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/agdg/ - Amateur Game Dev General

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Thread replies: 794
Thread images: 130

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Post Progress edition.

> Upcoming Demo Day 14
itch.io/jam/agdg-demo-day-14

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>174226976

> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
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>>174274435
>no webm section
Going to have to ask to remake this thread?
>>
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>>174272629
>>
>>174274643
no loli jam link too.
https://itch.io/jam/agdg-loli-jam-2017
>>
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Reminder to ignore shitposters and just like make game!
>>
>>174274643
stop being an autist and just be the first to make the next thread
>>
>>174274276
i've been trying it out since last week and it's pretty comfy to be h with you family
>>174274334
it's not malware, i've tested it myself for this week and it works perfectly, didn't notice anything suspicious. ffmpeg is not as retard proof as SCR though
>>
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>>174272629
>>
>>174274732
Please do not reply to shitposting or bait posting, it only encourages them.
>>
>>174274643
if you do, add this please:
http://www.maartenbaert.be/simplescreenrecorder/

it's for linux
>>
>>174274935
>it's for linux
>>>/g/
>>
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Reminder not to fall into the easy-hard effect cognitive bias friends.
>>
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Added an energy mechanic. Resets at the start of every day, better tools cost less energy to use, etc.
>>
>>174275157
Looking good.
>>
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At the end of the day, good graphics are what sells your game.

Agree/disagree?
>>
>>174275157

That's a bad mechanic and the art is pretty shitty, use better colors
>>
>>174275157
Skinny jeans are not proper farming attire
>>
>>174274680
I am highly interested in your game now.
Any progress to post?
>>
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>>174275328
Initial few sales if you do zero marketing, yes
>>
>>174275328
Agree
>>
>>174274805
>>174274935
I mean, most people deving on a Linux distro are more than capable to find a webm recorder and if they aren't, they shouldn't be deving on a Linux distro.
>>
>>
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i found out you can do back flips by quickly crouching again after a crouch jump.
>>
>>174275328
Good graphics help a ton for marketing and getting initial interest in your game, but don't expect it to be well-received if the core gameplay is lacking.
>>
>>174275752
>this paralyzes the mannequin
>>
>>174275752
i'm already attached to that character, looks C U T E
>>
>>174275752
NOICE
>>
Enemy AI is the most important thing in a stealth game
Agree/disagree?
>>
>>174275752
Can your characters run ?
Running, backflipping and landing feet first on someone's face would be very fun.
>>
>>174275328
You can sell a game with graphics, you can sell it with gameplay, you can sell it with memes, you can sell it with dreams.
>>
>>174275347
It's a standard mechanic in every Harvest Moon/similar games.I think it's fine.
>>
>>174275328
Depends on your target audience. If it's full of retards then yes, otherwise gameplay is the most important thing.
>>
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So I've been making some good progress on the main menu and things are starting to look up.
But I've encountered a problem I can't seem to google.

The AI in the game uses scriptable objects for various things and when I play the game from the game scene everything works just fine, but when I load the game scene from the main menu scene some of the data on the scriptable objects disappear and I get spammed with null reference exceptions, anyone here ever encounter a problem like that?
>>
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>>174275536
Is that a bokube face
>>
Who has webms of the demon succubus game?
>>
>>174276289
thats pretty damn cute
>>
>>174275328
Yes, look at this recent game for example.
About as generic as you can but people are all over it because of the nice art
https://www.youtube.com/watch?v=8MSdFlU8hEk
>>
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>>174275328
will you buy my graphics senpai?
I'm just fucking around before I hit the bed, don't yell at me for "fixing" it with one shitty hue shift, I'm not fully decided to start over
>>
>>174275525
I just use OBS and an ffmpeg script. Works wonders and I can even get a good quality GIF with the right settings.
>>
>>174276289
Reminds me of Loco Roco
no idea what your game will be but it could be fun
>>
>>174276626
DUDE
>>
>>174276194
Probably some objects are or arent being destroyed on the new scene like you're expecting

Like if someone makes associations on Awake(), it'll associate in the main scene, then when you load a new scene, the objects it associated with were destroyed, so its null, and new associations aren't made because its Awake() was already called in the main scene, or something like that
>>
>>174276021
yea, its running in the first video.
>>
>>174276763
Looks kinda slow desu. Maybe a sprint rather ?
>>
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>>174276665
Final Boss will be Snoop Godd
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>>174276665
>>
>>174276063
I should print this quote out and put it on my wall
>>
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victory song
https://clyp.it/jmemeanx
>>
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>>174276347

i made this edit someone did.
>>
what are some good resources for learning behavior tree's?
>>
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----[ Recap ]----
Game: Project K2
Dev: Anon
Tools: Unity, Maya, Photoshop
Web: n/a
Progress:
+ The robot can now shoot.
+ Made a rocket-powered zipline but still have to rig it. The concept is similar to the loop de loop.
+ Made a test build for UWP, everything is working so far. I want the game to be available on Xbox One as well.
- I still have to get an Xbox One to actually test it out.
>>
ATTENTION PIMPS

How do you guys market your games?
What do you use?
tumblr, twitter, fb page, website..?
>>
Had some issues with transparent parts of sprites overwriting alpha of already drawn shit on surface in GMS last thread. Here's the easiest solution i could think of (couldn't find how to get destination color in GLSL ES, also no combination of blend modes worked right). Although draw script will run twice for object with transparency, it doesn't require multiple surfaces

/// draw event
if bFixTransparency {
//draw color
draw_set_colour_write_enable(1, 1, 1, 0);
draw_set_blend_mode(bm_normal);
script_execute(drawScript);
//draw alpha
draw_set_colour_write_enable(0, 0, 0, 1);
draw_set_blend_mode_ext(bm_src_alpha, bm_one);
script_execute(drawScript);
//reset drawing mode
draw_set_colour_write_enable(1, 1, 1, 1);
draw_set_blend_mode(bm_normal);
} else {
script_execute(drawScript);
}
>>
>>174278034
agdg and #screenshotsaturday
>>
>>174275536
https://www.youtube.com/watch?v=M-1FSSZNw68
>>
>>174278034
>markething something that isnt done yet

who do you think i am? ubisoft?
>>
Shouldnt it be recap friday?
By monday I've forgotten all the progress I mad the previous week because of all the alcohol I drank on the weekend and also the parties I went to
>>
https://youtu.be/C7kH7dlLNU4
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>>174278321
>>
>>174276898

the faster it runs the more unstable it gets. so i'm always tweaking it. right now it walks around 3 mph and runs at around 12 mph.
>>
>>174278504
It's not our fault you have a serious problem that could end up ruining your life.
>>
>>174275664

cool. thanks for the shot. she's actually prettier than I imagined. I think she could benefit from a chin that's a little less flat at the base.

who is this Hat Kid you mentioned ?
>>
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>>174277058
>>
so i want to make enemies in my game run away when their hp hits say 5% for some or 0% for others (so they dont run away at all)

what would you call this % variable
>>
>>174279049
FleeHealthPercent
>>
>>174279049
shitPantsPercent
>>
>>174279049
fleeThreshold
>>
>>174279049
FearFactor
>>
>>174279049
float Gesundheitsprozentsatz;
>>
>>174279049
beta
>>
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>>174279230
>>
>>174279049
get_the_fuck_out_percent
>>
>>174279049
runNiggaRun
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>>174279204
lol threshold was the word i was looking for but after looking for a while i started to doubt if it even exists
>>
>>174279049
FleeThreshold
>>
You motherfucking scrubs can't name variables, here's how you do it:

localvariablename
variableName
CONSTANT_NAME
>>
>>174279049
hotOneHundredNumSixInNineteenSeventyNine
>>
>>174279968
i name everything in camelCase or w/e you call it desu
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>>174279968
>localvariablename
Only if it's one word or a few letters
Otherwise likeThis at all times.
>>
>>174279968
i dont use variables bro
>>
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this guy hangs out near the edge and charges you.
>>
>>174280079
>likeThis at all times
not for PublicVariablesOrMethods
>>
>>174279968
lIKEtHISiSbEST
>>
>>174280262
the fuck is a public variable
my code is a temple
all variables are mine only
>>
>>174280262
YouMustBeUsingC#
>>
>>174280458
>all variables are mine only
Admirable, trying to get towards that and not even have functions publicly exposed, using events for everything
>>
ways of getting a young following to play my crappy phone game

how does disney do it
>>
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----[ Recap ]----
Game: Whimp the Bold
Dev: AttaBoy
Tools: GameMaker: Studio, Aseprite
Web: attaboydev.tumblr.com ; https://twitter.com/AttaBoyGames
Progress:
+ Added a landing squish for juice
+ ROCKS
+Solid bout of idea guying and planning bosses/characters
- Haven't been working much on this, been focusing on getting better at pixel art in general and have been practicing a shit ton
>>
>>174280458
this
public variables = spaghetti code
global variables = literally kill yourself in real life
>>
does isInNeedOfHealing or needsHealing sound better as a variable name
>>
>>174280743
>how does disney do it
Cute characters that appeal to kids and for adults to make lewd art of.
>>
So why haven't you created the newest youtube b8 game and made millions of dollars?
>>
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Refundable bridges are in, but honestly I think it adds unnecessary complexity, it feels cluttered and it leads to moments where you refund bridges by mistake and have to do some awkward shuffling around to get them back.

I'm removing this and adding a simple rewind button so that the player doesn't need to restart the whole level if he makes a mistake.
>>
How do I make a game work if no variables can be accessed outside of a class?
>>
>>174281043
do you need to
>>
>>174276506
>Eagle Island
>Generic

The gameplay looks satisfying as fuck and pretty deep once you git gud at combos

Plus the dev works hard as fuck
>>
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>>174280864
>>
>>174275108
if that cover is the advice the advice is photoshopping photographs and it's terrible advice, no one gives a fuck about your photoshop filters marvel, write it as a book or give an actual artist some money fuck.
>>
>>174280864
nH
>>
>>174278174
I don't even pretend to understand this shit

Can you explain custom blend modes and draw_set_colour_write_enable in GM?
>>
>>174281141
It does look satisfying and I like the owl mechanic, but 90% of my interest was lost because of
>procgen
The gameplay does not look deep whatsoever though.
>Plus the dev works hard as fuck
He does.
>>
>>174281039
I'll be honest, I have almost no idea what is happening.
>>
>>174281356
From what I've seen the proc gen is pretty smart, although I'd have to get my hands on it to be sure

And maybe not particularly deep, but comboing looks satisfying and fun. I mispoke, but I'm looking forward to it
>>
>>174281423
That's a common complaint, I suggest playing the tutorial!
>>
>>174281520
I'm hoping with the KS they'll be able to add more content and enrich the gameplay.
I do agree it looks fun although basic. It's a nice mechanic but they can definitely add way more.

I just find proc gen lazy in my opinion compared to actual level designs but some people like it, it's >opinions.

