Fanatic Xenophobe Militarists before whoever had an observation post thought it'd be a good meme to enlighten them.

Also, just noticed their flag. Pretty fucking funny.
>>
>>174326461
As I said, I'm all about playing tall, what should I focus on based on that?
>>
>>174326287
I don't remember the post exactly but I can summarize it pretty easily.
Use energy torps and plasma corvettes. The only ship with large slots should be destroyers. Cruisers should stack shield caps and be armed with plasmas and a flak cannon, or use torps. Battleships are the ultimate meme, don't use them.
>>
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fug
>>
>>174326287
Use a balanced fleet composition. Right now I'm rocking 40 cruisers, 30 destroyers, 60 corvettes.
>>
>>174326649
No, no. What you're supposed to do is use corvettes as cheap as possible with energy torps (energy torps are immune to PD) and stormfire autocannons (since they rush in the range advantage of other weapons is pointless).
Destroyers should have medium and small weapons, all kinetics.
Cruisers should have the mix of large and medium, plasma on larges, kinetic on mediums, with at least one flak each and a fuckload of shields, and the shield recharge auxiliaries if possible. Cruisers are always ahead, better fit flak on them.
>>
>>174326461
Also, you were talking about anomalies, wouldn't Talented + Philosopher King be the best combo since you'd be getting 3 star Scientists off the bat?
>>
>>174326674
I wish we'd actually see some of the awakening signs before they actually awaken instead of "oh yeah they were starting to awaken over the last few years"
>>
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>Using a mod that adds a bunch of ship components and other stuff.
>Research the wrong stuff, a type of shield that has extra regen at the cost of capacity and a type of armour that doesn't give armour but straight up HP.
>End up being hard countered and throwing away thousands of lives in order to conquer an empire 1/4 my size.

Getting worried being good now.
>>
>>174326628

Civics that are aimed at increasing resource gain then. Replace Meritocracy with a mineral/credit/unity boost. I can imagine unity production is a problem for empires playing tall, since it mainly comes from 1-3 buildings per planet.

Minerals and Energy that you get from the start are somewhat based on luck.
>>
Is being pacifist still a meme? Is allowing xenos into your empire still asking for destruction?
>>
>>174326887

Nope. The problem is that Philosopher King only affects your empire's Ruler, not every type of leader.
>>
>>174327184
They should write "Mirgrant's protests" and "Ethic clashes" events. Won't believe that ruthless capitalisists and fantatic collectivists can live together in peace.
>>
>>174324809
Post the /gsg/ version
>>
>>174327313
I'm still feeling wary of dropping Talented for Rapid Breeding

>>174326994
So, go Agrarian? What about the second civic? Free Haven or Meritocracy?
>>
>>174324809
kek
>>
>>174326796
>not putting armour on your cruisers
>>
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I like these guys
>>
>>174327184
Pacist is quite stronk now with all their Unity.
There is OP builds with inward perfection maxing out traditions very early.
>>
>>174326287
>>174326729
Balanced fleet is definitely required. You need the littler ships to take the brunt so the big guys can get their shots off.
>>
>>174327810
Shields regen fast, hull does not.
>>
>still no death world on Stellaris
>can't turn Earth into a death world to have super soldiers
>>
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>Female leader
>Fertility Preacher

l-lewd..
>>
>tfw
http://www.matrixgames.com/forums/tm.asp?m=3640729
>>
So I have the first league home system event here, it says send an expedition but now I can't do anything
>>
>>174328509
Someone else got their first and got the anomalies.
>>
>>174326649
>>174326729
>>174326287
Thanks for this. I did try to balance my composition but it seems not enough. Also, now looking at things, it seems choosing missiles was a really, really bad idea.
>>
>>174328509
>playing as a premade civ

Rarer than a unicorn
>>
You know what would be a really neat fucking feature in Stellaris
If you could Give a sector, like an order of a certain ammount of combat ships
and it would automatically build that number ships spread out across all your spaceports
Would make it better than just manually clicking every spaceport and putting one or two ships in that one before moving on to the next spaceport
>>
>>174327602

You could do the following.

Pick Talented as a trait and Meritocracy as a civic, giving your scientists a head start in levels do they can research anomalies with less risk early on and secure their rewards. You get a good headstart in exploration and you'll know of your surroundings and available habitable planets faster. You'll know just how much space you can secure.

Once you're relatively established and have a good diplomatic relationship with some other empire, reform your Meritocracy into Free Haven once you got a Migration agreement in place.

Something like that. All you lose is the Rapid Breeders.

Yet again, that perk is also more of a better headstart, since there's several technologies that give even more pop growth speed (Frontier Hospital). Besides, you'll be partially growing pops through alien immigrants.

Mind you this is just my suggestion, since I never played that way.
>>
>>174328536

Are you serious?

That fucking long ass chain and the home system was on the other side of the galaxy?
>>
>>174325615
Distant worlds does things like this. Racial victory conditions are a number of standard victory conditions combined and unique for each race.

I don't play it with victory conditions though. And they don't belong in stellaris.
>>
>>174328595
Yup, in the future if you're not on ironman you can just save before you finish the last anomaly and just keep reloading the save until its next to your empire.
>>
>>174328595
Did you trade star charts?
Don't. Trading star charts removes discoverable shit from ai explored systems. Its another paradox quality feature.
>>
Oops meant >>174328538 for >>174328021 as well
>>
>>174328719
If the AI has already scanned a system all the anomalies are removed already.
>>
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>>174328590
Started the game, what now? Is there a guide that I can read up on?

I saved at the very start to make sure I don't research the wrong shit or waste time
>>
There's no reason to upgrade sensors on a battleship right? Since their weapons already have 0-5 tracking anyway.
>>
What are generally the best traditions to get early?
>>
>>174328719

What the fuck

I should stick to TW
>>
>>174328812
Prosperity opener, maybe supremacy opener and discovery down to at least survey corps.
>>
>>174328817

VAMPIRE CHAN I MISSED YOU
>>
>>174328792
Doesn't that make the extra tracking even more valuable?

The price is so piddly. pay your extra few power
>>
So how do you use factions anyway?
>>
>>174328817
I'm genuinely perterbed that CA is making warhammer 2 right after warhammer. I hope theyre at least making a brand new engine for it.
>>
>>174328858
>prosperity opener
I think you meant to say Expansion. The mining station buff is nice, but that's all it brings to the earlygame really
>>
I've taken 6 games into mid/early late in Stellaris and every single one I have to deal with unbidden.

This time I just exited when they popped up
>>
>>174328963
Thats a pretty massive buff for the early game.
>>
>>174328915
It's more of an expansion sequel deal like with the starcraft 2 games. If you own both you'll be able to play a combined campaign.
>>
>>174328858
thanks. I chose supremacy for the opener but then had a look at the traditions under it and they aren't that great then opted for the expansion opener. Overlooked prosperity opening, that is really good.
>>
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>cloud lightning
>100% acuracy
>100% tracking
>costs like a T2 weapon
>50% armor ignore
>can mount 6 of them on a cruiser
Deus Volt
>>
>>174328963

That's 30 minerals per mining base, which at the very start is about 2.5 months worth of minerals. Way more valuable than the Expansion opener because you won't be making colony ships as soon as you seem to think, not like mining bases.
>>
>>174328994
It's not as amazing as you think.

If you have a lot of station points then yeah it's great, but you can put those resources into planet mining for pretty cheap
>>
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>>174329042
>titanic life shit takes a planet
>my fleet refuses to bombard the planet to take its fortification down so I can take it back
fuck this game and its broken glitches sometimes
>>
>>174328915
They literally announced warhammer as a trilogy
>>
>>174329043
That's fine and all if your starting bubble has a bunch of mining stations, but as soon as you being colonizing then Expansion becomes better

>less start-up time, means less energy requirements, means more money you can spend on minerals, means faster exploitation of planet resources
>double the starting pop (like a free mining station)
>faster traditions with the -33% impact
And then it's absolutely fantastic for setting up those frontier outposts

What does prosperity bring beyond the initial discount? Some -15% discounts? Private colony ships?
Expansion into Discovery is the indisputable way to go
>>
>>174328538
Missiles have been and will be trash
>>
>>174328812
1. Expansion or discovery
2. Discovery, prosperity, harmony
3. Supremacy, prosperity, harmony.

That's just a general guideline. You can of course just grab the opener for something like prosperity, then grab expansion and hit up the unity cost reduction, but if you're going to take expansion it should be before you colonize your first world.
>>
Remember when the meta was Torpedoes?
>>
>>174328773

Lol, man, as much as I'd like to help, I really don't wanna sit at the thread the whole time to guide you through all steps if you're new to the game :p

There's a decent guide at the wiki, you can skip all the way to Basic Gameplay Concepts:

http://www.stellariswiki.com/Beginner%27s_guide

And you can turn on the notification bot to start a tutorial where he gives basic information on every section of the interface.

For now, get that Science ship moving to survey every system including your own, build stations every time the survey finds resources within your borders and occasionally peek into your home world to build on tiles where your pops have grown and make free space by eventually removing blockers. Also get a second science ship and a scientist for it to make use of the Civic and traits. Double the scientists - double the exploration.
>>
>>174329353
It still is, energy torpedoes on corvettes are top tier.
>>
>>174329412
Yeah but I mean as in, corvette torps over everything unless you specifically specced for anti-torp
>>
>>174329353
so long ago now
>>
>>174329003
Then what's the point of all the dlc other than maximum overjew?
>>
>>174329264
>>174329083
You're forgetting that the prosperity opener is going to allow you to get your second colony up and running a lot earlier and a single tradition isn't really going to hurt.
>>
>>174329353
Remember when you could mount tachyon lances into every slot of a battleship?
>>
>>174329446
>If you own both you'll be able to play a combined campaign

Are you fucking retarded? Can you not read?
>>
>>174329446
>maximum overjew
ding ding
>>
How do i declare a rival?
>>
So if I want to expand should I build a frontier outpost and tear it down after building my stuff in the system?
>>
What kind of loadout should I be giving my ships? Are medium weapons fine on a cruiser? On a battleship? What should destroyers use?
>>
>>174329484
Are you?
>>
>>174329412
Don't spread misinformation
>>
>torpedo boats and unbidden guns
>cruisers with unbidden guns
>barrleships with focused arc projectors and kinetic artillery
>all that with enigmatic encoders and psychic admiral

Is this the best possible fleet composition?
>>
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>spiritualist awakened empire called the WaiWatchers

Hmmm
>>
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>start game as a xenophobic hivemind
>this happens

they're fucking xenophiles too
>>
>>174329714
Do you have any mods?

I have never ever in all my 160 hours seen this happen
>>
>>174329161
anyone know how to fix the glitch or is the planet fucked forever?
also I didn't mean to respond to that other guys post
>>
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>>174319945
Hello /civ4xg/, take a look at this proposal

1. That we write up an OP FAQ together (at least for Stellaris) to address the typical new guy questions that keep coming up multiple times per thread

2. That we clean up the OP because it's a hot mess right now

What do you think?

I'd figure there's plenty of friendly autismos here that would be willing to chip in a bit to help others out
>>
Is the mining drone laser good?
>>
>>174329759
Just drop a lot of army. The glitch actually is that fortifications don't help them.
>>
>>174329514

Stuff you build in a system only belongs to you as long as it is in your borders, so if you tear down the outpost then you just lose all the stuff you built.

