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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

Previous thread: >>173693118


>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur (embed) (embed)
>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

REEEEEEEE PAGE 10 35 POSTS OVER BUMP LIMIT SOMEBODY ELSE MAKE THIS SHIT
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>not being in /stelg/ 24/7 to make new threads
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>be militant chuckle fuck
>Vassal everyone because I can't be assed to deal with ethos bullshit
>Now have a good 7 vassals around me and they never show up to help when I go to war.

Should I just scrap this save and go back to being a a world stealing piece of shit?
>>
are frontier clinics worth building? they seem kinda shit
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Now THIS is what I call an epic meme
>>
>>173748029
Isolationists are always the absolute worst cunts.
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>>173748029
>>
>>173748029
They aren't a fanatic faction for nothing. They really need to show what they consider restricted space
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I've been resetting the Infinity Machine event for hours and I'm beginning to wonder if the +10 research ending doesn't exist, despite what the wiki says. Has anyone actually managed to get it?
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>>173748106
>>173748120
>>173748151
O I'm laffin
>>
Do yields from 'utopian living standards' balance out with the added mineral cost?
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should I go and kick the shit out of these condescending bird cunts? Upon discovery they immediately closed borders but still tried to survey my systems. I'm also the only person they've met, somehow.
>>
Fucked if I'm going to effortpost and then leave it to languish in the old bread.

>173746790 #
>Yeah these massive new government and ethics changes are only lategame stuff

The faction system is:
A) currently horribly bugged, a'la permanent permanent opinion maluses on embracing, and government ethos attraction simply not operating at all
B) even if it wasn't bugged, it's bad design: pop ethics now do literally nothing but serve as a signpost for 'this goy may join this faction in future'. Why have two systems where one will do, either eliminate pop ethics entirely or return faction effects into ethos effects
not to mention the shitload of changes between 1.0 and 1.5
C) speaking of bad design: why tie leaders to factions if there's no real interactivity between the two. Again, bad design, as with much of Stellaris it feels like they were going for the illusion of depth rather than actual depth

As with many things in Stellaris, there's the outline of a good idea in here somewhere (if this gave rise to CK2 style politics where you desperately try to assassinate your own leaders as they forment civil war). But the barebones, buggy implementation renders it at best a marginal improvement over its predecessor. Yet too many people defend it because they see it through rose-tinted spectacles regarding what it COULD be if done right, not what it IS when it's done wrong.

This is my point: the 'improvements' exist, but they are vastly less improving than you would expect of a "continuous development" game like Stellaris that *supposedly* has a dedicated team committed to continual patching and balance, in contrast to the fire-and-forget vidya from when I were a wee bairn.
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>>173748553
> Should I foit
Uh. Yes? You'z a faggot or sumfin?
>>
1-5 stellaris
6-0 get some backstory for my dnd character going
>>
>>173748646
>Hey I haven't played in a year did they take out blockades or change the mechanics?
Yes, blockades no longer add warscore but occupying the wargoal planets adds more.
>>
>>173748553
Do it lad
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>>173749127
>>173748852

alright I'm going in, just a shame I can currently only reach 2 of his systems. Never done war yet, don't know how feasible these goals are. It should be easy though... right?
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So how the hell do I win? All their planets are occupied and their fleets are destroyed. Is this a bug or am I missing something?
>>
>>173748737
>B) even if it wasn't bugged, it's bad design: pop ethics now do literally nothing but serve as a signpost for 'this goy may join this faction in future'. Why have two systems where one will do, either eliminate pop ethics entirely or return faction effects into ethos effects

I agree but personally I would prefer if each ethic could have multiple factions, it's pretty ridiculous to assume that every single xenophobe or militarist would join the same political party and all want the exact same thing in an empire of billions or trillions of people. Alternatively, make ethics empire level only, determining the bonuses and flavor your empire get, and pops now only have factions and drastically increase the number of possible factions ( though maybe limit the number of factions that can spawn in an empire in one game so you're not dealing with dozens of factions each time ) and each faction would have different demands and prefer different combinations of ethics.
>>
>>173749340
Did you work over their allies?
>>
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Will colonising this planet piss of the military isolationist fallen empire in blue?

>>173748239
I got it once.
>>
>>173749427
Yep, literally every planet in that alliance is occupied.
>>
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Why can't I move here?
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>>173749563
Welp, then white peace for what you got and get the hell out of there. Also make sure they arent back capping your planets
>>
>>173747471
[BREAKS NON-AGGRESSION PACT]
>>
>>173749321
If you conquer 2 worlds it should be cake. Bring 5-10 stack drop troops and a construction ship to build forward wormholes.
>>
>>173749542

>50K fleet power
Why do you care if the FE gets pissed?
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>>173749793
>>
>>173749756
I can't even white peace, this is the War in Heaven so I'm not in charge of the negotiating. They can't be backcapping because they have no ships left and no way to make more. Seems like a pretty major oversight.
>>
>>173749425

I think there's too many factions already, personally. Or at least, faction attraction isn't strong enough that one of them snowballs.

I guess my basic problem is that after 500 hours this game is too easy for me and I want to be challenged. CK2 never (well, rarely) becomes like this because the bigger and stronger you get against external enemies, the more unstable you get against internal enemies. I say that the faction system has the outline of a good idea in it if you were always teetering on the brink of one faction getting big and civil war exploding, but in my experience this just doesn't happen in Stellaris; faction control is trivial in part because having a minimum of eight of them means your internal dissidents are pulling in eight different directions rather than one.

But I agree with you in principle that SOMETHING should change in order to make the system exciting.
>>
>>173749542
This shit is driving me up the wall, seriously. I've tried reloading to before I finished the special project as well as reloading when he's sinking into the black hole to no avail.
>>
>>173750069
Pull some pages from IRL. External empires should start promoting your most hated internal factions just to fuck with you.
>>
>>173749741
What FTL tech do you have?
(The usual reason you wouldn't be able to move there is that Fallen Empires - of which that is almost certainly one - have closed borders 99% of the time, but it looks lile you already have some ships there so idk)
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>>173749857
>87 pop faction at 15% happiness.
>>
>>173750448
It pisses me the flip flap off, I was trying to go for a super spiritualist psionic empire and the first faction I get is a materialist science one and all my pops become materialist. suppression appears to do fucking nothing.
>>
>>173749857
> FE at 5.5 million fleet strength
Mods were a mistake
>>
>>173749741
Active combat locks out FTL access.
It doesn't have to make sense.
>>
Best game details settings?
>>
>>173749542
Can someone blease resbond to my question here, can I safely colonise this place?
>>
>>173750069
The problem is that factions feel meaningless because they're led by essentially faceless drones in a sea of faceless pops.
In CK2 you interacted with people. Imperial authority is supposed to be hereditary and yet there's no family tree, no CK2 style incest simulation.

They need to inject more CK2 into the game otherwise it'll continue to be shit.
>>
What difficulty is best to play civ v on?
>>
>>173750960
1 above the default
>>
>>173750960

King is hard enough to be fun while AI boosting enough to keep them in the game. Just move up a difficulty once you start curbstomping the current one.
>>
>>173750814
Well since you're stuffed full of mods to get a 5.5mil enemy empire, how do you expect anyone else to know if these mods have also tweaked their aggression settings?

If you were playing vanilla and that were a normal Fanatic Xenophobe fallen empire, then yes, colonising that planet would probably get them to DoW you.
>>
>>173751136
None of my mods effect FE ai, otherwise I wouldnt have asked.
>colonising that planet would probably get them to DoW you.
okay, thanks
>>
>>173750814
save scum and try you fucking sperg
>>
>>173750069
>I think there's too many factions already, personally
There's only 9, one for each ethos with Xenophobe having two, and that underlines the fundamental problem, factions are basically the same as ethic, except sometimes pops with the same ethics as your government are still pissed with you because your chosen government system or policies doesn't match their specific demands. Currently there no real reason to have ethics and faction be separate.

>I guess my basic problem is that after 500 hours this game is too easy for me and I want to be challenged.

I get that too, and I think my method helps solve both problems. Make it so that pops have choice between a large number of factions so that even your ostensibly ethically loyal pops might start getting unhappy, but limit the total number of factions that can possibly exist in the empire at any one point so you don't have to deal with 1000 factions as once. Make it so that factions can disappear after being becoming unpopular enough for long enough to be replaced by a different faction from other ethics or a different brand of faction from the same ethic, and alo maybe make it so that factions who's demands remain unmet increase in unrest over time, rather than a flat minus. Finally make unrest harder to deal with, currently you can just fill planets with armies and never worry about rebellion. I think all of that will go a long way to making internal politics matter.
>>
Is there a better feel than dismantling a frontier station and your borders not shrinking due to it?
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>>173747356
Would you?
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>>173751767
Doing that but with a Gaia World stolen from a Fallen Empire.
>>
>>173750960
>>173751079
I endorse this post.
>>
>>173751771
No physical interface.
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If I infiltrate a pre-space age civ, does that give me their planet and its population? I kinda want these weea-shrooms
>>
>>173752476
Yes.
It's "replacing" the governments with lizardmen and having them sign over sovereignty to you.
>>
Democracy or Oligarchy?
>>
>>173751356
A lot of the problems with factions not being damaging enough I think would be helped if pop growth / migration were tweaked.

The basic problem is that it feels like planets fill up too fast. In my current game I declared a species as Undesirable, set purge to displacement only, and they just sat there because every planet (in my 1.25x habitable worlds) galaxy is already full in 2300.

As it stands at the moment having a low population is basically no disadvantage at all because growth is so fast and amply supplemented by migrants. Expelling undesirables carries basically no downsides as they are replaced with happy citizens nearly immediatly.

How does this tie into factions? Unhappy pops should gtfo asap, leaving your worlds as economically depressed ghost towns that take centuries to recover. Whereas what happens now is that in the rare cases where they CAN gtfo, they are immediatly replaced, probably improving your economy with a happier replacement, and if they can't gtfo all that happens is they give you an un-noticable -50% production to one tile and unrest that can be trivially countered with one defensive army.

Disposable pops drag so many other mechanics down into the muck with them.

I mean, from a "Swedes are cucks" perspective it's kinda refreshing when physically removing subversive elements from your nation (by exile or the gas chamber) is legitimately the best solution to internal political problems, but from a gameplay perspective I feel the disposability of pops kinda kills the "hard choices" meme.
>>
Fanatic purifiers kind of suck tbqh, you can be just as big of a cunt as a normal authoritarian or xenophobe empire, while also having a few options to play nice. You can kill all the aliens after you've made some alliances and put yourself in a position where you're untouchable
>>
>>173752340
What do you think the tentacles are for?
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>>173752764
>No Spiritualist-Democratic Government Ethos

The Democratic Crusaders hate Holy Tribunals, which I guess makes roleplay sense.
>>
>>173752340
Just have to genetically integrate a few flesh species into the hivemind to fix that problem.
>>
Having serious trouble doing well in Utopia, for some reason. I haven't been able to get a good foothold in the early game, and by the late game there's just too much of the enemy for me to seriously pose any opposition, making my late-game contributions to the extragalactic threats/AI rebellions/stodgy old man shitflingings, pretty much negligible.

Thing is, I'm not really sure what I'm doing wrong compared to pre-expansion. I'm doing the same things I would to expand ASAP, but the techs and planet distributions keep fucking me. Is there a new strat to expand fast, or am I just stupid/unlucky/both?
>>
>>173753309
Build tall and conquer baby empires to secure an edge.
>>
>>173753309
For a lot of people its not knowing when to expand. usually you wait for colonization then build a colony ship instantly.

Most important thing early game is getting your economy up. I adivse forgoing the expansion traits and go straight for energy and mineral traits
>>
>>173753193
I'll integrate my dick in you're butt senpai
>>
>>173753309
After mining your initial borders, Rush Frontier Outposts. The Fastest way to boost your economy is to grab more areas to mine. Cheapest way to do that is to outpost.

Ignore research installations until you have at least +20/month minerals.

Use outposts to isolate your neighbors to keep them weak. They will probably colonize, so make sure you are at least keeping pace with the colonization game.
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Well, I guess spess elves game is rip. No way around this war score bug that I can find, and since the War in Heaven is stuck I can't declare war on the Peacekeepers to get away from them - so I can't declare war on anyone else either.
>>
>>173753037
>Trying to force the Tall meme even harder.
>>
>>173753309
They reduced the default number of planets and increased the AI's mid / lategame aggression and added consumer goods, which leaves you more susceptible to shit from the RNG in the early game and puts you under more pressure (both military and minerals) in the midgame.

So while there's not really much different you can do expansion-wise, the metagame is to exploit the OP traditions (specifically Planetary Survey Corps) in order to gain an advantage over the AI. When he's too lo-tech to dare attack you, you can get away with a smaller (but higher quality) fleet and THEN put more resources into expansion.

Basically just take Planetary Survey Corps and then everything else takes care of itself and you can continue as normal.
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>>173751771
What mods are those? The visuals and traits I mean.
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okay, so 2 fallen empires just woke up near me. Will i get my shit pushed in if i dont pick to be their subject? Im a leader of a federation with a okay ally to help me out.
>>
>>173754003
>They reduced the default number of planets
They really feel too sparse now. I've seen maybe four planets with my biome type in a century. It makes it stupidly difficult to claim needed resources.
>>
>>173753940
I fucking hate the tall meme and wish tall players would get it through their thick shell-like skulls that the game is too boring and the political situation too stable already; encouraging turtling makes a bad situation worse, not better.

What I want is a game where being groß is the winning strategy but *staying* groß is nontrivial.
>>
>>173754338
tall =/= turtling.
>>
>>173754338
> He doesn't go on a tall warfront forcing his slave vassals to fight all his wars
>>
>>173754150
Yeah, you gotta pick one and lovingly sandwich his dick between your... tributes in exchange for protection.

Getting angrily spitroasted by both is not a survivable position.
>>
>>173754579
That's not tall. There's barely any difference between that and how sectors work.
>>
>>173749425
One of my games nobody but factions who seriously opposed my ethics formed, in my next game nobody but those who loved my ethics formed.

???

I didn't even focus on government ethics attraction in the second game, so I really don't understand the system right now.
>>
>>173754074
>Spectra Colors
>Either Flags : 'Emblems & Backgrounds' or 'Backgrounds: Big PixeL'
>Synthetic Portrait Pack
>Diverse Rooms.
And others that I used in my other empires.
>>
>>173754450
It is in Stellaris.
Because there's no non-military-expansionist ways to interact with the rest of the galaxy.