I swear to god if this game dies like other indie kickstarters.
>2017
>chasm still isn't released
>>
>>174281537
I get your attitude and you're completely right, but if you plan to SELL this game, you should make it more intuitive, since the average gamer is a lazy piece of shit that prefers instant gratification rather than learning a little bit and postponing a greater amount of joy
>>
>>174281301
I only learned of them today, so i can't tell you more than GM manual. They influence how destination pixel color (what is already drawn, it's RGB and alpha) and source pixel color (that you try to draw) are combined into resulting pixel color (Rr, Gr, Br, Ar). Blend modes basically change blend factors (X) for destination and source

Rr = Rs * Xrs + Rd * Xrd
Gr = Gs * Xgs + Gd * Xgd
Br = Bs * Xbs + Bd * Xbd
Ar = As * Xas + Ad * Xad

And using draw_set_colour_write_enable i make blend modes influence only some of pixel components - since there's no built-in blend mode that has blend factors that i need, i had to combine two blend modes.
>>
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----[ Recap ]----
Game:Kick-in'
Dev:Kickindev
Tools:Gamemaker
Web:Kickindev.tumblr.com
Progress:
+New artist, although no new sprites to replace the old ones done yet.
+Enemy now has rudimentary AI so it no longer needs its attacks to be manually triggered. The AI's actions are also semi-randomized.
+The floor of the fighting arena is now rendered in a mode-7 like psuedo-3D effect to make it easy to change or modify. I plan on also rendering the arena's ropes and cornerposts in a similar way when I get a chance.
+As a result of the above, it no longer looks like the furries are fighting in a Red Robin diner.
-Old artist had too much stress in their life and needed to leave the project.
-I wanna die and deserve to be mocked because of what I had to do to get the floor effect to work.
>>
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https://soundcloud.com/cesque

i wish i could just be making music right now instead of all this work i've got to do. thoughts anyone? might be looking to do some commissions for agdg people after i've got this work done in a couple of weeks.
>>
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>>174281961
I want to capture the feel of old and arcane specialized equipment that makes no sense if you aren't familiar with it while still keeping it understandable if you take the time to learn, it's probably a terrible idea marketing-wise but The Oil Blue and CAPSULE have similar aesthetics, I love them. They aren't exactly commercial successes though.
>>
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This isn't even progress, I just have this webm (someone on /v/ asked if my game "was a platformer" and this was an example I made) and I feel like posting it.
>>
>>174282991
Are you going to make those enemies actually do anything?
They just run up to her and wait to get their shit beaten in.
>>
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>>174282991
>Platforming in a character action game
You have the talent to make a good game, but damn do you not know how to make one.
>>
>>174282991
Oh man your game looks fun, too bad I really don't like your 3D. Your animation transitions are pretty fluid tho
>>
>>174282991
Your game looked really fun right up until the moment the combat started. Character action is a dead genre for a reason.
>>
>>174282991
That webm where you went really fast doing flips and shit in 3D was more interesting platforming

Also the opposite of what >>174283920 said.
>>
>>174283920
>Character action is a dead genre for a reason.
Said no one in no universe.
>>
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>>174283920
>Character action
This term makes me autistically angry.
Who even came up with this?
>>
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>>174277058
Those are very nice animations. You put a lot of work into it and it really shows... but I have one minor nitpick: That is a very off-balanced stance. I shoot using the weaver stance just like you're depicting and for that current stance to work one arm needs to be much longer than the other. You can fix this by having her left foot forward instead of her right.

Not the best example but when I searched Michael Westen popped up so that's what you're getting.

Again, that is very excellent work on her sprite. You do good work.
>>
>>174284017
Someone that didn't want to be lumped in with beat 'em up or hack n'' slash games
>>
>>174284017
is the pic supposed to be you?
>>
>>174284017
It's a subgenre for a reason.
>>
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>>174283602
No enemy attack animations are implemented for the sword yet, but the enemy weapon spawn system IS in place. So sometimes they spawn with fist weapons (which they can use), and sometimes they spawn with sword weapons (they run in to perform a melee attack, and then stall out because they can't find the animation to play)

Good catch, though.

>>174283628
It's not a character action game. It's like 50% that, and 50% 3D platformer.

All good action games need something outside of the action. I've been curious for a long time if 3D platforming (which I love, but which I also think is a similar test of reflexes and moveset management) would be better than the usual puzzle solving bullshit that's stuck around since DMC because it was basically a glorified RE mod.

>>174283920
Character action is a star that's on the rise, anon. Why do you think Nier Automata has been such a bizarre and unexpected runaway success, despite being decidedly mediocre?

>>174283905
I'm sorry about my art, but I had to pick a style I could finish in a reasonable amount of time.

It actually used to be better (webm related) but the cost in man-hours was making the game impossible to finish.

Plus I just like N64 art. Always have.
>>
>>174284198
What's wrong with those genres? Only addition games like DMC have is more refined combat and style.
Hell stylish action would be way better than character action.

>>174284231
Yes it's literally me.
>>
>>174284305

who is hat kid ?
>>
>>174284305
>despite being decidedly mediocre?
*Decidedly above average
>>
>>174284361
Nothing but I guess it pissed them off. It's the same shit with "Metriodvania", a retarded """""genre""""" that has no reason to exist.
>>
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>>174284402
As an action game, Automata is mediocre.

As a complete experience, it's pretty cool, if you're into open-world-ish RPGs, which I'm really not. So I judge it solely by its core gameplay, which I find decidedly wanting.

>>174284384
Pic related, the main character from A Hat in Time. Pretty sure if you just Google "Hat Kid" she comes up, but then Google probably knows I love AHiT.
>>
>>174284550
Why doesn't it have any reason to exist?
>>
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>>174284587
>but then Google probably knows I love AHiT.
With every passing day you continue to disappoint me, Dixiedev.
>>
>>174284645
Any game that would qualify is already covered by at least two other genres.
>>
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Can anybody tell me what exactly I'm doing wrong here?
Above this I have the movement and it sets face = the direction you moved last.
>>
>>174284853
And? There is no genre limit, anon. If people want to make up their own classifiers, let them. Who cares?
>>
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>>174284185
My name is Michael Westen. I used to be a game dev until...
>>
>>174284721
What? A Hat in Time looks fun as fuck. I love collectathons and Yooka Laylee, despite being fun, really lacks the interesting movement mechanics that makes those games replayable.

AHiT looks like it's somewhere on the 64-Sunshine spectrum in terms of how you get around. It's got a belly dive for fuck's sake, belly dives are amazing.
>>
>>174284903
It'd help if you told us what the bug is first.
>>
>>174284903
change the second, third, and fourth if statements to else if statement and try it again.
>>
does anyone know of that website that was something like "100 coding game ideas" or "programming a game each day for a year" or something similar to that?

it had a bunch of mini-projects that varied from little sidescrolling platformers, to procedural generation type things, to more abstract games and programming...

googlefu is failing me
>>
>>174284903
What is it supposed to do? Is it supposed to destroy the character when encountering door/changing character sprite when encountering chest? If not, you probably have to use with(obj)
>>
>>174284903
Oh also == is for checking equality
>>
>>174285270
And depending on the language I think you need to use a different method to check type equality, something like .typeOf() instead of ==
>>
>>174284903
Also obj is instance id. When obj_door is gamemaker object index. You need to get object index from object first.
>>
>>174284550
>"Metriodvania"
>a retarded """"genre""""

o autistic and edgy one, please enlighten us with the proper names for those genres
>>
autism affects the lives of millions of individuals and their loved-ones worldwide, can you not belittle their struggle and turn it into a vapid pejorative? thanks
>>
>>174285196
It's supposed to either open the door (by deleting that instance of objDoor) or open the chest (by changing the chest sprite to the open image).
Instead, it's doing nothing.
>>174285254
It doesn't even destroy the player object. Nothing at all happens.
>>
>>174285808
if (obj.object_index) == obj_door {
with (obj) {
instance_destroy();
}
}
>>
>>174285474
>he calls third person brawlers "character action games"
>he calls item-battered game salads "collectathons"
>he calls hunky-dory explories "metroidvanias"
>>
>>174285737
autism is a precursor to metahuman hyper intelligence thru specialized thinking
>>
>>174285934
That still doesn't work. The door doesn't disappear when I press z while up against it.
>>
time 2 learn
>>
>>174285808
Are you able to use print("Words" + variable); Or log out the values of the variables when you call that function on the bottom?

What is the value of obj being returned by collision_point? What are the values of faceh, facev?
>>
>>174286328
>2015
Get at least 2017 Update 3, they seriously overhauled the UV editor.
>>
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>>174286402
Yeah I have a draw event set up to draw all the values of the variables I'm currently working with.
>>
>>174286027
>he calls monoplayer zbuffer fighting games "third person brawlers"
>he calls object vomit hunters "item-battered game salads"
>he calls The Dark Souls of Platformers "hunky-dory explories"
>>
>>174286623
This is after I press Z while facing the door.
>>
>>174286623
x+1 is pretty close to x. where is x at your character? are you sure you come close enough to the door?
>>
Who will post a webm from the demon waifu game?
>>
>>174286774
I'm retarded.
Thanks anon, I forgot my sprite origin is 16, 16 so I set faceh and facev to be 17 or -17 depending on direction and it worked.
>>
>>174286818
>loli games are not fine
>waifu games are
>>
How do I make engaging secrets in the age of decompilers and file snoopers?
>>
>>174286328
I thought 3ds max was preferred for game dev?
>>
>>174286818
You're welcome https://twitter.com/basementmate
>>
>>174287071
Doesn't matter, as long as it can export to a game engine-friendly format.
>>
>>174286623
So it looks like your check when you press 'Z' is returning that value of 100000.

Does that seem reasonable? Is that what you are intending for it to be? If not you may want to check what is happening in your collision_point() function.

If 100000 seems reasonable, then try replacing objDoor with 100000 and see if it works.
>>
>>174287017
Pull them from server at runtime
>>
>>174287071
Its still top notch for hard edge but Maya does more. And Autodesk has shown Maya way more love the past 3 years
>>
>>174287017
Puzzles where getting the solution via decompile/bruteforce doesn't reveal WHY it's the solution.

I hate to invoke Phil Fish but Fez's most memorable secret was bruteforced long before it was figured out, and people kept trying to figure it out.
>>
>>174287605
What was it?
>>
>>174287730
https://arstechnica.com/gaming/2012/04/why-it-took-almost-a-week-for-the-world-to-completely-finish-fez/

I'll leave this rather than type out an explanation.

Basically, the game includes a clue which is damaged and can't be used to fully solve a puzzle. A user was able to bruteforce a solution, but WHY it was a solution was left unclear, and there were like 4 cryptic items left in the game with no discernable purpose. Eventually someone figured out how the solution was supposed to be arrived at, but it took quite a while.
>>
>>174275536
>>174275752
You don't realize the potential this has.
Give me your project, and I'll turn it into a game. You can keep 100% of the money it makes.
>>
>he calls floor-avoidy slip-flippers "platformers"
>he calls rooty tooty point-and-shooties "fps"
>he calls cavern-havin' statistics-simulators "roguelikes"
>>
>>174287931
Well that's a sucky puzzle, making secrets outside the game seems so lazy.
>>
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>thread dead
>anons are shilling their games in the /v/ thread where only other aggydaggers post anyway
every time
>>
>>174289481
What are you working on, anon?
>>
>>174286328
lol
>>
>>174289614
I am unironically in the bathroom taking a bath in the bathtub.
>>
>>174286328
>Maya
>Not superior Blender
>>
>>174275328
The quality of your art should be proportional to the size of your target audience. The more niche (given an adequate level of gameplay), the less people care about that. See Factorio & Space Station 13 vs [generic-fps] & GTA V.
>>
>>174289697
I think you know that, but I didn't mean literally what are you doing right now
I'm kind jelly tho, I wish I had a bathtub
>>
>>174275947
Disagree. Excellent AI in shitty leveldesign will always be trumped by bad / simple / easily exploitable AI in well designed environments.
Hitman:BM has some ridiculous AI flaws, but is still praised as the messiah of stealth games, because it understood that player-freedom is essential to this puzzlegame-subgenre.
>>
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Anybody know how to set up lighting? I've read about the three point lighting thing but I don't know how to use that in a video game
>>
>>174277628
Not at all what I expected looking at that picture. You need more magenta and cyan in your visuals to make that fit.
>>
>>174290372
If you're using a decent engine it'll have a bunch of sample environments, you could check how they work.
>>
>>174290372
You set up static lights and turn them off and on.
>>
>>174279968
local_var_name_
regular_var_name
CONSTANT_NAME
function names follow regular_var_name, but start with a verb
>>
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>>174285078
Can't look at the guy without hearing https://www.youtube.com/watch?v=hztVyJqpbcU

Also his face seems to be constantly stuck in that retarded expression.
>>
>>174275756
this
>>
Did anyone here ever use this? Is it good?
>>
>>174291473
First time I've seen that. Is that some kind of level designer? Does it have export functionality?
>>
>>174291473
1. Can I use it to make in-game maps?
2. Is it free as in freedom?
>>
>>174289774
Maybe if Blender wasn't designed for aliens
>>
>>174289816
You're confusing cause and effect. I think those games are niche BECAUSE they're ugly to look at. When games made in 1986 by 4 people have better graphics than SS13 that's saying something.

Any game can be pretty if you try and are realistic.
>>
>>174291593
>>174291720
I'm not sure myself, a friend just recommended it, but it seems like a story/level/game designer thing that you can export to unity
Not free, but it's on sale: https://www.bundlestars.com/en/dlc/articy-draft-2-se-commercial-use-upgrade-dlc
>>
>>174292096
Oh shit never mind, apparently you have to buy the $199 base program first
>>
>>174291897
I'd argue that SS13's longevity is (in part) due to the fact that it has these shitty low-res graphics, as it opened the game to easy modding by artistically inept people.
I doubt that anything on the BYOND client can even dream of reaching the mainstream anyhow, even with the attention drawn to it by Dean Hall's shenanigans.

I also have serious doubts that Factorio would have gained a bigger following with "better" graphics. I am actually really fond of the visuals they've got going.