Tear down the outposts once you've established a colony somewhere near that outpost, so that the colony basically takes its place and supports the borders those borders.
>>
>>174329817
It's ok if you don't already have lasers and you want a weapon to mine the hulls of your enemies. Realy fucking power hungry though.
>>
>>174328893
pleasing them gives a boost to influence
angry factions can be suppressed.
>>
>>174329782
Sounds like fun, anon. Got any ideas to get us started?
>>
>>174329756
Just Fallen Empires Extended. Had 4 FEs in an Elliptical Galaxy with 1000 stars and 14 other empires, wanted to have late game conflicts instead of tons of shitty early wars.
>>
>>174329664
>not massing amoeba carriers
It's like you hate fun.
>>
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>spend ages trying to shift primitives to my ethics
>nothing happens
>say fuck it and uplift them
>this happens
What the hell do I do with them now?! They're really disloyal and I can't do any diplomacy with them. God damn fanatical purifiers.
>>
>>174329867
You know, thanks, I assumed you were trying to get my armies killed but it actually worked
>>
>10648 minerals to upgrade fleet

yuck

wonder how long itll take at one spaceport
>>
>>174329927
I've only got coilguns at the moment. I might just plonk 1 on each ship.
>>
Do you guys think of lewd stuff that happens with the xenos you play as? High rank sex scandals?
>>
>>174329513

pls respond
>>
>>174330170

Talk to them, click "Declare rival"
>>
>>174329521
Corvettes
-three small plasma
Destroyer
-large plasma and two PD
Cruiser
-all medium plasma
Battleship
-arc emmiter, all large plasmas

Add some disruptors if you are worried about shield heavy baddies.
>>
>start new game
>two 2k stacks visible within initial senor radius

what fresh hell is this
>>
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>its a research ship finds the dimensional horror episode
>>
>>174319945
Kumo! Last place i expected to see this.
>>
>>174329947
Yeah

Number one thing that newbies keep asking about is ship design, so I was thinking maybe a couple of people could write up what their line of thinking is when designing their fleets (both loadouts and composition), we post them in reply to a central post, and then we start arguing about it and condensing the important basics that people should abide by (and if we can't agree, just include both options)

Another thing could be discussions about traits/ethos/governments. That seems to be the second most asked thing

Also FTL-systems and their differences

And I was thinking as well that we could share tips for "initial builds", Traditions-wise. What do you usually take first, do you dip into any trees before completing, etc. For example I've been really digging opening with Discovery, beelining towards the Survey bonus to research, and then going Prosperity/Expansion depending.

And as for the OP, I was thinking we should add more Stellaris links to wikis and whatnot, and clean up the others a bit. I doubt many people rely on a bunch of them still.
>>
>>174330263

>It's an exit to menu and start again episode

fucking space amoebas are the niggers of space I swear
>>
So I made the kingdom of lav my tributary and in 6 months I can fully integrate them. Should I do that or just keep them as tributary?
>>
>>174330151
I wonder how is fertile supposed to work?

Does it make them horny all the time while giving tham alergy to contraceptives or what?
>>
>>174330393
There is a poster of your leader in a sensual pose in every teenager's room
>>
Fanatical purifiers and warrios culture or fanatical purifiers and disguinshed admiralty?
>>
Is pacifist completely useless?

I can't properly declare war and I'm always behind in military power.

I was hoping I could make a big alliance and fight the stronger realms that way, but despite being pacifist everyone hates me anyway because of different ethos/government.
>>
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>>174330353
forgot pic
>>
>>174330293
>"initial builds"

I usually go with exploration first.
>>
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I just stumbled across earth for the first time, and only because the Humans that live there reached the space-fairing status by themselves and contacted me, somehow I completely missed them even though they were literally right next to my empire
>>
>>174330562
admiralty
>>
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>>174330278
Oh you.
>>
>>174330668

I'd suck them dry first honestly. However, don't let them get big enough to take you on. When you integrate them, you get all the ships, stations, planets, etc. so your economy might go down the shitter for a while. You can probably only control 3 star systems fully right now; going over that will give you -10% energy credits and influence for each 1 you go over. If that's of no concern to you, you could probably do it safely.
>>
>>174330746
just lookin, fanatical purifier op as fuck, 33% army and navy damage o god why
>>
>>174330606
It gives you access to agrarian idyll and +2/+4 core worlds.

You can still liberate planets, vassalise them and then absorb them.
>>
>>174330293
Opening traditions really depend on what's around you.
>have good extraplanet mining locations?
Open prosperity.
>have shit all but have some good systems right outside your border?
Open supremacy to be able to use those systems.
>doing science stuff and leader level fun?
Open discovery.

The general idea is what you open with depends on your immediate situation and plan and the only hard rule is you want to at least have expansion open before you start expanding.
>>
>>174330293
Ah, shame I'm only 80 hours in or I'd pitch in. I don't know it well enough to be able to explain it in laymans terms.
>>
>>174330293
>>174329947
>>174329782
For example, what do you think of this new OP?

--------------

This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

>Stellaris
- Wiki http://www.stellariswiki.com/Stellaris_Wiki
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh

>Endless Legend
- Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
- Wiki http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.co
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur

>Alpha Centauri (SMAC & SMAX)
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri
>>
>>174330094
No problem.
I had the same issue before which is how I know.
>>
>>174330943
What's the difference between that and the current OP? It looks a bit neater, but I can't put my finger on it.
>>
>>174330943
With the OP FAQ going right under the Wiki in Stellaris

The Mod recommendations thing is from May 2016 so I figure that's a bit outdated. Can anyone confirm if Mod archive is fine or if it's outdated too?
>>
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>>174329714
>>
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>you can create slave armies for species that can't be enslaved
>>
>>174331008
Added Wiki for Stellaris, removed a Wiki from Endless Legend leaving the bigger one, chopped off some Civ resources that weren't important imo, and merged the Civ V mod section with just Civ V, removing the modding guide because who comes to /civ4xg/ for modding guides
>>
Does anyone give a fuck about Civ Vl anymore?
>>
>>174331106
Where did it all go so wrong?
>>
>>174331106
more than I do about stellaris, but that's not saying much
>>
>>174331106

>civ game at launch is shit

youd think they woulda fixed that shit by now
>>
>>174331106

Not until there's an expansion.
>>
>>174329782
>>174329947
>>174330293
Newbie here:
Another thing that puzzles me is Sector management.
How do you guys deal with it?
Do you have sectors specifically for Science/Mining/Energy/Food or do you just put everything on Balanced?

I'm starting to expand a lot but I fear my tech is going to take a big hit
>>
>>174331106
who?
>>
>have NAP with empire
>empire plops a colony down right on my border taking several stations
>can't declare war for 10 years
>>
>>174330903
Anon no.
Opening tradition should always be discovery up to Survey Corps.
>>
>>174331442
>falling for the nap meme
>>
>>174330796
apparently I can't integrate them after all. I'll just declare war again and slap their shit again.
>>
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>>174331442
>>
>>174331476
anon, no. 1/3 of your science at that game is literally fucking nothing, nowhere near enough to gain any benefit from it. you do that shit when you can keep 100% uptime of stored research, which is bare minimum 3 scientists.
>>
>>174331376
desu when it still matters that they don't fuck up, I only hand them finished planet, with orders not to do anything.
When big enough, I just hand them freshly colonized/conquered planets, some resources, and usually I tell them to focus on science while not respecting tile resources.

>>174331442
Read the fine print, the NAP treaty always included an extra 10 years whenever one party cancels it.
>>
Are there any ways to get quick boosts of influence? or do I need to wait for my purple mana to generate at this glacial pace?
I had to move some robot pops and it cost me almost all my saved up influence.
>>
>other civ gets ringworld within their starting borders

fuck this gay planetoid
>>
>>174331602
Democracy mandates or making first contact with a new species.
>>
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the fuck is royalism and how do I get it?
>>
>>174331642
It literally says in the description.
>>
>>174331550
Anon.
It's 33% of your science output PER BODY SURVEYED. You can definitely store more than 100% of your monthly output every month, even early. And then with the extra science, you can unlock the better labs, and the increased survey speed, and it just all goes faster and faster. And if you finish discovery, that's another +10% speed.
>>
>>174331602
Yis. It is slow

Declare rivalries with neighbors, support factions, get respective tech. Maybe get a Cutthroats civic through reformation, though that shit costs 250 purples
>>
lol, I declared war against my tributary and anything I kill counts as a defeat. I literally lose the war by winning.
>>
>>174329892
Ok. Another question: If I dont have the capacity for more colonies then instead of conquering somebody I should vassalize him?
>>
>>174331686
I don't understand, where the fuck is it? Is it a policy? Does it need to be researched because I don't have it
>>
Playing as the comfy cabbage, I swear to god If first contact is with some hyper aggro military purgememe lords I'm going to return this game, I'm having fun just by research galaxies alone
>>
>>174331759
IF YOU KILL YOUR ENEMIES THEY WIN
>>
>>174320058
>War target has five defensive pacts.
>Declare war on his weakest ally who is only allied with him, take all of his stuff without a fight.
>>
>>174331801

Well, yea, that's a good option to have until you I increase your system cap and/or move completed planets into sector(s).

Once you integrate them you can move those new systems into sectors as well and deal with them one by one.
>>
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>>174331893
>researching galaxies
are we playing the same game, anon?

Holy shit imagine having multiple galaxies to explore once you're at an advanced stage of the game
>>
>empire is turned into cockroaches by spooky virus
>also made my species more intelligent
swings and roundabouts I guess
>>
>>174332042

>you are now the prethoryn swarm
>>
Exterminaturs DLC when?
>>
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>>174332042

NEEEEEEEEEEEEEEEEEEEED
>>
>>174332042
I mean solar systems but, going to other galaxies would be some fine ass end-game shit
>>
>>174332042
>>174332178
There are already mods with several galaxies in.
>>
>>174332178
Go away Noire.
>>
>Custom faction is originally individualistic/xenophobe
>Works fine
>Banks releases
>Egalitarian side of my nation is constantly at the xenophobes' collective throats.

Why did this have to happen? Why can't I have a faction that's just for the equal rights of my species rather than everyone? I wanted to play as a federation of loosely-united human clans or something sort of like space feudal japan, is that so much to ask for?
>>
>>174332285
Yes, now play space sweden and let aliens fuck your women.
>>
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>>174332042
Have you guys ever zoomed out really really far out in Space Engine?

When all the little points on the screen that were stars become galaxies, and then galaxy clusters, etc?

I want that.
>>
>>174332280
Noire?
>>
>>174331642
>>174331816
You already fucking have it.
>>
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This is a really good starting system.
>>
>>174332423
Is that modded?
>>
>>174332350
There is nothing wrong with playing as multi-specie empires
>>
How do you properly fight defensive wars in Stellaris? Here's what happens every time:
>using wormhole drive so I can fly all over my empire fast as fuck
>faggot empire and their buttbuddies declare war on me
>immediately start rushing their hyperlane fleet across my territory, taking out mining stations and such
>literally impossible to catch up to them with my fleet
So far it hasn't been a problem because they always end up sieging a planet so I can easily engage them, but if Paradox ever fixes the AI and they start attacking wormhole stations I'll be fucked
I also can't use a smaller fleet to jump faster because I need my entire fleet to be able to kill theirs
I once built a military station in a bottleneck to try and catch them but they just destroyed it in 2 days
>>
>>174332452
No, vanilla.
>>
>>174332178
That girl in the pic.
https://www.youtube.com/watch?v=1dnr6PzEI_k
>>
>Start new game
>3 FE a few AI empire, large galaxy
>spawn near 2 FE, an enigmatic fortress 1 jump away, an ether drake 3 jumps away and close to it a cosmic horror

I guess the galaxy is a small place after all.
>>
>>174332492
Defensive stations with magnets

You silly goose
>>
>>174332492
You just discovered the problem with Wormholes against human players
If they're smart and take out your womrhole stations you're going to be very fucked
>>
>>174331376
Personally, I just install a mod that ups the core limit and never use them.
>>
>>174332414
oh, that was easy then, thanks
>>
>>174332487
BIG
ALIEN
COCK
>>
>>174332487
I don't even mind that, and I do actually like the ability to make certain species have citizenship over others. Ones that have been part of my empire for a few generations and contribute to the army should be citizens, I just don't think every species should instantly get full citizenship with cultural conversion.
>>
>>174332579
Luckily I never MP in Paradox games
>>174332571
I don't know what that means, sorry. When the enemy fleet arrived in the system with the station, they got pulled right on top of it and destroyed it in 2 days like I said
>>174331376
>>174332621
I used to think sectors were fucked conceptually but they're fucking great
>conquer like 6 planets from enemy empire
>put them all in a sector
>shit gives you +50 dosh and +100 minerals at 50% tax
Only two problems I have: The AI apparently loves producing shitloads of food, a sector like that gives me like +50, and if you allow redevelopment they keep destroying your slave processing facilities
>>
>>174331442
> Have NAP with empire
> Declare war on its ally
> suddenly NAP busted, war
I didn't even know about the 10 year thing for a long time.
>>
>>174324809
hy /gsg/ is hoi3 good yet?
>>
>>174332571
I hate that defensive stations can't keep up later in the game, it seems like they get instantly destroyed as soon as they catch a fleet. I hate spending 1500 minerals just to make a fleet slowboat back outside the gravity well for an extra 15 days on their jump.
>>
>>174332658
What about those plant guys? What are they gonna do? Give our women polen allergies?
>>
>>174332807
You need to fully develop all planets before giving them to a sector.
>>
must have mods?
>>
>>174332947
Iserlohn style megafortresses when?
>>
>>174332807
>Build happiness buildings throughout the sector.
>Turn off demolishing them.
>AI never actually staffs them, everyone stays mad, starts rebelling.

