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/scg/edg/ Star Citizen Elite:Dangerous General #145: Soon™ Edition

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Updates about updates coming Soon™


Elite: Dangerous information:
http://pastebin.com/AEU0TuVt
Be aware, Thargroids are currently grabbing ships out of witchspace with unknown intentions. it is advised you shoot the fuck out of them whenever possible.
>Frontier Official YT
https://www.youtube.com/user/FrontierDevelopments/videos
Discord
http://discord.gg/CJFhUkp
__________________________________
Star Citizen Information:
>FAQ (updated)
http://pastebin.com/nKiNTgsY
>Star Citizen Official YT
https://www.youtube.com/channel/UCTeLqJq1mXUX5WWoNXLmOIA
>Other games:
http://pastebin.com/cugkem8w
Above is a pastebin of games you can play while waiting for SC and E:D to become playable.
>>
Next free fly when?
>>
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>waiting for 2.3 in ED
>waiting for SC to be anywhere near palatable or at least have muh bigship ready to go
>waiting for the next concept sale/ship design
>waiting for development updates
>waiting for incremental patches
>waiting for news
>waiting for something different to play to rid myself of all this for now
>waiting for something that'll never arrive

this genre is cursed
>>
>>172229985
In dreams.
>>
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Look out everyone, Derek is going to FIND OUT WHY the Escapist article was pulled down.

lul
>>
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>>172232028
Those wings need to stay folded unless they're in atmosphere.
>>
>>172232028
I thought this was a picture of corn.
>>
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Just posting some summary of a german article from month ago, if I remember right

>>172233886
But how would they slice the space aether?
also serve as weapon pylons
>>
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>>172234765
Might as well be.
>>
2.6.3 when?
>>
>>172235537
>Guys we're super bogged down and have a whole lot of stuff to do because you gave us so much money and so many objectives and if i could go back and clarify all of this i would but basically there's still nothing concrete for 3.0 timing and we've so much more work to put into SQ42 to make it appropriately high-fidelity and up to the standards we've made for yourselves but enjoy the game as you can and tune in soon for the next round of budget-suckling production-insight videos that we also hold ourselves to account for because we want to be so unprecedented in our transparency!

how you say afloat in the water without propulsion, cap'n?
>>
Braben needs to be sacked from the company. I have a pretty good inclination hes the reason forumdads have so much power.
>>
>>172236542

Braben is a dreamer. He has great intentions for the game but has no idea how to bring them to fruition since he's stuck in 1984, you can see this by looking at his interviews where he discusses what he wants Elite to become. It falls in line with what a lot of people want.

You should be upset with Sandro, who is the idiot in charge of the whole game's design and introduces total garbage like Powerplay and Engineers because he actually thinks this is what makes a video game good: terrible, gamey as fuck grinding that makes no sense within the context of the game's world. As in, why the fuck do we need to collect an arbitrary amount of arsenic for upgrades, why is it not for sale anywhere? How about delivering literal tens of tons of tea to some faggot just for him to talk to you? Sandro is the retard that okay'd all these ideas.
>>
>>172235915
Gravity stop applying once your reach orbital altitude, silly.
>>
>>172236781
Sandro is the idiot who doesn't know how to integrate MMO-esque mechanics without making as grindy as actual MMOs.
>>
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>>172236781 >>172236542
I don't want to be "that dad" but Elite:Dangerous is exactly what every Elite game have been : procedurally generated grind box.
You should be happy it has any gamey feature.
that's why I wouldn't touch the game unless they pay me to play it, it fail as a game
>>
>>172236781
Lets not forget Sarah, the AI programmer who has lied her ass off about ai cheating and just generally doesn't know what she's doing.

There's also Mark Allen who is the main reason none of the ship specs make any sense in comparison and can not reasonably explain how his mass to jump range equation works because he literally doesn't know.
>>
>>172237408

>the game should be exactly like it was in the original game because this is what Elite is

No one plays the original Elite because it has aged like a sundae dropped on a summer sidewalk. The only exception is Oolite, and that's because it is modded to hell and back and is superior to the original in every way, and ironically has tons of more content than E:D, just with terrible graphics.

