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/agdg/ - Amateur Game Dev General

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Thread replies: 810
Thread images: 139

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Never give up edition!

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>171785389

> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
Anime > 3D women
>>
Second for AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>>
Where's googum? I wanna bully him.
>>
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How hard is it to get players to connect to each other in an Android app with pic related?
>>
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So today I made the basic AI for the enemies. I also added zones where movement outside camera is disabled and added enemy spawners for them.

What did YOU do with your game today /agdg/?
>>
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Map editor progress
>>
>>171853397
is your sprite meant to be from metal slug
>>
>>171853397
How will you control your enemy mobs?
For example if you put 10 of them on the stage, do they all attack at the same time or do you give them turns?
>>
first (last) for the only reason I gamedev is because I'm unemployable and there's no other way of making money
>>
>>171853681
Yes, the main character is marco rossi from MS, the rest of the sprites are from double dragon.

>>171853698
There will be waves that can either trigger when a set of enemies are killed or all of them are wiped out.
>>
>>171853459
>units are bigger than tanks
>>
>>171853397
I don't know what it is but there's something oddly satisfying about the way you shoot and kill enemies. I think it might be the speed
>>
>>171853831
They deployed their giants.
>>
>>171853397
modified the basic enemy actor to chain different shooting types
but now that I'm talking about it, I realise it's going to be useless for canon fodder enemies.
I need to fix the spawner for it though.

>>171853831
>he never played advance wars
>>
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>>171851305
>>
>>171853889
Yeah I realized that too, it's probably the combination of satisfactory sprites from both games I'm ripping off.

Metal Slug has good bullet effects, with fast bullets and a satisfying explosion animation.

Double dragon has those enemy reactions opposed to the flashing yellow on ms.
>>
>>171854073
First add the basic movements and collisions, those are the most basic core mechanics you can make.

Also, don't obsess over making every piece of code you write perfectly OOP. In fact, you should write very simple scripts at the beginning and when you're implementing new features. Just don't forget to NOT leave them like that and actually convert them to a properly written code after you make sure it works properly.
>>
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>>171853831
it's not that odd, at least for place holders.
For my stuff the 32x32 cannon here is a boss character, but everything else will be the same size.
>>
>>171854298
>Also, don't obsess over making every piece of code you write perfectly OOP.
Don't make any piece of code you write OOP.
>>
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>>171853941
>>171851305

ok those blinking doe eyes don't really work
>>
>>171849521
>>171848312
>>171849665

bump help
>>
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Big ass uppdate coming through:
https://renoki.itch.io/blade-of-blood
game is still shit, though
>>
>>171854298
movement and collisions are already in, that's one of the few things that I already coded
>>
Where can I learn how to into shaders?
>>
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Post handsome devs.
>>
>>171855754
>how to into
in english please
>>
>>171855754
catlikecoding if you're into unity

also depends on whether you want to write actual lighting shaders or just mess with postprocessing
>>
>>171854549
Ignore this guy
>>
>>171855896
Ignore this guy.
>>
>>171855934
>>171855896
Listen to these goys.
>>
>>171855872
I want to learn GLSL and understand what I'm actually doing.

>>171855849
>>>/r/eddit
>>
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if you get too hungry, fret not, i added sandwiches!
>>
>>171855934
>>171855896
ignore this guy
>>
>>171855994
GLSL is similar to C, just without pointers. If you're doing it yourself with OpenGL it's pretty straightforward. Shaders are basically just procedures that do input and output with attributes. Vertex shader inputs are determined by your vertex attributes you set in OpenGL, and fragment shader outputs are determined by the attachments you set in OpenGL. Everything in between is passed between shaders.
>>
>>171855994
Unity shader code uses basically glsl. The only difference is that most of the time, boilerplate is hidden away in unity specific macros that you can look up in another file.

That said, the link I gave you starts with nothing an walks through the entire shading process, explaining all the boilerplate.
>>
>>171856143
yes... but how do I write shaders to do the things I want, where do I learn that?
>>
>>171856192
Unity is Cg with a custom

>>171856213
It's just programming and linear algebra. Writing shaders themselves is easy, it's learning how to e.g. approximate the physics of light to varying degrees that's tough.
>>
>>171856001
Very cute. What's the penalty for being too hungry?
>>
>>171856325
Say I wanted to apply a texture over another texture in a decal fashion how would I do that?
>>
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>>171855994
>Using a japanese phrase specifically associated with japanese imageboards on an american located japanese animation imageboard owned by a japanese man is reddit
your newfag is showing
>>
>>171856327
If you've ever played games like Harvest Moon or Rune Factory, there's a meter for energy or "rest" that dictates how much stuff you can do before needing to sleep for the night. Your energy will deplete faster and you won't be able to regenerate health if you're starving.
>>
>>171856502
>retarded newfag who doesn't know a centuries-old meme trying to defend himself by calling other newfags

typical reddit behaviour
>>
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Welcome to Pepe's Park
>>
im part of 4chan nation, whats your identity?
>>
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>>171856502
>>>/r/eddit
not even him btw so get kek'd
Also
>he does 3d games
>>
>>171856432
With deferred rendering, decals are trivial. They work in the same way as lights. With forward rendering, the difficulties in implementing decals have nothing to do with shading and rather how you generate the decal geometry.
>>
>>171857105
>and rather how you generate the decal geometry.
Could explain this point a little further for me?
>>
>>171857210
It's well-documented in many places on the internet.

With forward rendering you can also project decals similarly to deferred rendering (in the sense that they act similarly to lights) but it's inefficient (just like having many lights in a forward rendering scenario) unless you are doing tiled/clustered forward rendering.
>>
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Made some collectibles, but my primary concern was bug fixing (the hanging bug surfaced again, should be fixed now, hopefully). Also tweaked camera to allow the up/down movement.
>>
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>>171855395
Make the game a LOT faster. Faster movement, attacking, jumping etc.

The melee is so slow that it almost feels like a chore when I hit an enemy.

The crouching takes a lot of time compared to the amount of small enemies there are.

Also, the game crashed at this point when I killed a bat with a spell.
>>
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Now you can open the minimap. Should I add some other juice?
>>
>>171857705
Nice minimixels.
>>
>>171857434
What a gorgeous looking game.

Wouldbuy/10
>>
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>>171856681
>site:2ch.net "日本語でOK"
>458,000 results
>site:reddit.com "in english please"
>10,600 results
gee willy mister you suure showed me
>>
>>171857705
that's damn juicy, just like rest of your game. keep it up man.
>>
>>171857910
>woah they type in japanese on a japanese website

just fucking go back to redd!t
>>
>>171857910
>weeb things this somehow makes what he did appropriate
maybe not newfag but you sure have autism
>>
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taking new sprite requests
>>
How do I into aggydaggy when I am an 8-5 wageslave?
>>
>>171858367
Bowl of fruit.
>>
>>171858692
how big?
>>
>>171857910
back to >>>tr/a/sh
>>
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>>171858525
>katawa shoujo is a visual novel2 made by 4chan
>>
>>171858770
64 x 32px, palette unlimited.
>>
>>171858842
ok
>>
>>171858617
be a 6-12 dev?
>>
>>171858890
>someone is THIS mad
Fuck off back to >>>/r/eddit already
>>
>>171858890
>mad
as if
>>
>redd!t, redd1t, r3dd1t, plebbit, go back, go back, no YOURE the newfag, go back, REEE

Stay on topic you godamn fucks
>>
>tfw taking weeks just to write like 10 lines of boring code.
>its not even good code, its the most hacky and unmaintainable code i've ever written
>I know it will come back to bite me in the ass

I just want to be done with entities communication :(
>>
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>>171859020
>he makes le multiple reply post xd
Typical 3d nodev
>>
Video shame:
>>171859020
>>
>>171858957
But that's my time to do errands and relax with some vidya.

I'll just dev at work and blame someone else for the reduced productivity. What could possibly go wrong?
>>
>>171859093
GO BACK TO REBBIT ALREADY
>>
>>171859135
ironic shitposting is still shitposting
>>
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>>171859020
>>
>>171859158
>relax with some vidya
not gonna make it
>>
>>171859158
>I'll just dev at work and blame someone else for the reduced productivity. What could possibly go wrong?

the company owns anything you make while on company time
>>
>>171859192
>he replies to shitposts
back to >>>/r/nodevs
>>
http://www.strawpoll.me/12592220
http://www.strawpoll.me/12592220
http://www.strawpoll.me/12592220
>>
>>171859504
2ch.net?
>>
>>171859504
Remember to report and hide these posts
>>
>>171859739
>>>/r/ule7
dear nodev.
>>
is anyone in here even a dev?
>>
>>171859971
A lot of people are making 3d games so yeah, mostly nodevs.
>>
>>171859971
really tickles the forebrain
>>
>>171859971
My name is Dev
>>
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>>171855395
-Standing combo is much more responsive than before and feels pretty nice!
-Crouching attack still feels sluggish and ineffective (a 2 part combo for crouching might be good).
-Jumping attacks have led to killing a bat and it's body still flies forward (dead) and deals damage to me on contact before it falls to the ground.

Pic related I killed the first tentacle/vine monster and then I jumped and hit the attack button just as I landed on it's corpse. This led to me being frozen in place in that animation frame while everything else (torches and background bats) were still moving around/animated.
>>
so sensitive
>>
>>171855395
>>171860289

should really include gifs on itch.io if you want downloads
>>
who?
>>
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This week I finally had some time to dev again and I used it wisely. I completely changed the way the movement system works. Instead relying on a single booster part(like in AC), the arms, legs, and backpack have their own thrusters. Legs are generally for forward/backward movement, arms are for dodging and right/left movement and the backpack is for boosting(kinda sprinting), adds a bit forward speed and decides how many back-weapons the player can equip. Also I changed the way boosting works. Going into boost mode(double w) now has an activation cost but for the first few moments the mech goes super sanic before slowing down to a more reasonable speed. It's a bit clunky now but the end game is to allow the player to chain together dodges and going in/out of boost mode to do some crazy fast maneuvers.
>>
>>171855395
It's eh. The controls are slow, the crounching enemies are a pain in the ass, because using the crouch attack is a pain in the ass. Using the super moves isnt an intuitive process.
>>
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>>171858692
>>171858842
hope you like it
>>
>>171859386
rip chanterelle girl
>>
>>171861304
looks like bell peppers and purple mashed potatoes
>>
Designing 3D levels is suffering.
>>
>>171861826
fruit is alright, but you have to eat your vegetables too
>>
>>171857705
Make the map itself a bit more transparent and give it a slowly pulsing subtle glow effect
>>
Chad here

I want to gamedev but women won't leave me alone

What it do?
>>
>>171861907
I bet you have a screensaver on an led screen too
>>
>>171861304
I don't :)
>>
>>171856868
>4chan
>identity
>>
>>171862406
Don't think it be like it is.
>>
>>171858367
guy on crutches, 32x64
>>
>>171855395
Did you fix the pacing? Everything in the game was so slow last time, and it wasn't the FPS, the movement and animations took forever.
>>
>>171862463
I'm sorry
>>
>>171861304
you're supposed to be a pixel artist and you can't even upscale your final piece so people can actually see it? damn
>>
>>171858367
bro lets collab together on a game
>>
>>171861074
pretty cool man
>>171861304
i'm not the OR but looks good
>>
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>>171861304
Neato, thanks anon. Gotta watch out on the perspective of the bowl. The sharp flat edge at the bottom doesn't work.
>>
>>171862414
What are you even talking about
>>
>>171862996
https://wiki.installgentoo.com/index.php/Screensavers
levels are in the same position
>>
>>171861074
Teach me your 3d modeling and programming ways
>>
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>>171862897
what exactly does someone like you even need me for?
>>
>>171861074
>It's a bit clunky now but the end game is to allow the player to chain together dodges and going in/out of boost mode to do some crazy fast maneuvers.

