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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

Preceding Age: >>172027024

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed) (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur

>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri
>>
Also, it's the last time I make a thread. If that one dies again, I give up.
>>
>page 10
>I'm the only one posting here
Farewell /civ4xg/. It was fun having you around, but even Stellaris is too crap to keep you alive.
>>
>>172216148
To bad even civ 6 is to bad to keep it alive. What happend? I played civ 4 for years and it is still popular. ;_;
>>
>>172216473
Guess there's nothing to talk about.
>>
>>172216516
Everyone's finished their Stellaris playthroughs and are waiting for Banks / Utopia to drop before starting more FUN to talk about.
Or, at least, that's my situation, and as an autist with no understanding of empathy, I can't imagine lived experiences other than my own.
>>
>>172216698
Guess so, but even so, what else? Even with Banks, there won't be anything to talk about. People will still complain about the warscore being bugged, the game being rigged to surround you with hostile rivals, the AI being stupid, and so on.
>>
>>172216959
Well at least it will have somewhat more interesting domestic politics. I hope they tie leaders to factions or do something with them giving them personal ambitions.
>>
>>172216698
Same. Playing other games, like Fallout 4 and Kerbal Space Program while I wait for Stellaris to update. Also waiting for Elite Dangerous to update.

Kinda had fun with Wayward Terran Frontier making custom ship deckplans but that game is way too early access.

Tried Stars in Shadow and that game is a good MOO2 clone, but the problem is that it's an exact clone of MOO2 so I got bored of it quickly.
>>
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SO HOW ABOUT AI WAR?
>>
>>172214621
>>172216148
lel
/dgg/ - dead genre general?
>>
>>172218238
The DanganRonpa fans will frown if that happens.
>>
>>172216959
>Even with Banks, there won't be anything to talk about.
I'll drop my RPs here at least.
Because I am enough of a faggot to do RPs but not enough of a faggot to avoid being banned on the "No heteros allowed" Paradox forums.
>>
>>172218337
>No heteros allowed
What the fuck? They're like 95% of the population.
>>
Thoughts on Macedonia/Persia?
Scenario seems fun
Will the game be fixed this time?
>>
>>172218513
99.9%.
But I was being hyperbolic.
Then again they are Swedish, so who can be sure?
>>
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Fucking Iroquois.
>>
>>172219040
I hate Hiawatha, turn coat faggot even when trying to be nice to him.
>>
eagerly awaiting this thread to die for a week only to be resurrected as /sg/ full of /gsg/ and slav shitposters
>>
>>172220926
lmao I totally didn't think about that. All the people here would migrate back there only to be out-autisted once again
>>
Man, that auto build mod really takes the pain out of being expansionist.

I don't use the auto-placement features (except for power hub and mineral processing), but the effect is amazing. Except for a little bit of hand-holding at the start to place the colony, clinic, first few farms and clear blockers, all I need to do is glance at the planet list on the side of the screen, and if there's construction in progress I leave it be. If there's no building taking place I go see what needs doing, if all the tiles are filled with max-upgraded buildings then I chuck it in a sector and colonise a new world. (I'm a control freak so I don't let sectors redevelop).
>>
>>172220926
>implying /gsg/ wouldn't pop a blood vessel
We already tried to become a strategy games general, remember? /gsg/ threw a bitchfit and spammed the willy wanker pasta.
>>
>>172219465
Natives are always faggot.
>>
>watch a Civilizations V Let's Play on Youtube
>diplomacy, war, science
>same guy does a Civ VI LP
>just war

Is the game that bad?
>>
>>172221447
maybe we should try it again
at least it'd keep the thread bumped
>>
>>172221839
Going out in a blaze of glory? For honor and glory?
>>
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I'm gonna take a day off to play on patch day for Stellaris, hope it's not too buggy.
Has anyone seen new government stuff pertaining to being capitalist pigs that looks promising?
Will there be crossbreedinng with sexy xeno concubines?
>mfw a hooman jingles his gold pressed latinum near me and his female is wearing clothes like a whore
>>
>>172221974
Dude, it's not Space CK2.
>>
>>172221524
so foreigners are always not faggot?

>>172221938
For England, James?
>>
>>172222021
For Eorlingas?
>>
>>172221839
The header already says stetegy games are welcome. ignore this fag, he's just whining because we didn't want to change the thread tag from /civ4xg/.
>>
>>172221791
It's the opposite though?
One of the most annoying things in 6 is the 3 full screen popups every time you meet a civ and then ongoing full screen "diplomacy" every turn.

There's much more happening with science and culture in 6 too.
>>
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>>172222008
Crossbreeding should be available for people who follow the genetic ascension path.
>inb4 someone spergs out about how unlikely that is, in a game that already has FTL travel and space dragons.
>>
>>172222237
Maybe it's because he's editing the LP to make it look like a franco-german documentary, but in his Civ5 LP, he does mention trade with other nations, while in Civ6, he only mentions going to war with everyone.

Then again, his Civ5 playthough it plagued with barbarians, so he has issues getting started.
>>
>>172222021
>>172222087
For ____you____
>>
>>172222222
>missing the get
>>
Enemy federation delcared war on me in Stellaris.

Can I force them to cede planets to me if I win? Or can I only defend?
>>
>>172222565
you have to declare your goals before you or they win otherwise you get nothing
>>
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>>172222087
Where now the horse and the rider?
>>
>>172223284
Sharpe's Rifles?
I tried watching it, saw that the bad guys were French, and dropped it.
>>
>>172223284
I'd rider if you know what I mean
>>
>>172223359
Such is the life of the eternal anglo.
>>
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>fought the humans a decade ago for a couple planets that I needed more than them
>humans now make up my clone army because my geckos are weak
>want to vassalize the remaining humans
>8 other empires have guaranteed their independence

Should I start Galactic War Two now or take the "peace in our time" route of chipping away at the pink and green Sudetenland on my left?
>>
Buy Stellaris now or wait for the expansion to come out?
>>
>>172224419
>8 others empires
Don't risk it.

>>172224413
Englishes are like Japanese.
>live on a island
>overinflated ego
>think they're superior to everyone else
>muh bow
>all inbred with small dicks
>muh relevance on global geopolitical scale
>>
>>172224419
When you git big enough that you're chomping at the bit for a way to DoW before treaty timeout, Independence Guarantees are a godsend to force people into war whom you otherwise couldn't.
But when the hydrogen you actually want is the guaranteed hydrogen you're kinda shit out of luck.
Go Sudetenland.
>>
>>172224481
If you get it now you can understand how shit it is before seeing if the expansion and update fixes anything
>>
>>172224481
Literally no point in buying it now because any game you start will become unplayable next week.
>>
>>172224779

Why?
>>
>>172225723
I think he means your save might be incompatible if you start a game now. I'm still of the opinion you could just start to learn the mechanics now if you're bored, you might appreciate the dlc more then.
>>
>>172224481
I bought mine a couple of days ago. Nova edition + expansion and shit worth 70 bucks. I'm kinda regretting it that I didn't wait for the next sale.
>>
>>172221938
The position of /civ4xg/ in /vg/ will not be determined by its appeasement of /gsg/ but by its power. /civ4xg/ must concentrate its strength and hold it for the favorable moment, which has already come and gone several times. Since the shitposting of /sg/, our frontiers have been ill-designed for a healthy body politic. Not through speeches and majority decisions will the great questions of the day be decided—that was the great mistake of /sg/—but by iron and blood.
>>
>>172224481
>giving Johans your money
If I learned anything from /gsg/, it is to pirate Paradox Games.
>>
>>172227490
Unfortunately, our population is fluctuating. Sometimes we must fight for our survival, and sometimes it's an easy cruise to the bump limit.
>>
>>172227045

What is the point in the "collector" versions? They don't give you a season pass.
>>
>tfw none of my portait mods show up in Stellaris
Fuck. I just want to make GroBgermaniums in space and I can't even give my humans Imperial German uniforms.
>>
>>172223359
the bad guys are english
>>
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The Commonwealth entered a federation with the orange on the far left and all the independence guarantees became void so I took their homeworld. Trying to widdle them down to an acceptable warscore for vassalization, before this one it was saying I'd need a warscore of 105%.

My galaxy is very messy right now.
>>
You know, I fully understand why all strategy games have clustered starts. It's to make sure the AI away from you has enough time to develop to be relevant against the player.

It still pisses me off.
>>
>>172229242
That redguy looks like a total moron.

But what's so important with losing the colours? What does that mean, exactly? he lost a flag?
>>
>>172229242
Also,
>"The man who loses the King's colours loses the King's friendship."
FUCKING
BURNED

That's the Hiroshima of burns. The Nagasaki of toasting.
>>
>>172231537
Yes, he lost a flag.
>>
>>172231537
The colours are the flag and standard of the army, state or king, carried into battle by a unit and used as a centerpiece and rallying point for the unit, losing them is considered a besmirchment of the king or state, abandoning the colours is basically the same as abandoning the your oath to die for the sake of the state or king so it's a huge dishonor. This tradition is mostly traced back to Rome where legionary standards were given a similar treatment, legionary standards were considered the soul of the legion and represented their duty to Rome and it's people, losing a standard would often result in extreme punitive measures, from ordering the legion in question on a suicide mission, to decimation, or a straight disbanding of the unit and forbidding the use of the legions name and number.
>>
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>>172230231
Keep the posts coming! They are much enjoyful! Do you have any allies?
>>
>there are "Omega aliens" on my map
>they even have association treaty with my federation
>no project in mission log to learn their lingo
how fucked am I? Will they end up contacting me eventually?
>>
>>172234454
Thanks! Those orange guys on my right are vassals, and actually extremely helpful. My last two wars they're right in there charging unto the breach when I send in my dropships. I also have a defensive pact with the dark green on the upper right, we are of equivalent power.
I'll be playing again in an hour or two.
>>
>>172234375
>ordering the legion in question on a suicide mission, to decimation, or a straight disbanding of the unit and forbidding the use of the legions name and number
So yeah, it's kind of really important. Armies and traditions...
>>
>>172235815
Don't call us we'll call you
>>
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>>172236296
spooky
>>
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>>172236524
Can't hit a rug without a ninja popping out. Gross.
>>
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>tfw two perfectly habitable worlds for my empire
>tfw right beside my core worlds
>tfw not allowed to touch them because dreadnought
Some day I will kill you.
>>
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https://www.youtube.com/watch?v=KzcG4whQerQ

Former Human colonists who have long ago lost contact with Earth have once again ventured into space under the banner of the
Galaktisches Imperium. The totalitarian despotic empire while far from perfect managed to keep order and peace within the fledgling empire. After a period of rapid expansion, the xenophobic militarists have run into a wall impeding their expansion. Namely another xenophobic and militaristic empire. This other empire, the Centralized Ztrakpor Systems has laid a claim to one of the systems that the
Galaktisches Imperium had meant to colonize. Now both empires have closed their borders and prepare for war with the native species of the system caught in the crossfire as the curtain rises on new galaxy.
>>
>>172239636
are you the cute sanctimonious gecko guy?

in either case good luck
>>
>>172239913
Geckos are gross.
>>
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>>172239636
Should I integrate this vassal? I already have a significant number of them inside my empire from conquering one of their planets and then spreading them to appropriate worlds. I've never done it before, will there be trouble?

>>172239913
I am indeed. Soon all the galaxy will have mandatory car insurance.
>>
>>172240316
Lizards are gross. They lick their own eyeballs.
>>
>>172240569
Non-sentient lizards lick their own eyeballs. Mine have understood that eyeball licking is a bad habit and a social faux pas for generations.
>>
>>172239752
Make Space Prussia great again
>>
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>>172241041
Lizards deserve extermination for licking their own eyeballs, and for ignoring Yelp reviews.
>>
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Should I? The humans are uppity but nothing I can't manage. Everyone else is already pretty happy.
>>
>>172242837
Then don't let them vote.
>>
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>>172242837
Also just noticed this one.

>>172242897
But if I take away their voting rights they'll be even more pissed?
>>
>>172243181
You can just kill them. Dead people don't get pissed.
>>
>>172243350
My ethics don't allow it fampai. The Diri loves all of the geckogod's creatures. The humans will remain the problem child of our family for now. At least they make good clonetroopers.
>>
>>172240316
Please integrate the avid mountain climbers! They seem to be all about netflix & chill!
>>
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>>172243941
4 u
>>
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>>172239636
I know how you feel.
I'm in kind of early mid-game and can't colonize a perfect 90% habitable planet for my fungus friendos, because some intergalactic fucking Walter White decided to cook in that area.
>>
>>172244428
At least you can see their strength. I'm at 50k fleet power and still scared to approach that system.
>>
>>172244541
Easy :
>save
>send fleet
>see strength
>load
>get hated for being a savescummer
>>
>>172244709
It doesn't show me though, I tried taking them on around 2250 and it's just a skull. Somebody told me that means they're over 100k.
>>
>>172244870
Crystal guys usually aren't over 4k. You probably have something else like the Dreadnought or Cthulhu.
>>
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>>172239636
>>172245070
That guy was talking about Dreadnoughts.

Anyway, should I enlighten these shitty plant savages I have living in a neighbouring system? Surely I can't let them be living like niggers without my intervention?
>>
>>172245209
I'd wait until they have a society and send in infiltrators.
>>
>>172224525
don't forget the obsession with tea
>>
>>172244428
I seriously hate this new way of doing neutrals
>99% of galaxy completely safe
>1 system you better lube up

just makes the early game extremely boring. can you mod it back somehow? what files did they change?
>>
>>172244396
>>172243941
>>172240316
Won't you have problems with them being Spiritualists and you a Mateerialist?
>>
>>172245209
What ethics are they? If they match you I'd do it.

>>172246518
We're both spiritualist and xenophile, its all good brah.
>>
>>172246930
Ah. I assumed you're Materialist because of the 'Masters of the material plane' part.
>>
>>172245853
Yeah, that too.
And the British don't have strange porn, through they have a strange obsession with Monarchy, despite killing a lot of their kings. In France, we only killed one of our kings, and then we tried something else.
>>
>>172246205
Check out ScepraX's mods. He has four different ones that randomly spawn certain things all across the galaxy at various intervals of time, which can be established from the policies menu.

Two of them spawn waves of Space Monsters and Pirates of different difficulties each. The other two spawn new star systems and resources each.
>>
>>172247008
Yea I don't know what that's about, I think they're on drugs.
>>
>>172239752
>Capital planet not Odin in the Valhalla starzone.
>>
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>>172246930
I have Fanatic Collectivist & Xenophile
The plantpeople are Fanatic Xenophobe and Spiritualist.
So we're pretty much polar opposites. Should I start Aggressive Observation with them if I'm not going to civilize them?
Anyway that probably will have to wait because I'm currently at war with these fine gentlemen of african descent. They have wings as well, can you believe it?
>>
>>172248359

>wanting to be decadent empire that's at war with itself rather than a jingoistic nationalistic corrupt democracy
>>
>>172248359
Heinessen is a cooler name tbqh. That's why I picked it. Sieg Kaiser Reinhard though.
>>
>>172247458
>appears after 50 years

yeah no, not useful for the early game which is what is in such dire need of spicing up
>>
>>172248714
>mfw I usually name my planets after Buddhists hells or unfunny 4chin memes
I still remember when my fleet from Avici recaptured PartyVan.
>>
>>172248624
But he is playing as the galactic empire.

>>172248714
You could call it Neue Reich. :^)
>>
>>172248602
Yea if they're xenophobes fuck em, raise people that are friendly. I actually turned a primitive civilization xenophobe through an event by aggressively observing them.

