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/scg/edg/ Star Dangerous Elites General #144: Space Dreaming #2

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Thread replies: 757
Thread images: 176

Previous: >>171488936 (Cross-thread)

At least it's not Margaret Thatcher again

Previous: >>171488936 (Cross-thread)


Elite: Dangerous information:
http://pastebin.com/AEU0TuVt
Be aware, Thargroids are currently grabbing ships out of witchspace with unknown intentions. it is advised you shoot the fuck out of them whenever possible.
>Frontier Official YT
https://www.youtube.com/user/FrontierDevelopments/videos
Discord
http://discord.gg/CJFhUkp
__________________________________
Star Citizen Information:
>FAQ (updated)
http://pastebin.com/nKiNTgsY
>Star Citizen Official YT
https://www.youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA
>Other games:
http://pastebin.com/cugkem8w
Above is a pastebin of games you can play while waiting for SC and E:D to become playable.
>>
no anime
>>
>from unfunny thatcher meme to le kawaii anime girl

Does /scg/edg/ have the worst OPs of /vg/?
>>
>>171878407
that's not anime
>>
>>171878407
Thanks for chipping in. We were only on page 10 almost 30 posts over the limit.
>>
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repostan
>>
>>171878192
ED is wasted potential and SC is nothing but feature creep and bloat

Both are failures

Scifi is dead
>>
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>>171878561

I'm still here for shitty space games but I wish we had better OP images, that's it.
>>
>>171878663
I seriously hope there will be a boob slider to make bigger boobs
>>
>>171877862
Shit, I remember that. I do remember people saying they're cancelling their subscriptions because of the bullshit Happy hour, and that other show (can't recall the name).

>>171877827
> I think it's been walked back to around 60 for the full "launch," with 100 being reached shortly after. Once they get the kinks worked out, systems can be designed in parallel. They're envisioning 400 systems over the course of the game.
proofs?

>Qdrive

I disagree. Quantum travel in SC isn't that bad. It's just transit. If you need some developer justification, it shows scale
>>
around the tools.
tools of the verse.
maps of nothing.

I guess the last two weeks have just been spoiling me.
>>
>>171878748
Fair. I was going to post a Braben meme, but thought 88 was better than that or a Space Engine shot.
>>
>>171878771
>Quantum travel in SC isn't that bad.
It's a few seconds traversing a lunar orbit. Crossing a system will take 10-40 minutes depending on the size, obstacles, etc. That's 10-40 minutes of doing nothing, interrupted by pointing and clicking where you want to go. MMO gameplay straight from the 90s. I'm not saying to make it faster. The scale can still be there because it'll still take as long. I'm just saying having it be literally nothing aside from a few point and clicks now and then is a broken system for a supposedly interactive and immersive game such as SC.
>>
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>>171879210
Could just use comfy concept art of places that we're not gonna see populated or even in engine for god knows how long.
>>171879420
So are you saying implement somthing similar to warp travel navigation but for in-system? Trade lanes could be used as an excuse to make things go faster but that starts to limit freedom options of mobility.
>>
>>171879068
I feel the opposite. They finally explained how the netcode is going to work and how we are going to have ridiculous player counts.

This is the best one yet. I am actually, unironically excited about this weeks show.

>>171879552
Noted.
>>
>>171878940
>>171879420
>>
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>>171879650
Or 88 works too. Just do whatever. Doesn't matter.
I'm sure someone's got archives of pictures somewhere. If not I can throw fragmented ones your way.
>>
>>171878192
That pic looks like cancer.
>>
>>171880067
it is
>>
When is the new netcode coming?
>>
>>171879552
>So are you saying implement somthing similar to warp travel navigation but for in-system?
Basically. Not linear though. It'd still use the QD lore and be ~.2c, just that you would still be piloting the ship or have control in some way, that could be delegated to an autopilot if desired.

The system that comes to my mind would be after the QD spool up you "launch" into, for lack of a better phrase, quantum space, which would be a small (to make it traversable in under an hour) representation of the solar system. All major celestial bodies would be represented by say their gravity. Your gravity would be a function of you ship size, relative speed, and starting mass. It would take 10-40 minutes to traverse a solar system depending on it's size, the current state of the celestial bodies, etc. So like ten minutes for a very small system under ideal conditions by a good pilot, 40 minutes or slightly more for a large system under poor conditions by a poor pilot. then in this model you could have scanning, interception, etc. at a deeper and more enjoyable level than what's possible under the current QD model. Not that I think this is how it should work, just an example of a system that would make it more dynamic and deeper than pointing and clicking around a solar system with a few random encounters.

Even from a slightly realistic standpoint, straight line jumping at 0.2c is a wholly unrealistic way to get a across a solar system in a reasonable amount of time.
>>
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>Subscriptions
I never gave a shit until ship of the month became a thing. The bonus REC would be nice.

I'm actually considering this because of the fucking Big Benny's machine, and my real dilemma is if I'm willing to give CIG another $10, already being Vice Admiral status, for a supposedly exclusive vending machine. Fuck.
>>
>>171880980
Never.
>>
https://www.youtube.com/watch?v=0B0QUFSCUgo

New Around the Verse
>>
>>171853654
I quite like E:D's radar, I wish they'd just use something similar
>>
>>171881290
I fucking hate the le big benny machine xD meme. It wasn't funny in the first place, and the devs embracing it with stupid shit like a stack of vending machines in the Yela asteroid field blaring the theme song only makes it worse.
>>
>>171878912
Those are plenty big.
>>
>>171881182
I just figured they would develop enough things to do while QT'ing. Even in single seat ships. Just enough to keep the player from alt tabbing but not boring enough to be staring at a bunch of space whizzing by.
Not to discredit the awesomeness that is what they've done visually combined with the audio department on making that experience super duper immersive.
>>
>gladius-sized ship
>except it's heavily armed
>it should be more maneuverable than the light fighter
>>
>>171881365
Literally the best one. Once the megamap is loaded, you can go literally anywhere seamlessly.

>This is how we will have fleet battles.
>This is how it will appear as a single shard.

It would seem that having OCed memory and god tier I/O is going to be very beneficial.

>>171881657
You're right. I can't trust that CIG won't keep it exclusive, and I can probably just steal one eventually anyway. I only like bennyhenge because I imagine Ben is the one under the machine.
>>
>>171882242
I just feel like with the amount of time travel will take and the amount of it we'll potentially be doing depending on play style, that the current system will get really old really fast. I just can't imagine anything they could add as far as minigames to generate that much enjoyable play time. Even on large ships you really wouldn't be getting up and checking on the ship because that's what multi-crew is hypothetically for. I just don't see the fun in buying the world's greatest space sim to sit and play chess 90% of the time you're traversing the universe.
>>
>>171882956
True. Even the type of people that buy truck simulators expect some level of consistency for interactive gameplay. It would have to be much more than cosmetic little things like "oh wow that dynamic audio felt good" and "hehe i pressed that arbitrary button and it flickered a screen". The stuff you should be able to do is directly control how that QT is getting you around the system. Perhaps even organizing/achieving digital tasks that you want normally do once you arrived to the destination.
>>
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>hueg cockpit
>2/3 is empty space
>>
>>171883706
That's really what I'm getting at. Travel appears to be such a large part of the game that the current system feels like it under serves it. Most of travel time will be spent in QD, so it deserves it's own gameplay model.
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>>171884468
Frontier does this with Lakon ships too except vertically and it bugs me alot. You're basically sitting in the middle of a cage with a console in front of you
>>
>>171885175
That paintjob is awful, I hope thats not yours.
>>
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>>171884468
>>hueg cockpit
>>2/3 of view is struts
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>>171885746
Its not, that was just the best image I could pull off google that gave a good view of the cockpit. I'm primarily an FDL pilot.
>>
>>171885042
QD wont be most of travel time, It takes as long to cross the Yela asteroid belt on cruise as it does to QD across the entire Crusader level QD, thats one of the reasons I awas so assmad about them dropping the top cruise velocities so much. Crossing large obstacles is going to be really time consuming as things stand now.

Point to point QD jumps do have their own mechanic already, its fuel management and its gonna be a much bigger issue once your talking about flying from planet to planet, ships burn up significant portions of fuel just hopping from one side of crusader to the other, and planning your route to balance flying from tank to tank without running into dangerous areas, running empty and needing a tanker or flying a long circuitous route and burning up all your profit is going to be a matter for some thought.

Additionally QD is like driving on the Interstates, its just a utilty for getting from place to place, the goal is to get from a to b as fast as possible, adding constant interruption and mechanics and input to something you will have to do constantly would get tedious fast.
>>
Hi there!
I couldn't help but notice that we have a new thread now. I take it that this means that the space legs are either coming shortly or have already arrived?

Best,
Spencer Aceh Legsom
>>
>>171886396
>QD wont be most of travel time
Uh, yeah, it fucking will. Even with only the orbitals around one planet every significant travel step is done with QD. Any time you cross a solar system you're going to QD from point to point around objects in your way. When talking about a solar system, each jump would take several minutes.

>Point to point QD jumps do have their own mechanic already, its fuel management
That's an autist/paper RPG mechanic. Not suitable for an immersive game like SC. I am NOT saying fuel shouldn't be a consideration, but if you think having to manage fuel compensates for staring at a QD animation doing nothing for 30-40 minutes every time you need to cross a solar system as gameplay, you're fucking delusional.

>Additionally QD is like driving on the Interstates
Which is why it needs to be more immersive and have it's own gameplay system. As it stands, using an interstate analogy, anytime you need to travel a non-trivial distance, you pick the closest major city, get on the interstate, and the autopilot drives you there with no interaction. You do nothing. Once you get there, you pick the next major city, get on the interstate, and autopilot drives the entire time. You do absolutely nothing. Repeat this process a few times to navigate around a solar system. Then you get on a plane (jump drive) and go to another continent. Now you pick the closest major city, etc. Repeat a few times. Another plane/jump drive. Repeat this a few times if you need to travel across a few systems. The whole time you don't do anything related to spaceships. Star Citizen is DOA because the major gameplay component, space travel and exploration, is boring as fuck and only appeals to autists. If you don't wan't to play a game and just want to calculate stats go play space D&D.
>>
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I want to get my spacefag on, but I only use Linux. What game(s) work best for penguin fuckers?
>>
>>171890576
Space Invaders
>>
>>171890576
tux racer
>>
>>171882336
I've noticed that most people who use historical figures as user names are retarded
>>
>>171881873
Smaller tits = living a longer happier life. Huge boobs cause major issues for women later on in life.
>>
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>>171878663
>We'll never get this amazing ass and that awesome suit
>>
>>171893490
This game plays 900 years in the future m8, just get a cyborg spine that supports your mega boobs
>>
>>171893727
or lifting three times a week combined with hilt training.
>>
>>171894175
900 years in the future you won't have to lift you just do gene therapy for three fiddy
>>
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PTU is open for first wave now.
>>
>>171894342
Is Gene therapy or test tube babies a thing in SC lore? 900 years is enough time to completely eradicate ugly people.
>>
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>>171894367
Posting a few Buccaneer shots. Stock loadout is 2 gimbaled Badgers, 2 S2 Tarantula on the top turret and 2 fixed S1 ballistics, I forgot their name, on the wingtips. 2 S3 missile hardpoints with 2 Rattlers each. It goes 220 in SCM.
>>
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>>171894526
>>
>>171894521
Probably not, because the definition of beauty changes. Just look at the new Mass Effect game, where everyone looks like potato because potato is the new standard in the future.
>>
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>>171894367
my body is ready
>>
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>>171894714
>>
>>171894521
The face editor is entirely in-lore so there's that at least
>>
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>>171894905
>>
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>>171894367
The landing gear takes up a stupidly huge amount of internal space.
>>
>>171895337
Is it? It doesn't seem to be any more than current airplanes.
>>
>>171895337
It's not that bad
>>
>>171894832
I didn't get into the first wave I'm so pissed. I have been such a good boy on the issue council lately.
>>
>>171895826
I've been in the first wave since there was a first wave. The beforetimes were very dark.
>>
>>171895957
I almost always got into the ptu first, idk why I didn't this time.
>>
>>171896231
Are you looking at your email or at your account on the website? It always appears on the website first.
>>
>>171895337
>they moved the turret to the top so the stupid landing gear could fold and unfold neatly

fucking stop it
>>
>>171895337
I think it's different from plane to plane.
>>
Post more buccaneer cockpit pics pls
>>
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>Find System with a Water world
>The Water world is the only thing thats been scanned, not even the first star was scanned
>They ignored the 7 High-Metal Contents, half of them with atmospheres
But why
>>
>>171898524

Probably thought it was an Earthlike and went straight for it.

Plebs can't ID planets by ear.
>>
>>171882336
Sherman was a cuck anyways.
>>
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Do you think ED will be getting new ships in 2.4?
>>
>>171898727
It somehow wouldn't surprise me that someone could mistake a planet thats nothing but ice caps with blue in between for an earth-like. If someone couldn't even ID that then it would explain why they're ignoring High-Metal Contents they probably think they're just colorful rock planets.
>>
>>171882423
>It would seem that having OCed memory and god tier I/O is going to be very beneficial.
>128GB RAM
>load the entire game onto a RAM disk at start
>>
>>171894905
does this mean you can change out the 2 gimbaled s2 for fixed s3?
>>
Who wants an invasion by hideously OP Thargoids in 2.4?
I certainly do, because the forumdads would GET FUCKED, and maybe this time FDev wouldn't let forumdads get in the way of money.
>>
>>171899094
They make PCIe cards that hold RAM to do exactly that.

>>171899104
yes
>>
>>171899180
* the story
>>
>>171899180
>invasion

The most invasion you'll get is what you're getting now. Pockets of space you can go to to pretend there's a galactic war going on.
>>
The MMO I'd make if I could, plz rate:

> Two types of player characters, pilots and AI
> Pilots fly strike craft (fighters, bombers, scouts and gunships) in first-person, AI fly capital ships with a detached camera, kind of like EVE
> Strike craft have 6 degrees of freedom, can slip inside bigger ships' shields, have on-board jump drives, emit a lot of heat, have basically no gravity signatures, use thermal sensors, can target and damage specific systems in enemy ships, and weapons with fixed/very small firing arcs
> Capital ships always travel forwards, have to use jump gates or wormholes, barring a few of the smaller classes that can use jump drives, emit heat and have gravitational signatures depending on their mass, use gravitational sensors, can't target specific sections of enemy ships, and use turreted weapons with large arcs

> Pilots can use anything their ship can fit, and have ranking depending on how good they are at various kinds of combat, rank is based on average points per life, higher ranks get bigger discounts on equipment.
> AI have a storage value, a CPU value, and a RAM value.
> Each program has a storage value, a CPU value, and a RAM value.
> AI can hold as many programs as they have storage capacity for, and can run as many programs as they have CPU and RAM capacity value for.
> Programs are the equivalent of skills in other games, with certain equipment and ships being unusable unless the correct program is running, and certain actions gaining bonuses if certain programs are running
> Programs may be switched on or off at will.
> Programs can be copied infinitely, as long as the player has storage cores to copy them into
> CPU, RAM and storage space can all be upgraded, but upgrades and programs carried are lost on death.
> For both types of players, death means that everything carried must be fully replaced
> Corvette, frigate and capital wrecks can be recovered and rebuilt at 33.333% of the price, though modules must be replaced normally
>>
>First thoughts.

Megamap is pretty cool. SM loading is a quarter of what it was off of HDD, going back to the main menu is instant.

The PU is the same, as far as I can tell. People in chat were saying that serialized variable was in for the PU, but I couldn't tell a difference. MM is not implemented for the PU yet.

The Bucc is smol. Handling is good but not great, feels like it could out turn a Hornet. I don't like the twin S2 mounts up top, maybe I'll get used to them. It has a monster quantum tank, I arrived at the first ICC mission with 94% still. I don't like the Rattler missiles, two S3 missiles would be better. Can only change weapons, no ship parts, which is a bummer. I'm happy with it overall.
>>
>>171899480

Honestly this. Even in the old games a Thargoid encounter was just a "fuck you" that the RNG rammed directly up your ass with absolutely zero relation to anything else going on.
>>
>>171899843
What do you do in your MMO, just fight each other?
>>
>13,315 Earth Atmospheres
Holy shit.
>>
>>171900702
That'd be most of what pilots would be able to do, yeah, though smuggling and recon/exploration would all be possible, and something they could do better than AI.

AI, on the other hand, would be able to do combat, construction (player-built stargates and stations would be a major gameplay element), manufacturing, trading, mining, and limited exploration if using certain ships (there's a lore reason why jump drives can't be put onto almost all capital ships, and why they have to use warp drives instead, however, the smallest capital ships would be able to fit jump drives, though they'd be shit at it).

Setting:
> Fairly early on into Humanity's colonisation of space
> Only about a hundred of the solar systems around Sol are inhabited
> No planets capable of hosting life have been discovered, though some of the planets in systems near Sol have been terraformed, and the inhabitants of other systems live in giant space colonies
> Empire of Sol only cares about systems that have inhabitable planets, and leaves the rest to govern themselves, viewing them as worthless.
> They respond to any crime in these systems by destroying the attacker and locking them out of the jump gates leading into Empire space, and heavily tax everyone inside Empire space to pay for the cost of the terraforming. (Rationalization for 50% taxes in safer areas, and locking people out at the slightest provocation so that they GIT GUD)
> However, the authorities cannot easily detect strike craft or stop them from leaving, so they ignore them, except when they are committing crimes, but they can’t do much to stop them from just jumping out (strike craft can still make carebears miserable, so they don't get too complacent).
> Each inhabited system has jump gates leading to its nearest neighbours.
> Beyond the space inhabited by humans, the rest of the galaxy waits, unexplored, and claimable by player factions.
>>
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>>171882336
>A ship with massive rearward facing engines should be more manouverable, but slower in a straight line

Mmmm yes, I see the watertight logic on that one
>>
>>171902309
My best guess, they're stating the ships without actually seeing them, or mistaking it for another ship.
>>
>>171902504
Yea I wouldn't doubt it. The bucc is an interdiction ship, it should haul ass in a straight line, I feel its SCM speed should be faster.
>>
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>>171901772
Thats baby shit
>>
>>171882336
they really love shitting on gladius
>>
ATV was good

>That 10 minute series of back to back info drops without pause or any unnecessary flare, immediately as intro ends
>casually dropping ingame female model footage
>Heavy outlaw soon
>mech suit / power armor confirmed
>subs possibly getting access to future banu / vanduul ships on top of the scythe and glaive we get now
>building block tools for making the game are taking priority and actually happening

resting easy
>>
Didn't the revamped cutlass also go in for 2.6.2? Or am I I just reading the supposed notes wrong.
>>
>>171905425
No, Old Cutlass still, unfortunately.
>>
>>171902662
What are the Bucc speeds , anyway?
>>
>>171905891
220/710
>>
>>171905795
I am of sad now. I will find an appropriate corner to excrete my sadness into.
>>
>tfw Black Holes still make me uneasy despite knowing they're effectively harmless in E:D
>>
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>>171906323

>play Elite in VR
>enjoying it
>mfw jumped through a star while exiting a jump in VR

I don't want to look at black holes in VR
>>
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>>171906323
>Still get nervous as hell everytime I supercharge my FSD despite riding a Neutron Highway at least over a dozen times now
>>
>>171906079
Seems pretty good. I think only racers and the Herald have any advantage.

How sturdy is it, though? Gonna laugh if the piddly guns on a Gladius are enough to make it a hard counter against Buccs.
>>
>>171907610
It's pretty tough. Hard to say definitively where it lands compared to a Gladius. I got to the last round of PS solo in it. The guns are way better than a Gladius for sure. Bucc's pitch rotation is pretty insane, plus it's really small and hard to hit.
>>
>>171906501
OOOOooooOOoOOoOOOOOoooOOwhoosshhhhOoOOoooo... PWOOFUEL SCOOPING
>>
>>171907842
Honestly it sounds like what I was wanting from it. Guess we'll see if stays good with the impending balance hotfixes.
>>
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>>171908108
>>
>>171906501
I still haven't seen a black hole in VR. I'll have to do that.
>>
>>171907610
super hornet is superior to the cuccaneer in every way that counts

not as quick or agile, sure, but people are going to see you coming and nail you with rounds at 1km anyways. SH by far has the better defensive options and weapons loadouts being able to gimbal or fix all the mounts. where the buccaneer is pretty much required to use fixed weapons in order to maximize dps because of the stupid fixed S1's on the wingtips.

the only reason to own it is because it's going to be cheap
>>
>>171910132
>your average hornet pilot truly believes this
>>
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So are they going to have a reason for players to duke it out on planets or is it just for quests and exploring?

