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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

Previous thread: >>173593735
>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur
>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri
>>
bout damn time
>>
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Elf players, use this
https://steamcommunity.com/workshop/filedetails/?id=790412525
>>
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So the Awakened Empire surrendered.
>>
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Welp, i took people's suggestions from the thread and started a new game.
>Small galaxy
>(Almost) max number of AI empires
>One fallen empire, two advanced starts
>Hyperlane only
>Ironman

Hopefully this is fun. Or at least a little interesting.
>>
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tell me lads, should I conquer them?
>>
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And then this happened, this normal? All their planets are abandoned. They had about 100 population before the "Total Victory" win condition. Now it's just a bunch of empty worlds.
>>
Seriously though, which of these starting Ascension Perks is good? It's not like you're allowed to change these so I don't want to fuck it up.
>>
>>173648521
>should I conquer them?
The answer is always yes
>>
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Here is my plant hive mind. I liked the idea of a sentient plant becoming the planet. Now it buds off into space to find nubile alien women to... investigate.

With it's feeler.
>>
>>173648606
They're all useful
>>
>>173648385
no
>>
>>173648606
mastery of nature lets you clear any tile blocker for free, I usually pick that
>>
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>>173648578
Also unbidden happened a few days after the "War in Heaven" ended. 2/3rds of my fleet is gone, I'm low on minerals and now the Unbidden just appeared in the middle of my empire.

It would take years to rebuild the fleet and I don't have years.
>>
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>>173648690
But which is the most useful? I don't know how good a +5 boost to core worlds is, or if that 10% science superior? What about the one for extra unity?

>>173648756
My problem with that one is that tile clearing is cheap, and you're going to get techs to do that eventually anyway. It's one of those things that's only really important for the impatient, or people with a really bad set of starting planets.
>>
>>173648882
I'm a fan of:
+25% border range first
+5 core worlds
+10% science

In that order. Leaves enough for 2 ascention (robot, psi or genetic) and voidborn+megastructure+ringworlds.
>>
>>173648882

Mastery of nature allows you to forgo worrying about money and minerals, though. Instead of spending 100 minerals and 100 energy on just one tile, I can get 1/3 of a colony ship, a corvette, 2 buildings, an upgraded building... many more things that I imagine I'd get from the other ascension points.
>>
>>173648668
> ooga booga where the mammalian women at
I like the premise, if I ever bother to get Utopia I'll probably rp my hivemind as a tentacle monster who literally rapes everyone to death by pleasure overload and that's why the purges happen.
>>
I liked it better when threads weren't over in a few hours
>>
>>173649046
>Instead of spending 100 minerals and 100 energy on just one tile
If you're clearing tile blockers in the early game when 200 mana is still something you worry about, you're doing it wrong
>>
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We r8'ing each other's factions now?
>>
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>>173649292
>
>>
Does upgrading a starport increase its maintenance? by how much?
>>
>>173649039
Is the border boost that big a deal? Though that may be because of my situation, there's this huge nebula full of resources but ZERO colonizable planets, for anyone, to the north of me.
>>
>>173649838

I'd say it's situational. If there's something really good but not worth building a frontier base for, +borders can help. Though, there are other sources of it in the early game, can get a society tech for +20% and Supremacy opener for 20%.
>>
>>173649547
Upgrading it in levels doesn't add maintenance, building modules does.
>>
>can tolerate eu4
>like ck2
>like civ 4
>like civ 5
>can tolerate civ 6
>cannot for the life of me finish a game of stellaris
>>
can someone post the weapons tech tree?
>>
>playing as fanatic spiritualists
>meet other fanatic spiritualists

I can feel a crusade coming on
>>
>>173649292
>accepting refugees
>Megacorporation
b-but anon you dont want to exploit that poor refugees as cheap workforce r-right?
>>
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Tell me what you think about this Civ.
>>
>>173650005
It's because not only does Stellaris have shit win condition and no real ending, the late game is where fun goes to die.

Late game crises are suppose to make the late game challenging, but they either pop up on the other side of the galaxy, where they get wiped out by the AI or snowball in an unstoppable juggernaut, or they pop up right next to you and you mop them up in a few seconds. The only fun I have in late game anymore is hoping that the War in Heaven pops, since it functions a bit like realm divide in TW Shogun.
>>
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OH GOD THEY'RE SO CUTE
AAAAAAAAAAAAAAAAAAA
>>
>>173650525
I want one
>>
>>173650525
>[purging intensifies]
>>
>>173650494
>lets give the player 50 more years to prepare, guaranteeing they will have more fleet power than they know what to do with
>lets make the AI's all effectively gang up on the threat, so they can defeat it on their own

genius, wiz, absolutely fucking genius
>>
>>173650525
8/10 would subjugate, convert to empire's ethos and genetically modify to fit a role in it
>>
>>173650482
I like it!
>>
>>173649292
Didn't you do a MP session with some other people from here a while back?
>>
>>173651339
Thank you :)
>>
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>>173650525
>>
>>173648385
Some guy was making these 10/10 looking orks, then randomly stopped and never posted a finished version

Still upset desu
>>
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>>173649292
Hey cousin, mind if we come hang out for a while?
>>
>>173650005
>like civ
Well you're a filthy plebeian casual see, thats the problem here boyo
>>
>>173651378

No. I just made up that meme though I'm sure other people did it before, it was just a meme.

I'm quite glad Utopia added in a few 'cute' portraits to the game. Nice aliens or not we needed some cute ayys.
>>
>>173652101
>havnt released any more portrait packs
Yadayada "DLC jewry"

But I would still like some more portraits paid or otherwise. I would kinda like something with more animals akin to earth animals gone sentient, like rats. Or a rat portrait where its actually 8 rats all on screen at once.
>>
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>>173652304

What like, a hivemind? Or just family groups?

Or do you just like small rattos?
>>
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>load up a new game
>decide to play tall
>pick warm engines
>just jet around to what is in sensor range
>8 habitable planets of my type, plus 3 not
>23,23,19,16,15,13,13,10
>all of them will fall within my borders after a brief extension
wew
>>
>>173650494
if end game crisis are too easy for you maybe you should decrease the size of the galaxy, or better yet decrease the number of habitable planets. I usually play with 600 system with .25 habitable planets and I can manage prethoryn/AI uprising but unbidden fuck me in the ass every time.
>>
>Colonize a holy world
>Give it to an AI you dont like

Would this work?
>>
>>173652603
Well this is just a portrait, but it would be like a small group of rats all together on screen

People could pretend its a hivemind, or maybe just overcrowded.
>>
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>>173652304
>>173652603
a bunch of rats holding eachother up to appear as one giant rat and using a sci-fi trenchcoat to conceal the rats
>>
>>173652730
If they don't flat-out refuse because of the modifier, the FE would declare war on you faster than they would accept.
>>
New playthrough in stellaris and been into wars, conquests, purge, and slavery more than any of my playthrough. Somehow this dlc is called "utopia".
>>
>>173652626
>tfw only two habitable planets which aren't located on the other side of another fucking empire
>>
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>building a habitat on uranus
>>
Is there no way to stop autopurging conquered worlds as a hive mind?
>>
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>When you see it
>>
>>173653223
No. You're hive mind can't handle other races so it turns them into soylent green.
>>
>>173648406
I played a trial version of stellaris :^) and I wanted to know if they fixed the inordinate amount of difficulty to colonizing a lot of planets, I played the release 1.0 version but I'm getting it tonight if its still on sale
>>
>>173653632

If you want to specialize in it you can have around 15 core worlds by midgame
>>
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>playing commonwealth cause new to game
>make 1st contact with other humans
>get this fucking message

Really Paradox? I know you fucks are lazy but come on. This is just garbage.
>>
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>>173653632
they made it worse
>>
Why the fuck aren't construction ships used at all in colonization?

I mean honestly, your only type of ships you really use are science ships, construction ships, and war ships. All three should be used to send a bunch of passengers to a new planet.

Science ships survey and scout, obviously.
Warships clear the area if needed.
Construction ships should have some kind of base-building mechanic. Maybe reducing the mineral cost of colony ships but making a cost to create the first settlement or 'satellite array' around the planet to help with communications.

Personally I want something like this because I dislike how having more then one construction ships feels wasteful, and once you get all the resource nodes in your territory they're useless until you get megaprojects.
>>
Here's what happened. The awakened fallen empire had an ally.
The sleeping one fought the ally and got help from the awaken one.
They made a truce for a bit.
Later awakened fought sleeping again and defeated it.

Sleepy stayed sleepy. Never awoke. No war in heaven and horizon dlc is activated.

Does this happen often? There's a third -currently sleeping- fallen empire too, perhaps they'll do war in heaven.

Also, for worm I go back and forth to a black hole, or console?
>>
>>173653759
the greatest secret of the UNSC is the existence of native human populations on the colonies

it would be a pretty big discovery wouldn't it?
>>
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Prepare your anus galaxy. Once I'm done enslaving these fucking xenos I'm coming for that ass.
>>
So, does second ascension trait for genes get any event? Or just the bonuses in modification?
>>
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So what sort of fun roleplaying empires have you all been doing recently?

I'm playing these guys; with the mission to stop wasteful and consumerist empires from polluting their own planets and to liberate gaia worlds from other races, who are incapable of managing them correctly. That's my race's theme. But what about you guys?

Do you play really industrious mineral miners? Greedy rich space jews? Or are you all just edgy human/elf empire building fanatic purifiers?
>>
>>173654005
Yep. And the fact that all you get is the defalut "muh spooky ayy lmaos" is bullshit.
>>
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>>173653759
Deneb & Sol seem pre-programmed to be near each other, which makes sense considering one's the lost colony of the other. What doesn't make sense is that if you integrate Sol as Deneb humans on Earth aren't considered "native" to earth so they get only 80% habitability.

Which is still an improvement from the time where humans on the Unity colony were considered completely alien to the Earth humans.

Would like more lost human colonies though, how about a game start where there's 5 human colonies (and the lost hyacinth colony ship) surrounding sol.
>>
>>173653759
That exact same message comes up when you play hivemind.

Those crazy swedes.
>>
Does /civ4xg/ do any modding? What programs should I look into for creating a mod for Stellaris?

I want to make a mega structure, a massive shipyard. Something that can build 4+ ships at a time at a reduced cost.

P.S. The Science Nexus is fucking stupid. Whats the point of building it if I have already cleared each tech tree?
>>
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[satisfied capitalist laugh in the distance]
>>
>>173654893
wat gam
>>
>>173655112
Offworld Trading Company.
A pretty fun, if frustrating game, where your goal is to destroy your opponent by buying their company.

That means making more dosh than them. The sad part is that it means rushing to get the teleportation technology. As long as you have it, it's awwright.
>>
>>173655112
the one with the woman hijab-wearing muslim somehow leading a faction of moderate muslims into space
>>
What would happen if you built a dyson sphere around a black hole?
>>
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>play as pacifist xenophobes
>literally the modus operandi of my species is "please don't bother us and leave us alone"
>every alien species in the galaxy hates my guts and wants to exterminate me for wanting to be alone
>>
>>173655680
well lik a candle witout oxygen it'd extinguish itself dawg
>>
>>173655957
Just like real life :^)
>>
>>173655957
This happens on modern-day Earth all the time. :^)
>>
>Unbidden arrive
>their portal is on the other side of the galaxy from me, right in between a huge nation and a wide-spread alliance
Sweet. I assume I can just kick back and keep building megastructures. Bide my time and all that.
>>
>>173655957
>declare war on the good natured birds that are one of the few empires that have a friendly relationship with me, lots of trade deals too
>they literally reply with your pic
Poor birds. I felt kinda bad for them.
>>
>>173649292
>not naming the capital Chevy Chase and the system Maryland
>>
Planetary survey corps is fucking based/broken as fuck.
Every survey gives a third of a month of research and every sector has half a dozen things to tag. Three survey vessels have kept me at double research speed for 80+ years (zero point power at 2320) and I still have a quarter of the medium map left to harvest.
>>
>>173655957
Just like in high school :^)
>>
>>173655969
But if that were true then why wouldn't the same thing happen to a star? It'll go red giant much earlier.
>>
>>173656250
>tfw don't want to trade star maps with people because I'd rather survey the shit myself
>>
>>173656326
stars got plenty of uranium inside np
>>
>>173656250
How many science ships are you running?
>>
>>173653787
>>173653753
Oh fug well are there any mods that fix it?
>>
>>173656583
I had a great game where 60 years in I had, no joke, 15 science ships on auto-survey duty
>>
>>173656738
I pump out 10 as soon as I get auto-survey
>>
>>173656738
>>173656854
Oh I forgot, get in with a science enclave, it unlocks a rare science ship component tech that boosts survey speed by 25%
>>
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>>173656738
>>
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Thoughts on my faction?

Efficient bureaucracy and xenophobe for big borders to simulate 'muh blob, muh 1/3 of the earth'

Otherwise I would've picked an authoritarian set of ethics
>>
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>>173655957

Should have been a benevolent psychic slaver like me mate.
>>
>>173656916
Probably requires warp because with wormholes you run out of places to scan quickly.
>>
>>173657065
>with wormholes you run out of places to scan quickly.

>he doesn't cover the entire galaxy in wormholes
git gud
>>
Is there any way to recreate The Culture in this game?
>>
>>173656583
3 science ships.
The research boost is given as bonus points so you can only double research at most.

I was running slave mineral mines all over so my research was AWFUL(40-80 on 4-8 worlds) but I was cranking +200 minerals while racing tech faster than anyone.
>>
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Will I get reamed by FE if I build a Frontier Outpost to block off a Holy Gaia World?

I know they instantly ream you if you colonize, but I just want to have the near region to build shit in.
>>
>>173653952
>Why the fuck aren't construction ships used at all in colonization?
?
When I colonize a planet I use construction ships a lot, to get at all the new spess resources that are now within my borders.

Dedicated colony ships make sense because I don't expect my construction ships to carry around a million young, fertile women everywhere they go.
>>
>>173657265
Don't block it you want someone else to colonize it and get their shit pushed in.
Just like what happened to those poor suckers pushing against my isolationist fallen empire northern border.
>>
>>173657471

He's just autistic and means in a literal sense, why don't construction ships go down and build shit on the planet.
>>
>>173657178
Mechanist civic + [Parliamentary? Technocracy?]
Pacifist/Egalitarian/Materialist
Genetic ascension
Democratic
Traits as to taste

Build megastructures


So yes
>>
>>173653962
a) Unless you bought Leviathans DLC you get no War In Heaven ever
b) Unless the sleeping fallen empire is the opposite ethics to the awakened one, you also get no War In Heaven
>>
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>>173657265
Nope, you can have the Holy World inside your territory and the religious FE won't attack you.

I had the space nomad event and they asked to colonize that Holy World, FE stomped on them in a week but left me alone.
>>
>>173654819
Weird seeing as they are considered the same species in game
>>
>>173653962
...and c) you now have to console, they took out the back-and-forth worm exploit with 1.5
>>
>>173657592
I have leviathans, yes.
But they were fanatic materialist and fanatic militarist, so I guess that's a no?
>>
>>173657575
No GSVs though.
>>
>>173657524
>>173657471
I could see construction ships being involved with space port construction, maybe speeding up construction.

