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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/


>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh (embed)

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur
>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Previous thread: >>173810162
>>
First for dead genre
>>
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>>173849707
>he likes playing whack-a-mole on upgrades
>>
>>173849696
>OP pic

>fanatic spiritualists
>ever
>>
What the fuck am I reading?
>>
>>173849942
You know what would be great, having Golden Years in Stellaris

Each year without war gives puts you in a Golden year that drastically increases research rate, but it also pisses off all your neighbors making them jealous

This kills two birds in one stone; 1. The AI is far more likely to attack you so your midgame isnt just passive researching 2. It still lets players still shoot through research

So basically it changes nothing, except saving the player time because you still research at a faster rate for a shorter time and gives you a reason to not be a pacifist.
>>
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>>173849696
Reminder that Stellaris is shit and Distant Worlds is based.
>>
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>>173849707
>Early war my neighbour so I can baby cage him
>The shitter has 6 systems with double digit mineral/energy/research production from stations
>Post war research gets slingshotted massively
>Within a couple of years I'm near fallen empire tier compared to other races
>Blob 1/4 of the galaxy without warring anyone else
>Spend the next 50+ years terraforming and colonizing hundreds of planets
>No other race in the galaxy is a threat to me. Could wipe out all of their fleets with a few corvettes.
>Realise I'm just wasting time until there's a crisis, that I'll probably be able to end before it even begins.

Its a hollow kind of comfort.
>>
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do you guys like elite?
>>
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>>173849696
Please rate my faction.

I want to roleplay a sort of ideal society for me, which got to start fresh by accident on a new planet. I'm considering dropping Xenophile and going for Fanatic Materialist. Should I do this? How do my traits look?

Bio:

>When an AI-piloted, human colonist ship from the UNE malfunctioned before reaching its destination, the emergency override systems activated and awoke the crew from their cryosleep. The ship crash-landed on an uncharted world with no casualties and few injuries, given the courageous efforts from the commander and pilots who took over. Since all communication functions aboard were irreparably damaged in the accident, these humans were completely isolated from Earth. The ship's AI - which held in its archives vast amounts of information on Humanity and its accumulated knowledge - was salvaged however, which made it the perfect teacher for new generations. The mentoring and guidance from this AI was vital for these humans to prosper on their new home, bootstrapping a scientifically oriented society in a matter of a few centuries.
>>
>>173849942
listening to the music with the game on max speed while chewing through the remaining techs and creating gaia worlds is pretty comfy desu
>>
>>173850303
elite what
>>
>>173850215
You just got like 10 replies of people saying DW is shit

This isnt going to change anything
>>
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>megastructures
>still no way to build titan-class ships
Also how do they manage to make everything so barebones? Is it just one intern working on the game?
>wow cool you can be a hivemind
>no difference other than some numbers bonuses
>wow cool you can play as synths
>no difference other than some numbers bonus
>wow cool genetic ascension
>some extra traits and few new traits
Psionics is the only one they actually bothered to add anything for.
>>
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>when you're a fanatic purifier but you're maxing unity points for sweet ascension perks and you max out diplo because you can
>>
>>173850338
>I want to roleplay a sort of ideal society for me
so one where you get laid?

>>173850463
>>still no way to build titan-class ships
They have to save something for the Military Expansion.

Im not kidding by the way, they've already said its happening.
>>
>>173850463
>>173850542
Five bucks say the titans will be less interesting than the ISB ones
>>
>>173850383
i might feel the same way but the 20-30 fps gets to me in the endgame, and i have no desire playing with less than 30 empires on a 2000 star map
>>
>>173850615
Without a doubt. It's pretty amazing how they manage to make anything they touch underwhelming. sci-fi is a pretty fleshed out genre too. They literally have an endless amount of interesting things they could build around but they don't.
>>
Civ VI
Pro: Less AI snowballing.
Con: Early game can be downright impossible at times.
>>
>>173850893
Utopia/Banks breaking most of muh mods reminded me something pretty important.

I don't love Stellaris, I love heavily modded Stellaris.
>>
>>173850893
Not helped by the generic tech tree shared by every ethos.

You would think a warlike race would develop better weaponr than some pacifists? Nope. Exactly the same. They just get some building instead.

We just need to wait 5 years for the espionage, military, diplomacy, religion & kitchen sink expansions.
>>
Is there any way you can set what kind of star or star system you want for your start in Stellaris?

I'm kind of tired of having to re-hit new game over and over until I get one I like
>>
>>173850893
I have no doubt that internally the Stellaris dev team is hated by the rest of Paradox, its probably a skeleton crew which is why they cant get much done.

I mean could you imagine you spend years making these history games then a small part of the team goes off and makes Stellaris that shits all over the other titles? Must have driven them mad with jealously. Its why stellaris got kicked out of /gsg/ at least.
>>
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Oh fuck oh shit guys I've never been in a war before and my fleet power is shit what do I do aaaaaaaaaa help me ;_;
>>
>>173851375
>You would think a warlike race would develop better weaponr than some pacifists? Nope. Exactly the same.
Except thats false you utter faggot. Militaristic empires get a huge bonus to the chance of getting military techs.
>>
>>173851721
Sit your fleet by your space station. Build more corvettes.

Once you beat his fleet, go kill his stations and you win.
>>
Just re-watched Event Horizon.
Fuck that film is a piece of shit.
Gets the imagination running though, which is something.
>>
>>173851721
Your first mistake was not immediately preparing for a potential war.

When you meet your neighbors, pay attention to what their personality is and their opinion of you. If they dislike you then time to start building up your military and preparing for the worst.

Start building up military ships, make sure their components are up to day with the tech you've got. Rely on your spaceport, it's still early in the game and that thing can provide you with a big fat advantage in combat.
>>
>Set FTL type to "Warp only"
>Commonwealth of Man with their wormholes spawns in-game anyway

What did they mean by this?
>>
>>173849078
Non-Telvanni Dunmer are extremely religious, just not evangelistic. Telvanni are distrusted by all the other factions because in addition to being ancient insane wizards they also border on atheistic, which is a big No-No in traditional Dunmeri society. Dunmer are big on respect for the dead, so it makes sense that colonizing Tomb Worlds would piss them off, too. I do think your pick of Materialist for the Telvanni works, though, but they really are atypical Dunmer.
>>
Can a synthetic species turn aliens into more synthetics?

Would xenophobia kick in if so?
>>
>>173851351
I can't even play Stellaris without mods, they just add so much to game.
>>
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>piss off fallen empire after colonizing tiny gaia world
>how hard can it be
>they march 88k worth of armies into my space and start a siege on my planets
>>
>>173852113
What mods did you particularly like? I'm trying out the Alpha Mod right now and can't say I care for it. Adds too much useless shit that doesn't make the game any better or more interesting.
>>
So I've noticed since banks hit the AI seem to go super wide at an extremely rapid pace compared to before.
>>
>>173852113
I have no idea what mods to get, the master list in the megaupload isn't exactly useful and i can't use the workshop because i'm a dirty poor
>>
>>173851775
Not the point I was making.
Also not especially noticeable.

I was meaning, every ethos ends up with the same tech choices.
There is NOTHING unique, except a couple of buildings, and maybe a couple of +% buffs.

Where are the militarist exclusive stormfire lasers & plasma missiles? Shit like that you double N'wah
>>
>>173852304
The only ethic-exclusive techs that I know of are the Psionic ones which are reserved for the Spiritualist factions, who are also unable to research Droid/Robotic techs. Weirdly, they can research Self-Aware AI. Just not robots. They also get a unique Ascension perk in the form of Consecrated Worlds.

Once again, Spiritual/Psionic is the only ethic that Paradox bothered adding anything unique to.
>>
>>173852304
>Not the point I was making.
Yeah, because you were making a wrong point you utter faggot
>It doesnt matter
Its a fucking HUGE difference, its x1.5 chance of getting all military techs. You can see the difference this causes in game by just looking at player and AI empires tech supremacy differences.

Locking techs to certain empires is absolutely fucking retarded. Different empires will have different priorities, but just because one is a pacifist doesnt mean they cant figure out how to lob a mass of metal through a railgun.
>>
>>173852273


http://stellaris.smods.ru/ TRUST THE RUSSIAN HACKERS
>>
>>173851889
>>173851965
Alright, but fuck I don't want to lose all my mining stations and shit.
I should have prepared yeah they're fanatic xenophobes and hate my Imperial ways and declared rivalry on my like a year after meeting me I'm fucking stupid

How does the War Demands system work? Anyone have any idea what I should be going for?
>>
>>173852514
Just do the lowest score, which is humiliate, will let you end the war sooner
>>
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>>173852489
>>
>>173852437
Pretty much what I mean.
And even then its only a couple of techs. Either robots or temples.

The only other one is the EXTREMELY weak slavery system from authoritarian/egalitarian. So pointless outside of RP purposes it might as well not exist.

Just have to wait for the good goy dlc.
>>
>>173852489
Well, what the fuck's worth grabbing?
>>
>>173852231
I like Ethics&Government Rebuild, but it needs to be updated. Aside from that I generally like mods that add more ship classes, ship parts, traits, and events. It's also a good idea to get the Multiple Crisis mod.

In general I just suggest you browse the workshop and see what sort of things catch your interest. Or search for things you feel are lacking in the game.
>>
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They've got 1.1k fleet power jesus fucking christ ;_;
>>
>new update for stellaris
>new 20 dollar dlc
>still no key mapping
reee

Lazy faggots
>>
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>>173852231
Not counting stuff like shipsets (Sins of the Prophets and Downscaled Ships are a must get) or UI mods (I find Stellaris unplayable without the 1080p overhaul and Folk's tiny UI mods),
>Improved Space Battles, Doomsday Weapons & Ships is essential. Balance and Graphics are great, Living Systems is nice but will make your rig beg for death, I don't care enough about Micro Jump but it might be really useful
>No Clustered Starts
>Fallen Empire Expanded
>LEX (bring lube)
>Relics of a Fallen Empire
>Utopia Expanded, especially if you like ringworlds
>War Name Variety
>Crystallis Ship Modules Expansion or That Feel When's Bunch of Ship Parts. I prefer the former
>Harder Invaders
>one of Kolyn's titan weapons mods. Titan Weapons + one of the titan laser mods is a good choice. The Zenith of Fallen Empires seems like some really fun times but I have yet to try it out
>If you enjoy making your navy retardedly good and breaking the balance, Elite Militaries is an old one that should still work post-Banks and too hilarious not to try at least once
>Gods and Guardians
>Spurdo Species
>>
>>173852084
Bump.

Can I assimilated aliens into my synthetic empire?
>>
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>>173853046
They've taken my one other planet and are offering peace.
Do I take it or do I keep the war going and hope they get crushed by my station?
I'm almost done researching a derelict shipyard and I'm praying to the fucking Mantle it shits out some decent ships. I can't get enough minerals fast enough to build up my military and the two other civs I've encountered are fanatic xenophobe isolationists and honorbound warriors who both refuse to trade with me
>>
>>173853159
Improved space battles is great just because it speeds up the slow early game immensely
>>
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>>173853432
>capitulation to squids

don't even think about it anon
>>
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>>173853432
>>173853772
Wellp this is what it shat out.
Maybe I have a chance, the enemy uses only lasers and all my corvettes have 80 shield strength so.
Alright anon, to the death it is.
>>
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>>173853681
And gives you some fun toys in the late game
>tfw activating a Sun Crusher in a long time rival's home system
>>
>>173850463
>>still no way to build titan-class ships
just download a ship class mod. I had one with different carrier types, battlecruisers, frigates, dreadnoughts and massive flagships.
>>
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>>173853885
They've got Destroyers ;_;
They're just cruising around my outer systems, dismantling my mining stations and crippling my economy and they keep fucking reinforcing.
All I can do is cower in my home system and wait for the inevitable
>>
>>173852468
When the wiz finally gets his ass around to implementing full exterminatus stuff to the game I could see that being locked behind militarists and xenophobes on the grounds that completely ending the biosphere of an inhabited world isn't the kind of thing anyone else would really do even if they could on a technical level.
>>
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>>173854302
Oh thank FUCK you lifesaver I might be able to afford some actual fucking ships now
>>
First 20 hours in. Should I just do random empire + hard and just figure out different play styles? I hate playing too easy and learning bad habits. I would rather be punished. Maybe I could compound this with smaller galaxies, I don't want to play on a huge galaxy and wait too late to realize my military is on my wifes sons level.
>>
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>>173854417
Oh for fuck's sake what the fuck is every goddamned race in this galaxy a fucking xenophobe?
>>
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Hey guys, newfag with a problem here

Recently installed Civ4 (from Steam) and all expansions. However, whenever I try to launch the base game or any expansion, the launch loading bar freezes at the "Init Engine" step and gives me pic related.

Google gives me old threads and none of the solutions I've found, such as changing stuff in the init file, have worked.

Has anyone had this problem? If so, did you manage to fix it?
>>
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>>173852770

I cut the ones that no longer work
>>
>>173852468
Well thats just like, your opinion man.
>>
>>173854620
better than xenophiles who will inevitably build a giant federation and team up against you
>>
>>173854614
Problem is that if you just go random you might end up with fanatic pacifist xenophile and learn tactics which are irrelevant for all other playthroughs.

You will probably learn the most from xenophile / militarist /authoritarian, giving you all of slavery, multispecies management, and robot mechanics to play with.
>>
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>>173854620
WHY
FUCKING WHY

Alright guys they've pretty much locked me into my home system and they're not doing anything.
My fleet still has much lower fleet power compared to theirs but they primarily use lasers and armor compared to my autocannons and shields, do I try and push out or do I keep hiding?
>>
>>173855237
>do I try and push out or do I keep hiding?
you're about to get raped
>>
>>173855237
Make blueprints for cheap corvettes, the cheaper the better.
Mass produce them.
Try to kite an enemy fleet next to your star base and have your fleet hit their fleet while they are fighting the base.
Once enemy fleet is kill, go to nearest planet, bombard its defenses and land troops.
Once invaded,, pull troops out, fly to the next system, rinse and repeat.
Continu till you have enough war score to force a peace treaty/take a system.
>>
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>>173855674
This is my current Corvette design, should I strip it off all except weapons and spam them? I'm already at max fleet capacity.

Also, I've got deflector IIs on the way and I've shoved all my research power into physics to get it there faster.
>>
>>173855237
1) Build a defence platform with a snare module next to your spaceport
2) Build more defence platforms until there's enough guns to defeat their fleet
3) Wait for them to attack, win the defensive battle.
>>
>new game
>1000 stars
>max civs
>discover two civs about 5-7 stars away from me
>one is evangelizing zealots
"Oh, that's a shame; whatever, I can deal with them"
>other is fanatical purifiers
Fuck me
>>
>>173855225
Ah cool I will try out that recommendation. What I had the idea of was emergent learning, like understanding "oh I can do to this strat cause of this SPECIFIC component of my empire", Fitting the pieces together and apart and then being able to look through how enemy nations are built up. I play dominions and that game each nation has a million unique moving parts and to understand your nation you simultaneously have to understand the specifc nose hairs of your neighbor as well, as opposed to treating every playthrough the same and getting angry at different results.