Asking the game to be held back just because the 1984 game was a simple game is ridiculous, and I'm not sure why you are advocating for it.
>>
>>172235772
Right after 2.6.2 1/2.
>>
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I just hope when this is all done someone buys the lumberyard engine and makes a real game with it. With 30KM long Battleships.
>>
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>>172239256
>not knowing what lumberyard is
>>
>>172239558
i should clarify: it's free apart from Amazon Web Services stuff one might opt to use with it
>>
>>172239256
That's the only sign of hope. Even if CIG fails to complete it, there's a dozen publishers that would buy them out and finish the game.
>>
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>>172239256

>30KM

We need to go bigger
>>
So do E:D ships have inertia dampeners or is that what the pilot suits are for?
Because I feel like with some of the turns I pull regularly in combat my insides would be turning to jello.
>>
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What happened to these poor refugees, /pol/? Who damaged their ships?
>>
>>172242425
It's a combination of the suit and centuries of gene and medical modifications. You have to pull over 20gs before your pilot will start blacking out. Elite pilots are practically superhuman compared to present day people.
>>
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>>172244183
>You have to pull over 20gs before your pilot will start blacking out
Holy shit.
>>
>>172244075
Me. Gotta get those sweet sweet chemical manipulators.
>>
>>172245089
Mmhmm mmhmm, yessir. Federation is undergoing a refugee crisis as is. What's a few missing going to count for?
>>
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>>172244075
Dunno...
>>
>>172235537
>
wasn't there something about IFCS landing modes getting changed so that AI can land in one of the recent videos? LA studio update from EKD? Sounds familiar, maybe it's related to that.
>>
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>>172244183
>>172244381
>when your courier would subject the pilot to ~67gs accelerating to its top speed in a kilometer
>>
>>172247198
You are an imperial pilot, imperial pilot would rather turn into jello than fail the Empress!
>>
Does bounty hunting count towards gaining faction rep?

Like if i bounty hunt in a fed system will that count toward fed rank?
>>
>>172247724
only minor factions as far as i'm aware. missions are the way to actually progress in faction navy rank on either side.
>>
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>>172238090
I think the argument is that some people might actually want the old grindy elite not just because of nostalgia but because its in a really weird niche that is/was popular. Its more "gamey" than an actual flight simulator but weirdly focused on credibly long, drawn out, but totally uncomplicated tasks. Its not an excuse but rather an explanation in that there is potentially an audience for this trite.
>>
>>172248674
>
*tripe?
>>
>>172237408
they were grindy but seriously nothing like engineers existed in those games, ever

usually the things in them made some in-game / lore sense
>>
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How could they fuck up this badly?
>>
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>>172249421
Good to know SC has its own Courier cockpit.
>>
>>172249803
that's just where you keep your slave belly dancers
>>
>>172250004
And your Doritos.
>>
https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist

it's gone lol

some animation video and other stuff https://www.youtube.com/watch?v=dHQphoWD6dk
>>
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>>172238090
I'm not advocating for it, I'm just saying that E:D is perfectly in the spirit. After looking at Oolite expansions packs I still wouldn't play ED with those but I do understand your point.
Myself I'm looking for game that don't rely entirely on procedural generation for everything

>>172239256
>He want to take a maglev train to go to the turrets.
Let's be realist here, the Bengal will be big enough for orgs and we are still worried about how many cap ship you'll see at once.
>>
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>>172249803
Anytime I see a picture of a ship with the pilot visible I reminded that E:D ships are only ever particularly small in comparison to each other or if its a fighter.
>>
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>waiting for erectile dysfunction 2.3
>waiting for SC 3.0
>waiting for starsector 0.8

kill me
>>
>>172247198
>trolling some dude by buzzing him in my racing courier
>try to boost and invest by pitching downward
>entire screen goes red
>finally recover after a minute
>no idea where I am, nobody around
>message the guy I was fucking with hoping he's not too pissed to answer
>apparently I just peaced the fuck out and tumbled away on a magical journey
>>
>>172250382
>Faulcon DeLacy
Generally shaped like arrows, no defined wings.
>Zorgon Peterson
Also shaped like arrows but have wings and fins.
>Core Dynamics
Angular and Industrial, love fins.
>Lakon Spaceways
Warehouses with engines bolted on, the Diamondbacks are the only exception
>Saud Kruger
White and curved, HUEG windows.
>Gutamaya
White, blue lights, curves, and intricate wing plating.
>>
>>172250382
Why can't the Type-7 land on medium pads? Is it only it's height, because it's smaller than the python in width and length.
>>
>>172253406
Probably height, its pretty thick.
>>
>>172253591
If that's true it is only 2m too tall at most considering that the FAS is medium.
>>
>>172254296
Some Medium bays have really big lights on the roof so those 2 extra meters may have caused clipping with them.
>>
>>172254296
It's literally half a meter too tall.
>>
>>172250382

Federal Corvette landing on medium pads when?


