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/agdg/ - Amateur Game Dev General

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Thread replies: 786
Thread images: 120

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Just like make game

> Upcoming Demo Day 14
itch.io/jam/agdg-demo-day-14

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>173868250


> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
if you're making a 2d platformer you need to leave right now
>>
>>173871909
Currently playing Rain World. Seems fresh (have never played much platformers though, so I'm not "worn out" on the genre. Maybe a bit too punishing
>>
finally, fuck.
>>
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Why doesn't your game have a capybara?
>>
Are the following pieces of code the same in C++?

1:
for(whatever)
if(whatever)
doSomething();

2:
for(whatever){
if(whatever){
doSomething();
}
}
>>
>>173912014
cuz in not a CUTE obsessed fuck

CUTE
CUTE
>>
>>173912139
2017 is the year of cute
>>
>>173912105
yes.
>>
>>173912105
Yes.
>>
Man, some people are hella talented
>>
Is there an engine that I can easily make a fancy text adventure in?
>>
>>173912557
Unity
>>
>>173912351
Are you referring to something in particular?
>>
send help
>>
>>173911721
You forgot this, anon-kun-senpai-family-bro.

https://itch.io/jam/agdg-loli-jam-2017
>>
>>173912632
wut
>>
>>173912772
I agree with Unity. What's wut about it?
>>
>>173912105
Yes but do not trust multiline code without brackets, that's just asking for trouble.
Limit the first case to 1 statement at most.
>>
>>173912718
he didn't forget anything you turd
>>
>>173912718
>loli

well, that excludes half the people who can't draw
>>
nth for KEYMASTER
>>
>>173913047
What about the other half of the people who can't draw?
>>
>>173912557
Godot
>>
>>173912105
Yes, but the fact that you had to ask means you really should be using the clearer version.
>>
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>>173913116
>>
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>>173913037
What's wrong with Loli Jam?
>>
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Understandable tutorial agdg?
>>
>>173911416

That's ok. I'd love to collab on a monstergirl game if you're interested.
>>
>>173913418
You need to take an art class and learn the concept of flow, m8. And no, the prompts are awful and un-readable.
>>
>>173912557
command prompt
>>
>>173913418
What the fuck. I literally have 0 clue what any of the signs are even remotely supposed to mean. I honestly believe that a user would more quickly learn the game if there was nothing.
>>
>>173913418
What games inspire you besides Nintendo stuff?
>>
>>173912653
Just have been playing indie games for a month or so. Never actually played an indietitle before, I think. Lethal League, bunch of WadgetEye games, Stardew Valley, Undertale, Oxenfree, Don't Starve. I couldn't even imagine that small teams can pull off things like these.

I can code, I even work as a programmer, but watching indie scene made me sit in awe. Like, damn, how do I make something like this. Guess I'll try Ludum Dare
>>
>>173913756
You must be 18 or older to browse this site.
>>
>>173913689
Nothing but nintendo stuff inspires bokudev.
>>
>>173913418
no
>>
>>173913427
Cool!
>>
>>173913689
Gay men inspire me thats why Bokube is so gay.
>>
>>173913756
>>173913804
>>
>>173913047
Make a game about a loli that can't draw and justify your bad art
>>
>>173913926
But I thought you were an alt-right nazi.
>>
>>173914096
>>173913926
clearly not the dev.
>>
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I just realized that long ago I implemented support for animations on wall destruction, but never really tested it. I made some simple particles and it's a lot better now. Stones need some friction though.
>>
>>173914129
says who
>>
>>173913418
jesus how tick are you.
if you going to rip off the Nintendo art style at least some some of their level design too, one of the best things about nintendo games is how they introduce new game mechanics in the form of the simplest possible version of the puzzle in a safe space. not a shit ton of enemies and mazes with giant billboards that has some scribbles on them
>>
>>173914189
Those are some nice super missiles m8
>>
>>173914189
Nice Terraria clone.
>>
>>173914189
Sweet as always.
>>
https://www.youtube.com/watch?v=MMggqenxuZc
>>
>>173914267
its literally just
>concentrated training wheels
>failure option but no real danger
>removing the training wheels with danger
>>
I'm your clone.
>>
>>173912718
>no lewd stuff
Well, there goes three days of work
>>
>>173914596
>implying you had anything in the first place
>>
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>>173914189
I've always wanted laser nipples
>>
IMMA MAKE A HALO CLONE AND NOBODY CAN STOP ME
>>
>>173914596
Loli is fucking disgusting but you know you don't have to host on itch?
>>
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>>173914805
>Loli is fucking disgusting
>>
https://soundcloud.com/cesque

does anybody need some reasonably priced music in whatever style you want? and/or does anybody have any constructive criticism for my music?
>>
>>173911721
>no webm section
fake and gay
>>
>>173914932
What are your rates? I might need something like this soon, and your music is great.
Are you okay with having your work in an h-game?
>>
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>>173914681
Do you prefer it over arm-long laser dick?
I wish I had gif of that.
>>
>>173914189
The aspergers in me doesn't like being looked at when he shoots upward
>>
>>173913287
>egg catch
PETA won't be pleased about this
>>
>Enemies can shoot me now.
Damn, I didn't realise they were so many before.
>>
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Is it bad practice to copy a sprite in general form, but make it your own? Different hair/clothes/everything.

I feel like it's kind of shitty and cheap, but at the same time there are only so many ways you can draw a small pixel art character.

Pic somewhat related, although not what I'm looking to copy. Just a similar size/style.
>>
>>173915439
Bad form among developers or among potential customers? If the former, fuck yes. If the latter, it's a crapshoot.
>>
>>173915439
That's how I ended up making my new character sprite initially. It isn't cheap if you understand the style enough to then make more sprites off of it.
>>
>>173915439
>tracing a sprite meant for a 160 x 144 screen in 2017
just stop
>>
>>173915439
I just noticed, does Red have tits?
>>
>>173915197
really impressive

did you model those ships?
>>
>>173915184
i was aiming for $30 for a single track of a few minutes, but all depends on what you'd like.

h-games are fine - it means i get to play some to get inspiration...
>>
>>173915607
Developers. Say then you were making a game in a similar size/style to Pokemon (just to use the above character as an example). How would you go about making your character then? There are only so many pixels to work with.Would you make your character look worse for the sake of not being the same shape as Red there?
>>
>>173915184
>h-game
POST YOUR PROGRESS!!
>>
>>173915184
link to your porn game / dev blog
>>
>>173915650
What if you use similar animation timing but redrawn images?
>>
>>173914932
I like your stuff man

Gonna favorite you so I can get in touch later
>>
how do i tap the undertale and homestuck communities where people will literally throw music at me? i dont want to pay someone.
>>
>>173916429
be a part of those communities?
analyze and reverse engineer what hs and undertale did well and build your own cancerous fanbase?
>>
>>173916601
so like the reverse of what gogem is doing
>>
Hey guys I need help with GM1.4

I want a 2D sidescroller with a dash function like the megaman x series. Tap Dash button, dash for a while then stop automatically. But the alarm function isn´t working:

Here is my relevant code:

create event:grav=0.2;
hsp = 0;
vsp =0;
jumpspeed = 4;
movespeed = 4;
dashspeed = 10;
candash = false;
alarm[1] = room_speed*3;

step event:
key_right = keyboard_check(vk_right);
key_left = -keyboard_check(vk_left);
key_jump = keyboard_check(vk_space);
move = key_left + key_right;

if (keyboard_check_pressed(ord('A'))&&(candash==false))
{candash=true;}

if (candash == true)
{
grav=0.1;
movespeed=10;
if(vsp<15) {vsp +=grav;}
}

if (candash == false){
movespeed =4;
grav=0.2;
if (vsp<10) {vsp +=grav;}
}
hsp = move*movespeed;


Alarm event: candash=false;
>>
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newfag here
who is gogem and why he is so bad and evil?
>>
>>173916429
Toby was apart of the modding scene for a bit.
You need to acquire a fanbase.
and the shamelessly clone a niche but cult-loved game
>>
>>173916863
his persona is intentionally contrarian and offensive
he has received more some minor success so shitposters are jealous
>>
>>173916023
Holy christ this post. As though Red's sprite is some platonic ideal from which any deviation eschews perfection. If I wanted to make a game that looked the same as Pokemon Red but different then I would rip off Red's sprite, but I wouldn't set out with that initial goal because that's fucking stupid. It's one thing if you somehow coincidentally wind up with a sprite that's extremely similar to another due to limited dimensions, but it is entirely another thing to use that sprite as a reference and then claim that similarity was inevitable not because you were using it as a reference, but because of limited dimensions. If I'm a big fan of Frank Quietly or Sam Keith and some of their style inevitably ends up in my work because it inspired me then that's fine, but if I skip learning the fundamentals of illustration and anatomy and just pull up some of their illustrations to copy because "that's the style I want" then it's substantially less forgivable.

Develop your own style or come up with excuses for copying old GBC sprites, I really couldn't give less of a fuck because any with your attitude is unlikely to produce anything of value either way.
>>
>>173916995
>minor success
so successful he makes less than min wage
>>
>>173916429
pander shamelessly
>fan art
>casual references to community in-jokes and appropriate positive responses to similar trash
>an inoffensive internet persona
>reposting and reblogging community stuff (with a reference to your requests near the bottom etc)
>make sure your game falls into the 'zelda' 'mother' 'pokemon' or to a lesser extent 'Yume Nikki' group of videogames

basically don the mask of cancer until you are the cancer.
Expect this process to be draining on your creativity and crippling to deving and ultimately pointless as targeting fanbases doesn't really work in practice and its far more effective to just make game and then see what people offer
>>
>>173916812
same anon.

Here is the code on pastebin with syntax highlight:

https://pastebin.com/2xVAxizP

my problem is that after I press dash, the character just stays on dashspeed.
>>
>>173916812
1. you never set your alarm ever again, it just runs once then never again
2. why would you want to stop your dash periodically like this, independently of key presses, making the player have to adapt to some kind of arbitrary global timer
you should read up on how alarms actually work because what's in your head right now is probably disconnected from reality
>>
>>173916863
is there an infamous agdg dev wiki? i would like to read articles on gogem, rotatedev, gwendev, etc.

whatever happened to gwendev? they get chased off?
>>
>>173917154
so successful that he is one of the known personalities here

i don't want to be part of the gogem defense team. i wouldn't trade places with him. he's gone down a pretty bad path. BUT! if you can't see the success he has here you are blind
>>
>>173917345
>wikis
this is an oral tradition, friend

is gwendev gwyndev? diest is still around, posted last week. https://michaelvandiest.itch.io/
>>
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Decided to go with new tutorial UI that appear at the bottom of the screen to teach the player the controls during these first four tutorial levels instead of my shitty drawings.
>>
>>173917304
but if I set my alarm in step doesn´t it just reload everytime I do something?

And for 2. I want my dash like this https://youtu.be/wd2NqblSmIY?t=13m51s
>>
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>>173917379
>>
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>>173917598
>new

nice meme
>>
remember when gogem got into a huge fight over rng?
>>
>>173917852
His detective game idea is still my favorite argument hole hes dug
>>
>>173918024
screencaps?
>>
favorite font?
>>
>>173917810
dont think he meant new as in literally a new idea, but yeah its pretty uncanny
>>173918127
Youd have to dig through the archive.
"Infinite evidence" is the key phrase id start with.
>>
>>173918193
>>173917810
>>173917598
Why is the bullying bokudev a meme over nintendo shit hes already admitted like 100 times he loves nintendo games and captain toad whats the harm in that?
>>
>>173918193
>Infinite evidence
i can tell this is gonna be great already
>>
any godot examples on wall jump? i can't figure out this kinematicbody2d shit
>>
>>173918308
Usually people:
a)draw inspiration from multiple sources
b)have things they want to change about their sources of inspiration
>>
>>173917740
>but if I set my alarm in step doesn´t it just reload everytime I do something?
this is what you have conditions for
take a look at that line you have in your code over there
if you BOTH press the A key AND candash is false, then you set candash to true
that occurs exactly once, because after this frame where it occurred pressing A won't do shit - why? candash is already true, second condition isn't fulfilled
guess where you could boot up your automatically counting down alarm that switches candash to false and makes it possible to trigger the condition again?
>>
>>173917304
same anon again. Just set alarm on step and it works, funny. Thank you for that!

Anyone know, how I can gamemaker know that button is pressed and the mechanic will only work if it is pressed again and not just pressed down all the time?
>>
>>173918308
The bullying, atleast mine is in vain that hell see the faults and try to improve. Because his launch day is not going to be great.
>>
>>173918462
thank you for your answer anon. I just set alarm on step and now it works, also my question: >>173918539
kinda answered itself because it does like I want.

