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/scg/edg/scedg/ Elite Star:Dangerous Citizen general #154

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Thread replies: 762
Thread images: 202

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Autism edition.

Elite: Dangerous information:
http://pastebin.com/AEU0TuVt
Be aware, Thargroids are currently grabbing ships out of witchspace with unknown intentions. it is advised you shoot the fuck out of them whenever possible.
>Frontier Official YT
https://www.youtube.com/user/FrontierDevelopments/videos
__________________________________
Star Citizen Information:

3.0 Schedule Friday, desire to know intensifies.

>FAQ (updated)
http://pastebin.com/nKiNTgsY
>Star Citizen Official YT
https://www.youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA
>Other games:
http://pastebin.com/cugkem8w
Above is a pastebin of games you can play while waiting for SC and E:D to become playable.

Previous box discussion: >>174045414
>>
First for SPACE LEGS WHEN
>>
o-ok
>>
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mfw I just want to play SQ42

I"m not really interested in the PU tell groups are reworked so 3.2.
>>
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first for 3.0 being a skeleton of what it was supposed to be and that mining and all other interestning stuff are now postponed to at least next year.

FUCK!
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>>174234442
3.0 includes almost everything it was supposed to besides the planets.

Mining may still be in 3.0 we'll know for sure in a few weeks or less.
>>
>>174233146
So I just spent like 8 hours yesterday on stuff that went up in flames with a botched landing at an astroid. I owe the bank a few 100 000s, my system where I grinded rep plummeted to newtral and I fucked up a 6 mil mission (which is a decent penny for me).

I need a new start, is there any systems that are better at grinding rep and money? My friends play on a fed system, but I want to go with Empire, and also try the powerplay thungy, and side with that blue haired chick. I remember hearing about Wu Guinagi, but I take it it isnt optimal for open play.
>>
Daily reminder: hexagons = futuristic, is generic sci-fi trash.
>>
>>174234691
>Mining may still be in 3.0

hot meme
>>
>>174234842

You're adorable.
>>
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Senpai I currently have the UEE Exploration pack with Terrapin+Carrack+Dfly.

God damn Im about to make a huge mistake to melt it and buyback pic related. Talk me out of it.

How rare is this piece of sexy shit gonna be you think? Its made by Esperia, so It will be more rare than Xian or Jewman ships.

God damn I want to bamboozle dads with its maglev while I drift circles around their shit on the planet. God damn I want to ferry people around with that pussymagnet design.

On the other hand, I will sacrifice shittons of gameplay by givin up on Terrapin+Carrack.

Fuck man fuck I am weak.
>>
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>>174234691
NPC's with functioning Ai and most of the other base but not final systems should be in by 3.2. The two things that worry me are will the new netcode be good enough and how fast can be they pump out planets and content once the pipelines are complete.

>>174234942
It's an unkown at this point since Senior devs had said it will be in and Disco said the schedule is not complete. The 300i rework is not even in the schedule.
>>
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*blocks your path*
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>>174235116
>Senior devs

Dev, plural. One time. In conflict with everything else.

>Disco said the schedule is not complete
Just 3.1+

>The 300i rework is not even in the schedule.

Originfags thinking thats a priority, kek
>>
>>174235136
>>
>>174233327

Hopefully never.
>>
>>174234842
>Star Citizen
>generic sci-fi trash
Whoa, really?

If anything, SC barely qualifies to be generic because it doesn't have any ideas of its own. Everything in SC was stolen ("inspired by" in shillspeak) from every single sci-fi franchise ever made.
>>174235010
>dropship
Literally NO ONE will ever use dedicated dropships to ferry people around. First off, this is not Planetside 2, SC won't support such scale. Second, why use dropship when you can just land a bigger ship on the planet that won't be shot down as easily?
>>
>>174235398
>Second, why use dropship when you can just land a bigger ship on the planet that won't be shot down as easily?

Yeah I don't get why the US doesn't exclusively build M1 Abrams

fuck Bradleys
fuck HMMWV
fuck M113s

Just build tanks like Merkervas for everything!
>>
>>174235398
>>174235520

Senpai, Im seriously thinkin about melting carrack+terrapin package for this shit. If its gonna be rare as fuck similar to other shitty Esperia ships, and hard to get, goddamn I will be turning some serious dadheads with it.
>>
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>>174235520

>m113s
>not obsolete
>>
>>174235010
Ultra sexy looking, rare, stealth, hover/fly humvee with gangbang capacity

VS

Durable cheap scanner turtle + Top of the line semi-capital exploration ship with snub and rover and medbay.
>>
>>174235520
>compares SC to real world
Daddy, go to work.
>fuck Bradleys
Exactly.
https://www.youtube.com/watch?v=aXQ2lO3ieBA
>>
>>174235383
Why? If you noticed you can use HoloMe while your ship is moving and you can even control it and see shit trough windows. I was surprised this shitty engine can do it.
Walking around ships, stations( granted they are detailed), maybe even alien ruins, disabled ships would be pretty dope.
>>
>>174235792
>he actually believes pentagon wars

HAAH WAAW

Just trying to dumb it down to your level amigo

not going to be using an Idris for troop landing
>>
>>174235520

>comparing real life with its very real logistics and material requirements for supporting and maintaining equipment to a fucking video game

Are you the autistic missile launcher guy? Plaxinov? How does it feel to be on both spectrums at the same time?
>>
>>174235978
What you just described - having your choices limited by resources and personnel - is exactly what SC is aiming for

Sorry bud, but you're not going to be flying around in your solo capital anytime soon.
>>
>>174235843

Because it's going to be a shit gimmick feature that adds nothing of substance at all to the game. HoloMe was just as bad. It adds some immersion, sure, but ultimately HoloMe is not going to make you want to actually pop the game up and play it. Also please don't kid yourself, there is no way that FD will do anything beyond making you walk around in only your cockpit and select copy-paste station rooms.

I'm really just sick of FD listening to idiots raving on the forums and then pumping out some half-baked "feature" and calling it a day. Before spacelegs, multicrew was hailed as the next big thing. People thought it'd be like SC, where you'd have a lot of people in an Annie or Cutter or something and you'd man different stations. Instead it's just a piece of shit that barely works without connection errors and is fun for maybe an hour or two, and isn't even encouraged by the game due to moronic payout and rank nerfs.

What is spacelegs going to be? Walk around and take pretty screenshots from your Asp cockpit? Okay? What about Powerplay, when is more depth going to be added to it? When is the BGS going to be more fleshed out to where it doesn't take reading a 500-page forum post to understand how it works? When will Engineers be more than a scavenger hunt casino game that throws game balance out of a window? Will there ever be more exploration gameplay beyond jump honk repeat? Does FD even remember CQC exists? I could go on and on but my point is that people think that spacelegs is going to save the game and bring it back from mediocrity but don't take into account FD's prior record of feature releases. It's going to be a stupid gimmick that doesn't work on release, takes 3 months to fix, and is then tossed to the wayside so they can work on the next bullshit to attract more buyers.
>>
>>174236074

>having your choices limited by resources and personnel - is exactly what SC is aiming for

I think your choices are more limited from not having a game yet.

>Sorry bud, but you're not going to be flying around in your solo capital anytime soon.

Not an argument.
>>
>>174235917
>not going to be using an Idris for troop landing
That's exactly what people who have the numbers for combat drops will be doing. Troop carriers IRL are used because they're cheap and easy to replace. In SC large corps won't have money issues, especially when 50% of whales in them have LTI caps they can easily replace.
>>
>>174236319
>easyly replace

good luck with insurance respawn timer for a capital ship
>>
>>174236409
When you have 50 in your corp, you don't care. They're like Titans in EVE. Killing one was an achievement when there was 5 in the whole game, but once every large corp got one, they became an extra position on killfeed.
>>
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When will the game not run like shit?
When will we be able to land on planets?
When will basebuilding be implemented?
>>
>>174236752
Scg is no sandbox like Eve tho, so there wontmbe shittons of multiboxing moonmining cancer to churn the capital ship production chain.
>>
>>174236798

When animeposters stay in their containment board.
>>
>>174236823
Yes, SC is a game where you can get a ship instantly for real money bypassing all the extra waiting. Really makes you think.
>>
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>>174236798
PU will not run like shit between 3.0 to 3.1

You'll be able to land on moons in 3.0

Homesteading may be awhile.
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>>174236798
>When will the game not run like shit?
3.0 "stretch goal", and it's supposed to be a fix only on paper, no one knows if it will actually fix the problem.
>When will we be able to land on planets?
Empty bland moons in 3.0, proper landing zones later.
>When will basebuilding be implemented?
Just play Space Engineers or something.
>>
>>174237218
>3.0 "stretch goal", and it's supposed to be a fix only on paper, no one knows if it will actually fix the problem.

Fuck you talking about
>>
>>174234815
Don't be such a pussy anything can be done in Open. And everything SHOULD be done in Open.
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>>174237390
He's talking about the Network culling which is just part of the new netcode. It's scheduled to be done by just a few days of the estimated release of 3.0 so if it's not done by then it will be in 3.1.
>>
>>174237592
Yeah, and its not a stretch goal.
>>
>>174237592
Which is neither a stretch goal nor an unknown fix. People get smooth as shit framerates in "singleplayer"
>>
2.4 when?
My bet late 2017/early 2018
>>
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>>174237642
>>174237737
Retards.
>>
>>174237778
>Late 2017
You're pushing it. My guess is mid 2018 at the earliest. I like it to actually be a lot later so they can go fix all their half assed mechanics
>>
What if the reason mining isn't on the schedule is because it's already done?
>>
>>174237883
Whole year for 1(ONE) update?
>>
>>174235398
>Everything in SC was stolen ("inspired by" in shillspeak) from every single sci-fi franchise ever made.
I wish. I'd gladly have a game inspired by Babylon 5, the one show that CIG hates.
>>
>>174235136
*refund my pixelbucks*
your move
>>
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>>174237845
Do they mean stretch goal for this update?

Because it isn't a funding stretch goal, which is the only place I've heard the term, ever.
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>>174238079
Stretch Goal for this update it's actually the proper term in agile development.
>>
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>>174238079
Maybe you shouldn't open your mouth if you're such a newfag, then? Go back to Autism Spectrum.
>>
>>174238137
>agile development.
Who /shill/ here?
>>
>>174238079
Stretch goal for the sprint. If the sprint goes will with no trouble, they will get the Bind/Unbind in this update, otherwise it gets bumped to the next version.
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>>174238140
FUEEKJN BLEK PEOPLE
>>
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If you have hexagon shaped missiles, you could stack them in such a way that they aren't inefficient. However, having hexagons for the sake of generic sci-fi is pretty poor design.
>>
>>174235520
But it isn't remotely the same at all, you fucking muffin
>>
>>174238137
>Stretch goals in Agile (Scrum) development allow the team to plan for a few more tasks in addition to their committed work during the sprint

>Netcode rework is additional work for 3.0, not absolutely fucking core to it

REALLY GETS YOU HMMING
>>
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>>174238343
3.0 will include the new netcode but final version of the netcode won't be done tell maby a year from which will include server meshing.
>>
>>174238449
They didn't say the entire new netcode.

They've specifically put ONE ELEMENT of the new network as a "maybe it'll be in, maybe not" part of 3.0, when its basically the only reason people had hope for the patch in the first place
>>
>>174238449
Let me translate your post:

>the new netcode is in 3.0
>3.0 won't have the new netcode
>>
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Whats the point of having generals when the game doesn't come out until at least 2021?

Or do you just like to constantly refresh your suffering.
>>
>>174238031
Orion.
>>
>>174234815
I've only played open so far, but haven't really met any, but I would guess the more popular places are a bit more swarmed.
>>
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>tfw SC is like a little baby compared to Babylon 5
>tfw no interesting characters or banter
>tfw no super-powerful alien races
>>
>>174238813
Vanduul ships were heavily "inspired by" Shadows, imo.
>>
>>174239080
Yeah B5 really was the first to do crescent moon shaped ships
>>
that NASA news about Enceladus was pretty interesting. Icy moons are cool and unique. Star Citizen haters btfo yet again
>>
>>174239440
>actual space news
Most of us try to ignore the fact that space tourism will be real before these games are finished.
>>
>>174240001
Existed since 2001, so that is very true
>>
I've been playing Elite Dangerous since the beta, where I bought it with a lifetime expansion pass. It might have seemed a lot to me at the time, but it's proved phenomenal value for money since.

Even if you have to buy the expansions, that amounts to only about £20 or £30 every year or two. I do choose to purchase stuff from the store though to support future development of the game.

Now compare this to one of the games some friends play, Star Wars Battlefront. This game was released about a year and half ago, at a premium price. Since then, there have been a couple of expansions at about £40 a pop.

NOW they've just announced, that only two years after the game's initial release, they're releasing Star Wars Battlefront 2, with a pre-order price of a whopping £70!!

What will this be, and how can they change it? It's very likely there's not that much they can do, so it'll effectively just be new maps on top of the current game (or at least it's likely this is what it will feel like).

As a result, one of my friends has already decided that it's not worth buying, and he'll move onto another game instead.

With Frontier, we don't just get cheap expansions, but we get regular FREE updates to those expansions. I for one am extremely happy that Elite Dangerous is in the hands of a small, independent games company :)
>>
>>174240209
Copy pasting E:D forum posts isn't cool dude
>>
>>174240209
woah
https://forums.frontier.co.uk/showthread.php/344657-If-you-think-that-Elite-Dangerous-is-poor-value-for-money
really makes you think
>>
>>174240209
I've had fantastic value for money from Elite. I've spent £80 so far and had over 2000hours gametime. < £0.04/hr is pretty good.
>>
>>174240918
2000 hours spent on 20 hours of actual game is an impressive display of waste
>>
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>>174239440
>cool and unique
In real world, maybe, but the whole thing about fiction is that you can go far far beyond that.
And Croberts already did once.

Fuck realism, give me back space storms in Badlands and green and purple dual stars of Kusari space.
>>
>>174234842
>>174238318
You have Derek Smart-level autism.
>>
>>174241658
You're the person who keeps bullying someone who posts things you don't like.
>>
>>174241901

One post equals bullying now?
>>
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Anyone else is making a nigga pirate in 3.0 and hunting autists exploring moons on their Ursas and Dragonflies?
>>
>>174243169
No I'm making a man instead.
>>
>>174243169
No i'll be making a brown lady, just the way you like it autismo
>>
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Imagine being this guy.
>>
>>174243169
Sorry I'll be playing the superior game, Elite Dangerous, you may have heard of it.
>>
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>>174243381
>brown lady
Who doesn't like brown ladies?