SPACE LEGS WHEN?
>>
>>172256302
>Federal Corvette landing on medium pads when?
Its like twice the length of the pad dude. The FDL barely fits.
>>
>>172257482

check the picture one more time

i am being facetious anon
>>
>>172239256
>hurr durr all the current game sucks just get me some indieshit kickstarter for a new one itll be good this time I promise

shut the fuck up
>>
>>172250382
type 9 is the most useless high tier ship in the game
>>
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>>
>>172230460
There's always EVE, anon
>>
>>172236542
I would personally love to see Erectile Dysfunction bought out by CCP games, because at least they understand how to make a fucking MMO.
>>
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>>172264540

This.

>CCP buys frontier
>braben is locked into a room with a comfy desk, hidden microphones record his vision for the game as he britishly mutters to himself, only let out to go home or to press conferences
>sound and visual FX teams get double pay and a daily blowjob to stimulate more awesome effects
>Sandro and Sarah retrained as codemonkeys with no executive power whatsoever
>ED turned into 1st person EVE-lite for people who want a more action-esque EVE but without all the autism
>>
>>172268265
>Sandro and Sarah banished forever to Sibera with only dialup so they can't hurt anyone ever again.

ftfy.
>>
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https://youtu.be/lptcmV6k_u4#t=27m24s

Listen to what TB says at 27:24 about exploration and mining. It's so perfect.

>If you can't make an exploration system and mining system that is interesting to the player on it's own merits and you're essentially forcing the player to do tedious tasks in order to gain extra resources, then you need to go back to the drawing board and look at that system and see how you can improve it.
>>
>>172272340
I liked the Mass Effect 2 scanning, it was interesting and kind of fun. I don't know why, and it probably sounds quite sad.
>>
>>172272893
I laughed too hard at edi's response to probing Uranus.
>>
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>>172272340
wew
>>
>>172272893
His point was a dig on MEA being a string of cutscenes where ME2 had an actual game mechanic to the scanning instead of gating all the systems with unskippable loading screens so you can't clean them out quickly.
>>
>>172272893
I loved reading the planet descriptions and the music while doing that, it was super comfy
>>
I fucking hate the SC reddit page, like every fucking post is hugbox apologism making excuses and justifying literally anything CIG does or does not do.
>>
https://www.youtube.com/watch?v=7KWkao73HuU
>>
>>172276404
U SAY SUMFING BAD ABOUT GRORIOUS CLIS LOBERTS? HI DEREK

>>172276514
wong general fag, mass effect is that way >>172268369
>>
>>172276404
Reddit is just a SJW cuck palace so I'm not sure what else to expect. I get they don't care that it's taking forever, and I personally feel the development time isn't unwarranted considering everything they're doing, but they are handling it poorly, and it's fair to feel some frustration, especially considering the lack of a clear expanding of why it's taking so long and a realistic timeline of when serious progress will be made. CIG is far from perfect. They're in uncharted water because a game of this scale has never been funded this way, but they need to be called out in their bullshit and alleviate the frustration.
>>
>>172279689
>but they are handling it poorly
Nah. They're doing great. Just pretending that everything is fine.

>hey you want Star Marine?
>too bad, here's grabby hands
>1 year later
>we scrapped grabby hands
>you want Star Marine?
>ok here is Star Marine
>you want patch?
>ok hang on
>you want 3.0?
>ok but we're busy making NBA 2946 to play while you're taking a break from doing missions
>you don't like basketball huh?
>>
>mfw the crew lost my fighter again and now I have to shoot down an enemy gu-97 myself with the killvette

STAY STILL YOU LITTLE SHIT
>>
>>172280124
>we're busy making NBA 2946 to play while you're taking a break from doing missions
>mfw the CIG fan club sees this and demands not only to be able to play basketball on their spaceship but to be able to set up sports games on planets
Honestly though that pissed me off. Why not show how they're going to make all the professions people have begged for not boring, grindy, point and click, MMO shit gameplay instead?
>>
>>172281479
Don't be surprised if you read a thread on RSI asking for in-game esports, i.e. air hockey and basketball.
>>
>>172280124
Star citizen is going to be a lesson in why publisher deadlines arent actually the devil.
>>
>>172281479
Odds are most will be braindead and unnecessary.
I wish cig would curb expectations but they seem content in selling people their own imaginations.
>>
>>172276404
>>172276694
>>172279689
>>172280124
>goons on suicide watch
>>
>goons emerging from hibernation now that their sole MSM talking point was BTFO

the mad is physically palpable
>>
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>>172280124
>ok but we're busy making NBA 2946
one guy made it in an hour for fun on livestream. you goons are in full denail mode and I am loving every laugh.
>mfw the escapist just quietly removed their joke of an article about how CIG will collapse any day now
Smarties on suicide watch
>>
>>172285890

Regarding >>172276404

>Expecting CIG to be open about development and acknowledge the failure to hit an unrealistic deadline they put forward without so much as a comment make me a goon.
>Being annoyed that three months after a missed date not a word has been said about it makes me a goon.
I am not shouting "SC never" faggot, I am saying that their fucking information blackout for the last six months after they claimed both SQ42 and 3.0 were nearly ready to shown leads me to one of three conclusions.