It's like the governor is doing this shit on purpose.
>>
>>174332941
Ye, with Black Ice
>>
>>174332423
You've got to be fucking kidding me.
>>
>Want to play CK2
>Literally $200 worth of DLC

Which of the expansions are absolutely mandatory?
>>
>>174332947
Oh yeah maybe I should have mentioned that this was at a point where everyone was running around with 30k+ fleet power
>>174332983
They were fully developed planets that I conquered from someone else, I put in a slave processing facility and built a few armies to combat unrest, but the sector AI tends to destroy the facility
>>
Cabbage here, I met some hostile aliens apparently and had to be chased out of the solar system, they have 10x the military power, what do? Are they space barbs?
>>
>>174332492
Wormhole stations are good for leaping long distances in a short time. Its not ideal for defensive play.
>>
>>174333064
What's wrong anon?
>>
>>174333136

They the space barbs coming for your women cabbages. Run cabbage
>>
>>174333029
I would just revamp them so they take like 90% less damage for the first few days of combat and slowly ramp it up. Or cause structures to enter a siege mode where long range ships bombard them until they're soft enough for a direct attack.

Would probably be better for mining stations too, remove their weapons but make killing them take longer than 3 days with a fleet.
>>
>>174333089
GSG will probably be more help but off the top of my head.
Most important ones are
Conclave, Legacy of Rome, and Sons of Abraham.
Monks, Reapers, and Way of Life after that.
Raj, Islam, Horselords if those nations interest you
Sunset if you want memes.
Dont buy contact packs, or the converter.
>>
I thought it was kinda boring at release but I re-pirated it now with all the DLC and this game is fucking fun even after the midgame. I just love obliterating fleets with plasma cannons
What's the point of habitability though? Obviously you can't colonize if it's too low, but even a 40% habitability planet is fucking fine, 40% happiness doesn't even lower your production
>>
>>174333089
Conclave, Old Gods, Sons of Abraham, Charlemagne, Way of Life, Horse Lords. Monks and Mystics and The Reaper's Due are both pretty alright but by no means mandatory.

If you like the game though buy all the DLC. It typically enhances any paradox experience.
>>
>Stellaris babby
>Play Religious Civ
>Get baller as planets, Size 24 with good surrounding resources
>Managed to get fucked by having too weak of a military
>Do military Civ
>Get fucked on surrounding planets, no resources other than Industry and Society
>Eventually having to go neg on Energy Bucks and hope I eventually find a planet with Energy

Am I being autism incarnate or is the game actually being unfair?
>>
>>174333161
Overall it's definitely worth it, especially with the speed and range upgrades
>gotta build a station here, I'll just bring over my construction ship from the other side of the galaxy
>declare war, immediately jump your fleet 10 systems deep right to their homeworld
>>
>Fallen empire has a bunch of primitives just outside their border
>boost the primitives up to Space age and then integrate their planets into my empire
>end up taking a pretty decent chunk of the fallen empires space including an entirely Destroyed, useless Ringworld
I don't know if destroyed ringworlds are useful, but it is neat as fuck to look at and know it is in my Space
>>
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>>174332807

This button.
>>
>>174333328
Having too weak of a military is your fault
Not compensating for a low energy start is your fault.
>>
>>174333209
Oh no, we can't let our women turn into borscht.

What can I do?
>>
thanks for recommending the spider manga to me, but what the fuck is the story in it about?
>>
>>174333386
What did you think I meant when I said "and if you allow redevelopment"? I want them to demolish some of the fucking food buildings
>>
>>174333328

Nah, just luck
>>
>>174333089
https://cs.rin.ru/forum/viewtopic.php?f=10&t=64425
Download the DLCs, the cracks and follow the instruction for the steamapi one.
Delete Docs/Paradox Entertrainment/Crusader Kings II except for the saves, launch the launcher in the ck2 folder then open the game on steam.
>>
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Status of current game. Awakened empire to the north still has equivalent fleet power to my 300k, everyone else is inferior or pathetic and doesn't have a single fleet that can stand up to half of my doomstack.

Should I fuck up the awakened or kill the small fries first?
>>
>>174333475
Should have laid down the blueprint BEFORE handing off to the sector governor, kid
one of the reasons master of nature is so nice is you can blueprint the whole planet in 1 day without suffering home world penalties
>>
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>Xenophobe Militarists

[ANGREY LETTUCE SOUNDS]
>>
>>174333583
I was told this website is a honeypot from russian hackers.
>>
>>174333265
> buy all the DLC
Infiltration Check failed
Johann pls go
>>
>>174333605
Something looks wrong with this map.
> Sight lines
> Only in one territory
> Floating asstons of resources
Aha! Buy some sensor treaties, they're basically free. they'll tell you who to kill next.
>>
>>174333648

I hope you setlle a planet named Prophet's Retreat
>>
>>174333651
Yeah they're the same ones who hacked the election bro, you should watch out for them
>>
>>174333749
I don't get it
>>
Made a human empire.
Found Sol. There are mind uploads on Mars. Signs of battle and debris fields by Saturn. Earth itself is uninhabited.
Time to colonize.
>>
>>174333261
Bro where'd you get your stellaris? My version is old and crashes all the time.
>>
>>174333759
My time is eve online has taught me to wary of russian slime
>>
>>174333439

Makes guns. Big guns. Put them on ships. Many ships.

Drive the space barbs back. Destroy their homes. Burn their people into fertilizer. Make their children into slaves. Let the people of cabbage be superior. Let everything bend under your iron-strong leaves.
>>
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>>174333743
See I would, but everyone fucking hates me. Everyone except the Ziiran, a bunch of frog people who are in a federation with someone who hates me.
>>
>>174333842
https://thepiratebay.org/torrent/17559806/Stellaris_Galaxy_Edition_v1.5.1_Incl_ALL_DLCs
Never had a single crash
>>174333261
Bump for this, is there any reason NOT to colonize a 40% habitability planet?
>>
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>>174333907
>>174333743
Nevermind, they actually did it. The absolute madmen.
>>
>>174332998
pls help
>>
>>174333943
Habitability controls your happiness cap. Robots DGAF and will always produce at max robot.

The difference between 40% and 100% happiness is 20% work speed. There is no penalty until you go under 40% and no bonus until you go over 60% so for the most part...

Go for it.
>>
>>174334121
Yeah the problem with how factions work is that it's rare as fuck to have pops above 60% happiness anyway
I think I'm gonna make an extremely adaptable species and only colonize size 23 and up planets
>>
>>174324809
Haha, fucking hell.
>>
>>174334121
>>174333943
Habitability also controls your reproductive rates in a 1:1 ratio.

The main reason to hit high quality worlds is to breed faster because 80% is twice as fast as 40%..
>>
>>174333943
>https://thepiratebay.org/torrent/17559806/Stellaris_Galaxy_Edition_v1.5.1_Incl_ALL_DLCs

Thanks brother.
>>
>>174334256
Are you sure about that?
You get so many modifiers for the food required to grow a pop and I'm not sure if they're multiplicative. So if you have several -10% growth cost modifiers, does 80% habitability still make you grow twice as fast?
>>
>>174332953
You have never seen druid porn, have you?
>>
for single player, torpedo boat corvette spamming is a thing or is just a meme and will fuck me right in the ass?
>>
>>174334597
what're the most FE-looking species?
>>
>>174333943
Did they release any patch so far for 1.5? Because I the version I DL'd stuff life the horizont signal was broken.
>>
>>174334336
Habitability multiplies the WHOLE thing. It starts at 100% and only gets worse.
>>
>>174334716
1.5.1 got dropped, mainly just a bug fix.
>>
>>174334694
forgot to delete that
>>
>>174332953
I don't about our women but their women like it when you give them a thick salad dressing, if you know what I mean
>>
I'm tired of dealing with unrest and slaves being little bitches who don't produce shit, but I only like blobbing and always turn off migration and don't do diplomacy
What kind of ethos would I have to use to make an empire where I can freely conquer a fully built up planet and then just leave it alone without getting any unrest?
>>
>not removing limitations on ascension paths
>not becoming the god race of the universe

Fuck off, inferior species.
>>
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>>174334694
>>
>>174334808
Hive mind. Food only complains for a little while.
>>
>>174332042
The game should have an option to prepare interstellar arks that kicks you off into NG+

Right now the Unbidden are tearing the place up and I'd really rather just fuck off to another galaxy with all my science
>>
>>174334716
http://www.stellariswiki.com/Patches
1.5.1 has some very minor bugfixes
>>
>>174334694
>>
How do I kill the dreadnought? It destroys my 30k stack like it's nothing.
>>
>>174334907
No, that's just as fucking stupid, I've played fanatical purifiers before
>conquer planet
>all the pops that aren't yours die
>congratulations you now have a 99% empty planet where you need to regrow dudes for 50 years
>>174334847
How do you even into ascension paths? I've managed to get the spiritual one but then I tried to do the genemod shit and had an empty ascension slot for 100+ years while waiting for the fucking gene techs to show up
>>
>>174335003
Build more ships
>>
>>174335028
>I want to be able to have a conquered population that doesn't have any unrest at all

Would you like a cherry on top?
>>
>>174335003
Your ship loadout sucks
>>
>entire point of Sectors is to automate shit once you get too big to the point where yopu spend half the game paused lining up shit
>cant tell them to build ships for you
>as far as I am aware they don't upgrade or build space stations on planets or even put new modules on them
half the time the AI sits on its ass waiting half the time and the other half making stupid decisions
They really should have put in some way to command them to do specific things like tell them "hey upgrade all your buildings to the max" or "build X many of Y ship for me" and then have a usual popup once they have completed that task so you can give them a new one
>>
>>174335003
Easy.

Get a 50k stack or more if/when you can. The dreadnought is far and away the hardest leviathan outside of the enigmatic fortress, which is hard unless you look up the answers.
>>
>>174335141
If possible, yes
I know conquered pops get +20 unrest or something like that for a while but surely it must be possible to stack -unrest shit and making every conquered species full citizens so I never need to worry about rebellions
>>
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Hey /civ4xg/.

Total newbie at Stellaris here, starting one of my first serious games.

I have anexed a bunch of savannah worlds from another empire. My civ is suited for alpine worlds, making me unable to live on those.
Being a xenophobe shitlord, i would love to purge those filthy xenos living in the new worlds. However, to occupy them, I can build robots there, but it doesn't seem to be the most optimal option.

Is there any way for me to purge the xenos and make those worlds more habitable for my main civ? Pls respond
>>
>>174335203
>Dreadnought is hardest
>It's the first one I ever took out and I didn't even take that many losses

wew
I guess I'm all set then
>>
>>174330293
Sounds good. Here's some of my take on ship design. Pastebin because way too fucking long for a 4chan comment.
https://pastebin.com/2QWUPKSh
Anons tell me what you think.
>>
>>174334651
>>174334651
>>174334651
>>
Wait, so you want to tell me there's no "just fuck this planet up" option? Fucking spore had it and it was trash.
>>
>>174335252
Have you considered stacking -unrest shit and making every conquered species full citizens?
>>
>>174335158
One time a planet in my sector got attacked and the space port destroyed
I built a new one (I'm not sure why I could even use the build spaceport button on a sector planet but there it is) and after it finished the next build project of the sector immediately became "upgrade spaceport"
Also, just upgrade all the spaceports yourself before giving the planet to a sector
>>
>>174335307
Hello 2016
>>
>>174335336
Define fucking up a planet
If you purge all pops on it it becomes uncolonized
>>174335352
Oh, good idea anon, I will try that
my actual question was what ethos and civis and so on to take to reduce unrest because I never tried that before
>>
>>174335252

You know you can make armies on planets to reduce unrest?
>>
>>174335158
Things the sector AI does right
> upgrading things that already exist
> Pumping up the starport

Things the sector AI fails at
> Choosing planet modules in a remotely efficient manner.
> Managing any level of unrest above 50
> Giving you money when they have nothing else to do

Things the sector AI can NOT do:
> Build ships (and the starports become more difficult for YOU to manage also so PITA)
> Choose starport modules
> Place pops with bonuses on tiles that use the bonus
> Remove pops with penaties from tiles that have penalties
> Control Migration
> use faction specific structures in any proper way whatsoever
>>
>>174335484
how about you look at the ethos and civics and see which ones say - unrest
>>
>>174335307
Energy torpedoes good
regular torpedoes bad
>>
>>174335516
Yep, but I only ever tried it on slave planets and those usually get something like +200 unrest from the slaves which means they need a slave processing center (which obviously doesn't work if I don't enslave a species)
>>174335307
Corvette spam has been dead for ages
Build up to cruisers (battleships only counter battleships) and use plasma
Use a few PD cruisers to laugh missiles in the face and a few torpedo cruisers and corvettes to fuck up high shield enemies like Fallen Empires
Neutron torpedoes though, not the regular kind
>>
>>174335261
Purging pops will hurt you in the long run and is mostly a RP preference. Steal enemy pops and put them in the sugar mines.

