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Wargames General /wgg/

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>What is this?
A general for all strategic, operational, and tactical wargames that can't generate enough traffic to sustain their own generals. ARMA need not apply.

>Old thread
>>173962383

>Attention Grabbing tags:
/wgg/ /sdg/ /rtt/ /rts/ /rtsg/ /tsg/ /mowg/ /mowassg/ /ctag/

>Example welcome games:
Steel Division: Normandy 44
Wargame: Red Dragon
Combat Mission
Call to Arms
Flashpoint Campaigns
Graviteam Tactics
Theatre of War
Men of War
Command: Modern Air Naval Operations
Armored Brigade
Close Combat
Steel Panthers MBT
CMANO

>Introduction to Steel Division:
https://www.paradoxplaza.com/steel-division-player-guide/

>Graviteam Tactics Downloads:
http://pastebin.com/TwMLZQ6h
https://pastebin.com/cgWbuPSS

>Interesting history links:
Cold War military technology ads:
http://www.vintageadbrowser.com/military-ads-1980s
/wgg/ misc Cold War literature:
http://www.mediafire.com/download/zfm69f0k91pmf0y/wgg-lit-v1.3.rar
The Soviet Army: troops, organization & equipment
http://fas.org/irp/doddir/army/fm100-2-3.pdf
USMC intelligence North Korea handbook:
http://fas.org/nuke/guide/dprk/nkor.pdf
Everything there is to know about the T-62:
http://thesovietarmourblog.blogspot.my/2015/12/t-62.html

>Steamgroups:
We should really make a new steamgroup, the old ones were bloated and far too WG focused.

>Teamspeak server
ts3.nogf.moe

>Legacy Wargame General pasta and game-info repository:
http://pastebin.com/70Nwcb5m
https://www.dropbox.com/s/lon0cgmjfqwq1oi/WargameRD_Hidden_Knowledge_Spreadsheet.xlsx?dl=0
https://docs.google.com/document/d/1UvBiH3lrCFzLYnRzNzF49yVtaNHYLfi7dgMpNE517RM/
>>
first for wg > sd
>>
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Is there anything more cancerous than Wehraboos?
>>
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>>174178210
second for you have a shit opinion
>>
Redpill me on Steel Division
>>
>>174178535
Its shit
>>
You have been visited by the Easter Bun of eggs and Divine Redemption. Hersheys Chocolate and Eternal Love will come to you, but only if you type 'THANK YOU BASED JESUS' in this thead.
>>
>>174178768
Fuck off with this shit nigger
>>
>>174178535

Its like Wargame but worse in every way out side of maybe 1 or 2 cool features.

People are playing it for no other reason but because its new.
>>
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>>174178943
>Its like Wargame but better in every way
ftfy senpai
>>
>>174178252
Literally no
>>
>>174178798
no
>>
>>174178943
>>174179078
>Its like literal shit but with a different color in some spots
fixed, no need to thank me
>>
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>>174178535
Roughly Battalion level RTS set in 1944 Western front WW2.
Slightly more 'wargamey' than Red Dragon if you're familiar with that title.
Iterates upon the Wargame series with a bunch of mechanical improvements and quality of life changes.
Less unit diversity within a faction, more diversity between factions.
Morale and suppression play a huge role.
No base-building, but the battle still escalates as time progresses by way of a 'phase' system.
>>
>>174179220
>Battalion level
HAHahahHahHAaha

Take a look at how many units you have on the battlefield. This shit is platoon level, company level at most
>>
>>174179356
Nigguh over the course of a game you deploy several companies of units.
Sounds pretty battalion level to me.
>>
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>>174179356
It's time to stop posting anon, you clearly have no idea how big each level of the orbat is
>>
I know I will regret buying Steel Division
>>
>>174180202
Just refund it then?

I'm enjoying it, it's literally a no risk purchase.
>>
>>174180202

You're not buying it, you're pre-ordering it, you can play the beta as much as you want and then get a refund since it only counts as a pre-order all the way up until May 23rd when the game releases.
>>
>>174179504

Not him but how big are the actual size categories?

A platoon is like 50 men so 4 infantry squads + command squad, right? A company is 2-3 platoons? Then it's 2-3 companies per regiment, right? So basically you have a German infantry company in the warehouse sector of the map in >>174179220

I'm terrible at visualising the scales of these things, infantry companies are one size, tank formations are another, support unit formations are yet another.
>>
>>174179504
the level refers to the basic unit sizes you are shifting around
>>
>>174180465
>>174180357
That's actually pretty cool, I'll get it then
>>
>only MUH META /vg/ hates SD
really makes me think
>>
>>174180837
2-3 Companies per Battalion, 2-3 Battalions per Regiment.

Something like 2000 men.
>>
>>174180984
In which case all games where you can control individual units are section level?
That doesn't sound right.

Looking at the number of units on the field, I'll stick with my assertion that SD depicts a Battalion level engagement at least in a 4v4.
An individual player, especially when playing an infantry heavy deck, can easily be commanding several companies of men.
>>
Infantry should be able to shoot out the gunner on open top vehicles.
>>
>>174178535
It's meh right now due to a wonky balance
The concepts they have for front lines and more suppression are pretty good and make up for some of the nonsense that turned most RD matches into WW1 style front lines
>>
>>174181620
Agreed.
>>
>>174181620
play men of war if you want that unrealistic shit.

SD is turning into Combat Mission tier of realism
>>
>want to build a modern battlecruiser or battleship because they're cool and every other nation is doing it
>don't want to destroy my budget
What do?
>>
>>174181725
>>174181764
But it should only happen if they actually have the angle for it. As in they need to be in a two story house with the vehicle close enough.
>>
>>174181620
You're aware of the hidden <20m grenades infantry gets, right? Those can kill OT vehicles.

But i agree that infantry should be able to inflict gunner KO statuses to halftracks.

>>174181764
this is bait, don't reply
>>
>>174180837
The 15th Infanty Division can deploy roughly a historically correct Battalion with lots of divisional assets attached.

They can also field a Churchill Tank Company nearly at full strength (18 Tanks)
>>
so who in this thread can explain to me why the infantry in the 3rd armored division don't have BAR's?
>>
>>174183327
Nobody
>>
>>174183327

BAR's were a WWI weapon that was phased out of service by WWII's time.
>>
>>174183327
Because modeling them is redundant when the section 30cals exist.

2ndID's rifles, who don't get bazookas for their standard squad members, may get them.
>>
>>174183327
Armoured riflemen didn't get BARs around this time, many units had to wait till March 1945 to get them.
They weren't priority.

If the 2nd ID doesn't get them, then we can riot.
>>
>>174183327

Because they were very rare in the 3rd Armored IRL as well.

You'll probably see much more BARs in the infantry divisions
>>
>>174183327
Armoured riflemen didn't receive BARs until late 44.
>>
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Why did they do Normandy?
It's the most over focused on theater of WW2 by far and not all that interesting

>not North Africa
>not the '39 and '40 campaigns
>not east front with all the various minor Axis nations participating
>>
>>174184319

Safest setting guaranteed to bring in the $$$ from the new Paradrone audience.
>>
>>174184319
because pandering to the lowest common denominator pays
this is also why they picked ww2 and why they simplified the game so much
>>
>>174184319
Divisional equipment diversity and the widest range of equipment, that's why.
Especially among the the German divisions.

Sicily/North Africa is a close 2nd, which will likely be the next DLC/installment.
>>
>>174178048
>push through and secure the south end of a village
>enemy infantry defending in depth
>cant advance as enemy HT's insta suppress me
>out comes two arty jeeps
>no more enemy infantry
>still cant advance due to shitty halftracks
>end up just about holding the village when enemy jumbos come in and then the rocket spam begins
>stuck in a slightly more favourable stalemate; eney cant advance or ill just bombard them with bombers, and I cant advance as the enemy's HT's insta panic them and any armor I send up get sniped by armor


how the fuck do I advance as luftlande? after the initial push I can only just about eeke out a territorial advantage and I have no chance of pushing when the armor comes out.
>>
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>>174184319
>not battle of the bulge
>not late war crossing the rhine action

Eugen probably hates the M36 tank destroyer
>>
>>174184539
>SD
>more simple than WG or RUSE
i guess every general needs a resident shitposter
>>
>>174184668
>luftlande
>advance
you don't, you grab what you can in phase A and pray to god you can hold onto it
>>
>>174184319

The real answer is because Eugen wanted to have France in the game and Normandy is within driving distance of the office so the artists could actually go and get some references.
>>
Have people actually tried breaking the lane mentality of Wargame? SD actually forces specialisations on to you rather than allow the jack-of-all-trades national decks of Wargame, I assume at least part of the reason was to get people to stop playing 4v4s as 4 1v1s where teammates just stick to their region and don't even glance at what's going on with the other side of the map. I'm becoming more and more convinced that divisions like the Luftlande aren't meant to operate by themselves but are meant to supplement other divisions.
>>
>>174184828
in all seriousness the time it takes for a HT to panic infantry is far too fucking quick. Sure I can spam airstrikes on em but i'ed rather save em for infantry.

>>174185138
pretty much this, once I realise that any further pushes are useless I spam bombers along the front where enemies are pushing or just dig in.
>>
>>174184828
Say that to the 3 jumbos, command m4, and m4a3 I lost in a frontal engagement with 3 stugs and a few marders. Fucking pissed me off so much. Fuck me for thinking 11ap was good enough against 10 armor
>>
>>174185138
I hate somebody get upset when I circled behind his "lane" to cut off his enemies. He was typing in caps that it is his front. Then he started telling the enemy where my units were hiding
>>
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>I've done nothing else but playing Hearts of Iron IV since Wednesday.

Why is this game so good?
>>
>>174185295

That's it, you dig in early game and then help your teammates with your fleet of aicraft and your spicy off-map artillery, popping AT guns like zits to assist your teammate's armored push will have a much bigger impact on the map than an incremental infantry advance.
>>
>>174185330
how the fuck did you lose a frontal engagement against 3 stugs and a few marders? none have the AP to pierce a jumbo frontally. The only way you got pierced was if a luftlander brings out AT guns, and even then you'ed have had to walked into them to die
>>
>>174185138
But my Scots love sitting in villages and tree lines....
>>
>>174185546

>>>/gsg/
>>
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>>174185546
>HOIIV
>good
Now if you said DH you might actually have an argument
Also not a wargame
>>
>>174185683
it's the only thing the scots are good for desu famalam
>>
>>174185375
I did the same earlier on today. I occupied some buildings on my flank and my team mate went absolutely fucking mental saying I occupied buildings he needed...
>>
>>174185546
not /wgg/

also

>tfw holy fuck it's fucking 4am and I only barely started invading these fuckers
>>
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>>174185546
>draw arrow
>win
>>
>>174185330
how the fuck do you lose to stugs and marders? marders are literally protected by paper, stugs are protected by cardboard.
>>
>>174184710
ATGM was removed, helos were removed, SEAD was removed, recon's role was simplified, flanking was minimized, deckbuilding was basically removed, and more. Being uglier doesn't make it more complex.
>>
>>174185375
>>174185793

why even play anything other than 1v1 at that point.
>>
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>be scottish infantry division
>have better tanks than the two armored divisions in the game

really activates my almonds
>>
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>>174185330
>3 jumbos, command m4, and m4a3 I lost in a frontal engagement with 3 stugs and a few marders
How did you even do that
>>
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>>174185954

>flanking was minimised
>>
>>174186076
probably tried to ram them

jumbos literally cannot be penned by a lutelande division unless
>a) an 88mm gets them
>B) they get bombed

you would have had to have literally driven into the enemy AT in order to die
>>
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>>174185662
>1 new post
I wouldn't believe me if I just said it, so here's a ss of the general event.

>gather a force to push the flank after losing control of the town.
>infantry get BTFO by machine guns in the treeline despite massive HT and tank support
>HTs get btfo by artillery jeep

The treeline in question is the one by the 3-vet stug

>he can't push out though as everything that passes the trees gets blasted
>scouts notice a massive group of enemy armor coming in the distance
>it's luftlande, I don't give a shit, bring it the fuck on
>stugs come around the edge of the map, start trading shots with the 2 jumbos
>no one dies. they bounce, crit, and otherwise do no damage to my tanks. my tanks do nothing to them
>HE FUCKING CHARGES
>10 armor stugs rolling down on my tanks that should be eating them for breakfast, and none of them are fucking dying.
>He literally rolls up close enough that he has the AP to kill a jumbo. One of my jumbos dies, the rest panic
>My entire push is fucked, and I run out of time

Just to be clear, this was not a short engagement. I brought in and emptied a supply truck because my tanks ran out of ammo bouncing off that 10 armor.

I was trying a deck without any 76mm guns specifically for fighting the luftlande. after that match I got rid of the card of M4A3 75s and put my E8s back in.
>>
>>174185954
>ATGM replaced by towed AT guns
>helicopters out of time frame
>recon helis replaced by recon planes
>SEAD out of time frame, was out of scale in WG anyway
>recon the exact fucking same
>deckbuilding restricted to realistic OOB, phase based choices introduced.