What I would like to see though is construction ships doubling as repair ships for fleets. Or maybe as mobile shipyards for corvette sized ships.
>>
>>173657649

Fuck that's funny, poor bastards. You memed them good m8
>>
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What's the best first Tradition if I plan to colonize about 5-6 worlds in my immediate area but never expand beyond that? (ie: tall)
>>
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>tfw mods are slowly gettinng updated for banks
>>
>>173657728
Wait, since they took the back and forth, how are you supposed to get worm? Small chance at first time entering a black hole area?
>>
>>173657649

Did the nomads get raped by the FE or are they only programmed to REEEEEEEE if a human player colonizes a holy world?
>>
>>173657750
I meant fanatic xenophobe, but same deal, apparently.
>>
>>173657885
> More than 3 planets
> Tall
Survey corps and prep your slave butts for mining.
>>
>+1,6 influence if I declare a Fallen Empire rival

Will they attack me if I rival them?
>>
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Typical elf behavior.
>>
>>173658147

Probably yeah.
>>
>>173657920
Correct. They removed back-and-forth but increased the first-time probability from 0.5% to 1%.
(I've still never seen it because I never attempted the exploit in 1.4)
>>
>>173658075
>I had the space nomad event and they asked to colonize that Holy World, FE stomped on them in a week but left me alone.

I think he answered your question already lol
>>
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I haven't played Stellaris in months, considering all the "new stuff" like traditions what's the new meta?
>>
>>173658147
As long as they sleep they enjoy you giving them a good laugh.
>>
>>173656221

Unless that system is a wasteland it shouldn't be called maryland.
>>
>>173658152
I take it space elves mod need some revamping
>>
>>173658152
Smelly dumb Elven (insult_plural)
>>
>>173658147
If you piss them off below -200 I think they get mad.
>>
>>173658152
I wanna insert into her plurally.
>>
>>173658114
Please, you only gain +25% more unity costs which goes even lower once you get the expansion tree. 5 colonies is the optimal for Unity spam.
>>
>>173658240
BURN
MAIM
EAT
>>
>>173658648
>65% vs 130%

Picking 3 good worlds > rushing 6
>>
just going over the new stuff and just noticed you can set yourself as fanatic purifiers. neato and all but after reading it, it feels like something they would have thought of sooner.
>>
Quick, give me traits, ethics, etc for a The Papacy
>>
>>173657909
>No new ethics mods though since it requires a fuckload of coding
Win some, lose some.
>>
>>173659125
It's amazing how far you can get on so few worlds. The main thing is you can chain build planet tiles to the max (development project) to get a very strong population pretty early.
>>
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What does /4xg/ think about the reddit (((Prosperity))) start?
>>
>corporatist ethic needs egalitarian
>no way to make a "money at any cost" faction who isnt above using slavery to turn a quick profit

I miss mega-corps and gov types
>>
>>173655957
Xenophobe makes no sense

Xenophobe should just mean your race doesnt like others, Fanatic xenophobe should mean other races dont like you

Honestly the whole Ethics system is shit. It should be ripped out and replaced with a selection of traits that may or may not have opposites. Forcing opposites gives you these retarded competitive Ethics that either dont make sense as opposites or dont make sense being exclusive of each other.

If they just had a big list of typical government traits then people could make more interesting government types.
>>
>>173659258
>modern
pacifist xenophillic/egalitarian spiritualists - dictatorship

>1400ad
xenophobic militaristic spiritualists - dictatorship


>400ad
xenophobic spiritualist authoritarians - dictatorship
>>
I have 2 colonies.
One has the happy gas that makes people happy but increases ethics divergence.
The other has presentient life on it.
I'm playing as fanatic spiritualist - militarist New Jerusalem sort of thing.
Should I remove the happy gas and what do I do with the presentients?
>>
>>173659258
>Fanatic Spiritualist
>Either Xenophile, Militarist, or Pacifist depending on what kind of Papacy you want to play
>Oligarchic authority
>Exalted Priesthood and Cutthroat Politics
>>
>>173659729
>Fanatic xenophobe should mean other races dont like you
what did he mean by this? this is Repugnant.

Xenophobe - Dislike other races.
Fanatic - Hate other races.
>>
>>173659464
People dont realize that until you get a world up and running, which can take years, its a massive detriment to your empire

You have all these people who rush and settle planets early on for the space when you have a perfectly good frontier system to use instead. You can rocket ahead in science/unity by just sticking to a couple of big worlds rather than massive numbers of shitty ones.
>>
>nothing for ancap libertarian isolationists
shaking my head
>>
>>173659794

>Should I remove the happy gas
Yes, drugs are the tool of the devil

>what do I do with the presentients
Uplift them and teach them the word of Christ, or leave them alone if you think genetic tampering is trying to play God.
>>
>>173659943

only tried and true things are in the game, bud
>>
>>173659858
Thats why this system is entirely shit, it should promote play styles not be dictated by perceptions

There should be an ethic whereby your people dont like other races, but other races dont give a shit about you. And there should be an ethic that makes your people not just hate other races, but want to exterminate them.
>>
>>173659660
what is there meme strategy?
>>
>>173656616
50 core world mod has well.
>>
>>173660030
>socialism is in the game
>socialism is the best ethic in the game
famalam
>>
>>173659942
Yeah. The planet land grab game isn't that serious because pop growth is initially very slow. You can max out tiles as fast as pops come in so all that matters are a few high quality worlds.

Getting frontier outposts in the middle of resource clusters is pretty clutch though.
>>
>>173660192
Collectivism is now Authoritarianism chap.
>>
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>>173659814
>>173659746
What about traits? All I can think of for now is Intelligent. Took fanatic pacifist and spiritualist so I can rush ascension. We must ascend to a higher plan to meet God.
>>
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>>173660083
Basically quite a few people are posting the same strategy:

Open up with prosperity in order to get the discounted mining stations. Then you pick up private colony ships so you can spend your energy instead of minerals. By that time you're wanting to start expanding, you can move into exploration.

With the amount of minerals you save on stations, and using "useless" energy to buy your colony ships, you're able to "snowball" faster.

It honestly doesn't sound bad, given the uselessness of Exploration's start and the negligible impact of missing a few years of +1 Unity.
>>
>>173660459
>Intelligent
>thinking the entity responsible for mental repression across the globe is conducive to science research
>>
>>173660487
What? I am always hurting for energy all game. And exploration free tech for surveying is OP as fuck.
>>
>>173660617
Then make some suggestions, dick. I'm not sure so I just thought about end game, where I want to be ascended.
>>
>>173660487
Tried that to start. It's a good starter strat. I moved on to +30% slaves working the sugar mines. They dig up so many minerals and you only need like two colony ships for a while.
>>
/tv/ fag here,

I have a 64 Vram, 4GB Ram, 2.53 Ghz Core Duo

Can I run Civ4?

If no: Fuck my life
If yes: Is running a later Civ even a possibility?
>>
>>173660674
The idea is that in the early game, when you're sitting on energy surpluses, that you use it to expand. It's a completely early-game focused build.

The idea is it puts you 1000-2000 minerals ahead of your neighbors/opponents depending on the number of colonies and mining stations you build.
>>
>>173660487
What? Unless you get a mondo energy start you are always struggling for "useless" energy for the first 20 years or so.
>>
>>173660847
My early game energy is entirely dependent on whether I am surrounded by energy resources. I've abandoned games because I can't advance energy tech and there are nothing but minerals around me.
>>
>>173659942
I actually ran into a problem with that in the last game I played. I was playing a middle sized pacifist-spiritualist civ I had specced for maximum core worlds. Unbidden cleared out half the galaxy before getting beaten, so I figured I should colonize it before the AI could get their hands on it and balloon in to something difficult to deal with. Turns out that pops take their consumer goods cost out of the sectors rather than the empire mineral pool, so I had dozens of shit tier colonies with no buildings and full pops, mostly from mass emmigration from the core world and some migration treaties I had, that produced almost nothing and massively slowed down my tech.
>>
>>173660795
doesn't hurt to pirate
>>
>>173660847
I find that strong scientist leaders is a pretty strong early game because they find more loot, survey faster, and find those tasty +3 anomalies.
>>
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>make a tall race
>F. Peace/Xeno + Inwards perfection/Agrarian Idyll
>1000 stars, 30 races, 4 fallen empires, forced hyperlanes
>Get this
Thank you based RNG Jesus for this comfy experience
>>
>>173661140
I am torrenting it right now. 3,07 Gb is a pain in the ass if your bandwidth never goes beyond 600 kb/s
>>
>>173661063
That sounds shitty to deal with but im glad its an issue you can come across

Mass expansion should have its drawbacks you need to manage
>>
they should buff the faster breeder trait
>>
>>173660795
>>173661140

To anyone who is willing to answer my question:

should I get Stellaris? I tried getting into CK2 but the learning curve is so steep I could never go beyond uniting Ireland.

So basically my question is: Is Stellaris easier to master than CK2 or is just as steep?
>>
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>>173659942
So discussions have me wondering...
When IS the right time to start colonizing worlds?
>>
>>173661381
They should buff food production period.

You can go 400+ food and still get shitty growth.
>>
Hey found two mods that allow you to have robotic and psionic ascension perks for the hive mind.

https://steamcommunity.com/sharedfiles/filedetails/?id=900183113
>>
>>173661381
Percentile bonuses are additive.

If you aren't getting -60% growth time you're doing it wrong.
>>
ok wait, I never heard anything about slowing down your addition of new worlds until the expansion. so you people are saying I should get my first planet going strong before colonizing another world and sticking to outposts right?
>>
>>173661504
That depends on what you're going for, what worlds you have available, what resources are around those worlds
>>
>>173661504
When you find a 19+ world with excellent growing tiles like +3s and +2+1s.
>>
>>173661480
far easier to play from a newbie's perspective; you just expand, expand, expand in Stellaris
>>
What settings do you guys usually play at? From what I've seen, quite a few people play with hyperlanes only. Does it make the game funner or something?
>>
>>173661365
I agree, but my main issue is that I didn't have a whole lot of recourse to correct my self created problem. I would had to spend a fuckload of time and influence taking planets out of sectors, building them up, then putting them back in to make those sectors sustainable, or I could break my fucking mouse sitting there clicking on the "add mineral" button in the sector screen (seriously what the fuck Paradox, why can't I put more than 100 minerals per click?). It'd be nice if I could either switch all pops, or at least all the pops in a sector, to use the empire mineral/energy/food pool from the policies screen , or if I could designate an amount of my monthly income to go to a sector instead of having to manually add it in lump sums.
>>
>>173661667
Minimum 300 fleet power before you make your first colony
>>
Is there any space game where you can actually colonize planets in a way that isn't retarded?

If people have the capability to live on starships for extended periods of time, there is no reason they couldn't use that same technology to create large scale space stations around gas giants, or build biodoms on ice, toxic, or barren worlds.

All that shit should be available from the start of the game. Getting high density cities, productive factories, rare resources, and terraforming should all be the long term and difficult part of colonization, not living on a planet's surface. That's not even that fuck hard, we can almost do that without a warp drive.
>>
>>173661667
There are a lot of bonuses to staying small. Research and unity gets a penalty per planet and extra starports mean nothing without strong mineral backbone. Each pop also consumes food AND minerals (and the structures need energy ofc) so you need to make them count.
>>
>>173661667
Every new world increases the amount of Unity you need for more traditions. Every new pop also increases the amount of time it takes to research a tech.

You just need to keep both of these in consideration when taking new planets. Is taking that 12 tile planet that has 8 tile blockers really going to benefit you enough in the long run to justify the penalty in the short term? Can you get away with not taking new worlds? Maybe sitting on what planets you have now and just researching for a couple of years will be more beneficial than taking three more planets and having them all produce pops increasing the research time.

Also unrelated i just read this on the wiki and what the fuck I didnt know you could do this
>Sometimes the most ideal planet tiles to settle on will be unavailable to you when first colonizing a planet, most often because of tile blockers. It is, however, possible to relocate your Reassembled Ship Shelter for free by demolishing the existing one and rebuilding it on another tile. This process takes up to 6 months, however, so it might be a good idea to secure your pops another food source before relocating the Shelter. Alternatively, when the time comes to upgrading to the Planetary Assembly, you can in a similar fashion destroy the Reassembled Ship Shelter for so to construct the Planetary Assembly wherever you prefer. Given sufficient technology, you can this way make sure your Capital building is located at the best spot possible.
>>
>unbidden invade
>fallen empires awaken
>start fighting each other
Truly, it is the end of times.

Where's the megaconstruction for build a super star-sized escape pod to get the fuck out of this galaxy?
>>
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is this a decent 4x?
>>
>>173661838
Hyperlanes-only means that everyone is using those lines to move around. Chokepoints and border defense become viable strategies, blockades are serious business, and if you're needing to get across a neighbor's territory repeatedly, you have to learn to suck alien cock if you don't feel up for conquering them.

It's a lot of fun in an Elliptical map. In a 4-Arm Spiral it can get kind of tedious having to ask for permission to go everywhere.
>>
>>173661838
Full hyperlanes adds a layer of depth to the game in that you can only travel very specific lanes so you have to war/diplomacy to open them. Likewise it also makes the game a little easier because if you are up against a stronger enemy, you can bottle neck the shit out of them.
>>
>>173661667
Get up to your core system count, then make sure you build up a world as much as possible before you hand it off to a sector. Slow and steady growth is much better than rapid expansion. Make sure you use frontier outposts to grab critical areas rather than a full colony if you can do so.
>>
>>173661480

Knock yourself out. My situation is the same as yours. CK2 fucked me over in so many ways. Stellaris I beat my second 1.5 game already. Wish it was kind of deeper? Maybe it'll get there in a couple of years.
>>
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>>173661838

>funner
>>
>>173662050
Well it says 3X on that picture so I would say no
>>
>>173661989
>Is there any space game where you can actually colonize planets in a way that isn't retarded?
You could try MoO or Aurora, or just mod Stellaris until it meet your satisfaction.
>>
Is it possible to play as a slave-owning species that other empires will open migration treaties with?

I want an enormous empire of happy, productive slaves to feed my expansion.

I feel that an Autocratic caste system is the only way to make Sectors work somewhat as intended.
>>
>>173661886
>>173661996
>>173662009
ok so these are changes that were brought on by unity then? because before that I don't think there was any downside to just colonizing like a motherfucker.
>>
>>173662217
>Is it possible to play as a slave-owning species that other empires will open migration treaties with?
Yes

But I would take Charismatic just for the diplomatic boost
>>
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>Get the "In Limbo" quest
>complete it
>usually the stored conciousnesses end up as 350 points of engineering
>this time I have Synthetic Acension and robotics tech up the ass so I have the option to bring them back to life in mechanical vessels
>the fly off to restart their empire again as "the Awoken"
>first thing they do when I open up their empire comm window is a fucking insult

Nigga I brought you out of the grave I can put you back in it.
>>
What would a Catholic space papacy name their worlds after? I dont wanna name them *all* after saints
>>
>>173662302
The research penalty has been in since the start
>>
Why is the ai SO fucking opposed to ever giving me a research deal but the only way for me to build trust is to give them free research?
>>
>>173662217
Yes.

Conquer empires and make them your slaves.

Migration complete.
>>
>>173662362
Biblical placenames, Roman cities, holy sites, etc. Everything oughta be in Latin.
>>
>>173662412
true but it never felt like it had any significant impact to be honest.now that all of these effects are in play though it seems to really matter.
>>
>>173662217
>Is it possible to play as a slave-owning species that other empires will open migration treaties with?
Authoritarian-Xenophile with the Charismatic species trait. Give lots of gifts, and guarantee as many empires as possible. Also liberation wars, lots of liberation wars.
>>
>>173662448
The AI MUST have a mutual research deal and they will accept no alternative.