Keep it up, can't wait to see it developed further

>>171860289

I'm not the biggest fan of this type of texture/shading for a castlevania/megaman-style (?) game
>>
>>171863060
Not following you
>>
>>171863093
Robots are simple to model and animate, they're just boxes. Designing them is the hard part, because you have to make them look like they're not just boxes put together.
>>
>>171863381
Exactly part I am stuck on

How did you design the robot in your game? It would be greatly appreciated
>>
>>171863107
Considering a bowl of fruit is such a common subject of art studies and pretty much useless for videogames, he probably just gave you a practice assignment.
>>
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Please give me some advice on optimizing a small Unity app for mobile. There is a several second lag when changing scenes that I can't seem to cut down.

>inb4 >unity >optimized

Yes I'm aware but I was not in control of the decision. Nevertheless it's a small app and shouldn't be chugging like this. I think I'm just doing something especially stupid.
>>
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>>171863381
Nier Automata did this.

The robots in that game are basically a capsule shape with the end cut off.

By adding some eyes and arms, paint them in a few different colours and sizes, and the lazy nips were done. Barely any animations compared to other AAA titles.
>>
>>171863632
show videos and code
>>
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>>171863536
>>171862897
I see
thanks for having me then
>>
>>171863232
Both are now-defunct inventions originally caused by hardware limitations, and both are still used commonly for reasons entirely unrelated to hardware.
>>
>>171863532
I'm not the webm's OP. Kinda stuck on that one too to be honest.
I think part of it is blending human anatomy and mechanical parts/aerodynamics.
Stance is also important, robots should look powerful, just standing on its own.

>>171863771
I don't think it's inherently bad, there's charm in simplicity, and if it fits the lore/theme/aesthetic of the game, why not.
>>
>>171863771
you forgot the part where that game also has hot as all fuck android chicks
>>
>>171863781
I can't for nebulous legal reasons. I was just wondering if there were any broad guidelines for this kind of thing.
>>
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>>171863841
>I don't think it's inherently bad, there's charm in simplicity, and if it fits the lore/theme/aesthetic of the game, why not.

Nothing against it, the entire game is ripe with ingenious solutions to make the game cheaper.

>>171864003
Which are all copied of the main character(s) model. Once again, saving time thus money.
>>
>>171863818
Level designing in 3D is a defunct invention caused by hardware limitations? wat
>>
>>171862661
do you have something in mind?
>>
What are the hardest genres to make

RTS and RPGs?
>>
>>171864343
don't take pseudo intellectual crackheads seriously
>>
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>>171863532
Not the guy you're replying to, but look at other robots first, would be something i'd do if i had no knowledge of how to make a robot.

What do you want your robot to do? Be a big, clunky war machine like in Mechwarrior? Build it strong and sturdy, try to go for realism, study tank armor, ammunition delivery systems, multiple rocket launchers. Function > form, don't go for fancy armor and whatnot, remember that it's a workhorse - look at scifi devices that do shit done, like those big-arms exoskeletonss from Alien.

Want a gotta-go-fast japanese robot game? Form>Function. Don't worry about something being unrealistic. Go for hybrids, try to imagine how a metallic human would look like mixed with an F-22. Go all sleek and spiky, wacky colorss and whatnot.

Want a human sized robot?What do you want it for? Is it a worker? Make it look like human but think how would you enhance your own body to do a specific job better(like lifting, welding, specialized work). Is it a battle android? Look at riot police, remove humanity, go from there. Try exchangeable weapons, lack of head. Same robot, but made from spare partss in post-apoc? Improvise, that's what the creator would do. Make a rough design, then throw away everything that's not easily obtainable in a wasteland, try to replace it with cheap stuff.

So what do you want to build, anon?
>>
>>171864348
I am open to all game ideas and game engines

I really like MOBA the most

rpgs adventure games puzzle games platformers open world games fighting games
>>
>>171864343
I think he's being autistic about the word "level" and saying that your game world can be completely seamless and not broken into separate levels, even though everybody knows "level design" is mostly just an anachronism that's changed its meaning.
>>
>>171864537
I can only do sprites though and I'm not even that good.
If you want to do something I will try my best to help you though.
>>
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HAHAHAHHAHAAHHAHA
>>
>>171865565
this is not discord screencap general
where is your game
>>
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Capital ship turrets can shoot now, though it can get a little weird in high latency. Overall the feature is implemented, but I have to fix a ton of bugs and polish issues with it before I can move on to the next cool thing (game modes/objectives).

Multiplayer was a mistake.
>>
>>171865565
about what I expected
>>
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I have an idea (and some shitty first steps implemented, webm related) for a game based on cellular automata... You'd start in a "game-of-life"-style primordial soup with some baddies, and no "attack". Your weapons would be manipulating the rules which drive growth/death of the environment (I plan to make it possible to target specific areas) so it can eliminate the baddies. Some blobs would be neutral and slow down the player/baddies, and some blobs would cause damage... Maybe some would damage you upon exploding, or could generate harmful "glider" blobs, or launch you away. Does it sound like a fun concept?
>>
>>171865868
in D:\games\
>>
>>171865873
Thank God it's you!
>>
>>171865873
What do you use to keep track of bugs?
>>
>>171866173
Trello right now. I would use my github issue tracker but that's a private github and I like being able to share the Trello with a few non-code collaborators without adding them to the github.

If I could make something like a personal JIRA for myself that would be a lot better, but Trello is free.
>>
Been messing about with RPG Maker and discovered it's easier to make my game in it than in Unity, and it's not even an RPG

whatever wurks
>>
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some kinda progress,
webmcam is shit
>>
>>171866625
there are plenty of non-rpg games made in rpg maker
>>
>>171866682
OBS / Shadowplay + WebM for retards
>>
>>171866031
I'm having trouble picturing an actual concrete idea of the gameplay. But I can see a few ideas for elements that you could use.
You'd have to make it only bacterias (since that's most likely how life started).
Make both the "good bacteria" and "bad bacteria" have specificities like the area they grow on, or how their cell walls react to enzymes.
Then add some transmission element for those specificities, and some mutations so that the game doesn't end up being stale.

Then again, maybe I'm too autistic about accuracy.
>>
>>171866031
This sounds like a cool concept but in practice is incredibly difficult to get right, because what makes cellular automata interesting is that they are so unpredictable, and even a single rule change will change everything. It's better in a toylike context where you can just watch what happens with no pressure. Not saying don't do it, just that there are some design challenges to solve.

Check out these for examples:
https://data.runhello.com/f/swim6/ Note how frustrating it is to try to predict what will kill you and what won't.
https://lorenschmidt.itch.io/luminous-corridor-2 Loren uses CA in her games, check out her twitter.
>>
>>171866829
is there a way to run shadowplay without experience?
I'm not making a fucking account for a graphics card company
>>
>>171866717
Like what?
>>
>>171866289
>Trello is free
Have you looked into bugzilla or mantis? Introversion used mantis for Prison Architect and it seems to do a pretty good job.
>>
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how do i improve
>>
>>171867258
Cellular automata are a thing. Anon is not talking about simulating cells.
>>
>>171867306
puzzle eroge
>>
>>171867285
If you don't want to deal with nvidia, just use OBS. Some folks prefer shadowplay, but I've had no issues with OBS so far.
>>
>>171867376
I recommend Loomis or any other method of learning the fundamentals of art.
>>
>>171867376
Every sprite from every A+ game had full scale concept art before the sprites were created
>>
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What the FUCK
>>
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>>171867376
You need Loomis you nigger.
>>
>>171867845
>bokudev is a massive faggot
More news at 11.
>>
>>171867845
DELET THIS!!!
>>
>>171867530
you're talking about the book creative illustration by andrew loomis right?
>>
>>171867845
>left handed mouse
shit I'm left handed and I don't do that
>>
>>171867985
>DELET THIS!!!
One of the worst memes of the century.
>>
did AGDG make risk of rain?
>>171866031
sounds like a worse version of flow
>>
>>171867427
Well, I feel retarded now. The Uni's getting to my head.
Regardless, a game about bacterial cultures and semi-randomised mutations would be interesting.

>>171868049
>not going lefty when going fappy
>>
>>171868080
I agree as the person who posted it
But it's still not as bad as what engine do you use
>>
>>171867914
he he read the sticky lmao xD
>>
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When is there going to be another agdg gamejam? Or do you know any upcoming jams?
>>
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>>171867362
I think those are both paid services, right? Github issue tracker and Trello are both free. Trello works fine for what's basically a one-dev project but I wish you could nest cards. I like grouping tasks/bugs by milestone (first playable, public playtest) or major feature (capital ships, game objectives) which you can't easily do.

Pic related is how my thing looks right now.
>>
>>171868098
>did agdg make...
No. However the dev has frequented the general at some point. This is true for all these games: http://homph.com/steam/
>>
>>171866625
I'm actually making an RPG in Fighter Maker
>>
>>171868146
Such a game would in fact be easier to design than anon's game
>>
>>171868381
Mantis is GPLv2 and Bugzilla is MPL. They are both open source and gratis.
>>
How do I go about making the areas in my game with calling them "adjective noun" or "direction noun" I.e. the Westwoods, the Shrouded Fields, etc.
>>
>>171868015
Successful Drawing.
>>
>>171868381
You could make a separate category for the major feature, and then have the feature also have a card that just says something like "Empty everything in corresponding category and finish implementing this"
>>
>>171868728
Right, but is there free hosting for them anywhere? If I have something that works well enough I'm better off spending the time working on the game itself than worrying about hosting solutions for the issue tracker.
>>
>>171867258
Nice ideas, I didn't really think about a proper story/theme, only gameplay. Mutations will definitely be in the game, in fact your main actions will be to make blobs mutate (for now I just have different very broad "modes"). I feel like there's enough potential to make a bunch of levels with new mechanics revealed one by one.

>>171867271
Thanks a lot for the links!! I don't really want to tap into the "interesting" part of cellular automata from a scientific standpoint actually, I'm not using Conway's rules or any of the "popular" ones that I know of... I just want to have unscripted blobs that feel very "organic" yet not random. I think accounting for TWO layers of neighbouring cells (like in the webm) creates neat, less chaotic and more balanced behaviours when you find some sweet spots for the values dictating birth/death. A slower time step might also help, although it might be tricky to make it feel smooth enough not to be irritating.
>>
>>171868830
You could host it on your dev computer if you are 1MAing it anyway
>>
>>171863632
good pic

Try using the Profiler, see if its an I/O thing, or maybe you're waiting on a network connection, etc
>>
>>171868828
That's sort of what I do. I group tasks under the "milestone" cards with the blue labels and sort of pseudo-nest them. I could make different lists too but then the board gets very wide. All of this is pretty minor as long as the job gets done.