On planet base building was confirmed, right? So players would be able to raid each other Ike in Rust?
>>
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>>171910132
Just wait until the Super Buccaneer :^)
>>
>>171910323
Super Hornet owner tears would flow freely if a $110 Buccaneer could even remotely stand up to their ship.
>>
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>>171911348
But it could hold up against a Super hornet. A Super hornet is pigfat and cant turn. The bucc turns faster, and in general is faster. If the pilot isn't a retard and plays his shit right he could easily take out a hornet shitter.
>>
You know I've never thought about this before, is there such a thing as too much oxygen? Can too much oxygen in the air be toxic to us?
>>
why does stuff in the PTU store have a cost why arnt all the weapons free for testing REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>171911720

Yep. Quite dangerous.

>>171906323

Don't they have the same effects as Neutron stars? IE if you get too close they start gravitationally fucking you up.
>>
>>171911720
Yes, over oxygenation can displace the CO2 products in our blood, dropping our drive to breath and cause vasoconstriction in the bloodvessels in our brains.

It's why in EMS you are limited in how fast you ventilate a patient.
>>
>>171911720
Pure oxygen is a euphoric, there is definitely such a thing as too much.
>>
>>171911720
Yes, plus too much oxygen means that insects can grow to be fuck hueg
>>
>>171911720

>take your ship down to a planet with 70% oxygen
>your thrusters overheat and detonate from the air around you literally catching on fire
>>
>>171910391
planetary basebuilding is probably confirm maybe eventually but not in 3.0.

They have said repeatedly that they want to have player bases be a thing now that world is so big and there is so much empty space, however they have no elaborated on how or when. That said the fact that they are taking a modular approach to buildings similar to subnauticas is a very good sign. That says they are from the very beginning designing structures to be put together like a lego set, which will be really easy to just build intoa game mechanic and hand off to players.
>>
>>171911720

Oxygen toxicity is a thing. There's a huge range of effects, not least of which is unwanted chemical reactions with bodily tissues by excess O2 your body can't burn up or scavenge fast enough.
>>
>>171911720
Yep, that planet would be inhabitable without rebreathers.
>>
>>171911720
At that atmospheric pressure, 60% O2 isn't gonna cause problems. In fact, you probably still need to wear a suit due to the gasses getting sucked out of your lungs.
>>
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I guess if theres one thing this game does right is making it feel like you've been gone from civilization for a while. After doing nothing but exploring deep space for a couple of months I returned to the same system I left from and found that:
>The economy had changed
>The factions had changed
>There was a new planetary outpost
>The Flight Control Officer of the station where I docked had changed as the allegiance of that faction had become Empire aligned
>Security went from Medium to High
The only thing that wasn't different is there was still 2 factions at war.
>>
>>171911472
The best part of launch will be shit heads who spent thousands of dollars on ships getting wrecked by people that can play the game.

>some faggot and his faggot friends in a Hull E no idea what they're doing
>come up on them and launch 8 torpedoes into their cargo
>>
>>171914616
Almost as satisfying as blowing up a dad for shits and giggles.
>>
>>171914616
Prepare for forum pages upon pages of essays on why all pvp players are what's wrong with the world complete with rage unending and tear jerker sob stories about cancer riddled children forced to play with their mother's husband as a member of his crew sprinkled with subtle hints of child abuse and severe alcoholism.
>>
So I am guessing this is the new place for goons jilted by CIG to hang out now everyone is disinterested in checking on the 10bux circlejerk with shart running the show.
>these threads have been utter shit since the merge
>>
>>171915720
Technically this thread has been under goon control since Plax, Geisto, and all their buttbuddies took over Ved.
>>
>>171915720
Your mom has been utter shit since we first merged but I keep doing that every night too.
>>
>>171915858

Plax is a goon?

That explains so much. The furryness, the autism, the complete lack of ability to park his ships....
>>
>it's a "namedrop random faggots and claim they're ruining the thread when you keep bringing them up and pouting that the thread is shit" episode
>>
>>171915858
True. But without the EDspurgers the thread was semi comfy.
>>171916120
>its a "drop a dank meme response every time someone points out how much of a toxic faggot who no one likes you are" episode
>>
>>171914616
>>171915296
I'm expecting, on top of the carebear tears, the pitchforkfag tears from Vanduul enemies being deady, and actual griefer tears from law enforcement NPCs being competent in lawful systems.
>>
where the fuck is the S3 twinlink mount we were promised for the buccs spinal?

Gimbals a shit all fixed all the time.
>>
>>171916120
>maybe if I keep responding they'll teach me how to park a cutter
>>
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>>171916380
>>
>>171916358
>the pitchforkfag tears from Vanduul enemies being deady
Possibly the most autistic concept I've heard of in awhile. Even assuming the game ends up implemented how these autistic manchildren assume it will be, they won't be able to make any progress at all.They'll only be able to enter the edge of Vanduul space, at which point even if they can "take over the system," there are no known jump points into real Vanduul territory. At that point, the game can have hordes of Vanduul jump into whatever system they're in and steamroll them. There's no possible way, even from an imaginary militaristic strategic perspective, to further the offensive past a trivial point.
>>
Planning on crewing a cutlass w/ Dragonfly along with three other friends and being a bunch of freelancers while doing comfy space opera roleplay in the downtime at seedy bars and during long journeys.
If we make an Org can we get a cool little custom decal or should we just join a bigger organization that could hook us up with jobs and contacts? I'd imagine we'd probably have no more than 10-14 people so is there any reason to maintain a small org?
>>
>>171916882
GAAAAAAAY.

Matching s4 to s1 is retarded and mounting s2s on an s4 mount is equally retarded. there is no point to mixing gimbals and fixed on a ship becasue the nature of the flight controls means they are NEVER aligned together.
>>
>>171917351
this isliterally what affiliation is about, you all join your little org then you all also join a larger org as affiliates, you have access to the larger orgs chat and information while maintaining a level of autonomy and identity for yourselves.
>>
>>171917719
This sounds perfect.
>>
>>171916358
If I throw fistfulls of money at Roberts and cry a lot on the forums, will he implement a system where I can just turn off player damage or buy a special invulnerability pass so I can play the game my way without having to worry about fucking psychotic millennials ruining my experience?
>>
>>171918167
I know a PvP vs PvE slider has been mentioned. There's also matchmaking so hypothetically flagged griefers would only really see other griefers.

More significantly, private servers with mods were listed as a very early funding goal, and are arguably an integral part of PC gaming. When and if they are actually delivered? Who the fuck knows. There's definitely plenty on record of CR saying it'll happen, though.
>>
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>>171918167
>>171918810
>>
>>171919737
Literally locks you out of the storyline missions when used.
>>
>he thinks the buccaneer won't be nerfed into the ground and made irrelevant like the gladius was

hornet and sabre users would never allow it to be actually usable
>>
>>171921390
>implying once the game launches CR won't rebalance the game to fuck p2w cucks in hornets because he'll no longer need to retarded ship buyer money
>>
>>171921527
>this delusion
>>
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>want to grind REC
>no one is playing online on pirate or vanduul swarm
>>
>>171922096
racing gives more, I heard
>>
anyone else feel like you black out way too fucking quickly in ships?

it's fucking awful when you're trying to use one of the more agile ships and you basically have to completely limit yourself because otherwise you black out in half a second
>>
>>171922879
I really hope they add upgrades to your ship's gravity system in the future to offset the impact, along with compression suits.
>>
>>171922380
>racing
Maximum autism.
>>
>>171922879
>>171923009
So they put you in space like 1000 years later and didnt fix the gforce problem? So not only are the devs incompetent, so is science in their future vision.
>>
>>171922879
https://www.youtube.com/watch?v=vKCDRyYzLtM
Even in this video at 12:30 he does a light barrel roll and blacks out. Kind of too much.
>>
Keelback any good?
>>
>>171923773
it's the cheapest ship that can bring a fighter
there's no other redeeming qualities to it at all
>>
>>171923828
But does the presence of a fighter make is competent to do stuff.

Say mine while your fighter keeps the pirates off you. Or does it generally just die instantly.
>>
>>171922879
Strafe, roll and strafe, ROLL AND STRAFE. it presents a smaller target AND you have way better lateral G tolerance than vertical. You are in space, fly like it. As for "too quickly" we're whipping around at speeds well beyond fighter jet speeds, 200m/s is ~450 Mph, and that just how fast you're going before you punch the burners. WW2 era fighters caused rapid blackout and both go faster and turn WAY harder than they were capable of.

ROLL AND STRAFE ROLL AND STRAFE ROLL AND STRAFE. Stop acting like its an in atmo flight sim and you only have three degrees of freedom.
>>
>>171924170

nigga I'm doing literally all of that, I know that I can strafe you shiteater

it's just that as soon as you need to actually dodge anything like say a gimballing fucking hornet you CAN'T do enough maneuvering to reasonably stay out of his firing arc while still doing damage because if you punch hard enough you just blackout and get gibbed by 5x gimballed badgers
>>
>>171924767
Balancing issues like this that favor cucks that shell out hundreds of dollars for ships have no chance of being fixed until it is no longer a huge source of revenue for CIG. Once everything is only available through in game channels, it'll likely be rebalanced to stop favoring people who have payed to win.

Also,
>git gud
>>
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>>171925259

>dude just git gud against something with double your firepower on gimbals, more afterburner fuel than your ship, and doesn't have to suffer blackouts because he doesn't have to turn nearly as hard as you do to evade or get guns on target

i miss when the gladius was actually respectable in AC

now the only thing it's really good for is 8x rattler missiles
>>
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>>171925626
>8x Rattlers.
>4x Arresters
Sorry mate, you're just a shitter. That is you're problem, you're bad, you make bad decisions, pick bad weapons and by extension probably make bad choices when flying and die, then you blame it on imbalance and try to get your opposition nerfed.
>>
female model looked ok

space waifus soon. kinda excited
>>
>>171926551

Yes, there are absolutely zero balance issues in the game. Everyone is just bad and SH pilots are just really good. Honest!

Not even that guy but you sound like a fucking retard. Never post again, especially with NC related reaction images.
>>
>>171926798
I want to make cute scavenger grill but from what they're saying there won't be any height sliders.
>>
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>>171926958
No, SH Pilots are not just really good, nor are they really dominant in the leaderboards theres relaibly a realtively even split between SHs, Sabres and Gladiators, which is fucking appropriate. THey are the top end ships in the Interceptor, dogfighter and fighter/bomber niches. The gladius is an old light fighter model flown because its cheap and simple to operate.

Everything is not and should not be equal, modern designs are superior to older designs. I fucking hate this mentality and entitlement people that literally anything should compete with anything else.

Or how about try this, line up that SH, quickly ripple all four of your S3 missiles at him. Yes, you are out of missiles, but you won the fight, while also being a cheaper fighter, go back yo base and rearm, you're operating from a base right? As a short range patrol fighter?

and like I said, if you're carrying 8 S2s instead of 4 S3s you're a moron for purely mathematical reasons. When you get a missile pickup you get 1 or 2 missiles back regardless of size. If you have 8 small missiles you get 1 small missile back 1/8th of your loadout , if you have 4 Medium missiles you get 1/4 of your loadout back, and its a more powerful rocket. This only really applies in AC, but it does apply as a hard and fast rule in AC, to the point where I strip the S3 mounts completely off my gladiator so that every missile reload I get in a Stalker 5, which is a nearly assured kill if launched properly and not an S3 which realistically needs to be fired in pairs for a reliable kill.

One fighter being better at then another fighter when they're in different niches is not a balance issue, its a retard issue. The gladius is not a dogfighter, is a Patrol interceptor that leans heavily on its missiles loadout, which by the way is excellent, make use of that excellence, don't water it down so you can spam cluster rockets like a shitter.
>>
>>171927557
there will be but it'll be very minimal, few inches either way, you can be slightly shorter or taller than average, but for the sake of animation consistence the band has to be narrow.
>>
>>171927737
In the future, science will have cured manlets.

This will have the unfortunate side effect of preventing any cute short girl genetics from being passed on.
>>
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>>171927627

>the gladius is not a dogfighter

>The Gladius is an older design which has been updated over the years to keep up with modern technology. In military circles, the Gladius is beloved for its performance and its simplicity. A fast, light fighter with a laser-focus on dogfighting, the Gladius is an ideal interceptor or escort ship.
>laser-focus on dogfighting
>dogfighting
>gladius
>not a dogfighter
>>
>>171927627
>You activated my autism, now suffer a blog post.
I'm not reading that shit, faggot. Just leave.
>>
planetside 2 shitters need to hang themselves along with their shit game desu
>>
>>171928252
>tells others to hang themselves
>desu
irony: the post
>>
>>171928329
>he doesn't know

You should probably go back to /r/starcitizen desu
>>
>>171928370
>le epik gb2reddit reply XD
You should probably eat buckshot
>>
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>>171928152
Because reality is determined by four year old description blurbs amirite? It is not competitive as a dogfighter, but by all means, keep dogfighting with its 3xS2 guns. I will happily keep winning gun duels against from behind my gladiators superior shields, with my fixed S3 guns. Use the Gladius as a missile boat with guns for finishing cripples and you will get kills, use is as a gunfighter that happens to have a good missiles loadout too and you will die a lot to actual focused gunfighters.

>>171928218
I'm not going anywhere faggot, I've been here longer than you. I'm in the Top 100 BR leaderboards, are you? I actually play the shit out of this game and I win matches often, am trying to explain to you how to win with the ship you own and want to fly and you are telling me that I am wrong and Autistic. I rented a gladiator and flew it for a while and got a bunch of kills, I didn't like it though so I don't own one, most because of its weird whale penis and the fact that it skitters all over the damn place instead of being smooth and controllable.
>>
>>171928542

>top 100 in BR
>meaning a fucking thing in this constantly in flux '''game''' where the flight model can change at the snap of a devs fingers

but just for shits and giggles what's your ign
>>
>>171928682
leaderboards reset every patch.

Dakka/Mordakka currently at 74 in Battle royale.
>>
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>>171928542
>bragging about being one of the top 100 autists in the community
>bragging on an anonymous image board
>bragging about having full blown autism
You're not going anywhere because you have nowhere else to go.

Your life is shit, and so are you. I look forward to your next blogpost, furfag.
>>
>>171928725

>VCO

how embarrassing
>>
>>171927557
modded servers bruh

God help us all when the furries get their hands on the mod tools for this game.

>furry ships
>furry PC's
>furry NPCs
>furry planets
>>
>>171928937
>implying that wasn't bait
wish this board was 18+
>>
>>171928815
I'm not a furfag, goon.
My life is actually pretty damn good and you're here at dead o'clock too you edgy bastard.

I'm not bragging about being top, I'm pointing out that I am trying to help, and I do in fact know what I'm talking about.
>>
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>>171928152
Yes, and the Caterpillar is still the Freelancers evil twin.
>>
>>171928937
Least I'm gonna have reliable friends to play with dude. Like 30 of us already own the game, another 20 or so have expressed interest, and once that many are in we'll probably get another few dozen just from the outfit alone. I will have friends I have known for years, people I can trust and people who trust me to coordinate with. I will not have to worry about my crew backstabbing me. I will be able to crew large ships with humans and be the Organized group of coordinated humans chewing through the NPC autists.

Do you really think that's a bad thing?
>>
>>171928152
Calm down. Ships are fucked right now to squeeze money out of autists. Once the game nears launch and ship sales stop it'll all be rebalanced.
>>
>>171928996
>caterpillars is still the freelancers evil twin
you do realise that was meant to be under the cutlass description, but be being the fat useless fucktard he is, added it to the cat instead, right?
>>
>>171929207
No it won't. SC is not going to be a game balanced around 1v1s nor will it be a game designed to be "fair" some fighters will be objectively better than others. Some will be cheap stopgaps solutions to be used in expendable or less critical roles. The gladius is the second type and always will be, it is and will always be very literally a poor mans Sabre.
>>
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>>171929262
>be
pic related
>>
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>>171929178
>check out my latest fantasy blogpost!
>>
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>>171929262
Are you sure? Pretty sure the Cutlass was to be a direct contender with the Hornet, initially.
>>
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>>171929558
>a hauler with guns a direct contender for a medium fighter
Yeah, pretty sure. Pretty sure you are fucking retarded also.
>>
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>>171929697
>I'm a retard that cannot into reading early Comm-Links.
Okay, kid.
>>
>>171929884
>early comm-links weren't to cover the fuckup
Okay, furfag.
>>
>>171930206
>I'm gonna cover for my ignorance with made-up excuses
Way to go, goon.
>>
>>171930353
>I didn't fuck up, honest.
Way to go, ben.
>>
>>171930471
>bawww Ben shut down our attempt at shit-stirring
Loving every laugh.
>>
>>171929364
Sure, but to think everything isn't hugely unbalanced right now is delusional. There's been basically no balancing effort and won't be until beta, because balancing comes during the beta cycle of development. Right now they're just trying to get everything working. The combat system will likely be seriously overhauled in terms of maneuverability, shields, and stats in general. Right now all values are basically what sounded good to the designers at the time.

CR has repeatedly said he wants the game to be highly skilled base, with every ship having pros and cons.
>>
>>171930641
>Implying ben was not being used as an insult.
Loving every tear.
>>
>171930854
As much as CR is a visionary, he is also as much a delusional ADHD imbecile as >>171929178 is.

Vision and reality rarely coexist in the real world.
>>
ITT, butthurt SH and Sabre owners who think there should be no more combat ships. You could change a few words around on some of these posts, and it would read like ED forums complaining about mission stacking.

Bucc has twice the legs and will be far more useful in the larger game than your small penis compensator.
>>
>>171931358
t. Someone unable to see their own penis
>>
>>171930749
>CR has repeatedly said he wants the game to be highly skilled base, with every ship having pros and cons.

>Multiple designers considering cost as a balancing method
>gimbals exist tied to mouse control

dude skill lmao
>>
>>171931614
36" waist, sorry. Just smug as fuck after gambling that the Bucc would be good during the anniversary sale based on size and loadout alone.
>>
>>171931851
Having fought against the Bucc I can tell you its more of a flying target than the Gladius was when its winds flew off with a stiff breeze and you lost all roll control
>>
>>171932417
I said it was good, not great. You really have to be aware of your profile, once an engine pod goes red, the handling starts to suffer. Bucc can absolutely not tank any amount of hits, but it is tougher than any starter or second tier ship.

>Bucc strengths: high thrust to mass. small frontal profile, decent shield, enough weapons.

>Bucc weaknesses: No real armor, weak wings, easy to hit top profile, not really fast enough to dictate a fight, smallish missile HPs

I don't mean weakness as a negative, something had to give. Just pointing out what I'm worried about when flying.
>>
>>171930641

The only thing that Ben is shutting down is his circulatory system.
>>
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>>171931851
>waistline is the thing preventing you from seeing your penis
>giving an actual measurement of yourself in 4chan to win a point
Wow and you're 75th on the leader board. I bet you're a hit with the ladies.
>>
>>171933708
Different anon, just woke up. I don't play AC or SM much. Sorry you are so triggered.
>>
>looks in the general direction of a Buccaneer
>disintegrates
>>
>>171932920

>not really fast enough to dictate a fight

no ship is
everything is so fucking slow now
>>
>>171933792
Well sucks to be you if you sound like the turboautist the thread has been dealing with tonight.

Bleach is a painless way out.
>>
Are the Dads in Star Citizen as bad as the Dads in ED?
>>
>>171934296
Yes.
>>
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>>171934023
Hornetfags and Sabrefags are so easy to trigger and offend. I get a thrill out of it, and I want to thank you for playing.