But I see you are reccomending a grabbag nation that can do a lot of mechanics, as opposed to a min/max
>>
>>173855847
Well, the third I just found are friendly enough hegemonic imperialists; hopefully the zealots will distract the purifiers.
>>
>>173855815
>This is my current Corvette design, should I strip it off all except weapons and spam them? I'm already at max fleet capacity.

Just make a new design, leave the current design so you can upgrade them later. If you have missiles unlocked, a cheap corvette with literally just 3 missiles and a power source can tear through opposing corvette fleets without point defence.
>>
Do colony bases suppress minerals, energy, or science?
>>
>>173852084
>>173853354
Guys, please answer these; I need to know if synthetic ascension is worth it.
>>
>>173855871
Stellaris suffers from a problem that there are no significant differences between nations and the only victory condition is getting groß, so every playthrough is mostly the same.

But it's not *quite* that simple, in the sense that 90% of builds will function almost identically, but then in the remaining 10% you've got Hive Minds, Fanatic Pacifists, and Fanatical Purifiers, all of whom radically diverge from the mean and if you'd accidentally selected one of them you WOULD learn bad habits.

For that matter when you're on trait selection don't go for any of the lifespan adjusting ones, or thrifty, or industrious.

Lifespan is a subtle resource to get to grips with so it's best if you don't mess around with it while you're learning, and avoiding industrious/thrifty will encourage you to practice economic restraint.
>>
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>>173856241
Alright, how's this? I don't have any missiles unfortunately.
Plus, at only 7 minerals a month my economy is fucking crippled so it'll take a while to build enough
>>
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Welp, this is the longest I've lived so far, and it happens to be with my ferengi spider people. I've given out thousands of energy credits just to delay war. I got into one war somewhat early on, and the guy had 4x my military power, he bombarded a planet then just sat on it and did nothing, not even send over troops. I finally built up my own military to somewhere near close his (this went on for like 10 years), then he just sends a flat out peace offering cause it went on too god damn long. Now my territory has gotten huge and I'm wondering where to go next. I'm going to make at least one more outpost for the time being, not sure what else after that.
>>
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>>173856445
I've got destroyers now but I'm not sure how much help that's gunna be.
>>
>>173855815
>taking a screenshot while the game is running on fast
M A D M A N
A
D
M
A
N
>>
>>173856720
>destroyers
are a meme. not useful at low tier fighting.
>>
>>173856445
is your captured planet being guarded? You should probably go recapture it otherwise you're going to lose eventually
>>
>>173855847
>>173855971
>pirates about to blow up my energy station
>fuck, corvettes won't get there in time
>bro imperialists suddenly jump in out of nowhere with a 10stack
>wipe the pirates for me
>I send them a defensive pact invitation right afterwards
BROS
FOR
LIFE
>>
>>173851684
>getting kicked out of /gsg/
That's for the best. It's kind of sad how bad /gsg/ is.
>>
>>173856681
Are the Hann'Felir xenophobes?
If so, don't build an outpost to the southeast for gods sake
>>
>>173856870
>destroyers are a meme
get a load of this baddie
>>
>>173851684
>Stellaris that shits all over the other titles
whoa hey easy there bud, i mean i like it too but i'd still say CK2 is better
at least until Stellaris has also had 5 years of updates
>>
>>173857186
I think he meant saleswise

Never underestimate the cash allure of casualisation.
>>
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Saia or Maelstrom? I'm trying to cheat those purifiers out of the most shit.
>>
>>173856870
The only meme ship is the corvette
>M-Muh evasion
>>
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>>173856934
Wellp.
I did that, sent my navy out to bombard it and some transports to cap it.
Immediately after this happened.
They melted my snare station in two seconds and then melted my shipyard in five.
>>
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are distinguished admiralty or other fire rate bonuses worth it or is this a meme civic
>>
>>173856720
You could upgrade your starbases to level 3, for additional defensive power and additional fleet cap.
But dnt bother with the destroyers, they are just more expensive shits that ultimately do nothing at all to help.
>>
>>173857375
My gut says, Maelstrom.
>>
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>>173857382
Many brave Dawylia lost their lives in a fruitless but valiant defense.
>>
>>173857252
that's just cause sci-fi is more fun than history
>>
>>173857526
My does too; let's hope we're right
>>
>>173857382
I say you should abandon this save file and try again.
>>
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>>173857539
>>173857606
And so ends the Holy Dawylian Ecumene.
I got absolutely demolished.
>>
Can someone post a screenshot of the sentinels?

I want to know what they look like.
>>
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>>173857375
>>173857526
>>173857582
>literally just got +20% border range too
FUCK

Well, I'm planning on going tall, so the border range ascendency might not be a bad idea.
>>
>>173856296
For fuck's sake, guys, give me a break here.
>>
>>173857780
No, going full synth right now is absolutely shit and in need of updates, just like all the other half-baked shit added in Utopia
>>
>>173855225
Sorry did you mean to say "materialist" not militarist since I read here "robot mechanics to play with"
>>
>>173857780
My best answer is.

I got no idea.
>>
Downloaded the star trek mod yesterday and got annihilated by the xindi probe.
Any tips for my new playthrough?
>>
>>173857907
So, when I conquer aliens, I have to deal with disgusting organics in my empire? Lame.

I guess I'll exile them from the planets I conquer.

I hear a lot of praise for psionics, but I don't like leaving things to chance and I love the idea of doing away with food production tiles in favor of more energy, research, and minerals.
>>
>>173857907
Turning alien pops into synths should be a post-ascension Purge option.
>>
>>173858209
Why not turn them into servers tho?
Why suffer the xeno to become better than your species?
>>
https://www.youtube.com/watch?v=h65FXaJHbhE
>>
>>173858209
http://steamcommunity.com/sharedfiles/filedetails/?id=902287752
Description has link to a perk only version.
>>
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Behold the face of intergalactic domination.
>>
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>got my ass kicked by a federation
h-heh, took 4 of you to beat me
>>
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>>173858596
>kicked a federation's ass so hard that it fell apart
>>
>>173858352
I mean, a post-Synthetic Ascension option.

You know, call it Synthetic Assimilation or something.
>>
>>173852084
No you can't but you can make them cyborgs, doesn't change their looks though
>>
>>173858674
So, in a word, Borgslavin'?
Make 'em pick bits for eternity!
>>
>>173858448
Yeah, this is exactly what I'm talking about.

It just goes with the whole Cylon/Borg feel they're obviously working with here; it's astounding it isn't included.
>>
>>173858784
I just want my perfect, immortal machine empire to spread through the galaxy without having to manually place EVERY SINGLE SYNTH on EVERY SINGLE TILE.
>>
>>173858748
I guess that's something, but my empire is xenophobic; they have to be Synths or it'll cause problems if they inhabit the same worlds.
>>
do woke xenophobe FE's still get mad if you colonise shit near them?
>>
>>173859060

No , but why would you want to be close to that shit ?
>>
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>>173859101
because I'm surrounding their empire pretty much.
>>
>>173859347

Better start mass producing meta cruisers and invading armies
>>
>>173858640
Is there any greater feeling?
>>
>>173849696
that's an interesting piece of fluff actually

learn something new and cool every day
>>
If I want to play a Science faction, will I be hurting myself too much by picking Xenophile/Egalitarian/Materialist instead of Egalitarian/Fanatic Materialist?

I kind of want the boon from Xenophile to Diplo, but I don't know if it's worth it.
>>
>Want to become a robotic race
>Need unity
>Unity comes from primarily religious aspects
Retarded.

Also; does robot maintenance cost reduction serve any purpose once you turn your whole race robotic? I assume it does but just checking
>>
>>173860107
Its only a 50% research difference, its not that important
>>
>>173860275
:^)
>>
>>173860312
*5%
>>
>>173850338
>I want to roleplay a sort of ideal society for me
only you alone can be a judge of how well you accomplished that desu

it sounds like an alright outset for a story about how man and his synthetic/AI friend together claim the galaxy. I'm guessing you're going for the robot ascension.
>>
>>173859458
they just picked a fight with another nearby fallen empire and a 6 empire coalition of my neighbours.

Have decided to take advantage of this and invade them.

Wish me lock.
>>
>>173857571
Well, you would think so, but Stellaris is very boring while CK2/EUIV isn't, so ???
>>
>>173860521
>CK2/EUIV isn't
Pfthahhaahhahahahahahahahahahahhah
>>
>>173857718
Cool name tho
F
>>
ok so i just found out the 1st prosperity ethos is really fucking good
30 minerals off for every mining station is borderline broken in the early game
>>
>>173857913
It isn't materialism that gives you robots. You just have to NOT be spiritualist
>>
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This fucking no mans land. This fucking place jesus christ. So originally the place was fully colonized, the blue outline was the blue hivemind, the pink outline the dark pink hivemind and the red outline the light pink fanatic militarist xenophobes.

So pretty much instantly after first contact with each other the hiveminds and militarists have been at constant grinding 3 way war with each other that I checked in on every now and then to keep up to date and see if anyone got a big advantage that could pose problems to me and this is my most recent check.

The psychotic bastards have managed, through constant ceding and conquest in wars, to wipe each other out to the point where two of what were once the most powerful empires in the south of the galaxy are now crippled single system empires, and the fanatic militarists have lost half of their empire and absolutely no fleet power left and have had significant territories conquered from the north by a previously irrelevant faction which has put them on much more equal footing. While the green empire to the south has been able to expand unopposed into the wasteland left by these 3 chumps.

This is honestly one of the better things I've seen happen in stellaris for a while.
>>
>>173860678
i meant tradition idk why i typed ethos
>>
>>173860521
>EUIV isn't
hah.

CKII is fun for a while playing zoroastrians then it's kinda dull. i feel like some of the updates actually made it less fun.
>>
>>173860552
Fine.
"Isnt AS boring"
It's no 007 Goldeneye I'll give you that
>>
Can you get Mechanic as a tradition once you start the game? Or is it a starting civic only?
>>
>>173860772
Playing pagans is best.
I can actually play out my rape/impregnation fantasies without having to learn Japanese
>>
>>173860867
Starting only, as is syncretic evolution.
Also if you pick them you can't change them, effectively limiting you to one less civic the whole game.
It's shiiiiiiit
>>
>>173860958
Oh god thats awful

Thank god I didnt take it though
>>
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>>173860439
may have bitten off a bit much here.
>>
>>173860958
The event that changes you to spiritualist gets rid of it iirc.
>>
>>173861197
Fucking really?
In my current game I started with syncretic, I just got the old gods event. But I already have the government form it gives, and I have unlocked extra civics...
>>
>>173860958
You say mechanist is shit but if you manage your resources well then it's effectively a 100% growth boost early game, since the robot pop is produced independently of regular pops, which is ridiculously good for kickstarting your colonies. It's useless in the mid and lategame sure but there's gotta be a trade off for that kind of boost. It's certainly not the best trait because of the fall off and inability to swap it out, but it's not shit.
>>
>>173860735
10/10
>>
>>173861442
Agrarian Idyll + Inwards Perfection is infinitely better for rushing unity and getting your pops robotic.

You can always just research robots after all, its a very early tech.
>>
>>173861269
Oh sheit it works, neat.
Then I just need to embrace the xenophobe faction to get my ethos back.
>>
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>>173849232

but it's ugly!
>>
>>173854651
I have never heard of this problem
>>
>>173861442
Everything you say is technically correct in a mechanical sense, but at the same time almost irrelevant because planets fill up so fast that accelerating the process further is nigh-irrelevant.
"Not having enough pops to work your resources" is not a problem anyone ever has in the early game. You don't need (or, indeed, WANT) a single pop for economic growth until you've run out of space mining station sites because planetary facilities cost more bucks for your bang (in terms of upkeep and the science penalty of pop workers)
>>
How's this for a backstory of spiritualist synth empire:

Orphans of Mem
Formerly servants, guardians, companions and friends of the Mem Civilization, these sentient, sapient machines are the sole inhabitants of the cities and installations left behind by their mysterious, reclusive creators.
As far as the available records are concerned, the Mem nation never developed technology required to travel to the stars, instead opting to focus inwards as well as toward the supernatural in search of their destiny and enlightenment. Their theologians and statesmen have worked together to develop and maintain a religious and apparently harmonious society, while their technologists and researchers have strived to replicate the miracle of sapience. The two were apparently in accord, believing, that success in this endeavour would prove their worth to their own creators and grant them ascension, or at least uncover a way towards it.
The Orphans are apparently the fruits of this enterprise. Regarding the ultimate fate of their creators no records exist, or if they do, they are not available to study. Their synthetic creations claim, that their creator's disappearance is a mystery to them as well - one they intend to unravel.
In the meantime, the Orphans of Mem have adopted culture, religion and technology of their makers, determined to carry on their legacy until they can be reunited. That is not to say that it is kept immutable: the Mem religion's focus has been expanded to place additional emphasis on remembrance, and their pursuit of technology has shifted from introspection to exploration, leading to development of space travel.
Only time, will tell whether the Orphans will achieve their stated goal. Will they find out, where their masters went? Will they be reunited with them once again, and what form will that reunion take? Only the Orphans themselves, under guidance of their High Shepherd, hold answers to this question.
>>
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>edited files so I could make a super civ with tons of traits and ethos for funsies
>view alien species after I meet them to set their rights because I need some fuckken immigrants
>they also have a billion traits and ethos

I don't know why I didn't expect the random generator to adjust and use all the points it had available just like me, but I had a good laugh all the same.
>>
>>173862083

I dislike this meme of coming up with an implausible scenario (biological creators have vanished) and going "inb4 anyone asks, NO-ONE KNOWS" where they went.

You had one job, write a coherant backstory, and your answer is "~Ooooo, it's a mys~teryyyy~"?

NO
>>
the woke fallen empire must have got it's arse kicked by the other fallen empire

I'm in the process of conquering it.

I've also stolen all their tech so I now have level 5 shields, armor & power and will soon have level 2 kinetic artillery.
>>
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>>173861103
>>
>>173862302
https://www.youtube.com/watch?v=fq3abPnEEGE

Theme song
>>
>>173862302
You seem salty for some reason.

There's nothing implausible about it though. Either they made good on their ascension, or they fucked up and got eaten by something, or the synths wiped them out.
In any case it's not something that needs to be in this "publicly available" format of backstory.
>>
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>>173862329
I ran away smartly, rebuilt my forces and then came back, blew up a 20k stack of theirs and all their transports, while their 80k main stack got annihilated by the neighbour FE.

how embarrassing for the woke empire, they get all gung ho about reclaiming the galaxy, then proceed to get beaten by a couple of upstart empires, start losing their fleet and will now be forced to work in the mines to benefit my race of telepathic bat like creatures.
>>
>>173862574
>In any case it's not something that needs to be in this "publicly available" format of backstory.

I disagree.
The point of the description is to describe. Not to go "Wow, aren't I all intriguing and mysterious, can u guess my tragic backstory"

It's the Stellaris equivalent of a grill posting on Normiebook
>"OMG I cant beleeb whats happened I'm crying rite now ;__; PM me for details D:"
>>
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>playing hive mind
>cheevos fixed
>scouting
>see Sol system
>they are in a world war
>build three armies and invade them
>win, of course
>now they are in hive mind space and are getting killed off
>create vassal state

DESPICABLE NEUTRALS
>>
>>173862905
Did you get the Invade-Earth-During-WW2 cheevo?
It's supposedly the hardest one to get 'cos it's all unlikely RNG bases.
Jelly
>>
>>173862904
ok, thanks for your input lad
>>
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>>173862905
Letting a month roll over caused them to stop being despicable neutrals.

