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/agdg/ - Amateur Game Dev General

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Thread replies: 780
Thread images: 112

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Today choose progress edition

> Upcoming Demo Day 14
itch.io/jam/agdg-demo-day-14

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>173640592

> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
Reminder: https://itch.io/jam/gameplay
>>
Do you have any favorite public domain songs (preferably sheet music) that you would like to hear an 8-bit arrangement of?
>>
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>>173692039
I want to dev with jofer while he bakes for me and fondles my feet
https://youtu.be/SOxw1nqJNOg
>>
>>173692124
hahahaha
comedy gold
>>
i see were back to shilling ssdev
>>
>>173692227
>tfw he probably doesn't even remember us
>>
>>173692162
>Do you have any favorite public domain songs
no
>preferably sheet music
definitely no
>that you would like to hear an 8-bit arrangement of?
Good god no.
>>
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>Spotlights
>Coloured spotlights
>Placeholder sprites

Really feel like doing some deferred 2d lighting with shaders but apparently it's a lot of extra workload with creating normal maps and thing. Also seems like if you go to those lengths you might as well do 3d dev.
>>
>>173692516
So, what's the game going to be about other than the lighting asset you downloaded?
>>
>>173692595
Not sure, adventure platformer or some shit. Just something fun to do outside of work programming. Also encouraged to do side projects and given time off to do them by work.
>>
>>173692595
>lighting asset
that's a framework not an asset anon.
>>
>>173693047
unity kids dont know the word
>>
>>173693047
Maybe, but check THIS asset
*unzips dick*
>>
>>173692595
That's not Unity friend.
>>
>>173693047
It's hardly a framework if all it does is some light shaders.
Assets/library is what you got.
>>
>>173693279
I'd love to check it
>>
>>173693345
>its not a program its an app
wew, unity babies need to go.
>>
>>173693345
It's a 2D lighting framework that uses box2D and OpenGL ES 2.0 unity bab
>>
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I've gotten the controls to move my avatar, but the animations aren't playing correctly. Strafe left and right are both working, but neither forward, backward, nor any angular direction has animations. The diagonals just play a slowed and skewed version of left/right strafe, while forward and backward play no animations at all.
scripts to follow
>>
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>>173693683
>>
>>173693683
>WalkFWDLoop
>WalkBackLoop
>StrafeForwardLeft
>BackLeft
Dang your naming is inconsistent.
>>
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Idea guy here
It's like digdug except you play as a cute dog.
>>
>>173693856
ik, but that's not going to effect the animations is it? The actual names aren't in the scripts or anything.
>>
I feel like participating in a non-obscure big gamejam. When's next

My bud had a lot of fun in indies vs streamers on gamejolt
>>
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>>173694185
Better idea guy here
Dig dug but you play as an anime girl with drill hair
>>
>>173694429
ludum dare is soonish
>>
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There, that's better. I guess. Maybe.

Fuck art.
>>
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>>173694639
You just gave me an idea for a dig dug clone.
inb4 getting sued by GAINAX...
>>
>>173694902
>dig dug except you dig THE HEAVENS
I can dig it
>>
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>>173694721
nice
thank you senpaitachi
gonna drink tons of coffee and code some games
>>
>>173694429
>>173694721
Ludum Dare in 10 days.
April 21st - 24th.
If you don't think you can get something comfy done in that time-frame, I advise you make a team with a friend or two or start making some base assets you can use/re-implement quickly on the days.
>>
Any lore-devs have cool ideas as why/how my planet began.
Other than
>gods
>big bang
>>
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>>173693683
>>173693856
better?
>>
>>173695061
Short of that you've just got will manifesting it's self because it wanted to exist. You can't get something from nothing, so your only real options are a universal catalyst event, or the will of a being that transcends time and space.
>>
>>173695061
What's your game, post images etc.
I'll write up some base lore fast.
>>
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>>173695065
this is also a thing now
>>
>>173695061
it's a spaceship whose gravitic drive malfunctioned, causing any stray asteroids to crash into it, eventually gathering enough mass for planet
>>
>>173695050
I think I can! Don't really want to work with other people this time tbqh. Just me, coffee, cigs and no sleep

Is it ok to use things purchased on gamedevmarket for instance? My engine looks up and running, need to blow some dust
>>
>>173694902
dig dug where you control gravity
>>
>>173694429
what is game jolt? is it like itch?
>>
>>173692162
https://www.youtube.com/watch?v=WIfcKy-VcXo
>>
>>173695229
Flat plain with small hill and tree.
Not much to draw from.
>>173695160
Good point.
>>173695279
Interdasting.
>>
>>173695485
Any record of the song being written before that recording was done?
If it was done in 1931 then it likely isn't in the public domain yet.
>>
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>tfw there are loads of Unity tutorials out there, but not a single one explaining how to actually make a successful game
>>
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monster girl gamu!
>>
>>173695346
From their ruleset:
You’re free to use any tools or libraries to create your game. You’re free to start with any base-code you may have.

You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game.

Best of luck Anon. I believe in you :)
>>
>>173696245
I know right, they should have a tutorial which shows you exactly the steps needed to create an award winning game
>>
>>173696280
what an awful outfit
>>
>>173696280
what an awful font
>>
>>173696280
He doesn't even try to be slightly subtle with his pandering, a digital prostitute.
>>
>>173696326
Award winning != successful
>>
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okay bye
>>
>>173696683
Poor skeleton.
Goblins are over-layering the skeleton even though he's more forward than 2 of them.
>>
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>tfw your game will never look this good
>>
>>173693823
I missed the "r" in Vertical setting up the readonly
>>
>>173697194
thats a few weeks of drawing at most
>>
>>173697262
Why are you using strings?
Do something like.
0 = horizontal.
1 = vertical.
Or set up an enum.

This is why unity devs are not real devs.
>>
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https://youtu.be/6aniF8N1Tpw
https://youtu.be/XBGxGxd4yzY

not much advancement today, just cleaning code and adjusting some details.
Next step is to add some basic AI.
>>
>>173697375
how slow are you?
thats a day at most
more pending on the animation method (if any)
>>
>>173697761
where is your game?
>>
>>173697761
he meant a few weeks after learning how to draw
>>
>>173697375
>weeks for that simple sketch
>>
>>173697761
>thats a day at most
this is funny coming from you, who posts a badly sketched 'loli' and calls it a day
>>
>>173697854
see>>173697851
you illiterate faggot
>>
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>>173697510
> This is why X are are not real X
Do a little inductive reasoning mate.
>>
>>173697981
This is pretty neat
>>
Where do I start?

I wanna make a game, and I have a general idea of what I want to do, but the ammount of work seems ridiculous.
Im fine with it being hundreds of hours tho. Is there anything in particular I should start with?
>>
>>173698036
>This is why YX is not ZX.
Did you think that was a solid defense?
Learn to code before playing word game.
>>
>>173698143
look at op
ignore any replies that come after this one
>>
>>173698143
Have you made any game before?
>>
>>173698170
define ZX
>>
>>173698143
read the op

don't ignore this post
>>
>>173698143
TheRealBoston java introduction video series.
>>
>>173698143
If you have no programming experience be prepared to spend years learning how to make game before you're even able to begin on your dream game (which will also takes years to finish). Choose an engine from the OP, they're the most recommended ones. Some are better at 2D some are better at 3D.
Once you choose an engine watch/read tutorials on it.
>>
>>173696326
awards only accurately represent an investment
not quality or success
>>
>>173698143
Do you have any experience with anything related to video game creation?
>>
>>173698603
this

or copy/paste some unity assets, put it on steam greenlight and hope for the best
>>
so persona 5 makes me want to make an anime game

what should I make?
>>
>>173698170
word games*

-and the reasoning I was referring to is based the fact that I'm learning how to do WASD controls.
>>
>>173698847
You are just a dumb weeb wanting to make a dumb weeb game, not an "anime game".
>>
>>173698909
what's the difference?
>>
>>173697194
speak for yourself
>>
>>173698143
>Im fine with it being hundreds of hours tho
more like thousands. Gamedev takes a stupid amount of time if you want to do everything yourself.
>>
>>173697981
I kinda like your trees. Did you use an L-system?
>>
>>173698973
Same as americans trying to make pizza
>>
>>173699067
Depends on the scope, really. Given some experience (which that guy doesn't seem to have, I'm aware of that) you can shit out small shovelware games on a weekly basis.
>>
>>173699067
this

working 10 hours a day for a month is 300 hours right there. and for a solo dev, or even for a giant studio, if you're making a serious game it'll take years to complete.
>>
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Any good text Gamemaker tutorials? I can't stand the talking heads on Youtube.

Yes I am autistic.
>>
>>173699165

nope, but its fractal
>>
>>173699480
An actual autist would take the time to fucking google it instead of asking other people to FIND a fucking TUTORIAL for him like a normie, next you're telling me to read the tutorial for you.
>>
>>173699480
https://docs.yoyogames.com/
...
>>
>>173699480
i genuinely hate lazy people who cba to even do a youtube tutorial...
>>
>>173697194
Sexy.
>>
>>173699618
noice
>>
>>173699646
Most I find are either outdated or Youtube ones. Besides, I supposed that you guys would actually save the quality ones or something.
>>173699708
That's a manual that I already have, but thanks anyway.
>>
>>173696280
How many layers of autism are you on right now my man? >>173693570
>>
>>173699246
i know all food analogies are bad but this one didnt need to be. all you had to do was replace "americans" with "japanese" and it wouldve made perfect sense and been consistent with the discussion topic.
>>
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how much would you guys pay for a 5 levels shmup with an emphasis on style/aesthetics and not much else other than being frustrating as balls
There is also a story in the planning but I'm not hoping that would be the selling point.
I was thinking 5 dollars
>>
>>173698143
dont listen to them,

increase the scope of your game
the more features you add the better you will be at adding them. if you only pick a few you will slow down and only work on 1 or 2 features so you should keep adding them that way you increase your speed of your project and have a good base to show of ideas when you make your kickstarter video
>>
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>>173697104
yup. fixed now

I cant tell if i like the little deformation on impact for the windup attack animation.
>>
>>173699943
Maybe he meant that weebs make the best anime games tho?
>>
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>>173699943
I don't know about jap pizzas but burgers are notoriously bad at making them.
>>
>want to post progress webm
>too scared of bullying
>>
>>173700104
>I was thinking 5 dollars

For 5 levels? Gotta be 5 huge ass levels.
>>
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Does anything trigger hoy agdg?
For me it's "don't try to reinvent the wheel"
>>
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>>173698143
> but the amount of work seems ridiculous.
> "I don't want to study, I just want to paint!"
> "I don't want to practice, I just want to play the piano!"

Best thing you can do is pick a system that suits your target-game, get a notebook and a pencil, and learn as much as you can about it's provided tools and whatever code it's running on. One good way to start is by using it to make something super simple, like pong or something, and as you look up tutorials write down every script, function, and trick that they mention in that notebook. Then move on to something different; not more advanced, different, something that uses different functions and elements; say a game of checkers. Do the same thing here; write down everything that you need to use to make each individual part of checkers work, including little notes about what exactly you used it for the first time.