I don't know what that guy was on about. The thread reeked of dad and it was for time for action. You guys stepped up, like I knew you would.
>>
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>>171934446
>I'm not being baited, you are! :(
>>
>>171934446
>>171933792
>im not that faggot, i am a totally new faggot!
coolest story in the thread so far
>>
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>>171934841
>>171935028
Holy shit, my sides. What a way to start my day.
>>
>look i posted it again to establish my identity
>>
>>171935594
>been here long enough to recognize people.
I would probably not try to let people know that. Congrats, I guess.
>>
>>171935779
the filename and the retarded post that comes along with it is the giveaway
>>
>>171936563
Whatever, I'll change all my filenames in the future so you won't be so upset. What a crazy world it is when one person wants to follow the least shitty place to talk about the cutting edge of space games, fortunately combined in one thread. The namefagging has got to stop. I'm not on discord, and I'm not in anyone's org. I just want to minmax my ship in both games, and this is best filter for most of the bullshit surrounding both games.
>>
>>171935204
That is a hell of a overengineered helmet. Government tax dollars at work.
>>
>>171940549
It's really a hallmark of early SC development. way too much attention on the wrong shit that got scrapped and replaced eventually anyway.
>>
>>171937115

The best solution to shitposting is to just not reply when people are baiting you. Who gives a single shit about filenames, seriously. Just ignore the brain damaged autists that want to turn the thread into some drama central like this is fucking /r9k/ or something.
>>
>http://www.escapistmagazine.com/articles/view/features/14695-Star-Citizen-Controversy-Reaches-a-Boiling-Point

>404 ERROR: FILE NOT FOUND

:^)
>>
>>171934446
Sabre pilots are ok. Its the hornetshitters that need to leave.
>>
>>171943758
>Sabre pilots are ok. Its the hornetshitters that need to leave.

>People that fly an objectively broken ship are okay but heaven forbid someone fly a tough ship with a lot of weapons
>>
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>>171943995
>I can't beat a sabre in my hornet therefore it is broken
Hornetshitters pls
>>
>>171944149
Don't fly either.

But Sabres are literally broken

Their XML values for shields cause them to function in a way different to every other ship in the game, and makes them about 10 times as useful as they otherwise would be
>>
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>>171944373
>Don't fly either.
>>
>>171944373
They fixed that several patches ago.
>>
>>171944812
Not everybody has shelled out >$100 for a video game anonymoose

I know thats normal around here, but no need to assume every person did.

>>171945227
Yeah and I'm willing to bet most people stopped playing several patches ago too
>>
>>171945272
>no need to assume every person did
If you are talking about balancing in Star Citizen, I am going to assume you have the game. I don't speak on E:D topics because I don't own the game and I cannot have a valid opinion on it.
>>
>>171945475
I can own the game and occasionally fly the Sabre/SH without shelling out insane amounts of money, anon

are you okay?

Are you having a stroke?
>>
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>>171945562
You said you don't fly, then you are voicing opinions on the sabre and super hornet which are $100+ ships. So you either don't fly, or you do fly but only when the SH an Sabre are on free fly. Plus, the shield issues were fixed on the Sabre so that means you haven't flown in literal months. So to get this straight, your autistic ass came on here wanting to discuss several patch old bugs, then someone calls you autistic and you go off topic talking about how much money you spend on the game.

wew
>>
>>171946042
Said I don't fly because the people in here claiming things are okay with x ship are invariably stupid dipshits that actually bought $150 ships and either have post purchase rationalization or want to pretend they're not paying to win.

REC is a thing, by the way.
>>
>>171946180
>REC is a thing, by the way.
But you said you don't fly, so all that goes out the window. What you are saying doesn't even make fucking sense.
>I don't fly because everyone else is stupid
>>
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>>171931851
>36" waist,

What's your height?
>>
Is the Avenger an okay ship? I really like the way it looks.
>>
>>171949647
Its pretty good, but it isn't as good as people say in combat. It will really shine in 3.0 with its cargo room.
>>
>>171949884
Will it make a good light smuggling ship?
>>
>do multiple runs on Quince
>only 37% into Baron rank

these guys are kidding right? like how is someone supposed to rank doing normal missions let alone stacking? fuck this game
>>
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>>171877827
>No one, NO ONE, wants to point, click, and wait multiple times for 45 minutes per system, repeated half a dozen times.
>>[.....] I just think there should be actual gameplay, where you have to pilot around a solar system at .2c with obstacles, pilots, whatever.

Allow me to propose a counter argumentation.
No one, NO ONE, want to be forced to pilot every single seconds in a minigame faker than LoDefense.
Letting slide that 0.2C is too fast for human reflex, every game need Fast-spaced part you truly play in and Slow-spaced part with non-existent gameplay where you relax doing nearly nothing.
If you don't have slow time, you won't have adrenalin rush and the "dodge asteroid at 0.2c" will feel more frustrating than any point&click

You will already dodge asteroid in normal space and manage scanner or plan your route around fictionally thick nebula on a starmap.
Because SC is aiming to do thing better, even a fighter can have the time to change his group/power-setting and check the map for news or distress signal.
A bigger multicrew ship will have a lot more to do.

The only 'overhaul' SC need is the autopilot/crew features, dozen clicks a the start of your travel, then you relax and drink a coke watching your radar and planning stuff so you don't have to do it in normal space

That's all.
>>
>>171951387
I know. I'm thinking of taking all the money I made and just sinking it into another ship if I don't make it to the Cutter by the time the beta is over. I'm not doing that shit 3 missions at a time.
>>
>>171951387
Patch notes on the 2.3 beta servers say they've increased rep gains for factions, empires, and powerplay.
>>
>>171952185
I wonder if that beats board stacking though, since they are getting rid of that
>>
>>171952251

Of course not. Also, unless I missed something on the notes, you'll still be able to stack missions, just not planet scan or massacre missions.
>>
>>171950185
Yea I could see myself smuggling with it. Its pretty fast for what it is and I am sure it could be outfitted even further to smuggle.
>>
Happy hour is pretty cool.
Calix is doing a first pass on the Javelin basketball minigame.
>>
>>171951532
Nah. You're fucking retarded, and here's why.

First, I never said it should be required. You could set it to autopilot at the expense of time or being intercepted easier or whatever.

Second, QT game play does need to be added. For several professions, info runner, long distance cargo hauler or smuggler, and just someone wanting to explore the verse at a macro level, will spend most of the time in QT. Therefore, QT should stand up on its own as an enjoyable experience.

Third, saying it's okay because you can spend the time playing shit mini games or attending to other duties is the dumbest fucking excuse you autistic shit heads have come up with. No normal person buys the world's most pristine space sim to sit in the hull and play chess. Sure it'll be cool for five minutes, and will be fun for crew not involved with ship systems, but trying to pass it off as a replacement for a major missing gameplay mechanic is autistic as fuck. No one would want to play such a shitty hand for long, it'll get deserved, terrible reviews because the travel mechanic in an expansive universe is broken, and the game will either and die. No new content. Lastly, the whole bullshit about tending to other systems is majorly retarded, because you autists rave about multi crew. Riddle me this, rain man, why the fuck would the pilot, whose job is to pilot, be getting up to mess with the power systems when that's what the engineer is supposed to do? Why the hell would he be charting courses when that's the navigators job? Even not thinking about it for five seconds, neither of those things would provide meaningful game play for the amount of time spent in QT.

No one besides autists wants to play a point and click waiting sim where the only game play is spread sheet calculations. We've been able to do that since the 90s. Having an actual game play model for travel would not only make it fun but it would also add depth as interdiction mechanics can be fleshed out.
>>
>>171957465

Not that anon but I understand where you're coming from. The hope, atleast in my mind, is that captaining your own ship with crew will be unique enough that piloting the ship will be enough, along with giving orders to your crew. I'm not sure how that's going to play out though with everyone having their own ships. I really can't imagine that people willing to be crew ill be so bountiful when you can just pilot your own ship. But hell, maybe I'm wrong.
>>
>>171941774
Damn, literally every single article and podcast related to that Star Citizen article was pulled from their site.

SOMEBODY lost a court case lol.
>>
>>171956905
No idea why they fake it like that and don’t use actual physics. Collision already works, doesn’t it? Now only needs a rebound.
>>
>>171962005
I think to actually give it proper physics it would involve editing the entity and shit.

As it was literally a first pass proof of concept thing they just wing'd it with scripting.
>>
>>171958169
It's really hard to tell how multi crew will turn out right now. I can see groups getting together to play, and crews happening that will, but limiting the game to only being playable if all of your friends are online and get together would be a huge mistake. Obviously a group would be more effective, but I feel that the game should still be playable solo. To that end, and providing meaningful pilot duties on a multi-crew ship, I just don't see this game being remotely interesting unless they spice up travel beyond point and clicks with dice roll encounters. There are people that want to see solo ships unable to effectively travel across solar systems, which to me is ridiculous.

Someone did the math and found the Aurora would need to refuel 75 times to make the trip from ArcCorp to Earth, and people defended it. To me, on a small ship, fuel should only be a concern if you're flying into uncharted space and can't refuel. There's no reason to make people constantly crunch numbers on fuel to fly around the universe. It self balances, because even though the Aurora can make the flight, it can't carry nearly as much cargo as a dedicated cargo mover. It can't go stupid long distances without fuel, and be safe to explore uncharted space, jump into an undiscovered solar system, and be fine. But it should be able to traverse a few systems without worrying about fuel. And with the amount of time travel should take, it should be more interesting than current QT.

The only way to have decent travel in a game is to either make it instantaneous, or to make it interesting. No one is going to want to play a "game" where you spend the majority of time sitting doing nothing except picking a place to refuel every ten minutes.
>>
>>171960162
What kind of stuff were they writing about?
>>
>>171962608
There must be something for this to be a bigger issue, yes. As a proof of concept this certainly works, but I’m just confused why modifying the physics parameters of the ball that have to be somewhere doesn’t work.
“a few artefacts that I don’t wanna deal with in terms of how it loses energy” he said, but that doesn’t look like a legitimate reason to do this bullshit. He probably regretted it also given how much he failed.
I guess that’s why programmers don’t like designers, they hack terrible things together.
>>
>>171941774
kek
>>
Bored of rimworld, stellaris, rust, and dont starve

Thinking of buying Star Citizen, what do you guys think of it?
>>
>>171966262
It's not a game yet, it's a hypothetical. Come back in 2 years.
>>
>>171966262

It's fun for maybe an hour but it wears off fast. Arena Commander is only really fun if you grind to rent a good ship or sink $100+ on a decent one. Star Marine is fun but you'd be better of playing Planetside or a decent arena shooter. I'd wait for 3.0.
>>
>>171966423
Oh damn, that sucks. Awesome, thanks mate. I didn't know it was that boring/grindy
>>
>>171967071
It's just totally incomplete. This is all supposed to come together into a complete game someday, and it *might* turn out to be the best game ever, we don't know, but that's definitely not what we have right now.
>>
>>171967071

Don't get me wrong, it's still really fun to hop on someone's ship and go dick around for a bit, and it's a very good looking game, but it's simply too unstable (your FPS will tank if your instance is very populated) and there isn't enough to do. If you ever pay money to CIG for Star Citizen while it's still in development, you should see your purchase as more of a donation for them to develop the game, rather than a purchase to play a full-feature game.
>>
>>171967318
>>171967526
Damn, and here I thought that it was nearly finished and was simply going to come out soon.
>>
>>171967071
The game is still being made, sadly. We're currently just waiting for 3.0.

To save you the hell of waiting day by day, simply forget about the game until this time next year I guess. This game has a while...
>>
>>171968064
Oh sweet summer child...
>>
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>>171957465
>insult every lines
>moving goalposts
>mixing up what he was told
The only autist here is you.
You criticize a mechanics that give everything you pretend to defend and effectively complete a dozen other mechanics, wishing to replace it by a "gameplay" you can barely define. There's more to piloting a spacecraft than free roaming in a 3D space you know?
Next time, just admit you lack imagination because your clumsy vilification of multicrew only show how little you understand the basics of game design, like why some travel need to take time.

At least I can reassure you that CIG will change the fuel efficiency, they always made it clear that is was only temporary because the PU is small. We believed you were smart enough to understand that, but apparently you were stupid enough to believe the Aurora is a long range spaceship (>>171962764).

Just grow up and take better source of information than a bunch of dads next time.

>>171958169
Originally multicrew was just meant to have npc as an Human Resources to add some management to much bigger ship and allies/enemy for the FPS gameplay. But we will want to invite friends CR wanted it playable, add orgs and it became a place where you can respawn (into npc).

So yes, multicrew scale get exaggerated a lot here. But the FPS is a core element of the game, you are supposed to get out of your seat, ship and not do everything with the push of a button.
Many players have dreamed of a game that doesn't just replace your characters by a spaceship, SC is trying to be it.
>>
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>>171972145
Current travel mechanics only give spreadsheet mastering. There is no interactivity. You point and click and have a random chance of being interdicted. Boring as fuck and wholly incomplete for any game released after the 90s.
>>
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>>171978585
>>
>reading FDev forums about suicidewinder ganking on CG stations
>"b-but it's an exploit"
>"except it's working as intend-"
>"ITS AN EXPLOIT HELP ME DEVS GIVE ME STUFF"

i regret reading the forums now
but i am tempted to try
>>
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>>171982064

I can understand their frustration but it isn't an exploit. Ftroop even made it so as long as you're going at the speed limit, you will not get a bounty for someone suiciding into you.

>be doing one of the CGs a few weeks back
>some tryhard faggot crashes into me and dies
>dont get a bounty because I go the speed limit in populated stations
>mfw he tells me to fuck myself and ragequits
>>
>>171985368
>"BUT ITS AN EXPLOIT FOR REASONS I AM NOT GOING TO EXPLAIN RIGHT NOW"

I swear I believe it has to be something related to having children.

Anyway, doing the Quince thing now. When does the missions nerf hit? I don't think I'll get to the 1billion, fuck i don't think I'll get to the 500million.
>>
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Electronic Access is 100% off on the PTU with this patch. Load the fuck up.
>>
>>171987345

Again, coming from their point of view, it's shit to always have to constantly watch your speed because people might suicide into you, but this is how God-Emperor Braben decided the game should be, so that's how we need to play. It's kind of like not speeding when the posted speed limit is way lower than it should be, and there's a ton of cops around. Yeah it sucks shit to have to go slow and you get pissed off at the city for having such a retarded speed limit, but you can only blame yourself if your dumb ass gets pulled over by a cop. These dads should be mad at FD, not so much at the suiciders.

As for the release of the update, who fucking knows. This will probably be the most unstable and broken update since the first release of Horizons, so it may be a few more weeks.
>>
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I'm not complaining, but it seems like the GT-220 would just rip the Bucc's wing clean off.
>>
>>fucking around in crusader
>>guy calls over general chat
>>brony party on starfarer
>>notthisshit.jpg
>>bunch of people join him.
>>chat is spammed with brony shit.
>>all of the sudden they start yelling about how the guy is an asshole.

He drug them out to the middle of no where and then hunted them on his Starfarer. This is the day I joined an organization.
>>
>>171988604
how? I can't access any of my rented shit on the PU
>>
>>171990461
you have to rent it from the EA on ptu.cloudimperiumgames.com your password is in your PTU invitation email
>>
Have they fixed the Vanguard yet?
>>
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>there's actually less strut than before
are they aware of this? is this a bug? will they add more in greybox?
>>
>>171989032
Magic metals
>>
>>171992298
NO THIS NEEDS MORE STRUT
>>
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>>171989032
Is there a space A-10 that is a ship built around the gun?
>>
>>171993953
not directly. the Bucc is pretty close. smallest ship with a size 4 gun.
>>
https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist
is also gone
>>
>>171993953
Gladius is about what you get when an A-10 fucks an F-35.
>>
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dis iz not enuf dakka
>>
What's the point of the Buccaneer if it costs the same as a base Hornet, doesn't have an ejection seat and has less weapon capacity?
>>
>>171997387
More money easy money for CIG, and more variety in human fighters. It was originally supposed to appease ass-blasted Cutlass babbies with their Drake space superiority fighter.

Basically an NPC fighter.
>>
>>171996620
Lmao what your logic for saying that.
>>
>>171903269
>gravity is a force directly proportional to mass
>18.1 times earth's mass
>has 4.24 times earth's gravity
what sorcery
>>
>>171997101
Is it really going to mount guns like that now? that looks fucking stupid.
>>
>>171997387
It's half the size of a Hornet with almost as much punch, plus much more range than the Hornet. If you could only have one ship, then probably the Hornet since it has a cargo pod. The Bucc is more of an interceptor/interdictor than a frontline fighter.
>>
>>171998002
The Renevant doesn't look right on it. The cannons and the twin S2 mounts are better.

but they should all be on the fucking bottom where they belong
>>
>>171997519
I can't wait till the ship sales stop. It's just cancer right now.
>>
>>171998012
>much more range than the Hornet
I thought you were shitting me, but someone really thought it was a good idea to give it twice as much Qdrive fuel as the Hornet, 300 Series and even the Freelancer. I don't think it's gonna stay that way.
>>
>>171998421
I'm also retarded apparently, looked at the boost fuel tank tab. It has 25% more Qdrive fuel than the Hornet,
>>
>>171998421
It basically can go as far as a Cutlass, which I'm sure was the intention. Everything is going to have to be rebalanced for the full size Crusader anyway, the difference may not be that large then.
>>
>>171997904
You're forgetting that planet also has twice the radius of earth.
>>
I'm reading on certain forums that people can get empire ranks to the Cutter in like a day, I'm in Quince making mad bank but the rep is slow af

What the hell are these people on about?
>>
>>171998396
>ship sales
>stopping

CIG would be foolish to not take advantage of the 1.5mil+ people who are dumb enough to spend hundreds funding this game for us. The only point in which I can see the sales stopping would be when the game releases, which is easily 2 - 3 years away
>>
>>171999458
That's what I mean, when the game releases or reaches final stages of development. Until then it's great they've been able to attain so much money in a such a simple way, but the way people treat the ship sales is toxic.
>>
>>171999736
>but the way people treat the ship sales is toxic.

Literally doesn't matter. If anything, CIG has done a good job at not succumbing to their doner's bullshit.
>>
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MMUs when?
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>>171993953
The Buccaneer is like a faster A-10 in space. Its like what the US would want the A-10 to be but its gun is too heavy.
>>
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Which one do you want most /scg/? Its the DMR for me.
>>
What is the cost to A-rate a Conda?
>>
>>172007415
Do scopes even make sense in the perpetually-helmeted distant future? Wouldn't that become a visor display by that point?
>>
>>172008680
The fastest ship in the game can barely go mach 3 in a vacuum, what do you think the chances of scopes are in that world?
>>
>>172007415
>magazine rail
In what way would this be useful? The only popular gun that had one (that I can think of) was the Thompson and it wasn't full length like the P8.

And how is that shotgun going to work? The bolt has nowhere to go.
>>
>>172008461
~500mil
>>
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>>172010156
shotguns are low chamber pressure low velocity guns, and as such the bolt doesnt have to be all the massive, a small bolt block could theoretically fit in there. The better question is how are you gonna fit 12gauges shells through that bitty little ejection port. Maybe its 12 gauge caseless. A Caseless shotgun would make me moist.

Love, /k/
>>
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>>172010156
As for the rail maybe for more positive magazine control in zero-G so you can eject the mag but still have it controlled. Or maybe a noguns concept artist thought it was cool. I really do appreciate that they are at least attempting to may all the guns look both Sci-fi futuristic and also relatively plausible.
>>
>relatively plausible
>>
>>172008680
Scopes are now sensors to populate data for your HUD.
>>
>>172010416
Even if it was caseless you'd want a proper ejection port to extract dud rounds.

>>172010550
I find it funny that they just straight up copied the magpul flip up sights. Also this bullpup has the same problem as the shotgun, no bolt travel space.

It does look nicer than the average vidya futuristic design though
>>
>>172009412
I really hope when they start to balance flight mechanics ships go a lot faster, at least the faster ones do at least.
>>
>>172010804
>guns.
>>
>>172010156
I'm more concerned with ballistic guns in the vacuum of space. Guns work now because the air cools them. No air, no passive cooling. They'll either have to say there's some sort of cooling system on them, or hand wave some sci-fi to say they use a heatless propulsion, the materials can somehow withstand super high temps, the suits players wear can handle this heat, etc.
>>
>>172011534
Vacuum welding will be a larger problem before you ever have to worry about heat.
But otherwise heat could be dissipated pretty easy by absorbing it in something and ejecting it from the gun. A lot of the initial heat will just be ejected away in the spent brass that absorbs it, and I'm sure you could work out a way to purge the remaining excess heat in the same way. Adds complexity to the firearm though.