Another question is that:

key_right = keyboard_check(vk_right);
key_left = -keyboard_check(vk_left);
key_jump = keyboard_check(vk_space);
move = key_left + key_right;
hsp = move*movespeed;

is this a good solution for movement? I want to implement a wall jump next time. I just got this from the gamemaker tutorial. If it isn´t a good solution how can I improve it ?
>>
>>173917115
Calm down, captain autism. It was just a question. I'm not saying ripping the sprite in its entirety, but the general form. if you're making a game in the same style of Pokemon and want a similar sized character, what do you do? When working with a larger size, obviously there are a million different wants to draw a character facing you. You only have so many places to put a pixel with a character that small though. It's either going to be incredibly similar or not look right at all.
>>
>>173917598
>right stick

REEEEEEEEEEEEEE MOVEMENT SHOULD BE LEFT STICK YOU FUCKING RETARD
>>
>>173917598
Are you really too lazy to change the text based on whether or not they're using a controller?
>>
crabs in a bucket
>>
>>173919121
I don't see any crabs leaving the bucket
>>
>>173919082
He literally can't code an options menu
>>
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Working on the village from the assets i made in the previous thread.

I need more clutter, but can't for the life of me figure out some good random shit to throw around the scene.
>>
i'm learning c# because i want to be a big boy and use a real language, but gml is so much easier that I'm tempted to just say fuck it and go with gamemaker.

i just want to make video games, man.
>>
>>173919403
Add a plum tree
>>
>>173918782
separating input picking from main logic (so using shit like key_right, key_left, etc. instead of just directly putting in keyboard_check everywhere) is a good concept that should eventually allow you to implement changeable controls without much pain

however, tying your horizontal speed pretty much directly with user input like that is likely something you'll eventually want to change
you'll want to change horizontal speed like that only when player should be able to, so for example not during the first part of the wall jump
to save yourself from having a metric fuckton of conditions this you could for example have a variable like "can_move" that would control whether or not player's input should be directly translated to character's horizontal speed - then in the ascending part of the wall jump set it to 0 just to set it to 1 later on
a con of an approach like this is that you have to be careful with disabling/enabling these variables in order to avoid bugs
also google "gamemaker studio state machine"
>>
>>173919459
learn c# but also write stuff with gamemaker. best of both worlds. no reason to stick to just one
>>
>>173919403
unf
>>
>>173919565
sounds great! thank you !
>>
>>173919403
some cobblestone roads would fill in nicely.
>>
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>>173919403
hay bales, wheelbarrows, chairs, people, tents in the main road for trade posts or whatever

just look at pictures of medieval villages and see what they got goin on my man
>>
>>173916995
Fuck off gogem.
>>
2d or 3d?
>>
>>173920498
2d gameplay
3d graphix
>>
>>173920543
aka bokube
>>
>>173920543
>the worst of both worlds
Where's your game?
>>
>>173916995
>Gogem
>Successful
Even if he was, I dislike him because he's an attention whoring, faggot weirdo.
>>
>>173920619
>implying 2.5d isn't the true masterrace
pleb
>>
>>173917379
>so successful that he is one of the known personalities here
What the fuck?
That's not the result of success that's the result of badgering agdg everyday for like 4 or 5 years.

Fuck. Off. Gogem.
>>
Name one 2D graphics 3D gameplay game.
>>
>>173920775
Doom
>>
>>173920775
isometrics?
>>
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Mostly progress on dialogue elements; NPCs now save their last known dialogue string whenever it's updated, so that you don't have to sit through Mission-intro dialogue every time you load the level. I've also got the system for conditional dialogue working; for example, Brenda-Mae now has separate dialogue strings for when you've been assigned the quest, and for every new bag you find, as well as one for completion (which triggers the spawning of the reward).

Also, collectible items are in place, as visible with the feed bags.

The biggest trick here is that I hadn't considered that a collectible item doesn't actually have two states (collected and uncollected), it potentially has three (not yet spawned, uncollected, and collected). I've got no way of remembering that the reward was SPAWNED but not collected, since until now all collectibles have merely existed in the world or else been transient. So I'll have to refactor that system a little bit for collectibles.
>>
>>173920818
It has 3D graphics.
>>
>>173920704
I fucking love billboarding in video games
>>
>>173920886
It also has 2D graphics
>>
>bokube didn't quit agdg when he was told to like a year ago
No sympathy.
>>
>>173920775
>>173920608
>>
>>173920942
/agdg/ is literally devving the game for him though.
>>
>>173920858
Every time I visit /agdg/ your game gets better and better, anon.
>>
>>173913418
It's like a lot of people are saying bokudev, you are over thinking the tutorial stages as big stages.

Just a straight shot pushing one of those spike blocks along killing one of those flying enemies before you reach the goal is sufficient for the entirety of the whole level. One player character, one enemy, one mechanic. Try that before added all sorts of signs and notes and flair.
>>
Is there anyone here making strategy games? Seems like all the games posted here are all about physical movements.
>>
>>173920996
Then why is everyone constantly bitching at him for not listening to them?
>>
>>173920924
it doesn't though, the whole "doom is 2d" thing is a meme based on a misunderstanding of how the doom engine works. it's fair to say that it isn't 3D in the same sense that a modern 3D game is, but it's still rendering 3D map data (vector-based heightmaps)
>>
>>173921169
He does listen eventually after 50 posts saying the same thing, think of bokudev as one of those "twitch plays pokemon" bots.
>>
>>173921169
Iv seen him do half of the things agdg requests. He picks and chooses feedback really.
>>
>>173921169
You just get off the fucking boat from leddit? He does listen it just takes a while
>>
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----[ Recap Complete ]----

-------- LINKS
Read me: pastebin.com/QA047M2e
Recap archive: dropbox.com/sh/icm5ng2zs8p24uh/AACC61OsXzCgl6-9Vdwb4sRAa
Scores archive: pastebin.com/AmFmLeAy

-------- FEEDBACK
Notice something wrong with your entry, score, or anything else? Let me know and I'll look into it.
>>
>>173920996
All I see is autistic screeching.
>>
>>173921169
>>173917598
>>173913418
No worries everyone Iv gotten rid of the diagrams and will be replacing them with this cleaner text UI promps for these tutorial levels. I will be making these tutorial levels much easier as well you're right that I made them a bit more difficult when they need to be baby EZ.
>>
>>173921132
I am making one but it's in the back burner for now.
Well, technically it's closer to a Creeper World clone than an actual strategy game with units and such.
>>
>>173921289
>>173921316
>>173921342
>he listens after we scream at him enough
You guys are faggots, seriously.
>>
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>>173913418
Hopefully nobody cares if I list gamepad and PC controls together but in a clean way. I can't code sorry.
>>
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>tfw haven't recapped in a month

i'm a lazy piece of shit

here's some progress though
>>
>>173921628
No one is making you post here.
>>
>>173921642
>I can't code
Then how have you come so far with your game?
>>
>>173921642
>using a button to change your text.

Wow you really can't program? You're visibly showing people you're lack of programming skills.

>>173921713
He brags on in the discord everyday about his spaghetti code and stolen code from Russian tutorials or something.
>>
>>173921642
>I can't code sorry
I've been pretty supportive of you in these threads most of the time but this is the dumbest excuse I've heard in a while
>>
>>173921713
it's a testament to asset store's power
>>
>>173920858
Your game looks fun but I won't play it because I hate the setting and that stupid hillybilly MC.
>>
>>173921642
MUCH better
>>
>>173921642
I like gamepad and controller inputs listed together. Especially if interchangeable, since having two inputs per command is also something KB users like to have and you can piggyback on that by letting them use a second KB binding to replace the controller binding.
>>
>>173921687
Was that supposed to be a comeback?
>>
>>173921713
A pushing blocks game isn't exactly a hard thing to program m8.
>>
>>173921864
I'd say it's sufficiently nontrivial that it requires some level of skill.
>>
>>173921807
Show us the Unity Store assets that are making his game functional or shut up nodev.
>>
>>173921642
>I can't code sorry
What a shitty excuse. How are you not embarrassed to say shit like this? I hope your game fails. You don't deserve success.
>>
>>173921905
Same. The anons most hung up on boku though are nodevs who have never made a game. They are very opinionated about boku and his game because they are certain they could do better (they can't).
>>
>>173921682
I don't recall you, but that's a very nice game.
>>
>>173922059
Why so rabid?
>>
>>173921682
Hate to be a fuckin' faggot but your water is basically blue your dirt path.
>>
>>173922148
>How are you not embarrassed to say shit like this?
Toby fox did it first, or atleast recently.
Also check his twitter, he has no shame/common sense.
>>
>>173922148
He's literally telling you what you want to hear because he knows your vagina is rammed to the brim with sand and he would rather say "sorry I guess I just suck" then further piss you off by ignoring you. Catch a clue.
>>
>>173922148
it's a humblebrag of "look at how good would i be if i actually could do the thing xDDD" type
>>
>>173921905
It is very trivial.
>>
>>173922203
That's ok, I'll try to post more often

>>173922253
They look similar but they aren't the same rocks. I tried a more solid blue without the texture but it looked bland.
>>
>>173912557
bash
>>
>>173922148
Hey, I can't code either, and I tell people that all the time
>>
>>173922429
How salty does your brain have to be to come to this conclusion?

You nodevs seriously need help.
>>
>>173912706
is everything about this setup funny or do you only post the funny parts? because it seems like the physics are almost inherently hilarious
after your sword fighting game you should use it again for a slapstick-comedy-focused game
>>
>>173922263
>Toby fox did it first, or atleast recently.
I remember when he whined about people datamining Undertale and gave the excuse that he didn't know enough about programming to implement encryption.
>>
>>173913545
holy shit I didn't even realize there were prompts until you said that
>>
>>173922429
I don't think that's it, I think he just believes learning programming is too hard for him to do, which is bullshit because programming is easy to learn for the most part
>>
>>173922492
>tfw I can't do it
>>
>>173922963
Learning to program well takes a lifetime or more.
>>
>>173921642
Are the controls at least customizable?
>>
>>173922963
>which is bullshit because programming is easy to learn for the most part
it's a meme propagated by salty coders without art who are dangerously close to the point of unironically posting ">tfw no artist" just like /r9k/ posts ">tfw no gf"
grass is greener on the other side
>>
>>173922263
Wait, so the entirety of Undertale was made using fucking drag and drop?
>>
>>173923303
No, Toby admitted to being absolutely awful at coding, hence the 900 or so case smitch that got floated around
>>
>lookup Undertale
>"well, programming is easy"
>lookup Banished
>"hm, programming is fucking hard"
>>
>>173923009
>Learning to program well
You're here to make something functional, jesus christ. Everything you need to make a decent game can be learned in 6 months to a year of reasonably dedicated practice, after which you can easily learn as you go.
>>
Please join the gelatinous cube jam, I should have progress to post tomorrow but I'm lonely.
>>
>tfw no artist gf
>>
>>173923463
OK good, you scared the shit out of me for a second.
>>
>>173923303
I doubt it, but he probably doesn't know much about programming beyond applying examples written by other people

>>173923009
wrong

>>173923552
I agree, programming can be challenging depending on what you're coding but as skill itself it isn't hard to pick up

>>173923615
I want to but I need to come up with an idea first
>>
>>173923615
Can I enter with a girl-shaped cube?
>>
>>173923615
When is it?
>>
>>173923716
>beyond applying examples written by other people
This is where I am at with my programming skills and it's fucking awful. How do I move past the "copy-paste code" roadblock I'm stuck at?
>>
>>173923941
SICP
>>
>>173923862
RIGHT NOW
https://itch.io/jam/agdg-gelatinous-cube-jam

>>173923723
Sure as long as she's gelatinous and cubic.
>>
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Post ancient progress from your oldest projects to remind yourself how far your skills have come.

I did this in 2014.
>>
>>173924096
What if she's shaped like a round cube?
>>
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behold the skelebomb
>>
>>173924265
Then loli jam would be more appropriate for you.
>>
>>173924329
>happy go lucky skelly cant wait to start his day
>just killing him
you monster
>>
Finally finished my scenegraph and restored rendering capabilities. Now I'm going to work on the input manager. After that I'll add support for cameras, renderstates and lights in the scenegraph and start working on the game proper. Frustum culling via bvh whenever.
>>
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>>173924183
coming up on a year ago
>>
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>>173924329
>oh he meant skelebomb as in "he bombed a skeleton"
>well that's mislea-
>>
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>>173923073
Yes. Once I bang my head against the wall and figure out how to program options for controls, sound/music sliders, and basic graphics settings options. Trying to find an already made asset or tutorial somewhere.
>>
>>173924329
Nice Cortex Command clone.
>>
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Making some new enemies, any ideas?
>>
>>173924602
I am absolutely perplexed by how you managed to make this while claiming to be such a shit programmer.