>morale system re-introduced to the game and iterated upon after it was more or less removed in RD
>frontline system 100x better than capture zones
>factions actually play differently, actual diversity over WG's each coalition being largely a reskin of each other
>removal of bullshit logistical shuffling that was completely out of scale


8/10 made me reply
>>
>>174186604

Aaaaaaaahhhhhhhhhh why is it so fucking UGLY god DAMN.

Shit looks like a 2007 game REEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>174186907
I bricked my 970 and I'm using a 660 right now. Sue me
>>
https://www.youtube.com/watch?v=3BT-jzb1tUw
Phase A Crocodile.avi
>>
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People complaining about the game being "ugly"
Didn't expect this desu
>>
>>174187096
>>174187142

not the card, the game is just fucking horrible looking.

Its the same engine as WG right? Why does WG look 100times better? Sounds and Effects as well.
>>
>muh graffix over gameplay

wow, you'd fit right in on the Steam forums.
>>174187214
Turn unit scaling off or down to small. Many sounds are currently broken, they worked fine in the closed beta.
>>
>>174187276

>muh graffix over gameplay

But the graphics and gameplay are both worse than Wargame though.

Game looks and plays like an early 2000's cheapo WW2 RTS.
>>
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>>174187142

I don't get it either, maps look much better than the copy-paste towns and industrial zones of Wargame. Colour is nice too, glad they didn't jump on the Saving Private Ryan washed out colour meme that every WW2 game seems to go for.

It may not be graphically advanced but it has that god-tier RUSE aesthetic
>>
>>174187395
It runs like shit too, very strange. Liking the game but the look is bizarre I agree.
>>
>>174187487
It doesnt have the RUSE look, what are you talking about? RUSE looks 10x better than this shit
>>
>Wargame EE looks better than SD

What did Eugen mean by this?
>>
Do bailed out crews ever get back in their vehicles?
>>
>>174187638
eeeeh, EE looks like table top wargame, SD looks like reality, save for the shitty grass.


>>174187764
No, imo they should once the vehicle 'calms down'.
>>
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>>174187638

eeeh
>>
>>174186161
The maps are too small and so pushing up to attack an enemy from the side is harder and riskier. It basically requires a teamgame and an incompetent opponent that you can push in. Obviously you can still ambush an enemy from two sides if he's being too aggressive, but the offensive flank is harder than in WRD.

Further, cheeki insertions have been completely removed. Which is nice if you want a neat simple frontline. removing CV sniping was even good for gameplay, although I wish sniping reinforcements was a thing. But it makes the game simpler.

You only have a meme image so I doubt you've thought about it at all, but it gave me a soapbox so w/e

>>174186789
Half your defenses are that something is out of time frame, which is true but it's not a defense - game is still simpler for it.
Recon had a big role, stealth was its own threat type that required specific counters, in SD the diverse recon tab has been simplified into recon infantry and sometimes a recon jeep, and its role is to just spot. In big part because flanking and breakthroughs have also been severely restricted, but also because invisifire and atgms were removed.
There aren't "phase based choices". The phase system is a great way to make specialized decks work. But it doesn't provide choices. Choices are when I'm wondering if I want to open with a superheavy, two mediums, three mediums, two mediums and some lights or maybe one medium and a light. The phase system means that at any time in the game you have one type of tank available, because the others have either been already exhausted or are not yet available.
The deckbuilding is super realistic, just like a division commander had no control over what units he was assigned, so too do the decks build themselves.
WG factions only play the same if you don't know how to play WG.
I agree that the frontline system is great and wish we had a cold war game with it.
>>
>>174187821

>SD looks like reality

wrong.
>>
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>>174187586
>RUSE looks 10x better than this shit
Now I love RUSE just as much as the next person, but this post is bullshit.
>>
>>174188120
>WG factions only play the same if you don't know how to play WG.
Most of this post was reasonable but this is pretty untrue, there was such an aggressive attitude by the community towards each faction being capable of the same things in WG that the factions did turn out quite similar in RD. Main differences where focused on which sort of bullshit units you could bring to the party.
>>
>>174182218
EVERY PLATOON IN THE 15TH HAD A 2" MORTAR

WHERE ARE MY CHEAP SPAMMABLE INFANTRY MORTARS FOR THE SCOTTS EUGENE
>>
>>174190370
Mounted on a universal carrier.

I fucking hate it too
>>
>>174190370
realism is not a valid argument
t.Johan
>>
>>174190370
>a mortar for every four infantry squads the scots field
please no
>>
>>174190650
Its only 51mm.
>>
>>174190640
That's sort of fair but the 15th would be better balanced if:

>Move AVRE and Crocodile to B/2 and C/4, one card each
>Move Daimler Scout and Daimler Little John to A/2 B/4, and give the non-LJ Scout a vet star
>Move the 2" UC to phase B or remove it entirely
>Add 2" Mortar infantry to Phase A, two cards of two
>>
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>cruiser action
>actually a battleship
>>
>>174191097
>Accept cruiser action
>Only get a destroyer
>>
>>174191036
I think we need to see what the rest of the divisions play like before any real balancing an get done.

I mean, take away the Scots engineering vehicles and they're basically a shitty 6th Airborne.
>>
>>174190008
I was disappointed by the community's consistent pushing for standardization too, and by Eugen ultimately caving on the MG issue. I think that while the factions seem similar, in practice the super units and various imbalances and gaps made them play very differently from each other. The differences will likely turn out less drastic than in SD, this game does after all have specializations intended to be competitive, but WG factions were not reskins of each other.
>>
>>174191097
pulling off those missions is a blast though, just had my 2 blucher type ca's run into a b and 2 cls, but i trained for night battles and he didnt, so at 1000m the 9n guns have no problem penning the extended belt
>>
>>174191710
>but WG factions were not reskins of each other.
ofc not, but it did grind my gears how the whining for newer and fancier unicorns slowly ground away much of the diversity that ALB had.
>>
Does anyone have links to the ORBAT/TOE for the divisions in game?
>>
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>>174190650
They didn't carry much ammo with them. You'd pop off like 20 rounds or something.

I'd like to know where my Humber LRCs are at though.

>mfw every single uk infantry division will get decent tanks in it's TOE because of the semi-permanent brigading of armour
>>
>>174192567
>>174190650
>>174190370
How would one represent this?
>Cheap infantry mortars with very little ammo?
>Mortars in Scot command sections?
>A separate type of squad like the Bren section, but armed with a mortar, a Bren gun and 4 Enfields?

Holy shit I like that 3rd idea.
>>
>>174193190
Replace bren groups with the 3rd idea 2bh
>>
>>174191884
>you will never ever have proper Cat C T-55 and T-34 hordes again
>>
>>174193190
Or just put mortars in all the infantry squads like reality
>>
>accidentally unload all your units at the start
>alt+f4 instantly
>>
>>174193190
You'd have to have a seperate card with 3 people in a unit.
>>
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Rip Balleste, your 700 tons are worth more than a 15000 ton Austrian Battleship ;_;.
Is it possible to invade and take home areas like a colony? I have a blockade around A-H and now that they lost their best battle ship they have 10k tons total compared to my 80k in the Mediterranean.
>>
How is this game any better than RD?
>>
>>174187142
The trees look like shit, the scale of units compared to their surroundings are also wonky
>>
>>174194960
The frontlines system is leagues better than the zone system that RD uses and the usage of terrain is a lot better, so you don't have the giant clumps of forest that every match you already know what's gonna be in there

>>174195079
Yeah unit scale is really weird, I don't know what they going for with that
>>
>>174195239

Yeah instead you have a frontline that tells you exactly where the enemy is
>>
>>174195316
Not always, lack of your own units can cause the frontline to jump backwards pretty suddenly, even if there's only like 1 squad of enemy infantry nearby
>>
>>174195239
>>174195079
you can disable scaling in settings, it's wonky so you know which way a tank is facing without zooming in all the way
>>
The game reminds me more of Company of Heroes 2 with the color schemes, unit cards and UI than Wargame
>>
>>174196207
It's less of a wehraboo clusterfuck much to the chagrin of every weeb on the steam forums
>>
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>early game Japan, no big ships, no tech, no money
>Superimposed X turrets unlocked
>12 inch quality 0 guns unlocked
>Parliament has voted to authorize $40,000,000 for a battleship!
>all on the same turn
>>
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>>174196547
>>
>>174197159
>start production on a battlecruiser with superimposed X
>about 12 months into development get superimposed B as well as up to 5 center line turrets as well as triple turrets
FUG.
>>
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Thanks for watching! As for the rest of those too busy with Easter, you can just watch the recording.

Video archive of the stream is on Youtube right now. Treat it as an AAR because I won't be writing it here (I may still do narrative AARs for future scenarios) We're six hours in (game time) with six left on the clock.

https://www.youtube.com/watch?v=iNUAyHArJ5o

So far I think it's going well. 48th Guards Tank Regiment is badly wounded and has probably assumed the defensive; I'm sending recon to look for them, allowing me to plan my counteroffensive.
200th GMRR still has a significant BMP and tank presence in the center, they've taken the eastern bank of the Weser there and are trying to fight for the river crossing now. The focus right now will be on containing them while counter attacks cut off their HQs and artillery support.
332nd Guards Tank Regiment is completely destroyed. All 95 of their T-80BVs have been destroyed or disabled, and I'm expecting no resistance when I send the tanks to counter-attack there. If successful, I could catch up to two 2S1 artillery battalions, several objectives, and even the 12th Guards Tank Division HQ and fatally wound the Soviet force.

Our fighters seem to have scared off the Soviet MiGs, but our CAS and helicopters are all gone. Buks (SA-11s) were more than enough to deal with our limited air support.

Current situation @ 1024 hours (H+0554). Sorry if you can't read shit.
>>
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Rate my first deck
>>
>>174202283
shit
>>
>>174202331
Really
>>
>>174202283
all told, your tank tab costs more points than you make in a 40-minute game. more quality, less quantity would probably be a good idea, including throwing in a firefly for phase A.

probably need more pioniers instead of a card of MG42s, just for the meat.

could probably cut that flak 36 and flak 38 AA for a plane and some support, like a beute cromwell, or another card of recon

artillery and supply are excessive for how I play, but with how strong arty can be I guess that might be subjective
>>
What the fuck is up with all the edgy retards that keep kicking me from games for naming my self Niggerjewmuslimkiller666? I had absolutely 0 fucking trouble in Red Dragon. I swear to Allah the new audience in this game is fucking cancer
>>
>>174201763
what about that google earth thing that shit was lit
>>
>>174203504
paradrones
>>
When are we getting a new Men of War steam group or Discord? I would even settle for an IRC channel, just no fucking memespeak
>>
>>174203504
Paradoxfags are just "respectfully disagreeing" with you :^)
>>
>comparing Panzer IV J to Panzer IV H
Why is one side armour and one accuracy worth 20 points and a one-per-card penalty?
>>
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>>174205790
Now.
I play MOWAS with quite a few people already. This place has Steel memes to stay afloat so I'm not to worried about it taking away discussion.
https://discord.gg/3QxutdE
>>
>>174191884
diversity in skyhawk count?
>>
USA is fucking redicioulous in Rule the Waves. I'm at war with them and managed to sink 4 BC, 2 B, 4 CL, 6 DD over the course of 2 years and yet they're still pouring in even more ships into the caribbean. Both of our budgets are now exceeding GB's due to how intense the war is. Puerto Rico has changed hands 4 times during the war.
>>
>>174209746
The US usually surpasses the Brits by 1920 anyway and yeah, their budget and industry means the USN gets huge.
>>
>>174210259
Are we talking historical resources or nah?
>>
>>174212472
Either.
>>
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R8 M8S
>>
>it's a "handful of panthers fighting hoards of allied tanks fastmoving down roads" episode
SD is authentic to the source material. Don't tell me otherwise.
>>
>>174206559
The Panzer IV J had a hand cranked turret, while the Panzer IV H had an electric one. I do not know if that difference is in the game.
>>
>>174216382
Turret rotation speed is universal ingame so, no, it doesn't really matter.
>>
Combat Mission with Japs when
Close Combat with Japs when
>>
>>174218419
Japs are pretty lame. I want to play ANZAC
>>
>>174217726
are you sure? There were definitely differences in wargame
>>
>>174218708
So Japs vs ANZAC
>>
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>Yet another american division with garbage units and garbage stats

Eugen is literally the biggest wehraboo developer in the industry.
>>
redpill me on making ships in RtW
>>
>>174218849
Aim times is different, but the actual hull/turret tracking rate on the models is pretty much universal across the board.
>>
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>>174219517
1. Research ship design so you get cool shit like centerline and superimposed turrets
2. fear monger as much as possible so the government gives you loads of funding
3.design big ships with big guns, or design small ships with torpedos to fuck big ships up
4.???
5. build the ship.
on a serious note, you shouldn't focus much on battleships for the first few years due to low funding and rapid tech advancement. 6 inch guns are your friend as guns larger than that have a penalty to hitting destroyers. It's fine to have a slight RoF penalty to your secondary and tertiary guns since theres so many of them and lower calibers already fire fairly fast.
>>
>>174219350
supply boats?
>>
>>174219350
>140 points for a 10 attack power, 13 armor, C Phase tank that won't pen jack shit unless it moves up some 300+ meters all while being penetrable to B Phase panzers, nevermind C Phase, before those 300 meters
>no stars
I get it's an infantry division, but that tank will do fucking nothing. What are you doing Eugen?
>>
>>174219517
Centreline multi-gun turrets whenever possible, speed or armour superior to their most likely intended opponents, 4 or 5 in guns for DDs, 6 inch guns for CLs, either 6, 8 or 10 inch for CAs and remember that the more different calibres a ship has the worse, tertiary batteries are basically never worth the weight and anything bigger than 6 in get penalties firing on DDs.

