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/civ4xg/ - Strategy/4X General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 783
Thread images: 159

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/


>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur
>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Previous thread: >>174163017
>>
Does an ant colony count as one sentient mind?
>>
Elves are the objectively superior lifeforms.
>>
>>174192432
no
>>
spiders are pure

unlike filthy ant scum
>>
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welp
>>
>>174192474
GEORGE LUCAS GET OUT
>>
>>174192549
Around space elves,
watch yourselves.
>>
>>174192549
>>
>>174192701
>still no option to say, "Yeah okay, let us know how it goes in a couple years."

Disappointing.
>>
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SHIT I JUST WENT IN FOR A SWIPE ON THE STAR GOD WITH A 40K FLEET AND BARELY DID 6% DAMAGE, HE WAS JUST SITTING THERE BUT NOW HE IS RAVAGING THROUGH MY ENTIRE SYSTEM

WHAT DO
>>
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>>174192701
>>
>still no glorious robot communism
>>
Its nice to meet friendly face in the blackness of space.
>>
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>>174192864
>>174192838
Really, I'd reward this kind of initiative
>>
>>174192856
Is that the End of the Cycle?
>>
>>174192864
https://www.youtube.com/watch?v=5lKHIL1eSVU
>>
>>174192469
elves are professional rapists that live in a hole in the ground
>>
>>174193098
No
>>
>>174193005
Are you the same species?
>>
>>174193161
You mean professional rapees?
>>
>>174193170
Then what is it?
>>
>>174193253
Yep.
I made like 6 different species and give each few empires(they have similar ethics usually) and put them in small galaxy. Increased empires amount up to 20.
Pretty fun.
Played as fanatical purifiers and there is up to 3 more in galaxy.
>>
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>>174192898
>wanting robot communism when you have glorious robot capitalism
>>
>>174193330
Looks like Stellarite Devourer
>>
>>174193098
Stellar Devourer.
Idk how anon managed to lose with a 40k fleet or convince him to start attacking inhabited worlds tho, I've never so much as seen him move once.
>>
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i swear a month after i reform my government the first emperor dies and his young daughter takes the throne, AFTER i pick a leader lifespan tech.

I mean he was old and all...but. HMMMMMMM
>>
>>174193409
Bretty neat desu. So you have increased opinion for being of the same species right?
>>
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What fair demands at this given time
>>
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>>174193860
Yep.
But do not expect to much diplomacy options from them.
>>
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>>174192242
>FE declares war on our federation
>5 empires in our federation
>faggots have yet to send a single god damn fucking ship WTF YOU FAGGOTS WHY AREN'T YOU FIGHTING!?
>>
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is it good?
>>
>>174194090
> Border Expansion
Exactly what you should be doing at this time
> Strong Alone
Not exactly difficult to avoid federating in 2206
>>
Is there any easy way to search for planets with the terraforming candidate modifier?
>>
>>174194554
>EVER falling for the federation meme
>>
>>174194657
They have blue planet symbols on the galactic map
>>
>>174194627
Not really.
Try better Sword of the Stars 1 or Distant Worlds.
>>
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>>174192242
Ants are food. Fuck you OP.

>>174192469
Elves are for torture.

>>174194627
Full of new ideas that are poorly implemented.
>>
>>174194654
I Can't afford to be throwing around outposts at the moment and I haven't made contact with any empire
>>
My ships aren't attacking the unbidden portal, they are all stacking on top of it, is that a bug?
>>
>>174195096
destroy anchors first
>>
>>174195096
Did you kill all the anchors?
>>
>>174195096
Gotta kill the anchors first, anon.

Good luck with that btw.
>>
>>174194753
Isn't that when they are being terraformed? the only blue ones I see are being terraformed at least.
>>
>>174194910
back in your box dumb spider
>>
Are the stellaris DLCs worth the money?
>>
So I just got the In Limbo special project that houses all the data banks of the extinct aliens. Is there any other special events involved with them besides downloading them and handing them off to fallen empires, or could you plant their brains into synthetics or something?

Feels like a huge missed opportunity if you couldn't revive their entire species after hoping they would do so in the future.
>>
>>174196162

Leviathans , Utopia and Horizon signal ( not sure if the last is a dlc or not ) are worth having , however you can buy the game in steam and pirate the dlc just fine

no problems with steam or multiplayer, the only reason to pay for them is to supports the devs if for some reason you wanted to do that
>>
>>174196569
horizon signal is dlc but it's free
>>
>>174192349
Why's that?

Don't you get 100% habitability, improved yields, and no need for farms?
>>
>Year 2283
>tech for spaceport IV has not shown up a single fucking time

Suck my dick Paracuck. I have a 25k fleet right now made up of only corvs and destroyers. This is some real bullshit.
>>
>>174196837
Yes, but you also need to manually build every new pop for the rest of the game, and that gets really tedious.
>>
>>174196837
You lose gene traits, and nobabies on top of not being able to grow normal pops and robots in parallel kills your expansion.
>>
>>174197452
>colonize new world
>spend, at max, ~4,000 energy to queue up all the pops
>which shouldn't even be a problem late game, where you're not rapidly colonizing.
>>
>>174197634
I said tedious, not difficult.
>>
>>174197616
Also cybernetic trait can be added to any of your pops with genesplicing but you can't promote meat pops into androids after the initial conversion.
>>
>>174197707
>what are sectors
>>
>>174197707
>something that takes less than a minute for a size 25 planet with no blockers
>tedious
>>
>>174197757
How can you add the cybernetic without completing The Flesh is Weak?
>>
>>174196265
If you have synths you can upload them yeah. I think you might be able to do so with droids too for a slightly different outcome.
>>
>>174198085
Who said you can?
>>
>>174192549
>no option for telling him he's doing a bang-up job
damn the eternal swede
>>
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Voidborn + space habitats by 2257
>>
>>174198131
Nice. Makes me curious if they added one if you enlighten your primary race to synths, you can do it that way as well.

Either way, neato. I'll save it for later, haven't seen that event path.
>>
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>wraith bursts out of a pulsar in the middle of my territory
>only have 6k fleet because I was slacking off
On a scale of 1 to 10, how fucked am I?
>>
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>>174194554
>noticing if the empire is attacking me, if I go attack elsewhere he'll immediately turn around to go after me
I think I may have found a weapon in this fight, time to split up my fleet.
>>
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>>174195871
Lick my silk.
>>
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>>174196265
>>174198750
They're listed as droids/synths depending on the tech you have, but as a separate 3 droids/synths from the population of the ones you build.
>>
Find new energy use.
Like in other 4x games.
>add energy cost for insta building buildings or ships
>add planetary edicts that cost energy to maintain but increase production(faster ship building for example)
New food use.
>fuel for energy generators
>organics into minerals refineries
But I think it will need to change planetary buildings.
Like build most effective extract buildings only on tiles with actual mineral/energy deposits and lesser buildings on empty/other tiles.
It does not sound to bad to implement but problem is if AI can use them?
You can also make that hot planets(desert for example) have plenty bonuses for energy, alpine have minerals and tropical have plenty of organics(food).
Any thoughts?
>>
>>174198375
Oh! I've been misunderstanding this entire time.

I didn't catch on to the idea that people were leaving the ascendancy chain unfinished; I'd assumed they were moving over to Biological and doing things there.

My mistake; I'm sorry.
>>
>>174194627
I like it. It's nice to play a 4x that simulates a private sector of the economy, so I don't have to build every gas station and wal-mart myself.
>>
>>174199286
Instabuilding, at cost, would be a fucking godsend in this.

Having to upgrade every building on a new planet FIVE FUCKING TIMES is so incredibly time consuming.
>>
>>174199178
Are you the same person that keeps talking about Kumo in /indie/?

You should branch out to more than two generals.
>>
Should I use Xenophile or Egalitarian for my Pacifist/Materialist all-rounder empire?
>>
>>174198016
But if the planet DOES have blockers then you need to come back and do it again later.
Then again, just tick "Build robots" on the sector control panel, that's one part of sector AI that actually does seem to work.
>>
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>mfw my Agrarian world-building bugs have just had a greater start than I've ever seen in any campaign so far
>mfw they got the Silicon System Event for an easy +20 minerals right out the bat

Should I go for Masters of Genetic Engineering with these guys, or full-on Robo-Bugs that don't even eat the food they make.
>>
>>174199039
Just keep your fleet away from it.
Sure, it'll tear up all your research and mining stations, but it's not like rebuilding those is hard.
>>
>>174199380
The others generals are been pretty resilient. I haven't had a chance to take over yet.
>>
>Fallen empire awakens and hates you, asks for to take signatory status and when told no starts hating you.
>Fallen empire on the other side of the galaxy declares war on you for colonizing tomb worlds.

Send help... I don't think I can fight both at once.
>>
How the hell do I get ringworlds and dyson spheres in time for them to be worthwhile? Every game I'm researching repeatable techs before one even finishes.
>>
>>174200161
>How the hell do I get ringworlds and dyson spheres in time for them to be worthwhile?

You have to rush for Ringworlds and Dyson Spheres with Ascension Perks, but even then the costs are prohibitive.

Personally? They're not worth it. Dyson Spheres are good if you just want to forget about your ship's energy consumption, and Ringworlds are a nice diadem to put on your empire's brow as the capital of the next Fallen Empire.
>>
> Addendum: SupCom units have been shown to have much larger projectile ranges than their in game range, even while still under the effects of compression. Senteth was able to recreate a mod that removed the range from weapons, letting just the physics engine decide how far they could shoot, with hilarious results.T1 shooting across map hilarious. However, we will assume that the in-game ranges are effective maximums (such as a range of optimal accuracy) and that they do not bloat the radius of a nuke.
That indeed would be bloody hilarious.
>>
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>>174199286
So now we can get three(or even four) resources.
>organics, that are used as food, fuel and can be be used to refine into minerals
>minerals or industry, that are used to build ships, stations, armies and buildings, and can be also used as fuel for energy cells or in refineries for turning into organics
>energy aka money, that can be used for insta building, ship/station/army/buildings maintenance, edicts and resettling
>navy limits/manpower/ship industry, that can be increased by building stations and station components and military academies, ship building factories etc on planets(need to add penalty to building ships when over limit as cost increase and time increase)
Wonder about population size.
Overall its not make sense in 4x system.
More population=bigger growth normally so you have usually high population homeworld that is your power house and you use pops from here to resettle to your colonies but in Stellaris its other way. More pops=slower growth. Migrations or resettling would be pretty useful then as pops would move from your crowded worlds to colonies.
Its possible to reverse this but do AI can handle it? I doubt it.
Idea is to make possible good buildings like high efficient mines to use only on tiles with resource.
Other can be build as a generic town building that can generate some resources but small amount(of rach).
Like mine grant +4 minerals(plus bonus yield) and cost one energy upkeep
but Town grant +1 min/energy for free but can be build anywhere.
>>
>>174200161
>How the hell do I get ringworlds and dyson spheres in time for them to be worthwhile?
You can't / aren't supposed to
They're endgame vainity projects, not sensible strategies.
Because Paradox was too lazy to balance or pace them correctly.
>>
how do i bring up my energy credit cap? im stuck at 20k and im wasting like 400 energy per month.
>>
>>174200161
>How the hell do I get ringworlds and dyson spheres in time for them to be worthwhile
mod it
>>
>>174200521
Reaching the cap is a sign that you have been neglecting your navy, not a sign that you should try to stockpile more
>>
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How can xenos even compete?
>>
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How are my science bugs, civ4xg?
>>
What are some fun race and trait builds that aren't babby mode Fanatic Purifier/Xenophobe Authoritarian
>>
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>just discovered that you can change ship modules after first four games
>>
>>174199442
Bump.
>>
>>174200295
>>174200464
This saddens me greatly.
>>
>>174200716
we wuz spase admirals n shieeeet
>>
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>>174200729
They look yummy.
>>
>>174200464
They are to help build tall. If you build wide you won't need them.
>>
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>>174200665
i could probably take on anyone but the FEs right now
>>
>>174200450
Other thing are planets.
Making all aliens using a Terran equivalent(say Tropical for all) like in MoO.
There would be some bonus traits like Cold resistant or Aquatic that offer increased habitability and growth in other biomes.
That mean to colonize you need traits, robuts or terramorfing.
Planets would get bonuses based on their biome like hostile planets would get increase building and maintenance costs, decreased(or straight impossible using basic buildings) food productions or reduced energy collection.
Also planets would get some special blockers that grant bonuses to adjective tiles. Like mineral rich mountain granting bonus to mineral output.
Any thoughts?
>>
>>174201015
>Only 40k effective fleet power at 2370
>He fell for the battleships meme

Yeah you might be ahead but not for very long
>>
>>174200772
>>174200772
>>174200772

Anyone
>>
>>174201465
Fanatic Spiritualist/Literally Anything
>>
>>174201465
repulsive/migratory/rapid breeder/deviant xenophile pacifists
>>
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Okay.

Please tell me about all the memes NOT to fall for in Stellaris.

Apparently Battleships and Federations are two big memes, from what I gather from this general.

Are they really? Which other ones should I avoid?

How do you design your ships right now by the way, just slap Kinetic and Shields on everything and call it a day, or what?
>>
>>174201465
Fanatic pacifist.
>>
>>174201663
Asking /civ4xg/ what memes not to fall for is a meme you shouldn't fall for.
>>
>>174201663
don't fall for the battleships meme
don't fall for the explosives meme
don't fall for the federations meme
don't fall for the full-synth meme
>>
>>174201757
So Battleships are fine?

Are Federations fine too?
>>
>>174201802
Play the game and find out
>>
>>174201790
What's wrong with full-synths with Full Citizenship and rights?
I've already improved all my population with cybernetic implants a-la-Deus Ex

Am I fucked somehow?
>>
>>174201802
Battleships are trash against 90% of late game threats/fleets

Destroyers, cruisers, and corvettes rape fleets with battleships in them by a huge firepower disparity
>>
>>174201151
>Battleship meme

My 60 battleship armada armed with artillery and LODESASHEILDS just stormed through an entire FE army, that in total had double their power and came though with 3 dead.

