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/civ4xg/ - Strategy/4X General

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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/

Preceding Age: >>171900908
(Cross-thread)

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur (embed)

>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh (embed)

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri
>>
Seriously?
>>
>>172027024
thank you man

is there a mod that a realistic number of systems to be binary or beyond?
or are we stuck with only single star systems?
>>
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cant wait for utopia so i can update my Xcom build
>>
>prethoryn with harder invaders installed
https://www.youtube.com/watch?v=LgwCVQdW1HM
>>
>>172027853
So far, only one star per system.
>>
>page 9
Seriously?
>>
sim city doesn't have interchanges? Am I just meant to drag a T junction off a highway like a fucking caveman?
>>
>>172030653
What's the deal with roads in recent city builders?
Simcity 3000 was nice and simple, even Tropico 4 is headache-free.
>>
>>172030824
Tropico 3 & 4 could have used 4 lane roads for the busier parts of town, at least roads wide enough to allow cars to stop and release/take passengers without blocking traffic.
>>
>>172031004
>mfw all my tropicans are just walking
I must be playing really wrong.
>>
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>>172031065
>I must be playing really wrong.
yes
>>
>>172031161
The fuck is that.

Fine, I'll just play Banished, fuck your roads!
>>
>>172031161
So many garages.
I have like 2 garages on my entire island.
>>
>>172028218
Feels like forever until that update is released.

I just want meaningful politics.
>>
>>172031296
Gist of it is to only have T interersections, have one big road loop around your island from which smaller residential loops attach to and minimize the number of intersections you have on your roads.
>>
>>172032916
Intersections are bad?
>>
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>attacked by superior Soviet forces, including tanks
>only have two infantry platoons on this section of front, one of which is depleted and nearly out of ammo, as well as a single half-track with a 7.5cm gun
>the little half-track who could, killed all of the tanks except one, which got a lucky shot, killing the entire crew bar one
>the infantry had to clean up the last tank, and even then, the half-track immobilized him before going down
I wish I could personally give the crew of this half-track posthumous Iron Crosses. The single hero who held back an entire tank offensive.

https://www.youtube.com/watch?v=Wu4oy1IRTh8

I wish so much that they didn't have to die like that.
>>
>>172033153
There are strategies games taking ammo into consideration? I know Europa Universalis has a logistic and support system, but ammo specifically?
>>
>>172033214
Yeah. Game is graviteam tactics operation star. The units have ammo which is persistent and requiring resupply. Your infantry units might say run out of machine-gun ammo during a fight, and then on the next turn if you've not resupplied, they're still without. Same for tank shells etc. Run out of AP, then you're stuck with HE until resupply. It makes it that often you need to withdraw units from the front, can't "always be pushing" etc. Supplies are quite rare depending on the scenario, so caution with ammo expenditure, as well as prioritising who gets it, is very important if you want to maintain initiative, or hold back superior numbers.
>>
>>172033446
It encourages rotating units to keep the pressure on the enemy. I kinda like it, but I honestly wouldn't stand that mechanism in a game I play.
That's too much micromanagement for me.

>Supplies are quite rare
Aw hell no nigga.
>>
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>>172033545
The micro isn't honestly that bad. You can save a lot of ammo just based on positioning your units well. Unluckily for me, the scenario I was playing had a fairly huge forested area I had to push through, which meant I was chewing through ammo and couldn't use my mechanised forces to full effect in support.
>>
>>172033830
When you say scenario, I imagine fan-made content. And I immediately think of Kaizo Mario and I panic because there are people who take pleasure in making hard maps.

So, just like the Asian game some Anon showed earlier, your game sounds like a fun game to spectate, but I'd rather read a book than attempt to play it.
>>
>>172033092
Yes. It's pretty much the same for any recent city builder, + intersections slow down traffic because one direction always has to wait for the other, while a T intersection will allow traffic to pass except for left turns. It's why roundabouts are a big thing in city planning.

In a Sim City/Skylines game you'd be able to set a road to one way or use different road widths or setup traffic signals to handle more traffic, but Tropico only has 2 lane roads and stop signs so traffic becomes a problem very quickly.
>>
>>172034591
I already couldn't stand traffic in Caesar 3 and its "sisters" games, it sounds like it's becoming even more of a problem in recent city builder.
>>
>It's 2495 in Stellaris
>I don't have 500 science for any of the disciplines

How JUST is this run senpaitachi
>>
>>172034690
shutup fag
>>
>>172034675

>we're never gonna get a Caesar V

What if this wasn't the best timeline?
>>
>>172034790
Dunno, but my father keeps playing Caesar III. Even after I gifted him Cleopatra, Lethis and even Caesar IV, he keeps playing the same old game.
>>
>>172034784

Answer the question then
>>
>remember when I played Simcity 3000 as a kid
>manual said about airport that travel may change in different millenium
>pushed to year 3000 just to see
>nothing
Fuck you.
>>
brap
>>
>page 10
NOOOOO
>>
so how can we make wars not shit in stellaris?
>>
>>172041183
Add more variety and tactic to it. It doesn't even have to be real tactical stuff, just passive stuff that you activate that will either change the AI or give bonuses.
Dunno, stuff like "hold them" to get a shield bonus, or "stay far" to make your fleet avoid close combat and foxus on missiles and railguns.
>>
>>172041183
>require FTL from the correct side of the system like in sins
>remove blobs
>>
>>172034675
sim city is basically a traffic simulator

in fact, """"fixing"""" the pathfinding was a mistake, it's almost too easy now
>>
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>>172041368
nah, my problem isn't the battles.
Its the fact that the AI, in its current form cant offer any resistance. It has 1 fleet which he will spend over 1 of your planets and waits for the transport to arrive (which most likely wont, or at least not a strength that would be enough) or if you have a bigger fleet, it just sits on its capital waiting for its death. Being in federation/alliance changes nothing in this behavior: they merge their fleet to form 1 useless blob, or all sit on their separate capitals (even if the combined fleet would win).