Give me an espionage expansion where you can forment rebellions in your enemies, then maybe tall=/=turtle.
>>
>>173754745
>>173754074
Oh and the Traits are
>Extended Traits
>Proxima: Traits
>>
>>173754691
Not the guy you are replying to, but it is. Tall doesn't mean you don't wage war. It means you expand your empire upwards instead of outwards. Yes anon, even your favorite playstyle is still very possible with a tall build over a wide one
>>
>listen to eve online music while playing stellaris
wew it's like I'm leading empires in nullsec
>>
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>strange factory on planet that gives +3 mineral/energy
>later in an event it blows up
>new flavour text - "we can only choose to salvage the energy or minerals"
>choose minerals
>the factory just sits there damaged, I repair it and it goes back to being +3 mineral/energy
>>
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It works like a freaking charm, guys.
>>
>>173755342
>Believed*.

Sorry, I was typing in a hurry, I guess.
>>
>>173754962
>Yes anon, even your favorite playstyle is still very possible with a tall build over a wide one
Not in Stellaris.
Without the resource income of a wide empire you can't afford either the minerals or the tech costs of habitat spam, which defeats the design objective because habitat spam was SUPPOSED to be the thing you do when you can't go wide.
Once again, Stellaris devs failed to understand their own game. The fact that they never playtest these things to find out if it actually does what it's supposed to is really starting to get old.
>>
>One habitat produces 160+ power
>Only takes 3 to get 400+ power
>costs like 10x more to get a Dyson sphere
Paradox what the hell are you doing
>>
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>dangerous planet with frequent asteroid impacts

Time to send in the synthetics, surely they won't mind r-right?
>>
>>173754962
>It means you expand your empire upwards instead of outwards
Vassals are part of your empire. Learn the definition of empire.
>>
>>173755554
"Dude roleplay lmao, why are you doing cost-benefit mathematics in a fun space opera game, nerd?"
-t. Paradox
>>
>>173755520
>Without the resource income of a wide empire

I've got plenty of resource income with my 3 planets and a few tributaries. My tech and unity rush means my economy is miles ahead of everyone else, as is my fleet.

>When you can't go wide

It's a thing you can choose from the start of the game. Tall isn't a fail safe to keep you relevant when you get boxed in. Its its own thing entirely.
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>no option to control the number of pre-ftl species in the galaxy
>no way to start the game as one of a handful of races who reached space age in a young galaxy still filled with life
>you cant effectively be a fallen empire as a different game starts when the numerous younger races finally reach the stars
For a game based around RPing autism they really limit your scope in what you can do
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>>173755798
>>
>>173755813
I guess the argument could be
>But thats 3 habitats which means 12x3 pop and 3 planets fucking up research and unity
But then to that I would say
>ITS THE FUCKING END OF THE GAME AND I STILL DONT HAVE MEGASTRUCTURES

Megastructures should be an early game tech, not a late game one. They should be something like a wonder, that drains the living fuck out of your resources for ages but once you complete it provides a huge bonus. There is no risk/reward to megastructures at the moment, they are basically irrelevant except for the sensor dish.
>>
>>173754716
>One of my games nobody but factions who seriously opposed my ethics formed, in my next game nobody but those who loved my ethics formed.
That really shouldn't happen since factions are based on ethics and you starting pops are all from the two or three ethics you picked, so the faction that form should reflect that. Why you might get a majority faction that disagrees with you ethics is because ethics divergence works different now. Conditions of pops are the primary driver of ethics change, pops who are slaves or live near slaves become egalitarians, pops that live near aliens become xenophiles, going to war make pops militarist, being at peace for a long time makes them pacifist, etc.

Basically if you get factions that hate you it's probably something that going on with you empire that's causing it, but it could also be that faction attraction is broken right now.
>>
>>173755842
>I've got plenty of resource income with my 3 planets and a few tributaries. My tech and unity rush means my economy is miles ahead of everyone else, as is my fleet.
Well it's a shame that habitats cost minerals and not unity then, isn't it?

>>173755889
>It's a thing you can choose from the start of the game. Tall isn't a fail safe to keep you relevant when you get boxed in. Its its own thing entirely.
No, the devs literally wrote in the dev diaries that it's supposed to be something you do when you get boxed in and locked out of tall.
If it's not doing what it was designed to do, then it is a piece of failed game design.
>>
>>173756339
Guess you missed the part where I said my economy is fine
>>
>>173750686
Authoritarians aren't that good but I love being able to slap bitchy pops in chains, though it's kind of a pain having to micro them into farming or mining since you can only use caste slavery on your own species now.
>>
>>173756397
>Guess you missed the part where I said my economy is fine
Unless it's "fine" enough to be well on your way to habitats on every celestial body in your territory and megastructures busily underway, then habitats and megastructures are not fulfiling the role for which they were devised.

I feel we're talking at cross purposes. I'm not trying to say that tall play is impossible or impractical. I'm trying to say that tall play is boring and noninteractive, and the fixes (habitats / megastructures) designed to make it less boring and noninteractive turn out not to be relevant to tall play because they're too resource intensive.

More "Paradox are shit designers" than "You are a shit player".
>>
How long does it take for the recently conquered happiness mod to go away?
>>
>>173757016
It was 25 years... some versions ago, idk if they changed it lately though.
>>
>tfw
>>
>wormholes setup across enemy territory
>they peace out after losing
>wormholes instantly obliterated
>can't go home with fleet
wtf prdox
>>
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HOLY FUCK

I purified four races, and the entire time these fuckers were watching me. They purified as I purified. We were the only two left, both of us had swallowed the arm and a quarter of the galaxy. I knew it was gonna be me or him. And my god I wont it. It took almost all of my ships, and I had to sacrifice my transports, throwing them in between my fleet and the wormhole station.

But more are on the way. More ships, more men.

SPACE MOTHRA FOREVER.
>>
>>173757646
You actually can now, click "return" on the top bar of the fleet viewer and it'll tell you "No route home, go MIA?"
Click yes and they'll vanish from the map to reappear on the edge of your territory some time later.
You may wish to split the fleet up beforehand, because the MIA time scales with total fleet power. I once did it with my endgame 4000-power doomstack and it took like 4 years.
On the other hand the fleet costs no upkeep while it's MIA, so maybe you WANT economic solvency for half a decade.
>>
>core_radius_perc = 0.25
># Core radius is 30% of the galaxy radius
>.25 is 30 percent
what the fuck paradox
>>
>tfw waiting for all your mods to be updated
>>
>>173757862
ah, thanks
>>
>>173757862
I hope you mean '4000 energy credits'
>>
Is a +8 to ship firing rate a significant boon?
>>
are there any mods that prevent the AI from discovering anomalies? sick of them pinching my precursor events
>>
>>173758017

Have you ever tried making a custom solar system? The placement of planets is fucking annoying. You have to guess every number and where 0 degrees starts on their wacky backwards compass. Most annoying thing I've ever done only once.
>>
>>173758205
Yes, it is 8% faster

What other kind of answer did you expect?
>>
>>173758131
4000 fleet capacity, my bad
>>
>When you bap the Unbidden on the nose for trying to expand your way, so they turn around and begin to consume the massive Empire of assholes that thought they were so much better than you

WHO'S LAUGHING NOW? GET... uhh... What do the Unbidden do, anyway? They hunt and feast, but on what?
>>
>>173758264
The kind of answer that takes into account whether it's worth a civic slot.
>>
>>173758348
Your ass.
>>
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guys i can only get one which should i get. stellaris endless legend or civ 5?
>>
Is the weapon tech from the Unbidden worth using?
>>
>>173758353
Depends what other civics you've taken already.
The 8% is a flat bonus to combat so it has the advantage of never being irrelevant. It's kinda mid-tier. It could be very useful if you're currently in a close arms race with someone. Otherwise it's just sort of "one more on the pile"
>>
>>173758648
Philosopher King and Mining Guilds.

My other considerations are Nationalistic Zeal for the 10% border size, Cutthroat Politics for the +1 Influence (I currently produce about 3), and Efficient Bureaucracy for more cores.
>>
>>173758514
Assuming you can get the expansions as well, Civ 5.

Otherwise Endless Legend.
>>
>>173758514
Endless Legend is the most fun by far.
>>
>>173758526
No.
It's a worse version of disruptors, and disruptors are already worthless.
Incidentally you can get the same tech off FEs, it doesn't have to be Unbidden.
>>
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>>173758814
>philosopher king

Ah yes, this +6% unity and -10% edict cost
>>
>Place some ships as scouts to orbit planets I plan to colonize so they don't get ninja'd from me.
>Load up a game and spend <2m at normal speed
>The system I'm in the middle of building a ship for is being colonized by some other empire.

Alright guys, are there any mods that can make me designate ships that give off alerts or notifications whenever a neutral unit appears within their sensors? I'm sick of my plans being ruined because I don't instantly remember everything I had to watch when coming back to a game after a day or three.
>>
>>173758814
For starters >>173758975 is correct to mock you, We Wuz Kangz is awful.
Not knowing your ethics idk what options you really have. Even with dictatorial authority I found Cutthroat pointless because influence-farming factions gives me more blurple than I can use.
By process of elimination then, you should go Guilds, Bureaucracy, and Zeal
>>
So what happened to purging in Stellaris? Am I only allowed to kill the entire population of a species now, or is there some way to not do that?
>>
>>173759195
Is increasing ruler skill level a bad thing?

Ethics are spiritualist/militarist/xenophile, wanted to conquer people without slavery/genocide for once.
>>
>>173759320
>Is increasing ruler skill level a bad thing?
It's not literally counter-productive, but it's *almost* worthless because the things that ruler skill affects are not very useful even when buffed.
>>
around what year do these doomsday memers appear?
>>
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I spawned with the technosphere already inside my borders.
What do?
>>
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Is there a way to fix the circled part in pic related not showing all my ships?
>>
>>173759906
you need lebensraum
blow it up
>>
>>173759954
Seriously though, what do I do? Never done technosphere before, this could be a boon for me so early on.
>>
>tfw you get to that part of your game where you basically won and you're just going through the motions
>>
>Stellaris

I just wasted, like, ten fucking in game years waiting for this one pop to grow so I could resettle it, and when it was finally fucking done growing, the planet I was going to resettle it to was full.

Oh, fuck me.

Did they ever fix that bug where a pop would stop growing if there were no other pops of the same species on the planet? I could have saved myself a lot of trouble if they had and I didn't know about it.

It seems to me like missiles and torpedoes kinda suck now. I used to like them a year ago when I last played, but now it seems like kinetic weapons are the top shit. Any tips for weapons and shit?
>>
>>173760023
When did you think I wasn't being serious?
>>
>>173760057
I haven't done technosphere, how do I kill it?
I'm nationalist fanatic purifiers.
>>
>>173759913

Have you tried keeping your fleet upgraded?
>>
>>173760025
bump up aggressiveness and difficulty to hard
>>
>>173759241
Yeah, purging and slavery got a complete rework, now everything that applies to one pop of the species applies to them all.
It annoys me because I always liked to keep at least one pop of them around, so they can bear witness to what happens if you cross Muh Empire.
Can't do it now, so I have to instead ruin my economy by building a floating menagerie of colony ships from each race before I purge all their billions. They can watch the genocide-fires from orbit before being shipped off to Space Prison in the remotest black hole I own.
>>
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What am I in for?
>>
>Remove Hotkey? Decline/No

wot
>>
>>173760096
It's tough as shit.

Talk to the Curators when you find them, they can sell you a damage buff against the Sphere and tell you if you're capable of taking it on or not.
>>
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Help me
>>
>>173760143
It is fully upgraded I have ships of the same classes with different weapons in the same fleet.
>>
>>173760045
>Did they ever fix that bug where a pop would stop growing if there were no other pops of the same species on the planet?
Yes, that is possibly the one gameplay bug that did get fixed.
> Any tips for weapons and shit?
The BEST navy is one that uses technology from the Enigmatic Fortress, so if you encounter it, crack it like a nut.
If you don't, the best ship is a cruiser with plasma medium weaponry and kinetic battery large, shields and shield capacitors only for defence.
>>
>>173760217
https://www.youtube.com/watch?v=Py_IndUbcxc
>>
>>173760315
I'm fanatic purifiers, so while that is good to know, it doesn't help me here. Do I have to fight it? I literally just started, no chance I can actually kill it right now.
>>
>>173760317
Communicate with it and help that fucker out. It'll take time but you get some excellent rewards from doing so.
>>
>>173760317
Be nice to it, you get the best reward by helping him out
>>
>>173760337

Plasma, eh? Upon first glance, I would have thought Disruptors were the better of the two. Am I missing something?
>>
>>173760417
Volunteer to help its research, and then send a level 3 scientist to do its project. Then you get given another project with a level 5 scientist. There are multiple endings to the quest, but I'm pretty sure they all involve the sphere just fucking off anyway.
>>
>>173760435
Disruptors and plasma are the best combination, really. One destroys shields, the other armour.

Or just stack kinetics, which basically do both things at once.
>>
>Wimar Drift
>Weimar Drift
This has to be a sign
First the Sphere, now this. I am truly destined for greatness.
>>
>>173760435
Don't even try to figure it out from first principles. Weapon effectiveness is determined almost entirely by factors that don't get stat'd, mainly "What the enemy AI likes to build most often" and "How Paradox (badly) scripted weapons' targeting priority".

Someone actually console-spawned fleets of specific builds and did the scientific method on them until the statistical winner emerged. And it's plasma-kinetic-shield cruisers.
>>
>>173760317
Find The Worm That Waits. It'll help.
>>
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>>173760768
Fuck, forgot SC
>>
Know what this game really needs? A way to predict how borders will look in colonies/frontier outposts.

>autistically place an outpost to expand borders
>it doesn't connect

reeeeeeeeeee
>>
>start game
>your homeworld is the farthest one from the main path of the galaxy
instant restart desu
>>
Why have I noticed a resurgence of people using Warp FTL since 1.5 and Utopia?

I thought the consensus was hyperspace for aggressive and wormhole for defensive?
>>
>>173761057
The problem with that is that colony borders change with planet population, so what doesn't connect today may connect in a year.
I share your autistic hatred of exclaves, but this is one case where Paradox's apparent laziness actually comes from.them NOT being lazy when they designed it so the system is now too dynamic to sensibly predict.
>>
ok i only been playing the game a few days, so I have to ask, is there a point to defense stations? Do I park them next to my worlds for added defense or do they actually do more than that?
>>
What kind of slavery do xenophobic empires typically chose when controlled by the AI?
>>
>>173761234
The short answer is that Utopia has brought in a fresh crop of noobs and casuals who don't know what they're doing.