Work through a pong clone, a checkers clone, a catch-falling-objects game, etc; super simple projects that can be rounded out in a month or two. As you do this you'll get used to the more fundamental features of that system, and ideally the code it runs on as well. Spend a year or so going through both code and engine tutorials in this fashion, and you should have enough of a grasp on each to begin your target game by the time you're warmed up. While you're taking notes, write down other ways you think it could be used, or ways it could be implemented into your original game idea. You may find that the game you wanted to make isn't actually that interesting once you break it down, or you may come up with a totally different project concept over the process of learning how to program.

Furthermore, the more you learn of code and basic functions, the easier it will be to learn new engines and languages. Even if you end up ditching your original project, or even your first choice of engine, you'll learn a lot, and it can all be applied to future projects.
>>
>>173700104
Whatever game you think that also focuses on style doesn't actually focuses on style but focuses on gameplay, if it only focused on style it would be a shit game that you've never heard of.

A game needs to be fun to play first and foremost.
>>
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Hey is anyone familiar with a problem like this? My friend is working on exporting a body model from blender, but when he does it has this weird grey fuzz around the face, especially the mouth. Pic related is the face with the issues. We're actually making a mod instead of making a game, but I figured if anywhere on this website would know how to solve this problem it'd be here.
>>
>>173700249
Wait until you're making a furry game. You'll be bullied literally every single time you post your game here.
>>
>>173700270
>Work through a pong clone, a checkers clone, a catch-falling-objects game, etc; super simple projects that can be rounded out in a month or two.
Those are all like 1-2 day projects even as a beginner m8, if you are wasting so much time on shitty tutorial clones then you are doing something wrong.
>>
>>173700257
that's usually it for me
"It's been done like this once before, so why try doing it a different way?"
-not just in dev, but life in general.

that and people who tell you to quit if you don't grasp something immediately.
>>
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>>173700257
> where's your game?
>>
>>173699480
Suck it up and watch at double speed.
>>
>>173700104
0 i hate shmups
>>
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progress: fixed timing inaccuracy by calculating using the CLOCKS_PER_SEC define instead of assuming its the same value as on other systems
>>
>>173700257
People who only do gamedev for the money.
>>
>>173700406
> everyone has days to dedicate to dev
>>
>>173700386
Rightfully so.
>>
>>173700249
The only times people get bullied is when they're making a furry porn game, some other meme game, or are so good that someone is jealous and wants to make them quit.
>>
>>173700551
Ok, let me reword it.

>Those are all like 8-12 active development hours projects even as a beginner m8
>>
>>173700386
if the game's focus is on western anthro, yes

if it's a regular game but the character just happens to be a cartoon or funny animal it's usually fine

at least I've never been bullied for it
>>
>>173699943
I never had japanese pizza, so i'd be shooting in the dark, really.

So, more like britbongs trying to make wurst?
>>
>>173700594
there's like 4 bully posts in this thread alone and it's not five hours old
>>
>>173700186
thats not a pizza thats a pizza pie because its thick like a pie
>>
>>173700386
We should start carving out a safe space for furry game development. The discord may be a good place to start?
>>
>>173700104
"stylish" shmups are a dime a dozen, or even free.
To stand out you need a story with waifus, one hell of a gameplay hook, or be some sort of cerebral REZ experience, which would probably compete with frustrating difficulty.
>>
>>173700654
shitposts responding to shitposts that aren't progress posts don't count as bullying
>>
>>173700690
It's called /trash/
>>
>>173700626
An 8-12 hour project sounds like an excellent starting point for a beginner.
>>
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>make game that is slightly more involved than "Press X to watch shit explode and numbers go up"
>"omg it's too hard"

Games are dead.
>>
>>173700770
you don't get it, you were supposed to shit on discord rather than respond unironically in a way that makes sense
>>
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>>173700252
B-but you get to play them over and over. There is also the challenge factor of making it to the top of the leaderboards ( if you're into that sort of thing) so you gotta keep replaying.
Also the thing I mentioned about the story. You unlock bits of it through old relics the more you play.

>>173700295
It IS fun to play I like to believe but it's also unforgiving. You'll appreciate it if you don't rage-quit ( inb4 so is all rage games)
>>
>>173700690
yeah good idea lets flood the discord with fur faggotry lol
>>
>>173700816
Sure and that's the point, the original poster said those projects would take "a month or two" which is ridiculous.
>>
>>173700893
Oh, you're one of THOSE weebs who think another motherfucking Touhou clone would somehow have any kind of market impact.
>>
>>173700406
>not making a pong clone from complete scratch with opengl/vulkan
>>
>>173700770
Trash is good but its taking a long time.
>>
>>173700860
You shouldn't go to Kotaku
>>
>>173700893
just make your shmup or dont
it literally makes 0 difference to anyone but you
>>
>>173700406
this. 1-2 months could be justified if you're polishing them and making menus etc to bring them to market, but don't polish a turd, these should just be 1-2 day babby's first practice projects
>>
>>173700628
"Furry" is a particular style. One that's really off-putting, honestly.
>>
would you guys test my ai?

https://brazileirobr.itch.io/pmp

i need some feedback before going back to doing shitty low poly art that is not going to be in the end game
>>
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I'm still making the scene for the non existent loli jam
Should i continue?
or should i work on another game?
>>
>>173701074
if it's the first time you're programming a game with opengl/vulkan and you're taking the time to learn things properly then sure
>>
>>173700893
I don't want to discourage you, but check what kind of indie games you get on Steam for 5 bux, or for 20 cents when they are on sale. If you think you can compete with that, go ahead. But I've bought plenty indie games for less than 1 dollar and most of them have a shitload of content.
>>
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>>173700154
I tweaked the impact a bit, and added a little hop to regular attacks. i think its cute.
>>
>>173701259
sorry you can't debate me on this, there's a lot of different shades of furry. I know what specific style you mean though

also this is getting offtopic, lets go back to whining about other pointless shit like jams and discord
>>
>>173701302
>quality > quantity
>>
>>173701283
>Should I continue making a game for the Jam everyone hates or make progress on a project that might actually go somewhere?

I don't know, anon. I'm really up in the air on this one.
>>
>>173701421
>sorry you can't debate me on this
Are you a certified furry expert senpai?
>>
>>173701440
> quality+quantity > quality
>>
>>173701283
>light probes
>everything is unlit

got me thinking there
>>
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finally finished this chapter
>>
>>173701039
exactly

>>173701302
True. But I keep lingering in the shmup section of steam sometimes and I see lots of shit games for 5 to 15 dollars.
I might end up releasing it for free which was my initial plan, but gotta earn off of making games it's been so long
>>
>>173701440
even if it's the best schmup of all time in terms of gameplay and graphics it's a tough sell at $5 for 5 levels
>>
>>173701373
Looking good, anon. What engine are you making this in?
>>
>>173701421
The only furry style is the Disney anthro that millennial kids fell in love with and tried to copy poorly, creeply and sexually.

The rest of the anthro styles are just that, anthro.
>>
>>173701523
most shmups don't exceed the 5 levels bar sempai. they all rely on replay value etc
>>
>>173701501
Got a tutorial on light probes?
Im experimenting and still don't know how to use them correctly.
I want to achieve a comfy feeling and ambience.
>>
>>173700893
> $5
> for "Replay Value"
> Leaderboards in 2017

It'd have to be fucking eye sex

I mean, if you've got the assets locked and loaded why not develop 10 stages? or 20? You could just dedicate an extra month or so to play testing and re-tweaking to make a game with substantial content.
>>
reminder that your dreams are possible
>>>/g/59842757
>>
>>173701574
Game maker.
>>
>>173680235
I hate my day job.

I like devving, it's fun, but if I won the lottery devving as a hobby would get such a minor fraction of the time I give it now.

Desire to get out of corporate America is the pressure that will hopefully make a diamond in this case.
>>
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>>173701523
>>
>>173701523
Shmup levels tend to be pretty long and have high replay value, 5 levels seems about average.

But that's no excuse to think that you can pass off a shitty Touhou clone with """""style""""" as a game worthy of anyone's money.
>>
>>173701521
>I might end up releasing it for free which was my initial plan
To be honest, I think releasing the base game for free is a good idea, especially when it's kinda small. Then you have an "engine" and can release paid DLC, or a level editor, or maybe a soundtrack for fans who want to support you. That is going to be my approach at least.
>>
>poohou clone discussion
you should clone a good shmup for once instead of this animu kusoge
>>
>>173701283
>moving around primitives in blender

how is this gamedev?
>>
>>173701862
Its called level design anon. I'll put the mechanics soon once i achieve my "Comfy" Feeling.
>>
picking up love2d yet again, does anybody have the problem of jumping through all engines/frameworks to find something comfy?
>>
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>>173701668
I spent 3 months on the 5th level. I'm aiming for a condensed type of experience ( hopefully the player will feel so as well)
>>
>>173701962
>love2d
come on this is basically enginedevving with 1/100th the performance and with a faggoty name on it
>>
>>173701950
If you're serious about continuing it then at least drop the loli dunce hat.
>>
>>173701765
>>173701854
I never played Touhou, please anon stop
>>
>>173702039
Gifs of cutscenes aren't gameplay, I'm worried about your game, anon.
>>
>>173700316
pls
>>
>>173702185
Like you said, they're simple but fine.
>>
>>173701647
light probes are really simple, they're a cheap way to give the illusion of baked lighting to moving objects.

you also dont need baked lighting if you're not going to have a lot of indirect lighting, like a fireplace at night or the sun leaking in through the window into a dark room

I don't think you have the skill to make those two scenes look good since baked lighting is going to be kinda photorealistic and it's going to clash with your very simple models

I would go with unlit or better, half lambert lighting which would make your scene bright while still allowing shadows

your colors are too cold and saturated to be comfy, especially the floor. its going to improve a lot if you just play around with that
>>
>>173702185
>no shock diamonds
ABSOLUTELY APALLING

But other than that, looks good.
>>
>>173702185
eh
>>
>>173701459
I think i should continue. I don't want a project unfinished again.
>>173702087
I'll just make a comfy game using the scene then.
>>173701501
I forgot to turn some of the things into static thats why my lighting doesnt work nicely.
Thanks for telling me though.
>>
>>173702346
I'm still texturing the floor. Anyways thanks for the advice regarding the simple models.
>>
>>173702175
>Gifs of cutscenes aren't gameplay
there is only so much you can show in a 3 seconds gif...

>I'm worried about your game, anon
me too
>>
>>173699067

> you will never be able to make a game to the quality you want it to be
>>
>>173702513
4chan supports minutes-long webms.
>>
>>173701283
>non existent loli jam
Explain
>>
>>173702468
I think your models are fine by the way, don't take that the wrong way. you just can't slap ultra hd lighting on them or its going to be jarring. good luck anon
>>
>>173702513
There's a 20 second Webm like 10 posts above your gif. Stop making excuses, anon. Do you even have a game?
>>
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>>173702556
I don't have any webms. Here is a "gameplay" gif I guess.
>>
>>173702513
Graphics-wise it looks pretty great, certainly better than the vast majority of games here.
If the gameplay isn't absolutely abhorrent then I'm sure you will get a decent amount of sales if you market it right, don't ever say that you "focused on style/aesthetics" because that implies you didn't care about the things that actually matter.
>>
>yfw want to work on your game
>yfw arent working on your game
>>
>>173702849
>I don't have any webms.
Next you're going to say you were only pretending to be retarded?