We need shit like capping how many of each class of ships can be in a fleet, or flat out capping fleetstrength, combine 2-4 fleets into squadrons, and only 1 squadron (per empire) can be in a system at the same time (or at least 1 can be "battle ready", so the other cant engage while the the designated is there or 2 months after its departure/defeat). planetcount/research/diplomacy strength determines how many squadrons one can have/how many fleet per squadron.

Also a different warscore system built upon a few other changes:
-seperation of military and civilian spaceports, you can only have 1 kind port over a planet
-only 1 in 6 military spaceports can be lvl6, 1 in 5 can be lvl5, and so on...
-the main "war seriousness" meter is how many military-spaceport points you plan to destroy (a lvl6 worth 6, a lvl5 worth 5...)
So you declare war: "im gona wreck 30 of your portpoints". Thats calculated to worth say 10 planets. Then you go and and destroy the required ammount of ports to fill up the bar, and protect your shit because losing half of your declaration and you must give up (maybe you lose some territory, or have to pay reparaitons and unhappiness).
Also, only the enemys max lvl of port -2 worth anything (so if they have a lvl6 port, destroying anything less than 4 is worthless). This of course counted into the eligable port points, and their worth in planets.
>>
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>set 4 empires
>4 FES
>turn off clustered start
>everything clusterd at me while lirteraly half the galaxy is empty

Yeah, fuck this.
This shit is why i observe every new game first
>>
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>>172044353
>next try

Are you fucking serious?
>>
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So is it a bug that every planet other than gas giants is colonization for me or are the Horatio supposed to be like that?
>>
>>172043262
Fixing the combat will be easier than fixing the AI.
>>
Has there been any mention about the price of the Utopia expansion for Stellaris?

It's like 2 weeks away and still no price listed on the store.
>>
>>172047118
$20
>>
>>172047118
I thought it was a patch, not a DLC.
>>
>>172047283
It's both. Banks is the patch, Utopia the DLC.
>>
>>172031161
[distant autistic ancap screeching noises]
>>
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I posted this last thread but seriously I need help

The unbidden just spawned on the polar opposite side of the galaxy from where I am.

In addition to that I am woefully underprepared to fight them considering the fact that I have only a 35k fleet using primarily missile and plasma tech.

I do not have lances or arc emitters, or lasers, and only tier 1 mass drivers.

It's my first game so I wasn't really aware that you needed to research different weapon types

My plan is turtle and wait for them to come to me while I can tech up and deal with them.

what do
>>
>>172051603
Sounds hazardous.
If you let the Unbidden get momentum, they'll crush everything.
>>
>>172051842
okay so how do I stop it

I can't get over there because I don't have open borders
>>
>>172052008
Then get it, or cross your fingers the AI can deal with them.
>>
>>172045790
That's the new default ecologist law. And yes, Horatio are ecologists now.
>>
>>172052008
Get open borders, then just rush the portal. 30k fleet is usually enough to destroy it, but you'll lose the fleet. You can also use a decoy fleet on the other end of the system to draw their attention.
>>
>>172052756
What is an Ideal ship layout for fighting them?
>>
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This sector is flush with resources and yet they won't build anything.
>>
>>172052910
You don't need to destroy their fleets, just the portal. You need something long range or fast moving, so that you can attack the portal before they can get reinforcements from other systems.
>>
>>172052495
>new default ecologist law is being able to colonize everything

Wait wait, what? How is that not overpowered as fuck?

Also what were the Horatio before ecologists? The galaxy seems a bit stacked with ecologists considering aren't the Riftborn ecologists and the Unfallen will be too?
>>
>>172053198
But anon
What if you suddenly want to build something big and there are not enough resources
So gotta pile up those resources, smaller buildings can wait
>>
>>172054013
I can't even take the resources from the sectors though can I? They're contributing 75% of their income and still have between 500-1000 of energy and minerals stocked up.
>>
>>172053565
>Also what were the Horatio before ecologists? The galaxy seems a bit stacked with ecologists considering aren't the Riftborn ecologists and the Unfallen will be too?
They were Religious, considering all of them working for the First. Riftborn are supposedly Industrialists. Despite the Unfallen being literal trees, they will most likely be Pacifists since they're the diplomatic faction akin to EL's Drakken.
>>
>>172054163
They are reluctant to build even when they are at the cap, if you want to optimise, queue up buildings yourself, then put then planet into a sector and forbid redevelopment, they'll still upgrade buildings. And no, you can take the resources.
>>
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>>172044353
>>172044497

and this is why No Cluttered Starts mod is mandatory
>>
>>172054769
Can't*, sorry
>>
How do I get good at civ 5? and strategy games in general?
>>
>>172054769
I find it helps if you don't give the sector a ton of planets or space to develop either. I've found that if I give a sector 1 or 2 systems, some time, and an ass load of minerals, they'll semi-competently develop those planets. I think the AI gets tripped up when it's trying to develop a bunch of shit at once, so it just stockpiles resources.
>>
>>172055178
Depends a lot from the game.
In Civ 5, you usually make a lot of archers and position them on hills.
>>
>>172055346
True, I have like 7 planets in that sector.
>>
>>172057352
Keep it for your yourself, don't leave it to the AI.
>>
Rise of Nations pisses me off. The economic aspect is fun, I like the caravans system, but damn, the combat is stupid and way too shallow.
>>
>>172060920
play empire earth instead
>>
>>172061406
The AI in that one cheats so much you're supposed to be uber maxed skilled to stand a chance.
I just wished they released Rise of Legends on Steam. Or at least make it playable on Seven. It fixes many shitty things from Rise of Nations, like the squad system that's stupidly broken in RoN.
>>
>>172055178
You mean getting down the basics on Normal Prince (or slightly higher) difficulty where the AI doesn't cheat to hell yet? Play Tall civs (few but highly developed cities) and go Tradition because they require much less micro-management, it doesn't piss off the AI and the game heavily penalizes Wide and warmonger civs to the point you'll ask yourself what is the fucking point of playing them unless going for a cheese strategy like Sacred Sites tourism victory.
>>
>>172061634
>tourism
>in Civ5
Wait, what?
>>
>>172061594
play on an easier difficulty then? this isn't mlg

alternatively git gud
>>
>>172061878
No, even in easy mode, the AI in Empire Earth always cover the map in walls, towers, and barracks while you're still building farms.