The long answer is that hyperlanes got nerfed in 1.4 so now they're totally trash in all cases unless you're playing a forced hyperlane game.
>>
>>173761382
Warp is great for swarms of science vessels on auto-survey, making it arguably better than wormhole even for tall/defensive empires.
>>
>>173761057
The problem is that it would be very complex to implement this
>>
>>173761157
the what now?
>>
>>173761517
>can't accress half the galaxy because border block
>put down wormhole
>can now jump across empires
>>
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>waiting around forever for an crisis (2340 but have all techs and pumping through repeatable)
>get bored and colonise near military isolationist to my south
>gets mad but never declares war
>make my first defensive pact of the game (2340)
>the FE declares war on my ally even though he is pretty far from his border
>take out one of the FE fleets
>go back home to repair damaged fleet
>unbidden suddenly spawn right next to my southern border

This couldn't have come at a worse time.

Also there's an independent synth nation in another empire. I thought that was the crisis because my synths had been causing a ruckus about 40 years ago, but I guess not.
>>
>>173761343
Defence stations are acceptable in the very early game where a couple of hundred extra fleet power can prop up your homeworld against an early aggressor.

And they're the lynchpin of a niche strategy to cheesily defeat runaway Awakened Empires in the very late game with flower arrangement snare fortresses.

In all other circumstances they are absolute trash and you should never build one ever.
>>
>>173761343
Defense stations are absolutely fucking boss

If you're playing hyperlanes only

Personally in a system I need well defended I slap down a station with a magnet to pull ships onto a station and my fleet, and a second one that provides those increased armor regen and reduced enemy shields in a corner somewhere
>>
did beyond earth ever get good?
>>
>>173761632
An empire small enough to jump with one radius of a Wormhole, but also able to block half the galaxy somehow?
>>
>>173761517
Good point, I didn't consider in the wisdom of choosing warp just to minmax PSC.
>>
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>>173761623
>>
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>>173761783
it's a perfectly lovely spot
>>
>>173761783
But being on the edge is comfy!
>>
>>173761736
Have you never been boxed in before?
>>
>>173761912
Only when I've used hyperlanes, now that I think of it.
>>
Do you need to pick xenophobes to have battle thralls?
>>
>>173761902
>>173761843
maybe I'm too autistic for 4x
I always reseed if I don't get a favorable spot
I know this is basically cheating but it's the only thing I can't stop doing
>>
Are two traits, with one fanatic and other normal, always better than 3 normal?
>>
>>173761726
lol no, they've completely dropped it. They haven't even acknowledged it since Civ 6's announcement.
>>
>>173761997
In any RTS or 4x, if I get surrounded I become anxious. I'd much rather have one side devoid of anything, even if they means less resources at the start.

I'm too scared of overly aggressive AI who cheat
>>
>>173762060
I got too many unhappy factions last time I went with three normal, so I try to stick to two
>>
>>173762128
>They haven't even acknowledged it since Civ 6's announcement.
Although they did do a mini-update so Beyond Earth's title screen now shills Civ VI at you.
> This is what we meant when we said lifetime support goys :^)
>>
One thing I really like about robot playthroughs is how easy it is you can hand over shit to a sector AI. Don't have to wait billions of years for pop to grow and buildings to finish, can just queue it all up at once and then turn it over.
>>
>>173762249
Disable migration / pop growth and you don't even have to buy all the robots yourself at the start, the AI buys them for you gradually.
>>
So, I want to play as my peaceful cabbage and wondered what Traits/Government/Ideology I should pick?

I'm thinking

- Nonadaptive
+ Quick Learners
+ Talented
+ Charismatic

Fanatic Xenophiles and Pacifist

Indirect Democracy

Also, how do factions/alliances work? I want to make the "Milkyway Union" out of democracies in space and Keep Peace(R)
>>
>Pacifist Xenophobe
>boxed in
>can't get out because can't declare war
what do
>>
>>173762552
You declare a liberation war or keep insulting a bitch
>>
What build is the most likely to make a nightmarish slaving regime/species that expands rapidly, and enslaves/dominates/bullies anything it sees near it?
>>
Is it safe to declare rivalry with a Fallen Empire?
>>
>>173763089

Yeah, they won't care enough, they'll just see you as some upstart shitbag.
>>
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Despotic Empire
Collectivism, Militarism and Xenophobia
Decadent, Adaptive, Rapid Breeder

Bonus points for Swastika and WH40K mods to complete your fedorampire
>>
>>173763369
To
>>173762698
>>
Do i burn or study the migrating forest ? i dont want my 2nd colony to become a holocaust
>>
>>173748029
It's because of the frontier outpost. Same thing happened to me at the beginning of the game. I destroyed it straight away. The little brown shitstain on the map got sandwiched between the Fallen Empire, me and ally and couldn't expand. When I took over his territories it didn't count as spreading my borders towards the fallen empire.
>>
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>Can't find any more Alpine planets.
Why are they so rare?
>>
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>>173764459
forgot pic
>>
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Just spawned with this within my borders.
The fuck?
>>
>>173765308

FREEEE crystal forged armor
>>
>>173765434
When I can build a 5k strong stack to clear it out.
>>
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Fuck there's another one
>>
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On the upside, they are guarding a size 24 gaia world
>>
>>173765761
<holy world>
>>
>>173766193
Holy worlds aren't random. Prophet's Retreat (the 25 one), Walled Garden, Shining Emerald, etc.
>>
>>173765761
> they changed the surface background for Gaia World
> they changed the outliner symbol for ringworld
These things should have been fixed in 1.1 - hell, they should have been fixed before launch - but better late than never.
>>
If you build a frontier outpost inside your border rather than in a strategic location, does it just extend your overall borders as if you just took another planet?
>>
>>173766949
Yes
>>
>>173761662
Aren't flower fortresses a good idea at any tier you can afford to build them?
>>
>>173761343
they cost waaaaaaaaaaaay too much for how massively ineffective they are.

Mod the game to drop their costs by 75% and they become mildly useful.

Alternative get a new ship mod, the one I was using before the patch (not sure if it's updated yet) added massive super fortresses that can actually stand against enemy fleets.
>>
>>173762409
Alliances don't exist anymore, just non aggression pacts, defensive pacts, and federations. Most of the time people don't want to join your federation for whatever reason.

However, if you have charismatic, xenophile, and the defender of the galaxy ascension perk, you can rack up some pretty serious positive opinion bonuses. If there is a crisis going on, people will be even more willing to join your club. I've even managed to get into a federation with an awakened empire.
>>
What's a optimum number of ship ratios?

Currently using
1 Battleship - 2 Cruisers - 1.5 Destroyers - 10 Corvettes
>>
>>173761343
Place them on borders, generally on a world you think is definitely going to be attacked first.

You know how your fleet gets completely retarded and slowly drifts to that shitty little mining outpost, all while there's a huge enemy fleet coming towards you?

Well you can emulate that. Make them far apart from each other so they engage the enemy fleet one by one. The only thing they're good that is buying you some time and trapping the enemy.

Note that they cost maintenance, die very fast, and cost 4 naval capacity.
>>
>Played 1.5 without the namelist bug
>Suddenly the namelist bug is happening
What the actual fuck?
>>
So what are the best traditions and ascension perks to get asap? Discovery seems sweet because of the planet survey corps and prosperity looks good in overall. Perks i like the border range and i guess the unity buff?
>>
>>173768546
It's situational. If it looks like you have 2+ colonisable planets nearby, Expansion. Otherwise, discovery. If you don't mind delaying survey corps a bit, grabbing the Prosperity opener is really nice.

Either way, opening tradition is a toss-up between Expansion, Discovery, and Prosperity. Ignore everything else.
>>
>>173761157
>>173761783
>Elliptical
>Start in the farthest system from the center.
>No other system in my starting borders.
>Systems close by are so spread out outposts would be useless and I'd have to build them much farther away.
>Only 5 systems within my wormhole range anyway.
>>
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PEACE

LOOOOOOVE
>>
>>173768993
HE'S BRINGING LOVE, BREAK IT'S LEGS
>>
>>173768546
1. Expansion or Discovery
2. What you didn't pick in 1, Harmony, or Prosperity
Supremacy is situational if you want to territory grab or are going fairly aggressive from the start.
>>
>conquer alien world
>enslave population
>turn it into a sector
>alien scum starts revolting
>literally have 0 time to react and send in psi death squads
>they immediately rejoin their former empire
>i have a truce with the empire so I can't reclaim my clay

The fuck
>>
>>173769430
should've stationed some troops there
>>
>>173769631
If micromanaging troops wasn't a chore I would have, I have around 10+ slave worlds I prepared the armies to get there but I forgot along the way

There should be an option for a full on EXTERMINATUS on rebelling planets to pacify others
>>
>>173767589
>Aren't flower fortresses a good idea at any tier you can afford to build them?

When facing conventional enemies in a semisymmetric conflict you're always better to put your money into ships.

It's only if the enemy is so vastly bigger than you that it's essentially impossible to ever beat them in a doomstack-on-doomstack battle that you need to resort to unconventional warfare.

To be honest I feel bad about doing it even then because it's clearly an exploit that relies on the AI's poor fleet movement decisionmaking and the combat system's *drifts slowly towards u* retardation.

It's only one step above using console commands to just delete the enemy fleet.
>>
So Apparently Ive handicaped myself by supporting spiritual faction. My empire (militarist/egalitarian/spiritual) was getting all kinds od diffrent ethos from factions, making them more unhappy (even with pluses to gov ethics from ethos and exalted priesthood). i wanted to support my most happy faction (spiritual) to make my population more happy. I fucked myself because IT changed my ethos to fanatic spiritual/egalitarian and now i cant changed IT back no matter how hard i try. I support military party, try to make them more happy but they just sit at 10%, is theres any better way to do IT?
>>
>>173767732
Xenophile Awakened Empires generally love the idea of joining a Fed if they woke up because of an end game crisis.
I don't think any of the other three will ever join one.
>>
>>173769953
You have to wait for 20 years to reverse your embrace.
>>
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>help! I embraced this one faction and now everyone is converting to them!
>pic related, their dick-ass leader
>>
>>173747356
hey OP, we use our threads efficiently like good native Americans, and we never have two new threads made
>>
>>173769953
You have handicapped yourself, it's a bug.
You piss off all the other factions by embracing one but their happiness drop is supposed to wear off over time. However, it's bugged so it doesn't.
>>
Regenerating Hull or Crystal Infused Hull?
>>
>>173767862
My standardised fleet is 20 artillery battleships, 5 strike craft battleships, 40 cruisers, 80 destroyers and 160 corvettes
>>
>>173751771
how can you stand playing that many times?
>>
>Mods out of date yet again
Reeeeeeeeeeeeeeeeeeeeeeeeeeee
>>
>>173770197
I'm not.

I'm creating a lot Empires simply out of fun and because I want to see them spawn every once in a while.

I haven't even finished a single game of Stellaris yet.
>>
>>173770153
Have you found a Living Metal ringworld? If so you don't need regenerative hull because you already regenerate.
If not then the answer is still no, more health > regen health, but I just thought I should point the above out.
>>
>>173770323
They made strategic resources a passive bonus in most cases now, right? Used to be they were all space port buildings.
>>
>>173761157
>instant restart

kys cuck desu senpai baka
>>
>>173770150
So minuses to other factions dosent go away at all? Its 20 years already, im supporting militarist and still they dont grow.
>>
>>173770417
Correct, although the change came months ago when switching from 1.2 to 1.3, and now we're on 1.5.

It's a change for the worst, now there's no
> "strategic use of a limited resource"
and it's just
> "lol build whatever u like wherever"
but nevertheless, there it is.
>>
>>173770496
Oh, that's a DIFFERENT bug, that government ethos attraction percentages do fucking nothing.
Basically the whole thing's a shitshow and anything you do on the faction screen is only going to make it worse.

PATCH WHEN
>>
>>173770741
10 minutes ago
>>
>>173770807
Really?
How convenient.
Does it fix cheevos?
>>
>>173770879
doesn't appear to

https://forum.paradoxplaza.com/forum/index.php?threads/banks-update-1-5-1-patch-released-checksum-8818-not-for-problem-reports.1012633/
>>
What does Efficient Bureacuracy give me?
>>
>>173771129
+2 core sector I think, so an extra 2 planets to have
>>
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>>173747356
guys is it possible to manually steer your empire without sectors in stellaris? (even with penalty?)
I have a feeling that sector AI is just retarded.
>>
Please help someone who normally uses auto-completed ships. Are auto-cannons a straight upgrade from projectiles? I used to use missiles despite knowing from here that they aren't great, and holy shit are projectiles better.
But now need to know if I should switch to autocannon or stay with the coilgun. Both are level two.
>>
>>173771312
>Not terraforming a bunch until your core sectors are all 4+ planets systems.
>>
>>173771368
You can get a mod that increase your core planets to 999, effectively disabling sectors. But the micromanagement is annoying, your right side panel gets overbloated, and because you get all resources/research directly you tend to get a little bit overpowered.
>>
>>173771536
I really wish terraforming wasn't such mid-late game thing. All I want is a comfy space exploration game where 95% of space is empty, and I have to make the most of what I have with terraforming and the megastructures.
>>
>>173771482
Stick with the cannons.
>>
>Alpine world gets the "flat" anomaly
this is just weird
>>
>>173772161
It's a world of mesas.
>>
The Mastery of Nature ascension perk seems sort of lacking compared to everything else.
>>
Does the old DLC work with stellaris banks?
im not getting arachnids and shit show up on my dlc list
>>
>>173768625
I have 70k of each research stored thanks to discovery tree. I basically doubled my research speed just from having a few science ships zooming around all game and not accepting any star chart deals.

Started hitting multiple repeatable tech within a hundred years, after having colonised 19 systems.