>>171868957
True.
>>
>>171868883
I think you can run rules in realtime rather than turnbased, if you use float values for dead/alive/growing.
>>
>>171868582
I don't have a clue as to how cellular automatas work, so I can't tell.
Quite honestly the biggest problem would be balancing, you could really drive yourself into a corner with my idea. But then I could just say "it's rogue-like elements !".
I might try making a small, prototype without any randomisation this weekend, the idea's pretty clear in my mind.
>>
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Anyone wants some sprites done?
>>
>>171869635
just like make game
>>
>>171869635
2d trap
>>
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Behold, the gameplay levels are off the charts !
Now that spawning mechanics are done, I should be making progress faster. Assuming I have time to work in the first place.
I wish my progress looked more impressive.
>>
>>171869635
guy with a sword
>>
>>171868787
Make the places in the game seem like they were named by the people in the game, don't show the name in a cutscene the first time you enter it all final-fantasy-esque, instead have characters call certain places different things -but similar enough for the player to know- (e.g. the forest out west, the forest over by the post office [which you happen to know is west], the forest with unusually large mushrooms [giant mushrooms are pretty fucking obvious])

Make names that express the meaning you want the name to have using foreign languages/mythology etc.

Don't name locations.

Have all of your locations with this naming problem instead be "The area surrounding X landmark" so a name could be "The eiffel tower" which would be the eiffel tower and or the area surrounding it.

thats all I can think of off the top of my head
>>
>>171870085
At first I thought he was gonna hip-thrust to attack.
>>
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>>171863093
>>171863532
My mechs used to be god awful pieces of high-poly shit(pic related), I just kept redesigning them over and over again, trying to fix problems I had with previous versions. After a year of trial and error I arrived at the current design. Some important things I learned:
1. Think about mobility/flexibility
Think about what your mechs should be able to do, how are they supposed to stand, move and attack?
Generally for mechanical design: the more agile a mech is the more joints it will need, you have to design around that.
2. First design the skeleton
It's way easier to design a basic skeleton(rig+general shape+animations) and then just slap different types of armor on it. Prototyping mechs becomes super easy and fast this way.
3. Double joints
I just recently figured this one out: double joints are awesome. they allow a boxy mech to bend its limbs like a human without any clipping.
>>
>>171868787
Use interesting combinations of adjective noun. Do you live in the Real World? That's how places are named.
>>
>>171870221
Good idea, I'll make an animation to test how it works later.
>>
>>171870229
Thanks for the info

any good Blender tutorials you recommend to model them?
>>
>>171869635
some generic overworld sprites, like trees flowers rock walls, for a topdown game
>>
>>171870085
It is a great start, anon!
>>
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Reminder to add cooking to your game for extra comfiness!
>>
How would one go about making a card game? As in, how would a system for making cards look like, so one can make a card that does something and has specific abilities, would one have to code each card separately?
>>
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>>171870493
You just need to know basic stuff, the other Anon is right, it's literally just boxes. The moment you got the base skeleton down you can just shit out prototype after prototype and slowly develop your own style.

Pic related,previous version of my player skeleton. It looks like shit and is literally just a bunch of cubes and cylinders but it gets the job done.
>>
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>>171870950
>This is a 2017 AAA release
>>
>>171870765
>start
I wish it was just the start, I've been at it for two months I think.
But at least the way projectiles come into the screen is somewhat optimised, and everything is modular.

>>171870960
>would one have to code each card separately?
Obviously not. You'd do a parent card type and then specific child classes where you tweak some values.
Unless you want every card to be completely unique.
>>
>>171870172
>>171870473
Thanks
>>
ive been deving a tactics game

guess which one and how far along in progress i am
>>
>>171871237
If all you're doing is tweaking values then you need exactly one class.
>>
>>171871237
>Unless you want every card to be completely unique.
I understand that i'd base all cards off of a "base", that'd have mana cost and health, type, whatever. What i mean is actually two things.

How would one add generic abilities to a card, like trample, first strike etc?
How would one add a specific effect to a card? Like "When this card enters graveyard, return it to the owner's hand". I assume it'd have to be hard coded?
>>
>>171871740
If you have non-unique effects, code them generically. Like "add X cards from your graveyard to your hand" and "shuffle your library" etc. The more granular you work, the more freedom you have to mix'n'match these effects for new cards.
>>
>>171871740
The way I would do it is I would code a series of behaviors (target other card and do damage, remove other card from game, add a given resource to the player, etc.) and then combine these behaviors on a given card. When the card activates it would run down the list of behaviors, fill in parameters (like who to target for the damage effect), and execute that behavior.

It gets harder if you start dealing with interrupt abilities like in Magic.
>>
>>171871734
But you most likely won't, having only one variant of a base card would be boring as a videogame.

>>171871740
>How would one add generic abilities to a card, like trample, first strike etc?
functions
>How would one add a specific effect to a card? Like "When this card enters graveyard, return it to the owner's hand". I assume it'd have to be hard coded?
functions again
>>
>>171872068
Okay, then if you have 10 unique card archetypes and the rest are just tweaks, you need 10 classes. You don't make a subclass just to change some values. That's what a constructor is for.
>>
>>171872010
>code them generically.
I know this is a bother, but do you have an example? I don't have much experience with code, so i can't visualise how this would work, would it pull those functions form a database, so to speak?
>>
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>>171862305
I'm going to add screen blur later, so I might add it as well.
>subtle
>>
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When will we purge degenerate devs from agdg?
>>
>>171871237
Sometimes the start of great things is long and drawn out. I am sure you will find your pace once you have all of the basic stuff in place! Shmups are love and life!
>>
>>171872235
But we already have the discord?
>>
>>171872235
When you make a game. Get it?
>>
>>171866130
+(You)
>>
>>171872235
>has a gamedev studio with no finished game yet

How did he do this? Did the Bokube kickstarter happen? Or is the market for boy pussy better than I thought?
>>
>>171872235
he'd probably listen to people telling him to get out about as well as he has any feedback on his game

which is to say, not very well at all
>>
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>>171868256
Thanks, anon.
>>
>>171872047
>>171872047
Thanks for the input, so basically say void GiveManaToPlayer{ player.AddMana(5);} and then call it into the stack if that card is activated?
>>
is it better to have a shadow and no visible body or no shadow and no visible body in a first person game?
>>
>>171872235
>he didnt get enough (you)s the first time he posted it
>>
>>171872140
You could use a database of effects, yeah. I suggest reading up on lambdas / anonymous functions.
>>
So making a mobile game and putting it on a store is not free and it's possible to lose money if it doesn't sell? I'm not aware of how the mobile stores work
>>
>>171867845
well this is different
it kind of makes sense though
>>
>>171872648
>I'm not aware of how the mobile stores work
Your game will only see the light of the top 50 list if you invest 10s of thousands dollarodinos into bribing your way there.
>>
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does anyone remember Painter's Guild?
>>
>>171872828
Affirmative.
Next question.
>>
>>171872135
Of course, I don't mean to disagree on that.

>>171872264
It's not really that my progress is slow (well it is though), but more that I don't have time to work these days. Which irks me.
Thanks for the words of encouragement. I'm guessing you're the moth shmup guy ?
>>
>>171872828
I don't. I only remember Eastward Quest.
>>
>>171872921

What ever happened to it?
>>
>>171873062
It was finished and released.
>>
>>171872927
I am
>>
>>171872791
But that didn't really answer my question if it's free to put software on stores, I don't want it to get shilled via ads
>>
>>171873062
Have you tried google.com?
>>
>>171872470
>Bokudev sold his body to get a gamedev studio

Wow and he always says hes NOT gay.
>>
>>171872619
thanks, i'll educate myself
>>
>>171856001
>tfw this guy's game is going to make it and you are here in your underwear looking at /agdg/ posts
>>
>>171873146
I knew it, those words seemed familiar.
Your game's rad dude, keep at it.
>>
>>171873156
>if it's free to put software on stores
How did googling the respective stores and their policies not answer your question? Do you expect people here to have anything better than first-hand information?
>>
>>171873454
Thank you for the kind words! I am really looking forward to seeing where you take your project!
>>
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how many years of dev would this take me?
>>
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Worked on this to learn a thing or two about fresnels and ik rigs.

My current skill level on those things are good enough for me to proceed with my game so I needed to pick up a thing or two!

It was fun.

Character is Bippy of Tough Bippy from Wan Wan games.
>>
>>171873938
At least 12
>>
>>171873962
how big is his weener?
>>
>>171873938
Literally 1 day

I'm going to assume you steal the assets though
>>
>>171873938
>He doesn't know that 4 of these are put on greenlight EVERYDAY
>>
>>171873938
If you're not already a skilled artist you might as well give up.
>>
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>>171872470
>there are poorfags in /agdg/ right now
>>
>>171874185
Literally find 4 of these put up today

Actually, I'll do you a favor

Find 2

I'll wait
>>
>>171874185
There are a ton of garbage first person horror games but nothing that really resembles the classic survival horror games
>>
3d too hard
>>
>>171874564
All you would have to do is remake Resident Evil 1 or 2 with modern graphics same control and gameplay style with a few different mechanics and tweaks and people would be lining outside of your house to play your game
>>
>dev for 25 mins
>quickly check 4chan
>end up browsing for 5 hours
>go to bed
>repeat every day
at this rate im never going to just like make game
>>
>>171873962
is it just me or does high fresnel look like dogshit? thinking of this and he 3d game with a knight that gets posted here sometimes
>>
>>171874686
There's a reason there's only been literally 1 3D game (that wasn't voxel cubes) in the history of 1MA development that has made any success
>>
>>171874857
I'm sure there are games other than Banished that can claim that.
>>
>>171874857
which game is that?
>>
>>171873938
I don't know, 6 or 7?
Watch this
NODEV
>>
>>171874978
Banished
>>
>>171874750
I force tiny goals on myself as rewards.
Whether it be just implementing a basic function, or laying out the base for a new feature.
>>
link loomis
>>
How do I properly split up a character into states? How do I choose when something should be a state or not?
>>
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>>171874813
what exactly is high fresnel?
>>
>>171868256
you just missed the linux game jam by a few days
>>
>>171875196
For starters different actions = different states
>>
>>171858367
The guy who asked for the football spiking yesterday ->

If you are the same dude, nice work man. I asked for it as a lark, but it came out really great.

Do you do explosions? Could you do mixed-chemicals-gone-wrong-explosion along a 30x60? I can never seem to make it look right
>>
>>171875190
>>>/ic/sticky
>>
>>171875298
a high level of fresnel
presumably you can lerp between no fresnel and much fresnel

any time that i notice there is fresnel it looks crap, but there could be a subtle way to do it
>>
>>171875196
>How do I choose when something should be a state or not?
Depends on either how you wont to animate or program it. Really the art will come first but its easier to take away states than it is to add. So just do all the basics and see what happens later.
>>
Should I do actual concept art for my game or just as close to what i need to hammer out an idea before modeling?

I understand the need for it in a studio, but i have a hard time seeing the worth when it's just me doing everything. Part of me thinks its a good idea to do finalized concept art to seem "professional"

inb4
>Just like make game
>>
>>171874750
>>171875183
if you have to force yourself to do it, why bother? you're not going to make money and you don't enjoy it. just do something else.
>>
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>anon talks bad about your game
>he played through it multiple times for hours
>>
>>171875196
Depends on the game.

A platformer may have states for idle, walking, running, jumping, falling, ladder, attack-right, etc etc etc etc

An RPG however would have states for like worldoverview, menu_normal, menu_spells, etc etc etc.