And don't think of playing any post-WWII era, the AI just spams nuclear bombers. Constantly.
>>
>>172047274
Thanks, that's a reasonable price.
>>
>>172062479
>incoming "paying for parajew content" shitstorm
>>
>>172031161
The shape reminds me of my economics class.
>>
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>ES2, after latest update
>try United Empire
>lots of changes for the better
>settling colonies is not simply crash-landing a colony ship on it
>you have to keep supplying the new planetary outpost with a steady stream of colonists from your core worlds
>this diversion of population growth has effects on homeworld
>enemies can blockade your outpost, starving it from growth, you gotta keep unobstructed routes
>having Hissho population on your UE homeworld since the start
>perfect combo of UE industrial-militarists and Hissho ultra-militarists that boost your manpower and tip every election to your desire by fucking up the greens and religious freaks
Very neat.

>having your home world 3 planets away from the Craver homeworld
>mfw
>>
>>172064721
Is ES2 finally out of early access?
Is it good for someone who doesn't like turn based games?
>>
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>>172064808
>Is ES2 finally out of early access?
No. Apparently. it received the last "major" update. Next one will be the full release launch update. It will add one more faction.
>Is it good for someone who doesn't like turn based games?
I don't think so. ES2 is now doing a lot things right but some remain a total mess
>research screen is such a clusterfuck (visually) that devs made a search function to find techs
>obscure tooltips that cause more confusion than they answer
>>
>>172065241
Guess I'll pass, then.
I like turn-based games on paper, but when I try playing them, I always get bored quickly.
>>
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>>172051603
this is getting really out of hand
I was able to destroy one of their anchors but they rebuilt it.

my 50k fleet was forced to make an emergency jump when it got locked into combat with their 100k fleet

my fleet is scattered and back on the other side of the galaxy.

is this it /4xg/?
>>
>>172065672
build up, there should be other unbidden factions spawning soon who will fight eachother, maybe you can exploit the chaos.

Also, FEs might become guardians and hep deal with that shit.

And dont worry, they cap at 1mil combined fleetpower
>>
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>>172066226
>And dont worry, they cap at 1mil combined fleetpower

that actually doesn't sound that bad
especially if there are AEs tying them up
>>
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>>172033446
>ammos are relevant
>and down to a single bullet
>>
>>172064721
The senate system really is coming together this update. IA seems way less braindead as well, leaving defensive fleets, attempting multi-pronged attacks and even going through warp to go behind the lines.
Vodyani early game is way harder now, but overall I'll call it an imrpovement.
>>
>>172068248
>IA

kys
>>
>>172068248
>IA
Are you French?
>>
>>172067636
For infantry, it usually isn't as critical an issue - they're still capable of killing with rifles which seldom run dry on rounds, even if the squad MG is out - but for armor and heavy weapons (AP rounds on vehicles, and mortars/artillery in particular - both on map and off map, but I won't go into that), rationing out ammo is important.

I just had a battle recently where I was being attacked by superior numbers of Germans and I was crutching on 4 mortar batteries I had set up. I was overzealous with their usage as I wanted to prezerve my men - once they ran dry, the AI sent up the bulk of its forces that I foolishly hadn't reconnoitered as I was busy hiding in my trenches. Saw an absolute killing field that I wasn't in a place to take advantage of. The following battles, my mortars will be essentially useless, unless I get a supply truck to them.

I like the depth the supply gives. You count individual rounds on tanks and such, while infantry I tend to look at more as a percentage (though with MG's and things like AT grenades, I pay more specific attention).
>>
>>172070058
That sounds really fun!
Are mortars deadly?
>>
>>172069421
>>172069614
J'ai la crève et je vous emmerde, raclures de fond de bidet.

Amplitude is French as well, what are you gonna do about it? Burn a baguette?
>>
>>172041183

Port in some mechanics from HoI 3

>Fleets should have some kind of soft command cap that if exceeded slowly makes your fleet less efficient in combat

>Fleets should have a flanking bonus when attacking an enemy fleet that's been engaged long enough

>make the cooldown after retreating slightly less or tie it to amount of time engaged so probing/skirnishing is viable without destroying your fleets.
>>
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>>172027024
>>
>>172070242
If they're well zeroed in - yes. That means either platoon leader (basically a small 3-4 man unit which influences morale and the speed at which your orders can be sent through, a guy you don't want to get killed) has sight on the position and can correct, or the mortar itself does, which is kind of risky.

It can be fun if you knock the tracks off a tank, to just get the spotter to lay down coords right on top.

Even if you don't kill the guys with the mortar, it suppresses them, which impacts their combat stats and can start panic if you get enough of it. It's also really useful for digging out entrenched positions.

Like if I'm attacking a village, I might call in a rolling barrage of off map artillery (less immediate, but stronger than mortars) to just roll along a street clearing out the houses. The way that the supply works though, is that you can't always do this, it makes those moments a toss up of "is it worth spending the ammo on this, or risking an ambush from the treeline / village, etc"

It all meshes together really nicely imo
>>
>tfw the new ES2 AI makes starting as the horatio suck even though they got a massive buff with the political change.

