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/shmupg/ - Shoot 'em Up General

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Please continue to work hard edition

This general is for discussing all shmups/stgs (shoot 'em ups/shooting type games).

Previous thread: >>171286326 (Cross-thread)

Need something to play? Check this shit out: https://mega.nz/#!mlwG3ZCJ!NMdWxNY4pjqc1vFGwzyPIbtGor0GHObcfENNMgOQW1s

Join us on Steam! http://steamcommunity.com/groups/shmupg

>RECENT RELEASES:

Ghost Blade HD
http://store.steampowered.com/app/577910/

Zangeki Warp
http://store.steampowered.com/app/564040/

Caladrius Blaze
http://store.steampowered.com/app/386770/

DoDonPachi Daifukkatsu
http://store.steampowered.com/app/464450/

Mecha Ritz Steel Rondo
http://store.steampowered.com/app/463070

RefRain
http://store.steampowered.com/app/435970/

Shmups Skill Test
http://store.steampowered.com/app/430290/

WITCH-BOT MEGLILO:
http://store.steampowered.com/app/437020/

Blue Revolver
http://store.steampowered.com/app/439490/

Danmaku Unlimited 3
http://store.steampowered.com/app/450950/

>UPCOMING RELEASES:

Xydonia
http://www.indiedb.com/games/xydonia

iMalice
http://amamoriya.gozaru.jp/imalice/

Go Go Burunyanman Ecstasy!!! Steam-Edition
http://steamcommunity.com/sharedfiles/filedetails/?id=660224194

Other links
STG stream aggregator: https://stgrillz.appspot.com/

/shmupg/ high-score list:
https://docs.google.com/spreadsheets/d/1K0DesawgMQiFNMv2MZxxwdjzBudCIMMb3BkjQJaHjxI/edit?usp=sharing

/shmupg/ community YT channel:
https://www.youtube.com/channel/UCp2e9X5tR9BLdSlIGjzftDA
>>
>>171928398
actual last thread
>>
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Casper is the best Deathsmiles girl, by far.

>>172713592
Decently comfy. Will fall asleep soon.
>>
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3rd for tuna sashimi
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Talk about something, stay alive, I'm going to sleep
>>
someone give me a rundown of refrain
>>
>>172720313
everyone i've seen play it has said it is fun but easy unless played on the hardest difficulty
>>
good night shmupg try not to die
>>
Shumps
>>
What are you practicing?
>>
>>172723318
Inserting additional credits
>>
>>172723318
Still trying to decide if I want to go for 1cc Danmaku Unlimited 2, Blue Revolver or eXceed 3rd.
>>
>>172725912
>Still trying to decide if I want to go for 1cc Danmaku Unlimited 2, Blue Revolver or eXceed 3rd.

What's to decide? start with any as you could achieve all 3 in a week.
>>
shoot the core
>>
>hipsters and waifufags
kys stgays
>>
>>172723318
vulkaiser with drill only and trying to figure out scoring in battle traverse, both on normal, so shouldn't take a lot of time. probably will do all-star no-miss in satazius afterwards on normal.
>>
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You're gonna get that clear, anon
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>>172735490
no, i'm shit
>>
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Comfy mode disengaged. Time to return to the uncomfy world of being anywhere but in my bed.

How are you doing, /shmupg/? Lively as ever, I see.
>>
>>172739080
I havn't been able to sleep properly in a while and because of that I havn't been able o shmup properly.

Is this what it feels like to be impotent?
>>
Return shot mode actually makes Alltynex 2nd stages not that dull
>>
http://shmups.system11.org/viewtopic.php?f=1&t=59703

>doj greatest shmup of all time
rly makes me think
>>
>>172735490
is mao mao a man?
>>
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>>172745859
>Darius Burst is shit
>>
>>172749730
fucking lmao at the characters sprites, looks like something from 95, can you at least blur them?
>>
>>172745859
I hope this will make more people play it
>>
>>172750686
sprites from 95 would look better than this to be desu with you
>>
>>172749730
I like how desusniffers looks. Well except for arcade mode, that looks like crap compared to normal.
>>
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>>172750686
I don't have a screenshot of it but there is some sort of smoothness filter you can use, so I assume you can.

>>172753218
Sprites aren't great but I guess they're passable. Environments and background look good at least.
>>
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>>172750858
yeah, this is gbc level sprites
>>
>>172750616
>Darius Burst is shit
i mean it ranked
>>
>>172726905
Maybe not so soon unfortunately. At best I have maybe an hour every other day to play shmups for the next 4-5 months. So whatever I pick is going to be "it" for quite some time. I am not interested in scoring in any of them and will pick a game for that after I am free to dedicate more time to it later in the year. For now I just want to decide which of those 3 to slowly work on clearing.
>>
What is CAVE's magnum opus?
>>
>>172760585
their VR game
>>
>>172760632
Is this for real? I've looked the video up and can't tell if it's a joke
>>
>>172760585
Selling piss bottles of underage girls.
>>
>>172760632
>>172761120
What's their best vertical scrolling bullet hell shoot 'em up game?
>>
>>172760585
futari ofc
>>
>>172761235
Anything but Ketsui is pretty much trash.
Honestly, cave is so fucking overrated by all the animu tards.
>>
>>172761385
this
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>>172761235
Tough call. A lot of people would say DOJ, Mushi Futari, or Ketsui.
>>
>>172761235
All their stuff is so far ahead of everyone else that it's hard to say. Even their worst game is 100x better than anything by say Psikyo, MOSS, Treasure, Raizing, or Taito.
>>
Cave is only so popular because they appeal to otakus with no life.
>>
They are the equivalent of Kyo Ani animes. Only popular because they appeal to waifu drooling no-lives.
>>
>>172761385
shit opinion
Ketsui is great but there's no reason it would be their only good game, expacially when it shares tons of similarities with games like Esprade or DOJ

also the animu argument is invalid and dad-tier at best. 99.9 % of shmup production is 'animu'
>>
>>172763353
>99.9 % of shmup production is 'animu'
Yea sure, look at the waifus in Gradius and R-Type!
>>
>>172763353
>also the animu argument is invalid and dad-tier
it's a really weird one that seems to come from extremely self conscious and insecure otakus and dads that care if their """""""friends"""""" see them playing games with japanese art styles . cave in particular is pretty low-tier on the waifu stuff. take mushi for example, there is what a random shot of reco the main character on screen for a few seconds between each stage. further more, why would anyone be surprised that japanese games use japanese art style? it's not like they're going to throw western art in there for no reason.
>>
>>172764307
>it's not like they're going to throw western art in there for no reason
Cheap otaku pandering waifu or fujoshi "art" is not the only kind of japanese art, you know.
Japan has all kinds of art styles, but Cave panders to the lowest denominator, that's why they are so popular.

And it's not just the waifus or gays in their games, it's the whole picture. Their whole design is not that great. Games like Battle Garegga, Strikers 3, or Under Defeat have way better art styles. Not fucking dinosaur boss enemies, throwing marshmallows around LMAO.
>>
>>172765182
>throwing marshmallows
this is one of the things that makes their games so much better than all the games you named, especially garegga.
>>
>>172764307
Japanese don't necessarily like anime. If you mention liking anime in the wrong Japanese crowd you'll be called an otaku, unkindly. They're more accepting of being neutral about it though.
>>
>>172765182
>Games like Battle Garegga, Strikers 3, or Under Defeat have way better art styles
If you think grey and brown makes for good art then maybe
>>
>>172766293
t. pillow hugging faggot whos favorite color is pink
>>
>>172766394
>my tastes goofy cartoonish bullets that stick out like a sore thumb are superior to yours
>>
>>172766742
Cave bullets are fucking retarded.
>pink marshmallows
>giant sprites with tiny hitboxes
>covering the whole screen
It's dumb game design. The game just looks ugly if the whole screen is just full of bullets, especially when they are so ugly as cave bullets. It's like an edgy high schooler designed this shit.
>>
>>172767113
>It's like an edgy high schooler designed this shit.
yeah this is exactly how strikers, garegga, etc look. all brown and green boring an drab. extremely poorly designed. it's like they took an art book from a hot topic shelf.
>>
>>172767113
>maximizing bullet visibility in a shmup is dumb game design
wew lad
>>
>>172767393
They should be the speed of and have the visibility of real bullets.
>>
>>172767273
>if the game isn't garish and flashy including all of the rainbow colors for my supreme fag tastes, it means it only has 2 colors
What you are talking about is actual color themes. cave doesn't have stuff like this. They just throw as many colors as possible in their games.
>>
My one beef with Esprade is the lack of full auto.
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>>172767393
The actual hitbox in cave games is always completely different than their sprites. They have shit bullet visibility.
>>
>>172767559
i mean if you like hot topic dude it's ok to buy your clothes there
>>
>>172767753
Yes since the sprites are bigger than the hitboxes you're allowed more room for error and they can make each individual bullet more visible without increasing the difficulty, it's fantastic design. A more extreme version of something that's done in every single well made game under the sun, which fits perfectly because the gameplay itself depends more on positioning and quickly reading cluttered visuals.
>>
>>172767559
Cave don't have clear colour themes? lmao you're a fucking retard aren't you bud
>>
>>172768392
All it does is just cluttering the screen and hiding their ugly backgrounds.
You often can't be sure if you actually can make a dodge, because you always have to guess were the actual hitbox is.

It's dumb game design merely there to impress dumbfucks by making the game more flashy.
>>
>>172768815
>You often can't be sure if you actually can make a dodge, because you always have to guess were the actual hitbox is.
Unless you're playing mushi ultra you can just dodge the bullets not the hitboxes you dummy
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>>172769065
And when you are not dodging a sprite a correctly, you think you fucked up, although you actually didn't, making you colliding with a hitbox in the first place.

When you think you are about to collide with a bullet, then you quickly try to get away from it. This often make you run into other bullets then.
>>
>>172769453
>And when you are not dodging a sprite a correctly, you think you fucked up, although you actually didn't, making you colliding with a hitbox in the first place.
As opposed to just getting hit and dying either way in the case of 1:1 ratio? What a dumb argument.
>>
/shmupg/ - art design and eye tricks.
>>
>>172745859
>danmaku trash filling the top ten
Cretins.
>>
>>172769685
Better than gossip and waifu posting
>>
>>172769576
No, as opposed to having bullets with a regular size actually, and not huge marshmallows covering the screen.

In Strikers for example you always know exactly if you can make a dodge or not. In Cave games it often looks as if you actually should have died, which can completely fuck with your playstyle, making you use bombs when you actually don't need them, etc
>>
>>172769843
Works for me, this time. Even I've nearly gotten tired of having to bump the thread so much these past couple of days.
>>
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>>172769843
>IMAO ur taste is so fucking bad fucking kek LOL
>better than anything
>>
>>172769891
>In Strikers for example you always know exactly if you can make a dodge or not.
That's false though, the hitbox is still smaller there, and your ship hitbox is too. There are still plenty of moments in it where a bullet flew right past my sprite despite me thinking I was gonna get hit. Not to mention it's a game with faster, less dense and retarded patterns so it can get away with worse visibility.
>>
>>172770149
Of course the ship hitbox is smaller, but the bullets are actually pretty accurate.

I am also not saying that hitboxes should be exactly the same size as the sprite, that would be just stupid, but Cave just makes their sprites tooo huge.
>>
>>172770420
Only in ketsui
>>
>>172770149
Also, if a sprite is huger does not mean the hitbox has better visibility.
If your ship sprite is massive, but the hitbox is just a pixel, it makes it much harder to see where you actually are without constantly looking exactly at the hitbox.
And that's exactly how cave games are. they have MASSIVE sprites, with tiny little hitboxes, which is just retarded.
>>
>>172770621
Every fucking cave game has HUGE ship sprites (also including their options of course) and tiny pixel hitboxes.
>>
>>172770819
>Also, if a sprite is huger does not mean the hitbox has better visibility.
No, but it does mean the bullets as an object have a better visibility which is what matters outside of the hardest parts of their hardest games. This only ever becomes a problem when you are forced to dodge bullet hitboxes without having any information about where their hitbox is, or knowing where your sprite is, and can be fixed by making the colouring of the bullets give away their hitbox while preserving all the benefits of having big bullet sprites of which there are many.
>>
>>172771362
>it does mean the bullets as an object have a better visibility
No, it does mean the bullets just get covered by their sprites. This makes it often impossible to know how much room you actually have without knowing exactly where every hitbox of every bullet type actually is.

It's the same retarded shit as in fighting games, where you think you actually have a safe distance, although the hitbox of your enemy is much bigger than it looks, just the other way around.
>>
>>172771113
Thought we were talking about bullets? Not showing the ship hitbox in games like that is always stupid.
>>
>>172772270
I was talking about cave in general. And their ship hitbox philosophy reflects their bullet hitboxes.
The ship hitboxes are just as retarded. Huge sprites, with a pixel hitbox. It's not making anything more visible, it only makes it harder to know where you actually are. The same goes for the bullets. it only makes it harder to know where the actually hitboxes are.
>>
>>172772174
The fact that it's the other way around is exactly what makes it ok because you can just dodge the sprites instead of the hitboxes. Complaining about patterns not being balanced around dodging the sprites themselves is a completely seperate issue which I also don't like but antagonizing big bullets with small hitboxes in a blanket way is fuckin silly especially since you will then go on to defend games that do the exact same thing except to slightly a lesser extent
>>
>>172772627
>Huge sprites
they're really not abnormally large
>>
>>172772627
>It's not making anything more visible
It is making both the player object and the bullet objects more visible which is information you can use to dodge reliably in most cases. Do you have even the slightest idea of what the games would be like if the sprites were as small as the hitboxes?
>>
>>172772882
>you can just dodge the sprites instead of the hitboxes
That's not how these games were designed. The patterns are so dense that you must know the actual hitboxes.
If for example a blanket of bullets come at you, and it actually looks like you can't dodge through them, then this is not helping you by making the blanket more visible. It only fucks your run over, because you try to dodge the shit otherwise, by hiding in a corner or whatever, making you die in the first place, when you actually easily could have passed between the bullets. But there is no way to know this, since you don't know the actual hitbox of the bullets.
>>
>>172773167
Of course they are. cave sprites are disgustingly huge and out of proportion to their hitboxes.
>>
>>172773421
>That's not how these games were designed
It is until they went full retard with micrododging in games like Mushi Futari. Also even then they have big enough gaps in them to show you that you can pass through them, you're talking shit.
>>
>>172773381
>It is making both the player object and the bullet objects more visible
LMFAO. The ship hitboxes in cave games are merely a fucking pixel, while the sprite is 50 times as huge. All this does is merely confusing the player about where the actual hitbox is. It makes it much harder to see your hitbox from the corner of your eye. The same goes for the bullets. All it does is just confusing the player.