Weren't female animations and stuff planned after 3.0, though?
>>
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>>174243442
Where can I subscribe?
>>
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>>174243480
>playing
>ED
Who are you trying to fool?
>>
>>174234691
Were planets actually promised for 3.0? Obviously the planet tech was, but were we promised MicroTech, Hurston, and ArcCorp for 3.0?

I vaguely remember it, and it was definitely heavily implied, but looking back the 3.x roadmap just lists 3.0 as "The Stanton System" with the other 3.x updates having "more solar system locations".

I'm pissed that the whole Staton system isn't gonna be in 3.0, and especially that we're only getting moons, and now I'm even more pissed because I feel like they misled everyone without actually lying to hype up 3.0 when they never intended to have the entire Stanton system in 3.0 in the first place.
>>
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>>174243694
>just lists 3.0 as "The Stanton System"
>>
>>174234691
Honestly i dont see why people are hyped up for mining.
At most its going to be either wow style "hold m1 to mine node" shit or just some minecraft hokey voxel deletion that fills cargo units with ore.
And at most you will just be able to sell it for credits i guess.

They're definitely not going to have anything close to the concept they presented for mining for a long time.
>>
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>>174243480
>>
>>174243861
You can fly around and look at them, they never said you can land :^^^)
>>
>>174243862
>At most its going to be either wow style "hold m1 to mine node" shit or just some minecraft hokey voxel deletion that fills cargo units with ore.

thats precisely what they've said its not going to be.

I don't think that Chris' autism would allow such a thing to exist
>>
>>174243694
3.0 was never going to have the entire Stanton system but it was supposed to have Microtecfh, Hurston, and Arcorp. It seems like every time CIG outsources something it comes to bite them in the ass hard.

I don't think they were lying just optimistic.
>>
>>174243694
>I feel like they misled everyone without actually lying to hype up 3.0
They've been doing that since at least the middle of last year.
>>
>>174243537
>female animations
Does this include pinning guys down and riding them, harvesting them for their seed?
>>
>>174243862
Because people wanted to see promised features implemented.
>>
>>174244090
>tfw sc will never cater to the waifu / degenerate autists

good feel
>>
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>>174244090
I hope so!
>mfw female futa pirate corp
>>
>>174244093
This.

I don't know why they promised us mining for 3.0 when it could only bite them in the ass. No one was upset that we wouldn't see any form of mining until 3.1. If they wanted mining in 3.0, they should have just surprised us.
>>
>>174243480
I mean, its at least released. And definitely better than the tech demo currently is.
>>
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>>174244262
>he thinks game needs to support that for waifufags to thrive
Let me guess, SC is your first online game?
>>
>>174244472
Not at all, but SC won't have Blood Elves or Miqo'te

or low enough graphics requirements for all the poorfag NEET RPers to play :^)
>>
>>174243960
>thats precisely what they've said its not going to be.
It will not be what the concept showcase for mining showed for a long time, they have to get the initial placeholder mechanics working first.

>>174244093
I just sincerely hope people are not expecting to laser cut out chunks of ore and use tractor beams to feed them into a chute.
>>
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>>174235398
>Literally NO ONE will ever use dedicated dropships to ferry people around. First off, this is not Planetside 2, SC won't support such scale. Second, why use dropship when you can just land a bigger ship on the planet that won't be shot down as easily?

Except for SC scale your logic is puzzling, why would you even think that?
- dropship are meant to ferry people around, that's like saying V-22 Osprey isn't used to ferry soldiers
- smaller = speedier
- you can't land a big ship everywhere, I'm looking at the candidate here for 10-16 men, you ain't going to land a Carrack or a Polaris everywhere and with Capital ship you'll likely carry the shuttle (Argo or Vanguard)

Explain yourself
>>
>>174244609
>It will not be what the concept showcase for mining showed for a long time, they have to get the initial placeholder mechanics working first.

If that were true it'd be in the game already, or certainly in 3.0
>>
>>174244686
Also CIG said they're concepting mechanics that would prevent you from storing people clown car style in whatever you want.
>>
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>>174243169
>tfw a black man is depicted stealing a bike and shooting up the locals in the 3.0 demo
When will Sandi's rampant racism catch up to her?
>>
>>174244606
We have bird fuccbois Tevarin, though. That's already one large part of fanbase covered. Right, Plax?
>>
>>174244858
Wrong vedlet for birds, newfag
>>
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>>174244686
STOP POSTING THIS SHIP!!

I dont need it buy I want to buyback it.
>>
holy fuck why did i listen to you sperglords

i bought an autodock and its the greatest thing ever, now i can come here and shitpost while my ship lands itself playing goddamn waltzes
>>
>>174245367

Hi, Plax.
>>
>>174245571
KWA pls
>>
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>>174244826
Already did.
>>
Is there any meta weapons in elite now or? bored of trading and want to bounty hunt in vulture.
>>
>>174245650

I guess you haven't mastered landing your Cutter yet?
>>
>>174245973
I don't "play" E:D, so yeah you're right
>>
>>174236319 >>174236752
Nerfing capital ship number is easy as fuck, the economy is going to be 90% npc and you aren't going to control the shipyard

>>174237001
and that's just shitposting about an alpha feature. Once the game is out and everybody have several ships, CiG can make you wait forever for your replacement ship, so that next time you don't play like a CoD kids

>>174238573
>Or do you just like to constantly refresh your suffering.
yes

>>174238813
>>tfw no super-powerful alien races
If they have those in game, they will hide them. the game Freelancer had superpowerful alien parasite, you can bet CR will do it again.

>>174240918
see >>174241327
That's like saying No Man's Sky actually have 18,446,744,073,709,551,616 planet worth of content.

>>174243862 >>174244609
It will be easy for SC to have mining as fun as other game, if not more because its developer isn't constrained by editor schedule or money constraint
But don't expect much for ALPHA 3.0, most of the fun will be in finding, reaching and surviving some planets condition
>>
How come there is no Holo-Dad thread on the forums?
>>
>>174246007

You just false-flag shitpost about it to justify your previous autistic outbursts? Good to know.

How's Vancouver this time of year, anyway?
>>
>>174246468
Hillary lost, get over it
>>
>>174244756
indeed such mechanic will be important or I can already imagine players carrying 20 snub fighter inside an Idris
>>
>>174245650
>>174245973
>>174246007
>>174246468
>>174246553
love it when my shitposting triggers some other pre-existing bullshit
>>
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>>174246553
YOU GOD DAMN RIGHT SON
>>
>>174246342
what the fuck are with your backlinks buddy
>>
>>174246553
>implying

But please answer me: Are you also the hexagonical shitposter?
>>
>>174246757
Of course not, that guy is very artistic
>>
Fill me in on the hexagon pentagon meme reddit.

I'll need to research it for when my slave enters my rocket turret Harbinger in August.
>>
>>174247082
Those damn hexagons...
>>
>>174247082
Some sperg complained at length about the fact some of the rocket pods are hexagonal in shape / aren't all boxes
>>
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>>174247082
>he owns a Vanguard
I feel bad for you.
>>
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>>174247082
>>
>>174247346
New Vanguard is an objective improvement, lets be honest here all cards on the table man to xhe
>>
>>174247346
>He doesnt have a railgun
>He doesnt have a better hornet
>He doesnt have the THICKEST combat ship hull

L I T E R A L L Y 3 S H I P S
>>
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>>174244307
>>
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the polaris is presently slated to rank among the highest firepower ships in the game and various aspects of its design forego utility in the name of killing potential. a magazine of 28 maximum-size torpedoes will likely be capable of (if necessary) ablating to grievous extent any known structure or ship if given opportunity for repeated runs and assumed depletion of munition stocks

factors to consider include its manufacturer, rsi, which creates bricks and has serious lineage in other vessels such as the bengal. a primary concern will likely prove to be the economical and meaningful expenditure of torpedoes as they are liable to simply be shot out if left unattended to a dense screen, miss outright, or be intercepted by some means. (a ship of lesser value may well be expected in some form of engagement one day to take one for the team and position the tip into his face to detonate it then and there, presuming the torp isn't smart enough to not care and careen through them) atop this is the very likely relatively extreme expense in deploying such munitions and the costs associated with keeping them stocked with these primary intended forms of damage dealing.

the vessel also includes a relatively large hangar bar that occupies much of the ship, ostensibly capable of holding a couple of smaller hulls at once or something larger and more specialized. what comes to mind immediately is inclusion of a small duo fighter wing to help screen in the craft as it foes about its missions and ward off any aggressors (gladiuses perhaps) or a functional living-EMP mine in the form of an avenger warlock (the ecm hornet may prove analogous in some ways). the possible slaving of a terrapin's advanced sensors to the ship also may prove to be a possibility and enable a corvette of this nature to diversify exactly how and when it conducts itself

discuss the best ship
>>
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>>174244826
>>
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>>174248361
>flies like ass
>literally 50% engine hitbox
>completely loses its shit when one of the engines falls off instead of the promised redundancy
>weapon selection limited by arbitrary nose guns
>retaliator part copypasta
>looks like a whale
https://www.youtube.com/watch?v=vhiaGAnOalA
>>
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DID SOMEBODY SAY HEXAGONS? BOY DO I LOVE HEXAGONS!
>>
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>>174247346
>>
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>>174248760
>>174249043
>>174249252
What?
>>
>>174246375
Most of them haven't made an avatar yet because they haven't had an opportunity to have their monthly gaming session.
>>
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>>174249043
>>
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>>174249252
>>
>>174249395
oops wrong post
>>
>>174249395
>>174249349
>>174249252
>>174249043
>>174248760

9Gag normies get the fuck out
>>
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>>174249532
>>
>>174235010
just buy a cutlass and do everything and more, better than this for not-$270
>>
>>174250058
Different ships for different things.

Cutlass certainly won't do troop transport / hotdrop "better" than a dedicated ship, but its way more multirole.
>>
>>174249681
dang fem todd is kind of a milf
>>
>>174248862
Now that's a sexy bridge. I wish E:D had bigger shit like this to fly. The conda, corvette, and cutter are big but they don't look or feel as big as your pic. Probably an FOV issue.
>>
>>174246375
you mean like this
https://forums.frontier.co.uk/showthread.php/332708-Show-us-your-commander!!
>>
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>Corrack 2018
Remember when they were "actively working on it" last year?
>>
>>174250831
Looks like a tranny
>>
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>>174248862
Are you going to post this in every thread now? Also, the hangar really isn't as big as you make it out to be. The biggest thing they want you to be able to carry is a Sabre and they already mentioned not being able to Qdrive if you load more/bigger things than intended into your hangar (one of the Endeavor QAs).
>>
>>174250939
Probably because the pilot's perspective is far forward on the bridge and there are limitations to how far the game lets you turn the camera.

The FDL's cockpit feels larger because the pilot's station is further back and you can see some other crew stations down in front of you.
>>
>>174251336
Why is there a bunch of fucking fog inside?
>>
>>174237218
>Empty bland moons in 3.0, proper landing zones later.
>"later"
Just like ED then. :)
>>
>>174251525
Immersion and fidelity.
>>
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>>174251148
>polaris 2022

can't wait

>>174251336
yeah that's the plan this thread has a few of the hulls floating aboot anyways. restrictions applying to hangar usage don't concern me all too much and it comes across as perhaps a disproportionately implemented utility element. eager to see where it's taken design-wise and i think the ship is due for significant sculpting in its final purpose

javelin a cute
>>
>>174251525
That's the smoke and mirrors.
>>
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>>174251682
>>
>>174251451
That's actually a good point. Now that you mention it, almost all of the "big" ED ships have their pilot seat far forward.
>>
>>174250157
the value of a carrack and the other ships he was going to melt for this outweight this things value so hard it's not even an option

not to mention the ship involves gameplay and physics engine related mechanics that will probably never, ever make it into the game. just seems like a no brainer. I understand the prices for hangar queens like the vanduul ships, but those are dickwaving solo fighters, not ships you buy purely for their unique functionality in a fleet combat situation. something tells me insurance on esperia ships is going to be a bitch and a half given theyre all basically made-on-request proprietary parts alien repros
>>
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>>174248361
>tfw 1v3ing pirate swarm vanguards who can't outmaneuver my aurora LN
>>
>>174252615
>Bragging out AI so complex they can't handle you at all if you're flying at slow speeds
>>
>>174252824
mad cuz bad
>>
>>174253375
>You're only saying x is easy because you're bad at x

amerilard critical thinking skills leave something to be desired
>>
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>>174252615
>H-he's too slow!
>>
>>174250058
Cutlass looks like a trashcan when compared with a Prowler.

DO YOU EVEN SEXY?
>>
>>174253460
t. vanguard owner considering melting for 4 aurora LNs
>>
>>174253750
The Cutlass, much like real women, stomps on your 2D fantasy shit NERD
>>
>>174253750
maybe you can be in this argument when your ship is not a .jpg and they've put a full year into rewriting the physics engine to accommodate a single ultra niche, ultra exclusive limited time offer ship that like 30 people were dumb enough to spend $270 on
>>
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>>174254109
>$270
Anon...
>>
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>remember how years ago we were bitching about Cutlass
>how Drake gets literally shat on when Aegis gets F42 treatment
>mfw Drake now
>mfw Vanguard and Sabre get PAULED with no plans for rework
>>
>>174254258
None of these will come out before 2019 lol
>>
>>174254258
hmm... well ok that is alot more than i remember.

and god damn does it reinforce any argument against owning one. that's my total spent on SC, but you'd have to drug me up and so some really fucked up psychological shit to me over the course of a few weeks to make me spend $425 on such a low value, singular role ship
>>
if im trying to go to a planet on the other side of a binary system (350,000Ls), is there a faster way than setting supercruise and taking a nap?
>>
>>174255047
All the alien ships are hilariously overpriced, which is why I'm wondering what they're doing with the new Banu thing that's gonna cost $185.
The Vanduul Blade is just a $250 Gladius, the Scythe and Glaive are $300 and $350 jokes. The Xi'an scout is just a mess.
>>
>>174256009
What are you, some kind of lazy millenial?
>>
>>174256141
>not wanting to sit around doing nothing
>lazy
???
>>
>>174256009

No. Dads would throw a hissy fit.
>>
>>174256279
ugh. why cant I at least hyperspace to the other star?

gross
>>
>>174256186
Kids and their instant gratification...
>>
>>174256186
>>174256404
You need to learn about the Dads.
>>
>>174256727
We need a Dad Acceptance Stages chart.
>>
Somebody explain the dad meme, is it just middle aged players who don't have a lot of actual time to play the game who are influencing shit?
>>
Chaps, I don't understand the Spring sale.

