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/agdg/ - Amateur Game Dev General

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Thread replies: 757
Thread images: 126

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Developers developers developers developers

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>172350235

> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
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>>172426232
Thanks for making the thread early!
Here's what the OP pic should have been.
>>
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Reposting. Moving on to an empty (clip) reload now.
>>
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Reminder
>>
>>172426836
>It's an actual clip
>>
>>172426836
magazine
>>
>>172426836
hahahah goddamn it anon lol
>>
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>>172426997
>>172426993
>>172426947
I hate you all
>>
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Repost from yesterday, opinions welcome.
>>
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Test
>>
irc://rizon.net/AGDC
run by lrsp (loli rape sim) so you wont get banned from it for discussing/sharing your actual loli jam work unlike other places.
>>
>>172427151
I thought this was gonna be an rts tower defense dealie tbqhfam.
>>
>>172427151
Is it supposed to look cryptic as fuck?
Also the phone thing looks pretty horrible, it should match the rest of the aesthetic.
>>
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>>172427262
What are those stupid things on their heads though?
>>
>>172427389
>cryptic
looks like a regular ol logic gate to me
>>
The tip of the tongue taking a trip of three steps to tap at three on the teeth
>>
>>172427457
Hair tentacles all squid girls got.
>>
>>172427564
I mean the thing that looks like an eraser on the left girl / a upside down ramen bowl on the girl on the right
>>
Guys, how do I stop playing Zelda and get back to development? I didn't write a single line of code for almost fucking mounth already!
>>
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Reminder
https://itch.io/jam/agdg-loli-jam-2017
>>
>>172427674
It's stylized headdresses in a form of nigiri sushi and sushi roll.
>>
>>172426232
>>172421283
/scv/ is having a nervous breakdown
>>
>>172427694
Just enjoy your life free of game development.
>>
>>172426660
just use it for the next one.
>>
>>172427815
>nigiri sushi
>sushi roll
[doubt intensifies]
>>
>>172427694
Think about stuff you like in Zelda and try to put it into your game (assuming you such a kind of game).
>>
>>172427912
I don't know correct English namings for this things, sorry.
>>
>>172427829
The hell is that thread, and what does it have to do with /agdg/?
>>
>>172428045
it's /vg/ culture and we're on /vg/
>>
>>172428031
I know exactly what you're referring to, you said it fine.

The nigiri sushi I'll give you, the other hat/decoration doesn't remotely look like a sushi roll though...
>>
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So how does one go about contextualizing inputs? Things like combos, charging inputs etc. like in fighting games.

Do you actually just track player inputs until the given pattern appears? But how do you give some leeway for those patterns (like how a DP motion is very forgiving in fighting games, you don't actually have to hit it precisely)?
>>
>>172428189
I guess it looks more like a suction cup since it is the same general color scheme as her outfit/squid type?
>>
>>172427783
back to >>>/r/eddit , pedos
>>
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how do you make sprite bend his body when aiming up and down with a mouse
and no, I don't mean rotation, I will definitely rather draw same shit in 16 different angles than do that

I mean how do you actually make sprite change depending on where you're aiming?
>>
>>172428250
You can store a limited history of inputs and check for patterns.

Some devs have called it "input buffering", I've heard it also in the context of stuff like checking when a player tries to jump in a platformer game... so if they go off an edge they'll still score a jump, because it's real awkward missing jumps riiiiight at the edge
>>
>>172427783
you should probably delete the page, it's embarrassing that you think anyone was going to be on board for a sfw bastardization
i mean think about it logically, there would have been no incentive for anyone to have voted for loli jam in the first place if they thought it was going to be sfw, every AGDG jam in existence already has a bunch of loli characters.
>>
Best way to texture models?
>>
>>172428510
>every AGDG jam in existence already has a bunch of loli characters.
Are they porn? No? Then they're not loli, according to your definition.
>>
>>172428402
Get the angle that you're aiming the mouse relative to the play, normalize that value between straight forward and straight up (clamp). Divide said normalized angle by the number of different frames you have, use the frame of the index of that division. Have you even tried to break it down?
>>
>>172428404
yeah that's what I'm talking about
but I can't figure out how you make pattern recognition that is forgiving enough

example, you want a DP input
>forward
>down
>down + forward
>button
in fighting games, even if you accidentally go forward -> down -> down + foward -> forward -> button it still recognizes the input as the same input if it were clean
how?
>>
>>172428540
Need more info. What kind of textures? Realistic? Minimal? Highres? Lowres?
>>
>>172427694
How do you expect me to convince you to do something that you don't enjoy?
>>
>>172428743
Check time windows between pattern parts?
>>
>>172428882
But I do enjoy gamedev. Its just that now I enjoy Zelda way more.
>>
>>172428984
What do you like about it?
>>
>>172428883
so...

>listen to input
>if forward
>listen for down next X frames
>if down
>listen for down + forward next X frames
>if down + forward
>listen for button next X frames
>if button
>DP
?
>>
>>172429014
Do you mean Zedla or gamedev?
>>
>>172429073
zelda
>>
>>172429021
Something like this, but in reverse.
Mean, "if button -> and if X frames back down -> and X+Y frames back forward --> DP"
>>
>>172429073
Vast feeling of freedom and exploration I guess. I generally don't like modern openworld games but this is one of the few that done right.
>>
>>172429473
-->>172429131
>>
Dark techno for maze locations and puzzles y/n?
>>
>>172429473
Try to really think and understand what about the freedom and exploration it does well. Compare it to how those other games do openworld and try to comprehend how they do it right. You can at least do some research while you're enjoying it. Then, after you're finished you'll have plenty of ammo and thought going into your own project.
>>
>>172429616
haha this nerd
>>
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I'm slowly ditching the PS2-aesthetics and go right into early PS3, dunno if it's good or bad, but I like the sculpting workflow, really helps to work on details.
It's already rigged, gotta do animations now.
>>
>>172428743
If you input the DP pattern in the right order regardless of what other buttons you accidentally pressed, but within a certain time, then execute the move.
So get the time difference from the first and last input and check to see if the other keys are in between and in the right order.
That's if you want forgiving input.
>>
>>172427389
>Also the phone thing looks pretty horrible, it should match the rest of the aesthetic.
Still a wip, but thanks, i don't really have an idea for that to be honest.
>>
I fucking hate cameras in Unity.
>>
>>172429825
I assume it's supposed to be spoopy abandoned ruins so old parchment paper or engravings on walls with symbols explaining the rules would be the clearest choices, a phone is extremely out of place.

Also I think the nodes should snap to a grid.
>>
>>172430282
How come?

Aren't they just a thing you move around
>>
>>172430318
>old parchment
I get where is this coming from, but it needs to track what the player's solution is and dissplay it, that's why an electronic device. I'll try a different approach.
>Also I think the nodes should snap to a grid.
Could do a toggle for that, i suppose.
>>
>>172430727
Then make it engravings on a wall that light up and such.
A paper that changes would be better than a phone anyway, you shouldn't sacrifice aesthetic and cohesion for the sake of realism.
>>
>>172429191
right, reverse makes a lot more sense
thank you
>>
I did it guys.
I missed the recap. Nodev days are back. I lost the drive to work on my current project again.
>>
>>172431002
I've never posted on the recap
>>
>>172430921
> engravings on a wall that light up
Hmmm. That sounds pretty interesting, actually, thanks Anon.
>>
>>172431002
combo doesn't mean shit, just hit the next recap day bruh
>>
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>>172428617
>Are they porn? No? Then they're not loli, according to your definition.
its not my definition and thats not the definition
whats so hard to get that loli implies eroticism? are you too retarded to distinguish eroticism from pornography?
>>
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>>172431928
3 of these characters are loli
1 is kodomo
can you spot the difference?
>>
>>172432396
Do I win a prize if I can?
>>
>>172432562
prize is whatever Mitsuba is sitting on.
>>
>>172432805
Thanks
>>
>>172432396
You're so tall!
>>
I wanna make a waifu mobage. Ideas for game play?
>>
>>172432396
None of those are sexualized Gogem. Seek help.
Mitsudomoe is a comedy.
>>
>>172431928
Are they eroticized? No? Then they're not loli, according to your definition.
Good game.
>>
>Sexualized Child Jam
>no sexualized children allowed
What the FUCK did they mean by this?
>>
>>172427151
I still don't understand what its about, but it looks like a fun puzzle game.
>>
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>>172433641
lolis are for caring and protecting nigger-kun
>>
>>172427151
you need to add more UI elements if you expect people that aren't you to play that one day.
>>
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>>172433641
>a loli can only be sexualized
Really makes you wonder who the real "pedo" is here, you stupid pedoshitposter.
>>
>>172434012
Do you even know the definition of the word?
>>
>>172433505
exactly. gg

>>172433383
>Mitsuba's main gag is she's a sadist
>Futaba's main gag is a breasts obsession
>Hitoha's main gag is that she likes erotica
>the Father's main gag is he is mistake for a pedophile
>Nipples the Hamster's main gag is...
and it just continues on like for every single character
>>
>>172433992
Yeah, i know it's not intuitive at the moment. UI will get more information.
>>172433723
It's like TIS-100, only worse and binary.
>>
>>172434110
How is any of that sexualized?
Do you not get the comedy of the series?
>>
>>172434165
please be patient he has autism
>>
>>172434165
>it's all about sex
>"How is any of that sexualized?"
you- i-

>>172434256
im trying my best here, did not know autists couldnt comprehend sexuality.
>>
>>172434067
"Loli may refer to: "ロリ", A Japanese slang word which represents a cultural version of a more youthful or childlike female appearance"

The word loli by itself only means cute little girl, stop trying to push your hate agenda you fucking piece of shit.
>>
>>172434165
but the comedy in that series generally has a sexual undertone
that or Im just a fucko

>>172433641
>Little girls drawn with papanese stylization Jam

>also arguing about semantics
>>
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>>172434571
>>
boku no pico jam when
>>
>>172434012
Stop playing dumb. You know good and well the jam was called loli because it's sexualized, this way there would be arguing and shitposting nonstop.

If anyone actually cared it would have been called "cute girl jam".
>>
>>172434571
read the rest of that wikipedia disambiguation page so it can point you to lolicon and lolita.
if you want a definition thats what dictionarys are for. https://en.wiktionary.org/wiki/loli
>>
>>172434012
>posts a pic of a hentai loli game
Makes you think........,...
>>
>>172434684
yes with no LEWD
captcha: Love Schulbus
>>
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alright so what's the upper limit for a loli
since people already mentioned they can be literally immortal, age means fuck all, so I'm asking how old is she supposed to look like at most?
>>
>>172434430
It's pretty dull and boring to be american nowdays, I guess. You don't even allowed sexual humor.
>>
>>172434887
If she's older than 12 then she isn't a loli at all and you should refrain from joining the Loli Jam.
>>
>>172434887
14 at max, maybe?
>>
Holy shit! Two Loli jams!
>>
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>>172434998
>If she's older than 12 then she isn't a loli
lmao faggot Shinobu Oshino is over 500 and she's a postergirl for loli
>>
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Man, Ue4's materials are pretty dope.
>>
>Rougelike
>Storing tile information as char in a List/1d array
Should I be using BitArray instead; 2 bytes compared to 5 bits. Would 5 bool evaluations be any faster than one on a character?
>>
>>172435203
How old the creator says she is is irrelevant if she looks 12, you are still a pedo for fapping to her.
>>
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>>172434884
>boku no pico with no lewd
we got plenty of fuccbois round here

>>172434887
easy, looks ~underage~ you've done it right
>>172434998
>>172435010
age is just a number yall
>>
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Finished the spritesheet for my loli protogonist, and decided on a name: Annabelle
>>
>>172426836

I saw your animation in the previous thread.

I think the cases should eject more violently at higher velocity, less upwards more sideways to the right with more spin.