Either horatio ships are even more shit than I initially thoight or the AI is a a cheating bitch or both
>>
>>172071509

Cheating AI is practically a core feature of the ES franchise at this point.
>>
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>>172071509
Still better than when Horatio were the biggest gluttons in the galaxy.
>>
>>172072054
Hang on that one doesn't do it justice.
>>
>>172072054
>>172072283
Ah, back when the Horatio were more consuming than the Cravers and Vodyani put together and then eating those two.
>>
>>172072815
What was weird is that it'd happen so suddenly.
Like you'd be getting one pop a turn or something and then bam you're losing pops just as fast.
I still don't know what the fuck was wrong with the algorithm for that kind of dramatic change in consumption.
>>
>>172072965
It was taking into account your empire Horatio pop instead of your system pop.
>>
>>172071509
>Amplitude games
>AI cheats
No shit Sherlock?
>>
>>172070262
no I'm just going to sit back and watch refugees mow you down
>>
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Their fleet power is superior to mine

Wish me luck
>>
I'm starting to have a strange hate/love relation with Rise of Nations.
On one hand, I really, really like the economic aspect, with the buildings boosting the economic output of the ressources-gathering building, and how your cities are linked together by roads that your caravan make.
On another hand, the low commerce cap makes the ressource optimization a breeze, making expansion redundant as you can easily reach the ressource cap with just 3 towns, maybe 4. And while the roads look good, once you start losing buildings, it looks ugly as fuck.
>>
>>172079336
try empire earth 2, it got a lot of shit on release but I think the roads in it are pretty nice
>>
>>172079579
How does it work?
>>
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>>172078378
good luck anon

t. luck giver kot
>>
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I crash every time at a truce screen in endless space 2
>>
OHFUCK Since when does Civ VI have mods?
>>
>>172080890
It's been a month.
>>
>>172081632
Is anything good out?
>>
>>172081859
No.
>>
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>>172080094
come on kitty, we're going space exploring!
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>>172086464
stop
>>
>>172083975
>we're going space exploring!
Sounds exactly like what a molester would say.
>>
>>172086464
catfucker pls go
>>
>>172087159
molesters say "cave exploring"
>>
>>172086912
stop what, exactly
>>172087240
no
>>
>>172030824
>>172031004
What about Tropico 5?

>>172034690
You're fucked and shit

>>172034790
This is the best timeline so something better will come along.
>>
So has anyone played Australia in Civ 6?

>>172078378
I feel like your fleets should be bigger. Do you at least have particle lances?
>>
>>172078378
did you get stomped?
>>
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>GIB RIGHTS they said
>>
>tfw the mods in the Stellaris pastebin are outdated
>>
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>Civ 6 releases without more than a dozen civs, and without more than one leader for all of them
Who the hell thought this was okay? Why are they releasing new civs with only one leader each, are they planning to sell a bundle pack of leaders? I was interested at first in Civ 6, but I won't even pay for the base game if that's how it's going to be expanded. I fucking hate DLC and I haven't even played vidya regularly for years
>>
>>172091059
Just gauss turrets (tier V)

>>172092806
No actually. They haven't declared war on me yet.
>>
>>172099276
they will probably put a bunch of leaders into the actual expansion packs. People are a lot less likely to purchase a leader for a civ compared to a whole new civ. Either that, or they just put it in as a framework for modders.
>>
Is there literally ANY reason to go Hyperspace or Warp? Wormhole seems so fucking amazing
>>
>>172102604
Hyperspace is 2fast2furious
>>
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>>172102604
>new game, ring galaxy
>pick wormhole
>restrict AI to hyperspace
>research hyperlane mapping
>close borders to everyone
>>
>>172103180
ebin
>>
theres barely any rts chat in here ever, but starcraft 1+brood war is going to be totally free soon, because they're releasing an HD remaster.
https://www.youtube.com/watch?v=5ypU9j4w3_w
>>
>fucking fanatical purifiers get to choose the method they purge other species
>hive minds don't
wtf i hate utopia now
>>
>>172105560
>2D 4K

what SC2 should have been desu
>>
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>>172105560

I wish they would do this shit for Diablo 2, I still play that regularly, together with X-Com TFTD and Civ 4 they are the games I have ever played the most.
>>
>>172105560
Huh.
>>
>>172107119
Diablo 2 is a different beast. You can't just "increase" the resolution without changing the game rules.
>>
>>172107119
TFTD will always be my favourite X-Com.
Even if it is just a re-skin of UFO with a couple of extra lines of code that lets you open doors without going through them, and a tech tree like a bowl of spaghetti.

>nostalgia.pcx
>>
>>172090893
Never played Tropico 5, and I'd rather talk about what I know instead of embarassing myself by talking out of my ass.

>>172107119
I've been looking for my Diablo 2 copy for months.
Diablo 3 is kinda fun, but I hate all the cooldown you have. And it lacks necromancer curses.
>>
>tfw you reach the end of Rigellian Diary, and it's a fucking cliffhanger.

I mean, srsly - why, Steve, why?!?
Not even a 'and in the next episode' ...

This shit's like Firefly all over again - end of series, and tons of questions you'd like to know the answers to left unanswered:
When will Rigellian-Octopi war start, and how will Fuchida cause it? 'cause you know he will.
How're Rigellians gonna kick the Andromedan shiny metal asses all the way back to their primary backup centre?
'cause their backstory might get some sympathy - their being dicks about it doesn't.
Will the Bug Swarm ever die?
I mean, srsly, that's nearly a trillion of them eradicated so far. Well, half a trillion for sure.
Makes me wanna go play a ultra-fast breeding race next - you know, jack the breeding all the way up, and drop everything I need to get it - just to see how far through the galaxy I can spread my cancer ...
Somebody please pull this shit, and post screenshots.
>>
>>172115168
What are you talking about?
>>
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>>172115168
Im still mad that both Trans Newtonian and Solarian Empires end without any resolution ..
>>
>>172115234
Aurora 4x's creators AAR's.
>>
>>172115239

Haven't made it all the way to Aurora AAR's, unfortunately - I'm still on Starfire.