I break everything into states in my games, and then just have cases for the ones that actually impact my characters. Everything else just defaults to a default action.
>>
>>171855395
Feels like there is no point in using anything but strong melee attack.
Needs some features to not just be a worse castelvania. Would be cool to make the blood pool more significant. Force player to make fast, brutal combos for blood gains to fuel even more combos. You won't even need a healthbar if you do it right.
>>
>>171874857
wolfenstein 3d
>>
>>171875568
So you know Anon's criticism is earnest. You should pay attention to them.
This is much better than someone who stops after 5 minutes and just says "meh".
>>
>>171875561
>you're not going to make money and you don't enjoy it.
Just because i dont do it 24/7 doesnt mean i dont love it.
And i dont really have to think when doing art. But programming I do, and its most of my time so getting my mind off the TE for a bit helps.
>>
>>171875515
if you can fully visualize your idea from multiple angles then you are ready to model it. so yeah, just make game. if you need concept art to model and make game then do it
>>
>>171875803
Thanks, that's kind of how i felt, but i definately needed a second opinion. I was worried i was subconsciously just being lazy about it.
>>
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why THE FUCK isn't he moving?
>>
>>171876037
>not rendering the treadmill
Amateur.
>>
>>171875568
I've only ever dropped one game, which was ass creed 2 in the first hour. 1 was a trudge that i finished so i knew i was wasting my time.

Other than that I like to see the complete game. Rocketbirds: Hardboiled Chicken is a great example.

Its essentially a god-awful newgrounds game with above average art that at the same time was as bad as the gameplay.

you can learn from the shit.
>>
>>171876037
root motion?
>>
>>171875568
some people enjoy shitty horror movies. that doesn't make them not shit
>>
>>171876037
Sometimes when that happens to me, i have put the speed variable in the Y position of the code for the character's movement. Like...in the vector 3, i'll have pult (0,Speed,0) instead of (0,0,Speed)
>>
>>171876037
you suck at modeling let me model you a proper 3d character
>>
>>171876305
you suck at bullying let me post you a proper bully post

you are what shit would shit if shit could shit shit,

not let me take that back, you are the shit that the shit shat shitted

you are shitted shit shit
>>
@171876665
I bet you thought that was really funny in your head.
>>
>>171876305
i dont need your handouts
>>
>>171872470
Haven't you noticed yet? All deranged devs from agdg are rich mommy boys as fuck.
>boogeyman poster to not say his name
>bokube
>>
>>171877146
It's so easy to make money these days anyone can become wealthy because of capitalism
>>
>>171877146
made my neurons fire faster than normal
>>
>>171877310
If making money was easy, I wouldn't be doing this
>>
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>>171877393
You are in gamedev for the money?
>>
>>171877393
It is easy you just don't know how to make money
>>
>>171877476
You aren't?
>>
>>171877476
I'm in it for the pussy
>>
>>171877560
Same this is why I am planning for women to cosplay my characters
>>
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>>171877549
I dev for dev's sake. But I really wouldn't mind getting money from this.
>>
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>>171877742
>>171877549
>expecting to make money as a gamedev
>>
>devving for money
>devving for pussy
>devving for attention
you're in for a rude awakening
>>
>>171877849
Name 1 bad game that didn't make at least 50,000

Only bad devs don't make money
>>
>>171877849
Where exactly did I say I was expecting it? I said I wouldn't mind.
>>
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>>171877929
>50.000
>money

Maybe if you are under 21.

I have cousins who make more than that in half a year walking behind a garbage truck
>>
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I'm Snoop Dogg and i'm making a video game. Ask me anything.
>>
>>171877929
switch bad for good obviously

Point still stands. There's never been 1 single good indie game that wasn't successful. Literally not 1
>>
>>171878070
$50,000 is a lot of money you liar
>>
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>>171878139
For spending 2 years on something? Before taxes?
>>
>>171878070
>moving the goalposts
>>
>>171877929
the googem collection
>>
>>171878070
dumb animeposter
>>
>>171878305
>mentioning googem
Get out, honkey.
>>
Does anyone "sketch" 3d characters with primitives, then model them?
>>
>>171878232
>2 years

How slow and incompetent are you?

Most good games make WAY more than 50k anyway, so your point is invalid
>>
>>171877916

That Phil Fish got all three, most importantly he got all the pussy. Why do you think they call him Phil Fish? The smell of all that stanky on his hang-down.
>>
>>171878232
Gamedev isnt stable, but if you can move 5k @ 10 or 10k @ 5. Youre on your way to a fanbase.
People that compare game dev income to a fixed wage slave are fucking stupid.
>>
>>171878070
Anime is trash and you're a faggot. Get out you stupid fucking weeaboo. I legitimately want to fucking strangle you.
>>
Sonniss gave away 20gb of license free audio today for GDC 2017. Download if anyone here is interested:

http://www.sonniss.com/gameaudiogdc2017/
>>
Reminder that a game in development for longer than 6 months can not under any circumstances be good. If you have been devving for more than 180 days after you have written your first line of code, you need to kill yourself.
>>
>>171878070
that's five years of minimal wage where I live.
ten if I live frugally.

;)

get gud.
>>
>>171878406
Sometimes I'll blob some primitives together for a basic shape of a character, then take front/side pictures of that model, draw over it with more detail, then use those sketches to create the final model.
>>
>>171878438
for every meme fish there is a dozen /agdg/ nodevs who think posting cancer is dev, hundred dozen redditeurs who think they're gonna make it big making a single mobile game after reading tutorials for two weeks and dozen thousand other failures who don't frequent english-speaking shithead aggregators
>>
>>171857705
Did you already release Signs of Life?
>>
>>171874494
http://steamcommunity.com/sharedfiles/filedetails/?id=889065741
http://steamcommunity.com/sharedfiles/filedetails/?id=889061759
these two went up yesterday
>>
a game like Shaq-fu, only inverted... Jackie Chan's Pro Slam Dunk
>>
>>171878547
>living in third world countries
Muricans need to leave 4chins.
>>
>>171878535
>longer than 6 months
>most games take at least 2 and half years to make

You know nothing about game developing and you should fucking shoot yourself between the eyes.
>>
>>171878530
Whoa, sweet
>>
>>171878589
hmm
I'm trying to find a workflow that works without needing to learn to draw, since I'll run out of free character reference sheets eventually
>>
>>171876037
That is a great model and animation. Really cool.
>>
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>>171878682
Oh shit!
>>
>>171878752
>muricans need to leave 4chins
Americans are most of the population of 4chung. Eurofags need to leave 4chung.
>>
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>decide to make an online version of pong
>tfw just got packet serialization working so I don't waste a single precious byte while moving data
>haven't done shit about the actual game
>>
>>171878825
just learn to draw you will be able to draw decently in a few weeks then you can sketch out everything to model it

It's literally that easy
>>
Wonder if learning to draw and write well is a better investment of your time. Not like visual novels take any degree of programming skill anyway and there's always money in porn
>>
>>171878752

>not knowing the meaning of 'third world'

How uneducated

https://en.wikipedia.org/wiki/First_World#Three_World_Model

How is it to be living in 1989?
>>
>>171878825
Learn to draw. A few months and you can sketch out things you need. Do it properly and it will only take 6 months - a year to be very very proficient.
>>
>>171878918
we should all leave really, this place is a sewer quite frankly
>>
>>171878794
You do realise though that the post you are replying to is clearly a parody of >>171878413, right?
>>
>>171878919
Everyone has tried making an online version of Pong. I have. It's easy. Work on something else with an original idea driving it, dipshit.
>>
>>171878682
Thanks for doing my research for me, LOSER!!
>>
>>171878919
>pong
if you've gone far enough to work on packet serialization, it means you're past the halfway point
>>
>>171878825
I'm not great at drawing, which is why I use the basic model as a reference to draw over. That way I can have a basic 3D shape to build on top of. Because really the hardest part of drawing is trying to make something look 3D.
>>
>>171878919
Good work on the back end. Maybe dive into the game play now.
>>
>>171858367
A water fountain 256x256
>>
>>171872591
Yeah. If possible make either a card editor or consider using a separate scripting language/syntax so it's easy to make cards quickly. But yeah you would code in functions like that AddMana(target, manaCount), DoDamage(target, damageCount), RemoveCard(target), and then the card itself would invoke them depending on its composite behaviors.
>>
>>171879059
Yes. The bait is too strong. The bait was so strong I had to straighten them out. I knew it was bait and it still impulsed me to straighten them out.
>>
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>>171878992
>citing wikipedia
>>
>>171879219
You're an idiot if you genuinely think most professional, full time devs take 2 whole years ot make a game

Maybe if you work a couple of hours every few days
>>
>>171878654
what would you suggest for good dev shit
how to be yesdev
>>
>>171857434
unreal?
>>
>>171879250
>acting like wikipedia isn't trustable
You do realize that destroying a wikipedia page is illegal? It is considered vandalism
>>
>>171879219
Is it summer already?

who is this nodev?
>>
>>171878682
BTFO
>>
>>171879363
i can only guess
i haven't made it, maybe yet, most likely never
>>
It's been so long since I've worked on my game and used the "Quit" button that it crashed.
>>
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Here's the design for the new Wizard enemy in Whimp the Bold. Less traditional of a wizard than I originally anticipated, but I'm happy.
>>
>>171879585
CTD is the only way to quit game.
>>
why gamedev when you can play games instead?
>>
>>171879585
seems fine
>>
>>171879442
>acting like you aren't a nodev
I have clearly developed more than you. I have just never released any of it. I dev because I like to dev, it's a hobby that i'm very good at, I have yet to make it my job, I want to perfect my skill. Meanwhile, you are releasing buggy Unity games.
>>
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Trying to get some placeholder announcer VO for my space game (webm related). Just using some text-to-speech from Amazon Polly right now. I'm trying to go for the "condescending AI" announcer.

Which sounds the most tolerable until I actually get a proper VA?

1) http://vocaroo.com/i/s0XAAQxWCnko
2) http://vocaroo.com/i/s0O0NqXcdms8
3) http://vocaroo.com/i/s1uAISWgCLFW
4) http://vocaroo.com/i/s1OOlrbMwni4
5) http://vocaroo.com/i/s1cI5sK6qk10
>>
/agdg/ and small time indie devs in general need to take some art classes or something. I'm not talking about WIP projects either that are just being made for practicing purposes. There are tons of finished or early access indie games on Greenlight with the art direction of a 5 year old.
>>
>>171879669
Playing games got boring 5+ years ago

I wanna sucker idiots into playing games and giving me money instead. There is no artistic credibility in this "art" form anymore so they lap any old shit up
>>
>>171879635
Owl?
>>
>>171879635
>Hoo-dini
>>
>>171879758
Sounds like nodev falseflagging.
>>
>>171879813
Yeah, in my head canon (which I guess is real canon? I don't know how this shit works) he's an owl/lion type that generates electricity by ruffling it's main and creating static.

>>171879846
Ashamed of myself for not thinking of this
>>
>>171879742
First one is most bearable overall, but none sound condescending.
>>
>>171879742
Definitely 1).