1) Neither of those things were anywhere near completion in September and the entire Citcon narrative was a knowingly crafted deception to boost sales and play for time. This has disturbing implication.

2) Those things are far closer to being ready for show and are intentionally being held back for a date sensitive hype release/marketing bullshit reasons rather than being passed on to the backer as they enter a playable state. This, if true, is total bullshit given that the backers have already payed for the game and have specifically bought in for early access to an alpha. Shit like this is why I hate Sandi more with every passing week, this is her work. Chris and Erin and Brian and Sean and Tony do not think this way. Sandi and maybe Ben think this way. Tease everything for as long as possible to generate and support sales. If this is overplayed it will lead to class action lawsuits, mass refunds/chargebacks and the general financial collapse of the project. Anyone who wanted right now could sue CIG for failure to deliver a promised product in a reasonable timeframe and win. The kickstarter/pledge page said 2014.

3) CIG thought they were close to a major release but have hit some sort of major snag and have said NOTHING about it for at least three months. The projection they shared passed three months ago and total radio silence. Not even an acknowledgement of the passed date. This is Unacceptable, we gave Chris money on the promise of open dev.
>>
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>>172250623

>waiting for starsector 0.8

Nigga the update is dropping within the next week or so.
>>
>>172288554
I've been with the game for nearly five years now so I'm used to the wait.
>>
>>172288292
>you goons
>>172286502
>>goons emerging
>>172285890
>>goons on suicide watch

Should I call you a samefag 3 times?
>>
Are people finally getting frustrated with SC?
>>
>>172289595
No
>>
>>172289654
Can I fly my Carrack yet?
>>
>>172289595
People have been frustrated for a long time, don't let the idiot who cries about "muh goons" to the point where he doesn't even know what a goon is anymore let you think otherwise.
Apparently telling difference between a goon and someone who is frustrated but wants the game to succeed is too hard for him.
>>
>>172289554
shall we each call you a goon three times?
>>
>>172289732
>Getting mad over a shitty tin can
>>
>browsing E:D Forums because my life sucks
>"Why does normal delivery pay more than smuggling?"
>"Because in smuggling, the one bringing in the goods doesn't get rich. It's the one that sells them to the user, that make the dough. Look at how the drug world works. Do you think the guys pulling bales through tunnels are rolling in it?"

Why are dads willing to completely kill gameplay/mechanics for the sake of muh real-world logic? How can they not understand that they are playing a video game?
>>
>>172289870
It's funny how you spammed goon 3 times when all we were talking about is how bad mass effect is, and how bad RSI is.

Almost as if you're a defensive cultist.
>>
>>172288460
>rather than being passed on to the backer as they enter a playable state
This shouldn't even be that hard. Even if they did want to do a traditional launch of Sq42, which I entirely support because I want them to make money, they should have done an official teaser with a nailed down date and pre-order horseshit to get the hype rolling, and cut alpha access to new backers and drop a demo of one or two missions for current backers while they polish the final version. Instead they said is almost ready and then nothing. I wouldn't even be mad if they said, "It's close to being ready, the engine is stable and all the technology works, we just need to flush out missions and polish, which we're going to do over the next nine months and do a traditional launch in September" in regards to Sq42, and, "We thought we were almost ready with 3.0, but the netcode is giving us more issues than we anticipated, and it'll take some time before they're resolved." The total lack of an explanation is what irritates me. Even traditionally developed games are more transparent about delays.
>>
>>172289732
Fuck your stupid ship development. Get a functional Privateer game set up first, they literally have everything they need to get that going right now.
>>
>>172289952
Except irl distribution is indeed more dangerous and generally more profitable than transportation but that doesn't apply at all to fucking space travel. In this case the transportation part involves sneaking illegal goods through high security systems, secure stations with turrets that can disintegrate you in seconds if you're found out, all while trying to not fry yourself alive while you silent run to avoid detection.
God Dads are fucking retarded.
>>
>>172288292
>escapist just quietly removed their joke of an article
More like deleted their articles about a joke of a kickstarter.

Also are you implying they aren't wasting resources on stupid minigames like air hockey?