Still, Kurt's Phoenix Campaign is an awesome idea:
Lost a game to drive malfunction?
No prob: just start a new one set 100 years after the wormholes collapsed & any Aliums you find are the leftovers of the old civilizations.

Shame all the good ones get aborted early - but then again: it's all Steve's fault for adding stuff and improving the game ... Damn you, Steve, for giving me all this fun!
>>
hey guys i have no idea what this game is about, is it free to play?
>>
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>>172116064
>mfw reading all the new stuff from C# Aurora
>>
>>172116146

Oh yeah - boosting that efficiency will be sweet - add all the goodies in: GOAT.
Especially if Newtonian stuff makes it in, too.
>>
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>>172116256
Performance upgrade would be enough to make me diamonds desu.

I would really like the sound to make it - captains confirmations, scientists happy after discovering shit. policital advisors informing you about various things.

>tfw you will never hear "Red alert! All hands man battlestations !" when detecting new alien race
>>
>>172116380

All it's be left would be a proper UI and we'd have a proper AAAA no, that's not a typo there 4x game for sure.
Finally.
>>
>>172116129
Which one?
If you're asking about Aurora - yeah, it's free - you can get it on http://aurora2.pentarch.org/index.php/board,10.0.html
>>
>>172116747
Ui is small potatoes to that horrible performance mid-late game or in games with many players/AI.
>>
>>172117386

Sure, but it'd round out the whole package:
Aurora + performance + sound + looks = have your cake & eat it, too.
Shit like that turns a good game great.
And attracts some much-needed normie income.
>>
What the fuck is Aurora

I can't parse that 1998-looking forum to save my life
>>
>>172118137
>"I need graphisms, i can't stand real games"
>>
>>172118891
So it's an imaginary game, got it
>>
We don't know much about it, but what do you guy thinks of "KINGDOMS & CASTLES" ?
>>
>>172119962

Oh hell no.
If they really want to make another shit like that, a better idea would be to revamp the old "Horde".
Even I would play someting like that.
>>
>cant buy on steam
>can buy on store
>https://www.paradoxplaza.com/stellaris-utopia

I know why they did it, but I didnt even know it was on their store

Talk about bad advertising
>>
>>172120320
What "Horde"?
>>
>>172120356
https://en.wikipedia.org/wiki/The_Horde_(video_game)
Old shit I played as a kid. (It was old even then)
Still, good fun.
>>
>>172120817
Shit that's really old.
>>
>>172120878

Hell yeah.
Still, planning all the defence (walls to channel hordlings into pits were always fun) & trying not to lose too many hit points (actually peasants working for you) so you can make some money next season ...
Like I said, fun shit.
I wonder if it still works on Win10 ... brb.
>>
>>172121083
That sounds fun. Like a tower defense game.
>>
>>172121249

Kinda, yeah.
Mixing it up with Total War, for example, would be fun as hell IMHO:
A mass battle as you try to keep the enemy Orcs? Beastmen? from moving into your village, and hopefully not lose too many men in the process.
And you actually get to see all your men - "Aw shit there went all the fishermen!" kind of deal.
Do you build up armories or weaponries?
Or you concentrate on the economy and manpower?
>>
>>172121616
I like asymetrical games, so that rubs me the right way. Would be better if the monsters are boogeymen or undead rather than orcs, however. Otherwise you're quickly drowning in equipement they drop.

Traps are fairly rare in games (sadly), because they're usually hard to use without micromanaging (like in Dungeon Keeper), or they're cumbersome and complicated to set up (Evil Genius).
Even in War for the Overworld, I only up using only the cannons.
>>
>>172121798

Well, they could be anything, really.
In the old game, there was about a dozen kinds of hordlings - fast, strong, tough, sneaky, shamans - you name it, you got it.
Orcs would at least get you some equipment - you usually got nothing outta hordlings in the game.

Everything was easy to set up here - mostly because you didn't have a lot of money for it (as usual) - but mostly: click what you want, click where you want it & that's that.
>>
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>>172122441
Yeah, I checked a gameplay video, seems like there's quite the variety to the enemies.
And I like how you can spend your money to buy civilian stuff that won't help you in battle but will give you more money at the end of the wave. It reminds me of Age of Empires 3's sheep fattening system.
>>
>>172122593
That picture was way larger when I downloaded it.
>>
>>172122593
Personally, I like that your whole goal in the game is protecting your stuff (peasants, cows and grain)
Yeah, beating hordlings is great - but lose too much stuff doing it, and you're toast.
Especially in winter when taxes (and the evil councillor) are due.

There's not many games like that these days.
>>
>>172123312
I've been thinking about it, and I think that, ultimately, I want a city builder that plays like a RTS.
Stronghold was pretty cool for that, but the communist economy annoyed me.

Not that The Horde is perfect either, but from the footage I saw so far (https://www.youtube.com/watch?v=J8B9WS-nWpk) you have a lot of margin in your game. Like you can blow all your money on trees for a quick return, making future battles harder, or you can build defenses.

I really like the concept of being a lord that oversee all that stuff while protecting his peasants.
I'm just annoyed there are just peasants and no traders or craftsmen.
>>
>>172123483
Maybe step it up on the way?
Start with a village - once you manage to save enough money, it turns into a town with surrounding villages - then into a city with surrounding towns ...
All the while holding back invasions (and maybe internal problems)
Not even conquering other towns/cities - but, like, on the edge of civilization, keeping the demons/savages at bay ...
>>
>>172123832
The problem with defenses game is that they're usually only threatening early. Once your defense are up and you have enough turrets or archers or whatever, you're no longer threatened.
>>
>>172123958
Yep, that's the problem with modern tower defence games: no balance.
Actually, that's the problem with most modern games, period: Nothing keeps up the pressure & winning is easy.
There are some exceptions, yeah - but otherwise ...
>>
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HOW DO I REMOVE UNBIDDEN
>>
>>172124920
kinetics, big ones
shields help too
>>
>>172124645
Either that, or the difficulty is screwed up and the game becomes unwinnable past a certain point.
That stuff is why I hate survival games like Don't Starve or The Long Dark : you're doomed to lose one way or another. If the monsters, the exposure or the hunger don't kill you, boredom will. Or you'll run out of ressources.
Fuck limited ressources.