If you can make a screenshot like that how the fuck are you incapable of making a basic options menu?
>>
>>173924742
pixel shit
>>
>>173924742
Drop the nu-male artstyle.
>>
>>173924743
That stuff is harder than coding gameplay to me desu idk man no bully I just have autistic determination to make game even with 0 coding skills.
>>
>>173924743
You don't need to know programming to make games you silly enginenodev.
>>
>>173924950
>to make game even with 0 coding skills.
you should really pick up UE4 then.
Mayhem/Dixie dev got alot more done and faster.
>>
>>173922768

i only post the funny parts. my goal is to make a self contained physics system that lends itself to creativity and high skill ceilings. when i post dumb shit like this its more to infer potential.
>>
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>>173924426
it's true, I'm a monster

>>173924442
Aw shit man, I remember seeing you posting when I first posted Dungeon Break last May or so!

>>173924530
Haha yep

>>173924607
Oh shit I almost forgot all about Cortex Command. I haven't played that game in years. My friends and I use to make mods for it in high school. Good times.
>>
>>173913418
>not posting a demo of the tutorial for us to test and getting reactions that way
>>
>>173913418
>>173925354

This. If you are actually serious about getting feedback on it and not just looking for attention then throw up the tutorial room and find out for real.
>>
>>173925338
Resident Evil dev aka Dungeon Break dev aka Underpants survival dev is now starting another fucking game
You need to learn to actually finish your stuff.
>>
>>173924442
i actually think i remember this
>>173924742
if you're sticking with the artstyle, they don't look too bad. maybe experiment with some different shades of all the colours you've used, maybe it'll stand out a bit more. people round here hate that shit though
>>
>>173925582
dont get attached to games here.
I learned my lesson with eye contact.
>>
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>>173925582
you're tellin' me

Pro-strat: cancel death animations by killing the meatball afterwards

Or just kill it first
>>
>>173923618
only artist gf i ever had was crazy but also great in bed

dont work with your SO
>>
>>173923941
The way I did it was by not using copied code until I understood exactly how that code works. I read through it, looked syntax and keywords up, etc. I'll still look for examples of how to code something if I'm unsure, but whenever I do I always study it until I grasp why it works, at least on a basic level. Doing that helps you build a mental "toolbox" of techniques for solving problems in programming.

Reading up on data structures, etc. (stuff like linked lists, hash maps, and so on) helps too; just knowing how those things work can give you insight about how to figure out, on your own, how to code a particular feature. The same goes for the manual/reference/API of whatever engine or frameworks you're using, since sometimes just being aware of the classes/methods/functions/etc. offered by it/them can give you big clues about what your options are for what you're trying to code.
>>
>>173925969
Drop this game and the boring underpants one, finish the 3D resident evil clone and go back to Dungeon Break later which was by far your best game.
>>
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>>173925103
I'm in too deep with unity to the point where I spent a few years in college learning how to use the engine, (but not code) I dont want to start from 0 again with UE4 at least till I'm done with Bokube maybe.

>>173925354
>>173925554
Give me a few days like 1 or 2 more I'm working on a new public demo with all of this stuff.
>>
>>173926173
>dont work with your SO
truer words have never been spoken
>>
>>173926414
Then just put the game out already.
This is spending years on an PPG-maker game-tier depressing.
>>
>>173926604
wat
>>
>>173926414
>I spent a few years in college learning how to use the engine
What the fuck.
Unity takes like 1 month to learn.

Also the wording of the tutorial box is terrible.
>>
>>173924819
>>173924942
This is the best I can come up with with my "skills". I keep trying to rework it though.

>>173925775
Alright. I do remember getting much more positive feedback with an older style (but it would have been way too time consuming to make)
>>
>>173926707
That game that no matter how much work you put into it is still gonna be just a mediocre game.

Simply put, its a waste of time at this point.
>>
>>173926939
That's not how improvement works, anon.

Also nice "I don't like thing" posting. A++ suggest you shit on more games whose genre you don't like lol
>>
>>173924743
>>173924950
Honestly, that makes sense. A lot of basic things like GUIs and serialization are a pain in the ass when you don't have much experience while gameplay is a lot more intuitive.
>>
>>173926939
I think it could be a good game if he just polishes it a lot more. Although it also depends how good the level design is, and I haven't paid enough attention to his webms to know if the level design is generally good or not.
>>
>>173926939
It's not a mediocre game but he's taking way too fucking long to make it and always fails at the most basic things.
>>
>>173927051
>That's not how improvement works
it is when youre bolting on thing after thing to a shaky base.

But whatever, just dismiss any honest opinion as shitposting because its harsh.
>>173927171
His biggest plague is just clarity which is affecting many other things.
>>173927192
its a $1 game to me.
>>
>>173926847
Try working on a larger scale and look up as many different styles as possible so that you're not limiting yourself to stale SuperBrothers meme style. Its got to the point where the reduction of detail and simplification of design is just absurd.
>>
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>>173927280
Nah your opinion is fine but you seem blinded by it to the point where you can't see how it would be attractive to people who aren't you.

Though you're just saying "it's shit" rather than giving critical feedback so your posts are worse than useless.
>>
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>>173927364
watch this
>>
>>173927280
I agree with you.

At the end of the day, no matter how much he polishes it, or how good the level design is, it's a cute little puzzle game with cubes. It's sales are limited significantly by that, both in price and in it's potential audience.
>>
>>173927564
Fuck, Donglords heading towards kino-tier style
>>
>>173927554
>rather than giving critical feedback so your posts are worse than useless.
Ive been telling him thing after thing for what feels like years.
any response with "clarity" is probably me. And no, I can see it objectively. Hell get less critical people buying it, but hell be lucky to break a few k sales.
>>
>>173927280
If it's long enough I'd see it at $5, even $10 if it's 50 hours' worth of puzzles.
>>
>>173927554
Anon, it's a puzzle game. Regardless of your opinion on Bokube, those just don't sell that well.
>>
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Made some stand-ins for my chars until I get actual char art for each of the chars in the game. It was liberating to be allowed to make crappy art.
>>
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>>173927114
Yeah I want to do a kickstarter soon and get $2000 to throw a programmer who is able to code the stuff I can't so I can finish the game faster and focus on the gameplay and art!

>>173927192
>>173927171
Hopefully ether way there will be people who find the game cute enough to give me at least 5,000 copies sold. I'm not too picky.

>>173927280
Oh really? hehe iv had people tell me in the discord I should charge $15 since its a 3D game with good art polish.


>>173927914
Alright lets play the guessing game now screen cap it and then for histories sake when I'm done with Bokube later this year compare the copies sold. Maybe even guess the kickstarter as well this will be fun.
>>
>>173927914
What's worse is that it fails as a puzzle game. Too high execution. I'd say in terms of content it's actually doing pretty good. The issues are all more fundamental
>>
>>173928016
>$2000 for a programmer to finish
must be a lot of desperate devs here. that would only buy a few weeks of competent devtime
>>
>>173928016
> I should charge $15 since its a 3D game with good art polish.
god no, stop listening to discord please, theyre sabotaging you whether intentionally or unintentionally.

I may be critical of you, but $5 is the more realistic pricing you should strongly consider. Put it on as for 1 or 3 for the usual steam sales.
>>
>>173928016
Nobody will buy your shit if its not under 5 bucks you fucking idiot. Have fun taking 5 years to finish this game and then selling 0 copies.
>>
>>173928346
Shut the fuck up retard, I'm tired of your retarded bad on purpose advice you give out to devs here.
>>
>>173928346
>>173928505

Not the dev but game like that, even if it only had a couple of hours of content, would easily sell for 10-15usd. I understand some games cannot and should not be sold for more than 5 but this constant devaluing of games that legitimately can make that money is going to end up doing more harm than good in the end.
>>
>>173916429
>4/13 today
neat
>>
>>173928598
No, he's gonna get compared to Nintendo. And unfortunately he doesnt have a premium game to warrant the $15.
Im thinking exactly like your average steam user. Quick impressions of games and exactly what you jump to for "yeah id buy it".

$5 is the safest bet.
$10 would be a gamble.
>>
>>173928598
And you think a puzzle game with a simple but cute artstyle is going to sell at $15?

Fucking Undertale is not even $15. Stardew is $15. Risk of Rain is $15. $15 is like the upper echelon of solo indie games. If he puts it up for $15 it's gonna sell like shit. Even $10 would be a risk.
>>
>>173928346
>>173928016

It should honestly be 19.99 with the amount of polish, 3D art, and content iv seen through this year of its development. Anyone telling you to sell for less than 15 bucks is probably trying to make you undersell.

You can reduce price of your game if there is that MUCH of a backlash which I doubt it for a game like this that could draw a fanbase of people that love it regardless for the nintendo/cute style it banks on.

You can't raise a price however. Don't go lower than 14.99 bokudev these poorfags are trying to gimp your success. Even your goal of 5000 copies is great at that price

>>173928802
Notice how this anon says compare you to nintendo when the comparison game captain toad sold for 49.99 on release, you could imagine an indie offering at 14.99 would make sense.

Regardless of how you see yourself with amateurism this isn't even your average agdg/amateur game.
>>
>>173928802
$15 is far from premium you idiot, it's the typical price for indie games that aren't meme short shit.
>>
>>173928948
>>173928995

>comparing 2D pixel shit with good 3D.

>>173928802
This is exactly what should happen. Bokube gets compared to nintendo for having nintendo-like art and gameplay but is cheaper by a large margin but not indie trash-bin price quality.
>>
>>173928948
You have zero understanding of basic supply and demand, your usual pixelshit platformer costs 0.02 cents because not only it's low effort but it's also competing with the other billions of low effort pixelshit platformers.
A trashbin price like $5 is not going to attract people who aren't interested in puzzle games, all it will do is cheapen your game's image.
>>
>>173928972
>It should honestly be 19.99 with the amount of polish, 3D art, and content iv seen through this year of its development

One of the largest mistakes you can make as a dev is overvaluing your game from the amount of work you put into it.
Its fucked but your end price is a fraction of a fraction of what it should be in an ideal world. Im just telling you what m opinion and im sure many others are as a consumer.
>>173928995
$15 is a really off-putting price, your game really has to be special for that. And the last indie game to do that for me was Bastion even though i bought that for 10
>>
>>173929178
On top of that it is "Nintendo" but available for PC gamers. The accessibility alone would is a strong point.
>>
>>173929318
I've paid $30 for indie games before. That's the 'upper tier' for me.
>>
>>173929368
>That's the 'upper tier' for me.
Thats really rare AAA games to me.
Like Metro, Dark Souls, Bioshock, anno etc.

All indie games must pay the saturation tax unless you want to gamble with confidence.
>>
>>173929518
Nah, I pay $50-60 for those.
>>
>>173929178
>Good 3D
They're fucking cubes, anon. His style is cute and consistent, but they're fucking cubes. It's not the first indie game to adopt a cute, colorful, and simple artstyle. It's not gonna knock anyone's socks off.
>>
>>173929548
>I pay $50-60 for those.
Id pay that for devs i really love like Croteam. Thats a really trusting price.
>>
>>173929639
Yar, that's why I'm picky. I still pay for those titles if I'm confident in them.
>>
Are we valuing 2D pixel shit games on the same level of 3D ones? Its almost as if you fucks here have no idea about prices of 3D indie games since you spend so much time fucking around with 2D ones.

>>173929518
Are you buying indie games after 1-2 years of them being released? AAA games are 50-60 dollars on release you fucking idiot.
>>173929610
Nintendo-like art will knock the socks of nintendo loving fans that want more 3D polished indie games on PC.
>>
bokube is worth at least $25 you cretins
>>
when do you give up on a project that just isn't working?
>>
>>173929518
If you're barely willing to pay $30 for AAA games that have were massively successful and well reviewed, then I'm not sure your opinion on the cost of games is really valid, since you're definitely in a minority of gamers there. You can look at the launch sales of any of those games and see that people are plenty willing to pay $60 for games like that.

I'm not even that big into puzzle games and I think $15 is pretty fair for Bokube.
>>
>>173929740
>Only $25
More like $40. What are you, poor?
>>
>>173929773
1) Make prototype that makes you and everyone go "wow"
2) See it through to the end even if you're feeling depressed somewhere in the middle
>>
>>173928016
This game should be a fucking dollar anon.
>>
>>173929740
I unironically agree. There hasn't been a polished 3d puzzle game with Boku's level of content in years. People comparing it to 2d shit and tetris are delusional. This could be the next Lolo
>>
>>173929721
>Are we valuing 2D pixel shit games on the same level of 3D ones?
yes and no.
>Are you buying indie games after 1-2 years of them being released?
Unless they really grab me, which most dont, yeah. Its mostly just priorities and my stupidly large backlog though. It doesnt change my opinion though. I set a price in my head for any game i see
>>173929813
>, since you're definitely in a minority of gamers there.
I'd say im even less critical than most of /v/.
>>
Game devs have completely skewed perspectives on what a game is worth. Don't listen to them.
>>
>tfw bokube will have over 5000 copies sold at 15 a pop I will be sitting here fapping to salty nodevs angery they stuck to making pixelshit while an autistic retard pulled off cubes in 3D.