The best science deals are from conquered empires because you can get an extra +30% boost from unity bonus.
>>
>>173662540
It didnt matter too much because we didnt have traditions

But traditions mean a fuckton now, even if you're not RPing for megas or one of the end game races.

Also Frontier outposts are cheaper because we get more influence from factions than we used to, so there is far less reason to use planets for space expansion when you can build 6 frontier outposts and gobble up space that way with no penalties.
>>
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>>173662354
I had up to droid tech so they colonized a world for me and put 3 normal droids on it. Synths are a mistake.
>>
>>173662704
sounds good then, just have to play slightly differently. also I guess food is empire wide now? There were mods that tried to mess with that a little but before actually getting in game to mess with it, it sounds like a god send.
>>
>Decide to build tall
>Have 3 planets and no intention of claiming any more.
>Soaring unity and tech
>But everything is maxed out and I'm sitting on piles of minerals that I just buy diplomacy with

Am I doing this right?
>>
>>173662843

> Max stockpiles
Stop playing on fastest.
Make fleet and kill.
>>
>>173662843
Basically yes, get the mega-structures tech/ascension perks to spend excess minerals on and go even taller.
>>
>It's something we didn't have time for but I will try to find time to improve in future updates.
t. wiz on how lacking in content hiveminds are
>>
>>173663051
every form of civ is shallow desu
>>
>>173662843
No.
Get more worlds and max out their unity.
Then give those worlds away to lower unity cost and go on a buying spree.
>>
>>173663051
>Major feature of the expansion
>Don't worry guys we'll add more content for it later!
Typical Paradox. Basically every feature added by Utopia is lacking and shows a lack of focus. The only thing thats properly fleshed out is the psionic ascendancy tree.
>>
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How does this make you feel?
>>
>>173662997
>Make fleet and kill

Why? I see nothing to gain from it
>>
>>173663272
It will come in a dlc you have to pay for as well.

They literally just did it in eu4.
>devastation added in the free patch
>as devastation increases you get a shitload of bad maluses
>but to get any benefit from having no devastation in the province you have to buy the $20 dlc
>>
>>173662840
Food it bugged or something, it doesnt give the growth you would want

Wide is just mass build colonist and have lots of ethics attraction
>>
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>>173653759
>get popup at how my people are going nuts over us discovering some bugs on a nearby planet
>claiming it to be the first contact with other lifeforms
>meanwhile pirates are floating around nearby in a system with an Artisan Enclave that wants to paint me pretty pictures
>>
>>173663373
3 world masterrace desu
>>
>>173663452
Vassals and tributaries.
When you tire of growing tall absorb a vassal and get instant wide.
>>
How do torpedo boat corvettes compare to interceptors??
>>
I am about to create my first Stellaris civilization. What is the edgiest civ I can create? Come on, anons, prove to me that 4chan is the best place on Earth for edgy fags like me.
>>
>>173663492
>It will come in a dlc you have to pay for as well.
That's why I said "Typical Paradox". They've done this with every game since at least EU3 (CK2 is where it got really bad though), introduce a half-assed feature in a major patch or expansion, don't flesh it out until the next major expansion, milk the community with BS cosmetic DLC in the mean time.
>>
>>173663706
How did that dog turn into a lamb?
>>
is there any reason i should get a migration treaty in any game ever?
>>
>>173663752
Good to have a mix, Torpedo corvettes rape Battleships alive (and the AI loves to flex its cock by building unnecessary battleships)
>>
>>173663795
maybe there's a vampire mod out there
>>
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Is there any way to turn off the political color circles? Or make them just an outline of your territory?

I want to see the pretty stars, not this sheet of fucking blue.
>>
>>173663706
They really need to update the first contact events, also speaking of events, I'm kind of sad that they got rid of the event when you colonize you first world.
>>
>>173663842
Migration is great for power growing a peaceful type of empire. Steal their pops and stunt their growth.

For tall? Nah, it's shit.
>>
>>173663842
If you want to be (((culturally diverse)))
>>
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>>173662309
>>173662465
>>173662548
Am I on the right track?

I thought about taking Militarist instead of Spiritualist, but I figured the bonus to unrest would be a better choice.

Your thoughts?
>>
>>173663973
>>173663842
I used migration treaty as a xenophobe commonwealth of man empire, it meant my xenos would all migrate away while my humans stayed because of the nice social welfare.
>>
>>173658240
If you wanna win multiplayer, hivemind.
If you wanna win single player, just unity rush Survey Corps tradition and wallow in infinite tech.
I got lance battleships in 2272 and I didn't even try
>>
>cant take supremacy (last tradition) because if i do my neighboring fanatic xenophobe isolationist fallen empire will jump drive to my capital and destroy 8 orbital habitats
>>
>>173664102
Looks solid, play it and let us know how it works
>>
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>>173664292
>last tradition
>cant hold off an unawakened FE
>>
anyone RP'ing the xcom aliens, spiritualist gene engineers that go around enslaveing every other primative
>>
>>173664102
>Shiyr Khanate.
>Lungri.
>Syoni.

I SEE WHAT YOU'RE DOING THERE.
>>
>>173664292
> Can't
> Won't
Come onnnnnn don't be a fag. Or donate that world to a xenophobic (large border) shmuck.
>>
>>173664292
Xeno FEs no longer react to organic border growth, they only get pissy from frontier outposts or founding colonies. So you can take supremacy
>>
>>173664548
oh really? i've been spooked for nothing then
>>
> own 8 worlds
> Have over 80 vassilized / tributary worlds
It feels good to be king.
>>
I made a robot pop but now I can't dismantle them, I also can't set their rights. What gives? It's just a basic non sentiant robot pop, and now I'm stuck with it
>>
>>173656358
Discovery tradition makes it completely pointless to trade star maps
>>
So I know everyone here hates Stellaris and all but

It's the best game out there right now. Right? I mean what other game gives you all those options, interesting galaxies to play in, the ability to create space empires like this? I'm guessing there really aren't any, at least not with the modern flair and good enough mechanics as Stellaris has.
>>
>>173664831
> Fanatic authoritarian
> Xenophile
It's great. My starting pops have started to become minorities as THE SYSTEM takes control of the galaxy. Alien pops fight alien wars and funnel all the rewards to this tiny subset of people that only have a few bases in the galaxy.

Oh my God.

I've made space Jews.
>>
>>173665004
Yep. Even though their description says you can dismantle them, you can't.

Only way I found how is to prohibit AI policy to dismantle ALL robots for 10 years. Useful if you can move populations and just leave 1 robot on the crappy worlds.
>>
So, Horizon Signal no longer grants free traits, right?

Which means I can tell the portrait change to fuck right off?
>>
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>>173665132
>It's the best game out there right now. Right?


No. Its a game out there right now. It just happens to do enough to separate itself from the norm that it can appeal to the tastes of some more than the tastes of others.
>>
>>173664228
>Hive mind in multi

Explain
>>
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>>173663051
Surprising literally nobody.
>>
what's the point of unity after you have all the things?
>>
>>173665290
>Tachunka
>>
>>173665679
i shoulda known blizzfag overwatch shits would be playin a game as casual as stellaru
>>
>>173665542
Nothing, dismantle the buildings
>>
Why the hell can you no longer "liberate" FEs?

I can do with a ringworld and a qtr but what I really wanted was an ally in the form of the strongest fucking empire.
>>
People bitch about Paradox DLC but I can think of a dozen games I wish I could pay $20 every few months to have the amount of content that is put out.
>>
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>>173666354
>>
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>"I can't believe you've done this"
>>
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>>173666413
>he doesn't wait for the quarterly 75% off sale
>one which literally just happened
>>
Why isn't there a mechanic for sliding victory scales in any strategy game?

What I mean it; sometimes it's dumb when you play strategy games and you win a 'science' victory when another faction is just a few turns away, or if you win a military victory when they've got their own army parked on your capital as well.

Games should have sliding victory scales. If you have more fleet power then anyone and are conquering everyone, but another faction is just a few turns away from getting some super tech, then the game doesn't end until one of you falls behind enough to qualify as no longer in the running for victor. Or if you and other faction both count as being extremely close to winning, then one of you will have to fulfill or almost fulfill another victory condition to qualify, and then they'll win for having two dominant factors over the whole world/galaxy.

Why hasn't this been done?
>>
>Why isn't there a mechanic for sliding victory in car races?
>It's dumb when you race cars and you win a victory when another driver is just a few seconds away.
>>
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This explains so much
>>
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>>173666413
>>
>>173662843
>build tall
What did he mean by this?
>>
>>173666660
Distant Worlds scales difficulty as you near victory
>>
>>173666954
See, this is a good example of Jewry. Total War does this with cosmetic shit too; there's a good example of a strategy game being complete jews. Imagine my luls when Creative and Games Workshop collabed on a game. A Jewricane

Paradox got rightfully hammered over the Plantoid DLC, but I would hesitate to categorize Leviathans or Utopia with $30 train skins.
>>
>>173666791
So he's not actually in charge of making it work? That's not exactly surprising, so it's all the project leads fault it doesn't work?
>>
>>173666954
[obligatory "I-It's not so bad if you bought them spaced out over time!"]
>>
>>173667153
Yeah seems as much. He has good ideas but the rest of his subordinates are the ones failing to properly deliver on them to the depth he probably intends. Or he's just really bad at design so it hurts the end product even though the production end is making exactly what he wants.
>>
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What would a space-faring Reich call itself?
Also, Dictatorial or Star Empire?
>>
Show me your Stellaris state/species and I will judge you
>>
>>173667379
>no authoritarian
Priorities, anon.
>>
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>>173667464
>>
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Why does this game run so much slower than other Paradox titles with quintuple the nation counts? Is it that inefficient at deciding what patches of energy/research/ore to mine and when?
>>
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>>173667480
This was my priority. Believe me, I wanted it.
>>
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>>173667118
>Plantoid DLC
This was apparently so painful to make they may not be doing another one for a while
>>
What difficulty to play on

Every time I try to play on Hard, I get attacked by fleets with x5+ times my fleet power
>>
>>173667561
Other paradox games don't have thousands of stars and giant fleets and shit everywhere. They also aren't nearly as pretty.
You even zoom in on a big fight? I'm playing on a NASA flight calculations computer and I only get 25 fps.
>>
>severe lack of resources causing me to develop at a snail's pace leaving my outclassed by all my neighbours
>literally nowhere to go since i've already colonised the five (barely) habitable planets i could find


boy, what a game this is
>>
>>173667660
Combat probably makes less than 1% of all total calculations.
>>
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>>173667379
Juicesus how did you do it please?

>>173667489

Star Trek/10

Serious Judgement: Comfy/10
>>
>>173667767
You asked why it's more intensive than other paradox titles, and I explained that it has much higher graphical fidelity and takes place on a larger scale.
It isn't hard to run, buy a new toaster.
>>
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r8, and just ignore the spelling mistakes
>>
>>173667780
What the Swastika? I searched "Swastika" on the Stellaris workshop.
>>
>>173667561
>image
Christianity was the only thing that kept knowledge around during the rise of barbarism you unenlightened pleb
>>
>>173667820
Why would you think I have a toaster?
Graphical fidelity has nothing to do with it either since you don't need to render on-going fights.
>>
>>173667883
>just ignore the spelling mistakes
No
>>
>>173667887
look up the iron sky mod, it's got everything you need for space krauts
>>
>>173667926
Because you are bitching about performance that isn't resource-intensive at all. It's just more resource intensive than most other games.
>>
>>173667153
>>173667354
even if they have good ideas and good executors they may be hamstrung by the technical side, or like six different other possibilities
he doesn't say who's in charge of who or if they're just expected to work together. the latter is especially troubling
>>
>>173667621
Why don't they just make more species for the existing types then?
>>
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>Pacifist allies somehow get into a war with a Fallen Empire that doesn't even touch their borders less than 50 years into the game.
Fucking why? I signed a defensive pact because I expected them to fight the slaver empire that rivaled them, not to start this bullshit.
>>
>>173667907
More accurately, collapse of political stability.
>>
>>173667660
>I'm playing on a NASA flight calculations computer
amazing you can run it on something with 6 kb of ram
>>
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>>173667464
>>
>>173665327
Hive mind has a huge (if boring) resource advantage because you have no unhappiness, therefore you can ignore consumer goods and habitability.

This is very good in multiplayer.

In single player the advantage is more than cancelled out by the perma-genocide requirement which inevitably causes you to be hated and DoW'd by all the AIs at once.

But if you're playing multiplayer this isn't much of a problem.
>>
>>173668038
>Ai declares war on stupid ass AI ally
>All my planets are the war goals

OKAY LET ME TELL YOU WHY THATS BULLSHIT
>>
>>173667561
>>173667907

I am a historian with a phd in history and folklore of the Mediterranean Basin. This "Christianity halted human development" meme drives us historians mad. It was the DECENTRALISATION of the countries around the Mediterranean Sea that halted human development. This includes even North African countries, the Levant and Anatolia.

The new secular states that rose from the ashes of the Roman Empire didn't sit down and think about improving the human condition because they were at war or about to become at war. Several non-secular entities (and some nobles who cared) preserved knowledge until the fever that was the "dark ages" died out and Renaissance picked up that knowledge and ... you know what happened.

All in all, the Church did well preserving old knowledge but they also did badly by smiting anything that contradicts her and threatens her hold over "Christendom".
>>
>>173668273
> having allies
Don't call it a grave, it's the future you chose
>>
Endless Space 2?
>>
>>173668358
>It was the DECENTRALISATION of the countries around the Mediterranean Sea that halted human development.
Nice try gommie, back to pleddit with you.
>>
>>173668465
But commies hate christians
>>
>>173668465
>muh commies

liberals go in the trash
>>
WoW.

Science really breaks the game in utopia
>>
>>173668142
>Xenophile
>Pacifist

Ehmmm/10
>>
So hol' up.

The three new ascendices are Biological/Evolutionary, Synthetic, and Psionic right?

But Psionic is only available to spiritual ethics.

Is Synthetic tied to Engineering research and Biological tied to Society? I ask because then it would seem like the physics based research wouldn't have a tied in Ascendancy? Or is not really based on research types like that?
>>
>>173668038
Oh now I see why.

He settled the planet right on their borders and is pushing into their territory.

Is there any way to save my ass?
>>
>>173668720
Synthetic is a mix, you need to climb up to Synths I think to use them. Biological needs the gene engineering tech so you need to rush Society as well.
>>
>>173668708

>dude if you play as anything other then xenophobe fanatical purifiers you're a le cuck xd

Go back to >>>/pol/ you fucking faggot.
>>
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For the last time, star empire or dictatorial?
>>
>>173668720
Psionic requires you to be spiritualist to get psy tech and start on your way.
Synthetic requires you to NOT be spiritualist to get robot tech and start on your way.
Biological is free for all.
However, now you can change ethics so it's not really a hard lock.
>>
>>173668915
Dictatorial.
>>
>>173668865
I am a muslim sandnigger, bro. I goddamn hate /pol/ with all my heart. I find xenophile and pacifist traits in a conquer 'em all galactic war game odd, hence the "ehmmmm/10".
>>
>>173668915
Dictatorial.
>>
>>173668915
>Germans
>gave them "slow learners" trait

Oh, the irony!
>>
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>take Philosopher King as a Dictator
>it does nothing beyond your first ruler
....so literally why take it?
>>
>>173668915
Kaiserreich is more based than Hitler's reich so I will go with Empire because I have a soft spot for Wilhelm II.
>>
>>173668167
Interesting
>>
>>173668724
Are your worlds part of the wargoals?
If no, just hide your fleet in a corner of the galaxy and wait for this all to blow over.
If yes, ur fucked.
>>
Why isn't Stellaris turn based? Is there seriously a reason it needs to be stop and go press the spacebar simulator instead of just being a nice, good ol' fashioned turn based game?