It says that the mini-ship package should be $160, and lists the dragonfly at $30. However, when I go to buy the dragonfly it's $42. If I then go back to the store page, the prices have gone up accordingly, and the mini-ship pack is $192.

Is this just pre/post-tax pricing? I don't want to pay $42 for the dragonfly, but at $30 I'll take it.
>>
>>174257039
VAT.
>>
Why can't I buy a module from another station, put it in storage and have it delivered to my location?
>>
>>174256009
>>174256404
The common, casual, utter indifference to roleplayers makes me ill. And I use the term "roleplayers" loosely, just people who are playing a character in a game, instead of continuously thinking of themselves as a person operating a computer IRL.
>>
>>174256097
banu ships are actual banu manufactured from what i gather. I think they are compatible with human interface and thusly don't need to be massively overhauled and redesigned by esperia for human use. also theyre the space jews so i'm sure they're glad to make a profit selling their ships to trade partners. also I believe they almost exclusively use the merchantman for trade and military purposes, so whatever else we get will probably be a smaller commercial/military combo
>>
>>174256997
it's largely a strawman at this point, but there is a large number of them and they still wield sizable influence

not as much as they used to since NMS though, the forums seem noticeably more critical
>>
>>174257117
Because in the year 3303, online markets are outlawed for the crimes against the grind.
>>
>>174257410
Then tell me: lore-wise, why can I use Hyperspace travel to go to either star in the system, and supercruise from there?
>>
>>174257410
The long unecessarily drawn out supercruise sequences in E:D do nothing but bring you out of it than immerse you.

It is in there PURELY to pad the game, because if travel times were instant or near instant, people would realize it is almost entirely travelling, with small sprinkles of copy paste content at either end.
>>
>>174257850
Something about ships navigating to the highest mass object in the system. It's bullshit anyway.
>>
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Any new meme ways of getting money in elite dangerous yet?
>>
>https://www.youtube.com/watch?v=EM0Gcl7iUM8
>2012

heh
>>
>>174258075
Quince passengers
>>
>>174258075
Ironically, passenger missions in Quince are really easy to stack and flip. Need a ship with lots of compartments.
>>
>>174257850
You're responding to Dad pasta. There is no good reason why you can't. Not even from a lore perspective. You just can't, and that's good enough to be holy dogma for the Dads. Suggesting change is sacrilege.
>>
>>174256997
Dad is term used to define generally older family man dads coping with their mid life crisis by spending thousands of dollars and hours on these games in the same way they would go out and suddenly buy a harley davidson and a leather jacket

they are vocal about the games they play and the more time spent performing menial labor, the happier they are. theyre coping with real life jobs by spending the other half of their day doing a virtual job.

probably most of the people you'll see solo-crewing the larger more expensive ships doing menial cargo tasks day in and day out, completely immersed in the space trucker fantasy
>>
>>174258132
Should we give him some more money so that he can fix his teeth?
>>
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I wonder if the passenger missions work at the other remote systems. Has anyone tried sightseeing from 17D?
>>
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How do you call this phenomenon?
>>
>>174258574
Escapism.
>>
I just recently started to play, this powerplay thing, is it really complicated, and should I get into it?
>>
>>174257105
In that case, is any of it really discounted? It just seems to be the usual price, including the starter packages?
>>
>>174258647
What makes you think anything would be discounted?
The starter packs are like 5 bucks cheaper though.
>>
I backed this game back in 2014. Gave them around $1000. Is this playable now?
>>
>>174258645
It's really boring and you should pledge just for one of the powerplay modules because it takes a month to get one, Prismatic shields/Pack Hounds/APAs are all pretty good.
>>
>>174258574
>How

What not how you illiterate shiathead.
>>
>>174258647
"Sales" aren't periods of discounts.

They're periods where you're actually able to buy certain ships.
>>
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https://www.youtube.com/watch?v=rFe8EDC_J24
Your favourite show of the week is back!
>>
>>174258783
The disparity between the initially shown prices and the prices it then switches to.

Could you tell me the list price for the starter package you see? I'm seeing $48 - which I didn't think was discounted?
>>
>>174258859
No I wouldn't say Elite is very playable
>>
>>174259031
What many dollars did you spend on drawn SC ships you can't fly yet?
>>
>>174259273
I'm triggered by terrible grammar not by scam jpegs you shitposting simpleton
>>
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>>174259085
Another week another trap.
>>
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>>174259085
>>
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>a week after 2.3 release
>robbit frontpage is a desert of asp in front of a poorly textured sphere shitposts
>it's like multicrew didn't happen
actually forces you to contemplate innit?
>>
How do I get past cadet rank in the federation, it says 100% like theres no where else to go but I have to rank up two more times just to get to earth... wtf
>>
I'm tired of waiting, do they refund?
>>
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>>174259085
OHHHH SHIT XAVIER RENEGADE ANGEL CAMEO IN STAR CITIZEN
WOOOOHOOOOO
>>
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>>174256902
Meanwhile you have this

>>174257850
Remind me how some CiG developer explained that they favored the "one shop per planet/system" with game-balanced price rather than 1000 shops with near-random price.
>>
>>174261184
Context? What ep?
>>
>>174261305
>>174259085
>>
>>174261295
>Remind me how some CiG developer explained that they favored the "one shop per planet/system" with game-balanced price rather than 1000 shops with near-random price.

wat
>>
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>>174259085
WHAT THE FUCK am I looking at. Had to turn it off after 2 seconds. Jesus Christ. Kill that thing. Whatever it is.
>>
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>all those fags overreacting over some tranny after
kheetah the cheetah
>>
>>174262424
The only thing necessary for the triumph of evil is that good men do nothing.
>>
>>174261459
That was about the idea of procedurally generated city.
Each landing zone have one building of whatever type of shopping you expect to do rather than having a proc gen giant city with 100 similar shops
And it stood for planet as well, the only given reason for you to travel to another shop situated in the system is if said shop have different rules that allow you to get another type of weapon.

That's what I remember at least, it was a Town's hall
>>
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now this is pod racing
>>
So I crashed my ship, and had to take up a loan of 200k to not lose my ship, where do I pay that back? Can't find anything on contracts in the spaceport.
>>
>>174257850
Your trajectory in hyperspace is created by a conduit that forms between you and the heaviest mass at your destination, snapping you towards it like an elastic band. You also have to jump with enough power to clear your current system to enter hyperspace in the first place so there's no way to jump to a nearby smaller mass without overshooting it entirely. Basically you need to be able to jump far enough for your current system to no longer be the major gravitational influence on you before you'll punch through dimensions into hyperspace. Nearby stars that are not your origin or destination also influence you, so you'll find that you can successfully jump smaller distances when the local star density is high (eg: stars near the core are sometimes not very far away from each other at all before they're considered different systems).
>>
>>174263197
It's automatically paid back at a rate of 10% of your earnings until paid. You can't pay it off early.
>>
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TOO MUCH POD RACING
>>
>>174263516
Ah, I see. Thanks.
>>
>>174260169
Eventually you'll get offered a special promotion mission. They used to appear immediately when you dinged 100%. Then it bugged up a month or two after release and started taking forever to get the promotion mission to proc. The Dads liked it, so the bug became a feature.

If it's any consolation, progress is recorded towards your next rank, so you're not actually losing progress on the grind to the corvette.
>>
>>174263323
...which is why Thargoid don't obey this rule, neither do the pirates who spawn on you while you are stuck in the thargoid railroaded sequence
>>
whats the difference between the imperials, feds, and alliance? what do I get from gaining rep with one over another? and is there anything stopping me from getting all three?

which should i go for first
>>
>>174266715
No, nothing stops you. The benefits are their unique ships...save Alliance.

Fuck the Edward Mahon!
>>
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>>174259085
Interviewing trannies is not good PR fuck the community team fuck Sandy.
>>
>>174266984
so there's no point to the alliance?

also, as i'm currently flying around in a viper, which faction will have more immediate better ships
>>
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>>174267013
Are you an ebil troll downvote bot, anon?
>>
>>174266715
>>174267165
no difference between them besides some lore bullshit, gameplay wise they're the same.
You get ship unlocks, some engi unlocks and system permits out of them, except alliance which does not have any of that because there are no a Alliance ranks because fuck them
nothing stops you frmo getting all 3 except the fact that THE ALLIANCE HAS NO RANKS
First Empire until you get the rank for the courier, its a nice small and fast ship with decent armament for its size and bullshit shields, basically a shittier but faster vulture.
The go full federation because Core Dynamics murderbarges are objectively the best ships... except the corvette which arguably sucks
>>
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>>174266715
federation and imperials have different ships locked to both factions
there's nothing stopping you from leveling one or all 3 at the same time
alliance gets nothing at the moment, ignore them

i reccomend leveling up imperial just for the cutter at the end, though you also get access to the courier and the clipper
feds get the corvette, gunship, dropship and assault ship
>>
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>when you start deleting comments criticising your video and know that the community is going to defend you
>>
>>174235010
what purpose is "rarity"?

Are you gonna actually fly that thing or is it gonna sit in your hangar being glorified flair?

At least you can actually use the carrack for a command ship.

The only possible use this ship might have is large scale ground or base assault ops. Which I doubt anyone will be doing for quite a while.
>>
>>174267704
are you sure he's deleting them and not the spam bot?
>>
>>174267165
Oh, if you want to gain rank faster for Feds join Felicia Winters, for empire Aisling Duvall. They give bonuses to reputation.
>>
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>>174267358
nnhhfff

best ed cockpit bar none
>>
>>174268056
Ben is a SJW so it is likely the community team deleting comments.
>>
>>174268078
...I'm a newfriend, what do you mean by this
>>
>>174268593
Powerplay shit. But you don't want to sign up with Winters. Fuck that bitch. You want to sign up with Grom to get Grom's Dad killing missiles.
>>
>>174269696
dont missles do only average hull damage and basically no shield damage though?
>>
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Is the pain we are suffering waiting for SC to get playable worth it? Will we be ever remembered as the first martyrs of the space sims genre? Will our sons cry in our memory?
>>
Okay let's make this clear. People who own SC shouldn't reply to people who own ED. Beacuse if you do you are tainting both your and their communities. Think before posting and do not mix. It's for your own safety.
>>
>>174270626
this is my concern, Im worried that either I'm gonna be so assmad about SC by the time it comes out that it wont be any fun, or that development will take so long that by the time its out it wont be special anymore.
>>
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>>174270626
Might want to rub some vagisil on that and wait for 3.0. I don't think there's any question that the end result of the Star Citizen project will be worth playing. The only question is the percentage of promises fulfilled in the end. Frankly I'd be happy if we just ended up with Wing Commander: Privateer 3, but there's so much more there.
>>
>>174270946
>the split-the-thread man is back

Hello
>>
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>>174270946
E:D a shit. You're Waifu a shit too.
>>
>>174271206
>You're
Your english is shit senpai
>>
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>>174270626
>waiting for SC to be playable
>not remembering the dogfighting module with lower framerate than the current PU.
>having to explain that the game you downloaded is just a hangar, and no the door doesn't open.
if you experienced that and haven't offed yourself yet, you aren't going to.

>>174270946
Most people own both. I'm here for 3.0, but I'm playing ED in the meantime. Quince is somehow kinda fun swapping between passenger missions and 7 digit massacre missions. I may even continue engineers
>>
The Defender is everything that characterizes a Medium fighter: fast, maneuverable, armed with a heavy loadout, and bred for dogfighting. The Defender is a space superiority fighter best suited for patrol, escort, and raiding missions, only occasionally carrying out offensive missions against enemy starships or convoys. The Banu Defender is not the best-armored fighter in combat, but it makes up for this with it's cargo capacity, allowing it to be used as a trade vessel in times of peace.
>>
>>174271383
Did you forget to put your trip on, Agent?
>>
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Are Renegade Squadron /our guys/?
>>
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>>174271468
Federal dropship or assualt ship? Want to use it for vultering bounties from feds in high resource zones currently in a asp explorer.
>>
>>174271659
Who is that qtie?
>>
>>174271834
Looks like their name might be Amanda.
>>
>>174271659
Before the Evocati chat got moved to Spectrum and I stopped paying attention to it I had to look at their autismal posting all the time. They're a bunch of edgy tryhards.
One of their members was the reason they had to intruduce the 'no PvP in Crusader unless asked to' rule in Evocati because he kept attacking people trying to reproduce bugs. When they asked him to stop in chat he'd go all 'learn to defend yourselves, that's what's gonna happen in the real game as well :^)'.
>>
>>174271934

>assuming xim gender

For shame.
>>
>>174271709
Help mah I don't know witch to get.
>>
>>174271709
assault ship is faster and more agile, better for kill stealing, better at PVE and more noob friendly
dropship is slower and less agile but if properly fitted, tankier and has more firepower

for killstealing bouties I'd use the assault ship, although a vulture is sufficient
>>
>>174271709
>Dropshit.
Better armor, needs less engineering to do ok damage. The sexual assault ship is probably better fully engineered, but the dropshit will get the job done much cheaper.
>>
>>174272181
Only if I knew anything about pleb ships. I went from Hauler straight to Anaconda and then Corvette and Cutter.
Thanks Robigo
>>
I kinda feel fucked in Elite. I exploited Power Play merits with AFK farming a while ago. That got me to Elite in combat and I suck at combat. Now every NPC just wrecks me and I can't kick back and enjoy smaller ships
>>
>>174272240
How much more manuverable is it? Im a decent pilot able to keep up with eagle's in my asp. Witch one has higher survivability? The drops ships higher fire power sounds nice and from what I hear the both have shit shields.>>174272276
>>
>>174272240
>>174272276

What about the gunship?
t. not him but in similar predicament
>>
>>174272887
Not high enough rank or wealthy enough to guy upgrade it or else I would hmmmmmm fighter bay
>>
>>174272795
the FAS is basically a vulture on steroids, except for the shit shields

>>174272887
slow as shit, but fun to learn FAOFF on because dakka
>>
>>174271037
>or that development will take so long that by the time its out it wont be special anymore.
The game industry is literally degenerating right now, they're making fucking card games now. Hearthstone made 500 Million last year. Nobody's going to make something like Star Citizen in the next 50 years.
>>
>>174272795
>>174272887
the dropship can have more outright armor with hull reinforcement than the assault, which can have more outright than the gunship. The gunship can equip a hangar, and has the most dakka, but worst handling. the dropship is better handling, but still worse than the assault.