Funnily enough, what you described is pretty much Crusader Kings 2. Except that the economy and the fighting in that game is pretty bad, it's all politic.

>>172124920
Shoot at them until they die.
>>
>>172124920
Laser, railgun and missile fire.
Pretty much like everything else.
>>
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>be relaxing in my empire just researching and chill
>suddenly fanatical purifiers declare war on me
>defend myself and protect my galaxy by wiping them out
>somehow I'M the bad guy
>>
>>172125303
>be chilling in my house
>kid throws a stone in my garden
>torture his entire family to death
>gee, why do everyone hate me all of a sudden?
>>
is Endless Space 2 worth the early access fee after the past three updates?
>>
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>>172125484
>not being able to into analogies
>>
>>172125704
Still has issues due to being in early access, but yes.
>>
>>172124920
Don't stress the AI isn't good enough to destroy the galaxy, at most they wipe out a smaller empire and stay confined to a single corner of the galaxy.
>>
why the fuck is automatic exploration a research option and not a basic fucking functionality?
>>
>>172128485
"Because fuck you." - Paradox
>>
>>172128932
hey, i only wanted a simple answer and you go on and post their entire design document.
>>
>>172129609
That's for the sake of completion.
>>
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>>172071509
>or the AI is a a cheating bitch
A decade later and this is still the only difficulty Amplitude can make.
>>
>>172130280
Fucking hell.
This is fucking retarded.
>>
>>172118137
Aurora is a space themed spreadsheet simulator, which requires that you micromanage dozens of separate processes in order to make even the tiniest amount of progress.

This may / may not be something you are interested in doing with your free time.
>>
>>172125137
>lasers against enemies going full-shield
>using missiles ever
>>
>>172132603
Firepower solves every problem anon, if its not working you are not using enough of it.
>>
>>172132893
It solves every problem, as long as it's the CORRECT type of firepower for that particular problem.
>>
Has Civ 6 had any of the AI issues fixed since launch? Or perhaps can those be fixed by mods?

What is the state of the game today?
>>
>>172133024
>joke
>you
>>
>>172133696
They won't fix AI in a patch or else people wouldn't buy hot new DLC for mere $39.99.
>>
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>>172119962
>>
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>got fucking hammered last night while playing stellaris
>managed to pour beer all over my keyboard, mouse and my lap while in game
>several keys are sticking now
>my literal face when it was happening
>>
>>172135918
untermensch
>>
>>172125303
>not liberating them
>>
>>172132348
>Aurora is a space themed spreadsheet simulator, which requires that you micromanage dozens of separate processes in order to make even the tiniest amount of progress.

Man, I've seen bad false flags, but this one takes the cake.
If that's what you think Aurora is - look again.
If you're just shitting - gtfo.
>>
>>172136190
I think he's a tech illiterate that confused processes for windows, it is correct that aurora has multiple windows for doing different things
>>
>>172136294

True - multiple windows can be very confusing for 4-year olds ...
>>
>>172132603
missiles seems like the counter to corvette spam, since they can't have PD
>>
>>172124920
Arc emitters and kinetic
>>
>>172124920
Field all battleships with arc emitters and kinetic batteries. Defensively, no armor at all--just shields and shield regenerators (crystal forged/plated if you have it)
>>
Who /destroyerspam/ here?
That +10 to tracking wrecks corvette spam and you can load up kinetic batteries or L plasmas too
>>
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>>172141810
Devilish lad
>>
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>decide to join a fallen empire in a war in heaven to see what it is like instead of founding the league
>just a long drawn out conflict where both fallen empires sit around and do nothing while substates fight it out until the FEs decide to white peace
Never again
>>
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>mfw a xenophile FE awakens from its stupor to become a guardian of the galaxy a year after the unbidden incursion has been wiped out by a deathstack I've been motivated to put together to deal with materialist AE that kept interfering with my federation's expansion wars
>>
>>172130280
Just wait until the gaming industry embraces Deepmind A.I.
>>
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>when you win the election by bribing an autistic hippie who doesn't understand the value of money
>she doesn't even look you in the eyes unlike all other faction leaders
>you're not even sure she's wearing any clothes
>>
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Any quick tips on how to win a war in Stellaris?
I'm early mid-game and have a stack of 1.3K fleet. I'm going to war with a monkey kingdom just south of me. They have 4 planets and a stack of about 900 ships.
>>
>>172146607
Prepare to chase them everywhere. You'll figure out how to corner them eventually.
>>
>>172145879
>takes up 80-90% of cpu time for one agent
>dumber than a brick without years of training
>>
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>>172146305
>talking shit about deirdre
>>
11 days until Utopia and 1.5
>>
Is ES2 harder after the patch or am I just worse?
>>
>>172041183
Advanced actical settings for fleets.
Flanking bonus for engaging with multiple fleets.
Flanking bonus should scale with FP/number of ships in each flanking fleet.
Admiral bonuses should be buffed so that they make a real impact on battles.
Combine the above two points and you prevent spamming tons of tiny fleets to exploit flanking bonuses, since only moderately large fleets commanded by admirals will make any difference in battles.
Separate military and civilian leader pools, so you can actually afford to hire multiple admirals and generals.