At the moment it looks like it is just kinda casually hopping out the receiver, I don't think that's how an ejector would work on a rifle.

Also you could not animate the casing but instead do it via scripting and add a little bit randomness to the angle and speed the case gets ejected.
>>
>>172435307
>if she looks 12
stop assigning age to looks as you please you fucking oppressive shitlord
>>
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>>172434887
>it's not pedo if the little girl is 1,000 years old

so this is why manga are filled with ancient children, at last I see
>>
>>172435487
Which sexual aspects are you planning for your game?
>>
>>172426232
Why is there no mention of the jam that just ended in OP
>>
>>172428250
How about you make a game that requires skill other than inputting arbitrary button combos?
>>
>>172435223
Do you develop for Z80 or some other pre-8086 ancient shit?
>>
>>172435705
It's right there.

>> Play Demo Day 13!
>itch.io/jam/agdg-demo-day-13
>>
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>>172435739
>>
>>172435642
none whatsoever

annabelle is pure
>>
>>172435739
>fighting games
>not skill
>>
>>172435845
Then please cease development of your game immediately, Loli Jam is for Loli games only.
>>
>>172435642
thats clearly not a loli jam game (loli jam starts April 1) just a regular ol little girl protag like most other AGDG games.
>>
>>172436013
i'm making a loli game silly billy
>>
If you were really skilled at gamedev in all aspects

What game would you make?
>>
>>172436158
The one I'm doing right now but 10x faster.
>>
>>172436158
The same stuff I've already been making... just better.
>>
>>172436158
The one I'm making and it'd be the same
>>
>tfw I don't know how to structure my game without making it spaghetti
>>
>Lolis shall not be sexualized, so NO LEWD STUFF.
memes aside, what's the limit here?
like from yotsuba to mitsuba to zangyaku
Im guessing zangyaku is a no no
>>
>>172435815
Thats demo day, Im talking about the 72 hour underwater jam that ended yesterday..
>>
>>172436493
look at the tutorial videos in your engine of fully made games by the professionals they teach you how to structure different genre types
>>
>>172436158
h-games
>>
>>172436158
Proper remakes of 3 different games from bofore y2000
>>
>>172436496
zangyaku?
>>
>>172436503
/agdg/ had no underwater jam, what are you talking about?
>>
>>172436496
ignore the itchio page, this jam was never meant for that nu-dev shit.
POMF =3 it to the limit.
>>
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Hey, I have a loli character too!
She is dwarven loli though.
>>
>>172436503
Ah you seem to be confused. That was a Discord Jam, and it has nothing to do with agdg.
>>
Potatojam lol
>>
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>>172436659
>>
>>172436680
https://itch.io/jam/agdggj01
>>
>>172436863
Ah right, it's been some time. I remembered the name, but I couldn't place it.
Yeah, it might be a tad too much. As if you were going to do something like that anyway
>>
which is the best andrew Loomis book to learn to draw?
>>
>>172437016
None.
>>
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>>172436754
>little girl
Little girls don't have curves like that anon.
>>
>>172436962
That's not /agdg/, seems like someone just appropriated the name without even asking anyone here.
>>
>>172435206
What's the game plan?

Got webm?
>>
>>172437215
Little fantasy dwarven girls have.
>>
>tfw can't get UE4 to install on my computer and tried all the recommended solutions but it keeps getting stuck on installation

feels bad man
>>
Anyone want to talk about game dev
>>
>>172436962
is the correct term "whojam"? jams arent people so maybe it's a "whatjam"?
>>
>>172436158
An open world rpg with fps elements, because those are some of my favorite games of all time but literally the only new vegas is a good example. STALKER CoP is alright but not really all that open world because the world is pretty small, and it's pretty light on the "rpg" elements as well.
>>
>>172437016
/ic/ sticky could actually be helpful
also drawabox to get started on construction
I don't have any resources for pixel art though
>>
>>172434571
funny how the west butchered the word. originally it was lolicon, as in lolita complex. but the words defined the perverts, no the girls. it's mostly western internet that started to push the "loli" part on the actual girls in the porn(remember "is this loli?" meme?), then to all little girls.
Now it's more or less true by usage that a loli is a little girl, but just like hentai I bet the use would still confuse many Japanese people.
>>
>>172435705
Because OP is a lazy copy pasting queer
>>
>>172437808
no
you're wrong
t. someone who wrote an essay on moe and lolicon
>>
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>>172437321
Bullet hell if I get it to run smooth enough, shmup otherwise.
I don't really have a precise plan yet.
Here's an old webm I made I think last week, when I got the spawning mechanics to properly work.

>>172437436
What's the actual issue ? Does it just stop at one point and not progress ?
>>
>>172435641
>people complain about 5,000 year old vampires because "it's not about age, they still look like children so it's pedo"
>senran kagura had to bump character ages up to 18 in the west because "even though they are ridiculously voluptuous, they're still under 18 so it's pedo"
So is it listed age or appearance that matters? It's a mystery.
>>
>>172437949
it just stops and says installing but never moves on progress bar after letting it run for awhile
>>
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>>172436158
Probably a final fantasy
>>
I need good sources for firearm reference images; front, side, back; even bottom if available. Pistols, rifles, shotguns; everything.
>>
>>172438440
pirate Payday 2
>>
>>172436496
I'm not the jam creator so I don't know but I would consider anything that you can post in this christian board of ours without risking some days of compulsory lurking to be fair game.
>>
>>172437526
Guess I'll call you whatdev from now on
>>
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>>172438440
>some kind of Sig receiver
>AR stock and shroud
>fucking AK magazine

what in the actual fuck is that?
>>
>>172435739
don't worry I'm not making a fighting game
regardless you're also not the first one to out yourself as a scrub, people do it all the time so don't be sad
>>
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So I've made the basic structure for an item database, I'm able to quickly add new items through a custom editor window, add new items to the game world and select the item type from a list etc. etc.

So far it's working great, but I have a question to any anons who has made anything like this in the past, going forward would I be better of creating a new database for each category, ie. an ItemsDatabse, WeaponsDatabase, PotionsDatabse, etc. or just one ObjectsDatabase.

this is from the perspective that in the future I'd like some light brewing mechanics, where you can combine some items to create a potion, and I'm wondering if there is any huge benefit to go for one structure over the other, I'm leaning towards going for the first option for a number of reasons, but I might run in to problems if I can't find a good way to guarantee a unique ID for the elements regardless of which database it's in, but I'm not sure, as I said I'd love to hear your thoughts.
>>
Only nodevs have this much time to argue about nothing
>>
>>172439524
I'm with this guy. lolicon has always been the term to describe someone who's into the whole loli subculture, loli being used to refer to the girls specifically. calling a pedo a loli is just absurd, it brings up the same dissonance in my mind as calling a mustachioed pedo a little girl.
>>
>>172439827
That character is cool

Is there combat?
>>
>>172439827
reminds me of 4 heroes of ligth
>>
A publisher wants to have a chat, what are some questions I should ask?
>>
>>172439827
Why does he have a giant ballsack on his back?
>>
>>172440498
No they don't
>>
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>>172439923
>in this world there are fucking TREES who had more sex than you

this is just cruel
>>
>>172440528
Ask them about the definition of loli.
>>
>>172440528
"are you a black shell media? by law you have to tell me if you're a black shell media."
>>
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>>172440621
>has branched out
>>
>>172440724
Does anyone want a pun for their game?

I'm good at puns
>>
thanks mods
>>
>>172440978
Yes please
>>
you guys made janny mad again
>>
>>172441083
Give me some context
>>
>>172441131
Marshmallow Platformer
>>
>>172441302
Those must be some soft landings
>>
>>172441131
Potato farming
>>
>>172439827

in my opinion crafting is a shit mechanic. I cannot recount the amount of games, in which crafting was a feature of the game, where i wouldn't spend the entire game gathering ingredients for crafring, managing inventory slots to make space, and carefully storing them in a chest or some object holder, only to complete the game without ever once crafting anything.

i don't know ? apparently some anons love crafting shit in games. i just happen to think it's retarded. why go through all that tedium when you can just complete the game with items you can buy or find in the game ? it's beyond me.
>>
>>172441432
Just like his father, a chip off the old block
>>
>>172441464
I liked it in Dragon's Dogma, some items were also impossible to get without it if I remember correctly.
>>
New to these threads, is there any schedule for the next demo days or something?
>>
what's the deal with Black Shell Media?
>>
>>172441464
I agree, but that's more an issue of game/difficulty design rather than crafting as a concept.
>>
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u guys coming to update party this saturday?
>>
>>172440851
it's not wrong. "loli" as a term for little girls comes directly from "loli/lolicon" as a term for the genre.
the fact that you can use "loli" to mean little girl so flippantly is only because youre inside the 4chan/weeaboo culture bubble.
>>
>>172441794
They take 30%(?) of your money and apparently don't do a whole lot in exchange.
>>
>>172441727

yes, but those items that you wouldn't be able to get, did you really need them to finish the game ?

also, if you had a choice, would you rather only be able to obtain these items by crafting or lets say have it as an item drop after defeating a boss in a secret side quest ?
>>
>>172441978
Can we ban this incompetent tripfag?
>>
>>172441794
https://www.youtube.com/watch?v=2N5BrX3NNRE
>>
>>172439827
>but I have a question to any anons who has made anything like this in the past, going forward would I be better of creating a new database for each category, ie. an ItemsDatabse, WeaponsDatabase, PotionsDatabse, etc. or just one ObjectsDatabase.
I would split it up if there's a big difference in logic

i.e. weapons can be equipped but never consumed, potions are consumed but never equipped on the body. that's a pretty big difference in logic, so I would keep them as separate classes
>>
>>172441794
They have a predatory business model where they shill themselves to first-time developers and then do approximately zero work to market their games. If you happen to succeed they take credit for it anyway and gobble up half your revenue.
>>
>>172438549
non
>>172439265
a random pic off of google images
>>
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>>172441997
>>172442173
>>172442217

What the fuck?
How is such a fucking thing even in business, let alone taking same cut as Steam, with Steam existing?
>>
>>172442414

BLACKSHELLED
>>
>>172441978
>youre inside the 4chan/weeaboo culture bubble.
And there we go. So fucking what if we have our own definition for this term? Why is the Japanese culture's definition more valid than ours? Why do you feel the need to pop our 4chan culture bubble? We're on fucking 4chan after all, aren't we?
>>
>>172442414
Publishing is a very cloudy industry, often people contractually can't publicly talk about their experiences, revenue shares etc so it's hard to tell good ones from bad ones.
>>
>>172442030
You don't need potions to finish the game either. It's convenience.
I'd rather have them by crafting, materials are easy to obtain, and it takes a few seconds to make like a strong health potion using three ingredients from your inventory.
All of those were consumables by the way, not weapons or armor.
>>
>>172442414
They only prey on small teams because that way they can fuck you over and you can't afford a court battle over breach of contract.
>>
>>172442524
the term is different on 4chan. it's just used flippantly like i said.
get soccermoms calling their daughters lolis too and then we can reconsider if loli is inherently sexualized term.
>>
>>172442414
It worked for webcomics (hiveworks), so they are just trying to apply the recipe to a new medium.
>>
>>172442524
So you finally admit that your stupid definition isn't the actual definition as agreed upon by the rest of the entire world.
>>
>>172441786
Every 2 months but I would start posting progress 2-3 weeks in advance (preferably now) at the bare minimum instead of deciding to just post a game out of nowhere on the demo day page and expecting not to get who'd on. Besides, we actually want to see the process anyway so stick around and become a part of the community. For better or worse you will change as a person ..I make no promises as to which that will be
>>
>>172442643

> materials are easy to obtain, and it takes a few seconds to make

Okay...

what if potions were just as easy to obtain ? would you wish that you could rather gather ingredients and craft them yourself instead ?
>>
>>172442737
the term *isnt different.
i mean next youre going to argue that fag doesnt mean fag because it's used more flippantly on 4chan.
>>
>>172441964
No I wasn't invited
>>
>>172442767
I haven't even participated in this argument thus far. I'm not admitting anything; I'm telling you it doesn't fucking matter.