>Snotalitvish-Qa
Exterminate those monkies, nobody in the galaxy should have to try to pronounce that name every again.
>>
>>172248982
>I actually turned a primitive civilization xenophobe through an event by aggressively observing them.
What keeps you from liberating them?
>>
>>172248602
Are you communist poo in loos?
>>
>>172248896
Only Void Clouds. Amoebas appear at 25 years, and the Pirate mod starts spawning from the beginning of the game, I believe.
>>
>>172248602
the correct way is to liberate them from their primitive ways as early as possible

have an intervention
>>
>>172249101
They're renaissance age, I can't really fuck with them other than full extermination can I?
>>
Utopia and Banks in 10 days. We are nearing the final stretch. You have to hang in there, /civ4xg/. Just a little over a week now.
>>
>>172249158
I just want it to be exactly how it was in 1.0 which was perfect in this one regard
>>
>>172248941
so he's playing as Reuenthal?
>>
>>172249306
You can still invade them, but that'll make them citizens.

Wait, and then LIBERATE them.
>>
>>172249359
No he named his empire the Galactic Empire but named the capital planet Heinissen because he liked that name better.
>>
>>172249575
>naming his imperial capital after a man who led rebels to democracy
>>
>>172242837
Do it
>>
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>>172249125
Haha yeah I'm playing as a fungal parasitic lifeform with a collective consciousness, forcefully bringing multispeciesism and progressiveness to everyone whether they like it or not.
>>
>>172249673
That is why naming his empire Neue Reich would be a compromise.
>>
>>172245209
Save them from themselves anon
>>
I like how enlightening primitive civilizations that are way back, like in stone or iron age, gives your missionaries time to adjust their ethics to yours.
That doesn't tend to happen in modern pre-spaceflight civs.
>>
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>>172239752
https://www.youtube.com/watch?v=xirdGajFbn4

Quickly cracking down on various pirates on the fringes of the Imperium, the government consolidated its power and strengthened its hold on space. They managed to claim two star systems near the CZS borders in the nick of time, one of which had a habitable planet. The colony of Dresden was quickly established and the Dresden Sector was established, containing in it the core systems of the Imperium. Shortly afterwards, the Allied Velutarian Planets were discovered and diplomatic channels were opened. Seeing as the two empires shared a rivalry with the CZS, a defense pact was formed and the two formed a research agreement. The CZS was stopped dead in its tracks, any wrong move having the potential to unleash a devastating two front war. With the Ztrakpor dealt with for now, the Imperium turned its attentions elsewhere.
>>
>>172250016
Can I enlighten stone age guys if I've already colonized their planet? Right now they're stuck on reservations.
>>
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>>172244428
>it only blocks a system
Lucky you
>>
>>172250219
ah sorry, the stone age is just a planet modifier, not an actual civilization

don't know if you can do anything about them, except maybe wipe them out with suitable ethics. I ended up having the dumb savages occasionally attack my civilians and not much else.
>>
>>172250342
>New super-leviathans dlc only $40
>>
>>172250342
WHAT THE FUCK IS THAT
>>
>>172250342
kek

nearly shat myself first time this happened to me
>>
>>172250543
muh dik xD
>>
>>172250543
one of my guys tuched itself at night
This is the result
>>
>>172250342
The fuck is going on?
>>
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>>172250086
https://www.youtube.com/watch?v=UG2ipurg1sM

Expeditions to the relatively unexplored southern portion of the galaxy bring with them the discovery of three new alien civilizations. The Alvanian League, the Mandasura Council and the Zaanami League. Seeing as these civilizations were rather new to space and already preoccupied with the situation to the north, these upstarts were largely ignored. The Imperium grabbed some resource rich systems and expanded their borders for a decent amount before stopping. Many new discoveries such as massive space fauna (killed and the remains researched for the good of humanity) and pre space civilizations (sent off to reservations) were found. Humanity found itself enjoying a massive technological leap over its adversaries. Suddenly, disaster struck. The energy credit production was started going down into the negatives. The time to act and attack the Ztrakpor is close at hand.
>>
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>>172250968
https://www.youtube.com/watch?v=BDOiQDvjuuc

War! The Imperium was mobilized its spacy and army against the Ztrakpor in order to vassalize them. The Velutarians decided to not join the war despite being called on by the Imperium. Surely this will affect the relationship between the two already unsteady allies for years to come. As the two sides comes to blows, the rest of the galaxy watches on, waiting for the results that would decide the galaxy's future.
>>
>>172252210
>was
*has
>>
>spelting gramer wrong
>>
>>172252929
Please don't bully ;-;
>>
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>>172255485
Ayyyy. Coastal tiles are better now!
>>
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FUCK THOSE MOTHERFUCKING BACKSTABBERS.
THAT'S WHAT YOU GET FOR BEING FRIENDS WITH SOMEONE AND HAVING OPEN BORDERS AND SHIIIEET
>>
>>172256748
To clarify: They settled near the bottleneck and cut my fucking empire in 2 while I was busy micromanaging my war south of there.
>>
>>172256748
>>172256934
Then they closed their borders as soon as their colonists were settled.
>>
>finish a precursor chain
>a homeworld system appears on charts
>send a ship to survey it
>an alien surveyor beats mine to the precursor homeworld leaving me with uncompletable quest in mission log
why is this allowed
>>
>>172256748
>>172256934
>>172257025
Get memed on commie parasite scum
>>
The meaning behind Paradox's name is that its a paradox that their userbase would waste so much time and money on their garbage.
>>
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>>172248602

Best looking ayylum races:

1. Flying Monkeys
2. Kawaii Snails
3. Fishbowl Parrots

Is there a dragon race portraits mod around?
>>
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>>172250582
>seeing giant amoebas that are larger than several system approaching the galaxy
I hope they never fix that one
>>
>>172252210
https://www.youtube.com/watch?v=UG2ipurg1sM

After many grand space battles and planet invasions, the war has ended with the Imperium triumphant. This did not come without a cost however. The Imperium spent very heavily on the war, more than it could afford and even now after severly downsizing their Spacy and Army, the are still experiencing a post war economic slump. In time, it is hoped that the resources from the Imperium's new vassals would bring the economy back to a healthy state. Across the galaxy, the other empires and civilizations heavily condemned the Imperium's heavy use of orbital bombardment against civilian populations although they couldn't do much else other than protest as the Imperium was currently the largest and strongest force in the known galaxy. After making deals with the other races to get access to their Star Charts, it seems that the Imperium will be going back to colonization and expansion. Time will only tell what will happen to the Ztrakpor people.
>>
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>>172259642
Sheeeit forgot my picture
>>
>>172258875
What a cute.
I want to turn her into livestock.
>>
Is there a simple way to make a brief mod for Civ 6 that alters specific unit data, like cost, health, and damage?
>>
>>172227490
t. Bismarck
>>
>>172263131
Not yet.
>>
Is it wrong that I hate games, yet still have fun playing them? Like, I like the base building, the ressource management, but not the diplomacy or the fighting, stuff like that. I only like parts of the games I play, not the game as a whole.

For example, I like Supreme Commander on paper, but when I try to play it, the early game is a chore.
>>
>>172266401
nah
>>
>>172244870
Skulls are bosses with an actual power of about 20,000.
>>
>>172241762
Top grade banter
>>
>>172267090
You better not be memeing me, I'm about to send in my fleet.
>>
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>>172269773
HERE WE GOOOO
>>
>>172270656
AAAAAAAHHH
>>
>>172270830
We did it, and with that, two new worlds for my geckos and my mountain crabs.
>>
>>172270982
>1280x720
the fuck are you playing on, a tablet?
>>
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>>172270982
Kek, look at these shitters, didn't take them long to come check things out once I cleared the way for them.

>>172271081
A monitor. I am /gsg/'s eternal macfag, I've migrated here because I can't stand their shitposting any longer and I can finally play Stellaris with empire borders.
>>
>>172270982
Nice job.
>>
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>>172271582
Feels comfy man
>>
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>>172272612
Unfortunately in my excitement to colonize this world I forgot to terraform it to alpine for my shellfish friends. Oh well.
>>
>>172272997
can you terraform worlds when it has inhabitants?
>>
>>172273225
If I can I don't know how.
>>
>>172273367
I swear you could, at least in the earlier versions. I remember a popup saying that the pops on the planet may die and become unhappy while terraforming or something along those lines. Could have changed it in recent versions of course.
>>
>>172266401
Anno 1404
>>
What's the Banks thing coming soon and which game?
>>
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This is going to look funny 10 years from now when their fleets (which I did not encounter at all) are all combined.
>>
>>172277494
Fuck off retard
>>
>>172277562
Let their god sort them.
>>
>>172276525
Doesn't traffic have a lot of importance in that game as well?
>>
>>172230835
>It's to make sure the AI away from you has enough time to develop to be relevant against the player.
I thought it was to make sure the player is challenged in the early game rather than being left to blob unopposed until he's unstoppable, rendering the rest of the game pointless?
>>
Is Stellaris good yet?
>>
>>172282740
I'm genuinely having fun but I'm on my first game
>>
>>172282740
I have fun playing Star Trek: New Horizons.
>>
>>172283908
enjoy it while it lasts sweet summer child
>>
>>172255485
Wait, so conquering cities now reduce warmonger penalty and if you attack someone, the enemy of that someone will like you?
>>
>>172284863
no you just get a smaller penalty if it's a small city
>>
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>it's a "xenophobic fallen empire wants to humiliate you" episode
>accept terms
>they go to war against me 3 years later
>wargoal is to humiliate me
>instantly shits fleets in my ship foundries
>instantly destroys them
>my fleet is at 20k
>my vassals instantly become disloyal
>rebellions all around
>>
>having fun
>>
>>172286471
You probably deserved it
>>
>>172284863
It means you get reduced warmonger with AI civs that don't like your target, and for tiny average cities.

So if Spain has denounced Germany, and then you declare war on/take one of Germany's cities, Spain won't hate you AS MUCH as if they were neutral to Germany.

And then a further reduction if Spain was already at war with Germany when you came in.

And the tiny city is so, if, like, it's mid-late game and Russia plops down a fucking outpost city in the middle of nowhere by your territory when most of the world is, like, city size 10, and you capture it and it's city size 1 afterwards, you'll take 90% less warmonger penalty with most of the world.
>>
Why are we dead as fuck?
>>
>>172291229
don't expect much traffic during neet hours
>>
>>172291229
Sleepy.
>>
>>172291229
Because >>172216698
>>
>>172279641
Yes, you have to manage your trade routes carefully in order to keep your production chains running smoothly.
>>
>>172279641
Oh and pathing and building placement matters for resources to be worked and goods to be delivered.
>>
>>172286629
pretty casual
>>
>>172272997
>terraform it to alpine
Just pour some garbage on it from your homeworld and make mountains for them!
>>
>>172291970
Shouldn't neet hours be the period this thread is most alive?
>>
>>172266401

This is why I want the civilian economy in my games - so I don't have to deal with the boring resource management shit & can concentrate on muh battlefleets instead.
>>
>>172300223
the most active posters are edgy trump kids playing space nazis reich #3143, their bedtime was probably over 4 hours ago
>>
>>172279641
the game is pretty much all about logistics
>>
>>172221447
In 3 days starcraft bw is going free, which will attract lots of new players include that and 4xg will be alive again
>>
>>172266401
the best part about supreme commander is when you're able to build an autism fort against the computer in campaign
>>
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sayonara~
>>
>>172308315
>you know 4xg is dead when playing SE4 is more interesting.
>>
>>172308559
?
>>
>>172306486
Sounds easy.
>in campaign
NOPE
>>
>>172308559
SE4?
>>
how is sterllaris compared to Civ5? is it more micro-management? in depth?

also Beyond Earth+ Rising tides is on sale for a total of $25 should i get it?
>>
>>172313171
Stellaris is a wannabe Grand Strategy game. That means less focused on expansion and more focused on politic, but to be complete :
>fighting is extremely simplist, everything is automatic
>you don't get single units but fleets
>technologies you can research are random
>you have to deal with factions, rebels and separatists
>there's no tourism or spying (DLC soon)
>diplomacy is a bit more predictable, a guy who likes you won't suddenly start denouncing you
>there are no global ressources like incense, furs or anything else, but planets can have bonuses like primitives, pets, and other stuff, but it stays local
>leaders can change and have differents agendas, but agendas are only sidequests
>combat is VERY barebones, no bombardement like in Civ, planets are defenseless rather than being fortresses like in Civ, and you can't have formations or battle orders to have your missiles frigates stay away while your fighters are distracting the enemy : everything is a giant blob
>>
>>172313171
Also, for your Beyond Earth question, we had a regular that often posted about it, "apparently" (please notice the quotes), with Rising Tides, it's somehow decent.
>>
>>172313171
The big problem with Stellaris is that exploration is good, but you eventually run out of things to explore. Tech, politics and management are all fairly barebones. And everything eventually funnels down into the game's real resource sink, which is fleet.
You must have a bigger fleet so that you can fight more wars so that you can have a bigger fleet so that you can fight more wars so that you can have a bigger fleet so that you can fight more wars so that you can have a bigger fleet etc. Which would have been okay if war was something the game did well, but in fact fighting in it is pretty shit.
>>
>>172313171
And to add to the others, even the biggest part in Grand Strategy, the diplomacy, is pretty barebones in Stellaris. You get rebel factions, but the way to handle them are really limited, and exterior diplomacy is pretty hit-or-miss. Since the game is planned as a 4X, you'll always run out of space to expand very quickly while getting neighbours that will hate you for having different ethos.
And the ethics themselves are mostly for roleplay purpose.

Compared to Europa Universalis 4 where you have to deal with the nobles, the clergy and the burghers, Stellaris is very barebones. And in EU4, it's restricted to a paid DLC, so take a guess at how you'll make Stellaris a good game.
That's right, throw money at your screen.
>>
>>172315783
>paying for paradox dlc
>>
>endless legend
>one AI always snowballs in an inconceivable manner

shit happens every match. Iunno what it is with the AI in this game. I put two drakken on board and one just devoured the other and became as snowbally as they always do.

They have no unique abilities that make them a powerhouse, their AI just... does stuff more than the other factions.

The vaulters always lose, the mages always lose, the broken lords always lose, and the necrophages always obliterate everything on the map unless another faction kills them early on but, somehow, the drakken are miles ahead of everyone in every. fucking. game.
>>
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>>172316354
Is there legitimately no risk or downsides with pirating the DLC?
>>
>>172317702
https://www.youtube.com/watch?v=TBx1fywKE6I
>>
>>172317702
Yeah, there's no downsides to it.
>>
>>172303508
>starcraft
>4xg
>>
>>172319119
>explore
>expand
>exploit
>exterminate
Sounds accurate.

Through Starcraft has its own general.
>>
>>172318816
>>172317702
Where can I find the newer DLCs? Google search just gives me updates and EXE files. I bought the base game on steam.
>>
>>172319851
We don't spoonfeed retards here. Keep googling.
>>
>>172320336
I did it anon, I hope you are proud of me.
>>
>>172321184
You're a man now, Anon.
>>
No geckoposting today lads, I procrastinated my work all yesterday and now I am fucked
>>
what are you fags playing now that 4x is confirmed dead

Me, I started Mad Max, pretty good if you like collectibles and have autism
>>
>>172321453
I've been playing that too, it's alright.
>>
Did anyone else here play star ruler 2?
>>
>>172321453
I play Tropico, Startopia, Rise of Nations, Borderlands, and Europa Universalis 4.
Spot the intruder.
>>
>>172321683
I tried it, but the bad execution overweighted the good ideas.
>>
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>>172301398
Damn those edgy people with actual jobs!
>>
>>172321453
Wasteland 2: Director's Cut will keep me busy for the next week or two.`

Waiting for Stellaris to update because I like the idea of internal politics
Waiting for Wayward Terran Frontier to get out of early access because I want a 2d space combat game where I build my ships with internal deck plans including corridors for my crews to run in
Waiting for Starbound for the space ship update that'll add space stations and npc spaceships because that's a space game where right now only the player has a space ship.

