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Terraria General - /tg/

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Thread replies: 124
Thread images: 36

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1.3.5 SPOILERS
http://pastebin.com/57UKqeL7

>For new players getting started
http://terraria.gamepedia.com/Getting_started

>Wiki
http://terraria.gamepedia.com
http://yal.cc/r/terranion

>Terraria Servers
https://docs.google.com/document/d/1QxC8tM4dYFNzHhV7nZU2-XRYumuseGfAsXVegvDfnRw

>Soundtrack DL
http://pastebin.com/deHpxzQD

>Terraria: Otherworld
http://pastebin.com/7c9gXdiK

>MODS - Inventory editors, world generators, trainers and more
http://forums.terraria.org/index.php?forums/119/

>TerraMap - map viewer
https://terramap.codeplex.com/

>TShock - Server client
https://tshock.co

>TEdit - World view/editor
http://binaryconstruct.com/games/tedit
http://www.binaryconstruct.com/downloads/

>Block list, furniture themes and paint
http://imgur.com/a/hQzDQ
http://imgur.com/a/wZ4tJ/layout/grid
http://imgur.com/a/AvobE

>Fancy Builds
https://drive.google.com/open?id=0B5VFAiJ5n4-SNzEwaWhUWlZzN28

>Wave banks - music replacement
https://drive.google.com/open?id=0B5VFAiJ5n4-SQU5Id0l6YklQam8

>Texture replacements
https://drive.google.com/open?id=0B5VFAiJ5n4-SM2dHT20xTWlieGc

>OP pasta. Please use the info from this link when creating new threads.
http://pastebin.com/raw.php?i=X8aFHVtu

Old thread >>172123950
>>
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>>
H-hello? We alive?

I forgot to go on the server yesterday for any length of time, is it as dead as this general now?
>>
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I'm considering buying this game, haven't really played anything seriously since Skyrim and this looks quite fun.
>>
>>172335595
It's definitely worth it, the price has always been low but after the updates it's been amazingly good for the cost.

My advice to you on starting is:
>Do softcore characters until you know what you're doing (which will take a long time). 'Normalcore' sounds more appealing due to the name but is just unbelievably annoying.
>For singleplayer, start with small/medium-size worlds. Large gets tedious if you're new.
>Play/explore until you don't know where to go next, THEN look at the wiki. Don't start there, the guide is ingame for a reason.
>>
>>172336318
Right on. I'm a linux tard so it's even better.

I love games where I have to explore and find shit, many knock on Two Worlds but what I loved about that game is the world...lots of shit to see and the sheer amount of items.
>>
Any up to date total conversion mods?

>>172335595
Good timewaster, worth the few bux it costs.
>>
>>172340318
If you mean what I think you mean with "total conversion" there's Super Terraria World. It's alternatingly pretty impressive and pretty shit, though.
>>
reposting from last thread

Any good examples for castle towers? planning on building a castle around this town so it's more of a castle village.
>>
why aren't we making a /tg/ mod yet
how can we be more retarded than /sbg/
>>
>>172327718
No, I just think we have to organize better.

>t. meemay
>>
>>172344691
"We" usually implies one person who codes stuff and a lot of "idea" people doing basically nothing.
>>
>>172345036
sounds perfect
>>
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>>172344131
forgot image
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>>172350020
Too tall.
>>
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I just realized something. Do I even need NPCs? Obviously I need the guide to advance but the biggest deterrent from me starting a new playthrough is my need to have full housing for everyone before I start, and I only have like 4 houses right now out of like 25 or whatever NPCs. Do I even need these assholes?
>>
>>172353496
Technically, no.
>>
>>172353496
Really, I would recommend nurse, demolitionist, goblin tinkerer, mechanic, and then a good portion of the hardmode npcs.
>>
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>>172353496
If you want the tinkerer's workshop, then yes
>>
>>172353496
If you dont want too many houses then just hollow out the leaves of a living tree and build cheap housing there, out of sight. put all useless npcs there
>>
So what's in the next update?
>>
>>172366384
like the sticky says, crystal furniture and more golden items
>>
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It's supposed to be a blacksmith thing. How can I improve it?
>>
>>172321973
Rolllllllllllll!
>>
>>172373249
Rerollllllllllllll!
>>
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>>172373375
Criticism?
>>
Any servers up?
>>
>>172321973
So I just started playing with a few mods, and I'm very impressed with how well made thorium is. I'm also amazed at how garbage tremor is.
>>
>>172376647
The interior is alright but the exterior is terrible. Sorry I can't give any advice on how to improve it.
>>
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Took me 1 1/2 hours just to finish this castle thing and it only looks mediocre..
>>
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How can i get this grid thing?