Might need a nerf desu
>>
>>173769953
>>173770000
It was bugged until just now, apparently they fixed it in the patch
>>
>Be Military Dictatorship, leader is grand marshal
>Enslaving my own kind to farm / mine
>Find relics of gods
>Religious renaissance happens
>now an imperial cult/police state, now my leader is God-Emperor

oh god why, my race was just a simple humanoid boar, now i'm god emperor.
>>
>>173771368
The sector AI *is* retarded, there's no question.
The usual solution is that whenever you colonize / conquer a planet, you pause, assign ALL the buildings you want built, sectorise the planet, unpause. Turn off redevelopment on the sector options and the AI is not given enough leeway to fuck up.
>>
>>173771616
You can at least get closer to this feel by reducing the number of habitable planets to 25% on galaxy setup.
>>
>>173772929
I've done it with .25 habitable worlds on largest system size and only one alien.
It isn't for everyone, but it is comfy.
>>
How do I pirate Utopia if I own the game on steam?
>>
>>173771616
It's 2240, I've already terraformed one planet and I'm terraforming a second one. The first had 24 slots and is inside my borders, the second 22 and is outside, but I want to terraform and colonize it to avoid being boxed in too soon.
Doesn't feel like a mid/late game stuff, desu.
>>
>>173773106
Read the thread.
>>
>>173771616
Didn't they move it to early-mid game now? I was offered it as one of the starting choices in a new game.
>>
>>173773110
>>173773134
I should also mention I am an autist and need to wait for Gaia terraforming.
>>
>>173773160
>I should also mention I am an autist and need to wait for Gaia terraforming.
lol
>>
>>173773160
Why.
There's at least 4 techs that give +5% habitability, terraforming planets to your homeworld's standard is enough to reach 100. Long before you even unlock gaia terraforming.
>>
>>173771616
>I really wish terraforming wasn't such mid-late game thing
Learn how to game the tech tree and it doesn't have to be.
Society research grants + encourage free thought + hiring colony-tech-focused scientists will both make research faster and stack the deck towards you drawing terraforming.

Since the tech reveals gases and liquids I expect that the probability of drawing terraforming also requires you to have those resources within your borders, which is partly the luck of the draw and partly an inducement to expand.
>>
>>173773253
But then they aren't perfect
>>
>>173773312
If the biome keeps filthy xenos away while allowing your own people to live in their own eden, then yes it is perfect.
>>
I wish it was possible to restrict slave growth, but allow one more pop to grow at will.
>>
>>173764529
Number of habitable planet got reduced in 1.5
>>
>>173773857
> ywn ban a billions of people from sex
> except when you command it
> and then it has to be sex in the missionary position for the express purposes of procreation
> and you only do it when you want more children to consign to a lifetime toiling in your mines and picking your cotton
>>
>>173756442
What?

Since when?
>>
>>173757262
>That science.
>LaughingReekling.jpg
>>
>>173772232
It's probably the strongest 1st ascension perk you can take

Save you a fuckton of money and tech. Obviously the perk itself doesnt scale well into the lategame, but the jumpstart scaling it give you is fucking huge
>>
>>173774525
Highly agreed. The advantage it gives you is so high I always struggle to pick a second perk. They always seem tame by comparison. The research boost is nice, I guess?
>>
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> 1.5.1 out
> o boy now maybe shit will work
> hope I can get my cheevos
> boot up Stellaris

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
AAAAAAAAAAAAA
>>
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>>173774786
>>
>>173774768
Interstellar Dominion is good, so's Imperial Prerogative if you play with core limits and sectors. The +10% research boost kinda sucks.
>>
>>173773010
I'm going to try this sounds so comfy
>>
>>173774786
>snibbetihegemony
>snibetti
fug
>>
Do slave armies work on world with slave unrest?

>>173773010
>>173774951
The "no clustered start" mod lets you set the opposing aliens to 0 if you want.
>>
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>>173775056
They were muh cute little crabs
>>
My ships are getting chewed through for some reason. I don't remember them being fragile in previous versions, but now any time I'm in combat I have to then make up for it by building more ships, rather than having any fleet stamina at all.
>>
>>173773125
thread doesnt say shit
>>
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science fuck yeah!
>>
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Reminder that William Shatner is an admitted visitor of the 'chon, should we ask him to come here and we can tell him how shit Star Trek is? He's admitted to shitposting in Star Wars threads.
>>
>>173774768
I imagine the 10% research boost would work very well if you set your species and Empire up for it.
F. Materialists, Discovery traditions first, intelligent and talented traits, encouraging free thought, etc.
>>
>all of my communist species no longer have collectivist

REEEEEEEEEEEEE
>>
>>173775419
you lazy piece of shit lucky I'm such a giver

>>173593867
>>
>>173775598
>he's watching you masturbate

kek

>shitposting in Star Wars threads

kek, also he supported Trump and there are a lot of Star Wars threads on /co/- I wonder if he's the origin of plenty of /pol/posting over there?
>>
How hard is it to code sector AI that just sticks buildings on matching tiles?
It doesn't even have to do fancy shit like position mines for silo adjacency bonus, it just has to not stick power plants on empty tiles when there's a fucking power tile right there.
>>
>>173775890
Is the +5 core world ascendancy worth it? It's the last slot for fucking around. I need the last 3 for voidborn, circle of life and galactic wonders.
>>
>>173775990
Didn't mean to reply
>>
>>173775990
I really like it. Gives you a lot of room to build up before sectoring off planets.
>>
>>173771482
Depends. Autocannons are great fighting corvettes and pretty good against destroyers. The regular railguns are solid all around weapons but the key thing is their better range. Personally, I stick autocannons on corvettes, give them max speed and use my cruisers and destroyers with railguns. Battleships are kinetic artillery ships, maybe carriers if I want to feel RPish. Also, torpedoes are pretty tits. Don't underestimate a swarm of corvettes with torpedoes and autocannons.
>>
So armor vs shields, is it still bring both on battleships and shields on everything else?
>>
>>173775517
Your fags seem unhappy.
>>
>>173776419
I go full Psionic Shields on everything.
They blow Hyper Shields out of the water so you're at least doubling your ships hit points without sacrificing performance in any other areas except armour.
>>
>>173776593
Can you still get uber enigmatic fortress stuff? It had the same stats
>>
Can you get enough border friction with FE Keepers of Knowledge that they'd get pissed at you and invade?
This galactic arm's nearly empty between me and them, but right on their border there's an unciv world I could invade.
>>
How does one fight back against a faction attacking you that has a larger fleet than you can ever produce and maintain? I keep getting wiped out.
>>
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>>173776883
They don't seem to have any border friction at all as long as they aren't the fanatic xenophobe/militarist FE.
You can keep building frontiers on their border to push them back and steal their shit.
>>
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>>173774786
>>
>>173776916
See >>173761662
Build snare stations to trap their fleets, exploit the AI's tendency to chase one fleet doggedly across the galaxy by luring them away while other fleets take over their worlds
>>
>>173757862
> MIA fleets are free
I smell an exploit! Wormhole tech sounds a lot more fun now.
>>
Send help, my slaves pop are growing really slowly now. They used to grow at about the same rate as my citizen pops, but right now I'm looking at a slave pop and it's getting +0,12 a month for growth while the free pop on the same planet gets +1,08.
Most those slave pops are rather happy too, at more than 50% happiness, one pop is below but I'm building a paradise dome there so it'll be above 50 soon.

>>173776952
That's really, really dumb. Good to know tho.
>>
>>173777676
Err... build more farms?
>>
So, you can build a ringworld in a system with a ruined one. It will replace the old one once you get the frame up and you will lose any research stations you had.
>>
>>173777847
I've got a food surplus already. Some planets are in the negative, but even on worlds that export food, the growth is real slow.
>>
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Fucking xeno scum rewriting history. They attacked ME
>>
>>173777847
Oh fuck I just read food isn't equally shared, and the species with the most pops gets the most food, so they grow faster. Fucking why.
>>
>>173778021
>the reich
>third reich
>germany

>not die sternenreich

can't you wehraboos at least learn some rudimentary deutche sprachen?
>>
Is there a reason not to set the food stockpile to maximum? I'm new to this sort of game so I don't know if there's any downside.
>>
>>173778216
when you have a full food supply pops grow faster, a low stockpile means you can reach it faster, downside is it's easier to starve
>>
>>173778130
I actually took German in high school, I just don't like arbitrarily changing the names of some nations to the native language and not others, so I'll stick to English.
The Reich is just what I thought a world-spanning Third Reich might call itself.
Also I wanted to do a fanatic purifiers game and couldn't think of a better excuse to play Naizs.
>>
>>173776419
Armor wins in a straight up fight unless your enemy uses plasma. Everyone uses plasma. Shields give amazing hp regen for that long lasting endurance.

Shields are great but the costs add up BIG on your tiny ships so it may be better to skip it.
>>
>>173778272
it's not world spanning, it's interstellar, it's literally a star empire, the naming convention should be obvious
>>
>>173778357
At the start of the game it's world-spanning.
>>
>be fanatic materialist
>get the "worm in waiting" anomaly

I thought this one wasn't supposed to fire for materialists?
>>
>>173775990
That's usually the first or second one I get

>>173777676
>happy slaves

Look away, look away, look away Dixieland
>>
>>173775739
>previous thread
well thanks, but it wasnt in this thread
>>
What are some decent human reskins for Stellaris? I'm trying to make an Imperium-like race but I can't find any mods that fit the aesthetic. Also, do black people even exist within the WH40K universe?
>>
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just a prank bro
>>
>>173778543
>the worm killed my scientist

RIPIP fuck psions
>>
>>173778834
There is the one black inquisitor hero in the Dawn of War original campaign. Also Salamanders are supposed to be black I think

Generally completely unrepresented and good riddance
>>
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Give me a complete beginners race set up please.
>>
>>173778796
There :
Somebody posted this last thread.
>

Threadly link so if people ask where they can get the dlc you can just tell them to read the fucking thread and not argue with them

http://www90.zippyshare.com/v/gDMkjgdk/file.html DLCs

http://www19.zippyshare.com/v/yjKoILir/file.html Crack

For steam users- copy the creamAPI folder contents into your main stellaris folder- overwrite. Ignore everything else. Don't touch anything in the INI. Copy all the dlc folders into your stellaris dlc folder. You're done.
>>
>>173778976
Wouldn't be surprised if they were considered some form of Abhuman
>>
>>173778976
>Caring about what colour someone's skin is when you're besieged on all sides by aliens, insane supersoldiers worshipping evil gods and demons
>>
>>173779320
obvious sign of chaos desu as evidenced by history, better get the commisar than worry later
>>
>>173778834
There are all kinds of semihuman mutants in 40k

>>173778962
Since I'm a materialist am I just pointlessly feeding scientists to the Worm or what?
>>
>>173779320
This. Stupid underclass people are perfect for the frontline. Why would you deprive yourself of manpower?
>>
>>173761539
> Complex
It can already calculate the borders AFTER the station is built. Why not calculate the borders BEFORE it's built?
>>
>>173778989
________________
_________ _________ ________GIT GUD _________ ______ ______ _ _ ______________ _______ ____________ ____________________ _____________________________ __________ __________ ______________

_______________ ____________________ _____________ ______________ _______________ __________ ___ ________ ___________________ ___________ ________________
>>
>>173778834
>Also, do black people even exist within the WH40K universe?

why wouldn't they?
>>
>>173778834
I pick "what are the salamanders" for 20$.
>>
>>173778976
>Also Salamanders are supposed to be black I think

not black in the sense that you're thinking of
>>
>>173779721
If I remember right, the inquisitor in Dawn of War is a nigger. A real, brown one, not a coal one like the Salamanders.
>>
>>173778976
>>173779709
>>173779721
Aren't they supposed to be black, like color black, #000000, not black people black?
>>
>>173779039
doesnt work anyway i get ctds for 1.51 at the menu screen
>>
>>173779824
There's a difference? I only see shit, except that one of them has red eyes.
>>
>>173779824
Yes

Gene seed mutation made them literally ebony jet black, with glowing red eyes.

Not a chapter composed solely of Africans.
>>
civics got hot fixed

no longer you can start with fanatic purifiers, then embrace a materialistic faction. while keeping that sweet %33 fire rate and AI rights.
what a shame
>>
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>>173778989
Just take the more minerals & more energy traits, you simple faggot.
>>
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How do I into Sectors?
I feel like this is too much for just 1 sector
>>
>>173780117
Sector AI is shit. It literally LITERALLY does not understand how to use the tile bonuses and doesn't understand planet bonuses either.
Plant all your basic structures first, then disallow replacing them.
>>
>>173780117
>How do I into Sectors?
First, develop all your planets, and make sure the sectors is NOT allowed to develop them, or it'll fuck up your planets.
Second, put minor planets into sectors, in other words, the researchs worlds.
>>
>>173778876
Is that from a Shroud event?
>>
>>173780117
never give a planet to a sector without having built everything you want on it first, including robots if you have them

NEVER choose redevelopment. Respect tile resources is okay as long as you haven't let them do redevelopment.

choose balanced

when the sector ends up with a fuckton of minerals/energy then you can let it build military stations just to use the otherwise wasted resources

you can let it do space development

give every planet to a single sector, as long as you follow step 1 it should be only somewhat inefficient, not game ruiningly poor.
>>
>>173780758
Well I fucked up, i'll have to wait until I have enough inluence to take the sector off and redevelop them myself
>>
>>173780974
Just cheat yourself some influence to solve this, m8, it's okay, you didn't know.
>>
>2236
>already have tier 4 spaceports

Git rekt aliens, battleships before 2260 here I come.
>>
I am stuck at the bottom of the galaxy.

I have 3 neighbours.

2 of them already hate me because i'm a slaver.

The 3rd is an near identical slaving race. He actually likes me.

However, the other two have too many defensive pacts already (I can just tell this is going to result in yet another game where I am opposed by an entire federation of cunts).

Whereas the slaver neighbour only has 1 pact, with one of my neighbours whose fleet isn't that great.

Meet the new boss, same as the old boss.
>>
>Don't give planets to sectors until you've developed them first
What about when you get a load of worlds from a war?
>>
>>173781347
same thing happened when I did a mechanist run that had 2 maniacal scientists. did you even got proper tech to arm those ships? if not it will cost more money to upgrade and wake up the FE.
>>
Yall faggots be like hurr muh sector ai so bad how can I live without my additional 3 mineral per planet income and then still complain about game being hard? I made all my sectors industrial and one agricultural, late-game each of industrials was producing 150-200 minerals and last one gave giant food surplus, I was managing energy myself. I stopped checking what ai builds pretty soon because why the fuck would I bother with this bullshit? One additional corvette per year isn't gonna win you the game, fucking autists. Good luck micromanaging your shit in a macro game. Fucking scrubs.
>>
>>173781491
just use a mod that increases the core world size to 999 and throw the sectors out of the window
why is it that everyone is trying to play with a obviously broken feature
>>
What traits should I give to a human empire similar to the Imperium of Man, so far I've got rapid breeders, conformists, and weak.
>>
>>173781502
Idk, but I have +40% research in all three disciplines so it won't be long
>>
>>173781547
Did you copy that from the Paradox forums? Looks it.
>>
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>>173775739
>Wake up
>thread isn't over bump limit
>relax
>enjoy a couple of (you)s

>just somebody linking somebody too lazy to lurk to pirate links
AHHHHH

>>173771368
I always grab the +core systems civic and take expansion traditions early on.
Which gives you seven core worlds. Five is probably the amount you want for an actually not shit "tall" build(so long as the colonies are on great sized planets). So seven and probably plus one or two more from tech by the time you're up to them and you're pretty much set to the point that you can be lazy with sectors in future conquests without compromising your galactic supremacy at that point.
You can also start stacking habitats which are superb.