Superior strength my fucking arse, and to think I was scared of them, should have known after I rekt a Unbidden invasion before they even go a single anchor down.
>>
Are Large weapons good or should I only be using Small and Medium?

Are Torpedoes any good? How about Hangars?
>>
>>174201930
just wait until you take the final synth ascension perk
>>
>>174201930
tedious clicking to grow pops
>>
>>174201930
They mean just don't go full synth, never go full synth. You can make synths, that's fine, but never become them.

Cyborgs are bretty gud though.
>>
>>174202019
>60 battleship fleet

Yeah you could have built a cheaper fleet that was just as effective in half the time

>>174202064
Large weapons are shit from a range, make sure to use them on ships that will be closer

Energy Torpedoes are great, they completely shred shields
>>
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Please share your ship design wisdom tips, I have the feeling the AI doesn't really know what it's doing with the auto-designs.

Do Shields > Armor always?

How about Kinetic > Everything?
>>
>>174201663
Ignore people saying battleships are a meme, they're not, they're just less cost efficient than their worth in cruisers.

Missiles are a meme because they're completely fucking useless and their most recent change has actually made them even worse despite being a buff in numbers
>>
>>174202159
The problem with swarm fleets is that every bit of damage is reducing the amount of damage you put out. Whereas with Battleships, a lot of damage has to be done to reduce your output.

If that fight had been with 120 Cruisers or 240 destroyers or god forbid 480 corvettes, I would have been losing ships left right and center, but with Battleships I jsut had to send them back to repair and the 3 replacements were ready before they even got there.
>>
>>174202064
Non-energy torpedos are shit because they get shredded by PD, and energy torpedos are somewhat inefficient because they don't reacquire new targets after their initial target has been destroyed, meaning there are a lot of wasted shots. That said, energy torpedos are also really good at taking out certain late-game threats so they're situationally useful. Large Kinetic Artillery is great, and Medium slots have their uses too.

Hangers? I can't honestly tell if they're any good. Strike craft get shredded by enemy PD, but fighters seem pretty good at taking out enemy missiles and bombers are quite damaging. I haven't really decided where I stand on them yet.
>>
>>174202278
Why they are worse than before?
Explain.
I know that they are shit and were shit but why they are even worse now?
>>
>>174202412
Yeah but 240 artillery destroyers would shred your battleships because they can actually dodge quite well while meeting them in range and who cares about replacing some 300 mineral ship?
>>
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>>174202271
this is my jack of all trade corvette

they chew through everything
>>
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This is my situation right now
>Jefiya Mercantile Union (me): Megacorporation
>Nation of Acir'Raka: Democratic Crusaders
>Queptilium Foundation: Evangelized Zealots
>the two AIs really hates me and hate eachother
>both AIs are from Wet world types

Should I try to build a fleet and destroy one when I see an opportunity? I really don't want to see one of them winning and I have to deal with one massive crazy empire
>>
Let's get this out of the way
>plebbit

https://www.reddit.com/r/Stellaris/comments/61nolh/ship_equipment_load_out_for_141_15/
>>
>>174202737
Why do you prefer disruptors and lasers over Kinetic?

And why do you prefer shield regen over increased combat speed with afterburners for example?
>>
>>174202271
Yeah, tips would be good. Currently all I know is not to use missiles.
>>
>>174201012
But if you build tall you can't build megastructures.
They're so resource-intensive they require the income of a wide empire to build.
>>
>>174202737
>Disruptor isn't on the tail mount
REEEEEEEEEEEEEEEEEEEEE
>>
>>174202412
You don't make it a swarm fleet

You get a decent amount of crusiers and have a lot of firepower while also having huge numbers

Battleships are useless at close range because they stop using their X slot weps
>>
>>174202737
>Monthly shield regen increase

Won't matter in a fight. Get +5% ship HP or Afterburners.
>>
Is it worth it to give in to the worm and mutate your whole race?
>>
>>174202906
T-the what now?
>>
>>174202882
it's not monthly that shit heal in battle

i prefer it over after burner because the regen is really fucking good
>>
>>174202776
Only good thing I've ever seen out of that sub is this guide, it's very legit
>>
>>174202660
Artillery Destroyers vs Artillery Battleships is going to fall in Battleships favour. The added shield potential negates the dodging advantage and any tracking bonuses on either side purely benefit the Battleships. In the end it would come down to a slugging match and the destroyers attack will drop off quicker.

And it sounds nice to say "Mine are cheaper to replace" but you're going to be replacing more of them, much more.
>>
>>174201663
Don't fall for the trading star charts meme
Don't fall for the tile resources meme (except in early game)
Don't fall for the sector redevelopment meme
Don't fall for the genocide meme (unless you're big enough to lose all your allies forever)
>>
>>174202957
What was, will be
>>
>>174202590
They buffed all missiles speed to be equal to swarm missiles.

See you used to be able to get SOME use out of them by putting a couple of swarms on your ships, the swarms would arrive in PD range first and draw all the fire while being immune to it. Now they all arrive at the same time so a lot of the PD is drawn to missiles they can actually hit
>>
Woo lad Creature of the Void doesn't work anymore and my favorite empire is gone.

Thanks Paradox
>>
>>174203095
>Don't fall for the tile resources meme (except in early game)
Wut? What does this mean?
>>
>>174203095
w-what's wrong with trading star charts?
>>
>>174203095
>Don't fall for the tile resources meme
u wot m8
>>
>>174203346
Can't survey worlds anymore which means you can't get anomalies, with ascension perks it also means you lose a shitload of potential research.
>>
>>174202271
Don't feel bad if you don't understand ship design - it IS incomprehensible because the winner in a fight is mostly determined by which weapons get screwed over less by Paradox's shitty targeting priority programming.

The best weapons are kinetic and plasma, with the exceptions being when you fight the Unbidden and you should use nothing but arc emitter battleships.

The best defence are shields with as many shield capacitors as possible, with the exceptions being battleships (which you should cover in armour until they hit 90% damage reduction) and corvettes (whose best defence is evasion and replacability so you should give them guns, thrusters, and nothing else)
>>
>>174203479
FUCK I HADNT THOUGHT ABOUT THIS
AND I WENT FOR DISCOVERY TOO
FUCK ME
>>
>>174203225
it just means you make the entire planet collect one resource late game
>>
I feel like Stellaris traits are too mundane. Like intelligent is 1/3 as good as assist research. I would think an intelligent race would be better then that. Im thinking of doubling or even tripling most traits so that races are more diverse then just skin color. I mean it honestly doesnt matter who does what at most times.
>>
Is there any reason why i shouldn't spam habitats everywhere?
>>
>>174203597
doubling the traits effect goes a long way to making you give a shit about the races
>>
>>174203856
Do they take core world slots? And doesnt it stunt research to have too many pops?
>>
>>174202850
Maybe if you definition of tall is 3 systems.
>>
>>174203225
>>174203442
You should ignore native tile resources (like "+1 physics", "+2 energy") and instead just carpet entire planets in one kind of building regardless of bonuses.

Because the bonuses you get from synching up single-resource planets with edicts and gene modification exceed the bonuses you get from respecting tile yields.

It is acceptable to disregard this advice in early game because when your technology and resource base is small the logic doesn't apply.
>>
>>174203856
they're ugly
>>
>>174203916
They do take core world slots but you can sector them off eventually
And research, just fill them with research shit and it pays off.
>>
>>174203916
Yes they do and not really as they have a building that gives 3 of each science.
>>
>>174204009
oh, i already do this anyway
>>
>>174204023
You're ugly
>>
>>174204079
Alright thats op
>>174204060
I guess, I would have to have planets with pure food though so...
>>174203856
I guess if you like to play tall is the only reason you shouldnt.
>>
>>174204060
Core world slots aren't a thing any more. It's core systems, meaning that even if you only have 3 systems for an entire game you can fill them all with habitats and have the effect of controlling a dozen core worlds. Habitats are great for getting a lot of resources out of otherwise marginal systems within your empire. A single habitat dedicated to energy production can trivially make upwards of 150 energy.
>>
>>174204279
Just find a planet with the Lush modifier and make it your breadbasket
>>
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r8 and h8 my Romaboo attempt

It's basically impossible to accurately depict the Roman Republic in Stellaris, because the only ways to simulate slavery are with Xenophobe and Authoritaran, neither of which really fit for Rome. I figure that the Republic wasn't really authoritarian in the Stellaris sense given that it had elected officials, a balance of powers, and a constitution, so I picked Xenophobe.

Militarist and Spiritualist are obvious for Rome.

Cutthroat politics is a natural choice, but for the second one I chose Distinguished Admirality over Parliamentary System in order to simulate Rome's military adventurism, high-quality troops,and emphasis on tactics in battle.

Natural engineers because 'muh bridges and aqueducts' but the second one wasn't quite so obvious. I went with Talented mostly because it's just 1 point, and none of the negative traits really fit except Decadent (which would gimp me in the crucial early game).
>>
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>>174204465
>Core world slots aren't a thing any more. It's core systems
FUCK, I did NOT realise this
>>
>>174204465
Holy shit thats amazing. If only there wasnt the resource problems that come from playing tall I would totally do that. But I want all the strategic resources so unless there was like events to get me the weapon damage ones I would totally just stay in my little area the whole game. While nuking the shit out of every other species. Now if only there was a system that made empire spawn...
>>
It's pretty early in the game (2283) and Jump Drive technology showed up.

Will an endgame crisis happen if i go for it, or do i have some time yet?
>>
>>174204530
Pretty decent.
>>
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>>174199089
well that worked, enough guerilla warfare and enough time passed they just wanted peace.
>>
Habitats need to be only made over gas giants.
>>
>tfw can't abandon worlds to move my entire population onto ringworlds
>can't turn systems with habitable planets into ringworlds.
Paradox, why?
>>
>>174204724
go for it lad, you're safe for another ~70 years
>>
I see that Robots get a penalty to Unity production.

Is the same true for Droids?
>>
>>174204724
All fallen empires use it, its only a problem if you share tech with protectorates, vassals, or federations. If only you are added into it its not a big deal.
>>
>>174204724
>Will an endgame crisis happen if i go for it, or do i have some time yet?
It's probabalistic.
You might tear the universe a new asshole your first jump, you might have 100 years use out of it before it fucks up.
>>
>>174204808
Emptying a planet of pops automatically abandons it
>>174204842
Yes
>>
>>174204842
Yes but not synths so just rush it.
>>
>>174204842
Yes, but the penalty is smaller
>>
>>174204696
Once you get a single habitat online it can have the effect of snowballing. Dedicate the first one to minerals to better fund the next one, the next one to energy to keep all your habitats afloat, the following one to research to offset the research penalty you get from having a large population, etc.

Habitats are a lot better for research and energy than most planets are, but planets are better for food and minerals, so you can further specialize that way and just have all your planets churn out food and minerals and your habitats churn out research and energy - although planets can have effects that boost energy/research production that habitats don't get.

Habitats honestly render ringworlds and dyson spheres completely pointless.
>>
How do I get the nova edition spiders to work?
There an INI I gotta change somewhere?
>>
>Accidentally terraform a planet I have already colonized into one that has 20% habitability

>all of my pops hate life now

Is there any way to un-colonize a planet?
>>
>>174205005
The only point to ringworlds and dyson spheres are because theyre cool.
>>
>>174205095
Move everyone off it.
>>
>>174205095
console it back, if in ironman hang yourself
>>
Is "Megastructures" by TTFTCUTS a good mod? Anybody tried it yet?
>>
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>>174205245
I guess I'll wait to research terraforming then
>>
why the fuck are the Prethoryn an oligarchy now ?
is this random or predetermined

I dont want them to spawn with a border range or fire rate modifier next
>>
>>174205095
>terraform a planet I have already colonized
how
>>
>>174205402
Probably the terraforming equipment event.
>>
>>174205402
Unless it was changed in 1.5 you can terraform colonized planets but everyone gets pissy.
>>
>>174205402
Through a random anomaly, it ended up turning my desert planet into a tundra world and now all my pops want to kill themselves just like I do
>>
>>174205402
The "ancient terraforming equipment" event, probably. So far, I've seen it do nothing, turn it into a Gaia planet, kill everyone and render the planet uninhabitable, and add a negative modifier.
>>
>>174205483
Can't do that anymore, I don't think.
>>
Quick, what's the best secondary ethos if I want to play autistic tall f.materialists? Pacifist?
>>
>>174205456
>>174205492
>>174205523
Do you get this randomly from colonized planets, or is it just like if you leave it sitting in your event log and do it after colonizing the planet?
>>174205483
Can't terraform colonized planets, I wish you could though because I'd have nothing but Gaia worlds
>>
>>174205824
Egalitarian
>>
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>>174205374

Forgot pic
>>
>>174205928
I think I just got it randomly from colonized planets
>>
>>174206295
I think they bugged.
What mods are you using?
In my game they bugged also and do not infest planets.
if they are normal empire now they lack troops and that is why they do not take planets anymore.
>>
>>174205928
It just turns up randomly on a colonized planet.
>>
>>174206514
I have never seen the Prethoryan function correctly in 13 games.
Granted, only 2 of those games actually gave me them as a crisis, but both of those times they failed miserably.
>>
>>174206754
Paradox coding at its finest.
>>
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>>174206295
>Paradox broke the Prethoryn Scourge
>nobody reported or even noticed it because those fuckers never spawn
>>
>>174206754
Well. That would be paradox quality.
I bet my breakfast that this dicks didn't even check this.