You can eventually gene mod any species just like you were creating your own faction from the menu. It takes tons of green science.
>>
What would the ethics and civics of a Nietzschean Empire?
>>
>>174335484
https://www.youtube.com/watch?v=ipCylsq3Ypg
>>
>>174335735
Your own modded ones of course
>>
>>174335580
I will do so but there is always ONE WEIRD TRICK that you don't immediately think of
>>
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>>174335286
I just read it. This looks pretty good anon.

I don't know enough about the game to argue against you, but I'm interested to see if anyone disagrees.

If no one disagrees I would even suggest we apply this verbatum to the OP FAQ when some anon decides to get a test version up and running o a pastebin or whatever.
>>174329782
>>174329947
>>174331015
>>174330943
>>
>>174335717
Full army complement will pretty much keep unrest at 0.
>>
>>174335735
>Nietzscheans, a group of superior humans who believed in self-improvement via genetic engineering and intense competition. They left the planet Earth thousands of years ago and evolved into a separate subspecies (Homo sapiens invictus) that colonized many worlds throughout the galaxies. Nietzscheans are responsible for the Fall of the Systems Commonwealth; however, they failed to replace it with the Nietzschean Empire (as they had originally planned) because of constant betrayals and conflicts between different Nietzschean Prides.


Any mix of authoritarian > militarist > xenophobe > materialist
>>
>>174335286
Arc Emitters are useful against AE's due to the amount of strike craft they throw at you.
>>
>>174335286
>battleship fag
Battleships are entirely pointless
Their hard counter is "oh no the enemy fleet immediately flew within knife fighting range"
Like seriously, every time I engage a fleet that has battleships, I just laugh and laugh as they sit there doing nothing while I eat their smaller ships
>>
Do default, premade empires that you can choose at the start of new game can appear as AI, or do you need to edit/save them and then make them available to spawn?
>>
Is there a mod to like, transfer control of AI fleets or something? I get into a federation to fend off a growing enemy, they've got equivalent fleets to me, I declare war and they're gung-ho for it

And then they just sit there as I get invaded.

What the fuck is wrong with this game and its combat? Can you not program an AI so that it behaves as if IT declared war? They attack just fine. But when you declare war with someone as your partner they sit there sucking their own dick until we inevitably lose the war and then continue to sit there doing fuckall.

Fucking Christ, Paradox. Why are you so shit at war?
>>
>>174336063
Cleaning up your species' bad traits should make it possible to get an event about how some leader is the genetic reincarnation of an old one.
>>
>>174336153
> Build long range battleships
> Wonder why they fail at short range

I guess it can't be helped because their flight AI is to always act as artillery no matter what.
>>
>>174336195

They spawn by default. I see the Jehetma dudes quite often. Never seem humans though.
>>
>>174336363
What, you're gonna load your battleships with fucking M weapons? Why not just use cruisers then
>>
>>174336287
I've had AI vassals help out in war plenty of times. They're pretty good about cleaning out the rear but WEW they suck at drop pods. Just like every other AI is full retard when it comes to land invasion.

The problem is you can't give the AI any objectives or rally points so yeah they're gonna be dumb.
>>
>>174336416
I think humans are special because Paradox thought it was epic to include a Sol system with a chance for primitives or being a tomb world
>>
>>174336685
CK2 is /gsg/
>>
Why is having aliens in your empire always such a pain in the ass? I'd rather just purge them and terraform their planets.
>>
>>174336685
Hey buddy I think you got the wrong door
/gsg/ is two blocks down
>>
>>174336778
>>174336823

Well shit, that's what you get for having multiple threads open.
>>
>>174332423
every starting system should be like this every game
>>
>>174336808
How exactly is it a pain in the ass? Disable migration (I do that for my own species as well, can't stand my buildings suddenly becoming empty) and you're good to go
>>
>>174336153
>build a fleet entirely of long range battleships
>wonder why this massively overspecialized fleet fails when it encounters anything that isn't other big ships
No shit anon. You don't fucking mass them you, you build a few for long range firepower in a mixed fleet. Did you also miss the part where he said they're strictly less cost effective than cruisers? You know what else isn't as cost effective as cruisers? Corvettes and destroyers, do you not build those either?
>>
>>174336808
A subtle social commentary from the redpilled people that work at paradox akin to The Betrothed in the regard of shitskins in Sweden.
>>
I feel like it'd be a lot more fun having a game with habitability set to 50% of default and going with a small galaxy

I mean who REALLY likes having to manage 13 planets?
>>
>>174336928
Massively overspecialized? What the fuck are you talking about?
L weapons cannot hit any ships flying right next to them, that's all there is to it
And if you use M weapons on battleships you might as well not bother. The only thing battleships are good for is auras and even then they die too quickly to be worth it
>>
>>174337023
I do! I think about 15 planets is the sweet spot where I won't get tired of upgrading all my buildings, anything above that I put into sectors
>>
If I take a species off of chemical bliss, do the withdrawal symptoms never go away? It's been way more than 3000 days.
>>
>>174335353
You actually have full control over the space ports even in a sector, though the AI will build stuff on them. What makes it annoying is there's no good way to queue up ships from them beyond going through your sector list and manually queuing them.

It would be nice if the AI built sector fleets or something, would open up a whole line of traits to add to their capability to do so or to centralize resources at the core of your nation.
>>
>>174337023
Anything bigger than small galaxy is a meme anyway, bigger with lots of civilizations would be fun if diplomacy wasn't shit and AI could at least pretend to interact with each other in meaningful ways.
>>
Is it possible to get a gaia planet as your starting planet?
>>
>>174337302
With mods.
>>
>>174337194
Is chemical bliss good for anything beside RP?
>>
>>174337054
>what the fuck are you talking about
You literally answer your own retarded question in the next line
>L weapons cannot hit ships next to them
Holy shit anon thank you for this STUNNING information. Now as soon as enemies start using exclusively corvette swarms I'll be sure to take it into account. As it is they include a fair number of battleships and cruisers of their own and hey you'll never guess what weapons are good against those.
>auras
Jesus fucking christ anon are you living in the fucking past? Update your pirated copy m8 battleships haven't had auras since 1.3
>>
>>174337214
Honestly, at that point I would get pissed at my sectors wasting their resources on building fleets with probably terrible compositions instead of giving their resources to me. I would be wondering what the point of sectors compared to vassals is
You obviously have a point about ship building though, Stellaris UI has a lot of problems and not having some central military interface to queue up ships on all your spaceports including sectors is inexcusable
>>
is energy ciphon really good or is a meme?
>pick the bus capcha
>there is no bus captcha
REEEEEEEEEEEE
>>
>>174337346
Domestic servitude I guess.
>>
>>174337429
They're good if you get them before t2 weapons and alright alongside t2 weapons. Sometimes weapon tech fucks you like that so they can be a nice fall back.
>>
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I think I need to up my unity production a bit
I am glad I have a mod that removes the influence cost of removing Systems from sectors, now to actually put it into use
Though it is going to be a pain in the dick
>>
>>174337302
I don't think, no
There are mods that can change your starting system (Fallen Empire Extended did this, you can also start on a ringworld with it) or planet (there was one that made your starting system always have 25 slots, possibly making it a gaia planet too)
Vanilla, your starting planet will always be of your race's biome preference. Honestly wish there was a minigame-like that allowed you to play as pre-sentient or pre-spaceflight races on the planet, much like sport but faster, with the chance of fucking up and getting things you weren't planning for for your race, but also with bonuses that you wouldn't normally get from the creation screen right away

Fuck, I just want Spore and Stellaris to go to town and have an ugly baby
>>
start new hive mind game

two fe's to the south.

A regular empire practically on top of me to the north, declares war almost immediately. White peace them. They immediately declare war 10 years later. Sigh.
>>
>>174337569
Just plop a temple/autocthonion monument on empty tiles.
>>
>>174337590

Yeah that sounds like a great idea, would play.
>>
>>174337689
thats what I was planning on doing
Hence the Fact of removing systems from sectors and adding them back
probably also replace some food buildings as well if there is no space on the planet as I don't think I will ever need that much Food production ever
>>
>>174337352
I'm sorry anon, I simply did not know what you were talking about
First off let me apologize for the aura comment, I haven't built any battleships in a long time and I assumed stuff like the -15% fire rate component you can research was the same, but I am playing on 1.5.1
>Now as soon as enemies start using exclusively corvette swarms I'll be sure to take it into account. As it is they include a fair number of battleships and cruisers of their own and hey you'll never guess what weapons are good against those.
That's just my point though
Battleships tend to focus fire on other battleships first and cruisers are unique in that they always rush ahead of the fleet first
What that means is that you do not neet to build battleships to kill the enemy's bigger ships, it is in fact even harmful to do so
If I understand correctly your point is that you're fighting an enemy using battleships and cruisers and you want to be able to kill him, correct? Let me tell you how every battle with my battleship-less fleet goes (assuming roughly equal fleet power because that's usually the situation i find myself in while growing)
>cruisers rush ahead
>enemy battleships target them, maybe manage to take out 1 (i.e. 1/2 battleship worth of power taken out)
>cruisers rush ahead while shooting plasma all the way
>my fleet reaches close range
>battleships are now 100% useless as they simply cannot hit them
>my fleet mops up their small ships and then takes out undefended battleships
I can only urge you to try it out in one game anon, it is amazingly effective
>>
>>174337902
It is also an excellent counter against XL weapons. I wish I was exaggerating here but honestly every battle that involved battleships goes like that. They simply cannot do jack shit at close range and that means the fleet is effectively fighting at like half the displayed fleet power
I should also mention my cruisers only use M slots
>>
>>174335286
this is really useful, thanks anon.
>>
Will codex update 1.5.1 will work with repack? I want worm fix but it's 1.5.1 only
>>
>>174338151
Just download the entire 1.5.1 + DLC thing and replace your game with it, it's only like 4 GB or something and all your saves and such are int he documents folder
>>
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In endless space how do you see the upkeep cost of your fleets? Can't find it in the fleet menu or anywhere else.

Just played a game as horatio had a hella big population and production but suddenly I went bankrupt.
>>
I've often seen AI have mixed slots in their battleships and perform alright against corvettes.
>>
>>174338383
dis game too hard
ai always have more ships than me
>>
>>174337902
Evasion doesn't work like you seem to think it does. Range does not factor into it at all. An L weapon will hit a cruiser at 100 range and 10 range with the same accuracy. XL weapons are shite for the reasons you say because they have a limited firing arc, but L slots are turrets with a 360 firing arc. Accuracy has a very simple formula.
Accuracy-evasion=chance to hit.

The idea is your cruisers and theirs clash and do their thing while your battleships sit back and pour fire into the mix, every so often they'll get a lucky hit and oneshot a corvette or something but that's irrelevant, you also don't bring many obviously. They're not their to be the bulk of your firepower, mearly to strip off the shields of battleships and cruisers before your own bulk force gets into range and mauls them with plasma.

Like was said, it's more cost effective to bring their worth in cruisers but the same can be said of corvettes and destroyers. They're not bad because of it just not the tip top minmaxing best. Also the 1.3 patch more than tripled battleships base armor making them a lot tankier than you remember them
>>
>>174338439
>Accuracy has a very simple formula.
>Accuracy-evasion=chance to hit.
Are you sure about this? I read on the wiki that accuracy takes the weaker of two calculations:
> Accuracy%
> Tracking-evasion%
So a ship either hits at full accuracy or it always rolls to evade.
>>
>>174332998
>>174334085
plox help
>>
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Question for the people who own Stellaris on Steam but pirate the DLC:

Is it a pain in the ass to keep the DLC updated and cracked for every update/hotfix? Or is it relatively simple?