>>172442737
>the term is different on 4chan
Thanks for agreeing with me.
>>
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>>172442779
So I guess I missed one there. O well. I nearly have a prototype there, I guess it will be running fine for the next one.
>>
>>172443143

are those characters 3d models or sprites ?
>>
>>172443232
3D sprites.
>>
>>172442882
Fag doesn't mean fag in certain contexts here. When we say newfag it doesn't mean gay, it has a different context. Same way that we can say loli and have it mean different things, because language isn't law, it's fluid and changes according to usage and the same word can mean different things to different people. Are australians using the word "mate" incorrectly when using it to refer to a friend and not someone they're fucking? Fag.
>>
>>172442876
>what if potions were just as easy to obtain ?
That would be bad game design.
>>
>>172442876
not him but the difference is that with material you could potentially decide what to craft to suit your need
If you only found the potions it would be entirely out of your control
>>
>>172443579

no, it's exactly the same game design. because in your model they're already giving you free potions that are easy to obtain. they just mask this fact behind an annoying game mechanic - "yeah but you gotta craft them if you want them" which basically amounts to

>materials are easy to obtain, and it takes a few seconds to make like a strong health potion using three ingredients from your inventory

but hey, i guess mindless tedium is what's considered "good game design" these days.
>>
>>172443992
wiyg
>>
>>172441464
Its more the implementation of crafting.

It's often shit because it's busywork.

Gathering materials is a pain in the ass. Then you need something incredibly specific.

I kind of like how minecraft did it, where you had "tiers" but at the same time, there was a lot of other garbage in minecraft.
>>
>>172443460
>implying 4chan invented the generic use of fag
wow, pathetic. 4chan doesnt invent culture it propagates it. fag hasnt changed definition here, neither has loli
>>
>>172437927
no.
YOU are wrong
t. someone who invented loli, lolita, and wrote my 1200 page dissertation on lolita culture.
>>
>>172444216
Wow sounds like an interesting read. Link to your dissertation?
>>
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>>172444352
here is a digest
https://www.youtube.com/watch?v=9sjAWGLMn6U
>>
>>172426836
I really like this, including the view-bobbing, but I think you should tone the view-bobbing down a bit, and also I think putting the rounds in could be a bit more fluid, or alternatively more consistently stuttery
I'd ask /k/ if you want more detailed advice
>>
>>172444171
>>implying 4chan invented the generic use of fag
>wow, pathetic. 4chan doesnt invent culture it propagates it
Very sneaky, avoiding refuting the central point of my argument because you know I'm right. This is totally irrelevant to the argument.

>fag hasnt changed definition here, neither has loli
The very fact that we're arguing over this proves that loli has multiple definitions here. Because if there weren't people who used different definitions, it wouldn't be an issue.
>>
>>172444102

my game is on vacation while i'm trying to muster up the motivation to go through the code to figure out why my prototype isn't working right
>>
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>>172426232
Currently learning how to use Blender thanks to YouTube tutorials.
>>
Jams and Googum ruin threads.
>>
>>172428250
state machines nigga
>>
>>172441131
guy on crutches
>>
>>172444858
>tfw you did that tutorial 1000 times better than me

feels bad man
>>
>>172444873
both of them should be easy enough to effectively filter out
certain other kinds of shitposting, on the other hand...
>>
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Made an idle animation for Annabelle. cute? or 2cute?
>>
>>172444171
actually i can think of one example where 4chan redefined a word.
"moe" which is originally a meme phrase with an obscure meaning
but literally all they did to it was misconstrue it multiple times and use it as a serious term until it became the name of a genre that doesnt actually exist.

>>172444781
>The very fact that we're arguing over this proves that loli has multiple definitions here.
theyre using the exact same definition but refuting a part of it because they somehow didnt notice it was rooted in pedophile culture.
its not so much a definition disagreement as people pointing out "hey that spurdo character you like is a mutation of pedobear which itself was a rebranding of kuma and as such is a lineage of 4chan pedophile and weeaboo cultures" and then the newfag spurdo has a cry about it because he hates pedophiles and weeaboos.
>>
post /agdg/ humor
>>
>>172445041
>filtering game development jams
>on a game development thread
SHYGDDT
>>
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What's your excuse for being a nodev now that Construct 3 is here? Just open up your browser and you're a yesdev now!
You can even dev on your phone!
>>
>>172445309
2few pixels
>>
>>172443992
>mindless tedium
Crafting is an option. You can just not suck ass and never need to use them. You can be a scrub and spend all your money on potions at the store. You can plan out your fight and craft some bombs so that you can set the boss on fire, as a warrior.
Having choice is good design.
>>
>>172445490
She's a little girl
>>
>>172445424
you still need art to make game
>>
>>172445041
this
the loli stuff is super easy to filter, just filter the word and you're done
and basically everyone filters goog, but he always gets autistically upset that he's not getting enough attention for doing nothing but shitposting, so he changes his name pretty much every month
though if you filter IRC and discord links, you also end up filtering about half of googposting anyway
there are other forms of shitposting that are harder to filter, but hey
not everything can be easy
>>
>>172445309
It's shit.

You're probably thinking that you're funny with your meme pixel but you're not.
>>
>>172445679
artist here looking to collab

source engine

dogposting

my language is better than yours

easy to filter
>>
>>172443436
>>172443232
it's sprite in a 3d world, like the original game.
Placeholders at the moment, I'll have to draw my own, but I'm pushing it for when the engine is finished, so I can train my art on the side
>>
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>>172445424
>devving in a browser
>>
>>172445320
Not arguing over the origin of the word. Just over it's meaning as we use it right now. The issue wasn't that people were refusing to accept it's origin either, it was that your dumbass refused to accept that perhaps people were knowingly using a definition which deviated from the origin. My last reply to you, realized too late not to feed the troll.
>>
>>172445025
What went wrong? It doesn't seem really hard, it's just that the guy go too fast, and forget to talk about a few key points. I'm starting with the rigging right now.
>>
>>172445971
What's wrong with sourcengine?
>>
>>172443992
good argument

>>172445514
laughably bad argument
>>
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>>172445768
>>
>>172446175
exactly the problem you have to slow video down a lot and rewatch it a lot. I got to the point of the head shape and lost track of what he was saying
>>
ok seriously how do I into art
>>
>>172446626
art is a meme
>>
>>172446102
>knowingly using a definition which deviated from the origin
except theyre not. they're either knowingly using the term wrong and somehow thinks everyones in on them with using it ironically because obviously everyone on 4chan is normie sjw anti-pedo squad like them.
or they unknowingly are using the term incorrectly because they weren't paying attention to how it's used.
either case is a result of an intensely ignorant minority and doesn't magically change the definition.

most importantly it doesnt change the intent of loli jam, because anyone who voted for loli jam would only have done so with an understanding of the full context of the term because the bastardized version of the term doesnt make for an appealing jam theme, they wouldve just voted for something else.
>>
>>172446626
https://hubpages.com/art/how-to-draw-learn
https://sites.google.com/site/ourwici/
>>
>>172446626
draw every day
eventually you end up getting good
it's exactly the same as literally any skill
now stop asking
>>
>>172446626
suffer over your art program and just like coding just do it over and over until you hate yourself and it somehow someway you can't explain works
>>
blender makes me want to kill myself
>>
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Does this look sweet?
>>
>>172444858
That actually looks way better than anything i've done when i was learning blender
>>
>>172446825
just remember the keyboard shortcuts bro it's that simple and be yourself
>>
>>172446909
What kind of honey
>>
>>172446909
Looks like some Winnie the Pooh shit.
>>
Edge loops make me want to kill myself
>>
>>172446556
I have been stuck there for a while. If I recall correctly, you have to create a cube, cut a half, mirror it, and start giving it a spherical shape. It was awkward because of the constant select/deselect (half of my errors were because of this).
>>
>>172446320
>good argument
not really
we don't have any details of the implementation of the mechanic. For example, the game could have abundant materials, but will have to carefully choose what you carry.
>Inventory with limited weight/stock capacity
>you need to chose between crafting a health potion or a heavy bomb, but if you choose the later you'll have to drop something else.
>>
>>172447179
Same I find the hardest part is boxing selecting without selecting unwanted vertices even with the limit option thing on
>>
>>172446924
All the merit goes to the guy who made the video:
https://www.youtube.com/watch?v=DiIoWrOlIRw
>>
>>172447210
laughably bad argument
>>
>>172447363
why
>>
Filter >>172441464 to get rid of this stupid shitposting chain.
>>
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guys got a question about chunk loading in 2d games, any unity fags who know c# may know how to help

okay so to optimize my game i made a basic chunk managger, i have say 12 large chunks and if the camera is near the border the chunk befomes active and all the platforms and mechanics become active

now im working on ai and it occured to me that ive no idea how to work enemies into this, like what if an enemy runs out of a chunk, i thought that if the the player was also in that chunk it could just switch to it but then i realised the player can punch the enemies pretty hard, so what if it punches an enemy out of a chunk then what, can have all sorts of problems like them getting stuck in the scenery and falling out the world

see pic, ive drawn a crude outline of my basic sytem using my mad skills, labeled 1

2 is what i was thinking about programming, its basically an infinate number of smaller chunks each bigger than the camera slightly but this way i can have more specific sets active, for example if an enemy is hit offscreen it can trigger the next chunk and because theyre smaller wouldnt be as stressful, i know its only 2d but i want this to run on toasters

okay so heres the problem, with the current method since the chunks are big i can load in mechanics, platforms enemies into each chunk separetely no problem, with the system im trying to create i will just put all the gameobjects down and the chunks will find them and save them into the parent of the correct chunk for me if they are within the boundary, and say placing new objects down will create new chunks

anyone kind of get what im trying to do? feel like im rambling but if anyone has any idea how
i can make a better chunk loading system would appreciate it, any good sites or videos on this maybe
>>
>>172447076
but how will you make shape without edge loops?
>>
>>172447640
If your character hits an enemy hard enough to launch them out of a chunk, just explosively kill the enemy instead.
>>
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>>172426232
based on different recent events i hace decided to create a metroidvania with lots of rpg mechanics properly adapted and squeezed in

it would include oldschool overworld exploration and side scrolling shit in battles and maybe village exploring, such perspective in village exploring is still to be determined

a good friend of mine has some prodigious drawing abilities despite being mentally fucked up, he could help me on the artistic and conceptual depiction of the main characters

i have no fucking idea of what engine to use, i might end up using rpgmaker xDd

also can someone help a homie and post the original picture from the op

that doggydogo is 1337
>>
>>172448028
no its not just enemies it ties into other game mechanics, the general idea is i want to improve my chunk loading anyways so im going to attempt the system i just wondered if there were any similar systems already

okay for say example, i have a master gameobject and any platform put into that will create a chunk and store the platform inside it as a child, that way whenever that chunk is near the camera it loads and all the platforms are active

is there any way to program this so it will just run in the actual game maker rather than the game itself, im not to versed in this kind of programming, where should i look
>>
>>172426232
>fall for the "Unreal Engine is shit" /v/ meme
>It's actually a pretty good engine
When did you guys get /unrealpilled/?
>>
>>172447640
>Coroutine on chunk boundary collision that freezes the object, after a randomised time shoots it back out into the chunk/automatically shoots it back
>Deactivate, reset transform; effectively dead when out of screen
>OnCollision with chunk boundary, add that object to the other's grouping
You should always just render the floors of directly neighbouring chunks, at-least partially, just in case.