You will have to deal with other nations, go for protectorates ideally(FREE influence, yields FREE frontier outposts), tributaries if not.
If you're super dominant and authoritarian and/or xenophobe then you can just genocide everyone else that they won't cause you trouble.

>>173770128
>stand to the side and relax
>others are working
"at least we're not getting in the way"
I wish I was the roving clans so I could market ban you
>>
>>173781547
> Tell sector generals to run balanced builds and respect resoruces
Those settings literally mean "use the planet bonuses".
> They place generators on mineral nodes
fucking reeeeeee
>>
>>173781724
habitats are only useful for energy production though
>>
>suppress faction
>pops still join the faction but now they're really unhappy

Quality gameplay.
>>
>>173781954
Political factions have been suppressed IRL but people still joined them, are you retarded?
>>
>>173781954
Oh hey it turns out if you enslave them all the faction disbands

Quality.
>>
>>173781869
The science output is a net positive as well, so long as you have enough bonuses to research. With like half the bonuses and like 70% happiness I think I was getting 4.7 or something of each.
So 155 net research, which is better than the ~22% increased research cost unless you're so late in the game that research don't matter anymore.

Energy is still their best output though, yes. And at the point when you have the minerals to spam habitats then the only values that really matter any more are energy and fleet capacity(which is an energy modifier)
>>
>>173780745
First shroud event always tries to steal knowledge from a FE if there are FE in the galaxy
>>
>>173782159
Why are you complaining about something Paradox actually did right?
>>
>>173782036
Typically you don't have 1/4 of the population joining a faction utterly despised by most of society.
>>
>>173781643
because sectors themselves are no broken, just sector development
>>
>>173781954
I get the feeling that suppress is bugged at the moment.
>>
>>173782274
>did something right

Except the part where they're probably going to patch the game and remove that like they do for every semi-functional mechanic. Why don't you go back to the paradox forums if they can do no wrong in your eyes?
>>
>>173782324
Ah yes, I tell my sectors not to do anything and I just hand them finished planets, and, as planned, they don't do anything!
I guess they aren't broken after all, thank you for enlightening me, Anon.
>>
>>173781171
I'm playing on Ironman at the moment, not sure there's a way to cheat without doing config shit, if possible.
>>
>>173782324
>remove pops
>planets are the bottom tier of management for core sectors
>systems are the bottom tier for non core sectors.
I fixed sectors, and the game.
>>
>>173780745
Yeah, it's when you try to steal tech from a FE and fail

>>173782240
My first event was the one that gives you three choices, one choice was to get a psionic avatar
>>
>>173781347
>Year 2258 or so
>tier 5 tech starting to show up
>My neighbor is still a bitch to fight.
I don't know if it's just my designs or what. I know lasers got nerfed but they shouldn't be this bad, right?
>>
>>173782395
I swear to god this better be bait
>>
>>173782485
AIs take the Survey Corps tradition too.
>>
>>173782489
so sectors have a secret purpose I am not aware of? since everyone here agrees non developing sector is a good sector
>>
>>173781954
It makes it less likely that future pops convert into that faction. It's a waste of influence though
>>
>>173782391
>if they can do no wrong in your eyes?

Can't you read? My post implied that they do a lot things wrong.
>>
The whole design of Stellaris as a 4x game is broken. Diplomacy, war, economy, population - everything is just plain bad design.
Its full of not working bloated mechanics that in the end does not matter at all.
Everything they can do wrong they did and if they not that are on the way to fix it.
Why I even waste my time on this game?
>>
>>173781719
Nah just laughing at faggots who think that wasting their time playing that children game about putting right figures in right spots is changing anything in this game. Couple additional minerals per planet doesn't change anything at all, if you're for some reason playing extremely tiny then you sure can allow yourself to put all you want on a planet, it's not like there's anything else to do in the game in this case lol, I did that with unity buildings in early-mid game, otherwise it's just wasting your time and attention which are the most valuable resources, all to optimise your production a bit, so tiny bit it doesn't even matter.
>>173781954
You got to also increase your government ethics attraction, not just suppress everyone. It isn't hard to make more than half of your empire be in dominant happy faction and almost everyone else in a couple slightly less happy ones, just spam buildings and edicts for that, also free thought has been nerfed hard and it isn't worth it for just 5% research increase, now the opposite one seems strong instead, especially if you're having trouble with managing your faction population/happiness, since happy pops will get you your 5% research and 5% everything else.
>>
>>173782606
Their purpose is to make it so you don't get penalties by having more systems than your core limits, so hey, sectors work!
>>
>>173782606
You have a limit on how many planets you can control directly. That's all.
>>
>>173782802
Not planets, systems, you faggot.
>>
>>173782762
why are we having penalties in the first place to micro management
>>
>>173782395
Sectors are good for upgrading buildings on planets which aren't important enough to be part of your core worlds. Just set up all the basic buildings, disable redevelopment for sectors, and then add the planet. The planet will then fill up with pops while the sector AI focuses on upgrading buildings whenever possible.
>>
>>173782703
> Couple additional minerals per planet doesn't change anything at all,
Unless your sector general decides to go full agrarian on a +50% minerals world which can cost you 40 minerals.

Since everything in Stellaris is incremental gains, losing the most basic incremental gain that even a retarded stepchild can manage is pretty fucking bad.
>>
>>173782856
and throws out the extra resources when its reserves are full and you need some immediately
genius
>>
>>173750721
how is he not lagging, or do they just have major hp boosts?
>>
Use sectors for specialised productions, if you're dealing with big planets it's often better to straight up ignore whatever is there on a tile since planet-wide bonuses exist and they're further amplified by empire-wide ones.
>>173782968
You don't get anything from reserves anyway, you just gain 25-50-75% of monthly production, the rest is sitting there for an ai to spend.
>>173782873
Haven't seen ai pull this one, did you use balanced sector development? If so, you shouldn't.
Though come to think of it I'm not sure I had planets with huge innate planetwide bonuses which had enough tiles to even care.
>>
>>173778976
>>173779804
You mean Mordecai Toth apparently he was a demon according to the novel
>>
>>173783493
Then the novel is stupid.
Every fucking game with Inquisitor has them being demons all along, it's like writers have no idea what inquisitors are about.
>>
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>>173779824
I think you underestimate how dark unmixed subsaharans can be
>>
>>173783574
Is very cliche yes.
For other part, it explains why he wanted to destroy the Maledictum, knew about the traitor and was on the planet before the ork invasion
>>
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>>173778834
there is basically no sexism or racism in 40k whatsoever, people have moved far beyond shit like that, all that matters is humanities survival. No one cares about tribes and racial purity.
>>173783719
that is true, but the salamanders aren't actually 'black,' they have a mixup with their gene seed that makes their skin onyx with red eyes. (they used to just be black but thats retconned lore)
>>
>be fanatic materialist
>some scientist just got psionics expertise

I thought this was supposed to not happen?

>surrounded by shitty theologian guys on all sides
>not starting with 5 core worlds and having to get the ascension perks to get it makes my expansion even slower while the ai just plops colonies everywhere

Great idea paradicks
>>
>>173783814
The only thing black about him is his skin, and other than the eyes he has European features.
>>
>>173783574
Ordo Malleus Inquisitors deal with daemons all the time. That's their fucking job. It's not too far of a stretch to say they are far more likely to fall prey and become the daemonhost than anyone not an Inquisitor.
Ordo Hereticus deal with seceeders and rogue psykers, the last one being the favoured food of warp things. They, too, are not unlikely to meet with daemons(and thus becoming corrupted, because that's chaos 101).
Ordo Xenos are probably the least likely to meet with daemons. But there are plently of daemon worshippers out there so meeting one is kind of expected if inquisitorial duty is your M.O..
>>
>>173783771
That's Space Marine, not Dawn of War
>>
>>173784069
No, is Dawn of War.
>>
>>173783991
So by your logic, if an inquisitor is used to deal with daemons, he's more likely to fall to them, as opposed to witch hunters and xenos hunters.

That doesn't make sense. A guy who mess with demons all the time should resist them more easily than another.

>>173784069
>>173784127
The Inquisitor in Space Marine was dead all along and a demon took over his body or something.
The inquisitor in Dawn of War wasn't a demon and I'll purge every fucker who says otherwise.
>>
>>173784194
Inquisitors always toe the line. Sometimes they kill the demons and sometimes they are the demons.
>>
>>173782448
>remove pops
well this would have been a good idea on the drawing board 4 years ago
but if youre gonna remove pops now you might as well just give the sector ai a +% bonus for being retarded
>>
I find myself abandoning a lot of games because the AI seems to deliberately build new worlds in my direction. It's incredibly annoying, reminds me of CIV3 when the AI would put cities anywhere near you that there was free space.
>>
>>173784307
>forward settling isn't a good strategy
>>
>>173784298
But in every fiction, they're the one to fall.

>>173784307
You're gonna hate Civ6.
>>
>>173784365
It's annoying and I don't really like being hemmed in.
>>
>>173784371
thats just the literary trope of the good guy was actually bad coming out.
Inquisitors have a historical basis in literature for being firebrands who sometimes cant tell the difference between good and bad.
Inquisitors are bad ass too so they make good final bosses
>>
>>173778834
orks
>>
>>173784780
That's dumb and becoming stale really quick. Except in stories actually where the main characters are inquisitors (Eisenhorn, Ravenholm), if there's an inquisitor, you can bet he's gonna be a bad guy.
And even in Eisenhorn's stories, there are traitors.
>>
>>173784878
yea maybe, thats pop fiction
>>
>>173784878
Ravenor, not Ravenholm.
>>
>>173784194
Every exposure to the taint of chaos is another chance at corruption. If even The Emperors strongest son could fall to chaos what chance does a measly inquisitor have? There is no immunity built with prolonged exposure just greater risk of giving in.
>>
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>>173784878
it's a dumb dumb parody of le ebil Christianity what the fuck did you expect?
>>
>>173785382
Seen like that, it makes sense. I imagine the Chaos is a bit like sea water : you can build all the protection you want, eventually it'll rust and fall apart.
>>
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So how do I defeat this
>>
>>173785485
you don't
>>
>>173772731
>>173772731
Question about this event if anyone knows.

Does taking the spiritualist ethic cancel out one of your own ethics? I'm xenophobe and fanatic militarist. Or does it just tack it on.
>>
>>173785450
t. butthurt religioustard
>>
what the fuck is the difference between caste system and caste system (residence)
>>
Anybody got tips on learning to mod stellaris? I'm gonna put it on my flash drive along with notepad ++ and make myself look busy at work when nothing is going on with something fun.

My goal is to make mega structures not shit, probably by removing the idiotic constraint of building one at a time, by lowering mineral use somewhat, and by increasing build speed.
>>
>>173785570
it replaces.

It came up when I was playing as a fanatic purifer, saved and tried it out, and it completely changed my empire, no longer fanatic purifers and all.
>>
>>173785775
Read the tooltip and find out
>>
>>173785875
Okay glad I didn't take it then, thanks. Would've been pretty neat to continue my galaxy wide purge with a renewed zeal from the heavens though.
>>
>>173785545
There has to be a way
this was a 100k fleet, I came in and attacked their 60k
literal seconds later all the other 60k stacks come and I get fucked up
are cheats the only way?
also, they spawned like 2 years prior to the screenshot
>>
>>173785485
>tfw my 160k fleet fucking destroyed all of their fleets and lost only 15k in fleetpower

it was a disappointment 2bh
>>
>>173785902
I read it over again and it makes more sense.
>>
>>173786204
year?
>>
>>173786008
1) Build fleet made up of neutron torpedo corvettes and kinetic battery battleships.
2) Hunt down their roaming fleets.
3) Hope you can stop them.
>>
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rate my special snowflakes

english isn't my first language and I have zero creativity please be understanding
>>
>>173786329
I knew you could do it anon
>>
>>173786329
So, what's the difference?
>>
>>173786558
The ehtics contradict their backstory.
>they "loathe to send their own kind to die in wars"
>militarist
>>
>>173786558
I like it, now go exterminate the xenos for your squid god
>>
>>173784194
No, anon, you can't resist chaos. There are at most 3 things in the 40k universe that can; the God-Emperor(because he is Chaos' anathema), Grey Knights and Blanks(because they have no psychic presence).
>>
>>173786712
that's why we have slaves my man

on secound thought should I swap philosopher king for syncretic evolution?

I'd hate to have to rewrite that shit lore, it's long enough as it is
>>
>>173786702
read the tooltip and find out

Caste System Residence pops have -10% happiness, but cost .75 consumer goods instead of 1.00, compared to regular Caste System

I figure combining Caste System (instead of Residence) and improving living conditions might be useful for empires who can't control unrest that well.
>>
Does anyone have a up to date guide on how to add a custom species? Tried to follow the one on the wiki but it didn't work.
>>
>>173786712
But they're authoritarian, and slaves are obviously not "our kind".
>>
>>173786871
Don't forget Orks, because Gork an Mork will punch the Chaos Gods
>>
What is the use of sectors?

To do less micro-managing and gain more planets?
I know what sectors do, I just don't know why I would create them.
>>
>>173786558
>solitary
>nonadaptive
>slowbreeders

congrats on gimping your empire for a small upgrade to tech research & leader life.
>>
>>173786871
What the fuck is a Grey Knight?

>>173786958
Aren't you supposed to pick collectivist to have slaves?
>>
>>173786558
>tfw to intelegent to bread
>>
>>173787083
>collectivist

anon I...
>>
>>173784307
Don't be a pussy man.
You simply don't understand.
Forward settle once yourself.
Do it.
Then you will understand. It is the most alpha thing you can do in a 4X game. KNOWING that all they can do is fight a war JUST for that one colony, in which you have the defensive advantage.