So eh.
>>
>>172322251
>Wayward Terran Frontier
>internal deck plans
Jesus...

Also, is Starbound finally decent? Last time I played, it was a piece of shit and the devs hid behind the "b-but muh early access" excuse.
>>
>>172322334
I like the idea of space combat damaging the internal map of a ship, cutting power lines and venting rooms into space. And figuring out how to maximize the efficiency and survivability of complex linked components is very appealing to me.. Not for everyone though and it will.be a year or two before it's actually playable.
>>
>>172322759
That's the kind of game I'd be terrible at.
I would make exploration ships designed for long expedition, and they would all be extremely fragile and vulnerable because I wouldn't think of putting any armor or redundant systems.
>>
>>172322334
As for Starbound, I'd say it's alright right now, but since they're adding the one thing I've wanted from the game since the beginning, NPC ships and space stations along with boarding NPC ships and derelicts, I'm waiting before I play again. Also they're adding a new space interface.
>>
>>172322921
Is it still a grindfest where you have to mine for hours before I get any good stuff, like in Terraria?

I hate games that do that.
>>
>>172323236
Yep. That hasn't changed. Still very grindy.

I enjoyed building up a colony so I didn't mind the grind.

Trying to think of a sci-fi game that rewards exploration instead of combat, and does it in an interesting way but can't recall one.
>>
>>172323818
I know that Terraria has some bosses that drop ore, but it's always in a 4:1 ratio, so you always need 100 ore to make a full armor.

Fuck Minecraft for starting the "mining simulator" trend.
>>
Picture not related, but I see a disturbing amount of boobs and asses in old fantasy games, even strategy ones.
Spellforce, for example, has an ass right in your face.
>>
>>172325976
A disturbing low amount, right? We need more T&A in games.
>>
>>172325976
>Spellforce, for example, has an ass right in your face.
I know, it's great.
>>
>>172326082
No we don't. I don't like having an erection when playing games. It get over the keyboard and sometimes when pressing buttons, I actually touch my dick and ends up masturbating, by complete accident, in the middle of a skirmish.
>>
I want a game like The Horde where you play as a completely unexperienced scrub who somehow get a province infested with monsters, and when asked by your laughing vassals how you plan to deal with the monsters, your characters comes up with the really stupid plan of "just beating them".
>>
>>172326170
this is why I never won any starcraft games on battlenet
>>
>>172326398
>starcraft
Wait what? There are no asses in Starcraft. Try something like Heroes of Might and Magic III with Catherine's butt in the cutscenes.
>>
>>172326495
I liked kerrigan a lot
>>
>>172326495
but yes I take your meaning, it's not overt in starcraft
>>
>>172326545
Pretty weird. I fantasized on many, MANY video games characters, but never in Starcraft.
I suppose the story was 2dark4me.
>>
>>172326545
kek, same here
>>
>>172322251
how long until banks again
how long until mods update too
>>
In Civ V, what is a good pattern for building units and infrastructure while not falling behind on either for higher difficulties? Particularly with warmongering Civs, because what seems to always happen is my army isn't big enough to do what I want, or people get pissed at me really early and I don't have the infrastructure to go for other victory types as easily. This most recently happened when playing as Shaka.
>>
>>172328778
It depends from the map you have. If you have a chokepoint, obviously you'll need less military, otherwise it's decided with the ressources, but usually, it's
>monument
>explorer
>mill
>>
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>The thread survived through the night this time
>>
>>172329350
I always post something right before I go to sleep
>>
>>172329350
>the sun has vainquished the horrible night
>>
>>172329795
What a horrible night to have a curse.
>>
>>172330363
For /civ4xg/, every night is a curse.
>>
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bump
>>
>>172332253
jeez chill it was only on page 9
>>
£26.49 for Galaxy edition Stellaris online, will it go cheaper during summer sale?
>>
>>172332492
Perhaps, but is waiting 6 months to save £10 really worth it?
>>
>>172332492
Probably.

It's paradox, though. Just pirate it. In like a week when the new DLC comes out, though.
>>
>>172332852
Does this thread have a dedicated place to pirate like /gsg/ does? New CK2 dlc out and its up in a few hours. Where as I have no idea where to get Utopia.

Don't get me wrong I buy the base game but I don't see why I should support Paradox by buying dlc that should be in the base game.
>>
>>172333060
No, because unlike /gsg/, we're not cunts.
>>
>>172333176
>Paradox release an unfinished mess that has the potential to be a great game
>Buy it anyway to support paradox
>Pirate all the dlc that will inevitably make it the great game that you originally payed for.

Is there anything inherently 'cuntish' about this?
>>
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>>172333531
>Paradox releases a half-baked game because they're stupid/unexperienced/starved for money
>for a niche audience, so with low sales
>release more DLCs
>"nope, gotta pirate them DLCs, shoulda been in the game"

Not saying Paradox is right, but you're not right either.
>>
Persia and Macedon are inbound, folks.

How do they fit into the tiers?
>>
>>172333667
I can do it
you can't stop me
might makes right
dont bother bringing morality with these prices and business practices.
>>
>>172329350
it's the middle of the night here
>>
>>172333667
I can tell you are a paradox-apologist right from the get go since you take agency from them by saying they are stupid/unexperienced/starved for money and so blameless.
Then you continue to make excuses on behalf of them.

I bought a £40 game. I'm not paying £60 more over the years to get what the base game was supposed to be.
>>
>>172332283
sometimes I wait, watching it, page 9, page 10, page 10 + ten minutes, and then I forget and it dies and I feel bad.
>>
>>172334059
>>172334212
>The Faggot
>>
>>172332720

Summer sale will be at the end of June though.
>>
>>172334660
That's just half of six month.
>>
>>172334437
Are you some autistic sperg who cant into situations? That image you posted bore no relevance to me. I've bought the game at full price I simply refuse to pay a penny more untill I get my money worth.

Your anti-consumer view-point is cancer. I most certainly agree with you about full fledged pirates enjoying the fruits of other peoples labor for free but this is not that situation.

They released a half baked game as you admit here: >>172333667 (ignoring all the apologist bile you spew afterwards)

I will get my moneys worth.
>>
>>172334947
>Are you some autistic
Stopped reading there. If you can't have a discussion without sperging out like an underage losing an argument and using the 4chan equivalent "well you're gay so you're wrong", then you don't deserve to be talked with.
>>
>>172335060
>Stopped reading there
Stopped reading there. I knew from that point on that you actually read every word that I had written and simply did not wish to address my argument. A typical tactic of vapid morons who struggle with the very attempt of formulating the base of an argument. Quite amusing really you see it all the time.

We are done here.
>>
>running away
As I expected, pirates never have any argument, nor talent for discussions.
This is why /kspg/ and /gsg/ are scorned.
>>
So...as I was saying before the sperg sperged out. Anyone know a place that you can reliably pirate Stellaris dlc?

I've bought it all since now even plantoids so I'm quite new at it.

I guess If no one's got anything I'll have to look on the day of release or maybe the day after.
>>
>>172336062
Try Google or /gsg/.
>>
>>172336062
I just had a google and found a few places to get Leviathans but no where specific with it all like that CK2 place.

Your best bet would be to google a few hours after release.
>>
>>172336062
Try to figure it out by yourself, moron.
Russians are fond of pirating, look on their forums, and don't ask links here. Illegal content is against the rules. Because yeah, there are rules, even on 4chan.

Fucking newfag.
>>
>>172336062
>I guess If no one's got anything I'll have to find it FOR MYSELF
>>
>>172336623
>everyone is telling me to look for it myself
>but fuck doing it! I'll just spam the thread until I'm spoonfed
>how dare people not cater to me and post illegal content on 4chan
>>
>>172336772
>>172336397
Since when have the mods given a shit about piracy links?
>>
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So, now that the sperging retard has been told to google it, what was your very first strategy game?

Mine was Dune. And the very first real-time game was Starcraft.
>>
>>172336397
>>172336623
But If everyone googled every question and query before consulting the thread and found answers on various other forums then /civ4xg/ would die more than it already is

Was just wondering if anyone had any sites they use or w/e.

>>172336772
This general is luke-warm at the best of times and ded at its worst friend. I haven't spammed shit. I've spured discussion.
>>
>>172337010
You didn't ask anything, you just whined and bitched.
>>
>>172336987
Civilization 2.
Played it on PSX.
Or Populous 3(PSX too).
>>
>>172337430
>on Playstation
Oh, shit, right. Before playing Starcraft on PC, I also played a Command and Conquer on Playstation too.
Completely forgot it.
>>
>>172336987
The 'sperging retard' here. My first real time was also Starcraft but I never really got into any other variation of strategy game until Civ4.

Whats dune like? I mean I guess I could google it but I'd rather discuss.

>>172337291
Well sorry for any perceived wining and.or bitching. I post here alot and with the expansion on the horizon just thought I'd ask where I might find it. Now ofcorse I could google it but I could google everything and never come here again but I'd rather not.

This is the first time people's rode my ass over it.
>>
>>172337582
Well there were also AMIGA 600 and Dune 2 and Settlers but I have no idea how to play it(didn't even know that you can save and load and mostly were watching how older brother of the friend play it).
>>
>>172337674
>Whats dune like?
Have you played a Japanese VN?
Pretty much the same. You go to sietchs, talk to fremen, each fremen represents a tribe who acts as a whole, with different population and expertise, and you tell them to get sprice or go to war. Or even to turn Dune into a green land.
It's too complex to put it in a single post and I'm angry after you.

I do remember accidentally bugging the game and locking myself out of the ending.

>>172337747
I remember trying Settlers, never figured out how to play.
>>
>still no restart button for civ v
what are they thinking?
>>
>>172337956
hm sounds interesting I'll have to look more into it and maybe pirate it ;^)

I too have played settlers and from what I remember it was like playing the Stronghold 2 peaceful campaign. Greater focus on village growth than combat. Although I don't remember it very clearly.
>>
>>172338889
Dune isn't that interesting. It's pretty linear : "go there, talk to that fremen, talk to Stilgar, talk to Shani, leave Gurney Halleck here, attack that fortress".
There's not much to do.
>>
>>172224419
Hi strategy general, first time / long time, please be kind (or not, w/e).

I've been enjoying Stellaris, but can't really figure out how to get into war with other nations in a meaningful way.

Where to start?
>>
>>172270982
How big was your fleet to take that guy down? Like value wise.
>>
>>172339262
Are you asking how to make Stellaris *feel* more meaningful, or how to use war to have more impact on your relative position?

If it's the first, fuck if I know. I'd prefer the game if it was working with an established universe like 40k or Star Trek/Wars.
>>
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>>172340309
Yeah that question is weird as fuck, it's a video game , what's he mean by meaningful?
If he even looked at the game at all he'd know you can just declare war on neighbours whenever you felt like, asking for as much as you can in war score.
>>
Would Aurora work in 3D?
>>
>>172336987
damn this brings back good memories.
I absolutely must find the disc some day
>>
That new Alexander looks absolutely retarded
>>
>>172345209
THE GREAT
>>
>>172214503
9 more days until Utopia and Banks
>>
>>172345209
he looks like Ronnie Wood, why does he look so old and nasty
>>
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civ 6 update is out for pirates
>>
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How am I supposed to make Morgan's faction in Stellaris now that Banks is rebranding Individualist to Egalitarian?
>>
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>>172313171
BERT with the Codex overhaul mod is actually really good. Same thing as Civ V, it's only really good when you play with the Vox Populi overhaul.
>>
>>172348096
Cross your fingers and hope that the government and ethics build modder updates so we get more options.
>>
>>172346805
hoping for a mediocre improvement at least
>>
>>172343339
No.
>>
>>172343339
Its playerbase is autistic enough to deal with the added complexity, so sure.
>>
Someone make a constanza of civ 6 Rome's leader.
>>
how do you approach the star devourer without it devouring half your fleet?
Corvette swarm?
>>
>>172273843
They will get -100% happiness or habitability
Might not be a good idea unless you're willing to purge
Who knows what might come out
>>
>>172348247
JESUS CHRIST
>>
>>172348096
take fanatic materialist instead
>>
>>172352556
But that wouldn't capture the distinction between Morgan and Zakharov at all. Also, Before Morgan was Fanatic Individualist and Materialist. Now I don't even know what I would pick for the second ethic. Pacifist maybe?
>>
>>172353234
you don't have to spend all three ethic points no?
xenophile maybe? He'd love meeting new species to do business with or sell shit to... but that would lock out enslaving or?

Maybe, ironically, some authoritarianism would be fitting considering how he's more of a monopolist mogul than he is a market idealist
>>
>>172301398
Imperial Germany isn't Nazi Germany. Please apologize.
>>
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Are Jump Drives really that much better than Warmholes?
>>
>>172333667
>because they're stupid/unexperienced/starved for money
They've been doing this for more than a decade. It's their business model. Johan won't be getting a single penny out of me.
t. /gsg/ pro
>>
>>172354295
t. self-righteous shitposter
Yeah okay, liquor lord.
>>
Has anyone cracked open the latest Civ update files to see if there's any leaks on the next DLCs?
>>
>>172336062
I downloaded from Skidrow
>>
>>172354359
Le ebin liqouria 2 may may xDDD you got me you little willy waggler you haha hahahaha
>>
>>172354798
This is why nobody like you.
>>
>>172355073
t. Johan
Don't project your insecurity on me you autist.
>>
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first conntact
>>
>>172353670
This. Morgan is Authoritarian/Fanatic Materialist.

His faction definitely has a caste system in place, to, so as to differentiate between the Haves and the Havenots.
>>
Utopia is so near, yet not soon enough. I want to play Stellaris but there's no point since Utopia and 1.5 are going to scrub all my in-progress games.
>>
>>172354263
Yes. They are incredibly fast and long range. Makes crossing the galaxy trivial.
>>
Did today's Civ VI patch make production faster?
>>
>>172333715
Persia seems okay, a bit on the weaker side. Macedon is the fucking strong though.
>>
>>172364651
What makes Persia weak?

What makes Macedon strong?
>>
>>172364897
Persia's unique improvement is situational at best and their swordsman doesn't give you the option to switch between range and melee, meaning you get a 25 strength swordsman compared to other civs. They're good for attacking cities without taking damage in return, but they're pretty susceptible to units. Overall not a bad unit, but not really a good one either. The bonuses from their internal trade routes are pretty minimal as well. The extra trade route definitely helps though.

Meanwhile, the only eh thing about Macedon is the whole no war weariness thing. It's not a bad bonus, but that's it. As long as you have strong production, their building can easily give you a strong scientific boost whenever you want/need one. Their units work incredibly well with each other and both come right at the beginning of the classical era, usually before most enemies can build up a proper defense. The support bonus means even if they do have a proper defense, it's weaker than usual, and they tear through enemy units like tissue paper. The free eurekas and inspirations ensure you'll never fall behind in either tree. Best of all, when you're playing as Alexander, you don't have to see his hideous character model.
>>
>>172366436
Forgot to mention, the extra movement for Persia for the first ten turns of a surprise war is incredibly good and probably their best trait when you're playing them as a warmonger, but it didn't seem to work for me when I played as them.
>>
>>172366436
Thanks, that's a great >quick rundown.