If you want more options:
https://acapela-box.com/AcaBox/index.php

There are some pretty good ones there.
>>
>>171852063
why is it so hard to make a straight rectangle?
>>
>>171878530
Thats pretty awesome, thanks
>>
>>171880467
Que?
>>
>>171880467
what did he mean by this
>>
>>171880042
It looks great though! and no one said you can't change the name
>>
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>>171880467
fucking kill me
>>
what does agdg recommend for a database
>>
ALWAYS REMEMBER TO HAVE V-SYNC ON YOUR SERVERS, KIDS!
>>
>>171880636
vertex snap
>>
>>171880671
I use sqlite built into the game but dunno if its best for an actual remote backend
>>
>>171880636
scale 0 on whatever axis you want straight
>>
>>171880671
300pg hardcover, blank pages.
>>
>>171879742
They're all aweful, the intonation is always wrong, you're better off doing it yourself and applying some filters on it
>>
File: 391.gif (2MB, 640x383px) Image search: [Google]
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I fucked around and added bloom and glow and shit.

Stop me now if this looks terrible.
>>
>>171880636
press s x y 0 on the keyboard
>>
>>171880623
Thanks! I don't have a name yet, though Hoodini might be a bit on the nose. Considering others, like Zowl or The Great Zuff
>>
>>171879846
holy shit
>>
>>171880843
>THE BLACK HAND
>white
Shitlord.
>>
question : is posting my game alpha considered shilling?
>>
>>171880843
is this the same thing that was shitty 90s yesterday?

it has some style now. i might change the hand to better match the theme, whatever that is
>>
>>171880843
I like it in general but maybe add either black outline to the letters or (preferably?) black interior instead of the plain text you have now on the title?
>>
>>171881017
if you have to ask then yes
>>
>>171881017
if you bothered to post progress for two weeks before, you'd have 0 problems
>>
>>171881017
if you only drop links and never post progress.
>>
>>171878530
What's the catch? Is there a trojan inside?
>>
>>171881017
this: >>171881104
>>
>>171881104
>>171881169
>>171881184
i only posted a couple pics, and i'm also a semi-established dev already so i'm not gonna risk it. have a rad productive day everyone
>>
>>171881348
>403 / 69 / 94 / 1
why would you advertise to gamedevs? Let alone ~100 of them
>>
>>171881348
>i'm also a semi-established dev already so i'm not gonna risk it.
I love no-names who already have an ego and think they have any rep anyone would care about.
>>
For any of you engine dev people do you guys buffer your opengl calls and execute them all at the end of the frame or do you do it throughout the frame as needed?
>>
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There aren't a single interesting jam going on lately and the next Ludum Dare will take a while.

This is bad because I can't finish a game outside a jam.

Unrelated pic: cyborg concept art from System Shock
>>
>>171881508
vulkan, lazily
>>
>>171881621
Make your own.
>>
lets have a furry jam!

Only games with cute animals can be submitted I think it is a good idea
>>
Made a track meant to be upbeat and happy and stuff. It would go alongside a minigame

https://clyp.it/vr5zeoht
>>
>>171881508
No reason to not kick off draw calls ASAP. Obviously you should batch them first but there's no sense in waiting.
>>
>>171881692
what draws devs to a jam
>>
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>>171852063
I know this is not important but, before I start with my game I want to learn trying smaller projects. I'm currently making a Snake clone.

This is a very basic version, if you want to try:
https://mega.nz/#!aRwyHaSD!oXUT5ONOfu16OBRUOjryhVWxzYsDiX4CEixPHoyIMmU

Controls are WASD.

I'll be improving it and correcting bugs while I keep learning.
>>
>>171882272
A good theme.
>>
>>171882178
ironic furposting is still furposting
>>
>>171882272
FUN
>>
test
>>
>>171882391
I don't wanna die during a jam though.
>>
>>171882178
It is
>>
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>>171880843
Are you using some Evangelion colour palette?
>>
>>171880529
rectangles be gay yo
>>
Having a problem with GM right now, wondering if any of you know a workaround.

I have 15 character classes who all share 10 of the same stat types. Each has stats that are unique to them, as well. I wanted to create a parent class with a create event that stores info that is the same amongst them. Mostly their starting depth, the starting x/y transformations, declare they have a current hp total, a max hp total, etc, etc, and a bunch of variables that they need to have that are shared.

Now, if I link these children to this parent, but each child has a unique event under create that defines their class stats, they don't seem to inherit the parent.

Am I missing something? Is there a way to force them to?
>>
>>171882272
Deadlines
>>
>>171882591
event_inherited
>>
>>171879742
Voice 3.
>>
>>171882591
>I have 15 character classes who all share 10 of the same stat types
m8, just do a quasi-ECS structure.
>>
>>171880636

use orthographic side, front, top, bottom

select all the vertices you need to move equally at once (press B to box select)

I think you need to watch some Tuts bro, making a rectangle is hella basic. add a cube, select a face, press G, followed by an axis key (X, Y, Z) and pull those out. perfect rectangle.
>>
>>171879413
No, Unity.
>>
>>171880671
mysql works fine
>>
>>171882735
This works, thanks.

>>171882912
I jumped into GM in order to teach myself some fundamentals of programming. This isn't what I do normally and a lot of it is over my head. I'm actually in the process of rebuilding a game I've worked on for a few months, because I built something like what I think an ECS is the first time I worked on this project, and it ended up having too many god-objects and spaghetti code.

Trying to work more with abstraction/classes in GM to model my process of learning Java/C# as well. Parent-child relationships seem to be a step in the right direction for this.
>>
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How do I mirror this cube down the red axis?
>>
>>171883569
close 4chan and watch tutorials
>>
>>171883648
but MOMMMMMMMMMMM
>>
>>171859286
THIS
>>
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>>171858367
Could you do a scary pixelated ghoul for me? It's meant to chase the players in a multiplayer horror game I'm (trying) to make.
>>
>>171862554
why do you always do this?
>>
>>171859158
They will fire you because you are not working.
>>
>>171883891
I can't draw and I lost my artist and I'll stop
>>
>>171880273
Anon this site is dope. The Peter Happy Voice with slower speed is almost perfect. Not that OP btw
>>
>>171880843
Is this game about the assassination of Archduke Franz Ferdinand?
>>
>>171882320

is that a virus?
>>
>>171880843
The Black Hand seems conspiratorial
The hand symbol doesn't seem threatening at all, it looks like stock iconography
The background looks like trans rights flag
Also theres water for some reason
and the hand is reflected in the water (apparently) even though its on the UI and not in the world space

tl;dr nothing about it is good except the name & font
>>
>>171879742
Did some quick "robot" processing on two of my TTS voice samples. Better than recording my own, but certainly placeholder for a real VA.

http://vocaroo.com/i/s0RPc53wYiym
http://vocaroo.com/i/s0KR4pln7V2k
>>
Reminder that perlin noise is patented. I hope you're not using perlin noise in your games.
https://www.google.com/patents/US6867776
>>
>>171885146
I wish the noise you generated was more useful
>>
>>171885146
No one has sued Notch for it, and you know damn well they would
>>
>>171861074
wouldn't it lean the other way?

like if you were being pushed forward from the back, you would lean back so that you weren't just torqued into the ground?

it may not look as cool but it would probably be more realistic.

anyway, it's looking great mang
>>
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>>171881184
In the spirit of this, here's what I've been working on the last couple days, previously programs in the game (hacking sim) were scripted in C#, then moved into the dialogue system, now finally (?) moved into an asset called FlowCanvas for visual scripting.

Its early but even though flowcanvas can apparently replicate anything-ish you could do in simple C#, I'm probably going to do most of the coding int C# and just use FC for high level flow mapping. Which leads to a lot of FC-specific functions in the C# (for example IsAnonymousLoginAllowed, versus just getting the bool property in FC) but I'd rather have a cleaner visual scripting canvas than a leaner C# file.

Now for greenlight begging:
https://steamcommunity.com/sharedfiles/filedetails/?id=866099107
>>
>>171878530
>today
That wasn't today, I downloaded parts of it earlier this month.
>>
>>171868049
the picture is inverted.
>>
>>171885690
That you Vesteal-dev?
>>
>>171886086
I thought vestigial's hacking game was already greenlit
>>
>>171878530
Thanks anon
Is it sfx only or it has music?
>>
>>171884689
N-no. Why?
>>
>>171886154
It is him, just looked on the page.
>>
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Today's progress: I fixed the alignment of the "VS" icon in the intro screen.

More importantly, though, I've finally implemented player health and have put in shitty temporary health bars. Nothing happens when it hits 0 for now, but that's something to do over the weekend.
>>
>>171885427
fuckin sick
>>
>>171886086
What is up my man

>>171886154
Cybership was, then I realized an open world hacking game is going to take too long for me to make, so I wanted to make a quick small scripted thing. I still want to make Cybership but "I just want to do this one other thing first really quick..."
>>
>>171885146
You're fine if you use a different LUT.
>>
>>171886574
Well glad youre still working, think its too early for GL though. Especially with the replacement coming soon
>>
>>171887059
once you're GL you can sit on it forever, so a lot of projects are rushing to get in in the last few rounds
>>
>>171861074
The robot's jet thruster movements matched up with my neighbor's lawn mower. not even kidding.
>>
I really feel bad for Jblow and his team in the future.
Jai is such a haphazardous clusterfuck.
>>
>>171886409
Wait is this another furry pron game?
The hearts are kinda throwing me off
>>
>>171887919
The hearts are just debug hitbox visualizations. I have them on just so I can make sure all the hitboxes are spawning and moving like they're supposed to.
>>
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Been working on the shop menu as well getting text boxes to work. Now we gotta work on the shopkeep talkin
>>
How do I make game, with no engine?
>>
>>171888128
nice art
>>
>>171888409
Thank you!
>>
>>171888292
text based
>>
>>171888292
Very carefully.
>>
>>171870229
When you say double joints, do you mean a secondary bone at the joint, or something with edgeloops on the mesh?
>>
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>>
This is gonna sounds silly, but please bear with me.
Where can I learn how multiplayer games or MMOs handle their net working.

Like I have a an idea of a game multiplayer game with a persistent world, not something to the scale of an mmo, but something more akin to a minecraft server, where the changes to it are stored in and managed in such a server and the client is the "tool" for the player to connect to the world and interact with it.

Sorry I'm really bad at explaining this kind of stuff.
>>
>>171889254
making a zombie game?
>>
>>171889292
http://lmgtfy.com/?q=how+does+minecraft+handle+networking
>>
>>171886409
seeing your posts yesterday made me wanna make a training montage/boxing game theme/something like that http://a.pomf.cat/pkxipi.mp3

i got distracted halfway through which is why its badly mixed and unfinished...
>>
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>trying to program a game without formal CS education
>huh duh how do I do X
go to college, nerds.
>>
>>171889292
google servers and clients and then hopefully by then youll just know how to handle IDs/accounts
>>
>>171889548
You just wasted your time pal, deal with it.
>>
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>>171855395
Why corridors when you could go full Inside style and make it less obvious?
>>
>tfw you guys reply to me more than women

feels bad man but thank you guys for always being there to help me on game!
>>
>>171889724
>he thinks his youtube knowledge is worth a shit in the real world
>he thinks a degree paper is worthless
NEET delusions.
>>
What are good places/resources to learn Unity programming?
I know the fundamentals of programming and C#, I just don't know how I'd apply that to Unity or game programming in general.
>>
>>171889254
There was a recent Unity particle systems live scripting session where they create a paint ball splatter gun with the particle system that i bet you could use to make some pretty aesthetic blood spray.
>>
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I appeared yesterday looking for tips as how to improve my female sprite to differentiate it from the male one.

A kind anon made an attempt that was WONDERFUL, and I adopted it to myself (with a little modification). And offered to pay for more, but he was full with his own work - good luck to him!