And the kicker, as always, is butt-ugly Minecraft.
>>
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>>174292096
>write living game design documents

>>174292205
>you have to buy the $199 base program first
Sounds reasonable.
>>
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Where do i download Gamemaker Studio: <2?
>>
>>174292549
https://godotengine.org/
>>
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>>174292549
>>
>>174292595
He wants an engine people actually use to make games, not polycode 2.0.

I hope godot3 comes out so the engine can actually by used.
>>
>number of games made: 1
>amount of money made: 0$
>I guess I know what time it is
>>
>>174292691
Game Maker 2 is what people use.
Game Maker 1 is deprecated and dead, so clearly he doesn't want an engine people use.
>>
>>174292869
You got me.
>>
>>174292869
Hello, I want $99 still in my bank account.

Regards,
Me
>>
>>174293010
hahaha, i just dropped $100 on a fan
>>
>>174293221
hahaha, some people have more money than others
>>
>>174293578
And that is a problem that should be fixed, haha.
>>
>>174291148
His scenery chewing in Sicario was delightfully manic and a total departure from his morose seriousness in Burn Notice.
>>
>>174274435
I don't know how to structure my game in the long term.
Should I just keep making things and refactor if I run into problems? Or should I do something else?
>>
Medieval/Fantasy has been done to death
Space/SciFi has been done to death
Lovecraftian has been done to death
Satanic/Cultist has been done to death

What's the next big setting that I should tap into?
>>
>>174294606
Caveman kino
>>
>>174294606
Hardly.
It's all Tolkien shit.
All except 4x are wide open.
Literally Bloodborne was the only recent notable.
>an umbrella religion is a genre
never mind that I can't think of recent games that have done it justice
>>
>>174293894
To this moment I did not realise that it was him behind that 'stache. In my defense, my exposure to his work other than Sicario is limited to the second season of Fargo, in which he sports a much broader physique.
>>
>>174294279
What do you mean?
>>
Cyberpunk/steampunk
>>
>>174295030
Binding of Isaac is satanic.
>>
>>174294606
Roman empire (if that doesn't fall under Fantasy for you) or ancient Egypt.
Modern age below the sea or generally Jules Verne to avoid saying Steampunk.
>>
>>174295287
was for >>174294606
>>
>>174294606
open world survival crafting
>>
>>174295310
Oh right.
Even though it's on the downswing, and it's only generic Christian stuff.
But people don't even play it for that though.
>>
>>174295318
Soma and Bioshock already did underwater.
>>
>>174294606
What about wild west? Ancient civilizations?
>>
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I keep getting told my game looks like shit. I can sort of art, but I have no idea what style to go with for a 2D Harvest Moon-like. Give me examples of good 2D art styles, agdg.

Or critique the current look. Tell me why it sucks.
>>
>>174295465
They aren't really done to death though. The question was not about exclusively original genres.
>>
>>174294606
Pull an Empire Earth and do all of them.
>>
>>174295514
Your MC looks out of plaice.
In the way that he looks like he belongs in a pixely city. While your farm looks like it needs a Nintendo protag instead.
>>
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holy shit you can paint shit on 3ds max.
no wonder is 400 bucks a month for this fucking thing

this thing is made with black magic and love
>>
>>174295514
your faggot MC looks like he wouldn't be caught dead doing farm work let along being outside
>>
>>174295514
While it does have a lot of room for improvement, it doesn't suck, it's just another generic pixel art style that has been done a million times.
>>
>>174295758
Blender can do literally exactly the same thing.
Have fun wasting money.
>>
>>174295758
>Cortana
>three different browsers
>WinRAR
>Skike
>third world time
You triggered me.
>>
>>174295758
Putting that money to good use, I see.

>>174295514
>Gosh Mo-om, do I really have to visit grandma with you?
>>
>>174275328
I disagree, but have to slightly agree at the same time.
>>
>>174295947
Pretty sure that's Cristian
>>
>>174295514
My mom just passed behind me and said "that's a cute old lady, looks like that grandma from Courage"
>>
>>174276626
I like it, Anon.
>>
>>174296060
It's him alright
>>
>>174296098
>living with your parents
>internet access in a non-zero-traffic area
You have to be at least 18 years old to post on 4chan.
>>
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>>174295967
>>174295938
>implying i paid for it

>>174295947
>>three different browsers
One for porn, one for bank shit and one for 4chan
>Skike
kinda have too, i got a realy good friend that i cant talk whitout that fucking thing
>>third world time

its called army time anon
>>
So I'm actually going to chase my dream of making an MMO

I have lots of experience of gamedev from previous projects and finally got a prototype running of a server-client based multiplayer game but have no idea how to expand that server code to make it "massive" (handle lots of players, account system, save player info, etc) Anyone have resources for this?

My plan is to make it for mobile so it's easy to just pick up and play, but I don't have any mobile dev experience either. I've used GMS and Monogame multiple times before, are those suited for mobile games as well? (2D)
>>
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>>174296221
You have zero reason to wear a trip, faggot.
>>
>>174282739
Anon, there's a reason why we have /mu/.
>>
>>174296331
I think he was talking about your time zone, fellow huezilian.
>>
>>174284257
>>174284361
>>174284550
The difference between metroidvania and character-action is that metroidvania is at least descriptive and has historical precedence even if it's a fucking stupid name.

Stylish-action is a much more fitting name and was around longer, but for some reason neogaf just started calling it character-action.
>>
>>174295514
It's not really shit, it's just boring and generic. It just looks like a slightly different Stardew Valley.

Also do you plan on doing anything to make this different from Harvest Moon or Stardew? Because I don't think I'd really play another Harvest-like if it's just the same as the others, since the others already do everything I want from that type of game.
>>
>>174296231
>Not living free of charge with cooked meals, washed clothes and love
>Being such a faggot that you have to use the internet while hiding
It's like you don't know how to live
>>
>>174296615
>character-action
>Stylish-action
Multiplayer Online Battle Arena
>>
>>174296394
Eh, I like it.
Also nice.
>>
>>174296417
This is pretty good music though.
>>
>>174296770
Not that anon, I live with my parents and it's great.
But you don't even cook your own meals or wash your own clothes? That's too much, man. Cooking is the best way to take a break from gamedevving. And washing clothes is just throwing it all in the washing machine then going back to dev until it's done, then throwing it in the drier. Simplest thing in the world.
>>
>>174296098
>letting your parents shoulder surf while you're on 4chan
you know this place used to have random cp, right?
>>
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>>174296732
Yeah, most people seem to be saying it's just generic. And that my MC is a faggot. Which is understandable.

It's intended to be a mix of Harvest Moon and a turn based JRPG. Maybe not everyone's cup of tea, but two genres I really enjoy.

Webm is from a while back though. I'll probably end up starting from scratch with the combat.
>>
>>174296783
You mean ASSFAGGOTS.
>>
>>174297391
>used to
>loli jam is currently active
>>
>>174294606
Do any of those, but make it not generic trash, problem solved.
>>
>>174297504
I was alluding to the acronym's uselessness as a term to describe a genre. ASSFAGGOTS is actually one of the most accurate genre descriptions out there.
>>
>>174297209
I know it's simple, I do help around the house. But if I'm way too busy with work my mom doesn't mind doing this stuff for me

>>174297391
They don't shoulder surf, she just randomly saw a huge ass image of a cute farm and mistook anon's MC with Muriel.
>>
>>174297415
I remember those monster heads
>>
>>174297415
I remember this.
Yeah that could work. I'm not really a fan of JRPGs, but as long as the combat is fun, I think it would be good. One thing Harvest-likes usually lack is in-depth combat.
>>
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Made a really simple script for Unity
It combines the child meshes of an object based on the name of their first material
>https://pastebin.com/SkPpCTfG

Here's some performance gains, though I fudged up and had way to many materials.
Picture is 100x100 rooms being created and the performance of having one enabled vs the other
I fixed it an tested again, but the same gains were there.

Since I'll be generating rooms for my dungeon based on prefabs, I'll use this to prototype my rooms quickly and make them somewhat performant.
>>
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UNITY OR GAMEMAKER?
>>
>>174297817
godot
>>
>>174297817
UE4 or Godot.
>>
>>174297817
Godot.
>>
>>174297415
>>174297775
>let's take a game that is explicitly about not-combat gameplay and add combat to it
One of the most retarded things I've read here so far, and I don't even filter gogem.
>>
>>174297817
Blender game engine
>>
>>174297817
Clickteam Fusion 2 is the only way to make game.
>>
>>174297817
Unity, its really not as bad as some people say, there are a few "gotchas" that will piss you off, but its worth it just to be able to C# instead of C++
>>
>>174297924
It's literally Rune Factory which is a spin-off of Harvest Moon.
>>
>>174297924
>what is stardew valley
>what is rune factory
i think your post is far more retarded anon.
>>
>>174297817
XNA
>>
>>174298075
>>174298101
>RF & SV
>doing a good job
Nah.
>>
Thank you.
>>
>>174297817
RPG Maker 2003.
>>
>>174298124
i want to make a g ame
not interested in writing my own engine
>>
What happened to Panda3Danon?
>>
>>174297817
JMonkeyEngine
I've literally tried that before and it wasn't the worst. Don't do it though.
>>
>>174297924
>>174298205
Your opinions are as bad as gogems
>>
>>174298294
Could be worse. Could be trying to pry in combat where it's counterproductive to the game's purpose.
>>
>>174276626
max noisy
>>
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>>174297817
>>
>>174298421
What's the purpose of a game other than to be fun? Plenty of people love Rune Factory. Stardew Valley has tons of combat (albeit not very deep combat, but tons of it), and sold over 2 million copies.
>>
>>174297817
an ironic frogpost trying to stir up trouble gets this many replies, but a real progresspost just above it gets no attention

nice "community" you have here
>>
>>174298649
There is not a single incidence of the word "best" in that post.
>>
>>174290372
>three point lighting
That's some movie shit. You can't consistently pull that off in game so do either realistic lighting or stylized/fake lighting.
>>
>>174298695
Prepare yourself. This one's gonna be a shock.

There are people that do not enjoy crappy combat in their comfy economic sim.

But I guess their opinion doesn't matter. After all, billions of flies agree that shit is tasty snack.
>>
>>174287106
Wow, they shared a lot of their process. Will put this to good use.

Unfortunately it looks like I hallucinated the one feature I needed from them
>>
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>>174297817
All you need is LÖVE
>>
>>174298695
He's just baiting.
>>
>>174299005
Well yeah the Rune Factory series and Stardew Valley were very successful so your opinion isn't worth shit and I'm saying this as someone who fucking loves comfy Harvest Moon.
>>
>>174298785
Meh, I'm more interested in people getting the learning from the script.
I posted it on tumblr though, so more people should get to see it than just here.

Most people here don't actually do 3D in Unity surprisingly.
>>
>>174299005
not every game is for everyone you retard. who cares about your opinion when millions of people would absolutely play a game like that.
>>
>>174299165
I tried LÖVE but I HÄTED it
>>
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>>174299165
LÖVE?
>>
>>174298785
Instead of replying to the frogpost you could have given feedback to said anon. Be the change you wish to see.
>>
Entertaining offers for the next 15 minutes from serious devs looking to collab. Artist here btw
>>
>>174298785
Congrats, you commented on the frogpost instead of the progress post. You're a piece of shit.
>>
>>174297791
I will be the first to reward your progress with a (you)
>>
>>174299387
>>174299347
>they replied to the shitpost complaining about the frogpost instead of replying to progress
ugh
>>
>>174299359
Before we get started, could you provide some info on monetary securities you have to bring to this collab?
>>
>>174299479
so just how many levels deep are we going to take this

let's settle on a number
>>
>>174299491
Yes they're in the form of nobody is playing your pixelshit game without my art
>>
>>174299479
>last progress was over an hour ago
I'd love to.
>>
>>174298649
Who are you quoting?
>>
>>174299581
You misunderstood. What valuables or property do you have available that will be transferred to me should the game not sell despite your promises?
>>
>>174299720
You've already failed my first test by not presenting your game. Perhaps I will offer my services somewhere else
>>
>>174299815
We all know that the thing that sells games is art.
Since you refuse to back your words up, I am starting to think you are not very confident in your artistic skills. Perhaps you aren't even an artist at all. I'm glad you exposed yourself before causing any damage, charlatan.
>>
>>174299359
are you just gonna waste our time for 15 min discussing shit and then ask what engine i use and abandon the project?
>>
>>174281229
It's basically what you do, though?
You just go for an easy way to generate a lot of graphics, and don't seem to give a shit that it looks terrible.
>>
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>tfw crazy ideas that fit my game perfectly keep popping up
>tfw I'm not skilled and disciplined enough to turn them into reality in a reasonable timeframe
>>
>>174276289

you changed something from last time. is it faster?
>>
>>174276289
Your IK has looked better. What did you do?
>>
How do I tell the player that the game has more than meets the eye without actually spoiling the fun surprises?
>>
>>174301120
What genre are we talking here?
>>
>>174301120
On a store page or in game?
>>
>>174300603
what idea?
>>
>>174301120
In game or in description?
gameplay or world?
>>
>>174301203
store

>>174301174
YOU DON'T NEED TO KNOW
>>
>>174282683
Thanks so much!
>>
>>174301120
Every game claims to be unique. You pretty much have to have enough of an audience that it'll get played anyway, anfld trust reviewers and players to spread the word. Say nothing on the store page and hit the player's with your "surprise", which probably isn't as special as you think either
>>
>>174301415
>YOU DON'T NEED TO KNOW
Well, no. Not if we're talking about the store page. Which is literally "Watch out for secrets ;)))))".
Why do you have problems with that like a retard?
>>
>>174301120
We talking surprises like Samurai Flamenco?
>>
>>174284305
HOLY SHIT I FOUND YOU MAYHEM LEAGUE DEV

I've been out of these threads for a while and thought you had left forever
Glad to see your back, and while I'll miss your amazing Mayhem league artstyle and the comic book effects, I'm happy I'll still one day get to play your game
>>
>>174297791
That pretty nice anon
>>
>>174301294
Water fills half of the screen, causing refraction that distorts the level.
>>
>>174301415
"Emergent complexity"
"Deeply interwoven mechanics"
As the other guy said, everyone wants to claim their game isn't a shallow shitfest, so claiming yours isn't probably won't do much to convince people.