The future of agdg is full of kek I can't wait.
>>
>>173930124
This.
>there are people who unironically believe that bokube can possibly be worth more than $5
>>
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>>173930124
>Game devs have completely skewed perspectives on what a game is worth. Don't listen to them.
Players too.

There is what people think is logical, and then there are psychological realities that completely break that.
>>
>>173929920
And I'd consider /v/ to -definitely- be a minority in most of the views and opinions expressed there. That being said, I generally don't pay launch prices for games either, unless they're irresistible to me (Breath of the Wild, Fallout 4).

But if we're talking sheer numbers, the amount of people who have no problem slapping down $60 for every new game that tickles their fancy has to massively outweigh people like you and I, otherwise the cost of new games would've dropped by now.
>>
>>173930215
>>173930164
>>173929852
Holy fucking shit the price ranges of what everybody has been guessing are all over the fucking place how is he suppose to know whats correct.
>>
>>173930215
Nice AGDG crab-bucketing
>>
>>173930302
Take the average obviously
>>
>>173928016
15 with steam sales dropping it to 10 and below are fine.
>>
>>173930291
What?
/v/ are your average consumer?
Show them bokube and most would say $1 or pass.
>otherwise the cost of new games would've dropped by now.
Oh please, dont be dense. AAA weaseled in an indirect $80 through the normalization of season passes
>>
>>173930124
>>173930215
The normal consumer has a completely skewed idea of what a game is worth.
>>
>>173930831
>every game is special and worth $100
"no"
>>
>>173930563
>I'd consider /v/ to -definitely- be a minority
>WHAT THEY'RE YOUR AVERAGE CONSUMER
Are we just not reading today, or...?
>>
>>173930907
We're in agreement.
>>
>>173930928
Are you implying /v/ are a minority in video game sales? Because my thinking is just a tad less extreme than theirs, and theyre a major force in sales, so theres no minority about it.
>>
>>173930907
>everyone in this thread that thinks bokube should be worth more than 1-5 dollars thinks all games should be 100

fucking idiot.
>>
Last two digits of this post determines the price of bokube.
>>
>>173931298
>every game is special and as long as you put in months-year work, theyre automatically worth ~$20

"no"
>>
>>173931298
Yes, that is correct. Yes, you are indeed an idiot.
>>
>>173931441
Not pixel shit games thats for sure.

3D you fags will never understand is worth more its more time consuming, harder to make, harder to present, and worth more than your pixel shit nu-male 8bit platformer will ever be.
>>
>>173931298
GAMES SHOULD BE FREE CANEM ET CIRCUMCISIONS FOR DA PLEBS
>>
>>173931582
time invested != end-price
Swallow this pill right now or learn the hard way.
>>
>>173929773
This is my cycle:
>Starts to "think" about a new game(aka stealing idea from other games)
>abandon current game idea
>starts doing stuff for the new game while sometimes reusing some content I made for my last unfinished game
>at best, I make some drawings, write some stories, some gameplay docs, make some models on Blender and stuff. At worst, I do literally nothing but write some few lines about it
>Work on it for a while, then I start to lose interest around the 2% completion mark at best

And the cycle continues. It never ends, I've been like that for years. IIRC, my "project" went this road:
1.a FF6 clone with RPG maker
2.a FF6 + the Elder Scrolls clone with RPG maker
3.a fighting game with the characters from the previous project plus ripping off some anime as well
4.a dancing simulator using the previous characters
5.a dancing action-rpg platformer simulator
6.an action-rpg platformer simulator ripping off DMC
7.a fighting game again, it didn't even begin
8.a Tactics clone using all the stuff from the other projects
9.a Peace Walker + FF12 clone
10.a Resident Evil clone
11.a cooking game
12.a Super Mario World clone
13.a Super Mario World + Megaman clone
14.a Megaman clone only now
15.a Megaman + Touhou clone(Funnily enough, someone else with actual talent had the same idea and made it happen)
16.a Megaman + Chrono Trigger clone
17.this one was literally just a horrible Megaman fanfiction, I didn't even bother changing their names this time. It was so bad.

It keeps going on, but you get the idea. I never finish absolutely anything. All I managed to accomplish is to learn some programming languages while drawing waifus and Coldsteel-tier characters.
Strive to be better people, /agdg/. Do not be like me. It isn't the project that isn't working. It is you. It is always you. Never blame the project when you can blame yourself. That is all.
>>
>>173931582
Resource used has nothing to do with product worth.
>>
>>173931750
but what if it just actually isn't working?

Like your engine wasn't designed for what you're doing and you've been hacking it together for a while and ignoring the bugs hoping to fix them later.
>>
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Hello I hate [genre] and I think your game, an entry into [genre] is SHIT and you should kill yourself.

Furthermore because [genre] is shit, your game is barely worth $1 so you should go ahead and sell it at that price point.
>>
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>>
>>173932145
Why nuthug this hard?
>>
>>173932145
Ill take nothing anyone has said for $200, alex
>>
>>173932171
What's that $20 adjusted to modern dollars though?
>>
>>173932251
Of course they didn't say it, because they've got a mental hang up that prevents them from being so lucid.

And then once they got past the mental hang up they'd realize how ridiculous they were being.
>>
>>1739322535
5 bucks on steam.
>>
>>173932329
Ill take, misinterpreting the entire conversation because you dont agree, for $600.
>>
>>173932253
Like 37 bucks maybe
>>
>>173932253
>>173932389
>>
>>173932509
Funny joke shame it's wrong but also not funny
>>
>>173932585
It's not funny but it's how it is.
>>
>>173932067
I think you should fix the bugs now, before you end up unable to fix them.
Restarting everything using another engine would be just as much work and maybe not even worth it, I think.
>>
>>173932439
He's right though, the anon suggesting $5 is a retard who takes /v/ whining seriously and thinks his personal opinion is fact.
>>
>>173932892
>>>/reddit/
>>
>>173932741
>>173932464
>>173932509
According to this site ( https://www.measuringworth.com/uscompare/relativevalue.php):

~$36.30
>>
>>173932892
>the anon suggesting $5 is a retard who takes /v/ whining seriously and thinks his personal opinion is fact.
nah, i know im right on bokube.
Guess well wait for release day.
>>
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>>173932892
How much did you tip your pizza guy last night?
>>
>>173933017
but you're never right about anything
>>
>>173932971
The measures used aren't very good, though. For example, salaries have not increased at the same rate as entertainment, yet the utilitary value of entertainment is a function of salary.
>>
>>173930563
Making it $1 would be stupid.

Lets say he makes it $1. In a room full of 10 people you would need all 10 people interested enough in the actual game to spend it to make 10 dollars. Does the game have enough mass interest for that? Probably not.

@$10 you only need 1 person in that room of 10 interested enough to buy it to make that same 10 dollars. It's more likely that atleast 1, or even 2 people would be interested enough to buy it out of that 10 people.

And a 50% sale going from $10 to $5 is much more attractive and seen as a better deal than going from $1 to .50c
>>
Holy shit, it's not worth $30 you idiots. Not even $15.

Have you not noticed how deflated indie game prices are nowadays? Most people don't even buy them - they just get them for nothing via humble bundle.

Would not price the game above $10.
>>
>>173933049
I live in a country where companies pay decent wages, tipping is not a requirement here.
>>
>>173933148
Refer to my earlier post where i said $5 to be safe and $10 as a gamble.
>>
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Stick to gamedev guys. Your amateur marketing skills are shit.
>>
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Haven't posted in a bit but I've been making a lot of progress. Currently in the process of adding a new map with a new game mode: cargo escort. Each team has a freighter that goes between the center of the map and their base hauling resources. Either defend your own or destroy the enemy team's. Here's the green team's hauler filling up at the center of the map.
>>
>>173933152
Are you stuck in the early 10's? Prices are already bouncing back up and both Steam and Humble abandoned the ultra cheapo sales long ago.
$5 is absolutely retard-tier for a game like Bokube and would likely result in LESS sales.

It's like you guys don't even play games.
>>
>>173933152
It's worth what people are willing to pay.
I could be convinced into $25 if it was smartly marketed.
>>
I will release my game for free
how bout dat
>>
>>173933538
We need more people who remember what games are about, so that would be fantastic. Protip: games are about fun, not profit.
>>
>$30
>looks like shit
>looks like shit compared to Bokube
>4,500 sales
>didn't even advertise at all

http://store.steampowered.com/app/353540/
>>
>>173933538
genius
>>
>>173932171
I'm willing to pay $60 for a game, but only if it has the following:
-Over 1000 hours worth of singleplayer content
-absolutely clean gameplay, no bugs
-stylized 3D graphics, no pixelshit or dudebro realistic graphic whoring
-no walking simulators or even simulators at all. I don't want to learn how to drive a truck or be a goat
-no memes
-it isn't made by EA, Ubisoft, Gearbox or Konami
-no censorship
-it is PC or Nintendo exclusive
-it is fun

It is all I'm asking. I never managed to find one game that could fit it all, tho.
>>
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>>173933401
> lower prices result in LESS sales
>>
>>173933538
I will pay people to play my game.
>>
>>173933538
That's it? Fuckin normie.
My game is going to be free and open source.
>>
>>173933597
>not zoomed out to space
>no 50 things moving at once
>protag stands out even if he clashes
>nice environments for the most part

not bad
>>
>>173933702
>All I want is everything

Found your problem, anon.

>>173933736
Welcome to 'your game is so lowly priced that your inconfidence in it spreads directly to the consumers who immediately perceive it as a trash game and so don't buy it because 'how could this game be so cheap if it wasn't really terrible''.
>>
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>>173933350
Zoomed out view of the new map. My fighter is the tiny green dot in the center, and the cargo hauler is in there too for scale. The white ring is your radar radius, past that and you won't see allies/enemies. I tried to design it with a mix of more dense geometry areas for fighter-fighter fights, and more wide-open areas in the center for capital ship fights. Hope people like it when I test.
>>
>>173933702
>-Over 1000 hours worth of singleplayer content
So nothing aside from autism simulators?
-no...simulators at all.
Oh okay, nothing then.
>>
>>173933736
Yep, a $15 game temporarily discounted to $5 will attract far more sales than a base $5 game.
Learn some basic marketing before spouting dumbass opinions.
>>
>>173933597
I kinda like the art a little bit
But it looks way overpriced for what it is.
>>
>>173933856
>os
I want to do that too after code refining. Don't want to be bullied for my spaghetti
>>
>>173933994
>tfw make the game open source and pray someone better than me decides to submit some pull requests to fix things
>>
>>173933887
is this a strictly MP game?
>>
>>173933964
That is completely true. Hell, you can even say "for a limited time" and discount it permanently at $5 and you'll attract far more sales than a true $5 base price. However, do you make games to learn marketing and be greedy, or to have fun and share the fun?
>>
>>173933702
Pick up a Monster Hunter game. You'll probably fall a bit short on the 1k without going multiplayer and there's bound to be a couple minor bugs, but it's pretty close to what you want.
>>
>>173934153
Yeah. Large-scale multiplayer. Targeting 64 people on a server. Some maps will be smaller with fewer people. Anywhere from 2-4 teams on a map. If I do ever release/sell it it'll be pretty cheap to get as many people in as possible.
>>
>>173933859
Through your posts I'm starting to see your malfunction. It's commonly seen among salty AGDG dudes.

1) post feedback
2) dev ignores feedback (doesn't suit game, doesn't make sense, wasn't explained, etc)
3) WOW SHIT DEV FUCK YOU FOREVER
>>
>>173934158
Marketing is a pain in the ass but let's be honest here, we all want to make a living doing what we love and it's important to know this shit.
>>
>>173934158
Making a living doing something that is not pure suffering is the ideal for most wageslaves. Yes a career in videogames is unlikely to meet those qualifications by nature of not making much of a buck, but it's the dream all the same.
>>
>>173933597
This was
1. Hyped by jblow
2. By Steven Lavelle, part of the early indie clique
3. Actually really hard
4. Really good at being a pure puzzle game. All the extra stuff, enemies, spikes, deaths, in bokube detract from the puzzle game
>>
>>173934314
>salty
thats how i know i can ignore your argument.
the irony of accusing obliviousness.
>>
>>173934178
Really? Thanks for the hint. I never picked a MH game before, might as well try it now. It is not like I'll ever finish my game, anyway.
>>
>>173934314
Not him, but all those things he listed fucking suck about Bokube..Half the screen is just empty space, and I can never see the main character over all the moving shit because it's so far away and blends in with the rest of the level.
>>
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>>173934178
The multiplayer content can still be played single player, it's just a heck of a lot harder solo since it's built for 3-4 players.