How are you chunking? A bunch of inactive objects or loading prefabs for each chunk? If you're really into optimisation, consider pooling generic objects and primarily rely on placement.
>>
Redpill me on sidescrolling
>>
>>172448636
Who ever called it shit?
>>
>>172448636
Probably as soon as I saw Guilty Gear.
>>
>>172448702
jealous people who only know c#. and by c# I mean Unity
>>
>>172447846
I don't know and I don't know how to make them with edge loops either even thought I have watched 4 tutorials
>>
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>>172448636
Back in the 99 when the original Unreal Tournament came out. Their engines have always been top class.
>>
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>>172448657
that was what the plan was, i was originally going to do this in pic related, in this case the chunk active, the dark blue makes all other chunks around it ( light blue) and all the other chunks are inactivre (red)

however because the chunks are smaller the chance of a projectile or enemy going past one and into empty space increases so i was planning on having specific objects like enemes have the same effect as the player where they spoawn all chunks around them

the system i have now is really basic, its just a massive box i put rhe gameobjects in and if the camera is close enough all the game object become active, the camera leaves the boundary they become inactive

havinnng small chunks whould be a nightmare when making levels so i want a system which creates chunks for me when gameobjects are placed in the world but im not sure about how to code specific editor related stuff, any ideas where i should look or what i should do
>>
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this level is hard
>>
I'm liking Lifespan and International Bounty Hunter, are all of these still under development?
>>
>>172448758
I only "know" C# and i think UE4 is pretty swell, if i had time i'd learn C++ to try doing something in it.
>>
>>172449398
Make bullets ignore the rotators
>>
>>172449398
Doesn't look like it.
>>
I couldn't stop myself. I'm going to make a game.
>>
>>172447640
You could have enemies bounce off the inside of the screenspace.
>>
>>172449019
>when the original Unreal Tournament came out
>original Unreal Tournament
>Tournament
Plz
https://www.youtube.com/watch?v=Op-tys_98Ek
>>
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>this took $300,000 to produce
>>
>>172450445
yea but it isnt realistinc in the context, im trying to make this

>>172449389
>>
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>>172446626
copy other art at first
try and do a variety of things so you don't get burned out
>>
I know Java really well which engine should I use that will let me use my java skills to easily make a game
>>
>>172450504
>confusing "took x to produce" with "managed to garner x in the name of its production"
You're an entry level jew at best.
>>
>>172450504
No it didn't.
So do better anon and grab your cash from ignorant peons.
I fucking dare you.
>>
>>172449398
Any pre-alpha demo available for us? It looks addictive as fuck.
>>
>>172449707
i think it is nice that the player can hide behind those things

>>172449753
usually i record the levels in the first attempt, this one took me 7
>>
>>172447640
>forr example if an enemy is hit offscreen it can trigger the next chunk
Doesn't seem that hard to do. You could calculate the enemy trajectory whenever they are launched, and then load the chunks it would enter into.
>>
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>>172450721
>>
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>>172450447
DAMN, UNREAL LOOKS LIKE *THAT*??
>>
>>172450894
https://boustrophedon.itch.io/project-rocket

it is the demo day 13 demo with 45 levels
>>
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>>172448698
What if its the world that is scroll past the character, and not the character that runs through the world?
>>
how about a doom jam
>>
>>172451074
it is literally a question that i know the answer to
>>
>>172449389
Just render neighbouring floors and include a method that stops their speed onCollision with a boundary.

Honestly, it sounds as far from optimised as it can be. Store level detail simplistically; a 1d bitarray for platform placement, pool enemies and record their placement in a mirrored list of enums or something. Render relative to the player like an NES game, but with an extra block both left and right, or render small chunks with strict transitions.

Inactive objects are still there, you're only really freeing yourself of the running upkeep.
>>
>>172451250
I'd be up for that.
>>
how do you know what program function you need to do things in your game ?

programming is so difficult much harder than art
>>
>>172451475
Name them appropriately?
Print(), UpdateMap(), InitiatePenisJiggle(ref speed = JiggleSpeed.TOOFAST), etc
The secret is to overload so much that you don't have to think about exceptions.
>>
>>172450504
Let's see you pull out the same amount of quality art.

Huho that's right, you can't. You're just a filthy shitposter, failure at life and a loser who can't even make a pong.
>>
>>172451094
>AGDG feel when no magazine will be so hype for your jaggies that they'll photoshop it over the text
>>
>>172451175
Thanks! I'm playing it right now, and it made me remember "I Wanna Be The Guy".
>>
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I think I'm starting to get how I am gonna do foliage. Unreal's material editor is really nice to use.
Next step is to re-do the tree mesh and do a texture with smaller leaves.
>>
>>172452183
>Unreal's material editor is really nice to use.
you could say it's so good it's unreal
>>
>>172451919
nice
my game is a lot easier than I wanna be the guy though
>>
why the fuck is animating so god damn hard
>>
wahhh doing things is hard why is life so hard
>>
>>172448698
while (!grounded)
fall
if (hitFloor)
grounded = 1;
if (jumpButton.isPressed && grounded)
jump
if (rightButton.isPressed)
move
Implement crouch for no reason other than cute animations
>>
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While trying to optimize my function that checks the neighbouring cells three layers deep I accidentally invented cloud mode! The function stops too soon and basically ignores part of the bottom row, which makes growth possible mostly upwards. I think it's cool and could be a neat way for the player to get blobs to go in a general direction while not being too OP (I'm trying to avoid direct control, the blobs should act as a force of nature that's unpredictable and hard to tame).
>>
>>172451439
its not optimized at all just something i cobbled together and im gonna rewrite it entirely

my game has a lot of verticle climbing and jumping so makes sense to load all adjacent chunks horizontaly and vertically and also diagonally, i can also ideally make them a lot smaller

most of the stuff involving moving enemies into separate chunks and stoping velocity i can figure out no problem its just im trying to figure out a way of making a chunk manager that isnt going to be a hassle to build levels with, ideally id just like to make my level and while im doing it the things know which chunks they belong to but im not versed in coding editor related stuff, where should i look to learn about it, is it even possible i know script would load fine in game but how about just running scripts in editor only i know its possible to some degree
>>
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>construct 3 is web based
opinions?

https://www.construct.net
>>
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Anything I should know when mixing the tunes for a mobile game Im making music for?
>>
>>172453149
interesting
>>
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>>172426232

Spent the past two days working on a new UI for my space arena game. Here's the video with animation/sounds etc: https://streamable.com/ltonq

Need better sounds and some actual background scenes but the functionality is in a good place I think. Next I just need to get .ini file read/write working.
>>
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So I just made a small script that saves the inputs of the player in an array and keeps them there for about 2 seconds in order to check for input patterns.
There are 6 buttons to be pressed so far (up, down, left, right, jump, attack) and I want to keep them saved for 2 seconds so the array has a length of 6*120 = 720.

Now, every step I save the 6 new inputs in array[0]...array[5] and move every entry up by 6 steps.

But it seems that the framerate took a big hit from this, went from well over 3500 to 1500. Is this a bad idea? Should I reduce the size of the array? I feel like 2 seconds is a good amount of time to get a more complicated input right.
>>
>>172453498
two seconds is huge dude, it shouldn't last more than half a second I think.
>>
>>172453639
Depends entirely on how much of a movebuffer he wants to include. Two seconds is unreasonable long for an input, but not if he wants it buffered.
>>
Is Turbo Pascal a good language to make games ?
>>
>>172453639
I get about 2800 fps at 1/2 second
I'll see what I can do with that timeframe

>>172453870
I don't think I would do long buffering (like the greatsword charge in monster hunter) with an input array but rather another extra variable

I'll see if 1/2 second will be enough of a buffer for what I want to do when I get around to it
>>
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>>172427783
You make me sick
>>
>>172439969
no, not for now at least

>>172440551
we've been over this

>>172441464
I know that's an opinion a lot of peoele have, but not really what I'm ask.

>>172442195
yeah that's one of the reasons I was thinking of doing something like that, but all that logic is defined by interfaces, so I could just quarry the database based on a type.
>>
>>172454265
why?
>>
>>172453949
If you're not memeing, pascal is ok.
http://wiki.freepascal.org/Game_Engine
>>
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Reminder

https://itch.io/jam/rush-hour-jam
>>
>>172454856
Rush Hour was an okay movie, but do we really need to host a jam about it? There's already so many shitty jams happening right now
>>
>>172445570
for me?
>>
>>172454575
Lolicon is a fixation to prepubescent girls. Pedophilia is a mental illness just like homosexuality, thus pedophiles and homos make me sick.
Traps are straight tho'
>>
>>172455121
They make you sick as in you're catching their illnesss? I'm not sure I understand english is not my first language
>>
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Pitch:
- Medieval Combat
- Real Weapons, Real Armors, Utility Equipment/Weapons Too (Flash bombs, throwing knives, etc)
- First Person

I'd start just making longswords work, and add weapon types as desired.
The idea being that you'd use your mouse to direct your guard, and the direction you want your character to attack to; attacking into the direction you're already guarding imitating a thrust, and attacking into any other direction causing a cut. Fundamentally this would work like For Honor's axis system, but without forcing you to slow down or lock-on to anyone. The standard move speed would be a brisk walk, and then you'd hold down shift to speed up when you wanted to cover ground rapidly, causing you to lose guard for the duration, but snapping right back to it when you stop. Having your weapon lowered/stowed would increase all movement speed slightly, and increase the distances you cover when you quick-step, maybe even permitting a clumsier Dark Souls-esqe roll.

The Issue
- If you're using the mouse to direct your weapon, you can't change guard or initiate an attack and turn at the same time.

Possible Addresses
- E and Q can also be used to turn, at a speed based on your mouse sensitivity; like 80% or something, with the mouse taking priority while not being use to guards or attack.
- The mouse button does not have to be held down for the duration, allowing you to quickly flick in the direction you want to guard/attack, and then resuming camera control immediately after the command is issued (may lead to Chivalry-teir camera exploitation)
>>
>>172455437
Them displaying their mental illness makes me feel physically ill
>>
>>172453498
To avoid moving the whole array, you can store an index that is incremented by 6 every input frame. You would have to wrap with a modulo operator too.Then access is array[index] and array[index +5]. This is getting into microoptimizations
>>
>>172454856
I have an idea for this but I don't feel confortable enough with my coding skills
>>
>>172455559
>modulo
ohh why didn't I think of it

I was so worried about inputs getting lost if I were to simply overwrite the array over and over again
I'll try getting that to work right now, it surely sounds better than moving every single entry
>>
>>172453498
Why not just save it every time input changes instead of saving every input every frame?
>>
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Would you fish for (you)s with this?
>>
>>172456454
Why would i fish with a dildo?
>>
@172456454
Like you're doing right now?
>>
@172456454
>no bait
no (you)'s
>>
>>172456384
I tried doing this first but I realized I want to also know when inputs are being released after being held

also, the increment becomes unclear
I have 6 possible inputs, if only 3 of them fire and I only save those 3, then next frame 5 of them fire I won't know when the first frame started/ended
even using macros like UP, DOWN, ATTACK with different values each won't do because one frame you might be pressing UP and that's a value of 1, then the next frame you might be pressing ATTACK and that's a value of 5
this looks no different than pressing UP and ATTACk on the same frame
>>
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>>172456751
>>172456880
Thanks for the feedback guys
>>
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What's the easiest way to make models like this for someone with no modeling experience?
>>
>>172457228
Google Sketchup
>>
>>172457228
blender
>>
what is the best way to learn x?

Simple by watching tutorials on it endlessly until you get good enough to do it on your own then practice practice practice research watch few more tutorials then practice then you become good

It's literally that simple you are all plebs
>>
>>172457563
>watching tutorials
>watching
opinion discarded
>>
>>172455486
You could have the camera move to follow when the mouse position moves past a boundary at the edge of the screen. Hold down a mouse button to lock your stance while swinging an attack; otherwise you turn with the camera.
>>
>>172453197
I've just been writing barebones tools in Unity for level design: initiate an x by y grid of sprites, various OnClick functions (e.g. change the [y,x] array element in the manager using the sprites members), etc. Write the information to a text file, json or xml and that's it.