Still wondering if it's OK for a hive mind to have a vassal...

>>173862984
Hell yeah I did, I pretty much dropped everything to do it because the flavor text said that they're on the verge of discovering atomics. I didn't get the cheevo until I won the invasion, but three armies did the trick, even this early in the game. Cost 403 influence, worth every bit.
>>
>>173863154
>Still wondering if it's OK for a hive mind to have a vassal..
Why not? I was able to use tributaries when I was a fanatic purifier.

Think of it as "i'm going to eat you last".
>>
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>>173862648
>>
to whoever manages the mod archive and allows poor piratecucks like me to still use mods: thank you for being so nice.
>>
>>173863241
I've never bothered much with the various diplomatic options except Protectorate since those generate influence, so I don't really know what to expect. Apparently they will automatically fight in my wars, which is nice, but since I invaded their world to lift them into the spacefuture, they get that "stellar culture shock" modifier for ten years where they basically don't do anything because of all the penalties to everything, so it'll be a while before they are any use.

I'll keep them around, not much else I can do at this point.
>>
>>173862905
>Battle clans
>that flag
>that leader

ok
>>
>>173863154
>Still wondering if it's OK for a hive mind to have a vassal...

Well I think it's ridiculous that you're hard locked from having hive mind pops in a non-hive empire and vice-versa.

It's like the devs read the cliff notes for Ender's Game but missed the reveal at the end that "oh, you ARE sentient, right, got it, I <3 u now"
I have no objection to "Inter-gestalt comprehension" being a tech you can only take after finding aliens, like Xeno Integration, but to lock it off entirely until biological ascention is mad and vasselisation is the best available compromise.

My actual solution would be maybe something along the lines of
>"Non-hive species get a 40% happiness malus on hive worlds because the gestalt tends to forget little things like privacy or personal property"
and
> "Hive species get a tile resource output modifier of -90% in non-hive empires because it is very difficult to convince the gestalt to work orthogonal to its own interests"
If you wanted to be clever you could have the hive productivity change scale with the diplomatic opinion modifier between your empire and the hives', so if you're trusted allies in a war the hive pops actually DO become productive, but I have low expectations on Paradox's laziness.
>>
>>173863851
>productivity change scale with the diplomatic opinion modifier between your empire and the hives
Tbh this should apply to ALL pops, hive or not hive.
If I'm at war with the Ix'Idar Confederation, all the Ix'Idar in my empire SHOULD be starting trouble, or at least grumbling about it.
>>
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Guys I would like to play as Fanatic Purifiers but I've heard that alien purges unity bonus is bugged, Is it true?
>>
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That was surprisingly easy to get working.
>>
>>173863851
>but to lock it off entirely until biological ascention is mad
Why? Even for IRL hiveminded creatures, like ants, the species that are able to work cooperatively with non-ants, rather than vassalize or purge them, are few and far between. I think it would be a better idea to allow hiveminded empires to take a 2-point civic that allows them to have non-HM pops that /also/ suffer from heavy penalties.
>>
>>173863684
They are kangz and shiet.

>>173863851
With a -40% happiness on non-hive and -90% productivity on hive, what's even the point of having either? The happiness malus would just cause the non-hive species to rebel forever.
>>
In stellaris I'm a bit confuse about 'Chemical Bliss', what is it for other than roleplaying?
>>
So I just found that 'in limbo' quest where you find a bunch of minds uploaded to a computer

I swear someone posted a solution here the other day in a way to finish the quest which brought a new race into the game, but I forgot how
>>
>>173864195
>Acadamy
Academy, anon.
>>
>>173864484
One way is to research all the robotics techs then upload their minds into synths.
>>
>>173864580
Ah that makes sense thanks anon

Guess its time to research synths and just leave the quest alone
>>
Science ship under attack
>>
>>173864484
I think an FE can ask you for the patterns to bring those fuckers back to life.
>>
Is there a way to find the pirates' base in the Birth of Space Piracy event by cheating or some stuff? I tried looking at systems in the direction from where the pirate fleet had come, but no luck so far.
>>
>>173864467
>In stellaris I'm a bit confuse about 'Chemical Bliss', what is it for other than roleplaying?

supressing unrest on a new species idk
>>
What do I do to make sure when creating sectors that they don't turn into complete retards? Should I fully develop a planet first?
>>
>>173864653
Tile blocker cleared.
>>
>>173864842
Anomaly found
>>
>>173864214
>few and far between. I think it would be a better idea to allow hiveminded empires to take a 2-point civic that allows them to have non-HM pops that /also/ suffer from heavy penalties.
Well ants that have human-level intelligence are few and far between. And even they accomodate aphids in their hives.
I do not object to your civic approach. What I object to is the fact that trying to play nice is literally impossible for hiveminds, rather than just giving you the hard (or not hard, ymmv) choice between "genocidal monster" and "opportunity cost of not being a genocidal monster"

>>173864407
> With a -40% happiness on non-hive and -90% productivity on hive, what's even the point of having either?
Three reasons.
1) The diplo penalty you get as a purgey hivemind is REALLY bad. Bad enough that it may genuinely be a good strategy to host pissed off individual-os so other empires don't declare you Space Hitler
2) This is kind of a Paradrone defence, but... roleplay. Even if it's shooting yourself in the foot mechanically, it sounds like a lot of people want to play a non-killy hivemind
3) The maluses are SUPPOSED to render the pops useless, I guess. This just seems like one of those things where the game is unnecessarily railroading the player into something that could easily be accomplished by the dis-inducement that is shit yields.
>>
>>173864580
>>173864602
Droid tech = colonize a world with 3 droids for you.
Synth tech = "Awoken" synth empire is formed.
No robotics tech is researched you can keep the data and a enigmatic observer fallen empire can contact you for the data and re-create the race. Gives you the Virgirl then Beatrice achievement.
>>
>>173864884
You have declared war
>>
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Time for a liberty-or-death playthrough.
>>
>>173865151
> Raltek
Don't use a default name for your race anon. Trust me, it gets quite annoying in future games when you see new random species running around claiming to be one of your old bros.
>>
>>173865245
Good point.
>>
>>173864994
>And even they accomodate aphids in their hives.
Only /some/ ants do this, and even the ones that do treat aphids like tools (read: slaves) rather than a non-hiveminded part of their society. So, at best, you should be able to enslave non-hivemind pops.

Really, how could any individual creature that is not part of the hivemind function in a hivemind society as anything other than a slave? Presumably the entire society is built up upon the premise that everyone and everything has shared desires and thoughts. To take an individual agent and place it into a society where it is not part of the integral link between every other member would have to render it a tool (slave) or dead.
>>
>>173865043
I wish player empire could re-create the species themselves once some tech prereq is met. Maybe one of the repeatable biological techs or something.

Or that you could postpone upload until you develop the synth tech. As it is now it's kinda punishment for early exploration.

On that note, can another empire investigate an anomaly if you don't investigate it, or will it just stay available forever?
>>
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Thanks for the ships I guess but there's no need to be such a cunt
>>
>>173865151
>hearts of men
>are actually giant birds
>>
Why do you keep calling Empires "Factions"?
>>
>>173864994
Well when you put it like that, that sounds fair. I'm all for options and stuff.

>>173865282
So give hive minds the ability to enslave pops.
>>
>>173865341
>FE's bitchboy
>"Furry" species
Nah, you deserve it.
>>
>>173865331
I tested it with all the biotechs and the two bio ascension perks along with droid tech, couldn't re-create the species.

Other empires can't investigate anomalies you find, but they can find their own anomalies. Explains why they sometimes suddenly have a cruiser or a couple high tech frigates or pirates pop up next to their science ship.
>>
>>173865331
>can another empire investigate an anomaly if you don't investigate it, or will it just stay available forever?

It's been my experience that nobody except you can investigate your anomalies or your special projects. Unless they time out, they will hang around forever. I usually skip all early anomalies and come back to them later.

Also if upgrading your science ships takes too much time, simply build an empty science ship, send it out, and move the scientist to the new ship once it's arrived, then upgrade the old ship. As a bonus, if you have surplus science ships, you can use the time it takes to move between sectors to switch the scientist to a waiting ship hanging over an unsurveyed planet, move the now-empty ship into position, and then repeat. So you never have scientists just idling while they wait to get to the exploration.
>>
>>173849696
Jesus that OP picture. It's like pure STUPIDITY
>>
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>>173865341
If you edit the flag colours without changing the pattern, you get the Commonwealth of Man intro text and the Hunt for the Hyacinth colony ship mission. I like the idea of multiple human splinter colony-empires surrounding the UN of Earth empire.
>>
>>173865282
>Really, how could any individual creature that is not part of the hivemind function in a hivemind society as anything other than a slave?
I suppose I'm imagining in my head that they wouldn't be part of "society", per se. Because, you're right, they can't be in any serious manner if they can't access the gestalt.
But it's a big jump from "Being kinda useless here and at best eating up space" and "SEND THEM TO THE BLOOD REFINERIES MY CHILDREN, KEKEKEKE"
>>
>1.33x Default Empire. years_of_peace > 20
>1.33x Default Empire. years_of_peace > 40
>1.33x Default Empire. years_of_peace > 60
>1.33x Default Empire. years_of_peace > 80
>1.33x Default Empire. years_of_peace > 100
>Years of Peace Factors are cumulative.
Well, that explains why militarist empire slowly turns into a pacifist empire.
>>
>>173864994
tell me about these human ants
>>
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>>173865587
same
>>
>>173865703

Shouldn't it be the other way for militaristic empires? Maybe add some if statements for xenophobes and bordering rivals
>>
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>>173865743
> Tell me about these human ants
Let me sing you the song of my people
>>
How long is the average lifespan without any modifiers?
>>
>>173865979

About 70
>>
>>173865842
>Taiidan
>No Kushan

Want me to hit you with this salvage corvette, faggot?
>>
>>173865979
For humans? It's usually between 60-80 years.
>>
>>173865979
>Each leader has an age in years, which is between 28 and 50 when they are first generated. Leaders have a default guaranteed lifespan of 72 years. Synthetics and certain other cases can make a leader immortal. There is a chance of 1% per month that has passed this of dying, checked every month, for a mean lifespan of about 69 additional months. Life expectancy can be improved by picking the traits Enduring or Venerable during species set-up and by researching certain technologies, picking certain traditions, or worsened by picking Fleeting during species set-up. Certain event resolution choices can also grant an increase in lifespan for all leaders.
>>
>>173866007
>>173866046

Thanks
>>
>>173857413
Combining it with the Fanatical Purifiers civic is hilarious.
>>
>>173866038
Sure, lemme just finish burning Kharak.
>>
>>173865393
>So give hive minds the ability to enslave pops.
I wish I could, but as far as I can tell the restriction on hiveminds are hardcoded and not something I can selectively mod out.
>>
>>173850303
It's dad.
>>
>>173866095
You know what this game needs?
Space borne civs.
>>
>>173866057
>default guaranteed lifespan of 72 years

Just what I was looking for
>>
>>173866137
It has them, they're called Unbidden
>>
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>>173866137
I was hoping for space nomad trait / mobile space habitat planet-ships in this update.

As in a "Voidborn" trait where the civ starts off on a huge ship that functions as a space habitat, gets planetary bonus tile mods based on what's on the planet it's orbiting. It would have mobile versions of mining/research stations, mobile outposts. That civ would not be able to colonise planets though.
>>
>>173866357
No problem, just wait for the fourth DLC, dear goy- I mean customer.
>>
Is conformist worth it? I plan to take spiritualist already and i'm not quite sure if i understand how does the ethic attraction and factions work. Is it even something to worry about if i don't plan to integrate other species into my empire?
>>
>>173865671
>SEND THEM TO THE BLOOD REFINERIES MY CHILDREN, KEKEKEKE
I think the "will eventually be killed and processed" thing is meant to imply that anyone or anything excluded from the hivemind will inevitably do something that results in their death. It's not like the killing is immediate.
>>
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>>173864825

pls respond
>>
I hate their growth system, it's so assbackwards than high population worlds grow slower.
>>
>>173866558
Read the fucking thread, you goddamn retard. That shit is explained twice per thread.
>>
>>173866460
Well considering I've never seen unrest DO anything except once when a freshly-conquered planet rebelled back to its former masters - and that was before I knew that armies quashed it - I would say that happiness as a whole continues to be a dump stat and therefore ethics attraction is a dump stat.

If anything it's even less important than it was in 1.4 because they've gone back to the 1.2 system of having happiness "levels" rather than a continuum of productivity increases.
>>
>>173866623

Ctrl+F "sectors" two results, one of which is my question, other is not relevant.
>>
>>173866754
Go blog elsewhere.
>>
What's a optimal ratio for pop+planet and research? How fast should you finish researching a tech that has the base cost of 10000 in the 2350?
>>
>>173866769

>asking a question is blogging

Time for your meds autist.
>>
>>173866552
>meant to imply that anyone or anything excluded from the hivemind will inevitably do something that results in their death

I know that "realism" is not an argument in a game where cyborgs fight Slaanesh, but... I don't see why, if hive gestalt aliens defeated all the nations of the Earth tomorrow, and all the political leaders to accept "We're in your empire now", that would cause us all to inevitably die in 3 to 5 years.
>>
>>173866847
>get rekt
>"a-autism baaaw"
>>
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>every time I play xenophobe expansionists I'm trapped between two fallen empires that are either militant isolationists or those nigs that get mad if you purge
>>
>>173866754
fully develop planets before putting them in sectors.
>>
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>>173866874

>provide evidence you are wrong
>h-h-e I rekt you!1!
>>
>>173866905
>spoonfeeding a retard
He'll never learn if you spoil him. Let him figure out for once how to Ctrl+F.
>>
>>173866996
>Let him figure out for once how to Ctrl+F

He's right though, Ctrl+F on sectors doesn't give him any answers
>>
>>173866875
>he STILL hasn't figured out the game always pair you with people that hate you to force conflict
>>
The research malus for having more planets is a bit excessive, isn't it.

I get why they did it. I've played other 4x games where mass expansion=victory.
As it is, you'll get rich but you'll be dumb. It's alright but +10% to cost per planet, then increased further per population is just so brutal.

My tall empire tore through research like a motherfucker. Had practically everything researched so fucking fast. Then I started expanding and was stronkest.
>>
>>173867051
It was explained last thread, and the thread before that, AND the thread before that.
If you don't find something in your thread, you check the last one. That's why it's in the OP.

That's common 4chan etiquette, but I guess it's asking too much from reddit to try to blend in.
>>
>>173865151
Is that background a mod?
>>
>>173867272
diverse rooms
>>
>>173849696
Hi, stellaris noob here. I have some questions.
1. Should you expand fast early game and suffer some tech? If so, what is the right moment to expand (e.g once you build a planetary administration building or somwthing)?
2. Vassalize, tributary, and conquest, which is the better option?
>>
>>173867129
Since Reddit archives all threads and actually has a search function, I think a Redditor would be more likely to ctrl+f shit up, Anon.
>>
>>173867374
I like how you don't even try to deny your origin.
>>
>can't be fanatical purifiers and an imperial cult at the same time
Why do paradox have to crush my dreams?
>>
>>173867453
Which country does paradox comes from?
There is your answer.
>>
>>173867420
I'm sorry that googling shit has occasionally led me to Reddit, Anon. I'll repent by shitposting on the furry thread on /b/ tonight.
>>
>>173867370

1. Nothing wrong with expansion, just make sure to build two labs per planet and one per five pops so you'll keep up with the tech

2. Tributaries if you're playing tall, vassal/conquer if wide
>>
>>173867370
I think you should reach your system cap as soon as possible, just to get pops growing. other than that you should exploit spaceborne resources. tech is important but economy is more so.
>>
>>173867370
>1. Should you expand fast early game and suffer some tech?