I appreciate the time it took you to write it out for me.
>>
>>172367908
Not a problem. Anything to keep the thread alive and the blood flowing. Persia is probably a lot better than I think they are, and Macedon is probably a bit worse. I'm pretty bad at judging civs until I play them a couple times or more.
>>
>>172241762
What game is this, holy shit that banter.
>>
>>172368254
Persia's production is pretty nice, since they incentivize inter-city trade.

Speaking of production, did the new patch speed things up?

What do you think of the Australian civ?
>>
>>172369747
Yeah, I tend to favor internal trade routes in most cases, so Persia definitely fits my playstyle. I had a lot of fun with them.

>Speaking of production, did the new patch speed things up?
Not that I know of. I haven't noticed it if they did.

>What do you think of the Australian civ?
Grossly overpowered, but still fun to play. I'm looking forward to giving them a try now that they've been nerfed a bit, and now that harbors have been buffed. I never get tired of listening to their music.
>>
>playing stellaris when banks is literally 10 days away

why even
>>
>wonder texts for the new wonders is in some shitty language I can't read

Thanks, Firaxis.
>>
>>172370312
>Not that I know of. I haven't noticed it if they did.
Huh, that's funny. I swear things seemed to go by much more quickly. Maybe that's because I was playing as Persia, and had internal trade routes, but +1 Production isn't THAT large of a difference, is it?

>Grossly overpowered, but still fun to play. I'm looking forward to giving them a try now that they've been nerfed a bit, and now that harbors have been buffed. I never get tired of listening to their music.

How were they overpowered, and how have they been nerfed?
>>
>>172370317
It's KILLING me, dude.

I want to play again REALLY BADLY, but there's no point in starting a game.
>>
>>172370837
I really overdid it on the commas there.
>>
>>172370837
+1 Production really adds up, actually. Especially early in the game. That combined with the Urban Development card makes things go a whole lot faster.

+100% Production after being declared war on is ridiculous, especially since the ai still loves declaring war and not actually doing anything about it. You can easily provoke people into declaring war against you and reap the production benefits. It's even worse in multiplayer. The +4 from breathtaking tiles was also incredibly strong, giving you an insane advantage with early districts. As if two really good bonuses wasn't enough, the housing you get from coastal cities is also fantastic. Everything else is good, but not game changing. The nerf made it so charming tiles give a +1 bonus instead of +2, and breathtaking gives +3 instead of +4.
>>
>>172371293
Whoa, okay, that does sound good.

Where do the new civs fit into the tier list?
>>
>>172370837
>>172371293
As for harbors, lighthouses make it so all coast tiles give +1 Food, and seaports make them give +2 Gold.
>>
>>172371654
So Australia is just all-around a VERY solid civ, where even losing out on building locations due to going coastal is made tolerable by the creation of a Harbor district?
>>
So, I've been going with the Divine Spark pantheon, but is there a better choice for a 'general' pick?
>>
>>172371469
I'm not sure what the agreed upon tier list is, but England got a pretty decent buff with their harbors always giving a +1 trade route, even if they already own a commercial hub, so they'd probably be bumped up. Not sure how Persia and Macedon fit into it, though Persia would probably be somewhere in the middle with Macedon being between Persia and Australia, with Australia at the top.
>>172371793
Yep. Now that harbors have been buffed, coastal cities are almost always better than inland ones for Australia.
>>172371974
In my opinion, Divine Spark is almost always the best general pantheon. Everything else is situational.
>>
>>172372161
>I'm not sure what the agreed upon tier list is, but England got a pretty decent buff with their harbors always giving a +1 trade route, even if they already own a commercial hub, so they'd probably be bumped up. Not sure how Persia and Macedon fit into it, though Persia would probably be somewhere in the middle with Macedon being between Persia and Australia, with Australia at the top.
Is the implication here that Australia is the most powerful Civ in the game, or just the strongest of the post-vanilla additions?

>Yep. Now that harbors have been buffed, coastal cities are almost always better than inland ones for Australia.
That makes sense.

>In my opinion, Divine Spark is almost always the best general pantheon. Everything else is situational.
That was my thinking, too! I'm glad to see I wasn't barking up the wrong tree.

England getting twice as many trade routes as everyone else is very cool, too.
>>
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who /cbg/ here
>>
>>172372619
I would definitely say Australia is the most powerful civ in the game at the moment. Even with the nerf to building districts on appeal tiles, the harbor buff more than makes up for it.
>>
>>172372797
Some trees would make that look nicer.
>>
Why no good strategy games like Age of Empires are made anymore. It makes me mad
>>
Sim City 4 is still better than Cities Skylines, I'm sorry
>>
Wasn't there common concensus that Stellaris is shit?
>>
>>172230231
what game? excuse my ignorance
>>
>>172372871
Thanks, I'll give them a shot.
>>
>>172375213
I hope you have as much fun with them as I do! Be sure to let me know what you think of them when you're done.
>>
Are harbors better than commercial districts, then?
>>
>>172375348
Depends on who you're playing as. Commercial Hubs still give more gold, while Harbors are a bit more balanced, giving food, though I'd probably prioritize Commercial Hubs over Harbors. Maybe I'd prioritize Harbors instead if I started in a later era.
>>
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>Going to be on holidays abroad when Utopia drops
>>
>>172375348
>>172375613
Great Merchants also tend to generally be better than Great Admirals.
>>172375626
Where you abroadin' to, friend?
>>
>>172374520
I feel like that's more common knowledge than anything someone will try to dispute, anon.
>>
>>172375747
The Netherlands.
>>
Yo can someone answer? >>172374939
>>
>>172376026
Nice. Hope you have a good time.
>>172376064
Stellaris, I think.
>>
>>172372797
>path signals

noob
>>
>>172374075
I've had them disabled for so long I forget they're in the game.
>>
>>172375626
>Holidays end when Utopia drops
Thanks Paradox.
>>
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>>172374520

fuck, last time I played Simcity 4 I ended up with a 2gig mod folder, don't even know if I want to put up with the autistic modding community and play again, jesus fuck, just thinking of trying to find all those dependencies again...
>>
>>172273225
You can't terraform an inhabited world anymore ever since they re-worked terraforming to be cheaper/easier.

I used to "colonize" bad worlds with androids who'd build up the planet's infrastructure while the planet was being terraformed.
>>
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>>172374520
>sim city 4
>lacks 3000's personality
>lacks 2000's challenge

>current year
>playing a statistics based city builder unironically

it's trash
>>
Is there a way to fix some content showing up in Portuguese in Civ VI?
>>
>>172375626
>>172377575
> Sick for the first time in a year
> This week rather than next week
Fuck you immune system. This is the worst possible time, I can't even play normal Stellaris now.
>>
>>172377627
Last time I played Simcity 4 I got a ton of Japanese mods and got a huge map. Then got overwhelmed by the map and disappointed that there was a lot of mods I was still missing that I couldn't get working. At that rate I may as well my own building game with a Asian theme with a shitton of unique buildings
>>
>>172378138
Figured it out. Need to disable YnAMP.
>>
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So I just found this just right outside of my homeworld
>>
Does Civ VI have an up-to-date tier list?
>>
I need tactical help guiz.

I'm playing stellaris on hyperlanes only. There is one way into my territory from a neighboring fallen empire, which leads directly into the enigmatic fortress. I know the fallen empires use jump drive and so they can skip past it, but I figure I can get behind the fortress, attract some attention, get a fleet to follow me, and then suicide into the fortress. With any luck my fleet (corvettes, just got destroyers) will survive long enough for the fallen empire to engage the fortress. At that point I surrender to whatever demands the FE has, bite the bullet and lose my ruler/ a couple of outlying colonies (xenophobic FE), and pillage sweet sweet endgame tech from the fort and whatever casualties the FE took.

I'm really, really regretting not activating the FE use hyperlanes mod for this kinda scenario, but its too late. What kind of fleet composition should I use? What strength will survive long enough for the FE to jump in (which I assume should be at least a month or two).
>>
>>172377079
they make things flow quicker in certain track scenarios

you can make a bigger intersection and just have single merge lanes but why would you do that
>>
>>172381326
>Poland Tier
>Australia
>Everyone else tier
>Everyone else
>>
>>172381619
>just got destroyers
>already going up against an FE
gg
>>
>>172381619
You're utterly fucked man. No hope.
>>
When England gets another ruler, a la Greece, who should it be, and what special ability should they get?
>>
>>172386479
I kinda want Churchill back. Maybe he could get some sort of production bonus from every city-state he's Suzerain of. Maybe coast tiles could give him production, too, as well as having a modern boat or air unit.
>>
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>>172386479
It should be Cromwell
>>
>>172386479
mosley.

ability allows spies to steal shekels from enemy cities.
>>
>>172386479
King George III
>All coastal cities have a harbor, courthouses produce 2 gold naval units are maintenance free
>>
>>172386479
Alfred the Great because fuck it I want a leader speaking Old English
>>
>>172380595
What mod gives you that!?
>>
>>172386479
Richard III, we need more English speaking tyrants
>>
>>172386479
thatcher
>>
>>172368601
Dominions 4. It has its own general.
>>
>>172386479
Cromwell.

Because fuck your Monarchy, I want a Republic.
>>
>>172392450
It's either leviathans DLC or base game. They're pretty common bro.
>>
>>172380595
Isn't that thing built around a fucking black hole?
>>
>>172218052
I like it
>>
>>172403808
It's pretty fun, hey?
>>
>>172218052
too spammy
>>
>>172405118
2hard4you?
>>
>>172405262
just not fun, sending blobs at chokepoints
>>
>>172321453
Wargame RD
Help me
>>
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>>172406478
this is the future you chose
>>
>>172321453
>4x is confirmed dead

Says who?
I'm here playing Space Empires IV.
A good ol' (tried & tested) 4x game.
>>
>>172406938
how does it compare to 5?
>>
>>172400874
Base game and/or Leviathans doesn't give you 206k pirate fleets or ringworlds on black holes.
>>
>>172406938
Damn, I used to play Space Empires all the time at my friends house.
15 years ago.
When you have to get your kicks from desecrating a corpse, I think you can declare the genre dead.
>>
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New OC
>>
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>>172408610
>>
how is endless Legend doing now. Haven't played since the spy DLC.
>>
>>172407664

Shittier in graphics - better in everything else.
Mods are a must in either case, but boost 5 to only good - while boosting 4 to great.

>>172407890
I used to play the shit out of 2 and 3 when I was a kid - so it's mostly 'the battered housewife' syndrome - but, hey, at least I know that, deep down, he still loves me. Or I love it ... or whatever ...
>>
>>172407890
what is your obsession with declaring this genre dead? you do it every night
just go post somewhere else if you hate 4x so much
>>
>>172409689
>hate 4x

Naw, man, you got it all wrong - see, we hate ourselves for loving it so much.
>>
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>>172409789
As a sadist I can respect your masochistic urges.
>>
>>172397710
Special ability: More money for us. Fuck you.

Get +1 gold for every hill worked in a city radius WITHOUT a mine, and +1 trade route.
Banks have +1 citizen slot.

But all amenities are cut in half, and the housing limit for cities is 1 less than normal.
Neighbourhood districts build in half the time, but have -2 housing. (Yes, this means it's possible to build a district which gives 0.)
>>
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>>172410645

>Get +1 gold for every hill worked in a city radius WITHOUT a mine
>>
>>172214503
>tags: /cbg/ /rtsg/ /wgg/
God damn it. I leave you nerds for a month or two and you let this happen.
>>
>>172410583
>enslaving alien races for more glory & profit
>masochistic

Sure, man - whatever floats your boat.
Consuming alien species for greater population increase when?
I like my Arachnids Omnivoracious, you know.
>>
>>172411012
That was p. much the reaction I was hoping for.
>>
>>172411589
+1
>>
>>172216959
>People will still complain about the warscore being bugged
Did you even read the changes
>>
>>172377627
Same here, and even now I still had brown boxes from all the dependencies that were missing (also undownloadable). Maybe someday I'll upload it to a file sharing or torrent it just for lulz.
>>
le BUMPS
>>
What will cause aliens to migrate to your owned planets in stellaris?
>>
>>172409689
That's the first time I've posted on the topic of "ded genre", so if I have stepped onto a shitposter's territory I apologise to him.

As to my own reasons, the last 2 4x games I've bought were Beyond Earth and Stellaris; the former was abandoned 1 day after the expansion hit and remains a grotesquely unbalanced mess; the latter is a case study in "People who don't understand 4x, try to make a 4x".

So since the genre is composed of at best incompetents, there is not a great deal of vivacity in 4x at present.

I skipped Civ VI, so if it turns out that game's a shining beacon of FUN in this boneyard of broken dreams, then do correct me.
But from what I've seen, it doesn't especially look that way.
>>
>>172418529
They'll migrate so long as they would be at least 1% happier on that planet than they would be on their current planet.

Because there may be several planets they could go to where they'd be happier, there is a separate stat, "Migration attraction", which then ranks where they want to go based on the % by which they would be happier. You can artificially increase this value with edicts and Visitors Centers.

While this sounds sensible in theory, it actually results in many stupid, peverse outcomes.
Example: let's say the Klingon Empire home planet, Kronos, has just been taken over by the Federation Empire. As the pacifist, individualist Federation has very, very different ethics to the slaving fanatic militarist Klingons, every Klingon on Kronos now has happiness 0.
Now you sign a migration treaty with the Federation.
Because your ethics are slightly less offensive to the Klingons, the entire population of Kronos will migrate to your worlds. Let's say Klingons have 40% habitability (and therefore 40% max happiness) for alpine planets. If you have a newly settled alpine world, the Klingons will flood it, even though they can barely survive there. And even if they slowly convert to your ethics, their max happiness is 40% so they will always cause you trouble.

If this example sounds convoluted and you think that usually it will turn out better than this absurd worst-case scenario: then think again, kiddo. This shit happens ALL THE TIME, and is how MOST of your planets will get populated if you have free migration: pops who are temporarily pissed off due to ethics, moving from 100% habitability worlds to 40% habitability worlds and never being able to get off.

It's a fucking shitshow.
And that's before we've even got onto the failure mode where 10 different species of xenophobe migrate to the same fresh planet at once and immediatly blitz each other to 0% happiness forever.
>>
>>172419771
>Because your ethics are slightly less offensive to the Klingons, the entire population of Kronos will migrate to your worlds. Let's say Klingons have 40% habitability (and therefore 40% max happiness) for alpine planets. If you have a newly settled alpine world, the Klingons will flood it, even though they can barely survive there. And even if they slowly convert to your ethics, their max happiness is 40% so they will always cause you trouble.

That actually does make sense though.