Dropship is probably most noob friendly due to endless armor with enough hull reinforcement,
>>
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>>174271206
N-NANI~!
>>
>>174273054
this desu
>>
>>174273127
Witch one has the highest jump range while equipped for combat
>>
>>174249681
How can a man be so dreamy?
>>
>>174273784
literally all the same
>>
>>174264482

Hemorrhoid hyperspace tech is way more advanced than human tech and how theirs works is never explained.

NPC pirates are just fucking hax
>>
>>174272685
I don't think combat rank does anything to the difficulty of NPCs, they're just rape machines after the engineers update since they got engineer gear and AI actually capable of landing most of its shots. I miss ships randomly going into retarded barrel rolls where the AI stops responding.
>>
>>174273784
https://coriolis.edcd.io/

click on a ship, build and tweak it how you want.
>>
Why is the Hauler so comfy? Also can it become a semi-viable passenger ship for smaller sized passenger missions?
>>
>>174274102
Hmmmmm I think Imma go drop ship for the hull strntgh and extra firepower then when I get enough money try out the assualt ship as well thanks for the info guys.
>>
>>174270615
Groom' missiles cancel frame shift charging and force the FSD to go through a reboot. And you can do this to your victim repeatedly. They're literally sex for murdering dads.
>>
>>174274267
Yeah I was checking that out think Imma go drop ship for now then try out the assualt when I get enough money to fully deck it out without selling anything or if I hate it just sell it and get assualt thanks for the info.
>>
>>174274335
t. Space Transit.

Captcha: select all images with delivery vehicles
>>
Where do I go from Vulture for combat ships? Is the only combat upgrade path through larger ships that handle like huge bricks?
>>
>>174274912
yup
>>
>>174274912
Everything other than the OG Eagle will seem like shit handling compared to the Vulture. FAS and FDL handle alright. FDL has very strong shields and the FAS is a 3k armor ramboat murder fit
>>
>>174275297
B... But I can engineer the Vulture to not have its cockpit blown off every time I go hunting in Haz RES, right?

>>174275494
FAS is on the way to the Corvette I'm grinding out Fed rank for so I'll try it out I guess.
>>
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>>174274335
It's a space van. So you can pretend to be a soccer mom or the A-Team.

I will admit that I gave them money for the A-Team paint job. I'm sorry.
>>
>>174274264
>I don't think combat rank does anything to the difficulty of NPCs

The higher your combat rank the higher the rank of NPCs you will encounter on missions or randomly interdicting you.

Unless you mean their rank has no effect on their effectiveness in which case DOHOHOHOHO
>>
>>174275954
>ship is 50% cockpit
>not getting it blown out in combat

I don't understand the question.
>>
>>174276131
Yeah, AI combat rank doesn't have anything to do with their tactics or abilities, just their damage, shields, and agility. The laziest way to increase AI difficulty, but what else would you expect from Frontier?
>>
>>174276131
I know that it changes mission encounters but I thought it was pretty easy to avoid getting gangraped by dangerous ships.

I've had harmless rank Anacondas that were outfitted with powerplants that couldn't support their guns try to ram me so I have some idea what NPC rank does to their effectiveness.
>>
>>174276283
Can't have the cockpit busted open if I'm not hull tanking.
>>
>>174276096
I always thought of it like the Winnebago from Space Balls.
>>
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>>174276983
The interior view of it perhaps, but the exterior has more in common with a van.
>>
>>174277861
Damn that's pretty aesthetic.
>>
Where can I find ERP on ED? Communication between commanders is possible so I think there should be a place where ERP people gather and share their vile fantasies.
>>
>>174278114
What would the appeal of doing it in ED be?
>I do the sex fuck to you... But it's in space!
Boring.
>>
>>174276906
Meh, my FAS has power to spare for A rated life support and the shield is a shitty biweave just as a buffer for ramming nerds.
>>
>>174277957
If only they put that much effort into the other paint jobs. Well, it wasn't much creative effort since they were just copying the success of the A-Team van, but it's a step up from 99% of their paint jobs where they just use the bucket fill tool to plaster the ship with assorted colors.
>>
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>>174278285
Space Power Fantasy.

People like you are just too boring. The fact you can't figure out anything witty for your post shows how mediocre you are. You probably work as an accountant or in a library.
>>
>>174278114
try r/healsluts
theres a handful of peoople there who use the healing lasers while ERPing and the addition of multicrew means you can be their gunner or just let them ram you in a SLF
>>174278285
it's all about submitting to a strong CMDR who has more money than you and a huge, powerful ship
dont knock it till you try it
>>
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I wish this game wasn't shit so that shit like pic related would be even cooler.
>>
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>tfw you'll never send a horde of hatch breaker limpets to break into a female commanders cargo hold then travel to the cockpit to rape her into submission and take her as your sex slave
>>
>>174278807
>being a raper
>in april of 3303
useless dreg
>>
>>174278671
>That pic

My sides just reported in from Beagle Point.
>>
>>174278564
I'm a freelance animator and artist for -the videogames- but I'm sure you're so much more creative and interesting for wanting to do erotic roleplay in the most vanilla setting possible.
>>
anyone else think it seems a little unnecessary for them to design dynamic animations to pick things up and put them down however you want?

I understand they are trying to avoid 'gamey-ness' but that seems like one helluva hurdle. If anything it might end up just limiting how much spergs can organize and decorate their merchantmen for selling shit.
>>
>>174280240
>artist/animator
>that means I am qualified to judge the validity of others' ERP or fetish preferences

But anon, no.
>>
>>174280416
They're going to put so much work in to some cinematic immersion uncanny valley crap that people won't care.

People buy video games, to play a video game. Not to look at plastic-faced NPCs pretending to be realistic, and have dozens of ways of picking up cups and sitting at tables.

How many people do you think are going to go on metacritic and give it a good review because of NPC animations?

People need to realise that games are supposed to be fun, not tediously realistic simulators. Running up to a ship and pressing F and appearing in the cockpit is less annoying than watching a boring cutscene of climbing stairs. It takes up less play time too.
>>
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>>174233146

At least they're not on PGI's level.
>>
>we're going to make a PVP game, and we're going to make the dads pay for it

Dad holocaust when?
>>
>>174280710
Not making a personal attack on the sort of sex fuck you want bruh just saying what the fuck would attract anyone to E:D as a setting over the billion other science fiction space settings? Namely ones where you don't fly misshapen uncanny valley subhumans wearing gimp suits around in giant weaponized shoes.
>>
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>>174280775
I'm okay with it for the most part, but I'm starting to see it becoming a bit unwieldy.

I'm an old-school Star Wars Galaxies player and one thing that I thought was really neat was when players would deck out their pads with meticulously organized objects just to suit their style. I highly doubt you'll be able to do anything quite as in depth as you could in SWG, but with things like player housing I can see it being super tedious if you have to physically load up, drag and drop each piece of furniture down to every potted plant when it would be easier on both the designer and the player if they could just point and click.

When I heard that the act of removing cargo from ships was going to be something you had to do BY HAND, taking considerable time and it would be possible to hire players or npc's to do said menial task I could only think of how much more this is turning into space fork-lift simulator than a game.
>>
>>174281558
One thing that sounded cool to me was that you can literally get a job in-game at a docking port and transfer cargo from place to place using an ARGO or something like that, and get paid to do it. Like all those rich orgs with Hull-Es that need their cargo loading quickly, you could get paid by them to load stuff on their ship. It sounds kind of comfy to me.

I just don't like all the "realism" crap and pretending like having different ways to pick up cups at a table is somehow going to make the game better.
>>
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>>174281353
There aren't even any aliens but Thargoids in ED, there's no genetic engineering of exotic humanoids, there's no strange creatures lurking behind every rock, asteroid, or planetoid.. All it is for ERP is generic fucking Sci-Fi which you can get anywhere else and better, since you can't even directly control your goddamn Commander. Even fucking Star Craft is a better ERP game than Elite: Dangerous.
>>
>>174281791
>you could get paid by them to load stuff on their ship.
and then theres that one faggot that carries a full load of cargo in a huge amount of the smallest possible bundles and you have to physically drag each crate, one by one over to your argo.
>>
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>>174266715
>>
>>174261101
god damnit i know that show was absolutely horrible mind rape bullshit but now i need to go remind myself. i don't know if i'll survive it sober
>>
>>174259085
>>174271659
Hi commondors i'm new to SC and all i'm seeing is transexual subhumans representing the game openly on youtube

I too am a diseased subhuman so i'm already feeling right at home! o6 commandoes
>>
Dad genocide when?
>>
>>174286024
They already won.
>>
Mining makes me want to kill myself.
>>
>>174283358
Can you post some links please I want to see ts ED play.
>>
>>174286352
This game sucks, but mining in E:D takes sucking to an entirely new level.

If it's not shit pay-outs or a complete fucking bore, it's some faggot in a DBS scanning you every two seconds and wanting to fight, pulling you away from mining. And it doesn't "spice things up", like you think it might; it just slows the entire process down.
>>
How viable is missile boating in ED?
>>
>>174288291
Are you coming from EVE Online? I guess missiles are much more limited in ED but should be doable.
>>
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>>174288346
PROOF we should merge EVE general and this.
>>
>>174288291
Depends on if you are talking about pve or pvp.

For PvE...somewhat. You can blow something up with missiles but you are gonna want some thermal weapons to pop their shields because missiles suck against shields. You'll run out of ammo VERY quickly though.

For PvP...not viable at all.
>>
is the imperial courier better than the dadbra mk3
>>
>>174288946
yes, solely because its not the dadbra.
>>
>>174288505
No. I'd rather not have dads interrupting my PVP discussions and calling us psychopaths. It's annoying and repetitive, and honestly, they can go suck BoB's withered, rotting cock
>>
>>174258075
go get you some ice
>>
>>174289251
for the purposes of bounty hunting though? I bought a dadbra when the game first came out, looking at getting something new
>>
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>>174234842
>>174238318
>>174281492

I made this for you because you're cute and adorable and I love you
>>
>>174289524
fuck the dadbra for bounty hunting, imp courier works okay

viper mk3 is great
viper mk 4 is underappreciated but also good except it cant turn very well

if you have the money get a vulture, its the best 'small' bounty hunt ship
>>
>>174269696
>Grom
looks like he's imperial though?
>>
>>174274426
How much salt do you get per kill?
>>
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post your memelord ship names
>>
Question regarding co-pilots chaps - can they do anything yet? It doesn't seem that it's possible to adjust anything apart from power balance as a co-pilot (does power balance do anything yet anyway?). Largely it says access denied; is there a means for the pilot to give control to the co-pilot?
>>
>>174289728
what makes the viper better than the courier?
>>
>>174290882
The fight plan I filed with the Smiling Dog Crew lists me, the other playerkillers, Judy here, but only one of you! First one to talk gets to stay in my system!
>>
>>174288291
Missiles are great at crippling a ship once it's shieldless (explosions blow off all their weapon and utility hardpoints, crack their canopy and wreck their engines) but their ineffectiveness against shields, low ammo cap and the relative toughness of combat fit hulls limits their usefulness.

Torpedoes with the cascade effect on the other hand are a must have when wing ganking large prey. An Imp. Cutter can have a huge wall of a 6KMJ shield and more shield cell banks than god but that means fuckall when a few torps cause their shield generator to explode itself.

>>174290565
Could open my own mine.
>>
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>>174290882
o7
>>
>>174290882
>>
Do bounty vouchers gotten in hazres count as combat bonds? I'm grinding out 100k for an engineer.
>>
>>174292210
Combat bonds are obtained in conflict zones and are another thing entirely.
>>
>>174292210
>grinding 100k in bounty vouchers
Just hang around a HighRES and wait for a wanted Anaconda/Clipper/FDL. The police will engage it, wait until its shields are at 33% then engage. That one kill should be enough
>>
>>174233146
Just got Elite:Dangerous for xbox one.

combat seems to have a steep learning curve, feels like I'm a turtle with mosquitoes racing around wiping me out in under a minute but loving the setting and feeling of exploration and the unknown
>>
I'm guessing the ingame description of needing 100k credits to access Juri Ishmaak is wrong, and you actually need 1 million?
>>
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Is anyone still playing SC? I can't get a race for anything, and AC matches take a long time to fill. The PU is too low framerate to play. Is this game dead until 3.0?
>>
>>174294521
>thinking 3.0 is gonna fix anything
>>
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>played and beat DaS3 for the 3rd time in a row including all the DLC
>burned out on Path of Exile and Everspace
>ED is still not very fun and SC is just the laggy piece of shit mini PU and tryhard commander
>Ace Combat 7 still isn't out

what are you doing to pass the time bros, because i'm considering dusting off my PS2 to go play through all the ace combats again
>>
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>>174294771
>ac4 sitting in my ps2

i'll finish it sooner or later

also this game doesn't even need to try to be bad. nice asteroids fdev what the fuck is going on
>>
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>>174235136

'Sup Chris how's my four digits treatin' you?
>>
Is the super hornet still breddy gud or have the newer fighters released power creeped it out of position?
>>
>>174295249
SH >>>>> Sabre >= Buccaneer > regular hornets > shit >>> everything else
>>
>>174294521
I'm doing PU mainly, but I am finding races and AC matches. What region?
>>
>>174295249

Super Hornet remains the undisputed king of the medium fighter class.
>>
Buying new ships don't look very inviting.
>>
>>174295538
I mean, I'm finding AC matches eventually, and if I kept waiting longer than 5 minutes I would probably get a race, but it just seems dead compared to when AC always had full matches, and races only took a minute or two to fill.
>>
>>174294457

It was always 1 million in combat bonds. When did it change to 100k?
>>
>>174295016

Some fields are so sparse they basically only show pebbles in the distance and no big rocks. Eg: Jupiter's rings.