You can always load neighbours, but when it's time to render the next series of chunks: reset the position of the player so that they're at the centre again.
>>
>>172457672
>t. plebinstein
>>
what's the best way to store information in gamemaker? i'm using arrays for my weapons and items
i.e.
>//[0] weapon 1
>weaponarray[0,0] = wsprite1
>weaponarray[0,1] = 69 //damage

>//[1] weapon 2
>weaponarray[1,0] = wsprite2
>weaponarray[1,1] = 6999 //damage
etc

this is not a problem works quite nicely when theres multiple things and all have basically same variables but just wondering if there would be some more efficient way
>>
>>172457967
enums arraylist etc
>>
My friend and I are trying to make a simple 2D management game. Which engine is best for making a little UI where you click to send villagers somewhere.
>>
>power surge during devving
>ALL scenes have been corrupted

BRAVO GODOT
R
A
V
O
>>
>>172457794
You mean the camera doesn't move while a button is being held, until the movement passes a certain distance, while when no button is held the camera moves freely?
>>
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>>172458982
>2011+6
>not having a UPS
>>
>>172458982
>living in the third world
>>
>>172457967
No experience with GM, but use a 1d array and some 2d access method for faster loading when accessing different weapon info. Ideal for an equipment screen or something.

int Access(int y, int x) {
if (y == 0) return x;
else return x + (y * WIDTH);
}
>>
>>172458982
What format did you save the scenes as? If they're tscn it means they're text. Maybe you'll be able to fix them manually.
>>
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>>172459287
They are tscn, only one survived while the rest only have this white space that I can't even copy and paste.

Luckily they didn't have much in them since I'm just starting out but still.

Remember to backup your files!
>>
>>172458982
Just restore from backup
>>
>>172426836
>bullets facing right direction this time
gj
>>
>>172456454
not without b8

also thats not a fishing hook, thats like a hook for hoisting cargo
>>
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>>172438440
>>
Okay. In an attempt to become a yesdev I'm scaling my project down once again, scrapping the story and puzzle elements in favour of more arcade-style gameplay. We'll see how that goes.
>>
>>172426836

if you watch this clip as repeating it looks like he catches an ejected shell and reloads it into the rifle.
>>
>>172459067
Perhaps yeah.
>>
>>172454265
I know right?
Making games? Ugh, disgusting
>>
>>172442313
that pic is from payday 2
>>
Is monogame an acceptable framework to use for a professional game?
>>
Rigged my loop de loop.
>>
>>172459672
>Word fucking pad
Just stop devving m8
>>
>>172460426
I hope that camera is a placeholder. Also maybe have it be just a little slower?
>>
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>>172448117
how
>>
>>172460537
I use the engine's own editor to code you silly billy, I just used WordPad to have a look at the file.
>>
>>172460426

i think it would look better if you rig it so that he comes out of the loop facing forward.

a camera tracking also needs a little work imo

also, i take it you're still going to make animations for the flying through the air part and the landing.

nice work so far though. i've been looking forward to that loop.
>>
>>172460702
Here is the loop animation slowed down to 0.75, looks better?
The gravity is still enabled though, so the robot doesn't touch the entire loop. I'll keep working on the rest of the loop setup (including camera) today.
>>
>>172461471
I like that a lot. Even the jerky camera movement isn't as jarring. Just one guy's opinion tho
>>
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Why aren't you making a waifu simulator, agdg?
>>
>>172461917
Because then I won't like my own game
>>
>>172461917
why aren't you
>>
>>172461471
Why did you miss a coin? Is the loop not completely on-rails?
>>
>>172461471
you need a better camera view to switch it when he goes into loops to make the camera view back more
>>
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>>172461917

i am. but it's just a side project.

waifus take a lot of time to create.
>>
>>172462883
>She doesn't have a dick

Anon...
>>
>>172463003

she's a girl (girl)
>>
>>172462883
>no visible gracilis or adductor longus
low level thicc

also, move the outmost protruding point of the hip slightly more down towards the legs
>>
>>172463174
a what now
>>
>>172463205
>>172462883
also, don't be afraid to give a female model some latissimus dorsi

it accentuates the thin waist
>>
Place your bets!

lanklets vs. manlets
>>
>>172461917
I need to learn how to art first
>>
Zero motivation to continue deving current project even though it's 80% finished.
Send inspiration.. or barrage me with KYS memes.
>>
>>172462883
Bretty gud
>>
>>172463205
>>172463507

yeah, she still has a ways to go ...
>>
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>>172463580
Don't you talk to me or my sons ever again.

>>172463617
>>
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>>172463580

>the little guy that face plants right off the bat
>>
>>172462281
There is an animated cube that acts as a trigger. When the robot hits it, it becomes the child of this cube, and when the animation ends, the robot gets released. Robot's animations are never disabled, so the player can move off center of the loop. This way it's possible to hit the loop and miss the coins, makes it more interesting IMO.
>>172462530
>>172461065
I'm thinking about making the 3/4 camera view, so that the camera looks at the robot off center.
>>
Reminder that art is far more important than code in the current indie climate.

Why aren't you trying to further develop your art skills? Your shitty 8bit pixelshit is never going to be successful.
>>
>>172463580
The tallest one should have won. fix your walking animation to be more balanced
>>
>>172464284
But I'm not shitty 8bit pixelshit

Did you intent this message for someone else?
>>
>>172464331
he did win
>>
>>172464416
That example wasn't meant to be literal.

If your art is shit, you should be doing everything you can to improve it, instead of focusing on a game with shit art.

Just because you can program well doesn't mean you should make a game.
>>
>>172464331
>lanklet status: DESTROYED
>>
>>172464564
barely, it should have been by a mile if you can do stable long strides.
>>
>>172464631

i made the big guy in like 6 minutes. i just wanted to test how well the system scales. i'll be making some stable larger enemies and player types at some point this was just for fun.
>>
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>>172463580

your videos are entertaining as fuck.
>>
>>172465253

they're really more to demonstrate potential application at this point than "game footage". i think that's why a lot of people assume i'm making a meme game. these videos are intended to infer the point of the system.
>>
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Taking suggestions on what to name this abomination.

>>172463580
Is online multiplayer a consideration? If so you will be a quadrillionaire.
>>
>>172426232
Any solodevs wanna let me know what your planning process is like? I'm taking a course on SDLC at the moment and at first I thought it was stupid but I'm really starting to see how some of this could apply
>>
>>172465583

what are your plans for the future ? regarding this project i mean.
>>
>>172465651
Stop making games and work on your art.
>>
Any Unity bros around?

I can't figure out why this co routine isn't looping correctly. It plays the animation once and then it just loops the damage effect and the screen shake effect. Any help?

https://pastebin.com/NrB1LuiV
>>
>>172463580
>attack on titan theme plays manually in your head
>>
>>172465769

checkpoint based physics combat game like jedi outcast 2 mixed with madness combat. hoping for multiplayer but that's a big if for a no budget 1MA.
>>
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>>172461917
I'm just engine deving so there is nothing to post, but i'm implementing the pbr + skin shader soon then i can show some of her skin.

>>172462883
Looks lik a good start. Please fix her fingers they are super creepy.
>>
>>172426660
recap is stupid desu
>>
>>172466456
>https://pastebin.com/NrB1LuiV
it's difficult to tell without more information, is currentHealth beeing modified someplace else, or is currentHealth supposed to be playerHealth.playerCurrentHealth?
>>
>>172466532

https://www.youtube.com/watch?v=84u5n1BTpWQ
>>
>>172465651
Static Variance 1)the middle area you are bound to and 2) the changing patterns and flow of enemies coming in from all sides
>>
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You're gonna make it I believe in you
>>
>>172466704
>engine deving
REEEEEEEEEEEE FYUCKING DELETE THIS U ASSHOLE YOUR SUPPOSED TO USE UNITY REEEEEEEEE
>>
>>172465651

>Is online multiplayer a consideration?

its my primary goal right now but i'm trying not to get my hopes up.
>>
>>172466532
You never exit the "Attack" animation. Also, it just loops while your health > 0. Try setting a trigger in the animator instead of manually transitioning to the animation.
>>
>>172451195
I too have taking a glance through the Looking Glass.
>>
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>>172463235
Girls are cursed creatures who are born without dicks. They're lack of cock causes them to fall into a near-uncontrollable hunger, which leads them to devour any and all dicks they can acquire. With every dick they consume, they grow stronger.
But don't worry, they're existence is only myth.
>>
>>172466456

where is currentHealth being updated ?
>>
>>172466912
Oh and make sure your animation doesn't loop.
>>172466456
>>
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This general is shit.
>>
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Is this a fairly decent (if minimal) plan for solodev?
>>
>>172466882
What about gamepad controls and splitscreen?
This is important.
>>
>>172463580
teach me to do that plz
>>
>>172467227
Obviously minus the team building...
>>
>>172466456
it looks like playerCurrentHealth and currenthealth are possibly not the same thing... it also seems weird that you have an attack that continues attacking until its target is dead, is that intended?
>>
>>172466941
this is very accurate of women what are you talking about? Most women are sluts because of evolutionary survival to ensure humans live throughout generations
>>
>>172467227
>>172467351
Or just make a game, do you really need a stupid flow chart?
>>
>>172467591
Yes.
>>
>people in this thread making 3D games
LOL

Fucking idiots. Absolutely no hope of making it.
>>
>>172463580
Fuck I love Skellydev. If you ever stop posting I will ACTUALLY murder myself.
>>
>>172467227
Concepts like alpha/beta/release versions are blurred and pretty much irrelevant in modern game development.
Just don't let the bugs pile up and you're fine.

You can set milestones for fixed dates like "add all this stuff for Demo Day 14 without major bugs" to keep you on track though.
>>
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Move speed is probably too fast. Or, I might make enemy bullets bigger, faster, and less of them.

>>172466307
Dear nodev, creating art assets before you have any implementation is a quick way to drive yourself into the ground.

>>172466634
>>172466882
I realize how non-trivial networking is, but if I told you I would give you $1 million for a multiplayer version of your game, would you do it? In all seriousness that could be what you're looking at. You could easily run a successful kickstarter campaign with this too.
>>
>>172467257

gamepads are something i eventually want to figure out, the issue is my sword fighting control scheme would be difficult to map onto a game pad. it would be easy enough but i would probably have to make a seperate gamepad physics system that felt right with the analog sticks.
>>
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>>172467664
If you need help all you have to do is ask, anon. We're here for you.
>>
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Reminder that this is what gogem thinks is a loli.

Do not listen to him if he's trying to critique your art.
>>
>>172467750
>$1 million for a ragdoll simulator
m8..
>>
>>172467750

>but if I told you I would give you $1 million for a multiplayer version of your game, would you do it?

i plan on starting to learn networking as soon as i get my movement and combat done. if i see that its possible to do i'll probably end up putting more of my time and effort into basing the game around multiplayer mechanics and downplay the single player mechanics.

kickstarter is kind of depressing though. i look at it every day and a lot of games just get buried as soon as they appear.
>>
>>172467750
>Dear nodev, creating art assets before you have any implementation is a quick way to drive yourself into the ground.
You sound like a typical code monkey without any artistic talent whatsoever.

You plan your game, then create assets, then begin programming. You are clearly a shit artist though, which is why you should practice more.
>>
>>172466634

isn't networking in unity supposed to be fairly easy to impliment ?

this is kind of what i'm bargaining on. if i ever get my game concept to work.
>>
>>172465583
You should still make the meme game desu
>>
>>172468374

it is, but my characters are made entirely of constrained rigid bodies and move with a muscle system. right now even minor framerate drops fuck with everything. so if i remain a 1MA performance short cuts across the board would be something i would end up doing a lot of.
>>
>>172467832
Thanks for your reply. I had a blast playing cortex command with friends and your games makes me feel potential for something similar.
>>
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I'm going to have a few months off so I'm planning out a game project I can commit to.