Somebody with buyfag access let them know about it.
pics related:
whole fleet of prethoryn bombing planet, they have other stack in near system plus constructors and colonizers
>>
What role should destroyers play in a typical fleet?
>>
>>174207286
Corvette killers.
>>
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>>174206514
>they lack troops
Found your missing troops
>>
>>174206295
they are totalitarian regime for me
>>174207183
I will add some smug anime girl too but pic related
And they expect 20 bucks for this.
I could pay 20 backs to kickstarter so some somali refugees rape them
>>174207286
Point defense(flak or PD), corvette hunter(small auto cannons and/or flak) or artillery(kinetic artillery and flak)
>>
>>174204995
>>174204997
Thanks, guys.

I'm building a species with the Mechanist civic, with the roleplaying reason being that they developed on a world already seeded with infrastructure and ancient, decaying 'caretakers.'

I was wondering if I should invest in Agrarian Idyll, so that the bonus increases as the Caretakers regain their former glory, or if I should go with a more science-oriented civic like Technocracy.

What do you think?
>>
>>174193798
>Resilient 23 year old.

Whelp, better get used to them. That's going to be the boss for a LONG time.
>>
>>174207498
That is ridiculous.
Did swarm have troops before?
Did they not infect planets or something?
>>
>>174205975
Why?
>>
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Whoever has the biggest font size is the strongest

i think im going to attack the FE to the north just to take some of there tech, my economy needs to unfuck itself before i make doomstacks necessary to take on a AA.

also fuck slave economies, i imagine i wouldn have unrest issues if i had stuck to my hiigaran game and just relied on droid miners.
>>
Can Fanatic Xenophobe empires do genetic or synthetic ascendancy? I think I remember hearing pre-release that the original species ends up hating the newly modified species as filthy xenos instead of accepting them as ubermensch to look up to. And that the same thing happens with synthetics too.
>>
>>174207716
Just go pacifist. If you are playing tall you probably wont be fighting much anyways and those extra systems will help the most.
>>
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>>
>>174207946
Genetic. Its just better.
>>
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>its a "science officer levels up to 2 stars and gets arrested development" episode
>>
>>174208021
>giving up all that psi tech
>>
>>174208021
Well I know that, I'm asking if you can do it without the original race getting all pissed if you modify sub-groups of your own people tailored to different worlds and such.
>>
>>174206295
>>174206514


I'm using a shit ton of mods but trader enclaves also have ethos and now

My worms do have ground armies but i haven't seen them land

they are sending colony ship all over the place thoug
>>
>>174205367
You can't terraform a planet that's already colonized.
>>
>>174208158
It's better to just terraform anyways.
>>
>>174208158
They dont, youre the same race, unless they changed that since I last played. I meant I just played a xenophobe, altered some dna but 3 pops still had it and everything was fine.
>>174208127
Personally I dont like the psi route and he wanted to go robot mode instead and honestly robot mode sucks. I also modded my game so traits are worth more but even in base game robots are inferior to genetic things.
>>
Do you guys ever get the urge to reload a save from like a 100 years ago when you were still in the early game, to take what you learned all the way in the late game and just have a do-over with everything?

Or am I just autistic?
>>
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>>174207661
Mine colonized and took over planets for awhile then they just seemed to bug out and kept moving transport ships around. Got the warning prompt just before I won the game so I figured I'd stick around and see what happened since I haven't played since launch
Also noticed they spawned with the same ethics I had, though they spawned close to my homeworld
>>
>>174208792
Do they have pops on planet and build normal structures or something?
>>
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Do habitats count against your core planets cap? I can finally take voidborn but I'm not too sure on it. Or I could take mind over matter while the +1 ascendancy perk research is going on, then grab transendence after that.
>>
im never going to get anything ever again

after my last war all of my shit is expensive,


FUCK
>>
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>>174208890
>didn't think I still had the save
They just infest planets and you have to bombard it to remove them I think?
My fleet of about 30k was fighting a few 3k fleets, once I destroyed one a few 60k fleets spawned directly on top of it(was in the middle of the system) and just decimated my fleet.
Also I when I was still playing I went out and just left it running on fastest to see if they'd actually conquer anything by the time I got back and they hadn't.
>>
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>>174209475
Something is fucked.
Anyway thanks for sharing.
>>
>>174209408
>al those planets
>only 213+
This is why you go spiritualist if you want to blob.
>>
>>174208158
I think modded pops being considered a different species was fixed in 1.4.
>>
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>>174209590
No worries, last one since I left it playing while taking these screenshots.
>they're fighting each other now
>>
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>>174209894
wait, what
>>
Are sectors just still a meme?
>>
>>174210113
whole game is a meme
>>
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>>174207980
They'd get along with my Reiklings.
>>
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alright time to take these nerds' stuff
>>
>>174193675
He starts destroying your stuff if you fail to win the fight and goes back.
>>
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>>174210113
Yep.
Anyway what you guys thinking about making basic buildins/zones free of charge?
Like
>designated mining zone that is upgradable to proper mines but cost nothing in time and minerals but add like +0,5 minerals
>same goes for all buildings even for unity and other stuff(for example energy grid designated zone with colony shelter)
So you can just slap all designated zones when you want and hand it to sector.
Any thoughts?
>>
>>174210213
Whoa, this image is out of date.
>>
>>174209319
>core planets cap
Isn't core system? As long as it's in a system where you have a planet then the system count doesn't go up.
>>
>>174209319
Core Planets seems to be Core Systems now, it's lower but everything in a single system only counts as one unit.
>>
>>174210703
Very rarely relevant sadly.
>>
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>>174210312
You can put a habitat at each section.
>>
Is federation worth or is just
EVEN
ANOTHER
FUCKING
MEME
?
>>
So.... I was under the impression wormholes allowed you to travel between two wormholes instead of having to hop between planets... apparently I was wrong. What a shitty tech...
>>
>>174211034
If you are pacifist and in a comfortable position there is no reason not to join or make one at least.
>>
>>174211210
if lets say one ai engulfed another, and i an still early game?
>>
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>Liberate some folks from a mean dictator
>They don't automatically bow down to suck my dick and become my vassals

???????????????????
God dammit I'm going to have to revoke guarantees and war these poor folks just to get them vassalized under my blob won't I
>>
>>174210375
>not just giving everyoe 20 free core systems
>>
>>174210978
Habitats/ringworlds
>>174211446
>not making it a house rule and consoling it over
Its a borders game, just make it look nice. Or force them to cede planets and then vassalize them.
>>
>>174211417
Joining them in the early game is generally a bad idea. If there is an AI you are scared of though you should try making defense pacts.
>>
>>174211590
>Joining them in the early game is generally a bad idea
Explain
>>
i wish i could make my race immortal via bio SHIIIIT
i hate paradox, saddens me that synth and bio path will remain "gamey", without flavor for a while, fuck it
>>
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That went surprisingly well, even with just shitty kinetic batteries firing point blank at FE escorts

>>174211012
neat, ill have to keep that in mind.
>>
>>174211639
Cant expand with frontier outposts you can turn into planets later. Thats 2 outposts, or like 1/10 of a spiral arm.
>>
>>174211582
>consoling it over
What do you mean
>>
its best to make two ships one kinetic and other laser, or make one ship, half guns laser and half kinetic?
>>
>>174211651
Bio path is good if you have a diverse empire, it means you can specialize the hell out of yourself and get the most out of everything.
>>
>>174211761
Offer it, console yourself into whoever it is, then put in yes as the answer. Or yesmen it. Better to yesmen, offer, wait a say, console over, accept, console back, turn off yesmen.
>>
>>174211639
http://www.stellariswiki.com/Federations
>>
>>174211863
exactly, but is gamey, its not lore, i mean, look at psionic, its good but its has so much flavor as well, they always deliver the features half done, just to make it good in a paid dlc.
>>
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>>174211676
oh god yes P:
>>
>>174212051
>going full Greater Good and modifying each species to be an extremely specialized part of a larger whole is 'gamey' and 'not lore'
If you say so mate, I agree that some more genetic modification flavor would be nice but I don't think it's bad as it is right now, either
>>
In early game ship design, should I be prioritizing Energy Siphons if I got them as a lucky tech, or should I be putting Kinetic weapons?

If Kinetic, should I be prioritizing the longer range ones that do +33% Shield damge, or the short range ones with higher damage?

I was going against an enemy that spammed missiles, so I had the idea of going Destroyers with PD and also Energy Siphons to beat their Shields, and have my Corvettes clean up with short range high damage kinetic.

Or is it more practical to go with Destroyers with PD and medium range Kinetic, with Corvettes with medium range Kinetic as well?
>>
>>174212238
i dont mean you cant roleplay i just say, look at psionics, they got events, they god interaction with the shroud, why cant we have this as well? i mean, some race goes out of control, or the fact that we changed so much our dna that he is corrupted and the whole race suffer from a sickness which will kill them all if not find the cure(aka eve online) things like this
>>
>>174211872
My god dude. You're awesome, thank you. It was driving my autism nuts, but that yesmen toggling did the trick. Made no sense to me that a little small empire that I had liberated and had long been since been buried near the core of my blob had never wanted to vassalize.
>>
>>174212427
Yeah I agree that would be pretty cool, but it's a stretch to then say that the lack of that sort of flavor means Genetic Ascension is "half done". There are plenty of features in Stellaris which feel half-done, but genetics isn't really one of them imo.

desu the problem with this game is that there are too many features and not many of them are well thought-out. The base game shipped with primitive civs, genetic modification, terraforming, and all sorts of other nice features, but it lacked basic shit like perk trees, trade and espionage. Also combat was broken (and still sort of is) and diplomacy is shallow. Before they spend dev time improving the secondary features, they need to improve the primary ones.
>>
>>174192549
what the heck is a cascadian world?
>>
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how's my sex slave race?
>>
>>174213402
Northwest Front in space
>>
>>174212827
its mostly because its the paradox way of working, every game of them is like this, remerber crusader kings on launch? jesus, cant even compare, i hope that with time they fix the things that need fixing.this game has a huge potencial for being the gran space rpg.
>>
>>174213586
Paradox can't even keep track of which fallen empire is supposed to hate synths they ain't fixing this
>>
>>174213673
i believe(hope), they will make this game great, i played soon after launch, came back some weeks ago, and it has so much more content.who can say in 2 years or less how will this game be?
I hope to see great blobs crumbling due to internal factors.
>>
>>174202737
>Not using torpedo corvettes
>>
Is there a way to 'terraform' planets into tomb worlds? Or does that only happen when atomic age planets nuke themselves?
>>
>>174213861
It'll be riddled with bugs, many of them from launch and have known solutions that Paradox won't be bothered to implement
>>
>>174213505
>sex slave
>nerves not stapled
>>
>>174213959
fun fact
paradox says will implement feature of massa destruction
Also for now only with mod, there is one, forgo the name will search
>>174213997
dont be so pessimistic, look at CK2, still being improved, with each update gets better, why cant we hope it for stellaris? Specially because stellaris is gaining so much content so quickly.
>>
>>174213505
thats a modded trait isn't it?
>>
>>174214185
Crusader Kings where they put in a utterly unusable alchemy ingredient in as a feature and made Satanist Magic snap balance over its knee?
>>
>>174211446
t. America towards Cuba.
>>
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>>174213959
https://steamcommunity.com/sharedfiles/filedetails/?l=portuguese&id=720237457

Here anon
>>
>>174211582
>Habitats/ringworlds
Very rarely relevant sadly.
>>
>>174201663
I joined a federation and nobody fucking helped me when unbidden spawned to fuck me over. so no they aren't worth it
>>
>>174214185
now that you can build habitats and ring world weapon of mass destruction seems viable desu

>>174214286
no it's in the vanilla game if you get the evolutionary mastery ascension perk path
>>
What makes two species be the same, if for example I make 2 custom empires and use the exact same options for species portrait, name and traits, will the two empires have the same species or not?
>>
So let me get this straight

If going for the Discovery trait, I should never ever ever trade star charts? What about sensor links?
>>
>>174214565
so they added new traits specifically for the bio ascension? neato
>>
>>174214750
You shouldn't ever trade for star charts anyway, it cheats you out of anamolies
>>
>>174214652
IIRC you don't need to have the same traits, just the same portrait and name
>>
so, in stelaris, what is a pretty good layout and shit for my military ships?
because I fucking suck outnumber pretty much every other race by at least 10K more than them in fleet power I end up losing half my fleet in every majot battle
>>
>>174214185
>>174214370
Well, time to burn everything in the galaxy.
>>
>>174214765
Yup, there are some really neat traits. You can even turn your slaves into mindless workers now so they dont care about happiness.
>>
>>174215043
play fanatic purifier, this way the implications of burning a planet will mean nothing desu~
>>
so two habitats with labs give more research than the science nexus(66+ vs 50) while being cheaper and faster...they didnt really think this through
>>
>>174215330
>Paradox
>thinking anything through
Only thing that matters to them is chugging out DLC after DLC
>>
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im in quite pickle
>2 awakened empires, 1 on either side of my empire
>unbidden are slowly encroaching to me

i got a ascension perk, and i am thinking about 200 fleet capacity one, the awakened empire +damage or savior of galaxy vs unbidden. Which one is the best? I will have to fight a awakened empire at some point, one of them is my overlord and second one is xenophobe one, which will probably go to a war with me soon
>>
>>174200915
we wuz shitty /pol/ memes n shit
>>
>>174215816
Fleet One is only useful if you have enough resources to maintain that fleet, even without the over the fleet cap penalty.
>>
>>174215816
Depends, what is your current fleet capacity?
>>
>>174215031
anyone?
pls, im new and retarded at this game
hell, even just a pic to show me the type of shit/varriety I should be putting in each ship type
>>
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What are some good mods for cosmetic shit (races and buildings and maybe ships)?
>>
>>174216123
>that libcuck that always gets mad at memes
>>
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>>
>>174216318
see
>>174202776
>>
Do the Unbidden only appear once per game?

I just wiped them out before they even got an anchor up and the only thing I got from researching their debris was the Extradimensional Weaponry tech
>>
Anyone know a mod that stops the psionic paths from being restricted to just spiritualists?