However, judging by how the floating corpses we've seen so far in the tech demos have ice forming over them, I guess we're just going with the not so scientific "space is freezing" explanation.
>>
>>172011534
*No air less passive cooling.
Could also be handwaved saying the relevant bits are made of unobtanium alloys, or the shell each have a heatsink and the barrel/action/whatever else is made of a thermal superconductor. Or the guns all have internal heatsinks and dissipations systems robust enough to allow long term operation before a cooldown cycle. Or more efficient propellants or some combination of the above. guns today are all air cooled becasue we can and we dont usually have cause to alternately cool a weapon, however do know a bunch of ways to do so. Something as simple as a ventable high thermal capacity gel sleeve comes to mind. get it hot as shit, vent to space and refill the sleeve from a one shot canister, repeat as needed. Could even make for an interesting alt-fire attack, spray some hot as fuck barrel coolant at someone.

I would actually be on board with giving every weapon a thermal meter and making that shit a mechanic of FPS the way it is of ship weapons.
>>
>>172012467
Vacuum welding could be solved via coatings and materials fuckery.
>>
>>171974797
>current
Well, that's a tech demo you know? Just wait release, there will be enough interactivity as needed and only kids with ADHD or autism will not understand.
>>
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>>171993953
Not around a single one and not with heavy armor. (unless you count the Terrapin turtle)
The A10 would actually be my wish for the next heavy fighter, low speed, huge missile loadout, S4 or let's dream fixed-S5 (would S6 be too big for a single weapon?), powerful shield, armor or simply the ability to get back home even with 850% of the structures destroyed.
>>
>>172013217
So basically an upgunned & uparmoured Vanguaad?
>>
>>172012812
I am now torn about my bucc. Prior to the ptu I had all but resolved to trade it in and use the credit for a Prospector.

But now that I have flown it, it really is a the fun little fighter that I wanted: heavy on dakka, fast, agile and comfy. I do not like the spinal mount and the inability to trade for 2xS3 irritates me. But the is the first pure fighter that I have genuinely enjoyed flying, and I have flown them all now quite a bit.

But I do also sorta want to get my prospector back, I have vidya mining autism and I honestly enjoy just wandering around collecting minerals as gameplay. I drive an ANT around in planetside and mine cortium while listening to music and legit enjoy it. I feel like prospector will be an enjoyable money printer for me. I am attached now to every ship I have.
>>
>>172012812
I get that. That's my point. I'm just saying they need to rework it for release, and some sperglords are defending because of muh realism.
>>
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>>172013217
the "A-10" archetype already exists in the Gladiator. It's guns are not as central as the hogs obviously, but it can fit 2x GT-220s for BRRRT and that really is enough to kill most things. The missile loadout is second to none and its armor/shielding is above average.
>>
What's up with all the bitching about missiles?
>>
>>172013914
Gun leetists whining that they don't have their usual monopoly on dogfighting and that the missile pickups actually put the missile boats into competitive territory. Literally a subsection of flight simmers who subscribe to the delusion that putting a gun on an intercept marker and pressing fire takes more skill than locking a target and pressing fire. A group of people who make the same arguement in every game, Missiles are "easy" and "dishonorable" somehow, adherents to sky bushido who think that only unguided direct fire cannons are acceptable weapons, and all combat should involve gun dueling on even terms.
>>
>>172014117
Just making sure they were indeed little bitches. From what I can tell, their flight model is mostly strafing, which makes them sitting ducks for missiles. I feel like they just don't want to learn how to flay evasively, and accept different playstyles.
>>
>>172014445
Pretty much, they want everything but guns nerfed into uselessness so they can 100% focus on gunfighting and feel good about themselves.

I personally cannot wait to engage a wing of SHs with an equal number of glads in the PU and just absolutely rape them with an open volley of rocketfire.

Missiles cost a shitton, but new ships cost even more. I legit think that the Gladiator will remain competitive as a space superiority platform, even without the missiles pickup spam of AC, simply because missiles are an objectively superior Alpha strike option and Alpha can win you an engagement entirely on its own if you do it right.
>>
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Post space guns

also, where are the ARs? Don't tell me they finally phased them out after 900 years of service
>>
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>>172014671
http://www.thefirearmblog.com/blog/2017/03/08/iwa-new-heckler-koch-concepts/

After 900 years the AR-15 is finally given the rest it so deserved, and replaced with utter garbage.
>>
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>>172014671
>>
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>>172014776
75 entire kiwis for a less practical gimmicky liberator pistol.
>>
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>>172014950
You gotta remember about that cyberpunk hyperinflation
>>
>>172014923
How is he hanging against a cable in 0 gravity space?
>>
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>>172015010
But when will we get an OICW. What If I need to kill an entire pirate boarding team by myself without reloading.
>>
>>172014776
Wait, that's actually genius. Why has no one made this yet?
>>
>>172015169
Also, I really wish a nigga would. The AKM is eternal and should be memed into the far future. Someone somewhere needs to be Making an AK-947
>>
>>172015254
Liberator pistols of WW2 use were a weapon of similar style, single shot .45 pistols dropped in large numbers to the french resistance for defense and assassinations without the risk of providing the nazis with free handguns. They had to be taken apart to be reloaded and were completely useless in a combat sense, but if you just needed "a gun" to shoot someone they were enough.

Amusingly the scifi liberator there operates on more or less that same principles as vietnam era LAW rocket launchers and the more modern AT4, slightly reinforced polymer tube launching a recoiless projectile from a disposable barrel, triggered by a battery and tossed aside after use.
>>
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>>172015254
>concealed carry is only legal in a few countries
>electronics and guns make some people uncomfortable
>if you shoot someone in legit self defense, it's generally not a good idea to throw away any evidence

>>172015335
Are there any plans for el cheapo weapons like a spaced out AK or is it just nice clean professional weapons?
>>
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>>172015632
Kastak is the drake interplanetary of the personal weapons world. The "pirate gun" manufacturer and general low cost arms dealer.
>>
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I want to see a full UEE order of battle.
>>
>>172017434
I think we'll be lucky to get ~100 ships in an instance.
>>
>>172017868
No, I'm jsut saying a I want a fleet roster, how much dakka does the UEEN have, how many of what ships and where do they live.
>>
Is it true a python can take on a anaconda head to head? Or is that like if the Python is fully upgraded vs a brand new Anaconda and the pilot bought his account off ebay.
>>
Why the fuck are there cops in hazreses? I had a bounty and got attacked by 2 players, then half a dozen cops spawned and I got swarmed
>>
>>172018616
Depends on the python, reticulated or burmese might stand a chance, but the smaller rat eater types don't stand a chance.
>>
>>172017946
One of the spoilers for SQ42 is that they're working on making a mega-ship that is bigger than the bengal. Who knows if we'll actually see it in game or it'll get destroyed by the Vanduul in SQ42 though.
>>
anyone got a referral code for star citizen?
>>
>>172023072
there's code randomizer in the pastebin
>>
>>172023173
please refrain from spamming our thread with your pointless self promotion. Thankyou.

>>172023072
There's a randomizer. Do not come here asking for this spamming to start again.
>>
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>>172013329
Nah, ideally you would want something that don't qualify as long range (or with bed).

My wishful take on such ship specs :
- one ridiculously powerful spinal-looking mounts and maybe -if it turn out too weak- 2x S1 missile/pylon put on as afterthought
- tons of pylons for torpedo/missiles
- slow but agile
- enough shield to survive medium-ship turrets
Yes that things with full load would be a medium ship nightmare, in pack for capital ship.
Crippling weakpoint :
- no diversity for the spinal gun, and fixed.
- very dependent on missiles and ammo
- if the mighty gun use energy the generator can't keep up with the shield
- slow enough to be missiles bait

I just hope it doesn't need more nerf to keep it from replacing the Gladiator or other ship.

>>172013823
I disagree. This is not an A-10 archetype without the central gun, extreme survivability but also extreme specialization. The Gladiator is just like any "attack aircraft". Akin to the SU-25 frogfoot of the F-18 if we didn't have an "X-wing Hornet" expy already.

For my own take see above
>>
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liv
>>
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What the hell do you even do in Star Citizen right now?

How much of the game has been released?
>>
>>172027340
Fly ships, very basic missions, test game mechanics as they're released, wait for large patches after the novelty of the last large update wears off.

Simplified, but that's basically it right now. It can be some fun, but it's a testing environment. It's best to just leave and come back years down the road. Been saying the same since last year.
>>
>>172027340
watch youtube videos about game development. Pretty fun tbqh

but literally this
https://robertsspaceindustries.com/getting-started

basic dogfighting and team FPS games so far
>>
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>>172016754
>energy SMG
>not a direct rip-off of this
Ok actually a Titanfall 2/Star Citizen or E:D crossover would be fucking boss
>>
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>>172017868
That's not going to be an issue. Did you watch the latest ATV where they explained how megamap works? What they were really explaining is how they were getting around the limitations to current player count. There is not going to be one instance with 100 ships, there are going to be 100 instances streamed into one common experience. Your client will determine what you need to see, and the server will spin up the specific streams you need.

Think of all of the player clients as mini netflix servers, and the server as a traffic manager to connect all these clients to each other. Everyone is going to be getting instant game streams of whatever is happening in that part of space. When you think of limitations, how many people can watch the same show on netflix at the same time? That's the limitation. It's way more advanced than that, but the stateless services they were talking about is the same type of service as netflix creating a custom stream for you when you click on a show to watch.

In the above analogy netflix is a Model T Ford, and SC is a Porsche 991, but the base level of the tech is similar.
>>
So what do people here think Season 3 of E:D is going to be? I'm hoping the most for spacelegs and with the addition of multicrew and commander creator it seems like they're headed in that direction, but FDev have said they think its a while off. Admittedly we still have 2.4 after this patch and then we get S3, but I'm pretty worried we'll get atmospheric landings and it'll just be what we have now with a better skybox and the occasional tree.
>>
>>172027340
Rental loop to test guns (when they aren't free in the PU)

>race anything until you have 10,000 REC
>rent M50
>go back to racing and actually win
>earn 5-10k per hour
>repeat for 4-5 hours a week to keep M50 rental and continually train flying skills

PvE goals, for PvP skip below
>rent Aurora CL
>rent choice of guns (ballistic is marginally better, but you have to restock)
>equip current ship with rented guns
>equip coolers and power supplies from Aurora CL
>decide you don't like the current loadout
>repeat above steps until you kill pirates fast enough to cut off their shit talking

10 hours to go through every setup and really test it for personal preference. The right guns will make you god tier, and it's more preference than finding an OP setup. Nothing is outright OP.

PvP goals,
>rent Aurora CL, use like above.
>rent sabre
>rent size 3 of choice x4. recommend Tarantulas or
>rent super hornet
>too many loadouts to discuss here, do PvE like above, but in single player PS to work out what you like
>realize you need to race to get better handling your ship
>start over at top

No real hour limit since you are PvP and testing loadouts for preference. Having guns that work for you and the ship you have is the biggest factor on how well you do.

Thank you for reading my blog.
>>
How do I Elite Dangerous? I bought it and have spent 50+ hours now and then but I'm not getting anywhere. Why the game is dead inside?
>>
>>172036345
>spent 50+ hours now and then but I'm not getting anywhere
you've peaked. the rest of the game is up to what you motivate yourself to do. you could engineer your ship, or make a desperate last minute cash grab at quince before it is patched out. that's about it.
>>
>>172036345
Because dads are dead inside, and since they're primary audience, the game is dad inside.
>>
>>172035442
With what they stated, I seriously doubt space legs are coming for 3.0, or any time soon at all. I think it could be atmospheric landings, though it would have to add some kind of gameplay and not just give us pretty clouds and skies. Maybe they could add some type of limited base construction. I think 2.4 will have something to do with the aliens, but 3.0 could be anything.
>>
>>172035870
>grinding a pre-pre-alpha

lmao why

they're going to change and probably remake everything twice before it's a real game

just learned on AtV that they're remaking the Aurora too. I hope they finish the Avenger already.
>>
>>172038232
>why
I know it's all going to be wiped, but there isn't anything else like it.

It's just different each time. If there was a better space combat game with even the same level of customization, I would be playing that instead.
>>
>>171893490
why would that be an issue in zero gravity
>>
>>172038927
It wouldn't but who the fuck is in zero-g all the time?
>>
>>171898920
We can only hope. Personally I'd like a dedicated Conda size exploration vessel, with dedicated scanner slots. Of course, this only really works if they add more exploration gameplay. Other stuff I'd like are medium/large ships to fill the gaps between Python, FDL, Type 9, and Anaconda etc. Once you hit Python-tier ships you're resigned to grinding. The Panther Clipper if it fits the lore and can carry say, at least 800+ cargo when fully trade-fitted. I don't care how slow it is or how big it is, it can be a barge that fully fills the large landing pad but I want the giga trade ship.
>>
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>>172039414
Belters.
>>
>>172039414
anyone who lives in space
>>
>>172039591
>Conda size exploration vessel
Why would you want to explore on a space cow?
>>
>>171899180
I was chatting with a friend a while back and a complete redo of the bubble would be cool, but something that FDev doesn't have the inherent drive or motivation to do. Shrink the bubble by 80%, with the rest being Thargoid controlled space. Stations in this space would be derelict for the most part, and would get repaired when those systems get taken back. Taking these back would involve large amounts of combat, trading and perhaps for exploration gameplay probes and scans for scouting. Eventually a CZ-type event where the big Thargoid boss ship rocks up and fights against a cap-ship, and the system's fate is determined by that. Of course, this will never happen since FDev don't like fun gameplay and neither do the forumdads.
>>
>>172039882
>Shrink the bubble by 80%
It's pretty small as it is, and they'd have to scrap most of the factions, dads would go apeshit.
>>
>>172039774
The hope that spacelegs will happen, mostly. Walking around a big Enterprise-esque ship with my buddies checking out cool space phenomena that will never happen would be really cool.
>>
>>172040071
I know :(
Dads need to be removed
>>
>>171997101
>yet another Fighter that can mount a S4 gun
Vanguard owners really got fucked over.
>>
>>172040470
They could save the vanguard and 300 series if they allowed people to spawn in the bed, like they spawned in a bed at PO.
>>
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So, how is 2.6.2 my avocado friends?
>>
>>172041273
It's out of evocati now.

>megamap is pretty good for SM and AC, very short load times.
>serialized variable is working in the PU, megamap is next
>PU is slightly more stable
>Bucc is pretty cool
>>
So does the PU have a better framerate than when the free weekend happened a while back? Elite Dadgerous is giving me the shits and SC is starting to look actually decent. I've got a good setup (FX6300 OC'd to 4.1GHz, GTX970, 16GB of ram) but the frames were god awful before.
>>
>>172041923
wait for 2.6.2 to go live, probably next week. it should be a little better with less stutter.
>>
>>172041651
So now the 8 month wait for 3.0 is starting?

When are we getting the schedule report for 3.0?
>>
>>172041923
The MegaMeme was added yesterday, but it currently only for Starmarine and AC. Not sure why it's not on the baby-PU, but so far so good.
>>
>>172042142
>3,0 schedule report

My most realistic idea of 3.0 is no time before citizencon.
>>
>>172042142
This is my speculation based on what I'm seeming with the networking. The tipping point will be when the PU is stable with megamap implemented. At that point, implementing 3.0 is game features and optimization, the back end will ostensibly be complete. As manic as this sounds, we may be closer than we think to 3.0. CIG would be wise to play that close to their chest.
>>
>>172040470
They should make the vanguard turret 2x S3 guns, and make the turret itself a little beefier and more damage resistant. That should give it a significant boost over ships. Although, we are still on a overall hitpoint system. When/if true armor for ships is implemented with actual component damage, it might be a lot harder to kill. Range and durability will be very good things to set them apart. Also, like >>172040986 said, beds can play a huge role as well. Being able to log out anywhere would be a huge advantage for players, when it becomes relevant.
>>
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Has anyone thought of the new way to stack money, now that massacre and scan missions combined will be 6 at a time?
>>
>>172045371
Enslave dads, make them bounty hunt on cobras and give us all of the tiny profit they make in form of polladium.
>>
>>172036621
You are too deep, mate. Only Irish can be so deep. What did you eat for breakfast today, haggis?
>>
>>172046282
Cherry pie.
>>
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>>171911902
>Don't they have the same effects as Neutron stars? IE if you get too close they start gravitationally fucking you up.
No they don't and never have done that disappointingly. In the past they would start frying your ship for a pretty good distance away, you'd have to accept getting pretty hot to scan them. Now they don't even do that.
I'd be pretty satisfied with them just having the same effect as Neutron Stars without supercharging your FSD but I think they said they wanted to do something different with them than that. Sagittarius A* is the only Black Hole that still has the heat hazard, which I would hope it would as its a Supermassive.
>>
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>>172050497
>21% heat 643 km away from the Event Horizon
Yeah that would miff my IMMURSION a bit too.
>>
>>172050497
So Black Holes in E:D need to be an actual travel hazard of some sort and they all look like the one in your screenshot just varying in size. So some of them could really use accretion disks, it especially bugs me that Sagittarius A* of all the black holes doesn't have an accretion disk.
>>
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>>171878192
Can anyone explain "Lady 88"? What's up with that? The only 88 I know is german.
>>
>>172050704
don't forgot that body exclusion zone when you hit an imaginary wall :^)
>>
>>172051729
http://vashperado.deviantart.com/gallery/45976993/88
>>
>>172051753
This is fine when something actually happens when you hit it instead of it just forcing you out of Supercruise. For example if you hit the exclusion zone of a Neutron Star you're very likely getting whirlwinded into the star at that point with absolutely no way to escape now that you're out of supercruise.
>>
>>172051873
Thanks anon.
May you hug light a long time.
>>
https://youtu.be/X3g8aBnBiwE?t=59m38s
>THAT LOOK
>>
>>171989032

>Hornet/gladius hybrid

Fuck it. I have been stalking the internets for rumors and intel. Next concept ship is either a stealth bomber based on the sabre fuselage (Aegis Eclipse) or a freelancer sized banu ship.

It will, ofc, come under the disguise of an April fool's joke.
>>
>>172060338
>freelancer sized banu ship.

Ben admitted on spectrum that CIG is working on a smaller Banu ship.
>>
>>172060647

If a guy gets into a free flight weekend and rips UEC, can he play alpha for free?
>>
>>172040118

>space legs
>exploring your ship
>implying you wont be stuck to your cockpit/bridge

I have zero hope that Braben and Sandro actually plan to fully map out an entire Anaconda/Cutter/Corvette for you to walk around in.
>>
>>172060647
was he saying something about the retaliator being a stealth ship
>>
>>172060647
>Ben admitted on spectrum that CIG is working on a smaller Banu ship
He also said that the new Banu ship won't be a "split from the merchantman". I think when he said that he meant that it won't be a smaller BMM but I am not sure.
>>
>>172061007
oh yes they do, it will be a procedurally generated matrix of identical square rooms
>>
The problem with alien ships in SC is that they are grossly expensive. Being expensive they will seldom be used in pvp because they dont offer much more than human ships.

The khartu al (or whatever its name is) costs 17k UEC. Its a saber's price for only slightly better speed/handle with shitty weapons and a very big silhouette.
>>
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>>172061007
Yeah they kind of designed themselves into a hard situation to keep the promise of a fully explorable ships. For comparison take both Normandy's from ME, they had their entire interior fleshed out and livable, details and all, as they were your ship for the entire game. The SR2 being around the size of an Anaconda (and suitably had a larger interior than the SR1).
Now Frontier has to do that with like 6 different ships similar in scope. Which is why I'm pretty worried they're just gonna do this >>172061557
>>
was there ever any mention of a hangar for Retaliator being planned? I mean aboard, to launch something out of it?
>>
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I still have a few combos to try, but this stands out from everything I have tried

>unequip S1 wing guns to save heat and power
>monoboat gimballed NN-14 x4
>3 shot Auroras as shown.