Early game you have very little tech research anyway. You need to expand to gain planets, borders & orbital resources.

I pretty much always conquer. Only if I'm already bursting with planets (ie, I just finished a conquest war and just got declared on by another empire) will I bother with a non-annexation.
>>
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>tfw 3rd playthrough
>unbidden rock up
>eh they're not that close to me I should be OK
>proceed to wreck my shit

If I kill the pylons next to me will they stop zerg rushing my side? I wasn't ready for this
>>
>>173867521
>>173867543
>>173867562

Thanks.
One more thing.
>Nothing wrong with expansion, just make sure to build two labs per planet and one per five pops so you'll keep up with the tech
So, is it better to not specialize planets by building only research in one, minerals in another and so on?
>>
>tfw fighting unbidden for the last 50 years
>managed to get to the portal at one point but got overwhelmed
>can't build up a big enough fleet because I have to keep fighting off their invasion force
>ate up all of my border slave worlds
>slowly but surely shrinking my empire with their nibbling
>forced to spend my ascendancy slot on defender of the galaxy

This shit better be a game changer
>>
>>173867657
Of course not, that wouldn't be haram. Gotta make sure the poor immigrants aren't looked at funny.
>>
>>173867676
Those portals seem to pump out a 50k fleet every couple of months. There's no way you could stand against that for long. Especially when it takes 5 1/2 months to build a battleship, at best?
>>
>>173867653
Only if you have something that boosts production at the planetary level. Like assist research science ships, govenor that gives bonus to science or minerals. That's more midgame in my opinion.
>>
>>173867676
what are the ascendency slots?
>>
>>173867879
I am using the Flesh is Weak and Galactic Force Projection now anon
>>
>>173867653

You shouldn't specialize planets early on, just build whatever's on the tile unless if the planet has like +50% minerals or +20% credits. Once you start you start racking minerals, credits and buildings / modifiers that give great boost go right ahead and replace.
>>
>>173867980
>>173867870
Cheers lads
>>
>>173867653
>So, is it better to not specialize planets by building only research in one, minerals in another and so on?

I generally specialise in the following order
Home Planet - Finish off with minerals, but if I get myself into an energy deficit I will swap things out.
2nd planet - energy
3rd planet - mine
4th planet - food
5th planet - energy
6th planet - science
7th planet - mine
8th - energy

Beyond that you probably wnat to specialise based on the planet itself, or if you're conquering enemy empires.
>>
>>173868039
Thanks again
>>
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>>173867783
For those 50 years I've been spewing ships constantly. It's mostly cruisers, I lose battleships only when nothing else is left to defend them. I've just recently found a little bit of a breathing space to upgrade them, in the meantime they glassed one of my worlds. They nibble here, nibble there and before you know it 5 of your worlds are completely exterminated.

When I try to go on the offensive they sneak by and try to glass a world. If it's not that, then I have to fight 4 of their fleets and I have to retreat and rebuild. My naval capacity is around 1100, but I can't get past 500 because of constant fighting.

>>173867879
i meant ascension perks, pic related
>>
>>173867653

Also I should point out, you don't have to build them PER planet. Just that if you have a certain amount of pops and planets, make sure not to neglect your research.

But as said, early on the flat bonuses the tiles offer are much better (and cheaper) to build on than specialize and then wait for the proper techs to unlock.
>>
What's the best way to optimize pop growth? Spread them equally over all your planets and have the same growth everywhere? Keep your homeworld at max and resettle a pop when it fills, while the colonies are empty and have faster growth?
>>
>>173868152
>all that influence
Start ordering your useless populace to meet their performance targets. You need even more minerals to keep building at every spaceport in the empire.
>>
>>173868152

Consider fortifying your border regions / important systems with forts and fight under them if you haven't already
>>
>get mastery of nature ascendancy perk after having colonised five planets

>tile blocker cleared
>tile blocker cleared
>tile blocker cleared
>tile blocker cleared
>tile blocker cleared
>tile blocker cleared
>>
>>173868252
I always found resettlement to be the best way. Take one pop from each world and put them on the new world. Then every planet generates a new pop at the same time, instead of one at a time on the new world.
Sadly, resettlement is expensive as fuck.

Free movement is probably best. Let the people sort it out for themselves.
>>
>>173868252

Just allow free migration and they tend gravitate towards the less populated planets. Resettling pops is a waste of influence
>>
>>173868252
If you're not authoritarian they just do it automatically unless you restrict migration and resettlement.

It helps to get 5 pops on your planets relatively quick so you can upgrade the shelter and start using real buildings.
>>
>>173868337
>not just terraforming a planet for instant clearing of all tile blockers, as well as improving habitability
Waste of a perk, m8.
>>
>>173868337
>Getting Mastery of Nature
I hope you're roleplaying, anon.
>>
In one of my earliest Stellaris games, just after release, I surveyed an ocean world and discovered there was an ancient algae lifeform on it called "the Ancient One" that communicated telepathically and invited me to colonise the world, even adding a world modifier. Unfortunately my save corrupted and I've never encountered it again.

Anyone know if anything more happens with that?
>>
>>173868382
>>173868407
I can't set it to free because of the caste system.

>>173868418
I think I'll just do that and stop spreading pops once there's 5 on the new places.
>>
What if sectors cancelled out the research negative for planets in those sectors?

Could make them actually useful. Could make them essential, even.
>>
>>173868298
>>173868326
Defender of the Galaxy makes you fleet cut through them like butter with minimal loses, I guess it's time for a galactic crusade.

Increasing my mining output is alright, but I'd still need at least 20-30 years to build up high enough and with a lot of micromanagement involved too.

Fortifying borders is impossible, I tried building up 8 fortresses in a border world they invaded a lot. There's not enough time to set up and they can just decide to jump over that world.
>>
>>173868545
Then you're fucked. It'll be too expensive to resettle them because authoritarians get absolutely fuck all in the way of influence.

It's backwards as fuck. Democracies are absolutely rolling in influence and they don't even need it. Authoritarians desperately need it but can't generate any of it. Fucking paradox.
>>
>>173868543
The planet gains society research on some of its tiles, or turns toxic, or your scientists gains the paranoid trait, or psionics. Depends on what you choose and what your scientist has.
>>
>>173868583
Would be kind of broken since they still give full research.

Sectors would be fine if the AI developed them right. A bandaid fix for paradox's shitty AI isn't the solution when they should just fix the AI.
>>
>>173868636
>they can just decide to jump over that world.
Subspace Snares should really extend out onto the galaxy map. So if a fleet tries to jump over a system with a fort in it, they'll be pulled out early and dumped straight in that system.
>>
>>173868646
Pft, I could always give them full citizenships and migration rights.
It's only +10% mineral and +10% food, after all... I didn't take the slaving guilds civics.
>>
>>173868909
Do that and your civilisation will start turning egalitarian. Gotta enslave someone, first.

But then moving the fucking slaves around because very influence-expensive.
I bred a perfect slave race for one of my empires, all the bonuses to mineral production they could get, and then I couldn't afford to move them around the damn empire. I was hoping to breed specialised slaves but the resettlement cost fucked that right in the ass.
>>
>>173868752
oh ok. I settled it but I guess it was before that happened. thanks anon!
>>
http://store.steampowered.com/app/616560/
Thoughts?
>>
>>173869136
It's basically a proof of concept tech demo that can be used for something else. It's about as much a game on its own as space engine.
>>
>>173869136
>http://store.steampowered.com/app/616560/
says simulator right there. How is this 4x?
>>
>>173869259
Come on, aren't you excited at least one bit?
But yeah, it is just a tech demo.


Also,
>retard can't read the OP
>>
>>173849696
>stellaris mod archive
>literally no explanation or description of what any of these mods do
Wow, great jobs guys.
>>
>>173869485
>woah, I could help, but instead I'll just cry like a little bitch
>that'll show them!
>>
>Democracies no longer gain influence from mandates, but get bonuses when a mandate is completed that match the type of mandate it was
>Egalitarians gain bonus influence from factions as they do currently.
>Authoritarians spend less influence for actions, colonization, and construction of frontier outposts.

Hire me paradox
>>
>>173869342

>This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
>>
What are some comfy space films to watch while playing stellaris? So far I've got:

>Alien 1&2
>Starship Troopers
>Event Horizon
>>
>>173869892
How the fuck are any of those (except maybe Starship Troopers) comfy?
>>
so guys whats your favourite race build in stellaris and general strategy in the beginning with it?
>>
>>173869892
Galaxy quest
>>
>>173869892
Life Force
>>
So the unbidden just popped up with no warning in my space.

Fun times.

Disrupting my plans to conquer the holy guardian fallen empire who are guarding holy gaia worlds.
>>
>>173869892
predator, star wars, star trek, theres a 30 min warhammer movie.
>>
>>173870019
Fanatic spiritualist egalitarian megacorporation. Psychic Ferengi on crack
>>
>>173869892
>alien 2
>event horizon
>"comfy"
>>
>>173869006
>23% attraction to egalitarian
why
My ethics are authoritarian, materialist and pacisift, where does the attraction to egalitarian come from?
I'll just reload to before getting rid of the caste system, fucking hell.
>>
>>173867064
this, started next to slavers with my librators
>>
>>173870009
>>173870152

>being a big baby

>>173870024
>>173870082

looks interesting

>>173870118
>theres a 30 min warhammer movie

Cool, what's it called?
>>
>>173849696
>>173859957
I'm almost certain that's anti-hippy propaganda endorsed by the US military or some shit.
>>
>build research nexus
>expecting great big research bonuses like +150 to everything and a 20% research speed boost
>finally finish this amazing, expensive megastructure
>+50 to all sciences
>nothing else
>can't even assist research on it
I get more out of my fucking habitats.
>>
>>173869892
Ender’s Game
>>
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This is going to make it difficult to go synthetic evolution, isn't it. All I want to do is test out a mod without resorting to cheats.
>>
>>173869892
Star Trek TNG is on Netflix.

Also, 2001 and Treasure Planet if you want a light hearted space fantasy film.
>>
>>173870339
>enders game
What if we all have incredible magical powers and every time anyone plays any videogame, it's really happening on some other planet/galaxy/dimension.
All the xenos across the infinite multiverse that have been purged, just for fun because we didn't realise what was really going on.
>>
>>173870321

Are Habitats worth it to build for science?
>>
Is it possible to terraform a planet after living things touch the surface? Like evacuate them off world for a few years?
>>
>>173869892
I just realised that Event Horizon is the film which replaced the Union Flag with the Abbo rag on the Australian flag.
>>
>>173870504
Habitats are absolutely great for two things: Energy production and science production. A full solar habitat will make around 130 energy due to their special +10 energy building while a full science habitat will make around 50 science before Assist due to the +3 all three sciences building. When you get to Habitats and want to min-max hard, use habitats as energy and science production areas while converting your planets into either farming planets or pure mineral production planets.
>>
>>173870519
Sorta. If you have all the influence in the world you can move the people off the planet and build droids on it. Then ban AIs to disassemble the droids to abandon the planet.
>>
>>173870680

That sounds delicious, too bad I have several research-intensive planets which means a lot of replacing, but there's nothing I wouldn't do for science. Anything else I should know about Habitats? What's a good spot to build them on / are there limitations?
>>
>>173870504
It seems like it, to me.
Pretty expensive to set up and I think I only got that much out of them because I had a synth race.

Haven't crunched the numbers, though, so can't be sure. Would need some genius savant-level motherfucker to do that.
>>
>>173870161
>My ethics are authoritarian, materialist and pacisift, where does the attraction to egalitarian come from?
> Country 2.00 Progressive Faction but not any Egalitarian Ethics
>Country 1.50 Ruler is Leader of Progressive Faction
>Country 0.75 Default country and no Elections
>Country 1.25 Default Country and Democratic Elections
>Country 1.50 In Defense Pact or Federation with Egalitarian
>Country 2.00 Any Egalitarian Empire has Migration Access
>Pop 0.50 Has Decadent.png Decadent Trait
>Pop 1.50 Citizenship is neither Full nor Caste
>Pop 4.00 Is Enslaved
>Pop 1.50 Not Enslaved, but another Pop Enslaved
>Pop 1.50 Good or Utopian Living Standarts
Egalitarianism just happens because of several factors.
>>
>>173870731
Dose poor robots.
>>
>>173870236
>Cool, what's it called?
Bad
>>
>>173870731
Bummer. Too bad there's no planetary evacuation edict.
>>
>>173866772
Between 15 and 30 months probably
>>
>>173870113
>So the unbidden just popped up with no warning in my space.
They just ate a pre-FTL species I had just invaded & enslaved.
>>
>>173870236
I'd he means the war hammer film with John hurt, it's Shit
>>
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Should I colonize this little branch area of no empires are over there?
>>
>>173871105
Impossible for a movie to have John Hurt and be shit.
That guy could turn me homosexual.
>>
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>>173850303
secret of the univers unlocked: elite is better than dangerous in every way
>>
>>173870504
debatable, the more pops you have the more expensive science energy and minerals get, habitats can be invaded with armiesas well, a nexus cant.
>>
>>173871139
why not? I'd wait and see what other opportunities you have first, I doubt anyone is going to forward settle it so you can leave it for a time
>>
Any mods to add a couple of extra ethics points so I can be both fanatic purifiers and an imperial cult?
Just fiddle with the user_empire_designs file but it won't let you play with more than 3 points of ethics.

Seeking to purge the galaxy would really need a spiritualist ideology behind it.
Either that or you would have to go synthetic or start as a modded robot race.
>>
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What should I do?
>>
Is it possible to befriend rival empires that aren't total pacifist pussies?

Can I beat an empire into being my bff?
>>
>>173871198
>habitats can be invaded
I stuck a habitat around each gas giant in the Sol system. With two spaceports on Earth and Mars and a few fortresses dotted about, good fucking luck invading them.
>>
>>173871378
pretty sure I wouldnt need to, my vassals would do it for me.
>>
>>173870303
It sounds more plausible than the story on wikipedia desu
>>
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>>173871350
>>
>>173869892
Planetes
Terraformars
Aldnoah Zero
>>
>>173870883
So I had default country and no election, enslaved and not enslaved but another pop is.
Then I took out the slavery (leaving only the x0,75), but it didn't fall fast enough and a faction popped up instead, great. So there was in total x1,5 left. Which was still much less than the multipliers for my ethics, but the attraction shown was still over 30%, same as before.
>>
Once you get all traditions do you need unity at all?