Kinda sucks you HAVE to be spiritual to learn mind powers, I can understand materialists not being allowed into the magic club but for everyone else to be barred doesn't make a whole lot of sense.

Societies who aren't dedicated fedoras are going to be open to psychic powers.
>>
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>>174216362
>No dangerous fauna effect

Not Catachan.
>>
>>174216658
Can't you research psionics tech if you have a maniacal scientist in charge of society tech?
>>
Is Civ 6 worth shelling out 25 quid compared to 5 and the space game?
>>
>>174192549
>scientist takes the initiative and uplifts a brand new protectorate for the empire
>no option to reward the scientist
Sweden should be nuked, the population is inherently diseased
>>
>>174216571
A crisis can only appear once a game.
Although, does anyone know if you get Unbidden, can you still get robot uprising or the swarm?
>>
>>174216453
Thanks
>>
>>174216790
The description of spiritualist seems to suggest the psionic techs are restricted to just them, and I consoled one of my scientists to be a psionic expert and ran through a couple of hundred years worth of techs and never got the one needed to unlock the psychic ascendacy options.
>>
>>174195027
you can though
how else will you get resources, those very, very needed resources
>>
>>174216831
nah, just wait for it to go on sale
>>
>>174212265
Energy Siphons aren't very good. Kinetic weapons are decent all around and shields are very thin at the start of the game so you should worry more about doing hull damage. Coilguns, tier 2 kinetics are easy to get and they're better for killing shields and hull than energy siphon.

Evasion: chance to avoid getting hit
Tracking: lessens the effect of evasion
Accuracy: how accurate the weapon is

Small weapons have high tracking.
Large weapons have low tracking.

Corvettes have high evasion, they're hard to hit with large weapons, and spinally mounted weapons like megacannons and lances will miss nearly every time.

Destroyers have high tracking, they're good for point defense and to counter corvettes. Mounting a large weapon on a destroyer is not a good idea because your enemies are probably going to use mostly corvettes, use small/medium weapon destroyers. Point defense is a hard counter to missiles.

I would go for 1 small gun corvette : 1 torpedo corvette : 1 small/medium weapon + PD destroyer mix in early game.

Later in the game you get flak artillery, plasma cannons which are superior to point defense and kinetics.
>>
Please replace science array with really big shipyard.

Than you.
>>
>>174216990
>Mounting a large weapon on a destroyer is not a good idea
how can one man be so wrong?
>>
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Ring galaxies, yay or nay?
>>
>>174217101
>yay
it's 'yea' you utter wasteman
>>
>>174217075
Try reading the whole sentence next time.

> is not a good idea because your enemies are probably going to use mostly corvettes
>>
>Start as fanatical purifiers
>Agenda: Alien Outreach
>>
>>174217101
Rings are fun
>>
Spiritualist faction says I need a spiritualist government, how the fuck do I do that I see no option?
>>
>>174192856

How'd you lose to him with 40k??

Really man, I watched a friend take it on with a 22k fleet and only lose 4k-5k power before bringing it down. Although then the fleet's admiral became an alcoholic, but that's a different story.

Are you on some higher difficulty setting?
>>
>be scientist
>research most of the precursor anomalies
>unusual amount of other scientist explorers are killed by space monsters or pirates
>stuck at 5 anomalies for decades
>scientist getting along in his years, a little over 95
>keep prolonging leader lives with traditions and tech
>finally 6th anomaly shows up
>after all the years of research, the scientist can finally set his eyes up the ancient homeworld of the precursor
>warping into the system, his ship is turned back because the planet lies within the territory of a fallen empire
>shows up a couple months later back home
>dies of old age
Here lies Stalk of Indigo. He never scored.
>>
>>174217648
;_;7

F
>>
I swear to fucking god this game hates me
>decide to be a robot start, builder nice guy
>xenophobes and Spiritualists everywhere and a a Keepers of knowledge fallen empire right next to me
>no one wants to be freinds with me
>Decide to do a Space hitler run
>everyone is nice guys who get along and I end up fighting like 5 empires at once every war because of it
>decide to play multiplayer with my brother
>Xenophobe fallen empire declares war on me after I do what they wanted to when I got too close on first contact
>>
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>the noises the starfish make
>>
Is Stellaris any good without expansions/mods? I played the base game a long time ago and am thinking about coming back to it.
>>
>>174214750
Sensor links are even worse than star charts. Their only saving grace is that the AI rarely offers them.
>>
>>174218447
>Is Stellaris any good without expansions/mods?
Not really, just get the DLC from RezMar. I wouldn't say it's like EU4 where the DLC is nigh-mandatory, but I wouldn't waste my time without it.
>>
>>174216864
The answer is no. One criris per game, Unbidden OR Prethoryn OR Machine Consciousness
>>
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It seems I was a bit premature in declaring war
>>
What's the best order of traditions for Intelligent/Mining guilds Fanatic Spiritualists?
>>
>>174218704
gg scrub

>>174218721
Open prosperity -> Discovery up to PSC -> Standard Construction Templates -> finish Discovery
>>
TONIGHT'S THE NIGHT
>>
>>174219301
wut
how
>>
>>174219632

Space Miner ruler trait + rushing unity to get that prosperity tradition
>>
>>174217101

Abso fucking lutely NAY, rings a shit
>>
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>robot "banter"
>>
>>174202761

If they hate you to death and there is no space for diplomacy, definitely build up a fleet and wait for them to start fighting. Keep track of their Fleet power in the menu, and once either of them hits Inferior or Pathetic, go right at them, finish off their fleet and conquer their planets. If the other is also crippled, do the same to them.

Just hope that they are both powerful enough to cripple each other's fleets for you to take over. Because otherwise, one of them will just steamroll over the other and then turn on you.

Either way, time to spam cruisers.
>>
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>I have to feed the undesirables until they leave
>>
>it's a "save 15% or more on being fucking killed" episode
>>
>>174220010
>he isn't a fanatic purifier
LMAOing at ur life
>>
>>174220034
What are the best purifiers.
Geckos
Butterflies
Starfish
or Snails?
>>
>>174216178
i have 400 fleet capacity

i can sustain 200 more ships, i just got the dragons hoard and i got pretty nice mineral income
>>
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>>174220034
>advanced start fanatic purifiers
gg no re
>>
>>174218704
fall back, and bait the guy into sending his fleet at you
have your planets make ships while you do this
the losses you take will be replenshed by the time you finish killing his fleet, and you'll be able to take out the station
if he wont leave, just shoot up his stations until he's forced to confront you
>>
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>>174204676

Wait. For real?!

So let's say I place three habitats in one system, all three will count for just one slot, right?

I just want to confirm this, because it's WAY too good to believe.
>>
>>174216864
You just answered your own question
>>
>>174204676

I also didn't think to read the one you were replying to so I'm a dumb fuck anyway.
>>
>>174220319
Yes
Go read what the counter says
it's colonized SYSTEMS
so if you get lucky, you can clown car a fuckload of habitats in one system and be golden
>>
>>174216571

>Do the Unbidden only appear once per game?

Yes you fucking newfag

>only thing I got from researching their debris was the Extradimensional Weaponry

That's all you need you goddamn faggot

:3
>>
>>174205005

The Habitat's Solar processing plants (or whatever they're called) are a MIRACLE. Two habitats stacked up to the brim with them and I don't give a damn about the fleet's power consumption any more. Any new colonized planets are now also enormous slave camps digging up those precious Minerals.
>>
habitats are the most powerful thing in the game atm

>need a shit ton of energy for a full on slave mineral sector
>put one habitat down inside the sector
>voilà you're fucking rich
>>
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>>174220178
Humans.
>>
>>174205046

I think you enable them in the launcher.
>>
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>rebels or whatever have a big scary 2k stack 3 years into a game
>all torpedos
>they get wrecked by 5 corvettes with a power of 240, only one of them dies
>>
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>>174220221
Chill nigga, I got this. Gonna snowball a bit more, get well above my fleet capacity and take those fuckers down
>>
>>174220751
Habitat energy counts as orbital energy resource for sectors then? That's the one thing that pissed me off about sectors, that they wouldn't use planet energy generation.
>>
>>174220948
That's what they get for being missile/torpedo fags.
>>
>Very Strong
>(Repugnant)
>Militarist
>Fanatic Xenophobe
>Fanatical Purifier
>Warrior Culture

>+30% border range
>+43% fire rate
>+103% army damage

Name a better build.

Protip: you can't.
>>
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Fuck
>>
>>174221205

>minmaxing a game that is already mind numbingly easy

zzzzzzzzzzzzzzzzzzz
>>
>>174220957
No habitat counts as a planet and sectors will manage it like a planet.

here is what i do for a slave sector
>change everything on the planets into mineral/food/unity
>put a habitat down for full energy in the system
>make a sector for mineral focus
>dont let the sector fucks with your buildings
>???
>profit
this way you dont have to worry about energy on slave planets and your sector will still be self sufficient
>>
>>174221235
>stacking army damage
>"min maxing"
>when literally the only choices are the second civic and the species trait

Fuck off gook
>>
>>174221273

alright then

>picking the best possible combinations to make the most powerful faction possible in a game that is already mind-numbingly easy

zzzzzzzzzzzzzz
>>
>>174221314
>fanatical purifiers based on RIP AND TEAR
>most powerful faction possible
Are you pretending to be retarded?
>>
>>174221216
Wait, actually now that I think about it this is actually good for me maybe
I am pretty much by myself and I can possibly side with the humans right and mooch land off of their wars right?
I dunno, never had a fallen empire awaken before
>>
>>174221396

I usually am yeah
>>
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Is this the best way to use xeno slave planets?
>>
>when your meme farmer faction actually turns out to be fun and reasonably strong

I mean 10 unity from day 1 helps a lot
>>
>>174221205
>Name a better build.
>Protip: you can't.
Distinguished Admiralty instead of Warrior Culture?
>>
Question for endless space, how does the influence spheres around systems work?
I settle a new system and it has no sphere until it suddenly appears one round, what affect when it will appear?
>>
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Neat.

Science ships can assist habitats by the way.
>>
>>174221619

When you colonize a planet it starts as an outpost and over time turns into a full on colony, that's when the borders appear.
>>
>>174221518

I'd replace those unity buildings with something that boosts happiness or gives some other bonus aimed at pops, if I were you.
>>
>>174221518
holy shit those stockpiles
>>
Would modding the game so that you can dip in two ascendancy trees break anything?
>>
> be bros with a military/xenophobic empire somehow because we fight the same wars
> do everything together
> I conquer one of his greatest enemies
> give back some planets, purge the rest
> he hates me now

I really really REALLY hate how purging makes you hated by everyone across the board no matter what. It's retarded. Removing pests shouldn't be a crime, unless some xenophile thinks so.
>>
>>174221727
Dumb anime shitposter.
>>
>>174221593
>only +8% more fire rate
>not being over twice as DEAD 'ARD as any other sons of bitches in the galaxy
>>
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How on earth do I scroll the ship type list at the bottom of pic related? I have multiple loadouts for each ship class and keeping track of how many I have is a nightmare with this UI.
>>
>>174221665
Neat, do you know when a new system classifies as a colony? When a certain amount of residents is reached?
>>
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>>174221727

>genocide shouldn't make you hated
>>
>>174222069
His friend was a xenophobe, I doubt they care realistically speaking.
>>
>>174222042

I haven't played ES 1 in a long time so I might be wrong, but I think it's turn based.

In ES2, the mechanic is different and outposts take a certain amount of food before they become a full colony, which is when they gain borders. You can spend resources to increase the speed.
>>
>>174222069
> genocide a useless species that has been doing nothing but constantly bullying all the lesser empires around it
> bad

Again, I'd understand if it gave a bad opinion modifier to everyone towards you if you did it, but it should vary based on what happened. Shouldn't make everyone instantly hate you, but make some wary at the worst.
>>
>>174222069
>purge planets
>everyone hates you
>including the fanatical xenophobe enemy of those planets, who has been their enemy for over a century
>everyone hates you
>including the xenophobic/non-xenophillic dudes on the far end of the galaxy

The point is that it's retarded how the same penalty is applied equally to all empires, rather than having a gradient.
To look at it at the other end of the spectrum; it takes a bit of the "umph" out of xenophiles and egalitarians if they get just as bad as xenophobic authoritarians at you purging, right?
>>
>>174222262
Exactly. This was what I was trying to say. It shouldn't be a flat opinion penalty towards you to every single empire in the entire galaxy
>>
>suddenly I'M the bad guy
never gets old
>>
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>>174222358

It's time I told the galaxy of your sins.
>>
>>174222404
> tfw used to play Venice
> would be able to get an absolutely absurd empire every single time

broken
>>
>>174222358
Well, you either die hero or.
>>
>>174222134
>Can't understand how one empire will be worried when you start purging another
>>
>>174222461
>"""worried"""
>when every empire in the galaxy suddenly gets a -400 opinion malus
Are you functionally retarded or what?
The point isn't that there IS a opinion malus towards you for purging someone, the point is that it's the SAME opinion malus towards you from everyone in the galaxy, regardless of their ethics or relationship with the purged empire or their relationship with you.
>>
>>174222461
Your long-term allies are going to get angry at you for killing their enemies?

I don't remember anyone being mad at Turkey for all those Armenians. Nobody cares about the whites in South Africa. The Aborigines? Everyone loves Australia right now. Native Americans? Nobody gave a fuck a the time, nobody cares now.