Also I don't ever remember encountering any gameplay bugs, at least not in MH4U.
There were some bugs though.
>>
Bokube has no competition and that's what matters.
/agdg/ is literally 99% trendy genre clone games that will never take off.
Name one puzzle game that isn't Bokube.
>>
>>173933702
Also Dragons Dogma might interest you.
>>
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What would be the best way to do a doom like game? I saw someone did a whole ray casting engine but it seems a little above my understanding. Plus Unity seems really excessive when you don't really need a 3D engine you're just tricking people with images. I was hoping I could do something like Realms of the haunting where it has the doom combat but still has adventure game elements.

As of right now I have someone's test demo for raycasts and my own P&C engine and I'm not sure how to merge the two. Failing that I suppose I could just go back to a P&C and find other ways to include stuff.
>>
>>173934679
Glad to be part of the 1%.
>>
>>173934679
>trendy genre clone games

I wish. The only reason I'm making my game is because there's nothing like it and I want to play.
>>
>>173934568
In MH4U you're bound to run into mounting zoning if you play long enough, which I think is solidly considered a bug. That's the biggest one, disappearing nodes and sometimes the Raths would circle way too many times by their nest were both very minor.
>>
>>173934679
Captain Toad would like atleast six words with you.
>>
>>173934913
Name one puzzle game that isn't Bokube that isn't Nintendo trash.
>>
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>>173934679
pushmo
>>
>>173935048
>>173934913
>games only on nintendo systems.

Bokudev has already said he wants to release on all platforms.
>>
>>173934972
Fortix
Lyne
Lexica
puddle
Infinifactory
gauge
>>
>>173934972
Is this a game rec thread? SpaceChem and anything by Zachtronics is good.
>>
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>>173935141
talos principle
>>
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Gave him some more poly's to make him cuter.
>>
>>173934679
He also has no audience. Puzzle games sell like shit. Also, there are a metric fuck ton of puzzle games on mobile. Where they can just be free or insanely cheap.

>>173935141
>games only on nintendo systems.
He can't even figure out how to fucking code a tutorial screen to replace words/icon if you're using a gamepad. He's not going to release shit on anything but PC, and if he does it'll run like trash.
>>
>>173935319
On a console the only controls you need to have show up are the consoles gamepad you don't need to program other control methods to show up during your tutorials etc. Would be easier desu.
>>
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>gotta do a fresh windows install because it's been years and window's chugging down
I'd have switch to linux years ago if it wasn't for games and other software that don't work at all even with wine.
>>
Why is lowpoly bad?
>>
>>173935573
its never done right.
its not bad
>>
https://www.youtube.com/watch?v=NmxIkreK5ek

>>173933597
Holy shit Bokube should be fine this looks like ass and is 30 DOLLARS HAHAHAHA
>>
>>173935864
>>173933597
I'd say there is at most a 5% overlap between Bokube's audience and SSR's audience.
>>
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>mfw bokudev posting in the thread makes source dev and couple discord devs swing in to screech at the same time.
>>
>caring about money this much

When did /agdg/ become a bunch of sell-outs?
>>
>>173935864
It also got shilled by Jonathan Blow. No one of relevance is gonna play Bokube. And depsite looking like shit, the actual puzzle part is 10x better than any of Bokubes mechanics. It's actually challenging.
>>
have you played monster girl gamu?
>>
>>173936117
lmao remember when the standard line was "if you want to make money off your game, kill yourself jew"
>>
>>173931750
>9.a Peace Walker + FF12 clone
Can you elaborate on this? I'm interested.
>>
>>173936171
Some of the girls are decently drawn then others are slapped in as an afterthought like poor fish girl
>>
>>173936117
When the skill level improved enough to produce sellable games.
>>
>>173935864
>hurr graphics is all that matters
The game actually has good puzzle gameplay.
>>
>>173936343
Gamedev is mostly about using good graphics and sound to trick people into thinking they're having a good time doing boring shit.
>>
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>>173935573
lowpoly is the art of gods. All games should be lowpoly.
>>
>>173936513
Hey TwinGem
>>
>>173936513
t. Nodev
>>
>>173936513
wow delet this
>>
>>173936614
Hey AshEmmes
>>
>>173936513
Sometimes I think it's literally the truth
>>
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>>
>>173936513
Agreed. Bokube would probably sell better based on this fact alone the presentation and graphics would sell it further.
>>
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I cluttered the fuck out of the screen with all the new effects and shit I threw in.
>>
>>173936871
Is that a JoJo version of a Zaku?
>>
Who the hell is boku
Is he googem alterego?
>>
>>173926414
>I'm in too deep with unity to the point where I spent a few years in college learning how to use the engine, (but not code)
Wow you're a bullshitter. I knew you were an attention whore and political memer (which already killed your career so it's stillborn) but you also lie. Weird.

Anyone who has gotten past Tutorial 1 or 2 of Unity will have been exposed to coding. If you're doing months or more of it I really really doubt you weren't exposed to code.

Makes no sense. You must be lying.
>>
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>>
>>173936964
Yes. I've been reading pretty much nothing but Jojo for the past year.
>>
>>173937140
WOW nice photoshop
>>
>>173937140
Is that Ryoma Nagare? Picture is for ants.
>>
>thread goes quiet after discordshitters are outed
>>
Name one fun agdg game
>>
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>>173937225
>>
>>173937480
Suicide was pretty good
>>
>>173937403
Busy making my game, anon.
Nobody on the Discord cares.
>>
>loves wholesome nintendo games
>is a racist prick that can't resist spewing shit on twitter
>makes a game that's a soulless imitation of nintendo's style

first JonTron and now BokuDev

what attracts idiots like you to nintendo, only for you to completely miss the point? and why can't you just keep your shit to yourself instead of broadcasting it to the world?

sad
>>
>>173934679
>Bokube has no competition and that's what matters.
Not a good attitude for a gamedev.

>/agdg/ is literally 99% trendy genre clone games that will never take off.
That's an obscene blanket statement.
>>
so ive been unknowingly learning/developing in GLSL v1.20.8, which was released 11 years ago for OpenGL 2.1, while trying to develop in 4.5
whoops
how different is the syntax? wildly?
>>
>>173936871
looks crazy, but it the player character's visibility suffers from everything going on
>>
>>173937480
Bokube
>>
>>173937970
it's moderately different and there's some new shit along with them renaming some stuff. shouldn't be too tough to learn the newer versions
>>
>>173937480
Risk of Rain
>>
>>173937742
you're a racist too though
>>
>>173936871
Can't tell if you're playing this up for the sake of replies or not, but if you're not then you need to get your shit in check 'cause there's way too much stuff going on.
>>
>>173920858

I'm sorry if you answered this and I missed it but do you mind telling us what your hours look like and if you have any discipline tips?
>>
>>173936295
>Can you elaborate on this? I'm interested.

I can try.
It was basically a mix of their gameplays, uniting stuff like Peace Walker's coop and fulton system with FF12 gambit system and hunt marks.
The setting would be a mix too, mostly a high fantasy setting like FF12 but with a militaristic plot like Peace Walker: the main character is a mercenary forming an army against another army invading nations, but in true FF fashion the two armies would be actually proxies being used in a holy war between two divine races.
You would capture enemies, like monsters or enemy soldiers, and persuade them to join you and bring them with you in the next missions. You would control them with the Gambit System, but would need to manage them after capturing them to make your army grow.
Most missions would begin like the hunt marks from FF12, but the preparation time for it would be similar to Peace Walker with different equipments and stuff.
The exploration would be like FF12, with the player traveling through many open areas, but they would have a Motherbase to build like PW and create their own Chimera in the same way you make a Metal Gear.
And that is all I remember of it.
>>
/agdg/, what are you most excited/happy about with your game so far?
>>
>>173920858
Instead of using gray ambient color, change it to dark blue or something. The game looks like an early 2000s Source Engine mod as it is.
>>
>>173938843
That the main game mechanic actually works and has plenty of potential.
Naturally I will forget this good feel once I realize how shit I am at making the rest of the game.
>>
>>173938843
It's actually kinda starting to look like a real game, and I know I can fit 40 or so people on a cheap-ass server without even beginning optimizations.
>>
>>173938843
The fact that what I've tried to implement so far actually works. It's not much yet, but it works!
>>
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>>
>>173939303
I'm not jewish
>>
>>173939303
Joke's on you, my game is both a PC and mobileshit game.
>>
>>173938843
Folks telling me that they've enjoyed what I've put out for it so far -- and then me going and rebuilding the plot so it's even better.

I'm hoping folks like the new structure, UI, and story more than the old one -- to me it's just a lot more competent now than it was before.
>>
>>173939303
I can't port nothing onto mobile
>>
>>173939303
20 seconds passed just as I was finishing up my post... can I get a time extension?
>>
>>173939303
I did, and it got popular but I didn't know how to take advantage of it. I made $200 a day for a couple weeks and it slowly dwindled down to now less than $1 a day.

>tfw you missed out on the get-rich-from-your-shitty-mobile-game wagon
>>
>>173937480
>>173938843
>>173939303
Maybe a bit too desperate for attention?
>>
>>173937480
Risk Of Rain
Ctesiphon
>>
>>173939507
First post is my only post.
>>
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>>173939303
None of the games I want to make would control well on mobile and I don't really want to deal with app stores
>>
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>>
>>173939624
But I am
All 2D is actually a 3d plant with an ortho camera these days
>>
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>wonder why something isn't working
>two coroutines doing the exact opposite thing are being called at the same time

who /dumb/ here?
>>
>>173939961
/spending days on a single line of code/ here
>>
>>173939961
>I gave it an image, why doesn't this appear on screen!?
>Because I didn't tell it to be drawn.
Fuck.
>>
I'm making a procedural dungeon generator for a roguelike in Unity, by in 3D.

I want it to look nice, so is it possible to bake GI and AO and stuff in-game, after all the models for the dungeon are placed?
>>
>>173937403
Discord is voice chatting, I imagine that hampers doing other things
I know it's hampering me devving ~_~
>>
>>173940536
>roguelike
Stop.
>>
>>173940740
haha kill yourself, anon with no game :)
>>
>>173940689
So don't voice chat. I'm not in voice chat and I'm getting shit done.
>>
>>173940689
Most people don't voice chat in AGDG discord mate.
>>
>>173938843
the fact I've gotten most of the game working
also in the past few days, the fact that I finished something I've been pounding on for a while and having people remember the project
>>
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>>173940740
>I don't like [entire genre]
>>
>>173940956
so what's your favorite juggalo song
>>
>>173941024
The guy you replied to is a baiting faggot but the implication that "juggalo" is a genre of anything is equally laughable.
>>
>>173941094
replace juggalo with screamo/industrial/noise/whatever
>>
>>173940956
>>173941024
Too many layers of irony, can't parse
>>
>>173939303
That platform is definitely the future but does not have enough juice to run my content yet.
>>
>>173941218
There's plenty of good music in those genres though.
>>
>>173941894
>fat retarded finger covering the screen
>stupid stylus covering screen at best
>awkward with peripherals at best
>finger input for many games types is awkward even if perfect detection existed
Mobile master race
>>
>>173942047
>>173941218
Also roguelikes aren't like music genres that intentionally try to sound like crap
>>
>>173938832
So, basically MH with plot and a bit of pokemon (capturing enemy and using them afterwards).
And exploring.
Well, i feel less aroused, but still intersted.
Not gonna make it though, but will back it on kickstarter after dauntless
>>
>>173942135
Really slow pitching that setup there bud.
>>
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>>173942304
>>
>>173920858
cool, the characters look really small for that environment though
>>
>>173942360
Oh no I got /pol/ memed.
>>
>>173942457
Also not an argument.
>>
>>173942070
You are far too nearsighted. The platform is constantly evolving at an extremely rapid pace. Back in the days when I played snake on Nokia 3310 I couldn't even imagine that games I had my parents buy me a giant box filled with bulky hardware for could be handled on a mobile phone. The way you use that device has also changed. You never know what lies in 10 or even 5 years.
>>
>>173937480

umbrella warriors
>>
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>>173939928
>
>>
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Going to my first Game Jam in about 12 hours, any tips?
>>
>>173939303
I did and nobody downloaded it and it's not faded into obscurity before it even got noticed. Never again.
>>
I need pantsu sprites of various resolutions, 16x16 to 64x64
somebody help me out
>>
>>173943631
use an engine
i fucked that up my first time
>>
File: Helmet.png (124KB, 600x800px) Image search: [Google]
Helmet.png
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It's almost something.
>>
>>173943716
intriguing
why different resolutions?
>>
>>173943859
BBW
>>
>>173943716
You really can't some underwear on a 16x16 canvas, anon? Are you that helpless?
>>
>>173942153
>Dauntless

