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/emugen/ - Emulation General

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Thread replies: 771
Thread images: 78

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http://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Remember to submit bug reports or shit won't get fixed.
>>
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Wish more games got the full remaster treatment. Much better than emulation.
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Is there no emulator that also emulates the easily excitable mindset for games when you were a child?
>>
>>171647349

LSD
>>
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>none of insane difficulty's mods work in mednafen
>>
oops
>>
>>171647349
Be traumatized for live and regress into the mind of a child.
>>
16:40 <@Twinaphex> none of these emulator makers are ever going to get a single cent from me

17:01 <@Twinaphex> I mean you have some cocksucker like that on reddit who talks shit about us earning $800 a month
17:01 <@Twinaphex> $800 isn’t fucking jack shit
17:01 <@Twinaphex> a streamer can make $800 in a day
17:01 <@Twinaphex> not a month

17:04 <@Twinaphex> fuck it
17:04 <@Twinaphex> we start our own company; we make our own FPGA box, our own low-cost ARM Linux box
17:05 <@Twinaphex> the FPGA box will be the more fancy one with added value, the low-cost ARM Linux box is just the regular thing like all these guys have excep far better build quality
17:06 <@Twinaphex> the ARM linux box will be the cheap one

19:27 < ScHlAuChi> what happens with the other 650?
19:28 <@Twinaphex> $150 goes towards a buildbot server
19:28 <@Twinaphex> another $50 towards other hosting costs
19:28 <@Twinaphex> honestly dude not a lot remains
19:28 <@Twinaphex> and frankly
19:28 <@Twinaphex> it’s none of your business either
19:29 <@Twinaphex> honestly dude
19:29 <@Twinaphex> you are busting my balls over fucking $800 per month
19:29 <@Twinaphex> when a streamer makes that in a day
>>
>>171650337
>19:28 <@Twinaphex> and frankly
>19:28 <@Twinaphex> it’s none of your business either
Stop embezzling funds SP
>>
>>171650337

The rest pays SP's rent and pot fund.
>>
How do I boot the BIOS of RA's PCSX core? I need to manage the memory cards
>>
Whatever happened to that PSP archive.org link? Is it non-existent now?

Where do we get No-Intro's now?
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>I have no proof but I will continue posting it anyway!

Stay salty faggots.
>>
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Is there any reason why BotW would not let me scan anything other than the wolf link amiibo?
Tried a few with save resetting and I only got fishes and a metal box.
What gives? muh Epona
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>>171659318
I've heard people have problems with amiibo before.
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Well that's nice
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>>171645836
>yeah, and make sure to report them to Patreon for not delivering reached goals like I did (they answered me an investigation was in progress since they received a few other complaints)

Lol, you literally have no case, dude. Even if you weren't lying, that was very likely a canned response.

First of all, the majority of the fufilled goals like the Netplay server and server costs have already been met verifiably.
The bounties and QA stuff are still being worked on because they need figure out how best to handle those, and this can't just happen overnight.

And then there is big thing on front page that literally says that funds will be used primarily for server costs, then secondarily for hardware purchases for developers. It's quite clear what the intentions were for funding, and only a retard would have expected otherwise and still backed them.
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>been working the whole month converting my amiga games to hdf files so I can launch them directly from the frontend in retropie and not worry about disk swap
>finally only 9 games left
>retropie updates their amiga emulators and now they can launch games from zip files, no need for disk swaps
>mfw
Just kill me.
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>>171663450
>hardware purchases for developers
Daniel, you should also add 'PS4 games' to list. TV counts as a hardware, honestly.
>>
Apparently DraStic was released as freeware for RPis, now ya'll boys have something new to be angry about

https://retropie.org.uk/2017/03/retropie-4-2-released/
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>>171659318
Is that on real hardware? I've made six amiibos that work just fine on both Wii U and Switch.

Or do you mean that you aren't getting anything but shit drops? Because whether you get the exclusive gear in chests or just random trash is, well, random.

None of the BotW amiibos have any exclusive gear for that matter.
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>>171664582
would be nice if they could bang something out for Vita
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>>171664550
I'm not "Daniel" you paranoid fuck.

It's funny you keep bringing up "PS4 games" because it makes you sound jealous as fuck. And you literally have zero evidence he isn't buying those games with his own personal income.

This is epitome of "fake news".
>>
>>171664550
SP isn't allowed to play video games now? lol
>>
What shaders should I use for 480i stuff in mednafen psx to help with interlacing?
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>>171665662
CRT-Geom and CRT-Royale have interlacing emulation, along with a coulple of others.

Otherwise you can use one of the deinterlacing shaders in misc/
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>>171667075
the deinterlacing slang shader fucks everything up
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>>171667605
Are you using the Vulkan renderer at high resolution? That shader probably won't work in that case
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>>171650545
You can't really embezzle no-strings-attached donations now can you?
>>
>>171668713

The Vulkan/GL renderers don't implement interlacing at all, it's always progressive output AFAIK.
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>>171647349

Where you lost your child imagination and wonder you gained the ability to appreciate different types of games, Games with heavy story elements. Sure you may not enjoy playing Earthworm Jim or Clay Fighter nearly as much as you used to but you can enjoy Mass Effect, Final Fantasy, any MMORPG and even Zelda way more than you would have as a child, It's a fair trade off.
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>>171642986
>It's more like Intel users like to whine without making any actual moves to fix the problem.
Understand that some developers do not want to spend their time cleaning up after other developers' regressions.. When devs break things and refuse to take responsibility, that's crummy. No dev with self-respect will waste their time contributing to such a project.

>Dolphin mandates GL4.5 and nobody whines about it.
It makes more sense to require newer hardware for newer systems. Dolphin at least has a D3D backend and iirc, D3D11 came out in 2008, so it's a more reasonable cutoff.

>That's a non-issue.
Maybe for you, but not others.

>You are never going to get acceptable emulation on pre-GL3. Period.
That's an exaggerated statement. Z64gl runs some games pretty well. So does Glide64. Sure you can argue that there's a lot of games where there are problems, but the same is true for GLideN64 even if it's overall better.

>>171643050
>There was no better plugin available to use as a base.
What lead you to this conclusion? glN64 is so bad that you have to disable compiler optimizations in MSVC just to even run the plugin..

>Writing a new plugin from the ground up was reinventing the wheel.
Using glN64's code is like copying homework off of some clueless kid. The end result is just terrible.

>GLideN64 has surpassed every other plugin except Angrylion's
That's not very hard to do, especially since Angrylion's exists. Most plugins didn't even implement the blend modes for Vigilante 8, despite how easy it is to do.
>>
Has anyone cataloged/listed all the special things some games make their consoles do, just as a way to list all the weird/obscure/unusual things devs will need to implement to get particular games running?
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>>171672880
How accurate is Angrylion's and is there any chance of it ever getting things like improved internal resolution?
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why aren't you contributing to Citra's development, you shitlords?
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>>171664970
SSB Link is supposed to spawn Epona, but the very first time I scanned it in Cemu, I just got a bunch of fish and a somewhat okay spear from a metal chest.

>>171660850
Any news on patreon about fixing it?
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>>171674878
>How accurate is Angrylion's and is there any chance of it ever getting things like improved internal resolution?
Angrylion's is very accurate. There are very few known bugs. I doubt that plugin will ever have a feature for improving internal resolution. However, I think it's possible for a developer to make a D3D12 or Vulkan plugin that's based on Angrylion's and implement an option to increase internal resolution. So far, a developer named tinytiger has made a vulkan renderer based on Angrylion's code, but it does not have increased internal resolution.
>>
>>171676079
Yeah, Tinytiger made a core for RA that is based on angrylion, right?
I'd probably use Angrylion's but the resolution on N64 games is pretty ass.
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>>171677686
>Yeah, Tinytiger made a core for RA that is based on angrylion, right?
Correct.

>I'd probably use Angrylion's but the resolution on N64 games is pretty ass.
I do admit it looks pretty bad in 3d heavy games. I think it looks ok for 2d heavy games though. Like I don't mind using Angrylion's for games like Pokemon Puzzle League.
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>>171680525
I just want a plugin (or emulator) that I can throw any game at and be happy that I don't need to tweak settings too much. Currently I think I'm mainlining Glide on PJ64.
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>>171680765
>mainlining Glide
>yfw pushers start using emulator plugin names as drug street names
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>>171682628
>Shit man, you still smokin' dat glide? Nah, nah, you need this kronic shit we callin' it GlideN64. Goes down well if you stick some Jabo in yo' ears.
>>
>>171682862
Give me a quick rundown on melon please, melonshill man.
Not that I'll use it. I'm going to get a DS flashcart soon. I hate touchscreen stuff on non-native hardware.
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>>171682862
This is a graphical comparison btw, if that wasn't clear. DeSmuME uses floats for texture and vertex coordinates, even though they're fixed point on the DS. This introduces many errors in rendering.
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>>171665235
Not SP.

>>171665297
Actually SP. Gas yourself.
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>>171683067
It renders some things more accurately than DeSmuME, and some things worse. It's also a million times slower. Not worth using at the moment.

A DSi + flashcard is definitely the route to go to play DS games.
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>>171683067
explained throguh meme arrows

>people think desmune devs are the devil for ignoring the needs of pokefags among other features such as wifi connection (arguably valid complaints)

>creator of melonds is a guy who worked on desmune but got triggered enough by desmune devs to the point where he left to make his own emu

>goal is to give people a ds emulator on pc with good accuracy and perfromaceas well as adding features that desmune devs ignored

pretty much it. it's still at an unplayable state but maybe in 3 or 4 years people will start using it over DESmune
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>>171683840
>ignoring the needs of pokefags
From what I heard it was more akin to deliberate sabotage. There's the fiasco of the internal resolution too.
>>
>>171683840
Sounds good to me.
>>
Reminder:

http://melonds.kuribo64.net/

https://github.com/StapleButter/melonDS
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>>171684027
>From what I heard it was more akin to deliberate sabotage
There was no sabotaging. The WiFi code was buggy and needed to be disabled.

>There's the fiasco of the internal resolution too
Internal resolution has been a part of DeSmuME for a while now.

Heck, they've even added some game specific hacks to fix some things in Pokemon HG/SS.
>>
>>171684027
>From what I heard it was more akin to deliberate sabotage.
sure? they don't fix the issue due to pokemon fans harassing them for not giving them day one playable emulation like you could in the GBA pokemon days . they know the issue but they won't fix it out of spite pretty much, so yeah you could call it deliberate

> There's the fiasco of the internal resolution too.

the devs had the philosophy that the games should be played in the same resolution as the original due to muh accuracy so they wouldnt have bothered adding it if not for that jap fork getting popular due to that feature

sure other emus like mednafen share the same "don't care about adding the ability to change internal resolution" philosophy and are still praised but the desmune devs already had a shitty reputation, and that just made people hate them more
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I hope desmume gets cucked
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Dolphin Vulkan renderer broken for anyone else? DX12 runs fine. Vulkan just shows a black screen.

Win10
Nvidia 1060
dolphin-master-5.0-3044-x64
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>>171685909
why do people hate it again?

Someone said Pokemon something, but Pokemon games play fine on it? Well SS and Platinum did for me, at least
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>>171688815
There's nothing wrong with it. All the posts hating on it are from Staplebutter. He's just butthurt that they didn't want his buggy WiFi code fucking up Nintendo's servers.
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>>171688815
Slow, unstable and a dev who won't fix bugs
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>>171686998
damn what the fuck I looked at dolphin 2 days ago or so and it was at revision 2800 or something
>>
>>171689036
>There's nothing wrong with it.
Drastic is superior. The fact that people get better performance using an Android emulator to run Drastic on desktops, is pathetic. I'd be ashamed of myself if my code was that much slower.
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>>171690263
Nice!
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>>171690263
Very funny, but mudlord tries to save n64 emulation since 2007 with 0 results. Also tried to save gba emulation, but mgba stopped him, eheheh.
Fat emulation eunuch.
>>
>>171690263
I don't get it.
>>
>around 4k cached shaders
>~7gigs RAM used
is this usualy behaviour for Cemu or something BotW specific?
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>>171692880
Nvidia bug. Mine cache takes 12 gigs...
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>>171692880
Cemu uses a ton of RAM for some reason
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>>171663450
tic tac tic tac...

I know that smell
>>
I've got what looks like frame tearing using Pete's OGL2 2.9 on epsxe

Should I just switch to some plugin with a vsync option or is there something I can do with this to fix it?
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>>171646561
I need to know if a Thinkpad x220/t420 or an Elitebook 2570p is good for pcsx2 emulation.
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>>171650337
>17:01 <@Twinaphex> a streamer can make $800 in a day
This is the dumbest thing I've ever read.
You know which streamers make $800 in a day? The big names, the people who do it for a living and have been for upwards of five years.
Quite literally, the 1% of Twitch streamers can even hope to make $800 in a day.

How entitled do you have to sit there and argue that, because someone else can possibly make this level of income, that you're somehow owed at least that much as a result?

The people on Patreon are donating because you've set up a list of promises dictating where the money is going to be spent. And here you are throwing a fit because some of those people feel that you should at least attempt to honor those promises instead of pocketing the majority of funds out of jealousy for an unrelated group of people.

This behavior is, quite honestly, disgusting. And I'm shocked that Patreon lets this kind of person use their service, ultimately weakening the level of trust excepted from their other clients.
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>>171698762
You do realize his post was bait, right? Those IRC chat logs are from a while back; the guy who posted 'em is probably just looking for (You)s.
>>
>>171664582
So now there's a freeware alternative on an open source and uniform hardware platform.
If someone was so inclined, it should be fairly trivial to reverse engineer it to run on PC without the need for virtualization such as an Android "emulator".

Why be mad?
>>
>>171699016
>Those IRC chat logs are from a while back
So? He still said it.
And he still feels that way, so it's still relevant.
>>
@171699546
And that post is still bait.
>>
>>171699621
So?
>>
>>171699016
>IRC chat logs are from a while back;
2017-03-19T17:01:15 <@Twinaphex> $800 isn’t fucking jack shit
2017-03-19T17:01:19 <@Twinaphex> a streamer can make $800 in a day
2017-03-19T17:01:21 <@Twinaphex> not a month

All those logs are from last Sunday.
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>>171700000
>>
>>171700042
I wanna see SP stream some vidja on Twitch
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>>171698762
They are honoring the promises you fucking autist. He's mad because you faggots have stirred up a FAKE controversy based on lies and trolling.

Geezus.
>>
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>Simias MIA
>Medafen-libretro Dead
>PS1 emulation is dead
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>>171700597
Danny the Thief is starting to fear repercussions and loss of those $800 and will start work on ppsspp core this week.
>>
>>171698762
>I'm an idiot who doesn't read the front page of the Patreon page

>>Money will be priorly used for:
>Hosting fees for libretro buildbot
>Domain names
>Hosting fees for Lakka buildbot
>Hosting fees for the game thumbnails server

>>And if we get more money than expected, we would:
>Buy Controllers, single board computers, VR headset
>Buy Netplay/matchmaking server
>Start ProjectFuture, the third pillar to RetroArch / Lakka!

As for the goals, everything besides the QA and BountySource stuff is done already. So much for "not fulfilling promises".
>>
>>171701263

He's got nothing to fear about that, because all you've got is shitposting.
>>
>>171701184
Simias is still around but he said he has a full-time job now so he doesn't have time to work on PS1 emulation currently.
>>
>>171701723

Pusher of Squares should use some of that Patreon money to get him to work.
>>
>>171695848

What kind of autistic expression is this?
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>>171701841
Are you talking about a bounty for improving rustation GL or something?
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>>171702283

Improving beetle-libretro.

>Rustation GL

lol
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>>171701495
I got logs. It doesn't count as shitposting.
Saturday, drama with radius:

2017-03-18T21:03:41 <@Twinaphex> why bother if nobody else wants to do anythign
2017-03-18T21:03:44 <@Twinaphex> alright then
2017-03-18T21:03:49 <@Twinaphex> I was wrong then
2017-03-18T21:04:08 <@Twinaphex> it’s the same reason why I didn’t update PPSSPP for so long
2017-03-18T21:04:17 <@Twinaphex> why continue going on this endless process when nobody else gives a shit
2017-03-18T21:04:24 <@Twinaphex> but don’t worry I’ll get that core finally revamped
2017-03-18T21:04:50 < radius> "nobody"
2017-03-18T21:04:52 < radius> https://github.com/fr500/
2017-03-18T21:05:24 <@Twinaphex> I still feel like the maintenance burden on me alone is too high for all these cores
2017-03-18T21:05:25 <@Twinaphex> all the same

Sunday, $800streamergate.

Tuesday:
2017-03-21T00:46:18 <@Twinaphex> anyway I am working on an update for PPSSPP

See? Some irc logs threatening his pocket money leaked and he will stop sabotaging that ppsspp core and do some work on it after two years.
>>
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http://www.insanedifficulty.com/board/index.php?/topic/5587-castlevania-symphony-of-the-night-hardtype-v46/page__st__40__p__146758#entry146758
>>
>>171702601
>It doesn't count as shitposting.