The game is already pretty much turn based with how it stutters every new month and you get new resources each month. It might as well just have been turn based.
>>
>>173668358
>I'm a historian
>muh renaissance

Unless you're talking about the twelfth century "renaissance" then you belong in the trash.
>>
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>For three games now slaving despots have been my biggest bros in the cosmos

I was certain they were going to generic bandit evangelizing zealots.

>We may be slavers, but we aren't assholes!
>>
>>173669348
I'd rather just sit and watch my science ships survey then have to hit space every second.
>>
>>173669326
No, he just wants to purge the offending colony and humiliate my allies.

Since I'm so far from the FE I'm hoping they devote their time to purging his planets and have their goal before they get to me.
>>
>Supremacy
>Domination
>These are two different tradition trees

Why?
>>
How does the technosphere event chain work? What triggers it to open?
>>
>>173669649
>one is for pew pew ships
>One is solely for taking vassals

Why not?
>>
>>173669649
The supreme can stand alone.
>>
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>sentient AI
>or +5% to all research

I don't know if I want to take the safe option, or try and see if I can finally start the AI rebellion crisis (which I've never seen before). Not like I use robutts in my spiritualist empire anyways.
>>
>>173664228
>>173668167
Thanks senpai sounds solid
Its Good because i was going for a tall civ with unity focus in SP, i really wanted to try hivemind though but that's behind a 20 bucks DLC that i wont get unless i begin to want it really badly
>>
>>173669026
You don't have to conquer them all, especially now that all Crisises have been buffed and you can shit out your own Warp God.
>>
>+105% research

Is there a cap on this?
>>
>>173669405
Nope. The Twelfth Century "renaissance" is a second-level meme. the "Renaissance I am referred to is the one that starts with the fall of Constantinople.
>>
>he bought into the italian self-fellating "renaissance" meme

Loving Every Laugh.
>>
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>>173669989
>>
Has anyone built a ring world and still been in a position where an AI player could potentially wreck your shit?
>>
>>173669881
What did you have to do to contact him?
>>
>>173669881
Black holes are fucking bullshit and I hate them so much.
>>
>>173669202
>Wilhelm II

he literally dindu nuffin

I wonder what he was thinking about reading about Paris falling in 1940, though. How easy it must have looked compared to his four years of trying.
>>
Is AI empire limit hard coded? I can't find it anywhere to mod it.
>>
>>173670487
C:\Users\anon\Documents\Paradox Interactive\Stellaris\mod\MassiveGalaxy\map\setup_scenarios

if you swap numbers in-game the max is 39, but if you set it in the file above it it sticks to that given number
>>
So is food overproduction just a meme? As long as I get +1 growth its fine, right? Tried overproducing some at +30 or so and it doesn't seem to make much of a difference (when I'm colonizing my 3rd planet for example I get +1,30 MAX for growth)
>>
>>173671084

Looks like all you need is +1 to feed your empire. Set up a single agri-world and slave the rest to science and minerals. Energy is for pussies.
>>
>>>>>jump drives
>heh
>what could go wrong
>galactic power surge
>giants in the playground
>war in heaven
>unbidden

make it STOP
>>
>>173671073
Thanks anon, now I'm going to try a tiny galaxy with at least 10 empires to see how the shitstorm goes.
>>
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>>173669202
>>173669107
>>173669064
>>173668974
Finalized
>>
>>173671165
>Shroudfags literally open up portals to Hell and let demons poor into the cosmos
>Robofags get genocided by space christians
>Genetic master race gets immortality and a race of captain americas'

How can they even compete?
>>
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r8
>>
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>>173648229
How do you guys feel about this, any adjustments I should make
>>
>>173671507
>Xenophobe

Dont know if that fits with rome
>>
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>>173671615
Honestly I just wanted to be able to purge. I had it on fanatic authoritarian
>>
>>173671603
made me cringe, go back to /r/The_Donald
>>
>>173670124
I... I talked to it.

What, is there some special trigger for it that I glossed over?
>>
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>>173671737
How dare you imply me to be a redditor! absolutely disgraceful!
>>
>>173671507
Not sure about Wasteful, and I'd change xenophobe to spiritual, other than that Immersive/10
>>
>>173671603
> Kekistan
> not a frog hivemind
Unacceptiburu
>>
>>173671603
>Trump species
>Intelligent
Nope, should be:
>Sedentary
>Repugnant
>Weak
>Slow Breeders
>Slow Learners
>>
you'd think after more than a year stellaris devs would have fixed their game breaking design flaws, but then again paradox seems to add dlc with game breaking mechanics to their older titles (institutions for eu4). It looks like paradox is trying to transition into "history should be about equality" civ games.
>>
>>173670124
He talks to you when you enter the system.
Possibly you require certain ethics to begin his quest?
Or maybe you can survey him.
I can't remember.
>>
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>>173667464
r8
>>
>>173671965
If those are his traits, then Hillary species must have had abysmal stats in order to lose to the Trump species.
>>
>>173671983
>I can only see politics.
>>
>>173671802
>>173672007
There must be, I entered and surveyed his system without anything happening.
>>
>>173671965
You sound like you are very, very angry about Trump supporters.

>>173670124
>>173672007
I never got the option to talk to him, eventually built up a 30k fleet and had him killed. Just assumed he was some space monster or some shit.
>>
>>173671413

.......... mods will.... fix ... it.
>>
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>>173667464
>>
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>>173672112
I give you 11 Diversities / 10

Racism has been solved!
>>
>>173671413
>>Genetic master race gets immortality
How? Only thing coming close to that is that 7 point trait which increases habitability by 30% and lifespan by 30 years. Seems a bit weird there isn't an option for an immortal trait if you take the genetic ascension path desu unless I missed it
>>
>last 7 races posted have been humans
>And not just humans but generic edgy humans
>>
>>173672142
you have no idea what im even talking about
>>
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>>173672347
Have my elves instead, much more """"original""""
>>
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>>173671603
>Trump
>Philosopher King

So...when did being Alt-Right coincide with riding dick?

Please, help me to understand your unique and strange ways of thought.
>>
Haven't played Stellaris in a long time. Is there a pastebin or something with a quick rundown on what I need to know about the weapon changes? I heard kinetic weapons are good now?
>>
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>>173672347
>>
>>173672439
It's merely a joke anon, you do not have to take it so seriously
>>
>>173672412
>humans with knife ears are totally not human!
>>
i wish it took 500+ years to explore the entire galaxy
>>
>>173671084
No one else buys it either so it's literally pointless to have a surplus, accurate representation of american wasteful consumerism
>>
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>>173672347
I agree, we need more unique shit.
>>
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>>173672347
>>
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>2280
>already at T4 tech
Planetary Survey Corps was a mistake.
>>
>>173672747
>subterranean

I don't know why but this made me laugh
>>
>>173673237
>entire left side of the galaxy is unexplored
>Encounter fanatical purifiers who own all of it
>I have 3 planets
>Their fleet strength is inferior

It really needs a nerf.
>>
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Never started with an enclave in my territory before.
>>
>>173672747
As a Finn i can agree upon almost all of those points you got there.
But id change that xenophile to xenophobe or at the very least turn the militarist to extreme militarist.

Also
>Functional architecture
Most of the shit we build now gets moldy in few months and has to be opened up nd repaired.
Try the citizen service or whatever that one starship troopers policy was called.
>>
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>Tiny with 30 empires
>Almost 4 years in and blues are already starting to blob
My sides, I will have to try a 50 empires game later.
>>173671073
>>173671307
Thanks again anon.
>>
>>173673387
In m latest game i got 2, curators and a corp.
>>
>>173673441
Tiny/small maps are objectively the best way to play
>>
>>173673387
no, you're the enclave
>>
>>173673421
My main problem with Citizen Service is that it overwrites Corporate Dominion in the government name and the idea of a Spurdo corporate empire is too appealing to pass on. Thanks Wiz.
>>
>>173673441
It's the best way to play. Learnt from civ that small maps with an absurd amounts of AI leads to a fun active game where everyone wants to kill everything.
>>
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>start game with level 3 scientists
>rush for the discovery tradition tree to get the research-per-survey tradition
>get a size 25 world dedicated to research super early on
>rather small empire because of a combination of small core world limit and also not many worlds around to colonize
>rack up nearly all of the bonuses I can muster (even got on a fallen empire's good side to where they gave me 25% in everything)
>research nearly all the tech in the game by roughly the year 2300, very advanced even earlier than that
>every empire is still "Equivalent" with me in terms of research

Lay it down to me simple, am I doing something wrong, or does the AI just cheat when it comes to research? It seems to me that no matter how many advantages and bonuses I stack onto myself, the AI is always up to speed, how is this?
>>
why do so many of you niggers play humans? so boring
>>
>>173673685
Remember to ignore fleet cap. If you have more than +10 energy. Your fleet isn't big enough
>>
>>173673685
To clarify, they were "Equivalent" with me at every step of the way. Not once did I click on an empire and see "Inferior" or "Pathetic".
>>
>>173673237
wait, how do you see what tier the techs are?
>>
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>>173673753
>>
>3k+ pirate fleet spawn 2 jumps away from my home planet
nice game
>>
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>>173672347
I could share some of my races, though they're kind of understated. I don't really do elaborate lore, just brief descriptions so I know what sort of mindset to have while playing them.
>>
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What is this and why are they one jump from my home system? Should I be afraid?
>>
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>>173672747
>natural sociologists
>>
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>tfw no sex slave elves in my game
it's not fair
>>
>>173673765
I play on insane difficulty and even when I play empires that don't focus on science there are always plenty of empires that are inferior to me science wise mid-late game.

I don't know whats up with you.
>>
>>173673990
I suppose it might have to do with how I structure my worlds and buildings. Do you dedicate entire worlds to a specific resource or do you mix it? If you mix it then that might be my issue. I normally dedicate my first colony world to minerals exclusively to get a decent income to start ramping, then I move to energy, then to research. Then I make whatever colonies after that whatever's needed most.
>>
Fallen empires don't expand at all, do they?
>>
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>>173673874
There's also these guys.
>>
>>173672747
What ships?
>>
>>173674327
Nope. That's why they are fallen. They've stagnated and just mope around in their borders. Unless something wakes them up, then they start getting aggressive.
>>
>>173672347

People on 4chan aren't very creative, what do you know?
>>
>>173674363
Covenant ones from this wonderful mod
http://steamcommunity.com/sharedfiles/filedetails/?id=751394361
>>
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>>173672347
Because I want to live out my fantasy of being part of an advanced human civilization that takes up its rightful God given right of being THE dominant species of the galaxy.

My next playthrough will be literal rape aliens
>>
>>173672508
jokes are supposed to be funny
>>
>>173672747
Needs a spurdo name list
>>
>>173674748
The mod comes with one.
>>
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>>173672439
> he thinks Trump is alt-right
> he thinks that alt-right actually supports Trump and it isn't a meme

Niiice
>>
>make ottoman empire
>humanity has become decadent after eating baklava and drinking turkish coffee for centuries
>can't find good xeno slaves
>refugees fleeing from purges arrive
>they prefer continental worlds
>noice.jpg
>have atleast one of these xeno pops on each planet as domestic slaves
>fast forward 100 years
>earth's population consists for 1/3 out if these faggots because the humans keep migrating to the colonies

This isn't what I wanted,they were meant to make coffee for the humans not replace them slowly.
>>
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I went a different kind of /tg/.

I pretend the foxes are wolves.
>>
>>173673589
Ok, then how about increased living standards?
>>
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People do not have inherent rights. Things like the Universal Declaration of Human Rights were created by communists out of the premise of egalitarianism. Laughable is the claim that all people are created equal, but it is absolutely ludicrous that one might suggest that this is "self-evident". Have the people who said taken one moment to look out at the world in a realistic, non-fairytale sense? People aren't born equal. How could a genetically defective trisomy 21 person be equal to a health one? And that's just a drastic proof against the ludicrous claim; there are people born smart, people born dumb. There are people who will become tall, and there will people who will not grow at all. On the contrary, it is self-evident that people are NOT created equal.

In civilization, there must be a hierarchy. Orders must be given and orders must be followed. Only savages have managed to achieve the truly egalitarian society; and they remained savages. This is not to say that savages are all egalitarian, but only savages have made those societies.

How well have egalitarian-striving societies fared? Not well. Any civilization infected with the false lies of equality are in their death throes. For with the belief in equality also comes the rejection of the natural order; the rejection of the sciences; the rejection reason. People will then begin to ration away basic factoids in order to preserve this false belief in equality. But as inequality is self-evident, and it permeates in every faucet of life, people have to forsake it all. And yet so many do, all in this false belief. This is how civilization dies. And when all that is true has been forsaken, when the civilization is no more and only savages roam the land, the pursuit of egalitarians have been complete.

We, as a species, must reject this objectively false dogma. We are born not with rights, but with duties - and our primary duty is the survival and continuation of our species.
>>
>>173675358
Will go to war against you.
>>
>>173672347
what is that pic from i wan t to feel ashamed
>>
>>173675358
This goes a bit too far for me I'll just take the normal authoritarian civic.
>>
>>173675358
>We are born not with rights, but with duties - and our primary duty is the survival and continuation of our species.
Not the best pickup line 2bh.
>>
>>173675615
t. Hillary Clinton
>>
>>173675358
>Anonymous has joined the Progressive Anti-Autocratic faction.
>>
>>173673989
1. just make a custom race and enforce their spawning
2. pedantically speaking they're supposed to be vulcans (although I suppose those in turn are kinda elfy too)
>>
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>>173675358
this was how things were for much of human history, with ass democracy being a thing for only 100 years, and right now we're seeing the cracks with such a system.
>>
When will they make pirates into full factions with bases and fleets?
Imagine pirates raiding planets amd destroying stations to get resources with which they build more bases and fleets.
>>
>>173675732
enjoy the labor camps
>>
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So guys, do I try to make contact and try to coexist with these things or should I take the warlike option that will certainly have consequences?

Just kidding, we all know the correct answer is to nuke them into dust.
>>
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>>173675358
We're born with duty, yes.
With duty to love others as the Lord has loved us.
>>
>>173675358

>Being so fucking retarded you can't understand that being 'equal under the law' does not mean that society needs to cater to the lowest common denominator
>Being so fucking blinded by ideology that ignoring the fact that undeserving and inbred people will flourish in your 'society' by simply hanging on the coattails of their ancestors
>Implying that a sociological constructed hierarchy is in any way supportive of the natural hierarchy in nature
>Being so fucking conceited he doesn't embrace the values of the American way, the greatest society to every exist in the history of the world
>Implying America's ability to produce, innovate, and change more in the past 200 years of its existence compared to the last thousands of years of the rest of the world to do even less is an accident
>Implying you aren't an edgy teenager who thinks because he understand the biological differences in IQ between races that suddenly means he's worth something
>Implying meritocracy and freedom is not the greatest system of rights to ever exist

Maybe one day, you'll grow up.
>>
>>173675834
But even before democracy law and tradition gave people certain rights.
>>
>>173675904
>Anonymous's Happiness dropped to 20%
>>
>>173675834
Eh, that sounds like a lot of work anon, I don't we'll get that with at least two full priced DLCs
>>
Why did they break multiplayer? Or have you always had to put in the server number instead of just joining normally like you can in Eu4 now.
>>
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>>173675886
there was a mod that sorta did this, the full power of the pirate faction could only be realized with a human player at the helm.

you'd get bonus resources for taking out enemy installations (mines and research outposts) and it incorporated civilian fleets for you to loot too.

space mongols when?
>>
>>173675990
Dude, he's not serious, he's just explaining how that ethic works, calm down.