Actually, the reaction to the genocide of the Jews is far in excess of what the typical, muted reactions are. Hell, during the same genocide, Hitler killed off hundreds of thousands of gypsies. I'm not seeing anyone mourn them.
>>
>>174221727
>somehow I'M the bad guy
>>
>>174222042
In ES1, it is time based. You can see it when you freshly colonize a system, it says that it is an Outpost for x turns.
>>
>>174222134

>LOOK AT THOSE BARBARIC XENOS PURGING OTHER XENOS, THEY'LL BE COMING FOR US NEXT

Seems pretty reasonable to me tbqh
>>
>>174222461
>>174222540
Likewise, the idea that EVERY empire in the galaxy would suddenly get worried at your purging is also ludicrous. It implies that every empire thinks of themselves belonging to some higher level group, with all of them equally valid to your predations.

Before the modern era of human civilization, most peoples didn't give a shit if you purged or displaced some fuckheads who've been giving you trouble. There was no overarching sentiment of "we're all humans". Likewise, why should there be some overarching "we're all sapients" sentiment amongst all civilizations in the galaxy at the start.

It's lazy design.
>>
>>174222613
>when those BARBARIC XENOS are, by anon's admission, friends and allies of the xenophobic empire
Stop being dumb.
>>
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>initial ruler has Space Miner AND Explorer
>starting scientist has +25% survey speed
>civ is perfectly setup for building super wide super fast
>zoom out
>see this

i've been had
>>
>>174222857

I pretty much got the same start, except I had a load of habitable planets near me. Every single one of them was close to a militarist isolationist FE. Instantly quit when I saw them. Fucking pointless.
>>
>>174222857
As long as there's a planet in that other arm nearby, this is actually an okay start. You'll have weak production at first because there aren't many planets in your sphere, sure, but your position is actually amazingly defensible. There are only two ways to get to you, so you can fortify the shit out of them and protect your home.
>>
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>25 slot gaia world
>holy shit
>see this

goddamn it
>>
>>174222972
>not noticing the name first
>>
>>174222972
Do it you fucking faggot
>>
>>174222972

>exit to menu
>new game
>select
>play
>>
who are the precursors in your current game /4xg/
>>
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>>174221216
>read this post
>tab back to my own game
>mfw "sleepers awake"
>>
>>174192242
Why can't I go around terraforming or incinerating planets in neutral space that don't suit my species?
How am I supposed to terraform the planet AFTER I've settled on it?
>>
>>174223514
Cybrex
>>
>>174223514

The goddamned Cybrex. The event is bugged and I didn't get the end reward for finding their homeworld.
>>
I wish more events appeared in the game. Would be fun if multiple crisis were common
>>
>>174223580
muh frontier outpost.
>>
>synth admirals have a worse fire rate bonus (5%) than cyborgs (15%)
Bravo Paradog!
>>
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Getting close..
>>
>>174194910
Stop forcing your fucking spider everywhere.
>>
>>174223793
I wish I could turn off victory conditions.
>>
>immortal synth admiral with Dragonslayer and Foredoomed to a Rendezvous
This is nice.
>>
What galaxy size do you guys play on?
>>
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>>174223859
There's still a big fight ahead with that federation so I'm gonna wage at least one more war.

Pic related, our previous encounter
>>
Question

Do Admirals have a maximum number of perks that they can receive? As in, if I have an immortal admiral, can he stack various perks(through events and such) indefinitely?
>>
>>174223980

Sweet Lords what and how?
>>
>>174223992
The cap is 3 + whatever you get from events.
If you want to avoid getting Fleet Logistician, keep them out of a spaceport.
>>
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>>174221205
Army damage is pointless when clones exist and planets have a garrison cap. Even if they're using gene-warriors as a garrison, like an FE, you can just bury them in wave after wave of disposable clone troopers.

Being a fanatical purifier is boring too. You can still purge xenos as other civics and it doesn't completely close off diplomacy to you.

A better build for xeno-removal is charismatic militarists.
>>
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>>174224076
Federation with 2-3 allies dumped all of their shit on me.

>battleships are a meme

Nope, just don't need to wait for them to get close. Tachyon lance wrecked at least 100-150k before I jumped out.

Pic related, got the small fry from behind while the big one wanted to jump out.
>>
>>174222857
What's the problem? Against hyperspace species that's defensible as fuck.
>>
>>174223937
small-medium with 65-85% of the possible AI and max fallen empires.
>>
>>174224251

How many ships do you lose in emergency FTL? Does it happen often?

Asking because I always avoided hit-and-run in fear of losing expensive ships simply through that emergency button.
>>
>>174224236

>STOP ROLEPLAYING ANONYMOUS, HAVE FUN MY WAY

You post this shit every time someone makes a civ with +army damage. Fuck off already.
>>
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Wat do
>>
>>174224236
True, and I don't disagree. CLONE TROOPER IMPERIUM is definitely efficient and fun.

But, on the other hand
>+103% army damage
Literally HUGE tier. Imagine clone armies made out of that! Or, better yet, gene warriors!
>>
>>174224348
I lost none or a few k out of 350k max. I jumped out 2 or 3 times against that blob and lost like 50k max while they lost 600k+. Each time, I chipped away either from the large blob or the small ones like 150k with tachyon lance and plasma. Once they got closer, jumped out.

Now I got some of the smaller ships to tank some damage, but still, the majority of my fleet are battleships.
>>
>>174224415
Embrace it.
>>
>>174221216
Prepare to get MONKEYED
>>
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>this hyperlanes only start
>>
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>can't get that kobolds mod working
>>
What 2 changes you'd like to see in the game to make it better?
>>
>>174224545
>wanting it to work
9/10 of those pics were shit tier anyways
>cowtits
>piercings
>multitit
>goobold
>furbolds
>>
>>174223776
It's to balance the fact all your leaders are now immortal.
>>
>>174224659
What does it matter if they're immortal if you have them start at five stars anyway?
>>
>>174224659
You should try playing a game with cybernetic venerable leaders. The guys live to be like 230 it's kinda nuts.
>>
>>174222546
>Your long-term allies are going to get angry at you for killing their enemies?
>/pol shit
fuck off nazi scum
>>
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>>174224357
>Hurr I have created best species prove me wrong look at muh minmaxing skillz!
>OMFG ANON DONT CRITICISE IMMA ROLEPLAYING

kys
>>
>>174224461
It'd be awesome if Paradox had made ground combat slightly more engaging to watch than a spreadsheet updating.
>>
>>174224659
>end-game ascension
>"balanced"

It shouldn't be balanced, anon. Megastructures shouldn't be balanced.
All of this end-game and post-end-game stuff should be imbalanced as fuck, precisely for the very reason that it is end game.

I just turned my entire species into robots, where's my AI rebellion tier bonuses, huh?
I just unlocked the secrets of life and can play God with DNA, where's the species turned into nothing but massive brains, where's the species turned into mindless hunks of muscle?

It's idiotic that the concept of balance in all but the most vaguest of senses even came into thought when Paradox designed this end game stuff.
>>
>>174224745
>obvious satire/joke
>"minmaxing"
So you're autistic?
>>
>>174223514
>who are the precursors in your current game /4xg/
Irassians.

Have literally never completed a precursor chain though. Right now I'm the closest I've ever been, have 5 artifacts.

Found a 6th one, but failed the research mission.
>>
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>>174224806
>have Genetic Mastery
>can't go All Tomorrows on conquered species and give them a trait that makes them immortal and gives them a -100% yields to everything and -4000% happiness
Why even?
>>
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It's important to be classy, even for a hivemind
>>
>>174224895
Grim as fuck.
>>
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>>174224867
>Merely a jest
>>
>>174224867
>"I was joking all along guys I swear"
Yeah, right.
>>
>>174224895

The Qu sound like dicks desu
>>
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>>174224895
This desu

>Synthetics can't go full Gravitals/Machines
>>
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>>174224895
>Don't let the xenoscum take you alive: The Book
>>
>>174225038
>>174225069
>+103% army damage
>not obviously meant for fun rather than as any serious minmaxed build
>>
Does the ascension perk World Shaper mean I get instantaneous terraforming or does it just mean it goes twice as fast as it does now with the +100%?
>>
How do I get gud at warfare in endless space?
>get some production going
>research weapons and ability to make bigger fleets
>modify attack ships
>take time to make big fleets
>search for enemy
>enemy still has a bigger and deadlier fleet than me
>>
I think i figured out how to deal with factions
>take all the xenos loving kikes
>put them on a shitty planet
>genetically modify them with nerve stapled
>you now have a new species of slave that doesnt care about happiness
>give the planet away, enslave, or exile them to cuck empire
>no more faction
>>
>>174225267
Welcome to Endless Space.
>place all planets under blockade
>AI still manages to make a complete fleet on a backwater planet
>>
>>174225273
I suppressed a faction to extinction yesterday.
Didn't even have to do anything special with it. Just "Suppress", then 10 years later, gone.
>>
>>174225395
is it still bugged to continue consuming influence after the faction is dead?
>>
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What could possibly go wrong with this design?
>>
>>174225524

Everything I imagine
>>
>>174225395
i've been suppressing a faction for like 50 years
>>
>>174224657
did the picture not give you the indication that i'm a furfaggot
>>
>>174225524
>pathfinder-class
>doesn't move

anyway, needs more crystal plating
>>
How badly am I fucking myself over by going egalitarian xenophobe?
>>
>>174225524
Can somebody please explain the use of Interceptors? What are they good against? I'm a n00b.
>>
>>174225769

If you mean strike craft, they just fucking suck. Take forever to get to a target, do no damage, die to point defense, etc. They're missiles, which are already turd, but substantially worse.
>>
>>174224970
Which mod adds those sharp suits?
>>
>>174225893
So strike craft are basically shitty point defense modules? Should I skip them alltogether?
>>
>>174224970
>Choose your words carefully, Mr. Anderson, you stand before us all.
>>
>>174226093

Skip em, yeah. Just no reason to get them right now. They aren't a pre-requisite for anything except stronger strike craft, and even then they still blow horse cock.

They sorta solved the missile/torpedo issue by making late game torpedoes immune to PD. They should do something similar. The one good thing they have over missiles is the lack of overkill damage and not needing to reload.
>>
>>174224718
A nazi would deny that a genocide took place.
>>
>>174225084
They were. The Qu basically noticed humanity being a successful space empire and wigged out, genociding them and genetically engineering their remnants into countless humiliating forms.
>>
>>174226193
>>174225893

Strike craft actually have very high range (that is, the strike craft launch from very far distances), and enemies will waste time trying to destroy them
>>
>>174226461
Are they at least difficult to destroy, or are they all going to go down to point defense inside two years?
>>
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do I submit?
>>
>>174226508
Can you fight? If yes, then don't pay the tithe.
>>
>>174226289
How would I go about roleplaying the Qu?

Fanatic Xenophobe/Materialist?
>>
>>174226095
> wanted to make an Agent Smith race.
> realized hiveminds can't into synthetics.

cmoooooooooooooon
>>
>>174226545
Pick Fanatic Cunts/Cunts.
>>
>>174226563
He was only a synth in so far as he was a computer program gone rogue, right? I mean, in the Matrix itself he was still basically just A Dude Albeit A Dude With Crazy Powers.
>>
>>174226508
>do I submit?
if you can fight them, no.

if you can't fight them... maybe no anyway. they will often fight other opposition empires first giving you time.
>>
Can you upgrade pops into synthetics if you take over a planet?

How do you get rid of pops you dont like without the whole universe hating you.
>>
What's the best starting empire for absolute shitter?
>>
>>174226876
>shitter
what did he mean by this
>>
Would having a fleet engange 1st while i have another fleet of just long range battleships shoot from range work?
or will the battleships just fly into the fleet
>>
>>174226932
A person that suffers from fecal incontinence.
>>
>>174226876

Anything except Fanatic Xenophobe. Everyone will hate you, avoid you, declare war on you eventually.

Any species with Industrious trait. Any civ with Agrarian Adyll, mining guilds, inwards perfect.

Spiritualist is good. Better than its counterpart, materialist.
>>
a very early reminder that


SERVICE GUARANTEES CITIZENSHIP


Do you want to know more?
>>
>>174227072

yeah sure give me a quick rundown
>>
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>>174224532
>>
>>174226817
Halp
>>
>>174226817
No.
Remove from premises.
>>
Question.
With the technology that can cause Crisis's, are they Guaranteed to always cause them once you research them or is there ways to prevent them form happening
>>
>>174226817
>Can you upgrade pops into synthetics if you take over a planet?
no

you can upgrade someone to a cyborg, but the ascension to full synthetic is a one time thing.
>>
>>174227382
>>174227405
Damn, alright thanks
>>
What happens when you get every single unity perks ?
>>
>>174227470
You get pissed off having to change all your shit into non unity stuff
>>
>>174226198
Depends on the type of nazi desu. Some of them celebrate the 6 million, some deny the 60 billion happened at all, and some agree that it happened but not nearly to the degree of 600 trillion.
Either way my heart goes out to those 900 jagillion.
>>
>civ 5
>ai keeps agreeing to research agreements w/ runaway ai

fucking hell, barely managed to scrape a science victory since they were focused on culture - thank god for freedom letting you buy spaceship parts
>>
>>174192242
The Queen is fat.
Time to relocate the hive.
>>
>>174227394
Nothing causes the Prethoryn, they're hardcoded
Unbidden is an RNG weighted to increase probability with each empire that has researched Jump Drives
Think Machines are the same but the tech is Sentient AI and there's a long event chain that has to be exhausted first.
>>
>>174227394
>Question.
>With the technology that can cause Crisis's, are they Guaranteed to always cause them once you research them or is there ways to prevent them form happening

Unbidden only starts potentially triggering after 150 years and only when an empire has either of the jump drive techs.

AI Rebellion has 3 steps, step 1 hapens 70 to 100 years after an empire researches synthetics, there is a chance that it can be averted by the accord or banning AI or fixing the servant AI. If not averted it will happen 1-3 years later.

The swarm has a trigger set at the start of the game a 75% chance of happening between 170 to 300 years after start, and 25% of not happening at all. If the other crises happen first then swarm will not, and vice versa.