And $5 for 5 level game that's not a sandbox is not something i'd pay.
>>
>>173702849
>I don't have any webms.
Then make one? Maybe if you showed gameplay some people would actually be interested.
>>
>>173702849
Juiced out the ass and you obviously have talent. But not showing off the gameplay much.
>>
>>173702849
Anon make your game, don't listen to some fags here. you have a catchy aesthetic going and I hope to see this game released. I will be keeping an eye on it.
>>
>yfw when you see a nice polished game on greenlight/Steam/itch
>yfw you thought about making exact same game a year ago
>"nah, my ideas are shit"
>yfw it happened a few times already

how do I start believing in myself
>>
>>173702858
I'll keep that in mind! Definitely not going to market the game the way I described it on this thread though.

>>173702957
>>173702987
I'll make a webm and post it someday. The soundtrack is cool imo so look forward to it.

>>173703057
>>173703065
Thank you very much!
>>
>>173703442
>no dev wants to become yes dev
All you need to do is dev.
>>
>>173702849
I just played the demo for a while and here are my thoughts:

It's hard, but not the good kind of hard, it's the kind of frustrating hard and this is mostly because of the movement.

The player movement is frustratingly slow, I kept dying to the first few enemies because it's simply impossible to rely on reflexes and instead you need to memorize their positions and hope that your slow ass is quick enough to dodge that slowly approaching enemy.

Visual clarity is lacking, this is natural since the game focuses so much on juice but it's literally impossible to see anything when enemies are exploding and shit is flying everywhere.

Overall it's a solid game but the player movement really kills it for me, the turtle speed also completely clashes with the "ultra speed" aesthetic going on.
>>
>>173703442
>tfw my ideas are shit
>>
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>>173703442
anon
>>
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Progress!
Mostly working on the UI and fixing a couple of bugs.
Later I will plug in the UI with the game itself (making the buttons work, etc)
How many levels should I make for this? I'm really bad at level design.

Oh I also want to add a bunch of nice particle effects and sounds to make the game more lively.
>>
What's /agdg/'s choice for audio playback?
>>
>>173703720
Also I just realized that there's a weapon cooldown system which forces me to stop shooting, I honestly don't like that.
>>
>>173702231
>>173700316
I'm not familiar with 3D gamedev. Sorry friendo. Did you try asking in the Discord chat? I believe they are more into gamedev than wannabes here
>>
>>173703442
You work on stuff instead of blogging every thread and making dumb threads on /v/ or /ic/, cristian.
>>
>>173704032
Dunno bout that, but industry standard is still Bink. Just use anything which can play .ogg, mp3 is out of the question due to retarded license.
>>
>>173704325
I'd be willing to give it a try. Where could I join up with the discord?
>>
would it be better for a complete beginner to follow "unity tutorials" and try to learn syntax and programming concepts through some guy on youtube, or would it be better to learn c# separately first through books/shit like codecademy?
>>
>>173704554
Learn at least the basics of C# first, if only for a few days. If you don't know any C# it would be kinda stupid to jump right into Unity where you "need" to know about the huge API and all that. On the other hand, there are a bunch of Unity tutorials which also assume that you know nothing about C#, but personally I'd learn the language first, then the API later.
>>
>>173703720
>>173704181
Thanks for the feedback!
Actually that demo is 4 months old I believe. I fixed lots of shit that was frustrating.
I removed the cooldown/overheat system because it acts against the "feel powerful" point of the game. And I improved the clarity (somewhat) in that level in particular and other levels as well.
I haven't worked on increasing the speed yet, though I received similar notes on how slow the aircraft is. I have to say it needs some getting used to, and by the time you play through the 1st and 2nd level you'll get accustomed to the aircraft's sluggish movement. But it's still an issue, even for me at times desu, so I'll look into for sure.
>>
>>173700516
I just recently moved away from clock() because it gets messed up by sleeping and am now trying to get clock_gettime() to work...
>>
>>173704443
https://discord.gg/DSzZa9K
>>
>>173705093
All right thanks
>>
What should I know before starting down this rabbit hole? I have time in my hands and I'm finding it hard to be passionate about other things.

Game deving seems like a nice place to put some time and learn some stuff. What should I be aware of?
>>
>>173705230
>What should I be aware of?
The last 10% of development will take 90% of the time and it's the most unfun part.
>>
>>173705230
You need to get good in dozens of different skills if you want to be successful. Programming, art, sound, animation, etc. Each of these areas can take years to become even mediocre at and some people dedicate their entire life to one of them.

Expect slow results and don't get upset if it doesn't turn out like you thought it would.
>>
>>173705451
>>173705487
these

if you're passionate about game dev it will likely be rewarding in the end but it it'll take years to get there
>>
>>173702062
there are plenty of libraries for it, you can get a 2d platformer in minutes, performance isn't an issue for a 2d game to begin with (unless you're doing serious shit)
>>
>>173705230
That programming is piss easy and becoming a good artist is more important.
>>
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>coworker A comes into office
>normally hang out with the guy
>he knows I'm deving
>he asks to see progress
>kinda shy about it
>coworker B is overhearing our conversation
>he's generally disapproving of how I spend my free time programming
>Urges me to show progress
>show it
>Coworker B literally says: "So what do expect out of this? To sell it? That's a waste of time."
>Me: "If it was a waste of time I would have stopped"
>Coworker B: "You should stop"
>>
>>173706073
grass is greener on the other side
>>
grid collision vs line segment snapping?
for a 2d games is it really necessary to make collision box based instead of making the sprite snap to lines? slopes would be easier too, am i missing something?
>>
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I got contacted by gog.com and they are interested in hosting my game on their site.
post ideas for creepy shit
>>
>>173706073
This tbqh, it's super easy to make a workable game if you don't mind having a bit of spaghetti and anons laughing at your code. If it works, it works.

Art is hell because there's no such thing as bad art that looks good, you have to be genuinely good at art and there's no way around that.
>>
>>173705451
>>173705487
Thanks. I'll get on it then.
>>
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Repost from last night.
>>
>>173706195
>If it was a waste of time I would have stopped
You need to improve your comebacks
>>
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How's this look? The window and door will get properly textures soonTM
>>
>>173702849
absolutely gorgeous
>>
>>173706996
looks brilliant mate, what kind of game is it for?
>>
>>173706510
comfy artstyle, link? demo?
>>
>>173706410
you need collision for jumping and other physics
>>
>>173706931
nice overwatch clone
>>
>>173707201
Thank you. It's for Comfy Alchemist, which is basically a mix of Animal Crossing's comfy atmosphere and Atelier's alchemy mechanics.
>>
>>173706931
>automatic revolver
you had one job
>>
>>173706931
the smoke animation doesnt make sense
>>
>>173706996
Nice. I wouldn't mind being raped inside that.
>>
Games need less slimes and more gelatinous cubes.
>>
>>173706931
Love the recoil thing, as well as the gun flipping ( dunno the word for it but you get it).
I guess maybe balance the colors towards a specific palette, the green and yellow and red don't clash nicely imo
>>
>>173706195
>/agdg/ literally haunts you in real life to tell you to give up
>>
>>173707492
*more slime girls
>>
>>173706195
coworker B sounds jelly
>>
>>173707492
YES LETS GET SUED
>>
>>173706195
dont let them crush your dreams anon, never give up
>>
>>173707683
>jelly in a cubic form is copyrighted
>>
>>173706195
>crying italian man dressed as a native

im not sure what expression you are trying to convey
>>
>>173707805
No need to thank me
>The gelatinous cube is an invention of Gary Gygax, and first appeared in the Monster Manual (1977),[1] rather than being lifted from outside sources and adapted to a roleplaying setting, as were many mythological monsters like the minotaur and dryad.
>>
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> learn C# "thoroughly" in a paid course, 8 weeks full-time, 6h/day at the training center plus countless hours at home, including whole weekends
> finish course with great success, get certificate with A+ (the tests were actually pretty brutal since the course was a preparation towards MCP/MCPD)
> completely burnt out afterwards due to lack of sleep, take a break for 2 months
> haha, time to dev
> realize I've forgotten almost anything, have to look up shit like how to define an enum

Just fucking kill me.
>>
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>>173707683
>>173708052
Where does it say that it's copyrighted?
>>
>>173708052
Roguelikes and EverQuest had gelatinous cubes since forever, you can't copyright a fucking cube.
>>
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>>173706510
Finding an old games console based on the Casio Loopy with its printer built in - it prints out very good protective talismans that actually work but its far out of date and the film is super rare
>>
In today's episode of "Stories that never happened"...
>>173706195
>>
>>173706195
Coworker B is the kind of person who has failed at everything they do, so they project that failure on others.

Also normies don't understand how much actually goes into gamedev. They assume it's as easy as thinking of an idea.
>>
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>>
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>>173708160
In the cover of the monster manual (copyrigt TSR hobbies)
>>
>>173706195
coworker B sounds like a bro

definitely knows whats up
>>
>>173708484
>dragons
>unicorns
>centaurs
None of those are copyrightable and neither is a cube of jelly that is actually a "The Blob" ripoff.
>>
>>173708602
ignore the autism poster
>>
I'm going to put a gelatinous cube in my game and there's nothing WotC can do about it.
>>
>>173708602
A gelatinous cube is a gelatinous cube, not a simply a cube made of jelly.

>>173708161
Everquest also had owlbears doesn't mean they aren't copyrighted blizzard even renamed them to owlbeasts to avoid issues
>>
>>173706195
programmers are shitheads

t. programmer
>>
>>173708641
Is that what you do when you run out of arguments?
>>
>>173708120
I've been programming and making games for 5 years now. I still to this day look up basic shit. It's really normal anon don't worry
>>
>>173708887
Burden of proof is on you, you haven't proved that gelatinous cubes are copyrighted.
>>
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>>173707683
>>173707805
>>173708602
Damn, I bet Adventure Time got screwed over this.
>>
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No breaks on this shitty programmer art train
>>
>>173709036
I have. See >>173708484
>>
>>173709125
Did you fix the depth ordering already? It's the easiest shit.
>>
>>173709042
Adventure time is a parody
>>
>>173708484
the book is copyrighted, not necessarily the creatures
>>
>>173709148
I don't see any text saying "All the creatures described in this book are copyrighted", in fact it has several creatures that certainly aren't copyrighted and the gelatinous cube is one of them.
>>
>>173709148
1: That's not proof of copyright.
2: It's not copyrighted, it's trademarked.
3: You're only gonna get pulled on trademark abuse if you use any of the following:
>Exact artwork
>Exact name WITH exact description
4: You're a fucking idiot.
>>
>>173709375
Don't you know the difference between the trademark and copyright symbols?
>>
>>173706195
How much of a little bitch are you that people would ever talk to you like that?

If you allow it then you honestly deserve it. Little bitch.
>>
>>173709371
>>173709345
See
>The gelatinous cube is an invention of Gary Gygax, and first appeared in the Monster Manual (1977),[1] rather than being lifted from outside sources and adapted to a roleplaying setting
>>
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>>173709195
yea, you can see it in >>173701373

If anyone gives me a 32x32 sprite of a face I'll add it to my character randomizer thing
>>
>>173709125
that fat one looks hilarious
>>
>>173703836
you shouldn't make any levels since this jam is cancer
>>
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>>173709612
>>
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>>173709612
Here you go.
>>
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>>173709612
or a 96x128 image for a body with the face going in this square
>>
>>173709586
Gygax is dead, but more importantly a copyright is only as strong as its owners will to enforce it. Seeing as there's tons of slimes and gelatinous cube like derivatives in the video game fantasy canon, I doubt Wizards of the Coast would be able to make a case.