Also, America is fucking dumb and allowed Bush Jr. and Cheetos Man to become presidents.

>>173676067
More like Mandalorians.
>>
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>>173675834

When we see what there is on the other side, what 30 years of the others’ victory has given, this anarchy in the world, this rout of the white world, this desertion throughout the universe; when we see in our own countries the decay of morals, the fall of the fatherland, the fall of the family, the fall of social order; when we see this appetite for material goods which has replaced the great flame of the ideal which animated us, well then, truly, between the two we chose the right side. The small, miserable Europe of today, of this impoverished Common Market, cannot give happiness to men.
>>
>>173656326
No. The less massive star, the slower reaction goes.
>>
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>>173676067
Stellaris: Space Horse Lords
>>
>>173675974
You mean the duty to submit to allah's plan for us.

>>173676067
Still hope paradox will think of something like this and make it more elaborate than a modder can.
>>
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>>173675938
Another job well done.
>>
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>>173676104
Mandalorians are a PEACEFUL people who value NEUTRALITY!
>>
>start game as Terran Federation ripoff
>spawn next to authoritarian slavers that always declare war first
>eventually defeat them and wrest a few planets away
>get enveloped by much larger empires that are only friendly to me because of how weak I am in comparison
>stagnate and be unable to expand anywhere else
This has happened twice to me now, how do I git gud?
>>
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r8 pls.
>>
>>173675886
>pirates
>in a game without a trade system

what did paradosh mean with this?
>>
>>173675119
if only +70% army damage meant something
>>
>>173676262
>peaceful
Weren't they the cause behind the Knights of the Old Republic games by opposing the republic?
>>
>>173676004
Yeah, i didnt see anything in either of our posts that contradicted this point. you could argue rights being respected via tradition is more foolproof than them being respected via law. on paper the USSR guaranteed a lot of freedoms NW europeans take for granted but didnt have the culture of respect for those freedoms.
>>173676104
to be fair only a quarter of us voted for trump, another quarter for that awkward aunt, and the rest didnt vote
>>173676119
https://www.youtube.com/watch?v=wmLcj5tpPuk
>>
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Shouldn't Fanatic Authoritarian Ethics prevent you from having an Oligarchic Government?
>>
>>173676323
You play as an expansionist empire or early on you colonize a lot to get more resources.
>>
>>173676574
>only a quarter of us voted for trump, another quarter for that awkward aunt, and the rest didnt vote
Wait, really? Half of the people didn't vote?
>>
>>173676545
Yes.

In the movie era though, there was a Civil War, where somehow the martial might of the Mandalorians were defeated by (((pacifists))) and the entire planet turned into a bunch of raging pussies.
>>
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>>173676672
yeah about half
>>
>>173676732
Well, technically, Jedis are only pacifists as long as you don't piss them off.
>>
>>173676749
Those who dont vote have only themselves to blame for getting run by people they dont like.
>>
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>>173675358
>People do not have inherent rights. Things like the Universal Declaration of Human Rights were created by communists out of the premise of egalitarianism. Laughable is the claim that all people are created equal, but it is absolutely ludicrous that one might suggest that this is "self-evident". Have the people who said taken one moment to look out at the world in a realistic, non-fairytale sense? People aren't born equal. How could a genetically defective trisomy 21 person be equal to a health one? And that's just a drastic proof against the ludicrous claim; there are people born smart, people born dumb. There are people who will become tall, and there will people who will not grow at all. On the contrary, it is self-evident that people are NOT created equal.

>In civilization, there must be a hierarchy. Orders must be given and orders must be followed. Only savages have managed to achieve the truly egalitarian society; and they remained savages. This is not to say that savages are all egalitarian, but only savages have made those societies.

>How well have egalitarian-striving societies fared? Not well. Any civilization infected with the false lies of equality are in their death throes. For with the belief in equality also comes the rejection of the natural order; the rejection of the sciences; the rejection reason. People will then begin to ration away basic factoids in order to preserve this false belief in equality. But as inequality is self-evident, and it permeates in every faucet of life, people have to forsake it all. And yet so many do, all in this false belief. This is how civilization dies. And when all that is true has been forsaken, when the civilization is no more and only savages roam the land, the pursuit of egalitarians have been complete.

>We, as a species, must reject this objectively false dogma. We are born not with rights, but with duties - and our primary duty is the survival and continuation of our species.
>>
>>173677067
This. It's too easy to stay home and fap, and then say "wow everyone but me is retarded."
>>
>>173676656
Had about 5 planets 50 years in, everything else either got gobbled up by much stronger empires or just didn't have enough habitability.
>>
>>173675358
WAR DECLARATION

[Gib Planet 1]
[Gib Planet 2]
[Gib Planet 3]
[Gib Planet 4]
[Stop atrocities]

Let us end this charade!
>>
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>>173677067
nah it's fine to not bother if none of the above is your honest-to-bog opinion.

it's all the bourgeois social democrats and revolutionary left who are complete pussies when compared to OG commies that i particularly dislike.

>fight the system! n-no not literally! j-just phone bank for bernie guys
>>
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Did my first custom portrait mod.

Rate.
>>
>>173677620
>Humanoid
That's a battleship, it should be counted as either a synthetic or a robot.
>>
>>173677671
Good point. Should add a synthetic race and place her in it.
>>
>>173677584
You can still vote blank.
>>
>>173677671
Maybe it should be in a warpspawn category because it's a semen demon.
>>
>>173677159
I managed to get 15 or so in that time anon.
>>
>>173677460
>Gib Planet
Just cleanse them you xenophile filth
>>
>>173677708
I always encourage people to go and vote, even if they just vote on local shit they know about it. I can understand not giving a fuck about the clusterfuck that is national and state level election, but at least vote on shit for your town or county, i.e. the shit that most directly affects you.
>>
>>173678071
>Not takig the planet, placing one of your original pop in it and then purging the xenos

Why waste money on colony ships?
>>
>>173678115
I try to always vote, even if it's to doodle on the paper "u suck cocks" or "that guy, X, like to get dicks in his ass" when none of the candidats pleases me.
The vote doesn't count, but at least I voted. I made the effort to doing my duty as a citizen.
>>
>>173678071
>not wanting spicy xeno made kebab shops in your cities

Its like you don't like cuisine.
>>
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>>173676241
>>
>>173671983
>you'd think after more than a year stellaris devs would have fixed their game breaking design flaws

Many of them are baked in too deep to just be patched away, anon.

Take plant optimisation. What you SHOULD be able to do is develop a planet with 5 mines, 5 power plants, and 5 farms, then it naturally evolves such that its population is 5 agrarians, 5 thrifties, and 5 industrious...es.
This is almost impossible in game for about 10 reasons. Either yout initial colonists grow too fast so you end up with 15 agrarians, or the random migration brings you a bunch of intelligent natural sociologists, or random migration moves all your agrarians OFF world so the whole place gets taken over by rapid breeders, or you put it in a sector and everything gets shuffled around because > AI.

You'd think they could do a simple thing like get Crises to scale in strength with map size though, and rebalance them so you have a more than 0% chance of getting Machine Consciousness.
>>
>>173678198
I bet you secretly smuggle some ayys to your home planet for hugs and cuddles. You disgust me, sir.
>>
When will they release a patch???

There are so many fucking bugs around ascension stuff, especially the synth one.
>>
>>173678352
Just send in the troops and purge those eight legged bastards!
>>
>>173671983
Paradox is intensely lazy and barely understands how their own games work. It's not going to happen.
>>
>>173648606
master of nature.

saves you something like 9 tile blocker research picks, thousands of resources (and also importantly, the time saved saving up the resources that you can immediately put to better use).
>>
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Modding was a mistake.
>>
>tfw utopia isn't yet old enough to have decent mods
whelp I guess it's time to fucking kill myself
>>
>>173678454
What mods are you waiting for to update? Most of the ones I use have been updated already or still work fine.

Or do you mean ascension paths/perks and unity mods.
>>
>>173653223
there is an option to genetically engineer new pops to be hive minded. obviously it's locked behind mid game genetic engineering techs.

Would also be helpful to have the bioengineering ascending perks.
>>
>>173678454
It has so many fucking bugs by default that I can't bother to start making mods myself - highly considering attempting some bug fixes myself.


Actually imma do that - guys report major bugs now.
>>
>playing fanatic purifiers with biological ascendancy
>superiority faction hates gene modding
>can't purge the gene modded species either because they're still considered primary species

The 5% happiness loss isn't that big, but that's still bullshit. I just wanted to have my species become the precursor race for the galaxy once all other xenos have been purged, where new nations would be created along ideological and biological boundaries that stem from a single source.
>>
>>173653632
1) They got rid of researc requirements. You can immediately build a colony ship and send it to a new planet.
2) Habitability is the new marker for if you can colonise a planet, it also is the maximum happiness a pop can have on that planet.
3) Extremely adaptive trait means you can colonise any starting planet that isn't a tomb world (and tomb worlds can become colonizable if you get some habitability techs and/or the habitability strategic resources.
>>
>>173649838
>there's this huge nebula full of resources but ZERO colonizable planets

Tale as old as time.
>>
>>173678557
Go to game installation folder >
Ccommon\pop_faction_types
edit 00_supremacist.txt

edit SUPREMACIST_GENE_MOD remove the thing or put the negative impact to 0.
>>
>>173662362
their best young boys
>>
>Allow all FTL and pick wormhole.
>Hyperspace only.
Which one's the best?
>>
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how could this happen to me
>>
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>Resetting a dozen times to get the best payout from the Infinity Machine.
>>
>>173678709
Thanks.
Would be nice if there was an "ascendancy" for a Purity run akin to Beyond Earth's, but I wouldn't know how that could be implemented.
>>
>>173678939
I like Hyperspace-only, reminds me of Star Wars to where you can actually blockade and ambush people dropping out of FTL.
>>
>>173679078
There's a Star Wars game that let you do that?
>>
>>173679078
*equips jump drive*
*teleports behind ur stations*
Heh....... Nothin' personal, kid.....
>>
>>173679112
No, that's how the Star Wars universe works though.
>>
>>173678542
When the prehtoryn fully grow on a planet they disown it but the planet stays infected.
This way the event ends after 2 months or so which sucks.
>>
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>>173679164
*teleports behind u*
>>
>>173679168
No point in having it in the lore if you can't do it in the game.
>>
>>173665365
people have been bitching since the start that they can be hiveminds. that and mega structures were imo the two most complained about 'missing' features. now they are in.

sooks goona sook
>>
>>173679112
Empire at War
>>
>>173679078
>>173679168
No it's not.
In SW people aren't constrained to the edge of systems, they can leave or arrive via hyperspace very close to planets. Proper blockades are made with interdictors, not just a line of ships at the edge of the system.
>>
>>173662362
Holy sites? Cathedral cities? Biblical locations? Virtues?
Maybe take believer cities from SMAC as inspiration too.
>>
>>173666417
seething.

had a similar thing in my current hive mind game.

they war dec'd me. i set the planet as one of my wargoals.

smashed their allies fleets, took their allies planets to get my warscore up.

their fleet still pretty big, already have just enough warscore (1 point!) to take that planet.

offered peace.

took planet.

ate the population.

10/10 would war again.
>>
>>173678975
Well fug. Pekka! Get the birch logs! We going to war now :DDD
>>
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DUDE
>>
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>>173679515
>rapid breeders
>>
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>>173679515
>rapid breeders
>>
>>173679389
>autist nitpicks a minor detail
Hyperlanes used to work just like that but were nerfed for balance reasons. Don't be retarded and interject mechanical changes as reasoning against it.
>>
>>173679515
>Rapid breeders
>Repugnant (instead of very repugnant)
>Sedentary instead of solitary
>Hive mind

Im-fucking-plying.
>>
>>173679515
>adaptive
>rapid breeders
>>
>>173660617
I love this meme
>>
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>>173679515
>rapid breeders
HAHAHAHAHAHAHAa aaah... I'm going to become a wizard.
>>
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>>173679515
fixed
>>
>>173679883
>implying wasteful
I'm too greedy to waste anything.
>>
>>173679883
Now play that faction and show us what we can do!
>>
>>173679942
You're wasting your life :^)
>>
>>173679062
Psionics might as well be the purity one since that's less about modifying your species and more about unlocking their true potential.

Honestly, the biggest problem with a purity path is making it worth in the game. What kind of bonuses would that one offer that would make it as appealing as the others?
>>
>>173680019
I cannot waste what has no value.
>>
>>173680112
Then leave society.
>>
>>173680126
Why?
>>
If i want the best yelds and min-maxed turf in the galaxy, which Ethos should i go with?
I thought full synths, but now that there are more genetic points i'm not sure it's the best way: is there still the Share the Burden edict? (the one which increases slaves and robot yelds by 20%)
>>
What's the best build for a space jew race which focuses on tech and resources while leaving the fighting to their allies?
>>
>>173678557
I had that issue. I just gene modded every single population. Bam. Now there's no primary species to complain about.
>>
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r8, this my first species of this type so any advice on traits, civics, and authority is welcome.
>>
>>173671965
Trump species would not have the slow breeder trait. He's spawned plenty. Rest of the list is completely accurate.
>>
>>173681135
It's too bad you can't have charismatic and repugnant at the same time.
>>
>>173681247
>charismatic and repugnant at the same time

and how would that work?
>>
>>173681271
Be a disgusting monster but be glib enough to convince people that it's okay or else hide it while being charismatic in public.

Like a lot of rich types are.
>>
>>173681271
Look ugly but is somehow loved. Like most politicians : they aren't looker, but people still vote for them because they have a mouth that work.
>>
>>173653952
I usually have three or four construction ships mid game unless I get locked in hard.
I expand fast enough where I need them. Colonizing three to four systems at a time until I run out of room. Also losing multiple stations in wars, sucks and it makes replacing them easier.
Then once I get into late game I can start pumping out multiple habitats well still doing anything else I need them to.
>>
>>173666954
train simulator is one of those autist enthusiast games for trains for people that don't have the space for a model train set in their home
>>
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>finish creating my new species
>spawn in to great location with hyperlane bottlenecks and lots of resources
>forgot to give my leader a name
>>
>>173681678
Just wait ten years for an election
>>
>>173668038
> Defensive pacts
You deserved it. Vassals war when you want to and don't cost influence.
>>
>>173681635
My father has that game.
Despite having a model train set in his house.
And working in trains for 20 years. Maybe even more.

He's just completely nuts about trains.
>>
>>173681678
he had all the right traits as well, too late anyways
>>
>>173679883
is that actually playable?