Long range and reliable engines are for Raiders, Colonial ships and precious little else unless you have a shitload of free tonnage.
>>
>>174220501
Rhino shermans were designed to cut through hedgerows
>>
>>174220832

But they won't in-game, already confirmed by madmat no tank will be able to drive through hedgerows.
>>
Battlegroups listed by power rating:

US
UK
Panzer
Luft
>>
>>174220894
Well in that case
>>>Eugen
>>
>>174220936

>12. SS not the best

kek
>>
>>174220936
>US first
>12th third
>>
>>174220936
t. history channel
>>
SD doesn't look that good to me but I feel like getting it just because WG is dead as fuck at times.

Confirm that I can pre-order and play until a certain date before refunding?
>>
How is the RTW gameplay, particularly its diplomatic part?
>>
>>174221601
Fun.
>>
>>174221019
>muh firefly
>>
>>174222046

>Firefly
>1200m range cromwell in phase A
>BEF Panther
>Panther G
>Wuhrframen 40
>Flak 41
>>
>>174221884
How complex is it?
>>
>>174222417
You are just in charge of the Navy, you dont control diplomacy
>>
>>174221473
You can pre-order, play the beta, than refund at release.
>>
>You cannot build a destroyer of the displacement
Where can I see what the max displacement I can build is, and how do I increase it? I literally cannot build 900 ton dp destroyers
>>
>>174224862
500t is the starting allowance, you have to research in Light Forces and torpedo warfare to unlock higher displacements, which I believe go 600, 900, 1000, 1500.
>>
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ITS HAPPENING
>>
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Is there damage difference to the HE types?
so far flak 38 did nothing at all
>>
>>174225202

I assume so, what do those little icons next to the HE number represent? AoE damage?
>>
>>174225287
Maximum ammo
>>
>>174225379

I don't mean the numbers, i mean that little symbol right next to the 5, looks like an ammo belt for the Flak 38
>>
How do I cancel an attack in RtW?

I am only in control of 2 ships and the rest of the fleet is fighting a losing battle instead of retreating
>>
>>174225686
You can't, you've just been Beatty'd.
>>
>>174225484
I assumed its the HE ammunition type but both units have flak 38
>>
How do I into Emperor of the Fading Suns
>>
>>174219350
>Artillery in the support tab
wat

Also, do we know whether Rhino tanks will be able to traverse hedgerows?
>>
>>174228809

Maybe it's in the support tab because it can also be used for direct fire instead of just indirect fire.
>>
>>174219350
I'm thinking that phase B medium tanks are going to need a price buff at some point.

M4A3 75mm, Panzer IV, Churchill IV, are all just too expensive for units that get very easily popped by phase A anti tank guns and don't have the AP to stand a chance against late phase B tanks like the Panther D. Whilst many German players are forced into buying the PzIV by circumstance, the Churchill is never taken, people just get 3cards of command Churchills instead.
>>
Historically, how did tank combat actually happen in the hedgerows of Normandy? I assume the whole tank column advance didn't really work the way it did on the eastern front. Was it about as chaotic and cat-and-mouse as SD makes it look?
>>
>>174178048
so what can the 37mm actually do?
>>
>>174219350
>shit IRL
>shit ingame
>complain
kys IRL amerilard
>>
>>174228969
You can use any arty in the game as direct fire, but you probably shouldn't
>>
>>174229394
12 rpm
>fuck up half tracks
>spam HE at infantry in the open
>cheeky fucking sideshots
>300m range rocket of death on the AT version (the halftrack version doesn't have that)
>>
>>174230060
It doesn't have HE, it would be amazing if it did but not having HE is why it's so cheap.
>>
>>174229209
Vehicles in general are a bit too expensive. Why are the cheapest tanks in the high double digits in price?
>>
Panzerbabbies aren't nearly as aggressive as they need to be to beat scots. 17lbrs are perfect for psychological warfare as they never wanna send their precious Panthers into a crossroad where there's been 2 confirmed 17lbrs and possibly more
>>
>>174230849
Because they're absolutely worth it for their ability to dick on infantry.
>>
>>174230849
>why is a mobile vehicle that fucks up everything and is difficult to destroy so expensive?
>>
>>174230849
The Honey Stuart is perfect at 80 points
>>
>>174230950
It was unbelievably easier playing my first game as Scots vs my 10 games as Luft
>>
>>174231101
Luft is a terrible div though, I had a blast in my first 12th SS game despite losing
>>
>>174231049
command M5A1 is great too at 90 points
totally fucks up shit
why would you bring card of normal M5A1 when you probably wont be able to put them all to use
>>
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>>174231342
Yeah we all know about the CMD M5A1
>>
>>174231253
b-b-but they get cute little 7.5cm support guns and 3.7cm paks

and 10pt troops!
>>
Will 2 einsatzgruppen beat 1 rifle squad?
>>
>>174231924

is the rifle squad a bunch of Jewish civilians?
>>
>let's play a 10v10
>two dudes decide to play artillery and air only
>one flank crumbles completely in the first engagement
>the two dudes loses all their phase A airplanes
>they apparently only have B and C phase artillery
>both support guys leave two minutes before phase B starts
this is why we can't have nice things
>>
>>174232126
Oh shit I meant ersatztruppen

ERSATZTRUPPEN
>>
>>174225202
AA is shit for taking down planes right now, it mostly tickles them
>>
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>>174232126
>>174231924
>>174232270
>>
>>174232280
Mostly tickles them except when it shoot them down, otherwise providing a decisive advantage for any air-to-air engagements while also being able to very effectively engage ground targets
>>
>>174231253
only salvageable aspect of luftlande is their airforce spam, but even then a decent allied team can mitigate it, and coupled with how enemy arty totally fucks up anti tank guns and AA good luck trying to set up a decent defence against a concerted enemy push
>>
>>174232236
>"it's a team decides to spam 2 players on each flank and leaves you to deal with a massive gaping centre" episode.

On another note, the ducks alright but it's so fiddily to micro, you have to keep clicking the sodding thing to make it attack the same enemy after the initial run
>>
>>174232280
the tri-pollsters are pretty good at fucking up BF 109s, add a leader and you can usually fuck up early game air until phase B arrives and the Junckers come out
>>
>>174232846
Probably because the pilot really doesn't want to turn around in his shitty flying bathtub.
>>
>>174232925
pretty much this, if I can't get the fucker to kill a tank on the first pass I have to wrestle with this flying fucking whale and hope it bothers to give me a second pass before enemy AA/ fighters come to fuck me up
>>
update when?
>>
Stuarts are literally the best tank in the game based on cost effectiveness
>>
>>174235835
What, at attacking infantry on open fields? Because you definitely don't meant attacking other tanks.
>>
>>174235835
>cost effectiveness
This is the stupidest meme ever.
>>
>>174236371
>>174236431
I've seen them kill Fireflies and Bfw PzIVs
>>
>>174236371
they sure beat the shit out of early panzers and halftracks
>>
>>174236723
Sure it can kill anything, but we're talking likelihoods

>dude this 3.7cm pak totally killed 3 jumbos in 3 shots, it's the best anti-tank!
>>
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>>174237992
>he doesn't consistently have success using cheap Stuarts to harass infantry and beat back halftrack spam before using it's mobility to put it in a forward position where it can sideshot Phase B tanks when they finally arrive.
>>
>>174236371
they rape the early panzers that come out

if you're lucky you can completely overrun ther enemy frontline in phase A with stuart, greyhound and infantry HT spam, seriously, the suppression effect the HT's have is ridiculous, god help and luftlander you come across as even their ambushes arnt quick enough to stop the bullet spam panicking them and insta surrendering.

Carrier spam is the new meta. The only thing that at the minimum mitigates it is enemy beute fireflys and cromwells, but the axis players keep them so far back that you can pretty much swamp enemy infantry positions, at which point the axis player will just withdraw to a rear line until phase C happens. By then you've dug in and have 4 jumbos to greet them.

trick is to not dismount your infantry until their right at the woodline, that way you get maximum firepower and less attrition from enemy mortar spam
>>
>>174238215
Alright anon good for you
>>
>>174237992
I've seen them do it consistently though. So I'd say it's a fairly likely thing
>>
>>174238530
their relaly a tank for early game but if you keep them alive are extremely useful stressers to help with your massed jumbo and HT pushes mid game.

Honestly though, if you play the deck right, you won't need to push late game as you'll have wiped the enemy's entire starting positions, but stuarts are pretty nice to have for when you're doing armored recon and ambush missions around an enemies flank. Throw in a few spare HT's to lead the way and you can gurantee that you'll wipe any would be ambushers before reaching the enemies delicious rearlines
>>
>>174230560
oh

the version of the 37mm on the halftracks panzershreks come in have HE
>>
The tripolsten is fucking ridiculous

>dude let me just kill any AA/AT team in one burst ahaha
>oh did you send up some 50pt Fallschirm into these woods?
>I'll just wheel in and kill em because that's tris for ya
>>
>>174240760

Remember that bit at the end of Saving Private Ryan where the germans wheel an AA gun into the town and use it to shred the americans? Turns out that shit's realistic.
>>
>>174240817
>>174240760
Using AAA in direct fire is realistic.

The tri-polsten's secret space age aryan-seeking radar guidance system blessed by the prophets of zion themselves is not realistic.
>>
>>174241019
Tri-Polstens confirmed for being crewed by Jewish Legion soldiers
>>
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>>
Oh sorry anon, your HS AT-plane can't take out this mortar carrier in one pass, but this spitfire will be able to chew your ass open in three seconds flat. Yeah you can take a fighter to (potentially) protect it, but now I've forced you to spend 340pts+ just to use your 200pt plane. Which I'll shoot down anyway, because your fighter can't stop me from doing this. You're pretty much giving me a free 200pt kill actually, even my AA can shoot it down.

Why would you take the HS you ask?

Why, because it's great at killing tanks of course!
>>
I've beaten every single wargame campaign on the highest difficulties and played tons of 1v1, ranked or otherwise, in all 3 Wargame games covering 600hrs.

Why, then, can't I win a single Luft game vs Hard-level AI?
>>
>>174241463
Oh you're cute acting like artillery actually does anything
>>
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>Challengers with Dingo vet
>>
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>>174242386
pardon?
>>
>>174242545
Well you've had a lot better luck than me, all my arty does is make little sounds while firing from 1200m away
>>
>>174242545
>unlimited anurism works.jpg
>>
>>174241019
>aryan seeking radar
hearty kek
>>
>>174242287
Because the AI is weird in conquest mode. It doesn't play like a human at all. And not just in the usual "AI has maphacks" way.
>>
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Pionier or Panzer Grenadier? also rate
>>
>>174243073
I put it down to infantry being vastly more vulnerable to vehicles than in Wargame.

>AT guns will get slapped silly trying to advance and die very easily in general
>pushing with any kind of AT-plane will result in it being shot down by an enemy fighter in seconds if you don't have a fighter of your own literally a second away
>Infantry can't engage armour outside of slapping distance

Luft are just an incredibly inferior battlegroup with its reliance on (unreliable) aircraft above all else, but this is a beta so no doubt some large changes are in the works.
>>
>>174243872
Pionier are great for city fights, and they're cheaper, and they come more to a card. Panzergrens should be in your deck to provide infantry AT but pioners are the better unit.
>>
>it's a Luftlander abuses offmap arty episode
>>
>>174246496
He's got fuck all else going for him to be fair
>>
>>174246496
What else do you want him to do? Just roll over and die?
>>
>>174244123
I mean, we're getting more divisions eventually, so it's not like every one is going to be S-tier.
>>
>>174244123
using Hs129 once in phase A and when its ready again its already phase B
and it probably fails to take out that crocodile
>>
>just realized hitting the side or back armor of tanks with planes is more likely to kill them
I'm a fucking idiot.
>>
>>174249498
I feel like microing your planes to do this would be difficult.
>>
>>174249629
You'd be surprised how often people show their side armor or how often there's a gap in their defenses that'll allow you to attack from their left or right instead of their front.
>>
>>174249498

Don't aerial attacks normally count against top armour anyway?
>>
>>174249817
I doubt it. If you tried hitting the top of a tank with the duck at a reasonable angle, you'd most likely crash.
>>
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>>174250217

Hopefully the Stukas will deliver
>>
More divisions when Eugen?
>>
>>174249817
in WRD rockets and missiles were for normal armor, iron bombs could hit top if you're lucky
>>
>>174250592
When they figure out how to balance them out.
>>
>>174250642
Actual balance or Eugen balance?
>>
>>174250804
Eugen balance, because actual balance is a rarity.
>>
>>174251807
So, tomorrow?
>>
>>174251876
Heheheheheh....no
>>
>>174251918
But the current divisions are balanced :^)
>>
>>174251807
>Eugen Balance
French division with AMX-13s and ARL-44's when?
>>
>>174251876
Probably next week, optimistically this week
>>
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>One guy groups his units on a part of the map already declared at start leaving a gap

>Another quits for no discernable reason after calling us shitters

People in this game are fucking retarded
>>
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>>174178048
>tfw /wgg/ is back
>>
Does anyone have a flowchart for playing Red Dragon/Airland battle?
>>
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>Eugen in charge of balance
>>
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>>174253783
>>
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>>174253783
Ally tanks can't withstand a direct confrontation with axis tanks. You'll need numbers, suppression, or flanking maneuvers to deal with them.