If I find something better I'll post it.
>>
>>172063434
things like the Khartu are pretty much NPC ships IMO
hell knows what the fuck the Prowler is supposed to be though, the one we have right now is pretty much a relic for collectors in lore
>>
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>>172061557
They had some concepts for the interior made. As to whether they'll actually try to stick to them is another question.
>>
>>172063434
>cloud imperium trying to rip off CCP's style of balancing Tech 2/3 and pirate faction ships by making them scarcer than normal

You know why it works for CCP? Because Tech 2 ships are more specialised but powerful, Tech 3 ships are flexible as hell, and each pirate faction's ships have a bonus that's unique to them alone, making them worth their price.

Making expensive ships just as powerful as normal ships leads to them never being used.
>>
>>172064457

Its not even the same situation because alien ships in SC, so far, dont offer much more than human ones.

In eve there are exceptions like that mordus cancer frig wich is king of the fucking kiters. In eve works kinda well because if you go to FW in one of those, odds are you will not farm enough LP before the blob blows you out at a gate.
>>
When does next Star Citizen come out? Like something big. I'm tempted to get it now because I need a space sim into my life.

Elite Dangerous is... just so... tepid. Kinda cool but tepid. It need lot more chrome to be interesting.
>>
>>172065329
Wait until something like 3.0 or 4.0
>>
>>172065329

They are putting so much fucking detail in SC that you will need a fucking NASA super computer to run it. It will also take a couple more years before it releases.
>>
>>172065642

>you can literally juggle coffee cups in the air.

They are going too far.
>>
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>>172060338
>stealth bomber based on the sabre fuselage
How would that even work? It's not big enoug to hold a significant amount of missiles and even S4s clip through the bay.
>>
>>172065849
They are doing it wrong.

In normal project first you build working base structure and implement basic features then you slowly start to add all the bullshit curiosities. Now they are working on everything at the same time... Roberts is completely clueless, he's like Molyneux turned to 11 on amphetamines.

But maybe one day... I wish.
>>
>>171916358
The griefers will be pretty tasty. Too many of them will be in the WoW mindset where griefing is basically free. In games with actual full loot, no one griefs unless they can do so with a dirt cheap loadout.

My brother is on an Ark PvP server and the only PvP that happens is base raiding while people are offline, or hitting someone with better gear with a stone axe when they look vulnerable.
>>
>>171916882
This sucks because it means the Mustang will never be a viable ship.
>>
What the hell did they do to combat in the last few patches? I'm testing the Buccaneer, haven't played in a while. Doing pirate swarm and ships can change direction so fast that I have to fight at distances of like 500m to get down to a reasonable amount of lead for the guns. Not only that, but they take forever to cool down and energy recharge is even worse. By wave 4 I was down to 1% and it only regenerates 1% every couple of seconds. Everything feels like shit.
>>
>>171918810

Two problems: suicide bumpers and grand theft ship.

As long as the insurance covers the player and the other guy becomes KoS on lawful systems, all is fine. Also kill switch on ship for the shits and giggles.

It has advantages over eve because its one account, one char. Also if it blocks someone from splitting the bounty with the victim (oldest trick in the book) everyone is fine. Low security areas for free for all and everyone is happy.

>like money and losses were ever the problem in eve... Its that fucking SP training time that screws everything up. Kudos for elite and SC.
>>
>>172067784
Have you tried the NN-14 monoboat like was posted above? It must bypass shields or something because it will fucking ruin a SH in about 8-10 shots, and the Bucc can turn tighter than the SH at ~50% throttle. Don't get hit by missiles and you are harder to hit than an Aurora. Stupid pilots will try to turn strafe with you, which is their doom.
>>
>>172067958

>guy commits crime, gets a bounty, friend takes it, goes to an unlawful system and buys overpriced selling item for income generation

Well fuck! Found the first exploit. Nvm. Maybe opposite facions cannot trade items at all. Lawful vs Unlawful. Yeah that sounds nice.
>>
>>172068545

>*factions
>>
>>172068545
>>172068701

Btw, does this work in elite? lol
>>
>>172068495
I was using M4As. Don't think I'd be too happy with the lower projectile speed on the NN-14s.
>>
>>172067958
>>172068545

Bounty reward limited to UEC (not exchangeable). Only the recipient gets rewarded. If too many rewards happen the same way the account is flagged. Problem solved.
>>
>>172069106
You can't tell the difference in lead, because of the gimbals. There is no comparison. I've tried the Omnisky VI and M4As both is the same setup, and they aren't even close. Try it, it's pretty amazing.
>>
>>172069417

>by UEC I mean a currency destined exclusively to the rental of ships/equipment, not buying them.
>>
>>172034729
I think you are confusing this issue and the issues addressed by megamap.

Megamap bypass the absurdity of creating and destroying the entire 3D environments every time you changed game mode. It have nothing to do with the number of elements contained in one.

The problem 100 ships pose is the amount of data to stream to every single players and the computing power needed to display them. Obviously the solution is to not compute or send packet of things that aren't visible or relevant.

For example not telling a players where are the crew inside a spaceship unless he is close enough to see them, and if there's too many ships : lowering the graphics of far away ship. Of course that's not a new technology but 'other game game' usually didn't bother with physics and avoided untested techs that would have cost too much to develop (since half of the budgets went on advertising and they rarely have 100 millions).

Analogy time, Megamap is like stopping destroying a rebuilding football stadiums anytime you play a different game.
100+ships is, well, akin to making sure the clients aren't drowning in data that have no use for him.
>>
>>172064381
Like everything else so far, Frontier will take the laziest, least interesting way of doing things.
what to expect:
>Horrible clipping issues
>A layout that makes no sense because it was designed by Sandro who is suffering a severe brain injury and no one will take him to the hospital
>Camera controls that get stuck in the ceiling and corners and just makes you angry overall
>Horribly pixelated textures. Someone will say they messed up the lod but the truth is no one bothered.
>Movement will be as tractionless as a tech demo
>Amazing concept art that looks nothing like what we'll end up with but the forumdads will wave around while shouting something about imagination
>>
>>172064457
They actually stripped power from the Khartu-Al when they went from concept to in-game. Originally it was a two-seater.
>>
>>172075338
A second seat would add pretty little to the ship desu.
>>
>>172072995

>Horribly pixelated textures. Someone will say they messed up the lod but the truth is no one bothered.

I disagree with this one point. If Frontier has done anything right, it's how to make a game look good, and be pretty well optimized at that. I hope their graphics guys are well paid.
>>
I cant wait anymore guys. I have been here since october 2016 and there has been little to no progress! Where is the schedule for 3.0? Why wont they let us at least look at the javeline or idris in hangar? I think the technology to have so many people in and huge assets all running at the same time just doesnt exist :c

I am thinking about asking for a refound
>>
>>172076119

>I have been here since october 2016

you are like a little baby
>>
>>172076119
>oct 2016

I've been following this shit since like 2012
>>
Even the FDads are starting to get sick of ED

https://www.youtube.com/watch?v=U7dJAUqRyn0
>>
>>172070158
megamap has much larger implications than you realize. I'm going to try to use my autism for good and give you a breakdown so you can be as sperged the fuck out as I am over this.
https://youtu.be/0B0QUFSCUgo

>14:00 start of megamap portion. This dude is really smart but hard to listen to.
Here are the important highlights.
>14:55 - We start to fill the MM with content of various game modes.
On the PTU, you can see this in every mode except the PU.
>15:28 - we do that via streaming rather than a complete level load so we were able to shave a vast majority of the load time down to a few seconds
This is the magic fuckery. You won't be loading the huge battle, only viewing a stream of it instead. Like real time in engine cinematics created live, only players are the cinematic actors.
>15:54 - it's still something we are working to eliminate by making the feature work asynchronously
We only have the first version, asynchronous game streaming is going to be fucking sick. What game loads only one time for the whole experience?
>16:52 - as the PU becomes like it's own megamap
He explains exactly how the different areas will load as you need it to based on the scale that you are experiencing.
>19:33 - it's a bit like trying to unplug your computer and then replugging it without loosing power and that's not they way we have been doing things before
There is no other game to compare what they are trying to do.
>20:55 - object container illustration.
your game files (object containers) are going to be created on the fly and streamed to you live, influenced by the input of all the other players who will be streamed object containers themselves. We are testing the serial streaming in the PTU PU now.


megamap is a really dumb name for what is cutting edge SaaS that hasn't been tried in a game before. Trying to compare it to old games won't work, because no one has ever streamed the software to you in this fashion before.
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>>172077220
Games without loading screens past the first one have existed for decades, anon. Streaming content in isn't new.
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>>172078669
What game even close to this scale and does that? GTAV still has loading screens for switching modes and between matches. This is generational leap over what has come previous.
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>>172078876
Replying to myself. I swear english is my first language.
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>>172065642
It'll run fine. The insane poly counts they're showing in ads and demos, like the fucker on Levski or the pupil planet ad, are really just tech demos for CryEngine. No way poly counts are that high in anything besides cutscenes or in 15 years. You can see during actual game play the PC poly count on the nigger in the Aquila in the planet tech v2 demo the poly count is way lower.
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>>172066253
You are the one who got it wrong. They are doing it the right way : Bottom-up design.
If SC was a building, they would be building its foundation while preparing room for plumbing, electricity, heating, air-conditioning...etc.

The reverse would be Elite top-down design : they generated thousand of minimalist shelters of concrete, then are trying to add plumbing and electricity to all of them at once. Top-down work well when a game is very simple with lot of leeway, but as a downside you'll keep hit walls that ask you to rebuild the entire game just to add a simple door (see >>172064381 about adding room inside ship).

As for calling CR clueless, so far he demonstrated CIG could do 60% of what he promised : multiplayer(Ship;FPS;Planets). It's already awesome even if he need to prove it still work with 100 players 900npc and gigantic spaceship.
Funny you mention Molyneux, I know he lied like nobody else but he still made globally good games. Still unlike him CR only lied on release date. Everything else is exactly the stretchgoal asked and we are only bothered because it will take 10 years to do.

That's way better than the maker of No Man's Sky or Spore. I'm not targeting ED because ED is exactly how previous Elite game were, their fault if players didn't pay attention.
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>>171916358
>I'm expecting, on top of the carebear tears, the pitchforkfag tears from Vanduul enemies being deady, and actual griefer tears from law enforcement NPCs being competent in lawful systems.
You forget wannabe pirate when they'll discover that piracy pay very little unless you are extremely good, or when they discover that players are too dangerous to take on alone.
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New interview with Sean Tracy and some producer fuck.

https://youtu.be/xGV2996y4Jk
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>>172077220
(the anon you answered to)
I thank you for taking the time to explain in details what you believe.
However I must insist that Megamap is separate from the "LoD / streaming" parts and the comment about asynchronous game refer to make it compatible with another distinct functionality that require asynchronism : the upcoming new netcode.

I think our confusion come from how ultimately all those "concept" will be part of a single whole, the delimitation are arbitrary but in practical terms theses concepts are used for different need and in different domain.

In short :
I consider that "Megamap" is only about "avoiding to erase/recreate the world and all asset, reusing them", explaining why it is an improvement simply spilled over other neat but distinct system.
Only us stop us from saying that "megamap will make star citizen possible" which is factually true, but not informative.


>>172079090
guess what's mine.

>What game even close to this scale and does that? GTAV still has loading screens for switching modes and between matches. This is generational leap over what has come previous.

What we call "Megamap" is just another derivative of what most other game, including MMO did out of necessity. As far I know it started with Half-Life 2 and seamless transition. SC is just the only one making video of how they modified Cryengine/Lumberyard engine to do that.
Other game often use their own engine and kept theses modification a trade secret.

Is Megamap "unique", probably since other game have other need. But it's not that much of a leap.
The unified rig however can be called one (if another game didn't do it discretely like Arma)
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>>172079948
Successful pirates will be the ones that either git gud at disabling and boarding vessels; the high risk/reward player, or ones that organize and are smooth enough to convice "taxes" or "tribute" out of a haulers bank or cargo; slower payoff but safer if you're good at haggling that a dent in your targets bottom line is preferable to possible ship destruction (if you're too greedy they might fight you or run anyway because they got nothing to lose).

Just blowing up haulers isn't gonna yield much profit vs repairs and replacement unless you go full murder-salvager. Even then you gotta watch out for competing vultures that circle your kill while you break it down or the law tracking your murderous ass down while you feed.

I just want piracy to be more than just a "random dickstab PVP" career.
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>Kill Warrant Scan a Diamondback E
>Not wanted in this system but the scanner ran up a bounty from somewhere
>Deploy Hardpoints, start unloading
>WARNING: 400 CR BOUNTY GAINED FOR ASSAULT OF CHUCKLEFUCK
Did they change something while I was away? Do they have to be wanted in system to collect a bounty now?
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>>172083515

>tfw eve will be the best game to be an actual pirate in unless cig pulls through
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>>172077220
>This is the magic fuckery. You won't be loading the huge battle, only viewing a stream of it instead. Like real time in engine cinematics created live, only players are the cinematic actors.
Yeah, you got this entirely wrong. This has nothing to do with streaming over the network. What's meant is that the engine does an initial level load, and then instead of deconstructing and reconstructing an entire "level" (as far as the engine is concerned) it just streams in the needed game files as part of the current level. What you think is happening is the server renders your screen for you and pipes it down, which is not true at all. If it was, you could run SC at 4k on a chromebook with the right connection.

The network part to boost per-instance ship count is completely different and called "zones", which determine what information you need to get, so that the server doesn't have to track and send you what 50 people inside the bengal are doing.
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>>172083547

Yes.
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>>172051039
They've said that they're going to add accretion disks, its just a graphics thing they haven't implemented yet.
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>>172083370
megamap, the container system, and serialized variable is the new netcode. You won't load anything as a complete level again. This is new, never been done. You can't offer any game as comparison to describe how SC will operate, this is not some old stuff rehashed.

>>172085230
>This has nothing to do with streaming over the network.
This has everything to do with streaming over the network. Those files they showed are object containers that exist on the server, other clients, and on your computer. The serialized variables are what is exchanged. The port olisar object container is a file on your computer, but the contents of it, via serialized variable are modified in real time based on what you have in memory at that point. That's what is streamed directly to you live. You still have to render everything, but you only calculate your client, and stream it's variable live to the server and anyone else.

>"zones"
segmented areas of object containers, moved in and out of memory on demand, managed by the megamap function.

Why is this so hard to understand? This should be good news to everyone, and the thread is acting like they finally resorted to some old bullshit. Arma 3 is like a P-51 mustang, SC is like a F-35. There really is no comparison to any other game.
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>>172078876
Jak and Daxter was an early one that comes to mind.
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>>172087994
good call, but it's not multiplayer.
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>>172085503
Fair enough, I just hope they get it right with the lensing and it doesn't just end up looking like it has rings.
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>>172085264
I mean I guess it makes sense that the local authorities probably wouldn't be happy with you opening fire on someone for what they outside of their jurisdiction but still, damn it.
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How do you go from this...
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>>172069449
Just tried that. They deal more damage at least, but combat still feels like shit in pirate swarm. Most enemies are impossible to hit at 1km+ due to them changing directions so quickly that even properly aimed shots just miss.
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>>172090243
... to this?
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>>172090404
I try to be well under 1k before I open up with anything, >500m is preferred. You aren't landing anything from far out, if you get lucky, it won't do any damage.
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>>172090243
I like how the visibility would have been 10x better if they had kept the same seat placement as the concept.
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>>172090695
I meant under 500m, used the wrong sign.
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>>172087205
>Why is this so hard to understand?
Because you literally have no idea what you're talking about, and this is an autistic userbase. All mega map is is a tweak they made to CryEngine to eliminate load screens by having one universal level construction at game star and then stream in whatever game mode you're in FROM YOUR HARD DRIVE as part of that master level, where traditionally CryEngine would do a level destruction/construction cycle between modes/maps that you see as load screens. This is significant for the PU, since you couldn't load all the game files for the entire universe into RAM at once. But it doesn't have to do with network communication, just how the engine running on your machine loads game files into memory.

There is massive difficulty right now with just communicating updates to characters and ships right now in the detail required. There's no way anything other than updates are communicated. The game install size is expected to be over 100GB. This is only new and significant for CryEngine. The zone system, which is wholly different, is what will be used by servers to encapsulate data, meaning updates to characters and ships (they point this way, or they fired, or whatever), to optimize what information is sent to each person.
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>>172088129
Runescape? WoW? Basically any MMO ever? The idea of loading in game files on demand is not new. What is new and impressive is applying it to CryEngine.
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>>172090415
Might want to point out where the player sits in the ingame version.
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>>172091309
I'm not sure what CIGs deal is about shoving pilot seats so far back in ships.
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>>172091701
They initially made one set of entry animations for like the Hornet or something and reuse it for every ship. Having the player sit like in the concept Buccaneer would have required new/adjusted animations, so they scrapped that.
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>>172091309
Wow that's fucked.
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>>172091309
Hopefully they fix the pilot seat at some point. Would be cool if they also added under mounted hull guns at soem point.
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>>172090415
A few things:

Changes to the hull (Turret, cockpit)

That concept render wasn't rendered in CryEngine

CryEngine doesn't have AA (and dear god it needs it)

The picture seems to have been taken from far away, not sure if LOD shit kicked in though

Mainly just design changes. I have to say, I think the in-game buccaneer is actually pretty nice looking. It's powerful as well. Not a fan of the cockpit or turret change, but overall the craft is decent. Changes from concept to flight ready should be expected.
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>>172092365
>adding more guns to this thing
Hell no. 2x S1, 2x S3, and 1x S4 is quite a loadout for such a small and fast ship. Adding more is nonsensical
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>>172092549
t. butt blasted SH pledger
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>>172091065
>a tweak to an already old engine
If it was a tweak, someone would have done it already. Name any game with advanced physics and multiplayer that does what SC is doing.
>There's no way anything other than updates are communicated.
what do you think serialized variable is? quit trolling.

>>172091220
>WoW
this is not WoW with spaceships, not even close.

WoW uses stateful connections, like the current PU. You sign in and begin a stateful connection with the server that is maintained through your session and all traffic to and from your client goes through that connection.

SC will have a small stateful connection to register you on the server, but all content variables will be sent through instant stateless microservices created on the fly, based on what megamap is loading. A netflix or YT video is an example of an instant stateless microservice connection. There is no game that I am aware of that uses this type of networking architecture. Cloud based database services like VoIP phone servers and live inventory management are much closer in description to SC than any MMO.
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>>172092831
>Aurora
>Reclaimer
>[Insert smaller Reclaimer type ship here]
>Avenger
>Reliantregrettably

Nice try. The Buccaneer, in it's current state, is certainly capable of competing with things like Sabres, Super hornets, and possibly (bad) vanguards, but what would be the point of adding more guns to it? It fits it's role perfectly as is. A cheap paper mache coffin with very powerful guns that rival the medium fighters in damage output.
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>>172061007

The Anaconda actually has an internal layout already, but it's the only ship that does since it's the only one they gave damage states that expose the interior.
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>>172093542
>Name any game with advanced physics and multiplayer that does what SC is doing.
There aren't any. That's why it's impressive. But megamap is just dynamic level loading in CryEngine. It doesn't have much to do with boosting player-per-instance count. It's just a way to handle the massive amount of content in SC seamlessly. Something like it isn't natively supported in CryEngine, and typically games that need it would use a different engine, so the fact that they've done it in an engine like Star Citizen is incredibly impressive. It just has nothing to do with network load.

>what do you think serialized variable is? quit trolling.
What the fuck do you even think you're talking about? Serialized variable is there system to only send updates for things that have changed.

Megamap is just a way to handle all the assets for the game in a seamless matter, client and server side, but it doesn't have much to do with communication between the two. Zones and serial variables are their way of managing network updates efficiently to boost player-per-instance count. Zones to only update what's relevant to the player, and serialized variables to only communicate changes.
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>>172077218
>Lukozer
>FDad
>starting to get sick of ED

lad...
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Well fuck. Just as I thought that I had escaped the VISION, I started feeling its pull once again.