I'm assuming you're talking about complexity that reveals itself as the game goes on rather than that you're going for a gimmick like Pony Island or whatever the fuck that game is called.
>>
Don't forget to viral market your game ;)
http://imgur.com/gallery/NZAHlkP
>>
>>174301731
what level?
>>
Need to balance it a bit more, the chimes start in a bit too strong, but this is the sort of dreamy-nighttime-aesthetic feel I'm thinking for the nighttime.
https://youtu.be/Hdg14LLNGbo
>>
>>174301792
The game's level.
>>
>>174301892
what game?
>>
>>174301994
My game.
>>
>>174297791
i like when the fps is nice and slow so you get time to plan ahead and strategize
3.5 fps seems like a really nice number to me
>>
>>174300603
Gamedev is all about doing stuff that's currently too hard.

What exactly are you picturing the distortion looking like? Sounds like a pretty basic shader. Perfect to get your feet wet with shaders.
>>
>>174302160
Does it have a lot of water levels?
>>
Who's on first?
>>
>>174302204
Not really, it's actually some meta shit going on and the water isn't actually in the level but in the SCREEN.
>>
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>>174302273
Just do it, mang.
>>
>>174301775
I think I could actually make this in less than a day. Is it time for me to make mobile shovelware?
>>
>>174301775
200k views
Just how much did they pay for the gorilla marketing?
>>
>>174302354
>edit: edit: I am aware of the problem with the ads (too frequent/pop up mid-game) , and am working on a fix as I type this.
Just do it. It's free real estate.
>>
>>174301775
How did it get that many fucking views?
>>
>>174302479
That account has literally 5 posts, including that one.
People are fucking idiots. My bet's on upboat-bots that get it to the front-page, where it just gains traction and retards think they are supporting one of their own.
>>
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>>174302461
Swindling normies seems like the simplest thing in the world. Why does it never occur to me?
>>
>>174302752
because you're lazy and can't finish anything
>>
What are some methods of animation I can use if my artist doesn't use pixel art? I can't think of anything else other than hand drawn
>>
>>174303202
Paperdoll.
>>
>>174303202
?
Animation is your artist's problem. It'll still just be spritesheets to you.
>>
>>174303375
There are ways to art without using spritesheets. Vector art, for example.
>>
>>174303202
I hope you're not implying that pixel art is the only art that has sprite sheet animation.
>>
>>174302715
That sounds so fucking easy
>>
>>174303375
>>174303202
Not necessarily. If you use skeletal 2d animation, usually there is an in-engine plugin to play the animations.
>>
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>>174303490
Vector art still goes into spritesheets unless you're animating with code.
>>
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>>174303623
>Vector art still goes into spritesheets
>>
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>that one guy that clicks like on literally everything you post

i wont let you down man...
>>
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I've given a lot of scaffolding to swinging weapons. Now I can make different attack animations fairly easily. I also implemented a rather simple walk cycle which bases its speed upon how much space you've moved in the last game step, ensuring when you walk into a wall or something, the animation won't just continue.
>>
>>174276437
sent :^)
>>
>>174299328
LÖVE, LÖVE is all you need
>>
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Been about 2 weeks since last post but Ill try this anyways
--[ Recap ]--
Game: 2048 Wars
Dev: Slam Shotgun
Tools: Unity
Targeted Platforms: ios/android
Progress:
+Added 3 levels of AI
+Have a main menu now
+Been working on New designs for races; old ones at bottom (pls r8/h8/deb8)
-School and work has been kicking our progress in the ass

Hoping to have it finished before June?
>>
>>174303375
>>174303543

I am considering skeletal animation but my game is an action platformer like Megaman so it doesn't seem like the best idea.

The artist doesn't have a lot of experience with animation. Might just tell the artist to do character designs and make keyframes and I'll have an animator do in-betweens.
>>
>>174304487
2014 was 3 years ago
>>
>>174304487
Vegan is my favorite character class.
>>
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>>174304417
Finally I can go to sleep.
>>
>>174304487
>+Added 3 levels of AI
Levels? As in difficulties?
>>
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I'm quitting game development I'm now going to pursue a career in "art"
What the fuck am I doing
>>
>>174305409
How did you get UE4's lighting to look this good?
>>
>>174305409
It represents the duality of man and the futility of trying to rigorously structure life according to ancient norms.
>>
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>>174305252
That's right anon. There are three difficulties of AI that look ahead some number of plies in the game tree (based on the difficulty) and try to maximize value.

Pic related from an old build with easy AI
>>
>>174305945
Word of advice: this kind of turnbased game is not really suited for an isometric view. You waste almost no screenspace if you just align the grid with the screen.

If you insist on isometric please at least use an ortho perspective, you can change that in the camera object
>>
>>174305517
It's Unity sorry
>>
>>174306092
The webm he posted isn't isometric, it's just normal perspective projection. Isometric would be an orthographic projection.
>>
>>174306092
That is fucking perfect my dude
I had no idea we could just swap the perspective like that (https://www.youtube.com/watch?v=XFXkzd6y_G4)
>>
>>174304549

I thought that it worked alright in 20XX, albeit the actual art on top of those skeletons is uglier than sin
>>
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----[ Recap ]----
Game:Elemental Knight
Dev:anon
Tools:Unity
Web:https://jasonpkgames.tumblr.com/
Progress:
+ Wrote out a semi-new storyline to compensate for cutting out a good chunk of the game
+ New tutorial intro is going to be more streamlined and to the point
- Had to cut out some spells that I didn't think were going to be completely necessary. But I added different tiers of the same spell to compensate, so it's not that bad.
>>
>>174305409
the message keeps repeating, "regret, regret, regret"
>>
I'm just goofing off in gamemaker looking at tutorials and stuff but I don't really like watching youtube videos for it, anyone have some good written tutorials? I'm lookin anyhow but figured a few of you guys might know the better ones
>>
I want to tell a space story, but obviously can't afford characters, animations, etc.

Do you guys think telling a story purely through non-character cutscenes (IE ships) and voice over comms is doable? By that I mean, audio clips combined with a portrait of who's talking.

I'm not sure if that's too.. I dunno, weak to bother persuing
>>
>>174274629
yeah but I didn't
>>
>>174310774
It's fine if the writing and voice acting is decent and either the player has stuff to do or they're very short. You can make it work just don't go full Metal Gear.
>>
>>174311475
Other than very few cutscenes I was thinking of basically having it on a display in your cockpit, and it'd come up to add flavour during combat. So you're already be playing.

And not constantly to the point it's annoying either.

But I do want some flavour to make it feel like there's a reason you're fighting, and to have characters for my narrative
>>
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>>174284185
I uh, I have never been praised like this in my life.
I will do my best, thank you.
>>
>>174311569
There are also some cheap ways to make a portrait look more alive: scanlines, other filters, a simple 2-frame animation.
>>
>>174275157
>millenial hipsters on a farm.jpg
Is this a harvest moon/edgy jrpg mashup?
>>
>>174280627
y tho... i've been going hard on public vars lately and find it way simpler. what are the downsides?

newish to programing and self taught..
>>
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>>174284587
>Living proof that 2D > 3D
>>
>>174301120
implement minor and easy to find surprises early on in the game. if you constantly reward people for digging you can prompt further digging later on.
>>
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----[ Recap ]----
Game: Legacy Code
Dev: legcodev
Tools: GMS, Photoshop
Web: legacycode.itch.io
Progress:
+ A few new weapons
+ New chest type
+ Drone AI improvements
+ Balancing
>>
>>174312968
>>174312968
That awful red button nose. What the fuck is up with shitty artists doing that trash?
>>
>>174313662
MUH STYLE
>>
>>174312895
Its better to do enemy.Kill(); than enemy.isDead = true;
Mutable state is harder to manage than immutable state, and making a variable public means more things could mess with it. Having a variable instead of a function makes abstraction harder as well. But if you're just reading public variables and never mutating them (ie const or readonly) thats a-ok.
>>
>>174314180
thanks! how realistic is the 'messing with it' concern? it seems like abstraction is the true goal here. thx for your response
>>
Is GMStudio 2 a significant upgrade in any way?
>>
>>174314701
https://www.youtube.com/watch?v=XOUok0qicMI
Some of the changes are pretty handy.
>>
>>174279352
Anybody know the status on this dude's rhythm game?
>>
>>174314964
It's dead
>>
>>174296379
I don't have anything in the way of resources, but I'm working on an MMO too and the approach I took was to divide tasks across multiple applications.

So for example, there's one application that runs logins, one application that runs maps 1, 2, and 3, another that runs maps 4, 5, 6, another than runs all the dungeon instances, another that runs the chat channels, etc. Each have their own port and/or IP address and can be on a completely separate computer.

That way you don't need to handle lots of players, you're pretty much just running a bank of regular multiplayer servers. Think of it like a game of Quake/Dota/Whatever where a player can walk off the edge of one match and appear in another match. That's basically how MMOs work, only each 'match' is part of the world map.
>>
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In less than 3 weeks, WOH has made it through greenlight, thanks dudes
>>
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I work in Gamemaker with states. Everything is scripts, no dragondrop besides player create event and step even switch that changes states.
Does anyone know how can I make it so the player doesn't get input on certain keys during certain actions?

I want to prevent breaking animations and things like trigger spam with semi-auto weapons
>>
>>174310774
Yes you can. But you have to question if its even a videogame at that point and not just a video.

https://www.youtube.com/watch?v=ph_sR51KBi8

This guy tells space stories very well with minimal graphics.
>>
>>174315731
cheers mate
hope it sells well
>>
>>174315731
Good luck, anon.
>>
>>174315731
Any idea on the launch date?

Is desertgame coming back?
>>
>>174315806
>>174315925
thanks
>>174316041
probably mid-summer
yes
>>
How do you make combo attacks?
>>
>>174316786
with combo code
>>
I'll have a number 9 large
>>
>>174317180
wow, you're even fat in your jokes
>>
>>174316786
have a variable saving the tick/time of the last attack.
if the next attack happens within x ticks/time use different attack and increase combo
if y ticks/time is passed since last attack set combo back to 0.
>>
>>174317468
Ah, makes sense. Thanks,
>>
Does anyone need some deep, philosophical piano shit?

https://soundcloud.com/soravme/pairs-i

I'm pretty good at Darkness...My mind flies, and so does the keys. Next thing you know there it is. The track is done. A track which is the epitome of my subconscious thoughts. Be water my friend. Word.
>>
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>trying to make title screen, hud and ui
>>
>>174318391
And now, the weather.
>>
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making verbal combat fun is suffering
>>
>>174315731
So do you actually know japanese or are you using that to be cool
>>
So, where do you even get started with music dev?

My only experience with music is listening to it.
>>
>>174318391
That sounds half like it wanted to be a bit spooky and half like it's from a seinen anime. Try doing something like this:

https://www.youtube.com/watch?v=8QHw2GNg_jw
>>
>>174318692
What, is it all natural language parsing?