In fact, WotC only has only claimed about 10 monsters as part of its product identity (the beholder is one of them, no surprise) and all you really need to do to get around that is not use their names.
>>
>>173709586
if i draw a cancerous cube it doesn't mean i have copyright protection on it
>>
>>173709475
>http://cocatalog.loc.gov/cgi-bin/Pwebrecon.cgi?DB=local&PAGE=First

Catalog of copyrights.
>>
>>173709806
Thanks for the input.
Making games = bad
Shitposting = good
Got it.
>>
for fucks sake with the jelly cubes
>>
Will I get ass blasted if I make a low poly game
>>
>>173708995
I'm programming for more than 20 years now, you don't need to tell me that. But it's frustrating that I went from 100 to zero in just a couple weeks of procrastination. And I know it'll only take a few days to reconnect those synapses but it's still frustrating.
>>
>>173710356
>Will I get ass blasted if I make a [...] game
no
and yes (by shitposters)
>>
>>173710356
depends on how low poly we're talkin about
>>
>>173710356
You will get ass blasted if you don't smooth your normals like a human being.
>>
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>>173710504
Something like this. I'd like to do pixel art textures but not sure how well that'd fit in this style.
>>
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>>173709951
>>
>>173710137
That just proves I'm right and you dodged the question
>>
>>173710497
>you don't need to tell me that
calm down senpai. The 20 years don't mean shit if a 5 years brat like me can make better games
>>
>>173710684
>memepoly
don't
>>
>>173710702
No it doesn't because it's not there you fucking idiot.
>>
>>173710115
>As soon as a work is "fixed", that is, written or recorded on some physical medium, its author is automatically entitled to all copyrights in the work, and to any derivative works unless and until the author explicitly disclaims them
>>
>>173710768
No need to get cocky, my comment wasn't supposed to offend you in any way.

> better games
cool story
>>
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>>173710684
first game that came to mind was this when you mentioned pixel art
>>
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>>173709809
>>173709887
>>173710695
>>
>>173710854
It is. I just searched for it.
>>
>>173710684
does Unity advertise their shit with memepoly?
>>
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>>173696280
Tumblr? I need to see more from Spook girl.
>>
give me ideas for an old school rpg with d20 (maybe) system
>>
Deving for 5 hours, then ate a small lunch and got really tired.
I took a shower to wake myself up again, but it didn't work.
Now I'm tired...and moist.
>>
>>173711205
coffee or tea after lunch niqqua what is this amateur hour
>>
>>173709262
Then so is my game.
>>
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>>173709612
here you go anon, you can cut them out yourself I assume
>>
>>173711205
I'd suggest green tea. And a towel.
>>
>>173711027
God, you people are like fucking twelve year olds with this schoolyard debate shit.

The conversation is fucking irrelevant because copyright law isn't a perfect protection and only explicitly forbids direct plagiarism- derivative work can and has been defended countless times in the past. If you're asking can I include X in my game, the answer is yes if you're creative about it.
>>
What are some good resources to learn about games ""theory""? Like not a math subject, but how and why classic boardgames or d&d concepts work. Never had much experience with them irl. But as far as I understand great games like PS:T take a lot of inspiration from them
>>
>>173710937
under that retarded interpretation a cancerous cube or a watery cube could be considered to be derivative works
>>
>>173711302
>what is this amateur hour
No...this is an amateur thread.
Also I already tried that.

>>173711350
Tea won't help.
I already dried off with a towel...but it takes a little bit of time to be completely dry.
>>
>>173711017
excellent
>>
>>173711017
Nice.
>>
>>173711205
Haven't been eating a lot..
My whole family is always complaining to me that i don't help a lot in the house..
I wash the dishes in the midnight when they are asleep. I mop the floor... Every single fucking day they do this. And now im not even doing housework. I'm just eating water and some bread..
Iv'e been devving and procrastinating at the same time.
>>
we should have a gelatinous cube jam
>>
>>173711690
I would be down for it
>>
>>173711690
might be unironically one of the best themes /agdg/ jams ever had
>>
>>173711690
Let's just do copyright jam.
Whoever gets the most DMCA requests in a month is the winner.
>>
>>173706510
>gog
nice

how much are they gonna pay you?
>>
>>173711880
kek
>>
>>173711880
I don't like the Idea of a Nintendo/Ghibli jam desu.
>>
>>173706510
gog has a very strict policy towards indies, right?
nice anon, congrats
>>
>>173711880
This one demonstrates good marketing too which is a part of game dev most devs don't pay as much attention to as they should.
I like it.
>>
>>173711880
>who ends up in jail is the winner
Imagine the shitposting
>>
>>173706510
congrats, all your game art looks great btw
>>
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>>173711390
I guess the best way to learn is to just try to play them.

>>173709612
Face
>>
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>>173711314
Yea.

I should make an actual character creator to show these off better
>>
>>173712156
you should be fine as long as you don't try to profit off of it
>>
>>173712576
It's a good thing none of us have to eat or pay bills amirite?
>>
>>173712576
Well then we should make sure that the winner goes to jail by providing a monetary prize for the best (read: most DMCA'd) game.
>>
Do you guys know/have experience about web/mobile game sponsorships? We finished our game, now we are trying to figure out how much to ask for, for different sponsorship types.
>>
>>173712704
>i make indie game with somebody else's intellectual property to make a living off it
>i make indie game to make a living off it
>>
>>173712475
The cube with the catface should be the main antagonist.
>>
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>>173712475
>tfw having to fight a bunch of goblins and spooky skeletons
>tfw I didn't even want to be wizard
>>
>>173712929
>sponsorship
what is this cancer?
>>
>>173712929
>sponsorships
Is your game a race car?
>>
>>173712768
>make game using my own IP
>DMCA myself into oblivion
>win money prize
>don't go to jail
gg no re
>>
>>173712704
I have a job, and still dev 60+ hours a week.
>i dont have friends.
>>
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More progress, now you can restart the level.
This will also work for loading the next level once you complete the current one.
>>
>>173713657
You will probably go to jail for wasting the government's time with nonsense DMCAs.
>>
did you like my game?
>>
>>173713851
Sure anon, it was loads of fun! Yeah!
>>
>>173713851
Yes.
Then I woke up.
>>
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>>173712929
>>
>>173713923
>>173713942
thank yo u ..............
>>
I found loli jam, the webm:
http://i.4cdn.org/gif/1491898746039.webm
>>
>>173713851
I liked your Blender tutorials
>>
>>173713851
Looks fun, but you really should polish those backgrounds. As it is right now it looks like something you'd see on 2004 newgrounds
>>
>>173714140
I don't see how this is in any way related to loli jam, but still pretty funny
>>
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Got many complaints from casual gamers and the agdg discord that I need some tutorials so I'm working on optional tutorials for the average casual gamer. (Optional and the first few levels of the game will still tutorialize through gameplay enough for an avid gamer to not need the actual tutorial levels).
>>
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>DMCA JAM WHEN?
>>
>>173714528
When you make the page for it
>>
>>173714528
I feel like degenerogue dev would easily win it.
Where the fuck is he?
>>
>>173714483
gorgeous

just as an idea, maybe you should design levels that revolve around rolling on side platforms instead of just top ones.
>>
>>173712929
Assuming you mean putting brand advertising in your games (or cameos), they you are not going anywhere without a first product to show them. They won't let you advertise them if your own name doesn't advertise theirs.
If you really really want some sponsors you will have to do what crappy site do, and ask porn sites.
>>
>>173714614
would itch allow that through?
>>
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>>173714140
>that ending
>>
>>173714947
Let's find out!
>>
>>173714947
they allowed LITERAL CHILD PORN JAM so why not
>>
Ive been od'ing on zelda lore recently.
Why dont you no-devs put your ideas to use and make some openworld lore/stories for me to embed.
>>
>>173714528
>>173714614
>>173715009
>>173715027
Legit do it after Ludum Dare.
Next jam confirmed DMCA Jam.
>>
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>>173715035
>zelda lore
>>
>>173702062
Can you give me a better alternative for prototyping 2d games quickly?
>>
>>173715383
godot
>>
>>173715383
Make a 2d game engine, to use for all of your prototypes.
Shouldn't take more than 50 hours.
>>
>>173715453
I'll check it out
>>
>>173715551
I want to gamedev, not to enginedev.
>>
>>173715383
Game maker is really good for prototyping, but it'll be difficult to pass from prototype to the actual finished game.
>>
>>173712929
You're talking about flash game portals paying you a lump sum to host your game on their site and display their branding in the splash screen, right? I thought that era was over.

Anyway, no one has any idea what you're talking about:>>173714814 >>173713973 >>173713574 >>173713454. I do remember one person mentioning this in the discord, you could stop by and ask in #dev.
>>
>>173715727
GM is not free.
>>
>>173715804
The lite (free) version is enough for prototype.
>>
>>173715689
love2d is so basic that there really isn't much to it. render some sprites etc and you can use box2d physics or whatever
>>
when should the DMCA jam start
>>
>>173715689
You have 2 options right now (and neither of them are gamedev.....)
>Learn someone elses tools.
>Make your own tools.
The former has a small start up time, but in the long run you will run into limitations/misunderstanding.
The ladder requires/teaches actual coding skills.
>>
>>173715863
>a grand total of 15 objects and 10 scripts
nah
>>
>>173715904
see
>>173715169
>>
>>173715904
RIGHT FUCKING NOW
>>
>>173716001
AIGHT SENPAI
>>
>>173715971
Sounds like a good creative restriction.
>>
>>173715968
this

i started with libgdx and it ended up just being a waste of time
>>
>>173716060
Why did you feel LibGDX was a waste of time?
>>
>>173715736
Yes this is what I meant. The era is not completely over I think, but it is shifting a bit to mobile.
Back then the term "sponsorship" was being used.
>>
>>173715971
It's a good way to simplify enough your prototype to find eventual bad points.
When there's too much in your prototype, it's hard to tell what is bad.
>>
>>173706510
Not bad.

Considering the fact that my game will look like one of those shitty flash games.
>>
>>173716297
>>173716059
>trying to spin dumb limitations as something positive
nah
>>
>>173716389
Also
>can't even export your game
NAH
>>
>>173716389
In fact, most great game ideas are born out of limitation.
Check the morph ball for an exemple.
>>
>>173716059
no, it's retarded
>>
>>173716132
it's very barebones, doesn't have much to offer vs just writing your own code, and the backend is poorly programmed and very limiting. outside the core dev team, libgdx users are almost exclusively novices who can barely program, because they haven't seen through the smoke and mirrors yet
>>
Considering the fact that im too lazy to implement .svg rendering and dont want to use a library.