Once again what the fuck Eugen?
>>
>>174253956
>suppression, or flanking maneuvers to
Shouldn't you be doing this anyway?
>>
>>174253949
>howling.jpg
>>
>>174253956
You'll need to commit more points, control more ground, and call in support to have a chance at damaging them.
>>
>>174254076
ah shit I forgot to put howling
>>
>>174254076
explain this meme
>>
>>174253956

Oh but he had numbers, i just had that BEF panther and a Jagdpanzer IV and killed every single one of his tanks, bleeding his deck completely dry of armor. Flanking maneuvers don't work since my panthers would just turn the ront armor towards his units flanking me before they even got a shot off due to the unreasonably high chassis rotation speed and the ability of units to face the frontal armor to units they can't even see due to how the IrisZoom engine works.
>>
>>174178048
>Command: Modern Air Naval Operations
I just picked up this game, Any good tutorial or so on, right now I am just doing sub actions which are simple to add.
>>
>>174181793
Fleet of Subs
>>
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>>174254304
Howling
>>
>>174254417
>chassis rotation speed
god fucking damn it, these tanks turn on a fucking dime

naziboos complaining about the panther being bad are actual 100% shitters

Its also inaccurate to have tanks to be able to turn in place that couldn't in real life like shermans. They need to add that as a mechanic with certain tanks being able to maneuver like that
>>
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>first online game
>tfw I bullied the luftlande
>>
>decide to try germans for once
>two retarded wehrboo teammates in a 3v3
>one of them literally doesn't push an inch the entire game
>despite having no opponent across from him because I'm being doubled up on
Don't worry though a YouTuber was there so you won't have to take my word kek
>>
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>>174255639
DO NOT BULLY THE LUFT
>>
>>174255971
Why?
>>
>avre fires in general direction of trees
>dead infantry comes out
>>
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>>174255639

>2 divisions in the beta
>One division consists of elite soldiers that arguably invented what we know as modern airborne operations
>The other is a rag-tag group of teenagers assembled from the German boyscouts in a desperate lack of manpower
>Boyscouts are the ones who kick ass
>>
>>174256242
You're forgetting the part where the Luftlande is mainly random asshole replacements instead of real FSJ
>>
>>174256242
>Standard British Infantry Division shits on them both
>>
Destruction is the most retarded game mode in SD. I think I haven't seen Allies win it at least even once, yet this fuckwits keep on populating those servers. Someone explain me why?
>>
>>174256915

Wasn't the 15th Infantry comprised of hardened BEF veterans? I'm probably mixing things up.
>>
>>174256242
91. Luftlande =/= 3. Fallschemjager

Luftlande only had an attached company of Fallschemjager integrated from the 6. FJD. The rest of it was mostly mid-eschelon infantry units and airfield units.

The besten de besten are actually 3rd FSD, which we're getting in the full game.
>>
>>174256960
I feel like destruction is the only mode Luft can win 1v1
>>
>>174257091
15th spent most of the war training. You're thinking of the 51st HD
>>
>>174256960
destruction has always been the retard mode in these games

it rewards parking your units in defensive positions and keeping them there, and lets you spam artillery and then clap your hands when the big numbers pop up
>>
>>174257649

I feel destruction was a better-flowing mode in Wargame where conquest demanded you seize control of specific polygons on the map using pricy CV units and that basically led to moshpits over valuable parts of the map instead of the cheeky breeki shenanigans you could do in destruction.

Now that we have the frontline system conquest is the way to go.
>>
>>174257486
>>174257091
Wasn't the 15th originally a territorial division at the start of the war?
>>
>>174257905
Frontline system makes Conquest significantly more enjoyable now. Especially when you can pull of sweet encirclements and actually have to cover your bases.

Destruction just turns into AT spam.
>>
>>174258646
Pretty sure it was, though the TA distinction wasn't very meaningful a year or two into the war.
>>
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Reminder to join MoW Discord and put it in the next OP
https://discord.gg/watM75d
>>
>>174257649
conquest is literally spam the most amount of mobile units and rush them forward. A certain deck is basically powerless against this tactic.
So it's quite clear what type of player you are.
>>
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>>174259784
>>
>>174259784
MoW only? Are are you guys tolerating SD casuals who happen to own MoW too?
>>
>>174257286
Destruction mode in general is heavily favouring Axis with 3rd infantry being probably the wost division for that mode. Also combo SS: Firefly + LL: Bf109 Phase A to nuke AT guns is fucking ridiculously OP.
>>
>>174259854
>he can't into AT guns and MG teams
>>
>>174259854
Are you retarded or just that bad?
>>
>>174260462
Yes SD is welcome
>>
>>174261058
>>174261530
are you upset that your spamming tactic is completely obsolete in destruction?
>>
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>someone actually wrote this seriously
>>
>>174261953
Wehraniggers need to die
>>
Reminder that Wheraboos are people too and to treat them with respect as you would any other human, even if they are lesser beings.
>>
>>174261953
Howling
>>
>>174261953
I swear wehraboos act like this every game. It doesn't matter if its SD44, H&G or MoWAS, there is just no point in talking with those people...
>>
>>174262204

I'm honestly quite surprised at the lack of wehraboos on /wgg/, I would have thought the /pol/ race-mixing was bigger.
>>
>>174262204
>Wehraboos literally deny the holocaust and glorify nazi Germany
>treat them like people

When the recognize the 6 billion Jews killed maybe.
>>
>>174261953
>the Alliance
>>
fuck PACT.
>>
>>174261953
>inb4 "20 x Agree"
>>
>>174261953
>only ever play germans
>panthers were never a problem for me :^)
lol
>>
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>>174262378
literally (you)
>>
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>>174261953
>Alliance
>>
>>174262337
/wgg/ always seemed to have more slavboos than anything and on other generals that might attract them there's just too much shitposting for them to be clearly dominant.
>>
>>174262985
Also the fact German equpment really was quite crap compared to it's reputation, and I'd like to think we have a bit more sense than that
>>
>>174263307
>German equipment
>Crap
AHAHAHAHAHHA. Panthers were literally unable to be destroyed by tanks on the Western front, and they had to use planes and naval strikes to take them out. On the Eastern Front, only and IS-2 was able to destroy a panther. That or a human wave assault that cost at least 100 men for every tank destroyed
>>
>>174263441
That was if they didn't break down
>>
>>174242169
>great at killing tanks

yeah, if you by some RNG magic kill in the first run, if not then it's writhe in the air like some sort of retarded whale getting shot at by AA before by some god given miracle it comes in for a second run. IF, and only IF, the enemy hasn't any fighters to rape it
>>
>>174262204
Wehrajews get the gas chamber
>>
Is there any Command: Modern Air Naval Operations players here?
>>
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>amerilards falseflagging and roleplaying as naziboos

a new low every day tbqh
>>
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>>174263441
*penetrates glacis*

pssssh, nothing personelle kid
>>
>>174263441
>be a panther
>flex your muscular gun and shine with your polished frontal sloped armor
>suddenly 10wild t-34 85 appear around you
>burn down one with ease
>get sideshoted by the other 9
>le t-34 face
*nothing personel kid*
>>
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>>174264327
*it was a hologram*
>>
>>174264621
>T-34 85 you fucked it is repaired and back in action by the next day
>your replacement panther can't even reach you since it breaks down so much
>>
>>174264621
Not correct
>be a panther
>flex your muscular gun and shine with your polished frontal sloped armor
>suddenly 10wild t-34 85 appear around you
>burn down one with ease
>other 9 shoot you from the front
>bail because the armour cracked
>>
>>174265323
how the fuck does the bail mechanic work?

i'ev had jumbos bail to fucking pak 37mm guns for petes sake
>>
>>174265618

Eh bailing only happens on a direct critical hit.

If a jumbo bailed due to a 37 mm pak it was probably close enough to the gun for them to use the sneaky super dildo instead.
>>
>join "noob game 2v2" lobby because it's the only one with people in it
>accidently pubstomp because all the noobs were werhaboos and we played scotts
>>
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>>174263441
>be panther
>get destroyed by M5A1 Abrams
>>
>>174267601
M5 was a criminally underrated chassis
>>
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>>174267842
vehicle turn times are too fucking fast, i flanked this pz4 and it almost was able to turn its frontal armor in time
>>
>>174262204
Agreed, every last wehraboo deserves a punch in the face unless they acknowledge the 6 billion of God's chosen who were killed.
>>
Refunded Steel Division fuck this trash
>>
>>174178252
I hope you kicked the ever living shit out of them.
>>
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r8
>>
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>>174268208
mad naziboo detected
>>
So does anyone know how armor works in steel div vs AP and HE? I know rockets can kill lightly armored units, but curious as to what the formula is.
>>
>>174268604

(AP-AV)+2=result in a 2d6 roll when looking at the cumulative percentage. Starting at AP=AV=2% chance to pen
>>
>>174268749
and you gain an additional ap for every 100(?)m you get closer to target
>>
>>174268749
Sweet thank you. So even with zero AP, there's a chance to pen light vehicles
>>
>>174268003
A moving vehicle can turn pretty fast though, you just brake with only one thread.
>>
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Is ramming a viable tactic? The US has way too many battleships and cruisers for me to take on in a straight fight, so can I just build destroyers designed to ram them at full speed and blow up?
>>
>>174269578
not turning in place, I was just speaking in general that was the only webm I had on hand

It makes it impossible to flank enemy tanks if they auto turn to face as soon as they see you, its going to make the KT impossible to kill
>>
>>174268527
As a 3rd armored play that image makes me fucking sweat, I swear the only games I've played have been against complete shitters who have the tactical thinking of a fruit fly
>>
>>174270249
try it and find out

create only destroyers designed for ramming and mass produce them
>>
>>174270249
not really, even when models completely overlap it seems to not always happen, and its weighted heavily in favour of the heavier ship, i've had bcs collide with cls and split them in half while taking minimal damage themselves
>>
>>174270249
wut
game
>>
>>174270249
haha on the ship name.

But it not viable.
>>
>>174270249
don't listen to their lies, complete your destiny, be the first ever kamikaze navy
>>
>>174271083
rule the waves
>>
>fighting over town most of the game
>by the time I capture it there is no town
Maybe I should have held back t a bit with the arty and crocodile?
>>
>>174272513
Nah. You either secure the town early on and turn it into a death trap for the enemu or they do and you have to level it. The alternative is a full on infantry assault with high casualties, support HE tanks, and tank hunters flanking the sides to keep their reinforcements at bay. Easier to bomb it.
>>
>game looks worse than WG in every possible way
>runs twice as bad

what the fuck Eugen?
>>
>>174273494
nice meme mosque
>>
>>174273631

Not a meme.

I run WG at max settings 60FPS and it looks great.

This game looks like plastic toys and all the textures are shit, runs poorly at just high.

Explain frogs.
>>
>>174263441
https://www.youtube.com/watch?v=NBI9d0-IfEM
>>
>>174272513
usually when I play as luftlande and spot one of my team mates having difficulty pushing a town I send both my fucking arty cars there and level it to shit, then I spam junkers.

All honesty though, towns are just a place to bog your divisions down in now; the cost of taking the town does not outweight the strategic benefit; you might as well secure the outskirts of the town and constantly bombard it to keep the enemy in there and advance elsewhere
>>
Are phase A Shermans worth taking or should I just load up on Stuarts? Also are the regular Stuarts good or just the command ones?
>>
>>174273764
its a beta you god damn retard

they haven't optimized it yet and also it runs fine on my computer
>>
250 start low income games are pretty fun

unless you are a brain dead naziboo
>>
>beth panzer
what the fuck is this shit. it kill everyone in one hit and refuses to die
>>
>>174275115
Phase A sherman, m8, and a cmd stuart will win you the initial contact. The sherman is a big target early on and capable of dealing with anything short of the firefly until phase B. Then it becomes meh but still pretty useful for drawing fire or supporting infantry. Though if you lose it early, you're boned.
>>
>>174268749
AV = Armor Value? What is in-game the difference between Chance to Hit (Cumulative%) vs Accuracy (%probablity of roll)? I know game show chance to hit when aiming at enemy vechicle, but where is accuracy?
>>
>>174277815
Accuracy is shown in battlegroup selection for the stats, kinda stupid it doesn't show up in battle. It's literally one more number. For the formula, I've got no idea.
>>
>>174266301
Does this game even have a something like a critical hit in its mechanics? I've never seen it mentioned anywhere.
>>
>>174278471
Afaik, no. But when people say 'criticals; they are just referring to the non-fatal damage a unit can sustain.