There shouldn't be any RES in those though.
>>
>>174296829
inside a res those outer 'roids were showing up as striped grey/black objects so it was some form of rendering issue i figure but who knows. still inexcusable for it to regress to such extents this late in the game's life
>>
>>174296597

It says 100k in game, but all other sources say 1m.

Nvm, it says 100k on the bar but 1 million in text. Just FD doing its thing.

By the way, is there anything I can sell at his station to make him like me?
>>
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>>174296023
>Hating on Core Dynamics
>>
>>174295392
>>174295670

Great.

Is there any alternate loadout for the SH or is it fine stock?
>>
>>174297542
just monoboat whatever works for you, it's not like anything other than another SH can challenge you
>>
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>>174297667

>monoboat

I get what the word means but I don't know what it wants me to do
>>
>>174297542

As long as all your weapons have identical projectile velocity it really doesn't matter. I can't wait until they can successfully do away with this HP bullshit. I miss the days when ships would just break apart and fly away instead of exploding.
>>
>>174297971
Find a weapon you like, grind REC enough to buy enough for each of your mounts, then shove them on. Or do what >>174297981 says, which is linked to that. Projectile velocity matching so that your pips all line up.
>>
>>174297981
>>174298265

What guns would you guys recommend?

Also where do I buy guns
>>
>>174298359
Personally, I'm a bad shot, so something with a high refire rate works better for me. It really depends on what your style is and what you can hit with reliably.

Meanwhile, you can find guns on the Electronic Access store front on RSI.com.
>>
>>174298359
RSI website, voyager direct store.
>>
>>174298553
Electronic access*
>>
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it's like a drug, I can't get enough of it
>>
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I ripped off handy starting guide so little commanders can start. Usually this is done with dad's help so this wont be needed. I suffer from schizophrenia so the contents might not be in order etc.
>>
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>>174298815
Outfitting for small commanders. Ask your dad if any of the terms is unfamiliar!
>>
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>>174298986
And fagtion guide for dad's commander wannabes.
>>
>>174296023
Name 3 things wrong with the Viper Mk IV.
>>
>>174301102
Probably nothing but in general they all (every ship) look like toys.
>>
Are AFMUs a good thing to have on long trips? Talking thousands of LY. How many, if so?
>>
>>174301826
Are you implying the ships in any space game don't?
>>
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ed is shit
>>
>>174302257

Nevermind, they don't have any mass, so I stuffed my ship full of them.

>barebones anaconda fitted for range
>4A PP, 6D thrusters, 3A PD, 7C fuel scoop, the rest of the optionals are filled with AFMUs and a scarab bay
>activate AFMU, POWER PLANT CAPACITY EXCEEDED
>turn off power to cargo hatch
>output 100% usage 99%

wew
>>
>>174302257
2 if generally the rule if you are a noobie explorer
>>
Why are the Imperial ships so good looking
>>
>>174298775

That reminds me, I need to see what a properly min/maxed engineered DBX can do now that they put it on a diet.
>>
>>174258410
I hauled my conda out to 17D and I only observed the system spawning the shitty long range missions that expect you to fly thousands of lightyears for pocket change.

I am interested in finding a Federation world that works similar to Quince. I never got around to ranking up my federation rank.
>>
>>174303397

What about fuel? I have a scoop, of course, but do you generally value bringing a lot of fuel for safety, or do you rely on the scoop as much as possible to maximise range?
>>
>>174303127

AFMUs have to power off what they're repairing anyway so you may as well leave them all powered down until you need one. Hell you don't even need to leave power for them in your build at all since you can drop to realspace and turn off your thrusters to free up power for one to operate.
>>
>>174290882

What the fuck have they done to the graphics? I knew something was wrong, why does the Anaconda look like it's made of plastic now?
>>
>>174303864
Just rely on the scoop. You can cover more ground with less fuel weighing you down.

If you have a light explorer fit with huge jump range you'll still be able to cover dozens of LY in economical mode with a sliver of fuel left, so you'd actually have to go out of your way to end up too far from a scoopable star if you're keeping an eye on your reserves.

>>174304127
Guess they needed to free up polygons and texture memory for the other commandos in multicrew.
>>
>>174303864
The mnemonic "KGB-FOAM" can be used to help remember which stars are scoopable for fuel. There are some segments of the galaxy where those types of stars are rare, and extra fuel can help you cross those expanses. However extra fuel is extra mass and directly reduces your jump range.

You'll also want an SRV hangar and/or a mining laser so that you can harvest new materials to keep your repair units in supply when on extremely long range trips.
>>
>>174304331
>If you have a light explorer fit with huge jump range you'll still be able to cover dozens of LY in economical mode with a sliver of fuel left

I'm guessing an Anaconda with a 57LY range qualifies. I'm bringing 64t of fuel, twice the stock tank. Gives me around 450LY of range without scooping, but keeps me at aforementioned 57LY jump range. This should be good, right?

>>174304127

Should mention that I'm also not playing on the highest settings.

>>174303893

Good point. At least I know I have the option of repairs while in supercruise.

>>174304523
Already knew this, but thanks anyway. Yeah, as I mentioned I'm bringing an SRV for mats and aesthetic screenshots.
>>
>>174304127

Consequence of toning down the assets to accommodate Xbone and PS4. Most of the ships got altered to their current appearance when they re-did the assets for multicrew seating.

You didn't expect them to maintain separate assets across all releases, did you?
>>
>>174304705
>I'm bringing 64t of fuel, twice the stock tank. Gives me around 450LY of range without scooping, but keeps me at aforementioned 57LY jump range. This should be good, right?

I took 64t when I last went out. Was kind of pointless though because I never filled the tank back up past 32t ever again while I was out there.

>At least I know I have the option of repairs while in supercruise.
>thrusters got a little cooked from that close binary in the last system
>better go ahead and repair them while I wait for this planet to come into range
Old me was a very sloppy explorer
>>
>>174304705

No, it's not just your graphics settings. I noticed it too when I played the beta but I only played for like an hour because I just wasn't excited for it, and I knew something looked off. I looked again a few days ago and I knew something was fucked up, but your picture just got me to mention it in a post.

>>174304331
>>174304830

So yes, they're fucking up the graphics quality yet again. I'm glad I can fly a plastic LEGO ship now, the game is much more welcoming to my wife's son.
>>
Just a friendly reminder that Erectile Dysfunction is as pointless as the middle-aged men it's aimed towards, because it revolves around the grind, but 75% of that grind can be skipped by going to Robigo, getting chummy with the ruling faction, taking smuggling missions, then failing them and selling the slaves back to Robigo's black market.

Unless of course you're like me, and merely view the grind as an obstacle between you and skill-based PVP.
>>
>sammarco is still alive
>>
>>174306072
>Just a friendly reminder that Erectile Dysfunction is as pointless as the middle-aged men it's aimed towards, because it revolves around the grind, but 75% of that grind can be skipped by going to Robigo, getting chummy with the ruling faction, taking smuggling missions, then failing them and selling the slaves back to Robigo's black market.

Just a friendly reminder that you should get with the times, and realize that this no longer works. Rep lost from failing missions now outpace rep gained from selling slaves.
>>
>>174306280
Don't you dare bully Sandro!
>>
>>174306303
SHIT

Haven't played since 2.2, because I quit the game after realizing that the other 25% of the grind needed to PVP (FUCKING ENGINEERS) was going to be soul crushingly boring.
>>
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>>174306447
i would cinder block that fat cunt so hard man you don't even know

he's KILLING IT
>>
>>174297542
5 Strife mass drivers was hilariously OP last time i tried it, but i'm pretty sure they got nerfed into the ground at 2.6

try 5 NN14 neutrons, they still seem pretty OP

honestly damage wise anything that isnt a mass driver, neutron, minigun, or pyroburst is just there as something that lines up with pips will and helps support your mass driver, neutron, minigun, or pyroburst. can't really go wrong long as you're focused around one of those 4, and your pips are together.
>>
>>174306486
I would kill Braben, wear his skin like a suit, use it to fire Sandro, hack his bank account and remove every last penny, choke him to death with his own entrails in a dark alleyway, and then sell FDad to CCP (the guys who make EVE Online).
>>
>>174306647
/edg/y
>>
>>174306647
>>174306486
You fucking psychopaths.
>>
>>174306689

Dare I say... almost.... hexagonical
>>
>>174306454

You can still make cash now by being the galaxy's worst tour guide.

Since missions that take up cargo/cabin space still stack up to 20, stack as many passenger missions as you can fit going to either of the local beacons in Quince, then go visit the closest one (it orbits the same planet Millerport does). Regardless of whether it's the one your passengers want or not, the missions complete and you can turn them in right back at the port.
>>
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>>174278285
>>
>>174307849
Kek.

Has anyone read the Drew Wagar one? Is it any good?
>>
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>>174307849
repulsive

>>174308450
eeeeeeeeehhhhhhhhhhhh
>>
>>174234691
why did people think mining was coming for 3.0?

it was never on any concrete schedules or plans to be in 3.0 since gamescom '16

did some no name dev accidentally mention mining for 3.0 in some ATV or something? honest question, I diligently watch everything from them that isnt this new twitch streamer tranny shit and i don't recall this even being mentioned, let alone hyped up to the point inside that small accidental announcement that so many people actually expected it for 3.0
>>
>>174233146
anyone have a list of the things they originally claimed would be in 3.0 and the stuff they now say will be in 3.0?
>>
>>174309925
No one here cares enough to go to that much effort.
>>
>>174280775
How is it that fdev got amazing graphics, sound design and a decent engine but no one who knows how to make a fun game.
>>
>>174310108
Oops, didn't mean to quote.
>>
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>>174310108
do you really think that anyone in FD sat down and played through from NOTHING to a fully engineered top grade faction ship or triple elite or the like? the grind is fucking inhuman. they literally do not play their own game in any meaningful way and let shitter forty year old carebears dictate the inexcusably sluggish rate of progress and ENTIRELY NECESSARY backlogged content infill because for god's sake it's sure as shit millimeter deep mile wide right now

fuckin' brick sammarco i'm telling you. maybe brabo is actually the cancer though
>>
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>>174297957
>>
>>174306991
>either of the local beacons in Quince, then go visit the closest one (it orbits the same planet Millerport does).
Am I just blind? The only beacon that I see orbiting Kosmala Rewards is a navigation beacon that doesn't give credit. I thought that the closest tourism beacon was the welcome beacon in orbit of Quince 3 some 700 ls away?
>>
>>174311068
It's not the station around Kosmala Rewards at all, it's Jeffries High at New America. The Gaylen's Reward beacon is there as well and counts as both beacons.
>>
>>174311884
"Gay" Ascension, rather.
>>
>>174310108
Dude the vision lmao
>>
won't the minecrafty bits undermine the freelancery ones?
>>
>>174288291
if you have pack hounds, it's very fun in PVE although short lived because all missiles have hilariously low ammo capacity and deal very little damage compared to their IRL modern counterparts

>>174291165
I want to say hardpoint flexibility, that said the courier has absolutely bullshit shields for its size so that's something, plus its cockpit and sounds will make you believe you're flying a jet fighter
>>
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*cough* h-hello citizens...

welcome to january 2029 ATV.... *wheeze* in today show - freelancer 4.0 rework, and organ failure pipeline.

stay tuned *cough* for patch 12.4 when we add the third star system to the game...

next up chris roberts bot v7 will join us in eurabiacon 2029, salam citizens
>>
>>174301102
>slower than the mk III
>less agile than the mk III
>barely any tankier than the mk III
>same hardpoints as the mk III
>same utilities as the mk III
>double the price of the mk III

I want to like it, but jesus christ that ship is a failure as a "successor to the mk III"

It is good as "babby's first multi purpose ship" if you hate the Cobra though. Looks a lot better I'll give it that
>>
>>174316089
Will it come in Spanish (Ebonic subtitles) for all our American viewers?
>>
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>>174233146
>implying not every thread is autism edition
>>
How am I supposed to find someone given nothing but a solar system and a 30 minute timespan of them being there

I don't think I've ever found anyone for a mission like this
>>
>>174317425
Scan the nav beacon on the target system. This will usually give you more specific information like what planet the target is near. Then fly around and scan every damn ship and signal until you find the fucker
>>
>>174316234
yes*wheeze* amigo, rest assured we care deeply about our American citizens

oh and that reminds me *cough* p-please check out latest el mariachi and Dia de los Muertos themed firefly skins... you can contact out Los Angeles chief community manager Pedro Jose Garcia about the details *wheeze*
>>
>>174316089
>>
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>>174318728
fuck forgot image
>>
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Excited by todays Citizens of the stars, surely we are one step closer to gender neutral toilets
>>
>>174319335
based animeposter and subtle trolling

not like here, hamfisted posting
>>
>>174318868
I dont think ben will survive to 2029 desu
>>
>>174319335
Wow trolls are destroying Star Shitizen from the inside out.
>>
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>>174319524
I believe Sandy will insure his survival, she cares for her pets
>>
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>>174319791
>Give in to it Ben
>Let the chocolate run through you
>>
>>174319791
>insure his survival
but feeding him more is the opposite of that
>>
>>174319868
>>174319791
Sandy is using SC as a chance to murder someone slowly and legally.
>>
>>174319791
Lando must look at Ben and Alexa and see how close he is to becoming a planet instead of just a husky dude,m
>>
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>>174320759
planets not in 3.0, still has more time to feed
>>
>Finally find missions to get the rank needed for the sol permit

>every single one requires me to steal an impossibly large amount of cargo from ships in areas where cops are immediately on my shit blowing me up in 30 seconds

What in the everloving fuck I just want to go to our own god damn solar system
>>
>>174317961
I've had this game for years, wtf is the navigation beacon of a system?