It does. Especially when it's irrelevant or just another attempt to make him look as bad as possible by taking it out of context.

Too bad that you'll probably never get banned for trolling even if he found out your nick.
>>
>>171670049

Anytime SP has fun without /emugen/'s express permission, it's embezzlement.
>>
https://streamable.com/hb5wr

Here we go boyos, 1.7.4 ahoy

Does this address all known bugs? Besides the slow framerate, obviously. It doesn't look like it showed off the monster output crash though.
>>
>>171703016
>"hurr I can't use ECCregen"
>>
>>171702601
>>Sunday, $800streamergate.

It's a fake controversy just like Gamergate. He got a little defensive on the public chat to some guy and now /emugen/ trolls are on a witch hunt over it, which pretty much makes his defensiveness justified given the shitposting going on in the last thread.
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>>171700179
Wrong thread, friendo.
>>
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>>171703859

>Users have to fix shitty romhacks to make them function
>>
Why does RetroArch take so long to install or remove on Vita?
Larger games install faster than this, it doesn't make any sense.
>>
>>171704507
It's just what you have to deal with when using open sores software.
>>
>>171704507
Probably should post an issue on their Github about it if it's a bug.
>>
>>171704507
Thousands of very small files
>>
>>
>>
>>171706665
ugly
g
l
y
>>
>>
>>
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I know that you can use a custom palette in RetroArch's Gambatte core, and it's a really useful feature. But I have several palettes that I'd like to switch between (like the two Virtual Console palettes and a Game Boy Light palette), and renaming the file every time is kind of a hassle.
Is it possible to have RetroArch's Gambatte core use multiple custom palettes?
Like: default.pal, default1.pal, default2.pal, etc.?
>>
>>171690567
How come that happened? Wasn't Drastic someone stealing code from Desmume and selling it?
>>
>>171709201
DraStic is closed source, but the devs actually work on it and fix bugs that are reported.
A stark contrast to how DeSmuME is handled, where the project is open source but bug reports are ignored and fixes aren't merged.

As a result, DraStic caught up to, and surpassed DeSmuME in compatibility and accuracy.
>>
>>171709402
You're full of shit
>>
>>171709738
Sure thing, zeromus.
>>
>>171709201
Really? What did it contain from Desmume?
>>
>>171690567
Oh shit, there are speedy Android emulators now? I used the slow devkit one for the longest time while trying to make shit for it. I haven't done any for a while though.
>>
>>171685157
>There was no sabotaging. The WiFi code was buggy and needed to be disabled.
I clearly remember people from here posting snippets from the code that could've made wifi work if only an handful of lines were changed.

>Internal resolution has been a part of DeSmuME for a while now.
Yeah, after the nip fork started becoming more popular than the mainstream one, as >>171685540 said. It also seems to be pretty unoptimized without having enough accuracy to warrant using it.
>>
>>171703072
Triggered much?
>>
Reminder to report/hide/ignore shitposters and trolls.
>>
>>171672880
>Understand that some developers do not want to spend their time cleaning up after other developers' regressions.
Regressions caused by Intel's lack of specs compliance, BTW.
>It makes more sense to require newer hardware for newer systems.
Why? The N64 is a very eccentric piece of hardware.
>Z64gl runs some games pretty well.
>So does Glide64.
"Pretty well" isn't good enough.
>Most plugins didn't even implement the blend modes for Vigilante 8, despite how easy it is to do.
Glide64 has Vig8's blend modes, and they were cut-pasted from GLideN64. But this was before Gonetz rewrote the entire blending system to be shader based and non-hacky, so now it emulates stuff like Zelda and F-Zero almost completely accurately.
>How accurate is Angrylion's
Around 99% accurate. There are some small edge cases it struggles with, but it's very well written.
>and is there any chance of it ever getting things like improved internal resolution?
No... Because that's really not how it works. Half the reason Angrylion's is more accurate than GLideN64 is because it renders directly into RAM. It's a software renderer. This means it can perfectly mimic N64 framebuffer behavior where the graphics are rendered directly into a RAM buffer that can be a completely arbitrary size and can be modified by the CPU without informing the RSP. To support higher resolutions, you need a second buffer. And you need some way to synchronise changes made by the CPU to the first buffer. And this is where all the problems start.
>However, I think it's possible for a developer to make a D3D12 or Vulkan plugin that's based on Angrylion's and implement an option to increase internal resolution.
These "angrylion's-based" plugins are software renderers. They're just... GPU assisted software renderers. They're subject to all the same limitations and advantages as a traditional software renderer rendering directly into a single RAM buffer that the N64 emulation modifies on a whim.
>>
02:32 <@Twinaphex> first I’ll take care ouf our wonderful patrons though
02:32 <@Twinaphex> so don’t worry 4ch LOL
02:32 <@Twinaphex> there is literally one autist on there who is like a certified stalker
02:32 <@Twinaphex> if this guy had my real address this stalker would likely try to come and kill me
02:32 <@Twinaphex> that’s how obsessed he is
02:37 < bparker> your real address is easily obtainable
02:38 < bparker> TA

Friendly reminder that if you have any message to Daniel, he checks emugen every few minutes. And bpaker is right, his address is easily obtainable ;)
>>
>>171713248
SP sure would know all about stalking.
>>
>>171704507
Donate to RA's Patreon you stupid goy.
>>
>Since recent changes (I think VI emulation), I'm getting nearly full speed in most games. On crappy laptop with IntelHD graphics. Just wish the fullscreen issue could be fixed with Intel.
>https://github.com/gonetz/GLideN64/issues/1023#issuecomment-288183292

Based Gonetz. He's so strong and brave and handsome.
>>
>>171692783
I didn't intend to save anything. And yes, I know I am a fat piece of shit. Seriously there is better insults.
>>
>>171713672
nice try
>>
>>171692880
>>171693116

I have a fix if you'll test it and report back
>>
>>171713672
Assuming you're the real mudlord, why did you give up on improving GLideN64 noise emulation? Loganmc10 had to step up and find a solution himself. It solved the performance issues on Ep I Racer and other games, but it's not as cool as your solution.

https://github.com/gonetz/GLideN64/pull/1344
>>
>Republicans and Christians rail against homosexuality
>get caught smoking meth off male hooker's asses

>SP rails against unethical practices in emulation and donations
>???
>>
>>171713805
so stopping devel on emu makes another emulator stop me. nice logic.

Oh, I forgot what place this is, so logic doesn't exist, so lets go back to fake news and alternative facts.
>>
>>171713979
>>Republicans and Christians rail against homosexuality
>>get caught smoking meth off male hooker's asses
My sides! That's so like them!
>>
>>171713672
>*there is better insults
there *ARE* better ones, but we're waiting till you have a better grasp of English to fully appreciate them.
>>
>>171713248
>he checks emugen every few minutes
And yet he refuses to acknowledge any RetroArch bug mentioned here.
Really makes you thinking_emoji.png
>>
>>171713924
Just ask a anon why. I'm sure they can give you an answer, regardless of how "true" it is. (note that you cannot give anyone with a trip a chance to explain themselves and that anons are always in the right)
>>
>>171714297
>anons are always in the right

Listen to me then and take your meds
>>
>>171714379
Better suggestion, he needs to OD on them. The fat faggot needs to fuck off.
>>
>>171672880
>Understand that some developers do not want to spend their time cleaning up after other developers' regressions.. When devs break things and refuse to take responsibility, that's crummy. No dev with self-respect will waste their time contributing to such a project.

According to >>171713527 the Intel performance issues were resolved when Gonetz refactored video interface emulation.

The list of valid complaints about GLideN64 seems to shrink by the day.
>>
>>171714716
So does SP byuu and any other namefag. They should all drop their projects and fuck off.

We don't need any devs.
>>
>>171714972
mudlord ain't a dev. Endrift and Logan had to fix mudlord's crapfests.
>>
Dont bully mudlord, I need him for the cemu cracks.
>>
>>171715074
Does not matter. All of it needs to stop.
>>171715186
Fuck him he don't need anyone.
>>
>>171715186
I agree, don't bully muddy. He might start cutting himself again(https://wrongplanet.net/forums/viewtopic.php?f=23&t=146911#p3263778).
>>
>>171715404
Heh, who gives a shit, I hope the faggot drinks drain cleaner. Would be doing us all a massive favour.
>>
Is this the thread where we can get emulators shut down? I want everyone shut down because they are illegal.
>>
>>171713187
>Regressions caused by Intel's lack of specs compliance, BTW.
More like a poor attempt to improve the performance of VRAM -> RAM transfer. A good programmer would try changing their method, if their attempts to optimize the code were unsuccessful.

>Why? The N64 is a very eccentric piece of hardware.
Because it's HLE emulation. The bar for accuracy in HLE plugins is pretty low.

>so now it emulates stuff like Zelda and F-Zero almost completely accurately.
Interesting. Didn't know Zelda or F-Zero had blending issues.

>"Pretty well" isn't good enough.
Then you shouldn't be using HLE. It can't even properly do stage backgrounds in Super Smash Bros. Nevermind lighting issues in various games.

>>171713527
>Based Gonetz. He's so strong and brave and handsome.
Simply getting full speed on an IGP is not impressive. Just about any HLE plugin can do that, on any hardware capable of even running GLideN64.

>>171714917
>the Intel performance issues were resolved when Gonetz refactored video interface emulation.
I'm guessing the guy hasn't tested GLideN64 in a while and is just impressed with the general improvements. I haven't tested it yet, but I am doubtful that the Vi emulation refactoring yielded any significant performance improvements. Guess I will ask people to test it soon.
>>
Do any N64 plugins correctly render Morpha's nucleus yet?
>>
zeromus did nothing wrong
>>
>>171717337
>I'm guessing the guy hasn't tested GLideN64 in a while and is just impressed with the general improvements.
He's literally the only person anyone cites when complaining about GLideN64's performance.
>>
>acknowledging 4chan trolls in a public chat

don't do that
>>
>>171717337
>More like a poor attempt to improve the performance of VRAM -> RAM transfer. A good programmer would try changing their method, if their attempts to optimize the code were unsuccessful.
It was successful, though?
>Because it's HLE emulation. The bar for accuracy in HLE plugins is pretty low.
What does this even mean?
>Interesting. Didn't know Zelda or F-Zero had blending issues.
They're... notorious blending issues.
>Then you shouldn't be using HLE. It can't even properly do stage backgrounds in Super Smash Bros.
Citation needed.
>Simply getting full speed on an IGP is not impressive.
Getting full speed with the most accurate HW N64 plugin ever created on a shitty old intel IGP is impressive.
>>
@171713248
I figure if it were that easy his address would have already been posted by now, judging by the vitriol about him over the last few years.
>>
>>171719241
I can imagine it now. Him getting stabbed or shot because of
>MUH PPSSPP core
I would love to read the police report on the autist anon who does do it.
>>
>>171717843
Angrylion.
>>
>>171709201
>Wasn't Drastic someone stealing code from Desmume and selling it
Why would anyone want to steal code from that unoptimized piece of shit?
>>
>>171719421
>assailant found in corner muttering "just make it compatible with upstream sp, all you had to do was get along sp"
>>
>so many retroarch shills defending SP's embezzlement
I guess he finally decided to spend more of that 800$ instead of pocketing the money
Asking for transparency really lights a fire under his ass. I wonder what he has to hide.
>>
>>171720073
>He also trashed a tv and a ps4 saying it was blood products paid by blood money.
>>
>>171706978
>>171707259
Scanlines are bad, guys.
>>
>>171719827
I don't believe you. Show me some pics.
>>
>>171720158
>ask for transparency by out right accusing him of fraud.
You know if you had not sperged out and asked nicely he may have told us all. But good job anon.
>>
>>171720194
>later, it was found out SP had committed his changes to get ppsspp libretro back on board but was attacked immediately before pushing them
>>
>>171720325
>You know if you had not sperged out and asked nicely he may have told us all
Top kek
Doesn't matter what anyone would have said, you shills would have called it sperging out and keep circle jerking among yourselves.
Considering how much he is bothered by these so called baseless accusations, they are hitting the mark.
He can quell everything very easily by making the use of funding transparent. He has literally nothing to lose unless he really is pocketing the money.
>>
>>171720505
I don't even know who he is. All i saw was you lot sperging out about him stealing money.

You all acted like a bunch of spergs and are now called as such.

I am just telling you that your approach was wrong. Deal with it sperg.
>>
>>171720158
>>171720505

(You)
>>
>>171720685
nobody gives a shit about your opinion
Now tell your boss to stop embezzling the donations meant for RA.
>>
>>171719241
>I figure if it were that easy his address would have already been posted by now
It is actually.
He should consider setting up WhoisGuard or another similar service.
>>
>>171720743
Who?
Stop sperging out at me and take your pills anon you may be having a sperg attack. Just go and lie down.
Nobody gives a shit about your opinion as well so zip it. Who ever the fuck your talking about i am fucking glad he is triggering such a sperg.
>>
>>171720505
>Considering how much he is bothered by these so called baseless accusations, they are hitting the mark.

Cool "nothing to hide" argument. That sure counts as proof of wrongdoing.

Get the fuck out of here.
>>
Get Trump to release his tax returns first.
>>
>>171720916
>Nobody gives a shit about your opinion as well so zip it
Yet you keep replying to it
>sperg sperg sperg sperg
Are you that pajeet from the last thread? Did you learn a new word now?
>>
>>171721183
Who the fuck are you talking about?
>>
>>171721172
Didn't you see the news? Someone stole and illegally published his 2005 taxes. He paid 38 million in taxes, a rate of 25% of his income.

Shoo shoo you fucking bernout.
>>
>>171720985
What does he have to hide by making the spending data on donations transparent?
Like all I've seen against this is deflection and pure rhetoric with no logical backbone
>>
>>171721308
>Like all I've seen against this is deflection and pure rhetoric with no logical backbone
This only strengthens the assumption that he is embezzling. Such a strong reaction to some anonymous posts on an imageboard with no evidence whatsoever.
>>
>>171721308
>does not know that donations are made at your own risk
It says right in the ToS.

Just saying man, don't like him don't donate. Its a simple concept a 3 year old could grasp.

I wonder why you wont rage agains CEMU or any other project on that website? Is it because you are jelly?
>>
>>171721308
He's already told you what the hosting costs are. The rest was being saved or spent on hardware for the team.

They aren't under obligation to provide reciepts for everyfuckingthing they do.

You are engaging in a witch hunt, pure and simple.
>>
>>171721629
>Just saying man, don't like him don't donate
I don't
Why are you so bothered with me sharing my opinions on this board?

>I wonder why you wont rage agains CEMU or any other project on that website
>stop caring about this focus on something else goy
yeah right shill
>>
>>171721735
>The rest was being saved or spent on hardware for the team
Where is the breakdown of this?
You can't just say "800$ was just spent elsewhere" with no details.
The hosting price had a much more detailed breakdown despite being a relatively small share of money.
>>
>>171721769
Because your rampant autism and sperging out is pissing up the thread. I don't give a flying fuck about him. I care about you fucking up the thread with your crying and sperging out.

Your a faggot that needs to be scourged from the world. Thats why i do care about you.

Get it yet sperg? i want you out of the thread.
>>
>>171721870

Yes you can do this.

Go look at RCPS3 and Cemu.
>>
>>171721910
>Because your rampant autism and sperging out is pissing up the thread
The only one who is getting autistic over some posts is you
If you are bothered so much by them then hide them you fucking retard
>>
>>171721472
More evidence that this is a witch hunt. Why the fuck aren't you going after every fucking project that does donations or patreons then? Don't give me a bullshit excuse like "they make progress", so has RA you dumb sack of shit.
>>
>>171721958
RPCS3 is literally a fund for nekotekina supporting his life.
Same for CEMU.
RA isn't a "fund my life so I can do more work" patreon. Considering SP does the least amount of work he shouldn't be the one getting 800$ of the money in the first place.
>>
>>171722019
Does not matter how many times i hide you, next thread you will come back sperging out and shitting up the thread. Most people here don't want you here fuck off. Take your "issue" and go troll the bastard in IRC.

Just don't fucking bring it here. You fucking faggot.
>>
>>171722180
this, desu.
>>
>>171722180
>RA isn't a "fund my life so I can do more work" patreon.

It's a fund my servers and development hardware purchases patreon. You keep making excuses for ignoring others because they aren't SP.
>>
>>171722121
>Why the fuck aren't you going after every fucking project that does donations or patreons then
>s-stop looking at this goy, focus somewhere else

>so has RA you dumb sack of shit.
>PPSSPP core has been outdated even after him saying that he would update it
>bounty system didn't actually get implemented until a bunch of anonymous posters started questioning SP 10 days after it was supposed to be implemented
top kek
the only thing that are forcing that retard to make progress are a bunch of anonymous posts on emugen
>>
>>171722180

You aren't running this project and you should shut the fuck up, as basic as that.