And again, dipshit, I never said sprites should have the same size as hitboxes. I just say that cave makes them too huge compared to the size of the hitboxes.
>>
>>172773931
You don't need to see the hitbox you absolute mong, you need to see the actual bullet.
>I never said sprites should have the same size as hitboxes
Why? It makes it confusing for the players who according to you need perfect information about bullet hitboxes rofl
>>
>>172774137
>You don't need to see the hitbox
Of course you need to see the hitbox you fucking retard.

> It makes it confusing for the players who according to you need perfect information about bullet hitboxes rofl
Only retards can merely think in black and white. There also is a middle ground you know, with actual balance.
>>
>>172774395
Riddle me this, you dumb shit, why do you need that balance?
>>
>>172773671
So you want the sprite to be minuscule instead? Being able to see the sprite makes it easier to read patterns in relation to your location.
>>
>>172774681
He wants them to be a little bit smaller than they are now because of his preferences. That's really the core of his argument lol.
>>
>>172774681
>So you want the sprite to be minuscule instead?
No, I prefer normal sized sprites with normal sized hitboxes.
Cave has huge sprites with tiny pixel hitboxes, which is beyond stupid.
>>
>>172775065
Name a bullet hell game with patterns as dense as the cave ones you're complaining about with sprite/hitbox ratios you're fine with
>>
>>172775065
The ship sprites are fine and pretty normal, I think. They're not especially bigger or smaller compared to other shmups.
The bullets may be retardedly huge, but retardation is an inherent part of CAVE game design anyway. The sprite size is their smallest issue.
>>
>>172775232
Where did I ever said I want dense patterns? Cave bullet density is also beyond retardation.
I prefer games where the backgrounds are actually still visible. You know 70% of the actual art design in a shmup...
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Want to see real hitbox magic? Check out Ikaruga. You can fit between those crates.
>>
>>172775065
>>172775619
So you want a game where your hitbox is the size of your ship and the bullet density is low. And you're getting your panties in a twist over Cave? Lmao go play a game that isn't made by a dev specifically praised for all the attributes you dislike.
>>
>>172776004
>You can fit between those crates.
In contrary to cave this plays no role for the average player though.
It only plays a role for playing the game on dot eater, which probably is the reason the boxes were designed like that in the first place.
>>
>>172776357
>In contrary to cave this plays no role for the average player though.
Well no shit, the average player credit feeds through each game a single time so the hitbox size/bullet density don't matter at all.
>>
>>172776491
Good job at completely ignoring my post and taking things out of context.
I said this only plays a role for playing as dot eater.
>>
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>ketsui
>zako rush after stage 2 midboss
>be still at the bottom of the screen for 0.5 secs at the end of it
>get hit by one of them while holding down shot button
now this is the definition of rng bullshit
>>
>STG weekly
more like STG monthly
>>
>>172781741
lmao they still didn't do their episode 100 special that was slated for like fall of last year. there are so many games they could cover but they don't do anything. turns out the deep dark secret of the stg community is that no one actually plays the games.
>>
>>172783240
Dead genre, dead channel
>>
If Larsa is mad at Reco for killing her son, why does she try to kill Palm?
>>
>>172781741
>>172783240
>>172783681

If you could run STGweekly how would you do it, /shmupg/? What kind of schedule and what games? Any new "programs" that focus on very specific things, etc?
>>
>>172783868
i want see more old console shmups
>>
>>172783868
Talk about specific design parts of shmups, like a episode dedicated to OST's.
>>
>>172783868
turn it into esports mixed with soap operas, do weekly running storylines about high stakes spirit of competition
>>
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>>172783868
>What kind of schedule
Weekly, or at least monthly.

>what games
There are a lot to choose from. I would say "newer" games that have "recently" been released on Steam including individual modes like DFK BL. This includes doujin releases.

>Any new "programs" that focus on very specific things, etc?
Aside from the usual, live scoring competitions or record attempts would be entertaining. Often scoring is brushed over but more detailed episodes on scoring mechanics would be cool. For example, for Deathsmiles you could talk about specific enemies you should target with which attacks, how to perform a recharge, etc. Almost like a video FAQ I guess.
>>
>>172783868
I'm can't say that "I can run it better" but there's a lot of potential material

In-depth design analysis as >>172784505 said could be a thing
Review bad/obscure shmups because why not?
Interview more players (do a non-meme interview with Johnson because why not, first interview happened that way it was because of incompetence of the reporter)
Host some shitty events, maybe a leaderboard. Those can have symbolic prizes too (like a free copy of a game or something).
>>
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>>172783868
>Any new "programs" that focus on very specific things, etc?
"how to get good at stg"-episodes, for noobs like me
would be nice
>>
Why is restartsyndrome so slow and ugly
>>
>>172783779
Because he's on Reco's side, defends she didn't do wrong.
>>
>>172786415
go on twingalaxies
>>
>>172787056
t. Walter Day

I just want to tick off my kusoclears and that's all
>>
>>172783868
Detailed score route breakdowns by the player that created the route.
>>
>>172787263
make a google doc for managing kusoclears
>>
I finally 1cc'd mushihimesama original yesterday. Feels amazing, thanks /shmupg/ I couldn't have done it without you :)
>>
>>172792194
congrats, what's next?
>>
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>>172792194
Congraulations!
>>
>>172792547
>>172793167
Thanks! I have no idea what to play next. I want to play something harder but not much harder because I'm really bad and it took almost a year to get a kusoclear in mushi.
>>
>>172793728
A year? What were the things that were most difficult?
>>
>>172788609
That's what I've ended up doing

Though I really like the idea of online leaderboards that aren't overcrowded
>>
>>172793728
You should step up to maniac at least
>>
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>>172793728
>I want to play something harder
Well, Mushi Original is a 15 on the list.
>>
>>172793946
I have a hard time with consistency. It took ages to be able to no miss the first 3 stages. At that point I probably should have focused on bomb spamming through the rest but I kept doing practice instead of runs after that.
>>172796385
Yeah I'm not sure how much harder I ought to go without getting on over my head. I might go for air gallet because that game is super cool.
>>
>>172797675
>It took ages to be able to no miss the first 3 stages. At that point I probably should have focused on bomb spamming through the rest
I still have no idea how to dodge the 1-up section at all without bombing. There is no easy way to practice it on Steam either because you have to play through the level to get there in training.
>>
>>172798396
I can do it consistently in practice but I always use a bomb in runs anyway.
>>
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When in doubt, bomb out!
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>>172801682
Shut up, Windia.
>>
>>172745859
>doj greatest shmup of all time
Nice, as it should be.
>>
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>>172802858
>>
>>172797675
Air Gallet isn't easy but with that persistency you'll clear it, good luck.
>>
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Bump bump
>>
good night shmupg
>>
>>172809781
Yeah it's pretty hard for me, totally different from what I'm used to.
>>
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I'll save you /shmupg/! But then I'm going to bed.
>>
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Last bahmpu before bed~

Keep flying, /shmupg/
>>
>>172828710
>>
>>172745859
>through 2016
>only listed through 2015
>posted in 2017
dead farm
>>
i want to kill myself
>>
>>172834695
I think the one he just did is for 2016 and 2017 is still going on
>>
>>172841753
>>
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Who is the most fun character to play as?
>>
>>172845880
I like Windia or Follett. Their familiars are both easy to control but I like Follett's lock shot more. Rosa is so OP it feels like cheating. Casper is tricky, I haven't put in the time to learn how to play as her yet.. Sakura I don't know much about. I tried MBL 1.1 the other day and it's fucking crazy. It's a totally different game.
>>
>>172845880
i don't play animeshit games
>>
>>172850607
There is a Deathsmiles anime? Where can I watch it?
>>
bmup
>>
>>172850607
but you would, if you was actually good at the non-animeshit games
>>
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>>172847317
Ah, I see. I prefer the way Casper's and Rosa's familars control, where they stay put unless you hold down the shot button. That way I never feel like I'm going to accidentally move the familiar in a way I don't mean to when I'm just trying to maneuver the character. Also, Sakura's familiars control the same way as Windia and Follett's, but there's two of them that move as one.

>>172850607
Oh. Well alright.

>>172850646
That'd be cool. Hopefully. Then again, I thought a Senran Kagura anime would be cool too, but then it wasn't...
>>
>>172856229
>familars
it's called options ffs
>>
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>>172856343
The options are familiars, so what's the difference?
>>
>>172856229
>Rosa
Rosa's lock shot is also weird.
>>
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>>172856608
Ah, that's right. I forgot about that, I usually just hold the laser whenever I play as her.

Scoring with Rosa must be really rough. It took a long time for me to get used to using Casper's lock shot properly, so I can't imagine learning to use Rosa's.
>>
>>172858948
I think Windia and Casper's are almost the same. Follett's is way better which is probably to make up for the fact that she sucks everywhere else.
>>
>>172858948
Have you cleared MBL 1.1?
>>
I'm really confused about scoring in Alltynex 2nd
I get the mechanics but I don't undersand how to apply it
Probably should watch some replays because I'm getting 30-40% less score than other people
>>
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>>172859491
Poor Follett. At least she can say she's got high scoring potential.

>>172862853
On the Steam version, no. I've never really tried, although I have played Hades Castle in practice mode just to see what it's like. The missing slowdown makes it a lot harder, and then fighting Bloody Jitterbug on top of that really tough.

On the 360 version yeah, I cleared MBL 1.1 including the Bloody Jitterbug fight. I went through it for that 10 Billion points achievement, which apparently would've been a lot easier if I went through Ice Palace.
>>
>>172863368
Are you milking the giant laser in stage 2? That part alone is like 3 million points.
>>
>>172862853
>Have you cleared MBL 1.1?
I almost have on pirate steam version, pb of 56 bill with sakura.
>>
Playing Dodonpachi, Is it just me or are Cave Shooters kinda boring until the boss fights?

Like don't get me wrong when it's full blown bullet hell it's amazing. But since your weapon spread is basically a 1/3rd of the screen there's no real aiming required.

And no I'm not upping the difficulty when the Bosses can still rape my ass.
>>
>>172870180
>But since your weapon spread is basically a 1/3rd of the screen there's no real aiming required.
Type-C is for fags, real men use Type-A.
>>
>>172870180
>And no I'm not upping the difficulty
DoDonPachi doesn't have difficulty options
>>
>>172870180
"Aiming" in shmups is just positioning and Dodonpachi has plenty of that. Takes a while to pick up tho.
>>
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>>
>>172837991
Then play Greg like me and so many others.
>>
>>172866171
You mean the ships? No, I didn't know they keep spawning, I don't think I can get 3 mil from it but yeah it's probably 1-2 millions, thanks. There also seem to be destructible parts on the edge of the laser? But I don't think I can get more than a couple of those.

If my scoring was a little bit better, I would've cleared the game already, because I've gameovered a few of times on last boss with 11-12 mil and next extend seems to be at 13. Guess I'll practice more tomorrow.
>>
>>172870180
just you
>>
Also, I like how Zodiac boss in Alltynex 2nd has a dead zone where you can stay and avoid it's missile barrage completely while waving your sword (dead zones seem to be the theme of the game), but it's so close to the boss so your ship's model clips through the boss model.
>>
>>172834695
people vote in late 2016 and the results are posted in early 2017, what's so complicated to get you smart ass
>>
>>172850607
so you don't play shmup
>>
>>172870180
early stages in 1st loops are always easy, git gud and get to 2nd loops
also play DOJ it's way better
also play for score
also don't play lame ass shot-types
>>
>>172880598
chaining is boring
>>
>>172884708
>DDP chaining is boring
FTFY
There are also shmups very fun chaining (CCWI, Ikaruga, Garegga to some extend).
>>
>>172885250
Nope
>>
>>172885250
>CCWI
lol
>Ikaruga
LOL!
>Garegga
Dad?
>>
>>172885250
Fuck off Kraut, your opinion is very wrong.
>>
>>172885403
>>172885595
>>172885620
cavedrones
>>
>>172885250
>garegga chaining
>fun
>dropping it once and your entire run is basically ruined
boy sure is fun boss
>>
>>172886215
It's only annoying when you drop it in stage 2. It's still much more forgiving than DDP.
>>
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>>172886215
>dropping it once and your entire run is basically ruined
>>
>chaining...that's shit though.
>>
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>>
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twitch tv draconicimpulse
He just went live with Garegga~
>>
>>172888139
>tfw you finish a stage in DDP and your boss chain has repeating digits
>>
>>172888768
There is a mechanic in Strikers 3 where you need to get trips on the continue countdown and then you get extra power
>>
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Posting Windia
>>
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Bahmpu~
>>
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>reading a thread about touhou on shmupforums
>only 2hu game they like is UFO
is it because it's a shit game that substitutes artificial difficulty in place of good design, like a CAVE shmup?
>>
>>172899548
most of the people there don't play touhou, because it's shit. megapulse and chumlum take it seriously, look for their posts.
>>
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does any one know good soundtracks, something about shmup music gets the super robot anime feel right

ive been listening these guys a lot
>Yasuhisa Watanabe (senko no ronde, border down)
> Yosui? (ginga force, eschantos)
>Hyper duel ost
>zuntata team (raystorm, darius, live stuff)
>sega sound team
>>
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>>172902623
https://www.youtube.com/watch?v=1tegfV-f4Q8&index=1&list=PLDuI8TlKaYQfLioEFiHnfBkysesG61ejA

my favorite shmup of all time actually.
>>
>>172902623
>super robot
strania
>>
>>172899548
>artificial difficulty
Go back to /v/ faggot
>>
>>172888703
And it was super terrible!
Probably gonna switch over to Gain instead of Miyamoto.
>>
>>172899548
>artificial difficulty
>complains about UFO
Pottery.
>>
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>>172903606
>defending fake difficulty
go back to shmupforums where people pretend mushi futari is a good game, friend
>>
>>172899548
t. MaZe, the shittiest, saltiest fag out of all of the touhou "superplayers"
>>
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>>172903409
>google ost
>see G.rev logo
>know its good already

thanks anon

https://youtube.com/watch?v=wKJ8DndzoFU
>>
>>172904235
https://www.youtube.com/watch?v=Xqtw66GFULs
>>
>>172904102
I'm not your friend pal
>>
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Why do many people put gils on their covers when the games are actualy just about ships?
>>
>>172904932
That's how they trick the low IQ touhou loving subhumans to cough up the dough
>>
>>172904932
AI/Operator/Pilot/Captain or Commander of the ship you launch from/Person who needs saving/Hot enemy rival pilot, etc