>tfw all those trait points when gene modding comes around
>>
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FUCK OFF GOOK MOOT THIS ISN'T SPAM I WON'T BUY YOUR JEW CHINK PASS
>>
>>173681484
>>173681526
So a 5% bonus and a 5% malus.
Meaning 0%.
Meaning what you'd get if you didn't pick either.
>>173681959
>Too much excess energy is bad
Who says this.
I want to field my doom fleets without giving a shit.
>>
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> tfw trying to replace some advisor lines with Graf Zeppelin lines

autism.
>>
Why don't we have options to build Dyson rings?
>>
>>173682223
because of you're mom
>>
>>173682113
Every streamer, reddit and the steam forums. The general consensus is only add energy when you hit +0. I don't agree with it either anon, that's why I made the picture.
>>
What's a good comp/designs for mid-game, as in just now starting to friction with other empires?

Currently using the basic kinetic ones (upgraded of course). Are autocannons/flaks/gauss cannons better?
Should I mix shit like half kinetic half laser?
Missiles are a meme, right?
>>
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>>173682332
>Every streamer, reddit and the steam forums. The general consensus is only add energy when you hit +0.
People who are naturally wrong, then.
>>
>>173682153
>tfw you'd never let her crash & burn ...
>>
>>173682332
Don't people understand that it's an energy based currency, not just random units of electricity or something?
>>
>>173682443
Why did I make the picture, anon? To talk shit about those people, senpai.
>>
>>173682332
Early on I agree. You really want to min/max your energy income so that you're not sacrificing minerals or research for excess energy you don't need. Especially when colonizing, you don't need 8 surplus to pay for the colony ship, you just need enough that you don't go bankrupt before the colony is complete.

However once you're established and your mineral income is healthy you want an equally healthy energy income.
>>
>>173682492
>wanting validation from 4chan
>>
Declaring final war on the tributaries who I've had since the start of the game, last war they got some bullshit "defender war goals" score that fucked my warscore up and made me only take 3 of their 4 planets.

Note, hivemind so when planets are taken people get eaten.

Response to War Declaration, with inevitable death of their species as they have no way to stop me.

"Greetings!"
>>
>>173682430
Missiles are crap.
There's no reason to not do straight kinetics outside of roleplay. I like having autocannons on my foddervettes just because. It's not optimal, but it's fun.
>>
>>173664443
I don't get it.
>>
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Apparently if a FE likes you, they won't mind you cucking them with outposts.
>>
>>173682430
Missiles are strong starter weapons.
Plasma is anti large.
Use whatever you have the strat resource bonus for.

The wiki says that hit chance is the lower pick between tracking - evasion vs. accuracy. Low tracking bonus kill large and high tracking bonus (missiles 100%) kill small.
>>
>>173682712
missiles can be somewhat useful in the very early stages.

So you have your normal corvette with shields, maybe some level 2 power/weapons/tracker/engine, usually costing 100+ minerals.

It's good, but early game is often as much about how many ships you have as what they've got, because of how quickly a corvette dies because of how weak their shields will be.

So.

New corvette build. Give it 3 basic missiles. No shields, no armor, no anything but the basic power planet.

It should cost maybe 60 minerals. Pump them out to bulk up your fleet.

Space T34.
>>
>>173666269
Because liberating them creates a new empire and it is a bit weird for a Fallen Empire to suddenly stop being one.
>>
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I've just finished my 2nd tradition

r8 my empire
>>
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>>173682967
>corvette with shields
>>
>>173682712
Lasers make getting plasma much easier and plasma > kinetics
>>
>>173683164
Make /k/ your fleet yard and build academies in there.
>>
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Really makes me think.
>>
>>173682820
Nah, they don't mind even if they hate you because they don't take border into consideration of relationship unless they're a Xenophobe empire.

Last game I took three Gaia worlds (non-holy worlds) from a Fanatically Spiritualist FE as a Fanatically Materialist empire with cybernetics.
>>
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>Fallen Empire's Fleet Power Inferior
Thanks for the free ringworld you fossils.
>>
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can you turn a sector into a vassal?
>>
>>173679642
> change hyperlanes for balance reasons
> they needed a buff to be competitive
> got nerfed
Sasuga Paraducks
>>
>>173682641
A massive energy excess is vital in lategame when taking your fleet out of dock costs 700e/month
>>
>>173683336
Well fug :DD
Any chance of declaring peace with them?
>>
>>173680230
it increases output by 10% and yes it is still there
>>
Are oligarchies still the best choice of government?
>>
>>173683347
I'm going to abuse the shit out of this in the future. Unfortunately I got boxed in (as I kind of anticipated with the settings I selected) and I'm just waiting for ascension to fuck everyone.
>>
>>173683512
How is a sector not a vassal already?

>oh but I want to have LESS power over them because:
>>
>>173683586
I just restarted desu and I got a nice comfy corner with hyperlane chokepoints so im happy.
>>
>>173669110
That sounds like a bug.
>>
>>173683659
Because vassals are smarter than sectors.
>>
>>173683701
>fill out planet with buildings
>untick development
>sector will now only upgrade buildings

Was that so hard?
>>
>>173683630
The new civic system renders government authority type almost irrelevant.
Democracy is probably best for the blurple mana.
>>
>>173671084
What the fuck, really?

Shit!
>>
>>173683730
>keep planets as core
>despite getting penalties
Are you a moronic retard or are you a retarded moron?
>>
>>173683689
Ok, may Ukko and ES guide you :DDD
>>
>>173683512
Indirectly, yes. Somewhere on the government menu there's a "create vassal" option into which you can drag and drop whatever systems you want.
>>
>>173683781
>untick development
>sector will now only upgrade buildings
>sector
>s e c t o r

Your reading comprehension is stellar(is) today
>>
>>173683732
Only in the early game. Once your tech and factions are developed, you'll be shitting out so much influence that Olis will be better due to their mandate bonuses.
>>
>>173683830
>the point
>the galaxy
>the sector
>the solar system
>Pluto
>Neptune
>Uranus
>moon
>atmosphere
>sea level
>your parents' basement's door
>the stairs leading to the basement
>your head
>>
>>173673237
How are you guys doing this?

Just building a ton of science ships and sending them out?
>>
>>173683914
Here's your free (you) now run along
>>
>>173683932
>Just building a ton of science ships and sending them out?
You should be doing this even without Planetary Survey Corps, because surveying is the only fun part of the game.
But to answer your question, I'm >>173664228 and all I did differently was up my science ship count from 2 to 3 at game start.
>>
>>173683935
Sadly, giving me a (You) won't heal your sore butt after I wrecked you.
>>
>>173671084
That's what the tooltip says. It means if you do the 200 one, you run a risk of running out of food faster if you suddenly go negative, but you have higher growth from consuming it rather than storing more. There is virtually no reason to go up to the higher storage allotments at the cost of growth, though.
>>
>>173684114
Technically it's viable in Multiplayer if you over-specialized your planet but unless you got some planet modifier mods/specialising mod it's quite difficult to starve for long enough that you burn through 200 food.
>>
embrace faction bug is a shitty meme

fix WHEN
>>
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>colonizing holy worlds on the border of a FE
CANT STOP ME NOW
>>
Hyperlanes only

Yes or no
>>
>>173684408
Yes.
>>
>>173684408
Doing my first game with it, I prefer it. Adds another element of strategy and randomness.
>>
>Hyperlane only.
>Not 10 years in.
>Find out I'm boxed in by 4 xenophobic empires that immediately close their borders when we meet.
Thanks Paradox.
>>
How can I make a United Airlines Empire in Stellaris? Do I just beat everyone up?
>>
>kicked xenos ass
>got 3 planets
>30 slaves
>-30 ENERGY
Wtf this does more harm then good.
>>
>>173683781
> Planets as core
Yeah, for 5 seconds they are.
Sector governors are fucking retarded.
>>
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>play stellaris again with banks
>realize it's shittier than 1.0
Stellaris was a mistake.
>>
Right how do I deal with FE wars?
>>
>>173684821
Yeah. This is why we all prefer having them as vassals.
>>
>get limbo event
>discover robots
>stick aliums into cheap robot frames
>send them to the mines
>>
>>173684894
is it a different AI that runs vassals and sectors?
>>
>>173684915
Yes.

... Shit you're making me doubt now.
>>
>>173684915
That will be kinda retarded, won't it?
So probably what Paradox did.
>>
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You're playing Stellaris, or posting on /vg/, when a monstrous race of freaky horrors, from beyond the stars, kicks down your door and starts messing up your house.

Who do you want to defend you?
>the super, genetically enhanced human who has the equivalent strength of 4-5 humans and an extended natural lifespan
>the might robotic man, built from the hardiest neutronium armour. hardy, resilient, strong, capable of wrestling with titans
>the powerful, sorcerous psionic. a being with higher perception, deeper power and capable of banishing the horror with a thought

Like magic in any rpg, psionics seems like the true power. The only power to combat gods and ethereal void beings.
Definitely coming around to the idea of a race of immortal robots defending life in the galaxy from external threats, though.
>>
Is there any downside to filling every slot possible on a ship compared to the positives? Also what is the point in Corvettes if they get BTFO so easily.
>>
what exactly is the penalty for going over the core sector limit?
>>
>>173684894
Vassals are great because you keep small empire bonus and fleet boost unity. Then you can absorb them for super growth.

Don't underestimate the value of a 35% tax tributary though. A bunch of tiny tributes can double income while staying small empire.


My only real complaint is you can't control vassal fleets in any way. Space battle is all about that death blob and you can't death blob a vassal (they'll merge with each other though!)
>>
>>173684995
>Definitely coming around to the idea of a race of immortal robots defending life in the galaxy from external threats, though.

by killing them off routinely right?
>>
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WELCOME! TO THE COSMIC DUEL OF A LIFETIME! IN ONE CORNER OF THE QASMATHON SOLAR SYSTEM, WE HAVE
THE TELEKINETIC KILLER
THE PSYCHIC FREAK
THE PSIONIC SAINT
THE ONE, THE ONLY, THE PSIONIC AVATAR
>>
>>173684995
Ofcourse I'll choose the enhanced human.
Creating artificial life is not for us humans but for god only.
Also magic is haram and from the devil.
>>
>>173685004
10% reduction, per system.

One could argue that's less than the sector would take from you. But keep in mind it's 10% from all production.
>>
how to be galactic police in stellaris
>>
>>173685002
>what is the point to corvettes
evasion
>>
>>173685002
They are cheap and can be mass produced also they are hard to hit by cruisers and battleships.
>>
>>173685132

Can you answer my first question
>>
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AND IN THE CENTER OF THE GALAXY, SLOWLY ORBITIG QASMATHON ITSELF, THE BEAST WITH THE ARMORED BACK
THE SNAKE FROM SPACE
THE FIRE BREATHING ANIMAL YOU ALL LOVE
THE VOIDWRYM
>>
>>173685002
They get shot first, but with their high evasion, they dodge shots. Shots that would otherwise hit your bigger ships. Corvettes are a shield that doesn't regen on its own.

>>173685187
Costs too much.
>>
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>>173685076
Y'know if primitives popped up and researched shit at a better rate I honestly wouldn't mind playing as the Reapers.
>>
>>173685002
Some accessory slots are expensive and pointless for certain ships. Like 30M on regenerative Corvettes. Into the trash it goes.

Small shields have better regen than larger shields so stick with large reactors and fill shields from the bottom up.
>>
It would be cool if there was some sort of groups feature you could sign up for and it would automatically populate your games with people's custom empires if they joined your group.
>>
Finall unlocked habitats. Do those count toward the planet cap? I'd guess so, but don't wanna waste tons of ressources just in case.
>>
>>173685228
>if primitives popped up and researched shit at a better rate

Really? I find that they have a habit of breeding like rabbits.
>>
>>173685272
no
>>
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>>173685076
Well, sure, sometimes you would have to protect them from themselves by stepping in and destroying a few fleets and purging a few planets. They'll just start killing each other, if you let them field armies. So if you kill those then you keep them safe.

Really, though, I'm thinking more of an inward pacifist race that evolves into synthetics but still keeps to themselves. The species would keep to itself until the huge threats arrive, then it would gear up and fight it off. If successful, then you retreat back into your cosy dyson spheres, have a cup of tea and wait for the next catastrophe.
>>
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>somehow manage to hire two curator scientists at the same time
>>
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>>173685272
Planets only count for one in a single system. Whether they are planets or habitats, whether there is one or 15, if it is in one system it counts as one.
>>
>>173685218
>they dodge shots
>shots that would otherwise hit your bigger ship
This really does not make sense but that's paradox magic for you. If the corvette dodged the shot then surely it would just hit the capital ships behind it. Surely.
>>
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>>173685394
>That image
>>
>>173685272
>>173685394
Additionally, the habitat has to be colonized after it is built, so you won't be over cap until you colonize it. Again though, I imagine you would build it in a system where you have already occupied planets unless you strategically want to use it as a forward base. Though keep in mind they aren't great for that because they don't have spaceports.
>>
>>173685421
Space is BIG, anon. A missed shot isn't going to hit anything except maybe a dyson sphere in a nearby sector.

Anyway it seems the ship RPS is a nice circular
Corvette > Battleship > Cruiser > Destroyer > Corvette
>>
>Mechanist civic is utter shit because robut research is at most 10 years away, and provides nothing else other than converting 4 of your pops to robuts
>Syncretic Evolution manages to be even worse because food allocation isn't in the game so all it does it effectively fucking you over because your planets will develop much slower than if you didn't have it. Not to mention slaves are fucking garbo useless now that generic mana-stat is in the game.
>Paradox proving once again that they can't playtest worth shit.
Undiluted Cermaics
>>
>>173685614
>Not just equipping all your ships with at least 1 Cloud Lightning and Cruiser/Battleships with Arc Emitter
>>
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>>173648229

Did the Utopia patch break random creation?

Each time I do a random start it's giving me the wrong name lists relative the species. Fungoids with avian names, reptilians with plant names, etc. etc.

If I'm remembering correctly, and I haven't played in a while, the game used to give you name lists that correlated to your species during random empire creation.
>>
>>173685614
>ship RPS
I don't know about that, anon. I've been fielding fleets with no corvettes for a while.
When enemy fleets use corvettes, my guns shred them before they get a chance to do anything.
A front line of destroyers are tougher than corvettes and are excellent and shredding said corvettes. It may shield their capital ships for a split second but that split second isn't enough for their cap ships to make a difference. Your front line of destroyers will tank more hits than a corvette and dodge almost as much.

Corvettes should be used for light raiding. Send them after enemy mining stations. A squad of 3-5 is enough to take down all the resource stations in any non-planet system.
>>
So can you properly play tall in stellaris now?
If so, how?
>>
>>173686094
>tall
Still don't know what this means.
>>
>>173686135
it means turtling like a noob and losing
>>
>>173686135
wide expansion vs tall technology route
aka quantity vs quality
>>
>>173686094
Effectively, you can't.
Mega Structures are far too much late game tech to ever be useful.
>>
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How / where do I set Purge Type?
I wanted to humanely chop off their dicks, but I do not appear to be given any options anywhere and they're busily being led to the gas chambers against my wishes.
>>
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I need to pay attention more, I assumed this rare tech wouldn't be total garbage. What the fuck is the purpose of this other than RPing a fallen empire at endgame?
>>
Anyone else irritated as fuck by the blinking thing in the galactic centre where a SMBH should be?
>>
Well out of the 13 planets in my homeworld only two happened to have any resources, 2 minerals and 3 engineering points. This has happened pretty much every game since I started playing 1.5/Utopia.