We could always just stop the entire project right here and now and that'd be the end of it.

Your choice.
>>
>>171722363
the only thing preventing progress is you people stirring shit all the time.
>>
>>171722180
>Considering SP does the least amount of work

ahahaha

who was it that kept RA afloat when maister quit working on it?
>>
>>171722406
>the only thing preventing progress is you people stirring shit all the time.
maybe he should stop shitposting on emugen then.

>>171722510
Who was the one that made two contributors quit over his incompetence and autism?
>>
>>171722363
>troll proceeds to take credit for any progress that happens

ahahahaha nice try faggot
>>
>>171722404
do it
>>
>>171722404
>We could always just stop the entire project right here and now and that'd be the end of it
I dare you to do it faggot
Your ilk is a poison to RA and the current development philosophy of more cores no updates is practically useless for end users.
>>
>>171722404
That's the thing man he would like that. He wants to "win" so if he does get RA shut down. It's a "victory" for him.

Hes is a sperg pure and simple. He does not care about RA really he just wants to win an internet argument.
>>
>>171722363
>MUH PPSSPP
>ignoring literally all the other progress that happens

More excuses. You're pathetic.
>>
Someone please upload that webm that got removed somewhere, I only glimpsed the thumnbnail and my curiosity demands to know what it was
>>
I detect a grudge being held.
>>
>>171722757
>>ignoring literally all the other progress that happens
Yeah man I sure do love the Dolphin core that is gonna stay perpetually outdated
I also love how they are already planning to add 6 more cores with no plans to update the older ones.
I mean the fucking Star ocean fix was literally two lines of code in the bsnes core so its not like it was hard work either.
>>
>>171722276
>Most people here don't want you here fuck off
Speak for yourself Pajeet.
>>
>>171722870
I detect that grudge needs to fuck off to >>>/biz/
It could be our sister-gen, /emulaunderinggen/.
>>
>>171722404
Just fucking do it. At the very worst someone that isn't an humongous insufferable faggot like you would pick it up.
>>
>>171722916
Now i know you are losing the argument here.
>>
>>171723012

You are literally just one shitposter pretending to be many
>>
>>171722607
Alcaro and who?

Alcaro was hardly doing anything at all lately beside some romhacking stuff. He wasn't all that important to RA's survival. And he was overly nitpicky on some pull requests.

I wish he would work on minir more then I would pay attention to him.
>>
>>171722276
>Most people here don't want you here fuck off
On the contrary, most people don't want YOU here with your broken English, incessant shilling and generally incomprehensible posts.
Maybe if you used "sperg" a few more times you might start to fit in. :^)
>>
>>171722910
it was never stated he would do every fucking thing
>>
>>171723102
Nice paranoia fueled projection.
>>
>>171723202
>losingtheargumentshoutshill.png
Buddy just go away.
>>
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RetroArch-0125-050333.png
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Sure like the emulation talk in here.
>>
>>171723373

Kill yourself
>>
>>171646561
>no texture tearing

What kind of lazy PSX emulator is this?
>>
>>171723404
>You first.jpg
>>
>>171723373
Make me faggot
>>
>>171719827
>Angrylion.
Nope.
>>
>>171723505
Stillnotanargumentfaggot.gif
>>
>>171723483
>>171723373
Does your 3rd world computer not have enough space to store images pajeet?
>>
>>171723523
Shut up sperg.
>>
>>171722796
The thumbnail was a ruse. It was one of those "reply or xxx will happen" things.
>>
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>>171723598
>He thinks we are obliged to post images
WEW LAD
>>
>>171723825
on an imageboard? Yeah
Damn I should stop giving lessons you pajeet shills
>>
>>171723915
Holy fuck. You massive tit. You do know you have said something stupid right? I mean really stupid
>>
>>171718979
>It was successful, though?
So you're saying you saw an improvement from that specific commit? Performance in sync mode was pretty bad, the last time I checked.

>What does this even mean?
HLE has a bunch of hacks. Therefore it's not computationally intensive, for the most part.

>Citation needed.
https://github.com/gonetz/GLideN64/issues/487

>Getting full speed with the most accurate HW N64 plugin ever created on a shitty old intel IGP is impressive.
It's not that old if it supports OpenGL 4.x. Intel really stepped up their game in the past few years.

>What does this even mean?
HLE plugins cut a lot of corners. Logan's "fix" for the performance issue is to generate 30 textures for noise and just cycle between them. That is not how the real hardware does things. Honestly, it would have made more sense to do a size of POW(2) amount of textures, just so that the randomness is more even. So 32 is better than 30..
>>
>>171723915
> giving lessons you pajeet shills
Now who's not speaking English. :^)
>>
>>171724570
Its a proper English sentence pajeet
>>
I'm trying to emulate Trail Of Cold Steel on ps3 emulator. Unlike other emulator where I just load the ISO and rest play itself. Ps3 is different.

Anyone know the steps?
>>
>people unironically get on the internet and talk shit about emulator/open source devs
I don't get it
>>
>>171723315
That's cute coming from someone who thinks he was replying to the real SP
>>
>>171724664
>Its a proper English sentence pajeet
>Damn I should stop giving lessons you pajeet shills
You forgot a comma or the word "to" between lessons and the word you. Plus there was no full stop at the end.

Remember i will be watching you.
>>
>>171724907
>Remember i will be watching you.
Maybe you should watch your capitalization and stop double posting instead
>>
>>171722695
>>171723012

I fail to see how getting rid of the guy who kept RA afloat for 3 years is going to make everything better. At best you'll be left with a few coders who don't have time or motivation to do anything beyond some minor additions every so often and things will stagnante much more than you are whining about.
>>
>>171724260
>So you're saying you saw an improvement from that specific commit? Performance in sync mode was pretty bad, the last time I checked.
There was no negative performance impact and mobile GPUs run faster now. Plus the refactor made it completely moot.
>HLE has a bunch of hacks. Therefore it's not computationally intensive, for the most part.
Accurately emulating the N64 is extremely complicated. What "hacks" are specifically an issue here, bearing in mind it is completely impossible to 1:1 mimic N64 behavior using contemporary APIs if you're rendering on the GPU?
>It's not that old if it supports OpenGL 4.x.
What has GL4.x got to do with anything? GLideN64 runs on GL3.3. And sometimes lower depending on the GPU.
>https://github.com/gonetz/GLideN64/issues/487
That issue was fixed several months ago in a branch that hasn't been merged for some reason. It is caused a different in texture coordinates between the N64 and OpenGL.
>HLE plugins cut a lot of corners. Logan's "fix" for the performance issue is to generate 30 textures for noise and just cycle between them.
Which is a pretty clever solution because some N64 games love to generate a new noise texture for every single frame, which rapes performance.
>That is not how the real hardware does things.
Real hardware has a unified memory architecture. Your PC does not. Unless you've got a brilliant workaround for this problem, copying a new noise texture every frame at up to 60 frames per second is expensive.
>Honestly, it would have made more sense to do a size of POW(2) amount of textures, just so that the randomness is more even. So 32 is better than 30..
Make a PR to change it to 32, then?
>>
>>171725130
He does not care about that he just wants to win. He does not care about the project one bit. He just wants to shitpost and get away with it. He is a sperging faggot simple as.
>>
>>171725130
Another one will come to replace him
Even at its worst the one who comes to replace SP will be as autistic as him
>>
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>>171724967
>Plus their
>>
>>171725282
Then the sperg will finds something wrong with the one that replaces SP.
Prehaps he will buy a switch and it will trigger the sperg.
>>
Oh i see SPs number one fan has come to shit up the thread again.
>>
>>171725130
You mean at worst. And whoever will eventually replace SP won't be as fucking autistic as he is.
>>
>>171725231
>That issue was fixed several months ago in a branch that hasn't been merged for some reason. It is caused a different in texture coordinates between the N64 and OpenGL.
Why does it work fine in LLE?

>What has GL4.x got to do with anything?
Didn't that guy say his hardware support OGL4? If so, that means it's only a few years old.

>Which is a pretty clever solution because some N64 games love to generate a new noise texture for every single frame, which rapes performance.
What's wrong with mudlord's method?

>Unless you've got a brilliant workaround for this problem, copying a new noise texture every frame at up to 60 frames per second is expensive.
Copying to where? Can't you keep that data in VRAM?

>There was no negative performance impact and mobile GPUs run faster now. Plus the refactor made it completely moot.
So basically it sounds like the commit only sped up mobile GPUs and made it worse for Intel. Afaik, the refactor didn't really improve framebuffer emulation performance.

>What "hacks" are specifically an issue here
Aside from the noise texture thing, I think it's bad that they resort to hacks like async. I think using partial copies is a better hack than copying older frames (async).
>>
>>171727486
>What's wrong with mudlord's method?
Scaling was wrong and he never finished it.
>Copying to where? Can't you keep that data in VRAM?
You'd have to generate the noise on the GPU, and that turned out to be more difficult than expected.
>I think using partial copies is a better hack than copying older frames (async).
Partial copying has been tried, and it has never worked satisfactorily. GLideN64 supports partial copies. Too unstable.
>>
>>171727486
>Why does it work fine in LLE?
Textures are handled very differently in LLE mode.
>Didn't that guy say his hardware support OGL4?
When did he say that?
>>
>>171725368
>>171726601

That's some wishful thinking you've got there. Who is this magical person who you will approve of and will still put the work in?

Dedicated programmers don't grow on trees.
>>
>>171727981
It wont matter to the sperg. He get's what he wants. The end of RA. Nobody will pick it up. Another dead project because of 1 sperg who thinks he has a case.
>>
>>171646561

spoonfeed me on how to play arcade roms on pc please
>>
>>171727981
>he can't grow excellent programmers in his garden
>>
>>171727486
>>171727894
Mudlord generated noise on the GPU. This solves the bottlenecking issue. It was buggy, but coming along, but then emugen hurt his feelings and he completely abandoned the branch.
>>
Primary reason N64 emulation is so slow is because every important figure except perhaps Gonetz and HatCat are massive flakes who either can't handle criticism, are way too busy to fix fundamental problems, or who simply disappear for no apparent reason.

Look at what happened with TinyTiger or whatever his name was. Created this hyped up Vulkan renderer, and then abandoned it.
>>
>>171727969
>Textures are handled very differently in LLE mode.
Too bad LLE is very slow. If it was about as fast as z64gl, I'd actually be a fan of the plugin. Graphics generally look good in LLE.

>When did he say that?
Can't remember, but iirc he said he has a Pentium N3700.

>You'd have to generate the noise on the GPU, and that turned out to be more difficult than expected.
That's too bad then, I guess..

>Partial copying has been tried, and it has never worked satisfactorily. GLideN64 supports partial copies. Too unstable.
Should be doable with framebuffer notification (might be hacky, but better than async imo). Maybe the plugin spec can be updated.
>>
>>171709402
drastic uses a lot of speed hacks to get the performance it has, desmune is more accurate. exophase opts for performance because at the end of the day it's a paid android emu and he knows all people want is the ability to play the game on their shitty welfare phones without any issue. also dude is a good coder and knows how to optimize his shit (see gpsp)


>>171710065

we can't tell because it's closed source, but it's not unlikely

>>171719834
it would be shocking if he didn't take code form desmune to make his life easier because why try to reinvent the wheel? not saying it's all stolen code but it's pretty delusional to think he made drastic entirely from scratch and didn't take anything from desmune
>>
>>171725294
I could understand if it was an audio recording and you tried to make it seem like he made a grammatical error, but everyone can read the post.
To be honest, I didn't even think to check their use of the word there/they're/their before you pointed it out. So you really didn't help yourself at all.

sage because off-topic
>>
I just got a DS4. What's the latest stable working Scp driver?
>>
>>171729097
He's really the guy behind gpsp? That's a good piece of software, I'm impressed.
>>
>>171729097
>desmune is more accurate
This is demonstrably false. Look at any pokemon title

>because why try to reinvent the wheel
because that is the whole point of starting a new project
Its why melonDS exists and isn't just a fork of desmume.
>>
>>171729031
>Should be doable with framebuffer notification (might be hacky, but better than async imo).
There is already a framebuffer notification extension to the Zilmar spec. First appeared in Mupen64. 1964 has its own version. Mupen64plus is completely broken.
>Maybe the plugin spec can be updated.
Zilmar refuses to add support to PJ64 because muh performance overheads. Doesn't solve the underlying problem that framebuffer notification doesn't really work, anyway. Rareware games in particular hate it, and no satisfactory solution has ever been found.
>>
>>171729220
Don't use the stand-alone SCP Driver Package.
DS4Windows trivializes the process and adds decent features like input remapping and axis configuration.
Plus it's entirely portable if you choose for it to be.
>>
>>171729363
>Look at any pokemon title
They all work fine. They just get broken if you use savestates, which is not an accuracy issue.
>>
>>171729424
>They all work fine
Apart from completely random crashes
>>
>>171728405
>massive flakes who either can't handle criticism
Hahaha. Who does this apply to?

>Primary reason N64 emulation is so slow is because every important figure except perhaps Gonetz and HatCat
Why give HatCat credit and not other devs who have done good contributions? Even CEN64's RSP is overall more optimised.
>>
>>171729424
Not that anon, but Gen 4 Pokemon games still suffer from the corrupted overworld graphics issue, albeit less frequently. They also still can't render the ground properly, so you have to bump up the internal res to "hide" black specs. Plus there are still some minor problems rendering some objects in the OGL renderer.
>>
>>171729569
>Hahaha. Who does this apply to?

>>171728230
>It was buggy, but coming along, but then emugen hurt his feelings and he completely abandoned the branch
>>
>>171729578
>Plus there are still some minor problems rendering some objects in the OGL renderer.
The OGL renderer in desmume is fucking trash
>>
>>171729713
Lol I was wondering if there were other devs like that too. I guess everyone else is just too busy then.
>>
>>171729578
>Gen 4 Pokemon games still suffer from the corrupted overworld graphics issue
Is that all Gen 4? I know they added game specific hacks for HG/SS in a recent commit, but I'm not sure exactly what they're supposed to fix.
>>
>>171729569
>Even CEN64's RSP is overall more optimised.
Last I checked, Cen64's RSP turned RE2 N64 into a garbled mess.
>>
>>171729794
So you agree that DraStic has a more accurate hardware renderer.

>>171729883
>Is that all Gen 4
I know for a fact that the improperly rendered ground in the overworld is a problem for all Gen IV games.
As for the corrupted sprites, I've only ever had it happen in HG/SS.
>>
>>171729880
The guy coding Glupen64 quit too IIRC
>>
>>171729974
>So you agree that DraStic has a more accurate hardware renderer.
I am not the guy claiming Desmume is more accurate than Drastic
My experience has been quite the opposite actually
>>
>>171729975
Yea, that was... odd. A real shame because it was pretty neat. Standalone GLideN64+Mupen64plus in a nice package. Apparently he got into arguments with SP and emudrama happened. He's still contributing to GLideN64 from time to time, thankfully.
>>
>>171729363
you are confusing performance for accuracy, Drastic is able to get the results it gets even of crappy android phones due to game specific speed hacks that increase overall performance of those specific games even if it causes issue with less popular games.

games like pokemon work well on drastic because exophase prioritized the performance of the games you expect people to play instead of trying to makes things overall more accurate.

Desmune at the end of the day is still more accurate than Drastic, and it will stay that way because drastic doesn't care for accuracy only performance.