What's the best way to scrounge up credits these days? It would be preferable if the color of that money counted towards one's trading career.

The last time I was here the hot thing was smuggling goods into the bubble from distant systems like Robigo, Sothis, and Ceos. I presume that the Dad's bitched and whined about people making profit and convinced the devs to VISION those runs.
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>>172096384
Planetary scan missions at Quince are where it's at
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>>172096467
Thanks. I presume that all counts towards exploration progress? Anything hot these days for trading? That was the profession where I was closest to Elite rank.

Although I suppose I can look into both. There's not much difference between an Anaconda kitted out for trading and one kitted out for long range planetary scans.

Although I should probably look into these Engineers. My FSD is still unmodified.
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>>172095596
>It doesn't have much to do with boosting player-per-instance count.
This is where we disagree. It's more than level loading. The reason mm is so important to player count is part of the restriction to player count was your computers ability to handle the extra cpu bandwidth as player counts scaled up due to the geometry limitations of traditional map loading.

mm has a significant impact on player counts because when you send an update, the server doesn't care if anyone sees it. It's up to the other clients to reach out for that stream from your container. In other words, everyone is live streaming their game data to each other and the server like an orgy of twitch streams carrying game data instead of video. Your megamap is a live stream to the server and other clients.

If you cut the bandwidth to minimum and opened as many twitch streams as you could, would you run out of CPU or bandwidth first?
How many more streams could you open if instead of full time video, it was culled to only what you could see on screen at once? That's the difference. Every object container stream exists simultaneously like every live stream on twitch is available instantly, megamap decides what you need to see and connects to the relevant container streams as it loads those object in memory.

Saying mm doesn't have anything to do with networking doesn't make sense because the whole reason for it to exist was to get around geometry limits and allow the game to scale beyond what was possible before. If it was just single player, then it would work like any other sandbox, and all this shit would not be necessary.
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>>172097015
If you have a Conda definitely engineer the FSD at least. It can do wonders for that ship.
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>>172098018
>Saying mm doesn't have anything to do with networking doesn't make sense because the whole reason for it to exist was to get around geometry limits
Uhm, no, it fucking isn't. Megamaps primary purpose is to make the game seamless. Instead of loading a whole new level when you jump to a planet, it just streams in level data for that area as part of a master level, and streams out the level data for where you were. Megamaps is a solution for loading game zones. Serialized variables are for optimizing what information is communicated; only things that change get pushed. Zones are encapsulating what data each player needs.

From the AtV, 18:50, mega maps is references in terms of handling levels in the multiplayer world. The announcers, every time they mentioned what mega maps were for, said how it was being developed to eliminate load times. The only network implications are how to handle transitions when each level is hosted by a separate server. It really has nothing to do at all with interactions between multiple clients. I'm assuming the asynchronous part is what's needed to make it work in the PU, so that the stream out and stream in, the black screen in AC, are handled simultaneously and it's a seamless experience. Obviously this is necessary if the whole world is traversable without load screens.
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>>172098018
https://robertsspaceindustries.com/community/citizen-spotlight/1391-Chris-Roberts-On-Engineering-Star-Citizen-amp-Zone-Optimization
Here's a video fo CR talking about the tech they're developing to handle who gets what data. They're called zones. These are what you're thinking of when you say megamap.

HIGHLIGHTS. Unlike MegaMaps, which handles loading levels seamlessly, zones containerize update information into a hierarchic structure. A sector of space might be a zone. Inside of that zones each ship exists as a zone. Each room inside a ship might be a zone. Each client would then only receive updates from the zones relevant to them. A player inside a room zone wouldn't need to get updates about how ships are moving outside the ship, unless they're at a turret, for example. Likewise, a pilot in a fighter wouldn't receive updates about what people inside other ships are doing, just how the ship moves and fires it's weapons.

Serialized variables are an engine rework to make it easier to determine what gets sent over the network. Before they had to manually read and write everything they wanted. With serialized variables they can mark information that should be communicated over the network, and the engine will handle sending it if it's changes.

https://robertsspaceindustries.com/comm-link/transmission/15408-Monthly-Studio-Report
>The serialized variables takes all that away, the programmer just marks which variables they want to replicate to the server/clients and then the underlying system can just detect which have changed since the last time they were sent, and which haven’t, and takes care of the rest in a nice and efficient manner.
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>>172100429
>it just streams in level data for that area
it streams in the object container data, and the data of all the objects for the area you are in of that larger object container, a.k.a. all the other players. Megamap in the PU is not only going to stream the level, but the player object containers that are in that area too. Players are part of the level too. The novel part is how your client is being updated about those players.

>>172101007
>zones containerize update information into a hierarchic structure
watch the recent video again. Zones = object containers. The hierarchy structure is now called container system. The method that it updates is serialized variables. The vehicle that those updates travel is stateless microservices. PO is an object container the same way your avatar and ship are object containers.

Megamap is the system of deciding which object containers, and therefore object container streams, to connect to and drop. They are hand in hand. Zones are a client side determination, the server only delivers what megamap asks for, through the serialized variables of the containers it is loading.
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>>172101007
>then the underlying system can just detect which have changed since the last time they were sent, and which haven’t, and takes care of the rest in a nice and efficient manner.
megamap is that underlying system.
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>>172102481
Watch the CIG's videos. They describe everything differently than you. MegaMap is loading game assests on demand. Zones are encapsulating updates into groups. Serialized variables are for ensuring only things that change are pushed.

MegaMap streaming is streaming installed game files, not network streaming. They say. Multiple times. MegaMap is about load times. That's all they've ever mentioned it in connection with. Zones determine what updates any one client gets. Obviously they're tied to object containers, but those object containers would still work without megamaps. All megamaps does is allow the engine to load the game files for each object container seamlessly as needed. The networking challenge was to do so both server side and client side seamlessly.
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>>172103334
No, it fucking isn't. Megamaps is for loading what level you're in seamlessly instead of having a load screen. Serialized variables would act on assets loaded through megamaps, but they would work the same on assets loaded through CryEngine's native level loader.
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When will I be able to put this on my ship?
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>>172103642
>>172103804
you are both all around it. we can agree that megamap is loading in game assets on demand, but you guys are missing the implications.

>those object containers would still work without megamaps
>Serialized variables would act on assets loaded through megamaps, but they would work the same on assets loaded through CryEngine's native level loader.
I agree with both of you, that's why we are testing SV right now in the current PU. Cryengine's native level loader was the ultimate player count bottleneck, even if they got the networking perfect. You could not have 100 people on a gigabit LAN the old way, not because of network bandwidth, but geometry.

How long do you think Crusader with 10 cap ships with full crews would take to load the old way? Capital ships are basically flying instanced levels, and there has to be a way to make it appear like it is live in front of you, something that could never happen with crynetwork.

Once you are loading the Crusader container instead of the Crusader level, that's when the player count will jump dramatically. Once a system can be loaded instantly via streaming, that's when you can go between systems via jump gate. Aside from the entity owner manager, megamap is the single biggest feature to nerd out on, because it is the loophole to silly amounts of ships on screen at once.
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>>172023789
m8 thats literally just a weebed up a-10 thats not an A-10esque starfighter, thats an A-10 with slanted tails and an anime bodykit applied.
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>>172105348
>because it is the loophole to silly amounts of ships on screen at once.
It only removes the hardware bottleneck, because not all of the geometry has to be loaded. Even then, it's not like you have to load all the assets into memory at load time without megamaps, megamaps is just a framework to do so on a larger scale than traditionally done with CryEngine. The far larger, or smaller, I guess, bottleneck for ship count in the PU is being able to propagate the changes characters are making to everyone, which has effectively nothing do with geometry, since all assets are kept client side (100+GB install). All networking is concerned with is, this Bengal is now orientated at this angle, this turret fired in this direction, this hornet has a velocity vector of x, etc. You could render every ship with a poly count of 7 or 1000000 for all the network is concerned. Megamaps doesn nothing to effect this bottleneck, except that they characterization of assets necessary for megamaps to work also lends itself to the zoning system, and vice versa. But both could work independently from each other, and the solution to the networking issue is zones.
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>>172106187
>being able to propagate the changes characters are making to everyone
That's the job of the stateless micro services. In the old system, the server told everyone your updates whether they needed it or not. With mm, your client will decide what you need to be updated on and have the server spin up a custom stream service to the clients you need to see based on the containers in memory in real time.

I really think this will be something new we haven't seen before. I can't imagine what playing a real fleet battle will be like.
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>>172106756
That's the zone system. Megamaps handles loading game files. Zone system handles who needs what. Serialized variables handles whether a variable has changed and needs to be propagated. If you watch the AtV again, almost all of what they talk about with megamaps is improved load time between game modes. They hardly even mention the PU.
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>>172106956
That's backwards. megamap handles the zones (container systems), serialized variables don't handle anything, they are the messages generated by the game you have loaded in memory, managed by megamap.

Watch "What is Mega Map" at 16:37. he says that object container streaming is fundamental to the PU going forward as the PU becomes it's own megamap.
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>>172107453
Assets in the mega map can be described as zones, but the zone system is the netcode that'll make it work. Megamaps is just a way of loading all the game files. Listen to Crhis Roberts. Listen to what they talk about megamaps being for. MEga maps is for load times being eliminated. they say it multiple times. Containers could be described and the zone system would work with them in CryEngine's native level handling the same way. MEgamaps is what allows them to load levels, from your hard drive, seamlessly. The zone system encapsulates data for network propagation. Both of the videos outline this. Stop being a fucking idiot. Megamaps is critical for the PU so they can load in what "level" you're at without a loadscreen. The zone system is critical because it will limit the data that needs to go to one player.
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>>172108019
>Megamaps is just a way of loading all the game files
including all the other players in that object container who are a part of the level, you fucking neanderthal.

>they're only loading the level some other shit is handling the netcode and magically the other players too. If only we knew what that was.
when you are at PO, you are in PO's object container, or fucking zone like the two year old video says. When another client loads PO, they aren't loading just the level, but all the objects inside of it. THIS INCLUDES PLAYERS. Quit referencing a two year old fucking video when we have more complete updated information.
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>>172083515
that's the thing, too many kids believe they'll be boarding ship by the dozen and never have problem because they'll be Harlock space pirate with a kickass ship that no one can oppose
they are lucky CR is a pirate fanboy but he clearly intend harsh consequences

something tell me they'll be hoping for a better Arcadia than the caterpillar
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:^)
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>>172083370
> Why is this so hard to understand?
Anon, we are not denying this is good news, and we are all very happy to know about it. We are simply correcting you on the terminology. You have the improvement from megamap, then you have the improvement expected from netcode, two different improvements for the same goal.


"Server exchanging data with your computer so it adapt to what is happening" is HOW ALL MULTIPLAYER GAME DO IT. Megamap only make sure that when changing mode the computer won't be destroying the map he created before resuming that process.
(see picture, this is the "stay in game" part)

The new Netcode "Star Network" is what will address server-client communication, something Megamap ISN'T ABOUT, Megamap is CLIENT-SIDE, Star-Network stream is about the Client-to-Server packet making protocol. This is a different team and their work will obviously have to be compatible.
Proof of that lie in how they mention of needing it to work asynchronously. It mean that Megamap solve a problem (creating/destroying the world), but isn't doing it (yet) in a way compatible with their new netcode/protocole.

And don't confuse it either with LOAD ON DEMAND, that obviously Megamap use but didn't invent.

The reasons I can't offer games as comparison is because it wouldn't be meaningful since it's only a deviation of what (few) game already do. There's game that don't have ANY LOADING SCREEN (less than Megamap because the world is created at launch) and are multiplayer, guess how they do it ?

I'd keep explaining to this (you) but >>172085230 , >>172095596, >>172100429 >>172101007...etc should have cleared it for you if you weren't moving the goalpost to include DETAILS that don't need "Megamap architecture" to exist like the scale or the amount of physic calculation.
(also I'm late to the party)


We are all very happy CIG have neat solution like that but we don't want you to make us look like fanboy who exaggerate technical novelty they don't understand.
>>
Fuck, I mislinked.
>>172087205
I'm the anon last seen here >>172083370
>>
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>>172114958
I prefer the turret on top of the ship, it's more balanced and you have a better sight of were it shoot at.
putting the turret below was stupid
>>
>>172105339
Of Course I Still Love You
>>
How do you sign up for the community goal?
>>
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>>172115601
I see someone found that 70's,80's art blog

OE: Reborn asks Will there be full and dense forests on planets?

ST: Yes, there will be. This is still something we are working pretty hard on. Right now the focus is on the next major release, i don’t think is beyond saying we don’t have any dense forests stuff in the next release per se. We are absolutely working on it. At Citizencon we showed off some of the vegetation assets and we are seeing how dense we can make them. We are just finalising development on this. I like the term ‘procedurally assisted’ because a lot of people talk about procedural generations where they assume it is just a program that comes up with stuff and the the pure other side which is all art driven, we are somewhere in the middle where it is procedural assistance through tools. We have a procedural assisted placement of all the outposts or forests and we are getting that finalised and in a state that the performance is in a good place. Will we have forests? Absolutely! Have dense will they be? They will be as dense as we can make them and still run well.
>>
>>172115753
Their planet generation tech looks pretty solid. Granted, we've only seen rocky planets, so it'll be interesting to see how they handle gas giants, highly vegetated planets, and large cityscapes.
>>
>>172115753
what a dumb question
https://www.youtube.com/watch?v=XuDj5v81Nd0&t=7398
>>
Beta test faster I want CC and multi crew damn it
>>172115607
Go to the system its occurring in
>>
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>>172115961
Deathworlds when? I want to go monster hunting with a railgun.
>>
>>172115136
except it's ugly on top
>>
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>>172116238 >>172115753
The question isn't dumb, all we've seen is a very scattered vegetation.
Only way to ask better would be to ask if there will go up to amazonian jungle

Followed up by : "can we destroy tree to get through with rover"
>>
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>>172115753
I think Manchu is mid-90s
>>
>>172116369
From a technology standpoint it shouldn't be hard to set spawn zones for whatever they want. It wouldn't be super sophisticated, but mowing down amazonian monsters never has been.
>>
>>172116570
Not an answer, but statisically the vast majority of planets would be nearly or totally barren. The universe is overwhelming hostile to life and blue/green planets are rare beyond human comprehension. If we have say 400 planets, it would be totally statistically reasonable that the only one with jungles is earth. It might jsut be a cop out so they dont have to do dense forest, and it would be a shame, but they have a legit way out if they want it.

I think Oso system has a planet which is described as heavily forested though, however it's a UEE no go zone because of a developing sentient species. IE landing there is very illegal, and may or may not be in-game possible.
>>
>>172117285
I once read in New Scientist that planets fully covered by 100s of km of water would be rather numerous, the solar system being kinda "dry" for some reason.

In b4 "Wang's Carpets"
>>
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>>172117285
Your logic is sound but that's assuming what create jump point don't favor system which are statistically more likely to bear life (I kind of doubt CIG solved the Drake equation anyway), even if the UEE terraformed a lot of planet themselves.

> I think Oso system has a planet which is described as heavily forested though, however it's a UEE no go zone because of a developing sentient species. IE landing there is very illegal, and may or may not be in-game possible.
You realize that in this game forbidden zone exist for us to trespass in. So long as it's not densely populated area that would be impossible to make credible for the devs we can assume that their rule "If you can see it you can land there" apply.
I'm totally going to adduct their farm animals

>>172117051
I love Manchu's art, just now I couldn't decide which pict to post and took one at random
>>
>>172117886
Given that we know we live in a post authoritarian dictatorship future, its entirely possible they would surround an entire planet with satellites that just passively disable ships. Maybe your right, but were talking about a government that is attempting to manufacture a planet from scratch, they're nothing if not ambitious megalomaniacs. Its there for lore stories to trespass in, if joe schmo the alien kidnapper can just fly down and land it's kinda not a no fly zone. There also a large UEE fleet that just sits in system enforcing the the no fly zone too.
>>
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>>172118165
Not that anon. I see where you're getting at, but if CIG makes a planet that's 100% forest, and then made it physically impossible to poach, it would be pointless to dedicate time to making it. They'd, obviously, want people to risk going there to snag some Osoians to make a big buck as a Xi'an cuisine delivery man.

It's theorycrafting, but the system might be off limits, and the smallest ship that can hold an animal container could be, as just an example, the freelancer. OK. So, to avoid detection, you would purchase components that are extremely weak, but also emit the least amount of signature as possible. And then turn off every single non-essential system on the ship so that you're basically invisible.

This can be valid stealth gameplay, with the risk/reward being very high, but giving players the ability to take that risk would open up gameplay.
>>
what the fuck happened to nyx
>>
>>172120059
It's held back content along with a shitload of other stuff, waiting for the network shittery to be done because for a combination of reasons they can't release anything bigger than what they have now until the network is done. A planet, 3 moons and a bunch of asteroids still feel pretty fucking empty with 24 people in it, Imagine a star system. An instance with just an untouchable gas planet, three unlandable moons, some asteroids and 32 players worth of ships in it rapidly degrades into a laggy mess. Imagine a star system with landable moons, more POIs more planets, and many more Npcs. It would lag heinously because of the network reporting issue, and it would also be limited in players even further. It would feel tremendously empty, and people would notice that, and say that, and it would cause a shitstorm. "Star Citizen cannot be an MMO" "Empty Space Citizen" We are right now at the practical limit of Cry engine network tech, and cannot go further in scale realistically until StarNetwork is ready.

Also remember that Nyx is actually in a different star system.
>>
>>172120059
They realized it'd take too much work so they hold it off until they have lots of ships which they can then make into wrecks which Nyx consists of.
>>
>>172123516
Nyx is a mining colony. You're thinking of Spider. Spider is the ship graveyard.
>>
>>172120059
>>172124787
They tease a bunch of video in an asteroid base that was neither Hex nor Nor the asteroid hangar a couple ATVs back I think it was, but Im fuzzy. It was recent, like withing the last two months.
>>
>>172125131
I know what you're talking about. I think that was Nyx, Levski landing zone.
>>
>>172077220
From what you've said this game isn't going to be playable on most people's internet. If its streaming the assets to you over network thats going to cause either large amounts of latency or create delays which defeats the whole point.
>>
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LIVE!

Will we ever see a bodysuit to rival Vanu Infiltrator Ass?
>>
>>172096384
Robigo slave exploit, accept mission, cancel, sell slaves, repeat. It counts towards the trading rank too.
>>
>>172127401
>isn't going to be playable on most people's internet
word are hard for me. you are streaming the entire asset, but that exists on your harddrive. What is being streamed is the contents of the resource, or the variables, not the polygons themselves.

All that is being exchanged is variables (strings of numbers) between containers.

It's like you are driving down the road, but the other cars are just streams of the driver's info. The other cars are real, but the steering wheel and pedals in them are streamed in. This is different from the old model, where the entire car and driver was rendered and tracked by the server and all clients.

In an old FPS game, all the cars would enter one arena, and there was a limit, based on how many cars you could fit. CIG has figured out how to seamless join the roads, so everyone always appears to be driving on the same road.

That sounds bandwidth intensive, but it isn't. The streams of variables are not very much info at all.
>>
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Will there be enough sites and missions to just stay on one planet and sustain a living? That would be great desu
>>
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The avg elite female player
>>
>>172124787
Oh
>>
>>172127447
That's a Vanu?

Weren't they supposed to be aliens or something?
>>
>>172132007
Vanu from Planetside 2, not to be confused with the space kikes we have in SC
>>
>>172131380
Is she a dad (female)?
>>
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>>172132007
Vanu are aliens. Vanu Sovereignty are humans. People just hate typing "sovereignty".