Could be any number of reasons
>>
>>172904932
>a game can't be about a girl pilot
>>
>>172904932
girl cute sell game
>>
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>>172904932
I'm pretty sure there's only one series that puts gils on the cover.
>>
>>172794480
>Though I really like the idea of online leaderboards that aren't overcrowded
you call that overcrowded? barely anyone seriously plays shmups(or even arcade) in the west. got a kusoclear? welcum to top 5 on steam/farm/marp etc. only speedrunning(if we don't count multiplayer games) is what can be called overcrowded, there are more autists who bothered to beat bubsy 3d in 3 minutes than farmers who 1cc'ed garegga.
>>
>>172907549
>welcum to top 5 on steam/farm/marp etc.
Not really, but it does depend on the game. The more popular ones have tons of clears on the Steam boards.
>>
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>>172907536
This cover reminds me of the CCWI poster
>>
>>172905032
But Touhou doesn't have girls on the cover. Only silhouettes.
>>
>>172907965
Whatever man
>>
>>172907753
>The more popular ones
ccwi on steam is international, isnt it? i'm talking about about west only, it's anything but overcrowded.
>>
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>>172908026
>>
>>172908251
>i'm talking about about west only
I don't know of any west only boards. Maybe small indie games? Cave releases are international too.
>>
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>>172908251
>ccwi on steam is international
what did he mean by this?
>>
>>172908447
only recent shmups have online boards to begin with. only big games like ccwi have competition, 99% are fucking dead.
>>
>>172908842
>99% are fucking dead.
At the very top? Sure, but most players aren't competing for score at that level. I know some Japanese players that keep track of their own overall leaderboard for a popular Cave game. They specify whether or not the scores are from Steam, Xbox, or arcade.
>>
>>172908842
>only recent shmups have online boards to begin with
Even JSS has leaderboards and it is not even close to a recent game.
>>
i don't know why you people are so defensive, the game you are playing may have some competition in the west, but most have plenty of room for johnson.
>>172908547
anything on steam is international of course, but japs don't seem to use steam, they can just get a game on amazon, dlsite etc. ccwi is an exception for some reason.
>>172909258
>At the very top?
getting a kusoclear is now at the very top? garegga has very few clears on a farm.
>>172909939
>Release Date: 19 Sep, 2015
>>
>>172910262
>ccwi is an exception for some reason
Ikaruga on steam also has many very good japanese players. Probably even more.

But yea, the genre is sadly not very popular in the west. Still hard to get a western record though, even for doujins.
>>
>>172910262
>getting a kusoclear is now at the very top? garegga has very few clears on a farm.
I'm talking about Steam.

>Release Date: 19 Sep, 2015
That's not exactly new. CCWI came out about a year earlier and it has them. Hell Jamestown came out in 2011 and even it has them. Neither are recent.
>>
>>172910262
>but japs don't seem to use steam
japs don't give a fuck about pc gaming period
they won't even be caught dead using something degenerate like MAME
>>
>>172910262
>ccwi is an exception for some reason.
It isn't at all. There are Japanese players of just about every major release on Steam. A few months back someone posted a link to the DFK WR holder practicing with the Steam release.
>>
>>172910842
>Still hard to get a western record though, even for doujins.
i could, in theory, beat kraut's satazius record, becouse he died at the boss rush and lost tons of points, kraut himself could've improved his score, but why bother if johnson didn't find out your game yet.
>>
>>172911575
>i could, in theory, beat kraut's satazius record
ehm, i also could beat it, but so does anyone else
you can gladly try to beat it, would be nice having a reason to go back at the game
>>
>>172911575
also my satazius score is not even a western record
i think some french guy has the western record with 200.000 points more or so, but i didnt really care
>>
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western records are racist!
>>
>>172913005
>western records
don't exist
>>
I really need to buy a new controller to play ccwi again
this game completely destroyed my buttons
>>
>>172913338
i tried to ignore my kusoscoring and surprisingly got to stage 5 with only one accidental death, and then i died two times in a row to some stupid shit, but it's really not that hard if scoring is almost totally ignored(no double breaking unless you are cornered for example).
>>
>>172913861
i find the difficulty in ccwi increases enormously at the end of stage 5
at this point you easily can lose 4 lives
>>
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Why don't you go clear a game today anon!
>>
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>local dads on the farm bitching about people's opinions not being diverse enough because caveshit took up 28% of the annual top 25 results
>chum starts whining
>someone calls him out for being a little bitch and filling his ballot with 2hushit
>completely spergs out and throws a hissy fit because muh GFW scores literally no one gives half a shit about
>>
>>172917559
becouse i don't play poojins on normal starting from yesterday
>>
>>172917559
I'll do my best!
>>
>>172917593
>forcing diversity in shmups
Those gayboys should just accept that cave is superior instead of being contrarian
>>
>>172917593
>2hutards and dads in a tizzy about cave
maybe cave dominates the list because your favorite games are garbage LMAO
>>
>>172917593
Why is it 2hu """""""""""players"""""""" get so defensive when there is even the slightest possible reference to CAVE? Is it because somewhere deep down in their demented minds even they know 2hu is shit?
>>
>>172918063
What are you even talking about? Touhous are the biggest cavedrones. It's just that everyone in the west merely plays touhou or cave.
>>
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>>172918163
>>
>>172918063
2hu fags desperately want validation from their arcade overlords
>>
>>172917559
I wish I was this talented to just cleared a game today.
>>
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>>172918416
>no cost too great
>>
>>172918534
You could pick something easy, no challenge is too small as long as you have fun overcoming it
>>
>>172918586
I find them all hard. Even the shittiest shmup takes a lot of practice for me. Only exception would be doujins on normal, but that doesnt count.
>>
>>172918650
>Only exception would be doujins on normal, but that doesnt count.
Go play Crimzon Clover on normal.
>>
>>172918765
crimzon clover dojin version is easy
it's only arcade cc thats hard as fuck
>>
>>172918765
I already did! It's a lot more forgiving than the arcade version.
Actually I was practicing Strikers 3 atm, but that game is really hard.
>>
>>172911172
>they won't even be caught dead using something degenerate like MAME
And yet Garemame exists used by all the top garegga players over the years namely KET.
>>
>>172920235
>all
>namely this one guy
lmao
need i remind you that the chinks agreed, mame is unacceptable
>>
>>172920528
they probably also have arcades
>>
>>172921006
the chinks have to work for 17 hours a day in the rice fields to earn enough money to play a few credits of dodonpachi
why don't they sit home and play on mame like a degenerate? because they value authenticity
>>
>>172921656
>to earn enough money to play a few credits of dodonpachi
it was 1 penny in that artricle, doubt they have to work 17 hours for that.
>because they value authenticity
they value their hardcore gaymer circlejerk
>>
>charge 1 penny to play arcade games
>guys our arcade is going out of business help
chink business sense ladies and gentlemen
>>
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>>172917593
Is that you, KBR-CLP?
>>
>>172917559
i've accidentally got to last level in punisher
https://www.youtube.com/watch?v=-dScJk2MY5o
>>
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>>172918539
>touhou niggers
>>
>>172918063
> 2hu """""""""""players""""""""
>better achievements in arcadegames he plays casually than most arcade players
stay salty kusoplayer
>>
>>172925772
the only salt i see are from local dad shits and 2hu babies
>>
>>172924495
>clp
>ever arguing for the diversity meme

No.
>>
wtf, I just looked at the thread and got none of the things I was promised?!
>>
>>172928902
i think that post was a cavetard's butthurt over toehoetard.
>>
local dad shits > local toho shits
>>
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truthful post on /v/ for you nerds.

>>>/v/372687209
>>
>>172918539
>shitty ugly knockoff candy cab that isn't an egret, blast, astro, neo 29, etc

nothing of value was lost
>>
>>172931317
I hate when retards like that discredit the whole genetics argument by listing relatively easy achievements that anyone can achieve as impossible because "MUH GENETICS". (and being generally a tard)
>>
>>172931843
>I hate when retards like that discredit the whole genetics argument by listing relatively easy achievements that anyone can achieve as impossible

they might be easy to people like you or me, but to the average normie or /v/tard? no way.

you have to understand, we are already sort of an elite group, even the people who only 1-ALL'd DDP- because the plurality of people interested in this genre are generally those with natural videogame skills
>>
>>172907549
Ehh, Steam leaderboards are weird.

There's actually a lot of clears/scores on Normal. It's possible to get a kusoclear and not land in the top #200
Harder difficulties are often practically empty for some reason though.
>>
>>172932438
I mean relatively easy in the sense that anyone that puts his mind to it can do them (maybe it will take a thousand hours but it's possible) unlike worldrecord scores, which can only be achieved by talented players.
>>
>>172932748
you forgot cheaters
>>
>>172931317
Jaimers is not the top western player that's bollocks, he's very very good and his objective is clearly high level clears but not high level scoring. Perikles and saucykobald deserve equally as much respect as gaymers if not more and top tier scoring a single game can potentially take longer and more investment than a ton of hard clears because of the potentially infinite ceiling.

>>172932438
>you have to understand, we are already sort of an elite group,
Wrong you just want this to be true because you're a cunt in reality we are the product of a really obvious circumstance that is what you do the most you tend to get good at (who woulda thunk huh?) we were all normies in skill when we started the only difference is we were motivated through interest which inevitably leads to improvement. News just in granny who likes knitting gets better at knitting, normie pleb grannies on suicide watch.
>>
>>172933343
collect as many 1ccs as you can to become the best
score means shit
>>
"high level" clears take 5% the time and effort of a high level score
>>
>>172933343
>News just in granny who likes knitting gets better at knitting
this.
>>
>>172931843
>>172932821
To be fair, you can apply "genetics" to ANY game this way, as long as there's a room for a challenge.

>>172932865
I guess? Cheaters always will be a thing and they will always poison the competition

I actually thought about making a something akin to steamrep for steam scoreboards (e.g. invalidate cross-board scores for people if they have not just high, but outright impossible scores), but it sounds a bit like a toxic masturbatory exercise. It's not hard to implement something like that, but it would still require some human input/analysis, which can only cause potential salt/drama. Plus I don't think anyone really cares about steam scoreboards.
>>
>>172917593
>now Cee is chimping out as well
Gold.
>>
>>172931843
>discredit the whole genetics argument
There is no argument, it's just a meme that has about as much intelligence behind it as the average /pol/ meme. Most of the fans of these games don't even play these games that much. It's just an excuse to make them feel better at why they aren't good. It happens to be a harmful meme because idiots on /v/ eat this shit up and then don't take the genre seriously because they believe "lol im just no good at shump xD" while having 0.5 hours of playtime.
>>
>>172942704
t. never tried to get good
>>
>>172942970
Precisely. If they ever put in the time or effort to get good they'd recognize it as the meme it is.
>>
>>172943107
I'll post my >1k hours playtime when I get home.
>>
>>172943325
Sounds like it isn't enough for your goal.
>>
>>172943390
Except more talented players are achieving way more in less time because talent is all that matters and my pb is absolute dogshit.
>>
>>172943594
I wonder what their total playtime of all shmups is, not just that one. I wonder what yours is too.
>>
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>>
>>172884708
no it's fun but you'll never try so you'll never know
>>
So, I haven't checked latest news for a long time. What is the next Cave's portage on steam ? Or should I ask, when are we supposed to know ? ;_;

SDOJ pls.
>>
>>172932748
well i got a kusoscore in vulkaiser normal few days ago and landed on 4th place or something, could easily get to the second, first place would reqire a bit of effort if i cared about normal. same for all astro port games i've played, landing in top 10 is easy peasy on normal and hard(probably insane too). but i'm not sure these games even have 200 submissions lol, what game are you talking about, ccwi?
>>
>>172945420
>What is the next Cave's portage on steam ?
No news. I was looking like they had severed ties with Degica until very recently.
>>
>>172945597
Should I assume they got bad sales with their portages lately or is it something else ?
>>
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>>172945597
>until very recently
Did something happen recently?
>>
>>172945798
According to Degica they numbers are pleasing to CAVE. It looked like they severed ties because Degica hasn't said shit about any new games at all, not even the slightest hints. They hadn't commented on months long threads in the Steam forums either until a few days ago.
>>
>>172931317
wow, shmups are more popular than i'd think.
>>
>>172945895
>Did something happen recently?
There is some turbo autist that has been bumping a thread on the DFK forum since October of last year. He doesn't play shmups and doesn't even own any but has been complaining about the CAVE ports. Degica had not said anything in his thread or any other threads for a looooong ass time. Maybe they fired their community guy? Degica posted something a few days ago about passing it the to QA team.
>>
>>172945420
Deathsmiles II
>>
>>172945420
It better be Futari.
>>
>>172945441
I was talking about Kamui (my kusoclear landed in the end of 200s, I'm thinking about playing it again at some point but I didn't really like Kamui much). I suppose for more popular games clears won't even land in the top 200.

Dunno about Vulkaiser, not all Astro Port games had a leaderboard on release, plus I personally skipped it just because I didn't like it's art style in comparison to other Astro Port games.
>>
>>172948127
> I didn't like it's art style in comparison to other Astro Port games.
ACHULLY my taste > your taste.
it's the best looking astro port game along with witchbot, all other astro port games are really dull, sterile looking.
>>
>>172948617
I'm with the other anon on this one. Witchbot and Vulkaiser are their ugliest games.
>>
>>172948972
>I'm with the other anon on this one.
not surprising, most people like how astro port games look(i've heard people say satazius is fantastic looking), but not me for some reason.
>>
What the heck is Yotsubane even doing atm?
I really hope he brings out more games. The guy is just too talented at making games.
>>
>>172950606
even he will make another game, i think ccwi will forever stay his magnum opus, it's just too good.
>>
>>172950930
He could easily top it, if he just made enough money from it, and could dev at full time.