I think that fixes combat. For war in general, you need to either get rid of warscore or drastically change how it works, so that the actions taken in war have a direct impact on the outcome (i.e. no more capturing all of one empire's planets then demanding his ally cede/liberate his worlds even though he didn't suffer any real losses in the war). If they want to keep warscore they should calculate it for individual empires involved, or else some other metric to show how willing empires are to accept your demands. This would also require a lot more diplomatic options. I'd make one of my demands "dissolve alliance/federation" for example.
>>
>>172095943
Do you mean the android or the woman?
>>
>>172146607
You can try chasing them if your fleet is faster. If not then just attack their home world or one of their space ports. They should pull their fleet back to try fighting you off at that point. If they don't then you can just take planet after planet and fill up your warscore.
>>
>>172149772
I only see two slaves.
>>
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Holy shit am i threatened by that fearful appereance
>>
>>172150597
HOLY SHIT HOW HORRIFYING
I definitely ain't gonna sleep tonight.
>>
>bite the bullet and play on hard with all advanced starts so i dont steamroll them. 4empires so they have room and 4 FEs
>an agressive fuck my near neighbour, kiss his ass into non agression
>decades pass
>other neighbour starts getting pushy, im still trying to catch up to their hax income and tech, but getting there
>kiss the original ass into defensive pact and research agreement
>few years later he pisses off a spiritual FE and drags me into it too

Fuck. Literally the first time i saw an FE war someone before awakening, and it has to be with this fucker.
>>
>>172150597
I do love the idea of a cute as fuck speciel being fed up with everyone going oochie-koochie-koo at them and becoming fanatic xenophobes.
>>
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>>172151331
Kek, yeah they're probably 2 feet tall as well! Cutest little xenophobes I've ever seen!
>>
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>sector AI refuses to construct buildings despite sitting on literally thousands of res
>on planets with unemployed they refuse to give them something, anything, even if I change their focus

How do you fuck up your programming this badly
>>
>>172153064
Step 1 : be sweden.
>>
Playing Stellaris on "normal" is just too easy or what? Im at year 2400, no one has declared war on me since the game starts and everyone else has inferior fleet compared to mine. Should i start over on hard with Utopia?
>>
>>172153349
I think I'm just going to gift myself a fuckload of influence, shutdown all the sectors, build all the shit, and then sector them up again. This is nonsense. So much wasted potential.
>>
>>172153064
What terrain is this? Tundra? Looks fucking beautiful!
Maybe I should choose something other than continental once in a while...
>>
>>172154141
It's alpine familia, my shellfish friends are avid mountain climbers.
>>
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>>172154249
Also, tell me about the Human homelanders faction? Why do they wear that emblem?
>>
>Listening to song from Utopia
>In Memory of MR
>Breddy gud
>Read comments
>MR is the name of a scientist from the Blorg playthrough

Fucking god dammit.
>>
>>172155936
Ruined that song for me.
>>
>>172155936
But hey, at least you'll be able to buy a blorg bodypillow soon!
>>
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>Want to play Stellaris but don't want to commit to a campaign until Utopia is out


fug
>>
>>172156392

It's one week, anon. Plenty of time for one more playthrough.

>>172156143
>>172156371

The worst part is In Memory of MR is a fucking good tune, and not only have I popped my audio cherry to that song (would've been great to hear it for the first time in-game) but the afterglow was ruined by knowing it's from that fat meme fuck and Paradox's obsession with him and his HEHE RANDOM RACE.
>>
>>172156560
>>172156143
>>172155936
Thankfully the Stellaris soundtrack has much better tracks than IMoMR

https://www.youtube.com/watch?v=gs2hcjRm84E

https://www.youtube.com/watch?v=s9imok679pQ

https://www.youtube.com/watch?v=ZusMsF0a-8E

https://www.youtube.com/watch?v=lx5wtoPOaGo
>>
>>172158165
I find most of the soundtrack grating after a certain point, so I tend to disable the music
>>
>>172158490
What do you listen to in place of it?
>>
>>172158559

Podcasts and YouTube LPs.
>>
>>172154141

I like the variety of habitable worlds but it still kinda bothers me

>planet siberia
>planet hawaii
>planet alps

MoO3 handled variety and habitability better desu
>>
>>172159442
That a problem common to many, many games.
>>
>>172159442

It's kind of nebulous in the descriptions because Desert worlds are not in fact 100% desert, that's just the predominant biome.

Tundra canonically has forests in the equatorial band, for example, and arid has forests near the poles.
>>
Can the word 'Fellowship' be used to describe a government, a la 'Commonwealth,' or does it refer only to a smaller group?

Because I think having a Fellowship of Worlds would be cool, but I don't want to be grammatically inaccurate.
>>
>>172159751
>Fellowship of Worlds
I don't know, but something about it bothers me.
>>
>>172159643
I suppose that's also a way to justify 5x5 tidally locked worlds.
I understand it's for the sake of game mechanics but still.
>>
>>172159821
It was going to be the Fellowship of Man, set on Earth, but I didn't want to have to explain that my autism prevents me from just editing the Commonwealth so they start there.
>>
How much trouble can I look forward to by completing the Horizon Signal event as a non-Individualist species?

I'm playing as a Collectivist species, and Horizon Signal turns your species Individualist, so... will I have a lot of unrest?
>>
>>172159751

It works, planets are assigned personalities much like ships and can thus have a Fellowship.
>>
>>172155698
I took a couple worlds from the Commonwealth shitters, the humans still aren't used to being under the benevolent rule of the holy geckos.
>>
>>172159932

It's also why a Gaia world can accommodate Desert or Arctic, because Gaia worlds have every type of biome which is kept in perfect harmony with the rest of the world.
>>
>>172160070
That, and the fact it changes your portrait, makes Horizon Signal very frustrating.

Because it gives you very powerful bonuses, so strong that it's a mistake to not pursue them, but the ethos change can be crippling, and the portrait changes don't make sense.
>>
Does the event where you find brain scans of dead species ever go anywhere with synths?