I've never seen it
>>
>>174321202
It's near the star, pirates and shit also spawn there.
>>
>>174321286
I don't know what you're talking about

All there is by the star is a star or other celestial objects

I don't even have a scanner in my python becsuse it seemed useless

I've been trying to get this sol permit for at least fucking two years now

One of the dumbest fucking people I've ever known has it and doesn't even have a quarter as valuable ship as me

What the fuck
>>
>>174321740

the missions are shitily designed there is no searching or meeting just scan the nav beacon to get told which body to go to then fly around outside that body until a blue icon pops up then drop into it

i have no clue if you need a scanner though so thats on you
>>
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>>174289673
>>
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>>174319791
>>
>>174321804
I have over 100 hours in this game and I have never seen or heard of a navigation beacon

This shit is so unintuitive
>>
>>174249223
Hexagons tesselate well, what more do you want?
>>
>>174322074
MUMMY
>>
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>>174322308
>not something more like this

They had one job
>>
>>174261184
Based Conor
>>
>>174322838
But thats terrible, anon
>>
Imagine how much time it will take to unload Taurus or any real hauler.
>>
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>>174323854
I fear we are no longer in safe hands
>>
So what happened to QD visuals? Weren't they planning spaghettification of ships entering it like on that old Gladius render?
>>
>>174323854
Its just a mockup, broheim

But I don't know what direction SC is going to go as to how much of a problem it would be if it takes a while to load/unload.

If its a case of you do a few runs in an entire playsession, with those runs being really long but varied with lots of shit happening during them like pirates, interdiction or whatever, then you actually have stuff to do when you're unloading like finding supplies etc, then its fine.

I'd far prefer that than something like E:D where your time spent out of a port is like 10-20 minute stretches at a time and you repeat it a billion times a playsession.
>>
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>monthly report was delayed for half a month
>everything in it is what we've seen in AtVs
>no new pictures or info
>>
>>174325274
Think about the fact they need to make a mocumentary documentary monthly report each month. It probably needs 2 weeks of work to get it out. There is so much wrong in the whole project.

>tl;dr much wronk
>>
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Sensor mechanics when
EWAR mechanics when
Missile system rework when
>>
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>>174325274
>>
>>174249223
I only now realised the the middle one and the rightmost one have the same amount of rockets
>>
>>174260078
Technically it didn't cause it doesn't work.
>>
>>174259085
I was eating my lunch, fuck this shit.
>>
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>>174325545
>the same amount
>>
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>>174325545
>>
>>174325962
That's a nice illusion, you think there are 3 faces but there are only 2
>>
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>>174325545
>>
>>174325419
>Chris is having problems with crashes in PU 7.0 during holiday stream of 2029
>>
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>>174325545
>>
>>174327793
That godamn stream

Reminds me of how bad ESL is
https://www.youtube.com/watch?v=03vDpWAKmJU
>>
>>174325274
>>174325387
Jokes on both of you those are just clips from ATV.
>>
>>174327793
chris died from fidelity overload in 2025, this is an android called vision-bot. he delivers delay speeches and makes hands gestures
>>
>>174328121
Mess hall animations looking good CIG keep it up

needs another segment dedicated to it
>>
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>>174328186
needs a pipeline and a shedule and a delay
>>
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So how do the female character models compare?
>>
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>>174328750
Depends. Are you into cougars?
>>
To anyone doubting the almighty hexagon and his potential.
Don't ever talk to me or my son ever again.

t. Mr. Pentagon
>>
>>174328840
Perhaps it's just some optical illusion but they seem to have different proportions
>>
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>>174328802
looks like aged milk
>>
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>>174328750
SC females are big girls, they will have to carry loads of gear so it's understandable they are a bit thicc
>>
>>174329087
It has too, otherwise Sandi won't be the prettiest girl in the game.
>>
>>174325545
>>174328840
Just stop, please.
This hexagon autism has to stop
>>
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>>174329096
Stop
>>
>>174322142
Maybe you should ask your dumb friend to help you. He probably knows exactly what a nav beacon is, and can probably show it to you.
>>
>>174329336

Never. The hexagonical shitposter is a threadly treasure, an autismal lightning rod for the thread.
>>
>>174330162
>The hexagonical shitposter
He's not THAT bad, all he did was post CIG's bad designs. We should just ignore bad designs now and maybe drop a few reminders how efficiency is better than generic design.
>>
I've never seen the ED community so red pilled since launch.

Is 2.3 the worst update for the E:D?

Or is it simply the straw that broke the camel's back?
>>
>>174330225
>post CIG's bad designs.

HEXAPOSTER DETECTED
>>
>>174330264
>Is 2.3 the worst update for the E:D?
No. That would be Engineers
>>
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I picked Cutlass Black as my starter ship, did I make the right choice?? the logic behind it is:

>can carry a dragonfly and I want to do bunch of planetside stuff
>tanky
>cheap
>has a bed & a shitter
>made by the most complex and darkest game dev - Josh C.
>thicc
>jack of all trades
>can play with a friend
>>
>>174330264
>Is 2.3 the worst update for the E:D?
Nothing can surpass 2.1
>>
Reminder that all real space ships made for interstellar travel would be long cylinders in order to minimize impacts with small objects in space.
>>
>>174330475
Reminder this is a space sim not a space simulator
>>
>>174330225

>bad designs
>generic
>efficiency

Hexaposter; I love you.
>>
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*futuristic noises*
>>
>>174330541
uhmm yeah it is
>>
>>174330653
Thanks for agreeing
>>
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>>174330475
Size is irrelevant.
>>
>>174330406
That's why I have it. I have a couple of other small specialty ships, but the Cutlass and Dfly are the main ships, as far as I'm concerned. I also have a LN in case starter ships are actually needed or rewarding for some reason.
>>
my BMM, for fuck sake. Move niggers.
>>
>>174330423
Stop moaning

Remember the amount of damp knickers when the engineers was introduced?

Imagine if FD said 'we are removing engineers tomorrow'

The forum would be in meltdown

2.3 has been the best update since 2.1

You'll learn to live with with it and if someone tries to take it away, you'll be upset
>>
>>174331191
I like the longer FSD jump ranges from engineers. But everything else broke whatever semblance of combat balance that they had.
>>
>>174331191
>we are removing engineers tomorrow
Would be fucking great.
>>
>>174331191
>if someone tries to take it away
The problem is, they have taken away basic functionality and introduced a shit ton of bugs to implement features no one asked for or wanted. They could have added the character creator with legs later. Engineers just added bullshit grind without actually improving combat, in any way. Everything fdev has done has made the game worse, except ship and module transfer. Even those features are gutted for no reason than bitching dads on a forum.
>>
>>174331191
Removing engineers would be fine, though. Or at least balancing what they add.

Forums melting down is fine, because the forums are dads.
>>
>>174331191
>The forum would be in meltdown
Damn straight. I would chimp out too, I got all 20 engineers to rank 5 even though I hate them( and this game)
>>
>>174331775
>I got all 20 engineers to rank 5
Make sure you donate your body to science when you die.
>>
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>>174325274
I maintained minimum 5 years to produce the game I backed in 2012. Chris said 3 years, the same thing he said in 1997 with freelancer. He was following the exact same plan he laid out 20 years ago for Star Citizen like it was Freelancer 2.0. Except the schedule went off the rails almost immediately with the unexpected amount of attention and money that began pouring in. I never bought into the drama and hype that we'd be playing anything before 2018.

So, I'm not feeling Concerned about how long this is taking... yet. But we're fast approaching that line in the sand where one starts comparing how much time has passed with how much has been accomplished.
>>
>>174331945
I'm not really upset with how long the game is taking. Especially with the increased funding and scope, expecting a game like this in less than at least like 7 years is ridiculous.

I just really wish CIG would stop fucking with expectations. I know most of the time they don't even do it intentionally, but holy hell is it annoying and frustrating.
>>
What recommendations do you guys have for imperial eagle hardpoints?
>>
quick rundown on Everspace?
>>
>>174332984
Two rails and a missile launcher
We interceptor now.
>>
>>174333051
i thought missiles were bad?
>>
Path of exile 3.0 and star citizen 3.0 come out at the same time! I hope one of them gets delayed so that i dont habe to choose
>>
Could someone quickly tell me what the standard monoboat loadout is for the Cutlass Black?
>>
>>174330406
>mfw planning to slap 6 S3 scatterguns on my baby when 3.0 is out
Time to hunt me some trannies.

Speaking of ugly things in life, what the fuck were they thinking when making Ursa APC? Shit looks whack.
>>
>>174332990
It's like space...ever ending.

It's pretty nice looking but what I have heard it's limited after you have finished it. So you play it through and there's nothing much else. 3rd person ship shootan etc. Watch some youtube let's play videos. I'm on edge to get it too because it looks fun, much more than ED which is so boring I want to die every time I play it.
>>
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Who else doesn't care about mining?

I just want to blow stuff up and get paid for it.
>>
>>174336460
Then play some arcade trash m'nigger
>>
>>174328750
what tool is that, I wanna test my avatar for shits and giggles
>>
>>174336656
No, I mean I don't mind flying escort missions for mining ships and blowing up pirates and stuff. I just don't want to play some minigame shit to grind thousands of hours in order to get rich.

I want bounty hunting, piracy and merc missions.
>>
>>174335817
Do you have an option to NOT use missiles at all on gutless black??
>>
>>174336880
Other professions, like mining, create content for you. Quit bitching.
>>
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>>174336880
>flying escort missions for mining ships

But you just said you don't care about mining
>>
>>174336460
I used mining to buy my first viper. Haven't touched it since. Pretty sure it's there for newbies to get a footing .

Also for clans to mass farm asteroids in numbers.

Take a type 6 with a bunch of sidewinders who farm while you collect ??????
>>
>>174337031
I don't care about it. I want to fly escort missions for other players, no matter what they are doing. Trading, hauling, mining, exploring, etc. It doesn't matter to me what it is, I just don't get excited about that particular profession.
>>
>>174337131
Okay? No one is trying to make you excited.
>>
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Why are Elite ships so light?

The Anaconda is the size of an aircraft carrier but its empty weight is that of a 747.
>>
>>174337131
Mining creates those missions

Try to engage a couple of brain cells today
>>
>>174337231
because spess
>>
>>174337231
Because Fdev didn't put any thought into it and just slapped random mass numbers on everything.
>>
>>174337252
>Mining creates cargo hauling missions
Wrong. Try engaging a single brain cell.
>>
>>174337231
It's because they are mostly hollow triangles. Dads who designed the ships don't understand more complex spaceship forms.
>>
>>174336158
I'm on edge to so to say because people say it has some FTL-like mechanics. But the fact that it's early access puts me off a bit
>>
>>174337341
??????

If you want to escort miners, those miners have to exist

same as any other profession
>>
>>174337360
Yet another flying Tetrahedron but let's call it with different snake names like Anaconda or Ass-moccasin then it becomes cool and desirable.
>>
>>174337419
>If you want to escort miners
Quote the person who said they want to escort miners. Protop: you can't.
>>
>>174337537
>I want to fly escort missions for other players, no matter what they are doing. Trading, hauling, mining
>>174337131
>>
>>174337580
>I want to fly escort missions for other players
>>174337419
>If you want to escort miners

Two completely different things. Keep up.
>>
>>174337407
I think it has randomly generated levels and/or waves of enemies which you need to clear up. Looks like they have the basic mechanisms in place so if people like how it plays now it's a good thing. However the repetition and variety of enemy ships and environments (and the actual content - it's probably just a shooter - you could almost think of it as a 3d shmup like Dodonpachi etc.. I guess) might be a problem. I'm going to torrent it and then maybe buy it later on if I like it. Seems like they have done lot of updates though, it released last year and it has had a steady stream of patches...
>>
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>>174337668
>>
>>174337668

This level of shitposting is proof that we can indeed merge with the EVE general.
>>
>>174337783

This + hexagonman means we could merge with /kspg/
>>
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>>174337326
you're not joking
>>
>>174337668
kys retard
>>
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>>174337783
>This level of shitposting
Yeah, it's perfectly acceptable when some pedantic guy tries to make me look stupid with glib strawman arguments, but as soon as I correct someone I get called a shitposter.

Whatever, I'm done caring.
>>
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Gentlemen, how do we save space sim genre?
>>
>>174338724
We kill it.
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>>174337231
that ship has the highest base hull armor value in the game for some reason, too. with a stupid fcannon array it can make mince of pretty much any other hull.
>>
>>174321151
No shitters allowed near Holy Terra
>>
let this shit game expire o' forces that be
>>
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>>174337231
>>174339001

>be sandro
>thinking of how heavy the anaconda should be
>its a large ship, so it should be pretty heavy
>but other ships would simply out-turn it if it was too heavy...
>and turrets are worthless shit so theyre useless even if the ship is cumbersome...
>i know, ill just make the anaconda really light so that it can turn along with FDLs and FDSs

I remember when I first bought the Anaconda and I outfitted it with turrets, thinking I'd be able to fly some kind of frigate. I even had a buddy who wanted to fly escort for me, so we'd be a frigate/heavy fighter combat patrol. I uninstalled the game the second I found out how you're actually supposed to fly the Anaconda or any other big ship.
>>
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>>174338028
>Federal Corvette
>basically a small Federal Navy flagship
>biggest baddest combat ship available to civilians
>only available through grinding navy auxiliary ranks
>second worst HP/ton in the game
>second only to literally the absolute worst ship in the known universe
>>
>>174333121
They're not OHKO weapons and have low ammo capacity relative to the damage they do but theyll still cripple your target after your rails take out their shields.
>>
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>>174339718
sucks too because the corvette itself is at the moment not at all an unfun ship to fly and can swing like a fighter no problemo with a really interesting firing pattern that can be challenging with certain arrangements. their game just makes no sense. i think the shield adjustments to boosters and hull hardness modifications to big3 would have put the game into a much more interesting if buggy place but they acceded to forum shitdads who can't stand utility mount complexity beyond seven shield boosters and maybe a heat sink if they're creative

so fuckin stupid. no one but the most faggot dad is okay with a single aspect of its development any longer

>spending my time trying to spread the word that ed is shit with ~3k hours

delicious
>>
>>174340701
You'll hear an outcry about half a decade from now once all the dads start having grinded enough currency for one out of trade runs in their endgame cobra
>>
>>174243952
Imagine spending money on a shitty picture of yourself in a shitty video game to show your son, who at only 10 years old, is deeply disappointed in you.
>>
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>>174340998
>>
Is the netcode overhaul still planned for 3.0?
>>
>>174340916
i hate this so much man even had a thought of putting together a third fdl today that would use triple shield torp pylons a rapid fire grom bomb maybe and a huge fixed auto-loader rapid fire mcannon w/ microshield of some form but stealth reactive hull fit otherwise capable of dragging down and killing a big dad in something resembling honoraburu combat but then i remembered open play is functionally unusable for me right now due to an ill-thoroughly-tested game and myopic dev team

captive bolt pistol to this game's brain pls
>>
>>174341274
STRETCH GOAL
>>
>>174341379
Stretch my asshole even more, CR.
>>
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*faints behind you*
psssh... nothing personnel... kid
>>
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>>174341909
poor guy, trying to be raiden
>>
>>174341909
>pay someone to draw you as a half robot badass
>they make your upper lip puckered like an asshole
>>
>>174340916
Some of the Dads are moving on to endgame ASPs.
>>
>>174343221
A lot of forum population and some notorious dads got money for Anaconda, I know for sure.
Some time ago there was Community Goal where Federation and Empire were building Capital ships. Top 10% commanders got over 350m, top 20-30% got 200 something I think. And a lot of forum celebrities barged about it on CG thread.