I'm a piratefag that's been using that cs.rin.ru site, but honestly I've liked the game so much that I'd like to actually own it and have easier access to the mod workshop etc.
>>
>>174338752
If you like the game, buy it.
It's that simple.
>>
>>174338791
Nigga did you even read the post, I already said I wanted to buy it
That's not the question
>>
>>174338439
>An L weapon will hit a cruiser at 100 range and 10 range with the same accuracy
I am going to say "no" here, but let's say that was true: That simply means battleships can't do shit to your cruisers, period
The same thing cannot be said for destroyers and corvettes by the way, they're cheap and soak up damage like no tomorrow
Also I honestly don't know what tracking does, I always assumed it has something to do with accuracy
>Also the 1.3 patch more than tripled battleships base armor making them a lot tankier than you remember them
It's not like I have never used them at all, I just meant I generally don't and didn't want to give you the story of all my Stellaris games in 1.5.1
I did try them in one of my games and guess what? Every time I went up against anyone with battleships, we had a 1:1 ratio of lost battleships because all they do is attack each other until all of one side are dead
Honestly anon obviously we can't make each other believe our point of view on an anonymous imageboard but I can assure you I have tried battleships and found them to be lacking against just not building any, ever
I can only urge you very much to try it out once, maybe use the console if fleet tests are a thing you can do with it (I never tried)
Like seriously, load up your fleet with smaller ships with plasma weapons and send them against an equal power fleet which includes battleships, you can watch the battleships not doing anything in real time
>>174338403
Sure but if you want M slots you can just build twice as many cruisers as you could build abttleships
>>
>>174338752

Beats paying up the ass to those parajews for all the dlc.
>>
>>174338752
The fuck you going own about? If you own the base game on steam, it will update normally to the latest patch (and you can manually update to beta patches)
DLC never update. It's always the base game that does.
As for getting new DLC when released, it's every few months. You really can't be arsed to download new shit + creamapi crack a single time every few months?
Anyway, do this for every Paradox title. Fuck buying DLC, this is encouraging jewry. Buy the base game and pirate DLC.
>>
>>174338858
Good lord you can actually my phrasing get worse and worse as I get more agitated, I'm sorry about that.
>>
>>174339004
It's ok anon, we're all pals here
Unless you're a xenophobe
>>
Gauss cannons or kinetic artillery?
>>
>>174338989
I was just afraid that everytime the game updated I'd have to re-apply some crack for the DLC to work again. But from what you say I guess my assumption was wrong, thankfully.

So it doesn't seem that much of a hassle at all, cool.
>>
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Hot.
>>
>>174339180
kinetic artillery
>>
>>174339180
A few specialized destroyers with kinetic arty and plasma for everything else
>>
>>174339223
As I said, only the base game updates. DLC never does. You'll only have work to do when a new DLC comes out.
>>
>>174339348
And how was he supposed to know that? In CK2 you have to re-run the DLC activator every time there is a patch
>>
>>174337413
One of the things I feel like Stellaris does real poorly is internal diplomacy of interstellar nations. I feel like the empires are too homogenized and centralized, it should be a constant battle to get something useful out of your more distant colonies outside of simply counting them for territory.

Like, am I to believe that by the time we leave our planet, the entire race of humanity will be united and never have internal disputes beyond a few democratic forces advocating for certain issues? Where's my backwater planetary governors using their distance to strike up rebellion, or planetary civil wars? Or military coups due to an unsatisfied admiral taking things into his own hands?

Sector AI is exceptionally poor at making good decisions though, though I'd like to see Paradox improve the execution rather than ditch the concept.
>>
>>174335527
but sector ais make construction ships if they need them, and you can set them to make colony ships/ defense fleets
>>
>>174339451
It's ok anon, that's why I was asking, I got what I wanted to know
>>
>>174339458

>the expanse
>humanity has expanded to some shitty asteroid field and mars
>already at war with each other

Yeah, I'd like something like that too. Bring back old ethics divergence and remove governing ethics desu
>>
>>174339458
Having boring internal management is a general problem with Paradox games, the only ways they found to combat that is to either make an entirely character-oriented game or to release 50 DLCs that all add different feature bloat so you have more things to click during peace time
>>
>>174339584
Also,

>No contested systems with two empires owning two separate planets outside of rare circumstance.
>>
>>174338683
I missed the tracking variable my bad, so it's actually
accuracy-(evasion-tracking)=chance to hit
But yes that's how it works. They always roll to evade yeah but the chance of it succeeding is based on that formula, if tracking reduces evasion to 0 then the chance to hit is just the weapons flat accuracy.

>>174338858
I'm not sure where you're getting this L weapons can't do shit against cruisers thing. Cruisers just straight up don't have enough evasion for it to matter against L slots, they have 10% 15% with precog interfaces and most L slots have 5% tracking which reduces their evasion to 5%. And it like I said it doesn't matter how close they are the battleships are still shooting them and still dishing out the hurt.

I'm not advocating filling your fleet with them because that IS stupid. Much like real life artillery though, using a small amount to soften up a target for the real assault is what they're good for. Hell anon I was one of the people advocating how OP M plasma cruisers were initially like 6 months ago, I KNOW to stack those motherfuckers. But mixing in some battleships to soften things up isn't a bad thing. It's functionally for the same reason you'd put a single kinetic artillery on the plasma cruisers.
>>
>>174339708
You mean stuff like the Senkaku Islands in real life?
>>
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You know, I kind of dig this. You guys are alright.

/civ4xg/ is probably one of my favorite generals now

alongside /r6g/
>>
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Oh shit niggers I found Yakub!
>>
>>174339902
Just don't mention the o word here.
>>
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>>174339902
Aaaaw, thank you.
>>
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> start a new game
> nearby system with +12 energy and +9 minerals
> build a frontier outpost
> 2 FE pop up
> both declare war
> 2 fleets pop up with 125k + power against my 700+ fleet
> mfw
>>
>>174339794
>using a small amount to soften up a target for the real assault
Dude it takes about 4 ticks for my fleet to reach theirs, and plasma has insane range
I am using some kinetic artillery on destroyers as well, their fleet is getting fucked up good long before I reach it. I wouldn't be caught dead putting them on a fucking cruiser though, I'm not stupid
You know how you look at an enemy fleet and think "oh fuck they have 12 batttleships, I guess my battleships are fucked"? When I see it I go "oh wow they have 12 battleships that means I can freely fuck up the small amount of smaller ships they have"
I looked it up by the way, L weapons have shit tracking and you need tracking to counter evasion
I can just reiterate the fact that battleships just sit there while I kill their fleet, please do try it out
>>
>>174339994
the o word?

omelet?
>>
>>174339994
Orange?
Omeworld?
O-game?
Orizon?
Oh, the humanity?
>>
>>174339309
>>174339319
Sweet.

Another questions. Are battleships just to show you're a big dick Rick? and are Cruisers as shittacular as I've heard?

If so I'll dismantle some of my fleet and throw Destroyers at this CUNT AT MY FUCKING BORDER
>>
>>174339451
>>174340169
oil
>>
>>174339994
O I L
I
L
>>
>>174340205
M8 literally read the thread
There's been like two guys having this discussion for a while now, someone even posted a nice guide that they're arguing over

>>174335286

This is why we need an OP FAQ like yesterday
>>
>>174340205
You should try using battleships a bit, you'll quickly see you need to build as many as your enemy fleet has to stay competitive
Then you should never ever build them again
As you can see by the discussion we're having, word on battleships isn't definitive yet
>>
>>174340156
>>174340169
You only have yourselves to blame OIL
>>
>>174340223
>>174340234
Oh, you mean "Imperial Unit 2.0".

I actually like oil, it sells for a fucking lot in Caesar III.
>>
>>174340205

cruisers are just cost effective battleships, they hurt less when you lose one. ~1.5k minerals vs ~600.

personally, i cant stand warring fallen empires and unbidden without loads of artillery battleships.
>>
>>174339994
>>174340223
>>174340234
Oh-liquor?
>>
>>174340342
Against those faggots, you should load up some ships with those energy torpedo things that fuck up shields and some destroyers with kinetic artillery
I googled stellaris fleet composition and found a reddit post that exactly advocates what I have been saying
https://www.reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
I hope his screeshots serve as proof since I do not have any of my battles
>>
>>174340169
>OGame
Wow, I haven't even thought of that shit in years.
Also oh kek, I remember that time they copied all the features an OGame copy had added.
>>
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Stellaris is still boring
>>
>>174341079
I agree
So why can't i stop playing it?
>>
>>174341079
don't worry, in 10 years it'll be slightly better
>>
>>174341296
and 200 quid
>>
>>174340112
>I wouldn't be caught dead putting them on a fucking cruiser though, I'm not stupid
You're actually wrong on this. I spent ages testing this shit with a friend out of boredom and (at equal tech levels) literally the only thing that beats a stack of M plasma cruisers in a fight while retaining the ability to fuck up everything else that comes its way is M plasma cruisers with a single kinetic artillery. As a side note as you get more repeatable techs the cruisers of both types start to pull even further ahead of everything else.

And no I don't look at his 12 battleships and think mine are fucked, I look at his 12 battleships and then look at my 8 backed up by 80 cruisers and roll over them. And who cares about their tracking. You are not bringing them for their tracking. You're bringing them for the sole purpose of softening low evasion ships up before plasma ships get in range for the kill because they have 40 more range and a bonus vs shields.

I know small ship spam is effective and I know it's better than battleships because of how expensive they are and how long their build time is. That's never been the point I'm arguing here. I'm just arguing against the
>dude battleships lmao
dismissal of them that people have developed here lately like they're missile tier when they most definitely aren't.
>>
>>174341242
No idea.
I'm starting to even hate it because there's so much shit that's lacking and incomplete
Yet I'm spending 6+ hours everyday playing this shit
>>
>>174341390
Anon, you keep misunderstanding me
>And who cares about their tracking. You are not bringing them for their tracking.
I am not bringing them at all! I do care about their tracking because it means the enemy can't use them to hit me
Whenever I say something about battleships like "wow their tracking is shit" I am saying it because it is the thing I intend to counter with my fleet.
"wow battleships are shit at melee range", therefore I use a fleet that jumps on them as quickly as possible
>and I know it's better than battleships because of how expensive they are and how long their build time is
No no no no, that is not the point at all. We agree that we're only arguing optimal fleets here. I do admit that it's nice how fast you can build up a cruiser fleet but even disregarding build time and cost, battleships always lose out.
This entire discussion I have been looking at it more from a point of view of "for a given fleet power or a given navy capacity, design the optimal fleet", I completely disregard build cost or time in why I think battleships are useless
>>
>>174341756
Basically my philosophy is this (and this is backed by my few attempts to bring battleships along): Enemy AI fleets love to put battleships in their fleet, so I need to counter them. The best way to counter them is to use swarms of smaller ships, both to spread their fire out (I never checked this too closely but I guess a battleship shooting at a corvette will make most of the damage go to waste because it's an overkill) and to engage them at a range where they can't do shit (this you don't seem to believe, but even if you think range is not a factor you have to agree that L weapons are worse against ships of smaller size)
Now, if I brought battleships along (because battleships only counter battleships as I said long ago) all that would change in combat for me is that I lose a lot of my smaller ships for some battleships, and these battleships would only be used to target enemy battleships
This is a waste of my fleet power howver, because enemy battleships are effectively shut down by the fact that my swarm fleet engages them at close range already
>>
id distance to capital divergence still a thing?
do i still need to savescum until my planet is near the center of the galaxy?
>>
>>174335837
don't you wanna include that fleet composition guide on reddit? that's what most newfriends are asking about

https://www.reddit.com/r/Stellaris/comments/5injg4/14_fleet_composition/
>>
>>174340234
nobody screencaped? it was the whole day of "muh mur the human race must become dirty farmers again otherwise we will destroy ourselves, N-N-NUCLEAR WARRRR"
>>
>>174342348
>putting point defense on all your cruisers
disgusting
>>
mp when
>>
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>>174342348
>>174335286
>>174329782
>>174329947

Of course, alongside the one anon made with some clarifications saying that the Battleship thing isn't quite agreed upon, and presenting both sides so far

I'm not making the pastebin though, I already made one for another general and I'm a bit burned out on it

If someone wants to pitch in and throw up a draft that we could start shaping that would be great

This is the /r6g/ one if anyone wants to get references for structure/index etc

https://pastebin.com/Wi0PwtYw
>>
Does it matter what dialog option you pick on first contact?
>>
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Is it a good idea to allow nomads to settle within your borders?
>>
don't ask why but what's a good build for playing through stellaris without research
>>
>>174342917
Of course it is, just look how it worked out for Rome
>>
>>174342917
Do you really want gypsies?
>>
>>174342917
multiculturalism is our strength!
>>
>>174342917
>letting in any kind of migrants to your empire
>the second you do they immediately make factions that are in complete opposition to your governing ethics

the answer is no
>>
>>174342979
but why?
>>
>>174342979
Your default naval capacity with level 1 space ports ass will die the second you encounter even the tiniest hostile empire
I guess go kinetic because it's the most powerful base weapon type and wormhole obviously
>>
What's the best ascension path? I went psi once but was too scared to continue because I read entering the shroud can just give you a straight-up game over
Does the gene mod path give you more trait points so you can have charismatic extremely adaptible intelligent dudes?
>>
>>174343519
It only gives you a game over after 50 years if you ignore countless "don't press this button" warnings
>>
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how do i get rid of this dumb asshole
>>
>>174343405
If no side has research, missiles are better, tbqh. No opposing PD.
>>
>>174343734
Oh yeah I was under the assumption that everyone else is allowed to tech up, which is why I said even a tiny empire will fuck him
If no one can research anything, you are of course right about missiles being the best
>>
>>174343691
are you a robophobe, anon?
>>
>>174343691
Can't you resettle it in the sun?
>>
>>174343691
Try loading your consciousness into it or making it sentient, I hear that helps
>>
>>174343519
It's only game over if you deliberately make a pact with the End of the Cycle
And you still have 50 years.
>>
>>174342237
I don't think ethics divergence even matters anymore. They totally fucked the faction system up, I've never had strife or major unrest. All it's done has given all of my pops pretty much free +10% to happiness.
>>
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>>174343013
>>174343020
>>174343321
>>174343327
Ok thanks, thought they may come in handy later or have some special events.