That sounds not so fun (to implement).
>>
Been out of the loop for a while. Does anybody have an idea of when Greenlight is shutting down? Was planning on putting one up the end of next month but don't know if I should bother now.
>>
>>174318925
Quick little Sketch for you my friend...
https://clyp.it/kshgo0kh
>>
>>174319520
No, it's just "soon".

If your game is in a state you can shit out a cool video ASAP, it might be worth it (if you already dropped in the $100 entry fee).
>>
>>174319583
Have they come out and said what will happen to games that have been submitted to greenlight after it's shut down though?
>>
>>174319638
they will probably stop taking submissions before they completely scrap it
>>
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I am spending too much time on my prototype player character.

it was originally going to be just a capsule with a simple hat and staff but I got to playing around in blender
>>
>>174320135
Looks good Anon. But store your work properly and not in random folders on your desktop :)
>>
>>174319489
>>174318692
Wasn't there some news about a (maybe google) tool to rate a twitter message's toxicity?
>>
>>174320247
Sentiment analysis ain't that hard. There are tons of tutorials and general rule implementation articles all over the web.
>>
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>tfw don't feel like coding my game
I already know what I have to do, but every time I start coding I always end up having to rethink my approach so I can't bring myself to start.
>>
>>174319576
>https://clyp.it/kshgo0kh
That's pretty good man, keep it up. One not though, your instrument sound is kind of... harpsichordish on the low notes.
>>
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>>174320440
can you help code my game while you procrastinate ?
>>
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Alright /agdg/:

How do we reinvent Chess for the modern gamer?
>>
>>174321252
https://www.youtube.com/watch?v=ZV1bpMamCtY
>>
>>174321252
GSG already exists
>>
>>174321252
Achievements, sharing functionalities, on screen instructions, tooltips on the loading screen, radial menu, e-shop for different skins and DLCs, forbidding offline play.
>>
>>174321252
Make it checkers.
>>
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>>174275328
>>
>>174321252
Make it real-time with physics. A bunch of youtubers will make videos of them flinging the pieces left and right for half an hour and you are set.
>>
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>>174320247
Yeah.

https://www.perspectiveapi.com/
>>
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How would you design a Jumanji-like video game?
>>
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Not dead but my other game sure is.
Now that I got this working I should do something with it right?
I don't know whether to make this something with lots of stats or just brainless shooting with ridiculous overpowered guns.
>>
>>174321252
I have always seen League and Dota as modern chess.
>>
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>>174321596
call me a cunt but I will never understand what made 2.5 million people decide to buy that shit with screenshots like that
>>
>>174322181
Because it has good game play, fun characters and kickass music.
>>
>>174322181
>decide to buy that shit with screenshots like that

Yeah, you're a cunt.
>>
>>174322181
Retards. 90% of people out there are literally retarded.
>>
>>174322181
Existing fanbase ->
Woah the game is actually good ->
Sharing it with everyone they know / Creating fan shit around it giving it further free advertising
>>
>>174322181
because at the end of the day, good graphics can sell your game, but are not the only way to sell your game

cunt
>>
>>174322509
>>174322994

What's wrong with judging visual medium on the way it looks anyway?

I don't need to go hyperbolic to say there are games from 25 years ago that look visually more appealing than Undertale.

It looks fucking pathetic and even if its gameplay caused an endless string of violent orgasms, I wouldn't touch it with a ten foot pole.
>>
>can't motivate myself to finish my game because I can't into drawing
>know I'm alright enough to know how to code or learn how to code any game I want to make
>can't draw or animate for fucking shit
m maybe i'll find an artbro?
>>
>>174323048
>Passing on something amazing because of a mental hangup
Cool!
>>
>>174323048
easy, visuals are not the only thing that makes a video game
>>
>>174323051
post your game
>>
>>174323051
>I can't into drawing
Just copy shit from somewhere else, games, anime, whatever, and do it slightly different.
Art is easy as fuck in games. You don't even have to pay attention to things like line quality for example.
>>
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>>174274435
i have attack animations and an enemy now

the side ones look shitty because i did them first

also i think i subliminally copied the colours from this

https://www.youtube.com/watch?v=GxRpGo1POms
>>
>>174311223

Yeah but you should you cunt. You're disappointing Jackie Chan.
>>
>>174318909
plz respond
>>
>>174322181
Because people were surprised that it had some message and a twist.
I still haven't played it but dozens of people went like "I'm not gonna spoil it four you, you just have to play it!"
That'll give you sales for sure.
>>
>>174323836
Are those two different types of swings or what?

Also: Good on you for not triggering me with a dumb 10 frame attack animation that has no feeling of speed to it.

You might consider one additional frame of follow through, at the end of the attack, though. Depends on the gameplay.
>>
>>174315731

>Another Anon is making a cosmic horror survival horror card game

Anon are you me from another dimension where I'm not an useless piece of shit?
>>
>>174324342
Your first step in learning how to music should be going out and buying a grand piano and hiring a professional tutor.

Come back once you've mastered classical.
>>
>>174323051
>m maybe i'll find an artbro?

Not with that kind of post, no.
You haven't even hinted if you're making a sidescroller, top down, isometric, what genre etc, how far into it are you, you've said nothing besides "I can't draw" and you expect someone to drop from the sky into your lap or something?
Drawfags who can do just about anything you throw their way don't grow on trees.
Most have some kind of speciality.
>>
>>174324357
>Are those two different types of swings or what?
they'll have different hitboxes and they hit in different directions? it's 4 different basic attacks, which are the only attacks i'll have
>Also: Good on you for not triggering me with a dumb 10 frame attack animation that has no feeling of speed to it.
yeah i tried to keep it simple
>You might consider one additional frame of follow through, at the end of the attack, though. Depends on the gameplay.
idk, i want to make spamming feel smooth
>>
Show me your tumblrs and other popular indie dev tumblrs, I want to see how people do up their blogs.
I've found some already and have a basic idea but I need more.
>>
>>174324542
nice try blackshellmedia
>>
>>174324635
>implying blackshellmedia hasn't seen your blog dozens of times already
>>
>>174312968
>I too saw Vanellope from 'Wreck It Ralph'
>>
>>174324714
>implying his blog is worth viewing
>>
>>174324814
doesn't matter
they've seen it
>>
>>174324714
>>174324814
>>174324857
I want BSM to fuck off this second
you're a bunch of fucking parasites
>>
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>all those devs posting progress
>my game looks the same as it did 6 months ago because i did nothing but background stuff
>just got done redoing the inventory system the third time
But i'm having fun and i'm learning a lot so it's fine.
>>
give me ideas for a 2d game
>>
>>174321835
vr board game
>>
>>174324789
>character design from 2012
>film from 2013
really makes you think
>>
any particular stuff i should watch for when coding save/load games. never done this shit before
>>
>>174324918
No legit, I just want to see how often people post, what's worth posting and where else they market their dev shit.
>>
What's the problem with Unity? I just need to stare at a game to figure out if it was made with it. Everything that uses it has a lame 'Unity' feel, like things aren't glued together right.

I thought Yooka Laylee would feel different for having more effort, but it doesn't.
>>
>>174323747
Where are guys like you when I get Loomised to death?
>>
>>174325520
It's very forgiving so devs can be lazy fucks.
>>
>>174324525
I'm depression posting until I "finish" my game, aka get to a point where absolutely all I need is art. using basic colored shapes to make the game and then I'm going to post a pre-alpha looking for an art bro.
>>
>>174325383
What engine?
>>
>>174325596
Loomis is a meme. It's a waste of time.
What is really important is just that you know what you want, and then look for """""""inspiration""""""" from other artists.
>>
>>174325596
when you fall for the loomis meme and learn all the art fundamentals, you become a versatile artist who isn't afraid of getting out of their comfort zone and can take on a very wide variety of tasks
it's nothing but beneficial to you, but truth to be told you might not even give a fuck and just want to get the job done
if you want to be an "artist" whom all the /r9k/ fucks in here swoon over as they type yet another dumb "tfw no artist" post, smart copying and making sure you don't fuck up anything fundamental is enough
>>
>>174325809
godot
>>
>>174287013
Loli waifu games
>>
>>174326041
>replying to a 12 hours old post
>>
>>174326097
But anon all posts in this thread are replies to an 14 hours old OP
>>
>>174326412
2DEEP4ME
>>
>>174326412
>but anon, we're all talking in a 100 year old building, so the fact that the person who i am addressing left it 12 hours ago shouldn't matter at all!
>>
>>174326520
yes, and?
>>
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>>174322015
now that the part I really wanted to make is done I dont want to go on
>>
>>174326520
>left it 12 hours ago
I'm still here though?
>>
>>174326520
>12 hours
That's long enough to go to sleep, get up, and reply to someone who replied to you.

Seems fine to me!

Also you can keep the thread open and see it even if it 404's.

Hell, you can even reply in the next thread, and they'll still get a (You).
>>
>>174326520
This is not a chatroom anon. You can call someone a faggot 6 hours later and he'll very likely see the message.
>>
>>174326571
>>174326723
>>174326818
>>174326925
I stand defeated and corrected, then.
>>
>>174326573
Are those tiny Pepes?
>>
>endless code refactoring
>>
If I make a game with html5+js, can I export it in flash? Yes I know it's dying but it's still one of the most used formats.
>>
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>>174327451
>>174326573
Is the player going to be a bullet sponge
>>
>>174327476
Refactors are a good thing, but if that's what you are doing all the time, then you fucked up badly.
>>
fuck godot, the node hierarchy is inconsistent
i tried this:
root
#group1
##child
#group2
##child
but collision was bugged for some child nodes, then i tried
root
#main group
##child1
##child2
and everything worked like expected, hunting for unexpected behavior isn't fun
>>
>>174327476
I know that feel
>>
>>174327964
it's a feature :)
>>
What exactly is the situation with Gamemaker? I can only find GameMaker 2 and the fuck am I paying to remove the trial restriction
>>
>>174328328
The situation is, it isn't freeware.
>>
>>174328580
I mean the first one - I was using that months ago to learn but had to stop. Can I still get that somewhere fore free?
>>
>>174328634
> Therefore, when we launch GameMaker Studio 2 (Q1, 2017), we will be taking GameMaker: Studio 1.x off sale from that point, and will instead bundle GameMaker: Studio 1.x Professional with purchases of GMS2 products.
> Only 1.x Studio Professional will be bundled, there will be no further way to purchase export modules for Studio 1.x after that point and we will no longer be distributing new free licenses for GameMaker: Studio Standard.
> All presently held licenses will of course remain active and in effect.

> and we will no longer be distributing new free licenses for GameMaker: Studio Standard.

If you were using it, you should have a free license, implying that they sent you a key per mail back then. If you lost that key, tough luck I guess.
>>
>>174328813
Oh thanks anon - I have an account still I can get.
>>
>>174328634
>>174328813
On the other hand, I just found this here:
https://gamemaker-studio.de.uptodown.com/windows

Dunno if it needs a key, though.
>>
>>174326573
>REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>174327964
You're going to need to provide more information. Because I've done similar things as that with no problem.
>>
>>174328328
Gamemaker 1 doesn't exist.
Either buy Gamemaker 2, or use a free engine like Godot.
>>
>>174318881
The very basic stuff. I do have a team of three fans from Japan, translating and catching errors
>>
>>174328940
Nah, I don't want a virus.
>>
>>174294606
>Space/SciFi has been done to death
This is honestly just wrong. There's a lot you could do if you started from basic themes and built a coherent world around them instead of just copying the endlessly regurgitated 60s- and 70s-isms of Star Wars and Star Trek.
>>
>>174329541
>three fans from Japan
God, I want to be you.
I want to have Japanese fans
Fuck, why am I such a baka gaijin
>>
>>174294606
Every day life

It's the hardest setting to make a game in.
>>
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>>174328813
>>174329485
>tfw you got gamemaker 1 and a license before yoyo took it down
nice
>>
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>>174329763
just like make non-cliche weeb stuff, they seem to love it when westerners do it
>>174324434
post your game bruh
>>
>>174329763
Me too
>>
>>174327451
Since they're placeholders,they can be anything you want anon.
I'm still undecided between zombies/aliens/demons

>>174327589
Probably not,I'll add in abilities that help with sticky situations

>>174329057
beta uprising simulator. hm.
>>
>>174326573
vector field pathfinding?
>>
>>174329932
Do you communicate in English?
>>
>>174329419
basically i use node2d for organization sake, i have a building scene, room scene, door scene, the building scene only has 2 node2d for grouping, rooms and doors (rooms has room scenes, doors had door scenes), and i have a player that checks collision with doors (to make them play the open animation), a door is just kinematicbody2d and has a sprite.
now whenever i keep doors and rooms separate, this is at least one door that doesn't detect collision (i use print() so if player collides with a door), the collision box does show up when i turn on visible collision shape, and all doors are identical.
when i put door and room scenes together, everything work. it doesn't make sense with the only difference is grouping
TL;DR : godot has some pretty weird shenanigans
>>
>>174310774
>>174311569
Ring Runner has an excellent story and you never see the actual body or image of any of the characters you interact with.
>>
>>174327964
What do you mean by collision was bugged? You shouldn't ever rescale collision shapes by the way, always change their extents instead.
Also plain gray Nodes make the children not inherit the 2D position of the parent further up, so something like:
Area2D
#Node
##CollisionShape
Wouldn't work properly because the collision shape isn't following the Area2D since there's a Node in the tree filtering out the position.
>>
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>>174330302
yeah, it's the easiest option
>>
>>174330295
ye.
Plus A* to determine which regions need updating.
And also the agents influence the field so that they don't clump together too much.