It's not as if those artists and other devs have an entire PU to build or AAA game to deliver...oh wait. Oh and don't forget that SQ42 has had its co-op feature dropped.
>>
>>172289732
>he paid money for a spaceship in a video game
lol
>>
>>172290261
>>172289896
Why are people so mad? I just occasionally poke by to ask if my ship is ready yet.
>>
>>172289732
After the super dreadnought
>>
>>172289952
How are they this retarded? Transportation is where most of the costs of drugs come from IRL. The people getting rich off cocaine are the ones getting it into the US undetected, not dealers.
>>
>>172290354
Because they're constantly getting ships ready for all the NOTHING TO DO WITH THEM because they're putting everything into getting ships ready, ie they don't know the full implications of ships' attributes on gameplay and will have to redesign them after that.
>>
>>172290331
>co-op feature dropped.

Good, when will they drop the mmo as well?

>decent followup to x3 never ever
>>
>>172289952
I hate people who try to inject too much realism into a clearly non realistic game.

Your character can die an infinite amount of times and still get a free space ship at a station for free. You can travel dozens of light years in less than a minute. Space ships have a speed limit.

Yet making dangerous missions pay out more is too much to ask?
>>
>>172290592
>I hate people who try to inject too much realism into a clearly non realistic game.
Careful you might get called a goon.
>>
>>172290261
I don't think they have a functioning AI system. They haven't said it explicitly, but all the hints suggest their AI system isn't complete. Just look at the latest Planet V2 demo. The opponents are absolutely awful, even in a super controlled environment.
>>
So to what extent have they talked about player employed NPCs? Do you have to rely on players to haul shit to your space factory?
>>
>>172268265
Pls yes
>>
>>172290331
>Oh and don't forget that SQ42 has had its co-op feature dropped.
Really? Do you have a source? Not challenging you just want to read about it for myself.
>>
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I really feel like maybe I shouldn't share this because I don't want it used against me. Please, PvE only until the purging of the dads begins

>NN-13 on wings
>Pyroburst on S3s
>NN-14 on spine mount (locked gimbals ofc)

Not worth a fuck beyond 500m. At less than 500m this will one shot an Aurora or anything with its shields down up to Hornet. You can 3 shot a Sabre with this load. This is the knife-in-a-phonebooth setup that they discouraged you from doing with no ejection seat.

This will piss all in a Gladius pilot's wheaties, don't get it nerfed being an ass with it.
>>
>>172290842
http://massivelyop.com/2015/07/31/co-op-missions-yanked-from-star-citizens-squadron-42/

I feel like this object container bullshit might actually allow co-op to get shipped, even if it's post-release.
>>
>>172290723
>impling those enemies weren't player controlled off stage
>>
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[concern] if I play pingpong minigame on a planet with low gravity it might break my immersion
>>
Oh God, why did I spend over $800 on this? Even if it does come out I'd still just be ruining the game by starting in an expensive ship I don't know how to fly and cannot upkeep and will probably just get blasted immediately.
>>
>>172291429

I can't wait to crash my LTI shitship into you.
>>
>>172291670
plz no
>>
>>172291429
Day one is going to be fun for LTI fags
>>
>>172290986
Interesting. It sounds like they're still planning drop-in/drop-out on some missions, just that the campaign isn't co-op, which is what was said in the beginning, technically, but definitely not what it sounded like. I hope they add it at some point. The Halo co-op model was pretty successful, so they could just implement that.
>>
>>172291032
No way they were player controlled. For one their netcode wouldn't support it. Second the enemies just stood still and fired at the PC. If they were trying to fake the AI they did an awful job.
>>
>>172291429
Ive spent $2000 and am start to begome deebly gonzerned
>>
>>172291856
1. spawn lti ship.
2. sell all guns and shield generators
3. sell all but one cooler and power supply
4. accept basic mission that gets a npc to finish you quickly.
5. wake up.
6. repeat from step 1

How long do you think we will get?
>>
>>172293094
>People do this in Beta
>CIG sees
>Puts punitive wait time on ships destroyed while underequipped

Also each time you lose a ship will increase its replacement time. and replacement hulls will be based on available stock. Further literally anyone with insurance could do what you are saying. LTI is not special, just free. On top of that, insurance fraud was listed as one of the handful of ways to get LTI voided and labeled an outlaw.
>>
>>172293094
Based on the current amount of time it takes to patch trivial shit?