How much do images lose when they are scaled ?
Say i would have images exported for your usual monitor resolutions and the images would get scaled for odd ones.
>>
>>173716559
If you export for 1080, when you downscale it should look decent as long as you don't have any really thing lines.
>>
>>173714947
If the page get deleted by itch staff you WIN
>>
>>173716559
play around with your favorite photo viewer and see what it looks like. they don't lose much at all with bicubic interpolation
>>
is Lance.gg agdg tested and approved?
>>
>>173717395
>javascript
Aaand that's a no.
>>
>>173717395
>javascript
Stopped reading there.
>>
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Any feedback on this 8 bit visual novel muzak is appreciated:

https://clyp.it/0hstbkhy
>>
>>173714483
i sure hope those arrows are going to dynamically rotate.
>>
>>173717826
good work
sounds like pokemon a bit
>>
https://www.youtube.com/watch?v=0knjYAq5Zi0
feedback pls

It's not actually choppy
>>
>>173718554
are those guinea pigs
>>
>>173718664
yes
>>
>>173718554
>What we're going for in this game is to have a game where every button on the computer does a different action. One button will jump, another swim, climb, etc.
Anon what the fuck are you smoking?
>>
>>173718841
can you expound on that statement?
>>
I'm really starting to make a mess with blueprints.
And I hate how most lines just don't line up, how hard was it to make the lines line up with each other?
>>
>>173719027
sounds like an overcomplicated clusterfuck of crap controls
>>
>>173718554
I don't want to crush your dreams but it looks like something a 12 year old would do for newgrounds in 2006 or so, your roguelike looked more interesting.
>>
>>173719267
it's kinda the point
the movement it done with the arrow keys
everything else will be unlockable abilities that are randomly assigned to a key
>>
>>173719641
Are you trying to make a plattformer with dwarf fortress controls?
>>
>>173719641
>randomly assigned to a key
This honestly sounds like a pretty funny idea but the open world style thing you got going on doesn't really fit this concept, I personally would make it a series of short levels with randomized controls every level, with the player being a malfunctioning robot or something.
>>
>>173717826
That bass part drowns out the others. Add some decay to the patch, some more rests, make it quieter, some combination of the 3. Just get it out of my face.
>>
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Godot's new logo.

Thoughts?
>>
go buy bayonetta /agdg/.
and then lets have a CUHRAZY jam
>>
>>173720196
"cuhrazy" is the most cancerous word next to "comfy"
>>
>>173720283
but why
>>
>>173719872
it's not completely open world for the record
it'll be kinda like banjo kazooie or super mario 64 with a 'hub' level and surrounding areas and in those areas will have entrances to the actual levels which would play out in a mario type level where you go from the far left to the far right
>>
>>173718554
> We've been working on this project for going on about three months now

Honestly, for two people working on it for three months it doesn´t look all that great. But it´s something and don´t let me stop you. Care to elaborate on the controls, because they seem kinda stupid. Reminds me of old rogue-likes where you had one hotkey for going up stairs and a different hotkey for going down stairs. Hated that shit.
>>
Why does godot feels like gdevelop clone? and who ever thought of unity/godot interface needs to die, this shit feels bad even gm looks cleaner
>>
>>173720196
Nobody here could make a good crazy game.
>>
>>173719994
Only one of those three options that is doable in Famitracker is adding more rests. Patches don't exist nor can you adjust the triangle's volume easily. Will give'r a go later.
>>
>>173720427
You get used to it, I honestly will never go back to GM after learning Godot, it's just plain superior in every way including the interface.
>>
>>173720432
Good is a meme
>>
How do I find an artfag to collaborate with on gamejams?
>>
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Thanks to the anons who gave me advice earlier regarding lighting. Im almost done with the scene and ill probably do gameplay next.
>>
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>>173721083
Picture Comparison
I think ill do a low poly bonsai and some other little things like the helmet and such.
>>
>>173721070
post your portofolio of completed gamos
ask in the gamejam channel of the discord
>>
>>173721083
install vivaldi, lad.
Its chromium based.
>>
>>173721070
what program do you use?
>>
>>173721415
HAAHAHAHAHAHANHA NOT INTERESTED AHAHA AAAHAHAHAH SO FUNNY AHJAHAJJAALKALAALALADJADJAIWAJPQOTJAVLNMVAKLM
>>
>>173721083
you kind of didnt follow my advice at all but thats OK. whatever you do, make the shadows way less dark though
>>
>>173721083
You badly need indirect illumination.
>>
I started a fangame project 9 days ago. I'm starting to question that decision because of the creative restrictions it imposes. I could just make a similar if knock-offish setting. On the other hand, those restrictions might be what's keeping me from going full George Lucas prequel trilogy, restrictions can be very good.

What do.
>>
>>173722257
Do you actually think youll see it through to the end to sell?
>>
>>173722257
The prequels are good you fucking pleb.
>>
>>173722257
Make something original you fucking faggot.
>>
>>173722317
Not at all, I never intended to sell it.
>>
>>173721628
I thought you meant doing real time lighting and not baked. I haven't searched about the lightings you told me. Will probably do it tomorrow. Been doing dev+procrastination for like 13 hours already. I feel flustered. Thanks anyway.
>>173721869
Will do some practices/experiments about it tomorrow. Im tired as hell.
>>
yume nikki online
>>
You missed the point of yume nikki.
>>
>>173722435
Then what are you whining about?
Its your game, go crazy with your own canon. Improve what you think is shit.
>>
Is Gun Cat kill?
>>
>>173706510
Congratulations. Your demo is kind of shit in that it barely functions, but I have much hope for the final version of your game. Will likely buy.

>>173707210
https://panstas.itch.io/world-of-horror
>>
but that's the fun of it.
>>
Literally what does "online" add to yume nikki other than ruining the atmosphere?
>>
>>173721528
no seriously, what engine do you use? I need to know so I can an idea of what kind of workflow I'll need to use.
>>
yume niggy would make a good loli jam game
>>
no because it has no lewd
>>
lewd is in the eye of the watcher
>>
imagine. multiple bikes. More effects if you pay the DLC.
a store to buy more games for your NES
>>
>>173721528
the only good response to this meme yet
>>
>>173722812
You won't fool me with your double baitpost.
>>
Actually started deving last week. Feels good man.

Making a simplistic TCG. Looks alright, mostly making sure the basic ward/rush/death/etc mechanics work and it feels good. I don't like TCGs that much, but my friends obsess over them and I figure it's good practice.

"but what separates your game from others? "
targeted for and has mechanics taking advantage of VR. Will still be playable on PC tho
>>
>>173723052
please dont give nintendo any more jew ideas.
>>
>>173723127
i do what I want.
>>
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A VR SHMUP
>>
>>173723119
>A VR TCG
Wow anon, all you need now is to make it early access and add an open world and youll check off all the memes.
>>
>>173723079
your loss, I guess I'll just make art for someone else's game. if you change your mind, let me know what tools I'll be working with.
>>
>>173723119
>VR TCG
Now that's some autism I can get behind, there's a huge thirsty Yu-Gi-Oh! audience waiting for the perfect clone of the series with giant monsters and shit.
>>
>>173723359
Not that anon, but I am open to collabing with an artist. First, I have to know: do you make 2d or 3d art?
>>
>>173723503
Thats AR you weenie
>>
>>173721083
why do you need krita, a wacom and photoshop to make such basic textures
>>
>>173723298
Literally saw 0 TCGs for VR on steam. Try harder.

Also, implying I'm going to release this on EA and not just forever tweak it with friends. Though charging for packs would be easy shekels
>>
>>173723731
Well I figuratively saw literally millions of figurative card games on literal VR.
>>
>>173723693
I know that you peanut, but VR can emulate it.
>>
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Jiggle physics. Maximum keks f this gets me banned
>>
>>173723287
http://www.vanguardv.com/
>>
>>173723359
What program do you use to draw?
>>
>>173723926
jofer stop
>>
>>173721083
>almost done with the scene
Not with this horrendous lighting you aren't
>>
>>173723926
good effort, but you're stretching the term "jiggle" beyond its intended meaning
>>
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>>173723813
0 of these are TCGs. The only ones that might fit are 6 pages down and obvious asset store bait.
>>
>>173723926
i'm more triggered how the legs never fully extended and knees are always bent
>>
>>173724049
I'd rather ask him what tablet he uses.
If it's an old ctf 420 I'd dump his ass.
>>
>>173724249
>420
BLAZE IT
>>
what feature are you working on now anon?
>>
stop arguing
make games
>>
>>173724540
Some sprites and portraits.
>>
>>173724540
Just fixed my timestep so that I am now able to begin with projectiles and physics.
>>
>>173723984
Admittedly pretty cool after seeing their pitch video.
>>
>>173724540
Ideaguying
>>
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>>173724206
Thanks for the actual feedback. I'm aware of the weird topology near the hips. I'll fix it in the next iteration of the model.
>>
>>173723359
If you're interested in I'm making my own engine in C++ and could use an artist.
>>
You know the trope of the magic brush/pen that whatever it draws/writes becomes real? IE: the magic brush, the celestial brush, the cosmic forge, etc.

Is there a word for the creations of such devices?
>>
>>173725656
like the creation of the brush itself?
>>
>>173725656
Not really

But you should read Ficciones by Borges and "Tlön, Uqbar, Orbis Tertius" in particular.
>>
>>173725656
weave
>>
>>173725986
Sorry, I mean the things those devices create.

>>173726036
I'll check it out.
>>
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What do you think? Do the houses fit in with the witch?
Grass and rock textures are placeholder, doors and windows SOON.
>>
>>173726198
The grass and rock unironically look better, the houses look grim and I dislike the wooden house in particular.
>>
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Spent an utter fuckton of time trying to understand blend modes so I could use alpha masking with shadows. Finally got the shadows working, still can't properly visualize blend mode math
>>
>>173726175
..paintings
>>
>>173726198
I get an "If I walk in there I'm going to be murdered" vibe from the houses.
>>
>>173726293
Can you elaborate a bit on the grim part? Is it the colors? Or the general look?
>>
>>173726198
Really not a fan of the wooden texture, not sure exactly why. My gut feeling is that there's too much contrast there, it's distracting from the simple witch
>>
>>173726429
They are too dark and the texture looks "dirty", while the rest of the graphics have flat bright textures.
>>
>>173726327
I really like the look of your game, anon. Please don't fail.
>>
>>173725656
If such a device plays a prominent role in your world you should make a word for them. Preferably just appropriate some english word and don't go full fantasy.

It also depends on the properties of the objects. Are they indistinguishable from the real thing? Does destroying the brush destroy the painting? Are they mere illusions, satisfying the desires of the creator but invisible to everyone else? The answers to these questions inform what kind of metaphor you use for the name.
>>
Should I learn Unity engine or UE4?
>>
>>173726198
hey youre animal crossing atelier dev right

your game looks beautiful
I think the environment should be a little more forest-y to make it all fit together though
>>
>>173726198
I think the wood is too busy (and maybe too dark) compared to everything else
>>
>>173726545
If you have to ask, unity. Try UE4 at some point too.
>>
>>173726545
UE4
>>
>>173726198
I think you should change the witch's colour scheme
>>
>>173726545
What is your goal in life?
>>
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Progress. What do you think?
>>
>>173726327
Maybe try Casey's videos? I know it's a shitton to sift through but maybe it helps...

This one in particular should cover alpha blending and explain it.
https://www.youtube.com/watch?v=ydiHNs1YQoI
>>
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>>173726531
Thank you anon, for your sake I surely won't.

I'll keep working on Whimp until it is finished or it kills me
>>
>>173726664
Consider, for a moment, the fact that I'm an idiot and had to switch from computer science because I don't like coding.

>>173726695
Make a simple point and click adventure with some basic 3D assets.
>>
Here's a better question: Which has better tutorials, Unity or UE4?
>>
>>173726327
really talented artists in these threads
>>
>>173726745
Holy shit that's a ton, thanks

I'll sift through it at some point, although I achieved my desired effect, so I'm happy at least for now
>>
>>173726792
Rpgmaker. Or game maker studio
>>
>>173726721
Uh....
>>
>>173726897
>3D assets in RPG Maker or GM
Are you a sadist, anon?
>>
>>173726547
Oh don't worry about that, I have some trees and shit to decorate the village.