>fuck my life here, I'm gonna go over to the land of the free
>what the fuck do you mean honor duels are not allowed here? and why is the weather so shit?
>oh well at least I'm not getting purged, but I'm going to start a separatist faction anyway

frustrating and annoying, but realistic
>>
it would be nice if pops were capable of switching places if doing so was beneficial to both
>>
>Signing migration treaties ever
>>
>>172420196
Yeah, OK, I guess I missed out the critical part that makes it infuriating:
> and after the expansion-colonization phase ends there is no way for the Klingons to ever migrate somewhere more sensible
>>
>>172216698
This waiting for Utopia ~ pretty excited desu
>>
>>172421134
Just like in real life :^)

On a more serious note, I guess that's what you get for the pops being effectively immortal and taking up planet slots forever. Even if Kronos's owner became non-oppressive and welcoming of the migrants, they would have no place to return to.
>>
>>172371273
You really shouldn't put commas before the word "and", my foreign familia.
>>
>>172425302
I would like that thank my parents, god and audrey hepburn.
>>
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>>172425573
She's such a qt 3.14
>>
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>>172425660
ikr, truly a goddess
>>
>>172426468
Now that's an angular behind I tell you hwhat.
>>
>>172427192
>I don't understand how fabric works
>>
>Immortals have the same ranged strength as archers
>Weaker than swordsmen by a pretty decent amount
>Can't switch between attack modes
Elite heavy infantry my ass
>>
>>172427551
>I don't understand how jokes work
>>
So i torrented endless spess 2 and my planet improvments keep locking up. Like 0 turn left forever on 4-5 things.
Whats up with that? I expected this game to work by now, seems like they still manage to have gamebreaking issues in simple things. I aint payan for this shit
>>
>>172428654
>pirating early access games
>>
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>I don't understand
>>
>>172429020
>buying early acces games
i think my meme is bigger
>>
>>172429369
you're a big meme
>>
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Let's be honest with each other lads, are they going to nerf Synthetic when they're revealed to be too strong, or are they going to buff Biological?
>>
D
>>
Just bought Stellaris and most people have said don't start playing until the expansion comes out, but are either of the two other DLCs worth buying? I don't see the point in Plantoids but the other one seems to add more.
>>
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>>172434292
>Just bought Stellaris

get a refund
>>
Does anyone have that joke-image of Biological, Synthetic and Psionic Ascensions? The one where Biological's the Engineer?
>>
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>>172435525
Calm down, nigga.
he knows what he is doing.
>>
>>172435525

The problem isn't buying Stellaris - as obnoxious as Paradox can be, they deserve some of your shekels.

The problem is buying the DLC.
>>
>>172434292
I bought it a couple of weeks ago also. Bought the nova edition for the arachnid-race and all the DLC's. You probably should leave out the plantoids, because they're just cosmetic. The leviathan's on the other hand add some real content, so you should invest in it if you're not a neet. If you indeed are a neet than you just wasted your money.
>>
how does federation victory work? progress bar seems stuck at 0
>>
>>172436763
>broken games deserve shekels
>>
>>172436763
>>172437604
What's up with all these people with moral compasses? Does a lot of people reason like this: "Hmm these developers really deserve my money" or "Hmm these developers deserve half the asking price". I just buy a fucking game if I have the means - and the means I have because I have a job.
>>
>>172436814

What does being a NEET have to do with it?
>>
>Unbidden portal spawns in the middle of a hostile blob religious zealot empire
>It keeps its borders closed
Is that supposed to happen? Are they in cahoots with the demons?
>>
>>172438610

No John, you are the demons.
>>
>>172438478
When one is a neet one does not have additional money to waste. That's about it!
>>
>>172438740
Well since it seems like I'm going to have to lead some old fashioned inter-factional war while the demons are settling in all around I suppose there is a merit to this.
>>
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Is there any tenser feeling than being in a nuclear cold war with Gandhi?
>>
>>172438795

Not if they live with their mummy and get autism bucks.
>>
>>172438948

Looks pretty hot to me desu.
>>
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>>172439004
Oh nigger it's about to be let me assure you. That asshole only has 4 Uranium deposits and no friends to speak of. I control 4 domestic uranium deposits and 8 more from my overseas colonies. All I have to do is wait for more bombs to be built then I'm gonna fry that poo in the loo like a marine burning the shit from an outhouse.
>>
>>172438610
>tyranids spawn at the other side of the galaxy
>get btfo faster than I manage to get a pass
It's ok I guess. Problem is that I still have "light the nids up" as a mission to complete
>>
how would one recreate The Combine empire in stellaris? Basically i want a race of smart, tech-advanced slugs to enslave/indoctrinate lesser races and cybernetically modify them into specialized thralls.
extreme xenophile and materialistic?
>>
>>172439371
>warmongerer
>>
>>172442549
If you want to enslave them you need collectivism.
If you just want to make them part of your empire then your build should be ok.
But when I tried to pull something like that I went with materialistic individualism
>>
>>172443701
doesnt xenophobe allow you to enslave other races without penalty?
>>
>>172444294
I'm not sure about this. I'm sure they can genocide everyone tho
>>
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>>172438740
>Unbidden are here? They're in for a treat
>>
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Can we talk about the wasted potential of the biologic ascension path?
>no bioships
>no forming alliances with the space cows or amoebas
>no developing of biological weapons that decimate empires
>no ability to turn an entire planet into a living being a la Eldar maiden world
>>
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Are there any mods for Stellaris that are actually good? And I don't mean any of those countless, shitty fetish races people've put in. I have Blue UI & National Emblem Pack at the moment, but that's it.
>>
Tell me about your fleet anon.
What is your favorite weapon?
What is your tactics?
Do you create 1 project per ship type or you make specialized ships?
What autistic names do you give to your projects?
>>
>>172408610
>>172408791
So rate my of
>>
>>172449237
give me a sec I'll compile the list I'm currently running
>>172449497
>What is your favorite weapon?
giganiggacannons, or in general anything kinetic
>What is your tactics?
no shields, put the least amount of power I can while still having it maxed out in firepower and sensor/computer/engines/warp module
>Do you create 1 project per ship type or you make specialized ships?
1 project, but I've been playing with the idea of making battleship "stand ins" out of cruisers just to get that extra dodge ratio, or battleship carriers for fighters and bombers, but I haven't done it yet
>What autistic names do you give to your projects?
greek gods
>>
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>>172449237
Fetish races? Well, there are a few proper portrait mods such as Alien Suns and some animated ones too by silfae and dogkisser on the workshop. One of them now adds more animated synthetic portraits in preparation for Utopia.
>>
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>>172449237
>>172449912
r8 and suggestions pls
>>
>>172450006
Looks like someone copypasted this robot from a screenshot taken of a low quality 1970.avi movie after a quick edit in Ms Paint, famalam.
>>
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Okay first game messing around in stellaris ever. How do i get this border to flip besides going to war because Id very much like to settle the world in this system and its under this empires border just barely.
>>
>>172450225
Many of those mods will break in a week though. Have you posted this before? I remember seeing someone with lots of homeworld mods.
>>
>>172449912
>no shields
Why.jpg
>no battleship carriers
How you even survived up to this point?
>>
>>172450225
Thanks I'll check them out in the workshop!
>>
>>172450398
E&G, autobuild, FEE, harder invaders and war names are great ones
>>
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>>172450372
>Playing as United Nations of Earth
Nice to see niggers made it to space! It's double fiction in this sci-fi game.
>>
>>172449237
PreFTL players
Unbiased start
Multiple crisises
Expanded Ethics
Sins of the Prophets
Dedicated Worlds
Civilian Trade
Food import/export

To name the few
>>
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>>172450304
Others in the mod are better
>>
>>172450372
some society (green orb) research gives you increase to borders.
The other guy can research them too though so you might get limited window of opportunity to grab the system in researching one ahead of him.
>>
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>>172449237
You are that faggot who refuse to acknowledge that mods from skymods work with current version?
>>
>>172450385
cruisers do the job and are relatively expendable too, plus I don't feel like battleship carriers are worth the expendature when I could load up a battleship with giganiggas and kinetic artillery for the same price
>>
>>172450739
Haha yeah I'm the same guy. I admit my mistake and defeat!
>>
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>>172450385
cost.
and upkeep cost is based on production cost
You can easily get more bang for the bucks if you go with cheapest ship possible 2x over naval limit
more firepower and more HP
>>
>>172449497
>What is your favorite weapon?
Rocket/torpedo
>tactics
Make a wall of corvettes with PD and medium sized kinetics and spam rockets/torps from capital ships behind them.
>projects
1 for corvette
2 for destroyers, one is 1L1M longe range, and one is 5S gunboat
2 for cruisers, one is a big gunboat with long range guns,other is a light carrier
3 battleships, 1 is 3H carrier, another is a BIG gunboat with 6L slots, and the other one is a support ship with aura of some sort.
>names
Type1, type 2 etc.
>>
is civ 6 not shit yet?

are there any mods that fix the shit tech and civic trees?
>>
>>172449497
>weapon
Kinetcs, gigacannons plus railguns, flakguns as support
>tactics
battleships with LR weapons and cruiser with flak and rail guns.
>projects
1-2 cruisers 1BB
>names
weapons, dagger, lance etc
>>
>>172451136
Fuck you get double the damage for the same price if you leave out afterburners & shields. Thanks for the tip, fami!
>>
8 days until Utopia
>>
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>>172450623
Thanks so much for those! Nice!
>>
Post your best project.
I'll tell you why it sucks
>>
>>172449497
>What is your favorite weapon?
Mining laser, I just love the way it looks. In terms of what weapons I use the most, probably autocannons, which are probably my second favorite.
>What is your tactics?
Destroyer spam. They're the most versatile ship since they overhauled ship building.
>Do you create 1 project per ship type or you make specialized ships?
I create on average 6 different destroyer classes but typically only have 1 or at most 2 of any other type.
>What autistic names do you give to your projects?
I try to pick names that fit my empire's theme.
>>
>>172452161
my cock in my mouth
>>
>>172452232
It was extremely painful
>>
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>>172449237
I use way too many but here's my favourites
>Ethics&Government Build (Banks/Utopia will break the fuck out of that one for a while)
>Sins of the Prophets: Stellaris (Halo ships are a 10/10)
>Exterminatus
>Evolving Worlds
>Ringworld Restoration
>Purge Wilhelm!
>Improves Space Battles (Doomsday weapons in particular)
>Crystallis Ship Modules Expansion
>Titan Weapons
>Fallen Empires Expanded
>Harder Invades
>Curator Insight-Curator
>LEX (lube up, especially if you break the seals at Vanth)
>War Name Variety
>Mecha Armies
>>
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>>172452518
For jew
>>
>>172452687
Thanks famalam! I just finished looking into the last guys tips. Time for a new dive into the workshop in search of gold nuggets!
>>
>>172430940
Psionics are going to be the top dogs.
>>
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>>172453494
as it should be
>>
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I kind of want to make a Trump's America mod for Civ5.

What should his UA/UU/UB/UI's be?
>>
Robot ascension in Stellaris looks so fucking terrible. It even forces that old ugly droid sprite on you.
>>
>>172456130
UA: Make America Great Again
Every social policy adopted provides 1 Gold and 1 Production in the Capital.

UU: Patriot Bot
Replaces Giant Death Robot
Has 4 movement instead of 3.

UB: Trump Tower
Replaces National Treasury
Also provides 4 Culture, instead of 1.
>>
>>172456130
there already is one, his golden ages last forever and his special unit is border guards
>>
>>172459620
Really?
I could only find shitspewingly overpowered ones based on memes, or ones that are incredibly bad and not even based on trump.
>>
>>172459932
Sounds appropriate desu
>>
>>172459932
trump himself is a meme
>>
>>172430940
>Have to use the generic droid portrait
>Have to build all your pops
>Increased drain from energy resource
>Don't do anything you can't do with regular synth tech
How is Synthetic too strong?
>>
>still no martial meritocracy where leaders fight to the death for positions
>>
New trailer for Steel Division, by the guys who made Ruse and Wargame.
Shermans cuddling at 0.20

https://www.youtube.com/watch?v=rmdKA1Gc-PM
>>
>>172439371
>Suddenly YOU'RE the bad guy!
>>
Is the Civ VI map generator less shit now, or has it not been touched since release?

I'm specifically interested in whether the continents setting still produces vertical stripes land-ocean-land-ocean
>>
>>172461937
Will this be more accessible than Wargame? I loved RUSE because it practically did away with button combination micro and the unit placement UI was genius and easy to use, thus you could focus entirely on unit positioning and battles. Never even touched the campaigns, just constant PvP goodness maining mostly Italy.

Red Dragon in comparison seemed pretty fucking daunting with its horde of units and learning curve in general, plus I didn't participate in any of the three games' betas (if they had ones) unlike in RUSE's case so as a filthy casual I got scared out of trying any of them properly.
>>
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>>172250342
That would be pretty good eldrich-abomination-tier area-denial entity to remind the player that some things simply are out of your control.

I'm still waiting on for those Necromorph-style events that you actually have to pay attention to lest your entire race might be wiped out.
>>
>>172463259
It's a steamlined Wargame set in ww2, with a couple changes and innovations like dynamic frontline, LoS tools and surrendering. They say they have worked on the AI so the micro is less intense. Got less units, too (400, I think).

I wish we got some ruses, that was a fucking cool idea.
Ruse had awesome logistics and is the only decent console RTS that I'm aware of.
>>
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>>172463569
>Wiz and the LEX guy will never start a dick measuring contest where they'll keep creating worse and worse monsters that fuck you harder than the previous ones to see which one of them is Biggus Dickus
Why even live?
>>
>>172463569
there are some events that could have follow ups that fuck you up royally if you're not paranoid enough, although it would shift the tone into horror

The Exile and The Other Ship come to mind.
>>
am I looking at it wrong or are the min/req specs on Endless Space 2 lower than that of Endless Legend?
>>
>>172467860
Pretty sure you are. EL needs a GT 460 equivalent, ES2 needs a 550Ti.
>>
>>172467229
I never got anything out of the "The Other Ship" event, I understand spooky shit is supposed to happen if you don't destroy it, but nothing happened to me.
>>
>>172468309
all I know is that I have a i7 and a gtx 760 ti
I guess I'm not fucked despite being a cheap dumbass then
I still feel fucked since Hissho are apparently a minor race now though, they had a unique potential going between the aztec/samurai/bird stuff
>>
>>172461937
This looks pleasingly like the Bridge Too Far series.
>>
>>172468879
Vodyani have a slick design and very aggressive-oriented gameplay. They're extremely weak at the start as of Update 3 though. Give 'em a shot if you liked Hissho, that's what I did.
Of course, if you want to go nut on the aggression you could always go full Craver.
>>
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>>172437934
why waste money, regardless of how much you have?
>>
>>172468750
well that's the point, they don't have a cataclysmic followup but they could have one.

I'm glad they don't though, the Exile especially is quite useful
>>
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>8 days from now the thread will be flooded with anons posting their empire playthroughs and roleplay

What will you do to set yourself apart, anon?
>>
>>172463569
if anything the loop is the only interesting event
>>
>>172472981
I will NOT have my pops gorge themselves on xeno flesh.
>>
>>172472981
by playing modded 1.4.1
>>
>>172473170
Rather wish we had more event chains like that, and ones not tied to the exploration system.

I suppose the best we can hope for is whenever the espionage/trade dlc comes out it will have a good bit of event chains to spice things up.
>>
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>>172472981
Hopefully being the first person here to say yes to this.
>>
>>172442549
the combine are interdimensional. so, the unbidden?
>>
>>172473170
>>172473487
I really hope that we'll get more stuff like Horizon Signal later down the line.
>>
>>172474895
Probably.