A wall it is.
>>
>playing hivemind
>you are just like fanatical purifiers
>you don't have diplomacy so no hegemony swarms
>you can't convert alien pops so no borgs
>there is no way to take worlds by integrating aliens in your hivemind, overtly or not
>no psychic hiveminds despite it being a sci-fi trope
>no robots hivemind so no fucking necrons
>>
>>174344060
It's so cool when there's modifiers that give you -ethics divergence and you have no clue whether that actually does anything
Factions are just silly
>faction with 4 negative modifiers that aren't fulfilled and one positive modifier only fulfilled for a few years if you expand your borders
Wow yeah thanks Paradox this will really change the way I play, I totally won't ignore this completely
>>
>>174344205
You do have diplomacy though.
>>
>"+Free Xenos in empire" for xenophiles
>"-Free Xenos in empire" for xenophobes
>"Free Xenos" are being exterminated RIGHT NOW
>after I gave up 5 full droid planets to become a satellite of the neighboring awakened
#JustPurifiersProblems

fuck me man, why do egalitarians even pop up in here? Why do XENOPHILES?
>>
>>174341756
>>174342156
>range stuff
It's not my belief it's literally how it works, the combat formula is super simple and range isn't a factor in accuracy. Link to paradox guy confirming this https://forum.paradoxplaza.com/forum/index.php?threads/hit-formula-for-weapons.979715/#post-22045593

>battleships only counter battleships
Literally false, they counter cruisers too since L slots hit cruisers just fine. The issue is when M plasma is accounted for because it's really fucking OP and minces both corvettes AND battleships, which is where M cruiser spam which can only be countered by MORE M cruiser spam happens. For what it's worth in testing the outcome of a fight between a kinetic artillery battleship vs 2 M plasma cruisers comes down to if the cruisers jump in on the battleship they win, if the battleship gets to engage from max range it wins, the battleship however doesn't retain that effectiveness on small ships which is why cruisers are preferable.

I get your argument just fine and its that battleships are dead weight vs swarms of smaller ships, but swarms of smaller ships are pulped by massed M slot cruisers, and battleships do just fine against those although as I keep saying, you're just better off bringing more cruisers than their fleet cap worth of battleships.

I don't think we're going to convince each other one way or the other though. You keep using your set up and having success and I'll keep using mine. I just don't think we should be drilling it into new players heads that battleships are a joke like missiles, the fact that we're even having this argument whereas nobody ever argues in favor of missiles should prove it honestly.
>>
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Should I declare a quick war on these fuckers?
>>
>>174344501
I'm happy to let it rest and agree to disagre but one thing I don't get: You keep saying how "you're just better off bringing more cruisers than their fleet cap worth of battleships"
But why are you using battleships at all then if you freely admit that they aren't as good as having 2 more cruisers in your fleet?
>>
>>174344695
To do what, barely kill their fleet which they can rebuild in 90 days at that stage time and time again? That sounds like shit
Not like you can even bring down their spaceport
>>
is space lighting a meme?
>>
>>174344695
You want >1K fleet power to fight even a space port.
>>
Is the Psi Corps building necessary?
>>
>>174344819
>>174345157
>implying you even need to kill a spaceport
Just farming their fleet (while killing off their off-world infrastructure) is enough to tick your warscore up.

Plus, given enough time, a losing party will eventually capitulate to any demand.
>>
>>174345239
It's neat.
>>
>>174345239
Naw man just build slave processing and armies for unrest
>>174345323
And what's the point again?
>>
>>174344695
Look at your starting starport. Every faction gets one.
You can't annihilate anyone until you hit 1K fleet power to kill their starport. You can still do some mean damage if they have a naked world to conquer.
>>
>>174345454
>And what's the point again?
I have no idea what anon plans to do in his war, but it's entirely possible for him to win one at that time.
Presumably, vassalizing or making them a tributary, if not outright anschluss.
>>
>>174345538
You don't need 1k fleet power to kill a starport as they have no evasion or utility slots.
>>
>>174345583
Yeah I know how blobbing works, my point is simply that exploring shit and colonizing free planets is way more efficient at this stage
Then later come back to occupy their planet in 20 days
>>
>>174345671
Strangle the baby in the crib
>>
So who would you want to be if you were in your species' position, /vg/? If you led your species into space, what ethics would you lead them under?

Alternatively, what do you think humans would become given 200 years out in space? Fanatic purifiers, xenophilic explorers, science directorates?
>>
>>174345789
I'd rather let the baby grow up to be a man, have a family and spread them to 6 other homes where they grow up to be men as well
Then I strangle them while laughing at how ineffectual their arm flailing that they call war is and enslave them since they have done all the work of building up their homes for
>>
>>174344835
>>174344835
>>174344835
>>174344835
>>
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Muh dick
>>
>>174345890
Science directorate because I've had enough of politics in the real world. Right/Left wing parties can barely get along, let alone in fucking deciding the future of humanity in space
>>
>>174345969
You can bump this post all day, that doesn't mean anyone will understand what the fuck you're asking
How about asking a question like a real human instead of using the word meme and expecting us to know exactly what you're referring to
>>
>>174346209
shut up faggot
I WANT TO FUCKIN KNOW IF IS A GOOD WEAPON FOR SINGLE PLAYER?
>>
>>174346068
what mod?
I've literally never seen that modifier and my golden stars look like shit
>>174345890
I would wish for a militaristic authoritarian/spiritualistic oligarchy to eventually turn into a full blown militaristic empire
>>
>>174344714
Fun, flavour, Rp, that sort of thing. I mean I run a galaxy scale empire, I just HAVE to wave my enormous imperial space cock in the faces of lesser races. They're not the best but they're viable unlike missiles that are a literal joke and will lose to fleets half their size if said fleet has a small amount of PD.
>>
>>174346503
I guess to sum it all up, we've both been agreeing on how they're not the best. I've just been trying to say they're not so bad as to be even close to being unusable if you want them for fun or flavor reasons. While you've been arguing pure mechanics.

The burden really falls on me for not stating that clearly enough honestly.
>>
>synthetics means i need to build all my pops
>genetics means I get a few trait points and can micromanage all my servant races if I feel like doing lots of work for next to no gain
Is there any reason not to go full psi?
>>
>>174345890
My politics probably reflect F. Egalitarian and Xenophobia
>>
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So how is my home planet arctic if it's closer to the sun than the melted one?
>>
>>174345890
Militaristic, Xenophillic, and Materialistic.

Glorious multiculti grosser imperium.
>>
>>174346403
I only have some ascension mods, but none that affect research and shit.
>>
>>174346786
mass effect fields
>>174346742
>>174346503
Yeah that doesn't really fit my playstyle
I only RP a bit insofar as I make empires with certain goals and fit their ethos and traits for that goal, but I can't bring myself to use battleships just because they look cool
>>
>>174346786
it has a thicc atmosphere :DD
>>
>>174346450
see
>>174329042
It's pretty great against corvette-heavy shits, but in NSC that's quite rare
Still, it's a great counter to small ships in general and having it mounted on mediums is not a drawback, considering you can just get a bunch of cruisers with it. Stealthy reduces a lot of fleets' simulated power because it completely negates evasion.

Still, not that great when you get into late game, where range is king.
>>
>>174346786
Exotic metal asteroid impact introduced reflective particulates to the upper atmosphere that had a runaway cooling effect.
>>
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>F. Spiritualist
>Largest demographic in the galaxy are Synths
>Followed by various species of cyborg
>>
>>174346786
Because programming planets spawn depending on their type is hard when you are busy recording Muhamed fucking your wife.

At least that's what I believe is happening at Paradox all the time.
>>
>>174346112
I could get behind that. Progress over politics.
>>174346403
I'm guessing you'd want to conquer others and show them the light, right?
>>174346796
A well oiled, multicultural machine. I dig it.
>>174346776
I think I'd go with this one, personally. Universe explored alongside a ton of races and species? Sounds comfy.

Would you guys build tall or wide?
>>
>>174329042
Looks cool too.
>>
>>174347232
>tall
>memellaris
HAHAHAHAHA
WEEL MEMED MEIN FRENDO
>>
>>174333089
i just bought it when it was on sale for thirty bucks

there's a logic that says you aren't really saving a hundred and seventy dollars, but just spending thirty bucks

but hey, i'm okay spending thirty bucks
>>
>>174347384
Well, I meant in reality. If you were the leader of Humanity and you went into the stars. How do you think you'd play it out?
>>
>>174347384
Where's the joke?
>>
>>174347384
>he doesnt know
You can go tall as fuck with utopia anon.
>>
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>>174347127
You know what you have to do.
>>
>>174347607
I've not gotten to the megastructures yet but aren't they simply treated like planets? As long as they take up your core sector limit I'd call it going wide
Then again the terms don't really apply to Stellaris because you have so much resources that there's no reason to not completely build up every planet, so everyone goes tall and wide all the time
>>
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Synths, here I come.
>>
Is there any reason to go fanatic in any ethos? Just taking the base ethos already gives you all the features associated with it, and going fanatic just locks you out of your third ethos while giving a miniscule bonus
>>
>>174347759
aside fro mbeing super expensive they are too late game, they must add ways to build tall, this way things are shitty, the main problem is the combat, defensive wars are too problematic, guerrilla almost impossible.
>>
What FTL travel system do you prefer in Stellaris?
>>
Guys, I need help.
>find new RTS
>play it for a while
>discover new units
>try against medium AI
>do well
>get bored
>find another

How do I fix that and keep playing the same stuff? I'm running out of money.
>>
>>174347920
Back before Utopia, there was plenty of reason. Now your ethos largely doesn't matter
>>
any mod that lets you mix and match ascendancy? Biologically enchanced psychic cyborgs anyone?
>>
>>174347920
There's no real point other than roleplaying. Three ethos is better than two.
>>
>>174347759
Yeah they are. But its core SYSTEM limit. In my last game I had a system with 1 settled planet and 8 fucking habitats in it. A system that dense with planets is rare but holy shit it was making some mad dosh lets be real I traded it for minerals because that's more efficient than building mines on habitats and it only counts for a single system to your limit. They're also great for research due to their tech building being 3/3/3
>>
>>174347759
you can build one on all the planets in a system, sooo
>>
>>174348016
>Back before Utopia, there was plenty of reason
How's that? Also the only reason I found for going fanatic was for fanatic purifiers and they are pretty shit
I don't know how combat speed is supposed to work but +33% definitely didn't make my ships 1.33 times as good
>>
>>174347982
mass effect because comfy
>>
>>174348172
>you can build one on all the planets in a system, sooo
>>174348137
>But its core SYSTEM limit
Wait what the fuck really? Can I colonize multi-planet systems and it only counts 1 towards my limit?
What the fuuuuuuck
>>
>>174348307
Yep.
You still get hte unity/research penalty thought.
>>
Why aren't my allies helping me?
I'm at war but my allies just have their 10k ships sitting at their home base.
>>
>>174345890
Egalitarian for utopian living conditions for all and a good build as long as we are not assholes.
Star Trek is a more desirable future than Warhammer 40 000.
>>
>>174348307
Yep. It was core planets waay back at launch but they changed it because it the system is fucking dumb. Now it's still dumb but a lot more tolerable and makes multiplanet systems a gold mine.
>>
>>174343691
What are you using, Dark UI?
>>
>>174348378
Allies in Stellaris exist purely to drag your warscore down.
>>
>>174329161
It's not a glitch, there is no fortification
You have to take it like a man
>>
>>174348364
>>174348434
I couldn't give less of a fuck about research, this changes everything
HOLY SHIT TIME TO GO COLONIZE THAT THREE PLANET SYSTEM
>>
>>174348378
Is your fleet set to discourage?
>>
>>174348176
100% slaver tolerance and +50% influence gain from rivalries was huge.
>>
>>174345890
Hive Mind and I call them Reddit.
>>
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>this is a game made in 2010
>>
>>174348630
Even DW has a better UI than Stellaris
>>
Is there any point in going authoritarian if you're not going to enslave?
>>
>>174348630
What seems to be the problem?
DW spreadsheets are at least very functional, which is more than you can say about Stellaris.
>>
>>174348732
No
>if you're not going to enslave
Go xenophile, militarist and spiritualist/materialist depending on whether you want robutts or psi
>>
>>174348630
>>174348731
I wish one of the Amplitude devs made an UI mod for DW. They make good stuff.