But nope, people rather play shit like Undertale or Risk of Rain, while shmups stay completely forgotten.
>>
>>172950606
He is or was working on Garukilla or something.
>>
Bullet Soul comes out on PC in a few days and isn't in OP.
>>
>>172938917
If you mistaken my style of humour for chimping out then you're a witless dumb autistic penis breathe.
>>
Cee is not a chimp, he is just a bully
>>
>>172952475
>Bullet Soul
And there goes another decent game ruined by waifus...
>>
>>172951392
>Risk of Rain
is this fun?
>>
>>172952475
>>172954485
https://www.youtube.com/watch?v=s3q-6ES1xg8
>>
>>172955107
I-it's just played on e-easy mode, r-right?
Anyway, CCWI also doesn't look much different in the first level.
>>
>>172948617
I can masturbate to the catgirl from Witchbot if I need to, but that's as much praise I can give it's art

I guess Vulkaiser/Witchbot mimic very old anime style, when everything was very bright and low-detail, but I'm just not a fan of it
>>
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>>172954796
Not that anon, but eh, it's a rogue-lite and far from being the best one out there (I'd even say it's poorly designed and quite buggy), but it managed to get a lot of attention because it's one of the first ones on Steam

Rogue-lite genre is in general way more popular than shmups because it's very accessible yet marketed as hard/challenging.
>>
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Bump
>>
https://www.youtube.com/watch?v=YO7n_qaQJUA
>>
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>>172970867
>>
why so dead today?
>>
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>>
>>172950606
he has a real job, he only made a shmup as a hobby
he is also busy collecting shmup world records
>>
Extend!
>>
How's that port of Dangun Feveron coming along?
>>
>>172986715
They posted something about it recently so I guess it's coming along.
>>
Pizza or shmups. If I do one I know I won't do the other tonight.
>>
Wow, I missed a lot of DLC ships coming out for DBCS.

Does the Progear DLC add a love rank where not using auto targeting causes the cute female tailgunner--or even better, the cute Darius hologram girl--to like my pilot more?

>>172991335
I always wanted a thing called tuna sashimi. Pizza and then shmups, I don't see how pizza's gonna take all night. Unless you need money for shmups?
>>
>>172991685
Chances are if I pizza I will end up watching stuff while I eat and then get lost in it, forgetting about the shmups for the night.
>>
>>172991335
>>172991685
He is going to spend his pizza money to credit feed in the local arcade again
>>
>>172991335
Why not both? I'm spending the evening toilet posting but I'll play some later.
>>
>>172991840
Warm up on shmups while you eat and get lost in it, forgetting about watching stuff for the night.
>>
>>172992049
You're planning on sitting on the toilet most of the evening?
>>
>>172992009
Don't sell him short, maybe he's gonna 1cc every cabinet in the arcade.
>>
>>172991335
pizza obviously
>>
>>172992009
>>172992049
>>172992089
>>172992637
>>172992739
I will compromise and pizza while I watch some shmup gameplay on YouTube. This should keep it foremost in my mind so when I am done I can get right into it. Watching will probably make me want to play even more honestly.
>>
>>172992214
>You're planning on sitting on the toilet most of the evening?
It's comfy.
>>
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Bahmpu~
>>
>Gaymer ran out of games he made poojins randomizer
>>
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Stay alive!
>>
>tfw you can't get out of stage 1
>>
>>173005391
don't do full runs and practice stages then maybe?
but i feel you, playing for survival in something like ccwi is dull even if it's last stage, but playing for score is nerve wracking, the only solution for me was to forget about full runs(until i'm good enough) and focus on each stage separately.
>>
>>173005391
>tfw you can't get out of stage 2-1
>>
>>173005391
>>173007478
I have faith in you guys.
>>
>>173005391
It happens.
>>
Good night, /shmupg/
>>
>>173018729
Shmupg is already sleeping... since days already...
>>
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if I kiss you will you wake up?
>>
>>173020579
No, because I weren't sleeping all night again.
>>
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Last bahmpu before bed~

Keep flying, /shmupg/

Unfortunately life has been really really busy for the past several weeks. Hope everyone else is doing well though!
>>
>>173023107
Useless meat!
>>
>>173005391
just give up
>>
>>173024219
>
I could see some use for that meat.
>>
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>>173024219
>useless
>>
>>173024256
i think he means he restarts it, nobody can be so bad he has to continue on first stage, right? only if you are just starting in memorisers like x multiply,
>>
https://gaming.youtube.com/user/pt24a3/live

sdoj expert
>>
>>173026119
>i think he means he restarts it
You were right
>>
>>173029098
it's garegga now
>>
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>>173033354
>>
>>173033354
he's playing a meme shot, too
>>
>>173033481
>he's playing a meme shot, too
he's playing a meme game
>>
Dead
>>
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>>173023107
Patchouli's such a showoff! Gods!

It's been raining a lot lately, but other than that I guess I can't really complain. I'm slowly starting to feel the urge to shmup again, so it might be coming back around for me.
>>
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I have no idea how to score properly in this game
>>
>alright, I tested it just for you on both the 360 and steam versions

>- you straight up get way less hits on 360 stage 5 first part - same as in the arcade verson

>360 version - 4000 hits before midboss 1, 2,000,000 chain value
>steam - 6500 hits before midboss 1, 2,700,000 chain value
hits basically go up at double rate on steam

>- if you enter a stage with an active hyper, it depletes at half speed on steam - not sure which one is the "arcade" behavior

>- 360 has considerably more slowdown when hypering basically everywhere, unstable slowdown on steam is way more stable on 360, at one point in st4 the slowdown is basically entirely missing and hypering there is 10x more dangerous - more slowdown is closer to arcade, I would really encourage anyone who wants to play DFKBL seriously to get the 360 version

Friendly reminder to not support Degica's broken cashgrabs
>>
>>173045358
>pc gaming
LOL!
>>
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>>173045358
>But muh slowdown!!!!
Jesus christ, how can cavedrones be this stupid?
>>
>>173045358
I hope they release more for me to buy soon.
>>
>>173046993
I'm considering buying all the Dariusburst DLC at full price just to counter that guy
>>
Degica posted something interesting about DFK arrange A slowdown. It isn't even consistent on the Xbox and varies between models suggesting that it was implemented via hardware. The PC ports probably work the same way and run faster because PC is too stronk. In other words, CAVE a shit. I'll still buy every release day one.
>>
>>173048856
Someone go point out the Deathsmiles issues to the guy, maybe he will respond.
>>
https://www.youtube.com/watch?v=zlLgGi5uTrA

Weirdest shmup I have seen in a while.
>>
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Bump
>>
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C'mon /shmupg/
>>
>>173052223
>>173054474
Maybe if you post awesome ships, people would reply
>>
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>>173055354
Like this?
>>
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>>173055673
Like this
>>
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>>173056045
This is the closest thing I have.
>>
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>>173056045
Kind of reminds me of phalanx with the cockpit
>>
>>173040781
So what will you play? More DS? MBL? Canyon?
>>
>>173056810
looks like penis
>>
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>>173058932
I'll probably continue practicing Canyon, or try to touch up and improve my scores in the earlier stages. Although part of me does feel like trying to play something else on the side, but I'm not sure what yet.
>>
>>173056810
Love the phalanx ship design. Later versions of R-9A also have this capsule shape.
>>
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>tfw banned from farm for "personal attacks and general offensiveness"
>>
>>173064809
Are you cee? haha why would you even post there?
>>
What games would you recommend to an aspiring farm mom? Need a few suggestions to pass along (she has never played anything but Galaga and Gradius).
>>
>>173065278
CCWI
>>
>>173065163
>haha why would you even post there?
Entertainment and some well needed resistance to the leftist fuck ups.
>>
>>173050325
The explosion sound just grinds my ears

Also
>Score
Okay
>Money
Fine
>Animal
What?
>Smart
What???
>>
oh my god, why i just can't avoid pink dots
>>
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>>173065278
Touhou
>>
banamatic is such a fucking faggot. why are all cavedrones always this gay?
it's everywhere the same... 90% of everything is always garbage, and in shmups it is the cave and touhou drones
>>
Is Perikles actually german or is he just a mudskin living here?
>>
>>173065451
Sounds like you deserved a ban then.
>>
>>173068112
Every second person there deserve a ban. But mods only ban those who disagree with their own agenda. It's everywhere like this.
>>
>>173065278
Mushi
>>
>>173067540
i think he is cheater
>>
>>173068414
Why do you think that? To me they those mame players are all suspect, but why should he cheat and others not?
>>
>>173067262
>banamatic
who?
>>
>>173065278
Tell her to play Garegga and Ketsui, possibly masturbate to the characters.
>>
>>173068593
bananafaggot i mean
its a fucking faggot
>>
>>173068414
>i think he is cheater
I'm pretty sure vludi is aswell.
>>
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genetics = cheating
>>
>>173068858
because they don't play Cave? LMAO
>>
>>173067262
>banamatic
I <3 CAVE, but who? Should I be following you banana?
>>
Why can I not lock into the farm? Do they disable your acounts somehow if you not post there?
or did they ban me because I'm not a cavedrone?
>>
>>173068740
he just has brain input lag or something
and his ccwi score is shit after million hours
>>
>>173069141
>who
Wannabe superplayer cavedrone, with issues due to constantly standing in the shadow of his big fuck buddy Gaymerz.
>>
I'm almost done with Siter Skain games. I want to:

Improve my Kamui score (shouldn't be very hard, taking in account how bad my current score is)
Clear Alltynex 2nd on normie with suicide bullets on (again, shouldn't be very hard)
Maybe clear Alltynex 2nd with Type-B, but dunno about that, free aim with sword could be a dealbreaker for such babby as me

I also have in my library and haven't played yet:
Astebreed
CCWI
Gunhound EX
Ikaruga
Solar Shifter EX

Also thinking of replaying Gigantic Army or Sine Mora

I remember people don't like Sine Mora, but I just want to give it a fresh look
Which is the least time consuming game on the list I can play? I suppose CCWI and Ikaruga are out of question.
>>
>>173068112
Yeah humour is against the rules and liberal bigotry is completely acceptable.

>>173067262
>banamatic is such a fucking faggot.
Why because he has a sense of humour and opinions that literally 5 of us ever get because they are formed from actual play experience? He can be a bit of a creative lack luster memer but in general his views are spot on.

>>173068270
>But mods only ban those who disagree with their own agenda. It's everywhere like this.
This, it's liberal biggotry not quite neogaf tier or plebbit but its pretty bad. Naturally online is the only place they can abuse any kind of "authority" step any one of those faggot cunts out in the street and you got yourself a bull prepping little bitch.

>>173068585
>Why do you think that?
400 1ccs in like a year .
>>
>>173069310
>ban me because I'm not a cavedrone
tons of people on there aren't
>>
>>173069035
because he cleared hard games in very less time
>>
>>173069035
>because they don't play Cave?
Literally what? that's so far out there i can't even get to how you made that conclusion? He 2-alls everything in like a week check his youtube upload dates it stink of blatant cheater and i think he goes to the extent of adding deaths in to look authentic like in strikers 45 or plays in slow mo. Another spic got caught doing the same shit years ago (luy) i think.
>>
>>173069502
>Why because he has a sense of humour and opinions that literally 5 of us ever get because they are formed from actual play experience?
He is just a dumb memer, that's not humor, just shitposting.

And he doesn't have play experience at all, because all he plays is just fucking cave, touhou shit and final fantasy.

He is just another stuck up cavedrone faggot, who gets utterly defensive, when someone mentions the name cave.
>>
>>173069502
>liberal biggotry not quite neogaf tier or plebbit but its pretty bad
>Help I'm being opressed!
>>
>>173069501
ghost blade hd
>>
>>173069724
>because he cleared hard games in very less time
That terrible english is that of a spanish speaker i can tell a mile off, hi vludi you cheating cunt, you've been rumbled.
>>
>>173069816
>who gets utterly defensive, when someone mentions the name cave.
That's why he insults them constantly and shits his pants over three quarters of a frame of input lag?
>>
>>173069874
Never said anything of the sort, oppression is a claim made by the pathetic and weak I on the other hand fight back.
>>
>>173069502
>400 1ccs in like a yea
He only plays old games and only first loops. Clearing such an old game first loop in a day is not that hard.

using your logic Gaymerz is also a cheater, because he ostensibly 2ALled R-Type in 2 days.
>>
>>173070041
>He only plays old games and only first loops.
wrong, he has a fair few multi looping clears.
>>
>>173070182
Most of his clears are still 1ALLs though.
If he really would cheat, he also easily could make a 2ALL instead.
>>
>>173070354
btw i don't personally think he does cheat im just assuming the reason to support the charge the other anon made.
>>
Game long chaining is cancer or a skill test? (drop it once and your entire run is unsalvageable)
>>
>>173069502
>400 1ccs in like a year
Not really, he has been playing for a long time now.
>>
>>173070783
Well, fact is he mostly plays easier games, only first loops.

But whatever... to me playing on mame is retarded anyway. The chinks really are right. Mame is unacceptable.
>>
>>173069726
>i can't even get to how you made that conclusion?
From my experience this community is heavily biased in favor of Cave, at least in the west (not sure how it is in Japan). People with different tastes easily get ostracised. How often did people here already attack because I like Ikaruga? It's ridiculous. And then at the same time, they call you a hispter for prefering older titles, while hating on Ikaruga is the most hipster thing you can do.
>>
>>173071598
>From my experience this community is heavily biased in favor of Cave
this could only be through the eyes of KLB or a 2hu apologist
>>
>>173071363
>But whatever... to me playing on mame is retarded anyway. The chinks really are right. Mame is unacceptable.
noth you and the chongs are retarded, mame generally has more input lag and less slowdown therefore ists harder than pcb, good scores are harder to achieve hypothetically so mame is only for top tier.

>>173071598
>How often did people here already attack because I like Ikaruga? It's ridiculous.
Never? they call ikaruga shit because it is and they attack you because you're an impossible stubborn nasty cunt or at least used to be more so.
>>
>>173071723
Just look at the recent vote for favorite shmups in the west. It's full of cave shit.
Vast majority of people who play shmups regularly in the west are either cavedrones, or touhou tards, mostly both at the same time, because shit always attracts other shit.
>>
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>>173071970
here is your reply you fucking tasteless hipster.
>>
>>173072063
>Vast majority of people who play shmups regularly in the west are either cavedrones, or touhou tards
If this were reality instead of delusion you'd find 2hu in that top 25. As banana pointed out CAVE made a lot of very good games and even if CAVE isn't someone's favorite dev if there is often at least one or two games from them that they'll admit liking with the exception of going full trap15 or KLB.
>>
>>173072242
>hipster
>liking the post popular dev = hipster
You don't know what a hipster is, do you?
>>
>>173072063
>It's full of cave shit.
desu that's mostly down to otaku nerdazoid bitch made power homos like iconoclast, every year he does the same shit HURRRR LUK AT MA ALL CAVE LIST LOL ALL GAMES SHUD BE CAVE DURR. He needs a good head stomping desu.
>>
>>173070947
Both. Its a frustrating skill test.
>>
>>173072324
>you'd find 2hu in that top 25
Most people who play touhou don't even post there. And they also know they would just get ridiculed for saying that touhou would be the best, doesn#t stop them from playing them though.