I'm really proud of it.
>>
>>174330549
your game but a romance simulator
>>
>>174330549
where did you run into them?
I thought most Japanese didn't give a shit about English beyond passing the exams when they have 120 million of the Japanese to talk to in their runes.
>>
>>174330415
That is pretty strange. I can't think of a reason that would be happening.

If you want you could try uploading a minimal example of this happening, maybe there is a problem somewhere or a bug that can be fixed.
>>
>>174330415
Kinematic bodies are better suited for moving characters, use Area2D for static stuff and see if it works.
>>
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Somebody has this image with the game engines ?
>>
>>174330549
do you still need a translator 4 german?
>>
>>174330549
what program do you use? aesprite?
>>
How much ms per frame in gifs?
>>
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>>174330635
planned for the next April Fools' Day
>>174330713
three japanese sites covered my greenlight campaign and people decided to send emails to me, I'd say their english level is similar to mine
>>174330806
translation will be community-based, write me on twitter / shoot an email
>>174330885
MS Paint with game maker sprite editor for more complicated pictures
>>
>>174330971
It's variable.
>>
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>>174330971
how much do you want?
>>
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>>174331014
>>174331019
smooth, the industry standard?
15 fps would be around 70 ms but I don't know if i'm shooting myself in the knee because spending 500 hours on one walking cycle is horror
>>
>>174331153
You're not going to be working with .gifs for your videos games. I mean, you can, but you'd be doing things horribly wrong.
>>
>>174331243
I still have to put the individual frames in a spritesheet and assign an ms value to them
>>
>>174330971
The shortest possible value is 10ms per frame. You can tell it to play "as fast as possible" but most browsers will refuse to do that and play it at 60fps or whatever.
>>
In Unity, how can I make an object follow the player and still give that object its own path/animation?

I want to give an object a circular movement, but at the same time it still has to be connected to the player and follow it strictly around.
>>
>>174331153
Anyhow, Aseprite starts you at 100ms/frame, which is pretty comfy.

Depending on how small your sprite is, etc, you can get by with 4-8 frame walk animations. Running can be even shorter.

>>174331312
Sure, but you asked about .gifs which is kinda weird given that the heart of your question lied elsewhere...
>>
>>174331372
This is how the code for the circle movement looks like

timeCounter += Time.deltaTime*speed;

float x = Mathf.Cos (timeCounter)*width;
float y = Mathf.Sin (timeCounter)*height;
float z = 0;

transform.position = new Vector3 (x, y, z);

How can I make this circle movement now while still following the player? I'm noob, sry
>>
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>>174331363
>save porn .gif, looks fine in browser
>for some reason it has minimum duration frames
>runs at wacky speed in main image viewer
fun
>>
>>174331372
You mean circular movement as in circling around the player, around it's own axis or around a virtual point in space while also following the player?
>>
Are Catlike Coding tutorials any good? I've heard it talked about frequently.
>>
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I think I'm going to have to study up on Anatomy. Was always able to wing it with super low-res / non-human stuff...
>>
What are the best looking top-down 2D games?
>>
>>174330751
>>174330758
thanks for the help, it happens at random, i'll report it once i reproduce it consistently
>>
>>174331597
>>174298649
Hotline Miami
Nuclear Throne
>>
>>174331537
To be precise, I just want to give a player shot a path before it moves to its target points.
Ie, the player shoots, then the bullet comes out of the barrel and makes a movement of a half circle, and the bullet moves to its target.

While making the half circle, the bullet also has to follow the player movements though.
>>
>>174331010
sent!
>>
>>174331153
what engine are you gonna be using?
>inb4 haha nevermind

in Gamemaker I have a 8 frame walk at 60fps with image_speed 0.2 and it looks alright
>>
>>174331659
LMFAO

>>174331597
Battle Garegga for pixel art

Crimzon Clover WI for prerendered sprites
>>
>>174331685
>Ie, the player shoots, then the bullet comes out of the barrel and makes a movement of a half circle, and the bullet moves to its target.
what
Like, the bullet moves behind the player or what
>>
>>174331718
>60 fps at 0.2 speed
Just call it 12 speed fuck.
>>
Senpai, what are some comfy toolsets for ludum dare jams? I feel like I won't be able to deliver fast with my own engine.
>>
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>decide to create a schedule so I don't just focus on one thing and get burned out
>5 hours drawing, 5 hours music, 5 hours gamedev
>realize I forgot to schedule time to masturbate
>>
>>174331814
I MEAN 12 FPS FUCK
>>
>>174331848
unity
>>
>>174297415
Did you just ripped off narshes background
>>
>>174331781
>>174331597
I'm retarded and read it to mean "funnest"

In any case your suggestion is kinda cheating (not that he specified) because shmups avoid the whole top-down visuals problem.

Viewing ships from the top is very readable. Viewing everyday objects/people/animals from the same view is not.
>>
>>174331848
Any of the engines listed in the OP.
>>
>>174331913
it's placeholder ya dip
>>
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>change something that should break most of my game
>it doesn't
>>
>>174331896
>implying you're not too much of a faggot bitch to stick to your schedule
>>
>>174331810
The bullet just has a short path/animation when it gets fired, but also still follows the player movements.

Think of a homing laser with a trail, which makes a short halfcircle movement when it gets fired, and then moves to the target enemy.

While making this half circle movement, it also has to follow the player movements though, because otherwise, you#d just shoot a homing laser, and it would just sit there in space instead of actually coming out of the gun barrel of the player.
>>
>>174331987
nah im just quite surprised i noticed that its narshes background. I last played ff6 5 years ago.
>>
>>174331781
>can't see shit
>half of the screen isn't even used
>this is "good"
>>
>>174331997
Prime indicator that it isn't even executed/loaded
>>
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>>174331897
>8 frame animation that takes 2 seconds to loop in a game that runs at 60fps is 12fps
>>
>>174310774
Aquanox. Freelancer. Look them up.
>>
>>174332030
So you mean you want the "bullet" to have a short pre-fire animation while being still in front of the barrel even if the player moves, yes?

In that case, parent it to the gun/barrel and let it stay parented until the prefire ends, when you unparent it and let it fly.
>>
>>174331997
>game finishes and sells itself
>>
>>174332045
Oh, well. Been longer for me. Burned into my head since I played it as a kid. Surprised you remembered the name though lol.
>>
>>174332056
>can't see shit
git gud and stop being blind
>half of the screen isn't even used
never heard of tate modes? it's an arcade game dipshit
>>
>>174332056
Well it is called bullet hell!
>>
>>174332072
If the animation is 60 FPS and runs at 0.2 speed then it's 12 FPS.

Sprite speeds are separate from room speeds in GM, you know. Sprites default to 30 FPS if I'm not mistaken so your animation is actually 6 FPS.
>>
>>174332175
>yes?
yes, exactly

>parent it to the gun/barrel and let it stay parented until the prefire ends
yes, but when i give the bullet its half circle movement, it doesn't follow the player/gun barrel anymore.

I have it as a child of the player gunbarrel, but as soon as I attach the circle movement script, it doesn't follow its parent anymore, but just makes the circle movement
>>
what do you call making a downgraded version of and existing game? there was a jam for it but i can't find it anymore
>>
>>174332338
Wait I think that's something I had to implement instead and GM is shit and doesn't actually keep track of animation speeds.
So your animation really is 12 fps unless you fucked up somewhere and the room isn't actually running at 60 fps.

Goddamn I hate GM.
>>
>>174332553
Demake?
>>
>>174332495
maybe you're setting the global position instead of the local one?
>>
>>174332583
What is wrong with gm? Just use delta time for animation speed and room speed won't matter
>>
okay, so I am in a functional intro to programming class... and we have to make fucking snake, so far the teacher is explaining how you design in paper all the states and UML shit.

I have to ask, to all the coderfriends here, is this necesary in real life?
Should I design a videogame code in paper before doing the actual typing?
>>
>>174332654
I was thinking this too. How would I have to write this with a local one? here is the script: >>174331464
Would I just have to write
local.transform.position = new Vector3 ();
?
>>
>>174332773
its a good idea to at least make UML diagrams for the major classes
>>
>>174332871
>he fell for the UML meme
>>
>>174332773
In real life, you should treat game development as a creative pursuit and build your game mechanics organically by trying out a lot of different ideas. However, you should be able to document what you've designed once you figure out how you want it to work.
I dunno about this UML shit, though. Most of the software industry now agrees that designing everything around an inheritance hierarchy is basically suicide.
>>
heard of a little thing called C++?
>>
>>174332746
Because it lacks the most basic functionality, everything is made with fixed FPS in mind and their delta time is utter shit and always leads to problems, it still feels like it came straight out of 2006 and made to compete with motherfucking Flash.

It's far inferior to any engine in the OP and I'm amazed that it's still so popular.
>>
>>174297924
Combining two genres is really the easiest way to make a good, profitable game.

I can't think of two genres that simply wouldn't work together.
>>
>>174328940
i have gamemaker free installed via steam
>>
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>>174331590
Really need to up my speed from "1 sprite a day"
>>
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>>174334221
>GameMaker

>designing everything around an inheritance hierarchy

what if it is dataflow and description
>>
>>174334221
They removed all traces of 1.4 after releasing 2.0, you can keep the license key and steam version if you downloaded it before but you're shit outta luck otherwise.
And you can't even buy export modules anymore for 1.4 so you're forced to upgrade anyway if you pretend to actually finish a game, it's basically ransomware.
>>
>>174334516
"Disregard that I lick dicks" -Anon
>>
>>174334327
1 sprite a day ain't too bad. Depends on your deadline you set yourself. I'm sitting on about 3-5 sprites a week depending on how much programming I'm doing.
>>
>>174331590
>>174334327
why would you draw such huge sprites if you don't know how?
>>
>>174334327
>>174334698
are you guys talking sprites as single pictures or finished characters with animations?
>>
>>174334472
>And you can't even buy export modules anymore for 1.4 so you're forced to upgrade anyway if you pretend to actually finish a game, it's basically ransomware.
but you can still release on PC right
>>
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>>174334730
>tfw I say that word for word to other Anons
lmao

I'm not saying it's not shit, it's shit, but, I'm also happy with the shittiness level. Also I'm going to slap on a ~*wacky*~ effect which squiggles the assets... Which ever so slightly distracts from the shittiness with a different type of shittiness

>>174334931
Yeah sorry, I'm using it to mean "single pictures" here since each enemy only has a single image in my game.
>>
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>>174334730
>>174335143
Something like this, though I've since discovered a better way to do it.
>>
>>174334931
Well for me I mean like 3 sprites with max 2-3 frames (that don't vary too much) each.
>>
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>>174335125
>>174334472
maybe construct2 is alternative
>>
>>174335449
>going from one paid outdated piece of shit to another paid outdated piece of shit
>>
>>174335143
I understand, but you didn't really answer the question why you do it like that.

Also it looks like you could draw a decent cock if you actually looked at one.
You have internet. There has to be billion of pics you can look at.
>>
>>174335449
wait a minute, the free version of construct2 doesn't include windows apps? wtf?
>>
>>174335654
His cock may be a little too big but it's fine. I like his cock
>>
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>there are "devs" in this very thread "making" games that they don't even own
>>
>>174335256
This is what shaders are for
>>
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Why haven't you made a game about possums?
>>
>>174335256
>manually drawing the wiggle
madman
>>
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>>174335948
>>
Is anyone here making an ORIGINAL game? All I see are rehashes of the same tired genres. Platformer this, RPG that... *yawn*

At the dawn of gaming none of those genres existed. The developer pioneers created them from NOTHING. And now all of you regurgitate their creations again and again without thought. You think your game needs "enemies"? Why? Because all the other games have them?