>>172379940
It's not half-bad.
>>
>>172376647
The torches stand out too much. And I agree with the other anon, the exterior is bad. Try rounding the edges.
>>
>>172382306
It's one of the ruler items. I forget if it's the normal or mechanical one.
>>
>>172379940
I like it. It's not really a castle at the moment, more of just a wall, so you might want to replace the building in the middle with one that looks like it's part of a castle. Maybe look up how other people have designed parapets in terraria to help improve yours.
>>
>>172383064
Left is ruler, right is mechanical ruler.
>>
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>>172383329
Forgot image.
>>
>>172383329
>>172383682
That grid is an option you can enable in the options menu. The big options menu, the one you get when you're not into a world. Maybe you have that turned off. Or maybe you don't have the item that lets you view that grid yet.
>>
>>172383980
Thanks! No idea why it isn't in the ingame settings.
>>
>>172368993
It looks like an exterior, is it supposed to be just a roof with no walls/doors? I'm not quite sure.

If it is, I would actually put the roof over that portion of the chimney, it would provide a better sense of it actually being covered.

Also, if it indeed is supposed to be a building with no doors and such, I would add some straw or stone floors somewhere, something rustic like that, and maybe a water pit (the barrel is ok, but seeing actual water near the anvil and furnace has a better effect I think).
>>
>>172379940
You can make diagonal chains for drawbridges from minecart tracks, not sure if you have them yet.

The outer portions of the wall (adjacent to drawbridges) should have a gate building/gate tower/whatever, with an interior with a staircase and some drawbridge raising/lowering machinery.

and it's still too tall
>>
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>>172384323
Thanks for the feedback. Yeah it's supposed to be an outdoor thing.

There's actually a well nearby, I could move it closer if you'd think it would look better - it wasn't originally part of this little build. I added the stone floor and moved the roof in front, does it look better?
>>
>>172386969
That's cute, anon. I like it.
>>
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>>172383179
>>172382306
Oh dang it actually looks like a wall to you guys? That's what I was going for.
>>172384882
I'll give that gate tower thingy a go. Funny you should ask if I have minecarts yet, Skeletron Prime and the Twins both spawned two nights in a row but I beat them despite being severely under-prepared.

this was agonizing and it took a lot of time, not going to lower height of wall
>>
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I made a tree
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>>172386969
Yeah, this looks very nice now. PUT SOME STRAW SOMEWHERE THOUGH. I don't know, I think a stack of it just lying around would fit the whole theme.

Also, you have holes under the window shelf thingie, maybe use boreal wood for the platform, I think it won't make holes.
>>
>>172393594
>straw
*or hay, whatever the hell it is in-game

>>172393008

Tree looks good, is it supposed to be planted in a stone planter thing? I would hammer the blocks around it to simulate some curvature in that case.
>>
>>172393594
Do you mean like hay? It wouldn't blend with the blocks under when I tried it
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>>172367520
Aw, I was hoping maybe there was something else revealed since then.
>>
>>172386969
Also you could put a bush or something to the right to mask the hole between the counter and the support beam. Or maybe extend the wall if you're missing a wall somewhere in between, not sure what happened there.
>>
>>172336318

I'm an always hardcore player in games like this (and most games in general) and even I will admit that hardcore in terraria just isn't fun.

I still do it, but that's because I literally wont stop playing unless I'm at risk of losing my character.

Autism and ocd suck bros
>>
>>172340318
>total conversion mods?

This doesn't really make much sense in the context of Terraria, anon.

Do you want a fundamental gameplay change? Those sort-of exist but they aren't exactly enjoyable.

If you only want an alternative route of progression, I'd suggest Calamity but it works better as an addition to vanilla progression rather than a replacement.
>>
>>172361143

Why? Just clear the goblin invasion then buy it from the goblin when you find him.

You don't need him to move in to purchase it from him
>>
>>172376647

paint those leaves red
>>
>>172376647
I'm not quite sure what it's supposed to be.
>>
Is there a way to call worldgen after a world has been generated? A biome from one of my mods didn't generate and I wondered if I could trigger it somehow
>>
>>172417984
Terracustom can create modded worlds. Try that, maybe.
>>
>>172418106
Seems to only generate new worlds not edit existing ones
>>
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>>172336318
>>172412252
I've played softcore and only softcore since 1.1
>>
I've only ever played on Large worlds in all my 1000+ hours playing Terraria. Are medium or small worlds worth it?
>>
>>172416838
It's a trophy house.
>>172412475
No.
>>
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This is the prettiest spawn I've ever had.
>>
>>172429278
That area to the left looks like a nice place in which to build a lakeside house.
>>
>>172427701
Nothing's worth it anymore. The end of the world has happened as predicted. Every virtuous person has been spirited away. We are left to rot here forever.
>>
>>172427701
Since you've stuck with Large worlds, Small or Medium are probably not worth it, except as resource worlds you can pillage and then delete.
>>
>>172418558
Well, duh. Once a world is generated, you can't generate anything anymore unless it's from an event, like breaking altars.
>>
I'm playing online with the thorium, spirit, and rpg class mods on a large world and so far we haven't found a ton of new stuff. There is barely any normal biome, doesn't seem to be any surface caves, you have to dig super deep to hit any caverns in general, enemies don't spawn nearly as frequently as just the thorium mod being enabled, and ore seems pretty scarce. Is this a bug or did we get super unlucky with our world generation?
>>
>>172427701
Yes. I prefer medium when playing alone and large when playing with friends
>>
>>172417984

Which biome was it?