If no-one researches psi or jump tech, or synthetics, then there is a 75% chance the Swarm will show up, and a 25% nothing will happen.
>>
Hive mind leaders are immortal

But you can still take fleeting

PAAARRAAADOOOOOOXXX
>>
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>>174227562
>fat, juicy ant queen
Nice.
>>
>>174227495
oh. i wont mind, i could use more energy
>>
>>174227729

Hive mind rulers are immortal, not leaders. Leaders are scientists, etc.
>>
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Is the sector AI improved in utopia or does it still refuse to build shit?
>>
>still can't genemod pops on colony ships
>>
>>174227876
Oooooh, right
>>
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>>174227890
>gives unbuilt planets to sectors
>>
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>>174227890
>Paradox
>fixing anything
>>
>>174227932

Say sorry
>>
>>174225524
Someone brings disruptors or kinetic weapons? Or torps.
>>
Spiders are cute.
CUUUTE!!!
>>
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>>174227957
>>174227985
well fuck
>>
>>174226506
The fighters have 40% evasion and bombers have 30%. Fighters are, contrary to what the shitters above have said, pretty good. Not the best but they certainly have their niche.

Fighters launch from fucking miles away and each hanger launches 8 of them so unlike missiles their entire worth is launched at once, their damage is kinda shit individually but they have strength in numbers, are phenomenal PD, and due to their range will be on top of the enemy fleet long before their corvettes and destroyers are in range to shoot at you. They will then proceed to kill said corvettes in a surprisingly short amount of time thanks to their decent 40% tracking.

Basically the best way to use them is to have a cruiser design with the PD mid section and use fighters in it. Missiles will never come near you again and if there's no missiles then the fighters, unlike other forms of PD, will serve as a fairly decent anti corvette weapon for your capital ships.

Their big downside is that if they get shot down they don't replenish until your fleet leaves combat, but honestly if the enemy has enough PD to shoot them all down then you've either won anyway because they're massively overloaded on PD and don't have enough real guns to be a threat, or you've lost because they outnumber your 4:1 and you using fighters or not doesn't really change anything in either of those situations.
>>
>>174228069
Except in OP's game.
>>
>>174228143
Is it just fighters, or do bombers have a use too?
>>
>>174228143
It's already a good thing that fighters aren't counted as being part of the hulls. It would be a pain if you needed to resupply at a space port.
>>
>>174227998
FUCK YOU

Sorry
>>
>>174228143
>if the enemy has enough PD to shoot them all down then you've either won anyway because they're massively overloaded on PD

This isn't true at all. PD is ridiculously effective against both fighters and missiles. You only need a few dedicated ships with PD to screen an entire fleet.
>>
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Anyone else find admirals pretty worthless? Maybe it's because I use loads of small fleets instead of one large one for muh jump times but they never really seem to have much of an effect.

Admittedly my species are fleeting so five star admirals don't last long but looking through all the effects, it's just 5% evasion here or 5% fire rate there.
>>
>>174228453
High level admirals on a good fleet can decide a battle, on small fleets it's not as important, but it's still pretty good.
Desu I'd say Admirals are second best leaders, right behind scientists.
>>
>>174228453
>Builds species that have shit leaders. Complains about shit leaders.
>>
>>174228453
One of my current Admirals is:
Level 5 +25% Fire Rate
Cautious +10% Fire Range
Unyielding +10% Hull Points
Logistics -10% Upkeep

He would obliterate a similar fleet with no admiral.
>>
Is it normal for factions to just not spawn?
>>
Stellaris newfag here. What mods should I go with after being bored of vanilla?
>>
>>174228192
No bombers are the shitty meme people think they are. They can wreck capital ships sure but they're more vulnerable due to lower evasion, not multi purpose due to 0 tracking and basically why would you even take them when you could just use an L mount gun for dumping on cap ships instead. Fighters have a niche in being what is effectively an 80 range PD/anti corvette gun. Bombers just do what L slot weapons do but worse.
>>
>>174228771
>Is it normal for factions to just not spawn?
All factions or some?

I only have 5 factions in my empire and they are all ones related to kicking ass and taking names.
>>
>>174228819

New Ship Classes of course, senpai
>>
>>174228835
Nah I started the game and the factions are just not there.
>>
>>174229014
>Nah I started the game and the factions are just not there.
It takes a while after the game starts.
>>
>>174228938

That stuff exists? Any good ones?
>>
>>174228754
GO kill the Ether drake for a +10% fire rate and speed.

Minew is the same as yours but with Fire rate instead of range (+ ether drake and me being purifier, so i have 119% fire rate. It's pretty nice)
>>
>>174228938
Just checked it, they also have a highly recommended list. Thanks f.am
>>
>>174227645
If the player is the only one with synths can you sign the accord to completely lock the ai rebellion out?
>>
>>174228453
see
>>174223882
Just adding him to a fleet increased the fleet power by some 25%.
>>
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>huge ring
>hyperlanes only
I may come to regret this decision.
>>
So does the worm quest chain end after you modify your species? The last thing that happened was one of my primitive worlds being wiped out and another run in with the infinity machine which didn't really give me anything useful. Based worm hasn't done anything in like 70 years.
>>
>>174229374
>If the player is the only one with synths can you sign the accord to completely lock the ai rebellion out?
I think it only reduces the chance.
>>
>2 rival empires on either side of me declare war at the same time without a treaty
this is bullshit
>>
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>>174229740
>this system right next to my homeworld
It isn't even the trap system.
>>
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Is it worth trading Star Charts with other civs or does this only fuck up & limit your anomaly-research options?
>>
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>>174229823
Based Worm is supposed to eventually spawn into your homeworld, grant you some more bonuses, turn your sun into a black hole, turn all your worlds (don't remember if it's in your empire or in your homesystem) into colonizable Tomb Worlds, and gives your race the Tomb World preference, all as a final show of love for your race. Sadly the event chain is broken and they're not interested in fixing it.

So you'll be waiting for a while:
https://www.youtube.com/watch?v=jeICC5SFpP0
>>
>shaka has king solomons mines

ruh roh
>>
Is it worth it to ever build a Planetary Shield Generator?
>>
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FUG
Guess its time to rev up my Navy and start useing up some of that power I have
I probably should have done it sooner, I almost have a dyson Spheres worth of spare power and no dyson sphere yet
>>
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For you!
>>
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>>174230019
>this is a thing with the more modifiers mod
Jesus fucking christ.
>>
>>174230328
>he fell for the clusterfuck mod meme
>>
>Can't enslave properly unless you're xenophobe
>Authoritarians only get a shitty caste system where your slave species become free the moment they're not on a mining or food tile

What is this shit. They've actually reduced the already minimal amount of control you have over shit in this game. How is that a good design choice?
>>
>>174230442
Caste system is mechanically better unless you're hardcore minmaxing.
>>
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>>174230328
There's also this. Which is... kinda neat honestly. It's nice to have variety in planets for a change, even if the variety is fucking absurdly OP sometimes.
>>
>>174230246
>Is it worth it to ever build a Planetary Shield Generator?
no
>>
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>>174230541
Oh hey first contact with the xeno scum we're going to wipe out
>they're also fanatic purifiers
Oh boy this is going to escalate real fuckin fast isn't it.
>>
>>174230634
>Oh boy this is going to escalate real fuckin fast isn't it.
fire up the railguns boys
>>
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>>174230634
Kill them all!
>>
>>174230103
Well that's fucking gay.
>>
>>174230634
JUST FUCK ALREADY
>>
>>174230634
Is there a mod that fixes empire placement at game creation? I swear to fuck you can start a game with just 1 AI empire and it will always fucking be placed right next to you.
>>
>>174230103
>>174231082
http://steamcommunity.com/sharedfiles/filedetails/?id=903292662
Works with savegames, so just install it and you'll get the pyramid.
>>
>>174220467
That mean systems with a lot of colonizable planets have a really high value?
>>
>>174231176
>That mean systems with a lot of colonizable planets have a really high value?
yes
>>
>>174231152
I can't get mods to work for some reason though. Might have something to do with me being on 1.5.1 instead of 1.5.
>>
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My planet now biatch.
>>
>>174229740
> Getting Hypercucked
> Treating it as a new and novel thing
Nothing to see here boys.
>>
>>174230068
Don't trade star charts until the verrrrry end. Everyone has an independent chance to discover anomalies but planetary survey corps needs to feed on virgin surveys.
>>
>tfw you reach a point where your just spamming habitats, and even a few ringworlds wherever it is possible
>>
>United Empire
>take a Sophon system
>colonize an Ice planet in the system and move all the Sophons there while the men move in on the temperate one
>Sophons back with a vengeance
>Take the system back
>All the Sophon pops die in the invasion
That's what you get you little shits
>>
>>174225524
> Fortress
> lvl 2 shields
> Lvl 1 armor
Cheating isn't fun, anon.
>>
>>174231685
>where your just spamming
You're*
>>
>>174231747
>tech tree RNG and poor decision making lead to a guy having shit defensive techs
>dude stop cheating lmao
??? Nigger I've had games where it took 60+ years for fucking tier 2 shields to turn up, shit happens.
>>
>>174231429
>My planet now biatch.
Have re-named it from Prophet's Retreat to Baanthurian's Retreat.
>>
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>>174231747
I kno rite, fucking cheating scum. Should just git gud like me.
>>
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Is Stellaris fun now? I played it just after launch, and was a bit disappointed.

Admittedly I was expecting a grand strategy game in space, not a 4X game in space.

Is the late game properly a GS game now, or is it still "lmao i will just conquer u xDD"?
>>
>>174231983
It's fun if you're mainly into roleplaying, and there's loads of mods now to customise it how you like.

If you're hoping for depth and challenge....eh, not so much.
>>
>>174231907
Shoulda named it "Fern'Huss' Former House".
>>
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>>174231907
>Have re-named it from Prophet's Retreat to Baanthurian's Retreat.
They war declared me lol

Apparently I can send a swarm of locusts at an empire after getting the bioengineering ascension. I wonder how it works.
>>
>>174230442
It's a game made by dipshit leftists with the most shallow of political views, thus vanilla ethics and civics will always be stupid shit lacking in nuance and depth.
>>
How the fuck am I supposed to clean presentients out of my new colony in 1.5?

I'm authoritarian but I can't find any option to purge them.
>>
>>174231983
not really. It's pretty shallow.

The AI is braindead as fuck, there's not a whole lot you can do. Diplomacy is barebones and I basically never interact with it because an empire either shares your ethics or doesn't and there's little you can do to sway hostile empires to liking you, getting beneficial trade deals is basically impossible and the only time the AI ever asks to trade is when they want to leech off you.

It's actually like the Civ games in very many respects, except you could butter up 'soft" leaders into trading techs for you and shit at least. But they only ever want to trade maps if you have revealed more shit, etc. If they declare war on you defeat their initial fleet(s) [usually 1 or 2] and they're completely harmless, though they won't want to declare for peace so they can leave you the fuck alone.

Weapon balancing is fucking atrocious, an entire one third of the weapon choices is entirely pointless because of the very way they work [when a target is destroyed by missile fire, all missiles that were still heading to that target fucking disappear rather than re-targetting, robbing you of potential DPS.]

There's really no other way to play but to blob out immediately and indefinitely. The Sector AI, which you will be relying on, is fucking retarded too, because of course the AI is shit across the board. Oh right, you have a soft cap limit for how many planets you can control with each one past that cap giving you a stacking -10% penalties to all your production and science so you MUST hand off your worlds to sectors.

The game is tedious as shit with a lot of clicking, with shit-awful empire management. It took them until recently to fucking implement a god damn auto-survey feature and then they need to make it a fucking tech that gives you some bonus to researching when you get it of course, giving them reason to make this tech tier two instead of available right at the start or just as a feature you dont need to unlock.
>>
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wat do /civ4xg/?
>>
>>174230465
>Minmaxing

Or roleplaying, I don't want xenos living free in my empire thanks.
>>
>>174232538
Took me a while to figure it out.
And I bursted out laughing.
>>
>>174232475
Derp, found the policy for purging them, crisis over.
>>
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>>174191724
>>174191192
>>174191938
>tfw you will never be immortal elf god-empress of elf space nation that have been vassalized by strong, cunning human empire, in turn making you into a bitch of whoever is the current emperor
what's the point
>>
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>>174230068
Showing other empires your star maps is a good way to make friends!
>>
So when is it more viable to build a ringworld over habbitats?
>>
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>integrate empire bordering spritualist FE
>followed that guide and ramped up my fleets to over 40k
>spiritualist FE woke up

mfw

>i took the tech ascendancy path and i'm all synthetics
>>
>>174232778
I'd rather not be a bitch.
>>
>>174232940
DELETE THIS
>>
>>174232807
>So when is it more viable to build a ringworld over habbitats?
If you want to do more than just science or energy
>>
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>>174230103
I'm ashamed that I didn't get the reference until this post.
>>
>The unbidden appear in the middle of my empire
>Federation decides its time to kick the one galaxy military superpower in nuts with the only demand for free media

wtffffffffffffff I am dying over here you fucking faggots and when they are done with me they are gonna come after youuuuu you fucking religious shitheads stop it with the holy wars
>>
>>174232263
>>>174231907 (You)
>>Have re-named it from Prophet's Retreat to Baanthurian's Retreat.
>They war declared me lol

War over. Only had to take two of their outer planets.

Decided to purge them. Have setup one of my pure gene modded super people on each planet to take over once the planets have been cleansed.
>>
>>174233343
>Free Media
what mod?
>>
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>>174233343
> religious fanatics in charge of sensible strife
>>
>>174233480
Source? I can tell it's pretty recent, compared to Legend of Galactic Heroes, and it also doesn't seem to be fantasy, so it's neither Konosuba or Re:Zero.
>>
>>174231884

Is it just me or did weapon and defense tech become a lot more rare in 1.5?

I.e. previously in basically every game I got those beautiful kinetics almost every two times the tech cards refreshed.