A few years minimum.
>>
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>>172292762
>$2000
>>
>>172293453
Are you fucking autistic? Just don't let people sell the weapons etc that come with lti ships. Simple as that.
>>
>>172296249
Probably do what they did in Elite and make the default weapons worthless on the market.
>>
Why are forumdads so opposed to PVP other people having fun in general?
>>
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3.0 Fucking when.

2.6.2 is literally nothing. the same empty fucking level with a tiny bit more fps.
>>
>>172297118
They lead shitty, uneventful lives. Faced with the meritocracy of life, where you get out what you put in, they've failed. So they escape this reality to one where they can attain success through a systematic approach with no chance of failure. Don't be fooled. They don't want to play a game. They don't want challenges or difficulty or the unexpected. They want things that will reward them for marching through a simplistic set of steps.
>>
>>172297593
I need a fucking minecraft server to distract my bored ass for like 6 months.
>>
>>172297696
this is exactly right, they want to be treated like a knight for doing the work of a peasant. They want to be ELITE COMMANDER SO AND SO by grinding the same action 50000 times like they do in real life.

This is the end product of public schools, drones who think that being a drone is good and admirable and that they should be lauded for being a drone.
>>
>>172297696
>meritocracy of life
At what point ever in human history?
>>
>>172298031
You're shit at your job aren't you?
>>
>>172297593
June (if there's a god)/July - Q1 2018

Hard to tell because they won't tell us exactly the state of the netcode.
>>
Whats going to be new in 3.0?
>>
>>172298124
I play elite, why would I need another job?
>>
>>172298207
The major thing is it's supposed to have the first version of the new netcode they've been making for SC, which'll make framerates non-retarded and allow them to start expanding the playable area, apparently, including planet landing. It'll also start to introduce non-combat gameplay, like mining and that shit.
>>
Anyone got the link to the SC development tracker/timeline?
>>
>>172297714
fractured runs them with star citizen people but i cant remember the address and im too lazy to look it up.
>>
>>172298950
Found it. You guys are useless.
https://robertsspaceindustries.com/schedule-report
>>
>>172297696
How much of a shitfit would they throw if a virus altered their copies of the ED and/or SC launcher(s) to download, log into and launch EVE Online?
>>
>>172299985
That would be fantastic. Be sure to redirect their browsers to EVE anytime they try to visit ED/SC.
>>
>>172293094
Insurance only covers the ship hull friendo, everything else from powerplants to weapons is on you.
>>
>>172302269
>Insurance only covers the ship hull
Oh hoh holy shit. People are gonna be even more assmad about getting blown up by others on a whim than E:D.
>>
>>172302396

Oh man. Outfitting a ship in ED is typically 5x the price of the ship itself. I hope SC implements the exact same system, but with non-insured modules. The rage will be astronomical.
>>
>>172302269
Ship insurance covers stock equipment provides that they're lost with the hull. At least that's the design intention.
>>
>>172302495
And the insurance costs are 5% of the ship and all of your modules combined which is pretty damn cheap relative to how much it cost to put together. But with how high the price of putting together a top tier ship is the insurance can still run you into the millions, enough to make the forumdads angrily shitpost on the forums.
If SC's insurance only covers the hull its going to be delicious.
>>
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>Costs over 1 Billion Cr to buy and outfit a Cutter for multipurpose
>>
>>172303292
Thats alot of VISION.
>>
>>172303292
I don't know why people want the faction specific superheavies when the Anaconda exists anyway.
>>
______Kong______
>>
>>172304868
It looks, sounds and feels like a rusty bucket.
>>
>>172304868
Because the Anaconda doesn't have the most firepower in the game like the Corvette does with its 2 Huge Hardpoints or pull a turn as fast as it can? Nor can it reach over 1,000 MJ of shields without tuning or making sacrifices and then replenish all of it with a single Cell Bank use like the Cutter can?
Theres nothing wrong with sticking with the Anaconda, its the end-game of Multipurpose but don't be ignorant about the fact its exceeded by alot in certain aspects by its Faction equivalents.
>>
>>172305227
>The poor Cutter takes literally 8 seconds to pull a 180
>>
>>172305416
I'd say its pretty impressive technically for a ship of that size to even turn that quickly but I guess thrusters from the 3000s will do that.
>>
>>172290956
>This is the knife-in-a-phonebooth setup that they discouraged you from doing with no ejection seat.

They really were retarded with that

Who is really going to eject in most cases? Half the time I die I'm cockpit sniped or go from 100% to fukken ded kiddo anyway
>>
>>172305684
gotta remember they're designing for SC but were playing AC. Dying will matter more than it does now. And being unable to eject quickly will be a drawback. Also I'd expect TTKs to rise quite a bit, and in particular for the speed of a reactor detonation to slow down, IE you'll have several second from being functionally dead to your ship actually exploding which will kill you.
>>
>>172307239
What do I lose if I die rather than eject?