You will understand the cuckold fetish from Jamal's perspective if you forward settle. It is like heroin. Just fucking do it.
>>
>Accept Migration Treaty from Federation Ally
>Turn all migrants into food
It is a good feeling
>>173786958
Both suck absolute ass so unless it is for RP purposes, don't.
>>
>>173787048
Chaos Orks are a thing.
>>173787083
>Grey Knights
Space Marines specifically made to combat daemons. Implied to be to the Emperor what Space Marines are to their Primarchs.
>>
>>173787184
What does Ruler Skill level even do? There are no tooltips saying that it does anything and rulers don't gain skill naturally, so I have no idea what the point of Philosopher-King is other than for RP purposes.
>>
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Awww heeeell nigga, I'd tap that habitat, u gnome saian?
>>
>>173787165
>implying it's about being a pussy

I dislike having to put down tons of frontier outposts to cockblock them so I can terraform worlds or colonize them later on once I have more core world slots. There's also the part where the AI, if right on the border of that frontier outpost, will sometimes build their own frontier outpost nearby and give the space borders a weird shape and possibly even cut that region of space off.

>just make sectors

I dislike making sectors before I absolutely have to because of how shitty the sector AI is.
>>
>>173787305
Increase Unity output by 3% per level. I am uncertain if it actually does anything else. Also it doesn't work with Imperial trait.
>>
>>173787065
The purpose of sectors is to witness first hand just how retarded the ai is. But yea you hit the nail on the head, less micro and protect your core world limit.

Personally I just play with No Sectors mod.
>>
>>173787427
So essentially Philosopher King is using a civics slot to get an extra 6% unity? That doesn't really seem worth it.
>>
>>173786558
I like your ethics, friendo!
>>
>>173787492
Civics are by far the most unbalanced aspect of the 1.5 patch.
>>
>>173787492
And -5% ethics cost.
I'd suggest the Ruler Skill Level mod, it adds a bunch of stuff related to them. With how high level my current ruler is, I think my empire's going to collapse when he dies, too. rip
>>
>unbidden invade
>think other civs are actually gonna put up a fight so i can fuck around a while
>2 civilizations devoured in a few months
>try to sneak up on the portal
>invulnerable
>retreat back to home turf
>2 armies totalling 120k invade
>somehow I beat the shit out of them
>4 more armies on the loose and more coming through the portal

How fucked am I? I just hope they go north

It's ridiculous how the borders of the other empires just ceased to exist while they all got genocided so fucking fast
>>
>Just got Shrouded
I knew it was going to be bad.
I didn't know it was going to be THIS bad.
>>
>>173786338
2360ish, don't really remember and can't check, because save got raped by 1.5.1
>>
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>>173785485
>>
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kinda garbage start not gonna lie
>>
>>173787721
scratch that, have a screenshot.
>>
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>>173787718
pic related
>>
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Can someone help me out with Ship weapons? No idea what I'm doing to be honest.

I have available;

>lvl 4 Quantum missiles
>lvl 3 railgun
>lvl 5 Gamma Laser
>lvl 2 whirlwind missiles
>lvl 2 armored torpedoes, lvl 3 incoming.
>>
>>173787424
I mostly meant to frame their actions in a way that makes it understandable as to why the AI does it.
You really do have to be aggressive and take what you want before the AI can. Past that point your only recourse is to wipe them off the face of the galaxy.

I and hopefully nobody would recommend making a sector in such a situation.
>>
>>173785630
He's right though. 40k is "dumb parody" cranked up to 12 because 11 was already taken by 2000 AD. I liked it better when it was still goofy desu. Obiwan Sherlock Closseau was the best.
>>
>>173787948
>missiles
worthless trash
>low tier kinetics
would be your best option if not low tier
>high tier shit energy variant
probably your best option at the moment, though unless it's plasma energy is inferior to kinetics
>missiles
still trash
>non-energy torpedoes
unfortunately trash
>>
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>>173788047
it's still fucking great
>>
>>173788054
So what do you suggest slap kinetics on everything or mix it up a little with the gamma lasers?
>>
>>173787948
Drop shields at corvettes.
Drop all missiles and replace it with kinetics.
>>
SO say i want to go "tall".
How many planets should i realistically get?
4?
>>
>>173788316
you're going to get bored
>>
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While were on the topic of ship arms is there anything wrong with my design philosophy? the common theme of all my ships designs is maxxing shields, never putting on armor.

i used to be a fan of crytal hulls, but i favor caps since on capital ships they regenerate a great deal during combat.
>>
>>173788436
Shields are way better, yes.
>>
>>173787948
Oh and now I actually looked at your builds.
You have no point defense which is bad. Just ten to thirty dedicated point defense boats is all you need depending on how big your fleet is.
Flak is FAR superior to normal point defense. You need tier 2 autocannons to research tier 1 flak.

Get those afterburners off those cruisers, slap shield recharge on them. Cruisers take the most fire of anything and need as much tank as is possible. They have decent range with most loadouts and their AI is set to bullet forward already. Afterburners are really shit unfortunately.

>>173788156
Kinetics on everything less than a large slot.
What stage of the game are you?
Before awakened empires and crises nothing has enough armor to justify using energy weapons over kinetics(and you still want kinetics for unbidden) except for some AI battleships.
Battleships are pretty worthless except at killing other battleships. So energy weapons on those are okay in large slots.
Kinetics on literally everything else is probably a good idea. Energy torpedoes are okay but normal torpedoes have similar failings to all missile types.

Missiles are shit for two reasons:
A) the AI will always build a lot of point defence
B) missiles move slowly, so a dead enemy ship has two or three more waves of missiles heading for it still, this is wasted overkill damage
Avoid missiles at all costs.
(SOLE exception is super early game cheese if your opponent doesn't have PD yet)

>>173788316
Depends how big the planets are. 6 is probably what you should aim for unless you get like four 25 size planets and get them all growing early.

>>173788436
Always shields yes. More tank than armor and most late game threats deal energy damage.
>>
>>173788316
I did three and it went over pretty well
>>
Hey, i figured out whats my main problem with stellaris.
Im playing a medium 600 star map where i win by the time anything could happen, with the game already shitting itself into slowmo mode, so playing on max map which would give time for shit to develop would make it unplayable
>>
Okey anons any one of you can tell me when I abandon planet(etc purge or disassemble all pops) it also destroy frontier outpost on the star?
Is there any solution to that swedekery?
>>
>>173788613
woah, so large plasma > kinetic batteries?
>>
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Playing a casual multiplayer game with friend, wanting to settle 2 cities on this island for maximum water-ness (G&K so gold from coast).

Original plan was Red and Blue but that leftover fish resource made me sad. Any thoughts?
>>
Does food get shared automatically around your faction or is it per planet?
>>
>>173788970
It's empire-wide
>>
>>173788892
obviously purple and yellow has the best coverage.
>>
>>173788970
it's automatic now
>>
>>173788807
In general yes.
Late game AI(not player if they follow the shield meta, haven't actually played an MP game where somebody tries a cheese build in the super lategame) fleets just numerically have a far larger portion of tank in hull strength+armor as opposed to armor.
Large batteries aren't that good in general because of evasion tank.
I think corvettes are the most cost efficient in the game for a chassis in offense AND defense, but full broadside(all medium slots) cruisers are probably the most damage at the cost of defense you can have.

>>173788892
Why not one up from yellow?
>>
>>173788613
Just got an awakened empire after I swapped everything to kinetic, have absolutely no Point defense systems, going to try and hope to get some now.
>>
>>173789172
one up from yellow would miss out on a few S.W coast tiles
>>
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>that feel when the admiral decides to direct her fleet towards a nigh harmless fortress while completely ignoring an enemy stack that's tearing into her flank
>>
>>173789520
they always go for defense platforms first
>>
>>173789081
Yeah... i'm not worried too much about the overlapping land borders either with the amount of coast to use
>>
>>173789315
They do use a decent amount of strike craft so point defense there is ideal.
I wouldn't make any more battleships against an awakened empire.
Battleships are for fighting battleships, and because of meme fallen empire chassis, their battleships will always be better.
It is far better to force them to waste damage on overkill and evasion and turning by overwhelming them with smaller ships.

On point defense, go for flak if you can. It does SOME damage to ships as well as missiles, in addition to having longer range. The longer range is the main boon, as while corvettes and cruisers charge ahead, the destroyers(typically the PD mounts) who stay further behind can cover the advance further forward.
>>
>>173789520
>feminine tactics
>>
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So are the curator races in Stellaris worth the energy/minerals? I mean the mercantile ones are pretty worthless as you only get half the energy/mineral worth. But what about artisans & curators? Do you commission art & enlist scientists?
>>
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>>173789520
>transport ship decides to charge into a hapless mining station
>>
How the fuck do I research defence stations? They never show up on my technology research options.
>>
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>>173790104
>Mercantile
>Worthless.
>>
>>173790104
Yes, the unity bonuses are good and the unique buildings are useful, also the ministry of culture.
As for Curators, they improve your research and can give you a really good scientist, along with star charts, they are very good.
>>
>>173790104
science curation is fine.
The building is a meme but their other action is decent.
Mercantile ones are superb.
I've gotten like 45k minerals total from one in my current game.
>>
>>173790104
Traders are useful when your stockpile of minerals gets down super fast because you just comission 20 battleships that each cost around 2k minerals and are in war so you need to keep buying more and more

Curators give you a research boost, so they're fantastic. Also tell you about leviathans and give you a boost to damage them

Artisans give you a unity boost so that's nice too, I never get the art because I don't play as a xenophile "refugees welcome" faggot
>>
>>173790130
I had a FE send his transport stack of 500 at my lone frontier outpost...

It slowly but surely picked them off one by one.
>>
>>173790630
>I never get the art because I don't play as a xenophile "refugees welcome" faggot
What does that have to do with their art and the ministry of culture?
>>
>>173790639
>set up battle plan to blitz down one of two defensive pact members super fast
>plan goes off without a hitch until I have to drag my 80k doomfleet to rescue my ultra elite psi-corps from a mining station

>>173790748
I think it has a migration attraction bonus. Still has other bonuses so he's a bit queer in the noggin'.
>>
Starting a new game, anyone got suggestions for what ethics I should chose?
>>
>>173790970
Spiritualist xenophobe, one fanatic or one other thing as well.
The psychic ascendancy is the most fleshed out if you haven't tried any, and xenophobe lets you fuck with slavery and purging the other races as you please.
>>
>>173790292
I get that they are useful in some cases, but I got 3 neighbours right now that are basically sucking my dick and give me a 1:1 trade output.
>>
>paradicks still doesn't let us see the "borders" of star systems

Oh what a joy it is to get declared on by a Militant Isolationist Fallen Empire because the fucktards running paradox made a space game that doesn't count empty space as some kind of wasteland but instead if there is empty space it means you're actually bordering them.

Thanks for the half-finished shitheap of a game you fucking swedes. I would say I hope your mother gets raped but you'd probably be into that.
>>
>>173791142
Calm down lad, it's only a game. No need to get your dick in a blender over it
>>
>>173791104
That's great and should obviously be your first choice. Mercantile guilds are good in that they have infinite resources, whereas the AI usually runs low, especially on minerals.

>>173791142
With military isolationists you don't even have to border them for them to get pissed off. You just have to be close enough.
How close is close enough? Another thing you can't know.
>>
>>173791142
kek
>>
>>173791142
I've found that Militant Isolationists don't care about the actual border, what bothers them is if a colony or outpost is built "near" them, near being a maximum jump from a tier 3 wormhole to the center of their empire so about 130-150 light years. There's no easy way to measure this.
>>
>>173791073
Might try Spiritualist, but def not Xenophobe, done too much of that already.
>>
>>173791104
>This much salt over inane shit

Wait until the AI starts instant killing your transport ships and you have no way of defending them. The salt will flow.
>>
>>173782694
the combat is probably the worst part that needs the most work
>>
>>173792002
The combat is at least functional in its current state. Its not the first thing I'd want them to work on
>>
>>173785485
I got lucky and the unbidden spawned on th FE, I sat on their ringworld with my 100k stack sniping the fleets then mopped them up in one year
>>
>>173792134
one whole combat line is a dead end from the start thats a pretty big fuck up on their part
>>
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Which one should I take, guys?
>1. 80 Influence gained
>2. 1500 Energy gained
>3. 350 Society Research gained
>4. Will prompt me to change into Fanatic Spiritualist and reform my civics to Imperial Cult & Police State
>>
>the first aliens I meet are a science Fallen Empire
>almost forty years pass
>discover a new alien civilization right next to me but never met because I didn't feel like exploring in that direction

kek
>>
>>173792285
Option 4 obviously.
>>
>>173792285
Did you really feel the need to number them?
first or second are the best options depending on how your economy is going.
>>
A Fallen Awaken Empire has agreed to form a Federation with me.
>>
>>173792002
Dunno about that.
All parts are awful.
>the pop management
>the planet tile and buildings management
>resources system - its resolve all around different colored mana
>minimal diplomacy and no tools for doing it
>no internal politics, factions are and that is all
>no logistic
>global resources storage and currently broken food system
>war system both war goals and combat
Going back to MoO(the first) mechanics and add sliders would be best but it will never happen.
>>
Is Stars in Shadow any good?
>>
>>173792285
ENERGON
>>
>>173792285
You should keep it in your log book and use it when you want change ethics for free and grab a psychic powers.
>>
Can psionic AI trigger End of Cycle Crisis on their own?

How often does the AI even bother with ascension perks?
>>
>>173792859
Just play MoO or endless space then
>>
>>173792891
It's a re-skinned MoO2, if you liked MoO2 and wanted more of it then you'll like Stars in Shadow.

I played as humans and built all my ships as pirate ships that boarded enemy ships to add to my fleet. Enjoyed it but felt hollow after playing games like Stellaris and Endless Legend where there are quests and events.
>>
>>173793145
>hollow compared to Stellaris
good lord
>>
>>173793104
Well I will.
https://remnantsoftheprecursors.com/
>endless space is shit tho
>>
>>173792982
How do I do that? It doesn't seem possible to remove that window at all without deciding this instant...
>>
>>173793103
>Can psionic AI trigger End of Cycle Crisis on their own?
Yes, I got a warning that a neighboring empire was suddenly all psionic.
>>
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>>173792846
>a fallen empire awakens
>>
What's the best way to rush tech and ringworlds while staying tall? Take lots of vassals for income?
>>
>>173792891
Nah.
It simpler MoO 2. With rather limited planet and ship building possibilities.
Not bad but if you played MoO 2 its feel like poor cousin.
>>
>>173793221
By that I mean do not finish the quest. Its to late now obviously.
>>173793279
Tributaries.
>>
>>173772232
It's the best 1st pick by a mile
>>
>>173793239

Yes, I know they can follow ascension paths. I got cyborgs in mine (far later than my empire).