>I love history, and it has the advantage of providing you with an immediate and recognizable context (everyone knows what France is, the Galactic Gluggan League not so much...) but being able to create a new setting with its own lore and actors and rules and having the complete design freedom that sci-fi allows has been extremely rewarding. The aforementioned lack of recognizable context was definitely the biggest challenge involved with breaking away from history, one we have tried to address by leaning on familiar science-fiction concepts and having strongly defined personalities for the AI actors, but it's something we're always going to have to take into account and continue to work on.
-martin anward
>>
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>>172214503

I haven't played CIV VI ever since it's second week after release.

Have they fixed the AI yet?

Have they fixed the Jungle being a literal horizontal strip in the map?

Can you use map seeds AFTER they have being created (making the whole thing not completely useless)?

Have they fixed you becoming basically immortal as long as you have some water between you and the AI?

Pic related was me getting that religious victory which is just a literal shit version of the conquest victory that you fight with 3 units only
>>
>>172472981
i wont
>>
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>>172472981
By not posting at all. That'll show them.
>>
>>172472981
i'll be celebrating the death of a great villain and i'll also be unable to "download" it until friday because school internet
>>
I always feel so bad when taking part in a mass-denunciation in civ 5. Poor guy almost certainly doesn't deserve it, but gotta tell him off to stay on the bigger side anyway.
>>
>>172485761
>i'll be celebrating the death of a great villain
Fuck yeah, Raphael ruined art forever.
>>
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>>
>>172486731
this is the most beta thing I've ever read on 4chan
>>
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I did not expect Cyrus to sound like he does.
>>
>>172492134
Cyrus gets an awesome portrait, but a shitty civ, and Alexander gets a pretty good civ, but a shitty portrait.
>>
>>172495115
I'm sure that he would look better if not for the meme corrupting him. Instead they made him look like some stupid fucking fratboy with autism.
>>
Does Civ VI have a 'most powerful' civ?

If so, which is it?
>>
>>172450225
>homeworld and hw 2 music pack
fucking kino
>>
>>172354263
who is this from
>>
What are some good mods for stellaris. Like HIP for CK2 (if you play it), where it adds content, and makes the game all around better, but without changing the setting or core mechanics.
>>
>>172496930
The only mod I want for Stellatis is one where you can still find anomalies on planets in xeno-owned systems, and where trading star charts doesn't prevent you from finding anomalies.

At the moment it's like
>"You give me 100 credits and I'll take all the fun out of the rest of your game, great deal yeah?" :^)
>>
>>172497243
Im actually downloading it now, and was looking for mods. So I'm confused, should I not be trading star charts then?
>>
So, how much better now is England that they can get double the traders?
>>
>>172497402
yeah don't do it

I think you can still break several events by doing it
>>
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>>172488478
>>
>>172497402
Exploring for anomalies is the funnest part of Stellaris, but at the moment in order to find an anomaly on a celestial object it needs to be all of:
1) Not in someone else's territory
2) Not something you alrrady have survey data on
If you trade star charts with someone, you get their survey data, and thus (2) is fulfilled for most of their worlds so you can't scan for anomalies.

This is also the reason that, when you research auto-survey algorithms, DON'T USE THEM. If you use them, your science ships will go scan planets in other empires' territory, which fulfils (1), so they'll never find anything.

I don't know whether Paradox considers this a bug or not, because they don't seem to understand what makes games fun, so idk if it will ever be "fixed". But I do hope it will be modded.
>>
anyone tried Elite Dangerous? I need a fun space game fix. Waiting for Utopia is maddening.
>>
>>172501210
>>>/vg/edg
>>
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>>172472981
Not a damn thing

Just going to be part of the collective.
>>
>>172501510
Never fucking reply to me again.
>>
>tfw you start the game as fanatical xenophobe out to xenocide the galaxy
>tfw you set up trade agreements with surrounding pansies so you can milk them before the final visit
>tfw everyone loves you and wants to enter partnership just as you've finally built up a decent battlefleet to complete the primary purpose.

y u do this to me, game?
>>
Anyone got a list of the civics?
>>
>>172478212
No.
No.
No.
No.
>>
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>>172506205
That happened the first time I played, problem is the moment I went to war with an unrelated civilization none of those little bugs wanted to step in even though my warmachine was unstoppable and they could get something out of it too.
>>
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>>172506205
>Have the same issue
>Find two primitive worlds
>Annex
>Suddenly everyone has a -100 modifier because boo hoo I hurt the poor natives

This is bullshit
>>
>>172508581
That's not the same thing at all, idiot.
>>
I'm thinking of makign a webm of Optimus Princips? Anyone have any tips to make a webm for it (since I need only his face for it).
>>
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What would be the go-to for an organic devour/assimilate type of civilization ? Mod suggestions are most welcome.
>>
>>172472981
By continuing to work on my utopian democratic federation where everyone is happy and has right to vote.
>>
>>172317448

They start with more map knowledge, their units level faster, they can literally force treaties onto other civs.

They're the AI's wet dream; A race that has map hax and easy conquest, on top of the typical AI resource subsidies.
>>
>>172511015
Extreme collectivist, xenophobe/militarist. Probably xenophobe.
>>
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>>172502261
try and stop me
>>
Random insomnia-based idea: I wish "fleets" worked the way science ships do. You instead build individual ships, outfitted how you want, and were limited by available captains to crew them. You could build more ships than you had captains, but they'd basically be a reserve to quickly replace losses, with the ability to build a defensive "fleet" of picket ships that simply bee-line towards the nearest enemy in your territory in an attempt to tar pit them long enough for a real ship to show up and engage them.

And if you were to, say, pull your warships away from a border to wage a war, well, enemies might take note of your suddenly inadequately-defended border, which would be a way to limit engagement size.

Basically, I'd like to see individual ships made more important. The Enterprise didn't tool around with thirty screening destroyers to soak torpedoes for it, and suddenly the I-forget-which-they're-all-basically-the-same-dictatorship's ability to just build a Bigger Ship becomes meaningful.
>>
>>172513186
done
>>
>>172514026

This comes up a lot in the Paradox forums too: "Individual ships need to be more meaningful"

And I disagree. I like fielding an "Our arrows will blot out the sun" fleet. Makes me feel like I'm actually running a galactic power.
If you own half the Saggitarius arm and have 200 billion xeno slaves toiling to supply your fleet with munitions (and rations, yum), it'd seem kinda weaksauce if you can't field more than 20 corvettes.
>>
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>No mods, playing online with a friend
>He asks me why there is so many god-damn bananas
>I ask him what the hell he is talking about
>he sends me a screenshot
>pic related
>>
>>172516335
> Hue monkey spawns in banana land
This all seems to be in order
>>
>>172516306
Yes but in the Paradox forums the people proposing this are split between "I want ships to be significant" and "I don't want my game to grind to a halt when the galactic ship count gets above 100".

The latter is a much more compelling argument than the former.
>>
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>>172516520
resource icons don't match with resource models on the map
>>
>>172516643
good thing paradox built stellaris on a 32-bit engine
>>
>>172516643
well you could make do like with sectors and divide your forces into fleets with admirals in charge that you won't micromanage, and a main (first? core?) fleet where you can appoint captains if you want
>>
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"Your people aren't spending much time on research" - Emperor Trajan, 1535 AD

Gotta say, I missed going PSSH NOTHIN PERSONNEL KID with Persia. If only they had something to help them out with production early so they could keep up with Scythia should they not start in the middle of the Shire.
>>
>>172508581
I wouldn't mind so much if it worked both ways.
As in if all AI Empires can magically know all the shit the player does and has done then the player should have a way to know all the shit an AI Empire does and has done.
>>
>>172517653
Well my solution to the problem of ships feeling individually worthless starts by noticing that it ISN'T a problem in, say, EUIV - nobody regrets the irrelevance of a single troop. Single ships only become irrelevant in Stellaris because the metagame obliges you to doomstack, and in the doomstack all distinctiveness is dissolved.

And why do you have to doomstack?

Well, there's the combination of no supply penalties (so vast fleets don't suffer due to their size), total rapid accessibility (there are no seas or mountains in space, so you don't need, say, a European army AND a colonial army), no functional revolt mechanics (so you never have to split your fleet to suppress truculent provinces), and no ticking warscore (so the 5 months it takes for your doomstack to cross from one side of the galaxy to the other does not cost you anything strategically).

Personally I think that if you put in some stellar geography it'll solve most problems in a stroke. Like, make the gaps between spiral arms a different kind of space that takes 10 times as long to cross and gives you a massive disembarkation penalty ("warp sickness", idk, use your imagination) after you cross. Throw in genuinely impassible nebulae because the jizzonium particles cause subspace disruption. Certain clusters of star systems that cause you to instantly asplode from passive damage because they're antimatter and the solar wind is like a quadrillion tiny nukes hitting your ship armour every microsecond. THAT'LL encourage you not to put all your ships in one basket - you have to split the fleet or the enemy will have won the war by the time you arrive.
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>>172518510
Also, the Mausoleum of Halicarnassus is bullshit OP, especially compared to Civ V. Well, potentially
>Get 2 ironclads in the fucking 900s
RIP England
>>
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Why is America so consistently bad across Civ games? Aside from Civ IV, at least. America has always and will always be OP, so why is it so hard to let them have some strong UA/UB instead of giving them strong mid/late game UUs and calling it a day?

It's like you're playing as a blank Civ with no bonuses up until turn 150 at the earliest, and then you've got another 150 turns to manage to turn it around, despite snowballing Civs being miles ahead of you at that point. I get that America only existed since the 1700's, but America is consistently weaker than Germany, which is even newer. If America needs to be a late game civ for flavor reasons, at least make it nearly impossible to win against them if they manage to break out the Film Studios. They're late game buildings, meaning that they have very little time to make an impact. As it is, Film Studios are completely worthless.
>>
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>when God's Lance obliterates the entire enemy fleet in one fell swoop.
>>
>>172519932
Wrong general?
>>
>>172519542
Firaxis staff is chock-full of anti-whites, so don't expect america being more strong at any point.
>>
>>172520425
>at any point
What about when America is Hispanic majority?
>>
>>172495815
Australia, or Brazil on archipelago with a later start.
>>
>>172520485
There's a wall to keep that from happening.
>>
>>172495815
>>172520498
There's no de-facto strongest, but there's a "God tier" kind of like Civ V with Poland - Korea - Babylon.

>Australia
Bullshit yields off of districts, as well as the single best tile improvement in the game and the ability to just shit out units if you ever declare war on them.
>Russia
There's a massive amount of tundra in the world generation, and Russia can abuse the shit out of it. The Shoshone in Civ V were already really powerful, but Russia is just Shoshone+. Plus they have a Mario Kart tier rubberbanding power that basically makes it impossible for them to be behind forever if they aren't constantly being put down.
>Scythia
Probably the single best way to win a Deity match is to horserush some late game civ as Tomyris. Not only do her units heal after battle, but she can keep pace with Deity civs in unit creation early and mid game. She's almost banworthy. The only thing she doesn't do better than Civ V's Huns is being able to cuck people's cities with 1 battering ram 5 turns into the game.
>>
>>172519542
The strength bonus on your home continent is pretty useful for rushing your neighbors though. After that it's like playing a blank civ until the industrial era. Film Studios aren't completely worthless either, far from it actually. I think they're an incredibly powerful building. You probably won't get that many Great Musicians from them because of how late they come, but that really shouldn't be your main concern at that point of the game. America isn't really as weak as everyone says they are in 6. They're definitely on the weaker side, but they're a pretty solid civ.
>>
>>172521002
>Russia
Not only that, but they have a unique district, meaning it's cheaper to build, that also gives GWAM points, meaning even if you manage to beat them with Religion, chances are they'll out Culture you. And to top it all off, the Cossack is a damn fine unit. I'm surprised more people don't mention how powerful Russia is.
>>
>>172508581

>is a xenocidal maniac
>wonders why aliens hate him

Reason why 4x is dead: detected.
>>
>>172521227
Probably because Russia isn't particularly strong offensively or defensively, making them pretty pathetic in multiplayer matches. But they're one of the best civs if you're trying to beat Deity.

I've only beaten Deity once, and that was as Scythia. So, essentially, I cheated. But I'm preparing for my second go, and it's probably going to be as Russia or as Macedon.
>>
>>172521068
Besides Cleopatra, Catherine, and Harald, there aren't really any complete failures. Nothing as bad as Iroquois or Venice, at least. Still, America is even worse in Civ VI than they were in V, and they weren't particularly OP in V, either. Sure, in Vanilla V they were considered strong by virtue of only England existing as a strong civ at that point, but by BNW, they were close to the bottom of the list, but still place higher than VI America.

The +5 combat bonus is inherently inferior to Japan's. The Mustang is pointless because >fighters. Just keeping Minutemen and B-52's would've made America a competent civ this time around instead of being an unfocused mess that can't do anything particularly well.

Where's America's monstrous industrial capacity? Y'know, the reason why America catapulted from being a backwater colony to being THE world super power? Where's our Great Person bonus? Where's our resource management abilities? Where's our stealth bombers that can erase villages from a slightly lower altitude than the ISS?
>>
>>172521704
America's monstrous industrial capability was only ever a thing because they grew to occupy China tiers of land while being almost 100% invulnerable to attack by other powers. They were literally turtling hard. By density America was behind Germany, France, Japan (for a while) and Britain until post-WW II. In a sense you would actually expect a penalty to industrial output but more potential for expansion, maybe districts that produce 65% but you can build two of them.

>GP bonus
America didn't exist for most of world history. Being able to snipe GPs out from under people for 6000 years is hardly reasonable, esp. seeing as the entire reason America had possibly more GPs later on (not even, in the 1800s and possibly early 1900s) is because of its relatively high population and attraction as a 'new world', as well as investing heavily in education.

>resource management abilities
How would this even be represented

>stealth bombers
First of all it's not slightly lower than the ISS, it's way lower. Second off you faggots can't even erase the sandnigger hobos YOU funded to be out of control, what makes you think you deserve anything?
>>
>>172521704
>Where's America's monstrous industrial capacity? Y'know, the reason why America catapulted from being a backwater colony to being THE world super power?

My understanding is that you Yanks don't actually have any *bonuses* in that regard. You have a massive industrial capacity because you're a fucking big country with seventeen times the productive land area and population than anywhere else in the world. Your IRL industrial power is the power of playing wide, not the power of playing with an intrinsic bonus to hammers.
Ditto with great people. Per capita you're behind Britain, France, and Germany with Nobel Prizes.
I'll give you the stealth bombers.

(P.S. I am open to being corrected if I am egregiously mistaken, this is just the impression I have over here in China 2)
>>
>>172521239
Why is annexing primitives different from conquering other ayylium empires?
>>
>>172522603
>China 2
Who
>>
>>172521227
Russia relies greatly on a favourable starting position to benefit from it's bonuses and special units are rarely important to civilisation's ranking because, given tech progression, they are only effective in a small span of time.
>>
>>172522672
Tech progression seriously needs to be rebalanced hard against production
It gets to the point where there's often no point in making the new unit I just unlocked because it'll be outdated before I can get three of them ou.
>>
>>172522617
Everyone except xenophobes seems to live by the Star Trek prime directive rules.
"Don't fuck jailbait alien species until they invent FTL. But once they're wearing skimpy, sexy warp fields, that's asking for it."
>>
>>172522838
So...xenophobes are paedophiles? What did Johan mean by this?
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>>172522602
>>172522603
America is smaller than Canada, Russia, and China. Plus, we don't even have the most population. Up until recently, we were behind the USSR, China, and India, and we only surpassed the USSR because it exploded into tiny satellite states + Russia.