Also how do you get the final ascendancy slot?
>>
>>173871657
No.
It's a tech.
>>
>>173871657
>Also how do you get the final ascendancy slot?
research, not sure which branch or if it can appear in others
>>
>>173870473
would be funny since i purge almost every empire in conquer
>>
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>Just starting out
>see this blocking my path

Why is this allowed?
>>
>>173871808
Because
>hyperspace
>>
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Ah, fuck sake. At least they're not bordering me
>>
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>>173871808
The answer is always the same.
>>
>>173796508
W-What species name for the Linux and GNU empires?
>>
>>173872043
Linux and Gnus, it's written right there.
>>
>>173871808
>principality of kek

that's why
>>
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This is Stellaris.
>>
>>173872326
That actually looks good.
>>
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>>173872326
>>
>>173872326
>Literally any other paradox game
>But in space
This is exactly what i wanted.
>>
>>173871808
seems like you got
>kek'd
>>
>>173872436
All I wanted was Europa Universalis 4's empire management mixed with CK2's roleplay aspect, IN SPAAAAAAAACE.
>>
>>173869892
black hole
sphere
silent running
>>
>>173854651
Your direct x may be too new for it, try installing 9.
>>
>>173852437
>tfw playing spiritualist millitarist xenophile in utopia

Shit i thought the expansion was like this all around
>>
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>Be Strongest Empire in the galaxy, enslaving everybody in sight
>Unbidden show up in my borders and ruin my two ~30k fleets including the automated dreadnought
>Start working on a super fleet to take them out, get the "Defender of the Galaxy perk"
>Finish the fleet, get ready to throw down with the Unbidden.
>Get a message that my Isolationist Fallen Empire Neighbor has awakened
>>
>>173857463
>has never had to fight early game missle fleets.
>>
How would a Scientific Directorate take over Earth in the late 21st, beginning of the 22nd century? I was toying with climatic change, sea level rising, and technological revolutions but I don't want to play as environmentalists.
>>
>>173872836
>Isolationist
These faggots spawn next to me every fucking time. Is it scripted or something?
>>
>>173873073
UN Global Government takes over as Earth recovers from a devastating conventional WW3.
>>
>>173873073
Either post-WW3 or all those major tech-companies band together to form a cabal.
>>
>>173872326
>>173872421
what mod?
>>
>>173873201
Stellaris pre-alpha
>>
>>173873234
fuck, thought somebody had made a conversion for EU4
>>
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>>173862648
What species is that? Is that a mod? I've never seen this species portrait in my life!
>>
>be hivemind
>discover other hivemind next to me
>all other species dislike us because hiveminds
>we like each other because hiveminds
>hivemind tagteam to devour the galaxy

10/10 best game
>>
>>173873073
Just like the fall of colonialism, monarchy, and fascism, it would take a cataclysm caused by the opposite for "scientific" government to come to power. That means no nuclear war because those could be blamed on scientists. I'd say a mix climate change and conflict stemming from baser minds. A small nation that institutes a "scientific directorate" succeeds when all other nations are failing to keep their people alive. The idea spreads and then that original nation develops a technology that saves Earth.
>>
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>start as a peaceful, xenophile science directorate
>spawn next to two evangelizing zealots and one fanatical purifier
>>
>>173873331
I think that is a molluskoid.
>>
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>>173872421
>that event
Why are tomb worlds so great?

>>173873380
What happens if a hivemind gets a different hivemind's pops, anyways?
>>
>>173850278
>Realise I'm just wasting time until there's a crisis, that I'll probably be able to end before it even begins.
It's not your time yet, anon.

but it could be
>>
>>173873416
Arthropoid, actually
>>
>>173873096
I usually spawn next to Xenophilic ones really.
>>
>>173873073
Just because they start as environmentalists doesn't mean they'll still be after a century, especially if the Earth is better off by then. Starting them off as some random UN commission in charge of halting global warming that toughens up and eventually supplants governments to achieve its goals sounds good, desu. Then they've still a century to get toppled, replaced, change their goals to fit the new situation.
>>
>>173873504
Either way pretty sure it is vanilla I am 90% certain I have seen it in game.
>>
>>173873460
End of the Cycle makes me want to listen to Vektor for some reason.
>>
>tfw want to play as synthetic fanatical purifiers, a psionic religious isolationist, a galactic federation, a psionic-mindflayer-type slaver empire and a hivemind all at the same fucking time but can only play one game at once
Also, fastest speed isn't fast enough.

Gotta work tomorrow. When the fuck am I supposed to do all this?
>>
>>173873587
>synthetic fanatical purifiers
Can't
> galactic federation
You'll get butthurt because of the retarded AI
>>
my bastard neighbours are going to take the fucking credit for killing the unbidden portal, after I wiped out all their roaming fleets, then the one guarding the portal and half the ships that came through after blowing up the guards.

They waltz in with a fleet that would have been creamed by the 100k of guards, take down the half-dozen ships left (I lost all my screening ships and needed to warp out to protect my 20 battleships).

They are currently smashing the portal

Pricks.
>>
>>173873820
They're just securing the kill
>>
>>173873894
>They're just securing the kill
oh they will pay.

have a fallen empire to ruin now. fuck your holy worlds i'm shitting all over them.
>>
It bums me out that there is nothing like the Inca on a 3 Billion yo world in Civ 6 like there was in 5. I want the map to make me OP dammit!
>>
>>173873407
there needs to be a place for cocks to settle into
>>
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>>173861525
>agrarian idyll + inwards perfection

"Please get the fuck off my property, xeno"

>>173865671
>blood refineries

tfw no eternal anglo mod

>>173865043
>virgirl then beatrice

I don't think Paradox is aware of Seacats
>>
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>>173874282
It was the Divine Comedy before that trash.
>>
>>173864193
thats probably me. I've been posting that fact asking if there's something I'm doing wrong and no one answers :(
>>
>>173874382
I've asked as well. And it looks like 1.5.1 doesn't fix that shit.
>>
best general first ascension perk?
>>
>>173874487
I go for more core systems usually.
>>
Want to make a species that uplifts and protects their people whilst becoming machines and unleashing AI Hell on the universe

Throw some traits at me, kinda new to this system so I'm not sure what to BEGIN with. I know materials are king, so I was thinking Mining Guilds and something else. Not Mechanist because I can't actually change that if the need arises.
>>
>>173874487

The one that unlocks all the terrain clearing research instantaneously: Master of Nature. Fuck you nature.
>>
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What appearance would you pick for "not China" Celestial Empire (Spiritualist, Pacifist, Xenophobe, Imperial, Inwards Perfection)?
>>
>>173874609
You won't be able to upgrade other races to machines, though.
>>
>>173874695
>The one that unlocks all the terrain clearing research instantaneously: Master of Nature. Fuck you nature.
this is the correct answer
>>
>>173874852
I'd pick "sexy af" and "love anal".
And then I'll make her a slave.
>>
>>173874450
Pairoffdicks y

Can we get someone smart to mod in a multiplier or something?
>>
>>173874852

Foxes.
>>
Iv been pretty positive about stellaris even since launch but fuck this expansion

Hundreds of years, every tech maxed out, voidborne and master builders and I STILL didnt get the fucking mega engineering tech.

Who the fuck thought it was a good idea to put it so a multi stage development was so heavily locked behind late game. They could have at fucking least put parts of the construction early on. These things are absolutely fucking worthless if you cant get them until everyone has finished teching and has taken over half the galaxy.

That was a 20 hour playthrough wasted on trying to do one thing that wouldn't trigger.
>>
>>173875102
See >>173871959
>>
>>173874450
Between that and Armageddon bombardment being just a slightly stronger version of Full I'm starting to suspect that those dirty Swedes weren't too keen on working on fanatical purifiers.

At least the government names and titles are cheesy good
>>
>Play multiplayer with a friend when Utopia releases.
>Didn't real spoilers beyond specific mechanics, decide to play my space elf cult of the sun (spiritualist/xenophobe/pacifist).
>Commence land grab and buildup of industry, isolating myself from most other empires besides a few defensive and liberation wars to cut down neighbors to size.
>After awakening my race, I decide to change policies for RP reasons, drop pacifist and go militarist.
>Help other guys fight back an awakening fallen empire in a massive 30 year war, become savior of the galaxy.
>Contacting the shroud periodically, have had nothing but grief from it (50k psionic avatar spawns in territory, research backlashes, etc.).
>FINALLY get an offer for a bunch of bonuses for like 50 years during the war, hop on that shit ASAP because I figure we're probably going to die anyway.
>One of the other guys spoils what the "cost" is with a hint.
>Find out I've probably just doomed not only my race but also probably the game.

So the eye of terror is about explode in my region of space, as far as I can tell. Without a lot of spoilers, could someone tell me how bad it's going to be and what I can do to survive? Am I going to get instantly knocked out of the game, or will I be able to limp along somehow?
>>
>>173875134
MEANFUCKINGWHILE

Psionic has the EASIEST 100% GUARANTEED pathway to success. You literally CANT fucking miss it at all. Its 2 ascendancy perks one at 4 and one at 5 which you can guarantee to get by just spamming the shit out of unity and its magnitudes better than both robotics and bio combined.

Its like they literally use fucking RNG to make this
>>
>>173875214
You might live but, well, hope the AI doesn't have their hands free and you're ready for corvette spam.
>>
>>173875214
Give your friend everything right now except your shittiest planet

Wait for disaster

Get him to give it back once disaster hits
>>
>>173875240
Do you feel the Johan making a completely balanced game yet, and not being biased at all?
He already started being retarded in Europa Universalis 3 by devaluating the slaves.
>>
>>173875214
Prepare your anus.
its technically possible to survive. technically.
>>
>>173875328
Do they become unshroudmarked?
>>
Does it matter what answer you pick on first contact?
>>
>>173875427
Probably
>>
>>173747679
I just started a game where I'm trying to make everyone tributaries. Do you guys think it's worth doing, or is it just going to backfire since generally the AI doesn't provided a lot of income? For example, I was making 10 energy and 100 minerals before I made a tributary, each one is only providing about ~10 energy and ~12 minerals as tribute. I'm guessing it's only taxing their profit and not their gross income.
>>
>>173875328
Wiz made sure it won't work :^)
>>
>>173875214

You better prepare yourself. Get ringworld tech, but don't build any until the big disaster. Leave planets without colonise, you will need them.
>>
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Frankly this is a non-country.
>>
>>173875214
>could someone tell me how bad it's going to be
The wider you are, the worse it will be.
>>
>>173875328
I don't really want to cheese it, but right now I own about 1/4 of the galaxy, whereas my allies only own about 1/3 when put together. What's really going to hurt is I'm the only one with a developed infrastructure, some of the guys have a decent amount of territory, but their planets aren't built up and they've got systems without mining/research stations built due to their constant warfare.
>>
>>173873820
it doesn't actually matter who killed the portal anymore
>>
>>173875214
First, it drains ALL your ressources, and makes everyone hate you.
Second, depending from how many pops it assimilated, it's either a wet goop or the Avenger. Synths and slaves counts as pops.
It's also capped at 800 pop.
>>
>>173866871
Hiveminds should have the option to leave some useless conquered pops for a relation bonus with no-hivemind empires, just leaving them as subsitience farmers or pets.
I mean, it understand concepts as piracy and trading, so it should have a concept of relations with other and the idea of pets.
>>
>>173875703
>I don't really want to cheese it, but right now I own about 1/4 of the galaxy,
Wew. It's going to eat everyone else once it rapes you.

I don't think it's possible to kill one that's eaten ~800 pops.
>>
Is the shroud even fucking worth it with the doomsday?
>>
>>173875848
I think you can make pacts with things that aren't end of cycle. Not sure though.
>>
>>173864825
I personally prefer to develop them first, but if it's a new entire area you conquered and can't be assed to fix it yourself you can just change their specialization and feed them shit tons of minerals until they've changed all their buildings
>>
>>173875848
Yeah. That ain't the Unbidden, you don't just magically doom yourself by using the Shroud. End of the Cycle is just one of the pacts that you can make.
>>
>>173875706
>it doesn't actually matter who killed the portal anymore
Oh.

Well I made up for it by annexing another fallen empire.
>>
>>173875848
You don't have to doom yourself, but the shroud itself is pure RNG and can do you more harm than good if you're really unlucky.
>>
>>173875848

You can avoid the doomsday by just refusing the deal with that specific entity. It's pretty clear which one is with the omnious name, the big words, red letters all over the place and "DO NOT DO THIS" all in red. It's pretty telling that option is disabled in multiplayer, they knew people would use it to ruin games.

The other entities will make you pay, but nothing as harsh.
>>
>>173875791
I'm actually not that dense yet, I've got tons of uncolonized planets within my borders. I'd say I have about 300 population or so spread out across the southeast sector of space, and a couple of vassals that were little one or two planet nations. I've terraformed quite a few worlds, but I haven't settled them yet since I've just been consolidating my core worlds so I don't overexpand and make research impossible.

So like, does every planet get affected by this, or is it just the majority of them?
>>
>>173876134
>It's pretty telling that option is disabled in multiplayer, they knew people would use it to ruin games.
Thats no fun
>>
>>173876134
>It's pretty telling that option is disabled in multiplayer
:^)
See: >>173875214
>>
>>173876196

I think there's a mod.
>>
>>173876191
Stellaris Slaneesh is going to instantly gib every last person on all your planets and then move on to the rest of the galaxy after the eye of terror bursts open.

You asked for this.
>>
>>173876134
>It's pretty telling that option is disabled in multiplayer
Dammit, fuck you Paradox. If I'm going to lose, I want to drag everyone to the Netherworld with me.
>>
>>173876134
>they knew people would use it to ruin games.
Unless they fixed you being able to transfer another player/ai all your worlds when you're losing a war, there's already way shittier ways to ruin games.
>>
>>173876191

All of them but one. He also leaves you last, but the rest of the galaxy is like "YOU DOOMED US ALL". It is technically possibly to trigger a Victory condition by virtue of being the last living thing in the galaxy.
>>
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Finally beaten the Unbidden after 70 years of constant war. Holy fucking shit was this hard. See all that empty space on the west part of the galaxy? That's where at least 5-6 civilizations were completely wiped out. They even obliterated an Awakened Empire.
>>
>>173876196
was it even the cycle guy? I think there's more than one warp entity that offer boons at a "cost"
>>
>Unbidden spawn right next to fanatical purifiers.

Oh, the sweet irony.
>>
give me ideas for endgame crises' to add for synthetic ascension
>>
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>>173876396
Rest of the galaxy was completely useless, my war machine is so well oiled I'm pretty sure if I declared war on everyone at once I'd still win.

Fuck I need a break
>>
>>173876450
>bunch of amazing bonuses for 50 years
no, im 100% sure its end of cycle. the other boons you can get are over much faster/instantly.
>>
>>173876450

Yes. But the rest are not as apocalyptic.

The cycle guy gives insane bonuses that makes even the weakest psion empire a juggernaut for 50 years before you all pay the price.

At least the Worm loves you.
>>
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>>173876396
>wrath of Terra
I like you
>>
>>173876524
Jesus your unbidden were bitches.

I'm having trouble with mine because they've got 500k power worth of fleets in the anchor system and I cant seem to draw any away.
>>
I'm surprised to see so many people enjoying stellaris after Utopia. Has it really changed so much?