In 1.5 I sat through at least 70 years with level 2 mass drivers and didn't get a single upgrade even as a Fanatic Militarist.
>>
>be me
>play Stellashits
>tfw made peacuful religious butterflies
>spawn next to fanatic militarists
>only research military relevant stuff
>build as many ships i can with everywhere spaceports
>ships always up to date
>he attacks
>his 22 corvettes are more as twice as strong as my 25 corvettes

Holy shit just what am I doing wrong.
>>
>>174231983
>>174232513
Sorry, this is quite stream-of-consciousness and I don't care to really fix it.

The game has been out for nearly a year [May 9] and has seen three DLCs. In this time the game devs have not seen fit to implement basic fleet commands or some kind of formation rules. You one and only order you have to be issued to fleets is "Let this particular one go first in battle." Great. I've never used it, combining all your ships into one fleet is literally the only worthwhile option, rendering it pointless. The game devs -have- seen fit to kind of fit ships into their own little roles by diversifying their hardpoints for weapons and such but it did absolutely nothing to fix the underlying problem - if you don't mount the most damaging weaponry with the longest ranges to all your ships I do not know what you're doing other than losing fights. The most powerful weapons have the longest ranges as well. This is meant to be balanced by the fact that a fleet of more numerous, smaller vessels can dodge enemy fire but I never see this counter-argument materialize when fighting the AI--they are stupid and do not configure their ship loadouts and fleets to counter you, and large artillery weapons, when massed in enough numbers will eventually hit their mark anyway.

There exists a tech-tree with basic tech progression as witnessed in every game. Shields I leads to Shields II. Basic. However, you are given a randomized, limited choice of technologies [usually three] that you must choose from to research towards. I swear to you there exists a mechanic that does not allow for linear progression, you cannot research Shields 1 and expect to jump straight to Shields 2, rather when you finish with Shields 1 the tech for Shields 2 does not pop up in your list of choices for what to research next - you must detour into Survey 1 and finish that before Shields 2 may materialize in your research list next.
>>
>>174233296
Most people probably wouldn't get it at this point, we're getting too distant from the album.
>>
>>174233586
Die hard and MacGuyver blow up large things of considerable mass.
the first few episodes are pain but it picks up for best bro action.
>>
>>174233639
checkmate christians
>>
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What are you currently playing as?
>>
>>174233743
Militarist spiritualist moths.
>>
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So what are some runs that you have done I am running out of ideas.

>pacifist space monks no war
>hive mind bugs kill everything
>fanatic militarist materialist birds
>refugees welcome black humans
>>
>>174233743
Authoritarian xenophobes. I didn't know having slaves was this much fun.
>>
>>174233398
Galactic Policies

>>174233480
It used to be just me and my 2 neighbors when I started this federation, and then we started slowly letting religious factions in and now my best bud left the federation and its almost just religious factions left
thinken of leaving the fed and starting a new one with my bud, perhaps reforming from pacifist into military
>>
>>174233639
You can investigate any standard faction ship by clicking on the magnifying glass. Look at what they do and try to counter it. It's one of the reasons "sensor link" is such an amazing trade bargain.

Also FYI your ships don't actually automatically upgrade. You have to go to the ship designer.
>>
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>>174233850
Isn't the AI a little too retarded to use a mod like this, or is it actually decent?
>>
>>174233743
>Hive mind
>charismatic
>weak
>short-lived
good luck
>>
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>>174233743
>>
>>174233743


>make species that lives in tomb world
>xenophobic materialists
>decadent & lonely
>have to keep expanding and conquering other people
>have to make tons of influence to resettle my homeworld pops to other places because no slaves can live in a tomb world
It's probably the only fun run of stellaris I ever had. Now I'm putting them all on chemical bliss while the slaves work. My energy will plumet but well..
>>
>>174233858
I know these things.
>>
>>174233743
Those traits are gonna fuck you up senpai
>>
>>174233929
I know those choices are retarded. Just going for some RP flavor even if it's completely bad.
>>
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>>174233940
>>
>>174234041
Guess you got a mod for it? How are you gonna handle the inevitable pissed spiritualist FE?
>>
>>174233919
One of them that keeps declaring wars has free media high up its arse, so I guess I can understand, this is the second time he does this. Not the only war thats been going on, its actually works really well
>>
>>174233709
????
Okay, thanks for the help.
>>
>>174234082
The planet variety mod thing
>>
>>174233743
egalitarian pacific xenophiles
>>
Why the fuck is there a lovers lab section for Stellaris
>>
Did paradog lower diplopenalties at some point?
The galaxy seems like such a hugbox now, nothing like the all-the-civs-constantly-raping-each-other meta at release.
>>
>>174234165
Because some faggots can't get off to the idea defeating a federation composed of your most bitter rivals and crushing them so hard that the federation collapses.
>>
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>>174233352
>>>174232263 (You)
>>>>174231907 (You) (You)
>>>Have re-named it from Prophet's Retreat to Baanthurian's Retreat.
>>They war declared me lol
>War over. Only had to take two of their outer planets.
>Decided to purge them. Have setup one of my pure gene modded super people on each planet to take over once the planets have been cleansed.
Apparently the bioengineering ascendency lets you modify fallen empires.

So I've nerve stapled them all, they will walk into the vaporization chambers of their own accord.
>>
There should be more sexy aliens in Stellaris
>>
>>174233682
>>174231983
To add to the already obfuscated tech-tree as it is, nowhere are prerequisites mentioned, nor do they suggest what researching a tech may lead to or unlock. If you want to know you -must- go and find a wiki or some other resource that hosts a complete tech-tree lay-out to learn that to unlock Robot progression technologies you must research these unrelated Bio-science techs that deal with making ethics cheaper. Not all of the technology progression is that opaque insofar as seemingly unrelated techs being prereqs but there are a few.

To return to the AI, because fuck me, if you have played Civilization imagine if you were to found a city and improve maybe 3 tiles. You can work the other 10 tiles but you can only have those improvements. Imagine further if you only built 5 or so buildings in that city and then did nothing else to that city for a significant number of turns. That is the level of brain-dead that you will see in the AI, and that will happen to you and your planets because you can only control 3 - or maybe 9 at most - systems yourself.

But you won't want to control that many systems. The game's improvements to buildings work on a scale of 1-4 and you need to manually click each building twice to upgrade it each time. Upgrading 20 buildings on a planet takes 40 clicks. Upgrading 20 buildings on 3 planets each takes 120. It gets tiresome. There are mods that automate it. Those mods also have options for auto-construction priorities and they are better than the game's AI at building planetary improvements in general. There's other nitpicks but I don't care to go into them at the moment.
>>
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You know I should really uninstall my No-system cap cheatmod but this game would have been practically impossible for me without it considering I just started playing this game the other day
>I am basically robot start, mineral focused race
>half the galaxy is religious, pacifist nutjobs who hate me because robots who wont ally themselves with me
>other half is xenophobic militarists who all have defensive pacts with each other and won't be nice to me because they are xenophobe
>was pretty much just me vs the whole galaxy and any war was a pain in the dick because I couldn't fight 4+ Empires at once by myself
But I fucked up and allied myself to the xenophile Humans who Awoke, I was expecting them to make more of a move than they did and now it is super boring because all I am doing is spamming habitats in every system I own while I wait for a potential War in heaven to happen while trying to cause any type of Crisis as well
>>
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>>174233743
WE COME IN LOOOOVE
>>
Can AI trigger end of cycle? I recently got warning about one of AI empires unlocking their psionic pottential.
>>
>>174234335
>click each building twice to upgrade it each time
There's an upgrade arrow in the corner. It's one click.

Sector governors are pretty studious about slamming through those upgrades if you give them resources. They're still pretty dumb because they have their own resource pile and you can never touch it or use it to build ships.
>>
So, corvettes/destroyers/cruisers/battleships, whats your go-to armada?
I need to know fast because the unbidden are raping my ass
>>
Why is everything that's not psionics so useless and bad?

What were they thinking?
>>
>>174235002
>Why is everything that's not psionics so useless and bad?
Because you don't know anything about the game
>>
>>174235002
Probably something like :
>"waaaa psy is so cool"
>"Okay boss, but what about the-"
>"PSIONIC IS SO COOL"
>"B... But-"
>"SO COOL"
>>
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Watching friends and enemies alike starve themselves because they decided they didn't need food but only energy is why to this day I still don't trust the sector AI at all, lest they spell doom to my entire empire because they too decided that they didn't need food.
>>
>>174234808
Not to mention that you can only siphon off 75% of what they make, denying you resources and eternally-wasting what they produce once they're capped out.

Also the way planetary governors work in comparison to sector governors is stupid as all hell.
>>
>>174234041
With Banks, was one of the events involving Tomb Worlds brought over as well?

Pre-Banks with the old Ethics system if you settled onto a Tomb World with Militarist/Fanatic Militarist pops, they pretty much go "oh gods what has war done to this world" and they all instantly turn Fanatic Pacifist. Is this still in Banks? If it still exists I assume any Militarists just immediately turn Pacifist and join or form such a faction as well.
>>
>>174235339
For raw stats, synthetic is better sure, but the boons and the End of the Cycle gives psionic an edge in actually being interesting for multiple playthroughs atleast.

Tell me, how does the biological path go above any of those?
>>
>>174235645
No idea. I did not found another tombother besides my homeworld
>>
> tfw xenophobe stats are so great that it's just too good to not pick every single game

nice balance
>>
>>174235689
>Tell me, how does the biological path go above any of those?

If you've done the right thing and given every planet a single purpose, you can give every pop the maximum traits available.
>>
>>174235689
You unlock about four or five unique traits, researching the modify species project is cheaper and takes less time but you're limited both by the amount of trait picks you have available and how many trait points you get--generally exacerbating the costs of the unique traits by forcing you to get rid of your negative traits by modifying them away.
>>
>>174193798
>made my space elves venerable
What, you're saying leaders can die of old age?
>>
>>174235781
>this narrow view I have of playing the game makes only one option viable
>>
The final battle is on. The awakened ascendency has finally decided that my genocide & nerve stapling atrocity committed against their fellow fallen empire was the last straw, and declared on war while I'm busy trying to get rid of the humans.
>>
>>174235815
>You unlock about four or five unique traits, researching the modify species project is cheaper and takes less time but you're limited both by the amount of trait picks you have available and how many trait points you get--generally exacerbating the costs of the unique traits by forcing you to get rid of your negative traits by modifying them away.

The last ascendancy unlocks Genetic Resequencing tech, which gives you the special traits but also lets you completely reshape a species traits and fully use the entire trait point "bank" on positive traits.
>>
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>cruisers tech researched
>tier 2 weapons still haven't appeared
CAN'T WAKE UP
>>
well this is going to be a fight (they are massacring a transport group I sent to try and capture the planet single handedly).
>>
>Make a race of spiritual ascetic space elves that live a long time.
>Put down venerable as a trait for RP purposes, don't think it's all that good, but want to fit the idea.
>50 year pass, I'm still using the same scientists, governors, admirals, and leader as I started with.
>Everyone rank 5.
>In 2320, my first leader dies of old age.

I should really compare the costs in influence saved just to see how valuable it actually was, it certainly was nice.
>>
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>>174236640
>>
>>174228938
>New Ship Classes of course, senpai
Heartless
>>
>>174220221
>Decide to play as a militaristic loosely united group of human clans with a small xenophobic streak.
>Conquer alien races and use them as slaves until they "prove their worth in battle," after which they gain full citizenship.
>Conquer my second race, meet a fanatic purifier.
>It's 40 years in, 1/3 of the galaxy is theirs.
>Game immediately shifts from being the militaristic scum of the universe to being the galaxy's last, best hope of preventing extinction for all races since the purge is abhorrent to my people.

My only regret is that I could not save the people of Sol. I couldn't get enough warscore for their release before they were entirely purged.
>>
>>174217101
they're boring

basically 1d galaxy
>>
>>174204920
Last I tried it was impossible to move the last pop off a planet
>>
>>174236491
>Science game
>Do rush to battleships, engineering research grants, engineering labs, the works.
>Making ~80 engineering science per turn with only 15 society and 18 physics.
>+65% research time bonus for engineering.
>Have battleships before I have tier 1 shields.

But I did get voidborne as my first perk.
>>
>>174236691
If you keep researching leader age improvements I don't think they will ever die.

But even if they did, the shroud made my first leader immortal. I feel a little bad for the crown prince.
>>
Another 'haven't played since launch' guy, is it possible to build tall with only a few systems?
>>
>>174220010
>feeding them
>dot feeding of them
>>
>>174237174
Oh, I never tried clearing one of my own planets. I just know that whenever I exterminate all the pops on a captured planet it becomes uncolonized
>>
>>174237297
>dot
>not not
>>
>>174237286
I crammed 8 habitats into a since system during my last playthrough, and I hardly ever use sectors anymore. I still feel like tall isn't quite "organic" growth in the way it is in EU4 though, with the populations and wealth of specific regions slowly improving over time, but if you're meaning tall as in "I don't want to blob up and take 9/10s of the galaxy," sure.
>>
Just became a guardian of the galaxy with a FE, AMA
>>
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>>174230541
What mod it that?
>>
>>174220221
>start game as spiritualist xenophile
>on the one side fanatic xenofobe pacifist isolaationist
>on the other 2 materialists beeing alredy devoured by two (2) adv purifires
>>
>>174237286
Yes
Get habitats
>>
>>174237438
Also,
>No option to build a ringworld and abandon the rest of your empire to sit peacefully in your ringworld system for the rest of the game

Does anyone else feel like the more they play, the more they feel like they're becoming a fallen empire in terms of line of thought? After a while, I just want to sit in my corner of space with a couple of systems and continue to tech up, occasionally meddling in galactic politics to stop genocides or dangerous tech from appearing.