It's easier to help if we know specifics.
>>
>>172427701

I use small worlds for speedruns but somehow this isn't actually optimal
>>
>>172439841
>spoiler
How so?
>>
>>172439841
How long does it take for you to speedrun the game?
>>
>>172441762

Wall of Flesh takes me about 30 minutes on average, and my quickest run was 24 minutes.

Moon Lord takes about 5 hours.

>>172440239

Cavern generation on small worlds forces you to dig a lot more, which is way slower than running cavern to cavern.
>>
>>172443348
>Cavern generation on small worlds forces you to dig a lot more, which is way slower than running cavern to cavern.
Huh, I see. So I guess using medium worlds would be a compromise, then?
>>
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>>172443348
What the fuck? 5 hours is not fast at all.
>>
>>172448016
The way those leaves wrap around the support logs is a really nice detail.
>>
>>172437576
Guven that some of those mods alter the world generatuon, I guess it's the mod's fault.
>>
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How can I improve this little garden detail?
>>
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>>172456221
I think I like this a lot more.
>>
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I didn't like the planter box interaction with the block beneath it so I replaced it with a line of dirt.

Sorry for blogposting.
>>
>>172457635
Wouldn't call it blogposting, if it was then 80% of everything here would be blogposting
>>
>>172457635
Blueberries are fine, but also try some strange plants.
>>
>>172457635
What is that wood underneath the dirt line? near the middle of the structure
>>
>>172463765
Boreal Wood painted brown
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Quick, You are given the task of making throwing damage a fully fledged class with it's own gameplay feel
What do you do?
>>
>>172468152
That's... actually a toughie. With shuriken, knives, spears, molotovs, grenades, bombs, dynamite, and some other throwables I'm missing, the available thrown weaponry to add in seems all tapped out. Tricks like knives on a string would just work like yo-yos. Hmm, it's actually really tough to come up with anything.
>>
>>172468152
Make more weapons like the bone glove. Some generic ones that just boost damage, and then specific ones that'll change how their specific thrown item functions.
>>
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>>172449710

5 hours is about as fast as you're going to manage with any given average world gen, dude.

Go ahead and try it yourself.
>>
>>172376647
>>172321973
New roll. I'll fix the exterior and post it, too.
>>
>>172353496
EMBRACE THE COMMIEBLOCKS
>>
>>172412412
He's not right about needing him for the workshop, but the tinkerer is pretty damn important for reforging.
>>
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What do you think about the layout of this town? I was just tacking on buildings without any kind of plan. Should anything be rearranged?
>>
>>172476754
It's ok. That fireplace gives off a lot of red light, doesn't it? Have you modded it or something?
>>
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>>172476754
Oh, I recognize this poster!

Seriously, tho, the shack on the far left is too large and looks kind of weird. I think the blacksmith is really small and maybe out of place in the center of the build- maybe swap it and the tree you built?
>>172474572
Fixed some things, generally looks better IMO.
>>
>>172476980
No, I just turned off the lanterns in there so it's the only light source in that room.
>>
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Also do I get bonus points for making it to the most popluar artwork this week on the steam workshop with this
:^)))
>>
>>172477042
By shack on the far left do you mean the store with the faux 3d or the chicken-coop looking thing? I thought the coop was too small. And I agree that the store looks weird as hell and I don't know what to do about it, I'd like to keep the 3D thing going on but I don't think it looks right.
>>
>>172475234
>but the tinkerer is pretty damn important for reforging

why would you ever need to reforge your accessories? It only adds 24 defense, which is meaningless in high-end content.
>>
>>172477286
Yeah, I mean the coop. Imagine walking into a town and there's a large-ass chicken coop as the first thing you see. I think it should be lowered and *maybe* be actuated into the background.
The blacksmith i think could have some background house on it, like how you made the house with the green roof.I think that would fill out the area more.
>>
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>>172477042
little work in progress
man i wish the server wasnt dead
>>
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>>172477042
I swapped the tree with the blacksmith. I think now the tree area looks too empty and the blacksmith area looks too crowded. I'll try tweaking it some more.
>>
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New arrangement. Swapped the well with the blacksmith and nudged some buildings over, I think this looks better. Not sure what to do with the coop. I think putting it to the right of the garden on the far right is a good idea.
>>
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>>172457635
Consider using some other platform for the ends of the plant pot holder thingies, or for the entire platform, so that it has some swirlies on the ends and looks more decorative.
>>
>>172476754
Get rid of the building next to the bridge or move the bridge to the left, they really clash with each other.
>>
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>>172489961
I moved the coop to the right side of the village, I thought that looked better, having it right next to a garden. I really need to build some underground housing, I only have 8 houses out of the like 20 I'll need. Maybe I could make separate towns?
>>
>>172488608
Oh wow, I remember drawing this. Can't believe someone saved it.
>>
>>172499128
I'm the one that asked for/prompted it, and I still love it after all this time.
>>
>>172499739
NOW KISS
>>
>>172499058
Make partial sewers with an underground SCIENCE! lab for goblin, and a little mine for demolitionist.
>>
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Don't die in my sleep.
>>
>>172510030
You're not the boss of me!
Thread posts: 124
Thread images: 36


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