Don't get me wrong - have a blast if you like it. I'm just sitting here trying to figure out why you like it.
>>
>>173876396
>hey even obliterated an Awakened Empire
This is bullshit, I saw an AE being reduced to 1 planet, but they still had their 200k fleet, they aren't even fucking trying to defend themselves.
>>
>>173876479

Buff synthetic ascension so you can make machine-planets and turn Dyson Spheres into Matryoshka Brain. You can work from there.
>>
>>173876576
There are other covenants with similiar, but weaker bonuses.
>>
>>173876396
>playing as the worst Roman empire
>>
>>173876661
I really just like the whole species rights system. There's some god awful flaws with it, but it's fun
>>
>>173876661
Dude,I was playing 1.1 for like 3 months and then i've downloaded utopia
It's a completely different game. But ship designer was better in 1.1
>>
>>173876479
a greenfly outbreak, like in the revelation space books. Basically an undefeatable wave of nanites that turns all planets and asteroids it reaches into habitats, while consuming all ships and pops in encounters.
>>
>>173876596
>At least the Worm loves you.
How do I cheese the game to give me some Worm Love now that you can't just make science ships move in and out of a black hole system until it triggers?
>>
>>173876479
A virus that turns everything it touches into cyber zombies. Think Borgs, but as shamblers.
>>
>>173873460
>not sure what this is referencing
>go to the wiki to look it up
>>
>playing Master of Orion on DosBox
>research Gaia Transformation
>crank up eco to max (it shows "GAIA")
>some turns later
>nothing
>not even in the colonies with an obscene amount of production
>save and try skipping 10 years or so
>still nothing
Is it bugged or something? Or does it take some utterly ridiculous amount of time?
>>
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When the game really doesn't want you to finish a precursor quest
>>
>>173876479

Death Star-sized Von Newman machines consuming planets and stars all around the galaxy.
>>
>>173877168
Are these questlines even worth it? I only ever managed to finish the Yuht quests, and all I got was some shitty destroyed world
>>
>>173877012
>A virus that turns everything it touches into cyber zombies. Think Borgs, but as shamblers.
Aim it towards the race with the best tech, as it moves in a wide line (say 2/3 hyperlanes wide), it conquers each planet & converts them, building new fleets to invade furth, until it takes over the home planet. Then it switches to the next one.
>>
>>173877265

Cybran one is the only good one as far as I'm aware. Destroyed ringworld with liquid metal and engineering resource nodes.
>>
>>173877265
The Voltaum (or however you spell it) gave me a few thousand unity points.
>>
Why can't I have cybernetic mutants psions?
>>
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>>173852214
You're like a little baby, watch this.
>>
>>173877451
Because that would be bordering on WH40K levels of fucked up
>>
>>173876753
Combining the two sounds like a good way to create an end of cycle type scenario for robutts.

Timed project to create a 'machine world' so your synthetic citizens can all interact with a neural interface and network like a hivemind/the geth.

You succeed and get a rebel ai looking cyber world with awesome bonuses/new buildings.

A bit after that a random event pops up mentioning that your citizens on x world are acting strange, and interacting less and less with other robutts not part of the planet's neural link.

You send a task force, only for them to be rebuffed by an individual who refers to himself as 'we' or something like that.

It turns out the robot hive mind has determined that for it to prosper, everything else in the galaxy has to die because there are limited resources and no one else deserves to have any. It offers you a chance to join it, or just walk away.

If you join it, it asks that you 'convert' more planets into robutt hive mind structures. After doing so to x amount of planets, it turns on you. Depending on how many pops/planets were turned, its that much stronger (and those planets are instantly destroyed). If you walk away, it turns on you instantly.

Spawns an infinity sphere looking thing that then tries to kill everything.
>>
>>173877265
Apparently it now gives a ton of unity for being the first to complete it. It's rather ironic that Cybrex Alpha is branched off, hyperspace-wise, from the Materialist FE - Beacon of Perpetuity in particular, which is also a destroyed ringworld.

Almost makes it seem like the Cybrex was the FE's fault, or the FE was one of the empire that fought them and moved in after the Cybrex was finally gone to make sure it never happens again.
>>
>>173876479
biological ascension endgame crisis when?
>>
>>173877508
Yeah, after it happened I looked up how Fallen Empires work and had a good chuckle. I'm debating setting them to zero until I have a handle on the rest of the mechanics but probably not.
>>
Can hive minds just pile on negative traits without any real repercussions?
>>
Is it worth it to build a research megastructure at the endgame? How many times can you buff your tech with repeatable tech?
>>
>>173877668
Nah, don't. Most don't really fuck with you and War in Heaven actually does spice up the end-game when you've built yourself up waiting for something bad to happen. All-out war backed by a godlike civilization.

Or wiping the floor with both of them and becoming the gods.
>>
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>>173877668
I'm thinking the same, but it's (((fun))).
>>
>>173877551
But everyone would be happy to join an AI hivemind, while the End of the Cycle literally says that it will end you.
>>
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>>173876479
>give me ideas for endgame crises' to add for synthetic ascension

"In my talons, I shape clay, crafting life forms as I please. Around me is a burgeoning empire of steel. From my throne room, lines of power careen into the skies of Earth. My whims will become lightning bolts that devastate the mounds of humanity. Out of the chaos, they will run and whimper, praying for me to end their tedious anarchy. I am drunk with this vision. God: the title suits me well."
>>
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Where do I go next, One Vision?
>>
>>173877891

Mastery of Nature.
>>
>>173877980
No need, i've already got most of the tile blocker techs
>>
>>173877808
>War in Heaven
How do I make it trigger? When I get 2 AEs, they are just that, I've never seen War in Heaven happen.
>>
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>>173876524
I'd like to see you try.
>>173877508
>>
evading hostile fleet
>>
>>173876479
a FE or AE fuck you up with a Meme virus and all your pops randomly change from one trait to the next every month or so, after a period of time your pops convert to 10x android armies that do independent with some spawned fleets and rape everyone.

they come for you at the end, you are given a event during the virus period to quarantine it to a specific % of pops ie, 50% - 25% - 15% in that progressive order before the virus triggers the rouge pops
>>
>>173878075
Varg looks like my uncle, it's weird.
>>
Is there any way to give just your civ extra trait, ethics, and civics points? I know editing the defines file makes the in-game generator use the extra points.
>>
>>173878059
Luck, mostly. They have to essentially hate one another. Different ethos and whatnot.
>>
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>>173877634
>"crisis"
>>
>>173878318
Is there any sort of built in thing that makes sure FE or AE don't align interests? Or is it possible to have 4 enigmatic watchers or the like in a 4 FE game?
>>
>>173878263
Console commands.

add_trait_species
and


Pretty much your only bet for JUST you. Otherwise, like you said, the other civs will also have 20 traits.

>>173878437
You know, this could also work for you I imagine. Edit their traits or ethics if you possible can. Make them hate one another.
>>
>>173878437

I think it is hardcored. I always play with 4 FE and they always opposite to each other.
>>
>weird planet event occupies my entire planet with mutant armies
>have to send an invasion army to retake it and save my pops from extermination

...

>your armies have landed
>your planet has been invaded

>you have succesfully invaded a planet
>you failed to defend an invasion

Very good scripting paradox

Also i think it bugged out my core sector planet count and this one doesn't count somehow so thanks i guess
>>
What ethos/civics do I get to go full-synth ASAP and start purging meatbags right after that? Also, can you take the f. purifiers civic later in the game?
>>
>>173878564
Okay. Worst case I whip up a macro to use so I don't need to manually type all that shit up, thanks mate.
>>
>>173878646
It's core systems now, you can have 2 systems with 10 planets and it will still count as 2.
>>
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between my race becoming fully psionic, and getting a couple gene mod researches, my entire race now:

*Has both the Psionic and Latent Psionic traits.
*The main species was renamed Tuxan Variatus instead of just the one small group the "spontaneous modification" event is meant to change. Who also changed their name.
*Events happen being called the same name.
*The last event before the screenshot, ALL the pops on this planet became Rapid Breeders despite it only meaning to happen to just a few pops.
>>
Personally I think that the choice of the star should matter when making a Dyson Sphere. Red Dwarfs should require less minerals, but give you less energy, while blue giants give you ridiculous amounts of energy, but require ungodly quantity of resources.
>>
WHAT IS THE SUPERIOR FTL OPTION AND WHY IS IT WORMHOLES
>>
>>173878825
Are wormhole-only games any good?
>>
>>173878825
That's not how you spell "Locking the whole galaxy to Hyperlane."
>>
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>there are still 17 other independent empires left in the galaxy

Then where are they? I'm tired of being alone.
>>
>>173877112
Oh, come on! SOMEONE here has to have played it? Or does everyone here play Stelaris exclusively? Why don't you just name this "Stelaris general" then?
>>
Does any FE gets angry if you build megastructures?
>>
>>173878928
>large galaxy
>random starts

you asked for this
>>
>>173878893
Does locking the galaxy to one FTL researching jump drives impossible?
>>
>>173878724
Dipshit here, can someone throw up their default defines file from common/defines?
>>
>>173878950
Sorry, I was busy playing Supreme Commander. What was the question?
>>
>>173878950
>Why don't you just name this "Stelaris general" then?
Because we're merciful and generous people.
>>
>Playing DW
>Discover you can steal civ unique techs

Time for Ketarov
>>
Anyone have an idea why I can't upgrade my Planetary adminstration's to capitals? I have many worlds with full pops and it just says upgrade not available.
>>
>>173879004
No, which makes the Jump Drive tech a lot more impactful in a hyperlane-only galaxy, because the first person to research and use them will suddenly have a massive advantage over all his opponents, which makes it a lot more tempting to go for than it otherwise would be, Unbidden be damned.
>>
>>173879004
No, you can still get jumps and FEs still use them.
>>
>>173878965

Sensor array pisses of the biggest cunts, AK Militant Isolationists.
>>
>>173878965

No, but your neighbors will want to inspect them for WMDs
>>
>>173879087
Do you have enough crystal/influence/tech/pop?
>>
>>173878745
What i meant was i was at 12/12, then the planet got occupied and brought me down to 11/12. I retook the planet but it stayed at 11/12
>>
>>173879087
Did you make sure to research the tech that allows it anon?
>>
I wish they would give FEs some megastructures and remove their bullshit infinite resources out of nowhere.
>>
>>173878745
which is super dumb, it's meant to be a limit on planet micromanagement not a limit on systems
>>
>>173879367
They can change it back right after they make a non-retarded sector AI. Otherwise I'd rather micromanage, thanks.
>>
>>173876901
Wasn't it the same?
>>
>>173879494
just cheat then
>>
>playing as Imperium of Man-type empire
>find Human FE

Now how the hell does this fit into my head-canon
>>
>>173878950
I played it. 20 years ago. Then I moved on.
>>
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Are you FUCKING SERIOUS
Alright guys.
The Galaxy just doesn't fucking like the Dawylian Holy Mantle because this is just fucked.
What do I do, is it even worth trying to continue this save? Am I just going to get fucking obliterated again?
>>
>>173879628
It's fine as it is.
>>
>>173879681
>What do I do, is it even worth trying to continue this save?

If you are going to get obliterated it won't take long.

Have they told you to get rid of the colony yet? You could probably expand in the other direction.
>>
>>173879695
[citation needed]
>>
endless space 2 will be released in max.
Any hype?
>>
>>173879650

Maybe the original Humans originated from FE, some survivors who crash landed on the planet
>>
>>173879681
Settle all around them, insult them, call them nerds.
>>
>>173876479
It's hard to say how to handle a synth crisis because everyone has different ideas on what it means to be a synth. The easy, low hanging fruit would be the simple AI rebellion we currently have in game. I would say as an extension of that, focus on the crisis of a new population having to deal with the lack of connection to the biological world. Play up with the fanatic spirtualist FEs go with:

> That yours was a depraved species was not unknown to us, but your latest act of insanity has surpassed even our darkest fears. Making imperfect copies of your brains and plugging them into mobile synthetic containers is not the same as transferring your essence into a new body, for such a thing cannot be done.

> Your souls are lost forever. Do you even realize the enormity of your mistake? Destroying the bodies you were gifted at birth was nothing less than the collective suicide of your entire species. There is truly no hope for you now...

Falling to some sort of "synth dementia" that makes your populace revert back to either mindless automation (Droids) or embrace a specific idea to a fanatical extent while tying to find their place in the world would be an interesting internal crisis. The current AI is basically entirely embracing a militarist point of view, but your own empire could spawn smaller versions of that that adhere to different fanatical ethics instead. For example:

>Some synths go Fanatic Materialist and turn their planet into a machine world in isolation, doing nothing but discovering technology.
>Some synths go Fanatic Xenophile and begin building nature preserves like the Fallen Empire counterparts, capturing and cataloging different races of the galaxy.
>Some become Fanatic Spiritualist, looking for meaning through a religion to try and find a connection to the galaxy somehow.

Basically, your population becomes robots, struggle with the fact their brains are entirely thinking in cold logic, and start to become turbo autists.
>>
>>173879856
19th may
>>
>>173879895
I guess that works, though it's too bad they're militant isolationists and want nothing to do with me.
>>
>>173880054
yer an exile harry
>>
>>173879834
Immediately after contact they told me to demolish my outpost so now I'm humiliated.
The only other habitable worlds outside the three in my occupied space were out that way too fuck me dead.
>>
>>173879681

Can you even abandon a planet??? They're going to attack you eventually mark my words. I spawned near them but never encroached, but an AI kept fucking with them and they warred him 3-4 times already.
>>
>>173880090
They'll demand you to cleanse it, if you don't comply, they'll attack.
>>
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>>173879087
You need
>A) The "Colonial Centralization" tech
>B) 10 pop on said planet
>>
I wonder if the population of the FE were the founder species. None of them have ascension perks and they don't understand their own tech.
>>
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Rate my rapid breading and rapid spreading lizards.
Going by MoO theme.
>Mrshanns - Fanatic Mlitarist/?
>Humans -charismatic xenophiles/egalitarian
>Bulrathi - Militarist/authoritarian
anything else?
>>
What's the strongest ascension perk?
>>
>>173880550
200 fleet capacity in early game.
>>
What is the correct rate of expansion for
>Huge galaxy
>15 AI empires
>2x colonizable planets
How many colonies on avarage should I aim for within say, the first 100 years?

I always seem to expand too fast, and empty planets run my research into the ground. But I worry if I don't expand, someone else will.

I always build frontier outposts, but I don't like keeping them up for long because of the influence drain.

Also, why can't we have a Stellaris general?
>>
>>173879681
They only REALLY get mad if you use frontier outposts. In my current game, I've got colonies within about half a wormhole station's jump distance from their borders and they don't care. But if I build an outpost even just outside of jump range, they'll tell me to take it down and humiliate me.

Also, I remember one game where a pre-FTL species reached spaceflight within a xenophobe FE's borders. I can only imagine the hell they were in for, though they were never attacked within 50 years.
>>
>>173880550
Perks are situational and very specific, you don't need +200 naval capacity if your empire spans half a galaxy and if you colonise quickly. Then it's completely useless.