>>173726626
Yeah I'm definitely going to work on the wood texture.

>>173726685
How? I realize white is a bit unusual but I find it cute. I'm thinking of having different outfits in the game.
>>
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>>173726852
>tfw you are 337 videos behind and will never catch up before the project ends ...
>>
>>173726946
You are the one who dropped out of comp sci and now wants to make a 3d game. Making 3d assets isn't going to be any easier FYI
>>
>>173726946
No but I know limitations when I see them. They couldn't tough out a CS degree, I don't see 3D modeling and animations in their future.
>>
>>173726798
Unity.
>>173726792
UE4 has blueprints which is visual scripting. But you still need to know programming concepts to avoid spaghetti.

Do you mean a classic point and click or would you be open to the more modern take on the genre? Where you walk around a 3d environment but the gameplay is still matching items in your inventory to uses in the world? Both UE4 and Unity are better suited to this kind of game.
>>
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>>173727051
Forgot pic.
I'm still going to make more (and stop reusing textures so much), but this should be enough for now.
>>
>>173727147
I'm not him tho, but suggesting GM or RPGM for 3D is insane.
>>
>>173726798
No doubt Unity has it beat in sheer quantity, but Epic's tutorials and livestreams are really good and I'm not aware of Unity having something comparable to the Context Examples project which is a very good way to learn.
>>
>>173726910
Don't feed him..... delete this...........
>>
>>173726721
looks like dick
>>
>>173727245
Unity is an engine made by nodevs
>>
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>>173726832
Can't say shit about talent, but I'm definitely committed to improving
>>
>>173727213
Yea anon, that middle tree sticks out. I think these darker textures are messing you up.
>>
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WEBSITE MAKIN'
>>
>>173727213
hey do you have somewhere that you post your stuff besides /agdg/?
>>
>>173726721
Easily the worst thing EVER posted in /agdg/. Good job, idiot!
>>
>>173727315
Very nice
>>
>>173727196
Like WASD movement but with an inventory of items that you use and interact with around the world.
>>
>>173708241
It happened though
;_;
>>
>>173727213
Maybe go with dark leaves for all the trees? Using the same super saturated green for grass and leeaves gives you little contrast.
>>
File: Capture.png (4KB, 293x249px) Image search: [Google]
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Can you help me this snafu?

I have a problem using a logic component. I have to express the pictured truth table as a sum of three two-input products, (x and x)or(x and x)or(x and x), and I can not invert input, but I can invert output. I can set inputs as a, b,c, d, 0, or 1. With this desired truth table, a is irrelevant.

1. No inverted inputs, only the output.
2. a,b,c,d,0,1 = legal inputs
3. (x and x)or(x and x)or(x and x)
4. 001x and 010x =true.

It seems impossible to me, since i can't invert b,c, or d, I can't check for 000 with an and gate with two inputs that cant be inverted. This means that checking for 1xx and x11 is the best i can do, then inverting the output. It would be trivial with inverted inputs allowed.

Is it even possible?
>>
>>173727419
YOU ARE SO CLOSE

How close are you?
>>
>>173727486
But why 3D
>>
>>173727213
those two kinds of trees shouldnt be right next to eachother, the map should sort of blend into a different kind of forest with evergreen trees
>>
>>173706195
Post progress.
>>
touhou shmup 3d VR online
>>
>>173727594
Because I want to start stepping into 3D development and I have a friend who is a 3D asset artist and wants to help.
>>
>>173727557
Jun. 5th
>>
>>173727486
I've changed my recommendation. All you need is a basic inventory script and some system to store all the triggers (which location needs which item and so on). UE4 has better controllers out of the box and looks better too. There are definitely tutorials on both of the systems that you need.

This assumes that you can get good enough at 3d art and don't drop out like you did CS.
>>
>>173727315
looks a bit like gba era kirby on the right
looking forward to your game
>>
>>173727396
You have a point. Since I make these one at a time, I rarely compare them and see how they fit in together. I'll work to fix this soon. Thanks for the feedback.

>>173727420
I have a tumblr squaredev.tumblr.com but I rarely update it.

>>173727534
That's true, I'll definitely play with the colors, though the grass is placeholder so the final result will look fairly different.

>>173727606
Well yeah, I just placed all different models together to show them off here.
In the actual game I'll place them in a way that makes sense.
>>
>>173727539
>I can not invert input, but I can invert output.
What do you mean you can invert "output"?
>>
>>173727742
Ah. Then go for it anon, remain nodev no more
>>
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How long did it/will it take to make your game?

http://www.gamasutra.com/blogs/JosephMirabello/20140407/214931/How_Long_Does_It_Take_to_Make_an_Indie_Game.php

This guy took 3850 hours.
>>
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>>173727765
It's meant to, I had to go through a redesign because his face used to be nearly copy pasted from the old kirby sprite, you can see that in pic related

I appreciate that! I'm doing so much stuff all over the place for it that's it's hard to feel like I'm making progress, but I'm hoping to get a nice demo out over the summer
>>
>>173726721

looks ok, keep at it.
>>
>>173727796
I can invert the expression with xor 1. Implementation is irrelevant, The important part is that you can express the 0's and invert to get the correct truth table.
>>
>>173727743
Better hope E3 leaks dont start.
I'd take the extra time and just pick a date between the end of summer and fall game drought.
>>
>>173727913
I'll let you know as soon as I stop dropping projects
>>
>>173727913
15 hours or so.
>>
>>173727539
Why can't you invert the inputs? They're booleans, after all.
>>
>>173727774
oh youre THAT guy
are you still working on that puzzle game?
>>
>>173728153
I don't think it's possible.
>>
>>173726721
wtf.
>>
>>173728426
Yes I am. Close to finishing it.
>>
>>173728267
Because that's the premise of the question, expressly stated.

>>173728452
I think so, too


I think i just needed a second person to look at it. Thank you.
>>
>>173728778
You're not getting agdg to do your homework, are you?
>>
>>173728778
I mean, by De Morgan's principle, you can either have all your inputs unchanged or all negated. The function is (D and (C xor B)) which is impossible to express as a sum of products without some inputs being negated and some not. So it's impossible to do.
>>
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>start game as a complete newfag at coding
>not great now but much better than before
>shitty old clusterfuck code still biting me in the ass
Who knows this feel?
>>
>>173728890
he hasnt hit /dpt/, but it does sound like homework.
>>
>>173726721
why is it so grainy? is the original image banned from 4chan?
>>
>>173728890
I am. Or rather, I just wanted someone to confirm that I have to fail the professors. The question is much longer, this is just the problem that I couldn't resolve.
>>
>>173729059
Pretty much everyone, programmer or not.
>>
>>173726198
The wood texture is no good. Rest of the texture is actually too detailed compared to the witch. Actually, the grass is quite fitting.
>>
>>173726198
might also look better if you turn off iso view and get some shadows in there
>>
>>173727951
>that shitty pallet
he literally looks like he's standing on shit, that character looks out of place
>>
>>173727539
in other words you mean that you have to conjunctive normal form. Why do you have to describe it in such a convoluted way, anon? Do you learn nothing in school?
>>
>>173729936
Correct.
>>
>>173728194
why are you stopping projects?
>>
In Gamemaker, is there a way to change a tileset within a room without looping through all placed tiles and replacing with tile_set_background?
>>
>>173724540
procedurally generated tilemap in Unity, first time trying that.
>>
>>173724540
backstory generation system
>>
>>173727419
>Roguelike
You piece of shit
>>
>>173724540
Building an addon/extension library
>>
>>173730676
ha
>>
>>173724540
Finishing my scenegraph
>>
>>173724540
Wrapping up NPC daily schedules system.
Then its on to saving important information like farm layout, NPC affection, inventory.
>>
>>173729676
Yeah it's an old image, I was just using it to show the character's old face
>>
>>173730676
yeh, we like roguelikes.
???
>>
>>173701523
>$1/level is too much
?

>>173700104
That looks... interesting, but there's no way you could make an entire game's worth of appeal from just visual "style" because after 5 minutes the player will have seen all the style there is. Or could you...?
>>
>>173701523
This.
>>
>>173731473
It's a >reeee roguelikes/roguelites post
>>
What is a decently priced laptop with a decent sized screen that I can use for gamedev?
>>
>>173732030
>>>/g/
>thewirecutter.com
>fucking google
>>
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First time using zbrush, i have no drawing background.
How close am i to living off of patreon?
>>
>>173732030
Go find a nice mac.
>>
>>173732124
2 minutes
>>
>>173732124
new boy found!
>>
>>173732124
horror games funded through patreon when?
>>
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Sprytile is pretty great.
Definitely going to do something with it in 10 years
>>
>>173701523
The average number of levels is 5-6
The average time per level is anywhere from 3min-5min
The average run time of a full playthrough of a shmup is 24-36min (longer isn't actually better as these games tend to wear on your concentration since they lack saving mechanics so must be full played each time.)

That said the price range of shmups that meet this criteria is fairly large and is about 5usd to 30usd (there is one case of higher but that is a well established franchise). The normal range seems to be 9-15usd for indie/doujin and 20+ for AAA offerings (again with a few variances in each category).

That said a well made shmup at 5-6 levels at 4-5min each level can ask and will get 10usd as long as the game is actually fun and well presented.
The issue here is that for the core audience, fun usually means a proper scoring system and online leaderboards and replay saves. If scoring in your game is just 'kill this thing and it adds to the score' then you are already fucking up if you want the current core audience. You will get sales with those looking for a more traditional experience, and probably enough sales to get you to your next game (if the game is quality of course) but you will definitely lose a ton of staying power and replayability.

Alternatively make your game hard as balls (but fair) and it might be able to thrive off of that as long as it is fun to play.
>>
>>173732627
seems really niche

the game would have to be fairly impressive for someone to not take the steam refund after trying it
>>
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>>173732230
>>173732235
>>173732346
heres my reference. i guess 30 minutes of sculpting is not practice enough.
>>
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Can anonymous post the recap template?
>>
>>173732930
Basically. This is the crux of the matter. You make a shmup because you love the genre. It is niche and despite 'bullethell' being a popular tag nowadays actual bullethells are a niche within a niche and an even harder sell.

tl;dr make shmups because you like shmups

They are simple to make at the basest of levels which is a huge trap for most. The real work comes in polish and proper mechanics and balance and all of that is for little return in the end.
>>
>>173726198
wood bad
stones ok
not enough lighting information in textures, look dull
>>
File: Unity 2017-04-11 16-04-05-16.webm (2MB, 960x474px) Image search: [Google]
Unity 2017-04-11 16-04-05-16.webm
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Got some random progress in this webm that wasn't in the DD13 build:
Transition into and out of the loading screens
Blood splats when blood particles hit surfaces
That expanding circle sprite when you block something
And a bunch of stuff not in the webm, like bug fixes, UI improvement and a new level between 1 and 2 to help ease players into the difficulty
>>
>>173733480
>me stronk, me like banana
>>
>>173733561
Oh hey you actually posted progress in the thread. Keep up the good work.
>>
WHERE THE FUCK IS PLACEHOLDER KUN
I FEEL LIKE SHIT FOR REALIZING I HAVENT SEEN HIM IN AGES

PLEASE DONT TELL ME HES KIlLL
>>
>>173732963
try using front and side refs and just following the actual curves of the body

>>173733803
he has art now
>>
>>173733803
He has sprites now. Legitimately good sprites. You spaz.
>>
>>173733936
>>173733985
Did he post in DD13?
>>
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I need to practice, give me something to draw
>>
>>173734191
Toy train
>>
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I've started a crowdfunding campaign and its going nowhere. Any tips?
https://youtu.be/b51Xyrupsb8
>>
>>173734191
An old, huge computer in a dark room full of wires everywhere, lit by a CRT monitor.
>>
>>173734191
a type of house of your choosing.
>>
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>>173733803
I'm making more sprites at a very slow pace and doing a bunch of refactoring in the process. Art is hard.