Wow, it looks actually pretty decent. First time I see a kickstarter game that might actually be good. I like the design of the monsters. Not a fan of the characters, but they are fine enough. The monsters are more important, anyway.
>>
>>173943984
not him but you wouldn't believe how hard is to draw good looking panties

you go in thinking it's gonna be a piece of cake and then get cockslapped by your own inteptitude
>>
Can anyone link me the huge 3d model .zip please?
>>
>>173943783
is fem-daft punk going to get textures?
>>
In Unity, is there any way to organize your scripts better?
Whenever I open a script with mono develope, umpteens of other scripts get opened too.
Putting the scripts into seperate folders also doesn't seem to help.
>>
>>173916429
By making your own music for an awful community for many years and being established in their community like Toby.
>>
>>173944524
I use VS2015 and that doesn't happen
>>
>>173944524
Don't use Monodevelop.
>>
>>173914596
please ignore the false flag itchio.
lolis were made for lewd and loli jam runs till the 15th so you better not waste those 3 days of work.
>>
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>>173943716
Don't worry man, I got you.
>>
>>173944524
There's a free edition of Visual Studio.
>>
>>173944404
Of course, but I don't have a design so idk what it'll be.
>>
>>173945263
What's she going to be doing?
>>
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I found out how to get custom animations from Blender into Unity, we're getting places. After I've made the basic gestures and movements with Unitychan I'll make a new model for the actual MC which will be nowhere near as polished as Unitychan So brace yourself for disappointment when that happens I guess
>>
>>173945892
What game is this?
>>
>>173946148
Such an insanely simple game it'd blow your mind. You roll a ball.
>>
File: help.jpg (14KB, 181x223px) Image search: [Google]
help.jpg
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this took 3 days to arrive at. probably a bit of shading, then going to get some animations
>>
>>173946668
Looks pretty good. Nice job, anon.
>>
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>>173946668
's all right I guess
>>
Is a MvC or command pattern better for 3rd person movement in Unity? Or possibly a different one?
>>
>>173945472
The plan is to be a third person shooter with guns like Gunstar Heroes.
>>
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Tutorial dialogue desu. Last level in the tutorial world is going to teach the player about enemies with vision cones/sight bounds.
>>
is commenting code a meme?
>>
>>173911721

Post code
>>
>>173948001
go ahead try not doing it
>>
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>>173947710
>>
>>173948001
>is commenting code a meme?

are street signs a meme?
>>
>>173948001
Naval gazing over trivial bullshit instead of making a game certainly seems to be a raging meme here that never dies. Well memed.
>>
>>173948390
*Navelgazing.
>>
>>173947710
>NUKAS
>>
>>173948001
Yes organization, and being able to easily tell what you're doing / intending, and being able to do that months into the project, is a meme.
>>
>>173943631
Stay hydrated. And bring a kingsize pack of condoms, you never know what's gonna happen
>>
>>173947710
Why the fuck do you need a 'tutorial world'
Use the first world of the game as a tutorial like all games do
>>
>>173946668
stolen for placeholder
>>
File: Stance.png (2KB, 240x240px) Image search: [Google]
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Which of these stances looks better?

I feel like the one on the right makes more sense, but looks awkward some reason.
>>
>>173948980
They convey different personalities. The right is more neutral.
>>
>>173948980
>>173949030
>On the right: nicest person you will ever meet
>On the left: twisted fucking psychopath
>>
>>173948980
It looks awkward because humans are supposed to be slightly learning forward rather than 100% straight up.

Basically your weight is supposed to be on your feet. In the second pic he looks like he'd fall backwards from gravity.

Adjust his posture forward but keep his feet like 2nd pic.
>>
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Do you guys like enemy dead bodies that get blown away or ones that just fall through the floor?

Here is a webm with both to compare.
>>
>>173949030
>>173949137
I never knew turning my foot outward could convey so much about who I am as a person. Really makes you think.

>>173949232
Makes sense. Thanks.
>>
File: treetrunk.png (626B, 32x48px) Image search: [Google]
treetrunk.png
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How do I convey an object's vertical height extending beyond the visible 2D plane?
>>
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>>173949706
what?
>>
>>173949875
I think he means like he wants the tree to be like a full tree but you can only see the bottom half
Like a stylistic choice

>>173949706
Uh I mean it depends on what the final game will look like

Usually that kind of think is done with multiple sprite/objects not just 1
>>
>>173949875
Like original X-com, how do I give the sense that an object continues upward even though you only see one planar slice of the map. In this case, there's no way to ascend layers to see the above parts.
>>
>>173950084
what's the actual point of doing this tho?
>>
>>173949706
cast shadow
>>
>>173950404
Preventing trees from taking up the whole screen and blocking characters and objects behind them.
>>
>>173950481
then just make tall shit translucent once it obscures the player
laser cutaways are stone age tier
>>
File: Stance.png (2KB, 240x240px) Image search: [Google]
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Any better?
>>
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tree options.png
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>>173950589
Obscuring the screen is important for things other than player characters. The layout of the map and all potential puzzle elements must be clear without flying blind through. Stone age is fine.
>>173950463
I was thinking the shadows of the leaves around trunks or mostly transparent leaves from the treetops would help, but for the trunk cutoff itself I was looking at a few options
>Literal cutaway, might give the wrong impression that it's literally cut
>"Fake" cutaway with a solid color, not sure if this helps but other games do it
>"Fake" cutaway with black void inside, seems intuitive but breaks aesthetics
Any of these can easily work for other tall objects later as well.
>>
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So I intend to make a pushdown automata to structure my states.

The word pushdown confuses me though, what's the difference to a regular stack?
>>
>>173948980
take the left, remove the leftmost pixel of the right foot, make the sole slightly brighter
>>
>>173951820
Its just a stack
>>
What do you guys use for building/storing maps? Like what format. I'm making a game in SFML and I'm not sure how to go about this. Maybe I should stick to one of Tiled's formats with XML...
>>
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>>173951953
His right foot on the image or HIS right foot?
>>
>>173952506
why so many shades of red and blue?
also lose the pillow shading or faux anti-alias or whatever the fuck it is you're doing with that hair.
>>
>>173912706
Getting some serious Sumotori Dreams vibes from this.
>>
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>>173952506
I was thinking of it like this, to get some perspective on that foot
>>
>>173914189
I like that shield effect.
>>
>>173952506
What's that on the chest? Can't tell if it's supposed to be weird looking boobs or weird looking strings or what.
>>
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>>173952736
Because I'm bad at art, anon. I think it's better than how he was before.

>>173952940
That makes more sense. I'll sleep on it and see what looks best when I'm not so tired. Thanks for the help!

>>173953025
Supposed to be the strings of his hoodie.
>>
Why don't you use LÖVE?
>>
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>>173953467
Because I can add Box2D to my project if I want to, and because Lua is a disgusting piece of shit.
>>
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>>173950862
Doesn't this look more natural?
>>
i need a cool sound effect or voice sample for audio testing or game start.

like when the game starts it will play a short sample to test that the audio is working.

and when changing the audio settings, it will play the same sample for testing that the new settings are working, the volume, etc
>>
>>173953780
What's wrong with Box2D?
Seems pretty solid tbqh
>>
>>173954132
I didn't say anything wrong about Box2D. I just said that I could add it to my project on my own if I wanted to. You know. Because Löve2D is basically Box2D glued together with Lua.
>>
What do you think about my new creature's run animation?
>>
>>173954363
very subtle
>>
>>173954363
H-HAYAI
IT'S SO FAST I CAN'T SEE IT!
>>
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>>173954363
related
>>
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>>173954449
and I thought 2D animation was frustrating
>>
>>173954449
It's perfect
>>
>>173954449
Stealing this
>>
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>>173921132
It was a fun little week-long project. I called it tic-tac wars.
>>
>>173924602
>other creatures both out to kill you
get rid of "both" please
>>
http://vocaroo.com/i/s1KCKyyaTw4x

Do you guys like my voice acting?
>>
File: 15-4.png (1MB, 1600x900px) Image search: [Google]
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Animation issue fixed. New road guy can be found traveling on roads.
>>
>>173954239
Oh, I misread what you said. I thought you said you couldn't add Box2D to your project even if you wanted to.
Morning time is the hardest part of the day.
>>
>>173955736
audio for ants
>>
>>173955736
Jesus Christ, did you put your mic through a grinder or something?
That sounds abysmal.
>>
>>173955896
>>173955893
Here is a better one I did with a newer mic.
>>
>>173955976
http://vocaroo.com/i/s08oV7bWXquc
>>
finally got the hang of godot, it sure takes way less than unity, making a player with tight controls atm, how do you save screen to gif so i can post progress?
>>
since my request was still ignored i went on youtube where I found that thx sound shit so I'll use that

http://vocaroo.com/i/s0JYQERIKTIl
>>
>>173936171
>not "gamu"
>>
>>173952440
xml if you want custom variables and such (to use with events), json/txt for simple stuff, on the long run, go for tiled
>>
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>on shitty laptop
>fucking intel graphic card doesn't support basic opengl stuff so can't run any game engine/use shaders
>tried enginedev
>wake_me_up.jpg
>found opengl software mode dll
>now all game engines werks
>finally start working on my game
wew that was a long battle against all odds, fuck intel drivers
>>
>>173952440
Go with Tiled's format, it's comfy to work with.
>>
>>173919583

This. And do a little engine dev on the side in C++.
>>
>>173931750
This is very indicative of ADHD
>>
>>173926414
>I'm in too deep with unity to the point where I spent a few years in college learning how to use the engine, (but not code)
Wait what? I've been working with unity for 6 months now after my regular work and i learned a shitload about C#, how do you make anything in Unity without knowing how to code?
>>
>>173921821

It's actually a great way to keep the cunt player base to leave your game alone.
>>
File: mainmap.webm (3MB, 1280x720px) Image search: [Google]
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Repost from yesterday, still have some ways to go with this. It's supposed to be a main menu/level choice.
>>
>>173960347
Pretty slick
>>
any aseprite pro here?
I want to ask about pivots and I can't google anything useful
>>
>>173959003
how does one actually do anything about ADHD though
Like I managed to get a prescription for adderall from my psychiatrist but it doesn't seem to do anything, I feel exactly the same (not even any more energetic or anything like I would if I took it without ADHD)
>>
>>173960347
Nice art style, was it inspired by Minecraft?
>>
>>173945892
Saw your tumblr post
Why did you rig her with a million bones pointing in all directions?
It looks insane
>>
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>Agdg boycotting a jam because they don't like it
>"loli blabla"

Wew lads. With all the triggering I had to double check if I was still on 4chan.
>>
>>173960347
That's some weirdo style you've got going there
Is there any thought behind it at all?
>>
>>173939303
Why would anyone make shit games on purpose?
>>
>>173948980
>>173949482
>I never knew turning my foot outward could convey so much about who I am as a person.

The left one's feet make him look like he's adopting an 'aggressive' powerstance. Putting them side by side makes the right hand one look like a bitch because because his stance is less assertive.
>>
>>173961321
>eternal nodev swaps his placeholders in 5 year old "game"
>calls it a jam entry
>>
>>173961425
Who?
>>
>>173961492
(You)
>>
>>173961321
loli jam is one huge nodev shitpost and i pity the devs who fell for the meme and willingly put on the dunce hat
>>
>>173961492
(you)
>>
>>173961524
>>173961425
t. nodevs
>>
>>173961574
I've been working on like 6 projects since you first posted that empty room with your loli sprite and tree trunk.
Not a single one completed, but at least I try.
>>
>>173961519
>>173961537
no literally who are you referring to?
>>
>>173961647
Bah, thought I wouldn't reply but:
- not 5 years, 3.
- 6 projects? So you apparently missed all I've done during those 5 past years. Or more like you didn't care because low grafixs.

Anyway don't worry I've stopped lurking in that thread for months now, just joined that jam on a whim for fun. But thanks for confirming that this place hasn't changed a bit.
>>
Reminder that it's perfectly ok to submit your long term project to agdg jams and it has been done before.
>>
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>>173911721
hold and throw item almost works
need to procedurally adjust the grip and and arm angle next :)
>>
wasn't rotatedev a Linux user? Why are they using game maker now
>>
Are publishers worth pitching to??
>>
>>173961936
publishers are like youtube networks
unnecessary and take a big chunk of your profits
but can offer some exposure and premium services if you get a good contract
>>
>>173961936
There are good ones and bad ones
>>
>>173961916
No
>>
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Haven't posted in 3 months because new home, now I finally have a real computer setup with monitors so I can resume work now and hopefully be more productive

I was interested in the action RPG/RTS with the squad and the dogs, does it exist still? I also see that Godot 3.0 is just around the corner which is nice.
>>
>>173917345
join the discord, follow the tumblrs etc
>>
>>173962116
Do you just come here to stir shit or what
>>
>using a game engine
>game isn't ready yet
what's your excuse?
>>
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Phys passthrough no works with no perf hit at all ever
and now I am bed
>>
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Is there going to be another weekend jam this weekend? I need to make game.
>>
>>173962467
It's a discord jam, ask discord
>>
>>173962426
now*
oops
>>
>>173962414
Art
>>
>>173961220
Not really, the blocky pyramid is the step pyramid of djoser, the model is due to be changed for a more solid one, guess this is what you meant by minecraft graphics?