Afaik they happen when a shot penetrates but doesn't kill.
>>
>>174276048
What did the luftlande player with nearly 1200 in losses do? just throw infantry into the enemy guns?
>>
>>174268527
I like your posts on the forum. You and Sharkey Ward are a among very few people who actually make sense there.
>>
Well since no one plays command, what is the tank game you guys are playing?
>>
>>174280017
I've been dying for a tank sim desu
>>
>>174279495
tried crossing open ground with infantry into a double front between dylo and smiley

they left this big ass gap because the luft players stacked the left side but still lost it
>>
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>actually try Scots for the first time
>3 Scots vs 2 Luft and 1 Nazi boyscouts
>just fucking walk over the wehraboos
>Bren and Rifle sections just completely shit all over their infantry
>M8 shrecks everything slightly tougher
>They quit less than 5 minutes into the game after losing their mortars and air support
>>
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>be playing steel division
>name myself Hitler
>people keep kicking me from games for "being edgy"
>>
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>>174280809
maybe they don't want a braindead naziboo on their team
>>
>>174280809
>meanwhile the entire German team is variants of "SS-Panzergrenadier Divsion"
>>
>>174280809
Most people with those kind names are 14, so it's safer to kick them.
>>
>>174280967
Some of the better players of RD I met had names like Nigger, Idiot, Kikekiller and so on
>>
>>174280809
It's all the paradrones that bought into the game
>>
>>174281224
Doesn't make up for all the 13 year old niggerhitler666'es.
>>
>>174280931
Was rereading Le Panther 1947, the french post war evaluation on the Panther.

Holy shit
>Aside from his periscope gunsight (which is excellent), the gunner has
no other type of observation device. He is therefore practically blind —
one of the greatest shortcomings of the Panther.
>Once the commander has located a target, it takes between 20 and 30
seconds until the gunner can open fire. This data, which is significantly
greater than that of the Sherman, stems from the absence of a periscope
for the gunner.
>The turret traverse drive is not strong enough to either turn the turret
or hold it in place when the Panther is on an incline of more than 20
degrees. The Panther is therefore not capable of firing when driving
cross-country.

This is a pretty big fucking downside of the Panther but no way to model in game.

Also
>On the other hand, the engine was not operable over 1500 km. The
average engine life amounted to 1000 km. Engine replacement ac-
complished in 8 hours by an Unteroffiaer (mechanic by occupation) and
8 men with the aid of a tripod beam crane or a Bergepanther. Main gun
can be replaced using the same equipment within a few hours. The
German maintenance units performed their work remarkably well
>As a result, the Panther is in no way a strategic tank. The Germans did
not hesitate to economically increase the engine life by loading the tank
onto railcars — even for very short distances (25 km).
>The truly weak spot of the Panther is its final drive, which is of too
weak a design and has an average fatigue life of only 150 km.
>Half of the abandoned Panthers found in Normandy in 1944 showed
evidence of breaks in the final drive.

Game mechanic when Panthers breakdown before getting to the front so instead of a card of 4, 2 of the tanks break down before the battle so you only get two panthers per card?
>>
>>174281781
which variant was this?
>>
>push empty flank to spawn in conquest
>luftbabby unleashes his whole air force on me
>literally all of my AA gets wrecked
>get bullied for the rest of the game
Still won but it was annoying as fuck.
>>
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>>174282363
I'm not sure but the French inherited most panther's post war and
>>
>>174282979
The Russians had a few as well - If i recall correctly didn't both field a unit entirely of panthers?
>>
>>174283081
Well they tried to, doesn't really make sense when both sides started fielding better post war designs
>>
>>174282417
luftlander air spam is annoying as fuck but that's the only tool they have, and it's just an irritation not a breakthrough weapon. It's just a ballache having to replace the units the fucking airspam wipes out
>>
>>174283081
The french unit was the 503e Régiment de Chars de Combat.

The Romanians 1st Armoured Brigade had 15.

The Russians would use them till they broke down, then abandoned them.
>>
>>174279782
sharkey ward is literally a brazillian hue nigger
>>
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i miss the gommunism memes of /wgg/
>>
>>174281781
What happens if the bergepanther breaks?
>>
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>>174280472

if you want to be a really huge dick loadup on Typhoon AT and 17 pounders.

>mfw wehraboo tears when their panther D/Gs get nuked by Typhoons
>>
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The Axis.
When will they learn?
>>
>>174290415
Never, that's what makes them wehraboos.
>>
>>174290415
I fucking loved that match
>>
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The unfinished Omaha map looks like a half-way between the two maps we already have. Plenty of hedges but long sight lanes on the flanks.
>>
>>174280931
>due to no periscope for the gunner, it took 20-30 seconds between locating a target and shooting at it
it doesn't have to be 20-30 seconds in-game, that would be too much, but some kind of delay before firing would really help with ambushes and flanks. as is, they just fucking snap towards the ambushing tank and fire instantly. if nothing else, they could simulate it with a longer aim time.
>>
>>174290415
>>174292785
oh damn I think I was in that game, a couple of hours ago right?
>>
>>174293220
Wehraboos got spanked in 14 mins?
>>
>>174293379
I feel like the match was longer than that... but a bunch of axis players quit early on
>>
>>174293465
Wasn't the same game, we had no axis quit

It was also a premade team on allies
>>
>>174293609
oh, I was in a game a few hours ago that ended up looking exactly like that. I was all the way on the axis right and all my allies quit or got BTFO
>>
>>174293693
It happens a lot because wehraboos are utter shitters it seems.

There was only one guy playing scots in our match and he was caught in the factory unable to push much farther
>>
>>174293896
I'm an idiot, I just realized I was allies in that game, fuck me. Nvm.


Also Im a massive wehraboo but most wehraboos don't realize the krauts were so successful because of their doctrine/tactics etc, not because they had sooper leet invincible tanks
>>
>>174178943
its in a beta with 4 of 18 divisions and only two maps. If you probably already sunk hours into it, which is impressive for what is essentially a demo.
I have no doubt the full game will be amazing when its released in a month.
>>
>>174294054
Nah dude the Germans had the best tanks ever, Michael Wittmann himself killed 6 gorillion allied tanks when he left his unit to go in his tiger alone
>>
>>174294141
oh right I forgot about that part.

>>174292964
Okay I know this game takes plave on D-Day + 1, but it's really really annoying to have a map called 'Omaha Beach' and then have none percent of the playable map be on a beach. Like the fucking map isn't even oriented so that the beach is behind the allies
>>
>>174186604
lol at your ded calliope
>>
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>>174294410
Afaik the map is a rectangle angled with the long ends perpendicular to the beach because in the campaign the mission will focus on moving deep inland to meet up with airborne elements. Whereas ofc in multiplayer fighting across as wide a front as possible is more desirable.
>>
Why would I ever pick a MG team over an AA team?
>>
>>174295498
because muh 'mersion


>>174294967
totally forgot there was going to be a campaign
>>
>>174202283
complete shit you naziboo scum

3rd armored will wreck you
>>
>>174295498
urban warfare
>>
>>174295498
AA can't go in buildings, some can't go in forests.

MGs can and are cheaper.
>>
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I'M TIRED OF GETTING PUSHED AROUND

I'M TAKING THE FIGHT TO THEM
>>
>>174279782

>you and sharkey ward

But anon, i AM sharkey ward.

>>174283986

Boxman pls go.
>>
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reminder to put down Wheraboos by reminding them of Arracourt.
>>
>>174299072

Their response is always

>but it was an ambush so it doesn't count
>fite me 1v1 like a man
>>
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Friendly reminder
>>
>>174298565
a-a-a single bofors managed to rout 4 of my tanks
>>
Proposal:
>Make Panther cheaper
>Give it a worse aim time
>Allow Shermans to fire on the move with extreme innacuracy (but good for spooping krauts)
>>
>>174299564
>be luftlande
>get bullied
>>
>>174299692

>worse aim time when it had variable zoom optics (2.5x to 5.0x)

Panthers should have better aim time when stopped, but worse aim time when coming to a stop to fire due to the lack of stabilizers. That said none of this matters since aim time is intrinsically tied to rate of fire due to the retarded way IrisZoom handles things.
>>
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O-o-ob's s-stürmt o-o-oder schneit.....
>>
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R35 is a cute tank and tries very hard.
>>
>>174300342
CUTE
>>
>people say that off-map artillery is too much
>you LITERALLY need to predict where the enemy will be not only 40 seconds beforehand, but also with a +/- 10 second variability

yeah alright
>>
Are flammenwerfer worth?
>>
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So you're defending Normandy when this guy walks up to your flank and slaps its ass, what do? Keep in mind it has 21 frontal armor
>>
>>174300582
so basically you're saying you're retarded and can't tell where a unit moving at a constant speed will be in less than a minute
>>
>>174300901
Just flank or use air, it's not that hard.
>>
>>174300694
2 men has just been too fragile in my experience. sturmpios are aight tho
>>
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>>174300582

I just use it on a city filled with infantry

>mfw that delicious naval bombardment killing hundred of german paratroopers in the city
>>
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>>174301335
go back to /r6g/
>>
>>174300901

I move a BEF Panther to 900m and snipe it without any chance of being penetrated back.
>>
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>>174301574
>BEF

British Expeditionary Force?
>>
>>174303031

Befehl, actually.
>>
>>174303031
Befehl

It's german for "big boss."
>>
Post Luftlande decks. I don't like getting bullied.
>>
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>>174303720
first deck I made when I first got the game, and never touched it again

pls no bully
>>
>>174303720

Guaranteed to hold an urban area or you can have your money back.
>>
>>174303720
your job is to capture villages in phase A then air spam for the rest of the game. keep that in mind when building a deck
>>
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>>
>love the idea of using captured french tanks
>get 8 of the 35s rolling in a column in a Phase A rush
>encounter a 6pdr
>alright let's take it out!
>8 shots
>0 hits
>half my tanks get panicked by a tri and fall back
>>
>>174304216
>that everything

IT'S SHIT, HOLY CRAP WHAT WERE YOU THINKING YOU BRAINLET, YOU'VE MADE A CONSCIOUS CHOICE TO MAKE THE WRONG CHOICE IN ALMOST EVERY CASE

NEVER POST ANOTHER LUFT DECK AGAIN, OR ANY DECK FOR THAT MATTER; GOD KNOWS WHAT YOU'VE GOT GOING ON UP THERE
>>
>>174304346
THIS IS MARGINALLY LESS SHIT BUT ALSO LAUGHABLE; GET AHOLD OF YOURSELF! WHY ARE YOU TRYING TO MAKE LUFT EVEN MORE DIFFICULT TO PULL OFF?

JUST FUCK OFF, MY GOD
>>
>>174304216
>>174304346
>no ersatz
>no machine gun 37mm
>flammenwerfers
>>
were we getting new divisions sometime this week?
>>
>>174307725

>shit
>won 14/14 games so far

git gud
>>
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PLEASE ALLOW ME TO EXHIBIT AN ACCEPTABLE LUFT DECK, TO BE MODIFIED AS PER TASTE
>>
>>174308516
I don't care that you've fought against either absolute idiots or easy AI; even if you're the best player in the world.