Has anyone noticed a severe drop in the availability of resources or is my game just being a cunt?
>>
>>173686260
What do I do if I want to have a small high tech fleet that will destroy ones triple the size?
>>
>>173686271
Click the menu button next to research > policies and edicts > purge policy
>>
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>>173686437
???
>>
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>>173686239
I see. But I don't see. That wouldn't work. Your fleet capacity would be very low and you wouldn't be able to harvest as many resources. You'll get curb-stomped if anyone takes offense to you and you won't be able to afford the nice things in life.
>>
>try to be egalitarian xenophobes
>egalitarian population gets mad if I don't treat xenos as equals
>xenophobe population gets mad if I don't enslave them.
>someone at paradox thought reducing pop ethics to one was a good idea.
>>
>>173684641
Slaves can't run an economy. They are only good for minerals and food. Or as Food.
>>
>>173686384
Uninstall and play another game
SoaSE lets you do that
>>
>>173686271
Go their actual species screen.

It's in their rights. You can set them to just be neutered under the purge part in their species rights.
>>
>>173686513
having overwhelming technology makes you not need a big fleet to destroy people
>>
>>173684968
>>173684949
The biggest problem with Sector AI is they are constraint by their resource pool and your objectives/restrictions that you set for them. They are not very smart when adapting to your demands but they will try their best to survive when you make them as a vessel.
>>
>>173686384
go for AI, science traditions, and a leader oriented species, pray to rngesus
>>
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> tfw now I know how to add portrait groups and to define which are allowed to use in what situation

Can finally make a full new species. Now I just need a couple more shipfus
>>
>>173686609
yeah no this is the wrong game for that
>>
>>173686609
You would need seriously overwhelming tech for that. The increase isn't all that impressive.

Maybe if you can get your hands on battleships while everyone else is still flying destroyers. Or if you have all mark IV tech while they still have mark I.
But you won't get that far ahead of them.
>>
>>173686564
sins is literally just about spamming ships until cap
>>
>try the new expansion
>it's still shit
thanks for nothing, whoever told me the game improved
it's still the same crap game with zero sense of pacing
also megastructures are useless vanity projects

maybe in ten years this game will compare to DW
>>
I'm interested in Endless Legend but it + plus all of the DLC is fucking expensive. Is it viable to pirate it first or should I just wait a sale?
>>
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>>173686580
>purge part in their species rights
???
>>
>>173686317
>Image on tech tree is some pills, syringe and a dakimaru with some fungus creature picture on it
>>
>>173686684
I wonder if someone modded more drastic increases in tech. So that going even from mark I to mark II feels like a big difference. Basically

mark I -> mark II
would be equal in power to
mark I -> mark IV
>>
>>173686792
you don't really need the dlc desu, the base game is plenty good, the main expansion you might be interested in is the shadows one since it adds proper espionage mechanics

you could also sucker someone who has the dlc into playing with you since the dlc is activated per-save
>>
>>173686793
Weird. Maybe you're not xenophobic enough to purge.
>>
>>173686539
>try to be authoritarian xenophile
>xenophiles whine about xenos getting enslaved but don't cause any trouble
>authoritarians happy as a clam now that the space pope made the office heriditary
>>
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Rate my religious spess elves. Hoping to get an immortal God-Empress at some point. I went with the Avian ships/city designs because the mammalian ones aren't very graceful looking.
>>
>>173686807
That would be good. I'd notice the difference between upgraded railguns was just over a point of damage, if that. Armour and shields scale slowly, too. And the overabundance of shield/armour-negating weapons just further buggers that.
Combat in Stellaris really is a numbers game.
>>
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>>173686879
I am definitely xenophobic enough to purge, because I am doing.
I wanted to do it in a non-zyklon-B manner though.

Maybe purge options are a Utopia only feature. I'm a Banks pleb.
>>
>>173687007
>5 years to kill a pop
Whut.
>>
>>173686369
>Only 2 mineral on a random planet in my starting system.
>No other system in my starting influence area.
>>
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>>173686975
>enduring
>immortal
>>
>>173650673
AIs are retarded, though. If the unbidden spawn outside of FEs territory, they'll awake and start waging war all over the galaxy instead of fighting the crisis they're supposed to save the galaxy from, thus making it even more unlikely that anyone will fight the crisis until it's too late.
>>
>>173686684
>>173686656
Tall's for going Unity, not tech superiority. Tall also means limited colonies, not border space since more space=more mining stations/research to help survive early game and more valuable real-estate to develop late game. You can easily rule the galaxy with only 5 core sector systems filled to the brim with habitats and vassals.
>>
>>173686975
>philosopher king
>leader is female
>>
>>173686691
What? Building capitols is equally valid.
>>
>>173687007
Better go throw all your hard-earned money at those swedes, then.
Bad luck, bruh.
>>
>>173686871

Has the base game being patched and supported since release then?

I recall trying it out then and it felt pretty bad.
>>
>>173687064
wow don't be a shitlord anon, girls can be kings too
>>
>>173687130
but can they wuz kangz?
>>
>>173687130
Having a strap-on doesn't make you a boy.
>>
>>173687057
Which would work if you didn't need Mega Structure tech in order to BUld Dall :DD
>>
>>173687057
I found colonies to be the best way to extend border space. More colonies on more systems, for a wide empire.
The problem with frontier outposts is the hefty influence cost. If you're a democracy, then you can take it. But if you're an empire, you simply will not have enough influence to afford it.
>>
>>173686975
looks like a reskinned yondar
>>
>>173687045
The only other one also has only two minerals
>>
How do I pacify my slaves? I conquered 2 planets and put the race as chattel slaves. But unrest is at 100 for both planets and there's no option to cull and cuck until they start serving.

I've got governors on both. Am I supposed to pump up armies and leave them sitting there until the animals behave?
>>
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>>173687130
Girls can be all sorts of things.
>>
>>173687287
Just eat them
>>
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>>173686992
This is also what I noticed. Upgrading my fleet by just 1 tier is usually unnoticable, except for very very low numbers. I'm looking at the files that are responsible for defining all the numbers and it wouldn't be too hard to change. Just a bit annoying. Might just do it eventually, but i'm trying to think of good numbers to use.
>>
What is considered a fast rate to get all the traditions?

I managed finishing 2 in 35 years
>>
>>173687041
A pop is like 1 billion people. Killing 1 billion people, disposing of the bodies in an ecosystem friendly way, hunting down little children hiding in sewers and then stringing them up, making lamps from their skins, using and cleaning bones to make furniture etc takes a while

You can't just bomb them all you wanna use that planet afterwards, right?
>>
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>>173687302
THIS MAKES ME WANT TO SCREAM

AAAAAAAAAAAAAAAAH
>>
>>173687145
Only Yas Queens.
>>
>>173687242
Didn't know what you meant until I realised they're a default faction. You're right, they are sorta similar. Completely different traits though.

I guess there are only so many ways you can make a race of god-emperor worshiping zealots.
>>
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I couldn't turn chemical bliss off for 10 years, and now these fuckers are in withdrawal for another 3500 days? Are you fucking kidding me? Why would anyone ever take chemical bliss? To keep aliens pacified while you purge them?
>>
>>173687436
>You can't just bomb them all you wanna use that planet afterwards, right?
WHY NOT?
Clearing rubbles create jobs!
>>
>>173687448
What the fuck fuck!?
>>
>>173687064
If Jadigwa could pull it off why not space elves?
>>
>purge
damn you nazi bigoted fascists and your dangerous ideologies
>>
>>173687375
I can't because apparently only a xenophobe can enslave, and to turn them into livestock they need to be slaves not chattel slaves. Who the fuck designed this, what a fucking idiot
>>
>>173687417
There's a lot of values to change. It could be tricky to balance, too.

What if you just doubled them?
Leave the base value of Mark I tech as it is, for everything. Then just have each upgrade double the last.
The laser, for example:
>red laser = 5-10dmg
>blue laser= 6-11dmg
>UV laser = 8-12dmg

So you change it to
>red laser = 5-10dmg
>blue laser= 10-20dmg
>UV laser = 20-40dmg
Big fucking differences. Maybe scale the armour and shield upgrades like that, too.

It doesn't make a difference when empires are evenly matched, but it means you simply cannot stand against advanced empires.
I'm thinking those Star Trek episodes where the Enterprise encounters less-developed space-faring races. Like this one time when an enemy ship just had these little lasers. Not phasers, but lasers. Wouldn't even scratch the shields. Certainly wouldn't toss the crew about like a decent disruptor hit.
>>
what is the best slaver empire build? and how do i find fast primitives.
>>
>>173687506
And eat them, yeah. It's for RP and last ditch attempts anyway.
>>
>>173687678
I'm starting to think that Wiz is legitimately retarded and has no idea how a fictional "evil" empire would work.
>>
>>173687436
You could if you had terraforming techs. Glass planet then remake it.
>>
>>173687506
You do it at the height of your decadent empire. The founding species gets to live in chemical bliss while all the work is done by robots and slaves.
>>
>>173687829
wait what
you can glass planets? as in nuke the fuck out of it killing everything inside and making it a tomb world?
>>
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>>173687678
egalitarian in the streets authoritarian in the sheets
>>
>>173687769
I'll try doing that now. Gonna create a basic mod file for the changes and see how it feels.

Balancing would be a bit hard, but atleast the players actually care to do it. Paradox usually just shits out a game, a couple of dlc ontop and that's it.

IMO stellaris can be a much much better game and without even adding any new content, just overall balance changes and tweaks are needed.

> I'm thinking those Star Trek episodes where the Enterprise encounters less-developed space-faring races. Like this one time when an enemy ship just had these little lasers. Not phasers, but lasers. Wouldn't even scratch the shields. Certainly wouldn't toss the crew about like a decent disruptor hit.

Exactly what I was thinking. An advanced empire should win based on better tech, not ship amount. I was thinking about Stargate myself, when the Ori ships came. Just a few ships. Mopped the floor and destroyed an entire fleet made out of 4 different factions, simply because of superior tech at the time
>>
>>173688021
>Ori

absolutely disgusting
>>
>>173687829
But it's more cost effective to send in your right wing death squads than to do full on exterminatus and then rebuild everything again
>>
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>>173687678
>they do not raze entire cities to the ground because those cities have a different political leaning.
>tfw stalin forcibly moved entire nations because they caused a ruckus
>>
>>173687937
terraforming a planet kills all the inhabitants

>>173687769
sounds extremely unbalanced senpai, you wouldn't have a chance against an empire even 1 step above you
>>
>>173687829
I'm working on a hostile terraforming mod for that. You start with the ability to terraform via nukes into tombworlds then more useful ones like terraforming to your climate type.

I'm also thinking of fun, ascendant type terraforming like unleashing a super-virus that mutates the world into a passive version of the Swarm's infested world or something which you can harvest for food and minerals. There's a random chance it will go active and start shitting out their ships though.
>>
>>173686975
Similar to >>173639559
>>
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> my many droid worlds serve as well-oiled resource mines for my lazy biological aristocrats
> research synths
> UNREST ON THIS COLONY HAS CAUSED THE LOCAL POPS TO BECOME MORE ATTRACTED TO MILITARISM
> UNREST ON THIS COLONY HAS CAUSED THE LOCAL POPS TO BECOME MORE ATTRACTED TO SPIRITUALISM
> UNREST ON THIS COLONY HAS CAUSED THE LOCAL POPS TO BECOME MORE ATTRACTED TO EGALITARIANISM

Technological progress was a mistake
>>
>find a titanic life world
>call it /fit/
>>
>>173688149
>>173688021
You can do it like how Gal Civ does and limit it by cost. A highly advanced frigate will smash a battleship but will cost about as much and is affordable by that empire only. Tech rushing without the economy to back it is useless so the economy should also be scaled up as well.

Also, this gives more value to dyson spheres and the like since a planet full of primitive powerplants should not be producing even close to the amount by them.
>>
>>173686609
> Overwhelming tech
Most tech tiers are a 10-20% upgrade at best.
Victory is all about the fleet size. combat regenerating shields are crazy good as well
>>
Anyone tried http://steamcommunity.com/sharedfiles/filedetails/?id=903007094 ?
Adds four new tradition to spend your leftover unity on. The bonuses seem in-line with the vanilla ones. (ie, fucking huge)
>>
>>173688285
advanced techs should scale negatively in cost effectiveness

especially in a game like stellaris I think you underestimate how quickly small advantages can stack up
>>
>>173688149
Maybe it is a bit harsh. Perhaps just a 50% increase, then?

>red laser = 5-10 dmg
>blue laser = 7.5-15dmg

Personally, I would also slash the shit out of the shield/armour piercing values, too. Make focusing on defense a legitimate approach.
>>
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Top kek
>>
>>173686094
Nope.
>>173686135
I'm assuming it means intensively developing a few systems instead of harvesting a quarter of the galaxy for minerals to fuel your war machine - or at least to keep up with evil militarist conquerors who would do unto you.
>>
>>173688404
would be nice if the game wasn't so rock paper scissors, especially when you may not be able to research scissors
>>
>>173688234
Anything beyond stone tools was a mistake.

I'm tempted to say opposable thumbs were a mistake but those fungus aliens seem to manage.
>>
I want to make an AI faction based on THX-1138. Is it easy to add new names?
>>
>>173688234
Damn I wish you could get spiritualist synths.
But it seems stellaris robots can't have a soul.
>>
>>173688362
They do, mostly.

Weapons consume far more energy for tiny token increases in power. There's nothing wrong with scaling down weapons.

All reactors get 1 tier's worth energy for free (Tier 1 10E/5M, tier 5 30E/25M). So you lose some efficiency there.

Defenses do gain stacking scale power. Tier 5 shields and armor BTFO their tier 1 equivalents.
>>
>>173688404
try 30%
>>
>>173688556
Saw someone on leddit that managed it.

Basically you time the synth evolution with that Gods something event chain that makes you a spiritualist empire.
>>
>>173688432
>8/905
worry.jpg
>>
Turned my entire race into Synthetics
Turned my armys into syths and all food buildings to power plants

Thought I was gonna have to spend ages doing it

THANK YOU OH METALIC GOD
>>
>>173688598
> I don't understand how snowballing ruins everything
Try 20% at the MOST.
>>
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What ethics should I use for a peaceful race that just wants do research and gardening, then eventually become a synthetic race?

I was thinking synths wouldn't have much use for all these green planets, or even the inside of a ring-world/dyson sphere. But if they're daft little peaceful robots who just want to dodder about in their garden, tending trees and building gigacannons, then it makes sense.

What ethics for that? Going to start human.
>>
>>173688697
potato potato
>>
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>>173688556
found it

https://www.reddit.com/r/Stellaris/comments/64lmbs/god_from_the_machine_finally_managed_to_make_a/
>>
>>173688598
>>173688697
20-30% is practically the current fucking increase.
5-10 for red
6-11 for blue
8-12 for uv
>>
>>173688815
Well imagine that. The devs got something right.
50% stat growth is bad and you should feel bad.
>>
>>173688815
looks like a 10% increase to me famalam
>>
>>173686645
>That artist
Good taste
>>
>>173688883
Think about the cost to upgrade. That each tech level is supposed to be a significant improvement and mark that your species has advanced, technologically.
I just want to difference to be more noticeable, to add an extra level of gameplay. As it is, you could get by without upgrading your weapons. Sheer fleet numbers trumps all.
>>
>>173688679
Sectors are cancer desu
>>
>>173648882
I generally try and pick perks I know will be useful until the very end of the game. This precludes the tile blocker one IMO.
>>
>>173688783
>fanatic spiritualist authoritarian synth
wew lad
>>
>>173681678
Edit the save you Fuck
>>
>stellaris is still shit even after utopia
why
>>
>>173689345
>paracuck game before 4 major expansions
That's why.
>>
>>173689421
I mean the least they could do is fix the late game lag.
>>
>>173689473
>paracucks in charge of competent programming
Lmao. Ironically DICE Stockholm's office is near them.
>>
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>>173688917
> Rail guns
> 4 - 17
> 5-19
> 6-21
>7-23
>8-25
> 33 total / 21 total == 57% growth
Yeah, close enough.