> CAVE made a lot of very good games
This is debatable. I find Cave games are just flashy garbage for tasteless waifufags. Ketsui was not bad, but the other stuff is just rehashed garbage.

> there is often at least one or two games from them that they'll admit liking
That's nothing but delusion cavedrone bullshit. Many shmup fans don't like cave at all, but they don't shove their opinions into your face, like cavefags like to do it.
>>
>>173073026
>This is debatable. I find Cave games are just flashy garbage for tasteless waifufags. Ketsui was not bad, but the other stuff is just rehashed garbage.
Most thngs are debatable you nonce and it's funny when you seem to only address aesthetics, that's some plebian bullshit you pickled penis.
>>
>>173073026
>That's nothing but delusion cavedrone bullshit.
>Ketsui was not bad
Thanks for proving Banana's point.
>>
>>173072434
>most popular dev
Amongst waifufags perhaps. The average person who plays video games never even heard of fucking Cave, because they are garbage.

They heard of actually good devs like Konami, Treasure or Irem.
>>
>>173073369
Not any of those people you're talking to

but i don't think Irem is as well known as you think
>>
>>173073369
>The average person who plays video games never even heard of fucking Cave, because they are garbage.
This is can agree with raiden, gradius and r-type are easily the most universally known stgs.
>>
>>173073369
>Amongst waifufags perhaps.
Amongst the tiny number of people that actually play shmups, not all people that have ever played games. Irem and treasure aren't as well known as you'd think, and of course random gamers would recognize the name Konami but shmups aren't what's going to come to their minds.
>>
>>173073026
>Ketsui was not bad
Was it grey enough for you?
>>
>>173073276
>Most thngs are debatable
No they are not? There is nothing debatable about the fact that you are a fucking faggot.

>funny when you seem to only address aesthetics, that's some plebian bullshit you pickled penis
You hipster jusz have no idea what you are talking about. What do you chav think making games is about? It's about having skills in art, you brainless fuckface. They are called VIDEO games for a reason.
And just because shove your game full of bullets and make your hitboxes smaller does not mean you are good at making games, even though your aesthetics fucking suck.
>>
>>173073901
>What do you chav think making games is about?
Making games is about coming up with an interesting, deep and challenging system. Visuals are just there to draw in attention not keep it
>>
>>173073901
>nd just because shove your game full of bullets and make your hitboxes smaller does not mean you are good at making games, even though your aesthetics fucking suck.
Says the guy with 1k hours in CCWI. The cognitive dissonance is strong here.
>>
>>173073901
>No they are not?
German people everybody.

>There is nothing debatable about the fact that you are a fucking faggot.
Loled.

>>173073901
>They are called VIDEO games for a reason.
Because of the medium they are presented in.

>>173073901
>You hipster jusz have no idea what you are talking about. What do you chav think making games is about? It's about having skills in art, you brainless fuckface.

It's a designed game presented in an aesthetic style, much more than simply "art". LOL at this cunt calling me a hipster when he wanks on and on about MUH ART VIDYA ITZ ART GUISE, fucking loser.
>>
>>173074089
>Making games is about coming up with an interesting, deep and challenging system.
So you mean they are about originality or what? LMAO
You don't have to be original at all to make a good game.

Coding in games is easy peasy compared art. Any retard can code a fucking cave game. What is really difficult about this shit is being able to make the art. Making fucking backgrouds, making the msuic, etc etc.
>>
>>173074101
>Says the guy with 1k hours in CCWI
Was CCWI developed by cave? I think not. It is actually also a good game, in contrary to Cave shit.
>>
>>173074516
>Coding in games is easy peasy
>HOMING IS IMPOSSIBLE REEEE
>>
>>173072682
How much factor would that play in whether or not you drop a game though?
>>
>>173074667
>It is actually also a good game,
it's a garish plastic looking cave clone, if cave never happened it would probably play more like twin cobra lel, get over it currywurst your fav game is a cave knock off.
>>
>>173074667
>Was CCWI developed by cave?
No it was just specifically made to be as CAVE as possible.
>>
>>173074516
Nothing to do with originality, just the actual game system and yeah no shit coding is easy if you use a premade engine with tools that automate everything and copypaste code you find online.
>>
>>173074667
CCWI is a DOJ x Ketsui x Souky mash-up
66% cave 33% raizing 1 % other
>>
>>173075057
>and copypaste code you find online
That's literally how most people do this, you fucktard.
They follow tutorials and copy paste and learn through this.
And once you have coded a protoype, you can use this protoype for every other game you make.

What do you think was the difficult part about making fucking Gunbird? It was making the art, music and background. The code was already there, they just fucking copy pasted. That's how 99% of games do it. They just copy paste and make a little bit different. the real work is always the art.
>>
>>173074971
>>173074925
ccwi has nothing from cave in general
maybe only some ideas from Dangun Feveron
>>
>>173075535
You do realize that game design isn't just programming right? More time is spent thinking about the overall design, playtesting and iterating than coding or even the art. Also lmao'ing at you saying that while also shitting your pants as soon as you started coding your first actual mechanic because you couldn't into bezier curves
>>
>>173075835
>ccwi has nothing from cave in general
top fucking kek, delusional wanker.
>>
>>173075835
you're so ignorant
>>
>>173075835
I said CCWI is a DOJ x Ketsui x Souky mash-up
can't you just fucking read
>>
also it looks like you never played Dangun Feveron, wtf
>>
>>173076229
ccwi boss 4 is definitely from dangun
>>
>>173075928
>More time is spent thinking about the overall design, playtesting and iterating than coding or even the art
So you mean the real stars amongst devs are the playtesters or what? LMFAO I hope I don't have to point out how ridiculous this sounds.

> Also lmao'ing at you saying that while also shitting your pants as soon as you started coding your first actual mechanic
I already coded other mechanics before this, but whatever. And stop acting as if coding a good homing laser would be easy. It is actually pretty difficult compared to other mechanics, that's why it took me a bit longer. Coding is still babbyshit compared to art though.
>>
>>173076854
pretty sure it's from dimahoo
>>
>>173075835
>ccwi has nothing from cave in general
have a pity (You)
>>
>>173077027
>So you mean the real stars amongst devs are the playtesters or what?
Why the fuck are you so obsessed with stardom or judging the merits of individuals you autist? It means that games at their core are about the rules and systems themselves which are always given priority by any competent devs and are the thing that keep people coming back unlike art which will never save a shitty game.
>>
>>173077027
>And stop acting as if coding a good homing laser would be easy.

>>173074516
>Coding in games is easy peasy

wew lad
>>
>>173073737
>Amongst the tiny number of people that actually play shmups autistically
FTFY
Cave is only so popular amongst farmers, because they pander to otakus. They pander to people with no life. That's why you guys here like them so much.
>>
>>173078067
Same could be said of all video games
>>
>>173077403
dodging and ship controls feels very different compared cave
it's more like garegga
>>
>>173077948
Can you even read? I said coding a homing laser is difficult compared to other mechanics. That's why it took me a week or 2 to find out how to do it.

Finding out how to do good paintings though, this took me 20 fucking years. It's not even comparable to coding.
>>
>>173078618
Thinking you've become a good programmer because you can do some basic as shit game programming in unity is like thinking you're a good painter because you filled in a colouring book
>>
>>173078902
I may not be a good coder, but I still could easily code a good shmup. This takes zero practice.
What actually takes practice is making the art for the shmup.
Ask any game dev, they will all tell you the same. Making prototypes is babbyshit. the real challenge comes when creating all the art.
>>
>so and so is a cheater
lmao
all good players can collect kuso1ccs very fast, instead they are focusing on challenging themself with scoring
>>
>>173079643
>playing on mame
>challenging
>>
>>173079201
>but I still could easily code a good shmup
No you could code a functional shmup, not a good one. Making it good actually requires talent, skills, experience and a lot of time. Making a prototype with programmer art is a piece of piss too from the art perspective.
>>
>>173079751
>mame: pea brain
>pc port: small brain
>console: enlightened brain
>pcb: chakra gates unlocked
>>
ZZY:
1. Plays on MAME
2. Hates /shmupg/
3. Is a secret scorer
4. Highly autistic
5. Overrated
>>
>>173079998
t. zzy
>>
>>173079998
Are the first 4 supposed to be negative?
>>
>>172904754
I'm not your pal amigo
>>
>>173079998
who
>>
>>173080384
shmup community's token coloured fella
>>
>>173079881
>Making it good actually requires talent, skills, experience and a lot of time
No, it doesn't. The most important thing is just that you know how a good shmup looks like. That's why games like Sine Mora are not that good. Not because the people can't code. They can code very well. But they didn't play shmups, and have little experience with the genre.

And this is also not hard. You just have to like the genre, then you also can code a good shmup in no time. Back then when games like Gradius, or Xevious were created it probably has been a lot more difficult, when coding was still very new, but nowadays coding a game is really not hard anymore, because you literally can just google for the code you need, and just change it a bit.
>>
>>173080460
which color
>>
>>173080496
Knowing what a good shmup looks like requires you to dissect its design consciously and apply it in a smart way to your own game, and even once that's done you need to do a fuck ton of playtesting yourself and get others to do it to pick up the nuances and aspects you overlooked. The only other way is having some abnormally good gut feeling, otherwise you will be thinking about your game pretty much non stop. Have you ever even made anything full kraut?
>>
If all it took were good art and not coding or game design then people wouldn't shit on euroshmups so much.
>>
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>>173079998
CLP:
1. Plays on MAME, but is aware of its limits
2. Loves /shmupg/ despite its flaws
3. Keeps all of his gameplay endeavors and scores public
4. Highly autistic, but still cooler than you
5. Vastly underrated
>>
>>173080774
>Knowing what a good shmup looks like requires you to dissect its design consciously and apply it in a smart way to your own game
Yes, and what is supposed to be so difficult about this? LMFAO This shit requires zero creativity. Any monkey can do this.

Come back when actually tried to create difficult shit like writing a good story for example. This is something which really requires talent, because you can't just simply copy others.
>>
>>173081743
Post your games
>>
>>173080896
>euroshmups
>good art
Show me a single euro shmup with good mecha designs or good music
>>
>>173080496
>because you literally can just google for the code you need, and just change it a bit
If you do this constantly, you'll never amount to anything more than a shitty Indian-tier "programmer," and if you're doing it for an entire project you'll just end up with code you can't maintain because you don't know how the fuck it works.
>>
>>173082005
>If you do this constantly, you'll never amount to anything
What do you think documentations are there for hm? How do you think programmers learn their languages hm?
They think of what they need, and then they look up documentations.
They don't code shit completely fresstyle, they always google, use documentations for their language, watch tutorials, etc

That's how you do this and it's not very difficult to code a game like this. It is difficult to master coding yes, but it is not difficult to make a good game with code. Not anymore.
>>
>>173082406
No shit, I used examples and man pages to learn programming myself and there's nothing wrong with that. What you said in >>173080496 however had nothing to do with learning. If you don't know what you're doing at all and you try to cobble something together with code scraps from StackOverflow with no intention of learning from what you're doing, then it'll never work out.
>>
>>173080460
western white people are already the minority in shmups. it's a nigger ghetto over here and we have our own primitive ugly language (english) because we can't learn japanese

the Japanese are the bearers of high achievement and shmup culture
>>
>>173083061
>What you said in >>173080496 (You) however had nothing to do with learning.
I literally said the same exact thing. You literally can just google (look up documentation for the language), and apply it to your game.
There is no learning required. Just logical thinking. If you think logically you can implement whatever you need, step by step.
>>
>>173083563
>If you think logically
So he's doomed then?
>>
>>173083651
The guy I am replying to? Yea, certainly.
>>
>>173081182
Vive le CLP !
>>
>>173083068
>tfw ywn be part of the glorious nihon master race
>>
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>>173081904
>>
>>173083563
>There is no learning required. Just logical thinking. If you think logically you can implement whatever you need, step by step.
And what I was saying was that if you do this, you'll run into big problems sooner or later and you're probably a pajeet web-developer shitbrain incapable of learning even if you wanted to.
>>
>>173080896
Main source of problems with euroshmups is that they attempt to broader the audience and alienate the original audience, not because people do not understand how shmups work. Well, it might be a factor but not the determinant one.

A lot of current PC/Console games, practically console games from firth generation and newer, strayed away from arcade mechanics because that hits a broader audience and devs no longer need to make their games very hard because videogames aren't coin-operated.

Problem with shmups is that this kind of transition kills the genre, because it changes elements that are considered crucial by shmup core audience, plus if it's done incorrectly, like in Sine Mora, you'll end up with a mutant that appeals to no audience at all.
>>
>>173071970
>mame shitter shits himself after getting btfo by the chinks
the chinks are never wrong. ikaruga is garbage and mame is unacceptable, get fucked
>>
>>173085579
It's just game development, who gives a shit how it's programmed so long as it a good game and it works. It's a tough pill to swallow but in gamedev your coding skills are almost irrelevant, and your ability to come up with an actual game is all that matters.
>>
>>173086256
Sine Mora devs clearly had no fuckin clue what they were doing even when it comes to the basics of dodging and shooting
>>
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>>173086396
>It's just game development, who gives a shit how it's programmed so long as it a good game and it works.
This mindset is precisely the reason why programming has gone to shit.
You really sound like you have no clue what you're talking about. Are you Kraut? If so, I remember you bitching because you couldn't find code fragments for precisely what you wanted, and when the retards over at /agdg/ told you to fuck off and actually learn from tutorials and examples instead of brainlessly copying them you lost your shit. They weren't wrong, and you know you've fucked up bad when even /agdg/ is right.
>>
>>173087267
>anyone who disagrees with me is kraut

>I remember you bitching because you couldn't find code fragments
I didn't "bitch" because I couldn't find code, I "bitched" because the retards there were assholes who ridiculed me just like you do it now. I had problems with the homing lasers yes, but this doesn't make coding as difficult as making art.
>>
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>>173086256
I think you're overanalysing it desu. Fuck knows why, but Westerners generally just don't have the necessary mindset to make skill-based, fun games except for competitive games like CSGO, DOTA, etc.