My question is: Are they are dumb enough to trigger an End of Cycle event or this is just a player's thing?
>>
>>173748029
I fucking hate these guys, two multiplayer games in a row have I spawned near them and every time I can't build outposts anywhere near me.
>>
>>173778272
You are painfully stupid.
>>
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>>173793278

Incidentally, it was a Keepers of Knowledge ones. They woke up in response to the Unbidden at the other side of the galaxy. I offered them to join my federation, which is funny because I'm a cyborg empire full of synths. They don't seem to mine. (Singularity League)
>>
FUCKING FEDERATION BUILDERS EVERYWHERE REEEEE
>>
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I've just gained a sugar-daddy by gifting them a 94 year old level 5 scientist. Was I a retard or did I do good?
>>
>>173794852
In 200 hours, I've never had FE's actually give me anything
>>
>early on, have a neighboring system with atomic age natives
>oh boy, they'll start taking up muh living space
>return many years later
>it's now a tomb worlds with radioactive wasteland
>settle only my robot there and make it a mining colony
>rename to planet to "in memoriam"

Press F to pay respects
>>
Is Stellaris good now?
>>
>>173792846
same, and our federation crushed the remaining fallen empire, so now the only ancients left in the galaxy are my best friends >:3
>>
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>>173795036
A-a-at least they opened their b-borders?
>>
>>173795285
it will never be good
>>
>>173795285
It's actually worse now somehow.
>>
>start a new ironman game
>colonize a planet
>don't get the achievement

so they didn't fix it? epic!
>>
>>173795436
Oh

Ok

I'll ask again later
>>
>do a hyperlane only game
>get cockblocked by advanced start empire for most of the game
>stagnate in obscurity in a corner of the galaxy
>some niggers invent jump drives somewhere
>unbidden show up and start fucking everyone on the other side of the galaxy over, even the guardians FE that awakened to stop them
>advanced start empire which had blobbed out of control previously now gets locked into a century long war with the unbidden and another FE they'd managed to piss off that reduces their original core worlds into a vast uninahbited no-man's land
>unbidden then get fucked by the aberrant
>get a few decades reprieve desperately trying to militarize and expand
>aberrant show up anyway and start destroying my outlying colonies getting closer to my homeworld each time
I'm fucked, I'm too far behind the curve to stand a chance against them. Might as well restart.
>>
>>173795036
I've had them give me a +25% tech boost for 20 years. You were just unlucky.
>>
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>tfw when your sentient robot citizens run on all-free software
>>
What the fuck were they thinking with Unbidden?

>they eat up entire fucking worlds just like that
>glass your planets and extreminate everyone without an invasion force so you effectively can't do jack shit if they invade 2-3 worlds at once
>attack portal
>suddenly 6-7 fleets jump out from FUCKING NOWHERE
>even worse is when some faggot Unbidden WORKER CREATES THE ANCHOR JUST AS YOU'RE ABOUT TO ATTACK THE FUCKING PORTAL
>go destroy the anchor
>have to fight 3 unbidden fleets on the way
>have to fight 3 unbidden fleets on my way back to the portal
>have to fight 6 fleets that come out of FUCKING NOWHERE
>oh and also 2 more fleets that the portal had to shit out JUST AT THAT MOMENT
>finally about to fuck up that portal
>xDD WHO WOULD HAVE GUESSED ANOTHER ANCHOR
>>
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So what do I do now?
>>
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>specter
W-what do I do with it?
>>
can you get achievements with pirated dlc?
>>
>>173795195
F
>>
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>>173794852
>Germans! How delightful.

Two seconds in and we're already lying to each other.
>>
Quick Stellaris question: what are the weight modifiers for the Selected Lineage tech? The wiki is pretty confusing on this.
>>
>>173795036
I once got 3 of their destroyers
>>
>>173795195
F

I hope they weren't cute mammalians.
>>
>>173796659
I don't engage anything with a skull next to it until I have 140k worth of battleships, but I'm shit at combat and rely on auto-built vessels.
>>
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>>173796554
Well got called into war against the fallen empire, we're fucked.
>>
What's the most efficient ship composition in Stellaris? I've been doing a 1:5 ratio of big:small ships but AI still manages to steamroll me with whatever they put together.
Also for some reason I don't think I've ever seen an AI not use wormhole even if I put it to "any".
>>
>>173796508
We can tell which one you belong to.
>>
>>173796859
kek
>>
>>173797006
I have like ~10 k of ships,so I'd rather don't meet it.
But right now it's moving to my borders
>>
>>173797006
It's ok, I only enter the ship builder when I fight an enemy using missiles, just so I can dump point defence on everything.
>>
>>173797332
A 50k fleet can defeat it.
>>
>>173797225
Scroll up
>>
>>173797006
>auto-build
Git gud. Auto build is shit. It makes a massive difference be able to properly set up ships. Kinetics are king until you unlock plasma and disruptors. S weapons get disruptors and M and L weapons get plasma throws. Also 1 or 2 M slots on your cruisers with flak.
>>
>>173795195
F
>>
>>173797612
I'm already mad enough at this game for not having hotkeys because it takes so fucking long to spam solar collectors onto my habitats, I'm not going to spend forever in a ship building screen.

Maybe I'll just stop researching things that I don't want on my space boats. Missiles are garbage anyway.
>>
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>>173796859
>You walk the path of heresy, alien scum!
>>
>>173796528
just disable crises you baby
>>
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So when is Civ VI getting fixed?

I see only negative reviews on all of the DLC's about even more bugs and problems.

Is the game worse off than on release?
>>
>>173797850
the ship builder is super simple
>>
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What are the go-to mods for government/traits on 1.5 ?
>>
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>>173796859
I actually believe that I'm playing a couple of thousand years in the future of your game. This is what happens by the way. The insolent monkeys are now slaves to different species spread out amongst the universe like a dying, fluttering star.
So we allready know how it's going to end!
>>
Are tall Fanatic Purifiers or Hive Minds viable? The former at least seem to get bonus Unity from purging, but how much are we talking about here? And both are locked to Biological Ascension only?
>>
Can someone help me out, how the fuck am I meant to win this shit?
>>173797191
I'm completely outgunned
>>
>>173755173
had the same fucking bug....
>>
Ey folks. What do I need to edit in Graphical_culture and Species_classes in order to enable plant and Void DLC?

I've looked around but it's only mentioned on Paradox forums which, as you can guess, is a dead-end.
>>
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198k fleet power, what the actual fuck, my main fleet is barely 30k and I'm pushing it heavily over the fleet limit.
>>
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>>173799540
JESUS CHRIST
>>
>>173799540
Look at their fleet and then look at yours. They stacked Corvettes. They might have some high-tier tech that fits on their Corvettes that gives them an edge.

Find out what the best weapons you have are and then report back. May be able to knock down three battleships and smack on some corvettes.
>>
>>173799690
RIP
>>
>>173799743
There's not a single corvette there.
>>
>>173748239
Out of the 4 times I've done it, I've got the 10% research bonus 3 times. You just have bad luck I guess.
>>
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Emblems have disappeared for some reason. It was working fine yesterday and I've removed the mods downloaded since to see it changed anything and I also tried with vanilla emblems but nothing seems to work. I had this happen once before when I tried the 1.5.1 beta but I fixed it. What do?
>>
>>173799932
Destroyers, my bad. Did you do what I suggested?
>>
>>173799743
>lvl 4 railguns
>lvl 1 plasma throwers
>lvl 1 PDS
>lvl 1 disruptors
>lvl 2 kinetic artillery
>lvl 1 particle lance
>>
>>173800225
gorf
>>
>>173800301
not very helpful, anon
>>
>>173800291
that's equipped I do have
>lvl 4 missiles
>lvl 5 lasers
>lvl 2 torpedoes
>lvl 1 proton torpedoes
>lvl 2 PDS
>>
>>173800291
>kinetic artillery
>lance
>level 4 railguns

>NO AUTOCANNONS

https://www.youtube.com/watch?v=5eAuvpDADhM
>>
>>173800410
No one said to get them before, just said go for PDS/Flak/Kinetics like railgun
>>
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Excuse me Paradox, where is my empire?
>>
>>173800396
Well you're in luck. They're obviously higher tier so they very likely have massive amounts of armor. Smack on some energy weapons along with kinetics to beat down their shields.

I honestly don't think you can beat their doomstack of 500k, though. No matter how tactically you play it. Maybe outrun them and destroy their resources so they stall bombing your worlds until you can find a solution or peace?
>>
>>173800627
top right, in blue
>>
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>>173800410
>Tfw friend and I decide to brawl with our lategame empire
>He feint ignorance and just turtle waiting for me to impale myself on his defense set
>Build 250k worth of full auto-canon ships
>Warp in
>I'm instantly in melee range thanks to trap fortress
>>
>>173800764
That's some ayy's, mine was at the bottom middle gap.
>>
>>173800518
Well you have level 4 missiles and level 5 lances so you're obviously not bound by meta convention.

In general though autocannons are the best thing in the game until you're fighting fleets like that, where plasma with a light sprinkle of kinetic artillery is probably best.

Also battleships are worthless.

point defense is much worse than flak.

The autocannon route is just the ideal for everything you need.

kinetics into autocannons, at level 2 autocannons you get flak.
>>
>>173800920
no, you're wrong
>>
How do I do a race of honorable space knights whose code of chivalry compels them to protect smaller weaker races?

Like Broken Lords but without the whole sucking of people's souls and shit
>>
>>173800979
Fuck you, paradox.
>>
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What kind of a faggot is this? Am I in for a sexual harassment?
>>
>>173801331
That'll be $120
>>
>>173801276
xenophile egalitarian militarist I guess.
Spam guarantees, play space police and uplift races and shit
>>
>>173800926
30k v there 50k stack of 40 battle cruisers and they decimated me, they dropped me to 8k and I hadn't even killed a single one, this is fucking retarded
>>
>>173801276
Alternatively, you can just make Broken Lords in space and make every race livestock
>>
>>173801436
Nah, just research it with a science ship.
>>
>>173801436
You'll be fine, go check it out
>>
>>173801436
Pretty weak for a Leviathan, reward is either generic resources or to rebuild it(you get a weaker version, roughly 5.5k strength in a single ship, uses cruiser balls to the wall AI)
>>
>>173800926
Properly built Battleships are crazy good dude

If you dont like artillery you can build them full S and wreck shit with their firerate
>>
any expierence with slave empires? is there even a point doing this or do you do it just for the keks. When ever I decide to be a slaving empire i lack behind since and everyone hate you. Also you need to be lucky to find primittives.
>>
>>173801727
>full S battleships
worth probably double the mineral cost that it'd take in corvettes to wreck them
>>
>>173801783
slave (or "caste") empires can be incredible with the right build.
>>
>>173798620
As far as I can tell they don't get any unity and it's bugged. I haven't tried forced labor or extermination yet though, just processing.
>>
>>173801783
I do it for the comfyness, I can do pretty much what I want and playing aggressively is recommended, you want to play wide and grab various species so your colonizing spree never stop
>>
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newfriend here

How the hell do I expand and get huge blobs like I see on your guys maps? I always have like 4 or 5 other empires surrounding me with no way to really expand unless I want a trail of frontier outpost that will get destroyed as soon as I go to war.
>>
>>173802140
You expand and get bigger. Aim for good colonies early. Either you get trapped or you're free to expand. If you're free to expand you expand. If you're not you go tall until you can burst out of your cage.
trail of frontier outposts is fine, and they can't be destroyed if you win the war as soon as you go to war
>>
>>173801841
It absolutely murder the corvettes, like not even close

Only problem is that their IA keep them in the back, so close range weapon take a long time to kick-in
Pretty much the opposite of artillery BS, no alpha damage but crazy DPS
>>
>>173802140
Rush early colonies if possible then proceed to conquer your neighbors.
>>
how can you fix wars to not be massive cucksterfucks of stackwiping and slowly eating entire empires before anyone actually submits
>>
>>173802308
not him but if I do that waht should i build on my first planets? Should I build science labs or just mining and power plants
>>
>>173802376
If you want pure DPS go full medium cruisers
>>
>>173802529
Cruisers are my fav (Probably like everyone, because it's broken)
Just adding my piece that BS are pretty good
>>
how do I go missing in action so I can get to another place in my empire but cant because its split
>>
why did 1.3 pigeonhole ship classes so hard

maybe I want a fucking battleship that is entirely made of point defense
>>
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>>173802505
Energy > Minerals > Everything Else

>>173802140
Take unity perks & research that increase border range. Your capital has about double the border range of a regular planet you've colonized, so move your capital strategically. Only faggots have their capital on their home planet.
>>
>>173787831
It's a bit of a secret, but a scientist's specialization will change what research topics you get.

Put field manipulation scientists on physics(blue) to get a higher chance of FTL upgrades.
>>
>>173799690
YES

the fallen empire declared war on the awakened empire, now we can do shit while they're distracted
>>
>>173802505
Minerals are what limit you. If you're not spending your minerals on something specific as soon as you're getting them then you're slowing yourself down.

You only need as much energy to keep a positive balance.

Science is important but it isn't something you rush exactly.
Colonies are most of your income for every resource. So first priority is to get as many good colonies as you can. Then you sit as they grow and build tile upgrades and mining stations and shit as they come.

>>173802632
I only like them in meme fleet sizes when you've already won the game for lance light shows.
They're not bad, they're just suboptimal.
Like your(?) S battleship idea is gimped by its speed and its tracking still isn't ideal. The only merit it really has is a close range brawler with a ton of shield tank from the regen.
>>
>>173802721
Minerals are your god early into the midgame.
Energy is just gotten as you need it.
>>
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>tfw invading primitive worlds
First post with a European country and European pagan god renames the planet and star (assuming I don't already have that name). I don't have any eastern European country names yet.
>>
>>173802140
You spread on every planet you can see but the main point is that you leave the habitable planets within your borders for later(or for sectors to colonise), what you really want is to take up as much space as you can because your borders are going to get inter-connected with time. You try to grab as many land as you can while at the same time cockblocking your rivals and closing borders, preferably boxing them in or cutting off a part of the galaxy. You build a strong navy and custom setup your ships for maximum effectiveness.