>>173734034
No, because all the progress since DD12 was art related only and many things broke in the process so I didn't participate in DD13.
>>
>>173734346
Have you tried advertising?
>>
>>173734346
>I'll ask for tips so they don't notice I'm being a shilling faggot
Fuck off
>>
>>173734191
I could use a landscape tileset for a building sim. The stuff on opengameart is crap.
>>
>>173734406
Oh shit. didnt even recognize it.
Glad youre not dead.
>>
>>173734346
There's no hook
>>
>>173734406
Man it's so weird seeing your game with art.
Animations are smooth too.
>>
>>173734346
Did you even bother advertising it?
>>
>>173734346
>Any tips?
Yeah, don't be a whoshill
>>
File: Understando.jpg (831KB, 1674x888px) Image search: [Google]
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Do you understando this agdg? Will a casual? Should I have text as well from an NPC you can optionally talk to here as well?
>>
>>173734346
>another generic space battle game
sorry m8. not interested.
>>
>>173734658
>non re-bindable keys
pretty gross 2bqhwy
>>
>>173734346
your company logo looks like shit, google dribbble
>>
>>173734658
>retard bunny and falling bunny makes death
????
>>
>>173734658
My eyes are being assaulted by a billion things trying to catch my attention all at the same time.
>>
>>173734791
You can rebind them but the tutorial UI doesn't change.
>>
>>173734346
First: literally who

Second: The visuals don't look very consistent, you've got pixel art mixed with more realistic looking backgrounds and that explosion looks lik those generic explosions you'd find on google.
>>
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Where did spooky space anon go?
>>
>>173734839
>the tutorial UI doesn't change
It's almost like you make bad decisions on purpose.
>>
>>173734839
>but the tutorial UI doesn't change.
Fredrick pls
But you really need to spoonfeed one message at a time.
Id honestly just show by example instead of prompts though.
>>
I know nothing about programming, but would like to learn. Is there a particular website or book that's recommended for teaching yourself?
>>
>>173735061
Do you want to learn programming or learn game development?
>>
>>173735061
You have to start in HS or earlier
>>
>>173735061
What language would you like to learn?
>>
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What happened to this anon? I'm just going through old progress I saved from 9 months ago. That's long enough to make a baby. Why are all these games dead?
>>
>>173735230
He wasnt sure what to do next in terms of mechanics & content.
>>
>>173735119
I mean, ultimately, I'd like to make a game, so that's where this is headed, yes.
>>173735151
I'm open. I don't know one from the other.
>>
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----[ Recap ]----
Game: HACK the F.B.I.
Dev:vestigial
Tools: Unity
Web: @vestigialdev
Progress:
+ Just going to put what I have into early access, h*ck it
+ Got permission to use the name/style of a real hacking tool for an in-game cameo
>>
>>173735487
You are better off choosing an engine and learning that engine's language.
>>
>>173735531
>+ Just going to put what I have into early access, h*ck it
just move on to a new project and cut your losses m8. Youve been on that for quite a while now. If you arent confident in it, dont waste others time.
>>
>>173734893
he realized it was just an asset showcase and fucked off
>>
>>173735487
>I'm open.
Here you go then: http://www.ic.unicamp.br/~pannain/mc404/aulas/pdfs/Art%20Of%20Intel%20x86%20Assembly.pdf
Or maybe you want to learn ADA or Haskell?There are so many flavours of programming languages it's impossible to help you if you don't know what you want.
>>
>>173735627
What's a good engine then?

I'd probably make a strategy game or RPG or something. Not decision based rather than reflex based.
>>
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>>173734665
it will be also similar to The Last Night. I just dont have money to pay artists to draw locations.
>>173734410
>>173734570
how? I dont have budget at all.
>>173734486
>>173734628
how can i expect a financial support from devs struggling to develop their own projects?
>>173734858
i posted here only a few times. Its old project. Nothing in video is final. Im trying to get money for trailer with good looking visuals.
>>
>>173735230
he realized it was just an asset showcase and fuckd off
>>
>>173735531
>Got permission to use the name/style of a real hacking tool for an in-game cameo
Sounds cringy. Is it LoIC?
>>
>>173735776
Read the OP and pick your poison.
>>
>>173735772
>Or maybe you want to learn ADA or Haskell?
dont throw those at a novice you melon.
>>
>>173732963
Source
>>
https://youtu.be/GmUiVXW4R5E?t=1m30s
>tfw people shat on the game for being in unity....
WTF UNREAL GETS AS MUCH MEME GAMES, MEME GAMES AND SHITTY COLLEGE KID PROJECTS AND YET EVERYONE SHITS ON UNITY IM SO MAD.

WTF
>>
>>173736042
shhhshhshshh calm down anon

It's just a game
>>
>>173736042
>Unity forces developers to include a splash screen
>UE4 requires personal approval from Epic to include a splash screen
That's the difference
Also Unity is worse
>>
>>173736387
Most people buy pro who are actually in it to make commercial games with it and you can remove the splash screen ez.
>>
>>173736042
It's a popular engine for amateurs so it produces a lot of entry level crap, it's competent enough for good games but beyond that you're better off using UE4.
>>
>>173736719
Yeah exactly.

So shit Unity games all have the Unity splash screen, but only good UE4 games have a UE4 one. Therefore people associate Unity with trash.
>>
>>173735230
Wasn't that a waifu jam game?
>>
>>173736730
Just because its free and available to amatuers doesn't mean it cant produce AAA I'm so tired of normies and gamers shitting on it when I want to produce quality games with it and not be made fun of to the point where I feel like I have to switch to unreal to be taken seriously.
>>
>>173734505
>>173734529
Thanks.
>>
>>173736956
It can't produce AAA, but it's decent enough for A and a half.
>>
>>173735914
LOIC is going to be in the game too, but this is a combination thing specifically for attacking wordpress sites. The game already has the player attacking a wordpress site as their first task, so it worked out perfectly that a new tool came out that did exactly that

>>173735691
This was actually supposed to be the new project. I don't mean Im going to drop it into EA and never look back, more like theres no more time left to nodev on it.
>>
>>173729059
This is everyone, no matter how hard you try. Most coding standards go out the window when real projects begin (not necessarily due to malice or laziness, there's just so much that's unaccounted for).
>>
why is any game is anime girls automatically interesting for you
>>
>>173737071
>more like theres no more time left to nodev on it.
alright, just checking, godspeed, lad
>>
>>173736042
unity is unironically bad. even the most graphically modest games run like garbage and the basic assets (e.g. shit like the shaders, that apparently nobody is able to edit and make non-shit, don't know how that works) are mediocre, making the games stand out in a bad way.
Moreover, the engine is beyond buggy and this translates to the games being buggy. This means memory leaks and crashes, but also GC pauses (since it's the engine's duty to make them not happen, either by changing the allocator (most c++ engines use jemalloc and arenas and the likes transparently for the user) or by choosing a non-shit scripting language like lua).
Unity games made by professionals can be counted in the thousands, yet one of ET's hands are enough to count the number of good unity games, and that's still being lenient about performance characteristics and our standards for games.
>>
>>173737185
its not. I avoid all Sakura-tier trash, and its not hard to tell.
>>
>>173733561
Looks pretty neat. Will the graphis stay like this?
>>
>>173729059
Shitty old code is a blessing, it lets you refactor and then you can physically see how much better of a programmer you've become
>>
>>173736042
I'll stop shitting on Unity games when I see at least ONE that doesn't lags, freezes and have huge fps drops out of nowhere.
>>
>>173737185
Anime girls make me automatically avoid any game they're in
>>
>>173737317
Shaders cannot save the mediocre lightning pipeline. And now we are at what? Unity 5.6? It seems clear the Unity devs are incapable of implementing a proper lighting engine to compliment PBR. Expect Unity to court mobile more and more with Unity 6
>>
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>>173737575
>>
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>>173734346
so theres still no suggestions about my problem.
>>
>>173737317
>yet one of ET's hands are enough to count the number of good unity games
kek

GC pauses can be a problem in the editor, but in a build they seem to be lessened
>>
>>173735939
michelle amara aka michelle jacot aka skylar rene (just found the last alias, apparently it's a lot of femdom/facesitting)
>>
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>>173738112
>>
>>173738226
What happened to the different pixel riot control games? All ded?
>>
>>173738112
How many people told you they wanted to pay money for your game? Before you started the crowdfunding mind you.
>>
>>173738135
Certainly, but they're still present in non-trivial games (and noticeable on more mediocre hardware even on modest games). It's not typically much of a problem but sometimes it can be, for example in very busy or tense moments.
>>
Unity 5.6 is great graphically, sadly it's less stable than most beta builds i've tried.
Doesn't help that the update breaks all the shaders i'm using, since everything is switched over to light probes.
https://www.youtube.com/watch?v=e53fGXQCabU
>>
>>173734658
(Bunny + Bunny over spikes)/Bunny Ghost

I'm not sure what the answer is. It's too tough for me.
>>
>>173738112
There would be if we thought you deserved even a penny.
>>
>>173738112
What problem? Your game simply won't gain any traction unless you advertise it, there's no secret code to success that we're hiding from you.
>>
>>173738453
i thought its only a way for us, i mean it will sell on steam and we even may get some controversial articles on media, but we just need to make it happent.
>>173738625
I posted a video here, anons said i can get a few bucks. Around 2k if certain.
>>
>>173738112
I'm not trying to be a dick, anon. I'm just trying to give you honest feedback. Your game looks shitty and boring.
>>
>>173738725
yeah, even fart apps make more.
>>
F I N A L L Y OVER A HURDLE.
HOWS YOUR GAME COMING ALONG /agdg/?
>>
>>173738815
its nowhere to its completion or final looks. Thats why i asking for a little amount of money.
>>
>>173739014
i quit and went to business school instead
>>
>>173739014
>24 files changed, 1114 insertions(+), 16 deletions(-)
pretty good, thank you for asking.
>>
>>173739252
There are a ton of games here that are nowhere near completion and I'd play a lot of them over yours. Like I said, not trying to be mean. It's not just visuals.It doesn't look fun to play.
>>
>>173734346
For the trailer in particular:
- Don't open with your company logo. Use the game logo which is decent. A company logo is worthless for a first-time company.
- You spend the first 30 seconds downplaying your game.
- First 30 seconds only shows a 2d ship scrolling across space. This is NOTHING.
- Put holo-chan WAYYY earlier
- You spend a lot of time saying nothing. "Varied and interesting gameplay" really says nothing about what your game is.
- The indie sob story doesn't work these days. Every team is working hard with no cash. How do you stand out?
- We know what cyberpunk is. Sell us the setting with images, not words.