Do you think I'll regret if I make a porn game? I won't be able to attach my name to it.
>>
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a cute little house for a cute little girl
>>
>>172468772
Nice, lots of potential for rape scenes.
>>
>>172468772
everything bad with modern pixelshit condensed into a single gif
>>
>>172436158
Resident Evil but with ayys
>>
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>>172468039
I'd love to see co-op. So you can basically just make a single player game that works with multiplayer. And considering all the fun things you find to do you could easily make a variety of silly minigames.

Success in something like Kickstarter relies a great deal on 1) the effectiveness of hooks and 2) presentation. Your game has the kind of hook that will knock people's teeth out, and it just so happens to lend itself naturally to visual appeal, so you're in a very good spot if you decide to go through with that.

>>172468047
Ironic considering I'm not even good at code.
>>
>>172468636

i'm going for the same kind of experience as cortex command and intrusion 2 ( by the way play intrusion 2 is fucking amazing). but my goal above all else is tight controls even with this kind of physics system.
>>
>>172468972
you're welcome
>>
>>172468772
It's quite impressive how the girl is able to move so well while imprisoned in a purple block
>>
>>172468694

you could just do a lewdish game without resorting to any actual porn - think HunyPop - it's was hugely popular.
>>
>>172469085
I've played intrusion 2. Top notch flash wizardry, but it got kinda boring fast.
>>
>>172468039
It's so cool to see someone here with an amazing Idea and the means to implement it. Please make game.
>>
>>172469117
That's just her dying struggles as she gradually perishes from the lack of oxygen
>>
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I never actually posted about it so here it is my jam game

https://pikopik.itch.io/idra-and-the-little-fish

it's pretty short but cute and I think I did good for 72h
if you play it please tell me if you get motion sickness
>>
>>172469042

yea i was thinking of implementing a split screen co-op sandbox area in addition to the linear single player mode that's just full of physics toys and other stuff to do. like dumb obstacle courses, vehicles, no gravity areas, weird enemies and passive NPC's to mess with, etc.

i've always liked your lets plays btw, i started watching the DD9 ones in 2016.
>>
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Last night I was picking up rocks.

Now I'm struggling to put them down.
>>
a publishing company wants to own 100% of my game and they will give me a 5% royalty for each time it sells. Should I do it?
>>
>>172469358

really? i loved it. i beat the campaign like 14 times. the start is really slow though, try to at least get to the first boss, they start to introduce the more fun mechanics at that point.
>>
>>172469923
Pretty sure publishing companies owning the right to games is normal. That 5% though sounds like a rip off.

But I've never been published, so I don't actually know.
>>
>>172469797
This looks great. I'll check it out right away.
>>
>>172469923
Probably not.

Unless they give you a nice salary too
>>
>>172469042
>make a single player game that works with multiplayer
>"just"
>>
>>172469923
If it's someone like Devolver and it's your first game and you don't plan on making sequels in the same universe then fuck yes.

If it's someone like Blackshill Media then fuck no.
>>
>>172469923
>giving up ownership
worst decision you can make
>>
>>172469802
>i've always liked your lets plays btw
Oh really? My hope is that they're useful to the devs, but I don't pretend that they're high in entertainment value. Yours is one of like 2 games I've wanted to play a demo of the most.

>>172470071
You know what I mean dude. Instead of making separate single player and multiplayer modes you could make a network enabled single player mode.
>>
>>172470198
>devolver wanting ownership
if they did that they'd be automatically worse than BSM
>>
>>172469797
This is the low poly nostalgia that I can get behind. No idea why everyone is hung up on the PS1 and N64 generation.
>>
>>172470065
how much salary should I ask?

>>172470218
how come?
>>
>>172469945
I'll give it another shot then
>>
>>172470042
>>172469923

You can factor the ownership of the IP into the publishing agreement if you want. It's like any agreement.

If they're offering to buy the IP + 5% royalty it may be worth it. You'll have to do some projections and see.

Like, if they're offering you 50-60 grand +5% you'd need to calculate how many sales that would take to surpass the offer. It could be likely that you never reach the number they're willing to buy it for.
>>
>>172469802
Jesus man. This looks so good.
>>
>>172466912
So I set up the animation with a trigger now but the animation itself still doesn't loop. I have a transition from my walking state to my attack state but thats it. Do I need to "unset" a trigger or something?
>>
>>172470385
because anything related to your* IP that isn't in the contract is now free for them to profit from without paying you anything.
contract didnt cover merchandising? that one character people liked has made more money on tshirts than the game ever did. sorry.

*their
>>
>>172470050
thanks anon

>>172470380
I'm getting better at lowpoly! with idra's model I fixed most of the problems tracy had

the darkness and dither shader also play a good part in making it look acceptable
>>
>>172470385
Because if your game doesn't sell super well, any profit you could have gotten (however slight) would be reduced to literal pennies.

If your game does sell super well, not only are you locked out of those profits, but the company is able to make a sequel and get even MORE profits while making sure you get absolutely nothing (and that's just monetary value, by giving up the rights to your game you give them full reign to utterly destroy any narrative elements to the story you liked).
>>
>>172470787
Its like anything. The witcher author was bitching that he sold the rights for the games because he was ignorant to the potential success of the games.

Just know that once you sign the rights away thats it. Consider it gone, for better or for worse.

Sometimes its worth it to sell, especially if you don't have any love for it anymore.
>>
>>172470293

>>172470071

this guy wasn't me, but yea your lets plays were probably the most concise and objective of the agdg lets plays that watched. its a different standard for LP's of games people are working on and most people don't know how to do constructive criticism. i tried to do a LP for gun metal and bokube and they were both pretty bad.
>>
>>172469802
What are the controls like in this game? Is it like toribash, where the gifs are sweet but the effort required is barely worth it?
>>
>>172471102

>i tried to do a LP for gun metal and bokube and they were both pretty bad.

lol let me clarify, my LP's for gun metal and bokube were bad not the games, i wasn't very good at avoiding nitpicking.
>>
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>>172471186

its mouse and keyboard. the sword is mouse controlled.
>>
>>172470740
Had a little run around and got to the crystal area and I got a bit lost and ended up crashing the game. Other than that it was cute, humorous and mechanically interesting.

Great job, 8/10 anon.
>>
>>172471061
Right, and I agree with that. It's just that in 99% of all cases it's better to not sign away your creation, and the people who DO often completely regret their decision because they were either ignorant to the potential success (like you said) or they didn't think it through and realized how much they still really loved their work only to realize they couldn't ever do anything with it ever again.
>>
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>>172470740
she's got a whole THREE fingers (important) and her legs deform better with one extra loop

>>172471449
>crashed

woah, did you make it into the crystal room? was it after that?
also thanks for playing!
>>
>>172471682
I thought the right arm was a preggo belly.
You know what to do.
>>
>>172471634
Honestly, I think for a lot of people just letting it go and taking the royalties can be a much better option. You're washing your hands of it, while still pulling in some potential revenue.

Honestly, I'd be tempted depending on the offers. I do have a tendency to not want to make the same thing twice though, since I have a hatred of sequels and prequels.
>>
>>172471861
fuck, can't unsee
>>
If a company offers to buy your game then it's because they are 100% sure they will turn a profit.

Selling it instead of getting a publisher or just releasing it yourself has no benefits at all.
>>
>>172471682
Yeah and I tried going through each hole in the room found myself about to go outside the map when the game decided to crash (I'll try again for you if you like to see if it's maybe a 1 off).
Also I found the little statue/character?
which was cool
and idk if it was part of the game or an easter egg.
>>
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Hey anons! I'm studying comp sci and wanna make vidya games.

What would be a good degree to pair with my Comp Sci one? Game Design seems ok but I feel like that can more easily be self taught than something like Art or Animation.
>>
>>172472212
Game design degree = job repellent
>>
>>172472212
>Comp sci
McDonald's Burger Flipping is your only option.
>>
>>172472212
If you're gonna spend money on accreditation then spend it on something people will actually be willing to pay you to do.
>>
>>172472127
It could take months or years to be profitable from sales.

Theres no denying an influx of instant cash can and will be a deciding factor for a lot of people.
>>
>>172471861
there is another jam game you may be interested in.
>>
>>172472212
Comp Sci, Art/Animation, and some form of computer engineering. Understanding how the software and hardware works, and how they interact together can allow you to create your own game engine, meaning you can create your game exactly how you want it to work.

But honestly I'd get a real job and just work on making your game when you aren't working. A degree isn't going to help too much, you're just trading studying online from various sources for studying in a classroom. Where you don't get paid, and you have homework that will interfere with you making your game.
>>
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>>172472136
oh that is the end of the game, it didnt actually crash sorry
unity just takes forever to load up Arial for some reason, only so it can display the end text

the statuette is a tiny cameo from my main game (submitted to dd13)
https://pikopik.itch.io/guncat
>>
>>172472212
All I know is what my schools bachelor degrees were

>Game Development
>Network Security

You bet your ass the Network Security was the better option. Yet it had half teh class of games.

You can teach yourself games. Most of the shit you get taught in games development is retarded "Why is this fun" shit anyways.
>>
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whoa there, this girl is armed!

careful pedos, this girl isn't going down (on you) without a fight!
>>
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Would you cream this pie?
>>
>>172473216
What even is this game
>>
>>172470706
Make a transition from your attack back to walking, also make sure it has "has exit time" turned on, so that it automatically goes back when it finishes playing.
>>
>>172472631
I must have alt+F4'd before that appeared haha. Cool little demo though :)
>>
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>>172473304
It's Comfy Alchemist, I haven't posted in a while because I'm mostly making assets while codebro is making a lot of great progress with the code.
>>
>>172473216
I would cream in that pie.

In all seriousness though, consider adding a more bumpy texture on the top crust; maybe just darkening the dark spots you already have a little bit, and putting something nearer to the center maybe.
>>
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i feel like UE4 is punishing me for not integrating blueprints with my code

am i just crazy?
>>
>>172473886
It's pretty silly to use UE4 and not use any blueprints
>>
artist from /3/ here, albeit with meagre c# skills

what are some types of games that have more of an emphasis on environment, art, setting, story, etc moreso than complex gameplay and mechanics?

I was thinking jRPG type games but those take a lot of math and non-art design stuff in order to make battles balanced and item databases and stuff

I want to spend most of my time making assets since thats what I do in my free time anyway
>>
>>172474091
i learned actual programming languages for a reason anon
>>
>>172474118
Walking simulator types

Vanishing of Ethan Carter, Dear Esther, that sort of thing
>>
>>172474091
>its pretty silly to purchase a bicycle and not use training wheels

this is you
>>
>>172474118
Walking simulators.
"Horror" streamerbait games
>>
>>172474118
You're in luck friend, because you can make artsy games with no gameplay and get 10's across the board in this day and age.
>>
>>172474240
In that analogy C++ would be a petrol engine on your bicycle.

You'll win a race but don't use it at the skatepark, using both for what they are best at is the correct way to use UE4.
>>
>>172474240
>it's pretty silly to buy an automatic car and not use autopilot
fixed
>>
>>172474118

This: >>172474225
Vanishing of Ethan Carter was one of the best story driven walking sim/investigating games I've ever played. Do it anon, I believe.
>>
>>172473662
>mfw 'Comfy Alchemist' is the prototype name for my project
>>
>>172474118
You could always collab with a codebro who can't into art like me. You handle the art assest and they do all the coding.
>>
>>172474369
>>172474396
here, let me revise:

its silly to sell a bike, label is "professional", but it has training wheels which can't be removed

there's nothing wrong with using blueprints but coders need the option to write it entirely in C++ if they choose. its stupid to deny people that ability, no matter how you try to justify it.
>>
>>172474225
>Vanishing of Ethan Carter, Dear Esther
>Walking simulators.

good idea but god those are so boring. i get bored playing them

>horror walking simulator

this is a good idea actually, I love horror movies
>>
>>172474630
But he has the ability to write it all in C++.