>>171729363

>because that is the whole point of starting a new project

a new project doesn't mean that you can't take from shit that's already there lol. to think that something like melon DS is gonna have 100% original code is dumb. it's not like it's an issue if he takes shit from desmune considering the guy worked on it, not like he's putting the emulator behind a paywall (until his patreon comes out that is)
>>
>>171730081
>you are confusing performance for accuracy
I never said anything about performance m8
Pokemon straight up works better on Drastic with less glitches than on Desmume.
>>
>>171729975
>The guy coding Glupen64 quit too IIRC
That's sad.. I'd gladly tolerate SP's "abuse", if he gave me an Nvidia Shield..
>>
>>171730238
>I'd gladly tolerate SP's "abuse", if he gave me an Nvidia Shield
Man you must be a fucking hobo to sell your dignity for a piece of trash.
>>
>>171730179
I think that straddles the fine line between compatibility and accuracy. For example, Project 64 is more COMPATIBLE with DK64 because it has a hack that stops the dong from expanding. But it's not as accurate as a hypothetical emulator that solves the issue properly via more accurate timing or some such. Oftentimes people call emulators "more accurate" when they've really just got more hacks.
>>
>>171730324
Reminder that Big Rock Candy Mountain is actually about being raped by hobos. Presumably in exchange for an Nvidia Shield or a GTX 1070. Not many people know that.
>>
>>171730179
because of game specific speed hacks christ

how hard is this for you to understand, even exophase himself has stated that he prefers optimization for speed over accuracy, it's not rocket science.

a single game series working better on one emulator doesn't just make it magically more accurate overall , you have to look at the bigger picture here, not just the mainstream DS titles
>>
>>171730327
>I think that straddles the fine line between compatibility and accuracy
The fact that something works properly on one emulator while it doesn't on another makes the former more accurate regardless of solutions.
You can keep arguing semantics but that isn't going to change the fact that Desmume is so trash that even people who want to work on DS emulators choose a completely fresh start even when the option of forking Desmume exists.
>>
>>171729902
>Last I checked, Cen64's RSP turned RE2 N64 into a garbled mess.
I forgot about the fact that certain rsp instructions are still unimplemented. Overall the work is great though. Tinytiger ended up using CEN64's RSP for most of the vector instructions in ParaLLEl's RSP dynarec
>>
>>171730469
List a title that has issues in Drastic but none in Desmume.
>>
>>171729031
>Too bad LLE is very slow. If it was about as fast as z64gl
z64gl batches polygon rendering. GLideN64 doesn't because this has proven incompatible with shader based accurate N64 depth compare. So polygon rendering can't be optimised on GLideN64. There might be other areas where speed can be improved, though.
>>
>>171729363
>>171730483
>>171730179
Which pokemon game and what problems are you talking about?

I played Soul Silver and Platinum, both with ROMhacks on Desmume and I don't remember having issues.
>>
With CEMU, Citra, and the PS3 emulator coming. How much would one need to spend for a gaming PC that could run these emulators at a very good performance?
>>
>>171730560
games that use the mic in general for example. shit like spirit tracks and PH still have issues on the most recent version, not really an issue on desmune
>>
>>171730910
>citra
hehe

>>171675191
>>
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Does the Wii U Usb helper have any risks for getting caught? Has anyone ever been caught for using it? Can they fine/sue/arrest you for using it?
How does the USB get the games exactly? does it pull the keys off the servers or something of the sort?
>>
>>171730910
Don't waste time building a PC for any of those emulators
They are still heavily in development and the hardware requirements aren't likely to remain same.
If you still want a good PC for emulation and money is no object then get a 7700k with whatever recent Nvidia GPU you can buy.
>>
>>171731061
>shit like spirit tracks and PH still have issues on the most recent version
Issues like?
I've completed Phantom Hourglass in Drastic without encountering any. The emulator has mic emulation on top of supporting mobile microphone.
>>
>>171730324
>Man you must be a fucking hobo to sell your dignity for a piece of trash.
There's a reason I used quotation marks. The way SP treats devs isn't even as bad as the way end users treat devs.
>>
>>171731178
Are you 12?
>>
So if I'm understanding this correctly, Gonetz first has to fix every single bug in GLideN64. Then the contributors will come.
>>
>>171731535
>Then the contributors will come
No contributor is gonna come because they don't exist
Its the same shit as PCSX2. People will make excuses and keep repeating them long after they are irrelevant.
>>
>>171731510
Just never used anything like the USB helper, sorry if I sound newfaggish, I'm just a bit skeptical.
>>
>>171731281


i give up. i'll just point you to the issues page on drastic's forum and move on, i'm clearly not getting through you here. maybe you'll believe those issues more
>>
>>171731185
It's not only for these emulators, my PC is from 2011, and pre-built, so I'm planning on building a new one soon. I might not want to play Fallout on max settings with 1000 mods, but there's plenty of games that run poorly on my PC(Overwatch, Civ 6, etc). I also like to emulate a lot so I figured I might as well take that into account while figuring out my build.
>>
>>171731632
Nintendo can't tell you from a legitimate Wii(You).

The encrypted game files are served from their CDN over plain http, no authentication. The keys are grabbed from some place like wiiu.titlekeys.com. People extract those keys form their consoles after buying a game and upload them there.
>>
>>171731671
So you were literally making shit up for no reason whatsoever or did you have an aneurysm?
>>
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>>171730910
For general purpose emulation, you'll want powerful, modern parts.
An i3-3750k would be the recommended CPU.
A Z270 motherboard for CPU and memory overclocking.
A GTX 1060 should be a good enough GPU.
And 8GB+ of memory at at least 2400MHz.

Depending on the parts you choose, it should hover around $700 for a fully-functioning build, less if you recycle parts like a hard drive, CPU cooler, power supple, and case.

Take a look at this:
https://pcpartpicker.com/list/WqBXWX

You can play around with motherboard sizes and cases, but this would be a nice, compact emulation machine ideal for most places.
>>
>>171731782
Oh okay, thanks for the help I was really worried here.
>>
>>171731535
>Then the contributors will come.
I don't believe the main complaints have to do with bugs per se.

>>171731606
>Its the same shit as PCSX2.
Apples and oranges my friend.
>>
>>171732287
>I don't believe the main complaints have to do with bugs per se.
What are their complaints, exactly?
>Apples and oranges my friend.
The PS2 and N64 are architectural cousins.
>>
>>171730638
>z64gl batches polygon rendering. GLideN64 doesn't because this has proven incompatible with shader based accurate N64 depth compare. So polygon rendering can't be optimised on GLideN64.
Now that I think about it, I haven't tried LLE in GLIdeN64 in a while.. Maybe I should see if that improved at all. Does every game really need to use shader based N64 depth compare? I figured that was a feature that only is necessary in a few games.
>>
Does anyone know where I can find information about hacking and modifying gamecube games?

Any source of information about modifying any kind of gamecube file would be useful. Actual documentation about games would be even better. Even any database or community about this stuff would be great.

Decompiling a game into its separate assets is easy with dolphin, but knowing how to navigate those folders and figure out what they mean is a huge task. If anyone has any idea or even a direction they can point me in, it would really, really help out.
>>
>>171732543
>Does every game really need to use shader based N64 depth compare?
Not exactly. It's a very performance-intensive feature that fixes a range of games, and it causes issues in other games, especially with depth-based fog, but extensive testing would be required to figure out which games it has zero benefit in.
>I figured that was a feature that only is necessary in a few games.
I think the problem is that since these optimizations break accurate depth compare, you'd need two code paths and on top of this, LLE ucode stuff isn't Gonetz's concern right now. His primary focus right now is fixing framebuffer emulation, which he's been doing a fantastic job on.
>>
>>171732440
>What are their complaints, exactly?
Well, zilmar donated $500 to the GLideN64 campaign. That must mean that the issues he's concerned with, are very serious to him. If zilmar can tolerate Jabo's closed source plugin, I doubt bugs are the reason he prefers Glide64. Seems like his main issue is the fact that GLideN64 requires OpenGL 3.x. If anyone could address this issue, then zilmar and his supporters would contribute to GLideN64.

>The PS2 and N64 are architectural cousins.
Vastly different community. Devs with toasters can't effectively contribute to PCSX2, but yet in N64 emulation, some key contributors are running on toasters.
>>
>>171733029
>Devs with toasters can't effectively contribute to PCSX2
You don't need a 7700k to write code.
Testers exist for testing and debugging. PCSX2 has a dedicated batch of them
Do you know a single thing about software development let alone how emulators are developed now?
>>
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>>171733029
>Well, zilmar donated $500 to the GLideN64 campaign.
True.
>That must mean that the issues he's concerned with, are very serious to him.
They're so serious he has at no point explained them.

He keeps insisting on this notion of somehow backporting "fixes" from GLideN64 to Glide64, despite the rather obvious problem that this isn't actually possible. You can backport legacy blending hacks, for example, but you can't "backport" an entirely new framebuffer and blending and texture mapping system. It's ridiculous.
>If zilmar can tolerate Jabo's closed source plugin, I doubt bugs are the reason he prefers Glide64.
He prefers Glide64 so much he has refused to switch the default plugin from Jabo's to Glide64.
>Seems like his main issue is the fact that GLideN64 requires OpenGL 3.x. If anyone could address this issue, then zilmar and his supporters would contribute to GLideN64.
Do you know why GLideN64 accurate emulates N64 mipmapping while every other plugin except Angrylion's fails? Because it uses GL3 fragment shader features.

It is possible to run GLideN64 on older hardware and mobile hardware such as GLES2 by disabling certain functionalities, but Zilmar seems to be clinging to this fantasy that it is possible to have your cake and eat it, too. Zilmar doesn't understand graphics.
>>
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>>171733557
Zilmar wants a... pixel perfect LLE plugin that can also do HLE. And it runs on GL/DX. And he won't use GLideN64 because reasons.

What is with this dude? If he's so sure he won't use GLideN64, why is he asking "What is the next best GFX plugin?" How the fuck does he not know this? He won't explain his reasons for not using GLideN64 and then immediately reveals he has no idea about the current status N64 graphics plugins.
>>
>>171727981
The people that SP alienated because he's an insufferable autistic fuck for starters.
>>
>>171733328
>You don't need a 7700k to write code.
>Testers exist for testing and debugging. PCSX2 has a dedicated batch of them
>Do you know a single thing about software development let alone how emulators are developed now?
Son, good luck coding in AVX when your computer doesn't even support it.. It's not impossible to have others help you with testing/ debugging, but it's a hassle. Not to mention there's little incentive for coding an emulator that your machine has no hope of ever running at full speed. There's a reason byuu won't code an N64 emulator..

>>171733557
>He prefers Glide64 so much he has refused to switch the default plugin from Jabo's to Glide64.
He's working on migrating to Glide64.

>It is possible to run GLideN64 on older hardware and mobile hardware such as GLES2 by disabling certain functionalities, but Zilmar seems to be clinging to this fantasy that it is possible to have your cake and eat it, too. Zilmar doesn't understand graphics.
While I do think he sounds a bit too optimistic about fixing up Glide64, you have to understand that his standards for HLE accuracy probably aren't as high as your's.

>They're so serious he has at no point explained them.
He has mentioned reasons in other threads. For instance a while back, he said "I would much prefer to look at and use GLideN64 since it has more attention, but the compatibility with older hardware worries me."

>>171733836
>How the fuck does he not know this? He won't explain his reasons for not using GLideN64 and then immediately reveals he has no idea about the current status N64 graphics plugins.
I think he just wants to hear what other people's opinions are.
>>
>>171734406
>He's working on migrating to Glide64.
It has been integrated into PJ64 since 2013. Maybe even earlier. It's been four years, and still he hasn't removed Jabo's.
>He has mentioned reasons in other threads. For instance a while back, he said "I would much prefer to look at and use GLideN64 since it has more attention, but the compatibility with older hardware worries me."
And that is a fair concern, but we're talking about a plugin that works on Raspberry Pis. I mean, it doesn't work particularly well on them, but neither does Glide64. I think he's been severely mislead regarding GlideN64's compatibility with older hardware by alarmist members of the PJ64 team. However, on the other hand, he has expressed interest in using per-game framebuffer hacks in Glide64, which is an absolutely horrifying notion that won't actually work so thankfully there's no need to be worried. But the fact he has even considered it troubles me.

Zilmar seems very reluctant to make a clean break and reboot PJ64 with new plugins. Why not throw out Jabo's and even GLideN64, and then work on Project 64 Neo that only uses GLideN64 and Azimer's? While there will be short term regressions, the long term benefits will be tremendous.
>>
>>171734406
>Son, good luck coding in AVX when your computer doesn't even support it
Then that means you lack the knowledge relevant to the thing you plan on coding. AVX isn't the only thing PCSX2 supports either.

>There's a reason byuu won't code an N64 emulator..
Which is his lack of N64 related knowledge. Byuu isn't some coding wizard who can create code with the snap of his fingers.
>>
>>171734741
The number of people with more than a passing understanding of N64 hardware is extremely small. And because the N64 library is primarily western, there isn't the same craving for weebshit driving interest in emulating it. It's the reason Xenia has like 2 contributors while RPCS3 has way more.
>>
>>171735151
>The number of people with more than a passing understanding of N64 hardware is extremely small
Thats my point
Sticking to obsolete hardware isn't going to magically bring more contributors. Gonetz shouldn't be doing shit to attract contributors, he should be doing shit that directly benefits the plugin itself.
>>
>>171734720
>still he hasn't removed Jabo's.
He probably didn't plan on ever using Glide64 as default, until he was disappointed in GLideN64.

>I think he's been severely mislead regarding GlideN64's compatibility with older hardware by alarmist members of the PJ64 team.
There's nothing to be deceived about. It requires OpenGL 3.x and that's something zilmar has an issue with.

>Zilmar seems very reluctant to make a clean break and reboot PJ64 with new plugins.
Most contributors urged him to keep Jabo's as default for audio. It's like you guys forgot how bad Azimer's audio was, before these recent improvements.

>the long term benefits will be tremendous.
Please explain this one. I don't see how it results in long term benefits. I'd rather write a new audio plugin from scratch than use Azimer's plugin.

>>171735226
>Sticking to obsolete hardware isn't going to magically bring more contributors.
Considering zilmar donated $500, I don't believe these are empty words.

>Gonetz shouldn't be doing shit to attract contributors, he should be doing shit that directly benefits the plugin itself.
Had he been progressing at a fast pace, I'd agree. However, since they are not progressing that fast, I have to disagree. Framebuffer emulation performance is lacking right now.
>>
>>171735226
>Gonetz shouldn't be doing shit to attract contributors, he should be doing shit that directly benefits the plugin itself.
Exactly. And he's been doing just that. The improvements he has made over the past year just by focusing on accuracy above all else have been astounding.
>>
>>171735753
>I'd agree. However, since they are not progressing that fast
Which N64 related thing has been progressing faster?
PJ64 has been stagnant for years now apart from N64DD emulation implemented by Luigiblood
>>
>>171734140

The people he 'alienated' are actually the insufferable autistic 'fucks'.

It's all a matter of perception anyway.
>>
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>>171735753
>It requires OpenGL 3.x and that's something zilmar has an issue with.
Does it actually require GL3.3? Has anyone actually bothered testing the plugin with older GPUs?
>>171735753
>Most contributors urged him to keep Jabo's as default for audio. It's like you guys forgot how bad Azimer's audio was, before these recent improvements.
I am acutely aware of how poor Azimer's was. A broken open source plugin is better than a broken closed source one.
>I'd rather write a new audio plugin from scratch than use Azimer's plugin.
What good would that do? Why reinvent the wheel?
>Framebuffer emulation performance is lacking right now.
How is it lacking? And how can it be improved considering Zilmar refuses to support framebuffer notifications? How fast does it need to be?
>>
>>171735952
>PJ64 has been stagnant for years now apart from N64DD emulation implemented by Luigiblood
This is untrue. It has branched off into an Android port with its own recompiler. That's not stagnant. Just... misguided, perhaps. There have been improvements to speed and compatibility.
>>
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>>171735987
Oh, wait, that's high resolution mode, which increases FB overheads. At low resolution, it runs at a mere 418fps on a Haswell.
>>
>>171734741
>Then that means you lack the knowledge relevant to the thing you plan on coding.
Well of course it's harder to learn a set of instructions that your CPU can't even run.

>AVX isn't the only thing PCSX2 supports either.
I know, but it was an example. I hear some games are very cpu intensive, so I can't imagine not using AVX for PCSX2.

>Which is his lack of N64 related knowledge. Byuu isn't some coding wizard who can create code with the snap of his fingers.
Nobody starts off knowing a lot about a console system. He basically admitted he lacks the incentive due to performance. If he can write a cycle accurate SNES emulator, I'm sure he's capable of doing good work on an N64 emulator, even if the N64 is more complex.
>>
why does mupen64plus core segfault in retroarch?
>>
>>171736250
>If he can write a cycle accurate SNES emulator, I'm sure he's capable of doing good work on an N64 emulator, even if the N64 is more complex.
Jesus christ are you seriously this stupid?
>>
>>171736250
>He basically admitted he lacks the incentive due to performance. If he can write a cycle accurate SNES emulator, I'm sure he's capable of doing good work on an N64 emulator, even if the N64 is more complex.
DESU, I think there's less of an incentive because the N64 as a console never had a game that relied on cycle accurate timings to work. At least as far as we can tell. Maybe DK64, but nobody's really sure. The SNES library is full of cleverly coded games that relied heavily on accurate timing behavior.
>>
>>171736287
RetroArch [ERROR] :: This core requires a content file.

what does this mean?
>>
>>171736467
hm apparently mupen64 doesn't work with vulkan?
>>
>>171736369
>Jesus christ are you seriously this stupid?
Daniel, please explain what is wrong with that statement.
>>
>>171735963
>talks behind their backs all the time
>they are the insufferable autistic fucks
Sure thing Daniel.
>>
Who was the faggot talking about how desmume is more accurate than anything
>>
>>171735987
>Does it actually require GL3.3? Has anyone actually bothered testing the plugin with older GPUs?
Not sure what exact version it requires, but I'm sure it at least requires 3.x. I have not seen any commits referencing to supporting older hardware, nor have I seen anyone advertise that it can run on OGL 2.x hardware.