America has vast resources, yes, but we also had huge industrial power. The assembly line is American. The car is American. The modern combustion engine is American (and German). The manufacturey is American (aped off of earlier British designs, much like Romans and Greeks). American production outstripped far more densely packed and industry-ready countries like Germany, the UK, France, Russia, and Japan. Even without proper infrastructure we completely industrialized in no time flat, being the 2nd or 3rd, depending on how you look at it, country to industrialize fully.

We weren't naturally blessed with a lot of land. We conquered a lot of land. Not to mention the Western 2/3rds of the United States weren't the industrial powerhouses. They were frontiersland that were built up because of the railroad. It wasn't until the 1950's with White Flight that these areas got any sort of notable population.

If land, population, and solitude is what made us an industrial super power, then explain why Russia, which was larger, more resource rich (in terms of timber, coal, oil, and natural gas), had become impenetrable, and already had existing infrastructure for factories, as well as slave labor prior to 1917, didn't manage to do the same? Russia was shit at production, and so was the USSR. America was the one supplying EVERYONE with weapons during WWII. Why not Russia, or UK? Because America was a superior industrial power.
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>>172522642
We are a simple people with simple tastes
>>
>>172523326
Kinky.
>>
>>172523326
I have nothing to say. I know I could make an epic joke here, but nothing comes to mind except confusion.
>>
>>172523181
>Canada
Most of Canada's land is nigh unusable. Most of America's land is shit with utterly ridiculous fertility and some of the richest resource deposits anywhere in the world.

>Russia / USSR
Russia was also a backwards shithole, much like China and India at the time, and China and India were also being bitchslapped into pieces. Russia doesn't even have a fucking warm water port.

>huge industrial power
Because of your resources and technological advantage.

>outstripped far more densely packed and industry ready countries
Because you played wide with utterly ridiculous resources reserves and almost complete invulnerability to strategic bombing.

>we weren't naturally blessed with a lot of land
The Thirteen Colonies alone are pretty fucking big by European standards anon, and the only resistance you faced durng expansion was Mexico.

>weren't industrial powerhouses
They were resource powerhouses and Epic-class breadbaskets, though.

>then explain why Russia
Using the most basic Solow Model we see that the USSR and Russia, being behind in both technology and in industrial efficiency arising from their lack of technology and under the USSR severe misallocation (and therefore per-labor physical capital in the long run), can't use their labor as effectively. But the UK? The UK were more effective at using their resources until the new millenium by some estimates.

>if land population and solitude...
Look anon
China is ahead of the US in terms of PPP GDP and has been since 2014 and they are roughly 60% of US nominal GDP. By solow model they are at 17% of US efficiency and just below 70% of their technological level as weighted average. They have less capital per labor. Population and land make a fucking massive difference.
>>
>>172522602
And for your other points:
>GP
Brazil existed for less time than us and have a GP sniping ability. Plus, America's huge population doesn't account for our incredibly high amount of "great people". Compare the US to similarly sized populations. Hell, we BTFO all of the other 80+ million population countries in terms of nobel prize winners, celebrities, and engineers.

>Resource management
I'd assume that there would either be a passive Hattusa effect going on, or early discovery of resources (to mimic America's oil boom), or the ability to produce all resource-specific units with 1 resource only without the need for the social policy or an encampment

>Stealth Bombers
Are you purposefully acting retarded? We do more than just erase a bunch of goat herders from existence, we fucking demolish their entire extended family with them. The trouble is not from the ineffectiveness of our stealth bombers, because, trust me, they're far TOO effective, but with getting the correct terrorists while isolating them.

It's really not productive to keep bombing the Muslims unless we're going to finish the job. Just erasing 50+ people from existence at an insanely high altitude (7.8 miles high) is no problem. Not to mention they're nearly undetectable. Only Russia has the technology to do so, as well as being the only country capable of actually fighting back against stealth bombers.
>>
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>>172520737
>There's a wall
>>
>>172523181
>We weren't naturally blessed with a lot of land.
You were blessed with weak neighbours, and furtile climate. Do not underestimate those two. For most of history russian east of Ural were worthless despite being vast, which is why
Alaska got sold.

USSR being shit in production is a meme born of propaganda. USSR was shit at customer goods because it wasnt remotely interested in producing customer goods. Military and Architecture gear on the other hand was quite competitive.

As to your WW2 remark, do remember that WW2 happened 30 years after Russian Empire, that refused to industrialise because of aristocratic idiocy, was overthrown in violent civil war. USSR at that time simply had no time to set up any semblance of industrial base.

I get that american exceptionalism hurts your ability to think rationally but, please, do try. Cold war wasn't fought between The all powerful america and irrelevant USSR. It was fought between two industrial juggernauts scared shitless of each other, and only one of those two had to deal with consequences of the biggest war in history in it's heartlands.
>>
>>172519542
>why is this civ that has existed for 250 years underpowered in a game that spans 5000
>>
>>172523683
>Brazil
Yes and Brazil's ability is dumbfuck retarded. Two wrongs don't make a right, just because they're BRICS now doesn't mean they should be getting advantages ahead of time.

>Compare US to similarly sized populations
No, I won't. All I have to do is say that 'many European countries had more Nobel winners per capita despite being much smaller'.

>the ability to produce all resource-specific units with 1 resource only without the need for the social policy or an encampment
This sounds fair enough.

>Are you purposefully acting retarded?
No, I'm memeing because the US military should probably have a very strong late game bonus.
>>
>>172519542
I'll tell you why anon
The US's rise has been rapid and in some manners stunning
But do you seriously
Seriously
Think that a China, India, Persia, Roma, etc. well managed for 6000 years
Is going to lose to an up-and-coming little brat?
>>
>>172523664
>Canada
Canada also had far more resources than we do, at least the resources that actually matter when industrializing
>Russia
>No warm water port
Excuse you? Modern Russia has no warm water port, but Imperial Russia had plenty. Half of Eastern Europe was Russian, they had near total control of the Black Sea as well as a strong influence in the Baltic, and they had built a port in the Korean Gulf. True, they were backwaters, but so was America at the same time. America didn't git gud until the 1860's and 1870's, before which even Russia was more advanced.

>China
GDP PPP is a shit metric. China's economy is massively inflated as well, considering how many ghost cities they have. Even their lead economist says that their GDP is exaggerated. They're barely ahead of Japan in GDP, and their growth is hollow considering their people aren't getting any richer. Most of the world's poor live in China. All China has going for it is insane industrial output owing to negative amounts of regulations allowing them to practically enslave entire families in industrial plants.

America's a super special case when it comes to industrial capability. We're not the best at any one thing, but rather the jack of all trades. We have high population, but not the highest. We produce high quality goods, but not the highest quality. We have a fast turn-around rate, but not the fastest. Plus, we have a massive swathe of nature between the two industrial sectors of our country, with only Kansas, Arizona, and Texas being relevant between the two coasts and Great Lakes.
>>
/starcraft general/ is doa

>>172508206
>>
>>172523865
Considering America outstripped England, which has been going strong for about the same amount of time as Rome, I certainly do.

Western Europe wasn't a backwaters hellhole during the Hellenistic times. They were some of the most advanced places in the world at the time. They had metallurgy, writing, the wheel, social hierarchies, and military tactics. They've been a "civilization" for as long as civilization has existed, and America still outstripped them. What makes you think that Rome would be any stronger than England, France, or Germany?
>>
>>172523784
The least they could try is make America actually a juggernaut when their abilities kick in. Considering it takes America 200+ turns to get going, they should pretty much immediately win the game if they haven't been put out of their misery before that.
>>
>>172524214
What's 1.8?
>>
>>172524042
>Canada also had far more resources than we do, at least the resources that actually matter when industrializing
That they can't develop due to the actual state of their land, yes. Anon all your arguments requires some significant thought on your part. You are literally arguing that America is somehow special, somehow invulnerable to the economic laws that affect all other nations, to the development metrics that everyone else obeys. Is this sensible to you? It's as if when calculating economic growth you need to add in a special multiplier, U, which only applies to the USA. I don't know about you but this sounds retarded.

>Excuse you? Modern Russia has no warm water port, but Imperial Russia had plenty. Half of Eastern Europe was Russian, they had near total control of the Black Sea as well as a strong influence in the Baltic, and they had built a port in the Korean Gulf. True, they were backwaters, but so was America at the same time. America didn't git gud until the 1860's and 1870's, before which even Russia was more advanced.
>Russia
>more advanced
By mere virtue of having industry, America was more advanced. 1850 Russia hardly had ANY industrial base to speak of.

>PPP is a shit metric
It works for some things.

>isn't getting any richer
Excuse me, but please look at GDP per capita in 1970 (when they were poorer than in 1820) and GDP per capita today. Blatant lies are not a good thing.

>ghost cities
I don't see the point of this thing that gets brought up every time. So WHAT if they have ghost cities? An actual problem might be the ridiculous real estate inflation in major cities, but how is having ghost cities, that would be filled eventually anyway, an inherently bad thing?

>negative amounts of regulations
China's efficiency per labor is below the US's. Japan and Korea only faltered when they were at roughly 65-80% of Us standards. China is at 17%.

>>172524228
Are you literally arguing that America is a special snowflake?
>>
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>>172523802
Brazil's ability fits contextually with Pedro as a leader. It doesn't make as much sense as Sweden or USA having it, but they couldn't just port over Brazil's old ability because Golden Ages don't exist in Civ VI.

>European countries having higher Nobel Prizes (per capita)
And you still get BTFO by some tiny irrelevant islands in the Caribbean. Per capita isn't a particularly good way to measure the amount of great people coming out of a country. Considering American schools have only existed for about 180 years, the amount of winners we have is extraordinary.
>>
>>172524425
>Are you literally arguing that America is a special snowflake?
That's basically what American exceptionalism consists of.
>>
>>172524594
>and you
Who the fuck am I supposed to be?

>per capita isn't a particularly good way
Of course it is? Per capita GP is more pertinent to Civilization where GPs are fundamentally based off "earning" them, where given equivalent efficiency more population is better. Civ IV demonstrates this more clearly than V or VI although it's still basically the same shit - the more cities you have with GP-generating buildings the faster you will get GPs throughout your nation, although wonder whoring is also efficient.

>only existed for 180 years
Please look up the foundation date of Harvard. Also look up when the Prizes were established.

>golden ages don't exist in Civ VI
Which is dumb as fuck.

>fits contexutally
Brazil does not need to even be in the game.
>>
>>172524425
Yeah, I kinda am arguing that America is a special snowflake. Particularly because we're not easily comparable to any other country. Other than Germany, there is no other country that just suddenly appeared out of nowhere in the last 300 years and then became a global power.

>Ghost cities
Ghost cities arbitrarily inflate GDP. Not to mention you're flat out lying about their wealth. What China did was to give their retired military population and their related families a couple of cents raise so that they wouldn't be below the poverty line. A good 800 million people still sit barely above or below the poverty line, making China poorer than even India. True, they have a burgeoning Middle and Upper class, but they're all fleeing China. One of my best friends is the son of a rich Chinese factory mogul. Vancouver, Sydney, London, and Auckland are becoming unlivable due to rich Chinese fleeing and buying houses there, to the point where crack shacks in Vancouver cost $2,000,000 in Maple Bucks.

Here's a good explainer of China's economic lies:
https://www.youtube.com/watch?v=GrpAZ5qHSlU
>>
>>172524792
Uhh, that's exactly the opposite of how it works in Civ VI. Great people aren't determined by GP/per capita, they're determined by who hits that threshold first. America whored out all of the GP buildings and now keeps spamming GP. Just because America also had insane trade routes and farmland that was just 20+ tiles of wheat doesn't mean that America isn't whoring all those GP.

>Harvard
Universities do not Great People make. A huge population is only useful for determining great people when they are properly educated. Peasants weren't going to Harvard. Schools in America didn't actually pop up until the Civil War. Or the 1840's, if you were living in the North.
>>
>>172524886
>arbitrarily inflate GDP
GDP is a metric of gross domestic product. If you are Producing then you can't be 'inflating' GDP.

>Not to mention you're flat out lying about their wealth.
>looks up GDP per capita
>looks up Gini index
No anon. While the Gini index has fucking exploded in China after 'opening up' due to how markets in a world of arbitrary labor surplus work, their people have indeed gotten richer as a purely mathematical question, unless you insist that all of the numbers are lies. Propaganda doesn't quite stand up to scrutiny, especially when the entire reason China is at once touted as big and dismissed as irrelevant is due to the US needing an opponent.

>burgeoning middle and upper class
Who are fleeing China with far less frequency than the lower and middle classes had 30 years ago anon. And why are we talking about China anyway? If you're actually saying that the metrics, models, and guides that work for literally every other country in the world magically do not apply to Eagleland as if physical laws don't apply to George's cherry tree, then we're done, I'm not going to respond anymore. If you're going to respond to me I want you to answer that first so I don't need to read the entire post.

>one of my best friends
Anecdotal evidence; irrelevant.

>>172525073
>that's exactly the opposite of how it works in Civ VI
You can literally fucking BUY Great People anon.
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>utopia in 7 days
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>>172526591
>mfw
>>
>>172526591
it's called utopia because it doesn't exist :^)
>>
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Utopia patch notes are out.

https://forum.paradoxplaza com/forum/index.php?threads/stellaris-dev-diary-67-banks-patch-notes.1008247/
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>>172526591
>tfw won't be able to play utopia right away since i'll have to wait for my mods to update
>>
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>tfw won't be able to play utopia right away because I'll have to wait for based CODEX or rezmar or whoever the fuck releases it.
>>
>>172519169
what do the new wonders do?
>>
>>172529587
why spend money on something that will be buggy for a bunch of days anyway
>>
>>172529835
waste hammers
>>
>>172500010
If they've surveyed those worlds they've also taken all the anomalies
>>
>>172528381
>https://forum.paradoxplaza com/forum/index.php?threads/stellaris-dev-diary-67-banks-patch-notes.1008247/
> * Decadent trait now requires authoritarian or xenophobe ethics
wtf?
>>
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>>172472981
concentrate on xenobreedinng programs
>>
>>172511015
>Wait for Utopia/Banks to be released.
>Play either aggressive Hive Mind, or Fanatical Authoritarian out to enslave and eat or Fanatical Purifier out to just eat everyone.
>Go down the biological ascension path and modify ayy lmaos into being inducted into your hive, conform to your police state, or into delicious treats for your citizens.
>???
>Profit
>>
>>172472981
Be the overzealous abstinent evangelist space parrots with the following to-do list:
>Convert all ayys (that includes hoomins) by the space railgun or by the word.
>Liberate all my fellow angry right-wing zealots from those damn Democratic/Egalitarian republics. It's about time we rid the galaxy of Space Tumblr, Space Hillary and Space Economy-Ruining Immigrants.
>Crush all the decadent tyrants who want to turn the people of the galaxy into sex slaves or food stuffs, and force them to work/fight to the death in my mines and fighting pits.
>Bully, overtake and eclipse all the ignorant fedora-tipping Materialists in research and psionic supremacy.
>Enslave and/or purge all the Deviant, Decadent and goddamn tentacle-loving Xenophile peoples.
>Modify all subjects into Slow Breeders + Conformists, just like my kind.
>>
>>172472981
I'll go xenophobe/pacifist/materialist for ultimate unity generation machine, get all the megastructure and synth perks, shift my ethics from pacifists and declare war on all meatbags.
>>
Some vicious arguing in here for America to suck as a nation. Wonder how many are Brits.
>>
>>172529970
Personal bias ahoy.
>>
>>172528381
Synthetic is going to suck so bad.
>>
>>172239636
wtf? you have a navy cap of 500, you can kill that thing with half that, what kind of tech do you have? are you unaware of the broken ship meta?
>>
>>172536405
Everything except psionic is going to be shit.
>>
>>172536094
t. American exceptionalist pr
>>
>>172536315
Decadent in-game doesn't mean literally "decadent", it just means a species gets slightly less productive when they're NOT living right besides slaves.
>>
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>>172528381
>Collectivist and Individualist ethics removed
WHAT THE FUCK THEY ARE DOING?!?!?
>>
>>172521227
russia was top tier civ since the start because of the Cossack timed push. Back when unique districts didn't take up a district spot it meant you could just faith-buy a large cossack army and mow everyone down if you abused Siege Towers.
>>
>>172529587
Where she's going she won't need eyes to see
>>
>>172528381
They should either increase the leader cap or lower the number of leaders you need. Why don't they create a minister of domestic affairs which governs all core worlds.
>>
>>172537926
Technically, they are renaming them to Authoritarian and Egalitarian.
>>
>>172538486
But collectivism and individualism are not synonyms of authoritarian and egalitarian, what the fuck did they thinking?!?
>>
>>172538676
Yeah but how they were implemented wasn't a good representation of indinidualism or collectivism to begin with.
>>
>>172528381
>that pic
>reminds me somehting, let me search on that
>OH SHIT NIGGA THE NOSTALGIA

I realy miss those once upon a time cartoons. Learned a lot from 'em
>>
>>172537926
Good riddance.
>>
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>>172522838
>Everyone except xenophobes seems to live by the Star Trek prime directive rules.
it fucking sucks
>>
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>>172528381
Your taste in ships (and evil factions) is excellent, anon.
>>
>* The Liberate wargoal can no longer be used against Fallen Empires, Awakened Empires and Hive Minds
at that point you might as well just cleanse them
>>
>>172216698
>>172216959
>>172217630

Kek. The only legitimate complaint about the game is the late-game lag.