Positive:
- The VN angle has some potential. Showcase it more prominently.

>Oversaturated and dangerous market
LMAOOOOO
>>
>>173737185
Because they usually care about art and giving characters different personalities as generic as they might be
>>
>>173739771
because we unable to showcase all the features, because of the lack of funding and therefore sprites.
>>
>>173739912
Listen to this gal.
>>
>>173740025
>I have nothing
>but please give me money
You're learning why this won't work
>>
>>173740025
Anon, no one has any funding here.
>>
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Progress: added beam weapons to capital ships

I think I need to tweak it more, make it last a bit longer or something. It needs more UMPH. It fires a bit to fast too.

But other than that considering I am NOT a VFX artist or artist at all I'm not totally disappointed in myself. Feel free to try and make me so with criticism.
>>
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>>173734793
then take a look at my artist latest suggestion.
>>173739912
ok, but what should i do? Get over my failed crowdfunding campaign and move on with suicide?
>>173740315
thats why i dont beg for money, i ask for advise on marketing part.
>>173740237
i actually ask for a little bit of many so i could show you everything we want to make.
Its just fucking artists, they dont work for free. And you wont be interested in looking and empty placeholders.
>>
>>173740523
The problem is not that you didn't have enough art to show off, the trailer had enough of that. Gameplay is where it lacked.

And that's all besides the fact that you didn't have any marketing to begin with, tumblr and twitter posts aren't marketing and you will have to roll up your sleeves and shill it every fucking where if you want any views.
>>
>>173740523
The harsh reality is that no one gives a fuck about you or your game and no one will unless you can show us something novel or interesting. I gave you some tips on what to remove from the trailer. But you have to fill the void with something interesting. YOU need to answer what makes your game unique among all the topdown space sim

There is always a chance to redo a crowdfunding campaign, don't worry about that. Your goal is pretty modest, actually.
>>
>>173740951
it doesnt featured planetary locations similar to The Last Night.
Do you have any specific suggestions for a place to shill?
>>173741058
i might dont have that chance, because of lack of patience of my artist. Currently we trying to raise funds just for her. I dont have free artists.
>>
>>173740523
>And you wont be interested in looking and empty placeholders

Placeholder-dev posts the most consistently complimented progress here you dumb shit.
>>
>>173740523
Oh and another thing on the crowdfunding: people can be afraid to donate to indiegogo because of the partial funding. You can walk away with their money even if your goal isn't met. Kickstarter will only pay out if the goal is met. Kickstarter also has some decent natural traffic on the site too. Idk if that's available in russia though.
>>
>>173741314
Your project is pussy whipped my man. Better luck next time.
>>
>>173738498
>tense moments
nigga how would a moment being tense lead to GC hiccups
>>
>>173741460
so what? They get funded with those or something?
Currently my programmer busy with full-time job and cant post even placeholder updates.
>>
anime game ideas?
>>
>>173740359
I still love FreeSpace's beam weapons, especially spooling and cooldown.
https://www.youtube.com/watch?v=7_XmWqH74io&t=145

Not sure how applicable it is if your game is tactical command as opposed to flight-control.
>>
>>173741673
cunt
>>
>>173741621
try actually reading his post
>>
>>173740359
Too much light, use shadows to hide most stuff so the players brain fills in the shadows with details that arent there

Way too close proximity, space is supposed to be astronomically vast, getting ships that close together loses its sense of grand scale
>>
>>173741652
>Not the programmer
>Not the artist
What the fuck do you do?
>>
>>173741857
gamedesign, writing, shitposting. My guys dont do anything on their own.
>>
>>173741973
>>173741652
>he's an idea guy

This general is for devs only.
>>
>>173737317
>>173738135

Actually follow their recommendations and you'll be fine

https://unity3d.com/learn/tutorials/topics/performance-optimization/optimizing-garbage-collection-unity-games
>>
If Unity had proper garbage collection it would collect itself lol
>>
>>173742131
I don't use Unity, but are you telling me you have to write your own garbage collection?
>>
>>173742131
Is that why nobody in the world is fine?
>>
anime game ideas?
>>
>>173742254

just looked it up and it is like java since it is automatic.
>>
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>>173741790
It's just a testing level with unbuilt lighting so I can see everything happening (mostly for my AI avoidance) which is why it's so bright.

Similarly they're only so close so I can easily look at the impact effect and the beam effect. It's not a snippet of gameplay, just a test level set up.

So my combat sections won't have the distance problem but yeah, I fixed up the lightning.

Is this better?
>>
>>173742081
dude, even kids can use Unity, my purpose is to get things done. Everyone in my team busy with real job. How do you expect someone of them to run campaign or gather feedback?!
>>
>>173742254
Optimizing around garbage collection means avoiding ever using it. The problem is not the performance tax but the fact that it is spikes unpredictably, causing frame drops.

>>173742390
3d or 2d?
>>
>>173742390

like a game based on an anime or a game story/gameplay that would be similar to anime?
>>
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>>173742208
>>
I forgot this last night, but it can stand on its own\
these are my notes as I was working on something:
-- add messages when the player presses things on an improper device while in a control dialog
---- pass in an argument to chunky_input stating the input type (input_device) ALONG WITH game_status.input_type
---- set game_status.input_type when needed, clear it when needed
---- use local input_device and game_status.input_type to check for using the wrong device in the wrong menu

---- add keyboard clash message
---- add timeout for input type clashing

---- make a chart of which combinations of inputs cause the main pause menu to bug out
---- seems that when input A is used to create a control_cross situation and then input A is also used to leave the menu, that's when input A stops working for menus, stops working long term even, until the menu is entered and left with input A

---- find a way to set game_status.input_type back to the appropriate one when leaving control_cross
---- try an intermediary game_status.menu, control_resume
---- set it back to controls before the main branch block in the discrete input function

---- try just setting game_status.input_type to nil when leaving the controls menu with the incorrect device

anyone else want to post dev notes?
>>
>>173742208
I laughed
>>
>>173742490
Well, I think you already got some pretty decent feedback in this thread, I think you can get a decent idea of why the campaign didn't work out and how you can improve it next time.
>>
>>173742771
i just telling you there may wont be a next time.
>>
>>173742932
You get what you deserve.
>>
>>173742932
Not to be crass, but that's not our problem. I don't ever want to play your game anyway. You came in here asking for help and people told you what they thought. All you have are excuses.
>>
>>173742932
If you give up at the slightest hardship then maybe game devving isn't for you, I would personally dump the art bitch and find someone who is actually interested in the project instead of forcing the team to run a kikestarter.
>>
>>173742390
Do you mean a game with anime art style or game that follow current anime trends?
>>
fuck off slavs and other third-worlders
reading broken english is disgusting.
>>
>>173743170
first one
>>
>>173743336
Third worlders are the majority here on /agdg/ you silly billy.
>>
>>173743479
no they are not.
And any strawpoll wont change that.
>>
>>173743075
I deserve at least a chance to get things done.
>>173743121
you said its shit and should start over. No one said i should go there and do that.
>>173743124
i talked with more than a hundred artists. They just dont work for free. The one who were, left soon enough.
>>173743336
im sorry, leaving soon. Theres no way to find help here.
It was ok when i posted some WIP, but now when i try to raise some fund for my team (im more than willing to work for free) everyone is shitting on me.
>>
>>173743621
>I deserve at least a chance to get things done.

pffffffthahahha what planet are you living on

You'll make due with a credit card
>>
>>173743621
You got the chance many times over and squandered it every time.
>de
>fucking
>serve
Are you 12?
>>
>>173724540
My map editor
I changed some of the key bindings to be less terrible and now I'm working on bitmap font loading
>>
>>173742454
Dunno if you're going to do visible damage but if you do, images of an oil refinery at night make good source material for damage... lots of pipes lit up by orangey light
>>
>>173743336
B-but Anon, I'm Hungarian, can I stay please?
>>
>>173743589
America is third world tier.
>>
Is it possible to one man army a game similar to Super Mario Galaxy from scratch in C at a rate of an hour a day?
>>
>>173743621
>Leaving soon.
Good. Sick of your sob story. You aren't entitled to anything.
>>
>>173743769
Only if you're hungary for progress.
>>
Stop shitting all over thirdworld idea guy's dream aggy daggy!
>>
>>173743621
>got like a dozen replies with good suggestions and advice exactly like you asked for
>cries about it
I understand that you are frustrated at the failed fundraising but you should stop trying to act like a victim here.
>>
>>173743845
It will take you 4-8 years at that rate
>>
>>173743724
i hate it "deserve" talk. All i have in my country is shitty government robbing me and taking away my rights. All i want is getting away from here.
>>173743891
there was only suggestion to make mobile demo with ads, thats it.
>>
in unity, how would you guys do an rts system where a certain building would spawn units? still getting use to it and how to share data between scripts.
>>
>>173744038
You got a reply with 8 good suggestions just for the trailer and you literally replied with "move on with suicide".
The problem here isn't the replies but your attitude.
I suggest you stop posting since your emotions are obviously running high and you are getting flustered by shitposting.
>>
>>173743845

in C? what an absolute mad man.
>>
>>173743336
why you are mad about ESL funposting? :^D
>>
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>>173744315
yeah, all marketing thing doesnt go as smooth as i expected. I need some sleep. Thx everyone, im really sorry for my shitty attitude. I hope we get along later.
>>173741568
its not available in Russia.
>>
>>173743880
>OP is literally a 3rd world Kickstarter scammer
>"g-guys stop being mean..!"
>>
>>173743621
>It was ok when i posted some WIP, but now when i try to raise some fund for my team (im more than willing to work for free) everyone is shitting on me

I've been positive about your project in the past but that was when I didn't know you were just the ideas guy.
>>
>>173743406
Diablo but anime
>>
I wonder if Stardew Valley dev regrets choosing xna. I bet he could easily make another gazillion dollars on ios/android sv version.
>>
>>173745452
It's not like there's some sort of library that cloned XNA exactly so that indie devs could port their games on other platforms exists.
Oh wait.

Monogame ya dingus, Bastion and other devs used it.
>>
>>173745452
I wouldn't regret not making more money if I made as much money as he did
>>
>>173745293
so what?! You disrespect Kojima too?
>>
>>173744656
>scammer
theres more reason to release product than run away with small amount of money.
>>
>>173744056
Make a script. Attach it to the building type prefab that does the spawning. Make that script have public members "number_to_spawn" or some shit. Whenever the building (or button, or whatever) is clicked on, add to that number.

In the script, whenever the number isn't 0 (check via update loop I guess), start an internal timer. Whenever that timer counts up to a certain number, reset the timer, decrement the numer_to_spawn, and create a prefab soldier or whatever x/y offset from the building. This is all said with nothing known about how your systems (update loop, timing, UI) is in your game.
>>
Goodbye, AGDG.
I'm sad that this was the last thread.
>>
>>173747817
>he doesn't know about the new thread
>>
>>173748068
Did you just presume that guys gender?
>>
>>173748738
Did you just assume I was talking about that guy?
>>
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>>173747817
>>173748068
>>173748738
>>173748819
>>
Damn, writing tests feels great. Fixed 4 bugs already, and they're bugs I would probably never have found out until it was way too late.
>>
>>173745619
Kojima is a fucking hack so yes.
Thread posts: 780
Thread images: 112


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