Let go of your preconceptions about video games. Be a pioneer. I think the only person here who has managed to ascend beyond the mundane is Googum.
>>
>>174336185
They aren't interesting.
>>
>>174336346
Dogs are violent, ugly pieces of shit and that didn't stop people from making games about them.
>>
>>174336185
I am opossing this idea.

>>174336319
I'm working on a 2D artillery shooter , but I'm an enginedev so I'll probably never finish :^)
>>
>>174336442
Dogs aren't interesting either and I do agree that people should stop making games about them.
>>
>>174336319
Why?
>>
>>174332861
If you want to set a position relative to the parent, you use transform.localposition.

https://docs.unity3d.com/ScriptReference/Transform-localPosition.html
>>
>>174336457
>2D artillery shooter
So a scorcher clone?
>>
>>174336319
>At the dawn of gaming none of those genres existed. The developer pioneers created them from NOTHING
are you fucking retarded?
>>
>>174336226
Nah I programmed a quick thing to generate squiggled images.

>>174336121
Yeah, that's the aforementioned "though I've since discovered a better way to do it."
>>
>>174336007
what did he mean by this
>>
>>174336319
Originality doesn't seem to matter. I know that my game will be buried among thousands of VNs and platformers and pixel art movies.

Does it matter that I'm compiling the entire NASA Digital Elevation Map along with their best surface scan set, for the first time in 3D, just so I have a decent looking level? Nope. Nobody gives a damn. I salute those of you in this thread that will be successful. I'm probably going to be putting this under itchio's "pay what you want" page.
>>
>>174335654
I did look at cocks while I drew the picture Anon.

Also you've done a lot of dumping on me without actually saying anything other than essentially "it's shit!".
>>
>>174336865
Your game belongs to the company that made the engine you're using.
>>
>>174336239
wtf I'm in love with black cocks now
>>
>>174336921
>Does it matter that I'm compiling the entire NASA Digital Elevation Map
wew, got anything to show?
>>
>>174336319
I made a Space Shooter with a ship which is incapable of moving and with only one shot which has to hit an Android with so much random scripts attached to it, its literally impossible to hit.

Its very deep, its a statement about the modern human nature and video game culture as a whole.

You people probadly wouldn't get it though.

I know people who did artschool who literally think and talk like this

Why are some artist so goddamn pretentious, nobody's life is going to be changed by looking at a piece of art or playing an "artsy" game.
>>
>>174336798
>scorcher
When I google that, I only get a kind of temple-runner thingy, probably not what you meant.

I was aiming for a Worms clone with a twist (one of the old ones, 2, armageddon or world party).
>>
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>>174336239
>100%
>>
>>174337036
Artsy doesn't mean unplayable, The Witness is a great example of an artsy but still fun game.
>>
>>174336007
That's not how licenses work.
>>
>>174337126
http://www.scorched3d.co.uk/

It's even got shit talking bots.

I always look into games similar to any project I start working on. Steal the good ideas, see what hasn't been done, see what doesn't work, give up before I begin if there's something too similar, etc.
>>
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>>174337019
Not much that doesn't break the image limit. This is the folder that holds the surface scans, there's also a 10GB image taken from the "blue marble" set, that I use when these don't fit. Then there's another 300GB image from where the actual elevation tiles merged together.
>>
>>174336942
I use Godot.
Not only do I own my game but I own the engine as well.
>>
>>174337490
What's your game gonna be about tho?
>>
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Someone should make a Warheads clone, the weapon editor was fucking amazing but I never got it to work on modern systems.
>>
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>>174336929
I didn't say it's shit once though.
You did.
Your very first post voiced your dissatisfaction with your level of competence.

You drew an Egyptian etching of something most people will no doubt recognize as a chicken, but only as a symbol of a chicken, not an actual passable chicken.
>>
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Part of the new training level where you have to hit this moving target 3 times. Mostly for helping you get used to how far ahead you have to shoot at a moving target to hit it, assuming it's traveling on a linear path. Will be useful for enemies out in the wild later
>>
>>174337659
Imagine if Armored Core had an open world. You want to walk around, just blowing up everything in sight, you can do that. Want to take a hike over those mountains you see from your rooftop? you can do that. Want to figure out how to spawn the 6 bosses? you can do that.

Though, it's going to take a full community to figure out which cities to implement.
>>
>>174336319
>The developer pioneers created them from NOTHING.
wrong, you had maze games, platformers etc. and every game was a rehash of one of those things

wolfenstein 3d was effectively a first person pacman
>>
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>>174337851
Nice fucking scope there m8.
>>
>>174274435
Does your game contain flying enemies?
>>
>>174337880
Wolfenstein was made by the creators of Doom, they had already invented the FPS from whole cloth within weeks of the dawn of the history of video games.
>>
>>174337381
Something similar, but I feel like these kind of games loose something when going 3d.
But the main reason I'm doing this project is nostalgia anyways so I'm just trying to recreate a very specific feeling.

But I'll try to look up similar games later to get Ideas, shittalking bots are very intriguing to build.
>>
>>174337963
These animations look so wrong.
>>
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>>174337987
i'm not even going to bother calling you retarded
>>
>>174337987
1) Wolf came out before Doom
2) you are a massive fucking bellend if you call 1993 "dawn of video games"
3) video games copied IRL games and activities on massive scale since ever and will continue to do so with exception of few super niche 5deep8u obscure shit nobody plays anyway
>>
>>174338040
It's been cloned to death my dude. But perfectly fine as a learner project. Good luck.

>>174338316
At the dawn of time man hit man with rock. In that moment, vidya was born.
>>
a physics based game where you need to perfectly cook a piece of meat medium rare
>>
The only reason I come here is to laugh at gogem and ever since his loli game totally flopped (like we all knew it would) he is barely posting at all.

But before that he was shitposting everyday all day.

I am unsatisfied.
>>
>>174338541
>perfectly
>medium rare
nice oxymoron
>>
>>174336319
cant blame people for not ascending when theres no incentives to do so.
i suppose i could tell yall how great it feels but its not so easy to convey a feeling you have never felt.
>>
>>174338653
>missing gogposting
leave
>>
>>174338653
he's posting he's just boring and failing to get a rise out of anyone anymore. i personally think after 4 years of this gogem has finally worn himself out here.
>>
>random post obsessing over goog
>goog shows up 90 seconds later replying to an unrelated post
Why does this always happen?
>>
>>174338848
he has a script that alerts him when any of his name variants are posted
>>
File: giraffe_chicken.png (5KB, 384x384px) Image search: [Google]
giraffe_chicken.png
5KB, 384x384px
>>174337701
>an Egyptian etching of something most people will no doubt recognize as a chicken, but only as a symbol of a chicken, not an actual passable chicken.
Works for me.
>>
>>174338653
>his loli game totally flopped (like we all knew it would)
but you spent the whole time predicting i wouldnt finish my entry.

>>174338848
high statistic serendipity
>>
>>174338979
>negative mass
Googum what the fuck!
>>
>>174338848
I am fairly sure googem argues with himself here most of the time
>>
>>174338848
He has an alert that notifies him everytime his name is mentioned. No I'm not kidding and if you've been here long enough you've seen it happen many times even to your own posts (which is how you will know it's not him).

See how speculating on his faggoty social media antics is more interesting than anything else he is saying or doing? That's why I think gogem is officially done here.
>>
>>174339027
yeah i still dont understand that
you push the matter and it moves towards you?! how'm i supposed to animate that?
>>
>>174339156
How do I set up alerts?
>>
>>174338948
see, you took one quick look and there is already an improvement
now look at that photo again and shrink the beak so that ti doesn't look like an albino Shoebill and put one leg slighlty behind the other to get rid of the flat projection
>>
>>174338979
>but you spent the whole time predicting i wouldnt finish my entry.
Let me interpret this for everyone
>someone said i wouldn't finish once or twice in the thread
>it was you and i know it and you said it for the entire two months that i shitposted agdg with my CP drawings
Mental.
>>
>>174338948
I like the longer cock, anon.
>>
>>174339262
Duh, I improve every pass, I've got to stop at some point though!

Thanks for the pointers.
>>
>>174339241
settings > filters
use highlight instead of hide
>>
>>174339241
Step 1: Be really insecure to the point that you need to know by the minute when someone is shitposting about you on 4chan\

Step 2: Lie about it
>>
Patent 6,009,399 expired 2 days ago, which means we should be able to put MP3 players in our game without having to buy a license.
>>
>>174337145
me too
>>
>>174339156
That's pretty standard for other mediums. IRC, Discord, Twitter, etc!

They all hilight/flash/whatever when you're mentioned.

It seems the natural choice if you're going to namefag.
>>
>>174339579
>mp3 players
?

Anyway yeah it will be nice to not have to convert mp3s to other formats just to avoid being raped.

Unity already converts everything to superior .ogg though so mp3 can fuck off.
>>
>>174339506
see
>>174339649
>>
>>174332773
The primary goal of an intro class is less "Teach you x skill" and more "Teach you how to think like an Xer".

Whether or not you'll ever actually use UML specifically in your career doesn't matter (though I'd recommend learning it, as it will likely show up in later courses). The goal is to give new programmers a visual view of what their object structure looks like, and how objects in that structure relate to each other.

Additionally, they're teaching program planning skills.
If you don't have a basic idea of what you're going to build before you build it, you're going to get unreadable spaghetti code that you'll look at a week from now and have no idea what you just did. On the other hand, if you treat your plan like gospel, you'll end up suffering trying to force a structure to work when problems you didn't think of in the planning stage crop up..

You may come out of this class loving UML. You might come out of it hating it. That's fine. UML is just one of several possible ways to scaffold your code, some more rigid, like UML, and some more organic, like test driven development
>>
>>174339501
Is there any way to make it send an alert as if I got an (You) instead of just highlighting?
>>
>>174339579
>>174339705
>amerifats
1st world had license free mp3 5 years ago
>>
>>174339241
google indexes active 4chan threads pretty quickly

if you google for agdg it will often find the active 4chan thread

sometimes i search for something that someone just posted in this thread, and the top entry in google, is this thread

so you can use google alerts to get an email alert when a new result for a websearch happens

so just make a search that is specific to site:4chan.org and agdg plus your trip name
>>
File: cock.png (548KB, 1280x720px) Image search: [Google]
cock.png
548KB, 1280x720px
>>174339579
FLAC is superior
>>
>>174339835
highligjt makes the 4chan tab image change to blue, like how getting a (you) makes it red.
>>
testing
>>
>>174335143
You're mixing outline types over there.
Your head, feet, and tail have a "soft" outline, but the body has a "hard" outline.

Typically, it should be either "The outermost silhouette of a sprite has a solid outline, while internal edges are simply darker shades" or "No solid outlines anywhere"
>>
>>174326573
teleglitch much?
>>
>>174340101
>10GB 2D plattformer
yeah, no.
>>
>>174339649
>>174339709
This isn't a chat so it's just a 4chan plugin.
>It seems the natural choice if you're going to namefag.
It absolutely isn't. Gogem is on his own level of namefag cancer on 4chan. There are no other namefags more hated who have been here longer than him.
>>
>>174339938
And? What were you going to do with it? You don't even make your own music on that side of the planet you just consume ours. And SFX libraries all belong to us as well because we invented cinema and the SFX industry.

Uppity Euronigger.
>>
>>174340475
It's like you're saying your game isn't good enough to be worth downloading 10 GB
>>
>>174340330
I accidentally discovered how to make that effect with the shadows so I kept it. But yeah that's a source of inspiration.Kinda.
>>
>>174340724
Yeah, you're right. I was implying that consumers are sane, my mistake.
>>
File: 1487009931277.jpg (42KB, 706x706px) Image search: [Google]
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>>174340475
5 minutes of FLAC on par with 320kbps mp3, is 30MB

are you saying your 2D platformer is going to have 30 hour soundtrack?

I would love to see that day
>>
i'm reading rain world devlog and it has some good pathfinding tips, this is why devlogs are better than tutorials, you get actual use of mechanics.
>>
>>174341084
link. im to lazy to search tfor it myseal
>>
>people STILL clinging to mp3
Why the fuck?
ogg, flac and wav
>>
>>174341040
I was obviously exaggerating.
Most 2d plattformer soundtracks have a 500MB to 1500MB soundtrack (flac), which ranges from 33% to 150% of the entire game in it's shipped form (including soundtrack).