>A broken open source plugin is better than a broken closed source one.
Open source isn't magically superior. What good is it to force worse plugins as default? Is that somehow going to magically lead to progress?

>What good would that do? Why reinvent the wheel?
Better audio.

>How is it lacking?
Sync mode. I suspect the reason people are satisfied with GLideN64's framebuffer performance is because they are using async, which I dislike. If I'm going to use hacks, then I might as well use better hacks like partial copy + FB notification. That way, the results are accurate and the performance is still good.

>And how can it be improved considering Zilmar refuses to support framebuffer notifications?
Notifications won't actually speed up VRAM -> RAM transfers, unless you use information provided by the emulator to do partial copies. Since most people seem to hate obvious hacks (even when the results are accurate), I doubt such a feature will be implemented.

>>171736067
>There have been improvements to speed and compatibility.
What speed improvements have been done?
>>
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>>171737173
>Open source isn't magically superior.
A fixable piece of shit is better than a piece of shit that can't be fixed.
>What good is it to force worse plugins as default?
I think you underestimate how badly Jabo's runs now. All the MusyX games are completely broken.
>If I'm going to use hacks, then I might as well use better hacks like partial copy + FB notification.
Zilmar refuses to support FB notification, GLideN64 already supports FB notification with 4kb partial copies, and it ran into a brick wall because partial copies/FB notification aren't compatible with a lot of games including Banjo Kazooie.
>Notifications won't actually speed up VRAM -> RAM transfers, unless you use information provided by the emulator to do partial copies.
GLideN64 supports partial copies. It's actually the only technique for rendering Pokemon Snap's red dot that has ever worked properly. But it only works with Mupen64 because that's the only emulator that ever implemented a properly working FB notification system.
Nobody has ever been able to get FB notification working properly. Multiple people have tried.

>What speed improvements have been done?
LLE audio is a bit faster. Some general recompiler optimisations have been made.
>>
>>171713187
Mednafen RA was software rather than hardware for a long time and still supported 2x and 4x resolution (via the CPU of course). Could Angrylion's do that?
>>
>>171737504
>I think you underestimate how badly Jabo's runs now. All the MusyX games are completely broken.
Fair point. It probably is a good time to make a switch.

>Zilmar refuses to support FB notification, GLideN64 already supports FB notification with 4kb partial copies, and it ran into a brick wall because partial copies/FB notification aren't compatible with a lot of games including Banjo Kazooie.
That's too bad. I see a lot of potential with notifications. Someone should probably fork PJ64 and experiment with FB notification.

>. It's actually the only technique for rendering Pokemon Snap's red dot that has ever worked properly.
Interesting. I wonder why that's the only way to get it working.

>But it only works with Mupen64 because that's the only emulator that ever implemented a properly working FB notification system.
I thought 1964 had a better implementation? I remember hearing about Mupen skipping calls or something.

>Nobody has ever been able to get FB notification working properly. Multiple people have tried.
I'm sure a per-game detection method could work.
>>
>>171738201
N64 architecture is very different. You have a framebuffer that is written to by the RDP, but the CPU also has direct access to it, and it uses this access to read and write from it. The PS1 stores the framebuffer in VRAM. N64 doesn't have VRAM. It just allocates a section of its 4-8MB for an arbitrarily sized frame buffer. If you want to increase the size of the FB, you need a duplicate FB. Then you need to scale it down to native resolution for the CPU, because the CPU is reading and writing particular pixels. The work Gonetz has done in correctly calculating buffer sizes might help here. But the other problem is that once you've got a second FB and you're copying back and forth between them, you introduce a lot of accuracy problems. Accurately syncing FB is a pain.
>>
>>171738473
I wonder how Virtual Console emulation of the N64 works and whether that would be helpful to know about.
Or stuff like the OoT and MM gamecube ports.
>>
>>171738869
The virtual console emulators are actually worse than PC equivalents
They ship with bugs and glitches. I remember when people were reporting issues with Star Fox 64 on dolphin but it ended up being the same as the real hardware.
>>
>>171738473

I guess you could multiply the size of the entire RAM and have the CPU "skip" pixels when reading (and writing 4 pixels at a time when writing). Sounds like it would perform very poorly though, and it might not even be possible at all if you don't know the pixel format ahead of time.

On the PSX all of that is mostly hardwired (the GPU always draws in 16bit 555RGB) so it's a lot simpler indeed.
>>
>>171738958
Mmm. I'm aware that they aren't necessarily great, but they must be doing something right to get fullspeed on a Wii (or GC in OoT and MM's case), right?
>>
>>171739191
Nigga UltraHLE could run fullspeed on a 200MHz Pentium
>>
>>171739271
I take it back then. Fuck Nintendo and their janky shit.
>>
>>171738869
VC cheat. A lot. They're far less accurate than normal emus and basically just handle each game using per-game hacking.
>>
>>171739271
>Nigga UltraHLE could run fullspeed on a 200MHz Pentium
This is a bad example because UtraHLE was inaccurate as fuck. It doesn't even BOTHER emulating the N64 framebuffer(s) properly. CPU/RSP timing was a joke. Accurate emulation has higher hardware requirements.
>>
>>171739191

If you only need to target specific games you'd be surprised by how much inaccuracy you can get away with.

It's hard to get an objective measure of accuracy (besides a binary "it is" or "it isn't" that is) but as a rule of thumb if by investing x amount of time in an emulator you manage to get 50% of the games running correctly then at 2x you'll be at something like 75%, 3x at 85% etc... There's a very long tail and it's basically open ended if you want homebrew and demos to run accurately as well.

If you compare mednafen PSX and PCSX-R for instance, the former is *massively* more accurate than the latter in many places. Yet PCSX-R manages to play a good chunk of the PSX library quite competently.

So only having to target a specific subset of games makes your like a whole lot easier. At worse you can just use per-game hacks instead of spending time and sacrificing performance to make the emulator more accurate.
>>
>>171739601
>This is a bad example because UtraHLE was inaccurate as fuck
And you think the VC N64 emulator is any better?
They use game specific hacks but still manage to fail delivering an accurate experience.
>>
>>171736442
you make a good point actually. That is another reason not to go for cycle accuracy on N64. I do believe some other titles such as Knife's Edge would benefit from cycle accurate timing though. I'm happy to play games at 60fps on emulators for games that have framerate drops on console.
>>
>>171739726
I would prefer PJ64 to aim for something close to cycle accuracy by default, with an override for people who want it. A good example of the problem is Rayman 2. A certain boss can miss a jump depending on the counter factor hack used to control timings. An accurate solution would never fail. Supporting an accurate solution is good. It can be both.
>>
>>171739726

In general I'd say that starting with 32bit consoles "cycle accuracy" is a lot less important than before. Games started to abstract themselves more and more from the hardware.

Having an interrupt fire mid-scanline to change a hardware register to achieve some cool effect was extremely common in 8 and 16bit hardware but as computing power increased there were simpler ways to achieve the same results. Actually on modern hardware it would be basically impossible to achieve reliably.

As a consequence it's also very common nowadays to have hardware revisions of the same console to have slightly incompatible timings. For instance there are a few different revisions of the PSX GPU in the wild and I believe that they have slightly different timings. And there's also the PS1 backcompat in the PS2 which also has a few key differences here and there (and that's enough to break a handful of games). RAM latencies also probably vary slightly between models.

So in this context it makes less sense to aim for cycle accuracy, and not only because of performance reasons.
>>
>>171738398
>Interesting. I wonder why that's the only way to get it working.
Because copying the FB from RAM makes the red dot work, but makes game flicker badly. Also, you're copying a native resolution FB and displaying it onscreen. So you're limited to native resolution.
>I thought 1964 had a better implementation?
1964 makes hundreds of calls when it should make one or something like that. There's a fork that tries to fix it.
>I remember hearing about Mupen skipping calls or something.
Mupen64 is fine. Mupen64plus is completely broken.
>I'm sure a per-game detection method could work.
That is asking for trouble. Per-game solutions are cancer, misbehave across regions, and generally suck.
>>
>>171722404
>if one more person calls me out on pocketing all of the donation money I, the least-significant member of this open source project, will shut it down for good

This is getting pretty funny.
>>
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>mfw I can't get SotN hardtype working in mednafen

Am I forced to use epsxe?
>>
Is this any good?

http://www.romhacking.net/hacks/3291/
>>
>>171683840
I don't get it. Why not just fork Desmume if he's already familiar with it?
>>
>>171743320
I assume because starting from scratch makes so that you won't have to hunt all of the strings of code that cause Desmumeme to be so awful to cite one.
>>
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>>171723102
You guys made 200 posts when I was sleeping.
>>
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How can I fix the UI in cvs2 on pcsx2?
>>
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>>171745793
better screenshot
>>
>>171746048
>>171745793

Looks like interlacing options.
>>
>>171745793
With Dolphin
>>
Is there any way I can configure the VBA to use left and right click as A/B?
>>
>>171730052
>I am not the guy claiming Desmume is more accurate than Drastic
The Drastic dev does claim Desmume is more accurate so there's that.
>>
I think the hateboner towards SP is getting out of control.
>>
>>171750525

Why contain it?
>>
>>171750525
It will repeat monthly, like his patreon.
>>
>>171741456
>the least-significant member of this open source project

Yet he has the largest number of commits and code additions of anyone. And I don't think RA would have existed in its current form without him, since it was originally simply an SNES emulator that he was helping Themaister port to PS3, and did many of the initial libsnes ports beyond SNES.

You're not giving him enough credit because you don't like him.
>>
>>171713816
What is it my boi?
does it involve downloading some RAM?
>>
Why does the opening theme from "Cheers" come to mind when I read this thread?...
>>
>https://www.patreon.com/Nekotekina
RPCS3 hit a 1000 dollarydoos per month
>>
>>171751098

Sounds comfy
>>
>>171751304
Indeed.
>>
>>171751276
>Nekotekina is a ruskie
Russians saving emulation again
how can americans even compete?
>>
>>171751098
>converting older laptop into an emulation station
>going through ROMs and deleting extraneous files
>remember how fucking good the SNES library was

I have five PS4 games. When did it all go wrong?
>>
>>171751530
I don't know why I quoted >>171751098
>>
>>171751619
It's probably because the "Cheers" theme is all about nostalgia.
>>
Why do people here care if libretro is a scam?
>>
>>171751952

The Patreon is Daniel's Weed Fund.
>>
>>171751952
Yeah I sure got scammed after installing emulators on my Android device for free that they ported.
>>
>>171751952
Its more related to the general than trannies thats for sure
>>
>>171751952
Especially when there are worse things out there

>Cemu making 20K monthly for a closed source current-gen piracy program
>More Retron-type devices directly profiting off open source emulators with non-commercial licenses
>Open source emulators being sold on Android with little or no modification.

Of course, those things are aren't SP. SP has always been special to emugen because he openly posted here, and his argumentation style pisses off certain types of people easily.
>>
>>171752961
>More Retron-type devices directly profiting off open source emulators with non-commercial licenses

SP plans to profit from them too now.
>>
Why is byuu so salty that coprocessor HLE even exists as an option in bsnes-mercury where his precious LLE that requires external ROMs is the default? Does he hate SuperFX overclock too?

https://www.reddit.com/r/emulation/comments/60mzr8/comment/df8h4or
>>
>>171753661

As he should since everybody in thisscene is selfish, nobody helps each other and they all stick. daggers in peoples back.

Also,nobody is working fulltime for a trifling 800 or 900. That PS3 Russkie dev openly admits its just so that he doesnt have to work.

You need to get real very soon, just because you are an autist and bad genes that should be expunged from the gene pool doesnt give you an excuse for being this fucking stupid. Kill yourself soon plz.
>>
>>171753661
How?

Note: Selling libretro branded ARM boxes with Lakka preinstalled doesn't count as long as non-commercial emulators aren't included in that installation.
>>
>>171754045
>getting this mad over a single line
damn daniel you got some issues
>>
>>171754143
>as long as non-commercial emulators aren't included in that installation.
So thats why the online updater was added?
To get a semantical difference that is a kike tier loophole?
>>
>>171754143
>>171753661

>Squarepusher rails against profiteering entrepeneaurs for years
>Then he joins them

Sadly, I'm not shocked. But saddened.
>>
>>171754232
Your antisemitism is duly noted.
>>
I don't know if it's already been posted here but:

> Standard Tegra X1 'confirmed' as Switch's processor

http://www.eurogamer.net/articles/digitalfoundry-2017-custom-tegra-processor-inside-switch-outed-as-standard-tegra-x1

If that's true then writing an emulator for this should be fairly trivial, it's a well documented chip. I expect the GPU will be the main issue as usual, the rest is relatively trivial. I wish I had saved the docs I had when I worked on the chip a while ago, I think you need a NDA for some of them. That being said it's widespread enough that it shouldn't be too hard to find a copy.
>>
>>171754143
No one cares about your 'loophole' here. Also, that way you will legalize all other arm/lakka boxes, if they download those cores from Internet. But SP doesn't care any more, he will be repeating something about byuu/cemu/autists/bad genes. Poor retard.
>>
>>171754389
I don't know, he didn't get much support for doing so and some others were taking RA and selling it on ARM boxes, so I can't blame him for getting fed up with that and coming up with a way for the libretro/Lakka team to benefit from it.
>>
>>171754389

The profiteering entrepreneurs won and made millions of dollars off his back.

Whats your solution? Take it up the ass for a remaining couple of years for some 'cause' while faggots like the pajeet in here continue to make his life hell? I think you will find that his patience has been tested and he finds out there are better things in life than self torturing yourself like this.

Doesnt help either that faggots like byuu continue saying they want to make licensing deals with every single 'entrepreneur' out there who is robbing lakka/ra blind, and none of you autist ps focus on that, say anything about it, or rail against it. you let him just ride roughshot.
>>
>>171754824
>>171754791

Thing is, Squarepusher was my hero. The one lone voice of sanity. To see him corrupted too, to go against his principles. That shit's depressing.
>>
>>171754749

it wasnt validated already when byuu, instead of helping out libretro with the retron5 case, sold a 5000 dollar license to them for higan instead? or ryphecha wanting to try the licensing deal too? with none of those guys/girls helping out the ones being abused?

so selective you are.
>>
>>171754824
>millions of dollars

Make it hundred of millions. When they make hundred of millions, few hundred missing dollars monthly from patreon doesn't look that bad, right?
>>
>>171753914
He was suggesting someone should take over something like bsnes v073 for years on his forum so he did not have to maintain a feature-full version and could do what he wanted to bsnes/higan. He even mentioned keeping the HLE himself. Eventually someone did it but what byuu did not expect is that both bsnes-plus and RetroArch/bsnes-mercury have gutted the original user base of higan. Now byuu seems ultra mad about this.

There is NOTHING wrong with having a speedy less accurate version for weaker platforms as long as an accurate implementation exists. It's only bad when hacked shit is all you have. (PS2 emulation etc.)

Keep the hacks out of SNES? What the fuck was the performance core then?
>>
>>171755025

Why does retron even bother with any of that though? Why not just comply with the original license and simply release the source code? People buy that crap for the hardware and for convenience, I don't see what they gain from not releasing the source, especially if doing so could put them in legal trouble.
>>
>>171755050
>few hundred missing dollars monthly from patreon doesn't look that bad, right
So SP is embezzling funds from the patreon after all?
>>
>>171755167
>I don't see what they gain from not releasing the source
The same thing SP gains from not being transparent about Patreon funds :^)
>>
>>171755050

there is nothing 'missing'. you are not entitled to that money, and nowhere in the patreon does it state that you are.

it perfectly spells out the things the money will be used for. and how the remainder of the money is used for is at the teams discretion.

others like this ps3 russkie straight up admit its for his living expenses with nothing really going into the project of any material worth. be glad and thankful that material things are being done with the project instead and that the money is being redistributed to plenty of teammembers. you have no leg to stand on and its time for you to stfu lest people figure all this constant drama is no longer worth their time and effort and its time to start doing something else.
>>
>>171755173
It's a meme that someone is pushing, because he bought some games.

Of course, proof that they were bought with donated money is nowhere to be found.
>>
>>171755268

he does not have to be transparent sbout it beyond what is already stated on the front page.

he and others have been more than transparent about it. beyond that, you dont need to know and its none of your business.

stfu and start bitching at byuu, rcps3, openemu and cemu instead. unlike libretro, they dont even promise money is being spent monthly on necessary things the project needs.

you are one shitstirring piece of shit honestly.
>>
http://www.eurogamer.net/articles/2017-03-22-fan-made-zelda-breath-of-the-wild-pc-port-shows-remarkable-progress

At this point I'm inclined to agree that these piracy tool makers are raking in way too much cash for what they're up to.
>>
>>171755318
So I guess this proves it. You really are pocketing it, probably to buy drugs like the degenerate you are.
>>
>>171755167
>>171755318
Is this just damage control when its inevitably revealed that SP was embezzling money?