I know the autistic fallen empires request the imprints, but does anything else come out of them?
>>
>>172160717

You can deny the genetic shift and still finish the quest line. Hell, killing the Worm gives significant tech boosts.
>>
>>172160813
Also curious about this, I forgot I downloaded them.
>>
>>172160717
Kill the traitors, it doesn't stop you from embracing the worm
>>
>be a multi-species democratic utopia with full civil rights for synths
>be a part of a federation
>every time a federation member wants to initiate a war, my vassals put "ban AI" among the victory demands
what did they mean by this
>>
>>172162715
Sounds like your vassals are more redpilled than you
>>
>>172161557
Wait, what?

I can still get the Tomb World preference without changing my ethos and portrait?
>>
>>172162715
DONT
DATE
ROBOTS
>>
>>172163850

Yes, the race change is related to the Worm, but not part of the main quest.
>>
Don't die yet. I need to know if someone else still play Startopia.
>>
>>172171618
I do not
>>
>>172168662
Do I also get the Intelligent & Natural Physicist traits?
>>
>>172172354
Does anyone else still play it?
>>
>>172173745
Probably not, no
>>
>>172173745
It's a great game but I think I've just about played it into the ground
>>
is civ vi any good?
>>
>>172178108
I like it.
>>
>>172178108
Vanilla Civ 6 is pretty mediocre. It has crippling UI issues and the AI is a whole new level of retarded no matter what difficulty you play on. I'm talking like not even bothering to bombard your units in war and keeping dozens of warriors/galleys around into the information age.

Luckily, some of the most glaring issues can be fixed with mods to make for a solid game, if not a great one.
>>
>>172173925
>>172176964
Well, damn.

I recently got it on GoG and I'm having a blast so far. I played it as a teenager and only barely understood how it worked, but now that I'm older, I'm having fun taking it apart to try to optimize it.
I'm trying to do a no Recycler run right now, but it seems impossible, even if I can drop trash in space, there's too much of it.
And I still have no idea how much energy I recover by converting trash or bodies.
>>
>3AM on a sunday night
>going through severe nicotine withdrawals
>considering suicide tier
>have work in the morning
>>
>>172179540
Go to sleep you bag of shit. When you're tired, you're alway grim. I speak from experience.
>>
>>172179665
the anxiety is keeping me from sleeping
>>
>>172179957
Then play a really shitty game. Or watch a Let's Play.
Watch a Let's Play of some bullet hell game like Touhou or Dodonpachi. These always make me sleepy.
>>
>>172153064
I found that if I dump 4000+ minerals and 1000+ energy on a sector they start building stuff slowly. Still frustrating and wasteful.
>>
>>172153064
>not using mods to give you 999 star cap

the only reason this shit exists is to force newbies to sector off planets so they don't have to micromanage

I DONT WANT THIS

ILL MICROMANAGE ALL 800 PLANETS IN THE GALAXY IF I HAVE TO
>>
>>172180648
>the only reason this shit exists is to force newbies to sector off planets so they don't have to micromanage

Yes and no.
The *real* reason this shit exists is because the devs promised that different ethics would congregate in different sectors, form factions, and rebel against you in big, interesting, ideological civil wars.

But what actually happened was they were too cheap / lazy to actually finish or test that mechanic by release date, so instead what we end up with is a millstone around the neck of empire development and a sclerotic nonsense of a rebellion system.
>>
>>172181278
Classic paradox
>>
>>172181278
>>172180648
Would be nice if sectors were a positive instead of not using sectors having a penalty. As can have any number of planets in core but planets in sectors are +10% happy (and have a chance of different ethics, factions, rebel)

More information on why the AI isn't building up sectors, does it think there's not enough energy production for maintenance on new buildings? Is it saving up for something? Is it concentrating on building up a specific planet?
>>
File: file.png (1MB, 1255x719px) Image search: [Google]
file.png
1MB, 1255x719px
Y'all seen Orteil's new game?

What the fuck do I do about these corpses?
>>
File: latest[1].jpg (66KB, 800x600px) Image search: [Google]
latest[1].jpg
66KB, 800x600px
>RoN endgame vs AI

stop. you madmen. stoppp!
>>
>>172183793
>idle game general
>>
>>172183793
Eat them.

>>172184052
Rise of Nations?
>>
>>172153064
Yeah you never sector off brand new colonies without setting up a building queue and then forbidding redevelopment. Queue up a bunch of buildings then sector it off, they AI will upgrade them as long as it has the resources.
>>
>>172184175
Hasn't existed in years, and it's relevant enough here.
>>
>>172184224
What do you need to do to unlock corpses as a food option?
>>
>>172184342
Fuck, I was joking. I don't know that game at all. Looks like a flash game.
>>
>>172184271
more relevant on /indie/
>>
>>172184482
Close, it's a javascript game.
>>
>>172184482
>>172184342
You need the "ritual necrophagy" trait, which appears rarely
>>
>>172173258
Bump, please?
>>
>>172185606
Sounds like it requires some kind of religious/cultural techs.
>>
>tfw no tall civ
>>
File: latest[1].png (130KB, 250x250px) Image search: [Google]
latest[1].png
130KB, 250x250px
>>172188449
>civlets
>>
>>172188603
will they ever learn
>>
>>172188449
>still falling for the tall meme
>>
File: 20170307232857_1.jpg (745KB, 1920x1080px) Image search: [Google]
20170307232857_1.jpg
745KB, 1920x1080px
>>172190659
Wrong picture.
>>
File: breaking news.png (97KB, 1431x389px) Image search: [Google]
breaking news.png
97KB, 1431x389px
BREAKING NEWS
>>
>>172191196
I wonder if they'll make robot portraits for different species. Doesn't make sense that synths from insectoids looks like synths made by humanoids, geth-ish headlight robots.

Humanoid synths should look roughly humanoid, insectoid synths should look roughly insectlike. Robots can stay geth headlight bots. Androids should look like synths, if less polished in design.
>>
>>172178647
Which mods would you recommend?
>>
>>172193375
we'll see
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