>>174348841
Read his post again.
>>
>>174348630
>distant worlds fags are still meming their bloated game
Funny they always see how much their game is DEEP DEEP but they can't a single feature that thie game has over Stellaris except muh automatization and muh private sector
You can't even create your own races and they are all the same except for a few bonus.
>>
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>>174345890

>what it should be

Pic related

>what it will be

Authoritarian oligarchic mega corporation.
>>
>>174348941
>peaceful
>egalitarian
Cucc
>>
>>174348732
I need to take it to keep my God Empress from Pre-Utopia
>>
>>174348929
dude you cant just compare stellaris and DW, DW is too deep and stellaris half done, the only merit of stellaris is "i can make my own race"?
>>
>>174349123

Do you mean the title? You can just edit that yourself.
>>
>>174345890
spiritualist egalitarian xenophile, is what it should be

it will be materialist authoritarian pacifist
>>
>>174349129
>not citing a single feature
>>
>>174348941
>>174349374
>not militarist materialist xenophile
>>
>>174345890
Spiritualist-materialist-egalitarian.
>>
>>174349578

We're talking about real life, not a fantasy world.
>>
>>174349638
>implying I was talking about what it will be, and not what if should be
>>
>>174349727
what was will be
>>
>>174349727

I was talking about the same thing.
>>
>>174349763
All of this has happened before, and will happen again.
>>
>>174349763
What will be was

>>174349798
>Egalitarianism
>working anywhere but a fantasy
>>
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Nearly my entire population is in this system.
>>
>>174349763
fuck off with that shit, your face tentacles are ugly
>>
>>174349951
It'd be a shame is an ether dragon were to attack.
>>
>>174349951
>two Siuhiri Secundus
Can this be considered as doubles?
>>
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>want to make a Austrian-hungary themed faction
>get this as randomized name

Its a sign!
>>
Any mods that tell you whenever you have a new fully grown pop? Having to check 20 different planets every couple of months get really fucking tedious.
>>
>>174349914

It's working pretty well in real-life m8.
Not that anyone here knows anything about real life.
>>
What mods to get for Stellaris?

Are strike crafts any good?
>>
Is playing materialist fanatic xenophile star trek humans/aliens fun?
>>
So what's the best way to be able to just blob across the entire galaxy? Going full slavery or going full tolerance so pops don't hate being conquered?
>>
>>174350246
>It's working pretty well in real-life m8.

>I M P L Y I N G
>M
>P
>L
>Y
>I
>N
>G
>>
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>>174349951
One hit from this and it's all over.
>>
>>174350212
It's Kronprinz you stupid foreigner
>>
>>174350197
I just colonized them at the same time and did not care about the name, just plopped robots on every planet not the capital and started strip mining.
>>
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So I locked this little Sidimatus cunt in, like you guys said. He's super upset with me, but I think my ships could probably take his if he decided to attack. Also I have spaceports defending my 2 planets. Should I start building up an army just in case? Defence or attack army? I'm a militarist xenophobe.
Also should I adopt the supremacy tree to push for more border range?
>>
>>174345890
Egalitarian/Materialist/Militarist

The last one only slightly, mainly because I don't fit fanatic for the other two or any of the other ethos.
>>
>>174350497
If you lose a planet to a one-system species when you've got all that territory, you should just delete you save.
>>
Which 4X space game can you recommend to one completely new to the genre?
>>
>>174350930
Stellaris is pretty casul-friendly.
Distant Worlds is for hardcore gamers.
Aurora is for people that have ascended to a greater plane of existence.
>>
>>174350450
Ups, wusst ich gar nicht.
>>
>>174350497
>Also I have spaceports defending my 2 planets
No shit man, you should always have spaceports on all your planets
Also, colonize more, it's basically free except for the short-term energy cost which can almost be ignored
>Should I start building up an army just in case? Defence or attack army?
Attack army, it's not like their army will ever get to your planet when you smash his fleets
>I'm a militarist xenophobe
THEN FUCKING DECLARE WAR ON THEM ALREADY
>Also should I adopt the supremacy tree to push for more border range?
No, you should adopt it for better combat capabilities
Is this somehow your first Paradox game AND your first 4X game?
>>
>>174350930
Galactic Civilizations, it's basically literally Civ in space
Sword of the Stars
Stellaris is actually okay for a beginner
Sins of a Solar Empire is also good for learning how the genre works since it's basically an RTS that happens to be set in space
>>
>>174351131
>Also, colonize more, it's basically free
You get a science and unity malus.
>>
>>174351131
Thanks for the pointers! I'll start building an assault army! But I don't really have the firepower to deal with his spaceport just yet. It's my second Stellaris game! I got BTFO'd in my first one by an advanced start AI.
>>
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Do you colonize every world over a certain size, even if it's already in your territory and won't expand your borders?

If so, what's that size? What's the minimum planet size to deserve colonization?
>>
>>174344205
I thought synths should've been a semi-hivemind by default. It makes sense to have a single AI with massive computational power actually controlling all subservient robots in a nation.
>>
>>174351259
Galciv is all about abusing those imbalances between factions. Shit gets wild.
>>
>>174351481
Unless those robots are descended from living beings who value individuality.
>>
there' s no way if I integrate my hive mind vassal, that the hive mind survives?
>>
>>174351481
>semi-hivemind
So basically 4chan?
>>
>>174351353
I'll be sure to pause for a bit to consider another empire's science and unity output shortly before I smash them with all my navy capacity
>>174351380
Yeah I forgot about space ports being a bitch, just colonize more so you can get more pops and space ports and get dat navy capacity
Also you should build some powerplants, your energy is looking low
>>
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How would a Psionic society even work?
Are people sitting around in dead silent rooms, bars, shops, parks, etc socialising via telepathy?
Would people just fly around instead of most other forms of transport?
Is there shit levitating all over the place because people don't need to physically carry stuff anymore?
Would non-psionic species not be terrified of having their minds read or otherwise fucked with?
What would some street fight look like? Would psi-blasts or beams be something the regular population could do?
>>
Stellaris would be so much better if it allowed you to RP like CK does.

>poor at research? Undertake a personal quest to raise research stat!
>your next target has defensive pact with powerfful spider military comissariat? Marry their leader’s daughter!
>about to get wiped out by the Prethoryn? Time to put your "master seducer" trait to work!
>>
>>174351603
Depends how powerful the psionics are. In Stellaris we know that psionic races mostly communicate with telepathy, but I like to think singing is probably still a thing, if it was ever a thing for that race.

As for levitation, we don't know if that's possible with Stellaris psionics or not.

And the psi warrior army specifically says they use their power to sow terror during their attacks, so I'd say yes.
>>
>>174345890
Probably Space Catholics ran feudal style. A lot of autonomy in most matters, but a single galactic authority on spiritual and moral matters.

I haven't even began to think on what my ideal society would be in space, almost certainly it'd be different than a planetary based one. As long as there's enough decentralization and division, I don't much care if we have a democratic or authoritarian system.
>>
>>174348732
Show how fucked up Paradox way of thinking is.
>>
>>174351470
Only cowards don't colonize Size 10 planets!
>>
>>174351470
To start with, I only consider planets of size 21+ but don't further differentiate on size
First I colonize those planets that will expand my borders if they're still close enough to be able to actually consolidate my borders in a reasonable time instead of becoming an exclave
I usually only start going for planets that aren't within my borders until I'm rubbing up against other empires on all sizes or have run out of viable planets reasonably close to my borders
All of this is on a per-system basis of course, I will always colonize the other planets in a system I have already colonized
I only start looking at <20 size planets at the utmost end of need
Also, sometimes when I am already strong as fuck, I colonize planets on the other end of foreign empires just to troll them
>>
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So, is the new Master of Orion any good?
Is it worth the 36 Yurobucks?
>>
so, I keep doing the shroud, it offers 3 boons, I pick 1, I wait, repeat. I assume something more will happen eventually. When?
>>
>>174351964
No.
And Hanyu's a cute.
>>
>>174351964
Nope.
If you're one of these fags, you're better off playing your 20 years old dead game.
>>
>>174351470
>10-12
Only if its in a strategically important location or gives access to excellent off-world mining/research sites.

>13-16
Only if it has productive tiles or some planet modifier that makes it worthwhile to develop; additionally, same reasons as above.

>17-20
No reason not to colonize these, except unless they're totally clogged up by tile blockers or are in an otherwise desolate or dangerous part of space (meaning I can't hold them easily).

>21-25
Always. There are exceedingly few reasons to not colonize them.
>>
>>174351470
Consider 25 with tidal locked and poor quality minerals and very few tile bonuses versus lush 12 entirelly covered in high end bonus tiles
>>
>>174351380
Forgot to mention earlier, don't build "an assault army"
You need like 10 to 12 armies to take a planet, and it's not like they're expensive
>>
>>174351470
I look for bigger worlds first. With the Expansion tradition lowering the monthly cost of frontier post, I sometimes put down a few just so they can be close to planets I can colonize in the future. I prioritize big planets early on because of the big impact planet count has on traditions and research. When it gets rolling because everything's covered in +unity buildings and I have a dedicated research planet and a lot of research bases, then I start colonized smaller planets.
>>
>>174352124
At the end of the day, resources are easy to come by and having a modifier on one planet really doesn't matter in the long run
What you want is more pops, always
>>
>>174351629
Every game could use some more CK2-like events.
>>
>>174351470
I colonize everything, give away the smallest worlds to another empire, and then liberate them during a war before vassalizing them. I wind up with a new faction that shares my ethos and species which likely stays a vassal or tributary for the rest of the game.