>>173961358
Artistic ineptitude, really. I know some blender but i have no idea how to texture stuff etc, so i just went for something that i knew i could at least make and it wouldn't look like complete bollocks. On top of that i didn't want to go for a realistic style, hence the pixelated heightmap.
>>
>>173960347
I dig the camera movements
>>
>>173962179
it makes me sad that my progress gets no yous but my genuine replies always attract shit posting
>>
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Can somebody explain to me the hate for loli jam in a rational way? That means no 'pedo' namecalling, no 'CP' no 'degenerate' or 'fetish'. And of course no 'shitpost' or 'nodev' either. I want proper arguments.
The only legit complaint is that it's a very broad and generic theme, but that's true for pretty much any them we've had before, and that's more of a problem with the dev's creativity than with the theme itself anyway.
>>
>>173962467
discord
>>
>>173962426
Sorry but portal has already been done.
>>
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>>173911721
How do I get into version control anons? Also what do you recommend? (GitHub, BitBucket, Tortoise etc.)

I really need a more reliable transferring method other than cloud/storage device copy-paste nonsence, and also another member needs to work on the same project from another computre.

I tried GitHub, and while I thought I had it figured out, I messed up the commits/pushes, branches and all those alien things and I almost lost my whole work, had I not kept it on an external HDD.

tl;dr Can an experienced anon give me a not-so-quick rundown of what my best options are or at least point me in a right direction where I can get some useful advice?
>>
>>173962832
this is an asset and it's for VR
>>
@173962813
>list reasons that arent the ones i dont like
(you)
>>
>>173962942
>buzzwords are reasons
ok
>>
>>173962813
The entire concept of lolicon is being attracted to prepubescent girls. Full stop, that's what it is. Having a jam centered around that concept is not something that needs to exist. You could make a game for any game jam and include a loli in it if you so desire. There's no reason to have a jam specifically about lolis.
>>
>>173962813
For some people it's like
>i hate googum
>googum likes loli jam
>therefore I hate loli jam
>>
>>173962942
Wow thanks for the Ultra (You) anon!
>>
>>173962972
Jokes on you nonsexual loli shit is just dad fantasies
>>
>>173962972
> You could make a game for any game jam and include a "x" in it if you so desire. There's no reason to have a jam specifically about "x".
The same could be said of anything
>>
>thread is absolutely fine
>suddenly rotate mentioned
>reply to a 14 hour old drama post
>discord
>discord
>lolijam drama post
>now inevitable 4 hours of nodev drama
Why do you hate AGDG so?
>>
>>173962972
I don't really like loli jam nor participate in it, but the jam is about lolis, not lolicon.
>>
>>173962094
Welcome back, I'm glad you still exist.
I'm looking forward to Godot 3 as well, it's looking good.
>>
>>173962813
>Can somebody explain to me the hate for loli jam in a rational way? That means no 'pedo' namecalling, no 'CP' no 'degenerate' or 'fetish'. And of course no 'shitpost' or 'nodev' either. I want proper arguments.
so taking all the biggest factors why loli jam is the trainwreck it is?
>>
@173963013
>ultra (you) is a thing
ok kid have another one
@173962967
>pedo is a buzzword now
>loli isn't a fetish
ok pal
>>
>>173962972
This argument doesn't make sense because this basically means that if I make a loli jam is okay, but if I make the same exact game and say it's for loli jam I'll get called a pedo.

>>173963105
Post progress.
>>
>>173963130
loli is short for lolicon.
>>
>>173963156
Even more Ultra (You) love it loooove it
>>
>>173963170
stop being so obtuse you asshole. He is saying you will be called a Pedo either way. But having a gamejam not confined only for degenerates then more people can join.
>>
>>173963197
Only in certain context.
>>
>>173963197
No. The wiki page is bullshit.
Loli is NEVER used as short for lolicon. Feel free to prove me wrong though.
>>
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>>173963264
>Only in certain context.
>>
>>173911852
no you get the fuck out
>>
>>173963315
>"ロリ", A Japanese slang term which represents a cultural version of a more youthful or childlike female appearance.
>An abbreviation of "ロリコン" (Lolicon)
>>
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>>173962972
>The entire concept of lolicon
what the FUCK does it have to do with lolicon, you fucking nigger?
do you lack the mental capacity to remember two words instead of one?
loli is a girl
lolicon is the sad fuck who faps to her picture
this is a loli jam, not lolicon jam
comfuckingprende?
>>
>>173963105
couldn't help myself
>>
>>173928016

Just charge 1m $ for your game. Too expensive, right ? I'm crazy right ?
But think about it, if you sell your game for 1m $, all you have to do is sell one copy and you've just made a mllion dollars. Two copies ? Bam ! Two million dollar. Sell three copies and you're looking at early retirement.
I'm sure the more you think about it you'll realise I'm right and that you have to sell your game for 1m $ a piece.
>>
>>173963309
>Loli is NEVER used as short for lolicon. Feel free to prove me wrong though.
that doesnt even make sense, how can it never be used as short for lolicon when it is literally literary short for lolicon?
do we need to go through the etymology again?
>>
>>173963745
why not 100m$ then?
>>
>>173963806
It's short for lolita you retard. Lolicon is short for lolita complex.
Goddamn gogem you never stop being wrong do you?
>>
>>173963806
Here's the etymology you fucking retard
loli is shortened version of lolita you goddamned inbred fucking cunt
lolicon is shortened version of lolita complex a sexual preference slash mental disorder people who like underdeveloped women suffer from
>>
>>173963745
Dude we already discussed that you need at least $100m to retire.
>>
>>173963745
Hmm, this genuinely got me thinking, what is the highest price you can set a game on Steam?

Setting a game at max price may gain some media traction and/or controversy and I bet someone will buy it to prove a point.

Also those people who collect games and points etc. for their Steam profiles might just take a shot at buying it to display as their "favourite" game just to show off their wealth.
>>
>>173964030
but I could live over 5000 years off 100million dollars
I will be lucky to live another 50
what the fuck do I need so much for?
>>
>>173963901
>>173964007
and what exactly do you guys think lolita means? https://en.wiktionary.org/wiki/lolita#English
and your etymologies are wrong. it goes lolita (book) -> lolita complex/lolicon (japanese psychology) -> loli (japanese slang for lolicon culture eg. loli hentai)
>>
>>173964081
There are a few pro softwares and Steam Machines that cost thousands so there's probably no hard limit.
>>
>>173964239
>I name attraction towards an object before I name the object
fucking imbecile
>>
>>173914932
Dunno if you're still around but Into the Wild is some of the comfiest music I have EVER heard. Ever. And the other stuff you've posted makes it clear you have hella range. I'm now listening to all of it. Cheers
>>
>>173964327
did you miss the part where lolita means sexually alluring girl?
>>
>>173911721
How do I get good at writing characters and story?
My game is going to be mostly focused on gameplay, but I still want a basic story to wrap it in. I just don't know how to make it interesting.
>>
>>173964393
>part where lolita means sexually alluring girl?
it doesn't faggot
>>
>>173964412
Mix and match stories from non-game sources.
>>
>>173964465
bruh, it's a super popular book and has at least 2 film adaptions.
>>
>>173964239
>it goes lolita (book) -> lolita complex/lolicon (japanese psychology) -> loli (japanese slang for lolicon culture eg. loli hentai)
source?
>>
>>173964553
>nymph
I remember this word being used a lot some time ago, but people switched it for loli after the internet became a big deal and the FBI started raiding shit.
>>
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>>173964553
Luckily this is loli jam, not lolita jam
>>
>>173964412
The story and characters depend entirely on the theme, tone and setting of your game. Work those out before you start thinking about developing characters or a plot.
>>
>>173964691
That's wrong, retard. Characters come before settings and everything about the setting and plot must complement the character.
>>
>>173964806
No this is wrong. This is how modern anime gets made, which is why it's so shit.
>>
>>173964806
That would make sense for a film or book, but not a game. Unless you're making a walking sim or VN, setting and plot are the most important parts of the story and characters form around those.
>>
>>173964806
You've got it backwards m8
Come up with a theme for your game, then create characters that support it.
Coming up with characters, then using some of them to garner inspiration for the actual story might be acceptable, but making a bunch of characters willy nilly and just tossing them in with no regard for the ultimate underlying narrative is a surefire way to create meandering unfocused garbage.
>>
>>173965017
Games have hilariously bad, incestuous writing and shouldn't ever be emulated.
>>
>>173965096
>ctrl-F loli in all three pages
>1 result from a reference site
hmm
it's almost as if you made the whole 'lolicon shortened as loli' thig up
>>
>>173965218
it's slang.
https://en.wiktionary.org/wiki/lolicon
>>
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>>173965157
> hilariously bad, incestuous writing and shouldn't ever be emulated

how does it feel to be wrong?
>>
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>>173965295
hmm
>>
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if you disagree with lolijam or not

nobody is making any fucking games

reminder it doesn't have to be sexual

my wife calls my daughter a loli for a laugh
>>
>>173965387
>no one
you're on 4chan... how do you...
>>>/b/loli
>>
>>173965157
>Games have incestuous writing
I understand that "incestuous" is probably a five dollar word in your mind, but you're not using it properly.

No, not even figuratively or metaphorically.
>>
>>173965535
>frogposter
>talks about having a wife, let alone daughter
>>
>>173965561
the girls
they call the girls that you fucking faggot
>>
Regardless of what everyone here "thinks" loli means or doesn't mean, it has connotations related to fetishism and cp when mentioned in colloquial terms.

If you don't want it to be associated with fetishism or cp, don't participate in the jam and make sure you don't call your characters lolis and then release your game outside of loli jam.
>>
>>173965561
Good job proving yourself wrong gogem. Good job.
>>
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>>173965594
let u in on a secret pepe is the most chad meme
>>
>>173965578
How so? "Incestuous" is a common word used to describe exactly what I meant.
https://andilit.com/2013/01/09/the-danger-of-the-incestuous-writing-community/
>>
>>173965727
so i guess you're not past the "denial" stage, huh
>>
Philology is interesting.
>>
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>>173965657
go fuck yourself my man I will do whateverfuck I want
there are people who jerk off to actual shit, vomit and garbage, people who get off caressing statues, people who unironically have sex with trees and plants, people who get a boner looking at bathroom tiles

I will not fucking tie my hands behind my back because by subject is a popular jerk off material, what fucking logic is that?
>>
>>173965823
Sophistry is more agdg's thing.
>>
Friendly reminder that this thread is the absolute state of your 'competition'

Making it in video games isn't hard, or random, literally just finish a half decent game and you're better than almost everyone.
>>
>>173965657
Yeah nah I think I will keep making games about the things I like. Keep being a nodev I guess.
>>
>>173965801
>Googum isn't even claiming that
yes he is
his entire fucking argument for starting shit in every thread is a that loli is a shorthand for lolita complex and therefore lolijam has to be child porn
>>
>>173965905
Nodevs aren't your competition.

Your competition is all the people who already published on Steam.
>>
>>173965905
Placing 100,000 in a race of 1,000,000 doesn't net you rewards.
>>
>>173965905
>>173965953
Wouldn't it be easier to make it by making game dev tools and assets?
>>
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>>173965943
Ah, your reading comprehension is shit. I'm not even going to argue because the best arguments will go over your head lmao
>>
>>173966012
Depends on your definition of making it.

I'm sure you could make decent money doing it.
>>
>>173966016
>that pic
Oh so you finally outed yourself. This is the last (you) you're getting from me.
>>
>>173965871
Is -ita diminutive suffix used in any natural languages other than Spanish?
>>
>>173965157
Games are about primarily about gameplay and the narrative exists to facilitate the game, not the other way around. The setting is the first and most important part of the narrative process because it is informed by the gameplay e.g. if you gameplay is a bullet-hell scroller the setting can't very well be crime noir or musings on the human condition.
In turn the setting also places boundaries on the gameplay e.g. if your setting is spaghetti western, you can't suddenly drop a space battle section in the middle of it.
Next up on the scale of importance is plot, since your plot is also informed by the gameplay (e.g. bossbattles, vehicle sections, new mechanics or level changes) and will strongly affect the pacing of the gameplay if the gameplay is shaped around plot points.
Characters are by far the least important aspect of the game because
A) They're fluff to enhance the gameplay.
B) They have to slot into pretty specific archetypes to work with most popular gameplay types.
C) It's very rare that they're relevant to gameplay in any way, other than gimmicks and specific gameplay scenarios.