You will never see a game from the West with the level of sophistication and skill-ceiling as games like Devil May Cry, Bayonetta or the whole genre of shmups. Even in the shooter genres which are dominated by the West, you will still never get a game that requires as much skill as Vanquish does from the West.

How can the West even compete? With shit like Darksiders and God of War? With Tyrian?
Even when they try to imitate Japan you get utter shit like DmC. It's just absolutely ridiculous.
>>
Shmups are relatively easy to code, even if you don't use an engine/framework, because it's mostly simple math. Though it would be easier to make one with Unity or something, there are hardly any engine features that shmups truly need.

It's much harder to roll out a commercial-grade game, but I don't think people who play shmups care too much about it as long as the game is good, runs without crashes and has replays. I don't know about big games, but doujins almost universally don't let you change the resolution or remap controls.

Though I agree, designing good shmup is probably quite hard, even if you're familiar with the genre. Someone has been writing that "if you have good imagination you don't have to playtest", this sounds stupid. If you imagine that something is generally good, it doesn't mean it actually is. Especially without input from someone else.
>>
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>>173088663
>Westerners generally just don't have the necessary mindset to make skill-based, fun games
That's complete bullshit. Westerners already made games like Wipe Out for example, which isn't that much different from a shmup theoretically.

They can make fun games, but they just have no experience with shmups. Nobody plays these games here.
>>
>>173089391
I mean, WipEout is pretty hard to play well at the faster ranks, that's true. But the weapons make it a bit easier; it's almost like a futuristic Mario Kart in a way. Definitely requires quite a lot of skill to play well though, especially in WipEout HD Fury.
But it's no F-Zero.
>>
>>173087984
>the retards there were assholes who ridiculed me just like you do it now.
Maybe you should shut your fucking mouth for a second and realize that maybe the people with experience that are bitching at you, a beginner, are actually saying something important and you're too much of an ass to take advice.

No, I remember you getting upset because you couldn't find a tutorial/example for the exact type of homing laser you had in mind. Also, I doubt many of the shitters in /agdg/ even know what a shmup is outside of maybe Touhou, and in your defense, what you were trying to implement was something a bit more complicated and obscure than what you might find easily as a tutorial. As such, however, they were right in telling you that in order to end up with what you wanted, you would have to learn different concepts and put them together to design and implement what you were looking for. That's one of the reasons why I said you can't just copy code for the rest of your life; even if you can't see it yet, there is an aspect of design to programming.

>this doesn't make coding as difficult as making art.
I won't dispute that though, art is too hard for me and I greatly envy those who are good at it.
>>
>I remember you getting upset because you couldn't find a tutorial/example for the exact type of homing laser you had in mind.
Surely he made a tutorial after having so much difficulty figuring it out right?
>>
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>>173089862
>I remember you getting upset because you couldn't find a tutorial/example for the exact type of homing laser you had in mind.
Strawmanning pretty hard. Like I said, when you ask for help there, people start to ridicule you. That's why I was "bitching". It's full of trolls and retards, like the rest of 4chan.

>That's one of the reasons why I said you can't just copy code for the rest of your life;
You retard can't tell me anything, so stfu. I don't just copy code all the time.

>art is too hard for me
Of course it is, because you are a fucking retard. That's also why you think coding a shmup is such an unbelievable skill.
>>
>>173091184
its a skill youre yet to demonstrate you arrogant german twat
>>
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>>173090096
>Like I said, when you ask for help there, people start to ridicule you. That's why I was "bitching".
Of course, /agdg/ is a cesspool of retards, were you expecting anything less? Even so, and I've said this a grand total of three times now, their advice wasn't wrong. Read the first sentence of my last post again and let it sink in nice and deep.

>You retard can't tell me anything, so stfu. I don't just copy code all the time.
I never said you only copied code, judging by the fact that you posted a webm where you had working homing lasers I assumed quite the opposite. I'm addressing the claim that you can get by with just copying code.

>That's also why you think coding a shmup is such an unbelievable skill.
Pretty funny how you're the one accusing me of strawmanning, I never said anything about shmups being difficult to program.
>>
>>173092032
You responded to the wrong post.
>>
>>173092367
Oops, I guess I'll never recover from this one.

>>173092032
For >>173091184, of course.
>>
>>173092032
>Read the first sentence of my last post again and let it sink in nice and deep.
I did read it. You are wrong though. I gladly take advice from reasonable people, if I ask for advice. Those people there were not reasonable though.

>I'm addressing the claim that you can get by with just copying code.
You can though. Of course you also should read the code and try to understand it, so that know how to combine it with your own code, but there is so much code available on the net and elsewhere, you have enough resources to make a decent game.

>I never said anything about shmups being difficult to program
The you must be someone else. I honestly don't care, just leave me alone with your "advices". You have no clue what you are talking about and just twist my words around.

Gute Nacht
>>
>>173088663
>utter shit like DmC
Fuck you I had fun with it

Keep in mind heavily challenging games are just less popular in the west. Games like CSGO and DOTA/LOL are popular because their difficulty is very inclusive. They have matchmaking, party games, casual modes, MOBAs have skill padding, etc.

I suppose it would be possible to design a shmup both good and accessible/fun for non-shmup players, but it seems like way more work than just designing a good shmup, and probably way more work than a competent western team ready to put into an unpopular genre.
>>
>>173089391
wipeout is just mario kart on crack
f-zero is a real racing game
>>
>>173093059
>Of course you also should read the code and try to understand it, so that know how to combine it with your own code
That's what I've been saying all along, though. Copying and understanding/learning from it: good. Copying without understanding/learning from it: inevitable hardship and disaster when you realize you have no clue how your program works.

>but there is so much code available on the net and elsewhere, you have enough resources to make a decent game.
Of course, but as you've surely learned from homing lasers, what you want to do may not always be 100% covered by the resources. Parts of it may be, but at the end of the day it's up to you to figure out how to put those parts to use.

>You have no clue what you are talking about and just twist my words around.
Except I do. You don't have to take my advice, at the end of the day if you believe strongly in what you're saying there'll be nothing I can do to change your mind. Keep in mind, though, that I'm not arguing just for the sake of arguing like some certain people here enjoy doing.

Good night.
>>
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Bumping
>>
Does anyone play Battle Bakraid? It was my favorite many years ago along with DoDonPachi.

To my ultimate failure I don't remember which was the best version of the Bakraid - was it Japan or Eu? I remember one the versions had more selection for planes and something else. Please help.
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Bahmpu~
>>
Did you play any games today shmupg?
>>
>>173079998
pooey pazzy may be a weird overtly paranoid donut but i wouldn't call him overrated ever, 500 mill + in ketsui is legit.

>>173103156
>Does anyone play Battle Bakraid?
nah the scorings retarded.
>>
>>173112387
About to put 20min into Blue Revolver before going to bed. Have to go grocery shopping early tomorrow while it is still dark out so I can get the stuff I need and start cooking soon after.
>>
>>173094068
>wipeout is just mario kart on crack
>f-zero is a real racing game

Pleb detected. f-zero is corny faggot shit that people like for its noob friendly drag along the walls garbage, wipeout is god tier and all about times not combat which punishes mistakes massively it's also the best aesthetics and presentation ever unlike gay fzero with his childish characters and butt rock.
>>
>>173112387
I put in 2 hours of practice into DOJWL today. Trying to piece 2-5 together is hell and Type-A's shitty hitbox keeps fucking me over.
>>
>>173089724
>I mean, WipEout is pretty hard to play well at the faster ranks, that's true. But the weapons make it a bit easier; it's almost like a futuristic Mario Kart in a way. Definitely requires quite a lot of skill to play well though, especially in WipEout HD Fury.
>But it's no F-Zero.

Jesus christ you really are a beginner, firstly no one plays wipeout for the combat who's worth a piss it's all about TIMES which is when you will learn all about figuring precise lines and attempting to execute them and the most popular games to this day amongst actual high tier players is wipeout xl/3 and to a lesser extent 64 after that they dumbed down the control to make it easier for the medal collecting shits who think beating the game is a challenge or something. Get wipeout 3/s.e open phantom class pick icarus ship and try getting a good time on any course and you'll find out what wipeouts all about and how hard it can be same for xl and piranha. fzeros a corny slide em up thats hard at high level due to glitches and wriggling aside from that its a noob friendly goober game.
>>
>>173113526
>>173112965
guys
guys shmups
guys please
>>
>>173113526
i bet you couldn't even beat fzero gx story mode on the hardest difficulty you dumb chav
>>
>>173117217
I bet i fucking can you dumb child and when will you be showing me who's boss on ballisticng on steam? it's free so come on cuckboi let's be having you.
>>
>>173118529
>playing a poverty wipeout clone
lmao............
dumb chavposter
>>
>>173120071
-12/10 bait, i know you're scared of inevitably being exposed as all mouth and no cock.
>>
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Bahmpu~
>>
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Bump up
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>want to play shmups while working
>can't
>can play shmups at home
>don't feel like it
>>
>>173135683
Usually when you force yourself to play them you'll end up enjoying it even if you didn't feel like it at first.
>>
>>173135683
IKTF
When doing something physically exhausting, I often have all kinds of plans, but as soon as I take a rest, I just want to do nothing.
>>
Is there a way to play SaiDaiOujou on PC?
>>
>>173140542
Cemu, 360 emulator. It's pretty much the only way for now, but it sucks ofc.
>>
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man more of you fucks should play traps 1.7 ketsui arrange, it's mental and only 1 loop.
>>
>>173113526
I am NOT a beginner, Cee!
But admittedly I'm not very good at WipEout or F-Zero. Never played either religiously, although I love both.
I remember playing WipEout 3 back in the day, but I'm not sure if it was the demo or the full game desu. Was it dumbed down later on? HD definitely feels different but is no less difficult, I never really got gud when it came to playing tracks on Phantom rank; had to tone down the CPU difficulties to normal in the later parts of the campaigns.

F-Zero GX is fucking hardcore though and not noob-friendly at all! And snaking is a tactic used only by the lowest of the low! And the aesthetic is great in its own way! The gliders look cool as fuck and the character designs are very memorable!
But WipEout's style is fantastic as well.

Also, BallisticNG is gud, only played one set of tracks on release though.

>>173093326
DmC would be fine, good even, if it had a different name. It's ok if you liked it, but it really is a disgrace.
>>
>>173079998
you sound a bit jealous
>>
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DmC was okay. I prefer DMC3 and DMC4, but DmC wasn't too bad I guess. Really not a fan of the new Dante and Virgil though.
>>
>>173078587
>all cave games controls and dodging feel the same

you never played any cave game past some lazy feeding on ketsui, stop talking crap about something you know nothing about krautberg
>>
>>173113526
this
when I used to play w3 I just disabled the weapons, the game feels so much better this way, pure racing bliss

f-zero might be a good game but it will never reach that fucking sensation of floating typical the early wipeout games + pure bliss techno music

w3 for ever
>>
btw cee do you know any website that keep track of WR time attack of wipeout games or links for replays
>>
>>173149471
>krautberg
Not everyone who disagrees with you is me, you paranoid chav
>>
>>173150297
Not everyone who disagrees with you is Cee, you paranoid kraut
>>
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>>173149221
>DMC out of nowhere
>>
>>173153836

>>173088663
>>
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>>173153836
Every once in a while I make a bump that doesn't have to do with shmups, if I feel like it. However this time someone mentioned DmC in the post two above my other post, so I rolled with that.
>>
I want to hold and protect Myryan Magusa
>>
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Random post. Posting it in case someone is or would be interested.
https://www.playmxm.com/en/news/mxm-closed-beta-guide

MXM(Master X Master) would be having it's closed beta tomorrow starting from 10am PDT, April 6 until 6pm PDT, April 27. It would be bringing it's PvE dungeons back so I guess maybe /shmupg/ might get interested. It also has some action element in it. Yes it's NCSOFT, yes the PvP is a MOBA type of play. But the PvE is cool, and they have a variation of characters going from support, tank and to damage dealers

I would compare the game to assault android cactus in case of gameplay. Here's a vid for comparison: https://www.youtube.com/watch?v=pA6G3QsVa1s

Hope some anons here would try the game out.
>>
>>173157908
Post your scores
>>
I fucking hate power-ups.
>collect me! collect me! quickly!
>ded
>>
>>173162416
>I fucking hate power-ups.
Whoever made the move to get rid of them had the right idea. The more non point related items in a game the worse it is.
>>
>>173162416
You prefer full power ships that never drop below their starting threshold and collectables are just for score/chaining? Or are you just wishing they magnetized to you at a greater distance?
>>
>>173162518
>Or are you just wishing they magnetized to you at a greater distance?
This is a lot better, but still not perfect. I find the best way is how Ikaruga or Grid Seeker do it, where just the bullets are the power-ups. It's the most immersive this way, but I understand that not every game can have a shield like this.
>>
>>173162416
Going for power ups in Raiden is scary as shit
>>
>>173150059
>btw cee do you know any website that keep track of WR time attack of wipeout games or links for replays

yes search for wipeoutzone and replays theres a bunch on youtube i'l link some shortly.

>>173144996
>But admittedly I'm not very good at WipEout or F-Zero.
I know i can tell by your opinions no offence.

>>173144996
>Also, BallisticNG is gud
very although i can't understand how to get a couple of super fast crafts the best time records are using, still managed to get top 10 times for a bunch of tracks on fastest with a lesser ship though.

>>173149891
>when I used to play w3 I just disabled the weapons
All about time trial matey and 3 saves replays. I really should buy a negcon one of these days.
>>
>>173150059
https://youtu.be/BljfO3TxU3Q
https://youtu.be/GhANf7emu8A

I love this one because it's the greatest track ever designed gareduropa done with the qirex which is like trying to steer a brick around a fallopian tube in cockpit view whilst the track is dark. It takes a long long time to get this good https://youtu.be/JWm49PABiUI
>>
>cee is now a memerunner
who could have guessed...
>>
>>173149471
>you never played any cave game past some lazy feeding on ketsui
You do not have to play a game for hundrets of hours to see how the game is designed. Not everyone is as retarded as you.