Your deck is shit.
>>
>>174307921

Ersatz are garbage meme units only used by retards, 37mms have lower suppression than flakvierlings and are too expensive to justify their purchase and flammenwerfers are used specifically to dislodge infantry from the industry part of the columbine map and has so far worked flawlessly with literally 0 losses.
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>>174308613

14 out of 16 of those defeats were connection issues. Maybe stop being complete trash at the game and using retard tactics.
>>
>>174308919
We're not talking about victory or losses, just deck comp

But really, congrats on being able to win with such a shit deck
>>
>>174308521

>no command tanks or command support vehicles
>ersatzmemes
>unvetted stugs
>2 cards of pak 36s
>the completely useless phase A single barrel flak 38
>no phase A mortars to cuck enemy AT guns
>single HS 129

I can already tell you're a special kind of retard.
>>
>>174308919
nobody cares about your stats shitter

>>174308521
>offensive recon
sturm pioneers are shit
drop the 2 star stug for the phase A tankette
ig18s are shit
panzerschrecks are shit
AT planes are shit, need more fighters. also why are you upvetting planes it doesn't make a difference for ground attack
>>
>>174309335

>phase A tankette
>literally not enough AP to fight stuarts

It's pointless. Also panzerschreks are ridiculously good if you're not absolutely incompetent.
>>
>>174308654
>having literally no clue how to play luftlande
ersatz are needed to hold ground and eat fire for the paratroopers. if you can get away with not using them, you're probably destruction trash, or you're not holding your share of the map. 37mms pay for themselves 3x over if you're not retarded, and are actually useful on colombelles, unlike panzerschrecks. and if anything is a meme, it's fucking flammenwerfers. close-range offensive unit with 2 strength = completely useless against anyone with a brainstem.

not to mention taking flakvierlings instead of useful fire support earlier on, or literally anything else. you're always going to buy the 88s first, and you're not going to spend more than 260 points on AA in C. sturmpioniers are also pointless trash.
>>
>>174309494
you use them to fend off halftrack spam, not fighting other tanks. any 2 strength infantry unit is virtually useless, doubly so for dedicated AT
>>
>>174309112
Point by point :


>Luft having command support vehicles
Ersatz are great for just being present and being shot at
It's two risky having 2 vetted stugs vs 1 vetted and 3 regular
Pak 36s are also an amazing hidden gem
Having an AA in fighter combat ensures your victory, while also acting as a strong MG
Mortars are a potential addition
By the time it gets to Phase B I'd rather buy JU

>>174309335
Point by point again:

Recon having AT and double the men for a small extra cost is great against rushing vehicles
>fucking PHASE A TANKETTES
Schrecks are not shit, 250m range AT hidden in buildings is great
Sturm will dominate any 100m infantry combat
ig18s with their HE-10 make for solid, cheap support if you want direct HE in lieu of tanks
I'd rather have one FW that's less likely to get shot down, to taste
My God why do I need to explain all of this?
>>
>>174309684
>you use them to fend off halftrack spam

Pak 36s excel at this job
>>
>>174309609

I have consistently held the industry area of colombelles with that deck against any deck the Allies were able to throw at me so far without ever using a 37mm gun, losing a panzerschrek squad or playing destruction.

All you have to do is micro the panzerschrek to instantly hop out of the building after it fires the first shot (usually one shotting a Crocodile or AVRE) and move him in again after it reloads.

Flammenwerfers one shots infantry out of buildings buildings in that same industry area causing the 3 star fallschirmjagers to exterminate any survivors. Same is true for sturmpioniers. Early german AA is trash at fire support and will never survive the mortar barrage fired at it by a competent player as soon as it's spotted.

This sounds like a bad case of you being horrifically bad at the game and trying to justify your unit choices based on how easy they are to use instead of their overall combat effectiveness.
>>
>>174309764
>Sturm will dominate any 100m infantry combat
you know what dominates better? insta-killing the other squad instead of having a flamethrower, on top of having 4 more men, 4 more rifles and a machine gun, all for the same cost. never fucking ever take sturmpioniers if you can take regular pioniers instead.

>>174310096
I really wish I could get opponents who have no mortars, let a 2-man squad run at their infantry uncontested, and drive their AVREs into panzerschreck range.

there are 2+ other people currently calling you retarded for a reason. having bad opponents who allow you to use sub-optimal choices doesn't make your choices any less fucking sub-optimal.
>>
>>174309764

If you're wasting points on units "to be shot at" you should instead use those points in units that can do all the shooting without getting return, like flammenwerfers and sturmpioniers in close quarters.

It's not risky at all actually, since you shouldn't need many tanks to hold urban areas and luftlande should never play open fields, having elite stugs means they will get 25% more accuracy and about 10% more rate of fire, which will cause them to be hilariously more effective than a regular stug.

That flak 38 won't help with anything, it's not a tri-polsten. And the Hs-129 can one shot any allied tank, the Ju-88 can't.
>>
>>174310341

Most of /wgg/ is made up of sub-par players who wouldn't understand how good players play the game if it was explained to them in a 250 page textbook. I've been curbstomping streamfags since ALB and present in every single wargame match /wgg/ played against reddit so far (pro-tip: we never lost). Anyone calling that deck bad is objectively a bad player without any understanding of actually good tactics.
>>
>>174309764
recon's purpose is to be stealthy and provide vision past your front line. they should be in return-fire mode/weapons disabled at all times. literally wargame 101 all over again

any 2 strength infantry unit is useless. a single misclick gets you instantly killed. hiding them in buildings is pointless since they'll get killed by enemy infantry or arty, and if not, then it means you've already capped the town and the enemy isn't gonna send vehicles in there. this isn't wargame where giant forests, hills, and repairs made aggressive AT infantry viable

ig18 is slow and doesn't have reach. better off grabbing basic support vehicles and actually being able to chase down infantry, or using flak

tri polsens are gonna rape your FW all the same. you're better off massing air attacks which spreads the damage

>>174309936
AT guns must be setup preemptively. useless for the early game rush, not to mention they can't support infantry

>>174310490
relax sharky
>>
>>174310659
Luft doesn't have any Phase A support vehicles to chase down infantry
>>
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>>174310659
fucking christ m8
>>
>>174272513
That is entirely accurate to the Normandy Campaign.
>>
>>174310490
"streamfags" and redditors are the type of people who start the game having no idea how to unload infantry, then get frustrated when the trucks don't fire at anything.

you have the ability to look at two choices for your deck, pick the clearly and objectively inferior option, then go and start posting about how it's tactically superior and everyone else is just bad. you are genuinely mentally deficient.

this is the dunning-kruger effect in action.
>>
>>174310490
>Most of /wgg/ is made up of sub-par players who wouldn't understand how good players play the game if it was explained to them in a 250 page textbook.
Didn't someone from /wgg/ attempt to do that exact thing?
>>
>>174310784
true, which is why they're the worst battlegroup. transports and support vehicles are actually important this time around unlike wargame. anyways it's another reason to use the tankette, it's only 10 pts more expensive but kills halftracks, supports the infantry, and is very mobile

>>174311087
yes someone was actually autistic enough to write a 250pg manual
>for free
>>
>>174310923

Again, you fail to understand why panzershcreks are superior to whatever meme unit you're going to replace them with or why flammenwerfers are the best unit for urban fighting because you cannot ever put yourself in a position to make those specialized units work due to bad overall tactical choices. They are superbly effective in a limited number of scenarios, which have effectively no cost-efficient counter but are somewhat difficulty to create. Thus why someone with actual skill will end up having a different choice of units since he can create opportunities to use those units more often than some trained monkey who thinks he's hot shit because he won a game against hard AI.
>>
>>174311087

Yes, Sandy tried to educate the masses and failed miserably since the average wargame player is literally so retarded he can't even follow simple instructions.
>>
>>174310784
luftlande seriously needs some halftracks
poor little infantry are going to get heart attacks from all the running
>>
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Sharkey pls
>>
>>174311651

No, Sandy, you pls.
>>
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Holy shit, the difficulty difference between Medium and Hard AI is night and day, let alone the nightmare of VH
>>
>>174311318
>alright hans you've managed to defeat the enemy counter-attack and they're out of reserves
>now wheel this 75mm pak 500m up to the next hedgerow
>>
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Hey I won my first pvp matches. Though, if you look at the scoreboard wasn't much of a match. Feels good though.
>>
>>174308324
Pretty sure there hasn't been any official word about new content at any point, just speculation.
>>
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>>174313461

>dessfox
>rommel picture
>>
>>174313679
Hey man, don't judge my childhood.
>>
Since the game is about normandy all were getting is USA, UK and Canada?
>>
>>174313823
and some meme polish battlegroup
>>
>>174311269
Someone give link to that manual pls
>>
>>174300342
>tankettes are no longer a thing

Why, God, why.
>>
>>174314235
http://steamcommunity.com/sharedfiles/filedetails/?id=247884292
>>
>>174314156
Will they come with cavalry?
>>
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>>174314821
m-maybe I can be your tankette for the evening, anon-kun
>>
Can someone post a 6th airborne deck? I saw one floating around in a previous thread a while ago.
>>
>>174314156
>>174315461
haha lets laugh from poles, they were fighting alongside everyone else but they are trash per definition, amright guys? i mean we are pure aryan blood and my grandfather knew someone who knew ss officer! sieg heil!
>>
>>174317038
don't you have a toilet to be unclogging wojtek
>>
>>174298783
>boxman
stay pleb cunto
>>
>>174178252
>naming yourself after the 6th army, who were dumb enough to fall for a slav trap
>>
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>>174316968
It's from the Eugen devblog on them.
>>
>>174313823
3 UK, 3 US, 1 CAN, 1 POL, and 1 free French division.
For the Germans:
5 Wehrmacht, 2 SS, 2 Luftwaffe

You say "all were getting", but if you want a single battle with lots of diversity between divisions then Normandy is a pretty good choice desu.
>>
Phase A Luft gets access to decent tank spam, off map arty, elite inf and shitter inf to spam +a plane than can take out early tanks. They also get access to one of the best recon units as they have a panzerschreck.

Off map arty to fuck the Brits and tank spam to fuck the US.
>>
>>174323113
Cheer m80
>>
>>174323113
Obviously can't see the unit stats for most of these but know some of them like the 17 pounder. They seem like a better version of Luftbaby which gets me hard as diamonds.
>>
>>174323751
>phase A german PaK 40
>>
>>174323113
This looks really sexy, I wonder if I can win while using only one hand to call in the Tempests.
>>
>>174323751

If I remember correctly from the VIP beta they get a captured Pak 40 to roll out in phase A, add several layers of irony when matched up against the 12th SS.
>>
>>174323113
What's the accuracy on the Tetrarch? 55 point, 8AP with a vet star seems kinda cool.
>>
Post Allied Battle groups
>>
>>174324779
>>>/lgbt/
>>
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>>174324779
>>
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>>174324779
>>
>>174325335
>Sherman II
>No Honey Stuarts
>No Challenger
>only one card of Tri-Polsten
>>
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how do you work up the courage to play online
>>
>>174325929
play 10 vs 10

odds are someone will be even shitter then you
>>
>>174325929
Play with buddies. I'm sure there's a few groups of us that lurk this thread, my lot usually play around 23:00 - 02:00 Zulu time.
>>
>>174317038
>being triggered by Polish jokes
I'd say "pole detected," but most Poles don't even get the jokes to begin with.
>>
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hey guys so i spent the last week researching the game and created a definitive 250-char guide. let me know if i should change anything (uploading to steam community guides right now)
>>
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/NVA/
>>
>>174325335
You really should take a card of the air superiority spits, they eat luftlande aircraft for breakfast in pairs.
>>
Coh 2 > Steel Division 1944

Fact
>>
>>174326361
*tips*
>>
>>174326607
good post
>>
>>174326361
This is almost as wrong as that post about mlp.
>>
>>174326361
Hello wehraboo
>>
>>174326772
hello faggot
>>
>>174326683
>>174326772
>>174326607

kill yourself shills

Nothing wrong with COH2
>>
Can we all at least agree that fapping to traps isn't gay?
>>
>>174326954
Except for the fact it's utter werhaboo wanking in game form
>>
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>>174326974
>>
>>174264249
I am, but I don't visit /wgg/ very often as it's the same cancer as /simg/
>>
>>174327039
allies are op atm what are you talking about
>>
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>>174326974
>>
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Battling Hard-level AI is just ridiculous

Even with all these kills it was hard to get a push! I can definitely see it being possible with a little more experience.
>>
>>174327128
Wouldn't know since I don't play shit games
>>
>>174327440
>wehraboo game!!
>i dont play it tho

lmao
>>
>>174323449
>Phase A Luft gets access to decent tank spam
>tank spam to fuck the US

I'm fucking LAUGHING at you, holy shit, good luck spamming those shitmobiles
>>
>>174327572
Well yeah the Sherman is a shitmobile
>>
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>COH2 IS ANTI SOVIET PROPAGANDA!
>>
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>>174323449
>decent tank spam
They're cute, but they're not decent
>>
>>174327829
Can you speak English?