Lose my ship either way, so not that
Character death just means a new character that inherits everything else I own, so not that
Not going to be a time delay where you literally can't play the game because your character is dead, so not that

Even if I do eject, they've said that you'll likely die unless you get picked up anyway

Honestly I'm not seeing any downside to going down hard with my ship and fighting until I explode
>>
>>172307403
Perma death will lose you a lots of rep, there will probably be a death tax of some sort, additionally any missions or such in progress will almost certainly be lost.

Mini-deaths will cost money, thats long established, medical fees and the like, also robo parts have both advantages and drawbacks over natural limbs. Also, you'll probably grow attached to your identity after a while playing it, encouraging you to survive. If you eject in even vaguely safe space IE not deep in vanduul turf or in some uncharted system you just navigated an unknown JP to reach, you'll be able to call for n NPC pickup and they'll come get you, for less than the cost of a death. Beyond that what I was talking about is that in the future there will be a period of time when your ship is functionally dead, IE you are unable to fight back/maneuver/rabbit at all, that is when you will be either ejecting in a ship with the capacity or just bailing out in the case of a ship like the bucc. Not dying will always be cheaper than dying and there will be a brief period in most fights when the only choice the lose has left to make is bail or die.
>>
>>
>>172289336
No shit, man. I just check for an update every 9 months or so.
>>
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Post em.
>>
Anyone elses game start to lag after a few hours in the same RES?
>>
>>172318874
Lag how? I get lower spawn rates after 30 to 40 minutes. This is in Open or Private with friends.
>>
>>172319014
Lag as in the game appears to have a memory leak and starts temporarily staling, then checking the memory usage it does have a memory leak. Either that or my debris isnt despawning which is causing it. I dont know. But it only happens when I stay in the same Res for a very long time.

When I have a spawn problem, its because I drifted to far from the RES and returning to the Res fixes it.
>>
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>>172316454
>>
https://forums.frontier.co.uk/showthread.php/339821-People-who-complain-about-the-grind-and-the-game-being-boring
Just use your imagination!
>>
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>>172316454
>>172321510
>>
>>172321610
>I use my imagination to make it into an interesting multitasking adventure.
Legos require imagination
Lincoln logs require imagination
Cops and robbers requires imagination
Minecraft requires imagination
Saying that a ED requires imagination is like going to a movie with no sound and you have to make up your own dialog. That's ok if it's free, but charging people for something they have to fill in the blanks with imagination shows complete incompetence on fdev's part to make an actual game.

Bohemia Interactive is the same way with Arma 3 though. They don't actually make any content, but at least they have the self awareness to realize if they aren't going to make content, then make the game moddable so other people can make content for it.
>>
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>>172316454
First gamble paid off. Three to go.
>>
Messer did nothing wrong
>>
>>172264079
>click n' sit gameplay
no thanks
>>
A bit off topic, but this tech may be something to watch for SC.

https://www.youtube.com/watch?v=bO_fh450u6Y

Since streaming to and from RAM is the core of the game, a Kaby lake with silly memory speed and an Optane module should make StarEngine it's bitch.
>>
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>>172321610
>Perhaps it's a generational thing.
Classic dadditude
>>
>>172321610
>just pretend the game is good
>it's not the devs' fault that you don't imagine there's more to the game than there is

so this is the dad meme I've been hearing out
>>
>>172246817
That fucking convoy.... Especially if you captured instead of destroyed *that* ship in the previous mission.

I wish I E:D had an offline mode for it's single player, so I could actually justify buying it. Or even play it at all.
Shit internet infrastructure is pretty limiting.
>>
>>172321610
If you upgrade your imagination to VISION, you won't even need to buy the games in the first place.
>>
>>172319176
Lag not so much. I do get popping and stuttering audio after a while. Also CZs with a lot of missions will semi frequently randomly freeze the game with a black screen upon destroying a target.
>>
>>172322180
The problem is that their engine is old and clunky as fuck. Until recently the game was 32 bit and you couldn’t switch weapons on the move
>>
Hey /scg/ may I know how many shekels has Star Citizen stolen by now? I lurk here every now and then but I still can't figure what drives people to dump their money yet. I might do it on 3.0 tho
>>
>>172331746