No messy research penalties and tradition costs this way. The only malus you take is a lack of income since it's locked at 25% for tributaries and they develop much slower due to being AI. But when you're making 500 minerals due to tax, you can basically shut down domestic mining and entirely focus on science and tradition.
>>
Is there any reason not to make all your conquered slaves battle thralls? It has the lowest penalties to happiness and production, and it lets you use them to create armies so they suppress their own unrest
Also is it somehow possible to kill a single slave pop so I can replace the ones on research tiles with my own species?
>>
>>174353023
Chattel slavery gives bonuses to food and mineral production.
''''Domestic'''' slaves give happiness bonuses to every unenslaved pop
>>
>>174352974
Is there any reason whatsoever to make a sector instead of just giving those planets to a new vassal?
>>
>>174353023
You can't purge individual pops anymore, but if you need to make room you can just relocate the slave pop to another world.
>>
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>when the Ether Drake literally spawns in your starting borders
>>
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Should I let the precursor robots settle on my worlds or are they secretly a cabal of the eternal jew with aspirations of destroying my civ?
>>
>>174353098
Not only is 10% bonus basically nothing, minerals are hardly something you need a bonus on and getting even more fucking food is just laughable
>>174353170
Yeah I was thinking that as well, but that will just lead to all my colonized worlds running full of slaves on all non-research tiles
>>
>>174351964
It's better than stellaris.
>>
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>>174345890
My actual non-RP opinion on things.
>>
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Can anyone give me a rundown on slavery?
I'm creating a pseudopassive warrior civ with slavery and I've never messed with it before.
>>
>>174353192
If you uploaded them to standard robots you effectively gave them all lobotomies so they're just standard robots.
>>
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>>174353189
>>
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>tfw you'll never do a full loop at superluminal speed
I wish there were megaprojects to create fuckhuge hyperlane highways between systems
>>
>>174353337
>conquer fully built up planet
>species gets enslaved
>drop defense armies on the planet until they stop having unrest
>enjoy never having to touch that planet again, as well as getting shitty research penalties
>or just swap the research and energy slave pops for some of your species
>>
>>174353341
Sounds incredibly mean when you put it like that, but that's about what I did yes!
>>
>anons are being meanies and won't answer my questions
>>
>>174351629
>>174352654
>wanting The Sims in space
This shit already ruined CK2, fuck off.
>>
>>174353189
At least its not interdimensional horror on hyperlane chokepoint
>>
>>174353192
Option 2.
I'm not even the nazis themselves would be le purge all xeno wh40 tier
They mainly cared about purity and human hierarchisation.
They would probably be xenophobes but not fanatic, Hitler would probably in favor of safe and cautious coexistence with an emphasis on safe and conscious and with not desire to intermingle with them culturally.
>>
>>174353507
What about primitives? Can I take over modern-age civilizations and enslave them?
>>
>>174353668
>I could bump my post, or I could make sure no one wants to answer it by posting bullshit
Why don't you go ahead and post some bullshit about bullying with an anime girl pic as well so people hate you even more
>>
>>174353763
Ruined CK2? That doesn't make any sense.
The game is based on family dynamics and individual progression.
>>
>>174353478
>No megastructure that is a giant stargate
>Letting you travel to any other stargate instantly regardless of distance
>The cost of each makes it niche so normal travel is still used
>Nope, says Paradox, just a Dyson sphere that gives you 400 energy is better for our DLC.
>>
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>>174353920
>Dyson sphere that gives you 400 energy
>>
>>174353810
Honorary Humans, allies against the eternal juden
>>
>>174353837
Shit dude I don't remember if they can become proper slaves if you just conquer their planet. Try it out and savescum if it doesn't work out
I usually influence them until they follow my ethics, enlighten them until they become my vassals, integrate them, and immediately enslave them when they become part of my empire
>>
so, how does the shroud work? You keep waiting and retry for a boon, until what?
>>
>>174353913
He's a retard who never played vanilla CK2 and thinks that all the little special events were invented in a DLC.
>>
>>174353837
You can flat out invade non-space faring civilisations, you have to uplift pre-sentients.
>>
>>174354178
I'm not answering your post after you posted that bullshit about meanies
Meme elsewhere
>>
>>174354178
Pray to the most powerful of the Shroud Gods; RNGesus
>>
>>174350314
Hive mind with Extremely Adaptive
>>
>>174353324
>Quick Learners
Oh ah ha ha.
>>
>>174354317
Ah, yes.
>>
>>174354457
It's the traits that Stellaris gives default humans.
>>174345890 Asked for politics/ethics
>>
>>174354379
Oh yeah sure that's a great idea. Nothing is more fun than conquering 5 planets in a war, having to wait several years for them to get purged, and then a few dozen more years to repopulate them
>>
>ai sends an insult
Wow how very rude of them.
>>
>>174354024
Yeah asians as a whole were probably the equivalent of a different species for the nazis and they still made an alliance with them out of mutual admiration and perceived very long term common interests.
>>
>>174353810
This desu. They didn't hate non-humans, just subhumans.
>>
>>174354572
Why conquer other empires when you can settle on pretty much any free planet. Pop growth and sectors are shit, but when you have 60 planets it doesn't really matter.
>>
>>174353192
I had this as well
I chose option 1
They colonized a random planet with a few droid pops, then nothing ever happened again, literally just got a free planet

Dunno if that happens like that every time though
>>
>>174354969
Easier to build up because the AI has helpfully already upgraded shitloads of buildings
Running out of size 20+ planets to settle
Instant pop infusion for delicious naval capacity
Depriving the enemy empire of their planets to give them the inverse of all those effects
>>
>>174354752
That's a purge on sight bud
>>
>All of my factions are unpleasable democratic reformers and pacifists
>>
I want to take a few posts from that thread, and repost them on tumblr out of context.
>>
>>174355142
I would if I wasn't locked into a 10 year truce. But I shall remember how rude they were!
>>
>>174355296
good thing factions don't matter at all and you can just ignore them forever
>>
>>174354752
>AI sends an insult
>open diplomacy menu
>they're rated as "pathetic" in all areas, in comparison to my empire
>invade them with the single wargoal "humiliate"
They are like little babby.
>>
>playing stellaris
>not playing DW with mods
Oh my, truly autists.
>>
>>174354178
Make a pact with the warp gods.
The best one is the end of the cycle guy, make sure to enter a covenant with him.
>>
how do I become an awakened empire?
>>
>>174355410
Same happened to me.
>AI insult me
>look at them
>spiritualist xenophobe
>look at fleet
>pathetic everyone
>liberate them
>"we wuv you <3"
You're welcome!
>>
>>174355610
First you have to become a fallen empire.
>>
>>174355564
Yeah, but how do you get to the pact? Aside from a time, when I answered something in cthulian, I just keep getting boon-choices. Pure RNG?
>>
>>174355696
sad!
>>174355754
of course it's all RNG, have you taken a look at the tech system?
>terraforming only shows up in the midgame when I already have 30 planets
there's hardly anything in this game that isn't RNG
end of cycle is worth the wait though, the bonuses are incredible
>>
>>174355754
Honestly just savescum desu
>>
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>>174355564
>>
>>174355385
Too bad they're important for influence which I need.
>>
Can Hive minds and non hive minds work together at all?
I know hive minds purge any non-hive minds when they conquer and vice versa, but what if you integrate your hive mind vassal? Is there a way to not purge them?
>>
>>174356116
what are you using it on? I'm usually too lazy to micromanage planet edicts and build like 4 frontier stations max (I'd rather expand my borders with colonies) so I'm constantly at 1000
>>174356135
you can apparently genemod them to fit into the hivemind
>>
File: novio magnum mod.jpg (16KB, 268x214px) Image search: [Google]
novio magnum mod.jpg
16KB, 268x214px
Is Novio Magnum mod any good?
>>
>>174356248
I see, but in the opposite direction, for a hivemind vassal to be integrated into the non-hive mind empire and not be purged?
>>
>>174347792
>wow you guys sure are dumb

>heres an encyclopedia, stop being so dumb

Youre the DUNCE of the galaxy bub
>>
>>174356135
Only if you modify the species. Hive minds don't have a government so they can't manage non hive minds.
>>
>>174356338
What's that?
>>
>>174356602
And in the opposite direction?

>>174356581
>>
>>174356725
I've never tried it, can you not set species rights to not purge?
if not, then I guess genemod again
the hivemind governemnt specifically says hivemind species cannot survive in a non-hivemind empire and vice versa though so genemodding is the only workaround because it changes the species
>>
>>174356647
https://steamcommunity.com/sharedfiles/filedetails/?id=902607475
>>
>>174353341
It sucks you can't create them organic bodies with the gene editing techs now. I wanted to ressurect their species properly.
>>
>>174356849
Oh, a mod. I thought it was a game.
>>
>>174356849
>adds shitloads of customization options
>Increase the use and efficiency of frontier outposts so they're really an obstacle to overcome. Always equipped with a FTL inhibitor and equipped with powerful defences. Used with great enthusiasm by the AI.
Meh I like to play Stellaris comfily. I like blobbing but it's cooler to do it with an OP plasma fleet than as a hectic landgrab with eternal war
>>
>>174355483
Saw your comment and felt kind of bad, so I decided to tell you:
You are a very special & intelligent boy! Please keep up the good work!
>>
So, with Utopia is Stellaris finally worth playing?
>>
>>174357320
There's always shit to do and you can even give planets to sectors without wanting to shoot yourself in the head
I pirated it though (only played on release before) so I dunno what exactly Utopia changes
>>
>>174357320
Underlying mechanics are the same.
>>
>scout two hypergenerators worth of space
>literally no minerals
>ALL the science instead, including a curator enclave
we tall meme now
>>
>>174355483
cry more stellarisfag, good luck paying for a dlc that brings even more half done features.
not everyone has capability to play DW
>>
>>174357320
Depends what you mean by "worth playing".
>>
File: 1368774326023.jpg (206KB, 475x640px) Image search: [Google]
1368774326023.jpg
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>>174356602
Can a hive mind vassalize another hive mind?
Has anybody done this?
>>
>>174356930
Maybe the only data they stored was their consciousness rather than genetic.
>>
>>174357914
Hive minds can vassalize anyone, they just can't have non hive mind pops.
>>
>Crown Princess wants us to have a religious civic.
>There are only two of them.
>One requires authoritarian, which is impossible.
>The other requires I be oligarchical, which will oust her from power.
>>
Are sectors even worth using?
>>
New thread :
>>174358309
>>174358309
>>
>>174358168
it's the only way to comfortably go above the planet cap
and you're autistic if you want to personally manage more than 5 planets at once
>>
>>174358098
oops, thats what i meant, not vassalize
I sucks dicks
So hiveminds can conquer other hiveminds and keep the pops? Or is it only your own pops?
I know its not even relevant, im just curious
>>
>>174358368
Just upgrade everything and build shit on empty tiles every 3 years or so, it's not a big deal to click through 10+ planets
Sectors are still good though, it would be a bit much to manage 100 planets
>>
>>174355483
What are the mods you use?
>>
>>174353324
You really think we'd be xenophobes? First I've actually seen from that question. Why's that?

>>174356582
I'm a dunce that got Synths though, my man. Friends in high places is never a bad thing.
>>
I won my first BIG war today. A lot of kiting, hit-and-runs and backtracking. I'm tall, they're wide. Fleets all over.

I bought my vassals a couple planets and my federation some new allies. This feels good, even if my map is now ugly as hell.
>>
>>174359362
I was answering
>So who would you want to be if you were in your species' position, /vg/? If you led your species into space, what ethics would you lead them under?

I haven't the slightest idea what we'd be like 200 years from now, human society changes pretty fast, the society most of us are familiar with is still fairly new to us as a species and might not necessarily stick around.
>>
>>174358368
>and you're autistic if you want to personally manage more than 5 planets at once
Is this bait or is Stellaris your first strategy game?
>>
>>174353118
Not really, and that's what makes it bad. The penalties for owning additional planets are too harsh for sectors to be worthwhile.

Perhaps if sectors contributed to research in a different way and didn't affect tradition, it'd be different, but when you have 30 planets and everything has a 700% increase in cost, it's hard to make an argument to use them. Sure, you get some extra minerals and energy from them, but it's not really worth it.
>>
>>174359813
>mashing upgrades on buildings is strategy
>>
>>174358368
>and you're autistic if you want to personally manage more than 5 planets at once
and you're the casual trash that paradox made stellaris for
>>
>>174359879
That's not my argument. Even Civ 6 requires you to manage more than 3 things at once. Holy shit normies out REEEEEE
>>
>>174359882
No, they made it for the autists that think there's strategy in playing upgrade simulator.
It isn't like this at all in Vicky2.
>>
>>174359657
Ohh, so YOU don't trust xenos. That makes sense, my bad. Think they'd just want to exploit us, or do you just distrust 'em out of principle?
>>
>>174360050
>having to manage more than 3 things is autism
literal attention deficit disorder go and marathon the trailer to thor
>>
>>174360217
>oh man i just got power plants III
>time to spent ten minutes clicking on every planet to upgrade my plants
>this sure is fun
>>
>>174360738
m8 just go into spectator mode and let the game play itself for you
>>
>>174360738
Imagine having to click on things! In a vidya!
>>
>>174360913
An upgrade all button would be a good quality of life improvement.
>>
>>174361147
M8 there's 5 fucking planets under your direct control lmao
>>
>>174361435
I have twenty one in my current game. Git gud.
>>
>>174361517
youre autistic m8 see >>174358368
>>
>>174342348
>>174319945

As for the OP guide shouldn't we add links to pirate downloads ? I get my game from rezmar and mods from skymods.ru

they never fail to deliver
>>
>>174365272
they also never fail to deliver bitcoin miners to your PC
>>
>>174353837

You are forced to colonize pre sentients , then they can be purged or uplifted ( or left alone as tile blockers)

for sentient pre ftl species ground armies can invade and take the country ( still requires influence) and the pops will get a huge -to all production and happiness for a very long time
>>
Finna start up a Stellaris game, what mods should I use to make the game interesting
>>
File: not a bad boy.png (845KB, 1003x728px) Image search: [Google]
not a bad boy.png
845KB, 1003x728px
>>174366198
Few Must-have:
Unbiases Systems
Horizon Signal Fix
Plentiful Traditions
Fallen Empires Expanded

You might as well try Planetary Diversity if you like
Cosmetic mods I use:
Alien Suns
Diverse Rooms
Nazi Emblems
National Emblem Pack
Spectra Flag Colors
More Tilesets
Synthetic Portrait Pack
Animated Asari, Raptor, Quarian -Portraits
>>
>>174367209
Post the warning.
Thread posts: 782
Thread images: 96


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