>>173689060
So don't upgrade. Run a larger low tech fleet. A t2 torpedo corvette can cost 112 minerals and have all the killing power of a T5 corvette that costs 265 minerals. Then when you compare the upkeep costs you can go an extra FIFTY PERCENT over the fleet limit and have more killing power than anyone in the cosmos.

It's called STRATEGY. Try it.
>>
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>somebody actually summons End of the Cycle
>>
>>173689530
but aren't torpedoes and missiles memes? only those torpedoes you get from physics research (proton torps I think) are good, no?
>>
>>173657575
I would absolutely not call the culture pacifist.
>>
>>173689652
They are, to a degree.
>>
>>173689635
Torpedoes are great, when the enemy isn't loaded out the ass with PDD.
Missiles suffer from overkill, where a single ship gets obliterated by 10x its mass in missiles and you lose because you fired all your missiles at one fucking target.
>>
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>>173688234
Suddenly their unrest seems like the least of my worries
> 2325
> no real chance of Unbidden / Scourge gimping the event chain
> literally half my planets are set up like this
O FUG
>>
>>173689813
F
>>
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First attempt at a hive mind, how'd I do.
>>
>>173689530
>It's called STRATEGY. Try it.
It's a space game with advanced technological empires.
That's just dumb. I know what you mean, it works on paper but it shouldn't work. Not for what the game is.
It's more like cheesing than strategy.
>>
>>173689813
It's over anon. Practice serving your new robot overlords
>>
>>173689868
Hive minds are very boring.
>>
>>173689473
They actually did improve it a lot for me.
Fleets I couldn't select before because of massive lag now only lag a small bit and are usable now.
Even generally with nothing selected lag has reduced to a only mildly annoying level.
>>
>>173688741
Fanatic materialist obviously. Maybe pacifist or egliatarian for the other one.
>>
>>173689868
There's very little special writing to account for hive minds. It needs events to be tailored for it, properly.
>>
>>173688783
Neat
>>
>>173689984
Yeah I know, but I'm burned out with Stellaris generally.
I'm just making species and hoping to play them/play against them later.
I'm having more fun trying to figure out how to make empires with every portrait available.
>>173690062
Same can be said for a lot of playstyles, unfortunately.
>>
>>173690030
Couldn't be materialist. They wouldn't place value on the plant life. Materialists consider everything to be disposable.
Materialist synthetics would consider biological stuff to be not worth bothering with.
>>
>>173689631
Can the AI do it?
What message do you get if they do?
Has anyone ever managed to actually defeat it?
>>
>>173689935
There's nothing cheesy about it. A torpedo murder fleet is super specialized and will suffer retarded losses in regular battles. Cheap losses, but they add up nonetheless.

It may be good for dealing low cost damage against a fallen empire, but that's it.
>>
>>173689935
Watch, they're going to add manpower soon to kill corvette cheese and in the process just make the game a bigger doomblob problem
>>
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Should I even continue at this point? It's not like anything is going to stop me.
>>
>>173690163
Yes it can. Fuck AI.
>>
>>173690328
What message do you get?
I need to know.
>>
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>>173690238
> 733 fleet power
If the portal is destroyed and there aren't any fallen empires on the map, yes, you can consider your work done.
But if there's FEs that could still awaken, then there is too someone who could stop you
>>
>XENOS
>IN MY THREAD

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!
>>
>>173690383
I've cucked one fallen empire into humility and they seem to have just stopped building fleets. The unbidden are bugged I think, they haven't done shit in like 50 years and everytime I check on them all of them are just sitting in 1 system doing jack shit.
>>
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Anyone played with this?
Also, any mods that you recommend?
>>
So I'm thinking of starting up as a migratory flock/democratic crusader to shake things up.

My government would be a democracy using beacon of liberty and free haven, later grabbing idealistic foundation or parliamentary system depending on how manageable my factions are.

Governing ethics would be militarist, xenophile, and egalitarian. The wars I'd fight would only be to liberate autocrats/xenophobes committing atrocities.

Species traits would be fast breeders, nomadic, and charismatic, with wasteful to get the +3.

The general ghist of my goals would be to liberate all pops under autocracy/xenophobes, enlighten all primitives to protectorates/have them into the fold, and to have migration treaties open with literally the entire galaxy. At that point my high standards of living and artist guild/trader+habitability bonuses would ensure that all the races of the galaxy migrate to my literal utopian ring worlds and planets.
>>
>>173690383
733 is a lot?

I've had over 800 and a couple other empires were still "equivalent" to mine, along with the fallen empires.
That only changed because Unbidden came in and did terrible things to those other empires.
>>
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>>173690492
> The unbidden are bugged I think, they haven't done shit in like 50 years and everytime I check on them all of them are just sitting in 1 system doing jack shit.
Well that suggests the portal IS destroyed, they kinda become chill if that happens so it's probably not a bug
>>
>>173690619
Shouldn't their borders be gone then?
>>
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>>173690616
>733 is a lot?
No
(And pic related was on 25% habitable worlds I might add)
>>
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Is Stellaris a good game without the DLCs?

I really rather not pay 120€ for a game I don't know, but from Paradox experience it might be dodgy.

What is your verdict?
>>
>>173690861
Rule of paracuck: buy the base game and pirate every fucking DLC.
>>
>>173690861
It's not good game even with DLCs
>>
>>173690861
>good
It's not "good" with or without the dlc. However unlike eu4 you can have an autistically good time with it without the dlc.
>>
>>173690461
> tfw no good warhammer mod
>>
>>173690936
So you wouldn't recommend me to get it?

>>173690972
That's good to know. I just want to try it out
>>
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All three of those empires around me are either Xenophobe or Fanatic Xenophobe.

Welp.
>>
>>173691134
I hope you like xeno sperm
>>
>>173691134
> influence maxed
> 10 core system cap
Get your shit together kiddo. find a new homeworld and mass Exodus.
>>
Why would a synthetic species bother building ringworlds or dyson spheres or waste their time with terraforming?
When you have a robot body, you don't need all this food and land. Why bother with green spaces?
>>
>>173691256
>influence maxed
It's like he didn't spend any since starting and just got the 250 from each mandate bonus, over those 39 years.
>>
>>173689530
>17 -> 19
>57% growth
>>
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>>173691293
> Why would a synthetic species bother building ringworlds
Guilt
>>
>>173691293
Material desires, obviously.
>>
>>173691256
I picked the core system ascension thing before I realised I was wedged in here with nowhere to colonise, should have probably waited.

>>173691362
I've just been occassionally spending it on edicts or sometimes new leaders when the ones I have die. Is there anything else I should be using it for?
>>
Autosage.
>>
>>173691394
What, just plant nothing but those rubber trees and corn for oil?
>>
>>173691479
Blue mana is crazy important.

Frontier outposts to capture space resources.

Long distance colonies to cherrypick the best of the best worlds.

Empire mandates for. Actually those kind of suck.

Planet mandates for power boosting your worlds.

But in your case it's useful because you can migrate your homeworld and your pops. Go full Hiigaran, anon.
>>
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Well, I didn't intend to do it, but it is at least much quieter now all those screaming genocide victims have cleared off >>173687007.
Great for the economy too!
Apparently Hitler was right...?
>>
>>173648229
So I'm about to finish my peaceful traders run, but I've never brought myself to do a military run.

How do you do it? It seems like I'll never have as many ships as who I'm fighting without an ally.
>>
>>173691134
Same thing happened to me. I got sandwiched between 2 faggots, one of them was a superior starting tech nation and the other had a shitty little vassal that just reached space age. They declared war together because they apparently liked each other

Get ready for a foursome anon, I got spitroasted like a little piggy oink oink
>>
How do I give Synths rights in stellaris? I have the required tech and shit.
>>
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>>173691927
So Haspalv State wanted to fight and then this happened. Maybe I've been saved. I think they still have greater fleet strength than me though...
>>
>>173692276
Nah you gotta get one of the engineering research which is like Synth Tactics or something like that, it will also be a dangerous tech. It unlocks the choice to give them rights.

But if you're spiritualist you can't give them rights.
>>
>>173692276
Need to be materialist. Embrace the materialist faction of your empire to change your empire's ethics.
>>
>>173692276
Click on synth pop, click "relocate", and move them into the nearest sun.
>>
>>173692276
You can't set rights for synths, even your converted population, because reasons.
>>
>>173691793
You either pump up naval capacity and throw everything you got on them or go full on autist and build varied ship designs and constantly adapt to your enemy.

And if you know they're going to curbstomp you, you patiently wait until they engage a space station/defensive post and then you hit them in the back. Even if they have superior power if they're half dead and have shields stripped they'll go down surprisingly easily
>>
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>>173692276
>>
>>173692481
Would you say it works on your machine?
>>
>>173692520
No, his machine works on him.
>>
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>>173692276
it's easy to do
>>
>tfw you end up surveying the entirety of the non-FE galaxy within 50 years
>>
>>173692609
>trading star maps
>finishing events that reward you survey data
>researching alien empires
>all of these are bad things that remove potential anomalies from you

10/10
>>
What's best?
One fanatic ethos and one not, or three different?

>>173692678
>Forgetting about the Survey Corps.
>>
>>173692590
You can't disassemble individual robots in 1.5, wish they'd undo that change.
>>
>>173692382
>Synth Tactics
You mean the one which allows them to be leaders? I have that.
>>173692398
>tfw fanatic materialist from the get go
Niggas were already embraced and even have a 95% happiness
>>173692421
So it's a feature?
>>
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> purge 7 worlds of xenos
> xenophile & egalitarian factions vanish overnight
People can't support rights for xenos if there are no xenos
>>
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Shall I let him live on Earth or trash his lab?
>>
>>173692724
I can't even set rights for robots or synths. I just conquered a planet with some robots on them, but I can't remove them(except for resettle).
>>
>>173691293
Maybe they want to invite their organic friends on this super awesome new ringworld they just built, I don't know.
>>
>>173692678
>trading star maps

YOU FUCKED UP
>>
>>173692861
trashed and he vanished/died.
enlist him in slavery and show whaty happens
>>
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>>173692590
But synths are people too...
;_;

y r u such a buly
>>
>>173692861
I got a brilliant scientist out of that event so it was worth keeping.
>>
>>173692898
You can outlaw AI in policies, this should do it.
>>
>>173692818
I've never considered doing something like that. You can see on a population if it's part of a faction. So if a faction is whining about xeno rights then you could forcibly relocate them to another planet at the edge of the system and then gene mod them until they are the alium. Then purge.

Or if they're whining about slavery in your caste system then just go through each world and move all of their faction to the slave farms.
>>
>>173691660
>Blue
>>
Boy this game sure is fun for the first few decades of game time
>>
>>173692782
not the leader one, that's a Biological one, I'm talking one in engineering. I got it before I had leadership.
>>
>>173692937
>superior ability breeds superior ambition
>>
>>173650673
Back at release the AI couldn't handle crisis at all, and always got wiped by it regardless of their strength (unless they got lucky and sniped the unbidden portal, but that RARELY happened)

Turned every crisis into a snowball unless it spawned near you and you took care of it promptly
>>
Trying to make something between UN of Earth and Commonwealth of Man, and came up with the UEF from Supreme Commander. But, can't be a democracy and authoritarian.
>>
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>go hive
>conquer 6 planets from some guy
>they all instantly start purging
>mfw went from +3 to like +200 food
>>
>>173692998
I think my evil scheme was helped by the fact that most of the members of those factions were the xenos I just had killed.
>>
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>>173693021
ur just so mean

all I wanted was a robot waifu
>>
>>173693019
Pretty sure you have to get the one in engineering before you can get the leader tech.
>>
>>173693106
>+5% growth speed
Sure worth it!
>>
>>173693118
>>173693118
>>173693118
>>173693118
>>173693118

>>173693090
I'm spiritualist, militarist, xenophobe with every goverment form allowed I can still be decently restrictive to pops.
>>
>Prethoryn scum invade the galaxy
>Unaware that the galaxy is lebensraum reserved only for the Deutsches Volk

Rookie move, off-brand Tyranids. My only regret is that they do not start begging for their lives when you crush them. There's no fun in butchering something that doesn't feel fear. Makes the victory feel hollow.
>>
>>173693039
clearly the answer is somewhere inbetween, they should react to the threat more like they would to any other threat, old grievances shouldn't suddenly become meaningless in the face of a crisis, and a threat halfway across the galaxy shouldn't necessarily spur the "safe" empires into action until it's a bigger threat

it should also appear earlier so that if it pops next to the player you don't just wipe the floor with it instantly
>>
>>173693226
>it should also appear earlier so that if it pops next to the player you don't just wipe the floor with it instantly
The problem is, if it spawns in your territory and you can't wipe the floor with it instantly, you're done.
>>
>>173693303
sucks doesn't it?
>>
>>173693151
They were all going to die anyway, I was hive
>>
>>173688684
>still get the generic synth portrait
reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
>>
>>173689631
what mod, and what does it do
>>
>>173693226
Once an extra galactic threat starts genociding your worlds they will get the -1000 relations with the galaxy quickly enough.

Nice canary work, coal miner.
>>
I don't understand this faction system.

If I'm, say, fanatic militarist, and there's a pacifist faction in my empire. If I embrace it I'll eventually change my entire empire ethos to pacifist? Or if I ignore them and they get uppity/gain support they'll overthrow me without my knowledge? For what purpose?
>>
I took the Cleanse planet wargoal but it seems like nothing is happening? Dude is egalitarian so does it mean he can't purge his pops?
>>
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>>173693106
>When you finish eating one of them and the entire cosmos has a -200 opinion of you because of one little genocide.
>>
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>finally get internet to download all the dlcs
>finally get to make all the Star Trek races
>finally get to conquer the Vulcans

I like to imagine the Emperor keeping their leader chained to his throne like a Conan girl, and making her watch as he converts her race from fanatic materialists into good little space catholics.

Did that extra Happiness help you against 120k power worth of battleships, T'pol? Pacifism is a sucker's game.
>>
>sizing up neighbours for my hive mind to eat & colonise planet
>2 neighbours have seperate defensive pacts with several other empires
>decide on right neighbour, 2 of his friends are shit tier, 1 is equivalent fleet strength.
>decided to wait a bit.
>ohwait.jpg
>fallen empire declares war on them.
>two months later big empire now has pathetic fleet strength

mfw
>>
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This game doesn't make any goddamned sense. How does one axon plant become psychic? What does that even mean to a hivemind?
>>
>>173695448
It's not a psychic, they have their own traits. They just specialized in that field.
>>
>>173695651
So a single axon has specialized in understanding something that it is incapable of understanding, either on its own or as the mind itself?

Yeah makes no sense.
>>
>>173695845
Just like physicists that are experts on string theory.
>>
>>173696040
>string "theory"

Hah, that takes me back. Glad they finally laid that one to rest.
>>
>>173695845
It's an autonomous drone, and you can research the first Psi Theory with a Hive Mind. You just can't take the ascension path because your psi works differently to non-hive minds.
>>
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>download imperium 40k namelist
>next day it's just gone. Didn't change anything

Did they delete it because someone thought the Aquila was nazi again?

Fucking fascists.
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