I got the peasant-tier Aurora w/ SQ42 pledge. I might upgrade to a Cutlass whenever 3.0 comes along.
>>
Roughly how far away is SC from full release?
>>
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>>172332062
>full release
>>
>>172321610
>Back when I was a kid
He literally fucking said this. Holy shit. Is this bait?
>>
>>172327258
The worst part is these cucks give real dads a bad name.
>>
>>172332062
1-2 years from when they finish their netcode and AI system.
>>
>>172321610
So whilst I'm mission stacking, landing on a planet, scanning and then self destructing in my sidewinder to repeat all these actions. I have to imagine I'm doing something else?
>>
>>172332062
like 3 years until it's a real MMO with all the functions they promised and planets n shiet
>>
>>172305227
The Vette and Anaconda have about equal firepower and it is only slightly less maneuverable. It is a lot less durable than both faction heavies though.
>>
>>172334079
The memes had to come from somewhere
>>
>>172332062
at least a couple years, anon, if not more

do yourself a favor and try to forget it exists so you don't have to suffer in purgatory with the rest of us space cucks
>>
>>172290592
Most of them dads are super into realism and muh immershun but at the same time they don't really know anything about space, physics or technology, the things the game is actually about.

If they did know about those things they probably wouldn't be playing this game
>>
>>172335625
That's what I do.

Every now and then I notice the thread in vg's catalog and look to see how stuff's going.
>>
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Fdev's failed attempt at an E-sport will never not be funny to me
>>
>>172336282
One or more of you all sure are obsessed with dads. Tell us about your childhood. Did daddy not give you enough attention, did he go for milk and never return?
>>
>>172336809
>does not include obligatory "show me on the doll"
you disappoint me anon
>>
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>>172336745
>i was going to bust my ass and beat the shit out of deathmatch until my limbs bled once they gave even the smallest confirmation of the proper CQC tournament they had planned but they nonchalantly let the mode expire down to the relative nothingness it enjoys now

fdev's lies will never be forgotten
>>
>>172337083
Obviously been suggested many times in the past that you confront your dad issues. You should probably stop resisting, as many people around you and in this thread get tired of the dad obsession.
>>
>>172337089
>fdev's lies will never be forgotten

Remember when they said they would be adding and taking away powerplay factions as time went on? I remember. They've added one and done nothing to actually fix the powerplay bugs that have gone on for months. And lets not forget the time several player groups banded together soon after powerplay released to try and get Fdev to make powerplay not shit and Fdev's response was it would be too hard because they don't have the budget for "professional coding practices".
>>
>>172290640
Why are goons so butt blasted about SC anyways? Is there just something about their community that makes them opposed to it?
>>
>>172249421
To be fair it looks dope with trackir

https://m.youtube.com/watch?v=M91CTD5xgYQ
>>
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>Bounty Vouchers and Combat Bonds are now awarded to MultiCrew members based on their combat rank
>that mean even less profits for your low ranked friends than the previous 50/50 in wings
>dads already defend this

FUCK

THIS

GAME
>>
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>>172297696 >>172297886
>meritocracy of life
>ancap detector ringing
stop dreaming, you aren't part of the 0.1% you'll be part of the 99.99% of nobodies,

don't confuse PvP ranking with playstyle. it's like your kind bitching about the PvP sliders, just admit you'll get your ass handed if you only play with PvP players

>>172302789
See pict,
They needed a way to nerf their LTI so it never become a gamebreaker.
>most Equip&Cargo insurance only work in safe space

>>172307403
It's easy to find way to make death a problem, as said death-tax, reputation lost so npc may not act the same way toward you, you lose your char setting/name, your current ship take time before reappearing
Don't underestimate the power of annoyment.
>>
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>>172338531
It's mainly used as entertainment. there's a simple flowchart floating around where the "goon plan" is basically laugh at and troll the delusional retards that inhabit the forums until the game comes out, then if it's good, play and kill them all, or don't bother and keep laughing/trolling. DS is a lolcow.

I thought I had that image explaining how Ben told the goons to fuck off once they suggested the in-game legal council thing but I can't find it.
>>
>>172336745
Holy shit it's on par with Line of Defense...
>>
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>>172316454
very happy and satisfied for four months now
>>
>>172249421
It needed more struts™
>>
>>172337362
the ai lady goes by M.O.M. for some reason and there was a period where bug fixes on reddit or somewhere were referred to as "MOM love"
>>
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>>172336745
>Fdev logic
>make the main SOLO game unbearably long
>center all of gameplay for ultra-repetitive long duration grinding
>expect player to play an arena even more limited

Even SC's AC have low replayability, unless they start themed battle with big capital ship no one will keep playing it rather than the MMO.
>>
>>172321610

>this coming from the same generation that caused the moral panic preventing children from doing anything remotely dangerous aka fun
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