Now I'm showing a little of said result, with me trying to make a male sprite. One is bulkier and the other is trying to look more normal.

Again, I seek feedback from the anons about the sprite. The female is 17 pixels wide, the male is 15 pixels, was aiming at 16 max but the female one is just too good to spoil.

Any other tip you guys can grant about how to sprite it? I'm already trying to do movement, but nothing concrete yet to show.
>>
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>>171880843
fixed
>>
@171890123
inverted colors have been tacky since the 90s
>>
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working on this boss area thing
>>
>>171890305
I see you used my kawaii blue eyes for your game
>>
>>171890305
I still loving the umbrella-gun.
>>
>>171888128
Game looks cute, any reason why you animated them talking in both instances? Seems like extra work for no reason.
>>
>>171890123
That actually are better
>>
>>171890815
forgot your name googs
>>
>>171889974
Whatever help your deal with it bud
>>
>>171891028
isnt the original more of a googs palette
>>
>>171890305
I want to hug the cat
>>
>>171883814
Quit making that rip-off of ImScared.
>>
>paying a concept artist 100k for ~1 years work
good lord I need to learn art so i can charge exorbitant rates to clueless idea guys.
>>
>>171891092
>he can't even finish a bachelor
>he thinks he knows shit
>>
>>171891263
I make $5000 for each basic 3d model for clients it's easy a fuck
>>
>>171890305
Great game so far. You made this Angry White Developer into a Not-So Angry Still White Developer.
>>
>>171891272
That's a lot of assumptions from someone so young and so visibly insecure.
>>
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I dont have any ideas for a game. Help.

Hard mode: it has to be a good idea
>>
>>171891474
So you're really gonna stick with this namefaggotry, huh?
>>
>>171891368
post deviantart
>>
>>171891506
unless you're american there's no reason to not go to college.

even if you're american, there's no reason to not go to college to study CS.
>>
>>171891550
squidi.net
>>
>>171890305
That's an awesome environment. You don't seem to see many art galleries in sidescrollers
>>
>>171891550
1.) Quit being a fucking pussy
2.) Get creative
3.) How about an experimental game about a gay guy and his mate struggling to live in the real world? (not like that actually happens to most people gay men right now, gays got it pretty good and whoever says they are oppressed is a fucking faggot)
>>
>tfw I become addicted to modeling and getting better at modeling in Blender

All I do is watch Blender tutorials
>>
>>171891817
1) How is this being a pussy?
2) I have ideas but they end up not being "fun"
3) Thats fucking retarded
>>
>>171891689
>http://www.squidi.net/three/entry.php?id=218
HOW DOES THIS SEEM LIKE A GOOD IDEA
>>
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>>171891960
Trust me, it's gonna rock the vidya-verse.
>>
>>171891885
1.) Experimental game = retarded, thanks for pointing that out captain obvious, no experimental game isn't retarded
2.) It's an "interesting concept" to the media and people will fall head over heels for it, then you can make whatever the fuck you want and people will back you
3.) Since you don't have any good ideas (i.e. a bad developer) you probably won't make it past the experimental game, but try
>>
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Messed with the background a bit and got some new miscellaneous effects in. This should be more easily readable at a glance.
>>
>>171891550
Game idea generator.
>>
>>171891550
You're a part of an infiltration team that must roam the world to capture the flag of Lia Shebouf. First at USA, then UK and for last on the moon itself.
>>
>>171891564
>namefaggotry
You do realize that you have a default name? Anonymous? Everyone here has a name, deal with it kid. Shouldn't you be in detention right now for riding your skateboard on the sidewalk?
>>
>>171892186
Is this a gogem parody?
>>
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>tfw can program but can't draw or model for shit
>>
>>171892323
Is this a reaction to gogem parody?
>>
>>171892321
you should remove your name your posts are literally 1000 times worse than Gogem
>>
>>171892265
>This should be more easily readable at a glance.
It actually is, nice job.
>>
>>171892376
you weren't born with the ability to program and I doubt you cried about it then
>>
>>171891874
at least you aren't wasting your time trying to develop a game with no real skills
>>
>>171891263
Who is charging this? how many hours a week? I'm doubting those numbers.

>>171891368
No one pays that for models. I don't care if you've been in the business for 20 years
>>
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>>171892321
>having the default string of characters that does not make you identifiable among the masses attached to your post == actively trying to create a persona with a unique identifier
Thanks for making you easy to filter, I guess.
>>
>>171892376
Better frog-post about it, that'll fix your problem.
>>
>>171892558
You should remove yourself from this world, your existence is literally 1,000 times than Hitler's.
>>
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>>171890416
y-yeah haha
>>171890417
thanks
>>171891124
you are allowed to hug the cat
>>171891474
thanks too
>>171891712
thanks, it's not an art gallery but that will get more obvious after more work
>>
>>171892376
I can draw 2d stuff for you or model for you

Lets collab!
>>
>>171892782
Are you cute?
>>
>>171892376
>tfw can't do anything decently
>>
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>>171892665
>having a reaction picture that looks like a dude getting anally raped
Find some better memes, kiddo. Are you angry that I exposed you? Do you need a tissue?
>>
>>171892721
>1000 Hitlers
good name/concept for a game
>>
>>171892742
>not an art gallery
Well now I'm more intrigued
Bowling alley? Night club?
If it's a night club, then I'm also doing one and I think it's neato
>>
>>171892917
Make it or I will repost that statement. So you can repost your statement about my statement, and I can repost this. We'll start a paradox.
>>
>>171892321
Fuck off you cancerous piece of shit
>>
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I was busy today so couldn't do much work. But I made a wave system and got the camera locks in place. Also I made the camera similiar to Double Dragon.
>>
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>>171892321
>Shouldn't you be in detention right now for riding your skateboard on the sidewalk?
This is the first time I've ever gotten second hand embarrassment from reading a post
>>
>>171892321
Well this can fuck off
>>
>>171893072
*Fuck off you cancerous piece of shit.
>>
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>>171892998
it is a night club
>spoiler
now i'm intrigued too
>>
I gobble up multiple black penises every day.
>>
>>171893146
>>171893142
>>171893072
>>171893249
STOP IT, we need to be able to filter the real Angry White Developer.
>>
>>171892647
From JBlow's latest stream video.
https://youtu.be/kVC4UmPv6ic?t=3h59m37s
>>
>>171893146
*Fuck off, you cancerous piece of shit.
>>
>>171893230
what is the storyline behind this game tho?
>>
>>171893306
EVERYONE USE THE NAME ANGRY WHITE DEVELOPER, BECAUSE LET'S BE HONEST, WE ARE ALL WHITE AND PISSED OFF THAT WE ARE PROBABLY GONNA END UP BEING NODEVS IN A FEW DAYS.
>>
>>171893118
Looks cool, anon. I notice the player has to be pretty far to the right to make the camera scroll though. Seems like it doesn't give the player much time to react if a new enemy appears on the right.
>>
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>>171893230
Made this mockup a while ago, but I haven't worked on environments in so long that I haven't expanded it at all. I only saw the thing on the wall at the beginning and assumed art gallery, but the bar and the lounge areas all imply night club, so great work
>>
>>171893230
>>171893474
you two gays should collab together you both are making the same type of genre game
>>
>>171893306
*Fuck off, you cancerous little nigger piece of cock
>>
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Dynamic speech bubble generation added. Next is getting them to wrap around text.
>>
>>171893571
*Fuck off, you cancerous little nigger piece of cock!
>>
>>171893610
>Using Unity
Fuck off, poordev.

>>171893635
*No.
>>
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i made the platforming more realistic.
>>
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>>171892581
Thanks anon. It was just a matter of tweaking the colors a bit, but it turned out pretty good.
Here's the old one, for people that haven't seen it.
>>
>>171893709
Unity and UE4 is for real niggas
>>
By the grace of Allah (peace be upon him), all forms of game development beside enginedev will be banned under Sharia law.
>>
>>171893891
Yeah, Unreal 4. Not Unity. Uneducated poordev.
>>
>>171893565
They're the same in that they're two 2d platformers. Artstyle and everything is different.
>>
>>171893848
wow you can actually texture your 3d models!
>>
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>>171893313
aliens are kidnapped and abused, other otherworldly beings must save them
presentation of the story will be worked on
>>171893474
neat prototype, i dig the spotlights
>>
https://clyp.it/haowldrx

Hire me desu desu
>>
>>171893709
I'm sure half the thread has already filtered you, but this is how we know you're garbage. You're actively shitting on good progress

>>171893610
That looks awesome, your artstyle is really nice
>>
>>171894285
No, fuck off you dumbass weeaboo.
>>
>>171894357
You're in a Nippon overlords website. Shut up westaboo
>>
>>171893973
>letting them Jew you out of 5% a quarter
>>
>>171894314
Good progress is instantly trash progress if it is made with Unity. You stupid fucking shill. Go pray to Hillary, i'll be here basking in the glory of our bronze god with a golden toupee, Donald Trump.
>>
>>171894285
Nice acid house
>>
>>171894469
>being so poor as to care if 5% matters
>>
>>171894197
this raises so many questions

why are aliens kidnapped and abused

why are other beings helping them?
>>
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Hey, whoever was it that was helping me with the text clipping in GameMaker two or three days ago, it turns out it WAS just a problem with the font itself. Found a much better one to use in the interim.

Thanks. Have a small bit of my shitty pixel art as a small reward.
>>
>>171894431
I'm not a westaboo if i'm from the west, you fucking dipshit. Just like how you aren't a weeaboo if you're actually Japanese.
>>
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>>171892376
>tfw can't draw or model for shit but also can't program for shit
>>
>>171894617
>having no fiscal responsibility
>>
>>171894747
filtered =)
>>
>>171893858
The way the background gets more desaturated as it goes and then gets saturated again at its farthest is kinda confusing.
>>
>>171894904
Same

Spent a lot of today trying to create an easily extendable database containing 50+ NPCs and having it display through the UI

Failed spectacularly
>>
>>171894904
Start something. I gave up on programming, but my art is getting better. No one is born with any knowledge.
>>
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C# < JS
>>
>>171895229
Well, no shit! C# is just for constructing Windows programs, a language where you make visuals. JavaScript actually handles numbers and strings and shit. Why would you make a game in C#? I know you can, but why would you?
>>
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Did a first pass animation for yesterdays beetles.
Do you think I could get away with some subtle image scale squish and stretch in a pixel game?
>>
>>171893939
religious fundamentalism and enginedeving is pretty much the same mind set.

"There shall be no engine before My Engine. My Engine is the one and only true Engine and Quake is its prophet."
>>
>>171895180
this is easy

store an array full of 50 NPC objects and in each object have their information name class(goblin) etc

In the GUI have the event handler call to display all the objects informations by cycling through them in a loop and displaying them in the box
>>
@#171895229
>>>/g/wdg
>>
>>171889254
nigga, are you shooting mufucking BRICKS at dem white boys?
>>
>>171895508
>REEEEEExles_meme.jpg

good enough, you've earned some free passes with that scarf-animation explanation!
>>
>>171895529
I was trying to do it using xml so I could just write an xml file and everything would update easily The NPCs have about 10 stats each and they all change regularly (it's a simulation game)

I'm sure your way is much easier, so I should go that route.
>>
>>171895435

once you figure it out come back to this general and tell us about it.
>>
>>171895772
Ha, nice to know someone actually read that wall of text
>>
>>171895991
We can do xml easily from a file we write to

What are you using to make the game and what programming language ?
>>
>>171892782
sure, what number pencil do you use?
>>
So let's say I want to commission a modeler to work on my game, right? I know next to nothing about modeling/rigging/animating. Should there be some kind of specific thing that every model to be used for a game needs for it to work, in say, Unity? I have someone I'm potentially looking to get, but I have no idea if I should be asking them for specific aspects like scale or some specific format for animations or rigging.