Also, dangerous tech needs to have its own event chains and major developments to it. It was neat researching synths for the first time when the game was new, but I'd like for it to be a major buildup and for other empires to start wars to enforce bans on my research.
>>
>>174237438
>>174237585
>Habitats
Just looked them up, that's great, cheers guys.
>>
>>174237685
Don't go too overboard on building them like I did, it'll nuke your research and tradition costs. The other megastructures are better in that regard, but you can only build one at a time and they take anywhere from 25-50 years to complete, so basically the game is over after you complete your first one.
>>
>>174237438
I like building tall but it gets a little boring in the long run. What kind of shit should I do when I get nice and comfy in my own part of the galaxy?

I'd like to do proxy wars but there's no way to do that except giving free minerals to someone, but that doesn't necessarily win wars for them and I can't make anyone go to war without involving myself.

Why is every diplomatic option in this game something that directly involves me? Why can't I make others do things for me and actually do pull off diplomatic stunts to get shit done like make a large neighoring empire fall apart into a civil war by funding and supporting a separatist faction or shit like that.
>>
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How the hell do i do Armageddon bombardment? I made hive mind species and yet i only get limited bombardment option as highest? i dont even see option for Armageddon...HELP!
>>
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>still no mod enabling all living conditions for any government type
>>
>>174238056
You need fanatic purifier.
>>
>>174238056
Fanatical Purifiers only senpai.
>>
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>>174238163
>only having the thumbnail for that image
>>
>>174238056
You have to be Fanatic Purifier. It's shit anyway, it's the same as full bombardment with a tiny increase in fortification damage.
>>
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>>174238219
>implying I don't have the full image saved as well
>>
>>174238172
>>174238173
>>174238241
arigato gozaimashu senpais-sans
>>
Why can't I build transport fleets for shit?

Is it because I'm peaceful?
>>
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>Those AIs' single corvette fleets that are everywhere to instantly react when transports are without escort for a fraction of a fucking second when making a jump or they blockade a planet until I send a fleet and then forget about it and they follow the corvette into bumfuck nowhere because I don't remember to micromanage that shit because I have a dozen other fleets each doing their own thing.
>>
>>174238163
lmao fascists can't give people good living conditions
Paradox are the smartest coolest swedes
>>
>>174238512
Transport fleets are autobuilt when you embark
>>
>>174229740
Isn't being able to see hyperlanes a tech?
also what mods
>>
>>174233832
This.
>tfw no qt battle thrall xenos to conquer the galaxy in my name
>>
>still can't negotiate for open borders
>>
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Any good 4X games set in caveman times? Or at the very least just after agriculture was discovered? I don't need it to go all the way to space, in fact I would prefer if it stayed within like 200 years of the start.
>>
>>174239006
civ 5 on marathon
>>
If you base your empire on slavery aren't you pretty much required to pick authoritarian? Because of the -unrest perk and the slavers guild civic?
>>
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Battle is joined.
>>
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>>174203095

>Don't fall for the sector redevelopment meme

What do you mean by this?

I always queue up Unity and important buildings before I add it to a sector.

Or do you mean that the sectors are fucking up planets if I tell the sector to focus on a specific resource?
>>
Is there any good planet type mod for stellaris?
>>
>>174239295
>>Don't fall for the sector redevelopment meme
Don't check the sector settings box letting sectors redevelop shit.
>>
Has any of you managed to win after the End of the Cycle crisis?
>>
>>174239568
If you can rapidly recolonise it shouldn't be too hard as the actual end of cycle entity is bugged.
>>
>>174239814
>as the actual end of cycle entity is bugged
How exactly is it bugged?
>>
>>174239882
Sheilds don't regen so it'll generally die to the first FE fleet is finds.
>>
How do I use the tiles on my planet for maximum efficiency?
>>
You guys talk about using the console as if Stellaris is any fun outside of Ironman mode.
>>
>>174240040
>How do I use the tiles on my planet for maximum efficiency?
By only ever building one of the main production types (farm, mine, energy).

Your first 10 planets should be roughly something like:
1) Science
2) Energy
3) Mine
4) Farm
5) Energy
6) Mine
7) Energy
8) Mine
9) Science
10) Mine
>>
Is Stellaris good now? Been away for a few weeks and haven't played Utopia yet
>>
Why can't I just let 8 AI fight it out among themselves and just observe how the AI goes their way? could be max comf
>>
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So what do you guys think of Hivemind?

Is it gewd? Is it worth it?
>>
>>174240204
It's better
>>
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Is this how a god emperor is born?
>>
>>174240265
Hive mind is my favorite thing in Utopia
>>
is there any general guide for how to play stellaris? like when should i start building my first colony ship? how fast do i expand in general? I find it difficult to get a feel for how fast is too fast or what's too slow. I seem to fall behind the AI so I must be doing something wrong.

also I just had a game that I quit because after the initial 4 colonies, I did not find any more viable planets, anywhere even remotely nearby. does this happen a lot? should I pick adaptable more often to get around problems with not finding viable planets? or did I just get unlucky.
>>
>>174192856
did you only have autocomplete carriers?
>>
>>174240204
It's not good, but it has more features. The big problem is that they're either minor changes to old systems or poorly implemented. The coolest part of the game (megastructures and habitats) isn't even useful because by the time you're able to build a Ringworld or a Dyson sphere the game is fucking over and the benefits don't fucking matter, despite the time it takes (which is more prohibitive than the resource cost of any particular megastructure).
>>
FE defeated. Now to start the purge.
>>
>>174240307
Why tho
>>
>>174240265
Best for MP, fun but less strategy involved in SP
>>
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hahahahahahah
>>
>>174192242
This mod looks alright, if... a bit weird.

Seems to have better assets that NSC at least.
>>
>>174240604
Did they just screenshot Planetside 2 helmets?
>>
>>174240169
Quick question, sometimes there a tile which gives 2 minerals and some, for example, are blank and give nothing. What should I do with the latter?

Also what buildings give adjacent boni? All?
>>
Can sectors actually manage shit on their own now or do I have to build up the whole planet before sectoring it?
>>
>>174240661
Mineral Silos and the planetary capital/administration building
>>
>>174240527
so war demands are still fucked and the AI is still retarded
BRAVO PARAKEKS
>>
>>174240659
No idea, but they do look the part.

Mod is Star Falls.
>>
>>174240705
I was also wondering if I should always drop off my oldest planet into sector or if I can actually keep my first couple colonies as my own throughout the game.
>>
>>174240724
Thanks a lot!
>>
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I have a few questions about the Synthetic ascension and megastructures, and getting top the actual part where i can verify these things is very time consuming. I'd really appreciate if some anon could answer these for me in advance:
1) Once i get my people into Synths, can they reproduce? If, as i imagine, they can't, can i build Synths which belong to my people? Or are newly built synths after the ascension considered a different species?
2) Aside from greatly reduced mantainence, what are the advantages of the Synth ascension compared to just build the damn things? I've seen leaders become immortal and gain a Synth bonus for whatever they do, is it true (and as good as Psionic's ones)?
3) Is there a way to not adopt the Synth portrait once ascended?

4) what are the exact requirements for a Ring world? Is it just a star with no habitated planets? Does it require a specific number of planets/celestial bodies?
5) What about habitats requirements? Can i build them on top of a ring world section?
>>
>>174240659
Ha, I thought something was weird but I couldn't put my finger on it. You're right, they just pasted screenshotted planetside helmets over existing heads.
>>
>>174221205
>very strong
>amping up ARMY DAMAGE

I can't laugh at you hard enough!
>>
>>174240741
>so war demands are still fucked and the AI is still retarded
Warscore was only 8 in my favour, despite blowing up their fleet, maybe they thought I would agree to a peace deal.

They came back slightly later saying I could cleanse half the planets I wanted to do if I peaced out.

Nah brah. You're going to the chamber.
>>
No arachnids allowed:

>>174240997
>>
>>174241057
>738 posts
Fuck off
>>
>a species homeworld housing dozens of billions of people can be conquered in an afternoon
Really wish major planetary assaults actually required some preparation and/or involved some challenge.
Or that planetary assault wasn't just a glorified spreadsheet with a progress bar.
>>
>>174231151
seconding this
>>
>>174241057
Too early, you dumb fuck. Keep your hateboner for spiders in your pants instead of sperging all over 4chan.
>>
I wish factions could be more militant in this game.

Why did my forced democratisation of a former Imperium to a Star Republic go ahead completely peacefully? The lowest the opinions of my fascist and imperial factions became was like 50%.

It's so mild, I wanted civil war.
>>
>>174231151
No clustered starts.
>>
>>174241127
It would be nice if you'd actually need to literally occupy the planet with your troops and depending on the inhabitants and how they view your people, they would engage your troops in a guerilla war and the less troops you have, the more damage they will do thus making it easier for the enemy troops coming in to defeat yours.

This would make taking over planets and actually keeping them a lot harder. The populations in the planets should also be a lot more keen on rebelling and stirring up shit if they really dont like being conquered or "liberated".

I wish I could cultivate my people into these fiercely loyal subjects most of whom would rather fight than submit to a foreign rule.

Having that and being able to use that as a deterrent would be nice so it's not all about the fleets.
>>
>>174239006
Pre-Industrial Civilization
>>
>>174239006
There's always the wonderful monster known as Caveman2Cosmos
>>
>>174241942
I don't think I've ever managed to hold interest in that long enough to finish a game.
>>
>>174242025
i haven't held interest long enough to start a game
>>
>>174242025
>>174242114
I think my biggest accomplishment was playing it until the late middle ages/early renaissance.
>>
>>174233590
Just you.
Not getting any problem getting shield and weapon techs fast so far.
If anything, I have problems RNGs not showing me power plant II/III+IV or mining networks II/III+IV as fast as I'd like. Never takes 70 years though.
>>
is there any logic to ship prefixes, what makes sense to put?
>>
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>>174199286

The lack of actual difference between planet types other than habitability is a crime against humanity.
>>
>>174199286
>new food uses
Why?
Just demolish a farm and build a power plant over it if it bothers you that much to have +50 food when your food bank is already full.
>>
>>174241453
That's unrest, Anon.
>>
>>174242838
I have not given two shits about unrest in the last two games and it hasn't been a problem. That's how meaningless it is.
>>
>>174242729
> He doesn't realize surplus food gives population growth
But to be fair both the surplus and consumed food should be listed in the food tooltip.
>>
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>tfw no 4X game will ever have a better theme than this
>tfw you already know what it is
https://www.youtube.com/watch?v=IJiHDmyhE1A
>>
>>174243427
I like the Miku rendition.
>>
>>174243417
>pop growth
Great, an extra 0,05 per month.
>>
>>174241453
But that does happen, anon.

It's just that unhappy pops generate like 4 unrest while a garrisoned army generates -10 suppression.

Honestly only authoritarians should have such good suppression. Everyone else should have to just DEAL with unrest.
>>
>>174243530
Ah yeah, army should only count against unrest if you're authoritarian.
Otherwise, you need cops, patience and acceptance.
>>
>>174243482
The formula is
> (Pop count x 2) in food surplus. == +100% growth
There doesn't seem to be a growth cap. If you find titan burgers early on you can have 50pop when everyone else is struggling with mid 20-30's.
>>
>>174243427
>a decent copy of Alpha Centauri will never be made
>there will be a day when the game will be to old to be played
the feelerinos hurt desu
>>
>>174243630
You talk like liberal democratic societies don't use cops to curb unrest.
Also unrest doesn't just mean peaceful protests in game.
>>
>>174199558
>Should I go for Masters of Genetic Engineering
I'm doing this in my current game and while it is great, it is very micro intensive. It also takes until pretty much the late-game before you will get the traditions, ascendency & research to full utilise it.
>>
>>174244838
Yes and armies usually don't do cops' jobs, except in dictatorships.
>>
>>174244982
But they do in some democracies, it's called military police.
The regular army just doesn't get trained for police work.
>>
Is there some sort of tier list for civics
>>
>>174246160
>GOD TIER
>>Agrarian Idyll, Inwards Perfection

>SHIT TIER
>>The rest
>>
>>174221972
>not having single kinetic+shields+flak build for every class

heres your problem
>>
>>174244149
>there will be a day when the game will be to old to be played

Not really, no matter how advanced shit gets, you can always use emulators to run your Windows 95 games.
>>
How good is fire rate bonus in game? Like distinguised admiralty gives 8%, how gooes is that? Is it worth the slot?
>>
>>174247110
what are flak good for? Is it better than point defense? i'm confused, It seemed to only do fighters.
>>
>>174247282
very, very, yes
>>
>>174247282
Space fights tend to snowball. When combat shields enter the picture the fights snowball HARD.
Fire rate becomes absolutely amazing because after losing half your damage output to regenerating shields you get a damage boost on top of that.

Also migrate already
>>174240997

>>174240997

>>174240997
>>
>>174247327
kinetic + point defense in one
>>
>>174247327
>what are flak good for? Is it better than point defense? i'm confused, It seemed to only do fighters.
For shooting stuff.

Yes.

No, they can shoot at ships as well. But they have four times the range.
>>
>>174216990
>Later in the game you get flak artillery, plasma cannons which are superior to point defense and kinetics.
But plasma is not a superior version of kinetics it's contemplentary, kinetics for shields and plasma for armour. Did you mean disruptors for antishield?
>>
>>174217648
Everytime I've compelted the precursor events the AI has beaten me to their home system, once it spawned within i neighbour that got the ruined ringworld and +25 engineering from stations and that fag didn't even say thanks.
>>
>>174247110
>Not just spamming MPlasma/1x Flak Cruisers as a take-all-comers fleet
>Not going psionic and getting a Chosen One admiral so you can field 90% evasion corvette fleets like in 1.0.

Micro-management is for scrubs.
>>
>>174248798
> 90% evasion corvette fleets
Anon you can get frikin' 90% evasion destroyer fleets.
>>
>>174237968
just wait for next dlc adding advanced diplomacy and espionage

only 19,99$ :^)
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