I remember some even said that they're still not going to buy new ship even with all the money because it would ruin the game fr them or something
>>
>suit puncture
>exhaustion will prevent your from shooting straight or moving through the environment
Is SC shaping up to be the ultimate DAD GAME?
>>
>>174343742
Well, I kinda understand them. Big ships feel boring and you have enough money, there's no need to be efficient with earning more. Too bad I had to engineer a corvette to realize that I don't want to fly it.
>>
>>174344021
I thought dads hate games that punish your bad decisions
>>
>>174344021
You really think daddy are even going to buy a gun? Or even end up in a situation where they get a suit puncture?

They're going to be doing soul crushing trading runs in secure areas or mining on some barren rock. No excitement allowed or it might raise their blood pressure.
>>
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Every time I try to take a passenger mission in Quince I get a "server failed to perform transaction" error then it reloads the board with no missions. Is this happening to anyone else? I just want to go back to making that sweet dosh.
>>
>>174343742
I halfway expect them to buy the conda, celebrate, then delete their save so that they can experience the journey again.
>>
>>174273054
>The game industry is literally degenerating right now, they're making fucking card games now. Hearthstone made 500 Million last year.
A part of me don't want to believe that, surely some studio have a game engine they'll refurbish for Space game FPS one year before SC release or some shit.
CoD:IW don't count, it was a corridor game, and with proper use of teleport-gate a Battlefield could (to surprise us) make a battlefield were you need to move between landing-zone
And if there's a cut entering large spaceship they'll become the battlefield, think the deceased "Eternal Silence" HL2 mods but with moving spaceship.

Quite a few indy developers have started space game, some MMO (DUAL universe), none of them will approach the level of FIDELITY that SC is setting but if they sacrifice all the physics and seamless transition for easier "push use=get in ship" they can surely flood enough pastiche to stain the ankles of Star Citizen.
The only things preventing that is how they can't plan either for the release date of Star Citizen.
>>
>>174345981
How many millions per hour do you make?
>>
>>174341363
But can you park a Cutter yet?
>>
Talk me out of going to Colonia.

My Anaconda is ready, fitted for a trip. I kinda want to go, but I'm afraid I'll travel a third of the way and then ram the nearest moon.
>>
>>174346318
I wasn't keeping track, probably 30m per hour maybe more.
>>
>>174346563
As an alternative, you can repaint a room in your home and then watch the paint dry.
>>
>>174346563
There is absolutely nothing to do in Colonia
>>
>Yela is described to have large subsurface cave systems
Screencap this. There won't be a single underground cave in 3.0.
>>
>>174330475
Actually spaceship would be long only because it's easier to build for linear stress than torsion. Also with nuclear engine you'll want a shield & shadow
>>
>>174346805
>>174346972

Fuck it. Colonia is only like 350 jumps away using the neutron highway. I can at least try. If I feel suicidal after 5k I know I won't make it.
>>
>>174347252
There can be more than one reason to do something, you know.

Also, it would be possible to network multiple cylindrical segments together linked with spheres or similar junctions, and you'd have the same advantages in terms of stress and tortion, but you still wouldn't build a ship like that, as opposed to just making it longer, because you'd require more shielding and be exposing more surface area to micrometeors.

Obviously for local transportation, this is mostly a non-issue, and only material stress needs to be considered, but for interstellar travel where you're potentially getting up to a sizable fraction of c, even small pieces of space dust can turn into relativistic nukes.
>>
>>174347367
Does mapping through a neutron star actually factor in the jump boost or do you have to remap?
>>
tfw 3.0 gets delayed far into august
>>
>>174293759
Can you see your speed bar? Look for that blue part, that's the "sweet spot" on your ship, if your speed metter is on that range, you will turn faster

You also have a temporal boost, but idk which button does that.
>>
>We're gonna have megamap in 2.6!
>Haha alright well in 2.6.1 for sure
>Well we didn't get it in, but in 2.6.2 for sure
>Look we got it in 2.6.2 sort of! It might not be in the PU where it would actually make a difference, but we'll definitely get it done for 3.0
>>
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>>174348796
>mfw we get it in november
>>
>make a new face
>log out
>come back
>it's rolled back to the previous one
BEHEAD SANDRO DAD WAR NOW
>>
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>>174348796
tfw 3.0 shows a flawed game
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>>174348968
>network rework couldn't make it in
>>
>>174348579

Not quite sure what you're getting at here.

>set neutron star as target destination
>get there, boost fsd
>set next neutron star as target destination using increased range
>jump
>route recalculates based on your new (old) range

Is what I'm gonna do.
>>
So I have a SC starter game package from 2015. I could have sworn it had LTI, and I was gonna upgrade the ship to something better, but it looks like it only has 3 month insurance? Did I get jewed or am I just retarded?
>>
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>>174349097
>>174349062
>>174348968
mfw the plans for the network is too difficult to make and all we get is a combat centric SQ42 with no trading or landing and a buggy 4-player co-op.
>>
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>>174347819
>but you still wouldn't build a ship like that, as opposed to just making it longer,
That's my point, everything lead to long needle ship any other design will need to be heavier and less efficient. Be it local or interstellar (which is so ridiculously hard you would use a Valkyrie design an no human aboard) I know, Avatar is a waste that lack several kilometer of tether and don't care for details
Even for local transportation the linear stress rule apply.

At least until we can afford to waste fuel
>>
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>>174349062
Do you think we'll get these tank fishtank helmets seeing as how powerful glass is in Star Citizen universe? That'd be dank.
>>
>>174349294
The cutoff date for LTI on game packages was like late 2013. It came back later on some limited packages during concept sales and such, but you apparently don't have one of those.
>>
>>174349636
Fuck, I guess I'm retarded then.

Oh well. I can't imagine insurance will be that expensive on the non-enormous ships anyway.
>>
>>174349790
just sell ur shit and buy it back when lti is once again available or with a package
>>
How's Rebel Galaxy? Worth a shot??
>>
>>174350151
Don't they usually do warbond shit with that?

I just want an Aquila and Dragonfly with LTI on both of them but I don't think I'm gonna get that
>>
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>>174349790
it's gonna need to be very sane or people just won't fly their shit past maybe mid size hulls due to potential expense, and smaller hulls need to be cheap and disposable in some part in this way because otherwise new players and people simply on the shit end of the power gulf or even those simply investing a cheaper craft into a task won't have many opportunities for independence and daring nature to take risks and do the crazy shit they'll need to to make serious money, presumably.

fact is, too, that ships are widely varying in their killing power and smaller things are liable to some times pretty much arbitrarily die due to a stray turbolaser or the like so they'll need to be at least replaceable.
>>
>>174350332
No. I don't think it's been patched since I played it, and it's broken to the point of being horrendously unfun.
>>
the netcode has to be in 3.0 how the fuck else are they gonna run all the new stuff together

the servers will literally fry
>>
Anyone have any idea when will Squadron 42 come out? Its the reason I backed this years ago
>>
>>174351730
~2019
>>
>>174351730
There's legitimately no way it's coming out in 2017, considering that many things they listed as blockers on the CitCon slide (Megamap, Object Containers, Subsumption/AI) are still being built over the course of the year.
>>
>>174351730
Certainly not this year. In late 2015 I set my expectation to 2018, and I still hold to that.

I expected 3.0 to come out Q3 this year, but it might be Q4. I don't believe a single date CIG gives us.
>>
>>174350678
Anyone who is saying "new netcode" like it's one fuckin feature is retarded.
CIG are constantly updating the netcode, they have whole teams in different parts of the world that just do this. Every major patch has improvements to the netcode.
It's never going to be "fixed". All the way to release of SC and beyond they'll still be updating it. We won't know how much any proposed change is going to help framerates until it's actually dropped.
>>
>>174352171
Megamap is in. First implementation of subsumption is too. Object containers they are working on right now.
>>
>>174348905
Now that they've got megamap working, the work is just converting each map to function with it. They just decided to not bother giving us the current crusader in megamap, but started afresh with the new expanded one with the moons for 3.0.
>>
the fuck is subsumption
>>
>>174350401
>Aquila and Dragonfly with LTI
Neither of these will be made available again with LTI, you will have to wait for a cheaper/equal ship to go into concept and then buy the upgrade/sidegrade.

The Aquila is easy because it is quite high value, at least some of the upcoming concept ships will be under that price. Dragonfly is more difficult because they have already done the snub fighters and the Argo. Maybe they will do LTI on another ground vehicle like a science rover or something. Even if the Banu Defender is a snub fighter for the Merchantman, there is no way it will be cheaper than a Dragonfly.
>>
>>174353072
literally humanity's largest repository of information ever created at your very fingertips and you ask that on 4chan you dimwit
>>
>>174353072
Their fancy term for H I G H F I D E L I T Y AI.
>>
>>174353271
thanks

>>174353186
retard
>>
>>174351730
>>174351953
>>174352171
>>174352273

>expecting anything close to fun releasing this year in SC
hah

this year will be full of buggy 3.0 patches that will ruin the game for every patch until they find out that the network rework was doomed from the start.
>>
>>174353126
Banu Defender is $185 on credit.
>>
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>>174353358
negative posts are to be directed at ed only
>>
>>174353358
>It'll be the ELE!
>>
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>>174353893
Why bash a game that is already lost beyond all hope by Braben and his army of anti-fun dads.

The development of ED proved to me that most dads are just looking for a virtual job to make them forget how shitty their life ended up to be OR that they just wants a grindy game that require no skill whatsoever.
>>
>>174354292
yes my child
>>
>>174319335
This is the most obvious troll on Earth?
>>174319423
Subtle? The dude even did the implying arrow in his post, in no way is that at all a subtle or good troll.

Back in my day kids used to know how to really get a rise out of people, it's just disgraceful now.
>>
Why does a hyper space jump take like a full fucking minute to complete now? It was fine yesterday. Goddamnit this is infuriating.
>>
>>174353072
>the fuck is subsumption
Trying to turn AI in to real people, so players will be impressed by how many ways they can pick up cups, or how they go from sleeping to working.
>>
>>174355607
is cyberpunk going to be as cool as it is without hordes of people in the streets to sift through, presumably?

don't discount the importance of genuine organic elements in a game world. one of the primary failures of elite is a schizophrenic attitude towards the activity of NPCs and it hurts the title gravely. cig more or less staking it in the sand that they'll have some persistent life as humanoid models or whatnot adds so much depth to the gameworld itself, even if it's almost completely cosmetic and superficial to an end-player who doesn't deal with AI crew in any form

even then the AI will need to be understood and mastered in time
>>
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>>174349294
>I could have sworn it had LTI
Maybe you were hoping to buy another ship with LTI?
>>
Where do you think CIG is going to draw the line with user content? Like, if we can customize decals, obviously outright pornography would probably get moderated, but what about shit like swastikas? I know they've said before that they plan to be pretty hands-off with regards to griefing and such.
>>
>>174357218
i'm banking on pornographic noseart
>>
>>174357218
I thought they were taking the opposite stance of CCP in that scamming/griefing would be moderated.
>>
>>174349172

UPDATE:

Fucking shit.

>galmap doesn't dynamically calculate based on FSD range

If you boost your FSD to do a 220 jump, and you're headed for a target 500ly away, the only way to jump there without wasting your boost is manually searching for a system 220~~ away and then inputting a route to the destination when you arrive. Fuck this is frustrating.
>>
>>174357218
They had squashed an org that used nazi-esque arts on their org page.
>>
>>174357568
That's wrong. They've said that, in extreme cases, like a group targeting a specific player over and over, they might take action, but in general they're not going to be moderating player interaction very much.
>>
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>>174357771
are you being entertained?
>>
>>174357568
Through in-game means, mostly, from what I remember. Namely you can bring the in-game law into your getting scammed, or set up bounties and shit for "griefers" that end up with them getting effectively chased out of civilized space for good. In other words: how it should be handled so that player agency is rewarded.
>>
>>174355308
Fucking Thargoids mang
>>
>>174357218
>believing for any amount of time that moderated user content on a commercial product would let swastikas pass
Are you dumb?
>>
>>174357857
>>174357908
alright, that's some good shit

time to double some dude's UEC!
>>
When you get a mission to kill pirates does it tell you when you've killed enough, or does it tell you when you've killed any at all that count towards the mission?
>>
>>174358034
I didn't think they'd allow swastikas, it was just an example to elaborate on the question.
>>
>3.0
>>
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>>174358719
>>3.0
>>
>>174358719
the right one reminded me of Eve's PL
i hope they come to SC to shit on groups who think they have any organization
>>
>>174358719
Who are these people?
>>
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>>174358826
>3(Dead).0

absolutely perfect
>>
>>174357771
I was going to warn you about that but I decided that waiting for this post would be more entertaining.

Right on cmdr
O7
>>
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ara ara, generic spaceman
>>
Is scoop still the leader of KWA?
>>
>>174360486
Yes, but some of the more influential members broke off.
>>
>>174360848
I'm sorry to hear that. I like scoop, I hope the org lasts until the game comes out.
>>
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>>174350554
The real question is wether or not the whales will get their way and make capital-ship unavailable to anybody who didn't pay and built their org around LTI idris

pict "I own the ship, but please serve me and pay for it"
>>
>binary binary system

most exciting thing to happen in 5k LY

it's fucking nothing
>>
>>174361572
He's going to have to run his ship with NPCs alone because no one is paying to be crew on his ship, no one.
>>
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>>174358719
Here, I fixed it for you
>>
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>>174361830
Saved
>>
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>>174361572
lol christ what a tard. it's gonna be all about offering an all-expenses paid good old shitkick for a while in the cap with getting people on board, with the vessel actually making enough operating though some means to reimburse them for their time optimally but far from certainly. (caps will be expensive to operate even if one finds a way for them to be used for strict profit-gain) people who can't scrounge together some friends in one of those things will be in for a very lonely time

polaris > javelin > idris m > idris p

>turn my back and die
>>
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>>174339718
I went and looked at this again and ships have another value called "hardness". I'm not sure what it means but the Corvette and Cutter are the hardest ships in the game at 70

but then the Anaconda is 65
>>
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>>174361572
>>174361796
People won't pay up front, but I can imagine an arrangement where after doing whatever, the Captain takes their operating costs off the top and then divides the rest among the crew.