Is there a standard format for modelers for games or something? Can any model that works in the engine just work if you have an animation for another? Should there be some uniform naming structure for bones/ the rig?
>>
>>171893132
I know right? it doesn't even make any sense. teachers can't punish you for stuff you do after school.
>>
>>171890434
Don't listen to this fag, looks great.
>>
>>171890434
Well the mugs are used in the overworld and they already existed. The shop talking is just for effect to make it look more lively.
>>
>>171892265
Only thing I would suggest is avoiding that dark green in the background. Easy to get confused with the foreground green ground collision in peripheral vision.

Otherwise looks really nice.
>>
>>171895508
Gay.
>>
>tfw learn art become good at drawing
>tfw learn programming become good at programming
>tfw learn to make music become good at music production

now I have to learn how to write a story. The ride never ends!
>>
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finally finished the retopo and the bakes came out well
>>
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>>171896080
>asking me to waste my time
>>
>>171897910
teach me
>>
>>171871230
>this little nintendo game can have cuteable trees
>anons games have cutable trees
>triple AAA diverse games you cant even drop leaves by shoting the tree
>>
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>>171874813

I just find it gives more character and makes it less boring.
>>
>>171898937
that tortoise looks like it's on some dank-ass weed
>>
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Just about finished polishing the base portrait for "That female character that you interact with when you enter the hub"
>>
>>171899609
>She doesn't have a big wang

Anon...
>>
You have five (5) seconds to explain why you aren't using godot right now
>>
>>171900410
i'm using gamemaker
>>
>>171900410
I'm using gamemaker and unity
>>
>>171898937
actually, the fresnel mostly looks fine here. it's some other part of your lighting that's pissing me off

sorry!
>>
>>171900410
I'm happy with Unity and C#.
>>
>>171900410
I'm not retarded
>>
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>>171865873
Not bad for a day's work
>>
>>171901012
I'm happy with Blender and Unity and game maker studio and giving requests here for people
>>
https://www.youtube.com/watch?v=5W_wd9Qf0IE
>>
>>171900410
Waiting for Godot 3.0 to drop
>>
>>171900410
Im using photoshop, C#, visual basic,Toonboom, MSPaint and Windows Movie maker for the cutscenes.
>>
>>171901271
Nice progress my dude.
>>
>>171893848
This would make a killer platformer to collect let's play maymay youtube bucks
>>
>>171901801
how so?

explain

anyone can copy his easy to make game style
>>
>>171900772
Which part? Could you be specific?
>>
>>171900410
But I am.
But also the game I want to make is 3D so I'm waiting for Godot 3. I'll probably start using it once it reaches an alpha stage, should be stable enough for learning the new stuff by then.
>>
>>171872203
lovely
>>
>>171901884
nah, im content just drive-by bitching and being an all around passive-aggressive shitheel
>>
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>>171899609
inb4 she is nose shamed
>>
>>171891139
B-but pixelated horror is trending
>>
>>171902348
>tfw I have never met a white woman who looks like Sailor Jupiter or Sailor Mars

feels bad man
>>
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>>171902348
Do you approve now?
>>
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>>171902616
check out this cutie
>>
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>>171902698
>no neck
pathetic, zero % waifu
>>
>>171852063
Any VR devs? I just got my Oculus in yesterday and plan to start working on shit once I am done with this semester.
>>
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>>171902849
Now is it art?
>>
>>171899609
I like it. It's cute.
>>
>>171901879
>platformer
>retarded physics
>ragdoll main character
Create different maps with different levels of difficulty, add a final objective, like stars, shrooms, his family, whatever and some side objectives on the way to it, like oil/healing potions, food, etc..

Add blood effects when it hits something too hard and gruesome death effects. Bonus point: The ragdoll spills serious quotes from philosophers/famous people/books while he falls or when he dies his ghost does it, if you get someone to read them instead of just using text, it's even better.

Add retarded achievements for freefalling, most gruesome death, best time, etc...

Add some equally retarded enemies and allow the ragdoll to move a little bit faster/add speed boosters.

Add a cheerful background sound when the ragdoll dies.
>>
>>171903242
what is the point of this game though?

It doesn't make any sense to a traditional game
>>
>>171903461
Surviving the nodev's lack of skills, beat the retarded physics, hit the final objective and you beat the game.

You know let's play and streamers would eat this shit up and ask for more
>>
>>171903461
https://www.youtube.com/watch?v=dlD9K5mY5n8&index=13&list=PLaW5cpjBPpWrO1dRq4PAERAnoX2h2QldR
>>
>>171892265
Looks nice, would've assumed the light grey pillars were solid though
>>
>>171903242
See: Totally Accurate Battle Simulator

Basically doing the same thing with LULZY xD wibbly wobbly physics mememe
>>
>>171893118
Do you do all the sprite work for this? I like the uniform color background segments
>>
>>171904456
Theyre rips mang
>>
>>171901884
I wish I could. I know that it's not helpful to say "its shit", but your game is one of the few agdg games that actually drives me away with its style, and I can't tell why. I thought it was the fresnel, but that's actually fine.

The turtle looks great, the knight is ok. I think it's the background? Maybe its oversaturated, maybe there is just too much happening in the bg. The way the light reflects off of the crevasse is especially sickening. Maybe it has something to do with default unity lighting? It could just be that you need to fix your colors ( most agdg games need to do this though).

Again, I really wish I knew WHY your game looks so shit, cause then I would know how to fix it
>>
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>>171903242

either you get these kinds of games or you don't.

im doing this because no one was making the physics fighting game i wanted to play.
>>
>>171904016
It wouldn't be fun to make a meme game like that

>>171904103
I don't want to make a game just to bait people about memes I would want to make a game that is actually good and fun to play
>>
>>171903124
Thanks anon!
>>
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>>171852063
hey agdg. started work on this game a few days ago and i just wanted to post my progress. never made a game before, this is my first.

what do you guys think? I'm open to any kind of criticism
>>
>>171904843
Looks like a game. So that's a good start.
>>
>>171904839
Sure thing. Looking at it again only feedback I would give is that her irises look really flat shading-wise. No light reflection or anything. Maybe make another pass on them?
>>
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>>171904368

im not using animation because the sword fighting control scheme i made would benefit from physically driven characters.
>>
>>171904843
head bump button is kinda cool actually
i could see a mechanic built around that + different bounces and jumps
>>
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His best quality is his wiggles
>>
>>171895508
looks pretty smooth, its neat to scrub through and look at the smear frames
>>
>>171904740
so the end goal is to have those kinds of physics and fight enemies other with weapons? A Battle arena type game with different levels?
>>
>>171904791
next episode of yesdev explains how to make fun games.
>>
>>171905010
this seems like a fight where you don't kill him but just idly stroll by and out of the fight
>>
>>171904968
Oh, that's pretty cool actually. Reminds me of Toribash almost.
>>
>>171904968
Post the webm where you stroll into a group of people and just cleave the one guy in half
>>
>>171905096
What makes a game fun to play?
>>
>>171895508
I'm a pixel purist and I've used squishy sprites before as well. Sometimes it's just easier to do that.
Do you have a video without the squishing? It might look good without the squishing.
>>
>>171904740
Shit anon that's fuckng sick nasty. Physics based games are always fun to dick about it
>>
>>171905125
fuck that undertale shit, you just kill him
>>
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>>171905216

this one? i haven't totally reworked the sword fighting for the bipeds yet.
>>
>>171905443
how do you do and code the physics for your game in Unity?
>>
>>171905443
>>171905512
you could make a bunch of money selling a unity asset to the anons who ask this everytime
>>
>>171905512

almost all the movements are a series of joint contractions.
>>
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>>171902348
>>
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>>171905657

i could, but i have to just like make game first.
>>
>>171905058

no, its going to be more like jedi outcast or madness combat. a linear series of levels and a multiplayer if i can.
>>
>>171905807
I like top better
>>
>>171904103

3:43 Oh boy I made it into a gogem video
>>
>>171895508
looks cool v good animations
yes, needs to be more subtle tho imo, check out the game "crawl" they do subtle squash and stretch, its almost imperceptible but it adds alot
>>
>>171906067
how much did he pay you to be in his video?
>>
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>>171905250
Sure, left is base animation, right uses scaling.
The animation could work, but the warping helps give it a bit more weight, which would otherwise be pretty hard to capture in an animation at this resolution.
(Not saying it's impossible, Im just a bit shit)
>>
>>171905726
what are joint contractions in Unity?
>>
>>171906171
Left looks better imo
>>
>>171906163
i give each contributor a 500% cut of earnings
>>
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What do you think of Tommy?
>>
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>>171897218
You see an awful lot of the ceiling and floor before that bit so it should give you time to get used to it.

>>171904110
You more or less have to shoot though them at one point, so players should be able to deduce that it's a background detail.
>>
>>171906279

physics joint constraints that work like human limbs.
>>
>>171906171
I actually like the base animation more. It still looks like a very solid hit. The squishy one makes it look soft though, but it shouldn't really be soft since it's a hard shelled beetle.
>>
>>171905863
>This anon sitting on a reddit frontpage gif making goldmine of a game
Is this what it means to covet your neighbors goods?
>>
>>171906120
Man, crawl would be an instant purchase if it wasn't limited to local multiplayer
>>
let's post to-do notes and other notes!

-- add messages when the player presses things on an improper device while in a control dialog
---- pass in an argument to chunky_input stating the input type (input_device) ALONG WITH game_status.input_type
---- set game_status.input_type when needed, clear it when needed
---- use local input_device and game_status.input_type to check for using the wrong device in the wrong menu
>>
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How do I dev with my PTSD and depression?