And he's struggling because it's a silly thing to do because it's intentionally using a less well suited tool.
>>
>>172473662
cute! How do I get as good at 3d modeling as you are?
>>
>>172474770
>intentionally using a less well suited tool.
really? what do you know about his game, and what sort of coding suits it, faggot?

some people who have been coding for a long time find it faster and easier than using weird-psuedo-code-flow-graphs
>>
>>172474994
>find it faster and easier
If that were true he wouldn't have made the bitch post which started this conversation
>>
>>172473410
but that makes it so that it goes flips back to the walking animation for every attack. Maybe I should set up an idle animation before the attack.
>>
>>172474749
follow-up question:

does anyone know if SCP stuff is copyrighted? or can I just use any story to make a game?

also which one would u like to see made into a game
>>
>>172434117
Cool beans. TIS-100 was great fun.
>>
>>172475647
http://www.scp-wiki.net/licensing-guide
>>
What are the best Blender tutorials for vidya modeling?
>>
>>172475647
https://www.google.com/search?q=is+scp+copyrighted&ie=utf-8&oe=utf-8

I swear to god you lazy motherfuckers
>>
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>>172474091
>>172474369
>>172474396
>>172474770
>>172475165
Please stop participating in conversations about programming until you are able to program
>>
>anon is bad at coding
>blames the engine
everytime
>>
>>172475954
And yet here you are participating in a conversation about UE4 having never used it
>>
>>172475954
Please stop talking about programming when you don't even know how to code in haskell.
>>
What's the best functional language to code a 2D game?
>>
>>172473662
teach me your 3d modeling ways ill do anything
>>
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rip turtlebro
>>
>>172476625
Even in death I smug.
>>
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New boar and ant enemy. You can pick up the ant's shield and use it to block or throw it as a projectile.
>>
How do you guys deal with the debilitating tedium of making options menus? My game has more settings than average and I've always hated doing this, it's just gobs of case statements and navigation code that takes forever and does nothing interesting.
>>
>>172476421
Any language. Functional programming is about how you structure the code, not what language you're using.
>>
>he fell for the 2d meme and not the 3d meme for gamedev

Anons...
>>
>>172476727
The knowledge that every option I add makes me better than the trash devs who can't even make aspect ratios work properly, let alone do controller rebinds.
>>
>>172476421
Rust

>>172476765
Well, you wouldn't want to try to do functional programming in C.
>>
>>172473662
what's the gameplay like?
>>
>>172476765
recommend me a language then.

haskell?
>>
>>172476714
Looks _fun_, anon
>>
>>172476714
the boar enemy doesn't look like it fits with the game you need like an ice wizard that shoots iceballs at you or an ice jelly or an ice spike that shoots spikes
>>
>>172476727
State machines.
>>
>>172473662
looks like shit senpai
>>
>>172476714
It would be nice if you could lock your 2D to the pixel grid.
>>
https://medium.com/@bryanedds/functional-game-programming-can-work-95ed0df14f77

Opinions on this?
>>
>>172473662

what happened to valkyrie ?
>>
>>172460773
Use Notepad++.
>>
>>172477482
The author seems to believe that "pure functional programming" requires a garbage collector and doing no mutation whatsoever. So actually the situation is a lot better than he thinks.
>>
>>172476926
Haskell is better than Rust and C++.
>>
>>172477482
>There’s only one way I know to prove that pure functional programming can work for modern AAA games—and that is to try it and see.


Wow , so insightful.
>>
>>172477847
Haskell has better generics than Rust. Otherwise Rust completely blows it out of the water when it comes to game programming. It's currently the fastest language behind C and actually has people who make games contributing to the ecosystem.
>>
>>172477482
>The above 25,000 number is for imperative entities. If you want your entities to be purely functional and work with systems such as undo / redo in the editor, you can only have about 7,000.
so he proved his coworker right
>>
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first enemy

i think we got this game's goomba down pat boys

so what do i name it
>>
>>172477240
No one asked you, namefag
>>
Arcadising my game goes well. I've added an ability to dash and a stamina system. I have to tweak the enemies, but that will become feasible once I have all my mechanics in place, since it's all a matter of distances/times/speeds that require fine-tuning


Also.. there will be a night indie game showcase in my country. In September. If I want my game to be there I have to send if by the end of July.
This feels like a goal. This would require me to travel, save up money for food and hotel, finally something more than just sitting in front of my PC. I feel like if I actually make it and show my game there it'll be a sign of commitment to gamedev in my life. Wish me luck, anons!

For Polish devs:
Mowa o Nocnej Giełdzie Gier Wideo
http://arsindependent.pl/pl/nocna-gielda-gier-wideo-na-aif2017/
>>
>>172476978
thanks

>>172477018
Like the boar doesn't fit the style? I feel like it does but if more people say something I'll consider changing it.

>>172477240
the sprites are all 3D walls so it'd be really difficult to do that.
>>
>>172478290
Imperative doesn't mean not functional. He's a bit confused. I also don't see what functional programming has to do with undo/redo.
>>
>>172478321
do you loose health for jumping on the dick or gain bonuses?
>>
>>172476714
Is that your frog sprite? I saw the same one used on the gamemaker marketplace.
>>
>>172478321
>lewding Annabelle
Whyyy
>>
SCRIPTDEV IS BACK, WHO NEEDS A SCRIPT WRITTEN?
>>
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This is why I hate animating shit
>>
>>172478321
Weeniggle, the wiggling weenie
>>
>>172478907
sick to my stomach
>>
>>172478907
It's awwwright I'm trying to come up with an idea
>>
>>172478792
Write me a 2D sun position simulator with dynamic shadows.
>>
>>172478907
>no lewds allowed
dropped
>>
>>172478321

oh dear, she's stuck inside a purple jello cube !
>>
>>172479075
Easy, first, I need you to tell me a few things. Are you writing your game in programming alone or using an engine? Do you already have a sun sprite? If so, what's it's internal reference name? Is it a pixelated game?
>>
>>172478907
The same I feel about all forced shit.
>>
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diversity edition

>>172478747
hop on white, thwart the kike
burn the coal, pay the toll

>>172478907
motivated
>>
Do you guys notice how obsessive some people are with ditching OOP in favor of functional programming in this general?
Have any of you crackpots actually made non-OOP games that can sustain yourselves?
Don't listen to these fucks. They're just trying to drag you down into the depths of failing with them. Use the modern tools that are at your disposal.
>>
>>172478889

just look at examples of walk cycles and follow them. there are literally hundreds of them at your fingertips with a single google search. it has never in the history of mankind been easier to create your own walk cycle.
>>
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>>172479028
you got 2 days to think

>>172479294
itchio jam page is a false flag operation
loli jam uses OG format, upload to a filehost share in the thread
>>
>>172478543
>the sprites are all 3D walls so it'd be really difficult to do that.
all you need to do currently is not squish the frog when it lands a jump
>>
>>172478756
yes and that was probably my asset. I sell stuff on the market place.
>>
>>172479912
>no lewds allowed is a false flag
bluhwuh? now you're actively encouraging lewd lolis?
>>
>>172476714
Anon, I'd hate to burst your bubble but...boars don't work that way.
>>
>>172480124
>now
ive been consistent that theres no such thing as a non-lewd loli
>>
>>172479568
hello pajeet
>>
>>172479960
oh I thought you meant the rest of the sprites. Sometimes there are sprite distortions since they are drawn in a 3D space.

>>172480169
Work in what way?
>>
>>172475647
Just don't fucking do 173 or 682, I'm fucking sick of those overrated articles getting all the attention.
>>
>>172480347
You need to slap some roller skates on that sucker. That's what I mean
>>
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>>172478907
>wasting your time on a normie fetish games
>>
>>172480457
The sprite isn't animated yet anon
>>
>>172479912
As much as I like lewd lolis I don't have the art skills to draw proper porn yet
>>
>>172479308
it's to safeguard her purity from all the dicks wiggling about
>>
>>172480739
It is if you put some roller skates on it.
>>
>devs are contacting ME and asking if I want to write music for them
Is this the part where I denounce all my ties with AGDG in an attempt to salvage my career before people find out I post here at times?
>>
>>172481052
Don't bring it up unless they specifically ask, and if they do don't lie?
>>
>>172481052
If it was you wouldnt make such a post
>>
>>172480854
that's not a problem, the brain is the true sexual organ anyways.
>>
>>172481052
I'll tell you a little secret.
Absolutely no one cares that you post here. It's not going to hurt your reputation at all. Almost everyone understands that 4chan is a big place and not every board is like /pol/ or /b/. The only people that think that are insane and not worth working with anyways.
>>
>>172481052

> being ashamed of hanging out with the most influential people in the gaming industry.
>>
>>172481052
oh yes, you must leave as soon as possible
don't you remember that one time when hopoop killed himself after it was revealed he developed risk of raisins as he was hanging out in a general on foreskinchan and people put a massive pressure on him, associating him with nazis, pedophiles and abortion clinics and accusing of witchcraft
>>
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How do I message a blog/website to get them to advertise/feature my game in a post? I don't know how to contact them without coming off as desperate and an annoying shill. But I need some way to get the word out about my game. Any suggestions?
>>
>>172478543
that boar looks completely different then all the other characters and in an ice level it does not look good at all it looks super out of place plus looks like you just put a random sprite in you need to either rework him to make it the same style and to have an ice theme since he is in an ice cavern
>>
>>172481913
No, ur willy is rubbish!
>>
>>172478907
Why did this post get deleted?
>>
>>172481913
think from the perspective of your game instead of you, how would your game contact someone?
https://www.youtube.com/watch?v=dlD9K5mY5n8&index=13&list=PLaW5cpjBPpWrO1dRq4PAERAnoX2h2QldR
>>
I'd collab with gogem he makes pretty cool art I like his style and I also enjoy watching his yesdev videos

>tfw he doesn't make daily yesdev videos

10/10 would collab with
>>
>>172480207
and it's precisely why you're a moron.
>>
>>172482421
ok gogem
>>
>>172482421
spooky
>>
>>172482330

what was it about ?
>>
>>172482421
>posting about yourself with your name off
You are a dead set idiot.
>>
>>172482421
He peaked at the Clarent fanart, he would be loved here if he wasn't so fucking edgy and drew more.
>>
>>172481913
@ them on Twitter. Make sure you read their articles first to get a feel for their taste
>>
>>172482893
I agree he should draw more for us
>>
What state should I move to indiedev?

Texas, cali or florida?
>>
>>172482407

>erotic fanart

i like it. we need more erotic fanart in this thread.
>>
>>172483052
>SpicHubCentral with high tax
>OldFatGringo/SmellyScammingCubanosCentral
>Texas
Try Delaware
>>
>>172483052
If you're moving to any of those high cost of living states you'd better be meeting devs irl. Cause you can be a neet in bumfuck nowhere
>>
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>>172482407
>unsuccessful retard talks about how to be successful
>>
>>172483052
Florida
and then you can live with me and we can cuddle and dev together.
>>
>>172483521
to be fair he is the only one here who has finished a game and he has made money on his games

All that matters to be a successful dev is if you make a profit off of your games that is it
>>
>>172483652
>only
lol desu
>>
>>172478543
>the sprites are all 3D walls so it'd be really difficult to do that.
I hear you. I get the low-res 3D aesthetic but I don't care for the aliasing on the sprites. I'd probably prefer to play it at full-resolution. I remember you were considering that before. Maybe you could make it an option?
>>
>>172483652
http://www.homph.com/steam/

Nah, he is just too shit to leave this place unlike successful /agdg/ devs.
>>
>>172483521
>>172483652
>>172483904
>>172484261
people who luck into success cant teach anyone how to reproduce their success.
>>
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>>172484001
Here's what it looks like rendered at 3x the size. I just like the lower resolution cause it looks like a PS1 game. I'll probably add a "classic mode" or "High res" option
>>
>>172484465
does that mean people who didn't succeed can teach others how to produce success
>>
>>172484001
>playing lo-fi aesthetic 3d games in high resolution
absolutely gross
literally the mixels of 3d
>>
>>172484583
it means you need many data points.
a person with one failure has learned the same amount as a person with one success.
>>
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Everyone here is a nodev nigger.