But if you wanna go tall then it's extremely useful

If you mean ascension path, then psi is the best.
>>
>>173880689
>2x colonizable planets

Fuck off you cheating cunt.
>>
>>173880550
Depends. Flavor ones or ascendance paths? Flavor wise get the 200 fleet cap or Voidborne because habitats are broken. Ascendance path wise it's a toss up between psionics and synths, but synths win in consistency.
>>
>>173880550

Psion...if you are lucky. The rest of them are steady and safe.
>>
>>173880689
No need for one. An expansion just came out so it's flavour of the month. Stellaris talk will die down, in a few weeks.
>>
>>173880741
Woah there, my man. What's up with the anger?
>>
>>173880618
It seems stronger than it is, you either won't have the industry to even get close to the cap or you'll have a high enough fleet cap without it. I got it once thinking going from 50 to 250 fleet cap would give me a huge boost, but I got to about 120 and couldn't build anymore without destroying mines for solar farms, which would slow my production down to a halt.
>>
>nation closes their borders to me
>game doesn't present option to close my borders in return
I missed a notification, once, and didn't know someone had closed their borders to me. All the while, they were free to roam around my territory, surverying all my planets ready for their invasion.
Madness.
>>
How much energy should Dyson Spheres really produce?

What would you think if lategame Dyson Sphere had Universal Constructors, Energy-Matter converters attached to it?
>>
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I literally did not do anything wrong, I even backed down when they told me to. God fucking damn it.
>>
>>173881048
No option to close borders by default is more annoying. Why would I want to give other nations access through me?
>>
>>173880689
There's no rule anon. Whenever I see a delicious morsel of a planet I colonise it as fast as I can. Also if there's free space between you and AI, I send my colonist all the way to the AI and colonise the planets near him. This way he's boxed off and I can take my time spreading borders and enveloping worlds I'm later going to colonise. If the AI decides to skip your border like a dirty mexican and colonizes a world in the middle of your empire, you now start planning how to exterminate him and take over his planets. Gives you a kind of a casus belli and something to look forward to in the future

Research was honestly never a problem. As a civ that took half a galaxy I was superior to 95% of the civs and equivalent to the other 5%. On the other hand everyone is inferior to naval strength and size.
>>
>>173881091
Don't piledrive your fleets into them, let em humiliate you. Hide your ships somewhere else and let them win. Rinse and repeat until your fleet is on par with them and take all their shit.
>>
>>173881091
>Foul (insult)
kek
>>
>>173881090

>How much energy should Dyson Spheres really produce?


The energy equivalent to ten million earth-sized planets filled with power plants.
>>
Elliptical seems to be the consensus in this thread, but can a 4-Arm galaxy be fun too? Any opinions?
>>
>>173878652
stop at cyborgs, synth aint worth it
>>
>>173881506
Huge wormhole-only ring is the only way.
>>
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Habitable planets are appearing in previously empty systems.
What the fuck is going on
>>
Rate muh tall build

>Intelligent, Thrifty, Unadaptive
>Fanatic Materialist, Militarist
>Mining Guilds, Functional Architecture
>Expansion into Discovery into Prosperity into Supremacy into Domination
>Technological Ascendency, Interstellar Dominion, Galactic Force Projection, Voidborne, Ring of Life
>>
>>173881663
you are aware that there can be new planets, right?

like earth wasn't ALWAYS here
>>
>>173881752
you're right it magically popped into existence 6000 years ago
>>
>>173881752
>he believes there's a magical space wizard who makes new planets
>>
>>173881506
One thing I hate about the armed galaxies is that hyperlanes get pretty screwed by them. While high level warp and wormhole technology lets you hop from arm to arm, hyperlanes have to travel to the core and cross from there, which more effectively walls them in.

Ring eliminates that by causing empires to basically take up the entire width of the galaxy and be dense enough where if you're not on good terms with your neighbors, you're not going anywhere.
>>
>>173881090
At the very least 1000 energy, preferably more.
>>
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RIP Emperor Konstantos


what a fucking disaster
>>
>all these barren worlds with great mineral resource
>lots of them have the terraform tab
>can't terraform cos no terraforming potential flag
What a waste.
>>
>>173879650
Eradicate the heritics, man was borne from earth they are a shape shifting imposter race
>>
>>173881934
look at what they did >>173881848
>>
>>173881848
It sucks to be sure, but actually pretty easy to rebound from. If they declare war again just take it again until you get to their strength, hopefully before(if) they awaken.
>>
>>173881752
>>173881663
I was honestly kind of bummed when I heard that Stellaris takes place over such a short period of time. I was hoping to make a civilization that spans a period of tens of thousands, hundreds of thousands ,or millions of years.
>>
>>173882184
I'm going to glass every one of their shitty little planets
>>
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>>173881663
Are you sure it's not because you have a new race living amongst your main species that has another habitability preference than your main species do?
>>
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Oh no
Oh no no no
>>
>>173881663
>Habitable planets are appearing in previously empty systems.
>What the fuck is going on
My guess.

You have the details mode on.

It hides planets you can't colonise.

You probably researched a habiltability upgrade, or bought habitability crystals off xuracorp, or found the natural strategic resource version of it.

Those planets can now be colonised

They will now show up on the non-detail map mode.
>>
>>173882402
Oh come on, it's just a giant space dragon. Surely you can handle a dragon.
>>
>>173882009
so? just gives you more reason to cleanse them when you get 25k fleet power
>>
>>173882368
Do it fucker. But don't glass their homeworlds, they have some sweet tech that you can enslave them for(or just purge them and make synths).
>>
>>173882381
I want to hug that bunny
>>
>>173882440
>You probably researched a habiltability upgrade, or bought habitability crystals off xuracorp, or found the natural strategic resource version of it.

or you conquered a race that has different habitability to you
>>
>>173882009
also rush disruptors and plasma, jump in a system on top of their fleet, you will fuck them right up
>>
>>173882381
>>173882440
But planets that you can't colonize are marked with red color. Meanwhile there wasn't any habitable planets in these systems
>>
>>173882697
Sounds like a lie to me, buddy. Where are the proofs?
>>
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>Restart a million times to get a syncretic evolution species that doesn't look awful
>finally get one
>starting position is complete ass
>>
>>173880408
They don't understand their own tech because they've regressed. It's like the Imperium in 40k.
>>
>>173882903
What are you doing, anon?! Don't waste a civic like that. You only get three.
>>
>ring galaxy
>had high levels of technological growth and was steadily boxing in the hegemonic imperialist next to me
>the other hegemonic imperialist from a ring away decides to settle a tropical world near me despite being continental

Gotta love that Civilization style "fuck you, I'm going to put my shit right next to you even if it is inconvenient" type faggotry. Another game deleted.
>>
>>173881834
I'm sort of upset by the FTL options in the base game and how some are more useful in general than others. I'd have rather had Paradox make basic FTL be like EVE or other sci-fi (Construct a one way Gate in a system that can FTL you to a targeted system, build a corresponding gate in the far system to link the two and allow travel). This would make things a lot more strategic since you'd need to take a series of gates (Or build your own) when attacking early on and would create chokepoints throughout a nation.

Later on, hyperlane, wormhole, and warp technology could show up, each with their current functions but a much higher cost for their use (Hyperlane use needs ships with an expensive hyperlane module, warp drives have huge power requirements which makes it difficult to mount strong weapons and armor on a ship, and wormholes eat up a lot of energy credits per month.). It would make jump drives be the incredibly useful endgame FTL they need to be.
>>
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>reviewing ship designs
>just so happens that my Destroyers (170) have a significantly lower military power and likely performance than my Torpedo corvettes (202)

What am I missing? Please help me fix my Baconmakers.
>>
>>173880878
It's 200 raw fleet cap, before modifiers. You can easily get 1000 fleet cap midgame with it.
>>
>>173883106
Why.. Why not just take it?

You know you can declare war, right?
>>
>>173879590
It got redesigned for the... Kennedy update, I think. Pigeonholed all the ship classes so that they hard-countered each other.
>>
Ascending to synth status should make the tech FE really hate you, and building a dyson sphere on top of that should make them attempt to exterminate you.
>>
>>173882984
What's wrong with syncretic evolution?
>>
>>173881721
If you really want to go tall and then unleash hell on the universe after you've built up, couldn't you go Pacifist / Xenophobe (+ Materialist?) for the Unity bonuses from Inwards Perfection? If you're tall you ain't gonna need to be waging wars for expansion. When you're ready to take on the universe start Liberation Wars first to build up support for Militarist faction so they appear on the list, then support them until you can switch Ethos away from Pacifist. I'm wondering if Deviant trait could actually be beneficial in this set-up.

Also, how much are Expansion Tradition Unity bonuses anyways? I don't remember how much each planet increases the required amount for next Tradition at all, but I'm wagering it's better for wide empires? And what about Functional Architecture, doesn't it only affect planetary building?
>>
>>173883170
>becoming robutts already makes the spiritualists hate you
>want to make the materialists hate you too
no thanks
>>
>>173882697
Did an AI science ship go through there recently? Maybe it discovered some terraforming anomalies.
>>
>>173883170
I think we should focus on making the synth ascension not boring shit before adding more downsides
>>
>>173883238
You're basically trading away an empire modifier for a new race of pops. Helps growth time a bit sure, and gives you a nifty slave race, but it kinda stops there.
>>
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Anyone have any idea how a race following the biological path could use their ability to alter races in an aggressive way? Other than creating the perfect super soldier race and having them lay waste to all your enemies.

I was thinking about ceding a planet or 2 from a neighboring empire, alter their pops until they are completely fucked up and then give the planets back to them. Then Ill just kick back and relax watching the inferior species migrate to other planets ultimately destroying the empire from within. Problem is I have no idea how to insure that the altered pops will migrate.
>>
>>173883238
It's pointless. So many other civics give actually bonuses that last the whole game.
If you need xeno slaves then just go get some xeno slaves.
>>
>>173883238
Permanently lost civic slot, same thing with the one that gives you robots at the start. It's a one time only starting bonus that you can't remove afterwards, so you end up actually having 2 passive empire wide civics later on.
>>
>>173883272
Being with a robot isn't that bad (says penis).
>>
>>173883238

It's underdeveloped and niche. It fits slaver empires, but little else.
>>
>>173883318
A dozen or so events would make it fun.
>>
>>173880408
There's a reason they're 'fallen'. Either the machine rebellions brought them down or the psionic madness took the rest of them or they just wound down over the years.
>>
>>173883158
Because they shouldn't go out of their way to settle shit right next to me in the first fucking place.
>>
>>173881848
Now you have to look forward to enslaving and murdering them. You know what to do, oil up that war machine and spread like a plague to gain more power.
>>
>>173883170

Are synths really robots of metal and cables? From what I gather, they are as complex as normal lifeforms.
>>
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>>173882402
>military power
>skull
>>
>>173883120
Change hull modules to Artillery Bow & Gunship stem to maximize damage. Also throwers have far less damage ratio than missiles & torpedos do.
>>
anomaly found
>>
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The Hive Mind is a badass.
>>
>>173883269
See, what I'm wanting to do is play a tall empire with loads of tributaries and the like to fund my economy, while also going rapid tech.
The Inwards Perfection civic looks useful, but I do want to try and get some early wars (and tributaries) in to help beef up my economy.

Expansion is amazingly useful for every empire, regardless of style. The extra pop at the beginning of a colony is nice, the faster colony development is nice, the reduced influence cost is nice, and the +2 core worlds is nice. It just immensely speeds up the early game.

And yeah, functional architecture only effects planetary buildings, but I'm just taking it for that early-mid game development so I can quickly build up worlds.

Is there something to be said about adopting prosperity and discovery without finishing expansion first? The reduced station cost is great, and the research from surveying is insane.
>>
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>>173883693
>empty ship in space where everyone went nuts and killed each other
>moments later my science ship has everyone go mad and kill each other
>>
>>173883709
I always found it extremely silly that you can send insults in diplomacy.
I remember Call to Power 2, where you can beg for money in an insulting tone.
>>
>>173883709
>Hiveminds are sub-social autists
Who would have thunk?
>>
>>173883772
Obviously you should've liberate tuteme ex inferis
>>
How do i edit the fucking room, is it still locked to ethics?
>>
>>173883772
>science ship returns from surveying alien planet millions of lightyears beyond our borders
>discover they have an uninvited guest on board
>communications lost, ship is never seen again
>>
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>>173883460
Except the synths in Stellaris are just poor man's cheap Geth knockoffs.
>>
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>>173883947
>>
>>173883667

I did as you said, but I only got barely more MP than the corvette model. Is that how it's supposed to be now? Ages ago it used to doubled each ship.
>>
>>173883772
That's because the brain parasite derelict ship anomaly needs to be done with a 3+ scientist to detect the brain parasites successfully. You can do it with a lower level scientist and they'll explore the ship "successfully" but everyone will be infected.
>>
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Just offering the galaxies of /civ4xg/ my crabs.

We apparently taste good.
>>
What is the scourge running away from?
>>
>>173883106
The AI is securing territory by using colonies as Frontier Outposts.
You should be doing the same if there's a decent habitable world to do it with.
>>
>>173884117
Oh, neat. I figured it was just random chance.
>>
>>173883494
If they want the resources of it and want to fuck you, yes they should.

You're talking about hegemonic imperialists after all.
>>
How come other Empires don't react to your species becoming fully psionic beings when they react to you if you turn your species into Synths?
>>
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>>173884161
Hello, *happy campers*
>>
>>173884383
Being a synth doesn't let you force their brains to calm down with psychic powers.
>>
>>173883106
>Gotta love that Civilization style "fuck you, I'm going to put my shit right next to you even if it is inconvenient" type faggotry. Another game deleted.

lolol the other empires should just let me do whatever i want
>>
>>173882781
I don't have any.
>>173883315
I'm not sure honestly.
>>
>>173883958
Fuck that shit then.

>>173884472
Is it time to *play* yet?
>>
>>173875492
What if you start purging your pops immediately. Just modify a planet or two and purge all the shroud marked worlds so it spawns without food?
>>
So I just got synthetics but when I choose the policy to give them citizenship, it just doesn't do anything. The enslaved marker on the tiles goes away for a couple days but then it just comes back and I can't set rights on the species page either.

WTF is going on here
>>
>>173884851
you can only free them as a materialist
>>
How strong is the slaver gene ascension?
>>
>>173884613
> [ ] Play
> [ ] Frumple
> [()] DANCE
>>
What's the verdict on fighters and bombers?

They seem pretty effective.
>>
Share the burden edict + synth ascension multiplies production of all your population over the roof.
>>
>>173884921
I am a fabric materialist. It let's me enact the policy but it doesn't actually do anything.
>>
I have zero point generator, fortresses and battleships researched and I had curator sitting on engineering for 30 years and all I am geting is weapons...

Guess I won’t build sentry array this game...
>>
>>173881663
>>173882440
There's an anomaly that has a chance of turning a barren planet into an arid planet, which is colonizable.
>>
>>173850463
This is literally how Paradox always works.

>monks and mystics gets released for CK2
>promises secret societies, religious orders, hidden religion mechanics, artifact collection, alchemy, etc.

>literally the only feature fully fleshed out is playing as a memey Satanist
>only two Catholic religious orders, they are line-for-line copies of each other; other religions are lucky if they get one order at all
>Hermetics can't even brew potions as advertised, even though they can collect a bunch of useless ingredients
>secret religious mechanic is totally useless
>>
>>173885521
Its a rare tech, I had to research dozens of garbage weapons before I got it
>>
>>173872794
That doesn't seem to have worked, but thanks anyway for the tip anon!
>>
>>173885521
You know, you could just save a day before the research finishes. Then keep loading until you get what you want. It might make you SCUM to abuse your SAVE like that, though.
>>
>>173885521

Zero Point Energy, Battleships and Space Fortress.