I've barely done anything the past month.
>>
>>171861074
Reminds me of Tribes, all those desert levels
>>
>>171906764
nah this game idea only appeals to some me personally I'd rather make an old school Resident Evil clone but I am not good enough at modeling yet
>>
>>171906764

well i don't want to just make a gif maker. as meme as it looks i do actually have a game i want to get around to making at some point.
>>
>>171906974
Why are you asking a game dev general how to cope with psychological problems.
like man we can barely make games here, go see a shrink
>>
>>171907167
Because the hope of gamedev is the only thing that keeps me going
>>
>>171906925
Most of my in-code todos are me yelling at myself that I should be pooling things.
>>
>>171907084
Any time you post a webm I say a silent prayer that you see this project through to the point that it becomes a fully fledged game.
>>
>>171906445
00's bargain bin shooter protag
>>
>>171906171
Left is definitely better.
>>
Link to discord?
>>
>>171907580

its just me on this. i'm honestly trying but this has absolutley been a one step forwards two steps back kind of game.
>>
>>171906974
mom catching you masturbate to anime is not a traumatic event, anon
>>
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>>171907797
bargain bin?
>>
>>171906025
sorry
>>
>>171908202
Sorry

Top shelf 00's shooter protag
>>
>>171906171
I like the movement of the right, but it feels waayyy too exaggerated.
>>
>>171904947
Noted, I might change that.
I like the sort of sharp, uninterrupted look that the palette/shading has now, but I'll play around with highlights
>>
>>171867845
He's kind of cute desu.
>>
>>171876037
Because you have to program that part, you dipshit.
>>
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Working as intended
>>
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the new zelda but you can see links dingus
>>
>>171909049
https://youtu.be/BJ0xBCwkg3E?t=12s
>>
>>171909273
is it feminine?
>>
>>171889254
>animation doesn't match movement speed.
Are you even the one who made those assets?
>>
>>171909384
there is a gender slider
>>
>>171909049
You're on greenlight, right? Hows that going?
>>
>>171909484
a slider? what, between TWO genders?i can't believe in 2017 devs still aren't implementing 4D gender graphs
>>
>>171909631
>there are only 4 genders
bigot wow
>>
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>>171909615
Awful

This is after a month too

Should probably have not posted at 3am to take advantage of the initial rush
>>
>>171909762
I'm not even trying to be nice to spare your feelings, but I seriously can't see how what you've presented thus far/your game concept in general warrants such a high proportion of "no" votes. I guess I'm biased because I love realturn games but seriously, sixty percent "no" responses from people who don't even lose anything by taking a chance and seeing what the game could become just boggles my mind.
>>
Why is the discord voice chat just a bunch of beta males fawning over some talkative cunt? She's even putting on that voice normie girls do. This shit is saddening.
>>
>>171910104
Leave your discord drama in the discord, please. We all know it's a shitheap, that's why we're here and not there.
>>
>>171910104
Because discord is a containment website.
>>
>>171909762
You I just thought that instead of steam raising the price to deter shitty games from being put on the store, why not just say no to games which have a 90% or something "no" rating?
>>
>>171910104

Almost as saddening as lurking and then posting this in a jealous rage, I suppose.
>>
>>171909752
>4D
>4 genders
1D selection = 2 gender extremes
2D selection = 4 gender extremes
3D selection = 8 gender extremes
4D selection =
>>
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>>171910046
Thanks! Seeing those stats was pretty disheartening...I assumed it was because of the graphics so I took time to polish those. Still, I had confidence in my trailer, so not sure what happened.

What the forest used to look like
>>
>>171910295
$$$$$$
>>
>>171909762
That sucks, anon. Maybe try putting out a new flashy trailer or something to grab people's attention?
Whats the vote requirement for acceptance anyways?
>>
>>171910383
shut up autist you know there are more than 8 genders
>>
>>171910463
thats not what i have a problem with
i know there are infinite genders
>>
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>>171910316
Toaste roastie
>>
>>171910295
People would just continue to pay for upvote spam on their shit games. Or say that they'll give you a free key if you vote yes. If they do that and the game has cards, anyone can get free Steam Level Up Cancer points or money that way.
The system is fucked, it either needs better moderation, or better filtering tools.
>>
12th dimensional identitty polotocs
>>
>>171909049
>>171910392
The trees actually do look much better, nice job.
>>
>>171910525
you alt right nazi you wont fool me i know you made that sandy hook game
>>
>>171910424
>Whats the vote requirement for acceptance anyways?
Valve hasn't been terribly forthcoming with how the system works.
>>
>>171910526

nice meme. nice "wojak" profile picture too. you're obviously a really original and intelligent guy.
>>
>>171910582
TSOSHE is accurate to the gender identity of every child in that school.
>>
>>171910424
Does putting up a new trailer put your game on the first page again? That would help a lot, even if I don't have much new content to show

Could probably explain how the battle system works
>>
>>171906996
hmu when you're down to work on that because i've been wanting to make old school resident evil since I was 12
>>
>>171910252
I think you've got it backwards. This is the containment thread.
>>
>>171910634
I should be anime profile pic #45 then? Lmfao only a roastie could grasp at straws with such familiarity.
>>
>>171910810
>implying there is anyone on Discord who can just like make game
4chins is also a containment website, it's just slightly less effective at containing.
>>
>>171910859

you're a sad little nerd buddy.
>>
>>171890434
lol what
>>
>>171905010
A sparkling wiggle who is also a moonman. I am conflicted.
>>
>>171904979
too late, already done by mario
>>
>All these people bringing Dscord Drama ITT
Whatever happened to the Loli Game Jam?
>>
>>171912004
who?
>>
>>171912090
>Whatever happened to the Loli Game Jam?

A bunch of no-dev retards voted for a vague Jam topic that nobody actually wants to make games for; ergo, nobody is making games for it. Shouldn't be even slightly surprising at this point, especially considering how little interest comfy jam saw.
>>
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Finally made levels load with .csv files
>>
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rate my pixel knight
>>
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>>171913954
pic related / 10
>>
>>171913954
don't use hard black / 10
chill on internal outlines / 10
neat axe / 10
why aren't the boots outlined lol / 10
the helmet eye hole is kinda funny / 10
>>
>>171913954
wtf is with the horns why is the black and gray inverted / 10
>>
>>171914010
what does this mean?

>>171914093
I use the hard black outlines and inlines because I want it to stand out

I thought the boots look better with no outline and what should I do for helmet eyes?
>>
>>171912090
April 1-15
>>
>>171914214
Not the anon, but that image means to use perfect pixel strokes. Essentially, this boils down using 2 pixels connected diagonally instead of 3 pixels in a zig zag (like in the reference picture) and using decreasing lengths of straight lines as you draw into a curve (also like in the reference picture). If you get aesprite, there's a "Pixel perfect" setting that does this for you automatically, would recommend.
>>
why does loomis ramble so much
>>
>>171910682

so why do you have 300 twitter followers and only 12 likes.

almost seems like you aren't actually making a game.
>>
>>171914412
I think my knight picture in general I have the basic idea of how to do okay pixel pictures but I am failing to see greater detail to improve the pixel art.

Hopefully one of the good pixel artists here can redraw the knight and show me where I am going wrong
>>
>>171914412
>If you get aesprite, there's a "Pixel perfect" setting that does this for you automatically, would recommend.
holy shit what

Have been using Aseprite for awhile now and didn't even realize this. Bet I could have drawn a lot faster if it works like I'm thinking...
>>
>>171914551
12 likes?
>>
>>171913954
>pixels are 7x8
wtf mate
>>
>>171913954
oh, they're not even consistently sized

what the hell are you doing anon?

You're supposed to draw small and scale up, not awkwardly create large pixels...
>>
>>171914992
I like big pixel creatures tho
>>
>>171915116
100% unrelated to what I said
>>
>>171915116
>zoom in canvas
>draw
>export with larger size
>>
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>>171915269
>export with larger size
how?
>>
>>171915497
What tool are you using? But this shit's pretty basic with any drawing tool so...
>>
>>171915497
depends on your software
you could also upscale the image with nearest neighbour
>>
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>he produces 3D games
>>
>>171916267
actually i produce 1.5D games
>>
>>171916361
is that even possible?
>>
>>171916247
>>171916260
I've used standard assortment, PS, Gimp, SAI now I'm trying out Krita. I'm not super mega ultra good, but I've drawn in graphics editors for fucking years.
I've never even heard about being able to save zoomed in images or upscaling pixel art without getting blurred mess.
Photoshop probably can upscale like that but I don't use it anymore.
>>
>>171916456
yes https://en.wikipedia.org/wiki/2.5D
>>
I'm going to make a great game someday.

I thought my first project would be the one I completed. Obviously that's dumb and many things have changed and been scrapped, but it's all apart of the learning process.

I have a full time job (which I must go to in 3-4 hours), but it will eventually get done.

Hopefully your game will come to fruition too, best of luck to you all.
>>
>>171916505
>asks about 1.5d
>gets 2.5d link
what?
>>
>>171916473
Find where the zoom setting is and change it to "nearest neighbor", if there is one.

Any art program worth its salt will have this setting.

If you're making pixel art you should never ever ever ever be drawing ~8x8 or whatever pixels manually. You should be way the fuck zoomed in and drawing single pixels.
>>
>>171916473
On Krita you can use "resize canvas" to scale. The option to disable antialias is called box-something
>>
>>171916676
resize canvas is specifically not scaling the image in every program Ive ever used mate, all that does is change the size of your... canvas.
>>
>>171916571
1D, 2D, 3D all unequivocally exist as dimensions of space
2.5D as linked demonstrates the conceptual basis of a combinations of 2D and 3D concepts as applied to gameplay and graphics.
so of course 1.5D is also a thing. 1D gameplay with 2D graphics or the inverse.
>>
>>171916676
wait, it was "scale image to new size"
>>
>>171916616
>>171916676
>>171916760

if this works, I'm going to have a headbanging session with the wall
>>
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>>171913954
I did a thing. Obviously not the best but I couldn't tell wtf you were going for on some parts, so I just did whatever while staying true-ish to the original...
>>
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>>171916676
>>171916760
FUCK it works
it's a "Box" filter in "Scale to New Size" window
it scales individual pixels perfectly even to absurd resolutions
>>
>>171916745
that's wrong and you should just make a 2D game instead.
>>
>>171917067
>that's wrong
thats not an argument
>>
>>171917028
lol
>>
>>171917162
1.5D does not exist. What you said only applies to 2.5D.
>>
>>171916745
1.5d

Heh, reminds me of Whynne's game, Linecraft (or was it called something else...)

Where you can only dig straight down on a single tile. So a level's dimensions would be 1x500 or whatever.
>>
New Thread [link]
New Thread [link]
New Thread [link]
New Thread [link]
>>
>>171916745
Ok, give me any idea for a game in those parameters.
>>
>>171917518
see
>>171917258
>>
>>171917241
that's still not an argument.
1D gameplay with 2D graphics (many many games that dont deal with proper physical space fall into this)
2D gameplay with 1D graphics - this is obviously much more uncommon since its experimental visuals but ive played a platformer like this before... think a platformer made with the graphics of a UPC code.
>>
>>171917596
>1d game with 3d graphics

>
>>
>>171917596
Menu simulators are not 1D, they are 0D because they don't have gameplay that is conceptually on a continuous spatial dimension, they have discrete gameplay.

Also "half dimension" category isn't a real thing, 2.5d is just a clever name for a specific category (2d gameplay with 3d graphics), it's not part of some greater system that can be extrapolated to other combinations of dimension. For example, a menu simulator is 0d gameplay with 2d graphics, so what is its "dimension" according to the half dimension thing? You could average it and get 1d, but that doesn't make sense. Same thing for a menu simulator with 3d graphics, you would get 2.5d for something without even 2d gameplay
>>
>>171917798
>having this big of a mental block
lmao
>>
>>171917798
>4D game
>>
>>171917549
linecraft was 2-d with 2-d gameplay
>>
>>171917870
>only 1 direction to move
>2d gameplay
okay dude
>>
>>171917838
do you think i did not understand the implication and was doing anything other than leaving it blank for effect
>>
>>171917798
2D game i plan to make one of those (if whip the vote doesnt already count because of the bg)
>>
>>171917838
What d is it? 2d since it's between 1 and 3?

And is Dwarf Fortress 2.5d since it has 3d gameplay and 2d graphics?
>>
>>171917925
Mostly I think it's worthless to even bother trying to categorize shit since it doesn't matter. In that sense I can agree with you guys that googum is fucking retarded.
>>
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>he makes 0.5d, 1d, 1.5d, 2.5d, 3d games
>>
>>171918131
3.5D is trash
>>
You have 20 seconds to explain why you're not making a /,&/'".~d game
>>
>>171918368

not everyone is as talented as googum
Thread posts: 810
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