Cave is much more about micro dodging than CCWI. It is about maneuvering your fucking pixel hitbox through slow moving marshmallows. It's fucking boring.
>>
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>>173167921
>>
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>>173170007
this is coming from the retard who said the exact same shit about CCWI and is now fellating it every chance he gets
>>
>>173173783
>put 700 hours into CCWI
>still can't beat it
Do not bully, Kraut's life is suffering
>>
>>173173978
I never played for survival you fucking retard.
>>
>>173173978
well kraut did beat it like 400 hours in iirc
>>
>>173173783
The fuck are you even talking about? I never said CCWI would be like Cave. It's inspired by Cave but feels very different.
>>
>>173174343
you did go on about how bad it is back on /vr/ before you actually played it for more than an hour, saying pretty much the same shit you're saying about Ketsui now
>>
>>173174552
You are just pulling shit out of your ass LMAO.
>>
>>173174742
Full on denial. You're gonna tell me you didn't bring up CCWI as an example of everything wrong with bullet hell games too?
>>
>>173173978
better than banana
>>
>>173175062
No i did not. I didn't pay any attention to CC back then. I just said Cave sucks.
>>
>>173174151
If you put those 700 hours into playing for survival you could have 1ccd 100 games and been a shmup god. Tough luck, dumbass.
>>
>>173175264
yeah maybe if you played horis lol
>>
>>173175264
First, I only have 500 hours in CCWI. Second, in contrary to you I do not give a shit about what others think. I just play what I like, and do not follow the bandwagon like you cavedrones do.
>>
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>>173175264
>1cc collecting makes you a shmup god
>>
>>173175197
You brought it up as an example of a shitty game that fills the screen with bullets and stars, and only requires moving left to right to win ringing any bells grandpa?
>>
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>>173176096
You really have some weird fantasies, my friend.
>>
>>173175642
100 1cc > 1 good score
>>
>>173176282
playing for yourself > playing for the e-peen
>>
>>173176538
this 2bqh famicom
>>
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>>173176282
>100 poojin kusoge shitclears > 1 arcade world record
Go back to masturbating to Gaymers.
>>
>>173176538
no one plays for yourself, shmups is attention whoring tool like a memerunning
>>
>>173176282
This tbqh. Even 20 would be more impressive.
>>
>>173176746
post your clears
post your arcade wr
>>
>>173177180
Nice try but I'm not going to fall for that shit, since the point I'm arguing is vehemently anti-Cee he'll just remember my initials and autistically call me out every chance he gets.
>>
>>173176773
>shmups is attention whoring
For you perhaps, but I just play what I like.
Couldn't care less what you fucking hipsters and braindamaged waifufags think about me.
>>
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Bump
>>
>>173079928
game developed for pc: johnson
>>
1cc collecting is a streAm of relatively low effort play
>>
Welp, M.U.S.H.A.'s normal is surprisingly easy, probably the easiest shmup on normal I've played so far

I somewhat hate a bunch of shit about the way the game is designed though

Dodging isn't fun, still I can't tell where's my hitbox apart from "it's not legs", doesn't help that option ships eat up the shots making your hitbox even more vague.
Difficulty is inconsistent, most of the time enemies die without firing a single bullet, but dying in certain segments can be run-ending.
Keeping option ships alive can be a chore in limited mobility areas and just like other anon said, most of them die in the pinball segment no matter what you do.

But in the end I had fun with it
>>
>>173187113
>Welp
kys
>>
Are there any gameplay videos with hand cam? I wanna see how non-scrubs hold their sticks.
>>
>>173189094
https://www.youtube.com/watch?v=A8JBDyFC9BE
>>
>>173189094
perv
>>
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>poowarumi
>>
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>>173190424
LOL
>>
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>poo-she-he-may-summer
>>
>>173191937
sweet daki
>>
>>173192105
kys
>>
>>173192203
nah, I'd rather buy the daki
>>
>>173192493
Of course you would you fucking cavedrone
>>
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>tfw you'll never be good enough to clear doujins multiple times in a row on first attempt
>>
>>173194045
you do realize most doujins are available not only on steam, right?
>>
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>>173191937
>>
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>>173195147
notice the pattern?
>>
>>173195301
Damn so shmup players are actually pasty skinny nerds.....wow....
>>
>>173197070
>every shmup player is a cavedrone
>>
>>173190424
>>173190609
>>173191937
>>173195147
>>173195301
Man, I'm always one to rag on Cee but at least he has the decency to take care of himself unlike these fags.
>>
>>173197404
Cee is also not a cavedrone, just an attention whore
>>
>>173068414
i don't believe it, simply becouse i can't imagine just how autistic one has to be to cheat in some ancient fucking arcade crap. this isn't call of duty, nobody cares about how good you are, they may say they do, but they don't. also afaik vludi streams.
>>
>>173202285
>i can't imagine just how autistic one has to be to cheat in some ancient fucking arcade crap. this isn't call of duty, nobody cares about how good you are, they may say they do, but they don't.
On the same level of autism as clearing all these games without cheats. Where is the difference if you play these games with slow down, or without? Playing them without just makes them more frustrating.
>>
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>>173202852
>On the same level of autism as clearing all these games without cheats. Where is the difference if you play these games with slow down, or without? Playing them without just makes them more frustrating.
high quality post
>>
>>173202852
it's one thing to cheat/credit feed whatever for your own enjoyment and another to upload it on youtube with "no cheats" description, to "impress" your 181 subsrcibers(which is nothing on youtube) who will at best watch it for a couple of minutes at most.
you can't call someone cheater just based on his achievements, maybe he's been playing all this shit since forever but only recently finished it, hence the frequent uploads. if he refuses to stream or to provide inp, that's a different matter.
>>
>>173203557
>it's one thing to cheat/credit feed whatever for your own enjoyment and another to upload it on youtub
Where is the difference between cheating and uploading, and not cheating and uploading? Not cheating and uploading it to your few subscribers makes just as little sense.
>>
>>173204003
>Where is the difference between cheating and uploading, and not cheating and uploading?
in former you are doing it for e-pen(assuming you lie about not cheating), which is dumb, becouse old, forgotten arcade shit is as niche as it gets, you are better off cheating in an online fps or whatever, or at least cheat yourself a nice world record in something super popular like touhou. in latter, you are doing it just for your own enjoyment, believe it or not, but beating a game without cheating gives you a great sense of achievement. and why not archive your personal achievement on youtube? it's not hard to record and upload it you know.
>>
>>173204798
also, i've been called a cheater a lot in online fps, if anything it's a flattery.
>>
>>173204798
>you are better off cheating in an online fps or whatever
Online fps have anti-cheat programms like BattleEye, and they also have so many players that nobody cares about how good are. You can not get e-peen in them like in shmups, except you play on tournaments, were it's not really possible to cheat afaik. Also, perhaps you actually like shmups, and not fps, that's why you cheat in shmups and not them.

>or at least cheat yourself a nice world record in something super popular like touhou
Cheating yourself a world record would actually require knowledge about the game, even with cheats, and it would draw so much attention that people probably would sooner or later find out that you cheated.

>in latter, you are doing it just for your own enjoyment, believe it or not
That's complete bullshit. People do nothing merely for their own enjoyment if they can get fame through it. If you would merely do it for your own enjoyment and not for e-peen, then you wouldn't even upload. If you upload, it means you do it for attention too.

>it's not hard to record and upload it you know
If you do this every second day basically, then it is quite a time investment. And if it is not hard to record and upload without cheating, then it also isn't hard with cheating, so what is even your point?

I am not saying the guy is cheating, but to me, uploading anything played on mame never makes any sense.
>>
>>173205632
>People do nothing merely for their own enjoyment
wew lad
>>
It's true. It's also nothing to be ashamed about. It's just natural that when people compliment your skills, that this functions like a battery for you and gives drive to keep going.
>>
>>173205632
>BattleEye
lol, it's all easy to pass shit.
>so many players that nobody cares about how good are.
they will when you wreck their shit, sp games are indirect competition, you can just say "i'm not a fucking autist one trick pony" when somebody beats your score. you can't be directly humiliated.
> knowledge about the game, even with cheats
knowledge is not the same thing as skill, a dad may have tons of knowledge about garegga but he still won't 1cc.
you could, in theory, fake a video or even an inp file or even arcade footage well enough for most people to not have any grounds for accusations. after all there is tons of cheating even in sports, despite all the precautions. but who the fuck is such a looser to bother? at least there is money and fame in sport.
there is 0 fame in uploading ancient shit, there is no attention even, 99.99% won't watch a 30 minute long run for more than a couple of minutes.
>or your own enjoyment and not for e-peen, then you wouldn't even upload.
lol why not? it's not hard to press a button to start recording, even streaming requires barely any effort.
>it means you do it for attention too.
by that logic, you, explaining your position to me, is also nothing but attention whoring. people like to share their achievements, experience and all that shit, doesn't mean we are all hoping to get fame/attention by doing it.
>it is not hard to record and upload without cheating, then it also isn't hard with cheating, so what is even your point?
my point is, why would you cheat and then even lie about it? it's fucking gay, even credit feeding for relaxtion is boring.
>but to me, uploading anything played on mame never makes any sense.
that's becouse you are an insecure fuck up, you can't stop thinking about what other trugamerz will think(spoiler: they won't care about you and never will). are you that anti-mame autist? your insecurity explains everything.
>>
>being this butthurt
no reason to chimp out just because i showed how much crap you talk
not even bother replying to this warped bullshit anymore
>>
>>173207298
nobody ever complimented me but i still keep going, and you have to be one fucking retard to think that anyone really cares about anything but their own achievements. not to mention that any compliment is invalid if you've cheated and you have to be one autistic cunt to think otherwise.
>>173208123
running away? it was quite enjoyable actually, i just got from my 24 hour shit, no internet there or anyone to speak to.
>>
>>173208379
>i just got from my 24 hour shit
This probably explains your shitposting then. Sound like you need some rest.

https://www.youtube.com/watch?v=kNnwzB61Wc8
>>
>>173208549
i can sleep on work and shmup.
your whole argument in a nutshell is "hurr if you can cheat in mame, why you wouldn't?". maybe i shouldn't have bothered, but just gotta talk.
>>
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>>173208647
>being this dense
just think whatever you want
>>
>>173208905
>just think whatever you want
oh thank you so much for letting me.
>>
is gus the only /fit/ shmup superplayer?
>>
>>173210948
Gus is the alpha chad amongst the pasty nerds.
>>
>>173210948
small minds discuss people, average minds discuss events, great minds discuss johnson
>>
>>173197404
It's because the core of many people is a want to belong and insecurity so they gravitate towards stereotypes that fit them and adopt all the implied behaviors within it where as i've never been confined by such thinking and have always just done whatever i like according to myself and nothing more. My preference in life is a clean healthy body and mind unlike many of the american retards all crutched up and dependant on degenerate drugs which cloud them to get through a day, sad sad culture.
>>
>>173190609
who is this pig ugly scruffy beta degenerate?

>>173191937
traps gay so bad luck reco.

>>173195147
kalergi project.

>>173195301
someone pass me my ar-15 beta removal kit.
>>
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>>173216968
>>
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>>173216968
r8 my ass u foken chav
>>
>>173212207
Gus went to China with his mom to visit his long distance girlfriend he found on a language exchange app

he doesn't shmup anymore
>>
I've decided shmups are the perfect morning/pre-work game to start my day.

What's the new hotness, guys, on either PS4 or Steam?

Can I use my PS3 HORI FS3 on the PS4?
>>
>>173219195
L O N D O N
>>
Is there a steam curator for good schmups? I checked the tag in the steam store but there's a bunch of questionable indie games such as Gun Rocket.
>>
>>173194410
Yeah, I know, I know
Except he doesn't score for his first 2 clears for some reason, as in, doesn't shoot anything because it's nearly impossible to clear the game with less than 10k points if you just play the game as intended, without even trying to score. But then he clears much harder difficulty with much better score. Without practice or failed runs.

I'm not trying to bring someone to justice, I'm just trying to figure out difficulty/score ranges through leaderboards, and people who transcended beyond shooting baddies don't help.

>>173219195
Your ass is okay but clean up your room ffs
>>
max the doge died
>>
>>173222959
good
>>
>>173222620
I don't think so

Steam tags are useless because shitty indie devs buy unrelated genre tags from pajeet groups on Steam

Maybe it'll get better after curator revamp happens (if it happens)

Also /shmupg/ group could act as curator but I don't know if it's actually alive
>>
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>>173223775
>slso /shmupg/ could act as curator
>>
>>173222705
secret scorers of steam scoreboards, barely play shmups(judging by their profiles) but have first place in some random poojin they've barely played.
>>
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>>173223775
On that note the following is top seller under the "Shoot'em Up" tag. Do you guys consider it a shmup? I'm guessing no.
>>
>>173225004
No, it's not a shmup.