Because, in English, you're saying Luft get a phase A Sherman
>>
>>174327897
US get at most 2 Shermans in phase A, and you can kill one with the 129.
>>
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New Divisions fucking WHEN Eugen?
>>
>>174327993
What are you even rambling on about now? What's your point?
>>
>>174328182
He's arguing that his 40 shit buckets are better than your 1 Sherman after he kills the other.
>>
>>174328052
French division with 1950s loadout and experimental units soon
>>
>>174325335
ditch the Bofors and get 3 cards of Tri-Polstens, also take a card of Vickers and at least one Bren Group card

consider taking some PIATs to supplement the Rifles
>>
>>174326302
masterclass yed
>>
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>allybaby faces when ME 262s make an appearance
>>
>>174328221
they're 55 points which for any tank would be good, especially when you consider you get 4 to a card in Phase A

people don't normally expect an early aggressive play from Luftlande
>>
>>174328401
>Me 262s
>Good at anything that's not hunting down B-17s

Also it's OOTF
>>
Panzerschrecks and Pak 36s are honest to god the saving grave of the Luft deck
>>
>>174328507
Sure mate, try your 8-35r rush and report back
>>
>>174328540
The vet 2 recon unit with the shrek is great, and you can get a PaK 40 in phase A. It's just that the SS Boy Scouts get a load of crutch unit options that makes them better.
>>
>>174328684
it worked last time I tried it
>>
>>174328760
No doubt you were facing someone of your level
>>
>>174328805
probably you

:-DDDDD
>>
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>>174328687
>It's just that the SS Boy Scouts get a load of crutch unit options that makes them better.
Sweet authenticity. The 12th Spoiled Squirts get all the fancy toys for being a party mandate filled with ginga bishonen.
>>
>>174328052
Today
:^)
>>
Does anyone else try to autistically create divisions from actual orders of battle and deploy units like infantry platoons in their historical composition?
>>
>>174330315
It works out for the British at least, having 3 rifle squads and 3 bren groups with 1 rifle leader per platoon
>>
>>174330369
>3 Bren groups
>Accurate

Nah m8. Rifle group contain the Bren section.
>>
Does anyone find that the Churchill V is generally better than the AVRE?
>>
>>174330993
no
>>
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>>174310490
>curbstomping streamfags
please link some of these curbstomps. Not the reddit ones, for I participated as well
>>
>accidentally manage to highlight all my units at the start when they're rushing towards their positions
>click to move them all to some part of the map
>instantly start correcting my mistake, but the 5-second differentiation is enough for ALL of my units to be out of position
>slaughtered
>>
>>174178048
>no one playing conquest

welp game's dead already GG
>>
>>174328917
kys faggot
>>
>>174334101
t. allied cuck
>>
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I'm killing these fuckers 3-1 for points and they just keep coming!

Giving the AI more troops per card is just too strong. Enough with the fucking HTs!
>>
>>174311269
Sandy's guide is really bad. There's a hundred pages spent on basic controls and shit that will be obvious to people after one game, like "dont move tanks through cities" and "zoom in if you can't see".

When it comes to nontrivial insights the closest it comes is wanking over real life terms like maneuver warfare. Search in it for what it has to say on superheavies for example. Nothing, and their role is not even high-level. I think part of it is that it was written in a really old meta, but another part is that Sandy himself wasn't a very good player.
>>
>>174334420
>that will be obvious to people after one game,

Anon... have you seen some of the people who play these games?
>>
>>174334903
There's retards, sure. I've seen people drive tanks through the middle of towns. But it's very rare, rare enough that it could be exclusively 10yo children and people with less than 10 games who do it. Sandy's guide is useless if you're looking to learn more than obvious factoids like "attackmoving causes your tank to stop and shoot hostiles" and "artillery stuns and panics".
>>
>>174335189
>people with less than 10 games who do it.
>shit that will be obvious to people after one game

Which is it anon? 10 or 1?
>>
>>174335478
You can drive through a town with 100 games if you're trying a new strat, making sure you're not excluding possibilities. This doesn't mean that it takes 100 games to learn that driving through towns is generally a terrible idea.
>>
>>174334420
I didn't realise that Sandys guide was anything more than the drooling retards guide not to literally lick windows?

For the most part most of the people here don't even need Sandys guide and have more knowledge than it.
>>
>>174335958
Yeah that's my point, a guy above was saying that the average player is too dumb to learn from Sandy's guide. But most of the guide is about teaching the interface, and I've only seen one or two people who didn't know how to fast move, so yeah, job done, guide assimilated by the general public.
>>
>>174335958
https://www.youtube.com/playlist?list=PL3d-ZYWK9TPkb8zuvxNRArw1gyi1fgb0R

why not link this and save the other person's time
>>
So what are the odds of a Vietnam game growing out of Normandy 44? It's zero isn't it ;_;
>>
>>174336974

Vietnam wasn't an interesting war for the kind of combat the game portrays, we'll sooner get a Korean war game.
>>
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>>174268527
>>
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>>174323113
>Airborne deck
>Challenger 2
>17 AP B & C Phase AT guns
>PAK 75 A Phase
I'm assuming the anti air is shit along with the artillery, but everything else checks out in my book.
>>
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>>174323446
>no Russian divisions because it's Normandy
>>
>>174339143

>Challenger 2

Be a bit fucking OP
>>
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>>174326302
>alt-tab and post to nerf the Jumbo on Eugen forums
>>
>>174339143
>>174339301
>Challenger 2
Y-Yall know what I meant.
>>
>>174300037
I have no clue what to do with the pz 35R, like it's too slow moving and firing to be an infantry support vehicle, and it's too expensive and too weak to rush forward with to be honest I dunno why i even have it in my deck
>>
>>174339143
I thought the challenger kinda sucks with its 7 armor
but does it even matter if you have 7 or 17 armor against panthers?
>>
>>174340175
It's more 17lbrs
>>
>>174340175
>route/panic the panther
>have challenger take shots and hopefully kill it before it recovers
Also, was looking at the divisions they're putting in the game and found this:
>"Note: Just like their German & British counterparts ingame, 101st Airborne‘s paratroopers (identified by wings on their unit cards) are unaffected by being on the wrong side of the frontline."
>http://www.eugensystems.com/steel-division-normandy-44-division-of-the-week-101st-airborne-us/
>>
>>174340058
it's only use is for when the enemy does a halftrack spam rush, so you either hope the enemy does do a halftrack rush, or get steamrolled early game because you brought these shitty panzer units
>>
>>174340175
It's highly underrated and underused.
Just babysit it with shermans and dingos.
>>
>>174340058
My guess is that they could be used against the billion M3 halftracks that come along
but so could the 39h
>>
>>174340628
p-paradroopers?
>>
>>174340787
I wish. Last time I heard, they weren't implementing paratrooping. So I don't understand how this is going to be useful.
>>
>>174340676
>>174340725
I already have half track spammage covered with my small paks.
The only use I have with my R35s is hiding behinde some trees, when the weak enemy units starts moving forward I push my tanks forward, then they move a single M5A1 forward and I back all my R35s away, no shots being fired because they are literally shit.
>>
>>174340787
>>174340896
it means that they wont get morale debuff for being in the wrong side of frontline
>>
>>174340896
>no paratrooping

fucking cunts, I want to recreate a bridge too far where and secure a ton of towns and bridges before my team arrives, then watch horrified as my team gets bogged down by 1 fucking rifle squad and all my paradroopers get raped by artillery, armor and halftrack assaults
>>
>>174341260
arnhem map when?
>>
>>174340896
>So I don't understand how this is going to be useful.
Same as the Fs.J already in the game, they're elite troops that don't shit themselves and immediately surrender when their position is overrun.

Actually a very useful trait, you can rout a normal enemy just by charging them when you have fire supremacy. Paras are tougher.
>>
>>174341419
fucking this, the numbe rof times i'ev chain routed scots just by halftrack assaults is ridiculous, players need to realise that they should fall back their units when they're just about to be overrun
>>
>>174341403
In the brand new expansion DLC Steel Division: Market Garden 44!
>>
>>174340787
>>174340896
>dropping into combat
>>
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>>174342063
>tfw Eugen will probably do a Steel Division: Eastern Front 44 DLC that you'll have to pay up for
>>
>>174342314
Look, sometimes you just want to feel like a Pole in the Netherlands okay?

If you can't accept that you can just fuck off alright?
>>
>>174342328
and desert division
>>
>>174342328

>paying for content
>>
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>>174342328
>Paying for expansions is somehow unexpected

What would you rather have no expansion? I'll be satisfied as long as they are expansions rather than sequels so we can still play on the Normandy maps.
>>
>>174342532
>MG pointing out of optics

dropped
>>
>>174342532
That tiger is still just fodder for 17 pounders. How the wehrbabies will howl when they attack move their tigers forward and get btfo.
>>
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>>174342328
If they keep the year the same we'll get units from Op Bagration.

Gonna be hell for them to decide which soviet units they want
>>
>>174342328
>implying Paradox won't have them do thousands of useless cosmetic DLCs and "Women of WW2" divisions
>>
>>174343254
>official release
>remove all evil german symbols
>4,99 to restore them
>>
>>174343075
>an ATG purpose built to kill tigers is good at kill8ng tigers
wew
>>
>>174343075
>yfw naziboos watch their tiger get wiped by a single AT plane pass

the paradox forums will collapse
>>
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>>174320576

>cunto

A FUCKING LEAF.
>>
Why are German divisions always the first ones to fill up?
>>
>>174343739
no clue, they're shit.
>>
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>>174343739
It's the same for NATO in Wargame.
>>
>>174343739
these games are infested with wehraboos
>>
>>174343739
just retards stacking. same reason blue always filled first in WG
>>
>>174343086
IIRC Russian divisions were a lot more standardised than the ones on the western front, so they can drop a few and not lose out on anything.
>>
>Canadians gets a significant amount of 17pdr Firefly and Achillies in phase C supplimented by Sherman IIIs
Wehrboos, Amerifats and Britbongs on suicide watch.
>>
>>174344049
Aye but from what i've read they were also smaller, think the TOE had them at 8,000 men or something. I can't even think of a good way to represent Guards, they'd pretty much just be a reskin with higher morale or something
>>
Bf110 fighter-bombers when?
>>
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>>174344065
>Eugen implements a new support unit for Axis divisions
>an infantry squad consisting of only rakes
>500%+ bonus damage against canadians
>0% damage against all others
>>
I honestly don't know how someone could unironically be a naziboo or wheraboo. Early war, sure they pioneered tank warfare but by midwar they were already outclassed in both production, doctrine, and design. You have to be braindead to prefer the big cats which had ridiculous strategic problems and breakdowns over t-34s or shermans. It doesn't help that allied/soviet tanks were more aesthetic than A FUCKING BOX.
>>
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*blocks your path*
>>
>>174344531
History Channel
>>
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>>174344543
*pens your front armor*
>>
>>174344531

Part of it is the uniforms, part of it is people unironically thinking Hitler did nothing wrong and part (I'd say most) of it is people being edgelords by playing as the baddies.
>>
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make it stop
>>
>>174344531
Can't blame them for being outclassed in production, the whole world was against them. And that casts doubt on whether they were outclassed in design and doctrine - did they lose because of bad tactics or because they were massively outnumbered, despite their superior tactics? Hard to tell without a lot of research on the topic.
>>
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>>174344717
oh no
>>
>>174345220

Normandy certainly wasn't superior tactics, everybody's darling Rommel completely fucked up the defense preparations by not having any units in reserve and when the fighting began he was too indecisive, being intimidated by Allied air power.
>>
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>>174344717
*Fires 60Lb rockets at you*
>>
>>174345420
>*breathes carbonmonoxide*
>>
>>174345613
*wears oxygen mask*

Seriously? No *friendly fires tanks*
>>
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>>174345420
*tanks them, because it hit the front armor, and lets AA deal with the rest*
>>
>>174345675
didnt have a pic for it
>>
>>174345691

*it was a hologram*
>>
>>174345691
*breaks down while driving more 500m, requiring weeks of repair*
>>
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>>174345691
oh no
>>
>>174345765
You could have posted about stupidly over reporting kills Anon, I'm dissapointed /wgg/ deserves better shitposts
>>
>>174345691
don't you mean "one dies, the other panics and goes all the way back to spawn?"
>>
>>174345810
>Hans, I told you not to drive the tank so much. What the fuck?
>>
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>>174178048
le plane of mass panic and easy kills
>>
Dear god the Beute Cromwell is amazing in the right hands. Just witnessed a guy decimate 2 players single handedly by removing their AT guns and infantry with it whilst having the Firefly take out vehicles.
>>
>>174346153
only if retards leave their AT guns on fire at will at max range
>>
https://www.youtube.com/watch?v=Tz7ZGd1zwVY

>the average allied player
>>
Post 3rd Armored Battlegroups
>>
>>174191097
game name?
>>
>>174346685
Rule the Waves
>>
Where the fuck are the new divisions Eugen. It's been two fucking weeks.
>>
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>>174346763
thanks a lot
>>
>>174346445

>too stupid to figure out the deck system
>>
21st Panzer looks like the FUN axis division. Probably my go-to.
>>
I really hate the deck restrictions per category. I have almost everything I want from every other category and want to put my remaining points into recon... but I can't.
>>
>>174344259
Say fuck it and call an army division sized enough
>>
>>174346431
Cromwell outranges early game AT, you just need to bait them into firing
>>
>play in game with youtuber
>lose but it was at least moderately close and fun on my front
>he hasn't uploaded the video yet
>tfw don't know if he will, and curious what an opponent was thinking
Kinda sad desu
>>
>tfw 83% win rate drops to 59%
>>
>>174349795
>play in a game with Attila
>he rushes left side with some dr faggot player humping his leg
>centre has a gaping vaginal hole in it
>watch as we lose decisively to it


fuck you attila
>>
I just got this game, and I seem to be winning equally with Scottish and Panzer deck, am I retarded for not seeing how one is decisively better than the other?
>>
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A34 WHEN?
>>
>>174350775
The quality of players you are up against have way more influence than any particular deck is going too.
>>
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>>174350819
Bob Semple tank when?
>>
>>174350819
>cromwell armour
>worse 17pdr

it will be trash
>>
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>>174351006
VALIANT WHEN?
>>
>>174349795
In my experience it's pretty underwhelming. I remember playing another game against a pre-made of streamers, absolutely slaughtering them, and then only reviving a "this guy's pretty good".
>>
File: eugensincompetence.jpg (60KB, 394x599px) Image search: [Google]
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Mod tools when?