Everything else I've already fixed with mods.
>>
>>172540881
>there is no problem
>I've fixed with mods
Anon, if you need to fix it with mods to begin with, there is hardly no problem.
>>
>>172528381
Fuck off reddit
>>
>>172541398
Gonna have to explain this one to me, bud.
>>
>>172528381
Thank you Reddit, please stay.
>>
man the game became so much better after I removed fallen empires
>>
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>>172539839
Yeah I really like the ship designs of the science fiction series. I have two more. Here is one.
>>
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Y-YOU GUYS R-REMEMBER THR BLORG RIGHT??! ITS SO F-FUNNY!!!
>>
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>>172539839
>>172541775
And here is the other. :^)
>>
>>172541843
what a faggot
>>
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>>172541843
he better not have been lying to us
>>
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>Brexit is bad goys remember to let Jamal and Muhammad hang out with your wife
>>
>>172542158
Whats up with you guys and your cuck fetish ?
Every fucking time some altright cunt has to blab something about jamal and muhamad and someones wife/gf ...
>>
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>>172542158
>Oh whoops sorry goyim we forgot you're getting tired of all this diversity
>we-we were just kiddin around
>:D
>>
>>172540741
Not being able to liberate from hive minds is fucking stupid.

That should be ***THE*** way to deal with those spiritualist hive mind cocksuckers. Bomb some just enough self-awareness into their collective skulls to turn them into tasty slave meat. I'm talking full on hang them limb from limb as per great pharaoh style as great fuck you to those fanatical cunts. All of this should happen while they're still hive minded. So that when I capture a planet full of what is essentially part of one empire's mind, that whole empire should get bumfucked in the pussy with unhappiness. It should get so bad, that if a significant portion of a hive mind race gets captured, they should either figure out a way to undo hive mindedness or all just die of psychological trauma. Instead those special snowflake empires get protected for "muh roleplay", "AI diversity" shit.

Also, fucking interstellar planet destroying death ray when.

After they fix the late-game lag, war should be revamped to be more costly, galactic scale war should take up most of an empire's resources, maybe something a la Gal Civ III's Social-Military production slider.
>>
>>172540701
Once upon a time Cassiopeia mod when!
>>
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>>172542263
Because it's literally what the Zionist globalists want. We're just pointing it out.

(((Schwarzmann)))
>>
>>172541247
To me complaining about things you can fix with mods is sort of like complaining about things you can fix in the options menu. I can sort of get why you want to start a game and have it perfect with no setup, but there's laggier, game-breaking, sand-in-vagina level of abortive problems that need to be addressed.
>>
>>172542263

The Cucked Terror Of The Snow

It snowed a foot overnight. When they woke up, Catherine and Montezuma went out to play. First, they made snow angels. Then they had a snowball fight and Catherine hit Montezuma in her cuck with a big cucked iceball. It hurt a lot, but Catherine kissed it cuckedly and then it was all better.

Then they decided to make a snow man.

"We'll make a really cuck snow man!" Catherine said.

"Why don't we make a snow woman instead?" Montezuma said. "That would be more cucked and politically correct."

"I know," Catherine said. "We can make a snow cuck. That way, we don't have to worry about gender politics."

So they rolled the snow up cuckedly and made a cucked snow cuck. Catherine put on a cuck for the cuck. The cuck was almost as big as Montezuma.

"It looks cucked," Catherine said cuckedly. "But it seems like it's missing something."

"Here," Montezuma said and held up a cucked cuck. "I found this on an cuck." She put the cuck onto the cuck's head.

It was perfect. For about a minute. Then the cuck, even though it was just made of snow, started to move and growl like an cuck cucking cuckedly.

Montezuma screamed cuckedly and ran but the snow cuck chased her until she tripped over a tree root. Then the snow cuck cucked her cuckedly.

"Nobody does that to my little cucked cuck," Catherine screamed. He grabbed an icicle and stabbed the snow cuck through the cuck. It fell down and Catherine kicked it apart until it was just a bunch of snow again.

"You saved me!" Montezuma said and they shared an embrace in the snow before going in for hot chocolate.

The cuck lay in the yard until a cucked child picked it up and took it home.
>>
>>172542506
>that pic
holy shit
>>
>>172542351
Drone, which make up 99% of a hive lands population have 0 (zero) free will and are biologically connected to the leader of the hive mind. They physiologically do not have the capacity for free will and cutting them off from their leader will simply kill them
>>
>>172542506
Cool.
Adjust your tinfoil hat and fuck off to /pol/ or /gif/.
>>
>>172542158
>brexit
>ever being about "jamal and muhammed"
it was about poles and romanians and muh billions for NHS

remember to bin that knife!
>>
>>172542351
It'll be possible to assimilate hive mind pops but you have to genemod them
>>
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>>172541930
I got a couple more.
>>
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>10 empires on a 1000 star map
>random spawning
>still have this one fucking shitstain that has the complete inverse of my ethics directly next to me
nigger I will fucking ruin you
>>
>Food is now stored and distributed empire-wide instead of being local to individual planets. When food reaches the empire storage cap, surplus food contributes to increased Pop growth across the empire
But why? Is it that hard to do what a single modder can do and let planets transport food back and forth that can be compromised during war?
>>
>>172541581
Yes lets stop discussing on topic games and let the thread die, excellent suggestion.

>>172543079
Thanks mate.
>>
>>172543252
>implying he didn't won the "advanced start" lottery
>>
>>172542158
>>172542312
I can't fathom why he thought it was a good idea to bring politics into things.
>>
The steel division stream is on. It has nato icons and this ckoor guy is making fun of people who use them. Paradox why?
>>
>>172543324
>>Food is now stored and distributed empire-wide instead of being local to individual planets. When food reaches the empire storage cap, surplus food contributes to increased Pop growth across the empire

>that ruins Utopia.jpeg
>>
>Not using syncretic evolution to simulate a femdom empire
>>
>>172544272
But I didn't say that. I'm just asking why Paradox can't do simple shit that would work better?
>>
>>172544106
>nato icons
>1944
dropped
>>
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>reading Evan Currie "Oddysey One"
>finished USS Cumberland trilogy
>gotta urge to play Stellaris
>remember that patch is right around the corner
>Aurora is kind of too low tech
>DW is played out for me


Pain.jpg

>>172544553
Im just saying, if its true - that ruins the entire patch for me.
There is nothing i hate more in space 4x than some bullshit empire wide resources that magically transport to the other side of the galaxy in matter of seconds.
>>
What would a collectivist pacifist society even be like
>>
>>172545247
something like tau probably
it would not go out of its way to seek conflict, but within society everyone would have an assigned place to work for the greater good
>>
>>172544494
Up there for thinking, anon.
>>
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>>172543079
>>
>tfw still no Nexus Jupiter Incident, Babylon 5 or Homeworld shipsets for Stellaris

FUCK
>>
>>172543852
Because he's a fucking scandi pinko and they can't talk for more than five minutes without virtue signalling
>Consumer Goods
Uh oh, wonder what new annoyance is this
>>
>>172529769
Apadana (Political Philosophy) - +2 Envoys when you build a wonder, including Apadana, in this city. Must be built adjacent to your Capital. +2 Great Work slots (holds any type). Base Cost: 400 Production.

Mausoleum at Halicarnassus (Defensive Tactics) - Grants a free Great Admiral when the wonder is constructed. All Great Admirals can use their retirement ability an additional time and Great Engineers have an additional charge. Must be built adjacent to a Harbor district. Base Cost: 400 Production.
>>
>>172547163
Nice on concept ships they used to have manchu mondays. I wonder if they still do that.
>>
>>172544812
Hopefully mods can reverse the more questionable changes coming about in the new patch.
>>
>>172469765
Do the vodyani snowball harder than the other factions?
>>
>>172540881
A game shouldn't need mods to be good.
It should already be good by itself, and mods should be like salt and pepper to accomodate it to your specific taste.
>>
>>172528381
>>172540701
>>172541775
>>172541930
>>172543079
>>172547163
Did this artist do Homeworld concept art?
>>
>>172488478
Beautiful Cinnamon Roll Too Good For This World, Too Pure
>>
>>172544553
Because they designed the core game poorly just like eu4

>>172544812
Ideally there would be transports or at least representations of abstracted supply lines but global food is at least a little better than what we have because it fully allows for specialized planets.
>>
>>172552143
I don't know. His name is Philippe Bouchet aka Manchu.
>>
>>172429143
Did Hiro actually say that?
>>
>>172552352
What's the deal with EU4 anyway? I may have bad tastes, but I really have fun with it.
Well, except when I lose a battle because I'm somehow considered the attacker and thus suffer from a river penalty, but I doubt that's the reason everone hate it.

Or is it just "Paradox has a shitload of expensive DLCs so it's bad"?
>>
Civ 6 is downloading an update. It's one GB. I wonder what it could be.
>>
>>172552661
Only 19,99€, dear customer!
>>
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>>172552536
>What's the deal with EU4 anyway?
autism
>>
>>172552702
Word on the street is that Firaxis is actually breaking the law with their Deluxe Edition or whatever. They stated that the Deluxe Edition would include the first 4 DLC and save you a significant amount of money relative to buying the first 4 DLC individually. It looks like you only save a small amount in most countries and in Brazil the Deluxe Edition actually costs MORE than buying the DLC individually. That's false adverstising.

My fingers are crossed that Firaxis realizes this and actually provides another DLC free to players who bought the Deluxe Edition.
>>
>>172553235
So it's hated because it's easy compared to the others EU?
I did saw the mana complain a lot.

>Sengoku
>tech demo for CK2
So true. I tried the game, it's empty as hell.

And at least, /gsg/ noticed us.
>>
Thoughts on Northgard?
>>
I'm super Cyrus, you guys.
>>
>>172554131
>>
>>172554131
A shame Persia isn't that good. Definitely the weakest DLC civ.
>>
>>172519542
I'm still pissed that this was their first model of Teddy.
Downright insulting honestly.
>>
>>172554489
Weakest DLC civ is like saying weakest professional MMA fighter.
>>
>>172552536

I don't get the hatred of the DLC, I understand the cosmetic stuff but as long as you are not stupid and actually look what expansions you want (they are explained thoroughly on Steam) then you can usually pick them all up for under £30 on Steam. Nowadays with season passes and 3 major DLC packs for most AAA games, that is still a lot less than you would have to pay for a "full" AAA game.
>>
>>172554952

On Steam during sales*
>>
>>172554827
That's not the best comparison. There are some pretty lame MMA fighters. Let me rephrase that and say they're one of the weaker civs in the game then.
>>
>>172555118
>There are some pretty lame MMA fighters
My point is that they could all kick your ass.

And I think you underestimate Persia. The roads is a pretty great bonus and the UU seems good. And the UI seems better than most UIs. The movement bonus an the ability to surprise war without heavy warmongering penalties is good too, especially with the movement bonus. You can conquer several cities in no time, sue for peace, and then move on to the next surprise war.
>>
>>172552458
yeah on the first QA he got dozens of posts per minute, I don't think he expected 4chan to be as active as it is
>>
>>172554640
>abloo bloo no caricatures allowed
>usa usa sua aus aus aus
>>
>>172554952
My main beef with DLCs is that it's not clear which one are good and which one are just cosmetic, Steam just dump them all and you have to check them one by one.

>>172555838
>gandhi looks like an aborted fetus
>"lol i like the pixar look"
>americafat is a fatass
>"ABLUBLU"
>>
>>172555494
>My point is that they could all kick your ass.
Blatently untrue. I could easily take Yarbrough in a fight. Regardless, that has absolutely nothing to do with civ.

The movement thing is nice, but it only activates when you declare war with another civ, not city-state. Warmongering penalties is a minor thing and is mostly a nonentity, same with war weariness, especially in the early game. The Immortal is one of the worst unique units in the game, with the same ranged strength as an archer, weaker than a swordsman, and to top it all off, a tiny bit more expensive. The fact that you can choose when to use a ranged attack vs. a melee attack only makes them worse. The improvement is pretty situational, but not really that bad. Takes awhile for it to really kick in though, unlike say Gandhi's improvement which helps from the getgo. The internal trade route bonus is nice, but small.
>>
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>>172554409
Uh oh. Just met Tommy.

This kills the god-king.
>>
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>>172553235
>distant worlds
>grand strategy
>>
>>172556004
>Warmongering penalties is a minor thing and is mostly a nonentity
Said no one ever. Warmonger penalties is perhaps the most bitched about thing in Civ VI.
>>
>>172556224
didn't they just change it?
>>
>>172556224
I haven't really heard anyone complain about it, no more than usual at least. It's always been a problem in civ games. The only thing that makes it worse is the legit bad ai, but that's on it's way out.
>>172556303
They recently changed how it's calculated. Now city population is factored in.
>>
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>>172555838
>>172555971
Ok how about I rephrase that.
I don't like it.
>>
>>172556224
Useless in multiplayer, too. Forgot to mention that.
>>
>>172556584
That's better.

>mfw I literally just watched that scene on Youtube JUST NOW
Brb checking for spywares.
>>
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>>172555971
>"lol i like the pixar look"
Who the fuck ever defended Gandhi?
>>
>>172556467
How warmonger penalties work now is, let's say you capture a city that's population 4. Now let's say the average size of a city in the game is 7. Give or take, the city you just conquered is around 40% smaller than average, so the warmonger penalty is reduced by 40%.
>>
One week until Utopia
>>
>>172553426
/gsg/ is the only one that really hates it
>>
>>172557607
I'm conflicted, but I give up.

Also, bump limit. Congratulations to all of us.
>>
>>172557730

Bread
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