>>173222620
I don't know but you'll find a lot of the better shmups on Steam here:

http://store.steampowered.com/search/?publisher=Degica

http://store.steampowered.com/search/?publisher=Nyu%20Media
>>
>>173225004
It's not a shmup

It has shmup-py combat but it's a rogue-lite
It's probably on the opposite end of the spectrum of skill-based games
>>
>>173225004
It's a rogue-lite twin-stick shooter.
>>
>>173222959
how
why
rip max
>>
>>173222959
I really wonder what happened with him. He just vanished one day.
>>
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>>173222959
>Currently Offline
>Last Online 41 days ago
Press F to pay respects.
>>
>>173226972
ketsui kill him
>>
>>173229524
https://www.youtube.com/watch?v=NonUZzdYRa8
>>
>>173229524
he accidentaly got wr and the japs got him?
>>
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>>173237564
So it's ok to game over when the tlb has a sliver of health and you have full access to bombs?
>>
>>173219195
pancake ass, love handles, rectangular frame, tight hips, long ass pazzy tier gamer fingers and an iphone. You're a fucking shambles mate.
>>
>>173237564
there is no end in ccwi, it was meant to be played for score until the heat death of universe.
https://www.youtube.com/watch?v=TA29p2e5fvk
>>
>>173239251
It's meant to be 1ccd with type Z then never played again
>>
>>173239828
no, it was meant to be played on stage 1 only, you even get a separate scoreboard for stage 1.
>>
on the judgment day, tac will let top 3 to heaven.
>>
You don't hear anything anymore from players like TAC or SWY... have they retired? Is it really not possible to be good at STGs at 30+?
>>
>>173241047
tac got a dodonpachi wr last year
there are no games coming out beside doujin trash that arcade players won't touch so they are likely not motivated to play old games
>>
>>173241253
>so they are likely not motivated to play old games
wrong it's more that the standing records now are so high it takes a ton of time and effort to beat them and in many cases is about whether the game gives you good rng or not on good runs.
>>
>>173239251
still can't get through flowers lasers on end of stage 5 without bombing
i should work on it, but lazy
>>
>>173242382
i've been playing mostly for survival, but realised that playing this game safe is fucking dull(even ithe last stage) and decided just to try to get pb without caring if i beat it or not.
>>
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>>173222959
Damn, he never did 1cc Ketsui after all. Goodnight sweet prince
>>
>DOJ stage 4
How?? What am I supposed to do to not die constantly?
>>
>>173243495
this stage basically not about dodging, you need route to avoid all shit, imo
>>
>>173243495
i haven't played DOJ, but even in donpachi stage 4 is ass, i've spend more time on it than even stage 5.
>>
Type-B in Alltynex 2nd is fucking retarded, you have to unlearn most of the game
>>
>>173103156
The Ultimate Version is the one with all the ships unlocked. These two games are also my favorite.
>>
>>173242768
>try to get pb without caring if i beat it or not
this is right way how to play ccwi
>>
>>173243495
Memorize and hope the turret rng doesn't fuck you over
>>
>>173241659
WTN got an R Type WR this year and that is one of the most popular games ever. Top players could crush old records relatively quickly if they cared to.
>>
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>>173187113
good, try another compile games
>>
>>173222959
I remember he had a twitter. Does anyone know what it was? Does he still post from it?
>>
>>173222959
Rip in Piece, anon.
>>
>IKD likes to play God of War a lot
Quality designs right there
>>
>>173247426
jap game devs have terrible tastes in games
>>
>Emulation causes some real problems. It’s a very difficult subject - IKD
There you have it. Even IKD says mame is unacceptable
>>
>>172920235
Late, but it's not just KET who uses Garemame. Nearly all the Garegga WR holders use it or have used it at various points. In addition, there are a lot of other Japanese players who used MAME (YK, Archer, GMC IMO, etc.). Definitely a lot of Japanese scorers don't use MAME, but to just say something like "Japanese scorers don't use MAME period" is frankly ridiculous.
>>
>>173249117
Yeah some of them definitely are used to save-state practice, in some PS4 garegga streams Kamui grinded save-states on flamingos for like +30 min like nothing.
>>
>>173247426
Standard /v/ tier shit taste aside, God of War 1 and 2 were decent games at the time they were released.
>>
>>173248657
still better than pc ports
>>
>>173167129
cheers
>>
>>173247426
He should play a good CAG, like Ninja Gaiden or Bayonetta.
>>
>>173170007
well if you really did play Ketsui and DOJ, you should see how CCWI is similar to them when playing for score, unless you're the retarted one indeed
>>
>>173170007
also kek
>It is about maneuvering your fucking pixel hitbox through slow moving marshmallows

try Daioujou WL or Guwange you moron, not all cave games play and feel the same, you thick kartofel brainded
>>
>>173241047
SWY still plays at HEY
>>
>>173243875
this is true for most of the game, except for randomized boss/mid-boss patterns
>>
>>173248657
he's talking about effects on them as a company and how it effects the business ie distributors not fucking with you.
>>
>>173254971
what game?
>>
>>173255294
Daioujou, probably White Label
>>
also iirc he used to be aiming for the SDOJ Inbachi clear, not sure if he's still trying
>>
>>173253864
Of course they are similar, but CCWI is still on a whole different level.

>>173254148
I did play DOJ and am actually currently actually playing it, you fucking moron. It is completely different from CCWI.

CCWI is much more beginner firendly, at least on Original without scoring much. Cave is just balls on the wall about dodging, and nothing else. Plus their scoring systems are just fucking retarded and make no fun at all.
>>
>>173258171
>but CCWI is still on a whole different level.
Not really, CCWI doesn't even have loops or complex scoring mechanics like Cave's finest.
>>
>>173258790
Loops are archaic as fuck and just a cheap way for replayability. CCWI has different modes which way better than loops.

And Cave scoring systems are pretty damn bad. They have good ideas, like the killstreak mechanic for example, but are badly executed. CCWI made their scoring mechanics way better and more fun to play with.
>>
>>173259093
>And Cave scoring systems are pretty damn bad.
retarded blanket statement from someone who lacks experience.
>>
>>173259306
>it will be good 500 hours into the game, I swear
LMFAO
>>
>>173259614
>if it's beyond me after 10mins it always will be
LMFAO
>>
>>173259898
You don't even know my playtime in Cave games, you moron.

Cave is just overrated as fuck. They are only praised so much because this community is just full of hipsters and waifufags.
>>
>>173260102
its obvious from your posts that its low as fuck
>>
Oh boy, it's this derail again!
>>
>>173260232
It's high enough to get a good grasp of the scoring systems.
You actually don't even have to play at all to understand how a scoring system works, but whatever.
>>
>>173260364
Posy youre playtimes or replays because a lot of what youre saying is a bunch of shit
>>
>>173260587
>a lot of what youre saying is a bunch of shit
Because I disagree with your opinion or what?

It's not uncommon that people dislike Cave scoring and merely play them for survival.
>>
>>173260834
Alright explain exactly why you think the ketsui scoring is bad
>>
>>173260102
>liking most popular danmaku dev makes you hipster
how does one get this stupid?
>>
>>173261780
Being KLB is suffering
>>
>>173261292
Ketsui is actually one of Caves better games in terms of scoring mechanics. It is much more accesable than DDP for example.

However, it is still obviously very archaic compared to other games. It's annoying that you have to loop the game in order to get a good score, and for a really good score, the first loop is actually harder than the second one.

Ketsui is not a bad game, but still very overrated by all the hipsters. Games like CCWI or Ikaruga have way better scoring systems. And taking all the scoring and oh-so "hardcore" bullethell aside, the game actually is pretty damn cheap. The only reason why people praise it is the difficulty of it, while many other shmups may not be that difficult, but are actually way better designed.
>>
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>>173261780
>cave
>most popular
>>
>>173261780
Cave is not popular at all. Why do you think so many cavedrones always shit on Ikaruga or R-type? because these are actually popular games, and cavedrones are hipster as fuck. That's also why they don't play CCWI much, even though it is objectively the best Cavestyle game ever made.
>>
>>173262164
They are, easily.
>>
>>173262051
Good job saying almost nothing about the games scoring systems and just bitching about loops. Also it isnt accessible managing the two counters is a bit of a nightmare unlike chaining which is very easy for anyone to grasp
>>
>>173262334
Most popular in terms of danmaku doesn't mean anything.
>>
>>173262051
Also how and where is Ketsui cheap besides the helis?
>>
>>173262645
Actually it means exactly that
>>
>>173262271
Been in these threads for years and I don't think I've ever seen anyone shit on r-type ever.
>>
>>173262164
Do people even still care about 2hu games anymore?
>>
>>173262549
Loops are a part of scoring systems you fucktard.
And DDP chaining is not accesable at all. In Ketsui you do not have to chain through whole stages for example. DDP chaining is so unaccesable that many don't even pay any attention to it at all. I couldn't care less in DDP about my chain count, because it is not possible to control this for me anyway, without autistically studying routes. In Ketsui on the other hand, I constantly think about scoring, because I just have to point-blank and then use focus. I do not have to link much there. Same goes for CCWI.
>>
>>173262980
i'm care, need clear them all
>>
>>173262858
Nobody plays danmaku games. It is a niche as fuck sub-genre amongst a niche genre.
Cave is still unpopular as fuck.
>>
>>173262709
The art design is cheap, the graphic is cheap, the music is ok, but nothing special, etc
It's an ok game, but completely overrated by all these hipsters and animu tards.
>>
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should i play on toaster for more slowdown
>>
>>173263350
Sweet goal posts breh
>>
>>173262906
Cavedrones always shit on it, simply because it is easier than Cave. Their logic is "if a game is harder, it means it must be better", because they are nothing but fucking try-hards.
Back on /vr/ people ridiculed me here calling me "R-Type boy" or whatever, because I prefered R-type over Cave.
>>
>>173263224
It is accessible, anyone understands what chaining is and how it correlates with your score. Meanwhile in Ketsui even those basics arent as intuitive and they are just that, basics. Once you want a score that isnt absolute trash you have to start learning when to keep killing shit with your normal shot for extra chips and then where to best cash in on those chips. Also youre acting like DDP is Ikaruga, it isnt. Most of the time theres enough to kill that you dont even have to look at your meter you just need to isolate and practice the difficult sections
>>
It's almost as if KLB is constructing a cave fan straw man to attack while filling it with complete falsifications
>>
>>173263745
Only thing I can remember is Cee saying that any carrot can clear r-type and that you only like it because it's easy, which is hardly an insult to the game. People called you that because you were an insufferable sperg, not because they dislike r-type.
>>
>>173263774
Just forget about it. You are just talking complete bullshit, and makes it no sense arguing with you.

In DDP, you have so little time to link chains there, that it requires very strict routing. You don't even have any idea how to do your routes, because you just have so damn little time to link chains. It is way too difficult. that's why it is unaccesable.

I am not saying that Ketsui scoring would be easier on a high level, but it is more accessable, because you can at least pay a little bit attention to scoring. But DDP scoring is so retardly difficult, that you don't even try to play with score in mind, except you just start copying superplay routes.
>>
>>173263718
Just cpulimit the process.
>>
>>173264039
Cavedrones don't even take r-type seriously. For faggots like Bananamatic those games are just "gimmicky shit", just like Ikaruga. It is not "hardcore" enough for them.
>>
>>173264386
There are entire stages that practicaly chain themselves kraut fuck off youre thinking of Ikaruga where oops I missed a couple of shots and killed some blacks on accident there goes my multiplier
>>
>>173264534
>It is not "hardcore" enough for them.
Which is true. Getting a good score in CAVE is much more challenging and rewarding than an R-Type 2-ALL. No idea why you suck off those old faggy games so hard.
>>
>>173264620
>There are entire stages that practicaly chain themselves
That's complete bullshit. You must be playing a different game then.
In DDP games you need very strict routing to chain, you must know exactly when to stop shooting, and must know perfectly when to use shot and when to use laser.

>youre thinking of Ikaruga
In Ikaruga you do not have to chain through whole stages to get a decent score, because the chain has a hard cap at x8. And you also don't have to do killstreaks with a strict as fuck timer. You actually can decide for yourself how much you want to chain.

Serioulsy, just fuck off if you have no idea what you are talking about.
>>
>>173265026
Not everyone can be as hardcore as you, internet warrior.
>>
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he still butthurt
>>
>>173265119
Play ddp some time you dumb shit, stage 2 for example only requires you to learn some specific routes around the red building and for the rest you can just relax and play, stage 5 also throws so many popcorn at you that you only have to memorize specific points in the map, level 1 has like 3 annoying parts with the rest being doable if you just kill everything slowly
>>
>>173265669
Just fuck off. Nobody thinks DDp chaining is accesable. Most people agree that it is way too punishing and difficult to learn.
In games like Ikaruga even complete noobs can play for score to some extend. In DDP you can't play for score, because you don't have any control over the mechanic, unless you memorize very strict routing.
>>
>>173265119
Ikaruga doesnt have a timer but it does destroy your multiplier from even tiny mistakes like pressing the shoot button for a little bit too long and killing some random popcorn accidentally. At no point can you just lay back and watch the meter grow like you can in ddp it always requires autistic precise routes
>>
>>173265913
>it does destroy your multiplier from even tiny mistakes like pressing the shoot button for a little bit too long and killing some random popcorn accidentally.
That is the same case for DDP too. In DDP chaining you also have know exactkly when to shoot, when not to shoot, when to use laser, etc.

> At no point can you just lay back and watch the meter grow like you can in ddp
If this is all how you play DDP, then you also don't play for score. Really playing this game for score requires much more than just "watching the metre grow".
>>
New bread when?
>>
>>173266335
Only in some slower moving difficult parts, there are a lot of parts in every level where you can move around pretty freely and have the meter grow. Youre talking as if you have to plan out every action you take to keep a chain going which is blatantly false, unlike ikaruga where you will not get any chains going without memorizing enemy formations and planning out how to take them out. Even the first third of the first level is like this unlike ddp where all you have to worry about is destroying the turrets and tanks too quickly
>>
>>173265026
R-Type II 2-ALL is where the real challenge is at desu
>>
>>173266902
In Ikaruga, you do not have a timer. You do not autistically have to link killstreaks in a fucking second.
You can decide for yourself how much you want to score. You can decide yourself "do I want to risk chaining these enmies, or should I rather forget about them and play safe?".
You constantly have full control over what you are doing, and you know exactly what is going on.
Plus the enemy design actually gives you hints at how you have to route. You have 3 blacks in a row, and 3 whites in a row, which is easily to find out how to kill them.

In DDP however, you must know exactly when enemies appear on the top of the screen. You must know in advance where they appear all the time. You do not really have control over the timer. Most of the time you don't even notice when you lose a chain, because you can't constantly have an eye on the fucking timer.
And when you lose a chain, the whole stage is ruined, while in Ikaruga you have your max chain back in no time.

You really have no idea what you are talking about. Ikaruga chaining is also difficult as fuck on a higher level, but it is much more accesable and controllable.

DDP chaining is so hard to controll, because of the strict timer.
>>
>>173262051
>It is much more accesable than DDP for example.
This is incredibly false. At its surface it's more accessible: kill something small at point-blank with your fire, then hold the fire button to kill stuff while you have a 5. But then you have to deal with killing things in a certain order, because some enemies are inherently worth more, plus you need to get more 5 chips, but when you kill stuff you also "cash in" so you don't want to kill certain enemies with held fire.

DDP scoring requires more precise timing, but it's just "always be killing/lasering". It's almost as simple as old-school scoring where you just had things to kill and point items to collect.
>>
>>173268716
Again, I was not talking about high level scoring.
I was talking about accessability. Ketsui is more accesable, because it doesn't have such a strict timer and you don't have to chain through whole stages.

In DDP, if you lose your chain mid-stage, the score for the stage is basically ruined. Not to mention if you constantly break your chain, like most people do it.

This discourages you so much, that you don't even want to try scoring in this game anymore. You do not pay attention to it anymore, because it is so strict and punishing.
>>
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I don't feel like making a new OP... I don't have any new image to use for it, and that bothers me.
>>
Congratulations!
>>
new bread >>173271949
>>
>>173265026
>Scoring in X game is harder than not scoring in Y game
no shit
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