That fact alone makes the Idea ridiculous to ship a game with flac audio.
It's like creating a visual novel with 16k background images.
>>
>>174340031
nope this isn't working, scrap that idea

fuck it who cares
>>
>>174341295
flac and wav are lossless formats, resulting in big filesizes.
ogg is the only true mp3 alternative.
>>
>>174341284
>343 pages and 5 years of devlog
enjoy
https://forums.tigsource.com/index.php?topic=25183.0
>>
>>174341295
Stop it there you piece of fuck let's break down your faggotry
>ogg:: heavy piece of shit
>flac:: obscure to the mainstream piece of shit
>wav:: outdated piece of shit

result:: you're a piece of shit.
>>
are there any bullet hell side scrollers? i wanna make one but i wanna look at other games for inspiration
>>
>>174341508
platformer i mean
>>
>>174341485
shutup faggot

mp2 is objectively the best

any mp3 player can also decode mp2 files, but mp2 lacks the low-bitrate-enhancing hacks that mp3 features, which while increasing quality at 64-128kbps, they put an artificial limit on the maximum quality that can pass through the mp3 encoding process, whereas mp2 can continuously gain quality levels as bitrates rise, making mp2 the superior format above 200kbps
>>
>>174341508
rogue legacy
>>
>>174341485
>>174341421
Wav and flac for sound effects
ogg for music
What's so hard to get
>>
>>174340238
Woah, instantly see a huge difference following what you said. Cheers Anon.

(no image, re: leaving)
>>
>>174341485
>ogg: heavy piece of shit
But it's lossless and works on all OS so it's not a POS it's just heavy
>wav: outdated piece of shit
It's not "outdated" it was only ever replaced by the mp3 because of filesize issues we had with dial up internet in the 90s. The wav is now a perfectly fine format. Windows only though.
>>
>>174341707
no retard, u-law .aif for sound effects, .gsm for voiced dialogue, and .xmi for musix
>>
>>174341795
>Windows only though.
BWAHAHAHAHHAHAHAHAHA
>>
>>174339775
>>174332773

>think like an Xer
reee tumblr get out

UML is a dinosaur that survives only as pedagogy. Which is fine.

Most modern SE design involves teams and talking to end users, which doesn't translate that well to 1MA. You can still write up use cases I guess.

Personally I think it just takes experience to know what architecture to use for a program. If you're inexperienced planning might help a little but you'll still going to refactor like crazy if you're writing a more complex program than you're used to.

Drawing out architecture as a postmortem on some code you have to restart or radically refactor is probably good for learning too. Actively squeeze all the experience you can, you'll get better faster.
>>
>>174341485
>ogg:: heavy
STALKER had entire audio library in .ogg and it wasn't bloated at all, entire 40+ hour game had 6GB installer
>flac:: obscure to the mainstream
what the fuck are you talking about?
>>
>>174341795
>Windows only though.
Yeah and BMP is also windows only.
Really dude?
>>
File: negative.gif (7KB, 192x192px) Image search: [Google]
negative.gif
7KB, 192x192px
>>174339178
>>
>>174341908
>>174342070
Why would you ever use .wav in linux you sperg?
>>
>another new tripfag to add to the filter
to be honest, thanks for using a trip, makes this whole thing a lot easier for both of us.
>>
>>174342330
maybe because you want non-encoded audio in an uncompressed format, so it can be quickly opened, edited, and saved without having to compress it again?
>>
.wav has better real-time seeking and pitch transformation than other file formats, so if your audio is going to be at least slightly dynamic then .wav is the way
>>
File: p41318.gif (995KB, 975x730px) Image search: [Google]
p41318.gif
995KB, 975x730px
I believe this is progress.

Jumping with proper animations is also a recent thing.
>>
>>174342413
Okay faggot you can take the name off now.
>>
>>174342470
>pitch transformation
you mean resampling?

different-pitch, same-time transformation is processor-intensive so any lossless file format is the same
>>
>>174342470
Why does file format have an impact on pitch transformation? (legit question)
>>
>>174342276
i was thinking more like a solid object.
could you throw a negative mass object?
>>
>>174342330
That has nothing to do with the statement "windows only", you baboon.
>>
>>174342413
>non-encoded
I don't think you know what encoded means.
>>
>>174342601
negative mass just means that it releases energy when you make it move, it has to absorbs energy to stop, and that it moves against gravity
>>
>>174342530
Cute

How does the camera work? Fixed positions like early Resident evil?
>>
>>174341421
The filesizes are negligible
>>
>>174342413
No.
The sperg reaction to the suggestion that .wav is for windows remains unjustified.
>>
>>174342530
>mixels
stop right there
>>
>>174342713
it means encoding, as in using a coding scheme to write the information, as opposed to compression

like you encode audio/video into .jpg, .mp3, .ogg, etc

you compress audio/video into .zip, .flac, .png, etc
>>
>>174342665
The wav is a windows native sound format. There is no reason to use it in linux.
>>
>>174342845
Yeah you don't know what it means, wav is encoded.
>>
File: 1490793641803.png (938B, 199x130px) Image search: [Google]
1490793641803.png
938B, 199x130px
You guys are clueless children and I'm one of you
>>
>tfw retards question you so you double check and confirm that they are just retarded
Amateur "game development" is a hoot
>>
>>174343102
where's your game?
>>
>>174342956
>>174342789
okay then numbnuts

explain then how in linux will I:

1) record an audio from my microphone
2) edit the recording in audio editor
3) save that file again

without having to wait any longer than I have to for it to encode the file, and that in my drop box and on another computer it can be played or editing by double clicking on that OS and the programs like audacity and no quality loss between saving again

i'm not using flac, or raw audio
>>
File: 1363583657282.png (228KB, 304x304px) Image search: [Google]
1363583657282.png
228KB, 304x304px
>>174342724
>>
>>174342731
No, it has the option of course, but the camera is going to be fixed to the player in most situations.

>>174342791
(You)'re right, what the fuck was I thinking?
>>
>>174342956
>using formats depending on which platform it was used on first
This is just retarded.
>>
>>174342845
>like you encode audio/video into .jpg, .mp3, .ogg, etc
>you compress audio/video into .zip, .flac, .png, etc
jpg and mp3 and ogg are all compression schemes .... you fucking mung
>these are real life people sharing their opinions on the internet
>they actually believe they know things
truly frightening
>>
Engine Dev Roll Call:
Whats your language,
Brief description of your engine/game.
>>
>>174343284
yeah but they are lossy
>>
>>174343284
It's probably cristian
>>
>>174343183
>i'm not using flac, or raw audio
Then you don't really care about clarity and convenience for sound production because those are superior source files.

.wav is not intended to be the best source file but you seem to think it is. You also have no idea what encoding and compression is. Stop posting.
>>
My game is going to have .wav for sound effects and .ogg for streams and there's nothing you can do about it.
>>
>>174343196
well think about it, moving against gravity is obvious

and force = mass x acceleration so if mass is negative, then positive acceleration gives negative force output (i.e. is endothermic) and negative acceleration (slowing down) gives positive force output (exothermic)

why would negative mass change the direction of the movement vector? that is just weird
>>
>>174342845
>compressing into lossless formats
who in the what now?
>>
>>174343394
literally who
>>
>>174343398
When did this turn into "what are you using as a dev"
This argument started as "what are you shipping"
Don't just cut into this argument!

>>174340724
>>
>>174343308
C++

Finger wiggling simulator
>>
Is 30 too old to be making video games?
>>
>>174343515
.flac is lossless compression, it simply removes empty space that .wav keeps for no reason
>>
>>174343563
No but don't quit your day job.
>>
>>174343563
No
>>
>>174343308
C, SDL, OpenGL
Non-voxel sandbox rpg.
>>
>>174343563
Prenatal dev is the only way to make game.
>>
File: niggers.jpg (30KB, 643x285px) Image search: [Google]
niggers.jpg
30KB, 643x285px
>>174343515
>>
>>174343563
my favorite agdg devs are over 30
>>
>>174343183
>>174343615
>>174343678
Nigger you have already made it obvious you don't know what you're talking about. Fuck off.
>>
googum isn't really australian because if he was he'd be asleep as it is 2:30am in australia now
>>
>>174343648
>non-voxel

What else is your RPG not?

Is the SDL in the OpenGL or vice versa?

Do you put braces on the same or the next line?

Use macros? I never really do. Seems like a maintenance/debugging nightmare.
>>
>>174343051
>no X-ing out of this one
aaaaaaa
>>
>>174343790
>people living with their parents without a job and dev as a hobby are only awake between 7am and 9pm
Good work, Sherlock.
>>
>>174343757
Not him but .flac uses its FLAC lossless compression and reduces file sizes by about 55%, .wav is a container that can hold several types of codecs but PCM is the most common which has no compression at all.
>>
>>174341040
FLAC keeps the full audio spectrum intact so if you have runtime-dynamic pitch shifting effects it will sound more complete than if you used mp3/ogg

so if you have the laser sound effect be randomly played at different pitch, and you ship the game with the mp3/ogg laser instead of the FLAC laser, it won't sound as crisp when you downshift it
>>
>>174343790
He does't subscribe to the 24 hour time cycles that wage slaves must adhere to.
>>
>>174343812
>Is the SDL in the OpenGL or vice versa?
not him, but that question makes no sense.

SDL is a library for platform abstraction and in this case probably mainy for GL context creation and window updating, and OpenGL is for drawing to that context.
>>
>>174343986
why thank you my good sir
>>
>>174343812
what is it not. Better question would be what does it include.
I want it to be very open ended, the reason voxels are excluded is because they limit creativity and ascetic.

SDL is the window, so OGL is in it. I dont use SDL's prebuild Ogl functions.

Same line

I use macros for OS specific code and in my test environments.
Dont know enough about them to use otherwise.
I do use a few inline functions which is similar.
>>
>>174343308
VW 1.9 TDI AFN/AHF, the best engine to be ever produced
>>
>>174343812
>>174344082
yeah, but what if he actually uses egl or xgl/wgl to create the context, and has a full sepples+opengl game, and in that game he has a 3d arcade cabinet, and the controls of that are mapped to an input driver for SDL, and the texture of the screen of that arcade are streamed from an SDL_SURFACE, and then he put any sdl 1.2 game -inside- of his game, as a mini game. Like some kind of sdl-inside-of-opengl videogame-inception
>>
Reminder that audio compression increases decoding time, you are saving space but making your game run slower.
>>
>>174344313
are you high?
>>
>>174344416
no i'm always like this
>>
>>174344153
What kind of aesthetic are you going for instead? Ascetic aesthetic? Voxels are pretty ascetic.

I think everyone agrees voxels look like shit. They're an implementation detail that because an art style due to lazy programmers-cum-artists

>>174344313
That's pretty much what I was implying but really it was a trick question, as >>174344082 surmised
>>
>>174344325
not if the decoding algorithm is faster than a memcpy (which rle and lzo can sometimes be, as they can saturate the write-to-ram bandwidth just like a memcpy does, but don't have to read as much source ram so they can complete sooner)

and is implemented in some kind of way that doesn't decode it and then copy the result, somehow
>>
new thread
>>174344656
>>174344656
>>174344656
new thread
>>
File: A E S T H E T I C.jpg (98KB, 638x479px) Image search: [Google]
A E S T H E T I C.jpg
98KB, 638x479px
>>174344581
This is something that a programmer should at once be aware of, but also immediately disregard. There's always going to be something more important to do.

>>174344519
Forgotti picci
>>
>>174343790
>>174343986
>>174344076
He sleeps all day and slowly goes insane all night like his protege rotatedev. Trust me when I tell you Ryan is just barely hanging on. He already admitted to us in private that he did the cp pedo jamgame just the other day because he wants to be locked up "as an artist".
>>
>>174344857
>Trust me when I tell you Ryan is just barely hanging on.
You would have to be crazy to continue using a persona that doesn't work and nobody likes. His continuing to make those youtube videos is a clear sign of dimentia.
>>
>>174343790
sad little wagie.
>>
is there any guide to make your own engine? I have a lot of programming experience but not really in game dev
>>
>>174347057
game engine architecture, Jason Gregory is alright
>>
>>174347057
Watch Handmade Hero on Youtube.
>>
>>174347057
Making engines isn't making games.

Reword your question as "Is there any guide to make your own game without using an engine?".
>>
>>174347271
>>174347325
thanks, i'll check it out.
>>
>>174347798
This right here >>174347325 is worth it's bits in gold.
Thread posts: 794
Thread images: 130


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