As such, you can pretty much just go ahead and write characters around your plot and gameplay, which is pretty much what everyone does.
>>
>>173966016
what the fuck? were you even reading fucking googem's posts or are you just trying to boil my fucking adrenaline?
>>
>>173966078
Suggestions?
>>
>>173965618
>>173965670
>is directed towards a "loli" thread full of lolicon art
>thread uses the term "loli" in ways that make no sense in the context of "little girl" ("loli discord", "loli artist") only in ways that make sense as referring to lolicon
mental hoops game off the chain
>>
>>173966012
If by "make it" you mean make a game. No, you wont make a game that way.
If by "make it" you mean make money. Sure, you'll make money that way.
>>
god is most of agdg hormone taking mtf faggots or something

nobody fucking cares get back to work post progress
>>
>>173966012
>making game dev tools
Unlikely. If you can find something that's needed... and people are willing to pay for... and doesn't exist yet / only has shitty things, you might have an angle. This requires a lot of ingenuity on your part though.

>assets
If your assets are good, probably. You can start making money with far less effort, and easily make more money than a 1/2 year shitgame.

At that point you might consider taking on random art commissions for furries
>>
>>173962884
>How do I get into version control anons?
Write a very tiny program and practice making small changes to it and committing the changes. Start with a program that works but doesn't do what you want (it can be literally anything, like a script that prints "hello world") and bring it closer to what you want it to do, bit by bit. Set yourself a rule that the program has to build and run every time you commit.
>Also what do you recommend? (GitHub, BitBucket, Tortoise etc.)
You're mixing up two things here. Github and Bitbucket are cloud storage for your repository. Git and Mercurial are the actual software you would use to work with your shit. Mercurial is sort of a cult classic with a small number of fans who love it and always sing its praises. Git is pretty much the standard. I suggest using Git with Bitbucket since you don't have to pay for private repos.
>>
>>173966138
Depends what your skillset is and which engine you pick (if applicable)
>>
>>173966184
So what you're saying is, it's hard or impossible to make money in the area of video games
>>
>>173965869
>people who get a boner looking at bathroom tiles
that was a good clean meme, whatever happened to that?
>>
>>173962884
Bitbucket+Mercurial

This will have you properly versioning in <2 hours:
http://hginit.com/
>>
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What did The Legend of Zelda: Breath of the Wild teach us about game design?

How can the amateur game development community learn from its success?
>>
>>173966386
Really thought provoking question that is sure to facilitate meaningful discussion.
>>
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>>173966305
If you've already got the art skills, you can milk money from dumb devs with guaranteed payoff.

Making a game / making tools is a lot more of an investment with the potential for ZERO income. Even if you make it free, there's a chance you won't get anyone's attention either.
>>
>>173966214
Thanks for the clarification.

>Git with Bitbucket
I started using this until I realized that they allow very small storage space for the free version, not nearly enough for this project.

Github was a better alternative storage-wise however your repo is not private (not that it would matter at this point but still)

But otherwise yeah, testing and prototyping seems like the way to learn it thoroughly.

>>173966340
Will check this out but like I've said, as of now BitBucket offers very little storage.
>>
loli argument

>>>/jp/16861207
>>
>>173966386
Emergent gameplay is fun for players and makes for lots of easy social media attention.
>>
>>173966386
>How can the amateur game development community learn from its success?

are you implying this was indie or something

it's japanese ripoff of recent western rpgs using recognizable title
>>
>>173962884
>>173966214
Seconding the git/Bitbucket recommendation. Bitbucket also has fairly good integration with Sourcetree (a git client), too. I think it's worth it to learn to use git from the commandline though, even if you end up using a client, since it's a good way to grasp the concepts behind it.

You can learn basically everything there is to know about git from this: https://git-scm.com/book/en/v2

Also, once you've got git figured out, look into installing the git-lfs addon, which improves support for binary files such as your assets. (Be sure to enable git-lfs support on your Bitbucket repo when you do)
>>
>>173966542
It's from Japanese though
>>
>>173966487
given i've already explained with sources everything and it changed nothing i dont think /jp/ agreeing with me is going to work, they're really dug in to their factually incorrect definition.
>>
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>tfw one man army
>tfw music making is slowly becoming my favorite because once you make a good track it's practically good forever
>code needs way more work
>artwork needs way more work
>>
>>173966803
Oh, right.
>>
>>173966761
And? If I say sushi cook what do you think I'm taking about?
What if I say samba dancer?
>>
>>173966803
>i've already explained with sources everything
you didn't >>173965589
>>
>>173966848
Music is a fucking pain because it's so subjective and hard to pin down, I enjoy what I compose but it rarely fits whatever mood I was going for.
>>
>>173966896
Because it's from Japanese your/their using logic to reason out what it should mean fails to reflect what actually happened

People take liberties with definitions when they're made up of funny foreign sounds.
>>
>>173966446
What are you making that needs >1GB versioning space?
>>
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WEAPONIZED AUTISM ABOUT LOLI SPECIFICS
>>
>>173955121
Anon, this looks really cool. I'm not even huge into rts games, but I'd play a simple rts like that
>>
Doing a game with a loli makes you a pedo
Doing a game with guns makes you a serial killer
Doing a game with animals makes you a furry
Doing a game without females makes you a misogynist
Doing a game without minorities makes you a racist.

Anything I'm missing?
>>
Please employ this dedication in the making of your loli games.
>>
>>173967031
He's probably saving every iteration of his art/music.
>>
>>173967157
completely accurate to the common /agdg/ mindset of "i make games with things i want to fuck"
>>
>Doing a game without females makes you a misogynist
>Doing a game without minorities makes you a racist.

this part is actually true though
>>
>>173967157
Doing a game WITH minorities makes you a SJW.
>>
>>173967230
But my game has nothing but inanimate objects
>>
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>>173966597
>>173967031

Thanks but the Bitbucket 2GB Limit is killing me.

There are some really high res sprites/textures in this here demo I'm preparing, and many of the assets are inseparable from these.
>>
>>173967250
So you're a misanthrope?
>>
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>>173967157
>Doing a game without females makes you a misogynist
>Doing a game without minorities makes you a racist.

>release female and colored characters as dlc
>mark it as not eligible for refund, if on steam
Sure, they will write angry things about you on twitter and their 2 readers blogs, but they will still buy it.
>>
>>173967230
Including females being strong is sexist (stand in males? shitlord much?

Including females being weak is sexist (females are STRONG and don't you forget it shitlord).

Including females who are normal is sexist(see above retard)

Not including females is also, obviously, sexist.
>>
>>173967213
is there anything wrong with that?
>>
>>173961910
Watching this makes me feel like everything is stuck in molasses
Also, I thought at first that throw parabola was a piss stream
But I like what I see so far, keep at it
>>
>>173967268
Store just the code in bitbucket and use archives to store timpestamped versions of assets on Dropbox or whatever.

Alternatively if you have like 5 bucks to spend a month just get a VPS on DigitalOcean which will come with a 20 GB SSD (minus the size of the system), and run GitLab yourself with Git LFS to store them.
>>
what to work on today:
0-4 - horror
5-9 - shooter
>>
>>173967343
Including females with big titties proves you're a sexist.
Including females with small titties proves you're a pedophile.
>>
>>173967416
Keep your autism in the /jp/ thread, now fuck off.
>>
>>173967492
There's an AGDG thread on /jp/?
>>
>>173967268
I haven't seen this before because I've not been in the thread for a while. What is this? I assume I wouldn't be the first person to comment that it is reminiscent of dankest dungeon
>>
>>173967386
Not inherently, but git is made and optimized for code/text files.
>>
>>173967570
see >>173966487
>>
question

if i have all my old assets and scripts and such can't i just keep reusing them all the time?

how haven't people flooded video games with top notch high quality games yet?
>>
>>173967694
Why do you think sequels are so common?
>>
>>173967694
Yes, if you rehash your initial game with small changes
>>
>>173967694
> what are egoshooters?
>>
>>173967694
>if i have all my old assets and scripts and such can't i just keep reusing them all the time?
Go to steam, compare Half Life 1/2 pickup/explosion/walking sounds with equivalent CS games sounds, come back and report results.
>>
Does agdg have any 3D assets from dead games that I can buy?
>>
How hard would it be to make, say, 5$ a day on ad revenue on android?
>>
>>173967425

You mean to tell me that piss stream is actually a throw parabola ? I thought it was a double attack, first you piss on the guy and then you throw a pickaxe at him.
>>
>>173967902
You will only make any decent amount of money if your game is meme-tier front page material.
>>
>>173967863
Why?

They wouldn't fit your game's style anyway and you'd be fucked the minute you have to make anything yourself.
>>
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>>173967157
>thinking that having an obsession with toddlers and making a game about them isn't weird as fuck
>>
>>173968062
Not a problem
>>
i feel like my game will have no problem getting like 3000 downloads

but how do i get like crazy big undertale numbers
>>
>>173968185
>having an obsession with toddlers
???
>>
>>173968196
where do you want to publish it?
>>
>>173968196
Make something people will remember.

Then it'll spread by word of mouth.
>>
>>173968196
>but how do i get like crazy big undertale numbers
Huge preexisting fanbase to shill the fuck out of it and pander to tumblr minions to the extreme.
>>
>>173967436
>use archives to store timpestamped versions of assets on Dropbox or whatever

This sounds like a good option. So basically just exclude huge files like audio, video, images in the .gitignore and keep them in, say, Dropbox? Does it cause any problems on a reimport on a different machine?

>>173967574
I haven't been posting much of this other than a few screenshots here and there in AGDG threads, but I plan to post a few videos soon, and maybe add the game in the AGDG.

>first person to comment that is reminiscnet of dankest dungeon
Actually you are. But I agree, it has that heavy-stroke look that dankest dungeon has albeit I think this one looks a lot different in action. We changed artists mid-way and it had a different look when we began, but I'm quite happy with the direction.

I plan to post videos as soon as I've tweaked some of the combat combos, spells, effects and other shit and maybe add the game in the AGDG, but basically it's a 2D action/platformer with a heavy focus on tools, multipurpose mechanics and exploration. The combat has solid depth as well but talk is cheap, I'll be sure to post some stuff here to get some feedback.

mainly because the combat needs tweaking, and I want to have something
>>
dev music!

https://www.youtube.com/watch?v=P8Zs-YdOlTs
>>
>>173968248
please educate me on the difference
>>
>>173968430
https://www.youtube.com/watch?v=VJ_aT4T89aU
>>
new thread
>>173968559
>>173968559
>>173968559
new thread
>>
>>173968430
Mecha jam theme
https://www.youtube.com/watch?v=Vf_DOLHQyAM
>>
>>173968470
toddler is a fucking baby who just started moving around on its own
even actual hardcore loli porn has girls who are hovering somewhere elementary and middle school age
>>
>>173968196
Undertale was pure hype power, people knew his music because it was in Homestuck, which was also popular because it rode on the coattails of existing hype, step 1 is winning the hype lottery and then you can cash it in
>>
>>173968470
the difference is toddlercon
>>
>>173968816
but toddler is short for toddlercon :^)
>>
>>173968894
/thread
>>
>>173966386
Making a generic open-world game and then asking the hundreds of unpaid interns in your company to think of gimmicks is a great way to design a blockbuster.
>>
>>173966386
That millions budgeted games made by hundreds of professionals over a ten years are going to succeed.
>>
>>173966526
>>173969694
>I didn't play the game but have opinion
ok/we
>>
>>173969696
BotW started development in 2013
>>
>>173969694
>asking the hundreds of unpaid interns in your company to think of gimmicks is a great way to design a blockbuster.

So what are the gimmicks? Because they clearly worked.

I think the big ones were:

- Always have something interesting that you can see from any point on the map
- Literally fill the map with stuff to do, but don't make it all obvious / checkmarks so people can naturally miss the stuff if they focusing on something else
- Make the actual "walking around the world" gameplay fun by itself
>>
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>he makes shitty 3d games
>>
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>>173968894
ayy
>>
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>>173936518
>tfw love low poly and love to model low poly stuff
>tfw 90% of what makes low poly so good looking is the great use of textures
>tfw cant texture for shit
>>
>>173966386
https://www.youtube.com/watch?v=QyMsF31NdNc
>>
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>>173946668
I like the colors a lot, anon
I hope animation goes well for you
>>
>>173936117
it would be nice to make vidya while being able to afford food and rent
>>
>>173970463
Do you post this every day or is it just recently?
Thread posts: 786
Thread images: 120


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