Fixing Eugens incompetence in historical representation when?
>>
>>174351019
better armour than Cromwell senpai
>>
>>174350775
What >>174350927 says is the truth but the Scots and SS Panzer are probably the best two decks in the game atm. They have some quirky & powerful phase A units but it's mainly by dint of them having solid, competitive units throughout the whole game. They both have an answer to just about everything, unlike the Luftlande & 3AD, who have some gaps in their capability.
>>
>>174351343
>SD-amerilard edition
>now with 60% more handholding and 34% less triggering
>>
>>174352225
>implying mod tools wouldn't result in wonderwaffle uber-Tigers that come with mobile gas chambers and cremetoriaums for eternal anglo disposal
>>
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Eugen BTFO
>>
>>174351819
3 ad ain't that bad, as long as you check to see how many lefty's are playing

>see 70% lufty players
>stuart and halftrack rush to rape them early game and send them back to the stone age AKA their spawn

>50-50
>secure centre and lie low


rolling over lefty's with their weak paks plinking my Stuarts ineffectually gives me a stiffy
>>
>>174352795
inb4 it's just a reskin of their older games
>>
>>174352795
>north-africa
boring
>>
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Infantry riding on tanks when?
>>
>>174352989
when paratrooping becomes a game mechanic
>>
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>>174352910
Looks like it.
>>
>>174352795
>tfw I haven't even learned the graviteam games that I own
>>
>>174352989
>read carius' book
>some soldiers riging on the back of the tiger
>notice that they are just laying there like sleeping
>died to some fumes coming for the engine
whoah
>>
>>174352989
>>174353094
MODS WILL FIX THIS.
>>
>>174353316
V-Vasily?
>>
>>174353236
fucking this

>own operation star
>try making my AT guns shoot enemy armor
>they do fuck all and get sniped, or the enemy armor just goes around it
>try making my units attacks
>they spend centuries walking towards the enemy and 5 hours later a gunfight occurs

why
>>
>Look at normandy 44' yesterday
>just cut to the chase and look for videos of good people playing
>wow it looks like lots of the stupid shit from wargame was actually addressed
>see publisher
>PARADOX

How long before the game is a hulk of autistic shitty nonsense?
>>
>>174354949
Elaborate.
>>
>>174355339
>Pay walling all sorts of features (All of their games ever)
>Pay wall makes the game come out to be incomplete at release and overpriced by the end of development to be able to use everything (Stellaris)
>Implementing bad control as a design "feature" (EU4's armies don't automatically follow a target for example)
>>
>>174355592
The only thing that is practically a guarantee is enough DLC to blot out the sun. Those other problems are all related to Paradox's in-house dev team.
>>
>>174355850
Someone needs to release something to compete with these Swedish kikes.
>>
Unarmed transports disappearing when you unload is kind of shitty Tbh
>>
>>174356040
If you want to send Paradox the message that you like their games but to cut the kikery DLC policy, buy the base game and pirate all the DLC
>>
>>174356302
It's reasonable. Why would they stay around on the frontline? It was pretty silly the way you could use them as a screen in Wargame.
>>
>>174356556
It would at look prettier and be more immersive if you lost control of them and they fastmoved to the spawn before disappearing, instead of magically poofing
>>
>>174356506
I'm not going to buy their shitty game.
>>
>>174356681
Saves resources to make them disappear though.
>>
>>174178048
>lufties actually use erzatstruppen

jesus Christ it's like they want me to roll all over them with my stuarts and halftracks
>>
>>174355592
They're only the publishing the game, the devs are still eugen systems.
>>
>>174184319
the terrain works best for the game
>>
>>174358005
Their relationship means Paradox is giving them money for some reason. Obviously Paradox is going to make some decisions regarding the game since it's their money being spent to make it.
>>
>>174178252
There's literally nothing wrong with roleplaying.

*tips stahlhelm*
>>
>>174357398
>relying on 2x4 cards Fs-J for phase A line infantry
nah man, nah

Eisatz are supposed to work in concert with other assets.
>>
>>174357398
10 point 9 str infantry have their uses imo.
>>
Anyone have advice for keeping AT guns alive or am I just going to have to micro the shit out of them?


And I don't know what it is, but none of my cards seem to be able to shoot for shit while the enemy is a bunch of deadeyes.
>>
>>174358949

Their purpose is to make up for your lack of skill in the use of Fallschirmjagers.
>>
>>174359175
In conquest they are very useful for aggressively grabbing forward land. Then you can re-enforce when the enemy groups and is trying to smoke them out of their building and forests. At least, that is what I use them for.
>>
>>174352449
This. Mod tools should exist only for single player games, otherwise we will have another ROBcancerZ mod and only open games will be with 50000 points, with already filled Axis slots and every team camping, just hoarding $$$ for tiger II....
>>
>>174359501
but they arnt

>aggressively grab land
>impotently watch as my halftrack and Stuart reign gunfire down upon you a point blank range because lol no AT
>>
>>174359175
they screen the Falls pretty well
>>
>>174359995
Hence the re-enforce part. Light units committed to a close fight like that are easy to hit with your fallschim and AT recon units. The time it take to clear out 5 Eisatz is pretty significant (unless you bring flamers).
>>
File: 1486578507035.png (538KB, 978x998px) Image search: [Google]
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>Enemy team does a coordinated push obviously planned before the game even started
>Friendly team has two "LOL I PUT MY GUYS HERE AND I'M NOT MOVING THEM EVER" morons

And this is why I don't play hosted lobbies.
>>
>>174360380
>it's a "you've overestimated the enemy's ability and they've left a massive gap in their lines and now you have to move all your entrenched units forward so now you're paranoid that you're walking into an ambush when in reality it's a lufty camping spawn with 5 million AT guns because he thinks it destruction and he's hoping he can survive long enough to spam bombers" episode.
>>
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>>174359136
I usually keep a leader unit near mine and move them every couple shots to the other part of the forest I'm hiding them in. 3 star 17 pounders eat panthers.
>>
WHERE IN THE EVERLOVING FUCK ARE THE NEW DIVISIONS YOU FROG FUCKS
>>
>>174359136
I have the same experience. AT guns are the most vulnerable units in the game, literally dying from a single airplane pass or a short arty pounding. They have really crappy accuracy and only 1000m range, and apart from those 2 stars single unit cards can't blow shit. They accumulate stress very fast and barely ever confront anything from the side, beacuse every tank after the first shot rotates to face you frontaly with a crazy speed. If you wait till they get closer they will pin you down with MG fire (today I tried to kill FF with 56mm 3 times, each time boucing shots while he just supressed me with mg, then I would hid, come back and he would still do the same. I the end he just drove away like a boss untouched). It came to the point when I no longer buy any AT guns outside of phase A and just build a Jumbos wall because they feel like a waste of points. Each time I would deploy not a single one of them would survive till the end of the match, mostly dying to planes and some to arty.
>>
>>174179220

It kind of triggers me that the map/icons look so modern despite it being set in WW2.

Couldn't they of gone for a more 'rustic' look?
>>
>>174361492
Icons can be changed to NATO standard but you get less info ffrom them when it comes to quick identifying a tank model etc...
>>
>>174197159
>>174199026

What game are you talking about?
>>
>>174218419
There are at least three mods for CC with japs, Okinawa, Tarawa and Khalkin Gol.
>>
>>174362243
Rule the Waves?
>>
>>174179220
How is it compared to Close Combat?
Is there a psychological model for the soldiers or is the game about smashing robots together?
>>
So what are the Brits like in this game?

Also will there be a mac version?
>>
>>174363145
Did you read the post you're replying to, anon?
>>
>>174363234
15th Scots Infantry are, arguably, the most competitive division of the 4 currently.
>>
So what's the best way to understand wargames? I have RD but I have 0 idea of how I play. I get a general idea, but how do I know what to put into decks and all that? It just seems very overwhelming.
>>
>>174361721

That's cool i guess but I mean in general the aesthetic looks more Cold War/Modern than WW2.

Would be nice if they'd made it look like a map that commanders of the era used when you zoomed out instead of just rehashing the Wargame aesthetic.
>>
>>174343447
older than that fucking cunt too you faggot nigger
>>
>>174363429
Did you?
>>
>>174363430

>Scots
REEEEEEEEE

Do we know what the other divisions are going to be? I'm hoping for British Airborne.
>>
>SD making me watch BoB again
I'm getting afraid I'll grow tired of it some day.
>>
>>174363746
>I'm getting afraid I'll grow tired of it some day.
It'll never happen. Damn that series is good.
>>
>>174363847
It's the fifth time, though I hope you're right.
>>
>>174328401
You know mustangs took them down multiple times?
>>
>>174363671
British Divisions confirmed in the game:
15th Infantry (Scots)
6th Airborne
Guards Armoured Division
>>
>>174221019
I see, must be why they won the war...oh wait
>>
>>174363493
you could watch others play, and you could read this guide

https://honhonhonhon.wordpress.com/how-to-get-started-with-wargame/
>>
>>174361382
jumbo wall is more reliable then AT guns if you want to hold a line, but against decent players I'm seeing a lot of late game suicide ducks to soften you up for the panther push.

As a result, I usually prioritise armour, then AA (to stop late game Lufty airtrains), then infantry to top up my defensive lines and then AT guns last as they have no staying power. Arty I use the one I spawn during deployment until phase C, and after spawning all my At guns and Tanks I spam calliope to panic enemy panther spam back to their spawn
>>
>>174364479

Thanks for the info! great news!
>>
will steel division be released for M*c like the Wargame series.
>>
Getting really fucking tired planes running a train on my tanks Tbh
>>
>>174365409
Your own damn fault for not getting enough AA and fighters.
>>
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>>174365409
if you've deployed all your anti aircraft before round C and have a ton of HT carriers you should be able to shoot down most of the air train after they've made their pass

I find this set up does wonders AA wise, the phase A AA causes the BF's to panic and the Phase B AA combined with the phase A AA absolutely demolishes them
>>
>>174364734
What do you mean by 'suicide ducks'?
>>
>>174242728
You may be retarded
>>
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>>
>>174367753
they wait until they see your jumbos then a lufty kamikazes his HS duck plane to kill it, knowing he'll lose his plane as a result due to how badly it controls and the massive amount of allied AA that exists late game.

usually they'll try it in phase B, and hope that by the time they wheel their panther D doomstacks out you'll only be able to afford one jumbo to counter them

>>174368143
reasons why you don't ever use ersatztruppen
>>
>>174261953
I am a card-carrying wehraboo and 12. SS is extremely overpowered.
I find it bizarre that 76s have any problem penning Panthers.
I guess I can see how some retards would think it's OK, because even one fucktard here used PzIV
>>
>>174369161
but panthers are REALLY easy to pen anon! you only need a 17 pder, or the panther to turn it's arse to you by some miracle, or your anti tank planes to get within bomb dropping range before enemy AA takes them out, or if the enemy hasn't spotted your 17pders and bombarded them to death within 5 seconds!

In my opinion, panthers need an armor buff, and those silly jumbo need a nerf
>>
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rule the waves tingles my autism.
anywhere i can get a torrent of it?
>>
>>174369658
mega:#!EccBTJIY!MqKZWSQqNv68hwOxBguat1gcC_i28O5hrJWxA-vXCtI
>>
>>174369518
dude, just sideshot it, its easy lmao
>>
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>>174369518
What a bunch of mumbo jumbo, am I right?
>>
>>174368538
you need to stfu
the militia is used to bait out the enemies mortars, so that your expensive jägers can get near to what ever objective you're going for.
>>
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>>174369802
>Completely different anon who was about to ask the same question
>>
>>174369802
thanks buddy, her have an armour scheme
>>
>>174369802
Maybe it should be included in the OP.
>>
>>174370329
and then promptly get pinned and captured after the player spots your failsmeagre and redirects his mortars, just before her calls in his lightening as well?

all those deployment points you've wasted buying ersatz could have been invested in a tankette or a fucking bf 109 to wipe out said mortar and enemy infantry positions

it's uneconomical tripe
>>
>>174370639
they cost 10 points each, you can get four for the price of one jäeger.
In a straight up fight they get killed off quite easily, but I would rather have my 10 point unit destroyed than my 40 point one.
That is what militia is for, and your ad hominem that relies on the logic that I do not possess any other unit is quite frankly stupid.
>>
>>174371203
suck my dick bitch
>>
>>174371365
I'm gonna have to decline your advance, have a nice day though.
>>
>>174371507
Alright, thanks anyway.
>>
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>>174326302
That's 150 characters, and the Paradox forums are where the balance discussion is.
>>
>>174373510
>>174373510
>>174373510
>>174373510
New Operatoin
Thread posts: 767
Thread images: 150


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