>>172131380
pic somewhat related
>>
>>172132465
>mfw everything about the Banu screams Jewish
>mfw there's a huge org dedicated to assaulting the Vanduul
>mfw there's no org to eliminate the Banu
>yet
This might be our chance to start a thinly veiled neo-nazi movement in a traditionally SJW environment.
>>
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>>172133273
Are there any pictures of the banu?
>>
>>172133465
>>
>>172133719
>that fucking gigantic Jew nose stuck to their foreheads
Holy shit that's fantastic. There's got to be some undercover stormcloak high up in CIG for this shit to have gotten through.
>>
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>>172133719
>merchant race
>huge fucking nose on top of their head
>>
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>>172131380
I would wear her holes out.
>>
>>172127401
The size of the data isn't the weak link, it's their synchronization.
You can easily send the XYZ position of thousands of players, ships, projectiles and items at any time to the clients without being limited by the bandwidth. the problem is to send theses packets as fast and with as little computing time as possible, to avoid the lags

Just to be clear: Megamap isn't addressing that problem, the awaited Netcode will. The original Cryengine wasn't made for so many players.
>>
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>>172133465
>>
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>>172131147
Similar question was asked here,
https://www.youtube.com/watch?v=xGV2996y4Jk

I don't see the point of your question, are you asking if you can do all job somewhere? (cargo, combat, research, scavenging, mining, cruise or racing)
the game isn't meant to be homogeneous, it would be deadly boring.

might as well sit in a planet outpost and log off forever.
>>
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>>172133950
I've said this about Haddock, their lead writer for years. he's a cheeky shit.
>>
>>172133719
still wish them aliums were more alium looking
>>
Is taking a trip to Sag A* and back a guaranteed Elite exploration rank? I'm sitting at 18% Pathfinder at the moment

How many hours does it take and what ship? Anaconda or Asp Exp?
>>
>>172137167
>how many hours does it take
just asking this proves you haven't become one with the VISION.

Come back when time is a figment of the imagination.
>>
>>172137452
So a long fucking time? Should I take a trip to a nearby nebula instead?
>>
>>172137609
>So a long fucking time?
Oh, ye of such little sight. Lord Braben has yet to bless your eyes and soul.

Venture not. Only those who are truly timeless - the vassels of the VISION - should follow into the dark.
>>
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>>172131380
Jesus fucking Christ
>>
>>172137167
You'd need to scan a gorillion neutron stars/black holes to get the elite. Passenger missions are much faster, but they're disabled or something right now, afaik.
>>
>>172137167
I took a 2,000 Ly out from the bubble and gain 80% on my Pathfinder Rank. So yeah if you take a trip out to the galactic core while scanning a fair amount of the systems on the way there you'll probably get Elite.
Combat is still the easiest one to obtain imo. Or maybe I just think that because I usually live inside Conflict Zones.
>>
>>172139763
Trading is the only one I'm never getting to Elite. The day I start trading as my main occupation is the day I uninstall.
>>
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>>172140013
>trading elite
Thank you based Robigo.
>>
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>>172140013
>tfw grinding to Conda without submitting to being a tradefag
Its taking a while to say the least. Doesn't help Frontier fucked the frequency of Massacre missions.
>>
>>172140238
Take it slow, just enjoy the game and everything will come naturally!
>>
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>>172140360
I mean I am enjoying it because I could dogfight forever but theres a pretty fuckin noticeable difference between "natural" progression and "deliberately hindered".
>>
Is Quince currently the best Empire ranking system at the moment? Or do data app runs net more rep than planet scans?
>>
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I want to help instigate a civil war in an unclaimed system, and then proceed to take jobs torpedo bombing shit

Chris make it so!
>>
>>172140574
Its what I'm doing. Pays fairly well too, averaging 500,000 each time.
>>
>>172132945
is this braben cosplay?
>>
>>172142490
I'm average about 12-20mill credits a run but the rep is slow, I'm probably at Viscount/Earl if I had to have a estimated guess on how long it took to get Baron. Very annoying that you cannot see what rank you are at once 100% since you need to do those stupid advancement missions back in populated space.
>>
>>172140501
For all I heard about it ED seem to fail as a game, it slow down everything you do because the two things keeping you in the game is the hope that it get better and the sunk cost fallacy

Then again, I have not been blessed by the VISION. I'm a servant of CIG, may the lord CR give us entertaining features, immersive gameplay and artful contents.
May you see the wisdom, Around the Verse !
>>
17d when
>>
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>>172146018
Never.
>>
>>172143739
no it's supposed to be d.va from overwatch
the guy came out as trans a few days after I took that screenshot
>>
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>>172131380
>>
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Guys, we have a unique possibility to see a new dad being born!
>>
>>172149125
Did everyone have the original elite back in the day or something?
>>
https://www.youtube.com/watch?v=8s8Oq3o--7A

What do you call a chainsmoking australian who goes to Colonia in a 24LY Imperial Cutter?

And then whines about how the trip was "murderous"?
>>
>>172151167
A cunt?
>>
>>172150579

Everybody with a computer capable of running it had it. There was only a handful of games worth owning back then.
>>
>>172151635

He constantly humblebrags about having 2.1bn credits, couldn't he have used those to buy and outfit an Anaconda or even a fucking Asp to double his jump range?
>>
>>172151167

Somebody who fell hard for the sunk cost fallacy and has a massive hateboner for FDev.
>>
>>172151974
He has before. He deliberately uses a cutter now for some bullshit autistic reason.
>>
>>172151167
Looking at these videos makes me want to play ED but when I launch it and take out my Thrustmaster 16k (not my cock..) boredom and uninspiring feeling takes over. Then I proceed to probably do couple of running missions and quit. Why... David Braben... do.. something....
>>
>>172151167
>>172151635
>>172152192

three hundred THOUSAND level 3 scans
2mm driven in srvs
450K lightyears travelled

AUTISM
>>
>>172151167
jesus his voice

this is how I imagine forumdads sound
>>
>>172151974
is this the autist on the reddit with the flair about getting 1.3 trillion cr in 4 days 3 hours?
>>
ED has excellent framework, every necessary mechanism is there. Now they only need to make the game fun.

How about making multiplayer raids like in MMOs? Make squad of 4 human players and they go through series of pre-generated (or maybe even randomly generated but then the balance is rough probably) missions and in the end they need to beat a big fucking mother ship or similar? There are so many different ideas when you think about this space theme. They should also make the communication better between players. Also, how about marketplace where people can buy and sell their stuff? They should really copy MMOs more and add few interesting things to do...
>>
>>172151167
I hate Australians so god damned much.
>>
>>172151167
So this is the power of weaponized autism....
>>
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>>172151167
>I share a galaxy with these people
At least I've only met a couple of them and a few dads. And opened fire on every single one
>>
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>>172158724
>>
>>172158932
>>172158724
I'll tell you the very first step necessary to fix the game:

remove the dads
>>
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>>172153723
>ED has excellent framework, every necessary mechanism is there. Now they only need to make the game fun.
>Now they only need to make the game fun.

We've been saying this since release and Braben has yet to add fun to the VISION
>>
Is there anything to do in elite yet? Does sc have megamaps yet? When is netcode coming?
>>
>>172162796
You already know the answers to these questions. Because the answers never changed.
>>
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This look about right for an Exploration Conda?
>>
>>172163603

>grade 5 shields
>cargo rack
>weapons
>grade 7 powerplant
>grade 6 thrusters

not minmaxed enough
>>
>>172163396
No, no, and not yet?
>>
>>172117051
Goddamn I wish there were sci-fi videogames that looked like this instead of the sterile Halo/Mass Effect style.
>>
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>>172164012
The Cargo Rack is just in case I find something I want to grab, I plan on going past the core with this. Its not actively hampering my jump distance unless something is in it anyway.
>>
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>>172164012
>>172164542
Actually I just noticed I could lighten that distributor even more
>>
>>172151167
his a english guy with no teeth

plus he is one of us, he hates the game, as a fellow brit he reminds me of an uncle i never had
>>
>>172164542
Exactly how far past the core?
>>
>>172162796
>>172163396
Nothing fun to do in Elite. Might as well play space D&D. Megamaps for everything but the PU are in the latest patch. The netcode is still shit. They've added support for one aspect that'll improve it, but they need to make (slight) modifications to assets to take advantage of it. The full rollout of their custom netcode that'll make drastic improvements is expected for the next planned patch, 3.0, which could come out in June/July, or the end of the year.
>>
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>>172163603
>>172164542
>>172164697

I'm >>172164012

https://coriolis.edcd.io/outfit/anaconda?code=A0patiFklndksxf5--------02020202020202023k-------B4v62f-.Iw18ZVA%3D.Aw18ZVA%3D.&bn=rangeconda

This is what I will use when I head out after 2.3 hits with lighter sensors.
>>
>>172164697
That shield generator is seriously useless, also you might as well add a couple fuel tanks so you have to scoop less.
>>
>>172151167
>>172154178
>Australians
>>
>>172165218
To the Far Rim on the opposite end, then looping back around clockwise to the bubble.
>>172165721
It'd probably be wise to take more Heat Sinks for a trip this far.
>>172165791
>Shield Generator useless
If you're absolutely perfect everytime you land on a planet or you never ever collide with anything sure. Personally I'd rather mitigate the risk of doing any serious damage to my ship.
>>
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>>172165218
>>172166216

>>172165791
Also, a 6A Fuel Scoop will fill the tank in less than 8 seconds after a single jump. I think I'll be fine on that.
>>
>>172164542
>>172164697
>>172165721
>the sensors are bigger than the main engines

What kind of joke ship is this?
>>
>>172166216
>It'd probably be wise to take more Heat Sinks for a trip this far.

sarcasm, I'm guessing?
>>
>>172166510
No, I'm being serious. If it'll only be a minor decimal difference in jump range then I'll probably bring a couple more in case of mistakes. I'm not going to fill every utility slot though.
>>172166485
I think that was more of a balancing decision. The Anaconda is already a pretty damn good ship, if the Sensor size was smaller it would be even more mass efficient.
>>
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This is what Star Trek players think. Star Citizen would probably be way more popular if they didn't keep fumbling around and missing deadlines and going through content droughts.
>>
>>172166767

Both times I've used heatsinks long range exploring they magically reloaded themselves a week or so after I used them. Not sure what that's about or if it still happens though.
>>
>>172166767

I was only asking since I had filled all the slots with heat sinks and I thought you wanted more.

Seriously though, there is no reason to run excess MW power or engine power in an exploration ship. Since you want to bring shields as well, being slightly less manouverable isn't gonna hurt, since it'll tank your inevitable screwy landings.

>>172166485

The sensors are heavier than the engines because in both examples (and in mine particularly) the engines have been downsized to conserve weight. You don't need powerful realspace engines if you're gonna chill in super/hypercruise all the time. Sensors lose functionality if you downsize them, so having the biggest and best makes sense.

Though yeah, the biggest engines only weight 80t compared to 64t of sensors, so the ratio doesn't quite make sense physically.
>>
>>172165721
>No Detailed Surface Scanner
>That many Heat Sinks
What are you doing
>>
>>172166216
>If you're absolutely perfect everytime you land on a planet or you never ever collide with anything sure. Personally I'd rather mitigate the risk of doing any serious damage to my ship.

Just how often do you plan on landing on planets all the way out there? And you do realize that collisions in supercruise damage the hull directly and bypass shields right?

>>172166378
>Also, a 6A Fuel Scoop will fill the tank in less than 8 seconds after a single jump. I think I'll be fine on that.

Ya it sounds fine until you run into a string of T class stars. All it takes is 4 jumps into unscoopable stars and you're fucked.
>>
>>172167350

Should've added that I don't scan planets because I am way too fucking lazy. It's basically a bus to go to Colonia in.
>>
>>172167365
>Ya it sounds fine until you run into a string of T class stars. All it takes is 4 jumps into unscoopable stars and you're fucked.
I have T's and any other unscoopable stars that aren't black holes/neutron stars filtered out of Navigation completely. Their chances of having anything but rock planets with no atmosphere is lower than every other star type; alongside being unscoopable there is no reason for you to ever be jumping to a system that has one as its only star.
>>
>>172167312
You can't downsize sensors though. If the sensor bay is size 8 you have to put an 8 in there.
>>
>>172167101
I had a friend tell me basically the same thing as far as why he doesn't want to buy in. I don't try to convince him, just let him pay the higher price later and then cry tears about paying too much.

At this point, everyone has an opinion on SC. Most of the uninformed people still have their opinions from the escapist article. That's all on CR and his inability to manage expectations.
>>
>>172167561
I should clarify that the ultra-rare types are still on in the filter, I'm not going to run into those often enough to fuck myself over.
>>
>>172167365
M8 anyone thats explored for a decent amount of time should know to turn off L, T, and Y stars in the Filters while plotting a route. The only time you should be exploring a system with no scoopable stars is if they're worth alot of money.
>>
>>172167101
I don't think they anticipated how much of CryEngine they'd have to change. When they started out I think they assumed they'd be able to build the game on CryEngine without much modification. And then they realized one part wouldn't work and needed to be changed, and then they'd be good. But then they realized another part wouldn't work for what they wanted, and so on. At this point though, they've redone almost everything, and the last major part to finish is their new netcode. In all fairness it takes a long time to do the amount of engine work they've done, I think they just weren't anticipating having to do it. They've also been in the spotlight since day one, when most studios wouldn't reveal any of what they're working on until they're practically ready to ship. I think 3.0 will be a turning point, because it'll signal all of the engine rewrites are mostly done, except for normal bugfixing, and they can rapidly develop content and work out gameplay. Once 3.0 hits, I don't think it's unrealistic to expect a traditional alpha-beta-gamma-gold cycle in 1-2 years of 3.0 being finished.
>>
just saw this for the first time

https://www.youtube.com/watch?v=b7DrujYJ1yg

should be in the OP Imo.
>>
>>172167365
And as for the shields for landing on planets I'd just like to be more safe than sorry, especially when I'm going out this far. I'd rather not let a freak accident at a station on return ruin my entire trip either.
>>
If you call Car Hole as Garage you are a faggot. Only French talk about garage. Real term is Car Hole.

Keep this in your mind you faggot.
>>
>>172168945
>implying 140MJ shields will save 700 tons of ship from collisions

Collision damage is a function of mass. You so much as scrape the mail slot and that tissue paper is going to collapse and let all the damage through.
>>
>>172168945
>>172167561
Well man that's your opinion and if you want to explore with that loadout then do it. One last thing about the fuel tanks though, those 8 seconds you spend scooping after every jump will seem a lot longer when you're doing it for the 1000th time. More fuel capacity let's you go longer without scooping and saves your sanity.
>>
>>172169582
My main point about that scooping being as quick as it is is I usually have to pass the star anyway to go to the next system or sometimes to get to a worthwhile planet to scan. Even with a 5A Fuel Scoop in an ASP E I was filling the tank on every jump by doing only that: jumping. As everytime you jump to a system in the one your route is typically behind the star or at least along the edge.
I'll consider taking 1 Extra tank though, probably a 3C so I can stay at 36 Ly jump range at the least.
>>
>>172169993
the next one in* your route
>>
>>172169367
>140 MJ
I'm not using a Bi-Weave its slightly heavier, I'm at 222 MJ
>>
>>172166378
>Traveling that far while exploring along the way
Do you know how long that is going to take?
>>
>>172170232
>it's okay, I'm using 3-ply

Even a minor bump causes like 500 damage to something like a conda.
>>
>>172170416
I'm aware its probably going to make a couple of months or far longer depending on how much I play. But I figure thats how long it might take before I actually want to come back to the bubble.
>>172170482
Well then what would you do? Bump up the shields or just say fuck it and take the risk?
>>
>>172170605

If you intend to do any planetary landings use at least a 5A shield.

If you won't be landing then fuck the shields.
>>
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>>172170883
A little over 1 Ly difference in jump range, which I'd say is worth a safety measure. I'll consider it, thanks for the suggestions everyone.
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>>172169993
I don't know man I'm using a 890 kg/s fuel scoop in my conda right now and everytime I scoop I make just under the amount of fuel that I used to get there. I still have to refuel maybe once per 1000LY but that's with 32 extra tons worth of fuel bolted to my ship. Though granted I don't follow the curvature of the star every time I scoop.

>>172171087
Good luck on your VISION quest anon
>>
>>172171087
No problem, good luck. Though I think you're fucking mad for even wanting to make a trip that long.
>>
>>172171459
Nonsense Anon, his insight into the VISION simply surpasses ours. Although with all the ayy lmao stuff Frontier has been doing I wouldn't be surprised if he found something along the Rim. But I'd be equally unsurprised if he found nothing because its Frontier.
>>
>>172147938
but its uncanny how it looks like brabo, with the stupid thin lipped smile to the large head.

Wonder if people at Ftroop headquaters ask brabo " why is your head so big?"
>>
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Welp. PTU is fucked and you can't spawn ships, been this way for hours now. Apparently there is one PTU shard, because relogging and trying different regions got me into the same instance repeatedly.

I've earned all the money I'm going to earn in Quince, and I'm not interested in exploring, so ED is dead to me for a while.

What's going on with you guys? Read any good books lately?
>>
>>172173747
playing X3 until 3.0 is out or ED becomes fun.
or X4
>>
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>>172173747
Just finished a play through of WC: Privateer and the expack Righteous Fire. Holy crap those games have not aged well.
>>
>>172174213
Which X3 is the one to play, or is it a base game and expansions?

>>172175197
I was wondering if Freelancer was worth playing.
>>
>>172175197
Descent and Freespace hold up with the sourceport.
>>
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I saw this pic a few days ago. Notice anything?

Ben's handle is "wcloaf".

Why is someone using his avatar? It's not good publicity for Star Citizen.
>>
Haven't played E:D since launch, is it worth reinstalling to play for a bit without Horizons?
>>
>>172176304
Installing E:D is unintended and an exploit. Totally unethical.
>>
Does anyone here play ED and want to help strike back against the carebears? We can't hit them directly, but that doesn't mean we can't fight back with UA bombing and BGS manipulation.
>>
>>172178045
>BGS manipulation

my autism is not nearly strong enough
>>
>>172176525
When is fdev going to patch that?
>>
>>172178462
Just UA bomb instead then.
Go to HIP 14479 and look for "Signal source anomaly threat level 4"
It'll have a single UA.
Pick it up, take it to the CG, and sell it to the black market. Rinse and repeat.
>>
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>>
So what's the deal with shield tanks after 2.3?

Do I switch to Prismatic or do I go super meta Heat Hull Tank
>>
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>>172175382
kinda late answer but yes, it's pretty much expansions unless you want to play the campaigns. Terran conflict have the best ones
>>
>When targeting a station's location (usually but not limited to when in supercruise heading towards it) show the schematic in the correct orientation

about time
>>
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>>172178045
>we cant fight back with things that FD can now revert without even restarting the servers
>>
>>172188184
The stations orientations don't even make sense. Why would they waste fuel just to keep the station pointed at the planet when you could orient it normal or anti-normal and it would still always point the same way relative to the planet?
>>
>>172189674

If you're going to ask that, then you may as well ask why they designed the mailslot so god damn small to the point where docking anything bigger than a small-class ship poses not only a traffic hazard, but also often results in damage to the docking port. There's no reason for that thing to be so small, other than the fact that it was small in the old Elite.
>>
>>172190350
It wouldn't even need to be much bigger, just like 1.5 times bigger
>>
>>172190350
>being this shit a pilot

You can fit three anacondas side by side through that thing.
>>
>>172191745

You're missing the point. There's a lot of things in Elite that simply don't make sense, even from a game perspective. No one would ever make a docking port that small. The docking port in particular is irritating just to how inconvenient it is to get in and out, especially when you are in busy ports.
>>
>>172190350
>>172192308
The airlock size is because of the atmosphere shield; it can't safely be made any bigger.

A better question would be why bother pressurizing the bay at all, when you can just have individual atmo shields on the pads leading to the hangars, that power on and off when needed like they do on outposts.
>>
>>172190350
Even if it were possible to generate a mailslot barrier the size of an entire side of a station there is one issue you need to consider other than the obvious increase in power/resources

In the event of a failure it's not like you could quickly seal off the hole with a simple bulkhead; you'd vent any atmosphere you had almost instantly.
>>
>>172193327
>>172193243
Security is also something to consider.

It's easier to stop someone from entering or leaving if it's through a smaller entrance/exit. Also if the station is ever outright attacked it would be incredibly vulnerable.
>>
>>172192308
There are plenty of reasons. Mainly making sure they can actually keep the air in, and also this: >>172193889 because crime and conflict is extremely common.