Then you start steamrolling everyone who surrounds you and doesn't like you and enslaving them and turning their planets into slave worlds. When you get big, fat and powerful the people who liked you suddenly feel threatened by you and then you enslave them too.

This is best done as soon as possible because before everyone joins a federation. Then it becomes a bit of a headache because you'll have to fight 3-4 empires by yourself. Thankfully a good old blitzkrieg works great in Stellaris, you can take over a few planets before the faggot's allies can react and end the war fast.

Also always seek friends but plan to betray them when your borders start touching.
>>
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What galaxy does /civ4xg/ play in?
>>
>>173803496
Finland
Ukko
>>
Do precursor homeworlds like Vultaum and Cybrex only appear once you've completed the quest, or are they always there and their name just changes?
>>
Any way to make the achievements work for the reznar crack? Assuming not but it was worth a shot to ask
>>
>>173803760
We're in the same galaxy dude.

>>173803806
They are always there.
>>
>>173803760
Small ring is the only fun way to play this game
>>
>>173803871
Utopia and Banks Achievements are flat out broken at the moment
>>
>>173803806
They only spawn when you get all 6, watch out though because whoever surveys it first gets the events and the quest is bugged and won't complete
>>
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>>173803804
For you. The fungus will be cleaned of soon.
>>
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>>173803908
>They are always there.

Alright. My dickhead vassals are trying to cuck me out of this.
>>
Will I get fucked if I research Sentinent AI even though I don't have a single robot?
>>
>>173803984
Alright. None are working for me at all though, but not sure if that's what you mean. I never played on ironman before now so I have no achievements
>>
>>173804117
It can still happen, yes. But 10% Research bonus is too good to pass
>>
>>173804142
I'm not sure if any achievements are working as someone the other day said they'd got an achievement but they're all probably broken.
>>
>>173804117
Nope its safe basically until you get droids, even having robots seem to do nothing as long as they're dumb hard labor ones

And any
>>
>>173804117
You can only trigger the AI uprising if you have enslaved Synths and sentient AI researched.

You won't get fucked by the AI uprising whatever you do as its a really easy crisis
>>
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If I pick a species with decadent trait, authoritarian/xenophobe and materialist ethos, imperial, would it use robots, slaves, or a mix of the two?
>>
>>173804243
Cool, thanks. I normally dont care about achievements but stellaris has no fucking good endgoal so I feel like they would help me enjoy the game a bit more
>>
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CUTE
>>
>>173804391
Thats the best way to approach achievements, try to get them to add variety and a bit more purpose to a game, don't just get them for their own sake.
>>
>>173804454
Can I get 15% or more off my car insurance?
>>
So, it seems that the Despotic Hegemony still produces Elite Armies. Are there other hidden units that only appear with the right kind of government?
>>
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>>173804454
MAYBE NOT
>>
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How does an uplifted species come to rule one of the largest empires in the galaxy?
>>
>>173804543
While looking at the game's files earlier, I saw a line about the capital ship you used to get when playing a military republic. Try it and see, maybe.
>>
Hey folks. Wanna make a big empire focused on uplifting species. What sort of government/traits does that entail?

Was thinking Egalitarian, Xenophile, and Spiritualist for the roleplay of a sort-of Asari-esque playdtyle of uniting the universe under one god.

But I was thinking of Materialist for the gameplay bonuses of bonus research and machines.

Opinions?
>>
>>173804659
Even fallen empires make mistakes.
>>
>>173804659
NO GODS
NO KINGS
ONLY MUSHROOM
>>
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So the current meta is full shields, with after burners on corvettes and shield capacitors on other classes. auto-cannons on corvettes, disrupters and PD on destroyers, plasma throwers and flak cannons on cruisers and giga-cannons and Kinetic artillery on battleships right?
>>
Why can't I have a super-species of mutant, psionic, cyborgs?
>>
>>173803806
They spawn at a random location when you finish the 6th quest. If you reload a few times you can even get it to spawn inside your own territory.
>>
>>173805123
Which you pretty much have to do or another Empire will steal your anomolies.
>>
Spiritualists don't like settling on tomb worlds, but how do they feel about terraforming them?
>>
Newfag here, Endless Legend is accepted here right? Finally getting around to playing it. Any tips? My friend told me that it's only superficially like the Civ series, he also told me don't play it like Sim City by building everything. Any tips?
>>
>>173804863
Either should work.

If you decide to pick pacifists instead of either altarboys or fedoras, avoid using robots though because they will fuck your policies up.
>>
What ai personalites are more likely to use battle thralls and livestock?
>>
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>>173805327
>Which you pretty much have to do or another Empire will steal your anomolies.
My happiest moment in stellaris was stealing an other empire's precursor homeworld.
>>
>>173805408
I did it and my faction didnt bark
So I'd say go nuts
>>
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Found my own (Cybrex precursor) a year later.
>>
Okay what's this fucking bullshit:
>have Jump Drive
>all ships have the best thrusters + jump drives
>for some reason they take a fuckton of time to get to the enemy
>enemy literally blows my neighboring system's defenses and VANISHES before my ships even get there
>they literally blow the fuck out of 3 space stations, fortressess and mining stations
How is this fucking possible?
Did I fuck up my fleets?
I didn't even see them moving to the edge of the system while mine still do, did I perhaps forget to upgrade a ship?
>>
>>173805548
I have not played that in so long but yeah. Saw folks referencing Broken Lords earlier and I think it was a really solid game.

A tip, I guess, is that the races all play differently and I think that's where the replayability lies. Sort of have to roleplay your way through the game, but it doesn't make it very hard.
>>
How is endless space 2? Is it more EL level or just more original ES crap?
>>
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How dangerous would it be for me to integrate the United Boki Sovereignty into my empire? The FE next to them are Militant Isolationists who have already told me to fuck off when I built a frontier post on the black hole where mine annd Boki borders connect.
>>
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Any suggestions?
>>
>>173806397
Probably not worth the risk, its not like you'll struggle to integrate them in the future so you might as well expand elsewhere until you can risk pissing off the FE
>>
>>173805569
Just want to say that altarboys and fedoras made me laugh.

Thanks for the heads up, gonna go spiritualist and enlighten the galaxy.
>>
Is it worth learning a lot about the damage systems and way everything in combat works to build an optimal fleet in stellaris, or should I just autocomplete corvettes and replace the weapons with the best kinetic railguns?
>>
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>>173806528
Yeah, expansion is a bit shit right now. Reason I wanted to integrate them now was that they seem to be getting big, so I'm worried they might rebel or something.


I am trying for the area to the left that's unclaimed, nobody is there. I'm defensive allied with the Ayakese Commonality who aren't very good at being Fanatic Xenophobes. I think I'm gonna take on the Avarrian Alliance, who have an alliance with the blue frogbros to the left of the Ayakese. They took some planets I was on route to take, but then I noticed they were terraforming them into my planet type (desert), so I'm gonna wait a bit.
>>
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>dealing with unbidden, all hands on deck and stuff
>Fallen empire (materialist) ive totally sourrounded reawakens
I DONT HAVE TIME FOR YOUR SHIT
>>
>>173801783
>not enslaving your own pops

Or take synthetic evolution and enjoy your free slaves
>>
>>173806420
Avoid burning worlds, might bite you back one day.
>>
>>173803760
600 elliptical
no advanced start
up to 4 Fallen Empires
20 AI's.
Wormhole only.
>>
Is there a mod where I can actually rename the armies in stellaris? I know the "rename the transport" but that doesn't actually rename the armies, plus I would have to do that every time I do an invasion
>>
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>forgot to stop custom fanatical purifier nation from appearing
uh oh
>>
>>173805025
no
>>
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>>173807065
>synthetic evolution
Look nice on paper but is really fucking annoying because it force you to micro hardcore every single colony to have the right pop at the right place
>>
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Endless Space 2 worth buying yet/ever? Sega raised a red flag when I looked at it a few months ago but I've heard there's been updates since.
>>
>>173805025
autocannons on everything, no battleships.
Little bit of flak on destroyers.
Some energy torpedoes if you feel fancy.
Afterburners are shit on everything, just go for the +5% hull on corvettes, or just shield capacitors anyway.
All plasma is good against everything lategame except unbidden where autocannons are still the best
>>
>>173807274
I guess SLOW and steady truly does win the race
>>
>>173807503
>Can't send people from habitats to colonize
Is there a particular reason for this?
>>
>>173802721
>Only faggots have their capital on their home planet.
Earth capital 4life nigga.
>>
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>>173807497
Its more endless space, your choice if thsts good for bad
Something about it ruvs me the wrong way though, maybe its how often i simply run out of stuff to make
>>
>>173807274
I put my snail fanatical purifiers as one of the certain empires (was getting sick of fucking federation builders ruining every game by ending up in 10 empire federation)....

eventually make contact (on other side of galaxy) they must have gone through the Old Gods event chain because they showed up with the same name & portrait but were now spiritualists like the event chain does :O
>>
is there a way to get the creatures of the void pack?
>>
>>173807603
Uh who are you quoting?
>>
>>173807603
>Is there a particular reason for this?
no spaceports
>>
>>173807691
>based who are you quoting poster
>>
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>>173801892
How's mine?
I like to guarantee that the weak space elves I usually play as will spawn so I can brutalise them when I conquer them.
>>
The gypsies robbed me during a festival and are now ignoring hails.

Do they become more talkative on their own again or is my only recourse to recover the missing copper with mass accelerators?
>>
so like 3 games in a row now I've gotten 4 or 5 hours in and inevitably end up getting destroyed in more or less equivalent fleet power battles

how do I avoid this?
>>
>>173802667
>tfw can't do dumb shit with battleships anymore
>>
>>173807758
Legitimate question here for once. My post was obviously the wrong one and I ctrl+f'd habitat and couldn't find what he was trying to reply to to get an understanding of what he wanted answered.
>>
>>173807909
Don't use missiles.
>>
>>173807921
Misclick, sorry my friend.
>>
>>173807603
Because you need a space port to build a colony ship.
>>
>>173807909
How do you design your ships?
>>
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Looks like I found my first Vassal.
>>
>>173807948
I'm not
>>
>>173808035
I gathered that, would've answered your question if I found who you were actually replying to.

>>173808080
Vassal? Isn't it unclaimed?
>>
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>>173807773
I read "Iku-Turso Star Empire" and was impressed with your knowledge of finnish mythology. But I see now that I was mistaken. B-blease change to iku-turso!
>>
>>173808045
last game was basically the highest tier mass drivers I had with shields and the crystal plating

I had like two cruisers and a bunch of co and the enemy showed up with like a dozen
>>
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>>173807741
>>173808037
Will they ever add the ability to build spaceports on habitats?
I want to move my modified species from habitat to habitat.
>>
>>173808216
Is that inspired by Lovecraft, or did that inspire Lovecraft?
>>
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>>173808216
Not him but everyone should develop a deep understanding of Finnish mythology.

>>173808291
You can resettle, it's just awkward.

>>173808301
Lovecraft probably would've been pretty ignorant of a backwater Russian province.

>>173808230
Did they have high tier missiles and you were missing PD?
Did they have a god admiral and you didn't?
How were your thrusters/sensors/computer techs?
>>
>fallen empire hands you a cool new battlecruiser for free

I only had to have one of my pops abducted. And they give me such good deals on energy credits.
>>
>>173808456
I dunno, the line about humans losing hope of living sounds like the kind of stuff he'd write.
>>
Purge everything, except for space elves.


Those I make them my sex slaves.
>>
>>173808171
Right above it is a space empire. If I close my borders they're locked into one planet.
>>
>>173808291
I'd just make the habitat count as a tier 6 spaceport.
>>
Stellaris newfag here getting overwhelmed but slightly less overwhelmed every time I play. Is there any way to control where my guys grow on planets or do I have to always build what they're growing on? Can I move them once they're fully grown?
>>
>>173808529
>elves
literally worse race
Arthropoid #2 make best slave girls
>>
>>173808705
Ah, I thought attention was drawn only to the potential colony. I kinda phase hyperlanes out of my mind.

>>173808775
You can move around pops all over the planet as fast as you can click. You can move the ethereal-psuedo-pops before they've finished growing as well.
It's literally click and drag.
>>
>>173808775
Yes, you can move them before and after they're fully grown.
>>
>>173808775
Drag and drop m8, even if they're still growing.
>>
>>173808775
You can move them whenever, just drag.
>>
>>173808913
>>173808923
>>173808931
>>173808963
Wow I'm dumb, I was looking for a button to press. Thanks
>>
>>173807773
That's a very strong build (incidentally the flag is the exact one i used for my Terran Solar Empire dudes).

If I were building a race that wasn't extremely adapative (my favourite perk in the game) for slavering it'd look like that.
>>
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Hoo-fucking-ray, droids. Only took 67 years to get the pre-req and it.
>>
>>173809212
>That's a very strong build
Yeah but how good is it
>>
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>>173809234
>Not starting as a mechanist
Why
>>
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>>173809539

I did, droids are the level 2 robots. by pre-req I think some other random tech, the level 2 engineering lab, was a requirement for it since I put it off a few times
>>
Autosage.
>>
>>173809509
I can't stop vomiting minerals.
The thing is you need to be willing to enslave your own species via the caste system and not just ayyliums.
>>
>>173809769
>prerequisites = { "tech_robotic_workers" "tech_colonial_centralization" }
It's a tier 1 society tech, you need planetary unification for it. (The one that gives +1 monthly influence and some edict.)
>>
>>173807497
it seems pretty competent even in early access
>>
>>173809992
>Enslaving your own.
I started syncretic exclusively to not have to do that, damnit.
>>
>>173809841
YEAH YEAH I'M STILL AWAKE AT 6AM.
>>173810162
>>173810162
>>173810162
>>173810162
>>
>>173810141
You can always make an insectoid race and justify it as a hive structure.
>>
>>173761290
>game literally has to predict it in order to implement and display it and make it function
>too difficult to predict

How does it feel to be retardes
>>
>>173811828
>wow man it's easy to multiply two 100,000,000,000 digit prime numbers
>why can't you just take that result and predict what the two numbers are?
>>
>>173813705
No one has to predict shit. Just show what the border looks like with the frontier outpost now.
>>
>>173807849
They never talk to you again
>>
ok so I'm getting the hang of playing stellaris with the new features, and now that I've outpaced the civs around me I'm pretty sure I can dominate my immediate surroundings. so if I conquer them and subjugate them that will fuck up my unity requirements right? or would a slave species not affect that.
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