If it really was just a rumor as >>171755467 why has this thread seen this much shilling defending SP whenever patreon is brought up?
Last thread even had a really obvious pajeet trying hard to fit in.
>>
>>171755173
<@Twinaphex> there is no honor among thieves
>>
>>171755603
I like the dumbed down title.

Fan made port!
>>
>>171755603
Do these guys not know what an emulator is?
>>
>>171754153
nice try byuu
>>
>>171755576
>stfu and start bitching at byuu, rcps3, openemu and cemu instead
>nothing to look here, focus elsewhere
I wonder who could be behind this post
>>
>>171755657
Because lots of pro-RA people are in here and take objection to people making up allegations with zero proof.

Come back when you have actual proof beyond claiming his usual defensive attitude is him hiding something.
>>
>>171755735
>>171755795
The journalist doesn't seem like he's got much of a clue about the topic he's trying to cover, no.
>>
>>171755991
whatever brings in the clicks to put food on the table :^)

hype for the fan made pc port of persona 5
>>
>>171755880
>Because lots of pro-RA people are in here and take objection to people making up allegations with zero proof.
top kek
>>
>>171755657
>>171755268

My post about retron had nothing to do with SP or RA, sorry for not being clearer.

If you do want my opinion on the RA patreon, I think SP is being too opaque with the way he handles the funds and for this reason I wouldn't donate to it. That being said it seems that at least 179 persons are just fine with it so I guess that's on them.

For the same reason I tend to be more annoyed by the people who donate to CEMU than the CEMU devs themselves. Why bother doing things right if people don't give a shit and will drown you in money anyway?
>>
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Are turtle and zilmar the same person?
>>
i want to emulate ps3 games. can i enjoy playing them or will i get huge fps drops?
>>
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>>171647349
>tfw replaying old PS2 games and realizing one of your favorites is near kusoge with shit camera and shit movement even for the time
>>
>>171756121
>179 persons are just fine with it

I think 99% of them didn't saw those 'you are busting my balls over fucking $800 per month' logs yet.
>>
>>171756175
Which one was it?

>>171756171
>can i enjoy playing them
no
>>
>>171756175
>3DO

Gee I wonder why
>>
>>171756171
>will i get huge fps drops?
Nah, even an Intel 80386 can get 60fps while being cycle accurate at the same time.
So you can definitely get even more when overclocking the games.
>>
>>171756171
>can i enjoy playing them
Even if they ran full, speed the answer would be no.
>>
>>171756398
fuck wrong, comma placement.
>>
>>171703652
DAMN, CEMU RUNS LIKE *THAT*
>>
>>171756285

that is selective posting that doesnt address the fact that a guaranteed $500/$600 is being spent each month on bounties/hosting/servers, etc.

and yes, you are busting somebodys balls for a laughable 800 that doesnt even cover living expenses. And BTW, 33 percent taxes will have to be paid over all this money as well. there is no nonprofit tax shelter built around libretro to begin with.

so honestly, stfu, and at least be consistent with your criticism and go after the emu people who are not even promising to put something back.
>>
>>171756128

Don't tell me Turtle is a character ZIlmar created. That would ruin it.

I want to believe in the Turtle.
>>
>>171756489
speed the answer would be no.
>>
>>171756398
why? is this a joke because the games are bad or are there other technical issues?
>>
>>171756703
>that a guaranteed $500/$600 is being spent each month on bounties/hosting/servers
Who's giving that guarantee?
>>
>>171756940
who watches the watchmen
>>
>>171756703
>guaranteed $500/$600
19:28 <@Twinaphex> $150 goes towards a buildbot server
19:28 <@Twinaphex> another $50 towards other hosting costs

$150 for bounties, but zero bounties paid so far.
>>
>>171756940
certainly not SP himself
>>
>>171756940

its based on trust.

patreon is a donation site. people dont even have to promise you something back.

be thankful sp has been so transparent up to this point as to how money will be allocated. its a 100% fact that no other emudev on patreon has done the same, they have all straight up said 'its to cover my living expenses' and immaterial promises.

you are an abusive shitposting loser that constantly attacks the wrong people while giving others a pass. a true definition of the word parasite.
>>
>>171756285
The Retropie dev was there and he upped his pledge afterwards.
>>
>>171757326
>you are an abusive shitposting loser that constantly attacks the wrong people while giving others a pass. a true definition of the word parasite.
Another classic case of projection from our resident Daniel
>>
>>171757326

IMO the best way would be to give a detailed accounting of how much money has been gathered and the detail of how it's spent (and how much remains in the piggy bank). Everything else is just empty promises.

But you're right, most patreons are like that or even worse, which is why I never donate to them.
>>
>>171757326
>be thankful sp has been so transparent up to this point as to how money will be allocated
What the fuck are you smoking?
There is literally zero transparency on how the funds are allocated. All we have are his empty words on an IRC most people didn't read and a bounty system with no money in it.
>>
>>171757326
>its based on trust.
Daniel himself has said nothing about 600$.Where are you getting that "trust" from?
>>
>>171757621

1) People don't have to be transparent with money to begin with, while SP has promised from the start what he would do with the money on a per-monthly basis. You cannot find ANYBODY (not cemu/rcps3/byuu) doing that, and he doesn't even have to.

2) Transferring money to bountysource takes time, especially when paypal closed your account down because you are an emulator-based project. Realize this transferring of money takes at least more than 3 full consecutive days to do.
>>
>>171757769
>Realize this transferring of money takes at least more than 3 full consecutive days to do.
The bounty system was implemented 10 days ago
What flimsy excuse is this? This might work on your bootlickers in IRC but not here.
>>
>>171757769
>You cannot find ANYBODY (not cemu/rcps3/byuu) doing that
Because all of them make it clear the money is for personal use in the first place. Why doesn't SP add that he will embezzle the money from the patreon every now and then to the disclaimer?
>>
>>171757326

No amount of transparency is going to be good enough for the shitposters and trolls pushing the fake controversy. Best thing to do is to stop replying to them entirely, because the burden of proof is on them to prove any wrongdoing and they have consitently failed to deliver. Replying to them will just make them push it harder.

t. A long time RA user and contributor
>>
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Is there such a thing as a shader that add scanlines but doesn't make it obvious? Whenever I add them I can't help but to notice those lines, which is something that never really happened back when I played on a real CRT.
>>
>>171757769

Unless I'm missing something the only promises on the patreon are the hosting costs (fair enough, but that can't be that expensive so I presume that only a small fraction of the donations go to that) and bounties, which can be basically anything at the discretion of the person in charge.

You could just put the bounties on stuff you planned to do in order to get the money while still technically be within the bounds of the patreon.

But again, it seems that hundred of people are just fine with that, so whatever.
>>
>>171758082

Nope LCD resolutions too low.
>>
>>171757868

There were problems with Bountysource wanting to kill Coinbase which is what was initially going to be used. Then they had to be convinced to keep it.

Coinbase setup takes time to begin with, and it has proven difficult to use in conjunction with the bank.

So instead, for this month, a workaround has been achieved where it has to be transferred to somebody else's paypal and then transferred to bountysource.

This has taken time and research to all arrange. Sorry that you are not a full functioning adult that understands that even a single bank transfer from one bank to the other in the SAME COUNTRY takes at least 1 full business day.

Beyond this, you have been provided all the information you are supposed to be privy to. Have fun talking to yourself from now on.
>>
>>171757868
>The bounty system was implemented 10 days ago

They only got bountysource going a couple of days ago. The first bounty was paid out soon after.
>>
>>171758281
>bparker06 was awarded the $25 bounty!

<tehcloud> I've made hundreds of thousands thanks to the stock market, so yeah...
<tehcloud> that's not honest work
<tehcloud> but it's the game everyone is playing
<bparker_> yea same here but with acquisions and selling off companies

03:40 < bparker> mudlord: we only deal in futures
03:40 < bparker> that's where the big money is

First bounty to rich team member. GZ.
>>
>>171756106
>being this new to /emugen/
>>
>>171758620
Hello IRC stalker.
>>
>>171758620

Well he seems to be one of the few who codes instead of ranting like an autist fag in here.

Maybe food for thought.
>>
>>>/biz/
>>
>>171758790
Solution of patreon problem: all money for bounties, all bounties to team members. Simple, elegant, SP could spent all on toys then.
>>
ITT: Jelly nerds throw a shitfit over IRC quotes
>>
>>171758790
when is turtle getting his cut?
>>
I'm tempted to try saturn emulator, but is it worth? Can you guys tell me some games that I could enjoy. Only 3D, please. I'm not interested in 2D.
Also, I don't want sonic series or racing genre.
>>
>>171760507
Why the fuck would you play 3D games on a saturn?
>>
idea guy here

one emulator that plays all the games
>>
>>171761052
Hmm? Because I want to try?
>>
>>171761134
People tried that with RetroArch; it's in the middle of crashing and burning due to emudev drama.

Remember kids, drama destroys lives; don't do it!
>>
>>171761180
Do you also want to try hammering nails in your penis?
>>
>>171761134
idea guy here

one tool that fixes all the problems
>>
>>171761373
idea guy here

one ring that rules them all
>>
>>171761236
>it's in the middle of crashing and burning due to emudev drama.

Sounds like exaggerations. Just some moaning over SP's monthly drug fund. It's making steady progress.
>>
>>171761236

> One autist pajeet makes a ruckus on a memeboard.

> It's in the middle of crashing and burning

pajeet plz. You are simply not relevant enough to make anything 'crash and burn'. That's why your mother should have swallowed you.
>>
>>171750828
No, will you report back the results?
>>
>>171761680
>mother
15:19 <@Twinaphex> oh sad little crybaby starts crying again
15:24 <@Twinaphex> he can stay away too - not going to bother bringing another crybaby back
15:24 <@Twinaphex> people that leave in petty temper tantrums can stay
15:24 <@Twinaphex> he is welcome to be here but you don't get to continually scold me either - you're not my dad
>>
>>171761134
I'll make the logo
>>
>>171761971
Give it.
>>
>>171646561
Any good guides on building an emulation box for pcsx2/dolphin emulation? Maybe even cemu?
>>
>>171762224

An intel CPU, preferably overclocked. The higher the frequency the better. Single core performance matters most. That's basically all you need to know.
>>
>>171761998

In the heat of the moment things can get said. We are all human.

And they already settled their differences

Any more salacious old drama for us today?.
>>
>>171762224
>>171762321

Oh and a discrete graphic card, preferably nvidia but AMD should work decently as well. Intel chipsets are generally poorly supported. You don't need something super powerful but you'll want something that supports the modern standards (vulkan, GL 4 etc...).
>>
>>171762437
I was more interested in what your father said, not your best friend (no homo!) Radius.
>>
>>171762129
Use task manager to test your current ram usage
Install the latest Nvidia driver
Restart computer
Delete c:/users/appdata/roaming/Nvidia/glcache
Restart
Test ram usage
Report results here
>>
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>>171761134
>one emulator that plays all the games

"Turtle Emu: Emulation Done Right" by Emulation Super Star Derek "Turtle" Roe is what you're thinking of.

Any day now. All he needs is a DevMachine.
>>
>>171762834
>just waiting on the singularity to do my work for me
>>
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How come on retroarch when I try to join myself on netplay it gives me "100%: Content not found" error, but when I join via lan it works fine?
>>
>>171763282
submit it to the bounty program
>>
>>171741219
>That is asking for trouble. Per-game solutions are cancer, misbehave across regions, and generally suck.
If devs are willing to implement dozens of microcodes for HLE, I don't see why this solution is bad. I'm sure it requires less work than writing a set of HLE code for a particular game.

You wouldn't be willing to do this for performance intensive games like Vigilante 8?

>Because copying the FB from RAM makes the red dot work, but makes game flicker badly.
Sounds like the size of the buffer might be wrong.

>Also, you're copying a native resolution FB and displaying it onscreen. So you're limited to native resolution.
Isn't that why zilmar wants to do HWFBE? Would be nice to get each effect working at hi-res (if possible).

>1964 makes hundreds of calls when it should make one or something like that.
While that may contribute to the CPU overhead, it generally doesn't cause any bugs. The video plugin filters these calls.
>>
>>171753914
While I think the guy has mental problems, I can understand some of his reasoning.

I'd be annoyed if end users started associating problems in someone's fork of my code, with my own code.

However, I could care less if people prefer to use HLE. His "preservation" stance is just a meme as far as I'm concerned. He has no business talking about preservation when he doesn't even share his collection.
>>
You need a specific version of BoTW to run well on Cemu, right? Which version?
>>
>>171762129
I said report back you fucking moron
Dumbfuck nigger
>>
>>171764840
Installing driver now. Testing and restarts will take at least half hour.
>>
>>171764943
K, here's the source of my info
>>
>when /emugen/ goes full autismo mode
>>
>>171766890

There's an other mode?
>>
>>171764695
Wait for 1.7.4, the current version is a glitchfest while the next one looks far more playable
>>
>>171767032
How do we know 1.7.4 is gunna be better?
>>
>>171767574
cemu developer teased in a video cemu running with physics fixed, water, the magnetic ability working and more
>>
>>171767660

And conveniently the release date is only for April 2. Better not risk losing a drop of the patreon kool aid by releasing before the end of the month.
>>
Monday:
19:20 <@Twinaphex> we should set a good example where we cannot be baited
19:21 <@Twinaphex> or where we do not participate in the mudslinging

Today about byuu:
18:51 <@Twinaphex> he is a parasite and a vulture here
18:51 <@Twinaphex> and everybody gives him a free pass
18:51 <@Twinaphex> this guy is the corrupt one; yet nobody talks about it
18:51 <@Twinaphex> everybody continues kissing his ass
18:51 <@Twinaphex> when the guy didn’t even write 5% of bsnes/higan
>>
>>171767885
to be fair the progress has been very fast, I don't feel bad at all the release is 2 weeks away
>>
>>171767885
they could literally open source it, and just set their build updates the same, and it would be exactly the same. I seriously doubt any of the plebs throwing patreon monies at them are going to realize that 3rd party builds can be had or compiled.
>>
>>171768114
I hear this all the time, and while Citra is open source, the emulator barely gets updated.

>Last update
>8 days ago
LOL
Opensource sure is amazing
>>
>>171768357
You know you shouldn't lie so shamelessly
>>
>>171767992

Feels a bit cheap, with the amount of money they're making they could avoid blue balling their backers for a week and a half.

>>171768114

I didn't say anything about it being closed source, it's irrelevant.
>>
>>171768357
dedicated programers are more important than open sores

>>171768465
Its a PR that had already been in Bleeding edge which is why the Bleeding edge didn't get a new build
>>
>>171767947
Breaking news: Twinaphex hates byuu.
>>
>>171768465
https://github.com/citra-emu/citra-bleeding-edge/releases
last Bleeding edge release was 8 days ago, you're the one lying
>>
>>171768474
They control the release schedule because it's closed source. Were it open sourced, you could just clone the repo and build whenever you wanted. That was the point I was trying to make

>>171768551
>PR
sorry what?

>>171768702
You can build it yourself between official releases.
>>
>>171768702
You sure showed him by moving goal posts!

>>171768869
PR = pull request.
>>
>>171768959
the commit for citra and citra-bleeding-edge are the same (with a similar timestamp), so I don't understand what you mean that it had already been in bleeding edge
>>
>>171768959
>You sure showed him by moving goal posts!
Bleeding edge is where the development happens
Nightlies are usually inane shit like readme formatting. If something is relevant it gets pushed to either Bleeding edge first or both nightlies and bleeding edge at the same time.
>>
>stop caring about emulation for a few months
>look at retroarch today
>it has "cheevos"
What the actual FUCK happened?
>>
>>171770232
Some guy contributed support for RetroAcheivements

http://retroachievements.org/
>>
>>171770232
>>171770561
Don't worry they barely work
>>
>>171762734
In short: no difference.
Installing new driver deletes glchache - it was empty.
Used cache of 15761 shaders. It compiles 40 minutes, full ram around 14500 shader. After fresh start cemu crashed at 15110 shader, with video driver.
At 10000 shader total ram used: 10GB, cemu 6GB.
Bad Nvidia/cemu.
>>
>>171771184
which GPU is it?
>>
>>171771184
970. Also cemu uses only two CPU cores to compile shaders.
>>
>page 10
>>
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I feel super dumb for even having to ask this, but does anyone have a link for Xenoblade X undubbed and uncensored? For some reason I can only find it undubbed and I can't find the unchanged NA/EU and JP copies in the right format to get it set up myself.
>>
>>171646561
Is this a good emulation box for pcsx2,dolphin,and cemu? I'm only concerned about the CPU but is it good enough?

https://pcpartpicker.com/user/newtopcs122/saved/kWbZLk
>>
>>171776186
>can't find the unchanged NA/EU and JP copies in the right format to get it set up myself.
https://gbatemp.net/threads/release-wii-u-usb-helper-a-small-eshop-for-windows.446565/
use this to download and decrypt the game
>>
>>171776867
Oh shit I had never even heard of this, thanks
>>
>>171776835
you will never run any kind of 6th+ gen emulator on that CPU
>>
>>171777079
What intel CPU should I use?
>>
>>171777234
https://www.cpubenchmark.net/singleThread.html
Pick one with over 2000 rating and unlocked clock (those with k after the name)
>>
>>171777234
maybe ryzen is good for emulation, but don't quote me on that
>>
>>171767947
>when the guy didn’t even write 5% of bsnes/higan

Is SP really this delusional?
>>
>>171778029
It's not
It has worse single core performance than much cheaper intel CPUs
>>
>>171778201

blargg and Anomie and Nach and others wrote 95% of all the code.