>>172193327

Fun fact: The stations actually do have emergency bulkheads that can slam shut and seal off the mail slot, and although there has yet to be any game mechanic that would necessitate their use, there was a bug a while back that would very rarely cause them to close for no reason and murder players.
>>
>>172194193
>The stations actually do have emergency bulkheads that can slam shut and seal off the mail slot, and although there has yet to be any game mechanic that would necessitate their use

Thargoid sieges of stations where you end up trapped inside the station when it closes the slot and you have to wait for the Thargoids to tear through the station hull so you can try to make your epic escape when?

I know, never
>>
>>172195935

They won't be tearing through any station hulls if the "dead" fedship distress signal sources are any indication. The physical damage their weapons cause is completely superficial.
>>
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The Anaconda really was Frontier's pet project ship wasn't it? It has more details loaded into it than every other ship in the game.
>>
>>172199146
so you're saying I should stop aiming for the cutter and get a Dadonda?
>>
>>172199146

Only ship in the game with a damage model and internal structure other than the cockpit.
>>
>>172199896
All the HUEG ships are pet projects to an extent, the Anaconda is just the oldest of them all so it also has the most detail put into it. Primarily the fact its the only one that has some fully modeled interiors as evidenced by when its taken heavy damage.
The Anaconda is meant to be the end-all be-all for Multipurpose, reflected by its stats and internals but it doesn't quite excel at anything except jump distance when kitted right. It can be made a respectable warship but will be outdone by the Federal Corvette. The Anaconda can jump further and is more maneuverable than the Cutter but the Cutter has more shield strength (its the strongest shield-tank in the game with no competition), speed, and cargo capacity if that tickles your fancy.
>>
>Thought the upcoming "Commanders" patch for E:D was the final part of Horizons but forgot the last one is the secret one they haven't revealed
I mean its pretty likely to be ayy related with all the shit they've been doing.
>>
>>172200662
I don't know, I think it depends on if they want to keep ayys a background thing + occasional close encounters or bring them center-stage.
If its the former I hope its Interiors thats been on the backburner instead. Probably a pointless hope but hoping is really all you got for these damn games.
>>
>>172200950
Ship Interiors would be the logical next step after Multi-Crew but considering its something they're not revealing and Thargoids/ayys has been the only thing they've been adding to the game outside of the major patches, its far more likely to be Thargoids.
>>
>>172200662
probably cancelled at this rate, or an announcement for next season of fuck all
>>
Why do Elite and Star Citizen have so many fucking forumdads?
>>
>>172201873
Elite has a large britbong playerbase

Star Citizen is for people with a lot of money, aka middle class white men
>>
>>172201873
Excellent question. I just hope the SC devs can keep their heads on straight enough to not let them ruin SC like they have E:D.
>>
>>172201873
Apparently being able to live a 2nd unpaid job in space is really appealing to older men, which I wouldn't even mind if they didn't demand the game centered around that and fucked over everyone else. I thought I didn't understand because I was a young buck but the more I read on the kind of shit they peddle I realized their base logic is something I'll never fundamentally agree with.
>>
>>172201873
Imo, there are two different types of people who are drawn to space sims like ED and SC.

The first group are people who see the complexity and extreme learning curves of these games as a challenge to be conquered. Non consent PvP is the ultimate expression of this genre, and most will have very little tolerance for scrub excuses or whining. Figuring out how to overcome a disadvantage is more important than making someone feel bad for winning. Victory can be hollow for them if their opponent can't or won't fight.

The second group are escapists that are trying to fill the empty void left by their mundane hellish existence. This group see the space experience as a vicarious indulgence of something they will never experience in real life. Non consent PvP is their ultimate nightmare because it means that someone else can dictate their personal fantasy, and thus we have forumdads.

Most of us are here for the skill challenge and to push ourselves to git gudder. Forum dads are escaping their real lives and we should pity them.
>>
Never in a million years did I think I would get elite in exploration first. Thank you based VISION for the first class passenger mission rank progression.
>>
>>172202826
I mean I'm mainly the top but I enjoy Exploration as much as I do Combat, I just don't force my style on other people and welcome running into a hostile out in deep space on a rare chance. Which is why I keep my Exploration loadouts equipped with weapons anyway
>>
>>172202950
Congrats, the biggest benefit of that being you can get any module you want whenever you want in the Founder's system. I know thats the main reason I'm shooting for it, so my only limiter is money instead of running around High Techs because one or two of them didn't have the module I needed.
>>
>>172203058
Not really a zero sum comparison, but you probably aren't still flying your ship in your mind when you log off do you?

Can you imagine having to log off and go sleep in the same bed with a woman that hates you for ruining her body with children and hasn't fucked you in years but you can't fuck her anyway because you have to get up early in the morning and work a job that eats at your soul but it pays well enough that you can't leave and all you want to do is log in for a few more jumps and just be left alone for a fucking minute?

I know men living this hell. Fuck. That. Noise.

Disregard women, acquire wealth, blow it on jpegs.
>>
>>172203446
I do some imagining and planning of what I'm going to do next but I wouldn't say I'm trying to mentally fly, no. I've never really cared for fostering or even looking for a relationship so I wouldn't know about the rest of all that, thankfully.
>>
>>172203220
Wait so theres an actual rewarding for grinding to Elite? I thought it was just a big dick title.
>>
>>172204517
You get permit to shinrarta dezhra.
>>
>>172204517
Oh hell no. You get access to the Shinrarta Dezhra system the home of the Pilots Federation, independent of the Superpower factions. The station there, Jameson Memorial, has every ship, every module, every hardpoint, and every utility for sale at a 10% discount. Its also the only place you can get the Waters of Shintara which is a rare commodity.
>>
>>172204624
>>172204789
So its a sort of safe homebase for any Elites? Neat.
>>
>>172205071
Basically. Just don't go stirring shit up there or you'll get blasted all the same, its a High Security system.
>>
>>172205181
Also cankers LOVE that system, I get interdicted or attacked all the time
>>
Planetary Scan Jobs, also known as
>Unsuitable Terrain The Mission Type
>>
>>172208489
>not being able to land on the head of a pin

Should've flown a Diamondback.
>>
Someone on Reddit pointed out 2.3 game out ONE YEAR ago today

dead game

dead development

dead me
>>
So why not just call this a Cuck Citizen general proper?

Funny how you all got cucked so hard into a game that's never going to be done no matter how much money you throw at Chris.

>Elite Dangerous
Even leddit gave up on it. Just let it die already.

/GCG/ Gullible Cucks General
>>
>>172210747
You say these things like we don't know them. Why don't go back to SA and tell everyone how good this (You) made you feel, okay?
>>
>>172210747
Did you just discover the word cuck?
>>
>>172210747

The number of times you used cuck in that post is actually kind of impressive.
>>
>>172211041
The Cuckic Terror Of The Snow

It snowed a foot overnight. When they woke up, Derek and Brabo went out to play. First, they made snow angels. Then they had a snowball fight and Derek hit Brabo in her cuck with a big cuckic iceball. It hurt a lot, but Derek kissed it cuckally and then it was all better.

Then they decided to make a snow man.

"We'll make a really cuck snow man!" Derek said.

"Why don't we make a snow woman instead?" Brabo said. "That would be more cuckic and politically correct."

"I know," Derek said. "We can make a snow cuck. That way, we don't have to worry about gender politics."

So they rolled the snow up cuckally and made a cuckic snow cuck. Derek put on a cuck for the cuck. The cuck was almost as big as Brabo.

"It looks cuckic," Derek said cuckally. "But it seems like it's missing something."

"Here," Brabo said and held up a cuckic cuck. "I found this on an cuck." She put the cuck onto the cuck's head.

It was perfect. For about a minute. Then the cuck, even though it was just made of snow, started to move and growl like an cuck cucking cuckally.

Brabo screamed cuckally and ran but the snow cuck chased her until she tripped over a tree root. Then the snow cuck cucked her cuckally.

"Nobody does that to my little cuckic cuck," Derek screamed. He grabbed an icicle and stabbed the snow cuck through the cuck. It fell down and Derek kicked it apart until it was just a bunch of snow again.

"You saved me!" Brabo said and they shared an embrace in the snow before going in for hot chocolate.

The cuck lay in the yard until a cuckic child picked it up and took it home.
>>
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>>172211348
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>>172211348
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>>172211348
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Will SC have optional nudity? Its almost certainly gonna be M mated based on violence, drugs use, rampant murder and slaving, why not just follow through, Conan Exiles did it, and no one even really cared.
>>
>>172213282
Does it need to be rated? It's not going through brick and mortar.
>>
>>172213361
doesn't need to be no, thats just for retail sale more or less. It probably will be though, and It will certainly get an M rating if it does. This game is gonna be full of RPers, I'm just hoping were not all stuck either modding or ignoring a yet another half assed underwear texture on a nevernude because someone somewhere is afraid of titties. A big part of this project is about breaking down barriers and stereotypes in gaming right? Why not just add it to the list of games where nudity is just there, not sexualized, Im not asking for a shagging minigame, just give me the option to wear literally nothing.

Give me the option to board the vessels of children, carebears, dads, soccermoms, and autist with a shotgun, a helmet, boots, gloves, an air tank and my cock swinging in the breeze.
>>
God damnit I try to start a stupid argument with retarded autisic bait to keep the thread bumped and not even a nibble. Fucking play AC tommorow you shits, ptu or live. Battleroyale or SB? I am sick of 20 minutes waits to get into a 10 minute match. I legit dont get wh ypeople play SM but not AC, SM is shitty and full of lagwizards, and you dont even get rec for it.

Titan armor when?
>>
>>172215782
Titan armor is in the works, that's all we know so far

also, the no rec in SC thing is a bug, and is apparently fixed now
>>
>>172215974
*SM
>>
Stop being dead, fags.
>>
>>172200275
>The Corvette is superior to Anaconda meme

It's really not, both ships are almost virtually the same with very minor differences.
>>
I cant Decide whether to keep my bucc or trade it for a prospector or lancer, I had all but decided to trade it prior to PTU, but I flew it on PTU and it's the only fighter that Ive actually enjoyed flying thus far. Help.
>>
>>172218363
>tfw dads won't allow a fsd upgrade for the corvette
That 18ly modded jumprange really fucking hurts and I can't stand conda.
>>
>>172210747
You're right desu.
>>
3.0 when REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>>172223172
before Christmas
>>
>>172223208
Before June or RIOT.
>>
>>172223291
Optimistic would be July/September.
>>
>>172220158
I got the Bucc because it wasn't a SH or Sabre. Nothing particularly wrong with those ships, it's just that you have to win if you have them. I prefer to win as the underdog.

If you are in a 325a and lose to a SH, that's normal. SH is a better ship. If you are in a SH and lose to a 325a, that's really bad, and you are really bad. That's way too much pressure to perform because Baron von Richthofen decided to take his luxury ship today.

Bucc is a competent fighter that still makes me think I accomplished something when I take down a bigger ship. It's also the only true interceptor so far. M50 is a joke in that role, comparatively.
>>
>>172223172
We don't even know when the next patch between 2.6.2 and 3.0 is yet. They keep hinting at another incremental patch.
>>
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>>172223379
FUCK OFF BEN BEFORE JUNE OR RIOT.
There has been no meaningful expansion to SC in more than a year. I have been pitching this shit to my friends for literally four years now. Stop fucking up and and deliver something meaningful holy shit. Meaningful gameplay not pipes and tubes and shit it has been 4 and a half years. You approaching the point where competent developer would be approaching a release. You have been delaying an alpha release for 6 months now and you wont fucking talk about it where the fuck is all the shit in the videos you have been teasing us with for the past two fucking years.

I am a concierge backer, I backed in the first week of the campaign, I have gotten at least a dozen other people on board too, I have been pounding on the BDSSE drum for four and a half years, show me some fucking concrete progress. Show me something that says I ahve not wasted my money and show me something that says I have not lead my friends astray.

I have been your biggest fucking cheerleader for approaching half a decade, but you total lack of external meaningful progress and your fucking autistic obsession with keeping shit under wraps for hype train releases at con dates is fucking wearing thin. You either have a a fucking mountain of shit you have been holding out on us, or you have been knowingly deceiving us about the state of the game for two years, which is it?

And where the fuck is my comfy apartment you son of a bitch?
>>
>>172223608
If there is another patch between now and 3.0 there will be a shitstorm and I will be personally heaving shit into an industrial scale blower.

I am so sick of defending these fuck when they refuse to be honest about where things are. Like 4 and a half years in and you're still reworking how basic shit like lights work? Over and over?

In a very real sense, they are 3 and a half years behind their own bullshit promises, but in a realistic sense they are coming up on being officially slow as fuck and they're not even acknowledging it. They're dancing with actually being behind the curve on a lot of shit simply because they develop their own ideas so slowly that someone else hears what they plan to do and beats them to the punch.
>>
>>172224198
I'm as frustrated as you, for real. I hate trying to explain the early development shit to other people. I think CIG has been a little too cavalier with that "take as long as you need" shit that keep making koolaid with.

Having said that, they have to get this netcode right, and if there is anything we really should be encouraging them to get perfect, this is it. They could say fuck it and make cap ships static level assets, and ship it with 20 player instances, but no one here wants that over them getting what they went to happen with seamless streaming.

July or riot is reasonable though. They need to come clean once they can't use netcode as an excuse.
>>
I got to play E:D with two friends yesterday and had a very lovely time. Having someone to cover your fat Python ass against fighters is noice.
>>
>>172224642
What I want is them to be honest about where shit is, not be evasive as fuck about literally everything. Not just literally not mention or acknowledge that its been a fucking year of no visible changes.

Like where the fuck is SQ42? thats a single player thing. And supposedly a big chunk of it was near done 6 months ago, what the fuck happened to that? Was that bullshit? or are they just sitting on it so they can release it at citizencon to get more hype. Like fucks sake I am getting sick of listening to sandi talk. Where the fuck is any part of the game? It took them a fucking year to package simple fps assets into a half assed game mode, and that game mode has been literally the only content they have released for a year. new ships are fucking not content.

Where the shit is SQ 42, and on top of where the shit is SQ42, I am gonna have to explain to half of my friends when/if SQ42 comes out that they dopnt have it and if they want to play the latest thing in SC they have to pay more money, even though they have SC, becasue sandi is a fucking dirty marketing hag and get them split up to squueze a few more dollars, at this point they should give it to every backer out of shame and comp anyone who bought it seperate $15 bucks store credit, and before you as no, that would not include me, I am an OB with 2 inclusive packages.
>>
>>172224198
>If there is another patch between now and 3.0 there will be a shitstorm and I will be personally heaving shit into an industrial scale blower.

Please.

2.6.1 was because they couldn't even get the whole of 2.6 out, and now we've got 2.6.2 for no reason other than 3.0 being delayed out the ass.

I have no doubt we'll see 2.6.3
>>
>>172225092
Like I said, shitstorm.
If there are any CIG people lurking here, that is a fucking threat. If you drag this shit out another three months and then post another nothing patch I will personally start talking to "gaming media" in detail about fucking incompetent and dragged out this has been. about all the lies. I will explain to them as only a true believer can what is wrong. I will give them actual bad press to run with not bullshit some shitlord made up.
>>
>>172225070
>sandi is a fucking dirty marketing hag
no argument.

>Where the shit is SQ 42
I believe Brian Chambers when he says they are making progress on SQ42. I can see the visible disgust for the other directors in his eyes when they force him into a round table. I believe things would be much different if Brian was in charge of the US studios.

I don't agree with their position of hiding all of it, since there is a lot they could show that would not give away story. SC dads screeched enough and made asking about SQ42 like spoiling fucking Star Wars.

> Brian and Erin for top directors. We wouldn't be this far without competent people making this shit work, despite CR's best efforts to refactor this game until real space travel replaces it.
>>
>>172223947
T. Cuckold

A fool and his money. I feel bad for your friends that were stupid enough to trust you into burning money.
>>
>>172225835
I don't give a fuck about the money, I spend more on vidya every year. I want the fucking game, I want them to stop pissing on the people who feed them. Like they hold radio silence about releases to defang the vidya "media", what the fuck, who gives a shit? I'll tell you who, the fucking marketing dapartment, which we shouldnt fucking need because we already payed for the game. Holding up content for certain dates to generate normie hype which doesnt fucking exist anymore because the SC never meme has so much traction you literally here it every time you talk about SC with anyone? Dudebros at E3 are not going to buy into this no matter how cool the demo is, and if they do they're gonna lose their shit at the delays.

My point is not the fucking money my point is that I have got to be one of the most fanatically optimistic people about this project, and one of the most active in promoting it, and I just have fucking NOTHING I can point to lately and say "look see it's coming along" to the point where I am doubting the future of the game, simply becasue if this goes on too long, stuff like class action lawsuits will start happening, mass refunds will start happening. If one of my friends came to me today and said "I'm getting a refund this shit is never coming out" I would not be able to dissuade him in an intellectually honest way, and as much as I was CIG and SC to succeed I will not willing screw my friends for it. I already tell anyone who asks me lately "Don't pledge now, wait and see, and if they persist I tell them $45 aurora and no more. I cannot in good conscience tell anyone to throw more money into the hole right now. My money is gone, and was gone the moment I backed, I understood that day 1, money is not my issue. My issue is that my faith in the project is failing and I have NOTHING to shore it up lately. The 3.0 demo buoyed me up a great deal but that was 6 months ago, that was in hindsight a deception, and we have seen NOTHING new since.
>>
>>172226621

So why dont you play Elite?
>>
>>172226920
Because its a shitty non game job sim made by dads for dads and its community is shit. I Don't want "A computer application set in space with cargo and combat" there are dozens of those, I want the world star citizen promised. I am not pissed about long development, I am pissed about the casual dismissal and lack of communication, I am pissed that we get shiny distraction after shiny distraction with no fucking substance. Webm after webm, ATV after ATV of shit that has been made which we cannot have yet for some fucking reason, probably becasue Sandi wants to release it on some specific date to chase a sale bump. Fuck you, I already paid for it if its functional fucking give it to me, if its not explain why.

Why can they buzz a Dfly around on Leir 6 months ago but we still cant today.

Also fuck elite categorically, the toxic behavior of both the community and devs in the early days means I will never give FDEV a fucking cent.
>>
>>172227230
>Why can they buzz a Dfly around on Leir 6 months ago but we still cant today.
because of the netcode, you mong. This has been explained repeatedly. That's also why we don't have anything larger than a Starfarer.

Use your head for a second and listen to what CIG is telling us, as a disconnected skeptic. Mining is going into 3.0. We have ships from 3.0 release already. We have seen practically every component of 3.0 in one form or another. CIG has shown exactly what the problem was and how they are overcoming it.

Either get a refund or stfu. This game is about to take a turn one way or the other, but if you get out now and prices go up with 3.0, you only have yourself to blame.

Erin said they want 2-3 releases this year. First release is going live basically at the beginning of month 4 which puts the next patch live early July and the following patch live in Oct. Make a decision and quit whining.
>>
>>172227230
Doesn't feel like a job to me Will. Just last night my friends and I were interdicting pirates in Lidpar and dogfighting in a HazRes. Making missile runs on Anacondas and Corvettes with Pack Hounds is a delight.
>>
>>172227913
>Netcode keeps a tiny ship they have been flying around for months out of our hands.
>Netcode keeps them from simple taking the assets they clearly have completed isolating a chunk of them they way they do for AC and making a ground map to drive it in.

>Mining is going into 3.0
Until it's not.

>3 major releases this year.
What is a "major release" is 2.6.2 a major release? Because its fucking not. Its a coupel bug fixes an incremental networking patch, and a single fighter. It doesn't even have the fucking cutlass, which they have been working on for months at this point.

I have a third option faggot, I can bitch loudly and in an extremely, obsessively cultishly informed way that no one else but an actual SC fanatic can replicate, and my bitching can get louder and louder and louder until either I get what I want or my bitching starts to effect sales.
>>
>>172228235
Once you have ground the best ships and modules and gotten all your ratings maxed what will you do? There is no depth of play to be had, no metagame to play. No politics or economics to manipulate. It is a linear game about making money to but ships to make money to buy ships to fill progress bars.
>>
How do you conserve fuel outside of using your friendship drive? Does your ship use the same amount at all times or does boosting use more?
>>
>>172229683
>>172229683
>>172229683
>>
>>172226621
Holy fucking triggered m8.
Too long didn't read btw.
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