At the risk of playing devil's advocate: If two people operate a Freelancer or a Cutlass etc. then it is the owner of the ship who is taking almost all of the risk, and who will be left with the bills for repairs, fuel, munitions, etc. Would you still expect players to split a haul 50/50 in this situation?
>>
https://www.youtube.com/watch?v=X_HS04MZYmM
>>
>>174362471
but then the corvette has a third less hitpoints
>>
>>174362641
>when bugs show off the actually impressive size of the game world because it isn't a fake skybox
>>
>>174363517
LOLOLOLOLOL...
>>
>>174362921
Having an arrangement where you split the proceeds, taking a large chunk for maintenance and upgrade costs before splitting it up is normal. Giving people a cut after that and then forcing them to pay some back to you in addition for "overhead costs" is both reprehensible and stupid.
>>
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>attack an assassination target that before checking if he was wanted in the system which he was
>get a 600 cr assault bounty and some shitter NPC bounty hunter drops in to try and take me out
>I just delete my target and warp out of the system while he's dinging me
This game is dumb sometimes.
>>
>get mission to kill twelve pirates for fed rank for sol permit finally

>spend hours killing pirates, pretty sure I killed more than 12

>still says I need to kill 12

>find a blue colored mission signal, think itl be the actual pirate I'm supposed to kill

>just some guy sitting here asking to trade

What in the fuck how many dicks do I have to suck just to get to earth
>>
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>>174361796
>>174362921
We've been told several time that NPC-crew were also meant to allow players to teleport into them.
So the captain will surely take the quest, while crew member are paid the fee + a bonus.

At the risk of being called things, I don't see how the capital ship could work if they can't be used alone. Its fuel, ammo, repair and npc cost have to be covered by what it does, in npc mission at least.
The math doesn't work if Org lose money fielding those because the crew isn't generating wealth or gaining intel.

But from what they said those ships are quasi-permanent, player will want to be doing something with them and have opportunity to attack/be attacked.
So I simply don't see Cap fully manned unless there's an emergency and its used to teleport the whole Org in.
>>
>>174365215
Oh wow, all those wanted people at the nav beacon it told me to go to to look for pirates, none counted, apparently the only mission targets are people trying to interdict me

Because that makes sense
>>
>>174365495
Now to wait fucking hours for 11 more people to interdict me

Fantastic

What the fuck
>>
https://www.reddit.com/r/EliteDangerous/comments/65waj8/it_feels_like_someone_is_doing_their_job_wrong_no/

Are dads waking up?
>>
>>174365215
>>174365495
>>174365784

The best part will be when you get your permit and finally travel to Sol and realize that it's no different to any of the thousands of other populated systems.
>>
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somewhat related question for EVE & goons (I don't play EVE)
Does Eve (bigger ship) have significant operating cost?
I don't remember using fuel during the trial period, but I wondered if other functionality required special resources or ammo

btw, I sure hope SC don't become another Eve, I don't want the world to end while I'm busy at work
>>
Haven't payed attention to SC since 2.5

What's the next update and how far out is it?

Is the game fun yet?
>>
>>174366096
Don't worry, I'm sure fun will be against the TOS between 8:30 and 6:00
>>
>>174366060
It's our solar system man I just wanna be able to do missions there and look at the planets

I haven't seen any really amazing gas giants like Jupiter I think
>>
>>174365334
>I don't see how the capital ship could work if they can't be used alone.
A warship itself has no economic value at all, but it creates a space where money-making assets can operate safely.
>>
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>>174366208
tell me about 2020 dude oh my god
>>
>>174365334
>could work if they can't be used alone

It would work, and I think it would work well - the effort required to man a capital ship would reflect its capabilities. Deploying a capital ship is a serious logistical challenge, as well as a serious risk, but can complete change the course of events in a region.

With regards to LTI capital ships, I just hope there's a rebuild time. I mean an Idris is neither produced, nor procured and deployed, over night.
>>
>>174366096
it's been like a decide since I last played, but the costs weren't high for the individual--I suppose it's more of a task to get fuel to a hundred capital ships than it is to pay for it
the balance was more in that everything is "horizontal progression" meaning that capital ships are useless for most things unrelated to conquest mechanics (shooting down stations and other capitals)
>>
>>174366096
Large ships use fuel which needs to be mined & refined. also until recently you couldn't get out of them
>>
>>174362471
It's their armor's resistance to the piercing stat each weapon has.

Eg: 25 piercing weapon vs 50 hardness hull = weapon does 50% of its normal damage on hull strikes and is 50% less likely to breach the hull and cause internal module damage.
>>
>>174366529
Holy fucking shit

>almost got all 12

>somehow I get wanted for attacking someone who I've already scanned and is wanted

>I shoot them again, I'm further penalized for attacking someone who's wanted

>get attacked by 50 ships at once trying to get the fuck away and explode immediately

>lol 5 million gone and 7 hours of doing the mission totally wasted

why the fuck do I have to get fucked in every aspect of my life
>>
>>174370390
Oh thank sweet fuck I still have the mission that's surprising
>>
>>174366529

Most of the missions involve you flying other places to get resources. Literally the only noteworthy things are a few lore beacons and the permanently stationed capship near Earth. You can... take pretty pictures of celestial bodies we've seen hundreds of pictures of before I guess.
>>
>>174366529
Make sure you check out Gorbachev Station around Mars. I'm sure there are other stations styled the same way, but that was a first for me.
>>
>>174370619
Sounds cool I didn't really expect much

>>174371151
Thanks
>>
>>174363563
It has stronger shields but I don't get the idea of a ship over twice its mass having a weaker hull

the entire game is full of bizarre overengineered design decisions that seemingly add nothing but the illusion of complexity
>>
Holy shit, how do I kill fucking anything in elite?
I have an A-rated vulture with two fixed pulses and it's impossible to get anything done. I can't ever stay out of the line of fire of even a freaking dropship because all the NPCs turn on a dime.
>>
>>174373118
>fixed turrets
Lmao
>>
>>174373243
That's just so I can practice being a spacepro, I'm not pretending they're better
They're not hard to use, anyway, my problem is trying to not be right in front of their guns for the entire fight

I know about boost+vertical thrusters, but even then, even when I'm relatively close, I can't get out from in front of them
>>
Should I purchase this game?
>>
>>174373607
I don't know which of this thread's games you're talking about,
but No.
>>
>>174373607
>SC
no
>ED
no
>>
>>174373607
SC? Yeah, probably - grab a warbonded starter pack and upgrade whatever you get to an Avenger Titan. Elite? No.
>>
>>174373607
It's your money.

>ED
Maybe once the game dies and becomes open source.

>SC
Three months after above when it finally releases.
>>
>>174373864
Did Frontier actually put a date on when E:D is going open source?
>>
>>174373394
I'm using gimbals and everything explodes in like 3 seconds
>>
>>174374105
are you for real?
>>
>>174374105
After the 10 year plan ends of course :^)
>>
>>174373708

I meant Star Citizen. What does a purchase get you?
>>
>>174374105
No, it was a very early promise that if the game ever died, they would release the source code to the community.

Most of us want the game to die so it can have a chance to actually be good with community mods and support. No one actually believes they will follow through with it.
>>
>>174374304
Surprisingly, it gets you Star Citizen.
>>
>>174374304
Get a Warbond starter pack or Warbond combo pack if you just want to get the game as cheap as you can. Don't expect much until July, then don't expect much then.
>>
>>174374108
I just want to do what this cunt does to an FDL what I can't do to a brick

https://www.youtube.com/watch?v=Uj7Tv6Hkzks
>>
>>174374549

>dont expect much ever

What is the point of getting the game then?
>>
>>174374742
You can join in on our whining.
>>
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>>174374606
>Heavy britbong accent with terrible eq and no compression.
That shit is almost completely unintelligible and probably legally classified as ear rape in some countries.
>>
>>174374945
Frankly this guy is more intelligible than 99% of elite videos, that's why he's so popular
>>
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CIG is rich with technical talent. Guys who understand how to make CryEngine do things it has never done before and build things for it when necessary.
We have engineers and artists of great capacity. We even have some managers and producers worth something for their experience in the industry.
1:40 pm
For me, it has never been an issue of questioning the aptitude of the technical capacity to build this game. As is evident in the progress of the technology for things like 64bit large world spaces, procedural planets, nested physics grids... ect ect.

The big question mark, is and remains the weakest link in the chain... design talent. We have the ability to create the technology, but then what do they do with it? Who's in charge of the design?
The "technical designers" who create the gameplay that makes use of all this technology and define what the game is supposed to be are, IMO, a huge liability.

These guys, from what I understand, have no previous experience designing a game... let alone an MMO as ambitious as Star Citizen. Which explains a serious lack of direction and troubling signs of myopia when it comes to vision. It's been 3 years of Arena Commander and nothing is changed, they still haven't ironed out the flight model into something not controversial as if they still have no idea of which way it is supposed to go. The flight model exhibits none of the characteristics Chris Pitched for in 2012 and much of the core aspects, like Damage modeling and customization exists. They are effectively still throwing spaghetti against the wall to see what sticks.

Star Marine is joke. A generic copy/paste of Call of Duty style gameplay that, ironically, it was pitched as being anything but that. Both AC and SM would never stand on their own as even "Open Access" games on Steam worth pre-paying $45 dollars for.
>>
>>174366060
That's not entirely true. You can go take a selfie with the Voyager probes.
>>
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>>174375015

Worst of all, Arena Commander is failing in the role of being a flight mechanics test bed as each major iteration of it appears bent on taking it down a divergent path towards "game within a game" mentality. It's useless atm as a gauge for how gameplay in the Open World Environment will operate.


They still can't and have not answered the most basic of questions the community has regarding the most basic and core gameplay mechanics leaving the Community to make shit up on their own through a wild series of presumptions stitched together from ancient quotes from 2012/2013.
This is all solely on the shoulders of amateur designers with no previous experience designing a game world.

Who comes up with the design outline for the never ending stream of ships they have no problem selling in droves? A guy who has never designed a game before.
Hence, what I call "Beer Napkin" design. As in... the design document is really a beer napkin of scribbled idea's that sounded cool "in theory". But no practical depth to them to explain exactly why they are a good idea and how they integrate into the bigger picture.

Take the obsession of putting manned Turrets on small ships. The Gladiator, The Cutlass, The Hurricane and I bet... The next ship they sell, The Defender. The hurricane is a prime example of Beer Napkin Theory at play. Why the fuck does this ship exist? Do we not have enough arcade combat dog fighters to choose from? Bro! Lets make a 2 player ship with a big turret on it with tons of guns and missiles! Then we'll sell it for $180. Sick idea brah that will totally be awesome sauce!
It just drives me insane to see a game with great potential get butchered and ruined by the lack of talent of those who have no idea of what they are holding in their hands. So many fucking games murdered by myopic mediocrity of dull, vision-less people.
>>
>>174375015
>>174375201

So where did you copypaste this TL;DR from? SA?
>>
>>174374742
There is nothing even close to what SC is trying to do. Keyword trying.

They are promising a lot, but the main director, Chris Roberts, has tarnished their reputation by being way off on his time and feature delivery estimates. He has caused so much trouble that they publish their internal schedules now so people can see that they aren't running with the money.

The best advise is to get in while it is cheap, but don't expect much for quite some time still.
>>
>>174375015
>>174375201

That is a good pasta
>>
>>174375390
from spectrum chat by a guy in my organization I've played with for years

He's pretty spot on I think
>>
>>174375575
>on the spectrum
I'm not surprised
>>
>>174361572
How long do you think a capital ship should take for 1 person to obtain once the game has launched? Game hours please.
>>
>>174375575
You should tell him he's autistic, and you should hop on back to your discord clone
>>
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>>174375015
>Star Marine is joke. A generic copy/paste of Call of Duty style gameplay that, ironically, it was pitched as being anything but that
No, Call of Duty has sprinting and short respawn timers, kill streaks and customization.
>>
>>174376527
right, so a bad call of duty style game
>>
>>174376965
How do you make a FPS mode that ISN'T like Call of Duty, in your opinion?
>>
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>>174377107
jet packs, skiing and custom load outs across several different types of armor
all wired to a few buttons that make you go mach 8
>>
>>174377107
PS2 but good
>>
>>174377503
>>174377720
>vague, meaningless responses

as expected
>>
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>>174377885
>vague, meaningless responses
>gives very specific list on what makes fps fun and not codshit

kys my man
>>
>>174377720
>make <dead game> but good
cool

>>174377503
>skiing in space
cool
>>
>>174378017
That mechanic alone wouldn't set it apart from a cod clone, niglet.

Especially recent cods that are all about having jetpacks and sliding around.
>>
>>174377107
Make it like Unreal Tournament.
>>
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>>174377503
You fucking Sandraker.
>>
How do I get beam laser turrets to stop firing continously once locked onto something?
>>
>>174378152
>Especially recent cods that are all about having jetpacks and sliding around.
Jetpacks and sliding around don't mean shit when all your weapons are still hitscan two-hit killers.
>>
>>174377107
>>174378017
copy paste from Rainbow 6: Siege
they're gonna let you laser through ship hulls in the PU, so why not stations

also there's rant by Beagle from those ShackTac Arma vids about the TTK and hallway design in Star Marine being a major factor in why Star Marine is shit
>>
>>174381664
I'd agree with this. Got a link to that beagle vid?
>>
>>174382165
I would add the caveat here that there's no way they would add that. They don't want randos shooting up and decompressing every station without a weapon lock.
>>
>>174382571
>>174382571
>>174382571
>>
>>174365784
Post your mission panel. That doesn't sound right.
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