Even frontend stuff like OpenGL code - maister had to write all the shader and GL frontend code.

Byuu is a complete hack and loser.
>>
rpcs3
>>
>>171778969
But he rewrote everything C++17, it's all his now.
>>
>>171777515
How's the Pentium 4560?

https://pcpartpicker.com/user/newtopcs122/saved/kWbZLk
>>
>>171779353
>But he rewrote everything C++17, it's all his now.
Why is this allowed?
>>
>>171779996
Will probably do the job, might struggle in some more demanding games though
But for the price it's pretty good
>>
>>171778969
Daniel, what about your father? What he thinks about missing money from patreon? Did he already scold you for taking them?
>>
>>171780701
>What he thinks

*What does he think
>>
why is r/emulation so dead
>>
>>171780701

He can chalk it up to missing child alimony.
>>
>>171780992

The pajeet betrays its subhuman self again.
>>
>>171783715
I see SPs number one fan has returned.
We don't want you here. Fuck off.
>>
>>171783976

Pajeets should be exterminated.
>>
Why is radius acting like such a cunt towards byuu?

https://www.reddit.com/r/emulation/comments/60mzr8/videos_with_no_real_content_plague_this_subreddit/df91aio/
>>
Why is the gamecube redump on the wiki split into 3 parts now? Wasn't it just 1 part before? Was it just reuploaded?
>>
>>171786310
I don't see how he's being a cunt
>>
>>171787176
me neither Tbh senpai. Byuu doesn't even seem bothered.
>>
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What words do you guys filter from these threads to make your browsing experience more enjoyable?
>>
>>171787176

Then why is he being downvoted so much compared to byuu?
>>
>>171787946
Because r/emulation rides byuu's dick
>>
Is it possible to play loadiine Mario Kart 8 with a graphics pack or a higher resolution?
>>
>>171784336
You first Muslim.
>>
>>171706665
>>171706978
>>171707259
>>171707421
That filter looks pretty good if you are playing on a TV
>>
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Is Nintendo 64 emulation good yet?
>>
>>171791493
>Is Nintendo 64 emulation good yet?
define good?
>>
>>171791734
not bad
>>
>>171763556
>You wouldn't be willing to do this for performance intensive games like Vigilante 8?
Vigilante 8's performance problems are rooted in the CPU emulation. The graphics emulation isn't that demanding on modern GLideN64, anyway.
>If devs are willing to implement dozens of microcodes for HLE, I don't see why this solution is bad.
Ucodes are not "per game", nor is there a separate version for each region of a game. They are version-specific. Dozens of games use the exact same ucode. There isn't code in there saying "use this ucode for Game B". Instead it detects the ucode CRCs that the game presents.
>Isn't that why zilmar wants to do HWFBE? Would be nice to get each effect working at hi-res (if possible).
It won't work. HWFBE is a stupid pipe dream. It works for crap like the Mario 64 TV screens. But it won't work for a visual effect created entirely by the CPU.
>While that may contribute to the CPU overhead, it generally doesn't cause any bugs. The video plugin filters these calls.
Plugin doesn't filter anything. It thinks the buffer is being updated hundreds of times per second, so it keeps scanning for changes.
>>
19:28 <@Twinaphex> $150 goes towards a buildbot server

To clarify, I am the hoster and I get paid the buildbot fee.
>>
>>171791493
it's becoming better
>>
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So I tried this old n64 emulator and noticed it had a setting for 144hz. When using it the game would stop every 15 seconds or so, probably to catch up, but apart from that it looks amazing.

Is there anything modern I can use to play n64 at higher refresh rates without the pausing?
>>
>>171791872
>Vigilante 8's performance problems are rooted in the CPU emulation. The graphics emulation isn't that demanding on modern GLideN64, anyway.
Doesn't that game also need depth buffer emulation enabled? I still think it's good to reduce overhead from VRAM -> RAM transferring.

>Ucodes are not "per game", nor is there a separate version for each region of a game.
Right, but there are still several different variations. Some games do have different ucode for different regions. For example Flying Dragon has a different ucode than the Japanese version.

>It won't work. HWFBE is a stupid pipe dream. It works for crap like the Mario 64 TV screens.
Aren't most affects like TV screens? I'm pretty sure it would even work for puzzle pieces, which would be awesome.

>Plugin doesn't filter anything. It thinks the buffer is being updated hundreds of times per second, so it keeps scanning for changes.
I think it makes sense to have the plugin do the filtering. It should have more information about video info than the emulator core would.
>>
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>>171752370
I agree, if it harms nobody and doesn't make you unhappy there's nothing wrong with it
>>
>it's literally okay when SP embezzles money
>>
>>171797940
>I have no proof but I'll keep posting it anyway
>>
>>171798052
+ 0.02€!
>>
>>171798178
>I'll just claim he's a paid shill, that will render his argument invalid!
>>
>>171795975
>Doesn't that game also need depth buffer emulation enabled? I still think it's good to reduce overhead from VRAM -> RAM transferring.
GLideN64 is using software depth buffer currently. Performance is fine. Problem with CPU currently.
>Right, but there are still several different variations. Some games do have different ucode for different regions. For example Flying Dragon has a different ucode than the Japanese version.
True, but there's no code saying "use this for Game A and use this for Game B". It's game-agnostic.
>Aren't most affects like TV screens?
No.
>I'm pretty sure it would even work for puzzle pieces, which would be awesome.
Especially no.
>I think it makes sense to have the plugin do the filtering. It should have more information about video info than the emulator core would.
I think you misunderstand how the N64 works. The CPU writes to the framebuffer, and the RSP has no way of knowing this. The RSP/RDP writes to the FB, and sometimes the CPU uses this data for things. On a real N64, this works fine because the FB is copied by the VI chip and outputted normally. With HW emulation, we have a second framebuffer that is the GPU's FB. This is copied back to the CPU's FB in order to perform various effects. But if the CPU makes a direct modification to a framebuffer, keeping the GPU version in sync is difficult.

There are also auxiliary framebuffers. The N64 can create as many of these as it wants. These are typically handled on the GPU in emulators, but accurate emulation requires each aux FB to be copied to RAM. This is expensive. You can copying dozens of small buffers into ram every frame, every second, in games like Mario Tennis.
>>
>>171798271
Bi-monthly Patreon goal: New PS4 Pro for most shilling retroarch member.
>>
>>171798816
So, hunterk?
>>
>>171798816

>I'll just cycle through variations of the same meme until the other party gives up, then I will win the argument!
>>
>>171797940

Squarepusher needed that PS4 so he could play Bloodborne, and he needs his weed to function. These are essential to Retroarch's development.
>>
>>171798281
>True, but there's no code saying "use this for Game A and use this for Game B". It's game-agnostic.
Aren't there still game hacks? Like winback and I'm sure there's others.

>Especially no.
Why wouldn't puzzles work? Isn't it just copying and then re-displaying?

>But if the CPU makes a direct modification to a framebuffer, keeping the GPU version in sync is difficult.
Most other plugins do filtering, like Glide64. The filter is intended to get rid of redundant copying. I understand that it's not feasible to do HWFBE for games where the cpu modifies the framebuffer. But most of the games I have played, generally use the framebuffer for simply things like re-display it somewhere else like a monitor or just a screenshot.

>There are also auxiliary framebuffers. The N64 can create as many of these as it wants. These are typically handled on the GPU in emulators, but accurate emulation requires each aux FB to be copied to RAM. This is expensive. You can copying dozens of small buffers into ram every frame, every second, in games like Mario Tennis.
Doesn't that kill performance? Why don't people improve framebuffer notification?
>>
>>171797940
>>>/biz/
>>
>replying to bait
>>
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You know what needs a bounty?
>>
>>171799920
Your mom's ass?

C'mon, circle something in your pic so we know what you're referring to.
>>
>>171799523
>Aren't there still game hacks? Like winback and I'm sure there's others.
A small number of hacks, yes. But they primarily revolve around stuff like games using depth buffer as a texture instead of an actual depth buffer, and such.
>Why wouldn't puzzles work? Isn't it just copying and then re-displaying?
It's far more complex than that. The CPU needs to access the buffer to make changes to it.
>But most of the games I have played, generally use the framebuffer for simply things like re-display it somewhere else like a monitor or just a screenshot.
You haven't play a lot of games, then. The N64 uses framebuffer effects for a wide range of shit.
>Doesn't that kill performance?
Depends entirely on how many aux FBs the game creates. Pokemon Snap just uses them for Pokemon detection. Mario Tennis uses them for basically everything onscreen. And the catch with aux FBs is that they MIGHT work when rendered on the GPU, but copying to CPU ensures more accuracy. It's a case-by-case thing.
>>
>>171799920
Yeah. Fuck updating any of the ancient cores or finishing any of the stillborn projects SP started. No, what we really NEED is a WIMP UI that adds zero new functionality but only serves to appease the retards that can't deal with being taken out of their comfort zone.
>>
>>171797940

Sorry to disappoint, but nobody on Patreon is going to account for every little cent that comes in.

Nobody owes you anything. Zero.

Never mind the fact that you don't even contribute a single dollar or Euro anyway.
>>
>>171801745

Retroarch devs then:
>We owe you nothing

RetroArch devs after getting 1 grand a month:
>We owe you nothing
>>
>>171801745
>replying to bait

Stop.
>>
>>171801178
Because those things are mutually exclusive /s
>>
>>171796910
Yeah we should totally tell those people that they're doing just fine, it's not like they have very high suicide rates or anything like that.
>>
>>171803146

Those statistics were made up
>>
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If you haven't already, be sure to joing the /emugen/ Discord channel. Looking to up the traffic there.
>>
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>>171804669
>Discord
>>
>>171804768
shoo Korean
>>
>>171796910
I like to pork stuffed animals. It's not a mental disorder, guys.
>>
Is i5 4590 good enough for CEMU?
>>
>>171801745
Why would anyone want to contribute to RA after all their lies?

>PPSSPP getting updated "next" week (said in early february)
>still hasn't be done
>bounty system
>got implemented only after the latest shitshow
>>
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How do I get character models to stop buggin out on me like this
>>
>>171796910
This, we need to fight telionormativity and did -phile from our vocabulary
>>
>>171804669
>>171804768

Forgot the link lol
>>
>>171806970

PW2Z4rZ there.
>>
Patreon was a mistake
>>
>>171804669
Sauce?
>>
>>171799485
SP does weed?
>>
>>171807998

He's a dutch anarcist/socialist. Of course he's a pothead.
>>
>>171802185
More like:

RetroArch devs after getting 1 grand a month:
>Pay up goy, then you'll have the right to complain.

RetroArch devs after getting 1 grand a month, to contributors:
>We owe you nothing.
>>
>>171808098
If that's the case why is he still an hysterical autistic retard? Isn't weed supposed to make whoever smokes it more relaxed?
>>
>>171808265

It increases paranoia. Guess who's constantly paranoid?
>>
>>171807495
Celebrity Juice. Holly Willoughby
>>
>>171808307
I didn't know that. I guess that his autism can overcome even the effects of weed.
>>
>>171806362
>>>got implemented only after the latest shitshow

Hm, no. They were already working on getting set up with BountySource before any of this happened.
>>
>>171806084
K variants are better because overclocking helps, but you could've done worse, I say give it a try, some games aren't very demanding, Super Mario 3D World runs fine on AMD CPUs so you should be fine for that game, I heard Captain Toad is also light and runs well
>>
>>171806362

You fail to understand just how much of a pain it is to get Bountysource setup.

To date, it is STILL a pain in the ass. Try making a new bounty on it with a Github issue for instance.
>>
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Does this faggot realize that we have been waiting longer than a decade to something actually come out of Xbox emulation?

At this point I'd take a broken, hacky, buggy Xbox emu that actually plays 'something' anyday, over one that prioritizes muh accuracy, muh crossplatform and plays nogames
>>
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>>171812828

>Let's follow the PCSx2 design philosophy. Nothing can possibly go wrong with that.
>>
>>171813127
PCSX2 didn't have an accuracy focused and farther along alternative when it decided to sacrifice accuracy just to get stuff to play at all cost.
>>
>>171801019
>The N64 uses framebuffer effects for a wide range of shit.

Gotta love that N64 has unified RAM. I guess integrated graphics support would be interesting since no need to go over the PCIE bus.
>>
>>171813127

Yeah, it's a mess of emulator, but I can actually, you know - play some real games on it.
If the 3 broken games on it, or its architecture annoys you so much, then feel free to help out the Play! devs.

Meanwhile, there are some Xbox exclusives that we still have no means to play other than the (dying and malfunctioning) decade old hardware. At this point, any shitty emulator that can get them to a minimally playable state is a godsend.
>>
>>171814101
>the (dying and malfunctioning) decade old hardware
XBOXes seem way more resilient than PS2s
>>
Cemu is great, opensource fags are mad as fuck
>>
>>171817184
Making statements like that inevitably will make you look like a retard in time, either when CEMU opensources itself or when you can't run it on anything because nobody has the source.
>>
>>171817335
emulate windows lmao
>>
>>171819559
>pilling up layers of abstraction is a good solution
Anon plz
>>
>>171819731
Already emulate having fun
>>
>>171819857
>pajeetposting
Nice LLE retardation anon, almost like the real thing.
>>
>>171819731
It is for DS emulation.
>>
>>171817184
opensourcefag. Not mad, just disappointed. proprietary technology is susceptible to being lost to time. Imagine how far ahead we'd be if we didn't have to reinvent concrete 1500 years after the fact
>>
>>171820347
Being a bad solution doesn't preclude it from being the better alternative.
>>
Wanted to try to use RetroArch for the Mednafen libretro core to increase the IR, but I can't seem to get RetroArch to work at all. All I'm getting is black screens for the games I try to load, while they work fine in both PCSXR and Mednafen. Anyone know how to fix this?
>>
>>171648359
I know, right? Can't emulate SoTN hard type.
>>
>>171663892
Can you upload those somewhere?
>>
>>171825695
Probably did the bios stuff wrong.
>>
>>171826912
Probably. I do have the BIOS needed for it though, just don't know where to put it. In the system folder?
>>
>>171828259
Yes.
>>
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Why aren't you playing Cardcaptor Sakura /emugen/?
>>
>>171828259
wow.

also make sure it is exactly the right bios. read the wiki.
>>
>>171828862
Because the show was bad.
>>
What's the best way to play Earthbound Zero/Beginnings?
>>
>>171828435
Get sound, but still no video.

>>171828994
I did, that's where I got the BIOS files from.
>>
>>171829078
Check the video drivers in your core and in your main settings match.
>>
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>>171730081
> drastic has less glitches than desmume because it uses game-specific hacks. So Pokemon glitches and random crashes in desmume PROVE that desmume is MORE ACCURATE than everything else. Because logic. But somehow glitches in no$gba prove that desmume is more accurate.

> no way otherwise it would be possible for full speed drastic on low end hardware. Don't look at every other full speed DS emulator on low end hardware from no$gba to nintendo's virtual console on wii u. Optimisation is impossible if zeromus-sama didn't do it first.

> drastic is a paid emulator which means that it's a pile of game specific hacks to get popular games running first at the expense of other games broken by these "hacks" compared to desmume WHICH I'M TOO LAZY TO NAME. Proof: he must be after those $$$

> drastic steals code from desmume despite exophase denying it, proof: it's closed source so he MIGHT have done it, PROBABLY. See, no one actually bothers coding emulators from scratch, it's all a Circle of Stealing from FOSS emulators

Good job defending desmune's name and FOSS against those filthy closed source emulators that do everything bad and horrible that you can imagine and YOU HAVE NO IDEA IT DOES because it's closed source and you can't tell it does or it does not oh my god someone please think of the children.
>>
>>171732565
gbatemp, romhacking.net, tcrf, kuribo64, ex-Project M devs.
>>
>>171829126
Did, also reset config and deleted and replaced the system folder with the one from the wiki, and now I don't have audio, and still no video. Only think that seems to be happening is the frames in the title bar going up to 2048, and occasionally it crashes.
>>
>>171690567
>Comparing PC vs Android
Yeah. Wouldnt be surprised if some pokefag got surprised because his walmart laptop from 2010 couldnt handle emulation like his galaxy s6.