INCLUDING ME!

It really makes you think.
>>
>>172484803
THE INSPECTOR GOT INSPECTED!
>>
>>172483187
>>172483308
>>172483567
I'm a spic from a thirld world studying CS.
>>
>>172484781
people who have 7 or 8 relative failures and no definite successes under their belt might be yesdevs, but i definitely wouldn't say they're in the position to be teaching others how to succeed
>>
>>172485023
dun dun dun dun dun dun...

dun dun dun dun dun dun DUUUUUUUUUUN...
>>
>>172472638
>You can teach yourself games. Most of the shit you get taught in games development is retarded "Why is this fun" shit anyways.

Those things ARE important if you're trying to get a job at a game studio though.
>>
>>172485141
i doubt theres anyone out there like that.
in any case i have a nice wide spectrum of datapoints of success and failure in many different forms because im constantly experimenting.
>>
>>172427694
To make game, you must first learn discipline.
>>
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>tfw only get motivation to work on my game when I decide to rewrite/refactor something
for the love of god what is wrong with me
>>
>>172481052
Isn't /agdg/ niche as fuck and known be a very small selection of devs?
>>
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>>172460094
That is what he does dingus
>>
Unity fucks I need help

My Pixels Per Unity for all my sprites is 48 (for whatever fucking reason). Say for a 16x16 sprite, how do I calculate the positions so they all line up correctly. If that makes sense. Camera size is 2.8125 if that helps.
>>
>>172485941
Motivation is the idiot's way of working.

Discipline allows you to plow through work, regardless of whether or not you like it.

Get discipline, not motivated
>>
Fuck me detective games are code heavy. I just wanna make LA Noire with spooks. Fuck Dialogue trees
>>
>>172486540
You need motivation to have discipline.
>>
New thread up:

>>>/v/372244617
>>
>>172486403
You pump out this animations, yo.
>>
>>172484759
As I recall, PS1-era 2.5 games with 2D sprites usually used a higher resolution art style for the sprites. It doesn't make a lot of sense to me to use a pixel art style if it's not rendered cleanly.
>>
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Oh you agdg!

How are my colors? What does it need?
>>
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Slowly replacing my assets with hand painted textures. Here's my attempt at an anvil. Suggestions? It won't be flat shaded in game.
>>
>>172486963
I can't see the player.
>>
how much money can I make on assets store from making a set of shaders to convert a 3D game into a low poly?

something like freestyle from blender and doing also a pixel art shader on top.
>>
How high do the arms have to be in 3D model T-posing?
>>
>>172487192
The dents look weird as heck. Unfortunately I'm too much of a hack to give any explanation as to why I think that.
>>
>>172482986
If I was @'ing them, what exaclty would I say in the tweet?
>@somefags Would you mind featuring my game?

Or should I just pay someone to play my game trial and review it. Or could I just ask them to do it for free?
>>
>>172487192
>>172487493
It's because there's no light source, just an outline.
>>
>>172487493
Yeah, I wan't really sure what I was doing. Actually looking at some pictures, I'm not sure anvil even really get dented.
>>
>>172486526
Float x = widthinpixels * pixelsperunit * xposition;
All variables on the right are ints. Pixels per unit at 100 is nicer to work with. Assumes all your sprites are tiles and are all 16x16.
>>
>>172487676
Ah, that's true. I need to remember to add that.
>>
>Unity for 2D
Aaahahaahhaahhahahahaahahahahajajajajjajahajajajajajajajajajaj
>>
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made it so you can use the fire charge in conjunction with the up and down stab
>>
>>172487628
Just ask them to play. The rest is implied. Asking for a feature is presumptuous. Emailing them also works, I just say to @ the authors directly cause 1. you hit their personal account and 2. you can target it at those writers who are will like your game.

Blindly emailing sites themselves is a more shotgun approach. I would NOT reccomend shotgunning authors necessarily.

Hopefully your game is worthwhile enough to play, if not you're royally fucked
>>
>>172487628
whats the game
>>
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I've been messing around with some low poly stuff and PS1 shaders in Unity. If anyone here has experience with these kinds of shaders - is it better to just have every material in the game use the same shader, or is it better to do a replacement shader for the main camera? I'm not sure I understand the concept of the replacement shaders, but it seems like that might limit your options for blended/transparent objects in game.

Any advice?
>>
>>172449398
starting to look pretty fun anon

those are placeholder graphics right?
>>
>>172487192
>>172487947
I liked this tutorial/example on uv unwrapping and texture painting.
https://www.youtube.com/watch?v=XiQOHSzyooc
>>
>>172487914
Is there a way to calculate what a 16x16 grid size in Unity units would be? Trying to make an ingame level editor but I'm trying to avoid changing all of the PPU to something easier if I can.
>>
>>172488875
the thing i wrote was wrong anyway.
Float x = widthinpixels * xposition / pixelsperunit;

if you want a 7x7 grid, set xposition to 7. Since your sprites are 16x16, set widthinpixels to 16. The math is the same for y of course.
>>
>>172463580
this shit is so funny dude

put your all into this game it could make a lot of doshola
>>
0-4 I rewrite my game in C++
5-9 Carry on as normal
>>
>>172488361
>@somefags Hey if you have the time, would you like to play a game I made? Thanks!
Like that? I'm socially retarded.
>>
>>172463580
Bah I thought the big one was going to donk his head on the finish line bar
>>
>>172489335
Dodged a bullet there anon
>>
>>172489363
the only relevant words in that sentence are "play" and "game. you don't mention anything about the genre or why anyone would play it.
>>
>>172489563
I thought twitter had restriced character count? How about,
>@somefags Hi, I've recently made an medieval RPG game with a lot of waifus, would you be interested in playing? Thank you! [link to game]
>>
>>172489891
It does, you have to be clever. maybe twitter is not the medium for you? email is fine too. your tweet is actually at exaclty 137 right now, so if the @somefags and link stay that length, you're good. if not it's a puzzle to cut words to get to 140,

@somefags Hi would you be interested in playing my medieval RPG game with waifus? Thank you! [link to game]
>>
>>172490210
I see. Also, should I tweet them (the reviewers/LP's/blogfags) on the main game account or like, a side personal account (with a link to the main games twitter in the bio)? I was thinking that having tweets begging people to play your game on the main game twitter would look a bit unprofessional and kinda lame. Wait, doesn't twitter have a dm system now? Shouldn't I just message them privately that way?
>>
>>172490475
@ them publicly on your main account. direct @s don't show up on your main timeline, only in "tweets and replies". do not slide into dms
desu you should get better at twitter first but it seems like you're near release

what game
>>
>>172489131
x = 16 * 30 / 48
which would result in x = 10 but that's way off the screen.

I got 30 for xposition from 480 / 16.
480 = screen width
16 = tile size
>>
>>172490831
you gotta change your camera size
unity units are units in a 3s world
unity does not do screen space pixel perfect 2d natively.
>>
>>172490638
I am not near release until next year. I'm no good at social media so I thought it would be best to prepare and think about how to market since marketing is one of the most important things for games and doing it at the last second seems useless, and marketing too early would be just plain dumb. I'll probably open up some blog and twitter account when I can get around to releasing the "polished" demo. So messaging people through dm's is seen as rude? Thats...kinda weird.
>>
Tell me which language to use.
>>
>>172491760
C+#
>>
>>172491760
English.
God save the Queen.
>>
>>172491760
Blueprint
>>
>>172491760
Whitespace
>>
>>172491760
Rust
>>
>>172491760
farenheit
>>
>>172491760
What engine are you using?
>>
Tell me which engine to use.
>>
How important is it to have a Wacom Drawing Tablet for 3D work?

Sculpting? UV Painting?
>>
>>172492472
3D modeling isn't important at all.
Go to blender-models.com and you can download all the models you will ever need.
>>
>>172491760
Haskell
>>
>>172492734
>>172492032
>>172491992
>>172491984
>>172491972
>>172491842
>>172491836
Thanks guys.
>>172492283
Haven't decided yet.

Which engine should I use?
>>
>>172491760
GDScript
>>
>>172492472
sculpting yes. everything else 3D not really. if you are gonna hand pant textures in photoshop itd be good for that too
>>
>>172492891
Wait for Godot 3.0
>>
>>172492891
(You)rs.
>>
>>172492891
wankel
>>
>>172487309
>colors question about the level
>makes a remark about the player

Oh you agdg!
>>
>>172492940
Oh hey wait for godot like waiting for godot xDD I bet nobody has noticed this before!
>>
>>172486963
bokubae, please read the steam reviews of rainworld
>>
>>172493097
Thank you for acknowledging my clever post.
>>
>>172478543
You got a pig in an ice level, he's out of place.
Otherwise he fits, just no in this level.
You could at least make his fur blue-ish white so it's an ice boar, then it makes sense
>>
>>172493131
Is Rain World a cult classic?
>>
>>172486963
>one year later
>player character still doesn't stand out in any reasonable manner

you need a fucking clue
>>
>>172493562
no, but it was hyped to be. it shows how wrong you can go if you don't fix basic shit like >>172493612
>>
>>172486963
How many fucking levels do you need?
>>
>>172493131
>>172493612
>>172493752
These memes are why you need to only ask for feedback in the discord.
>>
>>172494284
>not reacting to valid criticism that has been brought up for a year
If you want to stay in your dicksucking bubble, stay in your dicksucking bubble.
>>
>>172494284
you are fucking kidding me right?
>>
>>172494417
tbf the discord shits on the player visibility all the time too
>>
>>172494512
I think this is basically what happened with Cat Mouth dev.
>>
>>172494284
Then fuck off back to your echo chamber
>>
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>recently been following the unity tutorials
>it's been a lot of fun and learning a lot about programming
>slowly realizing that I won't actually be able to make a tangible game alone because I only understand programming and nothing about modelling, animating, SFX
>>
>>172495117
>Unity
first mistake.
>>
>>172495117
Learn that too.
>>
>>172495215
>posting on a chinese underground tapestry market forum instead of making your game that will fail even if you were working on it instead
first mistake
>>
>>172495117
>Unity
You learned nothing.
>>
>>172495117
>and nothing about modelling, animating, SFX
You can learn more than one skill.
>>
>>172495363
The amount of time it would take me to learn even one of those things and to do it well while concurrently learning unity, going to school, and having a part time job is just unrealistic anon ;___;
>>
>>172495363
>You can be mediocre at more than one skill.
Fixed
>>
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What did you accomplish today? Post progress
>>
>>172495653
That boot looks real weird, Anon.
>>
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>>
>>172495653
>can't even rotate the picture before posting
Put a little effort in it.
>>
>>172495653
>65432
What did he mean by this?
>>
>>172495653

I realized that I wanted to make not one, but THREE games.

Just kill me now sempai.
>>
What is a good way to design your gayman code?

I know using singleton/god classes is usually a big no-no, but I was thinking of using state-like classes that are responsible for loading/deloading different aspects of a game. For example, the objects that would comprise the main menu of a game would be loaded by a "StateMainMenu" class.
>>
A new thread for video game development
>>172496196
>>172496196
>>172496196
>>
>>172496210
Whatever works for you and is maintainable going forward. I've recently been learning about ECS and IMGUI and am enjoying these approaches so far.
>>
>>172495653
>>
>>172488163
lookin pretty gud mayne
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