Get a Field Manipulation expert for physics research to get the ship reactor techs.

Get a Voidcraft expert in engineering to get Battleship, Space Fortress techs.

Once you have the pre-requisites techs, use a Voidcraft Expert in engineering to get the Megastructure tech. If you rush it with the right experts you can "easily" get megastructure tech by 2270.
>>
>>173850956
anything below emperor is piss easy, just spam senpai
>>
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> It's a "start with shit resources and die" episode
welp.
>>
>>173886121
No shit sherlock.
>>
Can you do materialistic without robots (or at least without synths), or will the materialistic faction get mad?
>>
>>173886015
I’ve been doing that for hours.

How do I mod the game to make it common tech?!
>>
>>173885714
I'm still fucking mad we didn't get a proper Dominican order but instead got fully fleshed out Satanist mages in a game that still tries to claim it's historical.
>>
>>173885714
Really? Wow, I'm happy I didn't fell for that.
>>
Alright guys CIV V or CIV VI?
>>
>>173886878
The fifth.
>>
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Endless Space 2 release date finalized. If you want the game, should buy it now as it will have a 25% discount compared to the release price.

https://www.games2gether.com/endless-space-2/blog/519-release-date-announced-for-endless-space-2
>>
have some guys to my right, wanted to vassalize them and bring them in peacefully.

gave them money & minerals, tech research etc to help them in a war.

it ended, and they joined a federation.

time to send the 450k worth of fleets to their homeworld and say hi.

also, they built 3 habitats in a single system. who needs voidborn when you can just take them?

I might console in the unbidden, this game is practically over. about the only thing left to do is kill an awakened empire just to be sure no-one can hurt me.
>>
So I made some hiveminded insects, but there's a problem.

The ships look too technological - the anthropoid ships don't look insectoid or organic enough. I'm not thinking they should look like the Prethoryn Scourge ships, that's going too far, too mounstrous.

What about something more delicate and subtly insectoid/organic?
>>
>>173886785
Game hasn't been historical since sunset invasion. Pretty sure the magyars didnt have a million man army to take over hungary either.
>>
There's one problem in this game: research and industry.

Usually, during a war, industry and research goes UP UP UP. So does effort by the people to sustain the war, to defend themselves.

Why the fuck is this not the case in Stellaris? In Stellaris, war ruins your economy output and research. There's nothing like a war to get shit going in real life.

Militarists at least should get more bonuses than this.
>>
>>173887024
Was ES1 any good? Liked Endless Legend, never tried ES1 as I had Stellaris.
>>
>>173887871
It was good at the time but it seems archaic as fuck now.
I also really didnt like the change to combat to appease armchair generals.
>>
>>173887624
That's what edicts and policies are for. You stockpile that influence and use it when you really need it, for instance in a war
>>
>>173887871
It was okay, but relatively basic. Not that bad as the company's first attempt at a 4x, but an okay one overall.
>>
Research speeds across the board should be slowed down by, like, 50%. But the requirements for Megastructures should be reduced so that there's a reason to build them.

Planetary Survey Corps should be nerfed into the ground.
>>
>>173888160
The game is already slow enough.
>>
>>173888280
Good, its a fucking space 4x not fucking COD.
>>
>>173888426
A space 4x would be faster though.
>>
>>173888426
>I want even MORE gaps of time where I do fucking nothing!

wow great idea anon
>>
>Stellaris
>start new game
>alpine homeworld is closest to the sun
>closer than the molten second planet
Is there a mod that puts hotter starter planets closer to the sun while colder ones are father away?
>>
>>173888515
>>173888563
Why stop there ?
They should also add a MLG support, quickscoping and killstreaks.
After all who wants to take it slow and think, it boring xD xD DD !!!1111
>>
Are torpedoes any good or are they big memes like missiles and completely useless?
>>
>>173888689
whats there to think about tho. they'd have to add more systems and management in order to make it worthwhile.
>>
>>173887871
It's merely a decent time killer, though great soundtrack and pretty good UI. It actually has a bit similar problem to release state Stellaris: once all the available space gets colonized there's nothing to do in the game apart from militaristic expansion no matter what faction you're playing unless you're aiming for the diplomatic victory condition, which requires you to do merely okay in other areas since the AI attacks you if you're too weak or too strong and threatening them. Conquering is fun the first time, but once you get the ball rolling and have a good fleet hero you'll steamroll all AI fleets that can hardly put a dent to your super fleet.

There's no quests or longer bits of lore like EL either, just a rare random event or two with choices.

>>173888426
>>173888689
>this guy again
I see you still haven't managed to come up with any original insults. Space 4X should have something to actually do than just twiddle your thumbs around while waiting for numbers to go up and nothing of interest ever happening. Stuff like CK2 at least spice things up with fleshed out internal politics and other random events so you're constantly managing something rather than just staring at the screen.
>>
All shields no armor?
>>
>>173888689
You need to calm down my dude.
As Stellaris is now, it either needs to be faster, so you're doing shit more, or have more shit added, so there are not empty voids where you're better off walking out the room.
>>
>>173887024
Is it worth it in the current state?
>>
>>173880439
If you're already Authoritarian, you might as well take the decadent trait. It's basically a free gene point, except on Habitats since you're unlikely to have slaves there.
>>
So what happens if UNoE goes psyonic and CoM goes cyborg and they have a migration treaty?

Do cyborgs going into Earth unlock their minds? Do psykers going to Deneb have the potential to be modified for implants?
>>
>>173888689
How the fuck is Stellaris too fast nigga just lower the game speed like nigga set the speed to normal
>>
What's the hard counter to weapon types?

You can defeat missile armies with plenty of point defence, but what about shit like lasers and mass weapons?
>>
>>173888940
Yes. It is 70-80% complete in it's current state. Still some issues here and there, but it is expected due to being in early access.
>>
>>173889009
>lasers, plasma
Shields
>ballistics, disruptors
Armor
>>
Is there any mod that adds a bioship sort of skin for my Hive Minds to use?
>>
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>discover Irass
>20 AI's science ships jump in
>>
>>173888881
There's not even a distant worlds private economy where you can watch private sector ships fly around and feed the state machine.

The game is chill but I'm literally playing ftl on my other monitor most of the time because nothing is happening.
>>
>>173889009
lasers are weak against shields and Ballistics have shorter range
>>
Anyone else kinda wish there were different robot/droid/synth aesthetics based on which phenotype you are? Like when you start building robots it would let you choose one for your space dork empire as the standard template.
>>
>>173889372
Synthetic Portrait DLC for 7,99€. One for each phenotype, not including the human-like vanilla one.
>>
>>173888092
It's just a measly 15% or something. If you don't use edicts in non-war times, you just suck.
>>
>research cruisers
>build cruiser shipyard
>still no cruisers on the design list
>>
>>173889561
likely paradox jewery aside, I just thought of super low effort alterations. Like plantoid synthetic is just the normal synthetic but it's wearing a neon lit flower on its head or something.
>>
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>tfw biggest cat on the playground

Feelsgood.jpg
>>
>>173887624
There should be war-time economy policies that aren't sustainable. You can sort of do this by turning down consumer goods, I guess.
>>
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So I installed a mod that adds more city appearances and it also adds a bunch of empty species and cloned ship templates. This is really triggering my autism.
>>
>>173887624
>Usually, during a war, industry and research goes UP UP UP. So does effort by the people to sustain the war, to defend themselves.
Actually in the case of total war, only military industry and research goes up in the long term, some other fields might experience a short burst in productivity do to a tangential relation to the war, but most industries will experience a downturn as workers leave for the front line and and more resources are reserved for war necessary industry and rationing increases, research like wise may receive a minor boost in productivity, but eventually you get a brain drain into field that directly contribute to the war as funding for other research is cut.

Most people don't realize that the real money in war isn't in the war itself, it's in the post war reconstruction that takes place. This is what made America wealthy at the end of both world wars, after the war only America still had the population and industrial power to sell necessary rebuild materials and manpower to a war ravaged europe.
>>
>>173890059
>military industry and research
That's what I'm getting at. It'd be great if relevant war techs and the creation of armies became easier during war time.
>>
>>173890393
Yeah that would be good, a modifier that make research on military tech cheaper but non-military tech more expensive the longer the war goes, and similar to buildings.
>>
>>173890393
Problem is that you can be in a perpetual war with some shitter with 1 planet and no spaceport and enjoy bonus modifiers
>>
>>173890597
It'd obviously have to scale with the severity of the war. Like the bigger the threat, the bigger the effort by the population to fight back.

Maybe it'd stop some faggot with a huge empire from bullying smaller one-planet empires. A war against a shitty 1-planet empire would just be another tuesday no one cares about.
>>
>"station under attack!"
>look at map
>no enemy fleets in my territory
>no stations under attack
>nothing going on at all
That voice is pretty jumpy.
>>
>>173890597
Just make negative modifiers as well. Make so that non military related tech take longer to research as the war would go on, and building would become more expensive as well, you could also make it so that war would gradually for you to use shittier consumer good policies over time as well.
>>
>>173889181
This is my favorite part of Distant Worlds, desu.
>>
Advanced start Hegemonic Imperialists have just set me as a rival and no one else will ally me. Wat do.
>>
>>173866875
Live by the sword. die by the sword.
>>
>>173888118
>>173888085
Coo'. Thanks, guys.
>>
Is there a way to change my species portrait mid-game? Like, with a console command or a mod or something.
>>
>>173891276
save game editing? It's just zipped up text files.
>>
>>173890989
You have been marked.
>>
>>173892016
So there's nothing to do except build ships and hope I can maybe match them? I've had a comfy 60 years just exploring and meeting people if eveything I've built gets rekt like this I'll probably just quit.
>>
>>173890989
Prepare to be liberated
>>
Do occupied planets revolt with high unrest?
>>
>>173891595
Oh I had no idea, thanks. I was thinking about doing a synth playthrough and changing my species portrait to one of the cool custom ones instead of generic synths.
>>
>>173892214
Occupied no.

Unoccupied, regular:
Slave revolts happen at 11+ unrest
Terror attacks at 51+
Secession revolts at 81+

There's also various events that happen at 11+, 51+ and 81+. I like the ethics change one but having worlds with 81+ unrest is dangerous in the long run.
>>
If you conquer a planet from a hive, do they all commit suicide? Do the pops become independent free-thinking pops?
>>
>>173892802
>tfw conquered a species
>in process of exterminating them
>in the last year one of their planets rebels and I forgot to leave troops there
>they become an independent empire
>declare war and retake the planet
>by this time the rest of their species has been wiped out
>restart the extermination on them
>all my neighbours hate me more as if I started a fresh genocide
>>
>>173892167
Fuck sake there's nothing I can do. Nobody will enter defensive pact because they already have one except the Geth that everybody hates.
>>
>>173892810
They'll all die out. If you're a hive, you'll eat them. I don't know if they just neuter themselves or not for hives to individuals.
>>
>>173850338
I do this too.

My main goal in any Stellaris game is to be as comfy as possible.

Good race story too.
>>
>>173892802
Oh good. I was starting to get worried that I'll have to leave huge peacekeeping armies behind
>>
>>173892810
Being seperated from the Hive kills hive-minded pops.
>>
>>173889986
All mods do that. It's a hard-coded fuck-up on the devs' side.
>>
>>173893340
How, if stellaris hive minds are psychic then a border or flag wouldn't stop it.
>>
Just repelled a Awaken FE.
They have more than 250K fleet with high tech when I had like 80k fleet with only corvettes and some destroyers.
Cheesing stupid AI was the only way to win. They move their death stack around when I conquer their planets.
Get 2 planets and some tech from debris.
Why this game is so bad boring and addictive?
>>
>>173892810
They all turn comatose and start slowly dying.

>>173893102
> If you're a hive, you'll eat them.
Hate this. What if I want to play as a Xenophillic hive-mind who wants to coexist with non-hivemind species? Just let them live in their own empires and form a federation with them? That's not fun.
>>
reeeeee get out of my space organics reeeeeeeeeee
>>
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>>173894020
Can't you conquer them and then release them as vassals before you eat them?
>>
They definately need to 'fix' ground combat but I'm not really sure how. It's even less engaging the the blobfighting of space combat, but how could they realistically do it without creating a whole new minigame?

Combat in general in this game is boring as fuck, which makes it being real time utterly pointless.
>>
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Well shit.
>>
>>173894249
>Clustered starts
>>
>>173894147
Technically you could, but that's not really coexisting with them as much as it is forcing them to be your friends with the threat of being eaten alive always hanging over their heads.
>>
>>173894147
Whoops, wrong image.
>>
>>173894201
Keep it autonomous but make troops more tailored to environments and each other so you have to put some thought into what you're going to throw at a planet, e.g. tank units are better on flat worlds while ships are better on on oceany worlds with anti-armour equipped infantry being good against tanks but weak against other infantry.
>>
>>173893994
I guess physic powers have limited range and don't work across interstellar distances.
>>
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It was on 9 April 2253 that our government passed Executive Order 306CA2099:

>Every citizen must dedicate a minimum of five minutes to recording a video of themselves laughing, rolling their eyestalks and/or offering anti-fungoid insults. This recording will be added to a compilation, processed into a single holotape, and sent via courier to the Mejeti Bloodborn capitol.
>>
>>173894475
I'd definately like to be able to customise ground troops a bit more, choose their equipment and weapons maybe.
>>
How do I beat an awakened fallen empire?

I was able to singlehandedly crush the unbidden but the awakened empire destroys me.

I can't outrange them because I went kinetic. They're using lances and strike craft. I have giga cannons, kinetic batteries and matter disintegrators and point defense.
>>
THREAD WHERE
>>
>>173894475
You mean it's not already the case? Just how shitty is Stellaris?

Also, autosage. I guess I'll make the new thread.
>>
>>173894475
Yeah this would have to be the way. Keep actual combat simple but make preparation, chosen tactics, troop quality and type incredibly important instead of just dump a billion troops on them after bombardment like WW1.
>>
>>173894529
>>
>>173894797
Theres some degree of customisation but theres nothing beyond cost, damage, health and morale damage.
>>
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>>173894201
>They definately need to 'fix' ground combat but I'm not really sure how.
>>
Move here:
>>173894962
>>173894962

>>173894842
Shut up froggy.

>>173894896
That sucks.
>>
>>173894475
This and please FOR THE LOVE OF GOD make it easier to equip attachments to armies.
>>
>>173894673
Hit and run. If they just awakened they should be stupid and really slow to respond in order to give the player a fighting chance. Pick your deathstack, capture an undefended world and run away, repeat until victory.

Managed to beat Jingoist Reclaimer FE that had multiple times my fleet power that way on Normal, without the Anti-FE Ascension perk. Got all their worlds in the war they themselves started.
>>
>>173883947
millions of lightyears is in another galaxy bro
>>
>>173893102
>>173893340
>>173894020
Do you get the genocidal modifier from hive mind pops dying?
>>
>>173895007
So you want to make it just like the bland combat, Anon?

Ground combat just isn't the focus of a 4X, desu. Anything they do to make it engaging anyway, people'll just drop more armies at once and steamroll through it to finish quicker.
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