Pokefags are nothing but spoiled normies that mnow jackshit about computers. Go to /vp/ and have a look by yourself.
>>
>>171830291
filtered
>>
What's worse, pokefags or tripfags?
>>
>>171829693
Go to logging and enable logging verbosity, then try to run a game and look at the command line to see if something useful pops up.
>>
>>171829672
>gbatemp
>having anything to contribute but cringe compilations
>>
>19 - SP can't explain how he spent patreon bucks
>20 - patreon update
>22 - patreon update
>23 - two patreon updates
>>
>>171831557
Really fires your sparkplugs doesn't it?
>>
>>171831557
>I don't give a shit about posters on emugen
>but let me damage control on patreon as a direct response anyway
I would ask you if there are people as pathetic as SP in the emulation scene but then I remembered there is no shortage of bottom feeding parasites in it.
>>
>>171832201
>I would ask you if there are people as pathetic as SP in the emulation scene
Byuu is as bad for different reasons.
>>
>>171832201
At least the "bottom feeding parasites" that make money by selling open source emus on Android have some social intelligence.
>>
>>171813554
>I guess integrated graphics support would be interesting since no need to go over the PCIE bus.
This possibility has been raised before, but it's all very pipe dreamish.
>>
Anyone have those Level 1 SotN saves?
>>
damn just read these past 2 threads, emugen is going to hell huh? people just need to learn to ignore the shitstirring shitposters.
>>
>>171835891

I don't notice anything particularly different from the usual. At least the threads are bumped.
>>
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WTF. I was playing a neogeo cd game in mame and I got this message past the 3rd fight in fatal fury 3.
>>
>>171838395
don't pirate video games then nerd.
>>
>>171838395
Mame BTFO.
>>
>>171838672
neogeo cd is not an arcade system
:^)
>>
>supporting Patreons of closed source emulators
>>
>>171838942
>supporting patreons of anything
top cuck
>>
>>171829075
Might want some hack to mitigate the absurd random encounters rate in that game.
>>
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Can anyone explain to me why nds4droid is terrible?
>>
>>171841086
Why would you use it? Sell me on this.
>>
>>171841245
Because it's free, open source, and it can run most games just fine
>>
>>171829693
What format is your game in? Bin/cue? Is this a problem with multiple games?
>>
>>171829075
Potentially the GBA fan translated version that adds the easy ring.
Alternatively you can get the official ROM for beginnings which was released for virtual console.
>>
>>171842082
Isn't the GBA port considered utter crap?
>>
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You know who SP reminds me of?
>>
>>171844395

"Devs" of all manner are little drama queens. I remember tons of schenanigans being done by romhacking "devs" too.
>>
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>>
>>171845003
This looks cool. What game?
>>
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anyone emulated Valkyrie profile silmeria properly on hardware mode?

text keeps fucking up on mine
>>
>>171845003
The scan lines should be the other way
>>
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>>171845003

>>171845160
>RayForce (Japan, arcade)
>Gunlock (Europe, arcade)
>Layer Section (Japan/USA/Europe, Saturn and Windows ports)
>Galactic Attack (USA/Europe, Saturn port)
>>
>>171845160
looks like an r-type game
>>
>>171845327
>>171845003

>I'm going to black out half the screen. That makes it more accurate.
>>
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>>171845003
>>
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>>171845327
>>171845003
>2017
>scanlines
>>
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>>171845593
>>
>>171845716

If you don't use any kind of filter when you emulating a retro game in 2017 you should kill yourself and stop wasting oxygen.
>>
Is MAMEUIFX64 still being worked on?
>>
>>171844395
I don't think that's a crazy reaction to how threads treat visiting content creators, but why would a person even *start* a project like that? Who would think that's a good idea or even a fun idea to work on?
>>
>>171845883
There is a huge difference between using a proper shader and smearing shit on half the screen and calling it accurate.
>>
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>>
>>171844395

>Taking 4chan seriously
>Doing something *for 4chan*
>Expecting praise
>Letting 4chan get under your skin
>Posting this shit

There's a cautionary tale in there somewhere.
>>
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>>
why dont n64 emulation developers just download the sdk from emuparadise?
>>
>>171847771
And where on emuparadise would that be?
>>
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>>171848609
>>
>>171848609
Never mind, found it.
>>
>>171844247
For Earthbound, it is, because the soundcard in the GBA is worse than in the SNES.
I think for EB0 it's fine.
>>
>>171847771
They have something even better than a smelly ol' SDK.
>>
>>171845262
Show pics.
>>
>>171845994
It's quite accurate to any FD trinitron, but you wouldn't know anything about that since you're a plebeian swine.
>>
>>171849612
Except its not even half as obvious as the shitty webms you posted
>>
>>171849840
It's OK to admit you never actually looked at an FD trinitron anon.
>>
>>171849840
>you posted

I posted the webms, and yes you are retarded, anyone that complains about scanlines is brain dead.
>>
>>171849981
>>171850783
>arcade games
>FD Trinitron
If this doesn't prove that all scanline users are legitimately retarded I don't know what will.
>>
>>171851465
>Best version is on home console
>"lol muh arcade game so you can't use a consumer set"
If anything anon you're proving quite the retard with each additional post.
>>
>>171851695
>>Best version is on home console
Just like Daytona USA right?
Fucking retard
>>
>>171851695
>>"lol muh arcade game so you can't use a consumer set"
>if I use muh it completely invalidates someones argument
Eat shit
On second thought you'll probably like it considering scat fetish and scanline users go hand in hand.
>>
>>171851924
>the Daytona port magically influence the quality of the Rayforce port because I said so
Anon, go home, you're drunk.
>>
>>171852142
>arcade port is better on inferior hardware because I said so
Are you using a scanline filter on your brain too?
>>
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>>171851465
>arcade game

That was RayForce (Galactic Attack) for Saturn and Raystorm - Raycrisis on Playstation.

You brain dead piece of shit retard.

>>171851924
>Just like Daytona USA right?

Holy shit you REALLY are brain dead aren't you?

I mean of course, EVERY ARCADE PORT is exactly like the Daytona USA situation isn't?

Thank god creatures like you that tried to seriously argue about webms are raked over coals nowadays, this and word filters make /emugen/ a much better place.
>>
>>171852385
Just because an arcade game got a port for your shitty console you plugged in on your shitty TV with more scanlines than pixels doesn't mean its how it was meant to be played.
Both Raystorm and Rayforce were ported to iOS too. Does that mean they were meant to be played with a touchscreen?
>>
>>171852385
>I mean of course, EVERY ARCADE PORT is exactly like the Daytona USA situation isn't?
Most of them were.
The whole arcade perfect port wasn't a reality even on the dreamcast with third strike missing a bunch of animation frames.
>>
>>171852579

Fuck off retarded, go droll somewhere walking aneurysm.
>>
>>171852626
>>171852741
>resident pajeet is also a scanline user
at this point using scanlines might as well be related to lethal case of autism.
>>
>>171852839

Turn around, don't want you drooling on me retarded piece of shit.
>>
>>171852231
>The TAITO F3 is now more powerful than a PS1 or a Saturn
You literally cannot be serious anon.

>even beginning to compare that to the Model 2 which pretty much blew anything 5th gen out of the water

>>171852579
>"It's not relevant because it disproves my shitty argument"
>never mind that the argument was flawed to begin with since it assumes arcade RGB monitors don't have very visible scanlines on some models too
>>
>>171853091
>>The TAITO F3 is now more powerful than a PS1 or a Saturn
Motorola 68020 has a higher clockspeed than the Saturn's processor
>>
>>171853091
>since it assumes arcade RGB monitors don't have very visible scanlines on some models too
Have you seen a single arcade monitor in your life?
If you ever did you'd know at a glance just how wrong that scanline filter is.
>>
True Fact: All scanline shader users are fags.
>>
>>171853642
If anything this thread is the living proof it.
>>
How would look Crysis or GTA V with scanlines?
>>
um ultimate mk3 isn't loading in fba in retroarch. I get:

RetroArch [libretro ERROR] :: [FBA] Cannot load this game.
>>
>>171853642
>>171853691

You really think you're fooling anyone samefagging?

The rule is, if you are against scanlines you are wasting air and space, just kill yourself.
>>
>>171854232
You're making yourself look silly, desu. There is no samefaggotry going on here.
>>
>>171853410
>If I pretend hard enough 16mhz is now a faster clockspeed than 28.8Mhz

>>171853520
>Have you seen a single arcade monitor in your life?
I'll admit that I never seen an arcade screen with scanlines as pronounced as my FD trinitron but I never claimed those filters were accurate to arcade screens.

>>171853691
>>171853642
>having so little arguments and being so buttsore you have to resort to low effort namecalling

>>171853776
>scanlines
>3D
>non interlaced
>likely much higher res than 480p
Shit, scanlines are really just for 2d and maybe 480p/i or lower3D but that's pushing it

>>171854232
No need to embarrass yourself calling fake samefagging when the arguments presented are so pitiful to begin with
>>
>>171854149
FBA doesn't support Midway hardware
>>
>>171854572
why is it in the romset then?
>>
I use SweetFX to add scanlines to all my favorite PC games. It's more authentic that way.
>>
>>171854670
Cause it's on the ToDo list
There is some guy on their forum working on it
>>
>>171854670
Because its a romset for MAME

>>171854827
Can they not just copy the code from MAME?
>>
>>171854506
>If I pretend hard enough 16mhz is now a faster clockspeed than 28.8Mhz
Motorola 68020 clocks at a max of 33mhz retard
>>
When is GBA link cable emulation going to get fixed? FUCK!
>>
>>171855635
And it's only clocked at 16Mhz in that particular arcade board, try again.
>>
>>171855635
Taito F3 does not use a standard 68020
>>
>>171855635

Holy shit, let's see, you probably from neogaf.
>>
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man glideN64 sucks total ass
>>
All this changes coming to cemu for botw...are they improving other games? I only really care about sm4sh.
>>
>>171857568
Just buy a wiiu and hack it. Seriously.
>>
>>171857558
>revision 1
Are you using an outdated version or something?
I recommend that you report any bugs you encounter in the plugin, one of the biggest reason to use GlideN64 over any other video plugin is that its actually getting actively developed.
>>
>>171857625
I've been inquiring about that but in the third world even old consoles are quite expensive.
>>
>>171857568
It's basically impossible to tell without knowing what causes problems in the game you play is the same as what is needed to fix issues in another.
Performance can be partly fixed by more general optimization.

tl;dr: maybe, maybe not but likely a little
provided there is no changes that increase accuracy or compatibility at the cost of performance like 1.6.3
>>
>>171857780
no that's something I had to add to a text file to get it to compile. I just compiled it a couple days ago.
>>
>>171857913
I think Smash runs alright in Cemu anyway. If you're a 3rd worlder and worried about cash, is your rig even up to snuff to handle cemu?
>>
>>171857913
Just move to a first world country, duh.
>>
>>171857568
They're gonna keep focusing on BotW as long as it gives them the patreon bux.

>>171858021
>is your rig even up to snuff to handle cemu
PCs are cheaper to build in 3rd world shitholes than buying consoles and the stuff to mod it. The only exception to this was the PS2 and the Wii.
>>
>>171858021
Well, my situation, and I guess the situation most my friends are in is that, tech is expensive but we're willing/able to justify spending more in a pc because it has other uses. A lot of my friends and myself are either programers, modelers, artists, designers, so having at least a decent rig is mandatory.
Anyways, I have what in my country could be considered a "high tier" pc, and somewhat expensive, but it would be only slightly above average in most of the first world.
>>
Where those anon got those Twinaphex/Squarepusher IRC logs? I think I should stalk his IRC someday.
>>
>>171859064

Same place as usual
>>
>>171859064
retroarch on freenode
>>
>>171849276
Was the shittyfour decapped?
>>
>>171860074

The PSX was decapped and as far as I know nothing significant came out of it. These platforms are pretty thoroughly reverse engineered, it's all about managing to find a good compromise between accuracy and performance.

Anyway, that anon was probably talking about Oman's archive.
>>
will we ever be able to actually configure the controls for mupen in retroarch?
>>
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>>171860074
I was referring to the oman archive.
>>
>>171860468
Oh. Well, Simias did look at the PS1's decap.
>>
>>171860585

I did look at it. I thought it looked nice. That's about it.

IMO decapping the GPU might have been more useful as far as emulation is concerned, there isn't much left in the PSX processor that hasn't been documented as far as I know.
>>
>>171860569
Hmm, is there a place I can grab a copy of the archive, or is that a closely-held matter of national security?
>>
>>171860880

It's been posted to this general several times, it shouldn't be too difficult to find a download link out there.
>>
>>171860880
It was uploaded to mega when mudlord posted it here a few years ago, you can probably find the link in the archives.
>>
>>171860569
shit senpai do you have it

upload pls
>>
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3MB, 960x702px
>>
>>171861214
Damn those early Sonic games were some weird shit
>>
>>171861076

It's "just" the verilog source for their RSP. Why do you want it so badly?
>>
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>>171861419

Kek.
>>
>>171861214
where are the scanlines?
>>
>>171857558

Even glide64 renders that properly.

See, the person shilling gliden64 here doesn't mention the thousands of things it does worse than glide64, with totally broken game graphics.
>>
>>171861475
I hoard rare retro shit
plus I find it fascinating

doesn't matter, I found the link anyway
>>
>>171854572

They have the same hateboner over Midway that zeromus has for Desmume.

Personally, I think it's an (autist) excuse for not being able to do it.
>>
>>171861475
It contains far more than just "verilog source for RSP".
>>
>>171861679
How would I get to it? Date/time? I found an expired zippyshare link, that's all.
>>
>>171861076
Here you go senpai:
!sF0DTZgZ!O84kgVxn8dOF3M_J4znjMrQlPqCRmYV6XAI2M-L1puc

>>171861475
It's got a lot more than that.
>>
>>171861817

What else is there? I never looked in details at what was in it, seemed like the verilog was the most valuable thing at least.
>>
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>>171861641

What are you talking about?

I'm reposting this, it's all from the time people used to post a bunch of webms about what they were playing.

I find them cool.
>>
>>171862013
no scanlines=inaccurate
>>
>>171861998
It has HLE code for audio and I think graphics as well, LLE code for RDP and RSP, ultra64 library, demos (iirc), etc.
>>
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>>171861641
>>171862114

Here, this is more your area.
>>
>>171862170

Interesting. I'll have a closer look then.
>>
>>171861675
>See, the person shilling gliden64 here doesn't mention the thousands of things it does worse than glide64, with totally broken game graphics.
Yea that guy's hilarious. He's probably the same anon who tried to blame Japanese game developers for Gonetz not being able to make HLE code as fast as LLE in those games. How can you screw up HLE so badly that LLE runs faster?? Makes no sense.
>>
While we've got a bunch of people interested in oman, someone needs to track down a copy of 'FrameViewer' so we can get all the files in the doc folder converted into a more accessible format.
>>
>>171861827
Ah, found it with >>171861865's help.
>>
>>171862287
thats a CRT shader not a scanline filter
>>
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>>
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>>
What's the best GBA emulator for the 3DS? (Does it come with restore points as well?)
>>
>>171862541
!kOpDmSqK!NOtHtMkci9DKMCXOOKDvCAIxYWs4ZLuktOhJLSHX76g
Let me know if that has everything converted.
>>
>>171863394
>What's the best GBA emulator for the 3DS
Is the 3DS even good enough to emulate GBA?
>>
>>171863598
Not the anon you were typing at, but it looks like all the .fm files got converted to .pdf. Should be good to go.
>>
>>171863598
Awesome, thanks.
>>
>>171863394
Most accurate way to play GBA games on the 3DS would be via VC injection.
It's running them like a GBA would, so no save states or fast forwarding or anything alike.
If you want such features, your best bet would be mGBA.
>>
>>171864283
At least for NES or SNES, Virtual Console has a Restore Point, that's pretty much everything I need. Is there a tutorial for VC injection?
>>
Bump limit reached and we are on page 10.

Time for a new thread!
>>
>>171864438
Yeah, but as soon as you boot up a GBA game on it, it turns into an actual GBA. Even if you close the lid, the game will still continue to run.
Do you have any CFW on it? You will need one for VC injection.
And if you actually want a tutorial for VC injection, there's https://github.com/ihaveamac/3ds-rom-tools/wiki (it works just the same for every cia file), or you can use this injector, if you are on Windows: https://gbatemp.net/threads/release-ultimate-gba-vc-injector-for-3ds.438057/
For CFW, you should take a look at the OP of >>>/vg//hbg/. There's a link to a guide on how to achieve this.
>>
>>171865007
Yes, I'm on CFW. Thanks a bunch, anon!
>>
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>>
rip thread
Thread posts: 771
Thread images: 78


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